content stringlengths 5 1.05M |
|---|
--[[
MIT License
Copyright (c) 2021 sampixel
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, dis... |
---
-- Implementation of the Channel class
-- initialization {{{
local irc = libs.irc
local misc = libs.misc
local socket = libs.socket
-- }}}
---
-- This module implements a channel object representing a single channel we
-- have joined.
local channel = {}
-- object metatable {{{
-- TODO: this <br /> shouldn't... |
if (SERVER) then
AddCSLuaFile()
end
--FnFAL
sound.Add({
name="Weapon_FnFAL.Single",
volume = 1.0,
pitch = {100,105},
sound = "weapons/FnFal/FnFAL_fp.wav",
level = 156,
channel = CHAN_STATIC
})
sound.Add({
name="Weapon_FnFAL.SingleSilenced",
volume = 1.0,
pitch = {100,105},
sound = "weapons/FnFal/FnFAL_suppre... |
-----------------------------------
-- Area: Xarcabard
-- Mob: Shadow Dragon
-----------------------------------
function onMobDeath(mob, player, isKiller)
end
function onMobDespawn(mob)
local B_ToD = GetServerVariable("[POP]Biast")
local X = mob:getXPos()
local Y = mob:getYPos()
local Z = mob:getZPo... |
require("isolater/widget/gameLevelListCustomView/pageViewBase");
HallGameListPageView = class(PageViewBase);
HallGameListPageView.getPageItemNum = function(self)
return 4;
end
HallGameListPageView.getPageItemView = function(self)
return HallGameListPageItem;
end
HallGameListPageView.getMarginSpa... |
-- Editing brush
require 'LuaScripts/Class'
EditingBrush=class(function(self, scene)
self.brushcursornode=scene:CreateChild()
self.brushcursor=self.brushcursornode:CreateComponent("CustomGeometry")
self.brushcursor:SetNumGeometries(1)
self.brushmat=cache:GetResource("Material", "Materials/TerrainBrush.xml")
end)
... |
conditions = {
}
|
-- probably most useful with the digit_3x5 script.
-- keeps track of a simple score on two mesecons pins,
-- and accepts game reset and enable via a third.
--## config section ##--
-- pin names to use for "L" and "R" team inputs.
local left_pin = "D"
local right_pin = "B"
-- pin name to use for enable / reset.
local... |
-- English dictionary (en)
kWord_Audio = "Audio"
kWord_Back = "Back"
kWord_CreatedBy = "Created By"
kWord_Credits = "Credits"
kWord_GameCenter = "Game Center"
kWord_Locked = "Locked"
kWord_Options = "Options"
kWord_Photographs = "Photographs"
kWord_Play = "Play"
kWord_Quit = "Quit"
kWord_Restart = "Restart"
kWord_Scor... |
--[[
Author: kritth
Date: 12.03.2015
TODO:
- Particle on swap
- Courier swap
- Ward swap
]]
--[[
====================================================================================================================
============================================Init Functions=========================================... |
local msgserver = require "snax.msgserver"
local crypt = require "skynet.crypt"
local skynet = require "skynet"
local loginservice = tonumber(...)
local server = {}
local users = {}
local username_map = {}
local internal_id = 0
-- login server disallow multi login, so login_handler never be reentry
-- call by login ... |
cloth_belts_db = {
id0 = {
source = "Shadumbras Head",
drop_rate = "quest",
name = "Abandoned Zandalari Shadowgirdle",
category_territory = "",
territory = "Horde",
id = "0",
expansion = "",
location = "Ashenvale"
},
id1 = {
source = "Ivus the Forest Lord",
drop_rate = "Unknown",
name = "Ivus' ... |
--[[----------------------------------------------------------------------------
Application Name:
BarcodeReader
Summary:
Reading EAN/UPC Barcodes
Description:
Script loads periodically all images inside the 'resources' folder.
If there are codes successfully found in one of the images, the content
a... |
function callback(...)
return setmetatable({
cb = {...},
invoke = function(self, ...)
local v1, t1 = self.cb[1], type(self.cb[1])
if #self.cb == 1 then
if t1 == 'function' or t1 == 'table' then
return v1(...)
end
elseif #self.cb == 2 then
local v2, t2 = sel... |
worldboss_6 = Creature:new {
customName = "\\#00ff00<<< Malevolent Gurk >>> \\#ff0000[lvl 300]",
socialGroup = "gurk",
faction = "",
level = 300,
chanceHit = 100,
damageMin = 8500,
damageMax = 10000,
specialDamageMult = 10.0,
baseXp = 28549,
baseHAM = 400000,
baseHAMmax = 500000,
armor = 3,
resists = {16... |
function flua()
print "FLua"
end
print(str)
print(x2)
print(x3)
print(x)
x = 12
x2 = 2131
x3 = 13
str = "Fuck"
b = false
f() |
return {'majorca','majem','majestatisch','majesteit','majesteitelijk','majesteitsschennis','majestueus','majeur','majolica','majolicategel','majoor','major','majoraan','majoraat','majordomus','majoreren','majorette','majorettekorps','majoriteit','majuskel','maja','majuro','maj','majella','majid','majesteitelijke','maje... |
--[[
--
## dart/textDocument/publishOutline Notification
Direction: Server -> Client
Params: `{ uri: string, outline: Outline }`
Outline: `{ element: Element, range: Range, codeRange: Range, children: Outline[] }`
Element: `{ name: string, range: Range, kind: string, parameters: string | undefined, typeParameters: str... |
pfUI:RegisterSkin("Options - Sound", function ()
local border = tonumber(pfUI_config.appearance.border.default)
local bpad = border > 1 and border - 1 or 1
StripTextures(SoundOptionsFrame)
CreateBackdrop(SoundOptionsFrame, nil, true, .75)
EnableMovable(SoundOptionsFrame)
HookScript(SoundOptionsFrame, "OnS... |
local module = {}
local replicated = game:GetService('ReplicatedStorage')
local values = require(replicated.Common.Values)
local template = require(script.Template)
local send = require(script.Send)
local remotes = replicated.Remotes
local play = remotes.Play
local delete = remotes.DeleteSave
local sendData = remo... |
local npcTree = {}
local Content = ExtraFWMod:getContent()
local CustomNPCs = {}
Content.Classes.AI = {
new = function (self, obj) --creates a new member of the class. attributes in obj override defaults, except for the four function tables
obj = obj or {}
for _,tbl in pairs(Content.fnTypes) do --clone all tables... |
function getVehicleDistanceTraveled(player, vehicle)
if isElement(player) and vehicle and (getElementType(vehicle) == "vehicle") then
return math.round( getElementData(vehicle, "travelmeter-vehicleDistanceTraveled"), 1 ) or 0
end
return false
end
function setVehicleDistanceTraveled(player, vehicle, dista... |
function love.conf(t)
t.title = "YALT - Yet Another Love Terminal" -- The title of the window the game is in (string)
t.author = "josefnpat" -- The author of the game (string)
t.identity = nil -- The name of the save directory (string)
t.version = 0 -- The LÖVE ver... |
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
-- mapinfo.lua
--
local mapinfo = {
name = "Enceladus",
shortname = "Enceladus",
description = "This ice planet has high geothermal activity and ... |
Target = "NAMEHERE"
game:GetService('RunService').Stepped:connect(function()
game.Players.LocalPlayer.Character.Head.CanCollide = false
game.Players.LocalPlayer.Character.Torso.CanCollide = false
game.Players.LocalPlayer.Character["Left Leg"].CanCollide = false
game.Players.LocalPlayer.Character["Right Leg"].C... |
--MG TECTONIC Plants api trees section
--adapted from valleys mapgen
--====================================================================
--Functions
--- Add tree roots. Called after mapgen via register
local function make_root(x0, y0, z0, data, area, tree, air)
local ystride = area.ystride
local ybot = y0 - 1
... |
-- Create the TP GUI --
function GUI.createTPGui(player)
-- Get the MFPlayer --
local MFPlayer = getMFPlayer(player.name)
-- Create the GUI --
local GUITable = GAPI.createBaseWindows(_mfGUIName.TPGUI,{"gui-description.MFTPGUITitle"}, MFPlayer, true, true, false, "vertical", "horizontal")
local mainFr... |
--- LevelState is the main gameplay state.
local class = require "lib.middleclass"
local gamestate = require "lib.hump.gamestate"
local Timer = require "lib.hump.timer"
local State = require "src.states.state"
-- Systems
local CameraStartSystem = require "src.systems.camerastart"
local CameraFinishSystem ... |
function read1 (x)
local i = 0
return function ()
collectgarbage()
i=i+1
return string.sub(x, i, i)
end
end
function cannotload (msg, a,b)
assert(not a and string.find(b, msg))
end
x = string.dump(load("return 1"))
a = assert(load(x, nil, "b"))
assert(a() == 1)
--[[cannotload("attempt to load a bi... |
local playsession = {
{"mewmew", {177480}},
{"SchniSchnaSchnuck", {10353}},
{"dpoba", {215382}},
{"j0nni", {213439}},
{"SpS", {207140}},
{"willzcn", {76474}},
{"ANV1L", {185530}},
{"adidas", {5090}},
{"nizzy", {167655}},
{"pickles28", {9369}},
{"Bill_Nye_1", {151572}},
{"redlabel", {142709}},
{"Jhumekes", ... |
require("mineunit")
mineunit("core")
describe("Mod initialization", function()
it("Wont crash", function()
sourcefile("init")
end)
it("Wont crash if initialized with nil", function()
QoS(nil)
QoS()
end)
it("Wont crash if initialized with nil and priority", function()
QoS(nil, 2)
end)
end)
|
local class = require('opus.class')
local itemDB = require('core.itemDB')
local Peripheral = require('opus.peripheral')
local Util = require('opus.util')
local RefinedAdapter = class()
function RefinedAdapter:init(args)
local defaults = {
name = 'refinedStorage',
}
Util.merge(self, defaults)
Util... |
--[[
GD50
Pokemon
Author: Colton Ogden
cogden@cs50.harvard.edu
]]
MenuState = Class{__includes = BaseState}
function MenuState:init()
end
function MenuState:update(dt)
end
function MenuState:render()
end |
sound.Add(
{
name = "RocketThrust",
sound = "^thrusters/rocket01.wav",
channel = CHAN_BODY,
pitchstart = 50,
pitchend = 50,
level = 80,
volume = 0.7,
}
) |
local skynet = require "skynet"
require "skynet.manager" -- import skynet.register
local uo = require "util.core"
local CMD = {}
local nodeid = tonumber(skynet.getenv ("nodeid") or 1)
assert(nodeid < 1024)
local reference_time = os.time({year=2017,month=1,day=1})
local next_seq = 1
-- gen uuid using 'snowflake'
-- ... |
Garage = {}
Garage.themePrimaryColor = {}
local isActive = false
local pendingBuyCallback
function Garage.start(vehicles, enteredVehicleId, vehicle)
if isActive then
return false
end
isActive = true
Garage.themePrimaryColor = {exports.dpUI:getThemeColor()}
localPlayer.dimension = 0
exports.dpTime:forceTime(12... |
-----------------------------------
-- Area: Bostaunieux Oubliette (167)
-- Mob: Garm
-- Note: PH for Shii
-----------------------------------
local ID = require("scripts/zones/Bostaunieux_Oubliette/IDs")
require("scripts/globals/regimes")
require("scripts/globals/mobs")
-----------------------------------
function o... |
local included = pcall(debug.getlocal, 4, 1)
local T = require("test")
local date = require("date")
local expect = T.expect
local equal = T.equal
--# = date
--# :toc:
--# :toc-placement!:
--#
--# Date and time operations.
--#
--# toc::[]
--#
--# == *date.diff*(_Object_, _Object_) -> _Table_
--# Subtract the date and ti... |
local plateChanges = {}
local function findPlate(plate)
for k,v in pairs(plateChanges) do
if plate == v then
return k
end
end
return nil
end
RegisterServerEvent("vehicleMod:changePlate")
AddEventHandler("vehicleMod:changePlate", function(newPlate, isFake, oldPlate)
if isFak... |
-- Rewind script
-- Will rewind emulation upon pressing a specific key
-- Original script by: deltaphc
-- Modified by: Chrezm
-- Test compatibility
if not pcall(function() sav_create() end) then
mnv_error('std_betterrewind.lua is not compatible with the current emulator. Please try a different one.')
end
-- Constants... |
local helpers = require('test.functional.helpers')(after_each)
local clear = helpers.clear
local command = helpers.command
local eq = helpers.eq
local funcs = helpers.funcs
local feed = helpers.feed
local write_file = helpers.write_file
describe('jumplist', function()
local fname1 = 'Xtest-functional-normal-jump'
... |
vim.fn.sign_define('DiagnosticSignError', { text = '', texthl = 'DiagnosticSignError' })
vim.fn.sign_define('DiagnosticSignWarn', { text = '', texthl = 'DiagnosticSignWarn' })
vim.fn.sign_define('DiagnosticSignInfo', { text = '', texthl = 'DiagnosticSignInfo' })
vim.fn.sign_define('DiagnosticSignHint', { text = '',... |
local kNewMarineWeaponEffects =
{
railgun_weak_attack =
{
effects =
{
--{viewmodel_cinematic = "cinematics/marine/railgun/muzzle_flash.cinematic", attach_point = "fxnode_r_railgun_muzzle"},
--{weapon_cinematic = "cinematics/marine/railgun/muzzle_flash.cinematic", attach... |
require 'torch'
require 'image'
require 'nn'
-- log(0) = -inf, 0 is from initializing qlearning table and apparently some state is never reached
function preprocess_labels(dataset)
for i = 1, dataset:size() do
for j = 1, 4 do
if dataset.labels[i][j] == 0 then
dataset.labels[i][j] = 0.001... |
local MSQ = LibStub("Masque", true)
if not MSQ then return end
-- Dek2
MSQ:AddSkin("Dek2", {
Author = "Excitor",
Version = "1.0",
Shape = "Square",
Masque_Version = 40300,
Backdrop = {
Width = 42,
Height = 42,
Color = {1, 1, 1, 1},
Texture = [[Interface\AddOns\Masque_Dek2\Textures\Backdrop]],... |
-- forward-directional
-- created on 2021/4/30
-- author @zoloypzuo
local vertex_shader = [[
#version 330
layout(location = 0) in vec3 position;
layout(location = 1) in vec2 texCoord;
layout(location = 2) in vec3 normal;
layout(location = 3) in vec3 tangent;
out vec2 texCoord0;
out vec3 worldPos0;
out mat3 tbnMatrix;... |
local vm = require 'vm.vm'
local guide = require 'parser.guide'
local files = require 'files'
local util = require 'utility'
local await = require 'await'
local function eachDef(source, deep)
local results = {}
local lock = vm.lock('eachDef', source)
if not lock then
return results
end
... |
class("LoadSceneCommand", pm.SimpleCommand).execute = function (slot0, slot1)
slot1:getBody().type = LOAD_TYPE_SCENE
slot0:sendNotification(GAME.LOAD_CONTEXT, slot1.getBody())
end
return class("LoadSceneCommand", pm.SimpleCommand)
|
object_tangible_tcg_series1_decorative_chon_bust = object_tangible_tcg_series1_shared_decorative_chon_bust:new {
}
ObjectTemplates:addTemplate(object_tangible_tcg_series1_decorative_chon_bust, "object/tangible/tcg/series1/decorative_chon_bust.iff") |
--[[
Name: LibTipHooker-1.1.lua
Description: A Library for hooking tooltips.
Revision: $Revision: 16 $
Author: Whitetooth
Email: hotdogee [at] gmail [dot] com
LastUpdate: $Date: 2011-04-17 08:19:29 +0000 (Sun, 17 Apr 2011) $
Website:
Documentation:
SVN: $URL $
License: LGPL v3
]]
--[[ Features
{
1. Why... |
-- Eliza.lua is a very superficial form of rogerian psychotherapy meant for
-- entertainment and educational purposes. It is based on the original MIT Eliza
-- with text taken from the public domain pascal version.
--------------------------------------------------------------------------------
-- Permission to use, ... |
local Runner = require("tests.indent.common").Runner
local XFAIL = require("tests.indent.common").XFAIL
local runner = Runner:new(it, "tests/indent/c", {
tabstop = 4,
shiftwidth = 4,
softtabstop = 0,
expandtab = true,
})
describe("indent C:", function()
describe("whole file:", function()
runner:whole_fi... |
WINDOW_WIDTH = 1280
WINDOW_HEIGHT = 720
VIRTUAL_WIDTH = 432
VIRTUAL_HEIGHT = 243
PADDLE_SPEED = 200 -- 200 pixels / second
-- from: https://github.com/Ulydev/push
Class = require 'class'
push = require 'push' -- importing file
require 'Ball'
require 'Paddle'
function love.load()
math.randomseed(os.time())
lov... |
return
{
radars =
{
["radar-2"] = 2,
["radar-3"] = 3,
["radar-4"] = 4,
["radar-5"] = 5,
}
} |
---
--- Generated by EmmyLua(https://github.com/EmmyLua)
--- Created by jow.hou.
--- DateTime: 2019/4/25 10:04
---this file is for me to practice table
---__index 用来索引 当__index为函数是直接调用
local table1 = { jow = "hi" }
local table2 = { wofead = "hello" }
local table3 = { jowney = "nice" }
print(table1.jow, table1.wofead) ... |
require"logging.email"
local logger = logging.email {
rcpt = "mail@host.com",
from = "mail@host.com",
{
subject = "[%level] logging.email test",
}, -- headers
}... |
local UIS = game:GetService("UserInputService")
local lp = game.Players.LocalPlayer
local c = lp.Character
UIS.InputBegan:connect(function(input, processed)
c.Humanoid.JumpPower = 50 -- sets the JumpPower from 0 to 50 (default JumpPower)
if processed then return end
if input.KeyCode == Enum.KeyCode.Space then -- if th... |
return { -- 175x faster then filetype.vim
"nathom/filetype.nvim",
config = function()
-- we dont need filetype.vim since we use nathom/filetype.nvim
vim.g.did_load_filetypes = 1
end,
}
|
require("lunit")
local imlib2 = require("imlib2")
local font = imlib2.font
local module = module
module("manipulating the font paths/listing fonts", lunit.testcase)
do
function test_list_paths()
assert_table(font.list_paths())
end
function test_add_path()
font.add_path("foo")
assert_equal("foo", fo... |
hs.loadSpoon("SpoonInstall")
--------------------------------
-- START VIM CONFIG - https://github.com/dbalatero/VimMode.spoon
--------------------------------
local VimMode = hs.loadSpoon("VimMode")
local vim = VimMode:new()
-- Configure apps you do *not* want Vim mode enabled in
-- For example, you don't want this ... |
object_building_mustafar_structures_must_jeditemple_platform_lrg = object_building_mustafar_structures_shared_must_jeditemple_platform_lrg:new {
}
ObjectTemplates:addTemplate(object_building_mustafar_structures_must_jeditemple_platform_lrg, "object/building/mustafar/structures/must_jeditemple_platform_lrg.iff")
|
return
function(self)
return self.states[self.position]
end
|
FACTION.name = "Rebels"
FACTION.desc = "Just don't select it."
FACTION.color = Color(255, 255, 255)
FACTION.isDefault = false
FACTION.models = {
"models/police.mdl",
"models/alyx.mdl"
}
FACTION_REBELS = FACTION.index
|
---@class BattleNet
C_BattleNet = {}
|
local lib={}
function lib.same(x) return x end
function lib.any(l) return l[math.random(1,#l)] end
function lib.anys(l,n, t)
t,n = {}, n or 128
for i=1,n do t[#t+1] = lib.any(l) end
return t
end
function lib.map(t,f, out)
out={}
f = f and f or function(z) return z end
if t then for i,v in pairs(t) ... |
-- local function spawner_integration()
-- return
-- {
-- filename = "__base__/graphics/entity/spawner/spawner-idle-integration.png",
-- variation_count = 4,
-- width = 258,
-- height = 188,
-- shift = util.by_pixel(2, -2),
-- frame_count = 1,
-- line_length = 1,
-- hr_version =
-- ... |
-----------------------------------
-- Area: Nashmau
-- NPC: Nabihwah
-- Type: Imperial Gate Guard
-- !pos 9.988 -7 68.585 53
-----------------------------------
require("scripts/globals/besieged")
-----------------------------------
function onTrade(player, npc, trade)
end
function onTrigger(player, npc)
tpz.be... |
require 'torch'
require 'image'
require 'paths'
require 'fs'
require 'util'
require 'util/file'
require 'dataset/pipeline'
require 'fn'
require 'fn/seq'
require 'dataset'
require 'dataset/TableDataset'
Coil = {}
Coil.name = 'coil'
Coil.dimensions = {3, 128, 128}
Coil.n_dimensions = 3 * 128 * 128
Coil.size... |
require 'rutil'
if rutil == nil then
dofile 'rutil.lua'
if rutil == nil then
error('NO RUTIL PACKAGE AVAILABLE')
end
end
function createNasaTrainSet(file)
local data = csvToTable(file, ' ', false)
for i=1, #data do
data[i][27] = nil
end
data = torch.Tensor(data)
local info = {}
info.x = d... |
local ok, treesitter_configs = pcall(require, "nvim-treesitter.configs")
if not ok then
vim.notify("nvim-treesitter.configs not found. Tree-sitter integration is disabled.", "error")
return
end
treesitter_configs.setup({
highlight = { enable = true },
-- Disabled for now as it's still pretty buggy in Go
... |
cc = cc or {}
---NavMeshObstacle object
---@class NavMeshObstacle : Component
local NavMeshObstacle = {}
cc.NavMeshObstacle = NavMeshObstacle
--------------------------------
--
---@return int
function NavMeshObstacle:getSyncFlag() end
--------------------------------
--
---@param radius float
---@param height float
... |
socialcredit = socialcredit or {}
socialcredit.Version = "1.0b"
socialcredit.Privilege = "SocialCreditControl"
socialcredit.Config = include("socialcredit/config.lua")
local Player = FindMetaTable("Player")
function Player:GetSocialCredit()
return self:GetNWInt("SocialCredit")
end
hook.Add("OnGamemodeLoaded", "S... |
local function chars(str, pattern)
local result, i = {}, 0
for char in str:gmatch(pattern or ".") do
i = i + 1
result[i] = char
end
return result
end
return chars
|
--[[tullaRange Config Localization - Italian]]
if GetLocale() ~= 'itIT' then return end
local AddonName, Addon = ...
local L = Addon.L
L.ColorSettings = 'Colori'
L.ColorSettingsTitle = 'Impostazioni per la configurazione del colore'
L.oor = 'Bersaglio distante'
L.oom = 'Mana scarso'
L.unusable = 'Non utilizzabil... |
local llthreads = require("llthreads2.ex")
local mtmsg = require("mtmsg")
local threadIn = mtmsg.newbuffer()
local threadOut = mtmsg.newbuffer()
local threadOut2 = mtmsg.newbuffer()
local T = 6 -- total time in seconds
local N = 10000
local thread = llthreads.new(function(threadInId, threadOutId, threadOut2... |
local Equipment = script:GetCustomProperty("Equipment"):WaitForObject()
local propChicken = script:GetCustomProperty("Chicken"):WaitForObject()
local propSound = script:GetCustomProperty("Sound"):WaitForObject()
local IDLE = script:GetCustomProperty("IdleStance") or "unarmed_idle_relaxed"
local RUN = script:GetCustomPr... |
workspace "template-project"
architecture "x86_64"
language "C++"
startproject "example-project"
configurations {
"Debug",
"Release"
}
outputdir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}"
IncludeDir = {}
IncludeDir["GLFW"] = "vendors/GLFW/include"
IncludeDir["glad"] = "vendors/glad/includ... |
-- Lies die bisherige Ausgabe aus dem Command Speicher aus
local text = Command:getData()
-- Lies alles nach dem Command als einen Parameter aus
local newText = Command.parameter
-- Wenn der Benutzer, der den Command gesendet hat Moderator ist
-- Und es einen neuen Text gibt
if User:isModerator() and string.len(newTe... |
author 'GRANDØMX#0001'
fx_version 'adamant'
game 'gta5'
server_scripts {
'@mysql-async/lib/MySQL.lua',
'server.lua'
}
dependency 'mythic_notify'
|
require "ISUI/ISLayoutManager"
local ThePVPButton = ISButton:derive("ThePVPButton");
function makeToolTip(option,name,desc)
local toolTip = ISToolTip:new();
toolTip:initialise();
toolTip:setVisible(false);
-- add it to our current option
option.toolTip = toolTip;
toolTip:setNa... |
local _task = nil
local _pending = {}
local _tasks = {}
local _delay = 1500
local _prefix = "[AutoMailReturn]: "
local _subjects = {"/r","/b","/ret","/rts","rts","return","bounce","/return","/bounce"}
local _settings = {autoDeleteEmpty = true, delay = _delay}
local _currentMail = { sendTo="", subjec... |
--[[----------------------------------------------------------------------------
This file is part of Friday Night Funkin' Rewritten by HTV04
------------------------------------------------------------------------------]]
weeks[1] = {
init = function()
weeks.init()
stageBack = Image(love.graphics.newI... |
--[[
Copyright (C) 2019 Onset Roleplay
Developers:
* Logic_
Contributors:
* Blue Mountains GmbH
]]--
-- Variables
-- Functions
local function SetPickupColor(pickup, r, g, b, a, materialslot)
materialslot = materialslot or 0
local StaticMeshComponent = GetPickupStaticMeshComponent(pickup)
StaticMeshComponent:Set... |
object_tangible_tcg_series1_decorative_display_case_01 = object_tangible_tcg_series1_shared_decorative_display_case_01:new {
}
ObjectTemplates:addTemplate(object_tangible_tcg_series1_decorative_display_case_01, "object/tangible/tcg/series1/decorative_display_case_01.iff") |
-----------------------------------------------------------------------------------------
--
-- level.lua
-- Copyright 2016 Flynn Tesoriero
-- https://github.com/flynntes
-- https://flynntes.com
--
-----------------------------------------------------------------------------------------
local composer = require( "comp... |
local url = require("url")
local http = require('http')
local PORT = process.env.PORT or 10083
require('tap')(function(test)
test('http-get-url', function(expect)
local seen_req = false
local server
server = http.createServer(function(req, res)
assert('GET' == req.method)
assert('/foo?bar' =... |
module(...,package.seeall)
local ffi = require("ffi")
local types = require("pf.types") -- Load FFI declarations.
local pcap -- The pcap library, lazily loaded.
local verbose = os.getenv("PF_VERBOSE");
local MAX_UINT32 = 0xffffffff
ffi.cdef[[
typedef struct pcap pcap_t;
const char *pcap_lib_version(void);
int pcap_... |
local Pattern = require('utils/pattern')
local urlencode = require('querystring').urlencode
local concat = table.concat
local sf = string.format
local unpack = table.unpack
local docs = {
_SIGNATURE = '[mentions [, ...]] !docs [, query [, subquery]]',
_DESCRIPTION = 'Search devdocs.io for framework and programmi... |
local nmap = require('utils').nmap
nmap('<leader>ff', '<cmd>lua require(\'telescope.builtin\').find_files()<cr>')
nmap('<leader>fr', '<cmd>lua require(\'telescope.builtin\').live_grep()<cr>')
nmap('<leader>fg', '<cmd>lua require(\'telescope.builtin\').git_files()<cr>')
nmap('<leader>fc', '<cmd>lua require(\'telescope.... |
local LovelyEvent = {
events = {}, -- list of all events
eventQueue = {},
waitTimer = 0,
-- -- --
loopedEvent = false, -- if event is looped
}
-- -- --
function LovelyEvent.new()
local e = setmetatable( LovelyEvent, { __index = LovelyEvent } )
e:loadDefaultEvents()
return e
end
-- -- --
fu... |
---
-- A smallish httpspider library providing basic spidering capabilities
-- It consists of the following classes:
--
-- * <code>Options</code>
-- ** This class is responsible for handling library options.
--
-- * <code>LinkExtractor</code>
-- ** This class contains code responsible for extracting urls from web pages... |
local debris = game:GetService("Debris")
local fastForward= false
local debuffs = {
["HeartFreeze"] = {
Multipliers = {
WalkSpeed = .01
},
Adds = {
},
Particle = {
game.ServerStorage.TowerDefensePackages.Effects.Slow
},
ParticleEnabledTimer = .3,
ParticlesDebris = 3
},
["FastForward"... |
-- A simple Lua wrapper for ceph with swift.
-- more: http://docs.ceph.org.cn/radosgw/swift/
local http = require"resty.http"
local cjson = require "cjson"
local ok, new_tab = pcall(require, "table.new")
if not ok then
new_tab = function (narr, nrec) return {} end
end
local _M = new_tab(0, 155)
_M._VERSION = '... |
if SERVER then
AddCSLuaFile( "vgui/cs_f4_menu.lua" )
util.AddNetworkString( "f4menu" )
hook.Add ( "ShowSpare2", "F4MenuHook", function ( ply)
net.Start ( "f4menu" )
net.Send ( ply )
end)
end
if CLIENT then
include( "vgui/cs_f4_menu.lua" )
net.Receive( "f4menu", function()
if( !CSF4Menu ) th... |
-- demonstrates how to capture multiple key sequences, like 'ctrl-k 1', with extman.
-- This is used to implement Borland-style markers.
scite_Command {
'ctrl-k|do_ctrl_command k|Ctrl+K',
'ctrl-q|do_ctrl_command q|Ctrl+Q',
}
local gMarksMap = {}
local gMarks = {}
scite_OnOpen(function(f)
gMarksMap... |
require "scene"
require "clue"
local scene = Scene()
--*******************
-- IMAGES
--*******************
local sceneFolder = "res/scenes/inside_bike/"
scene.spriteImg = love.graphics.newImage(sceneFolder .. "bikeroom_black.png")
--*******************
-- TEXT
--*******************
scene.startupAutoTe... |
function birlikKurGUI()
guiSetInputMode("no_binds_when_editing")
local screenW, screenH = guiGetScreenSize()
birlikWindow = guiCreateWindow((screenW - 288) / 2, (screenH - 321) / 2, 288, 321, "Melancia - Birlik Sistemi", false)
guiWindowSetSizable(birlikWindow, false)
isimLbl = guiCreateLabel(10, 26, 63, 26, "Bir... |
DefineClass.InfopanelItems = {
__parents = {"ItemMenuBase"},
ScaleModifier = point(750,750),
Margins = box(0,135,-30,0),
hide_single_category = true,
rollover_anchor = "center-bottom",
lines_stretch_time_init = 350,
ZOrder = 0,
FocusOnOpen = "child",
}
function InfopanelItems:Init()
self:SetModal()
PlayFX... |
TrainFindBattleState = State:new()
function TrainFindBattleState:needToRun(game_context, bot_context)
-- must NOT be in battle
if game_context.battle.is_in_battle then
return false
end
-- for character_index = 0,2 do
-- local character = game_context.characters[character_index]
--
-- -- par... |
local MaskRowSmoothL1Criterion, parent = torch.class('nn.MaskRowSmoothL1Criterion', 'nn.SmoothL1Criterion')
function MaskRowSmoothL1Criterion:updateOutput(inputs, targets)
local target = targets[1]
local indicator = targets[2]
self._buffer2 = self._buffer2 or inputs.new()
self._buffer2:resizeAs(inputs):c... |
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