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local log = require('log') local bit = require('bit') local json = require('json') local VERSION_ID -- Guest user id - the default user local GUEST = 0 -- Super User ID local ADMIN = 1 -- role 'PUBLIC' is special, it's automatically granted to every user local PUBLIC = 2 --------------------------------------------...
local lastPushKey = KEYS[1] local debounceKey = KEYS[2] local now = ARGV[1] local secondsToDelay = ARGV[2] local debounceSeconds = ARGV[3] redis.call('set', lastPushKey, now + secondsToDelay, 'PX', 2 * debounceSeconds * 1000) redis.call('set', debounceKey, '_', 'PX', debounceSeconds * 1000)
--[[ # Element: HappinessIndicator Handles the visibility and updating of player pet happiness. ## Widget HappinessIndicator - A `Texture` used to display the current happiness level. The element works by changing the texture's vertex color. ## Notes A default texture will be applied if the widget is a Texture and...
hp = 2000 attack = 400 defense = 400 speed = 70 mdefense = 300 luck = 70 float = 0 strength = ELEMENT_FIRE weakness = ELEMENT_ICE function initId(id) myId = id end function start() end function get_action(step) return COMBAT_ATTACKING, 1, getRandomPlayer() end function die() end
--I have a table for this specific font I use in my progress bar addon. This will keep me from making duplicate fonts --I may make the functions themself global, but for now I'll have it like this CryotheumDynamicFontData = CryotheumDynamicFontData or {} --this one is for more CryotheumDynamicNZLSFontData = CryotheumD...
local window = require 'window' local Particle = {} Particle.__index = Particle function Particle:new() new = {} setmetatable(new, Particle) local winWidth = window.width new.size = math.random(3) new.pos = { x = math.random(winWidth), y = math.random(window.height) } local ratio = 1.0 - math.cos(math....
#!/usr/bin/lua function sleep(n) os.execute("sleep " .. tonumber(n)) end lib = require("rolibsensor") sensor = lib.new("Range#1","HC-SR04",18,24) while (true) do sleep(0.05) print(sensor:read()) end
slot0 = class("ShipGroup", import(".BaseVO")) slot0.REQ_INTERVAL = 60 slot0.GetGroupConfig = function (slot0) for slot4, slot5 in pairs(pg.ship_data_group) do if slot5.group_type == slot0 then return slot5 end end end slot0.getDefaultShipConfig = function (slot0) slot1 = nil for slot5 = 4, 1, -1 do if p...
--This provides wrappers to prevent themes that used functions that are now unavailable from crashing. Scoring = {} setmetatable( Scoring, { __index = function() return function() lua.ReportScriptError("Lua scoring unimplemented") end end } )
-- Copyright (c) 2021 Trevor Redfern -- -- This software is released under the MIT License. -- https://opensource.org/licenses/MIT describe("game.ui.create_character.equip", function() local Equip = require "game.ui.create_character.equip" it("renders a component", function() assert.is_table(Equip())...
pg = pg or {} pg.enemy_data_statistics_127 = { [10044063] = { cannon = 140, reload = 150, speed_growth = 0, cannon_growth = 1880, pilot_ai_template_id = 30003, air = 0, rarity = 2, dodge = 6, torpedo = 60, durability_growth = 86000, antiaircraft = 140, reload_growth = 0, dodge_growth = 96, ...
--[[ Retries a failed job by moving it back to the wait queue. Input: KEYS[1] 'active', KEYS[2] 'wait' KEYS[3] jobId KEYS[4] events stream ARGV[1] pushCmd ARGV[2] jobId ARGV[3] token Events: 'prefix:added' Output: 0 - OK -1 - Missing key ]]...
workspace "CherriesSTL" architecture "x64" startproject "CherriesSTL" configurations { "Debug", "Release", "Distribution" } project "CherriesSTL" kind "ConsoleApp" language "C++" cppdialect "C++20" targetdir ("%{wks.location}/bin/%{cfg.buildcfg}-%{cfg.syste...
do NewBadgeInterface = Interface.new(340, 130, 120, 140, true) :loadTemplate(WindowBackground) :setShowCheck(function(self, player, group, badge) if self.open[player] then self:update(player, group, badge) return false end return true end) :addImage({ image = function(self, player, group,...
local api = vim.api local float_win = require('dirdiff/float_win') local dir_diff = require('dirdiff/diff') local diff_win = require('dirdiff/diff_win') local plat = require('dirdiff/plat') local M = { float_buf_id = 0, select_offset = 0, showed_diff = "", diff_info = {}, } function M:create_diff_view(fname) loc...
--[[ README: Put some explanation about your macro at the top! People should know what it does and how to use it. ]] script_name="C Centralize Drawing" script_description="Centralize Drawing" script_author="chaaaaang" script_version="1.0" --This is the main processing function that modifies the subtitles function C...
plugin = { type = "piglet", name = "piglet::cursor", test = function() dofile(SCRIPT_DIR .. "/../common.lua") return run_tests(tests) end } tests = { init_default = function() local cur = Cursor.new() assert(cur) end, init_from_string = function() lo...
Locales['fr'] = { ['mechanic'] = 'mecano', ['drive_to_indicated'] = '~y~Conduisez~s~ jusqu\'à l\'endroit indiqué', ['mission_canceled'] = 'Mission ~r~annulée~s~', ['vehicle_list'] = 'sortir Véhicule', ['work_wear'] = 'tenue de travail', ['civ_wea...
--[[ HarvestUI Script This file describes the behavior of the UI HUD, which displays the current health of whatever item is being aimed at. ]] local prop_HarvestManager = script:GetCustomProperty("_HarvestManager") local prop_HarvestHPTracker = script:GetCustomProperty("_HarvestHPTracker") local propTargetDisplayPane...
local component = require("component") local event = require("event") local sides = require("sides") local term = require("term") local inv = component.transposer local gpu = component.gpu -- table with the info about the storage. Should contain numerical keys (the slot number) -- and table values, these tables shoul...
--[[ Addon: Lib For: G-Core By: SlownLS ( www.g-core.fr ) ]] local blur = Material("pp/blurscreen") function GCore.Lib:DrawBlur( p, a, d ) local x, y = p:LocalToScreen( 0, 0 ) surface.SetDrawColor( 255, 255, 255 ) surface.SetMaterial( blur ) for i = 1, d do blur:SetFloat( "$blur", (...
local PLUGIN = PLUGIN; local Clockwork = Clockwork; local COMMAND = Clockwork.command:New("ItemSpawnerInfo"); COMMAND.tip = "Prints all the item spawner info in the chat."; COMMAND.flags = CMD_DEFAULT; COMMAND.access = "s"; COMMAND.arguments = 0; -- Called when the command has been run. function COMMAND:OnRun(player...
-- long chained method call ssssssssssssssssssssssssssssssssssssssssssssssssssssssssssss.w(wwwwwwwww, ddq, q.w(qqqqqq, wsssssssw), q.w(qqqqqq, wsssssssw),q.w(qqqqqq, wsssssssw), q.w(qqqqqq, wsssssssw)) local x = function() ddd.www:map(function(it) it.aaa(wwww)(wwww)(wwww)(wwww)-- comment .wwwww(www...
local train = scene:getObjects("train0")[1]; local trainDoor = nil; local train0data = { cur = 1, expanded = true, lower = 1, upper = 3, center = scene:getObjects("arena0")[1].pos, points = { [1] = { [1] = scene:getObjects("train_dest1a")[1].pos, [2] = scene:getOb...
solution "jeff" configurations { "Debug", "Release" } -- A project defines one build target project "jeffbinary" kind "SharedLib" language "C" includedirs {"/Library/Java/Home/include"} files { "**.h", "**.c" } configuration "Debug" defines { "DEBUG" } flags {...
-- autocmd BufWritePost set in init.vim local keymap = require("gb.utils").map local prettierCmd = "./node_modules/.bin/prettier --config .prettierrc --write" local tempfile_dir = vim.fn.expand("~/.formatter-nvim-tmp-files") local onlyPrettierCmdOpts = { { cmd = { prettierCmd }, tempfile_dir = tem...
-- file created: 2008-12-18 local dialog = require "far2.dialog" local M = require "lf4ed_message" local function ExecuteDialog (aData) local D = dialog.NewDialog() D._ = {"DI_DOUBLEBOX",3,1,42, 9, 0, 0, 0, 0, M.MPluginSettings} D.ReloadDefaultScript = {"DI_CHECKBOX", 6, 2,0,0, 0, 0, 0, 0, M....
return PlaceObj("ModDef", { "dependencies", { PlaceObj("ModDependency", { "id", "ChoGGi_Library", "title", "ChoGGi's Library", "version_major", 10, "version_minor", 3, }), }, "title", "Dust Geyser Info", "id", "ChoGGi_DustGeyserInfo", "steam_id", "2522466305", "pops_any_uuid", "b49b376f-7947-4b6b-...
print("Project04: Accelerometer to Blynk") dofile("{token}.lua") dofile ( 'lib-BLYNK.lua' ) b=blynk.new (token, false):connect() -- no autogpio dofile("lib-OLED.lua") -- implicitly starts i2c and sets sda scl -- some "builds" of nodemcu lua image use "old" init(), some use new setup() syntax: if adxl345.setup the...
#!/usr/bin/env lua local M = {} function M.list_files(dir) local files = {} for filename in lfs.dir(dir) do if filename and (filename ~= ".") and (filename ~= "..") then f = dir..filename local attrs = lfs.attributes(f) if attrs["mode"] == "directory" then table.insert(files, filena...
-- Tests for 'undolevel' setting being global-local local helpers = require('test.functional.helpers') local feed, insert, source = helpers.feed, helpers.insert, helpers.source local clear, execute, expect = helpers.clear, helpers.execute, helpers.expect describe('undolevel', function() setup(clear) it('is worki...
pudge_flesh_heap_lua = class({}) LinkLuaModifier( "modifier_pudge_flesh_heap_lua", LUA_MODIFIER_MOTION_NONE ) -------------------------------------------------------------------------------- function pudge_flesh_heap_lua:GetIntrinsicModifierName() return "modifier_pudge_flesh_heap_lua" end -------------------------...
resource.AddFile( "materials/stalker/vision.vmt" ) resource.AddFile( "materials/stalker/regen.vmt" ) resource.AddFile( "materials/stalker/psycho.vmt" ) resource.AddFile( "materials/stalker/flay.vmt" ) resource.AddFile( "materials/stalker/scream.vmt" ) resource.AddFile( "materials/stalker/heart.vmt" ) resource.AddFile(...
--[[ The environment: Handles interactions and contains the state of the environment]] -- function CatchEnvironment(gridSize) local env = {} local state -- Returns the state of the environment. function env.observe() local canvas = env.drawState() canvas = canvas:view(-1) return ...
--Tetris theme licensed under the Creative Commons Attribution-Share Alike 3.0 Unported license. --https://commons.wikimedia.org/wiki/File:Tetris_theme.ogg --8Bit songs --https://www.fesliyanstudios.com/policy --Example code used --https://github.com/OneLoneCoder/videos/blob/master/OneLoneCoder_Tetris.cpp -...
-- Modification loader. -- Dependencies: -- - fn -- - simplerr --[[--------------------------------------------------------------------------- Disabled defaults ---------------------------------------------------------------------------]] DarkRP.disabledDefaults = {} DarkRP.disabledDefaults["modules"] = { ...
RELEASE = (arg[2] == nil) DEBUG = not RELEASE SCALE = 2 SCREEN_WIDTH = love.graphics.getWidth() SCREEN_HEIGHT = love.graphics.getHeight() WIDTH = love.graphics.getWidth() / SCALE HEIGHT = love.graphics.getHeight() / SCALE MUSIC = 1 SOUNDS = 1 libs = require "l2.libs" for i, m in ipairs(require "require") do local s...
local Class = require 'lib.hump.class' local Expression = getClass 'wyx.component.Expression' local property = require 'wyx.component.property' local message = require 'wyx.component.message' local floor = math.floor -- Component -- local Component = Class{name='Component', function(self, newProperties) self._prop...
require "Assets.LuaScripts.Modulus.ECS.LSystem.Factory.LModelSystem" require "Assets.LuaScripts.Modulus.ECS.LSystem.Factory.LCCSystem" require "Assets.LuaScripts.Modulus.ECS.LSystem.Factory.LRotationSystem" require "Assets.LuaScripts.Modulus.ECS.LSystem.Factory.LSpeedSystem" require "Assets.LuaScripts.Modulus.ECS.LSyst...
local status_ok, npairs = pcall(require, "nvim-autopairs") if not status_ok then return end npairs.setup { check_ts = true, -- You can use treesitter to check for a pair. fast_wrap = { map = '<M-e>', -- insert mode chars = { '{', '[', '(', '"', "'" }, pattern = string.gsub([[ [%'%"%...
-- this code is for the esp client to send data to the server -- by raoul and wadleo --wifi.setmode(wifi.STATIONAP) wifi.setmode(wifi.STATION) if (wifi.sta.getip() == nil) then wifi.sta.config("gear_up","gear_up2016") end -- setup baudrate uart.setup(0,9600,8,0,1) -- the address of the server is set here HOST = "19...
--Copyright (c) 2010 Sakarias Johansson AddCSLuaFile("cl_init.lua") AddCSLuaFile("shared.lua") include('shared.lua') ENT.PutItOnPlace = 0 ENT.ToolDelay = CurTime() ENT.ToolList = {} ENT.nrOfTools = 0 ------------------------------------VARIABLES END function ENT:SpawnFunction( ply, tr ) if ( !tr.Hit ) then re...
C_Spell = {} ---[Documentation](https://wowpedia.fandom.com/wiki/API_C_Spell.DoesSpellExist) ---@param spellID number ---@return boolean spellExists function C_Spell.DoesSpellExist(spellID) end ---[Documentation](https://wowpedia.fandom.com/wiki/API_C_Spell.GetMawPowerBorderAtlasBySpellID) ---@param spellID number --...
---------------------------------------------------------------- -- Copyright (c) 2012 Klei Entertainment Inc. -- All Rights Reserved. -- SPY SOCIETY. ---------------------------------------------------------------- local util = include( "client_util" ) local cdefs = include( "client_defs" ) local mathutil = include( ...
fx_version 'adamant' game 'gta5' description 'Lucky Wheel' version '1.5.3' server_script 'server.lua' client_script 'client.lua' shared_scripts { 'config.lua', }
--[[---------------------------------------------------------------------------- DisplayMetadata.lua Summary information for custom metadata dialog sample plugin -------------------------------------------------------------------------------- ADOBE SYSTEMS INCORPORATED Copyright 2008 Adobe Systems Incorporated All...
function printScalar(pad, k, v) if type(v) == 'function' then env.info((string.format("%s'%s' = function'", pad, k))) elseif type(v) == 'nil' then env.info((string.format("%s'%s' = nil", k, pad))) elseif type(v) == 'boolean' then local bool = 'false' if v then bool = 'true' end env.info((string.for...
local x if a then if not x then x = f() end end
local U = require("lib.Utils") local Class = require("lib.Class") local Vector2 = require("lib.Vector2") local B = Class:derive("Bar") local border_thickness = 2 function B:new(id, x, y, w, h, text) self.id = id self.pos = Vector2(x or 0, y or 0) self.w = w self.h = h self.text = text self.pe...
--- Octree implementation -- @module OctreeRegionUtils local EPSILON = 1e-6 local SQRT_3_OVER_2 = math.sqrt(3) / 2 local SUB_REGION_POSITION_OFFSET = { {0.25, 0.25, -0.25}; {-0.25, 0.25, -0.25}; {0.25, 0.25, 0.25}; {-0.25, 0.25, 0.25}; {0.25, -0.25, -0.25}; {-0.25, -0.25, -0.25}; {0.25, -0.25, 0.25}; {-0.25, -...
object_mobile_outbreak_undead_boss_f_nightsister_03 = object_mobile_shared_outbreak_undead_boss_f_nightsister_03:new { } ObjectTemplates:addTemplate(object_mobile_outbreak_undead_boss_f_nightsister_03, "object/mobile/outbreak_undead_boss_f_nightsister_03.iff")
local lu = require('luaunit') local input = require('core/input') -- selene: allow(unused_variable) function testQueuedInputs() input:reset() input:setPlayer(5) input:up(1) input:left(2) input:right(3) input:down(4) input:select(5) input:start(6) input:triangle(7) input:square(8...
function Game.UpdateEvent() maingame.HazardUpdate() --timekeeping maingame.gametime=maingame.gametime+1 -- helps with mouse referencing; gives block indices for mouse mouse_x = math.floor(love.mouse.getX()/16) mouse_y = math.floor(love.mouse.getY()/16) --LOOP THAT APPLIES TO ALL PLAYERS for i = 1, Player...
---------------------------------------------------------------------------------------------------- -- -- Copyright (c) Contributors to the Open 3D Engine Project. -- For complete copyright and license terms please see the LICENSE at the root of this distribution. -- -- SPDX-License-Identifier: Apache-2.0 OR MIT -- --...
--[[Author: Pizzalol Date: 14.03.2015. Checks the latest attack state and target to determine if a bash should be applied]] function BerserkersRageBash( keys ) local caster = keys.caster local target = keys.target local ability = keys.ability local ability_level = ability:GetLevel() - 1 -- Ability variables lo...
function SCHEMA:PlayerFootstep(client, position, foot, soundName, volume) if (client:isRunning()) then if (client:Team() == FACTION_CP) then client:EmitSound("npc/metropolice/gear"..math.random(1, 6)..".wav", volume * 130) return true elseif (client:Team() == FACTION_OW) then client:EmitSound("npc/combin...
local sub do local _table_0 = require('string') sub = _table_0.sub end local urldecode do local _table_0 = require('querystring') urldecode = _table_0.urldecode end local JSON = require('json') return function(mount, options) if mount == nil then mount = '/rpc/' end if options == nil then options ...
function Tile.isCreature(self) return false end function Tile.isHouse(self) local house = self:getHouse() return not not house end function Tile.isItem(self) return false end function Tile.isPz(self) return self:hasFlag(TILESTATE_PROTECTIONZONE) end function Tile.isTile(self) return true end function Tile.re...
-- Copyright 2012 Gabor Varga <vargagab@gmail.com> -- Licensed to the public under the Apache License 2.0. module("luci.controller.transmission", package.seeall) function index() if not nixio.fs.access("/etc/config/transmission") then return end local page = entry({"admin", "nas", "transmission"}, cbi("transmis...
TerrainSmoothCommand = AbstractTerrainModifyCommand:extends{} TerrainSmoothCommand.className = "TerrainSmoothCommand" function TerrainSmoothCommand:init(opts) self:__init(opts) end local function generateKernel(sigma) local size = math.ceil(sigma * 6) if size % 2 ~= 1 then size = size + 1 end ...
--[[ This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:29' using the latest game version. NOTE: This file should only be used as IDE support; it should NOT be distributed with addons! **************************************************************************** CONTENTS OF THIS FILE IS COPYRI...
do local _ = { ['acid-splash-fire-worm-behemoth'] = { secondary_picture_fade_out_duration = 60, spread_delay_deviation = 180, localised_name = {'entity-name.acid-splash'}, damage_multiplier_increase_per_added_fuel = 1, name = 'acid-splash-fire-worm...
local playerX = 0 local playerY = 0 local playerSpeed = 80 -- Handling input in the TGF is very straight forward: -- The API provides a bunch of useful functions for that. function update(dt) if Fx:buttonDown("left") then playerX = playerX - dt * playerSpeed elseif Fx:buttonDown("right") then playerX = playerX +...
-- 令牌桶在redis中的key值 local tokens_key = KEYS[1] -- 该令牌桶上一次刷新的时间对应的key的值 local timestamp_key = KEYS[2] -- 令牌单位时间填充速率 local rate = tonumber(ARGV[1]) -- 令牌桶容量 local capacity = tonumber(ARGV[2]) -- 当前时间 local now = tonumber(ARGV[3]) -- 请求需要的令牌数 local requested = tonumber(ARGV[4]) -- 令牌桶容量/令牌填充速率=令牌桶填满所需的时间 local fill_time = ...
wardrobe.skins = {} wardrobe.skinNames = {} wardrobe.skin_count = 0 local function removePrefix(str, prefix) local n = #prefix if #str >= n and string.sub(str, 1, n) == prefix then return string.sub(str, n+1) else return str end end local function removeSuffix(str, suffix) local n = #suffix if #str >= n a...
--= Pumpkin (Big thanks to the PainterlyPack.net for Minecraft for allowing me to use these textures) minetest.register_node("farming:pumpkin", { description = "Pumpkin", tiles = {"farming_pumpkin_top.png", "farming_pumpkin_top.png", "farming_pumpkin_side.png"}, groups = {choppy=3,flammable=2,plant=1}, drop = { ...
-- Copyright (C) 2012 Nicholas Carlson -- -- Permission is hereby granted, free of charge, to any person obtaining a -- copy of this software and associated documentation files (the "Software"), -- to deal in the Software without restriction, including without limitation -- the rights to use, copy, modify, merge, publi...
------------------------------ local a = 0; for i = 1, 100, 5 do a = a + i end; ------------------------------ success compiling learn.lua ; source chunk: learn.lua ; x86 standard (32-bit, little endian, doubles) ; function [0] definition (level 1) 0 ; 0 upvalues, 0 params, is_vararg = 2, 5 stacks .function 0 0 2 5 ....
local Prop = {} Prop.Name = "Murder King" Prop.Cat = "Stores" Prop.Price = 2000 Prop.Doors = { Vector( -11670, -14032, 348 ), Vector( -11670, -13968, 348 ), Vector( -11733, -14224.900390625, 343 ), Vector( -11839, -14677, 352 ), Vector( -12385, -14245, 343 ), Vector( -12385, -13845, 343 ), Vector( -12384.9003906...
--- -- Implementation of the Conjugate Gradient algorithm -- @classmod CG -- An implementation of the conjugate gradient optimization -- algorithm. -- This class implements 4 different variations of CG defined -- by the _so-called_ beta-parameter: -- -- 1. Polak-Ribiere -- 2. Fletcher-Reeves -- 3. Hestenes-Stiefel -...
local C, GUI, Sounds = Ambi.General.Global.Colors, Ambi.UI.GUI, Ambi.UI.Sounds local Notify = Ambi.UI.Notify local w = ScrW() local h = ScrH() local now_notify = {} Notify.Add( 2, 'Minimalistic Notify', 'Ambi', function( tVars ) now_notify[ #now_notify+1 ] = 0 local ID = #now_notify local time ...
activate = true minetest.register_chatcommand( "death", { description = "Enable or disable death coordinates", params = "<true> | <false>", privs = {ban = true}, func = function(name, param) if param == "true" then activate = true mine...
object_intangible_beast_bm_vir_vur = object_intangible_beast_shared_bm_vir_vur:new { } ObjectTemplates:addTemplate(object_intangible_beast_bm_vir_vur, "object/intangible/beast/bm_vir_vur.iff")
return { 0,0,0,0,221,45,0,0,210,45,0,0,210,221,0,0,221,221,0,0,210,221,0,0,0,0,0,0,0,0,0,0,0,147,0,0,0,164,0,0,0,0,0,0,0,0,0,0,0,82,0,0,128,0,0,0,221,170,170,221,16,17,17,1,0,0,0,0,221,2,0,0,32,2,0,0,32,221,0,0,221,221,0,0,32,221,0,0,0,0,0,0,0,0,0,0,0,164,0,0,0,147,0,0,211,221,13,0,208,221,77,0,32,98,13,0,112,221,13,0,...
local skynet = require "skynet" local autoid = require "bw.share.autoid" local bewater = require "bw.bewater" local agents = {} local id2agent = {} -- battle_id -> agent local balance = 1 local CMD = {} function CMD.init(battle_path, preload) preload = preload or 10 for i = 1, preload do agent...
object_intangible_vehicle_air2_swoop_speeder_pcd = object_intangible_vehicle_shared_air2_swoop_speeder_pcd:new { } ObjectTemplates:addTemplate(object_intangible_vehicle_air2_swoop_speeder_pcd, "object/intangible/vehicle/air2_swoop_speeder_pcd.iff")
Locales['br'] = { -- Cloackroom ['cloakroom'] = 'Vestiário', ['citizen_wear'] = 'Roupa casual', ['police_wear'] = 'Uniforme da Polícia', ['sheriff_wear'] = 'sheriff Outfit', ['lieutenant_wear'] = 'Swatt outfit ', ['gilet_wear'] = 'orange reflective jacket', ['bullet_wear'] = 'bulletproof vest', ['no_o...
-- credit to atom0s for help with decompiling -- Decompiled using luadec 2.2 rev: for Lua 5.1 from https://github.com/viruscamp/luadec return { { StageCfg = { { FirstReward = { { 1001001, 5000 }, { 1025001, 1 }, { 10210...
return { {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, desc_get = "", name = "", init_effect = "", time = 0, color = "red", picture = "", desc = "", stack = 1, id = 13130, icon = 13130, last_effect = "", effect_list = { { type = "BattleBuffCastSkill", trigger = { "onUpdate" }, arg_list...
local FIND_MESSAGES_LIMIT = 20 local CONSOLE_PREFIX = "ADMINSAY: " mAdmChat = {} function mAdmChat.init() cDB.exec([[ CREATE TABLE IF NOT EXISTS admchat_messages ( id INTEGER PRIMARY KEY AUTOINCREMENT, timestamp INTEGER NOT NULL, account TEXT, name TEXT NO...
local M = { OK = 0, --成功 TIMEOUT = 1, --超时 TOKEN = 4, --TOKEN失败 SYSTEM = 5, --系统出错 ARGS = 6, --参数错误 } return M
#!/usr/bin/env lua config = require("config") json = require("cjson") require("utils") math.randomseed(os.time()) posts = json.decode(readFile(config.posts_path)) addPost{ title = randString(12), content = randString(math.random(128, 512)), tags = {randString(6), randString(5)} } syncPostsRefs() dump(dum...
local log = {} log.debug = true log.log = function(...) if log.debug then print('lua_html:', ...) end end return log
local httprequest = require('httpclient').httprequest local data = {} data[escape_uri(' + key')] = 'value 中文' local a = 'http://localhost:19827/example/form' local s = '' for i=1,4096 do s = s .. a end data['big value'] = s local res,err = httprequest('http://localhost:19827/example/form', {data=data}) if not er...
local Config = require'compe.config' local Pattern = {} Pattern._filetypes = {} Pattern._regexes = {} --- set Pattern.set_filetype_config = function(filetype, config) Pattern._filetypes[filetype] = config end --- get_default_pattern Pattern.get_default_pattern = function() return Config.get().default_pattern en...
local page = 1 local pages = { { header="here in the darkness", body="here in the darkness is a collection of essays, poems, songs, and feelings I worked on in 2018 and 2019 following a hospital stay.\n\nYou can think of it as creative nonfiction. Specific and identifying details were obscured, but I consider it ...
-- Base16 Equilibrium Gray Light color -- Author: Carlo Abelli -- to be use in your theme.lua -- symlink or copy to config folder `local color = require('color')` local M = {} M.base00 = "#f1f1f1" -- ---- M.base01 = "#e2e2e2" -- --- M.base02 = "#d4d4d4" -- -- M.base03 = "#777777" -- - M.base04 = "#5e5e5e" -- + M.bas...
local colors = { head = Color(192, 57, 43, 255), back = Color(236, 240, 241, 255), text = Color(255, 255, 255, 255), text_blue = Color(52, 152, 219, 255), btn = Color(52, 73, 94, 255), btn_hover = Color(44, 62, 80, 255), btn_disabled = Color(52, 73, 94, 150), open = Color(46, 204, 113, 255), open_hover = Color...
local k = "foo" function some_f(s) return string.byte(s) end k = tonumber(k) or some_f(k) or k print("K", k)
require 'api.config' function love.conf(t) local config = loadConfig() t.console = (config['debug'] == 'true') t.identity = "CelLuAPI" t.window.width = 800 t.window.height = 600 t.window.resizable = true t.window.icon = "icon.png" t.window.title = "CelLuAPI Machine" t.modules.physics = false t.modules.video ...
local targetDir = ("%{wks.location}/bin/" .. outputdir .. "/%{prj.name}") local objDir = ("%{wks.location}/bin-int/" .. outputdir .. "/%{prj.name}") project "Sandbox" kind "ConsoleApp" language "C++" cppdialect "C++20" staticruntime "on" warnings "extra" targetdir(targetDir) objdir(objDir)...
local sx, sy = guiGetScreenSize() local sx = sx/1366 local sy = sy/768 local choice = 1 local isBankingShowing = false local isPinShowing = false local GUIEditor = {} local tab = {} local balance local antiSpam local playerPin function refreshTransactionGrid() guiGridListClear(GUIEditor[1]) for k, v in ipairs(tab) d...
return { ["comment"]="lua 5.1 hashing", ["datetime"]=1393675147, ["samples"]={ { ["center"]=1.11, ["edges"]=1.625, ["left"]=1.094, ["none"]=0, ["right"]=1.157, ["text"]="a", }, { ["center"]=1.133, ["edges"]=1.659, ["left"]=1.111, ["none"]=0, ["right"]=1.125, ["text"]="ab", ...
setenv("PYTHON_VERSION", myModuleVersion()) setenv("LEVEL","Compiler")
object_mobile_mining_droid = object_mobile_shared_mining_droid:new { } ObjectTemplates:addTemplate(object_mobile_mining_droid, "object/mobile/mining_droid.iff")
ESX = nil TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end) ESX.RegisterUsableItem('turtlebait', function(source) local _source = source xPlayer = ESX.GetPlayerFromId(_source) if xPlayer.getInventoryItem('fishingrod').count > 0 then TriggerClientEvent('fishing:setbait', _source, "turtle") xP...
require("util") require("map") MapBuilder = {} function createPeople(param, map) local window_w = love.graphics.getWidth() local window_h = love.graphics.getHeight() local people = {} local index = 1 while (index <= param.person.quantity) do local x = love.math.random(window_w - Person.width) ...
-- ========== THIS IS AN AUTOMATICALLY GENERATED FILE! ========== PlaceObj('StoryBit', { ActivationEffects = {}, Effects = { PlaceObj('ModifyConst', { 'Const', "ExportPricePreciousMetals", 'Percent', "<price_increase>", 'ModifyId', "Colony_Investment", }), }, Prerequisites = { PlaceObj('CheckResourc...
if not modules then modules = { } end modules ['cldf-stp'] = { version = 1.001, comment = "companion to cldf-ini.mkiv", author = "Hans Hagen, PRAGMA-ADE, Hasselt NL", copyright = "PRAGMA ADE / ConTeXt Development Team", license = "see context related readme files" } -- limitation: input le...
local BowLandState = class('BowLandState', PlayerActState) function BowLandState:initialize(_controller, _stateName) PlayerActState.initialize(self, _controller, _stateName) PlayerAnimMgr:CreateSingleClipNode('anim_man_jumptoidle_01', 1, _stateName .. 1, 1) PlayerAnimMgr:CreateSingleClipNode('anim_woman_ju...