content stringlengths 5 1.05M |
|---|
script.on_init(function()
global.deep_space_accelerator = 0
end)
script.on_load(function()
if global.deep_space_accelerator == nil then
global.deep_space_accelerator = 0
end
end)
script.on_configuration_changed(function(data)
if global.deep_space_accelerator ~= nil and global.deep_space_accelerator>0 then
set... |
local function GiveItem(ply, args)
if args == "" or not ply:IsSuperAdmin() then return "" end
if not ply:AddItemByName(args) then ply:AddItem(args) end
return ""
end
DarkRP.defineChatCommand("giveitem", GiveItem)
DarkRP.defineChatCommand("additem", GiveItem) |
local ThemeAccessor = {}
function ThemeAccessor.Get(object, key, default)
local materialTheme = object._context._materialTheme
return materialTheme[key] or default
end
return ThemeAccessor
|
function fcc100()
local point = {}
point[1] = {x=50 ,y=50 ,g=1 }
point[2] = {x=50 ,y=-50 ,g=1 }
point[3] = {x=-50 ,y=50 ,g=1 }
point[4] = {x=-50 ,y=-50 ,g=1 }
point[5] = {x=150 ,y=50 ,g=1 }
point[6] = {x=150 ,y=-50 ,g=1 }
point[7] = {x=100 ,y=0 ,v=1}
point[8] = {x=0 ,y=100 ,v=1}
point[9] = {x=-100 ,y=0 ... |
ITEM.name = "Płyta pancerza"
ITEM.model = Model("models/gibs/metal_gib4.mdl")
ITEM.description = "chuj2"
ITEM.protectionlevel = 4
ITEM.hitgroup = HITGROUP_CHEST |
local explosions = {}
local settings = require("settings")
explosions.list = {}
function explosions.load()
explosions.explosionImages = {}
for i=1, 5 do
explosions.explosionImages[i] = love.graphics.newImage("assets/explode_"..i..".png")
end
end
function explosions... |
local M = {}
local status = require 'neogit.status'
local cli = require 'neogit.lib.git.cli'
local popup = require('neogit.lib.popup')
local branch = require('neogit.lib.git.branch')
local operation = require('neogit.operations')
local a = require 'plenary.async_lib'
local async, await = a.async, a.await
function M.cr... |
local allowCountdown = false
function onStartCountdown()
if not allowCountdown and isStoryMode and not seenCutscene then --Block the first countdown
startVideo('Phase2');
allowCountdown = true;
return Function_Stop;
end
return Function_Continue;
end
function onCreate()
addCharacterToList('P2Sonic', 'dad')... |
-----------------------------------
-- Area: Inner Horutoto Ruins
-- NM: Slendlix Spindlethumb
-----------------------------------
mixins = {require("scripts/mixins/job_special")}
-----------------------------------
function onMobDeath(mob, player, isKiller)
end
|
print(string.format("%.4f", 25.3333))
--https://pt.stackoverflow.com/q/146161/101
|
function cargoGroupGenericPed(button, state, absX, absY, wx, wy, wz, element)
if (element) and (getElementType(element)=="ped") and (button=="right") and (state=="down") then --if it's a right-click on a object
local pedName = getElementData(element, "name") or "The Storekeeper"
pedName = tostring(pedName):gsub... |
local rx = require("rx")
local bzutils = require("bzutils")
local _RemoveObject = RemoveObject
function RemoveObject(handle)
print("Removing", GetOdf(handle), handle)
Send(0, "R", handle)
_RemoveObject(handle)
end
local function receive(from, t, ...)
if t == "R" then
_RemoveObject(...)... |
position = {x = 34.7703666687012, y = 1.43731296062469, z = 17.7197647094727}
rotation = {x = -8.41554065118544E-05, y = 90.027229309082, z = -0.000312349409796298}
|
---@meta
---network.TGameBuff
---@class TGameBuff
---@field damageFormula string
---@field damageType integer
---@field debuffCondition integer
---@field debuffTime integer
---@field desc string
---@field hasCritical boolean
---@field iconID string
---@field isRemoveBuff boolean
---@field l_desc string
---@field l_name... |
local BN_TOAST_TYPE_CLUB_INVITATION = 6
local addonName = ...
local keywords = {
"|Hachievement.-|h.-|h.-免费",
"|Hachievement.-|h.-|h.-没要求",
"|Hspell.-|h.-|h.-免费",
"|Hspell.-|h.-|h.-没要求",
}
local chatFilterEvents = {
"CHAT_MSG_CHANNEL", "CHAT_MSG_SAY", "CHAT_MSG_WHISPER", "CHAT_MSG_YELL", "CHAT_MSG_T... |
--[[
Big thanks to PainterlyPack.net for allowing me to use these textures
]]
local S = farming.intllib
-- pumpkin seed
minetest.register_node("hades_extrafarming:seed_pumpkin", {
description = S("Pumpkin Seed"),
tiles = {"crops_pumpkin_seed.png"},
inventory_image = "crops_pumpkin_seed.png",
wield_image = "crop... |
--セイヴァー・ミラージュ
--scripted by Xylen5967 & mercury233
function c101105208.initial_effect(c)
aux.AddCodeList(c,44508094)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--apply
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_SPE... |
--!The Make-like Build Utility based on Lua
--
-- Licensed to the Apache Software Foundation (ASF) under one
-- or more contributor license agreements. See the NOTICE file
-- distributed with this work for additional information
-- regarding copyright ownership. The ASF licenses this file
-- to you under the Apache L... |
ROLE.Base = "ttt_role_base"
ROLE.index = ROLE_DETECTIVE
---
-- @ignore
function ROLE:PreInitialize()
self.color = Color(31, 77, 191, 255)
self.abbr = "det"
self.defaultTeam = TEAM_INNOCENT
self.defaultEquipment = SPECIAL_EQUIPMENT
self.score.killsMultiplier = 8
self.score.teamKillsMultiplier = -8
self.score... |
local export = {}
-- A helper function to escape magic characters in a string
-- Magic characters: ^$()%.[]*+-?
local plain = require("string").pattern_escape
-- A helper function that removes empty numeric indexes in a table,
-- so that the values are tightly packed like in a normal Lua table.
local remove_holes = r... |
--
-- Use GNOME's zentiy to add files to playlist, subtitles to playing video or open URLs.
-- Based on 'kdialog-open-files'(https://gist.github.com/ntasos/d1d846abd7d25e4e83a78d22ee067a22)
-- which itself is based on 'mpv-open-file-dialog'(https://github.com/rossy/mpv-open-file-dialog).
--
-- Default keybindings:
--... |
help(
[[
This module loads libtiff 4.0.4
This software provides support for the Tag Image File Format (TIFF), a widely
used format for storing image data.
]])
whatis("Loads libtiff")
local version = "4.0.4"
local base = "/cvmfs/oasis.opensciencegrid.org/osg/modules/libtiff/"..version
prepend_path("LD_LIBRARY_PATH",... |
-----------------------------------
-- Torcleaver
-- Skill Level: N/A
-- Description: Deals triple damage. Damage varies with TP. Caladbolg: Aftermath.
-- Available only when equipped with Caladbolg (85)/(90)/(95) or Espafut +1/+2/+3.
-- Aligned with the Light Gorget, Aqua Gorget & Snow Gorget.
-- Aligned with the Ligh... |
GLib.Net.ConnectionEndpoint = GLib.Enum (
{
Local = 1,
Remote = 2
}
) |
local actionMove = require( GetScriptDirectory().."/actions/basic_actions/action_move_to_location" )
-------------------------------------------------
local ActionBlockUnit = {}
ActionBlockUnit.Name = "Action Block Unit"
ActionBlockUnit.Sensitivity = 0.25
-------------------------------------------------
function ... |
--
-- Created by David Lannan
-- User: grover
-- Date: 12/04/13
-- Time: 8:00 PM
-- Copyright 2013 Developed for use with the byt3d engine.
--
------------------------------------------------------------------------------------------------------------
function MergeBounds(tmin, tmax, Min, Max, Ctr)
if tmin[1] < ... |
local awful = require('awful')
require('awful.autofocus')
local beautiful = require('beautiful')
local hotkeys_popup = require('awful.hotkeys_popup').widget
local modkey = require('configuration.keys.mod').modKey
local altkey = require('configuration.keys.mod').altKey
local apps = require('configuration.apps')
functi... |
require 'itorch'
require 'torch'
require 'nn'
local pl = require 'pl.import_into'()
local class = require 'class'
local itorch_utils = {}
-- Itorch utilities.
-- Channels:
function itorch_utils.showResp(chns, baselines)
assert(chns:nDimension() == 3)
local chnTable = {}
for i = 1, chns:size(1) do
if baseli... |
FailScreen = Game:addState("FailScreen")
function FailScreen:enterState()
FailScreen.score = Player:getScore()
end
function FailScreen:draw()
love.graphics.setColor(255,255,255,255)
love.graphics.draw(Images.BG,0,0,0,1,1)
for i,obj in ipairs(Clouds) do
love.graphics.setColor(255,255,255,255)
obj:draw()
end ... |
slot0 = class(slot1)
slot3 = "dntgtest.fishConfig.init"
requireLuaFromModule("DntgtestModule")
slot3 = "dntgtest.model.DntgtestModel"
requireLuaFromModule("DntgtestModule")
slot3 = "dntgtest.model.DntgtestModel+Cannon"
requireLuaFromModule("DntgtestModule")
slot3 = "dntgtest.model.DntgtestModel+Player"
requireLu... |
-----------------------------------
-- Area: Windurst Waters (S)
-- NPC: Aystise
-- Type: Standard NPC
-- !pos -69.805 -4.5 68.078 94
-----------------------------------
function onTrade(player,npc,trade)
end
function onTrigger(player,npc)
player:startEvent(410)
end
function onEventUpdate(player,csid,option)
en... |
if love.filesystem then
require 'rocks' ()
end
function love.conf(t)
t.identity = "me.retroactive.bw"
t.version = "0.10.2"
t.window.width = 240 * 4 -- The window width (number)
t.window.height = 128 * 4 -- The window height (number)
t.dependencies = {
"30log ~> 1.3",
"sti == scm... |
--
-- Copyright (c) 2016, Facebook, Inc.
-- All rights reserved.
--
-- This source code is licensed under the BSD-style license found in the
-- LICENSE file in the root directory of this source tree. An additional grant
-- of patent rights can be found in the PATENTS file in the same directory.
--
require 'torch'
... |
--- Replaces plain quotation marks with typographic ones.
--
-- # SYNOPSIS
--
-- pandoc --lua-filter pandoc-quotes.lua
--
--
-- # DESCRIPTION
--
-- pandoc-quotes.lua is a filter for pandoc that replaces non-typographic
-- quotation marks with typographic ones for languages other than American
-- English.
--
-- You... |
AddCSLuaFile()
ENT.Type = "anim"
ENT.Base = "cityrp_base"
ENT.PrintName = "Kevlar"
ENT.Category = "CityRP"
ENT.Spawnable = true
ENT.Model = "models/props_c17/SuitCase_Passenger_Physics.mdl"
if SERVER then
function ENT:Use(activator, caller)
if IsValid(caller) and caller:IsPlayer() then
if caller:Armor() >= 100 ... |
function return_except_first(...)
return select(2, ...)
end
print(return_except_first(1, 2, 3, 4, 5))
|
local nnlib = require('cudnn')
local conv = nnlib.SpatialConvolution
local batchnorm = nnlib.SpatialBatchNormalization
local relu = nnlib.ReLU
-- Main convolutional block
local function convBlock(numIn,numOut,stride,type)
local s = nn.Sequential()
if type ~= 'no_preact' then
s:add(batchnorm(numIn))
... |
local _dirname_ = debug.getinfo(1, "S").source:sub(2):match("(.*[/\\])")
package.path = _dirname_ .. "?.lua;" .. package.path
utils = require "utils"
-- load conky config tables including font definitions
if conky == nil then
conky = {}
end
dofile(conky_config)
-- remove unavailable fonts
local function _check_fonts... |
-- Read input file
-- Parse each line into a number
-- Apply numbers in sequence
require "util"
print('Part 1')
local file = '01 - Input.txt'
local lines = lines_from(file)
local accumulator = 0
for k,v in pairs(lines) do
print('Current frequency: ' ..accumulator.. ', adjusting by [' ..v.. ']')
lines[k] = ... |
-- This file is automatically generated, do not edit!
-- Item data (c) Grinding Gear Games
local itemBases = ...
itemBases["刻骨刀"] = {
type = "Dagger",
socketLimit = 3,
tags = { default = true, weapon = true, onehand = true, dagger = true, one_hand_weapon = true, },
implicitModTypes = { { "critical" }, },
implicit... |
require('lib.keymap')
-- Disable arrow keys
keymap {'', '<Up>', '<Nop>'}
keymap {'', '<Down>', '<Nop>'}
keymap {'', '<Left>', '<Nop>'}
keymap {'', '<Right>', '<Nop>'}
-- Buffer splits
keymap {'n', '<Leader>sv', '<Cmd>vsplit<CR>'}
keymap {'n', '<Leader>sh', '<Cmd>split<CR>'}
-- Remove highlighting
keymap {'n', '<Lead... |
local ffi = require "ffi"
local ffi_cdef = ffi.cdef
local ffi_typeof = ffi.typeof
ffi_cdef [[
void
nettle_camellia128_set_encrypt_key(struct camellia128_ctx *ctx,
const uint8_t *key);
void
nettle_camellia128_set_decrypt_key(struct camellia128_ctx *ctx,
... |
Project = LCS.class.final {
FOLDER_PREFIX = "sb_project_files/",
name = nil,
path = nil,
game = {
name = Game.gameName,
version = Game.gameVersion,
},
mapName = Game.mapName,
randomMapOptions = {},
mutators = {},
}
Project.PROJECT_FILE = Path.Join(Project.FOLDER_PREFIX... |
/*
shared.lua - Shared Component
-----------------------------------------------------
This is the shared component of your gamemode, a lot of the game variables
can be changed from here.
*/
include( "player_class.lua" )
include( "player_extension.lua" )
include( "class_default.lua" )
include( "player_colours.lua"... |
globals = require 'globals'
colors = require 'colors'
beloved = require 'beloved'
game = require 'states/game'
menu = require 'states/menu'
gamemanager = require 'gamemanager'
quicksandRegular = love.graphics.newFont('fonts/Quicksand-Regular.ttf', 72)
quicksandRegularSmall = love.graphics.newFont('fonts/Quicksand-Regu... |
-- S-300PMU2 CCP 54K6E2
GT = {};
GT_t.ws = 0;
set_recursive_metatable(GT, GT_t.generic_stationary)
set_recursive_metatable(GT.chassis, GT_t.CH_t.MAZ543M);
GT.visual.shape = "54k6cp"
GT.visual.shape_dstr = "54k6cp_d"
GT.CustomAimPoint = {0,1.5,0}
--chassis
GT.swing_on_run = false
--Burning after hit
GT.visual.fire_... |
local spell = Spell("instant")
function spell.onCastSpell(creature, variant)
return creature:conjureItem(3147, 3156, 2)
end
spell:name("Wild Growth Rune")
spell:words("adevo grav vita")
spell:group("support")
spell:vocation("druid;true", "elder druid;true")
spell:cooldown(2 * 1000)
spell:groupCooldown(2 * 1000)
spel... |
include("bluebar/recipies.lua")
include("bluebar/bottles.lua")
local isAttached = false
local attachedBar = nil
local lockedEyePos = Angle(0,0,0)
local canInteract = true
local bottles = {}
local minX , maxX = -55 , 55
local minY , maxY = -55 , 55
local xAng = 0
local yAng = 0
local selectedEntitie
local bottleIn... |
local Component = require 'squeak.component'
describe('Component', function()
it('works at all', function()
assert.are.equal('table', type(Component))
end)
it('starts out active and not marked for removal', function()
local c = Component()
assert.truthy(c.active)
assert.falsy(c.removeMe)
end)
... |
local M =
{
game_card =
{
-- 跑得快
[1] = {2, 4},
-- 普通牛牛
[2] = {1, 2},
-- 地锅牛牛
[3] = {4},
-- 宁乡跑胡子
[4] = {2, 4},
-- 长沙麻将
[5] = {2, 4},
},
}
function M.getRoomCard(gameid, options)
if not M.game_card[gameid] then
print... |
local L = BigWigs:NewBossLocale("The Nexus Trash", "ptBR")
if not L then return end
if L then
L.slayer = "Matador de Magos"
L.steward = "Administrador"
end
|
--usage : luajit fast_brainfuck.lua mandelbrot.bf
if jit then
jit.opt.start("loopunroll=100")
end
local STATS = true -- set to true to print optimizations count for each pass
local vmSettings = {
ram = 32768,
cellType = "char",
}
local autoDetectSubfunctionDispatching = true -- will "guess" number of ins... |
if GetLocale() ~= "zhTW" then return end
local L
---------------------------
-- Goroth --
---------------------------
L= DBM:GetModLocalization(1862)
---------------------------
-- Demonic Inquisition --
---------------------------
L= DBM:GetModLocalization(1867)
---------------------------
-- Harjatan... |
local t = Def.ActorFrame{};
--Mc is awesome!--Under lay life
t[#t+1] =
LoadActor("Stage!.lua")..{
OnCommand=cmd();
};
if MonthOfYear() == 10-1 and DayOfMonth() == 31 then
t[#t+1] = LoadActor("Easter Horror.lua")..{
OnCommand=cmd(y,SCREEN_BOTTOM-40);
};
else
t[#t+1] = LoadActor("Easter Egg.lua")..{
OnComman... |
object_ship_nova_orion_patrol_heavy_tier7 = object_ship_shared_nova_orion_patrol_heavy_tier7:new {
}
ObjectTemplates:addTemplate(object_ship_nova_orion_patrol_heavy_tier7, "object/ship/nova_orion_patrol_heavy_tier7.iff")
|
---
--- Generated by EmmyLua(https://github.com/EmmyLua)
--- Created by cpollet.
--- DateTime: 17.12.21 08:48
---
-- Arg ------------------------------------------
ArgType = enum {
"Register",
"Word",
"Byte",
"CsRelativeAddress",
"AbsoluteAddress",
}
Arg = {}
function Arg:new(type, value)
local... |
-- Rayman 3: Hoodlum Havoc (NTSC-U v1.0)
local core = require("games.core")
return core.newGame(0x8042F5C8)
|
--Start of Global Scope---------------------------------------------------------
--Creation of camera handle and configuration
local camera = Image.Provider.Camera.create()
local config = Image.Provider.Camera.V2DConfig.create()
config:setBurstLength(0) -- Continuous acquisition
config:setFrameRate(1) -- Hz
config:s... |
function onCreate(self)
self.distance = 20.0
end
function onUpdate(self, dt)
local trans = self:getComponent("TransformComponent")
local player = Scene.findEntityByTag("Player")
if player:isValid() then
local playerTrans = player:getComponent("TransformComponent")
trans.position = play... |
-- init.lua --
local config = require("config")
gpio.mode(4, gpio.OUTPUT)
gpio.write(4, gpio.LOW)
wifi.setmode(wifi.STATION)
wifi.sta.config(config.ssid, config.pwd)
wifi.sta.connect()
if file.exists("light.lua") then
node.compile("light.lua")
file.remove("light.lua")
end
local count = 0
local flag = 0
tmr.a... |
--[[
Based on Alcubierre 2008 "Introduction to 3+1 Numerical Relativity" on the chapter on hyperbolic formalisms.
The first Bona-Masso formalism.
--]]
local class = require 'ext.class'
local table = require 'ext.table'
local symmath = require 'symmath'
local EinsteinEqn = require 'hydro.eqn.einstein'
local Struct = r... |
local TXT = Localize{
[0] = " ",
[1] = "Door",
[2] = "Leave the Walls of Mist",
[3] = "Chest",
[4] = "Button",
[5] = "Lever",
[6] = "Vault",
[7] = "Cabinet",
[8] = "Switch",
[9] = "",
[10] = "Bookcase",
[11] = "",
[12] = "",
[13] = "",
[14] = "You Successfully disarm the trap",
[15] = "",
[16] = "Take ... |
--[[
Project: SA-MP-API
Author: Tim4ukys
My url: vk.com/tim4ukys
]]
local sys = require 'SA-MP API.kernel'
sys.safely_include 'SA-MP API.samp.0_3_7-R4-2.stPlayerPool'
sys.safely_include 'SA-MP API.samp.0_3_7-R4-2.stVehiclePool'
sys.safely_include 'SA-MP API.samp.0_3_7-R4-2.stPickupPool'
sys.safely_include 'SA-MP ... |
local finished_task_key = KEYS[1];
local num_of_dependent_tasks = tonumber(redis.call('LLEN', finished_task_key .. ':prior_to'));
local dependent_task_key;
for task_idx = 1, num_of_dependent_tasks, 1 do
dependent_task_key = redis.call('LINDEX', finished_task_key .. ':prior_to', task_idx - 1);
redis.call('LREM'... |
require "luaclass"
CppObjectBase = Class(ObjectBase)
CppSingleton = Class(CppObjectBase)
addfunc(CppSingleton, Singleton)
local setexisttable = _setexisttable
local LinkAgainstGC = {}
local LevelActors = {}
local Test = {}
local HasWatchLevelActors
function CppObjectBase:EndPlay(Reason)
if not self.m_HasEndPlay then
... |
-- Copyright (c) Jérémie N'gadi
--
-- All rights reserved.
--
-- Even if 'All rights reserved' is very clear :
--
-- You shall not use any piece of this software in a commercial product / service
-- You shall not resell this software
-- You shall not provide any facility to install this particular software in a c... |
return {
desc="自定义",
hideminimap=false,
id="CUSTOM_PRESET_4",
location="forest",
max_playlist_position=999,
min_playlist_position=0,
name="自定义预设 4",
numrandom_set_pieces=4,
override_level_string=false,
overrides={
-- def-options is "never", "rare", "default", "often", "always"
-- MISC
... |
t1 = script.Parent.Text1
t2 = script.Parent.Text2
t3 = script.Parent.Text3
t4 = script.Parent.Text4
t5 = script.Parent.Text5
t6 = script.Parent.Text6
t7 = script.Parent.Text7
t8 = script.Parent.Text8
t9 = script.Parent.Text9
t10 = script.Parent.Text10
function added(child)
if child.Name == "SpamCheck_" ..script.Paren... |
-- logo.lua
-- make_encoder([separator [,blocksize [,alphabet]]])
--
-- Given an alphabet (or default), return an encoding function,
-- which is callable as enc(str)
local function make_encoder(sep,blksz,b64a)
local char, byte = string.char, string.byte
local concat = table.concat
local unpack = table.unpack or un... |
if GetLocale() ~= "itIT" then return end
DBM_CORE_NEED_LOCALS = "Sei bravo come programmatore? Se si, il team di DBM ha bisogno del tuo aiuto per mantenere DBM il miglior Boss Mod per WoW. Entra nel nostro gruppo visitando |HDBM:localizersneeded|h|cff3588ffhere|r"
DBM_HOW_TO_USE_MOD = "Benvenuto in DBM. Scrivi... |
-- functions.lua
-- Contains global functions that are used to make this plugin work properly
-- Add IsWood to the ItemCategory class.
function ItemCategory.IsWood(a_BlockID)
return (
(a_BlockID == E_BLOCK_LOG) or
(a_BlockID == E_BLOCK_NEW_LOG)
)
end
function GetSaplingMeta(a_BlockType, a_BlockMeta)
i... |
local basis = {}
basis.mamdani = {}
basis.mamdani.fuzzy_and = function(a, b)
return math.min(a, b)
end
basis.mamdani.fuzzy_or = function(a, b)
return math.max(a, b)
end
basis.mamdani.fuzzy_impl = function(a, b)
return math.min(a, b)
end
basis.mamdani.fuzzy_not = function(a)
return 1 - a
end
basis.... |
local packagePath = package.path
local packageCPath = package.cpath
local localDir = debug.getinfo(1, 'S').source:sub(2):match('(.*'..'\\'..')')
package.path = localDir..'?.lua'..';'..packagePath
package.cpath = localDir..'?.dll'..';'..packageCPath
require 'bit'
require 'rings'
local t = {}
function expose(name, v... |
-- $Id: //depot/Projects/StarWars_Expansion/Run/Data/Scripts/Library/PGStoryMode.lua#1 $
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- (C) Petroglyph Games, Inc.
--
--
-- ***** ** * *
-- * ** * ... |
am.addCMD("spectate", 'Spectates a player', 'Administration', function(caller, target)
// Setup the spectating
caller:Spectate(OBS_MODE_CHASE)
caller:SpectateEntity(target)
// Set their return point and angle
caller.spectating = true
caller.SReturnPoint = caller:GetPos()
caller.SReturnAngle = caller:GetAngles()... |
Config = {
GSRAutoClean = 900, -- Amount of time before you are autocleaned (In Seconds)
GSRTestDistance = 3, -- Max distace the command can be used to
TestGSR = "gsr", -- Command To Test For GSR
cleargsr = 'washgsr', -- Command to clean off GSR
forceclean = 'forcewh', -- Command to force clean... |
hook.Add("VurtualAmmotypes","vammo_scifi", function()
local tbl = table.Copy(kswep_default_ammo)
tbl.vestpenetration=999
tbl.dmgtype = DMG_BULLET+DMG_BLAST
tbl.dmgbase = 100
tbl.dmgvitalmin = 6
tbl.dmgvitalmax = 8
tbl.name = "vammo_railgun_iron"
tbl.caliber = "vammo_railgun"
tbl.printname = "Railgun Slug"
tbl... |
local g = function(f) f() end
local f1 = function() return 10 end
local f2 = function()
local s = "test"
local t = {}
for i=1,1000 do
table.insert(t, s..1)
end
end
local f3 = function()
local s = "novo"
local t = {}
for i=1,1000 do
table.insert(t, s..1)
end
end
g(f1)
g(f2)
g(f2)
g(f1)
g(f3)
|
--create specific nodebox for portals
--better sounds
--better physics (ie lock the player in place so they don't fly while being transported)
--if player breaks portal border then recursively delete portal blocks (check x or z)
--make global table that tells if player is already in portal
--side node, just get pos... |
-- IupTree Example in IupLua
-- Creates a tree with some branches and leaves.
-- Two callbacks are registered: one deletes marked nodes when the Del key
-- is pressed, and the other, called when the right mouse button is pressed,
-- opens a menu with options.
require( "iuplua" )
require( "iupluacontrols" )
tree =... |
local Spell = { }
Spell.LearnTime = 60
Spell.Category = HpwRewrite.CategoryNames.Physics
Spell.Description = [[
Causes opponent to fly back
several feet. Being casted
on object will push it away.
Note that it doesn't deal
any damage!
]]
Spell.ApplyDelay = 0.4
Spell.FlyEffect = "hpw_confringo_main"
Spell.OnlyIf... |
local AddonName, AddonTable = ...
AddonTable.cloth = {
-- Cloth
33470, -- Frostweave Cloth
-- Silk
42253, -- Iceweb Spider Silk
}
|
GM.Version = "2.5.1"
GM.Name = "DarkRP"
GM.Author = "By Rickster, Updated: Pcwizdan, Sibre, philxyz, [GNC] Matt, Chrome Bolt, FPtje Falco, Eusion, Drakehawke"
DeriveGamemode("sandbox")
AddCSLuaFile("libraries/interfaceloader.lua")
AddCSLuaFile("libraries/modificationloader.lua")
AddCSLuaFile("libraries/disjointset.l... |
local Character = require 'model.character'
local State = require 'state'
local FollowQuestState = require 'common.class' (State)
function FollowQuestState:_init(stack)
self:super(stack)
self.party = nil
self.encounters = nil
self.next_encounter = nil
end
function FollowQuestState:enter(params)
local ques... |
-----------------------------------------------
-- Sample of SlibBME280.lua for W4.00.03
-- Copyright (c) 2018, Saya
-- All rights reserved.
-- 2018/09/20 rev.0.04
-----------------------------------------------
local script_path = function()
local str = debug.getinfo(2, "S").source:sub(2)
return str:match("(.*/)")... |
local assets =
{
Asset("ANIM", "anim/warning_shadow.zip"),
}
local function fn()
local inst = CreateEntity()
local trans = inst.entity:AddTransform()
local anim = inst.entity:AddAnimState()
anim:SetBank("warning_shadow")
anim:SetBuild("warning_shadow")
anim:PlayAnimation("idle", true)
anim:SetFin... |
--------------------------------
-- @module CatmullRomBy
-- @extend CardinalSplineBy
-- @parent_module cc
--------------------------------
-- @function [parent=#CatmullRomBy] initWithDuration
-- @param self
-- @param #float float
-- @param #point_table pointarray
-- @return bool#bool ret (return value: bool)
... |
fadeCamera ( true ) --Remove MTA fade
gameOver = false
local shakingPieces = {}
function shakeOnRender()
if gameOver == false then
local currentTick = getTickCount()
for object,originalTick in pairs(shakingPieces) do
--calculate the amount of time that has passed in ms
local tickDiffere... |
local Class = require "Utils/Class"
local PanelItemBase = require "UI/PanelItemBase"
local Logger = require "Logger/Logger"
local TestPanelItem = Class("TestPanelItem", PanelItemBase)
local Resources = require "Resource/Resources"
local function OnClick(self)
Logger.dump(self.data)
end
local function InitEven... |
-- BINDINGS
-- {{{ Mouse bindings
root.buttons(awful.util.table.join(
awful.button({ }, 3, function () mainmenu:toggle() end),
awful.button({ }, 4, awful.tag.viewnext),
awful.button({ }, 5, awful.tag.viewprev))
)
clientbuttons = awful.util.table.join(
awful.button({ }, 1, function (c) client.focus = c... |
-- Prosody IM
-- Copyright (C) 2008-2010 Waqas Hussain
--
-- This project is MIT/X11 licensed. Please see the
-- COPYING file in the source package for more information.
--
local new_sasl = require "util.sasl".new;
local json = require "util.json";
prosody.unlock_globals();
local http = require "socket.http";
prosody.... |
slot0 = class("ArmorType")
slot0.Light = 1
slot0.Medium = 2
slot0.Heavy = 3
slot0.Type2Name = function (slot0)
if not slot0.names then
slot0.names = {
i18n("word_lightArmor"),
i18n("word_mediumArmor"),
i18n("word_heavyarmor")
}
end
return slot0.names[slot0]
end
return slot0
|
-- 加载h-lua
HLUA_DEBUG = true
require "h-lua"
local redVip = hdzapi.isVipRed(hplayer.players[1])
local blueVip = hdzapi.isVipBlue(hplayer.players[1])
local mapLv = hdzapi.mapLv(hplayer.players[1])
local hasMallItem = hdzapi.hasMallItem(hplayer.players[1], 'ITEMKEY')
local GetPlayerServerValueSuccess = hdzapi.server.rea... |
--------------------------------------------------------------------------------
-- Precomputed abscissas and weights for double exponential quadrature method.
--
-- Copyright (C) 2011-2016 Stefano Peluchetti. All rights reserved.
--------------------------------------------------------------------------------
-... |
help(
[[
SHRiMP is a software package for aligning genomic reads against a target genome. It was primarily developed with the multitudinous short reads of next generation sequencing machines in mind, as well as Applied Biosystem's colourspace genomic representation.
]])
whatis("SHRiMP is a software package for aligni... |
require('onmt.init')
require('tds')
local cmd = onmt.utils.ExtendedCmdLine.new('train.lua')
-- First argument define the model type: seq2seq/lm - default is seq2seq.
local modelType = cmd.getArgument(arg, '-model_type') or 'seq2seq'
local modelClass = onmt.ModelSelector(modelType)
-- Options declaration.
local optio... |
if SERVER then
include("bank/init.lua")
AddCSLuaFile("bank/cl_init.lua")
else
include("bank/cl_init.lua")
end
|
object_tangible_collection_dancing_droid_09 = object_tangible_collection_shared_dancing_droid_09:new {
gameObjectType = 8211,}
ObjectTemplates:addTemplate(object_tangible_collection_dancing_droid_09, "object/tangible/collection/dancing_droid_09.iff") |
local allowCountdown = false;
function onStartCountdown()
if not allowCountdown and isStoryMode and not seenCutscene then --Block the first countdown
startVideo('SonicEXE');
allowCountdown = true;
return Function_Stop;
end
return Function_Continue;
end
function onCreate()
precacheSound('staticsound');
preca... |
// Generated by github.com/davyxu/tabtoy
// Version: 2.8.10
module table {
export var TBirckItem : table.ITBirckItemDefine[] = [
{ Id : 1, Name : "分身球", Num : 1, Pro : 0 },
{ Id : 2, Name : "加长板", Num : 1, Pro : 0 },
{ Id : 3, Name : "元宝", Num : 1, Pro : 0 }
]
// Id
export var TBirckItemById : game.Diction... |
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