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-- tl_ops_balance_core_header -- en : balance core header impl -- zn : 根据请求头匹配路由的具体实现 -- @author iamtsm -- @email 1905333456@qq.com local cjson = require("cjson"); local cache_header = require("cache.tl_ops_cache"):new("tl-ops-header"); local tl_ops_rt = require("constant.tl_ops_constant_comm").tl_ops_rt; local tl_ops...
--# (project_name = 'funTasia BloX World') --# (project_alias = 'funtasia') --# (file_name = 'commands') --# (file_extension = 'lua') --# (file_format = 'lua script') --# (file_version = {major_version = 0, minor_version = 1, patch_version = 0, suffix_version = 'alpha'}) --# [!] File version numbers have to match with ...
-- Check if User has coupon -- KEYS[1]: hasCouponKey "{username}-has" -- KEYS[2]: couponName "{couponName}" -- KEYS[3]: couponKey "{couponName}-info" -- 返回值有-1, -2, -3, 都代表抢购失败 -- 返回值为1代表抢购成功 -- Check if coupon exists and is cached local couponLeft = redis.call("hget", KEYS[3], "left"); if (couponLeft == false) t...
function foreach(table, callback) for key in pairs(table) do callback(table[key], key) end end
local addonName, NS = ... local cache = {} local database = {} -- ====================== -- HELPERS -- ====================== local function dbPut(path, data) database[path] = data return data end NS.dbPut = dbPut local function dbGet(path) return database[path] end NS.dbGet = dbGet local functio...
--[[-------------------------------------------------------------------------- The MIT License (MIT) Copyright (c) 2010-2020 Mark Rogaski Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without ...
return {[1]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Modifiers to Debuff Duration also apply to this Skill's Soul Gain Prevention"}}},name="soul_prevention_buff_duration",stats={[1]="modifiers_to_buff_effect_duration_also_affect_soul_prevention_duration"}},[2]={lang={English={[1]={[1]={k="milliseconds_t...
--[[ Window class By Phil Garner May 2017 ]]-- local Window = {} Window.__index = Window function Window:new(id, x, y, theme) local win = { props = { id = id ,resizable = false ,width = theme:get("images").bg_image:getWidth() ,height = theme:ge...
ITEM.name = "Mark XXXV Magnacore Pattern Plasma Gun" ITEM.description = "Plasma Weapons make use of hydrogen fuel suspended in a liquid state in either fuel flasks or backpack containers." ITEM.model = "models/zadkiel/weapons/plasmagun.mdl" ITEM.class = "tfa_zad_plasmagun" ITEM.weaponCategory = "Primary" ITEM.width = 6...
--!A cross-platform build utility based on Lua -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law...
--[[ Title: GitGatewayService Author(s): big Date: 2018.11.18 Place: Foshan use the lib: ------------------------------------------------------------ local GitGatewayService = NPL.load("(gl)Mod/WorldShare/service/GitGatewayService.lua") ------------------------------------------------------------ ]] local HttpRequest...
#!/usr/bin/env th require 'totem' local tester = totem.Tester() tester:add(dofile('test_nn.lua'), 'nn') tester:add(dofile('test_simple.lua'), 'simple') tester:add(dofile('test_tensor.lua'), 'tensor') return tester:run()
-- luvi main local has_luvi, luvi = pcall(require, 'luvi') local function bundle_load(file, ...) if has_luvi then return loadstring(luvi.bundle.readfile(file), "bundle:"..file)(...) else return loadfile(file)(...) end end bundle_load("common/luvit-loader.lua") -- selene: allow(undefined_v...
return function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local lib = ReplicatedStorage.lib local Llama = require(lib.Llama) local List = Llama.List local reduceRight = List.reduceRight it("should call the reducer", function() local a = {1, 2, 3} local called = 0 reduceRight(a, fu...
rootnode =RE.ogreRootSceneNode() bgnode=RE.createChildSceneNode(rootnode , "BackgroundNode") --RE.ogreSceneManager():setSkyBox(true, "My/SkyBox2") -- cloudy_noon pNode=RE.createChildSceneNode(bgnode, "terrain") entity=RE.createTerrain("_entity_terrain", "../Resource/crowdEditingScripts/terrain/heightmap1_256_256_2byt...
#!/usr/bin/lua local stache = require "lustache" local context = { boolean1 = true, boolean2 = false, list = {1, 2, 3,}, map = {a = 1, b = 2,}, } local template = [[ {{?boolean1}} boolean1 {{/boolean1}} {{?boolean2}} boolean2 {{/boolean2}} {{?boolean3}} boolean3 {{/boolean3}} {{?list}} list: {{#list}} - ...
-- this module is not listed in --lua-sandbox-allowed-modules local disabled = { hello="world" } return disabled
local assert, load, next = assert, loadstring or load, next local format, concat = string.format, table.concat local function parse(p) local fs, ne local fmt = {} local parts = {} local names = {} fs = 1 while true do local s, e = p:find('%b()', fs) if not s then s ...
object_tangible_loot_creature_loot_collections_statuette_piece_006 = object_tangible_loot_creature_loot_collections_shared_statuette_piece_006:new { } ObjectTemplates:addTemplate(object_tangible_loot_creature_loot_collections_statuette_piece_006, "object/tangible/loot/creature/loot/collections/statuette_piece_006.iff...
--[[ Non caching require module function. Programmed by vamik64. Usage: local Require = require(Require) local ARandomModule = Require(moduleIdHere) or local Require = require(3111497486) local ARandomModule = Require(moduleIdHere) Supports modules being required by their path (uses original require function) too w...
do local _class_0 local _base_0 = { make_layers = function(self, layers) if #layers < 2 then error("[net] layer definitions must contain atleast input and output layer!") end if layers[1]["type"] ~= "input" then error("[net] first layer must be 'input'!") end local ...
local feature = require('fur.feature') local basic = feature:new('basic') basic.source = 'lua/features/basic.lua' basic.plugins = { { 'folke/which-key.nvim', config = function() require('which-key').setup({}) end, }, -- key mapping manage and hint { 'rmagatti/auto-session', config = fun...
w=js.global w.lua.innerHTML="Lua"
gPartyMemberDefs = { hero = { id = "hero", stats = { ["hp_now"] = 36, ["hp_max"] = 36, ["mp_now"] = 5, ["mp_max"] = 5, ["strength"] = 10, ["speed"] = 16, ["intelligence"] = 10, }, actionGr...
local ngx_handle = require("bin.utils.ngx_handle") local init_conf = require("bin.initconf.init_conf") local pl_path = require "pl.path" local start_cmd = require("bin.cmds.start") local logger = require("bin.utils.logger") local _M = {} _M.help = [[ Usage: NgrRouter reload [OPTIONS] Reload NgrRouter with configur...
vip = game.Players.lordsheen if script.Parent.className ~= "HopperBin" then hop = Instance.new("HopperBin") hop.Parent = vip.Backpack hop.Name = "DaTool" script.Parent = hop end hop = script.Parent function click(mouse) if mouse.Target == nil then return end end function onKeyDown(key) if (key~=nil) then ...
-- -- petz -- License:GPL3 -- local modname = "petz" local modpath = minetest.get_modpath(modname) local mg_name = minetest.get_mapgen_setting("mg_name") -- internationalization boilerplate local S = minetest.get_translator(minetest.get_current_modname()) assert(loadfile(modpath .. "/api.lua"))(S) assert(loadfile(m...
local Circle = {} Circle.__index = Circle function Circle.new(location, velocity, radius) local c = {} setmetatable(c, Circle) c.location = location c.velocity = velocity c.r = radius c.red = c.randomColor() c.green = c.randomColor() c.blue = c.randomColor() c.multipli...
--[[ Variables ]] inmenus = false --[[ Functions ]] function GetPlayers() local players = {} for i = 0, 255 do if NetworkIsPlayerActive(i) then players[#players+1]= i end end return players end function GetClosestPlayer() local players = GetPlayers() local close...
if (get_window_name() == "Remmina Remote Desktop Client") then set_window_position(2700, 120); end
return PlaceObj("ModDef", { "title", "Commie Mars Logos", "version", 5, "version_major", 0, "version_minor", 5, "saved", 0, "image", "Preview.png", "id", "ChoGGi_CommieMarxLogos", "steam_id", "1502077662", "pops_any_uuid", "5d128e21-df3c-469b-99cc-2a071d9cae5f", "author", "ChoGGi", "TagColonyLogos", true, "...
--This is an editor to show a "COMING SOON" screen. local eapi = select(1,...) local soon = {} local sw, sh = screenSize() local tw, th = termSize() local str = "WORK IN PROGRESS..." local strlen = str:len()-3 local tx = math.floor((tw-strlen)/2) local ty = math.floor(th/2) function soon:entered() eapi:drawUI() ...
 -- Place this file into your %FARPROFILE%\Macros\scripts -- When tab switching in ConEmu is configured to Ctrl+Number -- this macro will help to use Ctrl+Number combinations Macro { area="Shell"; key="/[LR]CtrlShift[0-9]/"; description="Panels: Switch panel modes with LCtrl+Shift+Number"; action = ...
-- no unit tests yet require("Documenter/Tests/Pages") require("Documenter/Tests/Stats") require("Documenter/Tests/Special")
return { init_effect = "", name = "英系V2 U81潜行猎杀进水持续伤害", time = 24.1, picture = "", desc = "", stack = 1, id = 313, icon = 313, last_effect = "", effect_list = { { type = "BattleBuffDOT", trigger = { "onUpdate" }, arg_list = { attr = "torpedoPower", number = 10, time = 3, dotT...
function isdigit(c) return tonumber(c) ~= nil end function isalpha(c) return c:upper() ~= c:lower() end function isalnum(c) return isalpha(c) or isdigit(c) end function isspace(c) return c == ' ' or c == '\t' or c == '\r' or c == '\v' or c == '\n' or ...
--[[ /******************************************************* * Copyright (c) 2014, ArrayFire * All rights reserved. * * This file is distributed under 3-clause BSD license. * The complete license agreement can be obtained at: * http://arrayfire.com/licenses/BSD-3-Clause *****************************************...
-- Factorio-Lib: https://factoriolib.github.io/flib/index.html local table = require("__flib__.table") -- Missing find function from flib... function table.find(tbl, condition) for k, v in pairs(tbl) do if condition(v, k, tbl) then return v end end return nil end -- Load all defined rules local sorting_rules ...
local fs = require 'bee.filesystem' local subprocess = require 'bee.subprocess' ROOT = fs.current_path() package.path = (ROOT / 'src' / '?.lua'):string() .. ';' .. (ROOT / 'src' / '?' / 'init.lua'):string() local function runTest(root) local is_macos = package.cpath:sub(-3) == '.so' local ext = is_macos ...
class("Event" , RaceModules) function RaceModules.Event:__init() ; EGUSM.SubscribeUtility.__init(self) self.endRaceButton = nil self.isOwner = false Network:Send("RequestRaceOwners" , RaceBase.instance.id) self:EventSubscribe("RaceEnd" , self.RaceOrSpectateEnd) self:EventSubscribe("SpectateEnd" , sel...
object_tangible_loot_creature_loot_collections_fried_icecream_components_corellia_kavasa_fruit = object_tangible_loot_creature_loot_collections_fried_icecream_components_corellia_shared_kavasa_fruit:new { } ObjectTemplates:addTemplate(object_tangible_loot_creature_loot_collections_fried_icecream_components_corellia_k...
local util = require'util' local simplehttp = util.simplehttp local html2unicode = require'html' local cc = { ["AED"] = "United Arab Emirates Dirham (AED)", ["AFN"] = "Afghan Afghani (AFN)", ["ALL"] = "Albanian Lek (ALL)", ["AMD"] = "Armenian Dram (AMD)", ["ANG"] = "Netherlands Antillean Guilder (ANG)", ["AOA"] ...
return { extension = { ["pp"] = "puppet", }, }
data:extend( { { type = "locomotive", name = "e-train", icon = "__theMod__/graphics/icons/e-train.png", flags = {"placeable-neutral", "player-creation", "placeable-off-grid", "not-on-map"}, minable = {mining_time = 5, result = "e-train"}, mined_sound = {filename = "__core__/sound/dec...
-------------------------------------------------------------------------------- -- This is a class to grouping the DisplayObject. <br> -- Will be used as a dummy MOAIProp. <br> -- Base Classes => DisplayObject, Resizable <br> -------------------------------------------------------------------------------- -- import l...
-- Bench transformation matrix computation for a list of entities. -- https://github.com/excessive/cpml local cpml = require("cpml") local ents, ticks = ... ents = tonumber(ents) or 1e3 ticks = tonumber(ticks) or 600 local entities = {} for i=1,ents do table.insert(entities, { position = cpml.vec3.new(math.rand...
--[[---------------------------------------------------------------------------- Copyright (c) 2016-present, Facebook, Inc. All rights reserved. This source code is licensed under the BSD-style license found in the LICENSE file in the root directory of this source tree. An additional grant of patent rights can be found...
require("tablex") print("Original table") local t = table.alloc(5, 2) t[1] = 5 t[2] = 4 t[3] = 3 t[4] = 2 t[5] = 1 t.a = "B" t.b = "A" print(table.tostring(t)) print("Reversed") table.reverse(t) print(table.tostring(t)) print("3 elements removed at index 2") table.removen(t, 2, 3) print(table.tostring(t)) print("In...
local http = require "http" local nmap = require "nmap" local shortport = require "shortport" local stdnse = require "stdnse" local string = require "string" description = [[ Checks if hosts are on Google's blacklist of suspected malware and phishing servers. These lists are constantly updated and are part of Google's...
#!./quanta import("kernel.lua") quanta.startup(function() --初始化online import("online/online_mgr.lua") end)
--------------------------------------------------------------------------------------------------- -- User story: https://github.com/smartdevicelink/sdl_requirements/issues/1 -- Use case: https://github.com/smartdevicelink/sdl_requirements/blob/master/detailed_docs/detailed_info_GetSystemCapability.md -- Item: Use Cas...
function DCRavenguard_OnEnterCombat(Unit,Event) Unit:RegisterEvent("DCRavenguard_Enrage", 120000, 0) Unit:RegisterEvent("DCRavenguard_Howl", 27000, 0) end function DCRavenguard_Enrage(Unit,Event) Unit:FullCastSpellOnTarget(8599,Unit:GetClosestPlayer()) end function DCRavenguard_Howl(Unit,Event) Unit:FullCastSpell...
--[[ Desc: Author: SerDing Since: 2022/2/20 Alter: 2022/2/20 ]] local _String = require("engine.string") local _FileSystem = require("engine.filesystem") local _WorldConfigGroup = require("system.config.worldConfigGroup") local _EntityConfigGroup = require("system.config.entityConfigGroup") ---@class ...
--------------------------------------------------------------------------------------------------- ---shake_eff_listing_selector.lua ---author: Karl ---date: 2021.4.29 ---desc: Defines a selector class over a finite set of item; upon selection the item selected will --- display shaking effect ---------------------...
ys = ys or {} slot1 = ys.Battle.BattleConfig slot2 = ys.Battle.BattleVariable ys.Battle.BattleCameraBoundFixDecorate = class("BattleCameraBoundFixDecorate") ys.Battle.BattleCameraBoundFixDecorate.__name = "BattleCameraBoundFixDecorate" ys.Battle.BattleCameraBoundFixDecorate.Ctor = function (slot0) return end ys.Batt...
Loader = Class {} function Loader:init() self.piecesTexture = love.graphics.newImage("pieces.png") self.pieceSize = 120 self.pieces = { {bit.bor(Piece().Black, Piece().King),love.graphics.newQuad(self.pieceSize * 0, self.pieceSize * 1, self.pieceSize, self.pieceSize, self.piecesTexture)}, {...
local TXT = Localize{ [0] = " ", [1] = "Door", [2] = "Leave the Hall of the Pit", [3] = "Chest", [4] = "Button", [5] = "Lever", [6] = "Vault", [7] = "Cabinet", [8] = "Switch", [9] = "Altar", [10] = "Bookcase", [11] = "", [12] = "", [13] = "", [14] = "You Successfully disarm the trap", [15] = "", [16] =...
-- Paper Mario (NTSC-U VC) local core = require("games.core") return core.newGame(0x80A9BCE0)
CEPGP = { ["Standby"] = { ["ByRank"] = false, ["AcceptWhispers"] = false, ["Keyword"] = "standby", ["Ranks"] = { { "Guild Master", -- [1] false, -- [2] }, -- [1] { "Officer", -- [1] false, -- [2] }, -- [2] { "Class Leader", -- [1] false, -- [2] }, -- [3] { ".",...
local mt = { __index = table } function Table(t) return setmetatable(t or {}, mt) end table.keys = function(self) local keys,i = {},0 for k,_ in pairs(self) do i = i + 1 keys[i] = k end return keys end table.values = function(self) local values,i = {},0 for _,v in pairs(self) do i = i + 1 ...
--[==[ webb | single-page apps Written by Cosmin Apreutesei. Public Domain. API client_config(name, [default]) make config value available on client-side cssfile(file) add one or more css files to all.css jsfile(file) add one or more js files to all.js ...
-- ======================== -- BUBBLY.NVIM PASTE BUBBLE -- ======================== -- Created by: datwaft [github.com/datwaft] local bubble_factory = require'bubbly.factories.bubble' return function(inactive) if inactive then return '' end return bubble_factory{{ data = vim.o.paste and vim.g.bubbly_tags....
---------------------------------------------------------------------------- --- Manage a notification action list. -- -- A notification action is a "button" that will trigger an action on the sender -- process. `notify-send` doesn't support actions, but `libnotify` based -- applications do. -- -- -- --![Usage example]...
Class = require 'hump.class' require 'entities/entity' Label = Class { __include = Entity, init = function(self, label, font, color, align, xsize, ysize, ...) Entity.init(self, ...) self.label = label self.color = color self.font = font self.align = align self.xsize = xsize self.ysize = ysize self...
-- Generated by github.com/davyxu/tabtoy -- Version: 2.8.10 local tab = { TDungeons = { { Id = 1, Rewardid = 1001, Type = 1, Mark = 0, FreeMark = 0, Getnum = 0, Rewardnum = 1, Costid = 6004, Costnum = 3000, Size = 6, Turntableid = 1, Scorenum = { "1-20", "2-15", "3-15", "4-10", "5-10", "6-10", "7-5", "8-5", "9-5", ...
ESX = nil TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end) RegisterServerEvent('esx_blackmoney:washMoney') AddEventHandler('esx_blackmoney:washMoney', function() local _source = source local xPlayer = ESX.GetPlayerFromId(_source) local accountMoney = 0 accountMoney = xPlayer.getAc...
module("luci.controller.aria2",package.seeall) local ucic = luci.model.uci.cursor() local http = require "luci.http" local util = require "luci.util" function index() if not nixio.fs.access("/etc/config/aria2")then return end entry({"admin","nas","aria2"},firstchild(),_("Aria2")).dependent=false entry({"admin","nas...
local image = require 'image' local optim = require 'optim' local M = {} local Trainer = torch.class('sr.Trainer', M) function Trainer:__init(model, criterion, opt) self.model = model self.criterion = criterion self.opt = opt self.scale = opt.scale self.optimState = opt.optimState ...
--- FontInstance is an interface implemented by Font, FontString, and several subclasses of Frame displaying text. ---@class FontInstance FontInstance = {} --- Return the font path, height, and flags that may be used to construct an identical Font object. ---|[Wowpedia](https://wow.gamepedia.com/API_FontInstance_GetFo...
Tuner, auto_exotics, paleto_mech, auto_bodies = false, false, false, false Citizen.CreateThread(function() exports["npc-polyzone"]:AddBoxZone("tuner", vector3(933.31, -971.0, 39.54), 30, 15, { name="tuner", heading=275, -- debugPoly=true, minZ=36.59, maxZ=40.39 }) expor...
local template = require("resty.template") template.render("t1.html")
local pretty = require"pl.pretty" local pl_path = require"pl.path" local pl_tmpname = pl_path.tmpname local pl_file = require"pl.file" local JSON = require"JSON" local _M = {} _M.sh = function(...) local command = table.concat({...}) print(command) local ret = os.execute(command) assert(ret == 0, "sh ...
local BalancedCommander = class(Commander) function BalancedCommander:new(...) Commander.new(self, ...) -- Custom constructor here end function BalancedCommander:getName() -- Change this to return the commander name return "BalancedCommander" end function BalancedCommander:initialize() -- Do stuff in ...
---@meta ---@class cc.ParticleSmoke :cc.ParticleSystemQuad local ParticleSmoke={ } cc.ParticleSmoke=ParticleSmoke ---* ---@return boolean function ParticleSmoke:init () end ---* ---@param numberOfParticles int ---@return boolean function ParticleSmoke:initWithTotalParticles (numberOfParticles) end ---* Create a...
users= { user1="password1", user2="password2", } realms= { { name="RDKC Media Server", method="Digest", users={ "user1", "user2", }, }, }
-- private variables local background local infoWindow local clientVersionLabel local accesAccountLink = "http://delvine.net/?subtopic=createaccount" local websiteLink = "http://delvine.net" local infoTexts = { [1] = "Delvine Client", [2] = "Version 0.8.4", [3] = "Copyright (C) 2021", [4] = "", [5] = "All rights...
--ZFUNC-asindex-v1 local function asindex( i, length, fit ) --> idx --ZFUNC-clamp-v1 local function clamp( num, min, max ) if num < min then return min elseif num > max then return max else return num end end if i < 0 then i = length + i + 1 end if fit then return clamp( i...
--This was programmed by vissequ#1301 (Discord). You may use this any way you wish, but please do not remove this credit. local msgs = { "Assurez-vous de garder le blaster laser en sécurité jusqu'à ce qu'il se trouve dans la zone d'entraînement.", "The Company is proud to support charity by throwing 10% of every ret...
local Aliases = {} local dmp = require "dump" local aliasNode = require "AliasNode" local tree local containerButtons local client local name function Aliases:set(aname) client = self; name = aname end local function offOnAlias(charge) local selectedName = tree:getSelectedName() client.offOnAlias(selectedName...
local IComponentData = ECS.BaseClass() ECS.IComponentData = IComponentData local ISharedComponentData = ECS.BaseClass() ECS.ISharedComponentData = ISharedComponentData
local Directions = assert(foundation.com.Directions) local cluster_devices = assert(yatm.cluster.devices) local cluster_energy = assert(yatm.cluster.energy) local fluid_registry = assert(yatm.fluids.fluid_registry) local FluidStack = assert(yatm.fluids.FluidStack) local FluidInterface = assert(yatm.fluids.FluidInterfac...
require 'Graph' require 'graph2D' require 'terrains' fringes = {} local styles = {} function styles.empty( params, graph, sources, mask ) return {} end -- params = { -- depth = <number>, -- terrain = <terrain>, -- } function styles.solid( params, graph, sources, mask ) local depth = params.depth local te...
local SLDataText = LibStub("AceAddon-3.0"):GetAddon("SLDataText") local L = LibStub("AceLocale-3.0"):GetLocale("SLDataText") local media = LibStub("LibSharedMedia-3.0") local justTable, strataTable, pointTable = SLDataText.just, SLDataText.strata, SLDataText.point local db local MODNAME = "Bag" local Bag = SLDataText:...
X = {} local IBUtil = require(GetScriptDirectory() .. "/ItemBuildlogic"); local npcBot = GetBot(); local talents = IBUtil.FillTalenTable(npcBot); local skills = IBUtil.FillSkillTable(npcBot, IBUtil.GetSlotPattern(3)); X["items"] = { "item_soul_ring", "item_arcane_boots", "item_force_staff", "item_cyclone", "it...
return { name = "james2doyle/scmp", version = "0.0.1", description = "Safe, constant-time comparison of strings.", tags = { "scmp", "string", "compare" }, license = "MIT", author = { name = "james2doyle", email = "james2doyle@gmail.com" }, homepage = "https://github.com/james2doyle/lit-scmp", dependenci...
-- temp widget (only monitors cpu since that's where my cooling is usually weakest) local wibox = require("wibox") local vicious = require("vicious") local temp_widget_info = wibox.widget.textbox() -- rename to temp_container or some shit idk local temp_widget = wibox.widget { { { { ...
AddCSLuaFile() local Round = {} Round.type = "Ammo" --Tells the spawn menu what entity to spawn Round.name = "Refill" --Human readable name Round.model = "models/munitions/round_100mm_shot.mdl" --Shell flight model Round.desc = "Ammo Refill" -- Function to convert the player's slider data into the complet...
debuginventory = { ITEM_SPACE_JUMP = {Default = 0}, ITEM_DOUBLE_JUMP = {Default = 0}, ITEM_MORPH_BALL = {Default = 0}, ITEM_SPRING_BALL = {Default = 0}, ITEM_MAX_LIFE = { Default = 399, Increment = 10, IncrementFast = 100, IncrementSlow = 1 }, ITEM_CURRENT_LIFE = { Default = 399, I...
local mysql_config = { host = '127.0.0.1', port = 3306, database = 'game', user = 'root', password = '123456', max_packet_size = 1024 * 1024 } return mysql_config
-------------------------------------- -- Player Vehicle For Spawners -- -------------------------------------- local playerVehicles = { } function createPlayerVehicle ( p, id, marker, warp ) if ( isElement ( playerVehicles[p] ) ) then destroyElement ( playerVehicles[p] ) end local x, y, z, rz = unpack ( getEle...
return function(state, action) state = state or nil if action.type == "SetHoveredIcon" then return action.icon end return state end
require "lang.Signal" require "specs.Cocos2d-x" require "Logger" local AdRequestCallback = require("royal.AdRequestCallback") describe("AdRequestCallback", function() local subject local callback local file local request local wasCalled -- callback vars local f local r before_each(f...
----------------------------------- -- Area: Beaucedine Glacier [S] -- Mob: Gargouille -- Note: PH for Grand'Goule ----------------------------------- local ID = require("scripts/zones/Beaucedine_Glacier_[S]/IDs") require("scripts/globals/mobs") ----------------------------------- function onMobDeath(mob, player, isK...
--[[ /////// ////////////////// /////// PROJECT: MTA iLife - German Fun Reallife Gamemode /////// VERSION: 1.7.2 /////// DEVELOPERS: See DEVELOPERS.md in the top folder /////// LICENSE: See LICENSE.md in the top folder /////// ///////////////// ]] CMinerJob = {} function CMinerJob:constructor() self.Marker =...
return {'vel','velaar','veld','veldarbeid','veldarbeider','veldartillerie','veldbatterij','veldbed','veldbezetting','veldbloem','veldboeket','veldboon','veldcompetitie','velddienst','velddoelpunt','veldfles','veldfluit','veldgeschut','veldgewas','veldhaas','veldheer','veldheersstaf','veldheerstalent','veldhockey','veld...
--[[ Copyright (c) 2016 Alex Shaw aka aldroid of slipstream. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify...
----------------------------------------------------------------- -- LuaDoc debugging facilities. -- @release $Id: debug.lua,v 1.3 2007/04/18 14:28:39 tomas Exp $ ----------------------------------------------------------------- module "luadocer.doclet.debug" function printline() print(string.rep('-', 79)) end ----...
function awards.init() bSnd = load_particle("berserkerSound.obj") pSnd = load_particle("porSound.obj") function bindings.playerInit(p) p:data().berInit = false p:data().berFrags = 0 p:data().berTimer = 0 p:data().porCounter = 0 p:data().porCount = 0 p:data().berCount = 0 end function awards.por...
------------------------------------------------------------------- --// PROJECT: Union of Clarity and Diversity --// RESOURCE: UCDvehicles --// DEVELOPER(S): Lewis Watson (Noki) --// DATE: 04/01/2016 --// PURPOSE: Handling client-sided vehicle damage. --// FILE: \vehicleDamage.lua [client] ----------------------------...
local SERVER = IsDuplicityVersion() local CLIENT = not SERVER -- doorHash { isOpen | doorPair | doorMinGroup } local doorStates = { -- MANSÃO -- [1595076728] = {isOpen = false, pair =1439227364}, -- [1439227364] = {isOpen = false, pair =1595076728}, -- [530930529] = {isOpen = false, pair =1299101427}, ...