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-- The MIT License (MIT) -- -- Copyright (c) 2015 Stefano Trettel -- -- Software repository: LuaJack, https://github.com/stetre/luajack -- -- Permission is hereby granted, free of charge, to any person obtaining a copy -- of this software and associated documentation files (the "Software"), to deal -- in the Software w...
local gmod = gmod local Msg = Msg local hook = hook local table = table local baseclass = baseclass --[[--------------------------------------------------------- Name: gamemode Desc: A module to manage gamemodes -----------------------------------------------------------]] module( "gamemode" ) local GameL...
#!/usr/bin/env qlua -------------------------------------------------------------------------------- -- View demos based on the trained network output -- -- e-Lab -- Written by: Abhishek Chaurasia -- Dated: 24th March, 2016 -------------------------------------------------------------------------------- -- Torch packa...
--[[ Luci statistics - diagram color helper class (c) 2008 Freifunk Leipzig / Jo-Philipp Wich <xm@leipzig.freifunk.net> Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.or...
object_tangible_loot_creature_loot_collections_imp_t3_darth_tyranus = object_tangible_loot_creature_loot_collections_shared_imp_t3_darth_tyranus:new { } ObjectTemplates:addTemplate(object_tangible_loot_creature_loot_collections_imp_t3_darth_tyranus, "object/tangible/loot/creature/loot/collections/imp_t3_darth_tyranus...
-- Raid Debuffs module, implements raid-debuffs statuses local L = LibStub("AceLocale-3.0"):GetLocale("Grid2") local GSRD = Grid2:NewModule("Grid2RaidDebuffs") local frame = CreateFrame("Frame") local Grid2 = Grid2 local isClassic = Grid2.isClassic local next = next local ipairs = ipairs local strfind = strfind local...
local helpers = require('test.functional.helpers')(after_each) local clear = helpers.clear local command = helpers.command local eq = helpers.eq local eval = helpers.eval describe('autocmd TabNew', function() before_each(clear) it('matches when opening any new tab', function() command('autocmd! TabNew * let ...
--- 玩家加入 -- @script Auto assign -- @copyright Lilith Games, Avatar Team --- 编辑器默认方法, 删了报错 -- run once when script init autoAssign = function() end
function verse(num) if num ==0 then return 'No more bottles of beer on the wall, no more bottles of beer.\nGo to the store and buy some more, 99 bottles of beer on the wall.\n' elseif num ==1 then return '1 bottle of beer on the wall, 1 bottle of beer.\nTake it down and pass it around, no more bottles of beer ...
--- Module which contains the core of the quickcheck engine. -- @module lqc.quickcheck -- @alias lib local report = require 'lqc.report' local map = require 'lqc.helpers.map' local shuffle = pairs local lib = { properties = {}, -- list of all properties numtests = nil, -- Default amount of times a property s...
if CONFIG["ChatCommands"]["Enable"] and not CONFIG["ChatCommands"]["UseDefaultNames"] then TriggerEvent("chat:addSuggestion", "/setname", _U("setnameCommandSug")) TriggerEvent("chat:addSuggestion", "/name", _U("nameCommandSug")) TriggerEvent("chat:addSuggestion", "/whoami", _U("nameCommandSug")) Regis...
-- luacheck: globals TEAM_RED TEAM_BLUE TEAM_RED = 1 TEAM_BLUE = 2 team.SetUp(TEAM_RED, "Team Red", Color(255, 126, 112, 255), true) team.SetUp(TEAM_BLUE, "Team Blue", Color(109, 145, 255, 255), true)
local Class = require("lib.Class") local Vector2 = require("lib.Vector2") local Anim = require("lib.Animation") local Rect = require("lib.Rect") local U = require("lib.Utils") --local cron = require() local Sprite = Class:derive("Sprite") --where x,y is the center of the sprite -- --Note: This component assumes the pr...
-- a basic garage implementation -- vehicle db MySQL.createCommand("vRP/vehicles_table", [[ CREATE TABLE IF NOT EXISTS vrp_user_vehicles( user_id INTEGER, vehicle VARCHAR(255), CONSTRAINT pk_user_vehicles PRIMARY KEY(user_id,vehicle), CONSTRAINT fk_user_vehicles_users FOREIGN KEY(user_id) REFERENCES vrp_users(...
local Textr = {} Textr.__index = Textr local function new() text = "" duration = 1 previsible_timer = 0 visibility_timer = 0 visible = false queue = {} return setmetatable( { text=text, duration=duration, previsible_timer=previsible_timer, visibility_timer=visibility_timer, visibl...
local mod = DBM:NewMod(1693, "DBM-Party-Legion", 9, 777) local L = mod:GetLocalizedStrings() mod:SetRevision(("$Revision: 15008 $"):sub(12, -3)) mod:SetCreatureID(101995) mod:SetEncounterID(1848) mod:SetZone() mod.imaspecialsnowflake = true mod:RegisterCombat("combat") mod:RegisterEventsInCombat( "SP...
TatooineMosEspaScreenPlay = CityScreenPlay:new { numberOfActs = 1, screenplayName = "TatooineMosEspaScreenPlay", planet = "tatooine", gcwMobs = { {"comm_operator", "rebel_resistance_dissident", -2960.4,5,1973.9,74,0, "npc_imperial", "angry"}, {"dark_trooper", "rebel_commando", -3028.58,5.11515,2618.21,39.623...
-- @file godot_transform.lua Wrapper for GDNative's Transform -- This file is part of Godot Lua PluginScript: https://github.com/gilzoide/godot-lua-pluginscript -- -- Copyright (C) 2021 Gil Barbosa Reis. -- -- Permission is hereby granted, free of charge, to any person obtaining a copy -- of this software and associa...
--[[ [] Author: Martynas Petuska [] E-mail: martynas.petuska@outlook.com [] Date: January 2018 --]] ---Splits the string by the given separator and returns them as vararg. ---@param str string ---@param sep string ---@return ... function split(str, sep) local fields = {} local sep = sep or " " local patte...
modifier_omniknight_repel_lua = class({}) -------------------------------------------------------------------------------- -- Classifications function modifier_omniknight_repel_lua:IsHidden() return false end function modifier_omniknight_repel_lua:IsDebuff() return false end function modifier_omniknight_repel_lua:...
--- This is a basic documented module -- -- @module a_module return { a = 1, --- A basic definition --- A simple function. b = function(a, b) end, }
fx_version 'cerulean' games { 'gta5' } author 'Resesetti | Resesetti#8473' client_scripts { 'client.lua', 'config.lua' }
--[[ ############################################################################## Inked Shadow Vaults By: keivamp ############################################################################## ########################################################## LOCALIZED LUA FUNCTIONS ########################################...
SoundEffects = {} SoundEffects.__index = SoundEffects setmetatable(SoundEffects, { __index = SoundEffects, __call = function (cls, ...) local self = setmetatable({}, cls) self:_init(...) return self end, }) function SoundEffects:_init() self.soundEffects = {} self.soundEffects["menu"] = love.audi...
-- Copyright 2015 Jian Chang <aa65535@live.com> -- Licensed to the public under the Apache License 2.0. local m, s, o, e, a if luci.sys.call("pidof ss-redir >/dev/null") == 0 then m = Map("shadowsocks-libev", translate("ShadowSocks-libev"), translate("ShadowSocks-libev is running")) else m = Map("shadowsocks-libev"...
-- This file supplies the majority of homedecor's lighting local S = minetest.get_translator("homedecor_lighting") homedecor_lighting = {} local function is_protected(pos, clicker) if minetest.is_protected(pos, clicker:get_player_name()) then minetest.record_protection_violation(pos, clicker:get_player_name()) ...
NPCStandState = { mName = "npc_stand"} NPCStandState.__index = NPCStandState function NPCStandState:Create(character, map) local this = { mCharacter = character, mMap = map, mEntity = character.mEntity, mController = character.mController, } setmetatable(thi...
--[[ Name: "sv_auto.lua". Product: "nexus". --]] local MOUNT = MOUNT; NEXUS:IncludePrefixed("sh_auto.lua"); -- Whether or not to only display typing notices when visible. nexus.config.Add("typing_visible_only", true, true); -- Called when a player starts typing. concommand.Add("nx_typing_start", function(player, co...
local kernel = {} kernel.language = "glsl" kernel.category = "filter" kernel.name = "posterize" kernel.vertexData = { { name = "colorsPerChannel", default = 4, min = 2, max = 99999, index = 0, -- v_UserData.x }, } kernel.fragment = [[ P_COLOR vec4 FragmentKernel( P_UV vec2 texCoord ) { mediump float c...
local Util = {} function Util:TableCopy(table, depth, curDepth) if (not depth) then depth = 1 end local curDepth = curDepth or 1 if (curDepth > depth) then return table end local newTable = {} for key, value in pairs(table) do if (type(value) == "table") then value ...
describe("When testing the 1000 numbers series module", function() it("Should return { 9, 9, 8, 9 } as the four adjacent digits that have the greatest product", function() local a_1000_numbers_series = require("a_1000_numbers_series") local result = a_1000_numbers_series.adjacents_that_have_greatest...
local class = require 'stuart.class' local Context = class.new() function Context:_init(arg1, arg2, arg3, arg4) local SparkConf = require 'stuart.SparkConf' if arg1 == nil and arg2 == nil then self.conf = SparkConf.new() elseif class.istype(arg1, SparkConf) then self.conf = arg1 else self.conf = C...
--------------------------------- --! @file InPortDirectConsumer.lua --! @brief ダイレクト接続InPortConsumerの定義 --------------------------------- --[[ Copyright (c) 2017 Nobuhiko Miyamoto ]] local InPortDirectConsumer = {} --_G["openrtm.InPortDirectConsumer"] = InPortDirectConsumer return InPortDirectConsumer
if not _G.buffer then _G.buffer = require("doubleBuffering") end local doubleHeight = {} ------------------------------------------------------------------------------------------------------------------------------------------ function doubleHeight.line(x0, y0, x1, y1, color) local steep = false; if math.abs(x0...
object_mobile_som_ruins_human = object_mobile_som_shared_ruins_human:new { } ObjectTemplates:addTemplate(object_mobile_som_ruins_human, "object/mobile/som/ruins_human.iff")
if not bit then require "bit" end local net = {} net.Receivers = {} local buf function net.SetData( data ) assert( buf == nil, "net: attempted to set data with an existing buffer" ) buf = Buffer( data ) end function net.ClearData() buf = nil end -- -- Set up a function to receive network messages -- function ne...
-- gui.lua -- created on 2021/4/30 -- author @zoloypzuo local vertex_shader = [[ #version 330 uniform mat4 ProjMtx; in vec2 Position; in vec2 UV; in vec4 Color; out vec2 Frag_UV; out vec4 Frag_Color; void main() { Frag_UV = UV; Frag_Color = Color; gl_Position = ProjMtx * vec4(Position.xy,0,1); } ]] local fragment_s...
local widgetType, widgetVersion = 'CheckButton', 1 local Wasabi = LibStub and LibStub('Wasabi', true) if(not Wasabi or (Wasabi:GetWidgetVersion(widgetType) or 0) >= widgetVersion) then return end local methods = {} function methods:Update(value) self:SetChecked(value) self:Fire('Update', value) end local function ...
local vmf = get_mod("VMF") -- ##################################################################################################################### -- ##### VMF internal functions and variables ########################################################################## -- ###############################################...
-- Set the statusline vim.o.statusline = '%<%f %h%m%r%=[%l/%L,%c%V - %n%Y] - %P'
local base={ {100,99,98,97,96,95,94,93,92,91,90,89,88,87,86,85,84,83,82,81,80,79,78,77,76,75,74,73,72,71,70,69,68,67,66,65,64,63,62,61,60,59,58,57,56,55,54,53,52,51,50,49,48,47,46,45,44,43,42,41,40,39,38,37,36,35,34,33,32,31,30,29,28,27,26,25,24,23,22,21,20,19,18,17,16,15,14,13,12,11,10,9,8,7,6}, {75,74,73,72,71,70,6...
include "./vendor/premake/premake_customization/solution_items.lua" workspace "FarLight" architecture "x64" startproject "FarLight" configurations { "Debug", "Release", "Dist" } solution_items { ".editorconfig" } flags { "MultiProcessorCompile" } outputOb...
data:extend( { { type = "recipe", name = "hypernuclear-fuel", energy_required = 60, enabled = false, category = "centrifuging", ingredients = { {type="item", name="strontium-90", amount=1}, {type="item", name="nuclear-fuel", amount=1} }, icon_size = 32, crafting_machine_tint = { primary ...
----------------------------------- -- Area: Nashmau -- NPC: Leleroon -- Corsair AF2 and AF3 quests -- !pos -14.687 0.000 25.114 53 ----------------------------------- local ID = require("scripts/zones/Nashmau/IDs") require("scripts/globals/settings") require("scripts/globals/status") require("scripts/globals/quests")...
go.property("prop1", msg.url("url")) go.property("prop2", msg.url("")) go.property("prop3", msg.url()) go.property("prop4", msg.url('url'))
-- This module is to improve keyboard oriented workflow in Slack local windows = require "windows" local keybindings = require "keybindings" local module = {} local function setMouseCursorOnSlack() windows.setMouseCursorAtApp("Slack") end local slackLocalHotkeys = { -- jump to end of thread on C-g hs.hotkey.bin...
HomeLayer = class("HomeLayer", function(...) return cc.Layer:create(...) end) function HomeLayer:onEnter() local mapLayer = HomeMapLayer:create() self:addChild(mapLayer, 0, TAG_LAYER_HOME_MAP) end function HomeLayer:create() local homeLayer = HomeLayer.new() homeLayer:onEnter() return homeLayer end
local BaseGM = reload("gamemodes.basegm") local GameMode = class("ArcadeMode", BaseGM) function GameMode:initialize() self.super:initialize() local player = entityfactory:create("player") player:setPos(50, 50) player:spawn() local player2 = entityfactory:create("player") player2:setPos(50, 5...
-- -- created with TexturePacker (http://www.codeandweb.com/texturepacker) -- -- $TexturePacker:SmartUpdate:71ec38e7aa37e9a6c15d5a39d9da801d:5353b4cb97d5879e0d8b427285df1d13:7c7b926951ecd55be01c75913320eada$ -- -- local sheetInfo = require("mysheet") -- local myImageSheet = graphics.newImageSheet( "mysheet.png", sheetI...
local tonumber = tonumber local MB = 2^20 local responsestr = "{\"message\": \"Response size limit exceeded\"}" local KongResponseSizeLimitingHandler = {} KongResponseSizeLimitingHandler.PRIORITY = 802 KongResponseSizeLimitingHandler.VERSION = "2.0.0" local function check_size(length, allowed_size) local allowed_by...
local wk = require('which-key') wk.register( { H = { '<Cmd>SidewaysLeft<Cr>', 'Move Item Left' }, L = { '<Cmd>SidewaysRight<Cr>', 'Move Item Right' }, }, { prefix = '<Leader>' } )
local AceGUI = LibStub("AceGUI-3.0") ------------- -- Widgets -- ------------- --[[ Widgets must provide the following functions Acquire() - Called when the object is aquired, should set everything to a default hidden state Release() - Called when the object is Released, should remove any anchors and hide the Wid...
--- --- Generated by MLN Team (https://www.immomo.com) --- Created by MLN Team. --- DateTime: 15-01-2020 17:35 --- --- --- 代表圆角位置的枚举 --- ---@link https://www.immomo.comRectCorner.html ---@class RectCorner @parent class ---@public field name string ---@type RectCorner RectCorner = { --- --- 代表圆角位置的枚举 --- BOTTOM...
local Deque = {} Deque.__index = Deque local function copy(container) local copied = {} for _, value in ipairs(container) do table.insert(copied, value) end return copied end -- FILO by default function Deque.new(elements, limit, lifo) lifo = if lifo then lifo else false loc...
local loaded = false local bustedRunner = require "busted.runner" return function(options) if loaded then return function() end else loaded = true end _G.DDT_GLOBAL_ARGS = { r = options["recursive"], p = options["pattern"], d = options["directory"], ep = options["exclude-pattern"], root = optio...
houses = {"Gryffindor", "Ravenclaw", "Hupplepuff", "Slytherin"} quidditchFixtures = {} for i,v in ipairs(houses) do quidditchFixtures[v] = i end
local F = lt.F local json_logger, parent = torch.class('lt.json_logger', 'lt.serializable') function json_logger:__init(args) assert(type(args.fields) == 'table') assert(type(args.output_dir) == 'string') assert(paths.dirp(args.output_dir)) parent.__init(self) self.state.fields = {} for _, f in pairs(args.fiel...
--[[ © CloudSixteen.com do not share, re-distribute or modify without permission of its author (kurozael@gmail.com). --]] local ITEM = Clockwork.item:New("ammo_base"); ITEM.name = "ItemShotgunShells"; ITEM.cost = 30; ITEM.classes = {CLASS_EOW}; ITEM.model = "models/items/boxbuckshot.mdl"; ITEM.weight = 1; ITEM.uniq...
target("base") set_kind("static") add_cxxflags("-std=c++11") set_warnings("all") set_targetdir("../lib") add_files("**.cc") after_build(function () os.rm("build") end)
--[[ Sample plugin file for highlight Adds modern monospace fonts ]] Description="Adds modern monospace fonts in HTML output" Categories = {"format", "html", "usability" } -- function to update theme definition -- optional parameter: theme description function themeUpdate() if (HL_OUTPUT == HL_FORMAT_HTML or HL...
object_building_player_generic_medium_window_s01 = object_building_player_shared_generic_medium_window_s01:new { } ObjectTemplates:addTemplate(object_building_player_generic_medium_window_s01, "object/building/player/generic_medium_window_s01.iff")
local commands = { hello = function(params) if #params > 0 then print("Hello, " .. table.concat(params, " ") .. "!") else print("Usage: hello <names ...>") end end, luatime = function(params) print("Lua time: " .. os.time()) end } local function init() print("Loaded!") end local function shutdown() print("Unload...
local testing = require('testing')('sched') local sched = require('sched') local time = require('time') local process = require('process') local signal = require('signal') local assert = require('assert') local inspect = require('inspect') local util = require('util') testing:nosched("scheduler creation and release", ...
---@meta resty_aes={} function resty_aes.cipher() end resty_aes.hash={} resty_aes.hash.sha1={} resty_aes.hash.md5={} resty_aes.hash.sha224={} resty_aes.hash.sha512={} resty_aes.hash.sha256={} resty_aes.hash.sha384={} function resty_aes.new(self, key, salt, _cipher, _hash, hash_rounds) end function resty_aes.decrypt(sel...
-- ========================================================================= -- ========================================================================= -- Licensed to Qualys, Inc. (QUALYS) under one or more -- contributor license agreements. See the NOTICE file distributed with -- this work for additional informatio...
local ODC = LibStub("AceAddon-3.0"):GetAddon("OfflineDataCenter") local ODC_SF = ODC:GetModule("SortFilter") if not ODC_SF then return end local Module = ODC:NewModule("OfflineMail", "AceEvent-3.0", "AceHook-3.0") local L = LibStub("AceLocale-3.0"):GetLocale("OfflineDataCenter") Module.description = L["Offline MailBox"...
------------------------------------------------------------------------ --[[ MaxNorm ]]-- -- Visitor -- Hard constraint on the upper bound of the norm of output and/or input -- neuron weights (in a weight matrix). Has a regularization effect -- analogous to WeightDecay, but with easier to optimize -- hyper-parameter...
import "CoreLibs/graphics" import "CoreLibs/timer" -- Declaring this "gfx" shorthand will make your life easier. Instead of having -- to preface all graphics calls with "playdate.graphics", just use "gfx." -- Performance will be slightly enhanced, too. -- NOTE: Because it's local, you'll have to do it in every .lua ...
local GMModel = BaseClass(EventDispatcher) local GMModel = GMModel local clientGMList = { {gmName="角色id", defaultGMStr="roleID"}, {gmName="场景信息", defaultGMStr="sceneInfo"}, } function GMModel:Constructor() GMModel.Instance = self self:Reset() end function GMModel:Reset() end function GMModel.GetInstance() if G...
GUI_SCREEN_WIDTH, GUI_SCREEN_HEIGHT = guiGetScreenSize() GUI_IMAGES_PATH = "gui/images/" GUI_EMPTY_IMAGE_PATH = GUI_IMAGES_PATH.."util/empty.png" GUI_WHITE_IMAGE_PATH = GUI_IMAGES_PATH.."util/white.png" GUI_FONTS_PATH = "gui/fonts/"
-- This file is subject to copyright - contact swampservers@gmail.com for more information. DEFINE_BASECLASS("gun") SWEP.GunType = "pistol" SWEP.Purpose = "High DPS pistol, but small magazine" SWEP.PrintName = "P228" SWEP.HoldType = "pistol" SWEP.Slot = 0 CSKillIcon(SWEP, "y") -- SWEP.WorldModel = "models/weapons/w_pi...
local odbc = require "odbc.core" luasql = (type(luasql) == 'table') and luasql or { _COPYRIGHT = "Copyright (C) 2006-2012 Kepler Project"; _DESCRIPTION = "LuaSQL is a simple interface from Lua to a DBMS"; _VERSION = "LuaSQL 2.2.1"; } local Environment = {__metatable = "LuaSQL: you're not allowed to get th...
local Block = require("../block") local Platform = require("../platform") local Operator_Block = Block:new_raw() function Operator_Block:new( opname, ...) local result = {} Operator_Block:init(result, 20, 20, ... ) -- call base initializer result = Operator_Block:new_raw(result) -- attach methods...
-- Task 1 function sternBrocot (n) local sbList, pos, c = {1, 1}, 2 repeat c = sbList[pos] table.insert(sbList, c + sbList[pos - 1]) table.insert(sbList, c) pos = pos + 1 until #sbList >= n return sbList end -- Return index in table 't' of first value matching 'v' functi...
local highlights = require('neo-tree.ui.highlights') local buffers = { window = { position = "left", width = 40, -- Mappings for tree window. See https://github.com/nvim-neo-tree/neo-tree.nvim/blob/main/lua/neo-tree/sources/filesystem/commands.lua -- for built-in commands. You can also create your ow...
local pickupContainers = {} -- Local pickups data RegisterNetEvent('ews:createPickups') -- Generates all the pickups RegisterNetEvent('ews:createPickup') -- Generates all the pickups RegisterNetEvent('ews:removePickup') -- Remove a pickup RegisterNetEvent('ews:removeAllPickups') -- Remove a pickup function RemovePick...
require "lualibhelper" hs_init() print(add_in_haskell(1, 2)) print(add_in_haskell(-10, 20)) hs_exit()
local helpers = require "spec.helpers" local cjson = require "cjson" local pairs = pairs local type = type local null = ngx.null local function remove_nulls(tbl) for k,v in pairs(tbl) do if v == null then tbl[k] = nil elseif type(v) == "table" then tbl[k] = remove_nulls(v) end end retu...
----------------------------------- -- Area: Bastok Markets -- NPC: Visala -- Guild Merchant NPC: Goldsmithing Guild -- !pos -202.000 -7.814 -56.823 235 ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/shop"); local ID = require("scripts/zones/Bastok_Markets/IDs"); ---...
-- Auto-generated code below aims at helping you parse -- the standard input according to the problem statement. structCoords = {} numberOfBarracks = 0 numSites = tonumber(io.read()) for i = 0, numSites - 1 do next_token = string.gmatch(io.read(), "[^%s]+") siteId = tonumber(next...
Birdy = {} function Birdy:new(w, h) local rw = w * 0.035 local rh = h * 0.05 obj = { color = {100, 200, 20}, size = {rw, rh}, x = w * .25, y = h * .5 } self.__index = self return setmetatable(obj, self) end function Birdy:getBox() return { x = self.x, y = self.y, w = self.size[1], h = self.si...
days = { "monday", "tuesday", "wednesday", "thursday" } function walk(array) local index = 0 return function() index = index + 1 return array[index] end end for day in walk(days) do --print (type(day)) print (day) end
-- MS_Tooltip -- -- Displays which specs should roll for MS on raid epics. -- MS_Tooltip = {} MS_Tooltip.Name = "MS_Tooltip" MS_Tooltip.Version = "1.5.5" MS_Tooltip.Enabled = 0 MS_Tooltip.Colors = { red = "ffff0000", green = "ff00ff00", yellow = "ffffff00", gray = "ff999999", orange = "ffe66600",...
--- K/V local baseSpeed = 0.9 -- Normal cruise speed, 1 = 160 kph ish local breakingDistance = 120 -- How early should it start breaking? local stationArea = 3 -- Station leeway, since coords are not exact. local vehicleId = 570 -- Brown Streak Carriage local tickSpeed = 250 -- Tick every 250 ms local stationWaiting...
function PIUScoring(pn, param, beat) local judge_table = { ["TapNoteScore_W1"] = { Bonus = true, Value = 1000 }, -- superb ["TapNoteScore_W2"] = { Bonus = true, Value = 1000 }, -- perfect ["TapNoteScore_W3"] = { Bonus = true, Value = ...
-- tinyxml2 with static runtime, as used for launcher return { include = function() if not os.is('windows') then defines { "BOTAN_DLL=" } else defines { "BOTAN_DLL=__declspec(dllimport)" } end includedirs "vendor/botan/include/" end, run = function() language "C++" kind "SharedLib" if os.is('w...
local MAIN_VELOCITY = 40; addEventHandler("onResourceStart", resourceRoot, function() exports.mtatr_civ:construct("Otobüs Şoförü", "", 2258.37, 2055.82, 10.82, 125, 125, 255, {}); local XMLBusLocations = xmlLoadFile ( "bus_routes.xml" ) if ( not XMLBusLocations ) then local XMLBusLocations = xmlCreateF...
ProtocolMgr = { } function ProtocolMgr:init() end create(ProtocolMgr)
-- Copyright 2010 by Renée Ahrens, Olof Frahm, Jens Kluttig, Matthias Schulz, Stephan Schuster -- Copyright 2011 by Jannis Pohlmann -- Copyright 2012 by Till Tantau -- -- This file may be distributed an/or modified -- -- 1. under the LaTeX Project Public License and/or -- 2. under the GNU Public License -- -- See the f...
object_mobile_nexus_travel_02 = object_mobile_shared_nexus_travel_02:new { } ObjectTemplates:addTemplate(object_mobile_nexus_travel_02, "object/mobile/nexus_travel_02.iff")
--[[ ################################################################################ # # Copyright (c) 2014-2020 Ultraschall (http://ultraschall.fm) # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the ...
-- MasterMerchant Utility Functions File -- Last Updated September 15, 2014 -- Written February 2015 by Chris Lasswell (@Philgo68) - Philgo68@gmail.com -- Released under terms in license accompanying this file. -- Distribution without license is prohibited! specialDWCount = 0 local mfloor = math.floor local taxFactor ...
-------------------------------------------------------------------------------- -------------------------------------------------------------------------------- -- F I N A L C U T P R O A P I -- -----------------------------------------------------------------------------...
local info = { version = 1.001, comment = "scintilla lpeg lexer for sql", author = "Hans Hagen, PRAGMA-ADE, Hasselt NL", copyright = "PRAGMA ADE / ConTeXt Development Team", license = "see context related readme files", } local P, R, S = lpeg.P, lpeg.R, lpeg.S local lexer = require(...
TYPE_PROMISE = 'vam_promise' STATE_CREATED = 'vam_created' STATE_RESOLVED = 'vam_resolved' STATE_REJECTED = 'vam_rejected' function promise(callable) return { _type = TYPE_PROMISE, _chain = { callable }, andThen = andThen, done = done, } end function isPromise(candidate) r...
aura_env.watches = setmetatable({}, { __index = function(t, k) t[k] = {} return t[k] end, }) function aura_env.computeSortIndex(type, spellID, member) return ( (("%06d"):format(spellID)).. (("%02d"):format(member.classID)).. (("%-12s"):format(member.name)) ) end aura_env.playerGUID = UnitG...
return function() warnings 'Off' includedirs { 'third_party/glfw-fork/include', } files { 'third_party/glfw-fork/src/egl_*.c', 'third_party/glfw-fork/src/osmesa_*.c', 'third_party/glfw-fork/src/context.c', 'third_party/glfw-fork/src/init.c', 'third_party/glfw-fork/src/input.c', 'third_party/glfw-fork/...
function component(desc) if desc.name == nil then error("A component descriptor must specify a name") end return { getDesc = function() return desc end, events = {}, actions = {} } end
-- completion maps (not cmp) -- -- line completion - use more! -- inoremap <C-l> <C-x><C-l> vim.api.nvim_set_keymap("i", "<c-l>", "<c-x><c-l>", { noremap = true }) -- Vim command-line completion -- inoremap <C-v> <C-x><C-v> vim.api.nvim_set_keymap("i", "<c-v>", "<c-x><c-v>", { noremap = true }) -- end non-cmp completio...
--[[Workspace "Core" configuration "linux*" buildoptions { "-std=c++17" } configuration "linux64" buildoptions {"-m64"} configuration {} startproject "OakVR" ]] dofile("Console/__Console.lua") dofile("CoreExternals/__CoreExternals.lua") dofile("OakVR/__OakVR.lua") dofile("ResourceManager/__ResourceManager...