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local plain = SILE.require("plain", "classes") local docbook = plain { id = "docbook" } SILE.scratch.docbook = { seclevel = 0, seccount = {} } docbook:loadPackage("image") docbook:loadPackage("simpletable", { tableTag = "tgroup", trTag = "row", tdTag = "entry" }) function docbook.push(t, val) if not SILE...
-- Copyright (c) Jérémie N'gadi -- -- All rights reserved. -- -- Even if 'All rights reserved' is very clear : -- -- You shall not use any piece of this software in a commercial product / service -- You shall not resell this software -- You shall not provide any facility to install this particular software in a c...
--[[ Supporting code for the UNIX makefile of the Lua/APR binding. Author: Peter Odding <peter@peterodding.com> Last Change: October 30, 2011 Homepage: http://peterodding.com/code/lua/apr/ License: MIT This Lua script enhances the UNIX makefile of the Lua/APR binding in two ways, both aiming to make the build...
local addFile = resource.AddFile -- Fonts addFile("resource/fonts/whitney-book.ttf") addFile("resource/fonts/no_name_37_light.ttf") addFile("resource/fonts/no_name_37_regular.ttf") -- VMT addFile("materials/models/humans/modern/eyeball/dark_eyeball_l.vmt") addFile("materials/models/humans/modern/eyeball/dark_eyeball_r...
function GM:HUDDrawTargetID() if LocalPlayer():IsZM() then hook.Call("DrawZMTargetID", self) return end local tr = util.GetPlayerTrace(LocalPlayer()) local trace = util.TraceLine(tr) if not trace.Hit or not trace.HitNonWorld then return end local ent = trace.Entity if not IsValid(ent) then return end if no...
require "/lib/stardust/itemutil.lua" require "/lib/stardust/playerext.lua" local tierReqs = { { name = "ironbar", count = 5 }, { name = "tungstenbar", count = 5 }, { name = "titaniumbar", count = 15 }, { name = "durasteelbar", count = 20 }, { name = "refinedviolium", count = 20 }, { name = "solariumstar", ...
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later versio...
--------------------------------------------------------------------------- --- Text clock widget. -- -- The `wibox.widget.textclock` widget is part of the Awesome WM's widget -- system (see @{03-declarative-layout.md}). -- -- This widget displays a text clock formatted by the -- [GLib Date Time format](https://develop...
ESX = nil local amount = 0 local tax = 0 Citizen.CreateThread(function() while ESX == nil do TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end) Citizen.Wait(0) end while ESX.GetPlayerData().job == nil do Citizen.Wait(10) end ESX.PlayerData = ESX.GetPlayerData() end) Citizen.CreateThread(fu...
slot0 = class("CommandRoomMediator", import("..base.ContextMediator")) slot0.ON_GET = "CommandRoomMediator:ON_GET" slot0.ON_BUILD = "CommandRoomMediator:ON_BUILD" slot0.ON_BATCH_BUILD = "CommandRoomMediator:ON_BATCH_BUILD" slot0.ON_BATCH_GET = "CommandRoomMediator:ON_BATCH_GET" slot0.ON_FETCH = "CommandRoomMediator:ON_...
return (function(self) return #u(self).points end)(...)
object_mobile_dressed_rebel_restuss_captain_klork = object_mobile_shared_dressed_rebel_restuss_captain_klork:new { } ObjectTemplates:addTemplate(object_mobile_dressed_rebel_restuss_captain_klork, "object/mobile/dressed_rebel_restuss_captain_klork.iff")
--1. collect data with curl as an example os.execute("curl -o c:\\Temp\\html_text_file.html https://m.focus.de/schlagzeilen/") --2. read html text file inputfile2=io.open("C:\\Temp\\html_text_file.html","r") inputText2=inputfile2:read("*all") inputfile2:close() --3. build tree from html text file outputfile2=io.open(...
local ffi = require 'ffi' ffi.cdef [[ enum { gme_info_only = -1, gme_max_field = 255 }; typedef const char* gme_err_t; typedef struct Music_Emu Music_Emu; typedef struct track_info_t { long track_count; /* times in milliseconds; -1 if unknown */ long length; long intro_length; long loop_lengt...
local CONSTANTS_API = require(script:GetCustomProperty("MetaAbilityProgressionConstants_API")) local UTIL_API = require(script:GetCustomProperty("MetaAbilityProgressionUTIL_API")) local mainGameStateManager = script:GetCustomProperty("GAMESTATE_MainGameStateManagerServer"):WaitForObject() local victoryComponent = scri...
#!/usr/bin/env lua require('os') require('lfs') function lowercase(basename, basedir) if basedir == nil then basedir = '' end local lowercased = string.lower(basename) local path_orig = basedir .. basename local path_new = basedir .. lowercased if path_orig == path_new then print(path_orig .. ' is already lo...
-- automatically generated by the FlatBuffers compiler, do not modify -- namespace: Example local Any = { NONE = 0, Monster = 1, TestSimpleTableWithEnum = 2, MyGame_Example2_Monster = 3, } return Any -- return the module
local CHIP_DATA = require "defs.chip_data_defs" local RANDOMIZED_2_STAR_FOLDER = {} local GENERIC_DEFS = require "defs.generic_defs" local RANDOMIZED_LIBRARY_STARS_FOLDER = require "start_folders.randomized_library_stars_folder" function RANDOMIZED_2_STAR_FOLDER.new(code_list) if code_list == nil then cod...
require 'nn' require 'torch' torch.setdefaulttensortype('torch.FloatTensor') require 'nngraph' local model_utils=require 'model_utils' local matio = require 'matio' require 'cunn' require 'image' require 'cudnn' require 'sys' -- make model model = {} model.criterion = nn.BCECriterion():cuda() model.criterion_2 = nn.B...
--[[ SceneManager v1.0.1 changelog: ---------- v1.0.3 - 19.11.2011 Fixed incorrect calculation of width/height in landscape modes v1.0.2 - 17.11.2011 Change event names v1.0.1 - 06.11.2011 Add collectgarbage() to the end of transition v1.0 - 06.11.2011 Initial release This code is MIT licensed, see http://www.op...
-- Copyright (c) 2021 Trevor Redfern -- -- This software is released under the MIT License. -- https://opensource.org/licenses/MIT describe("game.rules.inventory.equip_slots", function() local equipSlots = require "game.rules.inventory.equip_slots" it("defines slots for equipping items", function() a...
local queries = require "nvim-treesitter.query" local M = {} function M.init() require "nvim-treesitter".define_modules { proofreader = { module_path = "proofreader.internal", is_supported = function(lang) return queries.get_query(lang, 'proofreader') ~= nil end } } end return M...
-- This weapon base provides basic functionality for a weapon that deploys itself immediately after being given -- Upon doing so, it will play the animation specified in SWEP.Animation. Alternatively, you can overwrite SWEP:Deploy to do your own thing -- The weapon is automatically removed upon holstering (i.e. when th...
-- Build SQLite3 -- static or shared library -- Multi cipher encryption support -- Debug or Release -- Win32 or Win64 -- Target directory for the build files generated by premake5 newoption { trigger = "builddir", value = "build", description = "Directory for the generated build files" } BUILD...
-- berthashotslow1 -- berthashot1 return { ["berthashotslow1"] = { usedefaultexplosions = false, g_blast = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, water = false, properties...
sum = 0 for i = 1, 10 do sum = sum + i end print("for roop test.") print("total : "..sum) i = 0 print("repeat test.") repeat i = i + 1 do break end print(i) until i == 5 print("sorted table test.") t = { "Script", "For", "Games" } function f(a, b) return a < b end table....
debug = false screenWidth = love.graphics.getWidth() screenHeight = love.graphics.getHeight() animation = { frameRate = .25, frameDiff = 0, } mousedown = false world = nil objects = {} tractor = { img = nil, touchid = nil, scaleX = 1, scaleY = 1, width = 0, height = 0, fullFram...
local BallSpawner = {} function BallSpawner:Init(position, modelName) self.position = position self.modelName = modelName self.timer = 0 self.activated = false end function BallSpawner:Configure(amountOfBalls, force, coneSpread, timeBetweenSpawn, sizeOfBall) self.amountOfBalls = amountOfBalls ...
if !DOME_ENT then DOME_ENT = {} end DOME_ENT.GUI_manager_shape_editor = {} local ShapeTypes = {Sphere=1,Box=2} local PropTypes = { Sphere = function(panel) panel.props:Clear() local RadiusRow = panel.props:CreateRow( "Sphere Parameters", "Radius" ) RadiusRow:Setup( "Float", {min = 10, max = 2000} ) RadiusRow...
if 1 > 2 then print("大于") print("sddf") elseif (2 > 3) then print("小于") end print(1)
local _sf = string.format local _sub = string.sub local _find = string.find local _insert = table.insert local _toboolean = toboolean or function(s) if s == "false" then return false end if s == "true" then return true end end local _tointeger = tointeger or function(s) s = tonumber(s) if s and math.floor(s) =...
player = {} function player.new (x, y) player.x = x player.y = y player.w = 32 player.h = 32 player.speed = 200 return player end function player.update(dt) local speed = player.speed local dx, dy = 0, 0 if love.keyboard.isDown('d') then dx = speed * dt elseif love.keyboard.isDown('a') then ...
require("__subterra__.scripts.utils") local max_level = settings.startup["subterra-max-depth"].value + 1 -- level is depth + 1 (i.e. nauvis = depth 0 & level 1) local layers = global.layers local radar_proxies = {} local radar_proxy_array = {} local radar_proxy_forces = {} -- get all radars on nauvis -- this could ...
--[[ MIT License Copyright (c) 2022 Michael Wiesendanger Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, mod...
dofilepath("data:leveldata/multiplayer/resdata/CustomCode_Hide.lua") function Create_Tai_ResearchShip(CustomGroup, playerIndex, shipID) SobGroup_CreateIfNotExist("researchship_temp") for i=1,5,1 do SobGroup_CreateIfNotExist("tai_researchship_" .. tostring(i) .. tostring(playerIndex)) end Create_Hide(Cust...
---- -- @file CollisionResponse ---- Brief description. -- <#Description#> -- @return <#return value description#> function CollisionResponse:calculateSerializeBufferSize() end ---- Brief description. -- @author James Folk, 16-02-11 15:02:59 -- <#Description#> -- @param dataBuffer <#dataBuffer description#> -- @par...
require("components/overthrow/items")
--[[ Nagrand - Boulderfist Saboteur.lua This script was written and is protected by the GPL v2. This script was released by Performer/Performa of the Blua Scripting Project. Please give proper accredidations when re-releasing or sharing this script with others in the emulation community. ~~End of License Agreement --...
-- Copyright (C) 2018 Tomoyuki Fujimori <moyu@dromozoa.com> -- -- This file is part of dromozoa-vecmath. -- -- dromozoa-vecmath is free software: you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation, either version 3 of the License...
if GetLocale() ~= "frFR" then return end local L --------------- -- Kargath Bladefist -- --------------- L= DBM:GetModLocalization(1128) --------------------------- -- The Butcher -- --------------------------- L= DBM:GetModLocalization(971) --------------------------- -- Tectus, the Living Mountain --...
function start (song) print("Song: " .. song .. " @ " .. bpm .. " downscroll: " .. downscroll) end local defaultHudX = 0 local defaultHudY = 0 local defaultWindowX = 0 local defaultWindowY = 0 local lastStep = 0 function update (elapsed) local currentBeat = (songPos / 1000)*(bpm/60) end function beatHit (b...
local ReplicatedStorage = game:GetService("ReplicatedStorage") local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer -- scaling constants local TARGET_SCALE = 1/15 local PADDING = 16 local lib = ReplicatedStorage:WaitForChild("lib") local common = ReplicatedStorage:WaitForChild("common") ...
local Class = require "libs.hump.class" local Entity = require 'entities.Entity' local health = Class{ __includes = Entity } function health:init(world,x,y) self.name="vida" self.x,self.y=x,y self.img,self.quad=barravida(nil) self.addstock=stock Entity.init(self,world,x,y,19,26) self.world:add(self,self:getRect...
-- Buildat: geometry2/client_lua/init.lua -- http://www.apache.org/licenses/LICENSE-2.0 -- Copyright 2014 Perttu Ahola <celeron55@gmail.com> -- Copyright 2014 Břetislav Štec <valsiterb@gmail.com> local log = buildat.Logger("geometry2") local dump = buildat.dump local cereal = require("buildat/extension/cereal") local m...
local root_dir = variables.LUA_DIR:sub(1, -8) rocks_subdir = 'rocks-'..lua_version rocks_trees = { { name = [[lib]], root = root_dir..[[\luarocks\usertree]], bin_dir = root_dir..[[\luarocks\usertree\bin]], lib_dir = root_dir..[[\lib]], lua_dir = root_dir..[[\lib]], }, { name = [[libstd]], root = root...
return { Bold = { nil, nil, "bold", nil }, ColorColumn = { nil, colors.base01, "NONE", nil }, Conceal = { colors.base0D, colors.base00, nil, nil }, Cursor = { colors.base00, colors.base05, nil, nil }, CursorColumn = { nil, colors.base01, "NONE", nil }, CursorLine = { nil, colors.base01, "NONE", nil }, CursorLine...
-- Generated by LairTool dathomir_giant_baz_nitch_lair_neutral_medium = Lair:new { mobiles = {{"giant_baz_nitch",1}}, spawnLimit = 15, buildingsVeryEasy = {"object/tangible/lair/base/poi_all_lair_brambles_small_evil_fire_red.iff"}, buildingsEasy = {"object/tangible/lair/base/poi_all_lair_brambles_small_evil_fire_re...
Talk(0, "啊!头好痛呀!是不是最近K书K太凶了,所以有点恍惚了......我记得我正在玩”金庸群侠传”啊!怎么突然就睡着了.管他的,我得赶紧起来玩,这游戏可是等了半年多才玩到的,非第一个破关不可.", "talkname0", 1); PlayAnimation(-1, 6890, 6932); Talk(0, "咦!我的电脑呢?", "talkname0", 1); PlayAnimation(-1, 6934, 6986); Talk(0, "奇怪,我什么时候换了衣服的,我都不知道.哎!还是古装的?", "talkname0", 1); PlayAnimation(-1, 6988, 7000); PlayAnimati...
AddCSLuaFile( "cl_init.lua" ) AddCSLuaFile( "shared.lua" ) include('shared.lua') function ENT:Initialize() self.Entity:SetModel("models/weapons/w_molot0v.mdl") util.PrecacheSound( "mtov_break1" ) util.PrecacheSound( "mtov_break2" ) util.PrecacheSound( "mtov_flame1" ) util.PrecacheSound( "mtov_flame2" ) util.P...
--[[ nothing exciting here, just a bunch of stuff to see if the interpreter chokes on any of the following lines (aka something isn't wrapped correctly, etc) TODO: more comprehensive unit tests? ]] -- test that require is working require "lib/test" local font -------------------------------------------------...
--[[ A "death ray" - given a base position, offset and radius forming a cylinder, any objects or players caught inside the beam will get nuked. Technically what actually happens is that under the covers minetest.get_objects_inside_radius() is used, then is_in_cylinder from vectorextras is used to cut down the set to j...
-- All the net messages defined here util.AddNetworkString("xyz_trucker_menu") util.AddNetworkString("xyz_trucker_request_job") util.AddNetworkString("xyz_trucker_send_active_data") util.AddNetworkString("xyz_trucker_send_end")
-- Addon core. Handles initialization and first-run setup. local _, Addon = ... local L = Addon:GetLocale() -- Strings for the binding XML. This must be loaded after all the locales have been initialized. BINDING_CATEGORY_VENDOR = L["ADDON_NAME"] BINDING_HEADER_VENDORQUICKLIST = L["BINDING_HEADER_VENDORQUICKLIST"] BI...
--[[ This is the FabrikConstraint object which you insert into the table to do the math API: Constructors: HingeConstraint.new(BasePart part, Number angleOfElevation, Number angleOfDepression) > Creates the inverse kinematics constraint based on the parts axis > angleOfElevation is between the parts...
----------------------------------- -- Area: Davoi -- NPC: Screaming Pond -- Used In Quest: Whence Blows the Wind -- !pos -219 0.1 -101 149 ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/keyitems"); local ID = require("scripts/zones/Davoi/IDs"); ----------------------...
-- -- reassembly_handler.lua skeleton -- -- TYPE: FRONTEND SCRIPT -- PURPOSE: Hook into Trisul's TCP reassembly engine -- DESCRIPTION: DNP3 over TCP 20000 -- local SweepBuf=require'sweepbuf' TrisulPlugin = { -- the ID block, you can skip the fields marked 'optional ' -- id = { name = "DNP...
local Prop = {} Prop.Name = "Subs Large 4" Prop.Cat = "House" Prop.Price = 1500 Prop.Doors = { Vector( 7500.2001953125, 7348.1899414063, -1766 ), Vector( 7735.2001953125, 7568.2001953125, -1766 ), Vector( 7668.2001953125, 7455.2001953125, -1766 ), Vector( 8232.2001953125, 7683.6899414063, -1705 ), Vector( 8344.200...
-- @Author:pandayu -- @Version:1.0 -- @DateTime:2018-09-09 -- @Project:pandaCardServer CardGame -- @Contact: QQ:815099602 local config = require "login.server" local cjson = require "include.cjson" local _M = function(args) if not args then return false,"no params1" end local server_list = config:get_serlist() retur...
-- Scripts à charger après le boot pour démarrer le core system print("\n boot.lua zf191029.2257 \n") --f= "led_rgb.lua" if file.exists(f) then dofile(f) end f= "telnet_srv2.lua" if file.exists(f) then dofile(f) end --f= "web_ide2.lua" if file.exists(f) then dofile(f) end --ff= "web_srv2.lua" if file.exists(...
local MOD_PATH = "__base__/mods/hd-textures" local ENTITY_PATH = "__base__/graphics/entity" local BANNED_TYPES = { ["technology"] = true, ["item"] = true, ["recipe"] = true, ["item-subgroup"] = true, ["tree"] = true, ["ammo"] = true, ["armor"] ...
require("iuplua") function btn_exit_cb(self) iup.Message("Hello World Message","Hello world from IUP.") -- Exits the main loop return iup.CLOSE end button = iup.button{title = "OK", action = btn_exit_cb} vbox = iup.vbox{button} dlg = iup.dialog{ vbox, title = "Hello World 3" } dlg:showxy(iup.CENTER,iup....
local playerModule = require "module.playerModule"; local heroModule = require "module.HeroModule" local ShopModule = require "module.ShopModule" local ItemModule = require "module.ItemModule" local ActivityModule = require "module.ActivityModule" local NetworkService = require "utils.NetworkService"; local EventManage...
object_building_general_coru_skyscraper_28 = object_building_general_shared_coru_skyscraper_28:new { } ObjectTemplates:addTemplate(object_building_general_coru_skyscraper_28, "object/building/general/coru_skyscraper_28.iff")
local forms, console do local _obj_0 = _G forms, console = _obj_0.forms, _obj_0.console end local unpackArrValues, dumpPrint, trim do local _obj_0 = require("utils") unpackArrValues, dumpPrint, trim = _obj_0.unpackArrValues, _obj_0.dumpPrint, _obj_0.trim end inputTbl = { } timestampTbl = { } clientConnector = n...
dependency 'rage-device' flags { 'NoRuntimeChecks' }
--[[ ]] local debug = print -- local debug = function() end ------------------------ -- Imports and locals -- ------------------------ local EditMacro = EditMacro -------------------- -- Slash Commands -- -------------------- SLASH_ASSIDUITYMACROS1 = "/assiduitymacros" SLASH_ASSIDUITYMACROS2 = "/am" SlashCmdLis...
local spell = Spell{ -- Spell ID (optional, defaults to path) id = "dual_heal", -- Display name name = "Dual Heal", -- Battle description effect = "Heal All\n30 HP", -- Menu description description = "Heavenly light restores a little HP to\nall party members. Depends on Magic.", --...
--[[ © Asterion Project 2021. This script was created from the developers of the AsterionTeam. You can get more information from one of the links below: Site - https://asterionproject.ru Discord - https://discord.gg/Cz3EQJ7WrF developer(s): ...
local M = {} function M.increase_comment_level(line_number_start, line_number_end, _) local config = require('kommentary.config') local kommentary = require('kommentary.kommentary') local modes = config.get_modes() if line_number_start > line_number_end then line_number_start, line_number_end =...
local Class = require("Class") local property = require("property") local thread = require("thread") local oRoutine = require("oRoutine") local Trigger = Class { __init = function(self, name, enable, event, condition, action) self._name = name self._enabled = enable self._event = event self._condition = condi...
require('mono.utils.mono-publib') ffi.cdef [[ int32_t mono_environment_exitcode_get (void); void mono_environment_exitcode_set (int32_t value); ]]
---@class CS.FairyGUI.BlendModeUtils.BlendFactor ---@field public srcFactor number ---@field public dstFactor number ---@field public pma boolean ---@type CS.FairyGUI.BlendModeUtils.BlendFactor CS.FairyGUI.BlendModeUtils.BlendFactor = { } ---@return CS.FairyGUI.BlendModeUtils.BlendFactor ---@param srcFactor number ---...
-- From ULX csay. Needed to print a colored message at the center of the screen function util.PrintMessageC(pl, msg, color, duration, fade) if SERVER then net.Start("zm_coloredprintmessage") net.WriteString(msg or "") net.WriteColor(color or color_white) net.WriteUInt(duration or 5, 32) net.WriteFloat(fa...
-- requires speedata Publisher version >= 3.9.4 runtime = require("runtime") ok, msg = runtime.run_saxon({ stylesheet = 'json2xml.xsl', out = 'data.xml', initialtemplate='main', params = 'filename=us-500.json'}) -- stop the publishing run when anything got wrong if not ok then print(msg) os.ex...
AddCSLuaFile( "cl_init.lua" ) AddCSLuaFile( "shared.lua" ) include( "shared.lua" ) DEFINE_BASECLASS( "stick_base" ) util.AddNetworkString( "EPS_OpenArrestGUI" ) local function StopArresting( target ) target.Arrester = nil if not target.frozen and target:IsFrozen( ) then -- Player.frozen is set by ULX when freezin...
local options = { offset = 1.5, cutoff = 0, dscale_nearest = true, dscale_nearest_level = -3, debug_message = false, } (require 'mp.options').read_options(options) local cutoff_check = true local dscale_nearest_check = false local offset_list = { 0, 0.1, 0.25, 0.333, 0.5, 0.75...
local enchantment = { elona = { random_tele = { description = "causes random teleport." }, suck_blood = { description = "sucks blood of the wielder." }, suck_exp = { description = "disturbs your growth." }, summon_monster = { description =...
--- --- Generated by EmmyLua(https://github.com/EmmyLua) --- Created by 干冲. --- DateTime: 2018/4/18 15:13 --- 提示条 local Time = Time TipWindow = class("TipWindow", WindowBase) local this = TipWindow this.activeTime = -1 function this:OnWDAwake(uiObj) self:BindWindow(uiObj) end function this:BindWindow(uiObj) ...
-- Citizen Wait function Wait(args) Citizen.Wait(args) end -- Drop player when uses the F8 key Citizen.CreateThread(function() while true do Wait(0) if IsControlPressed(0,169) then TriggerServerEvent("DevDokus:DisableF8:DropPlayer") end end end)
local riak = require "resty.riak.client" local client = riak.new() local ok, err = client:connect("127.0.0.1", 8087) if not ok then ngx.log(ngx.ERR, "connect failed: " .. err) end local object = { key = "1", content = { value = "test", content_type = "text/plain" } } local rc, err = client:store_object("test", obje...
------------------------------------------------------------------------------ -- transient state data ------------------------------------------------------------------------------ pauseState = {} pauseState.titleText = "Paused" pauseState.titleTextLength = string.len(pauseState.titleText) pauseState.fontSize = 20 pau...
local skynet=require "skynet" skynet.start(function ( ) -- local x = skynet.call("TESTHARBOR","lua","get","hhh") -- print(x,"ssssssssssssssss") skynet.fork(function ( ) for i=1,1 do --skynet.sleep(1) -- local client=skynet.newservice("clientagentnopack") local client=skynet.newservice("clientagent") e...
local path = "games/common/expression/vipFace.png" local vip_faceq_res2_map = { ["f1.png"] = { file=path, x=2,y=2, width=210,height=170, rotated=true }, ["f5.png"] = { file=path, x=214,y=2, width=170,height=168, rotated=true }, ["f15.png"] = { file=path, x=214,y=172, width=170,height=168,...
-- UndoStack.lua -- Implements the cUndoStack class representing a single stack of Undo / Redo operations cUndoStack = {} function cUndoStack:new(a_Obj, a_MaxDepth, a_PlayerState) assert(a_MaxDepth ~= nil) assert(a_PlayerState ~= nil) -- Create the class instance: a_Obj = a_Obj or {} setmetatable(a_Ob...
local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local Promise = require(ReplicatedStorage.Vendor.Promise) local PlayersPromise = {} -- type FriendInfo = { -- Id: number, -- Username: string, -- IsOnline: boolean -- } local function PagesToArray(FriendPages...
-- 实验nginx: openresty http://openresty.org/cn/index.html ---------------------- local redis = require "resty.redis" red, err = redis.new() local ok, err = red:connect("127.0.0.1", 6379) if not ok then ngx.say("failed to connect: ", err) return end local v, err = red:get("a") if v == ngx.null then ngx.say(...
local Keys = { ["ESC"] = 322, ["F1"] = 288, ["F2"] = 289, ["F3"] = 170, ["F5"] = 166, ["F6"] = 167, ["F7"] = 168, ["F8"] = 169, ["F9"] = 56, ["F10"] = 57, ["~"] = 243, ["1"] = 157, ["2"] = 158, ["3"] = 160, ["4"] = 164, ["5"] = 165, ["6"] = 159, ["7"] = 161, ["8"] = 162, ["9"] = 163, ["-"] = 84, ["="] = 83, ["BACKSPA...
-- Copyright 2004-present Facebook. All rights reserved. -- Author: Edouard Grave <egrave@fb.com> local tablex = require 'pl.tablex' local stringx = require 'pl.stringx' local word2vec = {} function word2vec.load(filename) local data = {} local file = assert(io.open(filename), 'Unable to open file '..filename)...
local F = table.remove(RequiredScript:split("/")) local Hooks = Hooks if F == "tweakdata" then TweakDataHelper:Apply() local function icon_and_unit_check(list, folder, friendly_name, uses_texture_val, only_check_units) for id, thing in pairs(list) do if thing.custom and not id:ends("_npc") then if not only_...
-- by Qige <qigezhao@gmail.com> -- 2017.07.06 rfinfo|update|get local ccff = require 'qutil.ccff' local sfmt = string.format local ts = os.time local gws5k = {} gws5k.conf = {} gws5k.conf.rfinfo_cmd = 'rfinfo' gws5k.conf.rfinfo_cache = '/tmp/.gws_rfinfo' gws5k.conf.rfinfo_cache_bar = 15 gws5k.cache ...
include("shared.lua") ENT.RenderGroup = RENDERGROUP_NONE function ENT:Initialize() self:DrawShadow(false) self.AmbientSound = CreateSound(self, "zombiesurvival/tank_theme_loop.ogg") self.AmbientSound:PlayEx(1, 100) end function ENT:OnRemove() self.AmbientSound:Stop() end function ENT:Think() end function EN...
include("shared.lua") include("spawnicon.lua") include("killfeed.lua") include("cl_menu.lua") include("cl_endgame.lua") include( "cl_deathnotice.lua" ) include( "cl_targetid.lua" ) include( "cl_scoreboard.lua" ) surface.CreateFont( "CounterShit", { font = "csd", size = 30, weight = 500, antialias = true } ) DEATHMAT...
script.on_init( -- new saves function() Initialize() end) script.on_configuration_changed( --game version changes, prototypes change, startup mod settings change, and any time mod versions change including adding or removing mods function() Initialize() end) function Initialize() if (global.OrientationUnitCompon...
hooksecurefunc("UnitFramePortrait_Update",function(self) if self.unit == "player" or self.unit == "pet" then return end if self.portrait then if UnitIsPlayer(self.unit) then local t = CLASS_ICON_TCOORDS[select(2,UnitClass(self.unit))] if t then self.portrait:SetTexture("Interface\\TargetingFram...
Raindrop:AddCommand("stealtools",1,function(player) local plr = game:GetService("Players"):FindFirstChild(player) local me = game:GetService("Players").LocalPlayer local backpack = plr.Backpack local mepack = me.Backpack for _,v in pairs(backpack:GetChildren()) do v.Parent = mepack end end)
--- -- The main file. Some GAMEMODE hooks and internal @{function}s local math = math local net = net local player = player local timer = timer local util = util local IsValid = IsValid local surface = surface local CreateConVar = CreateConVar local hook = hook -- Define GM12 fonts for compatibility surface.CreateFon...
-- minimal example application for Moonbridge -- invoke with ./moonbridge helloworld.lua -- -- see example_application.lua for a more elaborated example local http = require "moonbridge_http" listen{ { proto = "tcp", host = "127.0.0.1", port = 8080 }, -- IPv4 { proto = "tcp", host = "::1", port = 8080 }, ...
net.Receive("JobCarDealer:Derma", function() local npc = net.ReadEntity() local frame = XYZUI.Frame(npc.PrintName, Color(40, 40, 40)) frame:SetSize(ScrH()*0.5, ScrH()*0.8) frame:Center() local shell = XYZUI.Container(frame) shell.Paint = function() end local _, contList = XYZUI.Lists(shell, 1) contList:DockP...
local bonfire = {} bonfire.name = "bonfire" bonfire.depth = -5 bonfire.justification = {0.5, 1.0} bonfire.placements = { name = "bonfire" } function bonfire.texture(room, entity) local mode = entity.mode if mode == "lit" then return "objects/campfire/fire08" elseif mode == "smoking" then ...
sbss = {} function sbss:new(fileName) local o = {} setmetatable(o, self) self.__index = self init(self, fileName) return o end function sbss:draw(imageName, x, y) if self.quad[imageName] ~= nil then love.graphics.draw(self.spriteSheet, self.quad[imageName], x, y) else error("Error: " ....