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local ViewBase = require("games/common2/module/viewBase"); require("games/common2/onlooker/data/onlookerRecordData"); local OnlookerMyBarrageView = class(ViewBase,false); OnlookerMyBarrageView.s_controls = { infoView = ToolKit.getIndex(); infoLine1 = ToolKit.getIndex(); infoLine2 = ToolKit.getIndex(); }; ...
local saga = require("lspsaga") saga.init_lsp_saga({})
object_mobile_dressed_meatlump_male_02 = object_mobile_shared_dressed_meatlump_male_02:new { } ObjectTemplates:addTemplate(object_mobile_dressed_meatlump_male_02, "object/mobile/dressed_meatlump_male_02.iff")
-- rfsm fsm json encoding -- -- (C) 2010-2013 Markus Klotzbuecher <markus.klotzbuecher@mech.kuleuven.be> -- (C) 2014-2020 Markus Klotzbuecher <mk@mkio.de> -- -- SPDX-License-Identifier: BSD-3-Clause local rfsm = require "rfsm" local rfsm_marsh = require "rfsm_marsh" local json = require "json" local utils = require "u...
function Diff2Cl(d,A) CD = GameColor.Difficulty[d]; return { CD[1], CD[2], CD[3], CD[4]*A } end; local LP={0,0}; local DP={0,0}; local t = Def.ActorFrame{ OnCommand=cmd(y,-10); }; t[#t+1] = Def.Quad{ InitCommand=cmd(CenterX;y,35.5;zoomx,SCREEN_RIGHT;zoomy,(1/6)*SCREEN_BOTTOM;diffusealpha,0.1); OnCommand=cmd(queuecomma...
function Watchkeeper_Gargolmar_Hamstring(Unit, event, miscunit, misc) print "Watchkeeper Gargolmar Hamstring" Unit:FullCastSpellOnTarget(26141,Unit:GetRandomPlayer()) Unit:SendChatMessage(11, 0, "Hamstring on you...") end function Watchkeeper_Gargolmar_Stun(Unit, event, miscunit, misc) print "Watchkeeper Gargolmar...
-- Global Tables local binaryTree = {} -- BST local battleButtons = {} -- map of creature id -- Global variables that will inherit from init local battleWindow, battleButton, battlePanel, mouseWidget, filterPanel, toggleFilterButton local lastBattleButtonSwitched, lastCreatureSelected -- Hide Buttons ("hidePlayers", ...
function EBF:GetMyMessage(info) return myMessageVar end function EBF:SetMyMessage(info, input) myMessageVar = input EBF:Print("My message is now: " .. myMessageVar) end EBF.defaults = { profile = { addons = { elvui = { enabled = false, name = "ElvUI", loaded = false },...
--Type => SubSystem --ThingToBuild => name of subsystem to build --RequiredResearch => global research dependencies --RequiredShipSubSystems => subsystems dependencies for local to the ship --RequiredFleetSubSystems => Fleet wide subsystem dependencies --DisplayPriority => Order in UI lists --DisplayedName => Localized...
local socket = require( "socket" ) local Time = require( "time" ) -- .getMiliseconds() -- .getMicroSeconds() -- .getTime() -- .getDiff() -- .getSeconds() local EQ = {} ---------------------------------------------- -- EventQueue Module Constants and Globals -- -- Written by Daniel R. Koris(aka Davenge) -- ----------...
me = Game.Players.acb227 char = me.Character f = Instance.new("Model") f.Name = "Justina Beiber" f.Parent = char part = Instance.new("Part") part.Parent = f part.Name = "Base" part.Anchored = true part.Size = Vector3.new(10, 3, 10) part.CFrame = CFrame.new(0, 1.5, 35) part = Instance.new("Part") part.Paren...
local Constants = require(script.Parent.Parent.Core.Constants) local ENTITY_ATTRIBUTE_NAME = Constants.EntityAttributeName local INSTANCE_REF_FOLDER = Constants.InstanceRefFolder local ErrConversionFailed = "%s (%s) cannot be turned into an attribute" local function instanceConversion(attributeMap, attributeName, va...
function widget:GetInfo() return { name = "CrabCoverAI", desc = "attempt to Crab cover upon aproaching bombing. Version 1.1", author = "terve886", date = "2019", license = "PD", -- should be compatible with Spring layer = 10, enabled...
local communicates = { "Welcome to Canary Server! Visit the organization to see all our work: https://github.com/opentibiabr", "Did you like it? Help support what we do here with a donation by visiting the link: https://docs.opentibiabr.org/donate/", "Visit our discord to ask questions or report issues: https://disc...
minetest.register_chatcommand("setskin", { params = "", privs = {startlocation=true}, description = "Set your skin name.", func = function(name, param) local player = minetest.get_player_by_name(name) if not player then return false, "Player not found" end u_skins.u_skins[name] = param u_skins.up...
--[[ s:UI Slash Commands Martin Karer / Sezz, 2014 http://www.sezz.at --]] require "ChatSystemLib"; ----------------------------------------------------------------------------- local S = Apollo.GetPackage("Gemini:Addon-1.1").tPackage:GetAddon("SezzUI"); local M = {}; -------------------------...
#!/usr/bin/env texlua module = "iftex" checkconfigs = {"build","config-plain","config-etex-plain"} checkengines= {"pdftex","luatex","xetex","ptex","uptex"} checkruns = 1 sourcefiles={"*.sty"} typesetfiles={"iftex.tex"} docfiles={"iftex.tex"} tdsroot = "generic" packtdszip = true
local skynet = require "skynet" local errorcode = require("game/sprotocfg/errorcode") local utilsFunc = require("utils/utilsFunc") local lru_list = require("zjutils/lru_list") local udpd local roomMgr local funcT = {} local teamArr = { [errorcode.TEAM_TYPE_WOLF] = {}, --array element = {pid=,score=} [errorcode.TEA...
local Native = require('lib.native.native') ---@class RarityControl local RarityControl = { Frequent = Native.ConvertRarityControl(0), --RARITY_FREQUENT Rare = Native.ConvertRarityControl(1), --RARITY_RARE } return RarityControl
local self = {} self.ProtoInfos={ MESSAGE = { package = "MessageProto.Message" }, LOGINREGIST={ msgtype = "LOGINREGIST", package="MessageProto.LoginRegistMsg", servicename="loginservice", }, HOTFIX={ msgtype = "HOTFIX", package="MessageProto.HotfixMsg...
local po = require "resty.pushover" describe("resty.pushover", function() describe("new()", function() local http_save local http local httpc local opts before_each(function() http = require("spec.mock_http")() http_save = po._set_resty_http(http) httpc = http.get_client() ...
local config = {} config.nvim_lsp = function() require("modules.completion.lsp") end config.cmp = function() vim.cmd([[packadd cmp-under-comparator]]) local t = function(str) return vim.api.nvim_replace_termcodes(str, true, true, true) end local has_words_before = function() local line, col = unpac...
-- Provides info about currently active Modal Lens include( "InstanceManager" ); include( "GameCapabilities" ); include( "CQUICommon.lua" ); -- =========================================================================== -- MODDED LENS -- =========================================================================== g_...
-- Update the environment to always check the "scripts" directory. package.path = package.path .. ";./scripts/?.lua" package.path = package.path .. ";./scripts/common/?.lua" package.path = package.path .. ";./scripts/quests/?.lua" package.path = package.path .. ";./scripts/quests/aeschburh/?.lua" package.path = package...
--HOOKS --- Hook used for determining if an object connects to a specified position -- @param pipeName string - name of the pipe type to push through -- @param position vec2 - world position to compare node positions to -- @param pipeDirection vec2 - direction of the pipe to see if the object connects -- @returns node...
---@diagnostic disable: undefined-global local tag_gen = function(tag, attributes) attributes = attributes or {} local padding = ' ' local _attributes = '' if not vim.tbl_isempty(attributes) then for _, attribute in ipairs(attributes) do _attributes = attribute == '' and _attributes .. padding .. '{}...
local i18n = require("core.i18n") i18n.add { ui = { yes = "Yes", no = "No..", bye = "Bye bye.", more = "(More)", save = "*saving*", playtime = "{$1}:{$2}:{$3} Sec", save_on_suspend = "App focus was lost. Quicksaving game.", date = "{$1} {$2}/{$3}", date_hour =...
object_ship_jedi_starfighter_tier2 = object_ship_shared_jedi_starfighter_tier2:new { } ObjectTemplates:addTemplate(object_ship_jedi_starfighter_tier2, "object/ship/jedi_starfighter_tier2.iff")
---@type Ellyb local Ellyb = Ellyb(...); if Ellyb.EditBoxes then return end -- Lua imports local pairs = pairs; -- WoW imports local IsShiftKeyDown = IsShiftKeyDown; local EditBoxes = {}; local readOnlyEditBoxes = {}; local EditBox = CreateFrame("EditBox"); EditBox:Hide(); ---@param editBox EditBox|ScriptObject...
local L = LibStub("AceLocale-3.0"):NewLocale("BestInSlot", "enUS", true) --Common strings L["Patch %s"] = true L["Raid Tier"] = true L["Difficulty"] = true L["Specialization"] = true L["Raid Instance"] = true L["Selection"] = true L["Overview"] = true L["Shared Boss Loot"] = true L["commands"] = true L["Select all"] =...
local template = require "resty.template" -- 调用模板 local redis = require "resty.redis_iresty" local red = redis:new() local msg = red:get("num") if ngx.null == msg then return ngx.say("获取库存失败"); end local context = { title = "品优购", -- 从redis中获取库存信息,在页面中显示 num = msg } local request_uri = ngx.var.request...
LeftActor = { def = "simple_actor", size = 3, position = {-5, 0}, tag = "spawned, left-tilted", } RightActor = { def = "simple_actor", size = 5, position = {5, 0}, color = {1, 0, 0}, alpha = 0.8, tag = "spawned, right-tilted", }
local File = assert(io.open('output/4_5254.bmp', 'rb')) -- black pixels per row: -- 1 2 3 0 1 2 3 0 1 -- -- size in bytes by width and height in pixels: -- h\w 1 2 3 4 5 6 7 8 9 -- _____________________________________________ --| 1 58 62 66 66 70 74 78 78 --| 2 62 70 78 78 86 94 102 102 --| 3 66 78 90 90 102 114 ...
OpenStorage = function(storageId) local cachedStorage = cachedData["storages"][storageId] if not cachedStorage then cachedData["storages"][storageId] = {} cachedData["storages"][storageId]["items"] = {} end local totalWeight = 0 local menuElements = { { ["label...
local skynet = require "skynet.manager" local usage = [[ Welcome,I'am a robot(version: 0.0.1) usage: telnet 127.0.0.1 %s to control it #从1000001角色ID开始启动100个机器人 start app/service/newrobot 100 1000001 ]] skynet.start(function () local port = skynet.getenv("debug_port") or 6666 usage = string.format(usage,port) ...
-- $Id: CheckBox.lua 53 2016-07-12 21:56:30Z diesal2010 $ local DiesalGUI = LibStub("DiesalGUI-1.0") -- ~~| Libraries |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ local DiesalTools = LibStub("DiesalTools-1.0") local Diesa...
-------------------------------------------------------------------------------- -- player.lua -------------------------------------------------------------------------------- local _PACKAGE = (...):match("^(.+)[%./][^%./]+") or "" local INFO_MSG = tengine.INFO_MSG local DEBUG_MSG = tengine.DEBUG_MSG local ERROR_MSG =...
local current_folder = (...):gsub('%.init$', '') local Observable = require(current_folder .. '.observable') require(current_folder .. '.combinators') return Observable
global = {} jest = {} local mockError = function() mockWarn(true) end function mockWarn(asError) if asError == nil then asError=false end expect:extend({toHaveBeenWarned=function(received) asserted:add(received) local passed = warn.mock.calls:some(function(args) args[0+1]:find(received) > -1...
local utils = require("neo-tree.utils") local log = require("neo-tree.log") local git_utils = require("neo-tree.git.utils") local M = {} local sep = utils.path_separator M.load_ignored_per_directory = function(path) if type(path) ~= "string" then log.error("load_ignored_per_directory: path must be a string") ...
local ClubShared = { Tables = { }, }; APIDocumentation:AddDocumentationTable(ClubShared);
return { hey = function(str) -- Empty string. if not str or #str == 0 then return "Fine, be that way." -- Question mark present. elseif str:find("%?") then return "Sure" -- Two or more repetitions of uppercase. elseif str:find("%u%u") then ...
local M = {} if vim == nil or vim.api == nil or vim.treesitter == nil or vim.treesitter.highlighter == nil then return end --local parsers = {} --local queries = require'nvim-treesitter.query' --local parsers = require'nvim-treesitter.parsers' --local hl_map = vim.treesitter.highlighter.hl_map local lang_map = {} ...
--[[--ldoc desc @Module Clock.lua @Author AeishenLin Date: 2018-10-22 18:43:44 Last Modified by: AeishenLin Last Modified time: 2018-10-22 18:58:30 ]] local mkproprety = function(getFun, setFun) local instance = {proprety = true} instance.get = getFun instance.set = setFun setmetatable(instance, {__n...
--ZFUNC-getin-v1 local function getin( tab, ... ) --> val local path = { ... } local val = tab for i, v in ipairs( path ) do val = val[ v ] if not val then return nil end end return val end return getin
ShyunNpc = { click = async(function(player, npc) local t = { graphic = convertGraphic(npc.look, "monster"), color = npc.lookColor } player.npcGraphic = t.graphic player.npcColor = t.color player.dialogType = 0 player.lastClick = npc.ID if player.baseClass ~= 3 then player:dialogSeq({t, "Sorry I...
local table = require("__flib__.table") local constants = require("prototypes.constants") local module_template = { type = "module", subgroup = "ee-modules", stack_size = 50, art_style = "vanilla", } for _, module_data in pairs(constants.module_data) do local module = table.deep_copy(module_template) mod...
--- Count various statistics about a query. local utils = require('graphql.utils') local error_codes = require('graphql.error_codes') local check = utils.check local e = error_codes local statistics = {} --- Count fetch event. local function objects_fetched(self, info) check(self, 'self', 'table') check(inf...
--************************ --name : SINGLE_AG_CS_02.lua --ver : 0.1 --author : Kintama --date : 2004/09/09 --lang : en --desc : terminal mission --npc : --************************ --changelog: --2004/09/09(0.1): Added description --************************ function DIALOG() NODE(0) G...
local ttstream = require('ttstream') local opcodes = {} local actions = {} function actions.defaultAction(vm, opcode, opentry, ms) print(string.format("0x%02X %8s", opcode, opentry.name)) end function actions.NPUSHB(vm, opcode, opentry, ms) local nbytes = ms:get8(); --print("NPUSHB: ", nbytes) if not ...
local Aye = Aye; Aye.OnEnable = function() -- allow loading modules Aye.load = true; -- load modules for AddOnID =1, GetNumAddOns() do local name, _, _, _, reason = GetAddOnInfo(AddOnID); if reason == "DEMAND_LOADED" then name = name:match("^Aye%.(.*)"); if name then local AddOnDependencies ...
-- tokyonight local M = {} function M.setup() vim.g.tokyonight_style = "storm" vim.cmd "colorscheme tokyonight" end M.colors = { fg = "#c0caf5", bg = "#1a1b26", accent = "#7aa2f7", lightbg = "#24283b", fgfaded = "#565f89", grey = "#4e5172", light_grey = "#686c99", dark_grey = "#222433", bright ...
local operationType = {} operationType.RIGHT_CHI = 0x0001--右吃 operationType.MID_CHI = 0x0002--中吃 operationType.LEFT_CHI = 0x0004--左吃 operationType.PENG = 0x0008--碰 operationType.GANG = 0x0010--碰杠 operationType.AN_GANG = 0x0020--暗杠 operationType.BU_GANG = 0x0040--补杠 operationType.TING = 0x0080--听牌...
local test = require "u-test" test.test_loop_table = function() local sentinel_hps = { {host = "127.0.0.1", port = 26380}, {host = "127.0.0.1", port = 26381}, {host = "127.0.0.1", port = 26382}, other = {} } local i = 1 -- ipairs ignore non array index for k, hp in ipairs(sentinel_hps) do ...
#!/usr/bin/env luajit local env = setmetatable({}, {__index=_G}) require 'ext.env'(env) if setfenv then setfenv(1, env) else _ENV = env end require 'symmath'.setup{env=env} local MathJax = symmath.export.MathJax symmath.tostring = MathJax local printbr = MathJax.print MathJax.header.title = 'sum of two metrics' print(...
--// Package Metadata return { Name = "DefaultCommands"; Version = 1.0; Description = [[ Responsible for the declaration of default commands. ]]; Author = "Sceleratis"; Package = script.Parent; Dependencies = { "System.Core", "System.Utilities", "System.Admin", "System.UI" }; }
require('Utilities'); function HasCommander(territory) return #territory.NumArmies.SpecialUnits ~= 0; end function NumTerritoriesToSwap(terrs) --Return Mod.Settings.NumTerritories, unless at least one player doesn't have that many swappable terrs, in which case return smallest player's number of territories local ...
local logger = require "rspamd_logger" local tcp = require "rspamd_tcp" local N = "razor" local symbol_razor = "RAZOR" local opts = rspamd_config:get_all_opt(N) -- Default settings local cfg_host = "127.0.0.1" local cfg_port = 9192 local function check_razor(task) local function cb(err, data) if err then...
return function(room) local hotspot hotspot = Hotspot.new("new1", 5, "New Hotspot 1", true, Polygon.new({ }) , 0) room:addHotspot(hotspot) hotspot = Hotspot.new("udoor", 8, "Meadow", true, Polygon.new({ 515, 418, 628, 420, 668, 396, ...
require'which-key'.setup{ }
--[[ Functions that facilitate loading, parsing, manipulating and storing of config files. ]] _libs = _libs or {} require('tables') require('sets') require('lists') require('strings') local table, set, list, string = _libs.tables, _libs.sets, _libs.lists, _libs.strings local xml = require('xml') local files = re...
local M = {} local uv = vim.loop local path_sep = uv.os_uname().version:match "Windows" and "\\" or "/" local in_headless = #vim.api.nvim_list_uis() == 0 ---Join path segments that were passed as input ---@return string function _G.join_paths(...) local result = table.concat({ ... }, path_sep) return result end ...
IsDead = false ESX = nil sleep, HasAlreadyEnteredMarker, InsideMarker = true, false, false PlayerData, CurrentActionData = {}, {} Citizen.CreateThread( function() while ESX == nil do TriggerEvent( "esx:getSharedObject", function(obj) ESX = obj...
local status_ok, indent_blankline = pcall(require, "indent_blankline") if not status_ok then vim.notify("indent_blankline not found!") return end indent_blankline.setup({ char = "▏", show_current_context = true, blankline_show_trailing_blankline_indent = false, })
return { log = require("apioak.pdk.log"), ctx = require("apioak.pdk.ctx"), json = require("apioak.pdk.json"), time = require("apioak.pdk.time"), shared = require("apioak.pdk.shared"), table = require("apioak.pdk.table"), string = require("apioak.pdk.string"), req...
local StarterPlayer = game:GetService("StarterPlayer") local DEFAULT_SPEED = StarterPlayer.CharacterWalkSpeed return function(state, action) state = state or DEFAULT_SPEED if action.type == "MOVESPEED_SET" then return action.moveSpeed end return state end
-- AUTHOR: Stephen McGill, 2017 -- Description: Open files using memory mapping local lib = {} ------------------ -- Dependencies local ffi = require'ffi' local bit = require'bit' local C = ffi.C ------------------ local unpack = unpack or require'table'.unpack -- /usr/include/x86_64-linux-gnu/bits/fcntl-linux.h loc...
-- This file is auto-generated by shipwright.nvim local common_fg = "#B1A39C" local inactive_bg = "#2D2927" local inactive_fg = "#CAD0D4" return { normal = { a = { bg = "#5E5652", fg = common_fg, gui = "bold" }, b = { bg = "#47413E", fg = common_fg }, c = { bg = "#342F2D", fg = "#B4BDC3" }, }, insert = { a...
-- Licensed under MIT. -- Enjoy! AddCSLuaFile() Replicate = Replicate or {} Replicate.Funcs = Replicate.Funcs or {} Replicate.Templates = Replicate.Templates or {} function Replicate.SetupMetaTable(tbl, name) if not tbl or not istable(tbl) then error("Cannot setup a nil or invalid table.") end if...
---@class LegendaryCrafting C_LegendaryCrafting = {} function C_LegendaryCrafting.CloseRuneforgeInteraction() end ---@param description RuneforgeLegendaryCraftDescription function C_LegendaryCrafting.CraftRuneforgeLegendary(description) end ---@param baseItem table ---@param runeforgePowerID number @ [OPTIONAL] --...
--- libdas: DENG asset management library --- licence: Apache, see LICENCE file --- file: WavefrontObjCompiler.lua - WavefrontObjCompiler class test build configuration --- author: Karl-Mihkel Ott local WavefrontObjCompiler = {} function WavefrontObjCompiler.build() project "WavefrontObjCompilerTest" kind...
local class = {} class.__index = class function class:new(...) self = setmetatable({}, self) if self.new == class.new then self.new = nil end if self.extend == class.extend then self.extend = nil end self:init(...) return self end function class:extend() self = setmetatable({}, self) self...
imenilac = array_denom[ITEM]; brojilac = array_enum[ITEM]; boja = array_boja[ITEM]; sln = "" for i=0,18 do sln = sln.."solution["..i.."]=" if i < (18*brojilac) / imenilac then sln = sln.."1;" else sln = sln.."0;" end end
local ReLU, parent = torch.class('cudnn.ReLU','cudnn._Pointwise') function ReLU:updateOutput(input) if not self.mode then self.mode = 'CUDNN_ACTIVATION_RELU' end return parent.updateOutput(self, input) end
--[[ Copyright (C) 2021 Zeping Lee --]] local richtext = {} local unicode = require("unicode") local util = require("citeproc.citeproc-util") local RichText = { contents = nil, formats = nil, _tag_formats = { ["i"] = {["font-style"] = "italic"}, ["b"] = {["font-weight"] = "bold"}, ["sup"] = {["...
local lib = ursa.lib local ul = {} ursalibcontext = ul -- it may seem like we should be chdir'ing when things are pushed or popped, but we actually live "natively" in the root directory. We only chdir when we need to. local context_base = {prefix = "", absolute = lib.getcwd()} local context_top = {current = context_...
-- Copyright 2016 The Cartographer Authors -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or...
local API = Class:extend() local Request = Import("ga.duacord.duacord.API.Request") function API:initialize(Client) self.Client = Client end function API:Request(Method, Url, Body, AuditReason) return Request(Method, Url, Body, AuditReason, self.Client) end return API
local S = mobs.intllib function mobs.give_to_player(player, item) local stack = ItemStack(item) local amount = stack:get_count() local stack_max = stack:get_stack_max() local inv = player:get_inventory() -- Item gets split into multiple stacks if there are more than the max while amount > 0 do local to_add = ...
------------------------------------------------------------------------------- --[Reviver] -- Revives the selected entity ------------------------------------------------------------------------------- local Event = require('__stdlib__/stdlib/event/event') local Area = require('__stdlib__/stdlib/area/area') local Pla...
local mt = {} --因为不同项目的节点接口不同,比如get_pos,set_pos之类的,所以就用这个中间层粘合,请传入你们项目的wrapper,其实现了具体的一系列接口 function mt:init_wrapper( wrapper ) self.wrapper = wrapper end function mt:get_wrapper( ) assert(self.wrapper, "has not init wrapper!") return self.wrapper end --[[ 例如: local mt = {} function mt.get_anchored_pos(node) if...
local gui = false local currentlyInGame = false local passed = false; function lockpick(pickhealth,pickdamage,pickPadding,distance) openGui() play(pickhealth,pickdamage,pickPadding,distance) currentlyInGame = true while currentlyInGame do Wait(400) end if passed then return 100 else return 0 end end ...
local wibox = require("wibox") local gears = require("gears") local beautiful = require("beautiful") local interfaces = { "eth0", "wlan0", "eno1", "lo" } local ip for i = 1, 4 do local fd = io.popen("ifconfig " .. interfaces[i]) local output = fd:read("*all") fd:close() ip = string.match(...
-- is that? wait(0.5) Player = game:GetService("Players") me = Player.kash5 char = me.Character Modelname = "SwordV10" local HIT = false local DMG = 200 local AIM = false local Trans = false Busy = false Onfire = false torso = char.Torso neck = torso.Neck hum = char.Humanoid rightarm = char["Right Arm"] leftarm = char...
-- Dokan : user-mode file system library for Windows -- -- Copyright (C) 2008 Hiroki Asakawa info@dokan-dev.net -- -- http://dokan-dev.net/en -- -- This program is free software; you can redistribute it and/or modify it under -- the terms of the GNU Lesser General Public License as published by the Free -- S...
local Lovox = require("lib.lovox") local Assets = require("assets/assets").sword return Lovox.newVoxelBatch(love.graphics.newArrayImage(Assets), Assets.layers, 1, "dynamic")
----------------------------------- -- Area: Upper Delkfutt's Tower -- Mob: Jotunn Wildkeeper ----------------------------------- require("scripts/globals/regimes") ----------------------------------- function onMobDeath(mob, player, isKiller) tpz.regime.checkRegime(player, mob, 787, 2, tpz.regime.type.GROUNDS) ...
-- Part of BioLua by SweetPalma, 2017. All rights reserved. -- Common import tree: return { object = require 'biolua.object', test = require 'biolua.test', sequence = { Nucleic = require 'biolua.sequence.nucleic', Amino = require 'biolua.sequence.amino' }, parser = { Fasta = require 'biolua.parser.fast...
-- -- tests/tests_stress.lua -- Stress test for Premake. -- Copyright (c) 2009, 2013 Jason Perkins and the Premake project -- local numprojects = 10 local numfiles = 100 local numbuildcfgs = 4 local numplatforms = 6 dofile("pepperfish_profiler.lua") profiler = newProfiler() profiler:start() workspace "MyWorks...
local ServerScriptService = game:GetService("ServerScriptService") local agentsFolder = ServerScriptService:WaitForChild("Agents", 2) local soldatAi = require(agentsFolder:WaitForChild("SoldierAi", 1)) local DestroyService = require(agentsFolder:WaitForChild("DestroyService", 1)) local soldierAgent = { SoldatBra...
return Def.Sprite { Texture=NOTESKIN:GetPath( '_down', 'tap note' ); Frames = Sprite.LinearFrames( 8, 1 ); InitCommand=cmd(setstate,2); DrawTapNoteMessageCommand=function(self,parent) parent:spin(); end; };
--[[-------------------------------------------------------------------------- * * Mello Trainer * (C) Michael Goodwin 2017 * http://github.com/thestonedturtle/mellotrainer/releases * * This menu used the Scorpion Trainer as a framework to build off of. * https://github.com/pongo1231/ScorpionTrainer * (C) Emre ...
local function OnLoad() ShowImage("GLOBAL/_end_h") ShowImage("GLOBAL/_new_h") ShowImage("GLOBAL/_sel_h") ShowImage("GLOBAL/_vol1_h") ShowImage("GLOBAL/_vol2_h") ShowImage("GLOBAL/_vol3_h") ShowImage("GLOBAL/_vol4_h") ShowImage("GLOBAL/_vol5_h") end local function MouseMoved(x, y, dx, dy, istouch) end local fu...
local first_data_load = true local room = tfm.get.room local repeated = {_count = 0} local maps = {_count = 0} local is_invalid = false local levels local function newMap() if repeated._count == maps._count then repeated = {_count = 0} end local map repeat map = maps[math.random(1, maps._count)] until map an...
--------------------------------------------------------------------------------------------- -- Requirement summary: -- [Policies]: SDL.OnPolicyUpdate initiation of PTU -- [HMI API] SDL.OnPolicyUpdate notification -- -- Description: -- 1. Used preconditions: SDL and HMI are running, Device connected to SDL is consente...
require'lualine'.setup { options = { disabled_filetypes = { 'NvimTree' }, }, }
-- -- tests/actions/vstudio/vc2010/test_links.lua -- Validate linking and project references in Visual Studio 2010 C/C++ projects. -- Copyright (c) 2011 Jason Perkins and the Premake project -- T.vstudio_vs2010_links = { } local suite = T.vstudio_vs2010_links local vc2010 = premake.vstudio.vc2010 -- -- Setup -- ...
local fixSet = { "陈果", "陈卓", "陈实", "陈晨" } local keySet = { "观", "景", "远", "池", "晨", "驰", "橙", "劲", "科", "畅", "坚", "萌", "捷", "醒", "铭", "漫", "沐", "晴", "石", "思", "潜", "润", "实", "霜", "视", "势", "深", "稳", ...
----------------------------------- -- Area: Ilrusi Atoll -- Mob: Cursed Chest ----------------------------------- require("scripts/globals/status") ----------------------------------- function onMobFight(mob, target) local PX = target:getXPos() local PY = target:getYPos() local PZ = target:getZPos() ...
local jobs = require("worktrees.jobs") local utils = require("worktrees.utils") local status = require("worktrees.status") local M = {} M._default_options = { log_level = vim.log.levels.WARN, log_status = true, } M.setup = function(opts) local options = opts or {} M._options = vim.tbl_deep_extend("fo...