content stringlengths 5 1.05M |
|---|
---------------------------------------------------------------
-- Table.lua: Extra table functions for various uses
---------------------------------------------------------------
-- These table functions are used to perform special operations
-- that are not natively supported.
-------------------------------------... |
-- auto created by Medusa editor DO NOT motify
-- created time 2021-09-15 02:57:45
local data = {
width = 10,
height = 10,
layers = 1,
walkableNodes = {
[0] = {id = 0,x = 0,y = 0,z = 0,walkType = 1,buildingType = 0,res = 'Assets/Medusa/Floor/地面.prefab',buildingRes = '',eventId = 0,},
[1] = {id = 1,x = 1,y = 0,z = 0,wal... |
local playsession = {
{"mewmew", {277687}},
{"coucounoir", {98824}},
{"beranabus", {101515}},
{"Dofolo", {6190625}},
{"skudd3r", {22797}},
{"NewEpoch", {157940}},
{"Natty", {16176}},
{"shlak", {186500}},
{"Edison_EF", {20698}},
{"AbsoluteZeroIs0K", {168326}},
{"srbrian", {4717591}},
{"tuna_sandwich", {89058... |
--[[
Example on how to relax lattice vectors using the LBFGS
algorithm.
This example can take any geometry and will relax the
cell vectors according to the siesta input options:
- MD.MaxStressTol
- MD.MaxDispl
This example is prepared to easily create
a combined relaxation of several LBFGS algorithms
simultaneou... |
local http = require "http"
local shortport = require "shortport"
local stdnse = require "stdnse"
local string = require "string"
description = [[
Requests for specific Log4j vuln.
The script will follow up to 5 HTTP redirects, using the default rules in the
http library.
]]
---
--@args http-log4shell.url The url to... |
lfs = lfs or require('lfs')
local FileList =
{
--'D:/UEProject/TestProject/PersistentDownloadDir/DLC/NonCooked_LuaScript.pak',
'D:/GameData/ClassicRPG/WindowsNoEditor/FullAsset/20011103/NonCooked_LuaScript.pak',
'D:/GameData/ClassicRPG/WindowsNoEditor/FullAsset/20011104/NonCooked_LuaScript.pak',
}
print('----')... |
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local common = ReplicatedStorage:WaitForChild("common")
local Assets = require(common:WaitForChild("Assets"))
local by = require(common.util:WaitForChild("by"))
local products = require(common.util:WaitForChild("compileSubmodulesToArray"))(script, true)
l... |
one_handed_ryyk_blade = {
minimumLevel = 0,
maximumLevel = -1,
customObjectName = "",
directObjectTemplate = "object/weapon/melee/sword/sword_blade_ryyk.iff",
craftingValues = {
{"mindamage",18,33,0},
{"maxdamage",98,132,0},
{"attackspeed",4.3,3,1},
{"woundchance",15,29,0},
{"hitpoints",750,1500,0},
{... |
local scalpello = {}
local S = minetest.get_translator("scalpello")
scalpello.ROTATE_FACE = 1
scalpello.ROTATE_AXIS = 2
scalpello.disallow = function(pos, node, user, mode, new_param2)
return false
end
scalpello.rotate_simple = function(pos, node, user, mode, new_param2)
if mode ~= scalpello.ROTATE_FACE then... |
C_GuildInfo = {}
---@return boolean canEditOfficerNote
---[Documentation](https://wow.gamepedia.com/API_C_GuildInfo.CanEditOfficerNote)
function C_GuildInfo.CanEditOfficerNote() end
---@return boolean canSpeakInGuildChat
---[Documentation](https://wow.gamepedia.com/API_C_GuildInfo.CanSpeakInGuildChat)
function C_Guil... |
--[[
---- SettingsLib
About
| SettingsLib is a general Settings Library for every exploit-related use-case.
Project Link
| https://github.com/YieldingExploiter/Scripts/blob/main/src/glib/settings/Script.lua
Documentation
| https://github.com/YieldingExploiter/Scripts/blob/main/src/glib/settings/docs/API.md
Supported En... |
--Aperture Science's Jetboots, by madiik
plyr = game.Players.LocalPlayer
char = plyr.Character
mouse = plyr:GetMouse()
isMouseButton1Down = false
t = Instance.new("HopperBin", plyr.Backpack)
t.Name = "Aperture Science"
limit = 0
limit2 = 0
boot = Instance.new("Part", char)
boot.FormFactor = "Custom"
boot.Size = Vector... |
local t = {08,02,22,97,38,15,00,40,00,75,04,05,07,78,52,12,50,77,91,08,49,49,99,40,17,81,18,57,60,87,17,40,98,43,69,48,04,56,62,00,81,49,31,73,55,79,14,29,93,71,40,67,53,88,30,03,49,13,36,65,52,70,95,23,04,60,11,42,69,24,68,56,01,32,56,71,37,02,36,91,22,31,16,71,51,67,63,89,41,92,36,54,22,40,40,28,66,33,13,80,24,47,32,... |
require "Cocos2d"
require "Cocos2dConstants"
cclog = function(...)
print(string.format(...))
end
-- for CCLuaEngine traceback
function __G__TRACKBACK__(msg)
cclog("----------------------------------------")
cclog("LUA ERROR: " .. tostring(msg) .. "\n")
cclog(debug.traceback())
cclog("----------------------------... |
require('impatient')
require('init')
|
-- Particle Extension template
local M = {}
function M.new(instance)
if not instance then error("ERROR: Expected display object") end
local parent = instance.parent
local name, tiledType = instance.name, instance.type
local particle = require("particles." .. name)
local emitter = display.newEmitter(particle... |
util.AddNetworkString("ChatPrintTotor")
local meta = {}
meta.__index = meta
function meta:Add(string, color)
local t = {}
t.text = string
t.color = color or self.default_color or color_white
table.insert(self.msgs, t)
return self
end
function meta:NetConstructMsg()
net.Start("ChatPrintTotor")
f... |
--Automatically generated by SWGEmu Spawn Tool v0.12 loot editor.
cape8 = {
minimumLevel = 0,
maximumLevel = -1,
customObjectName = "Golden Cape",
directObjectTemplate = "object/tangible/tcg/series7/wearable_gold_cape.iff",
craftingValues = {
},
customizationStringNames = {},
customizationValues = {}
}
addLoo... |
AddCSLuaFile( "cl_init.lua" )
AddCSLuaFile( "shared.lua" )
include('shared.lua')
ENT.WireDebugName = "Microphone"
local MODEL = Model("models/jaanus/wiretool/wiretool_range.mdl")
function ENT:Initialize()
self:SetModel( MODEL )
self:PhysicsInit( SOLID_VPHYSICS )
self:SetMoveType( MOVETYPE_VPHYSICS ... |
local input_path = (...):match('(.-)[^%.]+$') .. '.'
local Input = {}
local self = {}
Input.__index = Input
-- Local references
local pairs = pairs
local assert = assert
local next = next
local setmetatable = setmetatable
Input.all_keys = {
" ", "return", "escape", "backspace", "tab", "space", "!", "\"",... |
-- See LICENSE for terms
local OnMsg = OnMsg
local IsAboveHeightLimit = ChoGGi.ComFuncs.IsAboveHeightLimit
-- we don't add shortcuts and ain't supposed to drink no booze
OnMsg.ShortcutsReloaded = ChoGGi.ComFuncs.Rebuildshortcuts
-- so we at least have keys when it happens (what is "it"?)
OnMsg.ReloadLua = ChoGGi.ComF... |
local actions = require("telescope.actions")
require("telescope").setup({
defaults = {
file_ignore_patterns = {
".git/",
".tox/",
"node_modules/",
},
mappings = {
i = {
["<C-i>"] = actions.select_horizontal,
["<C-s>"] = actions.select_vertical,
["<esc>"] = ... |
if Server or Client then
kContaminationCooldown = kContaminationCooldown * 2
kContaminationLifeSpan = kContaminationLifeSpan * 2
kContaminationBileInterval = kContaminationBileInterval * 2
kWhipSupply = kWhipSupply * 2
ARC.kCombatMoveSpeed = ARC.kCombatMoveSpeed * 1.1
ARC.kMoveSpeed = ARC.kMoveSpeed * 1.1
-- kW... |
local BaseService = require "kong.cli.services.base_service"
local IO = require "kong.tools.io"
local logger = require "kong.cli.utils.logger"
local ssl = require "kong.cli.utils.ssl"
local constants = require "kong.constants"
local syslog = require "kong.tools.syslog"
local socket = require "socket"
local Nginx = Bas... |
--[[
Desc: Input handler, receive and handle input messages from input manager
Author: SerDing
Since: 2018-04-06
Alter: 2018-04-06
]]
---@class Engine.Input.InputHandler
local _InputHandler = require("core.class")()
function _InputHandler:Ctor()
end
function _InputHandler:HandleAction(action, state)
end
functio... |
local addonName, addon, _ = ...
addon.frame = CreateFrame('Frame')
_G[addonName] = addon
-- GLOBALS: _G, UIParent, PetBattleFrame, C_PetJournal, C_PetBattles, GameTooltip, ITEM_QUALITY_COLORS, PET_TYPE_SUFFIX, ADD_ANOTHER, GREEN_FONT_COLOR_CODE, YELLOW_FONT_COLOR_CODE, GRAY_FONT_COLOR, NORMAL_FONT_COLOR, UIDROPDOWNMEN... |
local AddonName, AddonTable = ...
-- Shadowlands Mounts.
AddonTable.mounts = {
}
|
-- test input
pos = input.getMousePosition()
down = input.getMouseButton('right')
print('Mouse Pos: ' .. pos)
print('Down: ' .. (down and 'true' or 'false'))
|
-- Water example.
-- This sample demonstrates:
-- - Creating a large plane to represent a water body for rendering
-- - Setting up a second camera to render reflections on the water surface
require "LuaScripts/Utilities/Sample"
local reflectionCameraNode = nil
local waterNode = nil
local waterPlane = Plane()
... |
local const = require"lacord.const"
local setm = setmetatable
local req = require
local err = error
local getm = getmetatable
local _ENV = {}
--luacheck: ignore 111
local jo_mt
local ja_mt
local virtual_filenames = setm({}, {__mode = "k"})
local function virtualname(self) return virtual_filenames[self] end
local f... |
--[[
Copyright (c) 2015 深圳市辉游科技有限公司.
--]]
g_shared_cards = {}
g_pokecards_node = nil
PokeCardState = {
["NONE"] = 0,
["NORMAL"] = 1,
["PICKED"] = 2,
["PLAYED"] = 3
}
-- 扑克牌的取值对照
PokeCardValue = {
["NONE"] = 0, -- 无效
["THREE"] = 3, -- 3
["FOUR"] = 4, -- 4
["FIVE"] = 5, -- 5
["SIX"] = 6, ... |
function HandleMeCommand( Split, Player )
if not Split[2] then
SendMessage( Player, "Usage: " .. Split[1] .. " <action ...>" )
return true
else
cRoot:Get():BroadcastChat( "* " .. Player:GetName() .. " " .. table.concat( Split , " " , 2 ) )
return true
end
end
|
object_tangible_loot_creature_loot_collections_col_resource_harvest_hide = object_tangible_loot_creature_loot_collections_shared_col_resource_harvest_hide:new {
}
ObjectTemplates:addTemplate(object_tangible_loot_creature_loot_collections_col_resource_harvest_hide, "object/tangible/loot/creature/loot/collections/col_r... |
----------------------------------------------------------------------------------------------------
-- This class is a factory for generating TileObjectRenderer.
--
-- @author Makoto
-- @release V3.0.0
----------------------------------------------------------------------------------------------------
-- import
local... |
local luaSocketLib = require('socket')
local logger = require('jls.lang.logger')
local Promise = require('jls.lang.Promise')
local StreamHandler = require('jls.io.streams.StreamHandler')
local Selector = require('jls.net.Selector-socket')
return require('jls.lang.class').create('jls.net.Tcp-socket', function(t... |
object_mobile_hologram_shared_tauntaun = SharedCreatureObjectTemplate:new {
clientTemplateFileName = "object/mobile/hologram/shared_tauntaun.iff"
}
ObjectTemplates:addClientTemplate(object_mobile_hologram_shared_tauntaun, "object/mobile/hologram/shared_tauntaun.iff")
object_mobile_hologram_shared_atat = SharedCrea... |
local vfun = vim.fn
local tablex = require('tablex')
local defaults = {
DiagnosticSignError = { text = '', texthl = 'DiagnosticError' },
DiagnosticSignWarn = { text = '‼', texthl = 'DiagnosticWarn' },
DiagnosticSignInfo = { text = 'ℹ', texthl = 'DiagnosticInfo' },
DiagnosticSignHint = { text = '',... |
--- Lua bindings for curses
module ("curses", package.seeall)
require "curses_c"
-- These Lua functions detect number of args, like Unified Funcs in Perl Curses
-- see http://pjb.com.au/comp/lua/lcurses.html
-- see http://search.cpan.org/perldoc?Curses
function addch (...)
if #{...} == 3 then
return curses.std... |
return require('lualine').setup({
options = {
theme = custom_onedark,
section_separators = { '', '' },
component_separators = { '', '' },
},
sections = {
lualine_b = {
'branch',
{ 'diff', diff_color = {
added = { fg = '#98c379' },
modified = { fg = '#e5c07b' },
... |
Response = class() -- https://www.w3.org/Protocols/rfc2616/rfc2616-sec6.html#sec6
local STATUS = {
-- 1xx Informational
[100] = "Continue",
[101] = "Switching Protocols",
-- 2xx Success
[200] = "OK",
[201] = "Created",
[202] = "Accepted",
[203] = "Non-Authoritative Information",
[20... |
local lock_PostPlayerDraw = false
local function lock() lock_PostPlayerDraw = true end
local function unlock() lock_PostPlayerDraw = false end
hook.Add('PreDrawOpaqueRenderables', 'Slib.Animator.DrawController', function()
if lock_PostPlayerDraw then return end
for i = 1, #slib.Storage.ActiveAnimations do
local ... |
-- Copyright (c) 2016-present, Facebook, Inc.
-- All rights reserved.
--
-- This source code is licensed under the BSD-style license found in the
-- LICENSE file in the root directory of this source tree. An additional grant
-- of patent rights can be found in the PATENTS file in the same directory.
------------------... |
local F, C = unpack(select(2, ...))
local CHAT = F:GetModule('Chat')
local strfind, strmatch, strsub, gsub = string.find, string.match, string.sub, string.gsub
local strsplit, strlen = string.split, string.len
local foundurl = false
local function convertLink(text, value)
return '|Hurl:'..tostring(value)..'|h'..C.... |
--[[
Copyright 2018 American Megatrends Inc.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or a... |
local envs = { }
for i = 1, 12 do
-- fallback to the global environment for io and math
envs[i] = setmetatable({ count = 0, n = i }, { __index = _G })
end
local code = [[
io.write(("% 4d"):format(n))
if n ~= 1 then
count = count + 1
n = (n % 2 == 1) and 3 * n + 1 or math.floor(n / 2)
end
]]
while true... |
data:extend({
-- Item
{
type = "item",
name = "5d-welder",
icon = "__5dim_module__/graphics/icon/5dim_icon_welder_.png",
flags = {"goes-to-quickbar"},
icon_size = 32,
subgroup = "welder",
order = "a",
place_result = "5d-welder",
stack_size = 50
},
--Recipe
{
type = "recipe... |
--[[
made by tyoeer
----constructor:
Pool(), Pool:new()
----functions
:has(v)
returns wether or not v is in the pool
:addAtTop(v)
adds v at the top of the pool
returns true upon succes, false if v already exists
:addAtBottom(v)
adds v at the top of the pool
returns true upon ... |
local res = require "res.res"
local util = require "res.util"
local LocalizationMgr = require "res.LocalizationMgr"
local StateLoading = 1
local StateUsing = 2
local StateFree = 3
--------------------------------------------------------
--- res之上是Pool,这2者之上是loader
--- 目的是模拟一个同步的机制
--- future = loader.makeXxx(assetinfo)... |
local Helper = require('spec.helper.helper')
local Promise = require('promise')
local dummy = { dummy = 'dummy' } -- we fulfill or reject with this when we don't intend to test against it
local sentinel = { sentinel = 'sentinel' }
local other = { other = 'other' }
-- see https://developer.mozilla.org/en-US/docs/Web/J... |
local depots_tab = {}
local gui = require("__flib__.gui")
local string_find = string.find
local string_gsub = string.gsub
local string_len = string.len
gui.add_handlers{
depots = {
depot_button = {
on_gui_click = function(e)
local _,_,name = string_find(e.element.name, "^ltnm_depot_button_(.*)$")... |
local convert = (require "Q/OPERATORS/F1S1OPF2/lua/_f1s1opf2").convert
local promote = require "Q/UTILS/lua/promote"
local T = {}
local function vvpromote(x, y)
-- TODO P1 to be written
assert(x and type(x) == "lVector")
assert(y and type(y) == "lVector")
if ( x:fldtype() == y:fldtype() ) then
return x, ... |
NepHook:Post(ChatManager, "init", function(self)
self._player_steam_id = {}
self._player_steam_id[1] = "0"
self._player_steam_id[2] = "0"
self._player_steam_id[3] = "0"
self._player_steam_id[4] = "0"
end)
NepHook:Post(ChatManager, "receive_message_by_peer", function(self, channel_id, peer, message)
if not self._... |
SetScenceMap(-2, 1, 29, 22, 0);--by fanyu|明教地道出现,贴图变化。场景12-编号12
SetScenceMap(-2, 1, 29, 21, 2898);--by fanyu|明教地道出现,贴图变化。场景12-编号12
jyx2_FixMapObject("明教地道入口出现",1);
jyx2_ReplaceSceneObject("", "Dynamic/didaoEntrance", "1");
jyx2_ReplaceSceneObject("", "Dynamic/Leave2", "1");
ModifyEvent(-2, -2, -2, -2, -1, -1, -1, -1,... |
local materials = trinium.materials
local S = materials.S
materials.vanilla_elements = {}
local V = materials.vanilla_elements
materials.materials = {}
local M = materials.materials
-- Elements
do
V.hydrogen = materials.add_element("hydrogen", {
formula = "H",
melting_point = 14,
color = {0, 0, 150},
})
V.c... |
local M = {}
M.url = 'stevearc/dressing.nvim'
M.description = 'Use telescope for vim.ui'
M.requires = {
'telescope',
}
M.after = {
'telescope',
}
-- ways to activate this
M.activation = {
wanted_by = {
'telescope'
}
}
local au = require('au')
function M.config()
vim.cmd [[hi link FloatBorder Normal]]... |
return {
PlaceObj("ModItemOptionToggle", {
"name", "SkipGrid0",
"DisplayName", table.concat(T(9428, "Skip") .. " " .. T{11629, "GRID <i>", i = 0}),
"Help", T(302535920011494, "Grids with production+consumption = 0 (doesn't skip grids that aren't producing due to throttle)."),
"DefaultValue", true,
}),
PlaceO... |
-----------------------------------
-- Area: Bastok Mines
-- NPC: Door
-- Involved in Quest: A Thief in Norg!?
-- !pos 70 7 2 234
-----------------------------------
require("scripts/globals/quests")
-----------------------------------
function onTrade(player, npc, trade)
end
function onTrigger(player, npc)
if (... |
Config = {}
Config.Currency = '€' -- Currency Symbol
Config.PricePerLiter = 2 -- Price per liter
Config.TimeoutPerLiter = 250 -- Time to fill a liter
Config.Classes = {
[0] = 120,
[1] = 120,
[2] = 160,
[3] = 120,
[4] = 120,
[5] = 120,
[6] = 120,
[7] = 120,
[8] = 60,
[9] = 150,
... |
-- https://en.wikipedia.org/wiki/Barnsley_fern
function love.load()
love.window.setMode( 600, 600, {resizable=false} );
love.graphics.setPointSize(1);
width = love.graphics.getWidth( );
height = love.graphics.getHeight( );
all_points = {};
x = 0;
y = 0;
end
function love.draw()
-- Draw ... |
Module = {};
Module.RandomState = {};
Module.module_name = "random";
function Module.RandomState:new(seed)
local o = {};
setmetatable(o, self);
self.__index = self;
self.state = lstd_create_random_state();
if seed ~= nil
then
lstd_random_state_set_seed(self.state, seed);
end... |
// ============================================================================================ //
/*
* Wildfire Servers - Portal RP - Base Addon
* File description: GLaDoS shared script file
* Copyright (C) 2022 KiwifruitDev
* Licensed under the MIT License.
*/
// ================================================... |
-- gdprutil.lua
local M = {}
M.name = "gdprutil"
M.version = "0.1"
M.verbose = false
-- References:
-- https://en.wikipedia.org/wiki/Member_state_of_the_European_Union
-- https://www.iso.org/iso-3166-country-codes.html
-- https://en.wikipedia.org/wiki/ISO_3166-1
-- https://en.wikipedia.org/wiki/General_D... |
local BUFF = ix.buff.meta or {}
BUFF.__index = BUFF
BUFF.uniqueID = "undefined"
BUFF.time = 30 -- сколько секунд длится бафф
BUFF.time_max = 60
BUFF.permanently = false -- постоянный ли бафф, пока не будет удален вручную.
BUFF.isOnlyServer = false -- отправлять бафф на клиента
BUFF.isAdditive = true -- Суммировать ба... |
b = {}
-- Do a file relative to the current mod.
b.dofile = function(path)
return dofile(minetest.get_modpath(minetest.get_current_modname()) .. "/" .. path)
end
b.DODIR_INIT = "init.lua"
b.dodir = function(path, recursive)
local gpath = minetest.get_modpath(minetest.get_current_modname()) .. "/" .. path
local na... |
local addonName, ns = ...
-- Colors
oUF.colors.power = {
["MANA"] = {26/255, 160/255, 255/255},
["RAGE"] = {255/255, 26/255, 48/255},
["FOCUS"] = {255/255, 128/255, 64/255},
["ENERGY"] = {255/255, 225/255, 26/255},
["HAPPINESS"] = {0.00, 1.00, 1.00},
["RUNES"] = {0.50, 0.50, 0.50},
["RUNIC_POWER"] = ... |
local playerModule = require "module.playerModule"
local heroModule = require "module.HeroModule"
local HeroLevelup = require "hero.HeroLevelup"
local answerModule = require "module.answerModule"
local ChatManager = require 'module.ChatModule'
local MapConfig = require "config.MapConfig"
local openLevel = require "conf... |
local Constants = import("./constants")
local Reader = import("./reader")
local wasm = {}
local WASM_ERROR_FORMAT = "[%s] - %s"
function wasm.error(errorCode, message, ...)
error(WASM_ERROR_FORMAT:format(errorCode, message:format(...)))
end
Reader.error = wasm.error
function wasm.module(binary)
local m... |
local luv = require 'luv'
local unistd = require 'posix.unistd'
local stdin = luv.new_tty(0, true)
print(luv.tty_get_winsize(stdin))
local h = io.popen '/bin/which lua'
local lua = h:read '*l'
h:close()
local timer = luv.new_timer()
timer:start(1000, 0, function()
unistd.exec(lua, {'/home/cpup/code/cc-termu/test.lua... |
-- NewPolicyEffects
--------------------------------------------------------------
-------------------------------------------------------------------------New Policy Effects-----------------------------------------------------------------------
-- Militarism reduce city resistance time
function OnCityCaptured(oldP... |
ITEM.name = "Repair Tools"
ITEM.description = "repairToolsDesc"
ITEM.price = 35
ITEM.model = "models/props_lab/box01a.mdl" |
local tablex = require 'pl.tablex'
local utils = require ('pl.utils')
local L = utils.string_lambda
local test = require('pl.test')
-- bring tablex funtions into global namespace
utils.import(tablex)
local asserteq = test.asserteq
local cmp = deepcompare
function asserteq_no_order (x,y)
if not compare_no_order(x,... |
music = "tutorial.ogg"
stage = -2
function start()
end
function stop()
end
loops = 0
function update(step)
if (loops == 1) then
loops = loops + 1
if (get_use_dpad() or get_platform() == "pc" or get_platform() == "mac" or get_platform() == "linux") then
anotherDoDialogue("Welcome to the tutorial...\nThis tu... |
local M = {}
function M.collect(self, opts)
local pattern = opts.pattern
if not pattern then
pattern = vim.fn.input("Pattern: ")
end
if not pattern or pattern == "" then
return {}, nil, self.errors.skip_empty_pattern
end
local cmd = {
"gh",
"api",
"-X",
"GET",
"search/repositor... |
class("ExtraProtoResultCommand", pm.SimpleCommand).execute = function (slot0, slot1)
if slot1:getBody().result == 9998 then
getProxy(WorldProxy).isProtoLock = true
pg.TipsMgr.GetInstance():ShowTips(i18n("world_close"))
if getProxy(ContextProxy).getCurrentContext(slot3):retriveLastChild() and slot5 ~= slot4 the... |
--[[
Copyright © 2020, Sjshovan (LoTekkie)
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and ... |
-- Clear items in the craft inventory
local ui = unified_inventory
-- Backup to inject code
unified_inventory_plus.craft_clear = unified_inventory.pages["craft"].get_formspec
local function onload()
unified_inventory.pages["craft"] = {
get_formspec = function(player, perplayer_formspec)
local formspecy = perplaye... |
local Station = require('modutram.Station')
local Slot = require('modutram.slot.Slot')
local t = require('modutram.types')
local defaults = require("modutram.config.defaults")
describe('Station', function ()
describe('bindToResults', function ()
it('binds empty station to results', function ()
... |
require("moonsc").import_tags()
-- Test that the state machine is put into the configuration specified
-- by the initial element, without regard to any other defaults.
-- we should start off in s2p111 and s2p122. the atomic states we should
-- not enter all have immediate transitions to failure in them
return _scxm... |
vim.opt.cursorline = true
|
require("math")
package.path = package.path .. ";../../Scripts/?.lua"
require("GLFWKeys")
require("vec3")
time = 0
rotationConstant = 30
function init()
end
function update(delta)
time = time + delta
if keyboard_manager.pollKey(keys.w) == true then
rotationConstant = 1000
end
if keyboard_mana... |
local api = require("fromage")
local client = api()
coroutine.wrap(function()
client.connect("Username#0000", "password")
if client.isConnected() then
print("Account's images:")
local images, err = client.getAccountImages(0) -- Gets all images hosted by the account
if images then
p(images)
else
print... |
--===================================================================--
-- dmc_touchmanager.lua
--
-- by David McCuskey
-- Documentation: http://docs.davidmccuskey.com/display/docs/dmc_touchmanager.lua
--===================================================================--
--[[
Copyright (C) 2012 David McCuskey. All ... |
#!/usr/bin/env th
-- Copyright (C) 2016 Gernot Riegler
-- Institute for Computer Graphics and Vision (ICG)
-- Graz University of Technology (TU GRAZ)
-- Redistribution and use in source and binary forms, with or without
-- modification, are permitted provided that the following conditions are met:
-- 1. Redistributio... |
function amov_to_actor(a1, a2, spd, off_x, off_y)
off_x = off_x or 0
off_y = off_y or 0
if a1 and a2 then
amov_to_point(a1, spd, a2.x+off_x, a2.y+off_y)
end
end
function amov_to_point(a, spd, x, y)
local ang = atan2(x - a.x, y - a.y)
a.ax, a.ay = spd*cos(ang), spd*sin(ang)
end
-- returns true ... |
local function Radio(name)
local base = Object(name)
local objectType = "Radio"
base.width = 8
base.bgColor = theme.listBG
base.fgColor = theme.listFG
base:setZIndex(5)
local list = {}
local itemSelectedBG = theme.selectionBG
local itemSelectedFG = theme.selectionFG
local boxSel... |
Tor = {}
Tor.socks = {}
Tor.socks.server = '127.0.0.1'
Tor.socks.port = 9050
Tor.socks.level = '5'
Tor.executable = 'tor.exe'
Tor.checkurl = 'http://check.torproject.org/'
Tor.proxyserver = 'socks'..Tor.socks.level..'://'..Tor.socks.server..':'..Tor.socks.port
Tor.msgenabled = 'Tor Proxy Enabled.\n\nChromium plugin s... |
local class = require 'lib.middleclass'
local media = require 'media'
local Entity = require 'entities.entity'
local Debris = require 'entities.debris'
local Pickup = class('Pickup', Entity)
Pickup.static.updateOrder = 2
local size = 23
function Pickup:initialize(map,world, l, t, img)
Entity.initialize(self, wor... |
--[[
item.lua
A guild item slot button
--]]
local MODULE = ...
local ADDON, Addon = MODULE:match('[^_]+'), _G[MODULE:match('[^_]+')]
local ItemSlot = Addon:NewClass('GuildItemSlot', 'Button', Addon.ItemSlot)
ItemSlot.nextID = 0
ItemSlot.unused = {}
--[[ Constructor ]]--
function ItemSlot:Create()
local item = ... |
AuctionatorConfigTooltipMixin = {}
function AuctionatorConfigTooltipMixin:OnEnter()
if self.tooltipText ~= nil then
GameTooltip:SetOwner(self, "ANCHOR_LEFT")
GameTooltip:SetText((self.tooltipTitleText or ""), 0.9, 1.0, 1.0)
GameTooltip:AddLine(self.tooltipText, 0.5, 0.5, 1.0, 1)
GameTooltip:Show()
... |
Elona.GameObjects.Stack =
{
HasBeenStacked = function(entity, totalCount)
return ("%s has been stacked. (Total:%s)")
:format(entity, totalCount)
end,
}
|
-- Home Decor mod by VanessaE
--
-- Mostly my own code, with bits and pieces lifted from Minetest's default
-- lua files and from ironzorg's flowers mod. Many thanks to GloopMaster
-- for helping me figure out the inventories used in the nightstands/dressers.
--
-- The code for ovens, nightstands, refrigerators are ba... |
local triggers = {
'^/[Ll]ink',
'^/[Gg]ruppi'
}
local link = load_data('link.json')
local hide = load_data('hiddenlink.json')
local function controllo(gruppo)
local link = load_data('link.json')
local hide = load_data('hiddenlink.json')
if hide[tostring(gruppo)] == 'no' then
return link[tostring(gruppo)]
els... |
return {
image = function(cutscene)
cutscene:text("* Kris check it out [image:party/susie/dark/t_pose]\n[wait:5]* I'm in the textbox", "surprise_smile", "susie")
cutscene:text("* Get out of there!!!", "angrier", "ralsei")
cutscene:text("* [wait:10][image:party/susie/dark/fell]", "smile", "su... |
help([[CUDA (formerly Compute Unified Device Architecture) is a parallel
computing platform and programming model created by NVIDIA and implemented by the
graphics processing units (GPUs) that they produce. CUDA gives developers access
to the virtual instruction set and memory of the parallel computational elements ... |
SoundButton = {}
SoundButton.new = function(x, y, width, height, init)
local self = self or {}
self.name = name
self.Vx = x
self.Vy = y
self.Wx = x + width
self.Wy = y + height
self.width = width
self.height = height
self.muted = init
self.inOn = love.graphics.... |
-- local crouched = false
-- crouchKey = 19
-- Citizen.CreateThread( function()
-- while true do
-- Citizen.Wait(1)
-- local ped = PlayerPedId()
-- if (DoesEntityExist(ped) and not IsEntityDead(ped)) then
-- DisableControlAction(0, crouchKey, true)
-- if (not IsPauseMenuActive()) then
-- ... |
local bluesee = require "bluesee"
-- Config service definition
local config_service_uuid = bluesee.UUID.new('2de598db-ae66-4942-9106-490c3f5e5687')
bluesee.set_display_name(config_service_uuid, 'SetWifiPoC')
bluesee.set_display_category(config_service_uuid, bluesee.ui)
local wifiSSID_uuid = bluesee.UUID.new('15bc7004... |
--[[
@package GeanyPluginsLua
@filename geany-docblokr/docblokr.lua
@version 2.0
@author Díaz Urbaneja Víctor Eduardo Diex (diazvictor) <victor.vector008@gmail.com>
@contributor Díaz Víctor aka (Máster Vitronic) <vitronic2@gmail.com> <mastervitronic@vitronic.com.ve>
@contributor Telegram ... |
return Def.Quad {
InitCommand=function(self) self:FullScreen():diffuse(0,0,0,1) end,
StartTransitioningCommand=function(self) self:linear(0.4):diffusealpha(0) end
} |
local async = require 'async'
local server = async.tcp.listen({host='127.0.0.1', port=8483}, function(client)
print('new connection:',client)
client.ondata(function(data)
print('received:',data)
client.write(data)
end)
client.onend(function()
print('client ended')
end)
client.onclos... |
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