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if not modules then modules = { } end modules ['s-fonts-variable'] = { version = 1.001, comment = "companion to s-fonts-variable.mkiv", author = "Hans Hagen, PRAGMA-ADE, Hasselt NL", copyright = "PRAGMA ADE / ConTeXt Development Team", license = "see context related readme files" } moduled...
local configs = require 'nvim_lsp/configs' local util = require 'nvim_lsp/util' local callbacks = require 'vim.lsp.callbacks' local path = util.path local server_name = "jdtls" local function make_installer() local install_dir = path.join { util.base_install_dir, server_name } local tar_name = "jdt-language-serve...
if CLIENT then -- Client Commands -- engine.console.addCommand("connect", function(args) if args then engine.network.client.connect(args[1], "18025") else -- Error is returned to the console. In case of console.execute, error is returned to the "out" variable. engine.console.print("Missing required arg...
-- alias expansion logic for the quickfort script query module --@ module = true if not dfhack_flags.module then qerror('this script cannot be called directly') end local quickfort_common = reqscript('internal/quickfort/common') local quickfort_parse = reqscript('internal/quickfort/parse') local log = quickfort_c...
-- -- system: DrawSystem -- local DrawSystem = Concord.system({pool = {"position", "drawable"}}) function DrawSystem:init() print("DrawSystem:init()") end local function drawMapGrid(map, xOffset, yOffset, cellsize) xOffset = xOffset or 0 yOffset = yOffset or 0 love.graphics.setColor(0.2, 0.2, 0.2) for...
local fn = vim.fn local items = function(info) return info.quickfix == 1 and fn.getqflist({ id = info.id, items = 0 }).items or fn.getloclist(info.winid, { id = info.id, items = 0 }).items end local format_fname = function(fname, limit) fname = fname == '' and '[No Name]' or fn.fnamemodify(fname, ':p:.') fn...
if mods['pyrawores'] then -- data:extend ({ require("__stdlib__/stdlib/data/data") RECIPE('electric-boiler-mk1'):remove_ingredient("electronic-circuit"):add_ingredient({type = "item", name = "tin-plate", amount = 13}):remove_ingredient("copper-plate"):add_ingredient({type = "item", name = "copper-plate", amount =...
-------------------------------------------------------------------------------- -------------------------------------------------------------------------------- function gadget:GetInfo() return { name = "mo_preventcombomb", desc = "Commanders survive commander blast and DGun", author = "The...
--[[ resourcesManager.lua Copyright (C) 2016 Kano Computing Ltd. License: http://www.gnu.org/licenses/gpl-2.0.txt GNU GPLv2 ]]-- local Savefile = require 'system.savefile' local SoundManager = require 'system.soundManager' local Locale = require 'system.locale' local love = love local g = love.graphics local Res...
--[[ -- Created by Tyler Berry, Aug 14 2017 -- Copyright (c) Firaxis Games --]] -- =========================================================================== -- Base File -- =========================================================================== include("WorldTracker"); include("AllianceResearchSupport"); -- ====...
-- -- Provides SpritePlist data structure loading routines. This loads -- Sprite sheets from a plist. -- -- @copyright 2014 Upstart Illustration LLC. All rights reserved. -- local Promise = require("Promise") local Frame = require("sprite.Frame") local SpritePlist = Class() local plists = {} function SpritePlist.re...
-- Like dropout, but with random square crops require 'nn' -- require 'cudnn' -- require 'cunn' local Cropout, Parent = torch.class('nn.Cropout', 'nn.Module') function Cropout:__init(p, stochasticInference) -- Args: -- `p`: 0 <= p < 1. Fraction of the image to be cropped (by area). So p = .5 => a random crop wit...
local kernel = {} kernel.language = "glsl" kernel.category = "generator" kernel.name = "sunbeams" kernel.unsupportedPlatforms = { WinPhone = true, } kernel.vertexData = { { name = "posX", default = 0.5, min = 0, max = 1, index = 0, -- v_UserData.x }, { name = "posY", default = 0.5, min = 0, m...
-- Some functions are taken from the ComputerCraft bios.lua, -- which was written by dan200 -- I just cleaned up the code a bit console = {} console.log = print local debugLib = debug collectgarbage = nil require = nil module = nil package = nil newproxy = nil load = nil xpcall = function(_fn, _fnErrorHandle...
require"stream.string" require"stream.file" require"std.base" local luap = require"cheese.luap" local ast = require"cheese.luanetc.tie_refs" local dumper = require"cheese.luap.dump" for _, filename in ipairs({...}) do local file = io.open(filename, "rb") local ok, res = xpcall(function () local parsed_ast = luap.p...
Locales['en'] = { ['you_paid'] = "You paid ~g~$%s~s~." }
local location = "assets/models/" allIDs = {} addEventHandler( "onClientResourceStart", resourceRoot, function() for name, category in pairs ( objectTable) do for i, object in pairs ( category) do local id = object[1] local model = object[4][1] local txd = object[4][2] --outputDebugString( "Loade...
local missions = { [[ mission { victory_type vco_victory_type_alternative_1_blood_for_the_blood_god; key wh_main_long_victory; issuer CLAN_ELDERS; primary_objectives_and_payload { objective { override_text mission_text_text_vco_roc_the_great_game_comple...
---------------------------------------------------------------------------------------------------- -- -- Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution. -- -- SPDX-License-Identifier: Apache-2.0 OR MIT -- -- -...
local installers = require "nvim-lsp-installer.installers" local path = require "nvim-lsp-installer.path" local server = require "nvim-lsp-installer.server" local composer = require "nvim-lsp-installer.installers.composer" local std = require "nvim-lsp-installer.installers.std" local context = require "nvim-lsp-install...
--[[ Name: nocivilfire Author: Rinart73 Description: Module for ComplexCraftOrders that connects it with NoCivilFire mod Version: 1.2.0-1 ]] local random = math.random local randomseed = math.randomseed local huge = math.huge -- API local api local function initialize(modAPI) api = modAPI end -- Helpers local ...
ENT.Type = "anim" ENT.Base = "base_anim" ENT.PrintName = "Weather Controller" ENT.Author = "Nak" ENT.Purpose = "Controls the weather" ENT.Instructions = "Place it somewhere" ENT.Category = "StormFox" ENT.Editable = false ENT.Spawnable = true ENT.AdminOnly = true ENT.DisableDuplicator = true if SERVER then else...
-- room.lua -- metroidvanian platformer game -- N.P.Thompson 2021 (MIT license) -- noahpthomp@gmail.com -- rooms are, perhaps, the most vital part of this kludge, -- the succulent meatball at the center of this spaghetti, -- tangled in the starchy threads of several interdependent -- components of the ...
local TextColor = Color(GetConVar("Healthforeground1"):GetFloat(), GetConVar("Healthforeground2"):GetFloat(), GetConVar("Healthforeground3"):GetFloat(), GetConVar("Healthforeground4"):GetFloat()) local function AFKHUDPaint() if not LocalPlayer():getDarkRPVar("AFK") then return end draw.DrawNonParsedSimpleText(...
-- See LICENSE for terms if LuaRevision > 1001551 then return end if not g_AvailableDlc.armstrong then function CanSeeForest() -- it'll always be false since there's no trees return false end end
--- TAnt class, local apiG = love.graphics local TActor = require('code.actor') local vec = require('libs.vec2d_arr') local cfg = require('code.simconfig') local map = {} --circular reference to Map module. Set with TAnt.setMap on map.lua -- Sorry of the Delphi-like class styles :P local TA...
local musicData musicData = { level1 = { fileName = "barroom_ballet", loop = true, loopPoint = 0, volume = 1, syncPoints = { { time = 0.426, timeSignature = 4, bpm = 115 }, } }, level2 = ...
local keys = require("ilk.parser").keys local RET = {} local strbits = { [keys.jointType.prismatic] = 'tr_z', [keys.jointType.revolute] = 'rot_z', [keys.ctDir.a_x_b] = 'a_x_b', [keys.ctDir.b_x_a] = 'b_x_a' } RET.jointTransformSetvalue = function(backend) return function(program, jointPoseData) local...
-- A geo guessing game where the player has to give their best guess -- on the location of all the capitals of the world -- Compatible with Fab.Geo version 0.4.0 -- Author: Fabian Schneider function init() popup .button("Play 5", function() start_game(5) end) .button("Play 20", function() s...
#!/home/graehl/torch/install/bin/luajit local function grjoined(tokens) return table.concat(tokens, ' ') end local function grsplit(str, sSeparator, nMax, bRegexp) sSeparator = sSeparator or ' ' assert(sSeparator ~= "") assert(nMax == nil or nMax >= 1) local aRecord = {} if str:len() > 0 then ...
local rankAwardMsgLayout= { name="rankAwardMsgLayout",type=0,typeName="View",time=0,report=0,x=0,y=0,width=0,height=0,visible=1,fillParentWidth=1,fillParentHeight=1,nodeAlign=kAlignTopLeft, { name="Image1",type=1,typeName="Image",time=67621170,report=0,x=0,y=0,width=1280,height=800,visible=1,fillParentWidth=1,fillP...
do local _={inventory={fuel=1,burnt_result=6,chest=1,furnace_source=2,furnace_result=3,furnace_modules=4,character_main=1,character_guns=3,character_ammo=4,character_armor=5,character_vehicle=7,character_trash=8,god_main=2,editor_main=1,editor_guns=3,editor_ammo=4,editor_armor=5,roboport_robot=1,roboport_material=2,rob...
local PANEL = class.create("ColorSelector", "Panel") PANEL:ACCESSOR("ColorButton", "m_pColorButton") function PANEL:ColorSelector() self:super() self.COLORPICKER = self:Add("ColorPicker") self.COLORPICKER:Dock(DOCK_FILL) self.COLORPICKER:DockPadding(0,0,0,0) self.COLORPICKER:DockMargin(0,0,0,0) self.COLORPICKE...
-- sudo.lua -- Implements the /sudo command. function GetPlayerLookPos(Player) local World = Player:GetWorld() local Start = Player:GetEyePosition() local End = Start + Player:GetLookVector() * 150 local HitCoords = nil local Callbacks = { OnNextBlock = function(BlockPos, BlockType) if BlockType ~= E_BLOCK_...
-- See LICENSE for terms local table = table local lookup_pauses = {} -- fired when settings are changed/init local function ModOptions() local options = CurrentModOptions local OnScreenNotificationPresets = OnScreenNotificationPresets for id in pairs(OnScreenNotificationPresets) do lookup_pauses[id] = options:...
local registered_nodes = minetest.registered_nodes local add_particle = minetest.add_particle local add_particlespawner = minetest.add_particlespawner local new = vector.new local add = vector.add local subtract = vector.subtract function tnt.add_effects(pos, radius, drops) add_particle({ pos = pos, velocity = ne...
--[[ Form for viewing a class Controls: listFields: TCEListView listMethods: TCEListView miSortFieldsByOffset - if Checked, sort by offset, otherwise by name miShowInherited - if Checked, add in methods and fields of parent(s) miShowUsage - if Checked, funcs and methods will b...
local setmetatable = setmetatable local pairs = pairs local xpcall = xpcall local table = table local ipairs = ipairs local coroutine = coroutine local config = require "config" local pool_mt = {} pool_mt.__index = pool_mt local pool = {idle = {}, yielding = {head = nil, tail = nil}, count = config.pool_size or 10} ...
local LeaderLib = Mods.LeaderLib local Classes = LeaderLib.Classes local setSkills = { Shout_LLEQSET_EquipmentSet1 = true, Shout_LLEQSET_EquipmentSet2 = true, Shout_LLEQSET_EquipmentSet3 = true, Shout_LLEQSET_EquipmentSet4 = true, Shout_LLEQSET_EquipmentSet5 = true, } local EquipmentData = {} local MAX_CHAR = 3...
---------------------------------------------------------------------------------------------------- -- MUDpp Race - Dwarf ---------------------------------------------------------------------------------------------------- dwarf = { name = "Dwarf" , desc = "Dwarf characters are skillful priests and warriors...
return function(decompiler) function decompiler.block(b) setmetatable(b, {__index = decompiler}) if not b.decoded then b.decoded = {} end if not b.metadata then b.metadata = {} end return b end function decompiler.blocks(context, startBlock) return function(_, block) if not block then ...
local Dobject = Dobject local Pattern = Pattern local M_PI = math.pi local sw, sh = stage:getSize() stage:addChild(DisplayShape.new(sw, sh) :setSource(Pattern.image(assets:loadImage("bg.png")):setExtend(Pattern.EXTEND_REPEAT)) :paint()) local snowman = assets:loadDisplay("snowman.png"):setAnchor(0.5, 0...
local Players = game:GetService("Players") local Root = script:FindFirstAncestor("CmdrAdditions") local Packages = Root.Packages local Shared = Root.Shared local Promise = require(Packages.Promise) local GroupController = require(Shared.GroupController) local PermissionsServer = {} PermissionsServer.__index = Permi...
-- -- c_bloom.lua -- local scx, scy = guiGetScreenSize() ----------------------------------------------------------------------------------- -- Le settings ----------------------------------------------------------------------------------- Settings = {} Settings.var = {} Settings.var.cutoff = 0.05 Settings.var.power ...
local modules = {} -- Remove plugin from modules.global.init -- modules['kevinhwang91/rnvimr'] = false -- Rewrite plugin settings from modules.global.init -- modules['kevinhwang91/rnvimr'] = { -- your code -- } -- Add new plugin -- modules['sheerun/vim-polyglot'] = { -- your code -- } return modules
local uv = require("luv") if #arg < 1 then print(string.format("Usage: %s <file1> [file2 ...]", arg[0])); return end for i = 1, #arg do local fse = uv.new_fs_event() assert(uv.fs_event_start(fse, arg[i], { -- "watch_entry" = true, -- "stat" = true, recursive = true }, funct...
-- Antlion family mixin (for ones that ambush and are non-aggressive) -- Not hiding upon DISENGAGE event, since mob would be spawned and no longer be accessible -- Example: Alastor Antlion has ambush animation when popped [1], but does not burrow when going unclaimed [2] -- [1] Alastor Antlion https://www.youtube.com/w...
add_script = { cast = function(player, question) local q = string.lower(player.question) if q ~= nil then if q == "c" then item = player:getObjectsInMap(player.m, BL_ITEM) player:talk(0, "#item : " .. #item .. " found") player:sendMinitext("#item : " .. #item .. " found") return elseif q == ...
minetest.register_node("holoemitter:holoemitter", { description = "Holoemitter", tiles = { "holoemitter.png" }, drawtype = "glasslike", on_construct = function(pos) -- inventory local meta = minetest.get_meta(pos) -- default digiline channel meta:set_string("channel", "holoemitter") meta:set_int("...
local null_ls_status_ok, null_ls = pcall(require, 'null-ls') if not null_ls_status_ok then vim.notify('The `jose-elias-alvarez/null-ls.nvim` plugin was not found.') return end -- https://github.com/jose-elias-alvarez/null-ls.nvim/tree/main/lua/null-ls/builtins/formatting local formatting = null_ls.builtins.formattin...
return { -- all hail ["Instance"] = true, -- Services ["Workspace"] = true, ["Players"] = true, ["Lighting"] = true, ["ReplicatedFirst"] = true, ["ReplicatedStorage"] = true, ["ServerScriptService"] = true, ["ServerStorage"] = true, ["StarterGui"] = true, ["StarterPack"]...
--[[GunZerk V2, change "masterepico" to your username leave the "s]]-- name="masterepico" nm=game.Workspace:FindFirstChild(name) local trail=false--dont change or it will really mess up script local telekenisis=false--dont change or it will really mess up script local gunzerkmode=false--dont change or it will really me...
local M = {} local inspect = require "scripts.utils.inspect" local mode = "standard" -- ignore, silent, standard (ignore - print nothing, silent - do not write to file) local config = { -- Standard config standard = { -- Print messages show = true, -- Save messages to standalone file ...
A2ADispatcherInitializator = { ClassName = "A2ADispatcherInitializator", DispatcherOptions = nil, Options = nil, AssignedCap = {} } function A2ADispatcherInitializator:New(_options) self.DispatcherOptions = _options return self end function A2ADispatcherInitializator:SetSquadronsOptions(_options) self...
----------------------------------- -- Area: La_Theine Plateau -- NPC: Shattered Telepoint -- !pos 334 19 -60 102 ----------------------------------- local ID = require("scripts/zones/La_Theine_Plateau/IDs") require("scripts/globals/keyitems") require("scripts/globals/missions") require("scripts/globals/npc_util") ---...
local ssl_fixtures = require "spec.03-plugins.16-ssl.fixtures" local helpers = require "spec.helpers" local cjson = require "cjson" describe("Plugin: basic-auth (API)", function() local admin_client setup(function() assert(helpers.start_kong()) admin_client = helpers.admin_client() end) teardown(functi...
local cemeteryConf = nil local team_battle_activity_id = nil local team_battle_conf = {} local function GetCemetery(Type) if cemeteryConf == nil then cemeteryConf = {} team_battle_activity_id = {} DATABASE.ForEach("team_battle_config", function(row) team_battle_conf[row.gid_id] = row cemeteryConf[row.dif...
points = {} ------- READ FROM FILE ------- -- Output: list of points from input file function points.pointsFromFile() local pointList = {} local i = 1 for line in io.lines() do local point = {} for w in string.gmatch(line, "%d+%.?%d*") do -- or "%S+" (everything that is not a space) if tonumber(w)...
local collation = require "tools.collation" local serpent = require "tools.serpent" local collator = collation.new() local ducet_file = io.open("data/allkeys.txt", "r") local content = ducet_file:read("*all") collator:load_ducet(content) -- just few blocks, there should be more local unicode_blocks = { {0x0030, 0x0...
function Blip(coords, text, radius, color, sprite) local blip = AddBlipForRadius(coords, radius) SetBlipHighDetail(blip, true) SetBlipColour(blip, 1) SetBlipAlpha (blip, 128) blip = AddBlipForCoord(coords) SetBlipHighDetail(blip, true) SetBlipSprite (blip, sprite) SetBlipScale (blip, 1.0) SetBlipCo...
-------------------------------------------------------------------------------- -- Train horn -------------------------------------------------------------------------------- Metrostroi.DefineSystem("Horn") TRAIN_SYSTEM.DontAccelerateSimulation = true function TRAIN_SYSTEM:Initialize() self.Active = false e...
local old_ptd002_init = PlayerTweakData.init function PlayerTweakData:init(tweak_data) old_ptd002_init(self, tweak_data) self.damage.DOWNED_TIME = 30000000 end
local PAC = PersonalAssistant.Constants local PALStrings = { -- ================================================================================================================= -- Language specific texts that need to be translated -- -- =====================================================================...
return {'wam','wambuis','wamen','wammen','wammes','wambeek','wams','wamsteker','wamelink','wambuizen','wamde','wammesen','wammetje','wammetjes','wamt'}
function love.conf(t) t.window.width = 960 t.window.height = 544 end
local function shallow_copy(original) local copy = {} for key, value in pairs(original) do copy[key] = value end return copy end local function add_lines(mesh, extra, vertexes, segments) local new_mesh = {} new_mesh.vertexes = shallow_copy(mesh.vertexes) new_mesh.segments = shallow_copy(mesh.segments) ne...
return { { effect_list = { { type = "BattleBuffCastSkill", trigger = { "onBulletHitBefore" }, arg_list = { rant = 400, skill_id = 12530, target = "TargetSelf", time = 8 } }, { type = "BattleBuffCastSkill", trigger = { "onHPRatioUpdate" }, arg...
local cjson = require("cjson") local dynamicd_build = require("core.dao.dynamicd_build_sql") local utils = require("core.utils.utils") local user_log = require("core.log.user_log") local _M = {} function _M.query_info_by_id(store,id) local flag, info= store:query({ sql = "select id,limit_count from c_gat...
--- Pulley joint proxy class. -- This class is derived from @{JointProxy}. -- -- @classmod PulleyJointProxy --- Get current length A. -- @treturn number function PulleyJointProxy:getCurrentLengthA() end --- Get current length B. -- @treturn number function PulleyJointProxy:getCurrentLengthB() end --- Ground anchor A...
jester.action_map.hangup = { mod = "hangup", func = "hangup" } jester.action_map.hangup_sequence = { mod = "hangup", func = "register_hangup_sequence" }
-- Copyright 2006-2021 Mitchell. See LICENSE. -- NASM Assembly LPeg lexer. local lexer = require('lexer') local token, word_match = lexer.token, lexer.word_match local P, S = lpeg.P, lpeg.S local lex = lexer.new('asm') -- Whitespace. lex:add_rule('whitespace', token(lexer.WHITESPACE, lexer.space^1)) -- Keywords. le...
local FL = true return Def.ActorFrame{ InitCommand=cmd(xy,_screen.cx-176,_screen.cy-71); OnCommand=function(s) s:addx(-290):sleep(0.366):sleep(0.116):diffusealpha(1):decelerate(0.283):addx(284):linear(0.05):addx(-4):linear(0.1):addx(10):sleep(0.016):linear(0.033):addx(-3):sleep(0.016):addx(-1):sleep(0.016):linear(0...
local textBox = {} local fields = {} function textBox.new( xPos, yPos, newLines, newFont, newWidth ) newText = {} newText.x = xPos newText.y = yPos newText.width = newWidth newText.font = newFont newText.show = true newText.access = false newText.colour = {r=0,g=0,b=0} newText.activeLine = 1 newText.cursorP...
slot0 = class("MetaCharacterMediator", import("...base.ContextMediator")) slot0.OPEN_PT_PREVIEW_LAYER = "MetaCharacterMediator:OPEN_PT_PREVIEW_LAYER" slot0.OPEN_PT_GET_WAY_LAYER = "MetaCharacterMediator:OPEN_PT_GET_WAY_LAYER" slot0.ON_REPAIR = "MetaCharacterMediator:ON_REPAIR" slot0.ON_ENERGY = "MetaCharacterMediator:O...
cstmmenu = {} cstmmenu.PanelB = nil -- These convars are used to communicate between the client and the server when the player presses "apply changes" CreateClientConVar("cstm_accuracymod_aim_cl", "1", true, true) CreateClientConVar("cstm_accuracymod_hip_cl", "1", true, true) CreateClientConVar("cstm_recoilmod_cl", "...
normal_map = {} function normal_map.fromHeightMap(heightMap, strength) local imgData = heightMap:getData() local imgData2 = love.image.newImageData(heightMap:getWidth(), heightMap:getHeight()) local red, green, blue, alpha local x, y local matrix = {} matrix[1] = {} matrix[2] = {} matrix[3] = {} strength = st...
local leda=require "leda" local io=nil s0=leda.stage{ handler=function(file) local io=require'io' print("Opening file",file) local f = assert(io.open(file,"r")) leda.send("file",f) end, } s1=leda.stage{ handler=function(file) print("Reading file",file) local buffer,err = ...
require "tools" print("------------------------------------") print(" Lua version: " .. (_G.jit and _G.jit.version or _G._VERSION)) print("Lua-ODBC version: " .. odbc._VERSION) print("------------------------------------") print("") local HAS_RUNNER = not not lunit lunit = require "lunit" require "00_test_odbc" re...
cc = cc or {} ---Show object ---@class Show : ActionInstant local Show = {} cc.Show = Show -------------------------------- --- Allocates and initializes the action.<br> ---return An autoreleased Show object. ---@return Show function Show:create() end -------------------------------- -- ---@return Show function Show...
AttackStyleName = CircleStrafe Data = { howToBreakFormation = StraightAndScatter, inRangeMultiplier = 0.9, optimumRangeMultiplier = 50, rangeMultiplierForHeight = 0.3, RandomActions = {}, BeingAttackedActions = {}, FiringActions = {}, }
--- --- Generated by EmmyLua(https://github.com/EmmyLua) --- Created by shuieryin. --- DateTime: 12/01/2018 8:38 PM --- function sigmoid(z) --SIGMOID Compute sigmoid functoon -- J = SIGMOID(z) computes the sigmoid of z. return torch.pow(1 + (-z):exp(), -1) end
project "ImGuizmo" kind "StaticLib" language "C++" staticruntime "on" targetdir("%{wks.location}/build/" .. outputdir .. "/%{prj.name}/lib") objdir("%{wks.location}/build/" .. outputdir .. "/%{prj.name}/obj") files { "imguizmo/ImGuizmo.h", "imguizmo/ImGuizmo.cpp" } includedirs { "imguizmo", "%{th...
local Data = require 'src/data' local Sim = require 'src/sim' local Render = require 'src/render' function love.load() math.randomseed(love.timer.getTime()) zone = Data.Zone({size = 30}) mobList = {} for i = 1, 6 do table.insert(mobList, Data.Mob({x = math.random(-20, 20), y = math.random(-20...
return { load="ui/style-writer.lua", doInitSDL=false }
return { id = "FUYINGYINGHUA27", mode = 2, once = true, fadeType = 1, fadein = 1.5, scripts = { { bgm = "story-1", side = 2, bgName = "bg_story_nepu2", dir = 1, bgmDelay = 1, say = "数日后·某处海域", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, tim...
-- ======== PROBLEM ========== ref_temp = 273.0 Larmor = 0.1 Debye = 0.1 -- === SETTINGS === verbosity = 1 cfl = 0.25 do_face_sources = 0 do_CTU = 1 -- === DEFINE STATES === shock_x = -200 shock_mach = 2.0 density = 1.0 mass_ion = 1.0 mass_electron = 0.01 gam = 5/3 pressure = 0.5 axis_beta = {0,0,0} -- com...
local exports = {} local dnode = require('..') local utils = require('utils') local asserts = require('bourbon/lib/asserts') exports['test_object_refs'] = function(test) local obj = { a = 1, b = 2, f = function(n, g) g(n * 20) end } local server = dnode:new({ getObject = function(f) f(obj) end ...
-- Copyright 2020 lwz322 <lwz322@qq.com> -- Licensed to the public under the MIT License. local dsp = require "luci.dispatcher" local m, s, o m = Map("frps", "%s - %s" % { translate("Frps"), translate("FRPS Server setting") }) s = m:section(NamedSection, "main", "frps") s.anonymous = true s.addremove = false o = s...
require 'utils' hardware = {} hardware._index = hardware hardwareWatchers = { battery = nil, volumes = nil, usb = nil, wifi = nil, network = nil } local log = hs.logger.new("hardware") local currentWifi = hs.wifi.currentNetwork() --------------- -- Helpers -- --------------- local function basename(s...
local Personalities = {} Personalities['Wanderer'] = require 'enemies/ai/wanderer' Personalities['Seeker'] = require 'enemies/ai/seeker' Personalities['Rifleman'] = require 'enemies/ai/rifleman' Personalities['Sniper'] = require 'enemies/ai/sniper' Personalities['Rocketeer'] = require 'enemies/ai/rocketeer' Personaliti...
local RunService = game:GetService("RunService") local Stepped = RunService.Stepped local frameCount = 0 local function StandardWait(n) n = typeof(n) == 'number' and n or 0 local spent = 0 repeat local _, deltaTime = Stepped:Wait() spent += deltaTime until spent >= n return spent end local BetterWait = requ...
object_tangible_loot_creature_loot_collections_meatlump_lint_10 = object_tangible_loot_creature_loot_collections_shared_meatlump_lint_10:new { } ObjectTemplates:addTemplate(object_tangible_loot_creature_loot_collections_meatlump_lint_10, "object/tangible/loot/creature/loot/collections/meatlump_lint_10.iff")
---Key: https://docs.fivem.net/game-references/controls/ local Keys = { -- Letters ["A"] = 0x7065027D, ["B"] = 0x4CC0E2FE, ["C"] = 0x9959A6F0, ["D"] = 0xB4E465B4, ["E"] = 0xCEFD9220, ["F"] = 0xB2F377E8, ["G"] = 0x760A9C6F, ["H"] = 0x24978A28, ["I"] = 0xC1989F95, ["J"] = 0xF3830D...
--// options for pullcount //-- local _, ns = ... local L = ns.L local LUI = LolzenUI.L local LSM = LibStub("LibSharedMedia-3.0") local f = CreateFrame("Frame") f:RegisterEvent("ADDON_LOADED") f:SetScript("OnEvent", function(self, event, addon) if addon == "LolzenUI_Options" and LolzenUIcfg.modules["pullcount"] == t...
local typedefs = require "kong.db.schema.typedefs" return { name = "jwt-fetcher", fields = { { consumer = typedefs.no_consumer }, { protocols = typedefs.protocols_http }, { config = { type = "record", fields = { -- URL of remote server where to fetch the JWT -- Can ...
--[[ Humor API Awesome Humor API. The version of the OpenAPI document: 1.0 Contact: mail@humorapi.com Generated by: https://openapi-generator.tech ]] --package humorapi local http_request = require "http.request" local http_util = require "http.util" local dkjson = require "dkjson" local basexx = requir...
-- Replay memory functions. -- The replay memory saves observed states to an SQLite database -- and can retrieve them later as chains (state1, state2, ...) for training -- and validation. require 'torch' require 'paths' local driver = require 'lsqlite3' --local db = sqlite3.open_memory() local db = sqlite3.open("lear...
ys = ys or {} ys.Battle.BattleScaleBullet = class("BattleScaleBullet", ys.Battle.BattleBullet) ys.Battle.BattleScaleBullet.__name = "BattleScaleBullet" ys.Battle.BattleScaleBullet.Ctor = function (slot0) slot0.super.Ctor(slot0) end ys.Battle.BattleScaleBullet.Update = function (slot0, slot1) slot0.super.Update(slot...
playerData = { p = {}, unpack = function(p, str) -- lê uma string no formato e salva na tabela if str == "#" or str == "" or not str then playerData.p[p] = {} playerData.p[p].uno = { spectator = 0, round = 0, win = 0, red = 0, blue = 0, green = 0, yellow = 0, wild = 0, me...
local Upload = {} local success= false local json = "" local totalRecords local fileList = require("App42-Lua-API.File") function Upload:new() o = {} setmetatable(o, self) self.__index = self return o end function Upload:getFileList() return self.fileList end function Upload:setFileList(_fileList) self.fi...