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local Plugin = {} Plugin.GAME_IN_PROGRESS = "squadnumbers_GAME_IN_PROGRESS" Plugin.SQUAD_REQUESTED = "squadnumbers_SQUAD_REQUESTED" Plugin.SQUAD_CONFIRMED = "squadnumbers_SQUAD_CONFIRMED" TGNS.RegisterNetworkMessage(Plugin.GAME_IN_PROGRESS, {b="boolean"}) TGNS.RegisterNetworkMessage(Plugin.SQUAD_REQUESTED, {c="intege...
object_tangible_wearables_shirt_wod_nightsister_shirt_s02 = object_tangible_wearables_shirt_shared_wod_nightsister_shirt_s02:new { } ObjectTemplates:addTemplate(object_tangible_wearables_shirt_wod_nightsister_shirt_s02, "object/tangible/wearables/shirt/wod_nightsister_shirt_s02.iff")
local mt = {} mt.__index = mt function mt:update() if self.active then self.secs = math.floor(love.timer.getTime() - self.start_time) if self.oncomplete ~= nil and self.secs >= self.limit then self.oncomplete() end end end function mt:start(limit, oncomplete) self.star...
-- ▄▄ ▄ ▄ ▄ ▄ -- ██ ▄ ▄ ▄▄▄ ▄▄▄ ▄▄▄ ▄▄▄▄▄ ▄▄▄ █ █ █ ██ ██ -- █ █ ▀▄ ▄ ▄▀ █▀ █ █ ▀ █▀ ▀█ █ █ █ █▀ █ ▀ █▀█ █ █ ██ █ -- █▄▄█ █▄█▄█ █▀▀▀▀ ▀▀▀▄ █ █ █ █ █ █▀▀▀▀ ██ ██▀ █ ▀▀ █ -- █ █ █ █ ▀█▄▄▀ ▀▄▄▄▀ ▀█▄█▀ █ █ █ ...
ITEM.name = "Winchester 9422" ITEM.description= "A classic lever-action rifle. Fires .22LR." ITEM.longdesc = "A modified version of the Winchester rifle. It is a traditional lever-action with exposed hammer, straight grip, tube magazine and barrel bands.\n\nAmmo: .22LR\nMagazine Capacity: 15" ITEM.model = ("models/weap...
-- mod_conversejs -- Copyright (C) 2017 Kim Alvefur local json_encode = require"util.json".encode; module:depends"bosh"; local has_ws = pcall(function () module:depends("websocket"); end); local template = [[ <!DOCTYPE html> <meta charset="utf-8"> <link rel="stylesheet" type="text/css" media="screen" href="https:/...
local _, private = ... --[[ Lua Globals ]] -- luacheck: globals --[[ Core ]] local Aurora = private.Aurora local Skin = Aurora.Skin local F = _G.unpack(Aurora) function private.AddOns.Blizzard_GMSurveyUI() F.SetBD(_G.GMSurveyFrame, 0, 0, -32, 4) F.CreateBD(_G.GMSurveyCommentFrame, .25) for i = 1, 11 do ...
local actions = require('telescope.actions') require('telescope').setup{ defaults = { mappings = { i = { ["<esc>"] = actions.close } } }, pickers = {}, extensions = {} }
AddCSLuaFile("cl_init.lua") AddCSLuaFile("shared.lua") util.PrecacheSound("Buttons.snd17") include("shared.lua") DEFINE_BASECLASS("base_rd3_entity") local Energy_Increment = 4 local BeepCount = 3 function ENT:Initialize() BaseClass.Initialize(self) self.Active = 0 self.damaged = 0 if WireAddon ~= nil then self...
function SCHEMA:LoadFonts(font, genericFont) surface.CreateFont("nutWhisperFont", { font = genericFont, size = 13, weight = 1000, extend = true }) surface.CreateFont("nutYellFont", { font = genericFont, size = 30, weight = 1000, extend = true }) end -- Add the default chat types he...
object_mobile_beast_master_bm_mutated_malkloc = object_mobile_beast_master_shared_bm_mutated_malkloc:new { } ObjectTemplates:addTemplate(object_mobile_beast_master_bm_mutated_malkloc, "object/mobile/beast_master/bm_mutated_malkloc.iff")
--local b2d = require("blend2d.blend2d") local GraphicGroup = require("GraphicGroup") local DrawingContext = require("DrawingContext") local TitleBar = require("TitleBar") local Window = {} setmetatable( Window, { __index = GraphicGroup } ) local Window_mt = { __index = Window } function Window.new(sel...
-- -- Created by IntelliJ IDEA. -- User: alexandre -- Date: 10/11/2019 -- Time: 13:01 -- To change this template use File | Settings | File Templates. -- local ENVIROMENT = {} function ENVIROMENT.calcEnvEf(envi, char) if envi == 'neve' and char:get_environment() == 'neve' then char:set_resistance(-1) ...
ys = ys or {} slot1 = class("EventDispatcher") ys.EventDispatcher = slot1 slot1.__name = "EventDispatcher" slot1.FUNC_NAME_REGISTER = "RegisterEventListener" slot1.FUNC_NAME_UNREGISTER = "UnregisterEventListener" slot1.FUNC_NAME_DISPATCH = "DispatchEvent" slot1.AttachEventDispatcher = function (slot0) slot0:New() end...
local ECS = require "ECS" TestTypeManager = ECS.BaseClass(require("TestBaseClass")) function TestTypeManager:TestEntityTypeInfo( ) local type_index = ECS.TypeManager.GetTypeIndexByName(ECS.Entity.Name) lu.assertNotNil(type_index) local type_info1 = ECS.TypeManager.GetTypeInfoByName(ECS.Entity.Name) lu.assertNotN...
return { ["comment"]="% generated by mtxrun --script pattern --convert", ["exceptions"]={ ["n"]=0, }, ["metadata"]={ ["mnemonic"]="lt", ["source"]="hyph-lt", ["texcomment"]="% This file is part of hyph-utf8 package and resulted from\ % semi-manual conversions of hyphenation patterns into UTF-8\ % in October...
local M = {} local Z = {} function M.init(use) use { 'inkarkat/vim-mark', requires = 'inkarkat/vim-ingo-library', } return Z; end function Z.setup() vim.g["mwDefaultHighlightingPalette"] = "extended" vim.g["mwDefaultHighlightingPalette"] = "maximum" vim.g["mwDefaultHighlightingNum"] = 30 end retu...
-- Requirement summary: -- [HMILevel Resumption]: Both LIMITED and FULL applications must be included to resumption list -- -- Description: -- Applications of BACKGROUND are not the case of HMILevel resumption in the next ignition cycle. -- Check that SDL performs app's data resumption and does not resume BACKGROU...
function GM:inv_UpdateProf(str_Prof,int_Exp,Int_ExpM,Int_ExpP,ply) local ga3 = Int_ExpM local ga4 = Int_ExpP umsg.Start("OCRP_UpdateProf", ply) umsg.String(str_Prof) umsg.Long(int_Exp) umsg.Long(tonumber(ga3)) umsg.Long(tonumber(ga4)) umsg.End() end function PMETA:Prof_GiveEXP(pro,XP,XPM,XPP) if pro != "Pro_...
g_pistol_renegade = { description = "", minimumLevel = 0, maximumLevel = 0, lootItems = { {itemTemplate = "pistol_renegade", weight = 10000000} } } addLootGroupTemplate("g_pistol_renegade", g_pistol_renegade)
-- Created by 129K local animations = { requip = { CFrame.new(0, .5, 0) * CFrame.Angles(math.rad(90), 0, math.rad(-10)) * CFrame.new(1.5, -.5, 0); CFrame.new(0, .5, 0) * CFrame.Angles(math.rad(180), 0, math.rad(-15)) * CFrame.new(1.5, -.5, 0); CFrame.new(0, .5, 0)...
TalonNpc = { click = async(function(player, npc) local t = { graphic = convertGraphic(npc.look, "monster"), color = npc.lookColor } player.npcGraphic = t.graphic player.npcColor = t.color player.dialogType = 0 player.lastClick = npc.ID local opts = {"Buy", "Sell"} -- 1 - chongun -- 2 - barbar...
---@diagnostic disable: undefined-global local console = loadstring(game:HttpGet("https://raw.githubusercontent.com/RobloxArchiver/Console/main/src/main.lua"))():Init(true, "MakeDoc"); local mode = "print" --> Method Used to Print out. local function _write(text) if string.lower(mode) == "print" then prin...
local cjson = require "cjson" local BasePlugin = require "kong.plugins.base_plugin" local basic_serializer = require "kong.plugins.log-serializers.basic" local UdpLogHandler = BasePlugin:extend() UdpLogHandler.PRIORITY = 1 local function log(premature, conf, message) if premature then return end local host = ...
local map = vim.api.nvim_set_keymap -- mappings local opts = { noremap = true, silent = true, nowait = true } map('n', '<M-z>', '<cmd>lua require(\'tmux\').move_top()<cr>', opts) map('n', '<M-q>', '<cmd>lua require(\'tmux\').move_left()<cr>', opts) map('n', '<M-s>', '<cmd>lua require(\'tmux\').move_bottom()<cr>', opts...
local wPoll, gPoll, bClose -- window addEvent( "showPollResults", true ) addEventHandler( "showPollResults", getLocalPlayer(), function( results, total, notvoted ) if wPoll then destroyElement( wPoll ) wPoll = nil showCursor( false ) else local sx, sy = guiGetScreenSize() wPoll =...
--[[ s:UI Sticky Whisper Channel Credits to Adelea http://www.curse.com/ws-addons/wildstar/221531-adeleauifixes Martin Karer / Sezz, 2014 http://www.sezz.at --]] require "ChatSystemLib"; ----------------------------------------------------------------------------- local S = Apollo.GetPackage...
local dap_install = require("dap-install") dap_install.config( "ccppr_vsc", { } )
local Gui = require("api.Gui") local Draw = require("api.Draw") local I18N = require("api.I18N") local Ui = require("api.Ui") local Production = require("mod.elona.api.Production") local UiWindow = require("api.gui.UiWindow") local Itemname = require("mod.elona.api.Itemname") local IUiLayer = require("api.gui.IUiLayer...
data:extend( { { type = "recipe", name = "tank-assembling-machine", enabled = "false", ingredients = { {"iron-plate", 1}, {"electronic-circuit", 3}, {"iron-gear-wheel", 5}, {"assembling-machine-2", 1} }, result = "tank-assembling-machine" }, { ...
ITEM.name = "M40A1" ITEM.description = "Each M40 is built from a Remington 700 bolt-action rifle, and is modified by USMC armorers at Marine Corps Base Quantico, using components from a number of suppliers. New M40A5s are being built, and A1s are upgraded to A3s and A5s as they rotate into the armory for service and re...
platform "iOS" files { "corelib/platform/generic/platformfile_generic.cpp", "corelib/platform/ios/platformfile_ios.mm", "corelib/platform/ios/platform_ios.cpp", } platform_end()
--[[ This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:29' using the latest game version. NOTE: This file should only be used as IDE support; it should NOT be distributed with addons! **************************************************************************** CONTENTS OF THIS FILE IS COPYRI...
--[[ NOTE: This hasn't been tested yet, it's still a work in progress ]] module("inbound.logger", package.seeall); require("msys.core"); require("thread"); if not mutex then mutex = thread.mutex(); registry = {}; end -- name: Name of the logger -- attributes: Lua array with the attributes function register(name,...
// Wildfire Black Mesa Roleplay // File description: BMRP server-side repair box script // Copyright (c) 2022 KiwifruitDev // Licensed under the MIT License. //********************************************************************************************* // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,...
local function LogAction(Key: table, Options: table?) local Log = { FunctionName = debug.info(2, "n"), FunctionTime = os.time(), Key = Key._Name, Store = Key._Store._Index, Options = Options or {}, Success = false, IsSessionLocked = false, } return Log end return LogAction
modifier_spectre_ultimate_thinker = class({}) function modifier_spectre_ultimate_thinker:IsAura() return self.initialized end function modifier_spectre_ultimate_thinker:GetModifierAura() return "modifier_spectre_ultimate" end function modifier_spectre_ultimate_thinker:GetAuraRadius() return self.radius end function...
--[=[ WindShake- High performance wind effect for leaves and foliage by: boatbomber, CloneTrooper1019 Docs: https://devforum.roblox.com/t/wind-shake-high-performance-wind-effect-for-leaves-and-foliage/1039806/1 --]=] local CollectionService = game:GetService("CollectionService") local RunService = game:GetService("...
include('./locale.lua') function playerMessage(translation_key, target_ply, ...) local translations = getTranslations() local translation_string = translations[translation_key] or '' local message = string.format(translation_string, ...) target_ply:PrintMessage(HUD_PRINTTALK, "["..GetConVar("discord_name"):Get...
local class = require 'middleclass' -- モジュール local Sprite = require 'Sprite' local Rectangle = require 'Rectangle' -- 地面クラス local Ground = class 'Ground' Ground:include(Sprite) Ground:include(Rectangle) -- スプライト名 local spriteNames = { ground = { green = 'ground_03.png', stone = 'ground_04.png', ...
pg = pg or {} pg.arena_data_shop = { { id = 1, commodity_list_1 = { { 43004, 300 } }, commodity_list_2 = { { 43003, 300 } }, commodity_list_3 = { { 43001, 1000 }, { 43005, 300 }, { 43011, 300 } }, commodity_list_4 = { { 43008,...
--[[ Name: "cl_overwatch.lua". Product: "nexus". --]] local PANEL = {}; -- Called when the panel is initialized. function PANEL:Init() self:SetSize( nexus.menu.GetWidth(), nexus.menu.GetHeight() ); self:SetTitle( nexus.schema.GetOption("name_overwatch") ); self:SetSizable(false); self:SetDraggable(false); self:S...
local on_attach = require('lsp.on_attach') local opts = { silent = true } return { on_attach = function(client) client.resolved_capabilities.document_formatting = false client.resolved_capabilities.document_range_formatting = false if client.config.flags then client.config.flags.allow_incremental_...
-- -- Copyright (c) Aleksey Fedotov -- MIT license -- vec2 = sl.Vector2 vec3 = sl.Vector3 vec4 = sl.Vector4 function assetPath(fileName) return "../../../assets/" .. fileName end function callSafe(f) local success, err = select(1, pcall(f)) if err then print(err) end end ...
require "lib.classes.class" local State = require "lib.fsm.states.State" -------------------------------------------------------------------------------------------------------- -- class: MenuState -- param: name:str -> the name of the menu state -- Creates a new Menu state local MenuState = extend(State, function(sel...
-- Input file to solve transverse magnetic mode Maxwell -- equations. This uses a dual of the standard Yee cell and stores the -- magentic field on edges and electric field on faces. -- define some globals constants lowerx = 0.0 lowery = 0.0 upperx = 80.0 uppery = 40.0 cellsx = 80 cellsy = 40 light_speed = Lucee.Speed...
-- ignore this file if neovim is running inside vscode if vim.fn.exists('g:vscode') == 1 then -- 0: false, 1: true return end require('gitsigns').setup{ signs = { add = {hl = 'GitSignsAdd' , text = '▌', numhl='GitSignsAddNr' , linehl='GitSignsAddLn'}, change = {hl = 'GitSignsChange', text = '▌', num...
local WorldEngine = game:GetService("ReplicatedStorage"):WaitForChild("WorldEngine") local Object = require(WorldEngine:WaitForChild("Object")) local t = require(WorldEngine:WaitForChild("t")) local REGION_CONSTRUCTOR_ARGS = t.tuple(t.Vector3, t.Vector3, t.optional(t.CFrame), t.optional(t.string)) local Region = Obje...
require 'nn' local SplitMatchPatchAutoencoderFactory = torch.class('SplitMatchPatchAutoencoderFactory') -- min patch size is the smallest patch we will split to -- overhang is how much overlap is added to the edges of each patch function SplitMatchPatchAutoencoderFactory.buildAutoencoder(target_img, overhang, stride, ...
--游戏角色 local global_define = require("app.public.global.global_define") local ui_observer = require("app.public.util.ui_observer") local game_body = class("game_body", cc.Node) function game_body:ctor() self.body_list = {} local _sprite = cc.Sprite:create("public_res/toastback.png") self:addChild(_sprit...
--- A defines module for retrieving the number of ticks in 1 unit of time. -- Extends the Factorio defines table. -- @module defines.time -- @usage require('stdlib/defines/time') -- defines table is automatically required in all mod loading stages. -- luacheck: ignore 122/defines -- Ignore assigning to read onl...
return [[ #Base text for Russian language [ru] lang = Русский #Language name AuthorText = Автор перевода: glebqip #Author text #Workshop errors Workshop.Title = Менеджер аддонов Workshop.FilesMissing = Отсутствуют некоторые файлы аддона или аддон повреждё...
dofile(LockOn_Options.script_path.."RADAR/Indicator/definitions.lua") local MARK_MATERIAL = MakeMaterial(nil,{255,120,0,255}) function AddGrid(dx,dy,rows,cols) local rows = rows or 1 local cols = cols or 1 local sz_x = cols * dx local sz_y = rows * dy local verts =...
require("global") require("input") require("colors") require("map") local Button = require("button") local ctlStateEnum = require("controller_state") local Film = require("film") local Keyframe = require("keyframe") local ExtractAnimation = require("extract_animation") require("tests.test_all") iconData = love.image...
solution "sparse" configurations { "Debug", "Release" } project "ksvd_image" kind "ConsoleApp" language "C++" files { "**.h", "**.cpp", "**.c" } configuration "Debug" defines { "DEBUG" } flags { "Symbols" } configuration "Release" defines { "NDEBUG" } ...
local testlib = require 'testlib' local DB_FILE = "/tmp/tmp.rdb" local function create_db(data) local i = 1; testlib.create_db(DB_FILE, function() if i > #data then return end res = data[i] i = i + 1 return res end) local db, err = testlib.RarchDB(DB...
-- -- gh-5135: there was a crash in case upsert operation was -- invalid with an error appeared not in the operation, but in -- something else. For example, bad json. Or json type mismatching -- field type (attempt to do [...] on a scalar field). The -- expected behaviour is that such operations are just skipped. -- Al...
local lib = require "faustpoc.libfaustpoc" local Class = require "Base.Class" local Unit = require "Unit" local GainBias = require "Unit.ViewControl.GainBias" local Encoder = require "Encoder" local SDelay = Class {} SDelay:include(Unit) function SDelay:init(args) args.title = "SDelay" args.mnemonic = "SD" Unit...
local privateRoomEnterLayout= { name="privateRoomEnterLayout",type=0,typeName="View",time=0,x=0,y=0,width=1280,height=720,visible=1,fillParentWidth=1,fillParentHeight=1,nodeAlign=kAlignTopLeft, { name="bg",type=1,typeName="Image",time=0,x=0,y=0,width=1280,height=720,visible=1,fillParentWidth=1,fillParentHeight=1,no...
SwimmingMode = {} ---@type number SwimmingMode.None = 0 ---@type number SwimmingMode.Surface = 1 ---@type number SwimmingMode.Underwater = 2
slot0 = class("AprilFoolDiscoveryPage", import("view.base.BaseActivityPage")) slot0.OnInit = function (slot0) slot0.bg = slot0:findTF("AD") slot0.bgName = nil slot0.itemList = slot0:findTF("AD/list") slot0.items = slot0.Clone2Full(slot0.itemList, 9) slot0.selectIndex = 0 slot0.btnHelp = slot0.bg:Find("help_btn")...
function onCreate() makeAnimatedLuaSprite('Static', 'screenstatic', 0, 0); -- "234" = sprite X pos, "567" = sprite Y pos addAnimationByPrefix('Static', 'idle', 'screenSTATIC', 20, false); -- "24" = framerate of animation, "false" = does the animation loop addLuaSprite('Static', true); -- false = add behind ...
local debug = {}; function debug.dumpTable(t) for k, v in pairs(t) do print(string.format('[(%s) %s] = (%s) %s', type(k), k, type(v), v)); end end return debug;
----------------------------------- -- Area: East Ronfaure -- NPC: Croteillard -- Type: Gate Guard -- !pos 87.426 -62.999 266.709 101 ----------------------------------- local ID = require("scripts/zones/East_Ronfaure/IDs"); ----------------------------------- function onTrade(player,npc,trade) end; function onTrigg...
-- --PIGGY -- minetest.register_node("petz:piggy_block", { tiles = { "petz_piggy_top.png", "petz_piggy_bottom.png", "petz_piggy_right.png", "petz_piggy_left.png", "petz_piggy_back.png", "petz_piggy_front.png" }, drawtype = "nodebox", paramtype = "light", node_box = { type = "fixed", fixed = { {...
return { _internalSettings = { sdkVersionString = "RobloxSdk_0.1.0", requestGetParams = { sdk = "LuaSdk_0.83.200805", }, productionUrl = ".playfabapi.com", entityToken = "", }, settings = { titleId = "", secretKey = "", }, }
-------------------------------------------------------------------------------- -- TODO -- -- Add spellID of periodic damage caused by Purification Strike (Purification Construct); -- Maybe there's a way to detect Pool of Darkness spawns, no SPELL_SUMMON, SPELL_CAST_* events (Shadow of Zul). -----------------------...
return Def.ActorFrame { Def.Quad { InitCommand = function(self) self:FullScreen():diffuse(color("0,0,0,0")) end, OnCommand = function(self) self:accelerate(0.5):diffusealpha(0.5) end, OffCommand = function(self) self:accelerate(0.5):diffusealpha(0) end }, -- Intructions BG Def.Quad...
local sessionSet={}; function broadcast_except(msg,exceptSession) print("broad...") for i = 1,#sessionSet do if exceptSession ~= sessionSet[i] then print("broad !",msg[2]); Session.SendPackage(sessionSet[i],msg); end end end function OnRecvLoginReq(s) --当前是否已经...
-- init.lua require('settings') -- lua/settings.lua require('plugins') -- lua/settings.lua require('mappings') -- lua/mappings.lua require('highlights') -- lua/highlights.lua require('statusline') -- lua/statusline.lua
object_building_kashyyyk_poi_kash_rryatt_lvl1_walk_treetop_a4 = object_building_kashyyyk_shared_poi_kash_rryatt_lvl1_walk_treetop_a4:new { } ObjectTemplates:addTemplate(object_building_kashyyyk_poi_kash_rryatt_lvl1_walk_treetop_a4, "object/building/kashyyyk/poi_kash_rryatt_lvl1_walk_treetop_a4.iff")
-- perf local setmetatable = setmetatable local Response = {} Response.__index = Response function Response:new() ngx.header['Content_type'] = 'text/html; charset=UTF-8' ngx.header['Power_By'] = 'Vanilla-' .. ngx.app_version local instance = { status = 200, headers = {}, body = ''...
ENT.Type = "anim" -- What type of entity is it, in this case, it's an AI. ENT.Base = "base_gmodentity" -- This entity is based on "base_ai" ENT.PrintName = "Money - Don't Spawn" ENT.Category = "Gmod Fraternity" ENT.Spawnable = true
local G=_G local _ENV={} loadnum=3 name="FD Bonus" raws_list={"creature_fdbonus.txt","entity_fdbonus.txt"} author="darkflagrance" description=[[ Adds 4 hostile civilizations similarly sized to dwarves and equipped similarly. ]] return _ENV
utf8 = require('utf8') local strlen = function(text) return utf8.len(text) end local strsub = function(text, from, to) return text:sub(utf8.offset(text, from), to and utf8.offset(text, to+1)-1 or text:len()) end function getModule(gui) local LineInput = gui.internal.class(gui.widgets.Base) function LineInput:...
local GGrid={} function GGrid:new(args) local m=setmetatable({},{__index=GGrid}) local args=args==nil and {} or args m.grid_on=args.grid_on==nil and true or args.grid_on -- initiate the grid m.g=grid.connect() m.g.key=function(x,y,z) if m.grid_on then m:grid_key(x,y,z) end end print("g...
if( SERVER ) then AddCSLuaFile( "portalmove.lua" ); end local snd_portal2 = CreateClientConVar("portal_sound","0",true,false) local portal_prototype = CreateClientConVar("portal_prototype","1",true,false) local lastfootstep = 1 local lastfoot = 0 local function PlayFootstep(ply,level,pitch,volume) local sound ...
--- Simple command-line parsing using human-readable specification. -- Supports GNU-style parameters. -- -- lapp = require 'pl.lapp' -- local args = lapp [[ -- Does some calculations -- -o,--offset (default 0.0) Offset to add to scaled number -- -s,--scale (number) Scaling factor -- ...
base_research = nil base_research = {} local temp_res_1 = { Name = "TorpedoFrigateMAXSPEEDUpgrade1", RequiredResearch = "", RequiredSubSystems = "Research | AdvancedResearch & FrigateProduction", Cost = 600, Time = 50, DisplayedName = "$7575", Displa...
--[[ 获取筹码列表 @param id_pk @param chip_name 筹码名称 @param chip_icon 筹码图标 @param chip_value 筹码价值 @param chip_level 筹码等级 @param chip_explain 筹码说明 ]]-- local cjson = require "cjson" local userDb = require "db.base_db" local reqArgs = require "common.request_args" local responeData = require "common.api_data_help" --...
__nowaiting = true -- If you turn this flag off, cluster.call would block when node name is absent db = "127.0.0.1:2528" db2 = "127.0.0.1:2529"
--[[Rock, Paper, Scissors By Al Sweigart al@inventwithpython.com The classic hand game of luck, except you always win. ]] print('Rock, Paper, Scissors by Al Sweigart') print() print('- Rock beats scissors.') print('- Paper beats rocks.') print('- Scissors beats paper.') -- These variables keep track of the number of ...
local COMMAND = Command.new('setfaction') COMMAND.name = 'Setfaction' COMMAND.description = 'command.set_faction.description' COMMAND.syntax = 'command.set_faction.syntax' COMMAND.permission = 'assistant' COMMAND.category = 'permission.categories.character_management' COMMAND.arguments = 2 COMMAND.player_arg = 1 COMMAN...
--------------------------------------------------------------------------------- -- -- main.lua -- --------------------------------------------------------------------------------- -- hide the status bar display.setStatusBar( display.HiddenStatusBar ) -- require composer module local composer = require ( "co...
#!/usr/bin/env lua -- MoonFLTK example: wizard-simple.lua -- -- Derived from the FLTK examples/wizard-simple.cxx example (http://www.fltk.org) -- fl = require("moonfltk") function back_cb() G_wiz:prev() end function next_cb() G_wiz:next() end function done_cb() os.exit(true, true) end G_win = fl.window(400,300,"Exa...
local logger = hs.logger.new("Utilities") logger.i("Loading Utilities") -- Module utilities local M = {} local function appNameFromHint(hint) -- Quicksilver/Applescript produces items like: -- Macintosh HD:Applications:MacVim.app: -- Macintosh HD:Applications:Utilities:Script Editor.app: return string.ma...
function Actor:LyricCommand(side) self:settext( Var "LyricText" ); self:stoptweening(); self:shadowlengthx(0); self:shadowlengthy(5); self:strokecolor(color("#000000")); local Zoom = SCREEN_WIDTH/(self:GetZoomedWidth()+1); if( Zoom > 1 ) then Zoom = 1 end self:zoomx( Zoom ); local Color = Var "LyricColor"; ...
local _ MiDKP=MiDKP or {} local M = MiDKP M.UI = M.UI or {} M.UI.Frame = {} function M.UI.Frame:Init(frame) setmetatable(self,{__index=M.E.H}) frame:RegisterEvent("ADDON_LOADED") end function M.UI.Frame:Update(frame, elapsed) if not frame.time or frame.time >=0.2 then frame.time = 0 M.UI.NotifyList:UpdateGlow() local k...
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later versio...
require "keybow" -- Keybow MINI -- function setup() keybow.use_mini() keybow.auto_lights(false) keybow.clear_lights() end -- Key mappings -- function handle_minikey_00(pressed) keybow.set_key("0", pressed) if pressed then keybow.set_pixel(0, 255, 0, 0) else keybow.set_pixel(0...
redis = (loadfile "redis.lua")() io.write("Enter Tabchi ID : ") local last = io.read() io.popen('rm -rf ~/.telegram-cli/tabchi-'..last..' tabchi-'..last..'.lua tabchi-'..last..'.sh tabchi_'..last..'_logs.txt') redis:del('tabchi:'..last..':*') print("Done!\nAll Data/Files Of Tabchi Deleted\nTabchi ID : "..last) print("C...
win = am.window{title = "Mouse", clear_color = vec4(1)} face_img = [[ ........BBBBBBBBBB................. .....BBBBBBBBBBBBBBBBBBB........... ...BBBBBBBBBBBBBBBBBBBBBBBBB....... ..BBBBBBBBBBBBBBBBBBBBBBBBBBB...... .BBBBBBBBBBBBBBBBBBBBBBBBBBBBB..... .BBBBBBBBBBBBBBBBBBBBBBBBBBBBBB.... .BBBBBBBBBBBBBBBBBBBBBBBBBBBB...
-- lib/server/bans.lua -- functions for managing bans function BSU.RegisterBan(identity, reason, duration, admin) -- this is also used for logging kicks (when duration = null) BSU.SQLInsert(BSU.SQL_BANS, { identity = identity, reason = reason, duration = duration, time = BSU.UTCTime(), admin = ad...
--[[ desc: Figure, a effect of figure. author: Musoucrow since: 2018-5-29 ]]-- local _Color = require("graphics.drawunit.color") ---@class Actor.Component.Effect.Figure ---@field public time milli ---@field public spriteData Lib.RESOURCE.SpriteData ---@field public colorTweener Util.Gear.Tweener ---@field public n...
ITEM.name = "Snork Foot" ITEM.model ="models/lostsignalproject/items/parts/snork_leg.mdl" ITEM.description = "A severed snork's foot." ITEM.longdesc = "Snork feet and legs contain a huge number of highly elastic tendons. This explains the beast's ability to perform its characteristic long leaps at its prey. The scienti...
local MQ = require "MQ" local Timer = require "internal.Timer" -- require "utils" local mq = MQ:new {host = 'localhost', port = 8883, ssl = true, auth = {username = "車先生的账号", password = "車先生的密码"}} -- local mq = MQ:new {host = 'localhost', port = 1883, ssl = false, auth = {username = "車先生的账号", password = "車先生的密码"}} if ...
local ffi = require 'ffi' local mswin = require 'exports.mswindows' local winstr = require 'exports.mswindows.strings' local selflib = require 'radish.mswindows.exports' local selfstate = selflib.radish_get_state() local comms = require 'radish.mswindows.task.comms' local on_other_events = require 'radish.mswindows.on...
local Knit = require(game:GetService("ReplicatedStorage").Knit) local Players = game:GetService("Players") local PlayerService = Knit.CreateService { Name = "PlayerService"; Client = {}; } function PlayerService:KnitStart() Knit.log(string.format("Service %s Ready",self.Name),"s") local function Playe...
--[[ The MIT License (MIT) Copyright (c) 2014 Marcus Ihde Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge,...
-- Copyright © 2017 coord.cn. All rights reserved. -- @author QianYe(coordcn@163.com) -- @license MIT license local core = require("miss-core") local Object = core.Object local utils = core.utils local deepEqual = utils.deepEqual local dump = utils.dump local Test = Object:extend() -- @para...