content stringlengths 5 1.05M |
|---|
-- Copyright (c) 2017-present, Facebook, Inc.
-- All rights reserved.
--
-- This source code is licensed under the license found in the LICENSE file in
-- the root directory of this source tree. An additional grant of patent rights
-- can be found in the PATENTS file in the same directory.
--
--[[
--
-- This module spe... |
--- Platform implementation for vanilla Lua
-- @module howl.platform.native
local escapeBegin = string.char(27) .. '['
local colorMappings = {
white = 97,
orange = 33,
magenta = 95,
lightBlue = 94,
yellow = 93,
lime = 92,
pink = 95, -- No pink
gray = 90, grey = 90,
lightGray = 37, l... |
-- Sprites Soft Module
-- Holds a list of some sprite names provided in factorio
--
-- Check Factorio prototype definitions in:
-- * \Factorio\data\core
-- * \Factorio\data\base
--
-- @usage local Sprites = require('util/Sprites')
-- ------------------------------------------------------- --
-- @author Denis Zholob (DD... |
-- RELATIVITY
local lush = require('lush')
local hsl = lush.hsl
local theme = lush(function()
-- pallette for this:
-- purples/blues/slate grey as base colour
--
-- neon red
-- neon yellow
-- muted colours?
-- bg_dark = hsl("#1f2335")),
-- bg = hsl("#24283b")),
-- bg_highlight = hsl("#292e42")),
-- terminal_blac... |
--[[
© CloudSixteen.com do not share, re-distribute or modify
without permission of its author (kurozael@gmail.com).
Clockwork was created by Conna Wiles (also known as kurozael.)
http://cloudsixteen.com/license/clockwork.html
--]]
local Clockwork = Clockwork;
local setmetatable = setmetatable;
local tonumber = t... |
translations["hu"] = {
LIVES_LEFT = "<ROSE><N>${lives} <ROSE>életed maradt. <VI>Újraéledés 3...",
LOST_ALL = "<ROSE>Elvesztetted az összes életed!",
SD = "<VP>Hirtelen halál! Mindenkinek <N>1 <VP>élete maradt.",
WELCOME = "<VP>Üdvözöl a pewpew! Használd a <N>lefele <VP>vagy a <N>space <VP>gombot, hogy ... |
---
-- @module TouchingPartUtils
-- @author Quenty
local Workspace = game:GetService("Workspace")
local EMPTY_FUNCTION = function() end
local TouchingPartUtils = {}
function TouchingPartUtils.getAllTouchingParts(part)
-- Use the connection hack to gather all touching parts!
local conn = part.Touched:Connect(EMPTY... |
Game.ImportLibrary("system/scripts/savegame.lua", false)
Game.ImportLibrary("gui/scripts/msemenu_debug_locations.lua", false)
msemenu = {}
msemenu.DebugMenuRoot = nil
msemenu.DebugMenuMain = nil
msemenu.DebugMenuInfoPanel = nil
msemenu.aAreasLevels = {}
msemenu.aAreasPresavedGames = {}
function msemenu.G... |
local cast = {}
-- Takes a JA name as a string and sends the command
function cast.JA(ja_name_string_en)
windower.send_command('input /ja "%s" <me>':format(ja_name_string_en))
end
-- Loops through the current buffs looking for "short_name maneuver"
-- if found, it returns the count of how many are active
function ca... |
--鎮魂の決闘
--
--Script by Trishula9
function c100290009.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,100290009+EFFECT_COUNT_CODE_OATH)
e1:SetHintTiming(0,TIMING_END_PHASE)
e1:Set... |
local path = require "nvim-lsp-installer.path"
local fs = require "nvim-lsp-installer.fs"
local Data = require "nvim-lsp-installer.data"
local installers = require "nvim-lsp-installer.installers"
local std = require "nvim-lsp-installer.installers.std"
local platform = require "nvim-lsp-installer.platform"
local process... |
require "UIView"
require "AppContext"
require "CommonUtils"
require "StringUtils"
class(UIActionSheet, UIView);
function UIActionSheet:create(title, cancelButtonTitle, destructiveButtonTitle, ...--[[button titles]])
if not cancelButtonTitle then
cancelButtonTitle = "";
end
if not destructiveButton... |
--Use HP Potion
Server.GetTopic("H_PORTION").Add(function(text)
unit.StartGlobalEvent(288)
end)
--Use MP Potion
Server.GetTopic("M_PORTION").Add(function(text)
unit.StartGlobalEvent(287)
end)
--HP Potion Change Panel
Server.GetTopic("H_change").Add(function(text)
if unit.GetVar(285) == 1 then
unit.S... |
local hex
local wct
local function pack(fmt, ...)
hex[#hex+1] = fmt:pack(...)
end
local function pack_head()
if wct.format_version then
pack('L', 0x80000004)
end
pack('l', 1)
end
local function pack_custom()
pack('z', wct.custom.comment)
if #wct.custom.code > 0 then
... |
local __exports = LibStub:NewLibrary("ovale/scripts/ovale_warlock", 80300)
if not __exports then return end
__exports.registerWarlock = function(OvaleScripts)
do
local name = "sc_t24_warlock_affliction"
local desc = "[8.3] Simulationcraft: T24_Warlock_Affliction"
local code = [[
# Based on S... |
local K, C, L, _ = select(2, ...):unpack()
local _G = _G
local unpack = unpack
local select = select
local sort = table.sort
local GetAddOnInfo = GetAddOnInfo
local CreateFrame = CreateFrame
local UIParent = UIParent
local GetNumAddOns = GetNumAddOns
local GetAddOnDependencies = GetAddOnDependencies
local AddonList =... |
AddCSLuaFile( "cl_init.lua" )
AddCSLuaFile( "shared.lua" )
include('shared.lua')
function ENT:Initialize()
//self.BaseClass.Initialize(self) --use this in all ents
self.Entity:PhysicsInit( SOLID_VPHYSICS )
self.Entity:SetMoveType( MOVETYPE_VPHYSICS )
self.Entity:SetSolid( SOLID_VPHYSICS )
end
--use... |
local Event = require('opus.event')
local itemDB = require('core.itemDB')
local neural = require('neural.interface')
local UI = require('opus.ui')
local Util = require('opus.util')
local device = _G.device
neural.assertModules({
'plethora:sensor',
'plethora:kinetic',
'plethora:introspection',
})
UI:conf... |
-- Copyright (c) 2021 Trevor Redfern
--
-- This software is released under the MIT License.
-- https://opensource.org/licenses/MIT
describe("game.ui.world_map", function()
local WorldMap = require "game.ui.world_map"
local testStates = require "test_helpers.test_states"
before_each(function()
moon... |
ImportTarget("targets/linux.lua")
function Target.Execute()
target.arch = "x86_64"
target.bits = 64
target.platform = "linux_x86_64"
target.settings.cc.defines:Add("PLATFORM_LINUX")
target.settings.cc.defines:Add("PLATFORM_LINUX_X86_64")
target.settings.cc.defines:Add("ARCH_X86_64")
target.settings.cc.defines:A... |
local M = {}
function M.setup()
require("bufferline").setup {
options = {
mode = "buffers",
numbers = "buffer_id",
diagnostics = "nvim_lsp",
separator_style = "slant" or "padded_slant",
show_tab_indicators = true,
show_buffer_close_icons = false,
show_close_icon = false,... |
local module = {}
local replicatedStorage = game:GetService("ReplicatedStorage")
local modules = require(replicatedStorage.modules)
local network = modules.load("network")
local utilities = modules.load("utilities")
local mapping = modules.load("mapping")
local enchantment = modules.load("enchantment")
local itemDat... |
--=========== Copyright © 2020, Planimeter, All rights reserved. ===========--
--
-- Purpose:
--
--==========================================================================--
local cef = require( "cef" )
local require = require
local framework = framework
module( "framework.html" )
function newBrowser( url )
re... |
Config = {}
Config.PointMarker = {
r = 0, g = 0, b = 255,
x = 1.5, y = 1.5, z = 1.0
}
Config.PoliceArmories = {
{ x = 452.24, y = -980.18, z = 29.69}
}
Config.Weapons = {
{Label = "Flashlight", Hash = "weapon_flashlight", Ammo=100},
{Label = "Nightstick", Hash = "weapon_nightstick", Ammo=100}... |
-- GetHeaders Packet
local packet = {}
packet.name = "getheaders"
packet.type = 10
packet.fields = {
count = ProtoField.uint64("handshake.getheaders.count", "Hash Count",
base.DEC),
hash = ProtoField.bytes("handshake.getheaders.hash", "Hash", base.NONE),
stop = ProtoField.byt... |
--[[
Copyright 2015 Rackspace
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
dis... |
-- Remove empty bob's techs
bobmods.lib.tech.remove_prerequisite('cobalt-processing', 'chemical-processing-1')
bobmods.lib.tech.remove_prerequisite('grinding', 'chemical-processing-1')
bobmods.lib.tech.remove_prerequisite('cobalt-processing', 'electrolysis-1')
bobmods.lib.tech.remove_prerequisite('lithium-processing',... |
local server = nil
local data, ip, port
local wait_timer = 0
local queue = {}
local nametags = {}
local talk_form = "formspec_version[5]"..
"size[1.5,1]"..
"button[0.125,0.125;1.25,0.75;play;Talk]"
modname = minetest.get_current_modname()
modpath = minetest.get_modpath(modname)
local function sanitizeNick(da... |
require('strict').on()
local function xci_read_software_version(dst_addr, msb_object_id, lsb_object_id)
return xp.unpack_software_version(
xp():read_user_info(dst_addr, msb_object_id),
xp():read_user_info(dst_addr, lsb_object_id));
end
return {
xtender = xci_read_software_version(101, 3130, 3131),
variotrack =... |
local constants = {
entity = {
graphics = {},
input = {},
output = {}
},
style = {}
}
constants.base_path = "__ImprovedCombinator__"
constants.blank_image = constants.base_path.."/graphics/blank.png"
constants.gui_image = constants.base_path.."/graphics/gui.png"
constants.e... |
--[[
LuCIRPCc
(c) 2009 Steven Barth <steven@midlink.org>
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
$Id$
]]--
local util = require "luci.ut... |
function alert(text)
Nova.Alert.Show('', text)
end
function notify(text)
Nova.Alert.Show(text)
end
|
--
-- tests/actions/vstudio/cs2005/test_output_props.lua
-- Test the target output settings of a Visual Studio 2005+ C# project.
-- Copyright (c) 2012-2013 Jason Perkins and the Premake project
--
local p = premake
local suite = test.declare("vstudio_cs2005_netcore_prj")
local dn2005 = p.vstudio.dotnetbase
local cs200... |
--test_ringbuffer.lua
local ffi = require("ffi")
local ringbuffer = require("ring_buffer")
local rb = ringbuffer();
print("push: ", rb:push("Hello World!"))
local count = 1;
local vec = ffi.new("struct iovec[2]")
local res = rb:peek(vec)
print("vec: ", res)
while res > 0 do
print(ffi.string(vec[res-1].iov_base, v... |
if vim.env.XDG_CONFIG_HOME == nil then
vim.env.XDG_CONFIG_HOME = vim.env.HOME .. '/.config'
end
if vim.env.XDG_DATA_HOME == nil then
vim.env.XDG_DATA_HOME = vim.env.HOME .. '/.local/share'
end
vim.cmd [[packadd packer.nvim]]
require('packer').startup({
function()
use {
'wbthomason/packe... |
-- Flat 6 engines
ACF.RegisterEngineClass("B6", {
Name = "Flat 6 Engine",
})
do
ACF.RegisterEngine("2.8-B6", "B6", {
Name = "2.8L Flat 6 Petrol",
Description = "Car sized flat six engine, sporty and light",
Model = "models/engines/b6small.mdl",
Sound = "acf_base/engines/b6_petrolsmall.wav",
Fuel ... |
local opt = vim.opt
-- Don't write to shadafile yet
opt.shadafile = "NONE"
-- Switch to a faster shell
opt.shell = "/bin/sh"
-- Make life better
opt.clipboard = "unnamedplus"
opt.mouse = "a"
-- Numbers
opt.number = true
opt.relativenumber = true
-- Only case sensitive when there are uppercase letters
opt.ignorecas... |
-- Simple voxal engine script for the TI-Nspire CX
-- // DATA STRUCTURES \\ --
-- 2x1 Vector
Vec2 = class()
function Vec2:init(x, y)
if x == nil then error("Tried to create a vector with x component nil")
elseif y == nil then error("Tried to create a vector with y-component nil")
end
o = {}
setm... |
local Check = require('user.smartshack-check')
local Logger = require('user.smartshack-logger')
local Cbus = require('user.smartshack-cbus')
local Zone = {}
function Zone:new(cbusGa, durationSeconds)
local id = table.concat(cbusGa,'/')
local object = {
id = id,
cbusGa = cbusGa,
durationSeconds = durati... |
Frac = require 'lab6.z2.Frac'
print ('Wynik: '..Frac(2, 3) + Frac(3, 4)) --> Wynik: 1 i 5/12
print (Frac.tofloat(Frac (2,3) * Frac (3 ,4))) --> 0.5
print (Frac (2,3) < Frac (3,4)) --> true
print (Frac(2, 3) == Frac (8 ,12)) --> true
print (Frac(2, 3) + 2) --> 2 i 2/3
print (Frac(2, 3) + 2.5) --> ???
print (Frac(... |
local _, nMinimap = ...
local cfg = nMinimap.Config
if (not cfg.tab.show) then
return
end
local _, class = UnitClass('player')
local select = select
local tostring = tostring
local ceil = math.ceil
local modf = math.modf
local sort = table.sort
local format = string.format
local entry
local total
local addonTa... |
--[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]]
require("lualib_bundle");
__TS__SourceMapTraceBack(debug.getinfo(1).short_src, {["5"] = 1,["6"] = 1,["7"] = 3,["8"] = 6,["9"] = 33,["10"] = 38});
local ____exports = {}
local ____common = require("upgrades.common")
local UpgradeTypes = ____common... |
-------------------------------------------------
-- Battery Widget for Awesome Window Manager
-- Shows the battery status using the ACPI tool
-- More details could be found here:
-- https://github.com/streetturtle/awesome-wm-widgets/tree/master/battery-widget
-- @author Pavel Makhov
-- @copyright 2017 Pavel Makhov
--... |
--------------------------------------------------------------------------------
-- 0173-filter-test-names.lua: test whether tests are selectable by name
-- This file is a part of lua-nucleo library
-- Copyright (c) lua-nucleo authors (see file `COPYRIGHT` for the license)
----------------------------------------------... |
local lib = require "resty.libxl.library"
local sheet = require "resty.libxl.sheet"
local setmetatable = setmetatable
local rawget = rawget
local rawset = rawset
local type = type
local sheets = {}
function sheets.new(opts)
return setmetatable(opts, sheets)
end
function sheets... |
--
-- Created by IntelliJ IDEA.
-- User: RJ
-- Date: 21/02/2017
-- Time: 09:18
-- To change this template use File | Settings | File Templates.
--
---@class StashUtil
StashUtil = {}
StashUtil.newStash = function(name, type, item, customName)
if not stash then
stash = {};
end
local newStash = {};
... |
local _M = {}
local function trim(s)
return (s:gsub("^%s*(.-)%s*$", "%1"))
end
local function select_fragment(column_family, select_columns)
if select_columns then
assert(type(select_columns) == "table", "select_columns must be a table")
select_columns = table.concat(select_columns, ", ")
else
selec... |
slot0 = class("HololiveMedalCollectionMediator", import("view.base.ContextMediator"))
slot0.register = function (slot0)
slot0:BindEvent()
end
slot0.BindEvent = function (slot0)
slot0:bind(ActivityMediator.ON_TASK_SUBMIT, function (slot0, slot1)
slot0:sendNotification(GAME.SUBMIT_TASK, slot1.id)
end)
slot0.bind(... |
-- This is a 'class' representing a (group of) beacon(s) and the modules attached to it
Beacon = {}
-- Init a beacon without a module, which will have to be added afterwards
function Beacon.init(beacon_proto, beacon_amount, total_amount, parent_line)
local beacon = {
proto = beacon_proto,
amount = ... |
--- Specifics options for @{Gauge} fill direction.
-- @classmod GaugeFill
local Enum = require("vyzor.enum")
--- GaugeFill options.
-- @table GaugeFill
local _enum = {
LeftRight = "left-to-right",
RightLeft = "right-to-left",
TopBottom = "top-to-bottom",
BottomTop = "bottom-to-top"
}
local GaugeFill = Enum("... |
--------------------------------
-- @module PhysicsShapeBox
-- @extend PhysicsShapePolygon
-- @parent_module cc
--------------------------------
-- Get this box's width and height.<br>
-- return An Size object.
-- @function [parent=#PhysicsShapeBox] getSize
-- @param self
-- @return size_table#size_table ret (return... |
package("vulkan-loader")
set_homepage("https://github.com/KhronosGroup/Vulkan-Loader")
set_description("This project provides the Khronos official Vulkan ICD desktop loader for Windows, Linux, and MacOS.")
set_license("Apache-2.0")
add_urls("https://github.com/KhronosGroup/Vulkan-Loader/archive/sdk-$(... |
local traceback = ""
local status, err = xpcall(function()
SceneManager:restore() -- restore the scene data from the store
TimerEvents:restore()
FnManager:restore()
FnManager:register("boardingDone", function (unit_id)
ScenEdit_GetUnit({guid=unit_id}).transgressor:fire("done", {unit_id})
end)
FnManager:register("ca... |
--[[
随机数参数器
]]
local b3 = require("app.main.modules.behavior3.b3")
local Action = require("app.main.modules.behavior3.core.Action")
local RandValue = class("RandValue", Action)
--[[
Creates an instance of RandValue.
properties
label 标签
min 最小值
max 最大值
]]
function RandValue:ctor(config)
config = config or ... |
local LOCAL_PLAYER = Game.GetLocalPlayer()
while not _G["DataBase"] do
Task.Wait()
end
while not LOCAL_PLAYER.clientUserData.NetworkSpawn do
Task.Wait()
end
local TYPE = script:GetCustomProperty("Type")
local Database = _G["DataBase"]
local Image = script:GetCustomProperty("Image"):WaitForObject()
local D... |
local AttackBox, super = Class(Object)
AttackBox.BOLTSPEED = 8
function AttackBox:init(battler, offset, x, y)
super:init(self, x, y)
self.battler = battler
self.offset = offset
self.head_sprite = Sprite(battler.chara.head_icons.."/head", 21, 19)
self.head_sprite:setOrigin(0.5, 0.5)
self:addC... |
-- This will load the new copy of the library on Unix systems where it's built
-- with libtool.
package.cpath = ".libs/liblua-?.so;" .. package.cpath
local _tmp_filenames = {}
function tmpname ()
local filename = os.tmpname()
_tmp_filenames[#_tmp_filenames + 1] = filename
return filename
end
function clea... |
local plugin_name = vim.split((...):gsub("%.", "/"), "/", true)[1]
local helper = require("vusted.helper")
helper.root = helper.find_plugin_root(plugin_name)
function helper.before_each()
helper.test_data = require("vendorlib.vendor.misclib.test.data_dir").setup(helper.root)
end
function helper.after_each()
help... |
local randomanims = GetConVar( 'deathanimation_random' )
local BadBeginnings = { "g_", "p_", "e_", "b_", "bg_", "hg_", "tc_", "aim_", "turn", "gest_", "pose_", "auto_", "layer_", "posture", "bodyaccent", "a_" }
local BadStrings = { "gesture", "posture", "_trans_", "_rot_", "gest", "aim", "bodyflex_", "delta", "ragdol... |
local LibNumbers = Wheel("LibNumbers")
assert(LibNumbers, "UnitCombatFeedback requires LibNumbers to be loaded.")
-- Lua API
local bit_band = bit.band
local math_cos = math.cos
local math_pi = math.pi
local math_random = math.random
local math_sin = math.sin
local next = next
local select = select
local table_insert =... |
--Initialization logic for setting up the entire addon
function NL.NeverLockyInit()
if not LockyFrame_HasInitialized then
--print("Prepping init")
NeverLockyFrame:SetBackdrop({
bgFile= "Interface\\DialogFrame\\UI-DialogBox-Background",
edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
tile = true... |
-- Author: Coronhaus
local keybinds = {
C = 'PlayerRoll';
I = 'PlayerInventory';
X = 'Prone';
LeftShift = 'PlayerSprint';
LeftControl = 'Crouch';
Period = 'EmoteMenu';
SprintToggle = false;
CrouchToggle = false;
ProneToggle = false;
}
return keybinds
|
-- Copyright 2015-present Greg Hurrell. All rights reserved.
-- Licensed under the terms of the MIT license.
local util = require 'corpus.util'
local chooser_buffer = nil
local chooser_selected_index = nil
local chooser_window = nil
local chooser_namespace = vim.api.nvim_create_namespace('')
local current_search = n... |
-- Require cc.expect library
local expect = require("cc.expect").expect
-- Table that will hold all library functions and will be returned.
local capture = {}
--[[
Returns a boolean whether the specified term object is
compatible with Capture.
True if the term object is compatible, false otherwise.
]]
capture.i... |
local ARCHS = { "8080", "pdp11", "6303", "tlcs90" }
for _, toolchain in ipairs(ALL_TOOLCHAINS) do
for _, arch in ipairs(ARCHS) do
cowgol {
toolchain = toolchain,
ins = {
"src/cowasm/arch"..arch..".cow",
"src/cowasm/cowasm.coh",
"src/cowasm/stdsyms.coh",
},
outs = { "bin/cowasm-"..arch }
}
... |
local hallLayerBaseWithName = require("hall/widget/hallLayerBaseWithName")
local FloatBallDiskItem = require("hall/floatBall/floatBallDiskItem");
local FloatBallDisk = class(hallLayerBaseWithName,false);
FloatBallDisk.Delegate = {
onFloatBallDiskHide = "onFloatBallDiskHide";
}
FloatBallDisk.ePosition = {
... |
local logic = require "logic"
local game = {}
game.__index = game
local _proto_name_map_func_name = {
["pdk.out_card"] = "on_out_card",
["pdk.pass"] = "on_pass"
}
function game.new(...)
local o = {}
setmetatable(o, game)
game.init(o, ...)
return o
end
function game:init(player_counts, room_i... |
-- ===========================================================================
-- World Input
-- Copyright 2015-2016, Firaxis Games
--
-- Handle input that occurs within the 3D world.
--
-- In-file functions are organized in 3 areas:
-- 1) "Operation" functions, occur agnostic of the input device
-- 2) "Input... |
-- mod-version:2
local config = require "core.config"
local linter = require "plugins.linter"
config.pylint_args = {}
-- 32 for usage error, lower than that for warnings or success
local expected_exitcodes = {}
for i=0,31 do
table.insert(expected_exitcodes, i)
end
linter.add_language {
file_patterns = {"%.py$"},... |
local modname = "wechat_proxy_access_token"
local _M = { _VERSION = '0.0.1' }
_G[modname] = _M
local ngx_log = ngx.log
local ngx_timer_at = ngx.timer.at
local cjson = require("cjson")
local updateurl = "https://api.weixin.qq.com/cgi-bin/token"
local updateparam = {
method = "GET",
query = {
grant_type... |
local menuactive = false
function ToggleActionMenu()
menuactive = not menuactive
if menuactive then
SetNuiFocus(true,true)
SendNUIMessage({ showmenu = true })
else
SetNuiFocus(false)
SendNUIMessage({ hidemenu = true })
end
end
---------------------------------------------------------------------------------... |
object_building_kashyyyk_grievous_encounter_power_hub = object_building_kashyyyk_shared_grievous_encounter_power_hub:new {
}
ObjectTemplates:addTemplate(object_building_kashyyyk_grievous_encounter_power_hub, "object/building/kashyyyk/grievous_encounter_power_hub.iff")
|
-- base16-vis (https://github.com/pshevtsov/base16-vis)
-- by Petr Shevtsov
-- Darktooth scheme by Jason Milkins (https://github.com/jasonm23)
local lexers = vis.lexers
local colors = {
['base00'] = '#1D2021',
['base01'] = '#32302F',
['base02'] = '#504945',
['base03'] = '#665C54',
['base04'] = '#928374',
['base... |
--[[
CREATE TABLE `advent_doors` (
`userid` varchar(32) NOT NULL,
`door` int(11) DEFAULT NULL,
`reward` varchar(32) NOT NULL
) ENGINE=InnoDB DEFAULT CHARSET=latin1
]]
function XYZChristmasAdvent.Core.RegisterDoorOpening(ply, reward)
XYZShit.DataBase.Query(string.format("INSERT INTO advent_doors(userid, door, rewar... |
local GlobalBaseStats = require(script:GetCustomProperty("GlobalBaseStats"))
function Activate()
GlobalBaseStats.currentStats.gravity = GlobalBaseStats.currentStats.gravity - 1.5
end
local Effect = {}
Effect.Activate = Activate
return Effect |
local CorePackages = game:GetService("CorePackages")
local PerformFetch = require(CorePackages.AppTempCommon.LuaApp.Thunks.Networking.Util.PerformFetch)
local InspectAndBuyFolder = script.Parent.Parent
local Thunk = require(InspectAndBuyFolder.Thunk)
local Network = require(InspectAndBuyFolder.Services.Network)
local c... |
hs.hotkey.bind({"cmd", "alt", "ctrl"}, "Left", function()
local win = hs.window.focusedWindow()
local f = win:frame()
local screen = win:screen()
local max = screen:frame()
f.x = max.x
f.y = f.y
f.w = max.w / 2
f.h = f.h
win:setFrame(f)
end)
hs.hotkey.bind({"cmd", "alt", "ctrl"}, "Right", function()... |
guiSetInputMode("no_binds_when_editing")
sourceGUIInput = nil
local Focus = {}
function Focus.onFocus()
sourceGUIInput = source
end
function Focus.onBlur()
if sourceGUIInput ~= this then return end
sourceGUIInput = nil
end
local _guiCreateEdit = guiCreateEdit
function guiCreateEdit(x, y, w, h, text, relat... |
-- ---------------------------------------------------------------------------
-- ../bindings/wxwidgets/wx_datatypes.lua was generated by genwxbind.lua
--
-- Any changes made to this file will be lost when the file is regenerated
-- ---------------------------------------------------------------------------
-- --... |
local osmose = require 'osmose'
local et = osmose.Model 'DieselBurner'
----------
-- User parameters
----------
et.inputs = {
-- Heat supply
TIN = {default=900, unit='C'},
TOUT = {default=200, unit='C'},
QMAX = {default=10000, unit='kW'},
-- Efficiency
EFF = {default=0.9, unit=nil... |
---@class AzeriteItem
C_AzeriteItem = {}
---@return table activeAzeriteItemLocation
function C_AzeriteItem:FindActiveAzeriteItem() end
---@param azeriteItemLocation table
---@return number, number xp, totalLevelXP
function C_AzeriteItem:GetAzeriteItemXPInfo(azeriteItemLocation) end
---@param azeriteItemLocation tab... |
function Client_SaveConfigureUI(alert)
local turns = turnsInputField.GetValue();
if turns < 1 then alert('Turns to get a fort must be positive'); end
Mod.Settings.TurnsToGetFort = turns;
end
|
--- Autorun script.
-- The first program to run, used to boot the whole system. Configuration
-- is loaded using `nvs.read("autorun", parameter)` calls, where the
-- available parameters are:
--
--* `"runonce"` A program to execute only once. This parameter is set to nil
-- just before running. This can be used to run ... |
SConfig = {}
SConfig.EnableProtection = false
SConfig.InternalDetection = 2000
SConfig.DetectAsCheater = 10000
SConfig.DelayBetweenDropCheater = 2000
SConfig.LastMsgDelay = 3500
SConfig.DiscordWebhook = ""
SConfig.DiscordLogWebhook = "" --Internal logs
|
local lspconfig = require 'lspconfig'
--- Document highlights
local function document_highlight()
vim.api.nvim_exec([[
hi LspReferenceRead guibg=#121111 guifg=#FFFF00
hi LspReferenceText guibg=#121111 guifg=#FFFF00
hi LspReferenceWrite guibg=#121111 guifg=#FFFF00
augroup lsp_document_highlight
autocmd!
... |
--[[
########################
# #
# Walter White #
# #
# #
# 2018 #
# #
# #
########################
--]]
DrawMarkerShow = false
DrawBlipShow = false
ServicePublique = true
FlicEnVille = t... |
AddCSLuaFile("cl_init.lua")
AddCSLuaFile("shared.lua")
include('shared.lua')
util.AddNetworkString("OCRP_ShowPoliceResupply")
util.AddNetworkString("OCRP_WithdrawPoliceItem")
function ENT:Initialize()
local angles = self:GetAngles()
local newangles = angles
self:SetAngles(Angle(0,0,0))
self:SetModel("models/props_... |
return function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local isNaN = require(ReplicatedStorage:WaitForChild("fitumi"):WaitForChild("internal"):WaitForChild("isNaN"))
describe("isNaN", function()
it("should recognize nan correctly", function()
expect(isNaN(0 / 0)).to.equal(true)
... |
--Stepper
require "TaskQueue"
GPIOSTEP = {}
-- Controls stepper moter using four gpio pins using gpio.pulse
-- Params:
-- s1, s2, s3, s4 - the four gpio pins
-- clock - the clock frequency in Hz (default 100)
-- Returns: initialized stepper control object
function GPIOSTEP:initialize(s1, s2, s3, s4, clock)
gpio.mo... |
return {
Differentiate1D = require(script.Parent.Differentiate1D);
MergeDeep = require(script.Parent.MergeDeep);
Filter1D = require(script.Parent.Filter1D);
Values1D = require(script.Parent.Values1D);
Merge1D = require(script.Parent.Merge1D);
Keys1D = require(script.Parent.Keys1D);
Map1D = r... |
local Skynet = require "local_skynet"
local Debug = require "lualib.debug"
local Handle = import "agent/command"
local iNo = ...
iNo = math.floor(tonumber(iNo))
local function __init__()
Skynet.dispatch("lua", function(_, _, cmd, ...)
local f = assert(Handle.command[cmd], cmd)
Skynet.retpack(f(...))... |
--FUNCTIONS--
function cf.portalBuild(pos, rad, is_fill)
if(not is_fill)then
local poses = {{x = pos.x + rad, y = pos.y, z = pos.z + rad},
{x = pos.x - rad, y = pos.y, z = pos.z - rad},
{x = pos.x - rad, y = pos.y, z = pos.z + rad},
{x = pos.x + rad, y = pos.y, z = pos.z... |
--- === plugins.core.disk.favourites ===
---
--- Action that allows you save and open user-defined favourite folders.
local require = require
--local log = require "hs.logger".new "favourites"
local config = require "cp.config"
local dialog = require "cp.dialog"
local ... |
-- init.lua
-- @Author : DengSir (tdaddon@163.com)
-- @Link : https://dengsir.github.io
-- @Date : 4/11/2019 2:14 PM
require('lib.stdlib.base.table')
require('lib.stdlib.base.string')
require('lib.stdlib.base.class')
-- @debug
require('lib.stdlib.base.debug')
-- @end-debug@
|
--[[
Variables
]]
local isInBeatMode = false
local isDebuffedFromBeating = false
local beatingDebuffTime = nil
local debuffThread = false
--[[
Functions
]]
function startBeatMode()
local ped = PlayerPedId()
local isMale = IsPedMale(ped)
ClearPedTasks(PlayerPedId())
animThread()
end
fun... |
local tables = {}
tables.point = osm2pgsql.define_node_table('osm2pgsql_test_point', {
{ column = 'tags', type = 'hstore' },
{ column = 'geom', type = 'point' },
})
tables.line = osm2pgsql.define_table{
name = 'osm2pgsql_test_line',
ids = { type = 'way', id_column = 'osm_id' },
columns = {
... |
entity = class:new()
entitylist = {
"remove",
"mushroom",
"oneup",
"star",
"manycoins",
"goomba",
"koopa",
"spawn",
"goombahalf",
"koopahalf",
"flag",
"koopared",
"kooparedhalf",
"vine",
"hammerbro",
"cheepred",
"cheepwhite",
"platformup", --my mouse is dying :(
"platformright",
"box",
"pipe",
"... |
object_tangible_furniture_city_road_torch_12x32_01 = object_tangible_furniture_city_shared_road_torch_12x32_01:new {
}
ObjectTemplates:addTemplate(object_tangible_furniture_city_road_torch_12x32_01, "object/tangible/furniture/city/road_torch_12x32_01.iff")
|
local mod = DBM:NewMod(2004, "DBM-AntorusBurningThrone", nil, 946)
local L = mod:GetLocalizedStrings()
mod:SetRevision(("$Revision: 17548 $"):sub(12, -3))
mod:SetCreatureID(122578)
mod:SetEncounterID(2088)
mod:SetZone()
--mod:SetBossHPInfoToHighest()
mod:SetUsedIcons(1, 2, 3)
mod:SetHotfixNoticeRev(16945)
m... |
pg = pg or {}
pg.enemy_data_statistics_125 = {
[10044031] = {
cannon = 160,
reload = 150,
speed_growth = 0,
cannon_growth = 1400,
pilot_ai_template_id = 10001,
air = 0,
rarity = 2,
dodge = 11,
torpedo = 130,
durability_growth = 68000,
antiaircraft = 140,
reload_growth = 0,
dodge_growth = 162,... |
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