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local L = LibStub("AceLocale-3.0"):NewLocale("Skada", "frFR", false) if not L then return end L["Absorb"] = "Absorbe" L["Absorb details"] = "Détails d'absorption" L["Absorbed"] = "Absorbé" L["Absorbs"] = "Absorptions" L["Absorbs and healing"] = "Absorptions et soins" L["Absorb spells"] = "Sorts d'absorption" ...
-- helpers -- local nexec = vim.api.nvim_exec --Remap escape to leave terminal mode nexec([[ augroup Terminal autocmd! au TermOpen * tnoremap <buffer> <Esc> <c-\><c-n> au TermOpen * set nonu augroup end ]], false) nexec([[ augroup Packer autocmd! autocmd BufWritePost init.lua PackerCompile augroup end ]], ...
local gradient = ix.util.GetMaterial("vgui/gradient-r.vtf") local PANEL = {} function PANEL:Init() if (IsValid(ix.gui.intro)) then ix.gui.intro:Remove() end ix.gui.intro = self self:SetSize(ScrW(), ScrH()) self:SetZPos(9999) self.loaded = false end function PANEL:StartIntro() LocalPlayer():EmitSound("music...
--- @module CacheDestroyMgr 枪械模块:缓存管理 --- @copyright Lilith Games, Avatar Team --- @author Sharif Ma local CacheDestroyMgr = {} --- 初始化 function CacheDestroyMgr:Init() this = self self:InitListeners() self.allCacheList = {} world.OnPlayerRemoved:Connect( function(_player) self:Playe...
lullaby = { cast = function(player, target) local duration = 8000 * 2 local magicCost = 300 if (not player:canCast(1, 1, 0)) then return end if (player.magic < magicCost) then player:sendMinitext("Your will is too weak.") return end if (player.magic < magicCost) then player:sendMinitext("Y...
stage1 = function() gameQuestEvent.state1() -- 小神木商店 FIRST_SHOP = hunit.create({ whichPlayer = hplayer.player_passive, id = hslk.n2i("小神木商店"), x = -7040, y = -8317, facing = 270, }) -- 土匪 henemy.create({ id = hslk.n2i("土匪"), x = -6057, ...
pg = pg or {} pg.enemy_data_statistics_298 = { [14102007] = { cannon = 60, reload = 150, speed_growth = 0, cannon_growth = 0, pilot_ai_template_id = 80000, air = 0, battle_unit_type = 15, dodge = 0, base = 80, durability_growth = 2550, antiaircraft = 0, reload_growth = 0, dodge_growth = 0, ...
local basetypes = { "I1", "I2", "I4", "I8", "F4", "F8" } local X = {} for _, basetype in ipairs(basetypes) do X[basetype] = true end local function is_base_qtype (qtype) assert(type(qtype) == "string") if X[qtype] then return true else return false end end return is_base_qtype
function KDefender_OnEnterCombat(Unit,Event) Unit:RegisterEvent("KDefender_Cleave", 11000, 0) end function KDefender_Cleave(Unit,Event) Unit:FullCastSpellOnTarget(15496,Unit:GetMainTank()) end function KDefender_OnLeaveCombat(Unit,Event) Unit:RemoveEvents() end function KDefender_OnDied(Unit,Event) Unit:RemoveEv...
local particleSystem={allowParticles=true} local debugStmt=require "helperScripts.printDebugStmt" -- local toast=require "scripts.helperScripts.toast" local particleSystem_mt={__index=particleSystem}--particle system metatable local myMath={ atan2=math.atan2, abs=math.abs, deg=math.deg, rad=math.rad, random=mat...
-- vim: nospell:sta:et:sw=2:ts=2:sts=2 require "thing" Sym={show="Sym"} function Sym.new(i) return also(i, Thing.new{ me=Sym, seen={}, mode=nil,most=0}) end function Sym.prep(x) return x end function Sym.add1(i,x) local new= (i.seen[x] or 0) + 1 i.seen[x] = new if new > i.most then i.most, i.mode = new...
--[[ 命令桶算法 --]] -- 获取唯一值Key local key = KEYS[1]; -- 获取可请求次数 local limit = tonumber(KEYS[2]); -- 获取递减步长 local step = tonumber(KEYS[3]); -- 获取单位时间(间隔时间) local interval = tonumber(KEYS[4]); -- 获取当期时间 local nowTime = tonumber(KEYS[5]); local value = 1; local lastClearTimeKey = 'limiter-last-clear-time'..key local lastClea...
-- Dialogue for NPC "npc_loganthird4" loadDialogue = function(DL) if (not DL:isConditionFulfilled("npc_loganthird4", "talked")) then DL:setRoot(1) else DL:setRoot(4) end if (not DL:isConditionFulfilled("npc_loganthird4", "talked")) then DL:createNPCNode(1, 2, "DL_Logan_Over") -- Wh... What is this.....
local L = LibStub("AceLocale-3.0"):NewLocale("LibEncounters", "enUS", true) if not L then return end --- Encounter Names --- L["Razorgore the Untamed"] = true L["Vaelastrasz the Corrupt"] = true L["Broodlord Lashlayer"] = true L["Firemaw"] = true L["Ebonroc"] = true L["Flamegor"] = true L["Chromaggus"] = true L["Nefar...
---@class IsoGameCharacter.XP : zombie.characters.IsoGameCharacter.XP ---@field public level int ---@field public lastlevel int ---@field public TotalXP float ---@field public XPMap HashMap|PerkFactory.Perks|Float ---@field public XPMapMultiplier HashMap|Unknown|Unknown ---@field chr IsoGameCharacter IsoGameCharacter_X...
--[[ This paper is from the offcial implementation on torch This file implements Batch Normalization as described in the paper: "Batch Normalization: Accelerating Deep Network Training by Reducing Internal Covariate Shift" by Sergey Ioffe, Christian Szegedy This implem...
--[[ GD50 Super Mario Bros. Remake -- Player Class -- Author: Colton Ogden cogden@cs50.harvard.edu ]] Player = Class{__includes = Entity} function Player:init(def) Entity.init(self, def) self.score = def.score self.key = 0 self.goal = 0 self.victory = false self.gameOver = false self.killCount = {0...
-- module path -- This is modelled after Python's os.path library (11.1) -- Steve Donovan,2007 -- imports and locals local _G = _G local sub = string.sub local getenv = os.getenv local attributes local currentdir local _package = package local io = io local append = table.insert local ipairs = ipairs ...
data:extend( { { type = "technology", name = "personal-roboport-expansion", icon = "__base__/graphics/icons/personal-roboport-equipment.png", prerequisites = {"automation"}, effects = { { type = "unlock-recipe", recipe = "personal-roboport-module-chargingpole" ...
local class = require('common/utils/class') local WorldItem = require('common/models/WorldItem') local VectorUtils = require('common/utils/VectorUtils') local WorldItemManager = class(function (self) self.worldItems = {} end) function WorldItemManager:create(item, prop) local world_item = WorldItem(item, prop...
object_tangible_food_generic_dish_wastril_bread = object_tangible_food_generic_shared_dish_wastril_bread:new { } ObjectTemplates:addTemplate(object_tangible_food_generic_dish_wastril_bread, "object/tangible/food/generic/dish_wastril_bread.iff")
return function(Sunshine, ...) warn("Sunshine:sceneLoad is deprecated. The closest implementation you can use Sunshine:sceneUnload") Sunshine:sceneUnload(...) end
-- love.load() is not called again, put stuff here. local meta = require("meta") love.window.setTitle(meta.title) love.keyboard.setKeyRepeat(true) love.graphics.setDefaultFilter("nearest", "nearest", 1) love.graphics.setBackgroundColor(0.1, 0.1, 0.1) local fonts = require("fonts") love.graphics.setFont(fonts.font)...
function love.conf(t) t.gammacorrect = true end
local warn = print local format = string.format local meta = {} ---Table for every defined namespace local namespaces = {} ---Table for every defined class local names = {} ---Table for every class local classes = {} ---Table for every class object created local objects = setmetatable({}, {__mode = 'k'}) local functi...
function util.GetEntitySides(entity) local min = entity:OBBMins() local pos, ang = entity:GetPos(), entity:GetAngles() local sides = { top = pos + (ang:Forward() * min.x), bottom = pos + (ang:Forward() * -min.x), left = pos + (ang:Right() * -min.y), right = pos + (ang:Right() * min.y) } return sides ...
local root = "../" local skynetroot = root.."skynet/" package.path = skynetroot.."lualib/?.lua;" package.cpath = skynetroot.."luaclib/?.so;" local parser = require "sprotoparser" local protoDir = root .. "sproto/" local spbDir = root .. "spb/" local sprotoGen = {} function sprotoGen.create(files) ...
object_tangible_loot_creature_loot_collections_tusken_talisman = object_tangible_loot_creature_loot_collections_shared_tusken_talisman:new { } ObjectTemplates:addTemplate(object_tangible_loot_creature_loot_collections_tusken_talisman, "object/tangible/loot/creature/loot/collections/tusken_talisman.iff")
local LANG = {} -- English Section LANG["ko_kr"] = { -- setting menu ["LPS_GENERAL_SETTINGS"] = "General Settings", ["LPS_APPEARANCES"] = "Appearances", ["LPS_WEAPON_SETTINGS"] = "Last Stands Weapon Setting", ["LPS_MENU_ENABLE"] = "Enable Last Prop Standing", ["LPS_EN...
lake_background=Class(background) function lake_background:init() background.init(self,false) LoadTexture('lake_leaf','THlib\\background\\lake\\lake_1.png') LoadImage('lake_leaf','lake_leaf',0,0,256,256) LoadTexture('lake_b1','THlib\\background\\lake\\lake_2.png') LoadImage('lake_b1','lake_b1',0,0,256,256) LoadT...
local _, nMainbar = ... local cfg = nMainbar.Config
seizure = 0 function love.update(dt) timer:update(dt) -- sets the "seizure" variable, which is created by beat detection local smpl, beatline, tempo = getBeat() if smpl == 1 then seizure = 1 else seizure = math.approach2(seizure, 0, 3*dt) end -- update joystick axes dete...
local lbs = lbs local find = string.find local method = ngx.req.get_method() local getArgs = ngx.ctx.qs if getArgs==nil then getArgs = ngx.req.get_uri_args() end local where = "" if getArgs.where then where = getArgs.where if find(where," ") then return ngx.exit(500) end end local cnd = "_id="....
LoadConfig() ValidateConfig() ExecuteConfig() AddEventHandler('onResourceStop', function (name) if name == GetCurrentResourceName() then ExecuteConfig(RemoveRoleAce, RemoveRolePrincipal) end end) AddEventHandler('playerConnecting', function (name, setKickReason, deferrals) local src = source local identif...
function ShallowCopy(orig) local orig_type = type(orig) local copy if orig_type == 'table' then copy = {} for orig_key, orig_value in pairs(orig) do copy[orig_key] = orig_value end else -- number, string, boolean, etc copy = orig end return copy end f...
-- This is a vimdoc custom writer for pandoc. -- It produces output that can be used as vimdoc documentation -- -- Invoke with: pandoc -t panvimdoc.lua README.md local pipe = pandoc.pipe local stringify = (require 'pandoc.utils').stringify -- local inspect = require 'inspect' function dump(s) print(require'scripts.i...
function guiMemoSetParser(memo, parser) if not scheck("u:element:gui-memo,?f") then return false end return guiSetInternalData(memo, "parser", parser) end function guiMemoGetParser(memo) if not scheck("u:element:gui-memo") then return false end return guiGetInternalData(memo, "parser") end function guiMemoGetP...
--[[ Carbon for Lua #class Promise #description { Implements a model for asynchronous tasks via promises. A type of `Promise<T>` is a Promise that returns the given type, `T`. } ]] local Carbon = (...) local OOP = Carbon.OOP local unpack = unpack or table.unpack local Promise = OOP:Class() :Members { __...
-- -- Minetest player cloaking mod: "Cloaked chat" -- -- Copyright © 2019 by luk3yx -- cloaking.chat = {prefix = '-Cloaked-'} -- Send a message to all players with the "cloaking" privilege. function cloaking.chat.send(msg) -- Add the "cloaked chat" prefix and remove newlines. msg = msg:gsub('[\r\n]', ' ') ...
--Builds floors of specified width and length of a desired pattern function _in(val, tab) -- determines if a value is in a table -- WHY is this not builtin?!?! for index, value in ipairs (tab) do if value == val then return true end end return false end -- if not os.loadAPI("apis/lama") t...
local re2 = require "lua-re2" local string_fmt = string.format local io_write = io.write local pat_str local text_str local capture_str local function print_result(id, r) io_write(string_fmt("Test %d %s\n", id, r and "succ" or "fail")); end -- Test match without or ignore capture. The result is supposed to be --...
AddCSLuaFile() local DbgPrint = GetLogging("MapScript") local MAPSCRIPT = {} MAPSCRIPT.PlayersLocked = false MAPSCRIPT.DefaultLoadout = { Weapons = {}, Ammo = {}, Armor = 30, HEV = false, } MAPSCRIPT.InputFilters = { ["logic_fade_view"] = {"Trigger"}, ["door_inside_secret"] = {"Close", "Lock"...
local t = My.Translator.translate -- This is the squadron that supports the player in the defense of the fortress local callSign = function(fleetNr, shipNr) local name = "" if fleetNr == 1 then name = name .. "Red" elseif fleetNr == 2 then name = name .. "Blue" end name = name .. " " if shipNr...
local M = {} local function split(result, sep) local sep, fields = sep or ":", {} local pattern = result.format("([^%s]+)", sep) result:gsub( pattern, function(c) fields[#fields + 1] = c end ) return fields end local function trim(s) return (s:gsub("^%s*(.-)%s*$", "%1")) end function M....
local assets= { Asset("ANIM", "anim/telewarper_staff.zip"), Asset("ANIM", "anim/swap_telewarper_staff.zip"), Asset("ATLAS", "images/inventoryimages/telewarper_staff.xml"), Asset("IMAGE", "images/inventoryimages/telewarper_staff.tex"), } local function onequip(inst, owner) owner.AnimSt...
local layerBase = require("games/common2/module/layerBase"); local SilverLayer = class(layerBase); SilverLayer.ctor = function ( self ) end SilverLayer.dtor = function ( self ) end SilverLayer.parseViewConfig = function(self) local viewConfig = { ["onlooker"] = {}; }; return viewConfig; en...
return { adapters = { type = "executable", command = vim.fn.glob "$XDG_DATA_HOME/virtualenvs/debugpy/bin/python", -- command = ".config/virtualenvs/debugpy". args = { "-m", "debugpy.adapter" } }, configurations = { { type = "python", request = "launch", name = "Launch file", ...
require("test/bustedhelper_ingame") local particle = require("ingame/particle") describe('particle', function () local function dummy_size_ratio_over_lifetime(life_ratio) return life_ratio end describe('init', function () it('should create an particle with frame_lifetime, initial_position, initial_fra...
set_project("libiconv") add_rules("mode.debug", "mode.release") set_configvar("PACKAGE", "libiconv") set_configvar("PACKAGE_NAME", "libiconv") set_configvar("PACKAGE_TARNAME", "libiconv") set_configvar("PACKAGE_BUGREPORT", "") set_configvar("PACKAGE_URL", "") option("relocatable") set_default(true) set_showm...
--[[ /////// ////////////////// /////// PROJECT: MTA iLife - German Fun Reallife Gamemode /////// VERSION: 1.7.2 /////// DEVELOPERS: See DEVELOPERS.md in the top folder /////// LICENSE: See LICENSE.md in the top folder /////// ///////////////// ]] -- ####################################### -- ## Project: iL...
ENT.Type = "anim" ENT.Base = "base_rd_entity"
if(GetRealmName() == "Kromcrush")then WP_Database = { ["Stompzz"] = "LT:785/98%SB:821/99%LM:979/98%", ["Slickers"] = "ST:822/99%SB:846/99%SM:987/99%", ["Cammac"] = "LT:787/98%SB:838/99%SM:1034/99%", ["Reddy"] = "ST:831/99%SB:839/99%SM:1029/99%", ["Doloin"] = "ST:798/99%SB:861/99%SM:1034/99%", ["Girthboyslim"] = "LT:786...
--[[ Reused with permission from github.com/lavalibs/lavaqueue MIT License Copyright (c) 2018 Will Nelson Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without l...
--[[ © 2020 TERRANOVA do not share, re-distribute or modify without permission of its author. --]] TRAIT.name = "Paranoid"; TRAIT.opposite = "Trusting"; TRAIT.description = "How do I know you arent trying to hurt me?"; TRAIT.category = "Mentality"; TRAIT.icon = "materials/terranova/ui/traits/paranoid.png"; TRAIT....
require('quest') -- Quest to kill at least four uniques. local function wispe_uniques_start_fn() add_message_with_pause("WISPE_UNIQUES_QUEST_START_SID") add_message_with_pause("WISPE_UNIQUES_QUEST_START2_SID") clear_and_add_message("WISPE_UNIQUES_QUEST_START3_SID") end local function wispe_uniques_completion_co...
local conf = {} conf.port = 8080 conf.map = "fantasy/tavern1" conf.start_x = 1400 conf.start_y = 1540 return conf
-- Initialization for YouBot function sysCall_init() -- Get YouBot Handle you_bot = sim.getObjectHandle('youBot') -- Prepare initial values for four wheels wheel_joints = {-1,-1,-1,-1} -- front left, rear left, rear right, front right wheel_joints[1] = sim.getObjectHandle('rollingJoint_fl') ...
local class = require 'middleclass' local lume = require 'lume' -- 種コンポーネントクラス local Base = require 'components.Base' local Leaf = class('Leaf', Base) Leaf:include(require 'Growth') -- 初期化 function Leaf:initialize(t) -- Component t.updatable = t.updatable == nil and true or t.updatable t.drawable = t.dra...
-- Create a one-off explosion SoundDB.Play('Explosions', '9 - Missile Explo', { position = Camera:GetPosition(), angle = Angle() }) -- Grab a reference to the sound meta data local soundDef = SoundDB.Sounds['Adaptive Music']['Def_Agentish_Combat'] -- Create our music sound object local sound = SoundDB.Create('Adapt...
local ts = Classes.TranslatedString local combatAbilityGroupTitle = { [0] = ts:Create("h5fb2ef9cg4258g446eg9522gd6be58f3ab23", "Weapons"), -- May be a different handle [1] = ts:Create("ha65cecedg819dg4d17g9f0ag1bf646ec4f6c", "Defence"), [2] = ts:Create("hb5277ad5gafbcg4f31g8022gaeedf7a516aa", "Skills"), -- May be a...
-- Allows not to open the command menu if the player is in front of the door. -- This avoids conflict with the DarkRP's door menu. -- Source : https://github.com/FPtje/DarkRP/blob/db3bfc6e838fbeba7efcb6732a342a16707089a6/entities/weapons/keys/cl_menu.lua#L49 hook.Add("FScript.CanOpenPlayerMenu", "FScript.PlayerMenuRest...
ITEM.name = "Terrible Firearm Manners" ITEM.model = "models/props_lab/binderredlabel.mdl" ITEM.attribute = "gunskill" ITEM.attributeAmount = 1 ITEM.price = 100000
local K = unpack(select(2,...)) local _G = _G local string_gmatch = _G.string.gmatch local CreateFrame = _G.CreateFrame local UI_COMMANDS = { "• '/align' - Bring up a grid system to align things", "• '/cfg' - Bring up KkthnxUI config", "• '/checkquest' - Easy way to check if you completed a quest with th...
--dir names if WG then LIBS_DIR = WG.SB_LIBS_DIR SB = WG.SB -- Scene = WG.Scene else LIBS_DIR = GG.SB_LIBS_DIR SB = GG.SB end LUAUI_DIR = "LuaUI/" SB_DIR = "scen_edit/" SB_COMMAND_DIR = SB_DIR .. "command/" SB_IMG_DIR = LUAUI_DIR .. "images/scenedit/" SB_ROOT = "springboard/" SB_PROJECTS_DIR = SB_ROOT .. "proje...
local type = type local assert = assert local find = string.find ---comment 可以用来控制`before`方法内的行为. local HTTP = {} ---comment 允许`httpd.before`通过(passed) function HTTP.ok() return 200 end ---comment 此方法可以让开发者在`httpd.before`函数内重定向. ---@param code integer @重定向的HTTP状态码(301,302,303,307,308) ---@param url string @重定向的ur...
local M = {} local layout_config = function () return { width = 0.90, height = 0.85, preview_cutoff = 120, prompt_position = "bottom", horizontal = { preview_width = function(_, cols, _) if cols > 200 then return math.floor(cols * 0.5) else return math.fl...
local helpers = require('test.functional.helpers')(after_each) local eq, eval, clear, write_file, execute, source, insert = helpers.eq, helpers.eval, helpers.clear, helpers.write_file, helpers.execute, helpers.source, helpers.insert if helpers.pending_win32(pending) then return end describe(':write', function() ...
function onCreate() -- background shit makeLuaSprite('stageback', 'discharge', -500, -300); setLuaSpriteScrollFactor('discharge', 0.9, 0.9); makeLuaSprite('stage front', 'stage front', -650, 600); setLuaSpriteScrollFactor('stage front', 0.9, 0.9); scaleObject('stage front', 1.1, 1.1); -- sprites that...
local util = require 'util' local augs_util = require 'augs/util' local function create(text, size, color, x, y, lifetime) local obj = { text = text ; color = color ; x = x ; y = y ; augs = {} ; size = size ; lifetime...
require 'dp' --[[command line arguments]]-- cmd = torch.CmdLine() cmd:text() cmd:text('Train a Language Model on BillionWords dataset using a Neural Network and SoftmaxTree') cmd:text('The network contains 3 or more layers. An input dictionary, one ore many dense hidden layer, and a fully connected output layer') cmd...
local Pack = require('pack') local Mob = {} Mob.__index = Mob local min, max = math.min, math.max function Mob.new() return setmetatable({ module = 'mob', is_alive = true, tags = {}, id = nil, x = 0, y = 0, angle = 0, xspd = 0, yspd = 0, ...
----------------------------------- -- Area: Gustav Tunnel (212) -- Mob: Baronial Bat -- Note: Popped by qm1 -- !pos 56 -1 16 212 -- Involved in Quest: Cloak and Dagger ----------------------------------- require("scripts/globals/wsquest") ----------------------------------- function onMobInitialize(mob) mob:setM...
function string.starts(String,Start) if ( _ACTION ) then return string.sub(String,1,string.len(Start))==Start end return false end function is_vs() return ( string.starts(_ACTION,"vs") ) end configuration "windows" links { } platforms {"x64"} configuration "linux" links { } configuration "macosx" ...
RankingBoard = {} RankingBoard.__index = RankingBoard RankingBoard.instances = {} local screenWidth, screenHeight = guiGetScreenSize() local topDistance = 250 local bottomDistance = 0.23*screenHeight local posLeftDistance = 30 local nameLeftDistance = 60 local labelHeight = 20 local maxPositions = math.floor((screenH...
local classes = require "klib.classes" local Compound = require("klib.gui.compound").Compound local m = classes.module "klib.gui.container" local Container = classes.class(m, "Container", Compound) -- Private fields. local p_id2child = { } function Container:init() Compound.init(self, { }) end function Containe...
--[[ Name: init.lua For: SantosRP By: TalosLife ]]-- AddCSLuaFile "cl_init.lua" AddCSLuaFile "shared.lua" include "shared.lua" local baseModel = "models/props_unique/coffeemachine01.mdl" local powerBtnData = { mdl = 'models/maxofs2d/button_01.mdl', pos = Vector('8.500417 4.349771 18.218307'), ang = Angle('90.000 8...
local function init() -- Theme settings vim.g.tokyonight_style = "night" vim.g.tokyonight_italic_functions = true vim.g.tokyonight_sidebars = { "qf", "vista_kind", "terminal", "packer" } -- Load colorscheme vim.cmd[[colorscheme tokyonight]] end return { init = init }
ENT.Type = "anim" ENT.PrintName = "Special box" ENT.Author = "" ENT.Contact = "" ENT.Purpose = "" ENT.Instructions = "" ENT.Category = "Metrostroi (utility)" ENT.Spawnable = true ENT.AdminSpawnable = false
dofile(minetest.get_modpath("my_fancy_doors").."/locked.lua") dofile(minetest.get_modpath("my_fancy_doors").."/unlocked.lua")
local heart = require("heart") local M = heart.class.newClass() function M:init(engine, config) self.engine = assert(engine) self.levelDomain = assert(self.engine.domains.level) self.color = config.color or {0, 1, 0, 1} end function M:handleEvent(viewportId) local r, g, b, a = love.graphics.getColor() love...
------------------------------------------- ------- EDITED BY GITHUB.COM/AVAN0X ------- --------------- AvaN0x#6348 --------------- ------------------------------------------- --================================================================================================ --== VARIABLE...
fixer_missions = { { missionType = "deliver", primarySpawns = { { npcTemplate = "vezz_kommani", npcName = "Vezz Kommani" } }, secondarySpawns = {}, itemSpawns = { { itemTemplate = "object/tangible/mission/quest_item/fixer_q1_needed.iff", itemName = "Power Coupling" } }, rewards = ...
--[[ Copyright 2020 Matthew Hesketh <matthew@matthewhesketh.com> This code is licensed under the MIT. See LICENSE for details. ]] local tempban = {} local mattata = require('mattata') function tempban:init() tempban.commands = mattata.commands(self.info.username):command('tempban').table tempban.help ...
function love.conf(t) t.window.width = 640 t.window.height = 400 t.title = "Killer Librarian 2: Vengeance" end
local version = { major = 1, minor = 0, patch = 0, build = 572, } return string.format( "%d.%d.%d.%d", version.major, version.minor, version.patch, version.build );
addon.name = 'Runehelper'; addon.author = 'GetAwayCoxn'; addon.version = '1.03'; addon.desc = 'Does runefencer things.'; addon.link = 'https://github.com/GetAwayCoxn/Rune-Helper'; require('common'); local imgui = require('imgui'); local Towns = T{'Tavnazian Safehold','Al Zahbi','Aht Urhgan Whitega...
-- fontmetrics.lua -- -- Version 0.3 -- -- Copyright (C) 2011 David I. Gross. All Rights Reserved. -- --[[ Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without lim...
/* * @package : rlib * @module : rcore * @author : Richard [http://steamcommunity.com/profiles/76561198135875727] * @copyright : (c) 2018 - 2020 * @since : 1.0.0 * @website : https://rlib.io * @docs : https://docs.rlib.io * @file : sh_confi...
--[[ Copyright 2021 Manticore Games, Inc. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distrib...
string1 = "this is string1" string2 = "this is string2" print(string1, string2) html = [[ <h1>hello world</h1> ]] print(html) print("2" + 6) print("2" + "6") print("2" * "6") print("2" .. "6")
wifi.setmode(wifi.STATION) wifi.sta.config(wifi_ssid,wifi_pw) wifi.sta.autoconnect(1) wifi.sta.eventMonReg(wifi.STA_GOTIP, function() print(wifi.sta.getip()) dofile("foobar.lua") end) wifi.sta.eventMonStart() wifi.sta.connect()
-- Meteorite Arrow local s, id = GetID() function s.initial_effect( c ) -- -- activate local e1 = Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TOHAND + CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetTarget(s.target) e1:S...
local s = require('say') s:set_namespace("en") -- "Pending: test.lua @ 12 \n description s:set("output.pending", "Pending") s:set("output.failure", "Failure") s:set("output.success", "Success") s:set("output.pending_plural", "pending") s:set("output.failure_plural", "failures") s:set("output.success_plural", "succes...
local vm = require 'vm.vm' local files = require 'files' local ws = require 'workspace' local guide = require 'parser.guide' local await = require 'await' local config = require 'config' local m = {} function m.searchFileReturn(results, ast, index) local returns = ast.returns if not returns t...
kCystHealth = 70 kCystArmor = 0 kMatureCystHealth = 450 kMatureCystArmor = 0
require("strict") require("capture") require("fileOps") MF_Base = require("MF_Base") local concatTbl = table.concat local dbg = require("Dbg"):dbg() local i18n = require("i18n") local replaceStr = require("replaceStr") local validShellT = { tcsh = "tcsh", csh = "tcsh",...
require 'dp' require 'hdf5' path = require 'pl.path' gm = require 'graphicsmagick' Dataset = {} local MNIST, parent = torch.class("Dataset.MNIST") function MNIST:__init(hdf5path, mode) self.f = hdf5.open(hdf5path) local all = self.f:all() self.label = all['label_'..mode]:float():add(1) self.data = all['da...
local ffi = require("ffi") require("lj2zydis.ffi.CommonTypes") ffi.cdef[[ static const int ZYDIS_MAX_INSTRUCTION_LENGTH = 15; static const int ZYDIS_MAX_OPERAND_COUNT = 10; ]] ffi.cdef[[ typedef ZydisU8 ZydisMachineMode; enum ZydisMachineModes { ZYDIS_MACHINE_MODE_INVALID, ZYDIS_MACHINE_MODE_LONG_64, ...
-- nginx can restart workers byself so we should monitor only root process -- If it crash then we need close all childs and restart nginx ---------------------------------------------------------------------------------- local Service = require "LuaService" local uv = require "lluv" local psapi = require "pdh.p...
ESX = nil Citizen.CreateThread(function() while ESX == nil do TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end) Citizen.Wait(0) end end) Citizen.CreateThread(function() while true do Citizen.Wait(50) local playerCoords = GetEntityCoords(PlayerPedId()) local vehicle = GetClos...