content stringlengths 5 1.05M |
|---|
--!strict
--[[
ManualResetEvent. Inspired by C#'s System.Threading.ManualResetEventSlim class.
Think of it like a Luau-based mutable boolean where you can wait until it is set to true.
METHODS:
- Set() -- Sets the event's state to SET, and allows any code yielding from :Wait() to execute.
- Reset() -- Sets ... |
function balancedness( proposedclassid, oldclassid )
local playersInATeamCount, dualpm, toomanybg = 0, false, false
local playersInATeam = {}
for _, value in ipairs( getElementsByType( "player" ) ) do
if value and isElement( value ) and getPlayerClassID( value ) then
local team = classes[getPlayerClassID( va... |
local abs, floor, sort, unpack =
math.abs, math.floor, table.sort, table.unpack or unpack
local function list_concat (left, right)
return left:slice():push(right:unpack())
end
return require 'construct.Collection' : derive(function (fn, List)
function fn:append (value)
self.data[self:length() + 1] = List:nil_val... |
slot0 = class("USDefenceMainPage", import(".TemplatePage.PreviewTemplatePage"))
slot0.OnInit = function (slot0)
slot0.super.OnInit(slot0)
slot0:initUI()
end
slot0.OnFirstFlush = function (slot0)
slot0.super.OnFirstFlush(slot0)
slot0:initData()
slot0:submitFinishedTask()
end
slot0.OnDataSetting = function (slot0... |
local eventBuffer = {}
AddUIHandler('getNew', function(data, cb)
local localBuf = eventBuffer
eventBuffer = {}
cb(localBuf)
end)
function printTo(channel, data)
table.insert(eventBuffer, {
meta = 'print',
channel = channel,
data = data
})
PollUI()
end
function addCha... |
local Component = require "component"
local Controller = Component:extend()
Controller.name = "Controller"
Controller.inputControlled = true
function Controller:initialize(actor)
actor.inputControlled = self.inputControlled
end
return Controller
|
local _, private = ...
if private.isClassic then return end
--[[ Lua Globals ]]
-- luacheck: globals
--[[ Core ]]
local Aurora = private.Aurora
local Base = Aurora.Base
local Skin = Aurora.Skin
local Color = Aurora.Color
--[[ do AddOns\Blizzard_AzeriteRespecUI.lua
end ]]
--[[ do AddOns\Blizzard_AzeriteRespecUI.xml
... |
-- functions for dealing with symbol lines
function parse_symbol_line(symbols)
-- Parse a symbol defintion line
-- Returns a table containing each symbol and an advance field
-- Advance can be "note" or "bar"
local symbol_list = split(symbols, '%s')
local all_symbols = {}
local symb... |
local gears = require("gears")
local wibox = require("wibox")
local beautiful = require("beautiful")
local dpi = beautiful.xresources.apply_dpi
local temp_bar = wibox.widget {
max_value = 100,
background_color = beautiful.xcolor0 .. 55,
color = beautiful.xcolor8 .. 55,
shape = gears.shape.squircle,
... |
for line in io.lines(arg[1]) do
local sep, v, vk, res = line:find(";"), {}, {}, {}
local n = tonumber(line:sub(sep+1))
for i in line:sub(1, sep):gmatch("%d+") do
v[tonumber(i)], vk[#vk+1] = true, i
end
for i = 1, #vk do
if 2*vk[i] < n and v[n-vk[i]] then
res[#res+1] = vk[i] .. "," .. tostring(n-... |
local wibox = require("wibox")
local awful = require("awful")
local naughty = require("naughty")
function showEmailWidgetPopup()
local save_offset = offset
local popuptext = "test"
naughty.notify({
title = "Unread emails",
text = awful.util.pread("python /home/username/.config/awesome/getUnreadEmails.py"),
t... |
g, angle = love.graphics, 26 * math.pi / 180
wid, hei = g.getWidth(), g.getHeight()
function rotate( x, y, a )
local s, c = math.sin( a ), math.cos( a )
local a, b = x * c - y * s, x * s + y * c
return a, b
end
function branches( a, b, len, ang, dir )
len = len * .76
if len < 5 then return end
g.setColor( l... |
-- Example: Dispay modes
-- Author: surtic
function load()
-- Get the display modes.
modes = love.graphics.getModes()
-- The table looks like this:
-- modes = {
-- { width = 800, height = 600 },
-- { width = 1024, height = 768 },
-- }
local font = love.graphics.newFont(love.default_... |
require('modules.Entities.Projectile')
require('modules.Upgrades.Multishot')
require('modules.Upgrades.DefaultShot')
if(debug) then
require('modules.UI.DebugMenu')
require('modules.UI.Grid')
end
--Function for Player Input that isn't handled by the normal callbacks currently. May move later
function... |
local HttpService: HttpService = game:GetService("HttpService")
local ReplicatedStorage: ReplicatedStorage = game:GetService("ReplicatedStorage")
local RunService: RunService = game:GetService("RunService")
local types = require(script.Types)
local t = types.t
local like = types.like
local RemoteLocation = "Portal"
l... |
local originy = 0
function onCreate()
originy = getProperty('dad.y')
end
function opponentNoteHit(i,d,t,s)
if not getPropertyFromGroup('notes',i,'gfNote') then
setProperty('dad.y',originy+20)
doTweenY('wifjwiaf','dad',originy,0.08,'linear')
if getProperty('health') > 0.1 then
setProperty('health',get... |
local K, C = unpack(select(2, ...))
local Module = K:GetModule("Miscellaneous")
-- Sourced: Tukui (Tukz)
local _G = _G
local date = _G.date
local math_floor = _G.math.floor
local string_format = _G.string.format
local unpack = _G.unpack
local CreateFrame = _G.CreateFrame
local GetBattlefieldStatus = _G.GetBattlefiel... |
-- Plain Text
return {
name = "Plain Text",
lexer = 1,
extensions = "txt"
} |
--------------------------------------------------------------------------------
--PerfectWorld6.lua map script (c)2010-2018 Rich Marinaccio
--version 8
--------------------------------------------------------------------------------
--This map script uses various manipulations of Perlin noise to create
--landform... |
-----------------------------------------
-- ID: 18159
-- Item: Demon Arrow
-- Additional Effect: 12% Attack Down
-----------------------------------------
require("scripts/globals/status")
require("scripts/globals/magic")
require("scripts/globals/msg")
-----------------------------------
function onAdditionalEffect(p... |
--* Peripherals *--
local comperator = peripheral.wrap("top")
--* Constants *--
local MAX_SIGNAL = 15
local INTERVAL = 8
local OUTPUT_SIDE = "bottom"
local PAUSE_SIDE = "left"
--* Variables *--
local i = INTERVAL
--* Functions *--
--[[
returns a pretty timestamp for logging
]]
function tim... |
MODULE.ready = false
function MODULE:init()
if not self.ready then return end
Hooks:PreHook(HUDStatsScreen, "_animate_show_stats_left_panel", "BTMShowNewTabMenu", function()
self:show()
end)
Hooks:PostHook(HUDStatsScreen, "_animate_hide_stats_left_panel", "BTMHideNewTabMenu", function()
self:hide()
end)
--... |
--------------------------------------------------------------------------------
-- dsl-fsm/check.lua: DSL FSM validator
-- This file is a part of le-dsl-fsm project
-- Copyright (c) LogicEditor <info@logiceditor.com>
-- Copyright (c) le-dsl-fsm authors
-- See file `COPYRIGHT` for the license.
-------------------------... |
local helpers = require "spec.helpers"
local kong_client = require "kong_client.spec.test_helpers"
describe("Add Header", function()
local kong_sdk, send_request, send_admin_request
setup(function()
--helpers.start_kong({ plugins = "add-header" })
assert(helpers.start_kong({
plugi... |
--- === plugins.finalcutpro.application.manager ===
---
--- Registers Final Cut Pro with the Core Application Manager.
local require = require
local config = require "cp.config"
local fcp = require "cp.apple.finalcutpro"
local plugin = {
id = "finalcutpro.application.manager",
group ... |
-- Copyright (c) 2017-present, Facebook, Inc.
-- All rights reserved.
-- This source code is licensed under the BSD-style license found in the
-- LICENSE file in the root directory of this source tree. An additional grant
-- of patent rights can be found in the PATENTS file in the same directory.
local argcheck = req... |
local setmetatable = setmetatable
local Dependency = {}
local mt = {__index=Dependency}
local function get_keys(self, master_key)
local n = self.cache:get(master_key)
if not n then
return nil
end
local keys = {}
for i=1, n do
keys[i] = master_key .. tostring(i)
end
local ke... |
local conf = require "conf"
local path_util = require "utils.path_util"
local exports = {}
local pages = path_util.read_pages_folder()
local function html_header()
local nav = [[
<li>
<span><a title="home page" class="" href="/">home</a></span>
</li>
]]
for k, v in ... |
resource_manifest_version '44febabe-d386-4d18-afbe-5e627f4af937'
client_script "cablecar.lua"
server_script "cablecar_controller.lua"
|
local addon = CreateFrame("CheckButton", "HoverFocusButton", nil, "SecureActionButtonTemplate")
local blizz = {PlayerFrame,PetFrame,PartyMemberFrame1,PartyMemberFrame2,PartyMemberFrame3,PartyMemberFrame4,PartyMemberFrame1PetFrame,PartyMemberFrame2PetFrame,PartyMemberFrame3PetFrame,PartyMemberFrame4PetFrame,TargetFrame,... |
SrcDir = os.getcwd()
LibDir = os.getcwd().."/../ThirdParty/"
function defineProject(projectType, useReflection, projectName)
location (os.getcwd().."/Build")
kind (projectType)
language "C++"
cppdialect "C++17"
targetdir (os.getcwd().."/Binaries/")
objdir (os.getcwd().."/Intermediates/".."%{cfg.longname}")
... |
require("LoaderLastUpdated")
require("LoaderSettings")
-- Switch DNS to Google (from OpenDNS [default])
net.dns.setdnsserver("8.8.8.8",0)
net.dns.setdnsserver("8.8.4.4",1)
--[[
-- From http://www.esp8266.com/viewtopic.php?f=19&t=1149
local function download(path, filename, cb)
tmr.wdclr()
httpDL = require("httpDL... |
------------------------------- RESOURCES COLLECTOR ---------------------------
-- Entity --
local rcE = {}
rcE.type = "container"
rcE.name = "ResourcesCollector"
rcE.icon = "__Mobile_Factory_Graphics__/graphics/entity/ResourcesCollectorI.png"
rcE.icon_size = 256
rcE.flags = {"placeable-neutral", "player-creation", "n... |
local opts = {
root_dir = function(fname)
local util = require "lspconfig.util"
local root_files = {
"pyproject.toml",
"setup.py",
"setup.cfg",
"requirements.txt",
"Pipfile",
"manage.py",
"pyrightconfig.json",
}
return util.root_pattern(unpack(root_files))(fna... |
local E, L, V, P, G, _ = unpack(select(2, ...)); --Engine
if C.combattext.enable ~= true then return end
----------------------------------------------------------------------------------------
-- The best way to add or delete spell is to go at www.wowhead.com, search for a spell.
-- Example: Blizzard -> http://www.wo... |
io.stdout:setvbuf'no';io.stderr:setvbuf'no';
package.path = "../src/lua/?.lua;" .. package.path
-- Require lua-sendmail version > 0.1.4
local uv = require "lluv"
local curl = require "lluv.curl"
local sendmail = require "sendmail"
-- Use basic request based on EventEmitter
local function AsyncSendMail(queu... |
local PLUGIN = PLUGIN
PLUGIN.spawnedContainers = PLUGIN.spawnedContainers or {}
PLUGIN.spawners = PLUGIN.spawners or {}
PLUGIN.curTime = 1
function PLUGIN:Think()
if ix.config.Get("lootEnabled") and self.spawners != nil then
if (CurTime() < (self.curTime + ix.config.Get("lootContainerTime"))) then return ... |
return class("SummerRemakePTPage", import(".TemplatePage.PtTemplatePage"))
|
-- Copyright 2014-2015 Greentwip. All Rights Reserved.
local armature = class("armature")
function armature:point_from_string(point_string)
local str_point = {}
for str in string.gmatch(point_string, "(-*[0-9]+.[0-9]+)") do
str_point[#str_point + 1] = tonumber(str)
end
local point = cc.p(st... |
-- limit_frequency_token_bucket.lua
-- 令牌桶限流,允许延迟处理,允许突发流量
-- rate: 120/min,最大通过请求 max <= 120次 , 请求分流到每个500ms时刻执行。
-- 每个0-500ms时间窗内,最大允许通过 1+10 个请求,此max=11个请求可同时执行,无需等待。
-- 对请求流出进行规整。
local limit_req = require "resty.limit.req"
-- 这里设置rate=2/s,漏桶桶容量设置为60,允许突发流量,突发流量将直接发送
-- 因为resty.limit.req代码中控制粒度为毫秒级别,所以可以做到毫秒级别的... |
if Settings == nil then
Settings = {
Enabled = true,
ChanceZone = 5,
ChatType = 'SAY'
}
end
local function SpeakZone()
local message = string.format("Never thought I'd find myself back in %s again.", GetZoneText())
if Settings.ChatType == 'PRIVATE' then
print(message)
else
SendChatMessage(message, Setti... |
-----------------------------------
-- Area: Aht Urhgan Whitegate
-- NPC: Balakaf
-- Type: Standard NPC
-- !pos 25.505 -6.999 126.478 50
-----------------------------------
function onTrade(player, npc, trade)
end
function onTrigger(player, npc)
player:startEvent(515)
end
function onEventUpdate(player, csid, op... |
local PANEL = {}
function PANEL:Init()
self:SetTitle("PointShop Color Chooser")
self:SetSize(300, 300)
self:SetBackgroundBlur(true)
self:SetDrawOnTop(true)
self.colorpicker = vgui.Create('DColorMixer', self)
--colorpicker:DockMargin(0, 0, 0, 60)
self.colorpicker:Dock(FILL)
local done = vgui.Create('DButt... |
local hyper = {"ctrl", "alt", "cmd"}
-- Smart configuration reloading
hs.loadSpoon("ReloadConfiguration")
spoon.ReloadConfiguration:start()
-- Fokus
hs.loadSpoon("Fokus")
spoon.Fokus:init()
-- Pomodoro
hs.loadSpoon("Pomodoro")
spoon.Pomodoro:init()
-- Miro's windows manager.
hs.loadSpoon("MiroWindowsManager")
hs.w... |
function readfile(erase)
file = io.open("file.txt", "r")
io.input(file)
text = io.read()
io.close()
if erase == true:
file = io.open("file.txt", "w+")
io.output(file)
io.write("")
io.close()
return text
end
function writefile(text)
file = io.open("file.txt", "w+")
io.output(file)
io.w... |
local o = vim.opt
o.ignorecase = true -- Ignore case in search patterns
o.smartcase = true -- Ignore case in search patterns if no upper case
o.number = true -- Show line numbers
o.relativenumber = true -- Use relative line numbers
o.hlsearch = true ... |
-- =====================================================================
--
-- nvim-telescope.lua -
--
-- Created by liubang on 2020/12/13 13:38
-- Last Modified: 2020/12/13 13:38
--
-- =====================================================================
local actions = require('telescope.actions')
local telescope = ... |
---
-- @module ScaleModel
local ScaleModel = {}
local CLASS_NAME_TO_MIN_SIZE = {
["TrussPart"] = Vector3.new(2, 2, 2);
["UnionOperation"] = Vector3.new(0, 0, 0);
}
local MIN_PART_SIZE = Vector3.new(0.05, 0.05, 0.05)
function ScaleModel.scalePartSize(part, scale)
local partSize = part.Size
local mesh = part:Fi... |
-- Test argument list commands
local helpers = require('test.functional.helpers')(after_each)
local clear, command, eq = helpers.clear, helpers.command, helpers.eq
local eval, exc_exec, neq = helpers.eval, helpers.exc_exec, helpers.neq
if helpers.pending_win32(pending) then return end
describe('argument list command... |
-- Importing libraries
local gears = require('gears')
local awful = require('awful')
local wibox = require('wibox')
require('awful.autofocus')
local beautiful = require('beautiful')
local keys = require('keys')
-- Variables
theme_path = string.format('%s/.config/awesome/themes/%s.lua', os.getenv('HOME'), 'default')
be... |
local elementAlpha = {} --Таблица сохранения альфа-канала
local funTab = {} --Таблица, в которую сохраняются функции по событиям
------------------------------------------------------------
--====================РАБОТА С КЛЮЧАМИ====================--
------------------------------------------------------------
--Клю... |
--Prevent imposters
function scanForTag(old,new)
if type(string.find(string.lower(new),"ech0",1,true)) == "number" or type(string.find(string.lower(new),"Ech0",1,true)) == "number" or type(string.find(string.lower(new),"Echo",1,true)) == "number" or type(string.find(string.lower(new),"echo",1,true)) == "number" or typ... |
local api = require("fromage")
local client = api()
local enumerations = client.enumerations()
coroutine.wrap(function()
client.connect("Username#0000", "password")
if client.isConnected() then
print("Editing profile:")
print(client.updateProfile({
community = enumerations.community.en,
birthday = "10/10... |
ExportShadingTexturesCommand = Command:extends{}
ExportShadingTexturesCommand.className = "ExportShadingTexturesCommand"
function ExportShadingTexturesCommand:init(path)
self.path = path
end
local function ExportShadingTextures(path)
for texType, shadingTexObj in pairs(SB.model.textureManager.shadingTextures)... |
ITEM.name = "Breach Charge"
ITEM.model = "models/props_c17/consolebox05a.mdl"
ITEM.width = 2
ITEM.height = 2
ITEM.category = "Equipment"
ITEM.price = 600
ITEM.desc = "An explosive charged that can be mounted onto a locked door allowing you to breach it."
-- You can use hunger table? i guess?
ITEM.functions = ITEM.fun... |
local dlt = require('dlt._env')
-- Code adapted from https://github.com/soumith/dcgan.torch
local function getClosures(net,sbn)
local function Conv(nIn,nOut)
net:add(nn.SpatialConvolution(nIn,nOut,4,4,2,2,1,1))
end
local function FConv(nIn,nOut)
net:add(nn.SpatialFullConvolution(nIn,nOut,4... |
----
--
--
handler = {}
handler["^/$"] = "index.lua"
handler["^/index.html$"] = "index.lua"
handler["^/request1$"] = "misc/request1.lua"
|
-- USAGE --
--[[
spacer.create_space('space1', {
{ name='id', type='num' }, -- 1
{ name='name', type='str' }, -- 2
{ name='type', type='str' }, -- 3
{ name='status', type='str' }, -- 4
{ name='extra', type='*' }, -- 5
}, {
{ name = 'primary', type = 'hash... |
return PlaceObj("ModDef", {
"title", "Terraforming Existing Saves",
"id", "ChoGGi_TerraformingExistingSaves",
"steam_id", "1743037670",
"pops_any_uuid", "28d1b7b6-c0ff-4ed0-8d10-a254a3e773e0",
"lua_revision", 1007000, -- Picard
"version", 4,
"version_major", 0,
"version_minor", 4,
"image", "Preview.png",
"aut... |
local Cookie = include("cookie", ...)
local platform = include("platform", ...)
local cached = include(".db.cached", ...)
local uuid = include(".lib.uuid", ...)
local kMSessionKey = "mrsid"
local kMSessionTimeout = 3600*24*365
local function get_data_from_cache(sessionid)
return cached.get(sessionid)
... |
att.PrintName = "Foregrip"
att.Icon = Material("vgui/fas2atts/foregrip")
att.Description = "A vertical forward grip or foregrip is a vertical pistol grip mounted on the fore-end of a long-barrel firearm, designed for grasping by the frontal support hand."
att.AutoStats = true
att.Slot = "fas2_grip"
att.SortOrder = 1... |
object_mobile_tcg_familiar_snow_speeder = object_mobile_shared_tcg_familiar_snow_speeder:new {
}
ObjectTemplates:addTemplate(object_mobile_tcg_familiar_snow_speeder, "object/mobile/tcg_familiar_snow_speeder.iff")
|
color = {}
color["0"] = colors.white
color["1"] = colors.orange
color["2"] = colors.magenta
color["3"] = colors.lightBlue
color["4"] = colors.yellow
color["5"] = colors.lime
color["6"] = colors.pink
color["7"] = colors.gray
color["8"] = colors.lightGray
color["9"] = colors.cyan
color["a"] = colors.purple
color["d"] =... |
--[[
Description: Handles player-related Admin events/checks.
Author: Sceleratis
Date: 1/8/2022
--]]
local Root, Utilities, Service, Package;
return {
Init = function(cRoot, cPackage)
Root = cRoot
Package = cPackage
Utilities = Root.Utilities
Service = Root.Utilities.Services
--// Do init
Root.Cor... |
-- Creator:
-- AltiV, Decemeber 28th, 2019
LinkLuaModifier("modifier_generic_orb_effect_lua", "components/modifiers/generic/modifier_generic_orb_effect_lua", LUA_MODIFIER_MOTION_NONE)
LinkLuaModifier("modifier_generic_charges", "components/modifiers/generic/modifier_generic_charges", LUA_MODIFIER_MOTION_NONE)
Link... |
local lg = love.graphics
testlayer = {}
testlayer["WATER"] = {26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,
26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,
26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,
26,26,26,26,26,26,26,26,26,26,... |
local api = vim.api
return {
---VIM augroup command helper
---
augroup = function(group_name, definitions)
api.nvim_command("augroup " .. group_name)
api.nvim_command "autocmd!"
for _, def in ipairs(definitions) do
if def then
api.nvim_command("autocmd " .. def)
end
end
a... |
--==[ Ayu ]==--
-- Config
require('ayu').setup({
mirage = false,
overrides = {},
})
vim.cmd[[colorscheme ayu-dark]]
|
-- --------------------
-- TellMeWhen
-- Originally by Nephthys of Hyjal <lieandswell@yahoo.com>
-- Other contributions by:
-- Sweetmms of Blackrock, Oozebull of Twisting Nether, Oodyboo of Mug'thol,
-- Banjankri of Blackrock, Predeter of Proudmoore, Xenyr of Aszune
-- Currently maintained by
-- Cybeloras of Aerie ... |
local states = require 'states'
local fonts = require 'fonts'
local sounds = require 'sounds'
local input = require 'input'
local menu --GUIMenu module
local fixedTimer = 0
local FIXED_INTERVAL = 1 / 60
-- Window settings
local WW = 800 --Unit width
local WH = 600 --Unit height
WS = 1 --Window scale
function love.loa... |
-- There is simplified implementation of JS written in LUA.
-- The main purpose is to give an insight of what JS is from inside.
-----------------------------------------------------------------------------------------------------------------------------------------------
-- ... |
------------------------------------------------------------------------
--[[ SaveToFile ]]--
-- Strategy. Not an Observer.
-- Saves version of the subject with the lowest error
------------------------------------------------------------------------
local SaveToFile = torch.class("dp.SaveToFile")
SaveToFile.isSaveToFi... |
-- Tree Monster (or Tree Gollum) by PilzAdam
mobs:register_mob("mobs:tree_monster", {
-- animal, monster, npc, barbarian
type = "monster",
-- aggressive, deals 9 damage to player when hit
passive = false,
attack_type = "dogfight",
pathfinding = false,
reach = 2,
damage = 5,
-- health & armor
hp_min = 20,
h... |
id = 'V-38643'
severity = 'medium'
weight = 10.0
title = 'There must be no world-writable files on the system.'
description = 'Data in world-writable files can be modified by any user on the system. In almost all circumstances, files can be configured using a combination of user and group permissions to support whateve... |
local exerciseTraining = Action()
function exerciseTraining.onUse(player, item, fromPosition, target, toPosition, isHotkey)
local playerId = player:getId()
local targetId = target:getId()
if target:isItem() and (table.contains(HouseDummies, targetId) or table.contains(FreeDummies, targetId)) then
if onExerciseTr... |
--[[----------------------------------------------------------------------------
FtpUploadExportServiceProvider.lua
Export service provider description for Lightroom FtpUpload uploader
--------------------------------------------------------------------------------
ADOBE SYSTEMS INCORPORATED
Copyright 2007 Adobe Sy... |
-- Copyright (c) 2015-2017 Lymia Alusyia <lymia@lymiahugs.com>
--
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, co... |
local unpack = table.unpack or unpack
local mobdebug = require "mobdebug"
local json = require "json"
function lines_from(file)
local f = assert(io.open(file, "r"))
local t = f:read("*all")
f:close()
return t
end
local function serialize(value, options) return mobdebug.line(value, options) end
function Fix... |
-----------------------------------
-- Ability: Eagle Eye Shot
-- Delivers a powerful and accurate ranged attack.
-- Obtained: Ranger Level 1
-- Recast Time: 1:00:00
-- Duration: Instant
-----------------------------------
require("scripts/globals/weaponskills")
require("scripts/globals/settings")
require("scripts/glob... |
vim.g.autoload_last_session = false
vim.g.autosave_last_session = false
|
svar = {}
local svars = {}
function svar.get(var)
return svars[var] or os.getenv(var)
end
function svar.set(var, val)
svars[var] = tostring(val)
end
function svar.get_all()
return svars
end |
EnterGame = { }
-- private variables
local loadBox
local enterGame
local enterGameButton
local clientBox
local protocolLogin
local server = nil
local versionsFound = false
local customServerSelectorPanel
local serverSelectorPanel
local serverSelector
local clientVersionSelector
local serverHostTextEdit
local remember... |
require("prototypes.entity.ship")
table.insert(data.raw["technology"]["automobilism"].effects, {type="unlock-recipe", recipe="basic-ship"})
|
function Client_PresentSettingsUI(rootParent)
local vert = UI.CreateVerticalLayoutGroup(rootParent);
UI.CreateLabel(vert).SetText('Overlord Castle Bonus Value:' .. Mod.Settings.BonusValue);
UI.CreateLabel(vert).SetText('Overlord Castle Troop Value:' .. Mod.Settings.TroopValue);
UI.CreateLabel(vert).SetText('Maxi... |
require('mono.utils.mono-publib')
require('mono.utils.mono-error')
require('mono.metadata.object-forward')
ffi.cdef [[
typedef struct _MonoAssembly MonoAssembly;
typedef struct _MonoAssemblyName MonoAssemblyName;
typedef struct _MonoTableInfo MonoTableInfo;
typedef enum {
MONO_IMAGE_OK,
MONO_IMAGE_ERROR_ERRNO,
MO... |
local invitational_pin_map = require("qnFiles/qnPlist/hall/invitational_pin");
local invitational_calendar=
{
name="invitational_calendar",type=0,typeName="View",time=0,x=0,y=0,width=1280,height=720,visible=1,fillParentWidth=1,fillParentHeight=1,nodeAlign=kAlignLeft,
{
name="shieldBg",type=1,typeName="Image",time=0... |
ID = "Shader"
shaders = {
develop2d_color = {
vs = { "data/shader/develop.hlsl", "TestVS" },
ps = { "data/shader/develop.hlsl", "TestPS" },
},
}
|
--
-- Created by: Cyril.
-- Created at: 15/6/20 下午2:37
-- Email: houshoushuai@gmail.com
--
local assert, error = assert, error
local pairs = pairs
local getmetatable = getmetatable
local type = type
local tonumber, tostring = tonumber, tostring
local t_insert = table.insert
local t_concat = table.concat
local strform... |
---------------------------------
-- Calculates the n-th Fibonacci
-- By Donno <darkdonno@gmail.com
---------------------------------
function fib(n)
-- Calcuates the n-th Fibonacci number.
--
-- \param n the n-th number in the Fibonacci sequence
-- \return the n-th Fibonacci number
--
local last = 0
loc... |
ModalButton = {}
ModalButton.__index = ModalButton
function ModalButton:Create(params)
local this =
{
mTexture = Texture.Find(params.texture),
mTextureOn = Texture.Find(params.textureOn),
mBaseSprite = Sprite.Create(),
mInFocus = false,
OnGainFocus = params.OnGainFocus or... |
-----------------------------------
-- Area: Bastok Mines
-- NPC: Vaghron
-- Type: Adventurer's Assistant
-- !pos -39.162 -1 -92.147 234
-----------------------------------
require("scripts/globals/quests")
-----------------------------------
function onTrade(player, npc, trade)
end
function onTrigger(player, npc)
... |
local function carefulSet(bad_cells, x, y)
if bad_cells[x] == nil then bad_cells[x] = {} end
bad_cells[x][y] = true
end
local function carefulGet(bad_cells, x, y)
if bad_cells[x] then return bad_cells[x][y] end
return false
end
local function getGridPos(x, y)
return x / push:getWidth() * game.map.width, y /... |
--------------------------------------------------------------------------------
---------------------- ## ##### ##### ###### -----------------------
---------------------- ## ## ## ## ## ## ## -----------------------
---------------------- ## ## ## ## ## ###### --------------------... |
--------------------------------------------------------------------------------
-- Module Declaration
--
local mod, CL = BigWigs:NewBoss("Ancient Protectors", 1279, 1207)
if not mod then return end
mod:RegisterEnableMob(83894, 83892, 83893) -- Dulhu, Life Warden Gola, Earthshaper Telu
mod.engageId = 1757
mod.respawn... |
local module = {}
function module:Init(settingsGui)
settingsGui.UI.Container.UIListLayout:GetPropertyChangedSignal("AbsoluteContentSize"):Connect(function()
settingsGui.UI.Container.CanvasSize = UDim2.new(0, 0, 0, math.ceil(settingsGui.UI.Container.UIListLayout.AbsoluteContentSize.Y) + 25)
settingsGui.UI.Scroller... |
-- oooooo v1.9.1
-- 6 x digital tape loops
--
-- llllllll.co/t/oooooo
--
--
--
-- ▼ instructions below ▼
--
-- E1 selects loops
-- E2 changes mode/parameter
--
-- in tape mode:
-- K2 stops
-- K2 again resets
-- K3 plays
-- K1+K2 clears
-- K1+K2 again resets
-- K1+K3 primes recording
-- K1+K3 again records
--
-- in o... |
-----------------------------------
-- Area: Aht Urhgan Whitegate
-- NPC: Ahaadah
-- !pos -70 -6 105 50
-----------------------------------
function onTrade(player, npc, trade)
end
function onTrigger(player, npc)
player:startEvent(870)
end
function onEventUpdate(player, csid, option)
end
function onEventFinish... |
-------------------
-- CONFIGURATION --
-------------------
v = game.Players.LocalPlayer
WorkspaceParent = false
Bin = Instance.new("HopperBin",v.Backpack)
Bin.Name = "GUI"
Bin.Selected:connect(function(mouse)
-----------------------
-- GUI Establishment --
-----------------------
Gui = Instance.new("Scre... |
local Reducers = script.Parent
local CurrentCharacter = require(Reducers.CurrentCharacter)
local PlayingSwimAnimation = require(Reducers.PlayingSwimAnimation)
local CharacterModelVersion = require(Reducers.CharacterModelVersion)
local TryOnCharacterModelVersion = require(Reducers.TryOnCharacterModelVersion)
return fu... |
function mapblock_lib.set_param2(node_param2_map, mapblock)
local replacement_id_map = {}
for key, value in pairs(node_param2_map) do
local key_id = minetest.get_content_id(key)
replacement_id_map[key_id] = value
end
for i, node_id in ipairs(mapblock.node_ids) do
if replacement_id_map[node_id] ~= nil then
... |
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