content stringlengths 5 1.05M |
|---|
function FlyingText(text, position, color)
color = color or {r = 1, g = 1, b = 1}
-- local surface = game.surfaces.nauvis
return game.surfaces.nauvis.create_entity {
name = 'tutorial-flying-text',
text = text,
position = {x = position.x, y = position.y - 1},
color = color
... |
function Theras_OnEnterCombat(Unit,Event)
Unit:RegisterEvent("Terrormaster_ManaBurn", 20000, 0)
Unit:RegisterEvent("Terrormaster_Metamorphosis", 1000, 1)
Unit:RegisterEvent("Terrormaster_Spellbreaker", 12000, 0)
end
function Theras_ManaBurn(Unit,Event)
Unit:FullCastSpellOnTarget(39262,Unit:GetClosestPlayer())
end
... |
local API = require('api')
local class = require('middleclass')
local api = API()
local Transport = class('Transport')
function Transport:get_peers()
-- Get a list of peers.
return api:get("peer/list")
end
function Transport:get_common_blocks(ids)
-- Get a list of blocks by ids.
-- :param ids: List of bloc... |
function win(side) -- Announces win?
time = 0 -- Reset game
bullets.reset()
particles.reset()
if side == "l" then
particles.ekusuploshun(rcol[1], rcol[2], rcol[3]) -- Left wins
else
particles.ekusuploshun(lcol[1], lcol[2], lcol[3]) -- Right wins
end
end
function love.load()
... |
--//================================================================
local _JudgmentColor = {
["Flawless"] = color("#ffc4ed"),
["Perfect"] = color("#6ccfff"),
["Great"] = color("#a9ff63"),
["Good"] = color("#ffd075"),
["Bad"] = color("#ae84cf"),
["Miss"] = color("#ff5252"),
}
... |
local ffi = require("ffi")
--#include <stdarg.h>
--#include <sys/uio.h>
require ("sd-id128")
require ("sd-event")
ffi.cdef[[
/* Types */
typedef struct sd_bus sd_bus;
typedef struct sd_bus_message sd_bus_message;
typedef struct sd_bus_slot sd_bus_slot;
typedef struct sd_bus_creds sd_bus_creds;
typedef struct sd_bu... |
function edit_fields(name)
local field_editor_dialog = extra_dialogs["field_editor"]
if( not field_editor_dialog) then
number_editor_1 = iup.text{expand="HORIZONTAL"}
number_editor_2 = iup.text{expand="HORIZONTAL"}
local number_editor_1_box = iup.hbox{iup.label{title = "Minimum: "},... |
include("shared.lua");
-- Called when the entity initializes.
function ENT:Initialize()
end
-- Called when the entity should draw.
function ENT:Draw()
self.Entity:DrawModel()
end
-- Called when the entity should think.
function ENT:Think()
local dlight = DynamicLight( self:EntIndex() )
if ( dligh... |
AddCSLuaFile()
if( CLIENT ) then
SWEP.PrintName = "NPC Spawn Editor"
SWEP.Slot = 0
SWEP.SlotPos = 0
SWEP.CLMode = 0
end
SWEP.HoldType = "fists"
SWEP.Category = "impulse"
SWEP.Spawnable = true
SWEP.AdminSpawnable = true
SWEP.ViewModel = "models/weapons/v_pistol.mdl"
SWEP.WorldModel = "models/weapons/w_pistol.m... |
C_ContributionCollector = {}
---[Documentation](https://wowpedia.fandom.com/wiki/API_C_ContributionCollector.Close)
function C_ContributionCollector.Close() end
---[Documentation](https://wowpedia.fandom.com/wiki/API_C_ContributionCollector.Contribute)
---@param contributionID number
function C_ContributionCollector.... |
mysql = exports.mrp_mysql
function giveFishLicense(usingGC)
dbExec(mysql:getConnection(), "UPDATE characters SET fish_license='1' WHERE charactername='" .. (getPlayerName(source)) .. "' LIMIT 1")
exports.mrp_anticheat:changeProtectedElementDataEx(source, "license.fish", 1)
exports.mrp_hud:sendBottomNotification(sou... |
local class = require("class")
local Menu = class()
function Menu:init(name, parent)
self.name = name or ""
self._parent = parent
self.items = {}
self.type = MenuItemType.SubMenu
self.active = true
end
function Menu:multiSelect(items, selected, handler, active)
if active == nil then active = t... |
---
-- FDMM Arms Plant Module.
-- @module FDMM_ArmsPlant
env.info("---FDMM_ArmsPlant Start---")
require('Territory/FDMM_Facility')
--- FDMM arms plant module.
fdmm.armsPlant = {}
do -- FDMMArmsPlant
--- Arms plant class that manages an arms manufacturing plant facility in a territory, which acts as an RPType.Arms... |
local AddonName, AddonTable = ...
-- Halls of Stone
AddonTable.hos = {
-- Krystallus
37649, -- Quarry Chisel
35670, -- Brann's Lost Mining Helmet
35672, -- Hollow Geode Help
37652, -- Spaulders of Krystallus
35673, -- Leggings of Burning Gleam
37650, -- Shardling Legguards
37651, -- The... |
module(..., package.seeall)
local helpers = require 'lib.helpers'
local escape = helpers.xml_escape
local noext = helpers.strip_extension
local fmt_title = helpers.title
local fmt_message = helpers.message
local fmt_ts = helpers.timestamp
local fmt_email = helpers.email
local fmt_uuid = helpers.... |
local meta = FindMetaTable("Player")
function meta:AddToBalance(amount)
local curBalance = self:GetBalance()
self:SetBalance(curBalance + amount)
end
function meta:RemoveFromBalance(amount)
local curBalance = self:GetBalance()
self:SetBalance(curBalance - amount)
end
function meta:SetBalance(balance)
self:Set... |
local original_lab = data.raw["lab"]["lab"]
local beaconed_data = {
machine_energy_usage = original_lab.energy_usage,
machine_emissions = original_lab.energy_source.emissions_per_minute,
machine_crafting_speed = original_lab.researching_speed,
machine_module_slots ... |
local _, CLM = ...
-- Libs
local ScrollingTable = LibStub("ScrollingTable")
local AceGUI = LibStub("AceGUI-3.0")
-- local LIBS = {
-- registry = LibStub("AceConfigRegistry-3.0"),
-- gui = LibStub("AceConfigDialog-3.0")
-- }
local LOG = CLM.LOG
local UTILS = CLM.UTILS
local MODULES = CLM.MODULES
local CONSTAN... |
function process_includedirs(list)
local r = ""
for _, v in ipairs(list) do
r = r .. ' -I "' .. v .. '"'
end
return r
end
local prj_root = path.getabsolute('../../')
local old_files = files
function string.remove_null(s)
local pos = s:find("\0")
if not pos then
return s
end
retur... |
local function logJsonRecursive(obj)
if type(obj) == 'string' then
_G.logger:writeMsg('"' .. obj .. '"')
elseif type(obj) == 'table' then
local first = true
_G.logger:writeMsg('{')
for key, val in pairs(obj) do
if not first then
_G.logger:writeMsg(',')
else
first = fals... |
-- med_flame_hit
return {
["med_flame_hit"] = {
fakelight = {
air = false,
class = [[CSimpleGroundFlash]],
count = 4,
ground = true,
water = false,
properties = {
colormap = [[1 1 1 1 1 0.5 ... |
local _M = require('apicast.policy.oidc_authentication')
local JWT = require('resty.jwt')
local rsa = require('fixtures.rsa')
local OIDC = require('apicast.oauth.oidc')
local http_ng = require 'resty.http_ng'
local access_token = setmetatable({
header = { typ = 'JWT', alg = 'RS256', kid = 'somekid' },
payload = {
... |
local _M = require 'resty.resolver.socket'
describe('resty.resolver.socket', function()
describe('.new', function()
it('initializes client', function()
local wrapper = _M.new(ngx.socket.tcp())
assert.truthy(wrapper)
end)
end)
describe(':connect', function()
it('resolves localhost', fun... |
require("/dynamic/helpers/sound_parser.lua")
sound = parseSound('https://pewpew.live/jfxr/index.html#%7B%22_version%22%3A1%2C%22_name%22%3A%22Powerup%2030%22%2C%22_locked%22%3A%5B%5D%2C%22sampleRate%22%3A44100%2C%22attack%22%3A0.008769257937429664%2C%22sustain%22%3A0.1%2C%22sustainPunch%22%3A70%2C%22decay%22%3A0.37975... |
--This was programmed by vissequ#1301 (Discord). You may use this any way you wish, but please do not remove this credit.
local h
script.Parent.ChildAdded:Connect(function()
h = script.Parent.Occupant
if h:IsA("Humanoid") then
for i,v in pairs(h.Parent:GetChildren()) do
if v:IsA("BasePart") or v:IsA("MeshPart"... |
local PlayerController = require(game.ServerScriptService.kwatworks.Base.BaseController):extend()
local PlayerObject = require(game.ServerScriptService.kwatworks.Core.PlayerObject)
PlayerController.players = {}
function PlayerController:Add(player)
assert(player:is(PlayerObject),"Instance is not a player object... |
; <a name=top>
; <a href="https://git.io/sin21"><img width=400 src="/docs/img/sin1.png"></a>
; <hr>
; <p>
; <a href="https://git.io/sin21">home</a> ::
; <a href="https://github.com/txt/sin21/blob/master/docs/syllabus.md#top">syllabus</a> ::
; <a href="https://github.com/txt/sin21/blob/master/docs/syllabu... |
-- Pawn by Vger-Azjol-Nerub
-- www.vgermods.com
-- © 2006-2018 Green Eclipse. This mod is released under the Creative Commons Attribution-NonCommercial-NoDerivs 3.0 license.
-- See Readme.htm for more information.
--
-- German resources
------------------------------------------------------------
local function Pa... |
local opts = { noremap = true, silent = true }
local keymap = vim.api.nvim_set_keymap
keymap("n", "<leader>m", ":MaximizerToggle!<CR>", opts)
|
local cmdM = {}
local dbHeroTbl = require("game.db.dbHeroTbl")
local addItemByLoc = require("game.cmd.addItemByLoc")
local army_max_level = require("game.config.army_max_level")
local army_level = require("game.config.army_level")
local hero = require("game.config.hero")
local enum = require("game.config.enum")
local... |
local co = coroutine.create(coroutine.yield)
coroutine.resume(co)
|
function onStepIn(creature, item, position, fromPosition)
local player = creature:getPlayer()
if not player then
return true
end
if player:getStorageValue(Storage.secretService.TBIMission03) == 1 then
player:setStorageValue(Storage.secretService.TBIMission03, 2)
Game.createMonster('pirate buccaneer', Positio... |
---------------------------------------------------------------------------------------------
-- Requirement summary:
-- [Policies] PreloadPT all invalid values in "RequestType" array
--
-- Description:
-- Behavior of SDL during start SDL in case when PreloadedPT has has several values in "RequestType" array and one of... |
-----------------------------------
-- Area: Den of Rancor
-- Mob: Doom Toad
-- Note: PH for Ogama
-----------------------------------
local ID = require("scripts/zones/Den_of_Rancor/IDs")
require("scripts/globals/regimes")
require("scripts/globals/mobs")
-----------------------------------
function onMobDeath(mob, p... |
slot2 = "BaseWinNoticeCcsPane"
BaseWinNoticeCcsPane = class(slot1)
BaseWinNoticeCcsPane.onCreationComplete = function (slot0)
slot1, slot2 = nil
slot5 = "zsb_firetipskuangeffectyy/zsb_firetipskuangeffectyy.json"
slot5 = "zsb_firetipskuangeffectyy/zsb_firetipskuangeffectyy.atlas"
slot0._spineBg = sp.SkeletonAnimati... |
-- // WARNING: The section below may NOT be optimised and very unclean. I'm currently working on this as a Temporary solution. \\ --
-- Hides HUD
local hide = {
["CHudHealth"] = true,
["CHudBattery"] = true,
["CHudAmmo"] = true,
["CHudSecondaryAmmo"] = true
}
local curteam
local mat = {
[1] = Material("vgui/phe... |
--control.lua
local function replaceOre(entity, new)
local surf = entity.surface
local pos = entity.position
local amt = entity.amount
local force = entity.force
entity.destroy()
surf.create_entity({name = new, position = pos, force = force, amount = amt})
surf.create_entity({name = "nuclear-ore-overlay", pos... |
package.path = package.path..";../?.lua"
local ffi = require "ffi"
local Keyboard = require "Keyboard"
local EventLoop = require "EventLoop"
local DMX = require "DisplayManX"
local Display = DMXDisplay();
--Display:SetBackground(0,0,0);
local screenWidth, screenHeight = Display:GetSize();
local displayHeight = sc... |
-- begin blueprint for apps{} sorting and filtering
apps = {}
apps.mt = {}
function apps.new(o)
o = o or {}
setmetatable(o, apps.mt)
o.print = apps.print
o.sort = apps.sort
o.filter = apps.filter
return o
end
function apps.sort(self, arg)
local i = 1
if arg == nil then a... |
do
(nil)(function(jf)
local i, s = jf.i, jf.s
return {
int_add_c = 5,
int_sub_c = -1,
int_mul_c = 6,
int_div_c = 3,
int_exp_c = 8,
int_eq_c = false,
int_ne_c = true,
int_lt_c = true,
int_gt_c = false,
int_le_c = false,
int_ge_c = true,
in... |
Paddle = class('Paddle')
function Paddle:initialize(side)
self.speed = 400
self.width = 25
self.height = 125
self.side = side
self.y = height / 2 - self.height / 2
if side == 'left' then
self.x = 40
self.downKey = 's'
self.upKey = 'w'
elseif side == 'right' then
self.x = width - 40 - self.... |
Victim = game.Players["LocalPlayer"]
Victim = Victim.Character
o1 = Instance.new("Sound")
o1.Parent = Victim.Head
o1.SoundId = "rbxassetid://429400881"
o1:Play()
o1 = Instance.new("Sound")
o1.Name = "SoundofPain"
o1.Parent = Victim.Head
o1.Volume = 3
o1.SoundId = "rbxassetid://606862847"
o1:Play()
V... |
local math = require('math')
local math_abs = math.abs
local math_ceil = math.ceil
local math_exp = math.exp
local math_pi = math.pi
local math_sqrt = math.sqrt
math.e = math_exp(1)
math.phi = (1 + math_sqrt(5)) / 2
math.tau = 2 * math_pi
local math_mult = function(...)
local mult = 0
for i = 1, select('#',... |
local search = {}
local dir = require("luarocks.dir")
local path = require("luarocks.path")
local manif = require("luarocks.manif")
local vers = require("luarocks.core.vers")
local cfg = require("luarocks.core.cfg")
local util = require("luarocks.util")
local queries = require("luarocks.queries")
local results = requi... |
local modulename = "abtestingCache"
local _M = {}
_M._VERSION = '0.0.1'
local ERRORINFO = require('abtesting.error.errcode').info
local systemConf = require('abtesting.utils.init')
local prefixConf = systemConf.prefixConf
local runtimeLib = prefixConf.runtimeInfoPrefix
local indices = systemConf.indices
local field... |
Bola=Core.class(Sprite)
function Bola:init()
print(texto)
local bitmap=Bitmap.new(Texture.new("enemy.png"))
self:addChild(bitmap)
stage:addChild(self)
self.velocidade=math.random(1,3)
self.setX(math.random(0,270))
self:addEventListener(Event.ENTER_FRAME, self.movimenta,self)
self:addEventListen... |
local VIB_AMP = {
0x01, 0x02, 0x03, 0x04, 0x06, 0x09, 0x0B, 0x0D, 0x10, 0x15, --0x1D, 0x2B, 0x3F, 0x5F, 0x7F,
}
local apulimit = function (x) return math.min(0x7FF, math.max(0, x)) end
local apufreq = function (x) return apulimit(math.floor(236250000 / 132 / 16 / x - 1 + .5)) end
local freqapu = function (x) return ... |
#include "effects.lua"
#include "utils.lua"
#include "textbox.lua"
local sortedEffectList = {}
local menuScrollPosition = 0
local listScreenMaxScroll = 0
function init()
saveFileInit()
sortedEffectList = SortEffectsTable()
listScreenMaxScroll = #sortedEffectList / 4 * 20 + 10
end
function draw()
local t... |
function Assert(expr)
if not expr then
error("Assertion failed")
end
end
function AssertEquals(value, expectation)
local equals
if type(expectation) == "table" then
equals = (Ext.Json.Stringify(expectation) == Ext.Json.Stringify(value))
else
equals = (expectation == value)
... |
default.chest.register_chest("rewarding_chest", {
description = ("Chest"),
tiles = {
"rewarding_chest_top.png",
"rewarding_chest_top.png",
"rewarding_chest_side.png",
"rewarding_chest_side.png",
"rewarding_chest_front.png",
"rewarding_chest_inside.png"
},
sounds = default.node_sound_glass_defaults(),
s... |
function WriteMessage(size)
local writer = { id = _WriteMessage(size) }
function writer:WriteUInt8(value)
_WriteUInt8(self.id,value)
return self
end
function writer:Send()
_SendMessage(self.id)
return self
end
return writer
end
function __ReadMessage()
local reader = {}
function reader:ReadUInt8()
... |
return {'criant','cricket','cricketbal','cricketbond','cricketen','cricketer','cricketmatch','cricketteam','cricketveld','cricketwedstrijd','crime','crimefighter','criminaliseren','criminalisering','criminalist','criminalistiek','criminaliteit','criminaliteitsbeheersing','criminaliteitsbeleid','criminaliteitsbestrijdin... |
-- If it works, it's written by UzukiShimamura. If it doesn't work, I don't know who the fxxk wrote it!
-- define SotS StatueOfTheSeven
include("GameCapabilities");
function OnTurnBegin_SotSReset()
for i = 0, GameDefines.MAX_PLAYERS-1, 1 do
local pPlayer = Players[i];
if HasTrait("TRAIT_GENSHIN_BUILDING_STATUE_O... |
HUD = { cooldowns = {} }
Thread = {}
--[[ Functions: HUD ]]--
function HUD:Init()
DisplayRadar(false)
local dict = "map"
while not HasStreamedTextureDictLoaded(dict) do
RequestStreamedTextureDict(dict)
Citizen.Wait(200)
end
AddReplaceTexture("platform:/textures/graphics", "radarmasksm", dict, "radarmasksm")... |
-- Устанавливает гравитацию транспортного средства игрока так, чтобы можно было ездить по любым поверхностям
--------------------------------------------------------------------------------
--<[ Модуль FunGravityVehicle ]>------------------------------------------------
------------------------------------------------... |
---------------------------------------------
-- Megaflare
-- Family: Bahamut
-- Description: Deals heavy Fire damage to enemies within a fan-shaped area.
-- Type: Magical
-- Utsusemi/Blink absorb: Wipes shadows
-- Range:
-- Notes: Used by Bahamut every 10% of its HP (except at 10%), but can use at will when und... |
dofile(factory.modpath.."/items/zinc.lua")
dofile(factory.modpath.."/items/crafting.lua")
dofile(factory.modpath.."/items/craftitems.lua")
dofile(factory.modpath.."/items/gears.lua")
dofile(factory.modpath.."/items/moving_item.lua")
dofile(factory.modpath.."/items/battery_item.lua")
dofile(factory.modpath.."/items/wire... |
-- ROT13 ciphering algorithm implementation
-- See: http://en.wikipedia.org/wiki/ROT13
-- Returns the ASCII bytecode of either 'a' or 'A'
local function ascii_base(s)
return s:lower() == s and ('a'):byte() or ('A'):byte()
end
-- ROT13 is based on Caesar ciphering algorithm, using 13 as a key
local function caesar_c... |
return { version = "1.1", luaversion = "5.1", orientation = "orthogonal", width = 10, height = 10, tilewidth = 32, tileheight = 32, properties = { ["blockx"] = "32", ["blocky"] = "32", ["format"] = ".png", ["numx"] = "8", ["numy"] = "6" }, tilesets = { { name = "tmw_desert_spacing", firstgid = 1, tilewidth = 32, tilehe... |
--[[
- SKYNET SIMPLE ( https://github.com/viticm/skynet-simple )
- $Id mysqlauto.lua
- @link https://github.com/viticm/skynet-simple for the canonical source repository
- @copyright Copyright (c) 2020 viticm( viticm.ti@gmail.com )
- @license
- @user viticm( viticm.ti@gmail.com )
- @date 2020/08/05 16:22
- @uses... |
local func = {}
func.check_collision_rect = function(obj1, obj2)
return obj1.x < (obj2.x + obj2.width) and
obj2.x < (obj1.x + obj1.width) and
obj1.y < (obj2.y + obj2.height) and
obj2.y < (obj1.y + obj1.height)
end
func.check_collision_circle = function(circleA, circleB)
local ... |
return {
__important = true,
__target = "eaw-lua.log",
__id = "file",
__has_character_limit = false,
__log = function(self, message)
_CustomScriptMessage(self.__target, tostring(message))
end,
with_target_file = function(self, target)
if nil == target then return end
... |
--[[
The MIT License (MIT)
Copyright (c) 2018 Setzerbomb
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, ... |
-----------------------------------------------------------------------
--[[ Standardize ]]--
-- A Preprocess that subtracts the mean and divides
-- by the standard deviation.
-----------------------------------------------------------------------
local Standardize = torch.class("dp.Standardize", "dp.Preprocess")
Stan... |
-- mod-version:2
local core = require "core"
local config = require "core.config"
local linter = require "plugins.linter"
config.ameba_args = {}
linter.add_language {
file_patterns = {"%.cr$"},
warning_pattern = "[^:]:(%d+):(%d+)\n[%s]?([^\n]+)",
command = core.project_dir .. "/bin/ameba $FILENAME $ARGS --no-co... |
--[[
Name: "sv_enum.lua".
Product: "blueprint".
--]]
DAY_LENGTH = 1440;
NOON_EXACT = 720;
DAWN_EXACT = 360;
DUSK_EXACT = 1080;
DAWN_START = 216;
DUSK_START = 936;
DAY_START = 300;
DAWN_END = 504;
DUSK_END = 1224;
DAY_END = 1110;
LIGHT_HIGH = string.byte("z");
LIGHT_LOW = string.byte("a"); |
package.path = 'utf8.lua/?.lua;' .. package.path
utf8 = require 'utf8'
AUTHOR_MAX_SIZE = 15
AUTHOR_MAX_DISPLAY = 11
AUTHOR_LINK = ""
ARRAY_AUTHORS = {}
ARRAY_AUTHORS_SIZE = 0
NUMBER_OF_COLUMNS = 1
-- Dump the content of a table, usefull for debuging purpose
-- source: https://stackoverflow.com/a/27028... |
local app = require "pl.app"
local utils = require "pl.utils"
local path = require "pl.path"
local asserteq = require 'pl.test'.asserteq
local quote = utils.quote_arg
local _, cmd = app.lua()
cmd = cmd .. " " .. quote({"-e", "package.path=[[./lua/?.lua;./lua/?/init.lua;]]..package.path"})
local function run_script(s... |
--[[ Copyright (c) 2010 Sjors Gielen
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, ... |
Config = {}
Config.Strefy = {
Pole1 = {
Pos = { x = 300.26428222656, y = 4311.1333007812, z = 46.721260070801},
Size = 25.0
},
Pole2 = {
Pos = { x = -2358.904296875, y = 2696.2639160156, z = 2.9664077758789},
Size = 25.0
},
Pole3 = {
Pos = { x... |
--[[
© 2020 TERRANOVA do not share, re-distribute or modify
without permission of its author.
--]]
ITEM.name = "Sausage";
ITEM.model = "models/griim/foodpack/sausage.mdl";
ITEM.width = 1;
ITEM.height = 1;
ITEM.description = "A sausage made out of some kind of assorted meats. You don't want to know what the skin's ma... |
local t = LoadActor("ScreenSelectMusic decorations/default")
return t |
ITEM.name = "SEVA"
ITEM.model ="models/kek1ch/scientific_outfit.mdl"
ITEM.newModel ="models/nasca/stalker/male_seva_lone.mdl"
ITEM.description= "SEVA suit."
ITEM.longdesc = "This suit was produced by one of Kiev's Defence Research institutes and represents a phenomenal alternative to stalker hand-made suits. It is an e... |
-- -----------------------------------------------------------------------------
-- Parse
-- -----------------------------------------------------------------------------
describe('RepeatUntil.parse', function()
spec('repeat until', function()
assert.has_subtable({
cond = { value = 'true' },
}, parse.R... |
-- illremember's cool new kill script for fe
-- requires 2 tools, replace TARGET name with person you want
-- NO FE GODMODE!!
TARGET = "PUT PLAYER NAME HERE"
lplayer = game:GetService("Players").LocalPlayer
for i,v in pairs(lplayer.Backpack:GetChildren())do
lplayer.Character.Humanoid:EquipTool(v)
end
for i,v in pairs(... |
-- Mapping of QNX PPS messaging and SMQ
-- http://www.qnx.com/developers/docs/7.0.0/#com.qnx.doc.pps.developer/topic/about.html
-- https://realtimelogic.com/ba/doc/?url=SMQ.html
local tinsert,fmt=table.insert,string.format
-- Table with function names equal the :encoding: as specified here:
-- http://www.qnx.com/de... |
---------------------------------------------------------------------------------------------------
-- Issue: https://github.com/smartdevicelink/sdl_core/issues/2398
---------------------------------------------------------------------------------------------------
-- Description: Processing of 'SendLocation' with mult... |
require('scripts/debug')
local mod_gui = require("mod-gui")
local gui_button_style = "slot_button_notext"
local gui_button_style_whitetext = "slot_button_whitetext"
local activedebug = false
local iconlist = require('iconlist')
local iconlist_creativemod = {
{"creative-mod", "creativemod_button", "creative-mod... |
-- taken from https://github.com/minetest/minetest_game/blob/master/mods/default/functions.lua
default.cool_lava = function(pos, node)
if node.name == "default:lava_source" then
minetest.set_node(pos, {name = "default:obsidian"})
else -- Lava flowing
minetest.set_node(pos, {name = "lavastone:lavastone"})
end
m... |
local initialize_rules = require 'validation.rules.initialize_rules'
local setmetatable = setmetatable
local check_rules = {__index = {
validate = function(self, value, model, translations)
if value == nil then
return nil
end
local rules = self.rules
for i = 1, #rules ... |
object_static_item_item_wrapped_candy = object_static_item_shared_item_wrapped_candy:new {
}
ObjectTemplates:addTemplate(object_static_item_item_wrapped_candy, "object/static/item/item_wrapped_candy.iff")
|
local awful = require('awful')
local spawn = require('awful.spawn')
local app = require('configuration.apps').default.quake
local quake_id = 'notnil'
local quake_client
local opened = false
function create_shell()
quake_id =
spawn(
app,
{
skip_decoration = true
}
)
end
function open_quake()
... |
_errors = { '<TI><p align="center">Errors</p>' }
ERROR_TA = 3
MAX_ERRORS = 7
function alert(str, name)
ui.addPopup(0, 0, string.format('<font face="mono" size="15">%s</font>', str), name, 200, 150, 400, true)
end
function addError(err)
err = string.format("• %s\n", err)
for i = #_errors + 1, 3, -1 do
... |
error('Error: from script init.server.lua') |
local json = require 'cjson'
--local bjson = BestHTTP.JSON.Json
local jsonSplit = JsonSplit;
local GameObject = UnityEngine.GameObject
--local WebRequest = UnityEngine.Networking.UnityWebRequest;
--local TextureRequest = UnityEngine.Networking.UnityWebRequestTexture;
local mHTTPRequest = BestHTTP.HTTPRequest;
local ht... |
if SERVER then
PrisonSystem.RegisterJob("cook", function(ply)
end,
function(ply)
end)
end |
--- Provides a basis for the compass GUI. Invidiual CompassElements handle
-- the positioning.
-- @classmod ICompass
local ICompass = {}
ICompass.__index = ICompass
ICompass.ClassName = "ICompass"
ICompass.PercentSolid = 0.8
ICompass.ThetaVisible = math.pi/2
function ICompass.new(CompassModel, Container)
--- Makes a... |
local parser = require("parser")
local jump_linker = require("jump_linker")
local emmy_lua_parser = require("emmy_lua_parser")
local emmy_lua_linker = require("emmy_lua_linker")
local util = require("util")
local error_code_util = require("error_code_util")
local xml = require("scripts.xml_util")
local md = require("s... |
-----------------------------------
-- Area: Windurst Woods
-- NPC: Etsatsa
-----------------------------------
function onTrade(player, npc, trade)
end
function onTrigger(player, npc)
player:startEvent(252)
end
function onEventUpdate(player, csid, option)
end
function onEventFinish(player, csid, option)
end
|
--[[ Metatables ]]--
Main = {}
Main.shops = {}
Shop = {}
Shop.__index = Shop
--[[ Functions: Main ]]--
function Main:Init()
if self._Init then
self:_Init()
end
for id, shop in pairs(Config.Shops) do
self:RegisterShop(id, shop)
end
end
function Main:RegisterShop(id, info)
local shop = Shop:Create(id, info)
... |
function CDOTA_BaseNPC_Hero:GetNetworth ()
return GetNetworth(self)
end
|
--
-- @copyright (c) 2016 Upstart Illustration LLC. All rights reserved.
--
local Ticket = Class()
function Ticket.new(self)
local productId
local sku
function self.init(_productId, _sku)
productId = _productId
sku = _sku
end
function self.getProductId()
return productId
... |
--[[
Copyright (c) 2021, TU Delft
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software... |
return {
version = "1.1",
luaversion = "5.1",
tiledversion = "0.14.2",
orientation = "orthogonal",
renderorder = "right-down",
width = 25,
height = 50,
tilewidth = 8,
tileheight = 8,
nextobjectid = 9,
properties = {},
tilesets = {
{
name = "tiles",
firstgid = 1,
tilewidth =... |
money = {}
money.x = 128
money.y = 64
money.sprite=51
money.light = false
money.draw=false
function draw_money()
spr(money.sprite,money.x,money.y)
end
function hit_money()
if start_menu == false then
if player.x+7 > money.x and player.x < money.x+7 then
if player.y+7 > money.y and player.y < money.y+7 ... |
--[[
Copyright (c) 2015 深圳市辉游科技有限公司.
--]]
local UserProfileScene = class('UserProfileScene')
local AccountInfo = require('AccountInfo')
local Resources = require('Resources')
local showMessageBox = require('UICommon.MessageBox').showMessageBox;
function UserProfileScene.extend(target, ...)
local t = tolua.getpeer(... |
local function qt_table(sdkdir, version)
return {
version = version,
sdkdir = sdkdir,
sdkver = version,
bindir = path.join(sdkdir, "bin"),
includedir = path.join(sdkdir, "include"),
libdir = path.join(sdkdir, "lib"),
libexecdir = path.join(sdkdir, "libexec"),
... |
local awful = require('awful')
local gears = require('gears')
local dpi = require('beautiful').xresources.apply_dpi
require('awful.autofocus')
local modkey = require('configuration.keys.mod').mod_key
local altkey = require('configuration.keys.mod').alt_key
-- Resize client in given direction
local floating_resize_amou... |
require'nvim-treesitter.configs'.setup({
ensure_installed = {
'bash',
'c',
'c_sharp',
'comment',
'cpp',
'css',
'go',
'graphql',
'html',
'javascript',
'json',
'lua',
'regex',
'ruby',
'toml',
'tsx',
'typescript'
},
highlight = {
enable = true,
... |
number = 33.33
float = 3.141
title = "A title"
width = 600
height = 400
fullscreen = true
matrix ={
{111,222,333},
{444,555,666},
{777,888,999}
}
Table1 = {ID = 1, Value = 123, Text = "Test"} -- Val = 123
Table2 = {
t = "Table2",
X = 1+15-3,
Y = 1+10,
W = 3,
H = 10,
Test... |
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