content stringlengths 5 1.05M |
|---|
local lanes = require("lanes").configure()
local sync_linda = lanes.linda()
f = lanes.gen("os", function(n) os.execute("timeout 5"); return n end)
a = f(2)
b = f(2)
print(a[1], b[1])
print(a.status, b.status) |
-- Full reset by Kavawuvi ^v^
api_version = "1.10.0.0"
tick_counter_address = nil
sv_map_reset_tick_address = nil
last_sv_map = 0
function OnScriptLoad()
local check_timer_sig = sig_scan("8B68??8BC599F7FB")
if check_timer_sig == 0 then return end
register_callback(cb['EVENT_TICK'],"OnTic... |
-- Copyright (c) 2014-present, Facebook, Inc.
local upload = require "resty.upload"
local function get_filename(header)
local filename
for _, elem in ipairs(header) do
filename = string.match(elem, 'filename="(.*)"')
if filename and filename ~= '' then
return filename
end
... |
adb = {}
function adb.waitfordevice( callback )
local command = util.generatecall( "adb", "-s product:soho wait-for-device" )
local function adbcallback( code, out )
if code ~= 0 then
adb.waitfordevice( callback )
print( "adb process died mysteriously..." )
print( "--------- PROCESS OUTPUT ---------\n")... |
---------------------------------------------------------------
-- Copyright 2021 Deviap (https://deviap.com/) --
---------------------------------------------------------------
-- Made available under the MIT License: --
-- https://github.com/deviap/deviap-main/blob/master/LICENSE --
... |
-- For iPads
_G.isTall=false
_G.isWide=false
local os=system.getInfo("platformName")
if os=="iPhone OS" then
if system.getInfo("model") == "iPad" or system.getInfo("model") == "iPad Simulator" then
if system.getInfo( "architectureInfo")=="iPad1,1" then
_G.isWide=true
_G.isTall=false
applicatio... |
local class = require("pl.class")
local path = require("pl.path")
local file = require("pl.file")
local pretty = require("pl.pretty")
local sfmt = string.format
local tconcat = table.concat
local FileDataSource = require("core.DataSource.FileDataSource")
---Data so... |
local playsession = {
{"mewmew", {302016}},
{"DKarma", {152310}},
{"zbirka", {297854}},
{"beranabus", {208986}},
{"Serennie", {142978}},
{"Cristal82", {53418}},
{"raskl", {304633}},
{"Giatros", {313594}},
{"Akhrem", {1189120}},
{"Nikkichu", {67380}},
{"XaLpHa1989", {251076}},
{"Behohs", {136340}},
{"vvicto... |
--[[
States: (recieved from CHANGESTATE broadcast)
LOBBY_STATE
MATCH_STATE
CARD_STATE
VICTORY_STATE
STATS_STATE
]]--
local settings = script:GetCustomProperty("Settings"):WaitForObject()
local matchMaxDuration = settings:GetCustomProperty("MatchMaxDuration")
local cardMaxDuration = settings:GetCustomProperty... |
function convert._from_human_to_number(str)
return atom.number:load(str)
end
|
return function()
local Style = script.Parent
local Core = Style.Parent
local UIBlox = Core.Parent
local Packages = UIBlox.Parent
local Roact = require(Packages.Roact)
local AppStyleProvider = require(script.Parent.AppStyleProvider)
local Constants = require(script.Parent.Constants)
local appStyle = {
themeN... |
ENT.Type = "anim"
ENT.Base = "base_gmodentity"
ENT.PrintName = "Money"
ENT.Category = "RPGM"
ENT.Author = "Tom.bat"
ENT.Spawnable = false
ENT.AdminOnly = false
ENT.IsRPGMMoney = true
function ENT:SetupDataTables()
self:NetworkVar("Int", 0, "Amount")
end |
-- We'll preserve order in the results.
local results = {}
for i=1,#KEYS,2 do
local versionKey = KEYS[i]
local opLogKey = KEYS[i+1]
local from = tonumber(ARGV[(i+1)/2])
local v = tonumber(redis.call('get', versionKey))
if v == nil then
-- We're asking for ops that redis doesn't have. Have to get them f... |
include("asset://manager.lua")
elapsedTime = 0
inputInterval = 120
time = 0
function setup()
manager = Manager.new()
manager.Setup()
local pForm = UI_Form(nil,
7000,
0, 0,
"asset://view.json"
)
UI_TouchPad("touchPadCallback")
TASK_StageOnly(pForm)
end
function update(deltaTime)
if manager.isTimeOver... |
return {
--- 服务器IP
HOST = "127.0.0.1",
--- 服务器端口
PORT = 11211,
--- 连接超时
TIMEOUT = 10000,
--- 连接池大小(高峰请求数/worker数量)
POOL_SIZE = 100,
} |
-----------------------------------
-- Area: Temenos
-- Mob: Temenos Ghrah
-----------------------------------
local ID = require("scripts/zones/Temenos/IDs")
function onMobDeath(mob, player, isKiller, noKiller)
if isKiller or noKiller then
local battlefield = mob:getBattlefield()
battlefield:setL... |
local Tunnel = module('_core', 'lib/Tunnel')
local Proxy = module('_core', 'lib/Proxy')
cAPI = Proxy.getInterface('API')
API = Tunnel.getInterface('API')
-----------------------------------------------------------------------------------------------------------------------------------------
-- VARIAVEIS
-------------... |
--
-- Requires: Premake 5 (https://premake.github.io/)
-- Usage: premake5 --file=premake5.lua [project / makefile format, refer to premake5 --help] --target=[target from below]
--
-- projects
project "tinyxml2"
language "C++"
kind "staticlib"
files {
"tinyxml2.h",
"tinyxml2.cpp"
}
filter "confi... |
--[[
© 2015 CloudSixteen.com do not share, re-distribute or modify
without permission of its author (kurozael@gmail.com).
Clockwork was created by Conna Wiles (also known as kurozael.)
http://cloudsixteen.com/license/clockwork.html
--]]
CW_SPANISH = Clockwork.lang:GetTable("Spanish");
CW_SPANISH["StaticToolAddTex... |
--// options for itemlevel //--
local _, ns = ...
local L = ns.L
local LUI = LolzenUI.L
local f = CreateFrame("Frame")
f:RegisterEvent("ADDON_LOADED")
f:SetScript("OnEvent", function(self, event, addon)
if addon == "LolzenUI_Options" and LolzenUIcfg.modules["itemlevel"] == true then
local title = ns.createTitle("... |
local module = {
Name = "Unmute",
Description = "Unmutes a player from chatting",
Location = "Player",
}
module.Execute = function(Client: player?, Type: string, Attachment: string?)
if Type == "command" then
local player = module.API.getPlayerWithName(Attachment)
if player then
module.API.Players.... |
--[[
-- methods for testing in lua console
function BehaviorPrototype()
return {
RegisterDelegate = function(self, tb)
print("Registering delegate "..tb.classname)
end
}
end
function CogRegisterBehaviorPrototype(tb)
print("Registering behavior prototype "..tb.classname)
end
--]]
-- create behavior... |
require'nvim-treesitter.configs'.setup {
matchup = {
enable = true -- mandatory, false will disable the whole extension
-- disable = {"c", "ruby"} -- optional, list of language that will be disabled
}
}
|
--[[
The MIT License Copyright (c) 2018 Jacob McPeak. Permission is hereby granted,
free of charge, to any person obtaining a copy of this software and associated
documentation files (the "Software"), to deal in the Software without restriction,
including without limitation the rights to use, copy, modify, merge, pu... |
return {'skybox','skylab','skyline','sky','skye','skyler','skyboxen','skylabs','skylines','skys','skyes','skylers'} |
--Automatically generated by SWGEmu Spawn Tool v0.12 loot editor.
theme_park_loot_rebel_big_creature_cage = {
description = "",
minimumLevel = 0,
maximumLevel = 0,
lootItems = {
{itemTemplate = "big_creature_cage", weight = 10000000}
}
}
addLootGroupTemplate("theme_park_loot_rebel_big_creature_cage", theme_par... |
function onCreate()
makeLuaSprite('front', 'front', 500, -200);
addLuaSprite('front',false)
setLuaSpriteScrollFactor('front', 0.9, 0.9);
makeLuaSprite('showc', 'showc', -350, -350);
addLuaSprite('showc',false)
setLuaSpriteScrollFactor('showc', 0.9, 0.9);
end
|
-- @group UI
-- @brief Lays out components.
local Layout,super = ae.oo.subclass(ui.Container)
-- @brief Constructs a Layout object.
-- @param self The object.
function Layout.construct(self)
super.construct(self)
end
-- @brief Lays out the child components.
function Layout:layout()
error('Must be impleme... |
local M = {}
M.STATE_MENU = 1
M.STATE_CONTROLS = 2
M.STATE_SELECT =3
M.STATE_PLAYING = 4
M.STATE_PAUSED = 5
M.STATE_LEVELCLEAR = 6
M.TILE_SIZE = 16
M.state = M.STATE_MENU
M.score = 0
M.level = 1
M.ammo = 0
M.fuel = 0
M.hull = 0
M.hover = 0
M.heli = 1
M.overbase = true
M.num_hostages = 0
M.onboard = 0
M.rescued = 0
... |
local present, ts_config = pcall(require, "nvim-treesitter.configs")
if not present then
return
end
ts_config.setup {
-- Ensure parsers are installed for these languages
ensure_installed = { "lua", "css", "html" },
-- Don't install the parser for C
ignore_install = { "c" },
-- Enable highlighti... |
function util.retrieveStateVariables(menuID, variables)
for key, value in pairs(variables) do
variables[key] = state.GetValue(menuID..key) or value
end
end
function util.saveStateVariables(menuID, variables)
for key, value in pairs(variables) do
state.SetValue(menuID..key, value)
end
en... |
local skynet = require "skynet"
local syslog = require "syslog"
local aoi = require "map.aoi"
local world
local conf
local pending_character = {}
local online_character = {}
local CMD = {}
function CMD.init (w, c)
world = w
conf = c
aoi.init (conf.bbox, conf.radius)
end
function CMD.character_enter (_, agent, ... |
local Action = require(script.Parent.Action)
--[=[
Constructs an Action from a table of properties. This allows you to setup
everything, such as the name, callback, and input types, without having to call
any methods.
```lua
local action = Action.fromObject({
name = "foo",
inputTypes = {
Enum.KeyCode.E,
... |
--
-- Please see the readme.txt file included with this distribution for
-- attribution and copyright information.
--
local sets = {};
local options = {};
local callbacks = {};
function isMouseWheelEditEnabled()
return isOption("MWHL", "on") or Input.isControlPressed();
end
function onInit()
registerOption("DCLK... |
resource_manifest_version "05cfa83c-a124-4cfa-a768-c24a5811d8f9"
description 'ESX Lock System'
version '1.0.0'
client_scripts {
"config/shared.lua",
"client/VehicleManager_CL.lua",
"client/client.lua"
}
server_scripts {
"config/shared.lua",
"server/chatCommand.lua",
"server/server.lua"
}
ui... |
local default = {
-- 你可以在此处自定义不同语言的执行方式
tasks = {
c = "make", -- 可以是字符串,会发送到浮动终端执行
python = "python <file>", -- 尖括号标记预定义变量。见下方变量。
lua = function() -- 也可以执行一个函数
vim.cmd("luafile %")
end,
},
-- 此处可自定义浮动终端样式
style = {
-- 边框,见 `:help nvim_open_win`
... |
require("games/common2/mechine/mechineBase");
local OnlookerMatchMechine = class(MechineBase);
function OnlookerMatchMechine:ctor(uid)
self.m_lastState = MatchMechineConfig.STATUS_ONLOOKER;
self.m_curState = MatchMechineConfig.STATUS_ONLOOKER;
self.m_uid = uid or UserBaseInfoIsolater.getInstance():getUs... |
object_building_kashyyyk_poi_kash_all_treewall_med_s01 = object_building_kashyyyk_shared_poi_kash_all_treewall_med_s01:new {
}
ObjectTemplates:addTemplate(object_building_kashyyyk_poi_kash_all_treewall_med_s01, "object/building/kashyyyk/poi_kash_all_treewall_med_s01.iff")
|
local rootPath = "lua/ns2_beta"
-- Use powershell's dir -Directory or similair to get the list for now
local moduleNames = {
"ARC",
"Camoflauge",
"Fade",
"FlameDamage",
"Gorge",
"Grenades",
"GUIChangelog",
"Lerk",
"MarineCommAbilities",
"MG",
"Mine",
"Onos",
"Shared"... |
--[[----------------------------------------------------------------------------
--- @file helpers.lua
--- @brief Helpers functions and constants for unit tests.
----------------------------------------------------------------------------]]--
--- Test.Helpers module
local Helpers = {}
--------------------------------... |
function bt(A,s,t)
local asize=A:size()
local m=asize[1]
local n=asize[2]
if(m%s~=0 or n%t~=0)
then
print("The dimensions of the first argument do not meet the conditions of block transpose.")
return nil
end
local p=m/s
local q=n/t
local B=torch.zeros(s*q,t*p)
for i=1,p do
for j=1,q do
B[{{((j-1)*s+1),(j*s)},{((i-1)*... |
local util = require("spec.util")
describe("records", function()
it("can be declared with 'local type'", util.check [[
local type Point = record
x: number
y: number
end
local p: Point = {}
p.x = 12
p.y = 12
]])
it("can be declared with 'local record'", util.ch... |
local Config = require('opus.config')
local Event = require('opus.event')
local itemDB = require('core.itemDB')
local Milo = require('milo')
local multishell = _ENV.multishell
local os = _G.os
local shell = _ENV.shell
local config = Config.load('shop')
local shopTab
-- You will need t... |
-- @namespace foundation.com
--
-- The ProcessRunner is a registry and hosting class for coroutine processes.
--
-- Please be aware that even though this is built to mimic erlang somewhat
-- there is no proper scheduler, and processes are expected to have very, very
-- short execution times, otherwise you run into the... |
--[[ Copyright (c) 2009 Peter "Corsix" Cawley
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, dis... |
--[[
Script to train twitter sentiment classifier using the Twitter Sentiment
data loader.
-]]
require 'paths'
require 'optim'
require 'rnn'
require 'nngraph'
require 'cutorch'
require 'cunn'
local dl = require 'dataload'
torch.setdefaulttensortype("torch.FloatTensor")
--[[ Command line arguments --]]
cmd = to... |
Logger = {}
Logger.__index = Logger
function Logger.init(host,port,proto,format)
local sock = require("socket")
local json = require("cjson")
local lgr = {} -- our new object
setmetatable(lgr, Logger) -- make Account handle lookup
if proto == "tcp" then
lgr.socket = sock.tcp() -- init... |
--[[
@module lvgl
@summary switch_widget_demo
@author Dozingfiretruck
@version 1.0
@date 2021.07.12
]]
local sys = require "sys"
log.info("sys", "from win32")
local ui = {}
local function screen_sw2event_handler( obj, event)
if event == lvgl.EVENT_VALUE_CHANGED then
sw_state = lvgl.switch_ge... |
treat = require("treat")
-- Given an url, this function returns a table
-- with the page screenshoot, it's HTML contents
-- and it's title.
function page_info(splash, url)
local ok, msg = splash:go(url)
if not ok then
return {ok=false, reason=msg}
end
local res = {
html=splash:html(),
... |
----------------------------------------
-- config.lua --
-- desc : device configuration --
-- rev : 2.0 --
-- date : 04/27/2021 --
-- author : tuan nguyen (pdxtigre) --
-- email : info@codesmiths.org --
-- website: https://codesm... |
local t = Def.ActorFrame{}
t[#t+1] = Def.ActorFrame{
LoadActor( "normal" )..{
OnCommand=function(self)
self:zoom(1)
if PREFSMAN:GetPreference("MenuTimer") then
self:queuecommand("Tick")
end;
end;
TickCommand=cmd(zoom,1.2;linear,0.3;zoom,1;sleep,0.7;queuecommand,"Tick");
OffCom... |
local PLUGIN = PLUGIN
netstream.Hook("ix_token_distr_request", function(client, paygradeIndex, workerCount, entity)
local workerCountNum = tonumber(workerCount)
local paygradeIndexNum = tonumber(paygradeIndex)
if workerCountNum == nil then return end
if paygradeIndexNum == nil then return end
if !IsValid(entity... |
local addonName, ns = ...
local LibEvent = LibStub:GetLibrary("LibEvent.7000")
local LibSchedule = LibStub:GetLibrary("LibSchedule.7000")
local LibItemInfo = LibStub:GetLibrary("LibItemInfo.7000")
local inspectByAddon = false
local guids, inspecting = {}, false
local members, numMembers = {}, 0
local itemsSlotTable ... |
#!/usr/bin/env lua
package.path = package.path..";../?.lua"
local glfw = require("moonglfw")
local gl = require("moongl")
local glmath = require("moonglmath")
local new_teapot = require("common.teapotpatch")
local vec3, vec4 = glmath.vec3, glmath.vec4
local mat3, mat4 = glmath.mat3, glmath.mat4
local pi, rad = math.pi... |
local liter = require(game:GetService('ReplicatedStorage').liter)
return {
ParameterGenerator = function()
return 'a❤️❤️bc❤️de❤️❤️fa❤️❤️bc❤️de❤️❤️fa❤️❤️bc❤️de❤️❤️f'
end,
Functions = {
Unicode = function(_, str)
for _ in liter.unicode(str) do
end
end,
Ascii = function(_, str)
for _ i... |
local typedefs = require "kong.db.schema.typedefs"
return {
name = "the-middleman",
fields = {
{ consumer = typedefs.no_consumer },
{ protocols = typedefs.protocols_http },
{ config = {
type = "record",
fields = {
{ method = { type = "string", default = "POST", one_of = { "POST", "G... |
--[[
Span contexts should be immutable
]]
local rand_bytes = require "openssl.rand".bytes
-- For zipkin compat, use 128 bit trace ids
local function generate_trace_id()
return rand_bytes(16)
end
-- For zipkin compat, use 64 bit span ids
local function generate_span_id()
return rand_bytes(8)
end
local span_context... |
Rain = {width = 1, height = 1, deltaX = 1, deltaY = 1, rainAmount = 1}
function Rain:new (o, width, height, deltaX, deltaY, rainAmount)
o = o or {}
setmetatable(o, self)
self.__index = self
self.width = width or 1
self.height = height or 1
self.deltaX = deltaX or 1
self.deltaY = deltaY or 1
self.rainAm... |
slot0 = 0
function HUT_Var1()
slot0 = slot0 + 2
print("x = ", print)
end
function HUT_Var3()
slot0 = slot0 + 10
print("x = ", print)
end
slot1 = HUT_Var1
function HUT_Func()
slot0()
end
function HUT_FUNC2()
print("y = 4")
end
return
|
require "config"
local utils = require("utils")
local m = {}
m.key = {}
m.map = {}
local majorkey = g_system_major_keys or {}
m.key = {{}, majorkey[1] or 's', majorkey[2] or "system"}
if hs.spoons.isLoaded("Caffeine") then
local k = g_system_keymap.caffeine.key or 'space'
local name = g_system_keymap.caffeine... |
PLUGIN.name = "Equipment"
PLUGIN.author = "Zadkiel"
PLUGIN.desc = "Equipment"
if (SERVER) then
util.AddNetworkString("lootBoxOpen")
util.AddNetworkString("openExamine")
end
nut.command.add("info", {
adminOnly = false,
syntax = "",
onRun = function(client, args)
net.Start( "openGear" ... |
--
-- This is an ActiveRecord schema file.
-- Dumped at 2018-10-07 03:02:16
--
local Structure = ActiveRecord.Schema:define(20181007030219)
function Structure:create_tables()
create_table("ammo", function(t)
t:primary_key "id"
t:string "type"
t:integer "amount"
t:integer "character_id"
... |
if Server then
local function GetClosestCyst(player)
local origin = player:GetOrigin()
local teamNumber = player:GetTeamNumber()
-- get closest cyst inside 5m
local targets = GetEntitiesForTeamWithinRange("Cyst", teamNumber, origin, 5)
local target, range
for _,t in ipairs(targets) do
... |
AddCSLuaFile( "cl_init.lua" )
AddCSLuaFile( "shared.lua" )
util.PrecacheSound( "apc_engine_start" )
util.PrecacheSound( "apc_engine_stop" )
util.PrecacheSound( "common/warning.wav" )
include('shared.lua')
function ENT:Initialize()
self.BaseClass.Initialize(self)
self.Active = 0
self.damaged = 0
self:CreateEnviro... |
-- title: QUEST FOR GLORY
-- author: Deck http://deck.itch.io
-- desc: roguelike game
-- script: lua
-- input: gamepad
-- constants
local CAM_W=240
local CAM_H=136
local MAP_W=1920
local MAP_H=1088
local CELL=8
local tiles={
KEY=176,
HEART=177,
POTION=178,
SPIKES_HARMLESS=192,
SPIKES_HARM=193,
CLOSED_COFFER... |
return function()
local Strings = require(script.Parent.Strings)
describe(
"Strings and UTF8",
function()
describe(
"charToHex",
function()
it(
"encodes correctly",
function()
assert.equal("3C", Strings.charToHex("<"))
end
)
it(
"encodes utf8 correctly",
... |
local awful = require('awful')
local updates_command = [[
sh -c '
pacman -Qu | wc -l
'
]]
awful.widget.watch(updates_command, 3600, function(_,stdout)
awesome.emit_signal("package::updates", tonumber(stdout))
end) |
local display = false
RegisterCommand("nui", function(source, args)
SetDisplay(not display)
end)
--very important cb
RegisterNUICallback("exit", function(data)
SetDisplay(false)
end)
RegisterNUICallback("changeValue", function(data)
local pos = GetEntityCoords(PlayerPedId())
local heading = GetEn... |
-- infile command syntax:
-- P*button* - Press *button*
-- R - Reset
-- W - Pause (as in "Wait")
-- A*number* - Advance *number* frames uninterrupted
-- I (or anything else but preferably I because other things could be reassigned in the future) - Ignore inputs and continue
--emu.speedmode("maximum")
--emu.speedmode("t... |
-- Autogenerated from KST: please remove this line if doing any edits by hand!
local luaunit = require("luaunit")
require("enum_deep_literals")
TestEnumDeepLiterals = {}
function TestEnumDeepLiterals:test_enum_deep_literals()
local r = EnumDeepLiterals:from_file("src/enum_0.bin")
luaunit.assertEquals(r.is_... |
(function()
local exepath = package.cpath:sub(1, package.cpath:find(';')-6)
package.path = package.path .. ';' .. exepath .. '..\\..\\?.lua'
end)()
require 'filesystem'
local bignum = require 'rsa.bignum'
local _sha1 = require 'rsa.sha1'
local rootpath = fs.get(fs.DIR_EXE):parent_path():parent_path():parent_path()... |
local utf8 = require 'lua-utf8'
local function to_bool(value)
return not not value
end
local function get_list_chars(s)
local output = {}
for k, c in utf8.codes(s) do
table.insert(output, utf8.char(c))
end
return output
end
local str = {
__VERSION = '1.4.0',
__DESCRIPTION = '',
... |
resource_manifest_version '05cfa83c-a124-4cfa-a768-c24a5811d8f9'
client_script "@NativeUI/NativeUI.lua"
client_script 'client.lua'
client_script 'config.lua'
client_script 'list.lua'
server_script 'server.lua'
server_script '@mysql-async/lib/MySQL.lua'
|
return {
card_info = {
_500 = "海",
_501 = "島",
_502 = "森",
_503 = "山",
_504 = "沼",
_505 = "枯地",
_506 = "平地",
_507 = "雪原",
_508 = "伝書鳩",
_509 = "帰還"
}
} |
functions = {}
function functions.initialiseMap()
for row = 1, NUMBER_OF_ROWS do
MAP[row] = {}
end
for col = 1, NUMBER_OF_COLS do
for row = 1,NUMBER_OF_ROWS do
MAP[row][col] = {}
end
end
end
function functions.getXYfromRowCol(row, col)
-- determine the drawing x based on column
... |
math.randomseed(os.time()) -- Generate random seed
hook.Add("PlayerSay","RollDatRPDice",function(ply, text)
if string.Explode(" ",text,false)[1] == "!dice" then
local tabText = string.Explode(" ",text,false)
if !isnumber(tabText[2]) or !isnumber(tabText[4]) then return end
local random = math.random(0,tonumber(t... |
Config = {}
Config.MemberShipPrice = 100
Config.EnableSkills = false
Config.NameExportSkill = 'by_skills'
Config.TextToGym = " [ ~r~E ~w~] to do "
Config.TextToShop = " [ ~r~E ~w~] to open the shop."
Config.Text3d = true
Config.TimerToRest = 60000 * 1 -- This is 1 minute
Config.Items = {
{
... |
local isVisible = false
local lastTooltipX = nil
local lastTooltipY = nil
Game.Tooltip.RegisterRequestListener("Stat", function(request, ui, uiType, event, id, statOrWidth, ...)
local stat = SheetManager:GetEntryByGeneratedID(id, "Stat")
if stat then
request.Stat = stat.ID
end
end, "before")
Game.Tooltip.Registe... |
--
-- Register digtron ejector for tronwrench
--
local definition = {
name = 'digtron_ejector',
nodes = "digtron:inventory_ejector",
group = 'digtron ejector',
protection_bypass_read = "interact",
}
function definition:copy(node, pos, player)
local meta = minetest.get_meta(pos)
return {
description = metatool... |
minetest.register_on_generated(function(minp)
local min_mapblock = blockexchange_mapgen.get_mapblock(minp)
local chunk_pos = blockexchange_mapgen.get_chunkpos_from_mapblock(min_mapblock)
blockexchange_mapgen.load_chunk(chunk_pos)
end) |
name="2"
template="tool"
|
local bin = vim.fn.stdpath("data") .. "/lspinstall/html/vscode-html/html-language-features/server/dist/node/htmlServerMain.js"
local lsp_config = require("lsp")
if vim.fn.filereadable(bin) == 0 then require("lspinstall").install_server("html") end
local capabilities = vim.lsp.protocol.make_client_capabilities()
capa... |
repeat
for i, X_i in ipairs(X) do
for j, X_j in ipairs(X) do
status = A[i][j]:next()
end
end
until not status
|
function run()
local o = java.require('java/lang/System')
o.out:println('test')
local t = java.require('java/lang/Thread')
t:sleep(100)
end
tb={run=run} |
local Table = {}
-- CHECK IF IN TABLE --
function Table.hasValue (tab, val)
for index, value in ipairs (tab) do
if value == val then
return true
end
end
return false
end
return Table |
require 'funcs'
local MarathonA1Game = require 'tetris.modes.marathon_a1'
local Piece = require 'tetris.components.piece'
local History4RollsRandomizer = require 'tetris.randomizers.history_4rolls'
local SurvivalA1Game = MarathonA1Game:extend()
SurvivalA1Game.name = "Survival A1"
SurvivalA1Game.hash = "SurvivalA1"
... |
-- This defines utility functions used to roll random buff drops.
local BUFF_GROUPS_DATA = require "buff_effects.buff_groups_data"
local deepcopy = require "deepcopy"
local GAUNTLET_DEFS = require "defs.gauntlet_defs"
local gauntlet_data = require "gauntlet_data"
-- Similar to entity groups, we define which buffs can ... |
local E, L, V, P, G = unpack(ElvUI) -- import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local EDB = E:GetModule("DataBars") -- ElvUI's DataBars
local EPDBC = E:GetModule("EPDBC") -- this AddOn
local function UpdateExperience(self)
local bar = EDB.StatusBars.Experience
local r, g, b, a = bar:GetSta... |
--- === plugins.core.streamdeck.manager ===
---
--- Elgato Stream Deck Manager Plugin.
local require = require
local log = require "hs.logger".new "streamDeck"
local application = require "hs.application"
local canvas = require "hs.canvas"
local fnutils = require "hs.fnutils"... |
--[[
Adds a /exportraid slash command that can export loot tables from the EncounterJournal
]]
SLASH_EXPORTRAID1 = "/exportraid"
local txt = ""
local replace = ""
local replace2 = ""
local box
local function addLine(str)
txt = txt .. " ".. str .. "\r\n"
end
local function addSpacer(count, txt)
if not count then
... |
setmetatable(_G, {
__index = function()
return "nope"
end
})
assert.Equal("nope", a)
a = "yup"
assert.Equal("yup", a) |
local M = {}
M.score = 0 -- Set the score to 0 initially
function M.init(options)
local customOptions = options or {}
local opt = {}
opt.fontSize = customOptions.fontSize or 24
opt.font = customOptions.font or native.systemFont
opt.x = customOptions.x or display.contentCenterX
opt.y = custo... |
-- example config file, edit this however you'd like
-- use a custom config file with luarunner -C config.lua
-- if these specific fields aren't present, luarunner
-- will fall back to a default config table
return {
-- the fallback editor to be used
-- can be optionally specified with -e
editor = "/usr/bin/nano",... |
--- Utility functions for use with collection service tags
-- @module CollectionServiceUtils
local CollectionService = game:GetService("CollectionService")
local CollectionServiceUtils = {}
function CollectionServiceUtils.findFirstAncestor(tagName, child)
assert(type(tagName) == "string")
assert(typeof(child) == "... |
--- Module for generating float values.
-- @lqc.generators.float
-- @alias new
local Gen = require 'lqc.generator'
-- Generates a random float.
-- @param numtests Number of times this generator is called in a test; used to
-- guide the randomization process.
-- @return random float (between - numtes... |
local utils = require "utils"
local Object = require "object"
local Objects = require "objects"
local Bar = Object.new()
Bar.w = 810
Bar.h = 60
function Bar.image()
local function img(id, num)
return {id = id, src = 1, x = 0, y = Bar.h * num, w = Bar.w, h = Bar.h}
end
return {
img("bar_song", 0),
img... |
MissileBehavior = {}
MissileBehavior.e = {}
------------------------------------------------------
-- System events
------------------------------------------------------
function MissileBehavior:new()
local u = {}
setmetatable(u, self)
self.__index = self
return u
end
function MissileBehavior:onConnect(opt)... |
--
-- Created by IntelliJ IDEA.
-- User: v-liujp05
-- Date: 2019/11/26
-- Time: 19:01
-- To change this template use File | Settings | File Templates.
--
redis.log(redis.LOG_WARNING,'start');
local function hgetall(hash_key)
local flat_map = redis.call('HGETALL', hash_key)
local result = {}
for i = 1, #flat... |
set = {2, 2, 2, 3, 3, 5}
dim = 6
enum = {}
denom = {}
whl = {}
enum_p = {}
value = {}
qq = {}
brojilac = {}
max = 500
for i = 1,2 do
qq = lib.math.random_shuffle(set)
ind = 1 + math.random(3)
denom[i] = 1
for j = 1,ind do
denom[i] = denom[i] * qq[j];
end
enum[i] = denom[i] + math.random(max-... |
export['cel'] {
[[The main module of the Cel libarary.]];
metaceldef['cel'] {
source = 'cel';
description = {
[[This table is the description of a cel, which is the information required to render the cel.
Every cel will contain this information in its description.]];
code[=[
{
... |
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