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-- HYDRO_TURBINE -- Water turbine: -- Active if flowing >water< above it -- (does not work with other liquids) minetest.register_node("mesecons_hydroturbine:hydro_turbine_off", { drawtype = "mesh", mesh = "jeija_hydro_turbine_off.obj", tiles = { "jeija_hydro_turbine_sides_off.png", "jeija_hydro_turbine_top_bott...
local replicating_swift_transport_belt = { type = "item-with-label", name = "replicating-swift-transport-belt", localised_name = {"replicating-belts.prefix", {[1] = "replicating-belts.swift-transport-belt-lower"}}, subgroup = "replicating-belt", order = "d[replicating-transport-belt]-i[replicating-swift-...
-- -- Copyright 2010-2016 Branimir Karadzic. All rights reserved. -- License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause -- project "shaderc" uuid "f3cd2e90-52a4-11e1-b86c-0800200c9a66" kind "ConsoleApp" local GLSL_OPTIMIZER = path.join(BGFX_DIR, "3rdparty/glsl-optimizer") local FCPP_DIR = path.join(B...
-- this is a global. honkkkkkkkkkkkkk TCP_sock = nil local type_to_length = {G=1, H=1, N=1, E=4, P=121, O=121, I=2, Q=121, R=121, L=2, U=2} local leftovers = "" local wait = coroutine.yield local floor = math.floor local char = string.char local byte = string.byte function flush_socket() if not TCP_sock then return ...
require "include/protoplug" local Upsampler = require("include/dsp/wavelet_up") local Downsampler = require("include/dsp/wavelet_down") local samplerate = 44100 local f = 1 stereoFx.init() -- everything is per stereo channel function stereoFx.Channel:init() self.phase = 0 self.upsampler = Upsampler() self.downs...
------------------------------------------------------------------------------ -- Frame class ------------------------------------------------------------------------------ local ctrl = { nick = "frame", parent = iup.WIDGET, creation = "I", callback = {} } function ctrl.createElement(class, param) return i...
-- Copyright (c) 2016 Kim Alvefur -- -- This project is MIT/X11 licensed. Please see the -- COPYING file in the source package for more information. -- -- Base64 URL en-/decoding local mime = require "mime"; local b64map = { ['+'] = '-', ['/'] = '_', ['='] = '', ['-'] = '+', ['_'] = '/' }; local function encode(s)...
return { summary = 'Different storage formats for pixels in Textures.', description = [[ Textures can store their pixels in different formats. The set of color channels and the number of bits stored for each channel can differ, allowing Textures to optimize their storage for certain kinds of image form...
return { SORT_TAG = { { spr = "sort_login", tag = i18n("word_default"), func = function (slot0, slot1) table.sort(slot0, function (slot0, slot1) if slot0.unreadCount == slot1.unreadCount then if slot0.online == slot1.online then if slot0.preOnLineTime == slot1.preOnLineTime then ...
local F, C = unpack(select(2, ...)) -- create parents local securehandler = CreateFrame("Frame", nil, nil, "SecureHandlerBaseTemplate") local barparent = CreateFrame("Frame", nil, UIParent) local void = CreateFrame("Frame", nil, UIParent) void:SetScale(0.0001) void:SetAlpha(0) -- set parents BonusActionBarFrame:SetPa...
local map={ {id=1.0,name="大地图",pic="地图.大地图",desc=[[ 有人的地方,就是江湖! ]], musics={ "音乐.逍遥", "音乐.逍遥1", "音乐.逍遥2", "音乐.逍遥3", "音乐.逍遥4", "音乐.天龙八部.佛音2", "音乐.天龙八部.佛音3", },musicEffect="",}, {id=2.0,name="龙门镖局",pic="地图.龙门镖局",desc=[[ 你的眼前是威武雄壮的洛阳龙门镖局,此处人声鼎沸、熙熙攘攘,南来北往的商旅都来这里求保平安。 几个粗壮的镖头正斜倚在镖局门口,用怀疑的眼光上下打量你。 ]], musics={ "音乐.倚天.醉拳", ...
local roman = { } local map = { I = 1, V = 5, X = 10, L = 50, C = 100, D = 500, M = 1000, } local numbers = { 1, 5, 10, 50, 100, 500, 1000 } local chars = { "I", "V", "X", "L", "C", "D", "M" } function roman.encode(s) --s = tostring(s) s = tonumber(s) if not s or s ~= s then er...
-------------------------------------------------------------------------------- -- TODO -- -- - When infobox is not in use - display who holds a relic (or on the ground) -------------------------------------------------------------------------------- -- Module Declaration -- local mod, CL = BigWigs:NewBoss("Uu'nat, ...
--[[ MIT License Copyright (c) 2020 Ryan Ward Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, di...
log.info("main", "hi") local func = loadfile("abc.lua") log.info("func", func) buff = zbuff.create(32*1024) data = luf.dump(func, false, buff) buff:write(data) buff:seek(0, zbuff.SEEK_SET) log.info("data", #data) -- print(data:toHex()) io.writeFile("abc.luf", data) io.writeFile("abc.luac", string.dump(func)) io.wr...
-- !!!!!!!!!!!!!!!!!!!!!!! WARNING !!!!!!!!!!!!!!!!!!!!!!! -- This file is automaticly generated. Don't edit manualy! -- !!!!!!!!!!!!!!!!!!!!!!! WARNING !!!!!!!!!!!!!!!!!!!!!!! ---@class C_RecruitAFriend C_RecruitAFriend = {} ---[Wowpedia documentation](https://wow.gamepedia.com/API_C_RecruitAFriend.ClaimActivityRewa...
return { id = 13, name = "工枯加盟仍", }
local ui = require("ui.main") local uiu = require("ui.utils") local megacanvas = require("ui.megacanvas") local uie = {} ui.e = uie -- Default element functions and values. uie.default = { base = false, __template = false, __updateID = false, x = 0, y = 0, width = 0, height = 0, reflo...
local mod_name = (...):match ( "^(.*)%..-$" ) local t_insert = table.insert local t_concat = table.concat local strformat = string.format local strmatch = string.match local strbyte = string.byte local ll = require(mod_name..".ll") local le_uint_to_num = ll.le_uint_to_num local le_int_to_num = ll.le_int_to_num local ...
--[[Helper function convert a `flatIndex` to a row-column tuple Parameters: * `v` - matrix. * `flatIndex` - index Returns: row/column. --]] local function flatToRc(v, flatIndex) local row = math.floor((flatIndex - 1) / v:size(2)) + 1 return row, (flatIndex - 1) % v:size(2) + 1 end --[[ Class for managing th...
-- =========================================================================== -- Base File -- =========================================================================== include("TopPanel_Expansion2.lua"); include("toppanel_CQUI.lua");
-- // Information --[[ Employee ESP for: https://www.roblox.com/games/2768379856/3008-2-7 ]] -- // Dependencies local Manager = loadstring(game:HttpGet("https://raw.githubusercontent.com/Stefanuk12/ROBLOX/master/Universal/ESP/Archive/Manager.lua"))() -- // Services local Workspace = game:GetService("Workspace") ...
require("/filterscripts/utility/utilis") require("/filterscripts/utility/scriptLoader") --I load the following scripts like this so I can reload them whenever using the rcon script loadScript("rcon") loadScript("playerSpawn") loadScript("score") setWorldMinuteDuration(1, 0)
object_tangible_tcg_series5_hangar_ships_grievous_starship = object_tangible_tcg_series5_hangar_ships_shared_grievous_starship:new { } ObjectTemplates:addTemplate(object_tangible_tcg_series5_hangar_ships_grievous_starship, "object/tangible/tcg/series5/hangar_ships/grievous_starship.iff")
function fact (n) if n == 0 then return 1 else return n * fact(n-1) end end print("Tervetuloa kertoimeen") print("----") print("Aseta numero:") a = io.read("*number") print("----") print("tulos: ", fact(a))
arr = {1, 2, 3, 4, 5} print(arr[2])
object_mobile_exar_kun_tomb_guardian_f = object_mobile_shared_exar_kun_tomb_guardian_f:new { } ObjectTemplates:addTemplate(object_mobile_exar_kun_tomb_guardian_f, "object/mobile/exar_kun_tomb_guardian_f.iff")
local _R = debug.getregistry() local buffer = {} local setmetatable, Vector, next = setmetatable, Vector, next local ins, rm, Empty = table.insert, table.remove, table.Empty local TraceHull, TraceLine = util.TraceHull, util.TraceLine local rad, sin, cos = math.rad, math.sin, math.cos local DistToSqr, Length, GetNor...
local NoCollideGroup = {} function NoCollideGroup:new() local self = {} local _physics_service = game:GetService("PhysicsService") local _character_group_name = "Characters" local _character_group = _physics_service:CreateCollisionGroup(_character_group_name) _physics_service:CollisionGroupSetCollidable(_ch...
--[[ Luci statistics - iptables plugin diagram definition (c) 2008 Freifunk Leipzig / Jo-Philipp Wich <xm@leipzig.freifunk.net> Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.a...
local string = string local tonumber = tonumber local setmetatable = setmetatable local error = error local ipairs = ipairs local io = io local table = table local math = math local assert = assert local tostring = tostring local type = type local insert_tab = table.insert local function meta(name, t) t = t or {} ...
-- This file will execute before every lua service start -- See config --print("PRELOAD", ...) package.path = "./script/?.lua;"..package.path require("tools/tool_log")
local Sort = {} local function getLower(Former, Latter) assert(type(Former) == "table", "Argument Former must be a table!") assert(type(Latter) == "table", "Argument Latter must be a table!") local formerIndex = 1 local latterIndex = 1 return function() if not Latter[latterIndex] or Former[formerIndex] and Fo...
modifier_sniper_headshot_lua_slow = class({}) -------------------------------------------------------------------------------- -- Classifications function modifier_sniper_headshot_lua_slow:IsHidden() return true end function modifier_sniper_headshot_lua_slow:IsDebuff() return true end function modifier_sniper_head...
-- This example is just here so that you can copy and paste the few lines -- of code you need to output SVG. It doesn't draw anything interesting. local Cairo = require "oocairo" -- This check isn't normally necessary, but it can be used if you want to -- write a program that works with or without SVG support. I th...
local format_parameters = function(parameters) local params = {} for k,v in pairs(parameters) do if isnumber(v) or isbool(v) then -- chat_id v = tostring(v) elseif istable(v) then -- reply_markup v = util.TableToJSON(v) end params[k] = v end return params end local request = function(token, method, p...
--No.99 希望皇ホープドラグナー --Script by XyLeN function c100342051.initial_effect(c) --xyz summon aux.AddXyzProcedure(c,nil,12,3,nil,nil,99) c:EnableReviveLimit() --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(100342051,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_Q...
-- char/hero.lua local imgPath = 'img/ff/hero32.png' local charQuadInfo = { -- {facing dir XCoord YCoord XPos YPos XScale YScale {'left', 32, 0, -1, -1, 1, 1 }, -- facing left {'right', 32, 0, 0, -1, -1, 1 }, -- facing right {'forward', 32, 64, -1, -1, 1, 1 }, -- facing forward {'backward', 32, 32, -1, -1, 1, 1 }...
--- crush lets you report crashes in LOVE games. -- This module provides functions that you can use to -- collect crash reports in your LOVE games. -- -- The crash reports consists of the error message and stack trace, -- as well as any additional information that is provided (e.g. version, -- os, etc.). -- -- ...
local posS = {-100, 720} local posV = {0, 620} local on = false function onCreate() for i=1,2 do makeLuaSprite('bar'..i, nil, 0, posS[i]) makeGraphic('bar'..i, screenWidth, 100, '000000') setObjectCamera('bar'..i, 'other') addLuaSprite('bar'..i) end end function onUpdate(elapsed) if on then for i=1,2 do ...
------------------------------------------------------------------------------------------------------------------------------------------------------------- -- VEAF radio menu script library for DCS Workd -- By zip (2018) -- -- Features: -- --------- -- Manage the VEAF radio menus in the F10 - Other menu -- -- Prerequ...
return require('lib/tap')(function (test) test("read a file sync", function (print, p, expect, uv) local fd = assert(uv.fs_open('README.md', 'r', tonumber('644', 8))) p{fd=fd} local stat = assert(uv.fs_fstat(fd)) p{stat=stat} local chunk = assert(uv.fs_read(fd, stat.size, 0)) assert(#chunk ==...
local function nSetPrimaryLoadout( len, ply ) if( GAMEMODE:GetState() != STATE_PREGAME ) then return end local item = net.ReadUInt( 16 ); if( !ply.Inventory[item] ) then return end local i = ply.Inventory[item]; if( GAMEMODE.Items[i.ItemClass].Secondary ) then return end ply.PrimaryLoadout = item; end net.Re...
function converMoney(amount) local formatted = amount while true do formatted, k = string.gsub(formatted, "^(-?%d+)(%d%d%d)", '%1.%2') if (k==0) then break end end return formatted end
return { id = "icyhorns", name = "Icy Horns of the Fridged Wastes", description = "Cool!", type = "hat", rarity = 6, hidden = false, }
--- -- @module GroupUtils -- @author Quenty local require = require(script.Parent.loader).load(script) local GroupService = game:GetService("GroupService") local Promise = require("Promise") local GroupUtils = {} function GroupUtils.promiseRankInGroup(player, groupId) assert(typeof(player) == "Instance" and playe...
------------------------------------- -- ADDON TABLES ------------------------------------- local an, at = ... ------------------------------------- -- VARIABLES ------------------------------------- -- local variables local G, L, C = at.G, at.L, at.C --stuff from global scope ...
local test = {} local string = require 'string' local msgpack = require 'msgpack' function test.base() assert(msgpack.decode(string.char(192)) == nil) assert(msgpack.decode(string.char(194)) == false) assert(msgpack.decode(string.char(195)) == true) end function test.float() assert(msgpack.decode(string.char(203,...
-- Types -- Stephen Leitnick -- December 20, 2021 export type Args = { n: number, [any]: any, } export type FnBind = (Instance, ...any) -> ...any export type ServerMiddlewareFn = (Instance, Args) -> (boolean, ...any) export type ServerMiddleware = {ServerMiddlewareFn} export type ClientMiddlewareF...
MenuLayer = Layer:extend() function MenuLayer:new() MenuLayer.super.new(self) self.layer_name = "MenuLayer" self.selected_index = 1 self.items = {"Play", "Controls", "Quit" } end -- CALLBACKS -- 195x162 function MenuLayer:draw() love.graphics.setFont(constants.big_font) love.graphics.setColor(...
AddCSLuaFile() -- -- widget_axis_arrow -- DEFINE_BASECLASS( "widget_arrow" ) local widget_axis_arrow = { Base = "widget_arrow" } function widget_axis_arrow:Initialize() BaseClass.Initialize( self ) end function widget_axis_arrow:SetupDataTables() BaseClass.SetupDataTables( self ) self:NetworkVar( "Int", 0, ...
--[[ © CloudSixteen.com do not share, re-distribute or modify without permission of its author (kurozael@gmail.com). Clockwork was created by Conna Wiles (also known as kurozael.) http://cloudsixteen.com/license/clockwork.html --]] -- A function to check if an entity can be static. function cwStaticEnts:CanEntity...
local http = { post = function (url, data, next, _type) end } return http
--------------------------------------------------------------- CPStatusTrackingBarMixin = { } function CPStatusTrackingBarMixin:GetPriority() return self.priority end --Override this in your bar.lua function function CPStatusTrackingBarMixin:Update() error("Implement an update function on your bar") end --Overr...
----------------------------------- -- Area: Buburimu Peninsula (118) -- Mob: Shoal Pugil -- Note: PH for Buburimboo ----------------------------------- local ID = require("scripts/zones/Buburimu_Peninsula/IDs"); require("scripts/globals/regimes") require("scripts/globals/mobs"); function onMobDeath(mob, player, isKi...
#!/usr/bin/env texlua -- The name of the module module = "xelatexja" -- Directories maindir = "." -- docfiledir = "." -- sourcefiledir = "." -- supportdir = maindir .. "/support" -- testfiledir = "./testfiles" -- testsuppdir = testfiledir .. "/support" -- texmfdir = maindir .. "/texmf" -- textfiledir = "." -- Root d...
local comp = require('component') local modem = comp.modem local term = require("term") local event = require("event") local computer = require('computer') local gpu = comp.gpu --Vars local port = 12345 local full = true local x_max, y_max = gpu.maxResolution() local x_min, y_min = 1, 1 local speed = 1 local col = 0x...
local statemTest = {} local tag = "statemTest" function statemTest.test() if statem == nil then log.error(tag, "this fireware is not support statem") return end log.info(tag, "START") log.info(tag, "DONE") end return statemTest
-- This function will be run in a child process local child_code = string.dump(function () local p = require('lib/utils').prettyPrint local uv = require('luv') -- The parent is going to pass us the server handle over a pipe -- This will be our local file descriptor at PIPE_FD local pipe = uv.new_pipe(true) ...
local server = { announce_admin = { Value = true, Comment = "Announce to the server when an admin skips or removes videos from the playlist." }, announce_error = { Value = true, Comment = "Will announce in chat addon specific lua errors to all admins on the server." }, announce_warning = { Value = true,...
fx_version 'adamant' game 'gta5' description 'ESX Emergency System' version '1.0.0' files { } server_script "server.lua" client_script "client.lua" server_scripts { '@mysql-async/lib/MySQL.lua', 'server/main.lua' }
if not modules then modules = { } end modules ['util-sci'] = { version = 1.001, comment = "companion to m-scite.mkiv", author = "Hans Hagen, PRAGMA-ADE, Hasselt NL", copyright = "PRAGMA ADE / ConTeXt Development Team", license = "see context related readme files" } local gsub, sub, find = ...
local skynet = require "skynet" require "Common.Util.util" local ECS = require "ECS" require "common.helper" Time = require "game.scene.time" Vector3 = require "game.util.Vector3" local scene_helper = require "game.scene.scene_helper" RequireAllLuaFileInFolder("./game/scene/System") local BP = require "Blueprint" loca...
cooldown = 0 count = 0 MAX_TAGCOUNT = 2 MAX_TAG_RADIUS = 100 function clientTagWall(weapon, ammo, ammoInClip, hitX, hitY, hitZ, hitElement) if (weapon==41) then local team = getPlayerTeam(getLocalPlayer()) local ftype = getElementData(team, "type") local tag = getElementData(source, "tag") i...
-- Faker = require('faker') date = require('date') -- global var local startplaying = true -- SEAL if spoon.Seal then spoon.Seal:bindHotkeys({ toggle = { {"cmd"}, "Space" }}) spoon.Seal:loadPlugins({"apps", "screencapture", "calc", "useractions", "pasteboard","urlformats"}) spoon.Seal.plugins.useractions.actions...
local plugin = {} plugin.name = "ESlint Wrapper" plugin.version = "1.0" local function script_path() return debug.getinfo(1).source:match("@?(.*/)") end local function exec(cmd) local handle = io.popen(cmd) local result = handle:read("*a") trimmed, idx = result:gsub("%s+$", "") handle:close() return trimm...
for name, item in pairs(data.raw["item"]) do if string.find(name, "filter%-miniloader") then item.icons[1].icon = "__miniloader__/graphics/item/icon-base.png" end end for name, loader in pairs(data.raw["loader-1x1"]) do if string.find(name, "filter%-miniloader%-loader") then loader.structur...
Locales['en'] = { ['yusuf'] = 'Luxury skin', ['grip'] = 'Handles', ['flashlight'] = 'Flash light', ['silencieux'] = 'Silencer', ['bulletproof'] = 'Bullet proof', ['cagoule'] = 'Kidnapping Hood', ['clip'] = 'Ammunition magazi...
--[[ - Sponge mod for Minetest - water removal for survival made by Benjie/Fiftysix - 27/8/18 updated 22/12/20 Soggy sponges can rarely be found deep in the sea where the darkness begins. These can be cooked into dry sponges, and then placed near a liquid to remove an area of it They will hold the water away un...
dofile("test_setup.lua") local file1 = [=[ return function() return 5 end ]=] local file2 = [=[ return function() syntax error is here!!! end ]=] local func = DoFileString(file1) assert(func() == 5) WriteFileString(file2) LuaReload.SetErrorHandler(function(fileName, errorMessage, i...
return { debug_stats = {} }
local playsession = { {"FAChyba", {734009}}, {"2kroketten", {2161}}, {"shoniko", {30939}}, {"MovingMike", {1372211}}, {"exabyte", {857432}}, {"christoharo", {2002}}, {"dog80", {872253}}, {"Lotek", {1285442}}, {"Menander", {2231623}}, {"Gerkiz", {446963}}, {"Mrog_163", {701165}}, {"cawsey21", {907754}}, {"c...
local mod = foundation.new_module("foundation_binary", "2.0.0") local insec = minetest.request_insecure_environment() if insec then foundation_binary.native_bit = insec.require("bit") foundation_binary.ffi = insec.require("ffi") else minetest.log("warn", "foundation_binary requested an insecure environment but g...
CreateMotel = function(player, motelUUID, motelData, isRented, callback) local createSQL = [[ INSERT INTO renz_motels (uuid, owner, name, lastRent) VALUES (@uuid, @owner, @name, @rent) ON DUPLICATE KEY UPDATE uuid = @uuid ...
ITEM.name = "Bastard Gun" ITEM.desc = "A fast yet inaccurate Submachinegun that fires 5.45mm Rounds" ITEM.model = "models/arxweapon/bastardgun.mdl" ITEM.class = "m9k_mrp_bastard" ITEM.weaponCategory = "primary" ITEM.width = 3 ITEM.height = 2 ITEM.price = 300
--[[ Color scheme for reference (copied from original repo): +---------------------------------------------+ | Color Name | RGB | Hex | |--------------+--------------------+---------| | Black | rgb(40, 44, 52) | #282c34 | |--------------+--------------------+---------| | White | ...
----------------------------------- -- Area: Port Windurst -- NPC: Kumama -- Standard Merchant NPC ----------------------------------- local ID = require("scripts/zones/Port_Windurst/IDs") require("scripts/globals/shop") function onTrade(player,npc,trade) end function onTrigger(player,npc) local stock = { ...
console = console or {} local function console_main_loop() local stdin = socket.stdin() if not stdin then return end socket.lock(stdin) while true do local cmdline = socket.readline(stdin, "\n") if cmdline ~= "" then local func,err = load(cmdline) ...
-- Copyright (c) 2010-2011 by Robert G. Jakabosky <bobby@neoawareness.com> -- -- Permission is hereby granted, free of charge, to any person obtaining a copy -- of this software and associated documentation files (the "Software"), to deal -- in the Software without restriction, including without limitation the rights -...
-- KEYS: semaphoreKey -- ARGV: semaphorerId, newPermits, totalPermits, currentTime, syncChannel, liveTime, force -- return: nil(成功);waitingTime(失败,需等待的时间) -- 数据结构(hash) -- ${semaphoreKey}: -- allPermits: ${所有permits} -- allPermitsDeadline: ${allPermits的存活时间} -- semaphorer-${semaphorerId1}: ${permits1}|${deadline...
local info = debug.getinfo(1,'S'); local script_path = info.source:match[[^@?(.*[\/])[^\/]-$]] loadfile(script_path .. "lib/reacoma.lua")() if reacoma.settings.fatal then return end local exe = reacoma.utils.wrap_quotes( reacoma.settings.path .. "/fluid-hpss" ) local num_selected_items = reaper.CountSelectedMedi...
require 'common' __set_window_size(1024,1024) local aspect_ratio=1024/1024 local size=STATE.size local oversample=1 local org_str="last_v.x*last_v.y*last_v.y" local str_inner="(last_v.y*last_v.y*last_v.x/coord.x)" local str_inner=org_str str_x=str_x or string.format("last_v.x+(adif.x*lap.x-%s+feed*(1-last_v.x))*dt",s...
function build_stats_win() --blank window and re-add title bar check (WindowRectOp (stats_win, 2, 0, 0, 0, 0, theme.WINDOW_BACKGROUND)) check (WindowRectOp (stats_win, 1, 0, 0, 0, 0, theme.WINDOW_BORDER)) AddMiniWindowTitleBar(stats_win,"current status") --add empty container for x,y local posX_1, pos...
--[[ dead-simple publish-subscribe message bus ]] local path = (...):gsub("pubsub", "") local class = require(path .. "class") local pubsub = class() --create a new pubsub bus function pubsub:new() return self:init({ subscriptions = {}, }) end --(internal; notify a callback set of an event) function pubsub:_not...
modernUI.showUpdateLog = function(self, badge) local id = self.id local player = self.player local x = self.width/2 + 30 local y = 70 local version = 'v'..table_concat(version, '.') local width = 520 local height = 300 showTextArea(id..'876', '', player, 5 - width/2, 0, 400, 400, 0x152d30, 0x152d30, 0, true) s...
gpu = {}; love.graphics.setDefaultFilter("nearest", "nearest", 0) gpu.FFONT = love.graphics.newFont("PSXBASIC.ttf",8) love.graphics.setFont(gpu.FFONT) gpu.DITHERPATTERN = love.graphics.newImage("libs/dither/dither.png") gpu.DITHER = love.graphics.newShader("libs/dither/dither.glsl") gpu.DITHERENABLE = 1 gpu.DITHER:s...
for i,v in ipairs({ {12956,-1036.37952,-1048.40759,131.59709,0,0,25.80481,0,0,0, false}, {13638,-1108.51086,-1040.72607,130.78419,0,0,0,0,0,0, false}, {13638,-1101.57031,-1040.73022,138.95866,0,0,180,0,0,0, false}, {13636,-1085.01807,-1049.7627,146.74927,0,0,290.52551,0,0,0, false}, {18609...
--[[ -- added by wsh @ 2017-01-10 -- 网络模块工具类 --]] local NetUtil = {} local unpack = unpack or table.unpack local MsgIDMap = require "Net.Config.MsgIDMap" local ReceiveSinglePackage = require "Net.Config.ReceiveSinglePackage" local ReceiveMsgDefine = require "Net.Config.ReceiveMsgDefine" local function XOR(seq, msgid,...
--[[ module:ProxyTest author:DylanYang time:2021-02-11 01:08:05 ]] local ProxyImage = require("patterns.structural.proxy.ProxyImage") local super = require("patterns.BaseTest") local _M = Class("ProxyTest", super) local public = _M.public function _M.protected:DoExecTest() local image = ProxyImage.new...
--- Module implementing the luarocks "download" command. -- Download a rock from the repository. --module("luarocks.download", package.seeall) local download = {} package.loaded["luarocks.download"] = download local util = require("luarocks.util") local path = require("luarocks.path") local fetch = require("luarocks....
-- $Id: testes/locals.lua $ -- See Copyright Notice in file all.lua print('testing local variables and environments') local debug = require"debug" -- bug in 5.1: local function f(x) x = nil; return x end assert(f(10) == nil) local function f() local x; return x end assert(f(10) == nil) local function f(x) x = ni...
function read_file(filename) local input = io.open(filename, 'r') if input ~= nil then io.input(input) input_content = io.read() io.close(input) return input_content end return nil end function file_exists(filename) f = io.open(filename, 'r') if f ~= nil then ...
local file,nodeStream,tokenStream; file = io.open("./example/example.fls","r"); tokenStream = lexer.createStream(file:read("*a")); nodeStream = paser.createStream(tokenStream); lexer.printStream(tokenStream); print(""); paser.printStream(nodeStream,0); interpreter.runStream(nodeStream);
--[[ Copyright 2019-2021 ZwerOxotnik <zweroxotnik@gmail.com> Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agree...
VERSION = "1.0.0" local micro = import("micro") local microBuffer = import("micro/buffer") local config = import("micro/config") local shell = import("micro/shell") local function errlog(msg, bufpane) microBuffer.Log(("editorconfig error: %s\n"):format(msg)) bufpane:OpenLogBuf() end -- for debugging; use mic...
local GameOverLayer = class("GameOverLayer", function() return cc.Layer:create() end) GameOverLayerFactory = {} function GameOverLayerFactory:create(score) pRet = require("GameOverLayer").new() pRet.score = score pRet:init() return pRet end function GameOverLayer:ctor() self.score = nil...
local identity = Device2.getIdentity(operation) if identity.error then return identity end local configIO = require("vendor.configIO") local cio = identityState.state.config_io if not cio or not cio.set or cio.set:sub(1, 2) == "<<" and configIO then identity.state.config_io = { timestamp = require("c2c.utils").g...
local ok, diffview = pcall(require, 'diffview') if not ok then return end local cb = require'diffview.config'.diffview_callback diffview.setup { diff_binaries = false, use_icons = false, file_panel = { width = 35, }, key_bindings = { disable_defaults = false, view = { ["<tab>"] = cb...
object_building_kashyyyk_decd_wroshyr_stump_dry_02 = object_building_kashyyyk_shared_decd_wroshyr_stump_dry_02:new { } ObjectTemplates:addTemplate(object_building_kashyyyk_decd_wroshyr_stump_dry_02, "object/building/kashyyyk/decd_wroshyr_stump_dry_02.iff")
-- This hasn't been used in a while, but does a gradient check for custom layer modules paths.dofile('../net/setup.lua') -- Initialize options and load data paths.dofile('../net/model.lua') -- Read in network model local idx = 1 local batch_size = 2 local inp_dims = {{idx,idx+batch_size-1}} for j = 1,dataDim:size...