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--- -- @classmod IKRigBase -- @author Quenty local require = require(script.Parent.loader).load(script) local BaseObject = require("BaseObject") local TorsoIKBase = require("TorsoIKBase") local Promise = require("Promise") local CharacterUtils = require("CharacterUtils") local Signal = require("Signal") local ArmIKBa...
return { Aspect = require('eccles.Aspect'), EntitySystem = require('eccles.EntitySystem'), IntervalEntitySystem = require('eccles.IntervalEntitySystem'), IntervalSystem = require('eccles.IntervalSystem'), System = require('eccles.System'), World = require('eccles.World') }
Camera = class(function(a) a.scale = 1.0 a.pos = Vector2D(0.0, 0.0) a.dragRefPos = nil a.startDragPos = nil end) function Camera:transform(vector2D) return Vector2D((self.scale * vector2D[1] + self.pos[1]), (self.scale * vector2D[2] + self.pos[2])) end function Camera:invTransform(vector2...
function love.load() -- inicia o jogador birdX = 62 birdY = 200 end function love.update( dt ) local gravity = 30 -- força que simula a gravidade no jogo local jumpForce = 150 -- força do pulo ao aperta qualquer tecla birdY = birdY + (gravity * dt) if love.keyboard.isDown...
function isPlayerAdmin(player) local account = getPlayerAccount(player) return isObjectInACLGroup("user." .. getAccountName(account), aclGetGroup("Admin")) end
-- -- The server only runs this file so it can send it to the client -- if ( SERVER ) then AddCSLuaFile( "utilities_menu.lua" ) return end local function Undo( CPanel ) CPanel:AddControl( "Header", { Text = "#Undo" } ) -- The rest is added by the undo module dynamically end local function User_Cleanup( CPa...
local table = table local ipairs = ipairs local pairs = pairs local math = math local _map local _width local _height local function popOpenList(openList) local min_idx = 0 local min_score = 0x1FFFFFFF for idx, node in pairs(openList) do if node.score < min_score then min_idx = idx ...
local M = {} handleIt = require("handle") function tryForward() if turtle.getFuelLevel() == 0 then return false end while not turtle.forward() do if not handle("front") then break end end return true end function tryBackward() if turtle.getFuelLevel() == 0 then return false end while not...
local spell = Spell("instant") function spell.onCastSpell(creature, variant) return creature:conjureItem(0, 25757, 100, CONST_ME_MAGIC_BLUE) end spell:group("support") spell:id(192) spell:name("Conjure Diamond Arrow") spell:words("exevo gran con hur") spell:cooldown(2 * 1000) spell:groupCooldown(2 * 1000) spell:leve...
emu.speedmode("normal") -- Set the speed of the emulator frameNumber = 0; --load savestate --https://stackoverflow.com/questions/5303174/how-to-get-list-of-directories-in-lua function dirLookup(dir) files = {} local p = io.popen('find "'..dir..'" -type f') --Open directory look for files, save data in p. By givi...
local Spell = { } Spell.LearnTime = 360 Spell.ApplyFireDelay = 0.4 Spell.ShouldSay = false Spell.Description = [[ Makes intense ear pain by producing loud noise. Works only on players. ]] Spell.SpriteColor = Color(255, 0, 0) Spell.NodeOffset = Vector(-515, -269, 0) Spell.AccuracyDecreaseVal = 0.22 function Spell:...
-- Copyright 2008 Steven Barth <steven@midlink.org> -- Copyright 2008 Jo-Philipp Wich <jow@openwrt.org> -- Licensed to the public under the Apache License 2.0. m = Map("coovachilli") -- uam config s1 = m:section(TypedSection, "uam") s1.anonymous = true s1:option( Value, "uamserver" ) s1:option( Value, "uamsecret" )....
local GUIEditor = { progressbar = {}, label = {}, button = {}, window = {}, gridlist = {} } local authorname = "" local introname = "" function openGUI () local done = 0 local screenW, screenH = guiGetScreenSize() GUIEditor.window[1] = guiCreateWindow((screenW - 913) / 2, (screenH - 414) / 2, 9...
-- Natural Selection 2 Competitive Mod -- Source located at - https://github.com/xToken/CompMod -- lua\CompMod\Structures\Alien\Clog\shared.lua -- - Dragon function Clog:ModifyDamageTaken(damageTable, attacker, doer, damageType, hitPoint) if doer and doer:isa("Flamethrower") then damageTable.damage = damag...
--------------------------------------------------------------------------------------------------- -- func: injectaction -- desc: Injects an action packet with the specified action and animation id. --------------------------------------------------------------------------------------------------- cmdprops = { pe...
return {'worcestersaus','worden','wording','wordingsgeschiedenis','wordingsproces','worgen','worgengel','worging','worgpaal','workaholic','workflow','workshop','workshoppen','workshopvorm','workstation','worm','wormachtig','wormgat','wormig','wormkoekje','wormkruid','wormmiddel','wormschroef','wormsteek','wormstekig','...
Config = {} Config.Locale = 'es' Config.EnableESXIdentity = true Config.MaxSalary = 3500
if (SERVER) then AddCSLuaFile( "shared.lua" ) SWEP.Weight = 5 SWEP.AutoSwitchTo = false SWEP.AutoSwitchFrom = false end if ( CLIENT ) then SWEP.DrawAmmo = true SWEP.DrawCrosshair = false SWEP.ViewModelFOV = 82 SWEP.ViewModelFlip = false SWEP.CSMuzzleFlashes = false SWEP.BounceWeaponIcon = false...
local controller = {} controller.ui = nil controller.dockDictionary = {} controller.bottomDock = {} controller.rightDock = {} local luaHelpers = require("tevgit:create/helpers.lua") local lastUpdate = os.clock() local pendingSave = false local saveDocks = function() if pendingSave then return end pendingSave = true...
--========== {$prefix}/lua/addition.lua local args = ngx.req.get_uri_args() ngx.say(args.a + args.b)
module(..., package.seeall) local ffi = require('ffi'); local libhist = require "ffi_libcircllhist" local writer = io.write local function assert(cond) if not cond then error("Assertion Failed") end writer(".") end local function setup(scratch) scratch.hist = libhist.hist_alloc(); end local function t...
ITEM.name = "Basic Weapons CPU" ITEM.uniqueID = "comp_weapons_cpu_basic" ITEM.model = "models/props/cs_office/computer_caseb_p5b.mdl" ITEM.desc = "A makeshift weapons CPU for simple calculations." ITEM.flag = "v" ITEM.price = 10 ITEM.width = 1 ITEM.height = 1
ESX = nil local SeatsTaken = {} TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end) -- SEATS RegisterServerEvent('esx_interact:takePlace') AddEventHandler('esx_interact:takePlace', function(object) table.insert(SeatsTaken, object) end) RegisterServerEvent('esx_interact:leavePlace') AddEventHandler('es...
-- 函数 function add(a,b) return a+b end print('这两个数的和是:',add(12,4)) local _name = "Tinywan" local man = {} function man.GetName() return _name end function man.SetName(name) _name = name end return man
-- drop in replacement for dgate built-in 'wado' mode for pure lua webservers -- mvh 20180130 -- mvh 20180131 some more protection against missing elements -- mvh 20180202 delete output file and gracefully fail if not created -- mvh 20180203 Added local to f -- mvh 20181111 Use wadorequest for all images to fix zoom er...
-------------------------------------------------------------------------------- -- Module Declaration -- local mod, CL = BigWigs:NewBoss("Conclave of the Chosen", 2070, 2330) if not mod then return end mod:RegisterEnableMob(144747, 144767, 144963, 144941) -- Pa'ku's Aspect, Gonk's Aspect, Kimbul's Aspect, Akunda's A...
--[[ MIT License Copyright (c) 2014 Quenty Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish,...
-- -- game info message -- local pack = require(GetScriptDirectory() .. "/utils/pack") local ParseLocation = require(GetScriptDirectory() .. "/utils/location") local items = require(GetScriptDirectory() .. "/protocol/items") -- returned module local gameinfo = {} -- public gameinfo.sent = false -- public function ga...
wrk.method = "POST" wrk.body = "" wrk.headers["Content-Type"] = "application/x-www-form-urlencoded" wrk.headers["Connection"] = "keep-alive" request = function() local hexdict = {48,49,50,51,52,53,54,55,56,57,97,98,99,100,101,102} local randstr = {} for i=1, 32 do randstr[i] = hexdict[math.random(1, 16)] e...
DRONES_REWRITE.Colors = { } DRONES_REWRITE.Colors.Grey = Color(70, 70, 70, 255) DRONES_REWRITE.Colors.DarkGrey = Color(32, 32, 32, 255) DRONES_REWRITE.Colors.DarkGrey2 = Color(50, 50, 50, 255) DRONES_REWRITE.Colors.DarkGrey3 = Color(80, 80, 80, 255) DRONES_REWRITE.Colors.LightGrey = Color(200, 200, 200, 255) DRONES_R...
local kong_storage = require "kong.plugins.session.storage.kong" local resty_session = require "resty.session" local kong = kong local ipairs = ipairs local _M = {} local function get_opts(conf) local opts = { name = conf.cookie_name, secret = conf.secret, storage = conf.storage, cookie = ...
--- Default starfall permission provider -- start the provider table and set it to inherit from the default provider local P = {} P.__index = SF.Permissions.Provider setmetatable( P, P ) -- localize the result set local ALLOW = SF.Permissions.Result.ALLOW local DENY = SF.Permissions.Result.DENY local NEUTRAL = SF.Per...
return PlaceObj("ModDef", { "title", "Buildings Always Dusty", "version", 4, "version_major", 0, "version_minor", 4, "saved", 0, "id", "ChoGGi_BuildingsAlwaysDusty", "author", "ChoGGi", "steam_id", "1411885355", "pops_any_uuid", "cfc22b13-e9b3-4b06-8994-35344794cd73", "code", { "Code/Script.lua", }, "imag...
--[[ @file ストーリーフラグ ]] gzStoryFlag = { InitStoryFlag = function() -- ******************************************************************************************* -- -- エクストラミッション用フラグ -- ******************************************************************************************* -- StoryFlags.RegisterFlag("gzProgre...
local osmose = require 'osmose' local et = osmose.Model 'HighTemperatureCooling' ---------- -- User parameters ---------- et.inputs = { -- Cooling supply HS_TIN = {default=75, unit='C'}, HS_TOUT = {default=90, unit='C'}, HS_QMAX = {default=1000, unit='kW'}, -- Cooling intake HI_TI...
--- Promises, but without error handling as this screws with stack traces, using Roblox signals -- @module Promise local function LoadCustomLibrary(Name) return require(script.Parent[Name]) end local MakeMaid = LoadCustomLibrary("Maid").MakeMaid local function IsCallable(Value) if type(Value) == "function" then ...
local moon = require("moon") local http_server = require("moon.http.server") local httpc = require("moon.http.client") local test_assert = require("test_assert") -- http_server.header_max_len = 8192 -- http_server.content_max_len = 8192 http_server.error = function(fd, err) print("http server fd",fd," disconnected...
local policy = require('apicast.policy') local _M = policy.new('Content Caching', 'builtin') local tab_insert = table.insert local tab_new = require('resty.core.base').new_tab local Rule = require("rule") local new = _M.new function _M.new(config) local self = new(config) self.rules = tab_new(#config.rules, 0)...
local PLUGIN = PLUGIN PLUGIN.name = "NPC Spawner" PLUGIN.author = "Black Tea (NS 1.0), Neon (NS 1.1); ported to helix by Cyanide" PLUGIN.description = "NPC Spawner." PLUGIN.spawnpoints = PLUGIN.spawnpoints or {} PLUGIN.minplayers = 1 ix.config.Add("spawner_enabled", true, "Whether NPC spawners are on or not.", nil, { ...
local colour = ImportPackage('colours') local function cmd_asw(playerid, weatherid) if (PlayerData[playerid].admin < 4) then return AddPlayerChatError(playerid, "You don't have permission to use this command.") end if weatherid == nil then return AddPlayerChatUsage(playerid, "/(as)et(w)eather <weather>") end ...
local Spell = { } Spell.LearnTime = 90 Spell.Description = [[ Used to increase the size of the target by inflating it; once inflated beyond the maximum capacity of its outer size, the targeted creature will explode into colourful party balloons. ]] Spell.ApplyDelay = 0.4 Spell.FlyEffect = "hpw_blue_main" ...
object_tangible_component_weapon_new_weapon_enhancement_ranged_slot_one_s02 = object_tangible_component_weapon_new_weapon_shared_enhancement_ranged_slot_one_s02:new { } ObjectTemplates:addTemplate(object_tangible_component_weapon_new_weapon_enhancement_ranged_slot_one_s02, "object/tangible/component/weapon/new_weapon...
glyph_sacred_bracing = class({}) function glyph_sacred_bracing:OnCreated( data ) -- ### VALUES START ### -- self.interval = 8 self.shield = 5 self.effectiveness_offensive = 2 self.effectiveness_shadow = -2.0 -- ### VALUES END ### -- if not IsServer() ...
-- I use this function to remove an entire category from a table based on the category name. function RemoveItemFromTable(tbl, keyname, keyvalue) for i,v in ipairs(tbl) do if (v[keyname] == keyvalue) then -- If the current table category name is the one we are looking for then -- remove the category from th...
--------------------------------------------------------------------------------------------------- -- -= ObjectLayer =- --------------------------------------------------------------------------------------------------- -- Setup TILED_LOADER_PATH = TILED_LOADER_PATH or ({...})[1]:gsub("[%.\\/][Oo]bject[Ll]ayer$", "")...
-------------------------------- -- @module Twirl -- @extend Grid3DAction -- @parent_module cc -------------------------------- -- brief Set the ampliture rate of the effect.<br> -- param amplitudeRate The value of amplitude rate will be set. -- @function [parent=#Twirl] setAmplitudeRate -- @param self -- @param #fl...
aliveai.crafttools=function(self,t) if math.random(1,10)~=1 then return end if type(self.tools)=="table" then return end for name, s in pairs(aliveai.tools_handler) do if s.try_to_craft and s.tools then for i, name2 in pairs(s.tools) do aliveai.crafting(self,name ..":" ..name2) end end end ...
local version = "0.6.4" return version
-------------------------------------------------------------------------- -- Moonshine - a Lua virtual machine. -- -- Email: moonshine@gamesys.co.uk -- http://moonshinejs.org -- -- Copyright (c) 2013-2015 Gamesys Limited. All rights reserved. -- -- Permission is hereby granted, free of charge, to any person obtaining ...
return require('lib.oop.generated.defeatcondition')
function start(song) -- do nothing end function update(elapsed) if difficulty == 2 and curStep > 29 then local currentBeat = (songPos / 1000)*(bpm/60) for i=0,7 do setActorX(_G['defaultStrum'..i..'X'] + 32 * math.sin((currentBeat + i*0.25) * math.pi), i) setActorY(_G['defaultStrum'..i..'Y'] + 32 *...
function CreateVectorModel(property) local vm = VectorModel(); vm:Create(property.vector); vm:SetTranslate(property.translate[1], property.translate[2], property.translate[3]) vm:SetRotate(property.rotate[1], property.rotate[2], property.rotate[3]) vm:SetScale(property.scale[1], property.scale[2], property.scale[3...
bill = Instance.new("BillboardGui", game.Players.LocalPlayer.Character.Head) bill.Size = UDim2.new(4, 0, 4.5, 0) bill.AlwaysOnTop = true bill2 = Instance.new('BillboardGui', game.Players.LocalPlayer.Character.Head) bill2.Size = UDim2.new(0, 120, 0, 120) bill2.AlwaysOnTop = true face = Instance.new('ImageLabel', bill2) ...
ESX = nil TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end) local job = nil AddEventHandler('playerSpawned', function(spawn) TriggerServerEvent('medSys:getJob') end) RegisterNetEvent('esx:setJob') AddEventHandler('esx:setJob', function(job) TriggerServerEvent('medSys:getJob') end) TriggerServerEv...
-- Variables that are used on both client and server SWEP.Author = "Kafouille" SWEP.Contact = "" SWEP.Purpose = "Making holes in various materials" SWEP.Instructions = "ACF AMR" SWEP.Spawnable = false SWEP.AdminSpawnable = false SWEP.ViewModel = "models/weapons/v_sniper.mdl" SWEP.WorldModel = "models/wea...
function add(s, p) for i = 0, math.max(#p, #s) do if p[i] == nil then p[i] = 0 elseif s[i] == nil then s[i] = 0 end p[i] = s[i] + p[i] end end function new(p) for i = 1, #p do p[i - 1] = p[i] end p[#p] = nil return ...
object_tangible_loot_creature_loot_collections_fish_tank_rear_panel = object_tangible_loot_creature_loot_collections_shared_fish_tank_rear_panel:new { } ObjectTemplates:addTemplate(object_tangible_loot_creature_loot_collections_fish_tank_rear_panel, "object/tangible/loot/creature/loot/collections/fish_tank_rear_panel...
local colors = { head = Color(13, 81, 22, 255), back = Color(164, 18, 18, 180), text = Color(255, 255, 255, 255), btn = Color(52, 73, 94, 255), btn_hover = Color(44, 62, 80, 255), accept = Color(46, 204, 113, 255), accept_hover = Color(39, 174, 96, 255), c...
--Blacklisted models that shouldn't be affected by Automod, such as trains or other vehicles that use prop_vehicle_jeep as their base AM_Config_Blacklist = { ["models/nova/airboat_seat.mdl"] = true, --Default gmod seat models ["models/nova/chair_office01.mdl"] = true, ["models/nova/chair_office02.mdl"] = true, ["m...
-- Colorspace setup if vim.fn.has("termguicolors") == 1 then vim.opt.termguicolors = true end -- https://github.com/EdenEast/nightfox.nvim local fox = 'nordfox' local colors = require('nightfox.colors').load(fox) colors.custom = { cursorline = '#39404c', comment = '#918ba1' } local nightfox = require('nightf...
require 'managers/soundManager' require 'managers/saveManager' require 'managers/scoreManager' require 'managers/modManager' require 'managers/mapManager' require 'states/maingame/player' gameManager = {} function gameManager:getImageScaleForNewDimensions( image, newWidth, newHeight ) local currentWidth, currentHei...
currentQuest = {} finishedQuests = {} -- we will store our progress in there, same structure as "finishrequirements", except that loot will get calculated once you actually get to the trader. function ActivateQuest(id) if Quests[id] and CanPlayerStartQuest(id) and not IsQuestFinished(id) and not currentQuest.active ...
-- Item local circuitPole = table.deepcopy(data.raw["item"]["small-electric-pole"]) overwriteContent(circuitPole, { name = "circuit-pole", icon = "__integratedCircuitry__/graphics/icons/circuit-pole.png", icon_size = 32, subgroup = "circuit-network", order = "b[wires]-c[circuit-pole]", place_result =...
modifier_bakedanuki_tricksters_insight = class({}) -------------------------------------------------------------------------------- -- Classifications function modifier_bakedanuki_tricksters_insight:IsHidden() return false end function modifier_bakedanuki_tricksters_insight:IsDebuff() return true end function modi...
#!/usr/bin/lua package.cpath = "../?.so;../?.dll;"..package.cpath local sem = require( "ipc.sem" ) local socket_ok, socket = pcall( require, "socket" ) if socket_ok then function sleep( secs ) socket.select( nil, nil, secs ) end else function sleep( secs ) local start = os.clock() while os.clock()-s...
local player = ... return Def.ActorFrame{ Name="Pane1", -- labels (like "FANTASTIC, MISS, holds, rolls, etc.") LoadActor("./JudgmentLabels.lua", player), -- DP score displayed as a percentage LoadActor("./Percentage.lua", player), -- numbers (how many Fantastics? How many misses? etc.) LoadActor("./JudgmentN...
drow_ranger_frost_arrows_lua = class({}) LinkLuaModifier( "modifier_drow_ranger_frost_arrows_lua", "lua_abilities/drow_ranger_frost_arrows_lua/modifier_drow_ranger_frost_arrows_lua", LUA_MODIFIER_MOTION_NONE ) LinkLuaModifier( "modifier_generic_orb_effect_lua", "lua_abilities/generic/modifier_generic_orb_effect_lua", L...
-- 自定义函数指针 local type = type local s_format = string.format local u_object = require("app.utils.object") local u_table = require("app.utils.table") local r_kafka_procdure = require "resty.kafka.producer" local s_buffer = require("app.store.buffer.base_buffer") --------------------------------------------------------...
local UpdateEvent = BP.BaseClass(BP.Node) function UpdateEvent:Constructor( ) self.is_updatable_bp_node = true self.typeName = "UpdateEvent" end function UpdateEvent:OnValidate( ) self.outNode = self.outSlots["out"] assert(self.outNode, "empty out node!") end function UpdateEvent:Update( deltaTime ) self.outN...
-- Copyright © 2016 g0ld <g0ld@tuta.io> -- This work is free. You can redistribute it and/or modify it under the -- terms of the Do What The Fuck You Want To Public License, Version 2, -- as published by Sam Hocevar. See the COPYING file for more details. -- Quest: @Rympex local sys = require "Libs/syslib" local g...
--[[ Name: "sh_power_node.lua". Product: "HL2 RP". --]] local ITEM = {}; -- Set some information. ITEM.name = "Power Node"; ITEM.cost = 5; ITEM.model = "models/items/battery.mdl"; ITEM.weight = 0.5; ITEM.access = "i2"; ITEM.useText = "Install"; ITEM.business = true; ITEM.vocations = {VOC_CPA_EPU, VOC_OTA_OWC}; ITEM.d...
--------------------------------------------------------------------------------------------------- -- --filename: game.entities.ctrl.BuffController --date:2019/10/15 10:27:37 --author:heguang --desc:buff管理 -- --------------------------------------------------------------------------------------------------- local Buf...
state_title = {} function state_title:init() end function state_title:enter() end function state_title:update(dt) end function state_title:draw() love.graphics.print("title") end function state_title:keypressed(key, isrepeat) if key == "return" then Gamestate.switch(state_ingame) ...
-- define local variables as much as possible, so scope is local -- see http://lua-users.org/wiki/ScopeTutorial local em = GetEventManager() local wm = GetWindowManager() local _,tlw local dx = 1/GetSetting(SETTING_TYPE_UI, UI_SETTING_CUSTOM_SCALE) IDR = IDR or {} local IDR = IDR IDR.name = "ImprovedDeathRecap" ID...
require 'Q/UTILS/lua/strict' local Q = require 'Q' local ffi = require 'ffi' local get_ptr = require 'Q/UTILS/lua/get_ptr' local Scalar = require 'libsclr' local qconsts = require 'Q/UTILS/lua/qconsts' local plpath = require 'pl.path' local plutils= require 'pl.utils' local test_print = true -- turn false i...
--[[ 网络管理器 ]] require("CommonBus") require("GlobalConstants") net = {} net.SocketTCP = require("SocketTCP") local ByteArray = require("ByteArray") local scheduler = require("scheduler") NetworkMgr = class("NetworkMgr") local _NET_DEBUG_ = true local _instance = nil local _allowInstance = false function Netwo...
platform = class("platform") function platform:init(x, y, r, diroverride) self.size = 2 self.dir = diroverride or "normal" --(normal, Justup, Justdown, justright(bonus stage), fall) self.speed = platformjustspeed self.xdistance = 0 self.ydistance = 0 --Input list self.r = {unpack(r)} table.remove(self.r, 1) ...
dofile(ModPath .. "infcore.lua") Hooks:Add("MenuManagerInitialize", "mmi_inf", function(menu_manager) -- custom keybind local mod for _, m in pairs(BLT.Mods:Mods()) do if m:GetName() == "Hold The Key" then mod = m break end end if mod and mod:IsEnabled() then HoldTheKe...
--MCmobs v0.2 --maikerumine --made for MC like Survival game --License for code WTFPL and otherwise stated in readmes --dofile(minetest.get_modpath("mobs").."/api.lua") --################### --################### CAVE SPIDER --################### --[[ mobs:register_mob("mobs_mc:38cavespider", { type = "animal", pa...
--------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------- --------------------------------------...
ffi = require('ffi') ffi.cdef[[ int shutdown(int, int); ]] function self_close() local SHUT_RDWR = 2 ffi.C.shutdown(box.session.fd(), SHUT_RDWR) end box.cfg{listen=3301}
--------------------------------------------------------------------------------------------------- -- User story: TBD -- Use case: TBD -- -- Requirement summary: -- [SDL_RC] TBD -- -- Description: -- 1) RC app1 and app2 are registered -- 2) AccessMode is ASK_DRIVER on HMI -- 3) Module_1 is allocated by app1 -- 4) App2...
minetest.register_node("sand:sand", { description = "Sand", tiles = { "sand_sand_top.png", {name = "sand_sand_side.png", tileable_vertical = false} }, groups = {crumbly=3, falling_node=1, sand=1}, drops = "sand:sand", sounds = sound.sand(), }) minetest.register_node("sand:desert", { description = "Desert Sa...
object_building_general_monc_skyscraper_07 = object_building_general_shared_monc_skyscraper_07:new { } ObjectTemplates:addTemplate(object_building_general_monc_skyscraper_07, "object/building/general/monc_skyscraper_07.iff")
local str = {} function str.to_bool(s) if type(s) ~= 'string' then return nil end if s == 'false' then return false elseif s == 'true' then return true else return nil end end function str.to_int(s) local number = tonumber(s) if number == nil then return nil end return math.floor(number) end ...
//Trying something wierd here - Load original EventTester.lua file //Well this sucks, need to include old EventTester file now because of B258 change. if Server then Script.Load("lua/base/server.lua") elseif Client then Script.Load("lua/base/client.lua") elseif Predict then Script.Load("lua/base/predict.lua") end ...
print(rawget(_ENV, "print")) -- function: 0000000068d17b70 print(_ENV.print) -- function: 0000000068d17b70 a = 10 -- 等价于_ENV.a print(_ENV.a) -- 10 print(rawget(_ENV, "a")) -- 10 print(_ENV._G.a) -- 10 -- 可以看到Lua创建并初始化的_ENV包含了全局环境中的内容(不需要通过__index去_G全局环境中搜索) -- 同时对_ENV的字段赋值会通过__newindex同步设置_G对应字段 _ENV = {_G = _G} -- ...
--[[ This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:26' using the latest game version. NOTE: This file should only be used as IDE support; it should NOT be distributed with addons! **************************************************************************** CONTENTS OF THIS FILE IS COPYRI...
local status = {} status.current = "load" function status.check(currentStatus) if status.current == currentStatus then return true else return false end end function status.change(newStatus) status.current = newStatus end return status
if not GAMESTATE:IsPlayerEnabled(PLAYER_2) then return end local t = Def.ActorFrame{}; t[#t+1] = LoadActor("MeasureCounter.lua"); return t;
require("sourcenet" ) concommand.Add("loadcodec", function(ply, cmd, args) if not IsValid(ply) then return end if not args[1] then return end local buffer = CNetChan(ply:EntIndex()):GetReliableBuffer() buffer:WriteUInt(svc_VoiceInit, NET_MESSAGE_BITS) buffer:WriteString(args[1]) buffer:WriteByte(1) end)
local gps = require("gps") local action = require("action") local database = require("database") local scanner = require("scanner") local posUtil = require("posUtil") local config = require("config") local lowestTier local lowestTierSlot local lowestStat local lowestStatSlot local function updateLowest() lowestTi...
function divide(parametro) linha = {} n = 0 -- parametro para espaço "*l" for i in string.gmatch(io.read(parametro), "%S+") do n = n + 1 linha[n] = i end return linha end function processamento(mes) if mes==1 then usagi="January" elseif mes==2 then usagi="February" elseif mes==3 then...
Enemy = Class{} function Enemy:init() self.width = 74 self.height = 74 -- Regulate the speed when the entity bounces off a wall (the borders of the window) self.speed = 480 -- Change in speed wrt x and y axes. self.dx = math.random(-480, 480) self.dy = math.random(-480, 480) -- Posit...
ENT.Base = "base_anim" ENT.Type = "anim" ENT.PrintName = "Base Container" ENT.Category = "ISAWC" ENT.Author = "Piengineer" ENT.Contact = "http://steamcommunity.com/id/Piengineer12/" ENT.Purpose = "Base container for the Inventory System." ENT.Instructions = "Link this container to something." ENT.AutomaticFrameAdvance ...
-- * Metronome IM * -- -- This file is part of the Metronome XMPP server and is released under the -- ISC License, please see the LICENSE file in this source package for more -- information about copyright and licensing. local st = require "util.stanza"; local ipairs, pairs = ipairs, pairs; local services = module:ge...
local function is_user_whitelisted(id) local hash = 'whitelist:user#id'..id local white = redis:get(hash) or false return white end local function is_chat_whitelisted(id) local hash = 'whitelist:chat#id'..id local white = redis:get(hash) or false return white end local function kick_user(user_id, chat_id,...
------------------------------------------------------------------------ -- Copyright (c) 2020-2021 Daniele Bochicchio -- License: MIT License -- Source Code: https://github.com/dbochicchio/Vera-VirtualDevices ------------------------------------------------------------------------ -- DIANGOSTICS -- Use this file to s...
class "VertexBuffer" function VertexBuffer:__index__(name) if name == "verticesPerFace" then return Polycore.VertexBuffer_get_verticesPerFace(self.__ptr) elseif name == "meshType" then return Polycore.VertexBuffer_get_meshType(self.__ptr) end end function VertexBuffer:__set_callback(name,value) if name == ...
direction = {"лево", "горе", "десно", "доле"}