content stringlengths 5 1.05M |
|---|
-----------------------------------
-- Area: Port Jeuno
-- NPC: Chudigrimane
-- Standard Info NPC
-----------------------------------
function onTrade(player,npc,trade)
end;
function onTrigger(player,npc)
local vHour = VanadielHour();
local vMin = VanadielMinute();
while vHour >= 6 do
vHour = ... |
-- ===================================================================
-- CPU Meter
-- ===================================================================
local awful = require("awful")
-- sensors | grep -ioP "Tctl:\s+\+\K(.*)"
-- To use pipe (|) in commands, must be wrapped in bash -c first.
local cpu_temp = awful.w... |
--[[
Weapons - SV
]]--
|
local constants = require "kong.constants"
local plugin_handler = require "kong.plugins.wsse.handler"
local ConsumerDb = require "kong.plugins.wsse.consumer_db"
local Wsse = require "kong.plugins.wsse.wsse_lib"
describe("wsse plugin", function()
local old_ngx = _G.ngx
local mock_config= {
anonymous = 'anonym12... |
local splitlib = require "mjlib.base_split.splitlib"
local M = {}
-- 是否七对
function M.is_7_dui(cards)
local sum = 0
for _,v in ipairs(cards) do
sum = sum + v
if v == 1 or v == 3 then
return false
end
end
return sum == 14
end
-- 是否碰碰胡
function M.is_pengpeng(cards, ... |
require("util")
--Item
data:extend({{
type = "simple-entity-with-force",
name = "vbuck-entity",
localised_description = {"item-description.vbuck-entity"},
flags = {"placeable-neutral", "player-creation"},
icon = "__VBucks__/graphics/vbuck.png",
icon_size = 128,
order = "b[decorative]-k[stone-rock]-a[b... |
local KEYS = require('constants').KEYS
hs.hotkey.bind(KEYS.CC, "e", function()
hs.alert.show("connecting airpods")
hs.execute("/bin/zsh -i -c 'blue_on'", true)
end, 0)
hs.hotkey.bind(KEYS.CC, "r", function() hs.reload() end, 0)
-- selecting words
hs.hotkey.bind(KEYS.CS, "b", function()
hs.eventtap.keyStr... |
local DarkConfigMenu, super = Class(Object)
function DarkConfigMenu:init()
super:init(self, 82, 112, 477, 277)
self.draw_children_below = 0
self.font = Assets.getFont("main")
self.ui_move = Assets.newSound("ui_move")
self.ui_select = Assets.newSound("ui_select")
self.ui_cant_select = Assets.... |
local walls = {}
walls.current_level_walls = {}
walls.wall_thickness = 20
function walls.new_wall( position_x, position_y, width, height )
return ({
position_x=position_x,
position_y=position_y,
width=width,
height=height
})
end
function walls.construct_walls()
local left_wall = walls.new_wall(... |
---------------------------------------------------------------
-- Copyright 2021 Deviap (https://deviap.com/) --
---------------------------------------------------------------
-- Made available under the MIT License: --
-- https://github.com/deviap/deviap-main/blob/master/LICENSE --
... |
meshes = {
{
vertexes = {{-20,-20}, {20,-20}, {20,20}, {-20,20}},
colors = {0xffff00ff, 0xffff00ff, 0xffff00ff, 0xffff00ff},
segments = {{0,1,2,3,0}}
}
}
|
object_tangible_storyteller_prop_hoth_pr_hoth_icicle_02 = object_tangible_storyteller_prop_hoth_shared_pr_hoth_icicle_02:new {
}
ObjectTemplates:addTemplate(object_tangible_storyteller_prop_hoth_pr_hoth_icicle_02, "object/tangible/storyteller/prop/hoth/pr_hoth_icicle_02.iff")
|
local Util = require('minilib.util')
local Process = require('minilib.process')
local F = {}
function F.cat(path)
local h = assert(io.open(path, 'r'))
return function()
local l = h:read("*line")
if l == nil then
h:close()
end
return l
end
end
function F.exec(path)
local h = assert(io.popen... |
local rules = require "scripts.rules"
local animations = require "character.animations"
local Character = require "character.character"
local ThiefFemale = Character:new()
function ThiefFemale:new(o, control)
o = o or Character:new(o, control)
setmetatable(o, self)
self.__index = self
return o
end
function ... |
--[[ Copyright (c) 2009 Peter "Corsix" Cawley
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, dis... |
--------------------------------------------------------------------
-- Example:
-- Starts a main task that writes "Press either 1 or 2".
-- Creates a sub-task to wait for either button using `par_or`.
-- Writes "Press 3 and 4 in any order".
-- Creates a sub-task to wait for both buttons using `par_and`.
-- Writes "Don... |
-- Localization.lua
-- Written by KyrosKrane Sylvanblade (kyros@kyros.info)
-- Copyright (c) 2015-2020 KyrosKrane Sylvanblade
-- Licensed under the MIT License, as per the included file.
-- This file sets up localization and text strings for the addon.
--#########################################
--# Parameters
--###... |
local Tunnel = module("vrp","lib/Tunnel")
local Proxy = module("vrp","lib/Proxy")
vRP = Proxy.getInterface("vRP")
local nurses = {}
local permissions = {'admin.permissao', 'ems.permissao'}
function AddNurse(user_id)
local max = table.maxn(nurses) + 1
table.insert(nurses, max, user_id)
end
function RemoveNur... |
object_draft_schematic_space_armor_gunship_armor_mk3 = object_draft_schematic_space_armor_shared_gunship_armor_mk3:new {
}
ObjectTemplates:addTemplate(object_draft_schematic_space_armor_gunship_armor_mk3, "object/draft_schematic/space/armor/gunship_armor_mk3.iff")
|
-----------------------------------
-- Area: Sauromugue Champaign
-- Mob: Old Sabertooth
-- Involved in Quest: The Fanged One
-- !pos 676 -10 -366 120
-----------------------------------
require("scripts/globals/quests")
-----------------------------------
function onMobSpawn(mob)
end
function onMobDeath(mob, player... |
snet.Callback('bgn_sv_unit_test_exist_nodes', function(ply)
local nodes = bgNPC.LoadRoutes()
if #nodes ~= 0 then
ply:ConCommand('bgn_unit_test_add_result "The movement mesh is not empty" "yes"')
else
ply:ConCommand('bgn_unit_test_add_result "The movement mesh is not empty" "no"')
end
end).Protect() |
local M = {}
local Job = require "sailor.model"("job")
function M.index(page)
local date = require "date"
local jobs = Job:find_all('approved = 1')
page:render('index',{jobs = jobs})
end
function M.add(page)
local date = require "date"
local job = Job:new()
local saved
if next(page.POST) then
job:get_post(pa... |
----------------------------------------------------------------------------------------------------
--
-- Copyright (c) Contributors to the Open 3D Engine Project.
-- For complete copyright and license terms please see the LICENSE at the root of this distribution.
--
-- SPDX-License-Identifier: Apache-2.0 OR MIT
--
--... |
local d = require "sl-defines"
local g = require "sl-graphics"
local a = require "audio.sl-audio"
local sounds = require("__base__/prototypes/entity/sounds")
local hit_effects = require ("__base__/prototypes/entity/hit-effects")
require "util" -- for table.deepcopy and util.empty_sprite(animation_length)
-- Be sure ... |
-- Morse-learning game
-- (c) 2016 Jacob "KwirkyJ" Smith <fallback1681@gmail.com> all rights reserved
local AboutScreen = require 'screen_about'
local MainScreen = require 'screen_main'
local DictionaryScreen = require 'screen_dictionary'
local SettingScreen = require 'screen_settings'
local Less... |
print("hello from test/lua/lua_file.lua")
function init()
print('running init')
end
|
require("cube")
require("iterators")
require("codepage")
-- Interpreter
local C = {}
function C.new(options)
options = (type(options) == "table") and options or {}
local cubically = setmetatable({
cube = Cube.new(options.size),
notepad = 0,
input = 0,
accumulator = {},
options = options
}... |
-- forward-point
-- created on 2021/4/30
-- author @zoloypzuo
local vertex_shader = [[
#version 330
layout(location = 0) in vec3 position;
layout(location = 1) in vec2 texCoord;
layout(location = 2) in vec3 normal;
layout(location = 3) in vec3 tangent;
out vec2 texCoord0;
out vec3 worldPos0;
out mat3 tbnMatrix;
unif... |
include("terms")
style =
{["off_color"] = "fff",
["on_color"] = "fff",
["line_color"] = "000",
["line_width"] = "1"};
text_style = {["font_size"] = "16"}
colour_style = {["off_color"] = "f00",
["on_color"] = " f00",
["line_color"] = "f00",
["font... |
if not vim.b.did_ftplugin then
vim.b.did_ftplugin = 1
vim.opt_local.buftype = "nofile"
vim.opt_local.modifiable = false
vim.opt_local.swapfile = false
vim.b.undo_ftplugin = "setl buftype< modifiable< swapfile<"
return nil
else
return nil
end
|
AddCSLuaFile()
ENT.Type = "anim"
ENT.AutomaticFrameAdvance = true
function ENT:SetupDataTables()
self:NetworkVar("String",0,"PillForm")
self:NetworkVar("Entity",0,"PillUser")
self:NetworkVar("Entity",1,"Puppet")
self:NetworkVar("Float",0,"ChargeTime")
self:NetworkVar("Angle",0,"ChargeAngs")
... |
local bindings = {} -- key -> command map
function ui.keyToCommand(key)
return bindings[key]
end
local function set(...)
local R = {}
for _,v in ipairs {...} do R[v] = true end
return R
end
-- Keybinding validation.
-- Checks that all critical keys are bound, and that no key is bound to more than
-- one comm... |
function bubble(B)
local len = B:size()[2]
local B_size1=B:size()[1]
local A=torch.zeros(B_size1,len)
for m=1,B_size1 do
for n=1,len do
A[{m,n}]=B[{m,n}]
end
end
local i = 1
local j = 1
local temp = 0
while(true)
do
if(i > len)
then
break
end
j = 1
whi... |
supplyLimit("Corvette",28)
supplyLimit("Frigate",60)
supplyLimit("Capital",26)
supplyLimit("Platform",15)
|
local t = Def.ActorFrame {};
local bgc = THEME:GetMetric("EditableColors","BackgroundColor");
t[#t+1] = Def.ActorFrame {
InitCommand=cmd(Center);
Def.ActorFrame {
Def.Quad {
InitCommand=cmd(zoomto,SCREEN_WIDTH,SCREEN_HEIGHT;diffuse,color(bgc);diffusealpha,0);
OnCommand=cmd(linear,1;diffusealpha,1);
};
};... |
mobs:register_mob("renowned_rpg:npc", {
type = "npc",
passive = false,
attack_type = "dogfight",
attack_animals = true,
--specific_attack = {"player", "mobs_animal:chicken"},
reach = 2,
damage = 2,
hp_min = 7,
hp_max = 33,
armor = 100,
collisionbox = {-0.3, 0, -0.3, 0.3, 1.7, 0.3},
selectionbox = {-... |
package.path = package.path .. ";" .. mbwriter.global.metabasedirabs .. "/?.lua"
--third party modules
inspect = require('inspect')
--internal modules
mbutil = require('mbutil')
mbstring = require('mbstring')
mbfilepath = require('mbfilepath')
if mbwriter.global.verbose then
loginfo("mbwriter.global:\n")
loginfo(... |
-- // rActionButtonStyler
-- // zork - 2012
-----------------------------
-- INIT
-----------------------------
--get the addon namespace
local addon, ns = ...
--generate a holder for the config data
local cfg = CreateFrame("Frame")
-----------------------------
-- CONFIG
-... |
-- intake.lua
--cheaterroller vertical conveyer up
--driver basic intake
--codriver intake up down
--fire cheaterroller + verticalintake up at slow speed
local ipairs = ipairs
local type = type
local io = require("io")
local math = require("math")
local linearize = require("linearize")
local pid = require("pid")
loc... |
local wrapper = require("core.lib.wrapper")
-- local Combat = loadfile("bundles/bundle-example-combat/lib/Combat.lua")();
local Combat = wrapper.loadBundleScript("lib/Combat")
--
-- Example real-time combat behavior for NPCs that goes along with the player's player-combat.js
-- Have combat implemented in a behavior ... |
return {'loofhuttenfeest','loochenaar','loochenen','loochening','lood','loodacetaat','loodachtig','loodarm','loodbelasting','looderts','loodgehalte','loodgieter','loodgieterij','loodgieterstas','loodglans','loodglit','loodgrijs','loodhagel','loodhoudend','loodje','loodkabel','loodkleur','loodkleurig','loodlijn','loodmi... |
if false then -- For LuaDoc
---
-- Pure Lua implementation of bitwise operations.
-- Not suitable for time critical code. Intended as fallback
-- for cases where a native implementation is unavailable.
-- Further optimization may be possible.
-- @version 0.1
-- @author kaeza <https://github.com/kaeza>
module "bitty"
... |
local m_imagebox = nil
function CreateHelpForm()
local form=createWidget(nil, "helpForm", "Form", WIDGET_ALIGN_LOW, WIDGET_ALIGN_LOW, 1280, 780, 800, 450)
priority(form, 5500)
hide(form)
local panel=createWidget(form, nil, "Panel")
setLocaleText(createWidget(form, "helpHeader", "TextView", WIDGET_ALIGN_CENTER,... |
-- Copyright (C) 2014-2016 UPYUN, Inc.
local cjson = require "cjson.safe"
local heartbeat = require "resty.checkups.heartbeat"
local dyconfig = require "resty.checkups.dyconfig"
local base = require "resty.checkups.base"
local try = require "resty.checkups.try"
local subsystem... |
--[[
******************************************************************
* _____ ___ _ *
* ( _ ) ( _`\ _ ( )_ *
* | (_) | _ __ ___ | (_(_) ___ _ __ (_) _ _ | ,_) *
* | _ |( '__)/'___)`\__ \ /'___)( '__... |
getglobal game
getfield -1 Players
getfield -1 LocalPlayer
getfield -1 Character
getfield -1 HumanoidRootPart
getglobal CFrame
getfield -1 new
pushnumber 113
pushnumber -214
pushnumber -951
pcall 3 1 0
setfield -3 CFrame |
---@class CS.UnityEngine.AnimationCurve
---@field public keys Keyframe[]
---@field public Item CS.UnityEngine.Keyframe
---@field public length number
---@field public preWrapMode number
---@field public postWrapMode number
---@type CS.UnityEngine.AnimationCurve
CS.UnityEngine.AnimationCurve = { }
---@overload fun(): C... |
function __TS__New(target, ...)
local instance = setmetatable({}, target.prototype)
instance:____constructor(...)
return instance
end
|
-- @group UI
-- @brief Draws a number of labels of the same font in a batch.
local LabelBatch,super = ae.oo.subclass(ae.ui.Component)
-- @func
-- @brief Creates a label batch.
-- @param fontData The font data.
-- @return The new label batch.
function LabelBatch.new(fontData)
local self = ae.oo.new(LabelBa... |
require('plugin-bootstrap')
require('settings')
require('keybindings')
require('plugins')
require('lsp')
|
local Command = require("cmdbuf.command").Command
local M = {}
--- Open a command buffer.
--- @param opts table|nil: |cmdbuf.nvim-open-opts|
function M.open(opts)
Command.new("open", {}, opts)
end
--- Open a command buffer with `split`.
--- @param height number|nil: window height
--- @param opts table|nil: |cmdbuf... |
local LIBMYSQL = "libmysqlclient.so";
-- make 5.1 and 5.2 compatibility
local unpack = unpack;
if not unpack then unpack = table.unpack end;
local dl = require("dlffi");
-- {{{ load library
local mysql_t = dl.Dlffi_t:new(
"MYSQL_FIELD",
{
dl.ffi_type_pointer, -- char *name
dl.ffi_type_pointer, -- char *org_nam... |
User = game.Players.royalwiryman
Char = User.Character
--Char.Humanoid.MaxHealth = math.huge
User = game.Players.royalwiryman
Char = User.Character
PrimaryColor = "Institutional white"
SecondaryColor = "Pastel light blue"
ThirdColor = "Medium blue"
SkinColor = "Cool yellow"
for i,v in pairs(Char:GetChildren()) do
... |
---@class prefab
local prefab = {
}
---@type prefab
_G.prefab = _G.prefab or prefab
---@class prefab_asset
local prefab_asset = {
---@type prefab
content = nil
}
---@type prefab_asset
_G.prefab_asset = _G.prefab_asset or prefab_asset
|
my_load_mod_script("skill_queue_table_loading");
my_load_mod_script("skill_queue_util");
local SkillQueueManager = my_load_mod_script("skill_queue_manager");
local SkillQueueUi = my_load_mod_script("skill_queue_ui");
local currentUi = nil --: SKILL_QUEUE_UI
local skillQueueManager = nil --: SKILL_QUEUE_MANAGER
functio... |
object_tangible_furniture_house_cleanup_cts_early_settler_painting = object_tangible_furniture_house_cleanup_shared_cts_early_settler_painting:new {
}
ObjectTemplates:addTemplate(object_tangible_furniture_house_cleanup_cts_early_settler_painting, "object/tangible/furniture/house_cleanup/cts_early_settler_painting.iff... |
-- firefly
minetest.register_node("fireflies:firefly", {
description = "Firefly",
drawtype = "plantlike",
tiles = {{
name = "fireflies_firefly_animated.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 1.5
},
}},
inventory_image = "fireflies_firefly.png",
wield... |
-- Adam
-- Author: Minwei Feng (mfeng@us.ibm.com)
require 'optim'
function optim.adam(opfunc, w, config, state)
local config = config or {}
local state = state or config
local lr = config.lr
local beta1 = config.beta1
local beta2 = config.beta2
local epsilon = config.epsilon
local mode = confi... |
local AliasMethod = torch.class('AliasMethod')
function AliasMethod:__init(probs)
local function initArray(N, val)
local arr = {}
for i = 1, N do
arr[i] = val
end
return arr
end
local N = #probs
local probTable = initArray(N, 0)
local aliasTable = initArray(N, 1)
local smaller,... |
--[[-----------------------------------------------------------------------
The MIT License (MIT)
Copyright (c) 2010-2020 Mark Rogaski
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without res... |
#!/usr/bin/env tarantool
require('console').listen(os.getenv('ADMIN'))
box.cfg({
listen = 'unix/:./gh-6018-master.sock',
replication = {
'unix/:./gh-6018-master.sock',
'unix/:./gh-6018-replica.sock',
},
election_mode = arg[1],
instance_uuid = 'cbf06940-0790-498b-948d-042b62cf3d29',
replicati... |
local enemy = class('enemy', mob)
function enemy:update(dt)
if not self.force_move and current_level:feature_at(current_level:pos_to_grid(self.x), current_level:pos_to_grid(self.y)) == "void" then
-- out of bounds
self:die()
end
if not self.facing_override and not self.stun and not self.knockback then
... |
local null_ls = require("null-ls")
local on_attach = require("configs.lsp.events").on_attach
local utils = require("configs.lsp.utils")
local actions = null_ls.builtins.code_actions
local diagnostics = null_ls.builtins.diagnostics
local formatting = null_ls.builtins.formatting
-- Filetypes to trim whitespace and newl... |
-- MatVecProb.lua
local MatVecProb, parent = torch.class('nn.MatVecProb', 'nn.Module')
function MatVecProb:__init( do_transpose )
parent.__init(self)
self.gradInput = {torch.Tensor(), torch.Tensor()}
self.do_transpose = do_transpose
end
function MatVecProb:type(type, tensorCache)
parent.type(self, type, tens... |
--New
includeFile("custom_content/building/mustafar/dungeon/establish_uplink/uplink_cave.lua")
|
-----------------------------------
-- Area: Ru'Lude Gardens
-- NPC: Tillecoe
-- Type: Standard NPC
-- !pos 38.528 -0.997 -6.363 243
--
-- Auto-Script: Requires Verification (Verfied by Brawndo)
-----------------------------------
function onTrade(player,npc,trade)
end;
function onTrigger(player,npc)
player:sta... |
DBT_AllPersistentOptions = {
["Default"] = {
["DBM"] = {
["StartColorPR"] = 1,
["Scale"] = 1,
["HugeBarsEnabled"] = true,
["EnlargeBarsPercent"] = 0.2,
["StartColorR"] = 1,
["EndColorPR"] = 0.5019607843137255,
["ExpandUpwardsLarge"] = false,
["ExpandUpwards"] = false,
["TimerPoint"] = "TO... |
--[[ CODE DOODLE #5 by DaedalusYoung ]]--
--[[ Rolling Hills ]]--
local map = {}
local width = 16
local height = 16
local timer = 0
local waveheight = 50
local wavesize = 5
local blockmode = false
local keytimer = 0
local keyinput = true
function love.load()
love.window.setTitle("Rolling Hills")
... |
--
-- Copyright (c) 2010-2017 Intel Corporation
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable la... |
require "lib.classes.class"
--------------------------------------------------------------------------------------------------------
-- class: LoveUIComponent
-- param: mode:("fill" or "line") -> defines the way to define the component, "fill" fills its area and
-- "line" just draw... |
local template = require "template"
local utils = require "admin.utils"
local Cookie = require "admin.cookie"
local config = require "admin.config"
local user = require "admin.db.user"
local httpctx = require "admin.httpctx"
local user_token = require "admin.db.token"
local permission = require "admin.db.permission"
l... |
fx_version 'adamant'
game {'gta5'}
description 'NPC-Vehicle-Debugger'
version '1.0.0'
author 'Jameslroll'
description 'Utility to edit the handling of vehicles and record speeds!'
version '1.0.0'
ui_page 'html/index.html'
files {
'html/index.css',
'html/index.html',
'html/index.js',
}
client_scripts {
'cl_conf... |
-------------------------------------------------------------------------------
--- AUTHOR: Nostrademous
-------------------------------------------------------------------------------
local freqTeamThink = 0.25
local lastTeamThink = -1000.0
local X = {}
function X.MainThink()
-- Exercise TeamThi... |
if dofile and not hc3_emulator then
hc3_emulator = {
name = "Superevisor", -- Name of QA
poll = 2000, -- Poll HC3 for triggers every 2000ms
--offline = true,
}
dofile("fibaroapiHC3.lua")
end--hc3
--FILE:lib/fibaroExtra.lua,fibaroExtra;
local SERIAL = "UPD896661234567894"
local VERSION... |
local Tunnel = module("_core", "lib/Tunnel")
local Proxy = module("_core", "lib/Proxy")
API = Proxy.getInterface("API")
cAPI = Tunnel.getInterface("API")
------------------------------------
------------ADMIN COMMANDS----------
------------------------------------
RegisterCommand(
"loadsk",
function(source)
... |
daq =
{
modules =
{
{
name = 'nfq',
mode = 'inline',
},
},
module_dirs =
{
'/usr/lib/daq',
},
inputs = {
'0',
},
}
ips =
{
mode = inline,
-- use this to enable decoder and inspector alerts
--enable_builtin_rules = true,
... |
local alib = loadmodule("avada_lib")
local common = alib.common
local draw = alib.draw
local loaded = true
function init(bool)
loaded = bool
end
local towers = common.GetEnemyTowers()
function OnDraw()
for i=1, #towers do
local tower = towers[i]
if tower and tower.health > 0 and tower.isOnScreen then
glx.wo... |
tasklist = nil -- list of all available tasks
local timeSinceLastUpdate = 0
local timeBetweenUpdates = 0.5 -- we don't want to do expensive task assignment calculations too often
taskHandler = {}
-- record of available ressources
availableRessources = nil
local buildQueue = nil -- buildings that are currently bui... |
object_draft_schematic_space_capacitor_collection_reward_capacitor_01_mk2 = object_draft_schematic_space_capacitor_shared_collection_reward_capacitor_01_mk2:new {
}
ObjectTemplates:addTemplate(object_draft_schematic_space_capacitor_collection_reward_capacitor_01_mk2, "object/draft_schematic/space/capacitor/collection... |
-- @Author:pandayu
-- @Version:1.0
-- @DateTime:2018-09-09
-- @Project:pandaCardServer CardGame
-- @Contact: QQ:815099602
local resourceMgr = require "game.model.resourceMgr"
local _M = function(role,data)
list = resourceMgr:get_all_stage_info()
return 0,{data=list}
end
return _M
|
local taggedcoro = require'taggedcoro'
local class = require'middleclass'
local Coroutine = class'core/Coroutine'
function Coroutine.static:fromHandle(handle)
assert(taggedcoro.tag(handle) == self)
local instance = self:allocate()
instance.handle = handle
return instance
end
function Coroutine.stati... |
compute = function(a,b)
print("test2.lua 参数1:",a,"参数2:",b,", 结果:",a+b)
return a+b
end
print("======== test2.lua ========")
cb(compute) |
--[[
Returns a list of the values of the given dictionary.
]]
local function values(dictionary)
local new = {}
local index = 1
for _, value in pairs(dictionary) do
new[index] = value
index = index + 1
end
return new
end
return values |
function execute_hybrid(pLin, pCol)
update_hybrid(pLin-1, pCol)
update_hybrid(pLin+1, pCol)
update_hybrid(pLin, pCol-1)
update_hybrid(pLin, pCol+1)
end
function update_hybrid(pLin, pCol)
if pLin >= 1 and pLin <= 7 and pCol >= 1 and pCol <= 8 then
if garden[pLin][pCol][1] == nil then
test_flower = ... |
-- nvim-compe configs
-- configure completion
local cmp = require("cmp")
local compare = require("cmp.config.compare")
cmp.setup({
snippet = {
expand = function(args)
vim.fn["vsnip#anonymous"](args.body)
end,
},
sources = {
{ name = "buffer" },
{ name = "path" },
{ name = "vsnip" },
... |
option("tests")
set_default(false)
set_showmenu(true)
set_description("Build unit tests")
option_end()
if has_config("tests") then
if is_mode("asan") then
add_defines("CATCH_CONFIG_NO_WINDOWS_SEH")
add_defines("CATCH_CONFIG_NO_POSIX_SIGNALS")
end
add_requires("catch2")
-- Common config
set_group("Tests"... |
ballMgr = ballMgr or {}
local ballState = {} --实时状态,结束击球会清除保存下一杆的
local ballProcess = {} --过程数组
function ballMgr:insertBallState(value)
table.insert(ballState,value)
end
function ballMgr:setBallState(event)
ballState = event
end
function ballMgr:getBallState()
return ballState
end
function ballMgr:se... |
local __exports = LibStub:NewLibrary("ovale/scripts/ovale_rogue", 80300)
if not __exports then return end
__exports.registerRogue = function(OvaleScripts)
do
local name = "sc_t24_rogue_assassination"
local desc = "[8.3] Simulationcraft: T24_Rogue_Assassination"
local code = [[
# Based on Sim... |
class 'Settings'
function Settings:__init()
self.actions = {
[3] = true,
[4] = true,
[5] = true,
[6] = true,
[11] = true,
[12] = true,
[13] = true,
[14] = true,
[17] = true,
[18] = true,
[105] = true,
[137] = true,
[138] = true,
[139] = true,
[16] = true,
[114] = tru... |
local lapis = require "lapis"
local capture = require("lapis.application").capture_errors_json
local r2 = require("lapis.application").respond_to
local handle = require("utils.error").handle
local app = lapis.Application()
app.__base = app
app.name = "api.pages."
app.path = "/api/pages"
app:ma... |
require "config"
local function createFusionBeltRecipe()
data:extend(
{
{
type = "recipe",
name = "fusion-transport-belt",
subgroup = "fusion-belts",
enabled = "false",
energy_required = 1,
ingredients = {{"express-transport-belt", 20}, {"alien-artifact", 5}, {"advanced-circ... |
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP..'/intllib.lua')
--
--Whirlpool Machine: used to create turbulent water, allowing all other nodes to be crafted
-- and runs on Quartz Crystals
local function active_formspec(spin_percent)
local formspec =
... |
local Native = require('lib.stdlib.native')
---@class Rect : Agent
local Rect = class('Rect', require('lib.stdlib.oop.agent'))
---- compact same name native function
setmetatable(Rect, table.merge(getmetatable(Rect), {__call = function(_, ...)
return Native.Rect(...)
end}))
---destructor
---@return void
function... |
local MoreTip = class(CommonGameLayer,false)
require("isolater/interface/weiXinIsolater");
local h_index = 0;
local getIndex = function(self)
h_index = h_index + 1;
return h_index;
end
MoreTip.s_controls = {
Image_more_bg = getIndex();
}
MoreTip.ctor = function(self)
local config = require(ViewPath... |
-- file : config.lua
local module = {}
--USER VARS
module.SSID = {["AP1"] = "AP1Pass",["AP2"] = "AP2Pass"} -- SSID {["AP1Name"] = "AP1Password",["AP2Name"] = "AP2Password"}
module.mqttHost = "192.168.1.1" -- MQTT Server host IP
module.mqttPort = 1883 -- MQTT Server Port
module.mqttUsername = "mqUser" ... |
-- Copyright (C) 2017-2020 DBotThePony
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, modify, merge, publis... |
local scheduler = cc.Director:getInstance():getScheduler();
local numberLib = g_numberLib;
local Schedule = class("Schedule")
function Schedule:ctor()
end
function Schedule:dtor()
end
--[[
调度 fn 每隔 delay``(秒)执行一次,共执行 ``count 次。
delay 默认为不传入, 表示下一次循环立即开始执行。
count 默认为 -1, 表示执行无数次。
返回值是 Event 对象。
]]
function Sch... |
-- Return the base two logarithm of x
function log2 (x) return math.log(x) / math.log(2) end
-- Return the Shannon entropy of X
function entropy (X)
local N, count, sum, i = X:len(), {}, 0
for char = 1, N do
i = X:sub(char, char)
if count[i] then
count[i] = count[i] + 1
else... |
local mymodule = {}
function mymodule.foo()
print("Hello World!")
end
return mymodule
|
local uv = vim.loop
local log = require "ftree.log"
local M = {}
M.__index = M
function M.New(opts)
local opts = opts or {args = {}}
opts.timeout = opts.timeout or 400
opts.cwd = opts.cwd or "."
opts.stdout = ""
opts.stderr = ""
opts.stdout_pipe = uv.new_pipe()
opts.stderr_pipe = uv.new_p... |
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