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-- -- (mostly) generalized version of the layout editor -- reused in streaming and in remote control scripts -- -- uses; colourtable, listview support scripts -- also requires the global symbols settings, soundmap, dispatch_push and dispatch_pop -- -- suggestions for future changes; -- -- (*) better mouse support (cur...
-- multi api compat local compat = pfQuestCompat pfDatabase = {} local loc = GetLocale() local dbs = { "items", "quests", "quests-itemreq", "objects", "units", "zones", "professions", "areatrigger", "refloot" } local noloc = { "items", "quests", "objects", "units" } pfDB.locales = { ["enUS"] = "English",...
-- Copyright 2015 Boundary, Inc. -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to i...
-- -------------------------------------------------------------------------------- -- FILE: wire_format.lua -- DESCRIPTION: protoc-gen-lua -- Google's Protocol Buffers project, ported to lua. -- https://code.google.com/p/protoc-gen-lua/ -- -- Copyright (c) 2010 , ๆž—ๅ“ๆฏ… (Zhuoyi Lin) netsnail@gma...
local event = require('core.event') local memory = require('memory') local packets = require('packets') local server = require('shared.server') local struct = require('struct') local data = server.new(struct.struct({ logged_in = {struct.bool}, name = {struct.string(0x10)}, id ...
local skynet = require "skynet.manager" local stm = require "skynet.stm" local QueueMap = require "meiru.lib.queuemap" local Markdown = require "meiru.lib.md" local __queue_map = QueueMap(300) local function markdown_file(path) if os.mode == 'dev' then local content = io.readfile(path) if not c...
--[[------------------------------------------------------------------ CONFIGURATION Manages serverside and clientside configuration ]]-------------------------------------------------------------------- -- Include menu HL2PICKUP:IncludeFile("menu.lua"); if CLIENT then -- Default configuration local DEFAULT_...
class 'CBoardHud' function CBoardHud:__init( CBoardClient, width, height, columns ) if LocalPlayer:GetValue( "Creator" ) then self.status = "[ะŸะพัˆะปั‹ะน ะกะพะทะดะฐั‚ะตะปัŒ] " self.color = Color( 63, 153, 255 ) elseif LocalPlayer:GetValue( "GlAdmin" ) then self.status = "[ะ“ะป. ะะดะผะธะฝ] " self.color = Color( 255, 48, ...
-- The network module. -- -- Initializes the networking. -- Sends modem messages on event. local component = require("component") local srl = require("serialization") local module = require("ut2-serv.modules") local events = module.load("events") local config = module.load("config") local db = module.load("db") loca...
function onCreate() -- background shit makeAnimatedLuaSprite('stageback', 'kylebefore/Study', -340, -20); addAnimationByPrefix('stageback', 'Normal', 'Study normal', 24, false); addAnimationByPrefix('stageback', 'Open', 'Study door open', 24, false); setScrollFactor('stageback', 1, 1); --scaleObject('stageback', ...
KeyBindings = {} KeyBindings.__index = KeyBindings setmetatable(KeyBindings, { __index = KeyBindings, __call = function (cls, ...) local self = setmetatable({}, cls) self:_init(...) return self end, }) function KeyBindings:_init() self.bindingsFilename = "keyBindings.dat" self.bindings = {} --P...
local RichText = require 'packagemanager-cli/RichText' local Stream = io.stdout local Features = {} Features.unicode = false Features.ansiEscapeCodes = false Features.carriageReturn = false Features.maxLineLength = 80 -- Magic to detect terminal features: if os.getenv('TERM') then local tputProcess = io.popen('...
{ color0=0x113077, color1=0xaaaaaa, color2=0, name="F4", faction=8, blueprints={ {data={name="F4_0",author="F4_0_0",color0=0x113077,color1=0xaaaaaa, wgroup={0, 0, 2, 0}}, blocks={ {800,{0,0},0}, {850,{15,5},3.1416}, {834,{-15,-5},3.1416}, {880,{-20,-27.071},1.5708}, {888,{-44.9998,4.9898},0.7854}, {801,{-37.071,-27.071...
MLT = require "core/Tools" Node = require "core/Node" Box = require "core/Box" Sprite = require "core/Sprite" Character = require "core/Character" Socket = require "socket"
local exitPosition = Position(32308, 32267, 7) function onStepIn(creature, item, position, fromPosition) local player = creature:getPlayer() if not player then return true end if player:getVocation():getBase():getId() == 1 then return true end player:teleportTo(exitPosition) player:getPosition():sendMagic...
local Utils = require "plugin.wattageTileEngine.utils" local min = math.min local max = math.max local floor = math.floor local ceil = math.ceil local requireParams = Utils.requireParams local SpriteInfo = {} -- Deprecated SpriteInfo.new = function(params) -- requireParams({"imageRect", "width", "height"}, param...
boss.card = {} function boss.card.New(name, t1, t2, t3, hp, drop, is_extra) local c = {} c.frame = boss.card.frame c.render = boss.card.render c.init = boss.card.init c.del = boss.card.del c.name = tostring(name) if t1 > t2 or t2 > t3 then error('t1<=t2<=t3 must be satisfied.') e...
--- Provides utility functions and constants. -- @module utils local cfg = require 'luarocks.core.cfg' local fs = require 'luarocks.fs' local dir = require 'luarocks.dir' local utils = {} assert(cfg.init()) fs.init() --[[ CACHE ]]-- --- Cache directory. utils.cache = nil do local cache = dir.dir_name(cfg.local...
wrk.method = "POST" wrk.body = '{"device_id":"a12345","account":"abcde056a","password":"129345","ver":666,"channel":999,"type":"777","pid":"56789"}' wrk.headers["Content-Type"] = "application/json" wrk -t2 -c100 -d10s -s /opt/workspace/src/microservice/jzapi/post.lua --latency "http://127.0.0.1:9908/user/login_acc...
require 'Coat' class 'Point3D' extends 'Point' has.z = {is = 'rw', isa = 'number', default = 0 } function overload:__tostring () return '(' .. self.x .. ', ' .. self.y .. ', ' .. self.z .. ')' end
--[[ Title: Beginner Author(s): big Date: 2020.11.27 Desc: use the lib: ------------------------------------------------------------ local Beginner = NPL.load("(gl)Mod/WorldShare/cellar/Beginner/Beginner.lua") ------------------------------------------------------------ ]] -- libs local KeepWorkItemManager = NPL.loa...
--[[ This felt a bit verbose. Had to make a function to print out a binary string for debugging. Filtering lists in lua is quite explicit but it sure is straight forward. ]] function tobinstring(n) local s = '' while n > 0 do local r = math.fmod(n, 2) s = tostring(math.floor(r)) .. s n = (n-r)/2 ...
--- @module DeathmatchModeUI ๆญปๆ–—ๆจกๅผ็Žฉๅฎถ็ซฏๆŽงๅˆถๆจกๅ— --- @copyright Lilith Games, Avatar Team --- @author Sharif Ma local DeathmatchModeUI, this = ModuleUtil.New('DeathmatchModeUI', ClientBase) --- ๅˆๅง‹ๅŒ– function DeathmatchModeUI:Init() self.root = world:CreateInstance('DeathmatchGUI', 'DeathmatchGUI', localPlayer.Local) se...
local Ans = select(2, ...); local TOTAL_TABS = 5; AnsMainWindowFrameMixin = {}; function AnsMainWindowFrameMixin:Toggle() if (self:IsShown()) then self:Hide(); else self:Show(); end end function AnsMainWindowFrameMixin:Init() local this = self; self.tabs = {}; self.views = {};...
local PluginRoot = script:FindFirstAncestor("PluginRoot") local function load(path) assert(path, "Loader.load called with no arguments.") local current = PluginRoot for _, name in ipairs(string.split(path, "/")) do current = current:FindFirstChild(name, true) assert(current, ([[Path "%s" did not match a module....
local string = require "string" local M = {} function M.new() return string.format end return M
if not game.Players.LocalPlayer.Character:FindFirstChild("Rig") then game.StarterGui:SetCore("SendNotification",{ Title = "Project: Terminate", Text = "Not Reanimated.", }) return end if game.Players.LocalPlayer.Character:FindFirstChild("Anti") then game.StarterGui:SetCore("SendNotification",{ Title = "Proje...
-- This file is under copyright, and is bound to the agreement stated in the EULA. -- Any 3rd party content has been used as either public domain or with permission. -- ยฉ Copyright 2016-2017 Aritz Beobide-Cardinal All rights reserved. ARCSlots = ARCSlots or {} function ARCSlots.Msg(msg) Msg("ARCSlots: "..tostring(msg...
require('basic') require('keymaps') require('plugins').setup(function() require('nvim-autopairs').setup{} require('plugins.nvim-tree') require('plugins.nvim-treesitter').setup({ parsers = { 'vim', 'lua', 'javascript', 'typescript', 'tsx', ...
<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8"> <link rel="dns-prefetch" href="https://github.githubassets.com"> <link rel="dns-prefetch" href="https://avatars0.githubusercontent.com"> <link rel="dns-prefetch" href="https://avatars1.githubusercontent.com"> <link rel="dns-prefetch" hre...
local skynet = require "skynet" local service = require "service" local logger = require "logger" local iotmanager = {} --ๅœจ็บฟfdๅฏนๅบ”็š„agent local online_fd_agent = {} local function new_agent() -- todo: use a pool return skynet.newservice "iotagent" end local function free_agent(agent) -- kill agent, todo: put it into...
require 'busted' local ___dojogen___ = require '___dojogen___' describe('Test ___dojogen___', function() it('should test ___dojogen___', function() assert.are.equal(1, 1) end) end)
local WIDGET_WIDTH = 800 local WIDGET_HEIGHT = 90 local BUTTON_SIZE = GuiDim.new(0, WIDGET_WIDTH, 0, WIDGET_HEIGHT) local widgetTexture = game.getTexture("res/button.png") local checkboxTexture_unchecked = game.getTexture("res/checkbox-unchecked.png") local checkboxTexture_checked = game.getTexture("res/checkbox-checke...
object_tangible_loot_beast_beast_steroid_roach_snake_mk2 = object_tangible_loot_beast_shared_beast_steroid_roach_snake_mk2:new { } ObjectTemplates:addTemplate(object_tangible_loot_beast_beast_steroid_roach_snake_mk2, "object/tangible/loot/beast/beast_steroid_roach_snake_mk2.iff")
local pfs = {} function pfs.exists(file) local ok, err, code = os.rename(file, file) if not ok then if code == 13 then -- Permission denied, but it exists return true end end return ok, err end --- Check if a directory exists in this path function pfs.isdir(path) -- "/" works on both Uni...
function onCreate() -- background shit makeLuaSprite('stageback', 'lucas/street', -1500, -1000); setScrollFactor('stageback', 1, 1); --scaleObject('stageback', 0.8, 0.8); makeLuaSprite('stageroof', 'lucas/roof', -1500, -1000); setScrollFactor('stageback', 1, 1); makeLuaSprite('stagechair', 'lucas/chair', 1580,...
-- -- Created by IntelliJ IDEA. -- User: alex -- Date: 21/12/2014 -- Time: 03:48 -- To change this template use File | Settings | File Templates. -- dofile(PYRO_PATH .. '/luabit/bit.lua') dofile(PYRO_PATH .. '/api-lua3.2/utils/struct.lua') dofile(PYRO_PATH .. '/api-lua3.2/configuration.lua') dofile(PYRO_PATH .. '/sha1...
local shakenote = false local shakehud = false local susshake = false local sway = false local funkysway = false local spin = false local originalx = {} local originaly = {} function start (song) hudX = getHudX() hudY = getHudY() for i = 0, 7 do table.insert(originalx, i.x) table.insert(originaly, i.y) e...
--[[ ยฉ 2020 TERRANOVA do not share, re-distribute or modify without permission of its author. --]] PLUGIN.name = "Consumables"; PLUGIN.description = "Stores all the consumable items that are used in TERRANOVA."; PLUGIN.author = "Specky"; ix.util.Include("sv_hooks.lua") ix.util.IncludeDir(PLUGIN.folder .. "/meta", t...
local I18N = require("core.I18N") I18N.add { guild = { none = { name = "ใชใ—", }, mages = { name = "้ญ”่ก“ๅฃซใ‚ฎใƒซใƒ‰", }, fighters = { name = "ๆˆฆๅฃซใ‚ฎใƒซใƒ‰", }, thieves = { name = "็›—่ณŠใ‚ฎใƒซใƒ‰", }, }, }
pause = {} function pause:draw() love.graphics.draw(backgroundPause) love.graphics.printf('PAUSE', 0, h / 2, w, 'center') end function pause:update(dt) -- pauseTimer starts ticking pauseTimer = pauseTimer + dt end function pause:keypressed(key) -- wait a moment before checking agian if 'p' is pre...
cmark = require('commonmark') generic = require('commonmark.writer.generic') local M = {} function M.new(options) local W = generic.new(options) local escape = function(s) return string.gsub(s, '[<>&"]', function(c) if c == '<' then return "&lt;" ...
-- Located at script/_lib/mod/ -- Taken from CA mod loader function my_load_mod_script(filename) local pointer = 1; local filename_for_out = filename; while true do local next_separator = string.find(filename, "\\", pointer) or string.find(filename, "/", pointer); if next_separator then ...
local M = {} local cfg = require 'config' local util = require 'core.util' local log = require 'core.log' local worlds = {} local left, left_min local allocs = 0 local frees = 0 local function make_world(wi) local self = {} local tscl = 1 function self.alloc() allocs = allocs + 1 ...
-- ====================================================================== -- menus.lua - Copyright (C) 2005-2006 Varol Kaptan -- see LICENSE for more information -- ====================================================================== -- vim: set ts=3 et: -- everything related to menu management is contained in the -...
return {'srebrenica'}
object_building_kashyyyk_myyydril_cave_luilrus_mushroom_cluster = object_building_kashyyyk_shared_myyydril_cave_luilrus_mushroom_cluster:new { } ObjectTemplates:addTemplate(object_building_kashyyyk_myyydril_cave_luilrus_mushroom_cluster, "object/building/kashyyyk/myyydril_cave_luilrus_mushroom_cluster.iff")
vkore = { settings = { game_mode = minetest.settings:get("vkore_game_mode") or "play", -- dev, play world_size = 3200, }, dev_priv = "voxel_knights_dev" } local dirs = { vector.new(1, 0, 0), vector.new(0, 1, 0), vector.new(0, 0, 1), vector.new(-1, 0, 0), vector.new(0, -1, 0), vector.new(0, 0, -1), } func...
local M = { } local me = ... local FX = require("FunctionalX") local T = (require("PackageToolkit")).module M.main = function(...) local m = { T.import(me, "n2") } return unpack((FX.module.call(m, ...))) end return M
--[[-- slot.put_into( slot_ident, -- name of a slot string1, -- string to be written into the named slot string2, -- another string to be written into the named slot ... ) This function is used to write strings into a named slot. NOTE: ACCELERATED FUNCTION Do not change unless also you also update...
---@class CS.UnityEngine.AudioSettings ---@field public driverCapabilities number ---@field public speakerMode number ---@field public dspTime number ---@field public outputSampleRate number ---@type CS.UnityEngine.AudioSettings CS.UnityEngine.AudioSettings = { } ---@return CS.UnityEngine.AudioSettings function CS.Uni...
-- -- KEEPER.LUA -- -- Keeper state logic -- DEPRECATED BY THE EQUIVALENT C IMPLEMENTATION, KEPT FOR REFERENCE ONLY -- SHOULD NOT BE PART OF THE INSTALLATION ANYMORE -- -- This code is read in for each "keeper state", which are the hidden, inter- -- mediate data stores used by Lanes inter-state communication objects. -...
function love.conf(t) t.window.width = 1000 t.window.height = 700 t.modules.joystick = false t.modules.physics = false t.window.title = "For Affectus Corp : Mini Game 1" end
local actions = require("scripts.gui.settings.actions") local root = require("scripts.gui.settings.root") local function handle_action(msg, e) local player = game.get_player(e.player_index) local player_table = global.players[e.player_index] local gui_data = player_table.guis.settings if not gui_data then ret...
-- https://github.com/nodemcu/nodemcu-firmware/blob/master/lua_examples/ucglib/GraphicsTest.lua -- rst pin tied +3.3 -- cs pin tied gnd -- dc/a0 def d4 but can be other pin: define _A0=2 say before loading lib -- clk d5 -- din d7 -- vcc to +5 -- led to +3.3 - instead you could use a gpio to turn on & off? if (not sp...
local argparse = grin.getPackageAPI("Team-CC-Corp/Grin", "argparse") local parser = argparse.new() parser :argument"time" :count"*" local options = parser:parse({}, ...) if not options then return end if not options.time or #options.time == 0 then error("No time specified", 0) end local time = 0 for _, ...
local fs = require 'bee.filesystem' local root = require 'backend.w2l_path' local function string_proxy(key, concat) return setmetatable({}, { __tostring = function () local lang = require 'share.lang' if concat then return lang.raw[key] .. concat() ...
local InvisibleBuff = class() function InvisibleBuff:on_buff_added(entity, buff) local monster_comp = entity and entity:is_valid() and entity:get_component('tower_defense:monster') if monster_comp then monster_comp:set_invisible(true) end end function InvisibleBuff:on_buff_removed(entity, buff...
project "Detective" kind "StaticLib" language "C++" staticruntime "on" targetdir ("%{wks.location}/bin/" .. outputdir .. "/%{prj.name}") objdir ("%{wks.location}/bin/intermediates/" .. outputdir .. "/%{prj.name}") DetectiveIncludeDirs = {} DetectiveIncludeDirs["Detective"] = "%{prj.location}/" files { "*...
local util = require 'packer.util' local result = require 'packer.result' local display = require 'packer.display' local a = require 'packer.async' local log = require 'packer.log' local plugin_utils = require 'packer.plugin_utils' local fmt = string.format local async = a.sync local await = a.wait local config = nil...
-- A Grid data structure local grid = {_map = {}, _width = 0, _height = 0} grid.__index = grid function grid:new(map) local g = setmetatable({},grid) g._width, g._height = #map[1], #map g._map = {} for y = 1,#map do g._map[y] = {} for x=1,#map[y] do g._map[y][x] = {x = x, y = y, v = map[y][x]} end end re...
return function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local Packages = ReplicatedStorage.Packages local Llama = require(Packages.Llama) local Dictionary = Llama.Dictionary local every = Dictionary.every it("should validate types", function() local args = { { 0 }, { {}, 0 }, ...
package = "blunty666.nodes.gui.objects" imports = { "blunty666.nodes.*", "aloof.TypeChecker", } class = "Label" extends = "Drawable" local import = { "Utils", } local ALIGNMENT = { HORIZONTAL = { LEFT = true, MIDDLE = true, RIGHT = true, }, VERTICAL = { TOP = true, MIDDLE = true, BOTTOM = true, }...
-- Plugin configuration: alpha-nvim -- ============================================================================ local alpha = require('alpha') local dashboard = require('alpha.themes.dashboard') dashboard.section.header.val = { [[โ–ˆโ–ˆโ–ˆโ•— โ–ˆโ–ˆโ•— โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•— โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•— โ–ˆโ–ˆโ•— โ–ˆโ–ˆโ•— โ–ˆโ–ˆโ•— โ–ˆโ–ˆโ–ˆโ•— โ–ˆโ–ˆโ–ˆโ•—]], [[โ–ˆโ–ˆโ–ˆโ–ˆโ•— โ–ˆโ–ˆโ•‘ โ–ˆโ–ˆโ•”โ•โ•โ•โ•โ•...
print("getpeer",srv_rt:getpeer()) print("srv_rt",srv_rt) srv_rt=nil rt_connect=nil telnet_listener=nil package=nil d=nil require=nil pairs=nil ipairs=nil telnet_listener=nil rt_retry=3 rt_connect()
return [[ ${offset 10}${font Quicksand:size=40}${time %H:%M}${alignr}${font Quicksand:size=20}${execi 300 curl 'wttr.in/falkenstein%20(vogtland)?format=%t%20/%20%f' }${font} $color3${hr} ${alignr}${font Quicksand:size=20}$color2${time %A} ${time %d.%m.%Y}$color ]]
--[[ Swaggy Jenkins Jenkins API clients generated from Swagger / Open API specification The version of the OpenAPI document: 1.1.2-pre.0 Contact: blah@cliffano.com Generated by: https://openapi-generator.tech ]] -- github_repositorylinks class local github_repositorylinks = {} local github_repositorylinks_...
-- 'Class' representing a floor of a subfactory with individual assembly lines Floor = {} function Floor.init(line) local floor = { level = nil, origin_line = line, Line = Collection.init(), valid = true, class = "Floor" } -- Level becomes one more than the parent, ...
log.info("this is an info log with ~tilde") log.error("this is an error log with ~tilde") log.debug("this is a debug log with ~tilde") log.warning("this is a warning log ~tilde") assert(true)
draw = {} function draw.DrawText( value, font, x, y, color, alignment ) print( "[FAKE]", "draw.DrawText( " .. tostring(value) .. ", " ..tostring(font).. ", " ..tostring(x).. ", " ..tostring(y).. ", " ..tostring(color).. ", " ..tostring(alignment).. " )" ) end function draw.GetFontHeight() print( "[FAKE]", "$draw.G...
require 'torch' require 'nn' local TorchModel = torch.class('TorchModel') function TorchModel:__init(backend, imageSize, numClasses) self:buildModel(backend, imageSize, numClasses) self.imageSize = imageSize self.numClasses = numClasses self.backend = backend end function TorchModel:buildModel(backend, image...
-- inheritance.lua -- simple class inheritance test require( "class" ) local print = print ------------------------------------------------------------------------------- -- animal ------------------------------------------------------------------------------- class( "animal" ) function animal:animal() self.kingdo...
local API_NPC = require(script:GetCustomProperty("API_NPC")) local API_D = require(script:GetCustomProperty("APIDamage")) local API_RE = require(script:GetCustomProperty("APIReliableEvents")) local RANGE = 0.0 -- This spell doesn't care where the player target is local EFFECTIVE_RANGE = 2500.0 -- The ground ci...
--[[ Filename: StatsTextPanel.lua Written by: dbanks Description: Panel that shows a "Legend" for a graph, including: - name of stat being displayed. - current value of stat. - target (suggested max) value of stat. - average value of stat over the whole graph. particular stat. --]] ...
-- admin_commands.lua -- May 2019 -- -- Yay, admin commands! require("lib/oarc_utils") -- Give yourself or another player, power armor commands.add_command("powerstart", "give a start kit", function(command) local player = game.players[command.player_index] local target = player if player ~= ni...
local UIDGenerator = {} local index = 0 function UIDGenerator.generateUID() index = index + 1 return index end return UIDGenerator
-- lua script module (..., package.seeall) function main() print("==================================") print("==================================") end function main1(t1) print("==================================") print("in unit t1 = " .. t1) print("==================================") end functi...
-------------------------------- -- Script By: RakkorZ - ZxOxZ -- -------------------------------- ITEMS = {} ITEMS.Command = "#additem" function ITEMS.OnChat(event, player, message, type, language) local ItemMessage = message:lower() if (ItemMessage:find(ITEMS.Command.." ") == 1) then if (player:GetGmRank() =...
local class = require 'class' local Array = require 'Array' local request = require 'request' return class { constructor = function(self, api_key) self.api_key = api_key end; search = function(self, query) local url = ('http://api.giphy.com/v1/gifs/search?q=%s&api_key=%s'):format(Array(query:split ' '):j...
--[[ POSIX library for Lua 5.1, 5.2 & 5.3. Copyright (C) 2014-2020 Gary V. Vaughan ]] --[[-- Legacy Lua POSIX bindings. APIs for maintaining compatibility with previous releases. @module posix ]] local LOG_MASK = require 'posix.syslog'.LOG_MASK local MODE_MAP = require 'posix._base'.MODE_MAP local O_CREAT = re...
local ffi = require("ffi"); local bit = require("bit"); local band = bit.band; local core_string = require("core_string_l1_1_0"); local core_file = require("core_file_l1_2_0"); local errorhandling = require("core_errorhandling_l1_1_1"); local WinBase = require("WinBase"); local WinNT = require("WinNT"); local FsHandl...
return { test_basic = function() local levee = require("levee") local h = levee.Hub() local err, serve = h.http:listen() local err, addr = serve:addr() local err, c = h.tcp:connect(addr:port()) c:write( "" .. "GET /some/path HTTP/1.1\r\n" .. "H1: one\r\n" .. "Repeat: first\r\n" .. "Repeat:...
local ffi = require("ffi") ffi.cdef[[ #pragma pack(4) struct Person { int8_t age; double nerd; }; ]] print("Person Size: ", ffi.sizeof("struct Person"))
-- Simple example for what a client could look like using this system. The file could be named anything on the client. local component = require("component") local event = require("event") local serial = require("serialization") local m = component.modem local fs = require("filesystem") -- Port that we're going to sen...
local River = require(game.ReplicatedStorage.River) :: River local Query = River.Query local Component = River.Component local System = River.System local Type = River.Type local Pools = River.Pools local TestComponent = Component(Type("string")) return { { Name = "Stress Call - Query", Calls = ...
AmbiantSounds = {} SoundsInstance = {} AddEvent("OnObjectStreamIn", function(object) CheckAmbiantSound(object) end) AddEvent("OnObjectStreamOut", function(object) if AmbiantSounds[object] ~= nil then DestroySound(AmbiantSounds[object]) AmbiantSounds[object] = nil end end) fu...
local context = G.botContext -- DO NOT USE THIS CODE. -- IT'S ONLY HERE FOR BACKWARD COMPATIBILITY, MAY BE REMOVED IN THE FUTURE context.createWidget = function(name, parent) if parent == nil then parent = context.panel end g_ui.createWidget(name, parent) end context.setupUI = function(ot...
print((2))
local transport_list = {} local function get_fractional_time() return minetest.get_us_time() / 1000 / 1000 end minetest.register_entity("eco_transport:car1", { visual = "cube", textures = { "mesecar_car1top.png", "mesecar_carbase.png", "mesecar_car1rightside.png", "mesecar_...
local Util = require(script.Parent.Parent.Shared.Util) local combinedInputEnums = Enum.UserInputType:GetEnumItems() for _, e in pairs(Enum.KeyCode:GetEnumItems()) do combinedInputEnums[#combinedInputEnums + 1] = e end local userInputType = { Transform = function (text) local findEnum = Util.MakeFuzzyFinder(combi...
function sysCall_info() return {autoStart=false} end function sysCall_init() sim.addLog(sim.verbosity_scriptinfos,"With this tool you are able to easily scale objects and models in an isometric fashion. Simply select a single object/model for the scaling dialog to appear.") factor=1 currentFactor=1 ...
nadmin.motd = nadmin.motd or {} function nadmin.motd:Open(data) if IsValid(nadmin.motd.panel) then nadmin.motd.panel:Remove() end nadmin.motd.panel = nadmin.vgui:DFrame(nil, {ScrW() * 0.9, ScrH() * 0.9}) local motd = nadmin.motd.panel motd:Center() motd:SetTitle("Message Of The Day") ...
local inspect = require('inspect'); local mongo = require('mongo'); local dbRequest = function (dbconn, dbname) local collection = 'peer'; local getVpbxId = function (peername) local cursor = dbconn:query(dbname..'.'..collection, { peername = peername }); local user = cur...
local a = require('vfiler/actions/cursor') local u = require('tests/utility') describe('cursor actions', function() local vfiler = u.vfiler.start(u.vfiler.generate_options()) local action_sequence = { move_cursor_down = a.move_cursor_down, move_cursor_up = a.move_cursor_up, move_cursor_bottom = a.move_...
print("*************ๅคšๅ‡ฝๆ•ฐๆ›ฟๆข*********************") --xlua.hotfic(็ฑป๏ผŒ{ๅ‡ฝๆ•ฐๅ = ๅ‡ฝๆ•ฐ๏ผŒๅ‡ฝๆ•ฐๅ = ๅ‡ฝๆ•ฐ ใ€‚ใ€‚ใ€‚ใ€‚}) xlua.hotfix(CS.HotfixMain,{ Update = function (self) print(os.time()) end, Add = function (self,a,b) return a+b end, Speak = function (a) print(a) end }) xlua.hotfix(CS.HotfixTest...
local cc = buildM.generators.create_component_from_ingredients cc({name = "burner-unit", tier=0, ings = {{"stone-brick", 3}}, iconName = "burner-unit-0" }) cc({name = "boiler-component", tier=0, ings = {{"stone", 5}}, iconName = "boiler-component-0" }) cc({name = "industrial-engine", tier=0, ings = {{"iron-plate", 7},...
if bobmods.config then require("prototypes.bobsmods.item") require("prototypes.bobsmods.recipe-chemistry") require("prototypes.bobsmods.recipe-circuit") require("prototypes.bobsmods.recipe-intermediate") require("prototypes.bobsmods.recipe-logistics") require("prototypes.bobsmods.recipe-power") require("prototyp...
-------------------------------- -- @module Touch -- @extend Ref -- @parent_module cc -------------------------------- -- Returns the previous touch location in screen coordinates. <br> -- return The previous touch location in screen coordinates. -- @function [parent=#Touch] getPreviousLocationInView -- @...
return Def.Quad{InitCommand=cmd(xy,0,0;halign,0;valign,0;zoomto,SCREEN_WIDTH,30;diffuse,color("#00000099");fadebottom,0.8)}
-- plugin projects group "plugins" ----------------------------------------------------------------- -- IMGuiRhi ----------------------------------------------------------------- -- Imgui rhi create_plugin( "imguiRhi", { PROJECT_RENDERER_NAME }, nil, function(SOURCE_DIR) -- Files files ...