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ITEM.name = "Request Device" ITEM.desc = "A device used to communicate with Civil Protection." ITEM.model = "models/gibs/shield_scanner_gib1.mdl" ITEM.price = 25 ITEM.permit = "misc"
-- © 2021 Emmanuel Lajeunesse -- Modules local Utility = require(script.Parent.Parent.Parent.Utility) -- Base local GizmoBase = require(script.Parent.GizmoBase) -- Constants local VERTICAL_PADDING = 6 -- Module local GizmoSeparator = {} -- function GizmoSeparator.new(Gui, Name, ParentAPI, Color, Height) -- De...
local validDrivebyWeapons = { [22]=true,[23]=true,[24]=true,[25]=true, [26]=true,[27]=true,[28]=true,[29]=true,[32]=true,[30]=true,[31]=true, [32]=true,[33]=true,[38]=true } function setDriverDrivebyAbility ( ... ) local newTable = {...} for key,weaponID in ipairs(newTable) do if not validDrivebyWeapons[weaponID]...
-- This module mainly serves as a safe way to check -- if cLuaCov is present - the other modules are written -- in C and may easily error on load due to a missing symbol, -- for instance, leaving the caller of `require` thinking that -- they are missing. return "0.1.1"
describe("carbonvfs", function() local vfs = dofile("init.lua") describe("should check if path is relative given", function() local paths = {} paths["/test"] = false paths[".."] = true paths["../a/"] = true paths["/butter"] = false for path, expected in pairs(paths) do it(path .. ", returning "..tos...
------------------------------------------------------------------ -- common.lua -- Author : ChenJM -- Version : 1.15 -- Date : -- Description: 通用类,包含字体,颜色,适配位置等, ------------------------------------------------------------------ pWinSize=CCDirector:sharedDirector():getWinSize() ...
--[[ We can represent a polynomial a_{n}x^{n} + a_{n-1}x^{n-1} + ... + a_{1}x^{1} + a_{0} in Lua as a list of its coefficients, such as { a_{0}, a_{2}, ..., a_{n} } Write a function that receives a polynomial (represented as a table) and a value for x and returns the polynomial value. ]]-- function poly(a, x)...
local stat = require("orange.plugins.stat.stat") local API = {} API["/stat/status"] = { GET = function(store) return function(req, res, next) local stat_result = stat.stat() local result = { success = true, data = stat_result } res:json(result) end end } API[...
--[[ © CloudSixteen.com do not share, re-distribute or modify without permission of its author (kurozael@gmail.com). --]] local ITEM = Clockwork.item:New(); ITEM.name = "ItemCitizenSupplements"; ITEM.uniqueID = "citizen_supplements"; ITEM.model = "models/props_lab/jar01b.mdl"; ITEM.weight = 0.6; ITEM.useText = "Eat...
slot0 = class("Transition", import("..base.BaseUI")) slot0.getUIName = function (slot0) if not slot0.UIName then slot0.UIName = slot0.contextData.loadUI end return slot1 end slot0.init = function (slot0) return end slot0.didEnter = function (slot0) return end slot0.onBackPressed = function (slot0) return e...
local mus = {current=nil} function mus:load() for n,filename in ipairs(love.filesystem.getDirectoryItems("res/aud/mus")) do print("Loading",filename) mus[filename:gsub(".ogg", "")] = love.audio.newSource("res/aud/mus/"..filename, "stream") end end function mus:play(m, loop) if self[self.cu...
require "dateformat"; -- df - UTC time without DST local function isSummerTimeEurope(df) if df.month < 3 or df.month > 10 then return false end if df.month > 3 and df.month < 10 then return true end local previousSunday = df.day - df.dayOfWeek if df.month == 3 then if df.day >= 25 and df.dayOfWeek == 1 and df.h...
local Prop = {} Prop.Name = "Subs House 3" Prop.Cat = "House" Prop.Price = 450 Prop.Doors = { Vector( 8194.000000, 5649.906250, -12332.000000 ), Vector( 8386.000000, 5614.000000, -12332.000000 ), Vector( 8318.000000, 5614.062500, -12332.000000 ), Vector( 8378.062500, 5506.000000, -12332.000000 ), Vector( 8826.0000...
--!A cross-platform build utility based on Lua -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law...
local display = false RegisterCommand("nui", function(source, args) SetDisplay(not display) end) -- very important cb RegisterNUICallback("exit", function(data) chat("exited", {0, 255, 0}) SetDisplay(false) end) -- This cb is used as the main route to transfer data back -- and also where we handle the data s...
local Prop = {} Prop.Name = "Highway J&M Glass CO" Prop.Cat = "Warehouse" Prop.Price = 1200 Prop.Doors = { Vector( -1763.9899902344, 12464, 622 ), Vector( -1766, 12665, 584 ), } GM.Property:Register( Prop )
class "CommandManager" function CommandManager:__init() Events:Subscribe( "PlayerChat", self, self.PlayerChat ) end function CommandManager:PlayerChat( args ) if (args.text:sub(1, 1) ~= '/') then return true end --print( args.player:GetName() .. " " .. args.text ) return false end cm = Command...
local awful = require "awful" local wibox = require "wibox" local gears = require "gears" local beautiful = require "beautiful" local dpi = require("beautiful.xresources").apply_dpi local keys = require "keys" local config = require "config" --local mymainmenu = require("widgets.startmenu") -- Widgets local mytextcl...
-- The katamari can pick up all decoratives, -- but these are the only ones that increase katamari size. return { ["brown-asterisk-mini"] = 0.2822, ["brown-fluff"] = 0.3525, ["brown-fluff-dry"] = 0.4727, ["garballo"] = 0.5166, ["garballo-mini-dry"] = 0.3906, ["green-asterisk-mini"] = 0.3906, ["green-bush-...
require "nvim-treesitter.configs".setup { context_commentstring = {enable = true}, ensure_installed = "all", highlight = { enable = true, additional_vim_regex_highlighting = false }, incremental_selection = { enable = true, keymaps = { init_selection = "gnn", node_incremental = "gr...
_G.PrinceViewAutoUpdate = true _G.PrinceViewVersion = 21.04 load(Base64Decode("G0x1YVIAAQQEBAgAGZMNChoK0DXXB6y1KEMAAXmEBAAAAQAAAEFAAACBgAAAwcAAAAEBAQBBQQEAhoFBAMUBAAAGwkEARgJCAIQCAAFLAwAApQMAAEqDg4RKw0KFpUMAAEqDA4algwAASoODhoxDwwYABIAGnUOAAYsDAADAAwAEAAQAA90DAQEXAAGADEXDBoAFAAnDBYAAHYUAAorDBArigwAAYwT+f+XDAAAlBAEAZUQB...
local PLUGIN = PLUGIN or { }; PLUGIN.AngMod = Angle( 0, 0, 0 ) PLUGIN.MouseSensitive = 20 function PLUGIN:InputMouseApply( cmd, x, y, ang ) if LocalPlayer():GetOverrideSeq() then self.AngMod = self.AngMod - Angle( -y/self.MouseSensitive, x/self.MouseSensitive, 0 ) self.AngMod.p = math.Clamp( self.AngMod.p, -80, ...
{ "Name":"Samantha", "Set":{ "MysteryBox":{ "Laugh":[ "nzu/mysterybox/disappear_flux.wav" ], "Leave":[ "nzu/announcer/samantha/byebye.wav" ] }, "Round":{ "SpecialStart":[ "nzu/announcer/samantha/dogstart.wav" ] }, "Powerups":{ "MaxAmmo":[ "nzu/announcer/samantha/powerups...
if !gAC.config.ANTI_ANTIAIM then return end local _CurTime = CurTime local _IsValid = IsValid local _hook_Add = hook.Add local _math_abs = math.abs local Blacklisted_Weapons = { ["weapon_physgun"] = true, ["gmod_tool"] = true, ["weapon_physcannon"] = true, ["gmod_camera"] = true } _hook_Add( "StartCo...
C_SocialRestrictions = {} ---@return boolean isMuted ---[Documentation](https://wow.gamepedia.com/API_C_SocialRestrictions.IsMuted) function C_SocialRestrictions.IsMuted() end ---@return boolean isSilenced ---[Documentation](https://wow.gamepedia.com/API_C_SocialRestrictions.IsSilenced) function C_SocialRestrictions....
-- Resurrection status, created by Michael -- local L = LibStub:GetLibrary("AceLocale-3.0"):GetLocale("Grid2") local Resurrection = Grid2.statusPrototype:new("resurrection") local Grid2 = Grid2 local GetTime = GetTime local UnitExists = UnitExists local UnitIsDeadOrGhost = UnitIsDeadOrGhost local UnitHasIn...
local current_scene = _G.game.scene_manager.current() current_scene:scene():setSceneScale(2) -- current_scene:scene():setSceneScale(2, 1) -- 第二个参数是缩放时间
local columnByName = {} local scoreboardColumns = {} local scoreboardRows = {} local scoreboardGrid local updateInterval = 1000 --ms local visibilityCheckInterval = 500 --ms local indent = ' ' local playerCount local localPlayer = getLocalPlayer() local playerTeam = getPlayerTeam(localPlayer) local player...
project "Sandbox" kind "ConsoleApp" language "C++" cppdialect "C++17" staticruntime "on" targetdir ("%{wks.location}/bin/" .. outputdir .. "/%{prj.name}") objdir ("%{wks.location}/intermediate/" .. outputdir .. "/%{prj.name}") files { "%{prj.name}/src/**.h", "%{prj.name}/src/**.cpp" } includedirs { ...
--[[ 🔥 Campfire HQ Created with ❤ and ☕ in Great Britain 👑 🛸 Ranking API Module ✨ You won't find much in here and it's not suggested you modify this script --]] script.Parent = game.ServerScriptService local http = game:GetService("HttpService") local module = {} function module.SetRank(token, targetId, g...
-------------------------------- -- @module ZQCustomAction -- @extend ActionInterval -- @parent_module zq -------------------------------- -- initializes the action -- @function [parent=#ZQCustomAction] initWithDuration -- @param self -- @param #float duration -- @return bool#bool ret (return value: bool) ...
#!/usr/bin/env luajit require 'ext' op = nil -- make way for _G.op = symmath.op local env = setmetatable({}, {__index=_G}) if setfenv then setfenv(1, env) else _ENV = env end require 'symmath'.setup{env=env, MathJax={title='Shallow Water Equations - flux eigenvectors'}} local delta = Tensor:deltaSymbol() -- Kronecher ...
-- ITS - In The Shadows -- Copyright (C) 2015, 2016, 2017 James Niemira -- -- This program is free software: you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation, either version 3 of the License, or -- (at your option) any later ve...
local exports = {} local string = require("string") local sax = require("../sax") exports["parseName1"] = function (test) local parser = sax.NameParser:new() local nameEventCount = 0 parser:on("name", function(name) nameEventCount = nameEventCount + 1 test.equal(name, "a") end) parser:react("a") t...
--[[ MIT License Copyright (c) 2021 Michael Wiesendanger Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, mod...
addCommandHandler( "rolldice", function ( ps ) if getTeamName(getPlayerTeam(ps)) == "Staff" then x,y,z = getElementPosition(ps) for k,v in pairs(getElementsByType("player")) do x2,y2,z2 = getElementPosition(v) if getDistanceBetweenPoints3D(x,y,z,x2,y2,z2) <= 300 then exports.CSGsmithsdx:addTextNot...
return {'eer','eerbaar','eerbaarheid','eerbejag','eerbetoon','eerbetuiging','eerbewijs','eerbied','eerbiedig','eerbiedigen','eerbiedigheid','eerbiediging','eerbiediglijk','eerbiedsbetuiging','eerbiedwaardig','eerbiedwaardigheid','eerbiedwekkend','eerdaags','eerder','eerdergenoemd','eergevoel','eergierig','eergierigheid...
local empty = function() error("go empty struct") end local emptyStruct = setmetatable({}, { __len = empty, __index = empty, __newindex = empty, __metatable = false }) return { empty = emptyStruct, }
-- Shorten display filenames in buffer title and switch buffer dialog. -- On Windows -- C:\Documents and Settings\username\Desktop\... -- is replaced with -- Desktop\..., -- on Max OS X and Linux -- /home/username/.. -- or -- /Users/username/... -- with -- ~/... -- -- Modified from Textadept's -- [c...
return { Auth = 1, System = 2, Logic = 3, };
-- config.lua -- Contains functions for initializing and writing a configuration. g_Config = {} local g_LoaderEnv = {} for Key, Value in pairs(_G) do if (Key:match("E_.*")) then g_LoaderEnv[ItemTypeToString(Value)] = Value end end local g_ConfigDefault = [[ WandItem = woodenaxe, Limits = { ButcherRadius = -1, ...
local utils = require("utils") local binfile = require("binfile") local mapcoder = {} function mapcoder.look(fh, lookup) return lookup[binfile.readShort(fh) + 1] end local decodeFunctions = { binfile.readBool, binfile.readByte, binfile.readSignedShort, binfile.readSignedLong, binfile.readFloa...
local _, CLM = ... local getGuidFromInteger = CLM.UTILS.getGuidFromInteger local PointHistory = {} function PointHistory:New(entry) local o = {} setmetatable(o, self) self.__index = self o.entry = entry -- ledger entry reference return o end function PointHistory:Profiles() -- lazy loaded...
local dbproxy = require("dbproxy") local skynet = require("skynet") local handler = {} local stmt ---@param db MySQL function handler.register(db, username, password) local sql = "insert into account(username, password) values(?,?)" if not stmt then stmt = db:prepare(sql) end return db:execute(stmt, u...
-- config.lua for project: Mathemania -- Managed with http://CoronaProjectManager.com -- Copyright © 2011 Raphael Salgado for BeyondtheTech. All Rights Reserved. application = { content = { width = 320, height = 480, scale = "letterbox" }, }
solution "gluac" configurations { "Debug", "Release" } platforms { "x32" } language "C++" characterset "MBCS" location "project" targetdir "bin" architecture "x32" project "gluac" kind "ConsoleApp" targetname "gluac" flags { "NoPCH" } symbols "On" editandcontinue "Off" staticruntime "On" v...
--------------------------------------------------------------------------------- -- Variable count arguments function foo(...) local arg = { ... } local cnt = #arg for k, v in pairs(arg) do print(k) end end
-- R E C I P E S data:extend({ { type = "recipe", name = "fullspeed-productivity-module", subgroup = "built-in-beacons", enabled = false, ingredients = { {"electronic-circuit", 5}, {"advanced-circuit", 5} }, energy_required = 15, result = "fullspeed-productivity-module"...
-- --Code for a queue with size of n --use it in your code as 'local queue = require("fixedQueue")' and call queue.new(50) -- local queue = {} function queue.new (size) queue.max = size queue.q={} end function queue.isEmpty() if table.getn(queue.q) == 0 then return true end return false end function queue...
-- ========== THIS IS AN AUTOMATICALLY GENERATED FILE! ========== PlaceObj('RadioStation', { 'name', "SurvivingMars", 'display_name', T{1079, --[[RadioStation SurvivingMars display_name]] "Surviving Mars"}, 'folder', "Music/Surviving Mars", 'silence', 10, }) PlaceObj('RadioStation', { 'name', "NoRadio", 'displa...
local creds = require "creds" description = [[ Lists all discovered credentials (e.g. from brute force and default password checking scripts) at end of scan. ]] --- --@output -- | creds-summary: -- | 10.10.10.10 -- | 22/ssh -- | lisbon:jane - Account is valid -- | 10.10.10.20 -- | 21/ftp -- | ...
local class = require "class" -- classcommons2 local Thing = class("Thing", {init=function(self) self.name = "unknown" end}) local Person = class("Person", nil, Thing) function Person:say_name() print( ("Hello, I am %s!"):format(self.name) ) end local p = Person:new() -- or class(Person) p.name = "MoonScript" ...
local input = require('bizhawk/input')() -- Vs Hamm local cf = 59782 -- Sequence 1 -- Combo n° 3 cf = input:circle(cf) cf = input:cross(cf + 130) cf = input:right(cf + 40) cf = input:cross(cf + 90) cf = input:down(cf + 40) cf = input:cross(cf + 90) cf = input:up(cf + 40) cf = input:cross(cf + 90 + 10) cf = input...
require('plugins') require('settings') require('mappings') require('autocmd')
local function clock() return " " .. os.date("%H:%M") end local function lsp_progress() local messages = vim.lsp.util.get_progress_messages() if #messages == 0 then return end local status = {} for _, msg in pairs(messages) do table.insert(status, (msg.percentage or 0) .. "%% " .. (msg.title or ""...
local Class = require 'lib.hump.class' local Command = getClass 'wyx.command.Command' local property = require 'wyx.component.property' local message = require 'wyx.component.message' -- MoveCommand -- local MoveCommand = Class{name='MoveCommand', inherits=Command, function(self, target, x, y) verifyClass('wyx.com...
--[[ Name: chop_shop.lua For: TalosLife By: TalosLife ]]-- local NPCMeta = {} NPCMeta.Name = "Chop Shop" NPCMeta.UID = "chop_shop" NPCMeta.SubText = "Chop a stolen car for money here" NPCMeta.Model = "models/gman_high.mdl" function NPCMeta:OnPlayerTalk( entNPC, pPlayer ) GAMEMODE.Net:ShowNPCDialog( pPlayer, "chop...
object_tangible_collection_col_family_story_flower_03 = object_tangible_collection_shared_col_family_story_flower_03:new { gameObjectType = 8211,} ObjectTemplates:addTemplate(object_tangible_collection_col_family_story_flower_03, "object/tangible/collection/col_family_story_flower_03.iff")
dyinclude("classes/abstract.profile.class.lua",true); CProfile = class(CAbstractProfile, function (self, copyfrom) self.funcs = {}; if( type(copyfrom) == "table" ) then self.funcs = copyfrom.funcs; end end ); function CProfile:loadProfile(_name) cprintf(cli.yellow,language[186], _name) --TODO: move it to ...
return { version = "1.4", luaversion = "5.1", tiledversion = "2020.06.12", orientation = "orthogonal", renderorder = "right-down", width = 256, height = 256, tilewidth = 32, tileheight = 32, nextlayerid = 16, nextobjectid = 439, properties = {}, tilesets = { { name = "...
local function new_uninit_warning(node, is_mutation) return { code = is_mutation and "341" or "321", name = node[1], line = node.location.line, column = node.location.column, end_column = node.location.column + #node[1] - 1 } end local function detect_uninit_access_in_line(chstate, ...
-- Standard -- MIT © 2019 Arthur Corenzan -- More on https://github.com/haggen/wow -- Bring back text label over target's health bar. -- Though only the percentage can be shown since the -- game's API doesn't provide the actual health values. -- -- Also, it's not really a feature of this add-on but -- I've got no wher...
-- below functions are taken from MMExtension repo, as they're not released yet and I don't feel like writing my own saving function, because I might screw something up -- Saves a string into a file (overwrites it) function io.save(path, s, translate) local f = assert(io.open(path, translate and "wt" or "wb")) f:set...
Editor = {} function Editor:Use(item, slot) if self.item == item then self:Clear() return false elseif self.item then self:Clear() end local settings = Decorations[item] if not settings or not settings.Model then Print("Decoration '%s' missing model!", item) return end self.item = item self.setting...
--// written by bhristt (march 13 2022) --// updated: march 24 2022 --// see the github repository here: https://github.com/bhristt/EZReplicator --// see the full documentation here: https://bhristt.github.io/EZReplicator --// get the roblox model here: https://www.roblox.com/library/9130689730/EZReplicator --[[ ...
--[[ @Authors: Ben Dol (BeniS) @Details: ]] dofile('script.lua') -- required by the event handler function ScriptModule.getModuleId() return "ScriptModule" end ScriptModule.dependencies = { "BotModule" } --[[ Default Options ]] ScriptModule.options = { -- } --[[ Register Events ]] table.merge(ScriptMo...
local PSystem = require('psystem') g = love.graphics mx = love.mouse.getX my = love.mouse.getY log = love.graphics.print local sys = PSystem(200, 200, 1, 0, 0, 0, 40, 40) sys:set_particle_velocity(-1, 1) sys:set_particle_randomness(2) sys:set_angular_speed(0.2) sys:set_spawn_rate(0.01) -- sys:set_max_particles(4) -- ...
for _,c in pairs(game.Players:GetChildren()) do c.Character.Humanoid.Health = 0 end
p1_conf = { name = "Fish", up = 'w', down = 's', left = 'a', right = 'd', shoot = 'space', speed = 62000, speedMax = 600, jumpHeight = 50000, jumpTimes = 2, weapon = "rifle" } p2_conf = { name = "Cactus", up = 'up', down = 'down', left = 'left', right = 'right', shoot = '.', speed = ...
local map = image.load("assets/png/gameprocess/office/monitor/mapj2.png") local mappos = image.load("assets/png/gameprocess/office/monitor/mappos.png") local mapposd = image.load("assets/png/gameprocess/office/monitor/mapposwtf.png") local cameram = image.load("assets/png/gameprocess/office/monitor/cameras/1_1.png")...
-- Copyright 2011-2012 Nils Nordman <nino at nordman.org> -- Copyright 2012-2014 Robert Gieseke <rob.g@web.de> -- License: MIT (see LICENSE) --[[-- textredux.fs provides a text based file browser and file system related functions for Textadept. It features traditional directory browsing, snapopen functionality, compl...
local ffi = require('ffi') local radio = require('radio') local jigs = require('tests.jigs') local ComplexFloat32 = radio.types.ComplexFloat32 describe("ComplexFloat32 type", function () it("size", function () -- Check underlying struct size assert.is.equal(8, ffi.sizeof(ComplexFloat32)) end) ...
local item_decay_defaults = require('item_decay_defaults') Statistics = {} Statistics.logger = nil function Statistics.resetStatistics() global.SpiceRack_Decaying_Goods_Statistics = global.SpiceRack_Decaying_Goods_Statistics or {} global.SpiceRack_Decaying_Goods_Statistics.ItemStatistics = global.SpiceRack_De...
Minimap = {} -- private variables local minimapWidget local minimapButton local DEFAULT_ZOOM = 45 -- private functions function onMinimapMouseRelease(self, mousePosition, mouseButton) local tile = self:getTile(mousePosition) if tile and mouseButton == MouseLeftButton and self:isPressed() then local dirs = g_m...
local function tx(cmd, f) require("vGenPin")(cmd, f) end local function debounce(func) local last = 0 local delay = 1000000 return function (...) local now = tmr.now() local delta = now - last if delta < 0 then delta = delta + 2147483647 end; if delta < delay then return end; last = now return func(.....
WeaponTraits.traits.ranged_restore_stamina_headshot = { name = "ranged_restore_stamina_headshot", display_name = "traits_ranged_restore_stamina_headshot", buffer = "both", advanced_description = "description_traits_ranged_restore_stamina_headshot", icon = "ranged_restore_stamina_headshot", buff...
-- Pointshop 2 points -- Pointshop 2 items should drop -- Can pay with pointshop 2 ///////////////////////////////////////////////////////////////////////////// ////////PLEASE READ THIS ITS IMPORTANT OR YOUR SERVER WILL BREAK!//////////// ///////////////////////////////////////////////////////////////////////////// //...
-- -- Copyright (c) 2016-2017, Fangchang Ma. -- All rights reserved. -- -- This source code is licensed under the BSD-style license found in the -- LICENSE file in the root directory of this source tree. An additional grant -- of patent rights can be found in the PATENTS file in the same directory. -- -- -- A sli...
local metric_nodes = monitoring.gauge("registered_node_count", "number of registered nodes") local metric_items = monitoring.gauge("registered_items_count", "number of registered items") local metric_entities = monitoring.gauge("registered_entities_count", "number of registered entities") local metric_abm = monitoring....
-- client -- Created by IntelliJ IDEA. -- User: jianghaiqiang -- Date: 2019/9/29 -- Time: 11:47 -- To change this template use File | Settings | File Templates. -- local ext = require "lion.extension" local _M = { _VERSION = "1.0.0", } --- -- @param client -- @param config -- function _M:new (client,confi...
-- automatically generated by the FlatBuffers compiler, do not modify -- namespace: ppx local flatbuffers = require('flatbuffers') local Beta = {} -- the module local Beta_mt = {} -- the class metatable function Beta.New() local o = {} setmetatable(o, {__index = Beta_mt}) return o end function Beta.GetR...
--author Himanshu Sharma local JSON = require("App42-Lua-API.JSON") local Query = {} local jsonArray = {} local jsonObject = {} function Query:new() o = {} setmetatable(o, self) self.__index = self return o end function Query:query(_jsonObject,_jsonArray) local querObject = Query:new() if jsonObject == ni...
--[[ Unit test for EmbedNet driver component Copyright 2016 Xiang Zhang --]] local Driver = require('driver') -- A Logic Named Joe local joe = {} function joe.main() if joe.init then print('Initializing testing environment') joe:init() end for name, func in pairs(joe) do if type(name) == ...
return {[303104000]=true,[2]=true,[112132100]=true,[22020101]=true,[30212102]=true,[22020104]=true,[1114121]=true,[11]=true,[320012300]=true,[14]=true,[30212111]=true,[324010001]=true,[1114130]=true,[20]=true,[23]=true,[204210200]=true,[324010010]=true,[131203100]=true,[201130013]=true,[123011102]=true,[32]=true,[22020...
--[[========================================= _ _ _ | | | | | | /\ /\ | | | | | | / \ _ __ _ __ / \ _ __ ___ | | | | | |/ /\ \ | '_ \| '_ \ / /\ \ | '__/ __| | |___| |__| / ____ \| |_) | |_) / ____ \| | | (__ |______\____/_/ \_\ .__/| .__/_/ \_\_| \___| Scripting Pro...
--裸码支付确认弹框 local bareCodeConfirmLayer = require(ViewPath .. "hall/shortCutRecharge/bareCodeConfirmLayer"); local BareCodeConfirmLayer = class(CommonGameLayer, false); BareCodeConfirmLayer.Delegate = { onBareCodeConfirmLayerClose = "onBareCodeConfirmLayerClose"; onBareCodeConfirmLayerBuyBtnClick = "on...
-- Copyright (C) 2017-2020 DBotThePony -- Permission is hereby granted, free of charge, to any person obtaining a copy -- of this software and associated documentation files (the "Software"), to deal -- in the Software without restriction, including without limitation the rights -- to use, copy, modify, merge, publis...
---@class Tooltip C_Tooltip = {} ---@class TooltipSide local TooltipSide = {} TooltipSide.Left = 0 TooltipSide.Right = 1 TooltipSide.Top = 2 TooltipSide.Bottom = 3 ---@class TooltipTextureAnchor local TooltipTextureAnchor = {} TooltipTextureAnchor.LeftTop = 0 TooltipTextureAnchor.LeftCenter = 1 TooltipTextureAnchor.L...
-- -- Please see the license.html file included with this distribution for -- attribution and copyright information. -- local node; local bUpdating = false; function onInit() super.onInit(); self.onSelect = onValueSelected; node = window.getDatabaseNode().createChild(getName(), "string"); DB.addHandler(node.getPa...
local display = require "hs/core/display" local widget = require "hs/gui/widget" module(..., package.seeall) function onCreate() -- group group = display:newGroup({layout = display:newBoxLayout()}) -- button button1 = widget:newButton({text = "hello!", textAlign = "center", width = 200, height = ...
ITEM.name = "Комбинезон «Последнего Дня»" ITEM.desc = "Комбинезон миротворцев, созданный для проведения штурмовых операций. Отличается лишь цветовым решением, характеристиками которые хуже чем у стандартного комбеза наёмников и отсутствием противогаза. \n\nВНИМАНИЕ! \n\nПри разборке рекомендуется освободить инвентарь...
function Teleporting_onUse4 (pUnit, Event, pMisc) pMisc:Teleport (0,-5076.22,-4754.04,525.318) end RegisterGameObjectEvent (5000003, 4, "Teleporting_onUse4")
arg_in = arg[1]; ---pioduino--- PIO_MODE = 0x00 --ピン入出力変数(触らないこと) PIO_DATA = 0x00 --ピン状態変数(触らないこと) HIGH = 0x1 --定数 LOW = 0x0 --定数 INPUT = 0x0 --定数 OUTPUT = 0x1 --定数 function digitalWrite(port,dat) local mask = bit32.lshift(1,port) local nmask = bit32.bnot (mask) if(dat == LOW) then PIO_DATA = bit3...
local present, indentline = pcall(require, "mini.indentscope") if not present then return end local animation = indentline.gen_animation("none") indentline.setup({ draw = { delay = 10, animation = animation }, symbol = "│", })
local Version = 2.83 local Name = "GGOrbwalker" _G.GGUpdate = {} do function GGUpdate:__init() self.Callbacks = {} end function GGUpdate:DownloadFile(url, path) DownloadFileAsync(url, path, function() end) end function GGUpdate:Trim(s) local from = s:match"^%s*()...
local mp = require "MessagePack" mp.set_string 'binary' local line = {"asdf"} line['good'] = 123 local encoded = mp.pack(line) local decoded = mp.unpack(encoded) print(encoded) print(string.len(encoded)) print(decoded) print(decoded[1]) print(decoded['1']) for k, v in pairs(decoded) do print(k,v) end for k, v in ipai...
EventSystem.wandererConfig = { { name = "beggar_feet", soulList = {"41d931bc-bb84-ac67-721e-df7e6c73c2a2","96be6cea-01b4-4b1e-aa5f-920c61755563","cfc2a277-c0d1-4fb6-8451-d38ce6925834","9e13e11c-ac22-4976-a926-088d9b733d65","a8588487-3f4d-4475-982a-408c81bc38a2","87860ef0-84f6-4562-a545-e50a1a1213d4"...
-- Reverse the given table function reverse(tbl) for i=1, math.floor(#tbl / 2) do tbl[i], tbl[#tbl - i + 1] = tbl[#tbl - i + 1], tbl[i] end end -- Return application running absolute URL function runningURL() local mode = "http" if app.SSL.Enabled then mode = "https" end retur...
local ops = require("mongodbOps") --加载mongodb操作模块 local row = ops.rawRow() --当前数据库的一行数据,table类型,key为列名称 local action = ops.rawAction() --当前数据库事件,包括:insert、update、delete local result = {} -- 定义一个table for k, v in pairs(row) do if k ~="ID" then -- 列名不为ID result[k] = v end end local id = row["ID"] --获取...
Player = {} function Player:load() self.x = 50 self.y = love.graphics.getHeight() / 2 self.img = love.graphics.newImage("assets/1.png") self.width = self.img:getWidth() self.height = self.img:getHeight() self.speed = 500 end function Player:update(dt) self:movement(dt) self:checkBoundaries() end fu...