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include("shared.lua") function ENT:ShouldActivate() return not mgn.HideCVar:GetBool() and (self:GetEnabled() or GetGlobalBool("mgn_alarms_enabled", false)) end function ENT:Think() if self:ShouldActivate() then self.Sound = CreateSound(self, "alarm_citizen_loop1") self.Sound:Play() elseif self.Sound then sel...
package("nana") set_homepage("http://nanapro.org") set_description("A modern C++ GUI library.") add_urls("https://github.com/cnjinhao/nana/archive/v$(version).tar.gz", "https://github.com/cnjinhao/nana.git") add_versions("1.6.2", "5f5cb791dff292e27bfa29d850b93f809a0d91d6044ea7e22ce7ae76a5...
#!/usr/bin/env lua SDL = require'SDL2' require'SDL2.version' major, minor, patch = SDL.GetVersion() revision = SDL.GetRevision() print(string.format('SDL %d.%d.%d %s', major, minor, patch, revision))
-- Copyright 2021 SmartThings -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in ...
Citizen.CreateThread(function() AddTextEntry('modelname', 'nametoadd') end)
#!/usr/bin/env tarantool local inspector = require('test_run').new() print('create instance') print(inspector:cmd("create server replica with rpl_master=default, script='box/box.lua'\n")) print('start instance') print(inspector:cmd('start server replica')) inspector:cmd('stop server replica') os.exit(0)
BottomBar = LCS.class{} function BottomBar:init() self.window = Window:New { parent = screen0, caption = "", x = 0, right = 500, bottom = 0, resizable = false, draggable = false, width = 400, height = SB.conf.BOTTOM_BAR_HEIGHT, padding...
-- サウンドノベル風文字列描画基本 -- 文字のサイズ local MOJI_SIZE = 24 local DrawPointX, DrawPointY -- 文字列描画の位置 local String = " ゲームプログラムとは、いやプログラムとは" .. "ある事柄を実現するプログラムの方法を説明されても理解できないことがある。B" .. "@ なぜならそのプログラム技法も何かの基本的な技法の組み合わせで出来ているからだ。B" .. "@ これはその他の学問も基本がわからないと応用が利かないということと同じ現象で、" .. "別に特に珍しいことでもない。B" .. "C しかしゲームプログラムとなると覚え...
--[[ This module gives aliases for some common well known message ids. The aliases are taken from `sd_messages.h`. Information about these message ids can be found in the system catalog in /usr/lib/systemd/catalog/ ]] local id128 = require "systemd.id128" local messages = {} messages.JOURNAL_START = id128.f...
return [[lapis = require "lapis" class extends lapis.Application "/": => "Welcome to Lapis #{require "lapis.version"}!" ]]
--- Functionality for manipulating textures and images. -- module("vn.imagefx", package.seeall) local function waitForTask(task) local maxWaitFrames = 3600 -- 60 seconds @ 60 Hz local frame = 0 while not task:isAvailable() and not task:isFailed() and frame < maxWaitFrames do Log.debug("Waiting fo...
newoption { trigger = "srcds-path", value = "path", description = "Path to your srcds installation. Used for debugging and binary deployment." } solution "SizzlingPlugins" basedir ".." location (_ACTION) startproject "sizzlingstats" platforms "x32" vectorex...
-- -- Simple OSD file browser and launcher plugin for mpv. -- -- Source: https://github.com/fhlfibh/simple-loader -- License: public domain -- local utils = require 'mp.utils' -- Here to change default top-level directory "/tmp" (no trailing slash): local top_dir = mp.get_opt("top-dir") or "/tmp" local current_dir =...
local rules = require "scripts.rules" local animations = require "character.animations" local Character = require "character.character" local ComeInnPatron = Character:new() function ComeInnPatron:new(o, control) o = o or Character:new(o, control) setmetatable(o, self) self.__index = self return o end funct...
select(2, ...) 'Shared.UTF8' local casing = require 'Shared.UTF8.Casing' local charsets = require 'Shared.UTF8.Charsets' ------------------------------------------ -- Locals ------------------------------------------ local maxAscii = 127 local function CodePoint(string, offset) offset = offset or 1 local char ...
--------------------------------------------- -- Abominable Belch -- Description: inflicts all targets in an area of effect with silence, paralysis and plague. -- Radial -- Ignores Shadows --------------------------------------------- require("scripts/globals/monstertpmoves") require("scripts/globals/status") ---------...
return { version = "1.5", luaversion = "5.1", tiledversion = "1.7.2", orientation = "orthogonal", renderorder = "right-down", width = 20, height = 41, tilewidth = 16, tileheight = 16, nextlayerid = 5, nextobjectid = 75, properties = {}, tilesets = { { name = "dungeon-tileset", ...
local MLP={}; function MLP.transfer(x) return 1/(math.exp(-x)+1); end function MLP.init(_learningRate) MLP.learningRate=_learningRate; MLP.layerCount=0; end function MLP.addLayer(_neuronCount) local layerIndex=MLP.layerCount+1; MLP[layerIndex]={}; MLP[layerIndex].neuronCount=_neuronCount; for i=1, MLP[la...
-- Copyright (C) Mashape, Inc. local BaseController = require "kong.api.routes.base_controller" local BasicAuthCredentials = BaseController:extend() function BasicAuthCredentials:new() BasicAuthCredentials.super.new(self, dao.basicauth_credentials, "basicauth_credentials") end return BasicAuthCredentials
--[[ Copyright © 2017-2018 Darius "DPlay" K. This work is free. You can redistribute it and/or modify it under the terms of the Do What The Fuck You Want To Public License, Version 2, as published by Sam Hocevar. See the COPYING file for more details. ]] return function(DBG) -- If you want to use the DBG as an error-h...
local T = {} local function unique(x, y, optargs) local expander = require 'Q/OPERATORS/UNIQUE/lua/expander_unique' assert(x, "no arg x to unique") assert(type(x) == "lVector", "x is not lVector") if y then assert(type(y) == "lVector", "y is not lVector") assert(y:qtype() == "B1", "y is not of type B1")...
--[[ This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:28' using the latest game version. NOTE: This file should only be used as IDE support; it should NOT be distributed with addons! **************************************************************************** CONTENTS OF THIS FILE IS COPYRI...
require "game.scene.Global" local skynet = require "skynet" local Ac = require "Action" local ECS = require "ECS" local BP = require "Blueprint" local SceneConst = require "game.scene.SceneConst" local SceneHelper = require "game.scene.SceneHelper" RequireAllLuaFileInFolder("./game/scene/system") local SceneMgr = Bas...
if not modules then modules = { } end modules['s-math-ligatures'] = { version = 1.001, comment = "companion to s-math-ligatures.mkiv", author = "Hans Hagen, PRAGMA-ADE, Hasselt NL", copyright = "PRAGMA ADE / ConTeXt Development Team", license = "see context related readme files" } moduleda...
local _, p1xelUI = ... local m = p1xelUI:CreateModule("Misc") local eventHandler = CreateFrame("Frame", nil, UIParent) eventHandler:SetScript("OnEvent", function(self, event, ...) return self[event](self, ...) end) function m:OnLoad() self:Settings() end function m:Settings() SetCVar("autoDismountFlying"...
local kernel = {} kernel.language = "glsl" kernel.category = "filter" kernel.name = "wobble" kernel.isTimeDependent = true kernel.vertexData = { { name = "amplitude", default = 10, -- min ? -- max ? index = 0, -- a_UserData.x }, } kernel.vertex = [[ P_POSITION vec2 VertexKernel( P_POSITION vec2 positi...
local modname = ... local M = {} _G[modname] = M local reverseBytes = { 0x00, 0x80, 0x40, 0xc0, 0x20, 0xa0, 0x60, 0xe0, 0x10, 0x90, 0x50, 0xd0, 0x30, 0xb0, 0x70, 0xf0, 0x08, 0x88, 0x48, 0xc8, 0x28, 0xa8, 0x68, 0xe8, 0x18, 0x98, 0x58, 0xd8, 0x38, 0xb8, 0x78, 0xf8, 0x04, 0x84, 0x44, 0xc4, 0x24, 0xa4, 0x64, 0xe...
-- This policy enables Web socket pass through on APIcast local _M = require('apicast.policy').new('Websocket', 'builtin') local new = _M.new function _M.new(configuration) local policy = new(configuration) return policy end local function is_websocket_connection() local headers = ngx.req.get_headers() retu...
--------------------------------------------------------------------------------------------------- -- Proposal: https://github.com/smartdevicelink/sdl_evolution/blob/master/proposals/0248-hmi-ptu-support.md -- -- Description: Check that SDL correctly processes RPC after PTU via HMI was performed -- -- Preconditions: -...
local awful = require("awful") local naughty = require("naughty") local beautiful = require("beautiful") -- FUNCTIONS -- ============================================================================ -- Hide notification function ...
function love.conf(win) win.title = 'Steve Run' win.window.width = 800 win.window.height = 400 -- win.window.borderless = true -- win.window.fullscreen = true end
local main_dict = require 'metainfo' local function apply_vars(str, dict) local out = str:gsub("[$][{].-[}]", function(expr) local var = expr:match("[{](.-)[}]") return main_dict[var] or dict and dict[var] end) return out end local function get_theme_part(part) local filepath = "_source/template/" .....
--[[ Simple, easy to use class system, single inheritance only. Each class must be implemented in its own module To create a _class_ (not an instance), call new_class( class_name, superclass_name ) To create an instance, call new_instance( class_name ) --]] module( ..., package.seeall ) local sf = string.format local...
--[[ mysql - 1.0.3 A simple MySQL wrapper for Garry's Mod. Alexander Grist-Hucker http://www.alexgrist.com The MIT License (MIT) Copyright (c) 2014 Alex Grist-Hucker Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Softwa...
local K, C = unpack(KkthnxUI) local Module = K:GetModule("Unitframes") local _G = _G local select = select local CreateFrame = _G.CreateFrame function Module:CreateTarget() self.mystyle = "target" local targetWidth = C["Unitframe"].TargetHealthWidth local targetHeight = C["Unitframe"].TargetHealthHeight local t...
-- -- ClassMods Options -- ClassMods.Options = {} ClassMods.Options.fontFlagTable = {} local L = LibStub("AceLocale-3.0"):GetLocale("ClassMods") function ClassMods.Options:SetupFontFlags(db, keyname, state) local t = { strsplit(",", db[3]) } if tContains(t, keyname) and (state == false) then tremove(t, ClassMods....
foo = "bar" _G.foo = "bar" _G["foo"] = "bar" value1 = 'x' value2 = 'y' value3 = 'z' for i = 1,3 do print ("value" .. i .. ": " .. _G["value" .. i]) end
--[[ ================================================================= Description: All strings (Russian) used by MailTips. ================================================================= --]] -- Strings used within MailTips if (GetLocale()=="ruRU") then end;
local spec_helper = require "spec.spec_helpers" local http_client = require "kong.tools.http_client" local PROXY_URL = spec_helper.PROXY_URL describe("CORS Plugin", function() setup(function() spec_helper.prepare_db() spec_helper.insert_fixtures { api = { { name = "tests cors 1", inbound_dns ...
local IC local TotalPoidsCr local CoffreText local lastvehicle local PoidsCoffreMax = {} PoidsCoffreMax[0] = 30.0 PoidsCoffreMax[1] = 60.0 PoidsCoffreMax[2] = 80.0 PoidsCoffreMax[3] = 50.0 PoidsCoffreMax[4] = 40.0 PoidsCoffreMax[5] = 20.0 PoidsCoffreMax[6] = 20.0 PoidsCoffreMax[7] = 10.0 PoidsCoffreMax[8] = 2.0 PoidsCo...
-- require'nvim-lsp-installer'.on_server_ready(function(server) -- local opts = {} -- -- -- (optional) Customize the options passed to the server -- -- if server.name == "tsserver" then -- -- opts.root_dir = function() ... end -- -- end -- -- -- This setup() function is exactly the same as...
local tty local exec local child local shell function init() tty = tonumber(kernel.getenv("tty")) exec = kernel.getenv("exec") shell = tonumber(kernel.getenv("shell")) child = kernel.exec(exec, { tty = tostring(tty) }) if child > 0 then kernel.send(tty, {app_started=child, app...
return {'yuri','yurt','yuris'}
defines { "rsc_FullName=\"SilentPatch for The Wonderful 101: Remastered\"", "rsc_MinorVersion=0", "rsc_RevisionID=2", "rsc_BuildID=0", "rsc_Copyright=\"2020\"", "rsc_UpdateURL=\"https://github.com/CookiePLMonster/SilentPatchW101/releases\"" }
local luaunit = require "luaunit" package.path = package.path .. ";lua/?.lua" local gltf = require "scene.gltf" local sample_dir = os.getenv "GLTF_SAMPLE_MODELS" function TestGltf() local path = sample_dir .. "/2.0/Cube/glTF/Cube.gltf" local loader = gltf.GltfLoader.from_path(path) luaunit.assertEquals(#lo...
function test_is_owner() if (chainhelper:is_owner()) then chainhelper:log("contract.caller == contract.owner") else chainhelper:log("contract.caller != contract.owner") end end
local teleports = { [2250] = Position(32915, 32263, 14), [2251] = Position(32946, 32270, 13), [2252] = Position(32976, 32270, 14), [2253] = Position(32933, 32282, 13), [2254] = Position(32753, 32344, 14), [2255] = Position(32753, 32344, 14) } function onStepIn(creature, item, position, fromPosition) local playe...
local Join = require('./join') local timer = require('timer') local j local pp = require('utils').prettyPrint j = Join:new() local printNum = function (i) local printNow = function (cb) cb(i, nil, 'cool') end local printLater = function (next) timer.setTimeout(100, function () printNow(next) ...
project "nativefiledialog" kind "StaticLib" language "C++" shared.includedirs "nativefiledialog/src/include" if os.target() == "windows" then files { "nativefiledialog/src/nfd_common.c", "nativefiledialog/src/nfd_win.cpp" } elseif os.target() == "linux" then files { "nativefiledialog/...
local _ = function(k, ...) return ImportPackage("i18n").t(GetPackageName(), k, ...) end local CUI = ImportPackage("cinematicui") local taxibossTableIds = {} AddRemoteEvent("taxiboss:setup", function(taxibossObjects) taxibossTableIds = taxibossObjects end) AddEvent("OnKeyPress", function(key) if key...
fx_version "cerulean" game "gta5" lua54 "yes" dependency "chat" client_script "races_client.lua" server_scripts { "races_server.lua", "port.lua" } ui_page "html/index.html" files { "html/index.css", "html/index.html", "html/index.js", "html/reset.css" }
-- reliable message -- 可靠消息 local skynet = require "skynet" local json = require "cjson.safe" local factory = require "bw.orm.factory" local log = require "bw.log" local id_producer -- function create mid local notify -- function notify local broadcasts = {} -- mid: msg local queues = {} ...
---------------------------------------------------------------------------------------------------- -- -- Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution. -- -- SPDX-License-Identifier: Apache-2.0 OR MIT -- -- -...
local spec_helper = require "spec.spec_helpers" local http_client = require "kong.tools.http_client" local PROXY_URL = spec_helper.PROXY_URL describe("CORS Plugin", function() setup(function() spec_helper.prepare_db() spec_helper.insert_fixtures { api = { { name = "tests-cors-1", request_host...
msg = {"nema","broja", "deljivog", "sa"}
function fusc(n) n = math.floor(n) if n == 0 or n == 1 then return n elseif n % 2 == 0 then return fusc(n / 2) else return fusc((n - 1) / 2) + fusc((n + 1) / 2) end end function numLen(n) local sum = 1 while n > 9 do n = math.floor(n / 10) sum = sum +...
local radio = require('radio') local jigs = require('tests.jigs') local buffer = require('tests.buffer') SRC_TEST_VECTOR = "\x00\x00\x00\x0a\x93\xa3\x66\x6f\x6f\xa3\x62\x61\x72\x7b\x00\x00\x00\x04\x93\xc3\xc2\xc3\x00\x00\x00\x09\x92\x93\x01\x02\x03\xa3\x62\x61\x7a" describe("RawFileSource", function () it("test v...
--TODO: refactor this mess t = Def.ActorFrame{} local barXP1 = (capWideScale(get43size(384),384))-153 local barYP1 = 310+capWideScale(get43size(120),120) local playerDistY = 95 local barXP2 = 157 local barYP2 = barYP1+playerDistY local barWidth = capWideScale(get43size(333),333)-(barXP1-capWideScale(get43size(barX...
-- Only add placement for the Everest memorial -- Everest version allows custom dialog and sprite local defaultMemorialTexture = "scenery/memorial/memorial" local memorial = {} memorial.name = "memorial" memorial.depth = 100 memorial.texture = defaultMemorialTexture memorial.justification = {0.5, 1.0} local everest...
local PANEL = {} function PANEL:Init() self.Label = vgui.Create( "DLabel", self ) self.Label:SetText( "" ) self.Label:SetDark( true ) end function PANEL:SetConVar( cvar ) self.ConVarValue = cvar end function PANEL:ConVar() return self.ConVarValue end function PANEL:ControlValues( kv ) ...
local targetPlatform = cc.Application:getInstance():getTargetPlatform() local sceneID = { "AMTestScene1", "AMTestScene2", "AMTestScene3", } local sceneManifests = { "Manifests/AMTestScene1/project.manifest", "Manifests/AMTestScene2/project.manifest", "Manifests/AMTestScene3/project.manif...
local clown = nil function create( ) clown = createPed(264, 356.2978515625, 181.873046875, 1008.37) setPedRotation(clown, 271.4609375) setElementDimension(clown, 125) setElementInterior(clown, 3) setElementData( clown, "talk", 1 ) setElementData( clown, "name", "Mr. Clown" ) end function destroy( ) ...
-- > Gradient functions --- @title: --- GNLib.DrawRectGradient: <function> Draw a rectangle gradient from multiple colors vertically or horizontally --- @params: --- x: <number> X position --- y: <number> Y position --- w: <number> Width --- h: <number> Height --- vertical: <bool> Whenever the gradie...
require('src/test') require('src/core') require('src/builtins') require('src/contextlib') require('src/itertools') require('src/logic') require('src/objects') require('src/string') require('src/system') describe('builtins', it('all', function() assert(all({true, true, true}), 'All - table of booleans') ass...
function love.conf(t) t.window.width = 1920 t.window.height = 1080 t.window.title = "Outlook" -- The window title (string) t.window.icon = nil -- Filepath to an image to use as the window's icon (string) t.window.resizable = false -- Let the window be user-resizable (boolean) ...
-- These are global, but when running in a tee'd vm they will only -- be global to the game vm. local tcpserve = require("app.dataserver") local url = require("lua.url") local json = require("lua.json") local utils = require("lua.utils") -- /game/leave?name={game_name}&uid={user_id} api_gameLeav...
-- @TODOUA: probably gut this or even rm it. May move some to utils -- Based on johann2357/nvim-smartbufs: https://git.io/J6dTY - Updated using current 20-Oct-2021 Lua API local M = {} --- Checks whether the buffer is valid. -- Checks if buffer is valid and listed. -- @param buf_id buffer id to be checked. -- @treturn...
local tbTable = GameMain:GetMod("_SkillScript") local tbSkill = tbTable:GetSkill("NXFX") function tbSkill:FightBodyApply(skilldef, fightbody, from) if is_WSJ and fightbody and fightbody.Npc then fightbody.Npc:AddModifier("NXFX") end end
return Def.ActorFrame { Def.Quad { InitCommand = function(self) self :diffuse(color("#000000")) :stretchto(SCREEN_LEFT, SCREEN_TOP, SCREEN_RIGHT, SCREEN_BOTTOM) end, StartCommand = function(self) self :diffusealpha(0) :sleep(1) :linear(0.5) :diffusealpha(1) end, FinishCommand = ...
Weapon.PrettyName = "Colt Python" Weapon.WeaponID = "m9k_coltpython" Weapon.DamageMultiplier = 4.1 Weapon.WeaponType = WEAPON_SECONDARY
SceneControl = SimpleClass(BaseControl) function SceneControl:__init(...) end function SceneControl:__init_self() end function SceneControl:initEvent() EventMgr:addListener(Define.On_Scene_Load_Begin,Bind(self.onSceneLoadBegin,self)) EventMgr:addListener(Define.On_Scene_Load_Finish,Bind(self.onSceneLoadEnd,sel...
local machine = {} machine.__index = machine local function create_transition(name, to, initial) return function(self, ...) if self:can(name) then local from = self._current or initial if self["onbefore" .. name] then local cancel = self["onbefore" .. name](self, name, from, to, ...) ...
memory.usememorydomain("WRAM") function position() camx = mainmemory.read_s16_le(0x0620) camy = mainmemory.read_s16_le(0x0622) p1posx = mainmemory.read_s16_le(0x1101) p1posy = mainmemory.read_s16_le(0x1181) p2posx = mainmemory.read_s16_le(0x1105) p2posy = mainmemory.read_s16_le(0x1185) end local function hpdisp...
local Panel = {} function Panel:Init() end function Panel:PerformLayout( intW, intH ) gui.OpenURL("http://cosmicgaming.net") end vgui.Register( "srp_QMenu_Website", Panel, "EditablePanel" )
local class = require('opus.class') local Terminal = require('opus.terminal') local UI = require('opus.ui') local colors = _G.colors UI.Embedded = class(UI.Window) UI.Embedded.defaults = { UIElement = 'Embedded', backgroundColor = colors.black, textColor = colors.white, maxScroll = 100, accelerators = {...
include( 'translate.lua' ) include( 'player_class/player_base.lua' ) include( 'player_class/player_zombie.lua' ) include( 'animations.lua' ) include( 'items.lua' ) include( 'shared.lua' ) include( 'enums.lua' ) include( 'moddable.lua' ) include( 'tables.lua' ) include( 'weather.lua' ) include( 'cl_notice.lua' ) includ...
local _, ADDONSELF = ... -- Create Mirai Raid Frame ADDONSELF.createMiraiRaid = function() if ADDONSELF.window ~= nil then ADDONSELF.window:Show() return end local window = CreateFrame("Frame", "MiraiRaidFrame", UIParent) -- window:Hide() window:SetFrameStrata("DIALOG") window:SetWidth(500) window:SetHeig...
-- flexdash_ui_checkbox.lua local white = {1, 1, 1, 1} local MOUSE_OFF = 1 local MOUSE_HOVER = 2 local MOUSE_DOWN = 3 local DIMMED = 4 local mouse_status = MOUSE_OFF local old_mouse_status local IS_CHECKED = 1 local IS_UNCHECKED = 2 flexdash_lib.num_click_spots = flexdash_lib.num_click_spots + 1 local is_me = flexda...
local Concord = require("lib.concord") local function none(e, other, sepX, sepY) end -- luacheck: ignore return Concord.component(function(e, shape, tag, isSolid, isFriendly, callback) e.shape = shape e.tag = tag e.isSolid = isSolid e.isFriendly = isFriendly e.callback = callback or none end)
-- https://github.com/tpope/vim-fugitive local nvim_set_keymap = vim.api.nvim_set_keymap local opts = {noremap = true, silent = true} nvim_set_keymap('n', '<leader>gs', ':Git<CR>', opts) nvim_set_keymap('n', '<leader>ga', ':Git add %<CR>', opts) nvim_set_keymap('n', '<leader>gc', ':Git commit<CR>', opts)
local math = require "math" local floor = math.floor local string = require "string" local format = string.format local table = require "table" local _G = _G local assert = assert local error = error local getmetatable = getmetatable local next = next local rawlen = rawlen local rawget = rawget local rawset = rawset...
--[[ TheNexusAvenger Mirrors the API of Roblox's PluginButton class. --]] local CLASS_NAME = "NexusPluginButton" local NexusPluginFramework = require(script.Parent.Parent:WaitForChild("NexusPluginFrameworkProject")):GetContext(script) local NexusWrappedInstance = NexusPluginFramework:GetResource("Base.NexusWrapped...
require("Global") local Actor_AudioActor = {} function Actor_AudioActor:ReceiveBeginPlay() CommandMap:AddCommand("SetSelfAudioAndPlay", self, self.SetSelfAudioAndPlay) end function Actor_AudioActor:SetSelfAudioAndPlay(audioPath) local audio = LoadObject("/Game/Audio/" .. audioPath) self.StoryAudio:SetSou...
local corunning = coroutine.running local function makeCloser(socket) local closer = { read = false, written = false, errored = false, } local closed = false local function close() if closed then return end closed = true if not closer.readClosed then ...
return Recipe.new('Node')
--[[ Copyright (c) 2016-present, Facebook, Inc. All rights reserved. This source code is licensed under the BSD-style license found in the LICENSE file in the root directory of this source tree. An additional grant of patent rights can be found in the PATENTS file in the same directory. ]]-- local argc...
local animeTitles = loadfile('libs/anidbtitles.lua')() local lastReload = tonumber(os.date('%V')) local scores = { main = 1, syn = .8, short = .5, official = 1, } local THRESHOLD = 100 local insert = function(tbl, aid, weight) weight = math.floor(weight) if(weight < THRESHOLD) then return end local title = an...
local data = {} UIDATASTATE = {} UIDATASTATE.GET = function(path) if #path == 0 then return data end local obj = data for i=1, #path-1 do obj[path[i]] = obj[path[i]] or {} obj = obj[path[i]] end return obj[path[#path]] end UIDATASTATE.PUT = function (path, new_data) if #path ...
local StateManager = require("CoreLib.State.StateManager") local PlayerHUD = StateManager:CreateAsyncState("PlayerHUD") function PlayerHUD:Start() end function PlayerHUD:Stop() end return PlayerHUD
object_tangible_saga_system_rewards_pgc_monitorscreen = object_tangible_saga_system_rewards_shared_pgc_monitorscreen:new { } ObjectTemplates:addTemplate(object_tangible_saga_system_rewards_pgc_monitorscreen, "object/tangible/saga_system/rewards/pgc_monitorscreen.iff")
local session={} function session.main() local res=httpevent.response --local req=httpevent.request --local route_data=httpevent.ROUTE --local config_data = httpevent.CONFIG --local form_tool= httpevent.form_tool --local cookie_tool= httpevent.cookie_tool local session_tool = httpevent.session_tool loc...
local Brain = require('game.bt.Brain') local strClassName = 'game.brains.monster_1_fool' local monster_1_fool = lua_declare(strClassName, lua_class(strClassName, Brain)) function monster_1_fool:ctor(owner) Brain.ctor(self, owner, 'monster_1_fool') end function monster_1_fool:OnStart() self.bt = BehaviourTre...
ESX = nil local businesses = {} local blips = {} local visibleBusinesses = {} local enteredMarker = false local enteredBusiness = nil local PlayerData = {} local drawDistance = 20.0 local markerSize = {x = 1.25, y = 1.25, z = 1.25} local markerColor = {r = 0, g = 128, b = 255} Citizen.CreateThread(function() while ES...
local tr = aegisub.gettext script_name = tr("Add k tags") script_description = tr("Add k tags to selected lines") script_author = "domo" script_version = "1.2" include("unicode.lua") function add_k1(subtitles, selected_lines, active_line) k_type = "k1" add_k(k_type,subtitles, selected_lines, active_line) ...
-- global vim.o.encoding = 'utf-8' vim.o.guicursor = '' vim.o.hlsearch = false vim.o.hidden = true vim.o.ignorecase = true vim.o.smartcase = true vim.o.errorbells = false vim.o.backup = false vim.cmd('set undodir=~/.vim/undo-dir') vim.o.incsearch = true vim.o.termguicolors = true vim.o.scrolloff = 8 vim.o.showmode = fa...
if not term.isColor() then colors.red = colors.lightGray colors.green = colors.lightGray colors.brown = colors.lightGray colors.blue = colors.lightGray colors.cyan = colors.lightGray colors.pink = colors.white colors.lime = colors.lightGray colors.yellow = colors.white colors.lightBl...
local server = require('test.luatest_helpers.server') local t = require('luatest') local g = t.group() g.before_all = function() g.server = server:new{ alias = 'default', box_cfg = {memtx_use_mvcc_engine = true} } g.server:start() end g.after_all = function() g.server:drop() end g....
--[[ Copyright (C) 2018 Google Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope th...
local sep = ":"; local toAnalyze = KEYS[1] local resourcesPrefix = ARGV[1] local collectionsPrefix = ARGV[2] local resourceCount = 0 local resourcesSize = 0 local function analyzeChildrenAndItself(path) if redis.call('exists',resourcesPrefix..path) == 1 then local res_size = redis.call('hget', res...
local shop = {} local textbox = require "action.textbox" local input = require "util.input" local memory = require "util.memory" local menu = require "util.menu" local player = require "util.player" local inventory = require "storage.inventory" function shop.transaction(options) local item, itemMenu, m...