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#!/usr/bin/env luajit -- this file only exists so I have a filename that matches its output os.execute'luajit "Kaluza-Klein - index.lua" varyingScalarField'
project "mpg123" uuid "7adfafb9-0a83-4d35-9891-fb24fdf30b53" language "C" location ( "../../build/" .. mpt_projectpathname .. "/ext" ) mpt_projectname = "mpg123" dofile "../../build/premake/premake-defaults-DLL.lua" dofile "../../build/premake/premake-defaults.lua" dofile "../../build/premake/premake-de...
-- dependancies local Vector3 = require("vector3"); -- CFrame class local cframe = {__type = "cframe"}; local mt = {__index = cframe}; local prettyPrint = false; -- mainly for debug (not a feature in real CFrames) -- built-in functions local pi = math.pi; local max = math.max; local cos = math.cos; local si...
function error_404() local page_length = 300 guiSetText(internet_address_label, "Error - Page not found - Waterwolf") bg = guiCreateStaticImage(0,0,660,page_length,"websites/colours/1.png",false,internet_pane) local image = guiCreateStaticImage(130,150,64,64,":help-system/info.png",false,bg) local tex...
-- lib/client/players.lua function BSU.SendClientInfo() net.Start("BSU_ClientInfo") net.WriteString(system.IsWindows() and "Windows" or system.IsLinux() and "Linux" or system.IsOSX() and "macOS") net.WriteString(system.GetCountry()) net.WriteInt((os.time() - BSU.UTCTime()) / 3600, 5) net.SendToServer()...
local opt = vim.opt opt.autochdir = true opt.cmdheight = 1 opt.colorcolumn = '80' opt.completeopt = { 'menu', 'menuone', 'noselect' } opt.cursorcolumn = true opt.cursorline = true opt.errorbells = false opt.expandtab = true opt.guicursor = '' opt.hlsearch = false opt.ignorecase = true opt.number = true opt.path:append...
AddCSLuaFile() -- Build function SWEP:ModeBuildPrimary(ent, normal, x, y, z, alt) if not normal then return end ent:Set(x, y, z, nil) end function SWEP:ModeBuildSecondary(ent, normal, x, y, z, alt) if not normal then return end x = x + normal.x y = y + normal.y z = z + normal.z if not self:CheckBound...
-- This module is deprecated and must not be used. -- This file serves as a tombstone to prevent old ip_score to be loaded return
name="login" template="blank"
TEST [[ local <!x!> function _(x) end function _() <?x?>() end ]] TEST [[ function _(<!x!>) do return end <?x?>() end ]] TEST [[ local <!a!> function a:b() a:b() <?self?>() end ]] --TEST [[ --function _(...) -- function _() -- print(<?...?>) -- end --end --]] TEST [[ local <!a!> (<?...
return {'neuken','neukpartij','neuraal','neuralgie','neuralgisch','neurastheen','neurasthenicus','neurasthenie','neurasthenisch','neurend','neurien','neuriend','neurobiologie','neurobioloog','neurochirurg','neurochirurgie','neurofysiologie','neurofysiologisch','neurologe','neurologie','neurologisch','neuroloog','neuron...
local bench = script and require(script.Parent.bench_support) or require("bench_support") bench.runCode(function() for outer=1,28,3 do for inner=1,28,3 do local t2 = table.create(20, string.rep("n", outer)) local str = "" for i=1,500 do str = table.concat(t2, string.rep("!", inner)) end assert(#s...
ITEM.name = "Kantrael Pattern M36 Shotlas Black" ITEM.description = "This is a standard issue Lasgun with a questionable modification to its barrel." ITEM.model = "models/bloocobalt/dow/weapons/w_lasgun.mdl" ITEM.class = "weapon_lasrifle_ig_shot" ITEM.weaponCategory = "primary" ITEM.width = 4 ITEM.height = 2 ITEM.price...
return {--!addadmin check = function (data) return (data.msg:find("! *addadmin *.+") == 1 or data.msg:find("! *addadmin *.+") == 1) and data.qq == Utils.Setting.AdminQQ end, run = function (data,sendMessage) local keyWord = data.msg:match("(%d+)") if keyWord and XmlApi.Get("adminList",keyWord) ==...
local uuid = require("kong.tools.utils").uuid local helpers = require "spec.helpers" local timestamp = require "kong.tools.timestamp" for _, strategy in helpers.each_strategy() do describe("Plugin: rate-limiting (policies) [#" .. strategy .. "]", function() describe("cluster", function() local iden...
require("lualib_bundle"); __TS__SourceMapTraceBack(debug.getinfo(1).short_src, {["4"] = 1,["5"] = 1,["6"] = 17,["7"] = 17,["8"] = 17,["9"] = 17,["10"] = 36,["11"] = 36,["12"] = 36,["14"] = 36,["15"] = 36,["17"] = 20,["18"] = 37,["19"] = 38,["20"] = 40,["21"] = 36,["27"] = 21,["36"] = 26,["45"] = 29,["47"] = 28,["48"] =...
--------------------------------------------- -- Allows for hot-swappable classes class = require("libs.sunclass") --------------------------------------------- -- reloads modules function reload(modulename) local oldPackage = package.loaded[modulename] package.loaded[modulename] = nil local ret = {pcall...
-- include useful files u_execScript("utils.lua") u_execScript("common.lua") u_execScript("commonpatterns.lua") u_execScript("nextpatterns.lua") u_execScript("evolutionpatterns.lua") u_execScript("ctpatterns.lua") math.random() -- this function adds a pattern to the timeline based on a key function addPattern(mKey) ...
local _, nMainbar = ... local cfg = nMainbar.Config MultiBarBottomLeft:SetAlpha(cfg.multiBarBottomLeft.alpha)
#!/usr/bin/env lua local utils = require 'src.utils' local gpio = require 'src.gpio' local config = require 'src.config' local function setup() for _, pinID in pairs(config.leds) do gpio.configureOutGPIO(pinID) gpio.writeGPIO(pinID, 0) end for _, pinID in pairs(config.buttons) do gpio.configureInGPI...
local statsd = require("plugins.statsd_monitor.statsd") local defer_to_timer = require("plugins.statsd_monitor.defer_to_timer") local split = require("util.split") local _M = {} local function send_response_data(upstream_state, client_state) local status_class if upstream_state.status then for i, status in ip...
slot0 = class("YostarAlertView", import("...base.BaseSubView")) slot0.getUIName = function (slot0) return "YostarAlertView" end slot0.OnLoaded = function (slot0) return end slot0.SetShareData = function (slot0, slot1) slot0.shareData = slot1 end slot0.OnInit = function (slot0) slot0.yostarAlert = slot0._tf slo...
local f = function(xyz) print('calling 1', xyz) local foo = coroutine.yield() print('calling 2', foo) return 5 end local x = coroutine.wrap(f) x('bar') x('zap') -- x() -- x()
ITEM.name = "Glowing Ceramic Plate" ITEM.description = "A ceramic plate with a faint glow, could absorb most impacts against a body armor." ITEM.model = "models/lostsignalproject/items/outfit_parts/ballistic8.mdl" ITEM.category = "Attachments" ITEM.width = 1 ITEM.height = 1 ITEM.upgradeIcon = Material("materials/vgui/u...
CATEGORY_NAME = "PIXELCredits" // Give Credits function ulx.givecredits( calling_ply, target_ply, num ) if SERVER then PIXEL.Credits.DebugLog(target_ply) PIXEL.Credits.DB.GiveCredits(target_ply, num) end local name = "credits" if num == "1" then name = "credit" end ulx.fancyLogAdmi...
require "test-setup" require "lunit" local Cairo = require "oocairo" module("test.pdf_surface", lunit.testcase, package.seeall) teardown = clean_up_temp_files if Cairo.HAS_PDF_SURFACE then local function check_pdf_surface (surface) assert_userdata(surface) assert_equal("cairo surface object", sur...
languages = { "Turkce", } flags = { "tr", } function getLanguageName(language) return languages[language] or 'Turkce' end function getLanguageCount() return #languages end function getLanguageList() return languages end
-- ffi.os, ffi.arch is not tested as that will vary by platform -- same with other ffi.abi parameters, etc local ffi = require("cffi") if ffi.abi("be") then assert(not ffi.abi("le")) else assert(ffi.abi("le")) assert(not ffi.abi("be")) end if ffi.abi("64bit") then assert(ffi.sizeof("void *") == 8) el...
function include_demo(name) project(name) location(name) kind 'WindowedApp' language 'C++' cppdialect 'C++latest' targetdir ('%{wks.location}/bin/' .. OutputDir) objdir ('%{wks.location}/bin-int/' .. OutputDir .. '/%{prj.name}') files { '%{prj.location}/src/**.cpp', '%{prj.location}/src/**.h' } link...
-- almost the same as process_fulfill.lua which is used to settle when balance is over the settlement threshold: -- returns similarly the balance and the amount to settle, but is called with only the account id as the only argument. -- -- upon completion the `balance` is at the level of `settle_to` local accounts_key =...
vt = voxtrees vr = voxrnd vs = voxsdl function init (ctx) local test = function (sample) return sample > 40 end --[[ Build tree from a raw file 'skull.dat' in voxvision's system-wide data directory. 'skull.dat' is provided as an example. ]]-- local tree = vt.read_raw_data (vt.find_data_file "sk...
--- Tests for the @{LinkedList} class. return function() local module = game:GetService("ReplicatedStorage").Monolith local LinkedList = require(module.LinkedList) describe("Constructor", function() it("should create an empty LinkedList", function() local list = LinkedList.new() expect(list:Empty()).to.equ...
-- create node from file with cursor position local filename = moon.gui.open_file_dlg("select scene node") if filename then local node = moon.scene.new_node(filename) if node then node:set_pos(moon.mouse.get_position()) end end
local EventManager = require 'utils.EventManager'; local NetworkService = require "utils.NetworkService"; local ModuleDataArr = nil local SnArr = {} local function Set(data) if data then local temp = { pid = data[1], type = data[2],--1.好友2.好友黑名单3.特别关注4.陌生人黑名单 name = utils.SGKTools.matchingName(data[3]), on...
--[[ --MIT License -- --Copyright (c) 2019 PapyElGringo --Copyright (c) 2019 Tom Meyers -- --Permission is hereby granted, free of charge, to any person obtaining a copy --of this software and associated documentation files (the "Software"), to deal --in the Software without restriction, including without limitation th...
-- Standard awesome library local gears = require("gears") local awful = require("awful") require("awful.autofocus") -- Widget and layout library local wibox = require("wibox") -- Theme handling library local beautiful = require("beautiful") -- Notification library local naughty = require("naughty") local menubar = req...
require 'pl' local text = [[ 981124001 2.0 18988.4 10047.1 4149.7 981125001 0.8 19104.0 9970.4 5088.7 981127003 0.5 19012.5 9946.9 3831.2 ]] local sum,count = seq.sum(input.fields ({3},' ',text)) print(sum/count)
local LibEvent = LibStub:GetLibrary("LibEvent.7000") local addon = TinyTooltip local function ColorBorder(tip, r, g, b) if (addon.db.quest.coloredQuestBorder) then LibEvent:trigger("tooltip.style.border.color", tip, r, g, b) end end hooksecurefunc(ItemRefTooltip, "SetHyperlink", function(self, link)...
local TXT = Localize{ [0] = " ", [1] = "Door", [2] = "Leave the Titan Stronghold", [3] = "Chest", [4] = "Button", [5] = "Lever", [6] = "Vault", [7] = "Cabinet", [8] = "Switch", [9] = "", [10] = "Bookcase", [11] = "Strange Torch", [12] = "Strange Torch", [13] = "Cleric's Totem", [14] = "You Successfully d...
return { {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, desc_get = "", name = "", init_effect = "", time = 5, color = "yellow", picture = "", desc = "", stack = 1, id = 13921, icon = 13920, last_effect = "", effect_list = { { type = "BattleBuffCastSkillRandom", trigger = { "onAttach" }, ...
--[[ ****************************************************************** * _____ ___ _ * * ( _ ) ( _`\ _ ( )_ * * | (_) | _ __ ___ | (_(_) ___ _ __ (_) _ _ | ,_) * * | _ |( '__)/'___)`\__ \ /'___)( '__...
laptop.register_theme("Fruit", { desktop_background = "laptop_theme_fruit_desktop_background.png", app_background = "laptop_theme_blue_app_background.png", os_min_version = '6.33', })
local utils = require "kong.tools.utils" local filters = {} function filters.by_request(conf, request) local rules = { function() local method = request.get_method() return not utils.table_contains(conf.request_method, method) end, } for _, rule in ipairs(rules) do if rule() then return true...
-- @Author: Ritesh Pradhan -- @Date: 2016-04-10 20:45:50 -- Enemy: bird -- This enemy doesn't fire back local physics = require("physics") local enemy = require("classes.enemy") local utils = require('libs.utils') local sounds = require( "libs.sounds" ); local _M = enemy:newEnemy({hp=5, health=4, type='birdEnemy...
J = J or path.join IF = IF or lake.choose or choose function run(file, cwd) print() print("run " .. file) if not TESTING then if cwd then lake.chdir(cwd) end os.execute( LUA_RUNNER .. ' ' .. file ) if cwd then lake.chdir("<") end print() end end function as_bool(v,d) if v == nil then return...
--[=[ Helper methods for cooldown @class CooldownUtils ]=] local require = require(script.Parent.loader).load(script) local CooldownConstants = require("CooldownConstants") local CooldownUtils = {} function CooldownUtils.findCooldown(cooldownBinder, parent) assert(cooldownBinder, "Bad cooldownBinder") assert(ty...
local ItemVariables = pExodus.ItemVariables local ItemId = pExodus.ItemId local rng = RNG() pExodus.ItemId.CURSED_METRONOME = Isaac.GetItemIdByName("Cursed Metronome") pExodus.CostumeId.CURSED_METRONOME = Isaac.GetCostumeIdByPath("gfx/characters/costume_Cursed Metronome.anm2") pExodus:AddItemCostume(ItemId.CURSED_METR...
RosettaRngState = State:new() function RosettaRngState:needToRun(game_context, bot_context) if game_context.battle.is_in_battle then return false end bot_context.rng1 = mainmemory.read_u8(0x0562D4) bot_context.rng2 = mainmemory.read_u8(0x0562D5) bot_context.rng3 = mainmemory.read_u8(0x0562D6) bot_co...
--- `ds.Evaluation` class. -- Evaluation of binary classifiers. -- @classmod Evaluation local Evaluation = {} package.loaded['Evaluation'] = Evaluation Evaluation.__index = Evaluation --- Sensitivity. -- @param tp true positive -- @param fp false positive -- @param tn true negative -- @param fn false negative -- @ret...
--[[ System.lua Handles internal updating of the graphical effects of the arcs, as well as performing throttling for performance. This module is licensed under MIT, refer to the LICENSE file or: https://github.com/buildthomas/ElectricArc/blob/master/LICENSE ]] local System = {} local Players = game:GetService...
-- xtool_init.lua -- _______ _____ _______ -- |__ __| | __ \__ __| -- | | ___ ___ _ __ _ _| | | | | | -- | |/ _ \/ _ \ '_ \| | | | | | | | | -- | | __/ __/ | | | |_| | |__| | | | -- |_|\___|\___|_| |_|\__, |_____/ |_| -- ...
local ffi = require 'ffi' local ffi_new = ffi.new local ffi_str = ffi.string local ffi_copy = ffi.copy local setmetatable = setmetatable local _M = { _VERSION = '0.01' } local mt = { __index = _M } ffi.cdef[[ struct CRYPT_STREAM; typedef struct CRYPT_STREAM *MCRYPT; MCRYPT mcrypt_module_open(char *algorithm, ...
Game = {} require 'Game.GameState' require 'Game.Map' require 'Enemy.EnemyBrain' require 'Game.Effects' Game.State = GameState.New Game.InputAllowed = false local turnLength = 1 -- Seconds per tick. Will max out at your FPS e.g. 0.016s per tick ~ 60fps (0.016*60 ~ 1) -- TODO: Difficulty as turn length local timeSinc...
--[[ Data for Navigational Computer ]] local function printtable (t, offset) if type (t) == "table" then offset = offset or "" for k,v in pairs (t) do if type (v) == "table" then print (string.format ("%s%s", offset, tostring (k))) printtable (v, offset .. "- ") else print (string.format ("%s%s...
--Automatically generated by SWGEmu Spawn Tool v0.12 loot editor. liquid_delivery_suspension_advanced = { minimumLevel = 0, maximumLevel = -1, customObjectName = "", directObjectTemplate = "object/tangible/component/chemistry/liquid_delivery_suspension_advanced.iff", craftingValues = { {"power", 40,200,0}, {"...
local AS = unpack(AddOnSkins) if not AS:CheckAddOn('ColorPickerPlus') then return end function AS:ColorPickerPlus() --Make sure the color picker is not click-through anymore ColorPickerFrame:EnableMouse(true) -- AS:SkinFrame(ColorPickerFrame) --Using StripTextures causes a WoW crash for some reason for i = 1, Co...
local Lgt = {} Lgt["layer"] = 1 Lgt["mapLight"] = {["r"] = 20, ["g"] = 20, ["b"] = 20} local function setTileLight(RGBLight, x,y) local element = {["name"] = "", ["RGBLight"] = true, ["position"] = true} element["name"] = "tileLight" element["RGBLight"] = RGBLight element["position"] = {["x"] = x, ["y"] = y} MpR...
function onCreate() --variables Dodged = false; canDodge = false; DodgeTime = 0.5; precacheSound('notice'); precacheSound('dodge'); precacheImage('DodgeMechs'); precacheImage('spacebar_icon'); end function onEvent(name, value1, value2) if name == "DodgeEvent" then --Get Dodge...
require "Client.Scripts.Modulus.Net.Protos.__init" require "Client.Scripts.Modulus.Net.ProtocolMgr"
cflags{'-I $srcdir/include'} lib('libmtdev.a', { 'src/caps.c', 'src/core.c', 'src/iobuf.c', 'src/match.c', 'src/match_four.c', }) fetch 'git'
require('libraries/functional') -- Only one instance of the effect modifier is allowed AURA_TYPE_NON_STACKING = 0 -- This is like vanilla Dota behaviour where multiple instances -- of the same aura from the same unit do not stack, but can stack with -- other units having the same aura AURA_TYPE_STACK_DIFF_CASTER = 1 -...
require('lspconfig').yamlls.setup{ on_attach = require('maps').on_attach }
local pnlWorkshop = vgui.RegisterFile( "vgui/workshop.lua" ) local vgui_workshop = nil hook.Add( "WorkshopStart", "WorkshopStart", function() if ( IsValid( vgui_workshop ) ) then vgui_workshop:Remove() end vgui_workshop = GetOverlayPanel():Add( pnlWorkshop ) end ) hook.Add( "WorkshopEnd", "WorkshopEnd", functio...
-- Copyright (c) 2019 PG1003 -- -- Permission is hereby granted, free of charge, to any person obtaining a copy -- of this software and associated documentation files (the "Software"), to -- deal in the Software without restriction, including without limitation the -- rights to use, copy, modify, merge, publish, distri...
local opts = { on_attach = function(client, bufnr) -- your code here require('aerial').on_attach(client, bufnr) end, } return { on_setup = function(server) server:setup(opts) end, }
EditorTeamAICommands = EditorTeamAICommands or class(MissionScriptEditor) EditorTeamAICommands.ELEMENT_FILTER = {} EditorTeamAICommands.SAVE_UNIT_POSITION = false EditorTeamAICommands.SAVE_UNIT_ROTATION = false function EditorTeamAICommands:create_element(...) EditorTeamAICommands.super.create_element(self, ...) self...
ys = ys or {} slot1 = ys.Battle.BattleConfig slot2 = ys.Battle.BattleTargetChoise slot3 = ys.Battle.BattleDataFunction slot4 = ys.Battle.BattleUnitEvent ys.Battle.BattlePatternFunnelUnit = class("BattlePatternFunnelUnit", ys.Battle.BattleAircraftUnit) ys.Battle.BattlePatternFunnelUnit.__name = "BattlePatternFunnelUnit"...
require("curl") local curl = curl_easy_init() if not curl then print("curl did not init!") return end curl_easy_setopt(curl, CURLOPT_URL, "https://example.com") curl_easy_setopt(curl, CURLOPT_FOLLOWLOCATION, 1) local res = curl_easy_perform(curl) if res != CURLE_OK then print("curl_easy_perform() failed: "..cur...
if not vim.keymap or not vim.keymap.set then require('legendary.utils').notify('Sorry, legendary.nvim requires Neovim 0.7.0 or higher!') return end require('legendary.cmds').bind()
local str = {} function str.split (str, pat) local t = {} local fpat = "(.-)" .. pat local last_end = 1 local s, e, cap = str:find (fpat, 1) while s do if s ~= 1 or cap ~= "" then table.insert (t,cap) end last_end = e + 1 s, e, cap = str:find (fpat, last_end) end if ...
---@class UnityEngine.Material : UnityEngine.Object ---@field shader UnityEngine.Shader ---@field color UnityEngine.Color ---@field mainTexture UnityEngine.Texture ---@field mainTextureOffset UnityEngine.Vector2 ---@field mainTextureScale UnityEngine.Vector2 ---@field renderQueue int ---@field globalIlluminationFlags U...
--require('xxtsp') --TODO: 这里要改成你的APP_KEY APP_KEY = '90BB9337D7B1ACC0CA642C5726D227CB' --TODO: 这里要改成你的APP_SECRECT APP_SECRECT = '**' --md5 function md5str(text) return string.upper(string.md5(text)) end --将sign字典排序 function signlist(tables) local list={} for i in pairs(tables) do if i ~= nil then table.inse...
--[[ This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:26' using the latest game version. NOTE: This file should only be used as IDE support; it should NOT be distributed with addons! **************************************************************************** CONTENTS OF THIS FILE IS COPYRI...
-- get and build a slice of the construction function analyse() tryRefuel() yfound = false -- proccess all blocks with the y coordinates for k,v in pairs(darray) do if v[2] == y then yfound = true print("Moving to ", v[1], ",", v[2], ",", v[3]) move(v[1], v[2] + 1, v[3]) placeBlockDown() end end ...
HOOFPRINTS = { Material("materials/textures/sn_hoofprints/horseshoe.png"), Material("materials/textures/sn_hoofprints/horseshoe1.png"), Material("materials/textures/sn_hoofprints/horseshoe2.png"), Material("materials/textures/sn_hoofprints/horseshoe3.png") } MODELS = { "models/ppm/player_default_base...
MgrScene = {} screenWidth = nil screenHeight = nil screenScale = nil isSceneChanging = nil isSceneOrPopupChanging = nil useGUILayout = nil runInEditMode = nil enabled = nil isActiveAndEnabled = nil transform = nil gameObject = nil tag = nil rigidbody = nil rigidbody2D = nil camera = nil light = nil animation = nil con...
-- title: sfx -- author: Nesbox -- desc: how to play SFX demo -- script: lua -- input: gamepad t=0 id=0 function TIC() if btnp(0) then sfx(id,"E-4") elseif btnp(1) then sfx(id,"E-6") elseif btnp(2) then sfx(id,"E-7") elseif btnp(3) then sfx(id,"E-5") end cls(15) spr(1+(t%20)/10,102,24,1,4) print("PRESS ...
--- author:??? current maintainer: mcb v1.0 -- mathematisch runden function Round( _n ) return math.floor( _n + 0.5 ); end ---@diagnostic disable-next-line: lowercase-global round = Round
local U = require "togo.utility" local FS = require "togo.filesystem" local T = require "Quanta.Time" require "Quanta.Time.Gregorian" local O = require "Quanta.Object" local Vessel = require "Quanta.Vessel" local Tool = require "Quanta.Tool" local entity_type_shorthands = {"T", "C", "U"} function entity_type_shortha...
name = "Chris" age = 46 abletoDrive = true longString = [[Roses are red Violets are blue Valentines day sucks and so do you!]] longString = longString .. "\n" .. name .. " age:" .. age .. "\n" io.write("Konichiwa isekai!\n", #name, "\n", age, "\n") io.write("name\t", type(name), "\tage\t", type(age), "\tAble to Dri...
local Messages = {} local soundList = {} function Messages.broadcast(msg) --inline to prevent circular reference for k,v in pairs(require("server").getSingleton().clients) do soundList[k] = soundList[k] or {} table.insert(soundList[k],msg) end end function Messages.getMessages(entity) ...
function Update() m_parent = SKIN:GetMeasure('WeatherParent') content = m_parent:GetStringValue() hour, min, meridiem = content:match("<sunr>(%d+):(%d+)%s+(%a+)</sunr>") if (string.upper(meridiem) == 'PM') then hour = hour + 12 end return hour .. ":" .. min end
return { In = 0, Out = 1, InOut = 2, }
--[[ Small library to work with a tree farm. Setup with a drawer controller and a buffer chest on consecutive sides, counter-clockwise. i.e.: drawer behind, buffer chest right. Tested on Minecraft 1.16.5 ]]-- lumberjack = {} lumberjack.SAPLING_TAG = "minecraft:saplings" lumberjack.FERTILIZER_TAG = "forge:fertilizer"...
function onCreate() --background boi makeLuaSprite( 'back1', 'clubroom/sky', 0, 0) setLuaSpriteScrollFactor('back1', 0.6, 0.6) scaleObject('back1', 1.6, 1.6) addLuaSprite('back1', false) makeLuaSprite( 'back2', 'clubroom/clubfarbg', 0, 0) setLuaSpriteScrollFactor('back2', 0.6, 0.6) scaleObject('back2'...
local parser = require("parse_rpc") local function table_index(table, elem) for i, v in ipairs(table) do if v.name == elem then return i - 1 end end return -1 end local type_2_value_meta = { ['int'] = 0, ['int32_t'] = 0, ['string'] = 1, ['class'] = 2, ['object'] = 3, ['mixed'] = 4, ['buffer'] = 5, ...
local objc = require "objc/init" local now = objc.NSDate:date() local localizedDate = objc.NSDateFormatter:localizedStringFromDate_dateStyle_timeStyle_(now, 2, 2) print(localizedDate) -- => "10. Sep 2017, 13:22:27"
local ffi = require "ffi" local C = ffi.C local ffi_gc = ffi.gc local ffi_cast = ffi.cast require "resty.openssl.include.x509" require "resty.openssl.include.x509v3" local altname_lib = require "resty.openssl.x509.altname" local stack_lib = require "resty.openssl.stack" local _M = {} local authority_info_access_ptr_...
local drawableSprite = require("structs.drawable_sprite") local cassetteDB = {} local colors = { {73 / 255, 170 / 255, 240 / 255}, {240 / 255, 73 / 255, 190 / 255}, {252 / 255, 220 / 255, 58 / 255}, {56 / 255, 224 / 255, 78 / 255}, } local colorNames = { ["Blue"] = 0, ["Rose"] = 1, ["Brig...
local Entity = require("lib.Entity") local Vector2 = require("lib.Vector2") local EF = {} local Class = require("lib.Class") local ent_classes = {} ent_classes.ENTITY = require('classes.entities.ENTITY') ent_classes.HP = require('classes.entities.HP') ent_classes.CREATURE = require('classes.entities.CREATURE') ...
AuctionatorPanelConfigMixin = {} function AuctionatorPanelConfigMixin:SetupPanel() self.cancel = function() self:Cancel() end self.okay = function() self:Save() end InterfaceOptions_AddCategory(self, "Auctionator") end function AuctionatorPanelConfigMixin:IndentationForSubSection() return " " ...
-- Log messages to riak local jid_bare = require "util.jid".bare local riak = module:depends "riak/pb".new ( assert ( module:get_option ( "my_riak_servers" ) ) ) local stanza_bucket_type = module:get_option_string ( "my_riak_type" , "message" ) local function log_message ( bucket , stanza ) module:log ( "debug" , "S...
-- by default a DocView's on_text_input is pretty useless for our use -- we need to detect actual keypresses to appear snappy local TextBox = require "widget.textbox" local textbox_new = TextBox.new function TextBox:new(...) textbox_new(self, ...) local this = self local doc_raw_insert = self.textview.doc.raw...
-------------------------------------------------------------------------------- -------------------------------------------------------------------------------- -- F I N A L C U T P R O A P I -- -----------------------------------------------------------------------------...
local spell = Spell("instant") function spell.onCastSpell(creature, variant) return creature:conjureItem(0, 3448, 7, CONST_ME_MAGIC_BLUE) end spell:name("Conjure Poisoned Arrow") spell:words("exevo con pox") spell:group("support") spell:vocation("paladin;true", "royal paladin;true") spell:id(48) spell:cooldown(2 * 1...
--[[ "Hydrosion" Simplified hydraulic erosion on the gpu in love ]] --shorthand lg = love.graphics --no conf love.window.setMode(0, 0, { fullscreen = "desktop" }) require("batteries"):export() require("util") require("shaders") require("gen_terrain") require("erosion") ------------------------------------------...
function onEvent(name, value1, value2) function opponentNoteHit(id, noteData, noteType, isSustainNote) if getProperty('health') > (value2 / 50) and getProperty('health') < (value1 / 50) then -- Health is from 0 to 2, so dividing the value by 50 allow to just turn it into percentage easly setProperty('health', ...
#!/usr/bin/env luajit -- print_hwdb.lua package.path = package.path..";../?.lua" local UDVHwdb = require("UDVHwdb") local aliases = require("modalias") local fun = require("fun")() local ctxt, err = require("UDVContext")() assert(ctxt ~= nil, "Error creating context") local hwdb, err = UDVHwdb(); local function pr...
local StringBuffer = require("string_buffer") return { { id = "hwnd", content = function(shiori, ref) local __ = shiori.var local sep = string.char(0x01) local hwnd = { ghost = {}, balloon = {}, } for ghost in string.gmatch(ref[0], "[^" .. sep .. "]*") do ...
-- Stuff that should live in some standard library. local Job = require("plenary.job") local a = require("plenary.async") -- local control = require'plenary.async.control' local M = {} --- Return an array-like table with a value repeated the given number of times. --- --- Will hopefully move upstream, see neovim/neov...