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local a, b = 3, 7 local function foo(k) return 2*k + 1 end print(foo(a))
require("lspconfig") require("user.lsp.lsp-installer") require("user.lsp.handlers").setup() require("user.lsp.null-ls")
local energy = data.raw.recipe["atomic-bomb"].energy_required local atomic_bomb_ingredient = PU_BOMB_INGREDIENT --Tweaks icon for vanilla recipe of atomic bomb data.raw.recipe["atomic-bomb"].icons = { { icon = "__base__/graphics/icons/atomic-bomb.png" }, { icon = "__base__/graphics/icons/uranium-235.png", sc...
-- Generated by github.com/davyxu/tabtoy -- Version: 3.1.0 return { init = function( g ) g.ExtendData = { { Additive = 1.1, }, { Additive = 1.2, }, } return g end }
object_tangible_loot_generic_usable_medic_powder_generic = object_tangible_loot_generic_usable_shared_medic_powder_generic:new { } ObjectTemplates:addTemplate(object_tangible_loot_generic_usable_medic_powder_generic, "object/tangible/loot/generic/usable/medic_powder_generic.iff")
-- Circuit break if this plugin has already completed if vim.b.did_local_ftplugin == true then return 0 end -- Don't show the signcolumn in terminal buffers vim.wo.signcolumn = "no" -- Hide terminal buffers, don't destroy them vim.bo.bufhidden = "hide" -- Signal that the plugin has completed vim.b.did_local_ftplugi...
return { players = { { }, { palette = { -- green mario {252, 188, 176}, { 92, 228, 48}, { 0, 0, 0} }, portalColors = { Color3.fromRGB(1, 0, 0), Color3.fromRGB(0, 1, 0)...
----------------------------------- -- Viper Bite -- Dagger weapon skill -- Skill level: 100 -- Deals double damage and Poisons target. Duration of poison varies with TP. -- Doubles attack and not damage. -- Despite the animation showing two swings, this is a single-hit weapon skill. -- Will stack with Sneak Attack. --...
faction_lord_types = { SCHEMA = {"key", "faction_type", "lord_type", "lord_type_name"}, KEY = {"key", "LIST"}, DATA = { {"wh_main_dwf_kraka_drak", "FACTION", "kraka_wardlord", "Wardlord"} } } lord_type_art = { SCHEMA = {"lord_type", "art_set_id", "culture", "portrait_name"}, KEY = {"lor...
-- Copyright 2020 - Deviap (deviap.com) -- Author(s): utrain, Sanjay-B(Sanjay) -- Creates a primary button instance local newBaseButton = require("devgit:source/libraries/UI/components/buttons/baseButton.lua") return function(props) -- Defaults props.containerBackgroundColour = colour.hex("#212121") props.secondary...
------------- -------------------------------------------------------------------------------- -- Requirement summary: -- [Policies]: never ask a user for a consent for "default" policies applied -- -- Description: -- Condition for never asking for consent for "default" permissions by PoliciesManager. -- After PTU the ...
if not Global.editor_mode then return end local Instance = CoreWorldInstanceManager function Instance:prepare_unit_data(instance, continent_data) local start_index = instance.start_index local folder = instance.folder local path = folder .. "/" .. "world" local instance_data = self:_get_instance_continent_data(pa...
local tinsert = table.insert -- -------------------------------------------------------------------------------------------------------- local fpgen = require("gltfloader.filepool-gen") -- -------------------------------------------------------------------------------------------------------- -- MeshPool -- Concep...
local rpc_mgr = require "rpc.rpc_mgr" local timer_mgr = require "timer.timer" local Log = require "log.logger" local class = require "util.class" local msg_def = require "global.net_msg_def" local global_define = require "global.global_define" local ServerType = global_define.ServerType local MID = msg_def.MID local ...
local mod = DBM:NewMod("SkyreachTrash", "DBM-Party-WoD", 7) local L = mod:GetLocalizedStrings() mod:SetRevision(("$Revision: 15007 $"):sub(12, -3)) --mod:SetModelID(47785) mod:SetZone() mod.isTrashMod = true mod:RegisterEvents( "SPELL_AURA_APPLIED 160303 160288", "SPELL_AURA_REMOVED 160303 160288" ) ...
local curry = require('fp.curry') local iterate = require('fp.iterate') local function createReducePredicate(predicate, initial) local state = initial return function (value) state = predicate(value, state) return state end end local function reduce(predicate, initial, iteratee) local reducePredicat...
Locales['sv'] = { -- Custom ['being_searched'] = 'du blir ~y~visiterad~w~ av ~b~maffian~w~', ['have_withdrawn'] = 'du har tagit ut x', ['not_enough_in_society'] = 'det finns ~r~inte~w~ tillrรคckligt av ~r~det objektet~w~ i fรถreningen!', ['player_cannot_hold'] = 'du har ~r~inte~w~ tillrรคckligt med ~y~utrymme~w~...
return (function(self) -- TODO walk anchor hierarchy return u(self).explicitlyProtected, u(self).explicitlyProtected end)(...)
--------------------------------------------------------------------------------------------------- ---screen_effect.lua ---date: 2021.2.17 ---desc: Defines functions for screen shot and screen texture capture; the update function of this --- file needs to be called once per frame ---reference: -x/data/THlib/misc/m...
----------------------------------- -- Area: QuBia_Arena -- Mob: Worgbut of Clan Death -- Mission 9-2 SANDO ----------------------------------- local ID = require("scripts/zones/QuBia_Arena/IDs") function phaseChangeReady(battlefield) local inst = battlefield:getArea() local instOffset = ID.mob.HEIR_TO_THE_LI...
CodexDB["zones"]["koKR"]={[1]="Dun Morogh",[2]="๊ธฐ๋‚˜๊ธด ํ•ด์•ˆ",[3]="Badlands",[4]="Blasted Lands",[7]="๊ฒ€์€๋ฐ”๋‹ค ๋งŒ",[8]="Swamp of Sorrows",[9]="๋…ธ์Šค์ƒค์ด์–ด ๊ณ„๊ณก",[10]="Duskwood",[11]="Wetlands",[12]="Elwynn Forest",[13]="์„ธ๊ณ„์ˆ˜",[14]="Durotar",[15]="Dustwallow Marsh",[16]="Azshara",[17]="The Barrens",[18]="์ˆ˜์ • ํ˜ธ์ˆ˜",[19]="์ค„๊ตฌ๋ฃน",[20]="๋ฌธ๋ธŒ๋ฃฉ",[21]="...
b=BinooAPI b:DebugMode(true) --[[ Water --atoms of the molecule a={} a[1]={x=-0.2309, y=-0.3265, z=0.0000, kind="O"} a[2]={x= 0.7484, y=-0.2843, z=0.0000, kind="H"} a[3]={x=-0.5175, y= 0.6108, z=0.0000, kind="H"} --bonds or vertices v={} v[1]={1,2} v[2]={1,3} --]] --ASPRIN data below a={} a[1]={x= -0.8612,y= -1....
object_tangible_loot_mustafar_cube_loot_cube_loot_2n = object_tangible_loot_mustafar_cube_loot_shared_cube_loot_2n:new { } ObjectTemplates:addTemplate(object_tangible_loot_mustafar_cube_loot_cube_loot_2n, "object/tangible/loot/mustafar/cube/loot/cube_loot_2n.iff")
------------------------------------------------------------------------------ -- Menu class ------------------------------------------------------------------------------ local ctrl = { nick = "menu", parent = iup.BOX, -- iup.Append will be automatically called after createElement creation = "-", call...
return { version = "1.2", luaversion = "5.1", tiledversion = "1.2.3", orientation = "orthogonal", renderorder = "right-down", width = 16, height = 14, tilewidth = 32, tileheight = 32, nextlayerid = 26, nextobjectid = 32, properties = {}, tilesets = { { name = "castletileset", f...
ClothingSystem.Tools.Hooks.AddHook("ClothingSystem.PlayerSay", function( ply, text, team ) local command, object, item, class, finalTable, bodygroups, data, tr, BlackListWeapons, steamid command = "/storage" if ( string.Left(string.lower(text), string.len(command)) == string.lower(command) ) then i...
resource_manifest_version '44febabe-d386-4d18-afbe-5e627f4af937' name 'ND_Ping' description 'Allow Players To Ping Eachother Their Location' author 'NitroDevelopment - https://github.com/Nitro Development' version 'v1.0.0' url 'https://github.com/NitroDevelopment/ND_ping/' client_scripts { 'config.lua', 'client/...
local color = require( "bitmap.color") local palettes = require( "bitmap.palettes" ) local test = require( "test" ) local tests = {} local function _from_color( from_color, colors ) for rgb, values in pairs( colors ) do local p, q, r = from_color( rgb ) test.is_same_float( values[ 1 ], p, ...
local server = require "nvim-lsp-installer.server" local npm = require "nvim-lsp-installer.core.managers.npm" return function(name, root_dir) return server.Server:new { name = name, root_dir = root_dir, homepage = "https://github.com/znck/grammarly", languages = {}, installe...
id = 'V-43150' severity = 'medium' weight = 10.0 title = 'The login user list must be disabled.' description = 'Leaving the user list enabled is a security risk since it allows anyone with physical access to the system to quickly enumerate known user accounts without logging in.' fixtext = [=[In the default graphical e...
local shitoldInit = init local shitoldUpdate = update function init() shitoldInit() self.donedidboi = false end function update(dt) shitoldUpdate(dt) if mcontroller.crouching() then if not self.donedidboi then self.donedidboi = true local pos = mcontroller.position() local colli = world...
๏ปฟ--[[-----------DOCUMENTATION--------------- SYNTAX: guibutton,guibutton,guibutton = guiShowMessageBox ( string message, string boxType, string title [, string button1, string button2, stringbutton3] ) REQUIRED ARGUMENTS * message - The message you want in the message box * boxType - Either "warning","question","error"...
--[[ Simple loader for Celia. Loads based off Game ID, for games that TP I will use a more intricate system. For games that TP you into other worlds I will compensate for. Meaning this can be throw into Autoexec Note: It was made at school. Taken STRAIGHT from original Celia-Private source code. :) ]...
MAP_BUILDER = { pose_graph = { constraint_builder = { min_local_search_score = 0.40, min_global_search_score = 0.30, -- used when adding INTER submap constraints constraint_translation_weight = 2, constraint_rotation_weight = 2, ceres_...
/******************************* Dynamic Memory Gate for Wiremod (C) Sebastian J. ********************************/ include('shared.lua') ENT.Spawnable = false ENT.AdminSpawnable = false ENT.RenderGroup = RENDERGROUP_BOTH function ENT:Initialize() end function ENT:OnRemove() end fu...
hangar_house_loot_deed = { minimumLevel = 0, maximumLevel = -1, customObjectName = "Spacecraft Hangar House Blueprint", directObjectTemplate = "object/tangible/loot/loot_schematic/hangar_house_loot_schem.iff", craftingValues = { }, customizationStringNames = {}, customizationValues = {} } addLootItemTemplate("h...
local function a()local b=0;for c=1,multishell.getCount(),1 do if multishell.getTitle(c)=="progress"then b=b+1;if b>0 then return true end end end;return false end;if not a()then shell.run("bg progress")multishell.setFocus(2)end
--------------------------------------------- -- Amplification -- Enhances Magic Attack and Magic Defense. Bonus stacks when used by mobs. --------------------------------------------- require("scripts/globals/monstertpmoves") require("scripts/globals/settings") require("scripts/globals/status") -----------------------...
workspace("HorseCompiler") location "solution/" cppdialect "c++17" startproject "Test" configurations { "Release", "Debug" } platforms "x64" architecture "x64" callingconvention "FastCall" defines "_CRT_SECURE_NO_WARNINGS" flags { "NoP...
object_draft_schematic_space_cargo_hold_crg_mining_medium = object_draft_schematic_space_cargo_hold_shared_crg_mining_medium:new { } ObjectTemplates:addTemplate(object_draft_schematic_space_cargo_hold_crg_mining_medium, "object/draft_schematic/space/cargo_hold/crg_mining_medium.iff")
return {'dar','darkroom','darm','darmafsluiting','darmbacterie','darmbeen','darmbloeding','darmcatarre','darmflora','darmfoto','darmgas','darmgestel','darminfectie','darminhoud','darmkanaal','darmkanker','darmklacht','darmklachten','darmkoliek','darmkramp','darmonderzoek','darmontsteking','darmoperatie','darmpassage','...
local function highlight(group, style) vim.cmd('highlight ' .. group .. ' ' .. style) end local function load_highlights() local highlights = { -- Normal = 'guibg=NONE ctermbg=NONE'; -- SignColumn = 'guibg=NONE ctermbg=NONE'; -- CocGitAddedSign = 'c...
Locales ['sv'] = { ['blip_name'] = 'fรคngelse', ['judge'] = 'fรคngelse', ['escape_attempt'] = 'du fรฅr inte rymma frรฅn fรคngelset!', ['remaining_msg'] = 'det kvarstรฅr ~b~%s~s~ sekunder tills du slรคpps frรฅn fรคngelset', ['jailed_msg'] = '%s sitter i fรคngelse i %s minuter!', ['unjailed'] = '%s har blivit befriad f...
return {'oxer','oxers'}
--A lot of Thanks to iUltimateLP and his mod SimpleTeleporters for inspiration and for the use of His Code and graphics data:extend({ { type = "item", name = "Teleporter_Beacon", subgroup = "production-machine", icon = "__PersonalTeleporter__/graphics/icon.png", order = "a[items]-b[Teleporter_Beacon]", p...
object_tangible_holiday_love_day_love_day_card_04 = object_tangible_holiday_love_day_shared_love_day_card_04:new { } ObjectTemplates:addTemplate(object_tangible_holiday_love_day_love_day_card_04, "object/tangible/holiday/love_day/love_day_card_04.iff")
modifier_damage = class(Modifier) LinkLuaModifier("modifier_damage", modifier_damage) function modifier_damage:OnCreated () self.GetModifierBonus = self.GetModifierBonus self:SetVisible(false) self:AttachVariableModifier("damage"); end function modifier_damage:GetModifierBonus_damage() return self:GetAbility():G...
-- tiled Plugin template -- Use this as a template to extend a tiled object with functionality local M = {} local composer = require "composer" local app = require "app" local json = require "json" local fx = require "com.ponywolf.ponyfx" function M.new(instance) if not instance then error("ERROR: Expected displa...
--[[ Copyright (c) 2015 ๆทฑๅœณๅธ‚่พ‰ๆธธ็ง‘ๆŠ€ๆœ‰้™ๅ…ฌๅธ. --]] local PlayingTipsPlugin = {} function PlayingTipsPlugin.bind(theClass) local selfPlayTipsAction local prevPlayTipsAction local nextPlayTipsAction local hidePlayTips local function showPlayTips(uiLabel, tipText, hidingDelay) hidePlayTips(uiLabel) uiLabel:se...
-- bonus names BONUSSCANNER_NAMES = { --Base Stats STR = "Strength", AGI = "Agility", STA = "Stamina", INT = "Intellect", SPI = "Spirit", ARMOR = "Armor", --Resistances ARCANERES = "Arcane Resistance", FIRERES = "Fire Resistance", NATURERES = "Nature Resistance", FROSTRES = "Frost Resistance", ...
local nmap = require('utils').nmap -- Write format write nmap('<leader>fm', '<cmd>w<cr><cmd>FormatWrite<cr>') require('formatter').setup({ logging = false, filetype = { go = { function() return { exe = "goimports", args = { "-w", vim.api.nvim_buf_get_name(0) }, stdi...
--[[ zlib license: Copyright (c) 2011 Bart van Strien This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercia...
AddCSLuaFile() local A = "AMBER" local DA = "D_AMBER" local R = "RED" local DR = "D_RED" local B = "BLUE" local W = "WHITE" local SW = "S_WHITE" local PI = {} PI.Meta = { tail_light = { AngleOffset = 90, W = 2, H = 2, --Sprite = "sprites/emv/led_single", Sprite = "sprites/emv/blank", }, tail_light_src...
local mod = LazarusMod local techHandler = mod:GetModule('techhandler') local enumUtils = mod:GetModule('enumutilities') local logger = mod:GetModule('logger') local newTechNames = techHandler:GetTechIdsToAdd() logger:PrintDebug("Adding new TechIds") for _,v in ipairs(newTechNames) do enumUtils:AppendToEnum(kTech...
illumination = {} illumination.playerLights = {} local lightPoint = { drawtype = "airlike", paramtype = "light", groups = {not_in_creative_inventory=1}, sunlight_propagates = true, can_dig = false, walkable = false, buildable_to = true, light_source = 4, selection_box = { type = "fixed", fixed...
project "HarmonyEngine" kind "StaticLib" language "C++" cppdialect "C++17" pchheader "src/harmonypch.h" targetdir ( "%{wks.location}/build/" .. outputdir .. "/%{prj.name}") objdir ( "%{wks.location}/build-int/" .. outputdir .. "/%{prj.name}") files { "src/**.h", "src/**.cp...
--[[ This script is empty. It simply serves as a location for custom properties to be attached. ]]
-- Author: Christian Vallentin <mail@vallentinsource.com> -- Website: http://vallentinsource.com -- Repository: https://github.com/MrVallentin/http_request -- -- Date Created: April 11, 2016 -- Last Modified: April 11, 2016 -- -- Developed and tested using Lua 5.1 and Lua 5.2 local http = require("http_request") lo...
local util = require("scripts.util") return function(player, delta) ---@type LuaItemStack local blueprint = util.get_blueprint(player.cursor_stack) if not blueprint then return end if not blueprint.blueprint_snap_to_grid then return end local entities = blueprint.get_blueprint_entities() or {} ...
local function encode_url( url ) return string.Replace( url, ' ', '%20' ) end function mymemory_translate( text, source, target, callback ) if not isfunction( callback ) then return end HTTP{ url = encode_url( string.format( 'https://api.mymemory.translated.net/get?q=%s&langpair=%s|%s', text, source...
function savePos( pPlayer ) local x,y,z = getElementPosition (pPlayer) outputChatBox ( x.. ",".. y .. ",".. z, pPlayer ) end addCommandHandler ("savePos", savePos)
-- Created by Elfansoer --[[ Ability checklist (erase if done/checked): - Scepter Upgrade - Break behavior - Linken/Reflect behavior - Spell Immune/Invulnerable/Invisible behavior - Illusion behavior - Stolen behavior ]] -------------------------------------------------------------------------------- naga_siren_rip_tid...
-- NetHack 3.6 mines.des $NHDT-Date: 1432512783 2015/05/25 00:13:03 $ $NHDT-Branch: master $:$NHDT-Revision: 1.25 $ -- Copyright (c) 1989-95 by Jean-Christophe Collet -- Copyright (c) 1991-95 by M. Stephenson -- NetHack may be freely redistributed. See license for details. -- -- Mine end level variant 1 -- "Mimic of ...
function projectile_hit(keys) local caster = keys.caster if caster:IsAlive() then local target = keys.target local ability = keys.ability local level = ability:GetLevel() - 1 --local int_as_damage = ((ability:GetLevelSpecialValueFor("int_as_damage",level)/100) * caster:GetIntellect()) --local agi_as_damag...
local M = {} function M.setup() require("lspconfig").yamlls.setup({ cmd = { DATA .. "/lsp_servers/yaml/node_modules/.bin/yaml-language-server", "--stdio" }, on_attach = require("lsp").common_on_attach, settings = { yaml = { schemas = { ["https...
require "resources/mysql-async/lib/MySQL" function nameJob(id) return MySQL.Sync.fetchScalar("SELECT job_name FROM jobs WHERE job_id = @namejob", {['@namejob'] = id}) end function updatejob(player, id) local job = id MySQL.Async.execute("UPDATE users SET `job`=@value WHERE identifier = @identifier", {['@value']...
local cjson = require "cjson" local helpers = require "spec.helpers" local meta = require "kong.meta" local server_tokens = meta._SERVER_TOKENS local fixtures = { http_mock = { lambda_plugin = [[ server { server_name mock_aws_lambda; listen 10001 ssl; ssl_certificate $...
module(...,package.seeall) local utils = require('pf.utils') local program_name = 'pflua-quickcheck' local seed, iterations, prop_name, prop_args, prop, prop_info local function rerun_usage(i) print(("Rerun as: %s --seed=%s --iterations=%s %s %s"): format(program_name, seed, i + 1, prop_...
-- -- Copyright (c) 2017, Jesse Freeman. All rights reserved. -- -- Licensed under the Microsoft Public License (MS-PL) License. -- See LICENSE file in the project root for full license information. -- -- Contributors -- -------------------------------------------------------- -- This is the official list of Pixel Visi...
local KUI, E, L, V, P, G = unpack(select(2, ...)) local KZ = KUI:NewModule("KuiZoom"); -- Based on the addon MaxCam by Ketho local function CameraZoom(func, increment) local isCloseUp = GetCameraZoom() < 6 and E.db.KlixUI.misc.zoom.increment >= 2 func(increment > 1 and increment or isCloseUp and 2 or E.db.KlixUI.mis...
local S = ethereal.intllib default.register_fence("ethereal:fence_scorched", { description = S("Scorched Fence"), texture = "scorched_tree.png", material = "ethereal:scorched_tree", groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, sounds = default.node_sound_wood_defaults() }) default.register...
---@class Bounties C_Bounties = {} ---@param uiMapID number ---@return BountyInfo|nil bounties function C_Bounties.GetBountiesForMapID(uiMapID) end ---@param bountyID number ---@return BountyInfo|nil bounty function C_Bounties.GetBountyInfo(bountyID) end ---@param uiMapID number ---@return MapOverlayDisplayLocati...
function startup() if file.open("init.lua") == nil then print("init.lua deleted or renamed") else print("Running") file.close("init.lua") -- the actual application is stored in 'application.lua' dofile("app.lua") end end ------------- -- define ------------- IO_LED_A...
local awful = require "awful" local icons = require "themes.luna.icons" awful.layout.layouts = { awful.layout.suit.tile, -- awful.layout.suit.tile.left, -- awful.layout.suit.tile.bottom, -- awful.layout.suit.tile.top, awful.layout.suit.floating, -- awful.layout.suit.fair, -- awful.layout.suit.fair.horizo...
local M = {} local null_ls = require('null-ls') local config = require('norme.config').config M.filetypes = { 'cpp' } M.method = null_ls.methods.DIAGNOSTICS M.generator = require('null-ls.helpers').generator_factory({ command = config.cmd, args = { '--filename', '$FILENAME', '--hfile', '$TEXT' }, format = 'line'...
----------------------------------------- -- ID: 5931 -- Item: Bowl of Shimmy Soup -- Food Effect: 4 Hrs, All Races ----------------------------------------- -- MP 32 -- Mind 5 -- HP Recovered While Healing 5 -- Enmity -5 ----------------------------------------- require("scripts/globals/status") require("scripts/globa...
for _, f in pairs(data.raw.fluid) do MOD.ArcadeMode.generate_fluid_source(f) end
E1Unit = Unit:extend() function E1Unit:new(x, y) E1Unit.super.new(self, x, y) self.unit_name = "Hannah" self.is_hero = true self.has_feet = true self.user_controlled = false self.sprite_sheet = love.graphics.newImage('gfx/enemy/e1_1.png') local loaded_sheet = anim8.newGrid(48, 48, self.spri...
local ScreenManager = require('lib.screenmanager.ScreenManager') local Log = require( 'src.util.Log' ) local DebugGrid = require( 'src.ui.overlays.DebugGrid' ) local Letterbox = require( 'src.ui.overlays.Letterbox' ) local DataHandler = require( 'src.DataHandler' ) -- ------------------------------------------------ -...
--[[ Copyright 2019 Manticore Games, Inc. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distrib...
u8R""__RAW_STRING__( local U = require "togo.utility" local IO = require "togo.io" local FS = require "togo.filesystem" local S = require "togo.system" local P = require "Pickle" local Internal = require "Pickle.Internal" local M = U.module(...) M.info_text = "Pickle 0.00" M.usage_text = [[ usage: pickle [options] <c...
doak_sif = Creature:new { objectName = "@mob/creature_names:doak_sif", socialGroup = "sif", faction = "sif", level = 48, chanceHit = 0.49, damageMin = 385, damageMax = 480, baseXp = 4734, baseHAM = 10000, baseHAMmax = 12200, armor = 0, resists = {0,0,0,0,0,0,0,0,-1}, meatType = "", meatAmount = 0, hideTy...
local status_ok, colorizer = pcall(require, 'colorizer') if not status_ok then return end colorizer.setup({ 'css', 'lua', 'javascript', 'html', 'rust', })
local addonName, addonScope = ... local data = addonScope.data local AL = addonScope.AL local ALIL = addonScope.ALIL local NORMAL_DIFF = addonScope.NORMAL_DIFF local ALLIANCE_DIFF = addonScope.ALLIANCE_DIFF local HORDE_DIFF = addonScope.HORDE_DIFF local LOAD_DIFF = addonScope.LOAD_DIFF local NORMAL_ITTYPE = addonScope....
local responses = require "kong.tools.responses" local BasePlugin = require "kong.plugins.base_plugin" local ConsumerRateLimiting = BasePlugin:extend() local timeutils = require "kong.plugins.consumer-rate-limiting.timeutils" local Controller = require "kong.plugins.consumer-rate-limiting.controller" local gateway = ...
if not (GetLocale() == "zhTW") then return end local _, db = ...
local bg_attrs = {"data-background", "data-background-image"} function Header(elem) if elem.attributes then if elem.attributes.bg then io.stderr:write("section " .. elem.identifier .. "\n") local i=1 for w in elem.attributes.bg:gmatch("([^;]*)") do -- io....
----------------------------------------------------------------------------------------------- -- Client Lua Script for ForgeUI -- -- name: module.lua -- author: Winty Badass@Jabbit -- about: ForgeUI module protype class ----------------------------------------------------------------------------------------------...
local Modules = game:GetService("Players").LocalPlayer.PlayerGui.AvatarEditorInGame.Modules local Cryo = require(Modules.Packages.Cryo) local Roact = require(Modules.Packages.Roact) local Signal = require(Modules.Common.Signal) local EndOfScroll = require(Modules.NotLApp.EndOfScroll) local LoadingBarWithTheme = requ...
function onThink(interval) db.query("UPDATE `guild_wars` SET `status` = 4, `ended` = " .. os.time() .. " WHERE `status` = 1 AND (`started` + 3600 * 2) < " .. os.time()) return true end
๏ปฟ -- Place this file into your %FARPROFILE%\Macros\scripts -- Several Far instances may be opened in ConEmu tabs. -- This macro activates existing Editor/Viewer, wich -- may be opened in then inactive instance of Far. local ConEmu = "4b675d80-1d4a-4ea9-8436-fdc23f2fc14b" Macro { area="Shell Search"; key="F3 F...
AddCSLuaFile() player_manager.AddValidModel( "uno", "models/splitbullet/joke/uno.mdl" ) player_manager.AddValidHands( "uno", "models/weapons/c_arms_uno.mdl", 0, "10000000" ) player_manager.AddValidModel( "dos", "models/splitbullet/joke/dos.mdl" ) player_manager.AddValidHands( "dos", "models/weapons/c_arms_uno.mdl", 0...
--------------------------------------------------------------------------------------------------- -- Proposal: -- https://github.com/smartdevicelink/sdl_evolution/blob/master/proposals/0204-same-app-from-multiple-devices.md -- Description: Check "count_of_rejected_rpc_calls" counter in case two consented mobile devic...
require("lib.model") local Animal = Model:extend("Animal", { columns = { nickname = {} }, belongsTo={aPerson="Person"} } ) function Animal:init(columns) Animal.super:init(columns, self) end return Animal
--!strict local module = { FindUp = require(script.FindUp), FindUpAll = require(script.FindUpAll), GetAncestors = require(script.GetAncestors), } return module
insulate("EventHandler:new()", function() require "init" require "spec.mocks" require "spec.asserts" require "spec.log_catcher" describe(":register()", function() it("allow to register a listener", function() local called = 0 local eh = EventHandler:new() ...
core:import("CoreEnvironmentFeeder") ShadowBlock = ShadowBlock or class() function ShadowBlock:init() self._parameters = {} end function ShadowBlock:map() return self._parameters end function ShadowBlock:set(key, value) self._parameters[key] = value end function ShadowBlock:get(key) return self._parameters[key] end En...
if nil ~= require then require "fritomod/OOP-Class"; require "fritomod/LuaEnvironment"; require "fritomod/LuaEnvironment-Loaders"; end; LuaDependency = OOP.Class("LuaDependency"); function LuaDependency:NewEnvironment(file) return LuaEnvironment:New(); end; function LuaDependency:DependsOn(child, parent...
return { name = "Mission Impossible", author = "evilnote4d", version = "0.9", message = [[ Unbelievable! The legendary blue diamond does really exist. And, as you can see, it is well guarded. This rare mineral will grant you temporary protection against any kind of damage. ]], data = [[ ...
mtechs = {} local m = mtechs m.actions = {} m.components = {} m.entities = {} m.systems = {} --[[ order of registration is 1. actions 2. components 3. systems 4. entities (after server startup) ]]-- function m.register_action(self, aid) local a = {} a.systems = {} self.actions[action.aid] =...