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--- --- Created by Ray1184. --- DateTime: 04/07/2021 17:04 --- --- 2D image on screen for gui elements. --- dependencies = { 'libs/utils/MathUtils.lua', 'libs/gui/Area2D.lua', 'libs/backend/HPMSFacade.lua'} local lib = backend:get() image_2d = {} TYPE_CIRCLE = 0 TYPE_POLYGON = 1 f...
addEvent("onClientPtpmPlayerLogin",true) addEvent("onClientPtpmPlayerRegister",true)
--[[ --MIT License -- --Copyright (c) 2019 manilarome --Copyright (c) 2020 Tom Meyers -- --Permission is hereby granted, free of charge, to any person obtaining a copy --of this software and associated documentation files (the "Software"), to deal --in the Software without restriction, including without limitation the ...
function love.conf(t) t.version = "11.1" t.window.title = "Game" t.window.width = 640 t.window.height = 480 t.window.resizable = true t.window.vsync = true t.window.fsaa = 4 end
-- This is a generated file! Please edit source .ksy file and use kaitai-struct-compiler to rebuild -- -- This file is compatible with Lua 5.3 local class = require("class") require("kaitaistruct") local str_decode = require("string_decode") PositionAbs = class.class(KaitaiStruct) function PositionAbs:_init(io, pare...
local lu = require('luaunit') local Mock = require('test.mock.Mock') local Spy = require('test.mock.Spy') local ValueMatcher = require('test.mock.ValueMatcher') RegisterEvent = Mock() RegisterEvent:whenCalled{with={ValueMatcher.any, 'ADDON_LOADED'}} SetScript = Mock() SetScript:whenCalled{with={ValueMatcher.any, 'OnE...
local Tool = {} function Tool.PosRelativeToAbsolute(x, y, relatives) local absolutes = {} for i = 1, #relatives, 2 do absolutes[i] = relatives[i] + x absolutes[i + 1] = relatives[i + 1] + y end return absolutes end function Tool.EqualityRounded(pNumber1, pNumber2, p...
function OnNuke(keys) local caster = keys.caster; local ability = keys.ability; local specialLevel = ability:GetLevel() - 1; local radius = ability:GetLevelSpecialValueFor("radius", specialLevel); local damage = ability:GetLevelSpecialValueFor("damage", specialLevel); EmitSoundOn("Hero_Phoenix.SuperNova.Explode...
local AfkTable = { -- [player] = boolean -- Example Tree } local MapState = false afkwarn = textCreateDisplay () local warnText1 = textCreateTextItem ( "You are being idle", 0.5, 0.30, "high", 230, 0, 0, 255, 4.0, "center", "center" ) local warnText3 = textCreateTextItem ( "You are being idle", 0.503, 0.303, "high",...
--------------------------------------------------------------- -- Copyright 2020 Deviap (https://deviap.com/) -- --------------------------------------------------------------- -- Made available under the MIT License: -- -- https://github.com/deviap/sample-apps/blob/master/LICENSE -- ...
return { [491131]= 610095, [490219]= 610096, [491984]= 610096, [497760]= 610096, [490318]= 610097, [494970]= 610098, [497767]= 610099, [490342]= 610099, [497730]= 610100, [490433]= 610100, [495485]= 610167, [495475]= 610168, [495487]= 610168, [850892]= 610168, [495479]= 610169, [495482]= 610170, [85086...
--!nonstrict --[[ Constructs and returns objects which can be used to model independent reactive state. ]] local runService = game:GetService("RunService") -- Used to create a tunnel between client and server local src = script.Parent.Parent local packages = src.Parent local maidConstructor = require(packages:WaitF...
Game{ load = function() end }
local test = require("cp.test") local log = require("hs.logger").new("t_utf16") local inspect = require("hs.inspect") local bench = require("cp.bench") local config = require("cp.config") local utf16 = require("cp.utf16") local TEXT_PATH = config.scriptPath .. "/tests/unicode/" local function expect...
return { gok_apocalypse = { acceleration = 0.009, airhoverfactor = 0, airstrafe = false, blocking = false, brakerate = 0.04, buildcostenergy = 2765331, buildcostmetal = 411751, builder = false, buildpic = "gok_apocalypse.dds", buildtime = 4000000, canattack = true, canfly = true, ...
vim.g.terraform_align = 1 vim.g.terraform_fmt_on_save = 1
NewShipType = StartShipConfig() NewShipType.displayedName="$1532" NewShipType.sobDescription="$1533" NewShipType.maxhealth=getShipNum(NewShipType, "maxhealth", 2500) NewShipType.regentime=0 NewShipType.minRegenTime=0 NewShipType.sideArmourDamage = getShipNum(NewShipType, "sideArmourDamage", 1.0) NewShipType.rearArmourD...
---- Adds a new artifact which allows AI to control the singleplayer character -- Creates a new artifact with the name Artifact of RoRAI local artifact = Artifact.new("RoRAI") -- Make the artifact be unlocked by default artifact.unlocked = true -- Set the artifact's loadout info artifact.loadoutSprite = Spr...
----------------------------------------------------- --name : lib/parser/lua.lua --description: parsing configuration for lua code --author : mpmxyz --github page: https://github.com/mpmxyz/ocprograms --forum page : none ----------------------------------------------------- --requires parser.main for simple...
-- This example shows how to use signals on other processes and check for -- incorrect termination of spawned processes. local cqueues = require 'cqueues' local signal = require 'cqueues.signal' local subprocess = require 'xcq.subprocess' assert(cqueues.new():wrap(function() -- Spawn a process that takes 10 seconds...
flowlayout:vertical(function() flowlayout:horizontal(function() lime:button("press me", function() end) end) end)
--[[ The MIT License (MIT) Copyright (c) 2016 WilhanTian 田伟汉 Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, me...
#!/usr/bin/env lua function trim(s) return s:match '^%s*(.-)%s*$' end function split(s, delimiter) if not delimiter or delimiter == "" then return s end result = {} for match in (s..delimiter):gmatch("(.-)"..delimiter) do table.insert(result, match) end return unpack(result...
object_intangible_beast_bm_fynock = object_intangible_beast_shared_bm_fynock:new { } ObjectTemplates:addTemplate(object_intangible_beast_bm_fynock, "object/intangible/beast/bm_fynock.iff")
local playtime = 0 Citizen.CreateThread(function() while true do playtime = playtime + 1 TriggerServerEvent('log:server:playtime', playtime) Citizen.Wait(60000) end end)
local camera = {} camera.is_spectating = false camera.player_spec = 0 function camera:set_pos(cam_x, cam_y, cam_z) setFixedCameraPosition(cam_x, cam_y, cam_z, 0.0, 0.0, 0.0) end function camera:set_look_pos(cam_x, cam_y, cam_z) pointCameraAtPoint(cam_x, cam_y, cam_z, 2) end function camera:attach_player(playerid...
---------------------------------------------------------------------------- -- Session library. -- -- @release $Id: session.lua,v 1.29 2007/11/21 16:33:20 carregal Exp $ ---------------------------------------------------------------------------- local lfs = require"lfs" local serialize = require"cgilua.serialize" l...
--- ************************************************************************************************************************************************************************ --- ***********************************************************************************************************************************************...
timeutils = {} function timeutils.get_timestamp_keys(timestamp) return { seconds = timestamp, minutes = math.floor(timestamp/60), hours = math.floor(timestamp/3600), days = math.floor(timestamp/86400), months = math.floor(timestamp/2592000) } end function timeutils.PeriodGenerator() local s...
local lfm = lfm local getpwd = lfm.fn.getpwd local chdir = lfm.fm.chdir local M = {} local list = {getpwd()} local ind = 1 local registered_hook = false local function on_chdir() local dir = getpwd() if list[ind] ~= dir then ind = ind + 1 if ind <= #list then if list[ind] ~= dir then for i = ind+1,#lis...
resource_manifest_version '44febabe-d386-4d18-afbe-5e627f4af937' dependency 'NativeUI' dependency 'pNotify' description "Airplane rental script made by DevoutRain2500" client_script '@NativeUI/NativeUI.lua' client_script "c_airplanes.lua"
object_mobile_nyradi = object_mobile_shared_nyradi:new { } ObjectTemplates:addTemplate(object_mobile_nyradi, "object/mobile/nyradi.iff")
local rules = {} return rules
BuildEnv(...) SettingPanel = Addon:NewModule(CreateFrame('Frame', nil, MainPanel), 'SettingPanel', 'AceEvent-3.0', 'AceTimer-3.0') local BINDING_KEY = 'MEETINGSTONE_TOGGLE' function SettingPanel:OnInitialize() GUI:Embed(self, 'Owner') MainPanel:RegisterPanel(L['设置'], self, 3, 60, 1, true) self.db = Pro...
object_tangible_wearables_armor_invisible_invisible_ris_helmet = object_tangible_wearables_armor_invisible_shared_invisible_ris_helmet:new { } ObjectTemplates:addTemplate(object_tangible_wearables_armor_invisible_invisible_ris_helmet, "object/tangible/wearables/armor/invisible/invisible_ris_helmet.iff")
function getRequiredComponents() return {movers = {"position", "size", "positionMover"}, entities = {"position", "size", "acceleration", "speed"}} end function update() for i, mover in ipairs(movers) do for j, entity in ipairs(entities) do if entity.position.x + entity.size.width > mover.position.x and enti...
type State = 'NOT_INITED' | 'COMMON' | 'PAUSED' | 'STOPPED' type Storage = { name: string, symbol: string, supply: int, precision: int, users: Map<int>, allowed: Map<string>, lockedAmounts: Map<string>, state: string, allowLock: bool, admin: string } var M = Contract<Storage>(...
--- This wraps over the existing lua code formatters. There's no actively -- maintained solution that solves everyone's problems, unfortunately. local log = require 'lua-lsp.log' local drivers = {} -- https://luarocks.org/modules/luarocks/formatter drivers['formatter'] = function(formatter) return { format = fun...
local GridControl = include("lib/control") local GridButton = {} GridButton.__index = GridButton setmetatable(GridButton, { __index = GridControl, -- this is what makes the inheritance work __call = function (cls, options) local self = setmetatable({}, cls) self:_init(options) return self end, }) f...
local M = {NAME = "unity"} -- Extention: https://github.com/AGulev/DefVideoAds local ads = require("ads_wrapper.ads_wrapper") local platform = require("ads_wrapper.platform") local helper = require("ads_wrapper.ads_networks.helper") local events = require("ads_wrapper.events") local parameters local module_callback l...
function discordlib.structures.invite(client, invite) invite.guild = client.cache.guilds[invite.guild.id] invite.channel = invite.guild[invite.channel.id] if invite.inviter then invite.inviter = client.cache.users[invite.inviter.id] end function invite.delete(callback) client.deleteInvite(inv...
local awards = LoadBasicTextTable("tab\\AWARDS rev4.txt", 0) local quests = LoadBasicTextTable("tab\\Quests merge.txt", 0) local noteToQBit = {} for i = 2, #quests do noteToQBit[quests[i][3]] = tonumber(quests[i][1]) end local mappings = {} for i = 2, #awards do if tonumber(awards[i][3]) == 4 -- sort used by promo...
 moving = moving or {} -- デフォルトは移動しないので実質指定必須 function moving.default( progress ) return cc.p( 100, 100 ) end -- 直進 function moving.straight( start, goal, progress ) return { position = cc.p( start.x + ( goal.x - start.x ) * progress / 100, start.y + ( goal.y - st...
data:extend({ { type = "bool-setting", name = "NCA-Starter-starting-items", setting_type = "runtime-global", default_value = true, order = "aa" } , { type = "bool-setting", name = "NCA-Starter-starting-robots", setting_type = "runtime-globa...
-- Dependencies -- global debug flag require 'resources/Debug' -- Timers require 'resources/Timers' -- Instantiate ourself if RoleDetermination == nil then RoleDetermination = {} end -- local debug flag local thisDebug = true local isDebug = Debug.IsDebug() and thisDebug -- other local vars local botRoleDetermina...
local MAGIC_CURE = 0x15 local MAGIC_CURA = 0x16 local MAGIC_CURAGA = 0x17 HealCharacterState = State:new() function HealCharacterState:needToRun(game_context, bot_context, keys) -- must be in battle if not game_context.battle.is_in_battle then return false end -- someone must be able to draw local ca...
local MainStart = Game:addState('MainStart') local drawGame = require('shared.draw_game') local function getLevelBounds(world) local x1, y1, x2, y2 = math.huge, math.huge, -math.huge, -math.huge local bodies = world:getBodyList() for _,body in ipairs(bodies) do for _,fixture in ipairs(body:getFixtureList()) ...
-- convert.lua has to be named for the module -- a module is self contained lua script similar to making a class -- it returns itself to be assigned to the calling script attribute/variable local convert = {} function convert.ftToCm(feet) return feet + 30.48 end return convert
local rl = require("raylib") local math = require("math") local screenWidth = 800 local screenHeight = 450 local sunRadius = 4.0 local earthRadius = 0.6 local earthOrbitRadius = 8.0 local moonRadius = 0.16 local moonOrbitRadius = 1.5 rl.InitWindow(screenWidth, screenHeight, "raylib [models] example - rlg...
-- Copyright (C) by Jianhao Dai (Toruneko) local X509 = require "resty.crypto.x509" local RSA = require "resty.crypto.rsa" local EC = require "resty.crypto.ec" local BIO = require "resty.crypto.bio" local ERR = require "resty.crypto.error" local ffi = require "ffi" local ffi_gc = ffi.gc local ffi_null = ffi.null loca...
local player = ... local NumSongsToLevelUp = 4 local MaxLevel=100 local function calcPlayerLevel() local numSongsPlayed = PROFILEMAN:GetProfile(player):GetTotalNumSongsPlayed() if numSongsPlayed > MaxLevel*NumSongsToLevelUp then return MaxLevel; else return numSongsPlayed/NumSongsToLevelUp end; end local fun...
ys = ys or {} slot1 = class("BattleBuffAntiSubVigilance", ys.Battle.BattleBuffEffect) ys.Battle.BattleBuffAntiSubVigilance = slot1 slot1.__name = "BattleBuffAntiSubVigilance" slot1.Ctor = function (slot0, slot1) slot0.super.Ctor(slot0, slot1) end slot1.SetArgs = function (slot0, slot1, slot2) slot0._vigilantRange =...
return { get_containers = function(id) E:response():write_header(202) E:response():write("ok") E:response():flush() end, }
#!/usr/bin/env lua -- written by Lukáš Voborský https://github.com/vsky279 -- https://github.com/nodemcu/nodemcu-firmware/commit/949875d590e771603a73ed3a90928d48ea3dd38b -------------------------------------------------------------------------------- -- Script to be used on PC to build resource.lua file -- Parameters:...
local utils = require('utils') return { run = function(enginePath, outputDirectory) project "Utilities" kind "SharedLib" location = outputDirectory inputPath = enginePath.."/Source/Utilities" utils.addfiles(inputPath) includedirs { enginePath.."/Source/Utilities/Includes", enginePath.."/Source/Bas...
local Flipper = require(script.Parent.Parent.Flipper) local useGoal = require(script.Parent.useGoal) local function useLinear(targetValue, options, hooks) return useGoal(Flipper.Linear.new(targetValue, options), hooks) end return useLinear
local module = { --[=[ _NAME = 'consolidateMenus.lua', _VERSION = 'the 1st digit of Pi/0', _URL = 'https://github.com/asmagill/hammerspoon-config', _LICENSE = [[ See README.md ]] _DESCRIPTION = [[ Auto close Hammerspoon console and provide a menu with options ...
--Remove with isNewGamepadMenuEnabled local CorePackages = game:GetService("CorePackages") local Action = require(CorePackages.AppTempCommon.Common.Action) return Action("SET_GAME_NAMES", function(newNames) return { newNames = newNames, } end)
local socket = require'socket' local tools = require'websocket.tools' local frame = require'websocket.frame' local handshake = require'websocket.handshake' local tconcat = table.concat local tinsert = table.insert local ev local loop local clients = {} clients[true] = {} local client = function(sock,protocol) asse...
Locales['br'] = { -- Cloakroom ['cloakroom'] = 'guarda roupa', ['ems_clothes_civil'] = 'roupa normal', ['ems_clothes_ems'] = 'entrar como socorrista', -- Vehicles ['ambulance'] = 'ambulancia', ['helicopter_prompt'] = 'pressione ~INPUT_CONTEXT~ para acessar a ~y~Helicopter Actions~s~.', ['garage_prompt']...
local emulator = { mesens = false, snes9xrr = false, bizhawk = false } if (not gui) then --mesen-s emulator.mesens = true require 'adapter.mesen-s.draw' require 'adapter.mesen-s.input' require 'adapter.mesen-s.mem' require 'adapter.mesen-s.mouse' elseif (gui.box) then --snex9x-rr emulator.snes9xrr = ...
modifier_ability_web_cocoon = class({}) --Root modifier, creates a unit object on top of the hero, killing the unit removes modifier, single target, purgable function modifier_ability_web_cocoon:IsHidden() return false end function modifier_ability_web_cocoon:IsDebuff() return true end function modifier_ability_we...
-- {{{ Grab environment local tonumber = tonumber local os = { time = os.time } local setmetatable = setmetatable local helpers = require("vicious.helpers") local io = { popen = io.popen } local string = { match = string.match } -- }}} -- Net: provides state and usage statistics of all network interfaces -- vicious.w...
--[[ 巡逻AI ]] -- 巡逻行为树 local C_B3_PATROL = "patrol" local Blackboard = require("app.main.modules.behavior3.core.Blackboard") local Patrol = class("Patrol", require("app.main.modules.script.ScriptBase")) -- 构造函数 function Patrol:ctor(config) if config then table.merge(self,config) end self._blackboard = Blackboar...
tx,ty,tz = 91,100,502 --The position of the element local hideX,hideY,hideZ = 0,0,0 --where to hide the local player local rz = 0 -- The current rotation local maxRadius = 5 local camDistance = 4 --vehicle elevation calculation local baseRadius = 3 local vehicleElevation = 1.8 --vehicle moveleft offset (to com...
lunit.main(arg) if lunit.stats.failed > 0 or lunit.stats.errors > 0 then os.exit(false, true) end
--- -- @function optional -- @author Quenty --[[ Sets up require.optional("Name"). Errors are still preserved because Roblox reports errors of module scripts regardless of caller execution context. ]] return function(_require, _module) assert(_require, "Bad _require function") assert(type(_module) == "string" or...
local List = require 'pl.List' local asserteq = require 'pl.test' . asserteq local s = List{1,2,3,4,5} -- test using: lua pylist.lua local lst = List() lst:append(20) lst:extend{30,40,50} lst:put(10) asserteq (lst,List{10,20,30,40,50}) asserteq (lst:len(),5) lst:insert(3,11) lst:remove_value(40) asserteq (lst,List{10...
data:extend({ { type = "item", name = "steam-engine-mk2", icon_size = 32, icon = "__FactorioExtended-Power__/graphics/icons/steam-engine-mk2.png", flags = {"goes-to-quickbar"}, subgroup = "fb-energy-production-steam", order = "a-a", place_result = "steam-engine-mk2", stack_size = 10 ...
local fio = require 'fio' local errno = require 'errno' local yaml = require 'yaml' local log = require 'log' local dir = os.getenv('TNT_FOLDER') local cleanup = false if dir == nil then dir = fio.tempdir() cleanup = true end local function compare_versions(expected, version) -- from tarantool/queue comp...
local themes = require('telescope.themes') local actions = require('telescope.actions') local state = require('telescope.actions.state') local pickers = require('telescope.pickers') local finders = require('telescope.finders') local conf = require('telescope.config').values local M = {} local entry_maker = function(i...
--- This is called when we want to *add* a bot that *does not* yet have -- an adventurer. This will push bot init onto the queue after pushing -- a new adventurer to the queue. -- -- The most important part of using an event for this is ensuring we don't -- get duplicate adventurer names. Thus, if adding many bots at o...
local function TagAd(msg) local text = msg.content_.text_ if text and text == "تفعيل تاك الادمنيه" and Owner(msg) then database:set(bot_id.."Jack:Tag:Admins:"..msg.chat_id_,true) send(msg.chat_id_, msg.id_,"⌔︙تم تفعيل تاك الادمنيه") end if text and text == "تعطيل تاك الادمنيه" and Owner(msg) then database:del(...
-- Copyright (C) 2017 ifritJP local libs = {} local libclangcore = require( 'libclanglua.core' ) libs.core = libclangcore if _VERSION == "Lua 5.1" then table.pack = function( ... ) return { ... } end table.unpack = function( ... ) return unpack( ... ) end end -- convert from CXString to Strin...
slot0 = class("GetBackYardDataCommand", pm.SimpleCommand) slot0.execute = function (slot0, slot1) slot4 = slot1:getBody().isMine slot5 = Dorm.New(slot3) slot6 = {} for slot10, slot11 in ipairs(slot1.getBody().data.ship_id_list) do table.insert(slot6, slot11) end slot5:setShipIds(slot6) slot7 = {} slot5:s...
--[[ -- added by passion @ 2019/11/14 16:39:51 -- UIBoard视图层 -- 注意: -- 1、成员变量最好预先在__init函数声明,提高代码可读性 -- 2、OnEnable函数每次在窗口打开时调用,直接刷新 -- 3、组件命名参考代码规范 --]] local UIBoardPlayerView = BaseClass("UIBoardPlayerView", UIBaseView) local base = UIBaseView local nickname_path = "nickName"; local function OnCreate(self) base.On...
--- Miscellaneous control-stage functions that don't yet have a proper home. -- @module misc -- @alias flib_misc -- @usage local misc = require("__flib__.misc") local flib_misc = {} local math_sqrt = math.sqrt local math_floor = math.floor local string_format = string.format --- Calculate the distance in tiles betwee...
local cjson = require "cjson" local evp = require "resty.evp" local hmac = require "resty.hmac" local _M = {_VERSION="0.1.1"} local mt = {__index=_M} local function get_raw_part(part_name, jwt_obj) local raw_part = jwt_obj["raw_" .. part_name] if raw_part == nil then local part = jwt_obj[part_name] ...
-- Dumps the selected itemslots iteminfo, -- will be used for Equipment -- v change that lmao abotItemSlot=1; abotItemInfoResult='noItem'; abId=GetInventoryItemID('player',abotItemSlot); abCount=GetInventoryItemCount('player',abotItemSlot); abCurrentDurability,abMaxDurability=GetInventoryItemDurability(abotItemSlot)...
local annotation_functions = require 'tersen.extend.annot' local oops = require 'tersen.oops' local util = require 'tersen.util' local M = {} -- Given an annotation string (the part beginning with @), -- return its name (string) and its parameters (list of strings). local function parse_annot(annot) local annot_...
-- Decoy sending out a radar blip and redirecting DNA scans. Based on old beacon -- code. AddCSLuaFile() ENT.Type = "anim" ENT.Model = Model("models/props_lab/reciever01b.mdl") ENT.CanHavePrints = false ENT.CanUseKey = true function ENT:Initialize() self:SetModel(self.Model) if SERVER then self:PhysicsI...
require("utils") require("log") local function container_outputs(control_behavior) return {["any-item"] = true} end local function generic_on_off_outputs(control_behavior) return {} end local function inserter_outputs(control_behavior) if control_behavior.circuit_read_hand_contents then return {[...
require("pioduino") --ピン定義 PIN_R = 1 PIN_G = 3 PIN_B = 2 --ピン初期化 pinMode(0,INPUT) pinMode(PIN_R ,OUTPUT) pinMode(PIN_G ,OUTPUT) pinMode(PIN_B ,OUTPUT) digitalWrite(PIN_R ,HIGH) digitalWrite(PIN_G ,HIGH) digitalWrite(PIN_B ,HIGH) delay(500) digitalWrite(PIN_R ,LOW) digitalWrite(PIN_G ,LOW) digitalWrite(PIN_B ,LOW) d...
local gears = require("gears") local awful = require("awful") -- Theme handling library local beautiful = require("beautiful") -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- local home = os.getenv("HOME") -- Themes define colours, icons, font and wallpapers. -- beautiful.init("/usr/share/...
z = Instance.new("Sound", torso) z.SoundId = "rbxassetid://206153677" -- Put Music ID Here. z.Looped = true z.Volume = 1 wait(.1) z:Play()
--[[ Name: weapons_gov.lua ----------------------------------------------------------------- -- @package VrZn - Custom Gamemode (SRP BASE) -- @author Nodge -- @build Beta 1 ----------------------------------------------------------------- ]]-- local Item = {} Item.Name = "Goverment Issued Earpiece" Ite...
data:extend({ { type = "item", name = "5d-fusion-reactor-mk2-equipment", icon = "__5dim_equipment__/graphics/icons/fusion-reactor2-equipment.png", placed_as_equipment_result = "5d-fusion-reactor-mk2-equipment", flags = {"goes-to-main-inventory"}, subgroup = "armor-reactor", order = "b", ...
mini_spider_slow_attack = class({}) LinkLuaModifier( "modifier_mini_spider_slow_attack", "modifiers/modifier_mini_spider_slow_attack", LUA_MODIFIER_MOTION_NONE ) LinkLuaModifier( "modifier_mini_spider_slow_attack_debuff", "modifiers/modifier_mini_spider_slow_attack_debuff", LUA_MODIFIER_MOTION_NONE ) -----------------...
{{ condition.script_code }}
-- Movement ended up being too laggy. So, I'm removing it for now. if true then return end local STAMINA_MAX = 100 local STAMINA_COST_JUMP = 25 local STAMINA_COST_FALL = 20 local STAMINA_RECOVER_RATE = 19 local CS_WALK_SPEED = 100 local function ReduceTimers( ply ) local frame_msec = 1000 * FrameTime() -- Reduce ...
local _tonumber = tonumber local clientRoomName = KEYS[1] local currentTime = _tonumber(redis.call('get', 'serverTime')) if(not currentTime) then return redis.error_reply('NO SERVERTIME') end local rk = { tickRooms = "tick|rooms", roomName = "rooms|"..KEYS[1], room...
local packages = game.ReplicatedStorage:WaitForChild("Packages") local http = game:GetService("HttpService") local Promise = require(packages:WaitForChild("promise")) local httpRequest = {} local function noop(...) return ... end httpRequest.__index = httpRequest httpRequest._default = { baseUrl = "", -- Can be use...
local M = {} function M.setup() M.mappings() end function M.mappings() -- Movement Mappings local movements_mappings = { {'n', '<leader>h', '<cmd>wincmd h<cr>'}, {'n', '<leader>j', '<cmd>wincmd j<cr>'}, {'n', '<leader>k', '<cmd>wincmd k<cr>'}, {'n', '<leader>l', '<cmd>wincmd l<cr>'}, } requir...
function love.load(arg) if arg[#arg] == "-debug" then require("mobdebug").start() end x = 10 y = x print(x) end
require "pages._systemstatus" require "pages._network" PageManager = { Configuration = nil, Network = Network_Page, Power = nil, Production = nil, Storage = nil, System_Status = System_Status_Page, Transport = nil, } PageManagerTabOrder = { "System_Status", "Network", "Production", "Storage", "Power", "T...
-- Copyright 2018 Chizhong Jin <pjincz@gmail.com> -- Licensed to the public under the BSD 3-clause license module("luci.statistics.rrdtool.definitions.curl", package.seeall) function item() return luci.i18n.translate("cUrl") end function rrdargs( graph, plugin, plugin_instance, dtype ) return { title = "%H: cUr...
print("I am currently working to learn lua to try to make a multiplayer / online based client.") a = 6
--[[ DO NOT EDIT THIS FILE UNLESS YOU KNOW WHAT YOU ARE DOING, CHECK "config.lua" FOR THE CONFIG ]] --[[ DO NOT EDIT THIS FILE UNLESS YOU KNOW WHAT YOU ARE DOING, CHECK "config.lua" FOR THE CONFIG ]] --[[ DO NOT EDIT THIS FILE UNLESS YOU KNOW WHAT YOU ARE DOING, CHECK "config.lua" FOR THE CONFIG ]] local function cal...
ESX = nil TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end) -- Config check if Config.PreloadVehicles then if Config.ReleaseMemory then print("Do not use PreloadVehicles with ReleaseMemory! Check your config.lua") elseif Config.LoadOnlyRequested then print("Do not use P...
addCommandHandler("speednode", function() if exports.global:isPlayerScripter(getLocalPlayer()) then outputChatBox(findNodeClosestToPoint(vehicleNodes, getElementPosition(getLocalPlayer())).id) end end ) local speedlimits90 = { -- node1, node2 { 786819, 1311230 }, { 786747, 852334 }, { 786741,...