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local api = require'nvimapi' local commented_header = "^--%s+.*require[(][\"']debugger[\"'][)]" local uncommented_header = "require[(][\"']debugger[\"'][)]" local debugger_header = { 'local dbg = require("debugger")', 'dbg.auto_where = 2' } local function insert_debugger_header() api.set_lines(1, 0, debugger...
require("../../diff/diff_export") require("../../track/track_export") require("../../vr/vr_note_assign") require("../helpers/auto_y") function sgn_DefaultDoubleNC_gen(id, assigner, container) local rand = math.random local currentNote = container._notes[id] if rand() < 0.5 then currentNote:setHand...
local l_size = ScrW() / 16 local s_size = ScrW() / 48 surface.CreateFont("AzVote CountdownText L", { font = "roboto", size = l_size }) surface.CreateFont("AzVote CountdownText S", { font = "roboto", size = s_size }) local function nicetime( time ) return os.date( "!%X", time ) end return { Set = funct...
local ObjectManager = require("managers.object.object_manager") local Logger = require("utils.logger") require("utils.helpers") spHelper = require("screenplayHelper") halloween_moenia = ScreenPlay:new { numberOfActs = 1, planet = "naboo", } registerScreenPlay("halloween_moenia", true) function halloween_moenia:s...
msg = {"konveksan", "paralelogram", "pravougaonik", "trapez", "deltoid", "nekonveksan"}
local lockName = KEYS[1] local lockValue = ARGV[1] local lockReleaseTime = ARGV[2] local result = redis.call('setNx', lockName, lockValue) if result == 1 then return redis.call('expire', lockName, lockReleaseTime) else return 0 end
require 'logroll' require "cunn" require "cutorch" require "nngraph" local logger = logroll.print_logger() local parse_args = require("Persona/parser") local params = parse_args() local PersonaModel = require('Persona/Model') cutorch.setDevice(params.gpu_index) logger.info('speakerSetting: %s', params.speakerSetting...
local game = {} local unpaused = true function game.enter() end function game.update(dt) end function game.draw() end function game.keyreleased(key, code) end function game.mousereleased(x, y, code) end function game.quit() end return game
---- Logical operation utilites -- @module logic local type_index = { ['str'] = 'string', ['num'] = 'number', ['bool'] = 'boolean', ['tbl'] = 'table', ['file'] = 'userdata', ['func'] = 'function' } ---- Check if sub is contained in main (like Python's "x in y" syntax) -- @param sub -- @param main -- @ret...
--[[ Math library Contains useful math functions --]] ------------- -- DEFINES -- ------------- local Rand=Random.new() local Math={} function Math:GetRandomVec3FromPart(Part) local x = Part.Position.X local xS = Part.Size.X / 2 local y = Part.Position.Y local z = Part.Position.Z local zS = Part.Size.Z /...
return Def.ActorFrame{ Def.Quad{ Name="Horizontal"; InitCommand=function(self) self:xy(0,-2):zoomto(854,34):halign(0) end; SetCommand=function(self) self:diffuseramp(); self:effectcolor1(color("#FFFFFF33")); self:effectcolor2(color("#FFFFFF33")); end; BeginCommand=function(self) self:queue...
local class = require('middleclass') --[[ This System provider always returns the same instance of the component. The system is passed to the provider at initialisation. ]] local SystemInstanceProvider = class('SystemInstanceProvider') --[[ Constructor @param instance The instance to return whenever a System is re...
--LL-プロム・スラッシュ --Lyrilusc - Prom Thrush --Script by TheOnePharaoh function c100425037.initial_effect(c) c:EnableReviveLimit() aux.AddXyzProcedure(c,nil,1,2,nil,nil,99) --ATK Up local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)...
----------------------------------------------------------------------------------------- -- -- build_ui.lua -- ----------------------------------------------------------------------------------------- require "build_control" require "balance" require "minimap_ui" require "game_ui" -----------------------------------...
function table_count(ta) local count = 0 for k, v in pairs(ta) do count = count + 1 end return count end function table_last_count(ta) local count = 0 for i, v in ipairs(ta) do if v then count = count + 1 end end return count end function GetCharacterFromId(id...
local skynet = require "skynet" local socket = require "skynet.socket" local function server() local host local on_packet = function(str, from) print("server recv", str, socket.udp_address(from)) socket.sendto(host, from, "OK " .. str) end -- bind an address host = socket.udp(on_packet, "127.0.0.1", 8765) en...
Config.Rank = "Politi-Job" -- Hvem skal have adgang til overvågningen?
PLUGIN.name = "Stamina" PLUGIN.author = "Chessnut" PLUGIN.desc = "Adds a stamina system to limit running." if (SERVER) then function PLUGIN:PostPlayerLoadout(client) client:setLocalVar("stm", 200) local uniqueID = "nutStam"..client:SteamID() local offset = 0 local velocity local length2D = 0 local runSpe...
local VaultDoor local CodeEnteredCorrect = false; PlayerList = {} local Terminal = {['x'] = 253.3081, ['y'] = 228.4226, ['z'] = 101.6833} Citizen.CreateThread(function() while true do Citizen.Wait(0) VaultDoor = GetClosestObjectOfType(Terminal.x, Terminal.y, Terminal.z, 25.0, GetHashKey('V_ILEV_BK_VAULTDOOR'), 0...
return (function(RedisDb) end)
return { action = { which_direction = { chip = "Which direction?" } } }
-- init.lua local mqtt_cfg = { ip = "172.20.10.11", port = 61613, user = "nodemcu", pwd = "esp8266", retry = 3 } local wifi_cfg = { ssid = "anophone", pwd = "11111111" } local oled_cfg = { i2c = { sda = 1, scl = 2, sla = 0x3c }, chip = "ssd1306_128x64", line = 4 } lo...
local test = require 'regress' local ipc = require 'libipc' test { testAllReduceSGD = function() local function theTest(numEpochs, nodeIndex, numNodes, server, client, port) local tree = require 'ipc.Tree'(nodeIndex, numNodes, 2, server, client, '127.0.0.1', port) local allReduceSGD = requir...
lifestealer_feast_lua = class({}) LinkLuaModifier( "modifier_lifestealer_feast_lua", "lua_abilities/lifestealer_feast_lua/modifier_lifestealer_feast_lua", LUA_MODIFIER_MOTION_NONE ) -------------------------------------------------------------------------------- -- Passive Modifier function lifestealer_feast_lua:GetIn...
if settings.startup["Noxys_Waterfill-recipe-difficulty"].value == "Extra Hard" then settings.startup["Noxys_Waterfill-recipe-difficulty"].value = "Hard" end for _, force in pairs(game.forces) do force.reset_technologies() force.reset_recipes() local tech = force.technologies['waterfill'] for _,v in ipairs(tech.ef...
setmetatable( env, { __index = function(t, k) return rawget(GLOBAL, k) end } ) PrefabFiles = { "totooria", "totooriastaff1", "totooriastaff2", "totooriastaff3", "totooriastaff4", "totooriastaff5green", "totooriastaff5orange", "totooriastaff5yellow" } Assets = { ...
local _, wt = ... if (wt.currentClass ~= "PALADIN") then return end -- Paladin Auras are special in that you never have multiple ranks in the spellbook, only the latest one is usable -- Even so, IsSpellKnown will only return true for your current rank -- These tables are ordered by rank local devotionAura = {465, 10...
function permutations(array,start) if start == nil then start = 1 end if start == #array then print(table.concat(array,",")) end for i = start,#array do array[start], array[i] = array[i], array[start] permutations(array, start + 1) array[start], array[i] = array[i], array[start] end end
local function vim_motion(motion) vim.cmd(string.format(':exe "norm! %s\\<esc>"', motion)) end return vim_motion
--- === cp.apple.finalcutpro.cmd.CommandEditor === --- --- Command Editor Module. local require = require local log = require("hs.logger").new("PrefsDlg") local axutils = require("cp.ui.axutils") local Button = require("cp.u...
local ffi = require("ffi") -- These types are platform specific -- and should be taylored to match ffi.cdef[[ typedef long time_t; typedef long suseconds_t; ]] -- These should be good for all versions of Linux ffi.cdef[[ typedef unsigned int mode_t; typedef unsigned int nlink_t; typedef int64_t off_t; typedef u...
-- Install luaunit.lua under /usr/local/share/lua/VERSION/ from -- https://github.com/bluebird75/luaunit lu = require('luaunit') -- Creates a file with the given filename and data local function write_file(fname, data) local f, e = io.open(fname, 'w+') if f == nil then io.stderr:write(e) return nil end for _, ...
-- https://wowpedia.fandom.com/wiki/Module:API_info/elink/api local Util = require("Util/Util") local ApiDoc = require("Scribunto/API_info/elink/api_get") local OUT = "out/lua/API_info.elink.api.lua" local function main() local doc, non_doc = table.unpack(ApiDoc) local full = Util:CombineTable(doc, non_doc) print(...
assert(Skada, "Skada not found!") Skada:AddLoadableModule("Potions", function(Skada, L) if Skada:IsDisabled("Potions") then return end local mod = Skada:NewModule(L["Potions"]) local playermod = mod:NewModule(L["Potions list"]) local potionmod = mod:NewModule(L["Players list"]) -- cache frequently used globals ...
--------------------------------------------------------------------------------- -- -- Prat - A framework for World of Warcraft chat mods -- -- Copyright (C) 2006-2018 Prat Development Team -- -- This program is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public Licen...
----------------------------------- -- Area: Mhaura -- NPC: Zexu -- Involved in Quests: The Sand Charm -- !pos 30 -8 25 249 ----------------------------------- require("scripts/globals/settings"); ----------------------------------- function onTrade(player,npc,trade) end; function onTrigger(player,npc) if (playe...
function plugindef() finaleplugin.Author = "Nick Mazuk" finaleplugin.Copyright = "CC0 https://creativecommons.org/publicdomain/zero/1.0/" finaleplugin.Version = "1.0.0" finaleplugin.Date = "March 26, 2022" finaleplugin.CategoryTags = "Playback" finaleplugin.AuthorURL = "https://nickmazuk.com" ...
local find = require("modutram.helper.find") local getKeys = require("modutram.helper.getKeys") describe("getKeys", function () it ("returns array with keys from an table", function () local table = { a = 1, b = 2, c = 3 } local result = get...
function create(dialogObject, bindings) print(bindings) print(dialogObject) dSysClass = luajava.bindClass( "org.schema.game.common.data.player.dialog.DialogSystem" ); dSysFactoryClass = luajava.bindClass( "org.schema.game.common.data.player.dialog.DialogStateMachineFactory" ); dSysEntryClass = luajava.bin...
-- ... utilities.lua local api = vim.api local map = api.nvim_buf_set_keymap local opts = { noremap = true, silent = true } local U = {} ---common format-on-save for lsp servers that implements formatting ---@param client table function U.fmt_on_save(client) if client.resolved_capabilities.document_formatting the...
local api = {} local ip = kernel.modules.ip local tcpudp = kernel.modules.tcpudp local threading kernel.userspace.package.preload.network = api function api.resolve(host) local addr = ip.ip4parse(host) if addr then return {4, addr} end end function api.hostname(addr) if type(addr) == "table" ...
-- ====================================================================== -- Combo Breaker -- Advent of Code 2020 Day 25 -- Eric Wastl -- https://adventofcode.com -- -- lua implementation by Dr. Dean Earl Wright III -- ====================================================================== -- ========================...
local playsession = { {"anghelnicky", {463956}}, {"Gorlos", {645369}}, {"everLord", {938170}}, {"denis12w2", {27120}}, {"j0n1th4n", {684926}}, {"Nikkichu", {1025990}}, {"Duchesko", {105681}}, {"Teilrock", {750220}}, {"Scuideie-Guy", {170679}}, {"MuddledBox", {726923}}, {"Thoren", {9630}}, {"BravePotato", {3...
Reported2 = {} Reported2.OFFENDERS = {} Reported2.Events = {} Reported2.Language = {} Reported2.Config = {} Reported2.Panel = {} REPORTED2_CHAT_MSG_CHANNEL = "CHAT_MSG_CHANNEL" REPORTED2_CHAT_MSG_GUILD = "CHAT_MSG_GUILD" REPORTED2_CHAT_MSG_INSTANCE_CHAT = "CHAT_MSG_INSTANCE_CHAT" REPORTED2_CHAT_MSG_INSTANCE_CHAT_LEAD...
fiber = require 'fiber' net = require('net.box') -- -- gh-3629: netbox leaks when a connection is closed deliberately -- and it has non-finished requests. -- ready = false ok = nil err = nil c = net:connect(box.cfg.listen) function do_long() while not ready do fiber.sleep(0.01) end end box.schema.func.create('do_long'...
button={ } local debugStmt=require "helperScripts.printDebugStmt" local collisionHandler=require "helperScripts.collisionHandler" local button_mt={__index=button}-- metatable -------------GUIDE ON EXTRA PARAMS---------Note: params marked with * cannot be passed through constructor and must be defined externally. -- a...
-- -- -- -- -- -- ...
-- oUF_Simple: core/functions -- zork, 2016 ----------------------------- -- Variables ----------------------------- local A, L = ... local floor, unpack = floor, unpack --functions container L.F = {} ----------------------------- -- Functions ----------------------------- --NumberFormat local function NumberFor...
-- -- ListBox Widget. -- @copyright Jefferson Gonzalez -- @license MIT -- local core = require "core" local style = require "core.style" local Widget = require "widget" ---@class widget.listbox.column ---@field public name string ---@field public width string ---@field public expand boolean ---@field public longest i...
-- import local UIWidgetModule = require 'candy.ui.light.UIWidget' local UIWidget = UIWidgetModule.UIWidget local ComponentModule = require 'candy.Component' local Component = ComponentModule.Component -- module local UIMsgModule = {} local UIMsgSourceBase, UIMsgTarget, UIMsgSource ----------------------------------...
-- Generated by CSharp.lua Compiler local System = System local SlipeSharedIO System.import(function (out) SlipeSharedIO = Slipe.Shared.IO end) System.namespace("Slipe.Server.IO", function (namespace) namespace.class("MtaDebug", function (namespace) local __ctor__ __ctor__ = function (this) SlipeShare...
-- -- Game archetype, settings and menus specific for game- frameserver -- session - primarily display hints and synchronization control -- local skiptbl = {}; skiptbl["Automatic"] = 0; skiptbl["None"] = -1; skiptbl["Skip 1"] = 1; skiptbl["Skip 2"] = 2; skiptbl["Skip 3"] = 3; skiptbl["Skip 4"] = 4; local skipset = {...
local S = aurum.get_translator() local old = minetest.get_node_drops function minetest.get_node_drops(node, toolname) local ret = old(node, toolname) if minetest.get_item_group(node.name, "dig_hammer") > 0 and minetest.get_item_group(toolname, "tool_hammer") > 0 then for i,v in ipairs(ret) do local stack = Item...
----------------------------------- -- Area: Windurst Woods -- NPC: Ponono -- Type: Clothcraft Guild Master -- !pos -38.243 -2.25 -120.954 241 ----------------------------------- local ID = require("scripts/zones/Windurst_Woods/IDs") require("scripts/globals/crafting") require("scripts/globals/status") ---------------...
-- Code created by Kwik - Copyright: kwiksher.com {{year}} -- Version: {{vers}} -- Project: {{ProjName}} -- local _M = {} local _K = require("Application") --------------------- --------------------- function _M:localPos(UI) local sceneGroup = UI.scene.view local layer = UI.layer end -- function _M:didSh...
JokerL = JokerL or {} local L = {} -------------------------------------------------------------------------------------------------------------------- -- Locale: русский (Russian?) -- All strings currently need translated, any help welcome! -- Uncomment to enable translated line. ------------------------------------...
add_rules("mode.debug", "mode.release") includes("qt_add_static_plugins.lua") target("${TARGETNAME}") add_rules("qt.quickapp_static") add_headerfiles("src/*.h") add_files("src/*.cpp") add_files("src/qml.qrc") add_frameworks("QtQuickControls2", "QtQuickTemplates2") qt_add_static_plugins("QtQuic...
--[[ TheNexusAvenger Sends HTTP requests to a server to get partial responses. --]] local NexusGit = require(script.Parent.Parent):GetContext(script) local NexusInstance = NexusGit:GetResource("NexusPluginFramework.NexusInstance.NexusInstance") local HttpRequest = NexusGit:GetResource("SplitHttp.HttpRequest") local H...
local Triangle = {} local ref = Instance.new("WedgePart") ref.Color = Color3.fromRGB(200, 255, 200) ref.Material = Enum.Material.SmoothPlastic ref.Reflectance = 0 ref.Transparency = 0 ref.Name = "Tri" ref.Anchored = true ref.CanCollide = false ref.CanTouch = false ref.CanQuery = false ref.CFrame = CFrame.new() ref.Siz...
-- The MIT License (MIT) -- Copyright © 2016 Pietro Ribeiro Pepe. -- Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, m...
pg = pg or {} pg.enemy_data_statistics_306 = { [14401104] = { cannon = 31, reload = 150, speed_growth = 0, cannon_growth = 2592, pilot_ai_template_id = 10001, air = 0, battle_unit_type = 65, dodge = 3, base = 484, durability_growth = 49600, antiaircraft = 45, reload_growth = 0, dodge_growth =...
GameObject = class{} function GameObject:init(def) self.x = def.x self.y = def.y self.texture = def.texture self.width = def.width self.height = def.height self.frame = def.frame self.solid = def.solid self.collidable = def.collidable self.consumable = def.consumable ...
local finders = require('telescope.finders') local pickers = require('telescope.pickers') local actions = require('telescope.actions') local action_state = require('telescope.actions.state') local tasks = require('telescope._extensions.gradle').exports.tasks local projects = function(opts) return function(projects)...
local Observer = require("reactivex.observer") local AnonymousSubject = require("reactivex.subjects.anonymoussubject") local Subscription = require("reactivex.subscription") local Observable = require("reactivex.observable")
local localData = {} -- store our local (non-synced data) local syncedData = {} -- store our synced data local privateData = {} -- store our private data local dataHandlers = {} -- store our data handlers --[[ /*************************************************** ***************************************************\ ]]...
local turnbased = {} local json = require('json') local gpgs = require('plugin.gpgs.v2') local newButton = require('classes.button').newButton local _W, _H = display.actualContentWidth, display.actualContentHeight local _CX, _CY = display.contentCenterX, display.contentCenterY function turnbased:newParticip...
--[[ Dummy Replaces a function environment with a Dummy object. Accessing the dummy object reports the access, and returns more Dummy objects. Since a Dummy can stand in for tables, functions, and userdata, this can be used to explore the content of unknown functions. ]] local NewDummy local depth = setmetatable...
// FONTS surface.CreateFont( 'CAS.MenuHeader', { font = 'Roboto', size = 36, weight = 800, } ) surface.CreateFont( 'CAS.Item', { font = 'Roboto', size = 19, weight = 800, } ) surface.CreateFont( 'CAS.ItemBig', { font = 'Roboto', size = 22, weight = 800, } ) surface.CreateFont( 'CAS.InfoPanelMain', { font ...
local TopoRuntime = require(script.Parent.Parent.TopoRuntime) local useEvent = require(script.Parent.useEvent) return function() describe("useEvent", function() it("should queue up events until useEvent is called again", function() local node = { system = {}, } local event = Instance.new("BindableEven...
--Shaman Skull Quest 8 -- items: 30994 function event_trade(e) local item_lib = require("items"); if(item_lib.check_turn_in(e.trade, {item1 = 30994})) then --Iksar Relics eq.unique_spawn(105182,0,0,e.self:GetX(),e.self:GetY(),e.self:GetZ(),e.self:GetHeading()); --Venril_Sathir eq.unique_spawn(105186,0,0,-13,-658...
Locales['en'] = { ['new_message'] = '~b~Du modtog en besked:~s~ %s', ['press_take_call'] = '%s - Tryk ~INPUT_CONTEXT~ for at tage opkald', ['taken_call'] = '~y~%s~s~ har taget opkald', ['gps_position'] = 'Lokation sat på GPS', ['message_sent'] = 'Beskeden er blevet sendt', ['cannot_add_self'] = 'Du kan ikke...
local os = os local string = string local print = print local collectgarbage = collectgarbage local timers = {} local memTracks = {} local profiling = {} function profiling.StartTimer(id, name) if timers[id] ~= nil then print("[Profiling] Warning: Timer '" .. name .. "' not stopped") end timers[id] = { name = ...
keyexplanation = {} function keyexplanation:OnActivate() self.keyExplanation = UiCanvasManagerBus.Broadcast.LoadCanvas("Levels/DefectReporterSample/UI/DefectReporterKeyExplanation.uicanvas") local keyExplanationText = UiCanvasBus.Event.FindElementByName(self.keyExplanation, "Key") local reportDefectKey = ...
----------------- -- Items stuff -- ----------------- local ID = 1 function loadGCTrials ( player, bool, settings ) triggerClientEvent(player, 'loadGCTrials', player, bool, settings) if bool then addCommandHandler('trials', setTrials) else removeCommandHandler('trials', setTrials) end end ------------------...
local AutoDodger3 = {} AutoDodger3.option = Menu.AddOption({ "Utility", "Super Auto Dodger" }, "Skill Picker", "Displays enemy hero cooldowns in an easy and intuitive way.") AutoDodger3.boxSizeOption = Menu.AddOption({ "Utility", "Super Auto Dodger" }, "Display Size", "", 21, 64, 1) AutoDodger3.needsInit = true AutoDo...
local AddonName, AddonTable = ... AddonTable.enchanting = { -- Reagents 172437, -- Enchanted Elethium Bar 172438, -- Enchanted Heavy Desolate Hide 172439, -- Enchanted Lightless Silk -- Materials 172230, -- Soul Dust 172231, -- Sacred Shard 172232, -- Eternal Crystal -- Wands 17...
-- 2バイト文字の描画 vim.o.ambiwidth = 'double' -- メッセージ表示欄を1行確保 vim.o.cmdheight = 1 -- 不可視文字を表示 vim.wo.list = true -- 行番号を表示 vim.o.number = true -- カラースキーム vim.cmd'colorscheme iceberg' vim.o.background = 'dark' -- ステータスラインの表示 vim.o.laststatus = 2 -- Tabで挿入するとき、スペースを使う vim.o.expandtab = true -- インデント設定 vim.o.tabstop = 4...
--[[ ------------------------------------------------------------------------------- Menori @author rozenmad 2021 ------------------------------------------------------------------------------- --]] local function implement(self, ...) for _, class in pairs({...}) do for k, v in pairs(class) do if self[k] == n...
-- test target local Group = flower.Group -- test case local TestGroup = {} _G.TestGroup = TestGroup --- -- setUp function TestGroup:setUp() self.group = Group() self.group:setSize(100, 100) self.prop = flower.Image("cathead.png") self.prop.name = "cathead" self.group:addChild(self.prop...
------------------------------------------------------------------------------ -- Require -- ------------------------------------------------------------------------------ local Type = require('orm.class.type') ------------------------------------...
return {'luw','luwen','luwte','luwde','luwden','luwe','luwer','luwere','luwst','luwste','luwt'}
local gMVars={selectedObject=nil,propertiesWindowOpen=true} local function gM() --[[if slab.BeginMainMenuBar() then if slab.BeginMenu("File") then slab.MenuItem("Item") slab.EndMenu() end slab.EndMainMenuBar() end]] if engineSettings.hiddenSettings.properties ~= ni...
-- Low level nessDB LuaJIT FFI binding -- This binding export only nessDB functions and types -- Copyright (C) 2012 Olivier Goudron local ffi = require("ffi") ffi.cdef[[ struct slice{ char *data; int len; }; struct nessdb *db_open(const char *basedir, int is_log_recovery); int db_get(struct nessdb *db, struct s...
utils = {} function utils.merge_tables(from, to, key_prefix) if key_prefix then key_prefix = key_prefix .. "_" else key_prefix = "" end for k, v in pairs(from) do to[key_prefix .. k] = v end end function utils.get_services_list_string(services) local res = "[" if bit32.band(ser...
local Recount = _G.Recount local revision = tonumber(string.sub("$Revision: 1445 $", 12, -3)) if Recount.Version < revision then Recount.Version = revision end local C_Scenario = C_Scenario local GetZonePVPInfo = GetZonePVPInfo local IsInInstance = IsInInstance local UnitIsGhost = UnitIsGhost function...
local miniGameName = "refluxive" local miniGamePath = "miniGames/refluxive/"; --utils:log(miniGameName, "Loaded"); local miniGameBase = require("miniGames.miniGameBase"); local scene = miniGameBase:newMiniGameScene(miniGameName); -- Game instructions. scene.instructions = "Rocks... from space! Use your special Rock ...
parachuteActions = {} parachuteActions[Action.ActivateParachuteThrusters] = true parachuteActions[Action.ExitToStuntposParachute] = true parachuteActions[Action.ParachuteOpenClose] = true parachuteActions[Action.ParachuteLandOnVehicle] = true parachuteActions[Action.StuntposToParachute] = true parachuteActions[Action....
require 'dokx' local stringx = require 'pl.stringx' local dir = require 'pl.dir' local tester = torch.Tester() local myTests = {} local optionalScripts = { ['dokx-combine-html'] = true, ['dokx-combine-toc'] = true, ['dokx-extract-toc'] = true, ['dokx-extract-markdown'] = true, ['dokx-generate-html'...
--Debug Functions --Setup: Require this file --Setup (Log): Call Debug.log_on_init() in your script.on_init -- Change Debug.log_name below to your mod name --Use: Call Debug.console to write to the console -- Call Debug.log to write to the log file with the current tick number -- Use the below flags to turn thi...
require "api-umbrella.utils.random_seed" return function(min, max) return math.random(min, max) end
local metadata = { plugin = { format = 'staticLibrary', staticLibs = { 'APDStartAppAdapter', }, frameworks = { 'StartApp', }, frameworksOptional = {}, }, } return metadata
local M = trinium.materials.materials local research = trinium.research local nei = trinium.nei local S = research.S local R = trinium.machines.recipes research.add("OilDesulf", { texture = M.desulf:get"cell", x = 0, y = 0, name = S"Desulfurization", chapter = "Chemistry2", text = { S[[You found some interesti...
EditorSequenceCharacter = EditorSequenceCharacter or class(MissionScriptEditor) function EditorSequenceCharacter:create_element() self.super.create_element(self) self._element.class = "ElementSequenceCharacter" self._element.values.elements = {} self._element.values.sequence = "" end function EditorSequence...
local combat = Combat() combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_RED) combat:setArea(createCombatArea(AREA_CIRCLE2X2)) local parameters = { {key = CONDITION_PARAM_TICKS, value = 6 * 1000}, {key = CONDITION_PARAM_SKILL_SHIELDPERCENT, value = nil} } function onTargetCreature(creature, target) target:a...
-- prints a list of levels and level stats levels_table = { "HW1_2DHelo4.level", "HW1_2ndChance4.level", "HW1_Aiko2.level", "HW1_AlliedForces4.level", "HW1_Amphion4.level", "HW1_AncientHate4.level", "HW1_Angel4.level", "HW1_Arachne6.level", "HW1_Art of war 4.level", "HW1_Aruna6.level", "HW1_Attrition6.level"...
local Actor = class("Actor", Physics3.PhysObj) local ActorState = require "class.ActorState" local ActorEvent = require "class.ActorEvent" function Actor:__tostring() return string.format("Actor (%s)", self.actorTemplate.name) end function Actor:initialize(world, x, y, actorTemplate) self.actorTemplate = acto...
--[[ Copyright (C) 2013 simplex This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that ...
--[=[ HTTP 1.1 client & server protocol Written by Cosmin Apreutesei. Public Domain. This module only implements the protocol. For a working HTTP client see http_client.lua, for a server see http_server.lua. GZip compression can be enabled with http.zlib = require'zlib'. All functions return nil,err on I/O err...
---------------------------------------------------------------------------------------- -- PlantCare -- -- -- -- Language File: Russian ...
interface = {} interface.console = require("utils.console") function interface.reset_gui(player) if not player then return end gui.destroy(player) gui.create(player) end function interface.on_init() signals.on_init() combinators.on_init() gui.on_init() end remote.add_interface("prodmon", ...