content stringlengths 5 1.05M |
|---|
local action_state = require "telescope.actions.state"
local action_set = require "telescope.actions.set"
local finders = require "telescope.finders"
local make_entry = require "telescope.make_entry"
local pickers = require "telescope.pickers"
local previewers = require "telescope.previewers"
local sorters = require "t... |
--------------------------------
-- @module RichItemImageFactory
-- @extend RichItemFactory
-- @parent_module ccui
--------------------------------
--
-- @function [parent=#RichItemImageFactory] init
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
... |
function love.load()
my_image = love.graphics.newImage("swoof.png")
end
function love.update(dt)
end
function love.draw()
--LOVE defaults the coordinates to 0, 0
--Extra arguments include: quad, scaling (x or y), rotation, etc
love.graphics.draw(my_image)
end
function love.gamepadpressed(joy, button... |
local tex_image = "$user$albedo"
local tex_droplets = "shaders\\fx_hud_droplets"
function element_0(shader, t_base, t_second, t_detail)
shader:begin("stub_screen_space", "rain_drops")
:fog (false)
:zb (false, false)
shader:dx10texture ("s_image", tex_image)
shader:dx10texture ("s_droplets", tex_droplets)... |
--ファドレミコード・ファンシア
--Scripted by mallu11
function c100416017.initial_effect(c)
--pendulum summon
aux.EnablePendulumAttribute(c)
--cannot disable spsummon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_DISABLE_SPSUMMON)
e1:SetProperty(EFFECT_FLAG_IGNORE_RANGE+EFFEC... |
local Promisify = require(script.Parent.Promisify)
local Promise = require(script.Parent.Promise)
return function()
local ERR = "Value must be string!"
local myFunctionAsync =
Promisify(
function(value)
assert(type(value) == "string", ERR)
return value:rep(3)
end
)
describe(
"Wrapping functions in a ... |
// Created by TheApathetic, so you know who to
// blame if something goes wrong (someone else :P)
//Modified by Moggie100 to add additional functionality!
TOOL.Category = "Wire Extras/Visuals/Indicators"
TOOL.Name = "Adv. Hud Indicator"
TOOL.Command = nil
TOOL.ConfigName = ""
TOOL.Tab = "Wire"
if ( CLIENT ) t... |
local Awaken = function()
end
local Update = function()
end
local LateUpdate = function()
end
local FixUpdate = function()
end
local OnDestroy = function()
end
luascript = { Awaken = Awaken, Update = Update, LateUpdate = LateUpdate , FixUpdate = FixUpdate, OnDestroy = OnDestroy} |
---@meta
---@class cc.MenuItemImage :cc.MenuItemSprite
local MenuItemImage={ }
cc.MenuItemImage=MenuItemImage
---* Sets the sprite frame for the disabled image.
---@param frame cc.SpriteFrame
---@return self
function MenuItemImage:setDisabledSpriteFrame (frame) end
---* Sets the sprite frame for the selected im... |
--[[
@class PluginPane.story
]]
local require = require(game:GetService("ServerScriptService"):FindFirstChild("LoaderUtils", true).Parent).load(script)
local Maid = require("Maid")
local ConverterPane = require("ConverterPane")
return function(target)
local maid = Maid.new()
local pane = ConverterPane.new()
ma... |
#!/usr/bin/env lua
local glfw = require("moonglfw")
local vk = require("moonvulkan")
local WIDTH, HEIGHT = 800, 600
local LAYERS, EXTENSIONS = {}, {}
local DEBUG = arg[1] == "--debug"
if not DEBUG then
print("To enable debug, run as: \n$ "..arg[0].." --debug")
end
-- Init window --------------------------------... |
object_draft_schematic_spices_spice_sedative_h4b_s01 = object_draft_schematic_spices_shared_spice_sedative_h4b_s01:new {
}
ObjectTemplates:addTemplate(object_draft_schematic_spices_spice_sedative_h4b_s01, "object/draft_schematic/spices/spice_sedative_h4b_s01.iff")
|
local VERTICAL_SPEED = 150
local HORIZONTAL_SPEED = 150
local colors = require 'src/colors'
local enemy = {}
function enemy.update(dt, self)
local newY = self.y + VERTICAL_SPEED * dt
local newX = self.initialX + HORIZONTAL_SPEED * math.cos(self.timeAlive * 2)
self.timeAlive = self.timeAlive + dt
return {
... |
-- Localize globals
local assert, error, io, loadfile, math, minetest, modlib, pairs, setfenv, setmetatable, type
= assert, error, io, loadfile, math, minetest, modlib, pairs, setfenv, setmetatable, type
-- Set environment
local _ENV = {}
setfenv(1, _ENV)
-- Default value
reference_strings = true
-- Note: keys may ... |
local dreamHeart = {}
dreamHeart.name = "dreamHeartGem"
dreamHeart.depth = -2000000
dreamHeart.texture = "collectables/heartGem/0/00"
dreamHeart.placements = {
name = "crystal_heart",
data = {
color = "Random"
}
}
return dreamHeart |
pfUI:RegisterModule("raid", function ()
-- do not go further on disabled UFs
if pfUI_config.unitframes.disable == "1" then return end
local default_border = pfUI_config.appearance.border.default
if pfUI_config.appearance.border.raidframes ~= "-1" then
default_border = pfUI_config.appearance.border.raidfram... |
gameW = 15 -- Game width
gameH = 15 -- Game height
snakeX = 8 -- Starting snake X position
snakeY = 8 -- Starting snake Y position
gridSize = 30 -- Size of the grid squares
tileSize = gridSize-2 -- Size of the tiles (snake bits and pellets)
pelletShape = "circle" -- 'square' or 'circle'
pelletMin = 20... |
--- @module fimbul.v35.item
local item = {}
local base = _G
local util = require('fimbul.util')
item.ARMOR = 'armor'
item.SHIELD = 'shield'
item.WEAPON = 'weapon'
item.TINY = 'tiny'
item.SMALL = 'small'
item.MEDIUM = 'medium'
item.LARGE = 'large'
item.HUGE = 'huge'
item.GIGANTIC = 'gigantic'
item.SIZES = { item.TI... |
--NPC tools by IllidanS4
--Pointers by KirConjurer
local npc = {}
local unit = require("unit")
local memory = require("memory")
local game = require("game")
local err = require("errors")
local function isnpc(obj)
return unit.isunit(obj) and unit.gettype(obj) == "NPC"
end
local checker = err.checker(isnpc, "npc")
f... |
local mapping = require('cmp.config.mapping')
local cache = require('cmp.utils.cache')
local keymap = require('cmp.utils.keymap')
local misc = require('cmp.utils.misc')
local api = require('cmp.utils.api')
---@class cmp.Config
---@field public g cmp.ConfigSchema
local config = {}
---@type cmp.Cache
config.cache = cac... |
require 'lubyk'
-- Warp effect
-- Taken here http://mrdoob.github.com/three.js/examples/webgl_shader.html
-- Equation due to http://badc0de.jiggawatt.org/
local V2 = four.V2
local Effect = four.Effect
function fullscreen() -- Two triangles
local vs = four.Buffer { dim = 3, scalar_type = four.Buffer.FLOAT }
lo... |
local spell = Spell("instant")
function spell.onCastSpell(creature, variant)
return creature:conjureItem(3147, 3174, 10, CONST_ME_MAGIC_BLUE)
end
spell:name("Lightest Magic Missile")
spell:words("adori dis min vis")
spell:group("support")
spell:vocation("none")
spell:cooldown(2 * 1000)
spell:groupCooldown(2 * 1000)
... |
return {'huet','hueting','huesken','huetink'} |
s2 = Procedural.RectangleShape():setHeight(.5):realizeShape()
p2 = Procedural.LinePath():betweenPoints(Procedural.Vector3(-5,0,0),Procedural.Vector3(5,0,0)):setNumSeg(10):realizePath()
t = Procedural.Track(Procedural.Track_AM_RELATIVE_LINEIC):addKeyFrame(0,.5):addKeyFrame(.4,.5):addKeyFrame(.5,1.2):addKeyFrame(.8,1):... |
DEFINE_BASECLASS("base_gmodentity");
ENT.Type = "anim";
ENT.Author = "robinkooli";
ENT.Category = "HL2 RP"
ENT.PrintName = "Combine Light";
ENT.Spawnable = true;
ENT.AdminSpawnable = true; |
local M = {}
-- https://docs.github.com/en/free-pro-team@latest/graphql/reference/mutations#resolvereviewthread
M.resolve_review_thread_mutation =
[[
]]
-- https://docs.github.com/en/free-pro-team@latest/graphql/reference/mutations#unresolvereviewthread
M.unresolve_review_thread_mutation =
[[
]]
-- https://docs.... |
local DragonDefeat = File:extend()
function DragonDefeat:new()
DragonDefeat.super.new(self, "dragonhill")
Art.new(self, "starry_night")
self.anim:add("end", "2>13", 18, "once")
self.anim:add("idle", 1)
Events.dragonDefeated = true
self:setText([[[username] упала на колени рядом с обезглавленным драко... |
-- This file is for use with Moai SDK
--
-- This file is automatically generated with TexturePacker (http://www.codeandweb.com/texturepacker). Do not edit
-- {{smartUpdateKey}}
--
{% load MoaiExport %}
{% if exporterProperties.moaiContentScaleSwitch %} {{exporterProperties.moaiContentScale|setContentScale}} {% endif ... |
type Storage = {
name: string,
feeReceiver: string,
state: string,
admin: string,
util_contract_addr: string,
target_contract: string
}
var M = Contract<Storage>()
type State = 'NOT_INITED' | 'COMMON'
function M:init()
self.storage.name = ''
self.storage.feeReceiver = ''
self.stor... |
--[[
LuCI - Lua Configuration Interface
LICENSE under GPLv3.
Copyright 2017 KyleRicardo[W.B.L.E. TeAm] <shaoyz714@126.com>
]]
--
require("luci.sys")
require("luci.tools.webadmin")
local IsOnAir = (luci.sys.call("pidof mentohust > /dev/null") == 0)
if IsOnAir then
state_msg = "<b><font color=\"green\">" .. transl... |
local bin = require "bin"
local nmap = require "nmap"
local shortport = require "shortport"
local stdnse = require "stdnse"
local vulns = require "vulns"
description = [[
Checks if a machine is vulnerable to MS12-020 RDP vulnerability.
The Microsoft bulletin MS12-020 patches two vulnerabilities: CVE-2012-0152
which a... |
FishMe = {}
FishMe.SavedVars = {}
FishMe.DefaultVars = {
["Enable_Fish_Bait"] = true,
["Enable_Reel_Alerts"] = true,
}
FishMe.Config = {
appName = "Luminary_FishMe",
addonIsLoaded = false,
allowAlert = true,
quickdeactivate = false,
Version = "3.16",
tempDisableAlerts = false,
... |
-----Again Run this First this is the dual gun i showed you need to run this first it wont work by running the actual script first just a reminder
Camera=game.workspace.CurrentCamera
local value=Instance.new("StringValue")
value.Name="PootisValue"
value.Value="new"
value.Parent=Camera
local value2=Instance.new("String... |
local map = vim.api.nvim_set_keymap
local opts = {noremap = true, silent = true}
-- local opt = { expr = true, remap = true }
vim.g.mapleader = ' '
-- Nvim Tree
map('n', '<leader>e', ':NvimTreeToggle<CR>', opts)
-- Telescope
map('n', '<leader>ff', ':Telescope find_files <CR>', opts)
map('n', '<leader>fw', ':Telescope... |
local definitions = {}
local lib
definitions.fire_keydown = function(self, key, unicode)
return self:event_trigger("keydown", {
key = key,
unicode = unicode
})
end
definitions.fire_keyup = function(self, key, unicode)
return self:event_trigger("keyup", {
key = key,
unicode = unicode
})
end
definitions.fi... |
local t = require(script.Parent.Parent.t)
--[=[
@class LuaEnum
An Enum-like Lua object
]=]
--[=[
@prop EnumCollection LuaEnumCollection
@within LuaEnum
The LuaEnumCollection type
]=]
local LuaEnum = {}
local function represent(representation, enumName, name, value)
if representation == "Id" then
return st... |
local _ = require "nvim-lsp-installer.core.functional"
describe("functional: type", function()
it("should check nil value", function()
assert.is_true(_.is_nil(nil))
assert.is_false(_.is_nil(1))
assert.is_false(_.is_nil {})
assert.is_false(_.is_nil(function() end))
end)
it("... |
log("5dim_mining") |
local hi = "hello"
local hello = "what the heckyes"
print(hi)
local umm = 'umm'
local here, another = "yeah", 'world'
local aye = "YU'M"
you('"hmmm" I said')
print(aye, you)
another = [[ hello world ]]
local hi_there = [[ hi there
]]
local well = [==[ "helo" ]==]
local hola = [===[ eat noots]===]
local mm = [[well tr... |
return {
{
effect_list = {
{
type = "BattleBuffAddReloadRequirement",
trigger = {
"onAttach",
"onRemove"
},
arg_list = {
type = 23,
number = -0.25
}
},
{
type = "BattleBuffCancelBuff",
trigger = {
"onChargeWeaponReady"
},
arg_list = {
count =... |
coSetCppProjectDefaults("memory")
|
require 'nn'
math.randomseed(3)
torch.manualSeed(3)
-- Building data
x = torch.randn(20):resize(10, 2)
xhat = x + 0.01 * torch.rand(20):resize(10, 2)
b = torch.rand(2, 1)
yhat = torch.mm(x, b) + torch.randn(10) -- np.dot()
n = yhat:size(1)
onex = torch.ones(n):resize(n, 1)
target = torch.round(nn.Sigmoid():forward(y... |
--Nueva carta equipo
function c911000751.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_EQUIP)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetTarget(c911000751.target)
e1:SetOperation(c911000751.operation... |
math.randomseed(26031990)
function randgrid(start, stop, length)
maxh = (stop - start)/length
minh = maxh/4
out = {}
out[1] = start
h = 3/4*maxh
smaller = false
bigger = false
outind = 1
while true do
repeat
if smaller then
newh = h*(math.random()*(1.0 - 0.5) + 0.5)... |
-- // Libraries
local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/wally-rblx/uwuware-ui/main/main.lua"))()
local EspLibrary = loadstring(game:HttpGet("https://kiriot22.com/releases/ESP.lua"))()
-- // Silent Aim
loadstring(game:HttpGet("https://pastebin.com/1hWvNxNb"))()
-- // Destroy excess G... |
workspace "py-lua"
configurations { "Debug", "Release" }
project "pylua"
kind "SharedLib"
language "C"
targetdir "bin/%{cfg.buildcfg}"
includedirs { "/path/to/python/header", "/path/to/lua/header" }
libdirs { "/path/to/python/shared_libraries", "/path/to/lua/shared_libraries" }
files { "src/**.h"... |
require 'middleclass'
context('Object', function()
context('name', function()
test('is correctly set', function()
assert_equal(Object.name, 'Object')
end)
end)
context('tostring', function()
test('returns "class Object"', function()
assert_equal(tostring(Object), 'class Object')
en... |
include( 'shared.lua' )
include( 'player.lua' )
include( 'npc.lua' )
include( 'variable_edit.lua' )
GM.PlayerSpawnTime = {}
--[[---------------------------------------------------------
Name: gamemode:Initialize( )
Desc: Called immediately after starting the gamemode
------------------------------------------... |
--
-- Project: Loowy
-- User: kostik
-- Date: 08.03.15
--
package.path = "../src/?.lua;" .. package.path
local config = {}
local wsServer
for line in io.lines('config.ini') do
local key, value = line:match("^(%w+)%s*=%s*(.+)$")
if key and value then
if tonumber(value) then value = tonumber(value) end... |
--[[ CooL( Corona Object-Oriented Lua )
https://github.com/dejayc/CooL
Copyright 2011 Dejay Clayton
All use of this file must comply with the Apache License,
Version 2.0, under which this file is licensed:
http://www.apache.org/licenses/LICENSE-2.0 --]]
--[[
---------------------------------... |
local Augroup = {}
Augroup.cmds = function (definitions)
for group_name, definition in pairs(definitions) do
vim.cmd('augroup '..group_name)
vim.cmd('autocmd!')
for _, def in ipairs(definition) do
local command = table.concat(vim.tbl_flatten{'autocmd', def}, ' ')
vim.cmd(command)
end
vim.cmd('augroup ... |
-- pow: love2d superpowers
-- framework extraction from "Wild World"
local _={}
local initDeps=function(...)
-- lib/powlov/pow
local pathOfThisFile = ...
-- 4 is a length(thisFile) - this file
local folderOfThisFile = string.sub(pathOfThisFile, 0, string.len(pathOfThisFile)-4) --(...):match("(.-)[^%.]+$")
-... |
local r = sl.Ray(sl.Vector3(0, 0, 0), sl.Vector3(1, 1, 1))
assert(r)
assert(r:origin())
r:setOrigin(sl.Vector3(-1, -1, -1))
assert(r:direction())
r:setDirection(sl.Vector3(0, 1, 1)) |
modifier_slardar_corrosive_haze_lua = class({})
--------------------------------------------------------------------------------
-- Classifications
function modifier_slardar_corrosive_haze_lua:IsHidden()
return false
end
function modifier_slardar_corrosive_haze_lua:IsDebuff()
return true
end
function modifier_slar... |
--[[
Verifies that there is a GPU, the right libraries are installed, and that it can be used.
If the GPU can't be used, the CPU will be fallen back onto. These functions only
return the gpuid.
This code was adapted from portions of the code found at:
https://github.com/karpathy/char-rnn/blob/master/train.lua
]]--
l... |
local lsp_installer = require("nvim-lsp-installer")
lsp_installer.on_server_ready(function(server)
local opts = {}
server:setup(opts)
end)
|
object_ship_rihkxyrk_tier9 = object_ship_shared_rihkxyrk_tier9:new {
}
ObjectTemplates:addTemplate(object_ship_rihkxyrk_tier9, "object/ship/rihkxyrk_tier9.iff")
|
sfxBrowser = {}
local screenWidth, screenHeight = guiGetScreenSize()
function sfxBrowser:new()
local object = setmetatable({}, {__index = sfxBrowser})
if object.constructor then
object.constructor(self)
end
return object
end
function sfxBrowser:constructor()
self.m_CurrentContainer = nil
self.m_C... |
-----------------------------------
-- Area: Southern San d'Oria
-- NPC: Helbort
-- Starts and Finished Quest: A purchase of Arms
-- !pos 71 -1 65 230
-----------------------------------
local ID = require("scripts/zones/Southern_San_dOria/IDs");
require("scripts/globals/settings");
require("scripts/globals/keyitems"... |
local function _W(f) local e=setmetatable({}, {__index = _ENV or getfenv()}) if setfenv then setfenv(f, e) end return f(e) or e end
local nixio = require('nixio')
local wiz = _W(function(_ENV, ...)
local public = {}
local function send(host, cmd)
local socket = nixio.socket('inet', 'dgram')
socket:sendto... |
local skynet = require "skynet"
local key, value = ...
function task()
-- 给.mydb服务发送一个lua消息,命令为set
-- 发送成功后直接返回,不管接收消息端的是否调用skynet.ret,skynet.send的返回值都为0
local r = skynet.send(".mydb", "lua", "set", key, value)
skynet.error("mydb set Test", r) -- r 就是 0
-- 给.mydb服务发送一个lua消息,命令为get
-- 如果接收端没有调... |
function main(input)
for i,v in pairs(input[1]) do
if v == input[2] then
return i
end
end
return -1 -- Not necessary
end
return {
Main = main
}
--[[ Solution description
Traverse through (go through) the input dictionary and return the index when the value matches the name that is being searched for.
]]
|
local lak = require "odielak";
local sanityt = {
['&'] = '&',
['<'] = '<',
['>'] = '>',
['"'] = '&qout;',
['H'] = {}, -- ignore
[255] = 'last',
['U'] = setmetatable({}, {__tostring = function() end}), -- ignore
['B'] = setmetatable({"CC"}, {__tostring = function(self) return self[1]; end}),
['F'] = ... |
Id = 0
Units = {}
Calls = {}
callSigns = {}
UnitStatus = {}
QBCore = nil
local QBCore = exports['qb-core']:GetCoreObject()
RegisterServerEvent("core_dispatch:playerStatus")
AddEventHandler("core_dispatch:playerStatus", function(status)
local src = source
if status.carPlate ~= "" then
Units[src] ... |
--[[
Basic Rope Training
Teaches the player how to rope! No advanced tricks, just the basics. But fun! (I hope)
Lesson plan:
- Select rope
- Shoot rope, attach, detach
- Extend, retract, swing to reach easy target
- Multiple shots / rope re-use to go over water hazard
- Drop grenade from rope
- Special rules ... |
-- WOAH MONEY XDDDDDDD
-- hand crafted in San Mateo, CA by Andrew "the rock" Berezaa ;P
local module = {}
local player = game:GetService("Players").LocalPlayer
local gui = player.PlayerGui.gameUI.bottomRight.money
module.suffixes = {"k","M","B","T","qd","Qn","sx","Sp","O","N","de","Ud","DD","tdD","qdD","QnD","sxD","... |
-- local utils = require('utils')
-- local cmd = vim.cmd
--
-- utils.opt('o', 'termguicolors', true)
-- cmd 'colorscheme gruvbox-material'
vim.cmd 'colorscheme codedark'
-- vim.cmd 'colorscheme nord'
-- vim.cmd 'colorscheme molokai'
|
local module = {}
local Http = game:GetService("HttpService")
local HTTP_MS = {
Average = 0,
Times = 0
}
local Cache = {}
local FailedRequests = {}
local SuccessfulRequests = {}
function module.ClearCache()
Cache = {}
end
function module.GetMS()
return HTTP_MS.Average
end
function module.Ge... |
local MAX_COMBO_POINTS = MAX_COMBO_POINTS
local ZxSimpleUI = LibStub("AceAddon-3.0"):GetAddon("ZxSimpleUI")
local media = LibStub("LibSharedMedia-3.0")
local Locale = LibStub("AceLocale-3.0"):GetLocale(ZxSimpleUI.ADDON_NAME)
local Combo47Options = {}
Combo47Options.__index = Combo47Options
Combo47Options.OPTION_NAME ... |
Bedrock = nil
local iconCache = {}
local LoadImage = function(path, global)
local image = {
text = {},
textcol = {}
}
if fs.exists(path) then
local _io = io
if OneOS and global then
_io = OneOS.IO
end
local file = _io.open(path, "r")
if not file then
error('Error Occured. _io:... |
local m = {}
m.paths = require("red4ext/paths")
m.version = require("red4ext/version")
return m
|
--- Debug console.
-- Creates a textfield allowing you to run commands directly in your mod's enviorment.
-- <p>This module requires the use of stdlib's @{Event} module for GUI interactions.
-- <p>This module was originally the ***Console*** code from a modder named ***adil***, which has been modified for use with stdl... |
local compe = require 'compe'
local Source = {}
function Source.get_metadata(self)
return {
priority = 100,
dup = 1,
menu = '[latex]',
}
end
function Source.determine(self, context)
local start = context.before_line:find('\\%S*$')
if start ~= nil then
return {
keyword_pattern_offset = start,
trigge... |
local Data = {}
function Data.enum(values)
local result = {}
for i = 1, #values do
local v = values[i]
result[v] = v
end
return result
end
function Data.set_of(list)
local set = {}
for i = 1, #list do
set[list[i]] = true
end
return set
end
function Data.list_re... |
include("shared.lua")
--------------------------------------------------------------------------------
ENT.ClientPropsInitialized = false
--------------------------------------------------------------------------------
function ENT:Props81717()
--if self.PropsInit then return end
--self.PropsInit = true
... |
Package.RequirePackage("rounds")
local Flags_SM = {}
local Flags_Triggers = {}
local Teams_Points = {}
INIT_ROUNDS({
ROUND_TYPE = "TEAMS",
ROUND_TEAMS = {
{},
{},
},
ROUND_START_CONDITION = {"PLAYERS_NB", 2},
ROUND_END_CONDITION = {"REMAINING_PLAYERS", 1},
SPAWN_POSSESS = {... |
Auctionator.Search.Events = {
PricesProcessed = "search_prices_processed",
}
|
print(" --------------------- what am i --------------------- ")
local profile = global.work.Profile
local jsonlib = require("common.json")
local api = profile["api"]
print(api)
local data, err = global.http.Post("http://www.baidu.com", nil, "", "")
if data ~= nil then
print(data)
end
if err ~= nil then
... |
----------------------------------------------------------------------------------------------------
-- Proposal:
-- https://github.com/smartdevicelink/sdl_evolution/blob/master/proposals/0238-Keyboard-Enhancements.md
----------------------------------------------------------------------------------------------------
-... |
vim.opt.textwidth = 79
|
--[[
##############################################################################
S V U I By: Munglunch
##############################################################################
--]]
--[[ GLOBALS ]]--
local _G = _G;
local unpack = _G.unpack;
local select = _G.select;
--[[ ADDON ]]--
local SV = _G['SVUI'];
lo... |
local service; service = setmetatable({
Datamodel = game;
Heartbeat = game:GetService('RunService').Stepped;
Loops = {};
Instances = {};
EventStorage = {};
New = function(...)
local obj = Instance.new(...)
table.insert(service.Instances, obj)
return obj
end;
NewProxy = function(name, ta... |
---
-- @module PermissionServiceClient
-- @author Quenty
local require = require(script.Parent.loader).load(script)
local PermissionProviderConstants = require("PermissionProviderConstants")
local PermissionProviderClient = require("PermissionProviderClient")
local Promise = require("Promise")
local PermissionServic... |
pfUI:RegisterModule("questitem", function ()
local questlog = {}
local itemcache = {}
local function AddTooltip(frame, item)
-- abort when no item was given
if not item then return end
-- abort if questitem is disabled
if C.tooltip.questitem.showquest ~= "1" then return end
-- check if we c... |
modifier_generic_summon_timer = class({})
--------------------------------------------------------------------------------
-- Classifications
function modifier_generic_summon_timer:IsDebuff()
return true
end
function modifier_generic_summon_timer:IsHidden()
return true
end
function modifier_generic_summon_timer:Is... |
local core_mainmenu = require("core_mainmenu")
local _HairBlue = 0x00AE7780
local _HairGreen = 0x00AE7781
local _HairRed = 0x00AE7782
local display = false
local function PresentRGBHairColor()
local blue = pso.read_u8(_HairBlue)
local green = pso.read_u8(_HairGreen)
local red = pso.read_u8(_HairRed... |
return {
_fold = true,
_id = "ClippingNodeTest",
_type = "ClippingNodeTest",
height = "$fill",
ignoreAnchor = 0,
popOnBack = 1,
width = "$fill",
_children = { {
_id = "label1",
_type = "cc.Label",
fontSize = 16,
scaleX = "$minScale",
scaleY = "$minScale",
string = "S... |
--!strict
local Types = require(script.Parent.Parent.Types)
local spec: Types.Spec = function(practModule, describe)
local withState = (require :: any)(practModule.withState)
local Symbols = (require :: any)(practModule.Symbols)
describe('withState', function(it)
it('should wrap a component', fun... |
local event = require 'utils.event'
local simplex_noise = require 'utils.simplex_noise'.d2
local rainbow_colors = require 'tools.rainbow_colors'
local map_functions = require "tools.map_functions"
require "modules.satellite_score"
local ore_spawn_raffle = {"iron-ore","iron-ore","iron-ore","iron-ore","copper-ore","copp... |
--- A physical player in the server
-- @classmod Player
--- Sets if players hands are behind their back, this can be called on the server but always be called on the client to avoid lag
-- @realm shared
-- @bool state
function meta:SetHandsBehindBack(state)
local L_UPPERARM = self:LookupBone("ValveBiped.Bip01_L_Upper... |
local math = math
local table = table
local debug = debug
local pairs = pairs
local type = type
local setmetatable = setmetatable
local xpcall = xpcall
local Ext = Ext
local print = print
local Mods = Mods
Game.Tooltip = {}
_ENV = Game.Tooltip
if setfenv ~= nil then
setfenv(1, Game.Tooltip)
end
local ControllerVars... |
world = {}
world.blocks = {}
world.vents = {}
world.stairs = {}
world.rooms = {}
world.enemies = {}
world.windows = {}
world.showVentConnections = false
FLOOR_HEIGHT = nil
CLOUD_HEIGHT = nil
objective = {}
objective.x = 2800
objective.y = -1900
objective.w = 150
objective.h = 150
objective.time = 1
objective.curTime ... |
local metadata =
{
plugin =
{
format = 'staticLibrary',
staticLibs = { 'plugin_fuse', 'z', 'xml2' },
frameworks = { 'CoreTelephony', 'EventKit', 'EventKitUI', 'MobileCoreServices', 'Accelerate', 'AdSupport' },
frameworksOptional = { 'Social', 'iAd', 'AssetsLibrary', 'Photos', 'Webkit' },
delegates = { "Coro... |
local CorePackages = game:GetService("CorePackages")
local InGameMenuDependencies = require(CorePackages.InGameMenuDependencies)
local Roact = InGameMenuDependencies.Roact
local InGameMenu = script.Parent.Parent.Parent.Parent
local Controls = require(InGameMenu.Resources.Controls)
local ControlLayoutContainer = req... |
local load = _VERSION > "Lua 5.1" and load or loadstring
local parser = {
strict = true
}
local function quote(s)
local r = string.gsub(s, '["\\]', '\\%1')
r = string.gsub(r, '\r', '\\r')
r = string.gsub(r, '\n', '\\n')
return r
end
local function parseKey(k)
local tp = type(k)
if tp == "... |
---------------------------------------------------------------------------------------------------
-- Proposal:https://github.com/smartdevicelink/sdl_evolution/blob/master/proposals/0249-Persisting-HMI-Capabilities-specific-to-headunit.md
--
-- Check that SDL does not suspend of RAI request processing from mobile app ... |
-- SendBuffer.lua
-- David Skrundz
--
-- sb = SendBuffer.new()
-- sb:send(client, string)
-- sb:sent()
-- sb:disconnect(client)
SendBuffer = {}
function SendBuffer.new()
local _sendbuffer = {canSend = true}
setmetatable(_sendbuffer, {__index = SendBuffer})
_sendbuffer.queue = Queue.new()
_sendbuffer.current... |
-- chair for AI to sit on
-- after creating lua need to place path in Editor\EntityRegistry.xml (in Artwork SS)
SwivilChair = {
name = "SwivilChair",
Properties = {
objModel = "Objects/Indoor/furniture/chairs/swivel.cgf",
},
}
----------------------------------------------------------------------------------------... |
--[[ startup code ]]--
pfUI:RegisterModule("custom", function ()
--[[ module code ]]--
end)
|
function c90901351.initial_effect(c)
--fusion material
--aux.AddFusionProcFun2(c,c900901250.ffilter,aux.FilterBoolFunction(Card.IsRace,RACE_SPELLCASTER),true)
--fusion material
c:EnableReviveLimit()
--aux.AddFusionProcCodeFun(c,38033121,aux.FilterBoolFunction(Card.IsRace,RACE_WARRIOR),1,false,false)
--aux.A... |
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