content stringlengths 5 1.05M |
|---|
return function()
local values = require(script.Parent.values)
local None = require(script.Parent.Parent.None)
it("should not mutate the given table", function()
local a = {
Foo = "FooValue",
Bar = "BarValue"
}
local aCopy = {
Foo = "FooValue",
Bar = "BarValue"
}
values(a)
for key, value i... |
t = Def.ActorFrame{}
t[#t+1] = Def.Quad{
InitCommand=cmd(zoomto,22,22;diffuse,color("#ffffff");diffusealpha,0.7);
};
t[#t+1] = Def.Quad{
InitCommand=cmd(x,22;zoomto,66,22;diffuse,color("#ffffff");diffusealpha,0.5);
};
return t |
function newInstance()
return {
-- Calls modificationFunction with the provided unit once instantly and once after each capture.
-- This is needed when changing max HP and similar stats, so they do not get lost on capture.
modify = function(unit, modificationFunction)
modificatio... |
{
id = "OWLGrEd_UserFields",
name = "OWLGrEd_UserFields",
version = "0.3",
} |
local io = require "io"
local nmap = require "nmap"
local slaxml = require "slaxml"
local stdnse = require "stdnse"
local string = require "string"
local table = require "table"
local target = require "target"
description = [[
Loads addresses from an Nmap XML output file for scanning.
Address type (IPv4 or IPv6) is d... |
files
{
"physx/source/physxextensions/src/ExtBroadPhase.cpp",
"physx/source/physxextensions/src/ExtCollection.cpp",
"physx/source/physxextensions/src/ExtConvexMeshExt.cpp",
"physx/source/physxextensions/src/ExtCpuWorkerThread.cpp",
"physx/source/physxextensions/src/ExtD6Joint.cpp",
"physx/source/physxextensions/s... |
local classnamevalue = nil;
local recordnamevalue = nil;
function setValue(classname, recordname)
classnamevalue = classname;
recordnamevalue = recordname;
end
function onButtonPress()
DesktopManager.openDesktopWindow(classnamevalue, recordnamevalue);
end |
fx_version 'adamant'
game 'gta5'
name 'ESX FBI Job'
description 'This script add the fbi job, for esx framework.'
website 'https://github.com/ESX-FRANCE/esx_fbi_job'
version '0.0.4'
server_scripts {
'@mysql-async/lib/MySQL.lua',
'@es_extended/locale.lua',
'locales/en.lua',
'locales/fr.lua',
'locales/de.lua',
'c... |
quikmachines_version = "quik_machines version 0.0.1"
print("heyaaaa " .. quikmachines_version .. " is here")
--[[
Lightnerium Ingot
Said to be filled with pure spite. Or lightning.
Whatever powers your machines.
--]]
minetest.register_craftitem("quik_machines:lightnerium_ingot", {
description = "A re... |
Ambi.General.Network = Ambi.General.Network or {}
setmetatable( Ambi.General.Network, { __index = net } )
-- -------------------------------------------------------------------------------------
local Gen = Ambi.General
local NetworkIDToString, AddNetworkString, IsValid, Color = util.NetworkIDToString, util.AddNetwork... |
/*
MiniTank Wars
Copyright (c) 2010 BMCha
This gamemode is licenced under the MIT License, reproduced in shared.lua
------------------------
init.lua
-Gamemode serverside init
*/
AddCSLuaFile( "cl_init.lua" )
AddCSLuaFile( "cl_hud.lua" )
AddCSLuaFile( "shared.lua" )
include( "shared.lua" )
function... |
-- _ _ _ _
-- /\ | | | | | | | |
-- / \ | |_| | __ _ ___ ___| |__ __ _| |_
-- / /\ \| __| |/ _` / __| / __| '_ \ / _` | __|
-- / ____ \ |_| | (_| \__ \ | (__| | | | (_| | |_
-- /_/ \_\__|_|\__,_|___/ \___|_| |_|\__,_|\__|
-- ... |
local map = require("config.utils").map
map("n", "<Left>", [[<cmd>lua require('tmux').move_left()<cr>]])
map("n", "<Down>", [[<cmd>lua require('tmux').move_down()<cr>]])
map("n", "<Up>", [[<cmd>lua require('tmux').move_up()<cr>]])
map("n", "<Right>", [[<cmd>lua require('tmux').move_right()<cr>]])
|
local Items = {['Vehicle'] = {['Native'] = {}, ['Mod'] = {}}, ['Trailer'] = {['Native'] = {}, ['Mod'] = {}}}
local Menupool = MenuPool.New()
local MainMenu = UIMenu.New(GetLabelText('VEH_LIVERY'):gsub('%(', ''):gsub('%)', ''), '~b~' .. GetLabelText('collision_3esfcr'))
local TrailerMenu, MenuExists, Vehicle, GotTrailer... |
local lu = require 'luaunit'
local StringHelper = require 'supernova.helpers.string'
function testHelpers()
lu.assertEquals(
StringHelper.remove_accents('Lórem'),
'Lorem'
)
lu.assertEquals(
StringHelper.strip('\n\n Lórem \n\r \r\n'),
'Lórem'
)
local identifier, key = StringHelper.to_id... |
local utils = require "go-tools.utils"
local M = {}
function M.switch()
local file = vim.fn.expand "%"
local alt_file = ""
if utils.is_test_file(file) then
alt_file = vim.fn.split(file, "_test.go")[1] .. ".go"
else
alt_file = vim.fn.split(file, ".go")[1] .. "_test.go"
end
if not vim.fn.filereada... |
local _, Engine = ...
local Module = Engine:GetModule("ActionBars")
local ControllerWidget = Module:SetWidget("Controller: Side")
-- Lua API
local tconcat, tinsert = table.concat, table.insert
-- WoW API
local Controller = CreateFrame("Frame")
local Controller_MT = { __index = Controller }
-- Saves se... |
---@class RainManager : zombie.iso.objects.RainManager
---@field public IsRaining boolean
---@field public NumActiveRainSplashes int
---@field public NumActiveRaindrops int
---@field public MaxRainSplashObjects int
---@field public MaxRaindropObjects int
---@field public RainSplashAnimDelay float
---@field public AddNe... |
-- require('FTerm').setup()
-- Keybinding
-- local opts = { noremap = true, silent = true }
-- Closer to the metal
-- local map = vim.api.nvim_set_keymap
-- map('n', '<C-i>', '<CMD>lua require("FTerm").toggle()<CR>', opts)
-- map('t', '<C-i>', '<C-\\><C-n><CMD>lua require("FTerm").toggle()<CR>', opts)
-- map('n', '<Ta... |
Citizen.CreateThread(function()
local timesDetected = 0
while true do
local config = V4nder.Config or {}
local check = config.GodMode or false
if (timesDetected >= 10) then
V4nder.TriggerServerEvent('tigoanticheat:banPlayer', 'godmode')
end
if (c... |
local http = require("http")
local json = require("dkjson")
local twitch = {}
twitch.apiUrl = "https://api.twitch.tv/kraken/"
twitch.accept = "application/vnc.twitchtv.v2+json"
--- Get the current game for the given streamer
-- @param user
--
function twitch.game(user)
local url = twitch.apiUrl .. "streams/" .. ... |
local function isValidChannel(c)
return type(c) == "number" and c >= 0 and c <= 65535
end
local function processModemEvent(e) --true: ok, false: not ok
if type(e) ~= "table" then
return false
end
if e[1] == "modem_message" and isValidChannel(e[3]) and isValidChannel(e[4]) and type(e[5]) == "tab... |
object_tangible_item_entertainer_console_stage_generated_backdrop_09 = object_tangible_item_entertainer_console_shared_stage_generated_backdrop_09:new {
}
ObjectTemplates:addTemplate(object_tangible_item_entertainer_console_stage_generated_backdrop_09, "object/tangible/item/entertainer_console/stage_generated_backdro... |
workspace "Nexus"
architecture "x86_64"
startproject "Sandbox"
configurations {
"Debug",
"Release"
}
proj_targetdir = "bin/%{cfg.buildcfg}-%{cfg.architecture}/%{prj.name}"
proj_objdir = "bin-int/%{cfg.buildcfg}-%{cfg.architecture}/%{prj.name}"
include_dir = {}
include_dir["spdlog"] = "%{wks.location}/Nexus/v... |
return {
id = "enhanced_automech_boss",
title = "Enhanced Automech Boss",
desc = "Defeat the Automech Boss. Except this time, he summons an Autodog every turn that protects him.",
enemies = {"AUTOMECH_BOSS"},
on_start_battle = function(battle)
local main = battle:GetEnemyTeam():Primary()
... |
return {
nanoboom3 = {
areaofeffect = 128,
craterboost = 0,
cratermult = 0,
edgeeffectiveness = 0.75,
explosiongenerator = "custom:FLASH1",
impulseboost = 0.123,
impulsefactor = 0.123,
name = "MEX",
range = 128,
reloadtime = 3.6,
soundhit = "xplosml3",
soundstart = "largegun",
turret = 1,
w... |
util.AddNetworkString("SH_SZ.New")
util.AddNetworkString("SH_SZ.Edit")
util.AddNetworkString("SH_SZ.Delete")
util.AddNetworkString("SH_SZ.Menu")
util.AddNetworkString("SH_SZ.Teleport")
util.AddNetworkString("SH_SZ.Notify")
util.AddNetworkString("SH_SZ.Closed")
if (SH_SZ.UseWorkshop) then
resource.AddWorkshop("1130097... |
local ITEM_NO = 0
local ITEM_CLOTH = 2
local ITEM_NECKLACE= 3
local ITEM_BRACELAT= 4
local ITEM_RING = 5
local ITEM_MEDAL = 6
local ITEM_HELMET = 7
local ITEM_WEAPON = 9
local ITEM_SHOE = 14
local ITEM_BELT = 15
local ITEM_GEM = 16
local ITEM_CHARM = 17
-- Item affix
config_constItemAffix = {
{
ID = 1,
Format =... |
local AtlasLoot = _G.AtlasLoot
local BonusIDInfo = {}
AtlasLoot.BonusIDInfo = BonusIDInfo
local type = type
local type_table = "table"
ATLASLOOT_ITEM_BONUSIDS = {
-- Raid
["LFR"] = 451,
["SoOWarforged"] = 448,
["HeroicRaid"] = 566,
["MythicRaid"] = 567,
["LegionLFR"] = 3379,
["LegionHeroicRaid"] = 1805,
["Leg... |
local args = ...
local GroupWheel = args.GroupWheel
local SongWheel = args.SongWheel
local OptionsWheel = args.OptionsWheel
local OptionRows = args.OptionRows
-- initialize Players to be any HumanPlayers at screen init
-- we'll update this later via latejoin if needed
local Players = GAMESTATE:GetHumanPlayers(... |
local metric = monitoring.counter("tick_count", "number of ticks")
minetest.register_globalstep(function(dtime)
metric.inc()
end)
|
function auth(request)
if is_table(request) then
local auth = request.headers.Authorization
if auth then
local username, password = get_credentials(auth)
return { name = username, pass = password }
end
end
end
function get_credentials(header)
local b64 = require "base64"
local credentials_decoded =... |
local TableUtil = require("sebaestschjin-tts.TableUtil")
local XmlUiFactory = require("sebaestschjin-tts.xmlui.XmlUiFactory")
local XmlUiElement = require("sebaestschjin-tts.xmlui.XmlUiElement")
---@class seb_XmlUi_AxisLayout : seb_XmlUi_Element
---@class seb_XmlUi_AxisLayout_Static
---@overload fun(element: tts__UIH... |
require "classes.constants.screen"
AsynchHTTP={}
function AsynchHTTP:new()
local this = display.newGroup()
local public = this
local private = {}
local background = display.newImageRect("img/backgroundNotifications.png", 360, 570)
local labelMessage = display.newText("(Waiting for response)", scre... |
---
-- Mute players when we are about to run map cleanup, because it might cause
-- net buffer overflows on clients.
-- @section voice_manager
local mute_all = false
local IsValid = IsValid
local hook = hook
local net = net
---
-- Updates the mute_all state
-- @param number state
-- @realm server
function MuteForRes... |
require('scripts/node')
local n1 = Node('^^o')
local n2 = Node('vvo')
local n3 = Node('>>>o')
local n4 = Node('<<<o')
n1:setLeft(n2)
n2:setLeft(n3)
n3:setLeft(n4)
return n1 |
local gl = require 'ffi.OpenGL'
return function(HydroCLApp)
HydroCLApp.display2D_Graph_step = 1
function HydroCLApp:display2D_Graph(solvers, varName, ar, graph_xmin, graph_ymin, graph_xmax, graph_ymax)
self.view:projection(ar)
self.view:modelview()
gl.glColor3f(1,1,1)
gl.glEnable(gl.GL_DEPTH_TEST)
for _,sol... |
local BondbardmentProgress = {}
function BondbardmentProgress:new(layer, context)
--local gameConst = require("game.gameConst");
local newBonbardmendProgress = {};
-- set meta tables so lookups will work
setmetatable(newBonbardmendProgress, self);
self.__index = self;
local u... |
-- Default startup config
window = {
width = 800,
height = 600,
framerate = 'vsync', -- 'vsync' or integer
fullscreen = false -- ignores width,height when true
}
|
--[[
This project is created with the Clockwork framework by Cloud Sixteen.
http://cloudsixteen.com
--]]
local TRAIT = Clockwork.trait:New();
TRAIT.description = "TraitExampleDesc";
TRAIT.name = "TraitExample";
TRAIT.image = "path/to/material";
Clockwork.trait:Register(TRAIT); |
// Wildfire Black Mesa Roleplay
// File description: BMRP server-side power box entity script
// Copyright (c) 2022 KiwifruitDev
// Licensed under the MIT License.
//*********************************************************************************************
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY... |
--[[
frame.lua
A combuctor frame object
Set Events:
COMBUCTOR_SET_ADD:
name
If visible, then update side tabs + highlight
COMBUCTOR_SET_UPDATE:
name, icon, rule
if visible, then update side tabs + highlight
If we're showing set, then need to update rule
COMBUCTOR_SUBSET_A... |
--[[
Copyright (C) 2013-2018 Draios Inc dba Sysdig.
This file is part of sysdig.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by ... |
--[[
The function MakeCoreHeaderFile will generate the core source file.
This file will contain all of the core function pointers (including core extensions) in a big struct. It also exposes a function that will set these function pointers from the default version of OpenGL.
The function is called "void [funcPrefix]e... |
local PANEL = {}
function PANEL:Init()
self.title = self:AddLabel("Customise your character")
self.subtitle = self:SubLabel("Select a model")
self.models = self:Add("DIconLayout")
self.models:Dock(FILL)
self.models:SetSpaceX(4)
self.models:SetSpaceY(4)
self.models:SetDrawBackground(false)
self.models:SetStret... |
--[[
Copyright (c) 2019 igor725, scaledteam
released under The MIT license http://opensource.org/licenses/MIT
]]
SURV_DNTIME = 480
SURV_SDTIME = 120
local ptime = {
['day'] = 0,
['sunset'] = SURV_DNTIME,
['night'] = SURV_DNTIME + SURV_SDTIME,
['dawn'] = SURV_DNTIME * 2 + SURV_SDTIME
}
hooks:create('survO... |
local fw = require 'bee.filewatch'
local fs = require 'bee.filesystem'
local await = require 'await'
local MODIFY = 1 << 0
local RENAME = 1 << 1
local function exists(filename)
local path = fs.path(filename)
local suc, res = pcall(fs.exists, path)
if not suc or not res then
return false
... |
-- Forked from this gist: https://gist.github.com/Badgerati/3261142
local min = require('math').min
-- Returns the Levenshtein distance between the two given strings
local function levenshtein(str1, str2)
local len1 = #str1
local len2 = #str2
local matrix = {}
local cost = 1
-- quick cut-offs to save time
... |
#!/usr/bin/env tarantool
test = require("sqltester")
--test:plan(2)
test:plan(0)
--!./tcltestrunner.lua
-- 2011 June 21
--
-- May you do good and not evil.
-- May you find forgiveness for yourself and forgive others.
-- May you share freely, never taking more than you give.
--
--------------------------------... |
local _M = {}
-- specify path to mask file & image dimensions
local mask_file_path = 'mask.png'
local mask_w, mask_h = 2048, 2048
function _M.new(params)
-- set default params
local params = params or {}
local diameter = params.diameter or display.contentWidth * .3
local radius = diameter * .5
local zoom = ... |
require("scene.lua");
require("utils.lua");
require("rrpgScene_InertialMov.lua");
--[[ PLUGIN de zoom ]]--
SceneLib.registerPlugin(
function (scene, attachment)
-- Mouse Wheel
scene.viewport.onFallbackMouseWheel = function(event)
local handled;
local viewport = scene.viewport;
viewport:beg... |
--- Plays music and handles song transitions.
local Music = {}
Music.__index = Music
function Music.new()
return setmetatable({
data = nil, --- The sound stream.
source = nil, --- The emitting sound.
next_song = nil, --- Used for smooth song transitions.
volume = 1, --- Music volume... |
ESX = nil
local closestDoor, closestV, closestDistance, closestA, playerPed, playerCoords, playerNotActive, doorCount, retrievedData = nil, nil, nil, false, nil, nil, true
Citizen.CreateThread(function()
while ESX == nil do
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
Citizen.Wait(0)
end
wh... |
--scrollingBG.lua
local background = {
sprite = "img/bg1.png",
x1 = 0,
y1 = 0,
x2 = 0,
y2 = -256, -- -256
w = 0,
h = 0,
-- functions
load = nil,
update = nil,
draw = nil,
-- other
speed = 225 -- 200
}
background.load = function ()
background.sprite = maid64.newImage(background.sprite)
ba... |
local statemachine = require 'statemachine'
local bind = require('packagemanager/misc').bind
local PackageManager = require 'packagemanager/init'
local Event = require 'packagemanager-gui/Event'
local utils = require 'packagemanager-gui/utils'
local xrc = require 'packagemanager-gui/xrc'
local ChangeListPresenter = {... |
local Object = require 'lib.object'
local File = require 'lib.luapi.file'
--[[ All files in project (indexed by reqpaths)
= @ (lib.object)
> ?string (lib.luapi.file)
]]
local Files = Object:extend 'lib.luapi.files'
--[[ Get paths, load, read, parse, write
= @>init (function)
> self (@)
> luapi (lib.luapi)
]]
fun... |
local cfg = module("cfg/aptitudes")
local exp_step = 4
local gaptitudes = {}
function vRP.defAptitudeGroup(group,title)
gaptitudes[group] = { _title = title }
end
function vRP.defAptitude(group,aptitude,title,init_exp,max_exp)
local vgroup = gaptitudes[group]
if vgroup ~= nil then
vgroup[aptitude] = { title,ini... |
local function lowPriorityWarning()
if __DEV__ then
function lowPriorityWarning(condition, format, ...)
if not format then
error("`lowPriorityWarning(condition, format, ...) requires a warning message argument")
end
if not condition then
io.stderr:write("Low-pri Warning: " .. str... |
local config = require 'config'
local u = require 'utilities'
local api = require 'methods'
local plugin = {}
local function max_reached(chat_id, user_id)
local max = tonumber(db:hget('chat:'..chat_id..':warnsettings', 'mediamax')) or 2
local n = tonumber(db:hincrby('chat:'..chat_id..':mediawarn', user_id, 1)... |
local wildcard_pattern = {}
local scanner = {
-- simple substitution
['%'] = function(state) return "%%", 1 end,
['.'] = function(state) return "%.", 1 end,
['('] = function(state) return "%(", 1 end,
[')'] = function(state) return "%)", 1 end,
['+'] = function(state) return "%+", 1 end,
... |
-- Copyright 2020, Sjors van Gelderen
local mouse = love.mouse
function getMousePosition()
local mx, my = mouse.getPosition()
return Vec2.new(mx, my)
end
|
-- Spoons loading
menuHammer = hs.loadSpoon("MenuHammer")
menuHammer:enter()
|
NAME = "Deutsch"
LANGUAGE = {
helix = "Helix",
introTextOne = "Horizon präsentiert",
introTextTwo = "in Zusammenarbeit mit %s",
introContinue = "Drücke Leertaste um fortzufahren",
helpIdle = "Wähle eine Kategorie",
helpCommands = "Kommandoparameter mit <Pfeilen> sind Voraussetung, während [Kl... |
--[[
file:mahjongSystem.lua
desc:麻将自动AI
auth:Carol Luo
]]
local class = require("class")
local gameSystem = require("game.system")
---@class mahjongSystem:gameSystem
local system = class(gameSystem)
local this = system
---构造
function system:ctor()
end
---出牌
---吃牌
---碰牌
---暗杠
---饶杠
---直杠
return sy... |
script.on_init(function()
remote.call("electric-vehicles-lib", "register-transformer", {name = "electric-vehicles-lo-voltage-transformer"})
remote.call("electric-vehicles-lib", "register-transformer", {name = "electric-vehicles-hi-voltage-transformer"})
remote.call("electric-vehicles-lib", "register-brake",... |
-- Autogenerated with DRAKON Editor 1.32
local table = table
local string = string
local pairs = pairs
local ipairs = ipairs
local type = type
local box = box
local tostring = tostring
local tonumber = tonumber
local print = print
local math = math
local os = os
local pcall = pcall
local error = error
local select = se... |
local skynet = require "skynet"
require "skynet.manager" -- import skynet.register
local redis = require "redis"
local logger = require "logger"
local cjson = require "cjson"
local trans = require "trans"
local psub_redis_host = skynet.getenv('psub_redis_host') or ''
local psub_redis_port = skynet.getenv('psub_redis_p... |
-- Contains utility functions or other dependencies that are used
-- throughout the code base
-- Comparison functions to implement a total ordering over non-traditional
-- data. Primarily to support composite keys for indexes and temporary
-- tables.
local function lt(a, b)
-- math.huge is supported as a cap with... |
local class = require 'core.class'
local mixin = require 'core.mixin'
local length = require 'validation.rules.length'
local nonempty = require 'validation.rules.nonempty'
local required = require 'validation.rules.required'
local validator = require 'validation.validator'
local web = require 'web'
-- validation
lo... |
jit.opt.start(3, '-loop', 'maxtrace=5000', 'hotloop=100')
e, c, s = unpack((require("libs/ecs")))
e.nothing = { }
require("game/ecs/components")
require("game/ecs/entity/player")
require("game/ecs/entity/block")
require("game/ecs/entity/spike")
require("game/ecs/entity/house")
require("game/ecs/entity/cloud")
require("... |
menu = {}
local isOnButton = {startButton = false, instrButton = false, quitButton = false, backButton = false}
function menu:load()
suit.theme.color.normal.fg = {255,255,255}
suit.theme.color.hovered = {bg = {200,230,255}, fg = {0,0,0}}
suit.theme.color.active = {bg = {200,230,255}, fg = {0,0,0}}
end
fun... |
module:depends"http"
local jid_split = require "util.jid".split;
local jid_prep = require "util.jid".prep;
local msg = require "util.stanza".message;
local test_password = require "core.usermanager".test_password;
local b64_decode = require "util.encodings".base64.decode;
local formdecode = require "net.http".formdeco... |
local BaseTile = script.Parent
local Tile = BaseTile.Parent
local App = Tile.Parent
local UIBlox = App.Parent
local Packages = UIBlox.Parent
local Roact = require(Packages.Roact)
local t = require(Packages.t)
local withStyle = require(UIBlox.Core.Style.withStyle)
local TileBanner = Roact.PureComponent:extend("TileBan... |
local _M = {}
local transaction = require("resty.lmdb.transaction")
do
local CACHED_TXN = transaction.begin(1)
function _M.get(key, db)
CACHED_TXN:reset()
CACHED_TXN:get(key, db)
local res, err = CACHED_TXN:commit()
if not res then
return nil, err
end
... |
object_mobile_dressed_dark_jedi_master_female_zab_01 = object_mobile_shared_dressed_dark_jedi_master_female_zab_01:new {
}
ObjectTemplates:addTemplate(object_mobile_dressed_dark_jedi_master_female_zab_01, "object/mobile/dressed_dark_jedi_master_female_zab_01.iff")
|
-- Lists and/or compares two tiletype material groups.
--[====[
devel/cmptiles
==============
Lists and/or compares two tiletype material groups.
Usage: ``devel/cmptiles material1 [material2]``
]====]
local nmat1,nmat2=...
local mat1 = df.tiletype_material[nmat1]
local mat2 = df.tiletype_material[nmat2]
local tmat... |
#!/usr/bin/env tarantool
local os = require('os')
local function test_before_replace_trig(old, new) -- luacheck: no unused args
-- return multiple values so that the stack fills earlier.
return new:update{{'+', 2, 1}}, new:update{{'+', 2, 1}}, new:update{{'+', 2, 1}}, new:update{{'+', 2, 1}}
end
local functio... |
governmentVehicle = { [416]=true, [427]=true, [490]=true, [528]=true, [407]=true, [544]=true, [523]=true, [596]=true, [597]=true, [598]=true, [599]=true, [601]=true, [428]=true }
orangeVehicle = { [525]=true, [403]=true, [514]=true, [515]=true, [524]=true, [486]=true, [552]=true }
policevehicles = { }
policevehicl... |
--[[--
param.exchange(
id,
params
)
This function exchanges the id and/or parameters which are returned by param.get_id(...), param.get(...), etc. It should not be called explicitly, but is used implicitly, if you pass an 'id' or 'params' option to execute.view{...} or execute.action{...}. The function param.resto... |
RegisterNetEvent('gtarp:ClothingStoreOpen')
AddEventHandler('gtarp:ClothingStoreOpen', function(skinProfile)
ClothingStore.Open(skinProfile)
end) |
function concat(...)
local res = {}
for _, tab in ipairs({...}) do
for _, elem in ipairs(tab) do
table.insert(res, elem)
end
end
return res
end
|
-----------------------------------
-- Area: The Ashu Talif (Against All Odds)
-- Mob: Gowam
-----------------------------------
require("scripts/globals/status")
local ID = require("scripts/zones/The_Ashu_Talif/IDs")
mixins = {require("scripts/mixins/job_special")}
-----------------------------------
function onMobS... |
local gl = require("galaxyline")
local gls = gl.section
gl.short_line_list = { }
local colors = {
bg = "#000000",
line_bg = "#000000",
fg = "#D8DEE9",
fg_green = "#65a380",
yellow = "#A3BE8C",
cyan = "#22262C",
darkblue = "#61afef",
green = "#BBE67E",
orange = "#FF8800",
purple ... |
rp.cfg["Load disabled"] = false -- Disable loading
rp.cfg["Save disabled"] = false -- Disable saving
rp.cfg["Use MySQL"] = false -- Use MySQL Database instead of GMod's standard DB (Useful for synchronizing across multiple servers)
db["Player Table"] = "players" -- Table for all playerdata
db["Log Table"] = "logs" -- ... |
AddCSLuaFile()
ENT.PrintName = "Fite Flag"
ENT.Author = "Bubbus"
ENT.Information = "it wiggles"
ENT.Category = "Fite Nite"
ENT.WireDebugName = "Fite Flag"
ENT.Editable = true
ENT.Spawnable = true
ENT.AdminOnly = true
ENT.RenderGroup = RENDERGROUP_TRANSLUCENT
ENT.Type = "point"
//*
if CLIENT then
... |
local modpath = minetest.get_modpath("gunslinger") .. "/"
-- Import API
dofile(modpath .. "api.lua")
-- If builtin guns not disabled, import builtin guns from guns.lua
if not minetest.settings:get_bool("gunslinger.disable_builtin") then
dofile(modpath .. "guns.lua")
end
-- Register default ammo item
minetest.regist... |
local Events = require "scripts/ToolKit/events"
local Utilities = require "scripts/ToolKit/utilities"
local TriggerImpulse = {
Properties = {
Debug = true,
Enabled = true,
Impulse = Vector3(0,0,1),
TargetTag = "",
AudioEvent = "",
},
Events =
{
[Events.OnSetEnabled] = {}
}
}
function TriggerImpulse:O... |
workspace "algorithms"
location("build/%{_ACTION}")
configurations { "Debug", "Release" }
filter "configurations:Debug"
targetdir ( "build/%{_ACTION}/bin/debug" )
defines { "DEBUG" }
symbols "On"
filter "configurations:Release"
targetdir ( "build/%{_ACTION}/bin/release" )
defines { "NDEBUG" }
o... |
---
--- Generated by EmmyLua(https://github.com/EmmyLua)
--- Created by lenovo.
--- DateTime: 2021/1/31 1:28
---
local _Timer = require("utils.timer")
local _PositiveValue = require("utils.value")
local _MpModel = require("core.class")(_PositiveValue)
function _MpModel:Ctor(cur, max, varySpeed, regenTime)
_PositiveV... |
ArkadiusTradeTools.Templates = {}
-------------------------------------------------------------------------------
--------------------------- ArkadiusTradeToolsModule --------------------------
-------------------------------------------------------------------------------
local ArkadiusTradeToolsModule = ZO_Object:Su... |
return {
ignore={
-- optimization=true,
msvc_isystem={force_system_flag=true},
},
tostroption=function(_, optname)
return _.optprefix .. optname:gsub('_', '-')
end,
start=function(_, optprefix)
_.optprefix = optprefix or ''
_:_vcond_init({
_not='not',
_and='and',
_or='or... |
solution "KarstSynthesis"
configurations { "release" }
platforms { "x64" }
includedirs { ".", "../Code/Include/", "/usr/Include" }
rootDir = path.getabsolute("../")
configuration "release"
targetdir "./Out/Release"
flags { "OptimizeSpeed" }
configuration "linux"
buildoptions { "-mtune=native -march=nat... |
gon = require("get_os_name")
os_name, arch_name = gon.get_os_name()
print(("os=%q arch=%q"):format(gon.get_os_name()))
-- On Travis, Linux
if os.getenv("TRAVIS_OS_NAME") == 'linux' then
print('Testing on Travis CI Linux machine')
assert( os_name == "Linux")
assert( arch_name == "x86_64")
print("Test ... |
surface.CreateFont('PS_Heading', { font = 'coolvetica', size = 64 })
surface.CreateFont('PS_Heading2', { font = 'coolvetica', size = 24 })
surface.CreateFont('PS_Heading3', { font = 'coolvetica', size = 19 })
local ALL_ITEMS = 1
local OWNED_ITEMS = 2
local UNOWNED_ITEMS = 3
local function BuildItemMenu(menu, ply, ite... |
local M = require('xe.node_def._checker')
local CalcParamNum = M.CalcParamNum
local CheckName = M.CheckName
local CheckVName = M.CheckVName
local CheckExpr = M.CheckExpr
local CheckPos = M.CheckPos
local CheckExprOmit = M.CheckExprOmit
local CheckCode = M.CheckCode
local CheckParam = M.CheckParam
local CheckNonBlank = ... |
--[==[
LUA MODULE
luabalanced v$(_VERSION) - Functions for matching delimited snippets of Lua code in a string
SYNOPSIS
local LB = require "luabalanced"
-- Extract Lua expression starting at position 4.
print(LB.match_expression("if x^2 + x > 5 then print(x) end", 4))
--> x^2 + x > 5 16
-- Extrac... |
require("__subterra__.scripts.utils")
--============================================================================--
-- remove_radar(radar)
--
-- callback for when a radar is removed
--
-- param radar (LuaEntity): The removed entity or ghost
--
-- returns nil
--
--====================================================... |
local test = {}
test['should return true for equal userdata and string'] = function()
local str1 = string.new('hello world')
local str2 = 'hello world'
assert( str1:equals(str2) == true )
end
test['should return true for equal string and userdata'] = function()
local str1 = string.new('hello world')
local s... |
if select(2, UnitClass("player")) ~= "SHAMAN" then return end
local GetSpellInfo = DrDamage.SafeGetSpellInfo
local GetSpellCritChance = GetSpellCritChance
local GetSpellBonusDamage = GetSpellBonusDamage
local UnitPowerMax = UnitPowerMax
local UnitAttackSpeed = UnitAttackSpeed
local UnitHealth = UnitHealth
local UnitHea... |
local CorePackages = game:GetService("CorePackages")
local Cryo = require(CorePackages.Packages.Cryo)
local Rodux = require(CorePackages.Packages.Rodux)
local AddMessage = require(script.Parent.Parent.Actions.AddMessage)
local RemoveMessage = require(script.Parent.Parent.Actions.RemoveMessage)
local SetMessageText = r... |
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