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local Prop = {} Prop.Name = "Store 255 Cosmos St" Prop.Cat = "Stores" Prop.Price = 250 Prop.Doors = { Vector( -8668.6201171875, 1704, 60 ), Vector( -8290, 1398, 60 ), } GM.Property:Register( Prop )
local skipTiles = TalkAction("/a") function skipTiles.onSay(player, words, param) if not player:getGroup():getAccess() or player:getAccountType() < ACCOUNT_TYPE_GOD then return true end if param == "" then player:sendCancelMessage("Command param required.") return false end local steps = tonumber(param) ...
local g = vim.g g.nvim_tree_highlight_opened_files = 1 g.nvim_tree_group_empty = 1 require("nvim-tree").setup({ hijack_cursor = true, renderer = { indent_markers = { enable = true, icons = { corner = "└ ", edge = "│ ", none = " ", }, }, }, })
local share = require 'https://raw.githubusercontent.com/expo/share.lua/4645d588f0e4c4b9b82053315939c43508e4b607/share.lua' local enet = require 'enet' -- Network local marshal = require 'marshal' -- Serialization local serpent = require 'https://raw.githubusercontent.com/pkulchenko/serpent/522a6239f25997b101c585c0da...
return {'acquireren','acquisiteur','acquisitie','acquisitiebeleid','acquisitiekosten','acquisitieplan','acquit','acquisitiegesprek','acquireerde','acquisiteurs','acquisities','acquisitiewerkzaamheden','acquits','acquisitiegesprekken'}
Citizen.CreateThread(function() while true do Citizen.Wait(1) local ped = GetPlayerPed(-1) local veh = GetVehiclePedIsIn(ped, false) if IsPedInAnyVehicle(ped, false) and IsControlPressed(2, 75) and not IsEntityDead(ped) and not IsPauseMenuActive() then Citizen.Wait(150) if IsPedInAnyVehic...
-- VARIABLES =================================================================== -- Amount used in place of passing arguments to a function timer = 0.0 audio = nil -- FUNCTIONS =================================================================== function Constructor() audio = owner:GetComponent("AudioEmitter") audi...
return {'los','losbaar','losbandig','losbandigheid','losbarsten','losbarsting','losbinden','losbladig','losbol','losbollig','losbranden','losbranding','losbreken','loscedel','losceel','losdag','losdraaien','loser','losgaan','losgeld','losgemaakt','losgeslagen','losgooien','loshaken','loshalen','loshangen','losheid','lo...
require('nvim-treesitter.configs').setup { ensure_installed = "maintained", -- one of "all", "language", or a list of languages highlight = { enable = true, -- false will disable the whole extension }, incremental_selection = { enable = true, keymaps = { init_selection = "gnn"...
function getRequiredComponents() return {"jumpController", "jump", "acceleration", "speed"} end function update() for i, entity in ipairs(entities) do local jump = entity.jump local possibleNewJump = false if entity.acceleration.touchWallDown then --jump.airDuration = 0 end if entity.acceleration.to...
StatsClient = StatsClient or class({}) ModuleRequire(..., "data") Events:Register("activate", function () PlayerTables:CreateTable("stats_client", {}, AllPlayersInterval) PlayerTables:CreateTable("stats_team_rating", {}, AllPlayersInterval) CustomGameEventManager:RegisterListener("stats_client_add_guide", Dynamic_W...
local opt = vim.opt_local opt.foldenable = false opt.list = false -- o.formatoptions = vim.bo.formatoptions .. 't' opt.formatoptions:append "t" opt.textwidth = 72 -- opt.spell = true vim.cmd [[setlocal spell]]
local items = { { name = "Aonori", weight = 0.05, value = 2.99, }, { name = "Assam Tea", weight = 0.10, value = 3.00, }, { name = "Baking Soda", weight = 0.10, value = 2.69, model = "bkr_prop_coke_bakingsoda", }, { name = "Basil", description = "Richly green and ovate leaves", weight = ...
-- id int 弹幕ID -- path string 弹幕文件 -- bulletId int 生成子弹ID -- shootCount int 发射个数 -- shootInterval ...
local square = require 'src/figures/square' local animation = require 'src/figures/animation' local background = require 'src/background' local deltaTotal = 0 local SCENE_MESSAGE = 'ONE PERSON' local squareSideSize = 100 local gameEnd = false function love.load () backgroundMusic = love.audio.newSource ('sounds/...
--LUA get all objects sample.-- function get_all_objects() local all = getAllObjects() for index, value in ipairs(all) do local obj = {} obj['guid'] = value.guid obj['type'] = "object" obj['value'] = value.getJSON() sendExternalMessage(obj); end end
local t = Def.ActorFrame{}; if GAMESTATE:IsPlayerEnabled('PlayerNumber_P1') then --P1 Score Frame t[#t+1]=Def.ActorFrame{ LoadActor("frame")..{ InitCommand=cmd(x,SCREEN_CENTER_X-204;); }; }; end; if GAMESTATE:IsPlayerEnabled('PlayerNumber_P2') then --P2 Score Frame t[#t+1]=Def.ActorFrame{ LoadActor("frame")..{ ...
local TXT = Localize{ [0] = " ", [1] = "", [2] = "", [3] = "", [4] = "", [5] = "", [6] = "", [7] = "", [8] = "", [9] = "", [10] = "Bookcase", [11] = "", [12] = "", [13] = "", [14] = "You Successfully disarm the trap", [15] = "", [16] = "Take a Drink", [17] = "Not Very Refreshing", [18] = "Refreshing"...
--[[ Class file for the World --]] local world = {} -- Private attributes and methods local worldMt = {__index = world} local function test() return true end -- Public methods function world.new(width, height) local newWorld = setmetatable({ -- the 'class instance' width = width, height ...
AddCSLuaFile() SWEP.PrintName = "Keys" SWEP.Category = "Door System" SWEP.Spawnable = true SWEP.AdminSpawnable = true SWEP.Base = "weapon_base" SWEP.Author = "Lambda Gaming" SWEP.Slot = 2 SWEP.ViewModel = "" SWEP.WorldModel = "" SWEP.Primary.Ammo = "none" SWEP.Primary.ClipSize = -1 SWEP.Primary.DefaultClip = -1 SWEP...
function markPosEff(sid, pos) if not isCreature(sid) then return end setPlayerStorageValue(sid, 26547, pos.x) setPlayerStorageValue(sid, 26548, pos.y) setPlayerStorageValue(sid, 26549, pos.z) end function getMarkedPosEff(sid) if not isCreature(sid) then return end local xx = getPlayerStorageValue(sid, 26547) ...
local mods_settings = {} for name in pairs(mods) do local file_path = "__" .. name .. "__/switchable_mod" local is_ok = pcall(require, file_path) if is_ok then local mod_data = require(file_path) local setting_name = "mod_" .. name table.insert(mods_settings, { type = "bool-setting", name = setting_name,...
object_mobile_outbreak_prisoner_m_monc_02 = object_mobile_shared_outbreak_prisoner_m_monc_02:new { } ObjectTemplates:addTemplate(object_mobile_outbreak_prisoner_m_monc_02, "object/mobile/outbreak_prisoner_m_monc_02.iff")
return function(Vargs, env) local server = Vargs.Server; local service = Vargs.Service; local Settings = server.Settings local Functions, Commands, Admin, Anti, Core, HTTP, Logs, Remote, Process, Variables, Deps = server.Functions, server.Commands, server.Admin, server.Anti, server.Core, server.HTTP, server.Logs...
require "collision" entities = {} entities._entlist = {} entities._lastid = 0 --Create new entry in entities and return the new entity function entities.create_entity() entities._lastid = entities._lastid + 1 newent = {} newent.id = entities._lastid newent.load = function(s) end newent.update = function(s,...
---@class hattributeSetter 属性配置法 hattributeSetter = { smart = { attack_space = "attack_space_origin", attack = "attack_green", defend = "defend_green", str = "str_green", agi = "agi_green", int = "int_green", }, } --- @private hattributeSetter.getDecimalTemporary...
-------------------------------------------------------------------------- -- GTFO_Fail_MP.lua -------------------------------------------------------------------------- --[[ GTFO Fail List - Mists of Pandaria Author: Zensunim of Malygos ]]-- -- *************** -- * Scholomance * -- *************** GTFO.SpellID["111...
local p = premake p.raw = { } local raw = p.raw local gvisited = { } function raw.workspace(wks) if not gvisited[wks.global] then gvisited[wks.global] = true raw.printTable({ global = wks.global }) end end function raw.printTable(t, i) i = i or 0 placement = raw._createPlacement(t) raw._printTableRecursive(t...
local PAIR_ID = KEYS[1] local PAIR_INGAME_TTL = tonumber(KEYS[2]) local TIME_TO_PROCESS_MESSAGE = tonumber(KEYS[3]) local PAUSED_PAIR_TTS = tonumber(KEYS[4]) local ABSOLUTE_GAMEPLAY_TTL = tonumber(KEYS[5]) local NOW = tonumber(KEYS[6]) local pair_key = 'pair:' .. PAIR_ID local the_pair = redis.call('hmget', pair_key, ...
-- -- ---- ------ ---------- ---------------- -------------------------- -- -- This file is part of loveCodea. -- Copyright 2012 Stephan Effelsberg -- Licensed under the MIT license: -- http://www.opensource.org/licenses/mit-license.php -- -- -- ---- ------ ---------- ---------------- -------------------------- -...
local crusher_yatm_network = { kind = "machine", groups = { machine_worker = 1, energy_consumer = 1, item_consumer = 1, item_producer = 1, }, default_state = "off", states = { conflict = "yatm_machines:crusher_error", error = "yatm_machines:crusher_error", off = "yatm_machines:crus...
local sound = require 'vendor/TEsound' local Gamestate = require 'vendor/gamestate' local Sprite = require 'nodes/sprite' local Timer = require 'vendor/timer' local Server = require 'server' local server = Server.getSingleton() local PlayerAttack = {} PlayerAttack.__index = PlayerAttack PlayerAttack.playerAttack = tru...
local lpeg = require 'lpeg' local lpeg2c = require 'lpeg2c' local pattern = lpeg.P 'abc' local pattern2 = lpeg2c(pattern) assert(pattern2('abc') == 4) local pattern = lpeg.P{ "(" * (lpeg.V(1))^0 * ")" } local pattern2 = lpeg2c(pattern) assert(pattern2('(())') == 5)
return { {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, desc_get = "受到攻击时有3.5%(满级8.0%)的概率减少50%伤害", name = "重点防护", init_effect = "jinengchufablue", time = 0, color = "blue", picture = "", desc = "受到攻击时有$1的概率减少50%伤害", stack = 1, id = 4021, icon = 4020, last_effect = "", blink = { 0, 0.7, 1, 0.3, ...
x = 10 y = 20 z_squared = x^2 + y^2 force(z_squared, 400)
-- Function Availability FileWriteLineFast("test/output.txt", "Function Availability", FM_WRITE); local fa = dofile("test/common/function_availability.lua"); fa.FunctionSupported(KeyboardInit, "MTR_KeyboardInit", KeyboardFunctionSupported); fa.FunctionSupported(KeyboardRefresh, "MTR_KeyboardRefresh", KeyboardFunctio...
local M = {} function M.set_prefix(modes, name, key) local name_key = ("[%s]"):format(name) vim.keymap.set(modes, name_key, "<Nop>") vim.keymap.set(modes, key, name_key, { remap = true }) end return M
function isAtBlock(dialogObject, x, y, z) return dialogObject:isAtBlock(x,y,z); end function callTutorialHookFunc(dialogObject, turorial) return dialogObject:callTutorial(turorial); end function unhireHookFunc(dialogObject) return dialogObject:unhireConverationPartner(); end function alwaysTrueHookFunc(dialog...
--[[ Classes.CheckboxLabel This class creates a single checkbox label Constructors: new(frame [instance]) > Create(text) > Creates a CheckboxLabel from the text provided. Properties: Frame [instance] > The container frame for the CheckboxLabel. Can be used for positioning and resizing. Button [instance] ...
slot0 = class("Chapter", import(".BaseVO")) slot0.SelectFleet = 1 slot0.CustomFleet = 2 slot0.CHAPTER_STATE = { i18n("level_chapter_state_high_risk"), i18n("level_chapter_state_risk"), i18n("level_chapter_state_low_risk"), i18n("level_chapter_state_safety") } slot0.Ctor = function (slot0, slot1) slot0.configId = ...
-- Battlezone: Rise of the Black Dogs, Black Dog Mission 28 written by General BlackDragon. ; local M = { -- Bools UpdateObjectives = false, StartDone = false, -- Some things don't work in the actual "Start" function. Power1Murder = false, -- Murder. Power2Death = false, -- Death. Power3Kill = false, ...
return { id = "omni_kashio", title = "Omni-Kashio", desc = "Defeat Kashio, by herself, except she has every artifact. Extremely challenging.", enemies = {"KASHIO"}, on_start_battle = function(battle) local AUCTION_DATA = require "content/grafts/kashio_boss_fight_defs" local candidate...
ImportTarget("targets/windows.lua") function Target.Execute() target.arch = "x86_64" target.bits = 64 target.platform = "winx64" target.settings.cc.defines:Add("WIN32") target.settings.cc.defines:Add("PLATFORM_WINX64") target.settings.cc.defines:Add("PLATFORM_STRING=\"\\\"winx64\\\"\"") target.settings.cc.defin...
object_tangible_loot_creature_loot_generic_mantis_arm = object_tangible_loot_creature_loot_generic_shared_mantis_arm:new { } ObjectTemplates:addTemplate(object_tangible_loot_creature_loot_generic_mantis_arm, "object/tangible/loot/creature/loot/generic/mantis_arm.iff")
local background = {} -- Reference https://love2d.org/wiki/love.graphics.point function background.load() love.graphics.setFont (love.graphics.newFont (22)) local screen_width, screen_height = love.graphics.getDimensions() local max_stars = 100 -- how many stars we want stars = {} -- table which will h...
local gzload = require "gzloader" local foo = require "sample.foo" assert(foo[1]=="OK") print("OK")
return {'oswald'}
me = game:GetService("Players")["Killbook"] me.CharacterAppearance = "http://www.roblox.com/asset/?id=84584784" me.Character:BreakJoints()
require("scripts/globals/mixins") g_mixins = g_mixins or {} g_mixins.families = g_mixins.families or {} g_mixins.families.tonberry = function(mob) mob:addListener("DEATH", "TONBERRY_DEATH", function(mob, player) if player then for _, member in pairs(player:getAlliance()) do if ...
local U = require "togo.utility" local Tool = require "Quanta.Tool" local Vessel = require "Quanta.Vessel" local Entity = require "Quanta.Entity" require "Tool.common" local options = { Tool.Option("-h", "boolean", [=[ -h print as a hierarchy ]=], function(tool, value) tool.data.hierarchy = value end), Tool.Opti...
function love.conf(t) t.title = 'taiko bird' t.version = '11.4' t.console = true t.window = nil end
local classes = require "klib.classes" local Widget = require("klib.gui.widget").Widget local Dialog = require("klib.gui.dialog").Dialog local Button = require("klib.gui.button").Button local Label = require("klib.gui.label").Label local Compound = require("klib.gui.compound").Compound local HBox = require("klib.gui....
data:extend({ { type = "int-setting", name = "resource-labels-schedule-interval", setting_type = "runtime-global", default_value = 20, minimum_value = 0, order = "fa" }, { type = "bool-setting", name = "resource-labels-show-labels", set...
if (SERVER) then AddCSLuaFile( "shared.lua" ) SWEP.Weight = 5 SWEP.AutoSwitchTo = true SWEP.AutoSwitchFrom = true end SWEP.Category = "RP Weapons" SWEP.Spawnable = true SWEP.AdminSpawnable = true SWEP.UseHands = true SWEP.ViewModel = "models/weapons/c_binoculars.mdl" SWEP.WorldModel ...
DefineClass.SpaceElevator = { __parents = { "Building", "UniversalStorageDepot", "ElectricityConsumer" }, class_flags = { cfConstructible = true }, properties = { { template = true, id = "price_mod", name = T(756, "Resupply Price Modifier"), category = "Space Elevator", editor = "number", default = 50, min = 0, ...
-- control.lua local function sync_all() local params = global["global-constant-combinator-params"] if params ~= nil then for k1, surface in pairs(game.surfaces) do for k2, entity in pairs(surface.find_entities_filtered{name="global-constant-combinator"}) do entity.get_contr...
----------------------------------- -- Area: Windurst Walls -- NPC: Ambrosius -- -- Quest NPC for "The Postman Always KOs Twice" ----------------------------------- require("scripts/globals/quests") require("scripts/globals/settings") ----------------------------------- function onTrigger(player, npc) QuestStatus...
local sentance = "The quick brown fox" local word = "quick" local index = string.find(sentance, word) print ("substring found at index: " .. index)
-------------------------------------------------------------------------------- -- -- -- -------------------------------------------------------------------------------- local Serpent = require("util.Serpent") local ParticleSerializer = class() function ParticleSerializer:init() self.objectCache = {} self....
--- === hs.wifi === --- --- Inspect WiFi networks local wifi = require "hs.wifi.internal" wifi.watcher = require "hs.wifi.watcher" local log = require("hs.logger").new("hs.wifi","warning") wifi.log = log wifi._registerLogForC(log) wifi._registerLogForC = nil return wifi
local succeed = require 'validation.rules.succeed' local setmetatable = setmetatable local check_min = {__index = { msg = 'Required to be a minimum of %d bytes in length.', validate = function(self, value, model, translations) if value and value:len() < self.min then return translations:g...
local class = require("heart.class") local heartMath = require("heart.math") local normalizeAngle = heartMath.normalizeAngle local M = class.newClass() function M:init(engine, config) self.engine = assert(engine) self.physicsDomain = assert(self.engine.domains.physics) self.transformComponents = assert(self.en...
appname="工程属性" appver="1.0" packagename="com.androlua.projectinfo" theme="Theme_Holo_Light" developer="nirenr" description="工程属性查看修改" debugmode=true user_permission={ "INTERNET", "WRITE_EXTERNAL_STORAGE" }
VideoSDKConstants = {}; VideoSDKConstants.DICT_NAME = "boyaa_videosdk"; VideoSDKConstants.KEY_APP_ID = "app_id"; VideoSDKConstants.KEY_USER_ID = "user_id"; VideoSDKConstants.KEY_ROOM_ID = "room_id"; VideoSDKConstants.KEY_SUPPORT_2G = "support_2g"; VideoSDKConstants.KEY_VERSION = "version"; VideoSDKConstants....
local function test() local f <close> = assert(io.popen("sysctl sysctl.proc_translated", "r")) return f:read "l" end print(test())
if not shotgun then shotgun = {} end shotgun.func = { extendposition = function(x, y, dist, dir) return x + math.sin(math.rad(dir)) * dist, y - math.cos(math.rad(dir)) * dist end; getdistance = function(x1, y1, x2, y2) return math.sqrt((y1 - y2)^2 + (x1 - x2)^2) end; createprojectile = function...
require "gg.base.util.extend" require "gg.base.util.functions" require "gg.base.util.table" require "gg.base.util.string"
--[[ /////// ////////////////// /////// PROJECT: MTA iLife - German Fun Reallife Gamemode /////// VERSION: 1.7.2 /////// DEVELOPERS: See DEVELOPERS.md in the top folder /////// LICENSE: See LICENSE.md in the top folder /////// ///////////////// ]] -- ####################################### -- ## Project: MTA i...
krill = {} function krill.load() krill.swarms = {} krill.swarm_dt = 0 krill.swarm_rate = 5 local krill_spr = love.graphics.newImage("assets/textures/krill.png") krill_anim = newAnimation(krill_spr, 32, 32, 1, 3) end function krill.draw() for _,v in ipairs(krill.swarms) do krill_anim:draw(v.x, v.y, v.rot, ...
-- Система гашения урона local function dmg(ply, dmginfo) if (!IsValid(ply) || !ply:IsPlayer() || !ply:Alive()) then return end -- Проверка на то, что игрок доступен для установки параметров if (ply.ClothingSystemPlayerBase == nil) then return end -- Проверка на существования базы у игрока if (!ply.Clothing...
include("MasterGear/MasterGearLua.lua") function custom_get_sets() current_ws = "Rudra's Storm" ws = {} ws["Rudra's Storm"] = { set = sets["Rudra's Storm"], tp_bonus = true } ws["Mandalic Stab"] = { set = sets["Rudra's Storm"], tp_bonus = true } ws["Shark Bite"] = { set = sets["Rudra's Storm"], tp_bonus = true ...
local View = {} View.__index = View function View.create() local view = {} setmetatable(view, View) view.id = ch2d.view.create() return view end function View:remove() return ch2d.view.remove(self.id) end function View:setCenter(_x, _y) return ch2d.view.setCenter(self.id, _x, _y) end funct...
MODULE.Name = "Factions" MODULE.Author = "Q2F2 & Ghosty" MODULE.FactionTable = {} local tag = "BaseWars.Factions" local PLAYER = debug.getregistry().Player function MODULE:__INIT() if __BASEWARS_FACTION_BACKUP then BaseWars.UTIL.Log("Detected faction backup. ATTEMPTING TO RESTORE.") self.FactionTable = table...
local on_tick = {} local event = require("__flib__.event") local infinity_wagon = require("scripts.entity.infinity-wagon") function on_tick.handler() if next(global.wagons) then infinity_wagon.flip_inventories() else event.on_tick(nil) end end function on_tick.register() if next(global.wagons) then ...
concommand.Add("ghomes_debug_door",function(ply) if not ply:CanMasterHouse() then return end local ent = ply:GetEyeTrace().Entity if not IsValid(ent) then ply:ChatPrint("NULL ENTITY") return end if not ghomes.IsDoorOkayForHouse(ent:GetClass()) then ply:ChatPrint("wrong entity class") return end if ent:MapCreatio...
local maincmds = {} local githelp=io.popen("git help -a 2>nul","r") if githelp then local gitcmds={} for line in githelp:lines() do if string.match(line,"^ %S") then for word in string.gmatch(line,"%S+") do gitcmds[ #gitcmds+1 ] = word end end ...
local spawnWave = false local spawnWaveTimer = false local quedSpawns = {} addEvent ( "onSpawnpointUse" ) function createSpawnpoint ( x, y, z, rot, skin, interior, dimension ) if not tonumber(x) then outputDebugString("createSpawnpoint: Bad 'x' position specified",0,255,128,0) return false end if not tonumber(y) the...
PAGE.Name = "Home" --just used for the panel's class name --page functions function PAGE:Init() end
require 'pl.text'.format_operator() local resty_chash = require "resty.chash" local pldir = require 'pl.dir' local resty_roundrobin = require "resty.roundrobin" local ck = require "resty.cookie" local pretty = require 'pl.pretty' local plugin = require 'bluegate.plugins.plugin' local util = require 'bluegate.utils.ut...
cavern_spider_hunter = Creature:new { objectName = "@mob/creature_names:gaping_spider_hunter", socialGroup = "spider_nightsister", faction = "spider_nightsister", level = 46, chanceHit = 0.46, damageMin = 390, damageMax = 490, baseXp = 4552, baseHAM = 9500, baseHAMmax = 11600, armor = 1, resists = {140,140,...
local GetBinding = require(script.Parent.GetBinding) local UseMotor = require(script.Parent.UseMotor) local function GetInitialValue(Goal) if Goal.Step then return Goal._TargetValue else local InitialValues = {} for Key, Motor in next, Goal do InitialValues[Key] = GetInitialValue(Motor) end return Init...
Locales['en'] = { ['male'] = "male", ['female'] = "female", ['used'] = "Used", ['removed'] = "Removed", ['added'] = "Added", ['holstered'] = "Holstered", ['equipped'] = "Equipped", ['inventory_setup'] = "Inventory is ready to use", ['inventory_cannot_open'] = "You can't open your inventory right now", ['inven...
--[[ Kontakt Mapping Editor - Lua Auto Mapper Author: Native Instruments Written by: Yaron Eshkar Modified: August 11, 2020 This script will parse information from file names in order to fill a sample mapping. Suppose we have a high number of samples that we want to map according to tokens we place in the samp...
local treesitter = require('nvim-treesitter.configs') treesitter.setup({ playground = { enable = true, disable = {}, updatetime = 25, -- Debounced time for highlighting nodes in the playground from source code persist_queries = false -- Whether the query persists across vim sessions }, highlight ...
--- --- Generated by EmmyLua(https://github.com/EmmyLua) --- Created by trifan. --- DateTime: 02/11/2018 09:42 --- local argparse = require("mocka.argparse") test('read -t key correctly', function() local key, value, i = argparse.read_key({"-t", "./gigi/out.lua"}, 1) assertEquals(key, 't') assertEquals(val...
--[[********************************** * * Multi Theft Auto - Admin Panel * * client\main\admin.lua * * Original File by lil_Toady * **************************************]] aAdminMain = { Form = nil, Panel = nil, Tabs = {}, Tab = nil, Widgets = {}, Refresh = 0, Hidden = false } addEvent(EV...
function Client_PresentConfigureUI(rootParent) root=rootParent; PestCardIninit=false; if(Mod.Settings.PestCardIn ~= nil)then PestCardIninit=Mod.Settings.PestCardIn; end PestCardStrengthinit=1; if(Mod.Settings.PestCardStrength ~= nil)then PestCardStrengthinit=Mod.Settings.PestCardStre...
object_tangible_loot_creature_loot_collections_space_engine_mark_03_novaldex = object_tangible_loot_creature_loot_collections_space_shared_engine_mark_03_novaldex:new { } ObjectTemplates:addTemplate(object_tangible_loot_creature_loot_collections_space_engine_mark_03_novaldex, "object/tangible/loot/creature/loot/colle...
------------------------------------------------------------------------------ -- GLSubCanvas class ------------------------------------------------------------------------------ local ctrl = { nick = "glsubcanvas", parent = iup.WIDGET, creation = "", funcname = "GLSubCanvas", include = "iupglcontrols.h", ...
--[[ local set = require'bitset'() set[10] = true set[10000] = true set[15] = true set[8] = false --set.dump() if set[10] then print "10 is in the set" end if not set[10000] then print "10000 is not in the set" end --]] local bloom = require'bloom' local filter = bloom(5000, 40) local strings = { 'xxxxxxx', ...
function getModem() local modemSide = "" periphs = peripheral.getNames() for i=1,table.getn(periphs),1 do if peripheral.getType(periphs[i]) == "modem" then modemSide = periphs[i] end end return modemSide end function Split(s, delimiter) -- Not my code, no touch result = {}; for match in (s..delimite...
local cosmo = require "cosmo" template = [==[ <h1>$list_name</h1> <ul> $do_items[=[<li>$item</li>]=] </ul> ]==] print(cosmo.fill(template, { list_name = "My List", do_items = function() for i=1,5 do cosmo.yield { item = i } end ...
local utils = {} function utils.splitString(baseString, delimiter) local result = { } local from = 1 local delim_from, delim_to = string.find( baseString, delimiter, from ) while delim_from do table.insert( result, string.sub( baseString, from , delim_from-1 ) ) from = delim_to + 1 delim_from, d...
-- config.lua for Fat Poly -- Copyright 2020 Jericho Crosby. All Rights Reserved. application = { content = { width = 320, height = 480, fps = 60, imageSuffix = { ["@2x"] = 2, ["@4x"] = 4, }, }, }
--RC Plane Gifted by TheRedAngel, Regular Script! me = game.Players.peyquinn if script.Parent.className ~= "HopperBin" then h = Instance.new("HopperBin") h.Parent = me.Backpack h.Name = "Rocket" script.Parent = h end sp = script.Parent function property(part, parent, x, y, z, color, tra, re) part.Parent =...
local playsession = { {"YMan", {15788}}, {"Hitman451", {610883}}, {"TimJSwan", {446499}}, {"xlDovahkinglx", {409604}}, {"everLord", {435942}}, {"KerbyBoi", {835}}, {"belbo", {433164}}, {"Discotek", {429269}}, {"Gizan", {408789}}, {"Tjmader", {47133}}, {"Aiovas95", {111496}}, {"legendary_banana", {241685}}, ...
--[[ ExternalApp.lua Base class for external application objects, like exif-tool, image-magick, and sqlite. This class and/or its derived children hopefully handle cross-platform issues as much as possible. --]] local ExternalApp, dbg = Object:newClass{ className = 'ExternalA...
-- This is a part of uJIT's testing suite. -- Copyright (C) 2015-2019 IPONWEB Ltd. See Copyright Notice in COPYRIGHT local x = 0 -- tests that source of function prototype dump gets printed correctly local function f(arg) local y = arg local f2 = function() local inc = 5 y = y + inc end ...
s = box.schema.space.create('spatial') _ = s:create_index('primary') _ = s:create_index('spatial', { type = 'rtree', unique = false, parts = {2, 'array'}}) s:insert{1,{0.0,0.0}} s:insert{2,{0.0,10.0}} s:insert{3,{0.0,50.0}} s:insert{4,{10.0,0.0}} s:insert{5,{50.0,0.0}} s:insert{6,{10.0,10.0}} s:insert{7,{10.0,50.0}} s...
require("queue") require("globals") local loading_queue = Queue() -- stages to load local loading_stage = nil -- currently loading stage -- loads the stages of the specified id function stage_loader_load(stage_id) if stages[stage_id] and not stages[stage_id].fully_loaded then loading_queue:push(stage_id) end...