content stringlengths 5 1.05M |
|---|
Locales['de'] = {
-- Marker Hint
['marker_hint'] = 'Benutze ~INPUT_CONTEXT~ um Dich mit einer ~g~Kamera~s~ zu verbinden.',
-- Menu
['securitycams_menu'] = 'Sicherheitskameras',
['bank_menu_selection'] = 'Pacific Standard Bank',
['police_menu_selection'] = 'LAPD',
['cardealer_menu_selection'] ... |
local shell = require("resty.shell")
local status, out, err = shell.execute("/bin/uname -a")
local body = out:gsub("%s+", " ")
ngx.say(body)
|
return require "spec.fixtures.custom_plugins.kong.plugins.logger.schema"
|
local Class = require("facto.class")
local Dog = Class.create()
function Dog:__constructor(name, age)
self.name = name or "JueJue"
self.age = age or 2
end
function Dog:bark()
print(string.format("wang wang, i'm %s and %d years old.", self.name, self.age))
end
Dog():bark()
local black = Dog("Black",... |
local MLP={};
MLP.__index=MLP;
function MLP.create(_learningRate)
local nn = {}; -- our new object
setmetatable(nn, MLP); -- make MLP handle lookup
nn.saved={};
nn.transfer_option=0;
nn.learningRate=_learningRate;
nn.layerCount=0;
nn.momentum=0; --beta: momentum constant between 0 and 1, typicall... |
-- this is just a template for the main.lua file which simplifies understanding of how all these can be used
-- However this is not the only one approach to use.
-- Prepare for execution lua modules from the subfolders of the folder this scritp is in.s
local myPath = debug.getinfo(1).source:match("@?(.*/)")
if not str... |
function CourseCheckpoint:ActionRepairCar(racer)
local vehicle = racer.player:GetVehicle()
if IsValid(vehicle) then
vehicle:SetHealth(vehicle:GetHealth() + settings.vehicleRepairAmount)
end
end
function CourseCheckpoint:ActionJump(racer)
local vehicle = racer.player:GetVehicle()
if IsValid(vehicle) then
... |
Stage = Object:extend()
function Stage:new()
self.area = Area(self)
self.area:addPhysicsWorld()
self.area.world:addCollisionClass("Player")
self.area.world:addCollisionClass("Enemy")
self.area.world:addCollisionClass("Projectile", {ignores = {"Projectile", "Player"}})
self.area.world:addCollis... |
function GetSpecial( ability, name )
return ability:GetLevelSpecialValueFor(name,ability:GetLevel()-1)
end
function GetRandomElement(list, checker, return_key)
local new_table = {}
for k,v in pairs(list) do
if (checker and checker(v) == false) then
else
new_table[k] = v
end
end
local cou... |
--- A subsequence of a vector. Subvecs can only be constructing from an
-- existing, non-transient vector or subvec, and otherwise support everything
-- a normal vector would.
-- @module Subvec
local Vector = require 'ltrie.vector'
local Subvec = {}
local mt = {__index = Subvec, __ipairs = Vector.ipairs}
-- mixins
S... |
function open_props_menu(sheet, frame)
frame.icons = {}
local list = sheet:Add("DCategoryList")
local cost_material = Material("materials/icon16/coins.png")
local health_material = Material("materials/icon16/heart.png")
local weight_material = Material("materials/icon16/box.png")
for category_key, category in pai... |
local S = farming.intllib
-- coffee
minetest.register_craftitem("farming:coffee_beans", {
description = S("Coffee Beans"),
inventory_image = "farming_coffee_beans.png",
groups = {seed = 2, food_coffee = 1, flammable = 2},
on_place = function(itemstack, placer, pointed_thing)
return farming.place_seed(itemstack,... |
require ('ichigojam')
function love.load()
love.window.setTitle("kawakudari")
love.window.setMode(512,384)
love.window.setVSync(true)
std15 = new_std15(512,384,32,24)
frame = 0
x = 15
running = true
end
function love.update()
if not running then
return
end
if frame % 5 == 0... |
local CONFIG = {}
--Homebrew splash screen
CONFIG.BOOT = false
--Username
CONFIG.USERNAME = "LOVE2D"
--Keyboard bindings
CONFIG.KEYS =
{
a = "z",
b = "x",
y = "c",
x = "v",
start = "return",
select = "rshift",
lbutton = "w",
rbutton = "e",
lzbutton = "q",
... |
-- This is a generated file! Please edit source .ksy file and use kaitai-struct-compiler to rebuild
--
-- This file is compatible with Lua 5.3
local class = require("class")
require("kaitaistruct")
NavParentSwitch = class.class(KaitaiStruct)
function NavParentSwitch:_init(io, parent, root)
KaitaiStruct._init(self,... |
--[[
_ _ _
_ __ ___ __ _| |_| |_ __ _| |_ __ _
| '_ ` _ \ / _` | __| __/ _` | __/ _` |
| | | | | | (_| | |_| || (_| | || (_| |
|_| |_| |_|\__,_|\__|\__\__,_|\__\__,_|
v2.0.0
Copyright 2017 Matthew Hesketh <wrxck0@gmail.com> & Diego Barreiro <diego... |
--!A cross-platform build utility based on Lua
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law... |
--table of item,amount,cost
return {
weapons = {
{"throwingknife",15,6},
{"throwingaxe",12,8},
{"torch",3,200},
{"sword",3,180},
{"longsword",1,380},
{"mace",1,580},
{"switch",6,80},
{"bow",3,230},
{"arrow",25,8},
},
armor = {
{"femininefaulds",1,450},
{"lightarmor",1,... |
local update = {
PLAYER_1 = false,
PLAYER_2 = false,
}
--Setting to true will set the avatar as dirty,
--in which the screen with the avatar that is checking every frame for updates will detect the change
--and re-load the avatar if the value from getAvatarUpdateStatus() returned true
function setAvatarUpdateStatus... |
function love.conf(configuration)
configuration.identity = 'l2df-lf2'
configuration.window.title = "Lua 2D Fighting"
configuration.window.icon = nil
configuration.window.width = 977
configuration.window.height = 550
configuration.window.vsync = 1
configuration.window.msaa = 0
configuration.window.depth = nil
c... |
-- See LICENSE for terms
local type = type
local table = table
local mod_EnableMod
-- fired when settings are changed/init
local function ModOptions()
mod_EnableMod = CurrentModOptions:GetProperty("EnableMod")
end
-- load default/saved settings
OnMsg.ModsReloaded = ModOptions
-- fired when option is changed
funct... |
-- NetHack 3.7 sokoban.des $NHDT-Date: 1432512784 2015/05/25 00:13:04 $ $NHDT-Branch: master $:$NHDT-Revision: 1.13 $
-- Copyright (c) 1998-1999 by Kevin Hugo
-- NetHack may be freely redistributed. See license for details.
--
des.level_init({ style = "solidfill", fg = " " });
des.level_flags("mazelevel", "notelepor... |
-- CONTROL CONFIGURATION
-- This section enables/disables the control of each axis
-- using a certain means: jets, dediblade spinners, or vehicle controls.
-- The defaults here are suitable for "airships" -- a vehicle that stays
-- aloft using jets and/or dediblades and moves using only yaw/throttle
-- vehicle contro... |
--[[Written by TehIcyStar/TheIcyStar
Version 1.0.0
From Roblox-DiscordBotService on GitHub
MIT License
INFO: This script sends an api call to the web server, so it can then place a message into a discord channel.
This is just an example script that would send an api call as soon as a player joins the server.
... |
local utils, BallController, BrickController, PaddleController, MusicController
--local LASER_TIMER = script:GetCustomProperty("LaserPowerupTimer"):WaitForObject()
--local GRAB_TIMER = script:GetCustomProperty("GrabPowerupTimer"):WaitForObject()
local LASER_TIMER = script:GetCustomProperty("LaserTimer"):WaitForObject(... |
AddCSLuaFile()
ENT.Base = "bw_base_generator"
ENT.PrintName = "Fission Reactor"
ENT.Model = "models/props/de_nuke/equipment1.mdl"
ENT.PowerGenerated = 31
ENT.PowerCapacity = 3000
ENT.TransmitRadius = 600
ENT.TransmitRate = 25
|
module 'mock'
--------------------------------------------------------------------
CLASS: UIFrameRenderer ( UIWidgetRenderer )
:MODEL{}
function UIFrameRenderer:onInit( widget )
self.bgElement = self:addElement(
UIWidgetElementImage()
)
self.bgElement:setStyleBaseName( 'background' )
end
function UIFrameRende... |
local formats = { 'application/json', 'application/xml', 'text/html', 'text/plain' }
request = function()
wrk.headers["X-Namespace"] = "NAMESPACE_" .. tostring(math.random(0, 99999999))
wrk.headers["X-Request-ID"] = "REQ_ID_" .. tostring(math.random(0, 99999999))
wrk.headers["Content-Type"] = formats[ math... |
return {
fadeOut = 1.5,
mode = 2,
id = "NAERWEIKE2",
once = true,
fadeType = 1,
fadein = 1.5,
scripts = {
{
actor = 401180,
nameColor = "#a9f548",
side = 1,
bgm = "level02",
dir = -1,
say = "我回来了!",
typewriter = {
speed = 0.05,
speedUp = 0.01
},
painting = {
alpha = 0.3,
... |
return _csharp_getAssemblyType("LuaBuildEvents.SSH.LuaAuthenticationMethod"); |
local lclient = require 'lclient'
local furi = require 'file-uri'
local ws = require 'workspace'
local files = require 'files'
local diag = require 'provider.diagnostic'
local util = require 'utility'
local json = require 'json-beautify'
local lang = require 'language'
local define = req... |
require("prototypes.constants")
data.raw["underground-belt"]["express-underground-belt"].max_distance = 11
local stacksize = 50
if settings.startup["ore_stacks_200"].value then
stacksize = 200
data.raw.item["iron-plate"].stack_size = stacksize
data.raw.item["copper-plate"].stack_size = stacksize
data.raw.item["s... |
local string = string
local table = table
local os = os
local function urlencodechar(char)
return "%" .. string.format("%02X", char:byte())
end
function string.urlencode(input)
input = tostring(input):gsub("\n", "\r\n")
input = input:gsub("([^%w%.%- ])", urlencodechar)
return input:gsub(" ", "+")
en... |
-- Natural Selection 2 Competitive Mod
-- Source located at - https://github.com/xToken/CompMod
-- lua\CompMod\Door\replace.lua
-- - Dragon
Script.Load("lua/ScriptActor.lua")
Script.Load("lua/Mixins/ClientModelMixin.lua")
Script.Load("lua/PathingMixin.lua")
Script.Load("lua/MapBlipMixin.lua")
if Predict then Script.Lo... |
local drawableNinePatch = require("structs.drawable_nine_patch")
local templeCrackedBlock = {}
templeCrackedBlock.name = "templeCrackedBlock"
templeCrackedBlock.depth = 0
templeCrackedBlock.minimumSize = {24, 24}
templeCrackedBlock.placements = {
name = "temple_block",
data = {
width = 24,
hei... |
-----------------------------------------------------------
--RCRovers will be spawned on the map for each such marker
-----------------------------------------------------------
DefineClass.RCRoverMarker = {
__parents = { "EditorMarker" },
}
function OnMsg.ChangeMapDone(map)
MapForEach("map",
"RCRoverMarker",
... |
require("mod.test_room.data.map_archetype.unique")
require("mod.test_room.data.map_archetype.test_map")
|
local devicons = require('nvim-web-devicons')
local M = {}
M._get_icon = function (path)
local filename = vim.fn.fnamemodify(path, ':t')
local extension = vim.fn.fnamemodify(path, ':e')
local icon = devicons.get_icon(filename, extension, { default = true })
if icon then
return icon
else
return ""
... |
local M = {}
function M.load(mpath)
local success, results = pcall(require, mpath)
if not success then
vim.api.nvim_err_writeln(results)
return
end
return results
end
return M
|
local CHAR = ix.meta.character
function CHAR:GetClassName()
return ix.class.list[self:GetClass()].name;
end;
function CHAR:GetSpec()
if(self:GetData("spec") != nil) then
return ix.certs.Get(self:GetData("spec"))
end
return nil
end
function CHAR:HasCert(uniqueID)
if(self:HasSpec(uniqueID)) then
return true
... |
object_mobile_dressed_meatlump_hideout_map_tech = object_mobile_shared_dressed_meatlump_hideout_map_tech:new {
}
ObjectTemplates:addTemplate(object_mobile_dressed_meatlump_hideout_map_tech, "object/mobile/dressed_meatlump_hideout_map_tech.iff")
|
object_tangible_collection_rare_carbine_or_5_e5 = object_tangible_collection_shared_rare_carbine_or_5_e5:new {
gameObjectType = 8211,}
ObjectTemplates:addTemplate(object_tangible_collection_rare_carbine_or_5_e5, "object/tangible/collection/rare_carbine_or_5_e5.iff") |
require "luarocks.require"
require "telescope" -- https://github.com/norman/telescope
require "lfs"
package.cpath = package.cpath .. ";"..lfs.currentdir().."/pkg/mruby.so"
require "mruby"
context("mruby", function()
context(".run", function()
test("When valid code is given it should return 0", function(... |
local test_hello = class("test_hello")
function test_hello:initialize()
print("hello")
end
function test_hello:say_hello()
print("say hello...")
end
return test_hello |
local Control = script.Parent
local App = Control.Parent
local UIBlox = App.Parent
local Packages = UIBlox.Parent
local Core = UIBlox.Core
local Roact = require(Packages.Roact)
local t = require(Packages.t)
local Interactable = require(Core.Control.Interactable)
local ControlState = require(Core.Control.Enum.Control... |
while true do
p = game.Players:GetChildren()
for i = 1, #p do
for z = 1, 1000 do
wait(0.001)
p[i].Character.Head.Mesh.Scale = p[i].Character.Head.Mesh.Scale+Vector3.new(0.1,0.1,0.1)
end
wait(1)
for z = 1, 50.5 do
wait(0.50)
p[i].Character.Head.Mesh.Scale = p[i].Character.Head.Mesh.Scale+Vector3.new(2,2,2)
end
wait(1)
e... |
util.AddNetworkString("am.playSong")
util.AddNetworkString("am.endSong")
/*
am.music = util.JSONToTable(file.Read("am_music.txt", "DATA") or "[]")
ndoc.table.am.music = am.music
// TODO: music
if (am.config.ttt_round_end_music) then
util.AddNetworkString("am.startRoundEndEvents")
util.AddNetworkString("am.endRoun... |
-- This script loops through all the tracks, and tries to find the ReaControlMIDI fx.
-- If it does find it, then it disables and enables the bank/program select
-- to reload the program on a hardware device.
--
-- Useful when used in combination with SWS Extension -> Startup actions->
-- Set project startup action. To... |
project "Test"
kind "ConsoleApp"
staticruntime "off"
language "C++"
cppdialect "C++17"
location ""
targetdir "../../Test/build/%{cfg.buildcfg}"
objdir "obj/%{cfg.buildcfg}"
files { "../../Test/src/**.hpp", "../../Test/src/**.cpp" }
includedirs {
"../../Test/src",
SoftwareCoreInclude
}
links {
"Soft... |
local class = require 'middleclass'
local Event = class('Pathfinding')
Event.static.algorithm = {
astar = 'Astar',
dijkstra = 'Dijkstra',
}
function Event:initialize(toX, toY, fromX, fromY)
self.pathfinder = nil
self.algorithm = 'Astar' or 'Dijkstra'
self.toX = toX or 1
self.toY = toY or 1
... |
--Need the sleep function
require "socket"
--- Prompt user input
-- Returns a line from the user
function prompt(text)
io.write(text.."> ")
return io.stdin:read("*l")
end
--- Sleep for length time
-- Uses socket.select to sleep for a length of time
function sleep(length)
socket.select(nil, nil, length)
end
---... |
local PANEL = {};
function PANEL:Init ( )
self:SetTitle("Organizations");
self:ShowCloseButton(true);
self:SetDraggable(false);
self:SetAlpha(GAMEMODE.GetGUIAlpha());
self:MakePopup()
self:SetSkin("ugperp")
local orgID = LocalPlayer():GetUMsgInt("org", 0);
if (orgID == 0) then return; end
if (!GAMEMODE... |
object_tangible_dungeon_mustafar_old_republic_facility_door_terminal = object_tangible_dungeon_mustafar_old_republic_facility_shared_door_terminal:new {
}
ObjectTemplates:addTemplate(object_tangible_dungeon_mustafar_old_republic_facility_door_terminal, "object/tangible/dungeon/mustafar/old_republic_facility/door_termin... |
local tArgs = { ... }
local expect = (require "cc.expect").expect
local settings = require "ae2.autostocksettings"
local raw = false
if not ae2 then
printError("Error: unable to find ME peripheral.")
return
end
local function getName(entry, handlers)
expect(1, entry, "table")
expect(2, h... |
local pduString = require('luapdu.string')
local pduSmsObject = require('luapdu.smsobject')
-- Valuable addresses
-- http://www.sendsms.cn/download/SMS_PDU-mode.PDF
-- http://www.smartposition.nl/resources/sms_pdu.html
-- https://en.wikipedia.org/wiki/User_Data_Header
-- https://en.wikipedia.org/wiki/Concatenated_SM... |
--scripts/modtools/skill-change.lua
--author expwnent
--based on skillChange.lua by Putnam
--TODO: update skill level once experience increases/decreases
--TODO: skill rust?
--[[=begin
modtools/skill-change
=====================
Sets or modifies a skill of a unit. Args:
:-help: print the help message
:-s... |
-- Copyright 2021 The Mumble Developers. All rights reserved.
-- Use of this source code is governed by a BSD-style license
-- that can be found in the LICENSE file at the root of the
-- Mumble source tree or at <https://www.mumble.info/LICENSE>.
local https = require "ssl.https"
local lfs = require "lfs"
local life ... |
local NPC = NPC or {}
NPC.Scoreboard = {}
NPC._Scoreboard = {}
NPC.Scoreboard.Menu = {}
NPC._Scoreboard.Players = {}
NPC._Scoreboard.Recent = {}
NPC._Scoreboard.SelectedPlayer = nil
NPC._Scoreboard.MenuOpen = false
NPC._Scoreboard.Menus = {}
local function spairs(t, order)
local keys = {}
for k in pairs(t) do ... |
minetest.register_craft({
output = "marssurvive:trapdoor_1 2",
recipe = {
{"marssurvive:warning","marssurvive:shieldblock",""},
{"marssurvive:warning","marssurvive:shieldblock", ""},
}
})
minetest.register_craft({
output = "marssurvive:smart_glasspane_side 2",
recipe = {{"default:glass", "default:gl... |
STOP = {}
local middleware = {}
middleware.__index = middleware
local function new()
return setmetatable({}, middleware)
end
function middleware:append_middleware(name, func)
if not self[name] then self[name] = {} end
local funcs = self[name]
if type(funcs) == "function" then
print(name)
print(scrip... |
local utils = {}
local scopes = {o = vim.o, b = vim.bo, w = vim.wo}
function utils.opt(scope, key, value)
scopes[scope][key] = value
if scope ~= 'o' then scopes['o'][key] = value end
end
function utils.map(mode, lhs, rhs, opts)
local options = {noremap = true}
if opts then options = vim.tbl_extend('force', o... |
local v1 = Enum1.VAL1
local v2 = Enum1.VAL2
local v3 = Enum1.VAL3
assert(v1 == 0, "failed")
assert(v2 == 1, "failed")
assert(v3 == 2, "failed")
local l = require("some.thing");
local v4 = l.Enum2.VAL1
local v5 = l.Enum2.VAL2
local v6 = l.Enum2.VAL3
assert(v4 == "VAL1", "failed")
assert(v5 == "VAL2", "failed")
asser... |
local function show_stuff()
print "nvim-example-lua-plugin.myluamodule.definestuff show_stuff: hello"
end
-- Returning a Lua table at the end allows fine control of the symbols that
-- will be available outside this file. By returning the table, it allows the
-- importer to decide what name to use in their own co... |
#!/usr/bin/env lua
local colors = { 'red', 'green', 'blue' }
for k,v in pairs(colors) do
print('Iterating using for loop: [' .. tostring(k) .. '] = ' .. tostring(v))
end
------------------------------------------------------------------------------------------
-- this method is a factory returning a closure
-- the... |
-- Copyright (C) AlexWoo(Wu Jie) wj19840501@gmail.com
-- This module based on lua-resty-http:
-- https://github.com/pintsized/lua-resty-http.git
local Request = {}
Request.__index = Request
local Http = require("resty.http")
function Request.new()
local instance = {}
instance.req = Http.new()
set... |
--------------------------------------------------------------------------------
-- @File: net.lua
-- @Author: Marcel Arpogaus
-- @Date: 2019-06-16 10:35:55
--
-- @Last Modified by: Marcel Arpogaus
-- @Last Modified at: 2020-09-30 09:08:45
-- [ description ] ---------------------------------------------------------... |
local args = {...}
local ws
local ok, endpoint = http.websocketAsync("ws://localhost:8080/stream")
local data = {}
local written = 0
local frames = 0
local tickTimer
local tickTime = 0.05
local function tape(side)
return {
side = side,
peripheral = peripheral.wrap(side),
playing = false,
... |
local crypto = require("mooncrafts.crypto")
local util = require("mooncrafts.util")
local log = require("mooncrafts.log")
local url = require("mooncrafts.url")
local Liquid = require("mooncrafts.resty.liquid")
local Remotefs = require("mooncrafts.remotefs")
local url_parse, compile_pattern, match_pattern, build_with_sp... |
Vector = require 'classes/Vector'
TileSheet = require 'classes/TileSheet'
Color = require 'classes/Color'
Player = require 'classes/Player'
SingleSpriteManager = require 'classes/SingleSpriteManager'
LevelManager = require 'classes/LevelManager'
GameManager = require 'classes/GameManager'
tprint = require 'tprint'
fu... |
local HttpProxyService = {}
local HttpService = game:GetService("HttpService")
local Url = "" -- Your URL here. Example: https://app-name-here.herokuapp.com (Without '/' at the end)
function GetUrl(Method, Link)
return Url .. Method .. "?url=" .. HttpService:UrlEncode(Link)
end
function IsTable(Object)
if typeof(... |
require('libraries/custom_illusions')
if detonator_conjure_image == nil then
detonator_conjure_image = class({})
end
function detonator_conjure_image:IsStealable()
return true
end
function detonator_conjure_image:IsHiddenWhenStolen()
return false
end
function detonator_conjure_image:OnSpellStart()
local target... |
--------------------------------------------------------------------------------
---- imap is part of map (can be house, grass, wall, water, ground, prop etc).
---- [imap_id] = {hashname,dec_hash,coords.x, coords.y, coord.z, heading}
--------------------------------------------------------------------------------
----... |
local me = microexpansion
me.networks = {}
local networks = me.networks
local path = microexpansion.get_module_path("network")
--deprecated: use ItemStack(x) instead
--[[
local function split_stack_values(stack)
if type(stack) == "string" then
local split_string = stack:split(" ")
if (#split_str... |
local mod = DBM:NewMod(2158, "DBM-Party-BfA", 8, 1001)
local L = mod:GetLocalizedStrings()
mod:SetRevision("20190416205700")
mod:SetCreatureID(133007)
mod:SetEncounterID(2123)
mod:SetZone()
mod:RegisterCombat("combat")
mod:RegisterEventsInCombat(
"SPELL_CAST_START 269843 269310",
"SPELL_PERIODIC_DAMAGE 269838",
... |
local SETTINGS = {
ProfileTemplate = {
Cash = 0,
},
Products = { -- developer_product_id = function(profile)
[97662780] = function(profile)
profile.Data.Cash += 100
end,
[97663121] = function(profile)
profile.Data.Cash += 1000
end,
},
PurchaseIdLog = 50, -- Store this amount of purchase id's i... |
config = {
debug = false,
log_path = vim.fn.stdpath("cache") .. "/lsp_signature.log",
verbose = false,
bind = true,
doc_lines = 20,
floating_window = true,
floating_window_above_cur_line = true,
floating_window_off_x = 1,
floating_window_off_y = 1,
fix_pos = false,
hint_enabl... |
local setting = {
[293] = 294,
[475] = 476,
[1066] = 1067
}
local decayTo = MoveEvent()
decayTo:type("stepin")
function decayTo.onStepIn(creature, item, position, fromPosition)
item:transform(setting[item.itemid])
return true
end
for index, value in pairs(setting) do
decayTo:id(index)
end
decayTo:register()
|
Talk(23, "银光灿烂,鞍自平稳.天马行空,瞬息万里...原来天马是手.并非真的是马.", "talkname23", 0);
if InTeam(38) == true then goto label0 end;
Talk(23, "这壁上的注解说道:白居易诗云”勿轻直折剑,犹胜曲全勾”.可见我这直折之剑,方合石壁注文原意.", "talkname23", 0);
Talk(20, "不对,”吴钩霜雪明”是主,”犹胜曲全钩”是宾.喧宾夺主,必非正道.", "talkname20", 1);
do return end;
::label0::
-- jyx2_ReplaceSceneObject... |
local server = require "nvim-lsp-installer.server"
local pip3 = require "nvim-lsp-installer.core.managers.pip3"
local process = require "nvim-lsp-installer.process"
local notify = require "nvim-lsp-installer.notify"
function _G.lsp_installer_pylsp_install_completion()
return table.concat({
"pyls-flake8",
... |
--
-- ClassMods - addon initialization
--
ClassMods = LibStub("AceAddon-3.0"):NewAddon("ClassMods", "AceEvent-3.0")
ClassMods.F = {} |
local K, C, L, _ = unpack(select(2, ...))
if C["loot"].betterlootfilter ~= true then return end
local select = select
local GetItemInfo = GetItemInfo
-- Better loot filter
local minRarity = 3 -- 0 = Poor, 1 = Common, 2 = Uncommon, 3 = Rare, 4 = Epic, 5 = Legendary, 6 = Artifact, 7 = Heirloom
function lootfilter(self,... |
local default_schemas = nil
local status_ok, jsonls_settings = pcall(require, "nlspsettings.jsonls")
if status_ok then
default_schemas = jsonls_settings.get_default_schemas()
end
-- Find more schemas here: https://www.schemastore.org/json/
local schemas = {
{
description = "TypeScript compiler configuration fi... |
local _ = function(k,...) return ImportPackage("i18n").t(GetPackageName(),k,...) end
local medicNpc = {
{
location = { 211664, 159643, 1320, 90 },
spawn = { 212956, 160465, 1305, -90 }
},
}
local medicPoint = {
{ 116691, 164243, 3028 },
}
local med... |
local function Button(texture, event)
local object = {}
object.on = false
object.event = event
function object:get_animation()
local name = texture .. "-"
if self.on then
name = name .. "on"
else
name = name .. "off"
end
return hash(name)
end
function object:handle_messages(messag... |
local luadev = require("lua-dev").setup({
-- add any options here, or leave empty to use the default settings
lspconfig = {
cmd = {"lua-language-server"}
},
})
local lspconfig = require('lspconfig')
lspconfig.sumneko_lua.setup(luadev)
|
local Actor = require "actor"
local Tiles = require "tiles"
local StationaryTorch = Actor:extend()
StationaryTorch.char = Tiles["stationarytorch"]
StationaryTorch.name = "StationaryTorch"
StationaryTorch.color = {0.5, 0.5, 0.8}
StationaryTorch.components = {
components.Light{
color = {0.5, 0.5, 0.8},
intens... |
dofile(minetest.get_modpath("spears").."/defaults.lua")
local input = io.open(minetest.get_modpath("spears").."/spears.conf", "r")
if input then
dofile(minetest.get_modpath("spears").."/spears.conf")
input:close()
input = nil
end
dofile(minetest.get_modpath("spears").."/functions.lua")
dofile(minetest.get_modpath... |
#!/bin/hilbish
local os = require 'os'
local fs = require 'fs' -- fs module from Hilbish
local f = io.open 'hilbifetch.lua'
local cf = io.open 'hfconf.lua'
local source = f:read '*a'
local confsource = cf:read '*a'
f:close()
cf:close()
local destdir = os.getenv 'DESTDIR' and os.getenv 'DESTDIR' or ''
local prefix = o... |
local MenuState = {
PlayerNumber_P1 = {
CurIndex = 1,
},
PlayerNumber_P2 = {
CurIndex = 1,
},
};
-- Change PlayMode CurIndex
local function MinusCurIndex()
local minus = 0;
if GAMESTATE:GetPlayMode() == "PlayMode_Oni" or GAMESTATE:GetPlayMode() == "PlayMode_Rave" then
minus = 8;
elseif GAMES... |
local root = script.Parent.Parent
local modules = root.Modules
local Roact = require(modules.Roact)
local RoactMaterial = require(modules.RoactMaterial)
local PluginActions = require(root.PluginActions)
local ProgramActions = PluginActions.ProgramActions
local PluginManager = require(root.PluginManager)
local App... |
lg = love.graphics
DebugTools = require('classes.debugTools')
Debug = require('classes.debugTools')
debugTools = Debug.create(true)
math.randomseed(os.time())
Assets = require('classes.cargo').init('assets')
JSON = (loadfile "classes/JSON.lua")()
Animator = require('classes.animationGroup')
Tiler = require('classes.squ... |
workspace "UnityPluginWrapper"
configurations {"Debug", "Release"}
platforms {"Win32", "Win64"}
language "C#"
project "UnityPluginWrapperDLLs"
kind "SharedLib"
dotnetframework "3.5"
targetdir "bin/%{cfg.buildcfg}/%{cfg.platform}"
targetname "HardlightUnity"
clr "Unsafe"
libdirs {"C:/Program Files/Unity... |
local makeFreezer = require('./freeze')
-- Proxy tunnel protocol
-- [from,to] - initial assignment
-- [from,to,true] - client connected (only for servers)
-- [from,to,...] - data payload
-- [from,to,false] - virtual socket disconnected
-- RPC protocol
-- [reqId,fn,....] - CALL (fn can be string or id)
-- [-reqId,..... |
local GridElement = require("motras_grid_element")
local Slot = require("motras_slot")
local t = require("motras_types")
local c = require("motras_constants")
local Grid = require("motras_grid")
local Station = require("motras_station")
describe("Grid", function ()
describe("new", function ()
... |
--
-- Created by IntelliJ IDEA.
-- User: nander
-- Date: 01/12/2018
-- Time: 12:55
-- To change this template use File | Settings | File Templates.
--
-- if docking is selected, two ships can merge.
|
--[[ Consider the following expression: ]]--
-- Ans: Binary operations are left to right associative "not" has priority over "and" which in turn has priority over "or".
w = function(x, y, z)
return (x and y and (not z)) or ((not y) and x)
end
wp= function(x, y, z)
return x and y and not z or not y and x
end
for _,... |
-- clock widget
local wibox = require("wibox")
local calendar = require("awful.widget.calendar_popup")
return function (screen)
local clock_widget = wibox.widget {
{
widget = wibox.widget.textclock,
format = "🕒 %a %d %b, %H:%M"
},
widget = wibox.container.margin,
... |
minetest.register_chatcommand("bx_search", {
params = "<keywords>",
privs = { blockexchange = true },
description = "Search for available schemas, for example '/bx_search mesecons'",
func = function(playername, param)
if not param or #param == 0 then
return false, "Usage: /bx_search <keywords>"
end... |
for i, force in pairs(game.forces) do
force.reset_recipes()
force.reset_technologies()
end
|
lrfurn = {}
screwdriver = screwdriver or {}
lrfurn.fdir_to_fwd = {
{ 0, 1 },
{ 1, 0 },
{ 0, -1 },
{ -1, 0 },
}
lrfurn.colors = { -- mod changed to use colorize feature of minetest engine (cg72)
{ "black", "#000000:230" },
{ "brown", "#251005:225" },
{ "blue", "#0000d0:225" },
{ "cyan... |
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