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-- sparklegreen return { ["sparklegreen"] = { sparklespawn = { air = true, class = [[CExpGenSpawner]], count = 30, ground = true, water = false, properties = { delay = [[0 i0.13 ...
--[[ Copyright 2012 The lev Authors. All Rights Reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agree...
NarrativeModule = NarrativeModule or class(ItemModuleBase) NarrativeModule.type_name = "narrative" NarrativeModule._loose = true function NarrativeModule:init(...) self.clean_table = table.add(clone(self.clean_table), { {param = "chain", action = {"number_indexes", "remove_metas"}}, { ...
local options = { fileencoding = "utf-8", expandtab = false, shiftwidth = 4, tabstop = 4, cinoptions = { "(1s", "m1", }, hlsearch = true, ignorecase = true, smartcase = true, mouse = "a", splitbelow = true, splitright = true, cursorline = true, sidescrolloff = 8, wrap = false, termguicolors = tru...
local PROGRAM = { } PROGRAM.Name = "Department Memos" PROGRAM.Icon = "icon16/note.png" PROGRAM.IconPosition = { 40, 200 } function PROGRAM:CreateTitle( ) self.TitleLabel = vgui.Create( "DLabel", self.ProgramFrame ) self.TitleLabel:SetFont( "CloseCaption_Normal" ) self.TitleLabel:SetText( "Department Memos" ) self....
local optionshdr = arg[1] local type = arg[2] local var = arg[3] local options = {} for line in io.lines(optionshdr) do local cfg, val = line:match('^#define CONFIG_(%g+) (%g+)$') if cfg then options[cfg] = val == '1' end end print('static const '..type..' *const '..var..'[] = {') for line in io.lines() do loca...
require("notomo.mapping.util").set_prefix({ "n", "x" }, "browser", "[exec]b") vim.keymap.set("n", "[browser]s", [[<Cmd>execute 'OpenBrowserSearch' expand('<cword>')<CR>]]) vim.keymap.set("n", "[browser]o", [[<Cmd>execute 'OpenBrowser' expand('<cWORD>')<CR>]]) vim.keymap.set("n", "[browser]i", [[:<C-u>OpenBrowserSearch...
-- user config for rand-sig.lua: minargs = 0 maxargs = 64 ncases = 400 types = "csijlpfd"
--[==[ Copyright ©2022 Samuel Thomas Pain The contents of this addon, excluding third-party resources, are copyrighted to their authors with all rights reserved. This addon is free to use and the authors hereby grants you the following rights: 1. You may make modifications to this addon for private use only, you ...
--[[ Copyright (C) 2006-2007 Nymbia Copyright (C) 2010-2017 Hendrik "Nevcairiel" Leppkes < h.leppkes@gmail.com > This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, ...
local M = {} M.on_attach = function(client, buffer, arg) arg = arg or {} local function buf_set_keymap(lhs, rhs) local opts = { noremap = true, silent = true } vim.api.nvim_buf_set_keymap(buffer, "n", lhs, rhs, opts) end local base = function() buf_set_keymap("<leader>ca", "<c...
local Tunnel = module("vrp","lib/Tunnel") local Proxy = module("vrp","lib/Proxy") vRP = Proxy.getInterface("vRP") --[ CONNECTION ]---------------------------------------------------------------------------------------------------------------- prof = Tunnel.getInterface("prof_pizzaboy") brzNPC = Proxy.getInterface("br...
--!A cross-platform build utility based on Lua -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law...
-- -- composite tests transitions -- package.path = package.path .. ';../?.lua' require("rfsm") require("rfsm2tree") require("rfsm_testing") require("rfsmpp") require("utils") local function puts(...) return function () print(unpack(arg)) end end local function safe_doo() for i = 1,3 do print("waiting i...
-- COPIED FROM: https://github.com/af/dotfiles/blob/63370411e709e006b26f07781376da1e6d7ae2c8/hammerspoon/utils.lua#L51 -- Close all open notifications local function dismissAllNotifications() local success, result = hs.applescript([[ tell application "System Events" tell process "Notification Center" ...
kDECAY_PAUSE = 0b1 kDECAY_ANGCH = 0b10 kDECAY_SHOOT = 0b100 function decay_reset() decaypi = make_moveable(vec(porigin.x, porigin.y)) decaypi.nsteps = 0 particles = make_particle_list() particles:set_cull(150) circ_choice = -1 rngr:init() DECAY_STATE = kDECAY_ANGCH kick = 20 end function decay_init(...
-- Some portions Copyright © 2017, Ivaar. _addon.name = 'autowsmb' _addon.author = 'Dabidobido' _addon.version = '0.0.8' _addon.commands = {'autowsmb', 'awsmb'} require('logger') require('actions') config = require('config') skills = require('skills') res = require('resources') local default_setting = { ["sc...
local vector = require('lib.HardonCollider.vector-light') local SIZE = 17 local sin, cos, pow = math.sin, math.cos, math.pow local tau = math.pi * 2 local pi = math.pi local arms = 7 local trisPerArm = 10 local num = arms * trisPerArm local mesh = g.newMesh({ {0, -SIZE / 2}, {SIZE / 2, SIZE / 2}, {-SIZE / 2, S...
local PhysicsService = game:GetService("PhysicsService") local Players = game:GetService("Players") local MarketPlaceService = game:GetService("MarketplaceService") local http = game:GetService("HttpService") local playerCollisionGroupName = "Players" PhysicsService:CreateCollisionGroup(playerCollisionGroupName) Phy...
class 'Abilities' function Abilities:__init() SQL:Execute( "CREATE TABLE IF NOT EXISTS players_abilities (steamid VARCHAR UNIQUE, wings INTEGER, boost INTEGER, moneybonus INTEGER, morec4 INTEGER, supernuclearbomb INTEGER, longergrapple INTEGER, jesusmode INTEGER)" ) self.boostValue_1 = 1 self.boostV...
--- -- Binary sample format conversion structures and tables. -- -- @module radio.utilities.format_utils local ffi = require('ffi') ffi.cdef[[ typedef struct { union { uint8_t bytes[1]; uint8_t value; }; } format_u8_t; typedef struct { union { uint8_t bytes[1]; int8_t value; }; } form...
local lure = require(select('1', ...):match(".-lure%.")..'init') -- -- Define class -- local class = lure.lib.upperclass:define("Text", lure.dom.CDATA) -- -- Returns true if the text node contains content whitespace, otherwise it returns false -- class.public : isElementContentWhitespace { default=false; ...
return function() local cmp = require('cmp') local compare = require('cmp.config.compare') local types = require('cmp.types') local get_bufnrs = function() local buf = vim.api.nvim_get_current_buf() local byte_size = vim.api.nvim_buf_get_offset(buf, vim.api.nvim_buf_line_count(buf)) if byte_size > ...
object_tangible_loot_generic_usable_stim_a_generic_lt_4 = object_tangible_loot_generic_usable_shared_stim_a_generic_lt_4:new { } ObjectTemplates:addTemplate(object_tangible_loot_generic_usable_stim_a_generic_lt_4, "object/tangible/loot/generic/usable/stim_a_generic_lt_4.iff")
return { MissionName = "Arena: Colosseum", MapName = "Colosseum", MissionImage = "rbxassetid://4888451673", Type = "PVP", Available = true, Replayable = true, MaxPlayers = 6, GameModes = { "1v1", "2v2", "3v3" } }
MissionDoorTweakData = MissionDoorTweakData or class() function MissionDoorTweakData:init() self.default = { devices = {} } self.default.devices.drill = { { align = "a_drill_1", timer = 0, can_jam = false, unit = Idstring("units/payday2/equipment/item_door_drill_small/item_door_drill_small") }, ...
local snips, autosnips = {}, {} local tex = require 'utils.latex' local pipe = function(fns) return function(...) for _, fn in ipairs(fns) do if not fn(...) then return false end end return true end end local appended_space_after_insert = function() vim.api.nvim_create_autocmd('InsertCharPre', { ...
local lspmeta = {} local npcall = vim.F.npcall -- get user lsp config from neovim/nvim-lspconfig -- if not found lspconfig,try to load it function lspmeta.get_user_config_server() local lspconfig = npcall(require,'lspconfig') if not lspconfig then -- check the packer exist if next(packer_plugins) ~= nil th...
--@name vr_example --@author Neatro --@client ply = owner() hook.add( "VRInput", "test", function( action, bool ) print( action, bool ) --returns the controller button you pressed! end ) M = Matrix() hook.add( "postdrawopaquerenderables", "runtime", function() render.enableDepth( true ) --dra...
-- Shims are a way to backport features from newer EE versions to older versions to allow for some -- grace when you need to update EE to play a mission. -- They will not stay forever, so try to upgrade soon. if not isFunction(_G.getLongRangeRadarRange) then _G.getLongRangeRadarRange = function() local shi...
_, Protected_by_MoonSecV2, Discord = 'discord.gg/gQEH2uZxUk' ,nil,nil;(function() _msec=(function(l,b,o)local R=b[((-57+0x120)-0x98)];local S=o[l[(0x185e6/143)]][l[(720+-#{'nil',52,",";(function()return{','}end)();(function()return#{('BoKPOp'):find("\75")}>0 and 1 or 0 end);{}})]];local I=(-#"azulx eats squids RUNNNN"+...
--Child Folders includeFile("custom_content/tangible/food/bar/serverobjects.lua") includeFile("custom_content/tangible/food/bottle/serverobjects.lua") includeFile("custom_content/tangible/food/crafted/serverobjects.lua") includeFile("custom_content/tangible/food/foraged/serverobjects.lua") includeFile("custom_content/t...
--[[ Original textures from DocFarming mod https://forum.minetest.net/viewtopic.php?id=3948 ]] local S = farming.intllib -- potato minetest.register_craftitem("farming:potato", { description = S("Potato"), inventory_image = "farming_potato.png", groups = {food_potato = 1, flammable = 2}, on_place = function(it...
object_tangible_quest_talus_brood_egg_single_05 = object_tangible_quest_shared_talus_brood_egg_single_05:new { } ObjectTemplates:addTemplate(object_tangible_quest_talus_brood_egg_single_05, "object/tangible/quest/talus_brood_egg_single_05.iff")
local export = {} local m_table = require('table') local m_utils = require('grc-utilities') local m_data = require('grc-utilities/data') local tag = m_utils.tag local link = m_utils.link local tokenize = m_utils.tokenize local diacritic = m_data.diacritic local U = mw.ustring.char local toNFD = mw.ustring.toNFD local...
--- Menu/phone tree navigation. -- -- This module provides actions that help with navigating menus and phone trees. -- -- The actions in this module are most often used directly when responding to -- user input, see @{03-Sequences.md.Capturing_user_key_input} for more -- information. -- -- @module navigation -- @author...
local awful = require('awful') local wibox = require('wibox') local gears = require('gears') local dpi = require('beautiful').xresources.apply_dpi local clickable_container = require('widget.blue-light.clickable-container') local icons = require('theme.icons') local blue_light_state = nil local action_name = wibox.wid...
return { name = 'Beach Star', desc = 'Contains the essence of a beach', sprite = 'beach_star', usage = 'biome', biome = { title = 'Beach', radius = 256, spawn_timer_min = 30, spawn_timer_max = 60, spawn_max_enemies = 5, spawns = { {weight =...
bounds = { {x = 0, y = 0}, {x = 0, y = 1}, {x = 1, y = 1}, {x = 1, y = 0} } hatch = cadzinho.new_hatch(bounds, "solid") hatch:write()
-- 유틸 local Util = {} --LuaGuiElement label개체 추가하기 Util.add_label_w_style = function(parent, caption, style, styles) local l = parent.add{type = 'label', caption = caption, style = style} for k, v in pairs(styles) do l.style[k] = v end return l end --얕은 테이블 복사 Util.copytbl = function(ori) local ret = {...
--[[------------------------------------------------------ # lub test --]]------------------------------------------------------ package.path = './?/init.lua;'..package.path local lub = require 'lub' local lut = require 'lut' local should = lut.Test 'lub' function should.readAll() local p = lub.path '|fixt...
wifi.setmode(wifi.STATION) wifi.sta.config("your-ssid", "your-wifi-key")
--This defines the central frame of the evaluation screen. --It is drawn as a thinner quad that is entirely black and covers the whole width --then a thicker quad only in the center which fades from quadColor to black, --through midColor. As the thicker quad needs its corners cut out, an ActorMultiVertex --draws four t...
-- Quarry Mechanics [quarry] -- by David_G [kestral246@gmail.com] -- 2020-09-12 -- Other overrides. dofile(minetest.get_modpath("quarry").."/falling_nodes.lua") -- Utility functions. -- Override stone_with_* nodes to leave cobble in ground. local override_with = function(node_name) minetest.override_item(node_name,...
--- Turbo.lua Chat app using WebSockets. -- -- Copyright 2013 John Abrahamsen -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless...
--[[ File: Scene.lua Author: Sam Triest Handles the creation and usage of scenes. ]] Scene = {} --[[ Creates a Scene object that will be used to inherit functions from. ]] function Scene:New() scene = {} setmetatable(scene, self) self.__index = self return scene end --[[ Used to...
local exports = {} local X_OFFSET = 0x10006A local COLOUR_SHIP_FILL = 0xAAFF00FF local COLOUR_SHIP_LINE = 0xAAFF0000 local COLOUR_ENEMY_FILL = 0xAA0000FF local COLOUR_ENEMY_LINE = 0xAAFFFF00 local COLOUR_BULLET_FILL = 0xAAFF0000 local COLOUR_BULLET_LINE = 0xAA00FFFF local COLOUR_OWNSHOT_FILL = 0xAA00FFFF local COL...
----------------------------------- -- Ability: Innin -- Reduces enmity and impairs evasion. Grants a bonus to accuracy, critical hit rate, and ninjutsu damage when striking target from behind. -- Obtained: Ninja Level 40 -- Recast Time: 3:00 -- Duration: 5:00 ----------------------------------- require("scripts/global...
--[[ Pudge AI ]] require("ai/ai_core_new") behaviorSystem = {} -- create the global so we can assign to it function Spawn(entityKeyValues) thisEntity:SetContextThink("AIThink", AIThink, 1) behaviorSystem = AICore:CreateBehaviorSystem({BehaviorNone, BehaviorBlast, BehaviorStorm}) end function AIThink() -- For...
local myip = wifi.sta.getip() local mac = wifi.sta.getmac() print(myip) print(mac) print(node.heap()) majorVer, minorVer, devVer, chipid, flashid, flashsize, flashmode, flashspeed = node.info(); print("NodeMCU "..majorVer.."."..minorVer.."."..devVer) print("chipid:"..chipid) print("flashsize:"..flashsize) --print(...
-- The chat and UI colors Election.Config.Color = Color(170, 120, 22) Election.Config.ElectionStart = 60*5 -- 5 minutes Election.Config.VoteTime = 60 -- 10 minutes Election.Config.ElectionCooldown = 60*10 -- 10 minutes
--[[ @desc:日志相关操作 author:{thinkingingame} time:2021-01-20 14:24:44 ]] -- 日志等级 LOG_INFO = 0 LOG_DEBUG = 1 LOG_WARNING = 2 LOG_ERROR = 3 -- 所有的日志都要使用log方法,禁止print _print = print print = nil _release_print = release_print release_print = nil local function log(tag, fmt, ...) _print(tag ...
-- If you're not sure your plugin is executing, uncomment the line below and restart Kong -- then it will throw an error which indicates the plugin is being loaded at least. --assert(ngx.get_phase() == "timer", "The world is coming to an end!") -------------------------------------------------------------------------...
#!/usr/bin/lua local M_M = { __call = function(class, ...) return class.new(...) end } local O_M = {} local O_I = {} local M = {} M.new = function(item) local self = setmetatable({}, O_M) self.item = item self.left = nil self.right = nil return self end O_I.insert = function(self, item) if item < sel...
me = game.Players.xSoulStealerx if script.Parent.className ~= "HopperBin" then h = Instance.new("HopperBin") h.Parent = me.Backpack h.Name = "Color" script.Parent = h end sp = script.Parent hold = false colors = {} for i = 1, 1032 do if BrickColor.new(i) ~= BrickColor.new("Medium stone grey") then table.insert(co...
-- rEmote: core -- zork, 2016 ----------------------------- -- Variables ----------------------------- local A, L = ... ----------------------------- -- Functions ----------------------------- local function OnEmote(self,event,arg1,arg2) --format the string (in case %s is used inside arg1 it will be replaced wit...
local mqttModule = {} local configModule = require "configModule" mqttModule.connectionStatus = 0 --No connection:0, Connected:1 mqttModule.isConnectFunctionCalled = false local callbackMessageRecieved = nil function messageRecievedMQTT(client, topic, data) print("Message Recieved:"..data) end function mqttModule....
local auth_needed = not ( request.get_module() == 'index' and ( request.get_view() == 'login' or request.get_action() == 'login' ) ) -- if not app.session.user_id then -- trace.debug("DEBUG: AUTHENTICATION BYPASS ENABLED") -- app.session.user_id = 1 -- end if app.session.user == nil and auth_needed ...
-- See LICENSE for terms local mod_LimitStorage -- fired when settings are changed/init local function ModOptions() mod_LimitStorage = CurrentModOptions:GetProperty("LimitStorage") end -- load default/saved settings OnMsg.ModsReloaded = ModOptions -- fired when option is changed function OnMsg.ApplyModOptions(id) ...
local _M = {} _M.lsp = function () return {} end _M.dap = function () return { { name = "Launch", type = "node2", request = "launch", program = function() return vim.fn.input("Path to executable: ", vim.fn.getcwd() .. "/", "file") ...
local InCombat = { } local OutCombat = { } XB.CR:Add(9, '[XB] Warlock - Basic', InCombat, OutCombat)
local Interactable = require("scenes.world.Interactable") local Dialog = require("scenes.world.Dialog") local Text = class("Text", Interactable) function Text:initialize(x, y, lines) Interactable.initialize(self, x, y, 1) self.lines = lines end function Text:interact() self.scene:add(Dialog(self.lines)) end ret...
local composer = require( "composer" ) local scene = composer.newScene() -- create() function scene:create( event ) local sceneGroup = self.view -- Code here runs when the scene is first created but has not yet appeared on screen print( "scene:create" ) end -- show() function scene:show( event ) ...
local bit = require "bit" -- LuaJIT bit operations library local arg_check = true local num1, num2 = 0, 0 if arg[1] == nil or arg[2] == nil then arg_check = false else num1 = tonumber(arg[1]) num2 = tonumber(arg[2]) if num1 < 0 or num2 < 0 then arg_check = false end if num1%1 ~= 0 or num2%1 ~= 0 then arg_c...
answ = {"=", "<", ">"} lnumber1 = math.random(79) + 20; lnumber2 = math.random(lnumber1 - 15 ) + 10; leftdiff = lnumber1 - lnumber2 rnumber1 = math.random(79) + 20; rnumber2 = math.random(rnumber1 - 15) + 10; rightdiff = rnumber1 - rnumber2 sign = "=" if (leftdiff > rightdiff) then sign = ">" end if (leftdiff <...
local mod = DBM:NewMod("LadyFleshsear", "DBM-GarrisonInvasions") local L = mod:GetLocalizedStrings() mod:SetRevision(("$Revision: 13864 $"):sub(12, -3)) mod:SetCreatureID(91012) mod:SetZone() mod:RegisterCombat("combat") mod:SetMinCombatTime(15) mod:RegisterEventsInCombat( "SPELL_CAST_START 180779", "...
-- testing Map functionality local test = require 'pl.test' local Map = require 'pl.Map' local tablex = require 'pl.tablex' local asserteq = test.asserteq local cmp = tablex.compare_no_order local m = Map{alpha=1,beta=2,gamma=3} assert (cmp(m:values(),{1,2,3})) assert (cmp(m:keys(),{'alpha','beta','gamma'})) ass...
local Timing, IsCircle, Position, Physic = Component.load({"Timing", "IsCircle", "Position", "Physic"}) local MainKeySystem = class("MainKeySystem", System) function MainKeySystem:fireEvent(event) if event.key == "s" then for i = 1, 20, 1 do entity = Entity() local x, y = love.math...
----------------------------------- -- Area: Southern SandOria [S] -- NPC: Elnonde -- !pos 86 2 -0 80 ----------------------------------- require("scripts/globals/quests"); ----------------------------------- function onTrade(player,npc,trade) if (player:getQuestStatus(CRYSTAL_WAR,tpz.quest.id.crystalWar.GIFTS_OF...
local skynet = require 'skynet' local pdu = require 'modbus.pdu' local code = require "modbus.code" local class = require 'middleclass' local client = class("Modbus_Skynet_Client") local function packet_check(apdu, req) local req = req return function(msg) return apdu.check(msg, req) end end local function comp...
aqua_potion = { use = function(player) if player:checkIfCast(sanctuaries) then player:sendMinitext("Another spell of that type is already in effect.") return end player:setDuration("sanctuary", 185000) player:sendAction(8, 25) player:calcStat() player:removeItem("aqua_potion", 1, 6) end }
local keymap = vim.api.nvim_set_keymap local opts = { noremap = true, silent = true } vim.g.maplocalleader = " " vim.g.mapleader = " " keymap("", "<Space>", "<Nop>", opts) keymap("n", "<C-h>", "<C-w>h", opts) keymap("n", "<C-j>", "<C-w>j", opts) keymap("n", "<C-k>", "<C-w>k", opts) keymap("n", "<C-l>", "<C-w>l", opts...
local PAIR_ID = KEYS[1] local PID = KEYS[2] local MY_SEQUENCE = KEYS[3] local PAIR_INGAME_TTL = tonumber(KEYS[4]) local PAUSED_PAIR_TTS = tonumber(KEYS[5]) local ABSOLUTE_GAMEPLAY_TTL = tonumber(KEYS[5]) local NOW = tonumber(KEYS[6]) local pair_key = 'pair:' .. PAIR_ID local the_pair = redis.call('hmget', pair_key, 's...
-- -- Created by IntelliJ IDEA. -- User: seletz -- Date: 20.02.18 -- Time: 21:58 -- To change this template use File | Settings | File Templates. -- local GameObject = Object:extend() function GameObject:new(area, x, y, opts) local opts = opts or {} if opts then for k, v in pairs(opts) do ...
-- Definition of the Item class. -- Aurelien Coet, 2017. -- An item is an object that can be interacted with in the game (it can always -- be 'observed' or 'looked at' when the player left clicks on it, and sometimes -- picked up if the player right clicks on it). local Object = require "lib/classic" local Vector2D =...
-- Routine for NPC "Douglas" loadRoutine = function(R, W) R:setTilePosition(26.5,41) R:setTalkingActive(not W:isConditionFulfilled("npc_douglas","talked")) R:setLooped(false) end
cprogram { name = "mkkeytab", srcs = { "./mkkeytab.c" } }
function start(song) -- do nothing setActorAccelerationY(-250, 'girlfriend') end function update(elapsed) if curStep > 736 then local currentBeat = (songPos / 1000)*(bpm/60) for i=0,7 do setActorX(_G['defaultStrum'..i..'X'] + 128 * math.sin((currentBeat + i*0.5) * math.pi), i) setActorY(_G['def...
-- Load all common packages. require 'nn' require 'cunn' require 'cudnn' require 'fbnn' require 'fbcunn' local nnutils = require 'fbcode.deeplearning.experimental.yuandong.utils.nnutils' local pl = require 'pl.import_into'() local opt = pl.lapp[[ -i,--input (default "") Input model -o,--output (...
local addonName, addonTable = ... local Addon = _G[addonName] local S = LibStub:GetLibrary("ShockahUtils") local Class = { prototype = {}, } Addon.AlwaysActiveTracker = Class local Instance = Class.prototype local Private = {} Class["__Private"] = Private function Class:New(actionType, tracker) local obj = Addon....
ENT.Type = "anim" ENT.PrintName = "Vendor" ENT.Category = "Helix" ENT.Spawnable = true ENT.AdminOnly = true ENT.isVendor = true ENT.bNoPersist = true function ENT:Initialize() if (SERVER) then self:SetModel("models/mossman.mdl") self:SetUseType(SIMPLE_USE) self:SetMoveType(MOVETYPE_NONE) self:DrawShadow(true...
local awful = require("awful") local wibox = require("wibox") local beautiful = require("beautiful") local titlebar = require("util.titlebar") beautiful.titlebar_bg_focus = M.x.background beautiful.titlebar_bg = M.x.background beautiful.titlebar_bg_normal = M.x.background client.connect_signal("request::titlebars", f...
hbarmor = {} -- HUD statbar values hbarmor.armor = {} -- Stores if player's HUD bar has been initialized so far. hbarmor.player_active = {} -- HUD item ids local armor_hud = {} hbarmor.tick = 0.1 -- If true, the armor bar is hidden when the player does not wear any armor hbarmor.autohide = true --load custom sett...
-- Load extensions that are only useful when running on -- a UNIX-y platform require('features/treesitter').setup()
return { level = 65, need_exp = 150000, clothes_attrs = { 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, }, }
TYPE_BLUE = 1 TYPE_ORANGE = 2 PORTAL_HEIGHT = 110 PORTAL_WIDTH = 68 local limitPickups = CreateConVar("portal_limitcarry", 0, {FCVAR_ARCHIVE, FCVAR_SERVER_CAN_EXECUTE,FCVAR_REPLICATED}, "Whether to limit the Portalgun to pickup certain props from the Portal game.") local cleanportals = CreateClientConVar("portal_cle...
local parent, ns = ... local oUF = ns.oUF local Update = function(self, event, unit) if(event == 'VehicleSwitch') then return end -- Calculate units to work with local realUnit, modUnit = SecureButton_GetUnit(self), SecureButton_GetModifiedUnit(self) -- _GetUnit() doesn't rewrite playerpet -> pet like _GetModifi...
-------------------------------------------------------------------------------- -- Module declaration -- local mod, CL = BigWigs:NewBoss("Grand Vizier Ertan", 657, 114) if not mod then return end mod:RegisterEnableMob(43878) mod.engageId = 1043 mod.respawnTime = 30 --------------------------------------------------...
include("shared.lua") function ENT:Draw() self:DrawModel() local alpha = self:DistanceToAlpha(0.5) local Money = FormatMoney(self:GetDTAmount()) if alpha > 0 then local ang = Angle(0, RealTime() * 80, 0) local pos = self:GetPos() + ang:Up() ang:RotateAroundAxis( ang:Forward()...
-- sopcast hook for mpv -- -- How to use this script: -- 1. Move this script to ~/.config/mpv/scripts -- 2. Make sure sp-sc-auth/sp-sc is in your $PATH or in ~/.config/mpv -- 3. Install luasocket local utils = require 'mp.utils' local msg = require 'mp.msg' local socket = require 'socket' local vars = { sopcast =...
-- Translated version of ais_defend10 -- From http://codu.org/eso/bfjoust/in_egobot.hg/index.cgi/raw-file/1a319ed095d1/ais523_defend10.bfjoust advance(2) plus() retreat() plus() while test() do while test() do end end retreat() wait(127) for i = 10, 30 do for _ = 1, 3 do plus(256) advance(i-1) for _ = 1...
local T, C, L = Tukui:unpack() local UnitFrames = T.UnitFrames local Class = select(2, UnitClass("player")) ---------------------------------------------------------------- -- Mage Class Resources ---------------------------------------------------------------- if (Class ~= "MAGE") then return end local basePlayer = ...
local present, statusline = pcall(require, "mini.statusline") if not present then return end local lsp_progress = function() local lsp = vim.lsp.util.get_progress_messages()[1] if lsp then local msg = lsp.message or "" local percentage = lsp.percentage or 0 local title = lsp.title or "" local sp...
function luagetArgs(msg) if not msg then return {} end local args = {} local index=1 while index<=#msg do local s2,e2,word2 = msg:find("\"([^\"]-)\"",index) local s,e,word = msg:find("([^%s]+)",index) if s2 and s2<=s then word=word2 e=e2 end table.insert(args,word) index = e+1 or #msg+1 end retu...
--[[ 3D2D VGUI Wrapper Copyright (c) 2015-2017 Alexander Overvoorde, Matt Stevens Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to ...
PROJECT = "pm" VERSION = "1.0.0" -- 一定要添加sys.lua !!!! local sys = require "sys" -- gpio唤醒 sys.taskInit( function() while 1 do log.info("lightsleep", "I want to sleep, press gpio9 to wake me up") esp32.enterLightSleep(esp32.GPIO, 9, 0) log.info("wakeup", "gpio9") ...
local args = { app = self, dim = 3, integrator = 'forward Euler', cfl = assert(tonumber(cmdline.cfl)), fluxLimiter = 'superbee', initCond = 'self-gravitation - Earth', -- validating units along with self-gravitation. } if cmdline.coord == 'cartesian' then args = table(args, { coord = 'cartesian', mins ...
local _context = getContext() local _painter = _context:getPainter() local _style = _painter:getStyle() exports('button', function(text) _painter:setText(text) _painter:setTextOpts() local w = _context:getWidgetWidth() or _painter:calculateTextWidth() + _style.button.spacing * 2 local h = _style.widget.height _...
-- This file is automatically generated, do not edit! -- Path of Building -- -- Dexterity support gems -- Skill data (c) Grinding Gear Games -- local skills, mod, flag, skill = ... skills["SupportAddedColdDamage"] = { name = "Added Cold Damage", description = "Supports any skill that hits enemies.", color = 2, sup...
----------------------------------- -- Area: Misareaux Coast -- NPC: Dilapidated Gate -- Notes: Entrance to Misareaux Coast ----------------------------------- require("scripts/globals/missions"); ----------------------------------- function onTrade(player,npc,trade) end; function onTrigger(player,npc) player:...