content stringlengths 5 1.05M |
|---|
image = require 'image'
mnist = require 'mnist'
trainset = mnist.traindataset()
for i = 1, trainset.size do
image.save('images/'..i..'.png', trainset.data[i])
end |
local http = require("http")
function execute()
local start = get_millis()
local resp = http.get("http://localhost:8000")
local elapsed = get_millis() - start
if not resp.error then
record_success("http", "get", elapsed, #resp.body)
else
record_failure("http", "get", elapsed, "empty... |
local config = include "./config.lua"
if (SERVER) then
if (config.netstreamcompat) then
util.AddNetworkString "BITBUF_NETSTREAM"
end
AddCSLuaFile()
end
local function bad(val, argn, name, err)
if (not val) then
error(("bad argument #%i to '%s' (%s)"):format(argn, name, err), 2... |
SWEP.Base = "tfa_nmrimelee_base"
SWEP.Category = "TFA NMRIH - CotZ"
SWEP.Spawnable = true
SWEP.AdminSpawnable = true
SWEP.PrintName = "Crowbar"
SWEP.ViewModel = "models/weapons/tfa_nmrih/v_me_crowbar.mdl" --Viewmodel path
SWEP.ViewModelFOV = 50
SWEP.Slot = 2
SWEP.WorldModel = "models/weapons/tfa_nmrih/w_me_crow... |
return {
_name = 'DesignDrawing',
id = 1110020003,
learn_component_id = {
1020409017,
},
} |
local ic = require('ic')
local functions = {
line = function( x ) return 5*x - 21 end,
parab = function( x ) return 3*x*x + 4*x - 1 end,
modul = function( x ) return math.abs( 4 + x*x - x ) end,
sin = math.sin,
sqrt = math.sqrt,
tan = math.tan,
}
local function case( name, f, err, n )
local xs, ys = {}, {}
f... |
-----------------------------------------------------------------------
-- FILE: luaotfload-colors.lua
-- DESCRIPTION: part of luaotfload / font colors
-----------------------------------------------------------------------
assert(luaotfload_module, "This is a part of luaotfload and should not be loaded ind... |
local PIXELS = 30*5
-- inspired by kitesurfer1404's WS2812FX
local call_counter = 0
local function run(wsbuf, p)
if call_counter == 0 then
for pixel = 1, PIXELS do
wsbuf:set(pixel, hue2rgb(math.random(0,255), p.brightness))
end
else
wsbuf:set(math.random(1, PIXELS), hue2rgb(math.random(0,255), p... |
-- local Q = require 'Q'
local vvgt = (require "Q/OPERATORS/F1F2OPF3/lua/_f1f2opf3").vvgt
local ifxthenyelsez = (require "Q/OPERATORS/IFXTHENYELSEZ/lua/ifxthenyelsez").ifxthenyelsez
local vvpromote = (require "Q/QTILS/lua/vvpromote").vvpromote
local T = {}
local function vvmax(x, y)
assert(x and type(x) == "lVecto... |
function todo.create_export_dialog(player)
local old_dialog = todo.get_export_dialog(player)
if (old_dialog ~= nil) then
old_dialog.destroy()
end
local dialog = todo.create_frame(player, "todo_export_dialog", { todo.translate(player, "export") })
local scroll = dialog.add({
typ... |
return {
name = 'abed',
offset = 5,
ow = 7,
costumes = {
{name='Abed Nadir', sheet='base', category='base' },
{name='Alien', sheet='alien', category='s2e6' },
{name='Batman', sheet='batman', category='s1e7' },
{name='Bumblebee', sheet='bee', category='s2e13' },
--... |
object_draft_schematic_genetic_engineering_beast_steroid_sub = object_draft_schematic_genetic_engineering_shared_beast_steroid_sub:new {
}
ObjectTemplates:addTemplate(object_draft_schematic_genetic_engineering_beast_steroid_sub, "object/draft_schematic/genetic_engineering/beast_steroid_sub.iff")
|
local buf_is_loaded = vim.api.nvim_buf_is_loaded
local call = vim.api.nvim_call_function
local cmd = vim.api.nvim_command
--- Resume tree window.
-- If the window corresponding to bufnrs is available, goto it;
-- otherwise, create a new window.
-- @param bufnrs table: trees bufnrs ordered by recently used.
-- @return ... |
--
-- c_main.lua
--
Settings = {}
Settings.var = {}
local scx,scy = guiGetScreenSize ()
function setcpRLffectVehicle()
local v = Settings.var
v.renderDistance = 60 -- max render distance of the shader effect
v.scXY = {800,600} -- reflection screensource resolution
v.normalXY = 0.2 -- deformation st... |
meta.name = "Awesome Mod"
meta.version = "1.0"
meta.author = "You"
meta.description = [[
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Ut at nulla porttitor, lobortis magna at, tempus dolor. Cras non ligula tellus. Duis tincidunt sodales velit et ornare. Mauris eu sapien finibus dolor dictum malesuada in... |
-- do something before handling every request
local params_middleware = function(req, res, next)
req.query = req.query
req.params = req.params
req.body = req.body
next()
end
return params_middleware |
local map = vim.api.nvim_set_keymap
local pickers = require('telescope.pickers')
local sorters = require('telescope.sorters')
local finders = require('telescope.finders')
local actions = require('telescope.actions')
local action_state = require('telescope.actions.state')
local custom_actions = require'telescope._exte... |
-- inculdes
return {
width = 32,
height = 48,
greeting = 'Mummmm?',
animations = {
default = {
'loop',{'1,1','11,1'},.5,
},
walking = {
'loop',{'1,1','2,1','3,1'},.2,
},
},
noinventory = "Mum Mont Muve Mummfmen Mo Murm Muu.",
nocommands = "Mum Mont Muurk Murunds Urm Muu.",
... |
object_tangible_component_genetic_engineering_processor_use_mold = object_tangible_component_genetic_engineering_shared_processor_use_mold:new {
}
ObjectTemplates:addTemplate(object_tangible_component_genetic_engineering_processor_use_mold, "object/tangible/component/genetic_engineering/processor_use_mold.iff")
|
require 'torch'
require 'nn'
if opt.type == 'cuda' then
require 'cunn'
end
----------------------------------------------------------------------
print(sys.COLORS.red .. '==> construct CNN')
-- This gets around 89.66% on test starting around epoc 140
-- 98.75% on training
--
-- th run.lua -r 0.2... |
--[[
Copyright (C) 2018 Jianhui Zhao <jianhuizhao329@gmail.com>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later vers... |
local a = require 'argcheck'
local t = require 'testhelper'
local function argcheck(...) return t.filterr(a, ...) end
t( argcheck({}), nil )
t( argcheck({}, 1), 'Invalid number of arguments. Must be 0 not 1.' )
t( argcheck({'number'}, 1), nil )
t( argcheck({'number'}, 'a'), 'Invalid argument #1 type. Must be number ... |
require("neoscroll").setup {
hide_cursor = false,
easing_function = "circular",
}
|
local InputEvent = require("input.InputEvent")
local Entity = require("entity.Entity")
---------------------------------------------------------------------------------
--
-- @type EditorScene
--
---------------------------------------------------------------------------------
local EditorScene = Class("EditorScene"... |
local ZOOM_SPEED = 0.1
local gs = {}
gs.mrgT = 20
gs.mrg = 10
gs.btn = {}
gs.btn.w = 80
gs.btn.h = 20
gs.maxw = GUI_SCREEN_WIDTH - 80 - gs.mrg*2
gs.maxh = GUI_SCREEN_HEIGHT - 80 - (gs.mrg*3 + gs.mrgT + gs.btn.h)
local ImageViewer = {}
ImageViewer.gui = {}
ImageViewer.big = false
ImageViewer.moving = false
function... |
testInfo = {
CodeName="DFT",
ShortName="DFT",
LongName="Discrete Fourier Transform",
Description="Transforms sampling patterns into frequency space",
Functions= {
"DFT",
},
MakesIndividualImages = true,
MakesSampleTypeImages = false,
SamplePageShowsFunctionName = false,
} |
--[[
Name: job_config.lua
]]--
--[[ EMS Config ]]--
GM.Config.EMSHospitalZone = {
Min = Vector( -1042.38, -6577.74, -142770.21 ),
Max = Vector( 1062.06, -5122.48, -12741.71 ),
}
if SERVER then
GM.Config.EMSParkingZone = {
Min = Vector( -6016.03, -3448.42, -14028.44 ),
Max = Vector( -5391.57, -2927.91, -13476... |
need_number(in_site({'config_mode', 'geo_location', 'osm', 'center', 'lon'}))
need_number(in_site({'config_mode', 'geo_location', 'osm', 'center', 'lat'}))
need_number(in_site({'config_mode', 'geo_location', 'osm', 'zoom'}), false)
need_string(in_site({'config_mode', 'geo_location', 'osm', 'openlayers_url'}), false)
i... |
AddCSLuaFile()
Replicate = Replicate or {}
Replicate.Assert = Replicate.Assert or {}
function Replicate.Assert.NotNilOrEmptyString(name, argName)
if not name or not isstring(name) or #name == 0 then
error("Expected a valid, not empty value for argument name '" .. argName or "nil" .. "'")
end
end
func... |
-- Overworld blocks
-- Used for the crafting table
local table_formspec = function()
return "size[8,7.5;]" ..
"list[current_player;main;0,3.5;8,4;]" ..
"list[current_player;craft;2,0;3,3;]" ..
"image[5,1;1,1;arrow_fg.png^[transformR270]"..
"list[current_player;craftpreview;6,1;1,1;]"
end
local S = minetest.get_t... |
local actions = require('telescope.actions')
local action_state = require('telescope.actions.state')
local action_set = require('telescope.actions.set')
local finders = require('telescope.finders')
local make_entry = require('telescope.make_entry')
local pickers = require('telescope.pickers')
local previewers = require... |
------------------ Load entity name-id mappings ------------------
-- Each entity has:
-- a) a Wikipedia URL referred as 'name' here
-- b) a Wikipedia ID referred as 'ent_wikiid' or 'wikiid' here
-- c) an ID that will be used in the entity embeddings lookup table. Referred as 'ent_thid' or 'thid' here.
tds = tds... |
include("shared.lua")
include("lib/round/cl_round.lua")
include("lib/lobby/cl_lobby.lua")
|
local Settings = {}
Settings.scanSandboxes = BPSB.pfx .. "scan-all-chunks"
Settings.allowAllTech = BPSB.pfx .. "allow-all-technology"
Settings.onlyAdminsForceReset = BPSB.pfx .. "only-admins-force-reset"
Settings.craftToCursor = BPSB.pfx .. "craft-to-cursor"
Settings.bonusInventorySlots = BPSB.pfx .. "bonus-inventory-... |
function love.conf(t)
require'constants'
t.window.title = TITLE
t.window.height = WIN_WIDTH
t.window.width = WIN_HEIGHT
t.window.vsync = V_SYNC
end |
-- Create a sprite for each whitelist decorative
local DECORATIVE_WHITELIST = require("config.decorative_whitelist")
for name, decorative in pairs(data.raw["optimized-decorative"]) do
if DECORATIVE_WHITELIST[name] then
local picture = decorative.pictures[1]
local size = picture.size or math.min(picture.width,... |
-- require.lua
--
-- Called by redeye when a target key requires source keys
-- as dependencies. There are four possible outcomes for each:
--
-- * the source already exists:
-- Mark the dependency and return the key value
-- * the source is locked:
-- Just mark the dependency
-- * the source... |
local List = require('table_list')
local Tap = require('tap')
local tap = Tap.new { name = 'table_list.lua' }
tap:addTest(
'List.__tostring',
function (test)
local l = List.new {1, 2, 3}
test:equal(tostring(l), 'List(1, 2, 3)')
end)
tap:addTest(
'List.prepend',
function (test)
local l = List.new... |
local maxpairs = Pdcurses.Static.color_pairs()
local assigned_pairs = {}
local free_pairs = {}
for i = 1,maxpairs do
table.insert(free_pairs,i)
end
local wv = require 'nylon.debug'{ name = 'pls-theme' }
local function get_color( fg, bg )
local key = fg * 0x10000 + bg
if assigned_pairs[key] then
retu... |
module("shadows.PhysicsShapes.CircleShape", package.seeall)
Shadows = require("shadows")
CircleShape = debug.getregistry()["CircleShape"]
local insert = table.insert
local halfPi = math.pi * 0.5
local atan = math.atan
local atan2 = math.atan2
local sqrt = math.sqrt
local sin = math.sin
local cos = math.cos
function... |
return require "lovesnow.profile" |
return {
id = "WorldG020",
events = {
{
alpha = 0,
code = {
"playStory2"
},
stories = {
"WNG19"
}
},
{
alpha = 0.3,
code = {
"clickBtn"
},
style = {
text = "点击打开仓库",
mode = 2,
posY = -229.8,
dir = 1,
posX = 491.03
},
ui = {
path = "OverlayCame... |
local config = require('definitions.gui_config')
local log = require('utils.log')
local Color = require('public.color')
local Font = require('public.font')
local gui_utils = {}
local hiDPIMode
function queryHiDPIMode()
-- need to set to 1 in order for reaper to set the variable
gfx.ext_retina = 1
gfx.init("win... |
GrainTable = { };
GrainTable.Count = 0;
function AllocGrain()
local c = GrainTable.Count;
GrainTable.Count = c + 1
return c;
end
function GrainInsert(Count, State, Radius)
local i = GrainTable.Count + 1;
local iend = i + Count;
GrainTable.Count = iend;
while i < iend do
local X = xmath.RandRange(0, WorldSi... |
local K, C = unpack(select(2, ...))
local Module = K:GetModule("Bags")
local _G = _G
local string_format = _G.string.format
local table_wipe = _G.table.wipe
local C_Timer_After = _G.C_Timer.After
local GetContainerItemInfo = _G.GetContainerItemInfo
local GetContainerItemLink = _G.GetContainerItemLink
local GetContain... |
--[[
This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:29' using the latest game version.
NOTE: This file should only be used as IDE support; it should NOT be distributed with addons!
****************************************************************************
CONTENTS OF THIS FILE IS COPYRI... |
local websocket = {}
local json = require'json'
server = require'websocket'.server.uloop
tinycore = require("tinycore")
function websocket.init()
server.listen
{
port = 8080,
protocols = {
echo = function(ws)
local message = ws:receive()
if message then
local ok, jsonMsg = pcall(json.decode, messag... |
-- If you have used Estrela for graphics shader authoring or luxinia,
-- create/modify the `user.lua` file in the current folder
-- and add `include "estrela"` (1.21+) to load all tools and specifications by default again.
-- load all tools, specs, and interpreters
local all = function() return true end
load.tools(all... |
-- luainspect.typecheck - Type definitions used to check LuaInspect itself.
--
-- (c) 2010 David Manura, MIT License.
local T = require "luainspect.types"
local ast_mt = {__tostring = function(s) return 'AST' end}
return function(context)
-- AST type.
local ast = T.table {
tag = T.string,
lin... |
local cfg = {}
-- exp notes:
-- levels are defined by the amount of xp
-- with a step of 5: 5|15|30|50|75 (by default)
-- total exp for a specific level, exp = step*lvl*(lvl+1)/2
-- level for a specific exp amount, lvl = (sqrt(1+8*exp/step)-1)/2
-- define groups of aptitudes
--- _title: title of the group
--- map of... |
--------------------------------------------------------------------------------
-- 0350-init.lua: tests for standalone lua-nucleo initialization
-- This file is a part of lua-nucleo library
-- Copyright (c) lua-nucleo authors (see file `COPYRIGHT` for the license)
------------------------------------------------------... |
---@meta
---@class cc.CameraBackgroundDepthBrush :cc.CameraBackgroundBrush
local CameraBackgroundDepthBrush={ }
cc.CameraBackgroundDepthBrush=CameraBackgroundDepthBrush
---* Set depth<br>
---* param depth Depth used to clear depth buffer
---@param depth float
---@return self
function CameraBackgroundDepthBrush:set... |
local help = require"harmonize.util".help
local function table_size(T)
local count = 0
for _ in pairs(T) do count = count + 1 end
return count
end
return help("Run the command in pkg.lua.\n\nUsage: run <command> <args...>")(function(arg)
local pkg = require"pkg"
if type(pkg.scripts) ~= 'table' then
... |
local settings_key = KEYS[1]
local running_key = KEYS[2]
local executing_key = KEYS[3]
local now = ARGV[1]
return tonumber(refresh_running(executing_key, running_key, settings_key, now))
|
function input()
if love.keyboard.isDown('escape') then
love.event.quit()
end
if state=='game' then
if love.keyboard.isDown('left') then
movePlayer('left')
elseif love.keyboard.isDown('right') then
movePlayer('right')
end
elseif state=='store' then
... |
local socket = require 'socket'
local udp_out = assert(socket.udp())
assert (udp_out:setsockname('10.42.0.1', 0))
assert (udp_out:setoption('broadcast', true))
--assert (udp_out:setoption('dontroute', false))
assert (udp_out:setpeername('255.255.255.255', 8888))
local i=1
while true do
local m='M '..i
assert(u... |
local Gamepad = {
_NAME = "MonkeyLove Gamepad",
_VERSION = 'v1.0',
_LÖVE = '11.3',
_DESCRIPTION = 'Gamepad for Android LÖVE games',
_URL = 'https://github.com/MonkeyBrito/MonkeyLove',
_LICENSE = [[
MIT LICENSE
Copyright (c) 2020 Eduardo Brito Rosas
Permission is here... |
-- TODO warn when trying to create an user before the tombstone expires
-- e.g. via telnet or other admin interface
local datetime = require "util.datetime";
local errors = require "util.error";
local jid_split = require"util.jid".split;
local st = require "util.stanza";
-- Using a map store as key-value store so that... |
--[=[
o-----------------------------------------------------------------------------o
|
| Lua core feature regression tests
|
| Methodical Accelerator Design - Copyright CERN 2016+
| Support: http://cern.ch/mad - mad at cern.ch
| Authors: L. Deniau, laurent.deniau at cern.ch
| Contrib: -
|
o-----------------... |
ChuRuaNpc = {
click = async(function(player, npc)
local t = {
graphic = convertGraphic(npc.look, "monster"),
color = npc.lookColor
}
player.npcGraphic = t.graphic
player.npcColor = t.color
player.dialogType = 0
player.lastClick = npc.ID
local item = Item("sea_ring")
local tring = {graphic = item... |
return {
{
effect_list = {
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetNil",
targetAniEffect = "",
arg_list = {
weapon_id = 68021,
delay = 1
}
}
}
},
{
effect_list = {
{
type = "BattleSkillFire",
casterAniEffect = "",
target_ch... |
YSZ_GAME_PLAYER = 5
YSZ_GAME_NAME = "诈金花"
YSZ_MAX_COUNT = 3
YSZ_GER_NO_PLAYER = 16
YSZ_GER_COMPARECARD = 32
YSZ_GER_OPENCARD = 48
YSZ_READY_TIME = 3
YSZ_HANDLE_TIME = 30
YSZ_GS_T_FREE = GAME_STATUS_FREE
YSZ_GS_T_SCORE = GAME_STATUS_PLAY
YSZ_GS_T_PLAYING = GAME_STATUS_PLAY + 1
YSZ_GAME_SCENE_FREE = GAME_STATUS_FREE
YSZ_... |
local stage = configManager.getNumber(configKeys.FREE_QUEST_STAGE)
local questTable = {
{storage = storage, storageValue = value}
}
local function playerFreeQuestStart(playerId, index)
local player = Player(playerId)
if not player then
return
end
for i = 1, 5 do
index = index + 1
if not questTable[index] ... |
local hud_deathnotice_time = CreateConVar( "hud_deathnotice_time", "6", FCVAR_REPLICATED )
// These are our kill icons
local Color_Icon = Color( 255, 80, 0, 255 )
local NPC_Color = Color( 250, 50, 50, 255 )
language.Add( "proj_shotgunrocket", "Rocket" )
language.Add( "proj_ball", "SMG Grenade" )
language.Add( "pr... |
-----------------------------------
-- Area: Southern San d'Oria
-- NPC: Amaura
-- Involved in Quest: The Medicine Woman, To Cure a Cough
-- !pos -85 -6 89 230
-----------------------------------
require("scripts/globals/settings")
require("scripts/globals/titles")
require("scripts/globals/keyitems")
require("scripts/... |
---------------------------------------------------------------------------------------
--
-- player.lua
--
-- Player implementation file
--
---------------------------------------------------------------------------------------
local playerGroup = {}
playerGroup.anchorX, playerGroup.anchorY = 0.5, 1
playerGroup.movin... |
AddCSLuaFile()
wmChat.config = {}
local CONFIG = wmChat.config
CONFIG.ChatTimeFadeout = 7
CONFIG.ConsoleMessageChat = {
name = "[CHAT MESSAGE]",
head = Color(0, 0, 178),
body = Color(0, 128, 255),
}
CONFIG.ConsoleMessageServer = {
name = "[SERVER MESSAGE]",
head = Color(0, 178, 0),
body = C... |
local SnakeBean=Class("SnakeBean")
local SnakeHead = require "src/bean/SnakeHead"
local SnakeTail = require "src/bean/SnakeTail"
local SnakeBody = require "src/bean/SnakeBody"
function SnakeBean:init(x,y)
self.hp = 5
self.bodys = {}
self.dirction = 4
self.snakeHead = SnakeHead(x,y,0)
self.speed = self.snakeHead... |
local Class = require "Utils/Class"
local Singleton = Class("Singleton")
local function __init(self)
assert(rawget(self.__class_type, "Instance") == nil, self.__class_type.__cname .. " to create singleton twice!")
rawset(self.__class_type, "Instance", self)
end
local function __delete(self)
rawset(self.... |
require( 'core.Song' ).new( )
--[[ -------------------------------------- ]] --
local ingame = { }
ingame.curChart = 'stress-hard'
ingame.curSong = 'stress'
ingame.Stage = nil -- will hold the stage assets and logic later
ingame.ready = false
ingame.paused = false
ingame.setForRestart = false -- used... |
----------------------------------------------------------------------------------------------------
-- API Helper module
----------------------------------------------------------------------------------------------------
--[[ Required Shared libraries ]]----------------------------------------------------------------... |
local wezterm = require 'wezterm';
return {
enable_tab_bar=false,
color_scheme="Dracula",
-- color_scheme="Adventure",
-- color_scheme="Jellybeans",
-- color_scheme="BuiltinDark",
-- -- Based off Jellybeans, but with pure black background
-- colors = {
-- foreground = "#dedede",
-- b... |
SB.Include(Path.Join(SB_VIEW_DIR, "editor.lua"))
LightingEditor = Editor:extends{}
LightingEditor:Register({
name = "lightingEditor",
tab = "Env",
caption = "Lighting",
tooltip = "Edit lighting",
image = SB_IMG_DIR .. "sunbeams.png",
order = 0,
})
function LightingEditor:init()
self:super(... |
cc = cc or {}
---EventListenerKeyboard object
---@class EventListenerKeyboard : EventListener
local EventListenerKeyboard = {}
cc.EventListenerKeyboard = EventListenerKeyboard
--------------------------------
--
---@return bool
function EventListenerKeyboard:init() end
--------------------------------
---/ Overrides
... |
------------------------------------------------------------------------------------------------------------
local import_svg = {}
------------------------------------------------------------------------------------------------------------
function import_svg:BuildSvg(label, svgdata)
if(type(svgdata) ~= "table") t... |
--[[
Copyright 2012 The Luvit Authors. All Rights Reserved.
Licensed under the Apache License, Version 2.0 (the "License")
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agre... |
-- GENERATED, DO NOT EDIT
module("moonscript.util", package.seeall)
local concat = table.concat
moon = {
is_object = function(value)
return type(value) == "table" and value.__class
end,
type = function(value)
local base_type = type(value)
if base_type == "table" then
local cls = value.__class
... |
--[[
Copyright (c) 2009 Muhammad Lukman Nasaruddin (ai-chan)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and
associated documentation files (the "Software"), to deal in the Software without restriction,
including without limitation the rights to use, copy, modify, merg... |
local Y = require("yalg.yalg")
local Sounds = require("src.Sounds")
local L = require("src.Local")
local S = require("src.menu.options.styles")
-------------------
-- Sounds on-off --
-------------------
local SoundsMenu = Y.HDiv(
Y.Label(L["sounds"], S.NL),
Y.HDiv(
Y.Button(L["on"], S.OnBTN, "soundsO... |
local AddonName, AddonTable = ...
-- The Stonecore
-- https://www.wowhead.com/the-stonecore
AddonTable.stonecore = {
-- Corborus
55792, -- cinnabar-shoulders
55793, -- dolomite-adorned-gloves
55794, -- phosphorescent-ring
55795, -- key-to-the-endless-chamber
55796, -- fist-of-pained-senses... |
local DataStoreService = game:GetService("DataStoreService")
local DataStoresActive, DataStore = pcall(function()
local DataStore = DataStoreService:GetGlobalDataStore("_package/eryn.io/Cmdr")
DataStore:GetAsync("test_key")
return DataStore
end)
return function (context, key)
local gameWide = false
local saved =... |
package.path = mg.document_root .. "/lua/?.lua;" .. package.path
system = {
version = '0.1'
}
mu = require"mgutils"
template = require "resty.template"
template.caching(false) --for debug
template.document_root(mg.document_root)
--template render to
template.print = function(s)
--mg.write("------------------... |
-- luacheck: ignore 212
---- local t = { foo = function() return 'ok' end }
---->> t :: { field : string >> number; }
--local t = { field=function(s) return #s end }
--
--print(t.field[1].bar:foo())
-->> N = { a:number; b:string; }
-->> M :: open { }
local M = {}
-->> M.strlen :: string >> integer
function M:strlen... |
local bm = require './benchmark'
local reporter = bm.bm(12)
-- Conclusion: it's basically the same time using table.pack
-- for each iteration vs reusing the same table with select.
-- Given this, the code is cleaner and simpler with table.pack.
local function fromto(from, to)
return function(last, cur)
from = ... |
--- === plugins.finalcutpro.tangent.generator ===
---
--- Final Cut Pro Generator Inspector for Tangent
local require = require
--local log = require("hs.logger").new("tangentVideo")
local fcp = require("cp.apple.finalcutpro")
local i18n = require("cp.i18n")
loca... |
return {
setup = function(on_attach)
local lspconfig = require("lspconfig")
lspconfig.bashls.setup({
on_attach = on_attach,
flags = {
debounce_text_changes = 150
}
})
end,
}
|
local config = require("prototypes.config")
local color_recipes = {}
local function recipe(name,color,energy_required,result_count)
return {
type = "recipe",
name = name.."-"..color,
enabled = false,
ingredients = {{name,result_count}},
energy_required = energy_required,
result = ... |
--------------------------------------------------------------------------------
-- register_globally.lua
--------------------------------------------------------------------------------
local string_format = string.format
local actor = tengine.actor
local timer = tengine.timer
local ERROR_MSG = tengine.ERROR_MSG
loc... |
object_tangible_collection_flower_15 = object_tangible_collection_shared_flower_15:new {
gameObjectType = 8211,}
ObjectTemplates:addTemplate(object_tangible_collection_flower_15, "object/tangible/collection/flower_15.iff") |
data:extend(
{
{
type = "item",
name = "transport-belt-5",
icon = "__spicy-teeth-mbt_assets__/graphics/icons/transport-belt-5.png",
icon_size = 32,
subgroup = "extended-belt",
order = "a[transport-belt-5]",
place_result = "transport-belt-5",
stack_size = 100
},
}
)
|
--[[
File name: questManager.server.lua
Description: all place server sided quest code for serene
Author: oldmilk
--]]
local quest = require(game.ReplicatedStorage:WaitForChild("modules").quest)
game.Players.PlayerAdded:Connect(function(player)
quest.loadQuestData(player)
end) |
--[[
This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:28' using the latest game version.
NOTE: This file should only be used as IDE support; it should NOT be distributed with addons!
****************************************************************************
CONTENTS OF THIS FILE IS COPYRI... |
return {
version = "1.5",
luaversion = "5.1",
tiledversion = "1.8.1",
orientation = "orthogonal",
renderorder = "right-down",
width = 60,
height = 34,
tilewidth = 32,
tileheight = 32,
nextlayerid = 6,
nextobjectid = 23,
properties = {},
tilesets = {
{
name = "tiles",
firstgid =... |
nightsister_enraged_bull_rancor = Creature:new {
objectName = "@mob/creature_names:nightsister_enraged_bull_rancor",
socialGroup = "nightsister",
faction = "nightsister",
level = 89,
chanceHit = 0.85,
damageMin = 570,
damageMax = 850,
baseXp = 8500,
baseHAM = 13000,
baseHAMmax = 16000,
armor = 1,
resists = ... |
package("nng")
set_homepage("https://github.com/nanomsg/nng")
set_description("NNG, like its predecessors nanomsg (and to some extent ZeroMQ), is a lightweight, broker-less library, offering a simple API to solve common recurring messaging problems.")
add_urls("https://github.com/nanomsg/nng/archive/v$(ve... |
-----------------------------------------
-- ID: Unknown
-- Scroll of Addle
-- Teaches the magic Addle
-----------------------------------------
function onItemCheck(target)
return target:canLearnSpell(286)
end
function onItemUse(target)
target:addSpell(286)
end
|
--------------------------------------------------------------------------------
-- TPP ターゲット
-- ターゲットの有効化設定。
--------------------------------------------------------------------------------
TargetTpp = {
----------------------------------------
--リアライズ時コールバック OnRealize()
----------------------------------------
OnRea... |
object_tangible_loot_creature_loot_generic_heroic_echo_wampa_junk_05 = object_tangible_loot_creature_loot_generic_shared_heroic_echo_wampa_junk_05:new {
}
ObjectTemplates:addTemplate(object_tangible_loot_creature_loot_generic_heroic_echo_wampa_junk_05, "object/tangible/loot/creature/loot/generic/heroic_echo_wampa_jun... |
local function printGridHex(grid)
local w = io.write
for i,row in ipairs(grid) do
for i,cell in ipairs(row) do
w(string.format('%x ', cell))
end
print('')
end
end
return printGridHex
|
local controller = {}
local views = require'views.lua'
local models = require'models.lua'
local hooks = require'hooks.lua'
local controller_version = ''
--!
--! @brief Adds an event to relevant models, views, and hooks.
--!
--! @param keyType The context to ignore in: global, network, channel
--! @param ... |
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