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-- serenade local M = {} function M.setup() vim.g.serenade_sign_column_background = "none" vim.g.serenade_better_performance = 1 vim.cmd [[colorscheme serenade]] end M.colors = { fg = "#bfddb2", bg = "#2A2F33", accent = "#ACB765", lightbg = "#343b3f", linebg = "#343b3f", fgfaded = "#474F54", grey...
function love.conf(t) t.version = "11.2" t.author="Taller_Lua" t.window.width = 900 t.window.height = 600 t.title="Un juego de piratas" t.identity="juego_pirata" end
require("reactivity/src/operations/TrackOpTypes") require("reactivity/src/operations/TriggerOpTypes")
print('Check we will accept a message') require './lib' require './data' setup() send_message(innocuous_msg, innocuous_hdrs, 'test-id', 'nerf@example.org', {'nerf@example.org'}) check_accept() teardown()
-------------------------------------------------------------------------------- -- -- This file is part of the Jancy toolkit. -- -- Jancy is distributed under the MIT license. -- For details see accompanying license.txt file, -- the public copy of which is also available at: -- http://tibbo.com/downloads/archive/...
if nil ~= require then require "fritomod/Assert"; require "fritomod/Tests"; end; Mixins=Mixins or {}; function Mixins.TableTests(Suite, library) assert(not rawget(Suite, "Array"), "TableTests is not compatible with ArrayTests"); function Suite:TestSuiteHasTable() Assert.Type("function", Suite.Table, "Suite has...
local defaultCloth = "Casual Cloth" local sheetItems = { [1] = { -- for CITIZENSHEETS[1] {"Firefighter Uniform", "A LAFD Firefighter Uniform.", 1}, {defaultCloth, "A Blue Chekcered Shirt with Jeans.", 2}, {"Well Uniform", "A Well kept Blue Uniform", 3}, {"Nurse Uniform", "A Cyan Nurse Uniform", 4}, {"Nurse U...
local Class = require("luna.class") local Scene = Class:extend("Scene") function Scene:constructor() self.objects = {} self.objects_to_add = {} self.objects_to_remove = {} end function Scene:update(dt) end function Scene:draw() end return Scene
--- Matching for pcap files local mod = {} local memory = require "memory" local ts = require "timestamping" local hist = require "histogram" local log = require "log" local ms = require "moonsniff-io" local dpdk = require "dpdk" local pcap = require "pcap" local hmap = require "hmap" local ffi ...
--[[ ____ _ _ _ / ___| _ _ _ __ ___ / \ __| |_ __ ___ (_)_ __ \___ \| | | | '_ \ / __| / _ \ / _` | '_ ` _ \| | '_ \ ___) | |_| | | | | (__ / ___ \ (_| | | | | | | | | | | |____/ \__, |_| |_|\___/_/ \_\__,_|_| |_| |_|_|_| |_| |___...
-- mandate that the bots will pick these heroes - for testing purposes requiredHeroes = { --'npc_dota_hero_rattletrap'; 'npc_dota_hero_puck'; 'npc_dota_hero_meepo'; --'npc_dota_hero_bane'; --'npc_dota_hero_lina'; --'npc_dota_hero_nevermore'; }; -- change quickMode to true for testing -- quickMo...
local awful = require("awful") local clickableContainer = require("widgets.general.clickable-container") -- Return function to create a layout-switcher button return function(screen) -- Create a click-container containing the AwesomeWM internal layoutbox widget local layoutBtn = clickableContainer(awful.widget.lay...
plr=game:service'Players'.LocalPlayer ch=plr.Character torso=ch.Torso m=plr:GetMouse() cfn=CFrame.new mr=math.rad ang=CFrame.Angles int=Instance.new loaded=6 ammo=36 if ch:findFirstChild('Scattergun') then ch.Scattergun:Destroy() end local shoot=int("Sound",ch.Head) shoot.SoundId='http://www.roblox.com/asset?id=...
local snips, autosnips = {}, {} local tex = require 'utils.latex' local rec_ls rec_ls = function() return sn(nil, { c(1, { t { '' }, sn(nil, { t { '', '\t\\item ' }, i(1), d(2, rec_ls, {}) }), }), }) end local pipe = function(fns) return function(...) for _, fn in ipairs(fns) do if not fn(...) then...
--- PlayerModel --- --- PlayerModels are the most commonly used subtype of Model frame. They expand on the Model type by adding functions to quickly set the model to represent a particular player or creature, by unitID or creature ID. --- These models are used by the stock UI for "paper doll" frames, to display a play...
require("Ext.Object")
holoemitter = {} -- sanity checks assert(minetest.features.add_entity_with_staticdata, "add_entity_with_staticdata not supported") local MP = minetest.get_modpath("holoemitter") dofile(MP.."/digiline.lua") dofile(MP.."/node.lua") dofile(MP.."/entity.lua") dofile(MP.."/session.lua")
object_tangible_quest_imperial_itp_thrawn_datapad = object_tangible_quest_imperial_shared_itp_thrawn_datapad:new { } ObjectTemplates:addTemplate(object_tangible_quest_imperial_itp_thrawn_datapad, "object/tangible/quest/imperial/itp_thrawn_datapad.iff")
print("Kontrollzentrum Info scripts running...") print(" CTRL + T Terminate script") mon = peripheral.wrap("left") mon.clear() mon.setCursorPos(1,1) shell.run("downloads/CCGrabbelkiste/HochHaus/LichtAnz") os.loadAPI("downloads/CCGrabbelkiste/HochHaus/LichtAnz") while true do LichtAnz.ShowLichtInfos(1, 1) os.sle...
local _kpi_status = {} local function build(kpi_id) local now = os.time() local retval = { kpi_id = kpi_id, _type = 393218, in_downtime = 1, level_acknowledgement_hard = 1, level_acknowledgement_soft = 1, level_downtime_hard = 1, level_downtime_soft = 1, level_nominal_hard = 1, ...
widget = { weight = 5.0, ['part number'] = 'C8122-X', 'green', -- key is 1 'round', -- key is 2 [4] = 'magnetic', imported = false, 'metal', -- key is 3 } print('pairs iterates through ALL pairs in arbitrary order') for key, value in pairs...
ESX = nil TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end) if Config.MaxInService ~= -1 then TriggerEvent('esx_service:activateService', 'gang', Config.MaxInService) end -- TriggerEvent('esx_phone:registerNumber', 'mafia', _U('alert_mafia'), true, true) TriggerEvent('esx_society:registerSociety', '...
local ui = {} ui.images = {} ui.nogame = love.graphics.newImage("assets/nogame.png") ui.overlay = love.graphics.newImage("assets/overlay.png") ui.headerindex = selectindex or 0 ui.snap = 0.01 ui.changespeed = 10 ui.buttonwidth = 210 ui.gameselect_w = (settings.gameshow)*settings.padding ui.gameselect_h = (settings...
require( "logapi" ) term = require( "term" ) newlog = logContainer( ) newlog:loadFrom("testser.log") for k, v in ipairs ( newlog.entries ) do term.write( v.timedatestamp .. "#" .. v.info .. "#" .. v.priority .. "\n") end for k, v in ipairs ( newlog:findEntriesByPriority( "5" ) ) do term.write( v:serialize() ) end
-- keys.lua -- Contains Global Keys local gears = require("gears") local awful = require("awful") local hotkeys_popup = require("awful.hotkeys_popup") local helpers = require("helpers") local beautiful = require("beautiful") local dpi = beautiful.xresources.apply_dpi -- Custom modules local bling = require("module.blin...
local server_conf = require "global.server_conf" local Log = require "log.logger" local Util = require "util.util" local msg_def = require "global.net_msg_def" local MID = msg_def.MID local RPC_SEND_SESSION_ID = -1 local RPC_FIN_SESSION_ID = -2 local global_define = require "global.global_define" local MAILBOX_ID_NIL ...
local prefix = "lua tangerine.api." local function odd_3f(int) _G.assert((nil ~= int), "Missing argument int on fnl/tangerine/vim/cmds.fnl:11") return (0 ~= (int % 2)) end local function parse_opts(opts) _G.assert((nil ~= opts), "Missing argument opts on fnl/tangerine/vim/cmds.fnl:15") local out = "" for idx,...
include("terms") ind = math.random(2); term1 = math.random(750) + 100; term2 = math.random(900 - term1) + 100; temp = term1 + term2; namefirst = array_operfirst[2]; if (temp > 899) then ind = 1; end if (ind == 1) then if (term1 < term2) then tt = term1 term1 = term2 term2 = tt ...
-- Ext.AddPathOverride("Public/Game/GUI/characterSheet.swf", "Public/lx_enhanced_divine_combat_3ff156e2-289e-4dac-81f5-a44e3e304163/Game/GUI/characterSheet.swf") ------ UI Values ---@param ui UIObject ---@param call string ---@param state any local function changeDamageValue(ui, call, state) if ui:GetValue("secSta...
local PLAYER = debug.getregistry().Player local ENTITY = debug.getregistry().Entity if CPPI then return elseif SERVER then ErrorNoHalt("You need a CPPI compliant prop protection addon installed! Do not complain about issues or errors!\nHere's the one we use: http://steamcommunity.com/sharedfiles/filedetails/?id=1592...
return { version = "1.1", luaversion = "5.1", orientation = "orthogonal", width = 25, height = 25, tilewidth = 16, tileheight = 16, properties = {}, tilesets = { { name = "Wall", firstgid = 1, tilewidth = 16, tileheight = 16, spacing = 0, margin = 0, image...
--[[ Variables ]] Housing.ClosestObject = {} Housing.plyCoords = nil local runDebugLocations = false local cleaning = false local addition = {} local targetProperty = 0 local _i, _f, _v, _r, _ri, _rf, _rl, _s, _rv, _ro, _in, _ii, _fi = Citizen.PointerValueInt(), Citizen.PointerValueFloat(), Citizen.PointerValu...
local WIDGET, VERSION = 'SearchBox', 1 local GUI = LibStub('NetEaseGUI-2.0') local InputBox = GUI:GetClass('InputBox') local SearchBox = GUI:NewClass(WIDGET, InputBox, VERSION) if not SearchBox then return end function SearchBox:Constructor(parent) local SearchIcon = self:CreateTexture(nil, 'ARTWO...
-- SIE CONFIDENTIAL -- PhyreEngine(TM) Package 3.18.0.0 -- Copyright (C) 2016 Sony Interactive Entertainment Inc. -- All Rights Reserved. require "Trace" Helpers = {} Helpers.PI = 3.14159265 function Helpers.GetMaterials(entity) local materials = {} local instancesComponent = entity:getComponent(Phyre.PInstan...
data:extend( { { type = "item", name = "copper-gear-wheel", icon = "__burn-the-world__/graphics/icons/copper-gear-wheel.png", flags = {"goes-to-main-inventory"}, subgroup = "burner-intermediate-product", order = "a", stack_size = 100 }, { type = "recipe", name = "copper-gear-wh...
local json = require "cjson" local file = require "pl.file" local pretty = require "pl.pretty" local content = file.read(arg[1]) local data, err = json.decode(content) function showname(funcionarios) local ret = "" for _, f in ipairs(funcionarios) do ret = ret .. " " .. f.nome .. " " .. f....
---------------------------------------------------------------------------------- --- Total RP 3 --- Character page : About --- --------------------------------------------------------------------------- --- Copyright 2014 Sylvain Cossement (telkostrasz@telkostrasz.be) --- Copyright 2018 Renaud "Ellypse" Parize <...
--!A cross-platform build utility based on Lua -- -- Licensed to the Apache Software Foundation (ASF) under one -- or more contributor license agreements. See the NOTICE file -- distributed with this work for additional information -- regarding copyright ownership. The ASF licenses this file -- to you under the Apach...
-- require "/lib/stardust/prefabs.lua" require "/lib/stardust/power.lua" require "/lib/stardust/network.lua" iou = { } -- table of promises for sent power commit = 0 -- how much of the battery has been committed baseDelta = 15 -- ticks between updates while active idleDelta = 60 -- ticks between updates while idle (n...
local Explosive = Class(function(self,inst) self.inst = inst self.explosiverange = 3 self.explosivedamage = 200 self.buildingdamage = 10 self.lightonexplode = true self.onexplodefn = nil self.onignitefn = nil end) function Explosive:SetOnExplodeFn(fn) self.onexplodefn = fn end function Explosive:SetOnIgniteFn...
local TabbedFile = require "TabbedFile" local util = {} function util.GetSpecFilePath() return FixupPath("glspecs/"); end function util.GetDataFilePath() return FixupPath("data/"); end function util.InvertTable(tbl) local ret = {} for i, val in ipairs(tbl) do ret[val] = true end return re...
ENT.Base = "base_brush"; ENT.Type = "brush"; function ENT:Initialize() self:SetTrigger( true ); end function ENT:PassesTriggerFilters( ent ) return ent:IsPlayer() and ent:Alive(); end function ENT:StartTouch( ply ) local dmg = DamageInfo(); dmg:SetAttacker( game.GetWorld() ); dmg:SetInflictor( self ); dmg...
--魔导巧壳-剑战装艾露 function c26260102.initial_effect(c) --synchro summon aux.AddSynchroProcedure(c,c26260102.syfilter,aux.NonTuner(nil),1) c:EnableReviveLimit() --REMOVE_TYPE_EFFECT local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetCode(EFFECT_REMOVE_TYPE) ...
-- For some reason I'm not allowed to arbitrarily create ModuleScripts and require them from CoreScripts. -- As long as this ModuleScript is here I can change it's source and require it. return 0
local table = require("__flib__.table") local util = {} function util.append(tbl, name) local new_tbl = table.shallow_copy(tbl) new_tbl[#new_tbl+1] = name return new_tbl end return util
local api = vim.api local fn = vim.fn local user_options = require('sqls')._user_options local M = {} local function make_show_results_handler(mods) return function(err, result, _, _) if err then vim.notify('sqls: ' .. err.message, vim.log.levels.ERROR) return end ...
--[[ @Author: Ermano Arruda (exa371 at bham dot ac dot uk), June 2016 DQNAgent implements the DQN algorithm proposed by Mnih et al https://www.cs.toronto.edu/%7Evmnih/docs/dqn.pdf This code is also based on the following resources: Deep Learning lectures by Nando de Freitas (I have to say these are truly good lectur...
-- KEYS: zset@id-do set@id-redo -- ARGS: id redis.call('ZREM', KEYS[1], ARGV[1]) redis.call('SADD', KEYS[2], ARGV[1]) return 0
--ZFUNC-longextname-v1 local function longextname( path ) --> ext local i = #path local doti = nil local c = string.sub( path, i, i ) while i > 0 and c ~= "/" do i = i - 1 c = string.sub( path, i, i ) if c == "." then doti = i end end if doti then return string.sub( path, doti ) end...
require("NPC/npcBase.lua") require("Game/particleEffect.lua") --this = SceneNode() local npcBase function destroy() npcBase.destroy() end function create() npcBase = NpcBase.new() npcBase.init("stoneSpirit","npc_stonespirit.mym",0.2,0.6,1.3,2.0) --physic animated death npcBase.addDeathRigidBody() --particle e...
local t = Def.ActorFrame{}; t[#t+1] = Def.ActorFrame{ LoadActor("2nd doors")..{ InitCommand=cmd(setsize,1280,720;CenterY;cropright,0.5;CenterX); OnCommand=cmd(addx,-SCREEN_WIDTH;linear,0.4;addx,SCREEN_WIDTH); }; LoadActor("2nd doors")..{ InitCommand=cmd(setsize,1280,720;CenterY;cropleft,0.5;C...
-- -- LEW-19710-1, CCSDS SOIS Electronic Data Sheet Implementation -- -- Copyright (c) 2020 United States Government as represented by -- the Administrator of the National Aeronautics and Space Administration. -- All Rights Reserved. -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not...
local cjson = require "cjson" local util = require("util") local RedisManager = require("RedisManager") local urlCache = require("url_cache") local rurl = ngx.var.url local _url = nil local args = nil local request_method = ngx.var.request_method if request_method == "GET" then local rurl_s = util.string_...
module 'mock_edit' local function collectRenderComponent( e, collection ) if isEditorEntity( e ) then return end if not isInstance( e, mock.Entity ) then return end for child in pairs( e.children ) do collectRenderComponent( child, collection ) end local result = {} for com in pairs( e.components ) do if isI...
male_squall = Creature:new { objectName = "@mob/creature_names:squall_male", socialGroup = "squall", faction = "", level = 11, chanceHit = 0.29, damageMin = 120, damageMax = 130, baseXp = 356, baseHAM = 1000, baseHAMmax = 1200, armor = 0, resists = {0,0,0,0,0,0,0,-1,-1}, meatType = "meat_herbivore", meatA...
local IFeatDescendable = require("mod.elona.api.aspect.feat.IFeatDescendable") local IFeatActivatable = require("mod.elona.api.aspect.feat.IFeatActivatable") local Event = require("api.Event") local Aspect = require("api.Aspect") local Gui = require("api.Gui") local function permit_feat_actions(feat) if feat:iter_a...
local function get_mod_setting_value(player_spec, setting_name) return settings.get_player_settings(player_spec)[setting_name].value end local function set_mod_setting_value(player_spec, setting_name, value) settings.get_player_settings(player_spec)[setting_name] = {value = value} end local function try_get_posi...
local http = require 'http' local tessel = require 'tessel' local PORT = 3000 local led = tessel.led[2]:output(0) local on = false local server = http:createServer(function (req, res) led:toggle() on = not on res:writeHead(200, { ['Content-Type'] = 'text/plain' }) -- Note .end() is an invalid syntax in Lua,...
object_static_worldbuilding_structures_mun_nboo_guild_combat_destroyed = object_static_worldbuilding_structures_shared_mun_nboo_guild_combat_destroyed:new { } ObjectTemplates:addTemplate(object_static_worldbuilding_structures_mun_nboo_guild_combat_destroyed, "object/static/worldbuilding/structures/mun_nboo_guild_combat...
require '../ffi/sfml-system'; print("SFML " .. sf.Version.Major .. "." .. sf.Version.Minor .. " - System"); local clk = sf.Clock(); print("Sleeping for 1 second..."); sf.sleep(sf.seconds(1)); print("Time + 1 second =", (clk:getElapsedTime() + sf.seconds(1)):asSeconds())
pg = pg or {} pg.enemy_data_statistics_156 = { [10106104] = { cannon = 39, prefab = "srBB2", reload = 150, cannon_growth = 2000, speed_growth = 0, air = 0, rarity = 2, dodge = 0, torpedo = 0, durability_growth = 41600, antiaircraft = 40, reload_growth = 0, dodge_growth = 0, luck = 0, star...
local super = Class("Teste", Panel, function() static.getInstance = function() return LuaObject.getSingleton(static) end end).getSuperclass() function Teste:init() super.init(self) self:setBounds(0, 300, 300, 200) self:setBackground(tocolor(0, 0, 0, 150)) return self end
main_quest = true targets = { {"Elysia", 1} } collectibles = { {"qe_jackpan", 1} } markers = { { map = "res/map/gandria/gandria.tmx", position = {3475, 2225}, step = 0 }, { map = "res/map/gandria/gandria.tmx", position = {2725, 2525}, step = -1 } }
require("toggleterm").setup{ function(term) if term.direction == "horizontal" then return 15 elseif term.direction == "vertical" then return vim.o.columns * 0.4 end end, open_mapping = [[<c-\>]], hide_numbers = true, -- hide the number column in toggleterm buffers shade_filetypes = {}...
local M = require('xe.node_def._checker') local CalcParamNum = M.CalcParamNum local CheckName = M.CheckName local CheckVName = M.CheckVName local CheckExpr = M.CheckExpr local CheckPos = M.CheckPos local CheckExprOmit = M.CheckExprOmit local CheckCode = M.CheckCode local CheckParam = M.CheckParam local CheckNonBlank = ...
local TableUtil = require("sebaestschjin-tts.TableUtil") local XmlUiFactory = require("sebaestschjin-tts.xmlui.XmlUiFactory") local XmlUiElement = require("sebaestschjin-tts.xmlui.XmlUiElement") ---@class seb_XmlUi_ToggleGroup : seb_XmlUi_Element ---@class seb_XmlUi_ToggleGroup_Static ---@overload fun(element: tts__U...
--[=[ Path manipulation for Windows and UNIX paths. Written by Cosmin Apreutesei. Public Domain. Parses all Windows path formats including long paths (`\\?\`), device paths (`\\.\`) and UNC paths. The only paths that are portable between Windows and UNIX (Linux, OSX) without translation are relative paths usin...
local _G = getfenv(); local hooks = _G.ChatSuey.HookTable:new(); local hideButton = function (button) button:Hide(); -- Scroll buttons are shown every time the active chat -- tab changes, among other scenarios. hooks:RegisterScript(button, "OnShow", function () hooks[this].OnShow(); th...
LoadActor(THEME:GetPathB("", "_modules/Characters.lua")) local wheel = setmetatable({disable_wrapping = true}, sick_wheel_mt) local row, col = 4,4 local row_height, col_height = 100, 100 local grid_offsetX = 0 local grid_offsetY = 50 local characters = GetAllCharacters() -- the count of actual characters. total cou...
local random = require 'lqc.random' local property = require 'lqc.property' local lqc = require 'lqc.quickcheck' local r = require 'lqc.report' local double = require 'lqc.generators.float' local float = double ffi.cdef [[ float flt_add(float a, float b); double dbl_add(double a, double b); ]] local clib = ffi.loa...
AmrDb = { ["Talents"] = { "0000000", -- [1] "0000000", -- [2] }, ["LastCharacterImportDate"] = "", ["SendSettings"] = { ["SendTo"] = "", ["SendGems"] = true, ["SendEnchants"] = true, ["SendEnchantMaterials"] = true, ["SendToType"] = "a friend", }, ["CharacterName"] = "Vocah", ["Race...
local crypto = require("crypto") local ltn12 = require("ltn12") local mime = require("mime") MultipartFormData = {} local MultipartFormData_mt = { __index = MultipartFormData } function MultipartFormData.new() -- The constructor local newBoundary = "MPFD-"..crypto.digest( crypto.sha1, "MultipartFormData".....
function OnResourceChanged(player, resName, resValue) local data = Storage.GetPlayerData(player) data[resName] = resValue Storage.SetPlayerData(player, data) local resultCode,errorMessage = Storage.SetPlayerData(player, data) end function OnPlayerJoined(player) local data = Storage.GetPlayer...
local vim = vim local M = {} function M.setup(o) vim.cmd [=[command! -nargs=? -range=% -bang Trim lua require"trim.trimmer".trim(<q-args>, <line1>, <line2>)]=] setAutocmd(o) end function setAutocmd(o) local config = require("trim.config") local disable = o.disable if #disable == 0 then disable = config.def...
local discordApp = require(script.DiscordWebhooks) local webhook = discordApp.RegisterHook("", "") webhook:PostAsync( "Test message", "Brad_Sharp" )
ActiveParticles = {} AddEvent("OnObjectStreamIn", function(object) if GetObjectPropertyValue(object, "isParticle") ~= nil then local x,y,z = GetObjectLocation(object) local rx,ry,rz = GetObjectRotation(object) local ObjectActor = GetObjectActor(object) ObjectActor:SetAc...
local skynet = require("skynet") local GameTable = require("logic/common/gameTable") skynet.start(function() Log.d(TAG, "GameTableService start") skynet.dispatch("lua", function(session, source, cmd, subcmd, ...) if GameTable[cmd] then skynet.ret(skynet.pack(GameTable[cmd](GameTable, subcmd, ...))) else Lo...
--[[ Swamplord Musel'ek yells: Acalah pek ecta! Swamplord Musel'ek yells: Beast! Obey me! Kill them at once! Swamplord Musel'ek yells: I will end this quickly.... Swamplord Musel'ek yells: It is finished. Swamplord Musel'ek yells: Krypta! Swamplord Musel'ek yells: We fight to the death! Swamplord Musel'ek yells: Well.....
--[[ **************************************************************************************** LibStrataFix Author: oscarucb **************************************************************************************** ]]-- local _G = _G local UIParent, pairs, string, select, type = UIParent, pairs, string, selec...
local class = require("lib/middleclass") local module = {} module.Occluder = class('components/occluder') return module
-------------------------------------------------------------------------------- -- @File: theme.lua -- @Author: Marcel Arpogaus -- @Date: 2019-06-30 20:36:28 -- -- @Last Modified by: Daniel -- @Last Modified at: 2020-10-20 12:49:02 -- [ description ] ------------------------------------------------------------- ...
--[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]] local ____exports = {} local ____settings = require("constants.settings") local Settings = ____settings.default data:extend({ { type = "int-setting", name = Settings.TickBetweenChecks, setting_type = "runtime-global", ...
--[[ Custom coroutine wait scheduler @ 60Hz. Necessary for preventing performance problems with hundreds of Async.Wait calls. ]] local TestService = game:GetService("TestService") local RunService = game:GetService("RunService") local EXTRA_TASK_SIZE = 3 local FRAME_WAIT_TIME = 1/60 local TIME_TOLERANCE = ...
-- German localization file for deDE by Ragnar_F and Google translator, announce corrections by Salty local _ -- global functions and variebles to locals to keep LINT happy local assert = _G.assert local LibStub = _G.LibStub; assert(LibStub ~= nil,'LibStub') -- local AddOn local ADDON = ... local AceLocale = LibStub:Ge...
Config = {} print("^0======================================================================^7") print("^0[^4Author^0] ^7:^0 ^0cheglalw83^7") print("^0[^3Version^0] ^7:^0 ^01.0^7") print("^0======================================================================^7") Config.Locale = 'fr' Config.KeyToOpenCarGarage = 38...
local pumps_new_base_level = 3 -- entities containing 'pump' local other_entites_new_base_level = 2 -- entities with base_level == 1 (assemplers, mining drills, etc) function generate_high_pipe(type_name, entity_name) if high_pipe.fluid_box and (not high_pipe.fluid_box.base_level or high_pipe.fluid_box.base_level...
local class = require("class") local common = require("common") local M = {} local Result = class(function (r, value, pos) -- Value of the AST r.value = value -- Index of the next token in the stream. r.pos = pos end) function Result:__tostring() return string.format("Result(%s, %d)", self.value, self.pos) ...
----------------------------------------------------------------------------------------- -- -- cInfos.lua -- -- Classe agissant d'intermédiaire entre le personnage, le monde et le téléphone, -- Gère l'affichage des données dans la barre d'information et s'occupe du traitement de toutes l'information requise au déroule...
module(..., package.seeall) local ffi = require("ffi") local C = ffi.C local bitfield = require("core.lib").bitfield local nd_header = require("lib.protocol.icmp.nd.header") local na = subClass(nd_header) local na_t = ffi.typeof[[ struct { uint32_t flags; uint8_t target[16]; } __attribu...
local base = {} --default updates base._Updates = { Size = { Width = function(p) if (p:CheckChange("Width") and p:CanResizeWidth() ) then p:SetWide(p:GetSettingWidth()) p:SetHasResized() end end, Height = function(p) if (p:CheckChange("Height") and p:CanResizeHeight() ) then p:SetTall(p:Get...
data:extend({ { type = "recipe", name = "orbital-ion-cannon", energy_required = 60, normal = { enabled = false, ingredients = { {"low-density-structure", 100}, {"solar-panel", 100}, {"accumulator", 200}, {"radar", 10}, {"processing-unit", 200}, {"electric-engin...
local Gamestate = require "hump.gamestate" Timer = require "hump.timer" local tick = require "tick" local Wave = require "wave" -- Gamestates ------------------------------------------------------------------ local menu = {} local splitScreen = {} local boss = {} local rest = {} local postgame = {} -------------------...
local onvif = require('onvif') local xml = require('app/xml') local json = require('json') local fs = require('fs') local options = { address = '192.168.1.64', username = 'admin', password = 'admin123456' } options = { address = '192.168.1.104', username = 'admin', password = 'abcdefg123456' ...
local h = {} -- def_hi {{{ -- borrowed from norcallis lua pile function h.def_hi(group, o) local parts = {group} if o.default then table.insert(parts, "default") end if o.link then if not o.default then vim.cmd('highlight clear '..table.concat(parts, ' ')) end table.insert(parts, 1, "link") ...
vim.keymap.set('n', '<Leader>=', ':vert resize +10<CR>') vim.keymap.set('n', '<Leader>-', ':vert resize -10<CR>') vim.keymap.set('n', 'n', 'nzzzv') vim.keymap.set('n', 'N', 'Nzzzv') vim.keymap.set('n', '<c-h>', '<c-w>h') vim.keymap.set('n', '<c-j>', '<c-w>j') vim.keymap.set('n', '<c-k>', '<c-w>k') vim.keymap.set('n',...
getglobal workspace pushnumber 100 setfield -2 Gravity emptystack
function tuple(...) local self = {} local _tuple = { __index = {...}, __class = 'tuple', __newindex = function(t, k, v) error("'tuple' does not support item assignment", 2) end } setmetatable(self, _tuple) return self end ---------------------------------------------------------------------------------...
--Inventory - Api local succes = false local oldSlot = turtle.getSelectedSlot() --Checks for a specific item in current slot and returns succes local function checkItem(name) if turtle.getItemDetail() ~= nil then local data = turtle.getItemDetail() if data.name == name then ...
local ITEM = Clockwork.item:New("ammo_base"); ITEM.name = "Winchester Rounds"; ITEM.cost = 40; ITEM.classes = {CLASS_EOW}; ITEM.model = "models/Items/sniper_round_box.mdl"; ITEM.weight = 1; ITEM.access = "V"; ITEM.uniqueID = "m9k_winchester"; ITEM.business = true; ITEM.ammoClass = "AirboatGun"; ITEM.ammoAmoun...
require "common" local skynet = require "skynet" local snax = require "skynet.snax" local crypt = require "skynet.crypt" local encode_base64 = crypt.base64encode local etcd_hosts = skynet.getenv "etcd_hosts" local etcd_user = skynet.getenv "etcd_user" local etcd_pass = skynet...