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require"import" import "android.widget.LinearLayout" import "android.widget.TextView" import "android.widget.CardView" import "android.widget.PopupWindow" import "android.graphics.drawable.GradientDrawable$Orientation" import "android.view.Gravity" import "android.view.animation.TranslateAnimation" import "android.view...
vim.g.mapleader = " " pcall(require, "impatient") require "plugins" vim.cmd [[runtime plugin/astronauta.vim]]
local CircularProgressBar = require "circularProgressBar" local progressBar = CircularProgressBar.new({scale = 2}) progressBar:count(5000, function() print("CircularProgressBar Done.") end) --[[ working as progressbar local value = 1 local dir = 1 progressBar.isProgressBar = true timer.performW...
--------------------------------------------------- -- Inertia Stream -- Deals light ele damage to enemies within range. Additional Effect: "Bind." --------------------------------------------------- require("scripts/globals/status") require("scripts/globals/monstertpmoves") --------------------------------------------...
local helpers = require('test.functional.helpers')(after_each) local Screen = require('test.functional.ui.screen') local clear, feed, eq = helpers.clear, helpers.feed, helpers.eq local source = helpers.source local ok = helpers.ok local command = helpers.command describe('external cmdline', function() local screen ...
package.cpath = "../?.so" local npf = require("npf") local iface = "wm0" if #arg > 0 then iface = arg[1] end local conf = npf.config.create() local rule = npf.rule.create("myrule", 0, iface) npf.rule.insert(conf, nil, rule) local table = npf.table.create(1, 0, npf.TABLE_HASH) print(npf.table.insert(conf, table)) ...
------------------------------------------------------------------ -- Modules ------------------------------------------------------------------ ---@class Profile local Profile = ECSLoader:CreateModule("Profile") function Profile:GetProfileVersion() return 9 end ---@return ECSProfile local function GetDefaultSta...
--[[Notice:This lua config file is auto generate by Xls2Lua Tools,don't modify it manually! --]] local fieldIdx = {} fieldIdx.id = 1 fieldIdx.path = 2 fieldIdx.resType = 3 fieldIdx.resLiveTime = 4 local data = { {100,[[Arts/Gui/Prefabs/uiLoginPanel.prefab]],0,20}, {101,[[Arts/Gui/Prefabs/uiloading.prefab]],0,-2}, {102,...
-- -- Signal hooks configuration -- local awful = require("awful") local beautiful = require("beautiful") local M = {} local function initSignals() -- Signal function to execute when a new client appears. client.connect_signal("manage", function (c) -- Set the windows at the slave, ...
--================================ -- Copyright (c) 2019.2 vin129 --================================ ICommand = class("ICommand") function ICommand:OnMessage(kMsg) end -- 事件消息注册 function ICommand:RegisterEventHandler() end -- 事件消息注销 function ICommand:RemoveEventHandler() end
-- Utils local date = require "date.date" -- validators local validators = require "src.validators.base_validators" local db_validators = require "src.validators.db_validators" -- Decorators local decorators = require "src.decorators" local use_db = decorators.use_db local check_input = decorators.check_input local u...
ITEM.name = "저항군 전쟁 전 방탄 조끼" ITEM.description = "저항을 상징하는 람다 마크가 칠해져 있습니다." ITEM.model = "models/tnb/items/aphelion/shirt_rebel_molle.mdl" ITEM.skin = 0 ITEM.width = 1 ITEM.height = 1 ITEM.armorAmount = 70 ITEM.gasmask = false -- It will protect you from bad air ITEM.resistance = false -- This will activate the protect...
meshes = { { vertexes = {{-16,-5},{-16,5}, {-12,-9},{-12,9}, {2,-15},{-8,-13},{-8,13},{2,15}, {10,-11},{-3,-9},{-3,9},{10,11}, {1,-5},{1,5},{14,0}}, colors = {0xff0000ff, 0xff0000ff, 0xff0000ff, 0xff0000ff, 0x00ff00ff, 0x00ff00ff, 0x00ff00ff, 0x00ff00ff, 0x00ff00ff, 0x00ff00ff, 0x00ff00ff, 0x00ff...
-- ========== THIS IS AN AUTOMATICALLY GENERATED FILE! ========== PlaceObj('StoryBit', { ActivationEffects = {}, Category = "Tick_FounderStageDone", Effects = {}, Enabled = true, Image = "UI/Messages/crater.tga", Prerequisites = { PlaceObj('CheckObjectCount', { 'Label', "TheExcavator", 'Filters', { P...
-- Defense System -- local Base = require 'src.entities.systems.base' local Defense = Base:extend() -- New -- function Defense:new(host, data) Base.new(self, host, { 'defense' }) end -- Draw -- function Defense:draw() -- local x, y, w, h = self.host:container() -- local r, g, b = unpack(self.color) -- loca...
function ham_radio.get_rds_messages(frequency, is_receiver_station) local transmitters = ham_radio.find_transmitters(frequency) local rds_messages = {} for position, transmitter in pairs(transmitters) do if transmitter.rds_message ~= "" and transmitter.rds_message ~= nil then for rds_message_line in tra...
--luacheck: no max line length return function(gui) gui:append_style("text_element_bmpfont", { bmpfont = nil, padding = 0, }) -- creates a new text element. function gui.new_text_element_bmpfont(parent, bmpfont, x,y, padding, text) local text_element = gui.new_element(parent, nil, x,y, 0,0) text_element.t...
--- --- ColaFramework --- Copyright © 2018-2049 ColaFramework 马三小伙儿 --- 电脑AI出牌模块 --- ---@class SmartCard ---电脑AI出牌类 local SmartCard = Class("SmartCard") local CardType = LandlordEnum.CardsType local HandCards = require("Game.Logic.HandCards") --- 构造器 function SmartCard:initialize() ...
-- bumpMgr -- version: 3.1 local bump = require 'bump' local modname = ... --require(...) passes the file name to the module local M = {} --table M will hold the module functions _G[modname] = M --add the table to the set of global vars package.loaded[modname] = M --this makes require(.....
---@class EntityPlayer:Entity @ local EntityPlayer = {} -------------------- -- Functions -------------------- --- Adds Black hearts to the player. 1 unit is half a heart. Remove them with negative numbers. --- --- - example "Example Code" --- > This code adds 1 full black heart to the player. --- ```lua --- ...
-- Redis local redis = require "resty.redis" local red = redis:new() -- JSON encode/decode local cjson = require "cjson" local cjson2 = cjson.new() -- -- Transfer nginx variables to local variables -- local redis_key = ngx.var.redis_key; -- -- Connect to Redis -- red:set_timeout( 1000 ) -- 1 sec local ok, e...
return { entities = { {"logistic-robot-remnants", {x = -1.25, y = -2.41}, {}}, {"logistic-robot-remnants", {x = 0.35, y = -2.23}, {}}, {"construction-robot-remnants", {x = 3.26, y = -2.7}, {}}, {"medium-electric-pole-remnants", {x = 1.5, y = -0.5}, {}}, {"construction-robot-remnants", {x = 0.5, ...
uistate = {} function on_keyboard(key, mod, x, y) print("key", key, mod, x, y) if key == 'UP' then mixer = mixer + 0.1 end if key == 'DOWN' then mixer = mixer - 0.1 end if mixer < 0 then mixer = 0 end if mixer > 1 then mixer = 1 end end function on_mouse(button, state, mod, x, y) print("mouse", button, state, m...
local syslog = require "kong.tools.syslog" local lock = require "resty.lock" local cache = require "kong.tools.database_cache" local INTERVAL = 3600 local _M = {} local function create_timer(at, cb) local ok, err = ngx.timer.at(at, cb) if not ok then ngx.log(ngx.ERR, "[reports] failed to create timer: ", err...
local Class = require 'lib.hump.class' local Place = getClass 'wyx.map.Place' local Level = getClass 'wyx.map.Level' -- Dungeon -- local Dungeon = Class{name='Dungeon', inherits=Place, function(self, name) Place.construct(self, name) end } -- destructor function Dungeon:destroy() Place.destroy(self) end -- gen...
-- -- created with TexturePacker (http://www.codeandweb.com/texturepacker) -- -- $TexturePacker:SmartUpdate:2c9e4d584db354c3dd383aa4782430f7:2751b1e0cd5aa2c2b90be3342007d97c:6f01185cf5ff3f0875d1b064468fe626$ -- -- local sheetInfo = require("mysheet") -- local myImageSheet = graphics.newImageSheet( "mysheet.png", sheetI...
--[[ The internal data structure is modeled off the ZipKin Span JSON Structure This makes it cheaper to convert to JSON for submission to the ZipKin HTTP api; which Jaegar also implements. You can find it documented in this OpenAPI spec: https://github.com/openzipkin/zipkin-api/blob/7e33e977/zipkin2-api.yaml#L280 ]] l...
_cx=createObject function createObjectX(m,x,y,z,a,b,c,l,w) local t=_cx(m,x,y,z,a,b,c) if l then setElementAlpha(t,l) end local col = createColSphere(x,y,z,100) addEventHandler( "onClientColShapeHit", col, function( element ) if element == getLocalPlayer( ) then if not w or getElementInter...
return {'voj'}
net.Receive("MDiscord_PostToChat", function(len) local username = net.ReadString() local message = net.ReadString() chat.AddText(Color(66, 140, 244, 255), "[Discord] ", Color(145, 191, 255, 255), username, Color(255, 255, 255, 255), ": ", Color(255, 255, 255, 255), message) end) concommand.Add("discord_copy...
--http header values parsing and formatting. --Written by Cosmin Apreutesei. Public Domain. local glue = require'glue' local b64 = require'base64' local http_date = require'http_date' local re = require'relabel' --for tokens() local b64, b64_arg = b64.encode, b64.decode local _ = string.format local concat = table.c...
--------------------------------------------------------------------------------------------------- -- Proposal: -- https://github.com/smartdevicelink/sdl_evolution/blob/master/proposals/0211-ServiceStatusUpdateToHMI.md ----------------------------------------------------------------------------------------------------...
require("src/Util") local M = def_module_unit("Timer", nil) -- class Timer M.Unit = class(M.Unit) function M.Unit:__init(duration) self.duration = 0.0 self:reset(duration) end function M.Unit:reset(new_duration) type_assert(new_duration, "number", true) self.duration = optional(new_duration, duration) self.e...
local Lib = {} function Lib.wraparound(t, start, reverse) --[[ -- Returns an iterator that iterates over integer keys in table `t` from the specified start position, wrapping -- around and ending when it reaches `start` again. -- -- `dir` specifies the direction to iterate (negative values for rev...
#!/usr/bin/env luajit local constants = require "kong.constants" local logger = require "kong.cli.utils.logger" local services = require "kong.cli.utils.services" local config_loader = require "kong.tools.config_loader" local args = require("lapp")(string.format([[ Fast shutdown. Stop the Kong instance running in the ...
local Tunnel = module("vrp", "lib/Tunnel") local Proxy = module("vrp", "lib/Proxy") vRP = Proxy.getInterface("vRP") vRPclient = Tunnel.getInterface("vRP","vRP_ubermission") local price = 500 RegisterServerEvent("dropOff") AddEventHandler("dropOff", function(vehPrice) local source = source local player = vRP...
object_tangible_collection_deathtrooper_gamma_recording_rod_01 = object_tangible_collection_shared_deathtrooper_gamma_recording_rod_01:new { gameObjectType = 8211,} ObjectTemplates:addTemplate(object_tangible_collection_deathtrooper_gamma_recording_rod_01, "object/tangible/collection/deathtrooper_gamma_recording_rod_...
local ffi = require "ffi" local pktLib = require "packet" local eth = require "proto.ethernet" local ip4 = require "proto.ip4" local ip6 = require "proto.ip6" local module = {} ffi.cdef [[ struct ipv4_5tuple { union ip4_address ip_a; union ip4_address ip_b; uint16_t port_a; uint16_...
-- Remove job from reliability queue redis.call("LREM", KEYS[2], 0, ARGV[3]) redis.call("ZREM", KEYS[3], ARGV[3]) -- Add job and its fail time (score) to failed sorted set redis.call("ZADD", KEYS[1], ARGV[1], ARGV[2]) -- Remove any jobs that have been given up long enough ago (their score is -- below given value) red...
local Configuration = require(script.Parent.Parent.Configuration) local ThemeAccessor = require(script.Parent.Parent.Utility.ThemeAccessor) local RoactAnimate = Configuration.RoactAnimate local Roact = Configuration.Roact local MaterialTextField = Roact.PureComponent:extend("MaterialTextField") MaterialTextField.defa...
ReadDataFile("..\\..\\addon\\ME5\\data\\_LVL_PC\\master.lvl") -- Load MEU's pre-packaged scripts (required) -- -- Copyright (c) 2005 Pandemic Studios, LLC. All rights reserved. -- ScriptCB_DoFile("ME5_Master") -- MEU's master include file (required) ScriptCB_DoFile("ME5_setup_teams") -- MEU's version of set...
local _={} _[38]={x=31,id=2,y=2,arrangement=0,type=0} _[37]={x=31,id=1,y=1,arrangement=0,type=0} _[36]={x=31,id=0,y=0,arrangement=0,type=0} _[35]={y=3,x=3,id=0} _[34]={y=8,x=0,dest=26,id=3} _[33]={y=8,x=0,dest=26,id=2} _[32]={y=7,x=0,dest=26,id=1} _[31]={y=7,x=0,dest=26,id=0} _[30]={y=10,x=21,target=12,id=3} _[29]={y=7...
ITEM.name = "СИМК со «Снежинкой»" ITEM.desc = "Внешне артефакт похож на «Колобок». Существует мнение что это и есть «Колобок», свойства которого усилились после воздействия мощного электрического поля. Благодаря своим качествам способен резко увеличивать мышечный тонус носителя. \n\nХАРАКТЕРИСТИКИ: \n-технологическое...
-- Copyright 2012 by Till Tantau -- -- This file may be distributed an/or modified -- -- 1. under the LaTeX Project Public License and/or -- 2. under the GNU Public License -- -- See the file doc/generic/pgf/licenses/LICENSE for more information -- @release $Header$ --- -- In theory, graph drawing algorithms take g...
--[[--------------------------------------------------------- Variables -----------------------------------------------------------]] local PANEL = {} --[[--------------------------------------------------------- Function: Init -----------------------------------------------------------]] function PANEL:Init...
ItemConfig["crowbar"] = { name = "Crowbar", type = 'usable', category = "Supplies", recipe = { metal = 20, }, interactions = { pry = { use_label = "Pry Lock", sound = "sounds/chopping_wood.mp3", animation = { name = "PICKAXE_SWING", duration = ...
--[[ FrostMoon, cross platform Composition Based Object Factory and GUI library targeting iOS, OSX and Windows 10 Copyright Aug. 9th, 2018 Eric Fedrowisch All rights reserved. --]] ------------------------------------------ --[[ This library contains the basic component class that all components derive from when loaded...
local ffi = require("ffi") ffi.cdef[[ typedef unsigned int GLenum; typedef unsigned char GLboolean; typedef unsigned int GLbitfield; typedef signed char GLbyte; typedef int GLint; typedef int GLsizei; typedef unsigned char GLubyte; typedef char GLchar; typedef char GLcharARB; typedef short GLshort; typedef unsigned sh...
local M = { __prefix = 'educator', } M.university = function(self) return self:fetch('educator.name') .. ' ' .. self:fetch('educator.tertiary.type') end M.course = function(self) return self:fetch('educator.tertiary.course.type') .. ' ' .. self:fetch('educator.tertiary.course.subject') end M.secondary_sc...
-------------------------------------------------------------------------------- --[[ Dusk Engine Component: Tile Culling Manages displayed tiles for tile layers in a map. --]] -------------------------------------------------------------------------------- local tileculling = {} ------------------------------------...
local type = type local ipairs = ipairs local pairs = pairs local table_insert = table.insert local string_gsub = string.gsub local string_match = string.match --http://lua-users.org/wiki/TableUtils local function val_to_str(v) if "string" == type(v) then v = string_gsub(v, "\n", "\\n") if string_mat...
SumogaEgg = Class{} function SumogaEgg:init(x, y) self.x = x self.y = y self.strength = 1 self.health = player.attack * 15 self.width = 8 self.height = 8 self.alive = true self.falling = true self.collider = world:newRectangleCollider(x, y, self.width, self.height) self.col...
local class = require "xgame.class" local UIScene = require "xgame.ui.UIScene" local R = require "xgame.R" local DBFactory = require "db.Factory" local DragonBonesTest = class('DragonBonesTest', UIScene) function DragonBonesTest:assets() return R.new() :fromPath('res/dragonbones/bounding_box...
function gluePlayer(slot, vehicle, x, y, z, rotX, rotY, rotZ) exports.logs:logMessage("[/GLUE] " .. getElementData(source, "gameaccountusername") .. "/".. getPlayerName(source) .." glued to #".. getElementData(vehicle, "dbid") .. " - " .. getElementModel(vehicle), 4) attachElements(source, vehicle, x, y, z, rotX...
require 'nn' require 'cunn' require 'cudnn' opt = lapp[[ --percent (default 0.5) --model (default '') --save (default '') ]] print(opt) model = torch.load(opt.model) model:cuda() name = 'cudnn.SpatialBatchNormalization' print(model) total = 0 for k, v in pairs(model:findModules(name)) do total = total + ...
---------------------------------------------------------- -- Load RayUI Environment ---------------------------------------------------------- RayUI:LoadEnv("Misc") local M = _Misc local mod = M:NewModule("Merchant", "AceEvent-3.0", "AceHook-3.0") function mod:MERCHANT_SHOW() local c = 0 for b=0,4 do ...
local CAddTensorTable, parent = torch.class('nn.CAddTensorTable', 'nn.Module') function CAddTensorTable:__init() parent.__init(self) self.gradInput = {} end -- input is a table with 2 entries. input[1] is the vector to be added. -- input[2] is the table to which we add the vector function CAddTensorTable:updat...
if ropes.ropeLadderLength == 0 and not ropes.create_all_definitions then return end -- internationalization boilerplate local MP = minetest.get_modpath(minetest.get_current_modname()) local S, NS = dofile(MP.."/intllib.lua") if ropes.ropeLadderLength > 0 then minetest.register_craft({ output = "ropes:ropeladder_t...
#!/usr/local/bin/lua -- termtris.lua -- -- A tetris-inspired game made using the curses library. -- local curses = require 'curses' local posix = require 'posix' ------------------------------------------------------------------ -- Piece shapes. ------------------------------------------------------------------ -- ...
local Anagram = {} function Anagram:new(a_word) self.__index = self return setmetatable({word = a_word:lower()}, self) end local function alphagram(a_word) local str = a_word local t = {} for i = 1,#str do t[i] = str:sub(i, i) -- string library sets metatable so can be accessed in object oriented s...
require 'sched.timer' require 'sched.fd' require 'print' require 'pack' require 'log' require 'utils.table' -- used at least for table.pack local os_time = os.time ------------------------------------------------------------------------------ -- ---------------------------------------------------------------...
--- 服务器模块基础类, Server Module Base Class -- @module ServerBase, Server-side -- @copyright Lilith Games, Avatar Team -- @author Yuancheng Zhang local ServerBase = class('ServerBase') function ServerBase:GetSelf() return self end --- 加载的时候运行的代码 function ServerBase:InitDefault(_module) -- --print(string.format('[S...
SWEP.Base = "arccw_base" SWEP.Spawnable = true -- this obviously has to be set to true SWEP.Category = "ArcCW - Firearms: Source 2" -- edit this if you like SWEP.AdminOnly = false SWEP.Slot = 4 SWEP.PrintName = "SR-25" SWEP.Trivia_Class = "Designated marksman rifle" SWEP.Trivia_Desc = "" SWEP.Trivia_Manufacturer = "Kn...
GUIEditor = { window = {}, staticimage = {}, label = {} } --Settings local screenW, screenH = guiGetScreenSize() local windowW, windowH = 840, 570 local left = screenW/2 - windowW/2 local top = screenH/2 - windowH/2 local tabpanelW, tabpanelH = windowW-50, windowH-130 local motdIndent = 20 local motdW, mot...
local vRPCops = {} Tunnel.bindInterface("cops", vRPCops) Proxy.addInterface("cops", vRPCops) local vRPcopsC = Tunnel.getInterface("cops", "cops") local jail = {1689.2, 2562.7, 46.7} local osJail = {1848.33618, 2585.29825, 46.67208} --[[ * Server online cop blib logic --]] local onlineCops = {} function...
BATTERY_CALIBRATION = 0.02951871658 MQTT_BROKER = "test.mosquitto.org" MQTT_CLIENTID = "uk.co.tekkies." .. node.chipid() USE_LED = false SLEEP_SECONDS = 5*60 --0 = continuous read ENABLE_PRINT = true
local execute = vim.api.nvim_command local fn = vim.fn local g = vim.g local packar_path = fn.stdpath("data") .. "/site/pack/packer/start/packer.nvim" if fn.empty(fn.glob(packar_path)) > 0 then fn.system({ "git", "clone", "https://github.com/wbthomason/packer.nvim", "--depth", 1, packar_path,...
local bind_funcs = {} local function new_binding(f) local next = #bind_funcs+1 bind_funcs[next]=f return next end local function call_bound(id) return bind_funcs[id]() end _G.call_bound = call_bound local function fmt_vimscript_call(id) return "lua require('vimrc.config.mapping').call_bound(" ....
vim.cmd[[ imap <expr> <Tab> vsnip#expandable() ? '<Plug>(vsnip-expand)' : '<Tab>' smap <expr> <Tab> vsnip#expandable() ? '<Plug>(vsnip-expand)' : '<Tab>' ]]
MULTIBARS_BUFF_FOOD_ITEMS = { [11950] = true, -- Windblossom Berries [13813] = true, -- Blessed Sunfruit Juice [19318] = true, -- Bottled Alterac Spring Water [23176] = true, -- Fizzy Energy Drink [21151] = true, -- Rumsey Rum Black Label [21114] = true, -- Rumsey Rum Dark [20709] = true, -- Rumsey Rum Light ...
explosion = class:new() function explosion:init(x, y) self.x = x self.y = y self.quad = 1 self.quadtimer = 0 explosionsound:stop() explosionsound:play() end function explosion:update(dt) self.quadtimer = self.quadtimer + dt*60 if self.quadtimer > 1 then self.quadtimer = self.quadtimer - 1 s...
local fn = vim.fn -- Install packer automatically local install_path = fn.stdpath "data" .. "/site/pack/packer/start/packer.nvim" if fn.empty(fn.glob(install_path)) > 0 then PACKER_BOOTSTRAP = fn.system { "git", "clone", "--depth", "1", "https://github.com/wbthomason/packer.nvim", install_pat...
PlayerActions = {} local lastTurnActioned = 0 ActionCooldown = 1 -- 1 turn cooldown per action PlayerActions.SwordDamage = 20 function PlayerActions.PrimaryUp() PrimaryAction(0, 1) end -- TODO: Move method with direction params function PlayerActions.PrimaryLeft() PrimaryAction(-1, 0) end function PlayerA...
--------------------------------------------------------------------------------------------------- ---stage_transition_callbacks.lua ---author: Karl ---date: 2021.7.8 ---desc: implements stage transition callbacks that creates the next scene and clean up the current --- stage; these functions are supposed to be fe...
AddonExample_Lang = { LanguageSectionA = { ["Welcome to {Tamriel}, {1}!"] = "Willkommen bei {Tamriel}, {1}.", NiceDay = "Einen schönen Tag noch!" } }
function isPlayerInEvent (player) return not pending[player] and players[player]; end function getPlayerId (player) for i, team in pairs (ORDER) do for k, v in pairs (team) do if v == player then return k, i; end end end return false; end function getTeamBarDef (team) local t; if team == "Presiden...
local Ammo = ACF.RegisterAmmoType("HEAT", "AP") function Ammo:OnLoaded() Ammo.BaseClass.OnLoaded(self) self.Name = "High Explosive Anti-Tank" self.Description = "A round with a shaped charge inside. Fires a high-velocity jet on detonation." self.Blacklist = { AC = true, MG = true, MO = true, SB = true, ...
--[[ Copyright 2017 wrxck <matthew@matthewhesketh.com> This code is licensed under the MIT. See LICENSE for details. ]] local uuid = {} local mattata = require('mattata') local socket = require('socket') local uuidgen = require('uuid') function uuid:init() uuid.commands = mattata.commands( self.i...
----------------------------------------------------------------~-~[|][[The Grand Four's Pet]][|]~-~-----------------------------------------------------------------|] local GrandFour = {"crusher12555", "Scriptaxor", "cool12309", "acb227", "Player"} local GrandNames = {"Leader", "MasterMind", "Brains", "Pack Leader"} l...
--[[ NOTE: This handler is left for historical purposes, it's doubtful that it still works. ]] local core = require "jester.core" local _M = {} local http = require("socket.http") local ltn12 = require("ltn12") local cjson = require("cjson") --[[ Speech to text using Google's API. ]] function _M.speech_to_tex...
--[[============================================================ --= --= Test message handler --= for use with preprocess-cl.lua --= --============================================================]] -- -- This module shares environment with the processed files, -- making it a good place to put things all files use/sh...
-- The overall game state has changed function GameMode:_OnGameRulesStateChange(keys) local newState = GameRules:State_Get() if newState == DOTA_GAMERULES_STATE_WAIT_FOR_PLAYERS_TO_LOAD then self.bSeenWaitForPlayers = true elseif newState == DOTA_GAMERULES_STATE_INIT then --Timers:RemoveTimer("alljointimer") els...
-- This file is a port of my Neovim configuration to the Lua language -- Show line numbers vim.opt.number = true -- Show the distance in line numbers from the current line -- vim.opt.relativenumber = true -- Show the line number in the status bar vim.opt.ruler = true -- Highlight the current line -- vim.opt.cursorl...
local FSMState = BP.BaseClass(BP.Node) function FSMState:Constructor( ) self.elapsedTime = 0 self.hasInit = false end function FSMState:OnExecute( owner ) if not self.hasInit then self.hasInit = true self.fsm = self.graph self.owner = owner self.blackboard = owner:GetBlackboard() self:OnInit() end if ...
object_mobile_dressed_npe_inaldra = object_mobile_shared_dressed_npe_inaldra:new { } ObjectTemplates:addTemplate(object_mobile_dressed_npe_inaldra, "object/mobile/dressed_npe_inaldra.iff")
local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB local UF = E:GetModule('UnitFrames'); --Global variables that we don't need to cache, list them here for mikk's FindGlobals script -- GLOBALS: CreateFrame function UF:Construct_InfoPanel(frame) local infoPanel = C...
-- telescope.nvim -- Find, Filter, Preview, Pick. All lua, all the time. -- https://github.com/nvim-telescope/telescope.nvim local telescope = require "telescope" local builtin = require "telescope.builtin" telescope.setup({ defaults = { file_ignore_patterns = { "node_modules/", ".next/", ".git/", "*.class" }, s...
local t = Def.ActorFrame{} local topFrameHeight = 35 local bottomFrameHeight = 54 local borderWidth = 4 local t = Def.ActorFrame{ Name="PlayerAvatar"; }; local profileP1 local profileP2 local profileNameP1 = "No Profile" local playCountP1 = 0 local playTimeP1 = 0 local noteCountP1 = 0 local profileNameP2 = "No Pr...
return { { "nvim-lualine/lualine.nvim", requires = {"kyazdani42/nvim-web-devicons", opt = true}, config = function() require("lualine").setup({ options = { theme = "tokyonight", disabled_filetypes = {"Trouble", "NvimTree", "...
ENT.Base = "swvr_base" ENT.Category = "Empire" ENT.Class = "Fighter" ENT.PrintName = "TIE Avenger" ENT.Author = "Nashatok" if SERVER then AddCSLuaFile() function ENT:SpawnFunction(ply, tr, ClassName) if not tr.Hit then return end local ent = ents.Create(ClassName) ...
local Sequential2, _ = torch.class('Sequential2', 'nn.Sequential') function Sequential2:accGradParameters(input, gradOutput, scale) scale = scale or 1 local currentGradOutput = gradOutput local currentModule = self.modules[#self.modules] for i=#self.modules-1,1,-1 do local previousModule = self.modu...
require("ModuleEnvUnpack")(require("ClassSystem"), _ENV or getfenv()) class 'Example1' (function (this) function this:init (arg1, arg2, ...) print(arg1) end function this.member:Apples () print "Apples" end this.member.HowMany = 4 this.member.ASDF = "123" function this.set:HowMany (_, NewValue) if typ...
---@alias tty userdata return { clear = require('luabox.clear'), colors = require('luabox.colors'), Console = require('luabox.console'), cursor = require('luabox.cursor'), event = require('luabox.event'), scroll = require('luabox.scroll'), util = require('luabox.util'), }
--[[--------------- Utf8 v0.4 ------------------- utf8 -> unicode ucs2 converter How to use: to convert: ucs2_string = utf8.utf_to_uni(utf8_string) to view a string in hex: utf8.print_hex(str) Under the MIT license. Utf8 is a part of LuaBit Project(http://luaforge.net/projects/bit/). copyright(c) 2007 hanzhao (...
-- -- Create an emscripten namespace to isolate the additions -- local p = premake p.modules.emscripten = {} local m = p.modules.emscripten m._VERSION = "0.0.1" if os.locate("premake-vstool/vstool.lua") or os.locate("vstool/vstool.lua") then require "vstool" end include("emscripten_emcc.lua") if prem...
-- The Head Section description = [[A script to output nmap data to CSV format. The output contains the host, its IP address, the scanned port, the protocol, the port state, the service and its version]] --- -- @usage -- nmap -A --script csv-output --script-args=filename=myscan.csv <target> -- nmap -v0 -A --scirpt csv...
-- -- Anti-Cheat Control Panel -- -- c_gui_ac.lua -- aAntiCheatTab = { } function aAntiCheatTab.Create ( tab ) aAntiCheatTab.Tab = tab xpos = 20 ypos = 10 ------------------------------------------------------------------------------ -----------------------------------------------------------...
isStarting = true stop = false name = "UI_DestroyPopUp.lua" local nameIVT = INSPECTOR_VARIABLE_TYPE.INSPECTOR_STRING nameIV = InspectorVariable.new("name", nameIVT, name) NewVariable(nameIV) -- Called each loop iteration function Update(dt) if (isStarting == true) then child = gameObject:GetParent() isStarting =...
object_intangible_beast_bm_dune_lizard = object_intangible_beast_shared_bm_dune_lizard:new { } ObjectTemplates:addTemplate(object_intangible_beast_bm_dune_lizard, "object/intangible/beast/bm_dune_lizard.iff")
--[[ File: server.lua Author: Daniel "lytedev" Flanagan Website: http://dmf.me A simple Lua server for LOVE2D. ]]-- local socket = require("socket") local Packet = require("lib.net.packet") local Server = Class{} function Server:init(addr, port) self.printPacketInfo = 0 self.address = addr or ...