content stringlengths 5 1.05M |
|---|
-- !!!!!!!!!!!!!!!!!!!!!!! WARNING !!!!!!!!!!!!!!!!!!!!!!!
-- This file is automaticly generated. Don't edit manualy!
-- !!!!!!!!!!!!!!!!!!!!!!! WARNING !!!!!!!!!!!!!!!!!!!!!!!
---@class C_InvasionInfo
C_InvasionInfo = {}
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_InvasionInfo.AreInvasionsAvailable)
... |
-- See LICENSE for terms
function OnMsg.ColonistBorn(colonist)
colonist.name = colonist:GetDisplayName() .. " " .. UICity.day
end
|
local ui
ui = UI.Animation({{ "sprites/UI/loading.png", 4, 3, 140, 140 }}, 55, 25, {
{ pic = 1, id = 1, next = 2, wait = 30 },
{ pic = 2, id = 2, next = 3, wait = 30 },
{ pic = 3, id = 3, next = 4, wait = 30 },
{ pic = 4, id = 4, next = 5, wait = 30 },
{ pic = 5, id = 5, next = 6, wait = 30 },
{ pic... |
-----------------------------------
-- Area: Port San d'Oria
-- NPC: Door: Arrivals Entrance
-- !pos -24 -8 15 232
-----------------------------------
require("scripts/globals/settings");
-----------------------------------
function onTrade(player,npc,trade)
end;
function onTrigger(player,npc)
if (player:getZPo... |
u_skins.file = minetest.get_worldpath() .. "/u_skins.mt"
u_skins.load = function()
local input = io.open(u_skins.file, "r")
local data = nil
if input then
data = input:read('*all')
end
if data and data ~= "" then
local lines = string.split(data,"\n")
for _, line in ipairs(lines) do
data = string.split(lin... |
local g = golly()
local ov = g.overlay
ov("create 1000 1000")
local op = require "oplus"
-- Constants Start
BoxRadius = 6
InputSize = (BoxRadius*2+1)*(BoxRadius*2+1)
OutputCells = {
{0, 0},
{0, 1},
{1, 0},
{1, 1}
}
Inputs = 4
Outputs = #OutputCells
Population = 300
DeltaDisjoint = 2.0
DeltaWeights = 0.4
Delta... |
vim.api.nvim_set_keymap(
"n",
"gs+",
'<Cmd>lua require("hop").hint_lines_skip_whitespace({ direction = require("hop.hint").HintDirection.AFTER_CURSOR })<CR>',
{ noremap = true }
)
vim.api.nvim_set_keymap(
"n",
"gs-",
'<Cmd>lua require("hop").hint_lines_skip_whitespace({ direction = require("... |
DRONES_REWRITE.Weapons["Railgun"] = {
Initialize = function(self, pos, ang)
local ent = DRONES_REWRITE.Weapons["Template"].Initialize(self, "models/dronesrewrite/railgun/railgun.mdl", pos, ang)
ent.PrimaryAmmo = 200
ent.PrimaryAmmoMax = 200
ent.PrimaryAmmoType = { DRONES_REWRITE.AmmoTypes.RailgunSticks }
r... |
Name="yfc"
player=game.Players[Name]
char=player.Character
Weld=nil
Welds={}
Damage=5
Speed=55
Walk=char.Humanoid.WalkSpeed
pcall(function() char.Lance:remove() end)
Pl=player.PlayerGui
pcall(function() Pl.En:remove() end)
Gui=Instance.new("ScreenGui")
Gui.Parent=Pl
Gui.Name="En"
function XY(x,y)
if type(x)=="number" ... |
local _, Engine = ...
local Module = Engine:GetModule("ActionBars")
local BarWidget = Module:SetWidget("Bar: 1")
-- Lua API
local select = select
local setmetatable = setmetatable
local tinsert, tconcat, twipe = table.insert, table.concat, table.wipe
-- WoW API
local CreateFrame = CreateFrame
local GetNumShapeshiftFo... |
#!/usr/bin/env lua
-- MoonODE example: enums.lua
local ode = require("moonode")
print(table.unpack(ode.enum("jointtype")))
print(table.unpack(ode.enum("param")))
print(table.unpack(ode.enum("amotormode")))
print(table.unpack(ode.enum("geomtype")))
print(table.unpack(ode.enum("axesorder")))
print(table.unpack(ode.enum(... |
local player_factory = {}
function player_factory.newPlayer()
local player = {
sprite = nil,
position = {x = 0, y = 0},
scale = 1,
speed = 12,
anchor = {x = 0, y = 0}
}
function player:load()
self.sprite = love.graphics.newImage("player.png")
self.sprite:setFilter("nearest", "nearest")
end
functio... |
-- ========== THIS IS AN AUTOMATICALLY GENERATED FILE! ==========
PlaceObj('XTemplate', {
__is_kind_of = "DialogTitleNew",
group = "CCC",
id = "CommandCenterTitle",
PlaceObj('XTemplateTemplate', {
'__template', "DialogTitleNew",
'Margins', box(115, 0, 0, 0),
'Title', T(431862968979, --[[XTemplate CommandCent... |
--[[
Filename: DebugClassC.lua
Author: Sam@ke
--]]
DebugClassC = {}
function DebugClassC:constructor(parent)
self.mainClass = parent
self.player = getLocalPlayer()
self.screenWidth, self.screenHeight = guiGetScreenSize()
self.scaleFactor = (1 /1080) * self.screenHeight
self.width = self.screenWidth * 0.8
s... |
local Modules = game:GetService("Players").LocalPlayer.PlayerGui.AvatarEditorInGame.Modules
local SetCategoryAndSubcategory = require(Modules.AvatarExperience.AvatarEditor.Actions.SetCategoryAndSubcategory)
local SetCurrentToastMessage = require(Modules.NotLApp.Actions.SetCurrentToastMessage)
local Utils = require(Mod... |
local Menu = require 'lib.menu'
local Game = require 'src.game.Game'
local MainMenu = Game:addState('MainMenu')
function MainMenu:enteredState()
self:log('Entering MainMenu')
self.menu = Menu:new({
{ 'Start Game', function() self:pushState('Play') end },
{ 'Options', function() self:gotoState('Options... |
return {[102400000]=true,[1]=true,[102400003]=true,[4]=true,[30212101]=true,[1114120]=true,[10]=true,[311001100]=true,[13]=true,[30212110]=true,[311001103]=true,[201130000]=true,[201130003]=true,[22]=true,[200114200]=true,[131101]=true,[102400030]=true,[31]=true,[131104]=true,[311001121]=true,[34]=true,[3211300]=true,[... |
----------------------------------------------------------------
-- Diplomacy and Advisors Buttons inside the leaderhead screen
-- modified by bc1 from 1.0.3.144 brave new world code
-- fix spinning globe bug
----------------------------------------------------------------
include "TradeLogic"
local Co... |
local Connection = require 'connection'
-- This is a simple wrapper around raw libuv streams that lets
-- us have pull-style streams with a nice coroutine based interface.
-- Read calls will block till there is data.
-- Write calls will block will the buffer is no longer full (applying backpressure).
-- The read calls... |
__TS__PromiseState = __TS__PromiseState or ({})
__TS__PromiseState.Pending = 0
__TS__PromiseState[__TS__PromiseState.Pending] = "Pending"
__TS__PromiseState.Fulfilled = 1
__TS__PromiseState[__TS__PromiseState.Fulfilled] = "Fulfilled"
__TS__PromiseState.Rejected = 2
__TS__PromiseState[__TS__PromiseState.Rejected] = "Rej... |
-- Copyright 2022 SmartThings
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in ... |
pashnaIntel = {
itemTemplates = { "object/tangible/loot/dungeon/corellian_corvette/rebel_assassin_filler01.iff", "object/tangible/loot/dungeon/corellian_corvette/rebel_assassin_filler02.iff", "object/tangible/loot/dungeon/corellian_corvette/rebel_assassin_intel.iff" },
}
pashnaTicketInfo = { depPlanet = "corellia", f... |
function init()
object.setOutputNodeLevel(0, true)
end
|
-- volmon.lua
-- an awesome wm plugin that uses pactl subscribe to watch for changes to the default sink state
-- this allows the volume widget to update as volume changes instead of relying on a timer
local awful = require("awful")
-- tracking for registered widgets
local registered_widgets = {}
local volmon = {}
-... |
--- === plugins.finalcutpro.timeline.colorboardv2 ===
---
--- Color Board Plugins.
local require = require
--local log = require "hs.logger".new "colorBoard"
local deferred = require "cp.deferred"
local fcp = require "cp.apple.finalcutpro"
local go ... |
---@class CS.UnityEngine.ScreenCapture
---@type CS.UnityEngine.ScreenCapture
CS.UnityEngine.ScreenCapture = { }
---@overload fun(filename:string): void
---@overload fun(filename:string, superSize:number): void
---@param filename string
---@param optional stereoCaptureMode number
function CS.UnityEngine.ScreenCapture.C... |
--[[
File: http-queue/DataUtils.lua
Description: Data structures and basic synchronization utilities
SPDX-License-Identifier: MIT
]]
local dataUtils = {}
-- Small linked list implementation
function dataUtils.newLLNode(item)
return {Data = item, Prev = nil, Next = nil}
end
function dataUtils.addNode... |
if ( !sql.TableExists( "cookies" ) ) then
sql.Query( "CREATE TABLE IF NOT EXISTS cookies ( key TEXT NOT NULL PRIMARY KEY, value TEXT );" )
end
module( "cookie", package.seeall )
local CachedEntries = {}
local BufferedWrites = {}
local function GetCache( key )
local entry = CachedEntries[ key ]
if entry == ... |
--[[
Change/remove some nodes of AST.
Removed nodes:
* string elements
* <whitespace>
Changed nodes:
* <.value> added for nodes with single string element
* <assign_or_call> - exact type resolved. Subnode may sink up.
* <var_or_call> - exact type resolved
* <local_statement> - exact type... |
AddCSLuaFile( "cl_init.lua" )
AddCSLuaFile( "shared.lua" )
include( 'shared.lua' )
ENT.ExplodeSound = { 1, 2, 4, 5, 6, 8 }
ENT.DebrisSound = Sound( "weapons/c4/c4_exp_deb2.wav" )
ENT.DebrisSound2 = Sound( "weapons/debris2.wav" )
ENT.BeepSound = Sound( "weapons/c4/c4_beep1.wav" )
ENT.Damage = 400
ENT.Radius = 600
fun... |
return
{
entities =
{
{"storage-tank-remnants", {x = -6.5, y = -6.5}, {dir = "east", }},
{"fish", {x = -3.05, y = -4.86}, {}},
{"fish", {x = -2.09, y = -4.65}, {}},
{"pipe", {x = 1.5, y = -6.5}, {}},
{"pipe-remnants", {x = 3.5, y = -7.5}, {}},
{"pipe", {x = 3.5, y = -6.5}, {}},
{"pipe", ... |
local List = require 'pandoc.List'
lean_web_editor_url = "https://leanprover-community.github.io/lean-web-editor/#code="
current_code = ""
function encodeChar(chr)
return string.format("%%%02X",string.byte(chr))
end
function encodeString(str)
local output, t = string.gsub(str,"[^%w]",encodeChar)
return ... |
package("cjson")
set_homepage("https://github.com/DaveGamble/cJSON")
set_description("Ultralightweight JSON parser in ANSI C.")
set_urls("https://github.com/DaveGamble/cJSON/archive/v$(version).zip",
"https://github.com/DaveGamble/cJSON.git")
add_versions("1.7.10", "80a0584410656c8d8da2ba... |
name = "Schwarzkirsche"
description = "Schwarzkirsche is mixed character from other character on dst or other mods. Keep in mind if you enable multiple other from mods, this mods might broken/error or not working. Currently we are (i'm) trying to make this mod can be played on ds, sw, or even hamlet. So, be patient."
... |
LIVRE = 1
OCUPADO = 2
RESERVADO = 3 |
-- TVmaze List
----------------
-- 公共部分
-- 脚本信息
info = {
["name"] = "TVmazeList",
["id"] = "Kikyou.b.TVmazeList",
["desc"] = "TVmaze 剧集日历脚本(测试中,不稳定) Edited by: kafovin \n"..
"从 tvmaze.com 刮削剧集的日历时间表。",
["version"] = "0.1.1", -- 0.1.1.20220503_build
}
-- 设置项
settings = {
["schedule_info_ty... |
--- C++ OpenGL library
-- @module configure.modules.opengl
local M = {}
--- Find OpenGL library
--
-- @param args
-- @param args.compiler A compiler instance
function M.find(args)
local build = args.compiler.build
local library_filenames = {}
if build:target():is_windows() then
table.append(library_filenames, '... |
local NewCasting = {}
_G.NewCasting = NewCasting
local name = ""
local back = CreateUIComponent("Texture", "CastingBarBack", "CastingBarFrame")
_G.CastingBarBack = nil
back:SetSize(192, 17)
back:SetTexture("Interface/Addons/XBar/Img/Striped")
CastingBarFrame:SetLayers(1, back)
local tex = "Interface/Addons/XBar/Img/Ca... |
-----------------------------------------------------------------------------------------------
-- Client Lua Script for WSRPHousing
-- Copyright (c) NCsoft. All rights reserved
-----------------------------------------------------------------------------------------------
require "Window"
require "GameLib"
require "... |
-- Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
--
-- This software is provided 'as-is', without any express or implied
-- warranty. In no event will the authors be held liable for any damages
-- arising from the use of this software.
--
-- Permission is granted to anyone to use this software for any purp... |
function momoTweak.recipe.Zinc()
local AddIng = momoIRTweak.recipe.SafeAddIngredient
local ITEM = momoIRTweak.FastItem
local FLUID = momoIRTweak.FastFluid
local myItem = momoTweak.item
local ZINC = myItem.zinc
local NEW = momoIRTweak.recipe.NewRecipe
local UnlockAt = momoIRTweak.recipe.UnlockAtRef
local zinc =... |
Sidebar = class("BarList")
function Sidebar:initialize(hud, title, x, y)
self.hud = hud
self.title = title
self.x = x
self.y = y
self.width = 73
self.info = {}
self.bars = {}
self.notifications = {}
self.lastYDiff = 0
end
function Sidebar:addInfo(name, value)
local info = {}
info["label"] = L... |
VERSION = "1.4.0"
local micro = import("micro")
local config = import("micro/config")
local buffer = import("micro/buffer")
-- Returns Loc-tuple w/ current marked text or whole line (begin, end)
function getTextLoc()
local v = micro.CurPane()
local a, b, c = nil, nil, v.Cursor
if c:HasSelection() then
... |
-- operating system widget type for *BSD
-- Copyright (C) 2019 mutlusun <mutlusun@users.noreply.github.com>
--
-- This file is part of Vicious.
--
-- Vicious is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as
-- published by the Free Software Foundation, ... |
local lib = import("a");
return cbinary(
"c",
{
ccompile("main.c"),
lib,
}
);
|
require("EventMgr")
local function TestCallback_1()
print("Callback_1")
end
local function TestCallback_2(param)
print("Callback_2")
print(param.id)
print(param.pwd)
end
local EventMgr = EventMgr:Instance()
EventMgr:RegisterEvent(1, 1, TestCallback_1)
EventMgr:RegisterEvent(2, 1, TestCallback_2)
Even... |
{{/*
Main Giveaway CC. Supports execCC invoke. Usage: Read README.md
Recommended Trigger: Command trigger with trigger `giveaway`
(Can also work with `regex` and `starts with` triggers if triggers are correctly set)
*/}}
{{/* CONFIGURATION VALUES START */}}
{{$giveawayEmoji := `🎉`}}{{/* ... |
local network_message = {}
network_message.validateMessage = function(json)
if json == nil or json['protocol'] ~= PROTOCOL or type(json['targets']) ~= 'table' then
return false
end
isTarget = false
for k,v in pairs(json['targets']) do
if v == NODE_ID or v == 'ALL'... |
#!/usr/bin/env tarantool
------------
-- Output Writer
-- ...
-- @module watcher
-- @author hernandez, raciel
-- @license MIT
-- @copyright Raciel Hernández 2021
------------
local l = require('lulpeg')
l.locale(l)
local alpha = l.alpha
local digit = l.digit
local function short(ou, ...)
local arg = {...}
l... |
local combat = Combat()
combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_EARTHDAMAGE)
combat:setParameter(COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGY)
combat:setParameter(COMBAT_PARAM_CREATEITEM, ITEM_POISONFIELD_PVP)
combat:setArea(createCombatArea(AREA_WALLFIELD, AREADIAGONAL_WALLFIELD))
function onCastSpell(creature... |
-- Generated By protoc-gen-lua Do not Edit
local protobuf = require "protobuf/protobuf"
local UNITAPPEARANCE_PB = require("UnitAppearance_pb")
local DOODADINFO_PB = require("DoodadInfo_pb")
module('SceneCfg_pb')
SCENECFG = protobuf.Descriptor();
local SCENECFG_SCENEID_FIELD = protobuf.FieldDescriptor();
local SCENECF... |
-- If the laptop is on battery, the VO set in the config will be choosen,
-- else the one defined with „hqvo“ is used.
local hqvo = "opengl-hq:dither-depth=auto:gamma-auto:interpolation:fancy-downscaling=no:icc-profile-auto:icc-cache=~/.config/mpv/tmp/icc-cache:blend-subtitles=yes"
local utils = require 'mp.utils'
if m... |
local mod = EPGP:NewModule("whisper", "AceEvent-3.0")
local L = LibStub("AceLocale-3.0"):GetLocale("EPGP")
local senderMap = {}
local SendChatMessage = _G.SendChatMessage
if ChatThrottleLib then
SendChatMessage = function(...)
ChatThrottleLib:SendChatMessage("NORMAL", "EPGP", ...)
... |
return {'jojo','jojobeleid','jojoen','jojanneke','jojootje','jojootjes','jojos','jojode','jojannekes'} |
return Def.ActorFrame{
OnCommand=cmd(sleep,1);
LoadActor("map_shutter01")..{
InitCommand=cmd(horizalign,right;xy,SCREEN_CENTER_X+225,SCREEN_CENTER_Y;zoom,1.35;);
};
LoadActor("map_shutter01")..{
InitCommand=cmd(horizalign,right;xy,SCREEN_CENTER_X-225,SCREEN_CENTER_Y;zoom,1.35;rotationz,180;);
};
--... |
require "NSDictionary"
class(NSMutableDictionary, NSDictionary);
function NSMutableDictionary:create()
return self:get(runtime::invokeClassMethod("NSMutableDictionary", "dictionary"));
end
function NSMutableDictionary:setObjectForKey(obj, key)
if obj.id ~= nil then
obj = obj:id();
end
runtime... |
--[[
Copyright 2012 The lev Authors. All Rights Reserved.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agree... |
-- Includes
#include '../include/widgets.lua'
-- Globals
local g_ScrW, g_ScrH = guiGetScreenSize()
local g_Gui
local g_NeonColorWnd, g_VehColorWnd, g_VehColor1Wnd, g_VehColor2Wnd, g_VehLightsColorWnd, g_NametagColorWnd
local g_Skins, g_UpgradeNames = false, false
local g_AvatarPreviewPath = false
-- Events ... |
--------------------------------
-- @module ShatteredTiles3D
-- @extend TiledGrid3DAction
-- @parent_module cc
--------------------------------
-- @function [parent=#ShatteredTiles3D] create
-- @param self
-- @param #float float
-- @param #size_table size
-- @param #int int
-- @param #bool bool
-- @return ShatteredT... |
require("configs.editor.gist")()
require("configs.editor.gitsigns")()
require("configs.editor.translator")()
require("Comment").setup()
|
if game:GetService("RunService"):IsServer() then
-- Server side
return require(script.server)
else
-- Client side
return require(script.client)
end
|
-- File copier. Should work. --
local args = {...}
if #args < 2 then
error("usage: cp SOURCE DESTINATION")
return false
end
fs.copy(shell.resolvePath(args[1]), shell.resolvePath(args[2]))
|
require 'cunn'
require 'cudnn'
require './lib/LeakyReLU'
torch.setdefaulttensortype("torch.FloatTensor")
-- ref: https://github.com/torch/nn/issues/112#issuecomment-64427049
local function zeroDataSize(data)
if type(data) == 'table' then
for i = 1, #data do
data[i] = zeroDataSize(data[i])
end
else... |
-- space create/drop
space = box.schema.space.create('test', { engine = 'sophia' })
sophia_dir()[1]
space:drop()
sophia_schedule()
sophia_dir()[1]
-- index create/drop
space = box.schema.space.create('test', { engine = 'sophia' })
index = space:create_index('primary')
sophia_dir()[1]
space:drop()
sophia_schedule()
... |
Locales['br'] = {
-- Cloakroom
['cloakroom'] = 'Vestiário',
['ems_clothes_civil'] = 'Roupa Normal',
['ems_clothes_ems'] = 'Entrar como Socorrista',
-- Vehicles
['veh_menu'] = 'véhicule',
['veh_spawn'] = 'Aperte ~INPUT_CONTEXT~ para pegar veiculo',
['store_veh'] = 'Aperte ~INPUT_CONTEXT~ para guardar Vei... |
-- Pawn by Vger-Azjol-Nerub
-- www.vgermods.com
-- © 2006-2018 Green Eclipse. This mod is released under the Creative Commons Attribution-NonCommercial-NoDerivs 3.0 license.
-- See Readme.htm for more information.
--
-- Korean resources
------------------------------------------------------------
local function Pa... |
ShaguWidget = CreateFrame("Frame", "ShaguWidget", WorldFrame)
ShaguWidget:RegisterEvent("ADDON_LOADED")
ShaguWidget:SetScript("OnEvent", function()
if strfind(arg1, "ShaguWidget") then
-- load default config
if not ShaguWidget_config then
ShaguWidget_config = ShaguWidget.defconfig
end
-- create... |
local skynet = require "skynet"
local max_client = 64
skynet.start(function()
print("[LOG]",os.date("%m-%d-%Y %X", skynet.starttime()),"Server start")
skynet.newservice("talkbox")
local watchdog = skynet.newservice("watchdog")
skynet.call(watchdog, "lua", "start", {
port = 10101,
maxclient = max_client,
})
... |
local Prop = {}
Prop.Name = "Rockford Transit Authority"
Prop.Government = true
Prop.Doors = {
Vector( -1394, 4220, 596 ),
Vector( -1486, 4220, 596 ),
}
GM.Property:Register( Prop ) |
-- Attempt to approve a request to sign data.
--
-- Contents of request are as follows:
-- - ip: the IP address of the requesting server (string)
-- - client: the name of the client presenting the request, as defined by its certificate (string)
-- - timestamp: the Unix timestamp of the request (number)
-- - acc... |
TOOL.Category = "Seamless Portals"
TOOL.Name = "#Tool.portal_resizer_tool.name"
if CLIENT then
language.Add("Tool.portal_resizer_tool.name", "Portal Resizer")
language.Add("Tool.portal_resizer_tool.desc", "Sets the size of portals")
TOOL.ConvarX = CreateClientConVar("seamless_portal_size_x", "1", false, true, "Se... |
local core = require('core')
local TestResult = core.Object:extend()
function TestResult:message()
return self._message
end
function TestResult:set_message(message)
self._message = message
return self
end
function TestResult:severity()
return self._severity
end
function TestResult:set_severity(severity)
se... |
local Assert = require(script.Parent._Util.Assert)
local assertTypeOf = Assert.prepTypeOf("isDark")
local GetLuminance = require(script.Parent.GetLuminance)
return function(colour: Color3): boolean
assertTypeOf("colour", "Color3", colour)
return GetLuminance(colour) < .5
end
|
local override = Material("engine/occlusionproxy")
local aimpoint = Material("reticles/eotech_reddot")
function SWEP:DrawAimpoint(pos, ang)
if halo.RenderedEntity() == self then
return
end
local scale = self.ModelScale
render.SetStencilEnable(true)
render.SetStencilWriteMask(255)
render.SetStencilTestMask(... |
local function onResourceStart()
if (Core) then
Core:new()
end
end
local function onResourceStop()
if (Core) then
delete(Core:i())
end
end
addEventHandler((g_isServer and "onResourceStart" or "onClientResourceStart"), resourceRoot, onResourceStart)
addEventHandler((g_isServer and "onRe... |
local crond = require('./cron/crond')
p(crond)
crond = crond.start({
debug = true,
crontab='crontab'
})
p(crond)
|
----
-- @file WorldStateBuilder
---- Brief description.
-- <#Description#>
-- @return <#return value description#>
function WorldStateBuilder:calculateSerializeBufferSize()
end
---- Brief description.
-- <#Description#>
-- @param btSerializer <#btSerializer description#>
-- @return <#return value description#>
func... |
local Skynet = require "skynet"
local Log = require "log"
local function __init__()
Skynet.newservice('debug_console', Skynet.getenv("CONSOLE_PORT"))
Skynet.newservice('hello_world')
Skynet.exit()
end
Skynet.start(__init__) |
fx =
{
style = "STYLE_SPRAY",
properties =
{
property_16 =
{
name = "Particle_Scale",
type = "VARTYPE_ARRAY_TIMEFLOAT",
value =
{
0,
0.15,
1,
0.15,
},
},
property_15 =
{
name = "Gravwell_Strength",
type = "VARTYPE_ARRAY_TIMEFLOAT",
value =
... |
local Hand = {
device = "hand/left"
}
setmetatable(Hand, {__index=letters.Node})
local Hand_mt = {
__index = Hand
}
function Hand:new(o)
o = letters.Node.new(self, o)
setmetatable(o, Hand_mt)
o.model = letters.headset.newModel and letters.headset.newModel(o.device)
o.from = lovr.math.newVec3()
o.to = lo... |
HelloWorld("Ruud op den Kelder");
|
return {'wcs'} |
#!/usr/bin/env luajit
local xmlua = require("xmlua")
-- HTML to be parsed
local html = [[
<html>
<body>
<p>Hello</p>
</body>
</html>
]]
-- If you want to use text in a file, you need to read file content by yourself.
-- local html = io.open("example.html"):read("*all")
-- Parses HTML
local success, documen... |
local syntax = require('matchparen.syntax')
local ts = require('matchparen.treesitter')
local utils = require('matchparen.utils')
local win = require('matchparen.missinvim').win
local search = {}
---Returns clojure for finding `pattern` on the `line` and below
---@param pattern string
---@param line integer 0-based l... |
local oldLookupTechData = LookupTechData
function LookupTechData(techId, fieldName, default)
if fieldName == kTechDataSupply then
if techId == kTechId.AdvancedArmoryUpgrade then return kAdvArmorySupply - kArmorySupply
elseif techId == kTechId.UpgradeRoboticsFactory then return kARCFactorySupply - k... |
-- Class: Sprite
-- A sprite receives all update-related events and draws
-- itself onscreen with its draw() method. It is defined
-- by a rectangle; nothing it draws should be outside that
-- rectangle.
--
-- In most cases, you don't want to create a sprite directly.
-- Instead, you'd want to use a subclass tailored t... |
-- by Qige <qigezhao@gmail.com>
-- 2017.06.30
local uci = require 'uci'
local ccff = {}
function ccff.execute(cmd)
if (cmd) then
local pipe = io.popen(cmd)
local prompt = pipe:read("*all")
io.close(pipe)
return prompt
end
return nil
end
ccff.conf = {}
function ccff.conf.get(conf, sec, opt)
local result... |
local S = conduits.S
local strings = conduits.strings
local api = trinium.api
local bifrost_dust = trinium.materials.materials.bifrost:get"dust"
local texture = api.get_fs_texture(bifrost_dust)
local times = {S"Day", S"Night"}
local function temporal_controller_fs(mode, time, leftover)
return ([=[
size[8,7]
list[... |
return {
printname = "UMF Tools",
dependencies = {"framework"},
realms = {"hud"}
} |
-- Rendezvous
MissionSetup = function()
DATLoad("3_03.DAT", 2)
LoadAnims()
ClockSet(18, 30)
ToggleHUDComponentVisibility(11, false)
ToggleHUDComponentVisibility(4, false)
ToggleHUDComponentVisibility(0, false)
SoundDisableSpeech_ActionTree()
end
main = function()
Rendezvous()
end... |
---@meta
---@class cc.EventListenerAcceleration :cc.EventListener
local EventListenerAcceleration={ }
cc.EventListenerAcceleration=EventListenerAcceleration
---*
---@param callback function
---@return boolean
function EventListenerAcceleration:init (callback) end
---* / Overrides
---@return self
function EventLis... |
--- @module.randomseed
local io = require("io")
local mm = require("math")
local randomseed = {}
local randinit = 0
function randomseed.init()
if randinit == 1 then
return
end
local devrandom
devrandom = io.open("/dev/urandom", "rb")
if devrandom then
local rnd = devrandom:read(4)
... |
disk.getMountPath = function(side)
return coroutine.yield("syscall", "disk.getMountPath", side)
end
fs.list = function(path)
return coroutine.yield("syscall", "fs.list", path)
end
fs.exists = function(path)
return coroutine.yield("syscall", "fs.exists", path)
end
fs.getDrive = function(path)
return coroutine.yi... |
fx_version "cerulean"
game {"gta5"}
author "left#2118"
description "Rebirths Core"
version "1.0.0"
lua54 "yes"
loadscreen_manual_shutdown 'yes'
loadscreen_cursor 'yes'
files {
"build/ui/**/*",
"build/ui/index.html",
}
ui_page "build/ui/index.html"
client_scripts {
"build/client/**/*.js",
"src/code... |
-- Auto-Apply when editing chezmoi-managed files
vim.api.nvim_command([[
autocmd BufWritePost ~/.local/share/chezmoi/* ! chezmoi apply --no-tty --source-path %
]])
-- set options for mutt mail-editing
vim.api.nvim_command([[
augroup fileype_mail
autocmd!
autocmd BufNew, BufRead /tmp/azmo/mutt-* set ft=mail " ... |
--[[
Copyright 2016 GitHub, Inc
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distr... |
-- Copyright 2014 David Mentler
-- Vector meta
local meta = FindMetaTable( "Vector" )
function meta:ProjectOnto( vec )
return self:Dot(vec) / vec:Dot(vec) * vec
end
physmesh = {}
-- Point, Normal -> Plane
function physmesh.ToPlane( point, normal )
local proj = point:ProjectOnto( normal )
local di... |
Define = { }
Define.On_Scene_Load_Finish = "On_Scene_Load_Finish"
Define.On_Scene_Load_Begin = "On_Scene_Load_Begin" |
local debug_getlocal = debug.getlocal
local string_byte = string.byte
local string_find = string.find
local string_format = string.format
local string_sub = string.sub
gbc = gbc or {}
-- disable create unexpected global variable
local _g = _G
function gbc.SetGlobal(name, value)
rawset(_g, name, value)
end
setme... |
-----------------------------------
-- Area: The Boyahda Tree (153)
-- NPC: qm1 (???)
-- Quests: Shoot First, Ask Questions Later (Detonator WSNM "Beet Leafhopper")
-- !pos -11 -19 -177 153
-----------------------------------
local ID = require("scripts/zones/The_Boyahda_Tree/IDs")
require("scripts/globals/wsquest")
-... |
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