content stringlengths 5 1.05M |
|---|
-- Copyright (c) 2010 by Robert G. Jakabosky <bobby@neoawareness.com>
--
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to ... |
--------------------------------
-- @module OrbitCamera
-- @extend ActionCamera
-- @parent_module cc
--------------------------------
-- Creates a OrbitCamera action with radius, delta-radius, z, deltaZ, x, deltaX. <br>
-- param t Duration in seconds.<br>
-- param radius The start radius.<br>
-- param deltaRadius T... |
local state = {}
state._NAME = ...
require'mcm'
-- IDLE IS A RELAX STATE
-- NOTHING SHOULD BE TORQUED ON HERE!
local Body = require'Body'
local timeout = 10.0
local t_entry, t_update
-- Running estimate of where the legs are
local qLLeg, qRLeg, qWaist
function state.entry()
print(state._NAME..' Entry' )
-- Upda... |
-- @desc Créer une boite de dialogue pouvant contenir un titre et un text personnalisà;
-- @args string Title, string Text;
-- @realm Client;
function MessageBoxShow(title, text, maxWidth)
text = string.WrapText(text, maxWidth or 75)
local window = vgui.Create("DFrame")
local startTime = SysTime()
window:SetSi... |
-- $Id:$
-------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------
--
-- Author: jK @2010
-- License: GPLv2 and later
--
------------------------------------------------------------------------------... |
--[[[
- @function hypot
- Finds the distance between two given sides, x and y.
- @param x
The length of one of the sides.
- @param y
The length of the other side.
- @return val
The hypotenuse of the triangle given by sides x and y.
--]]
function hypot(x, y)
return math.sq... |
function onCreate()
-- background shit
makeLuaSprite('church_grey', 'stages/church_grey', -600, -600);
setLuaSpriteScrollFactor('church_grey', 1, 1);
addLuaSprite('church_grey', false);
scaleLuaSprite('church_grey',1.5,1.5);
end
function onMoveCamera(focus)
if focus == 'dad' then
setProperty(... |
--
-- ZEN V
--
ZENV = {}
function ZENV.lcd_send(cmd, data)
if #cmd == 1 and cmd[1] == 0x5c then
STMP.lcdif.set_word_length(16)
STMP.lcdif.set_data_swizzle("NONE")
else
STMP.lcdif.set_word_length(8)
STMP.lcdif.set_data_swizzle("NONE")
end
STMP.lcdif.send_pio(false, cmd)
... |
local trigger = script.parent
local propPlayerLauncher = script:GetCustomProperty("PlayerLauncher"):WaitForObject()
local propRealOne = script:GetCustomProperty("RealOne")
propPlayerLauncher.isEnabled=false
function OnBeginOverlap(whichTrigger, other)
print(other.name)
if other:IsA("Player") then
print(whichTrigge... |
TOOL.Category = "Aperture Science"
TOOL.Name = "#tool.aperture_science_floor_button.name"
TOOL.ClientConVar[ "model" ] = "models/portal_custom/ball_button_custom.mdl"
if ( CLIENT ) then
language.Add( "tool.aperture_science_floor_button.name", "Floor Button" )
language.Add( "tool.aperture_science_floor_button.desc"... |
--Byte Encoder
-- Module for encoding and decoding messages
-- Modified version of Symphony of Mayhem Byte Encoder (only older version made public)
-- To import, drag from project content into Custom Property of script that import this.
-- Add in the line, and then access the functions as properties of the variabl... |
-- parsed from creaturecache.wdb
-- 1.13.2 (31882)
ClickMorphData.Classic.Npc = {
[3] = {987, "Flesh Eater"},
[6] = {10913, "Kobold Vermin"},
[19] = {6074, "Benny Questgiver"},
[29] = {143, "Dragon Spawn"},
[30] = {382, "Forest Spider"},
[31] = {145, "Furbolg"},
[36] = {367, "Harvest Golem"},
[38] = {5035, "Def... |
local tasks = require("tasks")
local _shutdown = computer.shutdown
function os.getenvs()
local curr = tasks.getCurrentProcess()
return curr.env
end
function os.getenv(name)
local curr = tasks.getCurrentProcess()
if curr then
return curr.env[name]
end
end
function os.setenv(name, value)
local curr = tasks.get... |
local Net = torch.class("detection.Net")
local utils = detection.GeneralUtils()
function Net:__init(model_path, weight_file_path, model_opt)
--[[
model_path: Address of the lua file which defines the FRCNN model used
weight_file_path: ?
model_opt
]]
if model_path == nil then
... |
-- Generated By protoc-gen-lua Do not Edit
local protobuf = require "protobuf/protobuf"
local PKONERECORD_PB = require("PkOneRecord_pb")
local PKBASEHIST_PB = require("PkBaseHist_pb")
local PKRECORDSUBINFO_PB = require("PkRecordSubInfo_pb")
module('PkRecord_pb')
PKRECORD = protobuf.Descriptor();
local PKRECORD_POINT_... |
return require(script.Engine)
|
local map = require("utils.map")
require("nvim-tree").setup{
git = {
enable = false
}
}
map("n", "<leader>e", ":NvimTreeToggle<CR>", {silent = true})
|
splashScreen = {}
--
function splashScreen.init()
splashScreen.done = false
-- Load image
splashScreen.image = love.graphics.newImage("assets/SplashScreen.png")
splashScreen.image:setFilter("nearest","nearest")
-- Play music and loop it.
music = love.audio.newSource( "assets/Splash.ogg" , "stream" )
music:set... |
-- Path of Building
--
-- Module: Mod DB
-- Stores modifiers in a database, with modifiers separated by stat
--
local launch, main = ...
local ipairs = ipairs
local pairs = pairs
local select = select
local t_insert = table.insert
local m_floor = math.floor
local m_min = math.min
local m_max = math.max
local m_modf = ... |
return function(request, next_middleware)
local response = next_middleware()
local data = json.decode(response.body).data
-- CHANGE THIS TO WHATEVER YOU WANT
local max_price = 9
local min_price = 2
local r={}
for i=1,#data do
if(tonumber(data[i].face_value)>= min_price and tonumber(data[i].face_val... |
local S = aurum.get_translator()
local BASE_FLIGHT_SPEED = 7.5
local entities = {}
local timers = {}
local function stuck_in(pos)
local def = minetest.registered_nodes[minetest.get_node(pos).name]
return def and (((def.liquidtype or "none") ~= "none") or def.climbable)
end
minetest.register_entity("aurum_wings:ac... |
/*---------------------------------------------------------------------------
Functions and variables
---------------------------------------------------------------------------*/
local setUpNonOwnableDoors,
setUpTeamOwnableDoors,
setUpGroupDoors,
migrateDB
/*--------------------------------------------------------... |
-- Default constructor to initialize a _class_
local function __construct__(_class_, _instance_)
assert(rawget(_class_, "__call"), "Failed to initiate an instance; no __call method")
setmetatable(_instance_, _class_)
_instance_:init()
return _instance_
end
-- Subclass _subclass_ of _class_
local func... |
return {
gok_ssub = {
acceleration = 0.018,
activatewhenbuilt = true,
brakerate = 0.675,
buildcostenergy = 990,
buildcostmetal = 79,
builder = false,
buildpic = "gok_ssub.dds",
buildtime = 1250,
canattack = true,
canguard = true,
canmove = true,
canpatrol = true,
canstop = 1,
... |
--- Gui module
-- @module Gui
require 'stdlib/event/event'
Gui = {}
-- Factorio's gui events are so monolithic we need a special event system for it.
Gui.Event = {
_registry = {},
_dispatch = {}
}
--- Registers a function for a given event and matching gui element pattern
-- @param event Valid values are def... |
if debugScenarios == nil then
debugScenarios = {}
end
debugScenarios.MP1Scenario = {
name = "MP 1 - STADION",
-- forceLaunch = true, -- use this to force the launch of THIS scenario right after main menu was loaded, save more clicks! Don't do multiple scenarii with this options
startLoc = {x=4635, y=7848, z=0 },
... |
require 'nn'
require 'csvigo'
local utils = require 'misc.utils'
local net_utils = require 'misc.net_utils'
local LSTMCell = require 'misc.LSTMCell'
require 'misc.LSTM'
require 'misc.ScoreMaxpool'
require 'misc.TemporalSegmentation_bilstm_seq'
--------------------------------------------------------------------------... |
local this = {}
-- mod info variables
this.modName = "No More Friendly Fire"
this.modConfig = this.modName:gsub("%s", "")
this.modInfo = "Stop friendly fire. Player companions can't damage the player, the player " ..
"can't damage companions, and companions can't damage each other. That's it."
this.auth... |
local Path = require("plenary.path")
local Log = require("directory.log")
local log = Log.log
local function merge_table_impl(t1, t2)
for k, v in pairs(t2) do
if type(v) == "table" then
if type(t1[k]) == "table" then
merge_table_impl(t1[k], v)
else
t1[k] = v
end
else
t1[k] = v
end
end
end
... |
bantha_e3 = Creature:new {
objectName = "@mob/creature_names:bantha",
socialGroup = "bantha",
faction = "",
level = 10,
chanceHit = 0.28,
damageMin = 90,
damageMax = 110,
baseXp = 292,
baseHAM = 900,
baseHAMmax = 900,
armor = 0,
resists = {0,0,0,0,0,0,0,-1,-1},
meatType = "meat_herbivore",
... |
---
-- @classmod UiUpdate
local middleclass = require("middleclass")
---
-- @table instance
-- @tfield bool reset
local UiUpdate = middleclass("UiUpdate")
---
-- @function new
-- @tparam bool reset
-- @treturn UiUpdate
function UiUpdate:initialize(reset)
assert(type(reset) == "boolean")
self.reset = reset
end
... |
--[[
File: assets/scripts/init.lua
Author: Daniel "lytedev" Flanagan
Website: http://dmf.me
A test script for the scripting engine.
]]--
print("Commands!")
local cmd_commands = {
command = "commands",
aliases = {"command", "cmd"},
name = "Commands",
description = "Prints a list of available ... |
--[[
This file specifies a class defining a rudimentary neural network, but only for the purpose a compact, parameterized representation of a function.
i.e. backpropogation is not included in this version
The class contains:
methods to copy and initialize the network and mutate its weights.
methods to set the v... |
--[[
MTA Role Play (mta-rp.pl)
Autorzy poniższego kodu:
- Patryk Adamowicz <patrykadam.dev@gmail.com>
Discord: PatrykAdam#1293
Link do githuba: https://github.com/PatrykAdam/mtarp
--]]
lastEditbox = -1
edit = {}
changepos = false
removechar = false
function dxCreateEdit(id, x, y, width, height, ... |
local tWord = {} -- word table
local tColLen = {} -- maximum word length in a column
local rowCount = 0 -- row counter
--store maximum column lengths at 'tColLen'; save words into 'tWord' table
local function readInput(pStr)
for line in pStr:gmatch("([^\n]+)[\n]-") do -- read until '\n' character
... |
-- url: ?w=300&h=300&g=1&x=0&y=0&r=45&q=85&f=jpeg
-- (? + 长 + 宽 + 灰白化 + x + y + 旋转角度 + 压缩比 + 转换格式
-- w: 宽
-- h: 高
-- g: 黑白
-- r: 旋转
-- q: 压缩比
-- f: 格式
local _M = {}
_M._VERSION = '0.01'
local gm = require 'graphicsmagick'
local cache = require "cache"
local common = require "common"
local function over_range(x)
i... |
--[[ Copyright (c) 2013 Luís "driverpt" Duarte
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, di... |
--[[
© CloudSixteen.com do not share, re-distribute or modify
without permission of its author (kurozael@gmail.com).
Clockwork was created by Conna Wiles (also known as kurozael.)
http://cloudsixteen.com/license/clockwork.html
--]]
Clockwork.datastream:Hook("StorageMessage", function(data)
local entity = data.en... |
--- An enchanced app watcher: a `hs.application.watcher` bolstered by a `hs.window.filter` to catch activations of "transient" apps, such as Spotlight.
local Application = require("hs.application")
local Window = require("hs.window")
local obj = {}
local appWatcher
local windowFilter
local frontAppBundleID
local call... |
-- SFX
-- Each sfx has ID, note, duration, volume, speed.
-- As per TIC-80 sfx() function.
SFX={
#define SFX_WALK 1
{id=1,n=16,d=30,v=8,s=1},
#define SFX_ERROR 2
{id=2,n=60,d=15,v=10,s=1},
#define SFX_RECEIVE 3
{id=3,n=72,d=15,v=10,s=0},
#define SFX_OK 4
{id=4,n=36,d=15,v=10,s=0},
#define SFX_STAIRS_UP 5
{id... |
local AttackSystem = require(game:GetService("ServerScriptService").Server:WaitForChild("AttackSystem"))
local PlayerStorage = require(game:GetService("ServerScriptService").Server:WaitForChild("PlayerStorage"))
local CregicalSystem = require(game:GetService("ServerScriptService").Server:WaitForChild("CregicalSystem"))... |
--[[
##########################################################
S V U I By: Munglunch
##########################################################
LOCALIZED LUA FUNCTIONS
##########################################################
]]--
--[[ GLOBALS ]]--
local _G = _G;
local unpack = _G.unpack;
local select = _G.se... |
object_tangible_quest_clone_relics_box_large = object_tangible_quest_shared_clone_relics_box_large:new {
}
ObjectTemplates:addTemplate(object_tangible_quest_clone_relics_box_large, "object/tangible/quest/clone_relics_box_large.iff")
|
local status_ok, null_ls = pcall(require, "null-ls")
if not status_ok then
return
end
local formatting = null_ls.builtins.formatting
null_ls.setup({
sources = {
formatting.prettier.with({
filetypes = { "graphql", "markdown", "yaml" },
}),
formatting.stylua,
},
})
|
local function hasfn(t)
for _, x in ipairs(t) do
if x % 2 == 0 then
print 'list has even number'
goto has
end
end
print 'list lacks even number'
::has::
end
hasfn( { 1, 3, 7, 9, 4, 11, 13} )
|
local bit = require("bit")
local lshift = bit.lshift;
local fourcc = require("fourcc")
local fourcc_encode = fourcc.fourcc_encode
local exports = {
DRM_FORMAT_BIG_ENDIAN = lshift(1,31); --[[ format is big endian instead of little endian --]]
--[[ color index --]]
DRM_FORMAT_C8 = fourcc_encode('C', '8', ' ', ' '... |
Player = Player or {}
local function isWeapon(product)
return product:getId() == "hvli" or product:getId() == "homing" or product:getId() == "mine" or product:getId() == "emp" or product:getId() == "nuke"
end
local function isScanProbe(product)
return product:getId() == "scanProbe"
end
--- configure storage ... |
-----------------------------------------------------------------------------------------
--
-- level2.lua
--
-----------------------------------------------------------------------------------------
local mtouch = require( "mtouch" )
local storyboard = require( "storyboard" )
local scene = storyboard.newScene()
loc... |
Telegram.Commands = {
["pass"] = {
access = 0,
func = function(text, id)
if Telegram.IsAdmin(id) then
Telegram.Send(id, "You have already got admin access.")
return
end
local pass = string.Explode(" ", text)[2]
... |
-- This file is licensed under the terms of the BSD 2-clause license.
-- See LICENSE.txt for details.
matrix.config = {}
local function setting(stype, name, default, required)
local value
if stype == "bool" then
value = minetest.setting_getbool("matrix."..name)
elseif stype == "string" then
value = mine... |
-- Author: Sixin Zhang (sixin.zhang@ens.fr)
local nn = require 'nn'
local complex = require 'scatwave.complex'
local tools = require 'scatwave.tools'
local opModulus, parent = torch.class('nn.opModulus', 'nn.Module')
-- input in complex
function opModulus:__init(mbdim,eps,disp)
parent.__init(self)
self.mbdim = mbd... |
--settings
local GO = nil
local TRANS = nil
startImage = nil
startImageTrans = nil
startImageRound = nil
startImageRoundTrans = nil
local WaveInfo = nil
local haveWaveStarted = false
startPos = nil
local activate = true
local firstUpdate = true
local shootToStart = false
--trigger
local tekongEvent = nil
anchorPosi... |
----------------------------------------------------------------------------------------------------
-- Class that displays an image from a sheet of images, supporting TexturePacker's format.
--
-- <h4>Extends:</h4>
-- <ul>
-- <li><a href="flower.DisplayObject.html">DisplayObject</a><l/i>
-- </ul>
--
-- @author Makot... |
--[[
author: Aussiemon
-----
Copyright 2018 Aussiemon
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, mer... |
function DebugLocals()
local info = debug.getinfo(2, "n")
print ("Local variables of: " .. info.name)
local idx = 1
while true do
local name, val = debug.getlocal(2, idx)
if name == nil then
break
end
print (" " .. name .. " = " .. tostring(val))
idx = idx + 1
end
end
function DoSomething(val1, val2)... |
--
-- lua-woo - Advanced OOP features for Lua
--
-- Copyright 2020 Claudi Martinez <claudi.martinez@protonmail.com>
--
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, ... |
object_tangible_food_generic_dish_veghash = object_tangible_food_generic_shared_dish_veghash:new {
}
ObjectTemplates:addTemplate(object_tangible_food_generic_dish_veghash, "object/tangible/food/generic/dish_veghash.iff")
|
local enabled = themeConfig:get_data().global.SongBGEnabled
local brightness = 0.4
local t = Def.ActorFrame {}
if enabled then
t[#t + 1] =
LoadSongBackground() ..
{
BeginCommand = function(self)
self:scaletocover(0, 0, SCREEN_WIDTH, SCREEN_BOTTOM)
self:diffusealpha(brightness)
end
}
end
return t
|
function Validate(Player)
if not Player:FindFirstChild("Premium") and game.MarketplaceService:PlayerOwnsAsset(Player,268427885) then
local tag = Instance.new("BoolValue",Player)
tag.Name = "Premium"
tag.Value = true
end
if not Player:FindFirstChild("Executive") and game.MarketplaceService:PlayerOwnsAsset(Playe... |
--[[
银行记录界面
2016_06_21 Ravioyla
]]
local BankRecordLayer = class("BankRecordLayer", function(scene)
local bankRecordLayer = display.newLayer(cc.c4b(0, 0, 0, 125))
return bankRecordLayer
end)
-- 进入场景而且过渡动画结束时候触发。
function BankRecordLayer:onEnterTransitionFinish()
self._scene:showPopWait()
local this = self
... |
local rdebug = require 'remotedebug.visitor'
local json = require 'common.json'
local variables = require 'backend.worker.variables'
local source = require 'backend.worker.source'
local breakpoint = require 'backend.worker.breakpoint'
local evaluate = require 'backend.worker.evaluate'
local traceback = require 'backend... |
-- Copyright (C) 2016 Libo Huang (huangnauh), UPYUN Inc.
local cjson = require "cjson.safe"
local type = type
local next = next
local pairs = pairs
local _M = { _VERSION = '0.01' }
function _M.parse_body(body)
local data = cjson.decode(body)
if not data then
ngx.log(ngx.... |
local newCharacterPortrait = {}
function CreateNewCharacterPortrait ()
local instance = {}
instance = deepcopy(newCharacterPortrait)
return instance
end
function newCharacterPortrait:Initialize(x, y, w, h, characterData)
self.X = x
self.Y = y
self.PortraitCanvas = love.graphics.newCanvas(w, h)
self.Char... |
local Analog = {
_NAME = "MonkeyLove Analog",
_VERSION = 'v1.0',
_LÖVE = '11.3',
_DESCRIPTION = 'Analog stick for Android LÖVE games',
_URL = 'https://github.com/MonkeyBrito/MonkeyLove',
_LICENSE = [[
MIT LICENSE
Copyright (c) 2020 Eduardo Brito Rosas
Permission is h... |
local plugin2 = require(script.plugin2)
|
local gl = require('galaxyline')
local gls = gl.section
gl.short_line_list = {'LuaTree','vista','dbui'}
local colors = {
bg = '#1B1C36',
line_bg = '#363650',
fg = '#c0c0c0',
yellow = '#fabd2f',
cyan = '#008080',
darkblue = '#081633',
green = '#afd700',
orange = '#FF8800',
purple = ... |
--[[
Copyright (c) 2019 igor725, scaledteam
released under The MIT license http://opensource.org/licenses/MIT
]]
hooks = {
list = {}
}
function hooks:recalculatePriority(hookname)
local prt = self.list[hookname].priority
table.sort(prt, function(a, b)
return prt[a] < prt[b]
end)
end
function hooks:create(hoo... |
local function evaluateNumberSequence(numberSequence: NumberSequence, t: number)
if t == 0 then
return numberSequence.Keypoints[1].Value
elseif t == 1 then
return numberSequence.Keypoints[#numberSequence.Keypoints].Value
end
for i = 1, #numberSequence.Keypoints - 1 do
local this = numberSequence.Keypoints[i]... |
PluginInfo = {
Name = "My Plugins~Pin Controller",
Version = "1.0",
BuildVersion = "1.0.0.0",
Id = "f0d901de-d6e6-41ec-844b-8ddc6a8ad238",
Author = "Maxx Sanner",
Description = "A simple plugin to get and set the UCI pins found in Core Manager"
} |
--[[
This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:27' using the latest game version.
NOTE: This file should only be used as IDE support; it should NOT be distributed with addons!
****************************************************************************
CONTENTS OF THIS FILE IS COPYRI... |
AddCSLuaFile( "shared.lua" )
include( 'shared.lua' )
function ENT:Initialize()
self:SetModel( "models/niksacokica/tech/tech_science_centrifuge.mdl" )
self:DrawShadow(true)
self.BuildingSound = CreateSound( self.Entity, "ambient/levels/citadel/citadel_hub_ambience1.mp3" )
self.BuildingSound:Play()
self.Entity:Phy... |
--[[-----------------------------------------------------------------------------
* Infected Wars, an open source Garry's Mod game-mode.
*
* Infected Wars is the work of multiple authors,
* a full list can be found in CONTRIBUTORS.md.
* For more information, visit https://github.com/JarnoVgr/InfectedWars
*
* Inf... |
local ffi = require('ffi')
local C = ffi.C
local macro = require('pllj.pg.macro')
local syscache = require('pllj.pg.syscache')
local text_to_lua = require('pllj.type.text').to_lua
local text_to_pg = require('pllj.type.text').to_datum
local to_pg = require('pllj.io').to_pg
local to_lua = require('pllj.io').to_lua
loca... |
--[[
This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:26' using the latest game version.
NOTE: This file should only be used as IDE support; it should NOT be distributed with addons!
****************************************************************************
CONTENTS OF THIS FILE IS COPYRI... |
local M = {}
M.plugins = {
{ "tpope/vim-commentary" }, -- Language agnostic comment motions
{ "ggandor/lightspeed.nvim" }, -- Jump to any location specified by two characters
{ "junegunn/vim-easy-align" },
{ "machakann/vim-sandwich" }, -- Search/select/edit sandwiched textobjects (surrond)
{ "christoomey/vim... |
Me = game.Players.LocalPlayer
char = Me.Character
Torso = char.Torso
Rarm = char["Right Leg"]
pcall(function() char[":P"]:remove() end)
local Model = Instance.new("Model",char)
Model.Name = ":P"
local RAB = Instance.new("Part") -- Right Arm Brick
RAB.formFactor = "Custom"
RAB.Size = Vector3.new(0.2, 0.2, 0.2)
RAB.Trans... |
--[[
This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:28' using the latest game version.
NOTE: This file should only be used as IDE support; it should NOT be distributed with addons!
****************************************************************************
CONTENTS OF THIS FILE IS COPYRI... |
require( "components/cavern/cavern_encounter" )
--------------------------------------------------------------------
if encounter_combat_splitter == nil then
encounter_combat_splitter = class( {}, {}, CCavernEncounter )
end
--------------------------------------------------------------------
function encounter_co... |
-- This is a generated file! Please edit source .ksy file and use kaitai-struct-compiler to rebuild
--
-- This file is compatible with Lua 5.3
local class = require("class")
require("kaitaistruct")
local enum = require("enum")
local stringstream = require("string_stream")
require("php_serialized_value")
--
-- A phar... |
function Fbnq1(n)
if n < 1 then
print(1)
elseif n == 1 or n == 2 then
--todo
return 1
else
return Fbnq1(n - 1) + Fbnq1(n - 2)
end
end
print(Fbnq1(40));
|
local config = require"lspinstall/util".extract_config("graphql")
config.default_config.cmd[1] = "./node_modules/.bin/graphql-lsp"
-- specify the path from where to look for the graphql config
config.default_config.on_new_config = function(new_config, new_root_dir)
local new_cmd = vim.deepcopy(config.default_config.... |
local cjson = require "cjson"
cjson.encode_sparse_array(true, 1, 1)
local packer = {}
function packer.pack (v)
return cjson.encode (v)
end
function packer.unpack (v)
return cjson.decode (v)
end
return packer
|
local E, L, V, P, G = unpack(ElvUI); --Inport: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
--General
P['general']['minimap']['locationText'] = 'ABOVE'
P['general']['movertransparancy'] = .8
--Tooltip
P['tooltip']['progressInfo'] = true
--Unitframes
P['unitframe']['healglow'] = true
P['unitframe']['hi... |
--!strict
-- run/main
-- author: @roblox/0a_oq, @github/0aoq
--[[
====================================================================
Licensed under the MIT license
--------------------------------------------------------------------
More information on the license at
https://github.com/0aoq/RobloxScriptUtility/bl... |
--U.A.リベロスパイカー
--U.A. Libero Spiker
--Scripted by Sock#3222
function c101102018.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(101102018,0))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATIO... |
local cfg = require("modules/config") -- Configuration
local console = require("modules/console") -- Console
print(cfg["cfg"]["name"]) |
term.clear()
term.setCursorPos(1,1)
print("Choose a program:")
term.setCursorPos(1,3)
term.blit("> Games","dbbbbbb","0000000")
term.setCursorPos(1,5)
term.blit("> Basic Editor","dbbbbbbbbbbbbb","00000000000000")
term.setCursorPos(1,7)
term.blit("> Turtle Control","dbbbbbbbbbbbbbbb","0000000000000000")
local evt, x, y ... |
createWater(995,-1022,41.7,1006,-1022,41.7,995,-1003,41.7,1006,-1003,41.7) |
-- Made by FalconPunch: https://v3rmillion.net/member.php?action=profile&uid=415071
-- Don't modify the script to steal money, thats fucked up beyond belief you fucking Satan's child
-- This script is very buggy on Shitapse.
--[[
ToDo:
1) Option to prevent other exploiters using this gui from destroying your house.
]... |
local plugin_name = 'pg.statements'
local every = 300
local sql_statements = read_file_in_plugin_dir("statements.sql")
local function collect()
local result = target:query(sql_statements, every)
local statements_data, snapshot = {}, nil
for _, row in pairs(result.rows) do
if n... |
--########################################################################
--
-- Author: b51
-- Mail: b51live@gmail.com
-- FileName: ConfigComm.lua
--
-- Created On: Sun 14 Jan 2018 08:36:28 PM CST
-- Licensed under The MIT License [see LICENSE for details]
--
--#######... |
local appStore = {}
local mattata = require('mattata')
local HTTPS = require('ssl.https')
local URL = require('socket.url')
local JSON = require('dkjson')
function appStore:init(configuration)
appStore.arguments = 'appstore <query>'
appStore.commands = mattata.commands(self.info.username, configuration.comma... |
--[[
Packages up the internals of Roact and exposes a public API for it.
]]
local Component = require(script.Component)
local Core = require(script.Core)
local Event = require(script.Event)
local Change = require(script.Change)
local GlobalConfig = require(script.GlobalConfig)
local Instrumentation = require(script.I... |
local configs = require 'lspconfig.configs'
local M = {
util = require 'lspconfig.util',
}
M._root = {}
function M.available_servers()
return vim.tbl_keys(configs)
end
-- Called from plugin/lspconfig.vim because it requires knowing that the last
-- script in scriptnames to be executed is lspconfig.
function M._... |
return { -- delete buffer without messing up layout
'ojroques/nvim-bufdel',
opt = true,
cmd = {
'BufDel',
},
keys = {
'<leader>bk',
'<leader>bK'
},
config = function ()
require('plugins.bufdel.config')
require('plugins.bufdel.keys').setup()
end,
}
|
--[[
Copyright 2008-2018 João Cardoso
Sushi is distributed under the terms of the GNU General Public License (or the Lesser GPL).
This file is part of Sushi.
Sushi is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, ... |
local AS = unpack(AddOnSkins)
if not AS:CheckAddOn('BGDefender') then return end
function AS:BGDefender()
local function OnEnter(f)
local text
if f:GetName() == 'Button9' then
text = 'Close'
elseif f:GetName() == 'Button10' then
text = 'Options'
elseif f:GetName() == 'Button11' then
text = 'Lock or ... |
local System = require 'pong.vendor.knife.knife.system'
-- Destroy entities marked for destruction.
return System(
{'-destroy'},
function(entities, destroyed_index)
table.remove(entities, destroyed_index)
end
)
|
-- Test suite for testing interactions with API bindings
local helpers = require('test.functional.helpers')(after_each)
local Screen = require('test.functional.ui.screen')
local funcs = helpers.funcs
local clear = helpers.clear
local eq = helpers.eq
local eval = helpers.eval
local feed = helpers.feed
local meth_pcall ... |
SCONFIG = L2TConfig.GetConfig();
SCONFIG_FILE = GetDir() .. '\\scripts\\shttToGiran.l2b';
L2TConfig.SaveConfig(SCONFIG_FILE);
moveDistance = 30;
MoveTo(87068, -143407, -1293, moveDistance);
TargetNpc("Билия", 31964);
MoveTo(87053, -143421, -1293, moveDistance);
Talk();
ClickAndWait("teleport_request", "Teleport");
Cli... |
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