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--
-- Project: Loowy
-- User: kostik
-- Date: 09.02.17
--
package.path = "../src/?.lua;" .. package.path
local config = {}
local wsServer
for line in io.lines('config.ini') do
local key, value = line:match("^(%w+)%s*=%s*(.+)$")
if key and value then
if tonumber(value) then value = tonumber(value) end
if value == "true" then value = true end
if value == "false" then value = false end
if key == 'wsServer' then
wsServer = value
else
config[key] = value
end
end
end
local printdump = require("loowy.vardump").printdump
local ev = require 'ev'
local loowy = require 'loowy.client'
local client1, client2
print('Connecting clients to WAMP Server: ' .. wsServer)
client1 = loowy.new(wsServer, {
realm = config.realm,
maxRetries = config.maxRetries,
transportEncoding = config.transportEncoding,
debug = config.debug,
onConnect = function()
print('Got to WAMP Client instance 1 onConnect callback')
print('Subscribing to topic.test1')
client1:subscribe('topic.test1', {
onSuccess = function()
print('Got to topic topic.test1 instance 1 subscribe onSuccess')
end,
onError = function(err)
print('Got to topic topic.test1 instance 1 subscribe onError: ' .. err.error)
end,
onEvent = function(evt)
print('Got to topic topic.test1 instance 1 subscribe onEvent')
print('Event payload: ')
printdump(evt)
end
})
local publishTimer
publishTimer = ev.Timer.new(function()
publishTimer:stop(ev.Loop.default)
print('Publishing to topic.test1 instance 1 without payload')
client1:publish('topic.test1', nil, {
onSuccess = function()
print('Got to publish to topic topic.test1 instance 1 onSuccess')
end,
onError = function(err)
print('Got to publish to topic topic.test1 instance 1 onError: ' .. err.error)
end
})
end, 10)
publishTimer:start(ev.Loop.default)
local unsubscribeTimer
unsubscribeTimer = ev.Timer.new(function()
unsubscribeTimer:stop(ev.Loop.default)
print('Unsubscribing from topic.test1 instance 1')
client1:unsubscribe('topic.test1', {
onSuccess = function()
print('Got to unsubscribe from topic topic.test1 instance 1 onSuccess')
end,
onError = function(err)
print('Got to unsubscribe from topic topic.test1 instance 1 onError: ' .. err.error)
end
})
end, 10)
unsubscribeTimer:start(ev.Loop.default)
print('Registering new RPC rpc.test1 instance 1')
client1:register('rpc.test1', {
rpc = function(data)
print('Invoked rpc.test1 instance 1')
print('RPC payload')
printdump(data)
return { argsList = data.argsList, argsDict = data.argsDict }
end,
onSuccess = function()
print('Got to register rpc rpc.test1 instance 1 onSuccess')
end,
onError = function(err)
print('Got to register rpc rpc.test1 instance 1 onError: ' .. err.error)
end
})
local callTimer
callTimer = ev.Timer.new(function()
callTimer:stop(ev.Loop.default)
print('Calling rpc rpc.test2 from instance 1 with payload: string "string payload"')
client1:call('rpc.test2', "string payload", {
onSuccess = function(data)
print('Got to rpc call rpc.test2 onSuccess')
print('Call result')
printdump(data)
end,
onError = function(err)
print('Got to rpc call rpc.test2 instance 1 onError: ' .. err.error)
end
})
end, 10)
callTimer:start(ev.Loop.default)
local disconnectTimer
disconnectTimer = ev.Timer.new(function()
disconnectTimer:stop(ev.Loop.default)
print('Disconnecting from WAMP Server instance 1')
client1:disconnect()
end, 30)
disconnectTimer:start(ev.Loop.default)
end,
onClose = function()
print('Got to WAMP Client instance 1 onClose callback')
end,
onError = function(err)
print('Got to WAMP Client instance 1 onError callback: ' .. err.error)
end,
onReconnect = function()
print('Got to WAMP Client instance 1 onReconnect callback')
end
})
client2 = loowy.new(wsServer, {
transportEncoding = 'json',
realm = config.realm,
maxRetries = config.maxRetries,
transportEncoding = config.transportEncoding,
debug = config.debug,
onConnect = function()
print('Got to WAMP Client instance 2 onConnect callback')
print('Subscribing to topic.test1')
client2:subscribe('topic.test1', {
onSuccess = function()
print('Got to topic topic.test1 instance 2 subscribe onSuccess')
end,
onError = function(err)
print('Got to topic topic.test1 instance 2 subscribe onError: ' .. err.error)
end,
onEvent = function(evt)
print('Got to topic topic.test1 instance 2 subscribe onEvent')
print('Event payload: ')
printdump(evt)
end
})
local publishTimer
publishTimer = ev.Timer.new(function()
publishTimer:stop(ev.Loop.default)
print('Publishing to topic.test1 instance 2 without payload')
client2:publish('topic.test1', nil, {
onSuccess = function()
print('Got to publish to topic topic.test1 instance 2 onSuccess')
end,
onError = function(err)
print('Got to publish to topic topic.test1 instance 2 onError: ' .. err.error)
end
})
end, 10)
publishTimer:start(ev.Loop.default)
local unsubscribeTimer
unsubscribeTimer = ev.Timer.new(function()
unsubscribeTimer:stop(ev.Loop.default)
print('Unsubscribing from topic.test1 instance 2')
client2:unsubscribe('topic.test1', {
onSuccess = function()
print('Got to unsubscribe from topic topic.test1 instance 2 onSuccess')
end,
onError = function(err)
print('Got to unsubscribe from topic topic.test1 instance 2 onError: ' .. err.error)
end
})
end, 20)
unsubscribeTimer:start(ev.Loop.default)
print('Registering new RPC rpc.test2 instance 2')
client2:register('rpc.test2', {
rpc = function(data)
print('Invoked rpc.test2 instance 2')
print('RPC payload')
printdump(data)
return { argsList = data.argsList, argsDict = data.argsDict }
end,
onSuccess = function()
print('Got to register rpc rpc.test2 instance 2 onSuccess')
end,
onError = function(err)
print('Got to register rpc rpc.test2 instance 2 onError: ' .. err.error)
end
})
local callTimer
callTimer = ev.Timer.new(function()
callTimer:stop(ev.Loop.default)
print('Calling rpc rpc.test1 from instance 2 with payload: string "string payload"')
client2:call('rpc.test1', "string payload", {
onSuccess = function(data)
print('Got to rpc call rpc.test1 onSuccess')
print('Call result')
printdump(data)
end,
onError = function(err)
print('Got to rpc call rpc.test1 instance 2 onError: ' .. err.error)
end
})
end, 10)
callTimer:start(ev.Loop.default)
local disconnectTimer
disconnectTimer = ev.Timer.new(function()
disconnectTimer:stop(ev.Loop.default)
print('Disconnecting from WAMP Server instance 2')
client2:disconnect()
end, 30)
disconnectTimer:start(ev.Loop.default)
end,
onClose = function()
print('Got to WAMP Client instance 2 onClose callback')
end,
onError = function(err)
printdump(err)
print('Got to WAMP Client instance 2 onError callback: ' .. err.error)
end,
onReconnect = function()
print('Got to WAMP Client instance 2 onReconnect callback')
end
})
ev.Loop.default:loop()
|
-- Used to provide cooldown time for teleport.
RecallCooldownDataProvider = Up_DataProvider:new {
Cooldown = 0 -- Actual cooldown time.
}
-- Overriden method Up_DataProvider:initialize().
function RecallCooldownDataProvider:initialize()
self.Cooldown = GetRecallCooldown()
local function updateCooldownTime()
self.Cooldown = GetRecallCooldown()
end
EVENT_MANAGER:RegisterForUpdate("RecallCooldownDataProvider", 1000, updateCooldownTime) -- 1 second is enough.
end
-- Overriden method Up_DataProvider:getText(addon).
function RecallCooldownDataProvider:getText(addon)
if self.Cooldown == 0 then
return nil -- return nothing to avoid displaying with zero time.
end
-- TODO settings attributes for all parameters
local textureString = zo_iconFormat("esoui\\art\\icons\\poi\\poi_wayshrine_complete.dds", 32, 32)
local timeString = ZO_FormatTimeMilliseconds(self.Cooldown, TIME_FORMAT_STYLE_SHOW_LARGEST_UNIT)
return string.format("%s %s", textureString, timeString)
end
|
local module = {}
local pin_scl = 5 --yellow
local pin_sda = 4 --green
local mqtt_id = 6666
local mqtt_topic_co2 = "/your_mqtt_topic/co2"
local mqtt_topic_temp = "/your_mqtt_topic/temp"
local mqtt_topic_rh = "/your_mqtt_topic/rh"
-- CO2 measurement callback
local function callback_co2(co2,temp,rh)
--print("CO2 "..co2.." temp "..temp.." RH "..rh.." mem "..node.heap())
mod_mqtt.send(mqtt_topic_co2, co2)
mod_mqtt.send(mqtt_topic_temp, temp)
mod_mqtt.send(mqtt_topic_rh, rh)
end
-- callback when MQTT is connected
local function callback_mqtt()
end
-- callback on INITIAL wifi connect
local function callback_connect()
end
function module.start()
_G.APP_Version = "2.1"
_G.APP_Name = "TEST"
mod_wifi.init(callback_connect)
mod_mqtt.init(mqtt_id, callback_mqtt)
mod_scd4x.init(5000,pin_scl,pin_sda,callback_co2) -- measure every 5 seconds
end
return module
|
--[[--
@package MoonZaphire
@filename window.lua
@version 1.0
@author Díaz Urbaneja Víctor Eduardo Diex <victor.vector008@gmail.com>
@date 05.02.2021 01:10:40 -04
]]
--- I create the AuthHost subclass of MoonZaphire
MoonZaphire:class('AuthHost', Gtk.Box)
--- At the beginning of the class
function MoonZaphire.AuthHost:_class_init(klass)
--- I load the template
klass:set_template_from_resource(
'/com/github/diazvictor/MoonZaphire/data/ui/login/auth_host.ui'
)
--- I add the desired elements to the template
klass:bind_template_child_full('hostname', true, 0)
klass:bind_template_child_full('channel', true, 0)
klass:bind_template_child_full('revealer', true, 0)
klass:bind_template_child_full('port', true, 0)
klass:bind_template_child_full('btn_back', true, 0)
klass:bind_template_child_full('btn_login', true, 0)
end
--- When building the class
function MoonZaphire.AuthHost:_init()
-- Start template
self:init_template()
-- I load the template objects
local hostname = self:get_template_child(MoonZaphire.AuthHost, 'hostname')
local channel = self:get_template_child(MoonZaphire.AuthHost, 'channel')
local port = self:get_template_child(MoonZaphire.AuthHost, 'port')
local revealer = self:get_template_child(MoonZaphire.AuthHost, 'revealer')
local btn_login = self:get_template_child(MoonZaphire.AuthHost, 'btn_login')
local btn_back = self:get_template_child(MoonZaphire.AuthHost, 'btn_back')
-- Hidden revealer
revealer:set_reveal_child(false)
-- By pressing the
btn_back.on_clicked = function ()
content_login:set_visible_child_name('auth_user')
end
-- By pressing the
btn_login.on_clicked = function ()
content:set_visible_child_name('chat')
end
end
|
--
--The MIT License (MIT)
--Copyright (c) 2014 CoolDark
--
--See LICENSE file
--
addEventHandler ("onPlayerLogin", root,
function ( )
fadeCamera( source, true )
setCameraTarget( source, source )
iRandom = math.random ( #g_Positions )
spawnPlayer ( source, g_Positions[iRandom][1],g_Positions[iRandom][2],g_Positions[iRandom][3] )
end
)
addEventHandler ( "onPlayerLogout", root,
function ( )
fadeCamera( source, false )
end
)
addEventHandler ( "onPlayerSpawn", root,
function ( )
setElementModel ( source, getAccountData (getPlayerAccount (source), "ClassicDM.PlayerSkin") )
giveWeapon ( source, 22, 100 )
end
)
|
local identifiers = {}
function ShowInfo(text)
SetNotificationTextEntry("STRING")
AddTextComponentSubstringPlayerName(text)
DrawNotification(false, false)
end
Citizen.CreateThread(function()
local myIdss = getIdentifiers()
print(myIdss)
while true do
Citizen.Wait(10000)
TriggerServerEvent('primerp_vehwl:reloadwl')
TriggerServerEvent('primerp_vehwl:Server:Check')
end
end)
function getConfig()
return LoadResourceFile(GetCurrentResourceName(), "whitelist.json")
end
AddEventHandler("playerSpawned", function()
TriggerServerEvent("primerp_vehwl:reloadwl")
end)
function getIdentifiers()
return identifiers
end
RegisterNetEvent('primerp_vehwl:RunCode:Client')
AddEventHandler('primerp_vehwl:RunCode:Client', function(cfg)
--
local ped = GetPlayerPed(-1)
local inVeh = IsPedInAnyVehicle(ped, false)
local veh = GetVehiclePedIsUsing(ped)
local driver = GetPedInVehicleSeat(veh, -1)
local spawncode = GetEntityModel(veh)
local allowed = false
local exists = false
local myIds = {}
myIds = getIdentifiers()
if (inVeh) and (driver == ped) then
for pair,_ in pairs(cfg) do
-- Pair
for _,vehic in ipairs(cfg[pair]) do
--print("Checking if exists with vehic.spawncode == " .. string.upper(vehic.spawncode) .. " and spawncode == "
--.. string.upper(spawncode))
if (GetHashKey(vehic.spawncode) == spawncode) then
exists = true
end
end
if (pair == myIds[1]) then
for _,v in ipairs(cfg[pair]) do
--print(v.allowed)
--print("The vehicle is " .. v.spawncode .. " and allowed = " .. tostring(v.allowed) .. " with ID as " .. tostring(pair))
if (spawncode == GetHashKey(v.spawncode)) and (v.allowed) then
allowed = true
print("Allowed was set to true with vehicle == " .. v.spawncode)
end
end
end
end
end
--print("Value of exists == " .. tostring(exists) .. " and value of allowed == " .. tostring(allowed))
if (exists and not allowed) then
--print("It should delete the vehicle for " .. GetPlayerName(source))
DeleteEntity(veh)
ClearPedTasksImmediately(ped)
TriggerEvent('primerp_vehwl:RunCode:Success', source)
end
end)
RegisterNetEvent('primerp_vehwl:RunCode:Success')
AddEventHandler('primerp_vehwl:RunCode:Success', function()
ShowInfo('~r~ERROR: You do not have access to this personal vehicle')
end)
RegisterNetEvent("primerp_vehwl:loadIdentifiers")
AddEventHandler("primerp_vehwl:loadIdentifiers", function(id)
identifiers = id
end)
RegisterCommand("reloadwl", function(source)
TriggerServerEvent("primerp_vehwl:reloadwl")
end)
--[[
Commands:
/setOwner <id> <spawncode>
/trust <id> <spawncode>
/untrust <id> <spawncode>
/vehicle list
--]]--
|
---------------------------------------------------------------------------------------------------
-- User story: https://github.com/smartdevicelink/sdl_requirements/issues/10
-- Use case: https://github.com/smartdevicelink/sdl_requirements/blob/master/detailed_docs/resource_allocation.md
-- Item: Use Case 3: Excpetion 2.1
--
-- Requirement summary:
-- [SDL_RC] Resource allocation based on access mode
--
-- Description:
-- In case:
-- Any trigger of Policy Table Update happened and in received PTU RC_app_1 is revoked
--
-- SDL must:
-- 1) SDL releases module_1 from RC_app_1 control
---------------------------------------------------------------------------------------------------
--[[ Required Shared libraries ]]
local runner = require('user_modules/script_runner')
local commonRC = require('test_scripts/RC/commonRC')
--[[ Test Configuration ]]
runner.testSettings.isSelfIncluded = false
--[[ Local Functions ]]
local function PTUfunc(tbl)
tbl.policy_table.app_policies[config.application1.registerAppInterfaceParams.fullAppID] = commonRC.json.null
tbl.policy_table.app_policies[config.application2.registerAppInterfaceParams.fullAppID] = commonRC.getRCAppConfig()
end
--[[ Scenario ]]
runner.Title("Preconditions")
runner.Step("Clean environment", commonRC.preconditions, { true, 1 })
runner.Step("Update SDL config", commonRC.setSDLIniParameter, { "ApplicationListUpdateTimeout", 5000 })
runner.Step("Start SDL, HMI, connect Mobile, start Session", commonRC.start)
runner.Step("RAI1", commonRC.registerAppWOPTU)
runner.Title("Test")
runner.Step("Enable RC from HMI with AUTO_DENY access mode", commonRC.defineRAMode, { true, "AUTO_DENY"})
runner.Step("Activate App1", commonRC.activateApp)
-- App1: FULL
runner.Step("Module RADIO App1 ButtonPress allowed", commonRC.rpcAllowed, { "RADIO", 1, "ButtonPress" })
runner.Step("Subscribe App1 to RADIO", commonRC.subscribeToModule, { "RADIO", 1 })
runner.Step("Send notification OnInteriorVehicleData RADIO. App1 is subscribed", commonRC.isSubscribed, { "RADIO", 1 })
runner.Step("RAI2", commonRC.registerApp, { 2 })
runner.Step("PTU App1 permissions revoked", commonRC.policyTableUpdate, { PTUfunc })
runner.Step("Module RADIO App1 SetInteriorVehicleData disallowed", commonRC.rpcDenied, { "RADIO", 1, "SetInteriorVehicleData", "DISALLOWED"})
runner.Step("Module CLIMATE App1 SetInteriorVehicleData disallowed", commonRC.rpcDenied, { "CLIMATE", 1, "SetInteriorVehicleData", "DISALLOWED"})
runner.Step("Activate App2", commonRC.activateApp, { 2 })
-- App1: BACKGROUND, App2: FULL
runner.Step("Send notification OnInteriorVehicleData RADIO. App1 is unsubscribed", commonRC.isUnsubscribed, { "RADIO", 1 })
runner.Step("Module RADIO App2 SetInteriorVehicleData allowed", commonRC.rpcAllowed, { "RADIO", 2, "SetInteriorVehicleData"})
runner.Title("Postconditions")
runner.Step("Stop SDL", commonRC.postconditions)
|
require 'nn';
require 'nngraph';
local nBatch = 2
local nCh = 3
local nHt = 4
local nWd = 5
xx = torch.Tensor(nBatch,nCh, nHt, nWd)
--========== First batch
xx[{1,1,{},{}}] = 1*torch.ones(nHt, nWd) -- bluCh
xx[{1,2,{},{}}] = 2*torch.ones(nHt, nWd) -- grnCh
xx[{1,3,{},{}}] = 3*torch.ones(nHt, nWd) -- redCh
--========== Second batch
xx[{2,1,{},{}}] = 0.5*torch.ones(nHt, nWd) -- bluCh
xx[{2,2,{},{}}] = 0.2*torch.ones(nHt, nWd) -- grnCh
xx[{2,3,{},{}}] = 0.3*torch.ones(nHt, nWd) -- redCh
local augNetInitBlock = nn.ConcatTable()
local allCh = nn.Identity()
local sepCh = nn.ConcatTable()
local bluCh = nn.Sequential():add(nn.Narrow(2, 1, 1)):add(nn.MulConstant(0.114, false))
local grnCh = nn.Sequential():add(nn.Narrow(2, 2, 1)):add(nn.MulConstant(0.587, false))
local redCh = nn.Sequential():add(nn.Narrow(2, 3, 1)):add(nn.MulConstant(0.299, false))
sepCh:add(bluCh)
sepCh:add(grnCh)
sepCh:add(redCh)
local gryCh = nn.Sequential()
gryCh:add(sepCh):add(nn.CAddTable())
augNetInitBlock:add(allCh)
augNetInitBlock:add(gryCh)
local augNet = nn.Sequential()
augNet:add(augNetInitBlock):add(nn.JoinTable(2))
yy = augNet:forward(xx)
print(yy:size())
print(yy)
|
--[[ Data Preparation functions. ]]
local function vecToTensor(vec)
local t = torch.Tensor(#vec)
for i = 1, #vec do
t[i] = vec[i]
end
return t
end
local Preprocessor = torch.class('Preprocessor')
local paths = require 'paths'
local tokenizer = require('tools.utils.tokenizer')
local tds
local threads
local preprocess_batchsize = 10000
local commonOptions = {
{
'-features_vocabs_prefix', '',
[[Path prefix to existing features vocabularies.]]
},
{
'-time_shift_feature', true,
[[Time shift features on the decoder side.]]
},
{
'-keep_frequency', false,
[[Keep frequency of words in dictionary.]]
},
{
'-gsample', 0,
[[If not zero, extract a new sample from the corpus. In training mode, file sampling is done at each epoch. Values between 0 and 1 indicate ratio,
values higher than 1 indicate data size]],
{
valid = onmt.utils.ExtendedCmdLine.isFloat(0)
}
},
{
'-gsample_dist', '',
[[Configuration file with data class distribution to use for sampling training corpus. If not set, sampling is uniform.]],
{
valid = onmt.utils.ExtendedCmdLine.fileNullOrExists,
depends = function(opt) return opt.gsample_dist == '' or opt.gsample > 0, "option `gsample_dist` requires `gsample`" end
}
},
{
'-sort', true,
[[If set, sort the sequences by size to build batches without source padding.]]
},
{
'-shuffle', true,
[[If set, shuffle the data (prior sorting).]]
},
{
'-idx_files', false,
[[If set, source and target files are 'key value' with key match between source and target.]]
},
{
'-report_progress_every', 100000,
[[Report status every this many sentences.]],
{
valid = onmt.utils.ExtendedCmdLine.isInt(1)
}
},
{
'-preprocess_pthreads', 4,
[[Number of parallel threads for preprocessing.]],
{
valid = onmt.utils.ExtendedCmdLine.isInt(1)
}
}
}
function Preprocessor.getDataList(dataType)
local datalist
if dataType == 'bitext' or dataType == 'seq2seq' then
datalist = { {name="source",short="src",hasVocab=true,suffix=".src"} , {name="target",short="tgt",hasVocab=true,suffix=".tgt"} }
elseif dataType == 'monotext' then
datalist = { {hasVocab=true,suffix=".tok"} }
else
datalist = { {name="source",short="src",hasVocab=false,suffix=".src"} , {name="target",short="tgt",hasVocab=true,suffix=".tgt"} }
end
return datalist
end
-- utility functions
local function prefix(data)
if data.short then return data.short.."_" end
return ""
end
local function suffix(data)
if data.short then return "_"..data.short end
return ""
end
local function nameWithSpace(data)
if data.name then return " "..data.name end
return ""
end
--[[
Generic function to generate options for the different dataTypes
]]
local function declareDataOptions(dataType)
local datalist = Preprocessor.getDataList(dataType)
local options = {}
table.insert(options,
{
'-train_dir', '',
[[Path to training files directory.]],
{
valid = onmt.utils.ExtendedCmdLine.fileNullOrExists
}
})
for i = 1, #datalist do
table.insert(options,
{
'-train'..suffix(datalist[i]), '',
"Path to the training"..nameWithSpace(datalist[i]).." data.",
{
valid=onmt.utils.ExtendedCmdLine.fileNullOrExists
}
})
end
for i = 1, #datalist do
table.insert(options,
{
'-valid'..suffix(datalist[i]), '',
"Path to the validation"..nameWithSpace(datalist[i]).." data.",
{
valid=onmt.utils.ExtendedCmdLine.fileNullOrExists
}
})
end
for i = 1, #datalist do
if datalist[i].hasVocab then
table.insert(options,
{
'-'..prefix(datalist[i])..'vocab', '',
"Path to an existing"..nameWithSpace(datalist[i]).." vocabulary.",
{
valid=onmt.utils.ExtendedCmdLine.fileNullOrExists
}
})
table.insert(options,
{
'-'..prefix(datalist[i])..'suffix', datalist[i].suffix,
"Suffix for"..nameWithSpace(datalist[i]).." files in train/valid directories."
})
table.insert(options,
{
'-'..prefix(datalist[i])..'vocab_size', { 50000 },
"List of"..nameWithSpace(datalist[i])..[[ vocabularies size: `word[ feat1[ feat2[ ...] ] ]`.
If = 0, vocabularies are not pruned.]]
})
table.insert(options,
{
'-'..prefix(datalist[i])..'words_min_frequency', { 0 },
"List of"..nameWithSpace(datalist[i])..[[ words min frequency: `word[ feat1[ feat2[ ...] ] ]`.
If = 0, vocabularies are pruned by size.]]
})
end
end
for i = 1, #datalist do
table.insert(options,
{
'-'..prefix(datalist[i])..'seq_length', 50,
"Maximum"..nameWithSpace(datalist[i])..[[ sequence length.]],
{
valid = onmt.utils.ExtendedCmdLine.isInt(1)
}
})
end
if dataType ~= 'monotext' then
table.insert(options,
{
'-check_plength', false,
[[Check source and target have same length (for seq tagging).]]
})
end
return options
end
function Preprocessor.declareOpts(cmd, dataType)
dataType = dataType or 'bitext'
local options = declareDataOptions(dataType)
for _, v in ipairs(commonOptions) do
table.insert(options, v)
end
cmd:setCmdLineOptions(options, 'Data')
-- prepare tokenization option
local topts = tokenizer.getOpts()
for i, v in ipairs(topts) do
if v[1] == '-mode' then
topts[i] = {
'-mode', 'space',
[[Define how aggressive should the tokenization be. `space` is space-tokenization.]],
{
enum = {'conservative', 'aggressive', 'space'}
}
}
end
end
cmd:setCmdLineOptions(topts, "Tokenizer")
end
function Preprocessor.expandOpts(cmd, dataType)
local torenameOpts = {};
local current_block;
local pref = "{src,tgt}_"
if dataType == "monotext" then pref = "" end
if dataType == "feattext" then pref = "tgt_" end
for i, v in ipairs(cmd.helplines) do
if type(v) == "string" then
local p = v:find(" options")
if p then
current_block = v:sub(1,p-1);
if current_block == "MPreprocessing" or current_block == "Tokenizer" then
cmd.helplines[i] = cmd.helplines[i]
end
end
else
if current_block == "MPreprocessing" or current_block == "Tokenizer" then
torenameOpts[v.key] = current_block:sub(1,3):lower()
v.key="-"..current_block:sub(1,3):lower().."_"..pref..v.key:sub(2)
end
end
end
local newOpts = {}
for k, v in pairs(cmd.options) do
if torenameOpts[k] then
cmd.options[k] = nil
if dataType == 'monotext' then
local ksrc = '-'..torenameOpts[k]..'_'..k:sub(2)
newOpts[ksrc] = onmt.utils.Table.deepCopy(v)
elseif dataType == 'bitext' then
local ksrc = '-'..torenameOpts[k]..'_src_'..k:sub(2)
newOpts[ksrc] = onmt.utils.Table.deepCopy(v)
end
if dataType ~= 'monotext' then
local ktgt = '-'..torenameOpts[k]..'_tgt_'..k:sub(2)
newOpts[ktgt] = onmt.utils.Table.deepCopy(v)
end
end
end
for k, v in pairs(newOpts) do
cmd.options[k] = v
end
end
local function ruleMatch(s, rule)
if rule == '*' then return true end
local pat = onmt.utils.String.split(rule, ",")
for _, r in ipairs(pat) do
if string.match(s, r) then return true end
end
end
function Preprocessor:parseDirectory(args, datalist, dist_rules, keep_rules, type)
local dir = args[type.."_dir"]
assert(dir ~= '', 'missing \''..type..'_dir\' parameter')
_G.logger:info('Parsing '..type..' data from directory \''..dir..'\':')
local firstSuffix = args[prefix(datalist[1])..'suffix']
local totalCount = 0
local totalError = 0
local list_files = {}
for candf in paths.iterfiles(dir) do
if firstSuffix == '' or candf:sub(-firstSuffix:len()) == firstSuffix then
self:poolAddJob(
function(f)
local flist = {}
local errors = {}
local fprefix = f:sub(1, -firstSuffix:len()-1)
table.insert(flist, _G.paths.concat(dir,f))
local error = 0
local countLines = onmt.utils.FileReader.countLines(flist[1], args.idx_files)
for i = 2, #datalist do
local tfile = _G.paths.concat(dir,fprefix..args[prefix(datalist[i])..'suffix'])
table.insert(flist, tfile)
if not _G.path.exists(tfile) or onmt.utils.FileReader.countLines(tfile, args.idx_files) ~= countLines then
table.insert(errors, '* ['.._G.__threadid..'] invalid file - '..tfile..' - not aligned with '..f)
error = error + 1
end
end
if error == 0 then
local fdesc = { countLines, flist }
fdesc.fname = fprefix
fdesc.weight = 0
fdesc.options = {}
return _G.__threadid, 0, fdesc
else
return _G.__threadid, error, errors
end
end,
function(threadid, error, fdesc)
if error > 0 then
totalError = totalError + error
for _, m in ipairs(fdesc) do
_G.logger:error(m)
end
else
_G.logger:info(' * ['..threadid..'] Reading files \''..fdesc.fname..'\' - '..fdesc[1]..' sentences')
table.insert(list_files, fdesc)
totalCount = totalCount + fdesc[1]
end
end,
candf)
end
end
self:poolSynchronize()
if totalError > 0 then
_G.logger:error('Errors in training directory - fix them first')
os.exit(0)
end
if totalCount == 0 then
_G.logger:error('No '..type..' data found in directory \''..dir..'\'')
os.exit(0)
end
_G.logger:info(totalCount..' sentences, in '..#list_files..' files, in '..type..' directory')
_G.logger:info('')
local keepCount = 0
if #keep_rules > 0 then
_G.logger:info('Matching files with keep rules:')
for i = 1, #list_files do
if list_files[i].weight == 0 then
for rule_idx = 1, #keep_rules do
if ruleMatch(list_files[i].fname, keep_rules[rule_idx][1]) then
keepCount = keepCount + list_files[i][1]
list_files[i].rule_idx = rule_idx
list_files[i].weight = math.huge
list_files[i].options = keep_rules[rule_idx][3]
_G.logger:info(" * file '%s' is covered by the keep rule %d",
list_files[i].fname, list_files[i].rule_idx or 0)
break
end
end
end
end
_G.logger:info('')
-- Files matched with keep rules are not part of the global sampling.
totalCount = totalCount - keepCount
end
if #dist_rules > 0 then
_G.logger:info('Matching files with sample rules:')
local weight_norm = 0
local weight_rule = {}
for i = 1, #list_files do
if list_files[i].weight == 0 then
for rule_idx = 1, #dist_rules do
if ruleMatch(list_files[i].fname, dist_rules[rule_idx][1]) then
list_files[i].rule_idx = rule_idx
if not weight_rule[rule_idx] then
weight_norm = weight_norm + dist_rules[rule_idx][2]
weight_rule[rule_idx] = 0
end
weight_rule[rule_idx] = weight_rule[rule_idx] + list_files[i][1]
break
end
end
end
end
local sum_weight = 0
for i = 1, #list_files do
if list_files[i].rule_idx and list_files[i].weight ~= math.huge then
local rule_idx = list_files[i].rule_idx
list_files[i].weight = dist_rules[rule_idx][2] / weight_norm * list_files[i][1] / weight_rule[rule_idx]
sum_weight = sum_weight + list_files[i].weight
list_files[i].options = dist_rules[rule_idx][3]
end
end
for i = 1, #list_files do
if list_files[i].weight ~= math.huge then
list_files[i].weight = list_files[i].weight / sum_weight
if list_files[i].weight > 0 then
_G.logger:info(" * file '%s' is covered by the sampling rule %d - uniform weight: %.4f, distribution weight: %.4f",
list_files[i].fname,
list_files[i].rule_idx or 0,
100 * list_files[i][1] / totalCount,
100 * list_files[i].weight)
end
end
end
_G.logger:info('')
else
for i = 1, #list_files do
list_files[i].weight = list_files[i][1] / totalCount
end
end
for i = 1, #list_files do
if list_files[i].weight == 0 then
_G.logger:warning(" * file '%s' is not covered by any rules and will not be used",
list_files[i].fname)
end
end
return totalCount, keepCount, list_files
end
-- helper functions for threading
function Preprocessor:poolAddJob(f, r, ...)
if self.pool then
self.pool:addjob(f, r, ...)
else
_G.__threadid = '-'
_G.tds = tds
r(f(...))
end
end
function Preprocessor:poolSynchronize()
if self.pool then
self.pool:synchronize()
end
end
-- initialization of threads and optTok
local function init_thread(id, args, optTok, optMPr)
_G.paths = require 'paths'
_G.path = require 'pl.path'
_G.onmt = require 'onmt.init'
_G.tds = require 'tds'
-- if on-the-fly tokenization
_G.separators = require('tools.utils.separators')
_G.tokenizer = require('tools.utils.tokenizer')
_G.BPE = require ('tools.utils.BPE')
_G.bpes = {}
_G.optTok = optTok
_G.optMPr = optMPr
_G.hookManager = onmt.utils.HookManager.new(args, id)
_G.args = args
for i, v in ipairs(optTok) do
if v and v["bpe_model"] and v["bpe_model"] ~= '' then
_G.bpes[i] = _G.BPE.new(v)
end
end
end
-- parse k=v options from distribution file, and build real key-value based on args
local function parseTextOptions(args, optList)
local foptions = {}
for _, o in ipairs(optList) do
local kv = onmt.utils.String.split(o, "=")
onmt.utils.Error.assert(#kv==1 or #kv==2, "incorrect option in distribution rules: "..o)
-- boolean option
if #kv == 1 then table.insert(kv, true) end
onmt.utils.Error.assert(args[kv[1]] ~= nil, "option not defined in distribution rules: "..o)
if type(args[kv[1]]) == "number" then kv[2]=tonumber(kv[2]) end
if type(args[kv[1]]) == "boolean" then kv[2]=kv[2]~="" and kv[2]~="false" end
foptions[kv[1]]=kv[2]
end
foptions.textOpt = table.concat(optList,";");
return foptions
end
function Preprocessor:__init(args, dataType)
tds = require('tds')
self.dataType = dataType or 'bitext'
self.args = onmt.utils.ExtendedCmdLine.getModuleOpts(args, commonOptions)
local options = declareDataOptions(self.dataType)
for _, v in ipairs(commonOptions) do
table.insert(options, v)
end
self.args = args
local function isempty(t)
local count = 0
for _, v in ipairs(t) do
if self.args[v] == '' then
count = count + 1
end
end
return count
end
-- tokenization and preprocessing options
local optTok = { {}, {} }
local optMPr = { {}, {} }
for k, v in pairs(args) do
if k:sub(1,4) == 'tok_' then
local idx = 1
if k:sub(5, 8) == 'tgt_' then
idx = 2
k = k:sub(9)
elseif k:sub(5,8) == 'src_' then
k = k:sub(9)
else
k = k:sub(5)
end
optTok[idx][k] = v
end
if k:sub(1,4) == 'mpr_' then
local idx = 1
if k:sub(5, 8) == 'tgt_' then
idx = 2
k = k:sub(9)
elseif k:sub(5,8) == 'src_' then
k = k:sub(9)
else
k = k:sub(5)
end
optMPr[idx][k] = v
end
end
for i = 1, 2 do
_G.logger:info("Using on-the-fly '%s' tokenization for input "..i, optTok[i]["mode"])
end
if args.preprocess_pthreads > 1 and args.train_dir ~= '' then
local globalLogger = _G.logger
-- try to load threads if available
threads = require('threads')
threads.Threads.serialization('threads.sharedserialize')
self.pool = threads.Threads(
args.preprocess_pthreads,
function(id) init_thread(id, args, optTok, optMPr) end,
function() _G.logger = globalLogger end
)
else
init_thread("-", args, optTok, optMPr)
end
-- sanity check on options: train_dir is exclusive all direct file settings
-- and for train_dir, we do need pre-build vocabulary
if dataType == 'monotext' then
self.trains = { 'train' }
self.valids = { 'valid' }
self.vocabs = { 'vocab' }
else
self.trains = { 'train_src', 'train_tgt' }
self.valids = { 'valid_src', 'valid_tgt' }
self.vocabs = { 'src_vocab', 'tgt_vocab' }
end
self.dist_rules = {}
self.keep_rules = {}
if args.gsample_dist ~= '' then
local f = io.input(args.gsample_dist)
while true do
local dist_rule = f:read()
if not dist_rule then break end
local trule = onmt.utils.String.split(dist_rule, " ")
local pattern = trule[1]
local weight = trule[2]
table.remove(trule,1)
table.remove(trule,1)
trule = { pattern, weight, parseTextOptions(args, trule) }
if trule[2] == "*" then
table.insert(self.keep_rules, trule)
else
table.insert(self.dist_rules, trule)
end
end
end
-- list and check training files
if args.train_dir ~= '' then
onmt.utils.Error.assert(isempty(self.trains) == #self.trains, 'For directory mode, file mode options (training) should not be set')
if not args.dry_run then
onmt.utils.Error.assert(isempty(self.vocabs) == 0, 'For directory mode, vocabs should be predefined')
end
self.totalCount, self.keepCount, self.list_train = self:parseDirectory(self.args, Preprocessor.getDataList(self.dataType), self.dist_rules, self.keep_rules, 'train')
else
onmt.utils.Error.assert(isempty(self.trains) == 0)
self.totalCount = onmt.utils.FileReader.countLines(self.args[self.trains[1]], args.idx_files)
self.keepCount = 0
local list_files = { self.args[self.trains[1]] }
for i = 2, #self.trains do
table.insert(list_files, args[self.trains[i]])
if not args.idx_files then
onmt.utils.Error.assert(onmt.utils.FileReader.countLines(args[self.trains[i]], args.idx_files) == self.totalCount,
"line count in "..args[self.trains[i]].." do not match "..args[self.trains[1]])
end
end
self.list_train = { { self.totalCount, list_files } }
self.list_train[1].fname = self.args[self.trains[1]]
self.list_train[1].weight = 1
self.list_train[1].options = {}
end
if args[self.valids[1]] ~= '' then
self.list_valid = { {onmt.utils.FileReader.countLines(args[self.valids[1]], args.idx_files), {args[self.valids[1]]}}}
for i = 2, #self.valids do
if not args.idx_files then
onmt.utils.Error.assert(onmt.utils.FileReader.countLines(args[self.valids[i]], args.idx_files) == self.list_valid[1][1],
"line count in "..args[self.valids[i]].." do not match "..args[self.valids[1]])
end
table.insert(self.list_valid[1][2], args[self.valids[i]])
end
self.list_valid[1].fname = self.args[self.valids[1]]
self.list_valid[1].weight = 1
self.list_valid[1].options = {}
end
end
--[[ Process on given tokenized sentence - check for validity and prepare structure ]]
local function processSentence(n, idx, tokens, parallelCheck, isValid, isInputVector, dicts,
constants, prunedRatio, generateFeatures, time_shift_feature,
sentenceDists, vectors, features, avgLength, sizes,
src_seq_length, tgt_seq_length)
local ignored = 0
for i = 1, n do
local length = (type(tokens[i])=='table' and #tokens[i]) or (tokens[i]:dim()==0 and 0) or tokens[i]:size(1)
local idxRange = math.floor(length/10)+1
if idxRange > #sentenceDists[i] then
idxRange = #sentenceDists[i]
end
sentenceDists[i][idxRange] = sentenceDists[i][idxRange]+1
end
local valid = true
if parallelCheck then
valid = parallelCheck(idx, isInputVector, dicts, tokens)
end
if valid and isValid(tokens, src_seq_length, tgt_seq_length) then
for i = 1, n do
local length = (type(tokens[i])=='table' and #tokens[i]) or (tokens[i]:dim()==0 and 0) or tokens[i]:size(1)
avgLength[i] = avgLength[i] * (#vectors[i] / (#vectors[i] + 1)) + length / (#vectors[i] + 1)
if isInputVector[i] then
vectors[i]:insert(tokens[i])
else
local words, feats = onmt.utils.Features.extract(tokens[i])
local vocabs = onmt.utils.Placeholders.norm(words)
local vec = dicts[i].words:convertToIdx(vocabs, table.unpack(constants[i]))
local pruned = vec:eq(onmt.Constants.UNK):sum() / vec:size(1)
prunedRatio[i] = prunedRatio[i] * (#vectors[i] / (#vectors[i] + 1)) + pruned / (#vectors[i] + 1)
vectors[i]:insert(vec)
if not(isInputVector[i]) and #dicts[i].features > 0 then
features[i]:insert(generateFeatures[i](dicts[i].features, feats, true, time_shift_feature))
end
end
if i == 1 then
sizes:insert(length)
end
end
else
ignored = 1
end
return ignored
end
--[[
Generic data preparation function on multiples source
* `files`: table of data source name
* `isInputVector`: table of boolean indicating if corresponding source is an vector
* `dicts`: table of dictionary data corresponding to source
* `nameSources`: table of name of each source - for logging purpose
* `constants`: constant to add to the vocabulary for each source
* `isValid`: validation function taking prepared table of tokens from each source
* `generateFeatures`: table of feature extraction fucnction for each source
* `parallelCheck`: function to check parallely source/target(s)
* `sample_file`: possible torch mapping vector
]]
function Preprocessor:makeGenericData(files, isInputVector, dicts, nameSources, constants,
isValid, generateFeatures, parallelCheck, sample_file)
local verbose = _G.logger.level == 'DEBUG'
sample_file = sample_file or {}
local n = #files[1][2]
local gSentenceDists = {}
local gVectors = {}
local gFeatures = {}
local gAvgLength = {}
local gSizes = tds.Vec()
local gCount = 0
local gIgnored = 0
local gEmptyCount = 0
for _ = 1, n do
table.insert(gSentenceDists, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0})
table.insert(gVectors, tds.Vec())
table.insert(gFeatures, tds.Vec())
table.insert(gAvgLength, 0)
end
-- iterate on each file
for _m, _df in ipairs(files) do
self:poolAddJob(
function(df, idx_files, time_shift_feature, src_seq_length, tgt_seq_length, sampling)
local count = 0
local ignored = 0
local emptyCount = 0
local sentenceDists = {}
local vectors = {}
local features = {}
local avgLength = {}
local sizes = _G.tds.Vec()
for _ = 1, n do
table.insert(sentenceDists, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0})
table.insert(vectors, _G.tds.Vec())
table.insert(features, _G.tds.Vec())
table.insert(avgLength, 0)
end
-- if there is a sampling for this file
local readers = {}
local prunedRatio = {}
for i = 1, n do
table.insert(readers, onmt.utils.FileReader.new(df[2][i], idx_files, isInputVector[i]))
table.insert(prunedRatio, 0)
end
if idx_files then
local maps = {}
for i = 1, n do
table.insert(maps, {})
while true do
local tokens, idx = readers[i]:next()
if not tokens then
break
end
if maps[i][idx] then
return _G.__threadid, 1, string.format('duplicate idx in %s file: '..idx, nameSources[i])
end
if i > 1 and not maps[1][idx] then
return _G.__threadid, 1, string.format('%s Idx not defined in %s: '..idx, nameSources[i], nameSources[1])
end
if isInputVector[i] then
maps[i][idx] = torch.Tensor(tokens)
else
maps[i][idx] = tokens
end
end
end
for k,_ in pairs(maps[1]) do
local tokens = {}
local hasNil = false
for i = 1, n do
hasNil = hasNil or maps[i][k] == nil
table.insert(tokens, maps[i][k])
end
if not hasNil then
ignored = ignored + processSentence(n, k, tokens, parallelCheck, isValid, isInputVector, dicts,
constants, prunedRatio, generateFeatures, time_shift_feature,
sentenceDists, vectors, features, avgLength, sizes,
src_seq_length, tgt_seq_length)
count = count + 1
else
emptyCount = emptyCount + 1
end
end
else
local idx = 1
local sampling_idx = 1
local hasNil = false
-- read all the available sentences or as long as we have not reached sampling size
-- sampling table is an ordered sentence of sentences id to keep
while not hasNil and (not sampling or sampling_idx <= #sampling) do
-- keep in sentences the different sentences and number of times it repeats
local sentences = { {} }
for _ = 1, n do
table.insert(sentences, {})
end
-- keep maximum a batch of 10000 sentences
while not hasNil and (not sampling or sampling_idx <= #sampling) and #sentences[1] < preprocess_batchsize do
local allNil = true
local keepSentence = not sampling or sampling[sampling_idx] == idx
for i = 1, n do
local sentence = readers[i]:next(false)
hasNil = hasNil or sentence == nil
allNil = allNil and sentence == nil
if sentence and keepSentence then
table.insert(sentences[i+1], sentence)
end
end
if hasNil then
if not allNil then
return _G.__threadid, 1, string.format('all data sources do not have the same number of sentences')
end
break
end
local repeatSentence = 1
if sampling then
while sampling_idx+repeatSentence <= #sampling and sampling[sampling_idx+repeatSentence] == idx do
repeatSentence = repeatSentence + 1
end
end
if keepSentence then
if sampling then
sampling_idx = sampling_idx + repeatSentence
end
table.insert(sentences[1], repeatSentence)
end
idx = idx + 1
end
if #sentences[1] > 0 then
-- preprocess and tokenize
for i = 1, n do
-- adapt local options
local savOpt = {}
for k, v in pairs(df.options or {}) do
savOpt[k] = _G.optMPr[i][k]
_G.optMPr[i][k] = v
end
local psentences = _G.hookManager:call("mpreprocess", _G.optMPr[i], sentences[i+1])
if psentences then
sentences[i+1] = psentences
end
-- restore options
for k, _ in pairs(df.options or {}) do
_G.optMPr[i][k] = savOpt[k]
end
end
if n == 2 then
local asentences = { sentences[2], sentences[3] }
-- adapt local options
local savOpt = {}
for k, v in pairs(df.options or {}) do
savOpt[k] = _G.args[k]
_G.args[k] = v
end
local psentences = _G.hookManager:call("bpreprocess", _G.args, asentences)
if psentences then
if verbose then
_G.logger:info("bpreprocess results: %d remaining out of %d", #psentences[1], #sentences[2])
end
sentences[2] = psentences[1]
sentences[3] = psentences[2]
end
-- restore options
for k, _ in pairs(df.options or {}) do
_G.args[k] = savOpt[k]
end
end
for i = 1, n do
for j = 1, #sentences[i+1] do
sentences[i+1][j] = _G.tokenizer.tokenize(_G.optTok[i], sentences[i+1][j], _G.bpes[i])
end
end
for j = 1, #sentences[2] do
local tokens = {}
for i = 1, n do
table.insert(tokens, sentences[i+1][j])
if verbose then
_G.logger:debug("[%d:%d] %s", j, i, table.concat(tokens[i], " "))
end
end
for _ = 1, sentences[1][j] do
ignored = ignored + processSentence(n, idx, tokens, parallelCheck, isValid, isInputVector, dicts,
constants, prunedRatio, generateFeatures, time_shift_feature,
sentenceDists, vectors, features, avgLength, sizes,
src_seq_length, tgt_seq_length)
count = count + 1
end
end
end
end
end
for i = 1, n do
readers[i]:close()
end
return _G.__threadid, false, sentenceDists, vectors, features, avgLength, sizes, prunedRatio, count, ignored, emptyCount,
sampling and #sampling or _df[1]
end,
-- aggregate the results together
function(__threadid, error, sentenceDists, vectors, features, avgLength, sizes, prunedRatio, count, ignored, emptyCount, kept)
if error then
_G.logger:error(sentenceDists)
os.exit(1)
end
for i = 1, n do
for j=1, #gSentenceDists[i] do
gSentenceDists[i][j] = gSentenceDists[i][j] + sentenceDists[i][j]
end
for j=1, #vectors[i] do
gVectors[i]:insert(vectors[i][j])
end
for j=1, #features[i] do
gFeatures[i]:insert(features[i][j])
end
gAvgLength[i] = (gAvgLength[i] * (#gVectors[i]-#vectors[i]) + avgLength[i] * #vectors[i])/#gVectors[i]
end
for j=1, #sizes do
gSizes:insert(sizes[j])
end
local msgPrune = ''
for i = 1, n do
msgPrune = msgPrune .. (i==1 and '' or ', ')
msgPrune = msgPrune .. nameSources[i] .. ' = '..string.format("%.1f%%", prunedRatio[i] * 100)
end
_G.logger:info(' * ['..__threadid..'] file \'%s\' (%s): %d total, %d drawn, %d kept - unknown words: %s',
_df.fname or "n/a", (_df.options and _df.options.textOpt) or '', _df[1], kept, #vectors[1], msgPrune)
gCount = gCount + count
gIgnored = gIgnored + ignored
gEmptyCount = gEmptyCount + emptyCount
end,
_df, self.args.idx_files, self.args.time_shift_feature, self.args.src_seq_length or self.args.seq_length, self.args.tgt_seq_length, sample_file[_m])
end
self:poolSynchronize()
for i = 1, n do
for j=1, #gSentenceDists[i] do
gSentenceDists[i][j] = gSentenceDists[i][j] / gCount
end
end
local function reorderData(perm)
for i = 1, n do
gVectors[i] = onmt.utils.Table.reorder(gVectors[i], perm, true, isInputVector and isInputVector[i])
if not(isInputVector[i]) and #dicts[i].features > 0 then
gFeatures[i] = onmt.utils.Table.reorder(gFeatures[i], perm, true)
end
end
end
onmt.utils.Error.assert(#gVectors[1] > 0, "empty dataset")
if self.args.shuffle then
_G.logger:info('... shuffling sentences')
local perm = torch.randperm(#gVectors[1])
gSizes = onmt.utils.Table.reorder(gSizes, perm, true)
reorderData(perm)
end
if self.args.sort then
_G.logger:info('... sorting sentences by size')
local _, perm = torch.sort(vecToTensor(gSizes))
reorderData(perm)
end
_G.logger:info('Prepared %d sentences:', #gVectors[1])
_G.logger:info(' * %d sequences not validated (length, other)', gIgnored)
local msgLength = ''
for i = 1, n do
msgLength = msgLength .. (i==1 and '' or ', ')
msgLength = msgLength .. nameSources[i] .. ' = '..string.format("%.1f", gAvgLength[i])
end
_G.logger:info(' * average sequence length: '..msgLength)
local data = {}
for i = 1, n do
local dist='[ '
for j = 1, #gSentenceDists[1] do
if j>1 then
dist = dist..' ; '
end
dist = dist..math.floor(gSentenceDists[i][j]*100)..'%%'
end
dist = dist..' ]'
_G.logger:info(' * %s sentence length (range of 10): '..dist, nameSources[i])
if isInputVector[i] then
table.insert(data, { vectors = gVectors[i], features = gFeatures[i] })
else
table.insert(data, { words = gVectors[i], features = gFeatures[i] })
end
end
return data
end
--[[ Check data validity ]]
local function isValid(seq, maxSeqLength)
if torch.isTensor(seq) then
return seq:size(1) > 0 and seq:size(1) <= maxSeqLength
end
return #seq > 0 and #seq <= maxSeqLength
end
local function validBilingual(tokens, src_seq_length, tgt_seq_length)
return #tokens[1] > 0 and
isValid(tokens[1], src_seq_length) and
#tokens[2] > 0 and
isValid(tokens[2], tgt_seq_length)
end
function Preprocessor:makeBilingualData(files, srcDicts, tgtDicts, sample_file)
local data = self:makeGenericData(
files,
{ false, false },
{ srcDicts, tgtDicts },
{ 'source', 'target' },
{
{
onmt.Constants.UNK_WORD
},
{
onmt.Constants.UNK_WORD,
onmt.Constants.BOS_WORD,
onmt.Constants.EOS_WORD
}
},
validBilingual,
{
onmt.utils.Features.generateSource,
onmt.utils.Features.generateTarget
},
self.args.check_plength and self.parallelCheck,
sample_file)
return data[1], data[2]
end
local function validFeat(tokens, src_seq_length, tgt_seq_length)
return tokens[1]:dim() > 0 and
isValid(tokens[1], src_seq_length) and
#tokens[2] > 0 and
isValid(tokens[2], tgt_seq_length)
end
function Preprocessor:makeFeatTextData(files, tgtDicts, sample_file)
local data = self:makeGenericData(
files,
{ true, false },
{ {}, tgtDicts },
{ 'source', 'target' },
{
false,
{
onmt.Constants.UNK_WORD,
onmt.Constants.BOS_WORD,
onmt.Constants.EOS_WORD
}
},
validFeat,
{
false,
onmt.utils.Features.generateTarget
},
self.args.check_plength and self.parallelCheck,
sample_file)
return data[1], data[2]
end
local function ValidMono(tokens, seq_length)
return #tokens[1] > 0 and isValid(tokens[1], seq_length)
end
function Preprocessor:makeMonolingualData(files, dicts, sample_file)
local data = self:makeGenericData(
files,
{ false },
{ dicts },
{ 'source' },
{
{
onmt.Constants.UNK_WORD,
onmt.Constants.BOS_WORD,
onmt.Constants.EOS_WORD
}
},
ValidMono,
{
onmt.utils.Features.generateTarget
},
nil,
sample_file)
return data[1]
end
function Preprocessor.parallelCheck(idx, _, _, tokens)
local length1 = (type(tokens[1])=='table' and #tokens[1]) or (tokens[1]:dim()==0 and 0) or tokens[1]:size(1)
local length2 = (type(tokens[2])=='table' and #tokens[2]) or (tokens[2]:dim()==0 and 0) or tokens[2]:size(1)
if length1~=length2 then
_G.logger:warning('SENT %s: source/target not aligned (%d/%d)', tostring(idx), length1, length2)
return false
end
return true
end
function Preprocessor:getVocabulary()
local dicts = {}
-- use the first source file to count source features
local src_file = self.list_train[1][2][1]
if self.dataType ~= 'feattext' then
dicts.src = onmt.data.Vocabulary.init('source',
src_file,
self.args.src_vocab or self.args.vocab,
self.args.src_vocab_size or self.args.vocab_size,
self.args.src_words_min_frequency or self.args.words_min_frequency,
self.args.features_vocabs_prefix,
function(s) return isValid(s, self.args.src_seq_length or self.args.seq_length) end,
self.args.keep_frequency,
self.args.idx_files,
self.args.tok_src_case_feature)
end
if self.dataType ~= 'monotext' then
-- use the first target file to count target features
local tgt_file = self.list_train[1][2][2]
dicts.tgt = onmt.data.Vocabulary.init('target',
tgt_file,
self.args.tgt_vocab,
self.args.tgt_vocab_size,
self.args.tgt_words_min_frequency,
self.args.features_vocabs_prefix,
function(s) return isValid(s, self.args.tgt_seq_length) end,
self.args.keep_frequency,
self.args.idx_files,
self.args.tok_tgt_case_feature)
end
return dicts
end
function Preprocessor:makeData(dataset, dicts)
if dataset ~= 'valid' or
(self.args.valid and self.args.valid ~= '') or
(self.args.valid_src and self.args.valid_src ~= '') or
(self.args.valid_tgt and self.args.valid_tgt ~= '') then
_G.logger:info("--- Preparing "..dataset.." sample")
local sample_file = {}
if dataset == 'train' and self.args.gsample ~= 0 then
-- sample data using sample and sample_dict
local sampledCount = self.args.gsample
if sampledCount < 1 then
sampledCount = sampledCount * self.totalCount
else
sampledCount = sampledCount - self.keepCount
end
if self.totalCount == 0 and self.keepCount < self.args.gsample then
_G.logger:warning('You requested a sample of %d sentences but no files matched any sampling rules and only %d sentences are selected by keep rules. There could be issues with your distribution rules.',
self.args.gsample, self.keepCount)
end
if sampledCount < 0 then
_G.logger:error('You requested a sample of %d sentences but %d are already reserved by keep rules. You should configure a larger sample or keep less sentences.',
self.args.gsample, self.keepCount)
os.exit(1)
end
-- check how many sentences per file
for _, f in ipairs(self.list_train) do
if f.weight == math.huge then
table.insert(sample_file, tds.Vec(torch.range(1, f[1]):totable()))
else
local n = math.ceil(sampledCount * f.weight)
local t = torch.LongTensor(n)
if n > 0 then
for i = 1, n do
t[i] = torch.random(1, f[1])
end
t = torch.sort(t)
end
table.insert(sample_file, tds.Vec(t:totable()))
end
end
end
local data = {}
if self.dataType == 'monotext' then
data.src = self:makeMonolingualData(self["list_"..dataset], dicts.src, sample_file)
elseif self.dataType == 'feattext' then
data.src, data.tgt = self:makeFeatTextData(self["list_"..dataset], dicts.tgt, sample_file)
if not dicts.srcInputSize then
dicts.srcInputSize = data.src.vectors[1]:size(2)
else
onmt.utils.Error.assert(dicts.srcInputSize==data.src.vectors[1]:size(2), "feature size is not matching in all files")
end
else
data.src, data.tgt = self:makeBilingualData(self["list_"..dataset], dicts.src, dicts.tgt, sample_file)
end
_G.logger:info("")
return data
else
_G.logger:warning('No validation data')
end
end
return Preprocessor
|
data = '{"entity_id": "switch.macbook_power"}'
headers = {}
headers["x-ha-access"] = "your_password"
local sleepWatcher = hs.caffeinate.watcher.new(function (eventType)
if (eventType == hs.caffeinate.watcher.systemDidWake) then
hs.notify.show("Wake sequence initiated!", "", "")
hs.http.post("http://192.168.0.100:8123/api/services/switch/turn_on", data, headers)
elseif (eventType == hs.caffeinate.watcher.systemWillSleep) then
hs.notify.show("Bye!", "", "")
hs.http.post("http://192.168.0.100:8123/api/services/switch/turn_off", data, headers)
end
end)
sleepWatcher:start()
|
--[[
Name: "sv_hooks.lua".
Product: "HL2 RP".
--]]
local MOUNT = MOUNT;
-- Called just after a player spawns.
function MOUNT:PostPlayerSpawn(player, lightSpawn, changeVocation, firstSpawn)
if (!lightSpawn) then
self:MakePlayerExitStance(player, true);
end;
end;
-- Called when a player spawns lightly.
function MOUNT:PostPlayerLightSpawn(player, weapons, ammo, special)
self:MakePlayerExitStance(player);
end;
-- Called when a player has been ragdolled.
function MOUNT:PlayerRagdolled(player, state, ragdoll)
self:MakePlayerExitStance(player, true);
end;
-- Called at an interval while a player is connected.
function MOUNT:PlayerThink(player, curTime, infoTable)
local forcedAnimation = player:GetForcedAnimation();
-- Check if a statement is true.
if ( forcedAnimation and self.stances[forcedAnimation.animation] ) then
if (player._StanceLocation) then
if (player:GetPos():Distance(player._StanceLocation) > 16) then
player._StanceLocation = nil;
player._StancePosition = nil;
-- Set some information.
player:SetForcedAnimation(false);
player:SetSharedVar("ks_Stance", false);
player:Freeze(false);
end;
end;
-- Set some information.
return true;
elseif ( player:GetSharedVar("ks_Stance") ) then
player:SetSharedVar("ks_Stance", false);
end;
end;
-- Called when a player starts to move.
function MOUNT:Move(player, moveData)
local forcedAnimation = player:GetForcedAnimation();
-- Check if a statement is true.
if ( forcedAnimation and self.stances[forcedAnimation.animation] ) then
player:DrawViewModel(false);
-- Return true to break the function.
return true;
end;
end;
-- Called when the player attempts to be ragdolled.
function MOUNT:PlayerCanRagdoll(player, state, delay, decay, ragdoll)
local forcedAnimation = player:GetForcedAnimation();
-- Check if a statement is true.
if ( forcedAnimation and self.stances[forcedAnimation.animation] ) then
if ( player:Alive() ) then
return false;
end;
end;
end;
-- Called when a player attempts to NoClip.
function MOUNT:PlayerNoClip(player)
local forcedAnimation = player:GetForcedAnimation();
-- Check if a statement is true.
if ( forcedAnimation and self.stances[forcedAnimation.animation] ) then
return false;
end;
end;
|
depends_on("Non_existant")
|
function onCreate()
setProperty('health', getProperty('health') + 1);
debugPrint("Welcome to hell")
end
function opponentNoteHit()
cameraShake(game, 0.05, 0.1);
end
|
local _={}
_.name="BirchTree"
_.new=function(options)
local result=BaseEntity.new()
Entity.setSprite(result,"birch_tree_1")
result.isDrawable=true
result.growPhase=1
result.isActive=false
result.originX=8
result.originY=15
Taggable.addTag(result,"tree")
Entity.afterCreated(result,_,options)
return result
end
_.draw=BaseEntity.draw
_.getSpriteForGrowPhase=function(phase)
if phase==1 then return "birch_tree_1" end
if phase==2 then return "birch_tree_2" end
if phase==3 then return "birch_tree_3" end
if phase==4 then return "birch_tree_4" end
if phase==5 then return "birch_tree_5" end
return nil
end
if Session.isServer then
_.slowUpdate=function(entity)
-- log("birch tree slow update")
-- можно попробовать на активации на сервере вешаться на какой либо медленный таймер
local rnd=Lume.random()
if rnd>0.9 then
GrowableBehaviour.grow(entity)
end
end
end
return _
|
local data = [[
compat/(
accessx basic caps complete
iso9995
japan ledcaps ledcompose
lednum ledscroll level5
misc mousekeys
olpc pc pc98 xfree86
xtest README
)
geometry/(
digital_vndr/(lk pc unix)
sgi_vndr/(indigo indy O2)
amiga ataritt chicony
dell everex fujitsu
hhk hp keytronic kinesis
macintosh microsoft nec nokia
northgate pc sanwa sony thinkpad
sun teck steelseries typematrix winbook README
)
keycodes/(
digital_vndr/(lk pc)
sgi_vndr/(indigo indy iris)
aliases
amiga
ataritt
empty
evdev
fujitsu
hp
ibm
jolla
macintosh
olpc
sony
sun
xfree86
xfree98
README
)
rules/(
xfree98
xkb.dtd
README
)
symbols/(
digital_vndr/(lk pc us vt)
fujitsu_vndr/(jp us)
hp_vndr/(us)
jolla_vndr/(sbj)
macintosh_vndr/(
apple ch de dk
fi fr
gb is it jp
latam nl no pt
se us
)
nec_vndr/(jp)
nokia_vndr/(rx-44 rx-51 su-8w)
sgi_vndr/(jp)
sharp_vndr/(sl-c3x00 ws003sh ws007sh ws011sh ws020sh)
sony_vndr/(us)
sun_vndr/(
ara be br ca ch
cz de dk ee es
fi fr gb gr it
jp kr lt lv nl
no pl pt ro ru
se sk solaris tr
tw ua us
)
xfree68_vndr/(amiga ataritt)
af al am apl
ara at au az
ba bd be
bg br brai
bt bw by
ca cd ch
cm cn cz
de dk dz
ee eg es et epo eu
fi fo fr
gb ge gh gn
gr hr hu
id ie il
in iq
ir is it
jp jv
ke kg kh
kr kz
la latam latin
lk lt lv
ma mao md me
mk ml mm
mn mt mv my
ng nl no np
parens pc ph pk pl pt
ro rs ru
se si sk sn
sy th
terminate tg
tj tm tr trans tw tz
ua us uz vn
za
altwin capslock compose ctrl empty eurosign rupeesign group inet
keypad kpdl level2 level3 level5 nbsp olpc shift srvr_ctrl typo
)
types/(
basic cancel caps
complete default extra
iso9995 level5 mousekeys nokia numpad
pc README
)
]]
for f in iterpaths(data) do
file('share/xkb/'..f, '644', '$srcdir/'..f)
end
local function parts(ruleset)
return expand{'$srcdir/rules/', {
'0000-hdr.part',
'0001-lists.part',
'0002-'..ruleset..'.lists.part',
'0004-'..ruleset..'.m_k.part',
'0005-l1_k.part',
'0006-l_k.part',
'0007-o_k.part',
'0008-ml_g.part',
'0009-m_g.part',
'0011-mlv_s.part',
'0013-ml_s.part',
'0015-ml1_s.part',
'0018-ml2_s.part ',
'0020-ml3_s.part ',
'0022-ml4_s.part ',
'0026-'..ruleset..'.m_s.part',
'0027-'..ruleset..'.ml_s1.part',
'0033-ml_c.part',
'0034-ml1_c.part',
'0035-m_t.part',
'0036-lo_s.part',
'0037-l1o_s.part',
'0038-l2o_s.part',
'0039-l3o_s.part',
'0040-l4o_s.part',
'0042-o_s.part',
'0043-o_c.part',
'0044-o_t.part',
}}
end
build('cat', '$outdir/base', parts('base'))
file('share/xkb/rules/base', '644', '$outdir/base')
build('cat', '$outdir/evdev', parts('evdev'))
file('share/xkb/rules/evdev', '644', '$outdir/evdev')
fetch 'git'
|
function leye (N)
local C = torch.zeros(1,N)
for i=1,N do
C[{1,i}]=i
end
return newlm(C,N)
end
|
luaarrys = {}
function luaarrys.solve(arr)
if #arr < 3 then
return 0
end
local tops = { arr[1], arr[2] } -- array to hold the largest 2 elements
table.sort(tops)
for i = 3,#arr do
local it = arr[i]
if it > tops[2] then
tops[1] = tops[2]
tops[2] = it
elseif it > tops[1] then
tops[1] = it
end
end
-- count the number of elements less than the 2-largest element
local count = 0
for i = 1, #arr do
if arr[i] < tops[1] then count = count + 1 end
end
return count
end
return luaarrys
|
object_building_mustafar_structures_must_uplink_bunker_entrance_door = object_building_mustafar_structures_shared_must_uplink_bunker_entrance_door:new {
}
ObjectTemplates:addTemplate(object_building_mustafar_structures_must_uplink_bunker_entrance_door, "object/building/mustafar/structures/must_uplink_bunker_entrance_door.iff")
|
_G.requireInjector()
local Config = require('config')
local Event = require('event')
local itemDB = require('itemDB')
local Socket = require('socket')
local Terminal = require('terminal')
local UI = require('ui')
local Util = require('util')
local colors = _G.colors
local fs = _G.fs
local multishell = _ENV.multishell
local network = _G.network
local os = _G.os
local shell = _ENV.shell
local term = _G.term
UI.Button.defaults.focusIndicator = ' '
UI:configure('Turtles', ...)
local config = { }
Config.load('Turtles', config)
local options = {
turtle = { arg = 'i', type = 'number', value = config.id or -1,
desc = 'Turtle ID' },
tab = { arg = 's', type = 'string', value = config.tab or 'Sel',
desc = 'Selected tab to display' },
help = { arg = 'h', type = 'flag', value = false,
desc = 'Displays the options' },
}
local SCRIPTS_PATH = 'packages/core/etc/scripts'
local nullTerm = Terminal.getNullTerm(term.current())
local socket
local page = UI.Page {
coords = UI.Window {
backgroundColor = colors.black,
height = 4,
},
tabs = UI.Tabs {
x = 1, y = 5, ey = -2,
scripts = UI.ScrollingGrid {
tabTitle = 'Run',
backgroundColor = UI.TabBar.defaults.selectedBackgroundColor,
columns = {
{ heading = '', key = 'label' },
},
disableHeader = true,
sortColumn = 'label',
autospace = true,
},
turtles = UI.ScrollingGrid {
tabTitle = 'Select',
backgroundColor = UI.TabBar.defaults.selectedBackgroundColor,
columns = {
{ heading = 'label', key = 'label' },
{ heading = 'Dist', key = 'distance' },
{ heading = 'Status', key = 'status' },
{ heading = 'Fuel', key = 'fuel' },
},
disableHeader = true,
sortColumn = 'label',
autospace = true,
},
inventory = UI.ScrollingGrid {
backgroundColor = UI.TabBar.defaults.selectedBackgroundColor,
tabTitle = 'Inv',
columns = {
{ heading = '', key = 'index', width = 2 },
{ heading = '', key = 'qty', width = 2 },
{ heading = 'Inventory', key = 'id', width = UI.term.width - 7 },
},
disableHeader = true,
sortColumn = 'index',
},
--[[
policy = UI.ScrollingGrid {
tabTitle = 'Mod',
backgroundColor = UI.TabBar.defaults.selectedBackgroundColor,
columns = {
{ heading = 'label', key = 'label' },
},
values = policies,
disableHeader = true,
sortColumn = 'label',
autospace = true,
},
]]
action = UI.Window {
tabTitle = 'Action',
backgroundColor = UI.TabBar.defaults.selectedBackgroundColor,
moveUp = UI.Button {
x = 5, y = 2,
text = 'up',
fn = 'turtle.up',
},
moveDown = UI.Button {
x = 5, y = 4,
text = 'dn',
fn = 'turtle.down',
},
moveForward = UI.Button {
x = 9, y = 3,
text = 'f',
fn = 'turtle.forward',
},
moveBack = UI.Button {
x = 2, y = 3,
text = 'b',
fn = 'turtle.back',
},
turnLeft = UI.Button {
x = 2, y = 6,
text = 'lt',
fn = 'turtle.turnLeft',
},
turnRight = UI.Button {
x = 8, y = 6,
text = 'rt',
fn = 'turtle.turnRight',
},
info = UI.TextArea {
x = 2, y = 9,
inactive = true,
}
},
},
statusBar = UI.StatusBar(),
notification = UI.Notification(),
accelerators = {
q = 'quit',
},
}
function page:enable(turtle)
self.turtle = turtle
UI.Page.enable(self)
end
function page:runFunction(script, nowrap)
for _ = 1, 2 do
if not socket then
socket = Socket.connect(self.turtle.id, 161)
end
if socket then
if not nowrap then
script = 'turtle.run(' .. script .. ')'
end
if socket:write({ type = 'scriptEx', args = script }) then
local t = socket:read(3)
if t then
return table.unpack(t)
end
return false, 'Socket timeout'
end
end
socket = nil
end
self.notification:error('Unable to connect')
end
function page:runScript(scriptName)
if self.turtle then
self.notification:info('Connecting')
self:sync()
local cmd = string.format('Script %d %s', self.turtle.id, scriptName)
local ot = term.redirect(nullTerm)
pcall(function() shell.run(cmd) end)
term.redirect(ot)
self.notification:success('Sent')
end
end
function page.coords:draw()
local t = self.parent.turtle
self:clear()
if t then
self:setCursorPos(2, 2)
local ind = 'GPS'
if not t.point.gps then
ind = 'REL'
end
self:print(string.format('%s : %d,%d,%d\n Fuel: %s\n',
ind, t.point.x, t.point.y, t.point.z, Util.toBytes(t.fuel)))
end
end
--[[ Inventory Tab ]]--
function page.tabs.inventory:getRowTextColor(row, selected)
if page.turtle and row.selected then
return colors.yellow
end
return UI.ScrollingGrid.getRowTextColor(self, row, selected)
end
function page.tabs.inventory:draw()
local t = page.turtle
Util.clear(self.values)
if t then
for _,v in ipairs(t.inventory) do
if v.qty > 0 then
table.insert(self.values, v)
if v.index == t.slotIndex then
v.selected = true
end
if v.id then
v.id = itemDB:getName(v)
end
end
end
end
self:adjustWidth()
self:update()
UI.ScrollingGrid.draw(self)
end
function page.tabs.inventory:eventHandler(event)
if event.type == 'grid_select' then
local fn = string.format('turtle.select(%d)', event.selected.index)
page:runFunction(fn)
else
return UI.ScrollingGrid.eventHandler(self, event)
end
return true
end
function page.tabs.scripts:draw()
Util.clear(self.values)
local files = fs.list(SCRIPTS_PATH)
for _,path in pairs(files) do
table.insert(self.values, { label = path, path = fs.combine(SCRIPTS_PATH, path) })
end
self:update()
UI.ScrollingGrid.draw(self)
end
function page.tabs.scripts:eventHandler(event)
if event.type == 'grid_select' then
page:runScript(event.selected.label)
else
return UI.ScrollingGrid.eventHandler(self, event)
end
return true
end
function page.tabs.turtles:getDisplayValues(row)
row = Util.shallowCopy(row)
if row.fuel then
row.fuel = Util.toBytes(row.fuel)
end
if row.distance then
row.distance = Util.round(row.distance, 1)
end
return row
end
function page.tabs.turtles:draw()
Util.clear(self.values)
for _,v in pairs(network) do
if v.fuel then
table.insert(self.values, v)
end
end
self:update()
UI.ScrollingGrid.draw(self)
end
function page.tabs.turtles:eventHandler(event)
if event.type == 'grid_select' then
page.turtle = event.selected
config.id = event.selected.id
Config.update('Turtles', config)
multishell.setTitle(multishell.getCurrent(), page.turtle.label)
if socket then
socket:close()
socket = nil
end
else
return UI.ScrollingGrid.eventHandler(self, event)
end
return true
end
function page.statusBar:draw()
local t = self.parent.turtle
if t then
local status = string.format('%s [ %s ]', t.status, Util.round(t.distance, 2))
self:setStatus(status, true)
end
UI.StatusBar.draw(self)
end
function page:showBlocks()
local script = [[
local function inspect(direction)
local s,b = turtle['inspect' .. (direction or '')]()
if not s then
return 'minecraft:air:0'
end
return string.format('%s:%d', b.name, b.metadata)
end
local bu, bf, bd = inspect('Up'), inspect(), inspect('Down')
return string.format('%s\n%s\n%s', bu, bf, bd)
]]
local s, m = self:runFunction(script, true)
self.tabs.action.info:setText(s or m)
end
function page:eventHandler(event)
if event.type == 'quit' then
UI:exitPullEvents()
elseif event.type == 'tab_select' then
config.tab = event.button.text
Config.update('Turtles', config)
elseif event.type == 'button_press' then
if event.button.fn then
self:runFunction(event.button.fn, event.button.nowrap)
self:showBlocks()
elseif event.button.script then
self:runScript(event.button.script)
end
else
return UI.Page.eventHandler(self, event)
end
return true
end
function page:enable()
UI.Page.enable(self)
-- self.tabs:activateTab(page.tabs.turtles)
end
if not Util.getOptions(options, { ... }, true) then
return
end
if options.turtle.value >= 0 then
for _ = 1, 10 do
page.turtle = _G.network[options.turtle.value]
if page.turtle then
break
end
os.sleep(1)
end
end
Event.onInterval(1, function()
if page.turtle then
local t = _G.network[page.turtle.id]
page.turtle = t
page:draw()
page:sync()
end
end)
if config.tab then
page.tabs.tabBar:selectTab(config.tab)
end
UI:setPage(page)
UI:pullEvents()
|
TetrisConf = {
Left = 0,
Right = 36,
Top = 36,
Interval = 3,
Buffer = 3,
Direction = Vector3(0, 0, -1),
MovementRate = 1,
SpawnDelay = 20,
Blocks = {
"Objects/CornerRoomBlock.xml",
"Objects/CornerRoomBlock2.xml",
"Objects/CornerRoomBlock3.xml",
"Objects/CornerRoomBlock4.xml",
"Objects/CornerRoomBlock5.xml",
"Objects/CornerRoomBlock6.xml",
"Objects/CornerRoomBlock7.xml",
"Objects/CornerRoomBlock8.xml",
"Objects/CornerRoomBlock9.xml",
"Objects/CornerRoomBlock10.xml",
"Objects/LineRoomBlock.xml",
"Objects/LineRoomBlock2.xml",
"Objects/LineRoomBlock3.xml",
"Objects/LineRoomBlock4.xml",
"Objects/SquareRoomBlock.xml",
"Objects/SquareRoomBlock2.xml"
},
SpawnNewRoom = function (scene)
log:Write("Spawning new room")
local count = 0
for k, v in pairs(TetrisConf.Blocks) do
count = count + 1
end
local roomIndex = RandomInt(1, count + 1)
scene:InstantiateXML(
cache:GetResourceFileName(TetrisConf.Blocks[roomIndex]),
Vector3(-TetrisConf.Right, 0, -TetrisConf.Right),
Quaternion()
)
end
}
|
{["rednet"]=true,["userAuth"]="125}_/%22222222222",["user"]="Carg",["version"]="v0.1",}
|
local config = {
[10001] = {
id = 10001,
name = "内网服务器",
desc = "测试用",
},
[10002] = {
id = 10002,
name = "外网服务器",
desc = "测试用",
},
[10003] = {
id = 10003,
name = "测试服务器1",
desc = "测试用",
},
[10004] = {
id = 10004,
name = "测试服务器2",
desc = "测试用",
},
[10005] = {
id = 10005,
name = "测试服务器3",
desc = "测试用",
},
[10006] = {
id = 10006,
name = "测试服务器4",
desc = "测试用",
},
[10007] = {
id = 10007,
name = "测试服务器5",
desc = "测试用",
},
[10008] = {
id = 10008,
name = "测试服务器6",
desc = "测试用",
},
[10009] = {
id = 10009,
name = "测试服务器7",
desc = "测试用",
},
[10010] = {
id = 10010,
name = "测试服务器8",
desc = "测试用",
},
[10011] = {
id = 10011,
name = "测试服务器9",
desc = "测试用",
},
[10012] = {
id = 10012,
name = "测试服务器10",
desc = "测试用",
},
[10013] = {
id = 10013,
name = "测试服务器11",
desc = "测试用",
},
[10014] = {
id = 10014,
name = "测试服务器12",
desc = "测试用",
},
[10015] = {
id = 10015,
name = "测试服务器13",
desc = "测试用",
},
[10016] = {
id = 10016,
name = "测试服务器14",
desc = "测试用",
},
[10017] = {
id = 10017,
name = "测试服务器15",
desc = "测试用",
},
[10018] = {
id = 10018,
name = "测试服务器16",
desc = "测试用",
},
[10019] = {
id = 10019,
name = "测试服务器17",
desc = "测试用",
},
[10020] = {
id = 10020,
name = "测试服务器18",
desc = "测试用",
},
[10021] = {
id = 10021,
name = "测试服务器19",
desc = "测试用",
},
[10022] = {
id = 10022,
name = "测试服务器20",
desc = "测试用",
},
[10023] = {
id = 10023,
name = "测试服务器21",
desc = "测试用",
},
[10024] = {
id = 10024,
name = "测试服务器22",
desc = "测试用",
},
[10025] = {
id = 10025,
name = "测试服务器23",
desc = "测试用",
},
[10026] = {
id = 10026,
name = "测试服务器24",
desc = "测试用",
},
[10027] = {
id = 10027,
name = "测试服务器25",
desc = "测试用",
},
[10028] = {
id = 10028,
name = "测试服务器26",
desc = "测试用",
},
[10029] = {
id = 10029,
name = "测试服务器27",
desc = "测试用",
},
[10030] = {
id = 10030,
name = "测试服务器28",
desc = "测试用",
},
[10031] = {
id = 10031,
name = "测试服务器29",
desc = "测试用",
},
[10032] = {
id = 10032,
name = "测试服务器30",
desc = "测试用",
},
[10033] = {
id = 10033,
name = "测试服务器31",
desc = "测试用",
},
[10034] = {
id = 10034,
name = "测试服务器32",
desc = "测试用",
},
[10035] = {
id = 10035,
name = "测试服务器33",
desc = "测试用",
},
}
return config
|
CcsScrollView = class("CcsScrollView", function ()
return ccui.Layout:create()
end)
CcsScrollView.SCROLL_V = 1
CcsScrollView.SCROLL_H = 2
CcsScrollView.SCROLL_BOTH = 3
CcsScrollView.CAN_ALL_SCROLL = true
CcsScrollView.isScreenOrientationRotated = false
DISTANCE_2_TRIGGER_MOVE_H = 3
DISTANCE_2_TRIGGER_MOVE_V = 5
CcsScrollView.ctor = function (slot0, slot1)
slot0:setAnchorPoint(cc.p(0, 0))
createSetterGetter(slot0, "innerContainer", ccui.Layout:create(), false, true)
createSetterGetter(slot0, "innerContainerSize", cc.size(0, 0), false, true)
createSetterGetter(slot0, "vScrollBar", nil, false, true)
createSetterGetter(slot0, "vScrollBarTrack", nil, false, true)
createSetterGetter(slot0, "vUpdateNode", nil, false, true)
createSetterGetter(slot0, "canScrollBottom2Load", false, false, false, false, false, handler(slot0, slot0.oncanScrollBottom2LoadChanged))
createSetterGetter(slot0, "isLoadingMore", false, false, false, false, false, handler(slot0, slot0.onIsLoadingMoreChanged))
createSetterGetter(slot0, "scrollAreaNode", nil, false, true)
createSetterGetter(slot0, "scrollPolicy", CcsScrollView.SCROLL_V)
createSetterGetter(slot0, "isScrollable", true, false)
createSetterGetter(slot0, "isItemClickable", true, false)
createSetterGetter(slot0, "bottomMargin", 0, false, true)
createSetterGetter(slot0, "leftMargin", 0, false, true)
createSetterGetter(slot0, "rightMargin", 0, false, false, false, false, false, handler(slot0, slot0.updateMarginInfos))
createSetterGetter(slot0, "topMargin", 0, false, true)
createSetterGetter(slot0, "isCenterWhileNeed", false)
createSetterGetter(slot0, "isScrollableOnlyInNeed", false)
createSetterGetter(slot0, "canLongClick", false, false, true)
createSetterGetter(slot0, "longClickIntervalMs", 250, false, true)
createSetterGetter(slot0, "loadMoreSignal", SignalAs3.new(), false, true)
createSetterGetter(slot0, "itemClickSignal", SignalAs3.new(), false, true)
createSetterGetter(slot0, "viewTouchSignal", SignalAs3.new(), false, true)
createSetterGetter(slot0, "viewClickSignal", SignalAs3.new(), false, true)
createSetterGetter(slot0, "viewPushSignal", SignalAs3.new(), false, true)
createSetterGetter(slot0, "onPosChangedSignal", SignalAs3.new(), false, true)
createSetterGetter(slot0, "isScrollViewNotRotated", false)
createSetterGetter(slot0, "isScrollViewForceRotated", false)
createSetterGetter(slot0, "canScrollAlways", false)
createSetterGetter(slot0, "maxPosBounceOffset", 100)
createSetterGetter(slot0, "minPosBounceOffset", 100)
createSetterGetter(slot0, "canMaxDrag", true)
createSetterGetter(slot0, "isPauseBounce", false, nil, nil, nil, nil, handler(slot0, slot0.onIsPauseBouceChanged))
slot0._vUpdateNodeGap = 5
slot0._longClickTimer = nil
slot0._loadMoreBottomMarginOffset = 0
slot0._vScrollBarMinHeight = 70
slot0._innerContainerSizeWithMargin = cc.size(0, 0)
slot0._leftX = 0
slot0._rightX = 0
slot0._topY = 0
slot0._bottomY = 0
slot0._tempTouchPos = nil
slot0._easingFactor = 0.08
slot0._bounceDuration = 0.6
slot0._curVx = 0
slot0._curVy = 0
slot0._defaultA = 3
slot0._aX = slot0._defaultA
slot0._aY = slot0._defaultA
slot0._isAutoCheckItemVisible = true
slot0._scrollItems = {}
slot0._innerContainer:setAnchorPoint(cc.p(0, 0))
slot0._innerContainer:setTouchEnabled(false)
slot0:addChild(slot0._innerContainer)
slot0:setClippingEnabled(true)
ClassUtil.extends(slot0, TickBase)
slot0:setTouchEnabled(false)
slot0:setScrollAreaNode(slot1 or slot0)
slot0._pushDownNotMove = false
slot0._curPushingDownItem = nil
slot0._isTouching = false
slot0._preBtn = nil
slot0._nextBtn = nil
slot0._btnsInHandle = {}
slot0._btnsDicInHandle = {}
end
CcsScrollView.onIsPauseBouceChanged = function (slot0)
if slot0._isPauseBounce then
TweenLite.killTweensOf(slot0._innerContainer)
else
slot0:jumpTo(0, 0, 0.2)
end
end
CcsScrollView.removeBtnInHandleTouchOperate = function (slot0, slot1)
table.removebyvalue(slot0._btnsInHandle, slot1)
slot0._btnsDicInHandle[slot1] = nil
end
CcsScrollView.addBtn2HandleTouchOperate = function (slot0, slot1)
if slot1 and not slot0._btnsDicInHandle[slot1] then
slot0._btnsDicInHandle[slot1] = {}
table.insert(slot0._btnsInHandle, slot1)
slot1:setInteractiveTouchEnable(false)
end
end
CcsScrollView.checkBtnsTouchEvent = function (slot0, slot1, slot2)
if slot1 == ccs.TOUCH_EVENT_MOVED then
if slot0._tempTouchPos and slot0:checkDistance2TriggerMove(slot2) then
slot1 = ccs.TOUCH_EVENT_CANCELED
else
return
end
end
function slot3(slot0, slot1)
if slot1.touchWorldPos then
slot1.touchWorldPos = nil
slot0:onTouchOperation(slot0, ccs.TOUCH_EVENT_CANCELED)
end
end
slot4 = nil
for slot8 = #slot0._btnsInHandle, 1, -1 do
slot10 = slot0._btnsDicInHandle[slot0._btnsInHandle[slot8]]
if slot1 ~= ccs.TOUCH_EVENT_CANCELED and DisplayUtil.isInDisplayList(slot9) and slot9:getInteractiveObj():hitTest(slot2, nil, nil) then
if slot1 == ccs.TOUCH_EVENT_BEGAN then
if not slot4 then
slot4 = slot9
slot10.touchWorldPos = slot2
slot9:onTouchOperation(slot9, slot1)
end
elseif slot1 == ccs.TOUCH_EVENT_ENDED and slot10.touchWorldPos then
slot10.touchWorldPos = nil
slot9:onTouchOperation(slot9, slot1)
end
else
slot3(slot9, slot10)
end
end
end
CcsScrollView.onIsLoadingMoreChanged = function (slot0)
if slot0._isLoadingMore then
slot0._loadMoreSignal:emit()
elseif slot0._loadMoreBottomMarginOffset > 0 then
slot0:setBottomMargin(slot0._bottomMargin - slot0._loadMoreBottomMarginOffset, nil, 0.3)
end
end
CcsScrollView.oncanScrollBottom2LoadChanged = function (slot0)
if not slot0._canScrollBottom2Load and slot0._vUpdateNode then
slot0._vUpdateNode:setVisible(false)
end
end
CcsScrollView.tick = function (slot0, slot1, slot2)
if slot0._scrollPolicy == CcsScrollView.SCROLL_V then
if math.abs(slot0._curVy) <= slot0._aY then
slot0:stopSpeedDown()
else
slot0:speedDown()
end
elseif slot0._scrollPolicy == CcsScrollView.SCROLL_H then
if math.abs(slot0._curVx) <= slot0._aX then
slot0:stopSpeedDown()
else
slot0:speedDown()
end
end
end
CcsScrollView.setTopMargin = function (slot0, slot1)
if slot0._topMargin ~= slot1 then
slot0._topMargin = slot1
slot0:updateMarginInfos()
slot0._innerContainer:setPositionY(slot0._innerContainer:getPositionY() - (slot1 - slot0._topMargin))
end
end
CcsScrollView.setBottomMargin = function (slot0, slot1, slot2, slot3)
if slot0._bottomMargin ~= slot1 then
slot4 = slot0._bottomMargin
slot0._bottomMargin = slot1
slot0:updateMarginInfos()
if not slot2 then
if slot0._bottomY < slot0._innerContainer:getPositionY() + slot1 - slot4 then
slot6 = slot0._bottomY
end
slot0:resetScrollState()
if slot3 then
TweenLite.to(slot0._innerContainer, slot3, {
y = slot6
})
else
slot0._innerContainer:setPositionY(slot6)
end
end
end
end
CcsScrollView.setLeftMargin = function (slot0, slot1)
if slot0._leftMargin ~= slot1 then
slot0._leftMargin = slot1
slot0:updateMarginInfos()
slot0._innerContainer:setPositionX(slot0._innerContainer:getPositionX() + slot1 - slot0._leftMargin)
end
end
CcsScrollView.speedDown = function (slot0)
slot1 = cc.p(slot0._innerContainer:getPosition())
if slot0._scrollPolicy == CcsScrollView.SCROLL_V then
slot0._curVx = 0
if slot0._curVy < 0 then
slot0._curVy = slot0._curVy + slot0._aY
else
slot0._curVy = slot0._curVy - slot0._aY
end
elseif slot0._scrollPolicy == CcsScrollView.SCROLL_H then
slot0._curVy = 0
if slot0._curVx < 0 then
slot0._curVx = slot0._curVx + slot0._aX
else
slot0._curVx = slot0._curVx - slot0._aX
end
end
slot0:scrollView2(slot1.x + slot0._curVx, slot1.y + slot0._curVy, nil, false, true)
end
CcsScrollView.stopSpeedDown = function (slot0)
slot0._curVy = 0
slot0._curVx = 0
slot0:stopTick()
slot0:checkScrollCancel(false)
end
CcsScrollView.checkDistance2TriggerMove = function (slot0, slot1)
slot2 = false
if slot0._scrollPolicy == CcsScrollView.SCROLL_H then
slot3 = nil
slot2 = DISTANCE_2_TRIGGER_MOVE_H < (((not slot0._isScrollViewForceRotated and (slot0._isScrollViewNotRotated or not CcsScrollView.isScreenOrientationRotated)) or math.abs(slot1.y - slot0._tempTouchPos.y)) and math.abs(slot1.x - slot0._tempTouchPos.x))
else
slot3 = nil
return DISTANCE_2_TRIGGER_MOVE_V < (((not slot0._isScrollViewForceRotated and (slot0._isScrollViewNotRotated or not CcsScrollView.isScreenOrientationRotated)) or math.abs(slot1.x - slot0._tempTouchPos.x)) and math.abs(slot1.y - slot0._tempTouchPos.y))
end
end
CcsScrollView.rotationPos = function (slot0, slot1)
return cc.p(slot1.y, slot1.x)
end
CcsScrollView.onTouchOperation = function (slot0, slot1, slot2)
slot3 = nil
if slot2 == ccs.TOUCH_EVENT_BEGAN then
slot0._isTouching = true
slot3 = DisplayUtil.ccpCopy(slot0:getScrollAreaNode():getTouchBeganPosition())
if not slot0._pushDownNotMove then
slot0._pushDownNotMove = true
slot0._viewPushSignal:emit(slot0._pushDownNotMove, slot3, slot2)
end
slot0:resetScrollState()
slot0._tempTouchPos = DisplayUtil.ccpCopy(slot3)
if slot0:checkScrollItemsPushDown(slot0._tempTouchPos) and slot0._longClickTimer then
slot0._longClickTimer:reset()
slot0._longClickTimer:start()
end
slot0:setBarVisible(true)
slot0._viewTouchSignal:emit(slot3, slot2)
slot0:checkBtnsTouchEvent(slot2, slot3)
elseif slot2 == ccs.TOUCH_EVENT_MOVED then
if CcsScrollView.CAN_ALL_SCROLL or slot0._canScrollAlways then
slot0:checkBtnsTouchEvent(slot2, DisplayUtil.ccpCopy(slot0:getScrollAreaNode():getTouchMovePosition()))
if not slot0._pushDownNotMove or slot0:checkDistance2TriggerMove(slot3) then
if slot0._pushDownNotMove then
slot0._pushDownNotMove = false
slot0._viewPushSignal:emit(slot0._pushDownNotMove, slot3, slot2)
end
if slot0:canScroll() then
slot0:checkScrollMove()
slot0:checkScrollItemsMove()
end
end
if slot0._longClickTimer then
slot0._longClickTimer:reset()
end
slot0._viewTouchSignal:emit(slot3, slot2)
end
elseif slot2 == ccs.TOUCH_EVENT_CANCELED or slot2 == ccs.TOUCH_EVENT_ENDED then
slot0._isTouching = false
slot3 = DisplayUtil.ccpCopy(slot0:getScrollAreaNode():getTouchEndPosition())
if slot0:canScroll() then
slot0:checkScrollBottom2Load()
end
slot0:checkScrollCancel(true)
slot0:checkScrollItemsRelease(slot3)
if slot0._longClickTimer then
slot0._longClickTimer:reset()
end
if slot0._pushDownNotMove then
if slot2 == ccs.TOUCH_EVENT_ENDED then
slot0._viewClickSignal:emit(slot3, slot2)
end
slot0._pushDownNotMove = false
slot0._viewPushSignal:emit(slot0._pushDownNotMove, slot3, slot2)
end
slot0._viewTouchSignal:emit(slot3, slot2)
slot0:checkBtnsTouchEvent(slot2, slot3)
end
slot0:checkItemTouchEvent(slot2, slot3)
end
CcsScrollView.checkItemTouchEvent = function (slot0, slot1, slot2)
if slot0._curPushingDownItem then
slot0._curPushingDownItem:onTouchEvent(slot1, slot2)
if slot1 == ccs.TOUCH_EVENT_CANCELED or slot1 == ccs.TOUCH_EVENT_ENDED then
slot0._curPushingDownItem = nil
end
end
end
CcsScrollView.canScroll = function (slot0)
if not slot0._isScrollable then
return false
elseif slot0._isScrollableOnlyInNeed then
if slot0._scrollPolicy == CcsScrollView.SCROLL_V then
return slot0:getContentSize().height < slot0._innerContainerSizeWithMargin.height
else
return slot0:getContentSize().width < slot0._innerContainerSizeWithMargin.width
end
else
return true
end
end
CcsScrollView.checkScrollBottom2Load = function (slot0, slot1)
if slot0:canShowBottomUpdateNode() and not slot0._isLoadingMore then
slot2, slot3 = slot0._innerContainer:getPosition()
if slot3 > 0 + 10 + math.abs(slot0._vUpdateNode:getPositionY()) + slot0._vUpdateNode:getContentSize().height * slot0._vUpdateNode:getAnchorPoint().y then
slot0._loadMoreBottomMarginOffset = slot5
slot0:setBottomMargin(slot6, true)
slot0:setIsLoadingMore(true)
end
end
end
CcsScrollView.setBarVisible = function (slot0, slot1)
if slot1 and slot0:isShowScroller() then
if slot0._vScrollBar then
TweenLite.killTweensOf(slot0._vScrollBar)
TweenLite.to(slot0._vScrollBar, 0.5, {
autoAlpha = 1
})
end
if slot0._vScrollBarTrack then
TweenLite.killTweensOf(slot0._vScrollBarTrack)
TweenLite.to(slot0._vScrollBarTrack, 0.5, {
autoAlpha = 1
})
end
else
if slot0._vScrollBar then
TweenLite.killTweensOf(slot0._vScrollBar)
TweenLite.to(slot0._vScrollBar, 0.5, {
autoAlpha = 0,
delay = 0.3
})
end
if slot0._vScrollBarTrack then
TweenLite.killTweensOf(slot0._vScrollBarTrack)
TweenLite.to(slot0._vScrollBarTrack, 0.5, {
autoAlpha = 0,
delay = 0.3
})
end
end
end
CcsScrollView.checkScrollItemsPushDown = function (slot0, slot1)
slot2 = false
if slot0._isItemClickable then
for slot6, slot7 in ipairs(slot0._scrollItems) do
if slot2 then
slot7:setIsTouchPushDown(false, slot1)
else
slot7:setIsTouchPushDown(slot7:checkTouchInMe(slot1), slot1)
if slot7.checkTouchInMe(slot1) then
slot0._curPushingDownItem = slot7
end
end
end
end
return slot2
end
CcsScrollView.setAllItemsNotPushDown = function (slot0)
for slot4, slot5 in ipairs(slot0._scrollItems) do
slot5:setIsTouchPushDown(false)
end
end
CcsScrollView.checkScrollItemsMove = function (slot0)
slot0:setAllItemsNotPushDown()
end
CcsScrollView.checkScrollItemsRelease = function (slot0, slot1)
slot2 = nil
for slot6, slot7 in ipairs(slot0._scrollItems) do
if slot7:getIsTouchPushDown() then
if slot7:checkTouchInMe(slot1) then
slot2 = slot7
end
slot7:setIsTouchPushDown(false, slot1)
break
end
end
if slot2 then
if slot2:canPlayClickSound(slot1) then
slot2:playClickSoundEffect()
end
slot0._itemClickSignal:emit(slot2)
slot2:onClick(slot1)
end
end
CcsScrollView.resetScrollState = function (slot0)
slot0._curVy = 0
slot0._curVx = 0
slot0._tempTouchPos = nil
slot0:stopTick()
TweenLite.killTweensOf(slot0._innerContainer)
end
CcsScrollView.checkScrollCancel = function (slot0, slot1)
slot2 = cc.p(slot0._innerContainer:getPosition())
if slot0._scrollPolicy == CcsScrollView.SCROLL_V then
if slot2.y < slot0._topY then
slot0:scrollView2(nil, slot0._topY, slot0._bounceDuration, true, true)
elseif slot0._bottomY < slot2.y then
slot0:scrollView2(nil, slot0._bottomY, slot0._bounceDuration, true, true)
elseif slot1 then
if slot0._tempTouchPos then
slot6 = 0
if math.pow(slot0._curVy, 2) / (2 * slot0._defaultA) > ((slot0._curVy > 0 and math.abs(slot0._bottomY - slot2.y) + slot0._maxPosBounceOffset) or math.abs(slot0._topY - slot2.y) + slot0._minPosBounceOffset) then
slot3 = slot4 / (2 * slot6)
end
slot0._aY = slot3
slot0:startTick()
end
else
slot0:setBarVisible(false)
end
elseif slot0._scrollPolicy == CcsScrollView.SCROLL_H then
if slot2.x < slot0._rightX then
slot0:scrollView2(slot0._rightX, nil, slot0._bounceDuration, true, true)
elseif slot0._leftX < slot2.x then
slot0:scrollView2(slot0._leftX, nil, slot0._bounceDuration, true, true)
elseif slot1 then
if slot0._tempTouchPos then
slot6 = 0
if math.pow(slot0._curVx, 2) / (2 * slot0._defaultA) > ((slot0._curVx > 0 and math.abs(slot0._leftX - slot2.x) + slot0._maxPosBounceOffset) or math.abs(slot0._rightX - slot2.x) + slot0._minPosBounceOffset) then
slot3 = slot4 / (2 * slot6)
end
slot0._aX = slot3
slot0:startTick()
end
else
slot0:setBarVisible(false)
end
end
slot0._tempTouchPos = nil
end
CcsScrollView.checkIgnoreMove = function (slot0, slot1, slot2)
if slot1 * slot2 > 0 then
return math.abs(slot1) > math.abs(slot2) + 30
end
return false
end
CcsScrollView.checkScrollMove = function (slot0)
slot1 = DisplayUtil.ccpCopy(slot0:getScrollAreaNode():getTouchMovePosition())
if slot0._tempTouchPos then
slot2 = slot1.x - slot0._tempTouchPos.x
slot3 = slot1.y - slot0._tempTouchPos.y
if slot0._isScrollViewForceRotated or (not slot0._isScrollViewNotRotated and CcsScrollView.isScreenOrientationRotated) then
slot2 = slot3
slot3 = -slot2
if isAndroid then
slot2 = -slot2
slot3 = -slot3
end
end
if slot0._scrollPolicy == CcsScrollView.SCROLL_V then
if slot0:checkIgnoreMove(slot0._curVy, slot3) then
return
end
elseif slot0._scrollPolicy == CcsScrollView.SCROLL_H and slot0:checkIgnoreMove(slot0._curVx, slot2) then
return
end
slot0._curVx = slot2
slot0._curVy = slot3
slot5 = slot0:checkScrollMoveOffset(slot0._curVx, cc.p(slot0._innerContainer:getPosition()).x, slot0._leftX, slot0._rightX)
slot6 = slot0:checkScrollMoveOffset(slot0._curVy, cc.p(slot0._innerContainer.getPosition()).y, slot0._bottomY, slot0._topY)
if slot0._scrollPolicy == CcsScrollView.SCROLL_V then
slot5 = 0
elseif slot0._scrollPolicy == CcsScrollView.SCROLL_H then
slot6 = 0
end
slot0:scrollView2(slot4.x + slot5, slot4.y + slot6, nil, false, true)
end
slot0._tempTouchPos = slot1
end
CcsScrollView.checkScrollMoveOffset = function (slot0, slot1, slot2, slot3, slot4)
slot6 = nil
if slot2 + slot1 < slot4 and slot1 < 0 then
slot6 = (slot2 + (slot4 - slot0._minPosBounceOffset - slot2) * slot0._easingFactor) - slot2
elseif slot3 < slot5 and slot1 > 0 then
slot7 = slot0._maxPosBounceOffset
if not slot0._canMaxDrag and slot0._isTouching then
slot7 = 0
end
slot6 = (slot2 + ((slot3 + slot7) - slot2) * slot0._easingFactor) - slot2
end
if slot6 then
if math.abs(slot1) < math.abs(slot6) then
return slot1
else
return slot6
end
else
return slot1
end
end
CcsScrollView.scrollView2 = function (slot0, slot1, slot2, slot3, slot4, slot5)
TweenLite.killTweensOf(slot0._innerContainer)
if not slot5 then
slot1 = slot1 and MathUtil.getValueBetween(slot1, slot0._leftX, slot0._rightX)
slot2 = slot2 and MathUtil.getValueBetween(slot2, slot0._topY, slot0._bottomY)
end
if slot3 then
slot6 = nil
if slot4 then
slot6 = Back.easeOut
end
if not slot0._isPauseBounce or not slot4 then
TweenLite.to(slot0._innerContainer, slot3, {
x = slot1,
y = slot2,
ease = slot6,
onUpdate = handler(slot0, slot0.onPositionChanged),
onComplete = handler(slot0, slot0.setBarVisible),
onCompleteParams = {
false
}
})
end
else
slot0._innerContainer:setPosition(cc.p(slot1 or slot0._innerContainer:getPositionX(), slot2 or slot0._innerContainer:getPositionY()))
slot0:onPositionChanged()
end
end
CcsScrollView.deployBtns = function (slot0, slot1, slot2)
if slot0._preBtn then
slot0._preBtn:getClickSignal():remove(slot0.onBtnClick, slot0)
slot0._nextBtn:getClickSignal():remove(slot0.onBtnClick, slot0)
end
slot0._preBtn = slot1
slot0._nextBtn = slot2
if slot0._preBtn then
slot0._preBtn:getClickSignal():add(slot0.onBtnClick, slot0)
slot0._nextBtn:getClickSignal():add(slot0.onBtnClick, slot0)
end
end
CcsScrollView.onBtnClick = function (slot0, slot1)
if slot1 == slot0._preBtn then
slot0:jumpPage(true)
elseif slot1 == slot0._nextBtn then
slot0:jumpPage(false)
end
end
CcsScrollView.jumpPage = function (slot0, slot1)
slot2, slot3 = nil
if slot0._scrollPolicy == CcsScrollView.SCROLL_H then
if slot1 then
slot2 = slot0._innerContainer:getPositionX() + slot0:getContentSize().width
else
slot2 = slot0._innerContainer:getPositionX() - slot0:getContentSize().width
end
else
slot0:jumpTo(slot2, (slot1 and slot0._innerContainer:getPositionY() + slot0:getContentSize().height) or slot0._innerContainer:getPositionY() - slot0:getContentSize().height, 0.3)
return
end
end
CcsScrollView.checkBtnsCanShow = function (slot0)
if slot0._preBtn then
if slot0._scrollPolicy == CcsScrollView.SCROLL_H then
slot0._preBtn:setVisible(slot0._innerContainer:getPositionX() < slot0._leftX - 5)
slot0._nextBtn:setVisible(slot0._innerContainer:getPositionX() > slot0._rightX + 5)
else
slot0._preBtn:setVisible(slot0._topY < slot0._innerContainer:getPositionY())
slot0._nextBtn:setVisible(slot0._innerContainer:getPositionY() < slot0._bottomY)
end
end
end
CcsScrollView.onPositionChanged = function (slot0)
slot0:checkBtnsCanShow()
slot0:checkItemsVisible()
slot0:updateScrollBarPosition()
slot0._onPosChangedSignal:emit()
end
CcsScrollView.checkItemsVisible = function (slot0)
if slot0._isAutoCheckItemVisible then
if slot0._scrollPolicy == CcsScrollView.SCROLL_V then
slot1 = -slot0._innerContainer:getPositionY()
slot2 = -slot0._innerContainer:getPositionY() + slot0:getContentSize().height
for slot6, slot7 in ipairs(slot0._scrollItems) do
if slot7:getParent() == slot0._innerContainer then
slot11 = slot7:getPositionY() - slot7:getAnchorPoint().y * slot7:getContentSize().height - slot7:getEndGap() < slot2 and (slot1 < slot9 or slot1 < slot7.getPositionY() - slot7.getAnchorPoint().y * slot7.getContentSize().height - slot7.getEndGap() + slot7:getItemSize().height + slot7:getBeginGap() + slot7:getEndGap())
if slot7:isVisible() ~= slot11 then
slot7:setVisible(slot11)
end
end
end
elseif slot0._scrollPolicy == CcsScrollView.SCROLL_H then
end
end
end
CcsScrollView.updateUpdateNodePosition = function (slot0)
if slot0._vUpdateNode then
slot0._vUpdateNode:setPositionY(0 - slot0._vUpdateNode:getContentSize().height * (1 - slot0._vUpdateNode:getAnchorPoint().y) - slot0._vUpdateNodeGap)
slot0._vUpdateNode:setVisible(slot0:canShowBottomUpdateNode())
end
end
CcsScrollView.canShowBottomUpdateNode = function (slot0)
return slot0._scrollPolicy == CcsScrollView.SCROLL_V and slot0._canScrollBottom2Load and slot0:getContentSize().height < slot0._innerContainerSizeWithMargin.height
end
CcsScrollView.updateScrollBarSize = function (slot0)
if slot0._vScrollBar then
slot0._vScrollBar:setContentSize(cc.size(slot0._vScrollBar:getContentSize().width, math.max(slot0._vScrollBarMinHeight, slot0:getContentSize().height * slot0.getContentSize().height / slot0._innerContainerSizeWithMargin.height)))
end
end
CcsScrollView.isShowScroller = function (slot0)
return slot0._bottomY - slot0._topY > slot0._topMargin + slot0._bottomMargin
end
CcsScrollView.updateScrollBarPosition = function (slot0)
if slot0._vScrollBar and slot0:isShowScroller() then
slot0._vScrollBar:setPosition(cc.p(slot0._vScrollBar:getPositionX(), (slot0:getContentSize().height - slot0._vScrollBar:getContentSize().height * slot0._vScrollBar:getScaleY()) * (slot0._innerContainer:getPositionY() - slot0._bottomY) / (slot0._topY - slot0._bottomY)))
end
end
CcsScrollView.updateMarginInfos = function (slot0)
slot0._innerContainerSizeWithMargin.height = math.max(slot0:getContentSize().height, slot0._innerContainerSize.height + slot0._bottomMargin + slot0._topMargin)
slot0._innerContainerSizeWithMargin.width = math.max(slot0.getContentSize().width, slot0._innerContainerSize.width + slot0._leftMargin + slot0._rightMargin)
if slot0._scrollPolicy == CcsScrollView.SCROLL_V then
if slot1.height < slot0._innerContainerSizeWithMargin.height then
slot0._bottomY = slot0._bottomMargin
else
slot0._bottomY = -slot0._topMargin
end
end
slot0._topY = slot1.height - slot0._innerContainerSizeWithMargin.height + slot0._bottomMargin
slot0._leftX = slot0._leftMargin
slot0._rightX = slot1.width - slot0._innerContainerSizeWithMargin.width + slot0._leftMargin
end
CcsScrollView.setInnerContainerSize = function (slot0, slot1)
slot1.height = math.max(slot0:getContentSize().height, slot1.height)
slot1.width = math.max(slot0.getContentSize().width, slot1.width)
if slot0._innerContainerSize.width == slot1.width and slot0._innerContainerSize.height == slot1.height then
return false
end
slot3 = slot0._innerContainer:getPositionX()
slot4 = slot0._innerContainer:getPositionY()
slot5 = 0
slot6 = slot0._innerContainerSize.height == 0
if not slot6 then
slot5 = math.max(0, slot0._innerContainerSizeWithMargin.height - slot2.height - (slot0._bottomMargin - slot4))
end
slot0._innerContainerSize.width = slot1.width
slot0._innerContainerSize.height = slot1.height
slot0._innerContainer:setContentSize(slot1)
slot0:updateMarginInfos()
slot0:updateScrollBarSize()
slot0:updateUpdateNodePosition()
slot0:scrollView2(slot3, (slot0._scrollPolicy == CcsScrollView.SCROLL_V and slot0._bottomMargin - (slot0._innerContainerSizeWithMargin.height - slot0:getContentSize().height - slot5)) or slot0._bottomMargin)
return true
end
CcsScrollView.removeContentChild = function (slot0, slot1)
table.removebyvalue(slot0._scrollItems, slot1)
if slot1:getParent() == slot0._innerContainer then
slot1:removeFromParent()
end
end
CcsScrollView.removeAllChildren = function (slot0, slot1)
slot2 = #slot0._scrollItems
while slot2 > 0 do
slot3 = slot0._scrollItems[1]
if not slot1 and ClassUtil.is(slot3, CcsScrollViewItem) then
slot3:destroy()
else
slot0:removeContentChild(slot3)
end
slot2 = slot2 - 1
end
slot0._scrollItems = {}
end
CcsScrollView.setContentChild = function (slot0, slot1)
if slot1:getContentSize().height < slot0:getContentSize().height then
slot1:setPositionY(slot3.height - slot2.height)
end
slot0:addContentChild(slot1)
end
CcsScrollView.addContentChild = function (slot0, slot1)
if slot1:getParent() ~= slot0._innerContainer then
DisplayUtil.setAddOrRemoveChild(slot1, slot0._innerContainer, true)
if ClassUtil.is(slot1, CcsScrollViewItem) then
TableUtil.push(slot0._scrollItems, slot1)
slot1:setScrollViewParent(slot0)
slot1:handleScrollBtns(slot0)
end
end
end
CcsScrollView.jumpTo = function (slot0, slot1, slot2, slot3)
slot0:scrollView2(slot1, slot2, slot3)
end
CcsScrollView.jumpToPercent = function (slot0, slot1, slot2, slot3)
slot4, slot5 = nil
if slot1 then
slot4 = -MathUtil.getValueBetweenByPercent(slot1, slot0._leftX, -slot0._rightX)
end
if slot2 then
slot5 = MathUtil.getValueBetweenByPercent(slot2, slot0._topY, slot0._bottomY)
end
slot0:jumpTo(slot4, slot5, slot3)
end
CcsScrollView.setScrollAreaNode = function (slot0, slot1)
if slot0._scrollAreaNode ~= (slot1 or slot0) then
if slot0:getScrollAreaNode() then
slot0:getScrollAreaNode():setTouchEnabled(false)
end
slot0._scrollAreaNode = slot1
slot0._scrollAreaNode:setTouchEnabled(true)
slot0:getScrollAreaNode():addTouchEventListener(handler(slot0, slot0.onTouchOperation))
end
end
CcsScrollView.setLongClickIntervalMs = function (slot0, slot1)
if slot0._longClickIntervalMs ~= slot1 then
slot0._longClickIntervalMs = slot1
if slot0._longClickTimer then
slot0._longClickTimer.delayInMs = slot1
end
end
end
CcsScrollView.setCanLongClick = function (slot0, slot1)
slot0._canLongClick = slot1
if slot1 then
if not slot0._longClickTimer then
slot0._longClickTimer = TimerBase.new(handler(slot0, slot0.onLongClickTimer), slot0._longClickIntervalMs, nil, "CcsScrollView:_longClickTimer")
slot0._longClickTimer:setAutoDispose(false)
end
slot0._longClickTimer:reset()
elseif slot0._longClickTimer then
slot0._longClickTimer:destroy()
slot0._longClickTimer = nil
end
end
CcsScrollView.onLongClickTimer = function (slot0)
for slot4, slot5 in ipairs(slot0._scrollItems) do
if slot5:getIsTouchPushDown() then
slot5:onLongClick(slot6)
slot5:setIsTouchPushDown(false, DisplayUtil.ccpCopy(slot0:getScrollAreaNode():getTouchBeganPosition()))
break
end
end
end
CcsScrollView.setVScrollBarTrack = function (slot0, slot1)
if slot0._vScrollBarTrack ~= slot1 then
if slot0._vScrollBarTrack then
slot0._vScrollBarTrack:removeFromParent()
end
slot0._vScrollBarTrack = slot1
slot1:setLocalZOrder(slot0._innerContainer:getLocalZOrder() + 1)
DisplayUtil.insertChild2(slot1, slot0)
DisplayUtil.setVisible(slot1, false)
end
end
CcsScrollView.setVUpdateNode = function (slot0, slot1)
if slot0._vUpdateNode ~= slot1 then
if slot0._vUpdateNode then
slot0._vUpdateNode:removeFromParent()
end
slot0._vUpdateNode = slot1
slot0:setCanScrollBottom2Load(slot1 ~= nil)
if slot1 then
slot1:setLocalZOrder(slot0._innerContainer:getLocalZOrder() + 1)
DisplayUtil.insertChild2(slot1, slot0._innerContainer)
DisplayUtil.setVisible(slot1, true)
slot0:updateUpdateNodePosition()
end
end
end
CcsScrollView.setVScrollBar = function (slot0, slot1)
if slot0._vScrollBar ~= slot1 then
if slot0._vScrollBar then
slot0._vScrollBar:removeFromParent()
end
slot0._vScrollBar = slot1
slot1:setAnchorPoint(cc.p(0.5, 0))
slot1:setLocalZOrder(slot0._innerContainer:getLocalZOrder() + 2)
DisplayUtil.insertChild2(slot1, slot0)
DisplayUtil.setVisible(slot1, false)
slot0:updateScrollBarSize()
end
end
CcsScrollView.destroy = function (slot0)
TweenLite.killTweensOf(slot0._innerContainer)
slot0:resetScrollState()
for slot5, slot6 in ipairs(slot1) do
slot6:destroy()
end
TickBase.destroy(slot0)
slot0:removeFromParent()
if slot0._longClickTimer then
slot0._longClickTimer:destroy()
slot0._longClickTimer = nil
end
if slot0._viewPushSignal then
slot0._viewPushSignal:removeAll()
slot0._viewPushSignal = nil
end
if slot0._viewTouchSignal then
slot0._viewTouchSignal:removeAll()
slot0._viewTouchSignal = nil
end
if slot0._itemClickSignal then
slot0._itemClickSignal:removeAll()
slot0._itemClickSignal = nil
end
if slot0._viewClickSignal then
slot0._viewClickSignal:removeAll()
slot0._viewClickSignal = nil
end
if slot0._onPosChangedSignal then
slot0._onPosChangedSignal:removeAll()
slot0._onPosChangedSignal = nil
end
if slot0._loadMoreSignal then
slot0._loadMoreSignal:removeAll()
slot0._loadMoreSignal = nil
end
if slot0._preBtn then
slot0._preBtn:getClickSignal():remove(slot0.onBtnClick, slot0)
slot0._nextBtn:getClickSignal():remove(slot0.onBtnClick, slot0)
slot0._preBtn = nil
slot0._nextBtn = nil
end
slot0._btnsInHandle = nil
slot0._btnsDicInHandle = nil
slot0._scrollItems = nil
end
return
|
-- file encode must be UTF8
-- qq号码登录监视脚本(不支持手机号码登录,不支持webqq,只在pc上用qq2015测试通过)
-- 2015.9.14
require "base64"
require "tcp_ip"
function init()
trace("plugin init: ".._VERSION.."\n")
trace("package path: "..package.path.."\n")
trace("package path: "..package.cpath.."\n")
--for k,v in pairs(_G) do
-- trace(string.format("%s,%s\n", k, v))
--end
end
-- protocol: 字符串如tcp,udp,icmp
-- data: 二进制数据
-- len_total: 总共数据长度
-- len_data: 有效数据长度(去除各种头之后的数据)
function handle_data(protocol,data,len_total,len_data)
if 54 == len_total then
return "delete" -- remove handshake
end
src_port = tcp_ip_get_src_port(data)
dst_port = tcp_ip_get_dst_port(data)
-- if 8000 != src_port && 8000 != dst_port then
if (8000 ~= dst_port) or (len_data < 100) then
return "delete"
end
if 2 ~= data:byte(43) then -- 0x2是qq udp协议magic number
return "delete"
end
if 8 ~= data:byte(46) then -- 8和37是 0x8和0x25是协议类型,表示登录
return "delete"
end
if 37 ~= data:byte(47) then
return "delete"
end
-- 50, 51, 52, 53字节是qq号(lua index从1开始而不是0)
qq_number = data:byte(50) * 256 * 256 * 256 + data:byte(51) * 256 * 256 + data:byte(52) * 256 + data:byte(53)
plugin_summary("qq_number is: " .. qq_number)
end
function handle_click(protocol,data,len_total,len_data)
if 54 == len_total then
return
end
src_port = tcp_ip_get_src_port(data)
dst_port = tcp_ip_get_dst_port(data)
-- if 8000 != src_port && 8000 != dst_port then
if (8000 ~= dst_port) or (len_data < 100) then
return
end
if 2 ~= data:byte(43) then -- 0x2是qq udp协议magic number
return
end
if 8 ~= data:byte(46) then -- 8和37是 0x8和0x25是协议类型,表示登录
return
end
if 37 ~= data:byte(47) then
return
end
-- 50, 51, 52, 53字节是qq号(lua index从1开始而不是0)
qq_number = data:byte(50) * 256 * 256 * 256 + data:byte(51) * 256 * 256 + data:byte(52) * 256 + data:byte(53)
plugin_output_clear()
plugin_output("qq_number is: " .. qq_number.."\n")
end
function handle_double(protocol,data,len_total,len_data)
handle_data(protocol,data,len_total,len_data)
end
|
local helper = require 'app.conf.helper'
return helper
|
-- Created by Elfansoer
--[[
Ability checklist (erase if done/checked):
- Scepter Upgrade
- Break behavior
- Linken/Reflect behavior
- Spell Immune/Invulnerable/Invisible behavior
- Illusion behavior
- Stolen behavior
]]
--------------------------------------------------------------------------------
modifier_timbersaw_chakram_lua_thinker = class({})
local MODE_LAUNCH = 0
local MODE_STAY = 1
local MODE_RETURN = 2
--------------------------------------------------------------------------------
-- Classifications
function modifier_timbersaw_chakram_lua_thinker:IsHidden()
return true
end
function modifier_timbersaw_chakram_lua_thinker:IsPurgable()
return false
end
--------------------------------------------------------------------------------
-- Initializations
function modifier_timbersaw_chakram_lua_thinker:OnCreated( kv )
if not IsServer() then return end
self.parent = self:GetParent()
self.caster = self:GetCaster()
-- references
self.damage_pass = self:GetAbility():GetSpecialValueFor( "pass_damage" )
self.damage_stay = self:GetAbility():GetSpecialValueFor( "damage_per_second" )
self.radius = self:GetAbility():GetSpecialValueFor( "radius" )
self.speed = self:GetAbility():GetSpecialValueFor( "speed" )
self.duration = self:GetAbility():GetSpecialValueFor( "pass_slow_duration" )
self.manacost = self:GetAbility():GetSpecialValueFor( "mana_per_second" )
self.max_range = self:GetAbility():GetSpecialValueFor( "break_distance" )
self.interval = self:GetAbility():GetSpecialValueFor( "damage_interval" )
-- kv references
self.point = Vector( kv.target_x, kv.target_y, kv.target_z )
self.scepter = kv.scepter==1
-- init vars
self.mode = MODE_LAUNCH
self.move_interval = FrameTime()
self.proximity = 50
self.caught_enemies = {}
self.damageTable = {
-- victim = target,
attacker = self.caster,
-- damage = damage,
damage_type = self:GetAbility():GetAbilityDamageType(),
ability = self:GetAbility(), --Optional.
}
-- ApplyDamage(damageTable)
-- give vision to thinker
self.parent:SetDayTimeVisionRange( 500 )
self.parent:SetNightTimeVisionRange( 500 )
-- add disarm to caster
self.disarm = self.caster:AddNewModifier(
self.caster, -- player source
self:GetAbility(), -- ability source
"modifier_timbersaw_chakram_lua_disarm", -- modifier name
{} -- kv
)
-- Init mode
self.damageTable.damage = self.damage_pass
self:StartIntervalThink( self.move_interval )
-- play effects
self:PlayEffects1()
end
function modifier_timbersaw_chakram_lua_thinker:OnRemoved()
end
function modifier_timbersaw_chakram_lua_thinker:OnDestroy()
if not IsServer() then return end
-- remove disarm
if not self.disarm:IsNull() then
self.disarm:Destroy()
end
-- swap ability back, then remove sub
local main = self:GetAbility()
if main and (not main:IsNull()) and (not self.sub:IsNull()) then
-- check if main is hidden (due to scepter or stolen)
local active = main:IsActivated()
self.caster:SwapAbilities(
main:GetAbilityName(),
self.sub:GetAbilityName(),
active,
false
)
end
self.caster:RemoveAbilityByHandle( self.sub )
-- stop effects
self:StopEffects()
-- remove
UTIL_Remove( self.parent )
end
--------------------------------------------------------------------------------
-- Interval Effects
function modifier_timbersaw_chakram_lua_thinker:OnIntervalThink()
-- check mode
if self.mode==MODE_LAUNCH then
self:LaunchThink()
elseif self.mode==MODE_STAY then
self:StayThink()
elseif self.mode==MODE_RETURN then
self:ReturnThink()
end
end
function modifier_timbersaw_chakram_lua_thinker:LaunchThink()
local origin = self.parent:GetOrigin()
-- pass logic
self:PassLogic( origin )
-- move logic
local close = self:MoveLogic( origin )
-- if close, switch to stay mode
if close then
self.mode = MODE_STAY
self.damageTable.damage = self.damage_stay*self.interval
self:StartIntervalThink( self.interval )
self:OnIntervalThink()
-- play effects
self:PlayEffects2()
end
end
function modifier_timbersaw_chakram_lua_thinker:StayThink()
local origin = self.parent:GetOrigin()
-- check if died, too far or not enough manacost
local mana = self.caster:GetMana()
if (self.caster:GetOrigin()-origin):Length2D()>self.max_range or mana<self.manacost*self.interval or (not self.caster:IsAlive()) then
self:ReturnChakram()
return
end
-- spend mana
self.caster:SpendMana( self.manacost*self.interval, self:GetAbility() )
-- find enemies
local enemies = FindUnitsInRadius(
self.caster:GetTeamNumber(), -- int, your team number
origin, -- point, center point
nil, -- handle, cacheUnit. (not known)
self.radius, -- float, radius. or use FIND_UNITS_EVERYWHERE
DOTA_UNIT_TARGET_TEAM_ENEMY, -- int, team filter
DOTA_UNIT_TARGET_HERO + DOTA_UNIT_TARGET_BASIC, -- int, type filter
0, -- int, flag filter
0, -- int, order filter
false -- bool, can grow cache
)
for _,enemy in pairs(enemies) do
-- damage
self.damageTable.victim = enemy
ApplyDamage( self.damageTable )
-- -- add debuff
-- enemy:AddNewModifier(
-- self.caster, -- player source
-- self:GetAbility(), -- ability source
-- "modifier_timbersaw_chakram_lua", -- modifier name
-- { duration = self.duration } -- kv
-- )
end
-- destroy trees
local sound_tree = "Hero_Shredder.Chakram.Tree"
local trees = GridNav:GetAllTreesAroundPoint( origin, self.radius, true )
for _,tree in pairs(trees) do
EmitSoundOnLocationWithCaster( tree:GetOrigin(), sound_tree, self.parent )
end
GridNav:DestroyTreesAroundPoint( origin, self.radius, true )
end
function modifier_timbersaw_chakram_lua_thinker:ReturnThink()
local origin = self.parent:GetOrigin()
-- pass logic
self:PassLogic( origin )
-- move logic
self.point = self.caster:GetOrigin( )
local close = self:MoveLogic( origin )
-- if close, destroy
if close then
self:Destroy()
end
end
function modifier_timbersaw_chakram_lua_thinker:PassLogic( origin )
-- find enemies
local enemies = FindUnitsInRadius(
self.caster:GetTeamNumber(), -- int, your team number
origin, -- point, center point
nil, -- handle, cacheUnit. (not known)
self.radius, -- float, radius. or use FIND_UNITS_EVERYWHERE
DOTA_UNIT_TARGET_TEAM_ENEMY, -- int, team filter
DOTA_UNIT_TARGET_HERO + DOTA_UNIT_TARGET_BASIC, -- int, type filter
0, -- int, flag filter
0, -- int, order filter
false -- bool, can grow cache
)
for _,enemy in pairs(enemies) do
-- check if already hit
if not self.caught_enemies[enemy] then
self.caught_enemies[enemy] = true
-- damage
self.damageTable.victim = enemy
ApplyDamage( self.damageTable )
-- add debuff
enemy:AddNewModifier(
self.caster, -- player source
self:GetAbility(), -- ability source
"modifier_timbersaw_chakram_lua", -- modifier name
{ duration = self.duration } -- kv
)
-- play effects
local sound_target = "Hero_Shredder.Chakram.Target"
EmitSoundOn( sound_target, enemy )
end
end
-- destroy trees
local sound_tree = "Hero_Shredder.Chakram.Tree"
local trees = GridNav:GetAllTreesAroundPoint( origin, self.radius, true )
for _,tree in pairs(trees) do
EmitSoundOnLocationWithCaster( tree:GetOrigin(), sound_tree, self.parent )
end
GridNav:DestroyTreesAroundPoint( origin, self.radius, true )
end
function modifier_timbersaw_chakram_lua_thinker:MoveLogic( origin )
-- move position
local direction = (self.point-origin):Normalized()
local target = origin + direction * self.speed * self.move_interval
-- target.z = GetGroundHeight( target, self.parent ) + 50
self.parent:SetOrigin( target )
-- return true if close to target
return (target-self.point):Length2D()<self.proximity
end
function modifier_timbersaw_chakram_lua_thinker:ReturnChakram()
-- if already returning, do nothing
if self.mode == MODE_RETURN then return end
-- switch mode
self.mode = MODE_RETURN
self.caught_enemies = {}
self.damageTable.damage = self.damage_pass
self:StartIntervalThink( self.move_interval )
-- play effects
self:PlayEffects3()
end
--------------------------------------------------------------------------------
-- Aura Effects
function modifier_timbersaw_chakram_lua_thinker:IsAura()
return self.mode==MODE_STAY
end
function modifier_timbersaw_chakram_lua_thinker:GetModifierAura()
return "modifier_timbersaw_chakram_lua"
end
function modifier_timbersaw_chakram_lua_thinker:GetAuraRadius()
return self.radius
end
function modifier_timbersaw_chakram_lua_thinker:GetAuraDuration()
return 0.3
end
function modifier_timbersaw_chakram_lua_thinker:GetAuraSearchTeam()
return DOTA_UNIT_TARGET_TEAM_ENEMY
end
function modifier_timbersaw_chakram_lua_thinker:GetAuraSearchType()
return DOTA_UNIT_TARGET_HERO + DOTA_UNIT_TARGET_BASIC
end
function modifier_timbersaw_chakram_lua_thinker:GetAuraSearchFlags()
return DOTA_UNIT_TARGET_FLAG_NONE
end
--------------------------------------------------------------------------------
-- Graphics & Animations
function modifier_timbersaw_chakram_lua_thinker:PlayEffects1()
-- Get Resources
local particle_cast = "particles/units/heroes/hero_shredder/shredder_chakram.vpcf"
local sound_cast = "Hero_Shredder.Chakram"
-- get data
local direction = self.point-self.parent:GetOrigin()
direction.z = 0
direction = direction:Normalized()
-- Create Particle
-- self.effect_cast = ParticleManager:CreateParticle( particle_cast, PATTACH_ABSORIGIN_FOLLOW, self.parent )
self.effect_cast = assert(loadfile("lua_abilities/rubick_spell_steal_lua/rubick_spell_steal_lua_arcana"))(self, particle_cast, PATTACH_ABSORIGIN_FOLLOW, self.parent )
ParticleManager:SetParticleControl( self.effect_cast, 0, self:GetParent():GetOrigin() )
ParticleManager:SetParticleControl( self.effect_cast, 1, direction * self.speed )
ParticleManager:SetParticleControl( self.effect_cast, 16, Vector( 0, 0, 0 ) )
if self.scepter then
-- set color to blue
ParticleManager:SetParticleControl( self.effect_cast, 15, Vector( 0, 0, 255 ) )
ParticleManager:SetParticleControl( self.effect_cast, 16, Vector( 1, 0, 0 ) )
end
-- Create Sound
EmitSoundOn( sound_cast, self.parent )
end
function modifier_timbersaw_chakram_lua_thinker:PlayEffects2()
-- destroy previous particle
ParticleManager:DestroyParticle( self.effect_cast, false )
ParticleManager:ReleaseParticleIndex( self.effect_cast )
-- Get Resources
local particle_cast = "particles/units/heroes/hero_shredder/shredder_chakram_stay.vpcf"
-- Create Particle
-- self.effect_cast = ParticleManager:CreateParticle( particle_cast, PATTACH_WORLDORIGIN, nil )
self.effect_cast = assert(loadfile("lua_abilities/rubick_spell_steal_lua/rubick_spell_steal_lua_arcana"))(self, particle_cast, PATTACH_WORLDORIGIN, nil )
ParticleManager:SetParticleControl( self.effect_cast, 0, self.parent:GetOrigin() )
ParticleManager:SetParticleControl( self.effect_cast, 16, Vector( 0, 0, 0 ) )
if self.scepter then
-- set color to blue
ParticleManager:SetParticleControl( self.effect_cast, 15, Vector( 0, 0, 255 ) )
ParticleManager:SetParticleControl( self.effect_cast, 16, Vector( 1, 0, 0 ) )
end
end
function modifier_timbersaw_chakram_lua_thinker:PlayEffects3()
-- destroy previous particle
ParticleManager:DestroyParticle( self.effect_cast, false )
ParticleManager:ReleaseParticleIndex( self.effect_cast )
-- Get Resources
local particle_cast = "particles/units/heroes/hero_shredder/shredder_chakram_return.vpcf"
local sound_cast = "Hero_Shredder.Chakram.Return"
-- Create Particle
-- self.effect_cast = ParticleManager:CreateParticle( particle_cast, PATTACH_ABSORIGIN_FOLLOW, self.parent )
self.effect_cast = assert(loadfile("lua_abilities/rubick_spell_steal_lua/rubick_spell_steal_lua_arcana"))(self, particle_cast, PATTACH_ABSORIGIN_FOLLOW, self.parent )
ParticleManager:SetParticleControl( self.effect_cast, 0, self:GetParent():GetOrigin() )
ParticleManager:SetParticleControlEnt(
self.effect_cast,
1,
self.caster,
PATTACH_ABSORIGIN_FOLLOW,
nil,
self.caster:GetOrigin(), -- unknown
true -- unknown, true
)
ParticleManager:SetParticleControl( self.effect_cast, 2, Vector( self.speed, 0, 0 ) )
ParticleManager:SetParticleControl( self.effect_cast, 16, Vector( 0, 0, 0 ) )
if self.scepter then
-- set color to blue
ParticleManager:SetParticleControl( self.effect_cast, 15, Vector( 0, 0, 255 ) )
ParticleManager:SetParticleControl( self.effect_cast, 16, Vector( 1, 0, 0 ) )
end
-- Create Sound
EmitSoundOn( sound_cast, self.parent )
end
function modifier_timbersaw_chakram_lua_thinker:StopEffects()
-- destroy previous particle
ParticleManager:DestroyParticle( self.effect_cast, false )
ParticleManager:ReleaseParticleIndex( self.effect_cast )
-- stop sound
local sound_cast = "Hero_Shredder.Chakram"
StopSoundOn( sound_cast, self.parent )
end
-- function modifier_timbersaw_chakram_lua_thinker:PlayEffects()
-- -- Get Resources
-- local particle_cast = "particles/units/heroes/hero_shredder/shredder_chakram_spin.vpcf"
-- local sound_cast = "Hero_Shredder.Chakram"
-- -- Create Particle
-- local effect_cast = ParticleManager:CreateParticle( particle_cast, PATTACH_CENTER_FOLLOW, self.parent )
-- ParticleManager:SetParticleControlEnt(
-- effect_cast,
-- 3,
-- self.parent,
-- PATTACH_CENTER_FOLLOW,
-- nil,
-- Vector( 0,0,0 ), -- unknown
-- true -- unknown, true
-- )
-- if self.scepter then
-- -- set color to blue
-- ParticleManager:SetParticleControl( effect_cast, 15, Vector( 0, 0, 255 ) )
-- ParticleManager:SetParticleControl( effect_cast, 16, Vector( 1, 0, 0 ) )
-- end
-- -- buff particle
-- self:AddParticle(
-- effect_cast,
-- false, -- bDestroyImmediately
-- false, -- bStatusEffect
-- -1, -- iPriority
-- false, -- bHeroEffect
-- false -- bOverheadEffect
-- )
-- -- Create Sound
-- EmitSoundOn( sound_cast, self.parent )
-- end
|
-- Format taken from y0ast: https://github.com/y0ast/VAE-Torch.git
require 'hdf5'
require 'torch'
function loadmnist()
-- This loads an hdf5 version of the MNIST dataset used here:
-- http://deeplearning.net/tutorial/gettingstarted.html
-- Direct link: http://deeplearning.net/data/mnist/mnist.pkl.gz
local f = hdf5.open('datasets/mnist.hdf5', 'r')
data = {}
data.train = f:read('x_train'):all():double()
data.test = f:read('x_test'):all():double()
f:close()
return data
end
function loadflipshift()
-- This loads a data of a picture of an object in various positions
local f = hdf5.open('datasets/flipshift.hdf5', 'r')
data = {}
data.train = f:read('dataset'):all():double()
f:close()
return data
end
function loadghost()
local f = hdf5.open('animate/ghost.h5', 'r')
data = {}
data.train = f:read('dataset'):all():double()
f:close()
return data
end
function loadupdown()
-- This loads a data of a picture of an object in various positions
data = {}
data.train = torch.load('datasets/updown.t7')
return data
end
|
Simulation
{
name = 'D1',
description = 'Three-point Bending - D1 specimen - Omar et al. (2009)'
}
dofile('$SIMULATIONDIR/$SIMULATIONNAME_model.lua')
dofile('$SIMULATIONDIR/$SIMULATIONNAME_solution.lua')
|
function Ability_Uber(player)
local playersChar = player:GetControlledCharacter()
if playersChar ~= nil then
playersChar:SetInvulnerable(true)
playersChar:SetDefaultMaterial(MaterialType.Masked)
playersChar:SetMaterialColorParameter("Tint", Color(0, 0, 1))
Timer.SetTimeout(function(chara)
if (chara:IsValid()) then
chara:SetInvulnerable(false)
chara:SetDefaultMaterial(MaterialType.None)
end
return false
end, 6000, playersChar)
end
end
Package.Export("Ability_Uber", Ability_Uber)
|
--
-- simplified version of the menu system used in durden:
--
-- table of tables with:
-- handler = function called on menu selection,
-- label = static string or function returning dynamic string
-- name = binding path keybindings
-- hidden = don't show in UI menus
--
local system = {
{
label = "Exit",
name = "exit",
handler = function()
shutdown();
end
},
{
label = "Reset",
name = "reset",
handler = function()
system_collapse();
end
},
{
label = "Screenshot",
name = "screenshot",
eval = function() return false; end,
handler = function()
prioactions.save_screenshot();
end
},
{
label = "Record",
name = "record",
-- eval = function() return false; end,
handler = function()
prioactions.record();
end
}
};
local function gen_show_menu()
local res = {};
for k,v in ipairs(priohidden) do
table.insert(res, {
label = string.format("%d%s", k, (":") ..
(v.ident and v.ident() or "")),
name = "show_" .. tonumber(k),
handler = function()
v:show();
end
});
end
return res;
end
local global = {
{
label = "New",
name = "new",
handler = function()
prio_input = prio_region_input;
end
},
{
label = function()
local cnt = 0;
for k,v in pairs(priowindows) do cnt = cnt + 1; end
return cnt > 0 and "Delete" or nil;
end,
name = "delete",
handler = function()
mouse_switch_cursor("destroy");
priostate = function(wnd)
priostate = nil;
mouse_switch_cursor();
if (wnd and not wnd.delete_protect) then
wnd:destroy();
return true;
end
end
end
},
{
label = function()
local cnt = 0;
for k,v in pairs(priowindows) do cnt = cnt + 1; end
cnt = cnt - #priohidden;
return cnt > 0 and "Hide" or nil;
end,
name = "hide",
handler = function()
mouse_switch_cursor("hide");
priostate = function(wnd)
priostate = nil;
mouse_switch_cursor();
if (wnd and not wnd.delete_protect) then
wnd:hide();
return true;
end
end
end
},
{
label = function()
return #priohidden > 0 and "Show" or nil;
end,
name = "show",
handler = function()
local mx, my = mouse_xy();
prio_menu_spawn(gen_show_menu(), mx, my);
end
},
{
label = "System",
name = "system",
handler = function()
local mx, my = mouse_xy();
prio_menu_spawn(system, mx, my);
end
}
};
local context = {
{
name = "paste",
label = function(ctx) return "Paste(" ..
string.sub(CLIPBOARD_MESSAGE, 1, 10) .. ")"; end,
eval = function(ctx)
return string.len(CLIPBOARD_MESSAGE) > 0;
end,
handler = function(ctx)
ctx[1]:paste(CLIPBOARD_MESSAGE);
end
},
{
label = function(ctx)
local props = image_storage_properties(ctx[2].source);
return (props.width ~= ctx[1].width or props.height ~= ctx[1].height)
and "Set Source Size" or nil;
end,
name = "source_size",
handler = function(ctx)
local props = image_storage_properties(ctx[2].source);
ctx[1]:resize(props.width, props.height);
ctx[1]:synch_tab_sizes();
end
},
{
name = "toggle_force_size",
label = function(ctx)
return ctx[1].force_size and "Dynamic Size" or "Force Size"
end,
handler = function(ctx)
ctx[1].force_size = not ctx[1].force_size;
ctx[1]:resize(ctx[1].width, ctx[1].height);
end
},
{
name = "toggle_mute",
label = function(ctx)
if (ctx[1].aid == nil or ctx[1].aid == BADID) then
return;
end
return (ctx[1].mute and "Unmute" or "Mute");
end,
handler = function(ctx)
end
},
{
name = "close_tab",
label = "Close",
handler = function(ctx)
ctx[1].lost(ctx[1], ctx[2].source);
end
},
{
name = "save_img",
label = "Output Image",
eval = function() return false; end,
handler = function(ctx)
save_screenshot("prio_imgss.png", FORMAT_PNG, ctx[2].source);
end
},
};
function tab_menu(wnd, tab)
local mx, my = mouse_xy();
prio_menu_spawn(context, mx, my, {wnd, tab});
end
function cancel_menu()
if (priomenu) then
priomenu:destroy();
end
mouse_switch_cursor();
end
function prio_menu()
local mx, my = mouse_xy();
mouse_switch_cursor();
prio_menu_spawn(global, mx, my);
end
|
--[[
LUA MODULE
complex v$(_VERSION) - complex numbers implemented as Lua tables
SYNOPSIS
local complex = require 'complex'
local cx1 = complex "2+3i" -- or complex.new(2, 3)
local cx2 = complex "3+2i"
assert( complex.add(cx1,cx2) == complex "5+5i" )
assert( tostring(cx1) == "2+3i" )
DESCRIPTION
'complex' provides common tasks with complex numbers
function complex.to( arg ); complex( arg )
returns a complex number on success, nil on failure
arg := number or { number,number } or ( "(-)<number>" and/or "(+/-)<number>i" )
e.g. 5; {2,3}; "2", "2+i", "-2i", "2^2*3+1/3i"
note: 'i' is always in the numerator, spaces are not allowed
A complex number is defined as Cartesian complex number
complex number := { real_part, imaginary_part } .
This gives fast access to both parts of the number for calculation.
The access is faster than in a hash table
The metatable is just an add on. When it comes to speed, one is faster using a direct function call.
API
See code and test_complex.lua.
DEPENDENCIES
None (other than Lua 5.1 or 5.2).
HOME PAGE
http://luamatrix.luaforge.net
http://lua-users.org/wiki/LuaMatrix
DOWNLOAD/INSTALL
./util.mk
cd tmp/*
luarocks make
Licensed under the same terms as Lua itself.
Developers:
Michael Lutz (chillcode)
David Manura http://lua-users.org/wiki/DavidManura (maintainer)
--]]
--/////////////--
--// complex //--
--/////////////--
-- link to complex table
local complex = {_TYPE = "module", _NAME = "complex", _VERSION = "0.3.3.20111212"}
-- link to complex metatable
local complex_meta = {}
-- helper functions for parsing complex number strings.
local function parse_scalar(s, pos0)
local x, n, pos = s:match("^([+-]?[%d%.]+)(.?)()", pos0)
if not x then
return
end
if n == "e" or n == "E" then
local x2, n2, pos2 = s:match("^([+-]?%d+)(.?)()", pos)
if not x2 then
error "number format error"
end
x = tonumber(x .. n .. x2)
if not x then
error "number format error"
end
return x, n2, pos2
else
x = tonumber(x)
if not x then
error "number format error"
end
return x, n, pos
end
end
local function parse_component(s, pos0)
local x, n, pos = parse_scalar(s, pos0)
if not x then
local x2, n2, pos2 = s:match("^([+-]?)(i)()$", pos0)
if not x2 then
error "number format error"
end
return (x2 == "-" and -1 or 1), n2, pos2
end
if n == "/" then
local x2, n2, pos2 = parse_scalar(s, pos)
x = x / x2
return x, n2, pos2
end
return x, n, pos
end
local function parse_complex(s)
local x, n, pos = parse_component(s, 1)
if n == "+" or n == "-" then
local x2, n2, pos2 = parse_component(s, pos)
if n2 ~= "i" or pos2 ~= #s + 1 then
error "number format error"
end
if n == "-" then
x2 = -x2
end
return x, x2
elseif n == "" then
return x, 0
elseif n == "i" then
if pos ~= #s + 1 then
error "number format error"
end
return 0, x
else
error "number format error"
end
end
-- complex.to( arg )
-- return a complex number on success
-- return nil on failure
function complex.to(num)
-- check for table type
if type(num) == "table" then
-- check for a complex number
if getmetatable(num) == complex_meta then
return num
end
local real, imag = tonumber(num[1]), tonumber(num[2])
if real and imag then
return setmetatable({real, imag}, complex_meta)
end
return
end
-- check for number
local isnum = tonumber(num)
if isnum then
return setmetatable({isnum, 0}, complex_meta)
end
if type(num) == "string" then
local real, imag = parse_complex(num)
return setmetatable({real, imag}, complex_meta)
end
end
-- complex( arg )
-- same as complex.to( arg )
-- set __call behaviour of complex
setmetatable(
complex,
{__call = function(_, num)
return complex.to(num)
end}
)
-- complex.new( real, complex )
-- fast function to get a complex number, not invoking any checks
function complex.new(...)
return setmetatable({...}, complex_meta)
end
-- complex.type( arg )
-- is argument of type complex
function complex.type(arg)
if getmetatable(arg) == complex_meta then
return "complex"
end
end
-- complex.convpolar( r, phi )
-- convert polar coordinates ( r*e^(i*phi) ) to carthesic complex number
-- r (radius) is a number
-- phi (angle) must be in radians; e.g. [0 - 2pi]
function complex.convpolar(radius, phi)
return setmetatable({radius * math.cos(phi), radius * math.sin(phi)}, complex_meta)
end
-- complex.convpolardeg( r, phi )
-- convert polar coordinates ( r*e^(i*phi) ) to carthesic complex number
-- r (radius) is a number
-- phi must be in degrees; e.g. [0 - 360 deg]
function complex.convpolardeg(radius, phi)
phi = phi / 180 * math.pi
return setmetatable({radius * math.cos(phi), radius * math.sin(phi)}, complex_meta)
end
--// complex number functions only
-- complex.tostring( cx [, formatstr] )
-- to string or real number
-- takes a complex number and returns its string value or real number value
function complex.tostring(cx, formatstr)
local real, imag = cx[1], cx[2]
if formatstr then
if imag == 0 then
return string.format(formatstr, real)
elseif real == 0 then
return string.format(formatstr, imag) .. "i"
elseif imag > 0 then
return string.format(formatstr, real) .. "+" .. string.format(formatstr, imag) .. "i"
end
return string.format(formatstr, real) .. string.format(formatstr, imag) .. "i"
end
if imag == 0 then
return real
elseif real == 0 then
return ((imag == 1 and "") or (imag == -1 and "-") or imag) .. "i"
elseif imag > 0 then
return real .. "+" .. (imag == 1 and "" or imag) .. "i"
end
return real .. (imag == -1 and "-" or imag) .. "i"
end
-- complex.print( cx [, formatstr] )
-- print a complex number
function complex.print(...)
print(complex.tostring(...))
end
-- complex.polar( cx )
-- from complex number to polar coordinates
-- output in radians; [-pi,+pi]
-- returns r (radius), phi (angle)
function complex.polar(cx)
return math.sqrt(cx[1] ^ 2 + cx[2] ^ 2), math.atan2(cx[2], cx[1])
end
-- complex.polardeg( cx )
-- from complex number to polar coordinates
-- output in degrees; [-180, 180 deg]
-- returns r (radius), phi (angle)
function complex.polardeg(cx)
return math.sqrt(cx[1] ^ 2 + cx[2] ^ 2), math.atan2(cx[2], cx[1]) / math.pi * 180
end
-- complex.norm2( cx )
-- multiply with conjugate, function returning a scalar number
-- norm2(x + i*y) returns x^2 + y^2
function complex.norm2(cx)
return cx[1] ^ 2 + cx[2] ^ 2
end
-- complex.abs( cx )
-- get the absolute value of a complex number
function complex.abs(cx)
return math.sqrt(cx[1] ^ 2 + cx[2] ^ 2)
end
-- complex.get( cx )
-- returns real_part, imaginary_part
function complex.get(cx)
return cx[1], cx[2]
end
-- complex.set( cx, real, imag )
-- sets real_part = real and imaginary_part = imag
function complex.set(cx, real, imag)
cx[1], cx[2] = real, imag
end
-- complex.is( cx, real, imag )
-- returns true if, real_part = real and imaginary_part = imag
-- else returns false
function complex.is(cx, real, imag)
if cx[1] == real and cx[2] == imag then
return true
end
return false
end
--// functions returning a new complex number
-- complex.copy( cx )
-- copy complex number
function complex.copy(cx)
return setmetatable({cx[1], cx[2]}, complex_meta)
end
-- complex.add( cx1, cx2 )
-- add two numbers; cx1 + cx2
function complex.add(cx1, cx2)
return setmetatable({cx1[1] + cx2[1], cx1[2] + cx2[2]}, complex_meta)
end
-- complex.sub( cx1, cx2 )
-- subtract two numbers; cx1 - cx2
function complex.sub(cx1, cx2)
return setmetatable({cx1[1] - cx2[1], cx1[2] - cx2[2]}, complex_meta)
end
-- complex.mul( cx1, cx2 )
-- multiply two numbers; cx1 * cx2
function complex.mul(cx1, cx2)
return setmetatable({cx1[1] * cx2[1] - cx1[2] * cx2[2], cx1[1] * cx2[2] + cx1[2] * cx2[1]}, complex_meta)
end
-- complex.mulnum( cx, num )
-- multiply complex with number; cx1 * num
function complex.mulnum(cx, num)
return setmetatable({cx[1] * num, cx[2] * num}, complex_meta)
end
-- complex.div( cx1, cx2 )
-- divide 2 numbers; cx1 / cx2
function complex.div(cx1, cx2)
-- get complex value
local val = cx2[1] ^ 2 + cx2[2] ^ 2
-- multiply cx1 with conjugate complex of cx2 and divide through val
return setmetatable(
{(cx1[1] * cx2[1] + cx1[2] * cx2[2]) / val, (cx1[2] * cx2[1] - cx1[1] * cx2[2]) / val},
complex_meta
)
end
-- complex.divnum( cx, num )
-- divide through a number
function complex.divnum(cx, num)
return setmetatable({cx[1] / num, cx[2] / num}, complex_meta)
end
-- complex.pow( cx, num )
-- get the power of a complex number
function complex.pow(cx, num)
if math.floor(num) == num then
if num < 0 then
local val = cx[1] ^ 2 + cx[2] ^ 2
cx = {cx[1] / val, -cx[2] / val}
num = -num
end
local real, imag = cx[1], cx[2]
for i = 2, num do
real, imag = real * cx[1] - imag * cx[2], real * cx[2] + imag * cx[1]
end
return setmetatable({real, imag}, complex_meta)
end
-- we calculate the polar complex number now
-- since then we have the versatility to calc any potenz of the complex number
-- then we convert it back to a carthesic complex number, we loose precision here
local length, phi = math.sqrt(cx[1] ^ 2 + cx[2] ^ 2) ^ num, math.atan2(cx[2], cx[1]) * num
return setmetatable({length * math.cos(phi), length * math.sin(phi)}, complex_meta)
end
-- complex.sqrt( cx )
-- get the first squareroot of a complex number, more accurate than cx^.5
function complex.sqrt(cx)
local len = math.sqrt(cx[1] ^ 2 + cx[2] ^ 2)
local sign = (cx[2] < 0 and -1) or 1
return setmetatable({math.sqrt((cx[1] + len) / 2), sign * math.sqrt((len - cx[1]) / 2)}, complex_meta)
end
-- complex.ln( cx )
-- natural logarithm of cx
function complex.ln(cx)
return setmetatable(
{
math.log(math.sqrt(cx[1] ^ 2 + cx[2] ^ 2)),
math.atan2(cx[2], cx[1])
},
complex_meta
)
end
-- complex.exp( cx )
-- exponent of cx (e^cx)
function complex.exp(cx)
local expreal = math.exp(cx[1])
return setmetatable({expreal * math.cos(cx[2]), expreal * math.sin(cx[2])}, complex_meta)
end
-- complex.conjugate( cx )
-- get conjugate complex of number
function complex.conjugate(cx)
return setmetatable({cx[1], -cx[2]}, complex_meta)
end
-- complex.round( cx [,idp] )
-- round complex numbers, by default to 0 decimal points
function complex.round(cx, idp)
local mult = 10 ^ (idp or 0)
return setmetatable(
{
math.floor(cx[1] * mult + 0.5) / mult,
math.floor(cx[2] * mult + 0.5) / mult
},
complex_meta
)
end
--// variables
complex.zero = complex.new(0, 0)
complex.one = complex.new(1, 0)
--// metatable functions
complex_meta.__add = function(cx1, cx2)
local cx1, cx2 = complex.to(cx1), complex.to(cx2)
return complex.add(cx1, cx2)
end
complex_meta.__sub = function(cx1, cx2)
local cx1, cx2 = complex.to(cx1), complex.to(cx2)
return complex.sub(cx1, cx2)
end
complex_meta.__mul = function(cx1, cx2)
local cx1, cx2 = complex.to(cx1), complex.to(cx2)
return complex.mul(cx1, cx2)
end
complex_meta.__div = function(cx1, cx2)
local cx1, cx2 = complex.to(cx1), complex.to(cx2)
return complex.div(cx1, cx2)
end
complex_meta.__pow = function(cx, num)
if num == "*" then
return complex.conjugate(cx)
end
return complex.pow(cx, num)
end
complex_meta.__unm = function(cx)
return setmetatable({-cx[1], -cx[2]}, complex_meta)
end
complex_meta.__eq = function(cx1, cx2)
if cx1[1] == cx2[1] and cx1[2] == cx2[2] then
return true
end
return false
end
complex_meta.__tostring = function(cx)
return tostring(complex.tostring(cx))
end
complex_meta.__concat = function(cx, cx2)
return tostring(cx) .. tostring(cx2)
end
-- cx( cx, formatstr )
complex_meta.__call = function(...)
print(complex.tostring(...))
end
complex_meta.__index = {}
for k, v in pairs(complex) do
complex_meta.__index[k] = v
end
return complex
--///////////////--
--// chillcode //--
--///////////////--
|
return
{
name="Fill Basins With Water",
description="Fill basins on heightmap with water",
options=
{
{name="Max delta", type="value", value=0.0005},
{name="Offset Water Surface", type="value", value=0.002},
{name="Use Mask 0?", type="flag", value=false},
{name="Invert Mask 0?", type="flag", value=false},
{name="Use Mask 1?", type="flag", value=false},
{name="Invert Mask 1?", type="flag", value=false},
{name="Use Mask 2?", type="flag", value=false},
{name="Invert Mask 2?", type="flag", value=false},
},
execute=function(self)
local ops=GetOptions(self.options)
local E=ops["Max delta"]
local off=ops["Offset Water Surface"]
local arr=CArray2Dd()
TerrainState:GetHeightMap(arr)
FillBasins(arr,E)
local ter=CArray2Dd()
TerrainState:GetHeightMap(ter)
arr:subtractArray(ter)
local buf=CArray2Dd(arr:width(), arr:height())
local x,y
local neighborIsNonZero=function(x,y)
local i,j
for i=-1,1,1 do
for j=-1,1,1 do
local nx=x+i
local ny=y+j
if nx>=0 and ny>=0 and nx<buf:width() and ny<buf:height() and nx~=x and ny~=y then
if buf:get(nx,ny)>0 then return true end
end
end
end
return false
end
for x=0,arr:width()-1,1 do
for y=0,arr:height()-1,1 do
local msk=arr:get(x,y)
if msk>0 then msk=1 end
buf:set(x,y,msk)
end
end
local buf2=CArray2Dd(arr:width(), arr:height())
for x=0,arr:width()-1,1 do
for y=0,arr:height()-1,1 do
local msk=buf:get(x,y)
if neighborIsNonZero(x,y) then msk=1 end
buf2:set(x,y,msk)
end
end
--buf2:blur(0.005,false)
for x=0,arr:width()-1,1 do
for y=0,arr:height()-1,1 do
local msk=buf2:get(x,y)
arr:set(x,y,arr:get(x,y)+msk*ter:get(x,y)-off)
end
end
local ms=MaskSettings(ops["Use Mask 0?"], ops["Invert Mask 0?"], ops["Use Mask 1?"], ops["Invert Mask 1?"], ops["Use Mask 2?"], ops["Invert Mask 2?"])
TerrainState:SetWaterBuffer(arr,ms,0)
end
}
|
local ESX = nil
local lastJob = nil
local lastGrade = nil
local spawnedVeh = {}
local lastarmor = 0
local lastskin = nil
local pos_before_assist,assisting,assist_target,last_assist = nil, false, nil, nil
RegisterNetEvent('esx_adminmode:onCommand')
AddEventHandler('esx_adminmode:onCommand', function()
local xPlayer = ESX.GetPlayerData()
ESX.TriggerServerCallback("esx_adminmode:checkGroup",function(authed)
if authed then
if isOnDuty() then
offDuty()
else
onDuty()
end
else
--[[
Insert Ban Statement here if you would like to ban the player for cheating.
The only way they would get to this line is if they manually called the event,
which would signify cheating.
--]]
end
end)
end)
function DeleteSpawnedVehicles()
while #spawnedVeh > 0 do
local vehicle = spawnedVeh[1]
ESX.Game.DeleteVehicle(vehicle)
table.remove(spawnedVeh, 1)
end
end
function onDuty()
local xPlayer = ESX.GetPlayerData()
lastJob = xPlayer.job.name
lastGrade = xPlayer.job.grade
lastarmor = GetPedArmour(PlayerPedId())
local info = {}
ESX.TriggerServerCallback('esx_adminmode:checkGroup', function(group)
for k, v in ipairs(Config.Groups) do
print(v.group)
if group == v.group then
info = v
break
end
end
TriggerServerEvent('esx_adminmode:setJob', info.job, info.grade)
ESX.Streaming.RequestModel(info.ped, function()
SetPlayerModel(PlayerId(), info.ped)
SetModelAsNoLongerNeeded(info.ped)
SetPedDefaultComponentVariation(PlayerPedId())
for k,v in ipairs(info.pedvari) do
SetPedComponentVariation(GetPlayerPed(-1), v.component, v.texture-1, v.color-1, 0)
end
for k,v in ipairs(info.pedprop) do
if v.texture == 0 then
ClearPedProp(ped, v.component)
else
SetPedPropIndex(GetPlayerPed(-1), v.component, v.texture-1, v.color-1, v.attach)
end
end
TriggerEvent('esx:restoreLoadout')
if info.god then
SetEntityInvincible(GetPlayerPed(-1), true)
SetPlayerInvincible(PlayerId(), true)
SetEntityOnlyDamagedByPlayer(GetPlayerPed(-1), false)
SetEntityCanBeDamaged(GetPlayerPed(-1), false)
SetEntityProofs(GetPlayerPed(-1), true, true, true, true, true, true, true, true)
end
if info.heal then
SetPedCanRagdoll(GetPlayerPed(-1), false)
ClearPedBloodDamage(GetPlayerPed(-1))
ResetPedVisibleDamage(GetPlayerPed(-1))
ClearPedLastWeaponDamage(GetPlayerPed(-1))
if Config.ESXStatus then
TriggerEvent('esx_status:set', 'hunger', 1000000)
TriggerEvent('esx_status:set', 'thirst', 1000000)
TriggerEvent('esx_status:set', 'drunk', 0)
TriggerEvent('esx_status:set', 'drug', 0)
end
if IsPedMale(PlayerPedId()) then
SetEntityHealth(PlayerPedId(), 200)
else
SetEntityHealth(PlayerPedId(), 100)
end
end
TriggerEvent("chat:addMessage",{color={0,255,0},multiline=false,args={"Admin Mode","Enabled!"}})
TriggerEvent('esx:restoreLoadout')
if #spawnedVeh == 0 then
ESX.Game.SpawnVehicle(info.car, GetEntityCoords(PlayerPedId()), GetEntityHeading(PlayerPedId()), function(callback_vehicle)
Citizen.Wait(10)
table.insert(spawnedVeh, callback_vehicle)
for extra,enabled in ipairs(ESX.Game.GetVehicleProperties(callback_vehicle).extras) do
enabled = false
for _,eID in ipairs(info.extras) do
if extra == eID then
enabled = true
end
end
end
SetVehRadioStation(callback_vehicle, "OFF")
SetVehicleFixed(callback_vehicle)
SetVehicleDeformationFixed(callback_vehicle)
SetVehicleUndriveable(callback_vehicle, 0)
SetVehicleCanBeVisiblyDamaged(callback_vehicle, 0)
SetEntityCanBeDamaged(callback_vehicle, 0)
SetVehicleExclusiveDriver(callback_vehicle, PlayerPedId(), 0)
SetVehicleExclusiveDriver_2(callback_vehicle, PlayerPedId(), 1)
SetVehicleEngineOn(callback_vehicle, true, true, false)
SetEntityProofs(callback_vehicle, 1, 1, 1, 1, 1, 1, 1, 1)
SetVehicleStrong(callback_vehicle, true)
SetVehicleLivery(callback_vehicle,info.vehlivery)
TaskWarpPedIntoVehicle(GetPlayerPed(-1), callback_vehicle, -1)
end)
end
end)
end)
end
function offDuty()
DeleteSpawnedVehicles()
TriggerServerEvent('esx_adminmode:setJob', lastJob, lastGrade)
lastJob = nil
lastGrade = nil
-- Ped Change
ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin)
local isMale = skin.sex == 0
TriggerEvent('skinchanger:loadDefaultModel', isMale, function()
ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin)
TriggerEvent('skinchanger:loadSkin', skin)
TriggerEvent('esx:restoreLoadout')
SetPedArmour(PlayerPedId(), lastarmor)
SetEntityInvincible(GetPlayerPed(-1), false)
SetPlayerInvincible(PlayerId(), false)
SetPedCanRagdoll(GetPlayerPed(-1), true)
ClearPedLastWeaponDamage(GetPlayerPed(-1))
SetEntityProofs(GetPlayerPed(-1), false, false, false, false, false, false, false, false)
SetEntityOnlyDamagedByPlayer(GetPlayerPed(-1), true)
SetEntityCanBeDamaged(GetPlayerPed(-1), true)
TriggerEvent("chat:addMessage",{color={255,0,0},multiline=false,args={"Admin Mode","Disabled!"}})
end)
end)
end)
end
function isOnDuty()
for k, v in ipairs(Config.Groups) do
if ESX.GetPlayerData().job.name == v.job then
return true
end
end
return false
end
RegisterCommand("adminmode", function()
local xPlayer = ESX.GetPlayerData()
ESX.TriggerServerCallback("esx_adminmode:checkGroup",function(authed)
if authed then
TriggerEvent('esx_adminmode:onCommand')
else
TriggerEvent("chat:addMessage",{color={255,0,0},multiline=false,args={"Admin Mode","You do not have permission to use this command!"}})
end
end)
end)
Citizen.CreateThread(function()
while ESX == nil do
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
Citizen.Wait(0)
end
SetNuiFocus(false, false)
if Config.assist_keys then
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
if IsControlJustPressed(0, Config.assist_keys.accept) then
if not last_assist then
ESX.ShowNotification("~r~Noone requested assistance yet")
elseif not NetworkIsPlayerActive(GetPlayerFromServerId(last_assist)) then
ESX.ShowNotification("~r~The player that requested assistance is not online anymore")
last_assist=nil
else
TriggerServerEvent("esx_adminmode:acceptAssistKey",last_assist)
end
end
if IsControlJustPressed(0, Config.assist_keys.decline) then
TriggerEvent("esx_adminmode:hideAssistPopup")
end
end
end)
end
end)
function GetIndexedPlayerList()
local players = {}
for k,v in ipairs(GetActivePlayers()) do
players[tostring(GetPlayerServerId(v))]=GetPlayerName(v)..(v==PlayerId() and " (self)" or "")
end
return json.encode(players)
end
RegisterNUICallback("ban", function(data,cb)
if not data.target or not data.reason then return end
ESX.TriggerServerCallback("esx_adminmode:ban",function(success,reason)
if success then ESX.ShowNotification("~g~Successfully banned player") else ESX.ShowNotification(reason) end -- dont ask why i did it this way, im a bit retarded
end, data.target, data.reason, data.length, data.offline)
end)
RegisterNUICallback("warn", function(data,cb)
print('warn callback')
if not data.target or not data.message then return end
ESX.TriggerServerCallback("esx_adminmode:warn",function(success)
if success then ESX.ShowNotification("~g~Successfully warned player") else ESX.ShowNotification("~r~Something went wrong") end
end, data.target, data.message, data.anon)
end)
RegisterNUICallback("kick", function(data,cb)
if not data.target or not data.message then return end
ESX.TriggerServerCallback("esx_adminmode:kick",function(success)
if success then ESX.ShowNotification("~g~Successfully kicked player") else ESX.ShowNotification("~r~Something went wrong") end
end, data.target, data.message, data.anon)
end)
RegisterNUICallback("unban", function(data,cb)
if not data.id then return end
ESX.TriggerServerCallback("esx_adminmode:unban",function(success)
if success then ESX.ShowNotification("~g~Successfully unbanned player") else ESX.ShowNotification("~r~Something went wrong") end
end, data.id)
end)
RegisterNUICallback("getListData", function(data,cb)
if not data.list or not data.page then cb(nil); return end
ESX.TriggerServerCallback("esx_adminmode:getListData",function(data)
cb(data)
end, data.list, data.page)
end)
RegisterNUICallback("hidecursor", function(data,cb)
SetNuiFocus(false, false)
end)
RegisterNetEvent("esx_adminmode:gotBanned")
AddEventHandler("esx_adminmode:gotBanned",function(rsn)
Citizen.CreateThread(function()
local scaleform = RequestScaleformMovie("mp_big_message_freemode")
while not HasScaleformMovieLoaded(scaleform) do Citizen.Wait(0) end
BeginScaleformMovieMethod(scaleform, "SHOW_SHARD_WASTED_MP_MESSAGE")
PushScaleformMovieMethodParameterString("~r~BANNED")
PushScaleformMovieMethodParameterString(rsn)
PushScaleformMovieMethodParameterInt(5)
EndScaleformMovieMethod()
PlaySoundFrontend(-1, "LOSER", "HUD_AWARDS")
ClearDrawOrigin()
ESX.UI.HUD.SetDisplay(0)
while true do
Citizen.Wait(0)
DisableAllControlActions(0)
DisableFrontendThisFrame()
local ped = GetPlayerPed(-1)
ESX.UI.Menu.CloseAll()
SetEntityCoords(ped, 0, 0, 0, 0, 0, 0, false)
FreezeEntityPosition(ped, true)
DrawRect(0.0,0.0,2.0,2.0,0,0,0,255)
DrawScaleformMovieFullscreen(scaleform, 255, 255, 255, 255)
end
SetScaleformMovieAsNoLongerNeeded(scaleform)
end)
end)
RegisterNetEvent("esx_adminmode:receiveWarn")
AddEventHandler("esx_adminmode:receiveWarn",function(sender,message)
TriggerEvent("chat:addMessage",{color={255,255,0},multiline=true,args={"Admin Mode","You received a warning"..(sender~="" and " from "..sender or "").."!\n-> "..message}})
Citizen.CreateThread(function()
local scaleform = RequestScaleformMovie("mp_big_message_freemode")
while not HasScaleformMovieLoaded(scaleform) do Citizen.Wait(0) end
BeginScaleformMovieMethod(scaleform, "SHOW_SHARD_WASTED_MP_MESSAGE")
PushScaleformMovieMethodParameterString("~y~WARNING")
PushScaleformMovieMethodParameterString(message)
PushScaleformMovieMethodParameterInt(5)
EndScaleformMovieMethod()
PlaySoundFrontend(-1, "LOSER", "HUD_AWARDS")
local drawing = true
Citizen.SetTimeout(Config.warning_screentime,function() drawing = false end)
while drawing do
Citizen.Wait(0)
DrawScaleformMovieFullscreen(scaleform, 255, 255, 255, 255)
end
SetScaleformMovieAsNoLongerNeeded(scaleform)
end)
end)
RegisterNetEvent("esx_adminmode:requestedAssist")
AddEventHandler("esx_adminmode:requestedAssist",function(t)
SendNUIMessage({show=true,window="assistreq",data=Config.popassistformat:format(GetPlayerName(GetPlayerFromServerId(t)),t)})
last_assist=t
end)
RegisterNetEvent("esx_adminmode:acceptedAssist")
AddEventHandler("esx_adminmode:acceptedAssist",function(t)
if assisting then return end
local target = GetPlayerFromServerId(t)
if target then
local ped = GetPlayerPed(-1)
pos_before_assist = GetEntityCoords(ped)
assisting = true
assist_target = t
ESX.Game.Teleport(ped,GetEntityCoords(GetPlayerPed(target))+vector3(0,0.5,0))
end
end)
RegisterNetEvent("esx_adminmode:assistDone")
AddEventHandler("esx_adminmode:assistDone",function()
if assisting then
assisting = false
if pos_before_assist~=nil then ESX.Game.Teleport(GetPlayerPed(-1),pos_before_assist+vector3(0,0.5,0)); pos_before_assist = nil end
assist_target = nil
end
end)
RegisterNetEvent("esx_adminmode:hideAssistPopup")
AddEventHandler("esx_adminmode:hideAssistPopup",function(t)
SendNUIMessage({hide=true})
last_assist=nil
end)
RegisterNetEvent("esx_adminmode:showWindow")
AddEventHandler("esx_adminmode:showWindow",function(win)
if win=="ban" or win=="warn" or win=="kick" then
SendNUIMessage({show=true,window=win,players=GetIndexedPlayerList()})
elseif win=="banlist" or win=="warnlist" then
SendNUIMessage({loading=true,window=win})
ESX.TriggerServerCallback(win=="banlist" and "esx_adminmode:getBanList" or "esx_adminmode:getWarnList",function(list,pages)
SendNUIMessage({show=true,window=win,list=list,pages=pages})
end)
end
SetNuiFocus(true, true)
end)
RegisterCommand("decassist",function(a,b,c)
TriggerEvent("esx_adminmode:hideAssistPopup")
end, false)
|
local settings = require "settings"
local unit = settings.gridwidth
--todo make Grid inherit from Array2d
--Singleton
--the interface table
--singleton class
local Grid = {}
--the value table
local grid = {}
function Grid:reset()
grid = {}
end
function Grid:set(x, y)
if grid[x] == nil then
grid[x] = {}
end
grid[x][y] = true
end
function Grid:get(x, y)
if grid[x] == nil then
return false
else
if grid[x][y] == true then
return true
else
return false
end
end
end
function Grid:delete(x, y)
if grid[x] ~= nil then
grid[x][y] = nil
end
end
function Grid:deleteColumn(x)
grid[x] = nil
end
function Grid:deleteRow(y)
for k, v in pairs(grid) do
if grid[k][y] ~= nil then
grid[k][y] = nil
end
end
end
function Grid:draw()
for kx, vx in pairs(grid) do
for ky, vy in pairs(vx) do
local x = kx * unit
local y = ky * unit
love.graphics.setColor(150 / 255, 150 / 255, 255 / 255, 127 / 255)
love.graphics.rectangle("fill", x, y, unit, unit)
love.graphics.setColor(1, 1, 1, 1)
local coords = "(" .. kx .. ", " .. ky .. ")"
--love.graphics.print(coords, x + halfunit - 40, y + halfunit - 40)
end
end
end
function Grid:print()
for kx, vx in pairs(grid) do
for ky, vy in pairs(vx) do
print(kx, ky, vy)
end
end
end
function Grid:getGridCoords(x, y)
local gridx, gridy = 0, 0
if x >= 0 then
while x >= unit do
gridx = gridx + 1
x = x - unit
end
else
while x < 0 do
gridx = gridx - 1
x = x + unit
end
end
if y >= 0 then
while y >= unit do
gridy = gridy + 1
y = y - unit
end
else
while y < 0 do
gridy = gridy - 1
y = y + unit
end
end
return gridx, gridy
end
return Grid
|
JOBID = {
JT_NOVICE = 0,
JT_SWORDMAN = 1,
JT_MAGICIAN = 2,
JT_ARCHER = 3,
JT_ACOLYTE = 4,
JT_MERCHANT = 5,
JT_THIEF = 6,
JT_KNIGHT = 7,
JT_PRIEST = 8,
JT_WIZARD = 9,
JT_BLACKSMITH = 10,
JT_HUNTER = 11,
JT_ASSASSIN = 12,
JT_CHICKEN = 13,
JT_CRUSADER = 14,
JT_MONK = 15,
JT_SAGE = 16,
JT_ROGUE = 17,
JT_ALCHEMIST = 18,
JT_BARD = 19,
JT_DANCER = 20,
JT_CHICKEN2 = 21,
JT_MARRIED = 22,
JT_SUPERNOVICE = 23,
JT_GUNSLINGER = 24,
JT_NINJA = 25,
JT_SANTA = 26,
JT_SUMMER = 27,
JT_HANBOK = 28,
JT_OKTOBERFEST = 29,
JT_SUMMER2 = 30,
JT_NOVICE_H = 4001,
JT_SWORDMAN_H = 4002,
JT_MAGICIAN_H = 4003,
JT_ARCHER_H = 4004,
JT_ACOLYTE_H = 4005,
JT_MERCHANT_H = 4006,
JT_THIEF_H = 4007,
JT_KNIGHT_H = 4008,
JT_PRIEST_H = 4009,
JT_WIZARD_H = 4010,
JT_BLACKSMITH_H = 4011,
JT_HUNTER_H = 4012,
JT_ASSASSIN_H = 4013,
JT_CHICKEN_H = 4014,
JT_CRUSADER_H = 4015,
JT_MONK_H = 4016,
JT_SAGE_H = 4017,
JT_ROGUE_H = 4018,
JT_ALCHEMIST_H = 4019,
JT_BARD_H = 4020,
JT_DANCER_H = 4021,
JT_CHICKEN2_H = 4022,
JT_NOVICE_B = 4023,
JT_SWORDMAN_B = 4024,
JT_MAGICIAN_B = 4025,
JT_ARCHER_B = 4026,
JT_ACOLYTE_B = 4027,
JT_MERCHANT_B = 4028,
JT_THIEF_B = 4029,
JT_KNIGHT_B = 4030,
JT_PRIEST_B = 4031,
JT_WIZARD_B = 4032,
JT_BLACKSMITH_B = 4033,
JT_HUNTER_B = 4034,
JT_ASSASSIN_B = 4035,
JT_CHICKEN_B = 4036,
JT_CRUSADER_B = 4037,
JT_MONK_B = 4038,
JT_SAGE_B = 4039,
JT_ROGUE_B = 4040,
JT_ALCHEMIST_B = 4041,
JT_BARD_B = 4042,
JT_DANCER_B = 4043,
JT_CHICKEN2_B = 4044,
JT_SUPERNOVICE_B = 4045,
JT_TAEKWON = 4046,
JT_STAR = 4047,
JT_STAR2 = 4048,
JT_LINKER = 4049,
JT_GANGSI = 4050,
JT_DEATHKNIGHT = 4051,
JT_COLLECTOR = 4052,
JT_THIRDJOB_BEGIN = 4053,
JT_RUNE_KNIGHT = 4054,
JT_WARLOCK = 4055,
JT_RANGER = 4056,
JT_ARCHBISHOP = 4057,
JT_MECHANIC = 4058,
JT_GUILLOTINE_CROSS = 4059,
JT_RUNE_KNIGHT_H = 4060,
JT_WARLOCK_H = 4061,
JT_RANGER_H = 4062,
JT_ARCHBISHOP_H = 4063,
JT_MECHANIC_H = 4064,
JT_GUILLOTINE_CROSS_H = 4065,
JT_ROYAL_GUARD = 4066,
JT_SORCERER = 4067,
JT_MINSTREL = 4068,
JT_WANDERER = 4069,
JT_SURA = 4070,
JT_GENETIC = 4071,
JT_SHADOW_CHASER = 4072,
JT_ROYAL_GUARD_H = 4073,
JT_SORCERER_H = 4074,
JT_MINSTREL_H = 4075,
JT_WANDERER_H = 4076,
JT_SURA_H = 4077,
JT_GENETIC_H = 4078,
JT_SHADOW_CHASER_H = 4079,
JT_RUNE_CHICKEN = 4080,
JT_RUNE_CHICKEN_H = 4081,
JT_ROYAL_CHICKEN = 4082,
JT_ROYAL_CHICKEN_H = 4083,
JT_WOLF_RANGER = 4084,
JT_WOLF_RANGER_H = 4085,
JT_MADOGEAR = 4086,
JT_MADOGEAR_H = 4087,
JT_RUNE_CHICKEN2 = 4088,
JT_RUNE_CHICKEN2_H = 4089,
JT_RUNE_CHICKEN3 = 4090,
JT_RUNE_CHICKEN3_H = 4091,
JT_RUNE_CHICKEN4 = 4092,
JT_RUNE_CHICKEN4_H = 4093,
JT_RUNE_CHICKEN5 = 4094,
JT_RUNE_CHICKEN5_H = 4095,
JT_RUNE_KNIGHT_B = 4096,
JT_WARLOCK_B = 4097,
JT_RANGER_B = 4098,
JT_ARCHBISHOP_B = 4099,
JT_MECHANIC_B = 4100,
JT_GUILLOTINE_CROSS_B = 4101,
JT_ROYAL_GUARD_B = 4102,
JT_SORCERER_B = 4103,
JT_MINSTREL_B = 4104,
JT_WANDERER_B = 4105,
JT_SURA_B = 4106,
JT_GENETIC_B = 4107,
JT_SHADOW_CHASER_B = 4108,
JT_RUNE_CHICKEN_B = 4109,
JT_ROYAL_CHICKEN_B = 4110,
JT_WOLF_RANGER_B = 4111,
JT_MADOGEAR_B = 4112,
JT_THIRDJOB_END = 4113,
JT_FROG_NINJA = 4114,
JT_PECO_GUNNER = 4115,
JT_PECO_SWORD = 4116,
JT_FROG_LINKER = 4117,
JT_PIG_WHITESMITH = 4118,
JT_PIG_MERCHANT = 4119,
JT_PIG_GENETIC = 4120,
JT_PIG_CREATOR = 4121,
JT_OSTRICH_ARCHER = 4122,
JT_PORING_STAR = 4123,
JT_PORING_NOVICE = 4124,
JT_SHEEP_MONK = 4125,
JT_SHEEP_ACO = 4126,
JT_SHEEP_SURA = 4127,
JT_PORING_SNOVICE = 4128,
JT_SHEEP_ARCB = 4129,
JT_FOX_MAGICIAN = 4130,
JT_FOX_SAGE = 4131,
JT_FOX_SORCERER = 4132,
JT_FOX_WARLOCK = 4133,
JT_FOX_WIZ = 4134,
JT_FOX_PROF = 4135,
JT_FOX_HWIZ = 4136,
JT_PIG_ALCHE = 4137,
JT_PIG_BLACKSMITH = 4138,
JT_SHEEP_CHAMP = 4139,
JT_DOG_G_CROSS = 4140,
JT_DOG_THIEF = 4141,
JT_DOG_ROGUE = 4142,
JT_DOG_CHASER = 4143,
JT_DOG_STALKER = 4144,
JT_DOG_ASSASSIN = 4145,
JT_DOG_ASSA_X = 4146,
JT_OSTRICH_DANCER = 4147,
JT_OSTRICH_MINSTREL = 4148,
JT_OSTRICH_BARD = 4149,
JT_OSTRICH_SNIPER = 4150,
JT_OSTRICH_WANDER = 4151,
JT_OSTRICH_ZIPSI = 4152,
JT_OSTRICH_CROWN = 4153,
JT_OSTRICH_HUNTER = 4154,
JT_PORING_TAEKWON = 4155,
JT_SHEEP_PRIEST = 4156,
JT_SHEEP_HPRIEST = 4157,
JT_PORING_NOVICE_B = 4158,
JT_PECO_SWORD_B = 4159,
JT_FOX_MAGICIAN_B = 4160,
JT_OSTRICH_ARCHER_B = 4161,
JT_SHEEP_ACO_B = 4162,
JT_PIG_MERCHANT_B = 4163,
JT_OSTRICH_HUNTER_B = 4164,
JT_DOG_ASSASSIN_B = 4165,
JT_SHEEP_MONK_B = 4166,
JT_FOX_SAGE_B = 4167,
JT_DOG_ROGUE_B = 4168,
JT_PIG_ALCHE_B = 4169,
JT_OSTRICH_BARD_B = 4170,
JT_OSTRICH_DANCER_B = 4171,
JT_PORING_SNOVICE_B = 4172,
JT_FOX_WARLOCK_B = 4173,
JT_SHEEP_ARCB_B = 4174,
JT_DOG_G_CROSS_B = 4175,
JT_FOX_SORCERER_B = 7176,
JT_OSTRICH_MINSTREL_B = 4177,
JT_OSTRICH_WANDER_B = 4178,
JT_SHEEP_SURA_B = 4179,
JT_PIG_GENETIC_B = 4180,
JT_DOG_THIEF_B = 4181,
JT_DOG_CHASER_B = 4182,
JT_PORING_NOVICE_H = 4183,
JT_PECO_SWORD_H = 4184,
JT_FOX_MAGICIAN_H = 4185,
JT_OSTRICH_ARCHER_H = 4186,
JT_SHEEP_ACO_H = 4187,
JT_PIG_MERCHANT_H = 4188,
JT_DOG_THIEF_H = 4189,
JT_SUPERNOVICE2 = 4190,
JT_SUPERNOVICE2_B = 4191,
JT_PORING_SNOVICE2 = 4192,
JT_PORING_SNOVICE2_B = 4193,
JT_SHEEP_PRIEST_B = 4194,
JT_FOX_WIZ_B = 4195,
JT_PIG_BLACKSMITH_B = 4196,
JT_PIG_MECHANIC = 4197,
JT_OSTRICH_RANGER = 4198,
JT_LION_KNIGHT = 4199,
JT_LION_KNIGHT_H = 4200,
JT_LION_ROYAL_GUARD = 4201,
JT_LION_RUNE_KNIGHT = 4202,
JT_LION_CRUSADER = 4203,
JT_LION_CRUSADER_H = 4204,
JT_PIG_MECHANIC_B = 4205,
JT_OSTRICH_RANGER_B = 4206,
JT_LION_KNIGHT_B = 4207,
JT_LION_ROYAL_GUARD_B = 4208,
JT_LION_RUNE_KNIGHT_B = 4209,
JT_LION_CRUSADER_B = 4210,
JT_KAGEROU = 4211,
JT_OBORO = 4212,
JT_FROG_KAGEROU = 4213,
JT_FROG_OBORO = 4214,
JT_REBELLION = 4215,
JT_PECO_REBELLION = 4216,
JT_2004_JOB_LAST = 4217,
JT_DO_SUMMONER = 4218,
JT_DO_SUMMONER_B = 4220,
JT_NINJA_B = 4222,
JT_KAGEROU_B = 4223,
JT_OBORO_B = 4224,
JT_TAEKWON_B = 4225,
JT_STAR_B = 4226,
JT_LINKER_B = 4227,
JT_GUNSLINGER_B = 4228,
JT_REBELLION_B = 4229
}
JOB_INHERIT_LIST = {
[JOBID.JT_SWORDMAN] = JOBID.JT_NOVICE,
[JOBID.JT_MAGICIAN] = JOBID.JT_NOVICE,
[JOBID.JT_ARCHER] = JOBID.JT_NOVICE,
[JOBID.JT_ACOLYTE] = JOBID.JT_NOVICE,
[JOBID.JT_MERCHANT] = JOBID.JT_NOVICE,
[JOBID.JT_THIEF] = JOBID.JT_NOVICE,
[JOBID.JT_KNIGHT] = JOBID.JT_SWORDMAN,
[JOBID.JT_PRIEST] = JOBID.JT_ACOLYTE,
[JOBID.JT_WIZARD] = JOBID.JT_MAGICIAN,
[JOBID.JT_BLACKSMITH] = JOBID.JT_MERCHANT,
[JOBID.JT_HUNTER] = JOBID.JT_ARCHER,
[JOBID.JT_ASSASSIN] = JOBID.JT_THIEF,
[JOBID.JT_CRUSADER] = JOBID.JT_SWORDMAN,
[JOBID.JT_MONK] = JOBID.JT_ACOLYTE,
[JOBID.JT_SAGE] = JOBID.JT_MAGICIAN,
[JOBID.JT_ROGUE] = JOBID.JT_THIEF,
[JOBID.JT_ALCHEMIST] = JOBID.JT_MERCHANT,
[JOBID.JT_BARD] = JOBID.JT_ARCHER,
[JOBID.JT_DANCER] = JOBID.JT_ARCHER,
[JOBID.JT_SUPERNOVICE] = JOBID.JT_NOVICE,
[JOBID.JT_GUNSLINGER] = JOBID.JT_NOVICE,
[JOBID.JT_NINJA] = JOBID.JT_NOVICE,
[JOBID.JT_NOVICE_H] = JOBID.JT_NOVICE,
[JOBID.JT_SWORDMAN_H] = JOBID.JT_SWORDMAN,
[JOBID.JT_MAGICIAN_H] = JOBID.JT_MAGICIAN,
[JOBID.JT_ARCHER_H] = JOBID.JT_ARCHER,
[JOBID.JT_ACOLYTE_H] = JOBID.JT_ACOLYTE,
[JOBID.JT_MERCHANT_H] = JOBID.JT_MERCHANT,
[JOBID.JT_THIEF_H] = JOBID.JT_THIEF,
[JOBID.JT_KNIGHT_H] = JOBID.JT_KNIGHT,
[JOBID.JT_PRIEST_H] = JOBID.JT_PRIEST,
[JOBID.JT_WIZARD_H] = JOBID.JT_WIZARD,
[JOBID.JT_BLACKSMITH_H] = JOBID.JT_BLACKSMITH,
[JOBID.JT_HUNTER_H] = JOBID.JT_HUNTER,
[JOBID.JT_ASSASSIN_H] = JOBID.JT_ASSASSIN,
[JOBID.JT_CRUSADER_H] = JOBID.JT_CRUSADER,
[JOBID.JT_MONK_H] = JOBID.JT_MONK,
[JOBID.JT_SAGE_H] = JOBID.JT_SAGE,
[JOBID.JT_ROGUE_H] = JOBID.JT_ROGUE,
[JOBID.JT_ALCHEMIST_H] = JOBID.JT_ALCHEMIST,
[JOBID.JT_BARD_H] = JOBID.JT_BARD,
[JOBID.JT_DANCER_H] = JOBID.JT_DANCER,
[JOBID.JT_NOVICE_B] = JOBID.JT_NOVICE,
[JOBID.JT_SWORDMAN_B] = JOBID.JT_SWORDMAN,
[JOBID.JT_MAGICIAN_B] = JOBID.JT_MAGICIAN,
[JOBID.JT_ARCHER_B] = JOBID.JT_ARCHER,
[JOBID.JT_ACOLYTE_B] = JOBID.JT_ACOLYTE,
[JOBID.JT_MERCHANT_B] = JOBID.JT_MERCHANT,
[JOBID.JT_THIEF_B] = JOBID.JT_THIEF,
[JOBID.JT_KNIGHT_B] = JOBID.JT_KNIGHT,
[JOBID.JT_PRIEST_B] = JOBID.JT_PRIEST,
[JOBID.JT_WIZARD_B] = JOBID.JT_WIZARD,
[JOBID.JT_BLACKSMITH_B] = JOBID.JT_BLACKSMITH,
[JOBID.JT_HUNTER_B] = JOBID.JT_HUNTER,
[JOBID.JT_ASSASSIN_B] = JOBID.JT_ASSASSIN,
[JOBID.JT_CRUSADER_B] = JOBID.JT_CRUSADER,
[JOBID.JT_MONK_B] = JOBID.JT_MONK,
[JOBID.JT_SAGE_B] = JOBID.JT_SAGE,
[JOBID.JT_ROGUE_B] = JOBID.JT_ROGUE,
[JOBID.JT_ALCHEMIST_B] = JOBID.JT_ALCHEMIST,
[JOBID.JT_BARD_B] = JOBID.JT_BARD,
[JOBID.JT_DANCER_B] = JOBID.JT_DANCER,
[JOBID.JT_SUPERNOVICE_B] = JOBID.JT_SUPERNOVICE,
[JOBID.JT_TAEKWON] = JOBID.JT_NOVICE,
[JOBID.JT_STAR] = JOBID.JT_TAEKWON,
[JOBID.JT_LINKER] = JOBID.JT_TAEKWON,
[JOBID.JT_RUNE_KNIGHT] = JOBID.JT_KNIGHT,
[JOBID.JT_WARLOCK] = JOBID.JT_WIZARD,
[JOBID.JT_RANGER] = JOBID.JT_HUNTER,
[JOBID.JT_ARCHBISHOP] = JOBID.JT_PRIEST,
[JOBID.JT_MECHANIC] = JOBID.JT_BLACKSMITH,
[JOBID.JT_GUILLOTINE_CROSS] = JOBID.JT_ASSASSIN,
[JOBID.JT_RUNE_KNIGHT_H] = JOBID.JT_KNIGHT_H,
[JOBID.JT_WARLOCK_H] = JOBID.JT_WIZARD_H,
[JOBID.JT_RANGER_H] = JOBID.JT_HUNTER_H,
[JOBID.JT_ARCHBISHOP_H] = JOBID.JT_PRIEST_H,
[JOBID.JT_MECHANIC_H] = JOBID.JT_BLACKSMITH_H,
[JOBID.JT_GUILLOTINE_CROSS_H] = JOBID.JT_ASSASSIN_H,
[JOBID.JT_ROYAL_GUARD] = JOBID.JT_CRUSADER,
[JOBID.JT_SORCERER] = JOBID.JT_SAGE,
[JOBID.JT_MINSTREL] = JOBID.JT_BARD,
[JOBID.JT_WANDERER] = JOBID.JT_DANCER,
[JOBID.JT_SURA] = JOBID.JT_MONK,
[JOBID.JT_GENETIC] = JOBID.JT_ALCHEMIST,
[JOBID.JT_SHADOW_CHASER] = JOBID.JT_ROGUE,
[JOBID.JT_ROYAL_GUARD_H] = JOBID.JT_CRUSADER_H,
[JOBID.JT_SORCERER_H] = JOBID.JT_SAGE_H,
[JOBID.JT_MINSTREL_H] = JOBID.JT_BARD_H,
[JOBID.JT_WANDERER_H] = JOBID.JT_DANCER_H,
[JOBID.JT_SURA_H] = JOBID.JT_MONK_H,
[JOBID.JT_GENETIC_H] = JOBID.JT_ALCHEMIST_H,
[JOBID.JT_SHADOW_CHASER_H] = JOBID.JT_ROGUE_H,
[JOBID.JT_RUNE_KNIGHT_B] = JOBID.JT_RUNE_KNIGHT,
[JOBID.JT_WARLOCK_B] = JOBID.JT_WARLOCK,
[JOBID.JT_RANGER_B] = JOBID.JT_RANGER,
[JOBID.JT_ARCHBISHOP_B] = JOBID.JT_ARCHBISHOP,
[JOBID.JT_MECHANIC_B] = JOBID.JT_MECHANIC,
[JOBID.JT_GUILLOTINE_CROSS_B] = JOBID.JT_GUILLOTINE_CROSS,
[JOBID.JT_ROYAL_GUARD_B] = JOBID.JT_ROYAL_GUARD,
[JOBID.JT_SORCERER_B] = JOBID.JT_SORCERER,
[JOBID.JT_MINSTREL_B] = JOBID.JT_MINSTREL,
[JOBID.JT_WANDERER_B] = JOBID.JT_WANDERER,
[JOBID.JT_SURA_B] = JOBID.JT_SURA,
[JOBID.JT_GENETIC_B] = JOBID.JT_GENETIC,
[JOBID.JT_SHADOW_CHASER_B] = JOBID.JT_SHADOW_CHASER,
[JOBID.JT_SUPERNOVICE2] = JOBID.JT_SUPERNOVICE,
[JOBID.JT_SUPERNOVICE2_B] = JOBID.JT_SUPERNOVICE2,
[JOBID.JT_KAGEROU] = JOBID.JT_NINJA,
[JOBID.JT_OBORO] = JOBID.JT_NINJA,
[JOBID.JT_REBELLION] = JOBID.JT_GUNSLINGER,
[JOBID.JT_KAGEROU_B] = JOBID.JT_KAGEROU,
[JOBID.JT_OBORO_B] = JOBID.JT_OBORO,
[JOBID.JT_REBELLION_B] = JOBID.JT_REBELLION,
[JOBID.JT_NINJA_B] = JOBID.JT_NINJA,
[JOBID.JT_GUNSLINGER_B] = JOBID.JT_GUNSLINGER,
[JOBID.JT_TAEKWON_B] = JOBID.JT_TAEKWON,
[JOBID.JT_LINKER_B] = JOBID.JT_LINKER,
[JOBID.JT_STAR_B] = JOBID.JT_STAR,
__newindex = function()
error("unknown state")
end
}
setmetatable(JOB_INHERIT_LIST, JOB_INHERIT_LIST)
JOB_INHERIT_LIST2 = {
[JOBID.JT_RUNE_KNIGHT_H] = JOBID.JT_RUNE_KNIGHT,
[JOBID.JT_WARLOCK_H] = JOBID.JT_WARLOCK,
[JOBID.JT_RANGER_H] = JOBID.JT_RANGER,
[JOBID.JT_ARCHBISHOP_H] = JOBID.JT_ARCHBISHOP,
[JOBID.JT_MECHANIC_H] = JOBID.JT_MECHANIC,
[JOBID.JT_GUILLOTINE_CROSS_H] = JOBID.JT_GUILLOTINE_CROSS,
[JOBID.JT_ROYAL_GUARD_H] = JOBID.JT_ROYAL_GUARD,
[JOBID.JT_SORCERER_H] = JOBID.JT_SORCERER,
[JOBID.JT_MINSTREL_H] = JOBID.JT_MINSTREL,
[JOBID.JT_WANDERER_H] = JOBID.JT_WANDERER,
[JOBID.JT_SURA_H] = JOBID.JT_SURA,
[JOBID.JT_GENETIC_H] = JOBID.JT_GENETIC,
[JOBID.JT_SHADOW_CHASER_H] = JOBID.JT_SHADOW_CHASER,
__newindex = function()
error("unknown state")
end
}
setmetatable(JOB_INHERIT_LIST2, JOB_INHERIT_LIST2)
|
--[[
Simple paint program to demonstrate display & touch on ILI9341 based displays
Author: LoBo, loboris@gmail.com (https://github.com/loboris)
To load the program execute 'dofile("paint.lua")' or 'require("paint")'
To run the program:
set the display orientation (optional), 'paint.orient=tft.LANDSCAPE_FLIP'
execute 'paint.run()' to start the program
Program can also be run in the thread:
set the display orientation (optional), 'paint.orient=tft.LANDSCAPE_FLIP'
'paint_th = thread.start(paint.run)'
]]--
paint = {
orient = tft.PORTRAIT_FLIP,
running = false
}
-- ------------------------
-- Wait for touch event
-- ------------------------
function paint.wait(tpwait)
local touch
while true do
touch, _, _ = tft.gettouch()
if ((touch > 0) and (tpwait == 1)) or ((touch == 0) and (tpwait == 0)) then
break
end
tmr.sleepms(10)
end
end
-- ------------------------------------
-- Display selection bars and some info
-- ------------------------------------
function paint.paint_info()
local dispx, dispy, dx, dy, dw, dh, fp, i
tft.setorient(paint.orient)
tft.setfont(tft.FONT_DEFAULT)
tft.setrot(0)
tft.setfixed(0)
tft.clear(tft.BLACK)
dispx, dispy = tft.getscreensize()
dx = dispx // 8
dw,dh = tft.getfontsize()
dy = dispy - dh - 5
fp = math.ceil((dx // 2) - (dw // 2))
-- draw color bar, orange selected
tft.rect(dx*0,0,dx-2,18,tft.BLACK,tft.BLACK)
tft.rect(dx*1,0,dx-2,18,tft.WHITE,tft.WHITE)
tft.rect(dx*2,0,dx-2,18,tft.RED,tft.RED)
tft.rect(dx*3,0,dx-2,18,tft.GREEN,tft.GREEN)
tft.rect(dx*4,0,dx-2,18,tft.BLUE,tft.BLUE)
tft.rect(dx*5,0,dx-2,18,tft.YELLOW,tft.YELLOW)
tft.rect(dx*6,0,dx-2,18,tft.CYAN,tft.CYAN)
tft.rect(dx*7,0,dx-2,18,tft.ORANGE,tft.ORANGE)
tft.rect(dx*7+2,2,dx-6,14,tft.WHITE, tft.ORANGE)
tft.rect(dx*7+3,3,dx-8,12,tft.BLACK, tft.ORANGE)
for i=1,7,1 do
tft.line(dx*i-1,0,dx*i-1,18,tft.LIGHTGREY)
tft.line(dx*i-2,0,dx*i-2,18,tft.LIGHTGREY)
end
tft.line(0,18,dispx,18,tft.LIGHTGREY)
-- draw functions bar, size 2 selected
tft.rect(dx*0,dy,dx-2,dispy-dy,tft.LIGHTGREY)
tft.rect(dx*1,dy,dx-2,dispy-dy,tft.YELLOW)
tft.rect(dx*2,dy,dx-2,dispy-dy,tft.LIGHTGREY)
tft.rect(dx*3,dy,dx-2,dispy-dy,tft.LIGHTGREY)
tft.rect(dx*4,dy,dx-2,dispy-dy,tft.LIGHTGREY)
tft.rect(dx*5,dy,dx-2,dispy-dy,tft.LIGHTGREY)
tft.rect(dx*6,dy,dx-2,dispy-dy,tft.LIGHTGREY)
tft.rect(dx*7,dy,dx-2,dispy-dy,tft.LIGHTGREY)
-- write info
tft.setcolor(tft.CYAN)
tft.write(dx*0+fp,dy+3,"2")
tft.write(dx*1+fp,dy+3,"4")
tft.write(dx*2+fp,dy+3,"6")
tft.write(dx*3+fp,dy+3,"8")
tft.write(dx*4+fp-3,dy+3,"10")
--tft.write(dx*5+fp,dy+3,"S")
tft.circle(dx*5+((dx-2) // 2), dy+((dispy-dy) // 2), (dispy-dy) // 2 - 2, tft.LIGHTGREY, tft.LIGHTGREY)
tft.write(dx*6+fp,dy+3,"C")
tft.write(dx*7+fp,dy+3,"R")
tft.setcolor(tft.YELLOW)
tft.write(60,40,"S")
tft.setcolor(tft.CYAN)
tft.write(tft.LASTX,tft.LASTY," change shape")
tft.circle(60+(dw // 2), 40+(dh // 2), dh // 2 + 1, tft.LIGHTGREY, tft.LIGHTGREY)
tft.setcolor(tft.YELLOW)
tft.write(60,dh*2+40,"C")
tft.setcolor(tft.CYAN)
tft.write(tft.LASTX,tft.LASTY," Clear screen")
tft.setcolor(tft.YELLOW)
tft.write(60,dh*4+40,"R")
tft.setcolor(tft.CYAN)
tft.write(tft.LASTX,tft.LASTY," Return, exit program")
tft.setcolor(tft.YELLOW)
tft.write(60,dh*6+40,"2,4,6,8")
tft.setcolor(tft.CYAN)
tft.write(tft.LASTX,tft.LASTY," draw size")
tft.setcolor(tft.ORANGE)
tft.setfont(tft.FONT_UBUNTU16)
tft.write(tft.CENTER,dh*10+40,"Touch screen to start")
tft.setfont(tft.FONT_DEFAULT)
paint.wait(0)
paint.wait(1)
paint.wait(0)
tft.rect(0,20,dispx,dy-20,tft.BLACK,tft.BLACK)
return dx, dy
end
-- -----------------
-- Paint main loop
-- -----------------
function paint.run()
if paint.running then
print("Already running")
return
end
if tft.gettype() ~= 1 then
print("LCD not initialized or wrong type")
return
end
local dispx, dispy, dx, dy, x, y, touch, lx, lx, first, drw, dodrw, color, lastc, lastr
paint.running = true
dx, dy = paint.paint_info()
dispx, dispy = tft.getscreensize()
first = true
drw = 1
color = tft.ORANGE
lastc = dx*7
r = 4
lastr = dx
while true do
tmr.sleepms(10)
-- get touch status and coordinates
touch, x, y = tft.gettouch()
if touch > 0 then
if first and ((y < 20) or (y > dy)) then
-- color or functions bar touched
-- check if after 100 ms we are on the same position
lx = x
ly = y
tmr.sleepms(100)
paint.wait(1)
if (math.abs(x-lx) < 4) and (math.abs(y-ly) < 4) then
if (y < 20) then
-- === first touch, upper bar touched: color select ===
tft.rect(lastc,0,dx-2,18,color,color)
if x > (dx*7) then
color = tft.ORANGE
lastc = dx*7
elseif x > (dx*6) then
color = tft.CYAN
lastc = dx*6
elseif x > (dx*5) then
color = tft.YELLOW
lastc = dx*5
elseif x > (dx*4) then
color = tft.BLUE
lastc = dx*4
elseif x > (dx*3) then
color = tft.GREEN
lastc = dx*3
elseif x > (dx*2) then
color = tft.RED
lastc = dx*2
elseif x > dx then
color = tft.WHITE
lastc = dx
elseif x > 1 then
color = tft.BLACK
lastc = 0
end
tft.rect(lastc+2,2,dx-6,14,tft.WHITE,color)
tft.rect(lastc+3,3,dx-8,12,tft.BLACK,color)
-- wait for touch release
paint.wait(0)
first = true
elseif (y > dy) then
-- === first touch, lower bar touched: change size, r, erase, shape select, return ===
if x < (dx*5) then
tft.rect(lastr,dy,dx-2,dispy-dy,tft.LIGHTGREY)
end
if x > (dx*7) then
break
elseif x > (dx*6) then
-- clear drawing area
tft.rect(0,20,dispx,dy-20,tft.BLACK,tft.BLACK)
elseif x > (dx*5) then
-- change drawing shape
drw = drw + 1
if drw > 4 then
drw = 1
end
tft.rect(dx*5,dy,dx-2,dispy-dy,tft.LIGHTGREY, tft.BLACK)
if drw == 1 then
tft.circle(dx*5+((dx-2) // 2), dy+((dispy-dy) // 2), (dispy-dy) // 2 - 2, tft.LIGHTGREY, tft.LIGHTGREY)
elseif drw == 3 then
tft.rect(dx*5+6, dy+2, dx-14, dispy-dy-4, tft.LIGHTGREY, tft.LIGHTGREY)
elseif drw == 2 then
tft.circle(dx*5+((dx-2) // 2), dy+((dispy-dy) // 2), (dispy-dy) // 2 - 2, tft.YELLOW, tft.DARKGREY)
elseif drw == 4 then
tft.rect(dx*5+6, dy+2, dx-14, dispy-dy-4, tft.YELLOW, tft.DARKGREY)
end
-- drawing size
elseif x > (dx*4) then
r = 10
lastr = dx*4
elseif x > (dx*3) then
r = 8
lastr = dx*3
elseif x > (dx*2) then
r = 6
lastr = dx*2
elseif x > dx then
r = 4
lastr = dx
elseif x > 0 then
r = 2
lastr = 0
end
if x < (dx*5) then
tft.rect(lastr,dy,dx-2,dispy-dy,tft.YELLOW)
end
-- wait for touch release
paint.wait(0)
first = true
end
end
elseif (x > r) and (y > (r+20)) and (y < (dy-r)) then
-- === touch on drawing area, draw shape ===
dodrw = true
if first == false then
-- it is NOT first touch, draw only if coordinates changed, but no more than 5 pixels
if ((x == lx) and (y == ly)) or (math.abs(x-lx) > 5) or (math.abs(y-ly) > 5) then
dodrw = false
end
end
if dodrw == true then
-- draw with active shape
if drw == 1 then
tft.circle(x, y, r, color, color)
elseif drw == 3 then
tft.rect(x-r, y-r, r*2, r*2, color, color)
elseif drw == 2 then
tft.circle(x, y, r, color, tft.DARKGREY)
elseif drw == 4 then
tft.rect(x-r, y-r, r*2, r*2, color, tft.DARKGREY)
end
end
-- save touched coordinates
lx = x
ly = y
first = false
end
else
-- not touched
first = true
paint.wait(1)
end
end
tft.rect(0,dy,dispx,dispy-dy,tft.YELLOW,tft.BLACK)
tft.setcolor(tft.CYAN)
tft.write(tft.CENTER, dy+3, "FINISHED")
paint.running = false
end
|
require "luaClass.init"
_ENV=namespace "test"
using_namespace "luaClass"
class ("PublicTest"){
public{
FUNCTION.PublicTest(function(self)
--thorw error
--self.FIRST=996;
self.SECOND=997;
end);
CONST.FIRST(3333);
CONST.SECOND();
STATIC.myStatic(996);
};
}
local p=PublicTest()
print(p.FIRST)
print(p.SECOND)
print(p)
print(p.myStatic)
p.myStatic=966
local p2=PublicTest()
print(p.myStatic,p2.myStatic)
|
local setup = require('plugins.setup')
setup(function(import)
-- Surround text.
import('tpope/vim-surround')
-- comment/uncomment binding
import('tpope/vim-commentary')
-- Treesitter ast / higlighting
import('nvim-treesitter/nvim-treesitter', {
'nvim-treesitter/nvim-treesitter-textobjects',
{ ['do'] = ':TSUpdate' },
}).then_configure(require('plugins.treesitter'))
end)
|
-- @description Find and Replace in Marker Region Names
-- @author Aaron Cendan
-- @version 1.2
-- @changelog
-- Added field for toggling search case-sensitivity.
-- Fixed replacement with /blank; only affects part of matching name(s).
-- Added replacement with /clear; erases entire name of matching markers/regions.
-- @metapackage
-- @provides
-- [main] . > acendan_Find and Replace in Region Names.lua
-- [main] . > acendan_Find and Replace in Marker Names.lua
-- @link https://aaroncendan.me
-- @about
-- # Find and Replace in Marker/Region Names
-- By Aaron Cendan - May 2020
--
-- ### General Info
-- * Prompts user to replace part of a marker or region's name with new text if that marker/region name contains search criteria.
-- * Uses file name to detect search type.
--
-- ### Search Parameters
-- * Accepts "/blank" as search criteria for finding and replacing blank marker/region names.
-- * Accepts "/clear" as replacement criteria for erasing name of matching markers/regions.
-- * Case-sensitive and case-insensitive searching.
function findReplace()
reaper.Undo_BeginBlock()
-- Identify region/marker mode based on script name
local script_name = ({reaper.get_action_context()})[2]:match("([^/\\_]+)%.lua$")
local region_mode = script_name:match('Region')
local mode_name = region_mode and 'Region' or 'Marker'
local retval, num_markers, num_regions = reaper.CountProjectMarkers( 0 )
local num_total = num_markers + num_regions
if mode_name == "Region" then
num_items = num_regions
elseif mode_name == "Marker" then
num_items = num_markers
end
if num_items > 0 then
ret, search_string, replace_string, search_field, case_sens = getSearchInfo(mode_name)
if not ret then return end
-- Confirm is valid search, search info not blank
if search_string and replace_string and search_field and case_sens then
if case_sens == "/c" or case_sens == "/i" then
if search_field == "/p" then
searchFullProject(num_total, search_string, replace_string, mode_name, case_sens)
elseif search_field == "/t" then
searchTimeSelection(num_total, search_string, replace_string, mode_name, case_sens)
--Ideally it would be possible to find/replace in render matrix, see function below:
--elseif search_field == "/m" then
--searchSelectedMarkersRegions(num_total, search_string, replace_string, mode_name)
else
reaper.ShowMessageBox("Search field must be exactly /p or /t","Find/Replace", 0)
findReplace()
end
else
reaper.ShowMessageBox("Case sensitivity must be exactly /c or /i","Find/Replace", 0)
findReplace()
end
else
reaper.ShowMessageBox("Search fields cannot be empty!" .. "\n" .. "\n" .. "To Find blank names or Replace part of names with blanks, then use:" .. "\n" .. "/blank".. "\n" .. "\n" .. "To clear the entire name of a matching marker/region, then Replace with:" .. "\n" .. "/clear","Find/Replace", 0)
findReplace()
end
else
reaper.ShowMessageBox(string.format("Project has no %s" .. "s!", mode_name),"Find/Replace", 0)
end
reaper.Undo_EndBlock("Find and Replace", -1)
end
function getSearchInfo(mode_name)
-- Check for previous search field
local ret, prev_field = reaper.GetProjExtState(0, "FindReplaceStorage", "PrevSearchField")
-- Check for previous search sensitivity
local ret2, prev_sens = reaper.GetProjExtState(0, "FindReplaceStorage", "PrevCaseSens")
if ret == 1 and prev_field == "/p" or prev_field == "/t" then --or prev_field == "/m" then -- If valid search field used previously, use as default
if ret2 == 1 and prev_sens == "/c" or prev_sens == "/i" then
-- Store user input for search and replace strings
ret,user_input = reaper.GetUserInputs(string.format("Find & Replace in %s Names", mode_name), 4,
"Find: Text to Search For,Replace: Text to Replace With,Project /p or Time Selection /t,Case-Sensitive /c or Insensitive /i,extrawidth=100",",,"..prev_field..","..prev_sens)
search_string, replace_string, search_field, case_sens = user_input:match("([^,]+),([^,]+),([^,]+),([^,]+)")
-- Save new search field
if search_field then
reaper.SetProjExtState(0, "FindReplaceStorage", "PrevSearchField",search_field)
end
-- Save new case sensitivity
if case_sens then
reaper.SetProjExtState(0, "FindReplaceStorage", "PrevCaseSens",case_sens)
end
else
-- Store user input for search and replace strings
ret,user_input = reaper.GetUserInputs(string.format("Find & Replace in %s Names", mode_name), 4,
"Find: Text to Search For,Replace: Text to Replace With,Project /p or Time Selection /t,Case-Sensitive /c or Insensitive /i,extrawidth=100",",,"..prev_field..",/c")
search_string, replace_string, search_field, case_sens = user_input:match("([^,]+),([^,]+),([^,]+),([^,]+)")
-- Save new search field
if search_field then
reaper.SetProjExtState(0, "FindReplaceStorage", "PrevSearchField",search_field)
end
-- Save new case sensitivity
if case_sens then
reaper.SetProjExtState(0, "FindReplaceStorage", "PrevCaseSens",case_sens)
end
end
else -- Search not used yet in this project, use Project (/p) field as default
if ret2 == 1 and prev_sens == "/c" or prev_sens == "/i" then
-- Store user input for search and replace strings
ret,user_input = reaper.GetUserInputs(string.format("Find & Replace in %s Names", mode_name), 4,
"Find: Text to Search For,Replace: Text to Replace With,Project /p or Time Selection /t,Case-Sensitive /c or Insensitive /i,extrawidth=100",",,/p,"..prev_sens)
search_string, replace_string, search_field, case_sens = user_input:match("([^,]+),([^,]+),([^,]+),([^,]+)")
-- Save new search field
if search_field then
reaper.SetProjExtState(0, "FindReplaceStorage", "PrevSearchField",search_field)
end
-- Save new case sensitivity
if case_sens then
reaper.SetProjExtState(0, "FindReplaceStorage", "PrevCaseSens",case_sens)
end
else
-- Store user input for search and replace strings
ret,user_input = reaper.GetUserInputs(string.format("Find & Replace in %s Names", mode_name), 4,
"Find: Text to Search For,Replace: Text to Replace With,Project /p or Time Selection /t,Case-Sensitive /c or Insensitive /i,extrawidth=100",",,/p,/c")
search_string, replace_string, search_field, case_sens = user_input:match("([^,]+),([^,]+),([^,]+),([^,]+)")
-- Save new search field
if search_field then
reaper.SetProjExtState(0, "FindReplaceStorage", "PrevSearchField",search_field)
end
-- Save new case sensitivity
if case_sens then
reaper.SetProjExtState(0, "FindReplaceStorage", "PrevCaseSens",case_sens)
end
end
end
return ret, search_string, replace_string, search_field, case_sens
end
function analyzeMarkerRegion(search_string, replace_string, case_sens, i, isrgn, pos, rgnend, name, markrgnindexnumber, color)
if search_string ~= "/blank" and search_string ~= "/clear" then
if case_sens == "/c" then
if string.find(name, search_string) then
if replace_string ~= "/blank" and replace_string ~= "/clear" then
local new_name = string.gsub( name, search_string, replace_string)
reaper.SetProjectMarkerByIndex( 0, i, isrgn, pos, rgnend, markrgnindexnumber, new_name, color )
elseif replace_string == "/blank" then
local new_name = string.gsub( name, search_string, "")
reaper.SetProjectMarkerByIndex( 0, i, isrgn, pos, rgnend, markrgnindexnumber, new_name, color )
elseif replace_string == "/clear" then
reaper.DeleteProjectMarker( 0, markrgnindexnumber, isrgn )
reaper.AddProjectMarker2( 0, isrgn, pos, rgnend, '', markrgnindexnumber, color )
end
end
elseif case_sens == "/i" then
local lower_name = string.lower(name)
local lower_search_string = string.lower(search_string)
local j, k = string.find(lower_name, lower_search_string)
if j and k then
if replace_string ~= "/blank" and replace_string ~= "/clear" then
local new_name = string.sub(name,1,j-1) .. replace_string .. string.sub(name,k+1,string.len(name))
reaper.SetProjectMarkerByIndex( 0, i, isrgn, pos, rgnend, markrgnindexnumber, new_name, color )
elseif replace_string == "/blank" then
local new_name = string.sub(name,1,j-1) .. string.sub(name,k+1,string.len(name))
reaper.SetProjectMarkerByIndex( 0, i, isrgn, pos, rgnend, markrgnindexnumber, new_name, color )
elseif replace_string == "/clear" then
reaper.DeleteProjectMarker( 0, markrgnindexnumber, isrgn )
reaper.AddProjectMarker2( 0, isrgn, pos, rgnend, '', markrgnindexnumber, color )
end
end
end
else
if name == "" then
if replace_string ~= "/blank" and replace_string ~= "/clear" then
local new_name = replace_string
reaper.SetProjectMarkerByIndex( 0, i, isrgn, pos, rgnend, markrgnindexnumber, new_name, color )
end
end
end
end
function searchFullProject(num_total, search_string, replace_string, mode_name, case_sens)
-- Loop through all markers/regions in project
if mode_name == "Region" then
local i = 0
while i < num_total do
local retval, isrgn, pos, rgnend, name, markrgnindexnumber, color = reaper.EnumProjectMarkers3( 0, i )
if isrgn then
analyzeMarkerRegion(search_string, replace_string, case_sens, i, isrgn, pos, rgnend, name, markrgnindexnumber, color)
end
i = i + 1
end
elseif mode_name == "Marker" then
local i = 0
while i < num_total do
local retval, isrgn, pos, rgnend, name, markrgnindexnumber, color = reaper.EnumProjectMarkers3( 0, i )
if not isrgn then
analyzeMarkerRegion(search_string, replace_string, case_sens, i, isrgn, pos, rgnend, name, markrgnindexnumber, color)
end
i = i + 1
end
end
end
function searchTimeSelection(num_total, search_string, replace_string, mode_name, case_sens)
-- Loop through all markers/regions in time selection
StartTimeSel, EndTimeSel = reaper.GetSet_LoopTimeRange(0,0,0,0,0);
-- Confirm valid time selection
if StartTimeSel ~= EndTimeSel then
if mode_name == "Region" then
local i = 0
while i < num_total do
local retval, isrgn, pos, rgnend, name, markrgnindexnumber, color = reaper.EnumProjectMarkers3( 0, i )
if isrgn then
if pos >= StartTimeSel and rgnend <= EndTimeSel then
analyzeMarkerRegion(search_string, replace_string, case_sens, i, isrgn, pos, rgnend, name, markrgnindexnumber, color)
end
end
i = i + 1
end
elseif mode_name == "Marker" then
local i = 0
while i < num_total do
local retval, isrgn, pos, rgnend, name, markrgnindexnumber, color = reaper.EnumProjectMarkers3( 0, i )
if not isrgn then
if pos >= StartTimeSel and pos <= EndTimeSel then
analyzeMarkerRegion(search_string, replace_string, case_sens, i, isrgn, pos, rgnend, name, markrgnindexnumber, color)
end
end
i = i + 1
end
end
else
reaper.ShowMessageBox("To Find & Replace within a time selection, you are going to need a time selection!","Find/Replace", 0)
end
end
function searchSelectedMarkersRegions(num_total, search_string, replace_string, mode_name)
-- Ideally, it would be possible to run this Find/Replace functionality on regions
-- that are selected in the Region Render Matrix, but unfortunately, that info is not
-- exposed via the API as of Reaper v6.10.
end
reaper.PreventUIRefresh(1)
findReplace()
reaper.PreventUIRefresh(-1)
reaper.UpdateArrange()
|
object_tangible_loot_creature_loot_collections_statuette_piece_002 = object_tangible_loot_creature_loot_collections_shared_statuette_piece_002:new {
}
ObjectTemplates:addTemplate(object_tangible_loot_creature_loot_collections_statuette_piece_002, "object/tangible/loot/creature/loot/collections/statuette_piece_002.iff")
|
q3d = require "quinta"
local renderer = nil
local mill = nil
local mill_wheel = nil
local tetrahedron = nil
local tetrahedron_copies = {}
local use_mouse = true
love.window.setMode(640,480,{resizable=true})
love.window.setTitle('Quinta 3D - The World Worst 3D Engine!!!')
function love.load()
renderer = q3d.Renderer()
-- You can load a model using only the path
-- if not texture is given, we use the vertex colors
-- the engine supports iqm and obj models
local old_one = q3d.Object3D('assets/cthulhu.iqm')
-- If needed you can add some texture
local hare = q3d.Object3D('assets/hare.obj',"assets/textures/hare.png")
mill_wheel = q3d.Object3D('assets/mill_wheel.obj',"assets/textures/wood.png")
-- You can have objects that use multiple materials.
mill = q3d.Object3D(
"assets/mill3.obj",
{ "assets/textures/window.png",
"assets/textures/stone_walls.png",
"assets/textures/land.png",
q3d.Material3D("assets/textures/water.png",nil,"assets/textures/distortion.png")
}
)
--You can create geometry from code, just add vertex list of the faces
--Order is important to determine the face orientation.
--Any face not oriented to the camera will not be rendered.
--the colors of the vertex will have an effect on the texture used
--The format is x,y,z,u,v,r,g,b,
--in this example, we used placeholder uv cords
--the default color is white.
local pyramidVerts = {}
pyramidVerts[ 1] = {-1,1,1, 0,0, 0.1,0.2,1.0}
pyramidVerts[ 2] = {1,1,-1, 0,1, 0.2,1.0,0.1}
pyramidVerts[ 3] = {1,-1,1, 1,1}
pyramidVerts[ 4] = {-1,1,1, 0,0, 0.1,0.2,1.0}
pyramidVerts[ 5] = {-1,-1,-1, 0,1, 1.0,0.2,0.1}
pyramidVerts[ 6] = {1,1,-1, 1,1, 0.2,1.0,0.1}
pyramidVerts[ 7] = {1,-1,1, 0,0}
pyramidVerts[ 8] = {1,1,-1, 0,1, 0.2,1.0,0.1}
pyramidVerts[ 9] = {-1,-1,-1, 1,1, 1.0,0.2,0.1}
pyramidVerts[10] = {-1,-1,-1, 0,0, 1.0,0.2,0.1}
pyramidVerts[11] = {-1,1,1, 0,1, 0.1,0.2,1.0}
pyramidVerts[12] = {1,-1,1, 1,1}
--send the vertex to create a new object, also put a texture
tetrahedron = q3d.Object3D(pyramidVerts,'assets/textures/distortion_b.png')
--Change position, rotation, and scale of the objects
--mill.setPos(0,0,0) --0,0,0 is default position
hare.setPos(3,1.5,0.2)
hare.setRot(nil,nil,math.rad(-45))
old_one.setRot(nil,nil,math.rad(-90))
mill_wheel.setPos(0.1,2.7,1.45)
mill_wheel.setRot(math.rad(90),0,0)
tetrahedron.setScale(0.25,0.25,0.25)
tetrahedron.setPos(2,2,3)
-- Important, the objects need to be added to the renderer
renderer.addObject(mill)
renderer.addObject(mill_wheel)
renderer.addObject(hare)
renderer.addObject(tetrahedron)
renderer.addObject(old_one)
-- Create a set of instances of the tetrahedron.
-- instances are independent objects that shared the same mesh data and materials
-- we are gonna set their positions on the update bellow...
local i = 0
local scale = 0.35
while i < 7 do
local new_t4 = tetrahedron.newInstance()
new_t4.setScale(scale,scale,scale)
--add to the render...
renderer.addObject(new_t4)
--add to this list, so we can later modify they.
table.insert(tetrahedron_copies, new_t4)
scale = scale+0.25
i=i+1
end
renderer.bgcolor = {0.0,0.1,0.2}
renderer.setCameraPos(12,4,4)
-- Set the camera to look on start to the tetrahedron.
renderer.setCameraLookAt(tetrahedron)
end
function love.draw()
renderer.render()
local info_text = [[
Press SPACE to change between FPS control and set the camera to look at the tetrahedron.
On FPS control, use the WASD keys to move plus Q and E to go up and down.
Use ESC to close at any time.
]]
local cam_pos_x = 'x: '..tostring(math.floor(renderer.camera.pos.x))
local cam_pos_y = ' y: '..tostring(math.floor(renderer.camera.pos.y))
local cam_pos_z = ' z: '..tostring(math.floor(renderer.camera.pos.z))
info_text = info_text..' '..cam_pos_x..cam_pos_y..cam_pos_z
love.graphics.setColor(0,0,0)
love.graphics.print(info_text,-1,0)
love.graphics.print(info_text,0,1)
love.graphics.print(info_text,-1,1)
love.graphics.print(info_text,0,-1)
love.graphics.setColor(1,1,1)
love.graphics.print(info_text,0,0)
end
local timer = 0
local rotation = 0
function love.update(dt)
-- simple first-person camera movement
love.mouse.setRelativeMode(use_mouse)
if use_mouse then
local mx,my,mz = 0,0,0
local speed = 0.15
if love.keyboard.isDown("w") then
my = my + 1
end
if love.keyboard.isDown("a") then
mx = mx + 1
end
if love.keyboard.isDown("s") then
my = my - 1
end
if love.keyboard.isDown("d") then
mx = mx - 1
end
if love.keyboard.isDown("e") then
mz = mz - dt/speed
end
if love.keyboard.isDown("q") then
mz = mz + dt/speed
end
if mx ~= 0 or my ~= 0 then
local angle = math.atan2(mx,my)
renderer.camera.pos.x = renderer.camera.pos.x + math.sin(renderer.camera.rot.z + angle)*speed*dt*60
renderer.camera.pos.y = renderer.camera.pos.y - math.cos(renderer.camera.rot.z + angle)*speed*dt*60
end
renderer.camera.pos.z = renderer.camera.pos.z + mz
else
renderer.setCameraLookAt(tetrahedron)
end
-- Make the tetrahedron and the copies spin.
timer = timer + dt/8
local angle = timer*3+math.pi*0.5
local npos = {math.cos(angle)*5,math.sin(angle)*5,3}
tetrahedron.setPos(unpack(npos))
tetrahedron.setRot(unpack(npos))
local i = 1
while tetrahedron_copies[i] do
local angle1 = math.rad((i/7)*360)-angle
local x = math.sin(-angle1)*(8)
local y = math.cos(-angle1)*(8)
tetrahedron_copies[i].setPos(x,y,math.cos(angle1*3))
tetrahedron_copies[i].setRot(angle1,-angle1*2,angle1*3)
i=i+1
end
-- Here is defined the animation of the mill wheel.
rotation = rotation + dt*10
if rotation > 360 then rotation = 0 end
mill_wheel.setRot(nil,nil,math.rad(-rotation))
-- The animation of the texture of the mill water texture
local mesh_list = mill.getMeshByMaterial('water')
for _,mesh in pairs(mesh_list) do
local current_vertex = mesh.first
local last_vertex = mesh.last
while current_vertex < last_vertex do
-- 1 is position cords, 2 is uv cords, anything after that is format dependent.
-- for details of the format, see model_name.model.mesh:getVertexFormat( )
-- and the love Mesh:getVertexFormat( ) API
local u,v = mill.getVertexAttributes(current_vertex,2)
u = u-dt*0.05 --original_uv[first][1]+0.25*(frame_list[frame]-1)
v = v-dt*0.05
mill.setVertexAttribute(current_vertex,2,{u,v})
current_vertex = current_vertex+1
end
end
-- The animation on the texture of the tetrahedron.
-- Alter the mesh, also changes all their instances...
mesh_list = tetrahedron.getMeshByMaterial('Material_0')
for _,mesh in pairs(mesh_list) do
local current_vertex = mesh.first
local last_vertex = mesh.last
while current_vertex < last_vertex do
local u,v = tetrahedron.getVertexAttributes(current_vertex,2)
u = u-dt --original_uv[first][1]+0.25*(frame_list[frame]-1)
v = v+dt
tetrahedron.setVertexAttribute(current_vertex,2,{u,v})
current_vertex = current_vertex+1
end
end
end
function love.mousemoved(x,y, dx,dy)
if use_mouse then
local z_rot = renderer.camera.rot.z - math.rad(dx * 0.5)
local x_rot = math.max(math.min(renderer.camera.rot.x - math.rad(dy * 0.5), math.rad(170)), math.rad(20))
renderer.setCameraRot(x_rot,nil,z_rot)
end
end
function love.keypressed(a, id)
if id == 'escape' then
love.event.quit()
end
if id == 'space' then
use_mouse = not use_mouse
end
end
|
local Players = game:GetService("Players")
local Lighting = game:GetService("Lighting")
local RunService = game:GetService("RunService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local ViewportWindow = require(ReplicatedStorage:WaitForChild("ViewportWindow"))
local Maid = require(ReplicatedStorage.ViewportWindow:WaitForChild("Maid"))
local Mirror = workspace.Mirror
local MirrorVPW = ViewportWindow.FromPart(Mirror, Enum.NormalId.Front)
local MirrorCF = MirrorVPW:GetSurface()
local function reflectCFrame(cf, surfaceCF)
local c = {surfaceCF:ToObjectSpace(cf):GetComponents()}
local trueReflect = surfaceCF * CFrame.new(
c[1], c[2], -c[3],
c[4], c[5], c[6],
c[7], c[8], c[9],
-c[10], -c[11], -c[12]
)
return CFrame.fromMatrix(trueReflect.Position, -trueReflect.XVector, trueReflect.YVector, trueReflect.ZVector)
end
local function addCharacterToMirror(player)
local character = player.Character
local humanoid = character:WaitForChild("Humanoid")
local matches = MirrorVPW:CloneHierarchyToWorld({character}, {})
local function update()
for child, match in pairs(matches) do
if child:IsA("BasePart") then
match.CFrame = reflectCFrame(child.CFrame, MirrorCF)
end
end
end
local maid = Maid.new()
maid:Mark(RunService.RenderStepped:Connect(update))
maid:Mark(matches[character])
maid:Mark(player.CharacterRemoving:Connect(function()
maid:Sweep()
end))
update()
matches[humanoid].DisplayDistanceType = Enum.HumanoidDisplayDistanceType.None
return maid
end
local function addWorldToMirror()
local children = {}
for _, child in pairs(workspace:GetChildren()) do
if not Players:GetPlayerFromCharacter(child) then
table.insert(children, child)
end
end
local world = MirrorVPW:CloneHierarchyToWorld(children, {
[Mirror] = true,
})
for child, match in pairs(world) do
if child:IsA("BasePart") then
match.CFrame = reflectCFrame(child.CFrame, MirrorCF)
end
end
end
for _, player in pairs(Players:GetPlayers()) do
if player.Character then
addCharacterToMirror(player)
end
player.CharacterAdded:Connect(function(character)
wait(1)
addCharacterToMirror(player)
end)
end
Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function(character)
addCharacterToMirror(player)
end)
end)
MirrorVPW.Maid:Mark(RunService.RenderStepped:Connect(function(dt)
MirrorVPW:Render()
end))
addWorldToMirror()
MirrorVPW:AddSkybox(Lighting.Sky)
print("Running!")
|
local noremap = wincent.vim.noremap
noremap('{', ':keeppatterns ?^\\d<CR>', {buffer = true, silent = true})
noremap('}', ':keeppatterns /^\\d<CR>', {buffer = true, silent = true})
|
------------------------------------------------------
-- template.lua
--
-- Match results to names in template.
--
-- Possible options:
-- safe - Do not die if key in template not found in db.
-- syntax - { start = x, end = y }
-- execute - Disable / enable execution within template
------------------------------------------------------
local payload -- String holding the payload.
local query -- Table holding either database query or standard table.
local file -- Reference to a file.
local do_exec = false -- Run execution or not.
local safe = false -- Decide whether or not to die if db or table keys are not found.
local syntax = { -- Define some alternate syntax.
start = "",
finish = ""
}
------------------------------------------------------
-- local how_deep()
--
-- Get the max depth of a table?
-- *integer
------------------------------------------------------
local function how_deep(t)
-- Get max depth.
end
------------------------------------------------------
-- local render (file)
--
-- Render a particular file.
-- *table
------------------------------------------------------
local function render ( file )
-----------------------------------------------
-- Load the template file into memory.
--
-- IE has some strange quirks here if newlines
-- are omitted, and if the payload is under
-- 512 bytes.
-----------------------------------------------
payload = table.concat(F.totable( file ),"\n")
-----------------------------------------------
-- Check for each word.
-- Store each key ( <word> ) --> keys
-----------------------------------------------
if safe then -- safe checking option is on
-- Store
local keys = {}
for w in string.gmatch( payload, "%{[%c%s%w_]+%}" )
do
table.insert(keys, ({string.gsub(w,"[%{%}%c%s]","")})[1])
end
-- Check
for __,my_key in ipairs(keys)
do
local status = false
if is.value( my_key, table.keys( query[1] ))
then
-- out.add( my_key .. "<br />")
-- out.add( table.concat( table.keys( query[1] )) .. "<br />")
status = true
-- stop running and move to next result...
end
-- This is going to be slow, I cannot remember
-- how to simulate a continue right now.
if not status
then
die.with(500, {
msg = _.div("error", {
"Cannot find key: " .. my_key,
"In database: " .. _.i( pg.dbname ),
"Please check the template file supplied: " ..
_.i( file ),
})
})
end
end
end
-----------------------------------------------
-- Store each block ( { <word> } ) --> blocks
-----------------------------------------------
local blocks = {}
for w in string.gmatch( payload, "%{[%c%s%w_]+%}" )
do
table.insert(blocks, w)
end
-----------------------------------------------
-- Then do matching per each term that's in
-- the above.
-----------------------------------------------
local final_block = {}
for __, db_stream in ipairs(query)
do
local minp = payload
for __, keycorr in ipairs( blocks )
do
-- Create a simple keyname, since we can't
-- access both {keys} and {blocks} this way.
keyname = ({string.gsub(keycorr,"[%{%}%c%s]","")})[1]
-- Simple find-and-replace of [ { <word> } ] with [ database result ].
-- Possible that these just don't work.
minp = string.gsub( minp, keycorr, db_stream[keyname])
end
-- Insert it.
table.insert( final_block, minp )
end
return final_block
end
------------------------------------------------------
-- local execute(str)
--
-- Using the execute key terms "[" & "]", render
-- a file.
------------------------------------------------------
local function execute( t )
-----------------------------------------------
-- Now store each execution block.
-----------------------------------------------
-- for w in string.gmatch( table.concat(t), "%[[%c%s%w_%p]+%]" )
-- do
local payload = table.concat(t)
for w in string.gmatch( payload, "%[[%c%s%w_\"'%.%(%)%/%=%{%}]+%]" )
do
-- See the block before execution.
-- response.abort({200}, w )
a = string.sub(w, 2, string.len(w) - 1)
a = loadstring(a)
-- See the results of the execution.
-- response.abort({200}, a() )
if type(a) == 'function'
then
-- Should it be a fatal error if your function returns nothing?
local result = a()
if result then
payload = string.gsub(
payload, "%[[%c%s%w_\"'%.%(%)%/%=%{%}]+%]", a(), 1 )
end
else
-- Need a way to extract which line failed and at what position.
response.abort({200},
"Execution of lines in template: " .. file .. " failed.")
end
end
-----------------------------------------------
-- Return content stream.
-----------------------------------------------
return payload --table.concat(final_block)
end
return {
------------------------------------------------------
-- .exec()
--
-- Set execution to on or off.
-- *nil
------------------------------------------------------
exec = function (b)
do_exec = true
end,
------------------------------------------------------
-- .safe
--
-- Set safe to true.
-- *nil
------------------------------------------------------
safe = function ()
safe = true
end,
------------------------------------------------------
-- .string(t, str)
--
-- Render a template string [str].
-- *string
------------------------------------------------------
-- string = function (t, str)
-- end,
------------------------------------------------------
-- .db(t, f)
--
-- Render a database dump.
------------------------------------------------------
db = function (t, file)
end,
------------------------------------------------------
-- .file(t, f)
--
-- Render a properly syntaxed file [f].
-- *string
------------------------------------------------------
file = function (t, file)
-----------------------------------------------
-- Check if a template file exists.
-----------------------------------------------
if file
and type(file) == 'string'
then
-- Search private assets only.
F.asset("private")
local fname = "templates/" .. file .. ".tpl"
-- Check for a .tpl extension.
local f = F.exists( fname )
if not f.status
then
die.with(500, "File '" .. fname .. "' not found")
end
------------------------------------------------------
-- Clean / peek into this.
------------------------------------------------------
query = t
------------------------------------------------------
-- Render the file, evaluating whether or not we
-- wanted execution.
------------------------------------------------------
if not do_exec
then
return table.concat(render( f.handle ))
else
return execute( render(f.handle) )
end
end
end,
}
|
local chain = require"luaossl.x509.chain"
return chain
|
gameNpcs.removeTextAreas = function(id, player)
local ID = -89000+(id*6)
for i = 0, 5 do
removeTextArea(ID+i, player)
end
end
|
--====================================================================--
-- Example: Trajectory Direction
--
-- Shows example of how to setup dmc_trajectory with objects
-- that face either left or right.
--
-- by David McCuskey
--
-- Sample code is MIT licensed, the same license which covers Lua itself
-- http://en.wikipedia.org/wiki/MIT_License
--
-- Copyright (C) 2012-2014 David McCuskey. All Rights Reserved.
--====================================================================--
print("---------------------------------------------------")
--=========================================================
-- Imports
--=========================================================
local Trajectory = require( "dmc_library.dmc_trajectory" )
--====================================================================--
-- Setup, Constants
--====================================================================--
display.setStatusBar( display.HiddenStatusBar )
math.randomseed( os.time() )
-- coordinate points for each test location
--
local POINTS = {
{ 80, 120 }, { 240, 120 },
{ 80, 240 }, { 240, 240 },
{ 80, 360 }, { 240, 360 }
}
local CENTER_POINT = { 160, 240 }
-- tables of values, used for random choices
--
local HEIGHTS = { 5, 25, 45, 65 }
local TIMES = { 750, 1500, 3000 }
local grid = display.newGroup()
--====================================================================--
-- Support Functions
--====================================================================--
-- drawGrid()
-- create and position the grid points - locations for trajectory tests
--
local function drawGrid()
local o
for i=1, #POINTS do
o = display.newCircle( POINTS[i][1], POINTS[i][2], 3 )
grid:insert( o )
end
-- center point
o = display.newCircle( CENTER_POINT[1], CENTER_POINT[2], 1 )
grid:insert( o )
end
--== Projectile Creation functions ==--
--
local createLeftProjectile = function()
local o = display.newImageRect( "assets/projectile_left.png", 12, 12 )
local p = { rotate=true, direction="left" }
return o, p
end
local createRightProjectile = function()
local o = display.newImageRect( "assets/projectile_right.png", 13, 7 )
local p = { rotate=true, direction="right" }
return o, p
end
-- createRandomProjectile()
-- returns a random projectile
--
local function createRandomProjectile()
if math.random( 2 ) == 1 then
return createLeftProjectile()
else
return createRightProjectile()
end
end
-- doTest()
--
local function doTest()
local oB, oE, oP -- refs to objects Begin, End, Projectile
local height, time -- random height and time for transition
local pB, pE -- begin and end points for transition
local prms, params -- params for transition call
pB = CENTER_POINT
-- get random items for transition
pE = POINTS[ math.random( #POINTS ) ]
height = HEIGHTS[ math.random( #HEIGHTS ) ]
time = TIMES[ math.random( #TIMES ) ]
-- begin point - green
oB = display.newCircle( pB[1], pB[2], 1 )
oB:setFillColor( 0, 1, 0 )
-- end point -- red
oE = display.newCircle( pE[1], pE[2], 5 )
oE:setFillColor( 1, 0, 0 )
-- projectile
oP, prms = createRandomProjectile()
oP.x, oP.y = pB[1], pB[2]
-- onComplete function, called after trajectory transition is finished
local onCompleteCallback = function()
-- clean up test items
oB:removeSelf()
oE:removeSelf()
oP:removeSelf()
-- start a new test
doTest()
end
-- setup params for our trajectory calls
params = {
time=time, pBegin=pB, pEnd=pE, height=height,
rotate=prms.rotate, direction=prms.direction,
onComplete=onCompleteCallback
}
-- get calculated angle for intiial setup
prms = Trajectory.calculate( params )
oP.rotation = prms.angle
-- pause a bit so we can see setup
timer.performWithDelay( 500, function()
-- Do the transition
Trajectory.move( oP, params )
end)
end
--== Main Function
local main = function()
drawGrid()
doTest()
end
-- let's get this party started !
--
main()
|
AddCSLuaFile()
-- The following is for the server's eyes only
local GravityDuplicator
if ( SERVER ) then
function GravityDuplicator( ply, ent, data )
if ( !data || !data.enabled ) then
duplicator.ClearEntityModifier( ent, "gravity_property" )
return
end
-- Simply restore the value whenever we are duplicated
-- We don't need to reapply EnableGravity because duplicator already does it for us
ent:SetNWBool( "gravity_disabled", data.enabled )
duplicator.StoreEntityModifier( ent, "gravity_property", data )
end
duplicator.RegisterEntityModifier( "gravity_property", GravityDuplicator )
end
properties.Add( "gravity", {
MenuLabel = "#gravity",
Type = "toggle",
Order = 1001,
Filter = function( self, ent, ply )
if ( !IsValid( ent ) ) then return false end
if ( !gamemode.Call( "CanProperty", ply, "gravity", ent ) ) then return false end
if ( ent:GetClass() == "prop_physics" ) then return true end
if ( ent:GetClass() == "prop_ragdoll" ) then return true end
return false
end,
Checked = function( self, ent, ply )
return ent:GetNWBool( "gravity_disabled" ) == false
end,
Action = function( self, ent )
self:MsgStart()
net.WriteEntity( ent )
self:MsgEnd()
end,
Receive = function( self, length, ply )
local ent = net.ReadEntity()
if ( !properties.CanBeTargeted( ent, ply ) ) then return end
if ( !self:Filter( ent, ply ) ) then return end
local bones = ent:GetPhysicsObjectCount()
local b = ent:GetNWBool( "gravity_disabled" )
for i = 0, bones - 1 do
local phys = ent:GetPhysicsObjectNum( i )
if ( IsValid( phys ) ) then
phys:EnableGravity( b )
phys:Wake()
end
end
ent:SetNWBool( "gravity_disabled", b == false )
GravityDuplicator( ply, ent, { enabled = ent:GetNWBool( "gravity_disabled" ) } )
end
} )
|
sampleInfo = {
CodeName="Regular",
ShortName="Regular",
LongName="Regular Sampling",
Description="Uniformly spaced samples",
Functions= {
{ name = "Regular", progressive = false, randomized = false, cache = false },
{ name = "RegularCentered", progressive = false, randomized = false, cache = false },
{ name = "RegularCenteredOffset", progressive = false, randomized = false, cache = false },
{ name = "RegularJittered", progressive = false, randomized = true, cache = false },
},
}
|
--[[
This file contains the ArenaState class.
The ArenaState manages everything that happens in an arena.
]]
local g_ArenaStates = {}
function cArenaState(a_ArenaName, a_WorldName)
local m_ArenaName = a_ArenaName
local m_World = a_WorldName
local m_HasStarted = false
local m_CountDownLeft = Config.CountDownTime
local m_NoDamageTimeLeft = Config.NoDamageTime
local m_SpawnPoints = {}
local m_Players = {}
local m_Inventories = {}
local m_LobbyCoordinates = Vector3d()
local m_LobbyWorld = m_World
local m_BoundingBox = cCuboid()
local m_DestroyedBlocks = {}
local m_TicksUntilStart = Config.ArenaStartCountdown
-- Create the object.
local self = {}
self.ArenaName = m_ArenaName
-- Loops through each player in the arena and calls the given callback.
function self:ForEachPlayer(a_Callback)
local World = cRoot:Get():GetWorld(m_World)
local ShouldStop = false
for PlayerName, _ in pairs(m_Players) do
if (ShouldStop) then
return
end
World:DoWithPlayer(PlayerName,
function(a_Player)
if (a_Callback(a_Player)) then
ShouldStop = true
end
end
)
end
end
-- Sends a message to all the players who joined the arena.
function self:BroadcastChat(a_Message)
self:ForEachPlayer(
function(a_Player)
a_Player:SendMessage(a_Message)
end
)
end
do -- Lobby related functions
-- Returns the coordinates for the lobby
function self:GetLobbyCoordinates()
return m_LobbyCoordinates
end
-- Sets the coordinates for the lobby
function self:SetLobbyCoordinates(a_LobbyCoordinates)
m_LobbyCoordinates:Set(a_LobbyCoordinates.x, a_LobbyCoordinates.y, a_LobbyCoordinates.z)
end
-- Returns true if the lobby coordinates are set.
function self:AreLobbyCoordinateSet()
return (m_LobbyCoordinates:Length() ~= 0)
end
-- sets the world where the lobby is.
function self:SetLobbyWorld(a_WorldName)
assert(type(a_WorldName) == 'string')
m_LobbyWorld = a_WorldName
end
-- Get the world where the lobby is.
function self:GetLobbyWorld()
return m_LobbyWorld
end
end
do -- All the ArenaSize functions
function self:SetArenaSizeP1(a_Point)
assert((tolua.type(a_Point) == "Vector3<int>") or (tolua.type(a_Point) == "const Vector3<int>"))
m_BoundingBox.p1:Set(a_Point.x, a_Point.y, a_Point.z)
m_BoundingBox:Sort()
end
function self:SetArenaSizeP2(a_Point)
assert((tolua.type(a_Point) == "Vector3<int>") or (tolua.type(a_Point) == "const Vector3<int>"))
m_BoundingBox.p2:Set(a_Point.x, a_Point.y, a_Point.z)
m_BoundingBox:Sort()
end
function self:SetArenaSize(a_Vector, a_Point)
a_Point = tostring(a_Point)
if (a_Point == '1') then
self:SetArenaSizeP1(a_Vector)
return true
elseif (a_Point == '2') then
self:SetArenaSizeP2(a_Vector)
return true
else
return false, "Invalid point \"" .. a_Point .. "\""
end
end
function self:IsInside(a_Point)
assert((tolua.type(a_Point) == "Vector3<double>") or (tolua.type(a_Point) == "const Vector3<double>"))
return m_BoundingBox:IsInside(a_Point)
end
end
-- Returns true if the arena has started
function self:HasStarted()
return m_HasStarted
end
-- Returns the world where the arena is in
function self:GetWorldName()
return m_World
end
-- Returns the name of the arena.
function self:GetName()
return m_ArenaName
end
-- Returns the amount of players who joined.
function self:GetNumPlayers()
local Count = 0
for PlayerName, _ in pairs(m_Players) do
Count = Count + 1
end
return Count
end
-- Returns the amount of playing players
function self:GetNumPlayingPlayers()
local Count = 0
for PlayerName, Info in pairs(m_Players) do
if (Info.IsPlaying) then
Count = Count + 1
end
end
return Count
end
-- Returns the players who are still in the game
function self:GetPlayingPlayers()
local res = {}
for PlayerName, Info in pairs(m_Players) do
if (Info.IsPlaying) then
table.insert(res, PlayerName)
end
end
return res
end
do -- Manages the players joining and leaving.
-- Adds a player to the arena. Returns true if succes and returns false if: the arena is full or the arena already started.
function self:AddPlayer(a_Player)
if (m_HasStarted) then
return false, "The arena already started."
end
if (#m_SpawnPoints == self:GetNumPlayers()) then
return false, "The arena is full."
end
m_Players[a_Player:GetName()] =
{
IsPlaying = false,
SpawnPoint = nil,
}
if (a_Player:GetWorld():GetName() ~= m_World) then
a_Player:MoveToWorld(m_World)
end
a_Player:TeleportToCoords(m_LobbyCoordinates.x, m_LobbyCoordinates.y, m_LobbyCoordinates.z)
if (self:GetNumPlayers() == #m_SpawnPoints) then
self:StartArena()
end
end
-- Removes the player from the arena
function self:RemovePlayer(a_Player)
if (a_Player:GetWorld():GetName() ~= m_LobbyWorld) then
a_Player:MoveToWorld(m_LobbyWorld)
end
a_Player:TeleportToCoords(m_LobbyCoordinates.x, m_LobbyCoordinates.y, m_LobbyCoordinates.z)
m_Players[a_Player:GetName()] = nil
if (not m_HasStarted) then
return
end
-- Give the player his items back.
local Inventory = a_Player:GetInventory()
Inventory:Clear()
Inventory:AddItems(m_Inventories[PlayerName] or cItems(), true)
if (self:GetNumPlayingPlayers() == 1) then
self:StopArena()
end
end
end
-- Adds a block to the table with destroyed blocks. They get replaced once the match is over.
function self:AddDestroyedBlock(a_Pos, a_BlockType, a_BlockMeta)
table.insert(m_DestroyedBlocks, {Pos = a_Pos, BlockType = a_BlockType, BlockMeta = a_BlockMeta})
end
do
-- Adds a spawnpoint.
function self:AddSpawnPoint(a_SpawnPoint)
assert((tolua.type(a_SpawnPoint) == "Vector3<double>") or (tolua.type(a_SpawnPoint) == "const Vector3<double>"))
table.insert(m_SpawnPoints, {Coordinates = Vector3d(a_SpawnPoint), IsTaken = false})
end
-- Returns the amount of spawnpoints
function self:GetNumSpawnPoints()
return #m_SpawnPoints
end
end
-- Refills all the chests that are in the arena.
function self:RefillChestsInArena()
local MinChunkX = math.floor(m_BoundingBox.p1.x / 16)
local MinChunkZ = math.floor(m_BoundingBox.p1.z / 16)
local MaxChunkX = math.floor(m_BoundingBox.p2.x / 16)
local MaxChunkZ = math.floor(m_BoundingBox.p2.z / 16)
local ChunkCoords = {}
for X = MinChunkX, MaxChunkX do
for Z = MinChunkZ, MaxChunkZ do
table.insert(ChunkCoords, {X, Z})
end
end
local World = cRoot:Get():GetWorld(m_World)
World:ChunkStay(ChunkCoords,
function(a_ChunkX, a_ChunkZ)
World:ForEachChestInChunk(a_ChunkX, a_ChunkZ,
function(a_ChestEntity)
if (m_BoundingBox:IsInside(a_ChestEntity:GetPosX(), a_ChestEntity:GetPosY(), a_ChestEntity:GetPosZ())) then
for X = 1, 3 do
for Y = 1, 9 do
a_ChestEntity:SetSlot(X * Y - 1, GetRandomItem())
end
end
end
end
)
end,
function()
end
)
end
-- Starts the arena.
function self:StartArena()
if (self:GetNumPlayers() < 2) then
return false;
end
-- Refill all the chests inside the arena.
self:RefillChestsInArena()
local SpawnPoint = 1
self:ForEachPlayer(
function(a_Player)
local PlayerName = a_Player:GetName()
-- Save the inventory
local InventoryContent = cItems()
local Inventory = a_Player:GetInventory()
Inventory:CopyToItems(InventoryContent)
m_Inventories[PlayerName] = InventoryContent
Inventory:Clear()
-- Teleport the player to one of the spawnpoint coordinates.
local Coordinates = m_SpawnPoints[SpawnPoint].Coordinates
a_Player:TeleportToCoords(Coordinates.x, Coordinates.y, Coordinates.z)
-- Set the gamemode to survival
a_Player:SetGameMode(eGameMode_Survival)
-- Mark the player as IsPlaying and save his spawnpoint coordinates.
m_Players[PlayerName].IsPlaying = true
m_Players[PlayerName].SpawnPoint = Coordinates
-- Heal the player completely
a_Player:Heal(20)
a_Player:Feed(20, 20)
SpawnPoint = SpawnPoint + 1
end
)
m_HasStarted = true
end
-- Stops the arena
function self:StopArena(a_IsForceStop)
if (a_IsForceStop) then
self:BroadcastChat("The match is over.")
else
local Winner = self:GetPlayingPlayers()
self:BroadcastChat(Winner[1] .. " has won the game")
end
self:ForEachPlayer(
function(a_Player)
local PlayerName = a_Player:GetName()
local PlayerState = GetPlayerState(PlayerName)
-- Teleport the player to the lobby.
a_Player:TeleportToCoords(m_LobbyCoordinates.x, m_LobbyCoordinates.y, m_LobbyCoordinates.z)
-- Remove the player
self:RemovePlayer(a_Player)
PlayerState:LeaveArena()
end
)
-- Delete all the inventories wich were saved.
m_Inventories = {}
-- Reset the counters
m_CountDownLeft = Config.CountDownTime
m_NoDamageTimeLeft = Config.NoDamageTime
-- Replace all the destroyed grass and leave blocks.
local World = cRoot:Get():GetWorld(m_World)
for Idx, BlockInfo in ipairs(m_DestroyedBlocks) do
World:SetBlock(BlockInfo.Pos.x, BlockInfo.Pos.y, BlockInfo.Pos.z, BlockInfo.BlockType, BlockInfo.BlockMeta)
end
-- Reset the table wich contains all the destroyed blocks.
m_DestroyedBlocks = {}
-- Mark as "Not started"
m_HasStarted = false
-- Reset the countdown
m_TicksUntilStart = Config.ArenaStartCountdown
end
-- Gets called each tick. It's used to teleport the players to their spawn point if the arena didn't start yet.
function self:Tick()
if (not m_HasStarted) then
m_TicksUntilStart = m_TicksUntilStart - 1
if (m_TicksUntilStart == 0) then
if (not self:StartArena()) then
m_TicksUntilStart = Config.ArenaStartCountdown
end
end
return
end
if (m_NoDamageTimeLeft ~= 0) then
m_NoDamageTimeLeft = m_NoDamageTimeLeft - 1
end
if (m_CountDownLeft == 0) then
return
end
m_CountDownLeft = m_CountDownLeft - 1
if (m_CountDownLeft == 5 * 20) then
self:BroadcastChat("5 seconds left")
elseif (m_CountDownLeft == 4 * 20) then
self:BroadcastChat("4")
elseif (m_CountDownLeft == 3 * 20) then
self:BroadcastChat("3")
elseif (m_CountDownLeft == 2 * 20) then
self:BroadcastChat("2")
elseif (m_CountDownLeft == 1 * 20) then
self:BroadcastChat("1")
elseif (m_CountDownLeft == 0) then
self:BroadcastChat("The match has started!")
end
self:ForEachPlayer(
function(a_Player)
local PlayerName = a_Player:GetName()
local Coords = m_Players[PlayerName].SpawnPoint
a_Player:TeleportToCoords(Coords.x, Coords.y, Coords.z)
end
)
end
do
function self:GetCountDownTime()
return m_CountDownLeft
end
function self:GetNoDamageTime()
return m_NoDamageTimeLeft
end
end
-- Saves all the info about the arena in an IniFile object.
function self:SaveToIniFile(a_IniFile)
local SpawnPoints = ""
for I, Coordinates in pairs(m_SpawnPoints) do
SpawnPoints = SpawnPoints .. Coordinates.Coordinates.x .. "," .. Coordinates.Coordinates.y .. "," .. Coordinates.Coordinates.z .. ";"
end
a_IniFile:SetValue(m_ArenaName, "SpawnPoints", SpawnPoints)
a_IniFile:SetValue(m_ArenaName, "World", m_World)
a_IniFile:SetValue(m_ArenaName, "LobbyCoordinates", m_LobbyCoordinates.x .. "," .. m_LobbyCoordinates.y .. "," .. m_LobbyCoordinates.z .. "," .. m_LobbyWorld)
a_IniFile:SetValue(m_ArenaName, "BoundingBox",
m_BoundingBox.p1.x .. "," ..
m_BoundingBox.p1.y .. "," ..
m_BoundingBox.p1.z .. ";" ..
m_BoundingBox.p2.x .. "," ..
m_BoundingBox.p2.y .. "," ..
m_BoundingBox.p2.z .. ","
)
end
-- Loads all the info from an IniFile object.
function self:LoadFromIniFile(a_IniFile)
local SpawnPoints = StringSplit(a_IniFile:GetValue(m_ArenaName, "SpawnPoints"), ";")
for Idx = 1, #SpawnPoints do
local Coords = StringSplit(SpawnPoints[Idx], ",")
self:AddSpawnPoint(Vector3d(Coords[1], Coords[2], Coords[3]))
end
local BoundingBox = StringSplit(a_IniFile:GetValue(m_ArenaName, "BoundingBox"), ";")
do
local Coords = StringSplit(BoundingBox[1], ",")
m_BoundingBox.p1:Set(Coords[1], Coords[2], Coords[3])
local Coords = StringSplit(BoundingBox[2], ",")
m_BoundingBox.p2:Set(Coords[1], Coords[2], Coords[3])
end
local LobbyCoords = StringSplit(a_IniFile:GetValue(m_ArenaName, "LobbyCoordinates"), ",")
self:SetLobbyCoordinates(Vector3d(LobbyCoords[1], LobbyCoords[2], LobbyCoords[3]))
self:SetLobbyWorld(LobbyCoords[4] or m_World)
end
return self
end
function GetArenaState(a_ArenaStateName)
if (g_ArenaStates[a_ArenaStateName]) then
return g_ArenaStates[a_ArenaStateName]
end
return false
end
function CreateArenaState(a_ArenaName, a_WorldName)
assert(type(a_ArenaName) == "string")
assert(type(a_WorldName) == "string")
if (g_ArenaStates[a_ArenaName]) then
return false, "The arena already exists."
end
local ArenaState = cArenaState(a_ArenaName, a_WorldName)
g_ArenaStates[a_ArenaName] = ArenaState
return ArenaState
end
function ArenaExist(a_ArenaName)
return (g_ArenaStates[a_ArenaName] ~= nil)
end
function ForEachArena(a_Callback)
for ArenaName, ArenaState in pairs(g_ArenaStates) do
a_Callback(ArenaState)
end
end
function InsertArenaState(a_ArenaName, a_ArenaState)
if (g_ArenaStates[a_ArenaName]) then
return false
end
g_ArenaStates[a_ArenaName] = a_ArenaState
return true
end
function DoWithArena(a_ArenaName, a_Callback)
assert(type(a_Callback) == 'function')
if (not g_ArenaStates[a_ArenaName]) then
return false
end
a_Callback(g_ArenaStates[a_ArenaName])
end
|
function model.enableSimulatedCamera()
--[[ local data={}
data.id=model.handle
data.imageProcessingParameters=imgProcessingParams
simBWF.query('ragnarVision_connectSimulated',data)--]]
end
function model.disableSimulatedCamera()
--[[ local data={}
data.id=model.handle
simBWF.query('ragnarVision_disconnectSimulated',data)--]]
end
function model.enableRealCamera()
--[[
if not realCamera_initialCameraTransform then
realCamera_initialCameraTransform=sim.getObjectMatrix(model.handles.sensor,model.handle)
local data={}
data.id=model.handle
data.imageProcessingParameters=imgProcessingParams
simBWF.query('ragnarVision_connectReal',data)
end
--]]
end
function model.disableRealCamera()
--[[
if realCamera_initialCameraTransform then
local data={}
data.id=model.handle
simBWF.query('ragnarVision_disconnectReal',data)
sim.setObjectMatrix(model.handles.sensor,model.handle,realCamera_initialCameraTransform)
realCamera_initialCameraTransform=nil
end
--]]
end
function sysCall_init()
model.codeVersion=1
model.sensorInitialMatrix=sim.getObjectMatrix(model.handles.sensor,-1)
model.allDesiredModelPoses={}
model.online=simBWF.isSystemOnline()
model.simOrRealIndex=1
model.lastImgUpdateTimeInMs=-1000
if model.online then
model.simOrRealIndex=2
model.lastImgUpdateTimeInMs=sim.getSystemTimeInMs(-1)-1000
end
local data=model.readInfo()
model.sensorResolution=data.resolution
model.imgToDisplay=data.imgToDisplay[model.simOrRealIndex]
model.imgSizeToDisplay=data.imgSizeToDisplay[model.simOrRealIndex]
model.lastImgToDisplay=-1
model.lastImgSizeToDisplay=model.imgSizeToDisplay-- -1
if model.online then
model.enableRealCamera()
else
model.enableSimulatedCamera()
end
end
function sysCall_sensing()
local data=model.readInfo()
model.imgToDisplay=data.imgToDisplay[model.simOrRealIndex]
model.imgSizeToDisplay=data.imgSizeToDisplay[model.simOrRealIndex]
local delaysInMs={50,200,1000}
model.imgUpdateFrequMs=delaysInMs[data.imgUpdateFrequ[model.simOrRealIndex]+1]
if model.online then
if model.lastImgToDisplay~=model.imgToDisplay or model.lastImgSizeToDisplay~=model.imgSizeToDisplay then
model.realCamDisp.removeDisplay()
if model.lastImgSizeToDisplay~=model.imgSizeToDisplay then
simBWF.writeSessionPersistentObjectData(model.handle,"visionImgDlgPosReal",nil)
end
if model.realCamDisp.createDisplay() then
model.lastImgToDisplay=model.imgToDisplay
model.lastImgSizeToDisplay=model.imgSizeToDisplay
end
end
model.realCamDisp.updateDisplay()
else
sim.handleVisionSensor(model.handles.sensor)
if model.lastImgToDisplay~=model.imgToDisplay or model.lastImgSizeToDisplay~=model.imgSizeToDisplay then
model.simCamDisp.removeDisplay()
if model.lastImgSizeToDisplay~=model.imgSizeToDisplay then
simBWF.writeSessionPersistentObjectData(model.handle,"visionImgDlgPosSim",nil)
end
if model.simCamDisp.createDisplay() then
model.lastImgToDisplay=model.imgToDisplay
model.lastImgSizeToDisplay=model.imgSizeToDisplay
end
end
model.simCamDisp.updateDisplay()
end
end
function sysCall_cleanup()
if model.online then
model.realCamDisp.removeDisplay()
model.disableRealCamera()
else
model.simCamDisp.removeDisplay()
model.disableSimulatedCamera()
end
sim.setObjectMatrix(model.handles.sensor,-1,model.sensorInitialMatrix)
end
|
object_tangible_loot_npc_loot_spice_yarrock_generic = object_tangible_loot_npc_loot_shared_spice_yarrock_generic:new {
}
ObjectTemplates:addTemplate(object_tangible_loot_npc_loot_spice_yarrock_generic, "object/tangible/loot/npc/loot/spice_yarrock_generic.iff")
|
--[[
Project TkJson-Lua
Author T1nKeR
File TkBench.lua
Decription
A benchmark library.
--]]
local TkBench = {}
TkBench.LibraryQueue = {}
function TkBench.Reset()
TkBench.LibraryQueue = {}
end
function TkBench.RegisterLibrary(library_name, decoder, encoder)
local library = {}
library.name = library_name
library.decode = decoder
library.encode = encoder
table.insert(TkBench.LibraryQueue, library)
end
function TkBench.TestDecode(library, filename)
local json_file = assert(io.open(filename, 'r'))
local json_string = json_file:read('a')
local test_time = 0.0
local test_count = 10
for i = 1, test_count do
local start_clock = os.clock()
local value = library.decode(json_string)
local stop_clock = os.clock()
test_time = test_time + (stop_clock - start_clock)
end
test_time = test_time / test_count
print(
string.format(
"> Pressure Test - JSON Decoder: %s, Filename: %s, Elapsed Time: %fs",
library.name, filename, test_time
)
)
return test_time
end
function TkBench.TestEncode(library, filename)
local json_file = assert(io.open(filename, 'r'))
local json_string = json_file:read('a')
local json_value = library.decode(json_string)
local test_time = 0.0
local test_count = 10
for i = 1, test_count do
local start_clock = os.clock()
local value = library.encode(json_value)
local stop_clock = os.clock()
test_time = test_time + (stop_clock - start_clock)
end
test_time = test_time / test_count
print(
string.format(
"> Pressure Test - JSON Encoder: %s, Filename: %s, Elapsed Time: %fs",
library.name, filename, test_time
)
)
return test_time
end
function TkBench.DecodeBenchmark(filename)
for key, library in ipairs(TkBench.LibraryQueue) do
TkBench.TestDecode(library, filename)
end
print('--------------------------------------------------------------')
end
function TkBench.EncodeBenchmark(filename)
for key, library in ipairs(TkBench.LibraryQueue) do
TkBench.TestEncode(library, filename)
end
print('--------------------------------------------------------------')
end
return TkBench
|
-- utility functions and variables
-- dump object, see https://stackoverflow.com/a/27028488/707516
function dump_object(o)
if type(o) == "table" then
local s = "{ "
for k, v in pairs(o) do
if type(k) ~= "number" then
k = '"' .. k .. '"'
end
s = s .. "[" .. k .. "] = " .. dump_object(v) .. ","
end
return s .. "} "
else
return tostring(o)
end
end
local function split(str, sep)
local result = {}
local regex = ("([^%s]+)"):format(sep)
for each in str:gmatch(regex) do
table.insert(result, each)
end
return result
end
-- enumerate network interfaces, see https://superuser.com/a/1173532/95569
function enum_ifaces_full()
local _in_docker = in_docker()
local ifaces = {}
for i, device in ipairs(sys_call("bash ./script/netlist.sh")) do
local lines = split(device, ":")
table.insert(ifaces, lines)
end
return ifaces
end
function enum_ifaces()
local _in_docker = in_docker()
local ifaces = {}
for i, l in ipairs(sys_call("basename -a /sys/class/net/*")) do
local p = sys_call("realpath /sys/class/net/" .. l, true)
-- for regular host, skip virtual interfaces (including lo)
-- in container, return all interfaces except lo
if not p:match("^/sys/devices/virtual/") or (_in_docker and l ~= "lo") then
table.insert(ifaces, l)
end
end
return ifaces
end
-- enumerate mounted disks
-- NOTE: only list most relevant mounts, e.g. boot partitions are ignored
function enum_disks()
local fs_types = "fuseblk,ext2,ext3,ext4,ecryptfs,vfat"
if in_docker() then
fs_types = fs_types .. ",overlay"
end
local cmd = "findmnt -bPUno TARGET,FSTYPE,SIZE,USED,LABEL,SOURCE,AVAIL -t " .. fs_types
local entry_pattern = '^TARGET="(.+)"%s+FSTYPE="(.+)"%s+SIZE="(.+)"%s+USED="(.+)"%s+LABEL="(.+)"%s+SOURCE="(.+)"%s+AVAIL="(.+)"$'
local mnt_fs = sys_call(cmd)
local mnts = {}
for i, l in ipairs(mnt_fs) do
local mnt, fstype, size, used, label, source, avail = l:match(entry_pattern)
if mnt and is_dir(mnt) and is_readable(mnt) and not mnt:match("^/boot/") and not mnt:match("^/run/live/") then
table.insert(
mnts,
{
mnt = mnt,
type = fstype,
size = tonumber(size),
used = tonumber(used),
avail = tonumber(avail),
label = label,
source = source
}
)
end
end
return mnts
end
-- some environment variables
local env = {}
for i, k in ipairs({"HOME", "USER"}) do
env[k] = os.getenv(k)
end
-- human friendly file size
local _filesize = require "filesize"
function filesize(size)
return _filesize(size, {round = 0, spacer = "", base = 2})
end
-- call at interval, similar to Conky's `execi` but for functions
local _interval_call_cache = {}
function interval_call(interv, func, ...)
if _interval_call_cache[func] == nil then
_interval_call_cache[func] = {}
end
local cache = _interval_call_cache[func]
local now = os.time()
if cache.last == nil or (now - cache.last) >= interv then
cache.result = func(...)
cache.last = now
end
return cache.result
end
-- pad string to `max_len`, `align` mode can be 'left', 'right' or 'center'
function padding(str, max_len, align, char)
if not max_len then
return str
end
local n = max_len - utf8_len(str)
if n <= 0 then
return str
end
if not align then
align = "left"
end
if not char then
char = " "
end
assert(utf8_len(char) == 1, "padding `char` must be a single character.")
local srep = string.rep
if align == "center" then
local m = math.floor(n / 2)
return srep(char, m) .. str .. srep(char, n - m)
elseif align == "left" then
return str .. srep(char, n)
elseif align == "right" then
return srep(char, n) .. str
end
end
-- strip surrounding whitespaces
function trim(str)
return str:match("^%s*(.-)%s*$")
end
-- strip surrounding braces
function unbrace(str)
if not str then
return str
end
while true do
local u = str:match("^{(.-)}$")
if u then
str = u
else
return str
end
end
end
-- count characters in a utf-8 encoded string
function utf8_len(str)
local _, count = string.gsub(str, "[^\128-\193]", "")
return count
end
-- calculate ratio as percentage
function percent_ratio(x, y)
return math.floor(100.0 * tonumber(x) / tonumber(y))
end
-- run system command and return stdout as lines or a string
function sys_call(cmd, as_string)
local pipe = io.popen(cmd)
local lines = {}
for l in pipe:lines() do
table.insert(lines, l)
end
pipe:close()
if as_string then
return table.concat(lines, "\n")
else
return lines
end
end
-- eval string as system call and check if result is true
function is_true(expr)
local s = sys_call(expr .. ' && echo "true"', true)
return (#s > 3)
end
-- is dir or file
function is_dir(p)
return is_true('[ -d "' .. p .. '" ]')
end
-- is path readable
function is_readable(p)
return is_true('[ -r "' .. p .. '" ]')
end
-- is running in a docker container
function in_docker()
return is_true('[ -f /.dockerenv ] || grep -Eq "(lxc|docker)" /proc/1/cgroup')
end
return {
dump_object = dump_object,
enum_ifaces_full = enum_ifaces_full,
enum_ifaces = enum_ifaces,
enum_disks = enum_disks,
env = env,
filesize = filesize,
interval_call = interval_call,
padding = padding,
percent_ratio = percent_ratio,
sys_call = sys_call,
trim = trim,
unbrace = unbrace
}
|
function sendChatMessage(templateID, arguments)
TriggerEvent('chat:addMessage',
{
templateId = templateID,
multiline = true,
args = arguments
}
)
end
--[[
drawNotification(message)
Displayes a message above the map
@message - The message to display
]]
function drawNotification(message)
SetNotificationTextEntry("STRING")
AddTextComponentString(message)
DrawNotification(false, false)
end
--[[
isPedRealAndAlive(playerPed)
Checks to make sure a player exists and is not dead
@playerPed - The player ped of the entity to test (See GetPlayerPed())
@returns - boolean
]]
function isPedRealAndAlive(playerPed)
if DoesEntityExist(playerPed) and not IsEntityDead(playerPed) then
return true
else
return false
end
end
--[[
isVehicleLocked(vehicle)
Checks to see if a vehicle is locked
@vehicle - The vehicle to check
@returns - boolean
@nilReturns
The function will return nil when the vehicle
doesn't exist
]]
function isVehicleLocked(vehicle)
if not DoesEntityExist(vehicle) then return nil end -- Make sure the vehicle is real
local lockState = GetVehicleDoorLockStatus(vehicle)
if lockState == 0 or lockState == 1 then
return false
else
return true
end
end
--[[
doesVehicleHaveDoor(vehicle, doorIndex)
Checks if a vehicle has a specific door
Vehicle Door Indexes:
0 = Front Driver
1 = Rear Driver
2 = Front Passenger
3 = Rear Passenger
4 = Hood
5 = Trunk
@vehicle - The vehicle to check
@doorIndex - The index of the door to check
@returns - boolean
@nilReturns
The function will return nil when either the vehicle
doesn't exist or the doorIndex is out of value
]]
function doesVehicleHaveDoor(vehicle, doorIndex)
if not isDoorIndexValid(doorIndex) then return nil end -- Make sure the doorIndex is valid
if not DoesEntityExist(vehicle) then return nil end -- Make sure the vehicle is real
local value = GetIsDoorValid(vehicle, doorIndex)
return value
end
--[[
doesVehicleHaveWindow(vehicle, windowIndex)
Checks if a vehicle has a specific window
Vehicle Window Indexes:
0 = Front Driver
1 = Front Passenger
2 = Rear Driver
3 = Rear Passenger
@vehicle - The vehicle to check
@windowIndex - The index of the window to check
@returns - boolean
@nilReturns
The function will return nil when either the vehicle
doesn't exist or the windowIndex is out of value
]]
function doesVehicleHaveWindow(vehicle, windowIndex)
if not isWindowIndexValid(windowIndex) then return nil end -- Make sure the windowIndex is valid
if not DoesEntityExist(vehicle) then return nil end -- Make sure the vehicle is real
doorIndex = windowIndexToDoorIndex(windowIndex)
local value = GetIsDoorValid(vehicle, doorIndex)
return value
end
--[[
isVehicleDoorOpen(vehicle, doorIndex)
Checks if a vehicle's door is open or not
Vehicle Door Indexes:
0 = Front Driver
1 = Rear Driver
2 = Front Passenger
3 = Rear Passenger
4 = Hood
5 = Trunk
@vehicle - The vehicle to check
@doorIndex - The index of the door to check
@returns - boolean
@nilReturns
The function will return nil when either
the vehicle doesn't exist
the doorIndex is out of value
the vehicle doesn't have the requested door
]]
function isVehicleDoorOpen(vehicle, doorIndex)
if not isDoorIndexValid(doorIndex) then return nil end -- Make sure the doorIndex is valid
if not DoesEntityExist(vehicle) then return nil end -- Make sure the vehicle is real
if not doesVehicleHaveDoor(vehicle, doorIndex) then return nil end -- Make sure the vehicle has the door
if GetVehicleDoorAngleRatio(vehicle, doorIndex) > 0 then
return true
else
return false
end
end
--[[
isVehicleWindowOpen(vehicle, windowIndex)
Checks if a vehicle's window is open or not
Vehicle Window Indexes:
0 = Front Driver
1 = Front Passenger
2 = Rear Driver
3 = Rear Passenger
@vehicle - The vehicle to check
@windowIndex - The index of the window to check
@returns - boolean
@nilReturns
The function will return nil when either
the vehicle doesn't exist
the windowIndex is out of value
the vehicle doesn't have the requested windowwindowIndex
]]
function isVehicleWindowOpen(vehicle, windowIndex)
key = getKeyFromWindowIndex(windowIndex)
if key == nil then return nil end
if not isWindowIndexValid(windowIndex) then return nil end -- Make sure the windowIndex is valid
if not DoesEntityExist(vehicle) then return nil end -- Make sure the vehicle is real
if not doesVehicleHaveWindow(vehicle, windowIndex) then return nil end -- Make sure the vehicle has the window
TriggerServerEvent("Jay:Basics:syncVehicleData")
Citizen.Wait(100)
if Vehicles[vehicle] == nil then
return true
else
if Vehicles[vehicle]["windows"][key] then
return true
elseif not Vehicles[vehicle]["windows"][key] then
return false
end
end
end
--[[
isDoorIndexValid(doorIndex)
Checks if a value is allowed as a doorIndex
Vehicle Door Indexes:
0 = Front Driver
1 = Rear Driver
2 = Front Passenger
3 = Rear Passenger
4 = Hood
5 = Trunk
@doorIndex - The index of the door to check
@returns - boolean
]]
function isDoorIndexValid(doorIndex)
if doorIndex >= 0 and doorIndex <= 5 then
return true
else
return false
end
end
--[[
isWindowIndexValid(windowIndex)
Checks if a value is allowed as a windowIndex
Vehicle Window Indexes:
0 = Front Driver
1 = Front Passenger
2 = Rear Driver
3 = Rear Passenger
@windowIndex - The index of the window to check
@returns - boolean
]]
function isWindowIndexValid(windowIndex)
if windowIndex >= 0 and windowIndex <= 3 then
return true
else
return false
end
end
--[[
windowIndexToDoorIndex(windowIndex)
Gets the door index for a window index
Vehicle Window Indexes:
0 = Front Driver
1 = Front Passenger
2 = Rear Driver
3 = Rear Passenger
Vehicle Door Indexes:
0 = Front Driver
1 = Rear Driver
2 = Front Passenger
3 = Rear Passenger
@windowIndex - The index of the window to check
@returns - number
]]
function windowIndexToDoorIndex(windowIndex)
if windowIndex == 0 then
return 0
elseif windowIndex == 1 then
return 1
elseif windowIndex == 2 then
return 2
elseif windowIndex == 3 then
return 3
else
return nil
end
end
--[[
translateDoorIndex(doorIndex)
Coverts a doorIndex int to a string
Vehicle Door Indexes:
0 = Front Driver
1 = Rear Driver
2 = Front Passenger
3 = Rear Passenger
4 = Hood
5 = Trunk
@doorIndex - The index of the door
@returns - String
@nilReturns
The function will return nil when
the doorIndex is out of value
]]
function translateDoorIndex(doorIndex)
if not isDoorIndexValid(doorIndex) then return nil end -- Make sure the doorIndex is valid
if doorIndex == 0 then
return _U("frontDriver")
elseif doorIndex == 1 then
return _U("frontPassenger")
elseif doorIndex == 2 then
return _U("rearDriver")
elseif doorIndex == 3 then
return _U("rearPassenger")
elseif doorIndex == 4 then
return _U("hood")
elseif doorIndex == 5 then
return _U("trunk")
end
end
--[[
translateWindowIndex(windowIndex)
Coverts a windowIndex int to a string
Vehicle Window Indexes:
0 = Front Driver
1 = Front Passenger
2 = Rear Driver
3 = Rear Passenger
@windowIndex - The index of the window
@returns - String
@nilReturns
The function will return nil when
the windowIndex is out of value
]]
function translateWindowIndex(windowIndex)
if not isWindowIndexValid(windowIndex) then return nil end -- Make sure the windowIndex is valid
if windowIndex == 0 then
return _U("frontDriver")
elseif windowIndex == 1 then
return _U("frontPassenger")
elseif windowIndex == 2 then
return _U("rearDriver")
elseif windowIndex == 3 then
return _U("rearPassenger")
end
end
--[[
isPedInSeatForDoorIndex(playerPed, vehicle, doorIndex)
Checks if the player is in an appropriate seat to access
a sepcific door.
@playerPed - The player to check
@vehicle - The vehicle to check
@doorIndex - The index of the door to check
@returns - boolean
@nilReturns
The function will return nil when either
the player doesn't exist
the vehicle doesn't exist
the doorIndex is out of value
the vehicle doesn't have the requested door
]]
function isPedInSeatForDoorIndex(playerPed, vehicle, doorIndex)
if not isPedRealAndAlive(playerPed) then return nil end -- Make sure the playerPed is real
if not DoesEntityExist(vehicle) then return nil end -- Make sure the vehicle is real
if not isDoorIndexValid(doorIndex) then return nil end -- Make sure the doorIndex is valid
if not doesVehicleHaveDoor(vehicle, doorIndex) then return nil end -- Make sure the vehicle has that door
if doorIndex == 0 or doorIndex == 4 or doorIndex == 5 then
-- check for front driver
if GetPedInVehicleSeat(vehicle, -1) == playerPed then
return true
else
return false
end
elseif doorIndex == 2 then
-- check for front passenger
if GetPedInVehicleSeat(vehicle, 0) == playerPed then
return true
else
return false
end
elseif doorIndex == 1 then
-- check for rear driver
if GetPedInVehicleSeat(vehicle, 1) == playerPed then
return true
else
return false
end
elseif doorIndex == 3 then
-- check for rear passenger
if GetPedInVehicleSeat(vehicle, 2) == playerPed then
return true
else
return false
end
end
end
--[[
isPedInSeatForWindowIndex(playerPed, vehicle, windowIndex)
Checks if the player is in an appropriate seat to access
a sepcific door.
Vehicle Window Indexes:
0 = Front Driver
1 = Front Passenger
2 = Rear Driver
3 = Rear Passenger
@playerPed - The player to check
@vehicle - The vehicle to check
@windowIndex - The index of the window to check
@returns - boolean
@nilReturns
The function will return nil when either
the player doesn't exist
the vehicle doesn't exist
the windowIndex is out of value
the vehicle doesn't have the requested window
]]
function isPedInSeatForWindowIndex(playerPed, vehicle, windowIndex)
if not isPedRealAndAlive(playerPed) then return nil end -- Make sure the playerPed is real
if not DoesEntityExist(vehicle) then return nil end -- Make sure the vehicle is real
if not isWindowIndexValid(windowIndex) then return nil end -- Make sure the windowIndex is valid
if not doesVehicleHaveWindow(vehicle, windowIndex) then return nil end -- Make sure the vehicle has that window
if windowIndex == 0 then
-- check for front driver
if GetPedInVehicleSeat(vehicle, -1) == playerPed then
return true
else
return false
end
elseif windowIndex == 1 then
-- check for front passenger
if GetPedInVehicleSeat(vehicle, 0) == playerPed or GetPedInVehicleSeat(vehicle, -1) == playerPed then
return true
else
return false
end
elseif windowIndex == 2 then
-- check for rear driver
if GetPedInVehicleSeat(vehicle, 1) == playerPed or GetPedInVehicleSeat(vehicle, -1) == playerPed then
return true
else
return false
end
elseif windowIndex == 3 then
-- check for rear passenger
if GetPedInVehicleSeat(vehicle, 2) == playerPed or GetPedInVehicleSeat(vehicle, -1) == playerPed then
return true
else
return false
end
end
end
--[[
DO NOT USE, OLD METHOD
]]
function getKeyFromWindowIndex(windowIndex)
if windowIndex == 0 then
return "fd"
elseif windowIndex == 1 then
return "fp"
elseif windowIndex == 2 then
return"rd"
elseif windowIndex == 3 then
return "rp"
else
return nil
end
end
function setWindowData(vehicle, windowIndex)
key = getKeyFromWindowIndex(windowIndex)
if key == nil then return nil end
if Vehicles[vehicle] == nil then
Vehicles[vehicle] = {
locked = false,
key = nil,
windows = {
fd = true,
fp = true,
rd = true,
rp = true
}
}
end
Vehicles[vehicle]["windows"][key] = not Vehicles[vehicle]["windows"][key]
TriggerServerEvent("Jay:Basics:setVehicleData", vehicle, Vehicles[vehicle])
TriggerServerEvent("Jay:Basics:syncVehicleData")
end
function getVehicleInDirection(coordFrom, coordTo)
local rayHandle = CastRayPointToPoint(coordFrom.x, coordFrom.y, coordFrom.z, coordTo.x, coordTo.y, coordTo.z, 10, GetPlayerPed(-1), 0)
local a, b, c, d, vehicle = GetRaycastResult(rayHandle)
return vehicle
end
--[[
Shoutout to Flatracer on the forums for this one
https://forum.cfx.re/t/use-displayonscreenkeyboard-properly/51143/2
-- TextEntry --> The Text above the typing field in the black square
-- ExampleText --> An Example Text, what it should say in the typing field
-- MaxStringLenght --> Maximum String Lenght
]]
function getUserTextInput(TextEntry, ExampleText, MaxStringLenght)
AddTextEntry('FMMC_KEY_TIP1', TextEntry) --Sets the Text above the typing field in the black square
DisplayOnscreenKeyboard(1, "FMMC_KEY_TIP1", "", ExampleText, "", "", "", MaxStringLenght) --Actually calls the Keyboard Input
blockinput = true --Blocks new input while typing if **blockinput** is used
while UpdateOnscreenKeyboard() ~= 1 and UpdateOnscreenKeyboard() ~= 2 do --While typing is not aborted and not finished, this loop waits
Citizen.Wait(0)
end
if UpdateOnscreenKeyboard() ~= 2 then
local result = GetOnscreenKeyboardResult() --Gets the result of the typing
Citizen.Wait(500) --Little Time Delay, so the Keyboard won't open again if you press enter to finish the typing
blockinput = false --This unblocks new Input when typing is done
return result --Returns the result
else
Citizen.Wait(500) --Little Time Delay, so the Keyboard won't open again if you press enter to finish the typing
blockinput = false --This unblocks new Input when typing is done
return nil --Returns nil if the typing got aborted
end
end
|
--[[ Static class to display menu at start of game, or after lives lost ]]
local Shared = require "shared"
local Menu = {}
function Menu.update(keyboard)
--[[
love.keypressed(key) in main.lua takes priority,
so not required in Menu.lua
]]
end
function Menu.draw(gameTitle)
--[[ show start menu screen ]]
-- drawText(text, size, x, y, align, colour) -- drawText("Hello", "size24", 10, 10, "centre", WHITE)
Shared.drawText(gameTitle, "size64", 0, Shared.HEIGHT * 0.25, 'centre', Shared.YELLOW)
Shared.drawText("Arrow keys move, space to fire", "size22", 0, Shared.HEIGHT * 0.5, 'centre', Shared.WHITE)
Shared.drawText("Press Enter to begin", "size30", 0, Shared.HEIGHT * 0.65, 'centre', Shared.WHITE)
Shared.drawText("Escape to quit at any time", "size18", 0, Shared.HEIGHT * 0.85, 'centre', Shared.WHITE)
Shared.drawText("Press B to toggle background music", "size16", 0, Shared.HEIGHT * 0.9, 'centre', Shared.GREEN)
end
return Menu
|
-- Load Extensions
local application = require "mjolnir.application"
local window = require "mjolnir.window"
local hotkey = require "mjolnir.hotkey"
local keycodes = require "mjolnir.keycodes"
local fnutils = require "mjolnir.fnutils"
local alert = require "mjolnir.alert"
local screen = require "mjolnir.screen"
-- User packages
local grid = require "mjolnir.bg.grid"
local appfinder = require "mjolnir.cmsj.appfinder"
function init()
alert.show("Mjolnir, at your service.")
end
-- Set grid size.
grid.GRIDWIDTH = 10
grid.GRIDHEIGHT = 8
grid.MARGINX = 0
grid.MARGINY = 0
local width = grid.GRIDWIDTH
local height = grid.GRIDHEIGHT
local oneScreen = {
{ name = "Google Chrome", location = { x = 1.5, y = 0, w = 7, h = 8 } },
{ name = "Wunderlist", location = { x = (width/2)-1, y = (height/2)-.75, w = (width/2)+1, h = height/2 } },
{ name = "LimeChat", location = { x = (width/2)+1, y = 0, w = 4, h = 3 } },
{ name = "Slack", location = { x = 0, y = 0, w = width/2, h = height/2 } }
}
fnutils.each(oneScreen, function(app)
local found = application.launchorfocus(app.name)
if found then
local win = window.focusedwindow()
grid.set(win, app.location, win:screen())
end
end)
init()
|
--- This file is generated by ava-x2l.exe,
--- Don't change it manaully.
--- @copyright Lilith Games, Project Da Vinci(Avatar Team)
--- @see Official Website: https://www.projectdavinci.com/
--- @see Dev Framework: https://github.com/lilith-avatar/avatar-ava
--- @see X2L Tool: https://github.com/lilith-avatar/avatar-ava-xls2lua
--- source file: ./Xls/Scenes.xls
local SkyXls = {
[1001] = {
SceneId = 1001,
Des = '核弹小镇',
Mode = 2,
Front = 'evening_cloud_outfront',
Back = 'evening_cloud_outback',
Left = 'evening_cloud_outleft',
Right = 'evening_cloud_outright',
Up = 'evening_cloud_outup',
Down = 'evening_cloud_outdown',
Style = 0,
Brightness = 0.2,
Latitude = 40.0,
ShowSun = false,
SunAngular = 20.0,
ShadowDistance = 70.0,
ShadowIntensity = 1.0,
LightType = 1,
Ambient = Color(255, 255, 255, 255),
SunColor = Color(255, 238, 203, 255),
EquatorColor = Color(195, 184, 189, 255),
GroundColor = Color(69, 52, 84, 255),
SunIntensity = 1.0,
SkyboxIntensity = 1.0,
TimeScale = 0.0,
ClockTime = 12.0,
FogStart = 20.0,
FogEnd = 300.0,
FogColor = Color(242, 211, 178, 255),
FogHeightFadeStart = 4000.0,
FogHeightFadeEnd = 0.0
},
[1002] = {
SceneId = 1002,
Des = 'Flash',
Mode = 2,
Front = 'SKY_1',
Back = 'SKY_2',
Left = 'SKY_3',
Right = 'SKY_4',
Up = 'SKY_5',
Down = 'SKY_6',
Style = 3,
Brightness = 0.1199,
Latitude = 21.5,
ShowSun = false,
SunAngular = 21.0,
ShadowDistance = 50.0,
ShadowIntensity = 1.0,
LightType = 0,
Ambient = nil,
SunColor = nil,
EquatorColor = nil,
GroundColor = nil,
SunIntensity = nil,
SkyboxIntensity = nil,
TimeScale = 0.0,
ClockTime = 12.0,
FogStart = 50.0,
FogEnd = 300.0,
FogColor = Color(125, 112, 93, 0),
FogHeightFadeStart = -20000.0,
FogHeightFadeEnd = -20000.0
},
[1003] = {
SceneId = 1003,
Des = '爆破模式',
Mode = 2,
Front = 'SKY_1',
Back = 'SKY_2',
Left = 'SKY_3',
Right = 'SKY_4',
Up = 'SKY_5',
Down = 'SKY_6',
Style = 3,
Brightness = 0.1199,
Latitude = 21.5,
ShowSun = false,
SunAngular = 21.0,
ShadowDistance = 50.0,
ShadowIntensity = 1.0,
LightType = 0,
Ambient = nil,
SunColor = nil,
EquatorColor = nil,
GroundColor = nil,
SunIntensity = nil,
SkyboxIntensity = nil,
TimeScale = 0.0,
ClockTime = 12.0,
FogStart = 50.0,
FogEnd = 300.0,
FogColor = Color(125, 112, 93, 0),
FogHeightFadeStart = -20000.0,
FogHeightFadeEnd = -20000.0
},
[1004] = {
SceneId = 1004,
Des = 'Tojimap1',
Mode = 2,
Front = 'evening_cloud_outfront',
Back = 'evening_cloud_outback',
Left = 'evening_cloud_outleft',
Right = 'evening_cloud_outright',
Up = 'evening_cloud_outup',
Down = 'evening_cloud_outdown',
Style = 0,
Brightness = 0.2,
Latitude = 40.0,
ShowSun = false,
SunAngular = 40.0,
ShadowDistance = 50.0,
ShadowIntensity = 1.0,
LightType = 1,
Ambient = Color(255, 255, 255, 255),
SunColor = Color(217, 144, 59, 255),
EquatorColor = Color(160, 156, 164, 255),
GroundColor = Color(64, 56, 83, 255),
SunIntensity = 1.0,
SkyboxIntensity = 1.0,
TimeScale = 0.0,
ClockTime = 16.0,
FogStart = 60.0,
FogEnd = 300.0,
FogColor = Color(191, 184, 171, 255),
FogHeightFadeStart = -1000.0,
FogHeightFadeEnd = -1000.0
},
[1005] = {
SceneId = 1005,
Des = 'Tojimap2',
Mode = 2,
Front = 'SKY_1',
Back = 'SKY_2',
Left = 'SKY_3',
Right = 'SKY_4',
Up = 'SKY_5',
Down = 'SKY_6',
Style = 3,
Brightness = 0.1199,
Latitude = 21.5,
ShowSun = false,
SunAngular = 21.0,
ShadowDistance = 50.0,
ShadowIntensity = 1.0,
LightType = 0,
Ambient = nil,
SunColor = nil,
EquatorColor = nil,
GroundColor = nil,
SunIntensity = nil,
SkyboxIntensity = nil,
TimeScale = 0.0,
ClockTime = 12.0,
FogStart = 50.0,
FogEnd = 300.0,
FogColor = Color(125, 112, 93, 0),
FogHeightFadeStart = -20000.0,
FogHeightFadeEnd = -20000.0
},
[1006] = {
SceneId = 1006,
Des = 'Deathmatch',
Mode = 2,
Front = 'evening_cloud_outfront',
Back = 'evening_cloud_outback',
Left = 'evening_cloud_outleft',
Right = 'evening_cloud_outright',
Up = 'evening_cloud_outup',
Down = 'evening_cloud_outdown',
Style = 0,
Brightness = 0.2,
Latitude = 40.0,
ShowSun = false,
SunAngular = 20.0,
ShadowDistance = 70.0,
ShadowIntensity = 1.0,
LightType = 1,
Ambient = Color(255, 255, 255, 255),
SunColor = Color(255, 237, 203, 255),
EquatorColor = Color(195, 183, 188, 255),
GroundColor = Color(69, 52, 84, 255),
SunIntensity = 1.0,
SkyboxIntensity = 1.0,
TimeScale = 0.0,
ClockTime = 12.0,
FogStart = 20.0,
FogEnd = 300.0,
FogColor = Color(242, 210, 177, 255),
FogHeightFadeStart = 4000.0,
FogHeightFadeEnd = 0.0
},
[1007] = {
SceneId = 1007,
Des = 'Yard',
Mode = 2,
Front = 'skybox_new_front',
Back = 'skybox_new_back',
Left = 'skybox_new_left',
Right = 'skybox_new_right',
Up = 'skybox_new_up',
Down = 'skybox_new_down',
Style = nil,
Brightness = nil,
Latitude = nil,
ShowSun = nil,
SunAngular = 21.0,
ShadowDistance = 50.0,
ShadowIntensity = 1.0,
LightType = nil,
Ambient = Color(212, 193, 145, 255),
SunColor = Color(240, 234, 215, 255),
EquatorColor = Color(235, 235, 235, 255),
GroundColor = Color(133, 115, 98, 255),
SunIntensity = nil,
SkyboxIntensity = nil,
TimeScale = 0.0,
ClockTime = nil,
FogStart = 50.0,
FogEnd = 300.0,
FogColor = Color(222, 192, 163, 255),
FogHeightFadeStart = nil,
FogHeightFadeEnd = nil
},
[1008] = {
SceneId = 1008,
Des = 'Factory',
Mode = 2,
Front = 'skybox_new_front',
Back = 'skybox_new_back',
Left = 'skybox_new_left',
Right = 'skybox_new_right',
Up = 'skybox_new_up',
Down = 'skybox_new_down',
Style = 0,
Brightness = 0.2,
Latitude = 45.0,
ShowSun = true,
SunAngular = 21.0,
ShadowDistance = 50.0,
ShadowIntensity = 0.8,
LightType = 1,
Ambient = Color(255, 255, 255, 255),
SunColor = Color(243, 221, 181, 255),
EquatorColor = Color(187, 187, 187, 255),
GroundColor = Color(102, 88, 116, 255),
SunIntensity = 1.0,
SkyboxIntensity = 1.0,
TimeScale = 0.0,
ClockTime = 14.0,
FogStart = 50.0,
FogEnd = 200.0,
FogColor = Color(193, 175, 134, 255),
FogHeightFadeStart = -1000.0,
FogHeightFadeEnd = -1000.0
},
[1009] = {
SceneId = 1009,
Des = 'Base',
Mode = 2,
Front = 'SKY_1',
Back = 'SKY_2',
Left = 'SKY_3',
Right = 'SKY_4',
Up = 'SKY_5',
Down = 'SKY_6',
Style = 3,
Brightness = 0.1199,
Latitude = 21.5,
ShowSun = false,
SunAngular = 21.0,
ShadowDistance = 50.0,
ShadowIntensity = 1.0,
LightType = 0,
Ambient = nil,
SunColor = nil,
EquatorColor = nil,
GroundColor = nil,
SunIntensity = nil,
SkyboxIntensity = nil,
TimeScale = 0.0,
ClockTime = 12.0,
FogStart = 50.0,
FogEnd = 300.0,
FogColor = Color(125, 112, 93, 0),
FogHeightFadeStart = -20000.0,
FogHeightFadeEnd = -20000.0
},
[1010] = {
SceneId = 1010,
Des = 'Garden',
Mode = 2,
Front = 'skybox_new_front',
Back = 'skybox_new_back',
Left = 'skybox_new_left',
Right = 'skybox_new_right',
Up = 'skybox_new_up',
Down = 'skybox_new_down',
Style = nil,
Brightness = nil,
Latitude = nil,
ShowSun = nil,
SunAngular = 21.0,
ShadowDistance = 50.0,
ShadowIntensity = 1.0,
LightType = nil,
Ambient = Color(212, 193, 145, 255),
SunColor = Color(240, 234, 215, 255),
EquatorColor = Color(235, 235, 235, 255),
GroundColor = Color(133, 115, 98, 255),
SunIntensity = nil,
SkyboxIntensity = nil,
TimeScale = 0.0,
ClockTime = nil,
FogStart = nil,
FogEnd = 300.0,
FogColor = Color(222, 210, 182, 255),
FogHeightFadeStart = nil,
FogHeightFadeEnd = nil
},
[1011] = {
SceneId = 1011,
Des = 'Hall',
Mode = 2,
Front = 'evening_cloud_outfront',
Back = 'evening_cloud_outback',
Left = 'evening_cloud_outleft',
Right = 'evening_cloud_outright',
Up = 'evening_cloud_outup',
Down = 'evening_cloud_outdown',
Style = 0,
Brightness = 0.1598,
Latitude = 40.0,
ShowSun = true,
SunAngular = 45.0,
ShadowDistance = 60.0,
ShadowIntensity = 0.8,
LightType = 1,
Ambient = Color(156, 132, 119, 255),
SunColor = Color(188, 188, 188, 255),
EquatorColor = Color(100, 67, 121, 255),
GroundColor = Color(75, 69, 69, 255),
SunIntensity = 1.0,
SkyboxIntensity = 1.0,
TimeScale = 0.0,
ClockTime = 17.0,
FogStart = 60.0,
FogEnd = 250.0,
FogColor = Color(213, 180, 130, 255),
FogHeightFadeStart = -20000.0,
FogHeightFadeEnd = -20000.0
}
}
return SkyXls
|
AddCSLuaFile();
CreateClientConVar("discord_show_icons", 1, true, false, "Should show the mute/deafen icons.");
local imgSize = 64
local imgSpace = imgSize / 8;
local img1 = {
x = imgSpace,
y = imgSpace,
w = imgSize,
h = imgSize
};
local img2 = {
x = (imgSpace * 2) + imgSize,
y = imgSpace,
w = imgSize,
h = imgSize
};
resource.AddFile("materials/icon" .. imgSize .. "/mute.png");
resource.AddFile("materials/icon" .. imgSize .. "/deafen.png");
local muteIconAsset = Material("materials/icon" .. imgSize .. "/mute.png", "smooth mips");
local deafenIconAsset = Material("materials/icon" .. imgSize .. "/deafen.png", "smooth mips");
local shouldDrawMuteIcon = false;
net.Receive("drawMuteIcon", function()
shouldDrawMuteIcon = net.ReadBool();
end);
local shouldDrawDeafenIcon = false;
net.Receive("drawDeafenIcon", function()
shouldDrawDeafenIcon = net.ReadBool();
end);
hook.Add("HUDPaint", "Discord_HUDPaint", function()
if (not GetConVar("discord_show_icons"):GetBool()) then return; end;
surface.SetDrawColor(176, 40, 40, 255 * 0.8);
local muteIcon = surface;
if (shouldDrawMuteIcon) then
muteIcon.SetMaterial(muteIconAsset);
muteIcon.DrawTexturedRect(img1.x, img1.y, img1.w, img1.h);
end
local deafenIcon = surface;
if (shouldDrawDeafenIcon) then
deafenIcon.SetMaterial(deafenIconAsset);
if (not shouldDrawMuteIcon) then
deafenIcon.DrawTexturedRect(img1.x, img1.y, img1.w, img1.h);
else
deafenIcon.DrawTexturedRect(img2.x, img2.y, img2.w, img2.h);
end
end
end);
|
--[[
Copyright (c) 2020 Martin Hassman
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
--]]
local addonName, NS = ...;
local dataobj;
local cYellow = "\124cFFFFFF00";
local cWhite = "\124cFFFFFFFF";
local cRed = "\124cFFFF0000";
local cLightBlue = "\124cFFadd8e6";
local cGreen1 = "\124cFF38FFBE";
-- updateBrokerText: must work correctly even when there is no broker library loaded
function NS.updateBrokerText(text)
if dataobj == nil then
return;
end
dataobj.text = text;
end
if LibStub == nil then
print(addonName, "ERROR: LibStub not found.");
return;
end
local ldb = LibStub:GetLibrary("LibDataBroker-1.1", true);
if ldb == nil then
print(addonName, "ERROR: LibDataBroker not found.");
return;
end
-- LibDataBroker documentation: https://github.com/tekkub/libdatabroker-1-1/wiki/How-to-provide-a-dataobject
-- List of WOW UI icons: https://github.com/Gethe/wow-ui-textures/tree/live/ICONS
dataobj = ldb:NewDataObject(addonName, {
type = "data source",
text = "",
icon = "Interface\\Icons\\Trade_Engineering",
});
function dataobj:OnTooltipShow()
self:AddLine(addonName.." v"..GetAddOnMetadata(addonName, "version"));
self:AddLine(cWhite.."Craftable:");
self:AddLine(" ");
local creatableItems = NS.whatCanPlayerCreateNow(NS.data.knownRecipes);
for skillName, creatableItemsList in pairs(creatableItems) do
self:AddLine(cGreen1..skillName);
for i, item in pairs(creatableItemsList) do
local color = NS.skillTypes[item.skillType];
self:AddDoubleLine(item.recipeName, item.count, color.r,color.g,color.b,0,1,0);
end
self:AddLine(" ");
end
end
|
include("shared.lua")
function ENT:Draw()
self:DrawModel()
if self.alpha == nil then self.alpha = 0 end
if LocalPlayer():GetPos():Distance(self:GetPos()) < 100 then
self.alpha = Lerp(10 * FrameTime() , self.alpha , 255)
else
self.alpha = Lerp(10 * FrameTime() , self.alpha , 0)
end
local ang = self:GetAngles()
ang:RotateAroundAxis(self:GetAngles():Forward(),90)
cam.Start3D2D(self:GetPos() + (ang:Up() *22.2) + (ang:Right() * -38.75), ang , 0.0175)
draw.SimpleText("Pressed 'E' to get an unpressed plate, Then take it to the press","TABLE_PRESS",0,60, Color(255,255,255,self.alpha),1,1)
cam.End3D2D()
local ang = self:GetAngles()
ang:RotateAroundAxis(self:GetAngles():Right(),90)
ang:RotateAroundAxis(self:GetAngles():Forward(),90)
cam.Start3D2D(self:GetPos() + (ang:Up() *22.2) + (ang:Right() * -38.75), ang , 0.0175)
draw.SimpleText("Pressed 'E' to get an unpressed plate, Then take it to the press","TABLE_PRESS",0,60, Color(255,255,255,self.alpha),1,1)
cam.End3D2D()
local ang = self:GetAngles()
ang:RotateAroundAxis(self:GetAngles():Right(),180)
ang:RotateAroundAxis(self:GetAngles():Forward(),90)
cam.Start3D2D(self:GetPos() + (ang:Up() *22.2) + (ang:Right() * -38.75), ang , 0.0175)
draw.SimpleText("Pressed 'E' to get an unpressed plate, Then take it to the press","TABLE_PRESS",0,60, Color(255,255,255,self.alpha),1,1)
cam.End3D2D()
local ang = self:GetAngles()
ang:RotateAroundAxis(self:GetAngles():Right(),180+90)
ang:RotateAroundAxis(self:GetAngles():Forward(),90)
cam.Start3D2D(self:GetPos() + (ang:Up() *22.2) + (ang:Right() * -38.75), ang , 0.0175)
draw.SimpleText("Pressed 'E' to get an unpressed plate, Then take it to the press","TABLE_PRESS",0,60, Color(255,255,255,self.alpha),1,1)
cam.End3D2D()
end
function ENT:Initialize()
local csm = {}
local offset = self:GetPos() + Vector(0,0,39) + (self:GetAngles():Forward() * -15) + (self:GetAngles():Right() * -9)
for i =0 , 3 do
for y = 0 , 1 do
local xOffset = 0
local stack = math.random(1,10)
for a = 1 , stack do
local t = ClientsideModel("models/press-plates/plate.mdl")
local r = math.random(1,2)
if r == 2 then
t:SetAngles(self:GetAngles())
else
local ang = self:GetAngles()
ang:RotateAroundAxis(self:GetAngles():Up(),180)
t:SetAngles(ang)
end
t:SetSubMaterial(1,"press-plates/plate_body")
t:SetPos(offset + (self:GetAngles():Forward() * (i * 10)) + (self:GetAngles():Right() * (y * 19)) + (self:GetAngles():Up() * xOffset))
t:Spawn()
t:SetParent(self)
table.insert(csm , t)
xOffset = xOffset + 0.37
end
end
end
self.csm = csm
end
function ENT:OnRemove()
for k ,v in pairs(self.csm) do
v:Remove()
end
end
|
require "Server"
require "Binary"
require "ai"
love = {}
love.timer = {}
function love.timer.getDelta()
return 0.02
end
server:Init(8118)
server:setPing(true, 2, "PING!")
server:setHandshake("Hi! I want to play pong!")
server:setCallback(updatedata)
ai:init()
while true do
server:update()
end
|
local module = {}
function module.init(Modules)
local network = Modules.network
local events = Modules.events
network:connect("fireEvent", "OnClientEvent", function(...)
events:fireEventLocal(...)
end)
end
return module
|
local add_command = require("nebula.helpers.nvim").add_user_command
add_command("ReloadPlugins", Nebula.load_plugins)
|
function create_table_element(filename)
--[[
Reads in the file given by the path filename
and outputs a new pandoc table element
filename: string
new_section: pandoc.Table or nil
]]
local f = io.open(filename, "r")
if f ~= nil then
local csv = f:read("*all")
f:close()
local new_section = pandoc.read(csv, "csv")
return new_section
end
return nil
end
function CodeBlock(e)
--[[
turns a CodeBlock element into a table
e: CodeBlock element
]]
local caption = e.text
local filename = e.attr.classes[1]
if filename == nil then
return e
end
if string.match(filename, "csv") then
local new_section = create_table_element(filename)
if new_section ~= nil then
local ast_table = new_section.blocks[1]
ast_table.caption.short = { pandoc.Str(caption) }
return ast_table
end
else
return e
end
end
function Div(e)
-- turns a Div element into a table
local caption = e.content[1].content[1]
local filename = e.attr.classes[1]
if filename == nil then
return e
end
if string.match(filename, "csv") then
local new_section = create_table_element(filename)
if new_section ~= nil then
local ast_table = new_section.blocks[1]
ast_table.caption.short = { pandoc.Str(caption) }
return ast_table
end
else
return e
end
end
|
local function getLayoutTable()
local t = {};
for k, v in pairs(sArenaMixin.layouts) do
t[k] = sArenaMixin.layouts[k].name and sArenaMixin.layouts[k].name or k;
end
return t;
end
local function validateCombat()
if ( InCombatLockdown() ) then
return "Must leave combat first.";
end
return true;
end
local growthOptions = { "Down", "Up", "Right", "Left" };
local drCategories = {
["Stun"] = "Stuns",
["Incapacitate"] = "Incapacitates",
["Disorient"] = "Disorients",
["Silence"] = "Silences",
["Root"] = "Roots",
};
sArenaMixin.optionsTable = {
type = "group",
childGroups = "tab",
validate = validateCombat,
args = {
setLayout = {
order = 1,
name = "Layout",
type = "select",
style = "dropdown",
get = function(info) return info.handler.db.profile.currentLayout end,
set = "SetLayout",
values = getLayoutTable,
},
test = {
order = 2,
name = "Test",
type = "execute",
func = "Test",
width = "half",
},
hide = {
order = 3,
name = "Hide",
type = "execute",
func = function(info) for i = 1, 3 do info.handler["arena"..i]:OnEvent("PLAYER_ENTERING_WORLD"); end end,
width = "half",
},
globalSettingsGroup = {
order = 4,
name = "Global Settings",
type = "group",
childGroups = "tree",
args = {
framesGroup = {
order = 1,
name = "Arena Frames",
type = "group",
args = {
scale = {
order = 1,
name = "Scale",
type = "range",
min = 0.1,
max = 5.0,
softMin = 0.5,
softMax = 3.0,
step = 0.01,
bigStep = 0.1,
isPercent = true,
get = function(info) return info.handler.db.profile.scale end,
set = function(info, val) info.handler.db.profile.scale = val; info.handler:SetScale(val); end,
},
framePositioning = {
order = 2,
name = "Positioning",
type = "group",
inline = true,
args = {
horizontal = {
order = 1,
name = "Horizontal",
type = "range",
min = -1000,
max = 1000,
step = 0.1,
bigStep = 1,
get = function(info) return info.handler.db.profile.posX; end,
set = function(info, val) info.handler.db.profile.posX = val; info.handler:UpdatePositioning(); end,
},
vertical = {
order = 1,
name = "Vertical",
type = "range",
min = -1000,
max = 1000,
step = 0.1,
bigStep = 1,
get = function(info) return info.handler.db.profile.posY; end,
set = function(info, val) info.handler.db.profile.posY = val; info.handler:UpdatePositioning(); end,
},
},
},
frameGrowth = {
order = 3,
name = "Growth",
type = "group",
inline = true,
args = {
growthDirection = {
order = 1,
name = "Direction",
type = "select",
style = "dropdown",
get = function(info) return info.handler.db.profile.frameGrowthDirection end,
set = function(info, val) info.handler.db.profile.frameGrowthDirection = val; info.handler:UpdatePositioning(); end,
values = growthOptions,
},
frameSpacing = {
order = 2,
name = "Spacing",
desc = "Spacing between each arena frame",
type = "range",
min = 0,
max = 100,
step = 1,
get = function(info) return info.handler.db.profile.frameSpacing end,
set = function(info, val) info.handler.db.profile.frameSpacing = val; info.handler:UpdatePositioning(); end,
},
},
},
classColors = {
order = 4,
name = "Use Class Colors",
desc = "When disabled, health bars will be green",
type = "toggle",
get = function(info) return info.handler.db.profile.classColors end,
set = function(info, val) info.handler.db.profile.classColors = val; end,
},
},
},
drGroup = {
order = 2,
name = "Diminishing Returns",
type = "group",
args = {
categories = {
order = 1,
name = "Categories",
type = "multiselect",
get = function(info, key) return info.handler.db.profile.dr.categories[key]; end,
set = function(info, key, val) info.handler.db.profile.dr.categories[key] = val; end,
values = drCategories,
},
size = {
order = 2,
name = "Size",
type = "group",
inline = true,
args = {
size = {
order = 1,
name = "Size",
type = "range",
min = 2,
max = 128,
softMin = 8,
softMax = 64,
step = 1,
get = function(info) return info.handler.db.profile.dr.size; end,
set = function(info, val) for i = 1, 3 do info.handler["arena"..i]:SetDRSize(val); end end,
},
borderSize = {
order = 2,
name = "Border Size",
type = "range",
min = 0,
max = 24,
softMin = 1,
softMax = 16,
step = 0.1,
bigStep = 1,
get = function(info) return info.handler.db.profile.dr.borderSize; end,
set = function(info, val) for i = 1, 3 do info.handler["arena"..i]:SetDRBorderSize(val); end end,
},
},
},
positioning = {
order = 3,
name = "Positioning",
type = "group",
inline = true,
args = {
horizontal = {
order = 1,
name = "Horizontal",
type = "range",
min = -500,
max = 500,
softMin = -200,
softMax = 200,
step = 0.1,
bigStep = 1,
get = function(info) return info.handler.db.profile.dr.posX; end,
set = function(info, val) info.handler.db.profile.dr.posX = val; for i = 1, 3 do info.handler["arena"..i]:UpdateDRPositions(); end end,
},
vertical = {
order = 2,
name = "Vertical",
type = "range",
min = -500,
max = 500,
softMin = -200,
softMax = 200,
step = 0.1,
bigStep = 1,
get = function(info) return info.handler.db.profile.dr.posY; end,
set = function(info, val) info.handler.db.profile.dr.posY = val; for i = 1, 3 do info.handler["arena"..i]:UpdateDRPositions(); end end,
},
},
},
growth = {
order = 4,
name = "Growth",
type = "group",
inline = true,
args = {
growthDirection = {
order = 1,
name = "Direction",
type = "select",
style = "dropdown",
get = function(info) return info.handler.db.profile.dr.growthDirection end,
set = function(info, val) info.handler.db.profile.dr.growthDirection = val; for i = 1, 3 do info.handler["arena"..i]:UpdateDRPositions(); end end,
values = growthOptions,
},
spacing = {
order = 2,
name = "Spacing",
type = "range",
min = 0,
max = 32,
softMin = 0,
softMax = 32,
step = 1,
get = function(info) return info.handler.db.profile.dr.spacing; end,
set = function(info, val) info.handler.db.profile.dr.spacing = val; for i = 1, 3 do info.handler["arena"..i]:UpdateDRPositions(); end end,
},
},
},
},
},
},
},
layoutSettingsGroup = {
order = 5,
name = "Layout Settings",
type = "group",
args = {},
},
},
};
|
-- level3.lua
Lvl3 = Gamestate.new()
-- LV. 03 (first "bigger" Lv with two ways of choice)
function Lvl3:init()
atlMap = atl.Loader.load('level3.tmx')
player = entity.new(150,675,55,79,atlMap,select(2,next(atlMap.layers)))
-- coins and enemies -> all in groups on map
coin1 = createNewCoin(845 ,165 , width, height); coin2 = createNewCoin(2300 , 105 , width, height)
coin3 = createNewCoin(2300 ,145 , width, height);coin4 = createNewCoin(2300 , 185, width, height)
coin5 = createNewCoin(1250 ,1075 , width, height);coin6 = createNewCoin(1250 ,1115 , width, height)
coin7 = createNewCoin(1250 ,1155 , width, height);coin8 = createNewCoin(1290 ,1155 , width, height)
coin9 = createNewCoin(2080 ,1225, width, height);coin10 = createNewCoin(2120 ,1225, width, height)
coin11 = createNewCoin(2160 ,1225 , width, height);coin12 = createNewCoin(2200 ,1225, width, height)
coin13 = createNewCoin(2240, 1225, width, height);coin14 = createNewCoin(2700 ,750 , width, height)
coin15 = createNewCoin(2800 ,750 , width, height)
-- and because it's a star ...
coin15_2 = createNewCoin(2752.5 ,800 , width, height);coin16 = createNewCoin(2700 ,834 , width, height)
coin17 = createNewCoin(2800, 834, width, height)
EasyEnemy1 = createNewEasyEnemy(2125, 165, vxEnem );EasyEnemy2 = createNewEasyEnemy(2125, 834, vxEnem )
EasyEnemy3 = createNewEasyEnemy(1475, 834, vxEnem );EasyEnemy4 = createNewEasyEnemy(2455, 1220, vxEnem )
playerCollide()
end
function Lvl3:update(dt)
if not ingameMenuOpen then
playerCollide_generalUpdate(dt)
enem_update(dt)
player_update(dt)
coin_update(dt)
bullet_update(dt)
end
end
function Lvl3:draw()
camera:set()
atlMap:draw()
enem_draw()
player_draw()
coin_draw()
bullet_draw()
ingameMenu_draw()
camera:unset()
playerCollide_drawStatBar()
end
function Lvl3:keypressed(key)
ingameMenu_keypressed(key)
end
local releaseX, releaseY = 150, 675
function Lvl3:keyreleased(k)
if k == 'r' then
player.x, player.y = releaseX, releaseY
end
end
|
local header =
[[
/* auto generated by structs_vk.lua */
/* Copyright (c) 2018, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
//////////////////////////////////////////////////////////////////////////
/**
# function nvvk::make, nvvk::clear
Contains templated `nvvk::make<T>` and `nvvk::clear<T>` functions that are
auto-generated by `structs.lua`. The functions provide default
structs for the Vulkan C api by initializing the `VkStructureType sType`
field (also for nested structs) and clearing the rest to zero.
``` c++
auto compCreateInfo = nvvk::make<VkComputePipelineCreateInfo>;
```
*/
#pragma once
]]
-- HOW TO USE
--
-- 1. Setup environment variable NVVK_VULKAN_XML pointing to vk.xml
-- or use VULKAN_SDK >= 1.2.135.0
--
-- 2. Modify the extension subset (allowlist)
--
-- 3. Check out this and the other structs_vk files for write access
--
-- 4. Run with a lua5.1 compatible lua runtime and the lua2xml project
-- https://github.com/manoelcampos/xml2lua
-- (shared_internal has all the files).
--
-- lua structs_vk.lua
--
-- within this directory.
local VULKAN_XML = os.getenv("NVVK_VULKAN_XML") or os.getenv("VULKAN_SDK").."/share/vulkan/registry/vk.xml"
local extensionSubset = [[
VK_KHR_acceleration_structure
VK_KHR_ray_query
VK_KHR_ray_tracing_pipeline
VK_KHR_push_descriptor
VK_KHR_8bit_storage
VK_KHR_create_renderpass2
VK_KHR_depth_stencil_resolve
VK_KHR_draw_indirect_count
VK_KHR_driver_properties
VK_KHR_pipeline_executable_properties
VK_NV_compute_shader_derivatives
VK_NV_cooperative_matrix
VK_NV_corner_sampled_image
VK_NV_coverage_reduction_mode
VK_NV_dedicated_allocation_image_aliasing
VK_NV_mesh_shader
VK_NV_ray_tracing
VK_NV_representative_fragment_test
VK_NV_shading_rate_image
VK_NV_viewport_array2
VK_NV_viewport_swizzle
VK_NV_scissor_exclusive
VK_NV_device_generated_commands
VK_EXT_buffer_device_address
VK_EXT_debug_marker
VK_EXT_calibrated_timestamps
VK_EXT_conservative_rasterization
VK_EXT_descriptor_indexing
VK_EXT_depth_clip_enable
VK_EXT_memory_budget
VK_EXT_memory_priority
VK_EXT_pci_bus_info
VK_EXT_sample_locations
VK_EXT_sampler_filter_minmax
VK_EXT_texel_buffer_alignment
VK_EXT_debug_utils
VK_EXT_host_query_reset
VK_KHR_external_memory_win32
VK_KHR_external_semaphore_win32
VK_KHR_external_fence_win32
VK_KHR_external_memory_fd
VK_KHR_external_semaphore_fd
VK_EXT_validation_features
VK_KHR_swapchain
]]
local function generate(outfilename, header, whitelist)
local override = {
VkRayTracingShaderGroupCreateInfoNV =
[[
template<> inline VkRayTracingShaderGroupCreateInfoNV make<VkRayTracingShaderGroupCreateInfoNV>(){
VkRayTracingShaderGroupCreateInfoNV ret = {VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_NV};
ret.generalShader = VK_SHADER_UNUSED_NV;
ret.closestHitShader = VK_SHADER_UNUSED_NV;
ret.anyHitShader = VK_SHADER_UNUSED_NV;
ret.intersectionShader = VK_SHADER_UNUSED_NV;
return ret;
}
]],
VkRayTracingShaderGroupCreateInfoKHR =
[[
template<> inline VkRayTracingShaderGroupCreateInfoKHR make<VkRayTracingShaderGroupCreateInfoKHR>(){
VkRayTracingShaderGroupCreateInfoKHR ret = {VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR};
ret.generalShader = VK_SHADER_UNUSED_KHR;
ret.closestHitShader = VK_SHADER_UNUSED_KHR;
ret.anyHitShader = VK_SHADER_UNUSED_KHR;
ret.intersectionShader = VK_SHADER_UNUSED_KHR;
return ret;
}
]],
}
local function toTab(str)
local tab = {}
for name in str:gmatch("[%w_]+") do
tab[name] = true
end
return tab
end
local whitelist = whitelist and toTab(whitelist)
local xml2lua = require("xml2lua")
local handler = require("xmlhandler.tree")
local filename = VULKAN_XML
local f = io.open(filename,"rt")
assert(f, filename.." not found")
local xml = f:read("*a")
f:close()
-- Bug workaround https://github.com/manoelcampos/xml2lua/issues/35
xml = xml:gsub("(<member>)(<type>[%w_]+</type>)%* ", function(p,typ)
-- add _ dummy symbol
return "<member>_"..typ.."* "
end)
local parser = xml2lua.parser(handler)
parser:parse(xml)
local version = xml:match("VK_HEADER_VERSION</name> (%d+)")
assert(version)
local structenums = {}
local structextensions = {}
local function enumID(name)
name = name:lower()
name = name:gsub("_","")
return name
end
for name in xml:gmatch('"VK_STRUCTURE_TYPE_([%w_]-)"') do
structenums[enumID(name)] = "VK_STRUCTURE_TYPE_"..name
end
xml = nil
local types = handler.root.registry.types
local commands = handler.root.registry.commands
local extensions = handler.root.registry.extensions.extension
-- debugging
if (false) then
local serpent = require "serpent"
local f = io.open(filename..".types.lua", "wt")
f:write(serpent.block(types))
local f = io.open(filename..".exts.lua", "wt")
f:write(serpent.block(extensions))
end
-- build list struct types with structure type init
local lktypes = {}
local lkall = {}
local lkcore = {}
for _,v in ipairs(types.type) do
if (v._attr.category == "struct") then
local alias = v._attr.alias
local name = v._attr.name
if (alias) then
lktypes[name] = lktypes[alias]
else
local members = type(v.member[1]) == "table" and v.member or {v.member}
local tab = {name=name, members=members}
if (members[1].type == "VkStructureType") then
lktypes[name] = tab
lkcore[name] = true
end
lkall[name] = tab
end
end
end
local platforms = {
ggp = "VK_USE_PLATFORM_GGP",
win32 = "VK_USE_PLATFORM_WIN32_KHR",
vi = "VK_USE_PLATFORM_VI_NN",
ios = "VK_USE_PLATFORM_IOS_MVK",
macos = "VK_USE_PLATFORM_MACOS_MVK",
android = "VK_USE_PLATFORM_ANDROID_KHR",
fuchsia = "VK_USE_PLATFORM_FUCHSIA",
metal = "VK_USE_PLATFORM_METAL_EXT",
xlib = "VK_USE_PLATFORM_XLIB_KHR",
xcb = "VK_USE_PLATFORM_XCB_KHR",
wayland = "VK_USE_PLATFORM_WAYLAND_KHR",
xlib_xrandr = "VK_USE_PLATFORM_XLIB_XRANDR_EXT",
}
-- fill extension list
local extLists = {}
for _,v in ipairs(extensions) do
if (v.require) then
local reqs = v.require[1] and v.require or {v.require}
local list = {}
local valid = false
for _,r in ipairs(reqs) do
if (r.type) then
local types = r.type[1] and r.type or {r.type}
for _,t in ipairs(types) do
local tname = t._attr.name
if (lktypes[tname]) then
lkcore[tname] = false
table.insert(list, tname)
valid = true
end
end
end
end
if (valid and ((whitelist and whitelist[v._attr.name]) or not whitelist)) then
table.insert(extLists, {list=list, ext=v._attr.name, platform=platforms[v._attr.platform or "_"] })
end
end
end
-- fill core list
local coreList = {}
for _,v in ipairs(types.type) do
if (v._attr.category == "struct" and lkcore[v._attr.name]) then
table.insert(coreList, v._attr.name)
end
end
local out = ""
out = out.." template <class T> T make(){ return T(); }\n"
out = out.." template <class T> void clear(T& ref){ ref = make<T>(); }\n"
local function process(t)
local ext = nil
for _,sname in ipairs(t.list) do
local enum = structenums[enumID(sname:match("Vk(.*)"))]
local struct = lktypes[sname]
if (enum and struct and not struct.exported) then
if ((not ext) and t.ext) then
out = out.."#if "..t.ext.."\n"
ext = t.ext
end
local complex = ""
local function addComplex(prefix, members)
for _,m in ipairs(members) do
local mvar = m.name
local mtype = m.type
local mstruct = lkall[mtype]
-- skip pointers
if (mstruct and not m[1]) then
local mexp = mstruct.exported
local mmembers = mstruct.members
if (mexp == true) then
complex = complex..prefix..mvar.." = make<"..mtype..">();\n"
elseif (mexp) then
complex = complex..prefix..mvar.." = {"..mexp.."};\n"
elseif (mmembers) then
addComplex(prefix..mvar..".", mmembers)
end
end
end
end
addComplex(" ret.", struct.members)
if (override[sname]) then
out = out..override[sname]
print("override", sname)
struct.exported = true
elseif (complex ~= "") then
out = out.." template<> inline "..sname.." make<"..sname..">(){\n "..sname.." ret = {"..enum.."};\n"..complex.." return ret;\n }\n"
print("complex", sname)
struct.exported = true
else
out = out.." template<> inline "..sname.." make<"..sname..">(){\n return "..sname.."{"..enum.."};\n }\n"
struct.exported = enum
end
end
end
if (ext) then
out = out.."#endif\n"
end
end
-- process core
process({list=coreList})
-- process whitelisted extensions
for _,ext in ipairs(extLists) do
process(ext)
end
local outfile = io.open(outfilename, "wt")
assert(outfile, "could not open "..outfilename.." for writing")
outfile:write("/* based on VK_HEADER_VERSION "..version.." */\n")
outfile:write(header)
outfile:write("namespace nvvk {\n")
outfile:write(out)
outfile:write("}\n")
outfile:flush()
outfile:close()
end
generate("structs_vk.hpp", header, extensionSubset)
|
--深海姫プリマドーナ
--Scripted by nekrozar
function c101012042.initial_effect(c)
--synchro summon
aux.AddSynchroProcedure(c,nil,aux.NonTuner(nil),1)
c:EnableReviveLimit()
--to hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(101012042,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,101012042)
e1:SetTarget(c101012042.thtg)
e1:SetOperation(c101012042.thop)
c:RegisterEffect(e1)
--cannot be target
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_BE_MATERIAL)
e2:SetCondition(c101012042.tgcon)
e2:SetOperation(c101012042.tgop)
c:RegisterEffect(e2)
--to deck
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(101012042,1))
e3:SetCategory(CATEGORY_TODECK)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_TO_GRAVE)
e3:SetCountLimit(1,101012142)
e3:SetTarget(c101012042.tdtg)
e3:SetOperation(c101012042.tdop)
c:RegisterEffect(e3)
end
function c101012042.thfilter(c,e,tp,ft)
return c:IsAttribute(ATTRIBUTE_WATER) and c:IsLevelBelow(4) and (c:IsAbleToHand() or (ft>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false)))
end
function c101012042.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if chkc then return chkc:IsLocation(LOCATION_REMOVED) and chkc:IsControler(1-tp) and chkc:IsAbleToHand() end
if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToHand,tp,0,LOCATION_REMOVED,1,nil)
and Duel.IsExistingMatchingCard(c101012042.thfilter,tp,LOCATION_DECK,0,1,nil,e,tp,ft) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,Card.IsAbleToHand,tp,0,LOCATION_REMOVED,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,0,tp,LOCATION_DECK)
end
function c101012042.thop(e,tp,eg,ep,ev,re,r,rp)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c101012042.thfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp,ft)
if g:GetCount()>0 then
local sc=g:GetFirst()
if sc then
local res=0
if ft>0 and sc:IsCanBeSpecialSummoned(e,0,tp,false,false)
and (not sc:IsAbleToHand() or Duel.SelectOption(tp,1190,1152)==1) then
res=Duel.SpecialSummon(sc,0,tp,tp,false,false,POS_FACEUP)
else
res=Duel.SendtoHand(sc,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,sc)
end
local tc=Duel.GetFirstTarget()
if res~=0 and tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
end
end
end
function c101012042.tgcon(e,tp,eg,ep,ev,re,r,rp)
return r==REASON_SYNCHRO
end
function c101012042.tgop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local rc=c:GetReasonCard()
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(101012042,2))
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CLIENT_HINT)
e1:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e1:SetValue(c101012042.tgval)
e1:SetOwnerPlayer(ep)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
rc:RegisterEffect(e1,true)
end
function c101012042.tgval(e,re,rp)
return rp==1-e:GetOwnerPlayer() and re:IsActiveType(TYPE_MONSTER)
end
function c101012042.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_REMOVED) and chkc:IsAbleToDeck() end
if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToDeck,tp,LOCATION_REMOVED,LOCATION_REMOVED,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectTarget(tp,Card.IsAbleToDeck,tp,LOCATION_REMOVED,LOCATION_REMOVED,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,0,0)
end
function c101012042.tdop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoDeck(tc,nil,2,REASON_EFFECT)
end
end
|
-- Should be in cl_player_menu.lua but i decided to split the files
function FriendsListUI(Online_friends, friends, friends_settings, friends_requests)
local ScreenX, ScreenY = GetScreenSize()
local dialogPosition = UICSS()
dialogPosition.top = math.floor((ScreenY - 325) / 2) .. "px"
dialogPosition.left = math.floor((ScreenX - 600) / 2) .. "px !important"
dialogPosition.width = "600px"
local dialog = UIDialog()
dialog.setTitle("Friends Menu")
dialog.appendTo(UIFramework)
dialog.setCSS(dialogPosition)
dialog.onClickClose(function(obj)
obj.destroy()
LeavePlayerMenuUI()
end)
local FriendsList = UIOptionList()
for i, v in ipairs(friends) do
FriendsList.appendOption(i-1, "Friend " .. v.name .. ", SteamId : " .. tostring(v.steamid))
end
local selected = nil
FriendsList.onChange(function(obj)
selected = obj.getValue()[1] + 1
end)
FriendsList.appendTo(dialog)
local RemoveFromFriendListButton = UIButton()
RemoveFromFriendListButton.setTitle("Remove Friend")
RemoveFromFriendListButton.onClick(function(obj)
if selected then
CallRemoteEvent("RemoveFriend", friends[selected].steamid)
dialog.destroy()
PlayerMenuUI()
end
end)
RemoveFromFriendListButton.appendTo(dialog)
local BackButton = UIButton()
BackButton.setTitle("Back")
BackButton.onClick(function(obj)
dialog.destroy()
FriendsUI(Online_friends, friends, friends_settings, friends_requests)
end)
BackButton.appendTo(dialog)
end
function FriendsOnlineUI(Online_friends, friends, friends_settings, friends_requests)
local ScreenX, ScreenY = GetScreenSize()
local dialogPosition = UICSS()
dialogPosition.top = math.floor((ScreenY - 500) / 2) .. "px"
dialogPosition.left = math.floor((ScreenX - 600) / 2) .. "px !important"
dialogPosition.width = "600px"
local dialog = UIDialog()
dialog.setTitle("Friends Menu")
dialog.appendTo(UIFramework)
dialog.setCSS(dialogPosition)
dialog.onClickClose(function(obj)
obj.destroy()
LeavePlayerMenuUI()
end)
local comboContainer = UIContainer()
comboContainer.setSizes({100,300})
comboContainer.setDirection("horizontal")
comboContainer.appendTo(dialog)
local FriendsName = UIText()
FriendsName.setContent("Name <br> ")
FriendsName.appendTo(comboContainer)
local FriendsSteamId = UIText()
FriendsSteamId.setContent("SteamId <br> ")
FriendsSteamId.appendTo(comboContainer)
for i, v in ipairs(Online_friends) do
FriendsName.setContent(FriendsName.getContent() .. tostring(v.name) .. " <br> ")
FriendsSteamId.setContent(FriendsSteamId.getContent() .. tostring(v.steamid) .. " <br> ")
end
local BackButton = UIButton()
BackButton.setTitle("Back")
BackButton.onClick(function(obj)
dialog.destroy()
FriendsUI(Online_friends, friends, friends_settings, friends_requests)
end)
BackButton.appendTo(dialog)
end
function FriendsSettingsUI(Online_friends, friends, friends_settings, friends_requests)
local ScreenX, ScreenY = GetScreenSize()
local dialogPosition = UICSS()
dialogPosition.top = math.floor((ScreenY - 325) / 2) .. "px"
dialogPosition.left = math.floor((ScreenX - 600) / 2) .. "px !important"
dialogPosition.width = "600px"
local dialog = UIDialog()
dialog.setTitle("Friends Menu")
dialog.appendTo(UIFramework)
dialog.setCSS(dialogPosition)
dialog.onClickClose(function(obj)
obj.destroy()
LeavePlayerMenuUI()
end)
for i, v in ipairs(friends_settings) do
local nextsetting = v.setting + 1
if nextsetting > table_count(Friend_Settings[v.settingid][2]) then
nextsetting = 1
end
local SettingText = UIText()
SettingText.setContent("Setting : " .. Friend_Settings[v.settingid][1])
SettingText.appendTo(dialog)
local SettingStateText = UIText()
SettingStateText.setContent("State : " .. Friend_Settings[v.settingid][2][v.setting])
SettingStateText.appendTo(dialog)
local ChangeSettingButton = UIButton()
ChangeSettingButton.setTitle("Change setting state to : " .. Friend_Settings[v.settingid][2][nextsetting])
ChangeSettingButton.onClick(function(obj)
CallRemoteEvent("ChangeFriendSetting", v.settingid, nextsetting)
dialog.destroy()
PlayerMenuUI()
end)
ChangeSettingButton.appendTo(dialog)
end
local BackButton = UIButton()
BackButton.setTitle("Back")
BackButton.onClick(function(obj)
dialog.destroy()
FriendsUI(Online_friends, friends, friends_settings, friends_requests)
end)
BackButton.appendTo(dialog)
end
function FriendsRequestsUI(Online_friends, friends, friends_settings, friends_requests)
local ScreenX, ScreenY = GetScreenSize()
local dialogPosition = UICSS()
dialogPosition.top = math.floor((ScreenY - 325) / 2) .. "px"
dialogPosition.left = math.floor((ScreenX - 600) / 2) .. "px !important"
dialogPosition.width = "600px"
local dialog = UIDialog()
dialog.setTitle("Friends Menu")
dialog.appendTo(UIFramework)
dialog.setCSS(dialogPosition)
dialog.onClickClose(function(obj)
obj.destroy()
LeavePlayerMenuUI()
end)
local FriendsRequestsList = UIOptionList()
for i, v in ipairs(friends_requests) do
FriendsRequestsList.appendOption(i-1, "Name " .. v.name .. ", SteamId : " .. tostring(v.steamid))
end
local selected = nil
FriendsRequestsList.onChange(function(obj)
selected = obj.getValue()[1] + 1
end)
FriendsRequestsList.appendTo(dialog)
local DenyFriendRequestButton = UIButton()
DenyFriendRequestButton.setTitle("Deny Friend Request")
DenyFriendRequestButton.onClick(function(obj)
if selected then
CallRemoteEvent("DenyFriendRequest", friends_requests[selected].steamid)
dialog.destroy()
PlayerMenuUI()
end
end)
DenyFriendRequestButton.appendTo(dialog)
local AcceptFriendRequestButton = UIButton()
AcceptFriendRequestButton.setTitle("Accept Friend Request (the other player need to be connected on the player)")
AcceptFriendRequestButton.onClick(function(obj)
if selected then
CallRemoteEvent("AcceptFriendRequest", friends_requests[selected].steamid)
dialog.destroy()
PlayerMenuUI()
end
end)
AcceptFriendRequestButton.appendTo(dialog)
local BackButton = UIButton()
BackButton.setTitle("Back")
BackButton.onClick(function(obj)
dialog.destroy()
FriendsUI(Online_friends, friends, friends_settings, friends_requests)
end)
BackButton.appendTo(dialog)
end
function FriendsUI(Online_friends, friends, friends_settings, friends_requests)
local ScreenX, ScreenY = GetScreenSize()
local dialogPosition = UICSS()
dialogPosition.top = math.floor((ScreenY - 325) / 2) .. "px"
dialogPosition.left = math.floor((ScreenX - 600) / 2) .. "px !important"
dialogPosition.width = "600px"
local dialog = UIDialog()
dialog.setTitle("Friends Menu")
dialog.appendTo(UIFramework)
dialog.setCSS(dialogPosition)
dialog.onClickClose(function(obj)
obj.destroy()
LeavePlayerMenuUI()
end)
local friendscount = table_count(friends)
local FriendsOnFriendsMax = UIText()
FriendsOnFriendsMax.setContent(tostring(friendscount) .. " / " .. tostring(max_friends) .. " friends.")
FriendsOnFriendsMax.appendTo(dialog)
if friendscount > 0 then
local FriendsListButton = UIButton()
FriendsListButton.setTitle("Friends List")
FriendsListButton.onClick(function(obj)
dialog.destroy()
FriendsListUI(Online_friends, friends, friends_settings, friends_requests)
end)
FriendsListButton.appendTo(dialog)
if table_count(Online_friends) > 0 then
local FriendsOnlineButton = UIButton()
FriendsOnlineButton.setTitle("Friends Online")
FriendsOnlineButton.onClick(function(obj)
dialog.destroy()
FriendsOnlineUI(Online_friends, friends, friends_settings, friends_requests)
end)
FriendsOnlineButton.appendTo(dialog)
else
local NoOnlineFriendsText = UIText()
NoOnlineFriendsText.setContent("No friends are online")
NoOnlineFriendsText.appendTo(dialog)
end
else
local NoFriendsText = UIText()
NoFriendsText.setContent("No friends, you can add friends by pressing " .. OnlineKeys.ACTION_KEY .. " on them.")
NoFriendsText.appendTo(dialog)
end
local FriendsSettingsButton = UIButton()
FriendsSettingsButton.setTitle("Friends Settings")
FriendsSettingsButton.onClick(function(obj)
dialog.destroy()
FriendsSettingsUI(Online_friends, friends, friends_settings, friends_requests)
end)
FriendsSettingsButton.appendTo(dialog)
if table_count(friends_requests) > 0 then
if friendscount < max_friends then
local FriendsRequestsButton = UIButton()
FriendsRequestsButton.setTitle("Friends Requests")
FriendsRequestsButton.onClick(function(obj)
dialog.destroy()
FriendsRequestsUI(Online_friends, friends, friends_settings, friends_requests)
end)
FriendsRequestsButton.appendTo(dialog)
end
else
local NoFriendsRequestsText = UIText()
NoFriendsRequestsText.setContent("No friends requests")
NoFriendsRequestsText.appendTo(dialog)
end
local BackButton = UIButton()
BackButton.setTitle("Back")
BackButton.onClick(function(obj)
dialog.destroy()
PlayerMenuUI()
end)
BackButton.appendTo(dialog)
end
|
--[[
Awesome WM configuration
by phantom (Tyler Oalman)
--]]
-- {{{ Libraries
--luacheck: push ignore
local awesome, client, mouse, screen, tag = awesome, client, mouse, screen, tag
local pairs, ipairs, string, os, table, math, tostring, tonumber, type = pairs, ipairs, string, os, table, math, tostring, tonumber, type
-- If LuaRocks is installed, make sure that packages installed through it are
-- found (e.g. lgi). If LuaRocks is not installed, do nothing.
pcall(require, "luarocks.loader")
-- Global (for awesome-client)
awful = require("awful")
beautiful = require("beautiful")
gears = require("gears")
gtable = require("gears.table")
gdebug = require("gears.debug")
naughty = require("naughty")
config = require("config")
-- yaawl libs (for awesome-client)
inspect = require("yaawl.util").inspect
json = require("yaawl.util").json
-- Local
local awful = awful
local beautiful = beautiful
local gears = gears
local naughty = naughty
local config = config
require("awful.autofocus")
require("awful.remote")
--luacheck: pop
-- }}}
-- Localization
os.setlocale(os.getenv("LANG"))
-- {{{ Initialize context
config.context.init {
theme = "blackout",
keys = {
modkey = "Mod4",
altkey = "Mod1",
ctrlkey = "Control",
shiftkey = "Shift",
leftkey = "h",
rightkey = "l",
upkey = "k",
downkey = "j",
leftkey_alt = "Left",
rightkey_alt = "Right",
upkey_alt = "Up",
downkey_alt = "Down",
},
vars = {
merge_tags = false,
sloppy_focus = false,
start_as_slave = false,
terminal = "kitty ",
browser = "firefox ",
net_iface = "wlp3s0",
ping_ip = "8.8.8.8",
cores = 4,
batteries = { "BAT0" },
ac = "AC",
checkupdate = "checkupdates | sed 's/->/→/' | sort | column -t -c 70 -T 2,4",
-- checkupdate = "checkupdates | sed -E 's/->/→/;s/\\.g[^.-]+-/-/g' | sort | column -t -c 70 -T 2,4",
scripts_dir = os.getenv("HOME") .. "/.bin",
secrets_dir = os.getenv("HOME") .. "/.secrets",
}
}
-- }}}
-- {{{ Error handling
if awesome.startup_errors then
naughty.notify {
preset = naughty.config.presets.critical,
title = "Oops, there were errors during startup!",
text = awesome.startup_errors,
}
end
do
local in_error = false
awesome.connect_signal("debug::error", function(err)
if in_error then return end
in_error = true
naughty.notify {
preset = naughty.config.presets.critical,
title = "Oops, an error happened!",
text = tostring(err),
}
in_error = false
end)
end
-- }}}
-- -- {{{ Notifications
-- naughty.connect_signal("request::display", function(n)
-- naughty.layout.box {
-- notification = n,
-- }
-- end)
-- -- }}}
-- {{{ Deprecation warnings
awesome.connect_signal("debug::deprecation", function(hint, see, args) --luacheck: no unused
naughty.notify {
preset = naughty.config.presets.warn,
title = "Deprecation",
text = hint,
}
end)
-- }}}
-- {{{ Debug hints
awesome.connect_signal("debug::index::miss", function(c, k) --luacheck: no unused
naughty.notify {
preset = naughty.config.presets.warn,
title = "Debug: Index miss",
text = c .. "." .. k,
}
end)
awesome.connect_signal("debug::newindex::miss", function(c, k, v) --luacheck: no unused
naughty.notify {
preset = naughty.config.presets.warn,
title = "Debug: New index miss",
text = c .. "." .. k .. " = " .. v,
}
end)
-- }}}
-- {{{ Auto DPI
-- awful.screen.set_auto_dpi_enabled(true)
-- }}}
-- {{{ Utils
config.brokers.init()
config.tags.init()
config.util.init()
config.util_theme.init()
-- }}}
-- {{{ Bindings
config.keys.init()
config.bindings_global.init()
config.bindings_client.init()
config.bindings_command.init()
config.bindings_taglist.init()
config.bindings_tasklist.init()
-- }}}
-- {{{ Theme
local theme_path = string.format("%s/.config/awesome/themes/%s/theme.lua",
os.getenv("HOME"), config.context.theme)
beautiful.init(theme_path)
-- }}}
-- {{{ Parts
config.menu.init()
config.popups.init()
config.sidebar.init()
-- }}}
-- {{{ Configs
config.wallpaper.init()
config.rules.init()
config.signals.init()
config.screens.init()
-- }}}
-- {{{ Spawn
-- awful.spawn {
-- config.context.vars.scripts_dir .. "/autolock"
-- }
-- util.spawn_once {
-- command = "kitty --class='kitty-main'",
-- class = "kitty-main",
-- tag = awful.screen.focused().tags[2],
-- callback = function(c)
-- c.maximized = true
-- end,
-- }
-- util.spawn_once("subl", "Sublime_text", tags[1][2])
-- util.spawn_once("chromium", "Chromium", tags[1][3])
-- util.spawn_once("thunar", "Thunar", tags[1][4])
-- util.spawn_once("xchat", "Xchat", tags[1][5])
-- util.spawn_once("kitty", "kitty", awful.tag.find_by_name(awful.screen.focused(), "2"))
-- }}}
-- naughty.dbus.config.mapping = {
-- {{urgency = "\1"}, naughty.config.presets.low},
-- {{urgency = "\2"}, naughty.config.presets.normal},
-- {{urgency = "\3"}, naughty.config.presets.critical}
-- }
-- {{{ Update brokers
config.brokers:update()
-- }}}
|
--Paint Program--
if false then color(8) print("Work in progress ....") return end
local args = {...}
if #args < 1 or args[1] == "-?" then
printUsage("paint <filename>", "Creates or edits an existing image.")
return
end
local tar = table.concat(args," ") --The path may include whitespaces
if tar:sub(-5,-1) ~= ".lk12" then tar = tar..".lk12" end
local term = require("terminal")
tar = term.resolve(tar)
if fs.exists(tar) and fs.isDirectory(tar) then color(8) print("Can't edit directories !") return end
local img, imgdata
if not fs.exists(tar) then --Create a new image
color(9) print("Input image size:")
color(11) print("Width: ",false)
color(7) local width = input()
if not width or width:len() == 0 then print("") return end
local w = tonumber(width)
if not w then color(8) print("\nInvalid Width: "..width..", width must be a number !") return end
color(11) print(", Height: ",false)
color(7) local height = input()
if not height or height:len() == 0 then print("") return end
local h = tonumber(height)
if not h then color(8) print("\nInvalid Height: "..height..", height must be a number !") return end
print("")
imgdata = imagedata(w,h)
img = imgdata:image()
else --Load the image
local data = fs.read(tar)
local ok, err = pcall(image,data)
if not ok then color(8) print(err) return end
img = err
imgdata = img:data()
end
local eapi = require("Editors")
local edit = {}
edit.editorsheet = eapi.editorsheet
edit.flavor = eapi.flavor
edit.flavorBack = eapi.flavorBack
edit.background = 0
local swidth, sheight = screenSize()
local bgsprite = eapi.editorsheet:extract(59):image()
local bgquad = bgsprite:quad(0,0,swidth,sheight-8*2)
local sid --Selected option id
function edit:drawBottomBar()
rect(0,sheight-8,swidth,8,false,self.flavor)
end
local controlID = 11
local controlNum = 3 --The number of the control buttons at the top right corner of the editor.
local controlGrid = {swidth-8*controlNum,0, 8*controlNum,8, controlNum,1}
function edit:drawTopBar()
palt(0,true)
rect(0,0,swidth,8,false,self.flavor)
SpriteGroup(55, 0,0, 4,1, 1,1, false, self.editorsheet) --The LIKO12 Logo
SpriteGroup(controlID, controlGrid[1],controlGrid[2], controlGrid[5],controlGrid[6], 1,1, false, self.editorsheet)
if sid then
SpriteGroup(controlID+24+sid, controlGrid[1]+sid*8,controlGrid[2], 1,1, 1,1, false, self.editorsheet)
end
palt(0,false)
end
function edit:drawBackground()
rect(0,8,swidth,sheight-8*2,false,0)
bgsprite:draw(0,8,0,1,1,bgquad)
end
function edit:drawUI()
self:drawBackground()
self:drawTopBar() --Draw the top bar
self:drawBottomBar() --Draw the bottom bar
end
local screen = screenshot()
local px,py,pc = printCursor()
local ok, painteditor = assert(pcall(assert(fs.load("C:/Editors/paint.lua")),edit,img,imgdata))
cursor("normal")
painteditor:entered()
local eflag = false
local hflag = false --hover flag
local controls = {
function() --Reload
painteditor:leaved()
if fs.exists(tar) then
local data = fs.read(tar)
local ok, err = pcall(image,data)
if not ok then color(8) print(err) return end
img = err
imgdata = img:data()
painteditor:import(img,imgdata)
end
painteditor:entered()
end,
function() --Save
local data = painteditor:export()
fs.write(tar,data)
end,
function() --Exit
painteditor:leaved()
return true
end
}
for event, a,b,c,d,e,f in pullEvent do
if event == "keypressed" then
if a == "escape" then
eflag = not eflag
if eflag then
cursor("none")
sid = 1
else
cursor("normal")
sid = false
end
pushMatrix() cam() edit:drawTopBar() popMatrix()
elseif eflag then
if a == "left" then
sid = sid - 1
if sid < 0 then sid = 2 end
pushMatrix() cam() edit:drawTopBar() popMatrix()
elseif a == "right" then
sid = sid + 1
if sid > 2 then sid = 0 end
pushMatrix() cam() edit:drawTopBar() popMatrix()
elseif a == "return" then
if controls[sid+1]() then break end
sid, eflag = false, false
pushMatrix() cam() edit:drawTopBar() popMatrix()
end
else
local key, sc = a, b
if(isKDown("lalt", "ralt")) then
key = "alt-" .. key
sc = "alt-" .. sc
end
if(isKDown("lctrl", "rctrl", "capslock")) then
key = "ctrl-" .. key
sc = "ctrl-" .. sc
end
if(isKDown("lshift", "rshift")) then
key = "shift-" .. key
sc = "shift-" .. sc
end
if painteditor.keymap and painteditor.keymap[key] then painteditor.keymap[key](painteditor,c)
elseif painteditor.keymap and painteditor.keymap[sc] then painteditor.keymap[sc](painteditor,c) end
if painteditor[event] then painteditor[event](painteditor,a,b,c,d,e,f) end
end
elseif event == "mousepressed" and not eflag then
if painteditor[event] then painteditor[event](painteditor,a,b,c,d,e,f) end
local cx, cy = whereInGrid(a,b,controlGrid)
if cx then
cursor("handpress")
hflag = "d"
sid = cx-1
pushMatrix() cam() edit:drawTopBar() popMatrix()
end
elseif event == "mousemoved" and not eflag then
if painteditor[event] then painteditor[event](painteditor,a,b,c,d,e,f) end
local cx, cy = whereInGrid(a,b,controlGrid)
if cx then
if hflag and hflag == "h" then cursor("handrelease") end
if hflag and hflag == "d" then
sid = cx-1
pushMatrix() cam() edit:drawTopBar() popMatrix()
elseif not hflag then
cursor("handrelease")
hflag = "h"
end
else
if hflag and hflag == "h" then
hflag = false
cursor("normal")
end
end
elseif event == "mousereleased" and not eflag then
if painteditor[event] then painteditor[event](painteditor,a,b,c,d,e,f) end
local cx, cy = whereInGrid(a,b,controlGrid)
if cx then
if hflag and hflag == "d" then
cursor("handrelease")
if controls[sid+1]() then break end
sid, hflag = false, false
pushMatrix() cam() edit:drawTopBar() popMatrix()
elseif not hflag then
hflag = "h"
cursor("handrelease")
end
else
if hflag then
if hflag == "d" then
sid = false
pushMatrix() cam() edit:drawTopBar() popMatrix()
end
cursor("normal")
hflag = nil
end
end
elseif eflag then
if event == "touchpressed" then textinput(true) end
else
if painteditor[event] then painteditor[event](painteditor,a,b,c,d,e,f) end
end
end
clear()
screen:image():draw(0,0)
printCursor(px,py,pc)
|
local fun = require 'fun'
local lfs = require 'lfs'
local skooma = require 'skooma'
local warn = require 'warn.compatible'
local yaml = require 'lyaml'
local env = setmetatable({}, {__index=function(self, key)
return _G[key] or skooma.env[key]
end})
local function foreachfile(fn, pattern, dir)
for name in lfs.dir(dir) do
if not name:find("^%.") then
local file = dir .. '/' .. name
local attr = lfs.attributes(name)
if attr.mode == "directory" then
foreachfile(fn, pattern, file)
elseif file:find(pattern) then
fn(name, file)
end
end
end
end
local function files(dir, pattern)
local pattern = pattern or ".*"
return coroutine.wrap(function()
foreachfile(coroutine.yield, pattern, dir)
end), true, true
end
local function read_header(path)
local file = io.open(path)
if file:read()=="/*" then
local buffer = {}
for line in file:lines() do
if line ~= "*/" then
table.insert(buffer, line)
else
local text = table.concat(buffer, '\n'):gsub("\t", " ")
local ok, data = pcall(yaml.load, text)
if ok then
return data
else
warn(data)
end
end
end
end
end
local css = [[
@import url('core.css');
@import url('box.css');
:root {
--box-stripe-color: salmon;
background-color: #f4f4f4;
padding: 1em 2em;
}
body :not(:first-child) {
margin-top: .4em;
}
ul.nested {
list-style: none;
}
ul.nested ul.nested {
padding: .2em .7em;
margin-left: .1em;
border-left: .2em solid var(--color);
}
.nested code { color: var(--color) }
.property { --color: #006 }
code.property::before { content: '--' }
.class { --color: #060 }
code.class::before { content: '.' }
.element { --color: #600 }
code.element::before { content: '' }
.attribute { --color: #440 }
code.attribute::before { content: '[' }
code.attribute::after { content: ']' }
]]
local page do
local _ENV=env
local function stylesheets()
return fun.iter(files(".", "%.css$"))
end
local singular = {
attributes = "attribute";
elements="element";
classes="class";
properties = "property";
}
local types = {"attributes", "elements", "classes", "properties"}
local function definitions(info)
return ul(fun.iter(types):map(function(category)
local info = info[category]
if info then
return {
class = "nested",
fun.iter(info):map(function(item)
return {
class = singular[category];
p(code{item.name, class=singular[category]}, ' ', item.description);
definitions(item);
}
end)
:map(li)
:totable()
}
end
end):totable())
end
local function stylesheed(path)
local data = read_header(path)
local name = path:gsub(".-([^/]+)%.css$", "%1")
return div(
div({class="box"},
h2(name),
data.description and h3(data.description),
definitions(data)
)
)
end
local project_title = "DarkWiiPlayer/CSS"
page = html(head(
style(css),
title(project_title)
), body(
h1(project_title),
stylesheets()
:map(stylesheed)
:totable()
))
end
local outfile <close> = io.open("doc.html", "w")
for i, line in ipairs(skooma.serialize.html(page)) do
outfile:write(line)
end
|
local M = {}
local fn = vim.fn
local api = vim.api
local cmd = vim.cmd
local utils = require('hlslens.utils')
local config = require('hlslens.config')
local winhl = require('hlslens.render.winhl')
local extmark = require('hlslens.render.extmark')
local floatwin = require('hlslens.render.floatwin')
local virt_priority
local nearest_only
local nearest_float_when
local float_shadow_blend
local float_virt_id
local gutter_size
local function init()
virt_priority = config.virt_priority
nearest_only = config.nearest_only
nearest_float_when = config.nearest_float_when
float_shadow_blend = config.float_shadow_blend
cmd([[
hi default link HlSearchNear IncSearch
hi default link HlSearchLens WildMenu
hi default link HlSearchLensNear IncSearch
hi default link HlSearchFloat IncSearch
]])
if vim.o.termguicolors then
local tbl_hi_cmd = {'hi HlSearchFloat', 'blend=0'}
for k, v in pairs(utils.hl_attrs('HlSearchFloat')) do
table.insert(tbl_hi_cmd,
('%s=%s'):format(k, type(v) == 'table' and table.concat(v, ',') or v))
end
cmd(table.concat(tbl_hi_cmd, ' '))
end
end
local function enough_size4virt(winid, lnum, line_wid, t_len)
local end_vcol = utils.vcol(winid, {lnum, '$'}) - 1
local re_vcol
if vim.wo[winid].wrap then
re_vcol = line_wid - (end_vcol - 1) % line_wid - 1
else
re_vcol = math.max(0, line_wid - end_vcol)
end
return re_vcol > t_len
end
local function update_floatwin(winid, pos, line_wid, g_size, text)
local width, height = api.nvim_win_get_width(winid), api.nvim_win_get_height(winid)
local f_col = utils.vcol(winid, pos) % line_wid + g_size - 1
text = vim.trim(text)
if vim.o.termguicolors then
local f_win, f_buf = floatwin.update(height, 0, width)
vim.wo[f_win].winbl = float_shadow_blend
local padding = (' '):rep(math.min(f_col, width - #text) - 1)
local chunks = {{padding, 'Ignore'}, {text, 'HlSearchFloat'}}
float_virt_id = extmark.set_virt_eol(f_buf, 0, chunks, virt_priority, float_virt_id)
else
local f_win, f_buf = floatwin.update(height, f_col, #text)
vim.wo[f_win].winhl = 'Normal:HlSearchFloat'
api.nvim_buf_set_lines(f_buf, 0, 1, true, {text})
end
end
-- Add lens template, can be overrided by `override_lens`
-- @param bufnr (number) buffer number
-- @param plist (table) (1,1)-indexed position list
-- @param nearest (boolean) whether nearest lens
-- @param idx (number) nearest index in the plist
-- @param r_idx (number) relative index, negative means before current position, positive means after
function M.add_lens(bufnr, plist, nearest, idx, r_idx)
if type(config.override_lens) == 'function' then
-- export render module for hacking :)
return config.override_lens(M, plist, nearest, idx, r_idx)
end
local sfw = vim.v.searchforward == 1
local indicator, text, chunks
local abs_r_idx = math.abs(r_idx)
if abs_r_idx > 1 then
indicator = ('%d%s'):format(abs_r_idx, sfw ~= (r_idx > 1) and 'N' or 'n')
elseif abs_r_idx == 1 then
indicator = sfw ~= (r_idx == 1) and 'N' or 'n'
else
indicator = ''
end
local lnum, col = unpack(plist[idx], 1, 2)
if nearest then
local cnt = #plist
if indicator ~= '' then
text = ('[%s %d/%d]'):format(indicator, idx, cnt)
else
text = ('[%d/%d]'):format(idx, cnt)
end
chunks = {{' ', 'Ignore'}, {text, 'HlSearchLensNear'}}
else
text = ('[%s %d]'):format(indicator, idx)
chunks = {{' ', 'Ignore'}, {text, 'HlSearchLens'}}
end
M.set_virt(bufnr, lnum - 1, col - 1, chunks, nearest)
end
function M.set_virt(bufnr, lnum, col, chunks, nearest)
local ex_lnum, ex_col = lnum + 1, col + 1
local text = ''
for _, chunk in ipairs(chunks) do
text = text .. chunk[1]
end
if nearest and (nearest_float_when == 'auto' or nearest_float_when == 'always') then
local g_size = gutter_size or utils.gutter_size(0)
local per_line_wid = api.nvim_win_get_width(0) - g_size
if nearest_float_when == 'always' then
update_floatwin(0, {ex_lnum, ex_col}, per_line_wid, g_size, text)
else
if enough_size4virt(0, ex_lnum, per_line_wid, #text) then
extmark.set_virt_eol(bufnr, lnum, chunks, virt_priority)
floatwin.close()
else
update_floatwin(0, {ex_lnum, ex_col}, per_line_wid, g_size, text)
end
end
else
extmark.set_virt_eol(bufnr, lnum, chunks, virt_priority)
end
end
function M.add_win_hl(winid, start_p, end_p)
winhl.add_hl(winid, start_p, end_p, 'HlSearchNear')
end
function M.do_lens(plist, nearest, idx, r_idx)
local pos_len = #plist
local idx_lnum = plist[idx][1]
local tbl_render = {}
if not nearest_only and not nearest then
local t0, b0
local p_pos, n_pos = plist[math.max(1, idx - 1)], plist[math.min(pos_len, idx + 1)]
-- TODO just relieve foldclosed behavior, can't solve the issue perfectly
if vim.wo.foldenable then
t0, b0 = math.min(p_pos[1], fn.line('w0')), math.max(n_pos[1], fn.line('w$'))
else
t0, b0 = p_pos[1], n_pos[1]
end
local w_hei = api.nvim_win_get_height(0)
local top_limit = math.max(0, t0 - w_hei + 1)
local bot_limit = math.min(api.nvim_buf_line_count(0), b0 + w_hei - 1)
local i_lnum, rel_idx
local last_hl_lnum = 0
local top_r_idx = math.min(r_idx, 0)
for i = math.max(idx - 1, 0), 1, -1 do
i_lnum = plist[i][1]
if i_lnum < top_limit then
break
end
if last_hl_lnum == i_lnum then
goto continue
end
last_hl_lnum = i_lnum
rel_idx = i - idx + top_r_idx
tbl_render[i_lnum] = {i, rel_idx}
::continue::
end
last_hl_lnum = idx_lnum
local bot_r_idx = math.max(r_idx, 0)
local last_i
for i = idx + 1, pos_len do
last_i = i
i_lnum = plist[i][1]
if last_hl_lnum == i_lnum then
goto continue
end
last_hl_lnum = i_lnum
rel_idx = i - 1 - idx + bot_r_idx
tbl_render[plist[i - 1][1]] = {i - 1, rel_idx}
if i_lnum > bot_limit then
break
end
::continue::
end
if last_i and i_lnum <= bot_limit then
rel_idx = last_i - idx + bot_r_idx
tbl_render[i_lnum] = {last_i, rel_idx}
end
tbl_render[idx_lnum] = nil
end
local bufnr = api.nvim_get_current_buf()
gutter_size = utils.gutter_size(0)
extmark.clear_buf(bufnr)
M.add_lens(bufnr, plist, true, idx, r_idx)
for _, idxs in pairs(tbl_render) do
M.add_lens(bufnr, plist, false, idxs[1], idxs[2])
end
gutter_size = false
end
function M.clear(hl, bufnr, floated)
if hl then
winhl.clear_hl()
end
if bufnr then
extmark.clear_buf(bufnr)
end
if floated then
floatwin.close()
end
end
function M.clear_all()
floatwin.close()
winhl.clear_hl()
extmark.clear_all_buf()
end
init()
return M
|
#!/usr/bin/env lua
-- https://www.lua.org/pil/16.1.html
Coords3 = {}
function Coords3:new(x, y, z)
cx = {
x = x,
y = y,
z = z,
}
setmetatable(cx, self)
self.__index = self
return cx
end
function Coords3:energy()
return math.abs(self.x) + math.abs(self.y) + math.abs(self.z)
end
Moon = {}
function Moon:new(x, y, z)
m = {
position = Coords3:new(x, y, z),
velocity = Coords3:new(0, 0, 0),
}
setmetatable(m, self)
self.__index = self
return m
end
function Moon:apply_velocity()
-- +=, anyone?
self.position.x = self.position.x + self.velocity.x
self.position.y = self.position.y + self.velocity.y
self.position.z = self.position.z + self.velocity.z
end
AXES = {"x", "y", "z"}
function Moon:apply_gravity(moon)
-- ipairs(self) doesn't work here, I don't know why
for _, axis in ipairs(AXES) do
mine = self.position[axis]
theirs = moon.position[axis]
if mine < theirs then
self.velocity[axis] = self.velocity[axis] + 1
else
if mine > theirs then
self.velocity[axis] = self.velocity[axis] - 1
end
end
end
end
function Moon:potential_energy()
return self.position:energy()
end
function Moon:kinetic_energy()
return self.velocity:energy()
end
function Moon:total_energy()
return self:potential_energy() * self:kinetic_energy()
end
function apply_gravity(moons)
for i, moon1 in ipairs(moons) do
for j, moon2 in ipairs(moons) do
if i ~= j then
moon1:apply_gravity(moon2)
end
end
end
end
function apply_velocity(moons)
for _, moon in pairs(moons) do
moon:apply_velocity()
end
end
function next_step(moons)
apply_gravity(moons)
apply_velocity(moons)
end
function total_energy(moons)
local energy = 0
for _, moon in pairs(moons) do
energy = energy + moon:total_energy()
end
return energy
end
-- Return a string describing the situation of all moons on a given axis
function get_situation(moons, axis)
local situation = {}
for i, moon in ipairs(moons) do
situation[i*2 - 1] = moon.position[axis]
situation[i*2] = moon.velocity[axis]
end
return table.concat(situation, "#")
end
function problem1(moons)
local steps = 1000
for _=1, steps do
next_step(moons)
end
print(total_energy(moons))
end
function gcd(a, b)
while b ~= 0 do
local q = a
a = b
b = q % b
end
return a
end
function lcm(a, b)
-- https://en.wikipedia.org/wiki/Least_common_multiple#Calculation
return math.abs(a*b) / gcd(a, b)
end
function problem2(moons)
--[[
Intuitions:
* we can't bruteforce, it'd be too long
* axes are independent: what happens on y, z doesn’t affect x, and vice-versa.
Of course _all_ axes must go back a previous state.
* changes in velocity are a zero-sum game: at any step, the sum of the changes
in velocity is zero.
* all moons are equal: they all follow the same movement rules, for any
position and any velocity, all moons would behave the exact same way.
On one axis:
* a one-moon situation never changes state
* a two-moon situation continuously loop between both original states: moon A
goes from init_A to init_B while moon B goes from init_B to init_A, and again
and again
One thing that would be great but I'm not sure is true is:
If any situation goes back to a previous one after some period of time, then
this is true for each axis, and the revolution of one axis is at most that
period.
Each axis has 3 times fewer variables than the situation as a whole so we MAY
think one axis' revolution period should be significantly shorter than a
3-axis one.
That period may be different for each axis. The solution is then to find the
least common multiple of all periods.
(spoiler from my future me: this intuition was true)
--]]
local situations = {
x = {},
y = {},
z = {},
}
local current_steps = {
x = 0,
y = 0,
z = 0,
}
local steps = {}
while not (steps.x and steps.y and steps.z) do
for _, axis in ipairs(AXES) do
-- already matched
if steps[axis] then
goto continue
end
local situation = get_situation(moons, axis)
local situation_steps = situations[axis][situation]
if situations[axis][situation] then
-- match!
steps[axis] = current_steps[axis] - situation_steps
-- cleanup to save memory(?)
situations[axis] = nil
print(axis, situation, current_steps[axis], situation_steps)
goto continue
end
-- otherwise mark the situation as seen
situations[axis][situation] = current_steps[axis]
current_steps[axis] = current_steps[axis] + 1
::continue::
end
next_step(moons)
end
print("x", steps.x, "y", steps.y, "z", steps.z)
local total_steps = lcm(lcm(steps.x, steps.y), steps.z)
print(string.format("%.f", total_steps))
end
function main()
if #arg ~= 2 then
print("I need a problem number (1 or 2) and an input.txt!")
os.exit(1)
end
local moons = {}
local f = io.open(arg[2])
for line in f:lines() do
x, y, z = string.match(line, "<x=(-?%d+), y=(-?%d+), z=(-?%d+)>")
m = Moon:new(tonumber(x), tonumber(y), tonumber(z))
table.insert(moons, m)
end
f:close()
if arg[1] == "1" then
problem1(moons)
else
if arg[1] == "2" then
problem2(moons)
else
print("Invalid problem number!")
os.exit(2)
end
end
end
main()
|
local config = require "config"
local vector = require "lib.vector"
local sensor = require "lib.sensor"
local _entity_ = {} ; _entity_.__index = _entity_
function _entity_.create (env, args)
-- initialize entity
local instance = setmetatable({
position = assert(args.position, 'missing position')
}, _entity_)
return env.world:create(instance)
end
function _entity_:update (dt, env)
-- update entity
end
function _entity_:draw (env)
-- draw entity
end
return _entity_
|
data:extend({
-- Ghost tint
{
type = "double-setting",
name = "blue-ghosts-r",
setting_type = "startup",
minimum_value = 0,
maximum_value = 1,
default_value = 0.0,
order = "a"
},
{
type = "double-setting",
name = "blue-ghosts-g",
setting_type = "startup",
minimum_value = 0,
maximum_value = 1,
default_value = 0.0,
order = "b"
},
{
type = "double-setting",
name = "blue-ghosts-b",
setting_type = "startup",
minimum_value = 0,
maximum_value = 1,
default_value = 0.8,
order = "c"
},
{
type = "double-setting",
name = "blue-ghosts-alpha",
setting_type = "startup",
minimum_value = 0,
maximum_value = 1,
default_value = 0.3,
order = "d"
},
-- Mining Drill Area
{
type = "double-setting",
name = "blue-ghosts-drill-area-r",
setting_type = "startup",
minimum_value = 0,
maximum_value = 1,
default_value = 0.0,
order = "e"
},
{
type = "double-setting",
name = "blue-ghosts-drill-area-g",
setting_type = "startup",
minimum_value = 0,
maximum_value = 1,
default_value = 0.0,
order = "f"
},
{
type = "double-setting",
name = "blue-ghosts-drill-area-b",
setting_type = "startup",
minimum_value = 0,
maximum_value = 1,
default_value = 0.8,
order = "g"
},
{
type = "double-setting",
name = "blue-ghosts-drill-area-alpha",
setting_type = "startup",
minimum_value = 0,
maximum_value = 1,
default_value = 0.3,
order = "h"
},
})
|
local error_handling = require("gimpy/error_handling")
error_handling.handle_awesome_errors()
local initialize = require("gimpy/initialize")
initialize.initialize()
-- vim: ft=lua sts=2 sw=2
|
AddCSLuaFile( "cl_init.lua" )
AddCSLuaFile( "shared.lua" )
include( 'shared.lua' )
function ENT:Initialize()
self.Entity:SetMoveType( MOVETYPE_NONE )
self.Entity:SetSolid( SOLID_OBB )
self.BuildingSound = CreateSound( self.Entity, "ambient/levels/citadel/portal_beam_loop1.wav" )
self.BuildingSound:Play()
self.Entity:SetCollisionGroup( COLLISION_GROUP_BREAKABLE_GLASS )
self.Entity:SetTrigger( true )
self.Entity:SetNotSolid( true )
self.Entity:DrawShadow( false )
self.Entity:Activate()
local length = 750
local width = 750
local height = 750
self.Radius = math.sqrt( length^2 + width^2 )
self.LifeSpan = CurTime() + 3.5
local maxref = Vector( length/2, width/2, height/2 )
local minref = Vector( length/-2, width/-2, height/-2 )
self.Entity:SetCollisionBounds( minref, maxref )
end
function ENT:Think()
-- THIS ONE IS GOOD ParticleEffect("hpw_protego_main", self.Entity:GetPos(), Angle(90, 0, 0))
-- GOES WITH ABOVE ParticleEffect("hpw_protego_impact", self.Entity:GetPos(), Angle(90, 0, 0))
if !self.Owner then self:Remove() return end
if !self.Owner:Alive() then self:Remove() return end
if self.LifeSpan < CurTime() then
self.Entity:Remove()
end
self.Owner:SetMoveType( MOVETYPE_NONE )
local effectdata = EffectData()
effectdata:SetEntity(self.Owner)
effectdata:SetRadius( self.Radius )
effectdata:SetMagnitude(5)
effectdata:SetScale(20)
util.Effect("TeslaHitBoxes", effectdata)
local pos = self.Owner:GetPos() + Vector( 0, 0, 25 )
local effect = EffectData()
effect:SetStart( pos )
effect:SetOrigin( pos )
effect:SetScale( 100 )
util.Effect("cball_explode", effect, true, true)
end
function ENT:Touch( ent )
local interval = self.LifeSpan - CurTime()
interval = math.Round( ( interval%0.5 )*10 )
if interval > 0 then return end
if ent == self:GetOwner() then return end
if !ent:IsPlayer() and !ent:IsNPC() and !ent:IsNextBot() then return end
local ed = EffectData()
ed:SetOrigin( self.Owner:GetActiveWeapon():GetSaberPosAng() )
ed:SetEntity( ent )
util.Effect( "wos_tesla_coil_lightning", ed, true, true )
local dmginfo = DamageInfo()
dmginfo:SetAttacker( self.Owner )
dmginfo:SetInflictor( self.Owner:GetActiveWeapon() )
dmginfo:SetDamage( 30 )
dmginfo:SetDamageType( DMG_SHOCK )
ent:TakeDamageInfo( dmginfo )
local chance = math.random( 100 )
if chance < 10 then
local effectdata = EffectData()
effectdata:SetEntity(ent)
effectdata:SetRadius(3)
effectdata:SetMagnitude(2)
effectdata:SetScale(1)
util.Effect("TeslaHitBoxes", effectdata)
local n = math.random(11)
ent:EmitSound("ambient/energy/newspark"..(n<10 and "0" or "")..n..".wav")
end
end
function ENT:OnRemove()
if self.BuildingSound then
self.BuildingSound:Stop()
self.BuildingSound = nil
end
if !self.Owner then return end
if !self.Owner:Alive() then return end
self.Owner:SetSequenceOverride()
self.Owner:SetMoveType( MOVETYPE_WALK )
end
|
function SaveDataToFile(fileName, data)
local file = io.open(fileName, "a")
file:write(data)
file:close()
end
function err(msg)
MsgBox(msg)
end
function IsFullPath(filePath)
local ret = string.match(filePath, "(%a):.*")
if ret and ret ~= "" then
return true
else
return false
end
end
function ReadFile(filePath, readMode)
-- if not IsFullPath(filePath) then
-- filePath = __document.."\\..\\"..filePath
-- end
-- print("ReadFile filePath: "..tostring(filePath))
local file, err = io.open(filePath,'r')
if not file then
print("ReadFile error: "..tostring(err))
return nil, err
end
readMode = readMode or "*all"
local data = file:read(readMode)
file:close()
return data
end
function WriteFile(filePath, data, openMode)
-- if not IsFullPath(filePath) then
-- filePath = __document.."\\..\\"..filePath
-- end
-- print("WriteFile filePath: "..tostring(filePath))
openMode = openMode or "a"
local file, err = io.open(filePath, openMode)
if not file then
print("WriteFile error: "..tostring(err))
return nil, err
end
file:write(data)
file:close()
end
function MakeTableFromFile(path)
local file = io.open(path, "r+");
if not file then
print("ReadFile error: "..tostring(err))
return nil, err
end
local t = {}
for line in file:lines() do
table.insert(t, line)
end
return t
end
local arrFolder = {}
function GetNewFileName(path)
-- 匹配出jpg所在的文件夹
local fileExtPosBegin, fileExtPosEnd = string.find(path, "(%.%w+)", string.len(path) - 5)
if not fileExtPosBegin or not fileExtPosEnd then
return
end
local fileExt = string.sub(path, fileExtPosBegin, fileExtPosEnd)
local folderPosBegin, folderPosEnd = string.find(path, "\\")
while (folderPosBegin) do
if string.find(path, "\\", folderPosBegin + 1) then
folderPosEnd = folderPosBegin
folderPosBegin = string.find(path, "\\", folderPosBegin + 1)
else
break
end
end
local folderName = string.sub(path, folderPosEnd+1, folderPosBegin-1)
local tmpPath = string.sub(path, 1, folderPosBegin)
if not tmpPath then
return
end
if not arrFolder[tmpPath] then
arrFolder[tmpPath] = 0
end
arrFolder[tmpPath] = arrFolder[tmpPath] + 1
local newName = nil
if arrFolder[tmpPath] < 10 then
newName = "00"..tostring(arrFolder[tmpPath])
elseif arrFolder[tmpPath] < 100 then
newName = "0"..tostring(arrFolder[tmpPath])
else
newName = tostring(arrFolder[tmpPath])
end
local newFullPath = tmpPath..newName..fileExt
return newFullPath, newName
end
-- local status,_= pcall(os.execute("REN "..folderTable[i].." "..newName.." 2>null"))--重命名
--重命名当前文件夹里的所有子文件夹,不递归
--该方法只适合用于那些有规律的文件夹,如Beay No.201
function RenameCurRegularFolders()
local function GetNewFolderNum(name)
if not name or "" == name then
return
end
local num = string.match(name, "(No%.%d+)")
if not num then
num = string.match(name, "%d+")
if num then
num = "No."..tostring(num)
end
end
return num
end
os.execute("del /F /Q folder.txt")
os.execute("dir /ad/b > folder.txt")--列出当前文件夹下的子文件夹,不递归
local folderTable = MakeTableFromFile("folder.txt")
for i=1, #folderTable do
local newName = GetNewFolderNum(folderTable[i])
if newName then
local status,_= pcall(os.rename(folderTable[i], newName))--重命名
local info = newName .." ==> ".. folderTable[i].."\r\n"
WriteFile("rename_info.txt", info)
end
end
-- 删掉folder.txt
os.execute("del /F /Q folder.txt")
end
function FormatIndex(index)
local newIndex = nil
if index < 10 then
newIndex = "00"..tostring(index)
elseif index < 100 then
newIndex = "0"..tostring(index)
else
newIndex = tostring(index)
end
return newIndex
end
function RenameCurMessyFolders()
os.execute("del /F /Q messyfolder.txt")
os.execute("dir /ad/b > messyfolder.txt")--列出当前文件夹下的子文件夹,不递归
local folderTable = MakeTableFromFile("messyfolder.txt")
local index = 0
for i=1, #folderTable do
index = index + 1
local newName = FormatIndex(index)
if newName then
newName = "No."..newName
local status,_= pcall(os.rename(folderTable[i], newName))--重命名
local info = newName .." ==> ".. folderTable[i].."\r\n"
WriteFile("rename_info.txt", info)
end
end
os.execute("del /F /Q messyfolder.txt")
end
--将当前目录下的所有名字不规则的文件(递归),重命名
function RenameAllMessyFiles()
--递归列出当前文件夹下的所有文件
os.execute("del /F /Q allfiles.txt")
os.execute(" for /r %i in (*.jpg, *.png, *.jpeg, *.gif, *.bmp) do (echo %i >> allfiles.txt)")
local fileTable = MakeTableFromFile("allfiles.txt")
for i=1, #fileTable do
local newFullPath, newName = GetNewFileName(fileTable[i])
if newFullPath then
local status,_= pcall(os.rename(fileTable[i], newFullPath))--重命名
end
end
--删掉allfiles.txt
os.execute("del /F /Q allfiles.txt")
end
function RenameAllRegularFiles()
end
--[[--]]
function CopyFilesOut()
local function GetCurFolderPath()
local obj=io.popen("cd") --如果不在交互模式下,前面可以添加local
local path=obj:read("*all"):sub(1,-2)
return path.."\\"
end
os.execute("del /F /Q folder.txt")
os.execute("dir /ad/b > folder.txt")--列出当前文件夹下的子文件夹,不递归
local folderTable = MakeTableFromFile("folder.txt")
local curPath = GetCurFolderPath()
for i=1, #folderTable do
local tarPath = curPath..folderTable[i]
os.execute("xcopy /e /r /y "..tarPath.." "..curPath)
os.execute(" rd /s /q "..tarPath)
end
os.execute("del /F /Q folder.txt")
end
function OnLoadLuaFile(a, b)
-- RenameAllMessyFiles()
RenameCurMessyFolders()
end
|
--------------------------------
-- @module Helper
--------------------------------
-- @function [parent=#Helper] seekWidgetByTag
-- @param self
-- @param #ccui.Widget widget
-- @param #int int
-- @return Widget#Widget ret (return value: ccui.Widget)
--------------------------------
-- @function [parent=#Helper] seekActionWidgetByActionTag
-- @param self
-- @param #ccui.Widget widget
-- @param #int int
-- @return Widget#Widget ret (return value: ccui.Widget)
--------------------------------
-- @function [parent=#Helper] seekWidgetByName
-- @param self
-- @param #ccui.Widget widget
-- @param #char char
-- @return Widget#Widget ret (return value: ccui.Widget)
return nil
|
local utils = require('metrics.utils')
local collectors_list = {}
local function update()
if not utils.box_is_configured() then
return
end
local vinyl_stat = box.stat.vinyl()
collectors_list.vinyl_disk_data_size =
utils.set_gauge('vinyl_disk_data_size', 'Amount of data stored in files', vinyl_stat.disk.data)
collectors_list.vinyl_disk_index_size =
utils.set_gauge('vinyl_disk_index_size', 'Amount of index stored in files', vinyl_stat.disk.index)
collectors_list.vinyl_regulator_dump_bandwidth =
utils.set_gauge('vinyl_regulator_dump_bandwidth', 'Estimated average rate at which dumps are done',
vinyl_stat.regulator.dump_bandwidth)
collectors_list.vinyl_regulator_write_rate =
utils.set_gauge('vinyl_regulator_write_rate', 'Average rate at which recent writes to disk are done',
vinyl_stat.regulator.write_rate)
collectors_list.vinyl_regulator_rate_limit =
utils.set_gauge('vinyl_regulator_rate_limit', 'Write rate limit', vinyl_stat.regulator.rate_limit)
collectors_list.vinyl_regulator_dump_watermark =
utils.set_gauge('vinyl_regulator_dump_watermark', 'Point when dumping must occur',
vinyl_stat.regulator.dump_watermark)
collectors_list.vinyl_tx_conflict =
utils.set_gauge('vinyl_tx_conflict', 'Count of transaction conflicts', vinyl_stat.tx.conflict)
collectors_list.vinyl_tx_commit =
utils.set_gauge('vinyl_tx_commit', 'Count of commits', vinyl_stat.tx.commit)
collectors_list.vinyl_tx_rollback =
utils.set_gauge('vinyl_tx_rollback', 'Count of rollbacks', vinyl_stat.tx.rollback)
collectors_list.vinyl_tx_read_views =
utils.set_gauge('vinyl_tx_read_views', 'Count of open read views', vinyl_stat.tx.read_views)
collectors_list.vinyl_memory_tuple_cache =
utils.set_gauge('vinyl_memory_tuple_cache', 'Number of bytes that are being used for tuple',
vinyl_stat.memory.tuple_cache)
collectors_list.vinyl_memory_level0 =
utils.set_gauge('vinyl_memory_level0', 'Size of in-memory storage of an LSM tree', vinyl_stat.memory.level0)
collectors_list.vinyl_memory_page_index =
utils.set_gauge('vinyl_memory_page_index', 'Size of page indexes', vinyl_stat.memory.page_index)
collectors_list.vinyl_memory_bloom_filter =
utils.set_gauge('vinyl_memory_bloom_filter', 'Size of bloom filter', vinyl_stat.memory.bloom_filter)
collectors_list.vinyl_scheduler_tasks =
utils.set_gauge('vinyl_scheduler_tasks', 'Vinyl tasks count', vinyl_stat.scheduler.tasks_inprogress,
{status = 'inprogress'})
collectors_list.vinyl_scheduler_tasks =
utils.set_gauge('vinyl_scheduler_tasks', 'Vinyl tasks count', vinyl_stat.scheduler.tasks_completed,
{status = 'completed'})
collectors_list.vinyl_scheduler_tasks =
utils.set_gauge('vinyl_scheduler_tasks', 'Vinyl tasks count', vinyl_stat.scheduler.tasks_failed,
{status = 'failed'})
collectors_list.vinyl_scheduler_dump_time =
utils.set_gauge('vinyl_scheduler_dump_time', 'Total time spent by all worker threads performing dump',
vinyl_stat.scheduler.dump_time)
collectors_list.vinyl_scheduler_dump_count =
utils.set_gauge('vinyl_scheduler_dump_count', 'The count of completed dumps', vinyl_stat.scheduler.dump_count)
end
return {
update = update,
list = collectors_list,
}
|
-- Copyright (c) 2016 John Schember <john@nachtimwald.com>
--
-- Permission is hereby granted, free of charge, to any person obtaining
-- a copy of this software and associated documentation files (the "Software"),
-- to deal in the Software without restriction, including without limitation
-- the rights to use, copy, modify, merge, publish, distribute, sublicense,
-- and/or sell copies of the Software, and to permit persons to whom the
-- Software is furnished to do so, subject to the following conditions:
--
-- The above copyright notice and this permission notice shall be included in
-- all copies or substantial portions of the Software.
--
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
-- DEALINGS IN THE SOFTWARE.
local os = require("os")
local debug = require("debug")
local M = {}
local M_mt = { __metatable = {}, __index = M }
local function timer_start(timer)
timer.running = true
timer.last = os.clock()
end
local function timer_stop(timer)
timer.running = false
timer.time = timer.time + os.clock() - timer.last
timer.last = 0
end
function M:new()
if self ~= M then
return nil, "First argument must be self"
end
local o = setmetatable({}, M_mt)
-- Number of times a function has been called
o._count = {}
-- Time a function takes to run.
-- value: {
-- running: Function running
-- time: Total time function took to run
-- last: Last time the function started running
-- }
o._time = {}
-- function name and table of functions it calls.
o._calls = {}
-- List of parent functions above the current function.
o._parent = {}
return o
end
setmetatable(M, { __call = M.new })
function M:start()
-- Wrapper function used to pass the object
-- into the debug hook function.
local function wrapper(e)
M.trace(self, e)
end
debug.sethook(wrapper, "cr")
end
function M:stop()
local info
local name
debug.sethook()
-- Remove the stop call from what we're tracking.
info = debug.getinfo(1, "nSlt")
name = info.source .. ":" .. info.linedefined .. ":" .. (info.name or "")
self._count[name] = nil
self._time[name] = nil
self._calls[name] = nil
self._parent = {}
for _,v in ipairs(self._time) do
v.running = false
v.last = 0
end
end
function M:trace(e)
local info
local parent
local name
e = e:lower()
info = debug.getinfo(3, "nSlt")
if info.what:lower() ~= "lua" then
return
end
if e ~= "call" and e ~= "tail call" and e ~= "return" then
return
end
-- "call" and "tail call" should have set the call as parent so there
-- should always be a parent. If there isn't then we're returning to
-- functions that were called before the profiler was started.
--
-- This can cause "holes" because there could be a few returns then
-- the next call will start recording.
if e == "return" and #self._parent == 0 then
return
end
-- We use all data to generate the name because it's valid for function's
-- passed as an argument to have the same function name between functions.
-- Also multiple files can have the same function names if they're local.
-- It's also possible for a function not to have a name.
name = info.source .. ":" .. info.linedefined .. ":" .. (info.name or "")
if e == "call" or e == "tail call" then
-- increment the count
self._count[name] = (self._count[name] or 0) + 1
-- If this function has never been seen setup the time table.
if not self._time[name] then
self._time[name] = { running = false, time = 0, last = 0 }
end
-- If there is a parent we need to record a bit of info.
if #self._parent ~= 0 then
parent = self._parent[#self._parent]
-- The parent called this function so record that this is
-- a call path.
if not self._calls[parent] then
self._calls[parent] = {}
end
self._calls[parent][name] = true
-- We need to stop the parent's time because we've now gone into
-- a different function. We're trying to record the execution time
-- of the function not the funciton plus all functions it calls.
--
-- It's possible the function is calling itself but we still want
-- to stop the timer. We'll start it again later.
timer_stop(self._time[parent])
end
-- This function is now the parent so if it calls something we know
-- what called it, even if it called itself.
self._parent[#self._parent+1] = name
timer_start(self._time[name])
elseif e == "return" then
-- Stop the timer because the function has finished running.
timer_stop(self._time[name])
-- Remove the parent from the table because it's this function.
table.remove(self._parent, #self._parent)
-- Restart the function's parent's timer.
if #self._parent ~= 0 then
parent = self._parent[#self._parent]
timer_start(self._time[parent])
end
end
end
function M:gen_csv()
local stats = {}
local line
local p
stats[#stats+1] = "id, file, line, name, count, average time, total time"
for k,v in pairs(self._count) do
line = {}
line[1] = k
line[2] = k:gsub(":.*$", "")
p = k:gsub("^[^:]*:", "")
line[3] = p:gsub(":.*$", "")
line[4] = p:gsub("^[^:]*:", "")
line[5] = v
p = self._time[k]
if p ~= nil then
line[6] = string.format("%f", p.time/v)
line[7] = string.format("%f", p.time)
end
stats[#stats+1] = table.concat(line, ", ")
end
return table.concat(stats, "\n")
end
function M:gen_dot()
local dot = {}
dot[#dot+1] = "digraph graphname {"
for k,v in pairs(self._calls) do
for n,_ in pairs(v) do
dot[#dot+1] = "\"" .. k .. "\" -> \"" .. n .. "\";"
end
end
dot[#dot+1] = "}"
return table.concat(dot, "\n")
end
function M:gen_total_time()
local total = 0
for _,v in pairs(self._time) do
total = total + v.time
end
return total
end
return M
|
-- Creating Early Variables.
local Player = game.Players.LocalPlayer
local Character = Player.Character
local PlayerName = Player.Name
local Physics = settings().Physics
local Head = Character:FindFirstChild("Head")
local Torso = Character:FindFirstChild("Torso")
local HumanoidRootPart = Character:FindFirstChild("HumanoidRootPart")
local Humanoid = Character:FindFirstChild("Humanoid")
local LeftArm = Character:FindFirstChild("Left Arm")
local LeftLeg = Character:FindFirstChild("Left Leg")
local RightArm = Character:FindFirstChild("Right Arm")
local RightLeg = Character:FindFirstChild("Right Leg")
local Reanimated = true
-- R15 Check
if Humanoid.RigType == Enum.HumanoidRigType.R15 then
game.StarterGui:SetCore("SendNotification",{
Title = "Kom Reanimation",
Text = "Reanimation supports only R6.",
Duration = 10
}) end
if game.Players.LocalPlayer.Character:FindFirstChild("KomReanimation") or workspace:FindFirstChild("KomReanimation") then
game.StarterGui:SetCore("ChatMakeSystemMessage", {
Text = "[Kom Hub V2] You are already reanimated! Please reset to unreanimate.",
Color = Color3.fromRGB(255, 10, 70),
TextSize = 18,
Font = Enum.Font.Ubuntu
});
else
Physics.AllowSleep = false
Physics.ThrottleAdjustTime = -9e9
Player.ReplicationFocus = workspace
Character.Archivable = true
-- Checks if player died so it doesnt run again.
game:WaitForChild("Run Service").RenderStepped:Connect(function()
if Character:FindFirstChild("Humanoid").Health == 0 then
Reanimated = false
wait(9e9^30)
end
end)
-- Start reanimation
game:WaitForChild("Run Service").Heartbeat:Connect(function()
if Reanimated == true then
if Character.KomReanimation then
Character.Torso.CFrame=Character.KomReanimation.Torso.CFrame
end
sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", 1000)
sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", 1000)
RightArm.Velocity = Vector3.new(-28.05,1,1)
RightLeg.Velocity = Vector3.new(-28.05,1,1)
LeftArm.Velocity = Vector3.new(-28.05,1,1)
LeftLeg.Velocity = Vector3.new(-28.05,1,1)
Torso.Velocity = Vector3.new(12000,12000,12000)
HumanoidRootPart.Velocity = Vector3.new(-28.05,1,1)
for _, Accessories in pairs(Character:GetDescendants()) do
if Accessories:IsA("Accessory") then
Accessories.Handle.Velocity = Vector3.new(-28.05,1,1)
end
end
end
end)
local CopyCharacter = Character:Clone()
CopyCharacter.Parent = Character
CopyCharacter.Name = "KomReanimation"
for k,l in pairs(Character.KomReanimation:GetDescendants()) do
if l:IsA("Part") or l:IsA("Decal") then
l.Transparency=1
end
end
Character.Torso["Left Shoulder"]:Destroy()
Character.Torso["Right Shoulder"]:Destroy()
Character.Torso["Left Hip"]:Destroy()
Character.Torso["Right Hip"]:Destroy()
HumanoidRootPart.RootJoint:Destroy()
-- Using Mizt's align
local CountSCIFIMOVIELOL = 1
function AlignCharacter(Part0,Part1,Position,Angle)
local AlignPos = Instance.new('AlignPosition', Part1); AlignPos.Name = "AliP_"..CountSCIFIMOVIELOL
AlignPos.ApplyAtCenterOfMass = true;
AlignPos.MaxForce = 5772000--67752;
AlignPos.MaxVelocity = math.huge/9e110;
AlignPos.ReactionForceEnabled = false;
AlignPos.Responsiveness = 200;
AlignPos.RigidityEnabled = false;
local AlignOri = Instance.new('AlignOrientation', Part1); AlignOri.Name = "AliO_"..CountSCIFIMOVIELOL
AlignOri.MaxAngularVelocity = math.huge/9e110;
AlignOri.MaxTorque = 5772000
AlignOri.PrimaryAxisOnly = false;
AlignOri.ReactionTorqueEnabled = false;
AlignOri.Responsiveness = 200;
AlignOri.RigidityEnabled = false;
local AttachmentA=Instance.new('Attachment',Part1); AttachmentA.Name = "AthP_"..CountSCIFIMOVIELOL
local AttachmentB=Instance.new('Attachment',Part0); AttachmentB.Name = "AthP_"..CountSCIFIMOVIELOL
local AttachmentC=Instance.new('Attachment',Part1); AttachmentC.Name = "AthO_"..CountSCIFIMOVIELOL
local AttachmentD=Instance.new('Attachment',Part0); AttachmentD.Name = "AthO_"..CountSCIFIMOVIELOL
AttachmentC.Orientation = Angle
AttachmentA.Position = Position
AlignPos.Attachment1 = AttachmentA;
AlignPos.Attachment0 = AttachmentB;
AlignOri.Attachment1 = AttachmentC;
AlignOri.Attachment0 = AttachmentD;
CountSCIFIMOVIELOL = CountSCIFIMOVIELOL + 1
end
AlignCharacter(Torso,CopyCharacter["Torso"],Vector3.new(0,0,0),Vector3.new(0,0,0))
AlignCharacter(HumanoidRootPart,CopyCharacter["HumanoidRootPart"],Vector3.new(0,0,0),Vector3.new(0,0,0))
AlignCharacter(LeftArm,CopyCharacter["Left Arm"],Vector3.new(0,0,0),Vector3.new(0,0,0))
AlignCharacter(RightArm,CopyCharacter["Right Arm"],Vector3.new(0,0,0),Vector3.new(0,0,0))
AlignCharacter(LeftLeg,CopyCharacter["Left Leg"],Vector3.new(0,0,0),Vector3.new(0,0,0))
AlignCharacter(RightLeg,CopyCharacter["Right Leg"],Vector3.new(0,0,0),Vector3.new(0,0,0))
CopyCharacter:FindFirstChild("HumanoidRootPart").Anchored = false
spawn(function()
while true do wait()
if Character:FindFirstChild("Humanoid").Health == 0 then
Character:BreakJoints()
CopyCharacter:BreakJoints()
end
end
end)
function nocol(t)
for k,l in pairs(Character:GetDescendants()) do
if l:IsA("BasePart")then
HILOL=Instance.new("NoCollisionConstraint",l)
HILOL.Part0=l
HILOL.Part1=t
end
end
end
for k,l in pairs(CopyCharacter:GetDescendants()) do
if l:IsA("BasePart")then
nocol(l)
end
end
Torso.Anchored = true
LeftArm.Anchored = true
RightArm.Anchored = true
LeftLeg.Anchored = true
RightLeg.Anchored = true
Head.Anchored = true
for k=0,30 do wait()
CopyCharacter.HumanoidRootPart.RotVelocity = Vector3.new(0,0,0)
CopyCharacter.HumanoidRootPart.Velocity = Vector3.new(0,0,0)
end
Character.Animate.Disabled = true
game:GetService("UserInputService").JumpRequest:connect(function(t)
if CopyCharacter.Humanoid.FloorMaterial~=Enum.Material.Air then
CopyCharacter.Humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
game.Players.LocalPlayer.Character.KomReanimation:FindFirstChildOfClass('Humanoid').Sit=false
end
end)
game.RunService.RenderStepped:Connect(function()
CopyCharacter.Humanoid:Move(Character.Humanoid.MoveDirection,false)
local animtracks = Humanoid:GetPlayingAnimationTracks()
for n,l in pairs(animtracks) do
l:Stop()
end
end)
Torso.Anchored = false
LeftArm.Anchored = false
RightArm.Anchored = false
LeftLeg.Anchored = false
RightLeg.Anchored = false
Head.Anchored = false
local something = true
while true do
if something == true then
for n,l in pairs(Character:children()) do
pcall(function()
if l.className=="Part" then
l.CanCollide=false
elseif
l.ClassName=="Model" then
l.Head.CanCollide=false
end
end)
end
end
game:service("RunService").Stepped:wait()
end
end
|
---
-- @author wesen
-- @copyright 2020 wesen <wesen-ac@web.de>
-- @release 0.1
-- @license MIT
--
local BaseInjector = require "ArgumentListWrapper.Injector.BaseInjector"
local ValueAtPositionInjector = BaseInjector:extend()
ValueAtPositionInjector.appendValues = nil
function ValueAtPositionInjector:new(_injectValues, _nilInjectPositions)
self.appendValues = _appendValues
end
function ValueAtPositionInjector:injectValues(_arguments)
local numberOfInjectedValues = 0
for position, value in pairs(self.injectValues) do
table.insert(_arguments, position, value)
end
tablex.insertvalues(_arguments, self.appendValues)
end
return ValueAtPositionInjector
|
local lpeg = require("lpeg")
local R = lpeg.R
local S = lpeg.S
local P = lpeg.P
local C = lpeg.C
-- local V = lpeg.V
local Cg = lpeg.Cg
local Ct = lpeg.Ct
local number = {}
local digit = R("09")
number.integer = (S("+-") ^ -1) * (digit ^ 1)
number.fractional = (P(".") ) * (digit ^ 1)
number.decimal =
(number.integer * -- Integer
(number.fractional ^ -1)) + -- Fractional
(S("+-")^-1 * number.fractional) -- Completely fractional number
number.scientific =
number.decimal * -- Decimal number
S("Ee") * -- E or e
number.integer -- Exponent
-- Matches all of the above
number.number = C(number.decimal + number.scientific) / function (n) return tonumber(n) end
local whitespace = S('\r\n\f\t ')^0
local units = lpeg.Cmt(C(R("az", "%%")^-5), function (_, _, p)
for k, _ in pairs(SILE.units) do
if p == k then return true end
end
return false
end)
local zero = P("0") / function () return 0 end
local dimensioned_string = ( C(number.number) * whitespace * C(units) ) / function (_, n, u) return SILE.toMeasurement(n, u) end
SILE.parserBits = {
number = number,
digit = digit,
letter = lpeg.R( "az", "AZ" ) + lpeg.P"_",
identifier = (R("AZ") + R("az") + P("_") + R("09"))^1,
units = units,
zero = zero,
whitespace = whitespace,
dimensioned_string = dimensioned_string,
length = Ct(Cg(dimensioned_string + zero, "length") * whitespace * (P("plus") * whitespace * Cg(dimensioned_string + zero, "stretch"))^-1 * whitespace * (P("minus") * whitespace * Cg(dimensioned_string + zero, "shrink"))^-1)
}
|
local dbConn
addEventHandler('onResourceStart', resourceRoot, function()
dbConn = dbConnect('sqlite', ':/global.db')
end)
getConn = function() return dbConn end
|
local rdebug = require 'remotedebug.visitor'
local fs = require 'backend.worker.filesystem'
local source = require 'backend.worker.source'
local evaluate = require 'backend.worker.evaluate'
local ev = require 'common.event'
local hookmgr = require 'remotedebug.hookmgr'
local breakpoints = {}
local waitverify = {}
local info = {}
local m = {}
local enable = false
local function nextActiveLine(si, line)
local defines = si.definelines
if line > #defines then
return
end
local actives = si.activelines
local fn = defines[line]
while actives[line] ~= true do
if fn ~= defines[line] then
return
end
line = line + 1
end
return line
end
local function updateHook()
if enable then
if next(breakpoints) == nil and next(waitverify) == nil then
enable = false
hookmgr.break_close()
end
else
if next(breakpoints) ~= nil or next(waitverify) ~= nil then
enable = true
hookmgr.break_open()
end
end
end
local function hasActiveBreakpoint(bps, activeline)
for line in pairs(bps) do
if activeline[line] then
return true
end
end
return false
end
local function updateBreakpoint(key, src, bps)
if next(bps) == nil then
breakpoints[key] = nil
for proto in pairs(src.protos) do
hookmgr.break_del(proto)
end
else
breakpoints[key] = bps
for proto, activeline in pairs(src.protos) do
if hasActiveBreakpoint(bps, activeline) then
activeline.bp = true
hookmgr.break_add(proto)
else
activeline.bp = false
hookmgr.break_del(proto)
end
end
end
updateHook()
end
local function bpKey(src)
if src.sourceReference then
return src.sourceReference
end
return fs.narive_normalize_clientpath(src.path)
end
local function verifyBreakpoint(src, bps)
local key = bpKey(src)
local oldBP = breakpoints[key]
local hits = {}
if oldBP then
for _, bp in ipairs(oldBP) do
hits[bp.realLine] = bp.statHit
end
end
local res = {}
for _, bp in ipairs(bps) do
local activeline = nextActiveLine(src.si, bp.line)
if activeline then
bp.source = src
bp.realLine = bp.line
bp.line = activeline
res[bp.line] = bp
bp.statHit = hits[bp.realLine] or 0
if bp.logMessage then
local n = 0
bp.statLog = {}
bp.statLog[1] = bp.logMessage:gsub('%b{}', function(str)
n = n + 1
local key = ('{%d}'):format(n)
bp.statLog[key] = str:sub(2,-2)
return key
end)
bp.statLog[1] = bp.statLog[1] .. '\n'
end
ev.emit('breakpoint', 'changed', {
id = bp.id,
line = bp.line,
message = bp.message,
verified = true,
})
end
end
updateBreakpoint(key, src, res)
end
function m.find(src, currentline)
local currentBP = breakpoints[bpKey(src)]
if not currentBP then
hookmgr.break_closeline()
return
end
return currentBP[currentline]
end
function m.update(clientsrc, si, bps)
if not clientsrc.sourceReference then
if not si then
return
end
local src = source.c2s(clientsrc)
if src then
src.si = si
verifyBreakpoint(src, bps)
return
end
for _, bp in ipairs(bps) do
bp.source = clientsrc
end
waitverify[bpKey(clientsrc)] = { bps, si }
updateHook()
else
local src = source.c2s(clientsrc)
if src then
verifyBreakpoint(src, bps)
return
end
for _, bp in ipairs(bps) do
bp.source = clientsrc
end
waitverify[bpKey(clientsrc)] = { bps, si }
updateHook()
end
end
function m.exec(bp)
if bp.condition then
local ok, res = evaluate.eval(bp.condition)
if ok and type(res) == 'boolean' and res == false then
return false
end
end
bp.statHit = bp.statHit + 1
if bp.hitCondition then
local ok, res = evaluate.eval(bp.statHit .. ' ' .. bp.hitCondition)
if ok and type(res) == 'boolean' and res == false then
return false
end
end
if bp.statLog then
local res = bp.statLog[1]:gsub('{%d+}', function(key)
local info = bp.statLog[key]
if not info then
return key
end
local ok, r = evaluate.eval(info)
if not ok then
return info
end
return tostring(r)
end)
local s = rdebug.getinfo(1, info)
local src = source.create(s.source)
if source.valid(src) then
ev.emit('output', 'stdout', res, src, s.currentline)
else
ev.emit('output', 'stdout', res)
end
return false
end
return true
end
local function sourceUpdateBreakpoint(src)
local key = bpKey(src)
local bpssi = waitverify[key]
if bpssi then
waitverify[key] = nil
if not src.sourceReference then
src.si = bpssi[2]
end
verifyBreakpoint(src, bpssi[1])
return
end
local bps = breakpoints[key]
if bps then
updateBreakpoint(key, src, bps)
return
end
end
function m.newproto(proto, src, activeline)
src.protos[proto] = activeline
sourceUpdateBreakpoint(src)
return activeline.bp
end
ev.on('terminated', function()
breakpoints = {}
waitverify = {}
info = {}
m = {}
enable = false
hookmgr.break_close()
end)
return m
|
local Config = require("AdituV.DetectTrap.Config");
local Utility = require("AdituV.DetectTrap.Utility");
-- Proxy for tes3.mobileplayer with extended functionality
local MobilePlayer = {
-- (Float) the additional chance (from 0 to 1) applied to trap detection.
-- Intended to be modified by a spell/enchantment, etc.
trapDetectionBonus = 0,
};
setmetatable(MobilePlayer, MobilePlayer);
MobilePlayer.__index = function (self, key)
return tes3.mobilePlayer[key];
end
function MobilePlayer.getEffectiveSecurityLevel()
local security = MobilePlayer.security.current;
local intelligence = MobilePlayer.intelligence.current;
local luck = MobilePlayer.luck.current;
return security + (intelligence / 5) + (luck / 10);
end
function MobilePlayer.getFatigueTerm()
local fFatigueMult = tes3.findGMST(tes3.gmst.fFatigueMult).value;
local fFatigueBase = tes3.findGMST(tes3.gmst.fFatigueBase).value;
return fFatigueMult*MobilePlayer.fatigue.normalized + fFatigueBase;
end
function MobilePlayer.getTrapDetectProbability()
local effectiveSecurity = MobilePlayer.getEffectiveSecurityLevel();
local fatigueTerm = MobilePlayer.getFatigueTerm();
local effectiveLevel = fatigueTerm * effectiveSecurity;
local smoother = Utility.mkLogistic(0,1, Config.trapDifficulty.steepness, Config.trapDifficulty.midpoint);
return smoother(effectiveLevel) + MobilePlayer.trapDetectionBonus;
end
return MobilePlayer;
|
require("games/common2/match/module/matchLayerBase");
local MatchReviveLayer = class(MatchLayerBase);
MatchReviveLayer.parseViewConfig = function(self)
local viewConfig = {
["onlooker"] = {};
};
return viewConfig;
end
-- 初始化layer的配置
MatchReviveLayer.initViewConfig = function(self)
self.m_viewConfig = GameMatchConfig.matchRevive;
if not self.m_viewConfig then
self.m_viewConfig = {
[1] = {
path = "games/common2/match/module/matchRevive/matchReviveView2";
pos = {};
viewLayer = "view/kScreen_1280_800/games/common2/match/match_revive_layout_2";
viewConfig = "match_revive_layout_2";
};
};
end
end
return MatchReviveLayer;
--[[
复活提示
监听动作:
MatchMechineConfig.ACTION_GET_REVIVE_NOTIFY --收到复活赛通知
]]
|
--[[
This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:26' using the latest game version.
NOTE: This file should only be used as IDE support; it should NOT be distributed with addons!
****************************************************************************
CONTENTS OF THIS FILE IS COPYRIGHT ZENIMAX MEDIA INC.
****************************************************************************
]]
ZO_SmithingExtraction = ZO_SharedSmithingExtraction:Subclass()
function ZO_SmithingExtraction:New(...)
return ZO_SharedSmithingExtraction.New(self, ...)
end
function ZO_SmithingExtraction:Initialize(control, owner, isRefinementOnly)
local slotContainer = control:GetNamedChild("SlotContainer")
self.control = control
ZO_SharedSmithingExtraction.Initialize(self, slotContainer:GetNamedChild("ExtractionSlot"), slotContainer:GetNamedChild("ExtractLabel"), owner, isRefinementOnly)
self.inventory = ZO_SmithingExtractionInventory:New(self, self.control:GetNamedChild("Inventory"), isRefinementOnly)
self:InitExtractionSlot("smithing")
if not isRefinementOnly then
self.includeBankedItemsCheckbox = self.inventory.control:GetNamedChild("IncludeBanked")
self:InitializeFilters()
local function OnAddOnLoaded(event, name)
if name == "ZO_Ingame" then
self:SetupSavedVars()
self.control:UnregisterForEvent(EVENT_ADD_ON_LOADED)
end
end
self.control:RegisterForEvent(EVENT_ADD_ON_LOADED, OnAddOnLoaded)
end
end
function ZO_SmithingExtraction:InitializeFilters()
local function OnFilterChanged()
self:OnFilterChanged(ZO_CheckButton_IsChecked(self.includeBankedItemsCheckbox))
end
ZO_CheckButton_SetToggleFunction(self.includeBankedItemsCheckbox, OnFilterChanged)
ZO_CheckButton_SetLabelText(self.includeBankedItemsCheckbox, GetString(SI_CRAFTING_INCLUDE_BANKED))
CALLBACK_MANAGER:RegisterCallback("CraftingAnimationsStarted", function()
ZO_CheckButton_SetCheckState(self.includeBankedItemsCheckbox, self.savedVars.includeBankedItemsChecked)
end)
--This needs to happen AFTER the above CraftingAnimationsStarted callback is registered, so the disabled state doesn't get clobbered by setting the check state for the button
ZO_CraftingUtils_ConnectCheckBoxToCraftingProcess(self.includeBankedItemsCheckbox)
end
function ZO_SmithingExtraction:SetupSavedVars()
local defaults =
{
includeBankedItemsChecked = true,
}
self.savedVars = ZO_SavedVars:New("ZO_Ingame_SavedVariables", 1, "SmithingExtraction", defaults)
ZO_CheckButton_SetCheckState(self.includeBankedItemsCheckbox, self.savedVars.includeBankedItemsChecked)
end
function ZO_SmithingExtraction_IncludeBankedItemsOnMouseEnter(control)
InitializeTooltip(InformationTooltip, control, BOTTOM, 0, -10)
SetTooltipText(InformationTooltip, GetString(SI_CRAFTING_INCLUDE_BANKED_TOOLTIP))
end
function ZO_SmithingExtraction_FilterOnMouseExit(control)
ClearTooltip(InformationTooltip)
end
function ZO_SmithingExtraction:SetCraftingType(craftingType, oldCraftingType, isCraftingTypeDifferent)
self:ClearSelections()
if isCraftingTypeDifferent then
self.inventory:SetActiveFilterByDescriptor(nil)
end
self.inventory:HandleDirtyEvent()
end
function ZO_SmithingExtraction:SetHidden(hidden)
self.control:SetHidden(hidden)
self.inventory:HandleDirtyEvent()
end
function ZO_SmithingExtraction:OnFilterChanged()
ZO_SharedSmithingExtraction.OnFilterChanged(self)
local filterType = self:GetFilterType()
if filterType then
self.extractionSlot:SetEmptyTexture(ZO_CraftingUtils_GetItemSlotTextureFromSmithingFilter(filterType))
end
local deconstructionType = self:GetDeconstructionType()
if deconstructionType then
self.extractionSlot:SetMultipleItemsTexture(ZO_CraftingUtils_GetMultipleItemsTextureFromSmithingDeconstructionType(deconstructionType))
end
if not self:IsInRefineMode() then
local includeBankedItemsChecked = ZO_CheckButton_IsChecked(self.includeBankedItemsCheckbox)
if self.savedVars.includeBankedItemsChecked ~= includeBankedItemsChecked then
self.savedVars.includeBankedItemsChecked = includeBankedItemsChecked
self.inventory:PerformFullRefresh()
end
end
end
ZO_SmithingRefinement = ZO_SmithingExtraction:Subclass()
function ZO_SmithingRefinement:New(...)
return ZO_SmithingExtraction.New(self, ...)
end
function ZO_SmithingRefinement:Initialize(control, owner)
local REFINEMENT_ONLY = true
ZO_SmithingExtraction.Initialize(self, control, owner, REFINEMENT_ONLY)
self.multiRefineSpinner = ZO_MultiCraftSpinner:New(control:GetNamedChild("SlotContainerSpinner"))
-- connect refine spinner to crafting process
local function UpdateMultiRefineSpinner()
if not self.control:IsHidden() then
self:UpdateMultiRefine()
end
end
CALLBACK_MANAGER:RegisterCallback("CraftingAnimationsStarted", UpdateMultiRefineSpinner)
CALLBACK_MANAGER:RegisterCallback("CraftingAnimationsStopped", UpdateMultiRefineSpinner)
end
function ZO_SmithingRefinement:ConfirmRefine()
if self:IsMultiExtract() then
self:ConfirmExtractAll()
else
local iterations = self.multiRefineSpinner:GetValue()
self:ExtractPartialStack(iterations * GetRequiredSmithingRefinementStackSize())
end
end
function ZO_SmithingRefinement:UpdateMultiRefine()
local shouldEnableSpinner = true
local NO_OVERRIDE = nil
if self.extractionSlot:HasOneItem() then
local bagId, slotIndex = self.extractionSlot:GetItemBagAndSlot(1)
local refineSize = GetRequiredSmithingRefinementStackSize()
local maxIterations = zo_min(zo_floor(self.inventory:GetStackCount(bagId, slotIndex) / refineSize), MAX_ITERATIONS_PER_DECONSTRUCTION)
self.multiRefineSpinner:SetDisplayTextOverride(NO_OVERRIDE)
self.multiRefineSpinner:SetMinMax(1, maxIterations)
elseif self.extractionSlot:HasMultipleItems() then
self.multiRefineSpinner:SetDisplayTextOverride(GetString(SI_CRAFTING_QUANTITY_ALL))
shouldEnableSpinner = false
else
self.multiRefineSpinner:SetDisplayTextOverride(NO_OVERRIDE)
self.multiRefineSpinner:SetMinMax(0, 0)
end
if ZO_CraftingUtils_IsPerformingCraftProcess() then
shouldEnableSpinner = false
end
self.multiRefineSpinner:SetEnabled(shouldEnableSpinner)
self.multiRefineSpinner:UpdateButtons()
end
function ZO_SmithingRefinement:SetRefineIterationsToMax()
if self.extractionSlot:HasOneItem() then
self.multiRefineSpinner:SetValue(self.multiRefineSpinner:GetMax())
end
end
function ZO_SmithingRefinement:OnSlotChanged()
ZO_SmithingExtraction.OnSlotChanged(self)
self:UpdateMultiRefine()
self:SetRefineIterationsToMax()
end
function ZO_SmithingRefinement:OnInventoryUpdate(validItems, filterType)
ZO_SmithingExtraction.OnInventoryUpdate(self, validItems, filterType)
self:UpdateMultiRefine()
end
ZO_SmithingExtractionInventory = ZO_CraftingInventory:Subclass()
function ZO_SmithingExtractionInventory:New(...)
return ZO_CraftingInventory.New(self, ...)
end
function ZO_SmithingExtractionInventory:Initialize(owner, control, isRefinementOnly, ...)
ZO_CraftingInventory.Initialize(self, control, ...)
self.owner = owner
if isRefinementOnly then
self:SetFilters{
self:CreateNewTabFilterData(SMITHING_FILTER_TYPE_RAW_MATERIALS, GetString("SI_SMITHINGFILTERTYPE", SMITHING_FILTER_TYPE_RAW_MATERIALS), "EsoUI/Art/Inventory/inventory_tabIcon_crafting_up.dds", "EsoUI/Art/Inventory/inventory_tabIcon_crafting_down.dds", "EsoUI/Art/Inventory/inventory_tabIcon_crafting_over.dds", "EsoUI/Art/Inventory/inventory_tabIcon_crafting_disabled.dds"),
}
self:SetSortColumnHidden({ statusSortOrder = true, traitInformationSortOrder = true, sellInformationSortOrder = true }, true)
self.sortOrder = ZO_SORT_ORDER_UP
self.sortKey = "name"
else
self:SetFilters{
self:CreateNewTabFilterData(SMITHING_FILTER_TYPE_JEWELRY, GetString("SI_SMITHINGFILTERTYPE", SMITHING_FILTER_TYPE_JEWELRY), "EsoUI/Art/Crafting/jewelry_tabIcon_icon_up.dds", "EsoUI/Art/Crafting/jewelry_tabIcon_down.dds", "EsoUI/Art/Crafting/jewelry_tabIcon_icon_over.dds", "EsoUI/Art/Inventory/inventory_tabIcon_jewelry_disabled.dds", CanSmithingJewelryPatternsBeCraftedHere),
self:CreateNewTabFilterData(SMITHING_FILTER_TYPE_ARMOR, GetString("SI_SMITHINGFILTERTYPE", SMITHING_FILTER_TYPE_ARMOR), "EsoUI/Art/Inventory/inventory_tabIcon_armor_up.dds", "EsoUI/Art/Inventory/inventory_tabIcon_armor_down.dds", "EsoUI/Art/Inventory/inventory_tabIcon_armor_over.dds", "EsoUI/Art/Inventory/inventory_tabIcon_armor_disabled.dds", CanSmithingApparelPatternsBeCraftedHere),
self:CreateNewTabFilterData(SMITHING_FILTER_TYPE_WEAPONS, GetString("SI_SMITHINGFILTERTYPE", SMITHING_FILTER_TYPE_WEAPONS), "EsoUI/Art/Inventory/inventory_tabIcon_weapons_up.dds", "EsoUI/Art/Inventory/inventory_tabIcon_weapons_down.dds", "EsoUI/Art/Inventory/inventory_tabIcon_weapons_over.dds", "EsoUI/Art/Inventory/inventory_tabIcon_weapons_disabled.dds", CanSmithingWeaponPatternsBeCraftedHere),
}
self:SetSortColumnHidden({ sellInformationSortOrder = true }, true)
self.sortOrder = ZO_SORT_ORDER_UP
self.sortKey = "traitInformationSortOrder"
end
self.sortHeaders:SelectHeaderByKey(self.sortKey, ZO_SortHeaderGroup.SUPPRESS_CALLBACKS, not ZO_SortHeaderGroup.FORCE_RESELECT, self.sortOrder)
end
function ZO_SmithingExtractionInventory:AddListDataTypes()
local defaultSetup = self:GetDefaultTemplateSetupFunction()
local function RowSetup(rowControl, data)
local inventorySlot = rowControl:GetNamedChild("Button")
local questPin = rowControl:GetNamedChild("QuestPin")
ZO_ItemSlot_SetAlwaysShowStackCount(inventorySlot, false, self.filterType == SMITHING_FILTER_TYPE_RAW_MATERIALS and GetRequiredSmithingRefinementStackSize())
defaultSetup(rowControl, data)
if self.filterType == SMITHING_FILTER_TYPE_RAW_MATERIALS then
local isQuestItem = self.owner:CanRefineToQuestItem(data.bagId, data.slotIndex)
questPin:SetHidden(not isQuestItem)
ZO_ItemSlot_SetupUsableAndLockedColor(inventorySlot, data.stackCount >= GetRequiredSmithingRefinementStackSize())
else
questPin:SetHidden(true)
end
end
ZO_ScrollList_AddDataType(self.list, self:GetScrollDataType(), "ZO_CraftingInventoryComponentRow", 52, RowSetup, nil, nil, ZO_InventorySlot_OnPoolReset)
end
function ZO_SmithingExtractionInventory:IsLocked(bagId, slotIndex)
return ZO_CraftingInventory.IsLocked(self, bagId, slotIndex) or self.owner:IsSlotted(bagId, slotIndex) or IsItemPlayerLocked(bagId, slotIndex)
end
function ZO_SmithingExtractionInventory:ChangeFilter(filterData)
ZO_CraftingInventory.ChangeFilter(self, filterData)
self.filterType = filterData.descriptor
self:SetNoItemLabelText(GetString("SI_SMITHINGFILTERTYPE_EXTRACTNONE", self.filterType))
self.owner:OnFilterChanged()
self:HandleDirtyEvent()
end
function ZO_SmithingExtractionInventory:GetCurrentFilterType()
return self.filterType
end
function ZO_SmithingExtractionInventory:Refresh(data)
local validItems
if self.filterType == SMITHING_FILTER_TYPE_RAW_MATERIALS then
validItems = self:EnumerateInventorySlotsAndAddToScrollData(ZO_SharedSmithingExtraction_IsRefinableItem, ZO_SharedSmithingExtraction_DoesItemPassFilter, self.filterType, data)
else
local DONT_USE_WORN_BAG = false
local excludeBanked = not self.owner.savedVars.includeBankedItemsChecked
validItems = self:GetIndividualInventorySlotsAndAddToScrollData(ZO_SharedSmithingExtraction_IsExtractableItem, ZO_SharedSmithingExtraction_DoesItemPassFilter, self.filterType, data, DONT_USE_WORN_BAG, excludeBanked)
end
self.owner:OnInventoryUpdate(validItems, self.filterType)
self:SetNoItemLabelHidden(#data > 0)
end
function ZO_SmithingExtractionInventory:ShowAppropriateSlotDropCallouts(bagId, slotIndex)
self.owner:ShowAppropriateSlotDropCallouts()
end
function ZO_SmithingExtractionInventory:HideAllSlotDropCallouts()
self.owner:HideAllSlotDropCallouts()
end
|
--[==[
luawinapi - winapi wrapper for Lua
Copyright (C) 2011 Klaus Oberhofer. See copyright notice in
LICENSE file
Simple test application for luawinapi
--]==]
winapi = require("luawinapi")
-- control IDs
ID_EDIT = 1
ID_BUTTON = 2
-- start
print("-----------------GetModuleHandleW")
hInstance = winapi.GetModuleHandleW(nil)
clsname = toUCS2Z("GettingStarted")
handlers =
{
[WM_PAINT] = function(hwnd, wParam, lParam)
ps = winapi.PAINTSTRUCT:new()
hdc = winapi.BeginPaint(hwnd, ps);
pen = winapi.CreatePen(PS_SOLID, 1, RGB(0xFF,0,0));
oldPen = winapi.SelectObject(hdc, pen);
winapi.SelectObject(hdc, pen);
-- winapi.SelectObject(hdc, winapi.GetStockObject(BLACK_BRUSH))
winapi.MoveToEx(hdc, 0, 0, nil)
winapi.LineTo(hdc, 200, 100)
winapi.MoveToEx(hdc, 0, 100, nil)
winapi.LineTo(hdc, 200, 0)
winapi.MoveToEx(hdc, 100, 100, nil)
winapi.Ellipse(hdc, 50, 50, 0, 100)
winapi.EndPaint(hwnd, ps);
return 0;
end,
[WM_NCHITTEST] = function(hwnd, wParam, lParam)
print("WM_NCHITTEST")
local hit = winapi.DefWindowProcW(hwnd, WM_NCHITTEST, wParam, lParam);
if (hit == HTCLIENT) then
hit = HTCAPTION;
end
return hit
end,
[WM_CREATE] = function(hwnd, wParam, lParam)
local icon = winapi.LoadImageW(NULL, _T("logo.ico"), IMAGE_ICON, 0, 0, LR_LOADFROMFILE)
winapi.setIcon(hwnd, ICON_SMALL, icon)
winapi.setIcon(hwnd, ICON_LARGE, icon)
return 0
end,
[WM_DESTROY] = function(hwnd, wParam, lParam)
winapi.PostQuitMessage(0)
return 0
end
}
function WndProc(hwnd, msg, wParam, lParam)
print(hwnd, MSG_CONSTANTS[msg] or msg, wParam, lParam)
local handler = handlers[msg]
if (handler) then
return handler(hwnd, wParam, lParam)
else
return winapi.DefWindowProcW(hwnd, msg, wParam, lParam)
end
end
print("-----------------CreateWndProcThunk")
WndProc_callback = winapi.WndProc.new(nil, WndProc)
wndClass = winapi.WNDCLASSW:new()
wndClass.style = CS_HREDRAW + CS_VREDRAW;
wndClass.lpfnWndProc = WndProc_callback.entrypoint
wndClass.cbClsExtra = 0
wndClass.cbWndExtra = 0
wndClass.hInstance = hInstance
wndClass.hIcon = 0 -- winapi.LoadIcon(NULL, IDI_APPLICATION);
wndClass.hCursor = winapi.LoadCursorW(NULL, IDC_ARROW);
wndClass.hbrBackground = winapi.GetStockObject(WHITE_BRUSH);
wndClass.lpszMenuName = 0
wndClass.lpszClassName = clsname
print("-----------------RegisterClassW")
atom = winapi.RegisterClassW(wndClass);
print("-----------------atom", atom)
if (not atom) then
error(WinError())
end
print("---------------CreateMenu-------------------------")
--[==[
-- alternative code
local hmenu = winapi.CreateMenu();
local hSubMenu = winapi.CreateMenu();
winapi.AppendMenuW(hSubMenu, MF_STRING, 1, _T("Item 1"));
winapi.AppendMenuW(hSubMenu, MF_STRING, 1, _T("Item 2"));
winapi.AppendMenuW(hSubMenu, MF_STRING, 1, _T("Item 3"));
winapi.AppendMenuW(hmenu, MF_POPUP, hSubMenu, _T("TopItem"));
--]==]
local hmenu = winapi.CreateMenu()
local hSubMenu = winapi.CreateMenu()
local mii = winapi.MENUITEMINFOW:new()
mii.cbSize = #mii
mii.fMask = MIIM_ID + MIIM_STRING + MIIM_DATA;
mii.fType = MFT_STRING;
mii.dwTypeData = _T("Item 1");
winapi.InsertMenuItemW(hSubMenu, winapi.GetMenuItemCount(hSubMenu), TRUE, mii);
mii.dwTypeData = _T("Item 2");
winapi.InsertMenuItemW(hSubMenu, winapi.GetMenuItemCount(hSubMenu), TRUE, mii);
mii.dwTypeData = _T("Item 3");
winapi.InsertMenuItemW(hSubMenu, winapi.GetMenuItemCount(hSubMenu), TRUE, mii);
mii.fMask = MIIM_STRING + MIIM_DATA + MIIM_SUBMENU;
mii.fType = MFT_STRING;
mii.hSubMenu = hSubMenu;
mii.dwTypeData = _T("TopItem");
winapi.InsertMenuItemW(hmenu, winapi.GetMenuItemCount(hmenu), TRUE, mii);
print("---------------CreateWindowExW -------------------")
hWnd = winapi.CreateWindowExW(
0,
clsname, -- window class name
toUCS2Z("Getting Started"), -- window caption
WS_OVERLAPPEDWINDOW + WS_VISIBLE, -- window style
CW_USEDEFAULT, -- initial x position
CW_USEDEFAULT, -- initial y position
CW_USEDEFAULT, -- initial x size
CW_USEDEFAULT, -- initial y size
0, -- parent window handle
hmenu, -- window menu handle
hInstance, -- program instance handle
0) -- creation parameters
hEdit = winapi.CreateWindowExW(
0,
toUCS2Z("EDIT"), -- window class name
toUCS2Z("Getting Started"), -- window caption
WS_VISIBLE + WS_CHILD, -- window style
CW_USEDEFAULT, -- initial x position
CW_USEDEFAULT, -- initial y position
CW_USEDEFAULT, -- initial x size
CW_USEDEFAULT, -- initial y size
hWnd, -- parent window handle
0, -- window menu handle
hInstance, -- program instance handle
0) -- creation parameters
hLabel = winapi.CreateWindowExW(
0,
toUCS2Z("static"), -- window class name
toUCS2Z("Getting Started"), -- window caption
WS_VISIBLE + WS_CHILD, -- window style
200, -- initial x position
200, -- initial y position
100, -- initial x size
100, -- initial y size
hWnd, -- parent window handle
0, -- window menu handle
hInstance, -- program instance handle
0) -- creation parameters
hBtn = winapi.CreateWindowExW(
0,
toUCS2Z("BUTTON"), -- window class name
toUCS2Z("mein button"), -- window caption
WS_VISIBLE + WS_CHILD, -- window style
20, -- initial x position
320, -- initial y position
100, -- initial x size
20, -- initial y size
hWnd, -- parent window handle
0, -- window menu handle
hInstance, -- program instance handle
0) -- creation parameters
print("----------- hwnd ", hWnd)
if (0 == hWnd) then
error(WinError())
end
print("---------------ShowWindow -------------------")
hWnd:ShowWindow(SW_SHOW)
-- alternative:
-- winapi.ShowWindow(hWnd, SW_SHOW)
print("---------------UpdateWindow -------------------")
hWnd:UpdateWindow()
print("---------------ProcessMessages -------------------")
return winapi.ProcessMessages()
-- print("---------------end -------------------")
--[[
-- this is possible, too
msg = winapi.MSG:new()
while (GetMessage(msg.__ptr, NULL, 0, 0)) do
TranslateMessage(msg.__ptr);
DispatchMessage(msg.__ptr);
end
return msg.wParam
]]
|
local inspect = require("inspect")
local pp = {}
function pp.p(root, options)
print(pp.format(root, options))
end
function pp.format(root, options)
return inspect.inspect(root, options)
end
function pp.traceback(prefix, offset)
print(prefix .. "Traceback")
if not offset then
offset = 2
end
local deep_level = offset
while true do
local info = debug.getinfo(deep_level, "Sl")
if not info then
break
end
print(string.format("%s%d: %s:%d",
prefix,
deep_level - offset + 1,
info.short_src,
info.currentline))
deep_level = deep_level + 1
end
end
return pp
|
local redis = {
protocol = require'redis-client.protocol',
response = require'redis-client.response',
}
describe('redis-client.protocol sending commands', function()
it('rejects a missing argument array', function()
assert(redis.protocol.send_command(true) == nil)
end)
it('rejects an empty argument array', function()
assert(redis.protocol.send_command(true, {}) == nil)
end)
it('correctly encodes the argument array', function()
local command
redis.protocol.send_command({
write = function(self, data) command = data; return true end,
flush = function() return true end,
}, {
'PING',
})
assert.equal(command, '*1\r\n$4\r\nPING\r\n')
end)
it('captures write errors', function()
redis.protocol.send_command({
write = function() return nil, 110 end,
flush = function() return nil, 110 end,
}, {
'PING',
})
end)
it('captures flush errors', function()
redis.protocol.send_command({
write = function() return true end,
flush = function() return nil, 110 end,
}, {
'PING',
})
end)
end)
describe('redis-client.protocol reading responses', function()
local script = {
'+OK\n',
'+OK\r\n',
'-ERR Error\r\n',
':-1\r\n',
':NotANumber\r\n',
'$-1\r\n',
'$0\r\n',
'\r\n',
'$5\r\n',
'Hello\r\n',
'$NotANumber\r\n',
'$1\r\n',
'Hello\r\n',
'$10\r\n',
'Hello\r\n',
'*-1\r\n',
'*0\r\n',
'*NotANumber\r\n',
'*1\r\n',
'$5\r\n',
'Hello\r\n',
'*1\r\n',
'$1\r\n',
'Hello\r\n',
'#100\r\n',
}
local file = {
read = function(self, format)
local line = table.remove(script, 1)
if type(format) == 'number' then
line = line:sub(1, format)
if format ~= #line then
line = nil
end
end
return line
end
}
it('rejects malformed responses', function() assert.is_nil(redis.protocol.read_response(file)) end)
it('decodes STATUS responses', function()
assert.same(redis.protocol.read_response(file), {
type = redis.response.STATUS,
data = 'OK',
})
end)
it('decodes ERROR responses', function()
assert.same(redis.protocol.read_response(file), {
type = redis.response.ERROR,
data = 'ERR Error',
})
end)
it('decodes INT responses', function()
assert.same(redis.protocol.read_response(file), {
type = redis.response.INT,
data = -1,
})
end)
it('rejects malformed INT responses', function() assert.is_nil(redis.protocol.read_response(file)) end)
it('decodes nil STRING responses', function()
assert.same(redis.protocol.read_response(file), {
type = redis.response.STRING,
data = nil,
})
end)
it('decodes empty STRING responses', function()
assert.same(redis.protocol.read_response(file), {
type = redis.response.STRING,
data = '',
})
end)
it('decodes STRING responses', function()
assert.same(redis.protocol.read_response(file), {
type = redis.response.STRING,
data = 'Hello',
})
end)
it('rejects malformed STRING responses', function() assert.is_nil(redis.protocol.read_response(file)) end)
it('rejects short STRING responses', function() assert.is_nil(redis.protocol.read_response(file)) end)
it('handles EOF during STRING responses', function() assert.is_nil(redis.protocol.read_response(file)) end)
it('decodes nil ARRAY responses', function()
assert.same(redis.protocol.read_response(file), {
type = redis.response.ARRAY,
data = nil,
})
end)
it('decodes empty ARRAY responses', function()
assert.same(redis.protocol.read_response(file), {
type = redis.response.ARRAY,
data = {},
})
end)
it('rejects malformed ARRAY responses', function() assert.is_nil(redis.protocol.read_response(file)) end)
it('decodes ARRAY responses', function()
assert.same(redis.protocol.read_response(file), {
type = redis.response.ARRAY,
data = {
{
type = redis.response.STRING,
data = 'Hello',
}
},
})
end)
it('rejects malformed ARRAY content', function() assert.is_nil(redis.protocol.read_response(file)) end)
it('rejects unknown responses', function() assert.is_nil(redis.protocol.read_response(file)) end)
it('handles EOF while waiting for response', function() assert.is_nil(redis.protocol.read_response(file)) end)
end)
|
require 'nn'
require 'image'
require 'xlua'
local DataSet = torch.class 'DataSet'
function DataSet:__init(full)
local source = '/home/caoqingxing/crawler/cloth_test/female_images/female_formatted_attributes_part_random_index.txt'
local impath = {}
local attri = {}
local sampleCount = 0
local attriCount = -1
-- load image path text file
io.input(source)
for line in io.lines() do
xlua.progress(sampleCount,253983)
sampleCount = sampleCount+1
attriCount = -1
attri[sampleCount] = {}
for word in string.gmatch(line,'[^\t]+') do
attriCount = attriCount+1
if attriCount == 0 then impath[sampleCount] = word
else attri[sampleCount][attriCount] = tonumber(word) end
end
end
-- load dataset
self.trainData = {
data = {},
impath_rootFolder = '/home/caoqingxing/crawler/cloth_test/female_images/',
labels = torch.Tensor(attri),
imPath = impath,
size = function() return sampleCount end
}
self.indices = torch.randperm(sampleCount)
local trainData = self.trainData
local indices = self.indices
-- Mean Std Normalise
if paths.filep('cache/meanfile.t7') then
meanStdv = torch.load('cache/meanfile.t7')
trainData.mean = meanStdv[1]
trainData.std = meanStdv[2]
print('Loaded Mean and Std')
else
print('Normalising')
mean = {} -- store the mean, to normalize the test set in the future
stdv = {} -- store the standard-deviation for the future
data = torch.Tensor(10000, 3, 256, 256)
for i = 1,10000 do
data[i] = image.load(trainData.impath_rootFolder..trainData.imPath[indices[i]])
end
for i=1,3 do -- over each image channel
mean[i] = data[{ {}, {i}, {}, {} }]:mean() -- mean estimation
stdv[i] = data[{ {}, {i}, {}, {} }]:std() -- std estimation
end
trainData.mean = mean
trainData.std = stdv
paths.mkdir('cache')
torch.save('cache/meanfile.t7',{mean,stdv})
end
collectgarbage()
end
function DataSet:initLoad()
local trainData = self.trainData
local indices = self.indices
if dataNorm == '01' then
setmetatable(trainData.data, {__index = function(self, index)
im = image.load(trainData.impath_rootFolder..trainData.imPath[index])
--if torch.max(im) <= 1.5 then im:div(255) end
return im
end})
else
setmetatable(trainData.data, {__index = function(self, index)
im = image.load(trainData.impath_rootFolder..trainData.imPath[index])
for channel=1,3 do
im[{ {channel}, {}, {} }]:add(-trainData.mean[channel])
im[{ {channel}, {}, {} }]:div(trainData.std[channel])
end
return im
end})
end
end
function DataSet:shuffle()
self.indices = torch.randperm(self.trainData.size())
end
|
DefineClass.OverviewMapCurtains = {
__parents = { "XDialog" },
curtains_width = -1,
curtains_height = -1,
ZOrder = -1000,
FadeInTime = const.InterfaceAnimDuration,
FadeOutTime = const.InterfaceAnimDuration,
}
function OverviewMapCurtains:Open()
XDialog.Open(self)
self:SetOverviewCurtains()
end
function OverviewMapCurtains:Close()
XWindow.Close(self)
end
function OverviewMapCurtains:ForceDelete()
--delete the dialog during fade out interpolation
local modifier = self:FindModifier("fade")
if modifier then
modifier.on_complete = function() end
end
self:delete()
end
function OverviewMapCurtains:OnDesktopSize()
XDialog.OnDesktopSize(self)
local pos, lookat = CalcOverviewCameraPos()
local width, height = CalcOverviewCurtainsSize(pos, lookat, self.parent.box:sizex(), self.parent.box:sizey())
self:SetOverviewCurtains(Max(width, self.curtains_width), Max(height, self.curtains_height))
self:DeleteThread("OverviewCurtains")
if width < self.curtains_width or height < self.curtains_height then
self:CreateThread("OverviewCurtains", function(self)
WaitNextFrame(2)
self:SetOverviewCurtains()
end, self)
end
end
function OverviewMapCurtains:SetOverviewCurtains(width, height)
local screen_w = self.parent.box:sizex()
local screen_h = self.parent.box:sizey()
if not width or not height then
local pos, lookat = CalcOverviewCameraPos()
width, height = CalcOverviewCurtainsSize(pos, lookat, screen_w, screen_h)
end
local twidth = 80
local sizex = (width+twidth-1)/twidth*twidth + 2*twidth
local left = width + twidth - sizex
local right = screen_w - width - twidth
local top_sizex = (screen_w - left + 2 * twidth) / twidth * twidth
if self.idLeft then
self.idLeft:SetBox(left, 0, sizex, screen_h)
self.idLeft:SetVisible(width > 0, true)
end
if self.idRight then
self.idRight:SetBox(right, 0, sizex, screen_h)
self.idRight:SetVisible(width > 0, true)
end
if self.idTop then
self.idTop:SetBox(left, 0, top_sizex, height)
self.idTop:SetVisible(height > 0, true)
end
if self.idBottom then
self.idBottom:SetBox(left, screen_h - height, top_sizex, height)
self.idBottom:SetVisible(height > 0, true)
end
self.curtains_width = width
self.curtains_height = height
end
function ShowOverviewMapCurtains(bShow, forceClose)
local dlg = GetXDialog("OverviewMapCurtains")
if bShow then
if not dlg or dlg and dlg.window_state == "closing" then
if dlg then
dlg:ForceDelete()
end
OpenXDialog("OverviewMapCurtains")
end
elseif dlg then
if forceClose then
dlg:SetFadeOutTime(0)
end
CloseXDialog("OverviewMapCurtains")
end
end
function HideOverviewMapCurtains(bHide)
local dlg = GetXDialog("OverviewMapCurtains")
if dlg then
dlg:SetVisible(not bHide, "instant")
end
end
|
-----------------------------------
-- Area: Newton Movalpolos
-- NPC: Moblin Showman - Bugbear Matman
-- !pos 124.544 19.988 -60.670 12
-----------------------------------
local ID = require("scripts/zones/Newton_Movalpolos/IDs")
require("scripts/globals/npc_util")
-----------------------------------
function onTrade(player, npc, trade)
if npcUtil.tradeHas(trade, 1878) and npcUtil.popFromQM(player, npc, ID.mob.BUGBEAR_MATMAN) then -- Air tank
player:showText(npc, ID.text.SHOWMAN_ACCEPT)
player:confirmTrade()
else
player:showText(npc, ID.text.SHOWMAN_DECLINE)
end
end
function onTrigger(player, npc)
player:showText(npc, ID.text.SHOWMAN_TRIGGER)
end
|
local completion = {}
local conf = require('modules.completion.config')
-- Plug 'neovim/nvim-lspconfig'
-- opt true
completion['neovim/nvim-lspconfig'] = {
-- event trigger what?
event = 'BufReadPre',
config = conf.nvim_lsp,
}
-- ?
-- -- opt true
completion['tami5/lspsaga.nvim'] = {
-- branch = 'main',
-- branch = 'nvim6.0',
cmd = 'Lspsaga',
}
--
-- opt true, but who load it?
-- Plug 'hrsh7th/cmp-nvim-lsp'
completion['hrsh7th/cmp-nvim-lsp'] = {
-- opt = true,
}
-- Plug 'hrsh7th/cmp-buffer'
-- Plug 'hrsh7th/cmp-path'
-- Plug 'hrsh7th/cmp-cmdline'
-- opt true, but who load it?
completion['hrsh7th/cmp-buffer'] = {
-- opt = true,
}
-- opt true, but who load it?
completion['hrsh7th/cmp-path'] = {
-- opt = true,
}
-- opt true, but who load it?
completion['hrsh7th/cmp-cmdline'] = {
-- opt = true,
}
-- opt true
-- Plug 'hrsh7th/nvim-cmp'
completion['hrsh7th/nvim-cmp'] = {
-- event = 'InsertEnter',
--event = 'TextChanged',
config = conf.nvim_cmp,
}
-- completion['hrsh7th/nvim-compe'] = {
-- event = 'InsertEnter',
-- config = conf.nvim_compe,
-- }
-- " For vsnip users.
-- Plug 'hrsh7th/cmp-vsnip'
-- Plug 'hrsh7th/vim-vsnip'
--
-- opt true, but who load it?
-- start/cmp-vsnip depend cmp
completion['hrsh7th/cmp-vsnip'] = {
-- opt = true,
-- event = 'InsertCharPre',
-- config = conf.vim_vsnip
}
-- opt true
completion['hrsh7th/vim-vsnip'] = {
-- event = 'InsertCharPre',
config = conf.vim_vsnip
}
-- " For luasnip users.
-- " Plug 'L3MON4D3/LuaSnip'
-- " Plug 'saadparwaiz1/cmp_luasnip'
--
-- " For ultisnips users.
-- " Plug 'SirVer/ultisnips'
-- " Plug 'quangnguyen30192/cmp-nvim-ultisnips'
--
-- " For snippy users.
-- " Plug 'dcampos/nvim-snippy'
-- " Plug 'dcampos/cmp-snippy'
-- opt true
-- Adds extra functionality over rust analyzer
-- Plug 'simrat39/rust-tools.nvim'
completion['simrat39/rust-tools.nvim'] = {
--opt = true,
-- ft = 'rust',
}
-- opt true
completion['nvim-telescope/telescope.nvim'] = {
cmd = 'Telescope',
config = conf.telescope,
requires = {
{'nvim-lua/popup.nvim', opt = true},
{'nvim-lua/plenary.nvim',opt = true},
{'nvim-telescope/telescope-fzy-native.nvim',opt = true},
}
}
completion['glepnir/smartinput.nvim'] = {
ft = 'go',
config = conf.smart_input
}
completion['mattn/vim-sonictemplate'] = {
cmd = 'Template',
ft = {'go','typescript','lua','javascript','vim','rust','markdown'},
config = conf.vim_sonictemplate,
}
completion['mattn/emmet-vim'] = {
event = 'InsertEnter',
ft = {'html','css','javascript','javascriptreact','vue','typescript','typescriptreact'},
config = conf.emmet,
}
return completion
|
Apartments = {}
Apartments.SpawnOffset = 30
Apartments.Locations = {
["apartment1"] = {
name = "apartment1",
label = "South Rockford Drive",
coords = {
enter = vector4(-667.372, -1106.034, 14.629, 65.033),
doorbell = vector4(-667.372, -1106.034, 15, 65.033),
}
},
["apartment2"] = {
name = "apartment2",
label = "Morningwood Blvd",
coords = {
enter = vector4(-1288.046, -430.126, 35.077, 305.348),
doorbell = vector4(-1288.046, -430.126, 35.5, 305.348),
}
},
["apartment3"] = {
name = "apartment3",
label = "Integrity Way",
coords = {
enter = vector4(269.075, -640.672, 42.02, 70.01),
doorbell = vector4(269.075, -640.672, 42.5, 70.01),
}
},
["apartment4"] = {
name = "apartment4",
label = "Tinsel Towers",
coords = {
enter = vector4(-621.016, 46.677, 43.591, 179.36),
doorbell = vector4(-621.016, 46.677, 44, 179.36),
}
},
["apartment5"] = {
name = "apartment5",
label = "Fantastic Plaza",
coords = {
enter = vector4(291.517, -1078.674, 29.405, 270.75),
doorbell = vector4(291.517, -1078.674, 29.90, 270.75),
}
},
}
|
function onUpdate(elapsed)
if boyfriendName == 'bf' then --replace the name for your character name
for i=0,4,1 do
setPropertyFromGroup('playerStrums', i, 'texture', 'NOTE_assets')
end
for i = 0, getProperty('unspawnNotes.length')-1 do
if getPropertyFromGroup('unspawnNotes', i, 'mustPress') then
setPropertyFromGroup('unspawnNotes', i, 'texture', 'GRAVE_assets'); --Change texture
end
end
end
end
|
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