content stringlengths 5 1.05M |
|---|
--
-- Project: Loowy
-- User: kostik
-- Date: 09.02.17
--
package.path = "../src/?.lua;" .. package.path
local config = {}
local wsServer
for line in io.lines('config.ini') do
local key, value = line:match("^(%w+)%s*=%s*(.+)$")
if key and value then
if tonumber(value) then value = tonumber(value) end... |
-- Used to provide cooldown time for teleport.
RecallCooldownDataProvider = Up_DataProvider:new {
Cooldown = 0 -- Actual cooldown time.
}
-- Overriden method Up_DataProvider:initialize().
function RecallCooldownDataProvider:initialize()
self.Cooldown = GetRecallCooldown()
local function updateCooldownTime(... |
local module = {}
local pin_scl = 5 --yellow
local pin_sda = 4 --green
local mqtt_id = 6666
local mqtt_topic_co2 = "/your_mqtt_topic/co2"
local mqtt_topic_temp = "/your_mqtt_topic/temp"
local mqtt_topic_rh = "/your_mqtt_topic/rh"
-- CO2 measurement callback
local function callback_co2(co2,temp,rh)
--prin... |
--[[--
@package MoonZaphire
@filename window.lua
@version 1.0
@author Díaz Urbaneja Víctor Eduardo Diex <victor.vector008@gmail.com>
@date 05.02.2021 01:10:40 -04
]]
--- I create the AuthHost subclass of MoonZaphire
MoonZaphire:class('AuthHost', Gtk.Box)
--- At the beginning of the class
function Mo... |
--
--The MIT License (MIT)
--Copyright (c) 2014 CoolDark
--
--See LICENSE file
--
addEventHandler ("onPlayerLogin", root,
function ( )
fadeCamera( source, true )
setCameraTarget( source, source )
iRandom = math.random ( #g_Positions )
spawnPlayer ( source, g_Positions[iRandom][1],g_Positions[iRa... |
local identifiers = {}
function ShowInfo(text)
SetNotificationTextEntry("STRING")
AddTextComponentSubstringPlayerName(text)
DrawNotification(false, false)
end
Citizen.CreateThread(function()
local myIdss = getIdentifiers()
print(myIdss)
while true do
Citizen.Wait(10000)
... |
---------------------------------------------------------------------------------------------------
-- User story: https://github.com/smartdevicelink/sdl_requirements/issues/10
-- Use case: https://github.com/smartdevicelink/sdl_requirements/blob/master/detailed_docs/resource_allocation.md
-- Item: Use Case 3: Excpetio... |
require 'nn';
require 'nngraph';
local nBatch = 2
local nCh = 3
local nHt = 4
local nWd = 5
xx = torch.Tensor(nBatch,nCh, nHt, nWd)
--========== First batch
xx[{1,1,{},{}}] = 1*torch.ones(nHt, nWd) -- bluCh
xx[{1,2,{},{}}] = 2*torch.ones(nHt, nWd) -- grnCh
xx[{1,3,{},{}}] = 3*torch.ones(nHt, nWd) -... |
--[[ Data Preparation functions. ]]
local function vecToTensor(vec)
local t = torch.Tensor(#vec)
for i = 1, #vec do
t[i] = vec[i]
end
return t
end
local Preprocessor = torch.class('Preprocessor')
local paths = require 'paths'
local tokenizer = require('tools.utils.tokenizer')
local tds
local threads
loc... |
data = '{"entity_id": "switch.macbook_power"}'
headers = {}
headers["x-ha-access"] = "your_password"
local sleepWatcher = hs.caffeinate.watcher.new(function (eventType)
if (eventType == hs.caffeinate.watcher.systemDidWake) then
hs.notify.show("Wake sequence initiated!", "", "")
hs.http.post(... |
--[[
Name: "sv_hooks.lua".
Product: "HL2 RP".
--]]
local MOUNT = MOUNT;
-- Called just after a player spawns.
function MOUNT:PostPlayerSpawn(player, lightSpawn, changeVocation, firstSpawn)
if (!lightSpawn) then
self:MakePlayerExitStance(player, true);
end;
end;
-- Called when a player spawns lightly.
function M... |
depends_on("Non_existant")
|
function onCreate()
setProperty('health', getProperty('health') + 1);
debugPrint("Welcome to hell")
end
function opponentNoteHit()
cameraShake(game, 0.05, 0.1);
end
|
local _={}
_.name="BirchTree"
_.new=function(options)
local result=BaseEntity.new()
Entity.setSprite(result,"birch_tree_1")
result.isDrawable=true
result.growPhase=1
result.isActive=false
result.originX=8
result.originY=15
Taggable.addTag(result,"tree")
Entity.afterCreated(result,_,options)
retur... |
local data = [[
compat/(
accessx basic caps complete
iso9995
japan ledcaps ledcompose
lednum ledscroll level5
misc mousekeys
olpc pc pc98 xfree86
xtest README
)
geometry/(
digital_vndr/(lk pc unix)
sgi_vndr/(indigo indy O2)
amiga ataritt chicony
dell everex fujitsu
hhk hp keytronic kinesis
... |
function leye (N)
local C = torch.zeros(1,N)
for i=1,N do
C[{1,i}]=i
end
return newlm(C,N)
end
|
luaarrys = {}
function luaarrys.solve(arr)
if #arr < 3 then
return 0
end
local tops = { arr[1], arr[2] } -- array to hold the largest 2 elements
table.sort(tops)
for i = 3,#arr do
local it = arr[i]
if it > tops[2] then
tops[1] = tops[2]
tops[2] = it
elseif it > tops[1] then
t... |
object_building_mustafar_structures_must_uplink_bunker_entrance_door = object_building_mustafar_structures_shared_must_uplink_bunker_entrance_door:new {
}
ObjectTemplates:addTemplate(object_building_mustafar_structures_must_uplink_bunker_entrance_door, "object/building/mustafar/structures/must_uplink_bunker_entrance_do... |
_G.requireInjector()
local Config = require('config')
local Event = require('event')
local itemDB = require('itemDB')
local Socket = require('socket')
local Terminal = require('terminal')
local UI = require('ui')
local Util = require('util')
local colors = _G.colors
local fs = _G.fs
loc... |
TetrisConf = {
Left = 0,
Right = 36,
Top = 36,
Interval = 3,
Buffer = 3,
Direction = Vector3(0, 0, -1),
MovementRate = 1,
SpawnDelay = 20,
Blocks = {
"Objects/CornerRoomBlock.xml",
"Objects/CornerRoomBlock2.xml",
"Objects/CornerRoomBlock3.xml",
"Objects/CornerRoomBlock4.xml",
"Objects/CornerRoomBlock... |
{["rednet"]=true,["userAuth"]="125}_/%22222222222",["user"]="Carg",["version"]="v0.1",} |
local config = {
[10001] = {
id = 10001,
name = "内网服务器",
desc = "测试用",
},
[10002] = {
id = 10002,
name = "外网服务器",
desc = "测试用",
},
[10003] = {
id = 10003,
name = "测试服务器1",
desc = "测试用",
},
[10004] = {
id = 10004,
name = "测试服务器2",
desc = "测试用",
},
[10005] = {
id = 10005,
name = "测试服务器3",
desc = "测试用",
},
[10006] = {
id ... |
CcsScrollView = class("CcsScrollView", function ()
return ccui.Layout:create()
end)
CcsScrollView.SCROLL_V = 1
CcsScrollView.SCROLL_H = 2
CcsScrollView.SCROLL_BOTH = 3
CcsScrollView.CAN_ALL_SCROLL = true
CcsScrollView.isScreenOrientationRotated = false
DISTANCE_2_TRIGGER_MOVE_H = 3
DISTANCE_2_TRIGGER_MOVE_V = 5
CcsSc... |
-- file encode must be UTF8
-- qq号码登录监视脚本(不支持手机号码登录,不支持webqq,只在pc上用qq2015测试通过)
-- 2015.9.14
require "base64"
require "tcp_ip"
function init()
trace("plugin init: ".._VERSION.."\n")
trace("package path: "..package.path.."\n")
trace("package path: "..package.cpath.."\n")
--for k,v in pairs(_G) do
-- tra... |
local helper = require 'app.conf.helper'
return helper
|
-- Created by Elfansoer
--[[
Ability checklist (erase if done/checked):
- Scepter Upgrade
- Break behavior
- Linken/Reflect behavior
- Spell Immune/Invulnerable/Invisible behavior
- Illusion behavior
- Stolen behavior
]]
--------------------------------------------------------------------------------
modifier_timbersaw... |
-- Format taken from y0ast: https://github.com/y0ast/VAE-Torch.git
require 'hdf5'
require 'torch'
function loadmnist()
-- This loads an hdf5 version of the MNIST dataset used here:
-- http://deeplearning.net/tutorial/gettingstarted.html
-- Direct link: http://deeplearning.net/data/mnist/mnist.pkl.gz
local ... |
Simulation
{
name = 'D1',
description = 'Three-point Bending - D1 specimen - Omar et al. (2009)'
}
dofile('$SIMULATIONDIR/$SIMULATIONNAME_model.lua')
dofile('$SIMULATIONDIR/$SIMULATIONNAME_solution.lua')
|
function Ability_Uber(player)
local playersChar = player:GetControlledCharacter()
if playersChar ~= nil then
playersChar:SetInvulnerable(true)
playersChar:SetDefaultMaterial(MaterialType.Masked)
playersChar:SetMaterialColorParameter("Tint", Color(0, 0, 1))
Timer.SetTimeout(functi... |
--
-- simplified version of the menu system used in durden:
--
-- table of tables with:
-- handler = function called on menu selection,
-- label = static string or function returning dynamic string
-- name = binding path keybindings
-- hidden = don't show in UI menus
--
local system = {
{
label = "Exit",
name = "exi... |
--[[
LUA MODULE
complex v$(_VERSION) - complex numbers implemented as Lua tables
SYNOPSIS
local complex = require 'complex'
local cx1 = complex "2+3i" -- or complex.new(2, 3)
local cx2 = complex "3+2i"
assert( complex.add(cx1,cx2) == complex "5+5i" )
assert( tostring(cx1) == "2+3i" )
DESCRIPTION
... |
return
{
name="Fill Basins With Water",
description="Fill basins on heightmap with water",
options=
{
{name="Max delta", type="value", value=0.0005},
{name="Offset Water Surface", type="value", value=0.002},
{name="Use Mask 0?", type="flag", value=false},
{name="Invert Mask 0?", type="flag", value=false},
... |
local ESX = nil
local lastJob = nil
local lastGrade = nil
local spawnedVeh = {}
local lastarmor = 0
local lastskin = nil
local pos_before_assist,assisting,assist_target,last_assist = nil, false, nil, nil
RegisterNetEvent('esx_adminmode:onCommand')
AddEventHandler('esx_adminmode:onCommand', function()
local xPlayer = ... |
local settings = require "settings"
local unit = settings.gridwidth
--todo make Grid inherit from Array2d
--Singleton
--the interface table
--singleton class
local Grid = {}
--the value table
local grid = {}
function Grid:reset()
grid = {}
end
function Grid:set(x, y)
if grid[x] == nil then
grid[x] ... |
JOBID = {
JT_NOVICE = 0,
JT_SWORDMAN = 1,
JT_MAGICIAN = 2,
JT_ARCHER = 3,
JT_ACOLYTE = 4,
JT_MERCHANT = 5,
JT_THIEF = 6,
JT_KNIGHT = 7,
JT_PRIEST = 8,
JT_WIZARD = 9,
JT_BLACKSMITH = 10,
JT_HUNTER = 11,
JT_ASSASSIN = 12,
JT_CHICKEN = 13,
JT_CRUSADER = 14,
JT_MONK = 15,
JT_SAGE = 16,
JT_ROGUE = 17,
JT_... |
--[[
Simple paint program to demonstrate display & touch on ILI9341 based displays
Author: LoBo, loboris@gmail.com (https://github.com/loboris)
To load the program execute 'dofile("paint.lua")' or 'require("paint")'
To run the program:
set the display orientation (optional), 'paint.orient=tft.LANDSCAPE_FLIP'... |
require "luaClass.init"
_ENV=namespace "test"
using_namespace "luaClass"
class ("PublicTest"){
public{
FUNCTION.PublicTest(function(self)
--thorw error
--self.FIRST=996;
self.SECOND=997;
end);
CONST.FIRST(3333);
CONST.SECOND();
S... |
local setup = require('plugins.setup')
setup(function(import)
-- Surround text.
import('tpope/vim-surround')
-- comment/uncomment binding
import('tpope/vim-commentary')
-- Treesitter ast / higlighting
import('nvim-treesitter/nvim-treesitter', {
'nvim-treesitter/nvim-treesitter-textobjects',
{ ['d... |
-- @description Find and Replace in Marker Region Names
-- @author Aaron Cendan
-- @version 1.2
-- @changelog
-- Added field for toggling search case-sensitivity.
-- Fixed replacement with /blank; only affects part of matching name(s).
-- Added replacement with /clear; erases entire name of matching markers/regio... |
object_tangible_loot_creature_loot_collections_statuette_piece_002 = object_tangible_loot_creature_loot_collections_shared_statuette_piece_002:new {
}
ObjectTemplates:addTemplate(object_tangible_loot_creature_loot_collections_statuette_piece_002, "object/tangible/loot/creature/loot/collections/statuette_piece_002.iff... |
q3d = require "quinta"
local renderer = nil
local mill = nil
local mill_wheel = nil
local tetrahedron = nil
local tetrahedron_copies = {}
local use_mouse = true
love.window.setMode(640,480,{resizable=true})
love.window.setTitle('Quinta 3D - The World Worst 3D Engine!!!')
function love.load()
renderer = q3d.Ren... |
local Players = game:GetService("Players")
local Lighting = game:GetService("Lighting")
local RunService = game:GetService("RunService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local ViewportWindow = require(ReplicatedStorage:WaitForChild("ViewportWindow"))
local Maid = require(ReplicatedStorage... |
local noremap = wincent.vim.noremap
noremap('{', ':keeppatterns ?^\\d<CR>', {buffer = true, silent = true})
noremap('}', ':keeppatterns /^\\d<CR>', {buffer = true, silent = true})
|
------------------------------------------------------
-- template.lua
--
-- Match results to names in template.
--
-- Possible options:
-- safe - Do not die if key in template not found in db.
-- syntax - { start = x, end = y }
-- execute - Disable / enable execution within template
----------------------------------... |
local chain = require"luaossl.x509.chain"
return chain
|
gameNpcs.removeTextAreas = function(id, player)
local ID = -89000+(id*6)
for i = 0, 5 do
removeTextArea(ID+i, player)
end
end |
--====================================================================--
-- Example: Trajectory Direction
--
-- Shows example of how to setup dmc_trajectory with objects
-- that face either left or right.
--
-- by David McCuskey
--
-- Sample code is MIT licensed, the same license which covers Lua itself
-- http://en.w... |
AddCSLuaFile()
-- The following is for the server's eyes only
local GravityDuplicator
if ( SERVER ) then
function GravityDuplicator( ply, ent, data )
if ( !data || !data.enabled ) then
duplicator.ClearEntityModifier( ent, "gravity_property" )
return
end
-- Simply restore the value whenever we are dup... |
sampleInfo = {
CodeName="Regular",
ShortName="Regular",
LongName="Regular Sampling",
Description="Uniformly spaced samples",
Functions= {
{ name = "Regular", progressive = false, randomized = false, cache = false },
{ name = "RegularCentered", progressive = false, randomized = false,... |
--[[
This file contains the ArenaState class.
The ArenaState manages everything that happens in an arena.
]]
local g_ArenaStates = {}
function cArenaState(a_ArenaName, a_WorldName)
local m_ArenaName = a_ArenaName
local m_World = a_WorldName
local m_HasStarted = false
local m_CountDownLeft = Config.Cou... |
function model.enableSimulatedCamera()
--[[ local data={}
data.id=model.handle
data.imageProcessingParameters=imgProcessingParams
simBWF.query('ragnarVision_connectSimulated',data)--]]
end
function model.disableSimulatedCamera()
--[[ local data={}
data.id=model.handle
... |
object_tangible_loot_npc_loot_spice_yarrock_generic = object_tangible_loot_npc_loot_shared_spice_yarrock_generic:new {
}
ObjectTemplates:addTemplate(object_tangible_loot_npc_loot_spice_yarrock_generic, "object/tangible/loot/npc/loot/spice_yarrock_generic.iff")
|
--[[
Project TkJson-Lua
Author T1nKeR
File TkBench.lua
Decription
A benchmark library.
--]]
local TkBench = {}
TkBench.LibraryQueue = {}
function TkBench.Reset()
TkBench.LibraryQueue = {}
end
function TkBench.RegisterLibrary(library_name, decoder, encoder)
local library = {}
library.name... |
-- utility functions and variables
-- dump object, see https://stackoverflow.com/a/27028488/707516
function dump_object(o)
if type(o) == "table" then
local s = "{ "
for k, v in pairs(o) do
if type(k) ~= "number" then
k = '"' .. k .. '"'
end
s = s .. "[" .. k .. "] = " .. dump_object(v) .. ","
end
... |
function sendChatMessage(templateID, arguments)
TriggerEvent('chat:addMessage',
{
templateId = templateID,
multiline = true,
args = arguments
}
)
end
--[[
drawNotification(message)
Displayes a message above the map
@message - The message to ... |
--[[ Static class to display menu at start of game, or after lives lost ]]
local Shared = require "shared"
local Menu = {}
function Menu.update(keyboard)
--[[
love.keypressed(key) in main.lua takes priority,
so not required in Menu.lua
]]
end
function Menu.draw(gameTitle)
--[[ show start menu screen ... |
-- Load Extensions
local application = require "mjolnir.application"
local window = require "mjolnir.window"
local hotkey = require "mjolnir.hotkey"
local keycodes = require "mjolnir.keycodes"
local fnutils = require "mjolnir.fnutils"
local alert = require "mjolnir.alert"
local screen = require "mjolnir.screen"
-- User... |
--- This file is generated by ava-x2l.exe,
--- Don't change it manaully.
--- @copyright Lilith Games, Project Da Vinci(Avatar Team)
--- @see Official Website: https://www.projectdavinci.com/
--- @see Dev Framework: https://github.com/lilith-avatar/avatar-ava
--- @see X2L Tool: https://github.com/lilith-avatar/avatar-av... |
AddCSLuaFile();
CreateClientConVar("discord_show_icons", 1, true, false, "Should show the mute/deafen icons.");
local imgSize = 64
local imgSpace = imgSize / 8;
local img1 = {
x = imgSpace,
y = imgSpace,
w = imgSize,
h = imgSize
};
local img2 = {
x = (imgSpace * 2) + imgSize,
y = imgSpace,
w = imgSize,... |
--[[
Copyright (c) 2020 Martin Hassman
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute... |
include("shared.lua")
function ENT:Draw()
self:DrawModel()
if self.alpha == nil then self.alpha = 0 end
if LocalPlayer():GetPos():Distance(self:GetPos()) < 100 then
self.alpha = Lerp(10 * FrameTime() , self.alpha , 255)
else
self.alpha = Lerp(10 * FrameTime() , self.alpha , 0)
end
local ang = self:GetAng... |
require "Server"
require "Binary"
require "ai"
love = {}
love.timer = {}
function love.timer.getDelta()
return 0.02
end
server:Init(8118)
server:setPing(true, 2, "PING!")
server:setHandshake("Hi! I want to play pong!")
server:setCallback(updatedata)
ai:init()
while true do
server:update()
end
|
local module = {}
function module.init(Modules)
local network = Modules.network
local events = Modules.events
network:connect("fireEvent", "OnClientEvent", function(...)
events:fireEventLocal(...)
end)
end
return module |
local add_command = require("nebula.helpers.nvim").add_user_command
add_command("ReloadPlugins", Nebula.load_plugins)
|
function create_table_element(filename)
--[[
Reads in the file given by the path filename
and outputs a new pandoc table element
filename: string
new_section: pandoc.Table or nil
]]
local f = io.open(filename, "r")
if f ~= nil then
local csv = f:read("*all")
f:close()
local new_se... |
local function getLayoutTable()
local t = {};
for k, v in pairs(sArenaMixin.layouts) do
t[k] = sArenaMixin.layouts[k].name and sArenaMixin.layouts[k].name or k;
end
return t;
end
local function validateCombat()
if ( InCombatLockdown() ) then
return "Must leave combat first.";
... |
-- level3.lua
Lvl3 = Gamestate.new()
-- LV. 03 (first "bigger" Lv with two ways of choice)
function Lvl3:init()
atlMap = atl.Loader.load('level3.tmx')
player = entity.new(150,675,55,79,atlMap,select(2,next(atlMap.layers)))
-- coins and enemies -> all in groups on map
coin1 = createNewCoin(845 ,165 , width, heig... |
local header =
[[
/* auto generated by structs_vk.lua */
/* Copyright (c) 2018, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must ... |
--深海姫プリマドーナ
--Scripted by nekrozar
function c101012042.initial_effect(c)
--synchro summon
aux.AddSynchroProcedure(c,nil,aux.NonTuner(nil),1)
c:EnableReviveLimit()
--to hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(101012042,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_SPECIA... |
-- Should be in cl_player_menu.lua but i decided to split the files
function FriendsListUI(Online_friends, friends, friends_settings, friends_requests)
local ScreenX, ScreenY = GetScreenSize()
local dialogPosition = UICSS()
dialogPosition.top = math.floor((ScreenY - 325) / 2) .. "px"
dialogPosition.l... |
--[[
Awesome WM configuration
by phantom (Tyler Oalman)
--]]
-- {{{ Libraries
--luacheck: push ignore
local awesome, client, mouse, screen, tag = awesome, client, mouse, screen, tag
local pairs, ipairs, string, os, table, math, tostring, tonumber, type = pairs, ipairs, string, os, table, math, tostring, ... |
--Paint Program--
if false then color(8) print("Work in progress ....") return end
local args = {...}
if #args < 1 or args[1] == "-?" then
printUsage("paint <filename>", "Creates or edits an existing image.")
return
end
local tar = table.concat(args," ") --The path may include whitespaces
if tar:sub(-5,-1) ~= ".l... |
local fun = require 'fun'
local lfs = require 'lfs'
local skooma = require 'skooma'
local warn = require 'warn.compatible'
local yaml = require 'lyaml'
local env = setmetatable({}, {__index=function(self, key)
return _G[key] or skooma.env[key]
end})
local function foreachfile(fn, pattern, dir)
for name in lfs.dir(d... |
local M = {}
local fn = vim.fn
local api = vim.api
local cmd = vim.cmd
local utils = require('hlslens.utils')
local config = require('hlslens.config')
local winhl = require('hlslens.render.winhl')
local extmark = require('hlslens.render.extmark')
local floatwin = require('hlslens.render.floatwin')
local virt_priorit... |
#!/usr/bin/env lua
-- https://www.lua.org/pil/16.1.html
Coords3 = {}
function Coords3:new(x, y, z)
cx = {
x = x,
y = y,
z = z,
}
setmetatable(cx, self)
self.__index = self
return cx
end
function Coords3:energy()
return math.abs(self.x) + math.abs(self.y) + math.abs(self.z)
end
Moon = {}
f... |
local config = require "config"
local vector = require "lib.vector"
local sensor = require "lib.sensor"
local _entity_ = {} ; _entity_.__index = _entity_
function _entity_.create (env, args)
-- initialize entity
local instance = setmetatable({
position = assert(args.position, 'missing position')... |
data:extend({
-- Ghost tint
{
type = "double-setting",
name = "blue-ghosts-r",
setting_type = "startup",
minimum_value = 0,
maximum_value = 1,
default_value = 0.0,
order = "a"
},
{
type = "double-setting",
name = "b... |
local error_handling = require("gimpy/error_handling")
error_handling.handle_awesome_errors()
local initialize = require("gimpy/initialize")
initialize.initialize()
-- vim: ft=lua sts=2 sw=2
|
AddCSLuaFile( "cl_init.lua" )
AddCSLuaFile( "shared.lua" )
include( 'shared.lua' )
function ENT:Initialize()
self.Entity:SetMoveType( MOVETYPE_NONE )
self.Entity:SetSolid( SOLID_OBB )
self.BuildingSound = CreateSound( self.Entity, "ambient/levels/citadel/portal_beam_loop1.wav" )
self.BuildingSound:Play()
... |
function SaveDataToFile(fileName, data)
local file = io.open(fileName, "a")
file:write(data)
file:close()
end
function err(msg)
MsgBox(msg)
end
function IsFullPath(filePath)
local ret = string.match(filePath, "(%a):.*")
if ret and ret ~= "" then
return true
else
return false
end
end
function ReadFile(fil... |
--------------------------------
-- @module Helper
--------------------------------
-- @function [parent=#Helper] seekWidgetByTag
-- @param self
-- @param #ccui.Widget widget
-- @param #int int
-- @return Widget#Widget ret (return value: ccui.Widget)
--------------------------------
-- @function [parent=#He... |
local utils = require('metrics.utils')
local collectors_list = {}
local function update()
if not utils.box_is_configured() then
return
end
local vinyl_stat = box.stat.vinyl()
collectors_list.vinyl_disk_data_size =
utils.set_gauge('vinyl_disk_data_size', 'Amount of data stored in files... |
-- Copyright (c) 2016 John Schember <john@nachtimwald.com>
--
-- Permission is hereby granted, free of charge, to any person obtaining
-- a copy of this software and associated documentation files (the "Software"),
-- to deal in the Software without restriction, including without limitation
-- the rights to use, copy, ... |
-- Creating Early Variables.
local Player = game.Players.LocalPlayer
local Character = Player.Character
local PlayerName = Player.Name
local Physics = settings().Physics
local Head = Character:FindFirstChild("Head")
local Torso = Character:FindFirstChild("Torso")
local HumanoidRootPart = Character:FindFirstChild("Huma... |
---
-- @author wesen
-- @copyright 2020 wesen <wesen-ac@web.de>
-- @release 0.1
-- @license MIT
--
local BaseInjector = require "ArgumentListWrapper.Injector.BaseInjector"
local ValueAtPositionInjector = BaseInjector:extend()
ValueAtPositionInjector.appendValues = nil
function ValueAtPositionInjector:new(_injectVal... |
local lpeg = require("lpeg")
local R = lpeg.R
local S = lpeg.S
local P = lpeg.P
local C = lpeg.C
-- local V = lpeg.V
local Cg = lpeg.Cg
local Ct = lpeg.Ct
local number = {}
local digit = R("09")
number.integer = (S("+-") ^ -1) * (digit ^ 1)
number.fractional = (P(".") ) * (digit ^ 1)
number.decimal =
(number.i... |
local dbConn
addEventHandler('onResourceStart', resourceRoot, function()
dbConn = dbConnect('sqlite', ':/global.db')
end)
getConn = function() return dbConn end |
local rdebug = require 'remotedebug.visitor'
local fs = require 'backend.worker.filesystem'
local source = require 'backend.worker.source'
local evaluate = require 'backend.worker.evaluate'
local ev = require 'common.event'
local hookmgr = require 'remotedebug.hookmgr'
local breakpoints = {}
local waitverify = {}
loca... |
local Config = require("AdituV.DetectTrap.Config");
local Utility = require("AdituV.DetectTrap.Utility");
-- Proxy for tes3.mobileplayer with extended functionality
local MobilePlayer = {
-- (Float) the additional chance (from 0 to 1) applied to trap detection.
-- Intended to be modified by a spell/enchantment, et... |
require("games/common2/match/module/matchLayerBase");
local MatchReviveLayer = class(MatchLayerBase);
MatchReviveLayer.parseViewConfig = function(self)
local viewConfig = {
["onlooker"] = {};
};
return viewConfig;
end
-- 初始化layer的配置
MatchReviveLayer.initViewConfig = function(self)
... |
--[[
This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:26' using the latest game version.
NOTE: This file should only be used as IDE support; it should NOT be distributed with addons!
****************************************************************************
CONTENTS OF THIS FILE IS COPYRI... |
--[==[
luawinapi - winapi wrapper for Lua
Copyright (C) 2011 Klaus Oberhofer. See copyright notice in
LICENSE file
Simple test application for luawinapi
--]==]
winapi = require("luawinapi")
-- control IDs
ID_EDIT = 1
ID_BUTTON = 2
-- start
print("-----------------GetModuleHandleW")
hInstance = winap... |
local inspect = require("inspect")
local pp = {}
function pp.p(root, options)
print(pp.format(root, options))
end
function pp.format(root, options)
return inspect.inspect(root, options)
end
function pp.traceback(prefix, offset)
print(prefix .. "Traceback")
if not offset then
offset = 2
end
local dee... |
local redis = {
protocol = require'redis-client.protocol',
response = require'redis-client.response',
}
describe('redis-client.protocol sending commands', function()
it('rejects a missing argument array', function()
assert(redis.protocol.send_command(true) == nil)
end)
it('rejects an empty argument array... |
require 'nn'
require 'image'
require 'xlua'
local DataSet = torch.class 'DataSet'
function DataSet:__init(full)
local source = '/home/caoqingxing/crawler/cloth_test/female_images/female_formatted_attributes_part_random_index.txt'
local impath = {}
local attri = {}
local sampleCount = 0
local attriCount = -1... |
DefineClass.OverviewMapCurtains = {
__parents = { "XDialog" },
curtains_width = -1,
curtains_height = -1,
ZOrder = -1000,
FadeInTime = const.InterfaceAnimDuration,
FadeOutTime = const.InterfaceAnimDuration,
}
function OverviewMapCurtains:Open()
XDialog.Open(self)
self:SetOverviewCurtains()
end
function Overv... |
-----------------------------------
-- Area: Newton Movalpolos
-- NPC: Moblin Showman - Bugbear Matman
-- !pos 124.544 19.988 -60.670 12
-----------------------------------
local ID = require("scripts/zones/Newton_Movalpolos/IDs")
require("scripts/globals/npc_util")
-----------------------------------
function onTrad... |
local completion = {}
local conf = require('modules.completion.config')
-- Plug 'neovim/nvim-lspconfig'
-- opt true
completion['neovim/nvim-lspconfig'] = {
-- event trigger what?
event = 'BufReadPre',
config = conf.nvim_lsp,
}
-- ?
-- -- opt true
completion['tami5/lspsaga.nvim'] = {
-- branch = 'main',
-- bra... |
Apartments = {}
Apartments.SpawnOffset = 30
Apartments.Locations = {
["apartment1"] = {
name = "apartment1",
label = "South Rockford Drive",
coords = {
enter = vector4(-667.372, -1106.034, 14.629, 65.033),
doorbell = vector4(-667.372, -1106.034, 15, 65.033),
... |
function onUpdate(elapsed)
if boyfriendName == 'bf' then --replace the name for your character name
for i=0,4,1 do
setPropertyFromGroup('playerStrums', i, 'texture', 'NOTE_assets')
end
for i = 0, getProperty('unspawnNotes.length')-1 do
if getPropertyFromGroup('unspawnNotes', i, 'mustPress') then
... |
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