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b.pathfinder.register("b:builtin", { metatable = { init = function(self) self.path = minetest.find_path(self.from, self.to, self.def.search_distance, self.def.jump_height, self.def.drop_height) self.i = 1 return not not self.path end, next = function(self) self.i = self.i + 1 return self.path[self...
log("5dim_automatization")
-- Copyright 2018-2019, Firaxis Games include("InstanceManager"); include("PopupDialog") include("GameCapabilities"); include("GreatWorksSupport"); include("ModalScreen_PlayerYieldsHelper"); -- CUI include("cui_settings"); -- CUI -- =========================================================================== -- CONST...
--[[---------------------------------------------------------------------------- Classic Guild Frame Restoring the old GuildUI for BfA (c) 2018 - Sanex @ EU-Arathor / ahak @ Curseforge /run GuildFrame_Toggle() /run ToggleCommunitiesFrame() /run ToggleGuildFinder() ----------------------------------...
-------------------------------------------------------------------------------- -- pk-rocks-manifest.lua: PK rocks manifest -- This file is a part of lua-nucleo library -- Copyright (c) lua-nucleo authors (see file `COPYRIGHT` for the license) ---------------------------------------------------------------------------...
require 'factories.camera' require 'lib.eal.manager' local async = require 'lib.async' describe("test camera eal #ogre", function() local ninja = data:createEntity({ id = 'ninja', render = { resources = { Ninja = { "Zip;bundles/models/v1/packs/ninja.zip" } }, root ...
local Packages = script.Parent.Parent.Parent.Parent local TextService = game:GetService("TextService") local Roact = require(Packages.Roact) local t = require(Packages.t) local Cryo = require(Packages.Cryo) local RoactGamepad = require(Packages.RoactGamepad) local UIBloxConfig = require(Packages.UIBlox.UIBloxConfig) ...
-- vim.cmd [[packadd telescope-fzy-native.nvim]] local map = require "settings.utils".map local finders = require "telescope.builtin" local actions = require "telescope.actions" local telescope = require "telescope" local sorters = require "telescope.sorters" local previewers = require "telescope.previewers" local tran...
Predicter = {}; function Predicter.predictAge(...) sum = 0 for _,age in ipairs({...}) do sum = sum + age*age end return math.sqrt(sum)//2 end
-- Optimize FS -- doFile( file{lc,lua} ) local doFile = function(f) -- check file present if file.open(f..'.lua') then file.close() dofile(f..'.lua') elseif file.open(f..'.lc') then file.close() dofile(f..'.lc') else print('file:'..f..' not present') end end return doFile
return { source = { location = 'git@bitbucket.org:bazurbat/hi-utils.git' }, build = { type = 'cmake' }, requires = { 'cmake-modules', 'glib', 'hi-sdk', }, uses = 'hi-sdk' }
---@diagnostic disable:unused-local local str1 = strtrim(" hello world ") local str2 = format("%s %d", "greedisgood", 999) local num1 = bit.bor(0x1, 0x2) hooksecurefunc("test", function() end) -- api C_AccountInfo.GetIDFromBattleNetAccountGUID() C_CVar.GetCVar("autoClearAFK") -- widgets local f = CreateFrame("Frame")...
--ZFUNC-func1a-v1 local function func1a() return "a" end return func1a
local dns = require('dns'); local fse = require('fs-extra'); local function printUsage() print('Usage:') print('\t\t dns help - print this message') print('\t\t dns register [name] - try to register with the current hostname if name arg is not provided') print('\t\t dns unregister - try to unregister') print...
-- DEPRECATED: This story is provided for backwards compatibility with horsecat and will be removed. -- Please only make changes to `src\Stories\Private\App\Container\FreeFlowCarousel.story.lua` local ReplicatedStorage = game:GetService("ReplicatedStorage") local StoryView = require(ReplicatedStorage.Packages.StoryCo...
object_tangible_loot_generic_usable_shared_bacta_ampules_generic = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/loot/generic_usable/shared_bacta_ampules_generic.iff" } ObjectTemplates:addClientTemplate(object_tangible_loot_generic_usable_shared_bacta_ampules_generic, "object/tangible/l...
require "lib.classes.class" local LinearMoveAnimation = require("Battle.view.animations.animations.LinearMoveAnimation") -------------------------------------------------------------------------------------------------------- -- class: LinearReturnMoveAnimation -- param: end_x:num -> The end x position of the entity a...
return {'gtje','gtjes'}
local table = require("__flib__.table") --- An easy-to-use dictionary system for storing localised string translations. local flib_dictionary = {} local inner_separator = "⤬" local separator = "⤬⤬⤬" local max_depth = settings.global["flib-dictionary-levels-per-batch"].value local translation_timeout = 180 -- Dependi...
local enabled = themeConfig:get_data().global.SongBGEnabled local brightness = 0.3 local t = Def.ActorFrame {} -- bg if enabled then t[#t + 1] = Def.Sprite { Name = "BGSprite", InitCommand = function(self) self:diffusealpha(0) end, CurrentSongChangedMessageCommand = function(self) self:stoptweening():s...
--[[Author: Aysegul Dundar (adundar@purdue.edu) -- This file converts Linear layers in the network to ConvolutionMM -- so in the demo, you can step in the image. -- Please update the input size based on your network. -- ]] require 'nnx' if not arg[1] then print "Network unspecified (type it after the program's name...
----------------------------------- -- Area: Mhaura -- NPC: Tya Padolih -- Standard Merchant NPC -- !pos -48 -4 30 249 ----------------------------------- local ID = require("scripts/zones/Mhaura/IDs") require("scripts/globals/shop") function onTrade(player,npc,trade) end function onTrigger(player,npc) local sto...
if not nil then else error() end if not false then else error() end if not {} then error() end if not 0 then error() end if not '' then error() end
module 'mock' -------------------------------------------------------------------- CLASS: ScenePortal ( Component ) :MODEL{ Field 'name' :string(); Field 'comment' :string(); -- '----'; -- Field 'locateConnectedPortal' :action() :label( 'goto connected portal'); } mock.registerComponent( 'ScenePortal', Scen...
function SpawnPoints() return { constructionworker = { { worldX = 15 + 34, worldY = (-7) + 46, posX = 278, posY = 40, posZ = 0 }, { worldX = 15 + 38, worldY = (-7) + 52, posX = 47, posY = 127, posZ = 0 } }, fireofficer = { { worldX = 15 + 34, worldY = (-7) + 46, posX = 278, posY = 40, posZ = 0 }, ...
modifier_sona_crescendo_perseverance = class({}) -------------------------------------------------------------------------------- -- Classifications function modifier_sona_crescendo_perseverance:IsHidden() return false end function modifier_sona_crescendo_perseverance:IsDebuff() return false end function modifier_...
for c = 1, 40 do for b = 1, c-1 do for a = 1, b-1 do if a * a + b * b == c * c then print(string.format("%d, %d, %d", a, b, c)) end end end end
--useful for validating if an object is an instance of a class, --even when the class is a super class. --e.g pattern = "^torch[.]%a*Tensor$" --typepattern(torch.Tensor(4), pattern) and --typepattern(torch.DoubleTensor(5), pattern) are both true. --typepattern(3, pattern) function torch.typepattern(obj, pattern) lo...
object_building_general_ord_filler_a = object_building_general_shared_ord_filler_a:new { } ObjectTemplates:addTemplate(object_building_general_ord_filler_a, "object/building/general/ord_filler_a.iff")
#! /usr/local/bin/lua -- -- @(!--#) @(#) hs100110.lua, version 003, 31-may-2018 -- -- TP-Link HS100 Smart WiFi Plug controller (Lua version) -- -- Send encoded JSON requests via TCP/IP to turn a -- TP-Link HS100 and HS110 Smart WiFi plug on and off -- -- Product details: -- -- http://uk.tp-link.com/products/...
local usbWatcher = nil function usbDeviceCallback(data) print ( data["productName"] ) if (data["productName"] == "USB Keyboard") then if (data["eventType"] == "added") then hs.execute('/bin/sh /Users/ttiurani/.config/karabiner/swap-active-profile.sh') elseif (data["eventType"] == "re...
module(...,package.seeall) require "lvsym" require "sys" scr2 = nil local function close_win(btn, event) if event == lvgl.EVENT_RELEASED then win = lvgl.win_get_from_btn(btn) lvgl.obj_del(win) lvgl.disp_load_scr(scr2) end end function create() scr = lvgl.cont_create(nil, nil) scr2 =...
include( 'prop_tools.lua' ) local function DupeBarrel(Player) SendHint(Player,"Cannot duplicate barrels", NOTIFY_ERROR, 5) end duplicator.RegisterEntityClass( "harbor_oil-small", DupeBarrel ) duplicator.RegisterEntityClass( "harbor_oil-large", DupeBarrel ) --[[----------------------------...
AddCSLuaFile() SWEP.Base = "weapon_gwbase" SWEP.Name = "Ragdoll" SWEP.AbilityDuration = 8 SWEP.AbilityDescription ="Pretty much what the name suggests.\nTransforms you into a ragdoll for $AbilityDuration seconds." function SWEP:Ability() if CLIENT then return end local ply = self:GetOwner() self:Ability...
module ("L_DataUser", package.seeall) local LICENSE = [[ Copyright 2016 AK Booer Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 ...
--- @type StdUi local StdUi = LibStub and LibStub('StdUi', true); if not StdUi then return end local module, version = 'Autocomplete', 3; if not StdUi:UpgradeNeeded(module, version) then return end; local TableInsert = tinsert; StdUi.Util.autocompleteTransformer = function(_, value) return value; end StdUi.Util.a...
-- 存储游戏中会用到的常量 const = {} const.TILESIZE = 32 const.Direction = {S=0, WS=1, W=2, NW=3, N=4, NE=5, E=6, ES=7} local d = const.Direction const.DiagDirection = {WS=1, NW=3, NE=5, ES=7} -- 八方向转四方向 const.FullToDiagDir = { [d.S]=7, [d.WS]=1, [d.W]=1, [d.NW]=3, [d.N]=3, [d.NE]=5, [d.E]=5, [d.ES]=7} -- ...
-- ===== ===== ===== ===== ===== -- Copyright (c) 2017 Lukas Grünwald -- License MIT License -- ===== ===== ===== ===== ===== --- {library} This library contains all usable object types in the game. -- The way it is set up, it supports multiple affiliations for one single object type by adding factions to the Fa...
local utilities = require "scripts/common/utilities" local aispawntrigger = { Properties = { AISpawnGroup = { default = "", description = "The spawn group to be triggered when the player enters the trigger." }, Switch = { On = { default = "", description = "The event name when switched on." }, Off = { def...
local M = {} function M.init() vim.cmd([[ Guifont! MeiryoKe_Gothic:h14 GuiTabline 0 GuiPopupmenu 0 ]]) vim.fn.GuiWindowMaximized(1) vim.keymap.set("n", "<Space>R", function() vim.fn.jobstart("nvim-qt.exe", { detach = true }) vim.cmd([[quitall]]) end) return nil end return M
--[[ Math functions Author: Ragnarok.Lorand ]] local lor_math = {} lor_math._author = 'Ragnarok.Lorand' lor_math._version = '2016.06.28' require('lor/lor_utils') _libs.req('maths') _libs.lor.math = lor_math --[[ Rounds a float to the given number of decimal places. Note: math.round is only for round...
--------------------------------------------------------------------------------------------------- -- Proposal: https://github.com/smartdevicelink/sdl_evolution/blob/master/proposals/0216-widget-support.md -- -- Description: Check app is activated into FULL level in case if user taps on a soft button -- in the widget ...
data.raw.recipe["sniper-rifle-magazine"].ingredients = { {"steel-plate", 5}, {"copper-plate", 20}, {"iron-plate", 5} } data.raw.recipe["basic-launched-grenade"].ingredients = { {"iron-plate", 5}, {"explosives", 4} } data.raw.recipe["he-launched-grenade"].ingredients ...
--[[ NAME_PLATE_UNIT_ADDED 1. For players: Player-[server ID]-[player UID] (Example: "Player-970-0002FD64") 2. For creatures, pets, objects, and vehicles: [Unit type]-0-[server ID]-[instance ID]-[zone UID]-[ID]-[spawn UID] (Example: "Creature-0-970-0-11-31146-000136DF91") Unit Type Names: "Creatu...
local HttpEnv = require "arken.net.HttpEnv" local HttpRequest = require "arken.net.HttpRequest" local test = {} test.should_return_table_from_params_by_get = function() local env = {} env.requestMethod = function() return "GET" end env.queryString = function() return "val1=123&val2=strval" end ...
local addon, L = ... local aboutConfig = CreateFrame("FRAME", "MountsJournalConfigAbout", InterfaceOptionsFramePanelContainer) aboutConfig:Hide() aboutConfig.name = L["About"] aboutConfig.parent = addon aboutConfig:SetScript("OnShow", function(self) self:SetScript("OnShow", function(self) self.model:PlayAnimKit(13...
function convert._from_human_to_time(str) return atom.time:load(str) end
include("shared.lua") ENT.RenderGroup = RENDERGROUP_TRANSLUCENT surface.CreateFont("font_news", { font = "Arial", size = 48, weight = 600 }) surface.CreateFont("font_rules", { font = "Arial", size = 54, weight = 600 }) local newsTexture = surface.GetTextureID("skeyler/graphics/info_news") local ru...
resource_manifest_version '44febabe-d386-4d18-afbe-5e627f4af937' ui_page "nui/index.html" client_scripts { "@vrp/lib/utils.lua", "client.lua" } server_scripts { "@vrp/lib/utils.lua", "server.lua" } files { "nui/css.css", "nui/jquery.js", "nui/index.html", "nui/inicio.html", "nui/vestuari...
local function view_quote(str) return ("\"" .. str:gsub("\"", "\\\"") .. "\"") end local short_control_char_escapes = {["\11"] = "\\v", ["\12"] = "\\f", ["\13"] = "\\r", ["\7"] = "\\a", ["\8"] = "\\b", ["\9"] = "\\t", ["\n"] = "\\n"} local long_control_char_escapes = nil do local long = {} for i = 0, 31 do lo...
{ [ "Railcraft:machine.alpha" ] = "nope", [ "ProjRed|Exploration:projectred.exploration.ore" ] = "ProjRed|Core:projectred.core.part", [ "minecraft:iron_ore" ] = "minecraft:iron_ore", [ "chisel:limestone" ] = "chisel:limestone", [ "DraconicEvolution:draconiumOre" ] = "DraconicEvolution:draconiumDust", [ "min...
net.Receive("OCRP_Loot", function() OpenLootingMenu(net.ReadTable()) end) net.Receive("OCRP_UpdateLootingTable", function() PopulateLootingInventory(net.ReadTable()) end) OCRP_LOOTINGMENU = nil function OpenLootingMenu(items) local nick = LocalPlayer():GetEyeTrace().Entity:IsPlayer() and LocalPlayer():G...
--[[ local accessory = { Name = "", Attachment = "BodyBackAttachment", Position = {X = 0, Y = 0, Z = 0}, Rotation = {X = 0, Y = 0, Z = 0}, Colors = { color1 = {R = 0, G = 0, B = 0}, color2 = {R = 0, G = 0, B = 0}, color3 = {R = 0, G = 0, B = 0}, } } --]] -- << Services ...
local sql = require "sqlite3" local db = sql.open("../src/test.db") function drawer(name, ...) end
--*********************************************************** --** THE INDIE STONE ** --*********************************************************** require "ISUI/ISPanel" local FONT_HGT_SMALL = getTextManager():getFontHeight(UIFont.Small) local SBAR_WID = 17 ---@class ISSectione...
local CUPON = FindMetaTable("MPCupons") or {} CUPON.__index = CUPON gpay.CUPONS = {} local default = { cupon = "null", type = "currency", data = 0, -- Data on use :D maxuses = 0, used = {}, -- steamids :D callback = function(args) gpay.Msg("Used a null CUPON!")...
--local normalW, normalH = 480, 320 --local w, h = display.pixelWidth, display.pixelHeight --local scale = math.max(normalW / w, normalH / h) --w, h = w * scale, h * scale --application = { --content = { --width = w, --height = h, --scale = 'letterbox', --fps = 60, --imageS...
local skynet = require "skynet" local log = {} function log.log(format, ...) skynet.error(string.format(format, ...)) end return log
local gpu = require("component").gpu local bit32 = require("bit32") local depth = tonumber((...)) or 8 if gpu.getDepth() ~= depth then local old = gpu.getDepth() gpu.setDepth(depth) depth = old end -- rgb local reds = {0,0x33,0x66,0x99,0xCC,0xFF} local greens = {0,0x24,0x49,0x6D,0x92,0xB6,0xDB,0xFF} local blues...
GUI_ELEMENT_PREFIX = "region-cloner_" --[[Ghosts will break script as it exists currently. Copying the player is annoying and only serves to clutter the map.]] ENTITIES_TO_NOT_CLONE = {"player", "entity-ghost", "tile-ghost"} TICKS_PER_PASTE = 2 --[[These types have defines.inventory.chest return their fuel slot, whi...
--- --- Created by Ray1184. --- DateTime: 04/10/2020 17:04 --- --- Wrapper for cached context. --- local cats = require('data/scripts/libs/Categories') local utils = require('data/scripts/libs/Utils') context = {} function context:new() local ctx = { dummy = false } utils.debug('Creating context with categori...
-- See LICENSE for terms local DoneObject = DoneObject local OnMsg = OnMsg local RemoveAttachAboveHeightLimit = ChoGGi.ComFuncs.RemoveAttachAboveHeightLimit -- we don't add shortcuts and ain't supposed to drink no booze OnMsg.ShortcutsReloaded = ChoGGi.ComFuncs.Rebuildshortcuts -- so we have shortcuts when LUA reloa...
number1 = math.random(99) ind = math.random(7) - 1 if (ind == 6) then number2 = 0 else number2 = 10^ind end result = number1 * number2
-- -- from src/fib.c -- -- int fib1(int) to fib1 -- int fib2(int) to fib2 -- a part of main to fib3 -- fib3 to fib4 -- local floor, pow, sqrt = math.floor, math.pow, math.sqrt local function fib1(n) return floor(pow((1 + sqrt(5)) / 2, n) / sqrt(5) + 0.5) end local function fib2(n) local a, b, c, x, y = 1, 1, ...
function model.setCuboidMassAndInertia(h,sizeX,sizeY,sizeZ,mass,inertiaFact) local inertiaFact=1 local transf=sim.getObjectMatrix(h,-1) local inertia={(sizeY*sizeY+sizeZ*sizeZ)*mass*inertiaFact/12,0,0,0,(sizeX*sizeX+sizeZ*sizeZ)*mass*inertiaFact/12,0,0,0,(sizeY*sizeY+sizeX*sizeX)*mass*inertiaFact/12} si...
numb1 = math.random(10); numb2 = math.random(10); numb3 = math.random(10); if (numb1 * numb2 * numb3 == 10^3) then numb3 = math.random(9) end array_name[1] = hundreds[numb1]; array_name[2] = tens[numb2]; array_name[3] = ones[numb3]; if (numb1 == 10) then term1 = 0 else term1 = numb1*1...
ENT.DrrBaseType = "base" ENT.RenderInCam = true ENT.WaitNPCS = 0 ENT.NextAction = 0 ENT.EnginePower = 0 ENT.FlyConstant = 2.2524 -- 2.26 2.34 2.25 2.2524 ENT.BlockKeys = false ENT.MoveCoefficient = 1 ENT.DRONES_REWRITE_DELTA = 0 ENT.DRRFriendsControlling = nil ENT.CamAngles = Angle(0, 0, 0) ENT.HackValue = 1 ENT.U...
------------------------------------------------------------------------------------------------------------------------ -- Proposal: -- https://github.com/smartdevicelink/sdl_evolution/blob/master/proposals/0192-button_subscription_response_from_hmi.md ------------------------------------------------------------------...
--- GENERATED CODE - DO NOT MODIFY -- Amazon SageMaker Runtime (runtime.sagemaker-2017-05-13) local M = {} M.metadata = { api_version = "2017-05-13", json_version = "1.1", protocol = "rest-json", checksum_format = "", endpoint_prefix = "runtime.sagemaker", service_abbreviation = "", service_full_name = "Amazon...
local AttackProperties = Component.create("AttackProperties") function AttackProperties:initialize(spawnDistance) self.spawnDistance = spawnDistance end
local tty = require("tty") local computer = require("computer") local process = require("process") local event = require("event") local core_cursor = require("core/cursor") local kb = require("keyboard") local keys = kb.keys local term = setmetatable({internal={}}, {__index=tty}) local function as_window(window, fun...
-- Configuration function love.conf(t) t.title = "SnowmanSniper" -- The title of the window the game is in (string) t.version = "11.2" -- The LÖVE version this game was made for (string) t.window.width = 800 -- we want our game to be long and thin. t.window.height = 800 end
PageInfo = {} function PageInfo:getobjects_count() local s = ctk.string.list:new() s.text = tab.reslist local c = s.count s:release() return c end function PageInfo:getobjects(tag) local list = '' local line = '' local src = '' local urlext = '' local comburl = '' local filename = '' local html = ctk.stri...
require('utility') grid = require('grid') players = require('player') arena = require('arena') mainMenu = require('mainMenu') options = require('options') optionsMenu = require('optionsMenu') state = require('state') message = require('message') function love.load() love.window.setTitle("NORT") love.window.set...
local IInput = require("api.gui.IInput") local UiMouseManager = require("mod.mouse_ui.api.gui.UiMouseManager") local InputHandler = require("api.gui.InputHandler") local UiMouseStyle = require("mod.mouse_ui.api.UiMouseStyle") local IUiMouseElement = require("mod.mouse_ui.api.gui.IUiMouseElement") local UiTheme = requir...
local ffi = require 'ffi' local ParseBack = require 'parseback' ----------------- utils ------------- local show do local function q(s) return type(s)=='string' and ('%q'):format(s) or s end local function qk(s) if type(s) == 'string' and s:match('^[_%a][_%w]*$') then return s end return ('[%s]'):format...
includeFile("tangible/loot/mustafar/must_painting_01.lua") includeFile("tangible/loot/mustafar/must_painting_04.lua") includeFile("tangible/loot/mustafar/must_painting_03.lua") includeFile("tangible/loot/mustafar/must_painting_02.lua")
--[[ Description: Shared command declaration. Should not be used for commands with sensitive/not public server-side code. Author: Sceleratis Date: 12/25/2021 --]] local Root, Utilities, Service, Package; local Settings = setmetatable({}, { __index = function(self, ind) return { __ROOT_PROXY = true, Path = "Se...
return function(text) local letters={} local count =0 for char in text:lower():gmatch('%a') do if not letters[char] then count = count +1 letters[char] = true end end return count == 26 end
-- ARGV[1] = idpKey, ARGV[2] = states -- 处理参数 local KEY_PREFIX = 'idp-' local newKJson = ARGV[1] local statesJson = ARGV[2] local expire_seconds = ARGV[3] local newK = cjson.decode(newKJson) local states = cjson.decode(statesJson) local res = {} -- 不存在的情况 local oldKJson = redis.call("get", KEY_PREFIX .. newK.id) if (f...
local ui_functions = Tremualin.UIFunctions -- A button that turns a residence into a seniors only residence -- Useful for those that don't have the new DLC function OnMsg.ClassesPostprocess() local template = XTemplates.sectionResidence ui_functions.RemoveXTemplateSections(template, "Tremualin_SeniorsAllowed")...
local editor = require('distant.editor') local fn = require('distant.fn') local match = require('luassert.match') local stub = require('luassert.stub') local v = require('distant.vars') describe('editor.write', function() it('should do nothing if the buffer does not have a remote path', function() stub(v.buf,...
---@class dsl ---@field transition fun(origin: string): StateTransitionBuilder ---@field policy TransitionPolicyFactory ---@field effect TransitionEffectBuilderFactory local dsl = {}
-- ---------------------------------------------------------------------------- -- -- TickTimer -- -- counts the time elapsed between a start time and time now -- the accurancy of this timer object relies on the frequency -- its methods are called -- -------------------------------------------------------------...
--[[ LuCI - Lua Development Framework Copyright 2009 Steven Barth <steven@midlink.org> Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 $Id$ ]] local ni...
slot0 = class("MusicCollectionView", import("..base.BaseSubView")) slot0.getUIName = function (slot0) return "MusicCollectionUI" end slot0.OnInit = function (slot0) slot0:initData() slot0:findUI() slot0:addListener() slot0:initPlateListPanel() slot0:initSongListPanel() slot0:Show() slot0:recoverRunData() slo...
local plugins_configurations_schema = require "kong.dao.schemas.plugins_configurations" local query_builder = require "kong.dao.cassandra.query_builder" local constants = require "kong.constants" local BaseDao = require "kong.dao.cassandra.base_dao" local cjson = require "cjson" local PluginsConfigurations = BaseDao:e...
-- exitd.lua -- Created by wugd -- 结束进程 -- 声明模块名 EXIT_D = {} setmetatable(EXIT_D, {__index = _G}) local _ENV = EXIT_D local shutdown_status = false -- 定义公共接口 function exit() --TODO 保存数据库,关闭程序 end --关闭服务器 function shutdown() stop_server() -- CONNECT_D.closeConnectingInfo() --通知其它服务器关闭 set_shutd...
local mysql = require "mysql" local nmap = require "nmap" local shortport = require "shortport" local stdnse = require "stdnse" description = [[ Dumps the password hashes from an MySQL server in a format suitable for cracking by tools such as John the Ripper. Appropriate DB privileges (root) are required. The <code>...
LinkLuaModifier("modifier_intimidator_be_my_friend_lua", "heroes/intimidator/intimidator_modifiers_lua.lua", LUA_MODIFIER_MOTION_NONE) intimidator_be_my_friend_lua = class({}) function intimidator_be_my_friend_lua:GetBehavior() self.hSpecial = Entities:First() while self.hSpecial and (self.hSpecial:GetName() ~= ...
local jackmovementdirectionprovider = { Properties = { Camera = {default = EntityId()}, WalkSpeedMutiplier = { default = 0.25, description = "Multiplier for speed while walking.", }, Events = { ControlsEnabled = { default = "EnableControlsEvent", description =...
local Erase = class("Editor.Erase") function Erase:initialize(editor) self.editor = editor self.level = self.editor.level end function Erase:draw() local mouseX, mouseY = getWorldMouse() local coordX, coordY = self.level:cameraToCoordinate(mouseX, mouseY) local worldX, worldY = self.level:coordin...
local FileReader = torch.class("FileReader") function FileReader:__init(filename) self.file = assert(io.open(filename, "r")) end --[[ Read next line in the file and split it on spaces. If EOF is reached, returns nil. ]] function FileReader:next() local line = self.file:read() if line == nil then return nil...
-- tools_mtg/init.lua -- Aliases to support loading worlds using nodes following the old naming convention -- These can also be helpful when using chat commands, for example /giveme minetest.register_alias("WPick", "base_tools:wood_pick") minetest.register_alias("STPick", "base_tools:stone_pick") minetest.register_ali...
-- @author Sachin Mehta --- ---- -- Module to parse command line arguments -- @module opts local opts = {} --- -------------------------------------------------- -- A function to parse the command line arguments -- @function [parent=#opts] parse -- @param #string arg command line arguments -- --------------------...
Sprite = { Animations = { { Name = "Normal", Texture = "@Graphics/GoalFx.png", FrameCount = { X = 10, Y = 2 }, StartIndex = 1, EndIndex = 20, FrameTime = 20, Loop = false, }, }, DefaultAnimation = "Normal", }
local log = require "kong.plugins.tcplog.log" local BasePlugin = require "kong.plugins.base_plugin" local basic_serializer = require "kong.plugins.log_serializers.basic" local TcpLogHandler = BasePlugin:extend() function TcpLogHandler:new() TcpLogHandler.super.new(self, "tcplog") end function TcpLogHandler:log(con...
function love.draw() love.graphics.print('Hello world', 400, 300) end
-- Replaced QuadTree with Spacialhash, after benchmarks, it shows to have better performances local spatialhash = instance(Spatialhash, 1000) -- Rate check for collisions, instead of checking on each frame, this will avoid overusage because collisions check is heavy as f***. (even with optimizations) local TIMER_CHECK...
SkadaPerCharDB = { ["sets"] = { { ["healingabsorbed"] = 0, ["dispells"] = 0, ["ccbreaks"] = 0, ["time"] = 77, ["interrupts"] = 0, ["mobdone"] = 442799, ["mobtaken"] = 1832942, ["damage"] = 1832942, ["players"] = { { ["last"] = 1423948502, ["healingabsorbed"] =...