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--redis_queued.lua
--redis消息队列处理
REDIS_QUEUED = {}
setmetatable(REDIS_QUEUED, {__index = _G})
local _ENV = REDIS_QUEUED
function deal_with_reply(reply)
if not is_table(reply) then
return
end
-- trace("__ REDIS_QUEUED:deal_with_reply() __ is %o ", reply)
if reply.channel == REDIS_CHAT_CHANNEL_WORLD then
CHAT_D.deal_with_new_chat(decode_json(reply.payload))
elseif reply.channel == SUBSCRIBE_ROOM_DETAIL_RECEIVE then
ROOM_D.redis_room_detail(decode_json(reply.payload))
elseif reply.channel == REDIS_ACCOUNT_START_HIBERNATE then
if not is_rid_vaild(reply.payload) then
return
end
raise_issue(EVENT_ACCOUNT_START_HIBERNATE, reply.payload)
elseif reply.channel == REDIS_ACCOUNT_END_HIBERNATE then
if not is_rid_vaild(reply.payload) then
return
end
raise_issue(EVENT_ACCOUNT_END_HIBERNATE, reply.payload)
elseif reply.channel == REDIS_ACCOUNT_OBJECT_CONSTRUCT then
if not is_rid_vaild(reply.payload) then
return
end
raise_issue(EVENT_ACCOUNT_OBJECT_CONSTRUCT, reply.payload)
elseif reply.channel == REDIS_ACCOUNT_OBJECT_DESTRUCT then
if not is_rid_vaild(reply.payload) then
return
end
raise_issue(EVENT_ACCOUNT_OBJECT_DESTRUCT, reply.payload)
elseif reply.channel == REDIS_NOTIFY_ACCOUNT_OBJECT_DESTRUCT then
if not is_rid_vaild(reply.payload) then
return
end
raise_issue(EVENT_NOTIFY_ACCOUNT_OBJECT_DESTRUCT, reply.payload)
elseif reply.channel == REDIS_ACCOUNT_WAIT_LOGIN then
if not is_rid_vaild(reply.payload) then
return
end
raise_issue(EVENT_ACCOUNT_WAIT_LOGIN, reply.payload)
elseif reply.channel == REDIS_USER_ENTER_WORLD then
local data = decode_json(reply.payload)
if not is_rid_vaild(data.rid) then
return
end
raise_issue(EVENT_USER_OBJECT_CONSTRUCT, data.rid, data.server_id)
elseif reply.channel == REDIS_USER_CONNECTION_LOST then
if not is_rid_vaild(reply.payload) then
return
end
raise_issue(EVENT_USER_CONNECTION_LOST, reply.payload)
else
local room_name, user_rid, cookie = string.match(reply.channel, MATCH_ROOM_MSG_CHANNEL_USER)
if room_name and user_rid then
ROOM_D.redis_dispatch_message(room_name, user_rid, cookie, reply.payload)
return
end
local server_id, user_rid, cookie = string.match(reply.channel, MATCH_SERVER_MSG_USER)
if server_id and user_rid then
local user = find_object_by_rid(user_rid)
if not user then
return
end
local name, net_msg = pack_raw_message(reply.payload)
if not net_msg then
return
end
if get_message_type(name) == MESSAGE_LOGIC then
oper_message(user, name, net_msg)
else
user:send_net_msg(net_msg)
end
del_message(net_msg)
return
end
local server_id, cookie = string.match(reply.channel, MATCH_RESPONE_SERVER_INFO)
if server_id and cookie then
INTERNAL_COMM_D.notify_internal_result(cookie, reply.payload)
return
end
local room_name, cookie = string.match(reply.channel, MATCH_ROOM_MSG_CHANNEL_USER)
if room_name and cookie then
return
end
end
end
function deal_with_respone_list(respone_list)
for _,reply in ipairs(respone_list) do
deal_with_reply(reply)
end
end
local function time_update()
local respone_list = REDIS_D.subs_get_reply()
if respone_list ~= nil and #respone_list > 0 then
deal_with_respone_list(respone_list)
end
end
function create()
set_timer(100, time_update, nil, true)
end
create()
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local i18n = require "i18n"
local lfs = require "lfs"
return function(self)
-- Set locale
self.i18n = i18n
local locale = self.req.headers["Content-Language"] or "en"
i18n.setLocale(locale)
i18n.loadFile("src/locale/en.lua")
-- Get locale file
local path = "src/locale"
for file in lfs.dir(path) do
local name, ext = string.match(file, "^(.+)%.(.+)$")
if name == locale and ext == "lua" then
i18n.loadFile(string.format("%s/%s.lua", path, name))
end
end
end
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local shared = require("scripts.stageapi.shared")
local mod = require("scripts.stageapi.mod")
StageAPI.LogMinor("Loading Boss Handler")
StageAPI.FloorInfo = {}
StageAPI.FloorInfoGreed = {}
local stageToGreed = {
[LevelStage.STAGE1_1] = LevelStage.STAGE1_GREED,
[LevelStage.STAGE2_1] = LevelStage.STAGE2_GREED,
[LevelStage.STAGE3_1] = LevelStage.STAGE3_GREED,
[LevelStage.STAGE4_1] = LevelStage.STAGE4_GREED,
}
local stageToSecondStage = {
[LevelStage.STAGE1_1] = LevelStage.STAGE1_2,
[LevelStage.STAGE2_1] = LevelStage.STAGE2_2,
[LevelStage.STAGE3_1] = LevelStage.STAGE3_2,
[LevelStage.STAGE4_1] = LevelStage.STAGE4_2,
}
StageAPI.StageTypes = {
StageType.STAGETYPE_ORIGINAL,
StageType.STAGETYPE_WOTL,
StageType.STAGETYPE_AFTERBIRTH,
StageType.STAGETYPE_REPENTANCE,
StageType.STAGETYPE_REPENTANCE_B
}
local noBossStages = {
[LevelStage.STAGE3_2] = true,
[LevelStage.STAGE4_2] = true
}
-- if doGreed is false, will not add to greed at all, if true, will only add to greed. nil for both.
-- if stagetype is true, will set floorinfo for all stagetypes
function StageAPI.SetFloorInfo(info, stage, stagetype, doGreed)
if stagetype == true then
for _, stype in ipairs(StageAPI.StageTypes) do
StageAPI.SetFloorInfo(StageAPI.DeepCopy(info), stage, stype, doGreed)
end
return
end
if doGreed ~= true then
StageAPI.FloorInfo[stage] = StageAPI.FloorInfo[stage] or {}
StageAPI.FloorInfo[stage][stagetype] = info
local stageTwo = stageToSecondStage[stage]
if stageTwo then
StageAPI.FloorInfo[stageTwo] = StageAPI.FloorInfo[stageTwo] or {}
local stageTwoInfo = StageAPI.DeepCopy(info)
if noBossStages[stageTwo] then
stageTwoInfo.Bosses = nil
end
StageAPI.FloorInfo[stageTwo][stagetype] = stageTwoInfo
end
end
if doGreed ~= false then
local greedStage = stage
if doGreed == nil then
greedStage = stageToGreed[stage] or stage
end
local greedInfo = StageAPI.DeepCopy(info)
greedInfo.Bosses = nil
StageAPI.FloorInfoGreed[greedStage] = StageAPI.FloorInfoGreed[greedStage] or {}
StageAPI.FloorInfoGreed[greedStage][stagetype] = greedInfo
end
end
function StageAPI.GetBaseFloorInfo(stage, stageType, isGreed)
if stage == nil and stageType == nil and isGreed == nil then
stage, stageType, isGreed = shared.Level:GetStage(), shared.Level:GetStageType(), shared.Game:IsGreedMode()
end
if isGreed then
return StageAPI.FloorInfoGreed[stage][stageType]
else
return StageAPI.FloorInfo[stage][stageType]
end
end
StageAPI.PlayerBossInfo = {
[PlayerType.PLAYER_ISAAC] = {name = "isaac", id = "01"},
[PlayerType.PLAYER_MAGDALENE] = {name = "magdalene", id = "02"},
[PlayerType.PLAYER_CAIN] = {name = "cain", id = "03"},
[PlayerType.PLAYER_JUDAS] = {name = "judas", id = "04"},
[PlayerType.PLAYER_EVE] = {name = "eve", id = "05"},
[PlayerType.PLAYER_BLUEBABY] = {name = "bluebaby", id = "06"},
[PlayerType.PLAYER_SAMSON] = {name = "samson", id = "07"},
[PlayerType.PLAYER_AZAZEL] = {name = "azazel", id = "08"},
[PlayerType.PLAYER_LAZARUS] = {name = "lazarus", id = "09"},
[PlayerType.PLAYER_EDEN] = {name = "eden", id = "09"},
[PlayerType.PLAYER_THELOST] = {name = "thelost", id = "12"},
[PlayerType.PLAYER_LILITH] = {name = "lilith", id = "13"},
[PlayerType.PLAYER_KEEPER] = {name = "keeper", bossname = "thekeeper", id = "14"},
[PlayerType.PLAYER_APOLLYON] = {name = "apollyon", id = "15"},
[PlayerType.PLAYER_THEFORGOTTEN] = {name = "theforgotten", id = "16"},
[PlayerType.PLAYER_THESOUL] = {name = "theforgotten", id = "16"},
[PlayerType.PLAYER_BETHANY] = {name = "bethany", id = "01x"},
-- Esau isn't used in the transitions
[PlayerType.PLAYER_ISAAC_B] = {name = "isaac", id = "01", b = true},
[PlayerType.PLAYER_MAGDALENE_B] = {name = "magdalene", id = "02", b = true},
[PlayerType.PLAYER_CAIN_B] = {name = "cain", id = "03", b = true},
[PlayerType.PLAYER_JUDAS_B] = {name = "judas", id = "04", b = true},
[PlayerType.PLAYER_EVE_B] = {name = "eve", id = "05", b = true},
[PlayerType.PLAYER_BLUEBABY_B] = {name = "bluebaby", id = "06", b = true},
[PlayerType.PLAYER_SAMSON_B] = {name = "samson", id = "07", b = true},
[PlayerType.PLAYER_AZAZEL_B] = {name = "azazel", id = "08", b = true},
[PlayerType.PLAYER_LAZARUS_B] = {name = "lazarus", id = "09", b = true},
[PlayerType.PLAYER_EDEN_B] = {name = "eden", id = "09", b = true},
[PlayerType.PLAYER_THELOST_B] = {name = "thelost", id = "12", b = true},
[PlayerType.PLAYER_LILITH_B] = {name = "lilith", id = "13", b = true},
[PlayerType.PLAYER_KEEPER_B] = {name = "keeper", bossname = "thekeeper", id = "14", b = true},
[PlayerType.PLAYER_APOLLYON_B] = {name = "apollyon", id = "15", b = true},
[PlayerType.PLAYER_THEFORGOTTEN_B] = {name = "theforgotten", id = "16", b = true},
[PlayerType.PLAYER_THESOUL_B] = {name = "theforgotten", id = "16", b = true},
[PlayerType.PLAYER_BETHANY_B] = {name = "bethany", id = "01x", b = true},
}
for k, v in pairs(StageAPI.PlayerBossInfo) do
local use = v.name
local name
if v.bossname then
name = "gfx/ui/boss/playername_" .. v.id .. "_" .. v.bossname .. ".png"
else
name = "gfx/ui/boss/playername_" .. v.id .. "_" .. use .. ".png"
end
local portraitPath
if v.b then
portraitPath = "gfx/ui/stage/playerportrait_" .. use .. "_b.png"
else
portraitPath = "gfx/ui/stage/playerportrait_" .. use .. ".png"
end
StageAPI.PlayerBossInfo[k] = {
Portrait = portraitPath,
Name = name,
}
end
StageAPI.PlayerBossInfo[PlayerType.PLAYER_BLUEBABY].NoShake = true
StageAPI.PlayerBossInfo[PlayerType.PLAYER_KEEPER].NoShake = true
StageAPI.PlayerBossInfo[PlayerType.PLAYER_THEFORGOTTEN].NoShake = true
StageAPI.PlayerBossInfo[PlayerType.PLAYER_THESOUL].NoShake = true
StageAPI.PlayerBossInfo[PlayerType.PLAYER_THEFORGOTTEN].ControlsFrame = 1
StageAPI.PlayerBossInfo[PlayerType.PLAYER_THESOUL].ControlsFrame = 1
StageAPI.PlayerBossInfo[PlayerType.PLAYER_THELOST].NoShake = true
StageAPI.PlayerBossInfo[PlayerType.PLAYER_BLUEBABY_B].NoShake = true
StageAPI.PlayerBossInfo[PlayerType.PLAYER_KEEPER_B].NoShake = true
StageAPI.PlayerBossInfo[PlayerType.PLAYER_THEFORGOTTEN_B].NoShake = true
StageAPI.PlayerBossInfo[PlayerType.PLAYER_THESOUL_B].NoShake = true
StageAPI.PlayerBossInfo[PlayerType.PLAYER_THEFORGOTTEN_B].ControlsFrame = 1
StageAPI.PlayerBossInfo[PlayerType.PLAYER_THESOUL_B].ControlsFrame = 1
StageAPI.PlayerBossInfo[PlayerType.PLAYER_THELOST_B].NoShake = true
-- bossportrait is optional since Repentance, used if you want
-- your character to have a different boss portrait than the stage one
function StageAPI.AddPlayerGraphicsInfo(playertype, portrait, namefile, noshake, bossportrait)
local args = portrait
if type(args) ~= "table" then
args = {
Portrait = portrait,
Name = namefile,
BossPortrait = bossportrait,
NoShake = noshake,
Controls = nil,
ControlsFrame = 0,
ControlsOffset = nil,
}
end
StageAPI.PlayerBossInfo[playertype] = args
end
StageAPI.AddPlayerGraphicsInfo(PlayerType.PLAYER_BLACKJUDAS, "gfx/ui/stage/playerportrait_darkjudas.png", "gfx/ui/boss/playername_04_judas.png")
StageAPI.AddPlayerGraphicsInfo(PlayerType.PLAYER_LAZARUS2, "gfx/ui/stage/playerportrait_lazarus2.png", "gfx/ui/boss/playername_10_lazarus.png")
StageAPI.AddPlayerGraphicsInfo(PlayerType.PLAYER_LAZARUS2_B, "gfx/ui/stage/playerportrait_lazarus_b_dead.png", "gfx/ui/boss/playername_10_lazarus.png")
StageAPI.AddPlayerGraphicsInfo(PlayerType.PLAYER_JACOB, "gfx/ui/stage/playerportrait_jacob.png", "gfx/ui/boss/playername_02x_jacob_esau.png")
StageAPI.AddPlayerGraphicsInfo(PlayerType.PLAYER_JACOB_B, "gfx/ui/stage/playerportrait_jacob_b.png", "gfx/ui/boss/playername_02x_jacob.png")
StageAPI.PlayerBossInfo[PlayerType.PLAYER_JACOB].ControlsFrame = 2
function StageAPI.GetStageSpot()
if StageAPI.InNewStage() then
return StageAPI.CurrentStage.BossSpot or "gfx/ui/boss/bossspot.png",
StageAPI.CurrentStage.PlayerSpot or "gfx/ui/boss/playerspot.png",
StageAPI.CurrentStage.BackgroundColor or Color(30/255, 18/255, 15/255, 1, 0, 0, 0),
StageAPI.CurrentStage.DirtColor or Color(94/255, 56/255, 54/255, 1, 0, 0, 0)
else
local spot = StageAPI.GetBaseFloorInfo().Prefix
return "gfx/ui/boss/bossspot_" .. spot .. ".png", "gfx/ui/boss/playerspot_" .. spot .. ".png", StageAPI.GetBaseFloorInfo().VsBgColor, StageAPI.GetBaseFloorInfo().VsDirtColor
end
end
-- returns nil if no special color
function StageAPI.GetStageFloorTextColor()
if StageAPI.InNewStage() then
return StageAPI.CurrentStage.FloorTextColor
else
return StageAPI.GetBaseFloorInfo().FloorTextColor
end
end
function StageAPI.TryGetPlayerGraphicsInfo(player)
local playerType
if type(player) == "number" then
playerType = player
else
playerType = player:GetPlayerType()
end
if StageAPI.PlayerBossInfo[playerType] then
return StageAPI.PlayerBossInfo[playerType]
else
-- worth a shot, most common naming convention
local playerName
if type(player) == "string" then
playerName = player
elseif type(player) ~= "number" then
playerName = player:GetName()
else
return StageAPI.PlayerBossInfo[PlayerType.PLAYER_ISAAC]
end
playerName = string.gsub(string.lower(playerName), "%s+", "")
return {
Portrait = "gfx/ui/stage/playerportrait_" .. playerName .. ".png",
Name = "gfx/ui/boss/playername_" .. playerName .. ".png",
}
end
end
StageAPI.BossSprite = Sprite()
StageAPI.BossSprite:Load("gfx/ui/boss/versusscreen.anm2", false)
StageAPI.BossSprite:ReplaceSpritesheet(0, "none.png")
StageAPI.BossSprite:ReplaceSpritesheet(11, "stageapi/boss/overlay.png")
StageAPI.BossSpriteBg = Sprite()
StageAPI.BossSpriteBg:Load("gfx/ui/boss/versusscreen.anm2", true)
for i=1, 14 do
StageAPI.BossSpriteBg:ReplaceSpritesheet(i, "none.png")
end
StageAPI.BossSpriteDirt = Sprite()
StageAPI.BossSpriteDirt:Load("gfx/ui/boss/versusscreen.anm2", true)
for i=0, 14 do
StageAPI.BossSpriteDirt:ReplaceSpritesheet(i, "none.png")
end
StageAPI.PlayingBossSprite = nil
StageAPI.PlayingBossSpriteBg = nil
StageAPI.PlayingBossSpriteDirt = nil
StageAPI.UnskippableBossAnim = nil
StageAPI.BossOffset = nil
function StageAPI.PlayBossAnimationManual(portrait, name, spot, playerPortrait, playerName, playerSpot, portraitTwo, unskippable, bgColor, dirtColor, noSkake)
local paramTable = portrait
if type(paramTable) ~= "table" then
paramTable = {
BossPortrait = portrait,
BossPortraitTwo = portraitTwo,
BossName = name,
BossSpot = spot,
PlayerPortrait = playerPortrait,
PlayerName = playerName,
PlayerSpot = playerSpot,
Unskippable = unskippable,
BackgroundColor = bgColor,
DirtColor = dirtColor,
NoShake = noShake
}
end
if paramTable.Sprite then -- if you need to use a different sprite (ex for a special boss animation) this could help
StageAPI.PlayingBossSprite = paramTable.Sprite
else
StageAPI.PlayingBossSprite = StageAPI.BossSprite
StageAPI.PlayingBossSpriteBg = StageAPI.BossSpriteBg
StageAPI.PlayingBossSpriteDirt = StageAPI.BossSpriteDirt
end
if not paramTable.NoLoadGraphics then
StageAPI.PlayingBossSprite:ReplaceSpritesheet(2, paramTable.BossSpot or "gfx/ui/boss/bossspot.png")
StageAPI.PlayingBossSprite:ReplaceSpritesheet(3, paramTable.PlayerSpot or "gfx/ui/boss/bossspot.png")
StageAPI.PlayingBossSprite:ReplaceSpritesheet(4, paramTable.BossPortrait or "gfx/ui/boss/portrait_20.0_monstro.png")
StageAPI.PlayingBossSpriteDirt:ReplaceSpritesheet(13, paramTable.BossPortrait or "gfx/ui/boss/portrait_20.0_monstro.png")
StageAPI.PlayingBossSprite:ReplaceSpritesheet(6, paramTable.PlayerName or "gfx/ui/boss/bossname_20.0_monstro.png")
StageAPI.PlayingBossSprite:ReplaceSpritesheet(7, paramTable.BossName or "gfx/ui/boss/bossname_20.0_monstro.png")
if paramTable.NoShake then
StageAPI.PlayingBossSprite:ReplaceSpritesheet(5, "none.png")
StageAPI.PlayingBossSprite:ReplaceSpritesheet(12, paramTable.PlayerPortrait or "gfx/ui/boss/portrait_20.0_monstro.png")
else
StageAPI.PlayingBossSprite:ReplaceSpritesheet(5, paramTable.PlayerPortrait or "gfx/ui/boss/portrait_20.0_monstro.png")
StageAPI.PlayingBossSprite:ReplaceSpritesheet(12, "none.png")
end
if paramTable.BossPortraitTwo then
StageAPI.PlayingBossSprite:ReplaceSpritesheet(9, paramTable.BossPortraitTwo)
StageAPI.PlayingBossSpriteDirt:ReplaceSpritesheet(14, paramTable.BossPortraitTwo)
paramTable.Animation = paramTable.Animation or "DoubleTrouble"
end
StageAPI.PlayingBossSprite:Play(paramTable.Animation or "Scene", true)
StageAPI.PlayingBossSprite:LoadGraphics()
StageAPI.PlayingBossSpriteBg.Color = paramTable.BackgroundColor or Color(0, 0, 0, 1, 0, 0, 0)
StageAPI.PlayingBossSpriteBg:Play(paramTable.Animation or "Scene", true)
StageAPI.PlayingBossSpriteDirt.Color = paramTable.DirtColor or Color(1, 1, 1, 1, 0, 0, 0)
StageAPI.PlayingBossSpriteDirt:Play(paramTable.Animation or "Scene", true)
StageAPI.PlayingBossSpriteDirt:LoadGraphics()
end
if paramTable.BossOffset then
StageAPI.BossOffset = paramTable.BossOffset
else
StageAPI.BossOffset = nil
end
StageAPI.UnskippableBossAnim = paramTable.Unskippable
end
StageAPI.IsOddRenderFrame = nil
local menuConfirmTriggered
mod:AddCallback(ModCallbacks.MC_POST_RENDER, function()
StageAPI.IsOddRenderFrame = not StageAPI.IsOddRenderFrame
local isPlaying = StageAPI.PlayingBossSprite and StageAPI.PlayingBossSprite:IsPlaying()
if isPlaying and ((shared.Game:IsPaused() and not menuConfirmTriggered) or StageAPI.UnskippableBossAnim) then
if StageAPI.IsOddRenderFrame then
StageAPI.PlayingBossSprite:Update()
StageAPI.PlayingBossSpriteBg:Update()
StageAPI.PlayingBossSpriteDirt:Update()
end
local centerPos = StageAPI.GetScreenCenterPosition()
--local layerRenderOrder = {0,1,2,3,14,9,13,4,5,6,7,8,10} --ab+ classy vs screen's compability layer order
local layerRenderOrder = {0,1,2,3,9,14,13,4,5,12,11,6,7,8,10}
StageAPI.PlayingBossSpriteBg:RenderLayer(0, centerPos)
for _, layer in ipairs(layerRenderOrder) do
local pos = centerPos
if StageAPI.BossOffset then
local isDoubleTrouble = StageAPI.BossOffset.One or StageAPI.BossOffset.Two
if isDoubleTrouble then -- Double trouble, table {One = Vector, Two = Vector}
if layer == 4 or layer == 13 then
pos = pos + StageAPI.BossOffset.One or Vector.Zero
elseif layer == 9 or layer == 14 then
pos = pos + StageAPI.BossOffset.Two or Vector.Zero
end
elseif layer == 4 or layer == 13 then
pos = pos + StageAPI.BossOffset
end
end
if layer == 13 or layer == 14 then
StageAPI.PlayingBossSpriteDirt:RenderLayer(layer, pos)
else
StageAPI.PlayingBossSprite:RenderLayer(layer, pos)
end
end
elseif isPlaying or StageAPI.PlayingBossSprite then
StageAPI.PlayingBossSprite:Stop()
StageAPI.PlayingBossSprite = nil
StageAPI.PlayingBossSpriteBg:Stop()
StageAPI.PlayingBossSpriteBg = nil
StageAPI.PlayingBossSpriteDirt:Stop()
StageAPI.PlayingBossSpriteDirt = nil
end
if not isPlaying then
StageAPI.UnskippableBossAnim = nil
StageAPI.BossOffset = nil
end
menuConfirmTriggered = nil
for _, player in ipairs(shared.Players) do
if Input.IsActionTriggered(ButtonAction.ACTION_MENUCONFIRM, player.ControllerIndex) then
menuConfirmTriggered = true
break
end
end
end)
StageAPI.Bosses = {}
function StageAPI.AddBossData(id, bossData)
StageAPI.Bosses[id] = bossData
if not bossData.Name then
bossData.Name = id
end
if not bossData.Weight then
bossData.Weight = 1
end
return id
end
function StageAPI.GetBossData(id)
return StageAPI.Bosses[id]
end
function StageAPI.PlayBossAnimation(boss, unskippable)
local bSpot, pSpot, bgColor, dirtColor = StageAPI.GetStageSpot()
local gfxData = StageAPI.TryGetPlayerGraphicsInfo(shared.Players[1])
StageAPI.PlayBossAnimationManual({
BossPortrait = boss.Portrait,
BossPortraitTwo = boss.PortraitTwo,
BossName = boss.BossName or boss.Bossname,
BossSpot = boss.Spot or bSpot,
PlayerPortrait = gfxData.BossPortrait or gfxData.Portrait,
PlayerName = gfxData.Name,
PlayerSpot = pSpot,
Unskippable = unskippable,
BossOffset = boss.Offset,
BackgroundColor = bgColor,
DirtColor = dirtColor,
NoShake = gfxData.NoShake
})
end
local horsemanRoomSubtypes = {
9, -- Famine
10, -- Pestilence
11, -- War
12, -- Death
22, -- Headless Horseman
38 -- Conquest
}
StageAPI.EncounteredBosses = {}
function StageAPI.SetBossEncountered(name, encountered)
if encountered == nil then
encountered = true
end
StageAPI.EncounteredBosses[name] = encountered
end
function StageAPI.GetBossEncountered(name)
return StageAPI.EncounteredBosses[name]
end
mod:AddCallback(ModCallbacks.MC_POST_GAME_STARTED, function(_, continued)
if not continued then
StageAPI.EncounteredBosses = {}
end
end)
StageAPI.BossSelectRNG = RNG()
function StageAPI.SelectBoss(bosses, rng, roomDesc, ignoreNoOptions)
local bossID = StageAPI.CallCallbacks("PRE_BOSS_SELECT", true, bosses, rng, roomDesc, ignoreNoOptions)
if type(bossID) == "table" then
bosses = bossID
bossID = nil
end
if not bossID then
roomDesc = roomDesc or shared.Level:GetCurrentRoomDesc()
local roomSubtype = roomDesc.Data.Subtype
local isHorsemanRoom = StageAPI.IsIn(horsemanRoomSubtypes, roomSubtype)
local floatWeights
local totalUnencounteredWeight = 0
local totalValidWeight = 0
local totalForcedWeight = 0
local unencounteredBosses = {}
local validBosses = {}
local forcedBosses = {}
local pool = bosses.Pool or bosses
for _, potentialBossID in ipairs(pool) do
local poolEntry
if type(potentialBossID) == "table" then
poolEntry = potentialBossID
potentialBossID = poolEntry.BossID
else
poolEntry = {
BossID = potentialBossID
}
end
local potentialBoss = StageAPI.GetBossData(potentialBossID)
local encountered = StageAPI.GetBossEncountered(potentialBoss.Name)
if not encountered and potentialBoss.NameTwo then
encountered = StageAPI.GetBossEncountered(potentialBoss.NameTwo)
end
local weight = poolEntry.Weight or potentialBoss.Weight or 1
local forced
local invalid
if potentialBoss.Rooms then
local validRooms, validRoomWeights = StageAPI.GetValidRoomsForLayout{
RoomList = potentialBoss.Rooms,
RoomDescriptor = roomDesc
}
if #validRooms == 0 or validRoomWeights == 0 then
invalid = true
end
end
if not invalid then
if isHorsemanRoom then
if poolEntry.AlwaysReplaceHorsemen or potentialBoss.AlwaysReplaceHorsemen then
forced = true
elseif not (poolEntry.Horseman or potentialBoss.Horseman) then
invalid = true
end
elseif poolEntry.OnlyReplaceHorsemen or potentialBoss.OnlyReplaceHorsemen then
invalid = true
end
if poolEntry.AlwaysReplaceSubtype and not invalid then
if roomSubtype == poolEntry.AlwaysReplaceSubtype then
forced = true
end
end
if poolEntry.OnlyReplaceSubtype and not invalid then
if roomSubtype ~= poolEntry.OnlyReplaceSubtype then
invalid = true
end
end
end
if not invalid then
if forced then
totalForcedWeight = totalForcedWeight + weight
forcedBosses[#forcedBosses + 1] = {potentialBossID, weight}
end
if not encountered then
totalUnencounteredWeight = totalUnencounteredWeight + weight
unencounteredBosses[#unencounteredBosses + 1] = {potentialBossID, weight}
end
totalValidWeight = totalValidWeight + weight
validBosses[#validBosses + 1] = {potentialBossID, weight}
end
if weight % 1 ~= 0 then
floatWeights = true
end
end
if not rng then
rng = StageAPI.BossSelectRNG
rng:SetSeed(roomDesc.SpawnSeed, 0)
end
if #forcedBosses > 0 then
bossID = StageAPI.WeightedRNG(forcedBosses, rng, nil, totalForcedWeight, floatWeights)
elseif #unencounteredBosses > 0 then
bossID = StageAPI.WeightedRNG(unencounteredBosses, rng, nil, totalUnencounteredWeight, floatWeights)
elseif #validBosses > 0 then
bossID = StageAPI.WeightedRNG(validBosses, rng, nil, totalValidWeight, floatWeights)
elseif not ignoreNoOptions then
local err = "Trying to select boss, but none are valid! Options were:\n"
for _, potentialBossID in ipairs(bosses) do
err = err .. potentialBossID .. "\n"
end
StageAPI.LogErr(err)
end
end
return bossID
end
function StageAPI.AddBossToBaseFloorPool(poolEntry, stage, stageType, noStageTwo)
if not poolEntry or type(poolEntry) ~= "table" or not poolEntry.BossID then
StageAPI.LogErr("AddBossToBaseFloorPool requires a PoolEntry table with BossID set")
return
end
if not StageAPI.GetBossData(poolEntry.BossID) then
StageAPI.LogErr("Attempting to add invalid boss id " .. poolEntry.BossID .. " to pool")
return
end
local floorInfo = StageAPI.GetBaseFloorInfo(stage, stageType, false)
floorInfo.HasCustomBosses = true
if not floorInfo.Bosses then
floorInfo.Bosses = {Pool = {}}
end
floorInfo.Bosses.Pool[#floorInfo.Bosses.Pool + 1] = poolEntry
if not noStageTwo then
local stageTwo = stageToSecondStage[stage]
if stageTwo and not noBossStages[stageTwo] then
StageAPI.AddBossToBaseFloorPool(poolEntry, stageTwo, stageType, true)
end
end
end
|
test_run = require('test_run').new()
--
-- When master's registering an anonymous replica, it might ignore the replica's
-- current vclock, and skip the data in range (replica_clock, master_clock).
--
box.schema.user.grant('guest', 'replication')
_ = box.schema.space.create('test')
_ = box.space.test:create_index('pk')
test_run:cmd('create server replica with rpl_master=default,\
script="replication/anon1.lua"')
test_run:cmd('start server replica')
test_run:wait_lsn('replica', 'default')
box.error.injection.set('ERRINJ_RELAY_SEND_DELAY', true)
box.space.test:insert{1}
test_run:switch('replica')
test_run:wait_upstream(1, {status='disconnected'})
box.space.test:select{}
fiber = require('fiber')
f = fiber.new(function() box.cfg{replication_anon=false} end)
test_run:wait_upstream(1, {status='register'})
test_run:switch('default')
box.error.injection.set('ERRINJ_RELAY_SEND_DELAY', false)
box.space.test:insert{2}
test_run:switch('replica')
test_run:wait_lsn('replica', 'default')
f:status()
box.space.test:select{}
-- Cleanup
test_run:switch('default')
test_run:cmd('stop server replica')
test_run:cmd('delete server replica')
box.space.test:drop()
box.schema.user.revoke('guest', 'replication')
|
module 'mock'
--TODO: a generic anim curve & attr manager
--------------------------------------------------------------------
--Simple helpers
--------------------------------------------------------------------
-- function simpleCurveAnim()
-- local anim = MOAIAnim.new()
-- end
function buildAnimCurve( keys )
local curve = MOAIAnimCurve.new()
local count = #keys
curve:reserveKeys( count )
for i, entry in ipairs( keys ) do
local t, value, ease, weight = unpack( entry )
curve:setKey( i, t, value, ease or MOAIEaseType.LINEAR, weight or 1 )
end
return curve
end
function buildAttrAnim( prop, attr, keys, animMode, asDelta )
local curve = buildAnimCurve( keys )
local anim = MOAIAnim.new()
anim:reserveLinks( 1 )
anim:setLink( 1, curve, prop, attr, asDelta )
anim:setMode( animMode or MOAITimer.NORMAL )
return anim, curve
end
function buildMultiAttrAnim( prop, attrs, keys, animMode, asDelta )
local curve = buildAnimCurve( keys )
local anim = MOAIAnim.new()
anim:setMode( animMode or MOAITimer.NORMAL )
local count = #attrs
anim:reserveLinks( count )
for i, attr in ipairs( attrs ) do
anim:setLink( i, curve, prop, attr, asDelta )
end
return anim, curve
end
function buildSimpleRotationAnim( prop, from, to, duration, easeMode, animMode, asDelta )
easeMode = easeMode or MOAIEaseType.LINEAR
return buildAttrAnim(
prop,
MOAIProp.ATTR_Z_ROT,
{
{ 0, from },
{ duration, to, easeMode },
},
animMode,
asDelta
)
end
|
-- nvim-lspconfig
-- Configure available LSPs
-- https://github.com/neovim/nvim-lspconfig/blob/master/CONFIG.md
--
-- Note that all languag e servers aside from `sumneko_lua` are installed via Nix. See:
-- `../../../../home/neovim.nix`.
vim.cmd 'packadd nvim-lspconfig'
local lspconf = require 'lspconfig'
lspconf.bashls.setup {}
lspconf.ccls.setup {}
lspconf.hls.setup {}
lspconf.jsonls.setup {}
lspconf.rnix.setup {}
lspconf.sourcekit.setup {}
local runtime_path = vim.split(package.path, ';')
table.insert(runtime_path, "lua/?.lua")
table.insert(runtime_path, "lua/?/init.lua")
lspconf.sumneko_lua.setup {
settings = {
Lua = {
runtime = {
-- Tell the language server which version of Lua you're using (LuaJIT in the case of Neovim)
version = 'LuaJIT',
-- Setup your lua path
path = runtime_path,
},
diagnostics = {
-- Get the language server to recognize the `vim` global
globals = { 'vim' },
},
workspace = {
-- Make the server aware of Neovim runtime files
library = vim.api.nvim_get_runtime_file("", true),
},
telemetry = {
enable = false,
},
},
},
}
lspconf.tsserver.setup {}
lspconf.vimls.setup {
init_options = {
iskeyword = '@,48-57,_,192-255,-#',
vimruntime = vim.env.VIMRUNTIME,
runtimepath = vim.o.runtimepath,
diagnostic = {
enable = true,
},
indexes = {
runtimepath = true,
gap = 100,
count = 8,
projectRootPatterns = { "runtime", "nvim", ".git", "autoload", "plugin" },
},
suggest = {
fromRuntimepath = true,
fromVimruntime = true
},
}
}
lspconf.yamlls.setup {
settings = {
yaml = {
format = {
printWidth = 100,
singleQuote = true,
},
},
},
}
lspconf.hls.setup({
settings = {
haskell = {
hlintOn = true,
formattingProvider = "fourmolu"
}
}
})
|
package("muslcc")
set_kind("toolchain")
set_homepage("https://musl.cc/")
set_description("static cross- and native- musl-based toolchains.")
if is_host("windows") then
if is_arch("arm64") then
set_urls("https://github.com/xmake-mirror/musl.cc/releases/download/$(version)/aarch64-linux-musl-cross.win.zip")
add_versions("20210202", "1fa7226fb2317fa8dd1571f2a8964e8e4bb973479ec18e35e04b6b0606ff2eba")
elseif is_arch("arm.*") then
set_urls("https://github.com/xmake-mirror/musl.cc/releases/download/$(version)/arm-linux-musleabi-cross.win.zip")
add_versions("20210202", "87061cdc288b6a74b3414bb70ce91da524c126199548cf4b86ae40e074988291")
elseif is_arch("x86", "i386") then
set_urls("https://github.com/xmake-mirror/musl.cc/releases/download/$(version)/i686-linux-musl-cross.win.zip")
add_versions("20210202", "5f2903646a4bdd45d6dadfa65652a3bfe4191eab2e5b0ae1dd9b2e6ccf87f629")
else
set_urls("https://github.com/xmake-mirror/musl.cc/releases/download/$(version)/x86_64-linux-musl-cross.win.zip")
add_versions("20210202", "3a13f8bb3694b26ffbe3fe97d45db6cabadb662161cd5fc9cc80fc0adfb02091")
end
elseif is_host("linux") then
if is_arch("arm64") then
set_urls("https://github.com/xmake-mirror/musl.cc/releases/download/$(version)/aarch64-linux-musl-cross.linux.tgz")
add_versions("20210202", "7e237ecd528d31cb3eadc48a95f4779467f588a89444c43276c77cdfe93787de")
elseif is_arch("arm.*") then
set_urls("https://github.com/xmake-mirror/musl.cc/releases/download/$(version)/arm-linux-musleabi-cross.linux.tgz")
add_versions("20210202", "4e03e69f30eacf6bb573999b5a20c59e320720ed02edccfebfa6f89a9e76b445")
elseif is_arch("x86", "i386") then
set_urls("https://github.com/xmake-mirror/musl.cc/releases/download/$(version)/i686-linux-musl-cross.linux.tgz")
add_versions("20210202", "411e98b50c2f965ec0c7d752896151dc2068060e583f0eb245f2c86556d749c3")
else
set_urls("https://github.com/xmake-mirror/musl.cc/releases/download/$(version)/x86_64-linux-musl-cross.linux.tgz")
add_versions("20210202", "37ef7b69d4c4a20bb2c5e7e01ec7c60c1ac7de2c33b029eaa6c0d8b9e1869c6b")
end
elseif is_host("macosx") then
if is_arch("arm64") then
set_urls("https://github.com/xmake-mirror/musl.cc/releases/download/$(version)/aarch64-linux-musl-cross.mac.tgz")
add_versions("20210202", "5b3e91ebc430428578fa2a443256aca866e61da886d5f645eee9725485877389")
elseif is_arch("arm.*") then
set_urls("https://github.com/xmake-mirror/musl.cc/releases/download/$(version)/arm-linux-musleabi-cross.mac.tgz")
add_versions("20210202", "a177df3f847181c0c7f2b34b9bd7725b4c556c11a347aa0ae36e09ebf23fb480")
elseif is_arch("x86", "i386") then
set_urls("https://github.com/xmake-mirror/musl.cc/releases/download/$(version)/i686-linux-musl-cross.mac.tgz")
add_versions("20210202", "12cd8be154c122f6957ce21a9a5ff2d55a8bd660707b17fb3248578ac955ba25")
else
set_urls("https://github.com/xmake-mirror/musl.cc/releases/download/$(version)/x86_64-linux-musl-cross.mac.tgz")
add_versions("20210202", "09e63d9ec8d2e21643750b9543fb138e59c8e255e5a0ae86bc099368addead89")
end
end
if is_host("macosx") then
-- fix missing libisl.22.dylib
add_deps("libisl 0.22", {host = true, configs = {shared = true}})
end
on_install("@windows", "@msys", "@linux", "@macosx", function (package)
os.tryrm("usr") -- remove soft link
-- fix missing libisl.22.dylib
if is_host("macosx") then
local function patchbin(bin_name)
local cross
if package:is_targetarch("arm64") then
cross = "aarch64-linux-musl-"
elseif package:is_targetarch("arm.*") then
cross = "arm-linux-musleabi-"
elseif package:is_targetarch("x86", "i386") then
cross = "i686-linux-musl-"
else
cross = "x86_64-linux-musl-"
end
local binfile = path.join("bin", cross .. bin_name)
local binfile_raw = binfile .. "-raw"
os.mv(binfile, binfile_raw)
io.writefile(binfile, ([[
#!/usr/bin/env bash
export DYLD_LIBRARY_PATH="%s"
"%s" "$@"]]):format(package:dep("libisl"):installdir("lib"),
path.join(package:installdir(), binfile_raw)))
os.vrunv("chmod", {"777", binfile})
end
patchbin("gcc")
patchbin("g++")
end
os.vcp("*", package:installdir())
end)
on_test(function (package)
local gcc
if package:is_targetarch("arm64") then
gcc = "aarch64-linux-musl-gcc"
elseif package:is_targetarch("arm.*") then
gcc = "arm-linux-musleabi-gcc"
elseif package:is_targetarch("x86", "i386") then
gcc = "i686-linux-musl-gcc"
else
gcc = "x86_64-linux-musl-gcc"
end
if gcc and is_host("windows") then
gcc = gcc .. ".exe"
end
local file = os.tmpfile() .. ".c"
io.writefile(file, "int main(int argc, char** argv) {return 0;}")
os.vrunv(gcc, {"-c", file})
end)
|
return
{
entities =
{
{"accumulator", {x = 1, y = -3}, {dead = 0.4}},
{"accumulator", {x = 3, y = -3}, {dead = 0.4}},
{"accumulator", {x = -3, y = -2}, {dead = 0.4}},
{"medium-electric-pole-remnants", {x = -0.5, y = -1.5}, {}},
{"laser-turret-remnants", {x = -2, y = 1}, {dir = "south", }},
{"laser-turret-remnants", {x = 1, y = 1}, {dir = "south", }},
{"stone-wall", {x = -2.5, y = 3.5}, {dead = 0.4}},
{"stone-wall", {x = -0.5, y = 3.5}, {dead = 0.4}},
{"stone-wall", {x = -1.5, y = 3.5}, {dead = 0.4}},
{"stone-wall", {x = 1.5, y = 3.5}, {dead = 0.4}},
{"stone-wall", {x = 0.5, y = 3.5}, {dead = 0.4}},
{"stone-wall", {x = 3.5, y = 3.5}, {dead = 0.4}},
},
tiles =
{
{"refined-hazard-concrete-right", {x = -4, y = -1}},
{"refined-hazard-concrete-right", {x = -4, y = 0}},
{"refined-hazard-concrete-right", {x = -4, y = 1}},
{"refined-hazard-concrete-right", {x = -4, y = 2}},
{"refined-hazard-concrete-right", {x = -3, y = -1}},
{"refined-concrete", {x = -3, y = 0}},
{"refined-hazard-concrete-right", {x = -3, y = 1}},
{"refined-hazard-concrete-right", {x = -3, y = 2}},
{"stone-path", {x = -2, y = -1}},
{"refined-concrete", {x = -2, y = 0}},
{"refined-hazard-concrete-right", {x = -2, y = 1}},
{"refined-hazard-concrete-right", {x = -2, y = 2}},
{"stone-path", {x = -1, y = -1}},
{"refined-hazard-concrete-right", {x = -1, y = 0}},
{"refined-hazard-concrete-right", {x = -1, y = 1}},
{"refined-hazard-concrete-right", {x = -1, y = 2}},
{"stone-path", {x = 0, y = -1}},
{"refined-hazard-concrete-right", {x = 0, y = 0}},
{"refined-hazard-concrete-right", {x = 0, y = 1}},
{"refined-concrete", {x = 0, y = 2}},
{"refined-concrete", {x = 1, y = -1}},
{"refined-hazard-concrete-right", {x = 1, y = 0}},
{"refined-hazard-concrete-right", {x = 1, y = 1}},
{"stone-path", {x = 1, y = 2}},
{"refined-hazard-concrete-right", {x = 2, y = -1}},
{"refined-hazard-concrete-right", {x = 2, y = 0}},
{"refined-hazard-concrete-right", {x = 2, y = 1}},
{"stone-path", {x = 2, y = 2}},
}
}
|
ESX.Trace = function(msg)
if Config.EnableDebug then
print(('[es_extended] [^2TRACE^7] %s^7'):format(msg))
end
end
ESX.SetTimeout = function(msec, cb)
local id = ESX.TimeoutCount + 1
SetTimeout(msec, function()
if ESX.CancelledTimeouts[id] then
ESX.CancelledTimeouts[id] = nil
else
cb()
end
end)
ESX.TimeoutCount = id
return id
end
ESX.RegisterCommand = function(name, group, cb, allowConsole, suggestion)
if type(name) == 'table' then
for k,v in ipairs(name) do
ESX.RegisterCommand(v, group, cb, allowConsole, suggestion)
end
return
end
if ESX.RegisteredCommands[name] then
print(('[es_extended] [^3WARNING^7] An command "%s" is already registered'):format(name))
else
if suggestion then
if not suggestion.arguments then suggestion.arguments = {} end
if not suggestion.help then suggestion.help = '' end
end
ESX.RegisteredCommands[name] = {group = group, cb = cb, allowConsole = allowConsole, suggestion = suggestion}
RegisterCommand(name, function(playerId, args, rawCommand)
local command = ESX.RegisteredCommands[name]
if not command.allowConsole and playerId == 0 then
print('[es_extended] [^3WARNING^7] That command can not be run from console')
else
local xPlayer, error = ESX.GetPlayerFromId(playerId), nil
if command.suggestion then
if command.suggestion.validate then
if #args ~= #command.suggestion.arguments then
error = ('Argument count mismatch (passed %s, wanted %s)'):format(#args, #command.suggestion.arguments)
end
end
if not error and command.suggestion.arguments then
local newArgs = {}
for k,v in ipairs(command.suggestion.arguments) do
if v.type then
if v.type == 'number' then
local newArg = tonumber(args[k])
if newArg then
newArgs[v.name] = newArg
else
error = ('Argument #%s type mismatch (passed string, wanted number)'):format(k)
end
elseif v.type == 'player' then
local targetPlayer = tonumber(args[k])
if targetPlayer then
local xTargetPlayer = ESX.GetPlayerFromId(targetPlayer)
if xTargetPlayer then
newArgs[v.name] = xTargetPlayer
else
error = 'Player not online'
end
else
error = ('Argument #%s type mismatch (passed string, wanted number)'):format(k)
end
elseif v.type == 'string' then
newArgs[v.name] = args[k]
elseif v.type == 'item' then
if ESX.Items[args[k]] then
newArgs[v.name] = args[k]
else
error = _U('invalid_item')
end
elseif v.type == 'weapon' then
if ESX.GetWeapon(args[k]) then
newArgs[v.name] = string.upper(args[k])
else
error = 'Invalid weapon'
end
elseif v.type == 'any' then
newArgs[v.name] = args[k]
end
end
if error then break end
end
args = newArgs
end
end
if error then
if playerId == 0 then
print(('[es_extended] [^3WARNING^7] %s^7'):format(error))
else
xPlayer.triggerEvent('chat:addMessage', {args = {'^1SYSTEM', error}})
end
else
cb(xPlayer, args, function(msg)
if playerId == 0 then
print(('[es_extended] [^3WARNING^7] %s^7'):format(msg))
else
xPlayer.triggerEvent('chat:addMessage', {args = {'^1SYSTEM', msg}})
end
end)
end
end
end, true)
ExecuteCommand(('add_ace group.%s command.%s allow'):format(group, name))
end
end
ESX.ClearTimeout = function(id)
ESX.CancelledTimeouts[id] = true
end
ESX.RegisterServerCallback = function(name, cb)
ESX.ServerCallbacks[name] = cb
end
ESX.TriggerServerCallback = function(name, requestId, source, cb, ...)
if ESX.ServerCallbacks[name] ~= nil then
ESX.ServerCallbacks[name](source, cb, ...)
else
print(('[es_extended] [^3WARNING^7] Server callback "%s" does not exist. Make sure that the server sided file really is loading, an error in that file might cause it to not load.'):format(name))
end
end
ESX.SavePlayer = function(xPlayer, cb)
local asyncTasks = {}
-- User accounts
for k,v in ipairs(xPlayer.accounts) do
if ESX.LastPlayerData[xPlayer.source].accounts[v.name] ~= v.money then
table.insert(asyncTasks, function(cb)
MySQL.Async.execute('UPDATE user_accounts SET money = @money WHERE identifier = @identifier AND name = @name', {
['@money'] = v.money,
['@identifier'] = xPlayer.identifier,
['@name'] = v.name
}, function(rowsChanged)
cb()
end)
end)
ESX.LastPlayerData[xPlayer.source].accounts[v.name] = v.money
end
end
-- Job, loadout, inventory and position
table.insert(asyncTasks, function(cb)
MySQL.Async.execute('UPDATE users SET job = @job, job_grade = @job_grade, loadout = @loadout, position = @position, inventory = @inventory WHERE identifier = @identifier', {
['@job'] = xPlayer.job.name,
['@job_grade'] = xPlayer.job.grade,
['@loadout'] = json.encode(xPlayer.getLoadout()),
['@position'] = json.encode(xPlayer.getCoords()),
['@identifier'] = xPlayer.identifier,
['@inventory'] = json.encode(xPlayer.getInventory(true))
}, function(rowsChanged)
cb()
end)
end)
Async.parallel(asyncTasks, function(results)
print(('[es_extended] [^2INFO^7] Saved player "%s^7"'):format(xPlayer.getName()))
if cb ~= nil then
cb()
end
end)
end
ESX.SavePlayers = function(cb)
local asyncTasks = {}
local xPlayers = ESX.GetPlayers()
for i=1, #xPlayers, 1 do
table.insert(asyncTasks, function(cb)
local xPlayer = ESX.GetPlayerFromId(xPlayers[i])
ESX.SavePlayer(xPlayer, cb)
end)
end
Async.parallelLimit(asyncTasks, 8, function(results)
print(('[es_extended] [^2INFO^7] Saved %s player(s)'):format(#xPlayers))
if cb ~= nil then
cb()
end
end)
end
ESX.StartDBSync = function()
function saveData()
ESX.SavePlayers()
SetTimeout(10 * 60 * 1000, saveData)
end
SetTimeout(10 * 60 * 1000, saveData)
end
ESX.GetPlayers = function()
local sources = {}
for k,v in pairs(ESX.Players) do
table.insert(sources, k)
end
return sources
end
ESX.GetPlayerFromId = function(source)
return ESX.Players[tonumber(source)]
end
ESX.GetPlayerFromIdentifier = function(identifier)
for k,v in pairs(ESX.Players) do
if v.identifier == identifier then
return v
end
end
end
ESX.RegisterUsableItem = function(item, cb)
ESX.UsableItemsCallbacks[item] = cb
end
ESX.UseItem = function(source, item)
ESX.UsableItemsCallbacks[item](source)
end
ESX.GetItemLabel = function(item)
if ESX.Items[item] ~= nil then
return ESX.Items[item].label
end
end
ESX.CreatePickup = function(type, name, count, label, playerId, components, tintIndex)
local pickupId = (ESX.PickupId == 65635 and 0 or ESX.PickupId + 1)
local xPlayer = ESX.GetPlayerFromId(playerId)
ESX.Pickups[pickupId] = {
type = type,
name = name,
count = count,
label = label,
coords = xPlayer.getCoords(),
}
if type == 'item_weapon' then
ESX.Pickups[pickupId].components = components
ESX.Pickups[pickupId].tintIndex = tintIndex
end
TriggerClientEvent('esx:createPickup', -1, pickupId, label, playerId, type, name, components, tintIndex)
ESX.PickupId = pickupId
end
ESX.DoesJobExist = function(job, grade)
grade = tostring(grade)
if job and grade then
if ESX.Jobs[job] and ESX.Jobs[job].grades[grade] then
return true
end
end
return false
end
|
--
-- YATM Spacetime deals with instant transportion and other space and time manipulating nodes.
--
local mod = foundation.new_module("yatm_spacetime", "1.1.0")
mod:require("util.lua")
mod:require("spacetime_meta.lua")
mod:require("spacetime_network.lua")
mod:require("api.lua")
mod:require("nodes.lua")
mod:require("items.lua")
minetest.register_lbm({
name = "yatm_spacetime:addressable_spacetime_device_lbm",
nodenames = {
"group:addressable_spacetime_device",
},
run_at_every_load = true,
action = function (pos, node)
yatm_spacetime.network:maybe_update_node(pos, node)
end,
})
if foundation.com.Luna then
mod:require("tests.lua")
end
|
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_2h_maul_legendary.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_2h_sword_avatar_wke_toothpick.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_2h_sword_kashyyk.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_2h_sword_kun_massassi.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_2h_sword_obsidian.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_2h_sword_pvp_bf.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_2h_sword_scythe.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_2h_sword_sith.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_2h_sword_tulrus.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_axe.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_axe_vibro.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_baton_avatar_trando_stun_stick.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_baton_gaderiffi.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_baton_stun.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_battleaxe.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_battleaxe_quest.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_blasterfist.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_bowcaster_assault.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_bowcaster_recon.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_carbine_alliance_needler.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_carbine_avatar_trandoshan.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_carbine_blaster_cdef.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_carbine_blaster_cdef_corsec.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_carbine_bothan_bola.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_carbine_czerka_dart.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_carbine_dc15.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_carbine_e11_mk2.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_carbine_e5.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_carbine_e5_legendary.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_carbine_ee3_bounty.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_carbine_gcw_charric.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_carbine_geo.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_carbine_heroic_sd.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_carbine_kun_massassi.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_carbine_mandalorian.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_carbine_ngant_pvp.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_carbine_nym_slugthrower.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_carbine_proton.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_carbine_quest_smuggler_underslung.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_carbine_republic_sfor.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_carbine_slug.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_carbine_specops_bothan_carbine.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_carbine_underslung.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_carbine_wookiee_bowcaster.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_cleaver.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_executioners_hack.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_gaderiffi_elite.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_heavy_acid_beam.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_heavy_avatar_acid_beam.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_heavy_carbonite_rifle.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_heavy_cr1_pvp.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_heavy_lava_cannon.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_heavy_lightning_beam.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_heavy_mandalorian.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_heavy_particle_beam.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_heavy_pulse_cannon.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_heavy_republic_flamer.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_heavy_rocket_launcher.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_heavy_shotgun.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_katana.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_katana_quest.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_knife_donkuwah.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_knife_janta.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_knife_naktra_crystal.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_knife_stone.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_knife_survival.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_knife_trando_skinner.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_knife_twilek_dagger.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_knife_vibroblade.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_knife_vibroblade_quest.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_knuckler_pvp.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_knuckler_vibro.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_lance_avatar_wke_heartlance.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_lance_cryo.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_lance_energy_legendary.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_lance_kaminoan.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_lance_massassi.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_lance_nightsister.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_lance_obsidian.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_lance_shock.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_lance_trando.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_lance_vibro.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_lance_vibro_controller_fp.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_lance_vibro_nightsister.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_lance_xandank.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_loot_blackbane.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_loot_blackfalcon.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_loot_blackhand.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_loot_calibrated.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_loot_corellian.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_loot_corestrike.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_loot_darksting.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_loot_dawnsorrow.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_loot_deathrain.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_loot_dragoneye.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_loot_eventide.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_loot_executer.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_loot_firestar.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_loot_grievance.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_loot_heartstriker.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_loot_hydra.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_loot_lifeblood.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_loot_liquidsilver.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_loot_mark.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_loot_necrosis.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_loot_nullifier.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_loot_pestilence.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_loot_poisonspike.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_loot_quicktrigger.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_loot_retaliation.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_loot_retribution.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_loot_rhiss.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_loot_rilctur.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_loot_ripper.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_loot_sharpshooter.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_loot_sickle.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_loot_silencer.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_loot_soulstinger.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_loot_strike.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_loot_void.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_massassiknuckler.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_maul.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_metal_fan_knuckler.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_pistol_alliance_disruptor.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_pistol_avatar_trando_special.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_pistol_blaster_cdef.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_pistol_blaster_cdef_corsec.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_pistol_blaster_d18.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_pistol_blaster_dh17.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_pistol_blaster_dl44.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_pistol_blaster_dl44_metal.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_pistol_blaster_power5.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_pistol_blaster_scout_trooper.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_pistol_blaster_scout_trooper_corsec.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_pistol_blaster_short_range_combat.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_pistol_dd6.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_pistol_deathhammer_needle.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_pistol_de_10.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_pistol_dh_18a.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_pistol_disrupter.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_pistol_disrupter_dx2.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_pistol_dl44_metal_light.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_pistol_flare.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_pistol_flechette.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_pistol_flechette_fwg5.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_pistol_flechette_fwg5_quest.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_pistol_fwg5_legendary.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_pistol_geo_sonic_blaster.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_pistol_heroic_exar.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_pistol_heroic_sd.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_pistol_intimidator.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_pistol_ion_relic.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_pistol_ion_stunner.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_pistol_jawa.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_pistol_kyd21.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_pistol_launcher.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_pistol_launcher_elite.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_pistol_launcher_medium.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_pistol_mandalorian.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_pistol_projectile_striker.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_pistol_quest_imperial_navy_formal.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_pistol_rebel.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_pistol_renegade.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_pistol_republic_blaster.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_pistol_republic_blaster_quest.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_pistol_scatter.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_pistol_scatter_light.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_pistol_trando_suppressor.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_pistol_westar_pvp.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_pistol_wookiee.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_pistol_wookiee_bowcaster.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_polearm_electric.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_polearm_gcw_gand_shockprod.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_polearm_heroic_sd.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_polearm_kashyyk_bladestick.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_polearm_magnaguard_pvp.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_poleaxe_vibro.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_punch_dagger.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_quest_battleaxe.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_quest_heavy_acid_beam.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_quest_heavy_particle_beam.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_quest_maul.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_quest_pistol_launcher.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_quest_pistol_republic_blaster_quest.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_quest_rifle_flame_thrower.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_quest_rifle_lightning.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_quest_rifle_projectile_tusken.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_razor_knuckler.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_rifle_a280.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_rifle_acid_beam.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_rifle_adventurer_hv_sniper.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_rifle_avatar_laser_trando.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_rifle_beam.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_rifle_berserker.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_rifle_blaster_cdef.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_rifle_blaster_dlt20.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_rifle_blaster_dlt20a.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_rifle_blaster_e11.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_rifle_blaster_ionization_jawa.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_rifle_blaster_laser_rifle.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_rifle_bowcaster.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_rifle_bowcaster_master.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_rifle_dc15.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_rifle_dc15_bounty.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_rifle_deathtroopers.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_rifle_disrupter.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_rifle_disrupter_dxr6.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_rifle_dp23.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_rifle_eweb.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_rifle_faux_bowcaster.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_rifle_flame_thrower.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_rifle_flame_thrower_light.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_rifle_geo_drill.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_rifle_jinkins_j1.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_rifle_laser_light.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_rifle_ld1.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_rifle_legendary_t21.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_rifle_lightning.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_rifle_lightning_basic.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_rifle_lightning_heavy.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_rifle_light_blaster_dh17_carbine.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_rifle_light_blaster_dh17_carbine_black.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_rifle_light_blaster_dh17_carbine_snubnose.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_rifle_light_blaster_e11_carbine.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_rifle_light_blaster_e11_carbine_quest.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_rifle_light_blaster_e11_carbine_victor.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_rifle_light_blaster_ee3.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_rifle_light_blaster_imperial_scout_carbine.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_rifle_light_blaster_laser_carbine.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_rifle_mandalorian.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_rifle_massassi_ink.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_rifle_naktra_crystal.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_rifle_odararissl.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_rifle_projectile_tusken.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_rifle_proton.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_rifle_quest_rebel_longrifle.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_rifle_rebel.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_rifle_sonic_sg82.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_rifle_spray_stick_stohli.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_rifle_t21.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_rifle_tangle_gun7.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_rifle_tc22.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_rifle_tenloss_disrupter.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_rifle_trando_hunter.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_rifle_trando_hunter_crafted.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_rifle_victor_projectile_tusken.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_rifle_westar_pvp.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_staff.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_staff_janta.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_staff_metal.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_staff_reinforced.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_stun_baton_legendary.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_sword.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_sword_acid.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_sword_avatar_wke_spiritblade.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_sword_bandit.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_sword_curved.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_sword_curved_nyax.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_sword_junti_mace.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_sword_mandalorian.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_sword_marauder.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_sword_massassi.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_sword_nyax.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_sword_obsidian.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_sword_pvp_bf.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_sword_rantok.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_sword_rebel.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_sword_rsf.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_sword_ryyk_blade.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_sword_wookiee.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_tusken_elite.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_victor_baton_gaderiffi.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_wod_1h_scyth.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_wod_1h_sword.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_wod_2h_scyth.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_wod_2h_sword.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_wod_polearm.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_wod_war_fan.lua")
includeFile("custom_content/draft_schematic/weapon/appearance/weapon_appearance_wookiee_knuckler.lua")
|
function GetLivingPlayers( onTeam )
local allPly = team.GetPlayers( onTeam )
local livingPly = {}
for _, v in pairs(allPly) do
if( IsValid(v) && v:Alive() ) then
livingPly[#livingPly + 1] = v
end
end
return livingPly
end
-- now realised there is a flag to ignore ws, don't use this it's not done....
function isStuck( ply )
local pos = ply:GetPos()
local ws = game.GetWorld()
local td = {}
td.start = pos
td.endpos = pos
td.filter = { ply, ply.chosenProp, ws }
td.mins, td.maxs = ply:GetHitBoxBounds(0,0)
local trace = util.TraceHull( td )
ent = trace.Entity
-- should never be stuck in world
--if ent && (ent:IsWorld() || ent:IsValid()) then
if( ent && ent:IsValid() ) then
return true
end
return false
end
function WouldBeStuck( ply, prop )
local pos = ply:GetPos()
local td = {}
td.start = pos
td.endpos = pos
td.filter = { ply, ply:GetProp() }
local hbMin, hbMax = prop:GetHitBoxBounds( 0, 0 )
if( !hbMin || !hbMax ) then return true end
local hbMin = Vector( math.Round(hbMin.x),math.Round(hbMin.y),math.Round(hbMin.z) )
local hbMax = Vector( math.Round(hbMax.x),math.Round(hbMax.y),math.Round(hbMax.z) )
-- Adjust height
hbMax = Vector(hbMax.x,hbMax.y,hbMax.z + hbMax.z)
hbMin = Vector(hbMin.x,hbMin.y,0)
td.mins = hbMin
td.maxs = hbMax
local trace = util.TraceHull( td )
ent = trace.Entity
if ent && (ent:IsWorld() || ent:IsValid()) then
return true
end
return false
end
function LerpColor(frac,from,to)
return Color(
Lerp(frac,from.r,to.r),
Lerp(frac,from.g,to.g),
Lerp(frac,from.b,to.b),
Lerp(frac,from.a,to.a)
)
end
function TeamString(teamID)
if(teamID == TEAM_HUNTERS) then
return "Hunters"
elseif(teamID == TEAM_PROPS) then
return "Props"
elseif(teamID == TEAM_SPECTATOR) then
return "Spectators"
else
return "UNKNOWN"
end
end
function RoundToTime(round)
local secs = CurTime() - round.startTime + round.timePad
if( round.state == ROUND_WAIT ) then
return OBJHUNT_PRE_ROUND_TIME - secs
elseif ( round.state == ROUND_IN or round.state == ROUND_START ) then
return OBJHUNT_ROUND_TIME - secs
elseif ( round.state == ROUND_END ) then
secs = CurTime() - round.endTime + round.timePad
return OBJHUNT_POST_ROUND_TIME - secs
else
return 0
end
end
--[[
Ordered table iterator, allow to iterate on the natural order of the keys of a
table.
Example:
]]
function __genOrderedIndex( t )
local orderedIndex = {}
for key in pairs(t) do
table.insert( orderedIndex, key )
end
table.sort( orderedIndex )
return orderedIndex
end
function orderedNext(t, state)
-- Equivalent of the next function, but returns the keys in the alphabetic
-- order. We use a temporary ordered key table that is stored in the
-- table being iterated.
key = nil
--print("orderedNext: state = "..tostring(state) )
if state == nil then
-- the first time, generate the index
t.__orderedIndex = __genOrderedIndex( t )
key = t.__orderedIndex[1]
else
-- fetch the next value
for i = 1,table.getn(t.__orderedIndex) do
if t.__orderedIndex[i] == state then
key = t.__orderedIndex[i+1]
end
end
end
if key then
return key, t[key]
end
-- no more value to return, cleanup
t.__orderedIndex = nil
return
end
function orderedPairs(t)
-- Equivalent of the pairs() function on tables. Allows to iterate
-- in order
return orderedNext, t, nil
end
|
local utils = require('util')
local url = require('url')
local fs = require('fs')
local path = require('path')
local uv = require('luv')
local tap = require('util/tap')
local assert = require('assert')
local m3u8 = require('hls/m3u8')
local tsWriter = require('hls/writer')
local tsReader = require('hls/reader')
local lmedia = require('lmedia')
local basePath = utils.dirname()
console.log(basePath)
local function test_ts_writer()
local hls = require('hls/writer')
local StreamWriter = hls.StreamWriter
local writer = StreamWriter:new()
--console.log(writer)
writer:start(function(packet, meta)
--console.log('packet', #packet, meta)
end)
local list = {}
for i = 1, 100 do
list[#list + 1] = "abcdefghijklmn1234567890"
end
local data = table.concat(list)
writer:writeSyncInfo(40)
local startTime = uv.hrtime()
for i = 1, 20000 do
writer:write(data, 80)
end
local endTime = uv.hrtime()
print((endTime - startTime) / 1000000)
--writer:_writePAT()
--writer:_writePMT()
writer:close()
end
test_ts_writer()
|
-- Base16 Paraiso color
-- Author: Jan T. Sott
-- to be use in your theme.lua
-- symlink or copy to config folder `local color = require('color')`
local M = {}
M.base00 = "#2f1e2e" -- ----
M.base01 = "#41323f" -- ---
M.base02 = "#4f424c" -- --
M.base03 = "#776e71" -- -
M.base04 = "#8d8687" -- +
M.base05 = "#a39e9b" -- ++
M.base06 = "#b9b6b0" -- +++
M.base07 = "#e7e9db" -- ++++
M.base08 = "#ef6155" -- red
M.base09 = "#f99b15" -- orange
M.base0A = "#fec418" -- yellow
M.base0B = "#48b685" -- green
M.base0C = "#5bc4bf" -- aqua/cyan
M.base0D = "#06b6ef" -- blue
M.base0E = "#815ba4" -- purple
M.base0F = "#e96ba8" -- brown
return M
|
--|> SIMPLEX | Easy-to-use interaction system <|--
-- ShutoExpressway
-- The global settings for Simplex.
return {
InteractionKeys = {
Desktop = Enum.KeyCode.E,
Console = Enum.KeyCode.ButtonX
},
}
|
Socket,Address,Interface,Buffer =
require('t.Net.Socket'),require('t.Net.Address'),require('t.Net.Interface'),require('t.Buffer')
ipAddr = arg[1] and arg[1] or Interface.default( ).address.ip
port = arg[2] and arg[2] or 8888
udpsock = Socket( 'UDP', 'ip4' )
adr = Address( ipAddr, port )
print( udpsock, adr )
udpsock:bind( adr )
ip_cli = Address()
msg, len = udpsock:recv( ip_cli, 10 )
print( len, msg, ip_cli, "\n" )
|
-- AERGO BILLBOARDS
-- UNDER DEVELOPMENT
-- GLOBAL STATE VARIABLES
state.var {
__GEO = state.map(2), -- Geographic Coordinate System for outdoors map
__OUTDOORS = state.map(1) -- outdoors collectable data
--_b_aer_coupon = state.value() -- bignum aer of 1 collectable ticket
}
function constructor()
__OUTDOORS["counter"] = 0
--_b_aer_coupon:set (bignum.tonumber("10000000")) -- ?
end
---------------------------------------------------------------------
-------- < PRIVATE FUNCTIONS >
---------------------------------------------------------------------
---------------------------------------
-- Checks and converts GCS to valid latitude and longitude
-- @type function
-- @param gcs Geographic coordinate system
-- @return latitude, longitude strings (25.6466799,-47.5589549 --> -25.64 -47.55)
---------------------------------------
function gcs2latlong(gcs)
local pattern = "^%s*(%-?%d?%d%.%d%d)%d*%s*.%s*(%-?1?%d?%d%.%d%d)%d*%s*$"
assert(type(gcs)=="string" and gcs:find(pattern), "[gcs] invalid parameter")
local lat, long = gcs:match(pattern)
-- removes extras zeros, but NOT in decimal places
lat, long = tonumber(lat.."5"), tonumber(long.."5")
assert((lat >= -90 and lat <= 90) and (long >= -180 and long <= 180), "[gcs] invalid GCS")
return tostring(lat):sub(1, -2), tostring(long):sub(1, -2) -- removes the "5" in the end
end
---------------------------------------
-- Check address correctness
-- @type function
-- @param address address to check
-- @return boolean valid or not
---------------------------------------
function isValidAddress(address)
-- check existence of invalid alphabets
if nil ~= string.match(address, '[^123456789ABCDEFGHJKLMNPQRSTUVWXYZabcdefghijkmnopqrstuvwxyz]') then
return false
end
-- check length is in range
if 52 ~= string.len(address) then
return false
end
return true
end
---------------------------------------
-- Collect one coupon from outdoor (if avaliable)
-- @type query
-- @param address address to send the coupon prize
-- @return nounce outdoor id
---------------------------------------
function collect(address, nounce)
if type(__OUTDOORS[nounce]) == "table" then -- exists?
local outdoor = __OUTDOORS[nounce]
-- verifica se está no tempo ainda
-- verifica se possui total
-- verifica se secret está correta
-- trasnfere
--outdoor
end
end
---------------------------------------------------------------------
-------- </ PRIVATE FUNCTIONS >
---------------------------------------------------------------------
---------------------------------------------------------------------
-------- < VIEW FUNCTIONS >
---------------------------------------------------------------------
---------------------------------------
-- Gets all outdoors from region gcs
-- @type view
-- @param gcs Geographic coordinate system
---------------------------------------
function view_region(gcs)
local lat, long = gcs2latlong(gcs)
return json.encode(__GEO[lat][long] or {})
end
---------------------------------------------------------------------
-------- </ VIEW FUNCTIONS >
---------------------------------------------------------------------
---------------------------------------------------------------------
-------- < PAYABLE FUNCTIONS >
---------------------------------------------------------------------
---------------------------------------
-- Buy a new outdoor
-- @type payable
-- @param gcs Geographic Coordinate System
-- @param payload payload of social network post (NOTICE: first char MUST BE the type (IG = 1, FB = 2, YT = 3...))
-- @param coupon 3 to 6 uppercase letters not-encrypted
-- @param total how much collectable coupons are able to collect in units
-- @param refer valid aergo address to receive 1 free coupon
function payable_outdoor(gcs, payload, coupon, total, refer)
local lat, long = gcs2latlong(gcs)
local bignum_aer_amount = bignum.number(system.getAmount())
local sender = system.getSender()
assert(type(coupon)=="string" and coupon:find("^%u%u%u%u?%u?%u?$"), "[coupon] invalid parameter")
-- total it's a number?
total = tostring(total)
assert(total:find("^[0-9]+$") and #total <= 4 , "[total] invalid parameter") -- maximum total is 9999 collectables
-- total minimum amount
total = tonumber(total)
assert(total >= 100, "[total] insufficient parameter (minimum is 100)")
local bignum_div = bignum.div(bignum_aer_amount, bignum.number(total))
-- total minimum collectable
assert(bignum.compare(bignum_div, bignum.number("5000000000000000")) > -1, "[total] unfair collectables division ")
__OUTDOORS["counter"] = __OUTDOORS["counter"] + 1
local nounce = tostring(__OUTDOORS["counter"])
local now = system.getTimestamp()
__OUTDOORS[nounce] = {
now, -- check time if is valid
bignum_div, -- prize
total, -- avaliable
crypto.sha256(coupon) -- secret
}
local outdoor = {
nounce, -- id
gcs, -- location
payload, -- post
tostring(bignum_aer_amount), -- z-order
now -- creation time
}
if type(__GEO[lat][long]) == "table" then
table.insert(__GEO[lat][long], outdoor)
else
__GEO[lat][long] = {outdoor}
end
if isValidAddress(tostring(refer)) then
collect(refer, nounce)
end
end
---------------------------------------------------------------------
-------- </ PAYABLE FUNCTIONS >
---------------------------------------------------------------------
abi.register_view(view_region)
abi.payable(new_outdoor)
|
local csv = require("utils.csv")
local L = Class(require("levelhead.data.base"))
function L:initialize()
--parse data file
local rawHeaders
self.data, rawHeaders = csv.parseString(love.filesystem.read("data/propertyLists.tsv"),"\t")
--parse headers
self.headers = {}
for _,v in ipairs(rawHeaders) do
local raw = self:reduceSelector(v)
if raw:match("^value") then
self.headers.value = v
end
end
end
function L:valueToMapping(list, value)
return self.data[value+1][list]
end
--the mapping gets reduced like a selector
function L:mappingToValue(list, mapping)
local check = self:reduceSelector(mapping)
for i=1,#self.data,1 do
if self:reduceSelector(self.data[i][list]) == check then
return i-1
end
end
error("Illegal mapping for property list "..list..": "..tostring(mapping).." ("..type(mapping)..")")
end
return L:new()
|
-- fibonacci function with cache
-- very inefficient fibonacci function
function fib(n)
N=N+1
if n<2 then
return n
else
return fib(n-1)+fib(n-2)
end
end
-- a general-purpose value cache
function cache(f)
local c={}
return function (x)
local y=c[x]
if not y then
y=f(x)
c[x]=y
end
return y
end
end
-- run and time it
function test(s,f)
N=0
local c=os.clock()
local v=f(n)
local t=os.clock()-c
print(s,n,v,t,N)
return v
end
n= 24 -- for other values, do lua fib.lua XX
n=tonumber(n)
print("","n","value","time","evals")
v = test("plain",fib)
assert (v == 46368)
fib=cache(fib)
v = test("cached",fib)
assert (v == 46368)
|
local redis = require "skynet.db.redis"
local rediscluster = require "skynet.db.redis.cluster"
local mongo = require "skynet.db.mongo"
local cdbmgr = class("cdbmgr")
function cdbmgr:init()
self.db_type = skynet.getenv("db_type")
self.db_is_cluster = skynet.getenv("db_is_cluster")
self.dbs = {} -- db_id-> {conf=配置,db=db实例}
end
function cdbmgr:new_db(db_config)
local db_type = self.db_type
local db_is_cluster = self.db_is_cluster
if db_type == "redis" then
if not db_is_cluster then
return redis.connect(db_config)
else
return rediscluster.new(db_config.startup_nodes,db_config.opt)
end
else
return mongo.client(db_config)
end
end
function cdbmgr:getdb(db_id)
db_id = db_id or skynet.getenv("id")
local ok,obj = gg.sync:once_do(db_id,function ()
return self:_getdb(db_id)
end)
assert(ok,obj)
local db = obj.db
local conf = obj.conf
-- 指定了数据库名?
if conf.db then
db = db[conf.db]
end
return db
end
function cdbmgr:_getdb(db_id)
if not self.dbs[db_id] or not self.dbs[db_id].db then
local conf = self:get_db_conf(db_id)
local db = self:new_db(conf)
self.dbs[db_id] = {
conf = conf,
db = db,
}
end
return self.dbs[db_id]
end
function cdbmgr:get_db_conf(db_id)
-- db_nodes中需要存放所有需要连接的db的配置,如果服务器只需要连本服数据库,
-- 则可以不提供db_nodes,以第二种形式提供本服数据库配置即可
local db_nodes = skynet.getenv("db_nodes")
if db_nodes then
return db_nodes[db_id]
end
if db_id == skynet.getenv("id") then
return skynet.getenv("db_config")
end
end
function cdbmgr:shutdown()
for db_id,obj in pairs(self.dbs) do
local db = obj.db
obj.db = nil
if self.db_type == "redis" then
if self.db_is_cluster then
db:close_all_connection()
else
db:disconnect()
end
else
db:disconnect()
end
end
end
return cdbmgr
|
local filesystem = require("filesystem")
local dirent = {}
function dirent.files(path)
return filesystem.list(path)
end
return dirent
|
---
-- @module HumanoidTrackerService
-- @author Quenty
local require = require(script.Parent.loader).load(script)
local Players = game:GetService("Players")
local HumanoidTracker = require("HumanoidTracker")
local HumanoidTrackerService = {}
function HumanoidTrackerService:Init()
assert(not self._humanoidTracker, "Already initialized")
self._humanoidTracker = HumanoidTracker.new(Players.LocalPlayer)
end
function HumanoidTrackerService:GetHumanoidTracker()
assert(self._humanoidTracker, "Not initialized")
return self._humanoidTracker
end
return HumanoidTrackerService
|
-- Will track whether prompt is currently open
local promptIsOpen = false
--[[
table object:
interface PromptInfo {
placeholder: string;
description: string;
id: string;
title: string;
isClosable?: boolean;
}
]]
---@param promptTable table
---
--- NOTE: Need to handle an export spam triggering many prompts
local function startPrompt(promptTable)
debugPrint('Prompt opened >')
debugPrint(json.encode(promptTable))
local p = promise.new()
SendReactMessage('openPrompt', promptTable)
local cbStr = ('promptNuiResp-%s'):format(promptTable.id)
promptIsOpen = true
RegisterRawNuiCallback(cbStr, function(data, cb)
local resp = json.decode(data.body)
p:resolve(resp)
promptIsOpen = false
cb({ body = '{}' })
UnregisterRawNuiCallback(`promptNuiResp-${props.id}`);
end)
local result = Citizen.Await(p)
-- Returns two results as ['closed' | 'submitted', content | null]
return result[1], result[2]
end
exports('startPrompt', startPrompt)
---@param promptId string Target prompt to close
function closePrompt(promptId)
local stringPromptId = tostring(promptId)
SendReactMessage('closePrompt', stringPromptId)
debugPrint(('Prompt ID %s | Closed'):format(stringPromptId))
end
exports('closePrompt', closePrompt)
|
-----------------------------------------
-- ID: 5004
-- Scroll of Valor Minuet III
-- Teaches the song Valor Minuet III
-----------------------------------------
function onItemCheck(target)
return target:canLearnSpell(396)
end
function onItemUse(target)
target:addSpell(396)
end
|
1.Chop
2.Gum
3.Smoke
4.Buddha
5.Flame
6.Phoenix
7.Rumble
8.String
9.Ice
10.Magma
11.Light
|
mul = settings.startup["advanced-electric-multiplier-advanced-accumulator"].value
data:extend(
{
{
type = "recipe",
name = "advanced-accumulator",
energy_required = 30,
enabled = false,
ingredients =
{
{"accumulator", mul + 1},
{"iron-plate", 10},
{"electronic-circuit", 5}
},
result = "advanced-accumulator"
}
}
)
|
--[[
Option Data Modifiers
Defines performance options selectable for individual systems
]]
function navcomp.plotter:SetSegmentSmoothingOn ()
navcomp.data.useSegmentSmoothing = true
navcomp.data.isOptionDataChanged = true
end
function navcomp.plotter:SetSegmentSmoothingOff ()
navcomp.data.useSegmentSmoothing = false
navcomp.data.isOptionDataChanged = true
end
function navcomp.plotter:SetStormAvoidanceOn ()
navcomp.data.avoidStormSectors = true
navcomp.data.isOptionDataChanged = true
end
function navcomp.plotter:SetStormAvoidanceOff ()
navcomp.data.avoidStormSectors = false
navcomp.data.isOptionDataChanged = true
end
function navcomp.plotter:SetManualAvoidanceOn ()
navcomp.data.avoidManualSectors = true
navcomp.data.isOptionDataChanged = true
end
function navcomp.plotter:SetManualAvoidanceOff ()
navcomp.data.avoidManualSectors = false
navcomp.data.isOptionDataChanged = true
end
function navcomp.plotter:SetBlockableAvoidanceOn ()
navcomp.data.avoidBlockableSectors = true
navcomp.data.isOptionDataChanged = true
end
function navcomp.plotter:SetBlockableAvoidanceOff ()
navcomp.data.avoidBlockableSectors = false
navcomp.data.isOptionDataChanged = true
end
|
local M = {}
M.description = 'Integration between nvim-notify and telescope'
M.requisite = {
'nvim-notify',
'telescope',
}
M.after = {
'nvim-notify',
'telescope',
}
M.activation = {
wanted_by = {
'nvim-notify',
'telescope',
}
}
function M.config()
require("telescope").load_extension("notify")
end
return M
|
--[[
File name: init.lua
Description: main module code for the serene quest system
Author: oldmilk
--]]
local module = {}
local class = require(script.class)
local ridge = require(game.ReplicatedStorage:WaitForChild("modules").ridge)
function getQuestProfile(player)
local playerDataStore = ridge.getPlayerDataStore(player)
local questProfile = playerDataStore:getAsync("questProfile")
if questProfile == nil then
questProfile = {}
end
return questProfile
end
function setQuestProfile(player, value)
local playerDataStore = ridge.getPlayerDataStore(player)
playerDataStore:setAsync("questProfile", value)
end
--importFromModule: import a quest from a module script
module.importFromModule = function(path)
if not path:IsA("ModuleScript") then
error("Failed to load quest data: given Instance must be of class ModuleScript")
end
local coreData = {
questData = require(path),
modulePath = path
}
setmetatable(coreData, class)
return coreData
end
--loadQuestData: execute events when the player joins the game for quests
module.loadQuestData = function(player)
local questProfile = getQuestProfile(player)
print("Loading quest info for loadQuestData")
print(questProfile)
local quests = questProfile["currentQuests"]
if quests == nil then
print("nothing to update, player is not doing any quests.")
else
for questIndex, quest in pairs(quests) do
if game.ReplicatedStorage.questLookup:FindFirstChild(questIndex) ~= nil then
local questModule = require(game.ReplicatedStorage.questLookup:FindFirstChild(questIndex))
-- execute player join event
local events = questModule["events"]
if events["playerStartedQuest"] ~= nil then
local returnValue = events.playerStartedQuest(player)
if returnValue["client"] ~= nil then
returnValue.client:FireClient(player)
end
end
-- remove quest module
questModule = nil
else
warn("Invalid quest name.")
end
end
end
end
return module
|
local Base = GMethod.loadScript("game.UI.Dialog.ViewTemplates.BaseTemplate")
do
-- 仿Scroll的layout实现,简化代码实现
local LayoutImplement = {}
Base.registerImplement("LayoutImplement", LayoutImplement)
-- 加载
function LayoutImplement:_static_load(data)
self._scrollCallback = data.callback
self._callbackWithIdx = data.withIdx
end
function LayoutImplement:setLayoutDatas(infos)
local maxIdx = 0
for i, info in ipairs(infos) do
local cell
if not self.children or not self.children[i] then
if self._callbackWithIdx then
cell = self._scrollCallback(false, self, i, info)
else
cell = self._scrollCallback(false, self, info)
end
self:addChild(cell)
else
cell = self.children[i]
if self._callbackWithIdx then
self._scrollCallback(cell, self, i, info)
else
self._scrollCallback(cell, self, info)
end
end
cell:setVisible(true)
maxIdx = i
end
while true do
maxIdx = maxIdx + 1
if self.children and self.children[maxIdx] then
self.children[maxIdx]:setVisible(false)
else
break
end
end
end
function LayoutImplement:refreshLayoutCell(idx, info)
local cell = self.children[idx]
if self._callbackWithIdx then
self._scrollCallback(cell, self, idx, info)
else
self._scrollCallback(cell, self, info)
end
end
end
|
function initiateProgram ()
--------------------------------------------------------------------------------
sprite = {} users={} char={} obj = {}
sx, sy, xx, yy = 1, 1, 0, 0
--------------------------------------------------------------------------------
require "0modules0.loadingContent.loadAllLuaFiles" loadAllLuaFiles("0modules0")
--------------------------------------------------------------------------------
addTimers(100)
-----------------------------------------------------------------------------------------------------------------------
---persistence module for saving/loading
local write, writeIndent, writers, refCount;
persistence =
{
store = function (path, ...)
local file, e = io.open(path, "w");
if not file then
return error(e);
end
local n = select("#", ...);
-- Count references
local objRefCount = {}; -- Stores reference that will be exported
for i = 1, n do
refCount(objRefCount, (select(i,...)));
end;
-- Export Objects with more than one ref and assign name
-- First, create empty tables for each
local objRefNames = {};
local objRefIdx = 0;
file:write("-- Persistent Data\n");
file:write("local multiRefObjects = {\n");
for obj, count in pairs(objRefCount) do
if count > 1 then
objRefIdx = objRefIdx + 1;
objRefNames[obj] = objRefIdx;
file:write("{};"); -- table objRefIdx
end;
end;
file:write("\n} -- multiRefObjects\n");
-- Then fill them (this requires all empty multiRefObjects to exist)
for obj, idx in pairs(objRefNames) do
for k, v in pairs(obj) do
file:write("multiRefObjects["..idx.."][");
write(file, k, 0, objRefNames);
file:write("] = ");
write(file, v, 0, objRefNames);
file:write(";\n");
end;
end;
-- Create the remaining objects
for i = 1, n do
file:write("local ".."obj"..i.." = ");
write(file, (select(i,...)), 0, objRefNames);
file:write("\n");
end
-- Return them
if n > 0 then
file:write("return obj1");
for i = 2, n do
file:write(" ,obj"..i);
end;
file:write("\n");
else
file:write("return\n");
end;
if type(path) == "string" then
file:close();
end;
end;
load = function (path)
local f, e;
if type(path) == "string" then
f, e = loadfile(path);
else
f, e = path:read('*a')
end
if f then
return f();
else
return nil, e;
end;
end;
}
-- Private methods
-- write thing (dispatcher)
write = function (file, item, level, objRefNames)
writers[type(item)](file, item, level, objRefNames);
end;
-- write indent
writeIndent = function (file, level)
for i = 1, level do
file:write("\t");
end;
end;
-- recursively count references
refCount = function (objRefCount, item)
-- only count reference types (tables)
if type(item) == "table" then
-- Increase ref count
if objRefCount[item] then
objRefCount[item] = objRefCount[item] + 1;
else
objRefCount[item] = 1;
-- If first encounter, traverse
for k, v in pairs(item) do
refCount(objRefCount, k);
refCount(objRefCount, v);
end;
end;
end;
end;
-- Format items for the purpose of restoring
writers = {
["nil"] = function (file, item)
file:write("nil");
end;
["number"] = function (file, item)
file:write(tostring(item));
end;
["string"] = function (file, item)
file:write(string.format("%q", item));
end;
["boolean"] = function (file, item)
if item then
file:write("true");
else
file:write("false");
end
end;
["table"] = function (file, item, level, objRefNames)
local refIdx = objRefNames[item];
if refIdx then
-- Table with multiple references
file:write("multiRefObjects["..refIdx.."]");
else
-- Single use table
file:write("{\n");
for k, v in pairs(item) do
writeIndent(file, level+1);
file:write("[");
write(file, k, level+1, objRefNames);
file:write("] = ");
write(file, v, level+1, objRefNames);
file:write(";\n");
end
writeIndent(file, level);
file:write("}");
end;
end;
["function"] = function (file, item)
-- Does only work for "normal" functions, not those
-- with upvalues or c functions
local dInfo = debug.getinfo(item, "uS");
if dInfo.nups > 0 then
file:write("nil --[[functions with upvalue not supported]]");
elseif dInfo.what ~= "Lua" then
file:write("nil --[[non-lua function not supported]]");
else
local r, s = pcall(string.dump,item);
if r then
file:write(string.format("loadstring(%q)", s));
else
file:write("nil --[[function could not be dumped]]");
end
end
end;
["thread"] = function (file, item)
file:write("nil --[[thread]]\n");
end;
["userdata"] = function (file, item)
file:write("nil --[[userdata]]\n");
end;
}
---persistence module code ends here....
-----------------------------------------------------------------------------------------
buttonList = {
}
keyboardButtonList ={ } --???? should be a separate lua file
color_change_shader = [[
extern vec4 colors;
vec4 effect( vec4 color, Image texture, vec2 texture_coords, vec2 screen_coords )
{
vec4 texcolor = Texel(texture, texture_coords); // This reads a color from our texture at the coordinates LOVE gave us (0-1, 0-1)
return texcolor*colors;
}]]
color_change = love.graphics.newShader (color_change_shader)
game = {
screenResolution = {x=1024, y=768},
defaultCanvasSize = {x=1920, y=1080},
}
ui.screen = {
}
defaultCanvas = love.graphics.newCanvas(game.defaultCanvasSize.x, game.defaultCanvasSize.y)
defaultCanvas:setFilter('nearest', 'nearest')
love.graphics.setDefaultFilter( 'nearest', 'nearest', 0 )
--function resetWindow()
local a = love.graphics.getWidth()
local b = love.graphics.getHeight()
love.window.setMode( game.screenResolution.x, game.screenResolution.y,
{fullscreen =false, fullscreentype="desktop",
vsync=false,msaa=0,resizable = true,borderless = false,centered = true,
display = 1,minwidth=0,minheight=0,highdpi=false} )
--end
--read the settingfile and check if default mode is true or false
--if default mode is true don't do anything if it's false
--load the custom settings from before
--create the canvas and set the filter to nearest neighbor
--------------------------------------------------------------------------------
--draws important variables
defaultFont = love.graphics.newFont( "YanoneKaffeesatz-Regular.ttf", 36 )
love.graphics.setFont(defaultFont)
ui.tooltip.minSize (0, 0)
ui.tooltip.maxWidth (700)
ui.tooltip.colors ({0,0,0,220}, {0,0,0,255}, {255, 255, 255, 230})
ui.tooltip.outlineThickness(1)
ui.tooltip.enableOutline()
ui.tooltip.textOffset (10, 10)
ui.tooltip.font (defaultFont)
ui.tooltip.cursorOffset (30, 30)
loadDeckLoading()
--loadMainMenu()
--loadCharCreation()
--loadCharCreation2()
--loadCharDerivedStats()
end
return initiateProgram
|
local ubus = require "ubus"
local bit32 = require "bit32"
local function get_wifi_interfaces()
local u = ubus.connect()
local status = u:call("network.wireless", "status", {})
local interfaces = {}
for _, dev_table in pairs(status) do
for _, intf in ipairs(dev_table['interfaces']) do
table.insert(interfaces, intf['ifname'])
end
end
return interfaces
end
local function scrape()
local metric_hostapd_station_vht = metric("hostapd_station_vht", "gauge")
local metric_hostapd_station_ht = metric("hostapd_station_ht", "gauge")
local metric_hostapd_station_wmm = metric("hostapd_station_wmm", "gauge")
local metric_hostapd_station_mfp = metric("hostapd_station_mfp", "gauge")
local metric_hostapd_station_rx_packets = metric("hostapd_station_rx_packets", "counter")
local metric_hostapd_station_rx_bytes = metric("hostapd_station_rx_bytes", "counter")
local metric_hostapd_station_tx_packets = metric("hostapd_station_tx_packets", "counter")
local metric_hostapd_station_tx_bytes = metric("hostapd_station_tx_bytes", "counter")
local metric_hostapd_station_inactive_msec = metric("hostapd_station_inactive_msec", "counter")
local metric_hostapd_station_signal = metric("hostapd_station_signal", "gauge")
local metric_hostapd_station_connected_time = metric("hostapd_station_connected_time", "counter")
local metric_hostapd_station_wpa = metric("hostapd_station_wpa", "gauge")
local metric_hostapd_station_sae_group = metric("hostapd_station_sae_group", "gauge")
local metric_hostapd_station_vht_capb_su_beamformee = metric("hostapd_station_vht_capb_su_beamformee", "gauge")
local metric_hostapd_station_vht_capb_mu_beamformee = metric("hostapd_station_vht_capb_mu_beamformee", "gauge")
local function evaluate_metrics(ifname, station, vals)
local label_station = {
ifname = ifname,
station = station,
}
for k, v in pairs(vals) do
if k == "flags" then
if string.match(v, "[VHT]") then
metric_hostapd_station_vht(label_station, 1)
end
if string.match(v, "[HT]") then
metric_hostapd_station_ht(label_station, 1)
end
if string.match(v, "[WMM]") then
metric_hostapd_station_wmm(label_station, 1)
end
if string.match(v, "[MFP]") then
metric_hostapd_station_mfp(label_station, 1)
end
elseif k == "wpa" then
metric_hostapd_station_wpa(label_station, v)
elseif k == "rx_packets" then
metric_hostapd_station_rx_packets(label_station, v)
elseif k == "rx_bytes" then
metric_hostapd_station_rx_bytes(label_station, v)
elseif k == "tx_packets" then
metric_hostapd_station_tx_packets(label_station, v)
elseif k == "tx_bytes" then
metric_hostapd_station_tx_bytes(label_station, v)
elseif k == "inactive_msec" then
metric_hostapd_station_inactive_msec(label_station, v)
elseif k == "signal" then
metric_hostapd_station_signal(label_station, v)
elseif k == "connected_time" then
metric_hostapd_station_connected_time(label_station, v)
elseif k == "sae_group" then
metric_hostapd_station_sae_group(label_station, v)
elseif k == "vht_caps_info" then
local caps = tonumber(string.gsub(v, "0x", ""), 16)
metric_hostapd_station_vht_capb_su_beamformee(label_station, bit32.band(bit32.lshift(1, 12), caps) > 0 and 1 or 0)
metric_hostapd_station_vht_capb_mu_beamformee(label_station, bit32.band(bit32.lshift(1, 20), caps) > 0 and 1 or 0)
end
end
end
for _, ifname in ipairs(get_wifi_interfaces()) do
local handle = io.popen("hostapd_cli -i " .. ifname .." all_sta")
local all_sta = handle:read("*a")
handle:close()
local current_station = nil
local current_station_values = {}
for line in all_sta:gmatch("[^\r\n]+") do
if string.match(line, "^%x[0123456789aAbBcCdDeE]:%x%x:%x%x:%x%x:%x%x:%x%x$") then
if current_station ~= nil then
evaluate_metrics(ifname, current_station, current_station_values)
end
current_station = line
current_station_values = {}
else
local name, value = string.match(line, "(.+)=(.+)")
current_station_values[name] = value
end
end
evaluate_metrics(ifname, current_station, current_station_values)
end
end
return { scrape = scrape }
|
local GameObject = require 'squeak.gameObject'
local Component = require 'squeak.component'
local TestComponent = Component:extend()
describe('gameObject', function()
local c, g
before_each(function()
c = TestComponent()
g = GameObject()
end)
it('works at all', function()
assert.are.equal('table', type(GameObject))
end)
it('sets position on new', function()
local g = GameObject()
assert.are.equal(0, g.x)
assert.are.equal(0, g.y)
local x, y = 3, 4
g = GameObject(3, 4)
assert.are.equal(x, g.x)
assert.are.equal(y, g.y)
assert.are.equal('table', type(g.components))
end)
it('can add components', function()
local addedCalled = false
c.added = function() addedCalled = true end
local c2 = g:add(c)
assert.are.equal(1, #g.components)
assert.is_true(addedCalled)
assert.are.equal(c2, c)
end)
it('can check for components', function()
g:add(c)
assert.is_true(g:has(TestComponent))
end)
it('can remove previously added components', function()
local removedCalled = false
c.removed = function() removedCalled = true end
g:add(c)
assert.are.equal(1, #g.components)
g:remove(c)
assert.are.equal(0, #g.components)
assert.is_true(removedCalled)
end)
it('calls gobAdded on its components', function()
local gobAddedCalled = false
c.gobAdded = function() gobAddedCalled = true end
g:add(c)
g:gobAdded()
assert.is_true(gobAddedCalled)
end)
it('calls gobRemoved on its components', function()
local gobRemovedCalled = false
c.gobRemoved = function() gobRemovedCalled = true end
g:add(c)
g:gobRemoved()
assert.is_true(gobRemovedCalled)
end)
it('calls draw on its components', function()
local drawCalled = false
c.draw = function() drawCalled = true end
g:add(c)
g:draw()
assert.is_true(drawCalled)
end)
describe('update', function()
before_each(function()
g:add(c)
end)
it('exists', function()
assert.are.equal('function', type(GameObject.update))
end)
it('updates active components', function()
c.active = true
local updateCalled = false
c.update = function() updateCalled = true end
g:update()
assert.is_true(updateCalled)
end)
it('does not update inactive components', function()
c.active = false
local updateCalled = false
c.update = function() updateCalled = true end
g:update()
assert.is_false(updateCalled)
end)
it('removes components marked for removal after update', function()
assert.are.equal(1, #g.components)
local order = {}
c.update = function() table.insert(order, 'update') end
c.removed = function() table.insert(order, 'removed') end
c.removeMe = true
g:update()
assert.are.equal(0, #g.components)
assert.are.equal('update', order[1])
assert.are.equal('removed', order[2])
end)
it('does not immediately remove during update loop thus screwing update loop up', function()
local c2 = TestComponent()
local cUpdate = 0
local c2Update = 0
c.update = function() cUpdate = cUpdate + 1 end
c.removeMe = true
c2.update = function() c2Update = c2Update + 1 end
g:add(c2)
g:update()
assert.are.equal(1, cUpdate)
assert.are.equal(1, c2Update)
end)
end)
end)
|
function on_activate(parent, ability)
local cur_mode = parent:get_active_mode()
if cur_mode ~= nil then
cur_mode:deactivate(parent)
end
local effect = parent:create_effect(ability:name())
effect:deactivate_with(ability)
effect:add_num_bonus("ranged_accuracy", -10)
local stats = parent:stats()
if parent:ability_level(ability) > 1 then
effect:add_num_bonus("graze_multiplier", 0.25)
effect:add_damage(3, 9 + stats.level / 3, 0)
else
effect:add_damage(2, 5 + stats.level / 3, 0)
end
local cb = ability:create_callback(parent)
cb:set_on_held_changed_fn("on_held_changed")
effect:add_callback(cb)
local gen = parent:create_anim("crossed_arrow")
gen:set_moves_with_parent()
gen:set_position(gen:param(-0.5), gen:param(-2.5))
gen:set_particle_size_dist(gen:fixed_dist(1.0), gen:fixed_dist(1.0))
effect:add_anim(gen)
effect:apply()
game:play_sfx("sfx/sword_sheath_2")
ability:activate(parent)
end
function on_deactivate(parent, ability)
ability:deactivate(parent)
end
function on_held_changed(parent, ability)
if not parent:stats().attack_is_ranged then
game:say_line("Powerful Shot Deactivated", parent)
ability:deactivate(parent)
end
end
|
local cancel = THEME:GetString("ScreenSelectMusicTutorial", "FooterTextSingleSong")
if PREFSMAN:GetPreference("ThreeKeyNavigation") then cancel = THEME:GetString("ScreenSelectMusicTutorial", "FooterTextSingleSong3Key") end
return LoadFont("Common Normal")..{
InitCommand=function(self) self:xy(_screen.cx, _screen.h - 16):zoom(0.7):diffusealpha(0) end,
SwitchFocusToGroupsMessageCommand=function(self)
self:diffusealpha(0):settext(THEME:GetString("ScreenSelectMusicTutorial", "FooterTextGroups")):linear(0.15):diffusealpha(1)
end,
SwitchFocusToSongsMessageCommand=function(self)
self:diffusealpha(0):settext(THEME:GetString("ScreenSelectMusicTutorial", "FooterTextSongs")):linear(0.15):diffusealpha(1)
end,
SwitchFocusToSingleSongMessageCommand=function(self)
self:diffusealpha(0):settext( cancel ):linear(0.15):diffusealpha(1)
end,
}
|
-- .. "</br>"
-- .. translate("For more information on different options check ")
-- .. [[ <a href="https://adguard.com/en/adguard-dns/overview.html#instruction">]]
-- .. "AdGuard.com" .. [[</a>]] .. ", "
-- .. [[ <a href="https://cleanbrowsing.org/guides/dnsoverhttps">]]
-- .. "CleanBrowsing.org" .. [[</a>]] .. " " .. translate("and") .. " "
-- .. [[ <a href="https://www.quad9.net/doh-quad9-dns-servers/">]]
-- .. "Quad9.net" .. [[</a>]] .. "."
return {
name = "CleanBrowsing-Security",
label = _("CleanBrowsing (Security Filter)"),
url_prefix = "https://doh.cleanbrowsing.org/doh/security-filter/?ct&",
bootstrap_dns = "185.228.168.168"
}
|
local PANEL = {}
function PANEL:Init()
self:SetFont("VBFONT_DERMANORMAL")
self:SetTextColor(COLOR_WHITE)
self.AlternativeColorScheme = false
end
function PANEL:Paint(w, h)
if self.AlternativeColorScheme then
draw.RoundedBox(0, 0, 0, w, h, COLOR_BUTTON_NORMAL)
if self:IsHovered() then
draw.RoundedBox(0, 0, 0, w, h, COLOR_BUTTON_HOVER)
end
if self:IsDown() then
draw.RoundedBox(0, 0, 0, w, h, COLOR_BUTTON_CLICKED)
end
else
draw.RoundedBox(0, 0, 0, w, h, COLOR_BUTTON_NORMAL_ALT)
if self:IsHovered() then
draw.RoundedBox(0, 0, 0, w, h, COLOR_BUTTON_HOVER_ALT)
end
if self:IsDown() then
draw.RoundedBox(0, 0, 0, w, h, COLOR_BUTTON_CLICKED_ALT)
end
end
end
VBVGUI:Register("Button", PANEL, "DButton")
|
if arg[1] == "down"
then
turtle.dropDown()
elseif arg[1] == nil
then
turtle.drop()
elseif arg[1] == "up"
then
turtle.dropUp()
else
print("Invalid drop direction.")
end
|
local T, C, L = Tukui:unpack()
----------------------------------------------------------------
-- Raid Cooldowns
-- Author: Allez
-- Editor: Luaerror
----------------------------------------------------------------
if (not C.RaidCD.Enable) then return end
local RaidCooldowns = {
["DEATHKNIGHT"] = {
[61999] = true, -- Raise Ally
[48792] = true, -- Icebound Foritude
},
["DEMONHUNTER"] = {
[196718] = true, -- Darkness
},
["DRUID"] = {
[20484] = true, -- Rebirth
-- Balance
[29166] = true, -- Innervate
-- Guardian
[61336] = true, -- Survival Instincts
-- Restoration
[740] = true, -- Tranquility
[33891] = true, -- Incarnation: Tree of Life
[102342] = true, -- Ironbark
[197721] = false, -- Flourish
},
["HUNTER"] = {
[264667] = true, -- Primal Rage
},
["MAGE"] = {
[80353] = true, -- Time Warp
},
["MONK"] = {
-- Brewmaster
[115176] = true, -- Zen Meditation
[120954] = true, -- Fortigying Brew
[122278] = true, -- Dampen Harm
-- Mistweaver
[115310] = true, -- Revival
[116849] = true, -- Life Cocoon
},
["PALADIN"] = {
[642] = true, -- Divine Shield
[633] = true, -- Lay of Hands
[1022] = true, -- Blessing of Protection
[6940] = true, -- Blessing of Sacrifice
[204018] = true, -- Blessing of Spellwarding
-- Holy
[498] = true, -- Divine Protection
[31821] = true, -- Aura Mastery
-- Protection
[31850] = true, -- Ardent Defender
[86659] = true, -- Guardian of Ancient Kings
[204150] = true, -- Aegis of Light
},
["PRIEST"] = {
-- Discipline
[33206] = true, -- Pain Suppression
[62618] = true, -- Power Word: Barrier
[271466] = true, -- Luminous Barrier
-- Holy
[47788] = true, -- Guardian Spirit
[64843] = true, -- Divine Hymn
[64901] = true, -- Symbol of Hope
[265202] = true, -- Holy Word: Salvation
-- Shadow
[15286] = true, -- Vampiric Embrace
[47585] = true, -- Dispersion
},
["ROGUE"] = {},
["SHAMAN"] = {
[2825] = true, -- Bloodlust
[32182] = true, -- Heroism
[20608] = true, -- Reincarnation
-- Elemental
[108281] = true, -- Ancestral Guidance
-- Restoration
-- [98008] = true, -- Spirit Link Totem
[108280] = true, -- Healing Tide Totem
[207399] = true, -- Ancestral Protection Totem
},
["WARLOCK"] = {
[20707] = true, -- Soulstone
},
["WARRIOR"] = {
[97462] = true, -- Rallying Cry
-- Protection
[871] = true, -- Shield Wall
[12975] = true, -- Last Stand
},
["ALL"] = {}
}
local ZoneTypes = {
["none"] = false, -- when outside an instance
["pvp"] = false, -- when in a battleground
["arena"] = true, -- when in an arena
["party"]= true, -- when in a 5-man instance
["raid"] = true, -- when in a raid instance
["scenario"] = false, -- when in a scenario
-- nil when in an unknown kind of instance
}
local bars = {}
local chatType = nil
local BarWidth, BarHeight = unpack(C.RaidCD.BarSize)
local BarSpacing = C.RaidCD.BarSpacing
local MaxBars = C.RaidCD.MaxBars
----------------------------------------------------------------
-- Functions
----------------------------------------------------------------
local bor, band = bit.bor, bit.band
local tinsert, tremove, tsort = table.insert, table.remove, table.sort
local format = string.format
local floor, random = math.floor, math.random
local COMBATLOG_FILTER_GROUP_MEMBER = bor(COMBATLOG_OBJECT_AFFILIATION_RAID,
COMBATLOG_OBJECT_AFFILIATION_PARTY, COMBATLOG_OBJECT_AFFILIATION_MINE)
-- update bars position
local function UpdateBarPosition()
local Spacing = C.RaidCD.BarSpacing
for i = 1, #bars do
bars[i]:ClearAllPoints()
if (i == 1) then
bars[i]:SetPoint(unpack(C.RaidCD.Anchor))
else
bars[i]:SetPoint("TOPLEFT", bars[i - 1], "BOTTOMLEFT", 0, -Spacing)
end
bars[i].id = i
if (i >= MaxBars) then
bars[i]:Hide()
else
bars[i]:Show()
end
end
end
-- stop cooldown bar, and remove it from table.
local function StopTimer(bar)
bar:SetScript("OnUpdate", nil)
bar:Hide()
tremove(bars, bar.id)
bar = nil
UpdateBarPosition()
end
-- display tooltip.
local OnEnter = function(self)
GameTooltip:SetOwner(self, "ANCHOR_RIGHT")
GameTooltip:AddDoubleLine(self.spell, self.right:GetText())
GameTooltip:SetClampedToScreen(true)
GameTooltip:Show()
end
-- hide tooltip.
local OnLeave = function(self)
GameTooltip:Hide()
end
-- send a chat message.
local OnMouseDown = function(self, button)
if (button == "LeftButton") then
if (chatType) then
SendChatMessage(format("Cooldown: %s - %s (%s remaining)!", self.caster, self.name, self.right:GetText()), chatType)
end
elseif (button == "RightButton") then
StopTimer(self);
end
end
-- creates a new cooldown bar
local function CreateBar()
local Font, FontSize, FontStyle = C.Medias.PixelFont, 12, "MONOCHROMEOUTLINE"
local Width, Height = unpack(C.RaidCD.BarSize)
local Spacing = C.RaidCD.BarSpacing
local StatusBarTexture = C.Medias.Blank
local bar = CreateFrame("Frame", nil, UIParent)
bar:SetSize(Width, Height)
bar:SetFrameStrata("HIGH")
local button = CreateFrame("Button", nil, bar)
button:SetPoint("BOTTOMLEFT", bar, "BOTTOMLEFT", 0, 0)
button:SetSize(Height, Height)
button:CreateBackdrop("Default")
local icon = button:CreateTexture(nil, "ARTWORK")
icon:SetAllPoints(button)
icon:SetTexCoord(unpack(T.IconCoord))
local status = CreateFrame("StatusBar", nil, bar)
status:SetPoint("BOTTOMRIGHT", bar, "BOTTOMRIGHT", 0, 0)
status:SetWidth(Width - Height - Spacing)
status:SetHeight(C.RaidCD.StatusBarHeight)
status:SetStatusBarTexture(StatusBarTexture)
status:SetMinMaxValues(0, 100)
status:SetFrameLevel(bar:GetFrameLevel() - 1)
status:CreateBackdrop("Default")
local left = bar:CreateFontString(nil, "OVERLAY")
left:SetPoint("LEFT", status, "LEFT", 5, 12)
left:SetJustifyH("LEFT")
left:SetFont(Font, FontSize, FontStyle)
local right = bar:CreateFontString(nil, "OVERLAY")
right:SetPoint("RIGHT", status, "RIGHT", -3, 12)
right:SetJustifyH("RIGHT")
right:SetFont(Font, FontSize, FontStyle)
bar.button = button
bar.icon = icon
bar.status = status
bar.left = left
bar.right = right
return bar
end
-- update bar cooldown time
local UpdateInterval = 0.1
local function OnUpdate(self, elapsed)
self.LastUpdate = (self.LastUpdate or 0) + elapsed
while (self.LastUpdate > UpdateInterval) do
self.remaining = self.remaining - self.LastUpdate
self.status:SetValue(100 * self.remaining / self.cooldown)
self.right:SetText(T.FormatTime(self.remaining))
if (self.remaining <= 0) then
StopTimer(self)
return
end
self.LastUpdate = self.LastUpdate - UpdateInterval;
end
end
-- start a new cooldown bar
local function StartTimer(sourceName, class, spellID, cooldown)
local spellName, spellRank, spellIcon = GetSpellInfo(spellID)
-- check if spell bar already exists
for _, v in pairs(bars) do
if (v.caster == sourceName and v.name == spellName) then
return
end
end
local color = RAID_CLASS_COLORS[class]
if (not color) then
color = { r = 0.30, g = 0.30, b = 0.30 }
end
local bar = CreateBar()
bar.caster = sourceName
bar.name = spellName
bar.cooldown = cooldown
bar.remaining = cooldown
if (spellIcon) then bar.icon:SetTexture(spellIcon) end
bar.status:SetStatusBarColor(color.r, color.g, color.b)
bar.left:SetText(sourceName)
bar.right:SetText(T.FormatTime(cooldown))
bar:EnableMouse(true)
bar:SetScript("OnUpdate", OnUpdate)
bar:SetScript("OnEnter", OnEnter)
bar:SetScript("OnLeave", OnLeave)
bar:SetScript("OnMouseDown", OnMouseDown)
-- insert new bar in to the list
tinsert(bars, bar)
-- sort cooldwons by remaining timer or spell name
tsort(bars, function(a, b)
if (a.remaining == b.remaining) then
return a.name < b.name
end
return a.remaining < b.remaining
end)
UpdateBarPosition()
end
----------------------------------------------------------------
-- Frame
----------------------------------------------------------------
local f = CreateFrame("Frame", "RaidCD", UIParent)
f:SetPoint(unpack(C.RaidCD.Anchor))
f:SetWidth(BarWidth)
f:SetHeight((MaxBars * BarHeight) + ((MaxBars - 1) * BarSpacing))
f:RegisterEvent("PLAYER_ENTERING_WORLD")
f:SetScript("OnEvent", function(self, event, ...)
-- call one of the functions below
self[event](self, ...)
end)
function f:PLAYER_ENTERING_WORLD()
local inInstance, instanceType = IsInInstance()
if (instanceType and ZoneTypes[instanceType]) then
if (IsInRaid()) then
chatType = "RAID"
elseif (IsInGroup(LE_PARTY_CATEGORY_INSTANCE)) then
chatType = "INSTANCE_CHAT"
elseif (IsInGroup()) then
chatType = "PARTY"
else
chatType = "SAY"
end
self:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
else
self:UnregisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
-- stop all cooldown bars
for key, bar in pairs(bars) do
StopTimer(bar)
end
end
end
function f:COMBAT_LOG_EVENT_UNFILTERED()
local timestamp, eventType, hideCaster, sourceGUID, sourceName, sourceFlags, sourceRaidFlags,
destGUID, destName, destFlags, destRaidFlags = CombatLogGetCurrentEventInfo()
-- check if caster is in party/raid member
if (band(sourceFlags, COMBATLOG_FILTER_GROUP_MEMBER) == 0) then return end
-- filter combat events type
if (eventType == "SPELL_CAST_SUCCESS") or (eventType == "SPELL_AURA_APPLIED") or (eventType == "SPELL_RESURRECT") then
-- spell standard
local spellID, spellName, spellSchool = select(12, CombatLogGetCurrentEventInfo())
for class, data in pairs(RaidCooldowns) do
for key, value in pairs(data) do
if (key == spellID) and (value == true) then
local cooldown = GetSpellBaseCooldown(spellID) / 1000
if (cooldown and cooldown > 0) then
StartTimer(sourceName, class, spellID, cooldown)
end
end
end
end
end
end
----------------------------------------------------------------
-- Test Mode
----------------------------------------------------------------
SLASH_RAIDCD1 = "/raidcd"
SlashCmdList["RAIDCD"] = function(cmd)
local name = UnitName("player")
if (cmd == "test") then
-- simutate raidcd
for class, tbl in pairs(RaidCooldowns) do
for spellID, check in pairs(RaidCooldowns[class]) do
if (check) then
local cooldown = GetSpellBaseCooldown(spellID) / 1000
if (cooldown and cooldown < 300) then
StartTimer(name, class, spellID, cooldown)
end
end
end
end
elseif (cmd == "reset") then
repeat
-- stop all cooldown bars
for _, bar in ipairs(bars) do
StopTimer(bar)
end
until (#bars == 0)
end
end
|
require "util"
local Screen = require "widgets/screen"
local Button = require "widgets/button"
local AnimButton = require "widgets/animbutton"
local Image = require "widgets/image"
local UIAnim = require "widgets/uianim"
local NumericSpinner = require "widgets/numericspinner"
local TextEdit = require "widgets/textedit"
local Widget = require "widgets/widget"
local VALID_CHARS = [[ abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789.,:;[]\@!#$%&()'*+-/=?^_{|}~"]]
-- fix syntax highlighting due to above list: "'
local CONSOLE_HISTORY = {}
local ConsoleScreen = Class(Screen, function(self)
Screen._ctor(self, "ConsoleScreen")
self:DoInit()
end)
function ConsoleScreen:OnBecomeActive()
ConsoleScreen._base.OnBecomeActive(self)
TheFrontEnd:ShowConsoleLog()
self.console_edit:SetFocus()
self.console_edit:SetEditing(true)
TheFrontEnd:LockFocus(true)
end
function ConsoleScreen:OnControl(control, down)
if ConsoleScreen._base.OnControl(self, control, down) then return true end
if not down and (control == CONTROL_CANCEL or control == CONTROL_OPEN_DEBUG_CONSOLE) then
self:Close()
return true
end
end
function ConsoleScreen:OnRawKey( key, down)
if ConsoleScreen._base.OnRawKey(self, key, down) then return true end
if down then return end
if key == KEY_TAB then
self:AutoComplete()
elseif key == KEY_UP then
local len = #CONSOLE_HISTORY
if len > 0 then
if self.history_idx ~= nil then
self.history_idx = math.max( 1, self.history_idx - 1 )
else
self.history_idx = len
end
self.console_edit:SetString( CONSOLE_HISTORY[ self.history_idx ] )
end
elseif key == KEY_DOWN then
local len = #CONSOLE_HISTORY
if len > 0 then
if self.history_idx ~= nil then
if self.history_idx == len then
self.console_edit:SetString( "" )
else
self.history_idx = math.min( len, self.history_idx + 1 )
self.console_edit:SetString( CONSOLE_HISTORY[ self.history_idx ] )
end
end
end
else
self.autocompletePrefix = nil
self.autocompleteObjName = ""
self.autocompleteObj = nil
self.autocompleteOffset = -1
return false
end
return true
end
function ConsoleScreen:Run()
local fnstr = self.console_edit:GetString()
SuUsedAdd("console_used")
if fnstr ~= "" then
table.insert( CONSOLE_HISTORY, fnstr )
end
local status, r = pcall( loadstring( fnstr ) )
if not status then
nolineprint(r)
end
end
function string.starts(String,Start)
return string.sub(String,1,string.len(Start))==Start
end
-- For this to be improved, you really need to start knowing about the language that's
-- being autocompleted and the string must be tokenized and fed into a lexer.
--
-- For instance, what should you autocomplete here:
-- print(TheSim:Get<tab>
--
-- Given understanding of the language, we know that the object to get is TheSim and
-- it's the metatable from that to autocomplete from. However, you need to know that
-- "print(" is not part of that object.
--
-- Conversely, if I have "SomeFunction().GetTheSim():Get<tab>" then I need to include
-- "SomeFunction()." as opposed to stripping it off. Again, we're back to understanding
-- the language.
--
-- Something that might work is to cheat by starting from the last token, then iterating
-- backwards evaluating pcalls until you don't get an error or you reach the front of the
-- string.
function ConsoleScreen:AutoComplete()
local str = self.console_edit:GetString()
if self.autocompletePrefix == nil and self.autocompleteObj == nil then
local autocomplete_obj_name = nil
local autocomplete_prefix = str
local rev_str = string.reverse( str )
local idx = string.find( rev_str, ".", 1, true )
if idx == nil then
idx = string.find( rev_str, ":", 1, true )
end
if idx ~= nil then
autocomplete_obj_name = string.sub( str, 1, string.len( str ) - idx )
autocomplete_prefix = string.sub( str, string.len( str ) - idx + 2, string.len( str ) - 1 )
end
self.autocompletePrefix = autocomplete_prefix
if autocomplete_obj_name ~= nil then
local status, r = pcall( loadstring( "__KLEI_AUTOCOMPLETE=" .. autocomplete_obj_name ) )
if status then
self.autocompleteObjName = string.sub( str, 1, string.len( str ) - idx + 1 ) -- must include that last character!
self.autocompleteObj = getmetatable( __KLEI_AUTOCOMPLETE )
if self.autocompleteObj == nil then
self.autocompleteObj = __KLEI_AUTOCOMPLETE
end
end
end
end
local autocomplete_obj = self.autocompleteObj or _G
local len = string.len( self.autocompletePrefix )
local found = false
local counter = 0
for k, v in pairs( autocomplete_obj ) do
if string.starts( k, self.autocompletePrefix ) then
if self.autocompleteOffset == -1 or self.autocompleteOffset < counter then
self.console_edit:SetString( self.autocompleteObjName .. k )
self.autocompleteOffset = counter
found = true
break
end
counter = counter + 1
end
end
if not found then
self.autocompleteOffset = -1
for k, v in pairs( autocomplete_obj ) do
if string.starts( k, self.autocompletePrefix ) then
self.console_edit:SetString( self.autocompleteObjName .. k )
self.autocompleteOffset = 0
end
end
end
end
function ConsoleScreen:Close()
SetPause(false)
TheInput:EnableDebugToggle(true)
TheFrontEnd:PopScreen()
end
function ConsoleScreen:OnTextEntered()
self:Run()
self:Close()
if TheFrontEnd.consoletext.closeonrun then
TheFrontEnd:HideConsoleLog()
end
end
function GetConsoleHistory()
return CONSOLE_HISTORY
end
function SetConsoleHistory(history)
if type(history) == "table" and type(history[1]) == "string" then
CONSOLE_HISTORY = history
end
end
function ConsoleScreen:DoInit()
SetPause(true,"console")
TheInput:EnableDebugToggle(false)
local label_width = 200
local label_height = 50
local label_offset = 450
local space_between = 30
local height_offset = -270
local fontsize = 30
local edit_width = 900
local edit_bg_padding = 100
self.autocompleteOffset = -1
self.autocompletePrefix = nil
self.autocompleteObj = nil
self.autocompleteObjName = ""
self.root = self:AddChild(Widget(""))
self.root:SetScaleMode(SCALEMODE_PROPORTIONAL)
self.root:SetHAnchor(ANCHOR_MIDDLE)
self.root:SetVAnchor(ANCHOR_BOTTOM)
--self.root:SetMaxPropUpscale(MAX_HUD_SCALE)
self.root = self.root:AddChild(Widget(""))
self.root:SetPosition(0,120,0)
self.edit_bg = self.root:AddChild( Image() )
self.edit_bg:SetTexture( "images/ui.xml", "textbox_long.tex" )
self.edit_bg:SetPosition( 0,0,0)
self.edit_bg:ScaleToSize( edit_width + edit_bg_padding, label_height )
self.console_edit = self.root:AddChild( TextEdit( DEFAULTFONT, fontsize, "" ) )
self.console_edit:SetPosition( 0,0,0)
self.console_edit:SetRegionSize( edit_width, label_height )
self.console_edit:SetHAlign(ANCHOR_LEFT)
self.console_edit.OnTextEntered = function() self:OnTextEntered() end
--self.console_edit:SetLeftMouseDown( function() self:SetFocus( self.console_edit ) end )
self.console_edit:SetFocusedImage( self.edit_bg, "images/ui.xml", "textbox_long_over.tex", "textbox_long.tex" )
self.console_edit:SetCharacterFilter( VALID_CHARS )
self.console_edit:SetString("")
self.history_idx = nil
self.console_edit.validrawkeys[KEY_TAB] = true
self.console_edit.validrawkeys[KEY_UP] = true
self.console_edit.validrawkeys[KEY_DOWN] = true
end
return ConsoleScreen
|
Enemy = class(Character)
function Enemy:init(id, sprite, hp, moveSpeed, invincibilityTime, attackDist, attackDamage, attackDamageTime, collisionDist, detectDist, collisionDamage, pursueDist, startAttackDist)
Character.init(self, id, sprite, hp, moveSpeed, invincibilityTime, attackDist, attackDamage, attackDamageTime)
self.collisionDist = collisionDist
self.detectDist = detectDist
self.collisionDamage = collisionDamage
self.pursueDist = pursueDist
self.startAttackDist = startAttackDist
self.nextPlayerHitTime = 0
self.nextPlayerHitQueued = false
leftXOffset = math.max(leftXOffset, detectDist + biggestPivotWidth)
rightXOffset = math.max(rightXOffset, detectDist)
topYOffset = math.max(topYOffset, detectDist + biggestPivotHeight)
bottomYOffset = math.max(bottomYOffset, detectDist)
self.state.type = "Enemy"
end
hits = 0
function Enemy:update()
local shouldBaseUpdate = false
if self.state.hp <= 0 then
if self.animationName ~= "death" then
self.animationName = "death"
self.aniDir = 1
self.aniFrame = 0
self.aniLooping = false
self.isAlive = false
local animation = self.sprite.animations[self.animationName]
local aniDuration = animation[2] * (1 / animation[3])
self.despawnTime = (love.timer.getTime() + aniDuration * 2) * timeScale
self.despawnQueued = true
end
shouldBaseUpdate = true
else
if love.timer.getTime() * timeScale >= self.stunEndTime then
local dx = player.state.p.x - self.state.p.x
local dy = player.state.p.y - self.state.p.y
local distSq = dx * dx + dy * dy
if distSq < self.detectDist * self.detectDist then
local dist = math.sqrt(distSq)
local distInv = 1 / dist
local vx = dx * distInv
local vy = dy * distInv
self.facingDir = math.atan2(vy, vx)
self.aniDir = self.sprite:getAniDirFromAngle(self.facingDir)
if player.isAlive and dist < self.collisionDist then
hits = hits + 1
player:gotHit(self, self.collisionDamage, 0.1, 30, 0)
self.nextPlayerHitQueued = false
end
local newAniName = nil
if player.isAlive and dist < self.detectDist and dist >= self.pursueDist then
newAniName = "walk"
local mult = self.moveSpeed * love.timer.getDelta() * timeScale
self:move(vector(self.state.p.x + vx * mult, self.state.p.y + vy * mult))
else
if not player.isAlive or self.animationName ~= "attack" then
newAniName = "walk"
self.aniLastChange = love.timer.getTime() * timeScale
end
end
if player.isAlive and dist < self.startAttackDist then
newAniName = "attack"
if self.animationName ~= "attack" or (self.aniFrame == 0 and self.nextPlayerHitQueued == false) then
self.nextPlayerHitTime = (love.timer.getTime() + self.attackDamageTime) * timeScale
self.nextPlayerHitQueued = true
end
end
if newAniName and self.animationName ~= newAniName then
self.animationName = newAniName
self.aniFrame = 0
end
if self.animationName == "attack" then
shouldBaseUpdate = true
if love.timer.getTime() * timeScale >= self.nextPlayerHitTime and self.nextPlayerHitQueued and dist <= self.attackDist then
self.nextPlayerHitQueued = false
player:gotHit(self, self.attackDamage, 0.1, 90, 0)
end
end
shouldBaseUpdate = true
end
end
end
if shouldBaseUpdate then
Character.update(self)
elseif #self.coroutines > 0 then
Character.updateCoroutines(self)
end
end
function Enemy:earlyDraw()
if showAggro then
local animation = self.sprite.animations[self.animationName]
local x = mapP.x + self.state.p.x
local y = mapP.y + self.state.p.y
love.graphics.setColor(255, 0, 0, 255)
love.graphics.circle("line", x, y, self.detectDist, 40)
love.graphics.setColor(255, 0, 0, 50)
love.graphics.circle("fill", x, y, self.detectDist, 40)
love.graphics.setColor(255, 255, 255, 255)
end
Character.earlyDraw(self)
end
function Enemy:draw()
Character.draw(self)
end
|
VERSION = "1.0.1"
local micro = import("micro")
local util = import("micro/util")
local config = import("micro/config")
local buffer = import("micro/buffer")
local utf8 = import("utf8")
--get a half-finished word at the cursor position .
local function getCurrentWordHead(bp)
local curpos = -bp.Cursor.Loc
local curlinetopos = " " .. util.String(bp.Buf:Substr(buffer.Loc(0,curpos.Y), curpos ))
local matched = curlinetopos:match ("[ \t%!%@%#%$%%%^%&%*%(%)%-%_%+%=%\%~%`%[%{%]%}%;%:%'%\"%<%>%,%.%/%?]([^ \t%!%@%#%$%%%^%&%*%(%)%+%=%\%~%`%[%{%]%}%;%:%'%\"%<%>%,%.%/%?]+)$")
if matched ~= nil then
local word = matched:sub(1, #matched)
return word
else
return nil
end
end
--make a table of candidates by scanning the current document,
-- in which the prefix of elements is similar to the half-finished word at current position.
local function getCandidates (bp, word)
local endpos = bp.Buf:End()
local len = 0
local t = {}
local keys = {}
if word ~= nil then
len = utf8.RuneCountInString(word)
for i = 0 , endpos.Y do
local line = " " .. bp.Buf:Line(i)
for x in line:gmatch("[ \t%!%@%#%$%%%^%&%*%(%)%-%_%+%=%\%~%`%[%{%]%}%;%:%'%\"%<%>%,%.%/%?](" .. word .. "[^ \t%!%@%#%$%%%^%&%*%(%)%+%=%\%~%`%[%{%]%}%;%:%'%\"%<%>%,%.%/%?]*)") do
if keys[x] == nil and x ~= word then
table.insert(t , x)
keys[x]= true
end
end
end
end
return t, len
end
--Word completion functionality .
--if the number of candidate is one , the current word stub is simply replaced with it.
--Otherwise, all unique prefixed words in the current pane is listed on the instant bufferpane,
-- then let user choose an index from the candidates.
local function wordCompletion (bp)
local word = getCurrentWordHead(bp)
local cand, len = getCandidates(bp, word)
if #cand == 1 then
local loc = -bp.Cursor.Loc
bp.Buf:Replace(buffer.Loc(loc.X - len, loc.Y), loc , cand[1])
elseif #cand ~= 0 then
local tc = ""
for k,v in ipairs(cand) do
tc = tc .. k..") ".. v .."\n"
end
local id_pane = bp:Tab():GetPane(bp:ID())
local b = buffer.NewBuffer(tc, "/ Word completion candidates /")
b.Type.Kind = 1
b.Type.Readonly = true
b.Type.Scratch = true
b.Type.Syntax = false
local e = bp:HSplitIndex(b, true)
local ib = micro.InfoBar()
ib:Prompt("Input an index > ", "", "WordCompletion", nil,
function(resp, canceled)
local n = tonumber(resp)
if canceled then
ib:Message("Word completion is canceled")
elseif not canceled and n and 0<n and n<=#cand then
local loc = -bp.Cursor.Loc
bp.Buf:Replace(buffer.Loc(loc.X - len, loc.Y), loc , cand[n])
end
b:Close()
e:Quit()
bp:Tab():SetActive(id_pane)
end
)
--~ bp.Cursor:Relocate()
--~ bp.Cursor.LastVisualX = bp.Cursor:GetVisualX()
end
end
function init()
config.MakeCommand("wordCompletion", wordCompletion, config.NoComplete)
end
|
local gui = require("__flib__.gui-beta")
local toolbar = require("gui/toolbar")
local events_table = require("gui/events_table")
local function header(gui_id)
return {
type = "flow",
ref = {"titlebar"},
children = {
{type = "label", style = "frame_title", caption = {"rocket-log.header"}, ignored_by_interaction = true},
{type = "empty-widget", style = "flib_titlebar_drag_handle", ignored_by_interaction = true},
{
type = "sprite-button",
style = "frame_action_button",
sprite = "utility/close_white",
hovered_sprite = "utility/close_black",
clicked_sprite = "utility/close_black",
actions = {
on_click = { type = "generic", action = "close-window", gui_id = gui_id },
}
}
}
}
end
local function open_gui(player)
local gui_id = "gui-" .. player.name
if not global.guis[gui_id] then
--game.print(tostring(game.tick).." creating new gui")
local gui_contents = {
{
type = "frame",
direction = "vertical",
ref = { "window" },
children = {
header(gui_id),
toolbar.create_toolbar(gui_id),
{
type = "tabbed-pane",
ref = { "tabs", "pane" },
children = {
{
tab = {
type = "tab",
caption = { "rocket-log.tab-events" }
},
content = {
type = "flow",
direction = "vertical",
ref = { "tabs", "events_contents" }
}
},
{
tab = {
type = "tab",
caption = { "rocket-log.tab-summary" }
},
content = {
type = "flow",
direction = "vertical",
ref = { "tabs", "summary_contents" }
}
}
}
},
}
}
}
global.guis[gui_id] = {
gui_id = gui_id,
gui = gui.build(player.gui.screen, gui_contents),
player = player
}
end
local rocket_log_gui = global.guis[gui_id].gui
if player.opened and player.opened ~= rocket_log_gui.window then
--game.print(tostring(game.tick).." closing other gui before opening rocketlog")
player.opened = nil
end
toolbar.refresh(gui_id)
rocket_log_gui.window.visible = true
rocket_log_gui.titlebar.drag_target = rocket_log_gui.window
rocket_log_gui.window.force_auto_center()
player.opened = rocket_log_gui.window
--game.print(tostring(player.opened))
--game.print(tostring(game.tick).." showing rocketlog gui")
events_table.create_events_table(gui_id)
end
local function destroy_gui(gui_id)
if global.guis[gui_id] then
--game.print(tostring(game.tick).." hiding gui")
local rocket_log_gui = global.guis[gui_id].gui
rocket_log_gui.window.visible = false
if global.guis[gui_id].player.opened == rocket_log_gui.window then
global.guis[gui_id].player.opened = nil
--game.print(tostring(game.tick).." player cleared")
end
--global.guis[gui_id] = nil
--else
--game.print(tostring(game.tick).." no gui to hide")
end
end
local function close_gui(player)
local gui_id = "gui-" .. player.name
-- Ignore close requests if we are not already open
if global.guis[gui_id] and global.guis[gui_id].gui.window.visible then
destroy_gui(gui_id)
end
end
local function open_or_close_gui(player, always_open)
local gui_id = "gui-" .. player.name
if (not always_open) and global.guis[gui_id] and global.guis[gui_id].gui.window.visible then
destroy_gui(gui_id) -- Hide existing gui
else
open_gui(player) -- Create new or show existing gui
end
end
-- Close all player GUIs so they can be recreated (for migrations)
local function kill_all_guis()
for gui_id, gui_data in pairs(global.guis) do
gui_data.gui.window.destroy()
end
global.guis = {}
end
local function refresh_all_guis()
for gui_id, gui_data in pairs(global.guis) do
if gui_data.gui.visible then
toolbar.refresh(gui_id)
end
end
end
-- Handle actions when clicking the mod gui button or close button
local function handle_action(action, event)
if action.action == "close-window" then
destroy_gui(action.gui_id)
end
if action.action == "open-rocket-log" then -- mod-gui-button
local player = game.players[event.player_index]
open_or_close_gui(player, event.control or event.shift)
end
end
-- Handle actions when clicking on the launch and landing pad buttons
local function handle_events_action(action, event)
local player = event.player_index and game.players[event.player_index]
--game.print(tostring(game.tick)..tostring(player.opened))
if player and (action.action == "remote-view" or action.action == "container-gui") then
if remote.call("space-exploration", "remote_view_is_unlocked", {player=player}) then
--game.print(tostring(game.tick).." closing rocketlog gui because remote view")
close_gui(player) -- Must close the GUI before entering remote view for the first time, or the controller becomes disconnected.
remote.call("space-exploration", "remote_view_start", {player=player, zone_name=action.zone_name, position=action.position, location_name=action.label, freeze_history=true})
if action.action == "container-gui" and event.button == defines.mouse_button_type.right then
local surface = remote.call("space-exploration", "zone_get_surface", {zone_index = remote.call("space-exploration", "get_zone_from_name", {zone_name = action.zone_name}).index})
if surface and surface.valid then
local container = surface.find_entities_filtered{type="container", position=action.position, limit=1}
if container and container[1] and container[1].valid then
--game.print(tostring(game.tick).." opening launchpad gui")
player.opened = container[1]
end
end
end
end
end
--game.print(tostring(game.tick)..tostring(player.opened))
end
gui.hook_events(function(event)
local action = gui.read_action(event)
if action then
if action.type == "generic" then
handle_action(action, event)
elseif action.type == "table" then
handle_events_action(action, event)
elseif action.type == "toolbar" then
toolbar.handle_action(action, event)
end
end
end)
return {
open_or_close_gui = open_or_close_gui,
open = open_gui,
close = close_gui,
kill_all_guis = kill_all_guis,
refresh_all_guis = refresh_all_guis
}
|
require("runtime-core/src/component")
require("runtime-core/src/directives")
require("@vue/shared")
require("runtime-core/src/warning")
require("runtime-core/src/vnode")
require(".")
function createAppContext()
return {config={isNativeTag=NO, devtools=true, performance=false, globalProperties={}, optionMergeStrategies={}, isCustomElement=NO, errorHandler=undefined, warnHandler=undefined}, mixins={}, components={}, directives={}, provides=Object:create(nil)}
end
function createAppAPI(render, hydrate)
return function createApp(rootComponent, rootProps)
if rootProps == nil then
rootProps=nil
end
if rootProps ~= nil and not isObject(rootProps) then
__DEV__ and warn()
rootProps = nil
end
local context = createAppContext()
local installedPlugins = Set()
local isMounted = false
local app = {_component=rootComponent, _props=rootProps, _container=nil, _context=context, version=version, config=function()
return context.config
end
, config=function(v)
if __DEV__ then
warn()
end
end
, use=function(plugin, ...)
if installedPlugins:has(plugin) then
__DEV__ and warn()
elseif plugin and isFunction(plugin.install) then
installedPlugins:add(plugin)
plugin:install(app, ...)
elseif isFunction(plugin) then
installedPlugins:add(plugin)
plugin(app, ...)
elseif __DEV__ then
warn( + )
end
return app
end
, mixin=function(mixin)
if __FEATURE_OPTIONS__ then
if not context.mixins:includes(mixin) then
table.insert(context.mixins, mixin)
elseif __DEV__ then
-- [ts2lua]lua中0和空字符串也是true,此处mixin.name需要确认
warn('Mixin has already been applied to target app' .. (mixin.name and {} or {''})[1])
end
elseif __DEV__ then
warn('Mixins are only available in builds supporting Options API')
end
return app
end
, component=function(name, component)
if __DEV__ then
validateComponentName(name, context.config)
end
if not component then
-- [ts2lua]context.components下标访问可能不正确
return context.components[name]
end
-- [ts2lua]context.components下标访问可能不正确
if __DEV__ and context.components[name] then
warn()
end
-- [ts2lua]context.components下标访问可能不正确
context.components[name] = component
return app
end
, directive=function(name, directive)
if __DEV__ then
validateDirectiveName(name)
end
if not directive then
-- [ts2lua]context.directives下标访问可能不正确
return context.directives[name]
end
-- [ts2lua]context.directives下标访问可能不正确
if __DEV__ and context.directives[name] then
warn()
end
-- [ts2lua]context.directives下标访问可能不正确
context.directives[name] = directive
return app
end
, mount=function(rootContainer, isHydrate)
if not isMounted then
local vnode = createVNode(rootComponent, rootProps)
vnode.appContext = context
if __DEV__ then
context.reload = function()
render(cloneVNode(vnode), rootContainer)
end
end
if isHydrate and hydrate then
hydrate(vnode, rootContainer)
else
render(vnode, rootContainer)
end
isMounted = true
app._container = rootContainer
return ().proxy
elseif __DEV__ then
warn( + + + )
end
end
, unmount=function()
if isMounted then
render(nil, app._container)
elseif __DEV__ then
warn()
end
end
, provide=function(key, value)
if __DEV__ and context.provides[key] then
warn( + )
end
-- [ts2lua]context.provides下标访问可能不正确
context.provides[key] = value
return app
end
}
return app
end
end
|
local playsession = {
{"mewmew", {652890}},
{"NekoBaron", {3517758}},
{"Giatros", {324457}},
{"dpoba", {562827}},
{"Bratanchikov", {10744}},
{"coucounoir", {19198}},
{"LT.Jack", {411925}},
{"Zorzzz", {2994001}},
{"ratboyboxshall", {3035963}},
{"peggeleg", {8147}},
{"Watermelon141", {8549}},
{"Sjetil", {601244}},
{"redlabel", {1514359}},
{"wotwotvodka", {255960}},
{"Birdz", {1529}},
{"Nick_Wilde_", {2718}},
{"Loriangrei", {47432}},
{"Toshio86", {243616}},
{"FlorisFireball", {571643}},
{"Tommy17", {177237}},
{"loers", {25107}},
{"Alpha_Blood", {5055}},
{"karl93", {15008}},
{"Volvary", {1255123}},
{"NoAndDot", {12234}},
{"L75", {491}},
{"LegendKG", {343808}},
{"StarLite", {8888}},
{"beranabus", {223935}},
{"dslrpotato", {10077}},
{"Erios", {1336}},
{"jure12345678", {5359}},
{"lazerandy", {289584}},
{"Laser_Einstein", {594987}},
{"BLURE4L", {10333}},
{"hobbitmax", {3459}},
{"NMSL", {16185}},
{"zw780", {134562}},
{"TheDinkster", {297261}},
{"Makri", {550629}},
{"GaryTsukla", {1343409}},
{"Julian1109", {336}},
{"M3at", {4397}},
{"SMikiS", {42727}},
{"petterah", {379361}},
{"zelrun", {5190}},
{"jimmy1235", {1794872}},
{"thefunnykinger", {3666}},
{"Kopernic", {627129}},
{"Pantherra1", {37789}},
{"TickTack0", {318022}},
{"maggens", {7681}},
{"xcube", {184743}},
{"PplzSht", {5436}},
{"Yardsnake", {539040}},
{"Irx99", {863338}},
{"SuddenDeathMP", {317223}},
{"ANV1L", {544974}},
{"Cheeseftw", {217820}},
{"Jaazinh", {6228}},
{"LazyMight", {182071}},
{"_SxG_", {19309}},
{"ikea", {7503}},
{"Revaliz", {22301}},
{"BlueBug", {11215}},
{"ETK03", {61987}},
{"boeljoet", {610729}},
{"ManLee", {57634}},
{"ScienceAndPasta", {359027}},
{"CommanderFrog", {64113}},
{"Evorionos", {5726}},
{"duckfin", {11921}},
{"Xheotris", {656455}},
{"joe9go", {169773}},
{"recklesssninja", {842958}},
{"YeeBurrito", {3116}},
{"falcon1209", {57477}},
{"skub", {507636}},
{"Appadeia", {119714}},
{"hsxu", {1203}},
{"gou", {1609}},
{"icedevml", {6708}},
{"clarkbarz", {80827}},
{"Ryxex", {2050}},
{"wraithax", {10876}},
{"allexdmb", {36297}},
{"jjasd", {8365}},
{"JC1223", {279908}},
{"The_Dirty_Carl", {11168}},
{"ShenanigansMC", {165}},
{"Nashoba", {128543}},
{"climbinguy", {17924}},
{"IIIllIIIlIllllIIIIII", {61473}},
{"Seyu", {11610}},
{"Wanzek", {4111}},
{"jimyloko1", {8829}},
{"captcougar1969", {161284}},
{"datadrian", {402866}},
{"bix06", {1038007}},
{"Mooono", {17720}},
{"JoeSchmoe", {2754}},
{"bappo", {16524}},
{"ZTX", {295794}},
{"Dr.Flizzle", {70058}},
{"fireenn", {4120}},
{"Doctor_Goose", {6407}},
{"Ladadoos", {3745}},
{"DelusVibes", {24166}},
{"Arcolyte", {98695}},
{"Mokomi", {22183}},
{"Shufti", {7092}},
{"Simmarn", {138}},
{"leviculus", {95962}},
{"TsijAzog", {667836}},
{"Chalureel", {314604}},
{"Mr.Candlestick", {354537}},
{"JSONROY", {28601}},
{"tbell91", {7475}},
{"Yaxley", {8018}},
{"miniclip1371", {793482}},
{"cowboygeeker", {2026}},
{"winibo", {142237}},
{"thoma5nator", {157589}},
{"Chewytheshark", {9250}},
{"ezocker", {32799}},
{"ChessIndustries", {3522}},
{"ZumbieHater", {3957}},
{"VincentMonster", {720098}},
{"smokabul", {729}},
{"RebuffedBrute44", {137352}},
{"tQuarella", {74520}},
{"alnmike", {25936}},
{"AlabamaSxS", {443722}},
{"EzeRamos", {7016}},
{"Javara1", {9895}},
{"SuperCoder79", {8442}},
{"NinSegaBros", {530}},
{"ForgottenGlory", {9173}},
{"BotSaber", {367}},
{"Sonikee", {20624}},
{"KevinoFactorioBoi", {30003}},
{"Arthfael208", {659491}},
{"Arotaes", {81072}},
{"joocebox", {7203}},
{"codekaiju", {11462}},
{"logloglog", {2849}},
{"three_days", {181375}},
{"crophlin", {691}},
{"RambaoEngineer", {11722}},
{"wengPC", {22225}},
{"Taylor-Swift", {8386}},
{"armaggeddon321", {4876}},
{"Therosfire", {101}},
{"steelhero", {64912}},
{"Morichalion", {1851}},
{"themostinternet", {3964}},
{"CommradCory870", {187806}},
{"Renoh", {33281}},
{"Darkren", {16670}},
{"Evo335", {12609}},
{"BluJester", {9087}},
{"fznsmiles", {24934}},
{"Borosaith", {15366}},
{"codedog14", {16493}},
{"Cham1137", {181}},
{"Grandma_x", {103120}},
{"Thuro", {376029}},
{"HeavenSxFire", {145}},
{"templarchon", {99008}},
{"ayakano", {55769}},
{"Bryce940", {740898}},
{"samueljr", {165169}},
{"OmegaLunch", {184462}},
{"Fluff44", {5243}},
{"ChiiChoTV", {3829}},
{"00null00", {34368}},
{"leeber2002", {75663}},
{"RemoChicken", {20007}},
{"torrimac", {106379}},
{"cheet0s", {42096}},
{"zachdyer", {35945}},
{"-slug-", {13962}},
{"Nathannerd", {3190}},
{"YaboiMuggy", {23775}},
{"--Drake--", {21514}},
{"Ravengyre", {4733}},
{"McCrow", {3493}},
{"Ryld", {20419}},
{"Mlasal2", {18647}},
{"InDstructR", {246413}},
{"quigro", {6991}},
{"Chevalier1200", {1022290}},
{"MrScottah", {55407}},
{"Knifetanner2", {170163}},
{"Felix0900", {6402}},
{"kkioos5034", {17591}},
{"seamus774", {46957}},
{"Powerpanda0", {916239}},
{"liujingmin", {4355}},
{"Klausausderkasse", {6086}},
{"TylerHoof", {7102}},
{"kumappo", {334}},
{"cocoilove", {98053}},
{"faerbit", {5716}},
{"Ran_Mw", {4049}},
{"Eric_the_Red", {15296}},
{"Spocks", {681740}},
{"ThatOrangeWorker", {16618}},
{"greensweet", {52036}},
{"Burny", {623826}},
{"replicantlp", {1356}},
{"WinKill", {90477}},
{"tigar", {5458}},
{"MasjazZ", {515}},
{"Catbert", {31789}},
{"kabutas", {18537}},
{"ItsWombo", {12428}},
{"rykstar", {51704}},
{"zultr0n", {32137}},
{"LaczkoUr", {47015}},
{"everLord", {65570}},
{"Kamikatze", {64677}},
{"Faalhaas", {9326}},
{"vedolv", {17479}}
}
return playsession
|
--- Array methods.
-- Modules --
local af = require("arrayfire_lib")
-- Exports --
local M = {}
-- See also: https://github.com/arrayfire/arrayfire/blob/devel/src/api/cpp/array.cpp
-- --
local Dims = {}
--
function M.Add (array_module, meta)
local Call = array_module.Call
local CallWrap = array_module.CallWrap
local GetLib = array_module.GetLib
--
local function Get (name)
name = "af_" .. name
return function(arr)
return Call(name, arr:get())
end
end
-- --
local SizeOf = {}
for prefix, size in ("f32 f64 s32 u32 s64 u64 u8 b8 c32 c64 s16 u16"):gmatch "(%a)(%d+)" do
local k = af[prefix .. size]
if k then -- account for earlier versions
SizeOf[k] = tonumber(size) / (prefix == "c" and 4 or 8) -- 8 bits to a byte; double complex types
end
end
--
for k, v in pairs{
--
as = function(arr, atype)
return CallWrap("af_cast", arr:get(), af[atype])
end,
--
bytes = function(arr)
local ha = arr:get()
local n, dtype = Call("af_get_elements", ha), Call("af_get_type", ha)
return n * (SizeOf[dtype] or 4)
end,
--
copy = function(arr)
return CallWrap("af_copy_array", arr:get())
end,
--
dims = function(arr, i)
if i then
return GetLib().getDims(arr, Dims)[i + 1]
else
return GetLib().getDims(arr)
end
end,
--
elements = Get("get_elements"),
--
eval = function(arr)
Call("af_eval", arr:get())
end,
--
get = array_module.GetHandle,
--
isbool = Get("is_bool"),
--
iscolumn = Get("is_column"),
--
iscomplex = Get("is_complex"),
--
isdouble = Get("is_double"),
--
isempty = Get("is_empty"),
--
isfloating = Get("is_floating"),
--
isinteger = Get("is_integer"),
--
isrealfloating = Get("is_real_floating"),
--
isrow = Get("is_row"),
--
isscalar = Get("is_scalar"),
--
issingle = Get("is_single"),
--
isvector = Get("is_vector"),
--
H = function(arr)
return GetLib().transpose(arr, true)
end,
--
numdims = function(arr)
return GetLib().numDims(arr)
end,
--
set = array_module.SetHandle,
--
T = function(arr)
return GetLib().transpose(arr)
end,
type = Get("get_type")
} do
meta[k] = v
end
end
-- Export the module.
return M
|
local _tostring = tostring
local _tonumber = tonumber
local _unpack = unpack
--VALIDATION
if(not KEYS[1] or not _tostring(KEYS[1])) then return redis.error_reply('NO ROOM NAME KEY') end
if(ARGV) then
for x=1, #ARGV do
if(not _tostring(ARGV[x])) then return redis.error_reply('ROOM PARAM INVALID') end
end
end
--========================================================================
-- UTILITY Functions
--========================================================================
local convertValueType = function(value)
local newVal, isNumeric, isString, isJson
isNumeric = _tonumber(value)
if(isNumeric) then
return isNumeric
else
isString = _tostring(value)
if(not isString) then
return nil
elseif(isString == 'true' or isString == 'false') then
return isString == 'true'
else
isJson = isString:sub(1, 1) == "{" or isString:sub(1, 1) == "["
if(isJson) then
return cjson.decode(value)
end
return isString
end
end
end
--========================================================================
-- CORE Functions
--========================================================================
local clientRoomName = KEYS[1]
local roomInfoKeys = ARGV
local rk = {
roomInfo = 'rooms|'..clientRoomName..'|info',
}
local formatted = {}
local data, x
if(not roomInfoKeys) then
data = redis.call('hgetall', rk.roomInfo)
x = 1
while x <= #data do
formatted[data[x]] = convertValueType(data[x+1])
x = x + 2
end
else
data = redis.call('hmget', rk.roomInfo, _unpack(roomInfoKeys))
for x=1, #data do
formatted[roomInfoKeys[x]] = convertValueType(data[x])
end
end
formatted = cjson.encode(formatted)
return redis.status_reply(formatted)
|
local DS = LibStub("AceAddon-3.0"):GetAddon("Doom Shards", true)
if not DS then return end
local WS = DS:NewModule("warningSound", "AceEvent-3.0") -- can't use sound since it's a legacy option :/
local LSM = LibStub("LibSharedMedia-3.0")
--------------
-- Upvalues --
--------------
local GetTime = GetTime
local pairs = pairs
local PlaySoundFile = PlaySoundFile
------------
-- Frames --
------------
local WSFrame = DS:CreateParentFrame("DS Sound Display", "sound") -- only used for OnUpdate
WSFrame:Hide()
---------------
-- Variables --
---------------
local db
local counter = 0
local isOverOrbThreshold -- boolean to play sound
local soundFile
local soundInterval
local timeFrame
--------------
-- API Call --
--------------
function DoomShards:SetSound(bool)
if bool then
if UnitAffectingCombat("player") then WSFrame:Show() end
else
WSFrame:Hide()
end
end
---------------
-- Functions --
---------------
do
local previousOrbs = 0
function WS:DOOM_SHARDS_UPDATE()
local updatedOrbs = DS.resource
if updatedOrbs < previousOrbs then counter = 0 end
previousOrbs = updatedOrbs
local expectedShards = 0
local timeStamp = GetTime() + timeFrame
for GUID, tbl in pairs(DS.auras) do
local i = 0
for spellID, aura in pairs(tbl) do
local tick, resourceChance, isLastTick
repeat
tick, resourceChance, isLastTick = aura:IterateTick(tick)
if tick < timeStamp then
expectedShards = expectedShards + resourceChance
i = i + 1
end
until isLastTick or tick > timeStamp or i > 100
end
end
isOverOrbThreshold = (updatedOrbs >= 3) and (updatedOrbs + expectedShards) >= 5
end
end
WSFrame:SetScript("OnUpdate", function(frame, elapsed)
counter = counter - elapsed
if counter <= 0 and isOverOrbThreshold then
PlaySoundFile(soundFile, "Master")
counter = soundInterval
end
end)
function WS:PLAYER_REGEN_DISABLED()
local _, instanceType = GetInstanceInfo()
if instanceType == "party" and not IsInInstance() then instanceType = "none" end -- fix for Garrisons
if db.instances[instanceType] then WSFrame:Show() end
end
function WS:PLAYER_REGEN_ENABLED()
WSFrame:Hide()
end
function WS:Build()
db = DS.db.warningSound
soundFile = LSM:Fetch("sound", DS.db.warningSound.soundHandle)
soundInterval = DS.db.warningSound.soundInterval
timeFrame = db.timeFrame
if UnitAffectingCombat("player") then
self:PLAYER_REGEN_DISABLED()
end
end
function WS:OnEnable()
self:RegisterMessage("DOOM_SHARDS_UPDATE")
self:RegisterEvent("PLAYER_REGEN_DISABLED")
self:RegisterEvent("PLAYER_REGEN_ENABLED")
end
function WS:OnDisable()
WSFrame:Hide()
self:UnregisterMessage("DOOM_SHARDS_UPDATE")
self:UnregisterEvent("PLAYER_REGEN_DISABLED")
self:UnregisterEvent("PLAYER_REGEN_ENABLED")
end
|
local config = require "api-umbrella.proxy.models.file_config"
local http = require "resty.http"
local is_empty = require("pl.types").is_empty
local json_decode = require("cjson").decode
local json_encode = require "api-umbrella.utils.json_encode"
local server = config["elasticsearch"]["_first_server"]
local _M = {}
function _M.query(path, options)
local httpc = http.new()
if not options then
options = {}
end
options["path"] = path
if not options["headers"] then
options["headers"] = {}
end
if server["userinfo"] and not options["headers"]["Authorization"] then
options["headers"]["Authorization"] = "Basic " .. ngx.encode_base64(server["userinfo"])
end
if options["body"] and type(options["body"]) == "table" then
options["body"] = json_encode(options["body"])
if not options["headers"]["Content-Type"] then
options["headers"]["Content-Type"] = "application/json"
end
end
local connect_ok, connect_err = httpc:connect(server["host"], server["port"])
if not connect_ok then
httpc:close()
return nil, "elasticsearch connect error: " .. (connect_err or "")
end
if server["scheme"] == "https" then
local ssl_ok, ssl_err = httpc:ssl_handshake(nil, server["host"], true)
if not ssl_ok then
httpc:close()
return nil, "elasticsearch ssl handshake error: " .. (ssl_err or "")
end
end
local res, err = httpc:request(options)
if err then
httpc:close()
return nil, "elasticsearch request error: " .. (err or "")
end
local body, body_err = res:read_body()
if body_err then
httpc:close()
return nil, "elasticsearch read body error: " .. (body_err or "")
end
res["body"] = body
local keepalive_ok, keepalive_err = httpc:set_keepalive()
if not keepalive_ok then
httpc:close()
return nil, "elasticsearch keepalive error: " .. (keepalive_err or "")
end
if res.status >= 400 and res.status ~= 404 then
return nil, "Unsuccessful response: " .. (body or "")
else
if res.headers["Content-Type"] and string.sub(res.headers["Content-Type"], 1, 16) == "application/json" and not is_empty(body) then
res["body_json"] = json_decode(body)
end
return res
end
end
return _M
|
SB.Include(Path.Join(SB.DIRS.SRC, 'view/editor.lua'))
TriggersWindow = Editor:extends{}
TriggersWindow:Register({
name = "triggersWindow",
tab = "Logic",
caption = "Triggers",
tooltip = "Edit triggers",
image = Path.Join(SB.DIRS.IMG, 'cog.png'),
order = 1,
})
function TriggersWindow:init()
self:super("init")
self.btnAddTrigger = TabbedPanelButton({
x = 0,
y = 0,
tooltip = "Add trigger",
children = {
TabbedPanelImage({ file = Path.Join(SB.DIRS.IMG, 'trigger-add.png') }),
TabbedPanelLabel({ caption = "Add" }),
},
OnClick = {
function()
self:AddTrigger()
self.btnAddTrigger:SetPressedState(true)
end
},
})
self:AddDefaultKeybinding({
self.btnAddTrigger
})
self._triggers = StackPanel:New {
itemMargin = {0, 0, 0, 0},
width = "100%",
autosize = true,
resizeItems = false,
}
local children = {
ScrollPanel:New {
x = 0,
y = 80,
bottom = 30,
right = 0,
borderColor = {0,0,0,0},
horizontalScrollbar = false,
children = {
self._triggers
},
},
self.btnAddTrigger,
}
self:Populate()
SB.model.triggerManager:addListener(TriggerManagerListenerWidget(self))
self:Finalize(children)
end
function TriggersWindow:AddTrigger()
local trigger = {
events = {},
conditions = {},
actions = {},
enabled = true,
}
-- generate new trigger name
local triggers = Table.SortByAttr(SB.model.triggerManager:getAllTriggers(), "name")
for i = 1, math.huge do
trigger.name = "Trigger " .. tostring(i)
local found = false
for _, t in pairs(triggers) do
if t.name == trigger.name then
found = true
break
end
end
if not found then
break
end
end
self:MakeTriggerWindow(trigger, false)
--[[ local newTrigger = model:NewTrigger()
self:Populate()
for i = 1, #self._triggers.children do
local panel = self._triggers.children[i]
if panel.triggerID == newTrigger.id then
local btnEdit = panel.children[1]
btnEdit:CallListeners(btnEdit.OnClick)
return
end
end--]]
end
function TriggersWindow:MakeRemoveTriggerWindow(triggerID)
local cmd = RemoveTriggerCommand(triggerID)
SB.commandManager:execute(cmd)
end
function TriggersWindow:Populate()
self._triggers:ClearChildren()
local triggers = Table.SortByAttr(SB.model.triggerManager:getAllTriggers(), "name")
for id, trigger in pairs(triggers) do
local stackTriggerPanel = MakeComponentPanel(self._triggers)
stackTriggerPanel.triggerID = trigger.id
local btnEditTrigger = Button:New {
caption = trigger.name,
x = 1,
right = SB.conf.B_HEIGHT * 2 + 10, --FIXME: figure out how to extend it a bit further
height = SB.conf.B_HEIGHT,
_toggle = nil,
parent = stackTriggerPanel,
tooltip = "Edit trigger",
}
btnEditTrigger.OnClick = {
function()
self:MakeTriggerWindow(trigger, true)
end
}
local btnCloneTrigger = Button:New {
caption = "",
right = SB.conf.B_HEIGHT + 8,
width = SB.conf.B_HEIGHT,
height = SB.conf.B_HEIGHT,
parent = stackTriggerPanel,
padding = {0, 0, 0, 0},
tooltip = "Clone trigger",
children = {
Image:New {
file = Path.Join(SB.DIRS.IMG, 'trigger-add.png'),
height = SB.conf.B_HEIGHT,
width = SB.conf.B_HEIGHT,
padding = {0, 0, 0, 0},
margin = {0, 0, 0, 0},
},
},
OnClick = {
function()
local newTrigger = Table.DeepCopy(trigger)
newTrigger.id = nil
newTrigger.name = newTrigger.name .. " copy"
local cmd = AddTriggerCommand(newTrigger)
SB.commandManager:execute(cmd)
end
},
}
local btnRemoveTrigger = Button:New {
caption = "",
right = 0,
width = SB.conf.B_HEIGHT,
height = SB.conf.B_HEIGHT,
parent = stackTriggerPanel,
padding = {2, 2, 2, 2},
tooltip = "Remove trigger",
classname = "negative_button",
children = {
Image:New {
tooltip = "Remove trigger",
file = Path.Join(SB.DIRS.IMG, 'cancel.png'),
height = "100%",
width = "100%",
},
},
OnClick = {function() self:MakeRemoveTriggerWindow(trigger.id) end},
}
end
end
function TriggersWindow:MakeTriggerWindow(trigger, edit)
local triggerCopy = Table.DeepCopy(trigger)
local triggerWindow = TriggerWindow(triggerCopy)
local sw = self.window
local tw = triggerWindow.window
tw.x = 500
tw.y = 500
SB.SetControlEnabled(sw, false)
table.insert(tw.OnDispose,
function()
SB.SetControlEnabled(sw, true)
self.btnAddTrigger:SetPressedState(false)
if not triggerWindow.save then
return
end
local cmd
if edit then
cmd = UpdateTriggerCommand(triggerCopy)
else
cmd = AddTriggerCommand(triggerWindow.trigger)
end
SB.commandManager:execute(cmd)
end
)
return triggerWindow
end
TriggerManagerListenerWidget = TriggerManagerListener:extends{}
function TriggerManagerListenerWidget:init(triggerWindow)
self.triggerWindow = triggerWindow
end
function TriggerManagerListenerWidget:onTriggerAdded(triggerID)
self.triggerWindow:Populate()
end
function TriggerManagerListenerWidget:onTriggerRemoved(triggerID)
self.triggerWindow:Populate()
end
function TriggerManagerListenerWidget:onTriggerUpdated(triggerID)
self.triggerWindow:Populate()
end
|
function func()
return 69
end
|
local _G = _G
local NeP = NeP
-------------------------------------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------------------------------------
--/dump NeP.DSL.Parse("target.player", "", "")
NeP.DSL:Register("player", function(target)
return _G.UnitIsPlayer(target)
end)
-------------------------------------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------------------------------------
--/dump NeP.DSL.Parse("target.caster", "", "")
NeP.DSL:Register("caster", function(target)
local class = select(2, _G.UnitClass(target))
if class == "Priest" or class == "Mage" or class == "Warlock" then
return true
end
end)
-------------------------------------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------------------------------------
--/dump NeP.DSL.Parse("target.disarmclass", "", "")
NeP.DSL:Register("disarmclass", function(target)
local class = select(2, _G.UnitClass(target))
if class == "WARRIOR" or class == "PALADIN" or class == "HUNTER" or
class == "ROGUE" or class == "DEATHKNIGHT" or class == "MONK" or
class == "DEMONHUNTER" then
return true
end
end)
-------------------------------------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------------------------------------
--/dump NeP.DSL.Parse("player.infront.of.target", "", "")
NeP.DSL:Register("infront.of.target", function(target)
return NeP.Protected.Infront("target", target)
end)
-------------------------------------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------------------------------------
--/dump NeP.DSL.Parse("player.behind.of.target", "", "")
NeP.DSL:Register("behind.of.target", function(target)
return not NeP.Protected.Infront("target", target)
end)
-------------------------------------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------------------------------------
--/dump NeP.DSL.Parse("target.race", "", "")
NeP.DSL:Register("race", function(target)
return _G.UnitRace(target)
end)
-------------------------------------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------------------------------------
--/dump NeP.DSL.Parse("target.canAttack", "", "")
NeP.DSL:Register("canAttack", function(target)
return _G.UnitCanAttack(target, "player") and _G.UnitCanAttack("player", target)
end)
-------------------------------------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------------------------------------
--/dump NeP.DSL.Parse("target.faction.positive", "", "")
NeP.DSL:Register("faction.positive", function(target)
if _G.UnitFactionGroup("player") == _G.UnitFactionGroup(target)
and _G.UnitIsPlayer(target)
and not _G.UnitIsDeadOrGhost(target) then
return true
end
end)
-------------------------------------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------------------------------------
--/dump NeP.DSL.Parse("target.faction.negative", "", "")
NeP.DSL:Register("faction.negative", function(target)
if _G.UnitFactionGroup("player") ~= _G.UnitFactionGroup(target)
and _G.UnitIsPlayer(target)
and not _G.UnitIsDeadOrGhost(target) then
return true
end
end)
-------------------------------------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------------------------------------
--/dump NeP.DSL.Parse("flying", "", "")
NeP.DSL:Register("flying", function()
return _G.IsFlying()
end)
-------------------------------------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------------------------------------
local last_fall = 0;
local falling_for = 0;
function buildFallTime()
-- if we´re not falling then reset the counter and return 0
if not _G.IsFalling() then
last_fall = 0
falling_for = 0
return;
end
-- if we have a time set then return the difference
local time = _G.GetTime()
if last_fall > 0 then
falling_for = time - last_fall
return;
end
-- otherwise set time and return 0
last_fall = time
falling_for = 0
end
C_Timer.NewTicker(0.1, buildFallTime)
--/dump NeP.DSL.Parse("falling.duration", "", "") -- dump when you fall
NeP.DSL:Register({"falling.duration", "fall.duration"}, function()
return falling_for
end)
-------------------------------------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------------------------------------
|
local TP = {}
--TODO FIX THIS
TP.tp = 100 -- THE ACTUAL TP VALUE
TP.visualtp = 0 -- What the WHITE/RED bar displays
TP.laggedtp = 0 -- What the orange bar displays
TP.maxtp = 100 -- The maximum amount of TP allowed!
TP.highlighted = 0 -- How much TP is highlighted to show an action cost. 0 For no highlight.
TP.color_backdrop = {0.5, 0, 0}
TP.color_fill = {1, 160/255, 64/255}
TP.color_float = {1, 1, 1}
TP.color_sink = {1, 0, 0}
TP.color_max = {1, 208/255, 32/255}
function GetTP()
return TP.tp
end
function SetTP(tp)
TP.tp = math.min(tp,TP.maxtp)
end
function GetMaxTP()
return TP.maxtp
end
function SetMaxTP(max)
TP.maxtp = max
end
function AddTP(tp)
TP.tp = TP.tp + math.min(tp,TP.maxtp-TP.tp)
end
TP.Init = function()
TP.Frame = CreateSprite(Kromer_FindSprite("UI/Battle/tpbar"),"UpperUI")
TP.Frame.MoveTo(50,342)
TP.Background = CreateSprite(Kromer_FindSprite("UI/Battle/tpback"))
TP.Background.SetParent(TP.Frame)
TP.Background.Mask("sprite")
TP.Background.MoveTo(0,0)
TP.Float = CreateSprite("px")
TP.Float.SetParent(TP.Background)
TP.Float.MoveTo(0,-TP.Background.height/2)
TP.Float.ypivot = 0
TP.Float.xscale = TP.Background.width
TP.Sink = CreateSprite("px")
TP.Sink.SetParent(TP.Background)
TP.Sink.MoveTo(0,-TP.Background.height/2)
TP.Sink.ypivot = 0
TP.Sink.xscale = TP.Background.width
TP.Fill = CreateSprite("px")
TP.Fill.SetParent(TP.Background)
TP.Fill.MoveTo(0,-TP.Background.height/2)
TP.Fill.ypivot = 0
TP.Fill.xscale = TP.Background.width
TP.Highlight = CreateSprite("px")
TP.Highlight.SetParent(TP.Background)
TP.Highlight.MoveTo(0,-TP.Background.height/2)
TP.Highlight.ypivot = 0
TP.Highlight.xscale = TP.Background.width
TP.Indicator = CreateSprite(Kromer_FindSprite("UI/Battle/tpindicator"))
TP.Indicator.SetParent(TP.Frame)
TP.Indicator.MoveTo(-31,45)
TP.Text = TextSystem.CreateText("[instant]Oopsie Doodle","BattleUIText",320,240,"UpperUI")
TP.Text["text"].SetParent(TP.Indicator)
TP.Text["text"].MoveTo(-10,-42)
TP.Text.Set = function()
local space = 0
local xscale = 1
local text = math.floor(math.min(TP.visualtp,TP.laggedtp))
TP.Percent.alpha = 1
if text < 10 then
space = 2
end
if text >= 10 then
space = -5
end
if text >= 100 then
space = -9
xscale = 0.75
end
if text >= TP.maxtp then
text = "[linespacing:-10][color:ffff00]M\n A\n[charspacing:5] X"
space = -2
xscale = 1
TP.Percent.alpha = 0
end
TP.Text["text"].xscale = xscale
TP.Text["text"].SetText("[font:uidialog][linespacing:-5][instant][charspacing:"..space.."] [charspacing:default]"..text)
end
TP.Percent = CreateSprite(Kromer_FindSprite("UI/Battle/tppercent"))
TP.Percent.SetParent(TP.Frame)
TP.Percent.MoveTo(-29,-13)
TP.Text.Set()
end
TP.Update = function()
TP.Frame.x = 50 + (UI.baseui.y-240)/3
TP.Float.y = -TP.Background.height/2
TP.Sink.y = -TP.Background.height/2
TP.Background.alpha = 1
TP.Highlight.alpha = 0
TP.Background.color = TP.color_backdrop
TP.Fill.color = TP.color_fill
TP.Float.color = TP.color_float
TP.Sink.color = TP.color_sink
if math.abs(TP.visualtp - TP.tp) < 10 then TP.visualtp = TP.tp end
if TP.visualtp < TP.tp then TP.visualtp = TP.visualtp + 10 end
if TP.visualtp > TP.tp then TP.visualtp = TP.visualtp - 10 end
if TP.visualtp ~= TP.laggedtp then
if TP.visualtp - TP.laggedtp > 0 then TP.laggedtp = TP.laggedtp + 1 end
if TP.visualtp - TP.laggedtp > 10 then TP.laggedtp = TP.laggedtp + 1 end
if TP.visualtp - TP.laggedtp > 25 then TP.laggedtp = TP.laggedtp + 1.5 end
if TP.visualtp - TP.laggedtp > 50 then TP.laggedtp = TP.laggedtp + 2 end
if TP.visualtp - TP.laggedtp > 100 then TP.laggedtp = TP.laggedtp + 2.5 end
if TP.visualtp - TP.laggedtp < 0 then TP.laggedtp = TP.laggedtp - 1 end
if TP.visualtp - TP.laggedtp < -10 then TP.laggedtp = TP.laggedtp - 1 end
if TP.visualtp - TP.laggedtp < -25 then TP.laggedtp = TP.laggedtp - 1.5 end
if TP.visualtp - TP.laggedtp < -50 then TP.laggedtp = TP.laggedtp - 2 end
if TP.visualtp - TP.laggedtp < -100 then TP.laggedtp = TP.laggedtp - 2.5 end
if math.abs(TP.visualtp - TP.laggedtp) < 1 then TP.laggedtp = TP.visualtp end
TP.Text.Set()
end
if TP.visualtp < TP.laggedtp then
TP.Sink.yscale = (TP.laggedtp / TP.maxtp) * TP.Background.height
TP.Float.yscale = TP.Sink.yscale + 2
TP.Fill.yscale = (TP.visualtp / TP.maxtp) * TP.Background.height
elseif TP.visualtp > TP.laggedtp then
TP.Float.yscale = (TP.visualtp / TP.maxtp) * TP.Background.height + 2
if TP.laggedtp == TP.maxtp then TP.Fill.color = TP.color_max end
TP.Fill.yscale = (TP.laggedtp / TP.maxtp) * TP.Background.height
elseif TP.visualtp == TP.laggedtp then
TP.Sink.yscale = 0
if TP.laggedtp == TP.maxtp then TP.Fill.color = TP.color_max end
TP.Fill.yscale = (TP.laggedtp / TP.maxtp) * TP.Background.height
TP.Float.yscale = TP.Fill.yscale + 2
end
if TP.highlighted > 0 then
-- Extremely funky way to achieve the highlight effect with only the currently loaded sprites.
-- Background is hidden, fill is lowered, float becomes a bar, sink becomes the background
local height_tp = (TP.tp / TP.maxtp) * TP.Background.height
-- Set highlight color
local highlightcolor = {1,1,1}
highlightcolor[4] = math.abs(math.sin(Time.time*2) * 0.5) + 0.2
local aftercost = ((TP.tp - TP.highlighted) / TP.maxtp) * TP.Background.height
-- This little maneuver is gonna cost us all our TP
if aftercost <= 0 then
highlightcolor = {0.25,0.25,0.25}
highlightcolor[4] = 0.7
end
-- Gah hah hah!! THOUST FOOLS! That wasn'tst the REAL highlight colore! For some reason.
highlightcolor = {lerp(highlightcolor[1],TP.color_fill[1],highlightcolor[4]),lerp(highlightcolor[2],TP.color_fill[2],highlightcolor[4]),lerp(highlightcolor[3],TP.color_fill[3],highlightcolor[4]),0.7}
-- Just make float the little white bar
TP.Float.y = -TP.Background.height/2 + height_tp
TP.Float.yscale = 2
-- Make the sink the fake background
-- TODO: Replace this in case people use non-solid color sprites for their TP background?
TP.Sink.color = TP.color_backdrop
TP.Sink.yscale = TP.Background.height - height_tp
TP.Sink.y = -TP.Background.height/2 + height_tp + 2
-- Change fill height
TP.Fill.yscale = aftercost
-- Add the highlight where the fill left off
TP.Highlight.color = highlightcolor
TP.Highlight.yscale = (TP.highlighted / TP.maxtp) * TP.Background.height
TP.Highlight.y = -TP.Background.height/2 + TP.Fill.yscale
TP.Background.alpha = 0.01 -- Hopefully no one will notice. A workaround for that gosh-dern mask!
end
end
return TP
|
return function()
require'nvim-treesitter.configs'.setup {
highlight = {
enable = true, -- false will disable the whole extension
},
incremental_selection = {
enable = true,
keymaps = { -- mappings for incremental selection (visual mappings)
init_selection = "gnn", -- maps in normal mode to init the node/scope selection
node_incremental = "grn", -- increment to the upper named parent
scope_incremental = "grc", -- increment to the upper scope (as defined in locals.scm)
node_decremental = "grm", -- decrement to the previous node
}
},
refactor = {
highlight_definitions = {
enable = true
},
highlight_current_scope = {
enable = true
},
smart_rename = {
enable = true,
keymaps = {
smart_rename = "grr" -- mapping to rename reference under cursor
}
},
navigation = {
enable = true,
keymaps = {
goto_definition = "gnd", -- mapping to go to definition of symbol under cursor
list_definitions = "gnD" -- mapping to list all definitions in current file
}
}
},
textobjects = { -- syntax-aware textobjects
enable = true,
disable = {},
keymaps = {
["iL"] = { -- you can define your own textobjects directly here
python = "(function_definition) @function",
cpp = "(function_definition) @function",
c = "(function_definition) @function",
java = "(metheclaration) @function"
},
-- or you use the queries from supported languages with textobjects.scm
["af"] = "@function.outer",
["if"] = "@function.inner",
["aC"] = "@class.outer",
["iC"] = "@class.inner",
["ac"] = "@conditional.outer",
["ic"] = "@conditional.inner",
["ae"] = "@block.outer",
["ie"] = "@block.inner",
["al"] = "@loop.outer",
["il"] = "@loop.inner",
["is"] = "@statement.inner",
["as"] = "@statement.outer",
["ad"] = "@comment.outer",
["am"] = "@call.outer",
["im"] = "@call.inner"
}
},
ensure_installed = "all" -- one of "all", "language", or a list of languages
}
end
|
local Character = {}
local RunServ = game:GetService("RunService")
local PlayerServ = game:GetService("Players")
local Settings = require(script.Parent.Settings)
Character.Container = nil
Character.CharacterObject = nil
Character._connection = nil
function Character:CreateContainer()
self.Container = Instance.new("BloomEffect")
self.Container.Name = PlayerServ.LocalPlayer.Name .. "'s Character"
self.Container.Parent = workspace
end
function Character:GetContainer()
if self.Container == nil then
self:CreateContainer()
elseif self.Container.Parent ~= workspace then
self.Container.Parent = workspace
end
return(self.Container)
end
function Character:CreateCharacter()
self.CharacterObject = script.Parent.DefaultRig:Clone()
self.CharacterObject.Parent = self.Container
local HumanoidDescription = PlayerServ:GetHumanoidDescriptionFromUserId(PlayerServ.LocalPlayer.UserId)
--print("Enabled?: " .. tostring(Settings:GetUserAppearanceEnabled()))
if Settings:GetUserAppearanceEnabled() == true then
--print(Settings:GetUserAppearance())
if tonumber(Settings:GetUserAppearance()) == true then
--print("UserId")
local success = pcall(function()
PlayerServ:GetPlayerByUserId(Settings:GetUserAppearance())
end)
if success then
HumanoidDescription = PlayerServ:GetHumanoidDescriptionFromUserId(Settings:GetUserAppearance())
end
else
local success, userId = pcall(function()
return(PlayerServ:GetUserIdFromNameAsync(Settings:GetUserAppearance()))
end)
if success then
HumanoidDescription = PlayerServ:GetHumanoidDescriptionFromUserId(userId)
end
end
end
--Scaling inputs
HumanoidDescription.WidthScale = Settings:GetWidth()
HumanoidDescription.HeightScale = Settings:GetHeight()
HumanoidDescription.DepthScale = Settings:GetDepth()
HumanoidDescription.HeadScale = Settings:GetHeadScale()
self.CharacterObject:WaitForChild("Humanoid"):ApplyDescription(HumanoidDescription)
end
function Character:GetCharacter()
if self.CharacterObject == nil then
self:CreateCharacter()
elseif self.CharacterObject.Parent ~= self.Container then
self.CharacterObject.Parent = self.Container
end
return(Character.CharacterObject)
end
function Character:Reconnect()
--print("Redrawing Character")
Character.Disconnect()
Character.Connect()
end
function CharacterMove()
Character:GetContainer()
Character:GetCharacter():SetPrimaryPartCFrame(workspace.CurrentCamera.CFrame)
end
function Character.Connect()
Character._connection = RunServ.RenderStepped:Connect(CharacterMove)
end
function Character.Disconnect()
Character._connection:Disconnect()
Character.CharacterObject:Destroy()
Character.CharacterObject = nil
Character.Container:Destroy()
Character.Container = nil
end
return Character
|
--[[
Save Structure
The SaveStructure module contains the default SaveStructure.
To add something to the SaveStructure simply add an Item to the SaveStructure
table like this.We're going to add gems to the SaveStructure. And that's it it updates
new and old player data structures
local saveStructure = {
Coins = 0;
Xp = 0;
Inventory = {};
Gems = 0;
DataService:GetPlayerData(Player)
Returns a player's data and will throw a warn if player is nil
local PlayerData = DataService:GetPlayerData(Player)
To edit the data you should not edit it directly you should use the next function
of DataService which is SetPlayerData()
DataService:SetPlayerData(Player, ChangedData, Function)
This sets the datakey to the value.
local PlayerData = DataService:GetPlayerData(Player)
DataService:SetPlayerData(Player, {"Coins"}, function()
PlayerData.Coins = 100
end)
DataService.DataChanged
This event is fired whenever a player's data changes
To connect this event simply do this.
DataService.DataChanged:Connect(function(player, ChangedData)
print(player.Name.. "'s data has been changed")
print("ChangedData")
if ChangedValues["Coins"] then
print("Coins Changed")
end
end)
Do's and Don'ts
If you want to update a value alot(Multiple times per second) and don't need to :Connect
it to a change you can directly index it and edit it this will not call DataChanged and
prevents :Connect from running or just update a variable to the value you wand and update
the it on a differnt thread.
local PlayerData = DataService:GetPlayerData(Player)
PlayerData.LastLocation = Vector3.new(10, 01, 10)
PlayerData["Last Location"] = Vector3.new(10, 01, 10)
OR
local location
task.Spawn(function()
local PlayerData = DataService:GetPlayerData(Player)
wait(5)
PlayerData["Last Location"] = location
end)
while wait() do
location = Vector3.new()
end
location might be updating 1000 times per second. But the actual cached data is only updated
every 5 seconds and thus only calling the :Connect every 5 seconds.
Please see the basic DataServiceExampleService for a full code example
]]
|
-- vim: ts=4:sw=4:sts=4:expandtab
local checks = require('checks')
local Registry = require('metrics.registry')
local Counter = require('metrics.collectors.counter')
local Gauge = require('metrics.collectors.gauge')
local Histogram = require('metrics.collectors.histogram')
local Summary = require('metrics.collectors.summary')
local registry = Registry.new()
local function collectors()
return registry.collectors
end
local function register_callback(...)
return registry:register_callback(...)
end
local function invoke_callbacks()
return registry:invoke_callbacks()
end
local function collect()
return registry:collect()
end
local function clear()
registry:clear()
end
local function counter(name, help)
checks('string', '?string')
return registry:find_or_create(Counter, name, help)
end
local function gauge(name, help)
checks('string', '?string')
return registry:find_or_create(Gauge, name, help)
end
local function histogram(name, help, buckets)
checks('string', '?string', '?table')
if buckets ~= nil and not Histogram.check_buckets(buckets) then
error('Invalid value for buckets')
end
return registry:find_or_create(Histogram, name, help, buckets)
end
local function summary(name, help, objectives)
checks('string', '?string', '?table')
if objectives ~= nil and not Summary.check_quantiles(objectives) then
error('Invalid value for objectives')
end
return registry:find_or_create(Summary, name, help, objectives)
end
local function set_global_labels(label_pairs)
checks('?table')
label_pairs = label_pairs or {}
-- Verify label table
for k, _ in pairs(label_pairs) do
if type(k) ~= 'string' then
error(("bad label key (string expected, got %s)"):format(type(k)))
end
end
registry:set_labels(label_pairs)
end
return {
registry = registry,
counter = counter,
gauge = gauge,
histogram = histogram,
summary = summary,
INF = math.huge,
NAN = math.huge * 0,
clear = clear,
collectors = collectors,
register_callback = register_callback,
invoke_callbacks = invoke_callbacks,
set_global_labels = set_global_labels,
enable_default_metrics = function()
require('metrics.tarantool.luajit').enable()
require('metrics.default_metrics.tarantool').enable()
end,
enable_cartridge_metrics = function()
return require('metrics.cartridge').enable()
end,
http_middleware = require('metrics.http_middleware'),
collect = collect,
}
|
local Modules = {}
function import(modname, dir)
dir = dir or "server"
modname = dir.."/"..modname
local oldModule = Modules[modname]
if oldModule then
return oldModule
end
local pathname = modname .. ".lua"
local newModule = {}
Modules[modname] = newModule
setmetatable(newModule, {__index = _G})
local func = loadfile(pathname, "bt", newModule)
func()
return newModule
end
function importall(env, modname, dir)
local mod = import(modname, dir)
for k,v in pairs(mod) do
env[k] = mod[k]
end
return mod
end
function reload(modname, dir)
dir = dir or "server"
modname = dir.."/"..modname
local pathname = modname .. ".lua"
local oldModule = Modules[modname]
if not oldModule then
return
end
local oldCache = {}
for k,v in pairs(oldModule) do
if type(v) == 'table' then
oldCache[k] = v
end
end
local newModule = oldModule
local func = loadfile(pathname, "bt", newModule)
func()
for k,v in pairs(oldCache) do
if type(v) == 'table' and v ~= newModule[k] then
local mt = getmetatable(newModule[k])
if mt then
setmetatable(v, mt)
end
for newkey,newvalue in pairs(newModule[k]) do
v[newkey] = newvalue
end
newModule[k] = v
end
end
return newModule
end
function getmodes()
return Modules
end
|
require'gitsigns'.setup{
signs = {
add = {text = '▋'},
change = {text = '▋'},
delete = {text = '▁'},
topdelete = {text = '▔'},
changedelete = {text = '▋'},
},
keymaps = {},
preview_config = {
border = '',
},
}
local map = require'map'
map.n{'<leader><leader>gp', '<cmd>Gitsigns preview_hunk<cr>'}
map.n{'<leader><leader>gr', '<cmd>Gitsigns reset_hunk<cr>'}
map.n{'<leader><leader>gn', '<cmd>Gitsigns next_hunk<cr>'}
map.n{'<leader><leader>gN', '<cmd>Gitsigns prev_hunk<cr>'}
map.n{'<leader><leader>gb', '<cmd>Gitsigns blame_line<cr>'}
local hl = require'highlight'
hl.add{'GitSignsChange', guifg=require'onedark.colors'.orange, guibg='none'}
|
local PATH = (...):gsub('%.[^%.]+$', '')
local Ffi = require("ffi")
local Transform = require(PATH..".transform")
-- Localize 'cos' and 'sin' for a bit more performance in VoxelBatch:updateVoxel
local cos = math.cos
local sin = math.sin
-- Define the module, as well as the vertex format
local VoxelBatch = {
vertexFormat = {
{"VertexPosition", "float", 3},
{"VertexTexCoord", "float", 2},
},
instanceFormat = {
{"MatRow1", "float", 4},
{"MatRow2", "float", 4},
{"MatRow3", "float", 4},
{"MatRow4", "float", 4},
{"VertexColor", "byte", 4}
}
}
VoxelBatch.__index = VoxelBatch
local function newModelAttributes(voxelCount)
local memoryUsage = voxelCount * Transform.instanceSize
local instanceData = love.data.newByteData(memoryUsage)
local vertexBuffer = Transform.castInstances(instanceData:getPointer())
local modelAttributes = love.graphics.newMesh(VoxelBatch.instanceFormat, instanceData, usage)
modelAttributes:setVertices(instanceData)
return modelAttributes, instanceData, vertexBuffer
end
local function newVertices(width, height, layers)
local uvStep = 1 / layers
local vertices = {}
for layer = 0, layers - 1 do
-- Tbh this part is magic and if anything ever breaks here, just redo it all
local start_v, end_v = 1 - (layer + 1) * uvStep, 1 - layer * uvStep
local o = (layer * 4)
local z = layer
vertices[o+1] = {-width/2, -height/2, layer, 0, start_v}
vertices[o+2] = { width/2, -height/2, layer, 1, start_v}
vertices[o+3] = {-width/2, height/2, layer, 0, end_v }
vertices[o+4] = { width/2, height/2, layer, 1, end_v }
end
return vertices
end
local function newVertexMap(layers)
local vertexMap = {}
for i = 0, layers - 1 do
local v, o = i * 6, i * 4
vertexMap[v+1] = o + 1
vertexMap[v+2] = o + 2
vertexMap[v+3] = o + 3
vertexMap[v+4] = o + 4
vertexMap[v+5] = o + 3
vertexMap[v+6] = o + 2
end
return vertexMap
end
--- Creates a new mesh for voxels.
-- @param width, height, layer The dimensions of the source texture.
-- @param voxelCount The amount of voxels the mesh can hold.
-- @param usage How the mesh is supposed to be used (stream, dynamic, static).
-- @returns A new VoxelBatch object.
function VoxelBatch.new(texture, layers, voxelCount, usage)
local vertices = newVertices(texture:getWidth(), texture:getHeight() / layers, layers)
local modelAttributes, instanceData, vertexBuffer = newModelAttributes(voxelCount)
local mesh = love.graphics.newMesh(VoxelBatch.vertexFormat, vertices, "triangles", usage)
mesh:setVertexMap(newVertexMap(layers))
mesh:setTexture(texture)
mesh:attachAttribute("MatRow1", modelAttributes, "perinstance")
mesh:attachAttribute("MatRow2", modelAttributes, "perinstance")
mesh:attachAttribute("MatRow3", modelAttributes, "perinstance")
mesh:attachAttribute("MatRow4", modelAttributes, "perinstance")
mesh:attachAttribute("VertexColor", modelAttributes, "perinstance")
return setmetatable({
voxelCount = voxelCount,
mesh = mesh,
modelAttributes = modelAttributes,
instanceData = instanceData,
vertexBuffer = vertexBuffer,
nextFreeIndex = 1,
isDirty = false,
}, VoxelBatch)
end
--- Applies updated voxels to the mesh.
-- @returns self
function VoxelBatch:flush()
self.modelAttributes:setVertices(self.instanceData)
self.isDirty = false
return self
end
function VoxelBatch:set(index, ...)
-- TODO Check if index is < nextFreeIndex
local instance = self.vertexBuffer[index - 1]
instance:setTransformation(...)
local r, g, b = love.graphics.getColor()
instance.r = r * 255
instance.g = g * 255
instance.b = b * 255
instance.a = 255
self.isDirty = true
return self
end
function VoxelBatch:add(...)
-- TODO Check if the index is < voxelCount
local index = self.nextFreeIndex
self.nextFreeIndex = index + 1
self:set(index, ...)
return index
end
function VoxelBatch:clear()
Ffi.fill(self.instanceData:getPointer(), self.instanceData:getSize())
self.nextFreeIndex = 1
self.isDirty = true
return self
end
function VoxelBatch:getCount()
return self.nextFreeIndex - 1
end
function VoxelBatch:getBufferSize()
return self.voxelCount
end
function VoxelBatch:attachAttribute(...)
self.mesh:attachAttribute(...)
end
function VoxelBatch:getTexture()
return self.mesh:getTexture()
end
-- function VoxelBatch:setTexture(texture)
-- -- Should this reevaluate the mesh?
-- -- Mesh size is static so you would need to keep the number of layers
-- self.mesh:setTexture(texture)
-- end
--- Draws a voxel.
-- @returns self
function VoxelBatch:draw()
if self.isDirty then
self:flush()
end
love.graphics.drawInstanced(self.mesh, self.voxelCount)
return self
end
return setmetatable(VoxelBatch, {
__call = function(_, ...) return VoxelBatch.new(...) end,
})
|
--- Utilities
--
local Table = require(script.Parent.Table)
local TableMerge = Table.Merge
local Utilities = {}
--Constants
local REMOTE_EVENT_ENUM = {
PLAYER_READY = 0;
ENTITY_CREATE = 1;
ENTITY_ADD_COMPONENTS = 2;
ENTITY_REMOVE_COMPONENTS = 3;
ENTITY_ADD_REMOVE_COMPONENTS = 4;
ENTITY_REMOVE = 5;
ENTITY_CREATE_FROM_INSTANCE = 6;
}
Utilities.REMOTE_EVENT_ENUM = REMOTE_EVENT_ENUM
local ENTITY_INSTANCE_COMPONENT_DATA_NAME = "COMPONENTS"
local ENTITY_INSTANCE_PREFAB_DATA_NAME = "PREFABS"
local COMPONENT_DESC_CLASSNAME = "ECSComponentDescription"
local SYSTEM_CLASSNAME = "ECSSystem"
local INVALID_ENTITY_INSTANCE_NAMES = {
[ENTITY_INSTANCE_COMPONENT_DATA_NAME] = true;
[ENTITY_INSTANCE_PREFAB_DATA_NAME] = true;
}
Utilities.ENTITY_INSTANCE_COMPONENT_DATA_NAME = ENTITY_INSTANCE_COMPONENT_DATA_NAME
Utilities.ENTITY_INSTANCE_PREFAB_DATA_NAME = ENTITY_INSTANCE_PREFAB_DATA_NAME
Utilities.COMPONENT_DESC_CLASSNAME = COMPONENT_DESC_CLASSNAME
Utilities.SYSTEM_CLASSNAME = SYSTEM_CLASSNAME
Utilities.INVALID_ENTITY_INSTANCE_NAMES = INVALID_ENTITY_INSTANCE_NAMES
local SYSTEM_UPDATE_TYPE = {
NO_UPDATE = 0;
RENDER_STEPPED = 1;
STEPPED = 2;
HEARTBEAT = 3;
UI = 4;
}
Utilities.SYSTEM_UPDATE_TYPE = SYSTEM_UPDATE_TYPE
--Functions
function Utilities.IsEntity(object)
return type(object) == "table" and object._IsEntity == true
end
function Utilities.IsComponent(object)
return type(object) == "table" and object._IsComponent == true
end
function Utilities.IsComponentDescription(object)
return type(object) == "table" and object._IsComponentDescription == true
end
function Utilities.IsComponentGroup(object)
return type(object) == "table" and object._IsComponentGroup == true
end
function Utilities.IsSystem(object)
return type(object) == "table" and object._IsSystem == true
end
function Utilities.IsEngineConfiguration(object)
return type(object) == "table" and object._IsEngineConfiguration == true
end
function Utilities.IsResource(object)
return type(object) == "table" and object._IsResource == true
end
local function CanInstanceBeAnEntity(instance)
return instance:FindFirstChild(ENTITY_INSTANCE_PREFAB_DATA_NAME) == nil and instance:FindFirstChild(ENTITY_INSTANCE_COMPONENT_DATA_NAME) ~= nil
end
Utilities.CanInstanceBeAnEntity = CanInstanceBeAnEntity
local function GetDataFromInstance(instance)
local data = instance
if (data:IsA("ValueBase") == true) then
data = instance.Value
end
return data
end
local function GetComponentDataFromDataContainer(instance)
local data = {}
for _, valueInstance in pairs(instance:GetChildren()) do
local valueName = valueInstance.Name
data[valueName] = GetDataFromInstance(valueInstance)
end
return data
end
local function GetComponentsDataFromEntityInstance(instance, deleteData)
local componentList = {}
if (typeof(instance) ~= "Instance") then
return componentList
end
local entityInstanceComponentData = instance:FindFirstChild(ENTITY_INSTANCE_COMPONENT_DATA_NAME)
if (entityInstanceComponentData ~= nil) then
for _, componentInstanceData in pairs(entityInstanceComponentData:GetChildren()) do
local componentName = componentInstanceData.Name
componentList[componentName] = GetComponentDataFromDataContainer(componentInstanceData)
end
if (deleteData == true) then
entityInstanceComponentData:Destroy()
end
end
return componentList
end
Utilities.GetComponentsDataFromEntityInstance = GetComponentsDataFromEntityInstance
function Utilities.MergeComponentData(mainComponentData, otherComponentData)
for componentName, componentData in pairs(otherComponentData) do
local currentComponentData = mainComponentData[componentName]
if (currentComponentData == nil) then
mainComponentData[componentName] = componentData
else
mainComponentData[componentName] = TableMerge(currentComponentData, componentData)
end
end
return mainComponentData
end
local function GetEntityInstancesFromInstance(instance, entityInstances)
entityInstances = entityInstances or {}
if (INVALID_ENTITY_INSTANCE_NAMES[instance.Name] ~= true and CanInstanceBeAnEntity(instance) == true) then
table.insert(entityInstances, instance)
end
for _, child in pairs(instance:GetChildren()) do
GetEntityInstancesFromInstance(child, entityInstances)
end
return entityInstances
end
Utilities.GetEntityInstancesFromInstance = GetEntityInstancesFromInstance
local function PrintComponentList(componentList)
assert(type(componentList) == "table")
for componentName, componentData in pairs(componentList) do
if (type(componentData) == "table") then
print("[\"" ..componentName .. "\"]")
for index, value in pairs(componentData) do
print(" -", index, "=", value)
end
print()
end
end
end
Utilities.PrintComponentList = PrintComponentList
local function AddSystemToListByPriority(system, list)
local priority = system.UpdatePriority
--find a place to put it
local wasInserted = false
if (priority >= 0) then
for index, system in pairs(list) do
local otherPriority = system.UpdatePriority
if (otherPriority < 0) then
break
elseif (otherPriority < priority) then
table.insert(list, index, system)
wasInserted = true
break
end
end
end
if (wasInserted == false) then
table.insert(list, system)
end
end
Utilities.AddSystemToListByPriority = AddSystemToListByPriority
function Utilities.GetEntityInListFromInstance(entityList, instance)
if (instance == nil) then
return nil
end
assert(typeof(instance) == "Instance")
for _, entity in pairs(entityList) do
if (entity.Instance == instance) then
return entity
end
end
return nil
end
function Utilities.GetEntityInListContainingInstance(entityList, instance)
if (instance == nil) then
return nil
end
assert(typeof(instance) == "Instance")
local currentEntity = nil
for _, entity in pairs(entityList) do
if (entity:ContainsInstance(instance) == true) then
if (currentEntity == nil or currentEntity.Instance:IsAncestorOf(entity.Instance) == true) then
currentEntity = entity
end
end
end
return currentEntity
end
return Utilities
|
--Mr.Z<zenghuaguo@hotmail.com>
local NXFS = require "nixio.fs"
local SYS = require "luci.sys"
local HTTP = require "luci.http"
local DISP = require "luci.dispatcher"
local m,s,o
local LUCI_VER,ADBYBY_VER,Status
LUCI_VER=SYS.exec("awk '/^Version/{print $2}' /usr/lib/opkg/info/luci-app-adbyby.control")
if SYS.call("[ -x /usr/share/adbyby/adbyby ]") == 0 then
ADBYBY_VER = SYS.exec("/usr/share/adbyby/adbyby --version | awk '{print substr($3,1,3)}'")
else
ADBYBY_VER = "???"
end
if SYS.call("pidof adbyby >/dev/null") == 0 then
Status = "广告屏蔽大师 运行中"
else
Status = "广告屏蔽大师 未运行"
end
m = Map("adbyby")
m.title = translate(string.format([[</a><a href="javascript:alert('版本信息\n\nluci-app-adbyby\n\t版本:\t%s\n\nadbyby\n\t版本:\t%s')">广告屏蔽大师]],LUCI_VER,ADBYBY_VER))
m.description = translate(string.format("<strong><font color=\"0x008000\">广告屏蔽大师可以全面过滤各种横幅、弹窗、视频广告,同时阻止跟踪、隐私窃取及各种恶意网站。</font></strong><br />%s", Status))
s = m:section(TypedSection, "adbyby")
s.anonymous = true
--基本设置
s:tab("basic", translate("基本设置"))
o = s:taboption("basic", Flag, "enable")
o.title = translate("启用")
o.default = 0
o.rmempty = false
o = s:taboption("basic", ListValue, "daemon")
o.title = translate("守护进程")
o:value("0", translate("禁用"))
o:value("1", translate("脚本监视"))
o:value("2", translate("内置监视"))
o.default = 2
o.rmempty = false
o = s:taboption("basic", Button, "proxy")
o.title = translate("透明代理")
if SYS.call("iptables-save | grep ADBYBY >/dev/null") == 0 then
o.inputtitle = translate("点击关闭")
o.inputstyle = "reset"
o.write = function()
SYS.call("/etc/init.d/adbyby del_rule")
HTTP.redirect(DISP.build_url("admin", "services", "adbyby"))
end
else
o.inputtitle = translate("点击开启")
o.inputstyle = "apply"
o.write = function()
SYS.call('[ -n "$(pgrep adbyby)" ] && /etc/init.d/adbyby add_rule')
HTTP.redirect(DISP.build_url("admin", "services", "adbyby"))
end
end
local DL = SYS.exec("head -1 /usr/share/adbyby/data/lazy.txt | awk -F' ' '{print $3,$4}'")
local DV = SYS.exec("head -1 /usr/share/adbyby/data/video.txt | awk -F' ' '{print $3,$4}'")
local NR = SYS.exec("grep -v '^!' /usr/share/adbyby/data/rules.txt | wc -l")
local NU = SYS.exec("cat /usr/share/adbyby/data/user.txt | wc -l")
local NW = SYS.exec("uci get adbyby.@adbyby[-1].domain 2>/dev/null | wc -l")
o = s:taboption("basic", Button, "restart")
o.title = translate("规则状态")
o.inputtitle = translate("重启更新")
o.description = translate(string.format("规则日期/条目:<br /><strong>Lazy规则:%s<br />Video规则:%s<br />第三方规则:%d条<br />自定义规则:%d条</strong>", DL, DV, math.abs(NR+NW-NU), NR))
o.inputstyle = "reload"
o.write = function()
SYS.call("/etc/init.d/adbyby restart")
HTTP.redirect(DISP.build_url("admin", "services", "adbyby"))
end
--高级设置
s:tab("advanced", translate("高级设置"))
o = s:taboption("advanced", Flag, "cron_mode")
o.title = translate("每天6点重启")
o.default = 0
o.rmempty = false
o = s:taboption("advanced", ListValue, "lan_mode")
o.title = translate("内网控制")
o:value("0", translate("禁用"))
o:value("1", translate("仅允许过滤列表内"))
o:value("2", translate("仅允许过滤列表外"))
o.default = 0
o.rmempty = false
o = s:taboption("advanced", DynamicList, "lan_ip")
o.title = translate("内网IP列表")
o.datatype = "ipaddr"
o.placeholder = "IP address | IP/Mask"
luci.ip.neighbors({ family = 4 }, function(entry)
if entry.reachable then
o:value(entry.dest:string())
end
end)
o:depends("lan_mode", 1)
o:depends("lan_mode", 2)
o = s:taboption("advanced", ListValue, "wan_mode")
o.title = translate("网站控制")
o:value("0", translate("禁用"))
o:value("1", translate("仅允许过滤列表内"))
o:value("2", translate("仅允许过滤列表外"))
o.default = 0
o.rmempty = false
o = s:taboption("advanced", DynamicList, "wan_ip")
o.title = translate("域名")
o.datatype = "host"
o.placeholder = "Hostname | IP address | IP/Mask"
o:depends("wan_mode", 1)
o:depends("wan_mode", 2)
o = s:taboption("advanced", DynamicList, "domain")
o.title = translate("域名白名单")
o.placeholder = "baidu.com|cn.bing.com|google.com"
o = s:taboption("advanced", DynamicList, "exrule")
o.title = translate("第三方规则")
o.placeholder = "[https|http|ftp]://[Hostname]/[File]"
local file = "/usr/share/adbyby/adhook.ini"
o = s:taboption("advanced", TextValue, "adhook")
o.title = translate("配置文件")
o.size = 30
o.rows = 15
o.wrap = "off"
o.cfgvalue = function(self, section)
return NXFS.readfile(file) or ""
end
o.write = function(self, section, value)
NXFS.writefile(file, value:gsub("\r\n", "\n"))
end
--自定义规则
s:tab("user", translate("自定义规则"))
local file = "/usr/share/adbyby/data/rules.txt"
o = s:taboption("user", TextValue, "rules")
o.description = translate("开头感叹号(!)的每一行被视为注释。")
o.rows = 20
o.wrap = "off"
o.cfgvalue = function(self, section)
return NXFS.readfile(file) or ""
end
o.write = function(self, section, value)
NXFS.writefile(file, value:gsub("\r\n", "\n"))
end
--技术支持
s:tab("help", translate("技术支持"))
o = s:taboption("help", Button, "web")
o.title = translate("官方网站")
o.inputtitle = translate("访问")
o.inputstyle = "apply"
o.write = function()
HTTP.redirect("http://www.adbyby.com")
end
return m
|
local common = require('ntb.common');
local ninjaFileBuilderMt = {};
local function getNinjaBuildCmd_(explicitOutputs, rule, inputs, implicitDependencies, orderOnlyDependencies, implicitOutputs, vars)
local into = {};
table.insert(into, "build " .. common.ninjaEscapePaths(explicitOutputs));
if implicitOutputs and #implicitOutputs > 0 then
table.insert(into, " | " .. common.ninjaEscapePaths(implicitOutputs));
end
table.insert(into, ": " .. rule);
if inputs and #inputs > 0 then
table.insert(into, " " .. common.ninjaEscapePaths(inputs));
end
if implicitDependencies and #implicitDependencies > 0 then -- Implicit dependencies
table.insert(into, " | " .. common.ninjaEscapePaths(implicitDependencies));
end
if orderOnlyDependencies and #orderOnlyDependencies > 0 then -- Order-only dependencies
table.insert(into, " || " .. common.ninjaEscapePaths(orderOnlyDependencies));
end
table.insert(into, "\n");
if vars and #vars > 0 then
for _, kv in ipairs(vars) do
table.insert(into, ' ' .. kv[1] .. ' = ' .. kv[2] .. '\n');
end
end
return table.concat(into, '');
end
ninjaFileBuilderMt.rule = function(self, spec)
if type(spec) == "string" then
spec = {
command = spec;
};
end
if type(spec) ~= "table" then
error("rule must be a string or table");
end
if type(spec.command) ~= "string" then
error("rule command must be a string");
end
local existingRule = self.rulesByCommand[spec.command];
if existingRule then
return existingRule[1];
end
local name = 'r' .. self.rulesCounter;
self.rulesCounter = self.rulesCounter + 1;
local r = {name, spec};
self.rulesByCommand[spec.command] = r;
self.rulesByName[name] = r;
table.insert(self.rules, r);
return name;
end;
local function getNinjaBuildCmd_(explicitOutputs, rule, inputs, implicitDependencies, orderOnlyDependencies, implicitOutputs, vars)
local into = {};
table.insert(into, "build " .. common.ninjaEscapePaths(explicitOutputs));
if implicitOutputs and #implicitOutputs > 0 then
table.insert(into, " | " .. common.ninjaEscapePaths(implicitOutputs));
end
table.insert(into, ": " .. rule);
if inputs and #inputs > 0 then
table.insert(into, " " .. common.ninjaEscapePaths(inputs));
end
if implicitDependencies and #implicitDependencies > 0 then -- Implicit dependencies
table.insert(into, " | " .. common.ninjaEscapePaths(implicitDependencies));
end
if orderOnlyDependencies and #orderOnlyDependencies > 0 then -- Order-only dependencies
table.insert(into, " || " .. common.ninjaEscapePaths(orderOnlyDependencies));
end
table.insert(into, "\n");
if vars and #vars > 0 then
for _, kv in ipairs(vars) do
table.insert(into, ' ' .. kv[1] .. ' = ' .. kv[2] .. '\n');
end
end
return table.concat(into, '');
end
local function build_(self, output, rule, input, deps, odeps, implicitOutputs, vars)
if not output then
error("output not provided");
end
if type(output) ~= "string" and type(output) ~= "table" then
error("output must be a string or table of strings (" .. type(output) .. " provided)");
end
if type(output) == "string" then
output = { output };
end
table.sort(output);
if not rule then
error("rule not provided");
end
if type(rule) ~= "string" then
error("rule must be a string");
end
if not input then
input = {};
end
if type(input) ~= "string" and type(input) ~= "table" then
error("input must be a string or table of strings (" .. type(input) .. " provided)");
end
if type(input) == "string" then
input = { input };
end
table.sort(input);
if deps then
if type(deps) ~= "string" and type(deps) ~= "table" then
error("dependencies must be a string or table of strings (" .. type(deps) .. " provided)");
end
if type(deps) == "string" then
deps = { deps };
end
table.sort(deps);
end
if odeps then
if type(odeps) ~= "string" and type(odeps) ~= "table" then
error("order-only dependencies must be a string or table of strings (" .. type(odeps) .. " provided)");
end
if type(odeps) == "string" then
odeps = { odeps };
end
table.sort(odeps);
end
if implicitOutputs then
if type(implicitOutputs) ~= "string" and type(implicitOutputs) ~= "table" then
error("implicit outputs must be a string or table of strings (" .. type(implicitOutputs) .. " provided)");
end
if type(implicitOutputs) == "string" then
implicitOutputs = { implicitOutputs };
end
table.sort(implicitOutputs);
end
local buildCmd = getNinjaBuildCmd_(output, rule, input, deps, odeps, implicitOutputs, vars);
local insert = true;
for _, out in ipairs(output) do
local existing = self.buildsByOutput[out];
if existing then
if existing.buildCmd ~= buildCmd then
error("duplicate build rule detected - attempting to build '" .. out .. "' in [" .. tostring(ntb.scriptPath) .. "] but already built this output in [" .. tostring(existing.location) .. "]");
end
insert = false;
else
self.buildsByOutput[out] = {
location = ntb.scriptPath;
buildCmd = buildCmd;
};
end
end
if insert then
table.insert(self.builds, buildCmd);
end
end
ninjaFileBuilderMt.build = function(self, output, rule, input, deps, odeps, implicitOutputs, vars)
if rule ~= "phony" and not self.rulesByName[rule] then
error("rule '" .. tostring(rule) .. "' not found");
end
build_(self, output, rule, input, deps, odeps, implicitOutputs, vars);
end;
ninjaFileBuilderMt.phony = function(self, output, input, deps, odeps, implicitOutputs)
build_(self, output, "phony", input, deps, odeps, implicitOutputs);
end
ninjaFileBuilderMt.default = function(self, targets)
if not targets then
error("targets not provided");
end
if type(targets) ~= "string" and type(targets) ~= "table" then
error("targets must be a string or table of strings (" .. type(targets) .. " provided)");
end
if type(targets) == "string" then
targets = { targets };
end
for _, target in ipairs(targets) do
table.insert(self.defaults, target);
end
end
ninjaFileBuilderMt.registerGlobals = function(self)
_G.rule = func.bind1(self.rule, self);
_G.build = func.bind1(self.build, self);
_G.phony = func.bind1(self.phony, self);
_G.default = func.bind1(self.default, self);
end;
local function ninjaFileBuilderCreate()
return setmetatable(
{
rules = {};
rulesByName = {};
rulesByCommand = {};
rulesCounter = 1;
builds = {};
buildsByOutput = {};
defaults = {};
},
{
__index = ninjaFileBuilderMt;
}
);
end
return ninjaFileBuilderCreate;
|
data:extend({
{
type = "electric-pole",
name = "substation-mk2",
icon_size = 32,
icon = "__FactorioExtended-Power__/graphics/icons/substation-mk2.png",
flags = {"placeable-neutral", "player-creation"},
minable = {hardness = 0.2, mining_time = 0.5, result = "substation-mk2"},
max_health = 400,
corpse = "medium-remnants",
track_coverage_during_build_by_moving = true,
resistances =
{
{
type = "fire",
percent = 90
}
},
collision_box = {{-0.9, -0.9}, {0.9, 0.9}},
selection_box = {{-1, -1}, {1, 1}},
drawing_box = {{-1, -1.5}, {1, 1}},
maximum_wire_distance = 28,
supply_area_distance = 14,
pictures =
{
filename = "__FactorioExtended-Power__/graphics/entity/substations/substation-mk2.png",
priority = "high",
width = 132,
height = 144,
axially_symmetrical = false,
direction_count = 4,
shift = {0.9, -1}
},
vehicle_impact_sound = { filename = "__base__/sound/car-metal-impact.ogg", volume = 0.65 },
working_sound =
{
sound = { filename = "__base__/sound/substation.ogg" },
apparent_volume = 1.5,
audible_distance_modifier = 0.5,
probability = 1 / (3 * 60) -- average pause between the sound is 3 seconds
},
connection_points =
{
{
shadow =
{
copper = {1.9, -0.6},
green = {1.3, -0.6},
red = {2.65, -0.6}
},
wire =
{
copper = {-0.23, -2.65},
green = {-0.85,-2.65},
red = {0.35,-2.65}
}
},
{
shadow =
{
copper = {1.9, -0.6},
green = {1.2, -0.8},
red = {2.5, -0.35}
},
wire =
{
copper = {-0.26, -2.71},
green = {-0.67,-3},
red = {0.17,-2.47}
}
},
{
shadow =
{
copper = {1.9, -0.6},
green = {1.9, -0.9},
red = {1.9, -0.3}
},
wire =
{
copper = {-0.23, -2.7},
green = {-0.23,-3.2},
red = {-0.23,-2.35}
}
},
{
shadow =
{
copper = {1.8, -0.7},
green = {1.3, -0.6},
red = {2.4, -1.15}
},
wire =
{
copper = {-0.2, -2.7},
green = {-0.62,-2.45},
red = {0.25,-2.98}
}
}
},
radius_visualisation_picture =
{
filename = "__base__/graphics/entity/small-electric-pole/electric-pole-radius-visualization.png",
width = 12,
height = 12
},
fast_replaceable_group = "electric-pole-2x2"
},
{
type = "electric-pole",
name = "substation-mk3",
icon_size = 32,
icon = "__FactorioExtended-Power__/graphics/icons/substation-mk3.png",
flags = {"placeable-neutral", "player-creation"},
minable = {hardness = 0.2, mining_time = 0.5, result = "substation-mk3"},
max_health = 600,
corpse = "medium-remnants",
track_coverage_during_build_by_moving = true,
resistances =
{
{
type = "fire",
percent = 90
}
},
collision_box = {{-0.9, -0.9}, {0.9, 0.9}},
selection_box = {{-1, -1}, {1, 1}},
drawing_box = {{-1, -1.5}, {1, 1}},
maximum_wire_distance = 42,
supply_area_distance = 21,
pictures =
{
filename = "__FactorioExtended-Power__/graphics/entity/substations/substation-mk3.png",
priority = "high",
width = 132,
height = 144,
axially_symmetrical = false,
direction_count = 4,
shift = {0.9, -1}
},
vehicle_impact_sound = { filename = "__base__/sound/car-metal-impact.ogg", volume = 0.65 },
working_sound =
{
sound = { filename = "__base__/sound/substation.ogg" },
apparent_volume = 1.5,
audible_distance_modifier = 0.5,
probability = 1 / (3 * 60) -- average pause between the sound is 3 seconds
},
connection_points =
{
{
shadow =
{
copper = {1.9, -0.6},
green = {1.3, -0.6},
red = {2.65, -0.6}
},
wire =
{
copper = {-0.23, -2.65},
green = {-0.85,-2.65},
red = {0.35,-2.65}
}
},
{
shadow =
{
copper = {1.9, -0.6},
green = {1.2, -0.8},
red = {2.5, -0.35}
},
wire =
{
copper = {-0.26, -2.71},
green = {-0.67,-3},
red = {0.17,-2.47}
}
},
{
shadow =
{
copper = {1.9, -0.6},
green = {1.9, -0.9},
red = {1.9, -0.3}
},
wire =
{
copper = {-0.23, -2.7},
green = {-0.23,-3.2},
red = {-0.23,-2.35}
}
},
{
shadow =
{
copper = {1.8, -0.7},
green = {1.3, -0.6},
red = {2.4, -1.15}
},
wire =
{
copper = {-0.2, -2.7},
green = {-0.62,-2.45},
red = {0.25,-2.98}
}
}
},
copper_wire_picture =
{
filename = "__base__/graphics/entity/small-electric-pole/copper-wire.png",
priority = "extra-high-no-scale",
width = 224,
height = 46
},
green_wire_picture =
{
filename = "__base__/graphics/entity/small-electric-pole/green-wire.png",
priority = "extra-high-no-scale",
width = 224,
height = 46
},
radius_visualisation_picture =
{
filename = "__base__/graphics/entity/small-electric-pole/electric-pole-radius-visualization.png",
width = 12,
height = 12
},
red_wire_picture =
{
filename = "__base__/graphics/entity/small-electric-pole/red-wire.png",
priority = "extra-high-no-scale",
width = 224,
height = 46
},
wire_shadow_picture =
{
filename = "__base__/graphics/entity/small-electric-pole/wire-shadow.png",
priority = "extra-high-no-scale",
width = 224,
height = 46
},
fast_replaceable_group = "electric-pole-2x2"
}
})
|
description = [[
Decodes the VSNNUM version number from an Oracle TNS listener.
]]
local shortport = require "shortport"
local nmap = require "nmap"
local comm = require "comm"
local stdnse = require "stdnse"
local string = require "string"
local U = require "lpeg-utility"
author = "Daniel Miller"
license = "Same as Nmap--See https://nmap.org/book/man-legal.html"
categories = {"version", "safe"}
portrule = function (host, port)
return (
-- -sV has an actual version for this, no need to send more probes and decode.
not (port.version and port.version.version and port.version.version ~= "")
-- Otherwise, normal checking for port numbers etc.
and shortport.version_port_or_service({1521,1522,1523}, "oracle-tns")(host, port)
)
end
-- Lifted from nmap-service-probes
-- TODO: Figure out if we can send a better probe than this. We might need to
-- send ADDRESS, CID, etc.
local oracle_tns_probe = "\0Z\0\0\x01\0\0\0\x016\x01,\0\0\x08\0\x7F\xFF\x7F\x08\0\0\0\x01\0 \0:\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\x004\xE6\0\0\0\x01\0\0\0\0\0\0\0\0(CONNECT_DATA=(COMMAND=version))"
local ERR_CODES = {
["1189"] = "unauthorized",
["1194"] = "insecure transport",
["12154"] = "unknown identifier",
["12504"] = "requires service name",
["12505"] = "unknown sid",
["12514"] = "unknown service name",
}
local function decode_vsnnum (vsnnum)
local hex = stdnse.tohex(tonumber(vsnnum))
local maj, min, a, b, c = string.unpack("c1 c1 c2 c1 c2", hex)
return string.format("%d.%d.%d.%d.%d",
tonumber(maj, 16),
tonumber(min, 16),
tonumber(a, 16),
tonumber(b, 16),
tonumber(c, 16)
)
end
action = function (host, port)
local response
-- Did the service engine already do the hard work?
if port.version and port.version.service_fp then
-- Probes sent, replies received, but no match.
response = U.get_response(port.version.service_fp, "oracle-tns")
end
if not response then
-- Have to send the probe ourselves
local status
status, response = comm.exchange(host, port, oracle_tns_probe)
if not status then
stdnse.debug1("Couldn't get a response: %s", response)
return nil
end
end
local vsnnum = response and response:match("%(VSNNUM=(%d+)%)", 12)
port.version = port.version or {}
if vsnnum then
local version = decode_vsnnum(vsnnum)
port.version.product = "Oracle TNS listener"
port.version.version = version
local cpes = port.version.cpe or {}
cpes[#cpes+1] = "cpe:/a:oracle:database_server:" .. version
port.version.cpe = cpes
end
local errno = response and response:match("%(ERR=(%d+)%)", 12)
if errno then
port.version.extrainfo = ERR_CODES[errno] or ("error: "..errno)
end
if vsnnum or errno then
nmap.set_port_version(host, port, "hardmatched")
end
end
|
--returns the powerset of s, out of order.
function powerset(s, start)
start = start or 1
if(start > #s) then return {{}} end
local ret = powerset(s, start + 1)
for i = 1, #ret do
ret[#ret + 1] = {s[start], unpack(ret[i])}
end
return ret
end
--non-recurse implementation
function powerset(s)
local t = {{}}
for i = 1, #s do
for j = 1, #t do
t[#t+1] = {s[i],unpack(t[j])}
end
end
return t
end
--alternative, copied from the Python implementation
function powerset2(s)
local ret = {{}}
for i = 1, #s do
local k = #ret
for j = 1, k do
ret[k + j] = {s[i], unpack(ret[j])}
end
end
return ret
end
|
--[[
/////// //////////////////
/////// PROJECT: MTA iLife - German Fun Reallife Gamemode
/////// VERSION: 1.7.2
/////// DEVELOPERS: See DEVELOPERS.md in the top folder
/////// LICENSE: See LICENSE.md in the top folder
/////// /////////////////
]]
UserVehicles = {}
UserVehiclesByPlayer = {}
CUserVehicle = inherit(CVehicle)
addEvent("onVehicleSwitchLock", true)
function CUserVehicle:constructor(iID,iOwnerID,iInt,iDim,iVID,sKoords,sColor,sTuning,sPlate,fFuel,fKM,iHealth,sHeadLights, iDirtLevel)
-- Klassenvariablen --
self.ID = iID
self.OwnerID = iOwnerID
self.Owner = Players[self.OwnerID]
self.OwnerName = PlayerNames[self.OwnerID]
self.Int = iInt
self.Dim = iDim
self.VID = iVID
self.Koords = sKoords
self.Color = sColor
self.Tuning = sTuning
self.HeadLights = sHeadLights or "255|255|255";
self.Plate = sPlate
self.Fuel = fFuel
self.KM = fKM
self.Health = iHealth
self.Locked = true
self.Engine = false
self.tuningTeilPreise = TuningTeilPreise:New();
-- Methoden --
self:setData("Locked", self.Locked)
self:setData("Engine", self.Engine)
self:setData("Plate", self.Plate)
self:setData("OwnerName", self.OwnerName)
self:setData("ID", self.ID)
self:setData("UserVehicle", true)
self:setInterior(self.Int)
self:setDimension(self.Dim)
self:setPlateText(self.Plate)
self:setLocked(true)
self:setEngineState(false)
self:setHealth(self.Health)
self:setInterior(self.Int)
self:setDimension(self.Dim)
self:setDirtLevel(iDirtLevel)
UserVehicles[tonumber(self.ID)] = self
if (not (type(UserVehiclesByPlayer[self.OwnerID]) == "table")) then
UserVehiclesByPlayer[self.OwnerID] = {}
end
table.insert(UserVehiclesByPlayer[self.OwnerID] , {["ID"]=self.ID,["VID"]=self.VID,["Plate"]=self.Plate})
--Events
self.eOnVehicleEnter = bind(CUserVehicle.onVehicleEnter,self)
addEventHandler("onVehicleEnter", self, self.eOnVehicleEnter)
self.eOnVehicleExit = bind(CUserVehicle.onVehicleExit,self)
addEventHandler("onVehicleStartExit", self, self.eOnVehicleExit)
addEventHandler("onVehicleExit", self, self.eOnVehicleExit)
self.eOnVehicleExplode = bind(CUserVehicle.onVehicleExplode, self)
addEventHandler("onVehicleExplode", self, self.eOnVehicleExplode)
self.eOnVehicleSwitchLock = bind(CUserVehicle.switchLocked, self)
addEventHandler("onVehicleSwitchLock", self, self.eOnVehicleSwitchLock)
self.switchEngineBla = bind(function(self, player, key, state) carStart:Toggle(player, key, state, self) end, self);
--Binds
self.bSwitchEngine = bind(CUserVehicle.switchEngine, self)
--Timer
self.tDestroy = bind(CElement.destroy, self)
self:tune() -- Tunt das Fahrzeug
--Konstruktor CVehicle
CVehicle.constructor(self, "User", true)
end
function CUserVehicle:tune()
if(self.Color) and (#tostring(self.Color) > 1) then
local tbl = split(self.Color, "|", -1);
for index, wert in pairs(tbl) do
tbl[index] = (tonumber(wert) or 255)
end
setVehicleColor(self, unpack(tbl));
end
if(self.HeadLights) and (#tostring(self.HeadLights) > 1) then
local tbl = split(self.HeadLights, "|", -1);
for index, wert in pairs(tbl) do
tbl[index] = (tonumber(wert) or 255)
end
setVehicleHeadLightColor(self, unpack(tbl));
end
-- Tuning
if(self.Tuning) and (#tostring(self.Tuning) > 1) then
local tbl = split(self.Tuning, "|", -1);
for index, wert in pairs(tbl) do
local wat = (tonumber(wert) or 0)
if(wat == 1) then
if(self.tuningTeilPreise.customItemSlot[index]) then
self:AddCustomUpgrade(self.tuningTeilPreise.customItemSlot[index]);
end
else
addVehicleUpgrade(self, wat)
end
end
end
end
function CUserVehicle:destructor()
outputServerLog("Fahrzeug mit der ID "..self.ID.." wurde zerstoert!")
UserVehicles[self.ID] = nil
end
function CUserVehicle:getID()
return self.ID
end
function CUserVehicle:getOwnerID()
return self.OwnerID
end
function CUserVehicle:onVehicleExit(thePlayer, seat, jacked)
self:save()
if(isKeyBound(thePlayer, "x", "both", self.switchEngineBla)) then
unbindKey(thePlayer, "x", "both", self.switchEngineBla)
end
end
function CUserVehicle:onVehicleEnter(thePlayer, seat, jacked)
self:save()
if( thePlayer:hasKeyForVehicle(self) ) then
if(seat == 0) then
if not(isKeyBound(thePlayer, "x", "both", self.switchEngineBla)) then
bindKey(thePlayer, "x", "both", self.switchEngineBla)
end
end
end
end
function CUserVehicle:onVehicleDamage(loss)
if( not(self:isOwnerOnline()) ) then
self:setHealth(self:getHealth())
else
self:setHealth(self:getHealth()-loss/10)
end
end
function CUserVehicle:onVehicleExplode()
self.Destroyed = true
if( (self:isOwnerReachable()) ) then
Players[self:getOwnerID()]:showInfoBox("warning", "Dein Fahrzeug mit dem Nummernschild: "..self.Plate.." wurde zerstört!")
CDatabase:getInstance():query("DELETE FROM Vehicles WHERE ID=?", self.ID)
setTimer(self.tDestroy, 2000, 1)
else
setTimer(function() respawnVehicle(self) end, 5000, 1 )
end
end
function CUserVehicle:switchLocked(thePlayer)
if not(clientcheck(thePlayer, client)) then return end
if(thePlayer:hasKeyForVehicle(self)) then
if (self:isLocked()) then
self:setLocked(false)
self.Locked = false
local x,y,z = self:getPosition()
triggerClientEvent("onServerPlaySound", self, x, y, z, "res/sounds/car_unlock.mp3")
else
self:setLocked(true)
self.Locked = true
local x,y,z = self:getPosition()
triggerClientEvent("onServerPlaySound", self, x, y, z, "res/sounds/car_lock.mp3")
end
self:setData("Locked", self.Locked)
else
thePlayer:showInfoBox("error", "Für dieses Fahrzeug besitzt du keinen Schlüssel!")
end
end
function CUserVehicle:switchEngine(thePlayer)
local yes = false
if (self:getEngineState()) then
self:setEngineState(false)
else
if (thePlayer:hasKeyForVehicle(self)) then
self:setEngineState(true)
else
yes = true
end
end
self:setData("Engine", self:getEngineState())
if(yes) then
return "nope"
end
end
function CUserVehicle:isOwnerReachable()
if isElement((Players[self.OwnerID])) then
local x,y,z = getElementPosition(self)
local x1,y1,z1 = getElementPosition(Players[self.OwnerID])
if (getDistanceBetweenPoints3D(x,y,z,x1,y1,z1) < 250) then
return Players[self.OwnerID]
end
end
return false
end
function CUserVehicle:park(thePlayer)
if (self:getOwnerID() == thePlayer:getID()) then
self.Int = self:getInterior()
self.Dim = self:getDimension()
local x,y,z = self:getPosition()
local rx,ry,rz = self:getRotation()
self.Koords = tostring(x).."|"..tostring(y).."|"..tostring(z).."|"..tostring(rx).."|"..tostring(ry).."|"..tostring(rz)
setVehicleRespawnPosition(self, x, y, z, rx, ry, rz)
self:save()
thePlayer:showInfoBox("info","Du hast das Fahrzeug erfolgreich geparkt!")
else
thePlayer:showInfoBox("error", "Dieses Fahrzeug gehört dir nicht!")
end
end
function CUserVehicle:save()
if (not (self.Destroyed)) then
self.Health=self:getHealth()
CDatabase:getInstance():query("UPDATE Vehicles SET `OwnerID`=?, `Int`=?, `Dim`=?, `Koords`=?, `Color`=?, `Tuning`=?, `Plate`=?, `Fuel`=?, `KM`=?, `Health`=?, `LichtFarbe`=?, `Dirtlevel`=? WHERE `ID`=?;", tonumber(self.OwnerID), tonumber(self.Int), self.Dim, self.Koords, self.Color, self.Tuning, self.Plate, self.Fuel, self.KM, self.Health, self.HeadLights, self.DirtLevel, self.ID)
end
end
function CUserVehicle:respawn(thePlayer)
if (self:getOwnerID() == thePlayer:getID()) then
if ( getTableSize(getVehicleOccupants(self)) == 0) then
local health = getElementHealth(self)
respawnVehicle(self)
self.Engine = false
setVehicleEngineState(self, false)
setVehicleOverrideLights(self, 0);
self.Locked = true
setVehicleLocked(self, true)
setElementHealth(self, health)
thePlayer:showInfoBox("info", "Du hast dein Fahrzeug erfolgreich respawnt!")
self:tune();
else
thePlayer:showInfoBox("error", "Dieses Fahrzeug ist nicht leer!")
end
else
thePlayer:showInfoBox("error", "Dieses Fahrzeug gehört dir nicht!")
end
end
addEvent("onPlayerUserVehicleRespawn", true)
addEventHandler("onPlayerUserVehicleRespawn", getRootElement(),
function(ID)
if (not(clientcheck(source, client))) then return false end
if (UserVehicles[ID]) then
UserVehicles[ID]:respawn(client)
end
end
)
addEvent("onPlayerRequestUserVehicles", true)
addEventHandler("onPlayerRequestUserVehicles", getRootElement(),
function()
if (not(clientcheck(source, client))) then return false end
if (not(type(UserVehiclesByPlayer[client:getID()]) == "table")) then
UserVehiclesByPlayer[client:getID()] = {}
end
triggerClientEvent(client, "onClientReceivUserVehicles", client, UserVehiclesByPlayer[client:getID()])
end
)
addEvent("onUserVehicleRespawnRequest", true)
addEventHandler("onUserVehicleRespawnRequest", getRootElement(),
function(ID)
if (not(clientcheck(source, client))) then return false end
UserVehicles[tonumber(ID)]:respawn(source)
end)
|
-----------------------------------
-- Area: Beadeaux (254)
-- Mob: Zircon Quadav
-- Note: PH for Zo'Khu Blackcloud
-----------------------------------
local ID = require("scripts/zones/Beadeaux/IDs");
require("scripts/globals/mobs");
function onMobDeath(mob, player, isKiller)
end;
function onMobDespawn(mob)
tpz.mob.phOnDespawn(mob,ID.mob.ZO_KHU_BLACKCLOUD_PH,10,math.random(3600,18000)); -- 1 to 5 hours
end;
|
object_tangible_loot_creature_loot_collections_dejarik_ghhhk = object_tangible_loot_creature_loot_collections_shared_dejarik_ghhhk:new {
}
ObjectTemplates:addTemplate(object_tangible_loot_creature_loot_collections_dejarik_ghhhk, "object/tangible/loot/creature/loot/collections/dejarik_ghhhk.iff")
|
local _, addon = ...
local Store = addon.magi.GetStore('Base')
local General = addon.magi.AddStoreCategory(Store, 'General')
addon.magi.AddIds(addon.magi.AddCategorySection(General, 'Alcohol', addon.magi.CategoryTypes.Consumable), {
182121,
183616,
37898,
80914,
})
addon.magi.AddIds(addon.magi.AddCategorySection(General, 'Battle Pets'), {
116420
})
addon.magi.AddIds(addon.magi.AddCategorySection(General, 'Currency'), {
116394,
116395,
116415,
118099,
118100,
118720,
119297,
119299,
137642,
163036, -- Polished Pet Charm
173363,
178040,
184304, -- Anima Touched Weapon Fragments
21100,
32897,
42780,
47242,
52027,
52029,
71617,
})
addon.magi.AddIds(addon.magi.AddCategorySection(General, 'Novelty'), {
113545,
163695,
183616,
27944,
80914,
8383,
})
addon.magi.AddIds(addon.magi.AddCategorySection(General, 'Toy'), {
117550,
})
addon.magi.AddIds(addon.magi.AddCategorySection(General, 'Speed Gear'), {
184841,
})
|
local method = ngx.req.get_method()
local key = "12345"
local h = ngx.req.get_headers()
local token = h.Authorization
ngx.say("step 5")
if token == nil then
ngx.exit(ngx.HTTP_FORBIDDEN)
end
md_hash = token:match("([^Token ].+)")
if method == "POST" or method == "PUT" then
ngx.req.read_body() -- explicitly read the req body
local body = ngx.req.get_body_data()
if body then
local data = body .. key
ngx.say("body:", ngx.md5(data))
if ngx.md5(data) ~= md_hash then
ngx.exit(ngx.HTTP_FORBIDDEN)
end
ngx.say("Ok")
return
end
-- ngx.say("no body, POST")
ngx.exit(ngx.HTTP_FORBIDDEN)
return
end
if method == "GET" or method == "DELETE" then
local str = ngx.var.uri .. '?' .. ngx.var.args .. key
ngx.say("method GET:\t", ngx.md5( str) )
if md_hash == ngx.md5(str) then
ngx.say("Authorization:\tOk")
return
end
ngx.say("Authorization:\tFalse")
return
end
ngx.say("send by method:", ngx.req.get_method())
ngx.exit(ngx.HTTP_FORBIDDEN)
|
local Debug = require("OOP.Config").Debug;
local Number1 = enum("One","Two","Three");
assert(Number1.One == 1);
assert(Number1.Two == 2);
assert(Number1.Three == 3);
local Number2 = enum {
Four = 4,
Five = 5,
Six = 6
};
assert(Number2.Four == 4);
assert(Number2.Five == 5);
assert(Number2.Six == 6);
local Number3 = enum {
Seven = enum(7),
Eight = enum(),
Nine = enum()
};
assert(Number3.Seven == 7);
assert(Number3.Eight == 8);
assert(Number3.Nine == 9);
local ok = pcall(function ()
Number3.Nine = 10;
end);
if Debug then
assert(not ok);
else
assert(ok);
end
local Test = class();
Test.Number1 = Number1;
Test.static.Number2 = Number2;
local test = Test.new();
assert(test.Number1 == Test.Number1);
assert(Test.Number2.Four == 4);
ok = pcall(function ()
return test.Number2.Four;
end);
assert(not ok);
|
--Very First install only script
--It will install "gitTrans" which download/upload manager from github code
local GITTRANSURL='https://raw.githubusercontent.com/SemteulGaram/OpenComputers-Remi/master/src/gitTrans.lua'
local comp = require 'component'
local fs = require 'filesystem'
local inet = nil
local function check()
if not comp.isAvailable('internet') then
print('Internet component not available. Please insert internet card.')
return 1
end
inet=comp.getPrimary('internet')
if not inet.isHttpEnabled() then
print('This server didn\'t allow http access. Please download script manually(via pastebin or wget).')
return 2
end
return 0
end
local function install()
--Ensure Dir
fs.makeDirectory('src')
local req=inet.request(GITTRANSURL)
local file=io.open("src/gitTrans.lua", "w")
local byteCount = 1024
local data=req.read(byteCount)
while data do
file:write(data)
file:flush()
data=req.read(byteCount)
end
file:close()
return 0
end
print('Remi check...')
local code = check()
if code~=0 then
print('setup process terminated with error code: '..code)
return
end
print('Remi install...')
code=install()
if code~=0 then
print('install process terminated with error code: '..code)
return
end
print('gitTrans force pulling...')
local gitTrans=require 'src/gitTrans'
code=gitTrans.forcePull()
if code~=0 then
print('gitTrans.forcePull() process terminated with error code: '..code)
return
end
print('Remi installation SUCCESS')
|
return PlaceObj("ModDef", {
"title", "Just Music",
"version", 1,
"version_major", 0,
"version_minor", 1,
"saved", 0,
"image", "Preview.png",
"id", "ChoGGi_OnlyRadioMusic",
"steam_id", "1701116117",
"pops_any_uuid", "a92baeaf-5c48-41c0-8b48-e8b48a0dcb94",
"author", "ChoGGi",
"lua_revision", 249143,
"code", {
"Code/Script.lua",
},
"description", [[Skips all the other tracks and just plays music.]],
})
|
GUI.AddSpriteSheetItem("Mainmenubackground", "gui/textures/texturehudmainmenu.bctex", {
TextureWidth = "256",
TextureHeight = "256",
UPixelOffset = "0",
VPixelOffset = "136",
UPixelScale = "200",
VPixelScale = "120",
AngleOffset = "0"
})
GUI.AddSpriteSheetItem("MainmenuCircle_anim00", "gui/textures/texturehudmainmenu.bctex", {
TextureWidth = "256",
TextureHeight = "256",
UPixelOffset = "120",
VPixelOffset = "16",
UPixelScale = "60",
VPixelScale = "60",
AngleOffset = "0"
})
GUI.AddSpriteSheetItem("MainmenuCircle_anim03", "gui/textures/texturehudmainmenu.bctex", {
TextureWidth = "256",
TextureHeight = "256",
UPixelOffset = "120",
VPixelOffset = "76",
UPixelScale = "60",
VPixelScale = "60",
AngleOffset = "0"
})
GUI.AddSpriteSheetItem("MainmenuCircle_anim02", "gui/textures/texturehudmainmenu.bctex", {
TextureWidth = "256",
TextureHeight = "256",
UPixelOffset = "60",
VPixelOffset = "76",
UPixelScale = "60",
VPixelScale = "60",
AngleOffset = "0"
})
GUI.AddSpriteSheetItem("MainmenuCircle_anim01", "gui/textures/texturehudmainmenu.bctex", {
TextureWidth = "256",
TextureHeight = "256",
UPixelOffset = "0",
VPixelOffset = "76",
UPixelScale = "60",
VPixelScale = "60",
AngleOffset = "0"
})
GUI.AddSpriteSheetItem("MainmenuCircleBig", "gui/textures/texturehudmainmenu.bctex", {
TextureWidth = "256",
TextureHeight = "256",
UPixelOffset = "60",
VPixelOffset = "16",
UPixelScale = "60",
VPixelScale = "60",
AngleOffset = "0"
})
GUI.AddSpriteSheetItem("Mainmenupadlock", "gui/textures/texturehudmainmenu.bctex", {
TextureWidth = "256",
TextureHeight = "256",
UPixelOffset = "0",
VPixelOffset = "16",
UPixelScale = "60",
VPixelScale = "60",
AngleOffset = "0"
})
GUI.AddSpriteSheetItem("MainmenuCellschozo03", "gui/textures/texturehudmainmenu.bctex", {
TextureWidth = "256",
TextureHeight = "256",
UPixelOffset = "234",
VPixelOffset = "20",
UPixelScale = "22",
VPixelScale = "1",
AngleOffset = "0"
})
GUI.AddSpriteSheetItem("MainmenuCellschozo02", "gui/textures/texturehudmainmenu.bctex", {
TextureWidth = "256",
TextureHeight = "256",
UPixelOffset = "254",
VPixelOffset = "0",
UPixelScale = "1",
VPixelScale = "22",
AngleOffset = "0"
})
GUI.AddSpriteSheetItem("MainmenuCellschozo01", "gui/textures/texturehudmainmenu.bctex", {
TextureWidth = "256",
TextureHeight = "256",
UPixelOffset = "234",
VPixelOffset = "0",
UPixelScale = "22",
VPixelScale = "22",
AngleOffset = "0"
})
GUI.AddSpriteSheetItem("MainmenuFXLine", "gui/textures/texturehudmainmenu.bctex", {
TextureWidth = "256",
TextureHeight = "256",
UPixelOffset = "0",
VPixelOffset = "0",
UPixelScale = "190",
VPixelScale = "3",
AngleOffset = "0"
})
GUI.AddSpriteSheetItem("Flare", "gui/textures/texturehudmainmenu.bctex", {
TextureWidth = "256",
TextureHeight = "256",
UPixelOffset = "200",
VPixelOffset = "52",
UPixelScale = "54",
VPixelScale = "204",
AngleOffset = "0"
})
|
cnt = redis.call('INCR', KEYS[1])
if cnt > ARGV[1]
then
return 1
end
if cnt == 1
then
redis.call('PEXPIRE', KEYS[1], ARGV[2])
end
return 0
|
tusk_walrus_wallop_nb2017 = class({})
LinkLuaModifier( "modifier_tusk_walrus_wallop_nb2017", "modifiers/modifier_tusk_walrus_wallop_nb2017", LUA_MODIFIER_MOTION_NONE )
LinkLuaModifier( "modifier_tusk_walrus_wallop_enemy_nb2017", "modifiers/modifier_tusk_walrus_wallop_enemy_nb2017", LUA_MODIFIER_MOTION_HORIZONTAL )
--------------------------------------------------------------------------------
function tusk_walrus_wallop_nb2017:GetIntrinsicModifierName()
return "modifier_tusk_walrus_wallop_nb2017"
end
--------------------------------------------------------------------------------
function tusk_walrus_wallop_nb2017:GetCastRange( vLocation, hTarget )
return self:GetCaster():GetAttackRange()
end
--------------------------------------------------------------------------------
|
require'nvim-web-devicons'.setup {
override = {
['vim'] = {
icon = '',
color = '#3C8376',
name = 'Vim'
},
['.vimrc'] = {
icon = '',
color = '#3C8376',
name = 'Vimrc'
},
['.gvimrc'] = {
icon = '',
color = '#3C8376',
name = 'Gvimrc'
},
['angular.json'] = {
icon = "",
color = "#E23237",
name = 'Angular'
},
['yarn.lock'] = {
icon = '',
color = '#2188B6',
name = 'Yarn'
},
---------------------------------------------
-- Git
---------------------------------------------
['git'] = {
icon = '',
color = '#DD4C35',
name = 'GitLogo'
},
['.gitattributes'] = {
icon = '',
color = '#DD4C35',
name = 'GitAttributes'
},
['.gitconfig'] = {
icon = '',
color = '#DD4C35',
name = 'GitConfig'
},
['.gitignore'] = {
icon = '',
color = '#DD4C35',
name = 'GitIgnore'
},
['.gitmodules'] = {
icon = '',
color = '#DD4C35',
name = 'GitModules'
},
['.gitkeep'] = {
icon = '',
color = '#DD4C35',
name = 'GitKeep'
},
---------------------------------------------
-- Files
---------------------------------------------
['Makefile'] = {
icon = "",
color = '#fff',
name = 'Makefile'
},
["Dockerfile"] = {
icon = "",
color = "#27B9EC",
name = "Dockerfile"
},
["Gemfile$"] = {
icon = "",
color = "#701516",
name = "Gemfile"
},
["Brewfile"] = {
icon = "",
color = "#6F4E37",
name = "Gemfile"
},
---------------------------------------------
-- Files
---------------------------------------------
['.npmrc'] = {
icon = "",
color = "#E8274B",
name = 'npmrc'
},
['package.json'] = {
icon = "",
color = "#E8274B",
name = 'package'
},
['package-lock.json'] = {
icon = "",
color = "#E8274B",
name = 'packageJson'
},
---------------------------------------------
-- Configs
---------------------------------------------
['.editorconfig'] = {
icon = '',
name = 'editorconfig'
},
['.browserslistrc'] = {
icon = '',
name = 'browserslistrc'
},
}
}
|
Data.Input = {
--No id
["FlashCtrl"] = -1,
["FlashScrollDown"] = -1,
["FlashScrollUp"] = -1,
["FlashCancel"] = -1,
["FlashHome"] = -1,
["Action1"] = 1,
["FlashLeftMouse"] = {1, 4},
["FlashRightMouse"] = 2,
["FlashMiddleMouse"] = 3,
["FlashAlt"] = 62,
["ActionMenu"] = 110,
["CameraCenter"] = 111,
["CameraToggleMouseRotate"] = 112,
["CameraBackward"] = 113,
["CameraForward"] = 114,
["CameraLeft"] = 115,
["CameraRight"] = 116,
["CameraZoomIn"] = 117,
["CameraZoomOut"] = 118,
["CameraRotateLeft"] = 119,
["CameraRotateRight"] = 120,
["CameraRotateMouseLeft"] = 121,
["CameraRotateMouseRight"] = 122,
["FreeCameraToggleMouseRotate"] = 123,
["FreeCameraMoveForward"] = 124,
["FreeCameraMoveBackward"] = 125,
["FreeCameraMoveLeft"] = 126,
["FreeCameraMoveRight"] = 127,
["FreeCameraFoVInc"] = 128,
["FreeCameraFoVDec"] = 129,
["FreeCameraSpeedInc"] = 130,
["FreeCameraSpeedDec"] = 131,
["FreeCameraSpeedReset"] = 132,
["FreeCameraRotSpeedInc"] = 133,
["FreeCameraRotSpeedDec"] = 134,
["FreeCameraRotateControllerLeft"] = 135,
["FreeCameraRotateControllerRight"] = 136,
["FreeCameraRotateControllerUp"] = 137,
["FreeCameraRotateMouseLeft"] = 139,
["FreeCameraRotateMouseRight"] = 140,
["FreeCameraRotateMouseUp"] = 141,
["FreeCameraRotateMouseDown"] = 142,
["FreeCameraHeightInc"] = 143,
["FreeCameraHeightDec"] = 144,
["FreeCameraSlowdown"] = 145,
["FreeCameraFreezeGameTime"] = 146,
["CharacterCreationRotateLeft"] = 147,
["CharacterCreationRotateRight"] = 148,
["CharacterCreationAccept"] = 149,
["CharacterMoveForward"] = 150,
["CharacterMoveBackward"] = 151,
["CharacterMoveLeft"] = 152,
["CharacterMoveRight"] = 153,
["ClearSurface"] = 154,
["CreateWaterSurface"] = 155,
["CreateFrozenWaterSurface"] = 156,
["CreateBloodSurface"] = 157,
["CreatePoisonSurface"] = 158,
["CreateOilSurface"] = 159,
["CreateFireSurface"] = 160,
["CreateLavaSurface"] = 162,
["CreateWaterCloud"] = 163,
["CreateBloodCloud"] = 164,
["CreatePoisonCloud"] = 165,
["CreateFireCloud"] = 167,
["BlessSurface"] = 168,
["CurseSurface"] = 169,
["ElectrifySurface"] = 170,
["FreezeSurface"] = 171,
["MeltSurface"] = 172,
["IncreaseSurfaceBrush"] = 175,
["DecreaseSurfaceBrush"] = 176,
["DebugViewHide"] = 177,
["DebugViewScrollUp"] = 178,
["DebugViewScrollDown"] = 179,
["DebugAIGridTakeStep"] = 180,
["DebugToggleCharacter"] = 181,
["DebugLevelUp"] = 182,
["DebugTogglePartyEdit"] = 183,
["DebugKillCombat"] = 184,
["ToggleFlyCam"] = 185,
["DebugSelectCharacter"] = 186,
["DebugDeselectCharacter"] = 187,
["SwitchDebugParty"] = 190,
["ShowSoundDebugWindow"] = 191,
["ForceKillApp"] = 192,
["TelemetryStart"] = 193,
["TelemetryStop"] = 194,
["ForceEndDialog"] = 195,
["JoinLocalLobby"] = 196,
["ForceKillObject"] = 197,
["ForceRemoveObject"] = 198,
["ForceKillParty"] = 199,
["GiveSomeGold"] = 200,
["Revive"] = 201,
["ShowWayPointMenu"] = 202,
["EnableController"] = 203,
["IggyExplorerNext"] = 204,
["IggyExplorerPrev"] = 205,
["ForceEndTurn"] = 206,
["ToggleAiGrid"] = 207,
["TogglePhysics"] = 208,
["ToggleAIBounds"] = 209,
["ToggleDecalBounds"] = 210,
["ToggleBlindToCriminals"] = 211,
["ForceAnimation"] = 212,
["DragSingleToggle"] = 213,
["TogglePresentation"] = 214,
["PartyManagement"] = 215,
["MoveCharacterUpInGroup"] = 216,
["PanelSelect"] = 217,
["CycleCharactersNext"] = 218,
["CycleCharactersPrev"] = 219,
["DestructionToggle"] = 220,
["HighlightCharacters"] = 221,
["Interact"] = 222,
["ActionCancel"] = 223,
["NextObject"] = 224,
["Pause"] = 225,
["PrevObject"] = 226,
["QueueCommand"] = 227,
["QuickLoad"] = 228,
["QuickSave"] = 229,
["ShowChat"] = 230,
["SkipVideo"] = 231,
["SplitItemToggle"] = 232,
["RotateItemLeft"] = 233,
["RotateItemRight"] = 234,
["TeleportPlayer"] = 235,
["ToggleCombatMode"] = 237,
["ToggleSplitscreen"] = 238,
["ToggleEquipment"] = 239,
["ToggleHomestead"] = 240,
["ToggleInGameMenu"] = 241,
["ToggleInfo"] = 242,
["ToggleInputMode"] = 243,
["CancelSelectorMode"] = 244,
["ToggleCharacterPane"] = 245,
["ToggleInventory"] = 246,
["ToggleCraft"] = 247,
["ToggleRecipes"] = 248,
["ToggleJournal"] = 249,
["ToggleMap"] = 250,
["ToggleSkills"] = 251,
["ToggleSneak"] = 252,
["WidgetToggleStats"] = 253,
["AreaPickup"] = 254,
["ToggleMonsterSelect"] = 255,
["ToggleSetStartPoint"] = 256,
["ToggleSurfacePainter"] = 257,
["ToggleOverviewMap"] = 258,
["ToggleVignette"] = 259,
["ToggleGMPause"] = 260,
["ToggleGMShroud"] = 261,
["ToggleRollPanel"] = 262,
["ToggleGMInventory"] = 263,
["ToggleManageTarget"] = 264,
["ToggleGMMiniMap"] = 265,
["GMKillResurrect"] = 266,
["GMSetHealth"] = 267,
["SwitchGMMode"] = 268,
["GMNormalAlignMode"] = 269,
["ToggleGMRewardPanel"] = 270,
["ToggleGMItemGeneratorPane"] = 271,
["ToggleGMMoodPanel"] = 272,
["ToggleStatusPanel"] = 273,
["ToggleReputationPanel"] = 274,
["TogglePartyManagement"] = 275,
["ContextMenu"] = 276,
["ControllerContextMenu"] = 277,
["Combine"] = 278,
["ToggleTacticalCamera"] = 279,
["ShowWorldTooltips"] = 280,
["SelectorMoveBackward"] = 281,
["SelectorMoveForward"] = 282,
["SelectorMoveLeft"] = 283,
["SelectorMoveRight"] = 284,
["ShowSneakCones"] = 285,
["UIDelete"] = 286,
["UIAccept"] = 287,
["UIBack"] = 288,
["UICancel"] = 289,
["UITakeAll"] = 290,
["UIEndTurn"] = 291,
["UIHotBarNext"] = 292,
["UIHotBarPrev"] = 293,
["UIRadialLeft"] = 294,
["UIRadialRight"] = 295,
["UIRadialUp"] = 296,
["UIRadialDown"] = 297,
["UILeft"] = 298,
["UIRight"] = 299,
["UIUp"] = 300,
["UIDown"] = {301, 302},
["UISelectChar1"] = 303,
["UISelectChar2"] = 304,
["UISelectChar3"] = 305,
["UISelectChar4"] = 306,
["UISelectSlot0"] = 307,
["UISelectSlot1"] = 308,
["UISelectSlot2"] = 309,
["UISelectSlot3"] = 310,
["UISelectSlot4"] = 311,
["UISelectSlot5"] = 312,
["UISelectSlot6"] = 313,
["UISelectSlot7"] = 314,
["UISelectSlot8"] = 315,
["UISelectSlot9"] = 316,
["UISelectSlot11"] = 317,
["UISelectSlot12"] = 318,
["UIToggleEquipment"] = 319,
["CCZoomIn"] = 320,
["CCZoomOut"] = 321,
["UIRefresh"] = 322,
["UITabPrev"] = 323,
["UITabNext"] = 324,
["UIShowTooltip"] = 325,
["UICompareItems"] = 326,
["WidgetScrollUp"] = 327,
["WidgetScrollDown"] = 328,
["UIDialogTextUp"] = 329,
["UIDialogTextDown"] = 330,
["UIRequestTrade"] = 331,
["UIAddPoints"] = 332,
["UIRemovePoints"] = 333,
["UIDialogRPSRock"] = 334,
["UIDialogRPSPaper"] = 335,
["UIDialogRPSScissors"] = 336,
["UICreateProfile"] = 337,
["UIDeleteProfile"] = 338,
["UIRemoveItemSelection"] = {339, 364},
["UICreationPrev"] = 340,
["UICreationNext"] = 341,
["UICreationEditClassPrev"] = 342,
["UICreationEditClassNext"] = 343,
["UICreationTabPrev"] = 344,
["UICreationTabNext"] = 345,
["UIStartGame"] = 346,
["UIEditCharacter"] = 347,
["UIShowInfo"] = 350,
["UIRename"] = 351,
["UIFilter"] = 352,
["UIMapDown"] = 353,
["UIMapUp"] = 354,
["UIMapLeft"] = 355,
["UIMapRight"] = 356,
["UIMapZoomIn"] = 357,
["UIMapZoomOut"] = 358,
["UIMapReset"] = 359,
["UIMapRemoveMarker"] = 360,
["UITradeSwitchWindow"] = 361,
["UITradeRemoveOffer"] = 362,
["UITradeBalance"] = 363,
["UIMessageBoxA"] = 365,
["UIMessageBoxB"] = 366,
["UIMessageBoxX"] = 367,
["UIMessageBoxY"] = 368,
["UIInvite"] = 369,
["UIToggleTutorials"] = 370,
["UICreationAddSkill"] = 371,
["UICreationRemoveSkill"] = 372,
["UIModPrev"] = 373,
["UIModNext"] = 374,
["UIAddonUp"] = 375,
["UIAddonDown"] = 376,
["Ping"] = 377,
["UICopy"] = 378,
["UICut"] = 379,
["UIPaste"] = 380,
["UIMarkWares"] = 381,
["UIToggleMultiselection"] = 382,
["UIToggleActions"] = 383,
["UIToggleHelmet"] = 384,
["CopyVersionToClipboard"] = 385,
["UISend"] = 386
}
Data.InputEnum = {
[1] = {"FlashLeftMouse", "Action1"},
[2] = "FlashRightMouse",
[3] = "FlashMiddleMouse",
[4] = "FlashLeftMouse",
[62] = "FlashAlt",
[110] = "ActionMenu",
[111] = "CameraCenter",
[112] = "CameraToggleMouseRotate",
[113] = "CameraBackward",
[114] = "CameraForward",
[115] = "CameraLeft",
[116] = "CameraRight",
[117] = "CameraZoomIn",
[118] = "CameraZoomOut",
[119] = "CameraRotateLeft",
[120] = "CameraRotateRight",
[121] = "CameraRotateMouseLeft",
[122] = "CameraRotateMouseRight",
[123] = "FreeCameraToggleMouseRotate",
[124] = "FreeCameraMoveForward",
[125] = "FreeCameraMoveBackward",
[126] = "FreeCameraMoveLeft",
[127] = "FreeCameraMoveRight",
[128] = "FreeCameraFoVInc",
[129] = "FreeCameraFoVDec",
[130] = "FreeCameraSpeedInc",
[131] = "FreeCameraSpeedDec",
[132] = "FreeCameraSpeedReset",
[133] = "FreeCameraRotSpeedInc",
[134] = "FreeCameraRotSpeedDec",
[135] = "FreeCameraRotateControllerLeft",
[136] = "FreeCameraRotateControllerRight",
[137] = "FreeCameraRotateControllerUp",
[139] = "FreeCameraRotateMouseLeft",
[140] = "FreeCameraRotateMouseRight",
[141] = "FreeCameraRotateMouseUp",
[142] = "FreeCameraRotateMouseDown",
[143] = "FreeCameraHeightInc",
[144] = "FreeCameraHeightDec",
[145] = "FreeCameraSlowdown",
[146] = "FreeCameraFreezeGameTime",
[147] = "CharacterCreationRotateLeft",
[148] = "CharacterCreationRotateRight",
[149] = "CharacterCreationAccept",
[150] = "CharacterMoveForward",
[151] = "CharacterMoveBackward",
[152] = "CharacterMoveLeft",
[153] = "CharacterMoveRight",
[154] = "ClearSurface",
[155] = "CreateWaterSurface",
[156] = "CreateFrozenWaterSurface",
[157] = "CreateBloodSurface",
[158] = "CreatePoisonSurface",
[159] = "CreateOilSurface",
[160] = "CreateFireSurface",
[162] = "CreateLavaSurface",
[163] = "CreateWaterCloud",
[164] = "CreateBloodCloud",
[165] = "CreatePoisonCloud",
[167] = "CreateFireCloud",
[168] = "BlessSurface",
[169] = "CurseSurface",
[170] = "ElectrifySurface",
[171] = "FreezeSurface",
[172] = "MeltSurface",
[175] = "IncreaseSurfaceBrush",
[176] = "DecreaseSurfaceBrush",
[177] = "DebugViewHide",
[178] = "DebugViewScrollUp",
[179] = "DebugViewScrollDown",
[180] = "DebugAIGridTakeStep",
[181] = "DebugToggleCharacter",
[182] = "DebugLevelUp",
[183] = "DebugTogglePartyEdit",
[184] = "DebugKillCombat",
[185] = "ToggleFlyCam",
[186] = "DebugSelectCharacter",
[187] = "DebugDeselectCharacter",
[190] = "SwitchDebugParty",
[191] = "ShowSoundDebugWindow",
[192] = "ForceKillApp",
[193] = "TelemetryStart",
[194] = "TelemetryStop",
[195] = "ForceEndDialog",
[196] = "JoinLocalLobby",
[197] = "ForceKillObject",
[198] = "ForceRemoveObject",
[199] = "ForceKillParty",
[200] = "GiveSomeGold",
[201] = "Revive",
[202] = "ShowWayPointMenu",
[203] = "EnableController",
[204] = "IggyExplorerNext",
[205] = "IggyExplorerPrev",
[206] = "ForceEndTurn",
[207] = "ToggleAiGrid",
[208] = "TogglePhysics",
[209] = "ToggleAIBounds",
[210] = "ToggleDecalBounds",
[211] = "ToggleBlindToCriminals",
[212] = "ForceAnimation",
[213] = "DragSingleToggle",
[214] = "TogglePresentation",
[215] = "PartyManagement",
[216] = "MoveCharacterUpInGroup",
[217] = "PanelSelect",
[218] = "CycleCharactersNext",
[219] = "CycleCharactersPrev",
[220] = "DestructionToggle",
[221] = "HighlightCharacters",
[222] = "Interact",
[223] = "ActionCancel",
[224] = "NextObject",
[225] = "Pause",
[226] = "PrevObject",
[227] = "QueueCommand",
[228] = "QuickLoad",
[229] = "QuickSave",
[230] = "ShowChat",
[231] = "SkipVideo",
[232] = "SplitItemToggle",
[233] = "RotateItemLeft",
[234] = "RotateItemRight",
[235] = "TeleportPlayer",
[237] = "ToggleCombatMode",
[238] = "ToggleSplitscreen",
[239] = "ToggleEquipment",
[240] = "ToggleHomestead",
[241] = "ToggleInGameMenu",
[242] = "ToggleInfo",
[243] = "ToggleInputMode",
[244] = "CancelSelectorMode",
[245] = "ToggleCharacterPane",
[246] = "ToggleInventory",
[247] = "ToggleCraft",
[248] = "ToggleRecipes",
[249] = "ToggleJournal",
[250] = "ToggleMap",
[251] = "ToggleSkills",
[252] = "ToggleSneak",
[253] = "WidgetToggleStats",
[254] = "AreaPickup",
[255] = "ToggleMonsterSelect",
[256] = "ToggleSetStartPoint",
[257] = "ToggleSurfacePainter",
[258] = "ToggleOverviewMap",
[259] = "ToggleVignette",
[260] = "ToggleGMPause",
[261] = "ToggleGMShroud",
[262] = "ToggleRollPanel",
[263] = "ToggleGMInventory",
[264] = "ToggleManageTarget",
[265] = "ToggleGMMiniMap",
[266] = "GMKillResurrect",
[267] = "GMSetHealth",
[268] = "SwitchGMMode",
[269] = "GMNormalAlignMode",
[270] = "ToggleGMRewardPanel",
[271] = "ToggleGMItemGeneratorPane",
[272] = "ToggleGMMoodPanel",
[273] = "ToggleStatusPanel",
[274] = "ToggleReputationPanel",
[275] = "TogglePartyManagement",
[276] = "ContextMenu",
[277] = "ControllerContextMenu",
[278] = "Combine",
[279] = "ToggleTacticalCamera",
[280] = "ShowWorldTooltips",
[281] = "SelectorMoveBackward",
[282] = "SelectorMoveForward",
[283] = "SelectorMoveLeft",
[284] = "SelectorMoveRight",
[285] = "ShowSneakCones",
[286] = "UIDelete",
[287] = "UIAccept",
[288] = "UIBack",
[289] = "UICancel",
[290] = "UITakeAll",
[291] = "UIEndTurn",
[292] = "UIHotBarNext",
[293] = "UIHotBarPrev",
[294] = "UIRadialLeft",
[295] = "UIRadialRight",
[296] = "UIRadialUp",
[297] = "UIRadialDown",
[298] = "UILeft",
[299] = "UIRight",
[300] = "UIUp",
[301] = "UIDown",
[302] = "UIDown",
[303] = "UISelectChar1",
[304] = "UISelectChar2",
[305] = "UISelectChar3",
[306] = "UISelectChar4",
[307] = "UISelectSlot0",
[308] = "UISelectSlot1",
[309] = "UISelectSlot2",
[310] = "UISelectSlot3",
[311] = "UISelectSlot4",
[312] = "UISelectSlot5",
[313] = "UISelectSlot6",
[314] = "UISelectSlot7",
[315] = "UISelectSlot8",
[316] = "UISelectSlot9",
[317] = "UISelectSlot11",
[318] = "UISelectSlot12",
[319] = "UIToggleEquipment",
[320] = "CCZoomIn",
[321] = "CCZoomOut",
[322] = "UIRefresh",
[323] = "UITabPrev",
[324] = "UITabNext",
[325] = "UIShowTooltip",
[326] = "UICompareItems",
[327] = "WidgetScrollUp",
[328] = "WidgetScrollDown",
[329] = "UIDialogTextUp",
[330] = "UIDialogTextDown",
[331] = "UIRequestTrade",
[332] = "UIAddPoints",
[333] = "UIRemovePoints",
[334] = "UIDialogRPSRock",
[335] = "UIDialogRPSPaper",
[336] = "UIDialogRPSScissors",
[337] = "UICreateProfile",
[338] = "UIDeleteProfile",
[339] = "UIRemoveItemSelection",
[340] = "UICreationPrev",
[341] = "UICreationNext",
[342] = "UICreationEditClassPrev",
[343] = "UICreationEditClassNext",
[344] = "UICreationTabPrev",
[345] = "UICreationTabNext",
[346] = "UIStartGame",
[347] = "UIEditCharacter",
[350] = "UIShowInfo",
[351] = "UIRename",
[352] = "UIFilter",
[353] = "UIMapDown",
[354] = "UIMapUp",
[355] = "UIMapLeft",
[356] = "UIMapRight",
[357] = "UIMapZoomIn",
[358] = "UIMapZoomOut",
[359] = "UIMapReset",
[360] = "UIMapRemoveMarker",
[361] = "UITradeSwitchWindow",
[362] = "UITradeRemoveOffer",
[363] = "UITradeBalance",
[364] = "UIRemoveItemSelection",
[365] = "UIMessageBoxA",
[366] = "UIMessageBoxB",
[367] = "UIMessageBoxX",
[368] = "UIMessageBoxY",
[369] = "UIInvite",
[370] = "UIToggleTutorials",
[371] = "UICreationAddSkill",
[372] = "UICreationRemoveSkill",
[373] = "UIModPrev",
[374] = "UIModNext",
[375] = "UIAddonUp",
[376] = "UIAddonDown",
[377] = "Ping",
[378] = "UICopy",
[379] = "UICut",
[380] = "UIPaste",
[381] = "UIMarkWares",
[382] = "UIToggleMultiselection",
[383] = "UIToggleActions",
[384] = "UIToggleHelmet",
[385] = "CopyVersionToClipboard",
[386] = "UISend"
}
|
json = require("cjson")
Wrangler = require("init")()
time = require("time")
Wrangler:addFilter("id", function(self, object, name, value)
return object.id == value
end)
Wrangler:addFilter("first_name", function(self, object, name, value)
return object.first_name:match(value) ~= nil
end)
Wrangler:addFilter("last_name", function(self, object, name, value)
return object.last_name:match(value) ~= nil
end)
Wrangler:addFilter("email", function(self, object, name, value)
return object.email:match(value) ~= nil
end)
Wrangler:addFilter("gender", function(self, object, name, value)
return object.gender:match(value) ~= nil
end)
Wrangler:addFilter("color", function(self, object, name, value)
return object.color:match(value) ~= nil
end)
Wrangler:addFilter("leet", function(self, object, name, value)
return object.leet:match(value) ~= nil
end)
sampleFile = io.open("test.json")
sampletxt = sampleFile:read("*a")
sampleFile:close()
sample = json.decode(sampletxt)
sampleLen = #sample
print("Press enter to begin filtering...")
io.read()
print("Find all males from reddit.com ...")
start = time.clock()
Wrangler:filter(sample, { gender = "^Male$", email = "reddit.com" })
finish = time.clock()
print("Started at " .. start)
print("Finished at " .. finish)
print("Processed " .. sampleLen .. " entries in " .. (finish - start) .. "s")
|
--startup.lua
version="2.1.0"
ip="192.168.254.72"
-- setup I2c and connect display
function init_i2c_display()
-- SDA and SCL can be assigned freely to available GPIOs
local sda = 6
local scl = 5
local sla = 0x3c
print(" initializng I2c OLED display on pins "..sda.." and "..scl)
i2c.setup(0, sda, scl, i2c.SLOW)
disp = u8g.ssd1306_128x64_i2c(sla)
disp:setFont(u8g.font_6x10)
disp:setFontRefHeightExtendedText()
disp:setDefaultForegroundColor()
disp:setFontPosTop()
disp:setColorIndex(1)
end
function draw(str)
disp:drawStr(10,10,str)
end
print('\n *** startup.lua ver 2.1')
wifi.setmode(wifi.STATION);
wifi.sta.config("FrontierHSI","passfire")
wifi.sta.sethostname("sen06")
print(' set mode=STATION (mode='..wifi.getmode()..')')
print(' MAC: ',wifi.sta.getmac())
print(' chip: ',node.chipid())
print(' heap: ',node.heap())
print(' ')
tmr.alarm(1,1000,1,function()
if wifi.sta.getip()==nil then
print(" IP unavailable, waiting")
else
tmr.stop(1)
print("\n Config done, IP is "..wifi.sta.getip())
print(" hostname: "..wifi.sta.gethostname())
print(" ESP8266 mode is: " .. wifi.getmode())
print(" MAC address is: " .. wifi.ap.getmac())
init_i2c_display()
print("\n starting sensor read loop")
print(" sending data to: " ..ip)
dofile("post.lua")
end
end)
|
local compatibility = {}
local event = require("__flib__.event")
local constants = require("scripts.constants")
local infinity_loader = require("scripts.entity.infinity-loader")
function compatibility.add_cursor_enhancements_overrides()
if
remote.interfaces["CursorEnhancements"]
and remote.call("CursorEnhancements", "version") == constants.cursor_enhancements_interface_version
then
remote.call("CursorEnhancements", "add_overrides", constants.cursor_enhancements_overrides)
end
end
function compatibility.check_for_space_exploration()
return script.active_mods["space-exploration"] and true or false
end
function compatibility.in_se_satellite_view(player)
return compatibility.check_for_space_exploration() and player.controller_type == defines.controllers.god
end
function compatibility.in_qis_window(player)
local opened = player.opened
if opened and player.opened_gui_type == defines.gui_type.custom and string.find(opened.name, "^qis") then
return true
end
return false
end
function compatibility.check_for_testing_scenario()
return remote.interfaces["EditorExtensions_TestingScenario"] and true or false
end
function compatibility.register_picker_dollies()
if remote.interfaces["PickerDollies"] then
event.register(remote.call("PickerDollies", "dolly_moved_entity_id"), infinity_loader.picker_dollies_move)
end
end
return compatibility
|
--[[
Copyright 2019 Teverse
@File core/client/cameraController.lua
@Author(s) Jay
--]]
local controller = {}
controller.camera = workspace.camera
local target = nil
controller.setTarget = function(t)
target = t
controller.camera.position = target.position + vector3(0,20,-50)
controller.camera:lookAt(target.position)
target:changed(function ()
-- controller.camera.position = target.position + vector3(0,20,-30)
-- controller.camera:lookAt(target.position)
end)
end
return controller
|
--#if profiler
-- profiler window
-- usage:
-- 1. require this file as `profiler`
-- 2a. initialise stat labels with the color you want (default: white):
-- profiler.window:fill_stats(color)
-- then, each time you need to show the profiler, use:
-- profiler.window:show()
-- 2b. alternatively, use the lazy init shortcut:
-- profiler.window:show(color)
-- 3. call profiler.window:update() in your loop update
-- 4. call profiler.window:render() in your loop render
-- 5. when done, hide the profiler with:
-- profiler.window:hide()
local debug_window = require("engine/debug/debug_window")
local wtk = require("wtk/pico8wtk")
local profiler = {}
local stats_info = {
{"memory", 0},
{"total cpu", 1},
{"system cpu", 2},
{"fps", 7},
{"target fps", 8},
{"actual fps", 9}
}
-- in order to align all stat values, we will draw them after the longest
-- stat name (+ a small margin)
local max_stat_name_length = 0
for stat_info in all(stats_info) do
local stat_name = stat_info[1]
max_stat_name_length = max(max_stat_name_length, #stat_name)
end
local stat_value_char_offset = max_stat_name_length + 1
-- return a callback function to use for stat labels
-- exposed via profiler for testing only
function profiler.get_stat_function(stat_index)
return function()
local stat_info = stats_info[stat_index]
local stat_name = stat_info[1]
-- pad stat name with spaces until it reaches a fixed length for stat value alignment
local space_padding_size = stat_value_char_offset - #stat_name
local space_padding = ""
for i = 1, space_padding_size do
space_padding = space_padding.." "
end
-- example: "total cpu 0.032"
return stat_name..space_padding..stat(stat_info[2])
end
end
profiler.stat_functions = {}
for i = 1, #stats_info do
profiler.stat_functions[i] = profiler.get_stat_function(i)
end
profiler.window = derived_singleton(debug_window, function (self)
self._initialized_stats = false
self.panel = wtk.panel.new(80, 40, 0, true)
self.gui:add_child(self.panel, 0, 0)
end)
-- add all stat labels
function profiler.window:fill_stats(c)
c = c or colors.white
for i = 1, #stats_info do
local label = wtk.label.new(profiler.stat_functions[i], c)
-- align vertically (consider using vertical_layout)
-- luamin known issue: parentheses are lost in product + sum operations
-- so make sure to compute step by step
-- (see https://github.com/mathiasbynens/luamin/issues/50)
local y = 6*(i-1)
y = y + 2 -- margin
self.panel:add_child(label, 2, y)
end
self._initialized_stats = true
end
-- helper method that replaces the base show method to lazily initialise colors
-- and show the window at the same time (color is ignored if already initialized)
function profiler.window:show(c)
if not self._initialized_stats then
self:fill_stats(c)
end
debug_window.show(self)
end
--#endif
-- prevent busted from parsing both versions of profiler
--[[#pico8
-- fallback implementation if profiler symbol is not defined
-- (picotool fails on empty file due to empty self._tokens)
--#ifn profiler
local profiler = {"symbol profiler is undefined"}
--#endif
--#pico8]]
return profiler
|
local function demarshal(value)
local slen,val = string.match(value,"([0-9]+):(.*)")
local nlen = tonumber(slen)
local demarshal_name = string.sub(val,1,nlen)
local demarshaller = KeyStore.demarshallers[demarshal_name]
if demarshaller == nil then
ScenEdit_SpecialMessage(ScenEdit_PlayerSide(), "Error from " .. demarshal_name)
end
return demarshaller(string.sub(val,nlen+1))
end
KeyStore = {
keys = {
},
demarshallers = {
prim_str = function(strval) return strval end,
prim_num = function(strval) return tonumber(strval) end,
prim_nil = function(strval) return nil end,
prim_bool= function(strval) return strval=="true" end,
prim_func= function(strval) return nil end,
prim_tab = function(strval)
local istr = strval
local outt = {}
while istr:len() > 0 do
local kslen,rval = string.match(istr,"([0-9]+):(.*)")
local klen = tonumber(kslen)
local keyStr = string.sub(rval,1,klen)
local key = demarshal(keyStr)
local vslen,vval = string.match(string.sub(rval,klen+1),"([0-9]+):(.*)")
local vlen = tonumber(vslen)
local value = demarshal(string.sub(vval,1,vlen))
outt[key] = value
istr = string.sub(vval,vlen+1)
end
return outt
end
}
}
--metatable
local persister = {}
local function contains(t, e)
for i = 1,#t do
if t[i] == e then return true end
end
return false
end
function persister.__index(table, key)
local result = ScenEdit_GetKeyValue(key)
if result == "" then
return nil
end
if (string.sub(result,1,1) == ":") then
--unmarshalled
return string.sub(result,2)
else
return demarshal(result)
end
end
function persister.__newindex(_table,key,value)
function marshal(value)
local function marshalTable( table )
-- format: keylen:key .. vallen:value
local outp = ""
for key,value in pairs(table) do
local mk = marshal(key)
local mv = marshal(value)
outp = outp .. mk:len() .. ":" .. mk .. mv:len() .. ":" .. mv
end
return outp
end
local mt = getmetatable(value)
local name,marshalled = nil,nil
if mt == nil or (mt ~= nil and mt.__marshal == nil) then
if type(value) == "string" then
name,marshalled = "prim_str",value
elseif type(value) == "number" then
name,marshalled = "prim_num",tostring(value)
elseif type(value) == "nil" then
name,marshalled = "prim_nil",""
elseif type(value) == "boolean" then
name,marshalled = "prim_bool",tostring(value)
elseif type(value) == "function" then
name,marshalled = "prim_func","" --TODO
elseif type(value) == "table" then
name,marshalled = "prim_tab",marshalTable(value)
else
name,marshalled = "prim_str",tostring(value) --default to str
end
end
if mt ~= nil and mt.__marshal ~= nil then
name,marshalled = mt.__marshal(value)
name = "mrsh_" .. name
end
return string.len(name) .. ":" .. name .. marshalled
end
if contains(_table.keys,key) then
ScenEdit_SetKeyValue(key,marshal(value))
else
table.insert(_table.keys, key)
ScenEdit_SetKeyValue(key,marshal(value))
end
end
function persister.__call(table, key, demarshaller)
table.demarshallers["mrsh_" .. key] = demarshaller
end
setmetatable(KeyStore, persister)
|
-- bekiroj
addEventHandler("onResourceStart", getResourceRootElement(getThisResource()), function()
for i, player in pairs(getElementsByType("player")) do
exports.mrp_anticheat:changeProtectedElementDataEx(player, "usingThisShop", false, false, true)
end
end)
function setShopCurrentUser(shop, player)
local oldShop = getElementData(player, "usingThisShop")
if oldShop then
return false
end
if shop and getElementType(shop) == "ped" and getElementType(player) == "player" then
exports.mrp_anticheat:changeProtectedElementDataEx(shop, "usingThisShop", player, false, true)
exports.mrp_anticheat:changeProtectedElementDataEx(player, "usingThisShop", shop, false, true)
outputDebugString("Created")
return true
else
return false
end
end
function isPlayerUsingThisShop(thePlayer, theShop)
if not isElement(thePlayer) or not isElement(theShop) then
return false, "Player or shop doesn't exist anymore."
end
local usingShop = getElementData(thePlayer, "usingThisShop")
if not usingShop or not isElement(usingShop) then
return false, "Player isn't using any shop at the moment."
end
local usingPlayer = getElementData(usingShop, "usingThisShop")
if not usingPlayer or not isElement(usingPlayer) then
return false, "Noone is using this shop at the moment."
end
if usingPlayer == thePlayer and usingShop == theShop then
return true
else
return false, "This player isn't using this shop."
end
end
function removeMeFromCurrentShopUser(player)
if player then
source = player
end
local shop = getElementData(source, "usingThisShop")
exports.mrp_anticheat:changeProtectedElementDataEx(source, "usingThisShop", nil, false, true)
if not shop or not isElement(shop) or not (getElementType(shop) == "ped") then
outputDebugString("Can't get shop from client")
return false
end
exports.mrp_anticheat:changeProtectedElementDataEx(shop, "usingThisShop", nil, false, true)
outputDebugString("Removed")
return true
end
addEvent("shop:removeMeFromCurrentShopUser", true)
addEventHandler("shop:removeMeFromCurrentShopUser", root, removeMeFromCurrentShopUser)
function canIAccessThisShop(shop, player)
if not shop or not isElement(shop) or not (getElementType(shop) == "ped") or not player or not isElement(player) or not (getElementType(player) == "player") then
return false, "Unknown"
end
local whoIsUsingIt = getElementData(shop, "usingThisShop")
if not whoIsUsingIt then
--outputDebugString("Checked : Good")
return true
elseif not whoIsUsingIt then
--outputDebugString("Checked : Good")
return true
else
--outputDebugString("Checked: Bad")
if whoIsUsingIt and isElement(whoIsUsingIt) and getElementType(whoIsUsingIt) == "player" then
return false , exports.mrp_global:getPlayerName(whoIsUsingIt)
else
return true
end
end
end
|
local ffi = require("ffi")
--require ("compiler");
local Lib_table = ffi.load("openvswitch")
local stringz = require("stringz")
local json = require("ovs.lib.json");
ffi.cdef[[
struct table_style;
/* Manipulating tables and their rows and columns. */
struct table {
struct cell *cells;
struct column *columns;
size_t n_columns, allocated_columns;
size_t n_rows, allocated_rows;
size_t current_column;
char *caption;
bool timestamp;
};
void table_init(struct table *);
void table_destroy(struct table *);
void table_set_caption(struct table *, char *caption);
void table_set_timestamp(struct table *, bool timestamp);
void table_add_column(struct table *, const char *heading, ...);
void table_add_row(struct table *);
]]
ffi.cdef[[
/* Table cells. */
struct cell {
/* Literal text. */
char *text;
/* JSON. */
struct json *json;
const struct ovsdb_type *type;
};
struct cell *table_add_cell(struct table *);
]]
ffi.cdef[[
/* Table formatting. */
enum table_format {
TF_TABLE, /* 2-d table. */
TF_LIST, /* One cell per line, one row per paragraph. */
TF_HTML, /* HTML table. */
TF_CSV, /* Comma-separated lines. */
TF_JSON /* JSON. */
};
enum cell_format {
CF_STRING, /* String format. */
CF_BARE, /* String format without most punctuation. */
CF_JSON /* JSON. */
};
struct table_style {
enum table_format format; /* TF_*. */
enum cell_format cell_format; /* CF_*. */
bool headings; /* Include headings? */
int json_flags; /* CF_JSON: Flags for json_to_string(). */
};
]]
ffi.cdef[[
void table_parse_format(struct table_style *, const char *format);
void table_parse_cell_format(struct table_style *, const char *format);
void table_print(const struct table *, const struct table_style *);
]]
local TABLE_STYLE_DEFAULT = ffi.new("struct table_style",
ffi.C.TF_TABLE,
ffi.C.CF_STRING,
true,
ffi.C.JSSF_SORT);
--[[
#define TABLE_STYLE_DEFAULT { TF_TABLE, CF_STRING, true, JSSF_SORT }
#define TABLE_OPTION_ENUMS \
OPT_NO_HEADINGS, \
OPT_PRETTY, \
OPT_BARE
#define TABLE_LONG_OPTIONS \
{"format", required_argument, NULL, 'f'}, \
{"data", required_argument, NULL, 'd'}, \
{"no-headings", no_argument, NULL, OPT_NO_HEADINGS}, \
{"pretty", no_argument, NULL, OPT_PRETTY}, \
{"bare", no_argument, NULL, OPT_BARE}
#define TABLE_OPTION_HANDLERS(STYLE) \
case 'f': \
table_parse_format(STYLE, optarg); \
break; \
\
case 'd': \
table_parse_cell_format(STYLE, optarg); \
break; \
\
case OPT_NO_HEADINGS: \
(STYLE)->headings = false; \
break; \
\
case OPT_PRETTY: \
(STYLE)->json_flags |= JSSF_PRETTY; \
break; \
\
case OPT_BARE: \
(STYLE)->format = TF_LIST; \
(STYLE)->cell_format = CF_BARE; \
(STYLE)->headings = false; \
break;
--]]
local ovs_table = ffi.typeof("struct table");
local ovs_table_style = ffi.typeof("struct table_style");
local OVSTable = {}
setmetatable(OVSTable, {
__call = function(self,...)
return self:new(...)
end,
})
local OVSTable_mt = {
__index = OVSTable;
}
function OVSTable.init(self, handle, caption)
local obj = {
Handle = handle;
}
setmetatable(obj, OVSTable_mt);
obj:setCaption(caption);
return obj;
end
function OVSTable.new(self, caption)
local structSize = ffi.sizeof("struct table");
local tblPtr = ffi.C.malloc(structSize);
ffi.fill(tblPtr, 0, structSize);
Lib_table.table_init(tblPtr);
ffi.gc(tblPtr, Lib_table.table_destroy);
-- ffi.gc(tblPtr, callmelast);
return self:init(tblPtr, caption);
end
function OVSTable.addColumn(self, heading, ...)
Lib_table.table_add_column(self.Handle, ffi.cast("char *", heading), ...);
return self;
end
function OVSTable.addRow(self)
Lib_table.table_add_row(self.Handle);
return self;
end
function OVSTable.addTextCell(self, text)
local cell = Lib_table.table_add_cell(self.Handle);
if cell == nil then
return nil;
end
if (text and tostring(text)) then
cell.text = stringz.strdup(tostring(text));
end
return cell;
end
OVSTable["print"] = function(self, style)
style = style or ovs_table_style(ffi.C.TF_TABLE, ffi.C.CF_STRING, true, 0);
Lib_table.table_print(self.Handle, style);
return self;
end
function OVSTable.setCaption(self, caption)
if type(caption) ~= "string" then
return ;
end
local adup = stringz.strdup(caption);
--print("OVSTable.setCaption(), handle, adup: ", self, self.Handle, adup);
Lib_table.table_set_caption(self.Handle, adup);
--print("OVSTable.setCaption(), 2.0");
return self;
end
local Lib_table = ffi.load("openvswitch")
local exports = {
-- The shared library
Lib_table = Lib_table;
--ovs_table = ovs_table;
--ovs_table_cell = ffi.typeof("struct cell");
ovs_table_style = ovs_table_style;
table_init = Lib_table.table_init;
table_destroy = Lib_table.table_destroy;
table_set_caption = Lib_table.table_set_caption;
table_set_timestamp = Lib_table.table_set_timestamp;
table_add_column = Lib_table.table_add_column;
table_add_row = Lib_table.table_add_row;
table_add_cell = Lib_table.table_add_cell;
table_parse_format = Lib_table.table_parse_format;
table_parse_cell_format = Lib_table.table_parse_cell_format;
table_print = Lib_table.table_print;
-- Objects
OVSTable = OVSTable;
-- Oddities
TABLE_STYLE_DEFAULT = TABLE_STYLE_DEFAULT;
}
return exports
|
function Func1(param1)
print("Func2 begin.")
Func2(param1 + 10)
print("Func1 end.")
return 30
end
function Func2(value)
print("Func1 begin.")
--coroutine.yield(10, value)
print("Func2 end.")
end
function add(a, b)
return a + b
end
test = {
a='123',
b='456'
}
--print(concat(test))
|
function widget:GetInfo()
return {
name = "Alternate Chat Keys",
desc = "Binds alt/shift+enter for ally/spec chat, alt+backspace for fullscreen toggle" ,
author = "",
date = "",
license = "Anyone who uses this widget has to email me a horse",
layer = 0,
enabled = true
}
end
local binds={
"bind Alt+backspace fullscreen",
"bind Alt+enter chatally",
"bind Alt+enter chatswitchally",
"bind Ctrl+enter chatall",
"bind Ctrl+enter chatswitchall",
"bind Shift+enter chatspec",
"bind Shift+enter chatswitchspec",
}
local unbinds={
"bind Alt+enter fullscreen",
}
function widget:Initialize()
for k,v in ipairs(unbinds) do
Spring.SendCommands("un"..v)
end
for k,v in ipairs(binds) do
Spring.SendCommands(v)
end
end
function widget:Shutdown()
for k,v in ipairs(binds) do
Spring.SendCommands("un"..v)
end
for k,v in ipairs(unbinds) do
Spring.SendCommands(v)
end
end
|
-- FiveM Heli Cam by mraes
-- Version 1.3 2017-06-12
RegisterServerEvent('heli:spotlight')
AddEventHandler('heli:spotlight', function(state)
local serverID = source
TriggerClientEvent('heli:spotlight', -1, serverID, state)
end)
|
local F, C = unpack(select(2, ...))
tinsert(C.themes["FreeUI"], function()
-- Dressup Frame
F.ReskinPortraitFrame(DressUpFrame)
-- F.Reskin(DressUpFrameOutfitDropDown.SaveButton)
F.Reskin(DressUpFrameCancelButton)
F.Reskin(DressUpFrameResetButton)
-- F.StripTextures(DressUpFrameOutfitDropDown)
-- F.ReskinDropDown(DressUpFrameOutfitDropDown)
F.ReskinClose(DressUpFrameCloseButton, "TOPRIGHT", DressUpFrame, "TOPRIGHT", -10, 0)
-- DressUpFrameOutfitDropDown:SetHeight(32)
-- DressUpFrameOutfitDropDown.SaveButton:SetPoint("LEFT", DressUpFrameOutfitDropDown, "RIGHT", -13, 2)
DressUpFrameResetButton:SetPoint("RIGHT", DressUpFrameCancelButton, "LEFT", -1, 0)
-- F.ReskinMinMax(MaximizeMinimizeFrame)
-- SideDressUp
F.StripTextures(SideDressUpFrame, 0)
select(5, SideDressUpModelCloseButton:GetRegions()):Hide()
SideDressUpModel:HookScript("OnShow", function(self)
self:ClearAllPoints()
self:SetPoint("LEFT", self:GetParent():GetParent(), "RIGHT", C.mult, 0)
end)
F.Reskin(SideDressUpModelResetButton)
F.ReskinClose(SideDressUpModelCloseButton)
F.SetBD(SideDressUpModel)
end)
|
return {'gogme','gogogirl','gogo','gogen','gogogirls'}
|
local Draw = require("api.Draw")
local Gui = require("api.Gui")
local I18N = require("api.I18N")
local Input = require("api.Input")
local IInput = require("api.gui.IInput")
local InputHandler = require("api.gui.InputHandler")
local SaveFs = require("api.SaveFs")
local UiList = require("api.gui.UiList")
local UiWindow = require("api.gui.UiWindow")
local UiTheme = require("api.gui.UiTheme")
local Ui = require("api.Ui")
local CharaMakeCaption = require("api.gui.menu.chara_make.CharaMakeCaption")
local fs = require("util.fs")
local IUiLayer = require("api.gui.IUiLayer")
local RestoreSaveMenu = class.class("RestoreSaveMenu", IUiLayer)
local draw = require("internal.draw")
RestoreSaveMenu:delegate("input", IInput)
local UiListExt = function()
local E = {}
function E:get_item_text(item)
return item.header
end
function E:draw_select_key(entry, i, key_name, x, y)
y = self.y + (i-1) * 40
UiList.draw_select_key(self, entry, i, key_name, x, y)
end
function E:draw_item_text(item_name, entry, i, x, y, x_offset, color)
local subtext = entry.id
y = self.y + (i-1) * 40
Draw.set_font(13)
UiList.draw_item_text(self, item_name, entry, i, x, y + 8, 0, color)
Draw.set_font(11)
Draw.text(subtext, x, y - 4, color)
end
return E
end
local function read_header(save_id)
local full_path = SaveFs.save_path("header", "save", save_id)
local content, err = fs.read(full_path)
if not content then
return "er"
end
return SaveFs.deserialize(content).header
end
local function read_saves()
return fun.iter(fs.get_directory_items("save"))
:map(function(save_id)
return { id = save_id, header = read_header(save_id) }
end)
:to_list()
end
function RestoreSaveMenu:init()
local saves = read_saves()
self.pages = UiList:new_paged(saves, 4)
table.merge(self.pages, UiListExt())
local key_hints = self:make_key_hints()
self.win = UiWindow:new("main_menu.continue.title", true, key_hints)
self.input = InputHandler:new()
self.input.keys:forward_to(self.pages)
self.input:bind_keys(self:make_keymap())
self.caption = CharaMakeCaption:new("main_menu.continue.which_save")
self.action = nil
end
function RestoreSaveMenu:query_deletion()
local id = self.pages:selected_item().id
self.caption:set_data(I18N.get("main_menu.continue.delete", id))
if Input.yes_no() then
self.caption:set_data(I18N.get("main_menu.continue.delete2", id))
if Input.yes_no() then
fs.remove(SaveFs.save_path("", "save", id))
self.pages:set_data(read_saves())
end
end
self.caption:set_data("main_menu.continue.which_save")
end
function RestoreSaveMenu:make_keymap()
return {
cancel = function() self.canceled = true end,
escape = function() self.canceled = true end,
raw_backspace = function() self:query_deletion() end
}
end
function RestoreSaveMenu:make_key_hints()
return {
{
action = "ui.key_hint.action.back",
keys = { "cancel", "escape" }
},
{
action = "main_menu.continue.hint.action.delete",
keys = "raw_backspace"
}
}
end
function RestoreSaveMenu:on_hotload_layer()
table.merge(self.pages, UiListExt())
end
function RestoreSaveMenu:relayout(x, y, width, height)
self.x = x or 0
self.y = y or 0
self.width = width or Draw.get_width()
self.height = height or Draw.get_height()
local win_width, win_height = 440, 288
local win_x, win_y = Ui.params_centered(win_width, win_height)
self.t = UiTheme.load(self)
self.win:relayout(win_x, win_y, win_width, win_height)
self.pages:relayout(win_x + 20 + 20, win_y + 50)
self.caption:relayout(self.x + 20, self.y + 30)
end
function RestoreSaveMenu:draw()
self.t.base.void:draw(self.x, self.y, self.width, self.height, {255, 255, 255})
self.caption:draw()
self.win:draw()
if self.pages:len() == 0 then
Draw.text(I18N.get("main_menu.continue.no_save"), self.win.x + 140, self.win.y + 120)
end
self.pages:draw()
end
function RestoreSaveMenu:update(dt)
if self.pages.chosen then
Gui.play_sound("base.ok1")
return self.pages:selected_item().id
end
if self.canceled then
return nil, "canceled"
end
self.win:update(dt)
self.pages:update(dt)
end
return RestoreSaveMenu
|
Auctionator.Selling.Events = {
BagItemClicked = "bag_item_clicked",
BagRefresh = "bag_refresh",
RequestPost = "selling_request_post",
RefreshHistory = "selling_refresh_history",
AuctionCreated = "selling_auction_created",
SellSearchStart = "sell_search_start",
PriceSelected = "price_selected",
RefreshSearch = "selling_refresh_search",
ItemIconCallback = "selling_item_icon_callback",
ConfirmCallback = "selling_confirm_commodity_callback",
}
|
local Fields, TestCase = require "luv.fields", require "luv.dev.unittest".TestCase
module(...)
local Field = TestCase:extend{
__tag = .....".Field",
testAbstract = function (self)
self.assertThrows(function () Fields.Field() end)
end
}
local Char = TestCase:extend{
__tag = .....".Char",
testSimple = function (self)
local f = Fields.Text()
self.assertFalse(f:required())
self.assertFalse(f:unique())
self.assertFalse(f:pk())
f:value("value")
self.assertTrue(f:value(), "value")
self.assertEquals(f:maxLength(), 255)
end,
testMaxLength = function (self)
local f = Fields.Text{maxLength = 10}
f:value("1234567890")
self.assertEquals(f:value(), "1234567890")
self.assertTrue(f:valid())
f:value("12345678901")
self.assertFalse(f:valid())
end,
testMinLength = function (self)
local f = Fields.Text{minLength = 4, maxLength = 6}
f:value("123")
self.assertFalse(f:valid())
f:value("1234")
self.assertTrue(f:valid())
f:value("123456")
self.assertTrue(f:valid())
f:value("1234567")
self.assertFalse(f:valid())
end
}
local Login = TestCase:extend{
__tag = .....".Login",
testSimple = function (self)
local l = Fields.Login()
l:value"admin"
self.assertTrue(l:valid())
l:value"not_valid_pass--DROP TABLE"
self.assertFalse(l:valid())
l:value"valid_log.in1234"
self.assertTrue(l:valid())
l:value""
self.assertFalse(l:valid())
l:value"Too_long_login_is_not_valid_too__"
self.assertFalse(l:valid())
l:value"$*)&@#^&)$%@(*#$&"
self.assertFalse(l:valid())
end
}
local Email = TestCase:extend{
__tag = .....".Email";
testSimple = function (self)
local e = Fields.Email()
e:value "test@test.com"
self.assertTrue(e:valid())
e:value "test2134@test-sadf.asdfa.info"
self.assertTrue(e:valid())
e:value "Sfdssdf.test-2134@test-sadf.asd654fa.ru"
self.assertTrue(e:valid())
e:value "@test.ru"
self.assertFalse(e:valid())
e:value "asdf@"
self.assertFalse(e:valid())
e:value "asdf@#%!@#@asdf.ru"
self.assertFalse(e:valid())
e:value "asdf@asdf."
self.assertFalse(e:valid())
e:value "asdf@asd@asdf.re"
self.assertFalse(e:valid())
e:value "--asdfasd@asdf.re"
self.assertFalse(e:valid())
end;
}
return {
Field = Field,
Text = Text,
Login = Login;
Email=Email;
}
|
print("10" + 1)
print("10 + 1")
--print("hello" + 1) -- ERROR (cannot convert "hello")
--[[
Lua applies such coercions not only in arithmetic operators, but also in other
places that expect a number, such as the argument to math.sin.
]]
-- Conversely, whenever Lua finds a number where it expects a string, it converts the number to a string:
-- The .. is the string concatenation operator in Lua.
print(10 .. 20)
-- A comparison like 10=="10" is false, because 10 is a number and “10” is a string.
print(10 == "10")
--If you need to convert a string to a number explicitly, you can use the function tonumber, which returns nil if the string does not denote a proper number:
--[[
line = io.read()
n = tonumber(line)
if n == nil then
error(line .. " is not a valid number")
else
print(n * 2)
end
]]
print(tostring(10) == "10")
print(10 .. "" == "10")
|
--[[ Netherstorm -- Ethereum Nexus-Stalker.lua
This script was written and is protected
by the GPL v2. This script was released
by BlackHer0 of the BLUA Scripting
Project. Please give proper accredidations
when re-releasing or sharing this script
with others in the emulation community.
~~End of License Agreement
-- BlackHer0, July, 29th, 2008. ]]
function Stalker_OnEnterCombat(Unit,Event)
Unit:RegisterEvent("Stalker_Shadowsurge",1000,0)
Unit:RegisterEvent("Stalker_Shadowtouched",1000,0)
end
function Stalker_Shadowsurge(Unit,Event)
Unit:FullCastSpellOnTarget(36517,Unit:GetClosestPlayer())
end
function Stalker_Shadowtouched(Unit,Event)
Unit:CastSpell(36515)
end
function Stalker_OnLeaveCombat(Unit,Event)
Unit:RemoveEvents()
end
function Stalker_OnDied(Unit,Event)
Unit:RemoveEvents()
end
RegisterUnitEvent (20474, 1, "Stalker_OnEnterCombat")
RegisterUnitEvent (20474, 2, "Stalker_OnEnterCombat")
RegisterUnitEvent (20474, 4, "Stalker_OnEnterCombat")
|
--delphi memory search for given string. result is also a string for x64 bit longint 'simulation'
function memFindString(target,startOffset)
--create table
memTable = {}
--pass starting offset in first table field. starting offset also passed as string
memTable[1] = startOffset
for i=2,string.len(target) do
--trace(string.byte(target, i))
memTable[i] = string.byte(target, i-1)
end
local result = memSearchString(memTable);
--trace('mem search: ' .. result);
return result
end
--convert to hex and reverse bytes
function intToMem(num)
--hex
local num=string.format("%x",num)
--string.len(num) % 2 ~= 0))
if (string.len(num) % 2 ~= 0) then num='0'..num end
local rev = ''
for i=string.len(num),1,-2 do
rev = rev .. string.sub(num, i-1, i)
end
return rev
end
--convert hex string to string of bytes
function hexToByte(num)
local rev = ''
if (string.len(num) % 2 ~= 0) then num='0'..num end
--trace(num)
for i=1,string.len(num),2 do
rev = rev .. string.char(tonumber(string.sub(num, i, i+1), 16))
--trace(tonumber(string.sub(num, i, i+1), 16)..string.char(tonumber(string.sub(num, i, i+1), 16)))
--trace(tonumber(string.sub(num, i, i+1)))
end
return rev
end
|
-- This file is automatically generated, do not edit!
-- Item data (c) Grinding Gear Games
local itemBases = ...
itemBases["Iron Hat"] = {
type = "Helmet",
subType = "Armour",
socketLimit = 4,
tags = { default = true, armour = true, helmet = true, str_armour = true, },
armour = { ArmourBase = 9, },
req = { str = 9, },
}
itemBases["Cone Helmet"] = {
type = "Helmet",
subType = "Armour",
socketLimit = 4,
tags = { default = true, armour = true, helmet = true, str_armour = true, },
armour = { ArmourBase = 38, },
req = { level = 7, str = 21, },
}
itemBases["Barbute Helmet"] = {
type = "Helmet",
subType = "Armour",
socketLimit = 4,
tags = { default = true, armour = true, helmet = true, str_armour = true, },
armour = { ArmourBase = 92, },
req = { level = 18, str = 42, },
}
itemBases["Close Helmet"] = {
type = "Helmet",
subType = "Armour",
socketLimit = 4,
tags = { default = true, armour = true, helmet = true, str_armour = true, },
armour = { ArmourBase = 130, },
req = { level = 26, str = 58, },
}
itemBases["Gladiator Helmet"] = {
type = "Helmet",
subType = "Armour",
socketLimit = 4,
tags = { default = true, armour = true, helmet = true, str_armour = true, },
armour = { ArmourBase = 174, },
req = { level = 35, str = 75, },
}
itemBases["Reaver Helmet"] = {
type = "Helmet",
subType = "Armour",
socketLimit = 4,
tags = { default = true, armour = true, helmet = true, str_armour = true, },
armour = { ArmourBase = 198, },
req = { level = 40, str = 85, },
}
itemBases["Siege Helmet"] = {
type = "Helmet",
subType = "Armour",
socketLimit = 4,
tags = { default = true, armour = true, helmet = true, str_armour = true, },
armour = { ArmourBase = 237, },
req = { level = 48, str = 101, },
}
itemBases["Samite Helmet"] = {
type = "Helmet",
subType = "Armour",
socketLimit = 4,
tags = { default = true, armour = true, helmet = true, str_armour = true, },
armour = { ArmourBase = 276, },
req = { level = 55, str = 114, },
}
itemBases["Ezomyte Burgonet"] = {
type = "Helmet",
subType = "Armour",
socketLimit = 4,
tags = { default = true, armour = true, helmet = true, str_armour = true, },
armour = { ArmourBase = 346, },
req = { level = 60, str = 138, },
}
itemBases["Royal Burgonet"] = {
type = "Helmet",
subType = "Armour",
socketLimit = 4,
tags = { default = true, armour = true, helmet = true, str_armour = true, },
armour = { ArmourBase = 377, },
req = { level = 65, str = 148, },
}
itemBases["Eternal Burgonet"] = {
type = "Helmet",
subType = "Armour",
socketLimit = 4,
tags = { default = true, armour = true, helmet = true, str_armour = true, },
armour = { ArmourBase = 373, },
req = { level = 69, str = 138, },
}
itemBases["Leather Cap"] = {
type = "Helmet",
subType = "Evasion",
socketLimit = 4,
tags = { default = true, armour = true, helmet = true, dex_armour = true, },
armour = { EvasionBase = 19, },
req = { dex = 13, },
}
itemBases["Tricorne"] = {
type = "Helmet",
subType = "Evasion",
socketLimit = 4,
tags = { default = true, armour = true, helmet = true, dex_armour = true, },
armour = { EvasionBase = 53, },
req = { level = 10, dex = 27, },
}
itemBases["Leather Hood"] = {
type = "Helmet",
subType = "Evasion",
socketLimit = 4,
tags = { default = true, armour = true, helmet = true, dex_armour = true, },
armour = { EvasionBase = 101, },
req = { level = 20, dex = 46, },
}
itemBases["Wolf Pelt"] = {
type = "Helmet",
subType = "Evasion",
socketLimit = 4,
tags = { default = true, armour = true, helmet = true, dex_armour = true, },
armour = { EvasionBase = 150, },
req = { level = 30, dex = 66, },
}
itemBases["Hunter Hood"] = {
type = "Helmet",
subType = "Evasion",
socketLimit = 4,
tags = { default = true, armour = true, helmet = true, dex_armour = true, },
armour = { EvasionBase = 203, },
req = { level = 41, dex = 87, },
}
itemBases["Noble Tricorne"] = {
type = "Helmet",
subType = "Evasion",
socketLimit = 4,
tags = { default = true, armour = true, helmet = true, dex_armour = true, },
armour = { EvasionBase = 232, },
req = { level = 47, dex = 99, },
}
itemBases["Ursine Pelt"] = {
type = "Helmet",
subType = "Evasion",
socketLimit = 4,
tags = { default = true, armour = true, helmet = true, dex_armour = true, },
armour = { EvasionBase = 276, },
req = { level = 55, dex = 114, },
}
itemBases["Silken Hood"] = {
type = "Helmet",
subType = "Evasion",
socketLimit = 4,
tags = { default = true, armour = true, helmet = true, dex_armour = true, },
armour = { EvasionBase = 346, },
req = { level = 60, dex = 138, },
}
itemBases["Sinner Tricorne"] = {
type = "Helmet",
subType = "Evasion",
socketLimit = 4,
tags = { default = true, armour = true, helmet = true, dex_armour = true, },
armour = { EvasionBase = 369, },
req = { level = 64, dex = 138, },
}
itemBases["Lion Pelt"] = {
type = "Helmet",
subType = "Evasion",
socketLimit = 4,
tags = { default = true, armour = true, helmet = true, dex_armour = true, },
armour = { EvasionBase = 380, },
req = { level = 70, dex = 150, },
}
itemBases["Vine Circlet"] = {
type = "Helmet",
subType = "Energy Shield",
socketLimit = 4,
tags = { default = true, armour = true, helmet = true, int_armour = true, },
armour = { EnergyShieldBase = 6, },
req = { int = 13, },
}
itemBases["Iron Circlet"] = {
type = "Helmet",
subType = "Energy Shield",
socketLimit = 4,
tags = { default = true, armour = true, helmet = true, int_armour = true, },
armour = { EnergyShieldBase = 10, },
req = { level = 8, int = 23, },
}
itemBases["Torture Cage"] = {
type = "Helmet",
subType = "Energy Shield",
socketLimit = 4,
tags = { default = true, armour = true, helmet = true, int_armour = true, },
armour = { EnergyShieldBase = 19, },
req = { level = 17, int = 40, },
}
itemBases["Tribal Circlet"] = {
type = "Helmet",
subType = "Energy Shield",
socketLimit = 4,
tags = { default = true, armour = true, helmet = true, int_armour = true, },
armour = { EnergyShieldBase = 27, },
req = { level = 26, int = 58, },
}
itemBases["Bone Circlet"] = {
type = "Helmet",
subType = "Energy Shield",
socketLimit = 4,
tags = { default = true, armour = true, helmet = true, int_armour = true, },
armour = { EnergyShieldBase = 34, },
req = { level = 34, int = 73, },
}
itemBases["Lunaris Circlet"] = {
type = "Helmet",
subType = "Energy Shield",
socketLimit = 4,
tags = { default = true, armour = true, helmet = true, int_armour = true, },
armour = { EnergyShieldBase = 38, },
req = { level = 39, int = 83, },
}
itemBases["Steel Circlet"] = {
type = "Helmet",
subType = "Energy Shield",
socketLimit = 4,
tags = { default = true, armour = true, helmet = true, int_armour = true, },
armour = { EnergyShieldBase = 46, },
req = { level = 48, int = 101, },
}
itemBases["Necromancer Circlet"] = {
type = "Helmet",
subType = "Energy Shield",
socketLimit = 4,
tags = { default = true, armour = true, helmet = true, int_armour = true, },
armour = { EnergyShieldBase = 52, },
req = { level = 54, int = 112, },
}
itemBases["Solaris Circlet"] = {
type = "Helmet",
subType = "Energy Shield",
socketLimit = 4,
tags = { default = true, armour = true, helmet = true, int_armour = true, },
armour = { EnergyShieldBase = 57, },
req = { level = 59, int = 122, },
}
itemBases["Mind Cage"] = {
type = "Helmet",
subType = "Energy Shield",
socketLimit = 4,
tags = { default = true, armour = true, helmet = true, int_armour = true, },
armour = { EnergyShieldBase = 69, },
req = { level = 65, int = 138, },
}
itemBases["Hubris Circlet"] = {
type = "Helmet",
subType = "Energy Shield",
socketLimit = 4,
tags = { default = true, armour = true, helmet = true, int_armour = true, },
armour = { EnergyShieldBase = 76, },
req = { level = 69, int = 154, },
}
itemBases["Battered Helm"] = {
type = "Helmet",
subType = "Armour/Evasion",
socketLimit = 4,
tags = { default = true, armour = true, helmet = true, str_dex_armour = true, },
armour = { ArmourBase = 13, EvasionBase = 13, },
req = { str = 8, dex = 8, },
}
itemBases["Sallet"] = {
type = "Helmet",
subType = "Armour/Evasion",
socketLimit = 4,
tags = { default = true, armour = true, helmet = true, str_dex_armour = true, },
armour = { ArmourBase = 37, EvasionBase = 37, },
req = { level = 13, str = 18, dex = 18, },
}
itemBases["Visored Sallet"] = {
type = "Helmet",
subType = "Armour/Evasion",
socketLimit = 4,
tags = { default = true, armour = true, helmet = true, str_dex_armour = true, },
armour = { ArmourBase = 64, EvasionBase = 64, },
req = { level = 23, str = 28, dex = 28, },
}
itemBases["Gilded Sallet"] = {
type = "Helmet",
subType = "Armour/Evasion",
socketLimit = 4,
tags = { default = true, armour = true, helmet = true, str_dex_armour = true, },
armour = { ArmourBase = 90, EvasionBase = 90, },
req = { level = 33, str = 38, dex = 38, },
}
itemBases["Secutor Helm"] = {
type = "Helmet",
subType = "Armour/Evasion",
socketLimit = 4,
tags = { default = true, armour = true, helmet = true, str_dex_armour = true, },
armour = { ArmourBase = 98, EvasionBase = 98, },
req = { level = 36, str = 42, dex = 42, },
}
itemBases["Fencer Helm"] = {
type = "Helmet",
subType = "Armour/Evasion",
socketLimit = 4,
tags = { default = true, armour = true, helmet = true, str_dex_armour = true, },
armour = { ArmourBase = 117, EvasionBase = 117, },
req = { level = 43, str = 49, dex = 49, },
}
itemBases["Lacquered Helmet"] = {
type = "Helmet",
subType = "Armour/Evasion",
socketLimit = 4,
tags = { default = true, armour = true, helmet = true, str_dex_armour = true, },
armour = { ArmourBase = 138, EvasionBase = 138, },
req = { level = 51, str = 57, dex = 57, },
}
itemBases["Fluted Bascinet"] = {
type = "Helmet",
subType = "Armour/Evasion",
socketLimit = 4,
tags = { default = true, armour = true, helmet = true, str_dex_armour = true, },
armour = { ArmourBase = 160, EvasionBase = 160, },
req = { level = 58, str = 64, dex = 64, },
}
itemBases["Pig-Faced Bascinet"] = {
type = "Helmet",
subType = "Armour/Evasion",
socketLimit = 4,
tags = { default = true, armour = true, helmet = true, str_dex_armour = true, },
armour = { ArmourBase = 229, EvasionBase = 159, },
req = { level = 63, str = 85, dex = 62, },
}
itemBases["Nightmare Bascinet"] = {
type = "Helmet",
subType = "Armour/Evasion",
socketLimit = 4,
tags = { default = true, armour = true, helmet = true, str_dex_armour = true, },
armour = { ArmourBase = 162, EvasionBase = 233, },
req = { level = 67, str = 62, dex = 85, },
}
itemBases["Rusted Coif"] = {
type = "Helmet",
subType = "Armour/Energy Shield",
socketLimit = 4,
tags = { default = true, armour = true, helmet = true, str_int_armour = true, },
armour = { ArmourBase = 16, EnergyShieldBase = 4, },
req = { level = 5, str = 9, int = 9, },
}
itemBases["Soldier Helmet"] = {
type = "Helmet",
subType = "Armour/Energy Shield",
socketLimit = 4,
tags = { default = true, armour = true, helmet = true, str_int_armour = true, },
armour = { ArmourBase = 34, EnergyShieldBase = 8, },
req = { level = 12, str = 16, int = 16, },
}
itemBases["Great Helmet"] = {
type = "Helmet",
subType = "Armour/Energy Shield",
socketLimit = 4,
tags = { default = true, armour = true, helmet = true, str_int_armour = true, },
armour = { ArmourBase = 61, EnergyShieldBase = 13, },
req = { level = 22, str = 27, int = 27, },
}
itemBases["Crusader Helmet"] = {
type = "Helmet",
subType = "Armour/Energy Shield",
socketLimit = 4,
tags = { default = true, armour = true, helmet = true, str_int_armour = true, },
armour = { ArmourBase = 85, EnergyShieldBase = 17, },
req = { level = 31, str = 36, int = 36, },
}
itemBases["Aventail Helmet"] = {
type = "Helmet",
subType = "Armour/Energy Shield",
socketLimit = 4,
tags = { default = true, armour = true, helmet = true, str_int_armour = true, },
armour = { ArmourBase = 101, EnergyShieldBase = 20, },
req = { level = 37, str = 42, int = 42, },
}
itemBases["Zealot Helmet"] = {
type = "Helmet",
subType = "Armour/Energy Shield",
socketLimit = 4,
tags = { default = true, armour = true, helmet = true, str_int_armour = true, },
armour = { ArmourBase = 119, EnergyShieldBase = 24, },
req = { level = 44, str = 50, int = 50, },
}
itemBases["Great Crown"] = {
type = "Helmet",
subType = "Armour/Energy Shield",
socketLimit = 4,
tags = { default = true, armour = true, helmet = true, str_int_armour = true, },
armour = { ArmourBase = 143, EnergyShieldBase = 28, },
req = { level = 53, str = 59, int = 59, },
}
itemBases["Magistrate Crown"] = {
type = "Helmet",
subType = "Armour/Energy Shield",
socketLimit = 4,
tags = { default = true, armour = true, helmet = true, str_int_armour = true, },
armour = { ArmourBase = 160, EnergyShieldBase = 31, },
req = { level = 58, str = 64, int = 64, },
}
itemBases["Prophet Crown"] = {
type = "Helmet",
subType = "Armour/Energy Shield",
socketLimit = 4,
tags = { default = true, armour = true, helmet = true, str_int_armour = true, },
armour = { ArmourBase = 224, EnergyShieldBase = 30, },
req = { level = 63, str = 85, int = 62, },
}
itemBases["Praetor Crown"] = {
type = "Helmet",
subType = "Armour/Energy Shield",
socketLimit = 4,
tags = { default = true, armour = true, helmet = true, str_int_armour = true, },
armour = { ArmourBase = 161, EnergyShieldBase = 48, },
req = { level = 68, str = 62, int = 91, },
}
itemBases["Bone Helmet"] = {
type = "Helmet",
subType = "Armour/Energy Shield",
socketLimit = 4,
tags = { default = true, armour = true, helmet = true, not_for_sale = true, atlas_base_type = true, helmetatlas1 = true, str_int_armour = true, },
implicit = "Minions deal (30-40)% increased Damage",
armour = { ArmourBase = 197, EnergyShieldBase = 38, },
req = { level = 73, str = 76, int = 76, },
}
itemBases["Scare Mask"] = {
type = "Helmet",
subType = "Evasion/Energy Shield",
socketLimit = 4,
tags = { default = true, armour = true, helmet = true, dex_int_armour = true, },
armour = { EvasionBase = 13, EnergyShieldBase = 4, },
req = { dex = 8, int = 8, },
}
itemBases["Plague Mask"] = {
type = "Helmet",
subType = "Evasion/Energy Shield",
socketLimit = 4,
tags = { default = true, armour = true, helmet = true, dex_int_armour = true, },
armour = { EvasionBase = 29, EnergyShieldBase = 7, },
req = { level = 10, dex = 14, int = 14, },
}
itemBases["Iron Mask"] = {
type = "Helmet",
subType = "Evasion/Energy Shield",
socketLimit = 4,
tags = { default = true, armour = true, helmet = true, dex_int_armour = true, },
armour = { EvasionBase = 48, EnergyShieldBase = 10, },
req = { level = 17, dex = 21, int = 21, },
}
itemBases["Festival Mask"] = {
type = "Helmet",
subType = "Evasion/Energy Shield",
socketLimit = 4,
tags = { default = true, armour = true, helmet = true, dex_int_armour = true, },
armour = { EvasionBase = 77, EnergyShieldBase = 16, },
req = { level = 28, dex = 33, int = 33, },
}
itemBases["Golden Mask"] = {
type = "Helmet",
subType = "Evasion/Energy Shield",
socketLimit = 4,
tags = { default = true, armour = true, helmet = true, dex_int_armour = true, },
armour = { EvasionBase = 96, EnergyShieldBase = 19, },
req = { level = 35, dex = 40, int = 40, },
}
itemBases["Raven Mask"] = {
type = "Helmet",
subType = "Evasion/Energy Shield",
socketLimit = 4,
tags = { default = true, armour = true, helmet = true, dex_int_armour = true, },
armour = { EvasionBase = 104, EnergyShieldBase = 21, },
req = { level = 38, dex = 44, int = 44, },
}
itemBases["Callous Mask"] = {
type = "Helmet",
subType = "Evasion/Energy Shield",
socketLimit = 4,
tags = { default = true, armour = true, helmet = true, dex_int_armour = true, },
armour = { EvasionBase = 122, EnergyShieldBase = 24, },
req = { level = 45, dex = 51, int = 51, },
}
itemBases["Regicide Mask"] = {
type = "Helmet",
subType = "Evasion/Energy Shield",
socketLimit = 4,
tags = { default = true, armour = true, helmet = true, dex_int_armour = true, },
armour = { EvasionBase = 141, EnergyShieldBase = 28, },
req = { level = 52, dex = 58, int = 58, },
}
itemBases["Harlequin Mask"] = {
type = "Helmet",
subType = "Evasion/Energy Shield",
socketLimit = 4,
tags = { default = true, armour = true, helmet = true, dex_int_armour = true, },
armour = { EvasionBase = 157, EnergyShieldBase = 31, },
req = { level = 57, dex = 64, int = 64, },
}
itemBases["Vaal Mask"] = {
type = "Helmet",
subType = "Evasion/Energy Shield",
socketLimit = 4,
tags = { default = true, armour = true, helmet = true, dex_int_armour = true, },
armour = { EvasionBase = 207, EnergyShieldBase = 36, },
req = { level = 62, dex = 79, int = 72, },
}
itemBases["Deicide Mask"] = {
type = "Helmet",
subType = "Evasion/Energy Shield",
socketLimit = 4,
tags = { default = true, armour = true, helmet = true, dex_int_armour = true, },
armour = { EvasionBase = 190, EnergyShieldBase = 45, },
req = { level = 67, dex = 73, int = 88, },
}
itemBases["Golden Wreath"] = {
type = "Helmet",
hidden = true,
socketLimit = 4,
tags = { default = true, armour = true, helmet = true, not_for_sale = true, },
implicit = "+(16-24) to all Attributes",
armour = { },
req = { level = 12, },
}
|
if not socket then error("No socket.") end
|
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