content stringlengths 5 1.05M |
|---|
require("KeyCodes")
--[[
Properties that will be exposed to c++
Currently only numeric values supported
--]]
Props = {
XOffset = 0,
YOffset = 1
}
--[[
Called once a frame
Params: Entity: the entity this script belongs to
ts: The time (in seconds) since the last update
--]]
function OnUpdate(Entity, ts)
local tr... |
--[[ Copyright 2014 Sergej Nisin
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in w... |
module(..., package.seeall)
local util = require "tundra.util"
local native = require "tundra.native"
local function mk_defvariant(name)
return { Name = name; Options = {} }
end
local default_variants = {
mk_defvariant "debug",
mk_defvariant "production",
mk_defvariant "release"
}
local default_subvariant... |
function main(splash, args)
assert(splash:autoload("https://code.jquery.com/jquery-2.1.3.min.js"))
assert(splash:go(splash.args.url))
local version = splash:evaljs("$.fn.jquery")
return 'JQuery version: ' .. version
end |
-- config model
return {
install_dir = home()..'/cwm/',
start_plugs = 'auto'
} |
-- Implements a Sparse Tensor in CSC format
local SparseTensor = torch.class('torch.SparseTensor')
function SparseTensor:__init(data, offsets, shape)
self.data = data or torch.Tensor()
self.offsets = offsets
self.shape = shape
self.isSparse = true
end
function SparseTensor:clone()
return torch.SparseTe... |
--A lot of Thanks to iUltimateLP and his mod SimpleTeleporters for inspiration and for the use of His Code and graphics
require("config")
DIVIDER = 60
data:extend({
{
type = "accumulator",
name = "Teleporter_Beacon",
icon = "__PersonalTeleporter__/graphics/icon.png",
icon_size = 32,
flags = {... |
return require('packer').startup(function(use)
-- Packer can manage itself
use 'wbthomason/packer.nvim'
-------------------------- plugins -------------------------------------------
-- nvim-tree
use {
'kyazdani42/nvim-tree.lua',
requires = 'kyazdani42/nvim-web-devicons'
}
-- bufferline
use {
... |
local M = {}
M.config = function()
-- CMP
-- =========================================
lvim.builtin.cmp.sources = {
{ name = "nvim_lsp", max_item_count = 4 },
{ name = "cmp_tabnine", max_item_count = 4 },
{ name = "buffer", max_item_count = 3 },
{ name = "path", max_item_count = 3 },
{ name =... |
local HttpService = game:GetService("HttpService")
local Promise = require(script.Parent.Services.Promise)
local function fetch()
return Promise.new(function(resolve, reject)
local status, response = pcall(HttpService.GetAsync, HttpService, "https://api.github.com/repos/va1kio/commander/tags")
if s... |
require("lualib_bundle");
__TS__SourceMapTraceBack(debug.getinfo(1).short_src, {["4"] = 1,["5"] = 1,["6"] = 4,["7"] = 4,["8"] = 6,["9"] = 6,["10"] = 6,["11"] = 6,["12"] = 6,["14"] = 6,["15"] = 7,["16"] = 8,["17"] = 10,["18"] = 11,["19"] = 13,["20"] = 6,["21"] = 15,["22"] = 15,["23"] = 17,["24"] = 18,["25"] = 17,["26"] ... |
local LocalizationService = game:GetService("LocalizationService")
local CoreGui = game:GetService('CoreGui')
local Players = game:GetService("Players")
-- Waiting for the player ensures that the RobloxLocaleId has been set.
if Players.LocalPlayer == nil then
Players:GetPropertyChangedSignal("LocalPlayer"):Wait()
... |
local playsession = {
{"Serennie", {992123}},
{"REDgalko", {628746}},
{"xaero54", {1007332}},
{"Zory", {25182}},
{"Terarink", {1006256}},
{"sasha21168", {213092}},
{"cipps", {214650}},
{"Dk-077", {720178}},
{"15944831778", {562805}},
{"JailsonBR", {922535}},
{"vad7ik", {479031}},
{"Nikkichu", {939152}},
{"... |
object_mobile_dressed_meatlump_hideout_male_06 = object_mobile_shared_dressed_meatlump_hideout_male_06:new {
}
ObjectTemplates:addTemplate(object_mobile_dressed_meatlump_hideout_male_06, "object/mobile/dressed_meatlump_hideout_male_06.iff")
|
local Twig = require "orb:orb/metas/twig"
local Header_M = {}
local Header = Twig:inherit "header"
Header_M.header = Header
function Header.toMarkdown(header, scroll, skein)
local phrase = ("#"):rep(header:select("level")():len())
scroll:add(phrase)
for i = 2, #header do
header[i]:toMarkd... |
local callback = {}
function callback.color(state, neighState, substance)
local O = substance[1]
local G = substance[2]
local B = substance[3]
local kind = state and state.kind
local r,g,b,a
local debugMode = love.keyboard.isDown('lctrl') or love.keyboard.isDown("1") or love.keyboard.isDown("2") or love.keyboard... |
local Config = require('vgit.core.Config')
return Config:new({
enabled = true,
format = function(blame, git_config)
local config_author = git_config['user.name']
local author = blame.author
if config_author == author then
author = 'You'
end
local commit_message = blame.commit_message
... |
-- MOAI UI
-- Copyright (c) 2012-2012 Klei Entertainment Inc.
-- All Rights Reserved.
local array = require( "modules/array" )
local mui_component = require( "mui/widgets/mui_component" )
local mui_defs = require( "mui/mui_defs" )
local mui_scroller = class( mui_component )
function mui_scroller:init( def )
mui_co... |
-- See https://github.com/CelestialCartographers/Loenn/blob/master/src/fast_unpack.lua
--[==[
Faster unpack for Lua 5.1. Uses a cache of functions which are each optimized
for one specific number of varargs.
Improves performance by up to two orders of magnitude in LuaJIT.
Author: Vexatos
MIT License
Copyright (c)... |
-- Copyright 2021 SMS
-- License(Apache-2.0)
include "deps/premake/solution_items.lua"
workspace "math"
architecture "x86_64"
startproject "tests"
flags "MultiProcessorCompile"
configurations {"Debug", "Release"}
solution_items {
"README.md",
"premake5.lua"}
filter "configuration... |
----------------------------------------
-- --
-- USEFUL ALIASES --
-- --
----------------------------------------
local cmd = vim.cmd -- to execute Vim commands e.g. cmd('pwd')
local fn = vim.fn -- to call Vim functions e.g. ... |
local account = require('account')
local chat = require('core.chat')
local command = require('core.command')
local ffi = require('ffi')
local io = require('io')
local math = require('math')
local memory = require('memory')
local player = require('player')
local scanner = require('core.scanner')
local settings = require... |
require('src/test')
require('src/core')
require('src/builtins')
require('src/contextlib')
require('src/objects')
require('src/logging')
require('src/string')
require('src/system')
fixture('app', function(monkeypatch)
local calls = list()
monkeypatch.setattr('appRun', function() calls:append('run') end)
monkeyp... |
local super = Class("KeyboardFocusManager", LuaObject, function()
static.getCurrentKeyboardFocusManager = function()
return LuaObject.getSingleton(static)
end
end).getSuperclass()
KeyboardFocusManager.FORWARD_TRAVERSAL = 0
KeyboardFocusManager.BACKWARD_TRAVERSAL = 1
function KeyboardFocusManager:init()
super.ini... |
return
function(self)
self.processed_text = {}
self.line_with_text.indents_obj.indent_chunk = self.indent_chunk
self.line_with_text:init()
self.line_with_text.indent = self.next_line_indent
self.num_line_feeds = 0
end
|
function love.conf(t)
t.releases = {
title = "Going Home",
author = "Brandon Blanker Lim-it",
email = "flamendless8@gmail.com",
homepage = "http:flamendless.github.com/brbl",
description = "A Pixelated Survival Horror Game",
version = "1.0.2"
}
t.window.width = 1024
t.window.height = 512
t.w... |
local nvim = require'nvim'
local load_module = require'tools'.helpers.load_module
local set_mapping = nvim.mappings.set_mapping
local hop = load_module'hop'
if not hop then
return false
end
hop.setup{}
set_mapping{
mode = 'n',
lhs = [[\]],
rhs = "<cmd>lua require'hop'.hint_char1()<CR>",
args =... |
-------------------------------------------------------------------------------
--
-- Date and time widget with calendar popup display for Awesome 3.5
-- Copyright (C) 2011-2016 Tuomas Jormola <tj@solitudo.net>
--
-- Licensed under the terms of GNU General Public License Version 2.0.
--
-- Description:
--
-- This widge... |
local random = Random.new()
local function fillStoreSupply()
local storeSupply = {}
for i = 1, 10 do
local ranVal = random:NextInteger(1,3)
local item = (ranVal == 1 and "Fruit") or (ranVal == 2 and "Vegetable") or "Shoe"
table.insert(storeSupply, item)
end
return storeSupply
end
local supplyTable = fillS... |
local Draw = require("api.Draw")
local Gui = require("api.Gui")
local IInput = require("api.gui.IInput")
local IUiLayer = require("api.gui.IUiLayer")
local InputHandler = require("api.gui.InputHandler")
local UiTheme = require("api.gui.UiTheme")
local QuickMenuList = require("api.gui.QuickMenuList")
local QuickMenuPr... |
local utils = require('utils')
local plugins ={
{
paq = {'savq/paq-nvim', as = 'paq.nvim', opt = true},
setup = utils.require('plugins.paq').setup
},
{
paq = {'windwp/nvim-autopairs', as = 'autopairs.nvim'},
setup = utils.require('nvim-autopairs').setup
},
{
paq = {'norcalli/nvim-colorize... |
scriptId = 'com.lloydtorres.imgur'
scriptTitle = 'Imgur Connector'
-- Lua script to enable browsing Imgur using the Myo.
-- A lot of the code was taken from the Myo SDK docs.
-- Variables
fistMade = false -- Flags for holding fist
referenceRoll = myo.getRoll()
currentRoll = referenceRoll
-- Effects
function nextPi... |
--
-- from src/crnd.c
--
-- void init_rnd(unsigned long) to crnd; :init
-- unsigned long irnd(void) to crnd; :irnd
-- double rnd(void) to crnd; :rnd
--
local M = require 'crnd'
local crnd = M.crnd
function p(m, n, crnd)
for _=1,n do
for _=1,m do
io.write(("%10.7f"):format(crnd:rnd()))
end
io.write("\n"... |
local ChainList = require 'init'
ChainList.run();
|
local M = { }
function M.locate()
local location = vim.fn.getmousepos()
if location.winid == 0 then
if location.screenrow > vim.o.lines - vim.o.cmdheight then
location.cmdline = true
else
location.statusline = true
end
location.winid = nil
loca... |
local packageName = "Chat Extensions"
local logger = GPM.Logger( packageName )
if (CLIENT) then
--[[-------------------------------------------------------------------------
chat_sound - ConVar
---------------------------------------------------------------------------]]
do
... |
local http = require "luci.http"
local sys = require "luci.sys"
module("luci.pccontroller.myip", package.seeall)
need_authentication = false
function index()
local myip = http.getenv('HTTP_X_FORWARDED_FOR')
if not myip then
myip = sys.getenv().REMOTE_ADDR
end
http.prepare_content('text/html')
ht... |
local home = {}
local timer = 0
local color1 = 1
local color2 = 1
local color3 = 1
function home:update (dt)
timer = timer + dt
if timer > 0.3 then
color1 = math.random()
color2 = math.random()
color3 = math.random()
timer = 0
end
end
function home:keypressed (key)
if key == 'escape' then
... |
require("isolater/common/commonController");
require("hall/onlineSocket/onlineSocketManager");
require("common/nativeEvent");
require("util/TableLib");
require("hall/ranklist/socket/rankSocketProcesser");
require("hall/ranklist/data/rankListDataInterface");
require("hall/community/data/communityDataInterface");
... |
local PANEL = {}
function PANEL:Init()
self.AvatarButton = self:Add("DButton")
self.AvatarButton:AlignLeft(18)
self.AvatarButton:SetSize(32, 32)
self.AvatarButton.DoClick = function() self.Player:ShowProfile() end
self.Avatar = vgui.Create("AvatarImage", self.AvatarButton)
self.Avatar:SetSize(32, 32)
self.Avat... |
package.path = "../?.lua;"..package.path
-- Example showing how to create a disk image.
local ffi = require("ffi")
local gfs = require("lj2guestfs.guestfs_ffi")
local UINT64_C = ffi.typeof("uint64_t")
local int = ffi.typeof("int")
local function main (argc, argv)
--size_t i;
local g = gfs.guestfs_create ();
... |
-- aliom ignores infinte resources by default, so we need to tell it that we do want it to process oil
function add_oil()
for name,version in pairs(game.active_mods) do
if name == "aliom" and remote.interfaces.aliom.add_resource then
local ore_name = "crude-oil"
local richness = {["none"] = 1, ["very-low"] =... |
--[[
Copyright 2020 Matthew Hesketh <matthew@matthewhesketh.com>
This code is licensed under the MIT. See LICENSE for details.
]]
local setlmgtfy = {}
local mattata = require('mattata')
local redis = require('libs.redis')
function setlmgtfy:init()
setlmgtfy.commands = mattata.commands(self.info.... |
#!/usr/bin/env lua
local _G = _G
local _VERSION = _VERSION
local assert = assert
local error = error
local getmetatable = getmetatable
local ipairs = ipairs
local next = next
local pairs = pairs
local print = print
local rawequal = rawequal... |
---
-- This module takes care of the authentication used in SMB (LM, NTLM, LMv2, NTLMv2).
--
-- There is a lot to this functionality, so if you're interested in how it works, read
-- on.
-- In SMB authentication, there are two distinct concepts. Each will be dealt with
-- separately. There are:
-- * Stored hashes
-- * ... |
local function onevent(ev, ...)
local vv, r
if stead.api_atleast(1, 6, 3) then
vv, r = stead.call(game, ev, ...);
if r == false then
return vv, false
end
if vv == false then
return nil, false
end
return vv
end
end
local go = function (self, where, back, noenter, noexit, nodsc)
local was = self.wh... |
require("plugins.nvim-tree")
require("plugins.nvim-lspconfig")
require("plugins.nvim-lightbulb")
require("plugins.nvim-cmp")
require("plugins.nvim-lspconfig")
require("plugins.nvim-dap")
require("plugins.nvim-dap-ui")
require("plugins.nvim-tree")
require("plugins.nvim-tmux-navigation")
require("plugins.gitsigns")
requi... |
-- It works only if x is even and y > 2.
local brain = function (x, y, snake, food, synaptic_vesicle)
local body = snake.get_body()
local head = body[1]
if synaptic_vesicle.neurotransmmitter == nil then
synaptic_vesicle.neurotransmmitter = "left"
end
if synaptic_vesicle.neurotransmmitter == "left"... |
local x, y = ...
if editor then
x = editor.x
y = editor.y
end
return entity(1) {
["droptune.components.render.Sprite"] = {
["resource"] = "test.Textures.love-logo",
},
["droptune.components.Position"] = {
["x"] = x,
["y"] = y,
["rot"] = 0,
},
} |
---
--- Generated by EmmyLua(https://github.com/EmmyLua)
--- Created by wakfu.
--- DateTime: 2020/8/4 17:58
---
local example = {}
--
local json = require('module_tools.json')
local Http = require('module_http.module_http')
function example.get()
local request = Http.new()
local code, response = request:get("h... |
-----------------------------------
-- Ability: Third Eye
-- Anticipates and dodges the next attack directed at you.
-- Obtained: Samurai Level 15
-- Recast Time: 1:00
-- Duration: 0:30
-----------------------------------
require("scripts/globals/settings")
require("scripts/globals/status")
----------------------------... |
return {
summary = 'Clear the event queue.',
description = 'Clears the event queue, removing any unprocessed events.',
arguments = {},
returns = {}
}
|
AddCSLuaFile("shared.lua")
include("shared.lua")
function ENT:Initialize()
self:PhysicsInit(SOLID_VPHYSICS)
self:SetMoveType(MOVETYPE_VPHYSICS)
self:SetCollisionGroup(COLLISION_GROUP_WORLD)
local PhysObj = self:GetPhysicsObject()
if IsValid(PhysObj) then
PhysObj:Wake()
end
timer.Simple(30, function()
if... |
--MADE BY X9n (NOT THE SCRIPT) REGULAR SCRIPT: Go down to line 4 and put your name where it says "YOUR NAME HERE" and replace anything you want your name to be in line 4 where it says "YOUR NEW NAME HERE"
local You = "Killbook" local head = workspace[You].Head:Clone() local model = Instance.new("Model",workspace) loc... |
-- The Computer Language Benchmarks Game
-- http://benchmarksgame.alioth.debian.org/
-- contributed by Mike Pall
-- requires LGMP "A GMP package for Lua 5.1"
-- with matrix optimization, courtesy of Wim Couwenberg
local g, aux = {}, {}
require "c-gmp"(g, aux)
local add, mul, div = g.mpz_add, g.mpz_mul_si, g.mpz_tdiv_q... |
--[[
ORIGINAL CODE https://github.com/DevTestingPizza/vSync
REVAMPED BY Kalinka https://github.com/KalinkaGit/vSyncR
]]--
CurrentWeather = Config.StartWeather
local baseTime = Config.BaseTime
local timeOffset = Config.TimeOffset
local freezeTime = Config.FreezeTime
local blackout = Config.Blackout
local newWea... |
local Spell = { }
Spell.LearnTime = 360
Spell.ApplyFireDelay = 0.4
Spell.Category = HpwRewrite.CategoryNames.Healing
Spell.OnlyIfLearned = { "Episkey" }
Spell.Description = [[
For maximum effect of the
spell, the incantation had
to be repeated thrice;
firstly slowing the flow
of blood to prevent death by
ex... |
if not modules then modules = { } end modules ['util-lua'] = {
version = 1.001,
comment = "companion to luat-lib.mkiv",
author = "Hans Hagen, PRAGMA-ADE, Hasselt NL",
comment = "the strip code is written by Peter Cawley",
copyright = "PRAGMA ADE / ConTeXt Development Team",
license = ... |
local EditorEntity = require("core.EditorEntity")
local InputEvent = require("input.InputEvent")
---------------------------------------------------------------------------------
--
-- @type CanvasTool
--
---------------------------------------------------------------------------------
local CanvasTool = Class( Edit... |
-- pastebin run fUqJGjit
shell.run("pastebin get wPtGKMam git.lua")
shell.run("./git.lua VHirtz CC-mastermind / API")
shell.run("mv CC-mastermind/API/startup.lua /startup.lua") |
local OVALE, Ovale = ...
local OvaleSigil = Ovale:NewModule("OvaleSigil", "AceEvent-3.0")
Ovale.OvaleSigil = OvaleSigil
local OvaleProfiler = Ovale.OvaleProfiler
local OvalePaperDoll = nil
local OvaleSpellBook = nil
local OvaleState = nil
local ipairs = ipairs
local tinsert = table.insert
local tremove =... |
local cfg = require("config").entity.toolman
local core = require("core")
local hexagon = require("hexagon")
local buff = require("buff")
local template = {
health_cap = 1000,
energy = 0,
resistance = {},
}
return function()
local obj = core.new_character("entity.toolman", cfg.template, {{
name = "skill.toolman... |
require "Build"
require "Utils"
require "../Helpers"
local llvm = path.getabsolute(basedir .. "/../deps/llvm")
-- Prevent premake from inserting /usr/lib64 search path on linux. GCC does not need this path specified
-- as compiler automatically knows where to look for system libs. Insertion of this path causes issues... |
-- Planet Region Definitions
--
-- {"regionName", x, y, shape and size, tier, {"spawnGroup1", ...}, maxSpawnLimit}
-- For circle and ring, x and y are the center point
-- For rectangles, x and y are the bottom left corner. x2 and y2 (see below) are the upper right corner
-- Shape and size is a table with the following ... |
function onCreate()
--Iterate over all notes
for i = 0, getProperty('unspawnNotes.length')-1 do
--Check if the note is a 5uaty
if getPropertyFromGroup('unspawnNotes', i, 'noteType') == '5uaty' then
setPropertyFromGroup('unspawnNotes', i, 'texture', '5UATY/BULLET5uaty_assets'); --Change texture
end
end
--de... |
local awful = require("awful")
local gears = require("gears")
local gfs = gears.filesystem
local wibox = require("wibox")
local beautiful = require("beautiful")
local xresources = require("beautiful.xresources")
local dpi = xresources.apply_dpi
local helpers = require('helpers')
local get_taglist = function(s)
--... |
local merge = pl.tablex.merge
local fromHexAlpha = poon.utils.colors.fromHexAlpha
local color = fromHexAlpha('#81ecec', 0.5)
local endColor = fromHexAlpha('#00cec9', 0.5)
local strokeColor = merge(color, { alpha=1 }, true)
local rectanglePreview = hs.drawing.rectangle(hs.geometry.rect(0, 0, 0, 0))
rectanglePreview:se... |
--[[--
request.register_mime_type(
filename_extension,
mime_type
)
Registers a mime type for a given filename extension (case sensitive).
--]]--
function request.register_mime_type(filename_extension, mime_type)
request.configure(function()
request._mime_types[filename_extension] = mime_type
end)
end
|
-------------------------------------------------------------------------------
-- Load necessary libraries and files
-------------------------------------------------------------------------------
require 'torch'
require 'xlua'
require 'optim'
require 'nn'
require 'nnx'
require 'nngraph'
require 'hdf5'
require 'strin... |
MathUtils = {}
MathUtils.__index = MathUtils
--- Utilities for math-related/algorithmic operations
function MathUtils:create()
local this = {}
setmetatable(this, self)
return this
end
--- Get the path from (fromX, fromY) to (toX, toY) that would result in a line. The path includes BOTH the starting
-- point... |
local Channelling = {}
local sourceName = "channelling"
local channelHistory = {}
local currentChannelTarget = ''
local currentChannelPower = 1
local currentChannelCount = 0
local function channel(args)
send("channel "..currentChannelPower.. " "..currentChannelTarget)
currentChannelCount = currentChannelCount +... |
module 'mock'
CLASS: MsgTarget ()
:MODEL{
Field 'targets' :array( Entity ) :ref();
}
mock.registerComponent( 'MsgTarget', MsgTarget )
function MsgTarget:__init()
self.targets = {}
self.includeChildren = false
end
function MsgTarget:sendMsg( msg, data, source )
source = source or self
for i, target in ipairs... |
dofile('./config.lua')
dofile('./msg.lua')
dofile('./base.lua')
Extensions = dofile('./Extensions.lua')
patterns = dofile('./patterns.lua')
function string:isgroup()
return self:match('-100(%d+)') or false
end
function PreProccess(data)
if (data._ == "updateNewMessage") then
local msg = data.message
local input_t... |
local ngx_log = ngx.log
local ngx_DEBUG = ngx.DEBUG
local ngx_ERR = ngx.ERR
local ngx_INFO = ngx.INFO
local ngx_WARN = ngx.WARN
local ngx_worker_pid = ngx.worker.pid
local _M = {
_VERSION = "0.0.1",
worker = {},
cluster = {},
}
local zedcup = require("zedcup")
local GLOBALS = zedcup.globals()
local DEBUG ... |
local _, AddonToolkitModule = ...
local _, AddonToolkit = AddonToolkitModule.AddOn(...)
local _, Method = AddonToolkit.Module("Method")
local format = import("string").format
local ipairs = import("ipairs")
local table = import("table")
local pairs = import("pairs")
local setmetatable = import("setmetatable")
local ne... |
aurum_hand = {}
local function hand_dig(time)
return {times = {[3] = time}, uses = 0, maxlevel = 0}
end
aurum_hand.def = {
wield_image = "wieldhand.png",
wield_scale = vector.new(1, 1, 2.5),
tool_capabilities = {
full_punch_interval = 0.9,
max_drop_level = 0,
groupcaps = {
dig_handle = {
times = {
... |
function init()
setName("Blur")
setDesc("Blurs texture")
setSize(100, 24+64+8+8+18+7+4)
addOutput(24+32)
addInput("Texture", 24+64+8+8)
addParameter("Intensity", "Blur intensity", 24+64+8+8+18, 10, 0, 100, true)
end
function apply()
tileSize = getTileSize()
intensity = getValue(1, 0, 0... |
object_tangible_painting_painting_corl_01 = object_tangible_painting_shared_painting_corl_01:new {
}
ObjectTemplates:addTemplate(object_tangible_painting_painting_corl_01, "object/tangible/painting/painting_corl_01.iff")
|
AddTask("Badlands", {
locks={LOCKS.ADVANCED_COMBAT,LOCKS.MONSTERS_DEFEATED,LOCKS.TIER4},
keys_given={KEYS.HOUNDS,KEYS.TIER5, KEYS.ROCKS},
room_choices={
["Lightning"] = 1,
["Badlands"] = 3,
["HoundyBadlands"] = 2,
["BarePlain"] = 1,
["BuzzardyBadlands"] = 2,
},
room_bg=GROUND.DIRT,
background... |
function love.conf(t)
t.identity = nil
t.version = "0.10.2"
t.console = false
t.accelerometerjoystick = false
t.externalstorage = false
t.gammacorrect = false
t.window.title = "PlaceTool"
t.window.icon = nil
t.window.width = 0
t.window.height = 0
t.window.borderless = false... |
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg)... |
local SourceSkyname = GetConVar("sv_skyname"):GetString() --We need the source of the maps original skybox texture so we can manipulate it.
local SourceSkyPre = {"lf","ft","rt","bk","dn","up",}
local SourceSkyMat = {
Material("skybox/"..SourceSkyname.."lf"),
Material("skybox/"..SourceSkyname.."ft"),
Material("sky... |
-- access_limit_frequency_token_bucket.lua
local limit_frequency_token_bucket = require "limit_frequency_token_bucket"
-- 对于内部重定向或子请求,不进行限制。因为这些并不是真正对外的请求。
if ngx.req.is_internal() then
return
end
limit_frequency_token_bucket.incoming()
|
local utils = {}
-- This function transform timestamp from sec/millisec into microseconds for Device2 format compatibility
function utils.getTimestamp(timestamp)
if not timestamp then return os.time(os.date("!*t")) * 1000000
elseif type(timestamp) ~= "number" then return os.time(os.date("!*t")) * 1000000 -- Could... |
-- CONST.OPH version 1.10
-- Constants for OPL
-- Last edited on 19 May 1997
-- (C) Copyright Psion PLC 1997
-- General constants
-- 2022-01-18: Formatting and minor modifications by tomsci
KTrue = -1
KFalse = 0
-- Special keys
KKeyEsc = 27
KKeySpace = 32
KKeyDel = 8
KKeyTab = 9
KKeyEnter = 13
KGetMenu = 4150
KKeyUp... |
local ingredient_dialog = {}
toggle_ingredients_chat = true
ingredient_said = false
ingredient_dialog["pln_rt1_12"] = "Zutat hinzugefügt" --Comment out the parts of the script you dont want in chat by adding two dashes at the start of the line
ingredient_dialog["pln_rt1_20"] = "Füge Salzsäure zu" --Commenting these par... |
--------------------------------------------------------------------------------
-- modules that extend functionality of the table.
--------------------------------------------------------------------------------
local M = {}
--------------------------------------------------------------------------------
-- Returns t... |
function love.conf(t)
t.title = "miko lovejam intro"
t.author = "miko"
t.identity = "mario"
t.screen.width = 800
t.screen.height = 600
end
|
local level = require "game/level"
local camera = require "game/camera"
local game = {
dt = 0
}
function game:load()
for i = 1, #e do
e.delete(i)
end
level:load("res/levels/0.png")
res.sound.ambience:play()
love.window.setMode(200, 500, {fullscreen=true, msaa=0})
self.camera = ca... |
local util = require('util')
local item = {
type = "item",
name = "train-scaling-stop",
icon = "__train-scaling__/graphics/icons/train-scaling-stop.png",
icon_size = 32,
flags = {},
subgroup = "transport",
order = "a[train-system]-cz[train-scaling-stop]",
place_result = "train-scaling-stop",
... |
--[=[
Useful utility functions involving CFrame values.
@class CFrameUtils
]=]
local UP = Vector3.new(0, 1, 0)
local CFrameUtils = {}
--[=[
Makes a CFrame look at a position and target with bias towards the
upVector.
```lua
-- orient a hypothetical gun such that it's relative to the root part's upVector
loca... |
local toolName = "TNS|Crossfire setup|TNE"
---- #########################################################################
---- # #
---- # Copyright (C) OpenTX #
-----# ... |
--[[//
https://github.com/Rerumu/Rerumu-Parser
\\]]--
local Encode, Decode, Extract;
local SetMeta = setmetatable;
local Tostring = tostring;
local Tonumber = tonumber;
local Concat = table.concat;
local Gsub, Sub = string.gsub, string.sub;
local Match = string.match;
local Type = typeof;
local Beat = g... |
local addon, ns = ...
local UIP = UIParent
local CF = CreateFrame
local _G = _G
local unpack = unpack
local wipe = wipe
print(addon.." loaded")
local width = 600
local height = 300
-- content data func
local function generateScrollChildData(scrollChild,maxx)
local genv = getfenv(0)
-- Collect the names of all po... |
function start (song)
print("Song: " .. song .. " @ " .. bpm .. " downscroll: " .. downscroll)
end
local defaultHudX = 0
local defaultHudY = 0
local tvX = 0
local tvY = 0
local defaultWindowX = 0
local defaultWindowY = 0
local lastStep = 0
--default positions
-- changeBoyfriendCharacter('bf', 970, 350)
-- chan... |
require ("lib.lclass")
require ("lib.yanecos.Processor")
require ("src.data.TileData")
require ("src.data.AnimationData")
require ("src.data.TransformData")
class "TileProcessor" ("Processor")
function TileProcessor:TileProcessor (entityManager)
self.em = entityManager
self.intrests = {
TileData:getClass (),
}
... |
collAgent:importAll()
return true |
-- GUI handler for Sign Placer.
function init()
self.signFolder = "PUT_SIGNS_HERE/"
end
-- Searches the folder with generated signs given by name
function search(name)
if pcall(function() root.assetJson("/"..self.signFolder..name.."/"..name.." [0,0].json") end) then
widget.setText("lblWarning", "... |
att.PrintName = "halo non precision weapon multiplier"
att.Icon = Material("entities/tfa_hce_snow_objectiveflag.png", "smooth mips")
att.Description = "Further triples headshot damage."
att.Desc_Pros = {
"pro.headshotdamage"
}
att.Desc_Cons = {
}
att.AutoStats = true
att.Slot = "halo_passive"
att.Hook_BulletHit =... |
require "Math"
local Object = require "Object"
local Physics = require "Physics"
GameObject = {
-- Draw Variables --
sprite = nil,
color = {255, 255, 255, 255},
-- Physics Variables --
collisions = 0,
bounciness = -0.9,
rigidBody = Physics.NONE,
scaleX = scaleX or 1,
scaleY = scaleY or... |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.