content
stringlengths 5
1.05M
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require("KeyCodes")
--[[
Properties that will be exposed to c++
Currently only numeric values supported
--]]
Props = {
XOffset = 0,
YOffset = 1
}
--[[
Called once a frame
Params: Entity: the entity this script belongs to
ts: The time (in seconds) since the last update
--]]
function OnUpdate(Entity, ts)
local transform = Entity:Get__TransformComponent()
transform.Translation.x = math.sin(transform.Rotation.z) + Props.XOffset
transform.Translation.y = math.cos(transform.Rotation.z) + Props.YOffset
transform.Rotation.z = transform.Rotation.z + 3 * ts
local sprite = Entity:Get__SpriteRendererComponent()
sprite.Color.x = (math.sin(transform.Rotation.z)/2) + .5
sprite.Color.z = (math.cos(transform.Rotation.z)/2) + .5
end
|
--[[ Copyright 2014 Sergej Nisin
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
]]
local MyWorldsState = {}
local this = {}
MyWorldsState.this = this
local BUTTON_WIDTH = 0
local BUTTON_HEIGHT = 0
local BUTTON_BORDER = 0
function MyWorldsState.load()
BUTTON_WIDTH = 130*pixelscale
BUTTON_HEIGHT = 130*pixelscale
BUTTON_BORDER = 10*pixelscale
this.buttonimg = RessourceManager.images.buttons.worldbutton
this.levels = SaveManager.save.myworlds
this.selectedworld = 1
end
function MyWorldsState.enter()
SoundManager.playMusic("menu")
local numinrow, offs = this.getWorldVars()
local rows = math.floor(#this.levels/numinrow)
local contentheight = rows*(offs+BUTTON_HEIGHT)+offs
this.scroll = ScrollManager.new({
offTop = game.offY,
clickcallback = this.mouseclicked,
contentHeight = contentheight
})
end
function MyWorldsState.update(dt)
this.scroll:update(dt)
end
function MyWorldsState.draw()
local numinrow, offs = this.getWorldVars()
for i, v in ipairs(this.levels) do
this.drawWorldButton(i, v)
--if i<=math.floor(#levels/15) then
--this.drawWorldButton(i, (i-1)%numinrow*(love.graphics.getWidth()/numinrow)+offs, math.floor((i-1)/numinrow)*(BUTTON_HEIGHT+offs)+offs-this.scroll.scrollY)
--end
end
this.drawWorldButton(#this.levels + 1, {}, true)
love.graphics.setColor(255,255,255,255)
local barimg = RessourceManager.images.bar
love.graphics.draw(barimg, 0, 0, 0, love.graphics.getWidth()/barimg:getWidth(), (50*pixelscale)/barimg:getHeight())
ButtonManager.drawBackButton()
this.scroll:drawScrollBar()
end
function MyWorldsState.wheelmoved(x, y)
this.scroll:wheelmoved(x, y)
end
function MyWorldsState.mousepressed(x, y, button, istouch)
this.scroll:mousepressed(x, y, button, istouch)
end
function this.mouseclicked(x, y, button)
if y > game.offY then
local hit = false
for i, v in ipairs(this.levels) do
local numinrow, offs = this.getWorldVars()
if ButtonManager.check((i-1)%numinrow*(love.graphics.getWidth()/numinrow)+offs, math.floor((i-1)/numinrow)*(BUTTON_HEIGHT+offs)+offs-this.scroll.scrollY, BUTTON_WIDTH, BUTTON_HEIGHT) then
print("[myworlds] world "..i)
hit = true
this.selectedworld = i
StateManager.addState("selection",
{
{ret="edit",t="Edit"},
{ret="play",t="Play"},
{ret="rename",t="Rename"},
{ret="delete",t="Delete"}
})
return
end
end
if not hit then
local i = #this.levels + 1
local numinrow, offs = this.getWorldVars()
if ButtonManager.check((i-1)%numinrow*(love.graphics.getWidth()/numinrow)+offs, math.floor((i-1)/numinrow)*(BUTTON_HEIGHT+offs)+offs-this.scroll.scrollY, BUTTON_WIDTH, BUTTON_HEIGHT) then
print("[myworlds] new world")
this.levels[i] = {
name = "New World "..i,
levels = {}
}
SaveManager.saveGame()
StateManager.setState("selectlevel", "myworld", i)
end
end
else
if ButtonManager.checkBackButton(mx, my) then
StateManager.setState("menu")
end
end
end
function MyWorldsState.keypressed(k)
if k == "escape" then
StateManager.setState("menu")
end
end
function MyWorldsState.mousereleased(x, y, button, istouch)
this.scroll:mousereleased(x, y, button, istouch)
end
function MyWorldsState.resize(width, height)
local numinrow, offs = this.getWorldVars()
local rows = math.floor(#this.levels/numinrow)
local contentheight = rows*(offs+BUTTON_HEIGHT)+offs
this.scroll:setContentHeight(contentheight)
end
function MyWorldsState.returned(selection)
if selection then
if selection == "edit" then
StateManager.setState("selectlevel", "myworld", this.selectedworld)
elseif selection == "play" then
StateManager.setState("selectlevel", "playmyworld", this.selectedworld)
elseif selection == "rename" then
elseif selection == "delete" then
StateManager.addState("selection",
{
{t="Are you sure you want to delete\n\""..this.levels[this.selectedworld].name.."\"?"},
{ret="yesdelete",t="Yes"},
{ret="nodelete",t="No"}
})
elseif selection == "yesdelete" then
table.remove(this.levels, this.selectedworld)
SaveManager.saveGame()
elseif selection == "nodelete" then
end
end
end
function this.drawWorldButton(worldnum, world, addworld)
local numinrow, offs = this.getWorldVars()
local x = (worldnum-1)%numinrow*(love.graphics.getWidth()/numinrow)+offs
local y = math.floor((worldnum-1)/numinrow)*(BUTTON_HEIGHT+offs)+offs-this.scroll.scrollY
local drawimg = this.buttonimg
love.graphics.setColor(255,255,255,255)
love.graphics.draw(drawimg, x, y, 0, BUTTON_WIDTH/drawimg:getWidth(), BUTTON_HEIGHT/drawimg:getHeight())
if not addworld then
love.graphics.setColor(0,160,160,255)
love.graphics.printf(worldnum..". "..world.name, x+BUTTON_BORDER, y+10, BUTTON_WIDTH-BUTTON_BORDER*2, "center")
love.graphics.setColor(0,0,0,255)
local numlevels = #this.levels[worldnum].levels
love.graphics.printf(numlevels.." levels", x, y+BUTTON_HEIGHT-10-font:getHeight(), BUTTON_WIDTH, "center")
else
love.graphics.setColor(0,160,160,255)
love.graphics.printf("New World", x+BUTTON_BORDER, y+10, BUTTON_WIDTH-BUTTON_BORDER*2, "center")
end
end
function this.getWorldVars()
local numinrow = math.max(math.floor(love.graphics.getWidth()/(BUTTON_WIDTH*1.2)),1)
--if love.graphics.getWidth() < BUTTON_WIDTH*2 then
-- numinrow = 1
--end
local offs = (love.graphics.getWidth()/numinrow-BUTTON_WIDTH)/2
return numinrow, offs
end
StateManager.registerState("myworlds", MyWorldsState)
|
module(..., package.seeall)
local util = require "tundra.util"
local native = require "tundra.native"
local function mk_defvariant(name)
return { Name = name; Options = {} }
end
local default_variants = {
mk_defvariant "debug",
mk_defvariant "production",
mk_defvariant "release"
}
local default_subvariants = {
"default"
}
local _config_class = {}
-- Table constructor to make tundra.lua syntax a bit nicer in the Configs array
function _G.Config(args)
local name = args.Name
if not name then
error("no `Name' specified for configuration")
end
if not name:match("^[%w_]+-[%w_]+$") then
errorf("configuration name %s doesn't follow <platform>-<toolset> pattern", name)
end
if args.SubConfigs then
if not args.DefaultSubConfig then
errorf("configuration %s has `SubConfigs' but no `DefaultSubConfig'", name)
end
end
return setmetatable(args, _config_class)
end
local function analyze_targets(configs, variants, subvariants)
local build_tuples = {}
local build_configs = {}
local build_variants = {}
local build_subvariants = {}
for _, cfg in pairs(configs) do
if not cfg.Virtual then -- skip virtual configs
if not cfg.SupportedHosts then
if cfg.DefaultOnHost then
if type(cfg.DefaultOnHost) == "table" then
cfg.SupportedHosts = cfg.DefaultOnHost
else
cfg.SupportedHosts = { cfg.DefaultOnHost }
end
else
printf("1.0-compat: config %s doesn't specify SupportedHosts -- will never be built", cfg.Name);
cfg.SupportedHosts = { }
end
end
local lut = util.make_lookup_table(cfg.SupportedHosts)
if lut[native.host_platform] then
build_configs[#build_configs + 1] = cfg
end
end
end
for _, var in pairs(variants) do build_variants[#build_variants + 1] = var end
for var, _ in pairs(subvariants) do build_subvariants[#build_subvariants + 1] = var end
for _, config in ipairs(build_configs) do
if config.Virtual then
croak("can't build configuration %s directly; it is a support configuration only", config.Name)
end
for _, variant in ipairs(build_variants) do
for _, subvariant in ipairs(build_subvariants) do
build_tuples[#build_tuples + 1] = { Config = config, Variant = variant, SubVariant = subvariant }
end
end
end
if #build_tuples == 0 then
errorf("no build tuples available\n")
end
return build_tuples
end
-- Custom pcall error handler to scan for syntax errors (thrown as tables) and
-- report them without a backtrace, trying to get the filename and line number
-- right so the user can fix their build file.
function syntax_error_catcher(err_obj)
if type(err_obj) == "table" and err_obj.Class and err_obj.Message then
local i = 1
-- Walk down the stack until we find a function that isn't sourced from
-- a file. These have 'source' names that don't start with an @ sign.
-- Because we read all files into memory before executing them, this
-- will give us the source filename of the user script.
while true do
local info = debug.getinfo(i, 'Sl')
--print(util.tostring(info))
if not info then
break
end
if info.what == "C" or (info.source:sub(1, 1) == "@" and info.source ~= "@units.lua") then
i = i + 1
else
local fn = info.source
if info.source:sub(1, 1) == "@" then
fn = info.source:sub(2)
end
if info.currentline == -1 then
return string.format("%s: %s", err_obj.Class, err_obj.Message)
else
return string.format("%s(%d): %s: %s", fn, info.currentline, err_obj.Class, err_obj.Message)
end
end
end
return string.format("%s: %s", err_obj.Class, err_obj.Message)
else
return debug.traceback(err_obj, 2)
end
end
-- A place to store the result of the user's build script calling Build()
local build_result = nil
-- The Build function is the main entry point for "tundra.lua" when invoked.
function _G.Build(args)
if type(args.Configs) ~= "table" or #args.Configs == 0 then
croak("Need at least one config; got %s", util.tostring(args.Configs or "none at all"))
end
local configs, variants, subvariants = {}, {}, {}
-- Legacy support: run "Config" constructor automatically on naked tables
-- passed in Configs array.
for idx = 1, #args.Configs do
local cfg = args.Configs[idx]
if getmetatable(cfg) ~= _config_class then
cfg = Config(cfg)
args.Configs[idx] = cfg
end
configs[cfg.Name] = cfg
end
for _, dir in util.nil_ipairs(args.ScriptDirs) do
-- Make sure dir is sane and ends with a slash
dir = dir:gsub("[/\\]", SEP):gsub("[/\\]$", "")
local expr = dir .. SEP .. "?.lua"
-- Add user toolset dir first so they can override builtin scripts.
package.path = expr .. ";" .. package.path
end
if args.Variants then
for i, x in ipairs(args.Variants) do
if type(x) == "string" then
args.Variants[i] = mk_defvariant(x)
else
assert(x.Name)
if not x.Options then
x.Options = {}
end
end
end
end
local variant_array = args.Variants or default_variants
for _, variant in ipairs(variant_array) do variants[variant.Name] = variant end
local subvariant_array = args.SubVariants or default_subvariants
for _, subvariant in ipairs(subvariant_array) do subvariants[subvariant] = true end
local default_variant = variant_array[1]
if args.DefaultVariant then
for _, x in ipairs(variant_array) do
if x.Name == args.DefaultVariant then
default_variant = x
end
end
end
local default_subvariant = args.DefaultSubVariant or subvariant_array[1]
local build_tuples = analyze_targets(configs, variants, subvariants)
local passes = args.Passes or { Default = { Name = "Default", BuildOrder = 1 } }
printf("%d valid build tuples", #build_tuples)
-- Validate pass data
for id, data in pairs(passes) do
if not data.Name then
croak("Pass %s has no Name attribute", id)
elseif not data.BuildOrder then
croak("Pass %s has no BuildOrder attribute", id)
end
end
-- Assume syntax for C and DotNet is always needed
-- for now. Could possible make an option for which generator sets to load
-- in the future.
require "tundra.syntax.native"
require "tundra.syntax.dotnet"
build_result = {
BuildTuples = build_tuples,
BuildData = args,
Passes = passes,
Configs = configs,
DefaultVariant = default_variant,
DefaultSubVariant = default_subvariant,
ContentDigestExtensions = args.ContentDigestExtensions,
Options = args.Options,
}
end
function run(build_script_fn)
local f, err = io.open(build_script_fn, 'r')
if not f then
croak("%s", err)
end
local text = f:read("*all")
f:close()
local script_globals, script_globals_mt = {}, {}
script_globals_mt.__index = _G
setmetatable(script_globals, script_globals_mt)
local chunk, error_msg = loadstring(text, build_script_fn)
if not chunk then
croak("%s", error_msg)
end
setfenv(chunk, script_globals)
local success, result = xpcall(chunk, syntax_error_catcher)
if not success then
print("Build script execution failed")
croak("%s", result or "")
end
local result = build_result
build_result = nil
return result
end
|
function main(splash, args)
assert(splash:autoload("https://code.jquery.com/jquery-2.1.3.min.js"))
assert(splash:go(splash.args.url))
local version = splash:evaljs("$.fn.jquery")
return 'JQuery version: ' .. version
end
|
-- config model
return {
install_dir = home()..'/cwm/',
start_plugs = 'auto'
}
|
-- Implements a Sparse Tensor in CSC format
local SparseTensor = torch.class('torch.SparseTensor')
function SparseTensor:__init(data, offsets, shape)
self.data = data or torch.Tensor()
self.offsets = offsets
self.shape = shape
self.isSparse = true
end
function SparseTensor:clone()
return torch.SparseTensor(data:clone(), offsets:clone())
end
function SparseTensor:nDimension()
return 2
end
function SparseTensor:dim()
return self:nDimension()
end
function SparseTensor:numNonzero()
return self.data:size(2)
end
function SparseTensor:numElement()
return self.shape[1]*self.shape[2]
end
function SparseTensor:size()
return self.shape
end
function SparseTensor:copy(other)
return self.data[{2,{}}]:copy(other.data[{2,{}}])
end
function SparseTensor:fill(value)
self.data[{2,{}}]:fill(value)
end
function SparseTensor:zero()
self.data[{2,{}}]:fill(0)
end
function SparseTensor:narrow(dim, index, size)
assert(dim == 1, 'only implemented for first dimension')
assert(index < self.offsets:size(), 'index out of bounds')
local startIdx = self.offsets[index]
local endIdx = index+size-1 == self.offsets:size() and self.data:size(1)
endIdx = endIdx or self.offsets[index+size-1]
return torch.SparseTensor(self.data:narrow(2,startIdx,endIdx-startIdx+1),
self.offsets:narrow(1,index,size))
end
function SparseTensor:select(dim, index)
assert(dim == 1, 'only implemented for first dimension')
assert(index < self.offsets:size(), 'index out of bounds')
local startIdx = 1+self.offsets[index]
local endIdx = index == self.offsets:size() and self.data:size(1) or self.offsets[index]
return torch.SparseTensor(self.data[{{},{startIdx,endIdx}}],
torch.Tensor(endIdx-startIdx+1))
end
function SparseTensor:apply(fn)
self.data[{2,{}}]:apply(fn)
end
|
--A lot of Thanks to iUltimateLP and his mod SimpleTeleporters for inspiration and for the use of His Code and graphics
require("config")
DIVIDER = 60
data:extend({
{
type = "accumulator",
name = "Teleporter_Beacon",
icon = "__PersonalTeleporter__/graphics/icon.png",
icon_size = 32,
flags = {"placeable-neutral", "player-creation"},
minable = {hardness = 0.2, mining_time = 0.5, result = "Teleporter_Beacon"},
max_health = 150,
corpse = "medium-remnants",
collision_box = {{-2, -2}, {2,2}},
collision_mask = {"water-tile", "item-layer", "object-layer"},
selection_box = {{-2, -2}, {2, 2}},
render_layer = decorative,
energy_source =
{
type = "electric",
buffer_capacity = TIER_01_BUFFER_CAPACITY.."MJ",
usage_priority = "secondary-input",
input_flow_limit = TIER_01_FLOW_LIMIT.."MW",
output_flow_limit = "0W"
},
picture =
{
filename = "__PersonalTeleporter__/graphics/tiers/orange/spritesheet.png",
priority = "extra-high",
width = 128,
height = 128,
line_length = 16,
frame_count = 16,
shift = {0, 0}
},
charge_animation =
{
filename = "__PersonalTeleporter__/graphics/tiers/orange/spritesheet.png",
width = 128,
height = 128,
line_length = 16,
frame_count = 16,
shift = {0, 0},
animation_speed = 0.5
},
charge_cooldown = 30,
charge_light = {intensity = 0.3, size = 7},
discharge_animation =
{
filename = "__PersonalTeleporter__/graphics/tiers/orange/spritesheet.png",
width = 128,
height = 128,
line_length = 16,
frame_count = 16,
shift = {0, 0},
animation_speed = 0.5
},
discharge_cooldown = 60,
discharge_light = {intensity = 0.7, size = 7},
},
{
type = "train-stop",
name = "TP_marker",
icon = "__PersonalTeleporter__/graphics/icon.png",
flags = {"placeable-off-grid", "placeable-neutral", "player-creation", "filter-directions"},
order = "y",
selectable_in_game = false,
minable = {mining_time = 1, result = "train-stop"},
max_health = 1,
render_layer = "tile",
final_render_layer = "tile",
collision_box = {{0,0}, {0,0}},
selection_box = {{0,0}, {0,0}},
drawing_box = {{0,0}, {0,0}},
tile_width = 1,
tile_height = 1,
icon_size = 32,
animation_ticks_per_frame = 0,
vehicle_impact_sound = { filename = "__base__/sound/car-metal-impact.ogg", volume = 0 },
working_sound =
{
sound = { filename = "__base__/sound/train-stop.ogg", volume = 0 }
},
circuit_wire_connection_points = {},
circuit_connector_sprites = circuit_connector_definitions["train-station"].sprites,
}
})
|
return require('packer').startup(function(use)
-- Packer can manage itself
use 'wbthomason/packer.nvim'
-------------------------- plugins -------------------------------------------
-- nvim-tree
use {
'kyazdani42/nvim-tree.lua',
requires = 'kyazdani42/nvim-web-devicons'
}
-- bufferline
use {
'akinsho/bufferline.nvim',
requires = 'kyazdani42/nvim-web-devicons'
}
-- treesitter
use {
'nvim-treesitter/nvim-treesitter',
run = ':TSUpdate'
}
-- Comment
use 'numToStr/Comment.nvim'
-- nvim-autopairs
use 'windwp/nvim-autopairs'
-------------------------- lsp -------------------------------------------
-- lspconfig
use {'neovim/nvim-lspconfig', 'williamboman/nvim-lsp-installer'}
-- nvim-cmp
use 'hrsh7th/cmp-nvim-lsp' -- { name = nvim_lsp }
use 'hrsh7th/cmp-buffer' -- { name = 'buffer' },
use 'hrsh7th/cmp-path' -- { name = 'path' }
use 'hrsh7th/cmp-cmdline' -- { name = 'cmdline' }
use 'hrsh7th/nvim-cmp'
-- vsnip
use 'hrsh7th/cmp-vsnip' -- { name = 'vsnip' }
use 'hrsh7th/vim-vsnip'
use 'rafamadriz/friendly-snippets'
-- lspkind
use 'onsails/lspkind-nvim'
-- use 'github/copilot.vim'
use 'simrat39/rust-tools.nvim'
--------------------------- colorscheme ------------------------------------
-- gruvbox
use {
"ellisonleao/gruvbox.nvim",
requires = {"rktjmp/lush.nvim"}
}
-- zephyr
use 'glepnir/zephyr-nvim'
-- nord
use 'shaunsingh/nord.nvim'
-- onedark
use 'ful1e5/onedark.nvim'
------------------------------------
--
-- which-key
-- use 'folke/which-key.nvim'
-- telescope
use 'nvim-lua/popup.nvim'
use 'nvim-lua/plenary.nvim'
use {
'nvim-telescope/telescope.nvim',
requires = {{'nvim-lua/plenary.nvim'}}
}
-- use {
-- "folke/trouble.nvim",
-- requires = "kyazdani42/nvim-web-devicons",
-- config = function()
-- require("trouble").setup {
-- -- your configuration comes here
-- -- or leave it empty to use the default settings
-- -- refer to the configuration section below
-- }
-- end
-- }
-- rust-tools
-- use 'simrat39/rust-tools.nvim'
-- nvim-cmp
-- use 'hrsh7th/cmp-nvim-lsp'
-- use 'hrsh7th/cmp-buffer'
-- use 'hrsh7th/cmp-path'
-- use 'hrsh7th/cmp-cmdline'
-- use 'hrsh7th/nvim-cmp'
-- use 'hrsh7th/cmp-vsnip'
-- vsnip
-- use 'hrsh7th/vim-vsnip'
-- use "rafamadriz/friendly-snippets"
-- use 'nvim-autopairs'
-- use "windwp/nvim-autopairs"
-- surround
-- use "blackCauldron7/surround.nvim"
-- nvim-coloizer
-- use 'norcalli/nvim-colorizer.lua'
end)
|
local M = {}
M.config = function()
-- CMP
-- =========================================
lvim.builtin.cmp.sources = {
{ name = "nvim_lsp", max_item_count = 4 },
{ name = "cmp_tabnine", max_item_count = 4 },
{ name = "buffer", max_item_count = 3 },
{ name = "path", max_item_count = 3 },
{ name = "luasnip", max_item_count = 3 },
{ name = "nvim_lua" },
{ name = "treesitter" },
{ name = "crates" },
}
lvim.builtin.cmp.documentation.border = { "╭", "─", "╮", "│", "╯", "─", "╰", "│" }
-- Dashboard
-- =========================================
lvim.builtin.dashboard.active = true
lvim.builtin.dashboard.custom_section["m"] = {
description = { " Marks " },
command = "Telescope marks",
}
-- NvimTree
-- =========================================
-- lvim.builtin.nvimtree.auto_open = 0
-- lvim.builtin.nvimtree.hide_dotfiles = 0
-- Treesitter
-- =========================================
lvim.builtin.treesitter.context_commentstring.enable = true
lvim.builtin.treesitter.ensure_installed = {
"bash",
"c",
"javascript",
"json",
"lua",
"python",
"typescript",
"css",
"rust",
"java",
"yaml",
"ruby"
}
lvim.builtin.treesitter.ignore_install = { "haskell" }
-- lvim.builtin.treesitter.incremental_selection = {
-- enable = true,
-- keymaps = {
-- init_selection = "<C-n>",
-- node_incremental = "<C-n>",
-- scope_incremental = "<C-s>",
-- node_decremental = "<C-r>",
-- },
-- }
-- lvim.builtin.treesitter.indent = { enable = true, disable = { "yaml", "python" } } -- treesitter is buggy :(
lvim.builtin.treesitter.matchup.enable = true
-- lvim.treesitter.textsubjects.enable = true
-- lvim.treesitter.playground.enable = true
-- lvim.builtin.treesitter.query_linter = {
-- enable = true,
-- use_virtual_text = true,
-- lint_events = { "BufWrite", "CursorHold" },
-- }
-- lvim.builtin.treesitter.on_config_done = function()
-- require("nvim-treesitter.parsers").get_parser_configs().solidity = {
-- install_info = {
-- url = "https://github.com/JoranHonig/tree-sitter-solidity",
-- files = { "src/parser.c" },
-- requires_generate_from_grammar = true,
-- },
-- filetype = "solidity",
-- }
-- end
-- Telescope
-- =========================================
lvim.builtin.telescope.defaults.path_display = { shorten = 10 }
lvim.builtin.telescope.defaults.layout_strategy = "horizontal"
lvim.builtin.telescope.defaults.file_ignore_patterns = { "vendor/*" }
-- Terminal
-- =========================================
lvim.builtin.terminal.active = true
-- lvim.builtin.terminal.execs = {
-- { "lazygit", "gg", "LazyGit" },
-- }
-- WhichKey
-- =========================================
lvim.builtin.lualine.sections.lualine_a = { "mode" }
end
return M
|
local HttpService = game:GetService("HttpService")
local Promise = require(script.Parent.Services.Promise)
local function fetch()
return Promise.new(function(resolve, reject)
local status, response = pcall(HttpService.GetAsync, HttpService, "https://api.github.com/repos/va1kio/commander/tags")
if status then
resolve(HttpService:JSONDecode(response))
else
reject(response)
end
end)
end
return function()
local status, response = fetch():await()
if status then
for _,v in ipairs(response) do
if tostring(string.match(v.name, "%d+%.%d+%.%d+")) ~= v.name then
continue
else
return v.name
end
end
else
return false, HttpService.HttpEnabled
end
end
|
require("lualib_bundle");
__TS__SourceMapTraceBack(debug.getinfo(1).short_src, {["4"] = 1,["5"] = 1,["6"] = 4,["7"] = 4,["8"] = 6,["9"] = 6,["10"] = 6,["11"] = 6,["12"] = 6,["14"] = 6,["15"] = 7,["16"] = 8,["17"] = 10,["18"] = 11,["19"] = 13,["20"] = 6,["21"] = 15,["22"] = 15,["23"] = 17,["24"] = 18,["25"] = 17,["26"] = 21,["27"] = 22,["28"] = 21,["29"] = 25,["30"] = 26,["31"] = 25,["32"] = 29,["33"] = 30,["34"] = 29,["35"] = 33,["36"] = 34,["37"] = 33,["38"] = 6,["39"] = 6});
local ____exports = {}
local ____Event = require("Lilac.Events.Event")
local Event = ____Event.default
local ____SceneNode = require("Lilac.GUI.SceneNode")
local BaseSceneNode = ____SceneNode.BaseSceneNode
____exports.default = (function()
____exports.default = __TS__Class()
local Runtime = ____exports.default
Runtime.name = "Runtime"
__TS__ClassExtends(Runtime, BaseSceneNode)
function Runtime.prototype.____constructor(self, ...)
BaseSceneNode.prototype.____constructor(self, ...)
self.updating = __TS__New(Event)
self.drawing = __TS__New(Event)
self.mousePressed = __TS__New(Event)
self.mouseReleased = __TS__New(Event)
self.quitting = __TS__New(Event)
end
function Runtime.prototype.onLoad(self, gameContext)
end
function Runtime.prototype.onUpdate(self, args, gameContext)
self.updating:invoke(args, gameContext)
end
function Runtime.prototype.onDraw(self, args, gameContext)
self.drawing:invoke(args, gameContext)
end
function Runtime.prototype.onMousePressed(self, args, gameContext)
self.mousePressed:invoke(args, gameContext)
end
function Runtime.prototype.onMouseReleased(self, args, gameContext)
self.mousePressed:invoke(args, gameContext)
end
function Runtime.prototype.onQuiting(self, args, gameContext)
self.quitting:invoke(args, gameContext)
end
return Runtime
end)()
return ____exports
|
local LocalizationService = game:GetService("LocalizationService")
local CoreGui = game:GetService('CoreGui')
local Players = game:GetService("Players")
-- Waiting for the player ensures that the RobloxLocaleId has been set.
if Players.LocalPlayer == nil then
Players:GetPropertyChangedSignal("LocalPlayer"):Wait()
end
local coreScriptTableTranslator
local function getTranslator()
if coreScriptTableTranslator == nil then
coreScriptTableTranslator = CoreGui.CoreScriptLocalization:GetTranslator(
LocalizationService.RobloxLocaleId)
end
return coreScriptTableTranslator
end
local RobloxTranslator = {}
function RobloxTranslator:FormatByKey(key, args)
return getTranslator():FormatByKey(key, args)
end
return RobloxTranslator
|
local playsession = {
{"Serennie", {992123}},
{"REDgalko", {628746}},
{"xaero54", {1007332}},
{"Zory", {25182}},
{"Terarink", {1006256}},
{"sasha21168", {213092}},
{"cipps", {214650}},
{"Dk-077", {720178}},
{"15944831778", {562805}},
{"JailsonBR", {922535}},
{"vad7ik", {479031}},
{"Nikkichu", {939152}},
{"dorpdorp", {938233}},
{"KIRkomMAX", {677520}},
{"NNigelm", {28731}},
{"Shaathan", {3630}},
{"UTIDI", {817639}},
{"matam666", {664602}},
{"Aldnoah5566", {35246}},
{"Fexx", {383741}},
{"hyunbeen", {131923}},
{"Menander", {31909}},
{"gmhinch1", {17754}},
{"kaimix", {789265}},
{"Nalleknas", {299127}},
{"QuaxzRu", {35327}},
{"Rayeth", {162070}},
{"Kondi20_PL", {24589}},
{"Urx", {70916}},
{"50fffff", {7891}},
{"TheWickedMaster", {7882}},
{"RonnDlear", {115032}},
{"Selcet", {25402}},
{"Allall", {3605}},
{"Pustelnik", {606854}},
{"90182si", {6476}},
{"chrisisthebe", {682}},
{"Lastaustralian", {626727}},
{"andrekoul", {703134}},
{"Brender", {62291}},
{"Averest", {512194}},
{"pomabroad", {9070}},
{"WiredMesh", {515012}},
{"TheLiveSupport", {517249}},
{"AndreyE", {638275}},
{"kelvinh92", {44503}},
{"TilenT2", {2182}},
{"guoguomiao", {6608}},
{"jagger23", {414239}},
{"Giatros", {5108}},
{"robertkruijt", {383086}},
{"Thoren41", {32904}},
{"Dimava", {517577}},
{"gabrielbr000", {373262}},
{"Masterpascoe", {9969}},
{"JuanMore", {462282}},
{"16_bytes", {5863}},
{"Cydo_00", {31166}},
{"Anubi5", {250041}},
{"SuddenDeathMP", {57791}},
{"banakeg", {353511}},
{"Roeno1997", {92387}},
{"IamTzu", {178838}},
{"anghelnicky", {4728}},
{"xjohnson", {76183}},
{"a_kid", {264548}},
{"kittyflow", {936}},
{"minipini55", {41947}},
{"abnoeh", {77553}},
{"Dworld", {90672}},
{"Daveyboy80", {149324}},
{"IAmTog", {11576}},
{"tickterd", {153494}},
{"tkdgjs5088", {13573}},
{"manstro011", {146804}},
{"Gerkiz", {120621}},
{"17801076781", {6278}},
{"Maxfreez21", {104349}},
{"igorshp", {103009}},
{"hyperdingo", {14273}},
{"Krengrus", {10411}},
{"Flamongo", {3196}},
{"jackazzm", {60068}},
{"wekkka", {28024}},
{"redlabel", {1625}},
{"H4N", {8640}}
}
return playsession
|
object_mobile_dressed_meatlump_hideout_male_06 = object_mobile_shared_dressed_meatlump_hideout_male_06:new {
}
ObjectTemplates:addTemplate(object_mobile_dressed_meatlump_hideout_male_06, "object/mobile/dressed_meatlump_hideout_male_06.iff")
|
local Twig = require "orb:orb/metas/twig"
local Header_M = {}
local Header = Twig:inherit "header"
Header_M.header = Header
function Header.toMarkdown(header, scroll, skein)
local phrase = ("#"):rep(header:select("level")():len())
scroll:add(phrase)
for i = 2, #header do
header[i]:toMarkdown(scroll, skein)
end
end
return Header_M
|
local callback = {}
function callback.color(state, neighState, substance)
local O = substance[1]
local G = substance[2]
local B = substance[3]
local kind = state and state.kind
local r,g,b,a
local debugMode = love.keyboard.isDown('lctrl') or love.keyboard.isDown("1") or love.keyboard.isDown("2") or love.keyboard.isDown("3") or love.keyboard.isDown("4")
if debugMode then
--CA
if kind=='vessel' then
r = 255
g = 255
b = 0
elseif kind=='proliferative' then
r = 255
g = 255
b = 255
elseif kind=='quiescent' then
r = 170
g = 170
b = 170
elseif kind=='necrotic' then
r = 0
g = 0
b = 0
else
--RD
if love.keyboard.isDown("1") then
r = O/O0*255
g = 0
b = 0
elseif love.keyboard.isDown("2") then
r = 0
g = G/G0*255
b = 0
elseif love.keyboard.isDown("3") then
r = 0
g = 0
b = B/Bv*255
elseif love.keyboard.isDown("4") then
r = O/O0*255
g = G/G0*255
b = B/Bv*255
else
r = 0
g = 0
b = 0
a = 0
end
r = math.min(r, 255)
g = math.min(g, 255)
b = math.min(b, 255)
end
else --non-debugMode
local kind2 = neighState[1] and neighState[1].kind
if kind=='proliferative' or kind=='quiescent' or kind=='necrotic' or
(kind=='vessel' and (kind2=='proliferative' or kind2=='quiescent' or kind2=='necrotic')) then
r = 255
g = 0
b = 0
a = 127
else
r = 0
g = 0
b = 0
a = 0
end
end
return r,g,b,a
end
function callback.encode(state, neighState, substance)
local kind = state and state.kind
local kind2 = neighState[1] and neighState[1].kind
if kind=='proliferative' or kind=='quiescent' or kind=='necrotic' or
(kind=='vessel' and (kind2=='proliferative' or kind2=='quiescent' or kind2=='necrotic')) then
return '1'
else
return '0'
end
end
return callback
|
local Config = require('vgit.core.Config')
return Config:new({
enabled = true,
format = function(blame, git_config)
local config_author = git_config['user.name']
local author = blame.author
if config_author == author then
author = 'You'
end
local commit_message = blame.commit_message
if not blame.committed then
author = 'You'
commit_message = 'Uncommitted changes'
return string.format(' %s • %s', author, commit_message)
end
local max_commit_message_length = 255
if #commit_message > max_commit_message_length then
commit_message = commit_message:sub(1, max_commit_message_length) .. '...'
end
return string.format(
' %s, %s • %s',
author,
blame:age().display,
commit_message
)
end,
})
|
-- MOAI UI
-- Copyright (c) 2012-2012 Klei Entertainment Inc.
-- All Rights Reserved.
local array = require( "modules/array" )
local mui_component = require( "mui/widgets/mui_component" )
local mui_defs = require( "mui/mui_defs" )
local mui_scroller = class( mui_component )
function mui_scroller:init( def )
mui_component.init( self, MOAIProp2D.new(), def )
self._prop:setBounds( -def.w/2, -def.h/2, 0, def.w/2, def.h/2, 0 )
end
function mui_scroller:handleInputEvent( ev )
if ev.eventType == mui_defs.EVENT_MouseWheel then
if ev.delta ~= 0 then
self:dispatchEvent( { eventType = mui_defs.EVENT_Scroll, delta = ev.delta } )
end
return true
end
return false
end
return mui_scroller
|
-- See https://github.com/CelestialCartographers/Loenn/blob/master/src/fast_unpack.lua
--[==[
Faster unpack for Lua 5.1. Uses a cache of functions which are each optimized
for one specific number of varargs.
Improves performance by up to two orders of magnitude in LuaJIT.
Author: Vexatos
MIT License
Copyright (c) 2021 Vexatos
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
]==]
local fast_unpack = {}
local unpack_mt = {}
function unpack_mt.__call(u, tbl, i, j)
i = i or 1
j = j or #tbl
if not (u[i] and u[i][j]) then
if not u[i] then
u[i] = {}
end
local values = {}
for ind = i, j do
table.insert(values, string.format("t[%d]", ind))
end
u[i][j] = assert(load(string.format("return function(t) return %s end", table.concat(values, ","))))()
end
return u[i][j](tbl)
end
setmetatable(fast_unpack, unpack_mt)
unpack_orig = unpack
unpack = fast_unpack
|
-- Copyright 2021 SMS
-- License(Apache-2.0)
include "deps/premake/solution_items.lua"
workspace "math"
architecture "x86_64"
startproject "tests"
flags "MultiProcessorCompile"
configurations {"Debug", "Release"}
solution_items {
"README.md",
"premake5.lua"}
filter "configurations:Debug"
defines "DEBUG"
runtime "Debug"
symbols "on"
filter "configurations:Release"
defines "NDEBUG"
runtime "Release"
optimize "on"
deps = {}
deps["googletest"] = "%{wks.location}/deps/googletest/googletest"
deps_inc = {}
deps_inc["googletest"] = "%{deps.googletest}/include"
output_dir = "%{cfg.system}-%{cfg.architecture}-%{cfg.buildcfg}"
include "include/Math"
include "tests"
|
----------------------------------------
-- --
-- USEFUL ALIASES --
-- --
----------------------------------------
local cmd = vim.cmd -- to execute Vim commands e.g. cmd('pwd')
local fn = vim.fn -- to call Vim functions e.g. fn.bufnr()
local g = vim.g -- a table to access global variables
local opt = vim.opt -- to set options
----------------------------------------
-- --
-- PACKAGE MANAGEMENT --
-- --
----------------------------------------
require "paq" {
-- Let Paq manage itself
"savq/paq-nvim";
'haishanh/night-owl.vim';
"neovim/nvim-lspconfig";
"hrsh7th/nvim-compe";
"tpope/vim-fugitive";
'tpope/vim-surround';
'nvim-lua/plenary.nvim';
'jose-elias-alvarez/null-ls.nvim';
'jose-elias-alvarez/nvim-lsp-ts-utils';
'kosayoda/nvim-lightbulb';
'lewis6991/gitsigns.nvim';
'idanarye/vim-merginal';
{'neovim/nvim-lspconfig'};
{'junegunn/fzf', run = fn['fzf#install']};
{'junegunn/fzf.vim'};
{'ojroques/nvim-lspfuzzy'};
"justinmk/vim-sneak";
{ "neoclide/coc.nvim", branch = 'release' };
'tribela/vim-transparent';
'christoomey/vim-tmux-navigator';
'terrortylor/nvim-comment';
'preservim/nerdtree';
'ryanoasis/vim-devicons'; -- Always load this as the last one
}
require('nvim_comment').setup()
----------------------------------------
-- --
-- EDITOR GENERAL CFG --
-- --
----------------------------------------
cmd 'colorscheme night-owl'
opt.expandtab = true -- Use spaces instead of tabs
opt.hidden = true -- Enable background buffers
opt.ignorecase = true -- Ignore case
opt.joinspaces = false -- No double spaces with join
opt.list = true -- Show some invisible characters
opt.number = true -- Show line numbers
opt.relativenumber = true -- Relative line numbers
opt.scrolloff = 4 -- Lines of context
opt.shiftround = true -- Round indent
opt.shiftwidth = 2 -- Size of an indent
opt.sidescrolloff = 8 -- Columns of context
opt.smartcase = true -- Do not ignore case with capitals
opt.smartindent = true -- Insert indents automatically
opt.splitbelow = true -- Put new windows below current
opt.splitright = true -- Put new windows right of current
opt.tabstop = 2 -- Number of spaces tabs count for
opt.termguicolors = true -- True color support
opt.wildmode = {'list', 'longest'} -- Command-line completion mode
opt.wrap = false -- Disable line wrap
-- highlight yanked text disabled in visual mode
cmd 'au TextYankPost * lua vim.highlight.on_yank {on_visual = false}'
-- show a lightbulb if a code action is available at the current cursor position
cmd [[autocmd CursorHold,CursorHoldI * lua require'nvim-lightbulb'.update_lightbulb()]]
g['sneak#label'] = 1
cmd 'let mapleader = " "'
----------------------------------------
-- --
-- MAPPINGS --
-- --
----------------------------------------
-- Configures mappings
local function map(mode, lhs, rhs, opts)
local options = {noremap = true}
if opts then options = vim.tbl_extend('force', options, opts) end
vim.api.nvim_set_keymap(mode, lhs, rhs, options)
end
-- The function is called `t` for `termcodes`.
-- You don't have to call it that, but I find the terseness convenient
local function t(str)
-- Adjust boolean arguments as needed
return vim.api.nvim_replace_termcodes(str, true, true, true)
end
map('', '<leader>c', '"+y') -- Copy to clipboard in normal, visual, select and operator modes
map('i', '<C-u>', '<C-g>u<C-u>') -- Make <C-u> undo-friendly
map('i', '<C-w>', '<C-g>u<C-w>') -- Make <C-w> undo-friendly
-- <Tab> to navigate the completion menu
map('i', '<S-Tab>', 'pumvisible() ? "\\<C-p>" : "\\<Tab>"', {expr = true})
map('i', '<Tab>', 'pumvisible() ? "\\<C-n>" : "\\<Tab>"', {expr = true})
map('n', '<C-l>', '<cmd>noh<CR>') -- Clear highlights
cmd('nnoremap <expr> <C-p> (len(system(\'git rev-parse\')) ? \':Files\' : \':GFiles --exclude-standard --others --cached\')."\\<cr>"')
map('', '<C-o>', '<cmd>Rg<CR>') -- Search in all files
----------------------------------------
-- --
-- LSP --
-- --
----------------------------------------
local lsp = require 'lspconfig'
local lspfuzzy = require 'lspfuzzy'
-- enable null-ls integration (optional)
require("null-ls").setup {}
-- We use the default settings for ccls and pylsp: the option table can stay empty
lsp.tsserver.setup {
on_attach = function(client, bufnr)
-- disable tsserver formatting if you plan on formatting via null-ls
client.resolved_capabilities.document_formatting = false
local ts_utils = require("nvim-lsp-ts-utils")
-- defaults
ts_utils.setup {
debug = false,
disable_commands = false,
enable_import_on_completion = false,
-- import all
import_all_timeout = 5000, -- ms
import_all_priorities = {
buffers = 4, -- loaded buffer names
buffer_content = 3, -- loaded buffer content
local_files = 2, -- git files or files with relative path markers
same_file = 1, -- add to existing import statement
},
import_all_scan_buffers = 100,
import_all_select_source = false,
-- eslint
eslint_enable_code_actions = true,
eslint_enable_disable_comments = true,
eslint_bin = "eslint",
eslint_config_fallback = nil,
eslint_enable_diagnostics = false,
-- formatting
enable_formatting = false,
formatter = "prettier",
formatter_config_fallback = nil,
-- update imports on file move
update_imports_on_move = false,
require_confirmation_on_move = false,
watch_dir = nil,
}
-- required to fix code action ranges
ts_utils.setup_client(client)
-- no default maps, so you may want to define some here
local opts = {silent = true}
vim.api.nvim_buf_set_keymap(bufnr, "n", "gs", ":TSLspOrganize<CR>", opts)
vim.api.nvim_buf_set_keymap(bufnr, "n", "gq", ":TSLspFixCurrent<CR>", opts)
vim.api.nvim_buf_set_keymap(bufnr, "n", "gr", ":TSLspRenameFile<CR>", opts)
vim.api.nvim_buf_set_keymap(bufnr, "n", "gi", ":TSLspImportAll<CR>", opts)
end
}
lspfuzzy.setup {} -- Make the LSP client use FZF instead of the quickfix list
map('n', '<space>,', '<cmd>lua vim.lsp.diagnostic.goto_prev()<CR>')
map('n', '<space>;', '<cmd>lua vim.lsp.diagnostic.goto_next()<CR>')
map('n', '<space>a', '<cmd>lua vim.lsp.buf.code_action()<CR>')
map('n', '<space>d', '<cmd>lua vim.lsp.buf.definition()<CR>')
map('n', '<space>f', '<cmd>lua vim.lsp.buf.formatting()<CR>')
map('n', '<space>h', '<cmd>lua vim.lsp.buf.hover()<CR>')
map('n', '<space>m', '<cmd>lua vim.lsp.buf.rename()<CR>')
map('n', '<space>r', '<cmd>lua vim.lsp.buf.references()<CR>')
map('n', '<space>s', '<cmd>lua vim.lsp.buf.document_symbol()<CR>')
cmd "map f <Plug>Sneak_s"
cmd "map F <Plug>Sneak_S"
cmd "command! -nargs=0 Prettier :CocCommand prettier.formatFile"
map('n', '<silent>gd', t'<Plug>(coc-definition)')
map('n', '<silent>grn', t'<Plug>(coc-rename)')
-- cmd "nmap <silent> gd <Plug>(coc-definition)"
-- cmd "nmap <silent> grn <Plug>(coc-rename)"
-- Copy to clipboard
map('v', '<leader>y', '"+y', {noremap = true})
map('n', '<leader>Y', '"+yg_', {noremap = true})
map('n', '<leader>y', '"+y', {noremap = true})
map('n', '<leader>yy', '"+yy', {noremap = true})
-- Paste from clipboard
map('n', '<leader>p', '"+p', {noremap = true})
map('n', '<leader>P', '"+P', {noremap = true})
map('v', '<leader>p', '"+p', {noremap = true})
map('v', '<leader>P', '"+P', {noremap = true})
-- File tree
map('n', '<leader>pt', "<cmd>NERDTreeToggle<CR>")
-- Git
map('n', '<leader>gs', "<cmd>G<CR>")
map('n', '<leader>gp', "<cmd>G push<CR>")
map('n', '<leader>gb', "<cmd>Merginal<CR>")
-- Reload config
map('n', '<leader>hr', '<cmd>source $MYVIMRC<CR>')
|
local account = require('account')
local chat = require('core.chat')
local command = require('core.command')
local ffi = require('ffi')
local io = require('io')
local math = require('math')
local memory = require('memory')
local player = require('player')
local scanner = require('core.scanner')
local settings = require('settings')
local struct_lib = require('struct')
local windower = require('core.windower')
local win32 = require('win32')
local enumerable = require('enumerable')
local ffi_new = ffi.new
local ffi_gc = ffi.gc
local ffi_cast = ffi.cast
local ffi_C = ffi.C
local add_text = chat.add_text
local ptr = struct_lib.ptr
local struct = struct_lib.struct
local float = struct_lib.float
local uint32 = struct_lib.uint32
local bool = struct_lib.bool
local HeapAlloc = win32.def({
name = 'HeapAlloc',
returns = 'void*',
parameters = {
'void*',
'uint32_t',
'size_t'
},
failure = false
})
local HeapFree = win32.def({
name = 'HeapFree',
returns = 'bool',
parameters = {
'void*',
'uint32_t',
'void*'
},
failure = false
})
local HeapCreate = win32.def({
name = 'HeapCreate',
returns = 'void*',
parameters = {
'uint32_t',
'size_t',
'size_t'
},
failure = false
})
local HeapDestroy = win32.def({
name = 'HeapDestroy',
returns = 'bool',
parameters = {
'void*'
},
failure = false
})
local defaults = {
distance = 6,
cameraSpeed = 1.0
}
local options = settings.load(defaults)
local readyToRender = false
local logToFile = function(stringToLog, boolPrint)
local file = io.open(windower.user_path .. '\\cameralog.txt', "a");
file:write(tostring(stringToLog), "\n");
file:close(file);
if boolPrint then
print(stringToLog)
end
end
--###################################################
--# SET UP Camera Speed Adjustment
--###################################################
local originalValues = {
0xD8, 0x4C, 0x24, 0x24, -- fmul dword ptr [esp+24]
0x8B, 0x16, -- mov edx,[esi]
}
local codeCaveValues = {
0xD8, 0x05, 0x00, 0x00, 0x00, 0x00, -- fadd dword ptr [00000000]
0xD8, 0x4C, 0x24, 0x24, -- fmul dword ptr [esp+24]
0x8B, 0x16, -- mov edx,[esi]
0xE9, 0x00, 0x00, 0x00, 0x00 -- jmp to return point
}
local try = function(d, e)
if d == false then
error(e.ErrorMsg)
end
return d
end
--Create memory location to store Code Cave
local codeCaveHeap = try(ffi_gc(HeapCreate(0x40000, 0, 0), function(heap)
destroyed = true
HeapDestroy(codeCaveHeap)
end), {ErrorMsg = "Failed to create memory location for code cave."})
-- Allocate the space for the Code Cave
local codeCave = ffi_cast('uint8_t*', try(HeapAlloc(codeCaveHeap, 8, 17), {ErrorMsg = "Failed to allocate memory for code cave."}))
-- Populate general structure of code cave
for i = 1, #codeCaveValues do
codeCave[i-1] = codeCaveValues[i]
end
-- Create memory location to store Camera Speed
local cameraSpeedAdjustmentHeap = try(ffi_gc(HeapCreate(0x40000, 0, 0), function(heap)
destroyed = true
HeapDestroy(cameraSpeedAdjustmentHeap)
end), {ErrorMsg = "Failed to create memory location to save speed adjustment"})
-- Allocate and set Camera speed based on settings
local cameraSpeedAdjustment_Ptr = ffi_cast('float*', try(HeapAlloc(cameraSpeedAdjustmentHeap, 8, ffi.sizeof('float')), {ErrorMsg = "Failed to allocate memory for speed adjustment"}))
cameraSpeedAdjustment_Ptr[0] = ffi_new('float', options.cameraSpeed)
-- Push in pointer to Camera Speed into the Code Cave
local camSpeedInCave = ffi_cast('float**',codeCave + 0x02)
camSpeedInCave[0] = cameraSpeedAdjustment_Ptr; -- Push cam speed pointer into code cave
-- Get the point where we are injecting code to jump to code cave
local caveJmpPoint = ffi_cast('uint8_t*', scanner.scan('&D84C24248B168BCED80D'))
-- Push in pointer to the return point into the Code Cave
local returnJmpOffset = ffi_cast('int32_t*', codeCave + 0x0D)
returnJmpOffset[0] = (caveJmpPoint + 0x06) - (codeCave + 0x0C) - 0x05
-- Get point where we are going to push in Pointer for where the Code Cave is
local caveJmpOffset = ffi_cast('int32_t*', caveJmpPoint + 0x01)
-- Set up the Jump to the Code Cave
caveJmpPoint[0] = 0xE9
caveJmpOffset[0] = (codeCave - caveJmpPoint - 0x05)
caveJmpPoint[5] = 0x90
--###################################################
--# Camera Distance
--###################################################
local vector_3f = struct({
x = {0x0, float},
z = {0x4, float},
y = {0x8, float},
})
local camera = struct({
position = {0x44, vector_3f},
focal = {0x50, vector_3f}
})
memory.pointerToCamera = struct({signature = '83C40485C974118B116A01FF5218C705*'}, {
camera = {0x0, ptr(camera)}
})
memory.cameraConnect = struct({signature = '80A0B2000000FBC605*????????00'}, {
isConnected = {0x0, bool}
})
local ptrToCamera = memory.pointerToCamera
local cameraConnect = memory.cameraConnect
local follow = memory.follow
readyToRender = true
local coroutine_sleep_frame = coroutine.sleep_frame
coroutine.schedule(function()
while(true) do
if readyToRender and ptrToCamera and ptrToCamera.camera ~= nil and cameraConnect.isConnected and not follow.first_person_view then
local camera = ptrToCamera.camera
local diff_x = camera.position.x - camera.focal.x
local diff_z = camera.position.z - camera.focal.z
local diff_y = camera.position.y - camera.focal.y
local distance = 1 / math.sqrt(diff_x * diff_x + diff_z * diff_z + diff_y * diff_y) * options.distance
camera.position.x = diff_x * distance + camera.focal.x
camera.position.z = diff_z * distance + camera.focal.z
camera.position.y = diff_y * distance + camera.focal.y
end
coroutine_sleep_frame()
end
end)
local restorePointers = function()
for i = 1, #originalValues do
caveJmpPoint[i-1] = originalValues[i]
end
end
account.login:register(function ()
coroutine.schedule(function()
readyToRender = true;
end, 5);
end)
account.logout:register(function()
readyToRender = false;
end)
--###################################################
--# Commands
--###################################################
local setCameraSpeed = function(newSpeed)
cameraSpeedAdjustment_Ptr[0] = newSpeed
options.cameraSpeed = newSpeed
end
local setDistance = function(newDistance)
local num = tonumber(newDistance)
if num ~= nil then
options.distance = num
setCameraSpeed(num / 6.0)
settings.save()
add_text("Distance changed to " .. newDistance)
end
end
local startRender = function()
readyToRender = true
add_text("Starting distance adjustment")
end
local stopRender = function()
readyToRender = true
add_text("Stopping distance adjustment")
end
local displayHelp = function()
add_text("</xicamera | /camera | /xicam | /cam>")
add_text("Set Distance: <distance|d> <###>")
add_text("Start/Stop: <start|stop>")
end
local camera = command.new('camera')
local cam = command.new('cam')
local xicamera = command.new('xicamera')
local xicam = command.new('xicam')
-- define chat functions
enumerable.all({camera, cam, xicamera, xicam}, function(cmd)
enumerable.all({'distance', 'd'}, function (fn) cmd:register(fn, setDistance, '<newDistance:integer>') end)
enumerable.all({'help', 'h'}, function (fn) cmd:register(fn, displayHelp) end)
cmd:register('start', startRender)
cmd:register('stop', stopRender)
end)
--TODO replace with unload event
gc_global = ffi_new('int*')
ffi_gc(gc_global, restorePointers)
--[[
Copyright © 2021, Hokuten
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of Chiaia nor the
names of its contributors may be used to endorse or promote products
derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL Chiaia BE LIABLE FOR ANY
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
]]
|
require('src/test')
require('src/core')
require('src/builtins')
require('src/contextlib')
require('src/objects')
require('src/logging')
require('src/string')
require('src/system')
fixture('app', function(monkeypatch)
local calls = list()
monkeypatch.setattr('appRun', function() calls:append('run') end)
monkeypatch.setattr('appKill', function() calls:append('kill') end)
return calls
end)
fixture('temp_dir', function(monkeypatch, request)
local dir_name = '_tmp_tst'
if rootDir then dir_name = os.path_join(rootDir(), dir_name) end
io.popen('mkdir '..dir_name):close()
request.addfinalizer(function() io.popen('rm -R '..dir_name):close() end)
return dir_name .. '/'
end)
describe('contextlib',
it('Exception', function()
-- TODO: Exception test
--local Ex = Exception('Ex')
--local x, y = tostring(Ex), tostring(Ex())
--local s = ''
--for i, v in pairs(x) do
-- if y[i] ~= v then s = s..v end
--end
--print(x, y)
--print(s)
--assertEqual(tostring(Ex), tostring(Ex()),
-- 'Exceptions return different messages')
--local _, e1 = pcall(error, tostring(Ex))
--local _, e2 = pcall(error, tostring(Ex()))
--assertRequal(e1, e2, 'Exceptions return different messages')
end),
it('try', function()
local result = try(function() return 1 end)
assertEqual(result, 1, 'try did not return function result')
result = try(function() error() end, function() end)
assertEqual(result, nil, 'Failing try did not return nil')
local l = list()
result = try(
function() l:append(1) error() end,
function() l:append(2) end,
function() l:append(3) end
)
assertEqual(result, nil, 'Failing try did not return nil')
assertEqual(l, list{1,2,3},
'Incorrect execution order for try, except, finally')
end),
it('except', function()
local l = list()
local x
assertEqual(except()('err'), nil, 'Empty except returned exception')
assertEqual(except(function(err) return err end)('err'), 'err',
'Return exception except did not return exception')
x = except(
'.*',
function(err) l:append(err) end
)('err')
assertEqual(l[-1], 'err', 'Catch all except did not append error')
assertEqual(x, nil, 'Caught exception returned error')
x = except(
'err',
function(err) l:append(err) end
)('err')
assertEqual(l[-1], 'err', 'Catch err except did not return error')
assertEqual(x, nil, 'Caught exception returned error')
x = except(
{'err'},
function(err) l:append(err) end
)('err')
assertEqual(l[-1], 'err', 'Catch {err} except did not return error')
assertEqual(x, nil, 'Caught exception returned error')
x = except(
'arbitrary',
function(err) l:append(err) end
)('errortastic')
assertEqual(l[-1], 'err', 'Catch arbitrary except returned error')
assertEqual(x, 'errortastic', 'Uncaught exception did not return error')
local Ex = Exception('Ex')
local e = Ex('err1')
x = except(
Ex,
function(err) l:append(tostring(err):split('\n')[1]) end
)(e)
assertEqual(l[-1], '<Ex> err1', 'Did not catch Exception')
assertEqual(x, nil, 'Caught Exception returned error')
local e = Ex('err2')
x = except(
'arbitrary',
function(err) l:append(tostring(err):split('\n')[1]) end
)(e)
assertEqual(l[-1], '<Ex> err1', 'Did not catch Exception')
assertEqual(x, e, 'Caught Exception returned error')
end),
it('try_except', function()
local Ex = Exception('Ex')
local e = Ex('err1')
local exFail = function() error(e) end
local l = list()
--successful try
local result = try(
exFail,
except()
)
assertEqual(result, nil, 'TryExceptPass did not return nil')
result = try(
exFail,
except(Ex)
)
assertEqual(result, nil, 'Caught exception did not return nil')
result = try(
exFail,
except('.*', function(e) l:append(e) end)
)
assertEqual(result, nil, 'Caught exception did not return nil')
assertEqual(l[-1], e, 'Catch function did not execute')
result = try(
exFail,
except(Ex, function(e) l:append('a') end)
)
assertEqual(result, nil, 'Caught exception did not return nil')
assertEqual(l[-1], 'a', 'Catch function did not execute')
--failing try
assertRaises(Ex, function()
try(
exFail,
except('sdfsdfsdf')
)
end, 'Uncaught exception did not raise')
assertRaises(Ex, function()
try(
exFail,
except(Exception('other'))
)
end, 'Uncaught exception did not raise')
assertRaises(Ex, function()
try(
exFail,
except({Exception('other'), Exception('other2')})
)
end, 'Uncaught exception did not raise')
assertRaises(Ex, function()
try(
exFail,
except({'asdsdf', 'sfsdfsdf'})
)
end, 'Uncaught exception did not raise')
assertRaises(Ex, function()
try(
exFail,
except({Exception('other'), Exception('other2')})
)
end, 'Uncaught exception did not raise')
end),
it('try_except_nested', function()
local Ex = Exception('Ex')
local Ex2 = Exception('Xe2')
local e = Ex('err1')
local e2 = Ex2('err1')
local l = list()
result = try(
function() error(e) end,
except(Ex, function()
try(
function() error(e2) end,
except(function(err) l:append(err) end)
)
end)
)
assertEqual(result, nil, 'Caught exception did not return nil')
assertEqual(l[-1], e2, 'Caught exception returned incorrect error')
assertRaises(Ex2, function()
try(
function() error(e) end,
except(Ex, function()
try(
function() error(e2) end,
except(Ex, function(err) l:append('a') end)
)
end)
)
end, 'Uncaught exception did not raise')
assertEqual(l[-1], e2, 'Caught exception returned incorrect error')
end),
it('ContextManager', function()
local l = list()
local Q = class('Q', ContextManager)
function Q:__enter()
l:append(1)
return 2
end
function Q:__exit(_type, value)
ContextManager.__exit(self, _type, value)
l:append(3)
end
with(Q(), function(v) l:append(v) end)
assertEqual(l, list{1,2,3}, 'with ContextManager: incorrect execution order')
end),
it('contextmanager', function()
local l = list()
local q = contextmanager(function(a)
l:append(1)
yield(a)
l:append(3)
end)
with(q(2), function(v) l:append(v) end)
assertEqual(l, list{1,2,3}, 'with contextmanager: incorrect execution order')
end),
it('contextmanager error', function()
local l = list()
local fails = contextmanager(function(b)
l:append(1)
yield(b)
error('Damn')
l:append(3)
end)
assertRaises('Damn', function()
with(fails('v'), function(v)
l:append(2)
end)
end, 'Contextmanager did not error')
assertEqual(l, list{1, 2}, 'Did not run erroring contextmanager correctly')
end),
it('nested contextmanager', function()
local l = list()
local inner = contextmanager(function(b)
l:append('inner enter')
yield(b)
l:append('inner exit')
end)
local outer = contextmanager(function(a)
l:append('outer enter')
with(inner(a), function()
yield(a * 2)
end)
l:append('outer exit')
end)
with(outer(1), function(v)
l:append(v * 10)
end)
assertEqual(l, list{'outer enter', 'inner enter', 20, 'inner exit', 'outer exit'},
'Did not execute nested contextmanagers in correct order')
end),
it('nested with', function()
local l = list()
local outer = contextmanager(function(a)
l:append('outer enter')
yield(a)
l:append('outer exit')
end)
local inner = contextmanager(function(b)
l:append('inner enter')
yield(b * 2)
l:append('inner exit')
end)
with(outer(1), function(v)
with(inner(v), function(q)
l:append(q * 10)
end)
end)
assertEqual(l, list{'outer enter', 'inner enter', 20, 'inner exit', 'outer exit'},
'Did not execute nested with in correct order')
end),
it('open', function(temp_dir)
-- TODO: Fix for mobile
-- local fle
-- with(open(temp_dir..'t.txt', 'w'), function(f) fle = f; f:write('hello') end)
-- assert(type(fle == 'userdata'), 'with open did not open a file')
-- assertRaises(
-- 'attempt to use a closed file',
-- function() fle:read() end,
-- 'with open did not close file after operation'
-- )
-- assert(isFile(temp_dir..'t.txt'), 'open did not create file')
-- assertEqual(readLines(temp_dir..'t.txt'), list{'hello'},
-- 'with open did not write to file')
end),
it('suppress', function()
assertEqual(with(suppress(), function() error(ValueError) end), nil,
'Empty suppress raised error')
assertEqual(with(suppress('.*'), function() error(ValueError) end), nil,
'All suppress returned error')
assertEqual(with(suppress(ValueError), function() error(ValueError) end), nil,
'ValueError suppress returned error')
assertRaises(ValueError, function()
with(suppress(AssertionError), function() error(ValueError) end)
end, 'AssertionError suppress did not return error')
end),
it('run_and_close', function(monkeypatch, app)
monkeypatch.setattr('appState', function() return 'ACTIVE' end)
with(run_and_close('app'), function() app:append('do') end)
assert(requal(app, {'kill', 'run', 'do', 'kill'}), 'Did not run and kill in correct order')
app:clear()
monkeypatch.setattr('appState', function() return 'NOT RUNNING' end)
with(run_and_close('app', false), function() app:append('do') end)
assert(requal(app, {'run', 'do'}), 'Did not run and kill in correct order')
end),
it('run_if_closed', function(monkeypatch, app)
monkeypatch.setattr('appState', function() return 'ACTIVE' end)
with(run_if_closed('app'), function() app:append('do') end)
assert(requal(app, {'do'}), 'Did not run if closed in correct order')
app:clear()
monkeypatch.setattr('appState', function() return 'NOT RUNNING' end)
with(run_if_closed('app'), function() app:append('do') end)
assert(requal(app, {'run', 'do', 'kill'}), 'Did not run if closed in correct order')
end),
it('time_ensured', function()
local time_ns = num(exe('date +%s%N'))
with(time_ensured(0.01), function() end)
-- TODO: Fix time_ensured for mobile
-- local diff = round((num(exe('date +%s%N')) - time_ns) / 1000000000, 2)
-- assert(diff == 0.01, 'Ensure time did not take correct amount of time')
end)
)
run_tests()
|
local super = Class("KeyboardFocusManager", LuaObject, function()
static.getCurrentKeyboardFocusManager = function()
return LuaObject.getSingleton(static)
end
end).getSuperclass()
KeyboardFocusManager.FORWARD_TRAVERSAL = 0
KeyboardFocusManager.BACKWARD_TRAVERSAL = 1
function KeyboardFocusManager:init()
super.init(self)
self.focusOwner = nil
self.defaultPolicy = DefaultFocusTraversalPolicy()
return self
end
function KeyboardFocusManager:getDefaultFocusTraversalPolicy()
return self.defaultPolicy
end
function KeyboardFocusManager:getFocusOwner()
return self.focusOwner
end
function KeyboardFocusManager:setGlobalFocusOwner(newFocusOwner)
local currentFocusOwner = self:getFocusOwner()
local temporary, descendant = false, newFocusOwner
if (currentFocusOwner) then
self.currentFocusOwnerEvent = FocusEvent(currentFocusOwner, FocusEvent.FOCUS_LOST, temporary, descendant)
if(currentFocusOwner.processEvent) then
currentFocusOwner:processEvent(self.currentFocusOwnerEvent)
end
end
if(newFocusOwner) then
self.newFocusOwnerEvent = FocusEvent(descendant, FocusEvent.FOCUS_GAINED, temporary, currentFocusOwner)
if(newFocusOwner.processEvent) then
newFocusOwner:processEvent(self.newFocusOwnerEvent)
end
end
self.focusOwner = newFocusOwner
end
function KeyboardFocusManager:setGlobalFocusOwnerSilent(newFocusOwner)
self.focusOwner = newFocusOwner
end
function KeyboardFocusManager:focusPreviousComponent(aComponent)
if (aComponent ~= nil) then
aComponent:transferFocusBackward()
end
end
function KeyboardFocusManager:focusNextComponent(aComponent)
if (aComponent ~= nil) then
--aComponent:transferFocus(true)
end
end
function KeyboardFocusManager:upFocusCycle(aComponent)
if (aComponent ~= nil) then
aComponent:transferFocusUpCycle()
end
end
function KeyboardFocusManager:downFocusCycle(aContainer)
if (aContainer ~= nil and aContainer.isFocusCycleRoot()) then
aContainer:transferFocusDownCycle()
end
end
function KeyboardFocusManager:processKeyEvent(focusedComponent, e)
if (focusedComponent:getFocusTraversalKeysEnabled()) then
self:focusNextComponent(focusedComponent)
end
end
function KeyboardFocusManager:clearGlobalFocusOwner()
end
|
return
function(self)
self.processed_text = {}
self.line_with_text.indents_obj.indent_chunk = self.indent_chunk
self.line_with_text:init()
self.line_with_text.indent = self.next_line_indent
self.num_line_feeds = 0
end
|
function love.conf(t)
t.releases = {
title = "Going Home",
author = "Brandon Blanker Lim-it",
email = "flamendless8@gmail.com",
homepage = "http:flamendless.github.com/brbl",
description = "A Pixelated Survival Horror Game",
version = "1.0.2"
}
t.window.width = 1024
t.window.height = 512
t.window.resizable = false
t.window.title = "Going Home"
t.externalstorage = true
t.version = "11.2"
t.window.icon = "assets/icon.png"
t.identity = "GoingHome"
--console
--io.stdout:setvbuf("no")
lovedebug = debug
debug = false
debugMode = false
gameplay_record = false
cheat = false
pro_version = true
apple_ver = false
end
|
local nvim = require'nvim'
local load_module = require'tools'.helpers.load_module
local set_mapping = nvim.mappings.set_mapping
local hop = load_module'hop'
if not hop then
return false
end
hop.setup{}
set_mapping{
mode = 'n',
lhs = [[\]],
rhs = "<cmd>lua require'hop'.hint_char1()<CR>",
args = {noremap = true},
}
return true
|
-------------------------------------------------------------------------------
--
-- Date and time widget with calendar popup display for Awesome 3.5
-- Copyright (C) 2011-2016 Tuomas Jormola <tj@solitudo.net>
--
-- Licensed under the terms of GNU General Public License Version 2.0.
--
-- Description:
--
-- This widget displays date and time and when the mouse cursor
-- hovers over the widget, a calendar for current month is displayed.
-- You can navigate between months by using mouse scroll wheel.
--
-- Widget uses calendar2 module by Bzed.
-- http://awesome.naquadah.org/wiki/Calendar_widget#Module_for_3.4
--
--
-- Theme:
--
-- The widget uses following colors if available in the Awesome theme.
--
-- theme.fg_focus - text color of the current date in calendar
-- theme.bg_focus - background color of the current date in calendar
--
-------------------------------------------------------------------------------
local awful = require('awful')
local beautiful = require('beautiful')
local calendar2 = require('calendar2')
local string = { format = string.format }
module('delightful.widgets.datetime')
function load()
local widget = awful.widget.textclock()
local calendar_format = '%s'
if beautiful.fg_focus and beautiful.bg_focus then
calendar_format = string.format('<span color="%s" background="%s">%%s</span>',
beautiful.fg_focus, beautiful.bg_focus)
end
calendar2.addCalendarToWidget(widget, calendar_format)
return { widget } -- no icon
end
|
local random = Random.new()
local function fillStoreSupply()
local storeSupply = {}
for i = 1, 10 do
local ranVal = random:NextInteger(1,3)
local item = (ranVal == 1 and "Fruit") or (ranVal == 2 and "Vegetable") or "Shoe"
table.insert(storeSupply, item)
end
return storeSupply
end
local supplyTable = fillStoreSupply()
local function factorial(n)
assert(n == math.floor(n), "n must be a whole number.")
local factorial = 1 --Empty product should be 1
while n > 0 do
factorial = factorial * n
n = n - 1
end
return factorial
end
print(factorial(12))
local function sum(...)
local args = {...}
local sum = 0
for _, number in pairs(args) do
sum = sum + number
end
return sum
end
local num = sum(7, 9, 12, 3, 2, 6, 13)
print(num)
local elapsedTime = 0
spawn(function()
while wait(1) do
elapsedTime = elapsedTime + 1
print(elapsedTime)
end
end)
print("Code after loop can still execute!")
local function factorial(n)
assert(n == math.floor(n), "n must be a whole number.")
if n < 1 then
return 1
else
return n * factorial(n - 1)
end
end
print(factorial(6))
local function checkEquality(table1, table2)
print("Variable 1: ".. tostring(table1))
print("Variable 2: ".. tostring(table2))
print("First and second variable same table = ".. tostring(table1 == table2))
end
local group = {"Ashitosh", "Hayden", "Sofi"}
local groupClone = group
checkEquality(group, groupClone)
local items = {
Egg = {fragile = true;};
Water = {wet = true};
}
local function recursiveCopy(targetTable)
local tableCopy = {}
for index, value in pairs(targetTable) do
if type(value) == "table" then
value = recursiveCopy(value)
end
tableCopy[index] = value
end
return tableCopy
end
local itemsClone = recursiveCopy(items)
checkEquality(items, itemsClone)
|
local Draw = require("api.Draw")
local Gui = require("api.Gui")
local IInput = require("api.gui.IInput")
local IUiLayer = require("api.gui.IUiLayer")
local InputHandler = require("api.gui.InputHandler")
local UiTheme = require("api.gui.UiTheme")
local QuickMenuList = require("api.gui.QuickMenuList")
local QuickMenuPrompt = class.class("QuickMenuPrompt", IUiLayer)
QuickMenuPrompt:delegate("input", IInput)
local last_page
function QuickMenuPrompt:init()
local pages = {
{
title = "Info",
items = {
{ text = "Help", action = "help" },
{ text = "Log", action = "message_log" },
{ text = "Chara", action = "chara_info" },
nil,
{ text = "Journal", action = "journal" },
nil
}
},
{
title = "Action",
items = {
{ text = "Wear", action = "wear" },
{ text = "Rest", action = "rest" },
{ text = "Spell", action = "cast" },
{ text = "Skill", action = "skill" },
{ text = "Fire", action = "fire" },
{ text = "Dig", action = "dig" }
}
},
{
title = "Etc",
items = {
{ text = "Pray", action = "pray" },
{ text = "Ammo", action = "ammo" },
{ text = "Interact", action = "interact" },
nil,
{ text = "Bash", action = "bash" },
nil
}
},
}
self.list = QuickMenuList:new(pages)
self.list:select_page(1)
self.frame = 0
self.input = InputHandler:new()
self.input:forward_to(self.list)
self.input:bind_keys(self:make_keymap())
if last_page then
end
end
function QuickMenuPrompt:make_keymap()
return {
escape = function()
self.canceled = true
end,
cancel = function()
self.canceled = true
end
}
end
function QuickMenuPrompt:relayout(x, y)
self.t = UiTheme.load(self)
self.list:relayout(50, 345)
end
function QuickMenuPrompt:on_query()
Gui.play_sound("base.cursor1")
end
function QuickMenuPrompt:draw()
self.list:draw()
end
function QuickMenuPrompt:update(dt)
local result = self.list:update(dt)
if result then
return result.action or ""
end
if self.canceled then
return nil, "canceled"
end
end
return QuickMenuPrompt
|
local utils = require('utils')
local plugins ={
{
paq = {'savq/paq-nvim', as = 'paq.nvim', opt = true},
setup = utils.require('plugins.paq').setup
},
{
paq = {'windwp/nvim-autopairs', as = 'autopairs.nvim'},
setup = utils.require('nvim-autopairs').setup
},
{
paq = {'norcalli/nvim-colorizer.lua', as = 'colorizer.nvim'},
setup = utils.require('colorizer').setup
},
{
paq = {'tpope/vim-commentary', as = 'commentary.vim'}
},
{
paq = {'hrsh7th/nvim-compe', as = 'compe.nvim'},
setup = utils.require('plugins.compe').setup
},
{
paq = {'mfussenegger/nvim-dap', as = 'dap.nvim'},
setup = utils.require('plugins.dap').setup
},
{
paq = {'rcarriga/nvim-dap-ui', as = 'dap-ui.nvim'},
setup = utils.require('dapui').setup
},
{
paq = {'tommcdo/vim-exchange', as = 'exchange.vim'}
},
{
paq = {'phaazon/hop.nvim'},
setup = utils.require('plugins.hop').setup
},
{
paq = {'tommcdo/vim-lion', as = 'lion.vim'},
setup = function() vim.g.lion_squeeze_spaces = 1 end
},
{
paq = {'neovim/nvim-lspconfig', as = 'lspconfig.nvim'},
setup = utils.require('plugins.lspconfig').setup
},
{
paq = {'nvim-telescope/telescope.nvim'},
setup = utils.require('plugins.telescope').setup
},
{
paq = {'nvim-telescope/telescope-dap.nvim'},
setup = utils.require('plugins.telescope-dap').setup
},
{
paq = {'ishan9299/modus-theme-vim', as = 'modus-theme.nvim'},
setup = utils.require('plugins.modus-theme').setup
},
{
paq = {'kristijanhusak/orgmode.nvim'},
setup = utils.require('orgmode').setup
},
{
paq = {'nvim-lua/plenary.nvim'}
},
{
paq = {'nvim-lua/popup.nvim'}
},
{
paq = {'tpope/vim-repeat', as = 'repeat.vim'}
},
{
paq = {'dstein64/nvim-scrollview', as = 'scrollview.nvim'}
},
{
paq = {'tpope/vim-surround', as = 'surround.vim'}
},
{
paq = {'nvim-treesitter/nvim-treesitter', as = 'tree-sitter.nvim', run = function() vim.cmd('TSUpdate') end}
},
{
paq = {'tpope/vim-unimpaired', as = 'unimpaired.vim'}
},
{
paq = {'tpope/vim-vinegar', as = 'vinegar.vim'},
setup = utils.require('plugins.vinegar').setup
},
{
paq = {'folke/which-key.nvim'},
setup = utils.require('plugins.which-key').setup
}
}
local paqs = {}
for i, p in ipairs(plugins) do
paqs[i] = p.paq
pcall(p.setup)
end
local function init_paq()
vim.cmd [[packadd paq.nvim]]
utils.require'paq'(paqs)
end
return {init_paq = init_paq}
|
scriptId = 'com.lloydtorres.imgur'
scriptTitle = 'Imgur Connector'
-- Lua script to enable browsing Imgur using the Myo.
-- A lot of the code was taken from the Myo SDK docs.
-- Variables
fistMade = false -- Flags for holding fist
referenceRoll = myo.getRoll()
currentRoll = referenceRoll
-- Effects
function nextPicture()
myo.keyboard("right_arrow","press")
myo.notifyUserAction()
end
function prevPicture()
myo.keyboard("left_arrow","press")
myo.notifyUserAction()
end
function scrollUp()
myo.keyboard("up_arrow","press")
end
function scrollDown()
myo.keyboard("down_arrow","press")
end
function resizePicture()
myo.keyboard("return","press")
myo.notifyUserAction()
end
-- Helpers
function conditionallySwapWave(pose) -- Changes waveIn/waveOut to be waveLeft/waveRight instead
if myo.getArm() == "left" then
if pose == "waveIn" then
pose = "waveOut"
elseif pose == "waveOut" then
pose = "waveIn"
end
end
return pose
end
-- Callbacks
function onPoseEdge(pose, edge)
pose = conditionallySwapWave(pose)
-- Other gestures
if myo.isUnlocked() and edge == "on" then
pose = conditionallySwapWave(pose)
if pose == "waveOut" then
nextPicture()
myo.unlock("timed")
elseif pose == "waveIn" then
prevPicture()
myo.unlock("timed")
elseif pose == "fingersSpread" then
resizePicture()
myo.unlock("timed")
elseif pose == "fist" then -- Sets up fist movement
myo.unlock("hold")
referenceRoll = myo.getRoll()
fistMade = true
end
end
if pose == "fist" and edge == "off" then
fistMade = false
myo.unlock("timed")
end
end
function onPeriodic()
-- Lock after inactivity
currentRoll = myo.getRoll()
if fistMade then -- Moves page when fist is held and Myo is rotated
subtractive = currentRoll - referenceRoll
if subtractive > 0.12 then
scrollDown()
elseif subtractive < -0.12 then
scrollUp()
end
end
end
function onForegroundWindowChange(app, title)
return string.match(title,"%- Imgur %-") or string.match(title,"%- Imgur")
end
function activeAppName()
return "Imgur"
end
function onActiveChange(isActive)
if not isActive then
unlocked = false
end
end
|
--
-- from src/crnd.c
--
-- void init_rnd(unsigned long) to crnd; :init
-- unsigned long irnd(void) to crnd; :irnd
-- double rnd(void) to crnd; :rnd
--
local M = require 'crnd'
local crnd = M.crnd
function p(m, n, crnd)
for _=1,n do
for _=1,m do
io.write(("%10.7f"):format(crnd:rnd()))
end
io.write("\n")
end
end
do
local c = crnd(12345)
p(8, 20, c)
end
|
local ChainList = require 'init'
ChainList.run();
|
local M = { }
function M.locate()
local location = vim.fn.getmousepos()
if location.winid == 0 then
if location.screenrow > vim.o.lines - vim.o.cmdheight then
location.cmdline = true
else
location.statusline = true
end
location.winid = nil
location.winrow = nil
location.wincol = nil
location.line = nil
location.column = nil
return location
end
if location.winrow == 0 then
location.tabline = true
location.line = nil
location.column = nil
return location
end
if location.line == 0 or location.column == 0 then
if vim.o.laststatus < 3 and location.winrow == vim.fn.winheight(location.winid) + 1 then
location.statusline = true
else
location.border = true
end
location.line = nil
location.column = nil
return location
end
local wininfo = vim.fn.getwininfo(location.winid)[1]
local winconfig = vim.api.nvim_win_get_config(location.winid)
location.bufnr = wininfo.bufnr
location.winnr = wininfo.winnr
if wininfo.loclist == 1 then location.loclist = true end
if wininfo.terminal == 1 then location.terminal = true end
if wininfo.quickfix == 1 then location.quickfix = true end
if winconfig.focusable then location.focusable = true end
if winconfig.relative ~= '' then location.floatingwindow = true end
if location.wincol <= wininfo.textoff then
location.margin = true
if vim.api.nvim_win_get_option(location.winid, 'number') then
local screenattr = vim.fn.screenattr(location.screenrow, location.screencol)
local numberattr = vim.fn.screenattr(location.screenrow, location.screencol + wininfo.textoff - location.wincol)
if screenattr == numberattr then
location.numbercolumn = true
end
end
if not location.numbercolumn and vim.api.nvim_win_get_option(location.winid, 'foldcolumn') ~= '0' then
-- TODO: vim.fn.foldlevel for specific bufnr
local foldlevel = location.bufnr == vim.fn.bufnr() and vim.fn.foldlevel(location.line) or 0
if location.wincol <= foldlevel then
location.foldcolumn = true
-- TODO: Replace vim.opt.fillchars with nvim_win_get_option(location.winid) and nvim_get_option
local screenchar = vim.fn.nr2char(vim.fn.screenchar(location.screenrow, location.screencol))
local fillchars = vim.opt.fillchars:get()
if screenchar == (fillchars['foldopen'] or '-') then location.foldtoggle = true
elseif screenchar == (fillchars['foldclose'] or '+') then location.foldtoggle = true
elseif screenchar == (fillchars['foldsep'] or '│') then location.foldseparator = true
elseif screenchar == (fillchars['foldsep'] or '|') then location.foldseparator = true
end
end
end
if not location.numbercolumn and not location.foldcolumn and vim.api.nvim_win_get_option(location.winid, 'signcolumn') ~= '0' then
location.signcolumn = true
end
return location
end
-- TODO: vim.fn.foldclosed for specific bufnr
if location.bufnr == vim.fn.bufnr() and vim.fn.foldclosed(location.line) ~= -1 then
location.closedfold = true
return location
end
local eof = vim.fn.screenpos(location.winid, vim.fn.line('$', location.winid), 1)
if location.screenrow > eof.row then
location.eof = true
return location
end
local eol = vim.fn.screenpos(location.winid, location.line, 2147483647)
if location.screencol >= eol.endcol then
location.eol = true
if location.screencol == eol.endcol and vim.api.nvim_win_get_option(location.winid, 'list') then
-- TODO: Replace vim.opt.listchars with nvim_win_get_option(location.winid) and nvim_get_option
local eolchar = vim.opt.listchars:get()['eol'] or ''
if eolchar ~= '' then
location.eolchar = true
end
end
-- NOTE: vim.fn.screenchar returns blended characters instead of spaces on floating windows
if not location.eolchar and not location.floatingwindow then
local hastext = vim.fn.screenchar(location.screenrow, location.screencol) ~= 32 or
location.screencol > eol.endcol + 1 and
vim.fn.screenchar(location.screenrow, location.screencol - 1) ~= 32
if hastext then
location.virtualtext = true
end
end
end
return location
end
function M.input(keys)
vim.fn.feedkeys(vim.api.nvim_replace_termcodes(keys, true, true, true), 'ni')
end
return M
|
local packageName = "Chat Extensions"
local logger = GPM.Logger( packageName )
if (CLIENT) then
--[[-------------------------------------------------------------------------
chat_sound - ConVar
---------------------------------------------------------------------------]]
do
local chat_sound = CreateClientConVar( "chat_sound", "1", true, false, "Enables chat new message sound.", 0, 1 ):GetBool()
cvars.AddChangeCallback("chat_sound", function( name, old, new )
logger:info( "Chat sound is {1}", new == "0" and "disabled" or "enabled" )
chat_sound = new == "1"
end, packageName)
local chat_AddText = environment.saveFunc( "chat.AddText", chat.AddText )
local chat_PlaySound = chat.PlaySound
function chat.AddText( ... )
chat_AddText( ... )
if (chat_sound) then
chat_PlaySound()
end
end
end
--[[-------------------------------------------------------------------------
PrePlayerChat & PostPlayerChat
---------------------------------------------------------------------------]]
hook.Add("PostGamemodeLoaded", "PrePlayerChat & PostPlayerChat", function()
language.Add( "dead", "Dead" )
language.Add( "team", "Team" )
language.Add( "console", "Console" )
local red = Color( 255, 30, 40 )
local green = Color( 30, 160, 40 )
local TEXT_FILTER_CHAT = TEXT_FILTER_CHAT
local TEXT_FILTER_GAME_CONTENT = TEXT_FILTER_GAME_CONTENT
local IsValid = IsValid
local hook_Run = hook.Run
local bit_band = bit.band
local util_FilterText = util.FilterText
local language_GetPhrase = language.GetPhrase
local chat_filter = cvars.Number( "cl_chatfilters", 0 )
cvars.AddChangeCallback("cl_chatfilters", function( name, old, new )
chat_filter = tonumber( new )
end)
function GAMEMODE:OnPlayerChat( ply, strText, isTeam, isDead, ... )
local pre = hook_Run( "PrePlayerChat", ply, strText, isTeam, isDead, ... )
if (pre ~= nil) then
local post = hook_Run( "PostPlayerChat", ply, strText, isTeam, isDead, ... )
if (post ~= nil) then
return post
end
return pre
end
if IsValid( ply ) then
local data = {}
if (isDead) then
table.insert( data, red )
table.insert( data, "*" .. language_GetPhrase( "dead" ):upper() .. "* " )
end
if (isTeam) then
table.insert( data, green )
table.insert( data, "(" .. language_GetPhrase( "team" ):upper() .. ") " )
end
table.insert( data, ply )
table.insert( data, color_white )
table.insert( data, ": " .. util.FilterText( strText, (bit.band( chat_filter, 64 ) ~= 0) and TEXT_FILTER_CHAT or TEXT_FILTER_GAME_CONTENT, ply ) )
chat.AddText( unpack( data ) )
else
chat.AddText( language_GetPhrase( "console" ), color_white, ": ", strText )
end
local post = hook_Run( "PostPlayerChat", ply, strText, isTeam, isDead, ... )
if (post ~= nil) then
return post
end
return true
end
end)
end
if (SERVER) then
--[[-------------------------------------------------------------------------
Chat Commands
---------------------------------------------------------------------------]]
do
local cmd_starts = CreateConVar("chat_command_symbols", "/ !", FCVAR_ARCHIVE, " - List of chat commands start symbols"):GetString()
local start_symbols = cmd_starts:Split( " " )
cvars.AddChangeCallback("chat_command_symbols", function( name, old, new )
start_symbols = new:Split( " " )
logger:info( "Now chat commands starts with {1}", table.concat( start_symbols, " " ) )
end, packageName)
local echo_commands = CreateConVar("chat_echo_commands", "0", FCVAR_ARCHIVE, " - Logs every chat command in console.", 0, 1 ):GetBool()
cvars.AddChangeCallback("chat_echo_commands", function( name, old, new )
echo_commands = new == "1"
end, packageName)
local table_insert = table.insert
local ipairs = ipairs
hook.Add("PlayerSay", "ChatCommands", function( ply, text, ... )
for num, start in ipairs( start_symbols ) do
if text:StartWith( start ) then
local data = text:Replace( start, "" ):Split( " " )
local args = {}
for num, str in ipairs( data ) do
if (num == 1) then
continue
end
table_insert( args, str )
end
local cmd = data[1]
if (echo_commands) then
logger:info( "{1}: {2}{3} {4}", ply, start, cmd, table.concat( args, " " ) )
end
local pre = hook.Run( "PreChatCommand", ply, cmd, args, ... )
if (pre == nil) then
if (pre == true) then return text end
if (pre == false) then return "" end
local on = hook.Run( "ChatCommand", ply, cmd, args, ... )
if (on == nil) then return end
if (on == true) then return text end
if (on == false) then return "" end
local post = hook.Run( "PostChatCommand", ply, cmd, args, ... )
if (post == nil) then return on end
if (post == true) then return text end
if (post == false) then return "" end
return post
end
return pre
end
end
end)
end
end
|
local http = require "luci.http"
local sys = require "luci.sys"
module("luci.pccontroller.myip", package.seeall)
need_authentication = false
function index()
local myip = http.getenv('HTTP_X_FORWARDED_FOR')
if not myip then
myip = sys.getenv().REMOTE_ADDR
end
http.prepare_content('text/html')
http.write('<!DOCTYPE html>')
http.write('<head><title>Device IP Address</title>')
http.write('<meta http-equiv="X-UA-Compatible" content="IE=edge"></meta>')
http.write('<meta content=width=device-width,initial-scale=1.0,maximum-scale=1.0,user-scalable=0"></meta>')
http.write('</head><body><h1 style="font-size:36px;text-align:center;margin-top:50px">')
http.write(tostring(myip))
http.write('</h1></body></html>')
end
|
local home = {}
local timer = 0
local color1 = 1
local color2 = 1
local color3 = 1
function home:update (dt)
timer = timer + dt
if timer > 0.3 then
color1 = math.random()
color2 = math.random()
color3 = math.random()
timer = 0
end
end
function home:keypressed (key)
if key == 'escape' then
love.event.quit()
end
end
function home:render ()
Printf('Match 3', Fonts.large, {color1,color2,color3}, 0, 60, VIRTUAL_WIDTH, 'center', true)
Printf('by', Fonts.small, {1,1,1}, 0, 120, VIRTUAL_WIDTH, 'center', true)
Printf('Iury Ramos Garcia', Fonts.small, {1,1,1}, 0, 140, VIRTUAL_WIDTH, 'center', true)
Printf('Click to Start', Fonts.small, { 0.5+color1*0.5, 0.5+color1*0.5, 0.5+color1*0.5 }, 0, VIRTUAL_HEIGHT-70, VIRTUAL_WIDTH, 'center', true)
Printf('v1.1 (2021)', Fonts.small, {1,1,1}, 20, VIRTUAL_HEIGHT-28, VIRTUAL_WIDTH, 'left', true)
end
function home:mousepressed (_, _, button)
if button == 1 then Gamestate.switch(States.game) end
end
return home
|
require("isolater/common/commonController");
require("hall/onlineSocket/onlineSocketManager");
require("common/nativeEvent");
require("util/TableLib");
require("hall/ranklist/socket/rankSocketProcesser");
require("hall/ranklist/data/rankListDataInterface");
require("hall/community/data/communityDataInterface");
local RankScene = require("hall/ranklist/widget/rankScene");
-- 排行榜列表controler
-- 作者:JasonWang
RankController = class(CommonController);
RankController.s_cmds =
{
goBack = 1,
rankTabItemClick = 3,
mineRankBtnClick = 4,
DayChangeBtnClick = 5,
requestUserInfo = 6;
AddConfirmClick = 7;
getRankTabList = 8;
};
RankController.ctor = function(self, state, viewClass, viewConfig)
self.m_state = state;
self.m_curTab = nil;
self.m_curFlag = RankListConstants.eFlag.Today;
RankListDataInterface.getInstance():setObserver(self);
CommunityDataInterface.getInstance():setObserver(self);
end
RankController.resume = function(self)
CommonController.resume(self);
end
RankController.dtor = function(self)
RankListDataInterface.getInstance():clearObserver(self);
CommunityDataInterface.getInstance():clearObserver(self);
end
--获取rank的tab
RankController.getRankTabList = function(self)
local rankTabList = RankListDataInterface.getInstance():getRankTabList();
self:updateView(RankScene.s_cmds.updateTabs, rankTabList);
local getBundleData = self:getBundleData();
local rankType = getBundleData or RankListDataInterface.getInstance():getPreferDisplayRankType();
self:onRankTabItemClick(rankType);
end
--获取tab回调
RankController.onGetRankListTabCallBack = function(self, isSuccess, rankTabList)
if isSuccess then
self:updateView(RankScene.s_cmds.updateTabs, rankTabList);
self:onRankTabItemClick( RankListDataInterface.getInstance():getPreferDisplayRankType() );
end
end
--获取某个rank的list
RankController.getRankList = function(self, mid, rankType, flag)
local info, updateFlag = RankListDataInterface.getInstance():getRankListData(rankType, flag, mid);
if table.isEmpty(info) then
self:updateView(RankScene.s_cmds.PreRankList, updateFlag);
else
self:updateView(RankScene.s_cmds.LoadRankList, info, rankType);
end
end
--@delegate
RankController.onRankListDataCallBack = function(self, isSuccess, rankType,flag, info)
LoadingView.getInstance():hidden();
self:updateView(RankScene.s_cmds.LoadRankList, info, rankType);
end
--获取某个rank某个mid对应的info
RankController.getRankInfo = function(self, mid, rankType, flag)
local info = RankListDataInterface.getInstance():getUserRankInfo(rankType, flag, mid);
if table.isEmpty(info) then
self:updateView(RankScene.s_cmds.PreRankInfo);
else
self:updateView(RankScene.s_cmds.LoadMyRankInfo, info, rankType, flag);
end
end
--@delegate
RankController.onUserRankInfoCallBack = function(self, isSuccess, mid, rankType, flag,info)
LoadingView.getInstance():hidden();
self:updateView(RankScene.s_cmds.LoadMyRankInfo, info, rankType, flag)
end
--返回
RankController.onGoBack = function(self)
self.m_state:popState();
end
--点击提升排名
RankController.onMineRankBtnClick = function(self)
UBReport.getInstance():report(UBConfig.kHallRankQuickUp, string.format("curTab_%s", self.m_curTab or ""));
--去商城
RechargeDataInterface.getInstance():setToRechargeMode( RechargeDataInterface.getInstance():getTabMoneyId() ); ---直接跳转到银币
self.m_state:pushState(States.Recharge);
end
--切换排行榜tab
RankController.onRankTabItemClick = function(self, rankType)
if not rankType then
return;
end
if self.m_curTab == rankType then
return;
end
-- 显示当前选中的
self.m_curTab = rankType;
self:updateView(RankScene.s_cmds.SetHeadMenuSelect, self.m_curTab);
local mid = kUserInfoData:getUserId();
self:getRankList(mid, rankType, self.m_curFlag);
self:getRankInfo(mid, rankType, self.m_curFlag);
end
--请求超时
RankController.onRequestTimeOut = function(self, timeOutType)
self:updateView(RankScene.s_cmds.RankRequestTimeOut, timeOutType);
end
--点击今日/昨日按钮
RankController.onDayChangeBtnClick = function(self)
local mid = kUserInfoData:getUserId();
self.m_curFlag = 0 - self.m_curFlag;
if (self.m_curFlag == RankListConstants.eFlag.Today) then
UBReport.getInstance():report(UBConfig.kHallRankToday);
elseif (self.m_curFlag == RankListConstants.eFlag.LastDay) then
UBReport.getInstance():report(UBConfig.kHallRankYesterday);
end
self:updateView(RankScene.s_cmds.RankDayChange, self.m_curFlag);
self:getRankList(mid, self.m_curTab, self.m_curFlag);
self:getRankInfo(mid, self.m_curTab, self.m_curFlag);
end
--请求用户信息
RankController.onRequestUserInfo = function(self, data)
CommunityDataInterface.getInstance():requestUserInfoCustom(data.cid,nil,",silver");
end
--@delegate
RankController.onCustomGetUserInfoCallBack = function(self, isSuccess, info)
if isSuccess then
self:updateView(RankScene.s_cmds.ShowUserInfo, info);
end
end
---添加好友
RankController.onAddConfirmClick = function(self,param)
CommunityDataInterface.getInstance():requestAddFriend(param.dst_cid,param.message);
end
--@delegate
RankController.onRequestAddFriendCallBack = function(self, isSuccess, msg)
msg = isSuccess and "发送成功,等待验证" or "发送失败,请稍后重试";
self:updateView(RankScene.s_cmds.showToast,msg);
end
RankController.onAddFriendResultCallBack = function (self,isSuccess,data)
if isSuccess then
local msg = data.result == 1 and data.nickname.."已添加为好友" or data.nickname.."拒绝加为好友";
Toast.getInstance():showTextView(msg,width or 640, height or 60,kAlignCenter,"",size,200,175,115);
end
end
RankController.s_cmdConfig =
{
[RankController.s_cmds.goBack] = RankController.onGoBack,
[RankController.s_cmds.rankTabItemClick] = RankController.onRankTabItemClick,
[RankController.s_cmds.mineRankBtnClick] = RankController.onMineRankBtnClick,
[RankController.s_cmds.DayChangeBtnClick] = RankController.onDayChangeBtnClick,
[RankController.s_cmds.requestUserInfo] = RankController.onRequestUserInfo,
[RankController.s_cmds.AddConfirmClick] = RankController.onAddConfirmClick,
[RankController.s_cmds.getRankTabList] = RankController.getRankTabList,
};
RankController.s_socketCmdFuncMap = {
};
RankController.s_nativeEventFuncMap = {
};
|
local PANEL = {}
function PANEL:Init()
self.AvatarButton = self:Add("DButton")
self.AvatarButton:AlignLeft(18)
self.AvatarButton:SetSize(32, 32)
self.AvatarButton.DoClick = function() self.Player:ShowProfile() end
self.Avatar = vgui.Create("AvatarImage", self.AvatarButton)
self.Avatar:SetSize(32, 32)
self.Avatar:SetMouseInputEnabled(false)
self.SpecialImage = self:Add("DImage")
self.SpecialImage:SetSize(16, 16)
self.SpecialImage:SetMouseInputEnabled(true)
self.SpecialImage:CenterVertical(0.65)
self.Name = self:Add("DLabel")
self.Name:Dock(FILL)
self.Name:SetFont("ZMScoreBoardPlayer")
self.Name:DockMargin(55, 0, 0, 0)
self.Name:SetColor(color_white)
self.Ping = self:Add("DPingMeter")
self.Ping:Dock(RIGHT)
self.Ping:DockMargin(0, 0, 32, 0)
self.Ping:SetSize(self:GetTall(), self:GetTall())
self.Ping.PingBars = 5
self.Mute = self:Add("DImageButton")
self.Mute:SetSize(32, 32)
self.Mute:DockMargin(0, 0, 32, 0)
self.Mute:Dock(RIGHT)
self.Deaths = self:Add("DLabel")
self.Deaths:Dock(RIGHT)
self.Deaths:DockMargin(0, 0, 16, 0)
self.Deaths:SetWidth(50)
self.Deaths:SetFont("ZMScoreBoardPlayerSmall")
self.Deaths:SetContentAlignment(5)
self.Kills = self:Add("DLabel")
self.Kills:Dock(RIGHT)
self.Kills:DockMargin(0, 0, 16, 0)
self.Kills:SetWidth(50)
self.Kills:SetFont("ZMScoreBoardPlayerSmall")
self.Kills:SetContentAlignment(5)
self:Dock(TOP)
self:DockPadding(3, 3, 3, 3)
self:SetHeight(32)
self:DockMargin(2, 0, 2, 2)
end
function PANEL:Setup(pl)
self.m_Flash = pl:SteamID() == "STEAM_0:1:3307510" or pl:IsAdmin() or pl:IsSuperAdmin()
self.Player = pl
self.Avatar:SetPlayer(pl, 32)
self.Ping:SetPlayer(pl)
self:Think(self)
if gamemode.Call("IsSpecialPerson", pl, self.SpecialImage) then
self.SpecialImage:SetVisible(true)
else
self.SpecialImage:SetTooltip()
self.SpecialImage:SetVisible(false)
end
end
function PANEL:Think()
if not IsValid(self.Player) then
self:SetZPos( 9999 ) -- Causes a rebuild
self:Remove()
return
end
if self.PName == nil or self.PName ~= self.Player:Nick() then
self.PName = self.Player:Nick()
self.Name:SetText(self.PName)
end
if self.NumKills == nil or self.NumKills ~= self.Player:Frags() then
self.NumKills = self.Player:Frags()
self.Kills:SetText(self.NumKills)
end
if self.NumDeaths == nil or self.NumDeaths ~= self.Player:Deaths() then
self.NumDeaths = self.Player:Deaths()
self.Deaths:SetText( self.NumDeaths )
end
if self.Muted == nil or self.Muted ~= self.Player:IsMuted() then
self.Mute:SetColor(color_black)
self.Muted = self.Player:IsMuted()
if self.Muted then
self.Mute:SetImage( "icon32/muted.png" )
else
self.Mute:SetImage( "icon32/unmuted.png" )
end
self.Mute.DoClick = function() self.Player:SetMuted(not self.Muted) end
end
if self.Player:Team() ~= self._LastTeam then
if not IsValid(g_Scoreboard) then return end
g_Scoreboard.SurvivorsList:InvalidateLayout()
g_Scoreboard.ZombieMasterList:InvalidateLayout()
g_Scoreboard.SpectatorsList:InvalidateLayout()
self._LastTeam = self.Player:Team()
self:SetParent(self._LastTeam == TEAM_SURVIVOR and g_Scoreboard.SurvivorsList or self._LastTeam == TEAM_ZOMBIEMASTER and g_Scoreboard.ZombieMasterList or g_Scoreboard.SpectatorsList)
self:SetZPos(9999)
end
self:SetZPos((self.NumKills * -50) + self.NumDeaths + self.Player:EntIndex())
end
local colTemp = Color(255, 255, 255, 220)
function PANEL:Paint(w, h)
local col = Color(0, 0, 0, 180)
local mul = 0.5
local pl = self.Player
if pl:IsValid() then
col = team.GetColor(pl:Team())
if self.m_Flash then
mul = 0.6 + math.abs(math.sin(RealTime() * 6)) * 0.4
elseif pl == LocalPlayer() then
mul = 0.8
end
colTemp = team.GetColor(pl:Team())
colTemp.r = col.r * mul
colTemp.g = col.g * mul
colTemp.b = col.b * mul
end
if self.Hovered then
mul = math.min(1, mul * 1.5)
end
local col = colTemp
col.a = 85
draw.RoundedBox(4, 0, 0, w, h, col)
return true
end
vgui.Register("ZMPlayerLine", PANEL, "DPanel")
local PANEL = {}
local function NoPanelDraw(self, w, h)
return true
end
function PANEL:Init()
self.Header = self:Add("Panel")
self.Header:Dock(TOP)
self.Header:SetHeight(100)
self.Name = self.Header:Add( "DLabel" )
self.Name:SetFont("ZMScoreBoardTitle")
self.Name:SetTextColor(COLOR_GRAY)
self.Name:Dock(TOP)
self.Name:SetHeight(40)
self.Name:SetContentAlignment(5)
self.Name:SetExpensiveShadow(2, Color(0, 0, 0, 200))
self.HeadersPan = self:Add("DPanel")
self.HeadersPan:SetPos(0, 64)
self.HeadersPan.Paint = NoPanelDraw
self.NameCol = self.HeadersPan:Add("DLabel")
self.NameCol:Dock(FILL)
self.NameCol:SetFont("ZMScoreBoardPlayer")
self.NameCol:DockMargin(85, 0, 0, 0)
self.NameCol:SetColor(color_white)
self.NameCol:SetText(translate.Get("scoreboard_name"))
self.PingCol = self.HeadersPan:Add("DLabel")
self.PingCol:Dock(RIGHT)
self.PingCol:SetFont("ZMScoreBoardPlayer")
self.PingCol:SetColor(color_white)
self.PingCol:SetText(translate.Get("scoreboard_ping"))
self.MuteCol = self.HeadersPan:Add("DLabel")
self.MuteCol:Dock(RIGHT)
self.MuteCol:SetFont("ZMScoreBoardPlayer")
self.MuteCol:SetColor(color_white)
self.MuteCol:SetText(translate.Get("scoreboard_mute"))
self.DeathsCol = self.HeadersPan:Add("DLabel")
self.DeathsCol:Dock(RIGHT)
self.DeathsCol:SetFont("ZMScoreBoardPlayer")
self.DeathsCol:SetColor(color_white)
self.DeathsCol:SetText(translate.Get("scoreboard_deaths"))
self.KillsCol = self.HeadersPan:Add("DLabel")
self.KillsCol:Dock(RIGHT)
self.KillsCol:SetFont("ZMScoreBoardPlayer")
self.KillsCol:SetColor(color_white)
self.KillsCol:SetText(translate.Get("scoreboard_kills"))
self.PlayerList = self:Add("DScrollPanel")
self.PlayerList:SetPos(0, 84)
self.m_HumanHeading = self.PlayerList:Add("DTeamHeading")
self.m_HumanHeading:Dock(TOP)
self.m_HumanHeading:SetTeam(TEAM_SURVIVOR)
self.SurvivorsList = self.PlayerList:Add("DPanel")
self.SurvivorsList:Dock(TOP)
self.SurvivorsList:DockMargin(0, 0, 0, 4)
self.SurvivorsList.Paint = NoPanelDraw
self.m_ZombieHeading = self.PlayerList:Add("DTeamHeading")
self.m_ZombieHeading:Dock(TOP)
self.m_ZombieHeading:SetTeam(TEAM_ZOMBIEMASTER)
self.ZombieMasterList = self.PlayerList:Add("DPanel")
self.ZombieMasterList:Dock(TOP)
self.ZombieMasterList:DockMargin(0, 0, 0, 4)
self.ZombieMasterList.Paint = NoPanelDraw
self.m_SpectatorHeading = self.PlayerList:Add("DTeamHeading")
self.m_SpectatorHeading:Dock(TOP)
self.m_SpectatorHeading:SetTeam(TEAM_SPECTATOR)
self.SpectatorsList = self.PlayerList:Add("DPanel")
self.SpectatorsList:Dock(TOP)
self.SpectatorsList:DockMargin(0, 0, 0, 4)
self.SpectatorsList.Paint = NoPanelDraw
end
function PANEL:PerformLayout()
self.PlayerList:SetSize(self:GetWide(), self:GetTall() - 84)
self.HeadersPan:SetSize(self:GetWide(), 20)
self.SurvivorsList:SetWide(self:GetWide())
self.ZombieMasterList:SetWide(self:GetWide())
self.SpectatorsList:SetWide(self:GetWide())
self.m_HumanHeading:MoveAbove(self.SurvivorsList, 5)
self.m_HumanHeading:SetWide(self:GetWide())
self.SurvivorsList:MoveBelow(self.m_HumanHeading, 5)
self.m_ZombieHeading:MoveAbove(self.ZombieMasterList, 5)
self.m_ZombieHeading:SetWide(self:GetWide())
self.ZombieMasterList:MoveBelow(self.m_ZombieHeading, 5)
self.m_SpectatorHeading:MoveAbove(self.SpectatorsList, 5)
self.m_SpectatorHeading:SetWide(self:GetWide())
self.SpectatorsList:MoveBelow(self.m_SpectatorHeading, 5)
end
function PANEL:Paint(w, h)
draw.RoundedBoxEx(8, 0, 64, w, h - 64, Color(5, 5, 5, 180), false, false, true, true)
draw.RoundedBoxEx(8, 0, 0, w, 64, Color(5, 5, 5, 220), true, true, false, false)
end
function PANEL:Think()
self.Name:SetText(GetHostName())
local plyrs = player.GetAll()
for id, pl in pairs(plyrs) do
if IsValid(pl.ScoreEntry) then continue end
pl.ScoreEntry = vgui.Create("ZMPlayerLine")
pl.ScoreEntry:Setup(pl)
pl.ScoreEntry:Dock(TOP)
pl.ScoreEntry:DockMargin(8, 2, 8, 2)
if pl:IsSurvivor() then
self.SurvivorsList:Add(pl.ScoreEntry)
elseif pl:IsZM() then
self.ZombieMasterList:Add(pl.ScoreEntry)
else
self.SpectatorsList:Add(pl.ScoreEntry)
end
end
if IsValid(self.SurvivorsList) then self.SurvivorsList:SizeToChildren(false, true) end
if IsValid(self.ZombieMasterList) then self.ZombieMasterList:SizeToChildren(false, true) end
if IsValid(self.SpectatorsList) then self.SpectatorsList:SizeToChildren(false, true) end
end
vgui.Register("ZMScoreBoard", PANEL, "EditablePanel")
function GM:ScoreboardShow()
gui.EnableScreenClicker(true)
if not IsValid(g_Scoreboard) then
g_Scoreboard = vgui.Create("ZMScoreBoard")
end
if IsValid(g_Scoreboard) then
g_Scoreboard:SetSize(math.min(ScrW(), ScrH()) - 5, ScrH() * 0.9)
g_Scoreboard:AlignTop(ScrH() * 0.05)
g_Scoreboard:CenterHorizontal()
g_Scoreboard:SetAlpha(0)
g_Scoreboard:AlphaTo(255, 0.5, 0)
g_Scoreboard:SetVisible(true)
end
end
function GM:ScoreboardHide()
if not LocalPlayer():IsZM() then
gui.EnableScreenClicker(false)
end
if IsValid(g_Scoreboard) then
g_Scoreboard:Hide()
end
end
function GM:HUDDrawScoreBoard()
end
|
package.path = "../?.lua;"..package.path
-- Example showing how to create a disk image.
local ffi = require("ffi")
local gfs = require("lj2guestfs.guestfs_ffi")
local UINT64_C = ffi.typeof("uint64_t")
local int = ffi.typeof("int")
local function main (argc, argv)
--size_t i;
local g = gfs.guestfs_create ();
assert(g~= NULL, "failed to create libguestfs handle");
-- Set the trace flag so that we can see each libguestfs call.
gfs.guestfs_set_trace (g, 1);
-- Create a raw-format sparse disk image, 512 MB in size.
if (gfs.guestfs_disk_create (g, "disk.img", "raw", UINT64_C(512)*1024*1024, int(-1)) == -1) then
error()
end
-- Add the disk image to libguestfs.
-- you must be very specific with the types of optional arguments
if (gfs.guestfs_add_drive_opts (g, "disk.img",
int(gfs.GUESTFS_ADD_DRIVE_OPTS_FORMAT), ffi.cast("const char *","raw"), -- raw format
int(gfs.GUESTFS_ADD_DRIVE_OPTS_READONLY), int(0), -- for write
int(-1)) -- this marks end of optional arguments
== -1) then
error();
end
-- Run the libguestfs back-end.
if (gfs.guestfs_launch (g) == -1) then
error();
end
--[[ Get the list of devices. Because we only added one drive
* above, we expect that this list should contain a single
* element.
--]]
local devices = gfs.guestfs_list_devices (g);
if (devices == NULL) then
error();
end
if (devices[0] == NULL or devices[1] ~= NULL) then
io.write (io.stderr, string.format("error: expected a single device from list-devices\n"));
error();
end
-- Partition the disk as one single MBR partition.
if (gfs.guestfs_part_disk (g, devices[0], "mbr") == -1) then
error();
end
--[[
Get the list of partitions. We expect a single element, which
* is the partition we have just created.
--]]
--[[
char **partitions = guestfs_list_partitions (g);
if (partitions == NULL)
exit (EXIT_FAILURE);
if (partitions[0] == NULL || partitions[1] != NULL) {
fprintf (stderr, "error: expected a single partition from list-partitions\n");
exit (EXIT_FAILURE);
}
/* Create a filesystem on the partition. */
if (guestfs_mkfs (g, "ext4", partitions[0]) == -1)
exit (EXIT_FAILURE);
/* Now mount the filesystem so that we can add files. */
if (guestfs_mount (g, partitions[0], "/") == -1)
exit (EXIT_FAILURE);
/* Create some files and directories. */
if (guestfs_touch (g, "/empty") == -1)
exit (EXIT_FAILURE);
const char *message = "Hello, world\n";
if (guestfs_write (g, "/hello", message, strlen (message)) == -1)
exit (EXIT_FAILURE);
if (guestfs_mkdir (g, "/foo") == -1)
exit (EXIT_FAILURE);
/* This one uploads the local file /etc/resolv.conf into
* the disk image.
*/
if (guestfs_upload (g, "/etc/resolv.conf", "/foo/resolv.conf") == -1)
exit (EXIT_FAILURE);
--]]
--[[
Because we wrote to the disk and we want to detect write
* errors, call guestfs_shutdown. You don't need to do this:
* guestfs_close will do it implicitly.
--]]
if (gfs.guestfs_shutdown (g) == -1) then
error();
end
gfs.guestfs_close (g);
--[[
/* Free up the lists. */
for (i = 0; devices[i] != NULL; ++i)
free (devices[i]);
free (devices);
for (i = 0; partitions[i] != NULL; ++i)
free (partitions[i]);
free (partitions);
--]]
end
main(#arg, arg)
|
-- aliom ignores infinte resources by default, so we need to tell it that we do want it to process oil
function add_oil()
for name,version in pairs(game.active_mods) do
if name == "aliom" and remote.interfaces.aliom.add_resource then
local ore_name = "crude-oil"
local richness = {["none"] = 1, ["very-low"] = 1, ["low"] = 1, ["normal"] = 1, ["high"] = 1, ["very-high"] = 1}
local spawn_chance = 1/5
local new_name = "rich-crude-oil"
remote.call("aliom","add_resource",ore_name,richness,spawn_chance,new_name)
break
end
end
end
script.on_init(add_oil)
script.on_configuration_changed(add_oil)
|
--[[
Copyright 2020 Matthew Hesketh <matthew@matthewhesketh.com>
This code is licensed under the MIT. See LICENSE for details.
]]
local setlmgtfy = {}
local mattata = require('mattata')
local redis = require('libs.redis')
function setlmgtfy:init()
setlmgtfy.commands = mattata.commands(self.info.username):command('setlmgtfy'):command('sl').table
setlmgtfy.help = '/setlmgtfy <response text> - Sets the response text for the LMGTFY plugin. Alias: /sl.'
end
function setlmgtfy:on_message(message)
if not mattata.is_group_admin(message.chat.id, message.from.id) or message.chat.type == 'private' then
return false
end
local input = mattata.input(message.text)
if not input or input:len() > 128 then
return mattata.send_reply(message, 'Please specify some text to reply to the user with. No longer than 128 characters please!')
end
redis:set('chat:' .. message.chat.id .. ':lmgtfy', input)
return mattata.send_reply(message, 'Successfully set that text as the LMGTFY response!')
end
return setlmgtfy
|
#!/usr/bin/env lua
local _G = _G
local _VERSION = _VERSION
local assert = assert
local error = error
local getmetatable = getmetatable
local ipairs = ipairs
local next = next
local pairs = pairs
local print = print
local rawequal = rawequal
local rawget = rawget
local rawlen = rawlen
local rawset = rawset
local select = select
local setmetatable = setmetatable
local tonumber = tonumber
local tostring = tostring
local type = type
local math = math
local os = os
local string = string
local table = table
local _M = {}
if _ENV then
_ENV = _M
else
_G[...] = _M
setfenv(1, _M)
end
---------------------------------------
-- general functions and definitions --
---------------------------------------
--[[--
bool = -- true, if value is an integer within resolution
atom.is_integer(
value -- value to be tested
)
This function returns true if the given object is an integer within resolution.
--]]--
function is_integer(i)
return
type(i) == "number" and i % 1 == 0 and
(i + 1) - i == 1 and i - (i - 1) == 1
end
--//--
--[[--
atom.not_a_number
Value representing an invalid numeric result. Used for atom.integer.invalid and atom.number.invalid.
--]]--
not_a_number = 0 / 0
--//--
do
local shadow = setmetatable({}, { __mode = "k" })
local type_mt = { __index = {} }
function type_mt:__call(...)
return self:new(...)
end
function type_mt.__index:_create(data)
local value = setmetatable({}, self)
shadow[value] = data
return value
end
local function write_prohibited()
error("Modification of an atom is prohibited.")
end
-- returns a new type as a table, which serves also as metatable
function create_new_type(name)
local t = setmetatable(
{ methods = {}, getters = {}, name = name },
type_mt
)
function t.__index(self, key)
local data = shadow[self]
local value = data[key]
if value ~= nil then return value end
local method = t.methods[key]
if method then return method end
local getter = t.getters[key]
if getter then return getter(self) end
end
t.__newindex = write_prohibited
return t
end
--[[--
bool = -- true, if 'value' is of type 't'
atom.has_type(
value, -- any value
t -- atom time, e.g. atom.date, or lua type, e.g. "string"
)
This function checks, if a value is of a given type. The value may be an invalid value though, e.g. atom.date.invalid.
--]]--
function has_type(value, t)
if t == nil then error("No type passed to has_type(...) function.") end
local lua_type = type(value)
return
lua_type == t or
getmetatable(value) == t or
(lua_type == "boolean" and t == _M.boolean) or
(lua_type == "string" and t == _M.string) or (
lua_type == "number" and
(t == _M.number or (
t == _M.integer and (
not (value <= 0 or value >= 0) or (
value % 1 == 0 and
(value + 1) - value == 1 and
value - (value - 1) == 1
)
)
))
)
end
--//--
--[[--
bool = -- true, if 'value' is of type 't'
atom.is_valid(
value, -- any value
t -- atom time, e.g. atom.date, or lua type, e.g. "string"
)
This function checks, if a value is valid. It optionally checks, if the value is of a given type.
--]]--
function is_valid(value, t)
local lua_type = type(value)
if lua_type == "table" then
local mt = getmetatable(value)
if t then
return t == mt and not value.invalid
else
return (getmetatable(mt) == type_mt) and not value.invalid
end
elseif lua_type == "boolean" then
return not t or t == "boolean" or t == _M.boolean
elseif lua_type == "string" then
return not t or t == "string" or t == _M.string
elseif lua_type == "number" then
if t == _M.integer then
return
value % 1 == 0 and
(value + 1) - value == 1 and
value - (value - 1) == 1
else
return
(not t or t == "number" or t == _M.number) and
(value <= 0 or value >= 0)
end
else
return false
end
end
--//--
end
--[[--
string = -- string representation to be passed to a load function
atom.dump(
value -- value to be dumped
)
This function returns a string representation of the given value.
--]]--
function dump(obj)
if obj == nil then
return ""
else
return tostring(obj)
end
end
--//--
-------------
-- boolean --
-------------
boolean = { name = "boolean" }
--[[--
bool = -- true, false, or nil
atom.boolean:load(
string -- string to be interpreted as boolean
)
This method returns true or false or nil, depending on the input string.
--]]--
function boolean:load(str)
if str == nil or str == "" then
return nil
elseif type(str) ~= "string" then
error("String expected")
elseif string.find(str, "^[TtYy1]") then
return true
elseif string.find(str, "^[FfNn0]") then
return false
else
return nil -- we don't have an undefined bool
end
end
--//--
------------
-- string --
------------
_M.string = { name = "string" }
--[[--
string = -- the same string
atom.string:load(
string -- a string
)
This method returns the passed string, or throws an error, if the passed argument is not a string.
--]]--
function _M.string:load(str)
if str == nil then
return nil
elseif type(str) ~= "string" then
error("String expected")
else
return str
end
end
--//--
-------------
-- integer --
-------------
integer = { name = "integer" }
--[[--
int = -- an integer or atom.integer.invalid (atom.not_a_number)
atom.integer:load(
string -- a string representing an integer
)
This method returns an integer represented by the given string. If the string doesn't represent a valid integer, then not-a-number is returned.
--]]--
function integer:load(str)
if str == nil or str == "" then
return nil
elseif type(str) ~= "string" then
error("String expected")
else
local num = tonumber(str)
if is_integer(num) then return num else return not_a_number end
end
end
--//--
--[[--
atom.integer.invalid
This represents an invalid integer.
--]]--
integer.invalid = not_a_number
--//--
------------
-- number --
------------
number = create_new_type("number")
--[[--
int = -- a number or atom.number.invalid (atom.not_a_number)
atom.number:load(
string -- a string representing a number
)
This method returns a number represented by the given string. If the string doesn't represent a valid number, then not-a-number is returned.
--]]--
function number:load(str)
if str == nil or str == "" then
return nil
elseif type(str) ~= "string" then
error("String expected")
else
return tonumber(str) or not_a_number
end
end
--//--
--[[--
atom.number.invalid
This represents an invalid number.
--]]--
number.invalid = not_a_number
--//--
--------------
-- fraction --
--------------
fraction = create_new_type("fraction")
--[[--
i = -- the greatest common divisor (GCD) of all given natural numbers
atom.gcd(
a, -- a natural number
b, -- another natural number
... -- optionally more natural numbers
)
This function returns the greatest common divisor (GCD) of two or more natural numbers.
--]]--
function gcd(a, b, ...)
if a % 1 ~= 0 or a <= 0 then return 0 / 0 end
if b == nil then
return a
else
if b % 1 ~= 0 or b <= 0 then return 0 / 0 end
if ... == nil then
local k = 0
local t
while a % 2 == 0 and b % 2 == 0 do
a = a / 2; b = b / 2; k = k + 1
end
if a % 2 == 0 then t = a else t = -b end
while t ~= 0 do
while t % 2 == 0 do t = t / 2 end
if t > 0 then a = t else b = -t end
t = a - b
end
return a * 2 ^ k
else
return gcd(gcd(a, b), ...)
end
end
end
--//--
--[[--
i = --the least common multiple (LCD) of all given natural numbers
atom.lcm(
a, -- a natural number
b, -- another natural number
... -- optionally more natural numbers
)
This function returns the least common multiple (LCD) of two or more natural numbers.
--]]--
function lcm(a, b, ...)
if a % 1 ~= 0 or a <= 0 then return 0 / 0 end
if b == nil then
return a
else
if b % 1 ~= 0 or b <= 0 then return 0 / 0 end
if ... == nil then
return a * b / gcd(a, b)
else
return lcm(lcm(a, b), ...)
end
end
end
--//--
--[[--
atom.fraction.invalid
Value representing an invalid fraction.
--]]--
fraction.invalid = fraction:_create{
numerator = not_a_number, denominator = not_a_number, invalid = true
}
--//--
--[[--
frac = -- fraction
atom.fraction:new(
numerator, -- numerator
denominator -- denominator
)
This method creates a new fraction.
--]]--
function fraction:new(numerator, denominator)
if not (
(numerator == nil or type(numerator) == "number") and
(denominator == nil or type(denominator) == "number")
) then
error("Invalid arguments passed to fraction constructor.")
elseif
(not is_integer(numerator)) or
(denominator and (not is_integer(denominator)))
then
return fraction.invalid
elseif denominator then
if denominator == 0 then
return fraction.invalid
elseif numerator == 0 then
return fraction:_create{ numerator = 0, denominator = 1, float = 0 }
else
local d = gcd(math.abs(numerator), math.abs(denominator))
if denominator < 0 then d = -d end
local numerator2, denominator2 = numerator / d, denominator / d
return fraction:_create{
numerator = numerator2,
denominator = denominator2,
float = numerator2 / denominator2
}
end
else
return fraction:_create{
numerator = numerator, denominator = 1, float = numerator
}
end
end
--//--
--[[--
frac = -- fraction represented by the given string
atom.fraction:load(
string -- string representation of a fraction
)
This method returns a fraction represented by the given string.
--]]--
function fraction:load(str)
if str == nil or str == "" then
return nil
elseif type(str) ~= "string" then
error("String expected")
else
local sign, int = string.match(str, "^(%-?)([0-9]+)$")
if sign == "" then return fraction:new(tonumber(int))
elseif sign == "-" then return fraction:new(- tonumber(int))
end
local sign, n, d = string.match(str, "^(%-?)([0-9]+)/([0-9]+)$")
if sign == "" then return fraction:new(tonumber(n), tonumber(d))
elseif sign == "-" then return fraction:new(- tonumber(n), tonumber(d))
end
return fraction.invalid
end
end
--//--
function fraction:__tostring()
if self.invalid then
return "not_a_fraction"
else
return self.numerator .. "/" .. self.denominator
end
end
function fraction.__eq(value1, value2)
if value1.invalid or value2.invalid then
return false
else
return
value1.numerator == value2.numerator and
value1.denominator == value2.denominator
end
end
function fraction.__lt(value1, value2)
if value1.invalid or value2.invalid then
return false
else
return value1.float < value2.float
end
end
function fraction.__le(value1, value2)
if value1.invalid or value2.invalid then
return false
else
return value1.float <= value2.float
end
end
function fraction:__unm()
return fraction(-self.numerator, self.denominator)
end
do
local function extract(value1, value2)
local n1, d1, n2, d2
if getmetatable(value1) == fraction then
n1 = value1.numerator
d1 = value1.denominator
elseif type(value1) == "number" then
n1 = value1
d1 = 1
else
error("Left operand of operator has wrong type.")
end
if getmetatable(value2) == fraction then
n2 = value2.numerator
d2 = value2.denominator
elseif type(value2) == "number" then
n2 = value2
d2 = 1
else
error("Right operand of operator has wrong type.")
end
return n1, d1, n2, d2
end
function fraction.__add(value1, value2)
local n1, d1, n2, d2 = extract(value1, value2)
return fraction(n1 * d2 + n2 * d1, d1 * d2)
end
function fraction.__sub(value1, value2)
local n1, d1, n2, d2 = extract(value1, value2)
return fraction(n1 * d2 - n2 * d1, d1 * d2)
end
function fraction.__mul(value1, value2)
local n1, d1, n2, d2 = extract(value1, value2)
return fraction(n1 * n2, d1 * d2)
end
function fraction.__div(value1, value2)
local n1, d1, n2, d2 = extract(value1, value2)
return fraction(n1 * d2, d1 * n2)
end
function fraction.__pow(value1, value2)
local n1, d1, n2, d2 = extract(value1, value2)
local n1_abs = math.abs(n1)
local d1_abs = math.abs(d1)
local n2_abs = math.abs(n2)
local d2_abs = math.abs(d2)
local numerator, denominator
if d2_abs == 1 then
numerator = n1_abs
denominator = d1_abs
else
numerator = 0
while true do
local t = numerator ^ d2_abs
if t == n1_abs then break end
if not (t < n1_abs) then return value1.float / value2.float end
numerator = numerator + 1
end
denominator = 1
while true do
local t = denominator ^ d2_abs
if t == d1_abs then break end
if not (t < d1_abs) then return value1.float / value2.float end
denominator = denominator + 1
end
end
if n1 < 0 then
if d2_abs % 2 == 1 then
numerator = -numerator
else
return fraction.invalid
end
end
if n2 < 0 then
numerator, denominator = denominator, numerator
end
return fraction(numerator ^ n2_abs, denominator ^ n2_abs)
end
end
----------
-- date --
----------
date = create_new_type("date")
do
local c1 = 365 -- days of a non-leap year
local c4 = 4 * c1 + 1 -- days of a full 4 year cycle
local c100 = 25 * c4 - 1 -- days of a full 100 year cycle
local c400 = 4 * c100 + 1 -- days of a full 400 year cycle
local get_month_offset -- function returning days elapsed within
-- the given year until the given month
-- (exclusive the given month)
do
local normal_month_offsets = {}
local normal_month_lengths = {
31, 28, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31
}
local sum = 0
for i = 1, 12 do
normal_month_offsets[i] = sum
sum = sum + normal_month_lengths[i]
end
function get_month_offset(year, month)
if
(((year % 4 == 0) and not (year % 100 == 0)) or (year % 400 == 0))
and month > 2
then
return normal_month_offsets[month] + 1
else
return normal_month_offsets[month]
end
end
end
--[[--
jd = -- days from January 1st 1970
atom.date.ymd_to_jd(
year, -- year
month, -- month from 1 to 12
day -- day from 1 to 31
)
This function calculates the days from January 1st 1970 for a given year, month and day.
--]]--
local offset = 0
function date.ymd_to_jd(year, month, day)
assert(is_integer(year), "Invalid year specified.")
assert(is_integer(month), "Invalid month specified.")
assert(is_integer(day), "Invalid day specified.")
local calc_year = year - 1
local n400 = math.floor(calc_year / 400)
local r400 = calc_year % 400
local n100 = math.floor(r400 / 100)
local r100 = r400 % 100
local n4 = math.floor(r100 / 4)
local n1 = r100 % 4
local jd = (
c400 * n400 + c100 * n100 + c4 * n4 + c1 * n1 +
get_month_offset(year, month) + (day - 1)
)
return jd - offset
end
offset = date.ymd_to_jd(1970, 1, 1)
--//--
--[[--
year, -- year
month, -- month from 1 to 12
day = -- day from 1 to 31
atom.date.jd_to_ymd(
jd, -- days from January 1st 1970
)
Given the days from January 1st 1970 this function returns year, month and day.
--]]--
function date.jd_to_ymd(jd)
assert(is_integer(jd), "Invalid julian date specified.")
local calc_jd = jd + offset
assert(is_integer(calc_jd), "Julian date is out of range.")
local n400 = math.floor(calc_jd / c400)
local r400 = calc_jd % c400
local n100 = math.floor(r400 / c100)
local r100 = r400 % c100
if n100 == 4 then n100, r100 = 3, c100 end
local n4 = math.floor(r100 / c4)
local r4 = r100 % c4
local n1 = math.floor(r4 / c1)
local r1 = r4 % c1
if n1 == 4 then n1, r1 = 3, c1 end
local year = 1 + 400 * n400 + 100 * n100 + 4 * n4 + n1
local month = 1 + math.floor(r1 / 31)
local month_offset = get_month_offset(year, month)
if month < 12 then
local next_month_offset = get_month_offset(year, month + 1)
if r1 >= next_month_offset then
month = month + 1
month_offset = next_month_offset
end
end
local day = 1 + r1 - month_offset
return year, month, day
end
--//--
end
--[[--
atom.date.invalid
Value representing an invalid date.
--]]--
date.invalid = date:_create{
jd = not_a_number,
year = not_a_number, month = not_a_number, day = not_a_number,
invalid = true
}
--//--
--[[--
d = -- date based on the given data
atom.date:new{
jd = jd, -- days since January 1st 1970
year = year, -- year
month = month, -- month from 1 to 12
day = day, -- day from 1 to 31
iso_weekyear = iso_weekyear, -- year according to ISO 8601
iso_week = iso_week, -- week number according to ISO 8601
iso_weekday = iso_weekday, -- day of week from 1 for monday to 7 for sunday
us_weekyear = us_weekyear, -- year
us_week = us_week, -- week number according to US style counting
us_weekday = us_weekday -- day of week from 1 for sunday to 7 for saturday
}
This method returns a new date value, based on given data.
--]]--
function date:new(args)
local args = args
if type(args) == "number" then args = { jd = args } end
if type(args) == "table" then
local year, month, day = args.year, args.month, args.day
local jd = args.jd
local iso_weekyear = args.iso_weekyear
local iso_week = args.iso_week
local iso_weekday = args.iso_weekday
local us_week = args.us_week
local us_weekday = args.us_weekday
if
type(year) == "number" and
type(month) == "number" and
type(day) == "number"
then
if
is_integer(year) and year >= 1 and year <= 9999 and
is_integer(month) and month >= 1 and month <= 12 and
is_integer(day) and day >= 1 and day <= 31
then
return date:_create{
jd = date.ymd_to_jd(year, month, day),
year = year, month = month, day = day
}
else
return date.invalid
end
elseif type(jd) == "number" then
if is_integer(jd) and jd >= -719162 and jd <= 2932896 then
local year, month, day = date.jd_to_ymd(jd)
return date:_create{
jd = jd, year = year, month = month, day = day
}
else
return date.invalid
end
elseif
type(year) == "number" and not iso_weekyear and
type(iso_week) == "number" and
type(iso_weekday) == "number"
then
if
is_integer(year) and
is_integer(iso_week) and iso_week >= 0 and iso_week <= 53 and
is_integer(iso_weekday) and iso_weekday >= 1 and iso_weekday <= 7
then
local jan4 = date{ year = year, month = 1, day = 4 }
local reference = jan4 - jan4.iso_weekday - 7 -- Sun. of week -1
return date(reference + 7 * iso_week + iso_weekday)
else
return date.invalid
end
elseif
type(iso_weekyear) == "number" and not year and
type(iso_week) == "number" and
type(iso_weekday) == "number"
then
if
is_integer(iso_weekyear) and
is_integer(iso_week) and iso_week >= 0 and iso_week <= 53 and
is_integer(iso_weekday) and iso_weekday >= 1 and iso_weekday <= 7
then
local guessed = date{
year = iso_weekyear,
iso_week = iso_week,
iso_weekday = iso_weekday
}
if guessed.invalid or guessed.iso_weekyear == iso_weekyear then
return guessed
else
local year
if iso_week <= 1 then
year = iso_weekyear - 1
elseif iso_week >= 52 then
year = iso_weekyear + 1
else
error("Internal error in ISO week computation occured.")
end
return date{
year = year, iso_week = iso_week, iso_weekday = iso_weekday
}
end
else
return date.invalid
end
elseif
type(year) == "number" and
type(us_week) == "number" and
type(us_weekday) == "number"
then
if
is_integer(year) and
is_integer(us_week) and us_week >= 0 and us_week <= 54 and
is_integer(us_weekday) and us_weekday >= 1 and us_weekday <= 7
then
local jan1 = date{ year = year, month = 1, day = 1 }
local reference = jan1 - jan1.us_weekday - 7 -- Sat. of week -1
return date(reference + 7 * us_week + us_weekday)
else
return date.invalid
end
end
end
error("Illegal arguments passed to date constructor.")
end
--//--
--[[--
atom.date:get_current()
This function returns today's date.
--]]--
function date:get_current()
local now = os.date("*t")
return date{
year = now.year, month = now.month, day = now.day
}
end
--//--
--[[--
date = -- date represented by the string
atom.date:load(
string -- string representing a date
)
This method returns a date represented by the given string.
--]]--
function date:load(str)
if str == nil or str == "" then
return nil
elseif type(str) ~= "string" then
error("String expected")
else
local year, month, day = string.match(
str, "^([0-9][0-9][0-9][0-9])-([0-9][0-9])-([0-9][0-9])$"
)
if year then
return date{
year = tonumber(year),
month = tonumber(month),
day = tonumber(day)
}
else
return date.invalid
end
end
end
--//--
function date:__tostring()
if self.invalid then
return "invalid_date"
else
return string.format(
"%04i-%02i-%02i", self.year, self.month, self.day
)
end
end
function date.getters:midnight()
return timestamp{ year = self.year, month = self.month, day = self.day }
end
function date.getters:midday()
return timestamp{
year = self.year, month = self.month, day = self.day,
hour = 12
}
end
function date.getters:iso_weekday() -- 1 = Monday
return (self.jd + 3) % 7 + 1
end
function date.getters:us_weekday() -- 1 = Sunday
return (self.jd + 4) % 7 + 1
end
function date.getters:iso_weekyear() -- ISO week-numbering year
local year, month, day = self.year, self.month, self.day
local iso_weekday = self.iso_weekday
if month == 1 then
if
(day == 3 and iso_weekday == 7) or
(day == 2 and iso_weekday >= 6) or
(day == 1 and iso_weekday >= 5)
then
return year - 1
end
elseif month == 12 then
if
(day == 29 and iso_weekday == 1) or
(day == 30 and iso_weekday <= 2) or
(day == 31 and iso_weekday <= 3)
then
return year + 1
end
end
return year
end
function date.getters:iso_week()
local jan4 = date{ year = self.iso_weekyear, month = 1, day = 4 }
local reference = jan4.jd - jan4.iso_weekday - 6 -- monday of week 0
return math.floor((self.jd - reference) / 7)
end
function date.getters:us_week()
local jan1 = date{ year = self.year, month = 1, day = 1 }
local reference = jan1.jd - jan1.us_weekday - 6 -- sunday of week 0
return math.floor((self.jd - reference) / 7)
end
function date.__eq(value1, value2)
if value1.invalid or value2.invalid then
return false
else
return value1.jd == value2.jd
end
end
function date.__lt(value1, value2)
if value1.invalid or value2.invalid then
return false
else
return value1.jd < value2.jd
end
end
function date.__le(value1, value2)
if value1.invalid or value2.invalid then
return false
else
return value1.jd <= value2.jd
end
end
function date.__add(value1, value2)
if getmetatable(value1) == date then
if getmetatable(value2) == date then
error("Can not add two dates.")
elseif type(value2) == "number" then
return date(value1.jd + value2)
else
error("Right operand of '+' operator has wrong type.")
end
elseif type(value1) == "number" then
if getmetatable(value2) == date then
return date(value1 + value2.jd)
else
error("Assertion failed")
end
else
error("Left operand of '+' operator has wrong type.")
end
end
function date.__sub(value1, value2)
if not getmetatable(value1) == date then
error("Left operand of '-' operator has wrong type.")
end
if getmetatable(value2) == date then
return value1.jd - value2.jd -- TODO: transform to interval
elseif type(value2) == "number" then
return date(value1.jd - value2)
else
error("Right operand of '-' operator has wrong type.")
end
end
---------------
-- timestamp --
---------------
timestamp = create_new_type("timestamp")
--[[--
tsec = -- seconds since January 1st 1970 00:00
atom.timestamp.ymdhms_to_tsec(
year, -- year
month, -- month from 1 to 12
day, -- day from 1 to 31
hour, -- hour from 0 to 23
minute, -- minute from 0 to 59
second -- second from 0 to 59
)
Given the year, month, day, hour, minute and second, this function returns the number of seconds since January 1st 1970 00:00.
--]]--
function timestamp.ymdhms_to_tsec(year, month, day, hour, minute, second)
return
86400 * date.ymd_to_jd(year, month, day) +
3600 * hour + 60 * minute + second
end
--//--
--[[--
year, -- year
month, -- month from 1 to 12
day, -- day from 1 to 31
hour, -- hour from 0 to 23
minute, -- minute from 0 to 59
second = -- second from 0 to 59
atom.timestamp.tsec_to_ymdhms(
tsec -- seconds since January 1st 1970 00:00
)
Given the seconds since January 1st 1970 00:00, this function returns the year, month, day, hour, minute and second.
--]]--
function timestamp.tsec_to_ymdhms(tsec)
local jd = math.floor(tsec / 86400)
local dsec = tsec % 86400
local year, month, day = date.jd_to_ymd(jd)
local hour = math.floor(dsec / 3600)
local minute = math.floor((dsec % 3600) / 60)
local second = dsec % 60
return year, month, day, hour, minute, second
end
--//--
--[[--
atom.timestamp.invalid
Value representing an invalid timestamp.
--]]--
timestamp.invalid = timestamp:_create{
tsec = not_a_number,
year = not_a_number, month = not_a_number, day = not_a_number,
hour = not_a_number, minute = not_a_number, second = not_a_number,
invalid = true
}
--//--
--[[--
ts = -- timestamp based on given data
atom.timestamp:new{
tsec = tsec, -- seconds since January 1st 1970 00:00
year = year, -- year
month = month, -- month from 1 to 12
day = day, -- day from 1 to 31
hour = hour, -- hour from 0 to 23
minute = minute, -- minute from 0 to 59
second = second -- second from 0 to 59
}
This method returns a new timestamp value, based on given data.
--]]--
function timestamp:new(args)
local args = args
if type(args) == "number" then args = { tsec = args } end
if type(args) == "table" then
if not args.second then
args.second = 0
if not args.minute then
args.minute = 0
if not args.hour then
args.hour = 0
end
end
end
if
type(args.year) == "number" and
type(args.month) == "number" and
type(args.day) == "number" and
type(args.hour) == "number" and
type(args.minute) == "number" and
type(args.second) == "number"
then
if
is_integer(args.year) and
args.year >= 1 and args.year <= 9999 and
is_integer(args.month) and
args.month >= 1 and args.month <= 12 and
is_integer(args.day) and
args.day >= 1 and args.day <= 31 and
is_integer(args.hour) and
args.hour >= 0 and args.hour <= 23 and
is_integer(args.minute) and
args.minute >= 0 and args.minute <= 59 and
is_integer(args.second) and
args.second >= 0 and args.second <= 59
then
return timestamp:_create{
tsec = timestamp.ymdhms_to_tsec(
args.year, args.month, args.day,
args.hour, args.minute, args.second
),
year = args.year,
month = args.month,
day = args.day,
hour = args.hour,
minute = args.minute,
second = args.second
}
else
return timestamp.invalid
end
elseif type(args.tsec) == "number" then
if
is_integer(args.tsec) and
args.tsec >= -62135596800 and args.tsec <= 253402300799
then
local year, month, day, hour, minute, second =
timestamp.tsec_to_ymdhms(args.tsec)
return timestamp:_create{
tsec = args.tsec,
year = year, month = month, day = day,
hour = hour, minute = minute, second = second
}
else
return timestamp.invalid
end
end
end
error("Invalid arguments passed to timestamp constructor.")
end
--//--
--[[--
ts = -- current date/time as timestamp
atom.timestamp:get_current()
This function returns the current date and time as timestamp.
--]]--
function timestamp:get_current()
local now = os.date("*t")
return timestamp{
year = now.year, month = now.month, day = now.day,
hour = now.hour, minute = now.min, second = now.sec
}
end
--//--
--[[--
ts = -- timestamp represented by the string
atom.timestamp:load(
string -- string representing a timestamp
)
This method returns a timestamp represented by the given string.
--]]--
function timestamp:load(str)
if str == nil or str == "" then
return nil
elseif type(str) ~= "string" then
error("String expected")
else
local year, month, day, hour, minute, second = string.match(
str,
"^([0-9][0-9][0-9][0-9])%-([0-9][0-9])%-([0-9][0-9]) ([0-9][0-9]):([0-9][0-9]):([0-9][0-9])$"
)
if year then
return timestamp{
year = tonumber(year),
month = tonumber(month),
day = tonumber(day),
hour = tonumber(hour),
minute = tonumber(minute),
second = tonumber(second)
}
else
return timestamp.invalid
end
end
end
function timestamp:__tostring()
if self.invalid then
return "invalid_timestamp"
else
return string.format(
"%04i-%02i-%02i %02i:%02i:%02i",
self.year, self.month, self.day, self.hour, self.minute, self.second
)
end
end
function timestamp.getters:date()
return date{ year = self.year, month = self.month, day = self.day }
end
function timestamp.getters:time()
return time{
hour = self.hour,
minute = self.minute,
second = self.second
}
end
function timestamp.__eq(value1, value2)
if value1.invalid or value2.invalid then
return false
else
return value1.tsec == value2.tsec
end
end
function timestamp.__lt(value1, value2)
if value1.invalid or value2.invalid then
return false
else
return value1.tsec < value2.tsec
end
end
function timestamp.__le(value1, value2)
if value1.invalid or value2.invalid then
return false
else
return value1.tsec <= value2.tsec
end
end
function timestamp.__add(value1, value2)
if getmetatable(value1) == timestamp then
if getmetatable(value2) == timestamp then
error("Can not add two timestamps.")
elseif type(value2) == "number" then
return timestamp(value1.tsec + value2)
else
error("Right operand of '+' operator has wrong type.")
end
elseif type(value1) == "number" then
if getmetatable(value2) == timestamp then
return timestamp(value1 + value2.tsec)
else
error("Assertion failed")
end
else
error("Left operand of '+' operator has wrong type.")
end
end
function timestamp.__sub(value1, value2)
if not getmetatable(value1) == timestamp then
error("Left operand of '-' operator has wrong type.")
end
if getmetatable(value2) == timestamp then
return value1.tsec - value2.tsec -- TODO: transform to interval
elseif type(value2) == "number" then
return timestamp(value1.tsec - value2)
else
error("Right operand of '-' operator has wrong type.")
end
end
----------
-- time --
----------
time = create_new_type("time")
function time.hms_to_dsec(hour, minute, second)
return 3600 * hour + 60 * minute + second
end
function time.dsec_to_hms(dsec)
local hour = math.floor(dsec / 3600)
local minute = math.floor((dsec % 3600) / 60)
local second = dsec % 60
return hour, minute, second
end
--[[--
atom.time.invalid
Value representing an invalid time of day.
--]]--
time.invalid = time:_create{
dsec = not_a_number,
hour = not_a_number, minute = not_a_number, second = not_a_number,
invalid = true
}
--//--
--[[--
t = -- time based on given data
atom.time:new{
dsec = dsec, -- seconds since 00:00:00
hour = hour, -- hour from 0 to 23
minute = minute, -- minute from 0 to 59
second = second -- second from 0 to 59
}
This method returns a new time value, based on given data.
--]]--
function time:new(args)
local args = args
if type(args) == "number" then args = { dsec = args } end
if type(args) == "table" then
if not args.second then
args.second = 0
if not args.minute then
args.minute = 0
end
end
if
type(args.hour) == "number" and
type(args.minute) == "number" and
type(args.second) == "number"
then
if
is_integer(args.hour) and
args.hour >= 0 and args.hour <= 23 and
is_integer(args.minute) and
args.minute >= 0 and args.minute <= 59 and
is_integer(args.second) and
args.second >= 0 and args.second <= 59
then
return time:_create{
dsec = time.hms_to_dsec(args.hour, args.minute, args.second),
hour = args.hour,
minute = args.minute,
second = args.second
}
else
return time.invalid
end
elseif type(args.dsec) == "number" then
if
is_integer(args.dsec) and
args.dsec >= 0 and args.dsec <= 86399
then
local hour, minute, second =
time.dsec_to_hms(args.dsec)
return time:_create{
dsec = args.dsec,
hour = hour, minute = minute, second = second
}
else
return time.invalid
end
end
end
error("Invalid arguments passed to time constructor.")
end
--//--
--[[--
t = -- current time of day
atom.time:get_current()
This method returns the current time of the day.
--]]--
function time:get_current()
local now = os.date("*t")
return time{ hour = now.hour, minute = now.min, second = now.sec }
end
--//--
--[[--
t = -- time represented by the string
atom.time:load(
string -- string representing a time of day
)
This method returns a time represented by the given string.
--]]--
function time:load(str)
if str == nil or str == "" then
return nil
elseif type(str) ~= "string" then
error("String expected")
else
local hour, minute, second = string.match(
str,
"^([0-9][0-9]):([0-9][0-9]):([0-9][0-9])$"
)
if hour then
return time{
hour = tonumber(hour),
minute = tonumber(minute),
second = tonumber(second)
}
else
return time.invalid
end
end
end
--//--
function time:__tostring()
if self.invalid then
return "invalid_time"
else
return string.format(
"%02i:%02i:%02i",
self.hour, self.minute, self.second
)
end
end
function time.__eq(value1, value2)
if value1.invalid or value2.invalid then
return false
else
return value1.dsec == value2.dsec
end
end
function time.__lt(value1, value2)
if value1.invalid or value2.invalid then
return false
else
return value1.dsec < value2.dsec
end
end
function time.__le(value1, value2)
if value1.invalid or value2.invalid then
return false
else
return value1.dsec <= value2.dsec
end
end
function time.__add(value1, value2)
if getmetatable(value1) == time then
if getmetatable(value2) == time then
error("Can not add two times.")
elseif type(value2) == "number" then
return time((value1.dsec + value2) % 86400)
else
error("Right operand of '+' operator has wrong type.")
end
elseif type(value1) == "number" then
if getmetatable(value2) == time then
return time((value1 + value2.dsec) % 86400)
else
error("Assertion failed")
end
else
error("Left operand of '+' operator has wrong type.")
end
end
function time.__sub(value1, value2)
if not getmetatable(value1) == time then
error("Left operand of '-' operator has wrong type.")
end
if getmetatable(value2) == time then
return value1.dsec - value2.dsec -- TODO: transform to interval
elseif type(value2) == "number" then
return time((value1.dsec - value2) % 86400)
else
error("Right operand of '-' operator has wrong type.")
end
end
function time.__concat(value1, value2)
local mt1, mt2 = getmetatable(value1), getmetatable(value2)
if mt1 == date and mt2 == time then
return timestamp{
year = value1.year, month = value1.month, day = value1.day,
hour = value2.hour, minute = value2.minute, second = value2.second
}
elseif mt1 == time and mt2 == date then
return timestamp{
year = value2.year, month = value2.month, day = value2.day,
hour = value1.hour, minute = value1.minute, second = value1.second
}
elseif mt1 == time then
error("Right operand of '..' operator has wrong type.")
elseif mt2 == time then
error("Left operand of '..' operator has wrong type.")
else
error("Assertion failed")
end
end
return _M
|
---
-- This module takes care of the authentication used in SMB (LM, NTLM, LMv2, NTLMv2).
--
-- There is a lot to this functionality, so if you're interested in how it works, read
-- on.
-- In SMB authentication, there are two distinct concepts. Each will be dealt with
-- separately. There are:
-- * Stored hashes
-- * Authentication
--
-- What's confusing is that the same names are used for each of those.
--
-- Stored Hashes:
-- Windows stores two types of hashes: Lanman and NT Lanman (or NTLM). Vista and later
-- store NTLM only. Lanman passwords are divided into two 7-character passwords and
-- used as a key in DES, while NTLM is converted to unicode and MD4ed.
--
-- The stored hashes can be dumped in a variety of ways (pwdump6, fgdump, Metasploit's
-- <code>priv</code> module, <code>smb-psexec.nse</code>, etc). Generally, two hashes are dumped together
-- (generally, Lanman:NTLM). Sometimes, Lanman is empty and only NTLM is given. Lanman
-- is never required.
--
-- The password hashes can be given instead of passwords when supplying credentials;
-- this is done by using the <code>smbhash</code> argument. Either a pair of hashes
-- can be passed, in the form of Lanman:NTLM, or a single hash, which is assumed to
-- be NTLM.
--
-- Authentication:
-- There are four types of authentication. Confusingly, these have the same names as
-- stored hashes, but only slight relationships. The four types are Lanmanv1, NTLMv1,
-- Lanmanv2, and NTLMv2. By default, Lanmanv1 and NTLMv1 are used together in most
-- applications. These Nmap scripts default to NTLMv1 alone, except in special cases,
-- but it can be overridden by the user.
--
-- Lanmanv1 and NTLMv1 both use DES for their response. The DES mixes a server challenge
-- with the hash (Lanman hash for Lanmanv1 response and NTLMv1 hash for NTLM response).
-- The way the challenge is DESed with the hashes is identical for Lanmanv1 and NTLMv1,
-- the only difference is the starting hash (Lanman vs NTLM).
--
-- Lanmanv2 and NTLMv2 both use HMAC-MD5 for their response. The HMAC-MD5 mixes a
-- server challenge and a client challenge with the NTLM hash, in both cases. The
-- difference between Lanmanv2 and NTLMv2 is the length of the client challenge;
-- Lanmanv2 has a maximum client challenge of 8 bytes, whereas NTLMv2 doesn't limit
-- the length of the client challenge.
--
-- The primary advantage to the 'v2' protocols is the client challenge -- by
-- incorporating a client challenge, a malicious server can't use a precomputation
-- attack.
--
-- In addition to hashing the passwords, messages are also signed, by default, if a
-- v1 protocol is being used (I (Ron Bowes) couldn't get signatures to work on v2
-- protocols; if anybody knows how I'd love to implement it).
--
--@args smbusername The SMB username to log in with. The forms "DOMAIN\username" and "username@DOMAIN"
-- are not understood. To set a domain, use the <code>smbdomain</code> argument.
--@args smbdomain The domain to log in with. If you aren't in a domain environment, then anything
-- will (should?) be accepted by the server.
--@args smbpassword The password to connect with. Be cautious with this, since some servers will lock
-- accounts if the incorrect password is given. Although it's rare that the
-- Administrator account can be locked out, in the off chance that it can, you could
-- get yourself in trouble. To use a blank password, leave this parameter off
-- altogether.
--@args smbhash A password hash to use when logging in. This is given as a single hex string (32
-- characters) or a pair of hex strings (both 32 characters, optionally separated by a
-- single character). These hashes are the LanMan or NTLM hash of the user's password,
-- and are stored on disk or in memory. They can be retrieved from memory
-- using the fgdump or pwdump tools.
--@args smbtype The type of SMB authentication to use. These are the possible options:
-- * <code>v1</code>: Sends LMv1 and NTLMv1.
-- * <code>LMv1</code>: Sends LMv1 only.
-- * <code>NTLMv1</code>: Sends NTLMv1 only (default).
-- * <code>v2</code>: Sends LMv2 and NTLMv2.
-- * <code>LMv2</code>: Sends LMv2 only.
-- * <code>NTLMv2</code>: Doesn't exist; the protocol doesn't support NTLMv2 alone.
-- The default, <code>NTLMv1</code>, is a pretty decent compromise between security and
-- compatibility. If you are paranoid, you might want to use <code>v2</code> or
-- <code>lmv2</code> for this. (Actually, if you're paranoid, you should be avoiding this
-- protocol altogether!). If you're using an extremely old system, you might need to set
-- this to <code>v1</code> or <code>lm</code>, which are less secure but more compatible.
-- For information, see <code>smbauth.lua</code>.
--@args smbnoguest Use to disable usage of the 'guest' account.
local bin = require "bin"
local nmap = require "nmap"
local stdnse = require "stdnse"
local string = require "string"
local table = require "table"
local unicode = require "unicode"
local unittest = require "unittest"
_ENV = stdnse.module("smbauth", stdnse.seeall)
local have_ssl, openssl = pcall(require, "openssl")
-- Constants
local NTLMSSP_NEGOTIATE = 0x00000001
local NTLMSSP_CHALLENGE = 0x00000002
local NTLMSSP_AUTH = 0x00000003
local session_key = string.rep("\0", 16)
-- Types of accounts (ordered by how useful they are
local ACCOUNT_TYPES = {
ANONYMOUS = 0,
GUEST = 1,
USER = 2,
ADMIN = 3
}
local function account_exists(host, username, domain)
if(host.registry['smbaccounts'] == nil) then
return false
end
for i, j in pairs(host.registry['smbaccounts']) do
if(j['username'] == username and j['domain'] == domain) then
return true
end
end
return false
end
--- Try the next stored account for this host
-- @param host The host table
-- @param num If nil, the next account is chosen. If a number, the account at
-- that index is chosen
function next_account(host, num)
if(num == nil) then
if(host.registry['smbindex'] == nil) then
host.registry['smbindex'] = 1
else
host.registry['smbindex'] = host.registry['smbindex'] + 1
end
else
host.registry['smbindex'] = num
end
end
---Writes the given account to the registry.
--
-- There are several places where accounts are stored:
-- * registry['usernames'][username] => true
-- * registry['smbaccounts'][username] => password
-- * registry[ip]['smbaccounts'] => array of table containing 'username', 'password', and 'is_admin'
--
-- The final place, 'smbaccount', is reserved for the "best" account. This is
-- an administrator account, if one's found; otherwise, it's the first account
-- discovered that isn't <code>guest</code>.
--
-- This has to be called while no SMB connections are made, since it
-- potentially makes its own connection.
--
--@param host The host object.
--@param username The username to add.
--@param domain The domain to add.
--@param password The password to add.
--@param password_hash The password hash to add.
--@param hash_type The hash type to use.
--@param is_admin [optional] Set to 'true' the account is known to be an administrator.
function add_account(host, username, domain, password, password_hash, hash_type, is_admin)
-- Save the username in a global list -- TODO: restore this
-- if(nmap.registry.usernames == nil) then
-- nmap.registry.usernames = {}
-- end
-- nmap.registry.usernames[username] = true
--
-- -- Save the username/password pair in a global list
-- if(nmap.registry.smbaccounts == nil) then
-- nmap.registry.smbaccounts = {}
-- end
-- nmap.registry.smbaccounts[username] = password
-- Check if we've already recorded this account
if(account_exists(host, username, domain)) then
return
end
if(host.registry['smbaccounts'] == nil) then
host.registry['smbaccounts'] = {}
end
-- Determine the type of account, if it wasn't given
local account_type = nil
if(is_admin) then
account_type = ACCOUNT_TYPES.ADMIN
else
if(username == '') then
-- Anonymous account
account_type = ACCOUNT_TYPES.ANONYMOUS
elseif(string.lower(username) == 'guest') then
-- Guest account
account_type = ACCOUNT_TYPES.GUEST
else
-- We have to assume it's a user-level account (we just can't call any SMB functions from inside here)
account_type = ACCOUNT_TYPES.USER
end
end
-- Set some defaults
if(hash_type == nil) then
hash_type = 'ntlm'
end
-- Save the new account if this is our first one, or our other account isn't an admin
local new_entry = {}
new_entry['username'] = username
new_entry['domain'] = domain
new_entry['password'] = password
new_entry['password_hash'] = password_hash
new_entry['hash_type'] = string.lower(hash_type)
new_entry['account_type'] = account_type
-- Insert the new entry into the table
table.insert(host.registry['smbaccounts'], new_entry)
-- Sort the table based on the account type (we want anonymous at the end, administrator at the front)
table.sort(host.registry['smbaccounts'], function(a,b) return a['account_type'] > b['account_type'] end)
-- Print a debug message
stdnse.debug1("SMB: Added account '%s' to account list", username)
-- Reset the credentials
next_account(host, 1)
-- io.write("\n\n" .. nsedebug.tostr(host.registry['smbaccounts']) .. "\n\n")
end
---Retrieve the current set of credentials set in the registry.
--
-- If these fail, <code>next_account</code> should be called.
--
--@param host The host object.
--@return status true or false. If false, the next return value is an error
-- message and no other values are returned.
--@return username
--@return domain
--@return password
--@return password_hash
--@return hash_type
--@see next_account
function get_account(host)
if(host.registry['smbindex'] == nil) then
host.registry['smbindex'] = 1
end
local index = host.registry['smbindex']
local account = host.registry['smbaccounts'][index]
if(account == nil) then
return false, "No accounts left to try"
end
return true, account['username'], account['domain'], account['password'], account['password_hash'], account['hash_type']
end
---Initialize the host's account table.
--
-- Create the account table with the anonymous and guest users, as well as the
-- user given in the script's arguments, if there is one.
--
--@param host The host object.
function init_account(host)
-- Don't run this more than once for each host
if(host.registry['smbaccounts'] ~= nil) then
return
end
-- Create the list
host.registry['smbaccounts'] = {}
-- Add the anonymous/guest accounts
add_account(host, '', '', '', nil, 'none')
if(not stdnse.get_script_args( "smbnoguest" )) then
add_account(host, 'guest', '', '', nil, 'ntlm')
end
-- Add the account given on the commandline (TODO: allow more than one?)
local args = nmap.registry.args
local username = nil
local domain = ''
local password = nil
local password_hash = nil
local hash_type = 'ntlm'
-- Do the username first
if(args.smbusername ~= nil) then
username = args.smbusername
elseif(args.smbuser ~= nil) then
username = args.smbuser
end
-- If the username exists, do everything else
if(username ~= nil) then
-- Domain
if(args.smbdomain ~= nil) then
domain = args.smbdomain
end
-- Type
if(args.smbtype ~= nil) then
hash_type = args.smbtype
end
-- Do the password
if(args.smbpassword ~= nil) then
password = args.smbpassword
elseif(args.smbpass ~= nil) then
password = args.smbpass
end
-- Only use the hash if there's no password
if(password == nil) then
password_hash = args.smbhash
end
-- Add the account, if we got a password
if(password == nil and password_hash == nil) then
stdnse.debug1("SMB: Either smbpass, smbpassword, or smbhash have to be passed as script arguments to use an account")
else
add_account(host, username, domain, password, password_hash, hash_type)
end
end
end
---Generate the Lanman v1 hash (LMv1).
--
-- The generated hash is incredibly easy to reverse, because the input is
-- padded or truncated to 14 characters, then split into two 7-character
-- strings. Each of these strings are used as a key to encrypt the string,
-- "KGS!@#$%" in DES. Because the keys are no longer than 7-characters long,
-- it's pretty trivial to bruteforce them.
--
--@param password the password to hash
--@return true on success, or false on error
--@return The LMv1 hash
local function lm_create_hash(password)
if(have_ssl ~= true) then
return false, "SMB: OpenSSL not present"
end
local str1, str2
local key1, key2
local result
-- Convert the password to uppercase
password = string.upper(password)
-- Encode the password in OEM code page
-- Supporting all the OEM code pages would be burdensome, so we try to
-- convert to CP437, the default for US-English Windows, which is
-- used for Alt+NumPad "unicode" entry in all versions of Windows.
-- https://en.wikipedia.org/wiki/Code_page_437
do
local buf = {}
for i, cp in ipairs(unicode.decode(password, unicode.utf8_dec)) do
local ch = unicode.cp437_enc(cp)
if ch == nil then
return false, "Couldn't encode password in CP437"
end
buf[i] = ch
end
password = table.concat(buf)
local nsedebug = require 'nsedebug'
stdnse.debug1("LM Password: %s", stdnse.tohex(password))
end
-- If password is under 14 characters, pad it to 14
password = password .. string.rep('\0', 14 - #password)
-- Take the first and second half of the password (note that if it's longer than 14 characters, it's truncated)
str1 = string.sub(password, 1, 7)
str2 = string.sub(password, 8, 14)
-- Generate the keys
key1 = openssl.DES_string_to_key(str1)
key2 = openssl.DES_string_to_key(str2)
-- Encrypt the string "KGS!@#$%" with each half, and concatenate it
result = openssl.encrypt("DES", key1, nil, "KGS!@#$%") .. openssl.encrypt("DES", key2, nil, "KGS!@#$%")
return true, result
end
---Generate the NTLMv1 hash.
--
-- This hash is quite a bit better than LMv1, and is far easier to generate.
-- Basically, it's the MD4 of the Unicode password.
--
--@param password the password to hash
--@return true on success, or false on error
--@return The NTLMv1 hash
function ntlm_create_hash(password)
if(have_ssl ~= true) then
return false, "SMB: OpenSSL not present"
end
return true, openssl.md4(unicode.utf8to16(password))
end
---Create the Lanman response to send back to the server.
--
-- To do this, the Lanman password is padded to 21 characters and split into
-- three 7-character strings. Each of those strings is used as a key to encrypt
-- the server challenge. The three encrypted strings are concatenated and
-- returned.
--
--@param lanman The LMv1 hash
--@param challenge The server's challenge.
--@return true on success, or false on error
--@return The client challenge response, or an error message
function lm_create_response(lanman, challenge)
if(have_ssl ~= true) then
return false, "SMB: OpenSSL not present"
end
local str1, str2, str3
local key1, key2, key3
local result
-- Pad the hash to 21 characters
lanman = lanman .. string.rep('\0', 21 - #lanman)
-- Take the first and second half of the password (note that if it's longer than 14 characters, it's truncated)
str1 = string.sub(lanman, 1, 7)
str2 = string.sub(lanman, 8, 14)
str3 = string.sub(lanman, 15, 21)
-- Generate the keys
key1 = openssl.DES_string_to_key(str1)
key2 = openssl.DES_string_to_key(str2)
key3 = openssl.DES_string_to_key(str3)
-- Print a warning message if a blank challenge is received, and create a phony challenge. A blank challenge is
-- invalid in the protocol, and causes some versions of OpenSSL to abort with no possible error handling.
if(challenge == "") then
stdnse.debug1("SMB: ERROR: Server returned invalid (blank) challenge value (should be 8 bytes); failing login to avoid OpenSSL crash.")
challenge = "AAAAAAAA"
end
-- Encrypt the challenge with each key
result = openssl.encrypt("DES", key1, nil, challenge) .. openssl.encrypt("DES", key2, nil, challenge) .. openssl.encrypt("DES", key3, nil, challenge)
return true, result
end
---Create the NTLM response to send back to the server.
--
-- This is actually done the exact same way as the Lanman hash,
-- so I call the <code>Lanman</code> function.
--
--@param ntlm The NTLMv1 hash
--@param challenge The server's challenge.
--@return true on success, or false on error
--@return The client challenge response, or an error message
function ntlm_create_response(ntlm, challenge)
if(have_ssl ~= true) then
return false, "SMB: OpenSSL not present"
end
return lm_create_response(ntlm, challenge)
end
---Create the NTLM mac key, which is used for message signing.
--
-- For basic authentication, this is the md4 of the NTLM hash, concatenated
-- with the response hash; for extended authentication, this is just the md4 of
-- the NTLM hash.
--
--@param ntlm_hash The NTLM hash.
--@param ntlm_response The NTLM response.
--@param is_extended Should be set if extended security negotiations are being used.
--@return The NTLM mac key
function ntlm_create_mac_key(ntlm_hash, ntlm_response, is_extended)
if(have_ssl ~= true) then
return false, "SMB: OpenSSL not present"
end
if(is_extended) then
return openssl.md4(ntlm_hash)
else
return openssl.md4(ntlm_hash) .. ntlm_response
end
end
---Create the LM mac key, which is used for message signing.
--
-- For basic authentication, it's the first 8 bytes of the lanman hash,
-- followed by 8 null bytes, followed by the lanman response; for extended
-- authentication, this is just the first 8 bytes of the lanman hash followed
-- by 8 null bytes.
--
--@param lm_hash The LM hash.
--@param lm_response The LM response.
--@param is_extended Should be set if extended security negotiations are being used.
--@return The LM mac key
function lm_create_mac_key(lm_hash, lm_response, is_extended)
if(have_ssl ~= true) then
return false, "SMB: OpenSSL not present"
end
if(is_extended) then
return string.sub(lm_hash, 1, 8) .. string.rep('\0', 8)
else
return string.sub(lm_hash, 1, 8) .. string.rep('\0', 8) .. lm_response
end
end
---Create the NTLMv2 hash.
--
-- The NTLMv2 hash is based on the NTLMv1 hash (for easy upgrading), the
-- username, and the domain. Essentially, the NTLM hash is used as a HMAC-MD5
-- key, which is used to hash the unicode domain concatenated with the unicode
-- username.
--
--@param ntlm The NTLMv1 hash.
--@param username The username we're using.
--@param domain The domain.
--@return true on success, or false on error
--@return The NTLMv2 hash or an error message
function ntlmv2_create_hash(ntlm, username, domain)
if(have_ssl ~= true) then
return false, "SMB: OpenSSL not present"
end
local unicode = ""
username = unicode.utf8to16(string.upper(username))
domain = unicode.utf8to16(string.upper(domain))
return true, openssl.hmac("MD5", ntlm, username .. domain)
end
---Create the LMv2 response, which can be sent back to the server.
--
-- This is identical to the <code>NTLMv2</code> function,
-- except that it uses an 8-byte client challenge.
--
-- The reason for LMv2 is a long and twisted story. Well, not really. The
-- reason is basically that the v1 hashes are always 24-bytes, and some servers
-- expect 24 bytes, but the NTLMv2 hash is more than 24 bytes. So, the only way
-- to keep pass-through compatibility was to have a v2-hash that was guaranteed
-- to be 24 bytes. So LMv2 was born -- it has a 16-byte hash followed by the
-- 8-byte client challenge, for a total of 24 bytes. And now you've learned
-- something
--
--@param ntlm The NVLMv1 hash.
--@param username The username we're using.
--@param domain The domain.
--@param challenge The server challenge.
--@return true on success, or false on error
--@return The LMv2 response, or an error message
function lmv2_create_response(ntlm, username, domain, challenge)
if(have_ssl ~= true) then
return false, "SMB: OpenSSL not present"
end
return ntlmv2_create_response(ntlm, username, domain, challenge, 8)
end
---Create the NTLMv2 response, which can be sent back to the server.
--
-- This is done by using the HMAC-MD5 algorithm with the NTLMv2 hash as a key,
-- and the server challenge concatenated with the client challenge for the
-- data. The resulting hash is concatenated with the client challenge and
-- returned.
--
-- The "proper" implementation for this uses a certain structure for the client
-- challenge, involving the time and computer name and stuff (if you don't do
-- this, Wireshark tells you it's a malformed packet). In my tests, however, I
-- couldn't get Vista to recognize a client challenge longer than 24 bytes, and
-- this structure was guaranteed to be much longer than 24 bytes. So, I just
-- use a random string generated by OpenSSL. I've tested it on every Windows
-- system from Windows 2000 to Windows Vista, and it has always worked.
--
--@param ntlm The NVLMv1 hash.
--@param username The username we're using.
--@param domain The domain.
--@param challenge The server challenge.
--@param client_challenge_length number of random bytes of client challenge to use
--@return true on success, or false on error
--@return The NTLMv2 response, or an error message
function ntlmv2_create_response(ntlm, username, domain, challenge, client_challenge_length)
if(have_ssl ~= true) then
return false, "SMB: OpenSSL not present"
end
local client_challenge = openssl.rand_bytes(client_challenge_length)
local status, ntlmv2_hash = ntlmv2_create_hash(ntlm, username, domain)
return true, openssl.hmac("MD5", ntlmv2_hash, challenge .. client_challenge) .. client_challenge
end
---Generate the Lanman and NTLM password hashes.
--
-- The password itself is taken from the function parameters, the script
-- arguments, and the registry (in that order). If no password is set, then the
-- password hash is used (which is read from all the usual places). If neither
-- is set, then a blank password is used.
--
-- The output passwords are hashed based on the hash type.
--
--@param ip The ip address of the host, used for registry lookups.
--@param username The username, which is used for v2 passwords.
--@param domain The username, which is used for v2 passwords.
--@param password [optional] The overriding password.
--@param password_hash [optional] The overriding password hash. Shouldn't be
-- set if password is set.
--@param challenge The server challenge.
--@param hash_type The way in which to hash the password.
--@param is_extended Set to 'true' if extended security negotiations are being
-- used (this has to be known for the message-signing key to
-- be generated properly).
--@return lm_response, to be send directly back to the server
--@return ntlm_response, to be send directly back to the server
--@reutrn mac_key used for message signing.
function get_password_response(ip, username, domain, password, password_hash, hash_type, challenge, is_extended)
local status
local lm_hash = nil
local ntlm_hash = nil
local mac_key = nil
local lm_response, ntlm_response
-- Check for a blank password
if(password == nil and password_hash == nil) then
stdnse.debug2("SMB: Couldn't find password or hash to use (assuming blank)")
password = ""
end
-- The anonymous user requires a single 0-byte instead of a LANMAN hash (don't ask me why, but it doesn't work without)
if(hash_type == 'none') then
return '\0', '', nil
end
-- If we got a password, hash it
if(password ~= nil) then
status, lm_hash = lm_create_hash(password)
status, ntlm_hash = ntlm_create_hash(password)
else
if(password_hash ~= nil) then
if(string.find(password_hash, "^" .. string.rep("%x%x", 16) .. "$")) then
stdnse.debug2("SMB: Found a 16-byte hex string")
lm_hash = bin.pack("H", password_hash:sub(1, 32))
ntlm_hash = bin.pack("H", password_hash:sub(1, 32))
elseif(string.find(password_hash, "^" .. string.rep("%x%x", 32) .. "$")) then
stdnse.debug2("SMB: Found a 32-byte hex string")
lm_hash = bin.pack("H", password_hash:sub(1, 32))
ntlm_hash = bin.pack("H", password_hash:sub(33, 64))
elseif(string.find(password_hash, "^" .. string.rep("%x%x", 16) .. "." .. string.rep("%x%x", 16) .. "$")) then
stdnse.debug2("SMB: Found two 16-byte hex strings")
lm_hash = bin.pack("H", password_hash:sub(1, 32))
ntlm_hash = bin.pack("H", password_hash:sub(34, 65))
else
stdnse.debug1("SMB: ERROR: Hash(es) provided in an invalid format (should be 32, 64, or 65 hex characters)")
lm_hash = nil
ntlm_hash = nil
end
end
end
-- At this point, we should have a good lm_hash and ntlm_hash if we're getting one
if(lm_hash == nil or ntlm_hash == nil) then
stdnse.debug2("SMB: Couldn't determine which password to use, using a blank one")
return "", ""
end
-- Output what we've got so far
stdnse.debug2("SMB: Lanman hash: %s", stdnse.tohex(lm_hash))
stdnse.debug2("SMB: NTLM hash: %s", stdnse.tohex(ntlm_hash))
-- Hash the password the way the user wants
if(hash_type == "v1") then
-- LM and NTLM are hashed with their respective algorithms
stdnse.debug2("SMB: Creating v1 response")
status, lm_response = lm_create_response(lm_hash, challenge)
status, ntlm_response = ntlm_create_response(ntlm_hash, challenge)
mac_key = ntlm_create_mac_key(ntlm_hash, ntlm_response, is_extended)
elseif(hash_type == "lm") then
-- LM is hashed with its algorithm, NTLM is blank
stdnse.debug2("SMB: Creating LMv1 response")
status, lm_response = lm_create_response(lm_hash, challenge)
ntlm_response = ""
mac_key = lm_create_mac_key(lm_hash, lm_response, is_extended)
elseif(hash_type == "ntlm") then
-- LM and NTLM both use the NTLM algorithm
stdnse.debug2("SMB: Creating NTLMv1 response")
status, lm_response = ntlm_create_response(ntlm_hash, challenge)
status, ntlm_response = ntlm_create_response(ntlm_hash, challenge)
mac_key = ntlm_create_mac_key(ntlm_hash, ntlm_response, is_extended)
elseif(hash_type == "v2") then
-- LM and NTLM are hashed with their respective v2 algorithms
stdnse.debug2("SMB: Creating v2 response")
status, lm_response = lmv2_create_response(ntlm_hash, username, domain, challenge)
status, ntlm_response = ntlmv2_create_response(ntlm_hash, username, domain, challenge, 24)
elseif(hash_type == "lmv2") then
-- LM is hashed with its v2 algorithm, NTLM is blank
stdnse.debug2("SMB: Creating LMv2 response")
status, lm_response = lmv2_create_response(ntlm_hash, username, domain, challenge)
ntlm_response = ""
else
-- Default to NTLMv1
if(hash_type ~= nil) then
stdnse.debug1("SMB: Invalid login type specified ('%s'), using default (NTLM)", hash_type)
else
stdnse.debug1("SMB: No login type specified, using default (NTLM)")
end
status, lm_response = ntlm_create_response(ntlm_hash, challenge)
status, ntlm_response = ntlm_create_response(ntlm_hash, challenge)
end
stdnse.debug2("SMB: Lanman response: %s", stdnse.tohex(lm_response))
stdnse.debug2("SMB: NTLM response: %s", stdnse.tohex(ntlm_response))
return lm_response, ntlm_response, mac_key
end
---Generate an NTLMSSP security blob.
--@param security_blob The server's security blob, or nil if this is the first
-- message
--@param ip The ip address of the host, used for registry lookups.
--@param username The username, which is used for v2 passwords.
--@param domain The username, which is used for v2 passwords.
--@param password [optional] The overriding password.
--@param password_hash [optional] The overriding password hash. Shouldn't be
-- set if password is set.
--@param hash_type The way in which to hash the password.
--@param flags The NTLM flags as a number
function get_security_blob(security_blob, ip, username, domain, password, password_hash, hash_type, flags)
local pos = 1
local new_blob
local flags = flags or 0x00008215 -- (NEGOTIATE_SIGN_ALWAYS | NEGOTIATE_NTLM | NEGOTIATE_SIGN | REQUEST_TARGET | NEGOTIATE_UNICODE)
if(security_blob == nil) then
-- If security_blob is nil, this is the initial packet
new_blob = bin.pack("<zIILL",
"NTLMSSP", -- Identifier
NTLMSSP_NEGOTIATE, -- Type
flags, -- Flags
0, -- Calling workstation domain
0 -- Calling workstation name
)
return true, new_blob, "", ""
else
-- Parse the old security blob
local pos, identifier, message_type, domain_length, domain_max, domain_offset, server_flags, challenge, reserved = bin.unpack("<LISSIIA8A8", security_blob, 1)
local lanman, ntlm, mac_key = get_password_response(ip, username, domain, password, password_hash, hash_type, challenge, true)
-- Convert the username and domain to unicode (TODO: Disable the unicode flag, evaluate if that'll work)
local hostname = unicode.utf8to16("nmap")
username = unicode.utf8to16(username)
domain = (#username > 0 ) and unicode.utf8to16(domain) or ""
ntlm = (#username > 0 ) and ntlm or ""
lanman = (#username > 0 ) and lanman or '\0'
local domain_offset = 0x40
local username_offset = domain_offset + #domain
local hostname_offset = username_offset + #username
local lanman_offset = hostname_offset + #hostname
local ntlm_offset = lanman_offset + #lanman
local sessionkey_offset = ntlm_offset + #ntlm
new_blob = bin.pack("<zISSISSISSISSISSISSIIAAAAAA",
"NTLMSSP",
NTLMSSP_AUTH,
#lanman,
#lanman,
lanman_offset,
( #ntlm > 0 and #ntlm - 16 or 0 ),
( #ntlm > 0 and #ntlm - 16 or 0 ),
ntlm_offset,
#domain,
#domain,
domain_offset,
#username,
#username,
username_offset,
#hostname,
#hostname,
hostname_offset,
#session_key,
#session_key,
sessionkey_offset,
flags,
domain,
username,
hostname,
lanman,
ntlm,
session_key)
return true, new_blob, mac_key
end
end
---
-- Host information for NTLM security
-- @class table
-- @name host_info
-- @field target_realm Target Name Data
-- @field netbios_computer_name Server name
-- @field netbios_domain_name Domain name
-- @field fqdn DNS server name
-- @field dns_domain_name DNS domain name
-- @field dns_forest_name DNS tree name
-- @field timestamp Timestamp
---
-- Gets host info from a security blob
-- @param security_blob The NTLM security blob
-- @return A host_info table containing the data in the blob.
-- @see host_info
function get_host_info_from_security_blob(security_blob)
local ntlm_challenge = {}
--local pos, identifier, message_type, domain_length, domain_max, domain_offset, server_flags, challenge, reserved, target_info_length, target_info_max, target_info_offset = bin.unpack("<A8ISSIILLSSI", security_blob)
local pos, identifier, message_type, domain_length, domain_max, domain_offset, server_flags, challenge, reserved, target_info_length, target_info_max, target_info_offset = bin.unpack("<A8ISSIILLSSI", security_blob)
-- Do some validation on the NTLMSSP message
if ( identifier ~= "NTLMSSP\0" ) then
stdnse.debug1("SMB: Invalid NTLM challenge message: unexpected signature." )
return false, "Invalid NTLM challenge message"
-- Per MS-NLMP, this field must be 2 for an NTLM challenge message
elseif ( message_type ~= 0x2 ) then
stdnse.debug1("SMB: Invalid NTLM challenge message: unexpected message type: %d.", message_type )
return false, "Invalid message type in NTLM challenge message"
end
-- Parse the TargetName data (i.e. the server authentication realm)
if ( domain_length > 0 ) then
local length = domain_length
local pos = domain_offset + 1 -- +1 to convert to Lua's 1-based indexes
local target_realm
pos, target_realm = bin.unpack( string.format( "A%d", length ), security_blob, pos )
ntlm_challenge[ "target_realm" ] = unicode.utf16to8( target_realm )
end
-- Parse the TargetInfo data (Wireshark calls this the "Address List")
if ( target_info_length > 0 ) then
-- Definition of AvId values (IDs for AV_PAIR (attribute-value pair) structures),
-- as defined by the NTLM Authentication Protocol specification [MS-NLMP].
local NTLM_AV_ID_VALUES = {
MsvAvEOL = 0x0,
MsvAvNbComputerName = 0x1,
MsvAvNbDomainName = 0x2,
MsvAvDnsComputerName = 0x3,
MsvAvDnsDomainName = 0x4,
MsvAvDnsTreeName = 0x5,
MsvAvFlags = 0x6,
MsvAvTimestamp = 0x7,
MsvAvRestrictions = 0x8,
MsvAvTargetName = 0x9,
MsvAvChannelBindings = 0xA,
}
-- Friendlier names for AvId values, to be used as keys in the results table
-- e.g. ntlm_challenge[ "dns_computer_name" ] -> "host.test.local"
local NTLM_AV_ID_NAMES = {
[NTLM_AV_ID_VALUES.MsvAvNbComputerName] = "netbios_computer_name",
[NTLM_AV_ID_VALUES.MsvAvNbDomainName] = "netbios_domain_name",
[NTLM_AV_ID_VALUES.MsvAvDnsComputerName] = "fqdn",
[NTLM_AV_ID_VALUES.MsvAvDnsDomainName] = "dns_domain_name",
[NTLM_AV_ID_VALUES.MsvAvDnsTreeName] = "dns_forest_name",
[NTLM_AV_ID_VALUES.MsvAvTimestamp] = "timestamp",
}
local length = target_info_length
local pos = target_info_offset + 1 -- +1 to convert to Lua's 1-based indexes
local target_info
pos, target_info = bin.unpack( string.format( "A%d", length ), security_blob, pos )
pos = 1 -- reset pos to 1, since we'll be working out of just the target_info
repeat
local value, av_id, av_len
pos, av_id, av_len = bin.unpack( "<SS", target_info, pos )
pos, value = bin.unpack( string.format( "A%d", av_len ), target_info, pos )
local friendly_name = NTLM_AV_ID_NAMES[ av_id ]
if ( av_id == NTLM_AV_ID_VALUES.MsvAvEOL ) then
break
elseif ( av_id == NTLM_AV_ID_VALUES.MsvAvTimestamp ) then
-- this is a FILETIME value (see [MS-DTYP]), representing the time in 100-ns increments since 1/1/1601
ntlm_challenge[ friendly_name ] = bin.unpack( "<L", value )
elseif ( friendly_name ) then
ntlm_challenge[ friendly_name ] = unicode.utf16to8( value )
end
until ( pos >= #target_info )
end
return ntlm_challenge
end
---Create an 8-byte message signature that's sent with all SMB packets.
--
--@param mac_key The key used for authentication. It's the concatenation of the
-- session key and the response hash.
--@param data The packet to generate the signature for. This should be the
-- packet that's about to be sent, except with the signature slot
-- replaced with the sequence number.
--@return The 8-byte signature. The signature is equal to the first eight bytes
-- of md5(mac_key .. smb_data)
function calculate_signature(mac_key, data)
if(have_ssl) then
return string.sub(openssl.md5(mac_key .. data), 1, 8)
else
return string.rep('\0', 8)
end
end
if not unittest.testing() then
return _ENV
end
test_suite = unittest.TestSuite:new()
test_suite:add_test(unittest.equal(
stdnse.tohex(select(-1, lm_create_hash("passphrase"))),
"855c3697d9979e78ac404c4ba2c66533"
),
"lm_create_hash"
)
test_suite:add_test(unittest.equal(
stdnse.tohex(select(-1, ntlm_create_hash("passphrase"))),
"7f8fe03093cc84b267b109625f6bbf4b"
),
"ntlm_create_hash"
)
test_suite:add_test(unittest.equal(
stdnse.tohex(select(-1, lm_create_hash("ÅÇÅÇ"))),
"1830f5732b438091aad3b435b51404ee"
),
"lm_create_hash"
)
test_suite:add_test(unittest.equal(
stdnse.tohex(select(-1, ntlm_create_hash("öäü"))),
"4848bcb81cf018c3b70ea1479bd1374d"
),
"ntlm_create_hash"
)
return _ENV;
|
local function onevent(ev, ...)
local vv, r
if stead.api_atleast(1, 6, 3) then
vv, r = stead.call(game, ev, ...);
if r == false then
return vv, false
end
if vv == false then
return nil, false
end
return vv
end
end
local go = function (self, where, back, noenter, noexit, nodsc)
local was = self.where;
local need_scene = false;
local ret
if not stead.in_walk_call then
ret = function(rc) stead.in_walk_call = false return nil end
else
ret = function(rc) return rc end
end
stead.in_walk_call = true
if where == nil then
return nil, ret(false)
end
if not isRoom(stead.ref(where)) then
error ("Trying to go nowhere: "..where);
end
if not isRoom(stead.ref(self.where)) then
error ("Trying to go from nowhere: "..self.where);
end
if stead.in_entered_call or stead.in_onexit_call then
error ("Do not use walk from left/entered action! Use exit/enter action instead:" .. self.where);
end
local v, r, jump;
if not isVroom(stead.ref(where)) and not stead.in_exit_call and not noexit then
stead.in_exit_call = true -- to break recurse
v,r = stead.call(stead.ref(self.where), 'exit', stead.ref(where));
stead.in_exit_call = nil
if r == false or (stead.api_atleast(1, 3, 0) and v == false and r == nil) then
return v, ret(r)
end
if stead.api_atleast(2, 4, 0) then
jump = stead.rawget(_G, 'PLAYER_MOVED')
else
jump = (self.where ~= was)
end
if jump then
where = stead.deref(self.where) -- jump
end
end
local res = v;
v = nil;
if not isVroom(stead.ref(where)) then
self.where = stead.deref(where);
end
if not jump and not noenter then
v, r = stead.call(stead.ref(where), 'enter', stead.ref(was));
if r == false or (stead.api_atleast(1, 3, 0) and v == false and r == nil) then
self.where = was;
return stead.par(stead.scene_delim, res, v), ret(r)
end
end
if stead.api_atleast(2, 4, 0) then
need_scene = not stead.rawget(_G, 'PLAYER_MOVED');
else
need_scene = not (stead.ref(where) ~= stead.ref(self.where))
end
res = stead.par(stead.scene_delim, res, v);
if not back then
stead.ref(where).__from__ = stead.deref(was);
end
ret()
stead.rawset(_G, 'PLAYER_MOVED', true)
if need_scene and not nodsc then
stead.need_scene()
end
if not stead.in_walk_call then
local to = self.where
if not noexit then
self.where = was
stead.in_onexit_call = true
v = stead.call(stead.ref(was), 'left', stead.ref(to));
stead.in_onexit_call = false
res = stead.par(stead.scene_delim, res, v);
end
self.where = stead.deref(to)
if not noenter then
stead.in_entered_call = true
v = stead.call(stead.ref(to), 'entered', stead.ref(was));
stead.in_entered_call = false
res = stead.par(stead.scene_delim, res, v);
end
if stead.tonum(stead.ref(to).__visited) then
stead.ref(to).__visited = stead.ref(to).__visited + 1;
elseif stead.here().__visited == nil then
stead.ref(to).__visited = 1
end
if not stead.api_atleast(1, 6, 3) and isDialog(stead.ref(to)) then
stead.dialog_rescan(stead.ref(to))
end
end
return res;
end
stead.player_go = function(self, where) -- cmd iface
local w = stead.ref(self.where).way:srch(where);
if not w then
return nil,false
end
return self:walk(w);
end
stead.player_walk = function(self, where, ...) -- real work
local v, r, vv;
vv, r = onevent('onwalk', stead.ref(where), ...);
if vv == false then
return
end
if r == false then
return vv
end
v, r = stead.go(self, where, ...);
if stead.type(vv) == 'string' then
v = stead.par(stead.space_delim, vv, v);
end
return v, r;
end
stead.player_back = function(self) -- deprecated
error ("Do not use stead.me():back(). It's deprecated.", 2)
end
stead.back = function(w)
if isDialog(stead.here()) and not isDialog(stead.from()) then
return stead.walkout(w);
end
return stead.walkback(w);
end
back = stead.back
stead.walkback = function(w)
if isRoom(stead.ref(w)) then
return stead.me():walk(w, true);
end
return stead.me():walk(stead.from(), true);
end
walkback = stead.walkback
stead.walk = function(what, back, noenter, noexit, nodsc, ...)
return stead.me():walk(what, back, noenter, noexit, nodsc, ...);
end
walk = stead.walk
stead.walkin = function(what)
return stead.me():walk(what, false, false, true);
end
walkin = stead.walkin
stead.walkout = function(what)
if isRoom(stead.ref(what)) then
return stead.me():walk(what, true, true, false, true);
end
return stead.me():walk(stead.from(), true, true, false, true);
end
walkout = stead.walkout
function visited(w)
if not w then w = stead.here() end
w = stead.ref(w)
if w == nil then
return nil;
end
if not isRoom(w) then
error ("Wrong parameter to visited.", 2);
end
return w.__visited
end
stead.visited = visited
function visits(w)
local n = stead.visited(w)
if not n then n = 0 end
return n
end
stead.visits = visits
iface.fmt = function(self, cmd, st, moved, r, av, objs, pv) -- st -- changed state (main win), move -- loc changed
local l, vv
if st then
av = txtem(av);
pv = txtem(pv);
-- if not PLAYER_MOVED then
r = txtem(r)
-- end
if isForcedsc(stead.here()) or stead.rawget(_G, 'NEED_SCENE') then
l = stead.here():scene();
end
end
if moved then
vv = stead.fmt(stead.cat(stead.par(stead.scene_delim, r, l, av, objs, pv), '^'));
else
vv = stead.fmt(stead.cat(stead.par(stead.scene_delim, l, r, av, objs, pv), '^'));
end
return vv
end
stead.go = function(...)
local r,v = go(...)
if stead.type(r) == 'string' and stead.cctx() then
stead.pr (r)
end
-- if stead.in_life_call then
-- ACTION_TEXT = nil
-- end
if r == nil and v == nil then
if stead.cctx() then
stead.cctx().action = true
else
r = true
end
end
return r,v
end
iface.cmd = stead.hook(iface.cmd, function(f, ...)
stead.rawset(_G, 'NEED_SCENE', nil)
return f(...)
end)
player = stead.inherit(player, function(v)
v.look = function(s)
if not stead.started then
game:start()
end
if game._time == 0 then
return stead.walk(stead.here(), false, false, true);
end
stead.need_scene()
if stead.api_atleast(1, 3, 5) then
return true -- force action
end
end
return v
end)
pl = player(pl) -- reinit
-- vim:ts=4
|
require("plugins.nvim-tree")
require("plugins.nvim-lspconfig")
require("plugins.nvim-lightbulb")
require("plugins.nvim-cmp")
require("plugins.nvim-lspconfig")
require("plugins.nvim-dap")
require("plugins.nvim-dap-ui")
require("plugins.nvim-tree")
require("plugins.nvim-tmux-navigation")
require("plugins.gitsigns")
require("plugins.lualine")
require("plugins.neoformat")
require("plugins.lspkind")
require("plugins.treesitter")
require("nvim-autopairs").setup()
require("trouble").setup()
require("lsp_signature").setup()
|
-- It works only if x is even and y > 2.
local brain = function (x, y, snake, food, synaptic_vesicle)
local body = snake.get_body()
local head = body[1]
if synaptic_vesicle.neurotransmmitter == nil then
synaptic_vesicle.neurotransmmitter = "left"
end
if synaptic_vesicle.neurotransmmitter == "left" then
if head.x == 0 then
synaptic_vesicle.neurotransmmitter = "up"
snake.set_direction("up")
end
elseif synaptic_vesicle.neurotransmmitter == "up" then
if head.y == 0 then
synaptic_vesicle.neurotransmmitter = "right1"
snake.set_direction("right")
end
elseif synaptic_vesicle.neurotransmmitter == "right1" then
synaptic_vesicle.neurotransmmitter = "down"
snake.set_direction("down")
elseif synaptic_vesicle.neurotransmmitter == "right2" then
synaptic_vesicle.neurotransmmitter = "up"
snake.set_direction("up")
elseif synaptic_vesicle.neurotransmmitter == "down" then
if head.x ~= x - 1 and head.y == y - 2 then
synaptic_vesicle.neurotransmmitter = "right2"
snake.set_direction("right")
elseif head.x == x - 1 and head.y == y - 1 then
synaptic_vesicle.neurotransmmitter = "left"
snake.set_direction("left")
end
end
return synaptic_vesicle
end
return brain
|
local x, y = ...
if editor then
x = editor.x
y = editor.y
end
return entity(1) {
["droptune.components.render.Sprite"] = {
["resource"] = "test.Textures.love-logo",
},
["droptune.components.Position"] = {
["x"] = x,
["y"] = y,
["rot"] = 0,
},
}
|
---
--- Generated by EmmyLua(https://github.com/EmmyLua)
--- Created by wakfu.
--- DateTime: 2020/8/4 17:58
---
local example = {}
--
local json = require('module_tools.json')
local Http = require('module_http.module_http')
function example.get()
local request = Http.new()
local code, response = request:get("https://www.wanandroid.com/hotkey/json")
:send({ name = "sss" })
:query({ name = "nihao" })
:End()
if code == 0 then
local ok, result = pcall(json.decode, response)
return ok and 0 or -1, result
else
return code, response
end
end
function example.post()
local request = Http.new()
local code, response = request:post("http://0.0.0.0:8080/api/invoice/order")
:type("form")
:send({ platforms = 2, account = "13000000000" })
:set({ Session = "111" })
:End()
if code == 0 then
local ok, result = pcall(json.decode, response)
return ok and 0 or -1, result
else
return code, response
end
end
return example
|
-----------------------------------
-- Ability: Third Eye
-- Anticipates and dodges the next attack directed at you.
-- Obtained: Samurai Level 15
-- Recast Time: 1:00
-- Duration: 0:30
-----------------------------------
require("scripts/globals/settings")
require("scripts/globals/status")
-----------------------------------
function onAbilityCheck(player, target, ability)
if (player:hasStatusEffect(tpz.effect.SEIGAN)) then
ability:setRecast(ability:getRecast()/2)
end
return 0, 0
end
function onUseAbility(player, target, ability)
player:addStatusEffect(tpz.effect.THIRD_EYE, 0, 0, 30) --power keeps track of procs
end
|
return {
summary = 'Clear the event queue.',
description = 'Clears the event queue, removing any unprocessed events.',
arguments = {},
returns = {}
}
|
AddCSLuaFile("shared.lua")
include("shared.lua")
function ENT:Initialize()
self:PhysicsInit(SOLID_VPHYSICS)
self:SetMoveType(MOVETYPE_VPHYSICS)
self:SetCollisionGroup(COLLISION_GROUP_WORLD)
local PhysObj = self:GetPhysicsObject()
if IsValid(PhysObj) then
PhysObj:Wake()
end
timer.Simple(30, function()
if IsValid(self) then
self:Remove()
end
end)
end
|
--MADE BY X9n (NOT THE SCRIPT) REGULAR SCRIPT: Go down to line 4 and put your name where it says "YOUR NAME HERE" and replace anything you want your name to be in line 4 where it says "YOUR NEW NAME HERE"
local You = "Killbook" local head = workspace[You].Head:Clone() local model = Instance.new("Model",workspace) local humanoid = Instance.new("Humanoid",model) head.Parent = model model.Name = You.." YOUR NEW NAME HERE" humanoid.MaxHealth = 0 local w = Instance.new("Weld",model) w.Part0,w.Part1 = workspace[You].Head,head
|
-- The Computer Language Benchmarks Game
-- http://benchmarksgame.alioth.debian.org/
-- contributed by Mike Pall
-- requires LGMP "A GMP package for Lua 5.1"
-- with matrix optimization, courtesy of Wim Couwenberg
local g, aux = {}, {}
require "c-gmp"(g, aux)
local add, mul, div = g.mpz_add, g.mpz_mul_si, g.mpz_tdiv_q
local init, get = g.mpz_init_set_d, g.mpz_get_d
local u, v, w
local function produce(n1, n2, d, k)
mul(n1, 2 * k - 1, u)
add(n2, n2, v)
mul(n1, k - 1, w)
add(u, v, n1)
mul(n2, k + 2, u)
add(w, u, n2)
mul(d, 2 * k + 1, d)
end
local function extract(n1, n2, d, y)
mul(d, -10 * y, u)
mul(n1, 10, n1)
add(n1, u, n1)
mul(n2, 10, n2)
add(n2, u, n2)
end
local function digit(n1, n2, d)
local y = get(div(n1, d, u))
if y == get(div(n2, d, v)) then return y end
end
-- Generate successive digits of PI.
local function pidigits(N)
local write = io.write
local k = 1
local n1, n2, d = init(4), init(3), init(1)
u, v, w = init(0), init(0), init(0)
local i = 0
while i < N do
local y = digit(n1, n2, d)
if y then
write(y)
i = i + 1; if i % 10 == 0 then write("\t:", i, "\n") end
extract(n1, n2, d, y)
else
produce(n1, n2, d, k)
k = k + 1
end
end
if i % 10 ~= 0 then write(string.rep(" ", 10 - N % 10), "\t:", N, "\n") end
end
local N = tonumber(arg and arg[1]) or 27
pidigits(N)
|
--[[
ORIGINAL CODE https://github.com/DevTestingPizza/vSync
REVAMPED BY Kalinka https://github.com/KalinkaGit/vSyncR
]]--
CurrentWeather = Config.StartWeather
local baseTime = Config.BaseTime
local timeOffset = Config.TimeOffset
local freezeTime = Config.FreezeTime
local blackout = Config.Blackout
local newWeatherTimer = Config.NewWeatherTimer
RegisterServerEvent('vSync:requestSync')
AddEventHandler('vSync:requestSync', function()
TriggerClientEvent('vSync:updateWeather', -1, CurrentWeather, blackout)
TriggerClientEvent('vSync:updateTime', -1, baseTime, timeOffset, freezeTime)
end)
function isAllowedToChange(player)
if Config.AdminById then
for k, v in ipairs(Config.Admins) do
for k2, v2 in ipairs(GetPlayerIdentifiers(player)) do
if string.lower(v2) == string.lower(v) then
return true
end
end
end
else
for k, v in ipairs(Config.Ace) do
if IsPlayerAceAllowed(player, v) then
return true
end
end
end
return false
end
RegisterCommand('freezetime', function(source, args)
if source ~= 0 then
if isAllowedToChange(source) then
freezeTime = not freezeTime
if freezeTime then
TriggerClientEvent('vSync:notify', source, _U('time_frozenc'))
else
TriggerClientEvent('vSync:notify', source, _U('time_unfrozenc'))
end
else
TriggerClientEvent('chatMessage', source, '', {255,255,255}, _U('not_allowed'))
end
else
freezeTime = not freezeTime
if freezeTime then
print(_U('time_now_frozen'))
else
print(_U('time_now_unfrozen'))
end
end
end)
RegisterCommand('freezeweather', function(source, args)
if source ~= 0 then
if isAllowedToChange(source) then
Config.DynamicWeather = not Config.DynamicWeather
if not Config.DynamicWeather then
TriggerClientEvent('vSync:notify', source, _U('dynamic_weather_disabled'))
else
TriggerClientEvent('vSync:notify', source, _U('dynamic_weather_enabled'))
end
else
TriggerClientEvent('chatMessage', source, '', {255,255,255}, _U('not_allowed'))
end
else
Config.DynamicWeather = not Config.DynamicWeather
if not Config.DynamicWeather then
print(_U('weather_now_frozen'))
else
print(_U('weather_now_unfrozen'))
end
end
end)
RegisterCommand('weather', function(source, args)
if source == 0 then
local validWeatherType = false
if args[1] == nil then
print(_U('weather_invalid_syntax'))
return
else
for i,wtype in ipairs(Config.AvailableWeatherTypes) do
if wtype == string.upper(args[1]) then
validWeatherType = true
end
end
if validWeatherType then
print(_U('weather_updated'))
CurrentWeather = string.upper(args[1])
newWeatherTimer = 10
TriggerEvent('vSync:requestSync')
else
print(_U('weather_invalid'))
end
end
else
if isAllowedToChange(source) then
local validWeatherType = false
if args[1] == nil then
TriggerClientEvent('chatMessage', source, '', {255,255,255}, _U('weather_invalid_syntaxc'))
else
for i,wtype in ipairs(Config.AvailableWeatherTypes) do
if wtype == string.upper(args[1]) then
validWeatherType = true
end
end
if validWeatherType then
TriggerClientEvent('vSync:notify', source, _U('weather_willchangeto', string.lower(args[1])))
CurrentWeather = string.upper(args[1])
newWeatherTimer = 10
TriggerEvent('vSync:requestSync')
else
TriggerClientEvent('chatMessage', source, '', {255,255,255}, _U('weather_invalidc'))
end
end
else
TriggerClientEvent('chatMessage', source, '', {255,255,255}, _U('not_access'))
print(_U('weather_accessdenied'))
end
end
end, false)
RegisterCommand('blackout', function(source)
if source == 0 then
blackout = not blackout
if blackout then
print(_U('blackout_enabled'))
else
print(_U('blackout_disabled'))
end
else
if isAllowedToChange(source) then
blackout = not blackout
if blackout then
TriggerClientEvent('vSync:notify', source, _U('blackout_enabledc'))
else
TriggerClientEvent('vSync:notify', source, _U('blackout_disabledc'))
end
TriggerEvent('vSync:requestSync')
end
end
end)
RegisterCommand('morning', function(source)
if source == 0 then
print(_U('time_console'))
return
end
if isAllowedToChange(source) then
ShiftToMinute(0)
ShiftToHour(9)
TriggerClientEvent('vSync:notify', source, _U('time_morning'))
TriggerEvent('vSync:requestSync')
end
end)
RegisterCommand('noon', function(source)
if source == 0 then
print(_U('time_console'))
return
end
if isAllowedToChange(source) then
ShiftToMinute(0)
ShiftToHour(12)
TriggerClientEvent('vSync:notify', source, _U('time_noon'))
TriggerEvent('vSync:requestSync')
end
end)
RegisterCommand('evening', function(source)
if source == 0 then
print(_U('time_console'))
return
end
if isAllowedToChange(source) then
ShiftToMinute(0)
ShiftToHour(18)
TriggerClientEvent('vSync:notify', source, _U('time_evening'))
TriggerEvent('vSync:requestSync')
end
end)
RegisterCommand('night', function(source)
if source == 0 then
print(_U('time_console'))
return
end
if isAllowedToChange(source) then
ShiftToMinute(0)
ShiftToHour(23)
TriggerClientEvent('vSync:notify', source, _U('time_night'))
TriggerEvent('vSync:requestSync')
end
end)
function ShiftToMinute(minute)
timeOffset = timeOffset - ( ( (baseTime+timeOffset) % 60 ) - minute )
end
function ShiftToHour(hour)
timeOffset = timeOffset - ( ( ((baseTime+timeOffset)/60) % 24 ) - hour ) * 60
end
RegisterCommand('time', function(source, args, rawCommand)
if source == 0 then
if tonumber(args[1]) ~= nil and tonumber(args[2]) ~= nil then
local argh = tonumber(args[1])
local argm = tonumber(args[2])
if argh < 24 then
ShiftToHour(argh)
else
ShiftToHour(0)
end
if argm < 60 then
ShiftToMinute(argm)
else
ShiftToMinute(0)
end
print(_U('time_change', argh, argm))
TriggerEvent('vSync:requestSync')
else
print(_U('time_invalid'))
end
elseif source ~= 0 then
if isAllowedToChange(source) then
if tonumber(args[1]) ~= nil and tonumber(args[2]) ~= nil then
local argh = tonumber(args[1])
local argm = tonumber(args[2])
if argh < 24 then
ShiftToHour(argh)
else
ShiftToHour(0)
end
if argm < 60 then
ShiftToMinute(argm)
else
ShiftToMinute(0)
end
local newtime = math.floor(((baseTime+timeOffset)/60)%24) .. ":"
local minute = math.floor((baseTime+timeOffset)%60)
if minute < 10 then
newtime = newtime .. "0" .. minute
else
newtime = newtime .. minute
end
TriggerClientEvent('vSync:notify', source, _U('time_changec', newtime))
TriggerEvent('vSync:requestSync')
else
TriggerClientEvent('chatMessage', source, '', {255,255,255}, _U('time_invalid'))
end
else
TriggerClientEvent('chatMessage', source, '', {255,255,255}, _U('not_access'))
print(_U('time_access'))
end
end
end)
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
local newBaseTime = os.time(os.date("!*t"))/2 + 360
if freezeTime then
timeOffset = timeOffset + baseTime - newBaseTime
end
baseTime = newBaseTime
end
end)
Citizen.CreateThread(function()
while true do
Citizen.Wait(5000)
TriggerClientEvent('vSync:updateTime', -1, baseTime, timeOffset, freezeTime)
end
end)
Citizen.CreateThread(function()
while true do
Citizen.Wait(300000)
TriggerClientEvent('vSync:updateWeather', -1, CurrentWeather, blackout)
end
end)
Citizen.CreateThread(function()
while true do
newWeatherTimer = newWeatherTimer - 1
Citizen.Wait(60000)
if newWeatherTimer == 0 then
if Config.DynamicWeather then
NextWeatherStage()
end
newWeatherTimer = 10
end
end
end)
function NextWeatherStage()
if CurrentWeather == "CLEAR" or CurrentWeather == "CLOUDS" or CurrentWeather == "EXTRASUNNY" then
local new = math.random(1,2)
if new == 1 then
CurrentWeather = "CLEARING"
else
CurrentWeather = "OVERCAST"
end
elseif CurrentWeather == "CLEARING" or CurrentWeather == "OVERCAST" then
local new = math.random(1,6)
if new == 1 then
if CurrentWeather == "CLEARING" then CurrentWeather = "FOGGY" else CurrentWeather = "RAIN" end
elseif new == 2 then
CurrentWeather = "CLOUDS"
elseif new == 3 then
CurrentWeather = "CLEAR"
elseif new == 4 then
CurrentWeather = "EXTRASUNNY"
elseif new == 5 then
CurrentWeather = "SMOG"
else
CurrentWeather = "FOGGY"
end
elseif CurrentWeather == "THUNDER" or CurrentWeather == "RAIN" then
CurrentWeather = "CLEARING"
elseif CurrentWeather == "SMOG" or CurrentWeather == "FOGGY" then
CurrentWeather = "CLEAR"
end
TriggerEvent("vSync:requestSync")
end
print("vSync Revamped by Kalinka loaded!")
|
local Spell = { }
Spell.LearnTime = 360
Spell.ApplyFireDelay = 0.4
Spell.Category = HpwRewrite.CategoryNames.Healing
Spell.OnlyIfLearned = { "Episkey" }
Spell.Description = [[
For maximum effect of the
spell, the incantation had
to be repeated thrice;
firstly slowing the flow
of blood to prevent death by
exsanguination; the second
to clear residue and begin
to heal the wounds; and the
third to fully knit the
wounds, although dittany
had to be applied to prevent
scarring.
This is counter-spell to
Sectumsempra - twice casted
it will stop bleeding.
Hold self-cast key to heal
yourself.
]]
Spell.NodeOffset = Vector(-624, 446, 0)
Spell.AccuracyDecreaseVal = 0.2
if SERVER then
util.AddNetworkString("hpwrewrite_VulneraSD")
else
-- It seems like RemoveAllDecals does nothing on serverside
net.Receive("hpwrewrite_VulneraSD", function()
local ply = net.ReadEntity()
if ply:IsValid() then ply:RemoveAllDecals() end
end)
end
function Spell:OnFire(wand)
local ent = wand:HPWGetAimEntity(300)
if IsValid(ent) and (ent:IsPlayer() or ent:IsNPC()) then
if not self.Victims[ent] then self.Victims[ent] = 0 end
self.Victims[ent] = self.Victims[ent] + 1
if self.Victims[ent] > 3 then self.Victims[ent] = 1 end
local name = "hpwrewrite_vulnerasanentur_handler" .. ent:EntIndex()
if self.Victims[ent] == 1 then
timer.Create(name, 0.4, 10, function()
if ent:IsValid() then ent:SetHealth(math.min(ent:GetMaxHealth(), ent:Health() + 1)) end
end)
elseif self.Victims[ent] == 2 then
-- Counter shit to sectumsempra
hook.Remove("Think", "hpwrewrite_sectum_handler" .. ent:EntIndex())
timer.Create(name, 0.3, 10, function()
if ent:IsValid() then
ent:SetHealth(math.min(ent:GetMaxHealth(), ent:Health() + 2))
net.Start("hpwrewrite_VulneraSD")
net.WriteEntity(ent)
net.Broadcast()
end
end)
elseif self.Victims[ent] == 3 then
timer.Remove(name)
ent:SetHealth(ent:GetMaxHealth())
net.Start("hpwrewrite_VulneraSD")
net.WriteEntity(ent)
net.Broadcast()
end
timer.Create("hpwrewrite_vulnerasanentur_handler2" .. ent:EntIndex(), 2, 1, function()
self.Victims[ent] = 0
end)
end
sound.Play("npc/antlion/idle3.wav", wand:GetPos(), 55, math.random(240, 255))
end
function Spell:OnSpellGiven(ply)
if SERVER then self.Victims = { } end
return true
end
HpwRewrite:AddSpell("Vulnera Sanentur", Spell)
|
if not modules then modules = { } end modules ['util-lua'] = {
version = 1.001,
comment = "companion to luat-lib.mkiv",
author = "Hans Hagen, PRAGMA-ADE, Hasselt NL",
comment = "the strip code is written by Peter Cawley",
copyright = "PRAGMA ADE / ConTeXt Development Team",
license = "see context related readme files"
}
-- we will remove the 5.1 code some day soon
local rep, sub, byte, dump, format = string.rep, string.sub, string.byte, string.dump, string.format
local load, loadfile, type, collectgarbage = load, loadfile, type, collectgarbage
utilities = utilities or {}
utilities.lua = utilities.lua or { }
local luautilities = utilities.lua
local report_lua = logs.reporter("system","lua")
local report_mem = logs.reporter("system","lua memory")
local tracestripping = false
local tracememory = false
luautilities.stripcode = true -- support stripping when asked for
luautilities.alwaysstripcode = false -- saves 1 meg on 7 meg compressed format file (2012.08.12)
luautilities.nofstrippedchunks = 0
luautilities.nofstrippedbytes = 0
local strippedchunks = { } -- allocate()
luautilities.strippedchunks = strippedchunks
if not LUATEXENGINE then
--- probably mtxrun ...
LUATEXENGINE = status.luatex_engine and string.lower(status.luatex_engine)
JITSUPPORTED = LUATEXENGINE == "luajittex" or jit
CONTEXTLMTXMODE = CONTEXTLMTXMODE or (LUATEXENGINE == "luametatex" and 1) or 0
end
luautilities.suffixes = {
tma = "tma",
tmc = (CONTEXTLMTXMODE and CONTEXTLMTXMODE > 0 and "tmd") or (jit and "tmb") or "tmc",
lua = "lua",
luc = (CONTEXTLMTXMODE and CONTEXTLMTXMODE > 0 and "lud") or (jit and "lub") or "luc",
lui = "lui",
luv = "luv",
luj = "luj",
tua = "tua",
-- tuc = "tuc",
tuc = (CONTEXTLMTXMODE and CONTEXTLMTXMODE > 0 and "tud") or (jit and "tub") or "tuc",
}
-- environment.loadpreprocessedfile can be set to a preprocessor
local function register(name) -- makes no sense runtime
if tracestripping then
report_lua("stripped bytecode from %a",name or "unknown")
end
strippedchunks[#strippedchunks+1] = name
luautilities.nofstrippedchunks = luautilities.nofstrippedchunks + 1
end
local function stupidcompile(luafile,lucfile,strip)
local code = io.loaddata(luafile)
if code and code ~= "" then
code = load(code)
if code then
code = dump(code,strip and luautilities.stripcode or luautilities.alwaysstripcode)
if code and code ~= "" then
register(name)
io.savedata(lucfile,code)
return true, 0
end
else
report_lua("fatal error %a in file %a",1,luafile)
end
else
report_lua("fatal error %a in file %a",2,luafile)
end
return false, 0
end
-- quite subtle ... doing this wrong incidentally can give more bytes
function luautilities.loadedluacode(fullname,forcestrip,name,macros)
-- quite subtle ... doing this wrong incidentally can give more bytes
name = name or fullname
if macros then
macros = lua.macros
end
local code, message
if macros then
code, message = macros.loaded(fullname,true,false)
else
code, message = loadfile(fullname)
end
if code then
code()
else
report_lua("loading of file %a failed:\n\t%s",fullname,message or "no message")
code, message = loadfile(fullname)
end
if forcestrip and luautilities.stripcode then
if type(forcestrip) == "function" then
forcestrip = forcestrip(fullname)
end
if forcestrip or luautilities.alwaysstripcode then
register(name)
return load(dump(code,true)), 0
else
return code, 0
end
elseif luautilities.alwaysstripcode then
register(name)
return load(dump(code,true)), 0
else
return code, 0
end
end
function luautilities.strippedloadstring(code,name,forcestrip) -- not executed
local code, message = load(code)
if not code then
report_lua("loading of file %a failed:\n\t%s",name,message or "no message")
end
if forcestrip and luautilities.stripcode or luautilities.alwaysstripcode then
register(name)
return load(dump(code,true)), 0 -- not yet executed
else
return code, 0
end
end
function luautilities.loadstring(code,name) -- not executed
local code, message = load(code)
if not code then
report_lua("loading of file %a failed:\n\t%s",name,message or "no message")
end
return code, 0
end
function luautilities.compile(luafile,lucfile,cleanup,strip,fallback) -- defaults: cleanup=false strip=true
report_lua("compiling %a into %a",luafile,lucfile)
os.remove(lucfile)
local done = stupidcompile(luafile,lucfile,strip ~= false)
if done then
report_lua("dumping %a into %a stripped",luafile,lucfile)
if cleanup == true and lfs.isfile(lucfile) and lfs.isfile(luafile) then
report_lua("removing %a",luafile)
os.remove(luafile)
end
end
return done
end
function luautilities.loadstripped(...)
local l = load(...)
if l then
return load(dump(l,true))
end
end
-- local getmetatable, type = getmetatable, type
--
-- local types = { }
--
-- function luautilities.registerdatatype(d,name)
-- types[getmetatable(d)] = name
-- end
--
-- function luautilities.datatype(d)
-- local t = type(d)
-- if t == "userdata" then
-- local m = getmetatable(d)
-- return m and types[m] or "userdata"
-- else
-- return t
-- end
-- end
--
-- luautilities.registerdatatype(lpeg.P("!"),"lpeg")
--
-- print(luautilities.datatype(lpeg.P("oeps")))
-- These finalizers will only be invoked when we have a proper lua_close
-- call (which is not happening in luatex tex node yes) or finish with an
-- os.exit(n,true).
local finalizers = { }
setmetatable(finalizers, {
__gc = function(t)
for i=1,#t do
pcall(t[i]) -- let's not crash
end
end
} )
function luautilities.registerfinalizer(f)
finalizers[#finalizers+1] = f
end
function luautilities.checkmemory(previous,threshold,trace) -- threshold in MB
local current = collectgarbage("count")
if previous then
local checked = (threshold or 64)*1024
local delta = current - previous
if current - previous > checked then
collectgarbage("collect")
local afterwards = collectgarbage("count")
if trace or tracememory then
report_mem("previous %r MB, current %r MB, delta %r MB, threshold %r MB, afterwards %r MB",
previous/1024,current/1024,delta/1024,threshold,afterwards)
end
return afterwards
elseif trace or tracememory then
report_mem("previous %r MB, current %r MB, delta %r MB, threshold %r MB",
previous/1024,current/1024,delta/1024,threshold)
end
end
return current
end
|
local EditorEntity = require("core.EditorEntity")
local InputEvent = require("input.InputEvent")
---------------------------------------------------------------------------------
--
-- @type CanvasTool
--
---------------------------------------------------------------------------------
local CanvasTool = Class( EditorEntity, "CanvasTool" )
function CanvasTool:init()
EditorEntity.init(self, {name="CanvasTool"})
self.items = {}
end
function CanvasTool:clear()
end
function CanvasTool:getCurrentView()
return self.parent:getView()
end
function CanvasTool:updateCanvas()
self:getCurrentView():updateCanvas()
end
---------------------------------------------------------------------------------
function CanvasTool:installInput( inputDevice )
assert( inputDevice )
self.inputDevice = inputDevice
end
function CanvasTool:getInput()
return self.inputDevice
end
---------------------------------------------------------------------------------
function CanvasTool:addCanvasItem( item )
local view = self:getCurrentView()
view:addCanvasItem( item )
self.items[ item ] = true
item.tool = self
return item
end
function CanvasTool:removeCanvasItem( item )
local view = self:getCurrentView()
view:removeCanvasItem( item )
self.items[ item ] = nil
item.tool = nil
return item
end
---------------------------------------------------------------------------------
function CanvasTool:findTopLevelPropComponents( entities )
local found = {}
if not entities then
return false
end
for e in pairs( entities ) do
local p = e.parent
local isTop = true
while p do
if entities[ p ] then
isTop = false
break
end
p = p.parent
end
if isTop then
if e.getProp then
found[e] = true
elseif e.findMethod then
local com = e:findMethod( "getProp" ) -- this for component with prop
if com then
found[com] = true
end
end
end
end
return found
end
---------------------------------------------------------------------------------
function CanvasTool:getSelection( key )
return getSelection( key or 'scene' )
end
function CanvasTool:updateSelection()
end
---------------------------------------------------------------------------------
function CanvasTool:onSelectionChanged( selection )
self:updateSelection()
end
---------------------------------------------------------------------------------
return CanvasTool
|
-- pastebin run fUqJGjit
shell.run("pastebin get wPtGKMam git.lua")
shell.run("./git.lua VHirtz CC-mastermind / API")
shell.run("mv CC-mastermind/API/startup.lua /startup.lua")
|
local OVALE, Ovale = ...
local OvaleSigil = Ovale:NewModule("OvaleSigil", "AceEvent-3.0")
Ovale.OvaleSigil = OvaleSigil
local OvaleProfiler = Ovale.OvaleProfiler
local OvalePaperDoll = nil
local OvaleSpellBook = nil
local OvaleState = nil
local ipairs = ipairs
local tinsert = table.insert
local tremove = table.remove
local API_GetTime = GetTime
local activated_sigils = {}
OvaleProfiler:RegisterProfiling(OvaleSigil)
function OvaleSigil:OnInitialize()
OvalePaperDoll = Ovale.OvalePaperDoll
OvaleSpellBook = Ovale.OvaleSpellBook
OvaleState = Ovale.OvaleState
activated_sigils["flame"] = {}
activated_sigils["silence"] = {}
activated_sigils["misery"] = {}
activated_sigils["chains"] = {}
end
function OvaleSigil:OnEnable()
if Ovale.playerClass == "DEMONHUNTER" then
self:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED")
OvaleState:RegisterState(self, self.statePrototype)
end
end
function OvaleSigil:OnDisable()
if Ovale.playerClass == "DEMONHUNTER" then
OvaleState:UnregisterState(self)
self:UnregisterEvent("UNIT_SPELLCAST_SUCCEEDED")
end
end
local sigil_start = {
[204596] = { type="flame"}, -- Sigil of flame
[189111] = { type="flame", talent=8}, -- Infernal strike
[202137] = { type="silence"}, -- Sigil of Silence
[207684] = { type="misery"}, -- Sigil of Misery
[202138] = { type="chains"}, -- Sigil of Chains
}
local sigil_end = {
[204598] = { type="flame"},
[204490] = { type="silence"},
[207685] = { type="misery"},
[204834] = { type="chains"},
}
local QUICKENED_SIGILS_TALENT = 15
function OvaleSigil:UNIT_SPELLCAST_SUCCEEDED(event, unitId, spellName, spellRank, guid, spellId, ...)
if (not OvalePaperDoll:IsSpecialization("vengeance")) then return end
if (unitId == nil or unitId ~= "player") then return end
local id = tonumber(spellId)
--print(event .. " " .. spellName .. " " .. id)
-- queue all the sigils when they are cast
if (sigil_start[id] ~= nil) then
local s = sigil_start[id];
local t = s.type
local tal = s.talent or nil;
if (tal == nil or OvaleSpellBook:GetTalentPoints(tal) > 0) then
if(OvaleSpellBook:GetTalentPoints(QUICKENED_SIGILS_TALENT) > 0) then
tinsert(activated_sigils[t], API_GetTime()+2.5)
else
tinsert(activated_sigils[t], API_GetTime()+3.5)
end
end
end
-- unqueue all the sigils when they finished charging
if(sigil_end[id] ~= nil) then
local s = sigil_end[id];
local t = s.type
tremove(activated_sigils[t], 1)
end
end
OvaleSigil.statePrototype = {}
local statePrototype = OvaleSigil.statePrototype
statePrototype.IsSigilCharging = function(state, type, atTime)
atTime = atTime or state.currentTime
if(#activated_sigils[type] == 0) then return false end
local charging = false
for _,v in ipairs(activated_sigils[type]) do
charging = charging or atTime < v
end
return charging
end
|
local cfg = require("config").entity.toolman
local core = require("core")
local hexagon = require("hexagon")
local buff = require("buff")
local template = {
health_cap = 1000,
energy = 0,
resistance = {},
}
return function()
local obj = core.new_character("entity.toolman", cfg.template, {{
name = "skill.toolman.attack",
type = "effect",
cooldown = 1,
remain = 0,
enable = true,
cost = 0,
update = core.skill_update,
use = function(self)
local entity = self.owner
local area = hexagon.adjacent(entity.pos)
entity.map:damage(entity, area, {
ratio = 1,
element = "physical",
accuracy = true,
})
return true
end,
}})
obj.energy = 0
return obj
end
|
require "Build"
require "Utils"
require "../Helpers"
local llvm = path.getabsolute(basedir .. "/../deps/llvm")
-- Prevent premake from inserting /usr/lib64 search path on linux. GCC does not need this path specified
-- as compiler automatically knows where to look for system libs. Insertion of this path causes issues
-- when system has clang/llvm libs installed. Build would link to system libraries instead of custom
-- build required by CppSharp.
if os.istarget("linux") then
premake.tools.gcc.libraryDirectories['architecture']['x86_64'] = function(cfg) return {} end
end
-- If we are inside vagrant then clone and build LLVM outside the shared folder,
-- otherwise file I/O performance will be terrible.
if is_vagrant() then
llvm = os.getenv("HOME") .. "/llvm"
end
function get_llvm_rev()
return cat(basedir .. "/LLVM-commit")
end
function get_clang_rev()
return cat(basedir .. "/Clang-commit")
end
function clone_llvm()
local llvm_release = get_llvm_rev()
print("LLVM release: " .. llvm_release)
local clang_release = get_clang_rev()
print("Clang release: " .. clang_release)
if os.ishost("windows") then
extract = extract_7z
else
extract = extract_tar_gz
end
local archive = 'llvm-'..llvm_release..'.tar.gz'
if os.isfile(archive) then
print('Archive '..archive..' already exists.')
else
download('https://github.com/llvm-mirror/llvm/archive/'..llvm_release..'.tar.gz', archive)
end
if os.isdir(llvm) then
os.rmdir(llvm)
if os.isdir(llvm) then
print('Removing '..llvm..' directory failed. Please remove it manually and restart.')
return
end
end
extract(archive, '.')
os.rename('llvm-'..llvm_release, llvm)
archive = 'clang-'..clang_release..'.tar.gz'
if os.isfile(archive) then
print('Archive '..archive..' already exists.')
else
download('https://github.com/llvm-mirror/clang/archive/'..clang_release..'.tar.gz', archive)
end
extract(archive, '.')
os.rename('clang-'..clang_release, llvm..'/tools/clang')
end
function get_vs_version()
local function map_msvc_to_vs_version(major, minor)
if major == "19" and minor >= "10" then return "vs2017"
elseif major == "19" then return "vs2015"
elseif major == "18" then return "vs2013"
elseif major == "17" then return "vs2012"
else error("Unknown MSVC compiler version, run in VS command prompt.") end
end
local out = outputof("cl")
local major, minor = string.match(out, '(%d+).(%d+).%d+.?%d*%s+')
return map_msvc_to_vs_version(major, minor)
end
function get_toolset_configuration_name(arch)
if not arch then
arch = target_architecture()
end
if os.istarget("windows") then
local vsver = _ACTION
if not string.starts(vsver, "vs") then
vsver = get_vs_version()
end
return table.concat({vsver, arch}, "-")
end
-- FIXME: Implement for non-Windows platforms
return table.concat({arch}, "-")
end
-- Returns a string describing the package configuration.
-- Example: llvm-f79c5c-windows-vs2015-x86-Debug
function get_llvm_package_name(rev, conf, arch)
if not rev then
rev = get_llvm_rev()
end
rev = string.sub(rev, 0, 6)
local components = {"llvm", rev, os.target()}
local toolset = get_toolset_configuration_name(arch)
table.insert(components, toolset)
if os.istarget("linux") then
local version = GccVersion()
if version < "5.0.0" then
-- Minor version matters only with gcc 4.8/4.9
version = string.match(version, "%d+.%d+")
else
version = string.match(version, "%d+")
end
table.insert(components, "gcc-"..version)
end
if not conf then
conf = get_llvm_configuration_name()
end
table.insert(components, conf)
if os.istarget("linux") then
if GccVersion() >= "4.9.0" and not UseCxx11ABI() then
table.insert(components, "no-cxx11")
end
end
return table.concat(components, "-")
end
function get_llvm_configuration_name(debug)
if debug == true then
return "Debug"
end
return os.istarget("windows") and "RelWithDebInfo" or "Release"
end
function get_7z_path()
local path = "C:\\Program Files\\7-Zip\\7z.exe"
if os.isfile(path) then
return string.format('"%s"', path)
end
return "7z.exe"
end
function extract_7z(archive, dest_dir)
return execute_or_die(string.format("%s x %s -o%s -y", get_7z_path(),
archive, dest_dir), true)
end
function extract_tar_xz(archive, dest_dir)
execute("mkdir -p " .. dest_dir, true)
return execute_or_die(string.format("tar xJf %s -C %s", archive, dest_dir), true)
end
function extract_tar_gz(archive, dest_dir)
execute("mkdir -p " .. dest_dir, true)
return execute_or_die(string.format("tar xf %s -C %s", archive, dest_dir), true)
end
local use_7zip = os.ishost("windows")
local archive_ext = use_7zip and ".7z" or ".tar.xz"
function download_llvm()
local toolset = get_toolset_configuration_name()
if toolset == "vs2012" or toolset == "vs2013" or toolset == "vs2015" then
error("Pre-compiled LLVM packages for your VS version are not available.\n" ..
"Please upgrade to a newer VS version or compile LLVM manually.")
end
local base = "https://github.com/mono/CppSharp/releases/download/CppSharp/"
local pkg_name = get_llvm_package_name()
local archive = pkg_name .. archive_ext
-- check if we already have the file downloaded
if os.isfile(archive) then
print("Archive " .. archive .. " already exists.")
else
download(base .. archive, archive)
end
-- extract the package
if os.isdir(pkg_name) then
print("Directory " .. pkg_name .. " already exists.")
else
if use_7zip then
extract_7z(archive, pkg_name)
else
extract_tar_xz(archive, pkg_name)
end
end
end
function cmake(gen, conf, builddir, options)
local cwd = os.getcwd()
os.chdir(builddir)
local cmake = os.ishost("macosx") and "/Applications/CMake.app/Contents/bin/cmake"
or "cmake"
if options == nil then
options = ""
end
if not UseCxx11ABI() then
options = options.." -DCMAKE_CXX_FLAGS='-D_GLIBCXX_USE_CXX11_ABI=0'"
end
local cmd = cmake .. " -G " .. '"' .. gen .. '"'
.. ' -DCLANG_BUILD_TOOLS=false'
.. ' -DCLANG_INSTALL_SCANBUILD=false'
.. ' -DCLANG_INSTALL_SCANVIEW=false'
.. ' -DCLANG_TOOL_CLANG_DIFF_BUILD=false'
.. ' -DCLANG_TOOL_CLANG_FUNC_MAPPING_BUILD=false'
.. ' -DCLANG_TOOL_CLANG_IMPORT_TEST_BUILD=false'
.. ' -DCLANG_TOOL_CLANG_OFFLOAD_BUNDLER_BUILD=false'
.. ' -DCLANG_TOOL_CLANG_REFACTOR_BUILD=false'
.. ' -DCLANG_TOOL_CLANG_RENAME_BUILD=false'
.. ' -DCLANG_TOOL_DRIVER_BUILD=false'
.. ' -DCLANG_TOOL_HANDLE_CXX_BUILD=false'
.. ' -DCLANG_TOOL_HANDLE_LLVM_BUILD=false'
.. ' -DLLVM_BUILD_TOOLS=false'
.. ' -DLLVM_ENABLE_LIBEDIT=false'
.. ' -DLLVM_ENABLE_ZLIB=false'
.. ' -DLLVM_ENABLE_TERMINFO=false'
.. ' -DLLVM_ENABLE_LIBXML2=false'
.. ' -DLLVM_INCLUDE_EXAMPLES=false'
.. ' -DLLVM_INCLUDE_DOCS=false'
.. ' -DLLVM_INCLUDE_TESTS=false'
.. ' -DLLVM_TOOL_BUGPOINT_BUILD=false'
.. ' -DLLVM_TOOL_BUGPOINT_PASSES_BUILD=false'
.. ' -DLLVM_TOOL_CLANG_TOOLS_EXTRA_BUILD=false'
.. ' -DLLVM_TOOL_COMPILER_RT_BUILD=false'
.. ' -DLLVM_TOOL_DRAGONEGG_BUILD=false'
.. ' -DLLVM_TOOL_DSYMUTIL_BUILD=false'
.. ' -DLLVM_TOOL_GOLD_BUILD=false'
.. ' -DLLVM_TOOL_LLC_BUILD=false'
.. ' -DLLVM_TOOL_LLDB_BUILD=false'
.. ' -DLLVM_TOOL_LLD_BUILD=false'
.. ' -DLLVM_TOOL_LLGO_BUILD=false'
.. ' -DLLVM_TOOL_LLI_BUILD=false'
.. ' -DLLVM_TOOL_LLVM_AR_BUILD=false'
.. ' -DLLVM_TOOL_LLVM_AS_BUILD=false'
.. ' -DLLVM_TOOL_LLVM_AS_FUZZER_BUILD=false'
.. ' -DLLVM_TOOL_LLVM_BCANALYZER_BUILD=false'
.. ' -DLLVM_TOOL_LLVM_CAT_BUILD=false'
.. ' -DLLVM_TOOL_LLVM_CFI_VERIFY_BUILD=false'
.. ' -DLLVM_TOOL_LLVM_CONFIG_BUILD=false'
.. ' -DLLVM_TOOL_LLVM_COV_BUILD=false'
.. ' -DLLVM_TOOL_LLVM_CVTRES_BUILD=false'
.. ' -DLLVM_TOOL_LLVM_CXXDUMP_BUILD=false'
.. ' -DLLVM_TOOL_LLVM_CXXFILT_BUILD=false'
.. ' -DLLVM_TOOL_LLVM_C_TEST_BUILD=false'
.. ' -DLLVM_TOOL_LLVM_DEMANGLE_FUZZER_BUILD=false'
.. ' -DLLVM_TOOL_LLVM_DIFF_BUILD=false'
.. ' -DLLVM_TOOL_LLVM_DIS_BUILD=false'
.. ' -DLLVM_TOOL_LLVM_DWP_BUILD=false'
.. ' -DLLVM_TOOL_LLVM_DWARFDUMP_BUILD=false'
.. ' -DLLVM_TOOL_LLVM_EXEGESIS_BUILD=false'
.. ' -DLLVM_TOOL_LLVM_EXTRACT_BUILD=false'
.. ' -DLLVM_TOOL_LLVM_GO_BUILD=false'
.. ' -DLLVM_TOOL_LLVM_ISEL_FUZZER_BUILD=false'
.. ' -DLLVM_TOOL_LLVM_JITLISTENER_BUILD=false'
.. ' -DLLVM_TOOL_LLVM_LINK_BUILD=false'
.. ' -DLLVM_TOOL_LLVM_LTO_BUILD=false'
.. ' -DLLVM_TOOL_LLVM_LTO2_BUILD=false'
.. ' -DLLVM_TOOL_LLVM_MCMARKUP_BUILD=false'
.. ' -DLLVM_TOOL_LLVM_MC_ASSEMBLE_FUZZER_BUILD=false'
.. ' -DLLVM_TOOL_LLVM_MC_BUILD=false'
.. ' -DLLVM_TOOL_LLVM_MC_DISASSEMBLE_FUZZER_BUILD=false'
.. ' -DLLVM_TOOL_LLVM_MCA_BUILD=false'
.. ' -DLLVM_TOOL_LLVM_MC_FUZZER_BUILD=false'
.. ' -DLLVM_TOOL_LLVM_MODEXTRACT_BUILD=false'
.. ' -DLLVM_TOOL_LLVM_MT_BUILD=false'
.. ' -DLLVM_TOOL_LLVM_NM_BUILD=false'
.. ' -DLLVM_TOOL_LLVM_OBJCOPY_BUILD=false'
.. ' -DLLVM_TOOL_LLVM_OBJDUMP_BUILD=false'
.. ' -DLLVM_TOOL_LLVM_OPT_FUZZER_BUILD=false'
.. ' -DLLVM_TOOL_LLVM_OPT_REPORT_BUILD=false'
.. ' -DLLVM_TOOL_LLVM_PDBDUMP_BUILD=false'
.. ' -DLLVM_TOOL_LLVM_PDBUTIL_BUILD=false'
.. ' -DLLVM_TOOL_LLVM_PROFDATA_BUILD=false'
.. ' -DLLVM_TOOL_LLVM_PDBUTIL_BUILD=false'
.. ' -DLLVM_TOOL_LLVM_RC_BUILD=false'
.. ' -DLLVM_TOOL_LLVM_READOBJ_BUILD=false'
.. ' -DLLVM_TOOL_LLVM_RTDYLD_BUILD=false'
.. ' -DLLVM_TOOL_LLVM_SHLIB_BUILD=false'
.. ' -DLLVM_TOOL_LLVM_SIZE_BUILD=false'
.. ' -DLLVM_TOOL_LLVM_SPECIAL_CASE_LIST_FUZZER_BUILD=false'
.. ' -DLLVM_TOOL_LLVM_SPLIT_BUILD=false'
.. ' -DLLVM_TOOL_LLVM_STRESS_BUILD=false'
.. ' -DLLVM_TOOL_LLVM_STRINGS_BUILD=false'
.. ' -DLLVM_TOOL_LLVM_SYMBOLIZER_BUILD=false'
.. ' -DLLVM_TOOL_LLVM_UNDNAME_BUILD=false'
.. ' -DLLVM_TOOL_LLVM_XRAY_BUILD=false'
.. ' -DLLVM_TOOL_LTO_BUILD=false'
.. ' -DLLVM_TOOL_MSBUILD_BUILD=false'
.. ' -DLLVM_TOOL_OBJ2YAML_BUILD=false'
.. ' -DLLVM_TOOL_OPT_BUILD=false'
.. ' -DLLVM_TOOL_OPT_VIEWER_BUILD=false'
.. ' -DLLVM_TOOL_SANCOV_BUILD=false'
.. ' -DLLVM_TOOL_SANSTATS_BUILD=false'
.. ' -DLLVM_TOOL_VERIFY_USELISTORDER_BUILD=false'
.. ' -DLLVM_TOOL_XCODE_TOOLCHAIN_BUILD=false'
.. ' -DLLVM_TOOL_YAML2OBJ_BUILD=false'
.. ' -DCLANG_BUILD_EXAMPLES=false '
.. ' -DCLANG_INCLUDE_DOCS=false '
.. ' -DCLANG_INCLUDE_TESTS=false'
.. ' -DCLANG_ENABLE_ARCMT=false'
.. ' -DCLANG_ENABLE_STATIC_ANALYZER=false'
.. ' -DCLANG_TOOL_ARCMT_TEST_BUILD=false'
.. ' -DCLANG_TOOL_CLANG_CHECK_BUILD=false'
.. ' -DCLANG_TOOL_CLANG_FORMAT_BUILD=false'
.. ' -DCLANG_TOOL_CLANG_FORMAT_VS_BUILD=false'
.. ' -DCLANG_TOOL_CLANG_FUZZER_BUILD=false'
.. ' -DCLANG_TOOL_C_ARCMT_TEST_BUILD=false'
.. ' -DCLANG_TOOL_C_INDEX_TEST_BUILD=false'
.. ' -DCLANG_TOOL_DIAGTOOL_BUILD=false'
.. ' -DCLANG_TOOL_LIBCLANG_BUILD=false'
.. ' -DCLANG_TOOL_SCAN_BUILD_BUILD=false'
.. ' -DCLANG_TOOL_SCAN_VIEW_BUILD=false'
.. ' -DLLVM_TARGETS_TO_BUILD="X86"'
.. ' -DCMAKE_BUILD_TYPE=' .. conf .. ' ..'
.. ' -DCMAKE_OSX_DEPLOYMENT_TARGET=10.11'
.. ' ' .. options
execute_or_die(cmd)
os.chdir(cwd)
end
function clean_llvm(llvm_build)
if os.isdir(llvm_build) then os.rmdir(llvm_build) end
end
function get_cmake_generator()
local vsver = get_vs_version()
if vsver == "vs2017" then
return "Visual Studio 15 2017"
elseif vsver == "vs2015" then
return "Visual Studio 14 2015"
else
error("Cannot map to CMake configuration due to unknown MSVC version")
end
end
function build_llvm(llvm_build)
if not os.isdir(llvm) then
print("LLVM/Clang directory does not exist, cloning...")
clone_llvm()
end
os.mkdir(llvm_build)
local conf = get_llvm_configuration_name()
local use_msbuild = false
if os.ishost("windows") and use_msbuild then
cmake(get_cmake_generator(), conf, llvm_build)
local llvm_sln = path.join(llvm_build, "LLVM.sln")
msbuild(llvm_sln, conf)
else
local options = os.ishost("macosx") and
"-DLLVM_ENABLE_LIBCXX=true" or ""
local is32bits = target_architecture() == "x86"
if is32bits then
options = options .. (is32bits and " -DLLVM_BUILD_32_BITS=true" or "")
end
cmake("Ninja", conf, llvm_build, options)
ninja('"' .. llvm_build .. '"')
ninja('"' .. llvm_build .. '"', "clang-headers")
end
end
function package_llvm(conf, llvm, llvm_build)
local rev = git.rev_parse('"' .. llvm .. '"', "HEAD")
if string.is_empty(rev) then
rev = get_llvm_rev()
end
local out = get_llvm_package_name(rev, conf)
if os.isdir(out) then os.rmdir(out) end
os.mkdir(out)
os.copydir(llvm .. "/include", out .. "/include")
os.copydir(llvm_build .. "/include", out .. "/build/include")
local llvm_msbuild_libdir = "/" .. conf .. "/lib"
local lib_dir = os.ishost("windows") and os.isdir(llvm_msbuild_libdir)
and llvm_msbuild_libdir or "/lib"
local llvm_build_libdir = llvm_build .. lib_dir
if os.ishost("windows") and os.isdir(llvm_build_libdir) then
os.copydir(llvm_build_libdir, out .. "/build" .. lib_dir, "*.lib")
else
os.copydir(llvm_build_libdir, out .. "/build/lib", "*.a")
end
os.copydir(llvm .. "/tools/clang/include", out .. "/tools/clang/include")
os.copydir(llvm_build .. "/tools/clang/include", out .. "/build/tools/clang/include")
os.copydir(llvm_build .. "/lib/clang", out .. "/lib/clang")
os.copydir(llvm .. "/tools/clang/lib/CodeGen", out .. "/tools/clang/lib/CodeGen", "*.h")
os.copydir(llvm .. "/tools/clang/lib/Driver", out .. "/tools/clang/lib/Driver", "*.h")
os.copydir(llvm .. "/tools/clang/lib/Driver/ToolChains", out .. "/tools/clang/lib/Driver/ToolChains", "*.h")
local out_lib_dir = out .. "/build" .. lib_dir
if os.ishost("windows") then
os.rmfiles(out_lib_dir, "LLVM*ObjCARCOpts*.lib")
os.rmfiles(out_lib_dir, "clang*ARC*.lib")
os.rmfiles(out_lib_dir, "clang*Matchers*.lib")
os.rmfiles(out_lib_dir, "clang*Rewrite*.lib")
os.rmfiles(out_lib_dir, "clang*StaticAnalyzer*.lib")
os.rmfiles(out_lib_dir, "clang*Tooling*.lib")
else
os.rmfiles(out_lib_dir, "libllvm*ObjCARCOpts*.a")
os.rmfiles(out_lib_dir, "libclang*ARC*.a")
os.rmfiles(out_lib_dir, "libclang*Matchers*.a")
os.rmfiles(out_lib_dir, "libclang*Rewrite*.a")
os.rmfiles(out_lib_dir, "libclang*StaticAnalyzer*.a")
os.rmfiles(out_lib_dir, "libclang*Tooling*.a")
end
return out
end
function archive_llvm(dir)
local archive = dir .. archive_ext
if os.isfile(archive) then os.remove(archive) end
local cwd = os.getcwd()
os.chdir(dir)
if use_7zip then
execute_or_die(string.format("%s a -mx9 %s *", get_7z_path(),
path.join("..", archive)))
else
execute_or_die("tar cJf " .. path.join("..", archive) .. " *")
end
os.chdir(cwd)
if is_vagrant() then
os.copyfile(archive, "/cppsharp")
end
end
if _ACTION == "clone_llvm" then
clone_llvm()
os.exit()
end
if _ACTION == "build_llvm" then
local llvm_build = path.join(llvm, get_llvm_package_name())
clean_llvm(llvm_build)
build_llvm(llvm_build)
os.exit()
end
if _ACTION == "package_llvm" then
local conf = get_llvm_configuration_name()
local llvm_build = path.join(llvm, get_llvm_package_name())
local pkg = package_llvm(conf, llvm, llvm_build)
archive_llvm(pkg)
os.exit()
end
if _ACTION == "download_llvm" then
download_llvm()
os.exit()
end
|
-- Planet Region Definitions
--
-- {"regionName", x, y, shape and size, tier, {"spawnGroup1", ...}, maxSpawnLimit}
-- For circle and ring, x and y are the center point
-- For rectangles, x and y are the bottom left corner. x2 and y2 (see below) are the upper right corner
-- Shape and size is a table with the following format depending on the shape of the area:
-- - Circle: {CIRCLE, radius}
-- - Rectangle: {RECTANGLE, x2, y2}
-- - Ring: {RING, inner radius, outer radius}
-- Tier is a bit mask with the following possible values where each hexadecimal position is one possible configuration.
-- That means that it is not possible to have both a spawn area and a no spawn area in the same region, but
-- a spawn area that is also a no build zone is possible.
require("scripts.managers.spawn_manager.regions")
talus_regions = {
{"aakuan_champions_cave", 5928, 4656, {CIRCLE, 150}, NOSPAWNAREA + NOBUILDZONEAREA},
{"aakuan_tent", -3685, -550, {CIRCLE, 30}, NOSPAWNAREA + NOBUILDZONEAREA},
{"ageyn_foothills", 0, 0, {CIRCLE, 0}, UNDEFINEDAREA},
{"an_imperial_outpost", 0, 0, {CIRCLE, 0}, UNDEFINEDAREA},
{"animal_skull", 2118, 1272, {CIRCLE, 50}, NOSPAWNAREA + NOBUILDZONEAREA},
{"arch_and_torches", 1467, -2672, {CIRCLE, 30}, NOSPAWNAREA + NOBUILDZONEAREA},
{"at_st_wreckage", -3200, 4757, {CIRCLE, 75}, NOSPAWNAREA + NOBUILDZONEAREA},
{"aqualish_fishing_spot", 5345, 4543, {CIRCLE, 150}, NOSPAWNAREA + NOBUILDZONEAREA},
{"azaki_plains_1", 0, 0, {CIRCLE, 0}, UNDEFINEDAREA},
{"azaki_plains_2", 0, 0, {CIRCLE, 0}, UNDEFINEDAREA},
{"azaki_plains_3", 0, 0, {CIRCLE, 0}, UNDEFINEDAREA},
{"backbone", -5730, 2857, {CIRCLE, 30}, NOSPAWNAREA + NOBUILDZONEAREA},
{"bones", -1242, 1496, {CIRCLE, 20}, NOSPAWNAREA + NOBUILDZONEAREA},
{"bones_2", -4715, 1130, {CIRCLE, 30}, NOSPAWNAREA + NOBUILDZONEAREA},
{"boulder", -861, 1019, {CIRCLE, 30}, NOSPAWNAREA + NOBUILDZONEAREA},
{"bridge", -150, 325, {CIRCLE, 30}, NOSPAWNAREA + NOBUILDZONEAREA},
{"bridge_and_debris", 5475, 1080, {CIRCLE, 75}, NOSPAWNAREA + NOBUILDZONEAREA},
{"bridge_struts", -3988, 979, {CIRCLE, 30}, NOSPAWNAREA + NOBUILDZONEAREA},
{"broken_at_at", -2436, -2210, {CIRCLE, 100}, NOSPAWNAREA + NOBUILDZONEAREA},
{"broken_bridge", -4051, 3660, {CIRCLE, 30}, NOSPAWNAREA + NOBUILDZONEAREA},
{"broken_droid", -2600, 100, {CIRCLE, 30}, NOSPAWNAREA + NOBUILDZONEAREA},
{"broken_machinery", -4354, 1540, {CIRCLE, 30}, NOSPAWNAREA + NOBUILDZONEAREA},
{"broken_probe_droid", -4803, 5165, {CIRCLE, 30}, NOSPAWNAREA + NOBUILDZONEAREA},
{"broken_strut", -1635, -325, {CIRCLE, 30}, NOSPAWNAREA + NOBUILDZONEAREA},
{"broken_walls", 1117, 1489, {CIRCLE, 50}, NOSPAWNAREA + NOBUILDZONEAREA},
{"building_ruins", 5188, -1735, {CIRCLE, 30}, NOSPAWNAREA + NOBUILDZONEAREA},
{"burning_rocks", 4310, 2560, {CIRCLE, 50}, NOSPAWNAREA + NOBUILDZONEAREA},
{"bushes", -4455, 4060, {CIRCLE, 20}, NOSPAWNAREA + NOBUILDZONEAREA},
{"camp", -5875, -180, {CIRCLE, 30}, NOSPAWNAREA + NOBUILDZONEAREA},
{"camp_2", 2337, 2937, {CIRCLE, 30}, NOSPAWNAREA + NOBUILDZONEAREA},
{"campsite", -2715, -2265, {CIRCLE, 30}, NOSPAWNAREA + NOBUILDZONEAREA},
{"central_plains", 0, 0, {CIRCLE, 0}, UNDEFINEDAREA},
{"chunker_bunker", 1374, 1470, {CIRCLE, 75}, NOSPAWNAREA + NOBUILDZONEAREA},
{"circle_of_rocks", -5673, 5289, {CIRCLE, 30}, NOSPAWNAREA + NOBUILDZONEAREA},
{"circle_of_rocks_2", -5100, 4720, {CIRCLE, 30}, NOSPAWNAREA + NOBUILDZONEAREA},
{"corsec_vs_flail_battle", 3030, 6100, {CIRCLE, 200}, NOSPAWNAREA + NOBUILDZONEAREA},
{"dath_tree", -60, 980, {CIRCLE, 15}, NOSPAWNAREA + NOBUILDZONEAREA},
{"dath_tree_2", -701, 156, {CIRCLE, 30}, NOSPAWNAREA + NOBUILDZONEAREA},
{"dearic", 0, 0, {CIRCLE, 0}, UNDEFINEDAREA},
{"dearic_easy_newbie", 432, -3008, {CIRCLE, 1750}, SPAWNAREA + NOWORLDSPAWNAREA, {"talus_easy"}, 256},
{"dearic_medium_newbie", 432, -3008, {RING, 1750, 2500}, SPAWNAREA + NOWORLDSPAWNAREA, {"talus_medium"}, 384},
{"debris", 1709, 784, {CIRCLE, 30}, NOSPAWNAREA + NOBUILDZONEAREA},
{"debris_2", -1735, -2890, {CIRCLE, 30}, NOSPAWNAREA + NOBUILDZONEAREA},
{"debris_3", -1010, -5090, {CIRCLE, 30}, NOSPAWNAREA + NOBUILDZONEAREA},
{"debris_4", -6318, 1253, {CIRCLE, 30}, NOSPAWNAREA + NOBUILDZONEAREA},
{"derik_hur_highlands_1", 0, 0, {CIRCLE, 0}, UNDEFINEDAREA},
{"derik_hur_highlands_2", 0, 0, {CIRCLE, 0}, UNDEFINEDAREA},
{"derik_hur_highlands_3", 0, 0, {CIRCLE, 0}, UNDEFINEDAREA},
{"detainment_center", 4984, -6027, {CIRCLE, 150}, NOSPAWNAREA + NOBUILDZONEAREA},
{"diseased_debris", -5140, 3700, {CIRCLE, 30}, NOSPAWNAREA + NOBUILDZONEAREA},
{"diseased_ruins", -5114, 3211, {CIRCLE, 50}, NOSPAWNAREA + NOBUILDZONEAREA},
{"downed_shuttle", -2400, 2035, {CIRCLE, 75}, NOSPAWNAREA + NOBUILDZONEAREA},
{"eastern_mountains", 0, 0, {CIRCLE, 0}, UNDEFINEDAREA},
{"eastern_plains", 0, 0, {CIRCLE, 0}, UNDEFINEDAREA},
{"escape_pod", -4983, 5753, {CIRCLE, 30}, NOSPAWNAREA + NOBUILDZONEAREA},
{"flag", -3460, 1550, {CIRCLE, 30}, NOSPAWNAREA + NOBUILDZONEAREA},
{"flag_and_ruins", -3800, -6500, {CIRCLE, 50}, NOSPAWNAREA + NOBUILDZONEAREA},
{"forest", 0, 0, {CIRCLE, 0}, UNDEFINEDAREA},
{"forest_1", 0, 0, {CIRCLE, 0}, UNDEFINEDAREA},
{"forest_2", 0, 0, {CIRCLE, 0}, UNDEFINEDAREA},
{"forest_3", 0, 0, {CIRCLE, 0}, UNDEFINEDAREA},
{"forest_4", 0, 0, {CIRCLE, 0}, UNDEFINEDAREA},
{"forest_5", 0, 0, {CIRCLE, 0}, UNDEFINEDAREA},
{"fountain", 3888, 3390, {CIRCLE, 50}, NOSPAWNAREA + NOBUILDZONEAREA},
{"fountain_2", -3155, -925, {CIRCLE, 30}, NOSPAWNAREA + NOBUILDZONEAREA},
{"grasslands", 0, 0, {CIRCLE, 0}, UNDEFINEDAREA},
{"grasslands_1", 0, 0, {CIRCLE, 0}, UNDEFINEDAREA},
{"grasslands_2", 0, 0, {CIRCLE, 0}, UNDEFINEDAREA},
{"grasslands_3", 0, 0, {CIRCLE, 0}, UNDEFINEDAREA},
{"grasslands_4", 0, 0, {CIRCLE, 0}, UNDEFINEDAREA},
{"grasslands_5", 0, 0, {CIRCLE, 0}, UNDEFINEDAREA},
{"hard_aakuan_se", 0, 0, {CIRCLE, 0}, UNDEFINEDAREA},
{"hard_dalyrake_ne", 0, 0, {CIRCLE, 0}, UNDEFINEDAREA},
{"hard_dalyrake_sw", 0, 0, {CIRCLE, 0}, UNDEFINEDAREA},
{"hard_grand_wrix_nw", 0, 0, {CIRCLE, 0}, UNDEFINEDAREA},
{"hard_grand_wrix_se", 0, 0, {CIRCLE, 0}, UNDEFINEDAREA},
{"hard_guf_drolg_ne", 0, 0, {CIRCLE, 0}, UNDEFINEDAREA},
{"hard_guf_drolg_se", 0, 0, {CIRCLE, 0}, UNDEFINEDAREA},
{"hard_selonian_sw", 0, 0, {CIRCLE, 0}, UNDEFINEDAREA},
{"hunters_tent", 1118, -1765, {CIRCLE, 30}, NOSPAWNAREA + NOBUILDZONEAREA},
{"hut_and_graves", -2245, 900, {CIRCLE, 30}, NOSPAWNAREA + NOBUILDZONEAREA},
{"imperial_house_2", 1721, 1623, {CIRCLE, 50}, NOSPAWNAREA + NOBUILDZONEAREA},
{"imperial_tower", 3209, 1264, {CIRCLE, 50}, NOSPAWNAREA + NOBUILDZONEAREA},
{"imperial_vs_rebel_battle", -2448, 3764, {CIRCLE, 200}, NOSPAWNAREA + NOBUILDZONEAREA},
{"krayt_skull", -1117, 3753, {CIRCLE, 30}, NOSPAWNAREA + NOBUILDZONEAREA},
{"lake_bondoma", 0, 0, {CIRCLE, 0}, UNDEFINEDAREA},
{"large_broken_tower", -5515, 1065, {CIRCLE, 50}, NOSPAWNAREA + NOBUILDZONEAREA},
{"lookout_tower", -4377, 2667, {CIRCLE, 50}, NOSPAWNAREA + NOBUILDZONEAREA},
{"lost_aqualish_cave", -4355, -1426, {CIRCLE, 200}, NOSPAWNAREA + NOBUILDZONEAREA},
{"lost_village_of_durbin", 4200, 1000, {CIRCLE, 200}, NOSPAWNAREA + NOBUILDZONEAREA},
{"machinery", -1469, 1228, {CIRCLE, 30}, NOSPAWNAREA + NOBUILDZONEAREA},
{"machinery_2", -4018, 4623, {CIRCLE, 30}, NOSPAWNAREA + NOBUILDZONEAREA},
{"makeshift_tent", 86, 1579, {CIRCLE, 50}, NOSPAWNAREA + NOBUILDZONEAREA},
{"marker", 2472, 786, {CIRCLE, 30}, NOSPAWNAREA + NOBUILDZONEAREA},
{"medium_devil_gulginaw_nw", 0, 0, {CIRCLE, 0}, UNDEFINEDAREA},
{"medium_sludge_panther_sw", 0, 0, {CIRCLE, 0}, UNDEFINEDAREA},
{"medium_wolf_kima_ne", 0, 0, {CIRCLE, 0}, UNDEFINEDAREA},
{"medium_wolf_kima_nw", 0, 0, {CIRCLE, 0}, UNDEFINEDAREA},
{"metal_objects", -564, 1269, {CIRCLE, 30}, NOSPAWNAREA + NOBUILDZONEAREA},
{"mountains", 0, 0, {CIRCLE, 0}, UNDEFINEDAREA},
{"mountains_1", 0, 0, {CIRCLE, 0}, UNDEFINEDAREA},
{"mountains_2", 0, 0, {CIRCLE, 0}, UNDEFINEDAREA},
{"mountains_3", 0, 0, {CIRCLE, 0}, UNDEFINEDAREA},
{"mountains_4", 0, 0, {CIRCLE, 0}, UNDEFINEDAREA},
{"mountains_5", 0, 0, {CIRCLE, 0}, UNDEFINEDAREA},
{"mountains_6", 0, 0, {CIRCLE, 0}, UNDEFINEDAREA},
{"mountains_7", 0, 0, {CIRCLE, 0}, UNDEFINEDAREA},
{"mountains_8", 0, 0, {CIRCLE, 0}, UNDEFINEDAREA},
{"mudflats_1", 0, 0, {CIRCLE, 0}, UNDEFINEDAREA},
{"mudflats_2", 0, 0, {CIRCLE, 0}, UNDEFINEDAREA},
{"nashal", 0, 0, {CIRCLE, 0}, UNDEFINEDAREA},
{"nashal_easy_newbie", 4352, 5209, {CIRCLE, 1750}, SPAWNAREA + NOWORLDSPAWNAREA, {"talus_easy"}, 256},
{"nashal_medium_newbie", 4352, 5209, {RING, 1750, 2500}, SPAWNAREA + NOWORLDSPAWNAREA, {"talus_medium"}, 384},
{"narshal_river_race_track_1", 3787, 4764, {CIRCLE, 30}, NOSPAWNAREA + NOBUILDZONEAREA},
{"narshal_river_race_track_2", 3485, 4556, {CIRCLE, 30}, NOSPAWNAREA + NOBUILDZONEAREA},
{"narshal_river_race_track_3", 3042, 4565, {CIRCLE, 30}, NOSPAWNAREA + NOBUILDZONEAREA},
{"narshal_river_race_track_4", 2248, 5169, {CIRCLE, 30}, NOSPAWNAREA + NOBUILDZONEAREA},
{"narshal_river_race_track_5", 1839, 4966, {CIRCLE, 30}, NOSPAWNAREA + NOBUILDZONEAREA},
{"narshal_river_race_track_6", 1583, 5062, {CIRCLE, 30}, NOSPAWNAREA + NOBUILDZONEAREA},
{"narshal_river_race_track_7", 1499, 4802, {CIRCLE, 30}, NOSPAWNAREA + NOBUILDZONEAREA},
{"narshal_river_race_track_8", 1485, 4366, {CIRCLE, 30}, NOSPAWNAREA + NOBUILDZONEAREA},
{"narshal_river_race_track_9", 2248, 3905, {CIRCLE, 30}, NOSPAWNAREA + NOBUILDZONEAREA},
{"narshal_river_race_track_10", 1886, 3211, {CIRCLE, 30}, NOSPAWNAREA + NOBUILDZONEAREA},
{"narshal_river_race_track_11", 2448, 2457, {CIRCLE, 30}, NOSPAWNAREA + NOBUILDZONEAREA},
{"narshal_river_race_track_12", 2841, 2923, {CIRCLE, 30}, NOSPAWNAREA + NOBUILDZONEAREA},
{"narshal_river_race_track_13", 3670, 3475, {CIRCLE, 30}, NOSPAWNAREA + NOBUILDZONEAREA},
{"narshal_river_race_track_14", 4129, 3652, {CIRCLE, 30}, NOSPAWNAREA + NOBUILDZONEAREA},
{"narshal_river_race_track_15", 4511, 4054, {CIRCLE, 30}, NOSPAWNAREA + NOBUILDZONEAREA},
{"narshal_river_race_track_16", 4529, 4831, {CIRCLE, 30}, NOSPAWNAREA + NOBUILDZONEAREA},
{"north_crimson_flats_1", 0, 0, {CIRCLE, 0}, UNDEFINEDAREA},
{"north_crimson_flats_2", 0, 0, {CIRCLE, 0}, UNDEFINEDAREA},
{"north_crimson_flats_3", 0, 0, {CIRCLE, 0}, UNDEFINEDAREA},
{"northeast_forest", 0, 0, {CIRCLE, 0}, UNDEFINEDAREA},
{"northern_forest", 0, 0, {CIRCLE, 0}, UNDEFINEDAREA},
{"northern_mountains", 0, 0, {CIRCLE, 0}, UNDEFINEDAREA},
{"northwest_forest", 0, 0, {CIRCLE, 0}, UNDEFINEDAREA},
{"old_comms_mast", -1650, 3381, {CIRCLE, 30}, NOSPAWNAREA + NOBUILDZONEAREA},
{"pillar", 616, 1102, {CIRCLE, 50}, NOSPAWNAREA + NOBUILDZONEAREA},
{"pillar_red_haze", -5100, 1272, {CIRCLE, 30}, NOSPAWNAREA + NOBUILDZONEAREA},
{"pillars", 4972, 3848, {CIRCLE, 50}, NOSPAWNAREA + NOBUILDZONEAREA},
{"pillars_2", -4975, -590, {CIRCLE, 30}, NOSPAWNAREA + NOBUILDZONEAREA},
{"pile_of_rocks", -2790, 910, {CIRCLE, 30}, NOSPAWNAREA + NOBUILDZONEAREA},
{"prairie", 0, 0, {CIRCLE, 0}, UNDEFINEDAREA},
{"prairie_1", 0, 0, {CIRCLE, 0}, UNDEFINEDAREA},
{"quarantined_building", 3900, -2850, {CIRCLE, 150}, NOSPAWNAREA + NOBUILDZONEAREA},
{"rebel_camp", 3101, -4046, {CIRCLE, 75}, NOSPAWNAREA + NOBUILDZONEAREA},
{"rebel_installation", 2377, -4993, {CIRCLE, 75}, NOSPAWNAREA + NOBUILDZONEAREA},
{"red_fire", -1830, 1437, {CIRCLE, 30}, NOSPAWNAREA + NOBUILDZONEAREA},
{"ribcage", -4470, 67, {CIRCLE, 45}, NOSPAWNAREA + NOBUILDZONEAREA},
{"river", 0, 0, {CIRCLE, 0}, UNDEFINEDAREA},
{"rocks", -6000, 5952, {CIRCLE, 30}, NOSPAWNAREA + NOBUILDZONEAREA},
{"ruins", -1396, 2114, {CIRCLE, 30}, NOSPAWNAREA + NOBUILDZONEAREA},
{"ruins_2", -1600, -540, {CIRCLE, 30}, NOSPAWNAREA + NOBUILDZONEAREA},
{"ruins_3", -3489, 3698, {CIRCLE, 30}, NOSPAWNAREA + NOBUILDZONEAREA},
{"ruins_4", -3333, 5175, {CIRCLE, 30}, NOSPAWNAREA + NOBUILDZONEAREA},
{"ruins_5", -4758, 3933, {CIRCLE, 30}, NOSPAWNAREA + NOBUILDZONEAREA},
{"science_equipment", -3650, 6333, {CIRCLE, 75}, NOSPAWNAREA + NOBUILDZONEAREA},
{"shadowbrak_ridge", 0, 0, {CIRCLE, 0}, UNDEFINEDAREA},
{"skeleton_and_rocks", -3169, 5734, {CIRCLE, 30}, NOSPAWNAREA + NOBUILDZONEAREA},
{"skeleton_and_ruins", -3393, 2500, {CIRCLE, 30}, NOSPAWNAREA + NOBUILDZONEAREA},
{"skulls_and_fire", -5100, 2357, {CIRCLE, 30}, NOSPAWNAREA + NOBUILDZONEAREA},
{"skyspear_forest", 0, 0, {CIRCLE, 0}, UNDEFINEDAREA},
{"smugglers_shipment", -3444, 6186, {CIRCLE, 50}, NOSPAWNAREA + NOBUILDZONEAREA},
{"south_crimson_flats_1", 0, 0, {CIRCLE, 0}, UNDEFINEDAREA},
{"south_crimson_flats_2", 0, 0, {CIRCLE, 0}, UNDEFINEDAREA},
{"south_crimson_flats_3", 0, 0, {CIRCLE, 0}, UNDEFINEDAREA},
{"southern_coast", 0, 0, {CIRCLE, 0}, UNDEFINEDAREA},
{"southwest_forest", 0, 0, {CIRCLE, 0}, UNDEFINEDAREA},
{"spring", -3231, 4203, {CIRCLE, 30}, NOSPAWNAREA + NOBUILDZONEAREA},
{"static_tall_tree", 3642, 500, {CIRCLE, 30}, NOSPAWNAREA + NOBUILDZONEAREA},
{"statue", -3247, 3427, {CIRCLE, 30}, NOSPAWNAREA + NOBUILDZONEAREA},
{"statue_head", -5040, 115, {CIRCLE, 45}, NOSPAWNAREA + NOBUILDZONEAREA},
{"stone_arch", -5225, 4600, {CIRCLE, 30}, NOSPAWNAREA + NOBUILDZONEAREA},
{"stone_arrangement", 169, 3407, {CIRCLE, 50}, NOSPAWNAREA + NOBUILDZONEAREA},
{"stone_arrangement_2", -3700, 4390, {CIRCLE, 30}, NOSPAWNAREA + NOBUILDZONEAREA},
{"stone_blocks", -733, 2033, {CIRCLE, 30}, NOSPAWNAREA + NOBUILDZONEAREA},
{"swamp", 0, 0, {CIRCLE, 0}, UNDEFINEDAREA},
{"table", 5415, 2655, {CIRCLE, 30}, NOSPAWNAREA + NOBUILDZONEAREA},
{"talus_imperial_outpost", 0, 0, {CIRCLE, 0}, UNDEFINEDAREA},
{"talus_imperial_outpost_easy_newbie", -2186, 2300, {CIRCLE, 1000}, SPAWNAREA + NOWORLDSPAWNAREA, {"talus_easy"}, 256},
{"talus_imperial_outpost_medium_newbie", -2186, 2300, {RING, 1000, 1750}, SPAWNAREA + NOWORLDSPAWNAREA, {"talus_medium"}, 384},
{"tendin_vale", 0, 0, {CIRCLE, 0}, UNDEFINEDAREA},
{"three_pillars", -5697, 4010, {CIRCLE, 30}, NOSPAWNAREA + NOBUILDZONEAREA},
{"three_spikes", -3920, 4125, {CIRCLE, 30}, NOSPAWNAREA + NOBUILDZONEAREA},
{"three_stones", -1362, 1060, {CIRCLE, 30}, NOSPAWNAREA + NOBUILDZONEAREA},
{"three_stone_pyramid", -5400, 4300, {CIRCLE, 30}, NOSPAWNAREA + NOBUILDZONEAREA},
{"tie_bomber_debris", 4846, -4720, {CIRCLE, 75}, NOSPAWNAREA + NOBUILDZONEAREA},
{"tie_bomber_wing", -5283, 5053, {CIRCLE, 75}, NOSPAWNAREA + NOBUILDZONEAREA},
{"tree_stump", -3245, 4321, {CIRCLE, 30}, NOSPAWNAREA + NOBUILDZONEAREA},
{"tree_with_skulls", -5477, 5810, {CIRCLE, 30}, NOSPAWNAREA + NOBUILDZONEAREA},
{"two_stones", -3710, 2891, {CIRCLE, 30}, NOSPAWNAREA + NOBUILDZONEAREA},
{"wall", 2810, 5583, {CIRCLE, 30}, NOSPAWNAREA + NOBUILDZONEAREA},
{"walled_island", 2454, 2483, {CIRCLE, 30}, NOSPAWNAREA + NOBUILDZONEAREA},
{"weapons_depot", -4935, -3112, {CIRCLE, 150}, NOSPAWNAREA + NOBUILDZONEAREA},
{"western_mountains", 0, 0, {CIRCLE, 0}, UNDEFINEDAREA},
{"western_plains", 0, 0, {CIRCLE, 0}, UNDEFINEDAREA},
{"world_spawner", 0, 0, {CIRCLE, -1}, SPAWNAREA + WORLDSPAWNAREA, {"talus_world", "global"}, 2048},
{"yitsarin_river_canyon_1", 0, 0, {CIRCLE, 0}, UNDEFINEDAREA},
{"yitsarin_river_canyon_2", 0, 0, {CIRCLE, 0}, UNDEFINEDAREA},
{"yitsarin_river_canyon_3", 0, 0, {CIRCLE, 0}, UNDEFINEDAREA},
{"yitsarin_river_canyon_4", 0, 0, {CIRCLE, 0}, UNDEFINEDAREA},
{"yitsarin_river_canyon_5", 0, 0, {CIRCLE, 0}, UNDEFINEDAREA},
{"yitsarin_river_canyon_6", 0, 0, {CIRCLE, 0}, UNDEFINEDAREA},
{"yitsarin_river_canyon_7", 0, 0, {CIRCLE, 0}, UNDEFINEDAREA},
{"yitsarin_river_canyon_8", 0, 0, {CIRCLE, 0}, UNDEFINEDAREA}
}
|
function onCreate()
--Iterate over all notes
for i = 0, getProperty('unspawnNotes.length')-1 do
--Check if the note is a 5uaty
if getPropertyFromGroup('unspawnNotes', i, 'noteType') == '5uaty' then
setPropertyFromGroup('unspawnNotes', i, 'texture', '5UATY/BULLET5uaty_assets'); --Change texture
end
end
--debugPrint('Script started!')
end
|
local awful = require("awful")
local gears = require("gears")
local gfs = gears.filesystem
local wibox = require("wibox")
local beautiful = require("beautiful")
local xresources = require("beautiful.xresources")
local dpi = xresources.apply_dpi
local helpers = require('helpers')
local get_taglist = function(s)
-- Taglist buttons
local taglist_buttons = gears.table.join(
awful.button({}, 1, function(t) t:view_only() end),
awful.button({modkey}, 1,
function(t)
if client.focus then client.focus:move_to_tag(t) end
end),
awful.button({}, 3, awful.tag.viewtoggle),
awful.button({modkey}, 3, function(t)
if client.focus then client.focus:toggle_tag(t) end
end),
awful.button({}, 4, function(t)
awful.tag.viewnext(t.screen)
end),
awful.button({}, 5, function(t)
awful.tag.viewprev(t.screen)
end)
)
-- Function to update the tags
local update_tags = function(self, c3)
local textbox = self:get_children_by_id('icon_role')[1]
if c3.selected then
textbox.markup = helpers.colorize_text("", beautiful.yellow)
elseif #c3:clients() == 0 then
textbox.markup = helpers.colorize_text("", beautiful.fg0)
else
textbox.markup = helpers.colorize_text("", beautiful.aqua)
end
end
local taglist = awful.widget.taglist {
screen = s,
filter = awful.widget.taglist.filter.all,
style = {shape = gears.shape.rectangle},
layout = {spacing = 0, layout = wibox.layout.fixed.horizontal},
widget_template = {
{
{
id = 'icon_role',
font = beautiful.font_taglist,
widget = wibox.widget.textbox
},
id = 'margin_role',
left = dpi(10),
right = dpi(10),
widget = wibox.container.margin
},
id = 'background_role',
widget = wibox.container.background,
create_callback = function(self, c3, index, objects)
update_tags(self, c3)
self:connect_signal('mouse::enter', function()
if self.bg ~= beautiful.xbackground then
self.backup = self.bg
self.has_backup = true
end
self.bg = beautiful.xbackground
end)
self:connect_signal('mouse::leave', function()
if self.has_backup then
self.bg = self.backup
end
end)
end,
update_callback = function(self, c3, index, objects)
update_tags(self, c3)
end
},
buttons = taglist_buttons
}
return taglist
end
return get_taglist
|
local merge = pl.tablex.merge
local fromHexAlpha = poon.utils.colors.fromHexAlpha
local color = fromHexAlpha('#81ecec', 0.5)
local endColor = fromHexAlpha('#00cec9', 0.5)
local strokeColor = merge(color, { alpha=1 }, true)
local rectanglePreview = hs.drawing.rectangle(hs.geometry.rect(0, 0, 0, 0))
rectanglePreview:setStrokeWidth(2)
rectanglePreview:setStrokeColor(strokeColor)
rectanglePreview:setFillGradient(color, endColor, 45)
rectanglePreview:setRoundedRectRadii(2, 2)
rectanglePreview:setStroke(true):setFill(true)
rectanglePreview:setLevel("floating")
local function openIterm()
local frame = rectanglePreview:frame()
local createItermWithBounds = string.format([[
if application "iTerm" is not running then
launch application "iTerm"
end if
tell application "iTerm"
set newWindow to (create window with default profile)
set the bounds of newWindow to {%i, %i, %i, %i}
end tell
]], frame.x, frame.y, frame.x + frame.w, frame.y + frame.h)
hs.osascript.applescript(createItermWithBounds)
end
local fromPoint = nil
local drag_event = hs.eventtap.new(
{ hs.eventtap.event.types.mouseMoved },
function(e)
local toPoint = hs.mouse.getAbsolutePosition()
local newFrame = hs.geometry.new({
x1 = fromPoint.x,
y1 = fromPoint.y,
x2 = toPoint.x,
y2 = toPoint.y,
})
rectanglePreview:setFrame(newFrame)
return nil
end
)
local flags_event = hs.eventtap.new(
{ hs.eventtap.event.types.flagsChanged },
function(e)
local flags = e:getFlags()
if flags.ctrl and flags.shift then
fromPoint = hs.mouse.getAbsolutePosition()
local startFrame = hs.geometry.rect(fromPoint.x, fromPoint.y, 0, 0)
rectanglePreview:setFrame(startFrame)
drag_event:start()
rectanglePreview:show()
elseif fromPoint ~= nil then
fromPoint = nil
drag_event:stop()
rectanglePreview:hide()
openIterm()
end
return nil
end
)
flags_event:start()
|
--[[--
request.register_mime_type(
filename_extension,
mime_type
)
Registers a mime type for a given filename extension (case sensitive).
--]]--
function request.register_mime_type(filename_extension, mime_type)
request.configure(function()
request._mime_types[filename_extension] = mime_type
end)
end
|
-------------------------------------------------------------------------------
-- Load necessary libraries and files
-------------------------------------------------------------------------------
require 'torch'
require 'xlua'
require 'optim'
require 'nn'
require 'nnx'
require 'nngraph'
require 'hdf5'
require 'string'
require 'image'
paths.dofile('util/img.lua')
paths.dofile('util/eval.lua')
paths.dofile('util/Logger.lua')
torch.setdefaulttensortype('torch.FloatTensor')
-- Project directory
projectDir = paths.concat(os.getenv('HOME'),'object3d/pose-hg/pose-hg-train')
-------------------------------------------------------------------------------
-- Process command line options
-------------------------------------------------------------------------------
if not opt then
local opts = paths.dofile('opts.lua')
opt = opts.parse(arg)
print('Saving everything to: ' .. opt.save)
os.execute('mkdir -p ' .. opt.save)
if opt.GPU == -1 then
nnlib = nn
else
require 'cutorch'
require 'cunn'
require 'cudnn'
nnlib = cudnn
cutorch.setDevice(opt.GPU)
end
if opt.branch ~= 'none' or opt.continue then
-- Continuing training from a prior experiment
-- Figure out which new options have been set
local setOpts = {}
for i = 1,#arg do
if arg[i]:sub(1,1) == '-' then table.insert(setOpts,arg[i]:sub(2,-1)) end
end
-- Where to load the previous options/model from
if opt.branch ~= 'none' then opt.load = opt.expDir .. '/' .. opt.branch
else opt.load = opt.expDir .. '/' .. opt.expID end
-- Keep previous options, except those that were manually set
local opt_ = opt
opt = torch.load(opt_.load .. '/options.t7')
opt.save = opt_.save
opt.load = opt_.load
opt.continue = opt_.continue
for i = 1,#setOpts do opt[setOpts[i]] = opt_[setOpts[i]] end
epoch = opt.lastEpoch + 1
-- If there's a previous optimState, load that too
if paths.filep(opt.load .. '/optimState.t7') then
optimState = torch.load(opt.load .. '/optimState.t7')
optimState.learningRate = opt.LR
end
else epoch = 1 end
opt.epochNumber = epoch
-- Training hyperparameters
-- (Some of these aren't relevant for rmsprop which is the optimization we use)
if not optimState then
optimState = {
learningRate = opt.LR,
learningRateDecay = opt.LRdecay,
momentum = opt.momentum,
dampening = 0.0,
weightDecay = opt.weightDecay
}
end
-- Optimization function
optfn = optim[opt.optMethod]
-- Random number seed
if opt.manualSeed ~= -1 then torch.manualSeed(opt.manualSeed)
else torch.seed() end
-- Save options to experiment directory
torch.save(opt.save .. '/options.t7', opt)
end
-------------------------------------------------------------------------------
-- Load in annotations
-------------------------------------------------------------------------------
annotLabels = {'train', 'valid'}
annot,ref = {},{}
for _,l in ipairs(annotLabels) do
local a, namesFile
if opt.dataset == 'mpii' and l == 'valid' and opt.finalPredictions == 1 then
a = hdf5.open(opt.dataDir .. '/annot/test.h5')
namesFile = io.open(opt.dataDir .. '/annot/test_images.txt')
else
a = hdf5.open(opt.dataDir .. '/annot/' .. l .. '.h5')
namesFile = io.open(opt.dataDir .. '/annot/' .. l .. '_images.txt')
end
annot[l] = {}
-- Read in annotation information
local tags = {'part', 'center', 'scale'}
for _,tag in ipairs(tags) do annot[l][tag] = a:read(tag):all() end
annot[l]['nsamples'] = annot[l]['part']:size()[1]
-- Load in image file names (reading strings wasn't working from hdf5)
annot[l]['images'] = {}
local toIdxs = {}
local idx = 1
for line in namesFile:lines() do
annot[l]['images'][idx] = line
if not toIdxs[line] then toIdxs[line] = {} end
table.insert(toIdxs[line], idx)
idx = idx + 1
end
namesFile:close()
-- This allows us to reference multiple people who are in the same image
annot[l]['imageToIdxs'] = toIdxs
-- Set up reference for training parameters
ref[l] = {}
ref[l].nsamples = annot[l]['nsamples']
ref[l].iters = opt[l .. 'Iters']
ref[l].batchsize = opt[l .. 'Batch']
ref[l].log = Logger(paths.concat(opt.save, l .. '.log'), opt.continue)
end
ref.predict = {}
ref.predict.nsamples = annot.valid.nsamples
ref.predict.iters = annot.valid.nsamples
ref.predict.batchsize = 1
-- Default input is assumed to be an image and output is assumed to be a heatmap
-- This can change if an hdf5 file is used, or if opt.task specifies something different
nParts = annot['train']['part']:size(2)
dataDim = {3, opt.inputRes, opt.inputRes}
labelDim = {nParts, opt.outputRes, opt.outputRes}
-- Load up task specific variables/functions
-- (this allows a decent amount of flexibility in network input/output and training)
paths.dofile('util/' .. opt.task .. '.lua')
function applyFn(fn, t, t2)
-- Helper function for applying an operation whether passed a table or tensor
local t_ = {}
if type(t) == "table" then
if t2 then
for i = 1,#t do t_[i] = applyFn(fn, t[i], t2[i]) end
else
for i = 1,#t do t_[i] = applyFn(fn, t[i]) end
end
else t_ = fn(t, t2) end
return t_
end
|
MathUtils = {}
MathUtils.__index = MathUtils
--- Utilities for math-related/algorithmic operations
function MathUtils:create()
local this = {}
setmetatable(this, self)
return this
end
--- Get the path from (fromX, fromY) to (toX, toY) that would result in a line. The path includes BOTH the starting
-- point and the ending point.
-- @param fromX {int} - The X coordinate of the first point
-- @param fromY {int} - The Y coordinate of the first point
-- @param toX {int} - The X coordinate of the second point
-- @param toY {int} - The Y coordinate of the second point
function MathUtils:getDiscreteLine(fromX, fromY, toX, toY)
local dx = math.abs(toX - fromX)
local dy = math.abs(toY - fromY)
local reverse = dx < dy
if reverse then
fromX, fromY = fromY, fromX
toX, toY = toY, toX
dx, dy = dy, dx
end
local incUp = -2 * dx + 2 * dy
local incDown = 2 * dy
local incX = (fromX <= toX) and 1 or -1
local incY = (fromY <= toY) and 1 or -1
local d = -dx + 2 * dy
local x = fromX
local y = fromY
local n = 0
local points = { }
for i = 0, dx do
n = n + 1
points[n] = reverse and { x = y, y = x } or { x = x, y = y }
x = x + incX
if d > 0 then
y = y + incY
d = d + incUp
else
d = d + incDown
end
end
return points
end
|
local Channelling = {}
local sourceName = "channelling"
local channelHistory = {}
local currentChannelTarget = ''
local currentChannelPower = 1
local currentChannelCount = 0
local function channel(args)
send("channel "..currentChannelPower.. " "..currentChannelTarget)
currentChannelCount = currentChannelCount + currentChannelPower
Events.raiseEvent("messageEvent", {message="<yellow>Channelled "..currentChannelCount.." to "..currentChannelTarget.."\n"})
channelHistory[currentChannelTarget].count = currentChannelCount
Events.raiseEvent("channeledEvent", {power = currentChannelPower
,count = currentChannelCount
,target = currentChannelTarget})
Channelling.save()
end
local function channelSetup(args)
local power = args["power"]
local target = args["target"]
currentChannelTarget = target
currentChannelPower = power
currentChannelCount = 0
channelHistory[target] = {power = currentChannelPower, count = currentChannelCount}
Events.addListener("BEBTconcEvent", sourceName, channel)
Events.raiseEvent("messageEvent", {message="<yellow>Channelling "..currentChannelPower.." to "..currentChannelTarget.."\n"})
Channelling.save()
end
local function channelResume(args)
local target = args["target"]
if target == "" and currentChannelTarget ~= "" then
Events.addListener("BEBTconcEvent", sourceName, channel)
Events.raiseEvent("messageEvent", {message="<yellow>Channelling "..currentChannelPower.." to "..currentChannelTarget.."\n"})
elseif channelHistory[target] then
currentChannelTarget = target
currentChannelPower = channelHistory[currentChannelTarget].power
currentChannelCount = channelHistory[currentChannelTarget].count
Events.addListener("BEBTconcEvent", sourceName, channel)
Events.raiseEvent("messageEvent", {message="<yellow>Channelling "..currentChannelPower.." to "..currentChannelTarget.."\n"})
end
Channelling.save()
end
local function channelOff(args)
Events.raiseEvent("messageEvent", {message="<yellow>Stopped Channelling\n"})
Events.removeListener("BEBTconcEvent", sourceName)
end
local function changeTarget(args)
local target = args["target"]
currentChannelTarget = target
if channelHistory[currentChannelTarget] then
currentChannelCount = channelHistory[currentChannelTarget].count
else
channelHistory[currentChannelTarget] = {}
currentChannelCount = 0
end
Events.raiseEvent("messageEvent", {message="<yellow>Changed target to "..currentChannelTarget.." with current count of "..currentChannelCount.."\n"})
Channelling.save()
end
local function changePower(args)
local power = args["power"]
currentChannelPower = power
channelHistory[currentChannelTarget].power = power
Events.raiseEvent("messageEvent", {message="<yellow>Channelling "..currentChannelPower.." to "..currentChannelTarget.."\n"})
Channelling.save()
end
local function channelStatus(args)
local target = args["target"]
if target == "" and currentChannelTarget ~= "" then
Events.raiseEvent("messageEvent", {message="<yellow>Status: Channelling "..currentChannelPower.." to "..currentChannelTarget.."\n"})
elseif channelHistory[target] then
local power = channelHistory[target].power
local count = channelHistory[target].count
Events.raiseEvent("messageEvent", {message="<yellow>Status: Channelled "..power.." to "..target.." for a total of "..count.."\n"})
end
end
local function loaderFunction(sentTable)
if sentTable then
currentChannelPower = sentTable["currentChannelPower"] or 1
currentChannelTarget = sentTable["currentChanneTarget"] or ""
currentChannelCount = sentTable["currentChannelCount"] or 0
channelHistory = sentTable["channelHistory"] or {}
end
end
local function load()
Events.raiseEvent("loadEvent",
{sourceName = sourceName, functionToSendData = loaderFunction})
end
local function save()
Events.raiseEvent("saveEvent",
{
sourceName = sourceName
,tableToSave = {
channelHistory = channelHistory
,currentChannelPower = currentChannelPower
,currentChannelTarget = currentChannelTarget
,currentChannelCount = currentChannelCount
}
})
end
local function setup(args)
Events.addListener("channelSetupEvent", sourceName, channelSetup)
Events.addListener("channelResumeEvent", sourceName, channelResume)
Events.addListener("channelOffEvent", sourceName, channelOff)
Events.addListener("channelStatusEvent", sourceName, channelStatus)
Events.addListener("channelTargetEvent", sourceName, changeTarget)
Events.addListener("channelPowerEvent", sourceName, changePower)
end
local function unsetup(args)
Events.removeListener("channelSetupEvent", sourceName)
Events.removeListener("channelResumeEvent", sourceName)
Events.removeListener("channelOffEvent", sourceName)
Events.removeListener("channelStatusEvent", sourceName)
Events.removeListener("channelTargetEvent", sourceName)
Events.removeListener("channelPowerEvent", sourceName)
end
local function resetup(args)
unsetup(args)
setup(args)
end
Channelling = {
setup = setup
,unsetup = unsetup
,resetup = resetup
,load = load
,save = save
}
return Channelling
|
module 'mock'
CLASS: MsgTarget ()
:MODEL{
Field 'targets' :array( Entity ) :ref();
}
mock.registerComponent( 'MsgTarget', MsgTarget )
function MsgTarget:__init()
self.targets = {}
self.includeChildren = false
end
function MsgTarget:sendMsg( msg, data, source )
source = source or self
for i, target in ipairs( self.targets ) do
if target then
target:tell( msg, data, source )
end
end
end
-- function MsgTarget:pendMsg( msg, data, source )
-- self:getEntity()
-- end
|
dofile('./config.lua')
dofile('./msg.lua')
dofile('./base.lua')
Extensions = dofile('./Extensions.lua')
patterns = dofile('./patterns.lua')
function string:isgroup()
return self:match('-100(%d+)') or false
end
function PreProccess(data)
if (data._ == "updateNewMessage") then
local msg = data.message
local input_text = (msg.content.text or ''):lower():gsub('^[!#/]' , '')
local group_chat = msg.chat_id
local sender_id = msg.sender_user_id
local pid , text , plang = patterns.GetID(input_text)
if sender_id == 777000 then
tdbot.forwardMessages(config.sudo_users[0], fromchatid, msg.id, 0, nil, dl_cb)
end
function getCH(Extra, Result)
function StartShell(ex, res)
if tostring(group_chat):isgroup() then
if not database:hget('chash:title:'..source_hash , group_chat) then
database:hset('chash:title:'..source_hash , group_chat , Result.title)
end
if database:hget('active:group:'..source_hash , group_chat) then --- chek group is installed to bot or not
if not database:get('work:'..source_hash..group_chat) then
print(colors("%{red}%{whitebg}GROUP EXPIRE END%{reset}"))
end
end
end
print(colors("Chat Name : %{cyan}"..(Result.title or '').."%{reset} | %{red}"..(group_chat or '').."%{reset} %{blue}"..os.date().."%{reset} %{yellow}>>>%{reset} %{green}"..(res.first_name or '').." "..(res.last_name or '').."%{reset}%{red}"..(msg.sender_user_id or '').."%{reset} : %{bright}"..input_text.."%{reset}\n"))
end
tdbot.getUser(sender_id, StartShell, nil)
end
tdbot.getChat(group_chat, getCH, nil)
Extensions.run(data)
msg_rvc (msg)
if pid and text and plang then
use_update(data , pid, text, plang)
end
--[[elseif (data._ == "updateMessageEdited") then
local msg = data
local group_chat = msg.chat_id
local sender_id = msg.sender_user_id
function DoEditCallback(agent24h, msg)
tdbot_update_callback (msg)
end
tdbot.getMessage(group_chat, data.message_id, DoEditCallback, nil)]]
end
end
function tdbot_update_callback(data)
local ok , result = xpcall(PreProccess , debug.traceback , data)
if not ok then --if a bug happens
print(result)
sendText(328977214, 0, result, nil, "html" , nil , autodelete)
sendText(data.message.chat_id, 0, '🐞 اختلال در سیستم لطفا بعدا تلاش کنید', nil, "html" , nil , autodelete)
end
end
|
local ngx_log = ngx.log
local ngx_DEBUG = ngx.DEBUG
local ngx_ERR = ngx.ERR
local ngx_INFO = ngx.INFO
local ngx_WARN = ngx.WARN
local ngx_worker_pid = ngx.worker.pid
local _M = {
_VERSION = "0.0.1",
worker = {},
cluster = {},
}
local zedcup = require("zedcup")
local GLOBALS = zedcup.globals()
local DEBUG = GLOBALS.DEBUG
local utils = require("zedcup.utils")
local session = require("zedcup.session")
local function acquire_cluster_lock(key)
if not key or type(key) ~= "string" then
return error("[zedcup] Attempted to acquire cluster lock with bad key")
end
local session, err = session.get()
if not session then
ngx_log(ngx_ERR, "[zedcup] Failed to get session: ", err)
return false, err
end
local consul, err = utils.consul_client()
if not consul then
return false, err
end
-- Attempt to acquire the lock
local lock_key = GLOBALS.prefix.."/locks/"..key
local res, err = consul:put_key(lock_key, "locked: "..ngx_worker_pid(), {acquire = session})
if err or res.status ~= 200 or type(res.body) ~= "boolean" then
-- Failed to acquire lock
ngx_log(ngx_INFO,
"[zedcup] Failed to acquire cluster lock: ", key, " ", session, " ", res.status, " ", err, " ", res.body
)
return false, res
end
if res.body == false then
if DEBUG then
ngx_log(ngx_DEBUG,
"[zedcup] Missed cluster lock: ", key, " ", session, " ", res.status, " ", res.body
)
end
return false
end
if DEBUG then
ngx_log(ngx_DEBUG, "[zedcup] Acquired cluster lock: ", key, " ", session)
end
return true
end
_M.cluster.acquire = acquire_cluster_lock
local function release_cluster_lock(key)
if not key or type(key) ~= "string" then
return error("[zedcup] Attempted to acquire cluster lock with bad key")
end
local session, err = session.get()
if not session then
ngx_log(ngx_ERR, "[zedcup] Failed to get session: ", err)
return false, err
end
local consul, err = utils.consul_client()
if not consul then
return false, err
end
-- Attempt to release the lock
local lock_key = GLOBALS.prefix.."/locks/"..key
local res, err = consul:put_key(lock_key, "unlocked: "..ngx_worker_pid(), {release = session})
if err then
return false, err
elseif res.status ~= 200 or res.body ~= true then
-- Failed to acquire lock
ngx_log(ngx_INFO, "[zedcup] Failed to release cluster lock: ", key, " ", res.status, " ", err)
return false, res
end
if DEBUG then ngx_log(ngx_DEBUG, "[zedcup] Released cluster lock: ", key) end
return true
end
_M.cluster.release = release_cluster_lock
local function acquire_worker_lock(key, ttl)
if not key or type(key) ~= "string" then
return error("[zedcup] Attempted to acquire worker lock with bad key")
end
local global_config = zedcup.config()
if not global_config then
return nil, "Could not retrieve zedcup config"
end
local pid = ngx_worker_pid()
local dict = GLOBALS.dicts["locks"]
if not dict then
error("[zedcup] could not find dict")
end
ttl = ttl or global_config.worker_lock_ttl
key = "zedcup_worker_lock_"..key
local lock, err = dict:add(key, pid, ttl)
if lock then
if DEBUG then ngx_log(ngx_DEBUG, "[zedcup] Acquired worker lock: ", key) end
return true
end
if err == 'exists' then
if DEBUG then ngx_log(ngx_DEBUG, "[zedcup] Missed worker lock: ", key) end
return false
else
ngx_log(ngx_WARN, "[zedcup] Could not add worker lock key ", key, ": ", err)
return false
end
end
_M.worker.acquire = acquire_worker_lock
local function release_worker_lock(key)
if not key or type(key) ~= "string" then
return error("[zedcup] Attempted to release worker lock with bad key")
end
local dict = GLOBALS.dicts["locks"]
if not dict then
error("[zedcup] could not find dict")
end
key = "zedcup_worker_lock_"..key
local pid, err = dict:get(key)
if not pid then
return false, err
end
if pid == ngx_worker_pid() then
local ok, err = dict:delete(key)
if not ok then
ngx_log(ngx_ERR, "[zedcup] Failed to delete key '", key, "': ", err)
return false
end
return true
end
return false
end
_M.worker.release = release_worker_lock
return _M
|
local _, AddonToolkitModule = ...
local _, AddonToolkit = AddonToolkitModule.AddOn(...)
local _, Method = AddonToolkit.Module("Method")
local format = import("string").format
local ipairs = import("ipairs")
local table = import("table")
local pairs = import("pairs")
local setmetatable = import("setmetatable")
local next = import("next")
local type = import("type")
local unpack = import("unpack")
-- Schema for self-documenting function usage using metatables with __call to
-- add arg definition processing/help text
local function usage_message(function_table)
local msg = format("Usage: %s({", function_table.name)
for i, required_arg in ipairs(function_table.required_arguments) do
msg = msg .. format("%s=%s, ", required_arg, i)
end
for arg, default_value in pairs(function_table.default_arguments) do
msg = msg .. format("[%s=<%s>]", arg, default_value)
end
return msg .. "})"
end
local function usage_error_message(function_table, args, missing_args)
return format("Invalid call to function_table %s. Got args %s. Usage: %s",
function_table.name,
args,
function_table.usage
)
end
local function shallow_copy(object)
if type(object) == "table" then
local copy = {}
-- Don't improperly use the __pairs metamethod in Lua 5.2
for key, value in next, object do
copy[key] = value
end
return copy
end
-- Most values in Lua are immutable
return object
end
local function parse_args(function_table, args)
args = args or {}
local missing_required_args = {}
-- FinalArgs consists of all required and default arguments.
local final_args = {}
for _, required_arg in ipairs(function_table.required_arguments) do
if args[required_arg] == nil then
table.insert(missing_required_args, required_arg)
else
final_args[required_arg] = args[required_arg]
end
end
if next(missing_required_args) then
error(usage_error_message(function_table, args, missing_required_args), 2)
end
for arg, default in pairs(function_table.default_arguments) do
if args[arg] == nil then
final_args[arg] = default
else
final_args[arg] = args[arg]
end
end
local varargs = {}
for _, v in ipairs(args) do
table.insert(varargs, v)
end
return final_args, varargs
end
local function_metatable = {
__call = function(function_table, a, b, c)
if c ~= nil then error("You specified too many arguments for " .. function_table.name .. ". Specify arguments using an argument table!") end
local self, args = nil, nil
if a ~= nil and b ~= nil then
self = a
args = b
elseif b == nil then
args = a
else
error(format("Error when calling function %s. Got %s, %s. " ..
"You must always specify args, and can optionally specify self",
function_table.name,
tostring(a),
tostring(b)
))
end
local parsed_args, varargs = parse_args(function_table, args)
if self then
return function_table.impl(self, parsed_args, unpack(varargs))
end
return function_table.impl(parsed_args, unpack(varargs))
end,
__tostring = function(function_table)
return format("<Function: %s>", function_table.name)
end
}
local function method(args)
if not args.name or not args.impl then error("Must specify function name and impl") end
local function_table = {
name = args.name,
required_arguments = args.required_arguments or {},
default_arguments = args.default_arguments or {},
impl = args.impl,
}
function_table.usage = usage_message(function_table)
return setmetatable(function_table, function_metatable)
end
export("method", method)
|
aurum_hand = {}
local function hand_dig(time)
return {times = {[3] = time}, uses = 0, maxlevel = 0}
end
aurum_hand.def = {
wield_image = "wieldhand.png",
wield_scale = vector.new(1, 1, 2.5),
tool_capabilities = {
full_punch_interval = 0.9,
max_drop_level = 0,
groupcaps = {
dig_handle = {
times = {
[1] = 2,
[2] = 1.5,
[3] = 0.5,
},
uses = 0,
maxlevel = 3,
},
dig_long_handle = {
times = {
[1] = 15,
[2] = 10,
[3] = 5,
},
uses = 0,
maxlevel = 3,
},
-- The hand can dig the lowest levels of all other groups, but slowly.
dig_pick = hand_dig(6),
dig_chop = hand_dig(3),
dig_dig = hand_dig(1.5),
dig_snap = hand_dig(0.5),
},
damage_groups = {
impact = 1,
},
},
groups = {not_in_creative_inventory = 1, tool_hand = 1, tool = 1},
_enchant_levels = 2,
_enchants = {"hand"},
}
minetest.register_tool(":", b.t.combine(aurum_hand.def, {
type = "none",
}))
|
function init()
setName("Blur")
setDesc("Blurs texture")
setSize(100, 24+64+8+8+18+7+4)
addOutput(24+32)
addInput("Texture", 24+64+8+8)
addParameter("Intensity", "Blur intensity", 24+64+8+8+18, 10, 0, 100, true)
end
function apply()
tileSize = getTileSize()
intensity = getValue(1, 0, 0, 100.0)
radius = math.floor(tileSize*intensity)
kernel = { }
a = 1.0/(2.0*radius*radius)
b = 1.0/(math.sqrt(2.0*math.pi)*radius)
c = 1.0
r = -radius
total = 0
for i=0, radius*2 do
x = r*r
kernel[i] = b*math.exp(-x*b)
total = total+kernel[i]
r = r+1
end
for i=0, radius*2 do
kernel[i] = kernel[i]/total
if radius==0 then
kernel[i] = 1
end
end
blurr = { }
blurg = { }
blurb = { }
for i=0, tileSize*tileSize-1 do
x = i%tileSize
y = math.floor(i/tileSize)
sumr = 0;
sumg = 0;
sumb = 0;
for bx=0, radius*2 do
cr, cg, cb = getValue(0, x-radius+bx, y, 1.0)
sumr = sumr+cr*kernel[bx]
sumg = sumg+cg*kernel[bx]
sumb = sumb+cb*kernel[bx]
end
blurr[i] = sumr
blurg[i] = sumg
blurb[i] = sumb
end
for i=0, tileSize*tileSize-1 do
x = i%tileSize
y = math.floor(i/tileSize)
sumr = 0;
sumg = 0;
sumb = 0;
for by=0, radius*2 do
ny = y-radius+by
while ny<0 do ny=ny+tileSize end
while ny>=tileSize do ny=ny-tileSize end
index = ny*tileSize+x
cr = blurr[index]
cg = blurg[index]
cb = blurb[index]
sumr = sumr+cr*kernel[by]
sumg = sumg+cg*kernel[by]
sumb = sumb+cb*kernel[by]
end
setPixel(0, x, y, sumr, sumg, sumb)
end
end
|
object_tangible_painting_painting_corl_01 = object_tangible_painting_shared_painting_corl_01:new {
}
ObjectTemplates:addTemplate(object_tangible_painting_painting_corl_01, "object/tangible/painting/painting_corl_01.iff")
|
AddTask("Badlands", {
locks={LOCKS.ADVANCED_COMBAT,LOCKS.MONSTERS_DEFEATED,LOCKS.TIER4},
keys_given={KEYS.HOUNDS,KEYS.TIER5, KEYS.ROCKS},
room_choices={
["Lightning"] = 1,
["Badlands"] = 3,
["HoundyBadlands"] = 2,
["BarePlain"] = 1,
["BuzzardyBadlands"] = 2,
},
room_bg=GROUND.DIRT,
background_room="BGBadlands",
colour={r=1,g=0.6,b=1,a=1},
})
AddTask("Oasis", {
locks={LOCKS.ADVANCED_COMBAT,LOCKS.TIER4, LOCKS.MONSTERS_DEFEATED},
keys_given={KEYS.ROCKS, KEYS.TIER5},
room_choices={
["Badlands"] = 3,
["PondyGrass"] = 1,
["BuzzardyBadlands"] = 2,
},
room_bg=GROUND.DIRT,
background_room="BGBadlands",
colour={r=.05,g=.5,b=.05,a=1},
})
|
function love.conf(t)
t.identity = nil
t.version = "0.10.2"
t.console = false
t.accelerometerjoystick = false
t.externalstorage = false
t.gammacorrect = false
t.window.title = "PlaceTool"
t.window.icon = nil
t.window.width = 0
t.window.height = 0
t.window.borderless = false
t.window.resizable = true
t.window.minwidth = 400
t.window.minheight = 300
t.window.fullscreen = false
t.window.fullscreentype = "desktop"
t.window.vsync = false
t.window.msaa = 0
t.window.display = 1
t.window.highdpi = false
t.window.x = nil
t.window.y = nil
t.modules.audio = false
t.modules.event = true
t.modules.graphics = true
t.modules.image = true
t.modules.joystick = false
t.modules.keyboard = true
t.modules.math = true
t.modules.mouse = true
t.modules.physics = true
t.modules.sound = false
t.modules.system = true
t.modules.timer = true
t.modules.touch = true
t.modules.video = true
t.modules.window = true
t.modules.thread = true
end
|
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
local function releasePlayer(cid)
if not Player(cid) then
return
end
npcHandler:releaseFocus(cid)
npcHandler:resetNpc(cid)
end
local function creatureSayCallback(cid, type, msg)
if not npcHandler:isFocused(cid) then
return false
end
local player = Player(cid)
if msgcontains(msg, 'mission') then
if player:getLevel() < 35 then
npcHandler:say('Indeed there is something to be done, but I need someone more experienced. Come back later if you want to.', cid)
addEvent(releasePlayer, 1000, cid)
return true
end
if player:getStorageValue(Storage.TibiaTales.IntoTheBonePit) == -1 then
npcHandler:say({
'Indeed, there is something you can do for me. You must know I am researching for a new spell against the undead. ...',
'To achieve that I need a desecrated bone. There is a cursed bone pit somewhere in the dungeons north of Thais where the dead never rest. ...',
'Find that pit, dig for a well-preserved human skeleton and conserve a sample in a special container which you receive from me. Are you going to help me?'
}, cid)
npcHandler.topic[cid] = 1
elseif player:getStorageValue(Storage.TibiaTales.IntoTheBonePit) == 1 then
npcHandler:say({
'The rotworms dug deep into the soil north of Thais. Rumours say that you can access a place of endless moaning from there. ...',
'No one knows how old that common grave is but the people who died there are cursed and never come to rest. A bone from that pit would be perfect for my studies.'
}, cid)
addEvent(releasePlayer, 1000, cid)
elseif player:getStorageValue(Storage.TibiaTales.IntoTheBonePit) == 2 then
player:setStorageValue(Storage.TibiaTales.IntoTheBonePit, 3)
if player:removeItem(4864, 1) then
player:addItem(6300, 1)
npcHandler:say('Excellent! Now I can try to put my theoretical thoughts into practice and find a cure for the symptoms of undead. Here, take this for your efforts.', cid)
else
npcHandler:say({
'I am so glad you are still alive. Benjamin found the container with the bone sample inside. Fortunately, I inscribe everything with my name, so he knew it was mine. ...',
'I thought you have been haunted and killed by the undead. I\'m glad that this is not the case. Thank you for your help.'
}, cid)
end
addEvent(releasePlayer, 1000, cid)
else
npcHandler:say('I am very glad you helped me, but I am very busy at the moment.', cid)
addEvent(releasePlayer, 1000, cid)
end
elseif msgcontains(msg, 'yes') then
if npcHandler.topic[cid] == 1 then
player:addItem(4863, 1)
player:setStorageValue(Storage.TibiaTales.IntoTheBonePit, 1)
npcHandler:say({
'Great! Here is the container for the bone. Once, I used it to collect ectoplasma of ghosts, but it will work here as well. ...',
'If you lose it, you can buy a new one from the explorer\'s society in North Port or Port Hope. Ask me about the mission when you come back.'
}, cid)
addEvent(releasePlayer, 1000, cid)
end
elseif msgcontains(msg, 'no') then
if npcHandler.topic[cid] == 1 then
npcHandler:say('Ohh, then I need to find another adventurer who wants to earn a great reward. Bye!', cid)
addEvent(releasePlayer, 1000, cid)
end
end
return true
end
npcHandler:setMessage(MESSAGE_GREET, 'Greetings, |PLAYERNAME|! Looking for wisdom and power, eh?')
npcHandler:setMessage(MESSAGE_FAREWELL, 'Farewell.')
npcHandler:setMessage(MESSAGE_WALKAWAY, 'Farewell.')
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())
|
local SourceSkyname = GetConVar("sv_skyname"):GetString() --We need the source of the maps original skybox texture so we can manipulate it.
local SourceSkyPre = {"lf","ft","rt","bk","dn","up",}
local SourceSkyMat = {
Material("skybox/"..SourceSkyname.."lf"),
Material("skybox/"..SourceSkyname.."ft"),
Material("skybox/"..SourceSkyname.."rt"),
Material("skybox/"..SourceSkyname.."bk"),
Material("skybox/"..SourceSkyname.."dn"),
Material("skybox/"..SourceSkyname.."up"),
}
function ChangeSkybox(skyboxname)
for i = 1,6 do
local D = Material("skybox/"..skyboxname..SourceSkyPre[i]):GetTexture("$basetexture")
SourceSkyMat[i]:SetTexture("$basetexture",D)
end
end
|
-- access_limit_frequency_token_bucket.lua
local limit_frequency_token_bucket = require "limit_frequency_token_bucket"
-- 对于内部重定向或子请求,不进行限制。因为这些并不是真正对外的请求。
if ngx.req.is_internal() then
return
end
limit_frequency_token_bucket.incoming()
|
local utils = {}
-- This function transform timestamp from sec/millisec into microseconds for Device2 format compatibility
function utils.getTimestamp(timestamp)
if not timestamp then return os.time(os.date("!*t")) * 1000000
elseif type(timestamp) ~= "number" then return os.time(os.date("!*t")) * 1000000 -- Could parse string?
elseif timestamp < 100000000000 then return timestamp * 1000000
elseif timestamp < 100000000000000 then return timestamp * 1000
end
return timestamp
end
return utils
|
-- CONST.OPH version 1.10
-- Constants for OPL
-- Last edited on 19 May 1997
-- (C) Copyright Psion PLC 1997
-- General constants
-- 2022-01-18: Formatting and minor modifications by tomsci
KTrue = -1
KFalse = 0
-- Special keys
KKeyEsc = 27
KKeySpace = 32
KKeyDel = 8
KKeyTab = 9
KKeyEnter = 13
KGetMenu = 4150
KKeyUpArrow = 4105
KKeyDownArrow = 4106
KKeyLeftArrow = 4103
KKeyRightArrow = 4104
KKeyPageUp = 4100
KKeyPageDown = 4101
KKeyPageLeft = 4098
KKeyPageRight = 4099
-- Month numbers
KJanuary = 1
KFebruary = 2
KMarch = 3
KApril = 4
KMay = 5
KJune = 6
KJuly = 7
KAugust = 8
KSeptember = 9
KOctober = 10
KNovember = 11
KDecember = 12
-- Graphics
KDefaultWin = 1
KgModeSet = 0
KgModeClear = 1
KgModeInvert = 2
KtModeSet = 0
KtModeClear = 1
KtModeInvert = 2
KtModeReplace = 3
KgStyleNormal = 0
KgStyleBold = 1
KgStyleUnder = 2
KgStyleInverse = 4
KgStyleDoubleHeight = 8
KgStyleMonoFont = 16
KgStyleItalic = 32
-- For 32-bit status words IOWAIT and IOWAITSTAT32
-- Use KErrFilePending (-46) for 16-bit status words
-- KStatusPending32 = 0x80000001
-- Error codes
KErrGenFail = -1
KErrInvalidArgs = -2
KErrOs = -3
KErrNotSupported = -4
KErrUnderflow = -5
KErrOverflow = -6
KErrOutOfRange = -7
KErrDivideByZero = -8
KErrInUse = -9
KErrNoMemory = -10
KErrNoSegments = -11
KErrNoSemaphore = -12
KErrNoProcess = -13
KErrAlreadyOpen = -14
KErrNotOpen = -15
KErrImage = -16
KErrNoReceiver = -17
KErrNoDevices = -18
KErrNoFileSystem = -19
KErrFailedToStart = -20
KErrFontNotLoaded = -21
KErrTooWide = -22
KErrTooManyItems = -23
KErrBatLowSound = -24
KErrBatLowFlash = -25
KErrExists = -32
KErrNotExists = -33
KErrWrite = -34
KErrRead = -35
KErrEof = -36
KErrFull = -37
KErrName = -38
KErrAccess = -39
KErrLocked = -40
KErrDevNotExist = -41
KErrDir = -42
KErrRecord = -43
KErrReadOnly = -44
KErrInvalidIO = -45
KErrFilePending = -46
KErrVolume = -47
KErrIOCancelled = -48
-- OPL specific errors
KErrSyntax = -77
KOplStructure = -85
KErrIllegal = -96
KErrNumArg = -97
KErrUndef = -98
KErrNoProc = -99
KErrNoFld = -100
KErrOpen = -101
KErrClosed = -102
KErrRecSize = -103
KErrModLoad = -104
KErrMaxLoad = -105
KErrNoMod = -106
KErrNewVer = -107
KErrModNotLoaded = -108
KErrBadFileType = -109
KErrTypeViol = -110
KErrSubs = -111
KErrStrTooLong = -112
KErrDevOpen = -113
KErrEsc = -114
KErrMaxDraw = -117
KErrDrawNotOpen = -118
KErrInvalidWindow = -119
KErrScreenDenied = -120
KErrOpxNotFound = -121
KErrOpxVersion = -122
KErrOpxProcNotFound = -123
KErrStopInCallback = -124
KErrIncompUpdateMode = -125
KErrInTransaction = -126
-- For ALERT
KAlertEsc = 1
KAlertEnter = 2
KAlertSpace = 3
-- For BUSY and GIPRINT
KBusyTopLeft = 0
KBusyBottomLeft = 1
KBusyTopRight = 2
KBusyBottomRight = 3
KBusyMaxText = 80
-- For CMD$
KCmdAppName = 1 -- Full path name used to start program
KCmdUsedFile = 2
KCmdLetter = 3
-- For CMD$(3)
KCmdLetterCreate = "C"
KCmdLetterOpen = "O"
KCmdLetterRun = "R"
-- For CURSOR
KCursorTypeNotFlashing = 2
KCursorTypeGrey = 4
-- For DATIM$ - offsets
KDatimOffDayName = 1
KDatimOffDay = 5
KDatimOffMonth = 8
KDatimOffYear = 12
KDatimOffHour = 17
KDatimOffMinute = 20
KDatimOffSecond = 23
-- For dBUTTON
KDButtonNoLabel = 0x100
KDButtonPlainKey = 0x200
KDButtonDel = 8
KDButtonTab = 9
KDButtonEnter = 13
KDButtonEsc = 27
KDButtonSpace = 32
-- For dEDITMULTI and printing
KParagraphDelimiter = 0x06
KLineBreak = 0x07
KPageBreak = 0x08
KTabCharacter = 0x09
KNonBreakingTab = 0x0a
KNonBreakingHyphen = 0x0b
KPotentialHyphen = 0x0c
KNonBreakingSpace = 0x10
KPictureCharacter = 0x0e
KVisibleSpaceCharacter = 0x0f
-- For DEFAULTWIN
KDefWin4ColourMode = 1
KDefWin16ColourMode = 2
-- For dFILE
KDFileNameLen = 255
-- flags
KDFileEditBox = 0x0001
KDFileAllowFolders = 0x0002
KDFileFoldersOnly = 0x0004
KDFileEditorDisallowExisting = 0x0008
KDFileEditorQueryExisting = 0x0010
KDFileAllowNullStrings = 0x0020
KDFileAllowWildCards = 0x0080
KDFileSelectorWithRom = 0x0100
KDFileSelectorWithSystem = 0x0200
-- Opl-related Uids for dFILE
KUidDirectFileStore = 0x10000037
-- tomsci: conflicts KUidOplInterpreter = 0x10000077
KUidOplApp = 0x10000074
KUidOplDoc = 0x10000075
KUidOPO = 0x10000073
KUidOplFile = 0x1000008A
KUidOpxDll = 0x1000005D
-- For DIALOG
KDlgCancel = 0
-- For dINIT (flags for dialogs)
KDlgButRight = 1
KDlgNoTitle = 2
KDlgFillScreen = 4
KDlgNoDrag = 8
KDlgDensePack = 16
-- For DOW
KMonday = 1
KTuesday = 2
KWednesday = 3
KThursday = 4
KFriday = 5
KSaturday = 6
KSunday = 7
-- For dPOSITION
KDPositionLeft = -1
KDPositionCentre = 0
KDPositionRight = 1
-- For dTEXT
KDTextLeft = 0
KDTextRight = 1
KDTextCentre = 2
KDTextBold = 0x100 -- Ignored in Eikon
KDTextLineBelow = 0x200
KDTextAllowSelection = 0x400
KDTextSeparator = 0x800
-- For dTIME
KDTimeAbsNoSecs = 0
KDTimeAbsWithSecs = 1
KDTimeDurationNoSecs = 2
KDTimeDurationWithSecs = 3
-- Flags for dTIME (for ORing combinations)
KDTimeWithSeconds = 1
KDTimeDuration = 2
KDTimeNoHours = 4
KDTime24Hour = 8
-- For dXINPUT
KDXInputMaxLen = 16
-- For FINDFIELD
KFindCaseDependent = 16
KFindBackwards = 0
KFindForwards = 1
KFindBackwardsFromEnd = 2
KFindForwardsFromStart = 3
-- For FLAGS
KFlagsAppFileBased = 1
KFlagsAppIsHidden = 2
-- For gBORDER and gXBORDER
KBordSglShadow = 1
KBordSglGap = 2
KBordDblShadow = 3
KBordDblGap = 4
KBordGapAllRound = 0x100
KBordRoundCorners = 0x200
KBordLosePixel = 0x400
-- For gBUTTON
KButtS3 = 0
KButtS3Raised = 0
KButtS3Pressed = 1
KButtS3a = 1
KButtS3aRaised = 0
KButtS3aSemiPressed = 1
KButtS3aSunken = 2
KButtS5 = 2
KButtS5Raised = 0
KButtS5SemiPressed = 1
KButtS5Sunken = 2
KButtLayoutTextRightPictureLeft = 0
KButtLayoutTextBottomPictureTop = 1
KButtLayoutTextTopPictureBottom = 2
KButtLayoutTextLeftPictureRight = 3
KButtTextRight = 0
KButtTextBottom = 1
KButtTextTop = 2
KButtTextLeft = 3
KButtExcessShare = 0x00
KButtExcessToText = 0x10
KButtExcessToPicture = 0x20
-- For gCLOCK
KgClockS5System = 6
KgClockS5Analog = 7
KgClockS5Digital = 8
KgClockS5LargeAnalog = 9
KgClockS5Formatted = 11
-- For gCREATE
KgCreateInvisible = 0
KgCreateVisible = 1
KgCreateHasShadow = 0x0010
-- tomsci: updated
-- Color mode constants
KgCreate2GrayMode = 0x0000
KgCreate4GrayMode = 0x0001
KgCreate16GrayMode = 0x0002
KgCreate256GrayMode = 0x0003
KgCreate16ColorMode = 0x0004
KgCreate256ColorMode = 0x0005
KgCreate64KColorMode = 0x0006
KgCreate16MColorMode = 0x0007
KgCreateRGBColorMode = 0x0008
KgCreate4KColorMode = 0x0009
-- For GETCMD$
KGetCmdLetterCreate = "C"
KGetCmdLetterOpen = "O"
KGetCmdLetterExit = "X"
KGetCmdLetterUnknown = "U"
-- For gLOADBIT
KgLoadBitReadOnly = 0
KgLoadBitWriteable = 1
-- For gRANK
KgRankForeground = 1
KgRankBackGround = 32767
-- For gPOLY - array subscripts
KgPolyAStartX = 1
KgPolyAStartY = 2
KgPolyANumPairs = 3
KgPolyANumDx1 = 4
KgPolyANumDy1 = 5
-- For gPRINTB
KgPrintBRightAligned = 1
KgPrintBLeftAligned = 2
KgPrintBCentredAligned = 3
-- The defaults
KgPrintBDefAligned = KgPrintBLeftAligned
KgPrintBDefTop = 0
KgPrintBDefBottom = 0
KgPrintBDefMargin = 0
-- For gXBORDER
KgXBorderS3Type = 0
KgXBorderS3aType = 1
KgXBorderS5Type = 2
-- For gXPRINT
KgXPrintNormal = 0
KgXPrintInverse = 1
KgXPrintInverseRound = 2
KgXPrintThinInverse = 3
KgXPrintThinInverseRound = 4
KgXPrintUnderlined = 5
KgXPrintThinUnderlined = 6
-- For KMOD
KKmodShift = 2
KKmodControl = 4
KKmodPsion = 8
KKmodCaps = 16
KKmodFn = 32
-- For mCARD and mCASC
KMenuDimmed = 0x1000
KMenuSymbolOn = 0x2000
KMenuSymbolIndeterminate = 0x4000
KMenuCheckBox = 0x0800
KMenuOptionStart = 0x0900
KMenuOptionMiddle = 0x0A00
KMenuOptionEnd = 0x0B00
-- For mPOPUP position type
-- Specifies which corner of the popup is given by the coordinates
KMPopupPosTopLeft = 0
KMPopupPosTopRight = 1
KMPopupPosBottomLeft = 2
KMPopupPosBottomRight = 3
-- For PARSE$ - array subscripts
KParseAOffFSys = 1
KParseAOffDev = 2
KParseAOffPath = 3
KParseAOffFilename = 4
KParseAOffExt = 5
KParseAOffWild = 6
-- Wild-card flags
KParseWildNone = 0
KParseWildFilename = 1
KParseWildExt = 2
KParseWildBoth = 3
-- For SCREENINFO - array subscripts
KSInfoALeft = 1
KSInfoATop = 2
KSInfoAScrW = 3
KSInfoAScrH = 4
KSInfoAReserved1 = 5
KSInfoAFont = 6
KSInfoAPixW = 7
KSInfoAPixH = 8
KSInfoAReserved2 = 9
KSInfoAReserved3 = 10
-- For SETFLAGS
KRestrictTo64K = 0x0001
KAutoCompact = 0x0002
KTwoDigitExponent = 0x0004
KSendSwitchOnMessage = 0x010000
-- For GetEvent32
-- Array indexes
KEvAType = 1
KEvATime = 2
-- Event array keypress subscripts
KEvAKMod = 4
KEvAKRep = 5
-- Pointer event array subscripts
KEvAPtrOplWindowId = 3
KEvAPtrWindowId = 3
KEvAPtrType = 4
KEvAPtrModifiers = 5
KEvAPtrPositionX = 6
KEvAPtrPositionY = 7
KEvAPtrScreenPosX = 8
KEvAPtrScreenPosY = 9
-- Event types
KEvNotKeyMask = 0x400
KEvFocusGained = 0x401
KEvFocusLost = 0x402
KEvSwitchOn = 0x403
KEvCommand = 0x404
KEvDateChanged = 0x405
KEvKeyDown = 0x406
KEvKeyUp = 0x407
KEvPtr = 0x408
KEvPtrEnter = 0x409
KEvPtrExit = 0x40A
-- Pointer event types
KEvPtrPenDown = 0
KEvPtrPenUp = 1
KEvPtrButton1Down = KEvPtrPenDown
KEvPtrButton1Up = KEvPtrPenUp
KEvPtrButton2Down = 2
KEvPtrButton2Up = 3
KEvPtrButton3Down = 4
KEvPtrButton3Up = 5
KEvPtrDrag = 6
KEvPtrMove = 7
KEvPtrButtonRepeat = 8
KEvPtrSwitchOn = 9
KKeyMenu = 4150
KKeySidebarMenu = 10000
-- For PointerFilter
KPointerFilterEnterExit = 0x1
KPointerFilterMove = 0x2
KPointerFilterDrag = 0x4
-- Code page 1252 ellipsis (“windows latin 1")
KScreenEllipsis = 133
KScreenLineFeed = 10
-- For gCLOCK
KClockLocaleConformant = 6
KClockSystemSetting = KClockLocaleConformant
KClockAnalog = 7
KClockDigital = 8
KClockLargeAnalog = 9
-- GClock 10 no longer supported (use slightly changed gCLOCK 11)
KClockFormattedDigital = 11
-- For gFONT
-- tomsci: UIDs converted with lua -e "for line in io.lines() do print((line:gsub('(%s+)([0-9]+)%s*', function(s, m) return string.format('%s0x%08X', s, tonumber(m)) end))) end"
KFontArialBold8 = 0x100001EF
KFontArialBold11 = 0x100001F0
KFontArialBold13 = 0x100001F1
KFontArialNormal8 = 0x100001F2
KFontArialNormal11 = 0x100001F3
KFontArialNormal13 = 0x100001F4
KFontArialNormal15 = 0x100001F5
KFontArialNormal18 = 0x100001F6
KFontArialNormal22 = 0x100001F7
KFontArialNormal27 = 0x100001F8
KFontArialNormal32 = 0x100001F9
KFontTimesBold8 = 0x100001FA
KFontTimesBold11 = 0x100001FB
KFontTimesBold13 = 0x100001FC
KFontTimesNormal8 = 0x100001FD
KFontTimesNormal11 = 0x100001FE
KFontTimesNormal13 = 0x100001FF
KFontTimesNormal15 = 0x10000200
KFontTimesNormal18 = 0x10000201
KFontTimesNormal22 = 0x10000202
KFontTimesNormal27 = 0x10000203
KFontTimesNormal32 = 0x10000204
KFontCourierBold8 = 0x1000025E
KFontCourierBold11 = 0x1000025F
KFontCourierBold13 = 0x10000260
KFontCourierNormal8 = 0x10000261
KFontCourierNormal11 = 0x10000262
KFontCourierNormal13 = 0x10000263
KFontCourierNormal15 = 0x10000264
KFontCourierNormal18 = 0x10000265
KFontCourierNormal22 = 0x10000266
KFontCourierNormal27 = 0x10000267
KFontCourierNormal32 = 0x10000268
KFontTiny4 = 0x10000030
KFontEiksym15 = 0x100000CD
KFontSquashed = 0x100000F5
KFontDigital35 = 0x10000128
-- For IOOPEN
-- Mode category 1
KIoOpenModeOpen = 0x0000
KIoOpenModeCreate = 0x0001
KIoOpenModeReplace = 0x0002
KIoOpenModeAppend = 0x0003
KIoOpenModeUnique = 0x0004
-- Mode category 2
KIoOpenFormatBinary = 0x0000
KIoOpenFormatText = 0x0020
-- Mode category 3
KIoOpenAccessUpdate = 0x0100
KIoOpenAccessRandom = 0x0200
KIoOpenAccessShare = 0x0400
-- tomsci: added
-- For IOSEEK
KIoSeekFromStart = 1
KIoSeekFromEnd = 2
KIoSeekFromCurrent = 3
KIoSeekFirstRecord = 6
-- Language code for CAPTION
KLangEnglish = 1
KLangFrench = 2
KLangGerman = 3
KLangSpanish = 4
KLangItalian = 5
KLangSwedish = 6
KLangDanish = 7
KLangNorwegian = 8
KLangFinnish = 9
KLangAmerican = 10
KLangSwissFrench = 11
KLangSwissGerman = 12
KLangPortuguese = 13
KLangTurkish = 14
KLangIcelandic = 15
KLangRussian = 16
KLangHungarian = 17
KLangDutch = 18
KLangBelgianFlemish = 19
KLangAustralian = 20
KLangBelgianFrench = 21
KLangAustrian = 22
KLangNewZealand = 23
KLangInternationalFrench = 24
|
local ingredient_dialog = {}
toggle_ingredients_chat = true
ingredient_said = false
ingredient_dialog["pln_rt1_12"] = "Zutat hinzugefügt" --Comment out the parts of the script you dont want in chat by adding two dashes at the start of the line
ingredient_dialog["pln_rt1_20"] = "Füge Salzsäure zu" --Commenting these parts out will stop them from being shown in game
ingredient_dialog["pln_rt1_22"] = "Füge Ätznatron zu"
ingredient_dialog["pln_rt1_24"] = "Füge Chlorwasserstoff zu"
ingredient_dialog["pln_rt1_28"] = "Meth ist fertig"
ingredient_dialog["pln_rat_stage1_20"] = "Füge Salzsäure zu"
ingredient_dialog["pln_rat_stage1_22"] = "Füge Ätznatron zu"
ingredient_dialog["pln_rat_stage1_24"] = "Füge Chlorwasserstoff zu"
ingredient_dialog["pln_rat_stage1_28"] = "Meth ist fertig"
local _queue_dialog_orig = DialogManager.queue_dialog
function DialogManager:queue_dialog(id, ...)
if ingredient_dialog[id] == last_ingredient then
ingredient_said = true
else
ingredient_said = false
end
if ingredient_dialog[id] and toggle_ingredients_chat and not ingredient_said then
managers.chat:send_message(ChatManager.GAME, managers.network.account:username() or "Offline", ingredient_dialog[id]) --Comment this out to stop messages being sent in chat
last_ingredient = ingredient_dialog[id]
elseif ingredient_dialog[id] and not toggle_ingredients_chat then
managers.hud:show_hint({text = ingredient_dialog[id]})
last_ingredient = ingredient_dialog[id]
end
if ingredient_dialog[id] == "Füge Salzsäure zu" or ingredient_dialog[id] == "Füge Ätznatron zu" or ingredient_dialog[id] == "Füge Chlorwasserstoff zu" then
ingredient_said = true
end
return _queue_dialog_orig(self, id, ...)
end
|
--------------------------------------------------------------------------------
-- modules that extend functionality of the table.
--------------------------------------------------------------------------------
local M = {}
--------------------------------------------------------------------------------
-- Returns the position found by searching for a matching value from the array.
-- @param array table array
-- @param value Search value
-- @return If one is found the index. 0 if not found.
--------------------------------------------------------------------------------
function M.indexOf(array, value)
for i, v in ipairs(array) do
if v == value then
return i
end
end
return 0
end
function M.concat(...)
local dest = {}
local args = {...}
for i, t in ipairs(args) do
for j, v in ipairs(src) do
dest[#dest + 1] = v
end
end
return dest
end
function M.reverse(t)
local dest = {}
local size = #t
for i = 1, size do
dest[i] = t[size - i + 1]
end
return dest
end
--------------------------------------------------------------------------------
-- Adds an element to the table.
-- If the element was present, the element will return false without the need for additional.
-- If the element does not exist, and returns true add an element.
-- @param t table
-- @param o element
-- @return If it already exists, false. If you add is true.
--------------------------------------------------------------------------------
function M.insertElement(t, o)
if M.indexOf(t, o) > 0 then
return false
end
M.insert(t, o)
return true
end
--------------------------------------------------------------------------------
-- This removes the element from the table.
-- If you have successfully removed, it returns the index of the yuan.
-- If there is no element, it returns 0.
-- @param t table
-- @param o element
-- @return index
--------------------------------------------------------------------------------
function M.removeElement(t, o)
local i = M.indexOf(t, o)
if i == 0 then
return 0
end
M.remove(t, i)
return i
end
return M
|
function love.conf(t)
t.title = "miko lovejam intro"
t.author = "miko"
t.identity = "mario"
t.screen.width = 800
t.screen.height = 600
end
|
local level = require "game/level"
local camera = require "game/camera"
local game = {
dt = 0
}
function game:load()
for i = 1, #e do
e.delete(i)
end
level:load("res/levels/0.png")
res.sound.ambience:play()
love.window.setMode(200, 500, {fullscreen=true, msaa=0})
self.camera = camera(800, 400, 1, 1, 0)
self.background_hue = 0
self.background_delta = -1
end
function game:update(dt)
self.dt = dt
s(s.sound, s.player, s.inputReset)
end
function game:draw()
love.graphics.setBackgroundColor(0, 0, 0)
self.camera:set()
love.graphics.setShader(effect)
s(s.block, s.sprite, s.debug)
self.camera:unset()
end
return game
|
local util = require('util')
local item = {
type = "item",
name = "train-scaling-stop",
icon = "__train-scaling__/graphics/icons/train-scaling-stop.png",
icon_size = 32,
flags = {},
subgroup = "transport",
order = "a[train-system]-cz[train-scaling-stop]",
place_result = "train-scaling-stop",
stack_size = 10
}
local recipe = {
type = "recipe",
name = "train-scaling-stop",
enabled = false,
ingredients = {
{"train-stop", 1},
{"locomotive", 1},
{"advanced-circuit", 15},
},
result = "train-scaling-stop"
}
local technology = {
type = "technology",
name = "train-scaling",
icon_size = 128,
icon = "__base__/graphics/technology/railway.png",
effects = {
{
type = "unlock-recipe",
recipe = "train-scaling-stop"
}
},
prerequisites = { "rail-signals", "advanced-electronics" },
unit = {
count = 500,
ingredients =
{
{"automation-science-pack", 1},
{"logistic-science-pack", 1},
{"chemical-science-pack", 1},
},
time = 30
},
order = "c-g-c-z"
}
local entity = util.table.deepcopy(data.raw["train-stop"]["train-stop"])
entity.name = "train-scaling-stop"
entity.color = {r = 1, g = 0.45, b = 0, a = 0.8}
entity.icon = "__train-scaling__/graphics/icons/train-scaling-stop.png"
entity.icon_size = 32
entity.minable.result = "train-scaling-stop"
local player = util.table.deepcopy(data.raw["character"]["character"])
player.name = "train-scaling-driver"
player.collision_mask = {"ghost-layer"}
local signal_group = {
type = "item-subgroup",
name = "train-scaling-signal",
group = "signals",
order = "z[train-scaling-signal]"
}
local up_signal = {
type = "virtual-signal",
name = "signal-train-scale-up",
icon = "__train-scaling__/graphics/icons/signal-train-scale-up.png",
icon_size = 32,
subgroup = "train-scaling-signal",
order = "a[special]-a[train-scale-up]"
}
local down_signal = {
type = "virtual-signal",
name = "signal-train-scale-down",
icon = "__train-scaling__/graphics/icons/signal-train-scale-down.png",
icon_size = 32,
subgroup = "train-scaling-signal",
order = "a[special]-b[train-scale-down]"
}
data:extend({ item, recipe, entity, player, technology, signal_group, up_signal, down_signal })
|
--[=[
Useful utility functions involving CFrame values.
@class CFrameUtils
]=]
local UP = Vector3.new(0, 1, 0)
local CFrameUtils = {}
--[=[
Makes a CFrame look at a position and target with bias towards the
upVector.
```lua
-- orient a hypothetical gun such that it's relative to the root part's upVector
local gunCFrame = CFrameUtils.lookAt(gunPos, gunTarget, rootPart.CFrame.upVector)
```
@param position Vector3
@param target Vector3
@param upVector Vector3? -- Optional, defaults to (0, 1, 0)
@return CFrame
]=]
function CFrameUtils.lookAt(position, target, upVector)
upVector = upVector or UP
local forwardVector = (position - target).Unit
local rightVector = forwardVector:Cross(upVector)
local upVector2 = rightVector:Cross(forwardVector)
return CFrame.fromMatrix(position, rightVector, upVector2)
end
--[=[
Returns a CFrame which is minimally rotated from cframe such that
the following condition is true:
```
returnedCFrame:VectorToWorldSpace(localAxis) = worldGoal
```
```lua
-- Redirects an axis from world space up, to a spawn block's up vector
-- so we could spawn something there.
cframe = CFrameUtils.redirectLocalAxis(cframe, Vector3.new(0, 1, 0), spawnBlock.CFrame.upVector)
```
@param cframe CFrame
@param localAxis Vector3
@param worldGoal Vector3
@return CFrame
]=]
function CFrameUtils.redirectLocalAxis(cframe, localAxis, worldGoal)
local localGoal = cframe:VectorToObjectSpace(worldGoal)
local m = localAxis.magnitude*localGoal.magnitude
local d = localAxis:Dot(localGoal)
local c = localAxis:Cross(localGoal)
local R = CFrame.new(0, 0, 0, c.x, c.y, c.z, d + m)
if R == R then
return cframe*R
else
return cframe
end
end
--[=[
Constructs a CFrame from a position, upVector, and rightVector
even if these upVector and rightVectors are not orthogonal to
each other.
:::note
upVector and rightVector do not need to be orthogonal.
However, if they are parallel, this function returns
nil.
Always check to ensure that the value returned is reasonable
before continuing.
:::
@param position Vector3
@param upVector Vector3
@param rightVector Vector3
@return CFrame?
]=]
function CFrameUtils.fromUpRight(position, upVector, rightVector)
local forwardVector = rightVector:Cross(upVector)
if forwardVector.magnitude == 0 then
return nil
end
forwardVector = forwardVector.Unit
local rightVector2 = forwardVector:Cross(upVector)
return CFrame.fromMatrix(position, rightVector2, upVector)
end
--[=[
Scales just the positional part of a CFrame.
@param cframe CFrame
@param scale number
@return CFrame
]=]
function CFrameUtils.scalePosition(cframe, scale)
if scale == 1 then
return cframe
else
local position = cframe.p
return cframe - position + position*scale
end
end
return CFrameUtils
|
local toolName = "TNS|Crossfire setup|TNE"
---- #########################################################################
---- # #
---- # Copyright (C) OpenTX #
-----# #
---- # License GPLv2: http://www.gnu.org/licenses/gpl-2.0.html #
---- # #
---- # This program is free software; you can redistribute it and/or modify #
---- # it under the terms of the GNU General Public License version 2 as #
---- # published by the Free Software Foundation. #
---- # #
---- # This program is distributed in the hope that it will be useful #
---- # but WITHOUT ANY WARRANTY; without even the implied warranty of #
---- # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the #
---- # GNU General Public License for more details. #
---- # #
---- #########################################################################
local devices = { }
local lineIndex = 1
local pageOffset = 0
local function createDevice(id, name)
local device = {
id = id,
name = name,
timeout = 0
}
return device
end
local function getDevice(name)
for i=1, #devices do
if devices[i].name == name then
return devices[i]
end
end
return nil
end
local function parseDeviceInfoMessage(data)
local id = data[2]
local name = ""
local i = 3
while data[i] ~= 0 do
name = name .. string.char(data[i])
i = i + 1
end
local device = getDevice(name)
if device == nil then
device = createDevice(id, name)
devices[#devices + 1] = device
end
local time = getTime()
device.timeout = time + 3000 -- 30s
if lineIndex == 0 then
lineIndex = 1
end
end
local devicesRefreshTimeout = 0
local function refreshNext()
local command, data = crossfireTelemetryPop()
if command == nil then
local time = getTime()
if time > devicesRefreshTimeout then
devicesRefreshTimeout = time + 100 -- 1s
crossfireTelemetryPush(0x28, { 0x00, 0xEA })
end
elseif command == 0x29 then
parseDeviceInfoMessage(data)
end
end
local function selectDevice(step)
lineIndex = 1 + ((lineIndex + step - 1 + #devices) % #devices)
end
-- Init
local function init()
lineIndex = 0
pageOffset = 0
end
-- Main
local function run(event)
if event == nil then
error("Cannot be run as a model script!")
return 2
elseif event == EVT_VIRTUAL_EXIT then
return 2
elseif event == EVT_VIRTUAL_NEXT then
selectDevice(1)
elseif event == EVT_VIRTUAL_PREV then
selectDevice(-1)
end
lcd.clear()
lcd.drawScreenTitle("CROSSFIRE SETUP", 0, 0)
if #devices == 0 then
lcd.drawText(24, 28, "Waiting for Crossfire devices...")
else
for i=1, #devices do
local attr = (lineIndex == i and INVERS or 0)
if event == EVT_VIRTUAL_ENTER and attr == INVERS then
crossfireTelemetryPush(0x28, { devices[i].id, 0xEA })
return "device.lua"
end
lcd.drawText(0, i*8+9, devices[i].name, attr)
end
end
refreshNext()
return 0
end
return { init=init, run=run }
|
--[[//
https://github.com/Rerumu/Rerumu-Parser
\\]]--
local Encode, Decode, Extract;
local SetMeta = setmetatable;
local Tostring = tostring;
local Tonumber = tonumber;
local Concat = table.concat;
local Gsub, Sub = string.gsub, string.sub;
local Match = string.match;
local Type = typeof;
local Beat = game:GetService("RunService").Heartbeat
local C3, V3, CF, Ray, Bri = Color3.new, Vector3.new, CFrame.new, Ray.new, BrickColor.new; -- Yell at me for this lengthy definition later.
local U2, U, V2, Inew = UDim2.new, UDim.new, Vector2.new, Instance.new;
local Pcall = pcall; -- Because I don't think listing everything individually would work, a bit of performance with memoization would help right?
local Index = function(Ins, Prop) return Ins[Prop]; end;
local Properties = setmetatable({}, {
__index = function(self, ClassName) -- It's not neat to have to do many checks so I decided on this.
local Got = {};
self[ClassName] = Got;
return Got;
end;
__call = function(self, Instance, Property) -- Much neater to have both things here.
local Found = self[Instance.ClassName][Property];
local R
if (Found == nil) then
Found, R = Pcall(Index, Instance, Property);
self[Instance.ClassName][Property] = Found;
return (Found and R) or nil;
end;
if Found then
return Instance[Property];
end;
end;
}); -- Handles memoization of instance properties for performance boosts past 1st use.
local PropertiesStored = { -- Was too lazy to list so you have fun.
'ClassName', 'Name'; -- Name of properties, for obvious reasons you will always need a ClassName property (creating instance).
};
local EFormat, DFormat = {}, {};
local Backs = {
{'\b', '\\b'};
{'\t', '\\t'};
{'\n', '\\n'};
{'\f', '\\f'};
{'\r', '\\r'};
{'"', '\\"'};
{'\\', '\\\\'};
};
for Idx = 1, #Backs do
local Pair = Backs[Idx];
EFormat[Pair[1]] = Pair[2];
DFormat[Pair[2]] = Pair[1];
end;
Backs = nil;
local __tMemoize = {
__index = function(self, String)
local Res = Match(self[1], String);
self[2] = Res;
return Res;
end;
};
local function SafeString(String, EncStr)
if EncStr then
return (Gsub(String, '[\b\t\n\f\r\\"]', EFormat));
else
return (Gsub(String, '\\.', DFormat));
end;
end;
function Extract(Data)
local Mem = SetMeta({Data}, __tMemoize);
if Mem['^%[.-%]$'] then -- Things are decoded here, feel free to add.
return Decode(Mem[2]);
elseif Mem['^"(.-)"$'] then
return SafeString(Mem[2]);
elseif Mem['^true$'] then
return true;
elseif Mem['^false$'] then
return false;
elseif (Mem['^I(%[.-%])$']) then
local InstData = Decode(Mem[2]);
local Inst = Inew(InstData.ClassName);
local Children = InstData.Children;
InstData.ClassName = nil;
InstData.Children = nil;
for Name, Value in next, InstData do
Inst[Name] = Value;
end;
if Children then
for _, Child in next, Children do
Child.Parent = Inst;
end;
end;
return Inst;
elseif (Mem['^B%[(%d+)%]$']) then
return Bri(Mem[2]);
elseif (Mem['^R%[(.+)%]$']) then
local A, B, C, X, Y, Z = Match(Mem[2], '(.+),(.+),(.+),(.+),(.+),(.+)');
return Ray(V3(A, B, C), V3(X, Y, Z));
elseif (Mem['^CF%[(.+)%]$']) then
return CF(Match(Mem[2], '(.+),(.+),(.+),(.+),(.+),(.+),(.+),(.+),(.+),(.+),(.+),(.+)'));
elseif (Mem['^V3%[(.+)%]$']) then
return V3(Match(Mem[2], '(.+),(.+),(.+)'));
elseif (Mem['^V2%[(.+)%]$']) then
return V2(Match(Mem[2], '(.+),(.+)'));
elseif (Mem['^C3%[(.+)%]$']) then
return C3(Match(Mem[2], '(.+),(.+),(.+)'));
elseif (Mem['^U2%[(.+)%]$']) then
return U2(Match(Mem[2], '(.+),(.+),(.+),(.+)'));
elseif (Mem['^U%[(.+)%]$']) then
return U(Match(Mem[2], '(.+),(.+)'));
else
return Tonumber(Data);
end;
end;
function Encode(Table, Buff)
local Result = {};
local Buff = Buff or {};
for Index, Value in next, Table do
local Idx, Val = '', 'null';
local ValT = Type(Value);
if (Type(Index) == 'string') then
Idx = Concat{'"', SafeString(Index, true), '":'};
end;
if (ValT == 'number') or (ValT == 'boolean') then -- Things are encoded here; feel free to add.
Val = Tostring(Value);
elseif (ValT == 'string') then
Val = Concat{'"', SafeString(Value, true), '"'};
elseif (ValT == 'table') and (not Buff[Value]) then
Buff[Value] = true;
Val = Encode(Value, Buff);
elseif (ValT == 'Instance') then
local Child = Value'GetChildren';
local Props = {};
for _, Name in next, PropertiesStored do
Props[Name] = Properties(Value, Name);
end;
if (#Child ~= 0) then
Props.Children = Child;
end;
Val = Concat{'I', Encode(Props)};
elseif (ValT == 'BrickColor') then
Val = Concat{'B[', Value.Number, ']'};
elseif (ValT == 'Ray') then
local Ori, Dir = Value.Origin, Value.Direction;
Val = Concat{'R[', Concat({Ori.X, Ori.Y, Ori.Z, Dir.X, Dir.Y, Dir.Z}, ','), ']'};
elseif (ValT == 'CFrame') then
Val = Concat{'CF[', Concat({Value:components()}, ','), ']'};
elseif (ValT == 'Vector3') then
Val = Concat{'V3[', Concat({Value.X, Value.Y, Value.Z}, ','), ']'};
elseif (ValT == 'Vector2') then
Val = Concat{'V2[', Value.X, ',', Value.Y, ']'};
elseif (ValT == 'Color3') then
Val = Concat{'C3[', Concat({Value.r, Value.g, Value.b}, ','), ']'};
elseif (ValT == 'UDim2') then
Val = Concat{'U2[', Concat({Value.X.Scale, Value.X.Offset, Value.Y.Scale, Value.Y.Offset}, ','), ']'};
elseif (ValT == 'UDim') then
Val = Concat{'U[', Value.Scale, ',', Value.Offset, ']'};
end;
Result[#Result + 1] = (Idx .. Val);
end;
return Concat{'[', Concat(Result, ';'), ']'};
end;
function Decode(String)
local Result = {};
local Tables = 0;
local Len = #String;
local Esc, Quo;
local Layer;
for Idx = 1, Len do
local Char = Sub(String, Idx, Idx);
if Layer then
Layer[#Layer + 1] = Char;
elseif (not Layer) and (Idx ~= 1) then
Layer = {Char};
end;
if (not Esc) then
if (Char == '\\') then
Esc = true;
elseif (Char == '"') then
Quo = (not Quo);
elseif ((not Quo) and (Char == ';') and (Tables == 1)) or (Idx == Len) then
local Lay = Concat(Layer);
local Index = Match(Gsub(Lay, '\\"', ''), '^".-":.+$');
if Index then
Index = false;
for Idz = 2, #Layer do
local Char = Layer[Idz];
if (not Index) then
if (Char == '"') then
Index = Idz - 1;
break;
else
Index = (Char == '\\');
end;
else
Index = false;
end;
end;
Result[SafeString(Sub(Lay, 2, Index))] = Extract(Sub(Lay, Index + 3, -2));
else
Result[#Result + 1] = Extract(Sub(Lay, 1, -2));
end;
Layer = nil;
elseif (not Quo) then
if (Char == '[') then
Tables = Tables + 1;
elseif (Char == ']') then
Tables = Tables - 1;
end;
end;
else
Esc = false;
end
if Idx%300 == 0 then
Beat:wait()
end
end;
return Result;
end;
function noTabEncode(obj, buff)
if not obj then return obj end
return Encode({_PSEUDO_TAB = true, Stuff = obj}, buff)
end
function noTabDecode(str)
if not str then return str end
local ret = Decode(str)
if ret and ret._PSEUDO_TAB then
return ret.Stuff
else
return ret
end
end
return {Encode = noTabEncode, Decode = noTabDecode, RealEncode = Encode, RealDecode = Decode};
|
local addon, ns = ...
local UIP = UIParent
local CF = CreateFrame
local _G = _G
local unpack = unpack
local wipe = wipe
print(addon.." loaded")
local width = 600
local height = 300
-- content data func
local function generateScrollChildData(scrollChild,maxx)
local genv = getfenv(0)
-- Collect the names of all possible globally defined fonts
local fonts = {}
for k, v in pairs(genv) do
if type(v) == "table" and type(v.GetObjectType) == "function" then
local otype = v:GetObjectType()
if otype == "Font" then
table.insert(fonts, k)
end
end
end
-- Sort the list alphabetically
table.sort(fonts)
-- Create a table that will contain the font strings themselves
scrollChild.fstrings = scrollChild.fstrings or {}
-- This changes the padding between font strings vertically
local PADDING = 5
-- Store the max width and overall height of the scroll child
local height = 0
local width = 0
-- Iterate the list of fonts collected
for idx, fname in ipairs(fonts) do
-- If the font string is not created, do so
if not scrollChild.fstrings[idx] then
print(idx, fname)
scrollChild.fstrings[idx] = scrollChild:CreateFontString("FPreviewFS" .. idx, "OVERLAY")
end
-- Set the font string to the correct font object, set the text to be the
-- name of the font and set the height/width of the font string based on
-- the size of the resulting 'string'.
local fs = scrollChild.fstrings[idx]
fs:SetFontObject(genv[fname])
fs:SetText(fname)
local fwidth = fs:GetStringWidth()
local fheight = fs:GetStringHeight()
--fs:SetSize(fwidth, fheight)
fs:SetHeight(fheight)
-- Place the font strings in rows starting at the top-left
if idx == 1 then
fs:SetPoint("TOPLEFT", 0, 0)
height = height + fheight
else
fs:SetPoint("TOPLEFT", scrollChild.fstrings[idx - 1], "BOTTOMLEFT", 0, - PADDING)
height = height + fheight + PADDING
end
-- Update the 'max' width of the frame
width = (fwidth > width) and fwidth or width
end
scrollChild:SetSize(width, height)
scrollChild:SetHeight(height)
end
local function genData(scrollChild,maxx)
if not maxx then maxx = 99 end
scrollChild.data = scrollChild.data or {}
local padding = 10
local height = 0
local width = 0
for i=1, maxx do
scrollChild.data[i] = scrollChild.data[i] or scrollChild:CreateFontString(nil, nil, "GameFontBlackMedium")
local fs = scrollChild.data[i]
fs:SetText("String"..i)
local fheight = fs:GetStringHeight()
if i == 1 then
fs:SetPoint("TOPLEFT", 0, 0)
else
fs:SetPoint("TOPLEFT", scrollChild.data[i - 1], "BOTTOMLEFT", 0, -padding)
end
height = height + fheight + padding
end
scrollChild:SetHeight(height)
end
-- // SCROLLFRAME TEMPLATES
--template = "UIPanelScrollFrameTemplate"
--template = "UIPanelScrollFrameTemplate2"
--template = "MinimalScrollFrameTemplate"
--template = "FauxScrollFrameTemplate"
--template = "FauxScrollFrameTemplateLight"
--template = "ListScrollFrameTemplate"
-- // SCROLLBAR TEMPLATES
--template = "UIPanelScrollBarTemplate"
--template = "UIPanelScrollBarTrimTemplate"
--template = "UIPanelScrollBarTemplateLightBorder"
--template = "MinimalScrollBarTemplate"
--scroll frame
local scrollFrame = CreateFrame("ScrollFrame", addon, UIP, "UIPanelScrollFrameTemplate")
scrollFrame:SetSize(width, height)
scrollFrame:SetPoint("CENTER", UIParent, 0, 0)
local scrollBar = _G[addon.."ScrollBar"]
print(scrollBar:GetWidth())
--debug texture
local tex = scrollFrame:CreateTexture(nil, "BACKGROUND")
tex:SetTexture(1,1,1)
tex:SetVertexColor(1,1,0,0.3)
tex:SetAllPoints()
--hack for the UIPanelScrollBarTemplate template that UIPanelScrollFrameTemplate is using
--I want the cosmetic border, so we add it manually
local tex = scrollFrame:CreateTexture(nil,"BACKGROUND",nil,-6)
tex:SetPoint("TOP",scrollFrame)
tex:SetPoint("RIGHT",scrollBar,3.7,0)
tex:SetPoint("BOTTOM",scrollFrame)
tex:SetWidth(scrollBar:GetWidth()+10)
tex:SetTexture("Interface\\PaperDollInfoFrame\\UI-Character-ScrollBar")
tex:SetTexCoord(0,0.45,0.1640625,1)
--debug texture
local tex2 = scrollFrame:CreateTexture(nil,"BACKGROUND",nil,-8)
tex2:SetTexture(1,1,1)
tex2:SetVertexColor(1,0,1,0.3)
tex2:SetAllPoints(tex)
--scroll child
local scrollChild = CreateFrame("Frame", "$parentScrollChild1")
scrollChild:SetWidth(scrollFrame:GetWidth())
local tex = scrollChild:CreateTexture(nil, "BACKGROUND")
tex:SetTexture(1,1,1)
tex:SetVertexColor(0,1,1,0.3)
tex:SetAllPoints()
--LOAD SOME DATA and set the framesize
generateScrollChildData(scrollChild,20)
--genData(scrollChild,20)
scrollFrame:SetScrollChild(scrollChild)
scrollFrame:EnableMouse(true)
--make sure you cannot move the panel out of the screen
scrollFrame:SetClampedToScreen(true)
scrollFrame:SetMovable(true)
scrollFrame:SetResizable(true)
scrollFrame:SetUserPlaced(true)
scrollFrame:SetScript("OnSizeChanged", function(self) scrollChild:SetWidth(self:GetWidth()) end)
local frame = CF("Frame", "$parentResize", scrollFrame)
frame:SetSize(26,26)
frame:SetPoint("BOTTOMRIGHT",30,-30)
local texture = frame:CreateTexture(nil, "BACKGROUND", nil, -8)
texture:SetAllPoints()
texture:SetTexture(1,1,1)
texture:SetVertexColor(0,1,1,0.6) --bugfix
frame:EnableMouse(true)
frame:RegisterForDrag("LeftButton")
frame:SetScript("OnDragStart", function(self)
if InCombatLockdown() then return end
self:GetParent():StartSizing()
end)
frame:SetScript("OnDragStop", function(self)
if InCombatLockdown() then return end
self:GetParent():StopMovingOrSizing()
end)
frame:SetScript("OnEnter", function(self)
GameTooltip:SetOwner(self, "ANCHOR_TOP")
GameTooltip:AddLine(addon, 0, 1, 0.5, 1, 1, 1)
GameTooltip:AddLine("Resize me!", 1, 1, 1, 1, 1, 1)
GameTooltip:Show()
end)
frame:SetScript("OnLeave", function(self) GameTooltip:Hide() end)
|
function start (song)
print("Song: " .. song .. " @ " .. bpm .. " downscroll: " .. downscroll)
end
local defaultHudX = 0
local defaultHudY = 0
local tvX = 0
local tvY = 0
local defaultWindowX = 0
local defaultWindowY = 0
local lastStep = 0
--default positions
-- changeBoyfriendCharacter('bf', 970, 350)
-- changeDadCharacter('dad', -70, 90)
local dadY = 0
function update (elapsed)
local currentBeat = (songPos / 1000)*(bpm/60)
if fly then
setActorY(dadY + 50 * math.cos((currentBeat * 0.60) * math.pi), 'dad')
end
end
function beatHit (beat)
end
function stepHit (step)
if curStep == 1 then --for testing
end
if curStep == 900 then -- da changing notes
setupNoteSplash('-maijin')
changeStaticNotes('maijin', 'maijin')
end
if curStep >= 256 and curStep < 1664 then
if curStep % 64 == 16 or curStep % 64 == 20 then
for i = 0,7 do
setActorAngle(0, i)
tweenAnglePsych(i, 360, 0.2, 'quintout')
end
end
end
--[[if curStep == 272 or curStep == 276 or curStep == 336 or curStep == 340 or curStep == 400 or curStep == 404 or curStep == 464 or curStep == 468 or curStep == 528 or curStep == 532 then -- da spins 1
for i = 0,7 do
setActorAngle(0, i)
tweenAnglePsych(i, 360, 0.2, 'quintout')
end
end
if curStep == 592 or curStep == 596 or curStep == 656 or curStep == 660 or curStep == 720 or curStep == 724 or curStep == 784 or curStep == 788 or curStep == 848 or curStep == 852 then -- da spins 2
for i = 0,7 do
setActorAngle(0, i)
tweenAnglePsych(i, 360, 0.2, 'quintout')
end
end
if curStep == 912 or curStep == 916 or curStep == 976 or curStep == 980 or curStep == 1040 or curStep == 1044 or curStep == 1104 or curStep == 1108 or curStep == 1160 or curStep == 1164 then -- da spins part 3
for i = 0,7 do
setActorAngle(0, i)
tweenAnglePsych(i, 360, 0.2, 'quintout')
end
end ]]--
end
function dadNoteHit()
end
|
require ("lib.lclass")
require ("lib.yanecos.Processor")
require ("src.data.TileData")
require ("src.data.AnimationData")
require ("src.data.TransformData")
class "TileProcessor" ("Processor")
function TileProcessor:TileProcessor (entityManager)
self.em = entityManager
self.intrests = {
TileData:getClass (),
}
end
function TileProcessor:onUpdate (dt)
local tiles = self.em:findEntitiesWithData (self.intrests)
for _, eid in pairs (tiles) do
local tile = self.em:getData (eid, TileData:getClass ())
local transform = self.em:getData (eid, TransformData:getClass ())
transform.x = TileData.Size.w * tile.x
transform.y = TileData.Size.h * tile.y
end
end
function TileProcessor:onRender ()
end
|
collAgent:importAll()
return true
|
-- GUI handler for Sign Placer.
function init()
self.signFolder = "PUT_SIGNS_HERE/"
end
-- Searches the folder with generated signs given by name
function search(name)
if pcall(function() root.assetJson("/"..self.signFolder..name.."/"..name.." [0,0].json") end) then
widget.setText("lblWarning", "^#00ff00;All Good")
return true
else
widget.setText("lblWarning", "^#ff0000;Folder Not Found")
return false
end
end
-- Sets the dimension settings visible
function autoDimension()
local is_not_checked = not widget.getChecked("cbAutoDim")
widget.setVisible("lblX", is_not_checked)
widget.setVisible("txbX", is_not_checked)
widget.setVisible("lblY", is_not_checked)
widget.setVisible("txbY", is_not_checked)
if not is_not_checked then
widget.setText("txbX", "")
widget.setText("txbY", "")
end
end
-- Determines the dimensions of the original image (in signs :P)
function findDimension(name)
local i = 0
local j = 0
while true do
if not pcall(function() root.assetJson("/"..self.signFolder..name.."/"..name.." ["..i..",0].json") end) then
break
else
i = i + 1
end
end
while true do
if not pcall(function() root.assetJson("/"..self.signFolder..name.."/"..name.." [0,"..j.."].json") end) then
break
else
j = j + 1
end
end
return i, j
end
-- Final function
function accept()
local name = widget.getText("txbName")
-- if not found, return with an error
if not search(name) then
widget.setText("lblWarning", "^#ff0000;Folder Not Found")
return
end
-- if the dimensions are wrong, return with an error
if tonumber(widget.getText("txbX")) and tonumber(widget.getText("txbX")) <= 0 or tonumber(widget.getText("txbY")) and tonumber(widget.getText("txbY")) <= 0 then
widget.setText("lblWarning", "^#ff0000;Numbers must be positive")
return
end
wNumber, hNumber = findDimension(name)
-- if the dimensions are wrong, return with an error
if not widget.getChecked("cbAutoDim") then
if not tonumber(widget.getText("txbX")) or tonumber(widget.getText("txbX")) > wNumber
or not tonumber(widget.getText("txbY")) or tonumber(widget.getText("txbY")) > hNumber then
widget.setText("lblWarning", "^#ff0000;Incorrect custom dimensions")
return
else
wNumber = tonumber(widget.getText("txbX"))
hNumber = tonumber(widget.getText("txbY"))
end
end
--status.setStatusProperty("signPlacer", { name = widget.getText("txbName"), wNumber = wNumber, hNumber = hNumber })
widget.setText("txbX", wNumber)
widget.setText("txbY", hNumber)
-- settings are confirmed and being transfered to the item itself
world.sendEntityMessage(player.id(), "signPlacerMessage", {
name = name,
wNumber = wNumber,
hNumber = hNumber
})
end
|
att.PrintName = "halo non precision weapon multiplier"
att.Icon = Material("entities/tfa_hce_snow_objectiveflag.png", "smooth mips")
att.Description = "Further triples headshot damage."
att.Desc_Pros = {
"pro.headshotdamage"
}
att.Desc_Cons = {
}
att.AutoStats = true
att.Slot = "halo_passive"
att.Hook_BulletHit = function(wep, data)
if CLIENT then return end
if data.tr.HitGroup == HITGROUP_HEAD then
data.damage = data.damage * 0.6
end
end
|
require "Math"
local Object = require "Object"
local Physics = require "Physics"
GameObject = {
-- Draw Variables --
sprite = nil,
color = {255, 255, 255, 255},
-- Physics Variables --
collisions = 0,
bounciness = -0.9,
rigidBody = Physics.NONE,
scaleX = scaleX or 1,
scaleY = scaleY or 1,
posX = 0, posY = 0,
velX = 0, velY = 0
}
GameObject = Object:extend("GameObject", GameObject)
-- Constrcutor --
function GameObject:init(sprite, scale)
local obj = {}
setmetatable(obj, self)
self.__index = self
obj.id = Object.UUID()
obj.sprite = sprite
obj.scaleX = scale
obj.scaleY = scale
return obj
end
function GameObject:getDimensions()
if self.sprite == nil then return 0, 0 end
return self.sprite:getWidth() * self.scaleX,
self.sprite:getHeight() * self.scaleY
end
function GameObject:getWidth()
if self.sprite == nil then return 0 end
return self.sprite:getWidth() * self.scaleX
end
function GameObject:getHeight()
if self.sprite == nil then return 0 end
return self.sprite:getHeight() * self.scaleY
end
function GameObject:getPosition()
return self.posX, self.posY
end
function GameObject:setPosition(x, y)
self.posX = x
self.posY = y
end
function GameObject:getVelocity()
return self.velX, self.velY
end
function GameObject:setVelocity(x, y, vel)
if vel ~= nil then
x, y = math.normalize(x, y)
x = x * vel
y = y * vel
end
self.velX = x
self.velY = y
end
function GameObject:update(dt)
-- Gravity --
if bit.band(self.rigidBody, Physics.DYNAMIC) > 0 then
self.velY = self.velY + Physics.gravity * dt
end
-- Movement --
self.posX = self.posX + self.velX * dt
self.posY = self.posY + self.velY * dt
end
function GameObject:onCollisionEnter(other, sides, dt)
if (bit.band(sides, Physics.CLEFT ) > 0) then self.velX = -math.abs(self.velX) * self.bounciness end
if (bit.band(sides, Physics.CRIGHT ) > 0) then self.velX = math.abs(self.velX) * self.bounciness end
if (bit.band(sides, Physics.CTOP ) > 0) then self.velY = -math.abs(self.velY) * self.bounciness end
if (bit.band(sides, Physics.CBOTTOM) > 0) then self.velY = math.abs(self.velY) * self.bounciness end
end
-- TODO change velocity not position
function GameObject:onCollisionStay(other, sides, dt)
if bit.band(self.rigidBody, Physics.DYNAMIC) > 0 then
if (bit.band(sides, Physics.CLEFT ) > 0) then self.velX = self.velX + dt * 1000 end
if (bit.band(sides, Physics.CRIGHT ) > 0) then self.velX = self.velX - dt * 1000 end
if (bit.band(sides, Physics.CTOP ) > 0) then self.velY = self.velY + dt * 1000 end
if (bit.band(sides, Physics.CBOTTOM) > 0) then self.velY = self.velY - dt * 1000 end
end
local moveX, moveY
if bit.band(self.rigidBody, Physics.DYNAMIC) > 0 and other and other.posX then
moveX = bit.band(sides, Physics.CRIGHT ) > 0 and -self.posX - self:getWidth() + other.posX or
bit.band(sides, Physics.CLEFT ) > 0 and -self.posX + other.posX + other:getWidth() or 0
moveY = bit.band(sides, Physics.CBOTTOM) > 0 and -self.posY - self:getHeight() + other.posY or
bit.band(sides, Physics.CTOP ) > 0 and -self.posY + other.posY + other:getHeight() or 0
moveX = math.clamp(moveX, -math.abs(self.velX), math.abs(self.velX))
moveY = math.clamp(moveY, -math.abs(self.velY), math.abs(self.velY))
self.posX = self.posX + moveX
self.posY = self.posY + moveY
end
self.velX = self.velX * (1 - dt)
self.velY = self.velY * (1 - dt)
end
function GameObject:onCollisionExit(other, sides, dt)
end
function GameObject:draw()
if self.sprite == nil then return end
love.graphics.setColor(self.color)
self.sprite:draw(self.posX, self.posY, 0, self.scaleX, self.scaleY)
love.graphics.setColor(255, 255, 255, 255)
end
|
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