content stringlengths 5 1.05M |
|---|
Debug = {
SendServerState = true
}
GameSettings = {
Gamemode = "deathmatch",
MapFile = "beta_map.bmap",
TickRate = 33,
}
Resources = {
AssetDirectory = "assets",
ScriptDirectory = "scripts"
}
|
-- Settings
item_repair_settings = {}
-- Do we log that items were produced? (Great for debugging issues but not so good on a long running production server)
item_repair_settings.log_production = false
-- Do we log deep into the bowels of the repairs?
item_repair_settings.log_deep = false
-- The amount repaired per... |
local a = require 'plenary.async_lib'
local wrap = a.wrap
local function trim_newlines(s)
return (string.gsub(s, "^(.-)\n*$", "%1"))
end
local function spawn(options, cb)
assert(options ~= nil, 'Options parameter must be given')
assert(options.cmd, 'A command needs to be given!')
local return_code, output, e... |
local config = {
savePlayer = true,
healPlayerOnLevel = true
}
function onAdvance(cid, skill, oldLevel, newLevel)
if(skill == SKILL__EXPERIENCE) then
return true
end
if(skill == SKILL__LEVEL and config.healPlayerOnLevel) then
doCreatureAddHealth(cid, getCreatureMaxHealth(cid) - getCreatureHealth(cid))
doCr... |
return {
{
effect_list = {
{
type = "BattleSkillAddBuff",
casterAniEffect = "",
target_choise = "TargetHarmRandomByWeight",
targetAniEffect = "",
arg_list = {
buff_id = 105134
}
},
{
type = "BattleSkillFire",
casterAniEffect = "",
targetAniEffect = "",
target_cho... |
scripts:invokeSync("default.lua")
intValue2 = 102 |
if (chi_location_id == 0) then
print("############################################### LuaTest")
end
--dofile(CHI_LIBRARY)
--############################################### Setup mesh
chiMeshHandlerCreate()
newSurfMesh = chiSurfaceMeshCreate();
chiSurfaceMeshImportFromOBJFile(newSurfMesh,
"ChiResources/T... |
local M = {}
-- Hide ugly toolbar
hs.console.toolbar(nil)
-- Disable window movment animations
hs.window.animationDuration = 0
-- key used as my "super" key. This key combination is mapped with karabiner
-- elements from the capslock key.
M.super = { "cmd", "ctrl", "shift", "alt" }
return M
|
AddCSLuaFile( "cl_init.lua" )
AddCSLuaFile( "shared.lua" )
include('shared.lua')
local soundx=Sound("Canals.d1_canals_01_chargeloop")
function ENT:Initialize()
self.Entity:SetModel("models/Items/combine_rifle_ammo01.mdl")
self.Entity:PhysicsInit( SOLID_VPHYSICS )
self.Entity:SetMoveType( MOVETYPE_VPHYSICS )
self... |
local _timer = require('timer')
local function timers()
local scene = {}
scene.list = {}
function scene:add(trigger, func)
local timer = _timer:new(trigger, func)
local size = #self.list
timer.index = size + 1
self.list[timer.index] = timer
return timer
end
function scene:update(delay... |
--Generated By msgid-gen-lua Do not Edit
local config = {
[10001] = "login.req_login",
[10002] = "login.rsp_login",
[11001] = "login.ntf_logout",
[30001] = "user.req_create_user",
[30002] = "user.rsp_create_user",
[30003] = "user.req_change_name",
[30004] = "user.rsp_change_name",
[30001] = "room.req_join_match... |
local processid = KEYS[1]
local cat = KEYS[2]
local message = KEYS[3]
local logkey = "logs:data:"..processid
local idkey = "logs:id:"..processid
local channelkey = "logs:channel:"..processid
local t = redis.call('TIME')[1]
local id = redis.call("INCR",idkey)
if id>1000 then
redis.call("hdel", logkey, id-1000)
... |
local ServerScriptService = game:GetService("ServerScriptService")
local ServerStorage = game:GetService("ServerStorage")
local Workspace = game:GetService("Workspace")
local findersFolder = ServerScriptService:WaitForChild("Finders", 2)
local DomainFinder = require(findersFolder:WaitForChild("DomainFinder", 2))
local... |
local class = require 'middleclass'
local base = class('freeioe.logger.client.base')
function base:initialize(logger, format)
assert(format)
self._logger = logger
self._format = format
end
function base:publish_log(...)
return self:send(self._format.log(...))
end
function base:publish_comm(...)
return self:sen... |
function OnSpellStart(keys)
--redirect to real tether
local caster = keys.caster
local dummy = MUtil:FindByUnitNameNearest("npc_tree_dummy", keys.target:GetOrigin(), 100.0) --depends on tree dummies being the only thing of this class around, can do this samrter some other time
caster:RemoveModifierByName("trolls... |
BehaviorTree = {
type = "sequence",
children = {
{
type = "priority",
children = {
{
type = "random",
children = {
{
type = "concurrent",
child... |
--!strict
local FAST_SPAWN_BINDABLE = Instance.new('BindableFunction')
local FAST_SPAWN_CALLER = function(cb: () -> ())
cb()
end :: any
local LOCK_IS_INVOKING = false
FAST_SPAWN_BINDABLE.OnInvoke = FAST_SPAWN_CALLER
local function FastSpawn(func: () -> (), ...: any)
local args = { ... }
local funcWithArgsBound = f... |
local allowCountdown = false
function onStartCountdown()
if not allowCountdown and isStoryMode and not seenCutscene then --Block the first countdown
startVideo('loafcutscene');
allowCountdown = true;
return Function_Stop;
end
return Function_Continue;
end
function onTimerCompleted(tag, loops, loopsLeft)
if ta... |
--[[
desc:桌子
auth:Carol Luo
]]
local class = require("class")
local gameCompetition = require("game.competition")
---@class chessTable:gameCompetition @桌子
local competition = class(gameCompetition)
---构造函数
function competition:ctor()
end
return competition |
----------------------------------------------------------------------------------------------------
--
-- Copyright (c) Contributors to the Open 3D Engine Project.
-- For complete copyright and license terms please see the LICENSE at the root of this distribution.
--
-- SPDX-License-Identifier: Apache-2.0 OR MIT
--
--... |
local Vec2 = struct {
x = 0,
y = 0
};
Vec2.type = "Vec2";
function Vec2:ctor(x,y)
self.x = x;
self.y = y;
end
function Vec2:__add(other)
return Vec2(self.x + other.x, self.y + other.y);
end
function Vec2:Print()
for k,v in pairs(self) do
print(k.." = "..v);
end
end
local v1 = Ve... |
local S = mobs.intllib
local hairball = minetest.settings:get("mobs_hairball")
-- Kitten by Jordach / BFD
mobs:register_mob(":mobs:kitten", {
stepheight = 0.6,
type = "animal",
specific_attack = {"mobs:rat"},
damage = 1,
attack_type = "dogfight",
attack_animals = true, -- so it can attack rat
attack_players = false... |
if SERVER then
util.AddNetworkString( "GetContents" )
util.AddNetworkString( "SendContents" )
util.AddNetworkString( "WriteQuery" )
util.AddNetworkString( "sendUpdate" )
if not file.Exists( "notepad", "DATA" ) then
file.CreateDir( "notepad" )
end
if not file.Exists( "notepad/note.txt", "DATA" ) then
fil... |
-----------------------------------
--- Discord ACE Perms by Badger ---
-----------------------------------
fx_version 'cerulean'
game 'gta5'
server_script "config.lua"
server_script "server.lua"
|
local font = {
}
love = {
graphics = {
getWidth = function() return 1600 end,
getHeight = function() return 900 end,
rectangle = function(mode, x, y, w, h) end,
setColor = function() end,
setScissor = function() end,
newFont = function() return font end
},
fil... |
local set = vim.opt_local
set.tabstop = 4
set.softtabstop = 4
set.shiftwidth = 4
|
local function Filter1D(Array, Condition)
local Result = {}
for Key, Value in pairs(Array) do
if (Condition(Value, Key)) then
Result[Key] = Value
end
end
return Result
end
return Filter1D |
-- Copyright 2020 Rohit Goswami (HaoZeke) <rog32[at]hi.is>
--
-- Licensed under the Apache License, Version 2.0 (the "License");
--
-- you may not use this file except in compliance with the License.
--
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by ... |
-- Copyright (c) 2019 Trevor Redfern
--
-- This software is released under the MIT License.
-- https://opensource.org/licenses/MIT
function love.conf(t)
t.window.title = "Cello RPG"
t.window.height = 600
t.window.width = 800
t.window.vsync = 1
t.window.fullscreen = false
package.path = package... |
local skynet = require "skynet"
local socket = require "socket"
local cjson = require "cjson"
local md5 = require "md5"
local json = cjson.new()
math.randomseed(os.time())
function printtable( t ,s)
s=s..s
for k,v in pairs(t) do
print(s,k,v)
if type(v)=="table" then
printtable(v,s)
end
end
end
skynet.st... |
function onEvent(name,value1,value2)
if name == 'Hide_HealthBar' then
setProperty('healthBarBG.visible', false)
setProperty('healthBar.visible', false)
setProperty('scoreTxt.visible', false)
setProperty('iconP1.visible', false)
setProperty('iconP2.visible', false)
end
if value1... |
--This is a rank table
--There could be multiple tables to generate spawns from
local Clockwork_Ranks_01 = {
["Underlings"] = {
"Sprocket_Mini","Sprocket_00", "Sprocket_01", "Sprocket_02",
},
["Minions"] = {
"Sprocket_09", "Sprocket_091", "Sprocket_092",
... |
local function StringTrim(input, chars, sides)
if not chars then
chars = "%s"
end
if #chars == 0 then
return input
end
if not sides then
sides = {
left = true,
right = true,
}
end
local trimmed = input
if sides.left then
local start = string.find(trimmed, "[^" .. chars .. "]")
if not start th... |
--[[--------------------------------------------------------------------
Grid
Compact party and raid unit frames.
Copyright (c) 2006-2009 Kyle Smith (Pastamancer)
Copyright (c) 2009-2016 Phanx <addons@phanx.net>
All rights reserved. See the accompanying LICENSE file for details.
https://github.com/Phanx/Grid
htt... |
bobmods.lib.recipe.add_ingredient("sc-unit", {"plastic-bar", 9}) |
return require((("."..assert(...,"Needs module path.")):gsub("%.init$","")..".css"):sub(2))
|
--[=[
@class PlayerProductManagerBase
]=]
local require = require(script.Parent.loader).load(script)
local BaseObject = require("BaseObject")
local GameConfigAssetTypes = require("GameConfigAssetTypes")
local MarketplaceUtils = require("MarketplaceUtils")
local Promise = require("Promise")
local Rx = require("Rx")
l... |
Flow()
Flow{{}}
Flow{""}
Flow("abc")
Flow{" ab"}
Flow{";ab"}
Flow{":ab"}
Flow{",ab"}
Packet()
Packet{}
Packet.abc()
Packet.abc("abc")
Packet.abc = "abc"
Packet[{}]("abc")
Packet[{}]{}
ip(12)
ip{}
ip""
ip"abc"
ip"10.1..."
mac(12)
mac{}
mac""
mac"abc"
mac"10:::::"
|
AddCSLuaFile("cl_init.lua")
AddCSLuaFile("shared.lua")
include("shared.lua")
function ENT:Initialize()
self.timer = CurTime() + 25
self:SetModel( "models/press-plates/plate.mdl" )
self:PhysicsInit( SOLID_VPHYSICS )
self:SetMoveType( MOVETYPE_VPHYSICS )
self:SetSolid( SOLID_VPHYSICS )
self:Set... |
local Maybe = require 'luafp.Maybe'
local Just = Maybe.Just
local Nothing = Maybe.Nothing
describe("luafp/Maybe.lua", function()
describe('Just', function()
local just1 = Just(1)
it('should exist', function()
assert.not_nil(just1)
end)
it('should have value of 1', functi... |
require("core/dict");
Dict.setDictNamePrefix = function(prefix)
Dict.s_dictNamePrefix = prefix;
end
Dict.getDictNamePrefix = function()
return Dict.s_dictNamePrefix or "";
end
Dict.ctor = function(self, dictName)
self.m_name = Dict.getDictNamePrefix() .. dictName;
end |
-- Created by Elfansoer
--[[
Ability checklist (erase if done/checked):
- Scepter Upgrade
- Break behavior
- Linken/Reflect behavior
- Spell Immune/Invulnerable/Invisible behavior
- Illusion behavior
- Stolen behavior
]]
--------------------------------------------------------------------------------
modifier_timbersaw... |
-- // FileName: Speaker.lua
-- // Written by: Xsitsu
-- // Description: A representation of one entity that can chat in different ChatChannels.
local module = {}
local RunService = game:GetService("RunService")
local Chat = game:GetService("Chat")
local ReplicatedModules = Chat:WaitForChild("ClientChatModules")
local... |
local jautils = require("mods").requireFromPlugin("libraries.jautils")
local lightBeamHelper = require("helpers.light_beam")
local coloredLightbeam = {
name = "FrostHelper/ColoredLightbeam",
depth = -9998,
sprite = lightBeamHelper.getSprites,
selection = lightBeamHelper.getSelection
}
jautils.createPl... |
-- npm install -g graphql-language-service-cli
require'lspconfig'.graphql.setup{}
|
--[[
Testing
Enables automated testing and benchmarking.
SYNOPSIS
local runner = Testing.Runner({
Modules = {
game.ServerScriptService.ModuleScript,
},
Scan = {
game.ReplicatedStorage.Modules,
},
Output = print,
Yield = wait,
})
local testResults = runner:Test()
print(testResults)
local bench... |
local PANEL = {}
function PANEL:Init()
self.Mixer = vgui.Create( "DColorMixer", self )
self.Mixer:Dock( FILL )
self:SetTall( 245 )
end
function PANEL:PerformLayout( x, y )
-- Magic number, the target width for self.Mixer
-- Number picked to that Palette would not have a gap, at button size 17... |
dofile'../../include.lua'
os.execute('clear')
try_torch = true
if try_torch then
T = require'libTransform'
else
T = require'Transform'
end
q = require'quaternion'
v = require'vector'
util = require'util'
-- Dipole components
--local r22 = math.sqrt(2)/2
x = v.new{ .3, 0, .1 }
tri = v.new{ .3, .1, .2 }
-- form t... |
--- Checks uses of undeclared global variables.
-- All global variables must be 'declared' through a regular assignment
-- (even assigning `nil` will do) in a main chunk before being used
-- anywhere or assigned to inside a function. Existing metatables `__newindex` and `__index`
-- metamethods are respected.
--
-- Yo... |
-- --.-----------------------------------------------------------------------.--
-- Hx@2017-08-10: simple functional programing part
-- --'-----------------------------------------------------------------------'--
--module('tool', package.seeall)
function id(t)
return t
end
function any(t, f, ...)
f... |
ITEM.name = "FAMAS"
ITEM.desc = "A Weapon."
ITEM.model = "models/weapons/w_rif_famas.mdl"
ITEM.class = "nut_cs_famas"
ITEM.weaponCategory = "primary"
ITEM.width = 4
ITEM.height = 2
ITEM.price = 2500
ITEM.iconCam = {
ang = Angle(-1.4573881626129, 270.6755065918, 0),
fov = 12.796572802781,
pos = Vector(3.5, 200, 1)
}
... |
local Path = require ("Quadtastic.Path")
-- test toString
do
local tests = {
"/",
"/dev/null",
"/foo/bar/file.c",
"C:/windows/path",
}
for _,test in ipairs(tests) do
assert(tostring(Path(test)) == test,
"Serialization of " .. test .. "did not match")
end
end
-- test concatenatio... |
--[[
The MIT License (MIT)
Copyright (c) 2012 Toby Jennings
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and
associated documentation files (the "Software"), to deal in the Software without restriction,
including without limitation the rights to use, copy, modify, mer... |
lesser_spend_mana_regenerate_health = class({})
function lesser_spend_mana_regenerate_health:OnCreated( data )
-- ### VALUES START ### --
self.health_refund = 400
self.duration = 8
-- ### VALUES END ### --
if not IsServer() then return end
self:StartIntervalThink(0.06)
end
... |
local tprint = require('related_files.util').tprint
local rf = require('related_files.related_files')
local rf_info = require('related_files.info')
local path = require('related_files.util.path')
local print_error = require('related_files.util').print_error
local print_warning = require('related_files.util').print_warn... |
-- aacore.lua - Main stuffs
-- This file is under copyright, and is bound to the agreement stated in the EULA.
-- Any 3rd party content has been used as either public domain or with permission.
-- © Copyright 2016-2017 Aritz Beobide-Cardinal All rights reserved.
ARCSlots.LogFileWritten = false
ARCSlots.LogFile... |
local t = Def.ActorFrame{};
t[#t+1] = Def.Quad{
InitCommand=cmd(FullScreen;diffuse,color("1,0,0,0");blend,Blend.Multiply);
OnCommand=cmd(decelerate,1.25;diffuse,color("0.75,0,0,0.75");linear,7;diffuse,color("0,0,0,1");sleep,1.25;linear,1;diffuse,color("1,0,0,1");decelerate,2;diffuse,color("0,0,0,1"));
};
t[#... |
require'nvim-treesitter.configs'.setup {
ensure_installed = "maintained",
sync_install = false,
highlight = {
enable = true,
},
matchup = {
enable = true,
},
}
|
-- Generated By protoc-gen-lua Do not Edit
local protobuf = require "protobuf/protobuf"
local PKRESULTTYPE_PB = require("PkResultType_pb")
local PVPROLEBRIEF_PB = require("PvpRoleBrief_pb")
module('PkOneRec_pb')
PKONEREC = protobuf.Descriptor();
local PKONEREC_RET_FIELD = protobuf.FieldDescriptor();
local PKONEREC_MY... |
minetest.register_node("factory:smoke_tube", {
drawtype = "nodebox",
tiles = {"factory_machine_brick_1.png"},
paramtype = "light",
description = "Smoke Tube",
groups = {cracky=3},
node_box = {
type = "fixed",
fixed = {
{-0.125,-0.5,0.3125,0.125,0.5,0.375},
{-0.125,-0.5,-0.375,0.125,0.5,-0.3125},
{0.... |
local info = {
version = 1.002,
comment = "prototype textadept runner for context/metafun",
author = "Hans Hagen, PRAGMA-ADE, Hasselt NL",
copyright = "PRAGMA ADE / ConTeXt Development Team",
license = "see context related readme files",
}
-- This is an adapted version of the run code by m... |
function love.conf(t)
-- Cette ligne permet d'afficher des traces dans la console pendant l'éxécution
if arg[#arg] == "-debug" then
t.console = true
end
end |
--[[
GD50
Angry Birds
Author: Colton Ogden
cogden@cs50.harvard.edu
]]
Level = Class{}
function Level:init()
-- create a new "world" (where physics take place), with no x gravity
-- and 30 units of Y gravity (for downward force)
self.world = love.physics.newWorld(0, 300)
-- bodies we... |
local View = {};
function View:Start(data)
self.view = SGK.UIReference.Setup(self.gameObject)
end
return View; |
FRAMEWORK_INITED = false
if not FRAMEWORK_INITED then
require ("Framework/Function")
require ("Framework/Define")
require ("Framework/Utility")
require ("Framework/MsgDispatcher")
require ("Framework/FSM")
-- require ("Framework/Logic/Command/ICommand") -- 暂时先不处理消息
require ("Framework/LuaBehaviour")
... |
function playgame(player)
local car = math.random(3)
local pchoice = player.choice()
local function neither(a, b) --slow, but it works
local el = math.random(3)
return (el ~= a and el ~= b) and el or neither(a, b)
end
local el = neither(car, pchoice)
if(player.switch) then pchoice = neithe... |
local TARGET_BOOKING_KEY = KEYS[1]
local TARGET_PID = KEYS[2]
local PAIR_INGAME_TTL = tonumber(KEYS[3])
local ABSOLUTE_GAMEPLAY_TTL = tonumber(KEYS[4])
local NOW = tonumber(KEYS[5])
local pair_index = redis.call('hmget', 'pinx:' .. TARGET_BOOKING_KEY, 'prid', 'pid')
if pair_index[1] == false then
return nil
else
... |
local MessageView = {}
function MessageView:initialize()
end
-- local text = " 新世界正式上线!热烈庆祝新世界正式上线运营。新世界游戏团队倾力打造又一斗牛精品,原汁原味地道斗牛经验。各种特色玩法,够麻辣够吃惊!新品上线,诚邀各路伙伴合作共赢,有兴趣的朋友可以联系我们。\n 官方代理咨询及技术问题反馈官方微信号:18819207102 "
local text1 = "亲爱的玩家:\n\n".."抵制不良游戏,拒绝盗版游戏,".."注意自我保护,谨防上当受骗。\n".."适度游戏益脑,沉迷游戏伤身,".."合理安排时间,享受健康生活... |
object_mobile_dressed_npe_sequencer_cantina6 = object_mobile_shared_dressed_npe_sequencer_cantina6:new {
}
ObjectTemplates:addTemplate(object_mobile_dressed_npe_sequencer_cantina6, "object/mobile/dressed_npe_sequencer_cantina6.iff")
|
local Signal = {}
Signal.__index = Signal
function Signal:Connect(listener)
return self.Bind.Event:connect(function (key)
listener(unpack(self.Cache[key]))
end)
end
function Signal:Wait()
return unpack(self.Cache[self.Bind.Event:wait()])
end
function Signal:Fire(...)
local key = tick()
self.Cache[key] = {...}... |
--
-- Created by IntelliJ IDEA.
-- User: nander
-- Date: 22-10-17
-- Time: 18:03
-- To change this template use File | Settings | File Templates.
--
local COMMANDS = require 'scripts.helpers.command'
local CLA =require 'scripts.modules.context.actions'
local CTX = {}
CTX[#CTX + 1] = { COMMANDS.numberCommand(), CLA.ru... |
local t = LoadFont("Common normal")..{
InitCommand=function(self)
self:x(30):zoom(0.3):rotationz(90)
end
}
return t |
function foo()
local a = 1
local b = 2
local c = 3
end
function bar()
local a = 1
local b = 2
local c = 3
end |
local hooked_onShowWindow = SmugglersMarket.onShowWindow
function SmugglersMarket.onShowWindow()
hooked_onShowWindow()
local ship = buyer.craft
-- read cargos and sort
local cargos = {}
for good, amount in pairs(ship:getCargos()) do
table.insert(cargos, {good = good, amount = amount})
... |
data:extend({
{
type = "recipe",
name = "void-pipe",
energy_required = 4,
enabled = true,
ingredients = {{"pipe", 5}},
result = "void-pipe",
result_count = 1
},
}) |
--mapping
STR_FMT = string.format
CC_WINSIZE = cc.Director:getInstance():getWinSize()
CC_VISIBLESIZE = cc.Director:getInstance():getOpenGLView():getVisibleSize();
scheduler = cc.Director:getInstance():getScheduler()
CCSPR_FR_CACHE = cc.SpriteFrameCache:getInstance()
CC_TEXTURE_CHE = cc.Director:getInstance():getTextur... |
local SPEC = {
TERM = {},
BEGIN = {},
}
SPEC[SPEC.TERM] = 'TERM'
SPEC[SPEC.BEGIN] = 'BEGIN'
--[[if arg[1] == '--debug' then
local peak = 0
debug.sethook(function()
local m = collectgarbage'count'
if m > peak then
print( m )
peak = m
end
end, '', 1)
end--]]
local chain = {}
local function add( prev, n... |
ITEM.name = "Typhoon 12"
ITEM.description= "A semi-automatic drum-fed shotgun. Fires 12 gauge."
ITEM.model = "models/weapons/typhoon12/w_typhoon12.mdl"
ITEM.class = "cw_kk_ins2_typhoon12"
ITEM.weaponCategory = "primary"
ITEM.width = 4
ITEM.height = 2
ITEM.price = 24000
ITEM.weight = 8 |
local super = require("Framework.display.DisplayObject")
---@class Framework.display.InterActiveObject:Framework.display.DisplayObject
---@field EventClick Framework.event.Delegate
---@field EventDown Framework.event.Delegate
---@field EventUp Framework.event.Delegate
---@field EventDragEnter Framework.event.Delegate
-... |
-- BizHawk MultiTrack script (beta)
local PCKeyState = require "bizhawk-pckeystate"
require "bizhawk-pretty-print"
local MultiTrackLight = {}
MultiTrackLight.__index = MultiTrackLight
-- Class(...) works as same as Class.new(...)
setmetatable(MultiTrackLight, {
__call = function (klass, ...)
return klass.new(.... |
ITEM.name = "Hax-Orthlack Creed-9 Pattern Receiver"
ITEM.description = "A receiver for a Hax-Orthlack Creed-9 Pattern Autogun."
ITEM.model = "models/props_lab/box01a.mdl"
ITEM.price = 25
ITEM.weight = .4
ITEM.exRender = true |
SpecialLogic = SpecialLogic or BaseClass(BaseHotUpdate)
function SpecialLogic:__init(c_speciallogic)
self.c_speciallogic = c_speciallogic
end
function SpecialLogic:__delete()
self.c_speciallogic = nil
end
function SpecialLogic:Update(interval, now_second)
end
function SpecialLogic:OnAddObj(c_obj)
-- body
end
... |
--[[ Which of the following are valid numerals? What are their values? ]]--
-- .0e12 .e12 0.0e 0x12 0xABFG 0xA FFFF 0xFFFFFFFF 0x 0x1P10 0.1e1 0x0.1p1
-- Ans: The following are valid numbers
print(type(.0e12))
--print(type(.e12))
--print(type(0.0e))
print(type(0x12))
--print(type(0xABFG))
print(type(0xA))
print(type(FF... |
local t = { 100, 200, 300 }
for k,v in t do
print("A",k,v)
end
for k,v in pairs(t) do
print("B",k,v)
end
|
local mod = DBM:NewMod(832, "DBM-ThroneofThunder", nil, 362)
local L = mod:GetLocalizedStrings()
-- BH ADD
local sndWOP = mod:SoundMM("SoundWOP")
mod:SetRevision(("$Revision: 11365 $"):sub(12, -3))
mod:SetCreatureID(68397)--Diffusion Chain Conduit 68696, Static Shock Conduit 68398, Bouncing Bolt conduit 68698,... |
local Observable = require("envel.stream.observable")
local Subscriber = require("envel.stream.subscription").Subscriber
function Observable:filter(handler)
return self:lift(function(sink, source)
local child = Subscriber.create(sink)
local next = child.next
child.next = function(sub, ...)
... |
local skynet = require "skynet"
require "Common.Util.util"
local Task = {}
function Task.Task_GetInfoList(user_info, req_data)
local ackData = {
taskList = {
{
taskID = 1, subTaskList = {
typeID = 1, state = 1, curNum = 0
},
},
},
}
return ackData
end
return Task |
-- main Factorio data.raw file
local count = 0
for i, v in pairs (data.lua) do
count = count + 1
end
log ('count = ' .. count)
|
-- Copyright 2008 Steven Barth <steven@midlink.org>
-- Copyright 2008 Jo-Philipp Wich <jow@openwrt.org>
-- Licensed to the public under the Apache License 2.0.
local fs = require "nixio.fs"
local tpl = require "luci.template"
local ntm = require "luci.model.network".init()
local fwm = require "luci.model.firewall".ini... |
-- _ _
-- ___| (_)_ __ ___ ___
-- / __| | | '_ ` _ \ / _ \
-- \__ \ | | | | | | | __/
-- |___/_|_|_| |_| |_|\___|
--
-- SLIME is a point-and-click adventure game library for LÖVE.
local slime = {
_VERSION = 'slime v0.1',
_DESCRIPTION = 'A point-and-click adventure game library for LÖVE',
_... |
-- Base.lua
-- @Author : Dencer (tdaddon@163.com)
-- @Link : https://dengsir.github.io
-- @Date : 8/30/2019, 11:42:31 PM
---@type ns
local ns = select(2, ...)
---@class Base: Object
local Base = ns.Addon:NewClass('Base')
function Base:SetParent(parent)
self.parent = parent
end
function Base:GetParent()
... |
function getInfo()
return {
onNoUnits = RUNNING, -- instant success
tooltip = "Ends game.",
parameterDefs = {}
}
end
-- get madatory module operators
VFS.Include("modules.lua") -- modules table
VFS.Include(modules.attach.data.path .. modules.attach.data.head) -- attach lib module
-- get other madatory depende... |
-- @Author:pandayu
-- @Version:1.0
-- @DateTime:2018-09-09
-- @Project:pandaCardServer CardGame
-- @Contact: QQ:815099602
local gm_check = require "game.handler.gm.gm_check"
local _M = function(role,data)
data.id = tonumber(data.id)
data.num = data.num or 1
data.num = tonumber(data.num)
local mr = gm_check(role,da... |
--Written by AstralKingdoms, this module is unfinished
--this code is bad in general, expect a rewrite
local RunService = game:GetService("RunService")
local ContentProvider = game:GetService("ContentProvider")
local HTTPService = game:GetService("HttpService")
local IsServer = RunService:IsServer()
local IsClient ... |
-- this file saved with utf-16 le for test purpose
add_rules("mode.debug", "mode.release")
target("程序")
set_kind("binary")
add_files("源文件🎆/*.c")
add_includedirs("头文件✨")
before_build(function()
print("开始编译😊")
end)
after_build(function()
print("结束编译🎉")
end)
|
Config = {}
Config.Enabled = true -- Enable / disable
-- Text Options
Config.Font = 4 -- Font family (https://gtaforums.com/topic/794014-fonts-list/)
Config.Scale = 0.38 -- Font size
-- Box Dimensions
Config.Width = 0.145 -- Box width
Config.Spacing ... |
local ngx_worker_pid = ngx.worker.pid
local ngx_timer_at = ngx.timer.at
local ngx_log = ngx.log
local ngx_ERR = ngx.ERR
local ngx_WARN = ngx.WARN
local ngx_DEBUG = ngx.DEBUG
local ngx_var = ngx.var
local str_lower = string.lower
local str_format = string.format
local str_sub = string.sub
local tostring = tostring
local... |
local M = {}
local lvl = 3
local onError = function(msg) print(tmr.time() .. " <error> " .. msg) end
local onInfo = function(msg) print(msg) end
local onDebug = function(msg) print(tmr.time() .. " <debug> " .. msg) end
function M.setLevel(level)
if(level == "error") then lvl = 1
elseif (level == "info") then ... |
return {
death_by = {
chara = {
death_cause = function(_1)
return ("%sに殺された。")
:format(basename(_1))
end,
destroyed = {
active = "破壊した。",
passive = function(_1)
return ("%sは破壊された。")
:format(name(_1))
end
},
killed = {
active = "殺した。",
passive = funct... |
greater_rune_sword = class({})
function greater_rune_sword:OnCreated( data )
-- ### VALUES START ### --
self.attack_damage = 12
self.spell_damage = 12
self.lifesteal = 3
self.effectiveness_defensive = 20.0
self.effectiveness_supportive = 30.0
-- ##... |
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