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local _M = {} function _M.debug_log(msg) ngx.log(ngx.DEBUG, msg); end function _M.warn_log(msg) ngx.log(ngx.WARN, msg); end function _M.error_log(msg) ngx.log(ngx.ERR, msg); end function _M.load_module_if_exists(module_name) local status, res = pcall(require, module_name) if status then ...
-- this is a comment (( )){} -- grouping stuff *+-/=<> <= == -- operators "ivan" [[ ivan\nvasil ]] 23.5 11.6 ivan = "ivan" break goto until -- a = {1, 2, 3} -- print(string) print("ivan\arakitic") --[[ ivan ]]
local module = { authenticationRequired = true; }; function module.run(authentication) local endpoint = "https://friends.roblox.com/v1/user/friend-requests/decline-all"; local response,body = api.request("POST",endpoint,{{"Content-Length",0}},{},authentication,true,true); if(response.code == 200) then return t...
local SoftMin, parent = torch.class('nn.SoftMin', 'nn.Module') function SoftMin:updateOutput(input) self.mininput = self.mininput or input.new() self.mininput:resizeAs(input):copy(input):mul(-1) return input.nn.SoftMax_updateOutput(self, self.mininput) end function SoftMin:updateGradInput(input, gradOutput) ...
--[[ © 2020 TERRANOVA do not share, re-distribute or modify without permission of its author. --]] ITEM.name = "NOGO Vodka"; ITEM.model = "models/mark2580/gtav/barstuff/Vodka_Bottle.mdl"; ITEM.width = 1; ITEM.height = 2; ITEM.description = "Maybe the universe is trying to tell me something."; ITEM.permit = "consumab...
RegisterCommand('coords', function(source, args, rawCommand) local ped = PlayerPedId() local coords = GetEntityCoords(PlayerPedId()) SendNUIMessage({ coords = ""..coords.x..","..coords.y..","..coords.z..", HEADING: "..GetEntityHeading(ped).."" }) end)
--[[ Topology stored as set of faces. Each face is list of n vertex indices corresponding to one oriented, n-sided face. Vertices listed clockwise as seen from outside. this.faces = [ [vidx1, vidx2, vidx3] ] --]] local Polyhedron = require(game:GetService("ReplicatedStorage"):WaitForChild("polyhedron")) function ico...
DEFINE_BASECLASS( "player_default" ) local PLAYER = {} -- -- See gamemodes/base/player_class/player_default.lua for all overridable variables -- PLAYER.DisplayName = "Spectator" PLAYER.SetObserverMode = 6 PLAYER.CanUseFlashlight = false PLAYER.AvoidPlayers = false PLAYER.lastTaunt = 0.0 function PLAY...
return { author = { name = 'Mermaid Heavy Industries', link = 'https://mermaid.industries' } }
pg = pg or {} pg.enemy_data_statistics_153 = { [10104024] = { cannon = 200, reload = 150, speed_growth = 0, cannon_growth = 0, rarity = 3, air = 0, torpedo = 0, dodge = 11, durability_growth = 340000, antiaircraft = 180, luck = 30, reload_growth = 0, dodge_growth = 156, hit_growth = 210, ...
----------------------------------------------------- local FLASHTIMER = 2; --time in seconds, for the grenade to transition from full white to clear local EFFECT_DELAY = 10; --time, in seconds when the effects still are going on, even when the whiteness of the flash is gone (set to -1 for no effects at all =]). ...
local APIData = require(script.APIData) local APIInterface = require(script.APIInterface) --- local APIUtils = {} APIUtils.createAPIData = APIData.new APIUtils.createAPIInterface = APIInterface.new return APIUtils
data:extend( { { type = "item", name = "cursix-scrambled-eggs-equipment", icon = "__cursix-tech__/graphics/icons/cursix-scrambled-eggs-equipment.png", icon_size = 32, placed_as_equipment_result = "cursix-scrambled-eggs-equipment", flags = {}, subgroup = "equipment", order = "a[energy-so...
--[[ Casual Mission script - Version: 1.02 - 2/2/2020 by Theodossis Papadopoulos -- Requires MIST -- Points only work with my other script: PointSystem ELSE use variables: extraBluePoints, extraRedPoints ]] -- -----------------------------------CODE DO NOT TOUCH---------------------------------...
Citizen.CreateThread(function() local uptimeMinute, uptimeHour, uptime = 0, 0, '' while true do Citizen.Wait(1000 * 60) -- every minute uptimeMinute = uptimeMinute + 1 if uptimeMinute == 60 then uptimeMinute = 0 uptimeHour = uptimeHour + 1 end uptime = string.format("%02dh %02dm", uptimeHour, uptim...
if vim.fn.executable'neuron' == 0 then error("Unable to find neuron executable on the path. Install it.") end local neuron_builtin = require'telescope._extensions.neuron_builtin' return require'telescope'.register_extension{ exports = { list = neuron_builtin.list, backlinks = neuron_builtin.backlinks }, }...
Runes = Runes or class({}) function Runes:Init() --Debug.EnableDebugging() --DebugPrint('Init runes module') if self.initialized then print("Runes were already initialized and there was an attempt to initialize it again -> preventing") return nil end -- Check every 0.5 second if there is a rune spa...
#!/usr/bin/env lua local sig = require 'signal' local irc = require 'irc' irc.DEBUG = true local nick = "luabot" local channel = "#doytest" local network = "irc.freenode.org" local envs = {} local function create_env() return { _VERSION = _VERSION, assert = assert, collectga...
require('boolexpr.src.boolexpr') Listener = setmetatable({}, {}) do local listener = getmetatable(Listener) listener.__index = listener local data_table = {} local recur_table = {} function listener.create() local self = setmetatable(BoolExpr.Any(), listener) self.index_table = {...
local sin, floor do local _obj_0 = math sin, floor = _obj_0.sin, _obj_0.floor end local death = { } death.textTop = "YOU" death.textBottom = "\nDIED" death.height = 32 death.y = death.height local move move = function() return flux.to(death, 0.48, { y = death.height + 16 }):ease("cubicin"):oncomplete(functi...
-- ======= Copyright (c) 2003-2011, Unknown Worlds Entertainment, Inc. All rights reserved. ======= -- -- lua\ShieldpackMarine.lua -- -- Created by: Andreas Urwalek (a_urwa@sbox.tugraz.at -- -- Thanks to twiliteblue for initial input. -- -- ========= For more information, visit us at http://www.unknownworlds.co...
wait(1) script.Parent:Destroy()
------------------------------------------------------------------------------ -- -- This file is part of the Corona game engine. -- For overview and more information on licensing please refer to README.md -- Home page: https://github.com/coronalabs/corona -- Contact: support@coronalabs.com -- ------------------------...
-- Premier écran, pas grand chose à voir ici :D Start = class.set(Start) function Start:init() self.delay = 60*2 end function Start:load() self.delay = 60*2 -- en steps end function Start:update() if self.delay == 0 then game.state = MAIN_MENU_LOAD else self.delay = s...
data:extend( { { type = "recipe", name = "long-handed-inserter", enabled = false, ingredients = { {"iron-gear-wheel", 1}, {"iron-plate", 1}, {"inserter", 1} }, result = "long-handed-inserter" }, { type = "recipe", name = "fast-inserter", enabled = false, ...
-- -- main.lua -- AdColony Sample App -- -- Copyright (c) 2016 Corona Labs Inc. All rights reserved. -- local adcolony = require("plugin.adcolony") local widget = require("widget") local json = require("json") -------------------------------------------------------------------------- -- set up UI -----------------...
-- Provides a toggleable systray widget. -- Code is based on this old wiki entry: -- http://web.archive.org/web/20160316064839/http://awesome.naquadah.org/wiki/Systray_Hide/Show local awful = require("awful") local wibox = require("wibox") local M = {} local function creator(reverse) local tray = wibox.widget.sy...
--- Like a rotated camera, except we end up pushing back to a default rotation. -- This same behavior is seen in Roblox vehicle seats -- @classmod PushCamera local require = require(game:GetService("ReplicatedStorage"):WaitForChild("Nevermore")) local CameraState = require("CameraState") local getRotationInXZPlane = ...
local HardTanh = torch.class('nn.HardTanh', 'nn.Module') function HardTanh:updateOutput(input) return input.nn.HardTanh_updateOutput(self, input) end function HardTanh:updateGradInput(input, gradOutput) return input.nn.HardTanh_updateGradInput(self, input, gradOutput) end
return {'exil','existentialisme','existentialist','existentialistisch','existentie','existentieel','existentiefilosofie','existeren','exit','exitgesprek','exitinterview','exitpoll','exitstrategie','existentiefilosoof','existeer','existeerde','existeerden','existeert','existentialistische','existentiele','existentialist...
--Very small extension to structuredmission. function mission.Log(_MethodName, _Msg, _OverrideDebug) local _TempDebug = mission._Debug if _OverrideDebug then mission._Debug = _OverrideDebug end if mission._Debug and mission._Debug == 1 then local _Name = mission._Name or mission.title or "Mission" ...
function onSay(cid, words, param) local param = param.explode(param, ',') if param then if isPlayer(getCreatureByName(param[1])) == TRUE then doPlayerSendTextMessage(getCreatureByName(param[1]), 22, "Você acabou de receber um item do Senhor!") doPlayerAddItem(getCreatureByName(param[1]), param[2], param[3]) end ...
--[[ TheNexusAvenger Runs callbacks when the aspect ratio of a GUI requires switching for portrait and landscape. --]] local ReplicatedStorageProject = require(game:GetService("ReplicatedStorage"):WaitForChild("Project"):WaitForChild("ReplicatedStorage")) local NexusObject = ReplicatedStorageProject:GetResource("Ext...
local PistolShotGUIImp local PistolShotGUIImpag function CreatePistolGUI() local PistolShotGUI = CreateFrame("Frame", "PistolShotGUI", UIParent, BackdropTemplateMixin and "BackdropTemplate") PistolShotGUI:SetWidth(420) PistolShotGUI:SetHeight(420) PistolShotGUI:SetPoint("CENTER", UIParent) PistolS...
local combinations local function generate_combinations(a, n, offset) if n > (#a - offset) then return end if n == 0 then coroutine.yield({}) return end for v in combinations(a, n - 1, offset + 1) do table.insert(v, 1, a[1 + offset]) coroutine.yield(v) end for v in combinations(a, ...
-- {{{ Required deps local awesome, tag = awesome, screen local awful = require("awful") -- }}} -- { -- workspace { -- screen { -- tag1, tag2, ... -- } -- } -- } local workspaces = { workspaces = {}, current_workspace = 1 } local workspace_tags = {} function workspaces.next_workspace(...
--[[---------------------------------------------------------------------------- Application Name: CalibratedBlobDiameters Summary: Measuring coin diameters on calibrated and corrected image Description: Calibrating a camera using one shot of a checkerboard calibration target. Correcting the image by...
local formatter = require('formatter.format') local logging = require('yode-nvim.logging') local storeBundle = require('yode-nvim.redux.index') local seditors = storeBundle.seditors local changeSyncing = require('yode-nvim.changeSyncing') local M = {} local formatBuffer = function(bufId, shouldWrite, callback) lo...
local Broadcast = require("core.Broadcast") return { listeners = { playerEnter = function(state) return function(self, player) Broadcast.sayAt(player) Broadcast.sayAt(player, "<cyan>Hint: You can pick up items from the room listed in '<white>look' with '<white>get' f...
--[[ Licensed under GNU General Public License v2 * (c) 2014, projektile * (c) 2013, Luke Bonham * (c) 2010-2012, Peter Hofmann --]] lo...
------------------------------- Sourcing --------------------------------------- -- This file executes all the plugins. This file itself will be executed from -- the init.lua file. This file serves as the entrypoint to the plugins folder -- under lua (/lua/plugins/). Executing plugins will execute this file which -- i...
Global( "PlayerDistance", {} ) function PlayerDistance:Init(anID) self.playerID = anID self.unitParams = {} self.distance = 0 self.lastDistance = -1 self.lastAngle = -1 self.SKIP_UPDATES_CNT = 5 self.skipCnt = 0 self.base = copyTable(PlayerBase) self.base:Init() self.eventFunc = self:GetEventFunc() self...
-- gruvbox -- Retro groove color scheme for Vim -- https://github.com/morhetz/gruvbox -- vim.cmd [[ augroup gruvbox-overrides autocmd! " HTML autocmd ColorScheme gruvbox highlight htmlArg cterm=italic gui=italic ctermfg=214 guifg=#fabd2f " Css autocmd ColorScheme gruvbox highlight cssBorderProp ...
-- Define sets and vars used by this job file. function init_gear_sets() gear.melee = {} gear.melee.feet = { name="Argosy Sollerets +1", augments={'HP+65','"Dbl.Atk."+3','"Store TP"+5',}} gear.acc = {} gear.acc.head = { name="Valorous Mask", augments={'Accuracy+25 Attack+25','STR+10','Accuracy+15','Attack+6',}} ...
data:extend({ { type = "sound", name = "ion-cannon-ready-CommandAndConquer", variations = { { filename = "__Orbital Ion Cannon__/sound/CommandAndConquer/IonCannonReady.ogg", volume = 0.75 }, }, }, { type = "sound", name = "ion-cannon-charging-CommandAndConquer", variation...
local kong = kong local HeaderRouter = { -- plugin should be executed after authentication and transformation -- phase, but before logging PRIORITY = 600, VERSION = "0.1", } local function match_rule(rule) for header_name,header_value in pairs(rule.condition) do local request_header_value = kong.requ...
object_mobile_dressed_bh_male_human_02 = object_mobile_shared_dressed_bh_male_human_02:new { } ObjectTemplates:addTemplate(object_mobile_dressed_bh_male_human_02, "object/mobile/dressed_bh_male_human_02.iff")
--[[ This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:27' using the latest game version. NOTE: This file should only be used as IDE support; it should NOT be distributed with addons! **************************************************************************** CONTENTS OF THIS FILE IS COPYRI...
----------------------------------- -- Ability: Innin -- Reduces enmity and impairs evasion. Grants a bonus to accuracy, critical hit rate, and ninjutsu damage when striking target from behind. -- Obtained: Ninja Level 40 -- Recast Time: 3:00 -- Duration: 5:00 ----------------------------------- require("scripts/global...
-- The bio reactor was copied from the Bio Industries mod, who copied it from the Tree Mod data:extend({ { type = "item", name = "biotech-biosolarpanel", icon = "__BioTech__/graphics/icons/panel-1.png", flags = {"goes-to-quickbar"}, subgroup = "biotech-equipment", order = "c[solar]", plac...
local cjson = require "cjson" require "init.lua_func_ex" local _M = {} _M._VERSION = '0.01' local mt = { __index = _M } function _M.new() return setmetatable({}, mt) end --[[ -- 获取http get/post 请求参数 --]] function _M.getArgs() -- local request_method = ngx.var.request_method...
local validWeaponIDs = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 22, 23, 24, 25, 26, 27, 28, 29, 32, 30, 31, 33, 34, 35, 36, 37, 38, 16, 17, 18, 39, 41, 42, 43, 10, 11, 12, 14, 15, 44, 45, 46 } function getValidWeaponIDs() return table.copy(validWeaponIDs) end function isValidWeaponID(id) if not scheck("n") then ret...
local RPTAGS = RPTAGS; RPTAGS.queue:WaitUntil("after UTILS_LOCALE", function(self, event, ...) local locUtils = RPTAGS.utils.locale; local loc = locUtils.loc; local function getTagDescription(tag) return loc("TAG_" .. tag .. "_DESC"); end; local function chooseDescInstead(tag) local hash = { ...
return require('lib.oop.generated.button')
include ( "panel/animation.lua" ) include ( "panel/dragdrop.lua" ) include ( "panel/selections.lua" ) include ( "panel/scriptedpanels.lua" ) local meta = FindMetaTable( "Panel" ) AccessorFunc( meta, "m_strCookieName", "CookieName" ) meta.SetFGColorEx = meta.SetFGColor meta.SetBGColorEx = meta.SetBGColor --[[----...
--[[ © CloudSixteen.com do not share, re-distribute or modify without permission of its author (kurozael@gmail.com). Clockwork was created by Conna Wiles (also known as kurozael.) http://cloudsixteen.com/license/clockwork.html --]] DEFINE_BASECLASS("base_gmodentity"); ENT.Type = "anim"; ENT.Author = "kurozael"; ...
--[[ The user registry is simply an association of a user to their command environment. when a user first appears, they can be registered to have their environment created. note that for players, this doesn't happen immediately but either on login, or first use after gaining the correct privileges to use the /lua comma...
local class = require('class') local UIWidget = class:extend() function UIWidget:init(x, y, w, h) self.parent = nil self.children = {} self.x = x self.y = y self.w = w self.h = h self.focus = nil self.transform = nil self.background = nil self._mouseactive = nil if parent ~...
slot0 = class("WorldMediaCollectionSubLayer", import("view.base.BaseSubView")) slot0.Ctor = function (slot0, slot1, ...) slot0.super.Ctor(slot0, ...) slot0.viewParent = slot1 slot0.buffer = setmetatable({}, { __index = function (slot0, slot1) return function (slot0, ...) slot0:ActionInvoke(slot0.ActionInv...
BaseNpc_PersistDialogState(this, "{{Tale_ChildNode_Unused_Function}}")
AddCSLuaFile("cl_init.lua") AddCSLuaFile("shared.lua") include("shared.lua") function ENT:Initialize() self:SetModel("models/weapons/molotov3rd_zm.mdl") self:PhysicsInit(SOLID_VPHYSICS) self:SetMoveType(MOVETYPE_VPHYSICS) self:SetSolid(SOLID_VPHYSICS) self:GetPhysicsObject():Wake() self:SetAngles(Angle(math.r...
local func = require 'ldk.func' describe("#func", function() describe("compose", function() it("should return the proper result", function() local function f(x) return x + 1 end local function g(x) return x * 10 end local fg = func.compose(f, g) assert.equal(11, fg(1)) assert.equal(...
local draw_nearby_boxes = require("__subterra__.scripts.events.ui.draw_nearby_boxes") local get_adjacent_surfaces = require("__subterra__.scripts.events.player.get_adjacent_surfaces") local get_all_subterra_surfaces = require("__subterra__.scripts.events.player.get_all_subterra_surfaces") local get_player_level = requi...
--[[ Copyright 2021 边蓬(bianpeng001@163.com) Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing...
local class = require 'middleclass' local lume = require 'lume' -- ホワイトリスト local Whitelist = class 'Whitelist' -- 初期化 function Whitelist:initialize(t) self.list = t or {} end -- オーバーライド:比較 function Whitelist:__eq(other) local equal = true if #self.list ~= #other.list then equal = false else ...
if opt.begin_epoch == 1 then if opt.model == 'c3d' then dofile('models/c3d.lua') elseif opt.model == 'resnet' then dofile('models/resnet.lua') end model = create_model() if not opt.no_cuda then model = model:cuda() cudnn.convert(model, cudnn) end else local model_file_path = paths.concat( ...
map = class("map") local buttonImage = love.graphics.newImage("assets/gfx/images/button.png") function map:initialize() self.tileset = tileset:new("blocks.png") self.canvas = love.graphics.newCanvas(405, 720) self.rects = {} self.turrets = {} self.doors = {} self.button = { x = 10, y = 10, width = 15, h...
local torch = require "torch" local nn = require "nn" local lua_util = require "lua_util" local ucl = require "ucl" local rescore_utility = require "rspamadm/rescore_utility" local function make_dataset_from_logs(logs, all_symbols) -- Returns a list of {input, output} for torch SGD train local dataset = {} for _...
object_static_item_lair_fake_cave_small = object_static_item_shared_lair_fake_cave_small:new { } ObjectTemplates:addTemplate(object_static_item_lair_fake_cave_small, "object/static/item/lair_fake_cave_small.iff")
vim.keymap.set("n", "[file]f", [[<Cmd>tab drop ~/workspace/todo/todo.tsv<CR>]], { buffer = true })
object_mobile_shocktrooper_blue = object_mobile_shared_shocktrooper_blue:new { } ObjectTemplates:addTemplate(object_mobile_shocktrooper_blue, "object/mobile/shocktrooper_blue.iff")
local skynet = require "skynet" local sc = require "skynet.socketchannel" local socket = require "skynet.socket" local cluster = require "skynet.cluster.core" local ignoreret = skynet.ignoreret local clusterd, gate, fd = ... clusterd = tonumber(clusterd) gate = tonumber(gate) fd = tonumber(fd) local large_request = {...
require 'tables' require 'sets' file = require 'files' config = require 'config' require 'strings' res = require 'resources' require 'actions' require 'pack' bit = require 'bit' require 'generic_helpers' require 'parse_action_packet' require 'statics' _addon.version = '3.29' _addon.name = 'BattleMod' _addon.author = ...
-- ============================================================= -- Copyright Roaming Gamer, LLC. 2008-2016 (All Rights Reserved) -- ============================================================= -- RG Files Module Library - Loader and Initializer -- ============================================================= -- Las...
ENT.Type = "anim" ENT.Base = "base_gmodentity" ENT.PrintName = "Painting" ENT.Author = "Pilot2" ENT.Category = "Museum robbery" ENT.Spawnable = true ENT.AdminOnly = true ENT.RenderGroup = RENDERGROUP_BOTH function ENT:SetupDataTables() self:NetworkVar( "String", 0, "imgururl" ) self:Network...
string.startswith = function (s, p) return string.sub(s, 1, string.len(p)) == p end string.endswith = function (s, p) return string.sub(s, string.len(s) - string.len(p) + 1) == p end string.split = function (str, delimiter) if str == nil or str == '' or delimiter == nil then return nil end local result = {} ...
OpenNefia.Prototypes.Elona.FieldType.Elona = { Plains = { Name = "平地", }, Grassland = { Name = "草原", }, Desert = { Name = "草原", }, Sea = { Name = "水上", }, Forest = { Name = "森", }, SnowField = { Name = "雪原" } }
local ENT = {} ENT.Type = "anim" ENT.Base = "base_entity" -- Also allow spawnmenu spawning ENT.Category = "nZombies Unlimited" ENT.PrintName = "Invisible Wall" ENT.Author = "Zet0r" ENT.Spawnable = true local defaultmodel = "models/hunter/plates/plate5x5.mdl" local col = Color(255,150,0,100) local mat = "models/wirefr...
-- -- playercollider.lua -- Inherits from the Collider class -- Provides many player variables and functions -- Mostly pertains to movement -- local Class = require ("src.class") local Collider = require ("src.logic.physics.collider") local PlayerCollider = Class.new (Collider) -- MODULES -- local Constants = requi...
data:extend( { { type = "string-setting", name = "tlbe-save-folder", setting_type = "runtime-per-user", default_value = "timelapse", order = "3" }, { type = "bool-setting", name = "tlbe-sequential-names", ...
function onUpdate() getPropertyFromClass('flixel.input', 'FlxKey') --Basically lets the script figure out what button you are pressing. if keyJustPressed('up') then --self explanatory triggerEvent('Play Animation', 'hey', 'BF') --characterPlayAnim('boyfrie...
return { clock = 1, date = 3, difftime = 1, execute = 3, exit = 1, getenv = 1, remove = 1, rename = 1, setlocale = 1, time = 1, tmpname = 1, }
package("rsync") set_kind("binary") set_homepage("https://rsync.samba.org/") set_description("rsync is an open source utility that provides fast incremental file transfer.") set_license("GPL-3.0") add_urls("https://download.samba.org/pub/rsync/src/rsync-$(version).tar.gz") add_versions("3.2.3"...
_C = { pures = set.new(), dets = {}, } local types = { void=true, int=true, u32=true, s32=true, u16=true, s16=true, u8=true, s8=true, } function _C.isNumeric (tp) return tp~='void' and (not _C.deref(tp)) end function _C.deref (tp) return string.match(tp, '(.-)%*$') end function...
-- another small bug (in 5.2.1) f = load(string.dump(function () return 1 end), nil, "b", {}) assert(type(f) == "function" and f() == 1)
slot0 = class("WorldTrigger", import("...BaseEntity")) slot0.Fields = { config = "table", progress = "number", id = "number", maxProgress = "number", desc = "string" } slot0.Setup = function (slot0, slot1) slot0.id = slot1 end slot0.GetProgress = function (slot0) return slot0.progress end slot0.GetMaxProgress...
include("shared.lua") local mat = CreateMaterial("UnlitGeneric", "GMODScreenspace", { }) function ENT:Draw() if not self.Rt then self.Rt = GetRenderTarget("ControllerDrr" .. self:EntIndex(), 1024, 1024, false) end self:DrawModel() cam.Start3D2D(self:LocalToWorld(Vector(-14.7, -14.4, 1.5)), self:LocalToWorldAn...
local _, Addon = ... local Colors = Addon.Colors local DB = Addon.DB local DCL = Addon.Libs.DCL local E = Addon.Events local EventManager = Addon.EventManager local L = Addon.Libs.L local ListMixins = Addon.ListMixins local Lists = Addon.Lists local Utils = Addon.Utils local UI = Addon.UI local GROUP_KEYS = { inclus...
-------------------------------------------------------------------------------- -- Handler.......... : onWalk -- Author........... : -- Description...... : -------------------------------------------------------------------------------- ----------------------------------------------------------------------------...
PROJECT_NAME = path.getname(os.getcwd()) if not minko.platform.supports { "windows32", "windows64", "linux32", "linux64", "osx64" } then return end minko.project.application("minko-example-" .. PROJECT_NAME) removeplatforms { "android", "ios", "html5" } files { "src/**.cpp", "src/**.hpp", "asset/**" } included...
--[=[ Update on heartbeat, must GC this camera state, unlike others. This allows for camera effects to run on heartbeat and cache information once instead of potentially going deeep into a tree and getting invoked multiple times @class HeartbeatCamera ]=] local ReplicatedStorage = game:GetService("ReplicatedStora...
-- main.lua FCLoadScript( "globals" ) FCLoadScript( "Languages/en" ) -- Language word tables locale = FCDevice.GetString("locale") FCLog( "Found locale " .. locale ) FCLoadScriptOptional( "Languages/" .. locale ) FCLoadScript( "frontendphase" ) FCLoadScript( "gamephase" ) screenWidth = FCDevice.GetInteger( kFCDevi...
local test = {} local json = require('arken.json') local Class = require('arken.oop.Class') local Adapter = require('arken.ActiveRecord.SqliteAdapter') local SqliteTypes = Class.new("SqliteTypes", "ActiveRecord") SqliteTypes.tableName = 'sqlit_adapter_types' test.beforeAll = function() ActiveRecord.reset() ...
#!/usr/bin/env lua -- MoonVulkan example: Custom allocator. glfw = require("moonglfw") vk = require("moonvulkan") -- 1) Import the allocator module, and get the light userdata allocator = require("allocator") allocatorLUD = allocator.get() allocator.trace(true) if not glfw.vulkan_supported() then error("MoonGLFW...
-- This is the editbox module from Chatter by Antiarc if not Prat.BN_CHAT then return end -- Requires 3.3.5 Prat:AddModuleToLoad(function() local PRAT_MODULE = Prat:RequestModuleName("Editbox") if PRAT_MODULE == nil then return end local mod = Prat:NewModule(PRAT_MODULE, "AceHook-3.0") local PL = mo...
--[[ Code originally referenced from AyrA. Modified greatly and improved a lot by Vas. If you use this, please make sure to mention us somewhere like in your readme. ]]-- -- User Settings local BASE_KIT = settings.global["basic-kit-base"].value local EQUIPME = settings.global["basic-kit-equipment"].value loc...
local ThreatLib = LibStub and LibStub("ThreatClassic-1.0", true) if not ThreatLib then return end if select(2, _G.UnitClass("player")) ~= "MAGE" then return end local _G = _G local select = _G.select local max = _G.max local GetTalentInfo = _G.GetTalentInfo local Mage = ThreatLib:GetOrCreateModule("Player") local S...
--************************ --name : ttid_001.lua --ver : 0.1 --author : Ferron --date : 2004/09/21 --lang : en --desc : General Faction Information --npc : Hacknet Broadcast Daemon v0.1.1 --************************ --changelog: --2004/09/21(0.1): built from snows template --*********************...
xivopeners_pld = {} xivopeners_pld.debug = false xivopeners_pld.supportedLevel = 80 xivopeners_pld.openerAbilities = { ShieldLob = ActionList:Get(1, 24), FastBlade = ActionList:Get(1, 9), RiotBlade = ActionList:Get(1, 15), GoringBlade = ActionList:Get(1, 3538), RoyalAuthority = ActionList:Get(1, 3...
local Luna = assert(foundation.com.Luna) local case = Luna:new("yatm_oku.OKU.Memory") local m = assert(yatm_oku.OKU.Memory) case:describe("adjust_and_check_bounds", function (t2) t2:test("will correctly adjust the given index to match internal", function (t3) local mem = m:new(256) -- really small memory for t...