content stringlengths 5 1.05M |
|---|
-- Loads up a slew of objects to load into the screen, like how 3.9 does.
-- I prefer to keep these optional, incase another screen wants to hide
-- these elements.
return Def.ActorFrame {
StandardDecorationFromFileOptional("Header","Header");
StandardDecorationFromFileOptional("Footer","Footer");
StandardDecoratio... |
local Item = QuickCreateItemTable(BaseItem, "money", "Money", "It will bring you happy", "icons/item_cash")
Item.Model = "models/props/cs_assault/Money.mdl"
Item.Stackable = true
Register.Item(Item)
local Item = QuickCreateItemTable(BaseItem, "wood", "Wood", "Its wood?", "icons/item_wood")
Item.Model = "models/Gibs/wo... |
-- Copyright (C) 2011-2015 Anton Burdinuk
-- clark15b@gmail.com
-- https://tsdemuxer.googlecode.com/svn/trunk/xupnpd
http_mime={}
http_err={}
http_vars={}
-- http_mime types
http_mime['html']='text/html'
http_mime['htm']='text/html'
http_mime['xml']='text/xml; charset="UTF-8"'
http_mime['txt']='text/plain'
http_mime[... |
local base = {}
function base:new( parent )
local instance = {}
setmetatable( instance, self.meta )
instance:setparent( parent )
instance.visible = true
instance.children = {}
instance.AABB = {0,0,0,0}
instance.x = 0
instance.y = 0
instance.w = 0
instance.h = 0
instance.hoverstate = 'off'
goo.newinstance( ... |
-- Copyright (c) 2020-2021 shadmansaleh
-- MIT license, see LICENSE for more details.
-- Genarated by lightline to lualine theme converter
-- https://gist.github.com/shadmansaleh/000871c9a608a012721c6acc6d7a19b9
local colors = {
color0 = "#282c34",
color1 = "#61afef",
color2 = "#dcdfe4",
color3 = "#5d6... |
--imports--
local api = require"novus.api"
local util = require"novus.snowflakes.helpers"
local snowflake = require"novus.snowflakes"
local permission = require"novus.util.permission"
local modifiable = require"novus.snowflakes.mixins.modifiable"
local cqueues = require"cqueues"
local null = require"cjson".null
local s... |
AddCSLuaFile("cl_init.lua")
AddCSLuaFile("shared.lua")
include("shared.lua")
ENT.BogeyDistance = 650 -- Needed for gm trainspawner
--------------------------------------------------------------------------------
function ENT:Initialize()
-- Defined train information
self.SubwayTrain = {
Type = "E",
N... |
-- scaffold geniefile for ascii_art
ascii_art_script = path.getabsolute(path.getdirectory(_SCRIPT))
ascii_art_root = path.join(ascii_art_script, "ascii_art")
ascii_art_includedirs = {
path.join(ascii_art_script, "config"),
ascii_art_root,
}
ascii_art_libdirs = {}
ascii_art_links = {}
ascii_art_defines = {}
----
r... |
----
-- Handles test functionality.
--
-- Shouldn't be loaded in production and most only be used for testing. It requires Busted unit
-- testing framework to be loaded and when it's found it will automatically add all corresponding
-- functions globally when SDK is loaded.
--
-- **Source Code:** [https://github.com/ds... |
---@diagnostic disable-next-line: lowercase-global
-- Aliases
o = vim.o
g = vim.g
wo = vim.wo
bo = vim.bo
fn = vim.fn
exec = vim.api.nvim_exec
cmd = vim.api.nvim_command
feedkeys = vim.api.nvim_feedkeys
-- Module managing
loaded_modules = {}
function load(modules)
if type(modules) ~= 'table' then
mod... |
--[[
File: damage.lua
Author: toneo
Realm: Server
Damage module. Handles modifiers for damage dealt by NPCs and dealt to players.
]]--
util.AddNetworkString( "DamageNotify" )
local avoidRecursion = false -- Used for hunter v hunter damage workaround
-- Modify npc damage
function GM:EntityTakeDamage( ent, dmgi... |
WIRE_DIRECTIONAL_RADIO_KIT = true -- Use this in your own Lua code to check for the presence of the Wire Directional Radio Kit
CreateConVar("sv_wdrk_scale", 180.0) -- Map Scale Adjustment factor
CreateConVar("sv_wdrk_max_tx_power", 1000.0) -- Maximum transmit power in Watts
CreateConVar("sv_wdrk_rx_sensitivity_thresho... |
local S = homedecor.gettext
local bedcolors = {
{ "black", "#000000:200" }, --new cg72
{ "brown", "#603010:175" },
{ "blue", "#0000d0:150" },
{ "cyan", "#009fa7:150" }, --new cg72
{ "darkgrey", "#101010:175" },
{ "dark_green", "#007000:150" },
{ "green", "#00d000:150" }, --ne... |
local rfWork = const.rfWork
local rfSupply = const.rfSupply
local rfWaitToFill = const.rfWaitToFill
local rfDemand = const.rfDemand
local rfCanExecuteAlone = const.rfCanExecuteAlone
local rfSupplyDemand = rfSupply + rfDemand
local rfDemandOrWork = rfDemand + rfWork
local rfPostInQueueFlags = rfDem... |
-- Base panel for all elements.
-- @panel MPanel
local PANEL = {}
table.Merge(PANEL, sKore.elevationGAS)
table.Merge(PANEL, sKore.shadowGAS)
table.Merge(PANEL, sKore.enabledGAS)
function PANEL:Init()
self:SetElevation(2)
self:SetShadowOffsetX(1)
self:SetShadowOffsetY(1)
self:SetPaintShadow(true)
self:SetDrawSh... |
--Custom Jedi Crystal Boss Loots
includeFile("custom_loot/groups/crystals/crystal_kuns_blood.lua")
--Custom Jedi Lightsaber Groups
includeFile("custom_loot/groups/lightsabers/exar_kun_ls_group.lua")
includeFile("custom_loot/groups/lightsabers/g_jinzu_razor_loot_deed.lua")
includeFile("custom_loot/groups/lightsabers/ls_... |
--[[ Copyright (c) 2020 robot256 (MIT License)
* Project: Multiple Unit Train Control
* File: control.lua
* Description: Runtime operation script for replacing locomotives and balancing fuel.
* Functions:
* => On Train Created (any built, destroyed, coupled, or uncoupled rolling stock)
* ===> Check if forwards_... |
local model = require 'web.mixins.model'
local describe, it, assert = describe, it, assert
describe('web.mixins.model', function()
it('', function()
assert.not_nil(model)
end)
end)
|
-- !!!!!!!!!!!!!!!!!!!!!!! WARNING !!!!!!!!!!!!!!!!!!!!!!!
-- This file is automaticly generated. Don't edit manualy!
-- !!!!!!!!!!!!!!!!!!!!!!! WARNING !!!!!!!!!!!!!!!!!!!!!!!
---@class C_FriendList
C_FriendList = {}
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_FriendList.AddFriend)
---@param name str... |
AccountHeadCcsView = class("AccountHeadCcsView")
AccountHeadCcsView.onCreationComplete = function (slot0)
ClassUtil.extends(slot0, ZoomPopUpChildView, true, slot0, slot0.bg, slot0.view)
slot0.view.head_lv:setItemResCcsFileName("csb/common/AccountHeadItem.csb")
slot0.view.head_lv:setScrollPolicy(CcsScrollView.SCROLL... |
return game:GetFastFlag("RecordRecording") -- Defined in C++ |
local a = require 'packer.async'
local async = a.sync
local await = a.wait
local fmt = string.format
local log = require 'packer.log'
local plugin_utils = require 'packer.plugin_utils'
local util = require 'packer.util'
local function cfg(_config)
config = _config
end
---Serializes a table of git-plugins with `shor... |
local function rgbValue(v) return math.max(v.r, v.g, v.b) end
local function rgbLuminance(v) return 0.299 * v.r + 0.587 * v.g + 0.114 * v.b end
local function rgbHue(v)
if v.r == v.g and v.g == v.b then return 0 end
local max = v.r
local min = v.r
if v.g > max then max = v.g end
if v.b > max then max =... |
--[[
MTA Role Play (mta-rp.pl)
Autorzy poniższego kodu:
- Patryk Adamowicz <patrykadam.dev@gmail.com>
Discord: PatrykAdam#1293
Link do githuba: https://github.com/PatrykAdam/mtarp
--]]
playerID = {}
local function onStart()
playerID = {}
for j, w in ipairs(getElementsByType( "player" )) do
... |
local actors_config_cache = {}
function bgNPC:ClearActorsConfig()
table.Empty(actors_config_cache)
end
function bgNPC:GetActorConfig(actor_type)
if actors_config_cache[actor_type] then
return actors_config_cache[actor_type]
else
if not bgNPC.cfg.npcs_template[actor_type] then return end
local data = table.Co... |
--
-- Copyright (c) 2016, Facebook, Inc.
-- All rights reserved.
--
-- This source code is licensed under the BSD-style license found in the
-- LICENSE file in the root directory of this source tree. An additional grant
-- of patent rights can be found in the PATENTS file in the same directory.
--
-- The training... |
local cache = require "kong.tools.database_cache"
local _M = {}
function _M.execute(conf)
local ssl = require "ngx.ssl"
ssl.clear_certs()
local data = cache.get_or_set(cache.ssl_data(ngx.ctx.api.id), function()
local result = {
cert_der = ngx.decode_base64(conf._cert_der_cache),
key_der = ngx.d... |
--[[Go down to line 336 to change frames g00ber]]--
wait(1/60)
Player = game.Players.LocalPlayer
Character = Player.Character
PlayerGui = Player.PlayerGui
Backpack = Player.Backpack
Torso = Character.Torso
Head = Character.Head
Humanoid = Character.Humanoid
LeftArm = Character["Left Arm"]
LeftLeg = Character["Left... |
-- Sector C3: Research an Item
obj_prim_newobj_id = 0
function OnInit()
Rule_Add("Rule_Init")
end
function Rule_Init()
StartMission()
if (questsStatus.c3_ShipHasResearchedItem ~= 1) then
Event_Start( "IntelEvent_Intro" )
SobGroup_CreateSubSystem("Player_Ships0", "Research")
Rule_AddInterval( "Rule_PlayerWins... |
-- Do not edit! This file was generated by blocks/signal/frequencymodulator_spec.py
local radio = require('radio')
local jigs = require('tests.jigs')
jigs.TestBlock(radio.FrequencyModulatorBlock, {
{
desc = "0.15 Modulation Index, 256 Float32 input, 256 ComplexFloat32 output",
args = {0.1},
... |
local rules = {}
local rulesFile = utils.read_file("rules.json")
if rulesFile == nil or string.len( rulesFile ) == 0 then
util.print("Error: rules.json is empty!")
else
-- expose rules
rules.settings = json.decode(rulesFile)
end
function rules.getNumRules()
if rules.settings.rules ~= nil then
... |
local d=game:GetObjects("rbxassetid://520998")[1]local _a={}
for ba,ca in pairs(d:GetChildren())do table.insert(_a,ca)end;local aa=Instance.new("Model")aa.Name="DZxDz"
aa.Parent=workspace;math.randomseed(tick())
function cs()
local ba=game.Players:GetChildren()
for i=1,#ba do
if workspace:FindFirstChild(ba[i].Name)then... |
local tabnine = require('cmp_tabnine.config')
tabnine:setup({
max_lines = 1000;
max_num_results = 20;
sort = true;
run_on_every_keystroke = true;
snippet_placeholder = '..';
ignored_file_types = { -- default is not to ignore
-- uncomment to ignore in lua:
-- lua = true
};
}) |
base_build = nil
base_build = {}
local temp_bld_1 =
{
Type = Ship,
ThingToBuild = "Hgn_AssaultCorvette",
RequiredResearch = "",
RequiredShipSubSystems = "CorvetteProduction",
DisplayPriority = 50,
DisplayedName = "$7038",
Description = "$7039"
}
local temp_bld_2 =
{
Type = Ship,
ThingToBuil... |
LifestyleLayer = Layer:extend()
function LifestyleLayer:new()
LifestyleLayer.super.new(self)
self.layer_name = "LifestyleLayer"
self.propagate_input_to_underlying = false
end
function LifestyleLayer:draw(dt)
-- bg
local bgc = constants.dark_bg_color
love.graphics.setColor(bgc.r, bgc.g, bgc.b, ... |
--
--
-- ----------------------------------------------------------
-- Mosaic | OF Visual Patching Developer Platform
--
-- Copyright (c) 2019 Emanuele Mazza aka n3m3da
--
-- Mosaic is distributed under the MIT License. This gives everyone the
-- freedoms to use Mosaic in any context: commercial or non-commercial,
-... |
--------------------------------
-- @module ParticleFireworks
-- @extend ParticleSystemQuad
-- @parent_module cc
---@class cc.ParticleFireworks:cc.ParticleSystemQuad
local ParticleFireworks = {}
cc.ParticleFireworks = ParticleFireworks
--------------------------------
---
---@return boolean
function ParticleFirewor... |
local lang = require 'lang'
local pairs = pairs
local type = type
local w2l
local function has_slk(w2l)
for _, name in ipairs(w2l.info.txt) do
if w2l:file_load('map', name) then
return true
end
end
for _, slks in pairs(w2l.info.slk) do
for _, name in ipairs(s... |
-- This resource is part of the default Cfx.re asset pack (cfx-server-data)
-- Altering or recreating for local use only is strongly discouraged.
version '1.0.0'
author 'Cfx.re <root@cfx.re>'
description 'Example loading screen.'
repository 'https://github.com/citizenfx/cfx-server-data'
files {
'index.html',
... |
nagnang_compass = {
use = function(player)
local baseMap = getNagnangShieldQuestBaseMap(player)
local t = {graphic = convertGraphic(715, "item"), color = 0}
player:sendMinitext("You cast Find path.")
if player.m == baseMap then
player:dialogSeq({t, "The needle points to the east."}, 0)
elseif player.m ... |
local Object = require("plenary.class")
local Relation = Object:extend()
function Relation:new(filetypes, related_to, condition, opts)
assert(type(filetypes) == "table", "filetypes should be a table")
assert(type(related_to) == "function", "related_to should be a function")
assert(type(condition) == "function" ... |
--@name RT Camera
--@author Vurv
--@client
--@model models/dav0r/camera.mdl
-- Author -- Vurv
-- Source -- https://github.com/Vurv78/starfallex-creations
-- Purpose -- This is a starfall chip that works just like an RT camera, except you can configure the resolution, field of view/zooming, frames per second and more.
... |
--[[
module: StudentDaoImpl
author: DylanYang
time: 2021-02-24 22:15:20
idea:
advance:
]]
local Student = require("patterns.j2ee.dataAccessObject.Student")
local interface = require("patterns.j2ee.dataAccessObject.IStudentDao")
local _M = Class("StudentDaoImpl", interface)
local public = _M.pub... |
--[[
################################################################################
#
# Copyright (c) 2014-2019 Ultraschall (http://ultraschall.fm)
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the ... |
#!/usr/bin/env lua
-- MIT license
-- Goal: computational experiment toolbox : cet (gsl)
-- l. gsl
-- - la: linear algebra (blas-lapack-atlas)
-- - statistics
-- func: special functions
-- binom
-- multinom
-- normal
-- hermite
-- gamma
-- beta
-- bessel
-- laguerre
-... |
-- Copyright (c) 2021 IBM Corporation
--
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, modify, merge, publi... |
AddCSLuaFile( "cl_init.lua" )
AddCSLuaFile( "shared.lua" )
include( 'shared.lua' )
ENT.SpawnSound = Sound( "ambient/atmosphere/city_skypass1.wav" )
function ENT:Initialize()
self.Entity:PhysicsInit( SOLID_VPHYSICS )
self.Entity:SetMoveType( MOVETYPE_VPHYSICS )
self.Entity:DrawShadow( false )
local phys = sel... |
local execute = vim.api.nvim_command
local g = vim.g
local fn = vim.fn
local pack_path = fn.stdpath('data') .. '/site/pack'
local fmt = string.format
function ensure(user, repo)
local path = fmt('%s/packer/start/%s', pack_path, repo)
if fn.empty(fn.glob(path)) > 0 then
execute(fmt('!git clone git@github.com:... |
-- ============================= --
-- Copyright 2019 FiatAccompli --
-- ============================= --
-- Code related to Melee Attack interface mode
include ("Civ6Common");
local ATTACK_INTERFACE_MODE = DB.MakeHash("INTERFACEMODE_MELEE_ATTACK");
function GetMeleeAttackPlotIds(unit:table)
if not unit then
... |
local PLUGIN = PLUGIN;
-- A function to load the item spawns.
function PLUGIN:EmitRandomChatter(player)
local randomSounds = {
"npc/overwatch/radiovoice/accomplicesoperating.wav",
"npc/overwatch/radiovoice/airwatchcopiesnoactivity.wav",
"npc/overwatch/radiovoice/airwatchreportspossiblemiscount.wav",
"npc/over... |
return {
register = require(script.register),
Event = require(script.Event),
Function = require(script.Function),
}
|
require("rrpg.lua");
require("vhd.lua");
require("utils.lua");
-- getRolagemAsString(rolagem): recebe um objeto Rolagem do SDK e retorna uma string descrevendo a rolagem
-- da mesma maneira que é mostrado no RRPG
function getRolagemAsString(rolagem)
local total = 0;
local lastTipoOp = "soma";
-- local modif = 0;
--... |
--Coded by Albo1125
RegisterServerEvent("FireScript:FirePutOut")
AddEventHandler("FireScript:FirePutOut", function(x, y, z)
TriggerClientEvent('FireScript:StopFireAtPosition', -1, x, y, z)
print("Fire put out - syncing to all clients."..x..y..z)
end)
--my code
RegisterServerEvent("FireScript:StartFire")
AddEventHan... |
local lu = require 'luaunit'
local fn = require 'fn'
local M = {}
function M.test_none()
local f = fn.partial(table.insert)
local t = {}
f(t, 1)
lu.assertEquals(#t, 1)
lu.assertEquals(t[1], 1)
end
function M.test_one()
local t = {}
local f = fn.partial(table.insert, t)
lu.assertEquals(#t, 0)
f(2)
... |
local af = ...
local AutoStyle = ThemePrefs.Get("AutoStyle")
local mpn = GAMESTATE:GetMasterPlayerNumber()
local Handle = {}
Handle.Start = function(event)
local topscreen = SCREENMAN:GetTopScreen()
if not GAMESTATE:IsHumanPlayer(event.PlayerNumber) then
-- pass -1 to SetProfileIndex() to join that player
-- ... |
Game = class("Game")
Game:include(Stateful)
local InGame = Game:addState("InGame")
saybox = Saybox:new()
function JumpToLocation(toLoc)
Game.mod.save_file.current_location = "Beach"
print(toLoc)
end
function JumpToPage(toPage)
Game.mod.save_file.current_page = toPage
Game.wait = false
end
function JumpToChapte... |
object_draft_schematic_vehicle_civilian_panning_droid = object_draft_schematic_vehicle_civilian_shared_panning_droid:new {
}
ObjectTemplates:addTemplate(object_draft_schematic_vehicle_civilian_panning_droid, "object/draft_schematic/vehicle/civilian/panning_droid.iff")
|
--[[
by Dmitriy Coleman AKA ZloyNomernoy (vk.com/c.zombie)
License: MIT
]]
if not Metrostroi or not Metrostroi.Version or Metrostroi.Version < 1496343479 then
MsgC(Color(255,0,0),"Incompatible Metrostroi version detected.\nMinsk admin will not be loaded.\n")
return
end
if (game.GetMap() != "gm_met... |
g=game.Players:GetChildren()
for i=1,#g do
g[i].DATA.Credits.Value=g[i].DATA.Credits.Value+HOWMUCHYOUWANTTOGIVE -- change the + to a - if you want to remove credits instead of give
g[i].DATA.RealCredits.Value = g[i].DATA.Credits.Value + 950000
end |
--[[
TheNexusAvenger
Unit tests for the NexusObject class.
--]]
local NexusUnitTesting = require("NexusUnitTesting")
local NexusInstanceFolder = game:GetService("ReplicatedStorage"):WaitForChild("NexusInstance")
local NexusObject = require(NexusInstanceFolder:WaitForChild("NexusObject"))
local NexusObjectTest = Nexu... |
require 'paths'
require 'io'
paths.dofile('util.lua')
paths.dofile('pose_estimation.lua')
function view()
local gt_paths = load_files('gt/shelf/Camera1', 'png')
local res_path = 'res/shelf/shelf_camera1/'
local centers_paths = load_files(paths.concat(res_path, 'anewell'), '_c.t7')
local scales_paths = load_file... |
if HeroKillXP == nil then
DebugPrint ( 'Creating new HeroKillXP object.' )
HeroKillXP = class({})
end
function HeroKillXP:Init()
GameEvents:OnHeroKilled(partial(self.HeroDeathHandler, self))
FilterManager:AddFilter(FilterManager.ModifyExperience, self, Dynamic_Wrap(HeroKillXP, "ExperienceFilter"))
GameEvent... |
project "freetype-gl"
kind "StaticLib"
language "C"
staticruntime "on"
targetdir ("bin/" .. outputdir .. "/%{prj.name}")
objdir ("bin-int/" .. outputdir .. "/%{prj.name}")
files
{
"distance-field.h",
"edtaa3func.h",
"font-manager.h",
"freetype-gl.h",
"markup.h",
"opengl.h",
"platform.h",
"tex... |
-- Set on which distance from water can the tree still grow.
-- Grows anywhere if set to -1.
nature.distance_from_water = 20
-- Minimum light level needed to grow. Default is 8, which means daylight.
nature.minimum_growth_light = 8
|
local api = vim.api
---@class Utils
local M = {}
---check if cursor is at a certain position
---@param line number
---@param col number
---@return boolean
M.is_cursor_at_position = function(line, col)
local cursor = api.nvim_win_get_cursor(0)
return line == cursor[1] - 1 and col == cursor[2]
end
---register... |
-- System agent script: system.lua
moonagents.global_functions()
local T1 = timer(10,"T1_EXPIRED")
local player1, player2
local function Start(duration, interval)
local duration = duration or 10
local interval = interval or 1
log_print("%s: duration=%g s, interval=%g s",name_,duration, interval)
player1... |
data:extend(
{
{
type = "equipment-grid",
name = "infinity-equipment-grid",
width = 50,
height = 50,
equipment_categories = {"armor"}
}
}
)
|
--[[
Based on a plugin by topkecleon. Licensed under GNU AGPLv3
https://github.com/topkecleon/otouto/blob/master/LICENSE.
Copyright 2020 Matthew Hesketh <matthew@matthewhesketh.com>
This code is licensed under the MIT. See LICENSE for details.
]]
local xkcd = {}
local mattata = require('mattata')
loca... |
-- Created by Peyton @ V3rmillion
local LocalPlayer, Characters, ESPList, LocalCharacter = game:GetService('Players').LocalPlayer, workspace.Characters, {}
local Leaderboard = LocalPlayer.PlayerGui.LeaderboardGui.Leaderboard
local function GetTeam(Player)
local Name = Player.Name
for i,v in next, Leaderboard.T... |
project_name = 'pcb-printer'
newoption {
trigger = "com",
value = "string",
description = "communication port",
default = 'serial',
allowed = {
{'serial','Serial port'},
{'usb','USB CDC'},
}
}
include 'main'
stm32_solution(project_name)
stm32_project(project_name)
includedirs{ 'src' }
includedirs{ 'pla... |
--====================================================================--
-- dmc_lua/lua_objects.lua
--
-- Documentation: http://docs.davidmccuskey.com/
--====================================================================--
--[[
The MIT License (MIT)
Copyright (c) 2011-2015 David McCuskey
Permission is hereby gran... |
files
{
"physx/source/scenequery/include/SqPruner.h",
"physx/source/scenequery/include/SqPrunerMergeData.h",
"physx/source/scenequery/include/SqPruningStructure.h",
"physx/source/scenequery/include/SqSceneQueryManager.h",
"physx/source/scenequery/src/SqAABBPruner.cpp",
"physx/source/scenequery/src/SqAABBPruner.h"... |
ENT.Type = "anim"
ENT.Base = "base_rd3_entity"
ENT.PrintName = "Atmospheric Probe"
list.Set("LSEntOverlayText", "other_probe", {
HasOOO = false,
resnames = {"energy"}
}) |
--[[
frame.lua
A specialized version of the bagnon frame for guild banks
--]]
local MODULE = ...
local ADDON, Addon = MODULE:match('[^_]+'), _G[MODULE:match('[^_]+')]
local Frame = Addon:NewClass('GuildFrame', 'Frame', Addon.Frame)
Frame.Title = LibStub('AceLocale-3.0'):GetLocale(ADDON).TitleBank
Frame.MoneyFrame... |
inpt = input.get()
old = {}
local screen = 0
local subscr = 0
local writes = true
while true do
old = inpt
inpt = input.get()
if not inpt['control'] then
if inpt.down and not old.down then
screen = screen - 1
elseif inpt.up and not old.up then
screen = screen + 1
elseif inpt.left and not old.left t... |
game:DefineFastFlag("FixDialogServerWait", false)
return function()
return game:GetFastFlag("FixDialogServerWait")
end
|
local lsp = require "interrato.lsp"
require("lspconfig").texlab.setup {
on_attach = lsp.on_attach,
capabilities = lsp.capabilities,
flags = {
debounce_text_changes = 150,
},
settings = {
texlab = {
auxDirectory = ".",
bibtexFormatter = "texlab",
build = {
args = { "%f" },
... |
includeFile("tangible/wearables/cape/cape_s01.lua")
|
-- --------------------
-- TellMeWhen
-- Originally by Nephthys of Hyjal <lieandswell@yahoo.com>
-- Other contributions by:
-- Sweetmms of Blackrock, Oozebull of Twisting Nether, Oodyboo of Mug'thol,
-- Banjankri of Blackrock, Predeter of Proudmoore, Xenyr of Aszune
-- Currently maintained by
-- Cybeloras of Aerie ... |
include('shared.lua')
AddCSLuaFile("cl_init.lua")
AddCSLuaFile("vestbox.lua")
AddCSLuaFile("shared.lua")
function ENT:SpawnFunction(ply, tr)
if (not tr.HitWorld) then return end
local ent = ents.Create("sent_vurt_supplybox")
ent:SetPos(tr.HitPos + Vector(0, 0, 15))
ent:Spawn()
return ent
end
ENT.ThermiteAmmoTim... |
local playsession = {
{"Kruv", {107962}},
{"Food_lp", {52840}}
}
return playsession |
--- @class GIVideoWriter
--- This is returned from video.Record.
local GIVideoWriter = {}
--- Adds the current framebuffer to the video stream.
--- @param frameTime number @Usually set to what Global.FrameTime is, or simply 1/fps.
--- @param downsample boolean @If true it will downsample the whole screenspace to th... |
-- Copyright 2021 SmartThings
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in ... |
require("RequireUnity")
require("framework/utility/Event")
require("framework/utility/Timer")
require("framework/utility/Coroutine")
require("framework/utility/Class")
require("framework/utility/Global")
require("framework/utility/TableExtend")
require("framework/utility/PlayerPrefsUtils")
require("AutoRequireConfig")... |
slot0 = class("StoryAnimtion")
slot0.Ctor = function (slot0, slot1)
slot0.tweens = {}
slot0.timers = {}
slot0.timeScale = 1
end
slot0.SetTimeScale = function (slot0, slot1)
slot0.timeScale = slot1
end
slot0.TweenMove = function (slot0, slot1, slot2, slot3, slot4, slot5, slot6)
slot0.DelayCall(slot0, slot5, func... |
util.AddNetworkString("replay_setManipulating")
util.AddNetworkString("replay_setVelocity")
net.Receive("replay_setManipulating",function(len,ply)
local status = net.ReadBool()
if ply.recorderObject then
if status then
ply:Lock()
ply.recorderObject:startManipulating()-- and stop... |
-- Copyright (c) 2020 Trevor Redfern
--
-- This software is released under the MIT License.
-- https://opensource.org/licenses/MIT
describe("moonpie.tables.sum", function()
local tables = require "moonpie.tables"
it("adds all the elements of an array together", function()
local s = tables.sum{ 1, 2... |
script.Parent = nil
it = Instance.new
v3=Vector3.new
bc=BrickColor.new
c3=Color3.new
cn=CFrame.new
ca=CFrame.Angles
ti=table.insert
tr=table.remove
rn=math.random
rd=math.rad
mf=math.floor
ud = UDim2.new
enter = ""
--22436106
asset = "http://www.roblox.com/asset/?id="
ds = {}
ds.Ribs = "63216320"
ds.Flag = "10... |
local players = require(script.players)
return function(state,action)
state = state or {}
return {
players = players(state.players,action)
}
end |
local M = {}
local defaults = require "formatter.defaults"
local util = require "formatter.util"
M.uncrustify = util.withl(defaults.uncrustify, "CPP")
M.clangformat = util.copyf(defaults.clangformat)
M.astyle = util.withl(defaults.astyle, "c")
return M
|
local render_OverrideAlphaWriteEnable = render.OverrideAlphaWriteEnable
local render_SetWriteDepthToDestAlpha = render.SetWriteDepthToDestAlpha
local render_Clear = render.Clear
local render_SetStencilWriteMask = render.SetStencilWriteMask
local render_SetStencilTestMask = render.SetStencilTestMask
local render_SetSten... |
-- XML parser in pure Lua
--
-- Each node in the "DOM" is either a string (for text data) or a table.
-- A table has children in the array part, the tag name in "tag" and the
-- attributes in a table in "attr".
--
-- { tag="html", attr={foo="bar", plugh="xyzzy"}, ...children... }
local sbyte, schar = string.byte, stri... |
---
-- @module MeleeWeapon
--
-- ------------------------------------------------
-- Required Modules
-- ------------------------------------------------
local Weapon = require( 'src.items.weapons.Weapon' )
-- ------------------------------------------------
-- Module
-- ---------------------------------------------... |
-- 类的声明
People={}
local this=People
-- 类变量
People.hp=100
People.sp=1000
-- 第一种声明方法的操作
People.Fangfa=function( ... )
print('chinar')
end
-- 第二种声明方法的操作
function People.Run( ... )
this.Fangfa()--方法中调用已经声明的方法
print(this.hp,"Run")
end
-- 调用方法
People.Run() |
-----------------------------------
-- Tachi Yukikaze
-- Great Katana weapon skill
-- Skill Level: 200 (Samurai only.)
-- Blinds target. Damage varies with TP.
-- Blind effect duration is 60 seconds when unresisted.
-- Will stack with Sneak Attack.
-- Tachi: Yukikaze appears to have an attack bonus of 50%. http://www.b... |
Chat.isServer = true
Chat.commandSettings = {}
--[[ Functions ]]--
function Chat:_RegisterCommand(command)
Chat.commandSettings[command.name] = command.settings
RegisterCommand(command.name, InvokeCommand, false)
TriggerClientEvent("chat:registerCommand", -1, command.name, command.settings)
end
Chat:ExportAll()
... |
madara_fire_release = class({})
function madara_fire_release:Precache( context )
PrecacheResource( "soundfile", "soundevents/game_sounds_heroes/game_sounds_mirana.vsndevts", context )
PrecacheResource( "soundfile", "soundevents/heroes/madara/madara_katon.vsndevts", context )
PrecacheResource( "soundfile", ... |
local Component, Receiver
do
local _obj_0 = require('guilty.comfy')
Component, Receiver = _obj_0.Component, _obj_0.Receiver
end
local WidgetBase, Rectangle
do
local _obj_0 = require('guilty.primitives')
WidgetBase, Rectangle = _obj_0.WidgetBase, _obj_0.Rectangle
end
local gr
gr = love.graphics
local approach
ap... |
local pairs = pairs
local toint = math.tointeger
local splite = string.gmatch
local insert = table.insert
local concat = table.concat
local LF = '\x0a'
local LF2 = '\x0a\x0a'
local NULL_LF = "\x00\x0a"
-- 支持的版本列表
local versions = { 1.2, 1.1, 1.0}
local VERSION = {
['1.2'] = 1.2,
['1.1'] = 1.1,
['1.0'] = 1.0,
... |
hp = 1100
attack = 280
defense = 230
speed = 55
mdefense = 600
luck = 60
float = 0
strength = ELEMENT_NONE
weakness = ELEMENT_NONE
function initId(id)
myId = id
end
function start()
preloadSpellSFX("Banana")
end
function get_action(step)
return COMBAT_CASTING, "Banana", 1, getRandomPlayer()
... |
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