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-- dataloader -- this scripy is specifically designed for progressive-growing GAN. -- will change this to multi-threaded 'loader' module for speed up. local opts = require 'script.opts' local loader = require 'data.loader' local opt = opts.parse(arg) local myloader = {} -- initial setting for dataloader. myloader...
local slc = SL.Global.ActiveColorIndex local af = Def.ActorFrame{} -- - - - - - - - - - - -- Constants defining UI element position depending on horizontal or vertical screen local arrow_zoom = (IsVerticalScreen() and 0.07 or 0.1) local arrow_x = (IsVerticalScreen() and 35 or 50) af[#af+1] = Def.Quad{ InitCommand=...
local EffectSprite3D = class("EffectSprite3D", function() return cc.Sprite3D:create() end) function EffectSprite3D:init(objFilePath, textureFilePath) self:initWithFile(objFilePath) self:setTexture(textureFilePath) end return EffectSprite3D
local vec2 = require("math.vec2") local vec3 = require("math.vec3") local color = require("math.color") local umath = require("math.umath") return function(pos, c, buf) local npos = (pos - 1) / (buf.size - 1) local to_center = vec2(0.5, 0.5) - npos local angle = math.atan2(to_center.y, to_center.x) loc...
env = require('test_run') vclock_diff = require('fast_replica').vclock_diff test_run = env.new() SERVERS = { 'autobootstrap_guest1', 'autobootstrap_guest2', 'autobootstrap_guest3' } -- -- Start servers -- test_run:create_cluster(SERVERS, "replication", {args="0.1"}) -- -- Wait for full mesh -- test_run:wait_fullmesh...
local defaultConfig = { playerTags = {} } TAGMAN = create_setting("tags", "tags.lua", defaultConfig, 0) TAGMAN:load()
-- Roll Component -- local Base = require 'modern' local Roll = Base:extend() -- New -- function Roll:new(host, data) -- self.host = host -- properties self.rollSpeedScale = 1.25 self.rollForgive = 0.15 -- flags self.isRolling = false -- timers self.tRollReq = 0 end -- Update -- function Roll:update(...
--[[ Copyright (c) 2009 Edvin "Lego3" Linge Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distr...
slot0 = class("WorldMapCell", import("...BaseEntity")) slot0.Fields = { terrainDir = "number", discovered = "boolean", attachments = "table", fogSairen = "boolean", dir = "number", column = "number", walkable = "boolean", fog = "boolean", row = "number", infov = "number", terrain = "number", inLight = "numb...
vacationHome = { type = "destructible", buildingTemplate = "object/building/military/pirate_warehouse.iff", terminal = { template = "object/tangible/terminal/terminal_destructible_building.iff", vectorCellID = 3, x = 0, z = 0.3, y = -6.0 }, childNpcs = { { npcTemplate = "giant_gubbur", npcName = "Faswald'...
-- импорт оформлений для Awesom'a require'themes' -- правила хоткеев require'core/root/bindings' -- импорт основных виджетов require'core/widgets' -- разделители и прочие элементы оформления require'core/behavior/separators' -- по-умолчанию используем обычный вариант тегов if not _Awesome.switches.system.tags then ...
local env=env local write local system=env.class(env.scripter) function system:ctor() self.process=nil self.proc=java.require("org.dbcli.SubSystem") self.prompt_pattern="^.+[>\\$#@:] *$" self.support_redirect=true end function system:kill_reader(cmds) if not self.reader then return end if cmds...
include "layerLayout"; local fontSlant; -------------------------------------------------- -- Textures -------------------------------------- -------------------------------------------------- local textures = { noise = { }, numbers = { }, gauge = { effective = { }, excessive = { }, }, }; -----------------...
local T, C, L = Tukui:unpack() local DataTexts = T.DataTexts ---------------------------------------------------------------- -- DataTexts ---------------------------------------------------------------- function DataTexts:AddDefaults() local Name = UnitName("player") local Realm = GetRealmName() Tukui...
local glassBlockAreaController = {} glassBlockAreaController.name = "MaxHelpingHand/CustomizableGlassBlockAreaController" glassBlockAreaController.fillColor = {0.4, 0.4, 1.0, 0.4} glassBlockAreaController.borderColor = {0.4, 0.4, 1.0, 1.0} glassBlockAreaController.placements = { name = "field", data = { ...
local config = { broadcast = false } function onSay(cid, words, param, channel) if(param == '') then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Command param required.") return true end local t = string.explode(param, ",", 1) local pid = getPlayerByNameWildcard(t[1]) if(not pid) then doPla...
local config = require'lspconfig'.rust_analyzer.document_config require'lspconfig/configs'.rust_analyzer = nil -- important, immediately unset the loaded config again config.default_config.cmd[1] = "./rust-analyzer" return vim.tbl_extend('error', config, { -- adjusted from https://github.com/mattn/vim-lsp-settings/b...
local HooI return function(lib) HooI = lib local ClickableComponent = HooI.component.create("ClickableComponent") function ClickableComponent:initialize(...) HooI.initComponent(self, { {name = "executedCallback", varType = "function", default = function() print("click") end}, ...
DefineClass.StorageDepot = { __parents = { "Building", "ResourceStockpileBase", "ShuttleLanding", "AutoTransportStateUIProps", }, game_flags = { gofPermanent = true }, properties = { -- add dont_save specifically for this class, as it has a Get function { template = true, name = T{765, "Pin Rollover"}, id = "p...
if not minetest.get_modpath("advtrains") then print("[monitoring] advtrains extension not loaded") return else print("[monitoring] advtrains extension loaded") end local MP = minetest.get_modpath("monitoring_advtrains") dofile(MP.."/metrics.lua") dofile(MP.."/cleanup.lua")
-- /$$$$$$$$ /$$ /$$ /$$ -- | $$_____/ | $$ | $$ | $$ -- | $$ /$$$$$$ /$$$$$$$ /$$$$$$$ /$$ /$$ | $$ | $$ /$$$$$$ /$$$$$$$ /$$$$$$$ -- | $$$$$|____ $$| $$__ $$...
--///////////////////////////////////////////////////////// --// Boss Spawn System // --// Created By TOXIC:6/11/2020 // --//////////////////////////////////////////////////////// --//////////////////////////////////////////////////////// --// Current Boss Planet Dungeon2 // --// Current Boss Type NP...
vim.cmd([[syntax enable]]) vim.o.background = "dark" -- Set colorscheme (order is important here) vim.o.termguicolors = true local kanagawa_colors = require("kanagawa.colors").setup() local overrides = { -- new highlights carpYellow = { fg = kanagawa_colors.carpYellow, bg = "NONE", style = "NONE" }, -- overide e...
Hitbox = Class{ init = function(self, shape, args, tag, xoffset, yoffset) xoffset = ifndef(xoffset, 0) yoffset = ifndef(yoffset, 0) self.HCShape = nil if shape == "rectangle" then args[1] = args[1] + xoffset args[2] = args[2] + yoffset self.HCShape = HC.rectangle(unpack(args)) elseif shape == "poly...
import '*'
function getPerfectBonus(isPerfect) local perfectBonus if isPerfect then perfectBonus = exports.dpShared:getEconomicsProperty("tofu_perfect_mul") if not perfectBonus then perfectBonus = 1 end else perfectBonus = 1 end return perfectBonus end function get...
function create_pumpjack(args) local pumpjack = table.deepcopy(data.raw["mining-drill"]["pumpjack-mk2"]) pumpjack.name = args.name pumpjack.icon = "__built-in-beacons-fe-plus__/graphics/icons/" .. args.name .. ".png" pumpjack.icon_size = 64 pumpjack.icon_mipmaps = nil pumpjack.minable....
local mqtt = require('mqtt') local assert = require('assert') local tap = require('util/tap') local TAG = "mqtt" describe('test client - mqtt', function() --local client = mqtt.connect('mqtt://test.mosquitto.org') --local client = mqtt.connect('mqtt://192.168.77.108:1883') -- 这个客户端先订阅 /test-topic, 然后再向这个主题...
------------------------------------------------------------------------------- -- LISTENER by Tammya-MoonGuard (2017) -- -- The almighty Listener window. ------------------------------------------------------------------------------- local Main = ListenerAddon local L = Main.Locale Main.Frame = {} local Me ...
local screenName = Var "LoadingScreen" local headerTextImage --this should probably be a metric if screenName == "ScreenSelectMusic" then headerTextImage = "Music.png" elseif screenName == "ScreenPlayerOptions" then headerTextImage = "Options.png" elseif screenName == "ScreenMapControllers" then headerTextIma...
-------------------------------------------------------------------------------- -- Define the restrictions and set the number of initial states. -------------------------------------------------------------------------------- InitialRestrictions = {NFermions, NBosons, {"11 0000000000", NElectrons_#i, NElectrons_#i}, ...
--- -- Custom weapon base, used to derive from CS one, still very similar. -- See <a href="https://wiki.garrysmod.com/page/Category:Weapon">Weapon</a> -- @class Weapon local math = math local table = table local util = util local IsValid = IsValid local surface = surface local draw = draw local CreateClientConVar = Cr...
local game = { states = {idle={}, action={}, paused={}}, tests={}, growSpeed = 8, colorTime = 0, color = {0,0,0} } game.state = game.states.idle local Player = require "src/player" local contact = require "src/contact" local spawnManager = require "src/spawnManager" require "utils/utils" function game.load()...
-- functions I call at least three(ish) times local AddonName, Addon = ... -- create a frame, and then hide it function Addon:CreateHiddenFrame(...) local frame = CreateFrame(...) frame:Hide() return frame end -- A utility function for extending blizzard widget types (Frames, Buttons, etc) do -- ext...
require 'war3library.libraries.interact.dzapi.dzapi' require 'war3library.libraries.interact.dzapi.player' require 'war3library.libraries.interact.dzapi.game'
local function Probe(region) return (region.scrollChild or region.GetScrollChild and region:GetScrollChild()) ~= nil end local function HybridDescribe(region, strings) local children = {region.scrollChild:GetChildren()} local scrollBar = region.scrollBar local _, range = scrollBar:GetMinMaxValues() ...
local gbc = cc.import("#gbc") local SocketTimer = cc.class("SocketTimer", gbc.NgxTimerBase) local client = require "resty.websocket_client" local ngx_sleep = ngx.sleep local string_sub = string.sub local table_concat = table.concat local netpack = cc.import("#netpack") local net_decode = netpack.decode --param --[[ ...
local life = require "life" local drawLife = require "draw_life" -- Provide sys object _G.sys = {} _G.sys['randf'] = math.random local drawCell = function(x, y, isAlive) print("drawSquare (" .. x .. ", " .. y .. ") " .. ((isAlive == 1) and "x" or "o")) end describe("Life", function() describe("Generation of ...
-- TEST SUITE FOR LUA SCRIPTS -- Requires lunatests from https://github.com/silentbicycle/lunatest -- To run tests simply -- lua luatests.lua -- package.path = package.path .. ";stdnet/lib/lua/?.lua;tests/lua/?.lua" -- To run the debugger in eclipse you need to install the DBGp Client -- http://wiki.eclipse...
local msg = require 'mp.msg' local function on_start() local streamOpenFN = mp.get_property_native("stream-open-filename") if (type(streamOpenFN) ~= "string") then do return end end msg.log("info", "open file: " .. streamOpenFN) local file = io.open(streamOpenFN,"rb") if not file then return nil en...
a = 74 -352- 21-3
-- https://steamcommunity.com/sharedfiles/filedetails/?id=2165338357 local PANEL = { PanelManager = nil } --[[ Description: Panel manager initialization --]] function PANEL:Init() self.PanelManager = DFCL:New(self:GetName()) self.PanelManager:AddMouseClickListener() self.PanelManager:AddContextMenuListener() s...
-- -- battery.lua -- battery status notification -- local naughty = require("naughty") local beautiful = require("beautiful") -- ======================================== -- Config -- ======================================== -- notify when battery is below certain amount local low_battery_threshold = 15 -- re-notify ...
--- === cp.18n === --- --- CommandPost's Internationalisation & Localisation Manger. local require = require local log = require "hs.logger".new "i18n" local fs = require "hs.fs" local host = require "hs.host" local json = require "hs.json" local config = require "cp.config" local tools ...
--------------------------- -- 显示装备绿字前缀 --------------------------- local LibEvent = LibStub:GetLibrary("LibEvent.7000") local locale = GetLocale():sub(1,2) local shown = { ITEM_MOD_HASTE_RATING_SHORT = { r=0.9, g=0.9, b=0 }, ITEM_MOD_MASTERY_RATING_SHORT = { r=0, g=0.9, b=0.1 }, ITEM_MOD_CRIT...
function Initialize() measure_seconds = SKIN:GetMeasure("MeasureSeconds") previous_value = measure_seconds:GetValue() current_framecount = 0 end function Update() if measure_seconds:GetValue() ~= previous_value then SKIN:Bang("!SetOption", "MeterFPS", "Text", current_framecount .. " fps") current_fram...
require 'circle' Arc = { x = 0, y = 0, radius = 0, width = 1, dot_radius = 0, start_rads = 0, end_rads = 0, total_rads = 0, direction = 'cw', player = 0, co = nil } function Arc:update(dr) self.total_rads = self.total_rads + dr self.end_rads = self.end_rads + (self....
-- Configuration file for the RV32IM on, Spike Simulator -- Intended to run with the Proxy Kernel --specific_files = sf( "boot.s utils.s hostif_%s.c platform.c host.c", comp.cpu:lower() ) specific_files = sf( "platform.c stubs.c hostif_linux.c syscalls.c ", comp.cpu:lower() ) local ldscript = "src/platform/riscv32s...
----------------------------------- -- Area: Nashmau -- NPC: Awaheen -- Standard Info NPC ----------------------------------- local ID = require("scripts/zones/Nashmau/IDs"); ----------------------------------- function onTrade(player,npc,trade) -- Trade: Receive: -- 1 x Imperial ...
object_mobile_keyan_farlander = object_mobile_shared_keyan_farlander:new { } ObjectTemplates:addTemplate(object_mobile_keyan_farlander, "object/mobile/keyan_farlander.iff")
local fn = require 'core.fn' obj = {} if not obj.list then obj.list = {} end obj.__index = obj obj.__next_obj_id = 0 obj.instance_meta = { __call = function(object, ...) return obj.instance(object, ...) end, __index = function(object, key) return obj.get_attribute(object, key) end, __newindex = function(object...
--- Allows the player to determine where he is and where he can go -- @classmod LookCommand -- region imports local class = require('classes/class') local prototype = require('prototypes/prototype') require('prototypes/command') local adventurers = require('functional/game_context/adventurers') local LookEvent = re...
-------------------------------- -- @module BillboardParticleSystem -- @extend Node,TextureProtocol -- @parent_module cc -------------------------------- -- size variance in pixels of each particle -- @function [parent=#BillboardParticleSystem] getStartSizeVar -- @param self -- @return float#float ret (return valu...
--[[ Ourlife: RPG This program is free software; you can redistribute it and/or modify it under the terms of the GNU (General Public License) as puslisched by the free software fundation; either version 3 of the license, or (at your option) any later version. This program is distributed in the hope that it will...
local TradeSkillUI = { Name = "TradeSkillUI", Type = "System", Namespace = "C_TradeSkillUI", Functions = { { Name = "CraftRecipe", Type = "Function", Arguments = { { Name = "recipeSpellID", Type = "number", Nilable = false }, { Name = "numCasts", Type = "number", Nilable = false, Default = ...
require 'window' local myfile = require 'myfile' require 'mystring' require 'scratch' --Reload hs.hotkey.bind({"cmd", "alt", "ctrl"}, "R", function() hs.reload() end) hs.alert.show("Hammerspoon config reloaded") --Force command apps I use to be visible hs.hotkey.bind({"shift"}, "F12", function() os.execute("open -a...
require('onmt.init') local tester = ... local tensorTest = torch.TestSuite() local function reuseTest(a, size) local b = onmt.utils.Tensor.reuseTensor(a, size) tester:eq(torch.pointer(b:storage()), torch.pointer(a:storage())) tester:eq(b:ne(0):sum(), 0) end local function compareStorage(a, b, func) if torch...
--====================================== --th style boss --====================================== boss = Class(enemybase) function boss:init(x, y, name, cards, bg, diff) enemybase.init(self,999999999) self.x = x self.y = y self.img = 'undefined' --boss魔法阵 self.aura_alpha = 255 --法阵...
--Free code from the Roblox Developer Wiki: https://developer.roblox.com/en-us/articles/Player-Player-Collisions local PhysicsService = game:GetService("PhysicsService") local Players = game:GetService("Players") PhysicsService:CreateCollisionGroup("CoinStacks") PhysicsService:CreateCollisionGroup("Coins") Physi...
local constants = {} constants.blacklisted_item_types = { ["blueprint"] = true, ["blueprint-book"] = true, ["copy-paste-tool"] = true, ["deconstruction-item"] = true, ["selection-tool"] = true, ["upgrade-item"] = true, } constants.default_overrides = { ["base"] = { -- circuits ["red-wire"] = "gr...
local DEFAULT_DISP_WIDTH = 320 local DISPL_WIDTH2 = DEFAULT_DISP_WIDTH local DISPL_HEIGHT2 = 150 local DISPL_HEIGHT2b = 150 local DISPL_HEIGHT3 = 13 local ANIM_STRIPE = 10 local ANIM_STRIPEb = 8 return { DEFAULT_DISP_WIDTH = DEFAULT_DISP_WIDTH, WIDTH1 = math.floor(720/2), HEIGHT1 = 160, DI...
ITEM.name = "Request Device" ITEM.model = Model("models/gibs/shield_scanner_gib1.mdl") ITEM.description = "A box with rounded corners, housing two buttons." ITEM.price = 20
----------------------------------------------------------------------------------------- -- -- view1.lua -- ----------------------------------------------------------------------------------------- local composer = require( "composer" ) local widget = require( "widget" ) widget.setTheme( "widget_theme_android...
#!/bin/sh _=[[ . "${0%/*}/regress.sh" exec runlua -r5.2 "$0" "$@" ]] local unix = require"unix" local regress = require"regress".export".*" local rfd, wfd = check(unix.socketpair(unix.AF_UNIX, unix.SOCK_DGRAM)) local msg = "hello world" check(unix.write(wfd, msg)) local rmsg = check(unix.read(rfd, #msg)) check(msg ...
local checkbox = { x = 1, y = 1, backColour = colours.lightGrey, foreColour = colours.black, char = "x", selected = false, group = "_MAIN", visible = true, label = "A Checkbox", type = "checkbox", automl = "", automt = "", autox = "", autoy = "", wrap = "left", marginleft = 0, margintop = 0, } checkb...
--- === hs.plist === --- --- Read and write Property List files local USERDATA_TAG = "hs.plist" local module = require(USERDATA_TAG..".internal") -- Return Module Object -------------------------------------------------- return module
----------------------------------------------------------------------------------------------------------------------------------------- -- VRP ----------------------------------------------------------------------------------------------------------------------------------------- local Tunnel = module("vrp","lib/Tunn...
local clone = require('modutram.helper.clone') return function (a, b) local merged = clone(a) for key, value in pairs(b) do merged[key] = value end return merged end
RP.Character = class("Character", RP.Base) local char = RP.Character char.bounty = 0 char.name = "Character" char.model = "models/kleiner.mdl" char.title = "" char.alive = true char.deathCount = 0 char.experience = 0 char.upgradePoints = 0 char.stats = RP.Stats() function char:__tostring() local str = "Cha...
return {InstCall_regs_coeffs=4}
local key = KEYS[1] local len = ARGV[1] if redis.call('exists', key) == 0 then redis.call('set', key, 0) return 0 end local current = tonumber(redis.call('get', key)) current = (tonumber(current) + 1) % tonumber(len) redis.call('set', key, current) return current
require ("lib.lclass") class "Processor" function Processor:Processor () -- end function Processor:onStart () -- end function Processor:onStop () -- end function Processor:onUpdate (dt) -- end function Processor:onRender () -- end
-- The following two lines define two functions which will be used on this exercise. -- For now you can just ignore them local function lua_greater_or_equal_5_3() return table.move end local function lua_greater_or_equal_5_2() return _G.rawlen end function test_coroutine_is_of_type_table() assert_equal("table", type...
UI.Separator() local followThis = tostring(storage.followLeader) FloorChangers = { Ladders = { Up = {1948, 5542, 16693, 16692}, Down = {432, 412, 469, 1949, 469} }, Holes = { Up = {}, Down = {293, 294, 595, 4728, 385, 9853} }, RopeSpots = { Up = {386,}, Down = {} }, Stairs = { Up = {16690, 1958...
-- Autogenerated from KST: please remove this line if doing any edits by hand! local luaunit = require("luaunit") require("position_abs") TestPositionAbs = {} function TestPositionAbs:test_position_abs() local r = PositionAbs:from_file("src/position_abs.bin") luaunit.assertEquals(r.index_offset, 32) lu...
-- Lua uses '--' as comment to end of line read the -- manual for more comment options. pktgen.screen("off");
---@type i18n local i18n = ECSLoader:ImportModule("i18n") local rangedConfigTranslations = { ["Show Ranged Stats"] = { ["enUS"] = true, ["deDE"] = "Fernkampfwerte anzeigen", ["frFR"] = "À distance Général", ["zhCN"] = "显示远程属性", }, ["Shows/Hides all ranged stats."] = { ...
----------------------------------- -- Area: Port Jeuno -- NPC: Tsolag -- Type: NPC -- !pos -13 8 53 246 ----------------------------------- require("scripts/globals/settings"); ----------------------------------- function onTrade(player,npc,trade) end; function onTrigger(player,npc) end; function onEventUpdate(pla...
-- Strategy profile initialization routine -- Defines Strategy profile properties and Strategy parameters -- TODO: Add minimal and maximal value of numeric parameters and default color of the streams function Init() strategy:name("3 EMA Pullback 2.0"); strategy:description("No description"); strategy:type(c...
local helpers = require('test.functional.helpers')(after_each) local Screen = require('test.functional.ui.screen') local clear, feed, command = helpers.clear, helpers.feed, helpers.command local insert = helpers.insert if helpers.pending_win32(pending) then return end describe('Screen', function() local screen b...
require 'Properties' require 'Level' require 'Camera' require 'Common' Annihilator = {list = {}} local function tag(c, strength, Annihilatorthing) local tag = {} local alpha = 0 if Annihilatorthing.Special == "Neumann" then alpha = Annihilatorthing.SpecialPower end Level:setPixel(c.x,c....
local COMMAND = Clockwork.command:New("SolvedAccept"); COMMAND.tip = "Use when you have solved a help request."; COMMAND.arguments = 0; function COMMAND:OnRun(player, arguments) local requestID = tonumber(arguments[1]); if (!requestID) then Clockwork.player:Notify(player, "Invalid request ID."); re...
local ffi = require('ffi') ffi.cdef [[ int isalnum(int c); int isalpha(int c); int iscntrl(int c); int isdigit(int c); int isgraph(int c); int islower(int c); int isprint(int c); int ispunct(int c); int isspace(int c); int isupper(int c); int isxdigit(int c); int tolower(int c); int toupper(int c); ]] -- local M = ...
Lib = {} Lib.foo = function (x,y) return x + y end Lib.goo = function (x,y) return x - y end Lib = { foo = function (x,y) return x + y end, goo = function (x,y) return x - y end } Lib = {} function Lib.foo (x,y) return x + y end function Lib.goo (x,y) return x - y end
-- #LD34 - 2015 by <weldale@gmail.com> -- #LD31 - 2014 by <weldale@gmail.com> -- Adapted from: Paddle Game - #LD30 -- by <weldale@gmail.com> https://github.com/xicalango/ld30 -- Original: Rocks-n-Blaster -- #LD48 -- by <weldale@gmail.com> https://github.com/xicalango/Rocks-n-Blaster GameState = class("GameState") fun...
LuaExtend = { } ---------------------------------------------------------------------------- ------------------------------gameobject操作相关---------------------------- ---------------------------------------------------------------------------- function LuaExtend:setActive(obj,isActive) CS.LuaExtend.setActive(obj,isA...
--[[ File name: gameDatabase.lua Description: lookup values in the game database Author: oldmilk --]] local module = {} local InsertService = game:GetService("InsertService") -- updateConfig: update the game config/database function module.updateConfig() warn("Game database updating....") if game.R...
AddEventHandler('esx:getSharedObject', function(cb) cb(ESX) end) function getSharedObject() return ESX end --ikNox#6088
local function isTable(value) return type(value) == 'table' end return isTable
--鉄獣戦線 ケラス -- --Script by JustFish function c101102007.initial_effect(c) --special summon from hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(101102007,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,101102007) e1:Se...
object_tangible_tcg_series1_decorative_painting_alliance_propaganda = object_tangible_tcg_series1_shared_decorative_painting_alliance_propaganda:new { } ObjectTemplates:addTemplate(object_tangible_tcg_series1_decorative_painting_alliance_propaganda, "object/tangible/tcg/series1/decorative_painting_alliance_propaganda.i...
-- THE BASE MOBILE FACTORY PROTOTYPE -- -- Create Mobile Factory entity (Copy from base tank) -- local mf = table.deepcopy(data.raw.car.tank) mf.name = "MobileFactory" mf.order = "a" mf.equipment_grid = "MFEquipmentGrid" mf.minable = {mining_time = 1.5, result = "MobileFactory"} mf.inventory_size = 10 mf.max_...
AddCSLuaFile("cl_init.lua") AddCSLuaFile("shared.lua") util.PrecacheSound("ambient.steam01") --Extra Resources Added by DataSchmuck for the McBuild's Community include("shared.lua") DEFINE_BASECLASS("base_rd3_entity") function ENT:Initialize() BaseClass.Initialize(self) self.damaged = 0 self.venten = false self.v...
local _tl_compat; if (tonumber((_VERSION or ''):match('[%d.]*$')) or 0) < 5.3 then local p, m = true, require('compat53.module'); if p then _tl_compat = m end end; local coroutine = _tl_compat and _tl_compat.coroutine or coroutine; local io = _tl_compat and _tl_compat.io or io; local ipairs = _tl_compat and _tl_compat....
-- globals netSSID="SSID" netPWD="SSID-NET-PASSWORD" httpPort=80 -- locals local connReset=true -- functions function createHttpServer(httpRequestsHandler) print("Creating HTTP server at port " .. httpPort) srv=net.createServer(net.TCP) srv:listen(httpPort, httpRequestsHandler) end function autoConnectW...
local m_template = nil function CreateProfilesForm() local form=createWidget(nil, "configProfilesForm", "Form", WIDGET_ALIGN_LOW, WIDGET_ALIGN_LOW, 600, 280, 800, 450) priority(form, 5500) hide(form) local panel=createWidget(form, nil, "Panel") setLocaleText(createWidget(form, "configProfilesHeader", "TextView", ...
local uv = require "lluv" local ut = require "lluv.utils" local spawn = require "spylog.spawn".spawn_ex local log = require "spylog.log" local Args = require "spylog.args" local path = require "path" local environ = require "environ.process" local MAX_LINE_LENGTH = 4096 local function build_cb(b...
local waterIds = {493, 4608, 4609, 4610, 4611, 4612, 4613, 4614, 4615, 4616, 4617, 4618, 4619, 4620, 4621, 4622, 4623, 4624, 4625, 7236, 10499, 15401, 15402} local lootTrash = {2234, 2238, 2376, 2509, 2667} local lootCommon = {2152, 2167, 2168, 2669, 7588, 7589} local lootRare = {2143, 2146, 2149, 7158, 7159} local loo...
require 'nngraph' require 'cunn' require 'cudnn' require 'hdf5' require 'image' require 'optim' require 'paths' local vis = dofile('../codes_lua/vis.lua') local matio = require 'matio' local test_ind = matio.load('../data_release/benchmark/ind.mat','test_ind'):view(-1) local test_set_pair_ind = matio.load('../data_rele...
brackaset_male = Creature:new { objectName = "@mob/creature_names:brackaset_male", socialGroup = "brackaset", faction = "", level = 30, chanceHit = 0.39, damageMin = 280, damageMax = 290, baseXp = 3005, baseHAM = 8500, baseHAMmax = 10300, armor = 0, resists = {130,130,120,20,20,-1,-1,-1,-1}, meatType = "me...