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return { { Index= 12, PointerLocation= 584724, OldPointer= 437286, Label= "L1017" }, { Index= 61, PointerLocation= 585704, OldPointer= 437286, Label= "L1017" }, { Index= 98, PointerLocation= 586444, OldPointer= 235659, Label= "L1018" }, { Index= 105, ...
if not modules then modules = { } end modules ['t-annotation'] = { version = 1.000, comment = "Annotations", author = "Wolfgang Schuster", copyright = "Wolfgang Schuster", license = "GNU General Public License" } thirddata = thirddata or {} thirddata.annotation = thir...
require "globals" -- we now require globals local love = require "love" local Lazer = require "objects/Lazer" -- since we'll be using lazers function Player() local SHIP_SIZE = 30 local VIEW_ANGLE = math.rad(90) local LAZER_DISTANCE = 0.6 local MAX_LAZERS = 10 return { x = love.graphics....
local colors = { none = "NONE", bg = "#191622", bg_dark = "#13111B", bg_darker = "#15121E", bg_light = "#201B2D", bg_lighter = "#252131", fg = "#E1E1E6", comment = "#483C67", selection = "#41414D", cyan = "#78D1E1", pink = "#FF79C6", purple = "#988BC7", orange = "#E89E64", yellow = "#E7DE79"...
local loop_plugins = { entities = { provides = "entity", controls = function() return { { type = "drop-down", ref = { "entity_type" }, items = { "container", "storage-tank", ...
-- -- User: lishulong -- Date: 2018/8/21 -- Time: 下午4:45 -- Email: lishulong.never@gmail.com -- Description: -- rs = 10 if rs == 10 then print('rs is 10') end if rs > 10 then print('rs > 10') elseif rs < 10 then print('rs < 10') else print('rs == 10') end -- 循环 i = 10 while (i > 0) do i = i - 1 print(i...
-- Set leader key vim.g.mapleader = ' ' -- Refresh config Map_n { '<F5>', ':luafile %<CR>' } Map_i { '<F5>', ':luafile %<CR>' } -- Buffer keys -- new buffer Map_n { '<Leader>bN', ':enew<CR>' } -- close/delete buffer Map_n { '<Leader>bx', ':bd!<CR>' } -- Switch buffer -- previously visited buffer Map_n { '<Leader>bb...
-- Prosody IM -- Copyright (C) 2008-2010 Matthew Wild -- Copyright (C) 2008-2010 Waqas Hussain -- -- This project is MIT/X11 licensed. Please see the -- COPYING file in the source package for more information. -- local config = require "core.configmanager"; local encodings = require "util.encodings"; local stringprep...
-- TBASIC includes if not _G.bit and not _G.bit32 then error("This lua implementation does not have bit/bit32 library, aborting.") end if not _G.unpack and not table.unpack then error("This lua implementation does not have unpack() function, aborting.") end if _G.bit32 then _G.bit = bit32 end -- Lua 5.2 and ...
object_tangible_deed_vehicle_deed_vehicle_deed_swamp_speeder = object_tangible_deed_vehicle_deed_shared_vehicle_deed_swamp_speeder:new { } ObjectTemplates:addTemplate(object_tangible_deed_vehicle_deed_vehicle_deed_swamp_speeder, "object/tangible/deed/vehicle_deed/vehicle_deed_swamp_speeder.iff")
local filter_color= color("0,0,0,1") local args= { Def.Quad{ InitCommand= function(self) self:hibernate(math.huge):diffuse(filter_color) end, PlayerStateSetCommand= function(self, param) local pn= param.PlayerNumber local style= GAMESTATE:GetCurrentStyle(pn) local alf= getenv("ScreenFilter"..ToEnumS...
local std = stead local instead = std.ref '@instead' instead.savepath = instead_savepath std.savepath = instead_savepath instead.gamepath = instead_gamepath instead.exepath = instead_exepath
local m_template = nil function CreateMainBtn() m_template = createWidget(nil, "Template", "Template") setTemplateWidget(m_template) local button=createWidget(mainForm, "ATButton", "Button", WIDGET_ALIGN_LOW, WIDGET_ALIGN_LOW, 30, 25, 350, 120) setText(button, "AT") DnD:Init(button, button, true) end
return { entities = { {"tree-05", {x = -5.5, y = -4.5}, {}}, {"stone-wall", {x = -4.5, y = -5.5}, {dead = 0.2}}, {"stone-wall", {x = -5.5, y = -5.5}, {dead = 0.2}}, {"tree-05", {x = -2.5, y = -5.5}, {}}, {"stone-wall", {x = -3.5, y = -5.5}, {dead = 0.2}}, {"tree-05", {x = -0.5, y = -5.5}, {}...
----------------------------------< -- Bluebird GUI -- elements/dxScrollPane.lua ----------------------------------< -- Element variables --[[------------------------------< dxElement -> dxScrollPane ------------------- [Includes Basic Indicators] x : X position y : Y position sx : SX position sy : SY position render ...
--类的声明,这里声明了类名还有属性,并且给出了属性的初始值 Class = {x=0,y=0} --设置元表的索引,想模拟类的话,这步操作很关键 Class.__index = Class --构造方法,构造方法的名字是随便起的,习惯性命名为new() function Class:new(x,y) local t = {} --初始化t,如果没有这句,那么类所建立的对象如果有一个改变,其他对象都会改变 setmetatable(t, Class) --将t的元表设定为Class t.x = x --属性值初始化 t.y = y return t --返回自身 end --这里定义类的其他方法 fu...
local configs = require 'lspconfig/configs' local util = require 'lspconfig/util' local server_name = 'cssls' local bin_name = 'vscode-css-language-server' configs[server_name] = { default_config = { cmd = { bin_name, '--stdio' }, filetypes = { 'css', 'scss', 'less' }, root_dir = function(fname) r...
newoption { trigger = "asan", description = "Enable Clang AddressSanitizer" } newoption { trigger = "msan", description = "Enable Clang MemorySanitizer" } newoption { trigger = "ubsan", description = "Enable Clang UndefinedBehaviorSanitizer" } dofile("source/viewer/shaders.lua") if _ACTION == nil then return...
return { tag = 'colliders', summary = 'Add a Collider with a CylinderShape to the World.', description = 'Adds a new Collider to the World with a CylinderShape already attached.', arguments = { { name = 'x', type = 'number', default = '0', description = 'The x coordinate of the cente...
local Leftstrum = false local Downstrum = false local Upstrum = false local Rightstrum = false function onUpdate(elapsed) setPropertyFromClass('ClientPrefs', 'middleScroll', false) if middleScroll == true then endSong() end songPos = getSongPosition() local currentBeat = (songPos/5000)*(1200/60) local curr...
local Player = FindMetaTable("Player") function Player:SetSocialCredit(value) assert(isnumber(value), "Invalid value") self:SetNWInt("SocialCredit", socialcredit.utils.Clamp(value)) socialcredit.Set(self:SteamID(), value) hook.Run("OnSocialCreditUpdated", self) end function Player:AddSocialCredit(value) ass...
ix.dialogue = ix.dialogue or {} ix.dialogue.list = ix.dialogue.list or {} function ix.dialogue.LoadFromDir(directory) for k, v in ipairs(file.Find(directory.."/*.lua", "LUA")) do local niceName = v:sub(4, -5) DIALOGUE = ix.dialogue.list[niceName] or {} if (PLUGIN) then DIALOGUE.plugin = PLUGIN.uniqueID ...
--[[ Day 7: Today, I finished both halves, but manually searched for the answer for the second half... I was getting tired. I need to drop the table dumper and figure out how to programmatically find the answer. I've almost got it, but not quite. ]] -- Table dumping routines... -----------------------------------...
return class("JapanesePTPage", import(".TemplatePage.PtTemplatePage"))
-- This file is generated. Do not edit it manually. Please edit .shaderproto files. shader_type_data = { ['Barrel'] = { _Aspect = 'Float', _BackColor = 'Color', _Chroma = 'Float', _Offset = 'Float', _Scale = 'Float', _Sigma = 'Float', _T = 'Float', }, ...
--#if game_constants --(when using replace_strings with --game-constant-module-path [this_data.lua], all namespaced constants -- below are replaced with their values (as strings), so this file can be skipped) local memory = { picked_emerald_address = 0x5dff } --(game_constants) --#endif return memory
---@class ClimateManager : zombie.iso.weather.ClimateManager ---@field private DISABLE_SIMULATION boolean ---@field private DISABLE_FX_UPDATE boolean ---@field private DISABLE_WEATHER_GENERATION boolean ---@field public FRONT_COLD int ---@field public FRONT_STATIONARY int ---@field public FRONT_WARM int ---@field publi...
local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg)...
local mod = PhysImpr.Modules.Register("FallProtect", "FallProtect") mod.Name = "Released players don't take fall damage" PhysImpr.FallPrevent = PhysImpr.FallPrevent or {} function PhysImpr.PreventNextFall(ent) PhysImpr.FallPrevent[ent] = true end function PhysImpr.PreventFallDamage(ent, vel) if not mod.State then ...
local skynet = require "skynet" local mc = require "skynet.multicast" local channel function task() local i = 0 while(i < 100) do skynet.sleep(100) channel:publish("data"..i) --推送数据 i = i + 1 end channel:delete() skynet.exit() end skynet.start(function() channel = mc.new() -- 创建一个频道,成功创建后,ch...
--[[ Copyright (c) 2016 Calvin Rose Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, su...
return require("lapis.db.schema")
-- -- [boundary.com] Couchbase Lua Plugin -- [author] Valeriu Paloş <me@vpalos.com> -- -- -- Imports. -- local fs = require('fs') local json = require('json') local http = require('http') local os = require('os') local sha1 = require('sha1') local timer = require('timer') local tools = require('tools') local ...
require 'mock.asset.ParticleHelper' require 'mock.asset.ParticleProcs' module 'mock' local makeParticleSystem, makeParticleForce, makeParticleEmitter -------------------------------------------------------------------- local function _unpack(m) local tt=type(m) if tt=='number' then return m,m end if tt=='table' th...
local function GetSpecEnts( ply ) local t = ply:Team() local players = {} -- if we're not on hunters, add props if( t != TEAM_HUNTERS ) then table.Add( players, team.GetPlayers( TEAM_PROPS ) ) end -- if we're not on props, add hunters if( t != TEAM_PROPS ) then table.Add( players, team.GetPlayers( TEAM_HUN...
data:extend( { ---------------------------------------------------------------------------------- { type = "item", name = "electric-nanfu", icon = "__GodMode__/graphics/electric-nanfu-icon.png", flags = {"goes-to-quickbar"}, subgroup = "energy", order = "e[accumulator]-y[electric-nanfu]", place_result =...
nick = "Tattletale" username = nil realname = nil password = "password" logToConsole = true threshold = 0.5 prior = 1/40 refeshRate = 0.5 server = "chat.freenode.net" channels = {"#lesswrong", "#lw-bots", "##lw-meta"} --set to nil or remove to put messages to the current channel metaChannel = "##lw-meta" --[[ --These ...
-- Copyright (C) 2017 - DarkRoku12 -- Raw version. -- Stack slot #1 = t. local function set2( t , i , j , ival , jval ) t[ i ] = ival ; -- lua_rawseti(L, 1, i); t[ j ] = jval ; -- lua_rawseti(L, 1, j); end local function sort_comp( a , b , comp ) if comp then return comp( a , b ) end ...
local lpeg = require("lpeg") local R, S, P, C = lpeg.R, lpeg.S, lpeg.P, lpeg.C local Cf, Ct = lpeg.Cf, lpeg.Ct local otFeatureMap = { Ligatures = { Required = "rlig", Common = "liga", Contextual = "clig", Rare = "dlig", Discretionary = "dlig", Historic = "hlig" }, Fractions = { On = ...
--[[ Sem Klauke, 2019 Random Kill List, Gary's Mod, TTT Loader for all server side files ]]-- include("random-kill-list_server.lua")
function fact(n, ans) ::call:: if n == 0 then return ans else n, ans = n - 1, ans * n goto call end end print(fact(6, 1))
object_draft_schematic_dance_prop_prop_glowstick_r_s02 = object_draft_schematic_dance_prop_shared_prop_glowstick_r_s02:new { } ObjectTemplates:addTemplate(object_draft_schematic_dance_prop_prop_glowstick_r_s02, "object/draft_schematic/dance_prop/prop_glowstick_r_s02.iff")
--===========================================================================-- -- -- -- System.Web.IContextOutputHandler -- -- -- ...
object_tangible_collection_rare_rifle_trando_laser = object_tangible_collection_shared_rare_rifle_trando_laser:new { gameObjectType = 8211,} ObjectTemplates:addTemplate(object_tangible_collection_rare_rifle_trando_laser, "object/tangible/collection/rare_rifle_trando_laser.iff")
PKPlayer = {} function PKPlayer.new() local entity = entityManager:createEntity() local boundingBox = entity:addBoundingBox() boundingBox.rect = FloatRect.new(-6, 4, 10, 8) local transform = entity:addTransform() transform.position = Vector3.new(1920 / 2, 1080 / 2, 4) transform.scale = Vector2....
local _M = {} function _M:match(route) route:get('/index', 'index_controller', 'index') route:group({ 'locale', 'throttle' }, function() route:post('/login', 'auth_controller', 'login') route:post('/send/sms', 'notify/sms_notify_controller', 'guest_send_sms') route:g...
local function get_icon(name) local icons = { -- Feedback error = " ", warning = " ", info = " ", hint = " ", success = " ", bulb = " ", -- Actions rename = " ", preview = " ", diagnostic = " ", definition = " ...
-- All credit for the emplacement gun entity goes to Zaubermuffin and his/her affiliates. -- His/her steam profile: http://steamcommunity.com/id/zaubermuffin -- ZAR3 -- Copyright (c) 2012 Zaubermuffin -- -- Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated do...
function start() play_music("music/castle.mid"); process_outline() add_wall_group(2, 1, 6, 2, 3, 0) add_wall_group(2, 6, 6, 2, 3, 0) add_wall_group(2, 3, 6, 3, 4, 0) pig = add_npc("pig_guard", 2, 71, 182) set_entity_direction(pig, DIR_S) going_down = Active_Block:new{x=9, y=10, width=3, height=2} going_out...
-- ####################################### -- ## Project: MTA:scp-088 ## -- ## Name: Ego ## -- ## Author: Noneatme ## -- ## Version: 1.0 ## -- ## License: See top Folder ## -- ####################################### -- FUNCTIONS / METHODS -- local cFunc = {}; -- Local Functions local cSetting = ...
require "../control/image_manager.lua" Direction = { LEFT = 0, UP = 1, RIGHT = 2, DOWN = 3 } Unit = { UnitFilePath = "../unit.me5", UnitGroupName = { ATK = "ATK", MOV = "MOV", SPC = "SPC" }, UnitClipingSize = { ATK = {64, 64}, MOV = {48, 48}, ...
---- -- @file PhysicsShapeHeightfieldTerrainBuilder ---- Brief description. -- <#Description#> -- @return <#return value description#> function PhysicsShapeHeightfieldTerrainBuilder:calculateSerializeBufferSize() end ---- Brief description. -- <#Description#> -- @param btSerializer <#btSerializer description#> -- @...
return { ["button.okay"] = "Ok", ["button.remove"] = "Remover", ["button.rename"] = "Renomear", ["button.copy"] = "Cópia de", ["button.find"] = "Achar", ["button.comment"] = "Comente", ["button.uncomment"] = "Remover comentário", ["button.hide"] = "Esconder", ["button.show"]...
-- Change these: local jid, password = "user@example.com", "secret"; -- This line squishes verse each time you run, -- handy if you're hacking on Verse itself --os.execute("squish --minify-level=none"); require "verse".init("client"); c = verse.new(); c:add_plugin("version"); c:add_plugin("pep"); -- Add some hooks ...
slot0 = class("ItemInfoLayer", import("..base.BaseUI")) slot1 = 5 slot2 = 11 slot3 = { RESOLVE = 2, COMPOSE = 1 } slot0.getUIName = function (slot0) return "ItemInfoUI" end slot0.init = function (slot0) pg.UIMgr.GetInstance():BlurPanel(slot0._tf, false, { weight = slot0:getWeightFromData() }) slot0.desc = sl...
return{ name = "berry", }
--====================================================================-- -- dmc_buttons.lua -- -- by David McCuskey -- Documentation: http://docs.davidmccuskey.com/display/docs/dmc_buttons.lua --====================================================================-- --[[ Copyright (C) 2011-2013 David McCuskey. All R...
Button = script.Parent Player = Button.Parent.Parent.Parent admins = "xSoulStealerx" admin = "Player" admi = "SorcererBen" adm = "acb227" ad = "Scriptaxor" a = "fresseh" admina = "cop536" function clicked() if Player.Character.Name ~= admins or if Player.Character.Name ~= admin or if Player.Character.Name ~=...
object_mobile_sd_crewman_04 = object_mobile_shared_sd_crewman_04:new { } ObjectTemplates:addTemplate(object_mobile_sd_crewman_04, "object/mobile/sd_crewman_04.iff")
mutated_kahmurra = Creature:new { objectName = "@mob/creature_names:mutated_kahmurra", socialGroup = "kahmurra", faction = "", level = 26, chanceHit = 0.35, damageMin = 230, damageMax = 240, baseXp = 2637, baseHAM = 6800, baseHAMmax = 8300, armor = 0, resists = {125,125,10,140,140,140,-1,-1,-1}, meatType =...
require "imgui" require "util" require "love" require "tileloader" require "board" -- dumb reminder for editor -- set makeprg=love\ . -- autocmd BufWritePost *.lua Make! local showVars = true local showStyle = false local clearColor = {56, 16, 16} local guiimages = {} local tilesets = {} local tokensets = {} local cur...
-- keysetup format for each key: -- {event_register,event_number,{args...},{actions...}} -- args -> hash map -- actions -> array -> hash-map (key "action" always set to action name and key "key" always set to the name of the key to press) -- remember arrays are 1 based not 0 based in lua keysetup = {{"G_PRESSED",4,{},...
local import, _modules do local cache = {} local nils = {} function import(modname) if nils[modname] then return end local cached = cache[modname] if cached ~= nil then return cached end cached = _modules[modname] if cached ~= nil then cached = cached(); if cached == nil then nils[modname] = true...
--[[Copyright PrinceTommen - Script developed for CyanideEpic (twitch.tv/cyanideepic)]]-- --[[You are all allowed to use it as long as you don't pretend it's yours]]-- --[[Have fun !]]-- version =" 3.5" --[[ Release Note: 3.5: Added: Multiple item slots system, including the items to throw (suggested by Portsanta and C...
-- GoPrimaryKeys -- GoColumns -- GoValues -- GoValuesWhere -- GoValuesSet redis = require "redis" red = redis:new() -- Init inital funcation function Init() local ok, err = red:connect("127.0.0.1", 6379) ok, err = red:set("dog", "an animal") local res, err = red:get("dog") print("redis status: ",res)...
local wk = require("which-key") local opts = {mode = 'n', silent = true, noremap = true} local iopts = {mode = 'i', silent = true, noremap = true} local buffers = require('mappings.buffers') local empty_lines = require('mappings.empty_lines') local files = require('mappings.files') local git = require('mappings.git') l...
Constants = { SEMI_AUTO = 1, BURST_FIRE = 2, FULL_AUTO = 3, } AllowedAuto = { [GetHashKey('GROUP_RIFLE')] = true, [GetHashKey('GROUP_SMG')] = true, } Weapons = {} function WeaponStub() return { Safety = false, FiringMode = 1, } end function GetWeapon(hash) if not Weapons[hash] then Weapo...
----------------------------------------------------- --[[ Name: cl_menu_bank_storage.lua For: SantosRP By: Ultra ]]-- local Panel = {} function Panel:Init() self:SetTitle( "Bank Storage" ) self:SetDeleteOnClose( false ) self.m_pnlInvLabel = vgui.Create( "DLabel", self ) self.m_pnlInvLabel:SetExpe...
client = nil service = nil return function(data) local getData = nil local window = client.UI.Make("Window",{ Name = "BlockedUsers"; Title = "Blocked Users"; Icon = client.MatIcons.Dangerous; Size = {300, 200}; MinSize = {180, 120}; AllowMultiple = false; OnRefresh = function() getData() end }...
require 'hlslens'.setup()
local screenSize = Vector2(guiGetScreenSize()) local isScreenVisible = false local fonts = {} local colors = { white = tocolor(255, 255, 255, 255), orange = tocolor(235, 196, 15, 255), grey = tocolor(180, 180, 180, 100), } local scale = 1 local isMousePressed = false local prevMouseState = false local ...
local class = require 'lib.middleclass' local Path = require 'qix.path' local Zone = require 'qix.zone' local Qix = class('Qix') function Qix:initialize() self.zones = {} self.cursor = {x = 0, y = 0} self.size = {x=1280,y=720} self.speed = 3 self.current_path = nil end function Qix:update(dt) ...
-- @namespace foundation.com -- -- Foundation MT, contains some various utilities for general minetest stuff -- local mod = foundation.new_module("foundation_mt", "1.0.0") -- Helper function for recovering some amount of hp -- -- It will return the amount that was actually recovered -- -- A return of 0 means nothing ...
local socket = require "socket" local json = require "json" print("Type the requirement that you want to do") local requirement = io.read() -- starts a connection to the server local server = socket.connect("localhost", 80324) -- table with the requirement local reqtab = { requirement = requirement } if server ~= ...
-- -- PubNub : Subscribe Example -- require "pubnub" require "PubnubUtil" textout = PubnubUtil.textout -- -- INITIALIZE PUBNUB STATE -- pubnub_obj = pubnub.new({ publish_key = "demo", subscribe_key = "demo", secret_key = nil, ssl = nil }) -- -- STARTING WELCOME MESSAGE FOR THIS EXAMPL...
-- zauberer local base = require 'base' local inv = require 'inventory' local kampf = require 'battle' local logger = client.createLogger('zauberer') local trigger = {} -- --------------------------------------------------------------------------- -- Zauber local zaubererhandschuhe = { feuersteinhandsch...
--[[ linkerator.lua Linkerator functionality for adapted for Ludwig Thanks to N00bZXI for the autocomplete changes --]] local function OnFullMatch(match) local list = Ludwig:GetItemsNamedLike(match) if list and list[1] then return (select(2, GetItemInfo(list[1]))) end return match end local function OnPart...
-- Copyright (C) 2018 XiaoShan mivm.cn local m, s, o m = Map("k3usb", translate("k3usb")) m.description = translate("k3 usb mode") s = m:section(TypedSection, "config", translate("usb mode")) s.anonymous = true o = s:option(Flag, "usb3_enable", translate("usb3 enable :")) o.description = translate("usb3 mode enable...
local mod = DBM:NewMod(1856, "DBM-TombofSargeras", nil, 875) local L = mod:GetLocalizedStrings() mod:SetRevision(("$Revision: 17522 $"):sub(12, -3)) mod:SetCreatureID(116407) mod:SetEncounterID(2036) mod:SetZone() --mod:SetBossHPInfoToHighest() --mod:SetUsedIcons(1) mod:SetHotfixNoticeRev(16282) mod.respawn...
-- Local instances of Global tables -- local PA = PersonalAssistant local PAJ = PA.Junk local PAHF = PA.HelperFunctions -- --------------------------------------------------------------------------------------------------------------------- local function _unmarkAllPAItemIdsFromJunk(paItemId) PAJ.debugln("#_unmar...
-- Licensed to the Apache Software Foundation (ASF) under one -- or more contributor license agreements. See the NOTICE file -- distributed with this work for additional information -- regarding copyright ownership. The ASF licenses this file -- to you under the Apache License, Version 2.0 (the -- "License"); y...
return { init_effect = "", name = "Z字旗·三笠", time = 0, picture = "", desc = "炮击、命中提高5%", stack = 1, id = 6235, icon = 6235, last_effect = "", effect_list = { { type = "BattleBuffAddAttrRatio", trigger = { "onAttach" }, arg_list = { attr = "cannonPower", number = 500 } }, { t...
----------------------------------- -- Area: Chateau d'Oraguille -- NPC: Perfaumand -- Involved in Quest: Lure of the Wildcat (San d'Oria) -- !pos -39 -3 69 233 ----------------------------------- require("scripts/globals/quests") require("scripts/globals/missions") require("scripts/globals/keyitems") ----------------...
--[[ Copyright 2020 megagrump@pm.me Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distrib...
local responses = require "kong.tools.responses" local utils = require "kong.tools.utils" local kutils = require ("kong.plugins.keystone.utils") local policies = require ("kong.plugins.keystone.policies") local cjson = require 'cjson' local namespace_id local function get_group_by_id_or_name(dao_factory, id_or_name) ...
local Entity = {} Entity.Position = {X = 0, Y = 0} Entity.Velocity = {X = 0, Y = 0} Entity.RotVelocity = 0 Entity.Z = 0 Entity.Rotation = 0 Entity.Scale = 3 Entity.Type = 1 Entity.Visible = true setmetatable(Entity, { __call = function(Self, GLib) GLib.OOPS.Objectify(Self) return Self end }) return Entity
-- API local API = require(script:GetCustomProperty("GameStateAPI")) local Hideout = script:GetCustomProperty("Hideout"):WaitForObject() local Level1 = script:GetCustomProperty("Level1"):WaitForObject() local Level2 = script:GetCustomProperty("Level2"):WaitForObject() local MainStorage = script:GetCustomProperty("Ma...
require 'collision' require 'input' require 'lines' require 'texts' local ball = require 'ball' local pad_0 = require 'pad_0' local pad_1 = require 'pad_1' function set_bg_color(r, g, b) bg_color = {r, g, b} end function love.load() bg_color = {0, 0, 0.1} ball.init_ball() text_title = love.graphics.setNewFont('f...
local quests = { --retrieve alien object alien = { infinite = false, questName = 'Aliens! - Investigate Goat Farm', questParent = 'telescopejuan', collect = {name = 'alien_object', type = 'key'}, --prompt: 'You look very busy' giveQuestSucceed = { "You will not believe what's been goin...
return { "Anime", { value=200, typ="text", puzzle="Er ist eine gelbe Maus", answer="Was ist Pikachu?" }, { value=400, typ="text", puzzle="Er hat als erster beim Kacken blonde Haare bekommen", answer="Wer ist Son Goku?" }, { value=600, typ="text", puzzle="Er liebt seinen Strohut", answer="W...
list_of_ids = { 0x40, 0xA8, 0x8F, 0x01 } song_length_table = { [0x40] = 10, [0xA8] = 10, [0x8F] = 10, [0x01] = 10 } song_name_table = { [0x40] = "some song", [0xA8] = "some song 2", [0x8F] = "some song 3", [0x01] = "some song 4" }
--- Method customization test. -- -- Permission is hereby granted, free of charge, to any person obtaining -- a copy of this software and associated documentation files (the -- "Software"), to deal in the Software without restriction, including -- without limitation the rights to use, copy, modify, merge, publish, -- ...
object_ship_nova_orion_patrol_med_tier5 = object_ship_shared_nova_orion_patrol_med_tier5:new { } ObjectTemplates:addTemplate(object_ship_nova_orion_patrol_med_tier5, "object/ship/nova_orion_patrol_med_tier5.iff")
if not HpwRewrite then return end function HpwRewrite:AddSkin(name, tab) if not tab.Base then tab.ShouldSay = false tab.IsSkin = true tab.OnSelect = function() return false end tab.OnFire = tab.OnFire or function() return false end end self:AddSpell(name, tab) end function HpwRewrite:GetSkin(name) local...
fx_version "adamant" rdr3_warning 'I acknowledge that this is a prerelease build of RedM, and I am aware my resources *will* become incompatible once RedM ships.' game "rdr3" description 'littlebot' -- Server server_scripts { '@rdx_core/locale.lua', 'locales/en.lua', 'locales/fr.lua', 'config.l...
object_tangible_loot_creature_loot_collections_broken_lightsaber_hilt_011 = object_tangible_loot_creature_loot_collections_shared_broken_lightsaber_hilt_011:new { } ObjectTemplates:addTemplate(object_tangible_loot_creature_loot_collections_broken_lightsaber_hilt_011, "object/tangible/loot/creature/loot/collections/br...
return { name = "migration", fields = { { name = { type = "string", required = true } }, { postgres = { type = "record", required = true, fields = { { up = { type = "string", len_min = 0 } }, { teardown = { type = "function" } }, }, }, }, ...
local QBCore = exports['qb-core']:GetCoreObject() -- QBCore.Functions.CreateCallback("insidetrack:server:getbalance", function(source, cb) -- local Player = QBCore.Functions.GetPlayer(source) -- local Chips = Player.Functions.GetItemByName("whitechip") -- if Chips ~= nil then -- Chips = Chips --...
lure.dom.computedStyleObj = {} -- :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: function lure.dom.createComputedStyleObj(pAttachNode) local self = {} --=================================================================== -- OBJECT METATABLE ...
include( "slimenu/util.lua" ) include( "menu/mount/mount.lua" ) -- workshop include( "slimenu/bgstuff.lua" ) include( "menu/getmaps.lua" ) include( "slimenu/sv_loadingurl.lua" ) include( "slimenu/mainmenu.lua" ) include( "slimenu/errors.lua" ) include( "menu/video.lua" ) include( "menu/demo_to_video.lua" ...