content stringlengths 5 1.05M |
|---|
---------- library ----------
require 'torch'
require 'xlua'
require 'optim'
require 'cunn'
-- parameter:
-- Retrieve parameters and gradients:
if model then
parameters,gradParameters = model:getParameters()
end
print '==> configuring optimizer'
-- optim
optimState = {
learningRate = opt.learningRate,
weightDec... |
-- POWER DRAIN POLE OBJECT --
-- Create the Power Drain Pole object --
PDP = {
ent = nil,
laserRadius = _pdpEnergyRadius,
laserDrain = _pdpEnergyDrain,
laserNumber = _pdpEnergyLaser,
lastUpdate = 0
}
-- Constructor --
function PDP:new(object)
if object == nil then return end
local t = {}
local ... |
module( 'gii', package.seeall )
--------------------------------------------------------------------
--EDITOR MODULES
--------------------------------------------------------------------
require 'gii.bridge'
require 'gii.clidebugger'
require 'gii.debugger'
----------------------------
require 'gii.RenderContext'
requ... |
return {
["projekt0n/github-nvim-theme"] = {
config = function()
require "custom.plugins.github-nvim-theme"
end,
},
["karb94/neoscroll.nvim"] = {
config = function()
require("neoscroll").setup()
end,
-- lazy loading
setup = function()
nvchad.packer_lazy_load "n... |
local M = {}
M.name = "misc"
local misc = {
windows = {
["<c-w>"] = {
name = "window",
s = "Split window",
v = "Split window vertically",
w = "Switch windows",
q = "Quit a window",
T = "Break out into a new tab",
x = "Swap current with next",
["-"] = "Decrease hei... |
return {
LrShutdownFunction = function( doneFunction, progressFunction )
local LrTasks = import "LrTasks"
LrTasks.startAsyncTask( function()
if _G.running then
local LrDate = import "LrDate"
local start = LrDate.currentTime()
local estimatedWait = 0.5 -- seconds
-- tell the run loop to exit... |
--[[
Copyright © 2018 Neph <neph@crypt.lol>
This program is free software. It comes without any warranty, to
the extent permitted by applicable law. You can redistribute it
and/or modify it under the terms of the Do What The Fuck You Want
To Public License, Version 2, as published by Sam Hocevar.
Se... |
--
-- Impersonating authorization module for a token stored in a secret.
--
local _M = {}
--
-- The auth module to use. Either service-account or secret
--
_M.auth_module = "service-account"
_M.secret = {
path = "/var/run/secrets/kubernetes.io/serviceaccount/token",
}
_M.service_account = {
name = "default",
... |
return {
summary = 'Get the components of the quaternion.',
description = [[
Returns the components of the quaternion as numbers, either in an angle/axis representation or
as raw quaternion values.
]],
arguments = {
{
name = 'raw',
type = 'boolean',
default = 'false',
descrip... |
--[[
1. Play some music
2. Play a sound whenever a button is touched
3. Mix it so the button sound always plays louder than the music
The mixer will lower the music volume and set the
button sound volume at "the top of the mix" since
it has the highest weight.
Blending strengths are used here to tran... |
--this MOD works but will probably break your saves
--use only with care if you know what you do
NMS_MOD_DEFINITION_CONTAINER =
{
["MOD_FILENAME"] = "GCDEBUGOPTIONS-MOD.pak",
["MOD_AUTHOR"] = "Mjjstral",
["NMS_VERSION"] = "1.77",
["MODIFICATIONS"] =
{
{
["PAK_FILE_SOURCE"] = "NMSARC.59B126E2.pak",... |
local wezterm = require 'wezterm';
return {
-- configure font settings
font = wezterm.font_with_fallback({
"FiraCode Nerd Font",
"Fira Code",
"NotoSans Nerd Font",
}),
font_size = 9.0,
-- colorscheme
color_scheme = "nord",
-- Disable default keybinds because they heavily overlap with sxhkd
... |
require "lib.classes.class"
require "Global.LOVEWrapper.LOVEWrapper"
local UICropWrapper = require("lib.ui.ui_wrapper.UICropWrapper")
local TextUIComponent = require("lib.ui.love_ui_components.TextUIComponent")
--------------------------------------------------------------------------------------------------------
-- ... |
local singName = 'tensorflow_20.02-tf2-py3.sif'
local tfVersion = '2.1.0'
help(string.format([[
Tensorflow deep learning library for Python
TensorFlow version %s running in NVIDIA's optimized container:
https://ngc.nvidia.com/catalog/containers/nvidia:tensorflow
For more help see: https://docs.csc.fi/apps/tensorflo... |
--This script contains all test cases to verify Double parameter
--How to use:
--1. local integerParameter = require('user_modules/shared_testcases/testCasesForDoubleParameter')
--2. integerParameter:verify_Double_Parameter(Request, Parameter, Boundary, Mandatory)
-----------------------------------------------------... |
function Flow_DetectRogueDhcpServer (dpiMsg, ruleEngine)
-- Trigger an alarm if a non-approved DHCP server shows up on the network
-- This rule currently has two DHCP server IP addresses setup. Please
-- change this to fit your network setup
--This rule is an example of how to use insider knowledge of your netw... |
rs_uuid = {'739fe4fb-2850-4cde-9637-10150724c5eb',
'832bbba0-9699-4aa1-907d-c7c7af61f5c9',
'971279ef-5c38-4d14-86ee-0e4a56567955'}
replica_uuid = {
box_1_a = '3e01062d-5c1b-4382-b14e-f80a517cb462',
box_1_b = 'db778aec-267f-47bb-9347-49828232c8db',
box_1_c = '7223fc89-1a0d-480b-a33e-a8... |
object_mobile_wod_reanimated_slave_07 = object_mobile_shared_wod_reanimated_slave_07:new {
}
ObjectTemplates:addTemplate(object_mobile_wod_reanimated_slave_07, "object/mobile/wod_reanimated_slave_07.iff")
|
-- Dialogue for NPC "npc_thea2"
loadDialogue = function(DL)
if (not DL:isConditionFulfilled("npc_thea2", "talked")) then
DL:setRoot(1)
else
DL:setRoot(2)
end
if (not DL:isConditionFulfilled("npc_thea2", "talked")) then
DL:createNPCNode(1, 3, "DL_Thea_Hey") -- Oh, here you are! My apprenticeship is g... |
CustomizableWeaponry:addRegularSound("CW_HOLSTER", {"cw/holster1.wav", "cw/holster2.wav", "cw/holster3.wav", "cw/holster4.wav"})
CustomizableWeaponry:addRegularSound("CW_EMPTY", "weapons/shotgun/shotgun_empty.wav")
CustomizableWeaponry:addRegularSound("CW_TAKEAIM", {"cw/sightraise1.wav", "cw/sightraise2.wav"})
Customiz... |
brantleeMissions =
{
{
missionType = "retrieve",
primarySpawns =
{
{ npcTemplate = "midgoss_dlabaninaph", npcName = "Midgoss D'labaninaph" }
},
secondarySpawns =
{
{ npcTemplate = "carrion_spat", npcName = "a carrion spat" },
{ npcTemplate = "carrion_spat", npcName = "a carrion spat" }
},
... |
-- Minetest 0.4.17 mod: framedglass
framedglass = {}
minetest.register_craft({
output = 'framedglass:wooden_framed_glass 4',
recipe = {
{'default:glass', 'default:glass', 'default:stick'},
{'default:glass', 'default:glass', 'default:stick'},
{'default:stick', 'default:stick', ''},
}
})
minetest.register_cra... |
fx_version 'cerulean'
games {'gta5'}
author 'RULoN'
description 'Wuhu Freamwork'
version '1.0.0'
client_scripts {
'client.lua',
'c_function.lua',
}
export {
'drawBlip',
'helpnotify',
'notify',
'SpawnVehicle',
'revivePed'
}
server_script {
'server.lua',
's_func... |
require('nis.sessions')
require('nis.utils')
require('nis.commands')
require('nis.project_lookup')
require('nis.project')
local sessions = {} -- a table "filepath" - session
local function current_session()
if vis.win and vis.win.file and vis.win.file.project then
return sessions[vis.win.file.project]
end
end
... |
pg = pg or {}
pg.push_data_template = {
{
alignment = 0,
id = 1,
title = "委托完成喵",
content = "委托《$1》完成了喵!勤劳才会致富喵!",
desc = "功能开启后,军事委托完成时推送提示至设备"
},
{
alignment = 0,
id = 2,
title = "回收物资喵",
content = "小卖部的物资已经满了喵,再不回来我就拿走了喵!",
desc = "功能开启后,小卖部库存溢满时推送提示至设备"
},
{
alignment = 0,
id = 3,
tit... |
local skynet = require "skynet"
local Cache = require "meiru.lib.cached"
local server = require "meiru.util.server"
-------------------------------------------------------
--command
-------------------------------------------------------
local _cache
local function init()
_cache = Cache.new()
end
local command = ... |
--[[
--
-- Copyright (c) 2013 Wilson Kazuo Mizutani
--
-- This software is provided 'as-is', without any express or implied
-- warranty. In no event will the authors be held liable for any damages
-- arising from the use of this software.
--
-- Permission is granted to anyone to use this software for any purpose,
-- in... |
fx_version 'bodacious'
game 'gta5'
-- Criado por [Discord: Passos#3717]
client_scripts { "@vrp/lib/utils.lua", "client.lua" }
server_scripts { "@vrp/lib/utils.lua", "server.lua" }
|
local clearScreen = true
local autoPlay = false
local height = 240
local width = 400
local threshold = 0.5
local function checkCellNeighbours(x, y)
local left = (x - 1) % width
local right = (x + 1) % width
local up = (y - 1) % height
local down = (y + 1) % height
local aliveAmount = world[left + up * width] +
... |
local BRACKETS = { "2v2", "3v3" }
local CATEGORIES = { "Maps", "Comps", "Players" }
local IDENTIFIER = "Identifier"
local arenaDb = nil
local eventFrame = nil
local viewer = CreateFrame("Frame", "PvPAuditHistoryViewer", UIParent, "BasicFrameTemplateWithInset")
viewer:SetClampedToScreen(true)
viewer:SetMovable(true)
... |
function onCreate()
-- background shit
makeLuaSprite('funsky', 'funsky', -300, -60);
setLuaSpriteScrollFactor('funsky', 0.1, 0.1);
makeLuaSprite('funfloor', 'funfloor', -300, -420);
setLuaSpriteScrollFactor('funfloor', 1, 1);
makeLuaSprite('funpillars', 'funpillars', -340, 10);
setLuaSpriteScrollFact... |
--
--------------------------------------------------------------------------------
-- FILE: release.lua
-- USAGE: lua matlab-support/release.lua <mode> [<options>]
-- DESCRIPTION: Run from the project's top-level directory.
-- OPTIONS: The mode is either "check", "zip", "cp-repo" or "help".
--... |
-- 2019 (c) kontakt@herrsch.de
--[[
The NAIVE REGEX ROUTER is a xors Plugin
- Match concrete literal route strings or match routes by regex expressions.
- On any request the router will try to map a given route (inluding the http method)
to a user defined handler function. The finder will process your definitions t... |
-- See LICENSE for terms
local mod = CurrentModDef
local logos = {
{
file = "2d_Space_Launch_Squadron",
name = "2d Space Launch Squadron",
},
{
file = "23d_Space_Operations_SQ_1",
name = "23d Space Operations SQ 1",
},
{
file = "23d_Space_Operations_SQ_2",
name = "23d Space Operations SQ 2",
},
{
... |
Config = {}
Config.DrawDistance = 10.0
Config.MarkerSize = {x = 7.0, y = 7.0, z = 1.0}
Config.Money = 100 -- How much it takes from you when you open the clothing menu
Config.Debug = true
Config.ClothingShops = {
[1] = {
blip = true,
coords = vector3(72.3, -1399.1, 28.4),
MarkerSize = {x = 7.0, y = 7.0, z... |
require("firecast.lua");
local __o_rrpgObjs = require("rrpgObjs.lua");
require("rrpgGUI.lua");
require("rrpgDialogs.lua");
require("rrpgLFM.lua");
require("ndb.lua");
require("locale.lua");
local __o_Utils = require("utils.lua");
local function constructNew_frmFicha_MM3e_RRPG1_svg()
local obj = GUI.fromH... |
-------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------
function gadget:GetInfo()
return {
name = "Stun Metal Storage",
desc = "Makes stunned storage drop capactiy",
author... |
local _, nMainbar = ...
local cfg = nMainbar.Config
-- reputation bar mouseover text
local ReputationWatchStatusBarText = ReputationWatchBar.OverlayFrame.Text
ReputationWatchStatusBarText:SetFont(cfg.repBar.font, cfg.repBar.fontsize, 'THINOUTLINE')
ReputationWatchStatusBarText:SetShadowOffset(0, 0)
if (cfg.repBar... |
--- @type StdUi
local StdUi = LibStub and LibStub('StdUi', true);
if not StdUi then
return;
end
function StdUi:SetMargins(widget, top, right, bottom, left)
widget.margins = {
top = top or 0,
right = right or 0,
bottom = bottom or 0,
left = left or 0
};
end
function StdUi:LayoutConfig(parent, top, right, bo... |
-- Color.lua
-- Contains the Color object and the color solver.
--
-- Last modified for v1.5.0
-- Copyright © 2013-2014 Florent POUJOL, published under the MIT license.
Color = {}
ColorMT = {
__call = function(Object, ...) return Object.New(...) end, -- Allow to call Color.New() by writing Color()
__index = ... |
Class = require 'hump.class'
require 'entities/entity'
FixedEntity = Class{
__includes = Entity,
init = function(self, x, y, level)
Entity.init(self, x, y, level)
end;
draw = function(self)
-- Noop, implement in child
end;
update = function(self, dt)
-- Noop, implemen... |
--- packages
require 'torch'
require 'paths'
require 'cudnn'
require 'cunn'
require 'image'
require 'paths'
require 'xlua'
t=require 'datasets/transforms'
csv = require 'csvigo'
torch.setdefaulttensortype('torch.FloatTensor')
-- Load model
model = torch.load('checkpoints/milresnet/model_best.t7'):cuda()
-- Evaluate mo... |
local USERDATA_TAG = 'hotcorner'
local module = require(USERDATA_TAG .. '.internal')
local hotcornerMT = hs.getObjectMetatable(USERDATA_TAG)
local mainScreen = hs.screen.mainScreen
module.modifierFlags = ls.makeConstantsTable(module.modifierFlags)
local function newAtCorner(corner, size, screen)
if type(size) == ... |
if not modules then modules = { } end modules ['trac-lmx'] = {
version = 1.002,
comment = "companion to trac-lmx.mkiv",
author = "Hans Hagen, PRAGMA-ADE, Hasselt NL",
copyright = "PRAGMA ADE / ConTeXt Development Team",
license = "see context related readme files"
}
-- this one will be adp... |
include('shared.lua')
/*---------------------------------------------------------
Name: Initialize
Desc: First function called. Use to set up your entity
---------------------------------------------------------*/
function ENT:Initialize()
end
/*---------------------------------------------------------
Nam... |
--------------------------------------------------------------------------------------
--
-- Copyright (c) Contributors to the Open 3D Engine Project.
-- For complete copyright and license terms please see the LICENSE at the root of this distribution.
--
-- SPDX-License-Identifier: Apache-2.0 OR MIT
--
--
--
-... |
---
--- See LICENSE file in top directory for copyright information
local Object = require "ActiveLua.Object"
local table = require "table" require "ActiveLua.table_ext"
local string = string
local tonumber = tonumber
local error = error
local ipairs = ipairs
local pairs = pairs
local xpcall ... |
-- load certain preferences before gameplay initializes
local modslevel = topscreen == "ScreenEditOptions" and "ModsLevel_Stage" or "ModsLevel_Preferred"
local playeroptions = GAMESTATE:GetPlayerState(PLAYER_1):GetPlayerOptions(modslevel)
playeroptions:Mini(2 - playerConfig:get_data(pn_to_profile_slot(PLAYER_1)).Recept... |
--
-- tests/actions/xcode/test_xcode_project.lua
-- Automated test suite for Xcode project generation.
-- Copyright (c) 2009-2011 Jason Perkins and the Premake project
--
T.xcode3_project = { }
local suite = T.xcode3_project
local xcode = premake.xcode
-----------------------------------------------------------... |
-------------------------------------------------
-- Rofi widget for Awesome Window Manager
-- Shows the application list
-- Better with Compton tryone fork for blur fx
--------------
local awful = require('awful')
local naughty = require('naughty')
local watch = require('awful.widget.watch')
local wibox = require('wi... |
local playsession = {
{"Serennie", {1122219}},
{"facere", {692237}},
{"lahs87", {678145}},
{"oskari1804", {1008861}},
{"ralphgod3", {879956}},
{"marius86000", {389260}},
{"ManuelG", {693923}},
{"Ulygold", {211617}},
{"Fire3231", {615692}},
{"EmptyRov", {1473597}},
{"QuantoPrizm", {377987}},
{"shep1987", {11... |
local allowed_ents = {
["xyz_portable_radio"] = true,
["xyz_dj_set"] = true,
}
net.Receive("CarRadio:ChangeChannel", function(_, ply)
if XYZShit.CoolDown.Check("CarRadio:ChangeChannel", 1, ply) then return end
local car = ply:GetVehicle()
if not IsValid(car) then
car = net.ReadEntity()
if car:GetPos():DistTo... |
--------------------------------
-- @module TextBMFont
-- @extend Widget
-- @parent_module ccui
--------------------------------
-- init a bitmap font atlas with an initial string and the FNT file
-- @function [parent=#TextBMFont] setFntFile
-- @param self
-- @param #string fileName
----------------------... |
insulate("documentation on Cron", function()
require "init"
require "spec.mocks"
require "spec.asserts"
require "spec.universe"
local function victory() end
it("regular", function()
local player = PlayerSpaceship()
local station = SpaceStation()
-- tag::regular[]
... |
-- config
The = {}
The["klass"] = "!"
The["ignore"] = "?"
The["number"] = "$"
inf = 10^32
ning = -1*inf
-- one liners
fmt = string.format
-- list
function member(x,lst)
for y in items(lst) do
if x== y then return true end end
return false
end
-- tests
function rogue(x)
local builtin = { "true","math",... |
--------------------------------
-- @module Console
-- @extend Ref
-- @parent_module cc
--------------------------------
-- @overload self, cc.Console::Command, cc.Console::Command
-- @overload self, string, cc.Console::Command
-- @function [parent=#Console] addSubCommand
-- @param self
-- @param #s... |
--
-- Created by Noneatme
-- User: Noneatme
-- Date: 24.02.2015
-- Time: 15:42
-- Copyright(c) 2015 - iLife Team and Developers
--
cCorporationRole_PRManager = inherit(cSingleton);
--[[
]]
-- ///////////////////////////////
-- ///// hasPermissions //////
-- ///// Returns: void //////
-- /////////////////////////... |
-- Generated By protoc-gen-lua Do not Edit
local protobuf = require "protobuf"
module('BceExitGuild_pb', package.seeall)
local BCEEXITGUILD = protobuf.Descriptor();
local BCEEXITGUILD_GUILDID_FIELD = protobuf.FieldDescriptor();
BCEEXITGUILD_GUILDID_FIELD.name = "guildID"
BCEEXITGUILD_GUILDID_FIELD.full_name = ".com.... |
--
-- Weather mod
-- By Kaadmy, for Pixture
--
weather = {}
weather.weather = "clear"
weather.types = {"storm", "snowstorm", "clear"}
local function addvec(v1, v2)
return {x = v1.x + v2.x, y = v1.y + v2.y, z = v1.z + v2.z}
end
local weather_soundspec=nil
local weather_pr=PseudoRandom(minetest.get_mapgen_params().... |
local particle_animations = {}
particle_animations.get_metal_particle_big_pictures = function(options)
local options = options or {}
return
{
sheet =
{
filename = "__base__/graphics/particle/metal-particle/metal-particle-big.png",
priority = "extra-high",
width = 26,
height = 22,
... |
-----------------------------------------
-- ID: 5032
-- Scroll of Sinewy Etude
-- Teaches the song Sinewy Etude
-----------------------------------------
function onItemCheck(target)
return target:canLearnSpell(424)
end
function onItemUse(target)
target:addSpell(424)
end
|
function love.conf(t)
t.identity = "MnA_Anime_Eyes"
t.version = "0.9.2"
t.console = true
t.window.title = "Anime Eyes"
t.window.width = 800
t.window.height = 600
t.window.minwidth = 400
t.window.minheight = 300
t.window.resizable = true
end
|
--[[
Luci configuration model for statistics - collectd csv plugin configuration
(c) 2008 Freifunk Leipzig / Jo-Philipp Wich <xm@leipzig.freifunk.net>
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License a... |
-- 适用屏幕参数
SCREEN_RESOLUTION="640x960";
SCREEN_COLOR_BITS=32;
count=1;
--在keepScreen(true)和keepScreen(false)之间屏幕图片内容在内存中保持不变
-- 各个按钮位置:欲火重生按钮 152,876 0x84CFD8
-- 各个按钮位置:欲火重生按钮 50,876 0x1BB5F3
-- 各个按钮位置:挑战 按钮 152,876 0xD39B89 2014-06-24 变为:0xD3A088
-- 各个按钮位置:挑战 按钮 50,876 0xF88322
-- 各个按钮位置:战斗中 按钮上灰 ... |
ESX = nil
local PlayerData = {}
Citizen.CreateThread(function()
while ESX == nil do
TriggerEvent("esx:getSharedObject", function(obj)
ESX = obj
end)
Citizen.Wait(0)
end
end)
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
local co... |
-- implement the process function for custom lua selectors
function process(o)
print("observation fields:")
print(o:rcode())
print(o:rdata())
print(o:rrtype())
print(o:rrname())
print(o:sensor_id())
print("tags:")
local tags = o:tags()
for i=1,#tags do
print(" - " .. tags[i]... |
object_tangible_tcg_series4_decorative_droid_oil_bath = object_tangible_tcg_series4_shared_decorative_droid_oil_bath:new {
}
ObjectTemplates:addTemplate(object_tangible_tcg_series4_decorative_droid_oil_bath, "object/tangible/tcg/series4/decorative_droid_oil_bath.iff") |
local awful = require('awful')
local beautiful = require('beautiful')
local wibox = require('wibox')
local gears = require('gears')
local icons = require('theme.icons')
local dpi = beautiful.xresources.apply_dpi
local clickable_container = require('widget.clickable-container')
local task_list = require('widget.task-lis... |
--[[------------------------------------------------------------------
WELCOME MESSAGE
Displays a message whenever the player enters a server to show its
name, current map and gamemode running
]]--------------------------------------------------------------------
if CLIENT then
-- Variables
local alpha = 1;... |
roboport_wagon = table.deepcopy(data.raw["cargo-wagon"]["cargo-wagon"])
roboport_wagon.equipment_grid = "roboport-wagon-equipment-grid"
roboport_wagon.name = "roboport-wagon"
roboport_wagon.minable = {mining_time = 0.5, result = "roboport-wagon"}
table.insert(data.raw["technology"]["personal-roboport-equipment"].... |
ITEM.name = "Medium Bag"
ITEM.desc = "bagDesc"
ITEM.model = "models/rebel1324/b_largebag.mdl"
ITEM.invWidth = 4
ITEM.invHeight = 4
ITEM.outfitCategory = "back"
ITEM.price = 150
function ITEM:onGetDropModel(item) return "models/props_junk/cardboard_box004a.mdl" end
ITEM.iconCam = {
ang = Angle(20.322423934937, -110.728... |
-- Generated by CSharp.lua Compiler
local System = System
local UnityEngine = UnityEngine
System.namespace("", function (namespace)
namespace.class("A", function (namespace)
local Start, Update
Start = function (this)
UnityEngine.Debug.Log(111111111111)
end
Update = function (this)
end
r... |
local CRYPT = require "lcrypt"
local sm3 = CRYPT.sm3
local hmac_sm3 = CRYPT.hmac_sm3
local sm2keygen = CRYPT.sm2keygen
local sm2key_write = CRYPT.sm2key_write
--local sm2key_export = CRYPT.sm2key_export
--local sm2pubkey_write = CRYPT.sm2pubkey_write
--local sm2prikey_write = CRYPT.sm2prikey_write
local sm2sign = CRYPT... |
function onUse(cid, item, fromPosition, itemEx, toPosition)
local pos = getCreaturePosition(cid);
if (item.itemid == 2633) then -- Uka Uka - maligno
local uka = doSummonCreature("Uka Uka", pos);
if (isCreature(uka)) then
doRemoveItem(item.uid);
return true;
else
doSendMagicEffect(getPlayerPosition(cid... |
combatmovesimple = {
{"cmroot", "CombatMove", "none", BEHAVIOR},
}
addAiTemplate("combatmovesimple", combatmovesimple) |
return function()
local BaseTile = script.Parent
local Tile = BaseTile.Parent
local App = Tile.Parent
local UIBlox = App.Parent
local Packages = UIBlox.Parent
local Roact = require(Packages.Roact)
local mockStyleComponent = require(UIBlox.Utility.mockStyleComponent)
local TileBanner = require(script.Parent.Til... |
local colors = require 'src/colors'
local lume = require 'libs/lume'
local enemyCreator = require 'src/enemy'
globalWave = 0
local enemyManager = {
}
enemyManager.meta = {
__index = enemyManager,
}
function enemyManager.new()
local newEnemyManager = {}
setmetatable(newEnemyManager, enemyManager.meta)
return ... |
return function(min,max)
local build_fn = function(x,y,z)
local name = MapData.get_node(vector.new(x,y,z)).name
if MapData.get_node_group('leaves', name) > 0 or MapData.get_node_group('tree', name) > 0 then
return 'air'
end
end
return stm.walk_aabb(min, max, build_fn)
end |
CmdMgr.register{
name = 'rate',
desc = "Rates current map",
args = {
{'rating', type = 'int', min = 1, max = 5},
},
func = function(ctx, rate)
source = ctx.player.el -- FIXME
RtPlayerRate(rate)
end
}
CmdMgr.register{
name = 'rating',
desc = "Checks current map rating",
func = function(ctx... |
Duel = RaceGamemode:subclass "Duel"
function Duel:init(...)
self.super:init(...)
end
function Duel:raceFinished(timeout)
self.super:raceFinished(timeout)
if timeout then
triggerEvent("RaceDuel.finished", self.race.element)
end
self.race:destroy()
end
function Duel:playerRemoved(player)
self.super:playerRem... |
AddCSLuaFile()
local DbgPrint = GetLogging("MapScript")
local MAPSCRIPT = {}
MAPSCRIPT.PlayersLocked = false
MAPSCRIPT.DefaultLoadout =
{
Weapons =
{
"weapon_lambda_medkit",
"weapon_crowbar",
"weapon_pistol",
"weapon_smg1",
"weapon_357",
},
Ammo =
{
... |
local L = BigWigs:NewBossLocale("Siamat", "itIT")
if not L then return end
if L then
--L.servant = "Summon Servant"
--L.servant_desc = "Warn when a Servant of Siamat is summoned."
end
|
--[[
Name: save_inventory.lua
By: xM-1
///////////////////////////////////////////////////////////////////////////
]]--
print("+++++++++++++++++++++++++++++")
print("| Save Inv initialized |")
print("+++++++++++++++++++++++++++++")
kstat = {}
function debugrs(test)
table.insert(kstat, tostring(test))
print("Inserte... |
-- See Copyright Notice in LICENSE.txt
function kprint(msg)
print("kernel: " .. msg)
end
function safe_loadstring(code, chunkname, allow_precompiled)
if not allow_precompiled and string.byte(code, 1) == 27 then
return nil, string.format(
"precompiled code not allowed for chunk '%s'",
... |
local M = { }
local __ = ...
local case = require(__ .. "._" .. "case")
M.main = function()
case.main({
"a/b/c"
}, {
"a/b"
}, "case 1")
return case.main({
"a\\b\\c"
}, {
"a\\b"
}, "case 2")
end
return M
|
project "Krakoa"
kind "StaticLib"
language "C++"
cppdialect "C++latest"
characterset ("default")
staticruntime "off"
locale "en-GB"
targetdir ("%{wks.location}/bin/" .. OutputDir .. "/%{prj.name}")
objdir ("%{wks.location}/bin-int/" .. OutputDir .. "/%{prj.name}")
pchheader "Precompil... |
local M = {}
local fn = vim.fn
local cmd = vim.cmd
M.reload = function()
cmd("do User filittle")
end
M.open = function(opts)
local path = opts.paths[tonumber(fn.line("."))]
cmd("e " .. path._absolute)
M.reload()
end
M.split = function(opts)
local path = opts.paths[tonumber(fn.line("."))]
cmd... |
local ToU8String = require("us4l.Encodings").UTF8.FromUString
local U16BEToUString = require("us4l.Encodings").UTF16BE.ToUString
local MakeUString = require "us4l.internals.MakeUString"
local fhandle = io.open( [[..\CharacterObject.psm1]], "rb" )
fhandle:read( 2 ) --Dispose of BOM
local utf16_line = fhandle:read( 30*2... |
--
-- Addon _fiu_gui_Loot2.lua
-- Author marcob@marcob.org
-- StartDate 27/02/2017
--
local addon, cD = ...
function cD.createLootWindow()
--Global context (parent frame-thing).
local context = UI.CreateContext("Loot_context")
local lootWindow = UI.CreateFrame("Frame", "Loot", context)
... |
--[[ statusd_batttery.lua - battery status indicator for notion WM
Copyright (c) 2012 Eugen Zagorodniy <e dot zagorodniy at gmail dot com>
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without ... |
--Copyright (C) 2009 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
... |
object_mobile_dressed_meatlump_male_chef_02 = object_mobile_shared_dressed_meatlump_male_chef_02:new {
}
ObjectTemplates:addTemplate(object_mobile_dressed_meatlump_male_chef_02, "object/mobile/dressed_meatlump_male_chef_02.iff")
|
local gl = require 'ffi.OpenGL'
return function(HydroCLApp)
function HydroCLApp:showDisplayVar1D(solver, var)
solver:calcDisplayVarToTex(var)
-- display
self.graphShader:use()
solver:getTex(var):bind()
gl.glUniform1f(self.graphShader.uniforms.scale.loc, 1)
gl.glUniform1f(self.graphShader.uniforms.offset.loc,... |
function love.conf (t)
t.window.title = "ParticleEditor"
t.window.width = 1280
t.window.height = 720
t.window.resizable = true
t.window.minwidth = 1280
t.window.minheight = 720
end |
require("../../diff/diff_export")
require("../../vr/vr_export")
require("../../utils/sign")
require("weighted_random_v1")
--[[
IMPORTANT:
I have intentionally cheated during the acceleration calculation.
It does not change the magnitude, or the relation of the values,
but it makes for a much more readable code,
and a... |
---@meta
--- Create a new table.
---
---@param narr integer number of array-like items
---@param nrec integer number of hash-like items
---@return table
local function new(narr, nrec) end
return new |
return {
misc = {
["and"] = "と",
artifact_regeneration = function(_1, _2)
return ("%sは%sに形を変えた。")
:format(_1, _2)
end,
black_cat_licks = function(_1, _2)
return ("%sは%sをぺろぺろと舐めた。")
:format(name(_1), _2)
end,
caught_by_assassins = "暗殺者につかまった。あなたはクライアントを守らなければならない。",
corpse_is_dried_up = fun... |
local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local S = E:GetModule('Skins')
--Lua functions
local _G = _G
local unpack, pairs, ipairs, select = unpack, pairs, ipairs, select
--WoW API / Variables
local CreateFrame = CreateFrame
local hooksecurefunc = hooksecur... |
local rdkafka = require("rdkafka")
assert(rdkafka._VERSION == "lua-rdkafka 0.0.1")
collectgarbage()
|
local AddonName, AddonTable = ...
AddonTable.transmog = {
35579, -- Vrykul Shackles [Utgarde Keep]
35965, -- Bloodspore Robe
35967, -- Bloodspore Hood
35978, -- Mur'ghoul Wristwraps
35993, -- Bristlepine Shoulderpads
36002, -- Voldrune Bracelets
36006, -- Icemist Gloves
36036, -- Condo... |
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