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package("nanovg") set_homepage("https://github.com/memononen/nanovg/") set_description("Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.") set_license("zlib") add_urls("https://github.com/memononen/nanovg.git") on_install("windows", "macosx", "linux", function (package) io.writefile("xmake.lua", [[ add_rules("mode.debug", "mode.release") target("nanovg") set_kind("static") add_files("src/*.c") add_headerfiles("src/(*.h)") ]]) import("package.tools.xmake").install(package) end) on_test(function (package) assert(package:has_cfuncs("nvgBeginFrame", {includes = "nanovg.h"})) end)
--[[ Copyright (C) 2018 Google Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. ]] local tensor = require 'dmlab.system.tensor' local api = {} api._count = 0 api._observations = { LOCATION = tensor.Tensor{10, 20, 30}, ORDER = tensor.ByteTensor(), EPISODE = tensor.Tensor{0}, } local models = { cube = { surfaces = { cube_surface = { vertices = tensor.FloatTensor{ { -0.5, -0.5, -0.5, 0.0, 0.0, -1.0, 0.0, 0.0 }, { 0.5, -0.5, -0.5, 0.0, 0.0, -1.0, 1.0, 0.0 }, { 0.5, 0.5, -0.5, 0.0, 0.0, -1.0, 1.0, 1.0 }, { -0.5, 0.5, -0.5, 0.0, 0.0, -1.0, 0.0, 1.0 }, { 0.5, -0.5, -0.5, 1.0, 0.0, 0.0, 0.0, 0.0 }, { 0.5, -0.5, 0.5, 1.0, 0.0, 0.0, 1.0, 0.0 }, { 0.5, 0.5, 0.5, 1.0, 0.0, 0.0, 1.0, 1.0 }, { 0.5, 0.5, -0.5, 1.0, 0.0, 0.0, 0.0, 1.0 }, { 0.5, -0.5, 0.5, 0.0, 0.0, 1.0, 0.0, 0.0 }, { -0.5, -0.5, 0.5, 0.0, 0.0, 1.0, 1.0, 0.0 }, { -0.5, 0.5, 0.5, 0.0, 0.0, 1.0, 1.0, 1.0 }, { 0.5, 0.5, 0.5, 0.0, 0.0, 1.0, 0.0, 1.0 }, { -0.5, -0.5, 0.5, -1.0, 0.0, 0.0, 0.0, 0.0 }, { -0.5, -0.5, -0.5, -1.0, 0.0, 0.0, 1.0, 0.0 }, { -0.5, 0.5, -0.5, -1.0, 0.0, 0.0, 1.0, 1.0 }, { -0.5, 0.5, 0.5, -1.0, 0.0, 0.0, 0.0, 1.0 }, { -0.5, 0.5, -0.5, 0.0, 1.0, 0.0, 0.0, 0.0 }, { 0.5, 0.5, -0.5, 0.0, 1.0, 0.0, 1.0, 0.0 }, { 0.5, 0.5, 0.5, 0.0, 1.0, 0.0, 1.0, 1.0 }, { -0.5, 0.5, 0.5, 0.0, 1.0, 0.0, 0.0, 1.0 }, { 0.5, -0.5, -0.5, 0.0, -1.0, 0.0, 0.0, 0.0 }, { -0.5, -0.5, -0.5, 0.0, -1.0, 0.0, 1.0, 0.0 }, { -0.5, -0.5, 0.5, 0.0, -1.0, 0.0, 1.0, 1.0 }, { 0.5, -0.5, 0.5, 0.0, -1.0, 0.0, 0.0, 1.0 } }, indices = tensor.Int32Tensor{ { 1, 2, 3 }, { 1, 3, 4 }, { 5, 6, 7 }, { 5, 7, 8 }, { 9, 10, 11 }, { 9, 11, 12 }, { 13, 14, 15 }, { 13, 15, 16 }, { 17, 18, 19 }, { 17, 19, 20 }, { 21, 22, 23 }, { 21, 23, 24 } }, shaderName = 'textures/model/beam' } } } } function api:customObservationSpec() return { {name = 'LOCATION', type = 'Doubles', shape = {3}}, {name = 'ORDER', type = 'Bytes', shape = {0}}, {name = 'EPISODE', type = 'Doubles', shape = {1}}, } end function api:init(settings) api._settings = settings local order = settings.order or '' api._observations.ORDER = tensor.ByteTensor{order:byte(1, -1)} end function api:customObservation(name) return api._observations[name] end function api:start(episode, seed) api._observations.EPISODE:val(episode) end function api:commandLine(oldCommandLine) return oldCommandLine .. ' ' .. api._settings.command end function api:nextMap() api._count = api._count + 1 return 'lt_chasm_' .. api._count end function api:createModel(modelName) return models[modelName] end return api
object_tangible_storyteller_prop_pr_destroyed_transport_2 = object_tangible_storyteller_prop_shared_pr_destroyed_transport_2:new { } ObjectTemplates:addTemplate(object_tangible_storyteller_prop_pr_destroyed_transport_2, "object/tangible/storyteller/prop/pr_destroyed_transport_2.iff")
local cfg = { applylistener = {} } cfg.config = {} function cfg.select(key,value) cfg.config[key] = value end function cfg.onApply(fn) table.insert(cfg.applylistener,fn) end function cfg.winres (n) local ww,wh = window.width(),window.height() if (n) then local r = {{640,480},{800,600},{1024,768},{1280,1024},{1600,1200}} local w,h = unpack(r[n]) window.width(w) window.height(h) return end return cfg.config.winres or ({ [ww.."x"..wh] = 1, ["640x480"]=1, ["800x600"]=2, ["1024x768"]=3, ["1280x1024"]=4, ["1600x1200"]=5})[ww.."x"..wh] end function cfg.bpp(n) if n then window.bpp((n+1)*8) return end return cfg.config.bpp or (window.bpp()/8-1) end function cfg.detail(n) if n then return rendersystem.detail(n) end return cfg.config.detail or rendersystem.detail() end function cfg.maxfps(n) if n then return system.maxfps((n-1)*15) end return cfg.config.maxfps or math.floor(system.maxfps()/15)+1 end local function bool(name,fn) assert(fn,"no valid function for: "..name) cfg[name] = function (on) if on ==nil then if cfg.config[name]~=nil then return cfg.config[name] else return fn() end end fn(on) end end function cfg.colordepth(n) if not n then return cfg.config.colordepth or window.bpp()/8-1 else window.bpp((n+1)*8) end end function cfg.stencilbits(n) if not n then return cfg.config.stencilbits or window.stencilbits()/8-1 else window.stencilbits((n+1)*8) end end function cfg.depthbits(n) if not n then return cfg.config.depthbits or window.depthbits()/8-1 else window.depthbits((n+1)*8) end end function cfg.sounddevice(dev) if not dev then return cfg.config.sounddevice or sound.getdevicename() else cfg.config.sounddevice = sound.setdevice(dev) end end function cfg.multisamples(n) if not n then local ms = window.multisamples()/2 return cfg.config.multisamples or (ms < 5 and ms+1 or 6) else window.multisamples( n < 6 and ((n-1)*2) or 16) end end function cfg.vsynch(n) if n==nil then local ms = rendersystem.swapinterval() > 0 return cfg.config.vsynch or (ms) else rendersystem.swapinterval(n and 1 or 0) end end bool("anisotropic",rendersystem.texanisotropic) bool("fullscreen",window.fullscreen) bool("texcompression",rendersystem.texcompression) bool("usevbos",rendersystem.usevbos) bool("nosound",system.nosound) bool("nodefaultgpuprogs",rendersystem.nodefaultgpuprogs) bool("noglextensions",rendersystem.noglextensions) local function registerDraw(name) assert(render["draw"..name],"no valid function found: "..name) bool("draw"..name,render["draw"..name]) return registerDraw end registerDraw "all" "axis" "bonelimits" "bonenames" "lights" "camaxis" "fps" "nogui" "stats" "normals" "projectors" "shadowvolumes" "stencilbuffer" "wire" function cfg.drawpgraph(n) if (n==nil) then local gs = {} local ms = false for name,v in pairs(pgraph) do if (name:match("get(.+)")) then if (v():draw()) then ms = true break end end end return cfg.config.drawpgraph or (ms) else pgraph.draw(n) end end function cfg.apply() saveprojecthistory() for i,fn in ipairs(cfg.applylistener) do fn() end for name,val in pairs(cfg.config) do cfg[name](val) end --local x,y = window.pos() window.update() --window.pos(x,y) MouseCursor.showMouse(true) end return cfg
FadeToBlack({{Tale_Action_FadeTime}})
AddCSLuaFile( "cl_init.lua" ) AddCSLuaFile( "shared.lua" ) include( "shared.lua" ) function ENT:Initialize() self.Entity:SetModel( "models/Items/grenadeAmmo.mdl" ) self.Entity:PhysicsInit( SOLID_VPHYSICS ) self.Entity:SetMoveType( MOVETYPE_VPHYSICS ) self.Entity:SetSolid( SOLID_VPHYSICS ) local phys = self.Entity:GetPhysicsObject() if phys:IsValid() then phys:Wake() end timer.Simple(2, function() self:Explode() end) util.SpriteTrail(self, 0, team.GetColor(self.LastHolder:Team()), false, 4, 4, 0.5, 1, "trails/plasma.vmt") self:SetCollisionGroup(COLLISION_GROUP_NONE) end function ENT:Explode() if !self then return end local attacker = self.LastHolder if !IsValid(attacker) then attacker = self end local height, entpos, dis; local pos = self.Entity:GetPos() local others = ents.FindInSphere( self.Entity:GetPos(), 175 ) for _, ent in pairs( others ) do height = 0 if IsValid(ent) then height = 50 width = 10 if ent:IsPlayer() then entpos = ent:GetPos()+Vector(0,0,height) else entpos = ent:GetPos() end dis = entpos:Distance(pos) local trace = { start = pos, endpos = entpos, filter = self.Entity } local tr = util.TraceLine( trace ) if tr.Entity == ent and tr.Entity:IsPlayer() then if self.LastHolder == tr.Entity then if dis <= 175 and dis >= 35 then ent:TakeDamage( 210-dis, self ) elseif dis < 35 then ent:TakeDamage(175, self) end else if dis <= (200+width) and dis >= (50+width) then ent:TakeDamage( (250+width)-dis, attacker ) elseif dis < (50+width) then ent:TakeDamage(200, attacker) end end elseif tr.Entity == ent then ent:TakeDamage( ((300-dis)/300)*275 , self.LastHolder ) end end end local effectdata = EffectData() effectdata:SetStart( pos ) effectdata:SetOrigin( pos ) effectdata:SetScale( 8 ) util.Effect( "Explosion", effectdata ) self:Remove() end function ENT:UpdateTransmitState() return TRANSMIT_ALWAYS end function ENT:OnTakeDamage(dmginfo) end
-- https://github.com/glepnir/lspsaga.nvim require'lspsaga'.init_lsp_saga { use_saga_diagnostic_sign = true, error_sign = '', warn_sign = '', hint_sign = '', infor_sign = '', dianostic_header_icon = '  ', code_action_icon = ' ', code_action_prompt = { enable = true, sign = true, sign_priority = 20, virtual_text = true, }, finder_definition_icon = ' ', finder_reference_icon = ' ', -- preview lines of lsp_finder and definition preview max_preview_lines = 50, finder_action_keys = { open = 'o', vsplit = 'v', split = 's', quit = 'q', scroll_down = '<C-f>', scroll_up = '<C-b>', }, code_action_keys = { quit = 'q', exec = '<CR>', }, rename_action_keys = { quit = '<C-c>', exec = '<CR>', }, definition_preview_icon = ' ', -- 'single' 'double' 'round' 'plus' border_style = 'single', rename_prompt_prefix = '➤', } local nvim_set_keymap = vim.api.nvim_set_keymap local opts = {noremap = true, silent = true} -- Async Lsp Finder nvim_set_keymap('n', 'gh', ':Lspsaga lsp_finder<CR>', opts) -- Code Action nvim_set_keymap('n', '<leader>ca', ':Lspsaga code_action<CR>', opts) nvim_set_keymap('v', '<leader>ca', ':<C-U>Lspsaga range_code_action<CR>', opts) -- Hover Doc nvim_set_keymap('n', 'K', ':Lspsaga hover_doc<CR>', opts) -- Smart Scroll nvim_set_keymap('n', '<C-f>', '<cmd>lua require(\'lspsaga.action\').smart_scroll_with_saga(1)<CR>', opts) nvim_set_keymap('n', '<C-b>', '<cmd>lua require(\'lspsaga.action\').smart_scroll_with_saga(-1)<CR>', opts) -- SignatureHelp nvim_set_keymap('n', 'gs', ':Lspsaga signature_help<CR>', opts) -- Jump Diagnostic and Show Diagnostics nvim_set_keymap('n', '<leader>cd', ':Lspsaga show_line_diagnostics<CR>', opts) nvim_set_keymap('n', '<leader>cc', '<cmd>lua require\'lspsaga.diagnostic\'.show_cursor_diagnostics()<CR>', opts) nvim_set_keymap('n', '[d', ':Lspsaga diagnostic_jump_prev<CR>', opts) nvim_set_keymap('n', ']d', ':Lspsaga diagnostic_jump_next<CR>', opts)
local cjson = require("cjson") local M = {} local function parseFilters(csvFilters) local filters = {} if (not (csvFilters == nil)) then for pattern in string.gmatch(csvFilters, "[^,]+") do table.insert(filters, pattern) end end return filters end function M.get_options(config, ngx) -- check to see if override is provided local discovery = config.discovery if type(config.discovery_override) == "table" and config.discovery_override.authorization_endpoint then discovery = config.discovery_override end -- return TWO separate values as we don't want to pollute opts.session return { client_id = config.client_id, client_secret = config.client_secret, discovery = discovery, introspection_endpoint = config.introspection_endpoint, timeout = config.timeout, introspection_endpoint_auth_method = config.introspection_endpoint_auth_method, bearer_only = config.bearer_only, realm = config.realm, redirect_uri = config.redirect_uri, redirect_uri_scheme = config.redirect_uri_scheme, scope = config.scope, prompt = config.prompt, response_type = config.response_type, ssl_verify = config.ssl_verify, token_endpoint_auth_method = config.token_endpoint_auth_method, recovery_page_path = config.recovery_page_path, filters = parseFilters(config.filters), logout_path = config.logout_path, redirect_after_logout_uri = config.redirect_after_logout_uri, }, config.session end function M.exit(httpStatusCode, message, ngxCode) ngx.status = httpStatusCode ngx.say(message) ngx.exit(ngxCode) end function M.injectAccessToken(accessToken) ngx.req.set_header("X-Access-Token", accessToken) end function M.injectIDToken(idToken) local tokenStr = cjson.encode(idToken) ngx.req.set_header("X-ID-Token", ngx.encode_base64(tokenStr)) end function M.injectUser(user) local tmp_user = user tmp_user.id = user.sub tmp_user.username = user.preferred_username ngx.ctx.authenticated_credential = tmp_user local userinfo = cjson.encode(user) ngx.req.set_header("X-Userinfo", ngx.encode_base64(userinfo)) end function M.has_bearer_access_token() local header = ngx.req.get_headers()['Authorization'] if header and header:find(" ") then local divider = header:find(' ') if string.lower(header:sub(0, divider-1)) == string.lower("Bearer") then return true end end return false end return M
-- Skype mega-caller Hammerspoon. local cac = {"cmd", "shift"} -- hs.eventtap.keyStroke(cac, "r") hs.hotkey.bind({"cmd", "alt", "ctrl"}, "J", function () while (true) do hs.eventtap.keyStroke(cac, "r") hs.eventtap.keyStroke(cac, "h") end end)
--[[ Cloud Manager API This API allows access to Cloud Manager programs, pipelines, and environments by an authorized technical account created through the Adobe I/O Console. The base url for this API is https://cloudmanager.adobe.io, e.g. to get the list of programs for an organization, you would make a GET request to https://cloudmanager.adobe.io/api/programs (with the correct set of headers as described below). This swagger file can be downloaded from https://raw.githubusercontent.com/AdobeDocs/cloudmanager-api-docs/master/swagger-specs/api.yaml. The version of the OpenAPI document: 1.0.0 Contact: opensource@shinesolutions.com Generated by: https://openapi-generator.tech ]] -- branch_list class local branch_list = {} local branch_list_mt = { __name = "branch_list"; __index = branch_list; } local function cast_branch_list(t) return setmetatable(t, branch_list_mt) end local function new_branch_list(_total_number_of_items, _embedded, _links) return cast_branch_list({ ["_totalNumberOfItems"] = _total_number_of_items; ["_embedded"] = _embedded; ["_links"] = _links; }) end return { cast = cast_branch_list; new = new_branch_list; }
--[[ Gamepad Character Control - This module handles controlling your avatar using a game console-style controller 2018 PlayerScripts Update - AllYourBlox --]] local UserInputService = game:GetService("UserInputService") local ContextActionService = game:GetService("ContextActionService") --[[ Constants ]]-- local ZERO_VECTOR3 = Vector3.new(0,0,0) local NONE = Enum.UserInputType.None local thumbstickDeadzone = 0.2 --[[ The Module ]]-- local BaseCharacterController = require(script.Parent:WaitForChild("BaseCharacterController")) local Gamepad = setmetatable({}, BaseCharacterController) Gamepad.__index = Gamepad local bindAtPriorityFlagExists, bindAtPriorityFlagEnabled = pcall(function() return UserSettings():IsUserFeatureEnabled("UserPlayerScriptsBindAtPriority2") end) local FFlagPlayerScriptsBindAtPriority2 = bindAtPriorityFlagExists and bindAtPriorityFlagEnabled function Gamepad.new(CONTROL_ACTION_PRIORITY) local self = setmetatable(BaseCharacterController.new(), Gamepad) self.CONTROL_ACTION_PRIORITY = CONTROL_ACTION_PRIORITY self.forwardValue = 0 self.backwardValue = 0 self.leftValue = 0 self.rightValue = 0 self.activeGamepad = NONE -- Enum.UserInputType.Gamepad1, 2, 3... self.gamepadConnectedConn = nil self.gamepadDisconnectedConn = nil return self end function Gamepad:Enable(enable) if not UserInputService.GamepadEnabled then return false end if enable == self.enabled then -- Module is already in the state being requested. True is returned here since the module will be in the state -- expected by the code that follows the Enable() call. This makes more sense than returning false to indicate -- no action was necessary. False indicates failure to be in requested/expected state. return true end self.forwardValue = 0 self.backwardValue = 0 self.leftValue = 0 self.rightValue = 0 self.moveVector = ZERO_VECTOR3 self.isJumping = false if enable then self.activeGamepad = self:GetHighestPriorityGamepad() if self.activeGamepad ~= NONE then self:BindContextActions() self:ConnectGamepadConnectionListeners() else -- No connected gamepads, failure to enable return false end else self:UnbindContextActions() self:DisconnectGamepadConnectionListeners() self.activeGamepad = NONE end self.enabled = enable return true end -- This function selects the lowest number gamepad from the currently-connected gamepad -- and sets it as the active gamepad function Gamepad:GetHighestPriorityGamepad() local connectedGamepads = UserInputService:GetConnectedGamepads() local bestGamepad = NONE -- Note that this value is higher than all valid gamepad values for _, gamepad in pairs(connectedGamepads) do if gamepad.Value < bestGamepad.Value then bestGamepad = gamepad end end return bestGamepad end function Gamepad:BindContextActions() if self.activeGamepad == NONE then -- There must be an active gamepad to set up bindings return false end local updateMovement = function(inputState) if inputState == Enum.UserInputState.Cancel then self.moveVector = ZERO_VECTOR3 else self.moveVector = Vector3.new(self.leftValue + self.rightValue, 0, self.forwardValue + self.backwardValue) end end -- Note: In the previous version of this code, the movement values were not zeroed-out on UserInputState. Cancel, now they are, -- which fixes them from getting stuck on. local handleMoveForward = function(actionName, inputState, inputObject) self.forwardValue = (inputState == Enum.UserInputState.Begin) and -1 or 0 updateMovement(inputState) end local handleMoveBackward = function(actionName, inputState, inputObject) self.backwardValue = (inputState == Enum.UserInputState.Begin) and 1 or 0 updateMovement(inputState) end local handleMoveLeft = function(actionName, inputState, inputObject) self.leftValue = (inputState == Enum.UserInputState.Begin) and -1 or 0 updateMovement(inputState) end local handleMoveRight = function(actionName, inputState, inputObject) self.rightValue = (inputState == Enum.UserInputState.Begin) and 1 or 0 updateMovement(inputState) end local handleJumpAction = function(actionName, inputState, inputObject) self.isJumping = (inputState == Enum.UserInputState.Begin) if FFlagPlayerScriptsBindAtPriority2 then return Enum.ContextActionResult.Sink end end local handleThumbstickInput = function(actionName, inputState, inputObject) if inputState == Enum.UserInputState.Cancel then self.moveVector = ZERO_VECTOR3 return FFlagPlayerScriptsBindAtPriority2 and Enum.ContextActionResult.Sink or nil end if self.activeGamepad ~= inputObject.UserInputType then return FFlagPlayerScriptsBindAtPriority2 and Enum.ContextActionResult.Pass or nil end if inputObject.KeyCode ~= Enum.KeyCode.Thumbstick1 then return end if inputObject.Position.magnitude > thumbstickDeadzone then self.moveVector = Vector3.new(inputObject.Position.X, 0, -inputObject.Position.Y) else self.moveVector = ZERO_VECTOR3 end if FFlagPlayerScriptsBindAtPriority2 then return Enum.ContextActionResult.Sink end end ContextActionService:BindActivate(self.activeGamepad, Enum.KeyCode.ButtonR2) if FFlagPlayerScriptsBindAtPriority2 then ContextActionService:BindActionAtPriority("jumpAction", handleJumpAction, false, self.CONTROL_ACTION_PRIORITY, Enum.KeyCode.ButtonA) ContextActionService:BindActionAtPriority("moveThumbstick", handleThumbstickInput, false, self.CONTROL_ACTION_PRIORITY, Enum.KeyCode.Thumbstick1) else ContextActionService:BindAction("jumpAction",handleJumpAction, false, Enum.KeyCode.ButtonA) ContextActionService:BindAction("moveThumbstick",handleThumbstickInput, false, Enum.KeyCode.Thumbstick1) end return true end function Gamepad:UnbindContextActions() if self.activeGamepad ~= NONE then ContextActionService:UnbindActivate(self.activeGamepad, Enum.KeyCode.ButtonR2) end ContextActionService:UnbindAction("moveThumbstick") ContextActionService:UnbindAction("jumpAction") end function Gamepad:OnNewGamepadConnected() -- A new gamepad has been connected. local bestGamepad = self:GetHighestPriorityGamepad() if bestGamepad == self.activeGamepad then -- A new gamepad was connected, but our active gamepad is not changing return end if bestGamepad == NONE then -- There should be an active gamepad when GamepadConnected fires, so this should not -- normally be hit. If there is no active gamepad, unbind actions but leave -- the module enabled and continue to listen for a new gamepad connection. warn("Gamepad:OnNewGamepadConnected found no connected gamepads") self:UnbindContextActions() return end if self.activeGamepad ~= NONE then -- Switching from one active gamepad to another self:UnbindContextActions() end self.activeGamepad = bestGamepad self:BindContextActions() end function Gamepad:OnCurrentGamepadDisconnected() if self.activeGamepad ~= NONE then ContextActionService:UnbindActivate(self.activeGamepad, Enum.KeyCode.ButtonR2) end local bestGamepad = self:GetHighestPriorityGamepad() if self.activeGamepad ~= NONE and bestGamepad == self.activeGamepad then warn("Gamepad:OnCurrentGamepadDisconnected found the supposedly disconnected gamepad in connectedGamepads.") self:UnbindContextActions() self.activeGamepad = NONE return end if bestGamepad == NONE then -- No active gamepad, unbinding actions but leaving gamepad connection listener active self:UnbindContextActions() self.activeGamepad = NONE else -- Set new gamepad as active and bind to tool activation self.activeGamepad = bestGamepad ContextActionService:BindActivate(self.activeGamepad, Enum.KeyCode.ButtonR2) end end function Gamepad:ConnectGamepadConnectionListeners() self.gamepadConnectedConn = UserInputService.GamepadConnected:Connect(function(gamepadEnum) self:OnNewGamepadConnected() end) self.gamepadDisconnectedConn = UserInputService.GamepadDisconnected:Connect(function(gamepadEnum) if self.activeGamepad == gamepadEnum then self:OnCurrentGamepadDisconnected() end end) end function Gamepad:DisconnectGamepadConnectionListeners() if self.gamepadConnectedConn then self.gamepadConnectedConn:Disconnect() self.gamepadConnectedConn = nil end if self.gamepadDisconnectedConn then self.gamepadDisconnectedConn:Disconnect() self.gamepadDisconnectedConn = nil end end return Gamepad
-- Require Gui.lua from the same folder. return require(((".".. ...):gsub("%.init$", "")..".Gui"):sub(2))
-- Config.lua -- Implements the configuration for the plugin --- The configuration object g_Config = {} --- Name of the config file local CONFIG_FILE = "LastSeen.cfg" --- Checks if a_Config has all the keys it needs, adds defaults for the missing ones -- Returns the corrected configuration (but changes the one in the parameter as well) local function VerifyConfig(a_Config) -- Insert defaults: a_Config.DefaultCfg = a_Config.DefaultCfg or "all" return a_Config end --- Initializes the g_Config from the config file, if available function InitConfig() -- Check if the file exists if not(cFile:IsFile(CONFIG_FILE)) then -- Copy our example config file to the folder, to let the admin know the format: local PluginFolder = cPluginManager:Get():GetCurrentPlugin():GetLocalFolder() local ExampleFile = CONFIG_FILE:gsub(".cfg", ".example.cfg") cFile:Copy(PluginFolder .. "/example.cfg", ExampleFile) LOGWARNING(PLUGIN_PREFIX .. "The config file '" .. CONFIG_FILE .. "' doesn't exist. An example configuration file '" .. ExampleFile .. "' has been created for you. Rename this file to " .. CONFIG_FILE .. " and edit it to your liking." ) g_Config = VerifyConfig({}) return end -- Load and compile the config file: local cfg, err = loadfile(CONFIG_FILE) if not(cfg) then LOGWARNING(PLUGIN_PREFIX .. "Cannot load config file '" .. CONFIG_FILE .. "': " .. err) g_Config = VerifyConfig({}) return end -- Execute the loaded file in a sandbox: -- This is Lua-5.1-specific and won't work in Lua 5.2! local Sandbox = {} setfenv(cfg, Sandbox) cfg() -- Retrieve the values we want from the sandbox: local Config = Sandbox.Config if not(Config) then LOGWARNING(PLUGIN_PREFIX .. "Config not found in the config file '" .. CONFIG_FILE .. "'. Using defaults.") Config = {} -- Defaults will be inserted by VerifyConfig() end g_Config = VerifyConfig(Config) end
--[[------------------------------------------------------------------------- CreateCollections.lua Replicates keyword hierarchy under the `rootKeywordName` into set of collections under `rootCollectionSetName` ---------------------------------------------------------------------------]] -- Set the names of root keyword and root collection set - can be edited to taste local rootCollectionSetName = '_Keyword Collections' local rootKeywordName = "_Keywords To Become Collections" -- Import the Lightroom SDK namespaces. local LrApplication = import 'LrApplication' local LrDialogs = import 'LrDialogs' local LrLogger = import 'LrLogger' local LrTasks = import 'LrTasks' -- Set up the logger local logger = LrLogger('AkrabatCollectionCreator') logger:enable("print") -- set to "logfile" to write to ~/Documents/lrClassicLogs/AkrabatCollectionCreator.log local log = logger:quickf('info') --[[ Recursively process a set of keywords and add collections/collection sets as appropriate For each keyword: - if it has children, create a collection set and then recursively call this function with the child keywords - if it has no children, then create an collection and add all photos with this keyword to it ]] local function processKeywords(parentSet, keywords, sprefix) local catalog = LrApplication.activeCatalog() for _,keyword in ipairs(keywords) do local name = keyword:getName() log(" %s>%s", sprefix, name) local children = keyword:getChildren() if #children > 0 then -- we have children, so we need to create a collection set log(" Creating collection set %q (if it doesn't exist)", name) local collectionSet = catalog:createCollectionSet(name, parentSet, true) -- recursively process the child keywords of this keyword processKeywords(collectionSet, keyword:getChildren(), sprefix .. ">" .. name) else -- no children, so we need to create an album log(" Creating collection %q (if it doesn't exist)", name) local collection = catalog:createCollection(name, parentSet, true) log(" Adding photos to collection %q", name) collection:addPhotos(keyword:getPhotos()) end end end --[[ This is the entry point function that's called when the Lightroom menu item is selected ]] local function main () log(" Starting") local catalog = LrApplication.activeCatalog() local rootSet = nil local rootKeyword = nil -- Create the root collection set and root keyword if they don't exist catalog:withWriteAccessDo("Create root collection set and keyword", function() rootSet = catalog:createCollectionSet(rootCollectionSetName, nil, true) log(" Created root collection set %q (if it didn't exist)", rootCollectionSetName) rootKeyword = catalog:createKeyword(rootKeywordName, {}, false, nil, true) log(" Created root keyword %q (if it didn't exist)", rootKeywordName) end) -- Create collections from child keywords of the root keyword catalog:withWriteAccessDo("Create collections from keywords", function() local childKeywords = rootKeyword:getChildren() if #childKeywords >0 then -- Process the child keywords (and their children) and create collections under rootSet processKeywords(rootSet, rootKeyword:getChildren(), "") LrDialogs.message("Collection Creator", "Collection sets and collections created", "info") else local msg = string.format("No keywords under %q to be converted to collections", rootKeywordName) log(msg) LrDialogs.message("Collection Creator", msg, "warning") end log(" Finished") end) end -- Run main() LrTasks.startAsyncTask(main)
Wifi = {}; function Wifi.connect(ssid, pass) local sta_config = { ssid = ssid, pass = pass, save = false, }; wifi.setmode(wifi.STATION); return wifi.sta.config(sta_config); end function Wifi.disconnect() wifi.sta.disconnect(); end return Wifi;
--[[ Pythagoras.lua version: 18.01.11 Copyright (C) 2018 Jeroen P. Broks This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. ]] local function distancebyPythagoras(x1,y1,x2,y2) local side1=math.abs(x1-x2) local side2=math.abs(y1-y2) local hypothenusa = (side1^2)+(side2^2) return math.sqrt(hypothenusa) end return distancebyPythagoras --[[ This routine uses the Pythogean Theorism. >> https://en.wikipedia.org/wiki/Pythagorean_theorem The theorism was named after the Greek scientist and philosopher Pythagoras, who was very likely the first one who delivered evidence the theorism worked. And that's why I named this library Pythagoras in his honor. ;) ]]
-- bindings in this file are prioritized over the default bindings -- if you need help, check out the documentation https://gwatcha.github.io/reaper-keys/configuration/bindings.html -- check out the ./defaults directory to see examples return { global = { timeline_motion = {}, timeline_operator = {}, timeline_selector = {}, visual_timeline_command = {}, command = {} }, main = { track_motion = {}, visual_track_command = {}, track_selector = {}, track_operator = {}, timeline_operator = {}, timeline_selector = {}, timeline_motion = {}, command = {}, }, midi = { timeline_selector = {}, timeline_operator = {}, timeline_motion = {}, command = {}, }, }
--[[ Copyright (c) 2018, Vsevolod Stakhov <vsevolod@highsecure.ru> Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. ]]-- local argparse = require "argparse" -- Define command line options local parser = argparse() :name "rspamadm grep" :description "Search for patterns in rspamd logs" :help_description_margin(30) parser:mutex( parser:option "-s --string" :description('Plain string to search (case-insensitive)') :argname "<str>", parser:option "-p --pattern" :description('Pattern to search for (regex)') :argname "<re>" ) parser:flag "-l --lua" :description('Use Lua patterns in string search') parser:argument "input":args "*" :description('Process specified inputs') :default("stdin") parser:flag "-S --sensitive" :description('Enable case-sensitivity in string search') parser:flag "-o --orphans" :description('Print orphaned logs') parser:flag "-P --partial" :description('Print partial logs') local function handler(args) local rspamd_regexp = require 'rspamd_regexp' local res = parser:parse(args) if not res['string'] and not res['pattern'] then parser:error('string or pattern options must be specified') end if res['string'] and res['pattern'] then parser:error('string and pattern options are mutually exclusive') end local buffer = {} local matches = {} local pattern = res['pattern'] local re if pattern then re = rspamd_regexp.create(pattern) if not re then io.stderr:write("Couldn't compile regex: " .. pattern .. '\n') os.exit(1) end end local plainm = true if res['lua'] then plainm = false end local orphans = res['orphans'] local search_str = res['string'] local sensitive = res['sensitive'] local partial = res['partial'] if search_str and not sensitive then search_str = string.lower(search_str) end local inputs = res['input'] or {'stdin'} for _, n in ipairs(inputs) do local h, err if string.match(n, '%.xz$') then h, err = io.popen('xzcat ' .. n, 'r') elseif string.match(n, '%.bz2$') then h, err = io.popen('bzcat ' .. n, 'r') elseif string.match(n, '%.gz$') then h, err = io.popen('zcat ' .. n, 'r') elseif n == 'stdin' then h = io.input() else h, err = io.open(n, 'r') end if not h then if err then io.stderr:write("Couldn't open file (" .. n .. '): ' .. err .. '\n') else io.stderr:write("Couldn't open file (" .. n .. '): no error\n') end else for line in h:lines() do local hash = string.match(line, '<(%x+)>') local already_matching = false if hash then if matches[hash] then table.insert(matches[hash], line) already_matching = true else if buffer[hash] then table.insert(buffer[hash], line) else buffer[hash] = {line} end end end local ismatch = false if re then ismatch = re:match(line) elseif sensitive and search_str then ismatch = string.find(line, search_str, 1, plainm) elseif search_str then local lwr = string.lower(line) ismatch = string.find(lwr, search_str, 1, plainm) end if ismatch then if not hash then if orphans then print('*** orphaned ***') print(line) print() end elseif not already_matching then matches[hash] = buffer[hash] end end local is_end = string.match(line, '<%x+>; task; rspamd_protocol_http_reply:') if is_end then buffer[hash] = nil if matches[hash] then for _, v in ipairs(matches[hash]) do print(v) end print() matches[hash] = nil end end end if partial then for k, v in pairs(matches) do print('*** partial ***') for _, vv in ipairs(v) do print(vv) end print() matches[k] = nil end else matches = {} end end end end return { handler = handler, description = parser._description, name = 'grep' }
local config = ... if not config.delete then addToConfig('delete', nil, {}) end local deleteTrigger = config.delete.trigger or addToConfig('delete', 'trigger', 'ой') local deleteTriggerAll = config.delete.triggerAll or addToConfig('delete', 'triggerAll', '/delall') local deleteEditTo = config.delete.editTo or addToConfig('delete', 'editTo', 'ᅠ') local obj = {} -- Main function function obj.func(msg) if(msg.out and (msg.body:lower():find('^' .. deleteTrigger ..'([%-0-9]*)$') or msg.body:lower():find('^' .. deleteTriggerAll ..'([%-0-9]*)$'))) then local res, num, isEdit, i = vk.call('messages.getHistory', { peer_id = msg.peer_id, count = 150 }, true), nil, 'false', 1 if res.items == nil or res.count == 0 then return end if msg.body:lower():find('^' .. deleteTriggerAll .. '([%-0-9]*)$') then num = 150 else num = msg.body:lower():match('^' .. deleteTrigger .. '([%-0-9]+)$') end num = tonumber(num == '-' and -1 or num) or 1 if num < 0 then isEdit = 'true' num = num * -1 end local idsToDel = {tonumber(msg.id)} while(#idsToDel <= num + 1 and i <= #res.items) do if res.items[i].out == 1 then table.insert(idsToDel, res.items[i].id) end i = i + 1 end idsToDel = table.concat(idsToDel, ',') if isEdit == 'true' then local code = [[ var arr = [%s], i = 1; while(i < arr.length) { if(arr[i] != %s) API.messages.edit({ peer_id: %s, message_id: arr[i], message: '%s' }); i = i + 1; } ]] code = code:format(idsToDel, msg.id, msg.peer_id, deleteEditTo); vk.call('execute', { code = code }) end vk.call('messages.delete', { delete_for_all = '1', message_ids = idsToDel }) end end return obj
_AMD_SAMPLE_NAME = "HelloD3D12" dofile ("../../premake/amd_premake_util.lua") workspace (_AMD_SAMPLE_NAME) configurations { "Debug", "Release" } platforms { "x64" } location "../build" filename (_AMD_SAMPLE_NAME .. _AMD_VS_SUFFIX) startproject (_AMD_SAMPLE_NAME) filter "platforms:x64" system "Windows" architecture "x64" project (_AMD_SAMPLE_NAME) kind "WindowedApp" language "C++" location "../build" filename (_AMD_SAMPLE_NAME .. _AMD_VS_SUFFIX) uuid "3F3B938C-ABC6-0051-B4D7-834520E25C51" targetdir "../bin" objdir "../build/%{_AMD_SAMPLE_DIR_LAYOUT}" warnings "Extra" floatingpoint "Fast" -- Specify WindowsTargetPlatformVersion here for VS2015 windowstarget (_AMD_WIN_SDK_VERSION) files { "../src/**.h", "../src/**.cpp" } links { "d3dcompiler", "dxguid", "d3d12", "dxgi" } defines { "_CRT_SECURE_NO_WARNINGS" } filter "configurations:Debug" defines { "WIN32", "_DEBUG", "DEBUG", "_WINDOWS" } flags { "Symbols", "FatalWarnings", "Unicode", "WinMain" } targetsuffix ("_Debug" .. _AMD_VS_SUFFIX) filter "configurations:Release" defines { "WIN32", "NDEBUG", "PROFILE", "_WINDOWS" } flags { "LinkTimeOptimization", "Symbols", "FatalWarnings", "Unicode", "WinMain" } targetsuffix ("_Release" .. _AMD_VS_SUFFIX) optimize "On"
------------------------------------------------------------------------------ -- GLBackgroundBox class ------------------------------------------------------------------------------ local ctrl = { nick = "glbackgroundbox", parent = iup.BOX, include = "iupgl.h", subdir = "ctrl", creation = "I", funcname = "GLBackgroundBox", callback = { action = "ff", } } function ctrl.createElement(class, param) return iup.GLBackgroundBox() end iup.RegisterWidget(ctrl) iup.SetClass(ctrl, "iupWidget")
--[[ Title: DemoEntity Author(s): Date: Desc: use the lib: ------------------------------------------------------------ NPL.load("(gl)Mod/Test/DemoEntity.lua"); local DemoEntity = commonlib.gettable("Mod.Test.DemoEntity"); ------------------------------------------------------------ ]] local DemoEntity = commonlib.inherit(nil,commonlib.gettable("Mod.Test.DemoEntity")); function DemoEntity:ctor() end function DemoEntity:init() LOG.std(nil, "info", "DemoEntity", "init"); end
--[[ desc: Fury, A buff. author: SkyFvcker since: 2018-9-18 alter: 2019-3-31 ]]-- local _ATTRIBUTE = require("actor.service.attribute") local _SOUND = require("lib.sound") local _RESMGR = require("actor.resmgr") local _Color = require("graphics.drawunit.color") local _Tweener = require("util.gear.tweener") local _Base = require("actor.buff.base") ---@class Actor.Buff.Fury : Actor.Buff ---@field protected _colorTime int ---@field protected _colorTweener Util.Gear.MockTweener ---@field protected _color Graphics.Drawunit.Color ---@field protected _soundData SoundData ---@field protected _rate number local _Fury = require("core.class")(_Base) function _Fury.HandleData(data) data.soundData = _RESMGR.GetSoundData(data.sound) end ---@param entity Actor.Entity ---@param data Actor.RESMGR.BuffData ---@return boolean function _Fury.CanNew(entity, data) return _Base.CanNew(entity, data) and entity.ais end function _Fury:Ctor(entity, data) _Base.Ctor(self, entity, data) self._colorTime = data.colorTime self._soundData = data.soundData self._color = _Color.New(data.color.red, data.color.green, data.color.blue, data.color.alpha) self._colorTweener = _Tweener.New(entity.aspect.pureColor) self._colorTweener:Enter(self._colorTime, self._color) self._rate = data.value or 1 local useSkill = entity.ais and entity.ais.container:Get("useSkill") ---@type Actor.Ai.UseSkill local searchMove = entity.ais and entity.ais.container:Get("searchMove") ---@type Actor.Ai.SearchMove if (useSkill) then useSkill.coolDownTimeSection.x = math.floor(useSkill.coolDownTimeSection.x * self._rate) useSkill.coolDownTimeSection.y = math.floor(useSkill.coolDownTimeSection.y * self._rate) useSkill.judgeTimeSection.x = math.floor(useSkill.judgeTimeSection.x * self._rate) useSkill.judgeTimeSection.y = math.floor(useSkill.judgeTimeSection.y * self._rate) end if (searchMove) then searchMove.intervalSection.x = math.floor(searchMove.intervalSection.x * self._rate) searchMove.intervalSection.y = math.floor(searchMove.intervalSection.y * self._rate) end _SOUND.Play(self._soundData) end function _Fury:OnUpdate(dt) if (not self._entity.identity.isPaused) then self._colorTweener:Update(dt) if (not self._colorTweener.isRunning) then self._colorTweener:Enter(self._colorTime, self._color) end elseif (self._colorTweener.isRunning) then self._colorTweener:Exit() end end function _Fury:Exit() if (_Base.Exit(self)) then local useSkill = self._entity.ais and self._entity.ais.container:Get("useSkill") ---@type Actor.Ai.UseSkill local searchMove = self._entity.ais and self._entity.ais.container:Get("searchMove") ---@type Actor.Ai.SearchMove if (useSkill) then useSkill.coolDownTimeSection.x = math.floor(useSkill.coolDownTimeSection.x / self._rate) useSkill.coolDownTimeSection.y = math.floor(useSkill.coolDownTimeSection.y / self._rate) useSkill.judgeTimeSection.x = math.floor(useSkill.judgeTimeSection.x / self._rate) useSkill.judgeTimeSection.y = math.floor(useSkill.judgeTimeSection.y / self._rate) end if (searchMove) then searchMove.intervalSection.x = math.floor(searchMove.intervalSection.x / self._rate) searchMove.intervalSection.y = math.floor(searchMove.intervalSection.y / self._rate) end end end return _Fury
require('plugins.quick-scope.variables')
local Root = script.Parent.Parent local PurchaseError = require(Root.Enums.PurchaseError) local Promise = require(Root.Promise) local GetFFlagNewEconomyDeveloperProductUrl = require(Root.Flags.GetFFlagNewEconomyDeveloperProductUrl) local function performPurchase(network, infoType, productId, expectedPrice, requestId, isRobloxPurchase) return network.performPurchase(infoType, productId, expectedPrice, requestId, isRobloxPurchase) :andThen(function(result) --[[ User might purchase the product through the web after having opened the purchase prompt, so an AlreadyOwned status is acceptable. ]] --[[ Assets and Gamepasses use the new economy purchasing endpoint. Developer Products still use the old marketplace/submitpurchase endpoint. ]] if infoType == Enum.InfoType.Asset or infoType == Enum.InfoType.GamePass or infoType == Enum.InfoType.Bundle or (GetFFlagNewEconomyDeveloperProductUrl() and infoType == Enum.InfoType.Product) then if result.purchased or result.reason == "AlreadyOwned" then return Promise.resolve(result) elseif result.reason == "EconomyDisabled" then return Promise.reject(PurchaseError.PurchaseDisabled) else return Promise.reject(PurchaseError.UnknownFailure) end elseif infoType == Enum.InfoType.Product then if result.success or result.status == "AlreadyOwned" then return Promise.resolve(result) elseif not result.receipt then return Promise.reject(PurchaseError.UnknownFailure) else if result.status == "EconomyDisabled" then return Promise.reject(PurchaseError.PurchaseDisabled) else return Promise.reject(PurchaseError.UnknownFailure) end end elseif infoType == Enum.InfoType.Subscription then if result.success or result.reason == "AlreadyOwned" then return Promise.resolve(result) elseif result.reason == "EconomyDisabled" then return Promise.reject(PurchaseError.PurchaseDisabled) else return Promise.reject(PurchaseError.UnknownFailure) end end end, function(failure) return Promise.reject(PurchaseError.UnknownFailure) end) end return performPurchase
--------------------------------------------------------------------------- --- Math module for gears -- -- @module gears.math --------------------------------------------------------------------------- local rtable = table local gmath = {} local function subset_mask_apply(mask, set) local ret = {} for i = 1, #set do if mask[i] then rtable.insert(ret, set[i]) end end return ret end local function subset_next(mask) local i = 1 while i <= #mask and mask[i] do mask[i] = false i = i + 1 end if i <= #mask then mask[i] = 1 return true end return false end --- Return all subsets of a specific set. -- This function, giving a set, will return all subset it. -- For example, if we consider a set with value { 10, 15, 34 }, -- it will return a table containing 2^n set: -- { }, { 10 }, { 15 }, { 34 }, { 10, 15 }, { 10, 34 }, etc. -- @class function -- @name subsets -- @param set A set. -- @return A table with all subset. function gmath.subsets(set) local mask = {} local ret = {} for i = 1, #set do mask[i] = false end -- Insert the empty one rtable.insert(ret, {}) while subset_next(mask) do rtable.insert(ret, subset_mask_apply(mask, set)) end return ret end --- Make i cycle. -- @class function -- @name cycle -- @param t A length. Must be greater than zero. -- @param i An absolute index to fit into #t. -- @return An integer in (1, t) or nil if t is less than or equal to zero. function gmath.cycle(t, i) if t < 1 then return end i = i % t if i == 0 then i = t end return i end --- Round a number to an integer. -- @class function -- @name round -- @tparam number x -- @treturn integer function gmath.round(x) return math.floor(x + 0.5) end return gmath
local Native = require('lib.native.native') ---@class Ability : Agent local Ability = class('Ability', assert(require('lib.oop.agent'))) ---getBooleanField ---@param field AbilityBooleanField ---@return boolean function Ability:getBooleanField(field) return Native.BlzGetAbilityBooleanField(getUd(self), field) end ---getIntegerField ---@param field AbilityIntegerField ---@return integer function Ability:getIntegerField(field) return Native.BlzGetAbilityIntegerField(getUd(self), field) end ---getRealField ---@param field AbilityRealField ---@return float function Ability:getRealField(field) return Native.BlzGetAbilityRealField(getUd(self), field) end ---getStringField ---@param field AbilityStringField ---@return string function Ability:getStringField(field) return Native.BlzGetAbilityStringField(getUd(self), field) end ---getBooleanLevelField ---@param field AbilityBooleanLevelField ---@param level integer ---@return boolean function Ability:getBooleanLevelField(field, level) return Native.BlzGetAbilityBooleanLevelField(getUd(self), field, level) end ---getIntegerLevelField ---@param field AbilityIntegerLevelField ---@param level integer ---@return integer function Ability:getIntegerLevelField(field, level) return Native.BlzGetAbilityIntegerLevelField(getUd(self), field, level) end ---getRealLevelField ---@param field AbilityRealLevelField ---@param level integer ---@return float function Ability:getRealLevelField(field, level) return Native.BlzGetAbilityRealLevelField(getUd(self), field, level) end ---getStringLevelField ---@param field AbilityStringLevelField ---@param level integer ---@return string function Ability:getStringLevelField(field, level) return Native.BlzGetAbilityStringLevelField(getUd(self), field, level) end ---getBooleanLevelArrayField ---@param field AbilityBooleanLevelArrayField ---@param level integer ---@param index integer ---@return boolean function Ability:getBooleanLevelArrayField(field, level, index) return Native.BlzGetAbilityBooleanLevelArrayField(getUd(self), field, level, index) end ---getIntegerLevelArrayField ---@param field AbilityIntegerLevelArrayField ---@param level integer ---@param index integer ---@return integer function Ability:getIntegerLevelArrayField(field, level, index) return Native.BlzGetAbilityIntegerLevelArrayField(getUd(self), field, level, index) end ---getRealLevelArrayField ---@param field AbilityRealLevelArrayField ---@param level integer ---@param index integer ---@return float function Ability:getRealLevelArrayField(field, level, index) return Native.BlzGetAbilityRealLevelArrayField(getUd(self), field, level, index) end ---getStringLevelArrayField ---@param field AbilityStringLevelArrayField ---@param level integer ---@param index integer ---@return string function Ability:getStringLevelArrayField(field, level, index) return Native.BlzGetAbilityStringLevelArrayField(getUd(self), field, level, index) end ---setBooleanField ---@param field AbilityBooleanField ---@param value boolean ---@return boolean function Ability:setBooleanField(field, value) return Native.BlzSetAbilityBooleanField(getUd(self), field, value) end ---setIntegerField ---@param field AbilityIntegerField ---@param value integer ---@return boolean function Ability:setIntegerField(field, value) return Native.BlzSetAbilityIntegerField(getUd(self), field, value) end ---setRealField ---@param field AbilityRealField ---@param value float ---@return boolean function Ability:setRealField(field, value) return Native.BlzSetAbilityRealField(getUd(self), field, value) end ---setStringField ---@param field AbilityStringField ---@param value string ---@return boolean function Ability:setStringField(field, value) return Native.BlzSetAbilityStringField(getUd(self), field, value) end ---setBooleanLevelField ---@param field AbilityBooleanLevelField ---@param level integer ---@param value boolean ---@return boolean function Ability:setBooleanLevelField(field, level, value) return Native.BlzSetAbilityBooleanLevelField(getUd(self), field, level, value) end ---setIntegerLevelField ---@param field AbilityIntegerLevelField ---@param level integer ---@param value integer ---@return boolean function Ability:setIntegerLevelField(field, level, value) return Native.BlzSetAbilityIntegerLevelField(getUd(self), field, level, value) end ---setRealLevelField ---@param field AbilityRealLevelField ---@param level integer ---@param value float ---@return boolean function Ability:setRealLevelField(field, level, value) return Native.BlzSetAbilityRealLevelField(getUd(self), field, level, value) end ---setStringLevelField ---@param field AbilityStringLevelField ---@param level integer ---@param value string ---@return boolean function Ability:setStringLevelField(field, level, value) return Native.BlzSetAbilityStringLevelField(getUd(self), field, level, value) end ---setBooleanLevelArrayField ---@param field AbilityBooleanLevelArrayField ---@param level integer ---@param index integer ---@param value boolean ---@return boolean function Ability:setBooleanLevelArrayField(field, level, index, value) return Native.BlzSetAbilityBooleanLevelArrayField(getUd(self), field, level, index, value) end ---setIntegerLevelArrayField ---@param field AbilityIntegerLevelArrayField ---@param level integer ---@param index integer ---@param value integer ---@return boolean function Ability:setIntegerLevelArrayField(field, level, index, value) return Native.BlzSetAbilityIntegerLevelArrayField(getUd(self), field, level, index, value) end ---setRealLevelArrayField ---@param field AbilityRealLevelArrayField ---@param level integer ---@param index integer ---@param value float ---@return boolean function Ability:setRealLevelArrayField(field, level, index, value) return Native.BlzSetAbilityRealLevelArrayField(getUd(self), field, level, index, value) end ---setStringLevelArrayField ---@param field AbilityStringLevelArrayField ---@param level integer ---@param index integer ---@param value string ---@return boolean function Ability:setStringLevelArrayField(field, level, index, value) return Native.BlzSetAbilityStringLevelArrayField(getUd(self), field, level, index, value) end ---addBooleanLevelArrayField ---@param field AbilityBooleanLevelArrayField ---@param level integer ---@param value boolean ---@return boolean function Ability:addBooleanLevelArrayField(field, level, value) return Native.BlzAddAbilityBooleanLevelArrayField(getUd(self), field, level, value) end ---addIntegerLevelArrayField ---@param field AbilityIntegerLevelArrayField ---@param level integer ---@param value integer ---@return boolean function Ability:addIntegerLevelArrayField(field, level, value) return Native.BlzAddAbilityIntegerLevelArrayField(getUd(self), field, level, value) end ---addRealLevelArrayField ---@param field AbilityRealLevelArrayField ---@param level integer ---@param value float ---@return boolean function Ability:addRealLevelArrayField(field, level, value) return Native.BlzAddAbilityRealLevelArrayField(getUd(self), field, level, value) end ---addStringLevelArrayField ---@param field AbilityStringLevelArrayField ---@param level integer ---@param value string ---@return boolean function Ability:addStringLevelArrayField(field, level, value) return Native.BlzAddAbilityStringLevelArrayField(getUd(self), field, level, value) end ---removeBooleanLevelArrayField ---@param field AbilityBooleanLevelArrayField ---@param level integer ---@param value boolean ---@return boolean function Ability:removeBooleanLevelArrayField(field, level, value) return Native.BlzRemoveAbilityBooleanLevelArrayField(getUd(self), field, level, value) end ---removeIntegerLevelArrayField ---@param field AbilityIntegerLevelArrayField ---@param level integer ---@param value integer ---@return boolean function Ability:removeIntegerLevelArrayField(field, level, value) return Native.BlzRemoveAbilityIntegerLevelArrayField(getUd(self), field, level, value) end ---removeRealLevelArrayField ---@param field AbilityRealLevelArrayField ---@param level integer ---@param value float ---@return boolean function Ability:removeRealLevelArrayField(field, level, value) return Native.BlzRemoveAbilityRealLevelArrayField(getUd(self), field, level, value) end ---removeStringLevelArrayField ---@param field AbilityStringLevelArrayField ---@param level integer ---@param value string ---@return boolean function Ability:removeStringLevelArrayField(field, level, value) return Native.BlzRemoveAbilityStringLevelArrayField(getUd(self), field, level, value) end return Ability
require("game.constants") require("game.map_structures") require("game.object_structures") -- Function ctor_hero( l As char_type Ptr = 0 ) As char_type Ptr function ctor_hero(l) -- --NOTE: The ability of the function to factory a new hero --object and return it was never used, so we do not port the logic here. --all we do is set up the hero object that is passed in. -- Dim As Integer pass -- -- If l = 0 Then -- l = CAllocate( Len( char_type ) ) -- pass = Not 0 -- -- End If -- -- -- With *l -- -- -- -- l->id = "data\object\lynn.xml" l.id = "data/object/lynn.xml" -- -- LLSystem_CopyNewObject( *l ) LLSystem_CopyNewObject(l) -- -- l->dead_sound = sound_lynn_die l.dead_sound = sound_lynn_die -- -- .num = -1 l.num = -1 -- -- .hp = 6 l.hp = 6 -- .maxhp = 6 l.maxhp = 6 -- -- llg( hero_only ).weapon = -1 ll_global.hero_only.weapon = -1 -- llg( hero_only ).has_weapon = -1 ll_global.hero_only.has_weapon = -1 -- -- llg( hero_only ).hasCostume( 0 ) = -1 ll_global.hero_only.hasCostume[0] = -1 -- llg( hero ).fade_time = .003 ll_global.hero.fade_time = .003 -- -- End With -- --NOTE: The ability of the function to factory a new hero --object and return it was never used, so we do not port the logic here. --all we do is set up the hero object that is passed in. -- If pass <> 0 Then -- Return l -- -- End If -- -- -- End Function end -- Sub seq_id( seqs As Integer, s As sequence_type Ptr, e As char_type Ptr ) function seq_id(seqs, s, e) -- -- Dim As Integer grab_seq, loop_ents local grab_seq, loop_ents = 0, 0 -- -- For grab_seq = 0 To seqs - 1 for grab_seq = 0, seqs - 1 do -- -- For loop_ents = 0 To s[grab_seq].ents - 1 for loop_ents = 0, s[grab_seq].ents - 1 do -- -- If s[grab_seq].ent_code[loop_ents] = -1 Then if s[grab_seq].ent_code[loop_ents] == -1 then -- -- s[grab_seq].ent[loop_ents] = @llg( hero ) s[grab_seq].ent[loop_ents] = ll_global.hero -- -- Else else -- -- s[grab_seq].ent[loop_ents] = @e[s[grab_seq].ent_code[loop_ents]] s[grab_seq].ent[loop_ents] = e[s[grab_seq].ent_code[loop_ents]] -- -- End If end -- -- Next end -- -- Next end -- -- End Sub end --Loads a sequence from an already loaded map binary blob. function load_seqV(mapBlob, numSeqs, seqs, seqType, seqIndex) -- For 0 to seqs - 1 do for grabSeq = 0, numSeqs - 1 do local sequence = create_sequence_type() sequence.seq_type = seqType sequence.seq_index = seqIndex -- Load .ents Integer sequence.ents = readInt(mapBlob) sequence.ent_code = {} -- For loop_ents is 0 to ents - 1 do for loopEnts = 0, sequence.ents - 1 do -- Load ent_code[loop_ents] Integer local ent_code = readInt(mapBlob) sequence.ent_code[loopEnts] = ent_code end -- Load .commands Integer sequence.commands = readInt(mapBlob) sequence.Command = {} -- For loop_commands is 0 to commands - 1 do for loopCommands = 0, sequence.commands - 1 do local command = create_command_type() -- load .ents Integer command.ents = readInt(mapBlob) command.ent = {} -- For loop_command_ents is 0 to ents - 1 do for loopCommandEnts = 0, command.ents - 1 do local commandData = create_command_data() -- Load .active_ent (command_data type) Integer commandData.active_ent = readInt(mapBlob) -- Load .ent_state Integer commandData.ent_state = readInt(mapBlob) -- Set .hold_state to match .ent_state so commands can be reset commandData.hold_state = commandData.ent_state -- Load .text String commandData.text = readString(mapBlob) -- Load .walk_speed Double commandData.walk_speed = readDouble(mapBlob) -- Load .dest_y Short commandData.dest_y_box_invis = readShort(mapBlob) -- Load .dest_x Short commandData.dest_x = readShort(mapBlob) -- Load .abs_x Short commandData.abs_x = readShort(mapBlob) -- Load .abs_y Short commandData.abs_y = readShort(mapBlob) -- Load .mod_y Short commandData.mod_y = readShort(mapBlob) -- Load .mod_x Short commandData.mod_x = readShort(mapBlob) -- Load .to_map Integer commandData.to_map = readString(mapBlob) -- Load .to_entry Integer commandData.to_entry = readInt(mapBlob) -- Load .jump_count Integer commandData.jump_count = readInt(mapBlob) -- Load .water_align Integer commandData.water_align_union_text_speed = readInt(mapBlob) -- Load .chap Integer commandData.chap = readInt(mapBlob) -- Load .carries_all Integer commandData.carries_all = readInt(mapBlob) -- Load .nocam Integer commandData.nocam = readInt(mapBlob) -- Load .modify_direction Integer commandData.modify_direction = readInt(mapBlob) -- Load .seq_pause Integer commandData.seq_pause = readInt(mapBlob) -- Load .reserved_3 Integer commandData.reserved_3 = readInt(mapBlob) -- Load .reserved_4 Integer commandData.reserved_4 = readInt(mapBlob) -- Load .free_to_move Integer commandData.free_to_move = readInt(mapBlob) -- Load .display_hud Integer commandData.display_hud = readInt(mapBlob) -- Load .fadeTime Integer commandData.fadeTime = readDouble(mapBlob) -- 'Load .reserved_7 Integer COMMENTED OUT? -- 'Load .reserved_8 Integer COMMENTED OUT? -- Load .reserved_9 Integer commandData.reserved9 = readInt(mapBlob) -- Load .reserved_10 Integer commandData.reserved10 = readInt(mapBlob) command.ent[loopCommandEnts] = commandData end sequence.Command[loopCommands] = command end seqs[grabSeq] = sequence end end function LLSystem_LoadMap(fileName) local map = load_mapV(fileName) return map end -- Sub load_entrypoint() function load_entrypoint() -- -- llg( start_map ) = "data\map\title.map" ll_global.start_map = "data/map/title.map" -- llg( start_entry ) = 0 ll_global.start_entry = 0 -- -- End Sub end --Loads a Lynn's Legacy .map file. Assumes it is an uncompressed .map file. --The original set of files were zlib compressed. I ran them through the --offzip utility to decompress them. function load_mapV(fileName) local map = create_map_type() local mapBlob = loadBlob(fileName) if mapBlob then map.filename = readString(mapBlob) -- If Instr( lmap->filename, "moenia" ) <> 0 Then if map.filename:find("moenia") then -- lmap->isDungeon = -1 map.isDungeon = -1 -- llg( dungeonName ) = "Moenia" ll_global.dungeonName = "Moenia" -- -- End If end -- -- If Instr( lmap->filename, "gelidus" ) <> 0 Then if map.filename:find("gelidus") then -- lmap->isDungeon = -1 map.isDungeon = -1 -- llg( dungeonName ) = "Gelidus" ll_global.dungeonName = "Gelidus" -- -- End If end -- -- If Instr( lmap->filename, "icefield" ) <> 0 Then if map.filename:find("icefield") then -- lmap->isDungeon = -1 map.isDungeon = -1 -- llg( dungeonName ) = "Ice Field" ll_global.dungeonName = "Ice Field" -- -- End If end -- -- If Instr( lmap->filename, "ignia" ) <> 0 Then if map.filename:find("ignia") then -- lmap->isDungeon = -1 map.isDungeon = -1 -- llg( dungeonName ) = "Ignia" ll_global.dungeonName = "Ignia" -- -- End If end -- -- If Instr( lmap->filename, "arx" ) <> 0 Then if map.filename:find("arx") then -- lmap->isDungeon = -1 map.isDungeon = -1 -- llg( dungeonName ) = "Arx" ll_global.dungeonName = "Arx" -- -- End If end -- -- If Instr( lmap->filename, "nerme" ) <> 0 Then if map.filename:find("nerme") then -- lmap->isDungeon = -1 map.isDungeon = -1 -- llg( dungeonName ) = "Nerme" ll_global.dungeonName = "Nerme" -- -- End If end -- -- If Instr( lmap->filename, "divius" ) <> 0 Then if map.filename:find("divius") then -- lmap->isDungeon = -1 map.isDungeon = -1 -- llg( dungeonName ) = "Divius" ll_global.dungeonName = "Divius" -- -- End If end -- -- '' add checks for all dungeons here map.entries = readInt(mapBlob) map.rooms = readInt(mapBlob) --NOTE: Load the tileset and set up sprite batches for --map specific 3 layer handling. map.tileset_filename = readString(mapBlob) map.tileset = getImageHeader(map.tileset_filename) map.tileset.spriteBatches = {} map.tileset.spriteBatches[0] = love.graphics.newSpriteBatch(map.tileset.image) map.tileset.spriteBatches[1] = love.graphics.newSpriteBatch(map.tileset.image) map.tileset.spriteBatches[2] = love.graphics.newSpriteBatch(map.tileset.image) map.room = {} for roomIndex = 0, map.rooms - 1 do local room = create_room_type() room.x = readInt(mapBlob) room.y = readInt(mapBlob) room.parallax = readInt(mapBlob) if room.parallax ~= 0 then room.para_filename = readString(mapBlob) room.para_img = getImageHeader(room.para_filename) end room.dark = readInt(mapBlob) room.teleports = readInt(mapBlob) room.song = readInt(mapBlob) room.song_changes = readInt(mapBlob) room.changes_to = readInt(mapBlob) room.reserved = readC(readInt, mapBlob, 18) room.teleport = {} for teleportIndex = 0, room.teleports - 1 do local teleport = {} teleport.x = readInt(mapBlob) teleport.y = readInt(mapBlob) teleport.w = readInt(mapBlob) teleport.h = readInt(mapBlob) teleport.to_room = readInt(mapBlob) teleport.to_map = readString(mapBlob) teleport.dx = readInt(mapBlob) teleport.dy = readInt(mapBlob) teleport.dd = readInt(mapBlob) teleport.to_song = readInt(mapBlob) teleport.reserved = readC(readInt, mapBlob, 20) room.teleport[teleportIndex] = teleport end room.seq_here = readInt(mapBlob) room.seq = room.seq_here > 0 and {} or nil room.seqi = 0 load_seqV(mapBlob, room.seq_here, room.seq, "room", roomIndex) room.enemies = readInt(mapBlob) room.enemy = {} for enemyIndex = 0, room.enemies - 1 do local enemy = create_Object() enemy.x_origin = readInt(mapBlob) enemy.y_origin = readInt(mapBlob) enemy.id = readString(mapBlob) enemy.direction = readInt(mapBlob) enemy.seq_here = readInt(mapBlob) enemy.spawn_h = readShort(mapBlob) enemy.is_h_set = readShort(mapBlob) enemy.chap = readInt(mapBlob) enemy.spawn_d = readInt(mapBlob) enemy.is_d_set = readInt(mapBlob) enemy.reserved_5 = readInt(mapBlob) enemy.seq = enemy.seq_here > 0 and {} or nil enemy.seqi = 0 load_seqV(mapBlob, enemy.seq_here, enemy.seq, "enemy", enemyIndex) enemy.spawn_cond = readInt(mapBlob) if enemy.spawn_cond ~= 0 then enemy.spawn_info = create_LLObject_ConditionalSpawn() enemy.spawn_info.wait_n = readInt(mapBlob) enemy.spawn_info.wait_spawn = {} for loopSpawns = 0, enemy.spawn_info.wait_n - 1 do local spawn = {} spawn.code_index = readShort(mapBlob) spawn.code_state = readInt(mapBlob) enemy.spawn_info.wait_spawn[loopSpawns] = spawn end enemy.spawn_info.kill_n = readInt(mapBlob) enemy.spawn_info.kill_spawn = {} for loopSpawns = 0, enemy.spawn_info.kill_n - 1 do local spawn = {} spawn.code_index = readShort(mapBlob) spawn.code_state = readInt(mapBlob) enemy.spawn_info.kill_spawn[loopSpawns] = spawn end enemy.spawn_info.active_n = readInt(mapBlob) enemy.spawn_info.active_spawn = {} for loopSpawns = 0, enemy.spawn_info.active_n - 1 do local spawn = {} spawn.code_index = readShort(mapBlob) spawn.code_state = readInt(mapBlob) enemy.spawn_info.active_spawn[loopSpawns] = spawn end end enemy.coords = create_vector() enemy.coords.x = enemy.x_origin enemy.coords.y = enemy.y_origin enemy.ori_dir = enemy.direction room.enemy[enemyIndex] = enemy end room.layout = {} --This calculation for the number of room elements represents the --upper bound (ubound) of a buffer from the original source code. --When declaring an array in FreeBASIC, you declare it with the --upper bound, which means the actual number of elements is the --upper bound plus one. To read the data correctly, we add one --to this number of elements (see the readC call below). room.room_elem = room.x * (room.y + 1) + 1 for getNCpy = 0, 2 do local layer = readC(readShort, mapBlob, room.room_elem + 1) room.layout[getNCpy] = layer --function readC(readF, blob, count) end map.room[roomIndex] = room end map.entry = create_map_entry_type() for loopEntries = 0, map.entries - 1 do local entry = {} entry.x = readInt(mapBlob) entry.y = readInt(mapBlob) entry.room = readInt(mapBlob) entry.direction = readByte(mapBlob) entry.seq_here = readInt(mapBlob) entry.reserved = readStringL(mapBlob, 84) entry.seq = entry.seq_here > 0 and {} or nil entry.seqi = 0 load_seqV(mapBlob, entry.seq_here, entry.seq, "entry", loopEntries) map.entry[loopEntries] = entry end -- For loop_rooms = 0 To lmap->rooms- 1 for loop_rooms = 0, map.rooms - 1 do -- -- With lmap->room[loop_rooms] local with0 = map.room[loop_rooms] -- -- seq_id( .seq_here, _ -- .seq, _ -- .enemy ) seq_id(with0.seq_here, with0.seq, with0.enemy) -- -- For loop_enemies = 0 To .enemies - 1 for loop_enemies = 0, with0.enemies - 1 do -- -- With .enemy[loop_enemies] local with1 = with0.enemy[loop_enemies] -- -- seq_id( .seq_here, _ -- .seq, _ -- lmap->room[loop_rooms].enemy ) seq_id(with1.seq_here, with1.seq, map.room[loop_rooms].enemy) -- -- End With -- -- Next end -- -- End With -- -- Next end -- -- For loop_entries = 0 To lmap->entries - 1 for loop_entries = 0, map.entries - 1 do -- -- With lmap->entry[loop_entries] local with0 = map.entry[loop_entries] -- -- seq_id( .seq_here, _ -- .seq, _ -- lmap->room[.room].enemy ) seq_id(with0.seq_here, with0.seq, map.room[with0.room].enemy) -- -- End With -- -- Next end end -- If lmap->isDungeon <> 0 Then if map.isDungeon ~= 0 then -- llg( minimap ) = LLMiniMap_LoadMiniMap( kfe( lmap->filename ) & ".mni", lmap->rooms ) --NOTE: Beware of case insensitivity. miniMap is spelled in camel case --everywhere else! ll_global.miniMap = LLMiniMap_LoadMiniMap(string.sub(map.filename, 1, #map.filename - 4)..".mni", map.rooms) -- -- End If end return map end -- Sub load_status_images( t As load_savImage Ptr ) function load_status_images(t) -- -- With *t local with0 = t -- -- .img( 0 ) = LLSystem_ImageDeref( LLSystem_ImageDerefName( "data\pictures\char\lynnstatus1.spr" ) ) with0.img[0] = getImageHeader("data/pictures/char/lynnstatus1.spr") -- .img( 1 ) = LLSystem_ImageDeref( LLSystem_ImageDerefName( "data\pictures\char\lynnstatus2.spr" ) ) with0.img[1] = getImageHeader("data/pictures/char/lynnstatus2.spr") -- .img( 2 ) = LLSystem_ImageDeref( LLSystem_ImageDerefName( "data\pictures\char\lynnstatus3.spr" ) ) with0.img[2] = getImageHeader("data/pictures/char/lynnstatus3.spr") -- -- -- End With -- -- End Sub end -- Sub load_menu() function load_menu() -- -- -- With llg( menu ).menuImages local with0 = ll_global.menu.menuImages -- .img( menu_blankspace ) = LLSystem_ImageDeref( LLSystem_ImageDerefName( "data\pictures\menu\blankspace.spr" ) ) with0.img[menu_blankspace] = getImageHeader("data/pictures/menu/blankspace.spr") -- .img( menu_bridge ) = LLSystem_ImageDeref( LLSystem_ImageDerefName( "data\pictures\menu\bridge.spr" ) ) with0.img[menu_bridge] = getImageHeader("data/pictures/menu/bridge.spr") -- .img( menu_bridge_select ) = LLSystem_ImageDeref( LLSystem_ImageDerefName( "data\pictures\menu\bridge_select.spr" ) ) with0.img[menu_bridge_select] = getImageHeader("data/pictures/menu/bridge_select.spr") -- .img( menu_bridge2 ) = LLSystem_ImageDeref( LLSystem_ImageDerefName( "data\pictures\menu\bridge2.spr" ) ) with0.img[menu_bridge2] = getImageHeader("data/pictures/menu/bridge2.spr") -- .img( menu_bridge2_select ) = LLSystem_ImageDeref( LLSystem_ImageDerefName( "data\pictures\menu\bridge2_select.spr" ) ) with0.img[menu_bridge2_select] = getImageHeader("data/pictures/menu/bridge2_select.spr") -- .img( menu_bridge3 ) = LLSystem_ImageDeref( LLSystem_ImageDerefName( "data\pictures\menu\bridge3.spr" ) ) with0.img[menu_bridge3] = getImageHeader("data/pictures/menu/bridge3.spr") -- .img( menu_bridge3_select ) = LLSystem_ImageDeref( LLSystem_ImageDerefName( "data\pictures\menu\bridge3_select.spr" ) ) with0.img[menu_bridge3_select] = getImageHeader("data/pictures/menu/bridge3_select.spr") -- .img( menu_blank ) = LLSystem_ImageDeref( LLSystem_ImageDerefName( "data\pictures\menu\item_blank.spr" ) ) with0.img[menu_blank] = getImageHeader("data/pictures/menu/item_blank.spr") -- .img( menu_blank_select ) = LLSystem_ImageDeref( LLSystem_ImageDerefName( "data\pictures\menu\item_blank_select.spr" ) ) with0.img[menu_blank_select] = getImageHeader("data/pictures/menu/item_blank_select.spr") -- .img( menu_flare ) = LLSystem_ImageDeref( LLSystem_ImageDerefName( "data\pictures\menu\flare.spr" ) ) with0.img[menu_flare] = getImageHeader("data/pictures/menu/flare.spr") -- .img( menu_flare_select ) = LLSystem_ImageDeref( LLSystem_ImageDerefName( "data\pictures\menu\flare_select.spr" ) ) with0.img[menu_flare_select] = getImageHeader("data/pictures/menu/flare_select.spr") -- .img( menu_full_background ) = LLSystem_ImageDeref( LLSystem_ImageDerefName( "data\pictures\menu\full_background.spr" ) ) with0.img[menu_full_background] = getImageHeader("data/pictures/menu/full_background.spr") -- .img( menu_heal ) = LLSystem_ImageDeref( LLSystem_ImageDerefName( "data\pictures\menu\heal.spr" ) ) with0.img[menu_heal] = getImageHeader("data/pictures/menu/heal.spr") -- .img( menu_heal_select ) = LLSystem_ImageDeref( LLSystem_ImageDerefName( "data\pictures\menu\heal_select.spr" ) ) with0.img[menu_heal_select] = getImageHeader("data/pictures/menu/heal_select.spr") -- .img( menu_ice ) = LLSystem_ImageDeref( LLSystem_ImageDerefName( "data\pictures\menu\ice.spr" ) ) with0.img[menu_ice] = getImageHeader("data/pictures/menu/ice.spr") -- .img( menu_ice_select ) = LLSystem_ImageDeref( LLSystem_ImageDerefName( "data\pictures\menu\ice_select.spr" ) ) with0.img[menu_ice_select] = getImageHeader("data/pictures/menu/ice_select.spr") -- .img( menu_idol ) = LLSystem_ImageDeref( LLSystem_ImageDerefName( "data\pictures\menu\idol.spr" ) ) with0.img[menu_idol] = getImageHeader("data/pictures/menu/idol.spr") -- .img( menu_idol_select ) = LLSystem_ImageDeref( LLSystem_ImageDerefName( "data\pictures\menu\idol_select.spr" ) ) with0.img[menu_idol_select] = getImageHeader("data/pictures/menu/idol_select.spr") -- .img( menu_mace ) = LLSystem_ImageDeref( LLSystem_ImageDerefName( "data\pictures\menu\mace.spr" ) ) with0.img[menu_mace] = getImageHeader("data/pictures/menu/mace.spr") -- .img( menu_mace_select ) = LLSystem_ImageDeref( LLSystem_ImageDerefName( "data\pictures\menu\mace_select.spr" ) ) with0.img[menu_mace_select] = getImageHeader("data/pictures/menu/mace_select.spr") -- .img( menu_menu_select ) = LLSystem_ImageDeref( LLSystem_ImageDerefName( "data\pictures\menu\menu_select.spr" ) ) with0.img[menu_menu_select] = getImageHeader("data/pictures/menu/menu_select.spr") -- .img( menu_regen ) = LLSystem_ImageDeref( LLSystem_ImageDerefName( "data\pictures\menu\regen.spr" ) ) with0.img[menu_regen] = getImageHeader("data/pictures/menu/regen.spr") -- .img( menu_regen_select ) = LLSystem_ImageDeref( LLSystem_ImageDerefName( "data\pictures\menu\regen_select.spr" ) ) with0.img[menu_regen_select] = getImageHeader("data/pictures/menu/regen_select.spr") -- .img( menu_resume_select ) = LLSystem_ImageDeref( LLSystem_ImageDerefName( "data\pictures\menu\resume_select.spr" ) ) with0.img[menu_resume_select] = getImageHeader("data/pictures/menu/resume_select.spr") -- .img( menu_sapling ) = LLSystem_ImageDeref( LLSystem_ImageDerefName( "data\pictures\menu\sapling.spr" ) ) with0.img[menu_sapling] = getImageHeader("data/pictures/menu/sapling.spr") -- .img( menu_sapling_select ) = LLSystem_ImageDeref( LLSystem_ImageDerefName( "data\pictures\menu\sapling_select.spr" ) ) with0.img[menu_sapling_select] = getImageHeader("data/pictures/menu/sapling_select.spr") -- .img( menu_square_cursor ) = LLSystem_ImageDeref( LLSystem_ImageDerefName( "data\pictures\menu\square_cursor.spr" ) ) with0.img[menu_square_cursor] = getImageHeader("data/pictures/menu/square_cursor.spr") -- .img( menu_star ) = LLSystem_ImageDeref( LLSystem_ImageDerefName( "data\pictures\menu\star.spr" ) ) with0.img[menu_star] = getImageHeader("data/pictures/menu/star.spr") -- .img( menu_star_select ) = LLSystem_ImageDeref( LLSystem_ImageDerefName( "data\pictures\menu\star_select.spr" ) ) with0.img[menu_star_select] = getImageHeader("data/pictures/menu/star_select.spr") -- .img( menu_cougar ) = LLSystem_ImageDeref( LLSystem_ImageDerefName( "data\pictures\char\outfits\cougar\icon.spr" ) ) with0.img[menu_cougar] = getImageHeader("data/pictures/char/outfits/cougar/icon.spr") -- .img( menu_lynnity ) = LLSystem_ImageDeref( LLSystem_ImageDerefName( "data\pictures\char\outfits\lynnity\icon.spr" ) ) with0.img[menu_lynnity] = getImageHeader("data/pictures/char/outfits/lynnity/icon.spr") -- .img( menu_ninja ) = LLSystem_ImageDeref( LLSystem_ImageDerefName( "data\pictures\char\outfits\ninja\icon.spr" ) ) with0.img[menu_ninja] = getImageHeader("data/pictures/char/outfits/ninja/icon.spr") -- .img( menu_standard ) = LLSystem_ImageDeref( LLSystem_ImageDerefName( "data\pictures\char\icon.spr" ) ) with0.img[menu_standard] = getImageHeader("data/pictures/char/icon.spr") -- .img( menu_cougar_select ) = LLSystem_ImageDeref( LLSystem_ImageDerefName( "data\pictures\char\outfits\cougar\icon_select.spr" ) ) with0.img[menu_cougar_select] = getImageHeader("data/pictures/char/outfits/cougar/icon_select.spr") -- .img( menu_lynnity_select ) = LLSystem_ImageDeref( LLSystem_ImageDerefName( "data\pictures\char\outfits\lynnity\icon_select.spr" ) ) with0.img[menu_lynnity_select] = getImageHeader("data/pictures/char/outfits/lynnity/icon_select.spr") -- .img( menu_ninja_select ) = LLSystem_ImageDeref( LLSystem_ImageDerefName( "data\pictures\char\outfits\ninja\icon_select.spr" ) ) with0.img[menu_ninja_select] = getImageHeader("data/pictures/char/outfits/ninja/icon_select.spr") -- .img( menu_standard_select ) = LLSystem_ImageDeref( LLSystem_ImageDerefName( "data\pictures\char\icon_select.spr" ) ) with0.img[menu_standard_select] = getImageHeader("data/pictures/char/icon_select.spr") -- .img( menu_bikini ) = LLSystem_ImageDeref( LLSystem_ImageDerefName( "data\pictures\char\outfits\swimsuit\icon.spr" ) ) with0.img[menu_bikini] = getImageHeader("data/pictures/char/outfits/swimsuit/icon.spr") -- .img( menu_bikini_select ) = LLSystem_ImageDeref( LLSystem_ImageDerefName( "data\pictures\char\outfits\swimsuit\icon_select.spr" ) ) with0.img[menu_bikini_select] = getImageHeader("data/pictures/char/outfits/swimsuit/icon_select.spr") -- .img( menu_rknight ) = LLSystem_ImageDeref( LLSystem_ImageDerefName( "data\pictures\char\outfits\redknight\icon.spr" ) ) with0.img[menu_rknight] = getImageHeader("data/pictures/char/outfits/redknight/icon.spr") -- .img( menu_rknight_select ) = LLSystem_ImageDeref( LLSystem_ImageDerefName( "data\pictures\char\outfits\redknight\icon_select.spr" ) ) with0.img[menu_rknight_select] = getImageHeader("data/pictures/char/outfits/redknight/icon_select.spr") -- -- End With -- -- With llg( menu ) with0 = ll_global.menu -- -- .menuNames( menu_bridge_select ) = "Some old scraps." with0.menuNames[menu_bridge_select] = "Some old scraps." -- .menuNames( menu_flare_select ) = "Flare Powder." with0.menuNames[menu_flare_select] = "Flare Powder." -- .menuNames( menu_ice_select ) = "Ice Powder." with0.menuNames[menu_ice_select] = "Ice Powder." -- .menuNames( menu_idol_select ) = "An ancient treasure." with0.menuNames[menu_idol_select] = "An ancient treasure." -- .menuNames( menu_regen_select ) = "Adrenaline Booster." with0.menuNames[menu_regen_select] = "Adrenaline Booster." -- .menuNames( menu_heal_select ) = "Healing Symbol." with0.menuNames[menu_heal_select] = "Healing Symbol." -- -- .menuNames( menu_sapling_select ) = "A small sapling." with0.menuNames[menu_sapling_select] = "A small sapling." -- .menuNames( menu_mace_select ) = "My old mace." with0.menuNames[menu_mace_select] = "My old mace." -- .menuNames( menu_star_select ) = "Handcrafted 0wnage." with0.menuNames[menu_star_select] = "Handcrafted 0wnage." -- -- .menuNames( menu_standard_select ) = "Normal outfit." with0.menuNames[menu_standard_select] = "Normal outfit." -- .menuNames( menu_cougar_select ) = "Mew..." with0.menuNames[menu_cougar_select] = "Mew..." -- .menuNames( menu_lynnity_select ) = "Tight Leather." with0.menuNames[menu_lynnity_select] = "Tight Leather." -- .menuNames( menu_ninja_select ) = "..." with0.menuNames[menu_ninja_select] = "..." -- .menuNames( menu_bikini_select ) = "Not very practical..." with0.menuNames[menu_bikini_select] = "Not very practical..." -- .menuNames( menu_rknight_select ) = "Regenerative power." with0.menuNames[menu_rknight_select] = "Regenerative power." -- -- .menuNames( menu_menu_select ) = "Back to title screen." with0.menuNames[menu_menu_select] = "Back to title screen." -- .menuNames( menu_resume_select ) = "Back to the game." with0.menuNames[menu_resume_select] = "Back to the game." -- -- End With -- -- -- -- End Sub end -- Sub load_hud( h As load_hudImage Ptr ) function load_hud(h) -- -- With *h -- -- .img( 0 ) = LLSystem_ImageDeref( LLSystem_ImageDerefName( "data\pictures\hud\HUD_health.spr" ) ) h.img[0] = getImageHeader("data/pictures/hud/hud_health.spr") -- .img( 1 ) = LLSystem_ImageDeref( LLSystem_ImageDerefName( "data\pictures\hud\HUD_items.spr" ) ) h.img[1] = getImageHeader("data/pictures/hud/hud_items.spr") -- .img( 2 ) = LLSystem_ImageDeref( LLSystem_ImageDerefName( "data\pictures\hud\cash.spr" ) ) h.img[2] = getImageHeader("data/pictures/hud/cash.spr") -- .img( 3 ) = LLSystem_ImageDeref( LLSystem_ImageDerefName( "data\pictures\hud\cashnumbers.spr" ) ) h.img[3] = getImageHeader("data/pictures/hud/cashnumbers.spr") -- .img( 4 ) = LLSystem_ImageDeref( LLSystem_ImageDerefName( "data\pictures\hud\fullbar.spr" ) ) h.img[4] = getImageHeader("data/pictures/hud/fullbar.spr") -- .img( 5 ) = LLSystem_ImageDeref( LLSystem_ImageDerefName( "data\pictures\hud\key.spr" ) ) h.img[5] = getImageHeader("data/pictures/hud/key.spr") -- .img( 6 ) = LLSystem_ImageDeref( LLSystem_ImageDerefName( "data\pictures\hud\key2.spr" ) ) h.img[6] = getImageHeader("data/pictures/hud/key2.spr") -- -- .img( 7 ) = LLSystem_ImageDeref( LLSystem_ImageDerefName( "data\pictures\hud\materials2.spr" ) ) h.img[7] = getImageHeader("data/pictures/hud/materials2.spr") -- .img( 8 ) = LLSystem_ImageDeref( LLSystem_ImageDerefName( "data\pictures\hud\materials3.spr" ) ) h.img[8] = getImageHeader("data/pictures/hud/materials3.spr") -- -- End With -- -- End Sub end -- Function make_box( txt As String, a_lock As Integer, clr As Short, invis As Short, auto As Double, x As Short, y As Short, spd As Integer ) As boxcontrol_type function make_box(txt, a_lock, clr, invis, auto, x, y, spd) -- -- Dim As boxcontrol_type box local box = create_boxcontrol_type() -- Dim As boxcontrol_type Ptr b = @box local b = box -- -- box.ptrs.box = LLSystem_ImageDeref( LLSystem_ImageDerefName( "data\pictures\textbox.spr" ) ) box.ptrs.box = getImageHeader("data/pictures/textbox.spr") -- box.ptrs.Next = LLSystem_ImageDeref( LLSystem_ImageDerefName( "data\pictures\textdown.spr" ) ) box.ptrs.Next = getImageHeader("data/pictures/textdown.spr") -- 'box.ptrs.mask = LLSystem_ImageDeref( LLSystem_ImageDerefName( "data\pictures\emptybox.spr" ) ) -- -- init_box( txt, b ) init_box(txt, b) -- -- b->layout.speed = .021813 b.layout.speed = .021813 -- -- If a_lock = 0 Then if a_lock == 0 then -- -- llg( hero_only ).action_lock = -1 ll_global.hero_only.action_lock = -1 -- -- -- End If end -- -- b->internal.lastFG = llg( fontFG ) b.internal.lastFG = ll_global.fontFG -- -- If clr <> 0 Then if clr ~= 0 then -- -- dim as integer shake local shake = 0 -- shake = clr shake = clr -- __set_font_fg( cast( any ptr, shake ) ) -- -- End If end -- -- -- If invis <> 0 Then if invis ~= 0 then -- -- b->layout.invis = -1 b.layout.invis = -1 -- -- End If end -- -- If auto <> 0 Then if auto ~= 0 then -- -- b->internal.auto = -1 b.internal.auto = -1 -- b->internal.autosleep = auto b.internal.autosleep = auto -- -- End If end -- -- -- If x <> 0 Then if x ~= 0 then -- -- b->layout.x_loc = x b.layout.x_loc = x -- -- End If end -- -- If y <> 0 Then if y ~= 0 then -- -- b->layout.y_loc = y b.layout.y_loc = y -- -- End If end -- -- If spd <> 0 Then if spd ~= 0 then -- -- if spd = conf_Box then if spd == conf_Box then -- b->internal.confBox = TRUE b.internal.confBox = TRUE -- -- else else -- b->layout.speed = spd / 1000 b.layout.speed = spd / 1000 -- -- end if end -- -- End If end -- -- -- -- b->activated = TRUE b.activated = 1 -- b->internal.state = TEXTBOX_REGULAR b.internal.state = TEXTBOX_REGULAR -- -- Return box return box -- -- End Function end -- private function parseText( textToParse as string ) as string function parseText(textToParse) -- -- dim as string res local res = "" -- dim as integer c local c = 1 -- -- do repeat -- -- if textToParse[c] = asc( "{" ) then if textToParse:sub(c, c) == '{' then -- '' special token -- dim as string tok local tok = "" -- dim as integer c2 local c2 = 0 -- -- do repeat -- -- tok += " " -- -- tok[c2] = textToParse[c + c2] local char = textToParse:sub(c + c2, c + c2) tok = tok..char -- -- c2 += 1 c2 = c2 + 1 -- if tok[c2-1] = asc( "}" ) then exit do -- -- loop until char == '}' -- -- if ucase( tok ) = "{HEALTHPRICE}" then if tok:upper() == "{HEALTHPRICE}" then -- res += str( healthFormula ) res = res..healthFormula() -- -- end if end -- -- if ucase( tok ) = "{HEALTHNOW}" then if tok:upper() == "{HEALTHNOW}" then -- res += str( llg( hero ).maxhp ) res = res..ll_global.hero.maxhp -- -- end if end -- -- if ucase( tok ) = "{HEALTHUP}" then if tok:upper() == "{HEALTHUP}" then -- res += str( llg( hero ).maxhp + 1 ) res = res..(ll_global.hero.maxhp + 1) -- -- end if end -- -- if ucase( tok ) = "{NEWLINE}" then if tok:upper() == "{NEWLINE}" then -- res += "{NEWLINE}" res = res.."{NEWLINE}" -- -- end if end -- -- c += c2 c = c + c2 -- -- end if end -- -- res += chr( textToParse[c] ) res = res..textToParse:sub(c, c) -- c += 1 c = c + 1 -- -- if c = len( textToParse ) then exit do if c == (#textToParse + 1) then break end -- -- loop until false -- -- return res return res -- -- end function end -- Sub init_box( ByVal text As String, b As boxcontrol_type Ptr ) function init_box(text, b) -- -- dim as string tempBuffer local tempBuffer = "" -- -- tempBuffer = parseText( text ) tempBuffer = parseText(text) -- -- Redim As String words( 0 ), lines( 0 ) local words, lines = {}, {} -- -- Scope -- -- Dim As Integer word_num, parse_loc local word_num, parse_loc = 0, 0 -- Dim As Integer p_char local p_char = 0 -- -- For parse_loc = 0 To Len( tempBuffer ) - 1 for parse_loc = 1, #tempBuffer do -- -- Redim Preserve words( word_num ) -- -- p_char = tempBuffer[parse_loc] p_char = tempBuffer:sub(parse_loc, parse_loc) -- -- words( word_num ) += Chr( p_char ) words[word_num] = (words[word_num] and words[word_num] or "")..p_char -- If p_char = Asc( " " ) Then word_num += 1 if p_char == " " then word_num = word_num + 1 end -- -- Next end -- -- End Scope -- -- -- Scope -- -- Dim As String msgline local msgline = "" -- Dim As Integer wordindex, lineindex local wordindex, lineindex = 0, 0 -- Dim As Integer getoutflag local getoutflag = 0 -- -- Do repeat -- -- If wordindex - 1 <> UBound( words ) Then if wordindex - 1 ~= #words then -- '' not past the last word -- -- If ( Len( msgline ) + Len( words( wordindex ) ) < 36 ) and ( words( wordindex ) <> "{NEWLINE} " ) Then if (#msgline + #words[wordindex] < 36) and (words[wordindex] ~= "{NEWLINE} ") then -- '' the message length is less than 36 if we add this word -- -- msgline += words( wordindex ) msgline = msgline..words[wordindex] -- wordindex += 1 wordindex = wordindex + 1 -- -- Else else -- '' the message would exceed box width, start a new line -- if words( wordindex ) = "{NEWLINE} " then if words[wordindex] == "{NEWLINE} " then -- wordindex += 1 wordindex = wordindex + 1 -- -- end if end -- -- Redim Preserve lines( lineindex ) -- -- lines( lineindex ) = msgline lines[lineindex] = msgline -- lineindex += 1 lineindex = lineindex + 1 -- -- msgline = "" msgline = "" -- -- End If end -- -- Else else -- '' past the last word... close it up. -- -- Redim Preserve lines( lineindex ) -- -- lines( lineindex ) = msgline lines[lineindex] = msgline -- getoutflag = Not 0 getoutflag = -1 -- -- -- End If end -- -- Loop Until getoutflag until getoutflag ~= 0 -- -- -- End Scope -- -- -- b->internal.numoflines = UBound( lines ) + 1 b.internal.numoflines = #lines + 1 -- -- b->ptrs.row = CAllocate( ( b->internal.numoflines ) * Len( String ) ) b.ptrs.row = {} -- -- -- Scope -- -- Dim As Integer stuff_lines local stuff_lines = 0 -- Dim As Integer leng, diff local leng, diff = 0, 0 -- -- For stuff_lines = 0 To b->internal.numoflines - 1 for stuff_lines = 0, b.internal.numoflines - 1 do -- -- leng = Len( lines( stuff_lines ) ) leng = #lines[stuff_lines] -- diff = 38 - leng diff = 38 - leng -- -- -- Scope -- -- Dim As uByte lin_msg( 36 ) local lin_msg = " " -- MemSet( @lin_msg( 0 ), 0, 37 ) '' <---- ?? fb doesn't clear it... -- -- Dim As Integer put_ch local put_ch = 1 -- -- For put_ch = 0 To leng - 1 for put_ch = 1, leng do -- -- lin_msg( put_ch + ( diff \ 2 ) ) = lines( stuff_lines )[put_ch] lin_msg = replace_char(put_ch + math.floor(diff / 2), lin_msg, lines[stuff_lines]:sub(put_ch, put_ch)) -- -- Next end -- -- b->ptrs.row[stuff_lines] = cva( @lin_msg( 0 ), 37 ) b.ptrs.row[stuff_lines] = lin_msg -- -- End Scope -- -- Next end -- -- End Scope -- -- -- End Sub end -- Function LLMiniMap_LoadMiniMap( fileName As String, rooms As Integer ) As LL_MiniMapType function LLMiniMap_LoadMiniMap(fileName, rooms) -- -- -- Dim As LL_MiniMapType res local res = create_LL_MiniMapType() -- -- Dim As Integer ff = FreeFile local ff = 0 -- -- Dim As Integer i, j, k local i, j, k = 0, 0, 0 -- -- Open fileName For Binary As #ff --NOTE: icefield.mni does not exist for icefield.map. The --original codebase doesn't seem to care because it opens --the file for binary random access, which does not throw a --runtime error for nonexistent files. Instead it reads all --zeros from the nonexistent file. In our case, we have to not --try to read a nonexistent file and just return the empty minimap, --which in theory should be logically equivalent. if love.filesystem.getInfo(fileName) then ff = loadBlob(fileName) -- -- With res local with0 = res -- -- .room = CAllocate( rooms * Len( LL_MiniMapRoomType ) ) -- For i = 0 To rooms - 1 for i = 0, rooms - 1 do -- -- With .room[i] with0.room[i] = create_LL_MiniMapRoomType() local with1 = with0.room[i] -- -- Get #ff, , .location.x with1.location.x = readInt(ff) -- Get #ff, , .location.y with1.location.y = readInt(ff) -- Get #ff, , .floor with1.floor = readInt(ff) -- -- Get #ff, , .doors with1.doors = readInt(ff) -- -- .door = CAllocate( .doors * Len( LL_MiniMapRoomDoorType ) ) with1.door = {} -- For j = 0 To .doors - 1 for j = 0, with1.doors - 1 do -- -- With .door[j] with1.door[j] = create_LL_MiniMapRoomDoorType() local with2 = with1.door[j] -- -- Get #ff, , .location.x with2.location.x = readInt(ff) -- Get #ff, , .location.y with2.location.y = readInt(ff) -- Get #ff, , .codes with2.codes = readInt(ff) -- -- If .codes > 0 Then if with2.codes > 0 then -- -- .code = CAllocate( .codes * Len( Integer ) ) with2.code = {} -- For k = 0 To .codes - 1 for k = 0, with2.codes - 1 do -- Get #ff, , .code[k] with2.code[k] = readInt(ff) -- -- Next end -- -- End If end -- -- Get #ff, , .id with2.id = readInt(ff) -- -- End With -- -- Next end -- -- End With -- -- Next end end -- -- End With -- -- Close #ff -- -- Return res return res -- -- End Function end
local pm = require'jet.daemon.path_matcher' describe( 'The jet.daemon.path_matcher module', function() describe('An exact path matcher',function() local match setup(function() local path_matcher = pm.new({ path = { equals = 'somepath' } }) match = path_matcher end) it('matches',function() assert.is_truthy(match('somepath')) end) it('mismatches',function() assert.is_falsy(match('somePath')) assert.is_falsy(match('somepathsomepath')) assert.is_falsy(match('some*path')) assert.is_falsy(match('1somepath')) assert.is_falsy(match('somepath3')) end) end) describe('An case insensitive exact path matcher',function() local match setup(function() local path_matcher = pm.new({ path = { equals = 'somePATH', caseInsensitive = true }, }) match = function(path) return path_matcher(path,path:lower()) end end) it('matches',function() assert.is_truthy(match('somepath')) assert.is_truthy(match('somePath')) assert.is_truthy(match('somePATH')) end) it('mismatches',function() assert.is_falsy(match('somepathsomepath')) assert.is_falsy(match('some*path')) end) end) describe('Multiple exact path matcher',function() local match setup(function() match = pm.new({ path = { equalsOneOf = { 'somepath', 'foobar', } } }) end) it('matches',function() assert.is_truthy(match('somepath')) assert.is_truthy(match('foobar')) end) it('mismatches',function() assert.is_falsy(match('somePath')) assert.is_falsy(match('somepathsomepath')) assert.is_falsy(match('some*path')) assert.is_falsy(match('^somepath')) assert.is_falsy(match('^somepath$')) end) end) describe('A partial path matcher',function() local match setup(function() match = pm.new({ path = { contains = 'somewhere' } }) end) it('matches',function() assert.is_truthy(match('somewhere')) assert.is_truthy(match('somewhereA')) assert.is_truthy(match('abcsomewhere123')) assert.is_truthy(match('abcsomewhere')) end) it('mismatches',function() assert.is_falsy(match('somePath')) assert.is_falsy(match('someOOpath')) assert.is_falsy(match('AAsomepath')) assert.is_falsy(match('asomepathb')) end) end) describe('A partial path matcher with exact unmatch',function() local match setup(function() match = pm.new({ path = { contains = 'somewhere', equalsNot = 'abcsomewhere1234' }, }) end) it('matches',function() assert.is_truthy(match('somewhere')) assert.is_truthy(match('somewhereA')) assert.is_truthy(match('abcsomewhere123')) assert.is_truthy(match('abcsomewhere')) end) it('mismatches',function() assert.is_falsy(match('abcsomewhere1234')) assert.is_falsy(match('somePath')) assert.is_falsy(match('someOOpath')) assert.is_falsy(match('AAsomepath')) assert.is_falsy(match('asomepathb')) end) end) describe('A partial path matcher with partial unmatch',function() local match setup(function() match = pm.new({ path = { contains = 'somewhere', containsNot = '1234' } }) end) it('matches',function() assert.is_truthy(match('somewhere')) assert.is_truthy(match('somewhereA')) assert.is_truthy(match('abcsomewhere123')) assert.is_truthy(match('abcsomewhere')) end) it('mismatches',function() assert.is_falsy(match('abcsomewhere1234')) assert.is_falsy(match('1234somewhere')) assert.is_falsy(match('somePath')) assert.is_falsy(match('someOOpath')) assert.is_falsy(match('AAsomepath')) assert.is_falsy(match('asomepathb')) end) end) describe('A left-bound partial path matcher',function() local match setup(function() match = pm.new({ path = { startsWith = 'somepath' } }) end) it('matches',function() assert.is_truthy(match('somepath')) assert.is_truthy(match('somepathFoo')) end) it('mismatches',function() assert.is_falsy(match('somePath')) assert.is_falsy(match('someOOpath')) assert.is_falsy(match('AAsomepath')) assert.is_falsy(match('asomepathb')) end) end) describe('Another left-bound partial path matcher',function() local match setup(function() match = pm.new({ path = { startsWith = 'bla/blub/a' } }) end) it('matches',function() assert.is_truthy(match('bla/blub/aha')) assert.is_truthy(match('bla/blub/a')) end) it('mismatches',function() assert.is_falsy(match('bla/blo')) assert.is_falsy(match('abla/blub/aha')) assert.is_falsy(match('bla/blub/')) end) end) describe('A right-bound partial path matcher',function() local match setup(function() match = pm.new({ path = { endsWith = 'somepath' } }) end) it('matches',function() assert.is_truthy(match('somepath')) assert.is_truthy(match('Foosomepath')) end) it('mismatches',function() assert.is_falsy(match('somePath')) assert.is_falsy(match('some*path')) assert.is_falsy(match('somepathT')) assert.is_falsy(match('asomepatho')) end) end) end)
return { menus = { num_items = 2, item_0 = { title = "game", num_items = 5, item_0 = { title = "menu_file", num_items = 19, item_0 = "menu_file_new", item_1 = "menu_file_load", item_2 = "menu_file_skip", item_3 = "menu_file_previous", item_4 = "menu_file_last_played", item_5 = "__SEPARATOR__", item_6 = "menu_file_open_data", item_7 = "__SEPARATOR__", item_8 = "menu_file_high_scores", item_9 = "menu_file_global_high_scores", item_10 = "__SEPARATOR__", item_11 = "menu_file_enable_recording", item_12 = "menu_file_save_recording", item_13 = "menu_file_resume_recording", item_14 = "menu_file_load_recording", item_15 = "__SEPARATOR__", item_16 = "menu_file_print", item_17 = "__SEPARATOR__", item_18 = "menu_file_exit" }, item_1 = { title = "menu_move", num_items = 5, item_0 = "menu_game_restart", item_1 = "menu_game_undo", item_2 = "menu_game_save_position", item_3 = "menu_game_restore_position", item_4 = "menu_game_replay" }, item_2 = { title = "menu_options", num_items = 10, item_0 = "menu_options_animation", item_1 = "menu_options_sound", item_2 = "menu_options_remember_last_level", item_3 = "menu_options_skip_completed_levels", item_4 = "menu_options_auto_record", item_5 = "menu_options_disable_warnings", item_6 = "__SEPARATOR__", item_7 = "menu_options_size", item_7_has_subitems = true, item_7_subitems = { num_items = 3, item_0 = "menu_options_size_small", item_1 = "menu_options_size_medium", item_2 = "menu_options_size_large" }, item_8 = "menu_options_difficulty", item_9 = "menu_options_graphics" }, item_3 = { title = "menu_editor", num_items = 0 }, item_4 = { title = "menu_help", num_items = 6, item_0 = "menu_help_hint", item_1 = "__SEPARATOR__", item_2 = "menu_help_quick", item_3 = "menu_help_index", item_4 = "menu_help_changes", item_5 = "menu_help_about" } }, item_1 = { title = "editor", num_items = 6, item_0 = { title = "editor_menu_editor", num_items = 5, item_0 = "editor_menu_editor_clear", item_1 = "editor_menu_editor_load", item_2 = "editor_menu_editor_save", item_3 = "editor_menu_editor_save_as", item_4 = "editor_menu_editor_exit" }, item_1 = { title = "editor_menu_hint", num_items = 0 }, item_2 = { title = "editor_menu_shift", num_items = 4, item_0 = "editor_menu_shift_right", item_1 = "editor_menu_shift_left", item_2 = "editor_menu_shift_up", item_3 = "editor_menu_shift_down" }, item_3 = { title = "editor_menu_close", num_items = 0 }, item_4 = { title = "editor_menu_difficulty", num_items = 5, item_0 = "editor_menu_difficulty_kids", item_1 = "editor_menu_difficulty_easy", item_2 = "editor_menu_difficulty_medium", item_3 = "editor_menu_difficulty_hard", item_4 = "editor_menu_difficulty_deadly" }, item_5 = { title = "editor_menu_help", num_items = 3, item_0 = "editor_menu_help_editor", item_1 = "editor_menu_help_creating_levels", item_2 = "editor_menu_help_about" } } } }
local module = { Name = "Toggle slock", Description = "Toggles slock, player who is not admin will be kicked if slock is on", Location = "Server", } local status = false module.Execute = function(Client, Type, Attachment) if Type == "command" then status = not status module.Remotes.Event:FireClient(Client, "newMessage", "", {From = "System; ServerLock", Content = "ServerLock status has been changed to " .. tostring(status)}) return true elseif Type == "firstrun" then module.API.registerPlayerAddedEvent(function(Client) if not module.API.checkAdmin(Client.UserId) and status then Client:Kick("\nThis server is server locked, consider join another server.") end end) end end return module
PlayState = class{__includes = BaseState} local PIPE_SPAWN_MAX_TIME = 2 function PlayState:init() self.bird = Bird() self.pipePairs = {} self.pipeSpawnTimer = 0 self.score = 0 -- initialize last Y value for pipe gap placement self.lastY = -PIPE_HEIGHT + math.random(80) + 20 end function PlayState:update(dt) self.pipeSpawnTimer = self.pipeSpawnTimer + dt if self.pipeSpawnTimer >= PIPE_SPAWN_MAX_TIME then -- Calculate Y of next PipePair based on lastY. -- Y should be no higher than 10 pixels below the top edge of the screen, -- and no lower than a gap length from the bottom. local nextGapY = math.max( -PIPE_HEIGHT + 10, math.min(self.lastY + math.random(-20, 20), VIRTUAL_HEIGHT - PIPE_GAP_HEIGHT - PIPE_HEIGHT) ) self.lastY = nextGapY table.insert(self.pipePairs, PipePair(nextGapY)) self.pipeSpawnTimer = 0 end for _, pair in pairs(self.pipePairs) do if not pair.scored then if pair.x + PIPE_WIDTH < self.bird.x then self.score = self.score + 1 pair.scored = true sounds["score"]:play() end end pair:update(dt) end for k, pair in pairs(self.pipePairs) do if pair.remove then table.remove(self.pipePairs, k) end end self.bird:update(dt) for _, pair in pairs(self.pipePairs) do for _, pipe in pairs(pair.pipes) do if self.bird:collides(pipe) then sounds["explosion"]:play() sounds["hurt"]:play() stateMachine:change("score", {score = self.score}) end end end if self.bird.y > VIRTUAL_HEIGHT - 15 then sounds["explosion"]:play() sounds["hurt"]:play() stateMachine:change("score", {score = self.score}) end end function PlayState:render() for _, pair in pairs(self.pipePairs) do pair:render() end love.graphics.setFont(flappyFont) love.graphics.printf("Score: " .. tostring(self.score), 8, 8, VIRTUAL_WIDTH, "left") self.bird:render() end
local beautiful = require("beautiful") local wibox = require("wibox") local gears = require("gears") local awful = require("awful") local helpers = require("helpers") local screen = screen.primary local dpi = beautiful.xresources.apply_dpi local centered = helpers.centered local padded = helpers.padded local eq_padded = helpers.equal_padded -- Create a date widget using a format local function date(format, fg_name, size) local widget = { format = helpers.markup_format(format, beautiful.font, size), refresh = 1, widget = wibox.widget.textclock } return helpers.themed(widget, nil, fg_name) end -- {{{ Text clock local textclock_widget = padded(centered { date("%I", "hour"), date("%M", "minute"), date('%S', "second"), date('%p', "meridiem"), spacing = dpi(5), layout = wibox.layout.fixed.horizontal }, 20, 20) local textclock = helpers.themed( textclock_widget, "bg", nil, gears.shape.rounded_rect, beautiful.border_width) -- }}} -- {{{ Calendar local calendar_widget = padded( centered { centered { centered(date("%d", "day_number")), centered(date("%b", "month_name", 12)), spacing = dpi(5), layout = wibox.layout.fixed.vertical }, centered(date("%A", "day_name", 17)), spacing = dpi(20), layout = wibox.layout.fixed.horizontal }, 20, 20) local calendar = helpers.themed( calendar_widget, "bg", nil, gears.shape.rounded_rect, beautiful.border_width) -- }}} -- Music widget {{{ local player_cover = wibox.widget { image = beautiful.icon_path.."player/cover.png", resize = true, buttons = { -- Raise or spawn Spotify if clicked on the image awful.button({}, 1, nil, function() -- TODO implement it end) }, widget = wibox.widget.imagebox } local button_previous = helpers.create_button("玲", helpers.spawner("playerctl previous")) local button_next = helpers.create_button("怜", helpers.spawner("playerctl next")) local button_stop_play = helpers.create_button("契", helpers.spawner("playerctl play-pause")) local player_buttons = centered { padded(button_previous), padded(button_stop_play), padded(button_next), expand = "inside", spacing = dpi(5), layout = wibox.layout.fixed.horizontal } local player_text_widget = wibox.widget { markup = helpers.markup_format("Not playing", beautiful.font, 9), align = "center", valign = "center", ellipsize = "end", forced_height = dpi(12), widget = wibox.widget.textbox } local player_text = helpers.themed(player_text_widget, nil, "fg") -- Text update awesome.connect_signal("player_text_update", function(text) player_text_widget:set_markup_silently( helpers.markup_format(text, beautiful.font, 9)) end) -- Cover update awesome.connect_signal("player_cover_update", function(path) player_cover.image = gears.surface.load_uncached(path) end) -- Stop pause update awesome.connect_signal("player_status_update", function(status) local symbol = status == "Playing" and "" or "契" button_stop_play.icon:set_markup_silently( helpers.markup_format(symbol, beautiful.icon_font, 20)) end) local music_player_widget = centered { padded({ player_cover, bg = beautiful.theme[theme_name].bg, shape = gears.shape.rounded_rect, widget = wibox.container.background, border_width = 0 }, 20, 10, 20, 20), padded(player_text, 0, 0), padded(player_buttons), spacing = dpi(5), widget = wibox.layout.fixed.vertical } -- Final music player local music_player = helpers.themed( music_player_widget, "bg", nil, gears.shape.rounded_rect, beautiful.border_width) -- }}} -- Weather {{{ local weather_text_widget = wibox.widget { markup = helpers.markup_format("unknown", beautiful.font, 11), align = "center", valigin = "center", widget = wibox.widget.textbox } local weather_text = helpers.themed(weather_text_widget, nil, "weather_cond") local weather_temperature_widget = wibox.widget { markup = helpers.markup_format("-", beautiful.font, 20) ..helpers.markup_format("°C", beautiful.font, 18), align = "center", valigin = "center", widget = wibox.widget.textbox } local weather_temperature = helpers.themed(weather_temperature_widget, nil, "weather_temp") local weather_icon_widget = wibox.widget { markup = helpers.markup_format("", beautiful.icon_font, 20), align = "center", valigin = "center", widget = wibox.widget.textbox } local weather_icon = helpers.themed(weather_icon_widget, nil, "fg") -- Weather update awesome.connect_signal("weather_update", function(text, temperature, emoji) weather_text_widget:set_markup_silently( helpers.markup_format(text, beautiful.font, 11)) weather_temperature_widget:set_markup_silently( helpers.markup_format(temperature, beautiful.font, 20) ..helpers.markup_format("°C", beautiful.font, 18)) weather_icon.widget:set_markup_silently( helpers.markup_format(emoji, beautiful.icon_font, 20)) end) -- Update script weather_script = [[ bash -c ' fallback=":unknown:-"; var=$(curl -s "wttr.in/grenoble?format=%c:%C:%t" 2>/dev/null); case "$var" in *HTML* | "" | *Unknown*) var="$fallback" ;; esac echo "$var" ' ]] -- Update function local function fetch_weather() awful.spawn.easy_async_with_shell( weather_script, function(stdout) local out = stdout:gsub("[\r\n]", "") local emoji, text, temp = out:match("(.+):(.+):(.+)") temp = temp:gsub("°C", "") -- remove trailing degree awesome.emit_signal("weather_update", text, temp, emoji) end) end local weather_widget = centered(padded({ centered { weather_icon, weather_temperature, spacing = dpi(20), layout = wibox.layout.fixed.horizontal }, weather_text, spacing = dpi(5), layout = wibox.layout.fixed.vertical }, 20, 20)) -- Final widget local weather = helpers.themed( weather_widget, "bg", nil, gears.shape.rounded_rect, beautiful.border_width) -- }}} -- {{{ Button line local monitor_popup = require("monitors") local suspend = helpers.create_button_widget("鈴", helpers.spawner("systemctl suspend"), helpers.spawner(script_path.."lock")) local theme = helpers.create_button_widget("", helpers.spawner(script_path.."color")) local monitors = helpers.create_button_widget("类", function() monitor_popup:toggle() end) -- Update theme button icon according to the current theme local theme_icon = theme.icon awesome.connect_signal("theme_change", function(theme) local icon = theme == "day" and "" or "" theme_icon:set_markup_silently( helpers.markup_format(icon, beautiful.icon_font, 20)) end) local button_line = { suspend, theme, monitors, spacing = dpi(5), layout = wibox.layout.flex.horizontal } -- }}} -- {{{ Final panel local panel_width = dpi(250) local panel_heigth = dpi(750) local panel = wibox { screen = screen, x = 50, -- Junk values y = 50, -- Will be set later mebbe width = panel_width, height = panel_heigth, bg = "#00000000", -- for anti-aliasing type = "popup_menu", visible = false, ontop = true } -- Setting up the anti-aliased widget local panel_widget = wibox.widget { eq_padded(textclock, dpi(2.5)), eq_padded(music_player, dpi(2.5)), eq_padded(calendar, dpi(2.5)), eq_padded(weather, dpi(2.5)), eq_padded(button_line, dpi(2.5)), layout = wibox.layout.ratio.vertical } local panel_ratio = {0.15, 0.45, 0.15, 0.15, 0.1} for i=1, 5 do panel_widget:set_ratio(i, panel_ratio[i]) end panel:setup { panel_widget, bg = beautiful.transparent, widget = wibox.container.background(), border_width = 0 -- we just want the compositor shadow } -- CLick actions panel:connect_signal("mouse::leave", function () panel.visible = false end) -- Toggling method function panel:toggle() -- show on the correct screen local geometry = awful.screen.focused().geometry panel:geometry { x = geometry.x + 50, y = geometry.y + geometry.height/2 - panel_heigth/2 } -- Update metadata fetch_weather() -- Toggle it panel.visible = not panel.visible end -- Hide when workspace switch tag.connect_signal("property::selected", function(_) panel.visible = false end) -- }}} return panel -- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80
local K, C, L = unpack(select(2, ...)) if C.Unitframe.Enable ~= true then return end local _, ns = ... local config = ns.config local oUF = ns.oUF or oUF -- Lua API local _G = _G local pairs = pairs local print = print local select = select local table_insert = table.insert local unpack = unpack -- Wow API local CLASS_ICON_TCOORDS = _G.CLASS_ICON_TCOORDS local CreateFrame = _G.CreateFrame local ERR_NOT_IN_COMBAT = _G.ERR_NOT_IN_COMBAT local GetThreatStatusColor = _G.GetThreatStatusColor local GetTime = _G.GetTime local InCombatLockdown = _G.InCombatLockdown local MAX_BOSS_FRAMES = _G.MAX_BOSS_FRAMES local UnitClass = _G.UnitClass local UnitClassification = _G.UnitClassification local UnitDetailedThreatSituation = _G.UnitDetailedThreatSituation local UnitHasVehicleUI = _G.UnitHasVehicleUI local UnitIsPlayer = _G.UnitIsPlayer local UnitIsUnit = _G.UnitIsUnit -- Global variables that we don"t cache, list them here for mikk"s FindGlobals script -- GLOBALS: ComboPointPlayerFrame, math, UnitVehicleSkin, ComboFrame_Update, securecall -- GLOBALS: TotemFrame, EclipseBarFrame, RuneFrame, PriestBarFrame, TotemFrame_Update -- GLOBALS: EclipseBar_UpdateShown, PriestBarFrame_CheckAndShow, _ENV, UnitPowerBarAlt_Initialize -- GLOBALS: SetPortraitTexture, oUF_KkthnxPet, SLASH_TEST_UF1 local textPath = "Interface\\AddOns\\KkthnxUI\\Media\\Unitframes\\" local pathFat = textPath.."Fat\\" local pathNormal = textPath.."Normal\\" local Movers = K.Movers -- Frame data local DataNormal = { targetTexture = { elite = pathNormal .. "Target-Elite", rareelite = pathNormal .. "Target-Rare-Elite", rare = pathNormal .. "Target-Rare", worldboss = pathNormal .. "Target-Elite", normal = pathNormal .. "Target", }, vehicle = {-- w = width, h = height, x offset, y offset, t=texture, j = justify, s = size, c=Texture Coordinates, p = point siz = {w = 175, h = 42}, -- size tex = {w = 240, h = 121, x = 0, y = -8, t = "Interface\\Vehicles\\UI-Vehicle-Frame", c = {0, 1, 0, 1}}, --texture hpb = {w = 108, h = 9, x = 30, y = 1,}, --Healthbar hpt = {x = 0, y = 1, j = "CENTER", s = 13}, -- Healthtext mpb = {w = 108, h = 9, x = 0, y = 0,}, -- Mana bar mpt = {x = 0, y = 0, j = "CENTER", s = 13}, -- Mana bar text nam = {w = 110, h = 10, x = 0, y = 22, j = "CENTER", s = 12}, -- Name text por = {w = 56, h = 56, x = -64, y = 10,}, -- Portrait glo = {w = 242, h = 92, x = 13, y = 0, t = "Interface\\Vehicles\\UI-VEHICLE-FRAME-FLASH", c = {0, 1, 0, 1}}, -- Glow texture }, vehicleorganic = { siz = {w = 175, h = 42}, tex = {w = 240, h = 121, x = 0, y = -8, t = "Interface\\Vehicles\\UI-Vehicle-Frame-Organic", c = {0, 1, 0, 1}}, hpb = {w = 108, h = 9, x = 30, y = 1,}, hpt = {x = 0, y = 1, j = "CENTER", s = 13}, mpb = {w = 108, h = 9, x = 0, y = 0,}, mpt = {x = 0, y = 0, j = "CENTER", s = 13}, nam = {w = 110, h = 10, x = 0, y = 22, j = "CENTER", s = 12}, por = {w = 56, h = 56, x = -64, y = 10,}, glo = {w = 242, h = 92, x = 13, y = 0, t = "Interface\\Vehicles\\UI-VEHICLE-FRAME-ORGANIC-FLASH", c = {0, 1, 0, 1}}, }, player = { siz = {w = 175, h = 42}, tex = {w = 232, h = 100, x = -20, y = -7, t = pathNormal.."Target", c = {1, 0.09375, 0, 0.78125}}, hpb = {w = 118, h = 19, x = 50, y = 16,}, hpt = {x = 0, y = 1, j = "CENTER", s = 13}, mpb = {w = 118, h = 20, x = 0, y = 0,}, mpt = {x = 0, y = 0, j = "CENTER", s = 13}, nam = {w = 110, h = 10, x = 0, y = 17, j = "CENTER", s = 12}, por = {w = 64, h = 64, x = -41, y = 6,}, glo = {w = 242, h = 92, x = 13, y = 0, t = pathNormal.."Target-Flash", c = {0.945, 0, 0, 0.182}}, }, target = {-- and focus siz = {w = 175, h = 42}, tex = {w = 230, h = 100, x = 20, y = -7, t = pathNormal.."Target", c = {0.09375, 1, 0, 0.78125}}, hpb = {w = 118, h = 19, x = -50, y = 16,}, hpt = {x = 0, y = 1, j = "CENTER", s = 13}, mpb = {w = 118, h = 20, x = 0, y = 0,}, mpt = {x = 0, y = 0, j = "CENTER", s = 13}, nam = {w = 110, h = 10, x = 0, y = 17, j = "CENTER", s = 12}, por = {w = 64, h = 64, x = 41, y = 6,}, glo = {w = 239, h = 94, x = -24, y = 1, t = pathNormal.."Target-Flash", c = {0, 0.945, 0, 0.182}}, }, targettarget = {-- and focus target siz = {w = 85, h = 20}, tex = {w = 128, h = 64, x = 16, y = -10, t = pathNormal.."TargetOfTarget", c = {0, 1, 0, 1}}, hpb = {w = 43, h = 6, x = 2, y = 14,}, hpt = {x = -2, y = 0, j = "CENTER", s = 10}, mpb = {w = 37, h = 7, x = -1, y = 0,}, nam = {w = 65, h = 10, x = 11, y = -18, j = "LEFT", s = 12}, por = {w = 40, h = 40, x = -40, y = 10,}, }, pet = { siz = {w = 110, h = 37}, tex = {w = 128, h = 64, x = 4, y = -10, t = pathNormal.."Pet", c = {0, 1, 0, 1}}, hpb = {w = 69, h = 8, x = 16, y = 7,}, hpt = {x = 1, y = 1, j = "CENTER", s = 10}, mpb = {w = 69, h = 8, x = 0, y = 0,}, mpt = {x = 0, y = 0, j = "CENTER", s = 13}, --nam = {w = 110, h = 10, x = 20, y = 15, j = "LEFT", s = 14}, por = {w = 37, h = 37, x = -41, y = 10,}, glo = {w = 128, h = 64, x = -4, y = 12, t = pathNormal.."Party-Flash", c = {0, 1, 1, 0}}, }, party = { siz = {w = 115, h = 35}, tex = {w = 128, h = 64, x = 2, y = -16, t = pathNormal.."Party", c = {0, 1, 0, 1}}, hpb = {w = 69, h = 7, x = 17, y = 17,}, hpt = {x = 1, y = 1, j = "CENTER", s = 10}, mpb = {w = 70, h = 7, x = 0, y = 0,}, mpt = {x = 0, y = -2, j = "CENTER", s = 12}, nam = {w = 110, h = 10, x = 0, y = 15, j = "CENTER", s = 12}, por = {w = 37, h = 37, x = -39, y = 7,}, glo = {w = 128, h = 63, x = -3, y = 4, t = pathNormal.."Party-Flash", c = {0, 1, 0, 1}}, }, boss = { siz = {w = 132, h = 46}, tex = {w = 250, h = 129, x = 31, y = -24, t = pathNormal.."Boss", c = {0, 1, 0, 1}}, hpb = {w = 115, h = 9, x = -38, y = 17,}, hpt = {x = 0, y = 0, j = "CENTER", s = 13}, mpb = {w = 115, h = 8, x = 0, y = -3,}, mpt = {x = 0, y = 0, j = "CENTER", s = 13}, nam = {w = 110, h = 10, x = 0, y = 16, j = "CENTER", s = 12}, glo = {w = 241, h = 100, x = -2, y = 3, t = pathNormal.."Boss-Flash", c = {0.0, 0.945, 0.0, 0.73125}}, }, } local DataFat = { targetTexture = { elite = pathFat .. "Target-Elite", rareelite = pathFat .. "Target-Rare-Elite", rare = pathFat .. "Target-Rare", worldboss = pathFat .. "Target-Elite", normal = pathFat .. "Target", }, vehicle = DataNormal.vehicle, vehicleorganic = DataNormal.vehicleorganic, player = { siz = {w = 176, h = 42}, tex = {w = 232, h = 100, x = -20, y = -7, t = pathFat.."Target", c = {1, 0.09375, 0, 0.78125}}, hpb = {w = 118, h = 26, x = 50, y = 13,}, hpt = {x = 0, y = 1, j = "CENTER", s = 13}, mpb = {w = 118, h = 14, x = 0, y = 0,}, mpt = {x = 0, y = 0, j = "CENTER", s = 13}, nam = {w = 110, h = 10, x = 50, y = 19, j = "CENTER", s = 12}, por = {w = 64, h = 64, x = -42, y = 7,}, glo = {w = 242, h = 92, x = 13, y = -1, t = pathFat.."Target-Flash", c = {0.945, 0, 0, 0.182}}, }, target = { siz = {w = 176, h = 42}, tex = {w = 230, h = 100, x = 20, y = -7, t = pathFat.."Target", c = {0.09375, 1, 0, 0.78125}}, hpb = {w = 118, h = 26, x = -50, y = 13,}, hpt = {x = 0, y = 1, j = "CENTER", s = 13}, mpb = {w = 118, h = 14, x = 0, y = 0,}, mpt = {x = 0, y = 0, j = "CENTER", s = 13}, nam = {w = 110, h = 10, x = 0, y = 18, j = "CENTER", s = 12}, por = {w = 64, h = 64, x = 41, y = 6,}, glo = {w = 239, h = 94, x = -24, y = 1, t = pathNormal.."Target-Flash", c = {0, 0.945, 0, 0.182}}, }, targettarget = DataNormal.targettarget, --same for now pet = { siz = {w = 110, h = 37}, tex = {w = 128, h = 64, x = 4, y = -10, t = pathFat.."Pet", c = {0, 1, 0, 1}}, hpb = {w = 69, h = 12, x = 16, y = 9,}, hpt = {x = 1, y = 1, j = "CENTER", s = 13}, mpb = {w = 69, h = 8, x = 0, y = 0,}, mpt = {x = 0, y = 0, j = "CENTER", s = 13}, --nam = {w = 110, h = 10, x = 20, y = 15, j = "LEFT", s = 12}, por = {w = 37, h = 37, x = -41, y = 10,}, glo = {w = 128, h = 64, x = -4, y = 12, t = pathFat.."Party-Flash", c = {0, 1, 1, 0}}, }, party = { siz = {w = 116, h = 35}, tex = {w = 128, h = 64, x = 2, y = -16, t = pathFat.."Party", c = {0, 1, 0, 1}}, hpb = {w = 69, h = 12, x = 17, y = 15,}, hpt = {x = 0, y = 1, j = "CENTER", s = 10}, mpb = {w = 70, h = 7, x = 0, y = 0,}, mpt = {x = 0, y = -1, j = "CENTER", s = 12}, nam = {w = 110, h = 10, x = 0, y = 15, j = "CENTER", s = 12}, por = {w = 37, h = 37, x = -39, y = 7,}, glo = {w = 128, h = 63, x = -3, y = 4, t = pathFat.."Party-Flash", c = {0, 1, 0, 1}}, }, boss = DataNormal.boss, } local function UpdateThreat(self) local _, status, scaledPercent, _, _ = UnitDetailedThreatSituation("player", "target") if (scaledPercent) then local red, green, blue = GetThreatStatusColor(status) self.NumericalThreat.bg:SetStatusBarColor(red, green, blue) self.NumericalThreat.value:SetText(math.ceil(scaledPercent).."%") if (not self.NumericalThreat:IsVisible()) then self.NumericalThreat:Show() end else if (self.NumericalThreat:IsVisible()) then self.NumericalThreat:Hide() end end end local function GetDBUnit(MatchUnit) if MatchUnit == "focus" then return "target" elseif MatchUnit == "focustarget" then return "targettarget" elseif MatchUnit == "player" then -- can player be vehicle? no it cant if UnitHasVehicleUI("player") then if (UnitVehicleSkin("player") == "Natural") then return "vehicleorganic" else return "vehicle" end else return "player" end end return MatchUnit end local function GetData(MatchUnit) local dbUnit = GetDBUnit(MatchUnit) if (C.Unitframe.Style == "fat") then return DataFat[dbUnit] end return DataNormal[dbUnit] end local function GetTargetTexture(MatchUnit, type) local dbUnit = GetDBUnit(MatchUnit) if dbUnit == "vehicle" or dbUnit == "vehicleorganic" then return GetData(MatchUnit).tex.t end -- only "target", "focus" & "player" gets this far local data = C.Unitframe.Style == "normal" and DataNormal.targetTexture or DataFat.targetTexture if data[type] then return data[type] else return data["normal"] end end local function UpdatePlayerFrame(self, ...) local data = GetData(self.MatchUnit) local uconfig = ns.config[self.MatchUnit] self.Texture:SetSize(data.tex.w, data.tex.h) self.Texture:SetPoint("CENTER", self, data.tex.x, data.tex.y) self.Texture:SetTexture(GetTargetTexture("player")) -- 1 self.Texture:SetTexCoord(unpack(data.tex.c)) self.Health:SetSize(data.hpb.w, data.hpb.h) self.Health:SetPoint("CENTER", self.Texture, data.hpb.x, data.hpb.y) self.Power:SetSize(data.mpb.w, data.mpb.h) self.Power:SetPoint("TOPLEFT", self.Health, "BOTTOMLEFT", data.mpb.x, data.mpb.y) self.Health.Value:SetPoint("CENTER", self.Health, data.hpt.x, data.hpt.y) self.Power.Value:SetPoint("CENTER", self.Power, data.mpt.x, data.mpt.y) self.Name:SetPoint("TOP", self.Health, data.nam.x, data.nam.y) self.Name:SetSize(data.nam.w, data.nam.h) self.Portrait:SetPoint("CENTER", self.Texture, data.por.x, data.por.y) self.Portrait:SetSize(data.por.w, data.por.h) if self.ThreatGlow then self.ThreatGlow:SetSize(data.glo.w, data.glo.h) self.ThreatGlow:SetPoint("TOPLEFT", self.Texture, data.glo.x, data.glo.y) self.ThreatGlow:SetTexture(data.glo.t) self.ThreatGlow:SetTexCoord(unpack(data.glo.c)) end if (self.PvP) then self.PvP:ClearAllPoints() end local inVehicle = UnitHasVehicleUI("player") ComboFrame_Update(ComboPointPlayerFrame) if inVehicle then self.Name:Show() self.Level:Hide() self.LFDRole:SetAlpha(0) self.PvP:SetPoint("TOPLEFT", self.Texture, 4, -28) self.Leader:SetPoint("TOPLEFT", self.Texture, 23, -14) self.MasterLooter:SetPoint("TOPLEFT", self.Texture, 74, -14) self.RaidIcon:SetPoint("CENTER", self.Portrait, "TOP", 0, -5) securecall("PlayerFrame_ShowVehicleTexture") -- ComboPointPlayerFrame:Hide() if (self.classPowerBar) then self.classPowerBar:Hide() end TotemFrame:Hide() if (K.Class == "SHAMAN") then elseif (K.Class == "DRUID") then EclipseBarFrame:Hide() elseif (K.Class == "DEATHKNIGHT") then RuneFrame:Hide() elseif (K.Class == "PRIEST") then PriestBarFrame:Hide() end else self.Name:Hide() self.Level:Show() self.LFDRole:SetAlpha(1) self.PvP:SetPoint("TOPLEFT", self.Texture, 23, -23) self.Leader:SetPoint("TOPLEFT", self.Portrait, 3, 2) self.MasterLooter:SetPoint("TOPRIGHT", self.Portrait, -3, 3) self.RaidIcon:SetPoint("CENTER", self.Portrait, "TOP", 0, -1) securecall("PlayerFrame_HideVehicleTexture") -- ComboPointPlayerFrame:Show() if (self.classPowerBar) then self.classPowerBar:Setup() end TotemFrame_Update() if (K.Class == "SHAMAN") then elseif (K.Class == "DRUID") then EclipseBar_UpdateShown(EclipseBarFrame) elseif (K.Class == "DEATHKNIGHT") then RuneFrame:Show() elseif (K.Class == "PRIEST") then PriestBarFrame_CheckAndShow() end end end local function UpdateUnitFrameLayout(frame) local MatchUnit = frame.MatchUnit local data = GetData(MatchUnit) local uconfig = ns.config[MatchUnit] -- Player frame, its special if MatchUnit == "player" then return UpdatePlayerFrame(frame) elseif (not data) then return end -- Frame Size if not InCombatLockdown() and MatchUnit ~= "party" then frame:SetSize(data.siz.w, data.siz.h) frame:SetScale(C.Unitframe.Scale or 1) end -- Texture frame.Texture:SetTexture(data.tex.t) frame.Texture:SetSize(data.tex.w, data.tex.h) frame.Texture:SetPoint("CENTER", frame, data.tex.x, data.tex.y) frame.Texture:SetTexCoord(unpack(data.tex.c)) -- HealthBar frame.Health:SetSize(data.hpb.w, data.hpb.h) frame.Health:SetPoint("CENTER", frame.Texture, data.hpb.x, data.hpb.y) -- ManaBar frame.Power:SetSize(data.mpb.w, data.mpb.h) frame.Power:SetPoint("TOPLEFT", frame.Health, "BOTTOMLEFT", data.mpb.x, data.mpb.y) -- HealthText frame.Health.Value:SetPoint("CENTER", frame.Health, data.hpt.x, data.hpt.y) -- ManaText - not for tots if frame.Power.Value then frame.Power.Value:SetPoint("CENTER", frame.Power, data.mpt.x, data.mpt.y) end -- NameText if frame.Name then frame.Name:SetSize(data.nam.w, data.nam.h) frame.Name:SetPoint("TOP", frame.Health, data.nam.x, data.nam.y) end -- Portrait if frame.Portrait then frame.Portrait:SetSize(data.por.w, data.por.h) frame.Portrait:SetPoint("CENTER", frame.Texture, data.por.x, data.por.y) end -- Threat Glow -- if enabled if frame.ThreatGlow then frame.ThreatGlow:SetSize(data.glo.w, data.glo.h) frame.ThreatGlow:SetPoint("TOPLEFT", frame.Texture, data.glo.x, data.glo.y) frame.ThreatGlow:SetTexture(data.glo.t) frame.ThreatGlow:SetTexCoord(unpack(data.glo.c)) end end function oUFKkthnx:UpdateBaseFrames(optUnit) if InCombatLockdown() then return end if optUnit and optUnit:find("%d") then optUnit = optUnit:match("^.%a+") end for _, obj in pairs(oUF.objects) do local unit = obj.MatchUnit -- if obj.style == "oUF_Kkthnx" and unit and (not optUnit or optUnit == unit:match("^.%a+")) then if unit and (not optUnit or optUnit == unit:match("^.%a+") or unit) then UpdateUnitFrameLayout(obj) end end end local function CreateUnitLayout(self, unit) self.MatchUnit = K.MatchUnit(unit) self.IsMainFrame = K.MultiCheck(self.MatchUnit, "player", "target", "focus") self.IsTargetFrame = K.MultiCheck(self.MatchUnit, "targettarget", "focustarget") self.IsPartyFrame = self.MatchUnit:match("party") self.IsBossFrame = self.MatchUnit:match("boss") if (self.IsTargetFrame) then self:SetFrameLevel(4) end -- Mouse Interraction self:RegisterForClicks("AnyUp") self:HookScript("OnEnter", K.UnitFrame_OnEnter) self:HookScript("OnLeave", K.UnitFrame_OnLeave) self.mouseovers = {} if self.MatchUnit == "arena" then return ns.createArenaLayout(self, unit) end local uconfig = ns.config[self.MatchUnit] local data = GetData(self.MatchUnit) -- Castbars if C.Unitframe.Castbars then if self.MatchUnit == "player" then local CastBar = CreateFrame("StatusBar", "oUF_KkthnxPlayer_Castbar", self) CastBar:SetFrameStrata(self:GetFrameStrata()) CastBar:SetStatusBarTexture(C.Media.Texture) CastBar:SetFrameLevel(6) CastBar:SetSize(C.Unitframe.CastbarWidth, C.Unitframe.CastbarHeight) CastBar:SetPoint(unpack(C.Position.UnitFrames.PlayerCastbar)) K.CreateBorder(CastBar, -1) CastBar.Background = CastBar:CreateTexture(nil, "BORDER") CastBar.Background:SetAllPoints(CastBar) CastBar.Background:SetTexture(C.Media.Blank) CastBar.Background:SetVertexColor(C.Media.Backdrop_Color[1], C.Media.Backdrop_Color[2], C.Media.Backdrop_Color[3], C.Media.Backdrop_Color[4]) CastBar.Spark = CastBar:CreateTexture(nil, "OVERLAY") CastBar.Spark:SetSize(C.Unitframe.CastbarHeight, C.Unitframe.CastbarHeight * 2) CastBar.Spark:SetAlpha(0.6) CastBar.Spark:SetBlendMode("ADD") CastBar.Time = CastBar:CreateFontString(nil, "OVERLAY") CastBar.Time:SetFont(C.Media.Font, C.Media.Font_Size) CastBar.Time:SetShadowOffset(K.Mult, -K.Mult) CastBar.Time:SetPoint("RIGHT", CastBar, "RIGHT", -4, 0) CastBar.Time:SetHeight(C.Media.Font_Size) CastBar.Time:SetTextColor(1, 1, 1) CastBar.Time:SetJustifyH("RIGHT") CastBar.Text = CastBar:CreateFontString(nil, "OVERLAY") CastBar.Text:SetFont(C.Media.Font, C.Media.Font_Size) CastBar.Text:SetShadowOffset(K.Mult, -K.Mult) CastBar.Text:SetPoint("LEFT", CastBar, "LEFT", 2, 0) CastBar.Text:SetPoint("RIGHT", CastBar.Time, "LEFT", -1, 0) CastBar.Text:SetHeight(C.Media.Font_Size) CastBar.Text:SetTextColor(1, 1, 1) CastBar.Text:SetJustifyH("LEFT") if (C.Unitframe.CastbarIcon) then CastBar.Button = CreateFrame("Frame", nil, CastBar) CastBar.Button:SetSize(26, 26) K.CreateBorder(CastBar.Button, -1) CastBar.Icon = CastBar.Button:CreateTexture(nil, "ARTWORK") CastBar.Icon:SetPoint("RIGHT", CastBar, "LEFT", -8, 0) CastBar.Icon:SetSize(CastBar:GetHeight(), CastBar:GetHeight()) CastBar.Icon:SetTexCoord(unpack(K.TexCoords)) CastBar.Button:SetAllPoints(CastBar.Icon) end if (C.Unitframe.CastbarLatency) then CastBar.SafeZone = CastBar:CreateTexture(nil, "ARTWORK") CastBar.SafeZone:SetTexture(C.Media.Texture) CastBar.SafeZone:SetVertexColor(0.69, 0.31, 0.31, 0.75) CastBar.Latency = K.SetFontString(CastBar, C.Media.Font, C.Media.Font_Size, "", "RIGHT") CastBar.Latency:SetShadowOffset(K.Mult, -K.Mult) CastBar.Latency:SetTextColor(1, 1, 1) CastBar.Latency:SetPoint("TOPRIGHT", CastBar.Time, "BOTTOMRIGHT", 0, 0) CastBar.Latency:SetJustifyH("RIGHT") self:RegisterEvent("CURRENT_SPELL_CAST_CHANGED", function(self, event, caster) if (caster == "player" or caster == "vehicle") then CastBar.castSent = GetTime() end end) end CastBar.CustomDelayText = K.CustomDelayText CastBar.CustomTimeText = K.CustomTimeText CastBar.PostCastStart = K.PostCastStart CastBar.PostChannelStart = K.PostCastStart CastBar.PostCastStop = K.PostCastStop CastBar.PostChannelStop = K.PostCastStop CastBar.PostChannelUpdate = K.PostChannelUpdate CastBar.PostCastInterruptible = K.PostCastInterruptible CastBar.PostCastNotInterruptible = K.PostCastNotInterruptible Movers:RegisterFrame(CastBar) self.Castbar = CastBar elseif self.MatchUnit == "target" then local CastBar = CreateFrame("StatusBar", "oUF_KkthnxTarget_Castbar", self) CastBar:SetFrameStrata(self:GetFrameStrata()) CastBar:SetStatusBarTexture(C.Media.Texture) CastBar:SetFrameLevel(6) CastBar:SetSize(C.Unitframe.CastbarWidth, C.Unitframe.CastbarHeight) CastBar:SetPoint(unpack(C.Position.UnitFrames.TargetCastbar)) K.CreateBorder(CastBar, -1) local Spark = CastBar:CreateTexture(nil, "OVERLAY") Spark:SetSize(C.Unitframe.CastbarHeight, C.Unitframe.CastbarHeight * 2) Spark:SetAlpha(0.6) Spark:SetBlendMode("ADD") CastBar.Spark = Spark CastBar.Background = CastBar:CreateTexture(nil, "BORDER") CastBar.Background:SetAllPoints(CastBar) CastBar.Background:SetTexture(C.Media.Blank) CastBar.Background:SetVertexColor(C.Media.Backdrop_Color[1], C.Media.Backdrop_Color[2], C.Media.Backdrop_Color[3], C.Media.Backdrop_Color[4]) CastBar.Shield = CastBar:CreateTexture(nil, "OVERLAY") CastBar.Shield:SetTexture[[Interface\AddOns\KkthnxUI\Media\Textures\CastBorderShield]] CastBar.Shield:SetPoint("LEFT", CastBar, "RIGHT", -4, 12) CastBar.Time = CastBar:CreateFontString(nil, "OVERLAY") CastBar.Time:SetFont(C.Media.Font, C.Media.Font_Size) CastBar.Time:SetShadowOffset(K.Mult, -K.Mult) CastBar.Time:SetPoint("RIGHT", CastBar, "RIGHT", -4, 0) CastBar.Time:SetHeight(C.Media.Font_Size) CastBar.Time:SetTextColor(1, 1, 1) CastBar.Time:SetJustifyH("RIGHT") CastBar.Text = CastBar:CreateFontString(nil, "OVERLAY") CastBar.Text:SetFont(C.Media.Font, C.Media.Font_Size) CastBar.Text:SetShadowOffset(K.Mult, -K.Mult) CastBar.Text:SetPoint("LEFT", CastBar, "LEFT", 2, 0) CastBar.Text:SetPoint("RIGHT", CastBar.Time, "LEFT", -1, 0) CastBar.Text:SetHeight(C.Media.Font_Size) CastBar.Text:SetTextColor(1, 1, 1) CastBar.Text:SetJustifyH("LEFT") if (C.Unitframe.CastbarIcon) then CastBar.Button = CreateFrame("Frame", nil, CastBar) CastBar.Button:SetSize(26, 26) K.CreateBorder(CastBar.Button, -1) CastBar.Icon = CastBar.Button:CreateTexture(nil, "ARTWORK") CastBar.Icon:SetPoint("RIGHT", CastBar, "LEFT", -8, 0) CastBar.Icon:SetSize(CastBar:GetHeight(), CastBar:GetHeight()) CastBar.Icon:SetTexCoord(unpack(K.TexCoords)) CastBar.Button:SetAllPoints(CastBar.Icon) end CastBar.CustomDelayText = K.CustomDelayText CastBar.CustomTimeText = K.CustomTimeText CastBar.PostCastStart = K.PostCastStart CastBar.PostChannelStart = K.PostCastStart CastBar.PostCastStop = K.PostCastStop CastBar.PostChannelStop = K.PostCastStop CastBar.PostChannelUpdate = K.PostChannelUpdate CastBar.PostCastInterruptible = K.PostCastInterruptible CastBar.PostCastNotInterruptible = K.PostCastNotInterruptible Movers:RegisterFrame(CastBar) self.Castbar = CastBar elseif self.MatchUnit == "focus" then local CastBar = CreateFrame("StatusBar", "oUF_KkthnxFocus_Castbar", self) CastBar:SetPoint("LEFT", 0, 0) CastBar:SetPoint("RIGHT", -20, 0) CastBar:SetPoint("TOP", 0, 60) CastBar:SetHeight(18) CastBar:SetStatusBarTexture(C.Media.Texture) CastBar:SetFrameLevel(6) K.CreateBorder(CastBar, -1) CastBar.Background = CastBar:CreateTexture(nil, "BORDER") CastBar.Background:SetAllPoints(CastBar) CastBar.Background:SetTexture(C.Media.Blank) CastBar.Background:SetVertexColor(C.Media.Backdrop_Color[1], C.Media.Backdrop_Color[2], C.Media.Backdrop_Color[3], C.Media.Backdrop_Color[4]) CastBar.Time = CastBar:CreateFontString(nil, "OVERLAY") CastBar.Time:SetFont(C.Media.Font, C.Media.Font_Size) CastBar.Time:SetShadowOffset(K.Mult, -K.Mult) CastBar.Time:SetPoint("RIGHT", CastBar, "RIGHT", -4, 0) CastBar.Time:SetHeight(C.Media.Font_Size) CastBar.Time:SetTextColor(1, 1, 1) CastBar.Time:SetJustifyH("RIGHT") CastBar.Text = CastBar:CreateFontString(nil, "OVERLAY") CastBar.Text:SetFont(C.Media.Font, C.Media.Font_Size) CastBar.Text:SetShadowOffset(K.Mult, -K.Mult) CastBar.Text:SetPoint("LEFT", CastBar, "LEFT", 2, 0) CastBar.Text:SetPoint("RIGHT", CastBar.Time, "LEFT", -1, 0) CastBar.Text:SetHeight(C.Media.Font_Size) CastBar.Text:SetTextColor(1, 1, 1) CastBar.Text:SetJustifyH("LEFT") CastBar.Button = CreateFrame("Frame", nil, CastBar) CastBar.Button:SetSize(CastBar:GetHeight(), CastBar:GetHeight()) CastBar.Button:SetPoint("LEFT", CastBar, "RIGHT", 8, 0) K.CreateBorder(CastBar.Button, -1) CastBar.Icon = CastBar.Button:CreateTexture(nil, "ARTWORK") CastBar.Icon:SetAllPoints() CastBar.Icon:SetTexCoord(unpack(K.TexCoords)) CastBar.CustomDelayText = K.CustomDelayText CastBar.CustomTimeText = K.CustomTimeText CastBar.PostCastStart = K.PostCastStart CastBar.PostChannelStart = K.PostCastStart CastBar.PostCastStop = K.PostCastStop CastBar.PostChannelStop = K.PostCastStop CastBar.PostChannelUpdate = K.PostChannelUpdate CastBar.PostCastInterruptible = K.PostCastInterruptible CastBar.PostCastNotInterruptible = K.PostCastNotInterruptible self.Castbar = CastBar self.Castbar.Icon = CastBar.Icon elseif self.IsBossFrame then local CastBar = CreateFrame("StatusBar", "oUF_KkthnxBoss_Castbar", self) CastBar:SetPoint("RIGHT", -138, 0) CastBar:SetPoint("LEFT", 0, 10) CastBar:SetPoint("LEFT", -138, 8) CastBar:SetHeight(16) CastBar:SetStatusBarTexture(C.Media.Texture) CastBar:SetFrameLevel(6) K.CreateBorder(CastBar, -1) CastBar.Background = CastBar:CreateTexture(nil, "BORDER") CastBar.Background:SetAllPoints(CastBar) CastBar.Background:SetTexture(C.Media.Blank) CastBar.Background:SetVertexColor(C.Media.Backdrop_Color[1], C.Media.Backdrop_Color[2], C.Media.Backdrop_Color[3], C.Media.Backdrop_Color[4]) CastBar.Time = CastBar:CreateFontString(nil, "OVERLAY") CastBar.Time:SetFont(C.Media.Font, C.Media.Font_Size) CastBar.Time:SetShadowOffset(K.Mult, -K.Mult) CastBar.Time:SetPoint("RIGHT", CastBar, "RIGHT", -4, 0) CastBar.Time:SetHeight(C.Media.Font_Size) CastBar.Time:SetTextColor(1, 1, 1) CastBar.Time:SetJustifyH("RIGHT") CastBar.Text = CastBar:CreateFontString(nil, "OVERLAY") CastBar.Text:SetFont(C.Media.Font, C.Media.Font_Size) CastBar.Text:SetShadowOffset(K.Mult, -K.Mult) CastBar.Text:SetPoint("LEFT", CastBar, "LEFT", 2, 0) CastBar.Text:SetPoint("RIGHT", CastBar.Time, "LEFT", -1, 0) CastBar.Text:SetHeight(C.Media.Font_Size) CastBar.Text:SetTextColor(1, 1, 1) CastBar.Text:SetJustifyH("LEFT") CastBar.Button = CreateFrame("Frame", nil, CastBar) CastBar.Button:SetSize(CastBar:GetHeight(), CastBar:GetHeight()) CastBar.Button:SetPoint("RIGHT", CastBar, "LEFT", -8, 0) K.CreateBorder(CastBar.Button, -1) CastBar.Icon = CastBar.Button:CreateTexture(nil, "ARTWORK") CastBar.Icon:SetAllPoints() CastBar.Icon:SetTexCoord(unpack(K.TexCoords)) CastBar.CustomDelayText = K.CustomDelayText CastBar.CustomTimeText = K.CustomTimeText CastBar.PostCastStart = K.PostCastStart CastBar.PostChannelStart = K.PostCastStart CastBar.PostCastStop = K.PostCastStop CastBar.PostChannelStop = K.PostCastStop CastBar.PostChannelUpdate = K.PostChannelUpdate CastBar.PostCastInterruptible = K.PostCastInterruptible CastBar.PostCastNotInterruptible = K.PostCastNotInterruptible self.Castbar = CastBar self.Castbar.Icon = CastBar.Icon end end -- Textures self.Texture = self:CreateTexture(nil, "BORDER") if C.Blizzard.ColorTextures == true then self.Texture:SetVertexColor(C.Blizzard.TexturesColor[1], C.Blizzard.TexturesColor[2], C.Blizzard.TexturesColor[3]) end self.Texture:SetDrawLayer("BORDER", 3) -- Healthbar self.Health = K.CreateStatusBar(self, false) self.Health:SetFrameLevel(self:GetFrameLevel() - 1) table_insert(self.mouseovers, self.Health) self.Health.PostUpdate = K.PostUpdateHealth self.Health.frequentUpdates = true if C.Unitframe.Smooth then self.Health.Smooth = true end self.Health.colorTapping = true self.Health.colorDisconnected = true if C.Unitframe.ClassColor then self.Health.colorClass = true end self.Health.colorReaction = true -- Health text if self.IsPartyFrame or self.IsTargetFrame then self.Health.Value = K.SetFontString(self, C.Media.Font, 11, nil, "CENTER") else self.Health.Value = K.SetFontString(self, C.Media.Font, 13, nil, "CENTER") end -- Power bar self.Power = K.CreateStatusBar(self, false) self.Power:SetFrameLevel(self:GetFrameLevel() - 1) table_insert(self.mouseovers, self.Power) self.Power.frequentUpdates = self.MatchUnit == "player" or self.MatchUnit == "boss" self.Power.PostUpdate = K.PostUpdatePower self.Power.colorPower = true if C.Unitframe.Smooth then self.Power.Smooth = true end -- Power Text if (data.mpt) then if self.IsPartyFrame or self.IsTargetFrame then self.Power.Value = K.SetFontString(self, C.Media.Font, 11, nil, "CENTER") else self.Power.Value = K.SetFontString(self, C.Media.Font, 13, nil, "CENTER") end end -- Name Text if data.nam then self.Name = K.SetFontString(self, C.Media.Font, 13, nil, "CENTER") self.Name:SetShadowOffset(K.Mult, -K.Mult) self:Tag(self.Name, "[KkthnxUI:GetNameColor][KkthnxUI:NameMedium]") end -- Name Text Party if data.nam and self.IsPartyFrame and C.Unitframe.Party == true then self.Name = K.SetFontString(self, C.Media.Font, 13, nil, "CENTER") self.Name:SetShadowOffset(K.Mult, -K.Mult) self:Tag(self.Name, "[KkthnxUI:GetNameColor][KkthnxUI:NameShort]") -- Name text targettarget elseif data.nam and self.IsTargetFrame then self.Name = K.SetFontString(self, C.Media.Font, 12, nil, "LEFT") self.Name:SetShadowOffset(K.Mult, -K.Mult) self:Tag(self.Name, "[KkthnxUI:GetNameColor][KkthnxUI:NameShort]") elseif data.nam and self.IsBossFrame then self.Name = K.SetFontString(self, C.Media.Font, 13, nil, "CENTER") self.Name:SetShadowOffset(K.Mult, -K.Mult) self:Tag(self.Name, "[KkthnxUI:NameMedium]") end -- Portrait if data.por then self.Portrait = self.Health:CreateTexture(nil, "BACKGROUND") self.Portrait.Override = function(self, event, unit) if (not unit or not UnitIsUnit(self.unit, unit)) then return end local portrait = self.Portrait local _, class = UnitClass(self.unit) if C.Unitframe.ClassPortraits and UnitIsPlayer(unit) and class then portrait:SetTexCoord(unpack(CLASS_ICON_TCOORDS[class])) portrait:SetTexture[[Interface\TargetingFrame\UI-Classes-Circles]] else portrait:SetTexCoord(0, 1, 0, 1) SetPortraitTexture(portrait, unit) end end end -- Threat glow if (C.Unitframe.ThreatGlow) and (data.glo) then self.ThreatGlow = self:CreateTexture(nil, "BACKGROUND", -1) end if (self.IsMainFrame) then -- Level text self.Level = self:CreateFontString(nil, "ARTWORK") self.Level:SetFont(C.Media.Font, C.Media.Font_Size) self.Level:SetShadowOffset(K.Mult, -K.Mult) self.Level:SetPoint("CENTER", self.Texture, (self.MatchUnit == "player" and -63) or 63, -15.5) self:Tag(self.Level, "[KkthnxUI:DifficultyColor][KkthnxUI:Level]") -- PvP Icon self.PvP = self:CreateTexture(nil, "OVERLAY") self.PvP:SetSize(30, 30) self.PvP:SetPoint("TOPRIGHT", self.Texture, -23, -23) self.PvP.Prestige = self:CreateTexture(nil, "ARTWORK") self.PvP.Prestige:SetSize(50, 52) self.PvP.Prestige:SetPoint("CENTER", self.PvP, "CENTER") local mhpb = self.Health:CreateTexture(nil, "ARTWORK") mhpb:SetTexture(C.Media.Texture) mhpb:SetVertexColor(0, 1, 0.5, 0.25) mhpb:SetWidth(self.Health:GetWidth()) mhpb:Hide() local ohpb = self.Health:CreateTexture(nil, "ARTWORK") ohpb:SetTexture(C.Media.Texture) ohpb:SetVertexColor(0, 1, 0, 0.25) ohpb:SetWidth(self.Health:GetWidth()) ohpb:Hide() local ahpb = self.Health:CreateTexture(nil, "ARTWORK") ahpb:SetTexture(C.Media.Texture) ahpb:SetVertexColor(1, 1, 0, 0.25) ahpb:Hide() self.HealPrediction = { myBar = mhpb, otherBar = ohpb, absorbBar = ahpb, maxOverflow = 1, frequentUpdates = true } -- Combat CombatFeedbackText if C.Unitframe.CombatText == true then local CombatFeedbackText = self:CreateFontString(nil, "OVERLAY", 7) CombatFeedbackText:SetFont(C.Media.Font, 16, "THINOUTLINE") CombatFeedbackText:SetPoint("CENTER", self.Portrait) CombatFeedbackText.colors = { DAMAGE = {0.69, 0.31, 0.31}, CRUSHING = {0.69, 0.31, 0.31}, CRITICAL = {0.69, 0.31, 0.31}, GLANCING = {0.69, 0.31, 0.31}, STANDARD = {0.84, 0.75, 0.65}, IMMUNE = {0.84, 0.75, 0.65}, ABSORB = {0.84, 0.75, 0.65}, BLOCK = {0.84, 0.75, 0.65}, RESIST = {0.84, 0.75, 0.65}, MISS = {0.84, 0.75, 0.65}, HEAL = {0.33, 0.59, 0.33}, CRITHEAL = {0.33, 0.59, 0.33}, ENERGIZE = {0.31, 0.45, 0.63}, CRITENERGIZE = {0.31, 0.45, 0.63}, } self.CombatFeedbackText = CombatFeedbackText end end if (self.IsPartyFrame and C.Unitframe.Party == true) then local mhpb = self.Health:CreateTexture(nil, "ARTWORK") mhpb:SetTexture(C.Media.Texture) mhpb:SetVertexColor(0, 1, 0.5, 0.6) mhpb:SetWidth(self.Health:GetWidth()) local ohpb = self.Health:CreateTexture(nil, "ARTWORK") ohpb:SetTexture(C.Media.Texture) ohpb:SetVertexColor(0, 1, 0, 0.6) ohpb:SetWidth(self.Health:GetWidth()) local ahpb = self.Health:CreateTexture(nil, "ARTWORK") ahpb:SetTexture(C.Media.Texture) ahpb:SetVertexColor(1, 1, 0, 0.6) self.HealPrediction = { myBar = mhpb, otherBar = ohpb, absorbBar = ahpb, maxOverflow = 1, frequentUpdates = true } end -- Portrait Timer if (C.Unitframe.PortraitTimer == true and self.Portrait) then self.PortraitTimer = CreateFrame("Frame", nil, self.Health) self.PortraitTimer.Icon = self.PortraitTimer:CreateTexture(nil, "BACKGROUND") self.PortraitTimer.Icon:SetAllPoints(self.Portrait) self.PortraitTimer.Remaining = K.SetFontString(self.PortraitTimer, C.Media.Font, data.por.w / 3, C.Media.Font_Style, "CENTER") self.PortraitTimer.Remaining:SetShadowOffset(0, 0) self.PortraitTimer.Remaining:SetPoint("CENTER", self.PortraitTimer.Icon) self.PortraitTimer.Remaining:SetTextColor(1, 1, 1) end self.RaidIcon = self:CreateTexture(nil, "OVERLAY", self) self.RaidIcon:SetTexture("Interface\\TargetingFrame\\UI-RaidTargetingIcons") if self.MatchUnit == "boss" then self.RaidIcon:SetPoint("CENTER", self, "TOPRIGHT", -9, -10) self.RaidIcon:SetSize(26, 26) self.Name.Bg = self.Health:CreateTexture(nil, "BACKGROUND") self.Name.Bg:SetHeight(18) self.Name.Bg:SetTexCoord(0.2, 0.8, 0.3, 0.85) self.Name.Bg:SetPoint("BOTTOMRIGHT", self.Health, "TOPRIGHT") self.Name.Bg:SetPoint("BOTTOMLEFT", self.Health, "TOPLEFT") self.Name.Bg:SetTexture(C.Media.Texture) -- Alt power bar local altbar = _G["Boss"..unit:match("%d").."TargetFramePowerBarAlt"] UnitPowerBarAlt_Initialize(altbar, unit, (1) * 0.5, "INSTANCE_ENCOUNTER_ENGAGE_UNIT") altbar:SetParent(self) altbar:ClearAllPoints() altbar:SetPoint("TOPRIGHT", self, "TOPLEFT", 0, 5) else -- Icons self.RaidIcon:SetPoint("CENTER", self.Portrait, "TOP", 0, -1) self.RaidIcon:SetSize(data.por.w / 2.5, data.por.w / 2.5) self.MasterLooter = self:CreateTexture(nil, "OVERLAY", self) self.MasterLooter:SetSize(16, 16) if (self.MatchUnit == "target" or self.MatchUnit == "focus") then self.MasterLooter:SetPoint("TOPLEFT", self.Portrait, 3, 3) elseif (self.IsTargetFrame) then self.MasterLooter:SetPoint("CENTER", self.Portrait, "TOPLEFT", 3, -3) elseif (self.IsPartyFrame) then self.MasterLooter:SetSize(14, 14) self.MasterLooter:SetPoint("TOPLEFT", self.Texture, 29, 0) end self.Leader = self:CreateTexture(nil, "OVERLAY", self) self.Leader:SetSize(16, 16) if (self.MatchUnit == "target" or self.MatchUnit == "focus") then self.Leader:SetPoint("TOPRIGHT", self.Portrait, -3, 2) elseif self.IsTargetFrame then self.Leader:SetPoint("TOPLEFT", self.Portrait, -3, 4) elseif self.IsPartyFrame then self.Leader:SetSize(14, 14) self.Leader:SetPoint("CENTER", self.Portrait, "TOPLEFT", 1, -1) end if self.IsMainFrame then self.PhaseIcon = self:CreateTexture(nil, "OVERLAY") self.PhaseIcon:SetPoint("CENTER", self.Portrait, "BOTTOM") self.PhaseIcon:SetSize(26, 26) end self.OfflineIcon = self:CreateTexture(nil, "OVERLAY") self.OfflineIcon:SetPoint("TOPRIGHT", self.Portrait, 7, 7) self.OfflineIcon:SetPoint("BOTTOMLEFT", self.Portrait, -7, -7) if (self.MatchUnit == "player" or self.IsPartyFrame) then self.ReadyCheck = self:CreateTexture(nil, "OVERLAY") self.ReadyCheck:SetPoint("TOPRIGHT", self.Portrait, -7, -7) self.ReadyCheck:SetPoint("TOPRIGHT", self.Portrait, -7, -7) self.ReadyCheck:SetPoint("BOTTOMLEFT", self.Portrait, 7, 7) self.ReadyCheck.delayTime = 2 self.ReadyCheck.fadeTime = 0.7 end if (self.IsPartyFrame or self.MatchUnit == "player" or self.MatchUnit == "target") then self.LFDRole = self:CreateTexture(nil, "OVERLAY") self.LFDRole:SetSize(20, 20) if self.MatchUnit == "player" then self.LFDRole:SetPoint("BOTTOMRIGHT", self.Portrait, -2, -3) elseif unit == "target" then self.LFDRole:SetPoint("TOPLEFT", self.Portrait, -10, -2) else self.LFDRole:SetPoint("BOTTOMLEFT", self.Portrait, -5, -5) end end end -- Update layout UpdateUnitFrameLayout(self) -- Player Frame if self.MatchUnit == "player" then self:SetSize(data.siz.w, data.siz.h) self:SetScale(C.Unitframe.Scale or 1) -- Combo Points ComboPointPlayerFrame:ClearAllPoints() ComboPointPlayerFrame:SetParent(self) ComboPointPlayerFrame:SetPoint("TOP", self, "BOTTOM", 30, 2) ComboPointPlayerFrame.SetPoint = K.Noop if C.Blizzard.ColorTextures == true then ComboPointPlayerFrame.Background:SetVertexColor(C.Blizzard.TexturesColor[1], C.Blizzard.TexturesColor[2], C.Blizzard.TexturesColor[3]) end -- Totems if C.UnitframePlugins.TotemsFrame == true and K.Class ~= "DEMONHUNTER" or K.Class ~= "PRIEST" or K.Class ~= "ROGUE" then K.ClassModule:Totems(self) end -- Alternate Mana Bar if C.UnitframePlugins.AdditionalPower and K.Class == "DRUID" or K.Class == "MONK" or K.Class == "PALADIN" or K.Class == "PRIEST" or K.Class == "SHAMAN" then K.ClassModule:AlternatePowerBar(self) end -- Deathknight if C.UnitframePlugins.RuneFrame and K.Class == "DEATHKNIGHT" then K.ClassModule:RuneFrame(self) end -- Mage if C.UnitframePlugins.ArcaneCharges and K.Class == "MAGE" then K.ClassModule:ArcaneCharges(self) end -- Monk if (C.UnitframePlugins.HarmonyBar or C.UnitframePlugins.StaggerBar) and K.Class == "MONK" then K.ClassModule:StaggerBar(self) end -- Paladin if C.UnitframePlugins.HolyPowerBar and K.Class == "PALADIN" then K.ClassModule:HolyPowerBar(self) end -- Priest if C.UnitframePlugins.InsanityBar and K.Class == "PRIEST" then K.ClassModule:InsanityBar(self) end -- Warlock if C.UnitframePlugins.ShardsBar and K.Class == "WARLOCK" then K.ClassModule:ShardsBar(self) end -- Power Prediction Bar (Display estimated cost of spells when casting) if C.Unitframe.PowerPredictionBar then local mainBar, altBar mainBar = CreateFrame("StatusBar", nil, self.Power) mainBar:SetFrameLevel(self.Power:GetFrameLevel()) mainBar:SetStatusBarTexture([[Interface\TargetingFrame\UI-StatusBar-Glow]], "BORDER") mainBar:GetStatusBarTexture():SetBlendMode("ADD") mainBar:SetReverseFill(true) mainBar:SetPoint"TOP" mainBar:SetPoint"BOTTOM" mainBar:SetPoint("RIGHT", self.Power:GetStatusBarTexture(), "RIGHT") mainBar:SetWidth(self.Power:GetWidth()) mainBar:SetStatusBarColor(1, 1, 1, .3) if self.AdditionalPower then altBar = CreateFrame("StatusBar", nil, self.AdditionalPower) altBar:SetFrameLevel(self.AdditionalPower:GetFrameLevel()) altBar:SetStatusBarTexture([[Interface\TargetingFrame\UI-StatusBar-Glow]], "BORDER") altBar:GetStatusBarTexture():SetBlendMode("ADD") altBar:SetReverseFill(true) altBar:SetPoint"TOP" altBar:SetPoint"BOTTOM" altBar:SetPoint("RIGHT", self.AdditionalPower:GetStatusBarTexture(), "RIGHT") altBar:SetWidth(self.AdditionalPower:GetWidth()) altBar:SetStatusBarColor(1, 1, 1, .3) end self.PowerPrediction = { mainBar = mainBar, altBar = altBar } end -- PvP Timer if (self.PvP) then self.PvPTimer = K.SetFontString(self, C.Media.Font, 13, nil, "CENTER") self.PvPTimer:SetShadowOffset(K.Mult, -K.Mult) self.PvPTimer:SetTextColor(1, 0.819, 0) self.PvPTimer:SetPoint("BOTTOM", self.PvP, "TOP", 0, 2) self:Tag(self.PvPTimer, "[KkthnxUI:PvPTimer]") end -- GCD spark if C.Unitframe.GCDBar == true and self.MatchUnit == "player" then self.GCD = CreateFrame("Frame", self:GetName().."_GCD", self) self.GCD:SetWidth(116) self.GCD:SetHeight(3) self.GCD:SetFrameStrata("HIGH") self.GCD:SetPoint("BOTTOMLEFT", self.Health, "TOPLEFT", 0, 0) self.GCD.Color = {1, 1, 1} self.GCD.Height = K.Scale(4) self.GCD.Width = K.Scale(8) end -- Swing bar if C.Unitframe.SwingBar == true and self.MatchUnit == "player" then self.Swing = CreateFrame("StatusBar", self:GetName().."_Swing", self) self.Swing:CreateShadow() self.Swing:SetPoint("TOPRIGHT", "oUF_KkthnxPlayer_Castbar", "BOTTOMRIGHT", 0, -4) self.Swing:SetSize(C.Unitframe.CastbarWidth, 5) self.Swing:SetStatusBarTexture(C.Media.Texture) self.Swing:SetStatusBarColor(K.Color.r, K.Color.g, K.Color.b) self.Swing.bg = self.Swing:CreateTexture(nil, "BORDER") self.Swing.bg:SetAllPoints(self.Swing) self.Swing.bg:SetTexture(C.Media.Blank) self.Swing.bg:SetVertexColor(K.Color.r, K.Color.g, K.Color.b, 0.2) self.Swing.Text = K.SetFontString(self.Swing, C.Media.Font, C.Media.Font_Size, C.Media.Font_Style, "CENTER") self.Swing.Text:SetShadowOffset(0, 0) self.Swing.Text:SetPoint("CENTER", 0, 0) self.Swing.Text:SetTextColor(1, 1, 1) Movers:RegisterFrame(self.Swing) end -- Combat icon self.Combat = self:CreateTexture(nil, "OVERLAY") self.Combat:SetPoint("CENTER", self.Level, 1, 0) self.Combat:SetSize(31, 33) -- Resting icon self.Resting = self:CreateTexture(nil, "OVERLAY") self.Resting:SetPoint("CENTER", self.Level, -0.5, 0) self.Resting:SetSize(31, 34) -- player frame vehicle/normal update self:RegisterEvent("UNIT_ENTERED_VEHICLE", UpdatePlayerFrame) self:RegisterEvent("UNIT_ENTERING_VEHICLE", UpdatePlayerFrame) self:RegisterEvent("UNIT_EXITING_VEHICLE", UpdatePlayerFrame) self:RegisterEvent("UNIT_EXITED_VEHICLE", UpdatePlayerFrame) -- self:RegisterEvent("UPDATE_VEHICLE_ACTIONBAR", UpdatePlayerFrame) end -- </ Focus & Target Frame > -- if (self.MatchUnit == "target") then -- Questmob Icon self.QuestIcon = self:CreateTexture(nil, "OVERLAY") self.QuestIcon:SetSize(22, 22) self.QuestIcon:SetPoint("CENTER", self.Health, "TOPRIGHT", 2, 0) table_insert(self.__elements, function(self, _, unit) self.Texture:SetTexture(GetTargetTexture(self.MatchUnit, UnitClassification(unit))) end) end if (self.MatchUnit == "player") then if C.Unitframe.ThreatValue then self.NumericalThreat = CreateFrame("Frame", nil, self) self.NumericalThreat:SetSize(49, 18) self.NumericalThreat:SetPoint("BOTTOM", self, "TOP", 0, 0) self.NumericalThreat:Hide() self.NumericalThreat.value = self.NumericalThreat:CreateFontString(nil, "OVERLAY", "GameFontHighlight") self.NumericalThreat.value:SetPoint("TOP", 0, -4) self.NumericalThreat.bg = CreateFrame("StatusBar", nil, self.NumericalThreat) self.NumericalThreat.bg:SetStatusBarTexture(C.Media.Texture) self.NumericalThreat.bg:SetFrameStrata("LOW") self.NumericalThreat.bg:SetFrameLevel(2) self.NumericalThreat.bg:SetPoint("TOP", 0, -3) self.NumericalThreat.bg:SetSize(37, 14) self.NumericalThreat.texture = self.NumericalThreat:CreateTexture(nil, "ARTWORK") self.NumericalThreat.texture:SetPoint("TOP", 0, 0) self.NumericalThreat.texture:SetTexture("Interface\\TargetingFrame\\NumericThreatBorder") self.NumericalThreat.texture:SetTexCoord(0, 0.765625, 0, 0.5625) self.NumericalThreat.texture:SetSize(49, 18) self:RegisterEvent("UNIT_THREAT_LIST_UPDATE", UpdateThreat) self:RegisterEvent("UNIT_THREAT_SITUATION_UPDATE", UpdateThreat) self:RegisterEvent("PLAYER_REGEN_DISABLED", UpdateThreat) self:RegisterEvent("PLAYER_REGEN_ENABLED", UpdateThreat) self:RegisterEvent("PLAYER_TARGET_CHANGED", UpdateThreat) end end -- Auras if (self.MatchUnit == "focus") or (self.MatchUnit == "target") then local isFocus = self.MatchUnit == "focus" local function GetAuraData(mode) local size, gap, columns, rows, initialAnchor, relAnchor, offX, offY if (mode == "TOP") then if isFocus then columns, rows = 3, 3 else columns, rows = 6, 3 end initialAnchor, relAnchor, offX, offY = "BOTTOMLEFT", "TOPLEFT", -2, 24 elseif (mode == "BOTTOM") then if isFocus then columns, rows = 3, 3 else columns, rows = 4, 3 end initialAnchor, relAnchor, offX, offY = "TOPLEFT", "BOTTOMLEFT", -2, -8 elseif (mode == "LEFT") then if isFocus then columns, rows = 5, 3 else columns, rows = 8, 3 end initialAnchor, relAnchor, offX, offY = "TOPRIGHT", "TOPLEFT", -8, -2 end size = isFocus and 26 or 20 gap = 4 return size, gap, columns, rows, initialAnchor, relAnchor, offX, offY end if (uconfig.buffPos == uconfig.debuffPos) and (uconfig.debuffPos ~= "NONE") then local size, gap, columns, rows, initialAnchor, relAnchor, offX, offY = GetAuraData(uconfig.debuffPos) self.Auras = K.AddAuras(self, initialAnchor, size, gap, columns, rows) self.Auras:SetPoint(initialAnchor, self, relAnchor, offX, offY) self.Auras.CustomFilter = K.CustomAuraFilters.target else if (uconfig.buffPos ~= "NONE") then local size, gap, columns, rows, initialAnchor, relAnchor, offX, offY = GetAuraData(uconfig.buffPos) self.Buffs = K.AddBuffs(self, initialAnchor, size, gap, columns, rows) self.Buffs:SetPoint(initialAnchor, self, relAnchor, offX, offY) self.Buffs.CustomFilter = K.CustomAuraFilters.target end if (uconfig.debuffPos ~= "NONE") then local size, gap, columns, rows, initialAnchor, relAnchor, offX, offY = GetAuraData(uconfig.debuffPos) self.Debuffs = K.AddDebuffs(self, initialAnchor, size, gap, columns, rows) self.Debuffs:SetPoint(initialAnchor, self, relAnchor, offX, offY) self.Debuffs.CustomFilter = K.CustomAuraFilters.target end end elseif (self.IsTargetFrame and uconfig.enableAura) then self.Debuffs = K.AddDebuffs(self, "TOPLEFT", 20, 4, 3, 2) self.Debuffs:SetPoint("TOPLEFT", self.Health, "TOPRIGHT", 7, 10) self.Debuffs.CustomFilter = K.CustomAuraFilters.target elseif (self.MatchUnit == "pet") then self.Debuffs = K.AddDebuffs(self, "TOPLEFT", 20, 4, 6, 1) self.Debuffs:SetPoint("TOPLEFT", self.Power, "BOTTOMLEFT", 1, -2) self.Debuffs.CustomFilter = K.CustomAuraFilters.pet elseif (self.IsPartyFrame) then self.Debuffs = K.AddDebuffs(self, "TOPLEFT", 20, 4, 4, 1) self.Debuffs:SetPoint("TOPLEFT", self.Health, "TOPRIGHT", 5, 1) self.Debuffs.CustomFilter = K.CustomAuraFilters.party self.Buffs = K.AddBuffs(self, "TOPLEFT", 20, 4, 4, 1) self.Buffs:SetPoint("TOPLEFT", self.Health, "BOTTOMLEFT", 2, -11) self.Buffs.CustomFilter = K.CustomAuraFilters.party elseif (self.MatchUnit == "boss") then self.Buffs = K.AddBuffs(self, "TOPLEFT", 30, 4, 5, 1) self.Buffs:SetPoint("TOPLEFT", self, "BOTTOMLEFT", 2, -6) self.Debuffs = K.AddDebuffs(self, "TOPRIGHT", 30, 4, 7, 1) self.Debuffs:SetPoint("TOPRIGHT", self, "BOTTOMLEFT", -34, 18) self.Debuffs.CustomFilter = K.CustomAuraFilters.boss end -- Range Fader (We use oUF_SpellRange) self.SpellRange = { insideAlpha = 1, outsideAlpha = C.UnitframePlugins.OORAlpha, } return self end local function FixPetUpdate(self, event, ...) -- Petframe doesnt always update correctly oUF_KkthnxPet:GetScript("OnAttributeChanged")(oUF_KkthnxPet, "unit", "pet") end -- Spawn our frames. oUF:RegisterStyle("oUF_Kkthnx", CreateUnitLayout) oUF:SetActiveStyle("oUF_Kkthnx") local player = oUF:Spawn("player", "oUF_KkthnxPlayer") player:SetPoint(unpack(C.Position.UnitFrames.Player)) Movers:RegisterFrame(player) local pet = oUF:Spawn("pet", "oUF_KkthnxPet") pet:SetPoint(unpack(C.Position.UnitFrames.Pet)) Movers:RegisterFrame(pet) player:RegisterEvent("UNIT_PET", FixPetUpdate) local target = oUF:Spawn("target", "oUF_KkthnxTarget") target:SetPoint(unpack(C.Position.UnitFrames.Target)) Movers:RegisterFrame(target) local targettarget = oUF:Spawn("targettarget", "oUF_KkthnxTargetTarget") targettarget:SetPoint(unpack(C.Position.UnitFrames.TargetTarget)) Movers:RegisterFrame(targettarget) local focus = oUF:Spawn("focus", "oUF_KkthnxFocus") focus:SetPoint(unpack(C.Position.UnitFrames.Focus)) Movers:RegisterFrame(focus) local focustarget = oUF:Spawn("focustarget", "oUF_KkthnxFocusTarget") focustarget:SetPoint(unpack(C.Position.UnitFrames.FocusTarget)) Movers:RegisterFrame(focustarget) if (C.Unitframe.Party) then local party = oUF:SpawnHeader("oUF_KkthnxParty", nil, (C.Raidframe.RaidAsParty and "custom [group:party][group:raid] hide;show") or "custom [@raid6, exists] hide; show", "oUF-initialConfigFunction", [[ local header = self:GetParent() self:SetWidth(header:GetAttribute("initial-width")) self:SetHeight(header:GetAttribute("initial-height")) ]], "initial-width", K.Scale(105), "initial-height", K.Scale(30), "showSolo", false, "showParty", true, "showRaid", false, "groupFilter", "1, 2, 3, 4, 5, 6, 7, 8", "groupingOrder", "1, 2, 3, 4, 5, 6, 7, 8", "groupBy", "GROUP", "showPlayer", C.Unitframe.ShowPlayer, -- Need to add this as an option. "yOffset", K.Scale(-32) ) party:SetPoint(unpack(C.Position.UnitFrames.Party)) Movers:RegisterFrame(party) end if C.Unitframe.ShowBoss then local boss = {} for i = 1, MAX_BOSS_FRAMES do boss[i] = oUF:Spawn("boss"..i, "oUF_KkthnxBossFrame"..i) if (i == 1) then boss[i]:SetPoint(unpack(C.Position.UnitFrames.Boss)) else boss[i]:SetPoint("TOPLEFT", boss[(i - 1)], "BOTTOMLEFT", 0, -45) end Movers:RegisterFrame(boss[i]) end end if C.Unitframe.ShowArena then local arena = {} for i = 1, 5 do arena[i] = oUF:Spawn("arena"..i, "oUF_KkthnxArenaFrame"..i) if (i == 1) then arena[i]:SetPoint(unpack(C.Position.UnitFrames.Arena)) else arena[i]:SetPoint("TOPLEFT", arena[i-1], "BOTTOMLEFT", 0, -40) end Movers:RegisterFrame(arena[i]) end end -- Test the unitframes :D local moving = false SlashCmdList.TEST_UF = function(msg) if InCombatLockdown() then print("|cffffff00"..ERR_NOT_IN_COMBAT.."|r") return end if not moving then for _, frames in pairs({"oUF_KkthnxTarget", "oUF_KkthnxTargetTarget", "oUF_KkthnxPet", "oUF_KkthnxFocus", "oUF_KkthnxFocusTarget"}) do _G[frames].oldunit = _G[frames].unit _G[frames]:SetAttribute("unit", "player") end if C.Unitframe.ShowArena == true then for i = 1, 5 do _G["oUF_KkthnxArenaFrame"..i].oldunit = _G["oUF_KkthnxArenaFrame"..i].unit _G["oUF_KkthnxArenaFrame"..i]:SetAttribute("unit", "player") end end if C.Unitframe.ShowBoss == true then for i = 1, MAX_BOSS_FRAMES do _G["oUF_KkthnxBossFrame"..i].oldunit = _G["oUF_KkthnxBossFrame"..i].unit _G["oUF_KkthnxBossFrame"..i]:SetAttribute("unit", "player") end end moving = true else for _, frames in pairs({"oUF_KkthnxTarget", "oUF_KkthnxTargetTarget", "oUF_KkthnxPet", "oUF_KkthnxFocus", "oUF_KkthnxFocusTarget"}) do _G[frames]:SetAttribute("unit", _G[frames].oldunit) end if C.Unitframe.ShowArena == true then for i = 1, 5 do _G["oUF_KkthnxArenaFrame"..i]:SetAttribute("unit", _G["oUF_KkthnxArenaFrame"..i].oldunit) end end if C.Unitframe.ShowBoss == true then for i = 1, MAX_BOSS_FRAMES do _G["oUF_KkthnxBossFrame"..i]:SetAttribute("unit", _G["oUF_KkthnxBossFrame"..i].oldunit) end end moving = false end end _G.SLASH_TEST_UF1 = "/testuf"
return { version = "1.1", luaversion = "5.1", tiledversion = "0.17.2", orientation = "orthogonal", renderorder = "right-down", width = 32, height = 32, tilewidth = 16, tileheight = 16, nextobjectid = 18, properties = {}, tilesets = { { name = "white-walls", firstgid = 1, tilewidth = 16, tileheight = 16, spacing = 0, margin = 0, image = "white-walls.png", imagewidth = 80, imageheight = 48, tileoffset = { x = 0, y = 0 }, properties = {}, terrains = {}, tilecount = 15, tiles = { { id = 0, properties = { ["collidable"] = true } }, { id = 1, properties = { ["collidable"] = true } }, { id = 2, properties = { ["collidable"] = true } }, { id = 3, properties = { ["collidable"] = true } }, { id = 4, properties = { ["collidable"] = true } }, { id = 5, properties = { ["collidable"] = true } }, { id = 6, properties = { ["collidable"] = false } }, { id = 7, properties = { ["collidable"] = true } }, { id = 8, properties = { ["collidable"] = true } }, { id = 9, properties = { ["collidable"] = true } }, { id = 10, properties = { ["collidable"] = true } }, { id = 11, properties = { ["collidable"] = true } }, { id = 12, properties = { ["collidable"] = true } }, { id = 13, properties = { ["collidable"] = false } }, { id = 14, properties = { ["collidable"] = false } } } }, { name = "holes", firstgid = 16, tilewidth = 16, tileheight = 16, spacing = 0, margin = 0, image = "the-pits.png", imagewidth = 80, imageheight = 48, tileoffset = { x = 0, y = 0 }, properties = {}, terrains = {}, tilecount = 15, tiles = { { id = 0, properties = { ["collidable"] = true } }, { id = 1, properties = { ["collidable"] = true } }, { id = 2, properties = { ["collidable"] = true } }, { id = 3, properties = { ["collidable"] = true } }, { id = 4, properties = { ["collidable"] = true } }, { id = 5, properties = { ["collidable"] = true } }, { id = 6, properties = { ["collidable"] = true } }, { id = 7, properties = { ["collidable"] = true } }, { id = 8, properties = { ["collidable"] = true } }, { id = 9, properties = { ["collidable"] = true } }, { id = 10, properties = { ["collidable"] = true } }, { id = 11, properties = { ["collidable"] = true } }, { id = 12, properties = { ["collidable"] = true } }, { id = 13, properties = { ["collidable"] = true } }, { id = 14, properties = { ["collidable"] = true } } } } }, layers = { { type = "tilelayer", name = "Tile Layer 1", x = 0, y = 0, width = 32, height = 32, visible = true, opacity = 1, offsetx = 0, offsety = 0, properties = {}, encoding = "lua", data = { 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 6, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 8, 6, 7, 7, 7, 7, 7, 7, 7, 7, 7, 8, 6, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 8, 6, 7, 7, 7, 7, 7, 7, 7, 7, 7, 8, 6, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 8, 6, 7, 7, 7, 7, 7, 7, 7, 7, 7, 8, 6, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 8, 6, 7, 7, 7, 7, 7, 7, 7, 7, 7, 8, 6, 7, 7, 7, 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}, { id = 3, name = "", type = "key", shape = "rectangle", x = 360, y = 463, width = 19, height = 19, rotation = 0, visible = true, properties = { ["start"] = "lab", ["to"] = "mansion" } }, { id = 6, name = "", type = "anchor", shape = "ellipse", x = 325, y = 328, width = 194, height = 194, rotation = 0, visible = true, properties = { ["start"] = "lab" } }, { id = 9, name = "", type = "anchor", shape = "ellipse", x = 347, y = 236, width = 192, height = 192, rotation = 0, visible = true, properties = { ["start"] = "mansion" } }, { id = 10, name = "", type = "key", shape = "rectangle", x = 407, y = 313, width = 19, height = 19, rotation = 0, visible = true, properties = { ["start"] = "mansion", ["to"] = "volcano" } }, { id = 11, name = "", type = "anchor", shape = "ellipse", x = 175, y = 119, width = 401, height = 401, rotation = 0, visible = true, properties = { ["start"] = "volcano" } }, { id = 12, name = "", type = "anchor", shape = "ellipse", x = 416, y = 151, width = 105, height = 105, rotation = 0, visible = true, properties = { ["start"] = "mansion" } }, { id = 13, name = "", type = "anchor", shape = "ellipse", x = -22, y = -247, width = 773, height = 773, rotation = 0, visible = true, properties = { ["start"] = "mansion" } }, { id = 14, name = "", type = "key", shape = "rectangle", x = 440, y = 42, width = 19, height = 19, rotation = 0, visible = true, properties = { ["start"] = "mansion", ["to"] = "volcano" } }, { id = 15, name = "", type = "anchor", shape = "ellipse", x = 66, y = 307, width = 192, height = 192, rotation = 0, visible = true, properties = { ["start"] = "volcano" } }, { id = 16, name = "", type = "key", shape = "rectangle", x = 225, y = 198, width = 19, height = 19, rotation = 0, visible = true, properties = { ["start"] = "mansion", ["to"] = "gold" } }, { id = 17, name = "", type = "anchor", shape = "ellipse", x = -59, y = 112, width = 310, height = 310, rotation = 0, visible = true, properties = { ["start"] = "volcano" } } } } } }
local Console = require 'debug/console' --[[ This file registers all commands to the console ]] function reloadPath(path) package.loaded[path] = nil require(path) print(path .. " reloaded!") end Console.registerCommand('reload','hot-reloads a script file','reload <file>',function(args) if #args < 2 then return print("Please specify a file path to reload") end local path = args[2] if package.loaded[path] then reloadPath(path) else return print("That file does not exist") end end)
return require('packer').startup(function (use) -- Package Manager use 'wbthomason/packer.nvim' -- Colors use 'fnune/base16-vim' use 'rktjmp/lush.nvim' -- TODO: Mess around with it -- Visual use 'folke/which-key.nvim' use 'tversteeg/registers.nvim' use { 'lukas-reineke/indent-blankline.nvim', config = function () vim.g.indent_blankline_char_list = {'|'} -- ┆ vim.cmd('highlight IndentBlanklineChar guifg=#353535 gui=nocombine') -- TODO: Colorscheme end, } use { 'norcalli/nvim-colorizer.lua', config = function () require 'colorizer'.setup({ css = {css = true}, html = {css = true}, }) end } use { 'junegunn/goyo.vim', requires = {{'junegunn/limelight.vim' }}} -- Zen Mode -- Misc use 'akinsho/nvim-toggleterm.lua' -- Terminal -- Git use { 'lewis6991/gitsigns.nvim', config = function () require('gitsigns').setup() end, requires = { 'nvim-lua/plenary.nvim' } } -- General Text Editing use 'machakann/vim-sandwich' use 'tpope/vim-commentary' -- use 'jiangmiao/auto-pairs' use { 'windwp/nvim-autopairs', config = function() require('nvim-autopairs').setup() require('nvim-autopairs.completion.compe').setup { map_cr = true, -- map <CR> on insert mode map_complete = true -- it will auto insert `(` after select function or method item } end } -- Language use 'Vimjas/vim-python-pep8-indent' use 'iamcco/markdown-preview.nvim' -- Markdown Live Preview use { 'nvim-treesitter/nvim-treesitter', config = function() require('nvim-treesitter.configs').setup({ ensure_installed = 'maintained', highlight = { enable = true } }) end } use 'simrat39/rust-tools.nvim' use 'neovim/nvim-lspconfig' use 'kabouzeid/nvim-lspinstall' use { 'SirVer/ultisnips', config = function () vim.g.UltiSnipsExpandTrigger = '<NUL>' vim.g.UltiSnipsJumpForwardTrigger = '<NUL>' vim.g.UltiSnipsJumpBackwardTrigger = '<NUL>' end, requires = {{'honza/vim-snippets'}} } use { 'lervag/vimtex', config = function () vim.g.tex_flavor='latex' vim.g.vimtex_view_method='zathura' vim.g.vimtex_quickfix_mode=0 end, } -- Completion use { 'hrsh7th/nvim-compe', config = function () require'compe'.setup { enabled = true; source = { path = true; buffer = true; calc = true; nvim_lsp = true; nvim_lua = true; vsnip = false; orgmode = true; ultisnips = true; luasnip = false; }; } end } use 'ahmedkhalf/lsp-rooter.nvim' ---- Org Mode use { 'kristijanhusak/orgmode.nvim', config = function() require('orgmode').setup{} end } use { 'nvim-telescope/telescope.nvim', config = function () require('telescope').setup({ defaults = { color_devicons = false, }, extensions = { project = { base_dirs = {'~/main/src'}, max_depth = 4 }, } }) require('telescope').load_extension('project') require('telescope').load_extension('ultisnips') end, requires = { {'nvim-lua/popup.nvim'}, {'nvim-lua/plenary.nvim'}, {'fhill2/telescope-ultisnips.nvim'}, {'nvim-telescope/telescope-project.nvim'}, } } end)
--[[ Copyright (C) 2019 The DMLab2D Authors. Licensed under the Apache License, Version 2.0 (the 'License'); you may not use this file except in compliance with the License. You may obtain a copy of the License at https://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an 'AS IS' BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. ]] local class = require 'common.class' local tile = require 'system.tile' local random = require 'system.random' local images = require 'images' local maps = require 'maps' local Simulation = class.Class() function Simulation.defaultSettings() return { mapName = 'default', -- Probability apple.possible becomes apple. initialAppleProbability = 0.75, -- Displays a color sprite associated with the probability of respawning. -- Green is highest probability red it zero probability. showRespawnProbability = false, -- Base probability of an apple respawning each step. appleRespawnProbabilities = setmetatable({0, 0.001, 0.005, 0.025}, { __index = function(table, key) local key = tonumber(key) if key == nil then return nil end table[key] = 0 return 0 end}), -- Seeding radius. seedRadius = 3 } end function Simulation:__init__(kwargs) self._settings = kwargs.settings end local function interpColor(colors, fraction) local place = fraction * (#colors - 1) + 1 local from = math.floor(place) local frac = place - from local to = math.min(#colors, from + 1) local result = {} for i = 1, # colors do result[i] = math.floor(colors[from][i] * (1 - frac) + colors[to][i] * frac) end return result end function Simulation:addSprites(tileSet) tileSet:addColor('OutOfBounds', {0, 0, 0}) tileSet:addColor('OutOfView', {80, 80, 80}) tileSet:addShape('Wall', images.wall()) tileSet:addShape('Apple', images.apple()) if self._settings.showRespawnProbability then -- Use probability to color respawn tile. local colors = {{255, 0, 0}, {255, 255, 0}, {0, 255, 0}} local count = #self._settings.appleRespawnProbabilities local maxP = 1e-3 for i, p in ipairs(self._settings.appleRespawnProbabilities) do if p > maxP then maxP = p end end for i, p in ipairs(self._settings.appleRespawnProbabilities) do local color = interpColor(colors, math.sqrt(p) / math.sqrt(maxP)) tileSet:addColor('apple.wait.' .. i, color) end end end function Simulation:worldConfig() local settings = self._settings local config = { outOfBoundsSprite = 'OutOfBounds', outOfViewSprite = 'OutOfView', updateOrder = {'fruit'}, renderOrder = {'logic', 'pieces'}, customSprites = {}, hits = {}, states = { wall = { layer = 'pieces', sprite = 'Wall', }, ['spawn.any'] = {groups = {'spawn.any'}}, apple = { layer = 'logic', sprite = 'Apple', }, ['apple.wait'] = {layer = 'waitCalc'}, ['apple.possible'] = {}, } } local waitNames = {} for i, prob in ipairs(settings.appleRespawnProbabilities) do local name = 'apple.wait.' .. i local spriteName = settings.showRespawnProbability and name or nil waitNames[i] = name table.insert(config.updateOrder, {name = name, func = 'respawn'}) local waiters = prob > 0 and 'waiter' config.states['apple.wait.' .. i] = { layer = 'wait', groups = {name}, sprite = spriteName, } end self._waitNames = waitNames if settings.showRespawnProbability then table.insert(config.renderOrder, 1, 'wait') end return config end function Simulation:textMap() local map = maps[self._settings.mapName] if not map then error('missing map: ' .. self._settings.mapName) end return map end function Simulation:addObservations(tileSet, world, observations) local worldLayerView = world:createView{layout = self:textMap().layout} local worldView = tile.Scene{shape = worldLayerView:gridSize(), set = tileSet} local spec = { name = 'WORLD.RGB', type = 'tensor.ByteTensor', shape = worldView:shape(), func = function(grid) return worldView:render(worldLayerView:observation{grid = grid}) end } observations[#observations + 1] = spec end local function _getNumLiveNeighbors(grid, pos, radius) local num = 0 for _ in pairs(grid:queryDiamond('logic', pos, radius)) do num = num + 1 end return num end -- avatars require reward in user state. function Simulation:stateCallbacks(avatars) local settings = self._settings local radius = settings.seedRadius local stateCallbacks = {} stateCallbacks.wall = {onHit = true} local apple = {} function apple.onAdd(grid, apple) local pos = grid:position(apple) for piece in pairs(grid:queryDiamond('wait', pos, radius)) do grid:setState(piece, 'apple.wait') end end apple.onContact = {avatar = {}} function apple.onContact.avatar.enter(grid, applePiece, avatarPiece) local avatarState = grid:userState(avatarPiece) local pos = grid:position(applePiece) local numInRadius = _getNumLiveNeighbors(grid, pos, radius) local rewardAmountModifier = 0 if numInRadius == 1 then rewardAmountModifier = avatarState.rewardForEatingLastAppleInRadius end local rewardAmount = 1 + rewardAmountModifier avatarState.reward = avatarState.reward + rewardAmount grid:setState(applePiece, 'apple.wait') for piece in pairs(grid:queryDiamond('wait', pos, radius)) do grid:setState(piece, 'apple.wait') end end local appleW = {} function appleW.onAdd(grid, appleWait) local pos = grid:position(appleWait) local waitNames = self._waitNames local count = 1 for piece in pairs(grid:queryDiamond('logic', pos, radius)) do count = count + 1 if count == #waitNames then break end end grid:setState(appleWait, waitNames[count]) end local appleWaitCallback = {onUpdate = {}} appleWaitCallback.onUpdate.respawn = function(grid, piece) grid:setState(piece, 'apple') end local applePossible = {} local initialAppleProbability = settings.initialAppleProbability function applePossible.onAdd(grid, piece) if random:uniformReal(0, 1) <= initialAppleProbability then grid:setState(piece, 'apple') end end stateCallbacks.apple = apple stateCallbacks['apple.wait'] = appleW for i = 1, #self._settings.appleRespawnProbabilities do stateCallbacks['apple.wait.' .. i] = appleWaitCallback end stateCallbacks['apple.possible'] = applePossible return stateCallbacks end function Simulation:start(grid) for i, prob in ipairs(self._settings.appleRespawnProbabilities) do local name = 'apple.wait.' .. i grid:setUpdater{update = name, group = name, probability = prob} end end function Simulation:update(grid) end return {Simulation = Simulation}
Config = {} Config.ClosestVehicleRadius = 5.0 Config.Distance = 0.75 Config.disableShuffle = true
local M = {} local enum = require("game/config.enum") local dbBagTbl = require("game.db.dbBagTbl") --local dbHeroTbl = require("game.db.dbHeroTbl") local dbUserPlayerTbl = require("game.db.dbUserPlayerTbl") local item = require("game.config.item") local gift = item.gift local lottery = item.lottery local lotteryWeightSum = item.lotteryWeightSum function M.init() return gift,lottery,lotteryWeightSum end function M.addGift(pid,giftId,count) local giftCfg = gift[giftId] M.addOutResCfg(pid,giftCfg.out_res,count) end function M.addLottery(pid,lotteryId,count) local lotteryCfgArr = lottery[lotteryId] local sum = lotteryWeightSum[lotteryId] if sum == nil or lotteryCfgArr == nil then return end local randIdx = math.random(1,sum) local t = 0 local lotteryCfg for _,v in ipairs(lotteryCfgArr) do t = t + v.weight if t >= randIdx then lotteryCfg = v break end end if lotteryCfg == nil then assert(false) end M.addOutResCfg(pid,lotteryCfg.out_res,count) end function M.addOutResCfgFunc(pid,cfg_out_res,countFunc,cityTbl) local playerInfo local bagTblArr = {} for _,v in ipairs(cfg_out_res) do local loc,id,co = v[1],v[2],v[3] co = countFunc(loc,id,co) if loc == enum.LOC_BAG then local bagTbl = dbBagTbl.getBagTbl(pid,id) if bagTbl == nil then bagTbl = dbBagTbl.newBagTbl(id,co) else bagTbl.count = bagTbl.count + co end bagTblArr[#bagTblArr+1] = bagTbl elseif loc == enum.LOC_BASE_RES then if playerInfo == nil then playerInfo = dbUserPlayerTbl.getPlayerInfo(pid) end playerInfo.baseRes[id] = playerInfo.baseRes[id] + co elseif loc == enum.LOC_GIFT then M.addGift(pid,id,co) elseif loc == enum.LOC_CITY then assert(cityTbl) cityTbl.res[id] = cityTbl.res[id] + co elseif loc == enum.LOC_LOTTERY then M.addLottery(pid,id,co) end end if playerInfo then dbUserPlayerTbl.setPlayerInfo(playerInfo) end for _,v in ipairs(bagTblArr) do dbBagTbl.setBagTbl(pid,v) end end function M.addOutResCfg(pid,cfg_out_res,count,cityTbl) local function onlyCountFunc(co) return co * count end M.addOutResCfgFunc(pid,cfg_out_res,onlyCountFunc,cityTbl) end function M.removeNeedResCfgFunc(pid,cfg_need_res,countFunc,cityTbl) local playerInfo local bagTblArr = {} for _,v in ipairs(cfg_need_res) do local loc,id,co = v[1],v[2],v[3] co = countFunc(loc,id,co) if loc == enum.LOC_BAG then local bagTbl = dbBagTbl.getBagTbl(pid,id) if bagTbl.count < co then return loc else bagTbl.count = bagTbl.count - co bagTblArr[#bagTblArr+1] = bagTbl end elseif loc == enum.LOC_CITY then assert(cityTbl) if cityTbl.res[id] < co then return loc else cityTbl.res[id] = cityTbl.res[id] - co end elseif loc == enum.LOC_BASE_RES then if playerInfo == nil then playerInfo = dbUserPlayerTbl.getPlayerInfo(pid) end if playerInfo.baseRes[id]< co then return loc else playerInfo.baseRes[id] = playerInfo.baseRes[id] - co end end end if playerInfo then dbUserPlayerTbl.setPlayerInfo(playerInfo) end for _,v in ipairs(bagTblArr) do dbBagTbl.setBagTbl(pid,v) end return 0,playerInfo end function M.removeNeedResCfg(pid,cfg_need_res,count,cityTbl) local function onlyCountFunc(co) return co * count end return M.removeNeedResCfgFunc(pid,cfg_need_res,onlyCountFunc,cityTbl) end return M
test = require 'u-test' common = require 'common' --Bug 35915673 Disabling websocket tests due to websocket.org no longer in service test.skip = true test.testWebsocketCloseHandleWhileConnected = function() print("testWebsocketCloseHandleWhileConnected") HCInitialize(); HCWebSocketCreate(); HCWebSocketConnectAsync(); end function OnHCWebSocketConnectAsync() print("OnHCWebSocketConnectAsync") HCWebSocketCloseHandle(); test.stopTest(); end
-------------------------------- -- @module Speed -- @extend Action -- @parent_module cc -------------------------------- -- -- @function [parent=#Speed] setInnerAction -- @param self -- @param #cc.ActionInterval action -- @return Speed#Speed self (return value: cc.Speed) -------------------------------- -- alter the speed of the inner function in runtime -- @function [parent=#Speed] setSpeed -- @param self -- @param #float speed -- @return Speed#Speed self (return value: cc.Speed) -------------------------------- -- -- @function [parent=#Speed] getInnerAction -- @param self -- @return ActionInterval#ActionInterval ret (return value: cc.ActionInterval) -------------------------------- -- -- @function [parent=#Speed] getSpeed -- @param self -- @return float#float ret (return value: float) -------------------------------- -- create the action -- @function [parent=#Speed] create -- @param self -- @param #cc.ActionInterval action -- @param #float speed -- @return Speed#Speed ret (return value: cc.Speed) -------------------------------- -- -- @function [parent=#Speed] startWithTarget -- @param self -- @param #cc.Node target -- @return Speed#Speed self (return value: cc.Speed) -------------------------------- -- -- @function [parent=#Speed] reverse -- @param self -- @return Speed#Speed ret (return value: cc.Speed) -------------------------------- -- -- @function [parent=#Speed] clone -- @param self -- @return Speed#Speed ret (return value: cc.Speed) -------------------------------- -- -- @function [parent=#Speed] stop -- @param self -- @return Speed#Speed self (return value: cc.Speed) -------------------------------- -- param dt in seconds. -- @function [parent=#Speed] step -- @param self -- @param #float dt -- @return Speed#Speed self (return value: cc.Speed) -------------------------------- -- -- @function [parent=#Speed] isDone -- @param self -- @return bool#bool ret (return value: bool) return nil
vim.o.mouse = "a" vim.o.cmdheight = 1 vim.o.showmode = false vim.o.clipboard = "unnamedplus" vim.o.conceallevel = 0 vim.o.showtabline = 2 vim.o.tabstop = 4 vim.o.softtabstop = 4 vim.o.shiftwidth = 4 vim.o.expandtab = true vim.o.expandtab = true vim.o.hidden = true vim.o.termguicolors = true vim.o.number = true vim.bo.autoindent = true vim.o.smarttab = true vim.o.smartcase = true vim.wo.wrap = false vim.wo.relativenumber = false --settings vim.o.guifont = "FiraCode Nerd Font:h12" vim.g.neovide_cursor_vfx_mode = "pixiedust"
net.Receive("f4menu", function() --main window local x = 1000/1768 * ScrW() local y = 700/992 * ScrH() local menu = vgui.Create("DFrame") menu:SetSize(x, y) menu:SetPos(ScrW()/2 - x/2, ScrH()/2 - y/2) menu:SetTitle("Basewars Menu") menu:SetDraggable(false) menu:ShowCloseButton(true) menu:MakePopup() -- local navbarPanel = vgui.Create("DFrame", menu) navbarPanel:SetSize(x * .2, y - 25) navbarPanel:SetPos(0, 25) navbarPanel:ShowCloseButton() navbarPanel:SetTitle("") local navbar = vgui.Create("DScrollPanel", navbarPanel) navbar:Dock(FILL) --shop local shopCategory = navbar:Add("DCollapsibleCategory") shopCategory:SetPos( 1, 0) shopCategory:SetSize( navbarPanel:GetWide() - 2, 30 ) shopCategory:SetLabel( "Shop" ) local navbarArray = {} for i=0, 5 do navbarArray[i] = shopCategory:Add("DButton") navbarArray[i]:SetColor(Color(255, 255, 255)) navbarArray[i]:SetText("button #" .. tostring(i + 1)) navbarArray[i]:SetPos( 10, 40 * i) navbarArray[i]:SetSize(navbarPanel:GetWide() - 5, 30 ) end --weapons button navbarArray[0]:SetText("Weapons") navbarArray[1]:SetText("Printers") navbarArray[2]:SetText("Base") navbarArray[3]:SetText("Entities") navbarArray[4]:SetText("Vehicles") navbarArray[5]:SetText("Fun") end)
--allows potara earrings local function saiyanCanGoSuperSaiyan(saiyan) --15 is combathardness for _,misc_trait in ipairs(saiyan.status.misc_traits) do if misc_trait.id == 15 then if misc_trait.value > 31 then return true end end end return false end local function saiyanCanGoSuperSaiyan2(saiyan) --15 is combathardness for _,misc_trait in ipairs(saiyan.status.misc_traits) do if misc_trait.id == 15 then if misc_trait.value > 64 then return true end end end return false end local function saiyanCanGoSuperSaiyan3(saiyan) --15 is combathardness for _,misc_trait in ipairs(saiyan.status.misc_traits) do if misc_trait.id == 15 then if misc_trait.value > 99 then return true end end end return false end local function superSaiyanGodSyndrome() for syn_id,syndrome in ipairs(df.global.world.raws.syndromes.all) do if syndrome.syn_name == "Super Saiyan God" then return syn_id end end qerror("Super saiyan god syndrome not found.") end local function getPowerLevel(unit) local speed = 1000/dfhack.units.computeMovementSpeed(unit) local strength = unit.body.physical_attrs.STRENGTH.value/3550 local endurance = unit.body.physical_attrs.ENDURANCE.value/1000 local toughness = unit.body.physical_attrs.TOUGHNESS.value/2250 local spatialsense = unit.status.current_soul.mental_attrs.SPATIAL_SENSE.value/1500 local kinestheticsense = unit.status.current_soul.mental_attrs.KINESTHETIC_SENSE.value/1000 local willpower = unit.status.current_soul.mental_attrs.WILLPOWER.value/1000 local bodysize = (unit.body.blood_count/100)^2 local powerlevel = bodysize*speed*((strength*endurance*toughness*spatialsense*kinestheticsense*willpower)^(1/6)) if saiyanCanGoSuperSaiyan(unit) then powerlevel = powerlevel * 50 end if saiyanCanGoSuperSaiyan2(unit) then powerlevel = powerlevel * 2 end if saiyanCanGoSuperSaiyan3(unit) then powerlevel = powerlevel * 4 end return powerlevel end local function getSuperSaiyanCount() local superSaiyanCount = 0 local saiyan = df.global.ui.race_id for _,unit in ipairs(df.global.world.units.active) do if unit.race==saiyan then if saiyanCanGoSuperSaiyan(unit) then superSaiyanCount = superSaiyanCount + 1 end end end return superSaiyanCount end local function unitWithHighestPowerLevel() local highestUnit = nil local highestPowerLevel = 0 for _,unit in ipairs(df.global.world.units.active) do if getPowerLevel(unit) > highestPowerLevel and unit.race==df.global.ui.race_id then highestUnit = unit end end return highestUnit end local function combinedSaiyanPowerLevel() local totalPowerLevel=0 local saiyan = df.global.ui.race_id for _,unit in ipairs(df.global.world.units.active) do if unit.race == saiyan then totalPowerLevel = totalPowerLevel + getPowerLevel(unit) end end return totalPowerLevel end local function assignSyndrome(target,syn_id) --taken straight from here, but edited so I can understand it better: https://gist.github.com/warmist/4061959/ if target==nil then qerror("Not a valid target") --this probably won't happen :V end local newSyndrome=df.unit_syndrome:new() local target_syndrome=df.syndrome.find(syn_id) newSyndrome.type=target_syndrome.id --newSyndrome.year= --newSyndrome.year_time= newSyndrome.ticks=1 newSyndrome.unk1=1 for k,v in ipairs(target_syndrome.ce) do local sympt=df.unit_syndrome.T_symptoms:new() sympt.ticks=1 sympt.flags=2 newSyndrome.symptoms:insert("#",sympt) end target.syndromes.active:insert("#",newSyndrome) end local function applySuperSaiyanGodSyndrome() local superSaiyanCount = getSuperSaiyanCount() local superSaiyanGod = unitWithHighestPowerLevel() if getPowerLevel(superSaiyanGod) > 1000000 and superSaiyanCount > 5 then assignSyndrome(superSaiyanGod,superSaiyanGodSyndrome()) end end local function stopMegabeastAttacks() local removedMegaBeastAttack = false for eventid,event in ipairs(df.global.timed_events) do if event.type == df.timed_event_type.Megabeast then table.remove(df.global.timed_events,eventid) removedMegaBeastAttack = true end end return removedMegaBeastAttack end local function causeMegaBeastAttack() df.global.timed_events:insert('#', { new = df.timed_event, type = df.timed_event_type.Megabeast, season = df.global.cur_season, season_ticks = df.global.cur_season_tick } ) end local function checkForMegabeastAttack() if combinedSaiyanPowerLevel() > 4000000 and stopMegabeastAttacks() then causeMegaBeastAttack() end end function monthlyCheck() applySuperSaiyanGodSyndrome() checkForMegabeastAttack() dfhack.timeout(1,'months',monthlyCheck) end local function getInorganic(item) local decode = dfhack.matinfo.decode(item) if not decode.inorganic then return nil else return decode.inorganic end end local function giveName(unitName,nameCopy) unitName.first_name = nameCopy.first_name unitName.nickname = nameCopy.nickname unitName.language = nameCopy.language unitName.unknown = nameCopy.unknown for i=1,7 do unitName.words[i-1] = nameCopy.words[i] unitName.parts_of_speech[i-1] = nameCopy.parts_of_speech[i] end end local function fuseTwoNames(name1,name2) --name1 will be changed directly in this function newName = {} newName.first_name = string.sub(name1.first_name,1,math.floor(#name1.first_name/2)) .. string.sub(name2.first_name,-math.floor(#name2.first_name/2)) newName.nickname = "" newName.language = name1.language newName.unknown = name1.unknown newName.words = {} newName.parts_of_speech = {} for i = 1, 7 do if i%2==1 then newName.words[i] = name2.words[i-1] newName.parts_of_speech[i] = name1.parts_of_speech[i-1] else newName.words[i] = name1.words[i-1] newName.parts_of_speech[i] = name2.parts_of_speech[i-1] end end printall(newName.words) printall(name1.words) giveName(name1,newName) end local function insertSkill(unit,skill) unit.status.current_soul.skills:insert('#', { new = df.unit_skill, id = skill.id, rating = skill.rating, experience = skill.experience, unused_counter = skill.unused_counter, rusty = skill.rusty, rust_counter = skill.rust_counter, demotion_counter = skill.demotion_counter, unk_1c = skill.unk_1c } ) end local function combineSoul(unit1,unit2) local firstUnitSoul = unit1.status.current_soul local secondUnitSoul= unit2.status.current_soul for k,attribute in ipairs(firstUnitSoul.mental_attrs) do attribute.value = attribute.value + secondUnitSoul.mental_attrs[k].value attribute.max_value = attribute.max_value + secondUnitSoul.mental_attrs[k].max_value if attribute.value < 0 or attribute.value > 2^31-1 then attribute.value = 2^30 end if attribute.max_value < 0 or attribute.max_value > 2^31-1 then attribute.max_value = 2^31-1 end end for _,skill2 in ipairs(secondUnitSoul.skills) do local skillFound = false for _,skill1 in ipairs(firstUnitSoul.skills) do if skill2.id == skill1.id then skillFound = true skill1.rating = skill1.rating + skill2.rating end end if not skillFound then insertSkill(unit1,skill2) end end --preferences are too much trouble for their worth for k,trait1 in ipairs(firstUnitSoul.traits) do local trait2 = secondUnitSoul.traits[k] trait1 = math.floor((trait1+trait2)/2) end --unk5 and unk6 are... unknown to me, so... end local function combineBody(unit1,unit2) firstBody = unit1.body firstAppearance = unit1.appearance secondBody = unit2.body secondAppearance = unit2.appearance firstBody.blood_max = firstBody.blood_max + secondBody.blood_max firstBody.blood_count = firstBody.blood_max for k,attribute in ipairs(firstBody.physical_attrs) do attribute.value = attribute.value + secondBody.physical_attrs[k].value attribute.max_value = attribute.max_value * secondBody.physical_attrs[k].max_value if attribute.value < 0 or attribute.value > 2^31-1 then attribute.value = 2^30 end if attribute.max_value < 0 or attribute.max_value > 2^31-1 then attribute.max_value = 2^31-1 end end for k,tissue in ipairs(firstBody.physical_attr_tissues) do tissue = tissue + secondBody.physical_attr_tissues[k] end for k,modifier in ipairs(firstAppearance.body_modifiers) do modifier = math.floor((modifier+secondAppearance.body_modifiers[k])/2) end for k,modifier in ipairs(firstAppearance.bp_modifiers) do modifier = math.floor((modifier+secondAppearance.bp_modifiers[k])/2) end for k,length1 in ipairs(firstAppearance.tissue_length) do local length2 = secondAppearance.tissue_length[k] length1 = math.floor((length1+length2)/2) end end local function combineCounters(unit1,unit2) local traits1 = unit1.status.misc_traits local traits2 = unit2.status.misc_traits for _,trait1 in ipairs(traits1) do if trait1.id==15 then for _,trait2 in ipairs(traits2) do if trait2.id==15 then trait1.value = trait1.value+trait2.value if trait1.value>100 then trait1.value = 100 end end end end end end local function fuseUnits(unit1,unit2) if unit1.race~=unit2.race then return nil end fuseTwoNames(unit1.name,unit2.name) combineSoul(unit1,unit2) combineBody(unit1,unit2) combineCounters(unit1,unit2) unit2.animal.vanish_countdown = 2 end local function findPotara() local potaraNumber = 0 local unitsWithPotara = {} for _uid,unit in ipairs(df.global.world.units.active) do for itemid,item_inv in ipairs(unit.inventory) do local item = item_inv.item local material = getInorganic(item) if material then if material.id == "POTARA_DB" then table.insert(unitsWithPotara,unit) potaraNumber=potaraNumber+1 end end end end if potaraNumber == 2 and #unitsWithPotara == 2 then fuseUnits(unitsWithPotara[1],unitsWithPotara[2]) end end local args = {...} if args[1] == "force" then fuseUnits(df.global.world.units.all[tonumber(args[2])],df.global.world.units.all[tonumber(args[3])]) end function potara() findPotara() dfhack.timeout(200,'ticks',potara) end potara()
local _, config = ... -- Shitlist Settings Listed Players -- Make a child panel ShitlistSettings.listedPlayersPanel = CreateFrame( "Frame", "ShitlistSettingsListedPlayers", ShitlistSettings.panel) ShitlistSettings.listedPlayersPanel.name = "Listed Players" -- Add localization -- Specify childness of this panel (this puts it under the little red [+], instead of giving it a normal AddOn category) ShitlistSettings.listedPlayersPanel.parent = ShitlistSettings.panel.name -- Add the child to the Interface Options InterfaceOptions_AddCategory(ShitlistSettings.listedPlayersPanel) -- Listed Players tabb local TabbListedPlayersTitle = ShitlistSettings.listedPlayersPanel:CreateFontString("SettingsTabbListedPlayersTitle", "OVERLAY", "GameFontNormal") TabbListedPlayersTitle:SetPoint("TOPLEFT", ShitlistSettings.listedPlayersPanel, 10, -10) TabbListedPlayersTitle:SetFont(config.Font, 18) TabbListedPlayersTitle:SetTextColor(getConfigColors("Gold")) TabbListedPlayersTitle:SetText("Shitlist - Listed Players") -- Add localization -- Listed Players settings local ListedPlayersFrame = CreateFrame("Frame", "SettingsListedPlayersFrame", ShitlistSettings.listedPlayersPanel, BackdropTemplateMixin and "BackdropTemplate") ListedPlayersFrame:SetPoint("TOPLEFT", ShitlistSettings.listedPlayersPanel, 10, -35) ListedPlayersFrame:SetSize(250, 380) ListedPlayersFrame:SetBackdrop(config.Backdrop) ListedPlayersFrame:SetBackdropBorderColor(getConfigColors("Black")) -- Title local ListedPlayerTitle = ListedPlayersFrame:CreateFontString("SettingsListedPlayerTitle", "OVERLAY", "GameFontNormal") ListedPlayerTitle:SetPoint("TOPLEFT", ListedPlayersFrame, 10, -10) ListedPlayerTitle:SetFont(config.Font, 14) ListedPlayerTitle:SetText("Listed Players") -- Add localization -- Info local ListedPlayerInfo = ListedPlayersFrame:CreateFontString("SettingsListedPlayerInfo", "OVERLAY", "GameFontWhite") ListedPlayerInfo:SetPoint("TOPLEFT", ListedPlayersFrame, 30, -30) ListedPlayerInfo:SetTextColor(getConfigColors("White")) ListedPlayerInfo:SetText("Edit or Remove a player") -- Add localization -- Listed player local ListedPlayerDropDown = CreateFrame("Button", "SettingsListedPlayerDropDown", ListedPlayersFrame, "UIDropDownMenuTemplate") ListedPlayerDropDown:SetPoint("TOPLEFT", ListedPlayersFrame, 15, -50) --ListedPlayerDropDown:info.hasArrow = false; local function OnClick(self) UIDropDownMenu_SetSelectedID(ListedPlayerDropDown, self:GetID()) SettingsListedPlayerEditBox:SetText(self:GetText()) SettingsListedPlayerDescriptionEditBox:SetText(config.ListedPlayers[self:GetText()][2]) local index={} for k,v in pairs(config.Reasons) do index[v]=k end local a = config.ListedPlayers[self:GetText()][1] UIDropDownMenu_Initialize(SettingsListedPlayerReasonDropDown, initializeReason) UIDropDownMenu_SetSelectedID(SettingsListedPlayerReasonDropDown, index[a]) end function initializePlayer(self) local info = UIDropDownMenu_CreateInfo() for k,v in pairs(config.ListedPlayers) do info = UIDropDownMenu_CreateInfo() info.text = k info.value = v info.func = OnClick UIDropDownMenu_AddButton(info) end end UIDropDownMenu_Initialize(ListedPlayerDropDown, initializePlayer) UIDropDownMenu_SetWidth(ListedPlayerDropDown, 170) UIDropDownMenu_SetButtonWidth(ListedPlayerDropDown, 195) UIDropDownMenu_SetSelectedID(ListedPlayerDropDown, 1) UIDropDownMenu_JustifyText(ListedPlayerDropDown, "LEFT") -- Player local ListedPlayerEditBox = CreateFrame("EditBox", "SettingsListedPlayerEditBox", ListedPlayersFrame, BackdropTemplateMixin and "BackdropTemplate") ListedPlayerEditBox:SetPoint("TOPLEFT", ListedPlayersFrame, 25, -85) ListedPlayerEditBox:SetSize(200, 30) ListedPlayerEditBox:SetTextInsets(10, 0, 0, 0) ListedPlayerEditBox:SetBackdrop(config.Backdrop) ListedPlayerEditBox:SetBackdropBorderColor(getConfigColors("White")) ListedPlayerEditBox:SetMultiLine(false) ListedPlayerEditBox:SetMaxLetters(255) ListedPlayerEditBox:SetAutoFocus(false) -- dont automatically focus ListedPlayerEditBox:SetFontObject(GameFontWhite) ListedPlayerEditBox:SetScript("OnEscapePressed", function(self) self:ClearFocus() end) ListedPlayerEditBox:SetScript("OnEnterPressed", function(self) self:ClearFocus() end) -- Title Reason local ListedPlayerReasonDropDownTitle = ListedPlayersFrame:CreateFontString("SettingsListedPlayerReasonDropDownTitle", "OVERLAY", "GameFontNormal") ListedPlayerReasonDropDownTitle:SetPoint("TOPLEFT", ListedPlayersFrame, 35, -125) ListedPlayerReasonDropDownTitle:SetFont(config.Font, 14) ListedPlayerReasonDropDownTitle:SetText("Reason") -- Add localization -- Reason local ListedPlayerReasonDropDown = CreateFrame("Button", "SettingsListedPlayerReasonDropDown", ListedPlayersFrame, "UIDropDownMenuTemplate") ListedPlayerReasonDropDown:SetPoint("TOPLEFT", ListedPlayersFrame, 15, -140) local function OnClick(self) UIDropDownMenu_SetSelectedID(ListedPlayerReasonDropDown, self:GetID()) end function initializeReason(self) local info = UIDropDownMenu_CreateInfo() for k,v in pairs(config.Reasons) do info = UIDropDownMenu_CreateInfo() info.text = v info.value = v info.func = OnClick UIDropDownMenu_AddButton(info) end end UIDropDownMenu_Initialize(ListedPlayerReasonDropDown, initializeReason) UIDropDownMenu_SetWidth(ListedPlayerReasonDropDown, 170) UIDropDownMenu_SetButtonWidth(ListedPlayerReasonDropDown, 195) UIDropDownMenu_SetSelectedID(ListedPlayerReasonDropDown, 1) UIDropDownMenu_JustifyText(ListedPlayerReasonDropDown, "LEFT") -- Title local ListedPlayerEditBoxTitle = ListedPlayersFrame:CreateFontString("SettingsListedPlayerEditBoxTitle", "OVERLAY", "GameFontNormal") ListedPlayerEditBoxTitle:SetPoint("TOPLEFT", ListedPlayersFrame, 35, -180) ListedPlayerEditBoxTitle:SetFont(config.Font, 14) ListedPlayerEditBoxTitle:SetText("Description") -- Add localization -- Info local ListedPlayerEditBoxInfo = ListedPlayersFrame:CreateFontString("SettingsListedPlayerEditBoxInfo", "OVERLAY", "GameFontWhite") ListedPlayerEditBoxInfo:SetPoint("TOPLEFT", ListedPlayersFrame, 170, -180) ListedPlayerEditBoxInfo:SetFont(config.Font, 11) ListedPlayerEditBoxInfo:SetText("Optional") -- Add localization -- Player Description EditBox local ListedPlayerDescriptionEditBoxFrame = CreateFrame("Frame", "SettingsListedPlayerDescriptionEditBoxFrame", ListedPlayersFrame) ListedPlayerDescriptionEditBoxFrame:SetPoint("TOPLEFT", ListedPlayersFrame, 25, -195) ListedPlayerDescriptionEditBoxFrame:SetSize(200, 120) local ListedPlayerDescriptionEditBox = CreateFrame("EditBox", "SettingsListedPlayerDescriptionEditBox", ListedPlayerDescriptionEditBoxFrame, BackdropTemplateMixin and "BackdropTemplate") ListedPlayerDescriptionEditBox:SetBackdrop(config.Backdrop) ListedPlayerDescriptionEditBox:SetBackdropBorderColor(getConfigColors("White")) ListedPlayerDescriptionEditBox:SetTextInsets(10, 10, 10, 10) ListedPlayerDescriptionEditBox:SetMaxLetters(255) ListedPlayerDescriptionEditBox:SetMultiLine(true) ListedPlayerDescriptionEditBox:SetAutoFocus(false) ListedPlayerDescriptionEditBox:SetFontObject(GameFontWhite) ListedPlayerDescriptionEditBox:SetAllPoints() ListedPlayerDescriptionEditBox:SetScript("OnEscapePressed", function(self) self:ClearFocus() end) ListedPlayerDescriptionEditBox:SetScript("OnEnterPressed", function(self) self:ClearFocus() end) -- Button save player data local ListedPlayerSaveBtn = CreateFrame("Button", "SettingsListedPlayerSaveBtn", ListedPlayersFrame, "OptionsButtonTemplate") ListedPlayerSaveBtn:SetPoint("BOTTOMLEFT", ListedPlayersFrame, 40, 15) ListedPlayerSaveBtn:SetSize(80, 30) ListedPlayerSaveBtn:SetText("Save") -- Add localization ListedPlayerSaveBtn:SetNormalFontObject(GameFontNormal) ListedPlayerSaveBtn:SetHighlightFontObject(GameFontHighlight) ListedPlayerSaveBtn:SetScript("OnMouseDown", function(self, button) if button == "LeftButton" and SettingsListedPlayerEditBox:GetText() ~= "" then if config.ListedPlayers[SettingsListedPlayerEditBox:GetText()] then config.ListedPlayers[SettingsListedPlayerEditBox:GetText()] = {SettingsListedPlayerReasonDropDown.Text:GetText(), SettingsListedPlayerDescriptionEditBox:GetText()} print("Added player: " .. SettingsListedPlayerEditBox:GetText()) -- Add localization else config.ListedPlayers[SettingsListedPlayerDropDown.Text:GetText()] = {SettingsListedPlayerReasonDropDown.Text:GetText() or "", SettingsListedPlayerDescriptionEditBox:GetText() or ""} end SettingsListedPlayerEditBox:SetText("") SettingsListedPlayerDescriptionEditBox:SetText("") UIDropDownMenu_Initialize(SettingsListedPlayerDropDown, initializePlayer) UIDropDownMenu_SetSelectedID(SettingsListedPlayerDropDown, 1) UIDropDownMenu_Initialize(SettingsListedPlayerReasonDropDown, initializeReason) UIDropDownMenu_SetSelectedID(SettingsListedPlayerReasonDropDown, 1) end end) -- Button remove player local ListedPlayerRemoveBtn = CreateFrame("Button", "SettingsListedPlayerRemoveBtn", ListedPlayersFrame, "OptionsButtonTemplate") ListedPlayerRemoveBtn:SetPoint("BOTTOMLEFT", ListedPlayersFrame, 130, 15) ListedPlayerRemoveBtn:SetSize(80, 30) ListedPlayerRemoveBtn:SetText("Remove") -- Add localization ListedPlayerRemoveBtn:SetNormalFontObject(GameFontNormal) ListedPlayerRemoveBtn:SetHighlightFontObject(GameFontHighlight) ListedPlayerRemoveBtn:SetScript("OnMouseDown", function(self, button) if button == "LeftButton" then for k,v in pairs(config.ListedPlayers) do if SettingsListedPlayerDropDown.Text:GetText() == k then config.ListedPlayers[k] = nil print("Removed player: " .. k) -- Add localization UIDropDownMenu_Initialize(SettingsListedPlayerDropDown, initializePlayer) UIDropDownMenu_SetSelectedID(SettingsListedPlayerDropDown, 1) UIDropDownMenu_Initialize(SettingsListedPlayerReasonDropDown, initializeReason) UIDropDownMenu_SetSelectedID(SettingsListedPlayerReasonDropDown, 1) SettingsListedPlayerEditBox:SetText("") SettingsListedPlayerDescriptionEditBox:SetText("") break end end end end)
----------------------------------- -- Area: Windurst_Woods ----------------------------------- require("scripts/globals/zone") ----------------------------------- zones = zones or {} zones[tpz.zone.WINDURST_WOODS] = { text = { CONQUEST_BASE = 0, -- Tallying conquest results... ITEM_CANNOT_BE_OBTAINED = 6541, -- You cannot obtain the <item>. Come back after sorting your inventory. ITEM_OBTAINED = 6547, -- Obtained: <item>. GIL_OBTAINED = 6548, -- Obtained <number> gil. KEYITEM_OBTAINED = 6550, -- Obtained key item: <keyitem>. KEYITEM_LOST = 6551, -- Lost key item: <keyitem>. NOT_HAVE_ENOUGH_GIL = 6552, -- You do not have enough gil. HOMEPOINT_SET = 6638, -- Home point set! YOU_ACCEPT_THE_MISSION = 6731, -- You have accepted the mission. PEW_SAHBARAEF_DIALOG = 6827, -- We can deliver goods to your residence or to the residences of your friends. ITEM_DELIVERY_DIALOG = 6827, -- We can deliver goods to your residence or to the residences of your friends. JU_KAMJA_DIALOG = 6827, -- We can deliver goods to your residence or to the residences of your friends. MOG_LOCKER_OFFSET = 6998, -- Your Mog Locker lease is valid until <timestamp>, kupo. FISHING_MESSAGE_OFFSET = 7096, -- You can't fish here. IMAGE_SUPPORT = 7200, -- Your [fishing/woodworking/smithing/goldsmithing/clothcraft/leatherworking/bonecraft/alchemy/cooking] skills went up [a little/ever so slightly/ever so slightly]. GUILD_TERMINATE_CONTRACT = 7214, -- You have terminated your trading contract with the [Fishermen's/Carpenters'/Blacksmiths'/Goldsmiths'/Weavers'/Tanners'/Boneworkers'/Alchemists'/Culinarians'] Guild and formed a new one with the [Fishermen's/Carpenters'/Blacksmiths'/Goldsmiths'/Weavers'/Tanners'/Boneworkers'/Alchemists'/Culinarians'] Guild. GUILD_NEW_CONTRACT = 7222, -- You have formed a new trading contract with the [Fishermen's/Carpenters'/Blacksmiths'/Goldsmiths'/Weavers'/Tanners'/Boneworkers'/Alchemists'/Culinarians'] Guild. NO_MORE_GP_ELIGIBLE = 7229, -- You are not eligible to receive guild points at this time. GP_OBTAINED = 7234, -- Obtained: <number> guild points. NOT_HAVE_ENOUGH_GP = 7235, -- You do not have enough guild points. VALERIANO_SHOP_DIALOG = 7545, -- Halfling philosophers and heroine beauties, welcome to the Troupe Valeriano show! And how gorgeous and green this fair town is! RAKOHBUUMA_OPEN_DIALOG = 7642, -- To expel those who would subvert the law and order of Windurst Woods... To protect the Mithra populace from all manner of threats and dangers... That is the job of us guards. RETTO_MARUTTO_DIALOG = 7958, -- Allo-allo! If you're after boneworking materials, then make sure you buy them herey in Windurst! We're the cheapest in the whole wide worldy! SHIH_TAYUUN_DIALOG = 7960, -- Oh, that Retto-Marutto... If he keeps carrying on while speaking to the customers, he'll get in trouble with the guildmaster again! KUZAH_HPIROHPON_DIALOG = 7969, -- Sew...I mean...So, want to get your paws on the top-quality materials as used in the Weaverrrs' Guild? MERIRI_DIALOG = 7971, -- If you're interested in buying some works of art from our Weavers' Guild, then you've come to the right placey-wacey. PERIH_VASHAI_DIALOG = 8257, -- You can now become a ranger! QUESSE_SHOP_DIALOG = 8511, -- Welcome to the Windurst Chocobo Stables. MONONCHAA_SHOP_DIALOG = 8512, -- Huh...? If you be wanting anything therrre, [mister/missy], then hurry up and decide, then get the heck out of herrre! MANYNY_SHOP_DIALOG = 8513, -- Are you in urgent needy-weedy of anything? I have a variety of thingy-wingies you may be interested in. WIJETIREN_SHOP_DIALOG = 8518, -- From humble Mithran cold medicines to the legendary Windurstian ambrrrosia of immortality, we have it all... NHOBI_ZALKIA_OPEN_DIALOG = 8521, -- Psst... Interested in some rrreal hot property? From lucky chocobo digs to bargain goods that fell off the back of an airship...all my stuff is a rrreal steal! NHOBI_ZALKIA_CLOSED_DIALOG = 8522, -- You're interested in some cheap shopping, rrright? I'm real sorry. I'm not doing business rrright now. NYALABICCIO_OPEN_DIALOG = 8523, -- Ladies and gentlemen, kittens and cubs! Do we have the sale that you've been waiting forrr! NYALABICCIO_CLOSED_DIALOG = 8524, -- Sorry, but our shop is closed rrright now. Why don't you go to Gustaberg and help the situation out therrre? BIN_STEJIHNA_OPEN_DIALOG = 8525, -- Why don't you buy something from me? You won't regrrret it! I've got all sorts of goods from the Zulkheim region! BIN_STEJIHNA_CLOSED_DIALOG = 8526, -- I'm taking a brrreak from the saleswoman gig to give dirrrections. So...through this arrrch is the residential area. TARAIHIPERUNHI_OPEN_DIALOG = 8527, -- Ooh...do I have some great merchandise for you! Man...these are once-in-a-lifetime offers, so get them while you can. TARAIHIPERUNHI_CLOSED_DIALOG = 8528, -- <pant> I am but a poor merchant. Mate, but you just wait! Strife...one day I'll live the high life. Hey, that's my dream, anyway... CATALIA_DIALOG = 8559, -- While we cannot break our promise to the Windurstians, to ensure justice is served, we would secretly like you to take two shields off of the Yagudo who you meet en route. FORINE_DIALOG = 8560, -- Act according to our convictions while fulfilling our promise with the Tarutaru. This is indeed a fitting course for us, the people of glorious San d'Oria. CONQUEST = 8928, -- You've earned conquest points! APURURU_DIALOG = 9491, -- There's no way Semih Lafihna will just hand it over for no good reason. Maybe if you try talking with Kupipi... EMPYREAL_ARROW_LEARNED = 9725, -- You have learned the weapon skill Empyreal Arrow! TRICK_OR_TREAT = 9736, -- Trick or treat... THANK_YOU_TREAT = 9737, -- Thank you... And now for your treat... HERE_TAKE_THIS = 9738, -- Here, take this... IF_YOU_WEAR_THIS = 9739, -- If you put this on and walk around, something...unexpected might happen... THANK_YOU = 9740, -- Thank you... NOKKHI_BAD_COUNT = 9758, -- What kinda smart-alecky baloney is this!? I told you to bring me the same kinda ammunition in complete sets. And don't forget the flowers, neither. NOKKHI_GOOD_TRADE = 9760, -- And here you go! Come back soon, and bring your friends! NOKKHI_BAD_ITEM = 9761, -- I'm real sorry, but there's nothing I can do with those. MILLEROVIEUNET_OPEN_DIALOG = 9979, -- Please have a look at these wonderful products from Qufim Island! You won't regret it! MILLEROVIEUNET_CLOSED_DIALOG = 9980, -- Now that I've finally learned the language here, I'd like to start my own business. If I could only find a supplier... CLOUD_BAD_COUNT = 10105, -- Well, don't just stand there like an idiot! I can't do any bundlin' until you fork over a set of 99 tools and <item>! And I ain't doin' no more than seven sets at one time, so don't even try it! CLOUD_GOOD_TRADE = 10109, -- Here, take 'em and scram. And don't say I ain't never did nothin' for you! CLOUD_BAD_ITEM = 10110, -- What the hell is this junk!? Why don't you try bringin' what I asked for before I shove one of my sandals up your...nose! CHOCOBO_DIALOG = 10404, -- Kweh! }, mob = { }, npc = { HALLOWEEN_SKINS = { [17764400] = 55, -- Meriri [17764401] = 54, -- Kuzah Hpirohpon [17764462] = 58, -- Taraihi-Perunhi [17764464] = 56, -- Nhobi Zalkia [17764465] = 57, -- Millerovieunet }, }, } return zones[tpz.zone.WINDURST_WOODS]
local Ans = select(2, ...); local TUJ = {}; TUJ.__index = TUJ; Ans.Database.TUJ = TUJ; local temp = {}; function TUJ.GetPrice(id, key) TUJMarketInfo(id, temp); return temp[key]; end
return "3.11.0"
vim.cmd("hi clear") vim.opt.termguicolors = true local onedark = require("onedark") onedark.load() onedark.setup({ -- Main options -- style = "dark", -- Default theme style. Choose between 'dark', 'darker', 'cool', 'deep', 'warm', 'warmer' and 'light' transparent = false, -- Show/hide background term_colors = true, -- Change terminal color as per the selected theme style ending_tildes = false, -- Show the end-of-buffer tildes. By default they are hidden -- toggle theme style --- toggle_style_key = "<leader>ts", -- Default keybinding to toggle toggle_style_list = { "dark", "darker", "cool", "deep", "warm", "warmer", "light" }, -- List of styles to toggle between -- Change code style --- -- Options are italic, bold, underline, none -- You can configure multiple style with comma seperated, For e.g., keywords = 'italic,bold' code_style = { comments = "italic", keywords = "none", functions = "none", strings = "none", variables = "none", }, -- Custom Highlights -- colors = {}, -- Override default colors highlights = {}, -- Override highlight groups -- Plugins Config -- diagnostics = { darker = true, -- darker colors for diagnostic undercurl = true, -- use undercurl instead of underline for diagnostics background = true, -- use background color for virtual text }, }) colors = { fg = "#abb2bf", comment = "#5c6370", -- bg = "#4b5263", bg = "#3A3F4B", violet = "#c678dd", dark_blue = "#61afef", border = "#4b5263", orange = "#d19a66", -- orange = "#be5046", red = "#e06c75", green = "#98c379", yellow = "#e5c07b", blue = "#61afef", magenta = "#c678dd", cyan = "#56b6c2", } --[[ #282c34 #abb2bf #e06c75 #be5046 #98c379 #e5c07b #d19a66 #61afef #c678dd #56b6c2 #4b5263 #5c6370 ]] vim.cmd("hi! link juliaSymbol Number") vim.cmd("hi! link juliaSymbolS Number") vim.cmd("hi! link juliaFunction Function") vim.cmd("hi! link juliaFunctionDefinition Function") vim.cmd("hi! link juliaFunctionDef Function") vim.cmd("hi! link juliaFunctionCall Function") vim.cmd("hi! link juliaMacro Function") -- vim.cmd("hi juliaMacro guifg=" .. colors.green) -- -- vim.cmd("hi juliaParDelim guifg=" .. colors.yellow) -- vim.cmd("hi juliaSemicolon guifg=" .. colors.yellow) -- vim.cmd("hi juliaColon guifg=" .. colors.yellow) -- vim.cmd("hi juliaComma guifg=" .. colors.yellow) -- vim.cmd("hi TabLineFill guibg=" .. colors.bg .. " guifg=" .. colors.bg) -- vim.cmd("hi BufferLineFill guibg=" .. colors.bg .. " guifg=" .. colors.bg) -- vim.cmd("hi StatusLine guibg=" .. colors.bg .. " guifg=" .. colors.bg) -- vim.cmd("hi StatusLineNC guibg=" .. colors.bg .. " guifg=" .. colors.bg) -- vim.cmd("hi WinSeparator guibg=NONE") vim.cmd("hi WinSeparator guibg=NONE guifg=" .. colors.bg) -- vim.cmd("hi WinSeparator guibg=NONE guifg=" .. colors.comment) -- vim.cmd("hi TelescopeBorder guifg=" .. colors.border) -- vim.cmd("hi TelescopePromptBorder guifg=" .. colors.cyan) -- vim.cmd("hi TelescopeResultsBorder guifg=" .. colors.cyan) -- vim.cmd("hi TelescopePreviewBorder guifg=" .. colors.cyan) -- Enable transparency -- vim.cmd("hi TelescopeNormal guibg=NONE ctermbg=NONE") -- vim.cmd("hi SignColumn guibg=NONE ctermbg=NONE") -- vim.cmd("hi LineNr guibg=NONE ctermbg=NONE") -- vim.cmd("hi Number guibg=NONE ctermbg=NONE") -- vim.cmd("hi Normal guibg=NONE ctermbg=NONE") -- vim.cmd("hi Normal guibg=#2E3440 ctermbg=NONE") -- vim.cmd("hi NonText guibg=NONE ctermbg=NONE") vim.cmd("hi EndOfBuffer guibg=NONE ctermbg=NONE") -- Enable transparency -- vim.cmd("hi Normal guibg=NONE ctermbg=NONE") -- vim.cmd("hi NonText guibg=NONE ctermbg=NONE") -- vim.cmd("hi LineNr guibg=NONE ctermbg=NONE") -- vim.cmd("hi EndOfBuffer guibg=NONE ctermbg=2")
do local _={[20000001]={out_res={{1,10010001,100}},gift_id=20000001}};return _;end
local urutora = require('lib.urutora') local inspect = require('lib.inspect') local Timer = require('lib.timer') local wave = require "lib.wave" local u local bgColor = urutora.utils.toRGB('#343a40') local canvas local backup_dir = "" local backup_list = {} -- audio stuff local recDev = nil local foundRecordingSettings = nil local audioSource = nil local devicesString local recordingFreq, recordingChan, recordingBitDepth local soundDataTable = {} local soundDataLen = 0 local startedRecording = faflse local saveRecording = false -- Possible combination testing local sampleFmts = {48000, 44100, 32000, 22050, 16000, 8000} local chanStereo = {2, 1} local bitDepths = {16, 8} -- sintructions local overlay_image = nil function CreateRandomString(length) local uuid = "" local chars = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz" for i = 1, length do local l = math.random(1, #chars) uuid = uuid .. string.sub(chars, l, l) end return uuid end function love.load() math.randomseed( os.time() ) width, height, flags = love.window.getMode( ) u = urutora:new() make_save_dir() function love.mousepressed(x, y, button) u:pressed(x, y) end function love.mousemoved(x, y, dx, dy) u:moved(x, y, dx, dy) end function love.mousereleased(x, y, button) u:released(x, y) end function love.textinput(text) u:textinput(text) end function love.wheelmoved(x, y) u:wheelmoved(x, y) end function love.keypressed(k, scancode, isrepeat) u:keypressed(k, scancode, isrepeat) if k == 'escape' then love.event.quit() end end -- find recording settings setup_recording_device() -- yeah ? find_best_recording_settings () local w, h = love.window.getMode() -- Fixme: i dont know how to caculate this but without it -- the notification bar covers the buttons. local tab_button_height = h / 8.0 local widget_padding = 5 canvas = love.graphics.newCanvas(w, h) canvas:setFilter('nearest', 'nearest') local pixelscale = love.window.getDPIScale() print ("PX SCALE:".. pixelscale) local DefaultFont = love.graphics.newFont('fonts/block.ttf',20) local FontSmall = love.graphics.newFont('fonts/block.ttf',12) u.setDefaultFont(DefaultFont) u.setResolution(canvas:getWidth(), canvas:getHeight()) local RecordTabButton = urutora.button({ text = '[ Recording ]', x = widget_padding, y = 2, w = (width / 2.0 ) - widget_padding, h = tab_button_height, tag = 'RecordTabButton' }) local BackupListTabButton = urutora.button({ text = 'Backups', x = (width / 2.0 ) + widget_padding, y = 2, w = (width / 2.0 ) - widget_padding, h = tab_button_height, tag = 'BackupListTabButton' }) RecordTabContents= u.panel({ rows = 6, cols = 2, x = widget_padding, y = tab_button_height + ( widget_padding * 4), w = w - (widget_padding * 2), h = h - tab_button_height, tag = 'RecordTabContents' }) RecordingLabel = u.label({ text = 'Press Record button' }):setStyle({ font = FontSmall }) RecordingLabel2 = u.label({ text = 'below to start recording' }):setStyle({ font = FontSmall }) RecordingImage = u.image({ image = love.graphics.newImage('img/microphone-icon.png'), keep_aspect_ratio = true }) ButtonState = { Recording = 1, Stopped = 2, Processing = 3 } RecordingButton = u.button({ text = "Record" , state = ButtonState.Stopped }) RecordingButton:setStyle({padding = 15}) RecordingButton:action(function(e) -- dumb way of managing button state, this is still broken if (RecordingButton.state == ButtonState.Stopped) then RecordingButton.text = "Stop" RecordingButton.state = ButtonState.Recording set_overlay() Timer.after(3, function() start_recording () end) elseif (RecordingButton.state == ButtonState.Recording) then stop_recording () RecordingButton.text = "Record" RecordingButton.state = ButtonState.Stopped save_recording () end end) RecordTabContents :colspanAt(1, 1, 2) :colspanAt(2, 1, 2) :colspanAt(3, 1, 2) :colspanAt(5, 1, 2) :addAt(1, 1, RecordingLabel) :addAt(2, 1, RecordingLabel2) :addAt(3, 1, RecordingImage) :addAt(5, 1, RecordingButton) RecordTabContents.outline = true BackupListTabContents = u.panel( { rows = 12, cols = 1, csy = 150, x = widget_padding, y = tab_button_height + (widget_padding * 4) , w = w - (widget_padding * 2), h = h - tab_button_height, tag = 'BackupListTabContents'}) BackupListTabContents.outline = true update_backup_panel(BackupListTabContents) u:add(RecordTabButton) u:add(BackupListTabButton) u:add(RecordTabContents) u:add(BackupListTabContents) -- start off with the recording tab infront. u:deactivateByTag('BackupListTabContents') RecordTabButton:action(function(e) print("Showing Recording interface") RecordTabButton.text = "[ Recording ]" BackupListTabButton.text = "Backups" u:deactivateByTag('BackupListTabContents') u:activateByTag('RecordTabContents') end) BackupListTabButton:action(function(e) print("Listing Backups") RecordTabButton.text = "Recording" BackupListTabButton.text = "[ Backups ]" update_backup_panel(BackupListTabContents) u:deactivateByTag('RecordTabContents') u:activateByTag('BackupListTabContents') end) end function love.update(dt) u:update(dt) Timer.update(dt) if recDev:isRecording () then local data = recDev:getData() if data then soundDataLen = soundDataLen + data:getSampleCount() soundDataTable[#soundDataTable + 1] = data print("Current sound data len: ", #soundDataTable) end end end function love.draw() love.graphics.setCanvas(canvas) love.graphics.clear(bgColor) u:draw() love.graphics.setCanvas() x, y, w, h = love.window.getSafeArea() love.graphics.draw(canvas, x, y, 0, love.graphics.getWidth() / canvas:getWidth(), love.graphics.getHeight() / canvas:getHeight() ) if overlay_image then image_height = overlay_image:getHeight() image_width = overlay_image:getWidth() love.graphics.draw(overlay_image, (w / 2.0) - (image_width / 2.0), (h / 2.0) - (image_height / 2.0)) end end function make_save_dir() -- maybe ? love.filesystem.setIdentity("po-backup") -- on android this will be the path on base_dir = love.filesystem.getSaveDirectory() backup_dir = base_dir .. "/backups" -- this needs to be tested better. success = love.filesystem.createDirectory( "backups" ) end function update_backup_panel (Panel) backup_list = update_backup_list() -- first disable everything in the panel. Panel:forEach (function (e) e:deactivate() end) for k,wavfile in ipairs(backup_list) do local SongButton = u.button({ text = "Track " .. wavfile , h = 20, song = wavfile }) SongButton:action (function (e) backup_path = "backups/" .. wavfile print ("loading from backup path" .. backup_path) music = love.audio.newSource(backup_path, "stream") music:play() end) Panel:addAt(k,1,SongButton) end end function update_backup_list() print("Updating backup list") local filtered_list = {} local files = love.filesystem.getDirectoryItems ("backups") for i, v in ipairs(files) do if string.find(v, "wav") then table.insert (filtered_list,v) end end print (inspect(filtered_list)) print("Update completed") return filtered_list end function find_best_recording_settings () print ("Finding best recording settings...") backup_list = update_backup_list() local success = false for _, sampleFmt in ipairs(sampleFmts) do for _, bitDepth in ipairs(bitDepths) do for _, stereo in ipairs(chanStereo) do success = recDev:start(16384, sampleFmt, bitDepth, stereo) recDev:stop() -- not sure if this s a good idea to do on failure. if success then recordingFreq = sampleFmt recordingBitDepth = bitDepth recordingChan = stereo foundRecordingSettings = true print("Found good recording settings", sampleFmt, bitDepth, stereo) return end print("Coudlnt find a recording format, this app wont work otherwise") end end end end function set_overlay () print ("Setting overlay") overlay_image = love.graphics.newImage('img/po-record-plug.png') print (overlay_image) end function start_recording () print ("started recording" , recordingFreq, recordingBitDepth, recordingChan) recDev:start(16384, recordingFreq, recordingBitDepth, recordingChan) end function stop_recording () print ("Stopped recording") recDev:stop() end function save_recording () print ("Saving file") local soundDataIdx = 0 -- this is where we were recording but not now. local soundData = love.sound.newSoundData(soundDataLen, recordingFreq, recordingBitDepth, recordingChan) for _, v in ipairs(soundDataTable) do for i = 0, v:getSampleCount() - 1 do for j = 1, recordingChan do local m = v:getSample (i,j) soundData:setSample(soundDataIdx, j, m) end soundDataIdx = soundDataIdx + 1 end v:release() end soundDataTable = {} randomName = "backups/".. CreateRandomString(8) .. ".wav" print ("Saving as " .. randomName) ret = wave.save { filename = randomName, sound = soundData, overwrite = true, callback = false} print ("Done saving file") end function setup_recording_device () -- get a list of devices ( https://love2d.org/forums/viewtopic.php?t=88151&p=231722 ) local devices = love.audio.getRecordingDevices() assert(#devices > 0, "no recording devices found") --this may not be right, maybe set this as a preference recDev = devices[1] end
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test_run = require('test_run').new() -- -- Setting bloom_fpr to 1 disables bloom filter. -- s = box.schema.space.create('test', {engine = 'vinyl'}) _ = s:create_index('pk', {bloom_fpr = 1}) for i = 1, 10, 2 do s:insert{i} end box.snapshot() for i = 1, 10 do s:get{i} end stat = s.index.pk:info() stat.disk.bloom_size -- 0 stat.disk.iterator.bloom.hit -- 0 stat.disk.iterator.bloom.miss -- 0 s:drop() s = box.schema.space.create('test', {engine = 'vinyl'}) _ = s:create_index('pk') reflects = 0 function cur_reflects() return box.space.test.index.pk:info().disk.iterator.bloom.hit end function new_reflects() local o = reflects reflects = cur_reflects() return reflects - o end seeks = 0 function cur_seeks() return box.space.test.index.pk:info().disk.iterator.lookup end function new_seeks() local o = seeks seeks = cur_seeks() return seeks - o end for i = 1,1000 do s:replace{i} end box.snapshot() _ = new_reflects() _ = new_seeks() for i = 1,1000 do s:select{i} end new_reflects() == 0 new_seeks() == 1000 for i = 1001,2000 do s:select{i} end new_reflects() > 980 new_seeks() < 20 test_run:cmd('restart server default') s = box.space.test reflects = 0 function cur_reflects() return box.space.test.index.pk:info().disk.iterator.bloom.hit end function new_reflects() local o = reflects reflects = cur_reflects() return reflects - o end seeks = 0 function cur_seeks() return box.space.test.index.pk:info().disk.iterator.lookup end function new_seeks() local o = seeks seeks = cur_seeks() return seeks - o end _ = new_reflects() _ = new_seeks() for i = 1,1000 do s:select{i} end new_reflects() == 0 new_seeks() == 1000 for i = 1001,2000 do s:select{i} end new_reflects() > 980 new_seeks() < 20 s:drop()
pg = pg or {} pg.enemy_data_statistics_321 = { [14600203] = { cannon = 30, hit_growth = 210, bubble_fx = "", speed_growth = 0, pilot_ai_template_id = 10001, air = 0, luck = 0, dodge = 14, cannon_growth = 1600, speed = 20, reload = 150, reload_growth = 0, dodge_growth = 198, antisub = 0, torpedo = 50, hit = 14, antisub_growth = 0, air_growth = 0, durability_growth = 123200, base = 249, durability = 1260, armor_growth = 0, torpedo_growth = 2000, luck_growth = 0, battle_unit_type = 90, armor = 0, antiaircraft = 115, antiaircraft_growth = 3600, id = 14600203, world_enhancement = { 0, 0, 0, 0, 0, 0, 0 }, specific_fx_scale = {}, appear_fx = { "appearQ" }, equipment_list = { 1000680, 1000685, 1000690, 1000695, 1000700 }, buff_list = {} }, [14600301] = { cannon = 68, hit_growth = 210, bubble_fx = "", speed_growth = 0, pilot_ai_template_id = 10001, air = 0, speed = 18, dodge = 14, id = 14600301, cannon_growth = 0, rarity = 4, reload_growth = 0, dodge_growth = 198, luck = 0, star = 4, hit = 14, antisub_growth = 0, air_growth = 0, reload = 150, base = 250, durability = 2480, armor_growth = 0, torpedo_growth = 0, luck_growth = 0, antiaircraft_growth = 0, armor = 0, torpedo = 52, durability_growth = 0, antisub = 0, antiaircraft = 85, scale = 144, battle_unit_type = 95, world_enhancement = { 0, 0, 0, 0, 0, 0, 0 }, specific_fx_scale = {}, appear_fx = { "bossguangxiao", "appearQ" }, equipment_list = { 770001, 770002, 770003, 770004, 770005, 770006 }, buff_list = {} }, [14600302] = { cannon = 150, hit_growth = 210, bubble_fx = "", speed_growth = 0, pilot_ai_template_id = 10001, air = 0, speed = 20, dodge = 11, id = 14600302, cannon_growth = 0, rarity = 3, reload_growth = 0, dodge_growth = 156, luck = 0, star = 4, hit = 14, antisub_growth = 0, air_growth = 0, reload = 150, base = 251, durability = 8900, armor_growth = 0, torpedo_growth = 0, luck_growth = 0, antiaircraft_growth = 0, armor = 0, torpedo = 0, durability_growth = 0, antisub = 0, antiaircraft = 115, scale = 144, battle_unit_type = 95, world_enhancement = { 0, 0, 0, 0, 0, 0, 0 }, specific_fx_scale = {}, appear_fx = { "bossguangxiao", "appearQ" }, equipment_list = { 770101, 770102, 770103, 770104, 770105, 770106 }, buff_list = { { ID = 50500, LV = 1 } } }, [14600303] = { cannon = 55, hit_growth = 210, bubble_fx = "", speed_growth = 0, pilot_ai_template_id = 10001, air = 85, speed = 18, dodge = 11, id = 14600303, cannon_growth = 0, rarity = 3, reload_growth = 0, dodge_growth = 156, luck = 0, star = 4, hit = 14, antisub_growth = 0, air_growth = 0, reload = 150, base = 252, durability = 7800, armor_growth = 0, torpedo_growth = 0, luck_growth = 0, antiaircraft_growth = 0, armor = 0, torpedo = 0, durability_growth = 0, antisub = 0, antiaircraft = 125, scale = 144, battle_unit_type = 95, world_enhancement = { 0, 0, 0, 0, 0, 0, 0 }, specific_fx_scale = {}, appear_fx = { "bossguangxiao", "appearQ" }, equipment_list = { 770201, 770202, 770203, 770204, 770209, 770210, 770211 }, buff_list = {} }, [14601001] = { cannon = 5, battle_unit_type = 25, bubble_fx = "", speed_growth = 0, pilot_ai_template_id = 20005, air = 0, speed = 15, dodge = 0, id = 14601001, cannon_growth = 300, rarity = 2, reload_growth = 0, dodge_growth = 0, luck = 0, star = 2, hit = 10, antisub_growth = 0, air_growth = 0, reload = 150, base = 458, durability = 105, armor_growth = 0, torpedo_growth = 3000, luck_growth = 0, hit_growth = 144, armor = 0, torpedo = 27, durability_growth = 4000, antisub = 0, antiaircraft = 25, antiaircraft_growth = 800, world_enhancement = { 0, 0, 0, 0, 0, 0, 0 }, specific_fx_scale = {}, equipment_list = { 1003002, 1003007, 1003012 }, buff_list = {} }, [14601002] = { cannon = 10, battle_unit_type = 30, bubble_fx = "", speed_growth = 0, pilot_ai_template_id = 20005, air = 0, speed = 15, dodge = 0, id = 14601002, cannon_growth = 800, rarity = 2, reload_growth = 0, dodge_growth = 0, luck = 0, star = 2, hit = 10, antisub_growth = 0, air_growth = 0, reload = 150, base = 459, durability = 180, armor_growth = 0, torpedo_growth = 2000, luck_growth = 0, hit_growth = 144, armor = 0, torpedo = 22, durability_growth = 5920, antisub = 0, antiaircraft = 45, antiaircraft_growth = 1600, world_enhancement = { 0, 0, 0, 0, 0, 0, 0 }, specific_fx_scale = {}, equipment_list = { 1003017, 1003022 }, buff_list = {} }, [14601003] = { cannon = 12, battle_unit_type = 35, bubble_fx = "", speed_growth = 0, pilot_ai_template_id = 20004, air = 0, speed = 15, dodge = 0, id = 14601003, cannon_growth = 1500, rarity = 2, reload_growth = 0, dodge_growth = 0, luck = 0, star = 2, hit = 10, antisub_growth = 0, air_growth = 0, reload = 150, base = 460, durability = 270, armor_growth = 0, torpedo_growth = 1200, luck_growth = 0, hit_growth = 144, armor = 0, torpedo = 15, durability_growth = 16000, antisub = 0, antiaircraft = 35, antiaircraft_growth = 1000, world_enhancement = { 0, 0, 0, 0, 0, 0, 0 }, specific_fx_scale = {}, equipment_list = { 1003027, 1003032, 1003037 }, buff_list = {} }, [14601004] = { cannon = 35, battle_unit_type = 60, bubble_fx = "", speed_growth = 0, pilot_ai_template_id = 20004, air = 0, speed = 15, dodge = 0, id = 14601004, cannon_growth = 2000, rarity = 2, reload_growth = 0, dodge_growth = 0, luck = 0, star = 2, hit = 10, antisub_growth = 0, air_growth = 0, reload = 150, base = 461, durability = 650, armor_growth = 0, torpedo_growth = 0, luck_growth = 0, hit_growth = 144, armor = 0, torpedo = 0, durability_growth = 33600, antisub = 0, antiaircraft = 40, antiaircraft_growth = 1200, world_enhancement = { 0, 0, 0, 0, 0, 0, 0 }, specific_fx_scale = {}, equipment_list = { 1003042, 1003047, 1003052 }, buff_list = {} }, [14601005] = { cannon = 0, antiaircraft_growth = 1200, bubble_fx = "", speed_growth = 0, pilot_ai_template_id = 20004, air = 35, speed = 15, dodge = 0, id = 14601005, cannon_growth = 0, rarity = 2, reload_growth = 0, dodge_growth = 0, luck = 0, star = 2, hit = 10, antisub_growth = 0, air_growth = 1800, reload = 150, base = 462, durability = 560, armor_growth = 0, torpedo_growth = 0, luck_growth = 0, hit_growth = 144, armor = 0, torpedo = 0, durability_growth = 27200, antisub = 0, antiaircraft = 40, battle_unit_type = 65, world_enhancement = { 0, 0, 0, 0, 0, 0, 0 }, bound_bone = { cannon = { { 1.8, 1.14, 0 } }, torpedo = { { 1.07, 0.24, 0 } }, antiaircraft = { { 1.8, 1.14, 0 } }, plane = { { 1.8, 1.14, 0 } } }, specific_fx_scale = {}, equipment_list = { 1003057, 1003062, 1003067, 1003072 }, buff_list = {} }, [14601006] = { cannon = 45, hit_growth = 1200, bubble_fx = "", speed_growth = 0, pilot_ai_template_id = 80000, air = 0, speed = 30, dodge = 0, id = 14601006, cannon_growth = 0, rarity = 1, reload_growth = 0, dodge_growth = 0, luck = 0, star = 1, hit = 81, antisub_growth = 0, air_growth = 0, reload = 150, base = 464, durability = 60, armor_growth = 0, torpedo_growth = 900, luck_growth = 0, antiaircraft_growth = 0, armor = 0, torpedo = 85, durability_growth = 2550, antisub = 0, antiaircraft = 0, battle_unit_type = 15, world_enhancement = { 0, 0, 0, 0, 0, 0, 0 }, specific_fx_scale = {}, appear_fx = { "appearsmall" }, equipment_list = { 1000866, 1000901 }, buff_list = {} }, [14601007] = { cannon = 8, reload = 150, speed_growth = 0, cannon_growth = 310, pilot_ai_template_id = 10002, air = 0, base = 463, dodge = 0, durability_growth = 2000, antiaircraft = 0, speed = 10, reload_growth = 0, dodge_growth = 0, luck = 0, battle_unit_type = 65, hit = 8, antisub_growth = 0, air_growth = 0, antiaircraft_growth = 0, torpedo = 30, durability = 60, armor_growth = 0, torpedo_growth = 2300, luck_growth = 0, hit_growth = 120, armor = 0, id = 14601007, antisub = 0, world_enhancement = { 0, 0, 0, 0, 0, 0, 0 }, specific_fx_scale = {}, equipment_list = { 1003092, 1003097 }, buff_list = {} }, [14601008] = { cannon = 16, reload = 150, speed_growth = 0, cannon_growth = 1000, pilot_ai_template_id = 70140, air = 0, base = 520, dodge = 0, durability_growth = 10000, antiaircraft = 0, speed = 60, reload_growth = 0, dodge_growth = 0, luck = 0, battle_unit_type = 40, hit = 35, antisub_growth = 0, air_growth = 0, antiaircraft_growth = 1000, torpedo = 0, durability = 250, armor_growth = 0, torpedo_growth = 0, luck_growth = 0, hit_growth = 144, armor = 0, id = 14601008, bubble_fx = "", antisub = 0, world_enhancement = { 0, 0, 0, 0, 0, 0, 0 }, equipment_list = { 771301, 771302 }, buff_list = {} }, [14601009] = { cannon = 16, reload = 150, speed_growth = 0, cannon_growth = 1000, pilot_ai_template_id = 70141, air = 0, base = 520, dodge = 0, durability_growth = 10000, antiaircraft = 0, speed = 60, reload_growth = 0, dodge_growth = 0, luck = 0, battle_unit_type = 40, hit = 35, antisub_growth = 0, air_growth = 0, antiaircraft_growth = 1000, torpedo = 0, durability = 250, armor_growth = 0, torpedo_growth = 0, luck_growth = 0, hit_growth = 144, armor = 0, id = 14601009, bubble_fx = "", antisub = 0, world_enhancement = { 0, 0, 0, 0, 0, 0, 0 }, equipment_list = { 771303, 771304 }, buff_list = {} }, [14601010] = { cannon = 16, reload = 150, speed_growth = 0, cannon_growth = 1000, pilot_ai_template_id = 70142, air = 0, base = 520, dodge = 0, durability_growth = 10000, antiaircraft = 0, speed = 60, reload_growth = 0, dodge_growth = 0, luck = 0, battle_unit_type = 40, hit = 35, antisub_growth = 0, air_growth = 0, antiaircraft_growth = 1000, torpedo = 0, durability = 250, armor_growth = 0, torpedo_growth = 0, luck_growth = 0, hit_growth = 144, armor = 0, id = 14601010, bubble_fx = "", antisub = 0, world_enhancement = { 0, 0, 0, 0, 0, 0, 0 }, equipment_list = { 771303, 771304 }, buff_list = {} }, [14601011] = { cannon = 16, reload = 150, speed_growth = 0, cannon_growth = 1000, pilot_ai_template_id = 70143, air = 0, base = 520, dodge = 0, durability_growth = 10000, antiaircraft = 0, speed = 60, reload_growth = 0, dodge_growth = 0, luck = 0, battle_unit_type = 40, hit = 35, antisub_growth = 0, air_growth = 0, antiaircraft_growth = 1000, torpedo = 0, durability = 250, armor_growth = 0, torpedo_growth = 0, luck_growth = 0, hit_growth = 144, armor = 0, id = 14601011, bubble_fx = "", antisub = 0, world_enhancement = { 0, 0, 0, 0, 0, 0, 0 }, equipment_list = { 771301, 771302 }, buff_list = {} }, [14601101] = { cannon = 6, hit_growth = 210, bubble_fx = "", speed_growth = 0, pilot_ai_template_id = 10001, air = 0, speed = 32, dodge = 15, id = 14601101, cannon_growth = 468, rarity = 4, reload_growth = 0, dodge_growth = 222, luck = 0, star = 4, hit = 14, antisub_growth = 0, air_growth = 0, reload = 150, base = 465, durability = 640, armor_growth = 0, torpedo_growth = 4491, luck_growth = 0, antiaircraft_growth = 1638, armor = 0, torpedo = 54, durability_growth = 20080, antisub = 0, antiaircraft = 20, battle_unit_type = 50, world_enhancement = { 0, 0, 0, 0, 0, 0, 0 }, specific_fx_scale = {}, appear_fx = { "appearQ" }, equipment_list = { 1003102, 1003107, 1003112 }, buff_list = {} } } return
onJob = 0 isSignedIn = false RegisterNetEvent("npc-jobmanager:playerBecameJob") AddEventHandler("npc-jobmanager:playerBecameJob", function(job, name, notify) if job == "ems" then isSignedIn = true else isSignedIn = false --StopJob() end end) RegisterNetEvent("nowUnemployed") AddEventHandler("nowUnemployed", function() onJob = 0 end)
-- window management local application = require "hs.application" local hotkey = require "hs.hotkey" local window = require "hs.window" local layout = require "hs.layout" local grid = require "hs.grid" local hints = require "hs.hints" local screen = require "hs.screen" local alert = require "hs.alert" local fnutils = require "hs.fnutils" local geometry = require "hs.geometry" local mouse = require "hs.mouse" -- default 0.2 window.animationDuration = 0 switcher = hs.window.switcher.new( hs.window.filter.new() :setCurrentSpace(true):setDefaultFilter{}, -- make emacs window show in switcher list { showTitles = false, -- don't show window title thumbnailSize = 200, -- window thumbnail size showSelectedThumbnail = false, -- don't show bigger thumbnail backgroundColor = {0, 0, 0, 0.8}, -- background color highlightColor = {0.3, 0.3, 0.3, 0.8}, -- selected color } ) -- left half hotkey.bind(hyper, "Left", function() if window.focusedWindow() then window.focusedWindow():moveToUnit(layout.left50) else alert.show("No active window") end end) -- right half hotkey.bind(hyper, "Right", function() window.focusedWindow():moveToUnit(layout.right50) end) -- top half hotkey.bind(hyper, "Up", function() window.focusedWindow():moveToUnit '[0,0,100,50]' end) -- bottom half hotkey.bind(hyper, "Down", function() window.focusedWindow():moveToUnit '[0,50,100,100]' end) -- left top quarter hotkey.bind(hyperAlt, "Left", function() window.focusedWindow():moveToUnit '[0,0,50,50]' end) -- right bottom quarter hotkey.bind(hyperAlt, "Right", function() window.focusedWindow():moveToUnit '[50,50,100,100]' end) -- right top quarter hotkey.bind(hyperAlt, "Up", function() window.focusedWindow():moveToUnit '[50,0,100,50]' end) -- left bottom quarter hotkey.bind(hyperAlt, "Down", function() window.focusedWindow():moveToUnit '[0,50,50,100]' end) -- full screen hotkey.bind(hyper, 'F', function() window.focusedWindow():toggleFullScreen() end) -- center window hotkey.bind(hyper, 'C', function() window.focusedWindow():centerOnScreen() end) -- maximize window hotkey.bind(hyper, 'M', function() toggle_maximize() end) -- defines for window maximize toggler local frameCache = {} -- toggle a window between its normal size, and being maximized function toggle_maximize() local win = window.focusedWindow() if frameCache[win:id()] then win:setFrame(frameCache[win:id()]) frameCache[win:id()] = nil else frameCache[win:id()] = win:frame() win:maximize() end end -- move active window to previous monitor hotkey.bind(hyperShift, "Left", function() window.focusedWindow():moveOneScreenWest() end) -- move active window to next monitor hotkey.bind(hyperShift, "Right", function() window.focusedWindow():moveOneScreenEast() end) -- move cursor to previous monitor hotkey.bind(hyperCtrl, "Left", function() focusScreen(window.focusedWindow():screen():previous()) end) -- move cursor to next monitor hotkey.bind(hyperCtrl, "Right", function() focusScreen(window.focusedWindow():screen():next()) end) -- Predicate that checks if a window belongs to a screen function isInScreen(screen, win) return win:screen() == screen end function focusScreen(screen) -- Get windows within screen, ordered from front to back. -- If no windows exist, bring focus to desktop. Otherwise, set focus on -- front-most application window. local windows = fnutils.filter(window.orderedWindows(), fnutils.partial(isInScreen, screen)) local windowToFocus = #windows > 0 and windows[1] or window.desktop() windowToFocus:focus() -- move cursor to center of screen local pt = geometry.rectMidPoint(screen:fullFrame()) mouse.setAbsolutePosition(pt) end -- maximized active window and move to selected monitor moveto = function(win, n) local screens = screen.allScreens() if n > #screens then alert.show("Only " .. #screens .. " monitors ") else local toWin = screen.allScreens()[n]:name() alert.show("Move " .. win:application():name() .. " to " .. toWin) layout.apply({{nil, win:title(), toWin, layout.maximized, nil, nil}}) end end -- move cursor to monitor 1 and maximize the window hotkey.bind(hyperShift, "1", function() local win = window.focusedWindow() moveto(win, 1) end) hotkey.bind(hyperShift, "2", function() local win = window.focusedWindow() moveto(win, 2) end) hotkey.bind(hyperShift, "3", function() local win = window.focusedWindow() moveto(win, 3) end) hs.hotkey.bind(hyperShift, "K", function() local app = hs.application.frontmostApplication() -- local windows = app:allWindows() local windows = app:allWindows() local nextWin = nil -- Finder somehow has one more invisible window, so don't take it into account -- (only tested on Yosemite 10.10.1) if app:bundleID() == "com.apple.finder" then nextWin = windows[#windows - 1] else nextWin = windows[#windows] end if nextWin:isMinimized() == true then nextWin:unminimize() else nextWin:focus() end end) hs.hotkey.bind(hyperShift, "J", function() local app = hs.application.frontmostApplication() local windows = app:allWindows() local previousWin = nil -- Finder somehow has one more invisible window, so don't take it into account -- (only tested on Yosemite 10.10.1) if app:bundleID() == "com.apple.finder" then previousWin = windows[#windows - 1] else previousWin = windows[#windows - 1] end if previousWin:isMinimized() == true then previousWin:unminimize() else previousWin:focus() end end) _fuzzyChoices = nil _fuzzyChooser = nil _fuzzyLastWindow = nil function fuzzyQuery(s, m) s_index = 1 m_index = 1 match_start = nil while true do if s_index > s:len() or m_index > m:len() then return -1 end s_char = s:sub(s_index, s_index) m_char = m:sub(m_index, m_index) if s_char == m_char then if match_start == nil then match_start = s_index end s_index = s_index + 1 m_index = m_index + 1 if m_index > m:len() then match_end = s_index s_match_length = match_end - match_start score = m:len() / s_match_length return score end else s_index = s_index + 1 end end end function _fuzzyFilterChoices(query) if query:len() == 0 then _fuzzyChooser:choices(_fuzzyChoices) return end pickedChoices = {} for i, j in pairs(_fuzzyChoices) do fullText = (j["text"] .. " " .. j["subText"]):lower() score = fuzzyQuery(fullText, query:lower()) if score > 0 then j["fzf_score"] = score table.insert(pickedChoices, j) end end local sort_func = function(a, b) return a["fzf_score"] > b["fzf_score"] end table.sort(pickedChoices, sort_func) _fuzzyChooser:choices(pickedChoices) end function _fuzzyPickWindow(item) if item == nil then if _fuzzyLastWindow then -- Workaround so last focused window stays focused after dismissing _fuzzyLastWindow:focus() _fuzzyLastWindow = nil end return end id = item["windowID"] window = hs.window.get(id) window:focus() end function windowFuzzySearch() windows = hs.window.filter.default:getWindows(hs.window.filter.sortByFocusedLast) -- windows = hs.window.orderedWindows() _fuzzyChoices = {} for i, w in pairs(windows) do title = w:title() app = w:application():name() item = { ["text"] = app, ["subText"] = title, -- ["image"] = w:snapshot(), ["windowID"] = w:id() } -- Handle special cases as necessary -- if app == "Safari" and title == "" then -- skip, it's a weird empty window that shows up sometimes for some reason -- else table.insert(_fuzzyChoices, item) -- end end _fuzzyLastWindow = hs.window.focusedWindow() _fuzzyChooser = hs.chooser.new(_fuzzyPickWindow):choices(_fuzzyChoices):searchSubText(true) _fuzzyChooser:queryChangedCallback(_fuzzyFilterChoices) -- Enable true fuzzy find _fuzzyChooser:show() end -- fuzzy search hs.hotkey.bind({"cmd", "alt", "ctrl"}, "J", function() windowFuzzySearch() end) function doubleLeftClick(point) local clickState = hs.eventtap.event.properties.mouseEventClickState hs.eventtap.event.newMouseEvent(hs.eventtap.event.types["leftMouseDown"], point):setProperty(clickState, 1):post() hs.eventtap.event.newMouseEvent(hs.eventtap.event.types["leftMouseUp"], point):setProperty(clickState, 1):post() hs.timer.usleep(1000) hs.eventtap.event.newMouseEvent(hs.eventtap.event.types["leftMouseDown"], point):setProperty(clickState, 2):post() hs.eventtap.event.newMouseEvent(hs.eventtap.event.types["leftMouseUp"], point):setProperty(clickState, 2):post() end -- double click hotkey.bind(hyperShift, "F", function() doubleLeftClick(hs.mouse.absolutePosition()) end) -- kill window hotkey.bind(hyperCtrl, "K", function() window.focusedWindow():application():kill() end) function brightness0() screens = hs.screen.allScreens() for i,s in pairs(screens) do print(s:name()) s:setBrightness(0) end end function brightness60() screens = hs.screen.allScreens() for i,s in pairs(screens) do s:setBrightness(0.6) end end function brightnesstest() end hotkey.bind(hyper, ";", function() brightness0() end) hotkey.bind(hyper, "'", function() brightness60() end) hotkey.bind(hyper, "0", function() brightnesstest() end)
local triangle = {} function triangle.kind(a, b, c) end return triangle
#!/usr/bin/env luajit local caesar=require"caesar_fast" local encrypt, decrypt = caesar.encrypt, caesar.decrypt local text="ABCDEFGHIJKLMNOPQRSTUVWXYZ" text=text:rep(1e6) require "shuffle" local start=os.clock() t=encrypt(text, 13) print(os.clock()-start) if #arg < 1 then print(string.format("usage: %s <key> [decrypt]", arg[0])) os.exit(0) end local key=tonumber(arg[1]) or 13 local operate=arg[2]=="decrypt" and decrypt or encrypt local text=io.read("*a") local output=operate(text, key) print("Text", text) print("Output", output) print("Inverse", operate==encrypt and decrypt(output, key) or encrypt(output, key))
puny_gackle_bat = Creature:new { objectName = "@mob/creature_names:puny_gackle_bat", socialGroup = "gacklebat", faction = "", level = 6, chanceHit = 0.25, damageMin = 50, damageMax = 55, baseXp = 147, baseHAM = 180, baseHAMmax = 220, armor = 0, resists = {0,0,0,0,0,0,0,-1,-1}, meatType = "meat_carnivore", meatAmount = 2, hideType = "hide_bristley", hideAmount = 1, boneType = "bone_mammal", boneAmount = 1, milk = 0, tamingChance = 0.25, ferocity = 0, pvpBitmask = AGGRESSIVE + ATTACKABLE + ENEMY, creatureBitmask = PACK, optionsBitmask = AIENABLED, diet = CARNIVORE, templates = {"object/mobile/puny_gackle_bat.iff"}, hues = { 24, 25, 26, 27, 28, 29, 30, 31 }, scale = 0.6, lootGroups = {}, weapons = {}, conversationTemplate = "", attacks = { {"",""}, {"stunattack",""} } } CreatureTemplates:addCreatureTemplate(puny_gackle_bat, "puny_gackle_bat")
object_tangible_quest_som_tulrus_marker_02 = object_tangible_quest_shared_som_tulrus_marker_02:new { } ObjectTemplates:addTemplate(object_tangible_quest_som_tulrus_marker_02, "object/tangible/quest/som_tulrus_marker_02.iff")
function matrix_muliply(a, b) local c = {} for i = 1, #a do local resultline = {} for k, va in pairs(a[i]) do for j, vb in pairs(b[k]) do local res = (resultline[j] or 0) + va * vb resultline[j] = (res ~= 0) and res or nil end end end end
--[[ Project: SA-MP-API Author: Tim4ukys My url: vk.com/tim4ukys ]] local sys = require 'SA-MP API.kernel' sys.ffi.cdef[[ struct stPickup { int iModelID; int iType; float fPosition[3]; }__attribute__ ((packed)); ]]
#!/usr/bin/lua --[[ Allows control of power outlets. ]]-- local CONFIG_FILE = "/etc/homeautomation/client_devices.conf" local outlets = {} function outlets:new(o) log("outlets.new()") o = o or {} setmetatable(o, self) self.__index = self if info.io == nil then info.io = {} end if info.io.lighting == nil then info.io.lighting = {} end -- Keep a copy of everything entered into info.io by this class so future iterations -- know what they should be updating. self.io_local_copy = {} return o end -- Test if an outlet has been previously assigned by this class. function outlets:_is_local(role, address) for role_local in next, self.io_local_copy do if role == role_local then for address_local in next, self.io_local_copy[role_local] do if address == address_local then return true end end end end end -- Called periodically. function outlets:update() self:read_config() self:delayed_actions() end function outlets:delayed_actions() for role in next, info.io do for address in next, info.io[role] do if info.io[role][address].command ~= nil and info.io[role][address].timer_trigger ~= nil and info.io[role][address].timer_action ~= nil and info.io[role][address].timer_duration ~= nil and tonumber(info.io[role][address].timer_countdown) > 0 then info.io[role][address].timer_countdown = tonumber(info.io[role][address].timer_countdown) - tonumber(info.config.update_delay) if info.io[role][address].timer_countdown <= 0 then log('Auto switch off after timeout:', role, address) info.io[role][address].timer_countdown = 0 self:operate_one(role, address, info.io[role][address].timer_action) end end end end end function outlets:read_config() if not is_file_or_dir(CONFIG_FILE) then if info.io.lighting.ERROR == nil then log(CONFIG_FILE .. " does not exist. No client configuration.") end info.io.lighting.ERROR = CONFIG_FILE .. " does not exist. No client configuration." return end info.io.lighting.ERROR = nil -- Only need to read if file has been modified since last read. local file_mod_time_string = file_mod_time(CONFIG_FILE) if file_mod_time_string == info.io.lighting.file_update_time then return end log("Reading: " .. CONFIG_FILE) local file_handle = io.open(CONFIG_FILE, "r") if file_handle then -- Mark all nodes with a role in self.valid_io as potentially_invalid so they will -- get deleted later if not updated. for role in next, info.io do for address in next, info.io[role] do if self:_is_local(role, address) then info.io[role][address].potentially_invalid = true end end end info.io.lighting.file_update_time = file_mod_time_string local key, value, address, role, command, timer_trigger, timer_duration, timer_action for line in file_handle:lines() do key, value = string.match(line, "^%s*client\.device\.(.+)%s*:%s*(.+)%s*$") if key == "address" and address == nil then address = sanitize_topic(value) elseif key == "role" and role == nil then role = sanitize_topic_atom(value) elseif key == "command" and command == nil then command = sanitize_filename(value) elseif key == "timer_trigger" and timer_trigger == nil then timer_trigger = sanitize_text(value) elseif key == "timer_duration" and timer_duration == nil then timer_duration = sanitize_digits(value) elseif key == "timer_action" and timer_action == nil then timer_action = sanitize_text(value) elseif key == nil then -- pass else log("Error in " .. CONFIG_FILE .. " at \"" .. key .. " : " .. value .. "\"") file_handle:close() return end if (address ~= nil) and (role ~= nil) and (command ~= nil) and (timer_trigger ~= nil) and (timer_duration ~= nil) and (timer_action ~= nil) then log("Storing: ", address, role, command, timer_trigger, timer_duration, timer_action) if info.io[role] == nil then info.io[role] = {} end -- Set to low value for timer_countdown we get -- to 0 soon and -- transition to timer_action state. -- THis ensures defined behaviour when daemon -- is restarted. info.io[role][address] = {command = command, timer_trigger = timer_trigger, timer_duration = timer_duration, timer_action = timer_action, timer_countdown = 1, potentially_invalid = nil} if self.io_local_copy[role] == nil then self.io_local_copy[role] = {} end self.io_local_copy[role][address] = true address = nil role = nil command = nil timer_trigger = nil timer_duration = nil timer_action = nil end end file_handle:close() end -- Clean up any that have expired. -- TODO Move this to a cleanup function so it can be shared between all info.io elements. for role in next, info.io do for address in next, info.io[role] do if info.io[role][address].potentially_invalid then info.io[role][address] = nil self.io_local_copy[role][address] = nil end end end -- Now disconnect from pubsub broker so it will re-connect with the right subscrptions for the new config. mqtt_instance:disconnect() end -- Called when MQTT connects and returns a list of topics this module should subscribe to. function outlets:subscribe() local subscritions = {} for role, things in pairs(self.io_local_copy) do if type(things) == 'table' then for address, thing in pairs(things) do subscritions[#subscritions +1] = {role = role, address = address} end end end return subscritions end -- Publishes topics this module knows about. function outlets:announce() for address, device in pairs(info.io.lighting) do if type(device) == 'table' then device_announce("lighting", address, device.command) end end end -- This gets called whenever a topic this module is subscribed to appears on the bus. function outlets:callback(path, incoming_data) log("outlets:callback(", path, incoming_data, ")") path = var_to_path(path) local role, address = path:match('(.-)/(.+)') if role == '_all' then role = 'lighting' end -- "address" might contain "_all" keyword rather than full path so we need to compare -- against every known device. for light_address, _ in pairs(info.io.lighting) do if light_address ~= 'file_update_time' then if match_paths(role .. '/' .. address, role .. '/' .. light_address, true) then self:operate_one(role, light_address, incoming_data._command) end end end end function outlets:operate_one(role, address, command) log(" outlets:operate_one(", role, address, incoming_data, ")") if self.io_local_copy[role] and self.io_local_copy[role][address] then local power_script = info.io[role][address].command if command == "on" then device_set_on(role, address, power_script) elseif command == "off" then device_set_off(role, address, power_script) elseif command == "solicit" then device_announce(role, address, power_script) end -- Set future action if it was configured. -- eg. switch a light off again after a delay. if info.io[role][address].timer_trigger == command then info.io[role][address].timer_countdown = tonumber(info.io[role][address].timer_duration) end end end -- Get the value a particular device is set to. eg. "on" or "off". -- Works by calling a bash program that contains the necessary code to perform the operation. -- The name of this bash program can be set in the main configuration file. function device_get_value(role, address, command) -- TODO limit executable code in device.command.query to shell scripts in a limited directory. local device_tmp_filename = string.gsub(address, "/", "__") local handle = io.popen(POWER_SCRIPT_DIR .. command .. " " .. device_tmp_filename .. " query") if not handle then return nil end local ret_val = handle:read("*all") handle:close() return ret_val:match "^%s*(.-)%s*$" end -- Set a power management device to the "on" state. -- Works by calling a bash program that contains the necessary code to perform the operation. -- The name of this bash program can be set in the main configuration file. function device_set_on(role, address, command) log("device_set_on: " .. address) local device_tmp_filename = string.gsub(address, "/", "__") local ret_val = os.execute(POWER_SCRIPT_DIR .. command .. " " .. device_tmp_filename .. " on") device_announce(role, address, command) return ret_val end -- Set a power management device to the "off" state. -- Works by calling a bash program that contains the necessary code to perform the operation. -- The name of this bash program can be set in the main configuration file. function device_set_off(role, address, command) log("device_set_off: " .. address) local device_tmp_filename = string.gsub(address, "/", "__") local ret_val = os.execute(POWER_SCRIPT_DIR .. command .. " " .. device_tmp_filename .. " off") device_announce(role, address, command) return ret_val end -- Advertise the existence of a device over the message bus. function device_announce(role, address, command) local value = device_get_value(role, address, command) local topic = "homeautomation/0/" .. role .. "/_announce" local data = "_subject : " .. role .. "/" .. address .. " , _state : " .. value log("Announcing: " .. topic, data) mqtt_instance:publish(topic, data) if DEBUG then local found_match for k, v in pairs(info.mqtt.last_announced) do if string.match(info.mqtt.last_announced[k], address .. " : ") then found_match = true info.mqtt.last_announced[k] = role .. "/" .. address .. " : " .. os.time() end end if not found_match then table.insert(info.mqtt.last_announced, role .. "/" .. address .. " : " .. os.time()) end end end return outlets
-- FIXME: if merged this branch, change to original repository vim.fn["dein#add"]("Nanai10a/indent-guides.nvim", { rev = "feat/support-cterm-hightlightning", })
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-- Generated By protoc-gen-lua Do not Edit local protobuf = require "protobuf" module('BseUserEnterRoom_pb', package.seeall) local BSEUSERENTERROOM = protobuf.Descriptor(); local BSEUSERENTERROOM_ROOMID_FIELD = protobuf.FieldDescriptor(); local BSEUSERENTERROOM_ROLE_FIELD = protobuf.FieldDescriptor(); local BSEUSERENTERROOM_AUTOMODE_FIELD = protobuf.FieldDescriptor(); BSEUSERENTERROOM_ROOMID_FIELD.name = "roomId" BSEUSERENTERROOM_ROOMID_FIELD.full_name = ".com.xinqihd.sns.gameserver.proto.BseUserEnterRoom.roomId" BSEUSERENTERROOM_ROOMID_FIELD.number = 1 BSEUSERENTERROOM_ROOMID_FIELD.index = 0 BSEUSERENTERROOM_ROOMID_FIELD.label = 2 BSEUSERENTERROOM_ROOMID_FIELD.has_default_value = false BSEUSERENTERROOM_ROOMID_FIELD.default_value = "" BSEUSERENTERROOM_ROOMID_FIELD.type = 9 BSEUSERENTERROOM_ROOMID_FIELD.cpp_type = 9 BSEUSERENTERROOM_ROLE_FIELD.name = "role" BSEUSERENTERROOM_ROLE_FIELD.full_name = ".com.xinqihd.sns.gameserver.proto.BseUserEnterRoom.role" BSEUSERENTERROOM_ROLE_FIELD.number = 2 BSEUSERENTERROOM_ROLE_FIELD.index = 1 BSEUSERENTERROOM_ROLE_FIELD.label = 2 BSEUSERENTERROOM_ROLE_FIELD.has_default_value = false BSEUSERENTERROOM_ROLE_FIELD.default_value = nil BSEUSERENTERROOM_ROLE_FIELD.message_type = ROLEINFO_PB_ROLEINFO BSEUSERENTERROOM_ROLE_FIELD.type = 11 BSEUSERENTERROOM_ROLE_FIELD.cpp_type = 10 BSEUSERENTERROOM_AUTOMODE_FIELD.name = "automode" BSEUSERENTERROOM_AUTOMODE_FIELD.full_name = ".com.xinqihd.sns.gameserver.proto.BseUserEnterRoom.automode" BSEUSERENTERROOM_AUTOMODE_FIELD.number = 3 BSEUSERENTERROOM_AUTOMODE_FIELD.index = 2 BSEUSERENTERROOM_AUTOMODE_FIELD.label = 1 BSEUSERENTERROOM_AUTOMODE_FIELD.has_default_value = false BSEUSERENTERROOM_AUTOMODE_FIELD.default_value = false BSEUSERENTERROOM_AUTOMODE_FIELD.type = 8 BSEUSERENTERROOM_AUTOMODE_FIELD.cpp_type = 7 BSEUSERENTERROOM.name = "BseUserEnterRoom" BSEUSERENTERROOM.full_name = ".com.xinqihd.sns.gameserver.proto.BseUserEnterRoom" BSEUSERENTERROOM.nested_types = {} BSEUSERENTERROOM.enum_types = {} BSEUSERENTERROOM.fields = {BSEUSERENTERROOM_ROOMID_FIELD, BSEUSERENTERROOM_ROLE_FIELD, BSEUSERENTERROOM_AUTOMODE_FIELD} BSEUSERENTERROOM.is_extendable = false BSEUSERENTERROOM.extensions = {} BseUserEnterRoom = protobuf.Message(BSEUSERENTERROOM) _G.BSEUSERENTERROOM_PB_BSEUSERENTERROOM = BSEUSERENTERROOM
-- Peer DHT searching logic -- -- Requests consecutively peers to find the WAN IP address of a searched peer. -- -- Search have 3 modes: -- * 'lookup': when a route for the searched peer is found, stop the search. The -- route might go through a relay. No peer-to-peer communication is -- initialized. -- -- * 'ping': like 'lookup', but send a PING to the searched peer to check if -- it is reachable/online. No peer-to-peer communication is -- initialized. -- -- * 'p2p': like 'ping', but initialize a peer-to-peer communication with UDP -- hole punching, if necessary. -- local peer = require('peer') local packet = require('packet') local M = {} local function explain(n, s, fmt, ...) if s.probe_cb then s:probe_cb{ action='explain', what=string.format(fmt, ...), } end return n:explain("search %s", fmt, n:key(s.k), ...) end function M._extend(n, s, closest, src) s.states[src.k] = {retry=0, rep=true} local set = {} for _, c in ipairs(s.closest) do local p = c[2] set[p:pack()] = true end for _, c in ipairs(closest) do local dist = c[1] local p = c[2] local st = s.states[p.k] if ( -- if peer has address p.addr and -- if peer already answered, skip, (st == nil or not st.rep) and -- ignore doublons not set[p:pack()] ) then --printf('extend $(cyan)%s', p) p = n:add(p):acquire(s) s.closest[#s.closest+1] = {dist, p} set[p:pack()] = true if s.cb and (s.return_all or p.k == s.k) then cpcall(s.cb, s, p, src) end if s.probe_cb then s:probe_cb{ action="extend", p=p, st=st, } end end end -- XXX maybe give a preference to trusted peers, or peers which are public -- or geographically close table.sort(s.closest, function(a, b) return a[1] < b[1] end) if s.probe_cb then s:probe_cb{ action="closest", closest=s.closest, states=s.states, } end end function M.search(n, k, opts, cb) -- opts might be a string being the search mode -- or a table having the following fields: -- * mode: 'ping' (default), 'lookup', 'p2p' -- * timeout: search timeout. By default, wh.SEARCH_TIMEOUT -- * count: search result count. By default, wh.KADEMILIA_K -- * return_all: if true, returns all intermediary peers pointing to the -- destination. by default, nil. -- * probe_cb: function called to follow search steps. For debug purposes. -- by default, nil. assert(k) if type(opts) == 'string' then opts = {mode=opts} end if opts.mode == nil then opts.mode = 'ping' end if opts.mode ~= 'lookup' and opts.mode ~= 'p2p' and opts.mode ~= 'ping' then error("arg #3 must be 'p2p', 'lookup' or 'ping'") end if opts.count == nil then opts.count = wh.SEARCH_COUNT end if timeout == nil then opts.timeout = wh.SEARCH_TIMEOUT end local s = setmetatable({ cb=cb, closest={}, count=opts.count, deadline=now+opts.timeout, k=k, may_offline=true, mode=opts.mode, probe_cb=opts.probe_cb, return_all=opts.return_all, running=true, states={}, uid1=wh.randombytes(8), uid2=wh.randombytes(8), }, { __index = S }) n.searches[s] = true if s.probe_cb then s:probe_cb{ action="start", from=n.p, to=s.k, mode=s.mode, } end -- bootstrap local closest = n.kad:kclosest(k, wh.KADEMILIA_K, function(p) return p.k == k or p:state() == 'direct' end) n:_extend(s, closest, n.kad.root) return s end function M.stop_search(n, s) if s.running then s.running = false --printf('stop search $(cyan)%s', n:key(s)) if s.probe_cb then s:probe_cb{ action='stop', } end n.searches[s] = nil if s.cb then cpcall(s.cb, s, nil) end for i, c in ipairs(s.closest) do local p = c[2] p:release(s) end s.closest = {} end end function M.connect(n, dst_k, opts, cb) local count = 1 local p_relay local cbed = false opts = opts or {} opts.mode = 'p2p' opts.count = 1 return n:search(dst_k, opts, function(s, p, via) if cbed then return end if p and not p.relay and p.addr then cbed = true return cb(s, p, true, p.addr) elseif p and p.relay then p_relay = p elseif n.lo and p_relay then local tunnel = n.lo:touch_tunnel(p_relay) cbed = true return cb(s, p_relay, false, tunnel.lo_addr) else cbed = true return cb(s) end end) end function M.update(n, s, deadlines) local to_remove = {} if s.deadline ~= nil then -- if search timeout, remove search if now >= s.deadline then explain(n, s, "stop") n:stop_search(s) return end deadlines[#deadlines+1] = s.deadline end for i, c in ipairs(s.closest) do local p = c[2] local deadline local st = s.states[p.k] or {retry=0, rep=false} if p.k == s.k then if s.mode == 'ping' then deadline = (st.req_ts or 0)+st.retry+1 if now >= deadline then explain(n, s, "check if peer %s is alive", n:key(p)) n:_sendto{dst=p, m=packet.ping('normal', s.uid1)} st.retry = st.retry + 1 st.req_ts = now st.last_seen = now deadline = st.req_ts+st.retry+1 end elseif s.mode == 'p2p' then if st.is_punched then deadline = st.req_ts + st.retry + 1 elseif st.is_online then deadline = st.req_ts + wh.MAX_PUNCH_TIMEOUT else deadline = (st.req_ts or 0) + st.retry + 1 end if now >= deadline and st.is_punched then if st.retry < wh.PING_RETRY then explain(n, s, "is %s alive?", n:key(p)) assert(not p.relay, dump{p=p, st=st}) n:_sendto{dst=p, m=packet.ping('normal', s.uid2)} st.req_ts = now st.retry = st.retry + 1 deadline = st.req_ts + st.retry + 1 end elseif now >= deadline then if st.retry > wh.MAX_PUNCH_RETRY then explain(n, s, "maximum tentative of punch with %s. abort!", n:key(p)) n:stop_search(s) return end explain(n, s, "try to punch to %s", n:key(p)) local p_direct = peer{k=p.k, addr=p.addr} n:_sendto{dst=p_direct, m=packet.ping('normal', s.uid2)} n:_sendto{dst=p, m=packet.ping('normal', s.uid1)} n:_sendto{dst=p, m=packet.ping('direct', s.uid2)} st.retry = st.retry + 1 st.req_ts = now if st.is_online then deadline = st.req_ts + wh.MAX_PUNCH_TIMEOUT else deadline = (st.req_ts or 0) + st.retry + 1 end end end -- do not send packet to self elseif p.k == n.k then -- keep deadline to nil -- remove if search has too many nodes elseif i > s.count then -- keep deadline to nil -- ignore if node does not have any address elseif not p.addr then -- keep deadline to nil -- no response and not enough retry, send a find and wait retry sec elseif not st.rep and st.retry <= wh.PING_RETRY then deadline = (st.req_ts or 0)+st.retry+1 if now >= deadline then n:_sendto{dst=p, m=packet.search(s.k)} st.retry = st.retry + 1 st.req_ts = now st.rep = false deadline = st.req_ts+st.retry+1 if s.probe_cb then s:probe_cb{ action='request', p=p, st=st, } end end end -- save state s.states[p.k] = st if deadline ~= nil then deadlines[#deadlines+1] = deadline else p:release(s) to_remove[#to_remove+1] = i end end for i = #to_remove, 1, -1 do table.remove(s.closest, to_remove[i]) end if s.probe_cb then s:probe_cb{ action="closest", closest=s.closest, states=states, } end if #s.closest == 0 then n:stop_search(s) end end function M.on_pong(n, body, src) for s in pairs(n.searches) do if s.k == src.k then local st = s.states[src.k] if s.mode == 'ping' then if s.uid1 == body then explain(n, s, "%s is alive!", n:key(src)) cpcall(s.cb, s, src, src) n:stop_search(s) end elseif s.mode == 'p2p' then if s.uid1 == body then explain(n, s, "%s is alive!", n:key(src)) st.is_online = true elseif s.uid2 == body and st.is_punched then explain(n, s, "UDP hole punching is stable with %s!", n:key(src)) cpcall(s.cb, s, src, src) n:stop_search(s) elseif not src.relay and s.uid2 == body then explain(n, s, "punched to %s!", n:key(src)) st.is_punched = true st.retry = 0 s.uid2 = wh.randombytes(8) end end break end end end function M.on_result(n, pks, closest, src) for s in pairs(n.searches) do if pks == s.k then local st = s.states[src.k] if st then st.rep = true local s_closest = {} for i, p in ipairs(closest) do s_closest[i] = {wh.xor(s.k, p.k), p} end if s.probe_cb then s:probe_cb{ action='response', src=src, closest=s_closest, } end n:_extend(s, s_closest, src) else -- XXX RESULT sent without SEARCH. Might be bug, stopped search race, malicious, ... end end end end return M
--- @module DataHandler.DataSet -- Provides definition for the DataSet class. require 'torch' local DataSet = {} local function GetFormat(path) local reverse_format = string.match(string.reverse(path), '%a+%.') if 'txt.' == reverse_format then return 'plain' else return 'torch' end end function DataSet.Load(path, options) -- default sentence length 12 local sentence_size = options['sentence_size'] or 12 -- format can be either 'torch' or 'plain' local format = options['format'] or GetFormat(path) local buffer = {} if 'plain' == format then -- In case it is reading plain sentences, we need the dictionary -- to encode/translate the words. assert(options['dictionary']) local input_file = assert(torch.DiskFile(path, 'r')) local sentence_count = 0 local text = nil if not pcall(function() text = input_file:readString('*l') end) then -- Set text to nil on eof. text = nil end while text do sentence_count = sentence_count + 1 if 0 == sentence_size % 100 then collectgarbage() end local words = string.split(text, ' ') if #words > sentence_size then -- Print warning when the number of words in this -- sentence is greater than sentence length, since we -- are going to truncate it. -- print(string.format('[WARNING] Sentence length %d > %d, truncated.', -- #words, sentence_size)) end -- Build up word indices. Apply zero-padding when the -- sentence is not long enough, and truncate it if it is -- too long. local word_indices = {} for j = 1, sentence_size do if j <= #words then word_indices[j] = options['dictionary']:IndexOfWord(words[j]) if not word_indices[j] then word_indices[j] = 0 end else word_indices[j] = 0 end end buffer[sentence_count] = word_indices if not pcall(function() text = input_file:readString('*l') end) then -- Set text to nil on eof. text = nil end end -- end while text do input_file:close() local result = torch.Tensor(sentence_count, sentence_size) for i = 1, sentence_count do if 0 == i % 1000 then xlua.progress(i, sentence_count) collectgarbage() end for j = 1, sentence_size do result[i][j] = buffer[i][j] end end return result else local result = torch.load(path) return result end -- end if 'plain' == format end function DataSet.GenNegative(count, options) local sentence_size = options.sentence_size or 12 local upper_bound = options.dictionary:size() local result = torch.Tensor(count, sentence_size) for i = 1, count do -- The non-zero part of word indices in the sentence to be -- generated. local actual_length = torch.ceil(torch.uniform(0, sentence_size)) for j = 1, sentence_size do if j <= actual_length then result[i][j] = torch.ceil(torch.uniform(0, upper_bound)) else result[i][j] = 0 end end -- end for j end -- end for i return result end function DataSet.BatchIterator(options) assert(options.training_set) options.batch_size = options.batch_size or 1000 local dictionary = options.training_set.dictionary local input = options.training_set.input local iterator = {} iterator.num_of_batches = torch.ceil(input:size()[1] / options.batch_size) iterator.current_batch = 1 function iterator:fetch() -- If we pass the end of batches, return nil if self.current_batch > self.num_of_batches then return nil end local start = (self.current_batch - 1) * options.batch_size + 1 -- It is possible that the last batch is smaller than usual. local actual_batch_size = options.batch_size if start + actual_batch_size - 1 > input:size()[1] then actual_batch_size = input:size()[1] - start + 1 end local result = torch.Tensor(actual_batch_size, input:size()[2], dictionary.dimension) for i = start, start + actual_batch_size - 1 do for j = 1, input:size()[2] do if 0 < input[i][j] then result[i - start + 1][j] = dictionary.vectors[input[i][j]] else -- zero padding if the sentence is not long enough result[i - start + 1][j]:fill(0) end end -- end for j end -- end for i return result end -- end function iterator:fetch function iterator:next() self.current_batch = self.current_batch + 1 end return iterator end -- For nn.StochasticGradient function DataSet.BatchIterator1(options) assert(options.training_set) options.batch_size = options.batch_size or 1000 local dictionary = options.training_set.dictionary local input = options.training_set.input local target = options.training_set.target local iterator = {} iterator.num_of_batches = torch.ceil(input:size()[1] / options.batch_size) iterator.current_batch = 1 function iterator:fetch() -- If we pass the end of batches, return nil if self.current_batch > self.num_of_batches then return nil end collectgarbage() local start = (self.current_batch - 1) * options.batch_size + 1 -- It is possible that the last batch is smaller than usual. local actual_batch_size = options.batch_size if start + actual_batch_size - 1 > input:size()[1] then actual_batch_size = input:size()[1] - start + 1 end local result = {} for i = start, start + actual_batch_size - 1 do result[i - start + 1] = {} result[i - start + 1][1] = torch.Tensor(input:size()[2], dictionary.dimension) result[i - start + 1][2] = target[i] for j = 1, input:size()[2] do if 0 < input[i][j] then result[i - start + 1][1][j] = dictionary.vectors[input[i][j]] else -- zero padding if the sentence is not long enough result[i - start + 1][1][j]:fill(0) end end -- end for j end -- end for i function result:size() return actual_batch_size end return result end -- end function iterator:fetch function iterator:next() self.current_batch = self.current_batch + 1 end return iterator end return DataSet
require "nn" require "torch" require "optim" require "cunn" require "cutorch" require "loadCharDataset.lua" torch.manualSeed(1) numClasses = 2 cmd = torch:CmdLine() cmd:text() cmd:option("-batchSize","10","Batchsize") cmd:option("-coefL1", "0", "l1 coefficient") cmd:option("-coefL2", "0", "l2 coefficient") cmd:option("-numepochs", "10", "number of epochs") --parse input params params = cmd:parse(arg) model = nn.Sequential() model:add(nn.SpatialConvolutionMM(1, 96, 8, 8):cuda()) model:add(nn.ReLU()) model:add(nn.SpatialAveragePooling(5, 5, 5, 5 )) model:add(nn.SpatialConvolutionMM(96, 256, 2, 2)) model:add(nn.ReLU()) model:add(nn.SpatialAveragePooling(2, 2, 2, 2)) model:add(nn.View(2*2*256)) model:add(nn.Linear(2*2*256, numClasses)) model:add(nn.LogSoftMax()) model = model:cuda() criterion = nn.ClassNLLCriterion() criterion = criterion:cuda() traindata = train testdata = test parameters, gradParameters = model:getParameters() local sum = function(t) --sum the errors s = 0 for i, v in ipairs(t) do s = s + v end return s end for i = 1, params.numepochs do print(string.format("Running %d epoch", i)) print("Starting to shuffle input data") local shuffle = torch.randperm(traindata:size()) local shuff_inputs = torch.Tensor(traindata.data:size()):cuda() local shuff_labels = torch.Tensor(traindata.labels:size()):cuda() for idx = 1, traindata.data:size(1) do shuff_inputs[idx] = traindata.data[shuffle[idx]] shuff_labels[idx] = traindata.labels[shuffle[idx]] end print("Completed shuffling") criterionTable={} for j = 1, traindata:size(),params.batchSize do local end_j = math.min(j + params.batchSize, traindata:size()) local inputs = shuff_inputs[{{j, end_j}}] local labels = shuff_labels[{{j, end_j}}] local feval = function(x) --get new parameters if x ~= parameters then parameters:copy(x) end --reset gradients gradParameters:zero() --evaluate function for minibatch local outputs = model:forward(inputs) --print(outputs) --print(labels) local f = criterion:forward(outputs, labels) + params.coefL1 * torch.norm(parameters,1) + params.coefL2 * torch.norm(parameters, 2)^2/2 table.insert(criterionTable, f) --estimate df/dw local df_dw = criterion:backward(outputs, labels) model:backward(inputs, df_dw) gradParameters:add(torch.sign(parameters):mul(params.coefL1) + parameters:clone():mul(params.coefL2)) gradParameters:mul(1/inputs:size(1)) --print(gradParameters) --print("Train loss:"..f.." , grad:"..gradParameters:norm()) return f, gradParameters end sgdState = { learningRate = 0.1, momentum = 0.5, learningRateDecay = 5e-7, dampening = 1.01 } optim.sgd(feval, parameters, sgdState) xlua.progress(j, traindata:size()) end print("Error after this epoch: "..sum(criterionTable)) end --with the trained model predict for testdataset --output = model:forward(testdata.data) --get the maximum probability label classes = {'1','2'} confusion = optim.ConfusionMatrix(classes) outputs = model:forward(testdata.data:cuda()) for i=1, testdata:size() do confusion:add(outputs[i], testdata.labels[i]) end print(confusion) print("Saving log likelihoods...") nll = {} nll.outputs = outputs nll.labels = testdata.labels torch.save("nll.t7", nll) model = model:clearState() floatmodel = model:float() torch.save("charDetectionModel.t7", model)
-- Function to skip actors that have no initiative -- Modified code from 5e Ruleset, manager_combat.lua : nextActor function onInit() CombatManager.nextActor = nextActor; end function nextActor(bSkipBell, bNoRoundAdvance) if not User.isHost() then return; end local nodeActive = CombatManager.getActiveCT(); local nIndexActive = 0; -- Check the skip hidden NPC option local bSkipHidden = OptionsManager.isOption("CTSH", "on"); -- Check the ship for actors that haven't rolled initiative local bSkipNonInitiativedActors = OptionsManager.isOption("CE_SNIA", "on"); -- Determine the next actor local nodeNext = nil; local aEntries = CombatManager.getSortedCombatantList(); if #aEntries > 0 then if nodeActive then for i = 1,#aEntries do if aEntries[i] == nodeActive then nIndexActive = i; break; end end end if bSkipHidden or bSkipNonInitiativedActors then local nIndexNext = 0; for i = nIndexActive + 1, #aEntries do --if DB.getValue(aEntries[i], "friendfoe", "") == "friend" then <-- Original Code: Won't skip if actor is friendly if DB.getValue(aEntries[i], "friendfoe", "") == "SKIP THIS SECTION JUMP RIGHT TO THE ELSE BELOW" then nIndexNext = i; -- check if initiative is 0 value (default in db if no entry). if so set index to 1 (first actor) and exit function, as all non-iniatived actors will be piled at the bottom of the CT local initiative = DB.getValue(aEntries[i], 'initresult'); if initiative == 0 then nIndexActive = 0; Debug.console('CT actor has no rolled initiative'); end break; else if not CombatManager.isCTHidden(aEntries[i]) then nIndexNext = i; -- check if initiative is 0 value (default in db if no entry). if so set index to 1 (first actor) and exit function, as all non-iniatived actors will be piled at the bottom of the CT local initiative = DB.getValue(aEntries[i], 'initresult'); if initiative == 0 then nIndexNext = 0; Debug.console('CT actor has no rolled initiative'); end break; end end end if nIndexNext > nIndexActive then nodeNext = aEntries[nIndexNext]; for i = nIndexActive + 1, nIndexNext - 1 do CombatManager.showTurnMessage(aEntries[i], false); end end else nodeNext = aEntries[nIndexActive + 1]; end -- if nodeActive then -- for i = 1,#aEntries do -- if aEntries[i] == nodeActive then -- nodeNext = aEntries[i+1]; -- end -- end -- else -- nodeNext = aEntries[1]; -- end end -- If next actor available, advance effects, activate and start turn if nodeNext then -- End turn for current actor CombatManager.onTurnEndEvent(nodeActive); -- Process effects in between current and next actors if nodeActive then CombatManager.onInitChangeEvent(nodeActive, nodeNext); else CombatManager.onInitChangeEvent(nil, nodeNext); end -- Start turn for next actor CombatManager.requestActivation(nodeNext, bSkipBell); CombatManager.onTurnStartEvent(nodeNext); elseif not bNoRoundAdvance then if bSkipHidden or bSkipNonInitiativedActors then for i = nIndexActive + 1, #aEntries do CombatManager.showTurnMessage(aEntries[i], false); end end CombatManager.nextRound(1); end end
local rotatorRNN = {} function rotatorRNN.create(opt) local encoder = rotatorRNN.create_encoder(opt) local actor = rotatorRNN.create_actor(opt) local mixer = rotatorRNN.create_mixer(opt) local decoder_msk = rotatorRNN.create_decoder_msk(opt) local decoder_im = rotatorRNN.create_decoder_im(opt) return encoder, actor, mixer, decoder_msk, decoder_im end function rotatorRNN.create_encoder(opt) local encoder = nn.Sequential() -- 64 x 64 x 3 --> 32 x 32 x 64 encoder:add(nn.SpatialConvolution(3, 64, 5, 5, 2, 2, 2, 2)) encoder:add(nn.ReLU()) -- 32 x 32 x 64 --> 16 x 16 x 128 encoder:add(nn.SpatialConvolution(64, 128, 5, 5, 2, 2, 2, 2)) encoder:add(nn.ReLU()) -- 16 x 16 x 128 --> 8 x 8 x 256 encoder:add(nn.SpatialConvolution(128, 256, 5, 5, 2, 2, 2, 2)) encoder:add(nn.ReLU()) -- 8 x 8 x 256 --> 1024 encoder:add(nn.Reshape(8*8*256)) encoder:add(nn.Linear(8*8*256, 1024)) encoder:add(nn.ReLU()) -- 1024 --> 1024 encoder:add(nn.Linear(1024, 1024)) encoder:add(nn.ReLU()) -- identity unit local eid = nn.Sequential() eid:add(nn.Linear(1024, opt.nz)) eid:add(nn.ReLU()) -- viewpoint unit local erot = nn.Sequential() erot:add(nn.Linear(1024, opt.nz)) erot:add(nn.ReLU()) encoder:add(nn.ConcatTable():add(eid):add(erot)) return encoder end function rotatorRNN.create_actor(opt) -- h1, a --> h2 local actor = nn.Sequential() actor:add(nn.Bilinear(opt.nz, opt.na, opt.nz)) actor:add(nn.ReLU()) return actor end function rotatorRNN.create_mixer(opt) local mixer = nn.Sequential() mixer:add(nn.JoinTable(2)) mixer:add(nn.Linear(opt.nz*2, 1024)) mixer:add(nn.ReLU()) mixer:add(nn.Linear(1024, 1024)) mixer:add(nn.ReLU()) return mixer end function rotatorRNN.create_decoder_msk(opt) local decoderM = nn.Sequential() -- 1024 --> 8 x 8 x 128 decoderM:add(nn.Linear(1024, 8*8*128)) decoderM:add(nn.ReLU()) decoderM:add(nn.Reshape(128, 8, 8)) -- 8 x 8 x 128 --> 16 x 16 x 64 decoderM:add(nn.SpatialUpSamplingNearest(2)) decoderM:add(nn.SpatialConvolution(128, 64, 5, 5, 1, 1, 2, 2)) decoderM:add(nn.ReLU()) -- 16 x 16 x 64 --> 32 x 32 x 32 decoderM:add(nn.SpatialUpSamplingNearest(2)) decoderM:add(nn.SpatialConvolution(64, 32, 5, 5, 1, 1, 2, 2)) decoderM:add(nn.ReLU()) -- 32 x 32 x 32 --> 64 x 64 x 1 decoderM:add(nn.SpatialUpSamplingNearest(2)) decoderM:add(nn.SpatialConvolution(32, 1, 5, 5, 1, 1, 2, 2)) decoderM:add(nn.Sigmoid()) return decoderM end function rotatorRNN.create_decoder_im(opt) local decoderI = nn.Sequential() -- 1024 --> 8 x 8 x 256 decoderI:add(nn.Linear(1024, 8*8*256)) decoderI:add(nn.ReLU()) decoderI:add(nn.Reshape(256, 8, 8)) -- 8 x 8 x 256 --> 16 x 16 x 128 decoderI:add(nn.SpatialUpSamplingNearest(2)) decoderI:add(nn.SpatialConvolution(256, 128, 5, 5, 1, 1, 2, 2)) decoderI:add(nn.ReLU()) -- 16 x 16 x 128 --> 32 x 32 x 64 decoderI:add(nn.SpatialUpSamplingNearest(2)) decoderI:add(nn.SpatialConvolution(128, 64, 5, 5, 1, 1, 2, 2)) decoderI:add(nn.ReLU()) -- 32 x 32 x 64 --> 64 x 64 x 3 decoderI:add(nn.SpatialUpSamplingNearest(2)) decoderI:add(nn.SpatialConvolution(64, 3, 5, 5, 1, 1, 2, 2)) decoderI:add(nn.Tanh()) return decoderI end return rotatorRNN
local ADDON, MinArch = ... MinArch.DigsiteLocales.esMX = { ["Ironband's Excavation Site"] = "Excavación de Vetaferro", ["Ironbeard's Tomb"] = "Tumba de Barbaférrea", ["Whelgar's Excavation Site"] = "Excavación de Whelgar", ["Greenwarden's Fossil Bank"] = "Banco de fósiles del Guardaverde", ["Thoradin's Wall"] = "Muralla de Thoradin", ["Witherbark Digsite"] = "Excavación Secacorteza", ["Thandol Span"] = "Puente Thandol", ["Dun Garok Digsite"] = "Excavación de Dun Garok", ["Southshore Fossil Field"] = "Campo de fósiles de Costasur", ["Aerie Peak Digsite"] = "Excavación de Pico Nidal", ["Shadra'Alor Digsite"] = "Excavación de Shadra'Alor", ["Altar of Zul Digsite"] = "Excavación de El Altar de Zul", ["Jintha'Alor Lower City Digsite"] = "Excavación de la parte baja de Jintha'Alor", ["Jintha'Alor Upper City Digsite"] = "Excavación de la parte alta de Jintha'Alor", ["Agol'watha Digsite"] = "Excavación de Agol'watha", ["Hammertoe's Digsite"] = "Excavación de Piemartillo", ["Tomb of the Watchers Digsite"] = "Excavación de la Tumba de los Vigías", ["Uldaman Entrance Digsite"] = "Excavación de la Entrada de Uldaman", ["Sunken Temple Digsite"] = "Excavación del Templo Sumergido", ["Misty Reed Fossil Bank"] = "Banco de fósiles de Juncobruma", ["Twilight Grove Digsite"] = "Excavación de la Arboleda del Crepúsculo", ["Vul'Gol Fossil Bank"] = "Banco de fósiles de Vul'Gol", ["Nazj'vel Digsite"] = "Excavación de Nazj'vel", ["Zoram Strand Digsite"] = "Excavación de La Ensenada de Zoram", ["Ruins of Ordil'Aran"] = "Las Ruinas de Ordil'Aran", ["Ruins of Stardust"] = "Las Ruinas del Polvo Estelar", ["Forest Song Digsite"] = "Excavación de la Canción del Bosque", ["Stonetalon Peak"] = "Cima del Espolón", ["Ruins of Eldre'Thar"] = "Ruinas de Eldre'thar", ["Unearthed Grounds"] = "Campos Desenterrados", ["Bael Modan Digsite"] = "Excavación de Bael Modan", ["Ruins of Eldarath"] = "Ruinas de Eldarath", ["Ruins of Arkkoran"] = "Ruinas de Arkkoran", ["Lakeridge Highway Fossil Bank"] = "Banco de fósiles del Camino del Lago", ["Slitherblade Shore Digsite"] = "Excavación de la Costa Filozante", ["Ethel Rethor Digsite"] = "Excavación de Ethel Rethor", ["Valley of Bones"] = "Valle de los Huesos", ["Mannoroc Coven Digsite"] = "Excavación del Aquelarre Mannoroc", ["Kodo Graveyard"] = "Cementerio de Kodos", ["Sargeron Digsite"] = "Excavación de Sargeron", ["Red Reaches Fossil Bank"] = "Banco de fósiles de Las Costas Rojas", ["Dreadmaul Fossil Field"] = "Campo de fósiles Machacamiedo", ["Grimsilt Digsite"] = "Excavación de Limugre", ["Pyrox Flats Digsite"] = "Excavación de Llanos de Pirox", ["Western Ruins of Thaurissan"] = "Ruinas de Thaurissan del Oeste", ["Eastern Ruins of Thaurissan"] = "Ruinas de Thaurissan del Este", ["Terror Wing Fossil Field"] = "Campo de fósiles del Ala del Terror", ["Zul'Mashar Digsite"] = "Excavación de Zul'Mashar", ["Quel'Lithien Lodge Digsite"] = "Excavación del Refugio Quel'Lithien", ["Infectis Scar Fossil Field"] = "Campo de fósiles de La Cicatriz Purulenta", ["Eastern Zul'Kunda Digsite"] = "Excavación de Zul'Kunda del Este", ["Western Zul'Kunda Digsite"] = "Excavación de Zul'Kunda del Oeste", ["Bal'lal Ruins Digsite"] = "Excavación de la Ruina de Bal'lal", ["Balia'mah Digsite"] = "Excavación de Balia'mah", ["Ziata'jai Digsite"] = "Excavación de Ziata'jai", ["Eastern Zul'Mamwe Digsite"] = "Excavación de Zul'Mamwe del Este", ["Western Zul'Mamwe Digsite"] = "Excavación de Zul'Mamwe del Oeste", ["Savage Coast Raptor Fields"] = "Campos de raptores de La Costa Salvaje", ["Ruins of Aboraz"] = "Ruinas de Aboraz", ["Ruins of Jubuwal"] = "Ruinas de Jubuwal", ["Gurubashi Arena Digsite"] = "Excavación de la Arena Gurubashi", ["Nek'mani Wellspring Digsite"] = "Excavación del Manantial Nek'mani", ["Felstone Fossil Field"] = "Campo de fósiles Piedramácula", ["Northridge Fossil Field"] = "Campo de fósiles Crestanorte", ["Andorhal Fossil Bank"] = "Banco de fósiles de Andorhal", ["Wyrmbog Fossil Field"] = "Campo de fósiles de Ciénaga de Fuego", ["Quagmire Fossil Field"] = "Campo de fósiles de El Lodazal", ["Dire Maul Digsite"] = "Excavación de La Masacre", ["Broken Commons Digsite"] = "Excavación de la Ágora", ["Ravenwind Digsite"] = "Excavación de las Ruinas de Viento Azabache", ["Oneiros Digsite"] = "Excavación de Oneiros", ["Solarsal Digsite"] = "Excavación de Solarsal", ["Darkmist Digsite"] = "Excavación de Niebla Negra", ["South Isildien Digsite"] = "Excavación de Isildien sur", ["North Isildien Digsite"] = "Excavación de Isildien norte", ["Constellas Digsite"] = "Excavación de Constellas", ["Morlos'Aran Digsite"] = "Excavación de Morlos'Aran", ["Jaedenar Digsite"] = "Excavación de Jaedenar", ["Ironwood Digsite"] = "Excavación de maderaférrea", ["Lake Kel'Theril Digsite"] = "Excavación del Lago Kel'Theril", ["Owl Wing Thicket Digsite"] = "Excavación del Matorral del Ala del Búho", ["Frostwhisper Gorge Digsite"] = "Excavación del Cañón Levescarcha", ["Fields of Blood Fossil Bank"] = "Banco de fósiles de los Campos de Sangre", ["Nightmare Scar Digsite"] = "Excavación del Paraje Pesadilla", ["Zul'Farrak Digsite"] = "Excavación de Zul'Farrak", ["Broken Pillar Digsite"] = "Excavación del Pilar Partido", ["Eastmoon Ruins Digsite"] = "Excavación de las Ruinas de Lunaeste", ["Southmoon Ruins Digsite"] = "Excavación de las Ruinas de Lunasur", ["Dunemaul Fossil Ridge"] = "Cresta de fósiles de Machacaduna", ["Abyssal Sands Fossil Ridge"] = "Cresta de fósiles de las Arenas Abisales", ["Lower Lakkari Tar Pits"] = "Fosas de Alquitrán inferiores", ["Upper Lakkari Tar Pits"] = "Fosas de Alquitrán superiores", ["Terror Run Fossil Field"] = "Campo de fósiles del Camino del Terror", ["Screaming Reaches Fossil Field"] = "Campo de fósiles de la Cuenca de los Gritos", ["Marshlands Fossil Bank"] = "Banco de fósiles de Los Pantanales", ["Southwind Village Digsite"] = "Excavación de la Aldea del Viento del Sur", ["Gor'gaz Outpost Digsite"] = "Excavación de la Avanzada Gor'gaz", ["Zeth'Gor Digsite"] = "Excavación de Zeth'Gor", ["Hellfire Basin Digsite"] = "Excavación de la Cuenca del Fuego Infernal", ["Hellfire Citadel Digsite"] = "Excavación de la Ciudadela del Fuego Infernal", ["Sha'naar Digsite"] = "Excavación de Sha'naar", ["Boha'mu Ruins Digsite"] = "Excavación de las Ruinas Boha'mu", ["Twin Spire Ruins Digsite"] = "Excavación de las Ruinas de las Agujas Gemelas", ["Ruins of Enkaat Digsite"] = "Excavación de las Ruinas de Enkaat", ["Arklon Ruins Digsite"] = "Excavación de las Ruinas Arklon", ["Ruins of Farahlon Digsite"] = "Excavación de las Ruinas de Farahlon", ["Ancestral Grounds Digsite"] = "Excavación de las Tierras Ancestrales", ["Sunspring Post Digsite"] = "Excavación del Puesto Primasol", ["Laughing Skull Digsite"] = "Excavación de las Ruinas Riecráneos", ["Burning Blade Digsite"] = "Excavación de las Ruinas Filo Ardiente", ["Halaa Digsite"] = "Excavación de Halaa", ["Grangol'var Village Digsite"] = "Excavación del Poblado Grangol'var", ["Tuurem Digsite"] = "Excavación de Tuurem", ["Bleeding Hollow Ruins Digsite"] = "Excavación de las Ruinas Foso Sangrante", ["Bonechewer Ruins Digsite"] = "Excavación de las Ruinas Mascahuesos", ["Bone Wastes Digsite"] = "Excavación de El Vertedero de Huesos", ["East Auchindoun Digsite"] = "Excavación de Auchindoun oriental", ["West Auchindoun Digsite"] = "Excavación de Auchindoun occidental", ["Illidari Point Digsite"] = "Excavación del Alto Illidari", ["Coilskar Point Digsite"] = "Excavación del Alto Cicatriz Espiral", ["Ruins of Baa'ri Digsite"] = "Excavación de las Ruinas de Baa'ri", ["Eclipse Point Digsite"] = "Excavación de Punta Eclipse", ["Warden's Cage Digsite"] = "Excavación de la Jaula de la Guardiana", ["Dragonmaw Fortress"] = "Fortaleza Faucedraco", ["Skorn Digsite"] = "Excavación de Skorn", ["Halgrind Digsite"] = "Excavación de Haltorboll", ["Wyrmskull Digsite"] = "Excavación de Calavermis", ["Shield Hill Digsite"] = "Excavación de la Colina Escudo", ["Baleheim Digsite"] = "Excavación de Baleheim", ["Nifflevar Digsite"] = "Excavación de Nifflevar", ["Gjalerbron Digsite"] = "Excavación de Gjalerbron", ["Pit of Narjun Digsite"] = "Excavación de El Foso de Narjun", ["Moonrest Gardens Digsite"] = "Excavación de los Jardines Reposo Lunar", ["En'kilah Digsite"] = "Excavación de En'kilah", ["Kolramas Digsite"] = "Excavación de Kolramas", ["Riplash Ruins Digsite"] = "Excavación de las Ruinas Tralladón", ["Violet Stand Digsite"] = "Excavación de El Confín Violeta", ["Ruins of Shandaral Digsite"] = "Excavación de las Ruinas de Shandaral", ["Altar of Sseratus Digsite"] = "Excavación del Altar de Sseratus", ["Zim'Rhuk Digsite"] = "Excavación de Zim'Rhuk", ["Zol'Heb Digsite"] = "Excavación de Zol'Heb", ["Altar of Quetz'lun Digsite"] = "Excavación del Altar de Quetz'lun", ["Talramas Digsite"] = "Excavación de Talramas", ["Voldrune Digsite"] = "Excavación de Runavold", ["Drakil'Jin Ruins Digsite"] = "Excavación de las Ruinas de Drakil'Jin", ["Brunnhildar Village Digsite"] = "Excavación del Poblado Brunnhildar", ["Sifreldar Village Digsite"] = "Excavación del Poblado Sifreldar", ["Valkyrion Digsite"] = "Excavación de Valkyrion", ["Scourgeholme Digsite"] = "Excavación de la Ciudad de la Plaga", ["Ymirheim Digsite"] = "Excavación de Ymirheim", ["Jotunheim Digsite"] = "Excavación de Jotunheim", ["Njorndar Village Digsite"] = "Excavación del Poblado Njorndar", ["Ruins of Lar'donir Digsite"] = "Excavación de las Ruinas de Lar'donir", ["Shrine of Goldrinn Digsite"] = "Excavación del Santuario de Goldrinn", ["Grove of Aessina Digsite"] = "Excavación de la Arboleda de Aessina", ["Sanctuary of Malorne Digsite"] = "Excavación del Santuario de Malorne", ["Scorched Plain Digsite"] = "Excavación de La Llanura Agostada", ["Quel'Dormir Gardens Digsite"] = "Excavación de los Jardines de Quel'Dormir", ["Nar'shola (Middle Tier) Digsite"] = "Excavación de Nar'shola (nivel medio)", ["Biel'aran Ridge Digsite"] = "Excavación de la Cresta Biel'aran", ["Dunwald Ruins Digsite"] = "Excavación de las Ruinas Montocre", ["Thundermar Ruins Digsite"] = "Excavación de las Ruinas de Bramal", ["Humboldt Conflagration Digsite"] = "Excavación de la Conflagración de Humboldt", ["Khartut's Tomb Digsite"] = "Excavación de la Tumba de Khartut", ["Tombs of the Precursors Digsite"] = "Excavación de las Tumbas de los Precursores", ["Steps of Fate Digsite"] = "Excavación de Los Pasos del Sino", ["Neferset Digsite"] = "Excavación de Neferset", ["Orsis Digsite"] = "Excavación de Orsis", ["Ruins of Ammon Digsite"] = "Excavación de las Ruinas de Ammon", ["Ruins of Khintaset Digsite"] = "Excavación de las Ruinas de Khintaset", ["Temple of Uldum Digsite"] = "Excavación del Templo de Uldum", ["Ruins of Ahmtul Digsite"] = "Excavación de las Ruinas de Ahmtul", ["River Delta Digsite"] = "Excavación del Delta", ["Cursed Landing Digsite"] = "Excavación de El Embarcadero Maldito", ["Keset Pass Digsite"] = "Excavación del Paso de Keset", ["Akhenet Fields Digsite"] = "Excavación de los Campos de Akhenet", ["Obelisk of the Stars Digsite"] = "Excavación del Obelisco de las Estrellas", ["Sahket Wastes Digsite"] = "Excavación de las Ruinas de Sahket", ["Schnottz's Landing"] = "Embarcadero de Schnottz", ["Pit of Fiends Digsite"] = "Excavación de El Foso de los Mefistos", ["Sands of Nasam"] = "Arenas de Nasam", ["Terrorweb Tunnel Digsite"] = "Excavación del Túnel Terroarácnido", ["Plaguewood Digsite"] = "Excavación del Bosque de la Peste", ["Tiger's Wood Digsite"] = "Excavación de El Bosque del Tigre", ["Tian Digsite"] = "Excavación de Tian", ["Shrine of the Dawn Digsite"] = "Excavación del Santuario del Alba", ["Ruins of Gan Shi Digsite"] = "Excavación de las Ruinas de Gan Shi", ["Emperor's Omen Digsite"] = "Excavación del Augurio del Emperador", ["The Arboretum Digsite"] = "Excavación de El Arboretum", ["Thunderwood Digsite"] = "Excavación de El Bosque del Trueno", ["Singing Marshes Digsite"] = "Excavación del Marjal Exótico", ["North Great Wall Digsite"] = "Excavación norte de la Gran Muralla", ["South Great Wall Digsite"] = "Excavación sur de la Gran Muralla", ["Torjari Pit Digsite"] = "Excavación de La Fosa Torjari", ["The Spring Road Digsite"] = "Excavación de La Senda Florida", ["Paoquan Hollow Digsite"] = "Excavación de la Espesura Paoquan", ["North Fruited Fields Digsite"] = "Excavación norte de Los Cultivos Florecientes", ["South Fruited Fields Digsite"] = "Excavación sur de Los Cultivos Florecientes", ["Pools of Purity Digsite"] = "Excavación de las Pozas de la Pureza", ["Fallsong Village Digsite"] = "Excavación del Poblado Canción de Otoño", ["Ruins of Korja Digsite"] = "Excavación de las Ruinas de Korja", ["Krasarang Wilds Digsite"] = "Excavación de la Espesura Krasarang", ["Lost Dynasty Digsite"] = "Excavación de la Dinastía Perdida", ["North Temple of the Red Crane Digsite"] = "Excavación norte del Templo de la Grulla Roja", ["Zhu Province Digsite"] = "Excavación de la Provincia Zhu", ["Valley of Kings Digsite"] = "Excavación del Valle de los Reyes", ["Gate to Golden Valley Digsite"] = "Excavación de la Puerta del Valle Dorado", ["Snow Covered Hills Digsite"] = "Excavación de las Colinas Nevadas", ["East Snow Covered Hills Digsite"] = "Excavación del este de las Colinas Nevadas", ["Remote Village Digsite"] = "Excavación de la Aldea Remota", ["Destroyed Village Digsite"] = "Excavación de la Aldea Derruida", ["Old Village Digsite"] = "Excavación de la Antigua Aldea", ["Grumblepaw Ranch Digsite"] = "Excavación del Rancho Zarpa Rumiante", ["Chow Farmstead Digsite"] = "Excavación de la Granja de Tallarín", ["West Old Village Digsite"] = "Excavación del oeste de la Antigua Aldea", ["Small Gate Digsite"] = "Excavación de la Puerta Pequeña", ["Kun-Lai Peak Digsite"] = "Excavación del Pico Kun-Lai", ["Forest Heart Digsite"] = "Excavación del Corazón del Bosque", ["Gong of Hope Digsite"] = "Excavación de El Gong de la Esperanza", ["Great Bridge Digsite"] = "Excavación del Gran Puente", ["Orchard Digsite"] = "Excavación del Huerto", ["Jade Temple Grounds Digsite"] = "Excavación de las Tierras del Templo de Jade", ["South Orchard Digsite"] = "Excavación del Huerto del sur", ["Den of Sorrow Digsite"] = "Excavación de la Guarida del Pesar", ["Shrine Meadow Digsite"] = "Excavación del Prado Santuario", ["Veridian Grove Digsite"] = "Excavación de la Arboleda Veridiana", ["Setting Sun Garrison Digsite"] = "Excavación del Baluarte del Sol Poniente", ["Mistfall Village Digsite"] = "Excavación de la Aldea Bruma Otoñal", ["Five Sisters Digsite"] = "Excavación de Las Cinco Hermanas", ["North Ruins of Guo-Lai Digsite"] = "Excavación norte de las Ruinas de Guo-Lai", ["South Ruins of Guo-Lai Digsite"] = "Excavación sur de las Ruinas de Guo-Lai", ["Tu Shen Digsite"] = "Excavación de Tu Shen", ["West Ruins of Guo-Lai Digsite"] = "Excavación oeste de Guo-Lai", ["Winterbough Digsite"] = "Excavación de Brote Invernal", ["Emperor's Approach Digsite"] = "Excavación de La Vía del Emperador", ["North Summer Fields Digsite"] = "Excavación norte de Los Campos Estivales", ["East Summer Fields Digsite"] = "Excavación este de Los Campos Estivales", ["Sra'thik Digsite"] = "Excavación Sra'thik", ["Niuzao Temple Digsite"] = "Excavación del Templo de Niuzao", ["Fire Camp Osul Digsite"] = "Excavación del Campamento Osul", ["Hatred's Vice Digsite"] = "Excavación de la Corrupción del Odio", ["Shanze'Dao Digsite"] = "Excavación de Shanze'Dao", ["Lake of Stars Digsite"] = "Excavación del Lago de los Astros", ["Terrace of Gurthan Digsite"] = "Excavación del Bancal Gurthan", ["Writhingwood Digsite"] = "Excavación de Bosquetormento", ["South Ruins of Dojan Digsite"] = "Excavación sur de las Ruinas de Dojan", ["North Ruins of Dojan Digsite"] = "Excavación norte de las Ruinas de Dojan", ["Kor'vess Digsite"] = "Excavación de Kor'vess", ["Sra'thik Swarmdock Digsite"] = "Excavación del Puerto del Enjambre Sra'thik", ["West Sra'vess Digsite"] = "Excavación oeste de Sra'vess", ["The Feeding Pits Digsite"] = "Excavación de Las Fosas del Ágape", ["Kzzok Warcamp Digsite"] = "Excavación del Campamento de Guerra Kzzok", ["East Sra'vess Digsite"] = "Excavación este de Sra'vess", ["The Underbough Digsite"] = "Excavación de Ramabaja", ["Ikz'ka Ridge Digsite"] = "Excavación de la Cresta Ikz'ka", ["Sik'vess Digsite"] = "Excavación de Sik'vess", ["West Sik'vess Digsite"] = "Excavación oeste de Sik'vess", ["North Sik'vess Digsite"] = "Excavación norte de Sik'vess", ["The Clutches of Shek'zeer Digsite"] = "Excavación de La Nidada de Shek'zeer", ["Kypari'ik Digsite"] = "Excavación de Kypari Ik", ["Zan'vess Digsite"] = "Excavación de Zan'vess", ["Venomous Ledge Digsite"] = "Excavación del Saliente Venenoso", ["Amber Quarry Digsite"] = "Excavación de la Cantera de Ámbar", ["The Briny Muck Digsite"] = "Excavación de La Mugre Salobre", ["Kypari'zar Digsite"] = "Excavación de Kypari Zar", ["Lake of Stars Digsite"] = "Excavación del Lago de los Astros", ["Kypari Vor Digsite"] = "Excavación de Kypari Vor", ["Frozen Lake Digsite"] = "Excavación del Lago congelado", ["Wor'gol Ridge Digsite"] = "Excavación de la Cresta Wor'gol", ["Daggermaw Flows Digsite"] = "Excavación de Corrientes Faucedaga", ["Lashwind Cleft Digsite"] = "Excavación de la Grieta Viento Azotador", ["The Crackling Plains Digsite"] = "Excavación de las Llanuras Chisporroteantes.", ["Grom'gar Digsite"] = "Excavación de Grom'gar", ["Stonefang Ridge Digsite"] = "Excavación de la Cresta de Colmillos Pétreos", ["Frostboar Drifts Digsite"] = "Excavación de las Derivas de Jabaescarcha", ["Icewind Drifts Digsite"] = "Excavación de las Derivas Ventohelado", ["East Coldsnap Bluffs Digsite"] = "Excavación de los Riscos Quiebres Fríos del este", ["Coldsnap Bluffs Digsite"] = "Excavación de los Riscos Quiebres Fríos", ["Shaz'gul Digsite"] = "Excavación de Shaz'gul", ["Burial Fields Digsite"] = "Excavación de los Campos Fúnebres", ["Anguish Fortress Digsite"] = "Excavación de la Fortaleza Angustia", ["Cursed Woods Digsite"] = "Excavación del Bosque Maldito", ["Dataminer's Delite Digsite"] = "Excavación de la Alegría del extractor de datos", ["Umbrafen Digsite"] = "Excavación de Umbropantano", ["Shimmering Moor Digsite"] = "Excavación del Páramo Brillante", ["Gloomshade Digsite"] = "Excavación de Penumbra", ["Sethekk Hollow South Digsite"] = "Excavación sur de la Hondonada Sethekk", ["Sethekk Hollow North Digsite"] = "Excavación del norte de la Hondonada Sethekk", ["Veil Akraz Digsite"] = "Excavación del Velo Akraz", ["Writhing Mire Digsite"] = "Excavación del Fango Avieso", ["Bloodmane Pridelands Digsite"] = "Excavación de las Praderas Melena Sangrienta", ["Pinchwhistle Point Digsite"] = "Excavación de Punta Silbapellizco", ["Bloodmane Valley Digsite"] = "Excavación del Valle Melena Sangrienta", ["Veil Zekk Digsite"] = "Excavación del Velo Zekk", ["Apexis Excavation Digsite"] = "Sitio de Excavación de ápices", ["Gordal Fortress Digsite"] = "Excavación de la Fortaleza Gordal", ["Veil Shadar Digsite"] = "Excavación del Velo Shadar", ["Duskfall Island Digsite"] = "Excavación de la Isla del Anochecer", ["Zangarra Digsite"] = "Excavación de Zangarra", ["PH West Talador Dig Site (disabled)"] = "PH Excavación de Talador del oeste (desactivado)", ["Ango'rosh Digsite"] = "Excavación de Ango'rosh", ["Forgotten Ogre Ruin Digsite"] = "Excavación de las Ruinas olvidadas de los ogros", ["Ruins of Na'gwa Digsite"] = "Excavación de las Ruinas de Na'gwa", ["Overgrown Highmaul Road Digsite"] = "Excavación del Camino de Gran Magullador con crecimiento excesivo", ["Razed Warsong Outpost Digsite"] = "Excavación del Puesto de avanzada de los Grito de Guerra demolido", ["Stonecrag Excavation Digsite"] = "Sitio de Excavación de Riscopétreo", ["North Spirit Woods Digsite"] = "Excavación del Bosque de espíritus del norte", ["Kag'ah Digsite"] = "Excavación de Kag'ah", ["Ancestral Grounds Digsite"] = "Excavación de las Tierras Ancestrales", ["Ring of Trials Sludge Digsite"] = "Excavación del Fango del Anillo de los Retos", ["Howling Plateau Digsite"] = "Excavación de la Meseta Aulladora", ["Rumbling Plateau Digsite"] = "Excavación de la Meseta Estruendosa", ["Drowning Plateau Digsite"] = "Excavación de la Meseta Ahogada", ["Burning Plateau Digsite"] = "Excavación de la Meseta Ardiente", ["Highmaul Watchtower Digsite"] = "Excavación de la Torre de vigilancia de Gran Magullador", ["Mar'gok's Overwatch Digsite"] = "Excavación de la Ordenanza de Mar'gok", ["Deadgrin Ruins Digsite"] = "Excavación de las Ruinas de Sonrimuerto", ["The Broken Spine Digsite"] = "Excavación de la Espina Quebrada", ["Overlook Ruins Digsite"] = "Excavación de las Ruinas del mirador", ["Wildwood Wash Dam Digsite"] = "Excavación de la Presa de Estela de madera salvaje", ["Ruins of the First Bastion Digsite"] = "Excavación de las Ruinas del primer bastión", ["Southwind Cliffs Digsite"] = "Excavación de los Acantilados del Viento del Sur", ["Digsite: Whitewater Wash"] = "Excavación: Rivera Aguablanca", ["Digsite: Aggramar's Vault"] = "Excavación: Bóveda de Aggramar", ["Digsite: Stormdrake Peak"] = "Excavación: Pico Dracotormenta", ["Digsite: Southern Helmouth Shallows"] = "Excavación: Bajío del Tártaro Sur", ["Digsite: Northern Helmouth Shallows"] = "Excavación: Bajío del Tártaro Norte", ["Digsite: Fields of An'she"] = "Excavación: Campos de An'she", ["Digsite: Screeching Bend"] = "Excavación: Recodo Estridente", ["Digsite: Southern Snowblind Mesa"] = "Excavación: Meseta Veloneve del Sur", ["Digsite: Bradensbrook"] = "Excavación Bradensbrook", ["Digsite: Kal'delar"] = "Excavación: Kal'delar", ["Digsite: Lightsong"] = "Excavación: Canción de Luz", ["Digsite: Andu'talah"] = "Excavación: Andu'talah", ["Digsite: Shala'nir"] = "Excavación: Shala'nir", ["Digsite: The Crescent Vale"] = "Excavación: El Valle Creciente", ["Digsite: Legion Camp: Chaos"] = "Excavación: Campamento de la Legión: Caos", ["Digsite: Llothien"] = "Excavación: Llothien", ["Digsite: Feathermane Hunting Grounds"] = "Excavación: Terrenos de Caza de Crinpluma", ["Digsite: Moonwhisper Gulch"] = "Excavación: Gulch Susurrolunar", ["Digsite: Gates of Valor"] = "Excavación: Puertas de Valor", ["Digsite: Timeworn Strand"] = "Excavación: Playa Vetusta", ["Digsite: Warden's Bluff"] = "Excavación: Risco del Guardián", ["Digsite: Amberfall Mesa"] = "Excavación: Meseta de la Caída Ámbar", ["Digsite: Storm's Reach"] = "Excavación: Dominios de Tormenta", ["Digsite: Fallen Kings"] = "Excavación: Reyes Caídos", ["Digsite: Citrine Bay"] = "Excavación: Bahía Citrino", ["Digsite: Cliffpaw Ridge"] = "Excavación: Cresta Garrabismo", ["Digsite: Skold-Ashil"] = "Excavación: Skold-Ashil", ["Digsite: Prowler's Scratch"] = "Excavación: Rasguño del Luchador", ["Digsite: Pinerock Basin"] = "Excavación: Cuenca Rocapino", ["Digsite: The Witchwood"] = "Excavación: El Bosquebruja", ["Digsite: Bloodhunt Highland"] = "Excavación: Tierras Altas Cazador de Sangre", ["Digsite: The Haglands"] = "Excavación: La Tierra de las Brujas", ["Digsite: Darkfeather Valley"] = "Excavación: Valle Plumaoscura", ["Digsite: Sky Sepulcher"] = "Excavación: Sepulcro del Cielo", ["Digsite: Northern Snowblind Mesa"] = "Excavación: Meseta Veloneve del Norte", ["Digsite: Dragon's Falls"] = "Excavación: Caída del Dragón", ["Digsite: Llothien Highlands"] = "Excavación: Tierras Altas de Llothien", ["Digsite: Farondale"] = "Excavación: Farondale", ["Digsite: Rhut'van Passage"] = "Excavación: Pasadizo de Rhut'van", ["Digsite: Timeworn Strand"] = "Excavación: Playa Vetusta", ["Digsite: Northern Watcher Isle"] = "Excavación: Isla Vigía del Norte", ["Digsite: Southern Watcher Isle"] = "Excavación: Isla Vigía del Sur", ["Digsite: Makrana"] = "Excavación: Makrana", ["Digsite: Garden of Elune"] = "Excavación: Jardín de Elune", ["Digsite: The Ruined Sanctum"] = "Excavación: El Santuario Arruinado", ["Digsite: Old Coast Path"] = "Excavación: Viejo camino de la costa", ["Digsite: Temple of a Thousand Lights"] = "Excavación: Templo de las Mil Luces", ["Digsite: Ruins of Zarkhenar"] = "Excavación: Ruinas de Zarkhenar", ["Digsite: The Tidal Marsh"] = "Excavación: El Pantano de las Mareas", ["Digsite: Nor'Danil Wellspring"] = "Excavación: Manantial Nor'Danil", ["Digsite: Black Rook Hold"] = "Excavación: Fuerte Torre Oscura", ["Digsite: Sundersong Glade"] = "Excavación: Claro Cantohendidor", ["Digsite: Ashmane's Fall"] = "Excavación: Pendiente Cenicrin", ["Digsite: Southern Wash"] = "Excavación: Rivera del Sur", ["Digsite: Thas'talah"] = "Excavación: Thas'talah", ["Digsite: Wretched Hollow"] = "Excavación: Hondonada Maldita", ["Digsite: Dreadroot"] = "Excavación: Raíz aterradora", ["Digsite: Eastern Ambervale"] = "Excavación: Valle Ámbar del Este", ["Digsite: Northern Moonfall Retreat"] = "Excavación: Retirada Puestaluna del Norte", ["Digsite: Gates of the City"] = "Excavación: Puertas de la Ciudad", ["Digsite: Meredil"] = "Excavación: Meredil", ["Digsite: Crimson Thicket"] = "Excavación: Zarzal Carmesí", ["Digsite: Koralune Fields"] = "Excavación: Dominios de Koralune", ["Digsite: Meredil"] = "Excavación: Meredil", ["Digsite: Felsoul Hold"] = "Excavación: Bastión Almavil", ["Digsite: Southern Suramar"] = "Excavación: Suramar del Sur", ["Digsite: Crimson Thicket"] = "Excavación: Zarzal Carmesí", ["Digsite: Sundered Shoals"] = "Excavación: Bancos Hendidos", ["Digsite: Anora Hollow"] = "Excavación: Fosa de Anora", ["Digsite: Upper Felsoul Hold"] = "Excavación: Bastión Almavil, área superior", ["Digsite: Koralune Estate"] = "Excavación: Dominios de Koralune", ["Digsite: Highmountain Burial Ground"] = "Excavación: Cementerio de Altamontaña", ["Digsite: Path of Huln"] = "Excavación: Camino de Huln", ["Digsite: Black Rook Courtyard"] = "Excavación: Patio de Torre Oscura", ["Digsite: Gloaming Reef"] = "Excavación: Arrecife anochecedor", ["Southern Barrens Warfront Phase 1"] = "Frente de batalla de los Baldíos del Sur, fase 1", ["Southern Barrens Warfront Phase 2"] = "Frente de batalla de los Baldíos del Sur, fase 2", ["Southern Barrens Warfront Phase 3"] = "Frente de batalla de los Baldíos del Sur, fase 3", ["Digsite: The Wildwood"] = "Excavación: El Bosque Salvaje", ["Digsite: Valley View"] = "Excavación: Vista del Valle", ["Digsite: Brokenbough Roost"] = "Excavación: Nidal Ramapartida", ["Digsite: Fernwood Ridge"] = "Excavación: Cresta Frondaleña", ["Digsite: Rockslip Woodlands"] = "Excavación: Bosque Petrabrinco", ["Digsite: Vigil Hill"] = "Excavación: Colina de la Vigilia", ["Digsite: Placid Springs"] = "Excavación: Manantial Afable", ["Digsite: Stagheart Cliffs"] = "Excavación: Riscos Corazón de Venado", ["Digsite: Deathmist Hills"] = "Excavación: Colinas Brumamorta", ["Digsite: Gol Koval"] = "Excavación: Gol Koval", ["Digsite: Hunter's Run"] = "Excavación: Huida del Cazador", ["Digsite: Brackish Coast"] = "Excavación: Costa Salobre", ["Digsite: Arom's Crossing"] = "Excavación: Cruce de Arom", ["Digsite: Corlain"] = "Excavación: Corlain", ["Digsite: Whitegrove Chapel"] = "Excavación: Capilla Bosquealbo", ["Digsite: Crimson Forest"] = "Excavación: Bosque Carmesí", ["Digsite: Iceveil Glacier"] = "Excavación: Glaciar Velohielo", ["Digsite: Seabreeze Shallows"] = "Excavación: Bajíos Brisamarina", ["Digsite: Millstone Hills"] = "Excavación: Colinas Molino", ["Digsite: Goldfield Farmstead"] = "Excavación: Granja Campoáureo", ["Digsite: Roaming Hills"] = "Excavación: Colinas Merodeantes", ["Digsite: Dire Hills"] = "Excavación: Colinas Temibles", ["Digsite: Drowned Lands"] = "Excavación: Tierras Sumergidas", ["Digsite: Briny Flats"] = "Excavación: Llanuras de Salmuera", ["Digsite: Windwhisper Summit"] = "Excavación: Cima Susurro del Viento", ["Digsite: Xibala"] = "Excavación: Xibala", ["Digsite: Tusk Isle"] = "Excavación: Isla Verroja", ["Digsite: Dreadpearl Shallows"] = "Excavación: Bajíos Perlaterror", ["Digsite: Atal'Gral"] = "Excavación: Atal'Gral", ["Digsite: Savagelands"] = "Excavación: Tierras Indomables", ["Digsite: Old Merchant Road"] = "Excavación: Camino Antiguo de Mercaderes", ["Digsite: Zeb'ahari"] = "Excavación: Zeb'ahari", ["Digsite: The Rivermarsh"] = "Excavación: El Riodazal", ["Digsite: Plains of Tojek"] = "Excavación: Llanuras de Tojek", ["Digsite: Terrace of Sorrows"] = "Excavación: Bancal de las Penas", ["Digsite: The Far Reach"] = "Excavación: Los Confines", ["Digsite: Natha'vor"] = "Excavación: Natha'vor", ["Digsite: Razorjaw River"] = "Excavación: Río Quijafilada", ["Digsite: Upper Frogmarsh"] = "Excavación: Ranastanque Superior", ["Digsite: Xal'vor"] = "Excavación: Xal'vor", ["Digsite: Verdant Plateau"] = "Excavación: Meseta Glauca", ["Digsite: Arid Basin"] = "Excavación: Cuenca Árida", ["Digsite: The Eternal Spring"] = "Excavación: La Fuente Eterna", ["Digsite: Whistlebloom Oasis"] = "Excavación: Oasis Frondarrullo", ["Digsite: Port of Zem'lan"] = "Excavación: Puerto de Zem'lan", ["Digsite: The Cracked Coast"] = "Excavación: La Costa Partida", ["Digsite: Court of Zak'rajan"] = "Excavación: Corte de Zak'rajan", ["Digsite: Terrace of the Fang"] = "Excavación: Bancal de Colmillos", }
--[[ Copyright (c) 2016-present, Facebook, Inc. All rights reserved. This source code is licensed under the BSD-style license found in the LICENSE file in the root directory of this source tree. An additional grant of patent rights can be found in the PATENTS file in the same directory. ]]-- require 'torch' local tnt = require 'torchnet.env' local doc = require 'argcheck.doc' doc[[ [![Build Status](https://travis-ci.org/torchnet/torchnet.svg)](https://travis-ci.org/torchnet/torchnet) # torchnet *torchnet* is a framework for [torch](http://torch.ch) which provides a set of abstractions aiming at encouraging code re-use as well as encouraging modular programming. At the moment, *torchnet* provides four set of important classes: - [`Dataset`](#tntdataset): handling and pre-processing data in various ways. - [`Engine`](#tntengine): training/testing machine learning algorithm. - [`Meter`](#tntmeter): meter performance or any other quantity. - [`Log`](#tntlog): output performance or any other string to file / disk in a consistent manner. For an overview of the *torchnet* framework, please also refer to [this paper](https://lvdmaaten.github.io/publications/papers/Torchnet_2016.pdf). ## Installation Please install *torch* first, following instructions on [torch.ch](http://torch.ch/docs/getting-started.html). If *torch* is already installed, make sure you have an up-to-date version of [*argcheck*](https://github.com/torch/argcheck), otherwise you will get weird errors at runtime. Assuming *torch* is already installed, the *torchnet* core is only a set of lua files, so it is straightforward to install it with *luarocks* ``` luarocks install torchnet ``` To run the MNIST example from the paper, install the `mnist` package: ``` luarocks install mnist ``` `cd` into the installed `torchnet` package directory and run: ``` th example/mnist.lua ``` ## Documentation Requiring *torchnet* returns a local variable containing all *torchnet* class constructors. ``` local tnt = require 'torchnet' ``` ]] require 'torchnet.dataset' require 'torchnet.dataset.listdataset' require 'torchnet.dataset.tabledataset' require 'torchnet.dataset.indexeddataset' require 'torchnet.dataset.transformdataset' require 'torchnet.dataset.batchdataset' require 'torchnet.dataset.coroutinebatchdataset' require 'torchnet.dataset.concatdataset' require 'torchnet.dataset.resampledataset' require 'torchnet.dataset.shuffledataset' require 'torchnet.dataset.splitdataset' require 'torchnet.dataset.datasetiterator' require 'torchnet.dataset.paralleldatasetiterator' require 'torchnet.engine' require 'torchnet.engine.sgdengine' require 'torchnet.engine.optimengine' require 'torchnet.meter' require 'torchnet.meter.apmeter' require 'torchnet.meter.averagevaluemeter' require 'torchnet.meter.aucmeter' require 'torchnet.meter.confusionmeter' require 'torchnet.meter.mapmeter' require 'torchnet.meter.movingaveragevaluemeter' require 'torchnet.meter.msemeter' require 'torchnet.meter.multilabelconfusionmeter' require 'torchnet.meter.classerrormeter' require 'torchnet.meter.timemeter' require 'torchnet.meter.precisionatkmeter' require 'torchnet.meter.recallmeter' require 'torchnet.meter.precisionmeter' require 'torchnet.meter.ndcgmeter' require 'torchnet.log' require 'torchnet.utils' require 'torchnet.transform' require 'torchnet.test.test' -- function that makes package serializable: local function _makepackageserializable(packagetbl, packagename) local mt = torch.class('package.' .. packagename) function mt:__write() end function mt:__read() end function mt:__factory() return require(packagename) end setmetatable(packagetbl, mt) end -- this can be removed when @locronan implements a real torch.isclass(): function torch.isclass(obj) local REG = debug.getregistry() return REG[obj] and true or false end -- make torchnet serializable: local argcheck = require 'argcheck' tnt.makepackageserializable = argcheck{ {name = 'packagetbl', type = 'table'}, {name = 'packagename', type = 'string'}, call = function(packagetbl, packagename) assert(not torch.isclass(getmetatable(packagetbl)) and not torch.isclass(packagetbl), 'input cant be a class (instance)') _makepackageserializable(packagetbl, packagename) for key, val in pairs(packagetbl) do if type(val) == 'table' and not torch.isclass(getmetatable(val)) and not torch.isclass(val) then tnt.makepackageserializable(val, packagename .. '.' .. key) end end end } tnt.makepackageserializable(tnt, 'torchnet') return tnt
--====================================================================-- -- dmc_ui/dmc_style/style_manager.lua -- -- Documentation: http://docs.davidmccuskey.com/ --====================================================================-- --[[ The MIT License (MIT) Copyright (c) 2015 David McCuskey Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. --]] --====================================================================-- --== DMC Corona UI : Style Manager --====================================================================-- -- Semantic Versioning Specification: http://semver.org/ local VERSION = "0.1.0" --====================================================================-- --== DMC UI Setup --====================================================================-- local dmc_ui_data = _G.__dmc_ui local dmc_ui_func = dmc_ui_data.func local ui_find = dmc_ui_func.find --====================================================================-- --== DMC UI : Style Manager --====================================================================-- --====================================================================-- --== Imports local EventsMixModule = require 'dmc_events_mix' local Patch = require 'dmc_patch' local Path = require 'dmc_path' --====================================================================-- --== Setup, Constants Patch.addPatch( { 'table-pop', 'print-output' } ) local sfmt = string.format local smatch = string.match local tinsert = table.insert local tpop = table.pop --== To be set in initialize() local Style = nil --===================================================================-- --== Support Functions --====================================================================-- --== Style Manager Class --====================================================================-- local StyleMgr = {} EventsMixModule.patch( StyleMgr ) --[[ keyed on Style/dUI type, then name { Button={ 'home-page' } NavBar={ 'home-page' } } --]] StyleMgr._style = {} -- references the theme structure StyleMgr._activeTheme = nil -- keyed on theme name StyleMgr._theme = {} --[[ registered widgets and styles keyed on widget theme id textfield={ <TextField Style Class> <TextField Class> --]] StyleMgr._registered = {} StyleMgr.EVENT = 'style-mgr-event' StyleMgr.THEME = 'theme-update' --====================================================================-- --== Static Functions function StyleMgr.initialize( manager, params ) -- params = params or {} -- if params.mode==nil then params.mode=uiConst.RUN_MODE end --==-- Style = manager --== Add API calls Style.addStyle = StyleMgr.addStyle Style.getStyle = StyleMgr.getStyle Style.purgeStyles = StyleMgr.purgeStyles Style.registerWidget = StyleMgr.registerWidget Style.removeStyle = StyleMgr.removeStyle -- Theme Functions Style.activateTheme = StyleMgr.activateTheme Style.createTheme = StyleMgr.createTheme Style.getActiveThemeId = StyleMgr.getActiveThemeId Style.getActiveThemeName = StyleMgr.getActiveThemeName Style.getAvailableThemeIds = StyleMgr.getAvailableThemeIds Style.loadTheme = StyleMgr.loadTheme Style.loadThemes = StyleMgr.loadThemes end --====================================================================-- --== Public Functions --======================================================-- -- Style Functions function StyleMgr.purgeStyles() -- print( "StyleMgr.purgeStyles" ) StyleMgr._style = {} end function StyleMgr.addStyle( style ) -- print( "StyleMgr.addStyle", style ) assert( style, "StyleMgr.addStyle missing arg 'style'" ) assert( style.isa and style:isa(Style.Base), "StyleMgr.addStyle wrong type for 'style'" ) --==-- local name = style.name local sType = style.TYPE local styles if type(sType)~='string' then pnotice( sfmt( "StyleMgr.addStyle improper TYPE on Style, got '%s'", tostring( type(sType) ) )) return end if type(name)~='string' then pnotice( sfmt( "StyleMgr.addStyle expected string name, got '%s'", tostring( type(name) ) )) return end if #name==0 then pnotice( sfmt( "StyleMgr.addStyle name too short '%s'", tostring(name) )) return end styles = StyleMgr._style[ sType ] if not styles then StyleMgr._style[ sType ] = {} styles = StyleMgr._style[ sType ] end if styles[ name ] then pnotice( sfmt( "StyleMgr.addStyle already have style with name '%s'", name )) return end styles[ name ] = style end function StyleMgr.getStyle( style, name ) -- print( "StyleMgr.getStyle", name ) assert( type(style)=='string' or type(style)=='table', sfmt("StyleMgr:getStyle arg 'style' must be a string or table got '%s'", tostring(style) ) ) assert( type(name)=='string', sfmt("StyleMgr:getStyle arg 'name' must be a string, got '%s'", tostring(name) ) ) --==-- local sType if type(style)=='string' then sType = style elseif type(style)=='table' then assert( type(style.TYPE)=='string', sfmt("StyleMgr:getStyle arg 'name' must be a string, got '%s'", tostring(name) ) ) sType = style.TYPE end -- look for style in theme collection or style collection local cType, collection if StyleMgr._activeTheme then cType = StyleMgr._activeTheme.style[ sType ] end if not cType then cType = StyleMgr._style[ sType ] end collection = cType or {} return collection[ name ] end function StyleMgr.removeStyle( style, name ) -- print( "StyleMgr.removeStyle", style, name ) assert( type(style)=='string' or type(style)=='table', sfmt("StyleMgr:getStyle arg 'name' must be a string, got '%s'", tostring(name) ) ) assert( type(name)=='string', "StyleMgr:removeStyle arg 'name' must be string" ) --==-- local sType if type(style)=='string' then sType = style elseif type(style)=='table' then assert( type(style.TYPE)=='string', sfmt("StyleMgr:getStyle arg 'name' must be a string, got '%s'", tostring(name) ) ) sType = style.TYPE end local styles = StyleMgr._style[ sType ] or {} return tpop( styles, name ) end --======================================================-- -- Theme Methods function StyleMgr.activateTheme( themeId ) -- print( "StyleMgr.activateTheme", themeId ) local themes = StyleMgr._theme local currTheme = StyleMgr._activeTheme if currTheme~=nil then currTheme.isActive=false end currTheme = themes[ themeId ] currTheme.isActive=true StyleMgr._activeTheme = currTheme StyleMgr:dispatchEvent( StyleMgr.THEME ) end function StyleMgr.createTheme( themeId, params ) -- print( "StyleMgr.createTheme", params.name ) params = params or {} params.id = themeId --==-- local themes = StyleMgr._theme local struct = themes[ themeId ] if struct then return StyleMgr._createThemeInterface( struct ) end struct = StyleMgr._createThemeStruct( params ) StyleMgr._theme[ themeId ] = struct return StyleMgr._createThemeInterface( struct ) end function StyleMgr.getAvailableThemeIds() local themes = StyleMgr._theme local list = {} for k,_ in pairs( themes ) do tinsert( list, k ) end return list end function StyleMgr.getActiveThemeId() return StyleMgr._activeTheme and StyleMgr._activeTheme.id end function StyleMgr.getActiveThemeName() return StyleMgr._activeTheme and StyleMgr._activeTheme.name end local lfs = require 'lfs' -- path: 'one/two/three/file.lua' -- path: 'one\two\three\file.lua' -- -- parse(path) -- buildRequire(parts) -- buildPath(parts) function StyleMgr.loadTheme( filePath ) -- print( "StyleMgr.loadTheme", filePath ) local pathInfo = Path.parse( filePath ) local reqPath = Path.buildRequire( pathInfo ) local t = require( reqPath ) t.initialize( Style ) end -- local p = path.buildPath( parse ) -- local p = path.buildRequire( parse ) --- loadThemes requires a directory. -- function StyleMgr.loadThemes( directory ) -- print( "StyleMgr.loadThemes", directory ) local dirInfo = Path.parse( directory ) local resPath, resInfo local themePath -- resPath = system.pathForFile( '', system.ResourceDirectory ) --== START TEMP fix for bug in corona ==-- resPath = system.pathForFile( 'main.lua', system.ResourceDirectory ) resPath = smatch( resPath, '^(.+)main.lua' ) --== END TEMP fix for bug in corona ==-- local resInfo = Path.parse( resPath ) dirInfo.dir = resInfo.path dirInfo.isAbs = resInfo.isAbs themePath = Path.buildPath( dirInfo ) -- reset dirInfo.dir = {} dirInfo.isAbs = false for file in lfs.dir( themePath ) do local name = smatch( file, '^(.+)%.lua$' ) if name then dirInfo.name = name local reqPath = Path.buildRequire( dirInfo ) local pathInfo = Path.parse( directory ) pathInfo.dir = pathInfo.path pathInfo.path = {} local t = require( reqPath ) t.initialize( Style, pathInfo ) end end end --======================================================-- -- Misc Functions function StyleMgr.registerWidget( widget ) -- print( "StyleMgr.registerWidget", widget, widget.STYLE_TYPE ) assert( widget and type(widget.STYLE_TYPE)=='string' ) --==-- local wType = widget.STYLE_TYPE StyleMgr._registered[ wType ] = widget end --[[ --===================================================================-- --== Theme Methods function Widget.activateTheme( theme_id ) end function Widget.availableThemes() end function Widget.availableThemeNames() end function Widget.availableThemeIds() end -- struct or name/dir function Widget.createTheme( theme, dir ) end function Widget.getTheme( theme_id ) end function Widget.getActiveTheme() end function Widget.deleteTheme( theme_id ) end function Widget.addThemeStyle( theme_id, style, name ) return Widget.StyleMgr:addThemeStyle( theme_id, style, name ) end function Widget.getThemeStyle( theme_id, style, name ) end function Widget.removeThemeStyle( theme_id, style, name ) end function Widget.loadTheme( file ) end function Widget.unloadTheme( theme_id ) end function Widget.reloadTheme( theme_id ) end --]] --====================================================================-- --== Private Functions function StyleMgr._addThemeStyle( struct, style, name ) -- print( "StyleMgr._addThemeStyle", struct, style, name ) assert( style, "StyleMgr:_addThemeStyle missing arg 'style'" ) assert( style.isa and style:isa(Style.Base), "StyleMgr:_addThemeStyle wrong type for 'style'" ) --==-- local sType = style.TYPE local styles = struct.style local collection = styles[sType] if not collection then -- need to create container for this style TYPE collection = {} styles[ sType ] = collection end collection[ name ] = style end function StyleMgr._createThemeInterface( struct ) -- print( "StyleMgr._createThemeInterface", struct ) return { addStyle=function( name, style ) StyleMgr._addThemeStyle( struct, style, name ) end } end function StyleMgr._createThemeStruct( params ) -- print( "StyleMgr._createThemeStruct" ) return { id=params.id, name=params.name, root=params.root, file=params.file, isActive=false, style = { Text={ -- 'home-text'= style } } } end --====================================================================-- --== Event Handlers -- none return StyleMgr
local function deepCopy(original) local copy = {} for k, v in pairs(original) do -- as before, but if we find a table, make sure we copy that too if type(v) == "table" then v = deepCopy(v) end copy[k] = v end return copy end roboportmk2 = deepCopy(data.raw.roboport["roboport"]) roboportmk2.name = "roboport-mk2" roboportmk2.fast_replaceable_group = "roboport" roboportmk2.next_upgrade = "roboport-mk3" roboportmk2.logistics_radius = settings.startup["mk2-logistic-radius"].value roboportmk2.construction_radius = settings.startup["mk2-construction-radius"].value roboportmk2.minable = {mining_time = 0.1, result = "roboport-mk2"} roboportmk2.energy_source = { type = "electric", usage_priority = "secondary-input", input_flow_limit = "16MW", buffer_capacity = "600MJ" } roboportmk2.recharge_minimum = "240MJ" roboportmk2.energy_usage = "300kW" roboportmk2.charging_energy = "1MW" roboportmk2.robot_slots_count = 16 roboportmk2.material_slots_count = 10 roboportmk2.charging_offsets = { {-1.5,1.5}, {-0.5,1.5}, {0,1.5}, {0.5,1.5}, {1.5,1.5}, {-1.5,0.5}, {1.5,0.5}, {-1.5,0}, {1.5,0}, {-1.5,-1.0}, {1.5,-0.5}, {-1.5,-1.5},{-0.5,-1.5},{0,-1.5},{0.5,-1.5},{1.5,-1.5} } roboportmk2.base.layers = { { filename = "__Factorio_Roboport_mk2__/graphics/entity/roboport/roboport-mk2-base.png", width = 143, height = 135, shift = {0.5, 0.25}, hr_version = { filename = "__Factorio_Roboport_mk2__/graphics/entity/roboport/hr-roboport-mk2-base.png", width = 228, height = 277, shift = util.by_pixel(2, 7.75), scale = 0.5 } }, { filename = "__base__/graphics/entity/roboport/roboport-shadow.png", width = 147, height = 101, draw_as_shadow = true, shift = util.by_pixel(28.5, 19.25), hr_version = { filename = "__base__/graphics/entity/roboport/hr-roboport-shadow.png", width = 294, height = 201, draw_as_shadow = true, force_hr_shadow = true, shift = util.by_pixel(28.5, 19.25), scale = 0.5 } } } roboportmk3 = deepCopy(data.raw.roboport["roboport"]) roboportmk3.name = "roboport-mk3" roboportmk3.fast_replaceable_group = "roboport" roboportmk3.logistics_radius = settings.startup["mk3-logistic-radius"].value roboportmk3.construction_radius = settings.startup["mk3-construction-radius"].value roboportmk3.minable = {mining_time = 1, result = "roboport-mk3"} roboportmk3.energy_source = { type = "electric", usage_priority = "secondary-input", input_flow_limit = "48MW", buffer_capacity = "1200MJ" } roboportmk3.recharge_minimum = "480MJ" roboportmk3.energy_usage = "600kW" roboportmk3.charging_energy = "2MW" roboportmk3.robot_slots_count = 24 roboportmk3.material_slots_count = 10 roboportmk3.charging_offsets = { {-1.5,1.5},{-1.0,1.5},{-0.5,1.5},{0.0,1.5},{0.5,1.5},{1.0,1.5},{1.5,1.5}, {-1.5,1.0}, {1.5,1.0}, {-1.5,0.5}, {1.5,0.5}, {-1.5,-0.5}, {1.5,0.0}, {-1.5,-1.0}, {1.5,-0.5}, {-1.5,-1.5}, {1.5,-1.5}, {-1.5,-1.5},{-1.0,-1.5},{-0.5,-1.5},{0.0,-1.5},{0.5,-1.5},{1.0,-1.5},{1.5,-1.5} } roboportmk3.base.layers = { { filename = "__Factorio_Roboport_mk2__/graphics/entity/roboport/roboport-mk3-base.png", width = 143, height = 135, shift = {0.5, 0.25}, hr_version = { filename = "__Factorio_Roboport_mk2__/graphics/entity/roboport/hr-roboport-mk3-base.png", width = 228, height = 277, shift = util.by_pixel(2, 7.75), scale = 0.5 } }, { filename = "__base__/graphics/entity/roboport/roboport-shadow.png", width = 147, height = 101, draw_as_shadow = true, shift = util.by_pixel(28.5, 19.25), hr_version = { filename = "__base__/graphics/entity/roboport/hr-roboport-shadow.png", width = 294, height = 201, draw_as_shadow = true, force_hr_shadow = true, shift = util.by_pixel(28.5, 19.25), scale = 0.5 } } } data:extend( { roboportmk2, roboportmk3 } )
-- This file is generated by program! -- Don't change it manaully. -- Author: zerospace007@163.com NormanYang -- Source file: Config/ConfigAll.lua -- Created at: Aug 2019 --load require管理名称-- local LoadRq = { RandomName = require 'Config/RandomName', Sound = require 'Config/Sound', } --配置管理名称-- ConfigName = { RandomName = 'RandomName', Sound = 'Sound', } --配置文件管理-- ConfigAll = {}; local this = ConfigAll; local configList = {}; --添加所有配置到管理列表-- function ConfigAll.LoadAll() this.AddConfig(ConfigName.RandomName, LoadRq.RandomName); this.AddConfig(ConfigName.Sound, LoadRq.Sound); end --添加配置表-- function ConfigAll.AddConfig(configName, configObj) configList[configName] = configObj; end --获取配置表-- function ConfigAll.GetConfig(configName) return configList[configName]; end --移除配置表-- function ConfigAll.RemoveConfig(configName) configList[configName] = nil; end return ConfigAll;
require "Game.Common.UIManager" PrefabPool = require "Game.Common.PrefabPool" require "Common.UI.UIComponent" require "Common.UI.Countdown" require("Common.UI.ItemListCreator") require("Game.Common.Message") --管理器-- local Game = {} local Ctrls = {} function LuaMain() print("logic start") UpdateManager:GetInstance():Startup() Game:OnInitOK() end function ExitGame() print('Cat:LuaMain.lua[ExitGame]') local util = require 'Tools.print_delegate' util.print_func_ref_by_csharp() end --初始化完成 function Game:OnInitOK() print('Cat:Game.lua[Game.OnInitOK()]') GlobalEventSystem.Init() Game:InitLuaPool() Game:InitUI() Game:InitControllers() end function Game.InitUI() local msg_panel = GameObject.Find("UICanvas/Dynamic/MessagePanel") assert(msg_panel, "cannot fine message panel!") Message:Init(msg_panel.transform) UIMgr:Init({"UICanvas/Normal","UICanvas/MainUI", "UICanvas/Dynamic"}, "Normal") local pre_load_prefab = { "Assets/AssetBundleRes/ui/common/Background.prefab", "Assets/AssetBundleRes/ui/common/GoodsItem.prefab", "Assets/AssetBundleRes/ui/common/WindowBig.prefab", "Assets/AssetBundleRes/ui/common/WindowNoTab.prefab", "Assets/AssetBundleRes/ui/common/EmptyContainer.prefab", "Assets/AssetBundleRes/ui/common/Button1.prefab", "Assets/AssetBundleRes/ui/common/Button2.prefab", "Assets/AssetBundleRes/ui/common/Button3.prefab", } PrefabPool:Init("UICanvas/HideUI") PrefabPool:Register(pre_load_prefab) end function Game:InitControllers() local ctrl_paths = { "Game/Test/TestController", "Game/Login/LoginController", "Game/MainUI/MainUIController", "Game/Task/TaskController", "Game/Scene/SceneController", "Game/Bag/BagController", "Game/GM/GMController", } for i,v in ipairs(ctrl_paths) do local ctrl = require(v) if type(ctrl) ~= "boolean" then --调用每个Controller的Init函数 ctrl:Init() table.insert(Ctrls, ctrl) else --Controller类忘记了在最后return assert(false, 'Cat:Main.lua error : you must forgot write a return in you controller file :'..v) end end end function Game:InitLuaPool( ) LuaPool = require "Game.Common.LuaPool" local info = { ["Window"] = { name="Window", maxNum = 5, prototype = require("Game.Common.UI.Window") }, ["GoodsItem"] = { name="GoodsItem", maxNum = 50, prototype = require("Game.Common.UI.GoodsItem") }, ["GoodsInfoView"] = { name="GoodsInfoView", maxNum = 50, prototype = require("Game.Common.UI.GoodsInfoView") }, ["TabBar"] = { name="TabBar", maxNum = 5, createFunc = function() return require("Game.Common.UI.TabBar").New() end }, } LuaPool:Init(info) end --销毁-- function Game:OnDestroy() end
local K = unpack(select(2, ...)) local ModuleSkinsTest = K:GetModule("SkinsTest") local function SimcSkin() if not SimcCopyFrame then return end SimcCopyFrame:CreateBorder(nil, nil, nil, true) SimcCopyFrameButton:SkinButton() SimcCopyFrameScrollScrollBar:SetAlpha(0) end ModuleSkinsTest:LoadWithAddOn("Simulationcraft", "Simulationcraft", SimcSkin)
return { source = { type = 'dist', location = 'https://releases.linaro.org/components/toolchain/binaries/4.9-2017.01/arm-linux-gnueabi/gcc-linaro-4.9.4-2017.01-x86_64_arm-linux-gnueabi.tar.xz', sha256sum = '232302236c90ec136a42d44bc387d2e1199f5df010b77e97ee590216d2b5b181', }, build = { system = 'arm-linux-gnueabi', toolchain = false }, install = 'toolchain' }
--New object_tangible_meatlump_reward_shared_mtp_king_cutout = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/meatlump/reward/shared_mtp_king_cutout.iff" } ObjectTemplates:addClientTemplate(object_tangible_meatlump_reward_shared_mtp_king_cutout, "object/tangible/meatlump/reward/shared_mtp_king_cutout.iff") --********************************************************************************************************************************** object_tangible_meatlump_reward_shared_mtp_king_painting = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/meatlump/reward/shared_mtp_king_painting.iff" } ObjectTemplates:addClientTemplate(object_tangible_meatlump_reward_shared_mtp_king_painting, "object/tangible/meatlump/reward/shared_mtp_king_painting.iff") ------------------------------------------------------------------------------------------------------------------------------------ object_tangible_meatlump_reward_shared_mtp_meatlump_graffiti_01 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/meatlump/reward/shared_mtp_meatlump_graffiti_01.iff" } ObjectTemplates:addClientTemplate(object_tangible_meatlump_reward_shared_mtp_meatlump_graffiti_01, "object/tangible/meatlump/reward/shared_mtp_meatlump_graffiti_01.iff") ------------------------------------------------------------------------------------------------------------------------------------ object_tangible_meatlump_reward_shared_mtp_meatlump_graffiti_02 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/meatlump/reward/shared_mtp_meatlump_graffiti_02.iff" } ObjectTemplates:addClientTemplate(object_tangible_meatlump_reward_shared_mtp_meatlump_graffiti_02, "object/tangible/meatlump/reward/shared_mtp_meatlump_graffiti_02.iff") ------------------------------------------------------------------------------------------------------------------------------------ object_tangible_meatlump_reward_shared_mtp_meatlump_graffiti_03 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/meatlump/reward/shared_mtp_meatlump_graffiti_03.iff" } ObjectTemplates:addClientTemplate(object_tangible_meatlump_reward_shared_mtp_meatlump_graffiti_03, "object/tangible/meatlump/reward/shared_mtp_meatlump_graffiti_03.iff") ------------------------------------------------------------------------------------------------------------------------------------ object_tangible_meatlump_reward_shared_mtp_meatlump_graffiti_04 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/meatlump/reward/shared_mtp_meatlump_graffiti_04.iff" } ObjectTemplates:addClientTemplate(object_tangible_meatlump_reward_shared_mtp_meatlump_graffiti_04, "object/tangible/meatlump/reward/shared_mtp_meatlump_graffiti_04.iff") ------------------------------------------------------------------------------------------------------------------------------------ object_tangible_meatlump_reward_shared_mtp_meatlump_graffiti_05 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/meatlump/reward/shared_mtp_meatlump_graffiti_05.iff" } ObjectTemplates:addClientTemplate(object_tangible_meatlump_reward_shared_mtp_meatlump_graffiti_05, "object/tangible/meatlump/reward/shared_mtp_meatlump_graffiti_05.iff") ------------------------------------------------------------------------------------------------------------------------------------ object_tangible_meatlump_reward_shared_mtp_meatlump_graffiti_06 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/meatlump/reward/shared_mtp_meatlump_graffiti_06.iff" } ObjectTemplates:addClientTemplate(object_tangible_meatlump_reward_shared_mtp_meatlump_graffiti_06, "object/tangible/meatlump/reward/shared_mtp_meatlump_graffiti_06.iff") ------------------------------------------------------------------------------------------------------------------------------------ object_tangible_meatlump_reward_shared_mtp_meatlump_graffiti_07 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/meatlump/reward/shared_mtp_meatlump_graffiti_07.iff" } ObjectTemplates:addClientTemplate(object_tangible_meatlump_reward_shared_mtp_meatlump_graffiti_07, "object/tangible/meatlump/reward/shared_mtp_meatlump_graffiti_07.iff") ------------------------------------------------------------------------------------------------------------------------------------
local t = Def.ActorFrame{}; t[#t+1] = Def.ActorFrame{ InitCommand=cmd(Center;zoom,1.02); OnCommand=cmd(sleep,0.6;queuecommand,"Vib"); VibCommand=cmd(linear,0.05;addy,10;linear,0.05;addy,-20;linear,0.05;addy,20;linear,0.05;addy,-10;sleep,0.3;); LoadActor("Common doors/door 5.png")..{ OnCommand=cmd(rotationz,0;zoom,0;linear,0.5;zoom,0.0;rotationz,-20;sleep,0.05;zoom,1;linear,0.04;rotationz,0); }; LoadActor("Common doors/door 3.png")..{ OnCommand=cmd(zoom,0;rotationz,080;linear,0.5;zoom,0.0;rotationz,90;sleep,0.05;zoom,1;linear,0.04;rotationz,0); }; LoadActor("Common doors/door 2.png")..{ OnCommand=cmd(diffusealpha,0;rotationz,-110;zoom,2;sleep,0.25;diffusealpha,1;linear,0.3;zoom,1.2;rotationz,-050;linear,0.039;zoom,1;rotationz,0); }; LoadActor("Common doors/door 1.png")..{ OnCommand=cmd(zoom,5;linear,0.2;zoom,1.8;linear,0.2;zoom,1;rotationz,0); }; }; return t
local Image = require "lib.image" return function() local itemType = {} itemType.tileID = 2866 itemType.name = "Dark Sword" itemType.type = "sword" itemType.attack = 50 itemType.description = string.format("A sword stolen from the mounts by grave robbers. Attack: %d", itemType.attack) itemType.use = function(self, entity, item) if entity.equipment.weapon == item then entity.equipment.weapon = nil item.equiped = false else if entity.equipment.weapon then entity.equipment.equiped = false end entity.equipment.weapon = item item.equiped = true end end return itemType end
return { base00 = "18191f", base01 = "222329", base02 = "2c2d33", base03 = "3c3d43", base04 = "b5ac9b", base05 = "cbc0ab", base06 = "e0d6bd", base07 = "f1ebd1", base08 = "b8aad9", base09 = "b17f81", base0A = "d4ae80", base0B = "8aa387", base0C = "9ba292", base0D = "c495a2", base0E = "8896ae", base0F = "d0d0c7", }
data:extend({ { type = "item", name = "orbital-ion-cannon", icon = "__Orbital Ion Cannon__/graphics/icon64.png", icon_size = 64, flags = {"goes-to-main-inventory"}, subgroup = "defensive-structure", order = "e[orbital-ion-cannon]", stack_size = 1 }, { type = "item", name = "ion-cannon-targeter", icon = "__Orbital Ion Cannon__/graphics/crosshairs64.png", icon_size = 64, flags = {"goes-to-quickbar"}, place_result = "ion-cannon-targeter", subgroup = "capsule", order = "c[target]", stack_size = 1, } })
--[[ XML class written by Kenix Additional Version: 1.0.0 ]] push([[ XML = Class:Create() function XML:toObj( ele ) if ele then local obj = Class:Create( XML ) obj.ele = ele return obj end return false end function XML:Create( sPath, sNodeName ) TableAssert { { value = type( sPath ); condition = 'string'; sMsg = '1 argument is not string'; }; { value = type( sNodeName ); condition = 'string'; sMsg = '2 argument is not string'; }; } local ele = xmlCreateFile( sPath, sNodeName ) return XML:toObj( ele ) end function XML:Copy( sPath ) assert( type( sPath ) == 'string', '1 argument is not string' ) local ele = xmlCopyFile( self.ele, sPath ) return XML:toObj( ele ) end function XML:Load( sPath ) assert( type( sPath ) == 'string', '1 argument is not string' ) local ele = xmlLoadFile( sPath ) return XML:toObj( ele ) end function XML:DestroyNode( ) return xmlDestroyNode( self.ele ) end function XML:Attribute( sName, Value ) assert( type( sName ) == 'string', '1 argument is not string' ) if type( Value ) == 'string' or type( Value ) == 'number' then return xmlNodeSetAttribute( self.ele, sName, Value ) end return xmlNodeGetAttribute( self.ele, sName ) end function XML:Value( sValue ) if type( sValue ) == 'string' then return xmlNodeSetValue( self.ele, sValue ) end return xmlNodeGetValue( self.ele ) end function XML:Save( ) return xmlSaveFile( self.ele ) end function XML:Unload( ) return xmlUnloadFile( self.ele ) end function XML:CreateChild( sTag ) assert( type( sTag ) == 'string', '1 argument is not string' ) return xmlCreateChild( self.ele, sTag ) end function XML:FindChild( sTag, nIndex ) TableAssert { { value = type( sTag ); condition = 'string'; sMsg = '1 argument is not string'; }; { value = type( nIndex ); condition = 'number'; sMsg = '2 argument is not number'; }; } return xmlFindChild( self.ele, sTag, nIndex ) end function XML:Attributes( ) return xmlNodeGetAttributes( self.ele ) end function XML:Children( nIndex ) return xmlNodeGetChildren( self.ele, nIndex ) end function XML:Name( sName ) if type( sName ) == 'string' then return xmlNodeSetName( self.ele, sName ) end return xmlNodeGetName( self.ele ) end function XML:Parent( ) return xmlNodeGetParent( self.ele ) end ]])
-- -- 定时器管理器 -- local DRIVE_TYPE = { TIME = 0, FRAME = 1 } TimerMgr = {} TimerMgr._funcHandle = nil TimerMgr._timerList = {} TimerMgr._frameList = {} TimerMgr._enterFrameCO = nil TimerMgr._needClean = false TimerMgr._dt = 0 TimerMgr._running = false function TimerMgr.start() if TimerMgr._funcHandle then return end TimerMgr._running = true TimerMgr._createTimerThread() TimerMgr._funcHandle = cc.Director: getInstance(): getScheduler(): scheduleScriptFunc( TimerMgr.onEnterFrame, 0, false ) end function TimerMgr._createTimerThread() TimerMgr._enterFrameCO = coroutine.create(function() while TimerMgr._running do if TimerMgr._needClean then TimerMgr._clean() TimerMgr._needClean = false end for i, v in ipairs(TimerMgr._timerList) do if v and v._isDirty == false and v._isPause == false then local trigger = false if v._type == DRIVE_TYPE.FRAME then v._currentFrame = v._currentFrame + 1 if v._currentFrame >= v._totalFrame then trigger = true if v._loop then v._currentFrame = 0 else v._isDirty = true TimerMgr._needClean = true end end else v._countTime = v._countTime + TimerMgr._dt if v._countTime >= v._totalTime then trigger = true if v._loop then v._countTime = 0 else v._isDirty = true TimerMgr._needClean = true end end end --清理空函数 if v._callFunc == nil then v._isDirty = true TimerMgr._needClean = true else if trigger then if v._data then v._callFunc(v._data) else v._callFunc() end end end end end coroutine.yield() end end) end function TimerMgr.stop() if not TimerMgr._funcHandle then return end cc.Director:getInstance():getScheduler():unscheduleScriptEntry(TimerMgr._funcHandle) TimerMgr._funcHandle = nil --make coroutine dead TimerMgr._running = false coroutine.resume(TimerMgr._enterFrameCO) TimerMgr._enterFrameCO = nil end function TimerMgr._clean() local tempList = {} local i = 1 local timerData = nil while i <= #TimerMgr._timerList do timerData = TimerMgr._timerList[i] if timerData._isDirty == true then timerData._callFunc = nil table.remove(TimerMgr._timerList, i) else i = i + 1 end end end function TimerMgr._initTimer(timer, time, loop, data, token) timer._type = DRIVE_TYPE.TIME --时间驱动 timer._totalTime = time * 0.001 --触发间隔时间(这里改成s) timer._countTime = 0 --统计时间 timer._loop = loop --是否循环 timer._data = data --附带数据 timer._isDirty = false -- timer._isPause = false --是否暂停 timer._token = token end function TimerMgr._initFrame(timer, frames, loop, data, token) timer._type = DRIVE_TYPE.FRAME --帧驱动 if frames <= 0 then frames = 1 end timer._totalFrame = frames timer._currentFrame = 0 --统计时间 timer._loop = loop --是否循环 timer._data = data --附带数据 timer._isDirty = false -- timer._isPause = false --是否暂停 timer._token = token end --[[ 添加时间驱动定时器 @param time 时间(ms) @param callFunc 回调函数 @param loop 是否循环 @param data 附带数据 @param token 定时器附带的标识(用作清除) ]] function TimerMgr.addTimer(time, callFunc, loop, data, token) if type(callFunc) ~= "function" then return end for i, v in ipairs(TimerMgr._timerList) do if v._callFunc == callFunc then TimerMgr._initTimer(v, time, loop, data, token) return end end local timer = {} timer._callFunc = callFunc --回调函数 TimerMgr._initTimer(timer, time, loop, data, token) TimerMgr._timerList[#TimerMgr._timerList + 1] = timer end --[[ 添加帧驱动定时器 ]] function TimerMgr.addFrame(frames, callFunc, loop, data, token) if type(callFunc) ~= "function" then return end for i, v in ipairs(TimerMgr._timerList) do if v._callFunc == callFunc then TimerMgr._initFrame(v, frames, loop, data, token) return end end local timer = {} timer._callFunc = callFunc --回调函数 TimerMgr._initFrame(timer, frames, loop, data, token) TimerMgr._timerList[#TimerMgr._timerList + 1] = timer end --[[ 根据回调清除定时器 ]] function TimerMgr.removeTimer(callFunc) if type(callFunc) ~= "function" then return end local co = coroutine.create(function() for i, v in ipairs(TimerMgr._timerList) do if v and v._isDirty == false then if v._callFunc == callFunc then v._isDirty = true TimerMgr._needClean = true break end end end end) coroutine.resume(co) end --[[ 根据设置标识清除定时器 ]] function TimerMgr.removeTimerWithToken(token) if token == nil then return end local co = coroutine.create(function() for i, v in ipairs(TimerMgr._timerList) do if v and v._isDirty == false then if v._token == token then v._isDirty = true TimerMgr._needClean = true -- break end end end end) coroutine.resume(co) end --[[ 暂停定时器 ]] function TimerMgr.pauseTimer(callFunc) local timer = TimerMgr._getTimer(callFunc) if timer == nil then return end timer._isPause = true end --[[ 恢复定时器 ]] function TimerMgr.resumeTimer(callFunc) local timer = TimerMgr._getTimer(callFunc) if timer == nil then return end timer._isPause = false end function TimerMgr._getTimer(callFunc) for i, v in ipairs(TimerMgr._timerList) do if v and v._isDirty == false then if v._callFunc == callFunc then return v end end end return nil end function TimerMgr.onEnterFrame(dt) TimerMgr._dt = dt local status, msg = coroutine.resume(TimerMgr._enterFrameCO) if status == false then print("定时器调试>> 执行函数报错:", msg) -- GmManager:getInstance():addErrorInfo(msg) TimerMgr._createTimerThread() end end
package("tl_function_ref") set_kind("library", {headeronly = true}) set_homepage("https://github.com/TartanLlama/function_ref") set_description("A lightweight, non-owning reference to a callable.") set_license("CC0") set_urls("https://github.com/TartanLlama/function_ref/archive/$(version).zip", "https://github.com/TartanLlama/function_ref.git") add_versions("v1.0.0", "b3161fddbf40b41be984d5649ad6b5790ecebd0388f9db51b3160ecd006963f4") on_install(function (package) os.cp("include/tl", package:installdir("include")) end) on_test(function (package) assert(package:check_cxxsnippets({test = [[ void test() { tl::function_ref<void(void)> fr1 = []{}; } ]]}, {configs = {languages = "c++14"}, includes = { "tl/function_ref.hpp"} })) end)
appname = "插件" appver = "1.1" packagename = "com.androluna.plugin" theme = "Theme_Holo_Light" developer = "nirenr" description = "插件管理" debugmode = true user_permission = { "INTERNET", "WRITE_EXTERNAL_STORAGE" }
-- Colorscheme build in Lua with `lush.nvim`, modeled initially on Solarized, but intended to be -- usable with alternate colors. -- Still early days, with lots of work needed -- https://github.com/rktjmp/lush.nvim local lush = require 'lush' local hsl = lush.hsl local _ = require 'moses' local M = {} -- Default colors are the Solarized colors M.colors = { darkBase = hsl '#002b36', -- base03 darkBaseHl = hsl '#073642', -- base02 darkestTone = hsl '#586e75', -- base01 darkTone = hsl '#657b83', -- base00 lightTone = hsl '#839496', -- base0 lightestTone = hsl '#93a1a1', -- base1 lightBaseHl = hsl '#eee8d5', -- base2 lightBase = hsl '#fdf6e3', -- base3 yellow = hsl '#b58900', orange = hsl '#cb4b16', red = hsl '#dc322f', magenta = hsl '#d33682', violet = hsl '#6c71c4', blue = hsl '#268bd2', cyan = hsl '#2aa198', green = hsl '#859900', } -- A table of strings with the name of additonal Lush specs that should be merged with the -- colorscheme. M.extraLushSpecs = {} -- Function called from `../colors/malo.vim` to load the colorscheme. M.loadColorscheme = function () -- vim.o.pumblend = 10 -- vim.o.winblend = vim.o.pumblend -- We need to unload all Lush specs so that the specs are regenerated whenever the colorscheme is -- reapplied. package.loaded['lush_theme.malo'] = nil _.eachi(M.extraLushSpecs, function(v) package.loaded[v] = nil end) -- Merge the main colorscheme spec with any additional specs that were provided. local finalSpec = lush.merge { require 'lush_theme.malo', lush.merge(_.mapi(M.extraLushSpecs, require)) } -- Apply colorscheme lush(finalSpec) -- Set `nvim-web-devincons` highlights if they are in use if pcall(require, 'nvim-web-devicons') then require'nvim-web-devicons'.setup() end end return M
local opts = { enabled = true, center = "92,92", scale = 12, max_size = "16,16", image_opacity = "88", image_color = "BBBBBB", view_opacity = "BB", view_color = "222222", view_above_image = true, hide_when_full_image_in_view = true, } local msg = require 'mp.msg' local assdraw = require 'mp.assdraw' local options = require 'mp.options' options.read_options(opts, nil, function(c) if c["enabled"] then if opts.enabled then enable() else disable() end end mark_stale() end) function split_comma(input) local ret = {} for str in string.gmatch(input, "([^,]+)") do ret[#ret + 1] = tonumber(str) end return ret end local active = false local refresh = true function draw_ass(ass) local ww, wh = mp.get_osd_size() mp.set_osd_ass(ww, wh, ass) end function mark_stale() refresh = true end function refresh_minimap() if not refresh then return end refresh = false local dim = mp.get_property_native("osd-dimensions") if not dim then draw_ass("") return end local ww, wh = dim.w, dim.h if not (ww > 0 and wh > 0) then return end if opts.hide_when_full_image_in_view then if dim.mt >= 0 and dim.mb >= 0 and dim.ml >= 0 and dim.mr >= 0 then draw_ass("") return end end local center = split_comma(opts.center) center[1] = center[1] * 0.01 * ww center[2] = center[2] * 0.01 * wh local cutoff = split_comma(opts.max_size) cutoff[1] = cutoff[1] * 0.01 * ww * 0.5 cutoff[2] = cutoff[2] * 0.01 * wh * 0.5 local a = assdraw.ass_new() local draw = function(x, y, w, h, opacity, color) a:new_event() a:pos(center[1], center[2]) a:append("{\\bord0}") a:append("{\\shad0}") a:append("{\\c&" .. color .. "&}") a:append("{\\2a&HFF}") a:append("{\\3a&HFF}") a:append("{\\4a&HFF}") a:append("{\\1a&H" .. opacity .. "}") w = w * 0.5 h = h * 0.5 a:draw_start() local rounded = {true,true,true,true} -- tl, tr, br, bl local x0,y0,x1,y1 = x-w, y-h, x+w, y+h if x0 < -cutoff[1] then x0 = -cutoff[1] rounded[4] = false rounded[1] = false end if y0 < -cutoff[2] then y0 = -cutoff[2] rounded[1] = false rounded[2] = false end if x1 > cutoff[1] then x1 = cutoff[1] rounded[2] = false rounded[3] = false end if y1 > cutoff[2] then y1 = cutoff[2] rounded[3] = false rounded[4] = false end local r = 3 local c = 0.551915024494 * r if rounded[0] then a:move_to(x0 + r, y0) else a:move_to(x0,y0) end if rounded[1] then a:line_to(x1 - r, y0) a:bezier_curve(x1 - r + c, y0, x1, y0 + r - c, x1, y0 + r) else a:line_to(x1, y0) end if rounded[2] then a:line_to(x1, y1 - r) a:bezier_curve(x1, y1 - r + c, x1 - r + c, y1, x1 - r, y1) else a:line_to(x1, y1) end if rounded[3] then a:line_to(x0 + r, y1) a:bezier_curve(x0 + r - c, y1, x0, y1 - r + c, x0, y1 - r) else a:line_to(x0, y1) end if rounded[4] then a:line_to(x0, y0 + r) a:bezier_curve(x0, y0 + r - c, x0 + r - c, y0, x0 + r, y0) else a:line_to(x0, y0) end a:draw_stop() end local image = function() draw((dim.ml/2 - dim.mr/2) / opts.scale, (dim.mt/2 - dim.mb/2) / opts.scale, (ww - dim.ml - dim.mr) / opts.scale, (wh - dim.mt - dim.mb) / opts.scale, opts.image_opacity, opts.image_color) end local view = function() draw(0, 0, ww / opts.scale, wh / opts.scale, opts.view_opacity, opts.view_color) end if opts.view_above_image then image() view() else view() image() end draw_ass(a.text) end function enable() if active then return end active = true mp.observe_property("osd-dimensions", nil, mark_stale) mp.register_idle(refresh_minimap) mark_stale() end function disable() if not active then return end active = false mp.unobserve_property(mark_stale) mp.unregister_idle(refresh_minimap) draw_ass("") end function toggle() if active then disable() else enable() end end if opts.enabled then enable() end mp.add_key_binding(nil, "minimap-enable", enable) mp.add_key_binding(nil, "minimap-disable", disable) mp.add_key_binding(nil, "minimap-toggle", toggle)
--[[ **************************************** PUC-RIO 2014 **************************************** Implemented by Breno Riba On July 2014 ********************************************************************************************** ]]-- local parsing = {} -- Split string parsing.strsplit = function(str) local words = {} for w in string.gmatch (str, "%S+") do words[#words+1] = w end return words end -- Read request headers parsing.read_headers = function(sock,req) local headers = {} local prevval, prevname while true do local l,err = sock:receive() if (not l or l == "") then req.headers = headers return end local _,_, name, value = string.find (l, "^([^: ]+)%s*:%s*(.+)") name = string.lower (name or '') if name then prevval = headers [name] if prevval then value = prevval .. "," .. value end headers [name] = value prevname = name elseif prevname then headers [prevname] = headers [prevname] .. l end end end -- Parse URL parsing.parse_url = function(req) local url = require "socket.url" local def_url = string.format ("http://%s%s", req.headers.host or "", req.cmd_url or "") req.parsed_url = url.parse (def_url or '') req.parsed_url.port = req.parsed_url.port or req.port req.built_url = url.build (req.parsed_url) req.relpath = url.unescape (req.parsed_url.path) end return parsing
----------------------------------- -- Area: Norg -- NPC: Aeka -- Involved in Quest: Forge Your Destiny -- !pos 4 0 -4 252 ----------------------------------- require("scripts/globals/settings") require("scripts/globals/quests") local ID = require("scripts/zones/Norg/IDs") ----------------------------------- function onTrade(player, npc, trade) local questItem = player:getCharVar("ForgeYourDestiny_Event") local checkItem = testflag(tonumber(questItem), 0x01) if (checkItem == true) then if (trade:hasItemQty(645, 1) and trade:getItemCount() == 1) then player:startEvent(47, 0, 1151, 645) -- Oriental Steel, Darksteel Ore end end end ----------------------------------- -- Event Check ----------------------------------- function testflag(set, flag) return (set % (2*flag) >= flag) end function onTrigger(player, npc) local swordTimer = player:getCharVar("ForgeYourDestiny_timer") if (player:getQuestStatus(OUTLANDS, tpz.quest.id.outlands.FORGE_YOUR_DESTINY) == QUEST_ACCEPTED and swordTimer == 0) then if (player:hasItem(1152)) then player:startEvent(48, 1152) -- Bomb Steel elseif (player:hasItem(1151) == false) then local questItem = player:getCharVar("ForgeYourDestiny_Event") local checkItem = testflag(tonumber(questItem), 0x01) if (checkItem == false) then player:startEvent(44, 1152, 1151) -- Bomb Steel, Oriental Steel elseif (checkItem == true) then player:startEvent(46, 0, 1151, 645) -- Oriental Steel, Darksteel Ore end elseif (player:hasItem(1151)) then player:startEvent(45, 1152, 1151) -- Bomb Steel, Oriental Steel end elseif (swordTimer > 0) then player:startEvent(50) else player:startEvent(120) end end function onEventUpdate(player, csid, option) end function onEventFinish(player, csid, option) local questItem = player:getCharVar("ForgeYourDestiny_Event") if (csid == 44) then if (player:getFreeSlotsCount(0) >= 1) then player:addItem(1151) player:messageSpecial(ID.text.ITEM_OBTAINED, 1151) -- Oriental Steel player:setCharVar("ForgeYourDestiny_Event", questItem + 0x01) else player:messageSpecial(ID.text.ITEM_CANNOT_BE_OBTAINED, 1151) -- Oriental Steel end elseif (csid == 47) then if (player:getFreeSlotsCount(0) >= 1) then player:tradeComplete() player:addItem(1151) player:messageSpecial(ID.text.ITEM_OBTAINED, 1151) -- Oriental Steel else player:messageSpecial(ID.text.ITEM_CANNOT_BE_OBTAINED, 1151) -- Oriental Steel end end end
local part = workspace.FloatingPart local mass = part:GetMass() local bodyForce = Instance.new("BodyForce") bodyForce.Force = Vector3.new(0,mass * workspace.Gravity,0) bodyForce.Parent = part local Part = workspace.TouchPart Part.Touched:Connect(function(hit) print(hit) end) local Part = workspace.TouchPart local function printHitName(hit) print(hit) end Part.Touched:Connect(printHitName)
local CharacterState = {} function CharacterState:start() return self:Load("Deus.Enumeration").addEnum( "CharacterState", { Unsimulated = 0, Idling = 1, Walking = 2, Jumping = 3, -- Sitting = 4, -- Falling = 5, -- Swimming = 6, -- SwimIdling = 7, -- Climbing = 8 } ) end return CharacterState
loadstring(game:HttpGet("https://pastebin.com/raw/vdr3zxKD",true))()
--[[ Copyright 2017 The Nakama Authors Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. --]] local nk = require("nakama") -- A simple echo example which returns the payload received as input. local function echo(context, payload) return payload end nk.register_rpc(echo, "client_rpc_echo") -- Tests whether a client handles a Lua error gracefully. local function fail(context, payload) error("fail") end nk.register_rpc(fail, "client_rpc_fail") -- Create a leaderboard and insert 15 test records. -- Expects as input {"leaderboard_id": "<...>"} local function generate_leaderboard(context, payload) local leaderboard_id = nk.json_decode(payload)["leaderboard_id"] nk.leaderboard_create(leaderboard_id, "desc") for i = 1, 15 do nk.leaderboard_submit_set(leaderboard_id, i, nk.uuid_v4()) end end nk.register_rpc(generate_leaderboard, "generate_leaderboard") -- Generate 15 notifications for the user calling. local function generate_notifications(context, payload) local notifications = {} for i = 1, 15 do table.insert(notifications, { Persistent = true, UserId = context.UserId, Subject = "test " .. i, Content = { test = i } }) end nk.notifications_send_id(notifications) end nk.register_rpc(generate_notifications, "generate_notifications")
---@class Food : zombie.inventory.types.Food ---@field protected bBadCold boolean ---@field protected bGoodHot boolean ---@field private MIN_HEAT float ---@field private MAX_HEAT float ---@field protected Heat float ---@field protected endChange float ---@field protected hungChange float ---@field protected useOnConsume String ---@field protected rotten boolean ---@field protected bDangerousUncooked boolean ---@field protected LastCookMinute int ---@field public thirstChange float ---@field public Poison boolean ---@field private ReplaceOnCooked List|Unknown ---@field private baseHunger float ---@field public spices ArrayList|String ---@field private isSpice boolean ---@field private poisonDetectionLevel int ---@field private PoisonLevelForRecipe Integer ---@field private UseForPoison int ---@field private PoisonPower int ---@field private FoodType String ---@field private CustomEatSound String ---@field private RemoveNegativeEffectOnCooked boolean ---@field private Chef String ---@field private OnCooked String ---@field private WorldTextureCooked String ---@field private WorldTextureRotten String ---@field private WorldTextureOverdone String ---@field private fluReduction int ---@field private ReduceFoodSickness int ---@field private painReduction float ---@field private HerbalistType String ---@field private carbohydrates float ---@field private lipids float ---@field private proteins float ---@field private calories float ---@field private packaged boolean ---@field private freezingTime float ---@field private frozen boolean ---@field private canBeFrozen boolean ---@field protected LastFrozenUpdate float ---@field public FreezerAgeMultiplier float ---@field private replaceOnRotten String ---@field private forceFoodTypeAsName boolean ---@field private rottenTime float ---@field private compostTime float ---@field private onEat String ---@field private badInMicrowave boolean ---@field private cookedInMicrowave boolean Food = {} ---@public ---@param onCooked String ---@return void function Food:setOnCooked(onCooked) end ---Overrides: --- ---finishupdate in class InventoryItem ---@public ---@return boolean function Food:finishupdate() end ---@public ---@return String function Food:getOnEat() end ---@public ---@param bBadCold boolean ---@return void function Food:setBadCold(bBadCold) end ---@public ---@return float function Food:getHeat() end ---@public ---@param arg0 float ---@return void function Food:setCalories(arg0) end ---@public ---@return Integer function Food:getPoisonLevelForRecipe() end ---@public ---@return int function Food:getUseForPoison() end ---Overrides: --- ---DoTooltip in class InventoryItem ---@public ---@param tooltipUI ObjectTooltip ---@param layout ObjectTooltip.Layout ---@return void function Food:DoTooltip(tooltipUI, layout) end ---@public ---@param chef String ---@return void function Food:setChef(chef) end ---@public ---@param arg0 boolean ---@return void function Food:setCanBeFrozen(arg0) end ---@public ---@return float function Food:getHungerChange() end ---@public ---@return String function Food:getChef() end ---@public ---@param baseHunger float ---@return void function Food:setBaseHunger(baseHunger) end ---@public ---@param useOnConsume String ---@return void function Food:setUseOnConsume(useOnConsume) end ---@public ---@return float function Food:getEnduranceChange() end ---@public ---@param useForPoison int ---@return void function Food:setUseForPoison(useForPoison) end ---@public ---@return float function Food:getLipids() end ---@public ---@return List|String function Food:getReplaceOnCooked() end ---@public ---@return int function Food:getFluReduction() end ---@public ---@return float function Food:getActualWeight() end ---@public ---@param LastCookMinute int ---@return void function Food:setLastCookMinute(LastCookMinute) end ---@public ---@param arg0 boolean ---@return void function Food:setBadInMicrowave(arg0) end ---@public ---@param thirstChange float ---@return void function Food:setThirstChange(thirstChange) end ---@public ---@return boolean function Food:isRotten() end ---@public ---@return int function Food:getSaveType() end ---throws java.io.IOException --- ---Overrides: --- ---save in class InventoryItem ---@public ---@param output ByteBuffer ---@param net boolean ---@return void function Food:save(output, net) end ---@public ---@return boolean function Food:isGoodHot() end ---@public ---@return void function Food:setAutoAge() end ---@public ---@return float function Food:getProteins() end ---@public ---@return boolean function Food:shouldUpdateInWorld() end ---@public ---@return boolean function Food:IsFood() end ---Overrides: --- ---getStressChange in class InventoryItem ---@public ---@return float @the stressChange function Food:getStressChange() end ---@public ---@return float function Food:getCarbohydrates() end ---@public ---@return String function Food:getReplaceOnRotten() end ---@public ---@param arg0 int ---@return void function Food:setReduceFoodSickness(arg0) end ---@public ---@return float function Food:getPainReduction() end ---@public ---@return boolean function Food:isRemoveNegativeEffectOnCooked() end ---@public ---@param bDangerousUncooked boolean ---@return void function Food:setbDangerousUncooked(bDangerousUncooked) end ---@public ---@return String function Food:getName() end ---@public ---@return boolean function Food:isbDangerousUncooked() end ---@public ---@param arg0 ItemContainer ---@return void function Food:updateFreezing(arg0) end ---@public ---@param bGoodHot boolean ---@return void function Food:setGoodHot(bGoodHot) end ---@public ---@return boolean function Food:isBadCold() end ---@public ---@return ArrayList|Unknown function Food:getSpices() end ---@public ---@param arg0 float ---@return void function Food:multiplyFoodValues(arg0) end ---Overrides: --- ---updateAge in class InventoryItem ---@public ---@return void function Food:updateAge() end ---@public ---@return String function Food:getOnCooked() end ---@public ---@return int function Food:getPoisonPower() end ---@public ---@return boolean function Food:isPackaged() end ---@public ---@return float function Food:getHungChange() end ---@public ---@return String function Food:getFoodType() end ---@public ---@return boolean function Food:isFreezing() end ---@public ---@return void function Food:freeze() end ---@public ---@return String function Food:getUseOnConsume() end ---Overrides: --- ---getUnhappyChange in class InventoryItem ---@public ---@return float @the unhappyChange function Food:getUnhappyChange() end ---@public ---@param arg0 float ---@return void function Food:setCarbohydrates(arg0) end ---@public ---@param removeNegativeEffectOnCooked boolean ---@return void function Food:setRemoveNegativeEffectOnCooked(removeNegativeEffectOnCooked) end ---@public ---@return boolean function Food:isFresh() end ---@public ---@param arg0 float ---@return void function Food:setPainReduction(arg0) end ---@public ---@return boolean function Food:isFrozen() end ---@public ---@param arg0 float ---@return void function Food:setLipids(arg0) end ---@public ---@return int function Food:getLastCookMinute() end ---@public ---@param arg0 String ---@return void function Food:setHerbalistType(arg0) end ---@public ---@return boolean function Food:isSpice() end ---@public ---@param foodType String ---@return void function Food:setFoodType(foodType) end ---Overrides: --- ---CanStack in class InventoryItem ---@public ---@param item InventoryItem ---@return boolean function Food:CanStack(item) end ---@public ---@param arg0 ArrayList|Unknown ---@return void function Food:setSpices(arg0) end ---@public ---@return float function Food:getInvHeat() end ---@public ---@return boolean function Food:canBeFrozen() end ---@public ---@param arg0 int ---@return void function Food:setFluReduction(arg0) end ---@public ---@return int function Food:getPoisonDetectionLevel() end ---@public ---@param endChange float ---@return void function Food:setEndChange(endChange) end ---Overrides: --- ---getBoredomChange in class InventoryItem ---@public ---@return float @the boredomChange function Food:getBoredomChange() end ---@public ---@param rotten boolean ---@return void function Food:setRotten(rotten) end ---@public ---@return float function Food:getBaseHunger() end ---@public ---@return Texture function Food:getTex() end ---@public ---@param arg0 boolean ---@return void function Food:setPackaged(arg0) end ---@public ---@return boolean function Food:isBadInMicrowave() end ---@public ---@param poisonDetectionLevel int ---@return void function Food:setPoisonDetectionLevel(poisonDetectionLevel) end ---@public ---@return boolean function Food:isPoison() end ---@public ---@return float function Food:getEndChange() end ---@public ---@param arg0 String ---@return void function Food:setOnEat(arg0) end ---Overrides: --- ---getWorldTexture in class InventoryItem ---@public ---@return String @the WorldTexture function Food:getWorldTexture() end ---@public ---@param hungChange float ---@return void function Food:setHungChange(hungChange) end ---Overrides: --- ---update in class InventoryItem ---@public ---@return void function Food:update() end ---@public ---@param arg0 float ---@return void function Food:setCompostTime(arg0) end ---@public ---@param customEatSound String ---@return void function Food:setCustomEatSound(customEatSound) end ---@public ---@return boolean function Food:isThawing() end ---@public ---@return float function Food:getThirstChange() end ---@public ---@param arg0 float ---@return void function Food:setFreezingTime(arg0) end ---@private ---@return void function Food:destroyThisItem() end ---This method is annotated as @Deprecated --- ---Deprecated.  ---@public ---@return float function Food:getBaseHungChange() end ---@public ---@return float function Food:getCalories() end ---@public ---@return String function Food:getHerbalistType() end ---@private ---@param arg0 ItemContainer ---@return void function Food:updateRotting(arg0) end ---@public ---@return float function Food:getWeight() end ---@public ---@param arg0 ByteBuffer ---@param arg1 int ---@return void function Food:load(arg0, arg1) end ---Overrides: --- ---getCategory in class InventoryItem ---@public ---@return String function Food:getCategory() end ---@public ---@param poisonPower int ---@return void function Food:setPoisonPower(poisonPower) end ---@public ---@return boolean function Food:isCookedInMicrowave() end ---@public ---@param replaceOnCooked List|String ---@return void function Food:setReplaceOnCooked(replaceOnCooked) end ---@public ---@return int function Food:getReduceFoodSickness() end ---Overrides: --- ---getScore in class InventoryItem ---@public ---@param desc SurvivorDesc ---@return float function Food:getScore(desc) end ---@public ---@param arg0 boolean ---@return void function Food:setFrozen(arg0) end ---@public ---@param arg0 float ---@return void function Food:setProteins(arg0) end ---@public ---@return float function Food:getRottenTime() end ---@public ---@param isSpice boolean ---@return void function Food:setSpice(isSpice) end ---@public ---@return String function Food:getCustomEatSound() end ---@public ---@return float function Food:getFreezingTime() end ---@public ---@param poisonLevelForRecipe Integer ---@return void function Food:setPoisonLevelForRecipe(poisonLevelForRecipe) end ---@public ---@param Heat float ---@return void function Food:setHeat(Heat) end ---@public ---@param arg0 String ---@return void function Food:setReplaceOnRotten(arg0) end ---@public ---@param arg0 float ---@return void function Food:setRottenTime(arg0) end ---@public ---@return float function Food:getCompostTime() end
-- Here are all the Xenoth's Stats TUNING_XENOTH = {} function TuneXenoth(overrides) if overrides == nil then overrides = {} end -- default day time local seg_time = 30 local total_day_time = seg_time * 16 local calories_per_day = 75 TUNING_XENOTH = { XENOTH_MAX_HEALTH = 175, XENOTH_MAX_HUNGER = 175, XENOTH_MAX_SANITY = 140, XENOTH_HUNGER_MULT = 1, XENOTH_DAMAGE_MULT = 1, XENOTH_SANITY_NUDE = .02, XENOTH_SANITY_NIGHT_DRAIN_MULT = .75, XENOTH_HUNGER_RATE = calories_per_day/total_day_time, XENOTH_SANITY_DELTA_EATING_MEAT = -10, XENOTH_SANITY_DELTA_HURTING_ANIMALS = -1, XENOTH_SANITY_DELTA_KILLING_ANIMALS_PRIORITY_3 = -15, XENOTH_SANITY_DELTA_KILLING_ANIMALS_PRIORITY_2 = -45, XENOTH_SANITY_DELTA_KILLING_ANIMALS_PRIORITY_1 = -65, XENOTH_SOUNDS_NAME = "willow", -- Add/remove chest equipable items here that Xenoth can wear and still naked XENOTH_BODY_ITEMS_NOT_DRESSING = { "Backpack", "Life Giving Amulet", "Chilled Amulet", "Nightmare Amulet", "Magiluminescence", "The Lazy Forager", "Construction Amulet", }, -- Add/remove animals here that Xenoth wont hurt XENOTH_ANIMALS_WONT_HURT_PRIORITY_3 = { "Bee", "Pig Man", "Koalefant", "Tallbird", --"Splumonkey", "Slurtle", "Beefalo", "Domesticated Beefalo", "Pengull", "Bunnyman", "Rabbit", "Rock Lobster", "Redbird", "Crow", "Snowbird", "Chester", "Gobbler", "Snurtle", "Butterfly", "Mandrake", "No-Eyed Deer", "Catcoon", "Moleworm", "Volt Goat" }, XENOTH_ANIMALS_WONT_HURT_PRIORITY_2 = { "Smallish Tallbird", "Baby Beefalo", "Smallbird", }, XENOTH_ANIMALS_WONT_HURT_PRIORITY_1 = { "Glommer" }, } end TuneXenoth()
local Signal = require 'lib.hump.signal' local assets = require 'assets' local level = (require 'gamestate._level')() local love = love local lg = love.graphics local lgw, lgh local pad = 100 local p = {} function p:update (dt) lgw = lg.getWidth() lgh = lg.getHeight() end function p:draw() lg.setColor(255,255,255) lg.rectangle('fill', 0,0,lgw, lgh) lg.setColor(0,0,0) lg.setFont(assets.font.big) lg.printf("Barrel", 0, 120, lgw, 'center') lg.setFont(assets.font.comic) lg.printf("Use right arrow to control the barrel.\nPress enter to continue.\nListen.", pad, 280, lgw-pad*2, 'center') end p.keypressed = level.enterToNextLevel return p