content
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1.05M
local manners = require 'manners' local doc, link, deflink = manners.doc, manners.link, manners.deflink local M = doc({},[[ A small utility library to create typed documentation objects. Not very useful on its own but `manners.docgen.*` uses it to determine formatting and such. The formats have a few conventions, however: - __tostring should be defined and return something readable on a terminal, so as not to break interactive help - :render(iofile) TODO - :render_links_to(iofile) TODO - :render_links_from(iofile) TODO]], 'manners.doctypes') return M
--- Kong helper methods to send HTTP responses to clients. -- Can be used in the proxy, plugins or admin API. -- Most used status codes and responses are implemented as helper methods. -- -- @author thibaultcha -- Define the most used HTTP status codes through Kong local _M = { status_codes = { HTTP_OK = 200, HTTP_CREATED = 201, HTTP_NO_CONTENT = 204, HTTP_BAD_REQUEST = 400, HTTP_UNAUTHORIZED = 401, HTTP_FORBIDDEN = 403, HTTP_NOT_FOUND = 404, HTTP_METHOD_NOT_ALLOWED = 405, HTTP_CONFLICT = 409, HTTP_UNSUPPORTED_MEDIA_TYPE = 415, HTTP_INTERNAL_SERVER_ERROR = 500 } } -- Define some rules that will ALWAYS be applied to some status codes. -- Ex: 204 must not have content, but if 404 has no content then "Not found" will be set. local response_default_content = { [_M.status_codes.HTTP_UNAUTHORIZED] = function(content) return content or "Unauthorized" end, [_M.status_codes.HTTP_NO_CONTENT] = function(content) return nil end, [_M.status_codes.HTTP_NOT_FOUND] = function(content) return content or "Not found" end, [_M.status_codes.HTTP_INTERNAL_SERVER_ERROR] = function(content) return "An unexpected error occurred" end, [_M.status_codes.HTTP_METHOD_NOT_ALLOWED] = function(content) return "Method not allowed" end } -- Return a closure which will be usable to respond with a certain status code. -- @param `status_code` The status for which to define a function -- -- Send a JSON response for the closure's status code with the given content. -- If the content happens to be an error (>500), it will be logged by ngx.log as an ERR. -- @see http://wiki.nginx.org/HttpLuaModule -- @param `content` (Optional) The content to send as a response. -- @param `raw` (Optional) A boolean defining if the `content` should not be serialized to JSON -- This useed to send text as JSON in some edge-cases of cjson. -- @return `ngx.exit()` local function send_response(status_code) local constants = require "kong.constants" local cjson = require "cjson" return function(content, raw, headers) if status_code >= _M.status_codes.HTTP_INTERNAL_SERVER_ERROR then if content then ngx.log(ngx.ERR, tostring(content)) end ngx.ctx.stop_phases = true -- interrupt other phases of this request end ngx.status = status_code ngx.header["Content-Type"] = "application/json; charset=utf-8" ngx.header["Server"] = constants.NAME.."/"..constants.VERSION if headers then for k, v in pairs(headers) do ngx.header[k] = v end end if type(response_default_content[status_code]) == "function" then content = response_default_content[status_code](content) end if raw then -- When we want to send an empty array, such as "{\"data\":[]}" -- cjson has a flaw and encodes a Lua `{}` as a JSON `{}`. -- This allows to send plain string JSON as "[]". ngx.say(content) elseif (type(content) == "table") then ngx.say(cjson.encode(content)) elseif content then ngx.say(cjson.encode({ message = content })) end return ngx.exit(status_code) end end -- Generate sugar methods (closures) for the most used HTTP status codes. for status_code_name, status_code in pairs(_M.status_codes) do _M["send_"..status_code_name] = send_response(status_code) end local closure_cache = {} -- Sends any status code as a response. This is useful for plugins which want to -- send a response when the status code is not defined in `_M.status_codes` and thus -- has no sugar method on `_M`. function _M.send(status_code, content, raw, headers) local res = closure_cache[status_code] if not res then res = send_response(status_code) closure_cache[status_code] = res end return res(content, raw, headers) end return _M
local raw = require "raw" local fs = require "filesystem" local type = require "class" local json = {} ------------------------------------------------------------------ utils local controls = {["\n"]="\\n", ["\r"]="\\r", ["\t"]="\\t", ["\b"]="\\b", ["\f"]="\\f", ["\""]="\\\"", ["\\"]="\\\\"} local function isArray(t) local max = 0 for k,v in raw.pairs(t) do if type(k) ~= "number" then return false elseif k > max then max = k end end return max == #t end local whites = {['\n']=true; ['\r']=true; ['\t']=true; [' ']=true; [',']=true; [':']=true} local function removeWhite(str) while whites[str:sub(1, 1)] do str = str:sub(2) end return str end ------------------------------------------------------------------ encoding json.encoders = {} json.commonEncoders = {} local encoders, commenEncoders = json.encoders, json.commonEncoders local encodeCommon local function tab(str, tabLevel, s) return str .. ("\t"):rep(tabLevel) .. s end json.tab = tab local function arrEncoding(val, pretty, tabLevel, tTracking, isarray, ignoreKeys) local str = isarray and "[" or "{" if pretty then str = str .. "\n" tabLevel = tabLevel + 1 end local iterator = isarray and raw.ipairs or raw.pairs for k, v in iterator(val) do -- TODO if not ignoreKeys or not ignoreKeys[k] then assert(type(k) == "string", "JSON object keys must be strings") str = tab(str, tabLevel, (isarray and encodeCommon(v, pretty, tabLevel, tTracking) or encodeCommon(k, pretty, tabLevel, tTracking)..(pretty and ": " or ":")..encodeCommon(v, pretty, tabLevel, tTracking))..(pretty and ",\n" or ",")) end end if pretty then tabLevel = tabLevel - 1 end if str:sub(-2) == ",\n" then str = str:sub(1, -3) .. "\n" elseif str:sub(-1) == "," then str = str:sub(1, -2) end return tab(str, tabLevel, isarray and "]" or "}") end json.arrEncoding = arrEncoding function encoders.table(val, pretty, tabLevel, tTracking, isarray, ignoreKey) assert(not tTracking[val], "Cannot encode a table holding itself recursively") tTracking[val] = true local array if isarray ~= nil then array = isarray else array = isArray(val) end return arrEncoding(val, pretty, tabLevel, tTracking, array, ignoreKey) end function encoders.string(val) return '"'..val:gsub("[%c\"\\]", controls)..'"' end function encoders.number(val) return tostring(val) end encoders.boolean = encoders.number function encodeCommon(val, pretty, tabLevel, tTracking) local str = "" local valType = type(val) local encoder = encoders[valType] if encoder then return str..encoder(val, pretty, tabLevel, tTracking) end for i, cEncoder in raw.ipairs(commenEncoders) do local encoded = cEncoder(valType, val, pretty, tabLevel, tTracking) if encoded then return str..encoded end end error("No JSON support for type '"..tostring(valType).."'") end json.encodeCommon = encodeCommon function json.encode(val) return encodeCommon(val, false, 0, {}) end function json.encodePretty(val) return encodeCommon(val, true, 0, {}) end ------------------------------------------------------------------ decoding local decodeControls = {} for k,v in raw.pairs(controls) do decodeControls[v] = k end local parseValue, parseMember json.commonDecoders = {} local commonDecoders = json.commonDecoders local function parseBoolean(str) if str:sub(1, 4) == "true" then return true, removeWhite(str:sub(5)) else return false, removeWhite(str:sub(6)) end end local function parseNull(str) return nil, removeWhite(str:sub(5)) end local numChars = {['e']=true; ['E']=true; ['+']=true; ['-']=true; ['.']=true} local function parseNumber(str) local i = 1 while numChars[str:sub(i, i)] or tonumber(str:sub(i, i)) do i = i + 1 end local val = tonumber(str:sub(1, i - 1)) str = removeWhite(str:sub(i)) return val, str end local function parseString(str) str = str:sub(2) local s = "" while str:sub(1,1) ~= "\"" do local next = str:sub(1,1) str = str:sub(2) assert(next ~= "\n", "Unclosed string") if next == "\\" then local escape = str:sub(1,1) str = str:sub(2) next = assert(decodeControls[next..escape], "Invalid escape character") end s = s .. next end return s, removeWhite(str:sub(2)) end local function parseArray(str) str = removeWhite(str:sub(2)) local val = {} local i = 1 while str:sub(1, 1) ~= "]" do local v = nil v, str = parseValue(str) val[i] = v i = i + 1 str = removeWhite(str) end return val, removeWhite(str:sub(2)) end local function parseObject(str) str = removeWhite(str:sub(2)) local val = {} while str:sub(1, 1) ~= "}" do local k, v = nil, nil k, v, str = parseMember(str) val[k] = v str = removeWhite(str) end str = removeWhite(str:sub(2)) for _, commonDecoder in ipairs(commonDecoders) do local alt = commonDecoder(val) if alt then return alt, str end end return val, str end function parseMember(str) local k = nil k, str = parseValue(str) local val = nil val, str = parseValue(str) return k, val, str end function parseValue(str) local fchar = str:sub(1, 1) if fchar == "{" then return parseObject(str) elseif fchar == "[" then return parseArray(str) elseif tonumber(fchar) ~= nil or numChars[fchar] then return parseNumber(str) elseif str:sub(1, 4) == "true" or str:sub(1, 5) == "false" then return parseBoolean(str) elseif fchar == "\"" then return parseString(str) elseif str:sub(1, 4) == "null" then return parseNull(str) end return nil end function json.decode(str) str = removeWhite(str) t = parseValue(str) return t end function json.decodeFromFile(path) local file = assert(fs.open(path, "r")) local decoded = json.decode(file.readAll()) file.close() return decoded end return json
Dntg_TroopDuration = { FishPath = { Path = { { Id = 1, Duration = 2242 }, { Id = 2, Duration = 2242 }, { Id = 3, Duration = 2802 }, { Id = 4, Duration = 1552 }, { Id = 5, Duration = 5833 }, [8] = { Id = 8, Duration = 5509 }, [9] = { Id = 9, Duration = 5510 }, [10] = { Id = 10, Duration = 5704 }, [11] = { Id = 11, Duration = 5704 }, [12] = { Id = 12, Duration = 5906 }, [13] = { Id = 13, Duration = 5907 }, [20] = { Id = 20, Duration = 7273 }, [21] = { Id = 21, Duration = 1002 }, [22] = { Id = 22, Duration = 1002 }, [23] = { Id = 23, Duration = 1002 }, [24] = { Id = 24, Duration = 1002 }, [25] = { Id = 25, Duration = 1002 }, [26] = { Id = 26, Duration = 1002 }, [27] = { Id = 27, Duration = 1002 }, [28] = { Id = 28, Duration = 1002 }, [29] = { Id = 29, Duration = 1002 }, [30] = { Id = 30, Duration = 1002 }, [31] = { Id = 31, Duration = 1058 }, [32] = { Id = 32, Duration = 1058 }, [33] = { Id = 33, Duration = 1058 }, [34] = { Id = 34, Duration = 1058 }, [35] = { Id = 35, Duration = 1101 }, [36] = { Id = 36, Duration = 1101 }, [37] = { Id = 37, Duration = 1652 }, [38] = { Id = 38, Duration = 1652 }, [39] = { Id = 39, Duration = 1762 }, [40] = { Id = 40, Duration = 1762 }, [41] = { Id = 41, Duration = 1762 }, [42] = { Id = 42, Duration = 1762 }, [43] = { Id = 43, Duration = 1762 }, [44] = { Id = 44, Duration = 1762 }, [45] = { Id = 45, Duration = 1599 }, [46] = { Id = 46, Duration = 1599 }, [47] = { Id = 47, Duration = 1599 }, [48] = { Id = 48, Duration = 1599 }, [49] = { Id = 49, Duration = 1599 }, [50] = { Id = 50, Duration = 1599 }, [51] = { Id = 51, Duration = 1599 }, [52] = { Id = 52, Duration = 1599 }, [53] = { Id = 53, Duration = 1599 }, [54] = { Id = 54, Duration = 1599 }, [55] = { Id = 55, Duration = 1599 }, [56] = { Id = 56, Duration = 1599 }, [57] = { Id = 57, Duration = 1599 }, [58] = { Id = 58, Duration = 1599 }, [59] = { Id = 59, Duration = 1599 }, [60] = { Id = 60, Duration = 1599 }, [61] = { Id = 61, Duration = 1599 }, [62] = { Id = 62, Duration = 1599 }, [63] = { Id = 63, Duration = 1599 }, [64] = { Id = 64, Duration = 1599 } } } } return
object_intangible_beast_bm_nexu = object_intangible_beast_shared_bm_nexu:new { } ObjectTemplates:addTemplate(object_intangible_beast_bm_nexu, "object/intangible/beast/bm_nexu.iff")
-- Do not edit! This file was generated by blocks/signal/frequencytranslator_spec.py local radio = require('radio') local jigs = require('tests.jigs') jigs.TestBlock(radio.FrequencyTranslatorBlock, { { desc = "0.2 offset, 256 ComplexFloat32 input, 256 ComplexFloat32 output", args = {0.2}, inputs = {radio.types.ComplexFloat32.vector_from_array({{-0.73127151, 0.69486749}, {0.52754927, -0.48986191}, {-0.00912983, -0.10101787}, {0.30318594, 0.57744670}, {-0.81228077, -0.94330502}, {0.67153019, -0.13446586}, {0.52456015, -0.99578792}, {-0.10922561, 0.44308007}, {-0.54247558, 0.89054137}, {0.80285490, -0.93882000}, {-0.94910830, 0.08282494}, {0.87829834, -0.23759152}, {-0.56680119, -0.15576684}, {-0.94191837, -0.55661666}, {-0.12422481, -0.00837552}, {-0.53383112, -0.53826690}, {-0.56243795, -0.08079307}, {-0.42043677, -0.95702058}, {0.67515594, 0.11290865}, {0.28458872, -0.62818748}, {0.98508680, 0.71989304}, {-0.75822008, -0.33460963}, {0.44296879, 0.42238355}, {0.87288117, -0.15578599}, {0.66007137, 0.34061113}, {-0.39326301, 0.17516121}, {0.76495802, 0.69239485}, {0.01056764, 0.17800452}, {-0.93094832, -0.51452005}, {0.59480852, -0.17137200}, {-0.65398520, 0.09759752}, {0.40608153, 0.34897169}, {-0.25059396, -0.12207674}, {0.01685298, 0.55688524}, {0.04187684, -0.21348982}, {-0.02061296, -0.94085008}, {-0.91302544, 0.40676415}, {0.96637541, 0.18636747}, {-0.21280062, -0.65930158}, {0.00447712, 0.96415329}, {0.54104626, 0.07923490}, {0.72057962, -0.53564775}, {0.02754333, 0.90493482}, {0.15558961, -0.08173654}, {-0.46144104, 0.09599262}, {0.91423255, -0.98858166}, {0.56731045, 0.64097184}, {0.77235913, 0.48100683}, {0.61827981, 0.03735657}, {0.12271573, -0.14781864}, {-0.88775343, 0.74002033}, {0.13999867, -0.60032117}, {0.00944094, -0.03014978}, {-0.28642008, -0.30784416}, {0.07695759, 0.24697889}, {0.22490492, -0.08370640}, {-0.94405001, -0.54078996}, {-0.64557749, 0.16892174}, {0.72201771, 0.59687787}, {0.59419513, 0.63287473}, {-0.48941192, 0.68348968}, {0.34622705, -0.83353174}, {-0.96661872, -0.97087997}, {0.51117355, -0.50088155}, {-0.78102273, 0.24960417}, {-0.31115428, -0.86096931}, {-0.68074894, 0.05476080}, {-0.66371012, -0.45417112}, {0.42317989, -0.09059674}, {-0.35599643, -0.05245798}, {-0.95273077, -0.22688580}, {-0.15816264, -0.62392139}, {-0.78247666, 0.79963702}, {0.02023196, -0.58181804}, {0.21129727, 0.63407934}, {-0.95836377, -0.96427095}, {-0.70707649, 0.43767095}, {-0.67954481, 0.40921125}, {0.35635161, 0.08940433}, {-0.55880052, 0.95118904}, {0.59562171, 0.03319904}, {-0.55360842, 0.29701284}, {-0.21020398, 0.15169193}, {-0.35750839, 0.26189572}, {-0.88242978, -0.40278813}, {0.93580663, 0.75106847}, {-0.38722676, 0.71702880}, {-0.37927276, 0.87857687}, {0.48768425, -0.16765547}, {-0.49528381, -0.98303950}, {0.75743574, -0.92416686}, {0.63882822, 0.92440224}, {0.14056113, -0.65696579}, {0.73556215, 0.94755048}, {0.40804628, 0.01774749}, {-0.24406233, -0.30613822}, {-0.58847648, 0.34830603}, {-0.13409975, -0.61176270}, {-0.79115158, 0.33191505}, {-0.40785465, -0.00040016}, {-0.34930867, 0.74324304}, {0.79935658, -0.96381402}, {-0.59829396, -0.34451860}, {0.97409946, 0.56540078}, {-0.32180870, -0.57394040}, {0.34891015, 0.67540216}, {0.86437494, -0.31230038}, {0.76478642, 0.37422037}, {-0.03100256, 0.97101647}, {-0.53071910, 0.45093039}, {-0.83063954, -0.66061169}, {0.82197559, -0.57406360}, {0.51823235, 0.20041765}, {0.68226439, -0.26378399}, {-0.31942952, -0.41756943}, {0.73483962, 0.20796506}, {0.90861493, 0.77453023}, {-0.72930807, 0.10234095}, {-0.79145002, -0.92172438}, {-0.85361314, 0.73233670}, {0.57623291, 0.65701193}, {-0.31820506, 0.23037209}, {0.56380719, -0.24392074}, {0.14156306, -0.55257183}, {-0.83651346, -0.46655273}, {0.78153634, 0.12889367}, {0.85013437, -0.08446148}, {-0.44563445, 0.57402933}, {0.65553629, -0.97523654}, {0.34082329, -0.81663376}, {-0.76979506, 0.77012014}, {-0.91995299, -0.52073330}, {0.97631699, -0.15797283}, {-0.76888371, -0.66523314}, {-0.51715940, 0.48801285}, {-0.79433179, 0.82152885}, {-0.24344546, 0.94052809}, {0.81844544, -0.41195285}, {-0.49317971, -0.04597981}, {-0.79974169, 0.30410039}, {-0.92075950, -0.97898769}, {0.96516722, -0.40890029}, {0.19314128, -0.10031093}, {-0.37343827, -0.87407041}, {0.82678401, 0.93962657}, {0.93959302, -0.77727538}, {-0.56961346, 0.23561376}, {0.95990574, 0.08582640}, {0.37637961, 0.32366887}, {-0.48182800, 0.08320452}, {-0.38535777, -0.50723761}, {-0.83726245, -0.43842655}, {0.96675342, -0.10419552}, {0.30402106, 0.28693217}, {0.88146901, -0.21904290}, {-0.38643140, -0.34551716}, {-0.36652973, 0.69426954}, {0.78700048, -0.39438137}, {-0.33133319, 0.08845083}, {0.15797088, 0.19192508}, {-0.50980401, -0.95925194}, {-0.51248139, -0.85534495}, {0.10240951, -0.85816729}, {-0.84974039, 0.27076420}, {-0.41835687, 0.58436954}, {-0.01347791, 0.72529793}, {-0.69164079, 0.00285917}, {0.58996701, -0.84578598}, {0.89845592, -0.65351576}, {0.55241799, 0.96979177}, {0.64310026, -0.36043200}, {-0.78624445, 0.02871650}, {0.83871394, -0.41302100}, {0.78751761, -0.71663874}, {0.82096338, -0.93648010}, {-0.36786264, 0.80617654}, {0.60771257, 0.81430751}, {0.68143702, 0.49236977}, {0.37919036, -0.64369029}, {-0.13472399, -0.68420619}, {0.42964891, 0.33555749}, {-0.49482721, -0.87117159}, {0.92677176, 0.61650527}, {0.09853987, 0.08275530}, {0.70258534, -0.09338064}, {-0.20857909, -0.32266170}, {-0.48406181, -0.95118302}, {0.29287767, -0.16663224}, {0.14120726, -0.87535673}, {-0.29011312, -0.72343177}, {-0.74974197, -0.48177409}, {0.65786874, -0.20440537}, {-0.19783570, 0.22488984}, {-0.53294069, -0.98504567}, {0.05740348, 0.00179924}, {0.29767919, -0.12336609}, {0.37302625, 0.46284387}, {-0.52325064, -0.00985550}, {-0.04234622, -0.54987586}, {-0.17550774, 0.12081487}, {0.81387901, 0.83541310}, {-0.44954929, 0.29283035}, {-0.90360534, -0.85689718}, {0.02338342, 0.75484818}, {-0.68106455, 0.53205574}, {0.76601923, -0.37639597}, {0.38511392, 0.69798225}, {-0.25677133, 0.40256533}, {0.47283623, 0.18915559}, 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{0.15721598, -0.83383989}, {0.94723225, 0.09075401}, {-0.56472659, -0.43301862}, {-0.03210892, -0.55539560}, {-0.08859354, -0.48291773}, {0.27249849, -0.95828485}, {0.49453047, 0.76385695}, {-0.47329992, 0.80553550}, {-0.78922772, -0.73934072}, {-0.22389066, 0.69146883}, {0.39072245, -0.10445308}, {-0.00606498, 0.28636247}, {-0.77427107, -0.63273466}, {0.06030582, -0.14090315}, {0.30912149, 0.31198809}, {0.67365968, -0.03602082}, {-0.29533648, -0.01540173}})} }, }, {epsilon = (radio.platform.features.liquid and not radio.platform.features.volk) and 5e-3 or 1e-5})
-- wrapper around BitOp module if _VERSION == "Lua 5.1" or type(jit) == "table" then -- Lua 5.1 or LuaJIT (based on Lua 5.1) return require("bit") -- custom module https://luarocks.org/modules/luarocks/luabitop elseif _VERSION == "Lua 5.2" then return require("bit32") -- standard Lua 5.2 module else return require("mqtt.bit53") end -- vim: ts=4 sts=4 sw=4 noet ft=lua
-- $Id: lups_wrapper.lua 3171 2008-11-06 09:06:29Z det $ --------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------- -- -- file: lups.lua -- brief: Lups (Lua Particle System) Gadget Wrapper -- authors: jK -- last updated: 07 Nov. 2007 -- -- Copyright (C) 2007. -- Licensed under the terms of the GNU GPL, v2 or later. -- --------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------- if (not gadgetHandler:IsSyncedCode()) then VFS.Include("lups/lups.lua",nil,VFS.ZIP_ONLY) end
local rpc = require "rpc" local shortport = require "shortport" local stdnse = require "stdnse" local string = require "string" local ls = require "ls" local table = require "table" local nmap = require "nmap" description = [[ Attempts to get useful information about files from NFS exports. The output is intended to resemble the output of <code>ls</code>. The script starts by enumerating and mounting the remote NFS exports. After that it performs an NFS GETATTR procedure call for each mounted point in order to get its ACLs. For each mounted directory the script will try to list its file entries with their attributes. Since the file attributes shown in the results are the result of GETATTR, READDIRPLUS, and similar procedures, the attributes are the attributes of the local filesystem. These access permissions are shown only with NFSv3: * Read: Read data from file or read a directory. * Lookup: Look up a name in a directory (no meaning for non-directory objects). * Modify: Rewrite existing file data or modify existing directory entries. * Extend: Write new data or add directory entries. * Delete: Delete an existing directory entry. * Execute: Execute file (no meaning for a directory). Recursive listing is not implemented. ]] --- -- @usage -- nmap -p 111 --script=nfs-ls <target> -- nmap -sV --script=nfs-ls <target> -- -- @args nfs-ls.time Specifies which one of the last mac times to use in -- the files attributes output. Possible values are: -- * <code>m</code>: last modification time (mtime) -- * <code>a</code>: last access time (atime) -- * <code>c</code>: last change time (ctime) -- The default value is <code>m</code> (mtime). -- @args nfs.version The NFS protocol version to use -- -- @output -- PORT STATE SERVICE -- 111/tcp open rpcbind -- | nfs-ls: -- | Volume /mnt/nfs/files -- | access: Read Lookup NoModify NoExtend NoDelete NoExecute -- | PERMISSION UID GID SIZE MODIFICATION TIME FILENAME -- | drwxr-xr-x 1000 100 4096 2010-06-17 12:28 /mnt/nfs/files -- | drwxr--r-- 1000 1002 4096 2010-05-14 12:58 sources -- | -rw------- 1000 1002 23606 2010-06-17 12:28 notes -- | -- | Volume /home/storage/backup -- | access: Read Lookup Modify Extend Delete NoExecute -- | PERMISSION UID GID SIZE MODIFICATION TIME FILENAME -- | drwxr-xr-x 1000 100 4096 2010-06-11 22:31 /home/storage/backup -- | -rw-r--r-- 1000 1002 0 2010-06-10 08:34 filetest -- | drwx------ 1000 100 16384 2010-02-05 17:05 lost+found -- | -rw-r--r-- 0 0 5 2010-06-10 11:32 rootfile -- | lrwxrwxrwx 1000 1002 8 2010-06-10 08:34 symlink -- |_ -- -- @xmloutput -- <table key="volumes"> -- <table> -- <elem key="volume">/mnt/nfs/files</elem> -- <table key="files"> -- <table> -- <elem key="permission">drwxr-xr-x</elem> -- <elem key="uid">1000</elem> -- <elem key="gid">100</elem> -- <elem key="size">4096</elem> -- <elem key="time">2010-06-11 22:31</elem> -- <elem key="filename">/mnt/nfs/files</elem> -- </table> -- <table> -- <elem key="permission">-rw-r-&#45;r-&#45;</elem> -- <elem key="uid">1000</elem> -- <elem key="gid">1002</elem> -- <elem key="size">0</elem> -- <elem key="time">2010-06-10 08:34</elem> -- <elem key="filename">filetest</elem> -- </table> -- <table> -- <elem key="permission">drwx-&#45;&#45;&#45;&#45;&#45;</elem> -- <elem key="uid">0</elem> -- <elem key="gid">0</elem> -- <elem key="size">16384</elem> -- <elem key="time">2010-02-05 17:05</elem> -- <elem key="filename">lost+found</elem> -- </table> -- <table> -- <elem key="permission">-rw-r-&#45;r-&#45;</elem> -- <elem key="uid">0</elem> -- <elem key="gid">0</elem> -- <elem key="size">5</elem> -- <elem key="time">2010-06-10 11:32</elem> -- <elem key="filename">rootfile</elem> -- </table> -- <table> -- <elem key="permission">lrwxrwxrwx</elem> -- <elem key="uid">1000</elem> -- <elem key="gid">1002</elem> -- <elem key="size">8</elem> -- <elem key="time">2010-06-10 08:34</elem> -- <elem key="filename">symlink</elem> -- </table> -- </table> -- <table key="info"> -- <elem>access: Read Lookup NoModify NoExtend NoDelete NoExecute</elem> -- </table> -- </table> -- </table> -- <table key="total"> -- <elem key="files">5</elem> -- <elem key="bytes">20493</elem> -- </table> -- Created 05/28/2010 - v0.1 - combined nfs-dirlist and nfs-acls scripts -- Revised 06/04/2010 - v0.2 - make NFS exports listing with their acls -- default action. -- Revised 06/07/2010 - v0.3 - added mactimes output. -- Revised 06/10/2010 - v0.4 - use the new library functions and list -- entries with their attributes. -- Revised 06/11/2010 - v0.5 - make the mtime the default time to show. -- Revised 06/12/2010 - v0.6 - reworked the output to use the tab -- library. -- Revised 06/27/2010 - v0.7 - added NFSv3 ACCESS support. -- Revised 06/28/2010 - v0.8 - added NFSv2 support. -- author = {"Patrik Karlsson", "Djalal Harouni"} license = "Same as Nmap--See https://nmap.org/book/man-legal.html" categories = {"discovery", "safe"} dependencies = {"rpc-grind"} portrule = shortport.port_or_service(111, "rpcbind", {"tcp", "udp"} ) hostrule = function(host) local mountport, nfsport if host.registry.nfs then mountport = host.registry.nfs.mountport nfsport = host.registry.nfs.nfsport else host.registry.nfs = {} end for _,proto in ipairs({"tcp","udp"}) do local port = nmap.get_ports(host, nil, proto, "open") while port do if port.version then if port.service == "mountd" then mountport = port elseif port.service == "nfs" then nfsport = port end end if mountport and nfsport then break end port = nmap.get_ports(host, port, proto, "open") end if mountport and nfsport then break end end -- Run when nfs and mount ports were scanned and their versions numbers known if not (nfsport and (host.registry.nfs.nfsver or nfsport.version.version)) then return false end if not (mountport and (host.registry.nfs.mountver or mountport.version.version)) then return false end if host.registry.nfs.nfsver == nil then local low, high = string.match(nfsport.version.version, "(%d)%-(%d)") if high == nil then high = tonumber(nfsport.version.version) if high == 4 then return false --Can't support version 4 else host.registry.nfs.nfsver = high end else if high == "4" then host.registry.nfs.nfsver = 3 else host.registry.nfs.nfsver = tonumber(low) end end end if host.registry.nfs.mountver == nil then local low, high = string.match(mountport.version.version, "(%d)%-(%d)") if high == nil then host.registry.nfs.mountver = tonumber(mountport.version.version) else host.registry.nfs.mountver = tonumber(high) end end host.registry.nfs.mountport = mountport host.registry.nfs.nfsport = nfsport return (mountport and nfsport) end local procedures = { } local function table_attributes(nfs, mount, attr) local file = {} if attr.mode then file.type = rpc.Util.FtypeToChar(attr.mode) file.mode = rpc.Util.FpermToString(attr.mode) file.uid = tostring(attr.uid) file.gid = tostring(attr.gid) if nfs.human then file.size = rpc.Util.SizeToHuman(attr.size) else file.size = tostring(attr.size) end file.time = rpc.Util.TimeToString(attr[nfs.time].seconds) else file.type = '?' file.mode = '?????????' file.uid = '?' file.gid = '?' file.size = '?' file.time = '?' end file.filename = mount return file end local function table_dirlist(nfs, mount, dirlist) local ret, files, attrs = {}, {}, {} local idx = 1 for _, v in ipairs(dirlist) do if ((0 < nfs.maxfiles) and (#files >= nfs.maxfiles)) then break end if v.attributes then table.insert(files, v.name) attrs[files[idx]] = table_attributes(nfs, v.name, v.attributes) idx = idx + 1 else stdnse.debug1("ERROR attributes: %s", v.name) end end table.sort(files) for _, v in pairs(files) do table.insert(ret, attrs[v]) end return ret end -- Unmount the NFS file system and close the connections local function unmount_nfs(mount, mnt_obj, nfs_obj) rpc.Helper.NfsClose(nfs_obj) rpc.Helper.UnmountPath(mnt_obj, mount) end local function nfs_ls(nfs, mount, output) local dirs, attr, acs = {}, {}, {} local nfsobj = rpc.NFS:new() local mnt_comm, nfs_comm, fhandle mnt_comm, fhandle = procedures.MountPath(nfs.host, mount) if mnt_comm == nil then ls.report_error(output, fhandle) return false end local nfs_comm, status = procedures.NfsOpen(nfs.host) if nfs_comm == nil then rpc.Helper.UnmountPath(mnt_comm, mount) ls.report_error(output, status) return false end -- check if NFS and Mount versions are compatible -- RPC library will check if the Mount and NFS versions are supported if (nfs_comm.version == 1) then unmount_nfs(mount, mnt_comm, nfs_comm) ls.report_error(output, string.format("NFS v%d not supported", nfs_comm.version)) return false elseif ((nfs_comm.version == 2 and mnt_comm.version > 2) or (nfs_comm.version == 3 and mnt_comm.version ~= 3)) then unmount_nfs(mount, mnt_comm, nfs_comm) ls.report_error(output, string.format("versions mismatch, NFS v%d - Mount v%d", nfs_comm.version, mnt_comm.version)) return false end status, attr = nfsobj:GetAttr(nfs_comm, fhandle) if not status then unmount_nfs(mount, mnt_comm, nfs_comm) ls.report_error(output, attr) return status end if nfs_comm.version == 3 then status, acs = nfsobj:Access(nfs_comm, fhandle, 0x0000003F) if status then acs.str = rpc.Util.format_access(acs.mask, nfs_comm.version) ls.report_info(output, string.format("access: %s", acs.str)) end status, dirs = nfsobj:ReadDirPlus(nfs_comm, fhandle) if status then for _,v in ipairs(table_dirlist(nfs, mount, dirs.entries)) do ls.add_file(output, {v.type .. v.mode, v.uid, v.gid, v.size, v.time, v.filename}) end end elseif nfs_comm.version == 2 then status, dirs = nfsobj:ReadDir(nfs_comm, fhandle) if status then local lookup = {} for _, v in ipairs(dirs.entries) do if ((0 < nfs.maxfiles) and (#lookup >= nfs.maxfiles)) then break end local f = {} status, f = nfsobj:LookUp(nfs_comm, fhandle, v.name) f.name = v.name table.insert(lookup, f) end for _, v in ipairs(table_dirlist(nfs, mount, lookup)) do ls.add_file(output, {v.type .. v.mode, v.uid, v.gid, v.size, v.time, v.filename}) end end end unmount_nfs(mount, mnt_comm, nfs_comm) return status end local mainaction = function(host) local results, mounts, status = {}, {} local nfs_info = { host = host, --recurs = tonumber(nmap.registry.args['nfs-ls.recurs']) or 1, } local output = ls.new_listing() nfs_info.version, nfs_info.time = stdnse.get_script_args('nfs.version', 'nfs-ls.time') nfs_info.maxfiles = ls.config('maxfiles') nfs_info.human = ls.config('human') if nfs_info.time == "a" or nfs_info.time == "A" then nfs_info.time = "atime" elseif nfs_info.time == "c" or nfs_info.time == "C" then nfs_info.time = "ctime" else nfs_info.time = "mtime" end status, mounts = procedures.ShowMounts(nfs_info.host) if not status or mounts == nil then if mounts then return stdnse.format_output(false, mounts) else return stdnse.format_output(false, "Mount error") end end for _, v in ipairs(mounts) do local err ls.new_vol(output, v.name, true) status = nfs_ls(nfs_info, v.name, output) ls.end_vol(output) end return ls.end_listing(output) end hostaction = function(host) procedures = { ShowMounts = function(ahost) local mnt_comm, status, result, mounts local mnt = rpc.Mount:new() mnt_comm = rpc.Comm:new('mountd', host.registry.nfs.mountver) status, result = mnt_comm:Connect(ahost, host.registry.nfs.mountport) if ( not(status) ) then stdnse.debug1("ShowMounts: %s", result) return false, result end status, mounts = mnt:Export(mnt_comm) mnt_comm:Disconnect() if ( not(status) ) then stdnse.debug1("ShowMounts: %s", mounts) end return status, mounts end, MountPath = function(ahost, path) local fhandle, status, err local mountd, mnt_comm local mnt = rpc.Mount:new() mnt_comm = rpc.Comm:new("mountd", host.registry.nfs.mountver) status, err = mnt_comm:Connect(host, host.registry.nfs.mountport) if not status then stdnse.debug1("MountPath: %s", err) return nil, err end status, fhandle = mnt:Mount(mnt_comm, path) if not status then mnt_comm:Disconnect() stdnse.debug1("MountPath: %s", fhandle) return nil, fhandle end return mnt_comm, fhandle end, NfsOpen = function(ahost) local nfs_comm, status, err nfs_comm = rpc.Comm:new('nfs', host.registry.nfs.nfsver) status, err = nfs_comm:Connect(host, host.registry.nfs.nfsport) if not status then stdnse.debug1("NfsOpen: %s", err) return nil, err end return nfs_comm, nil end, } return mainaction(host) end portaction = function(host, port) procedures = { ShowMounts = function(ahost) return rpc.Helper.ShowMounts(ahost, port) end, MountPath = function(ahost, path) return rpc.Helper.MountPath(ahost, port, path) end, NfsOpen = function(ahost) return rpc.Helper.NfsOpen(ahost, port) end, } return mainaction(host) end local ActionsTable = { -- portrule: use rpcbind service portrule = portaction, -- hostrule: Talk to services directly hostrule = hostaction } action = function(...) return ActionsTable[SCRIPT_TYPE](...) end
player_manager.AddValidModel( "PMC5_13", "models/player/PMC_5/PMC__13.mdl" ) list.Set( "PlayerOptionsModel", "PMC5_13", "models/player/PMC_5/PMC__13.mdl" )
return {'vwo','vwoer','vwoers'}
local L = Grid2Options.L local DISPLAY_VALUES = { [1] = L["Never"], [2] = L["Always"], [3] = L["In Combat"], [4] = L["Out of Combat"] } local ANCHOR_VALUES = { ['@'] = L["Default"], ANCHOR_TOP = L["TOP"], ANCHOR_BOTTOM = L["BOTTOM"], ANCHOR_LEFT = L["LEFT"], ANCHOR_RIGHT = L["RIGHT"], ANCHOR_TOPLEFT = L["TOPLEFT"], ANCHOR_TOPRIGHT = L["TOPRIGHT"], ANCHOR_BOTTOMLEFT = L["BOTTOMLEFT"], ANCHOR_BOTTOMRIGHT = L["BOTTOMRIGHT"] } local function AdvancedTooltipsEnabled(indicator) return not indicator.dbx.showDefault or #indicator.statuses>0 end Grid2Options:RegisterIndicatorOptions("tooltip", false, function(self, indicator) if indicator.dbx.showTooltip~=1 and AdvancedTooltipsEnabled(indicator) then local layout, statuses = {}, {} self:MakeIndicatorStatusOptions(indicator, statuses) self:MakeIndicatorTooltipOptions(indicator,layout) self:AddIndicatorOptions(indicator, statuses, layout ) else local layout = {} self:MakeIndicatorTooltipOptions(indicator,layout) self:AddIndicatorOptions(indicator, nil, layout ) end end) function Grid2Options:MakeIndicatorTooltipOptions(indicator, options) options.tooltip = { type = "select", order = 10, name = L["Show Tooltip"], desc = L["Show tooltip when mouseover a unit."], get = function () return indicator.dbx.showTooltip or 4 end, set = function (_, v) local refresh = (v==1 or indicator.dbx.showTooltip==1) and AdvancedTooltipsEnabled(indicator) indicator.dbx.displayUnitOOC = nil indicator.dbx.showTooltip = v if not indicator.suspended then indicator:UpdateDB() end if refresh then Grid2Options:MakeIndicatorOptions(indicator) end end, values= DISPLAY_VALUES, } options.anchor = { type = "select", name = L["Tooltip Anchor"], desc = L["Sets where Tooltip is anchored relative to Grid2 window or select the game default anchor."], order = 20, get = function () return indicator.dbx.tooltipAnchor or "@" end, set = function (_, v) indicator.dbx.tooltipAnchor = v ~= '@' and v or nil if not indicator.suspended then indicator:UpdateDB() end end, values = ANCHOR_VALUES, hidden = function() return indicator.dbx.showTooltip==1 end, } options.advanced = { type = "toggle", width= "full", name = "|cffffd200".. L["Enable Advanced Tooltips"] .."|r", desc = L["Enable this option to be able to customize the tooltip. Once enabled you can go to the 'statuses' tab to select which information you want to display."], order = 30, get = function() return AdvancedTooltipsEnabled(indicator) end, set = function(_,v) indicator.dbx.showDefault = not v if indicator.dbx.showDefault then -- Default unit tooltips while #indicator.statuses>0 do -- unregister all statuses Grid2:DbSetMap(indicator.name, indicator.statuses[1].name, nil) indicator:UnregisterStatus(indicator.statuses[1]) end indicator.dbx.displayUnitOOC = nil else -- Advanced tooltips Grid2:DbSetMap(indicator.name, "name", 50) -- register "name" status indicator:RegisterStatus(Grid2:GetStatusByName("name"), 50) end if not indicator.suspended then indicator:UpdateDB() end Grid2Options:MakeIndicatorOptions(indicator) end, confirm = function() return AdvancedTooltipsEnabled(indicator) and L["Are you sure you want to disable the advanced tooltips?"] end, hidden = function() return indicator.dbx.showTooltip==1 end, } options.advancedOOC = { type = "toggle", width= "full", name = L["Display default unit tooltip when Out of Combat"], desc = L["Enable this option to display the default unit tooltip when Out of Combat."], order = 35, get = function() return indicator.dbx.displayUnitOOC end, set = function(_,v) indicator.dbx.displayUnitOOC = v or nil if not indicator.suspended then indicator:UpdateDB() end end, hidden = function() return not AdvancedTooltipsEnabled(indicator) or indicator.dbx.showTooltip ~= 3 end, } end
function PLAYER:Notify ( Text, truefalse ) if !self or !self:IsValid() then return false; end if SERVER then umsg.Start('perp_notify', self); umsg.String(Text); umsg.End(); else AddNotify(Text, NOTIFY_UNDO, 15, truefalse); end end function PLAYER:GetRPName ( ) return self:GetUMsgString("rp_fname", "John") .. " " .. self:GetUMsgString("rp_lname", "Doe"); end function PLAYER:GetFirstName ( ) return self:GetUMsgString("rp_fname", "John"); end function PLAYER:GetLastName ( ) return self:GetUMsgString("rp_lname", "Doe"); end function PLAYER:GetUMsgString ( ID, Default ) if (!self.StringRedun or !self.StringRedun[ID]) then return Default; end return self.StringRedun[ID].value; end PLAYER.GetUMsgInt = PLAYER.GetUMsgString; PLAYER.GetUMsgBool = PLAYER.GetUMsgString; function PLAYER:GetPrivateString ( ID, Default ) if (!self.StringRedunP or !self.StringRedunP[ID]) then return Default; end return self.StringRedunP[ID].value; end PLAYER.GetPrivateInt = PLAYER.GetPrivateString; PLAYER.GetPrivateBool = PLAYER.GetPrivateString; function PLAYER:SetPrivateString ( StringID, StringValue, stopSendToClient ) self.StringRedunP = self.StringRedunP or {}; if StringValue == nil then self.StringRedun[StringID] = nil; if SERVER && !stopSendToClient then umsg.Start("perp_ps"); umsg.String(StringID); umsg.Short(5); umsg.End(); end return; end self.StringRedunP[StringID] = {entity = self, value = StringValue}; if CLIENT || stopSendToClient then return; end self:SendUMsgVar("perp_ps", self, nil, StringID, StringValue); end PLAYER.SetPrivateInt = PLAYER.SetPrivateString; PLAYER.SetPrivateBool = PLAYER.SetPrivateString; function GetVectorTraceUp ( vec ) local trace = {}; trace.start = vec; trace.endpos = vec + Vector(0, 0, 999999999); trace.mask = MASK_SOLID_BRUSHONLY; return util.TraceLine(trace); end function PLAYER:GetUpTrace ( ) local ourEnt = self; if (self:InVehicle()) then ourEnt = self:GetVehicle(); end return GetVectorTraceUp(ourEnt:GetPos()); end function PLAYER:IsOutside ( ) return self:GetUpTrace().HitSky; end function PLAYER:IsInside ( ) return !self:IsOutside(); end function PLAYER:GetAccessLevel ( ) return self:GetLevel() end function PLAYER:HasAccessLevel ( num ) return self:GetLevel() <= num; end function PLAYER:GetCash ( ) return self:GetPrivateInt("cash", 0); end function PLAYER:GetBank ( ) return self:GetPrivateInt("bank", 0); end function PLAYER:GetFuel ( ) return self:GetPrivateInt("fuelleft", 0); end function PLAYER:GetLastCar ( ) return self:GetPrivateString("lastcar") or "none"; end function PLAYER:GetLastCarF ( ) return self:GetPrivateString("lastcarfuel"); end function PLAYER:GetCarUsed ( ) return self:GetPrivateString("lastcarid"); end function PLAYER:GetCUID ( ) return self:GetPrivateInt("cuid", 0); end function PLAYER:SetCUID ( value, stopSendToClient) self:SetPrivateInt("cuid", value, stopSendToClient); end function PLAYER:AddFuel ( value, stopSendToClient) self:SetPrivateInt("fuelleft", math.Clamp((self:GetFuel() + value) or 0, 0 , 10000),stopSendToClient); end function PLAYER:TakeFuel ( value, stopSendToClient) self:SetPrivateInt("fuelleft", math.Clamp((self:GetFuel() - value) or 0,0,10000), stopSendToClient); end function PLAYER:SetFuel ( value, stopSendToClient) self:SetPrivateInt("fuelleft", value, stopSendToClient); end function PLAYER:SetLastCarF ( value, stopSendToClient) self:SetPrivateInt("lastcarfuel", value, stopSendToClient); end if SERVER then function PLAYER:SetCash ( value, stopSendToClient) self:SetPrivateInt("cash", value); end function PLAYER:GiveCash ( value, stopSendToClient) self:SetPrivateInt("cash", self:GetCash() + value); end function PLAYER:AddCash ( value, stopSendToClient) self:SetPrivateInt("cash", self:GetCash() + value); end function PLAYER:TakeCash ( value, stopSendToClient) self:SetPrivateInt("cash", self:GetCash() - value); end function PLAYER:RemoveCash ( value, stopSendToClient) self:SetPrivateInt("cash", self:GetCash() - value); end function PLAYER:SetBank ( value, stopSendToClient) self:SetPrivateInt("bank", value); end function PLAYER:GiveBank ( value, stopSendToClient) self:SetPrivateInt("bank", self:GetBank() + value); end function PLAYER:AddBank ( value, stopSendToClient) self:SetPrivateInt("bank", self:GetBank() + value); end function PLAYER:TakeBank ( value, stopSendToClient) self:SetPrivateInt("bank", self:GetBank() - value); end function PLAYER:RemoveBank ( value, stopSendToClient) self:SetPrivateInt("bank", self:GetBank() - value); end function PLAYER:SetLastCar ( value, stopSendToClient) self:SetPrivateInt("lastcar", value, stopSendToClient); end function PLAYER:SetCarUsed ( value, stopSendToClient) self:SetPrivateInt("lastcarid", value, stopSendToClient); end else function PLAYER:SetCash ( value, stopSendToClient) end function PLAYER:GiveCash ( value, stopSendToClient) end function PLAYER:AddCash ( value, stopSendToClient) end function PLAYER:TakeCash ( value, stopSendToClient) end function PLAYER:RemoveCash ( value, stopSendToClient) end function PLAYER:SetBank ( value, stopSendToClient) end function PLAYER:GiveBank ( value, stopSendToClient) end function PLAYER:AddBank ( value, stopSendToClient) end function PLAYER:TakeBank ( value, stopSendToClient) end function PLAYER:RemoveBank ( value, stopSendToClient) end function PLAYER:SetLastCar ( value, stopSendToClient) end function PLAYER:SetCarUsed ( value, stopSendToClient) end end function PLAYER:CalculateStaminaLoss () if (!self || !IsValid(self)) then return; end if (!self.Stamina) then return; end if string.find(self:GetModel(), "zomb") then return; end // Zombie (Infinite Stamina) if (self:SteamID() == "STEAM_0:0:21513525") then return; end //<- Misha's Steam ID local realSpeed = self:GetVelocity():Length(); if (self:GetUMsgInt("typing", nil) && realSpeed >= 20 && self.StartedTyping && self.StartedTyping + 2 < CurTime()) then self.StartedTyping = nil; self:SetUMsgInt("typing", nil) end if ((!self:InVehicle() && ((!self.Crippled && self:KeyDown(IN_SPEED) && realSpeed >= 50))) && self:GetMoveType() != MOVETYPE_NOCLIP) then // Take self.LastStaminaSteal = self.LastStaminaSteal or 0; self.NextStaminaExperience = self.NextStaminaExperience or 5; if (self.LastStaminaSteal + (GAMEMODE.SprintDecay * (1 + (self:GetPERPLevel(SKILL_STAMINA) - 1) * .2)) <= CurTime()) then self.Stamina = math.Clamp(self.Stamina - 1, 0, 100); if (SERVER && self.Stamina == 25) then self:SetUMsgInt("tired", 1); end self.LastStaminaSteal = CurTime(); self.LastStaminaAdd = CurTime(); self.NextStaminaExperience = self.NextStaminaExperience - 1; if (self.Stamina != 0 && self.NextStaminaExperience == 0) then self.NextStaminaExperience = 5; self:GiveExperience(SKILL_STAMINA, GAMEMODE.ExperienceForSprint, true); end end elseif (self:OnGround() || self:InVehicle() || !self:OnGround()) then // Restore self.LastStaminaAdd = self.LastStaminaAdd or 0; if (self.LastStaminaAdd + (GAMEMODE.SprintDecay * 6) <= CurTime()) then self.Stamina = math.Clamp(self.Stamina + 1, 0, 100); if (SERVER && self.Stamina >= 26 && self:GetUMsgInt("tired", 0) == 1) then self:SetUMsgInt("tired", nil); end self.LastStaminaAdd = CurTime(); end end if SERVER then self:FindRunSpeed(); end end function PLAYER:CalculateRegeneration ( ) if (self:GetPERPLevel(GENE_REGENERATION) <= 0) then return; end if (!self:Alive()) then return; end if (self:Health() >= 100) then return; end if (self:GetPERPLevel(GENE_REGENERATION) == 1) then NewHealth = math.Approach(self:Health(), 100, 1); elseif (self:GetPERPLevel(GENE_REGENERATION) == 2) then NewHealth = math.Approach(self:Health(), 100, 2); elseif (self:GetPERPLevel(GENE_REGENERATION) == 3) then NewHealth = math.Approach(self:Health(), 100, 3); elseif (self:GetPERPLevel(GENE_REGENERATION) == 4) then NewHealth = math.Approach(self:Health(), 100, 4); elseif (self:GetPERPLevel(GENE_REGENERATION) == 5) then NewHealth = math.Approach(self:Health(), 100, 5); end; self:SetHealth(NewHealth); end function PLAYER:IsGovernmentOfficial ( ) return self:Team() != TEAM_CITIZEN; end function PLAYER:IsValidZombie ( ) return string.find(self:GetModel(), "zomb") end function PLAYER:HasBlacklist ( blacklistID, recompiling ) if (string.find(self:GetPrivateString("blacklists", ""), blacklistID)) then local explodedString = string.Explode(";", self:GetPrivateString("blacklists", "")); for _, chunk in pairs(explodedString) do local explodedMore = string.Explode(",", chunk); if (#explodedMore == 2) then if (explodedMore[1] == blacklistID) then local expires = tonumber(explodedMore[2]); if (SERVER && expires != 0 && expires <= os.time()) then if (!recompiling) then self:RecompileBlacklists(); end return false; else return expires; end end end end end return false; end function PLAYER:GetTimePlayed ( ) if CLIENT then GAMEMODE.LoadTime = GAMEMODE.LoadTime or 0; return self:GetPrivateInt("time_played", 0) + (CurTime() - GAMEMODE.LoadTime); else return self:GetPrivateInt("time_played", 0) + (CurTime() - self.joinTime); end end
local L = LibStub("AceLocale-3.0"):NewLocale("AbyssUI", "frFR") if not L then return end -- Traducteur : Besoin d'un Traducteur -- Exemple -- L ["Texte Anglais"] = "Votre traduction" -------------------------------------------------------------- -- Config L["Info Panel"] = "Informations" L["Hide Elements"] = "Masquer les éléments" L["Miscellaneous"] = "Plusieurs" L["Art & Themes"] = "Art et Thèmes" L["Colorization"] = "Colorisation" L["Tweaks & Extra"] = "Ajustements et extras" L["Scale & Frame Size"] = "Échelle et tailles" L["Thanks & Translations"] = "Merci et traductions" -- Daily Info L["Thank you for choosing Abyss|cff0d75d4UI|r!"] = "Merci d’avoir choisi Abyss|cff0d75d4UI|r!" L["The improved World of Warcraft user interface."] = "L’interface de World of Warcraft Amélioré." L["|cfff2dc7fAbyssUI Daily Info|r"] = "|cfff2dc7fAbyssUI Informations quotidiennes|r" L["Not available right now!"] = "Non disponible maintenant!" L["|cfff2dc7fTime since last login: |r"] = "|cfff2dc7fTemps depuis la dernière connexion: |r" L[" you were gone for |cffffcc00"] = " vous êtes sorti par |cffffcc00" L["Type |cffffcc00/abyssui|r for a list of commands"] = "Type |cffffcc00/abyssui|r pour la liste de commandes" L["Current Time"] = "Heure actuelle" L["Honor Level"] = "Niveau d’honneur" L["|cfff2dc7fWoW Version"] = "|cfff2dc7fVersion de WoW" L["|cfff2dc7fAbyssUI Version"] = "|cfff2dc7fVersion de AbyssUI" -- L["Thank you for using Abyss|cff0d75d4UI|r. If you enjoy this addon,".. " consider sharing with your friends or even making a donation.".. "It helps a lot! This is a minimalist UI that makes changes directly to the WoW frames,".. "using nearly the same amount of CPU/RAM as the Blizzard default UI.\n\n".. "Options that have a different text color are based on your choice in the setup.".. " Those options are set by default if you choose recommended settings.\n".. "Check the options by clicking in the (+) button on the left."] = "Merci d’utiliser Abyss|cff0d75d4UI|r. Si vous avez aimé cet addon,".. " envisager de partager avec vos amis ou même faire un don.".. " Cela aide beaucoup! Interface minimaliste apportant des modifications directement dans les cadres wow,".. " en utilisant peu de CPU/RAM ainsi que l’interface standard de la Blizzard.\n\n".. "Les options avec différentes couleurs sont basées sur vos choix dans la configuration.".. " Ces options sont définies par défaut si vous avez choisi les options recommandées.\n".. "Consultez les options en cliquant sur le (+) à gauche." -- Config Options L["- General"] = "- Généralités" L["- Frames"] = "- Cadres" L["Player Portrait"] = "Portrait du joueur" L["- Portrait Art"] = "- Portrait Art" L["Frame Colorization"] = "Colorisation du cadre" L["- Preset Colors"] = "- Couleurs prédéfinies" L["- Choose a Color"] = "- Choisir une couleur" L["- UnitFrame Art"] = "- UnitFrame Art" L["Setup"] = "Configuration" L["Clear Bars"] = "Barres claires" L["DailyInfo"] = "Informations quotidiennes" L["Reload UI"] = "Rechargez IU" L["Donate"] = "Dons" -- Config Info Panel L["In this page you can find links to some other AddOns/Packs that make AbyssUI even better." .. "These addons are verify to especially work with AbyssUI without any conflict or problem.".. "Click on the image so you can get the respective link. Don't forget to check then out!"] = "Sur cette page, vous pouvez trouver des liens vers d’autres Addons /Packages qui rendent AbyssUI encore mieux.".. " Ces addons sont vérifiés pour travailler avec le AbyssUI pas de conflits ou d’erreurs.".. " Cliquez sur l’image pour obtenir le lien de celui-ci. N’oubliez pas de jeter un oeil!" -- Config Hide Elements L["The symbol (*) in some options means that there is important information/instructions to be read. ".. "Options with a different color are recommended settings (based on your choice in the setup)."] = "Le symbole (*) dans certaines options signifie que vous avez des informations importantes à lire. ".. "Les options avec une couleur différente sont des paramètres recommandés (en fonction de votre choix de setup)." L["Hide MicroMenu"] = "Masquer le MicroMenu" L["Hide the ActionBar MicroMenu (Bags Bar)"] = "Cache le MicroMenu (Barre de bourse)" L["Hide Gryphons"] = "Cacher les Griffons" L["Hide the ActionBar Gryphons"] = "Cache l’art des griffons de la barre de compétences" L["Hide Minimap"] = "Masquer minimap" L["Hide the Game Minimap"] = "Masque la minicarte de jeu" L["Hide Objective Tracker"] = "Masquer la barre de quêtes" L["Hide the Objective Tracker (Quest Frame)"] = "Cache les barres de mission (objectifs)" L["Hide FPS/MS Frame"] = "Masquer le cadre FPS/MS" L["Hide the fps/ms frame (bottomleft)"] = "Masque le cadre fps/ms (en bas à gauche)" L["Hide YouDied/LevelUp Frame"] = "Hide Frame Est Mort/LevelUp" L["Hide the 'You Died' and 'Level Up' frame when you".. " die/level in the game"] = "Cache le cadre 'Died' et 'LevelUp' Quand".. " vous mourez/level dans le jeu" L["Hide Macro Labels"] = "Masquer les étiquettes de macros" L["Hide Macro Labels from Action Bar"] = "Masque l’étiquette macros dans la barre d’action" L["Hide Hotkeys Labels"] = "Masquer les clés d’étiquettes" L["Hide Hotkeys Labels from Action Bar"] = "Masque les étiquettes des boutons dans la barre d’action" L["Hide Stance Bar"] = "Barre d’instances de masquer" L["Hide the Stance Bar (Druid forms, Rogue stealth, etc)"] = "Masque la barre d’instance (formes druide, furtivité voyous, etc.)" L["Hide Chat Buttons"] = "Masquer les boutons de chat" L["Hide the Chat buttons (voice, social, etc)"] = "Cache les boutons de chat (voix, social, etc.)" L["Hide AFK Frame"] = "Masquer le cadre AFK" L["Hide the AFKMode when you are AFK"] = "Masque l’écran en mode AFK" L["Hide Faction/PvP/Prestige icon"] = "Icône Hide Faction/JvJ/Prestige" L["Hide the player frame Faction/PvP/Prestige icon"] = "Masque l’icône Faction/JvJ/Prestige du cadre du joueur" L["|cfff2dc7fHide UnitImproved Faction Icon|r"] = "|cfff2dc7fIcône Masquer la faction UnitImproved|r" L["Hide the Faction Icon (Ally/Horde) on players frames"] = "Cache l’icône de faction (Ally/Horde) des cadres de joueur" L["Hide CastBar Timer"] = "Masquer le minuterie CastBar" L["Hide the timer below CastBar"] = "Barre de fonte de masques" L["|cfff2dc7fHide GroupFrame|r"] = "|cfff2dc7fMasquer le cadre de groupe|r" L["Hide the GroupFrame on the player portrait"] = "Masque le cadre de groupe du cadre du joueur" L["Hide Covenant Frame"] = "Masquer le cadre de l’alliance" L["Hide the Covenant/Garrison minimap icon"] = "Icône de minicarte de pacte/trim de peau" L["Hide Minimap Zone Text"] = "Masquer la minicarte de texte" L["Hide zone text above minimap"] = "Masque le texte de l’emplacement actuel au-dessus du minicarte" L["Hide Castbar"] = "Cacher Castbar" L["Completely hide the player's castbar"] = "Il cache complètement le castbar du joueur" -- Config Miscellaneous L["Smooth Camera (50% Slower)"] = "Appareil photo doux (50% Lent)" L["Smooth Camera (70% Slower)"] = "Appareil photo doux (70% Lent)" L["Smooth Camera (90% Slower)"] = "Appareil photo doux (90% Lent)" L["Makes the Camera turns in a more smooth way"] = "Rend l’appareil photo plus doux" L["|cfff2dc7fAuto Repair/Sell Gray Items|r"] = "|cfff2dc7fVendre gray et réparation automatique|r" L["When you open a Merchant shop, auto sell gray".. " and repair items"] = "Lorsque vous ouvrez le forgeron, vous vendez des articles gris et rouvrez automatiquement les articles" L["Auto Gamma"] = "Gamma automatique" L["Automatically change the gamma when is day to".. " 1.2 (brighter) and to 1.0 (default) at night based on the local time"] = "Modifications gamma automatiquement lorsque".. " est jour pour 1.2 (bien sûr) et pour 1.0 (par défaut) quand il est la nuit, basé sur l’heure locale" L["USA Date Format"] = "Date/Heure Format Américain" L["Change the date format of the whole UI to".. " the USA format"] = "Modifie le format de la date de l’interface au format américain" L["RPG chat fonts"] = "Chat Source RPG" L["Change the chat fonts to a RPG look-alike style"] = "Modifie la police de chat en un style RPG" L["Auto Screenshot"] = "Capture d’écran automatique" L["Automatically takes a screenshot when you level up"] = "Prenez une photo chaque fois que vous gagnez du niveau" L["Transparent Name BKGD"] = "Arrière-plan transparent (Nom)" L["Remove any color in the target name background"] = "Supprime toute couleur d’arrière-plan dans le nom de la cible" L["Default Class Background"] = "Arrière-plan de la classe standard" L["Remove the class color background behind".. " the player names to default values (Transparent Name needs to be unchecked)"] = "Supprime la couleur de la classe d’arrière-plan".. " du nom du joueur (l’arrière-plan transparent doit être effacé)" L["Disable Nameplate Changes"] = "Désactive les modifications Nameplates" L["This option will remove any change that was made to the nameplates (the bar above mobs and players)"] = "Il supprimera toute".. " changement effectué sur les plaques d’immatriculation (bar jusqu’à foules et les joueurs)" L["Disable ChatBubble Changes"] = "Désactive les modifications de bulles Chat" L["This option will remove any change that was made to the chatbubbles (the frame text above players)"] = "Il supprimera toute".. " changement apporté dans les bulles de chat (le cadre de texte au-dessus des joueurs)" L["Disable Damage Font (*)"] = "Désactiver les dégâts de source (*)" L["This option will remove any change to the damage font text.".. "\n*You need to restart the game so the font can be reloaded. You can change it to any font, ".. "go to Textures->font and replace the file keeping the same name"] = "Supprimera tout changement dans la source des dommages".. "\n *Vous devez recommencer le jeu pour que la source soit rechargée. Vous pouvez également le modifier, ".. "Atteindre Textures->font et modifier le fichier en gardant le même nom" L["|cfff2dc7fDisable Portrait Text Spam|r"] = "|cfff2dc7fDésactiver le texte Spam image|r" L["Disable healing/damage spam over player".. " and pet portraits"] = "Désactive le spam guérison/dommages dans le portrait d’animal familier et de joueur" L["Disable New Minimap"] = "Désactive la nouvelle minicarte" L["This option will get you back to the".. " Blizzard default minimap style (round)."] = "La minicarte reviendra à la Blizzard (Rond)" L["Disable Smoke Texture"] = "Désactive la texture de la fumée" L["It will disable the 'smoke' texture around the portrait in ".. "the UnitFrameImproved version of it"] = "Il désactivera la texture de 'Fumée' autour des photos dans la version ".. " UnitFrameImproved" L["Disable Button Color Text"] = "Désactiver les boutons de texte couleur" L["Change the button colors back to default yellow"] = "Modifie la couleur des boutons au motif jaune" L["Disable New CastBar"] = "Désactiver CastBar Nouveau" L["Will disable the new castbar and return to Blizzard default texture"] = "Il désactivera le nouveau castbar".. " et revenir à la texture par défaut de la Blizzard" -- Config Tweaks & Extra L["Disable Kill Announcer"] = "Désactiver Kill Announcer" L["Disable the Kill Announcer frame that show up when you kill someone"] = "Désactive le cadre de la mort lorsque vous tuez quelqu’un" L["Silence Kill Announcer"] = "Silence Kill Announcer" L["Remove boss/kill sounds from the Kill Announcer frame"] = "Supprime les sons de boss/death de la Kill Announcer" L["|cfff2dc7fTooltip on Cursor|r"] = "|cfff2dc7fTooltip dans le pointeur|r" L["Tooltips will appear close to the mouse cursor position"] = "Toolips apparaîtra près du pointeur de la souris" L["|cfff2dc7fInspect Target (Shift + ')|r"] = "|cfff2dc7fInspecter la cible (Shift + ')|r" L["When you have a target or your mouse is over someone character,".. " to inspect this player press the keys Shift + '"] = "Lorsque vous avez une cible ou que la souris est au-dessus d’un caractère,".. " pour inspecter ce joueur appuyez sur les touches Shift+'" L["|cfff2dc7fConfirm Pop-Ups (Ctrl + ')|r"] = "|cfff2dc7fConfirmer Pop-Ups (Ctrl + ')|r" L["When this is active you can confirm almost".. " any pop-ups (release, quests, stacks, etc) pressing the keys Ctrl + '"] = "Lorsqu’il est actif, vous pouvez confirmer presque".. " Tous pop-ups (libération, missions, piles, etc.) appuyer sur les touches Ctrl + '" L["First Person View"] = "Vue de la première personne" L["Change the camera view to a 'First Person' experience"] = "Modification de la vue de la caméra à la première personne" L["ActionButton on KeyUp"] = "Actions Clé libérée" L["With this option spells can be cast just when the".. " keybind are released"] = "Avec cette option, les sorts ne peuvent être castrés que lorsque la clé est libérée" L["Combat Cursor Mode"] = "Combat Mode" L["Makes the camera turns with your mouse when in".. " combat (right-click to show cursor)"] = "Fait tourner la caméra avec la souris au combat (le bouton droit montre le pointeur)" L["Square Minimap"] = "Minimem carré" L["A modern minimap (neon class borders)"] = "Une minicarte moderne (bords néon avec couleur de classe)" L["Keep UnitFrame Dark"] = "Garder UnitFrame Sombre" L["Even if you change theme, this will keep UnitFrame Dark".. " (player frame, boss, etc)."] = "Même si vous modifiez le thème, cette option UnitFrame Sombre".. " (cadre de joueur, patrons, etc.)" L["You can only select one style of UnitFrame color"] = "Vous pouvez simplement sélectionner un style Couleur pour le UnitFrame" L["Keep UnitFrame Blizzard Like"] = "Garder UniFrame Blizzard" L["Even if you change theme, this will keep UnitFrame".. " Blizzard like (player frame, boss, etc)."] = "Même si vous modifiez le thème, cette option gardera le thème classique de Blizzard".. " (cadre de joueur, patrons, etc.)" L["|cfff2dc7fInstance Leave Frame|r"] = "|cfff2dc7fInstances de sortie (Cadre)|r" L["A dynamic frame that pop-up when you".. " complete a LFG (dungeon, raid, etc)"] = "Un cadre qui s’affiche lorsque vous terminez un LFG (donjon, raid, etc.)" L["Minimalist UI"] = "Interface minimaliste" L["Hide some parts of the UI when you are out of combat ('ATL-CTRL-P' to show frames)"] = "Cache une partie de l’interface".. " quando vous êtes hors du combat ('ATL-CTRL-P' pour montrer les cadres)" L["Disable 'Dynamic Quest Tracker' at Miscellaneous tab first"] = "Première éteindre 'Missions dynamiques' dans l’onglet Divers" L["Minimal ActionBar"] = "Bar minimaliste" L["Minimalist actionbar, hide all the textures"] = "Barre d’action minimaliste, cache toutes les textures" L["Dynamic Quest Tracker"] = "Missions dynamiques" L["Hide the quest track when you".. " are in combat or in a PVP instance"] = "Masque la barre de quêtes lorsque vous êtes au combat ou dans une instance PxP" -- Config Scale & Frame Size L["|cffb62a25This is a work in progress,".. " I'm still learning how it works, please report any bugs in our discord|r"] = "|cffb62a25En développement,".. " Je suis encore en train d’apprendre comment il fonctionne, signaler toute erreur dans notre discord|r" -- Config Themes L["Some of this options needs the AbyssUI_TexturePack.".. " You can find a download link in the addon page. You also can find the link in te 'Info Panel' section."] = "Certaines de ces options doivent AbyssUI_TexturePack.".. " Vous pouvez trouver le lien de téléchargement sur la page addon. Vous pouvez également trouver le lien dans le 'Informations'." L["|cfff2dc7fUnitFrame Improved|r"] = "|cfff2dc7fUnitFrame Amélioré|r" L["This is a improved version of unitframes,".. " it changes those frames to a more beautiful and complete version"] = "Une version améliorée de la unitframe,".. " change ces cadres à quelque chose de plus beau et complet" L["|cfff2dc7fElite Portrait|r"] = "|cfff2dc7fimage Élite|r" L["Add a elite texture to the player portrait"] = "Ajoute la texture d’élite dans le portrait de joueur (dragon)" L["You can only select one UnitFrame portrait art"] = "Vous ne pouvez sélectionner qu’un seul art portrait à la fois" L["DeathKnight Alliance Portrait"] = "Chevalier de la mort Portrait (Ally)" L["DeathKnight Horde Portrait"] = "Portrait de chevalier de la mort (Horde)" L["Add a sword texture to the player portrait"] = "Ajoute une texture d’arme à dk dans le portrait du joueur" L["Demon Hunter Portrait"] = "Portrait de chasseur de démons" L["Add a DH inspired texture to the player portrait"] = "Ajoute une texture de dh dans le portrait du joueur" L["Artistic"] = "Artistique" L["A artistic version of UnitPlayerFrame"] = "Une version artistique de UnitFrame du joueur" L["You need to uncheck any other portrait art to apply a new one"] = "Vous devez décocher tout autre art portrait pour utiliser un nouvel art" L["Bright"]= "Lumineux" L["A bright version of UnitPlayerFrame"] = "Une version brillante de UnitFrame du joueur" L["Classic"] = "Classique" L["A classic version of UnitPlayerFrame"] = "Une version classique de UnitFrame du joueur" L["Artistic(V2)"] = "Artistique(V2)" L["Version two of artistic UnitPlayerFrame"] = "Une autre version artistique de UnitFrame du joueur" L["Dark"] = "Sombre" L["Dark version of UnitPlayerFrame"] = "Une version sombre de la UnitFrame du joueur" L["DarkGray"] = "Gris foncé" L["A dark gray version of UnitPlayerFrame"] = "Une version gris foncé de UnitFrame du joueur" L["Dark(V2)"] = "Sombre(V2)" L["Version 2 of the dark UnitPlayerFrame"] = "Une autre version sombre de UnitFrame du joueur" L["GrayScale"] = "Gris" L["A grayscale version of UnitPlayerFrame"] = "Une version grisâtre de la UnitFrame du joueur" L["LightGray"] = "Gris clair" L["A light gray version of UnitPlayerFrame"] = "Une version gris clair de la UnitFrame du joueur" L["MediumGray"] = "Gris moyen" L["A medium gray version of UnitPlayerFrame"] = "Une version grise moyenne de la UnitFrame du joueur" L["MinimalBlue"] = "Bleu minimaliste" L["A blue version of UnitPlayerFrame"] = "Une version bleue minimaliste de UnitFrame du joueur" L["MinimalRed"] = "Rouge minimaliste" L["A red version of UnitPlayerFrame"] = "Une version rouge minimaliste de UnitFrame du joueur" L["Muted"] = "Taire" L["A muted version of UnitPlayerFrame"] = "Une version en sourdine de la UnitFrame du joueur" L["Psychedelic"] = "Psychédélique" L["A psychedelic version of UnitPlayerFrame"] = "Une version psychédélique de UnitFrame du joueur" L["Retro"] = "Rétro" L["A retrowave version of UnitPlayerFrame"] = "Une version rétro de la UnitFrame du joueur" L["Vibrant"] = "Dynamique" L["A vibrant version of UnitPlayerFrame"] = "Une version vibrante de UnitFrame du joueur" L["|cffc0c0c0Blizzard (Default)|r"] = "|cffc0c0c0Blizzard (Par défaut)|r" L["Blizzard Silver Colorization for Frames"] = "Colorisation argentée de la Blizzard pour les cadres" L["You can only select one preset color, uncheck others"] = "Vous ne pouvez sélectionner qu’une couleur prédéfinie, décocher" L["|cff636363Blackout|r"] = "|cff636363Obscure|r" L["A completely dark colorization"] = "Une colorisation complètement sombre" L["|cffb62a25Blood|r"] = "|cffb62a25Sang|r" L["A dark red colorization"] = "Une colorisation rouge foncé" L["|cffecc13cGold|r"] = "|cffecc13cGolden|r" L["A golden colorization"] = "Une colorisation dorée" L["|cffc41F3BDeath Knight|r"] = "|cffc41F3BChevalier de la mort|r" L["|cffA330C9Demon Hunter|r"] = "|cffA330C9Chasseur de démons|r" L["|cffFF7D0ADruid|r"] = "|cffFF7D0ADruide|r" L["|cffABD473Hunter|r"] = "|cffABD473Chasseur|r" L["|cff69CCF0Mage|r"] = "|cff69CCF0Assistant|r" L["|cff00FF96Monk|r"] = "|cff00FF96Moine|r" L["|cffF58CBAPaladin|r"] = "|cffF58CBAPaladin|r" L["Priest (Shadow)"] = "Prêtre (Ombres)" L["|cffFFF569Rogue|r"] = "|cffFFF569Rogue|r" L["|cff0070DEShaman|r"] = "|cff0070DEChaman|r" L["|cff9482C9Warlock|r"] = "|cff9482C9Sorcière|r" L["|cffC79C6EWarrior|r"] = "|cffC79C6EGuerrier|r" L["Apply the color you choose from the ColorPicker"] = "Appliquer la couleur que vous avez choisie dans le sélecteur de couleurs" L["You need to uncheck any preset color, to apply a color"] = "Vous devez décocher n’importe quelle couleur prédéfinie, pour appliquer cette couleur" -------------------------------------------------------------- -- Frames L["Move"] = "Mova-se" L["Level: "] = "Nível: " L["Honor: "] = "Honra: " L["Item Level: "] = "Niveau l’élément: " L["Confirm"] = "Confirmer" L["Recommended"] = "Recommandé" L["Modern"] = "Moderne" L["Classic"] = "Classique" L["|cff8b0000YOU DIED|r"] = "|cff8b0000TU ES MORT|r" L["Let's save the variables and prepare the interface for the first use.\n" .."To do this, choose the option that best suits your taste.\n\n" .."|cfff2dc7fClassic|r: interface model close to the original, with few modifications.\n\n" .."|cfff2dc7fRecommended|r: a mix between the other options, with the best of the two.\n\n" .."|cfff2dc7fModern|r: a modern interface model, with striking changes to the interface.\n\n" .."You always can change options on the configuration panel.\nType '|cfff2dc7f/abyssui|r' on chat for more info."] = "Allons-y" .." enregistrer les variables et préparer l’interface pour la première utilisation.\n" .."Pour ce faire, choisissez l’une des options qui correspond le mieux à votre goût.\n\n" .."|cfff2dc7fClassique|r: modèle d’interface proche de l’original, avec peu de modifications.\n\n" .."|cfff2dc7fRecommandé|r: un mélange des autres options, avec le meilleur des deux.\n\n" .."|cfff2dc7fModerne|r: un modèle d’interface moderne, avec des changements considérables dans l’interface.\n\n" .."Vous pouvez modifier les options à tout moment dans le panneau paramètres.\nType '|cfff2dc7f/abyssui|r' dans le chat pour plus d’informations." L["A reload is necessary so this configuration can be save!\n".. "Click the |cffffcc00'confirm'|r button to Reload.\nYou still can make changes (do before you confirm)."] = "Un" .." le rechargement est nécessaire pour que ce paramètre soit enregistré!\n".. "Cliquez sur le bouton |cffffcc00'Confirmer'|r pour recharger.\n Vous pouvez toujours apporter des modifications (effectuer avant de confirmer)." L["It will only hide Blizzard frames, addons have their".. " own frames,\n a good addon probably has an option to hide while out of combat.\n".. " I could have added the entire interface to be hidden,\n but that would prevent".. " interaction with some frames (auction, loot, quest, etc)."] = "Vous ne cacherez que les cadres de la Blizzard, addons Ont".. " les cadres eux-mêmes,\n un bon addon ont probablement une option pour se cacher pendant le combat.\n".. " Aurait pu ajouter toute l’interface pour cacher,\n mais cela empêcherait".. " interaction avec certains cadres (maison de vente aux enchères, butin, missions, etc.)." L["Wait!\nThis will clean all your skills/spells from Actions Bars."] = "Attendre!\n Cela effacera tous les sorts/capacités de la barre d’action." -------------------------------------------------------------- -- Extras L["|cfff07100Repair cost paid by Guild: %.1fg|r"] = "|cfff07100Réparation payée par la Guilde: %.1fg|r" L["|cffead000Repair cost: %.1fg|r"] = "|cffead000Valeur de réparation: %.1fg|r" L["Not enough gold for repair."] = "Pas d’or à réparer." L["This instance is completed! Want to leave?".. " You can also teleport out/in or just close this frame"] = "L’instance est terminée! Voulez-vous partir ?".. " Vous pouvez également téléporter ou simplement fermer ce cadre" L["Teleport"] = "Teleport" L["|cfff2dc7fAbyssUI Command List|r"] = "|cfff2dc7fAbyssUI Liste des commandes|r" L["|cfff2dc7fType /abyssui |r|cffffcc00'command name'|r"] = "|cfff2dc7fType /abyssui |r|cffffcc00'nom de commande'|r" L["/abyssui |cffffcc00config|r ~configuration panel"] = "/abyssui |cffffcc00config|r ~panneau de configuration" L["/abyssui |cffffcc00setup|r ~show the setup frame"] = "/abyssui |cffffcc00setup|r ~afficher l’écran setup" L["/abyssui |cffffcc00reset|r ~reset UI frames to default positions"] = "/abyssui |cffffcc00reset|r ~réinitialiser la position des cadres" L["/abyssui |cffffcc00daily|r ~daily info"] = "/abyssui |cffffcc00daily|r ~informations quotidiennes" L["/abyssui |cffffcc00reload|r ~reload the interface"] = "/abyssui |cffffcc00reload|r ~interface de rechargement" L["/abyssui |cffffcc00more|r ~for more commands"] = "/abyssui |cffffcc00more|r ~pour plus de commandes" L["|cfff2dc7fToken Price: |r"] = "|cfff2dc7fPrix de Token: |r" L["|cfff2dc7fToken Price:|r Not available right now!"] = "|cfff2dc7fPrix de Token:|r Non disponible!" L["|cfff2dc7fDate:|r "] = "|cfff2dc7fDate:|r " L["|cfff2dc7fHonor Level: |r|cffffcc00"] = "|cfff2dc7fNiveau d’honneur: |r|cffffcc00" L["|cfff2dc7fWoW Version: |r|cffffcc00"] = "|cfff2dc7fVersion de WoW: |r|cffffcc00" L["|cfff2dc7fAbyssUI Version: |r|cffffcc00"] = "|cfff2dc7fVersion de AbyssUI: |r|cffffcc00" L["/abyssui |cffffcc00clc|r ~clear CombatLog entries"] = "/abyssui |cffffcc00clc|r ~nettoyer le log combat" L["/abyssui |cffffcc00gm|r ~custumer support"] = "/abyssui |cffffcc00gm|r ~soutien aux consommateurs" L["/abyssui |cffffcc00rc|r ~ready check"] = "/abyssui |cffffcc00rc|r ~Confirmer 'Prêt'" L["/abyssui |cffffcc00cr|r ~check role poll"] = "/abyssui |cffffcc00cr|r ~confirmer la fonction" L["/abyssui |cffffcc00unlock|r ~unlock some frames"] = "/abyssui |cffffcc00unlock|r ~déverrouiller certains cadres" L["/abyssui |cffffcc00lock|r ~lock unlocked frames"] = "/abyssui |cffffcc00lock|r ~verrouiller les cadres déverrouillés" L["|cfff2dc7fConsider reload the UI to make sure frames are locked|r '|cffffcc00/reload|r'"] = "|cfff2dc7fEnvisagez de recharger l’interface pour vous assurer que les images sont verrouillées|r '|cffffcc00/reload|r'" L["|cff0d75d4Special Thanks|r"] = "|cff0d75d4Merci|r" L["|cff0d75d4Translators|r"] = "|cff0d75d4Traducteurs|r" L["Default"] = "Par défaut" L["Need Translator"] = "Besoin d'un Traducteur" L["|cfff2dc7fFizzlemizz|r for helping me with programming questions."] = "|cfff2dc7fFizzlemizz|r pour m’aider avec les questions de programmation." L["|cfff2dc7fKawF|r for UnitFrame Improved, so I could create a really nice".. " UnitFrame for AbyssUI."] = "|cfff2dc7fKawF|r Par UnitFrame amélioré, où j’ai pu m’inspirer".. " et de créer quelque chose de très bon pour le AbyssUI." L["|cfff2dc7fEnglish (United States): |r"] = "|cfff2dc7fAnglais (États-Unis): |r" L["|cfff2dc7fSpanish (Mexico): |r"] = "|cfff2dc7fEspagnol (Mexique): |r" L["|cfff2dc7fPortuguese: |r"] = "|cfff2dc7fPortugais: |r" L["|cfff2dc7fGerman: |r"] = "|cfff2dc7fAllemand: |r" L["|cfff2dc7fEnglish (Great Britain): |r"] = "|cfff2dc7fAnglais (Grande-Bretagne): |r" L["|cfff2dc7fSpanish (Spain): |r"] = "|cfff2dc7fEspagnol (Espagne): |r" L["|cfff2dc7fFrench: |r"] = "|cfff2dc7fFrançais: |r" L["|cfff2dc7fItalian: |r"] = "|cfff2dc7fItalien: |r" L["|cfff2dc7fRussian: |r"] = "|cfff2dc7fRusse: |r" L["|cfff2dc7fKorean: |r"] = "|cfff2dc7fCoréen: |r" L["|cfff2dc7fChinese (Traditional): |r"] = "|cfff2dc7fChinois (traditionnel): |r" L["|cfff2dc7fChinese (Simplified): |r"] = "|cfff2dc7fChinois (simplifié): |r" L["Feel free to help translate AbyssUI to your own language, if you want to help, go to AbyssUI Github page, ".. "there's a folder named 'localization', find the language you know better and help to improve it. Thank you soo much for this."] = "N’hésitez pas à aider à traduire AbyssUI dans votre langue, si vous voulez aider, allez à la page AbyssUI sur Github, ".. "rechercher un dossier appelé 'localization', trouver la langue que vous connaissez le mieux et aider à l’améliorer. Merci beaucoup pour ça." L["Chat Commands"] = "Commandes de Chat" L["Always Show Titles"] = "Toujours Afficher les Titres" L["Always show people titles on their names"] = "Toujours afficher les titres des personnes sur leurs noms" L["Green Health Bars"] = "Barres de Santé Vertes" L["All unitframe health bars will be green (default)"] = "Toutes les barres de santé du cadre de l'unité seront vertes (par défaut)"
-- const BluebirdPromise = require('bluebird'); -- const { consts, utils } = require('../lora-lib'); -- const RESTIND_PARAM = consts.RESETIND; -- const MacCommandIssuers = require('../macCmdIssuers'); return function(devAddr, status) -- let _this = this; -- return new BluebirdPromise((resolve, reject) => { p( { label = "MAC Command Ans", message = { ResetInd = { Status = status } } } ) for key, _ in pairs(status) do local version = status[key] local Status = Buffer.from(version) local Minor = utils.bitwiseFilter(Status, RESTIND_PARAM.MINOR_START, RESTIND_PARAM.MINOR_LEN) if Minor == 1 then p( { label = "MAC Command Ans", message = { ResetInd = { Minor = "Minor=1 set Success" } } } ) end local MacCommandIssuer = MacCommandIssuers[consts.RESET_CID].bind(_this, devAddr, Minor) return MacCommandIssuer() end end
return {'eucalyptus','eucharistie','eucharistieviering','eucharistisch','euclidisch','eucalyptusolie','eucalyptusboom','euclides','eucalyptussen','eucharistievieringen','eucharistische','euclidische','eucalyptusbomen'}
-- ORE CLEANER BEAMS -- -- Collect Beam -- ocB = {} ocB.name = "OCBeam" ocB.type = "beam" ocB.flags = {"not-on-map"} ocB.damage_interval = 20 ocB.random_target_offset = false ocB.action_triggered_automatically = false ocB.width = 2 ocB.direction_count = 1 ocB.head = { filename = "__Mobile_Factory_Graphics__/graphics/Alpha.png", width = 1, height = 1, line_length = 10, frame_count = 10, animation_speed = 1/15, scale = 2 } ocB.tail = { filename = "__Mobile_Factory_Graphics__/graphics/Alpha.png", width = 1, height = 1, line_length = 10, frame_count = 10, animation_speed = 1/15, scale = 2 } ocB.body = { { filename = "__Mobile_Factory_Graphics__/graphics/beams/OCbeam.png", width = 10, height = 10, line_length = 10, frame_count = 10, animation_speed = 1/15, scale = 2 } } data:extend{ocB} -- Send big Beam -- ocBB = {} ocBB.name = "OCBigBeam" ocBB.type = "beam" ocBB.flags = {"not-on-map"} ocBB.damage_interval = 20 ocBB.random_target_offset = false ocBB.action_triggered_automatically = false ocBB.width = 5 ocBB.direction_count = 1 ocBB.head = { filename = "__Mobile_Factory_Graphics__/graphics/Alpha.png", width = 1, height = 1, line_length = 16, frame_count = 16, animation_speed = 1, scale = 2 } ocBB.tail = { filename = "__Mobile_Factory_Graphics__/graphics/Alpha.png", width = 1, height = 1, line_length = 16, frame_count = 16, animation_speed = 1, scale = 2 } ocBB.body = { { filename = "__Mobile_Factory_Graphics__/graphics/beams/OCBigBeam.png", width = 8, height = 12, line_length = 16, frame_count = 16, animation_speed = 1, scale = 5 } } data:extend{ocBB}
ESX = nil Citizen.CreateThread(function() while ESX == nil do TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end) Citizen.Wait(0) end end) RegisterNetEvent('esx:playerLoaded') AddEventHandler('esx:playerLoaded', function(xPlayer) PlayerData = xPlayer end) ----- RegisterNetEvent('esx_borrmaskin:startDrill') AddEventHandler('esx_borrmaskin:startDrill', function(source) DrillAnimation() end) function DrillAnimation() local playerPed = GetPlayerPed(-1) Citizen.CreateThread(function() TaskStartScenarioInPlace(playerPed, "WORLD_HUMAN_CONST_DRILL", 0, true) end) end
addEvent ( "NGDrugs:Module->LSD:givePlayerCash", true ) addEventHandler ( "NGDrugs:Module->LSD:givePlayerCash", root, function ( ) givePlayerMoney ( source, math.random ( 50, 100 ) ) end )
---------------------------------------- -- -- Copyright (c) 2015, 128 Technology, Inc. -- -- author: Hadriel Kaplan <hadriel@128technology.com> -- -- This code is licensed under the MIT license. -- -- Version: 1.0 -- ------------------------------------------ -- prevent wireshark loading this file as a plugin if not _G['protbuf_dissector'] then return end local Settings = require "settings" local dprint = Settings.dprint local dprint2 = Settings.dprint2 local dassert = Settings.dassert local derror = Settings.derror local Identifier = require "ast.identifier" local Syntax = require "syntax" ---------------------------------------- -- The ScopedIdentifier class, may be scoped -- this is used for things like fullIdent, messageType, enumType -- grammar: ["."] {ident "."} ident local ScopedIdentifier = {} local ScopedIdentifier_mt = { __index = ScopedIdentifier } setmetatable( ScopedIdentifier, { __index = Identifier } ) -- inherit from Identifier -- go through finding [.] ident ([.] ident)* -- save their actual tokens into a table as our value function ScopedIdentifier.parse(st, idx) dassert(#st >= idx, "Identifier subtable too short") local t = {} -- could have leading period for global scope if st[idx].ttype == "PERIOD" then -- save the token and keep going t[#t+1] = st[idx] idx = idx + 1 dassert(st[idx], "Globally scoped identifier value missing identifier") end while idx <= #st do dassert(st[idx]:canBeIdentifier(), st[idx], "ScopedIdentifier value is not an identifier:", st[idx].value) -- make it an IDENTIFIER and save it st[idx].ttype = "IDENTIFIER" t[#t+1] = st[idx] idx = idx + 1 -- see if next one is a period if idx < #st and st[idx].ttype == "PERIOD" then -- save it and go around again t[#t+1] = st[idx] idx = idx + 1 else -- we're done return t, idx end end -- we're done return t, idx end function ScopedIdentifier.new(st, idx) local value, new_idx = ScopedIdentifier.parse(st, idx) local new_class = Identifier.protected_new(value) setmetatable( new_class, ScopedIdentifier_mt ) return new_class, new_idx end function ScopedIdentifier:isGlobalScope() return self.value[1].ttype == "PERIOD" end function ScopedIdentifier:isScoped() for _, token in self.value do if token.ttype == "PERIOD" then return true end end dassert(#self.value == 1, "Programming error: ScopedIdentifier has multiple values without a '.' PERIOD") return false end function ScopedIdentifier:getValue(portion_idx) local values = self.value if not portion_idx then -- behave like Identifier dassert(not self:isScoped(), "Programming error: getValue() called without index on ScopedIdentifier") return values[#values].value end -- give back requested portion local idx = (portion_idx * 2) - 1 if self:isGlobalScope() then -- offset for the global scope's period idx = idx +1 end return idx <= #values and values[idx].value or nil end function ScopedIdentifier:size() local size = #self.value if self:isGlobalScope() then size = size - 1 end return (size + 1) / 2 end function ScopedIdentifier:resolve(namespace) if self:isGlobalScope() then return namespace:findAbsoluteDeclaration(self) else return namespace:findRelativeDeclaration(self) end end function ScopedIdentifier:display() return Syntax:concatTokenValues(self.value) end return ScopedIdentifier
--------------------------------------------------------------------------- -- @author Julien Danjou &lt;julien@danjou.info&gt; -- @copyright 2008 Julien Danjou -- @release v3.4.13 --------------------------------------------------------------------------- -- Grab environment we need local capi = { mouse = mouse, screen = screen, client = client } local util = require("awful.util") local client = require("awful.client") --- Screen module for awful module("awful.screen") local data = {} data.padding = {} --- Give the focus to a screen, and move pointer. -- @param screen Screen number. function focus(screen) if screen > capi.screen.count() then screen = capi.mouse.screen end local c = client.focus.history.get(screen, 0) if c then capi.client.focus = c end -- Move the mouse on the screen capi.mouse.screen = screen end function focus_center(screen) if screen > capi.screen.count() then screen = capi.mouse.screen end local c = client.focus.history.get(screen, 0) if c then capi.client.focus = c end -- Move the mouse on center of the screen capi.mouse.screen = screen local geo = capi.screen[screen].geometry capi.mouse.coords({x = geo.x + geo.width/2, y = geo.y + geo.height/2}) end function focus_relative_center(i) return focus_center(util.cycle(capi.screen.count(), capi.mouse.screen + i)) end --- Give the focus to a screen, and move pointer, but relative to the current -- focused screen. -- @param i Value to add to the current focused screen index. 1 will focus next -- screen, -1 would focus the previous one. function focus_relative(i) return focus(util.cycle(capi.screen.count(), capi.mouse.screen + i)) end --- Get or set the screen padding. -- @param screen The screen object to change the padding on -- @param padding The padding, an table with 'top', 'left', 'right' and/or -- 'bottom'. Can be nil if you only want to retrieve padding function padding(screen, padding) if padding then data.padding[screen] = padding screen:emit_signal("padding") end return data.padding[screen] end -- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80
local assets = { pack = { Asset("ANIM", "anim/nightpack.zip"), Asset("ANIM", "anim/ui_backpack_2x4.zip"), }, green = { Asset("ANIM", "anim/nightpack.zip"), Asset("ANIM", "anim/ui_krampusbag_2x5.zip"), } } local prefabs = { pack = { "nightback", "lanternlight", "shadow_puff", "pandorachest_reset" }, green = { "nightpack", "lanternlight", "pandorachest_reset" } } -- function RED -- local function IsValidVictim(victim) return not (victim:HasTag("veggie") or victim:HasTag("structure") or victim:HasTag("wall") or victim:HasTag("balloon") or victim:HasTag("soulless") or victim:HasTag("groundspike") or victim:HasTag("smashable")) and ( (victim.components.combat ~= nil and victim.components.health ~= nil) or victim.components.murderable ~= nil ) end local function OnHealing(inst, data) local victim = data.inst if victim ~= nil and victim:IsValid() and ( victim == inst or ( not inst.components.health:IsDead() and IsValidVictim(victim) and victim.components.health:IsDead() and inst:IsNear(victim, 15) ) ) then local epicmult = victim:HasTag("dualsoul") and 2 or (victim:HasTag("epic") and math.random(7, 8)) or 1 if inst.components.health then inst.components.health:DoDelta(5 * epicmult) end end end local function OnEntityDeath(inst, data) if data.inst ~= nil and data.inst.components.lootdropper == nil then OnHealing(inst, data) end end local function OnStarvedTrapSouls(inst, data) local trap = data.trap if trap ~= nil and (data.numsouls or 0) > 0 and trap:IsValid() and inst:IsNear(trap, 15) then if inst.components.health then inst.components.health:DoDelta(5 * data.numsouls) end end end local function OnMurdered(inst, data) local victim = data.victim if victim ~= nil and victim:IsValid() and ( not inst.components.health:IsDead() and IsValidVictim(victim) ) then if inst.components.health then inst.components.health:DoDelta(5 * (data.stackmult or 1)) end end end local function RemoveListen(inst, owner) if inst._onentitydroplootfn ~= nil then inst:RemoveEventCallback("entity_droploot", inst._onentitydroplootfn, TheWorld) inst._onentitydroplootfn = nil end if inst._onentitydeathfn ~= nil then inst:RemoveEventCallback("entity_death", inst._onentitydeathfn, TheWorld) inst._onentitydeathfn = nil end if inst._onstarvedtrapsoulsfn ~= nil then inst:RemoveEventCallback("starvedtrapsouls", inst._onstarvedtrapsoulsfn, TheWorld) inst._onstarvedtrapsoulsfn = nil end if inst._onmurderedfn ~= nil then inst:RemoveEventCallback("murdered", inst._onmurderedfn, owner) inst._onmurderedfn = nil end end local function ActivateListen(inst, owner) if inst._onentitydroplootfn == nil then inst._onentitydroplootfn = function(src, data) OnHealing(owner, data) end inst:ListenForEvent("entity_droploot", inst._onentitydroplootfn, TheWorld) end if inst._onentitydeathfn == nil then inst._onentitydeathfn = function(src, data) OnEntityDeath(owner, data) end inst:ListenForEvent("entity_death", inst._onentitydeathfn, TheWorld) end if inst._onstarvedtrapsoulsfn == nil then inst._onstarvedtrapsoulsfn = function(src, data) OnStarvedTrapSouls(inst, data) end inst:ListenForEvent("starvedtrapsouls", inst._onstarvedtrapsoulsfn, TheWorld) end if inst._onmurderedfn == nil then inst._onmurderedfn = function(src, data) OnMurdered(owner, data) end inst:ListenForEvent("murdered", inst._onmurderedfn, owner) end end -- function ORANGE -- local ORANGE_PICKUP_MUST_TAGS = { "_inventoryitem" } local ORANGE_PICKUP_CANT_TAGS = { "INLIMBO", "NOCLICK", "knockbackdelayinteraction", "catchable", "fire", "minesprung", "mineactive" } local function pickup(inst, owner) if owner == nil or owner.components.inventory == nil then return end local x, y, z = owner.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x, y, z, TUNING.ORANGEAMULET_RANGE, ORANGE_PICKUP_MUST_TAGS, ORANGE_PICKUP_CANT_TAGS) local ba = owner:GetBufferedAction() for i, v in ipairs(ents) do if v.components.inventoryitem ~= nil and v.components.inventoryitem.canbepickedup and v.components.inventoryitem.cangoincontainer and not v.components.inventoryitem:IsHeld() and owner.components.inventory:CanAcceptCount(v, 1) > 0 and (ba == nil or ba.action ~= ACTIONS.PICKUP or ba.target ~= v) then if owner.components.minigame_participator ~= nil then local minigame = owner.components.minigame_participator:GetMinigame() if minigame ~= nil then minigame:PushEvent("pickupcheat", { cheater = owner, item = v }) end end --Amulet will only ever pick up items one at a time. Even from stacks. SpawnPrefab("shadow_puff").Transform:SetPosition(v.Transform:GetWorldPosition()) local v_pos = v:GetPosition() if v.components.stackable ~= nil then v = v.components.stackable:Get() end if v.components.trap ~= nil and v.components.trap:IsSprung() then v.components.trap:Harvest(owner) else owner.components.inventory:GiveItem(v, nil, v_pos) end return end end end local function onfuelupdate(inst) local owner = inst.components.inventoryitem.owner if inst._light == nil or not inst._light:IsValid() then inst._light = SpawnPrefab("lanternlight") end if inst._light ~= nil and inst._light:IsValid() then local fuelpercent = inst.components.fueled:GetPercent() inst._light.Light:SetIntensity(Lerp(0.3, 0.5, fuelpercent)) inst._light.Light:SetRadius(Lerp(1.75, 2.25, fuelpercent)) inst._light.Light:SetFalloff(.7) inst._light.entity:SetParent((owner or inst).entity) end end local function nofuel(inst) inst.components.fueled:SetUpdateFn(nil) inst:RemoveComponent("fueled") if inst:HasTag("nofuelsocket") then inst:RemoveTag("nofuelsocket") end inst:RenewState() end local function ApplyState(inst, state) local owner = inst.components.inventoryitem.owner local StateFns = { red = function() if owner then ActivateListen(inst, owner) end end, blue = function() if not inst:HasTag("fridge") then inst:AddTag("fridge") end if not inst:HasTag("nocool") then inst:AddTag("nocool") end end, purple = function() inst.components.equippable.dapperness = -TUNING.CRAZINESS_SMALL end, yellow = function() inst.components.equippable.walkspeedmult = 1.2 end, orange = function() if inst.pickup_task ~= nil then inst.pickup_task:Cancel() inst.pickup_task = nil end if owner then inst.pickup_task = inst:DoPeriodicTask(TUNING.ORANGEAMULET_ICD, pickup, nil, owner) end end, green = function() if inst.prefab == "nightpack" then local slots = inst.components.container and inst.components.container.slots local isopen = inst.components.container and inst.components.container:IsOpen() local eslot = inst.components.equippable and inst.components.equippable.equipslot local newpack = SpawnPrefab("nightback") newpack:OnChangeState("green", inst.components.timer:GetTimeLeft("state_change")) if owner and owner.components.inventory then owner.components.inventory:Unequip(eslot) owner.components.inventory:Equip(newpack) if not isopen then newpack.replica.container:Close() end else newpack.Transform:SetPosition(inst.Transform:GetWorldPosition()) end for k, v in pairs(slots) do if newpack.components.container then newpack.components.container:GiveItem(v, k) end end inst:Remove() end end, opal = function() if not inst:HasTag("fridge") then inst:AddTag("fridge") end if inst:HasTag("nocool") then inst:RemoveTag("nocool") end end, dark = function() if owner and owner.components.combat then owner.components.combat.externaldamagemultipliers:SetModifier(inst, 1.2, "nightpack") end end, light = function() if inst._light == nil or not inst._light:IsValid() then inst._light = SpawnPrefab("lanternlight") end if inst._light ~= nil or inst._light:IsValid() then inst._light.Light:SetIntensity(0.5) inst._light.Light:SetRadius(3) inst._light.Light:SetFalloff(0.7) inst._light.entity:SetParent((owner or inst).entity) end end, fuel = function() if not inst:HasTag("nofuelsocket") then inst:AddTag("nofuelsocket") end if inst.components.fueled == nil then inst:AddComponent("fueled") inst.components.fueled.fueltype = FUELTYPE.NIGHTMARE inst.components.fueled:InitializeFuelLevel(300) inst.components.fueled:SetPercent(0.6) inst.components.fueled:SetDepletedFn(nofuel) inst.components.fueled:SetUpdateFn(onfuelupdate) inst.components.fueled:SetFirstPeriod(TUNING.TURNON_FUELED_CONSUMPTION, TUNING.TURNON_FULL_FUELED_CONSUMPTION) inst.components.fueled.accepting = true inst.components.fueled:StartConsuming() end end } if state and inst.components.inventoryitem then inst.components.inventoryitem:ChangeImageName("nightpack_"..state) inst.MiniMapEntity:SetIcon("nightpack_"..state..".tex") inst.AnimState:PlayAnimation(state) end StateFns[state]() end local function RenewState(inst, gemtype, isdummy) local owner = inst.components.inventoryitem and inst.components.inventoryitem.owner -- healing -- RemoveListen(inst, owner) -- dark -- if owner and owner.components.combat then owner.components.combat.externaldamagemultipliers:RemoveModifier(inst, "nightpack") end -- light if inst._light ~= nil then if inst._light:IsValid() then inst._light:Remove() end inst._light = nil end -- <renew pack> -- local slots = inst.components.container and inst.components.container.slots or nil local isopen = inst.components.container and inst.components.container:IsOpen() local newpack = SpawnPrefab("nightpack") if owner ~= nil then if owner.components.inventory ~= nil then owner.components.inventory:Unequip(EQUIPSLOTS.BODY) owner.components.inventory:Equip(newpack) if isopen==false then newpack.replica.container:Close() end end else newpack.Transform:SetPosition(inst.Transform:GetWorldPosition()) end for k, v in pairs(slots) do if k <= 8 and newpack.components.container then newpack.components.container:GiveItem(v, k) elseif k >= 9 then if owner ~= nil then owner.components.inventory:GiveItem(v, nil, owner:GetPosition()) else newpack.components.container:GiveItem(v, k) end end end inst:Remove() if gemtype then newpack:OnGemTrade(gemtype, isdummy) end end local function OnChangeState(inst, state, duration) inst._state = state inst.components.timer:StopTimer("state_change") if duration then inst.components.timer:StartTimer("state_change", duration) end ApplyState(inst, inst._state) end local days = 480 local gemtype_time_table = { red = 1.2 * days, dark = 1.2 * days, purple = 2.4 * days, light = 2.4 * days, blue = 4.8 * days, yellow = 2.4 * days, orange = 1.2 * days, green = 12 * days, opal = 12 * days, } local function OnGemTrade(inst, gemtype, isdummy) if inst._state ~= nil and inst._state ~= gemtype then inst:RenewState(gemtype, isdummy) return end if inst._state ~= gemtype then local target = (inst.components.inventoryitem and inst.components.inventoryitem.owner ) or inst SpawnPrefab("pandorachest_reset").entity:SetParent(target.entity) if gemtype == "fuel" then inst.SoundEmitter:PlaySound("dontstarve/common/nightmareAddFuel") else inst.SoundEmitter:PlaySound("dontstarve/common/telebase_gemplace") end end OnChangeState(inst, gemtype, gemtype_time_table[gemtype] and gemtype_time_table[gemtype] * ( isdummy and 1.5 or 1 ) ) end local function onequip(inst, owner) if inst.components.container ~= nil then inst.components.container:Open(owner) end if inst._state then ApplyState(inst, inst._state) end end local function onunequip(inst, owner) if inst.components.container then inst.components.container:Close(owner) end -- healing -- RemoveListen(inst, owner) -- dark -- if owner and owner.components.combat then owner.components.combat.externaldamagemultipliers:RemoveModifier(inst, "nightpack") end if inst.pickup_task ~= nil then inst.pickup_task:Cancel() inst.pickup_task = nil end -- light if inst._light ~= nil and inst._light:IsValid() then inst._light.entity:SetParent(inst.entity) end end local function OnPreLoad(inst, data) if data and data._state then inst._state = data._state ApplyState(inst, data._state) end end local function OnSave(inst, data) data._state = inst._state end local function OnRemove(inst) if inst._light ~= nil then inst._light:Remove() end end local function toberemoved(inst) if inst.components.container then inst.components.container:DropEverything() end OnRemove(inst) inst:Remove() end local function common_fn(is_green) local inst = CreateEntity() inst.entity:AddTransform() inst.entity:AddAnimState() inst.entity:AddSoundEmitter() inst.entity:AddMiniMapEntity() inst.entity:AddNetwork() MakeInventoryPhysics(inst) inst.AnimState:SetBank("nightpack") inst.AnimState:SetBuild("nightpack") inst.AnimState:PlayAnimation(is_green and "green" or "anim") inst:AddTag("backpack") inst:AddTag("waterproofer") inst.MiniMapEntity:SetIcon(is_green and "nightpack_green.tex" or "nightpack.tex") inst.foleysound = "dontstarve/movement/foley/backpack" MakeInventoryFloatable(inst, "small", 0.3, 0.7) inst.entity:SetPristine() if is_green then inst:SetPrefabNameOverride("nightpack") end if not TheWorld.ismastersim then inst.OnEntityReplicated = function(inst) inst.replica.container:WidgetSetup(is_green and "krampus_sack" or "backpack") end return inst end inst:AddComponent("inspectable") inst:AddComponent("inventoryitem") inst.components.inventoryitem.cangoincontainer = false inst:AddComponent("waterproofer") inst.components.waterproofer:SetEffectiveness(0) inst:AddComponent("equippable") inst.components.equippable.equipslot = EQUIPSLOTS.BODY inst.components.equippable:SetOnEquip(onequip) inst.components.equippable:SetOnUnequip(onunequip) inst:AddComponent("container") inst.components.container:WidgetSetup(is_green and "krampus_sack" or "backpack") inst:AddComponent("timer") inst:ListenForEvent("timerdone", function(inst) inst:RenewState() end) MakeHauntableLaunchAndDropFirstItem(inst) inst.OnGemTrade = OnGemTrade inst.RenewState = RenewState inst.OnChangeState = OnChangeState inst.OnSave = OnSave inst.OnPreLoad = OnPreLoad inst.OnRemoveEntity = OnRemove if is_green then inst:DoTaskInTime(0, function(inst) if inst._state ~= "green" then inst:RenewState() end end) end -- if TUNING.GEARPLAN ~= 1 then inst:DoTaskInTime(0, toberemoved) end return inst end local function fn() return common_fn() end local function fn_green() return common_fn(true) end return Prefab("nightpack", fn, assets.pack, prefabs.pack), Prefab("nightback", fn_green, assets.green, prefabs.green)
require "stdlib/event/event" require "util/surface" local resources = { {name = "dry-hairy-tree", amount = 1}, {name = "clay-patch", min = 18, max = 26}, } local spawn_area = {x = {-40, 40}, y = {-40, 40}} local spawn_radius = 8 local function create_random_position(center, area) return { math.random(center.x + area.x[1], center.x + area.x[2]), math.random(center.y + area.y[1], center.y + area.y[2]), } end local function find_spawn_area_center(surface, center) for i = 1, 500, 1 do local position = create_random_position(center, spawn_area) local has_entities = has_entities_in_radius(surface, position, spawn_radius) local has_water = has_water_in_radius(surface, position, spawn_radius) if (not has_entities or i > 450) and not has_water then return {x = position[1], y = position[2]} end end -- No suitable position found in spawn area, spawn anyway local position = create_random_position(center, spawn_area) return {x = position[1], y = position[2]} end local function spawn_resources(player) local area = {x = {-spawn_radius, spawn_radius}, y = {-spawn_radius, spawn_radius}} for _, resource in ipairs(resources) do local amount = resource.amount if amount == nil then amount = math.random(resource.min, resource.max) end local area_center = find_spawn_area_center(player.surface, player.position) for i = 1, amount, 1 do local position = create_random_position(area_center, area) player.surface.create_entity {name = resource.name, position = position} end end end Event.register(defines.events.on_player_created, function(e) spawn_resources(game.players[e.player_index]) end)
--- Boilerplate for winding rule scenes with boundary contours. -- -- Permission is hereby granted, free of charge, to any person obtaining -- a copy of this software and associated documentation files (the -- "Software"), to deal in the Software without restriction, including -- without limitation the rights to use, copy, modify, merge, publish, -- distribute, sublicense, and/or sell copies of the Software, and to -- permit persons to whom the Software is furnished to do so, subject to -- the following conditions: -- -- The above copyright notice and this permission notice shall be -- included in all copies or substantial portions of the Software. -- -- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -- MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -- IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY -- CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, -- TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE -- SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. -- -- [ MIT license: http://www.opensource.org/licenses/mit-license.php ] -- -- Standard library imports -- local random = math.random local remove = table.remove local unpack = unpack -- Plugins -- local libtess2 = require("plugin.libtess2") -- Modules -- local shapes = require("shapes") local utils = require("utils") local winding = require("winding") -- Corona globals -- local transition = transition -- Exports -- local M = {} -- -- -- M.Hide = winding.Hide local FadeInParams = { alpha = 1 } local UNDEF = libtess2.Undef() function M.Show (scene, rule) local group = display.newGroup() scene.view:insert(group) scene.m_group = group winding.SetContourFuncs(group) function group:on_done (tess) if not self.m_back then self.m_back = display.newGroup() self:insert(self.m_back) self.m_back:toBack() self.m_back.alpha = 0 end local tess = utils.GetTess() tess:Tesselate(rule, "CONNECTED_POLYGONS") local elems = tess:GetElements() local verts = tess:GetVertices() local stack, visited, poly_index = {}, {}, 1 local add_vert, close_poly = utils.Polygon() for i = 1, tess:GetElementCount() do -- multiply by 2 * poly_size (poly_size = 3 in this case) for #elems if not visited[i] then -- start a new flood fill if not already absorbed stack[#stack + 1], visited[i] = i, true local r, g, b = random(), random(), random() repeat local index = remove(stack) if index then local base = (index - 1) * 6 local nbase, offset = base + 3, 0 for j = 1, 3 do local vi, ni = elems[base + j], elems[nbase + j] -- in case of poly_size > 3: if vi == UNDEF then break end add_vert(verts[vi * 2 + 1], verts[vi * 2 + 2], offset) if ni ~= UNDEF and not visited[ni + 1] then stack[#stack + 1], visited[ni + 1] = ni + 1, true end offset = offset + 2 end close_poly(self.m_back) local poly = self.m_back[self.m_back.numChildren] poly:setFillColor(r, g, b) end until not index end end end function group:on_all_done () transition.to(self.m_back, FadeInParams) end utils.DrawAll(group, shapes.BoxCCW, shapes.BoxMixed, shapes.Overlap, shapes.SelfIntersectingSpiral) end return M
#!/usr/bin/lua ------------------------------------------------------------------------------- -- -- @script: apns-sim.lua -- -- @author: Rohit Joshi -- -- @copyright Joshi Ventures LLC ? 2012 -- -- @license Apache License, Version 2.0 -- -- VERSION HISTORY: -- 0.1 10/115/2014 - Initial release -- ------------------------------------------------------------------------------- -- Purpose: Apple Push Notification Service simulator local copas = require("copas") require "logging.console" local socket = require("socket") require("ssl") local logger = logging.console() --logger:setLevel (logging.DEBUG) local server_socket local ssl_enabled = false local params = { } ------------------------------------------------------------------------------ --- convert bytes to hex string -- @param string bytes ------------------------------------------------------------------------------ function bytes_to_hex_str(str) local s = {} local len = string.len(str) for i = 1,len do local b = string.byte(str, i) --print(string.format("%02x%s",b, "")) table.insert(s, string.format("%02x%s",b, "")) end -- print(table.concat(s)) return table.concat(s) end ------------------------------------------------------------------------------ --- convert bytes to string -- @param string bytes ------------------------------------------------------------------------------ function bytes_to_str(str) local s = {} local len = string.len(str) for i = 1,len do local b = string.byte(str, i) --print(string.format("%02c%s",b, "")) table.insert(s, string.format("%c%s",b, "")) end -- print(table.concat(s)) return table.concat(s) end ------------------------------------------------------------------------------ --- convert string bytes to number -- @param string bytes ------------------------------------------------------------------------------ local function strbytes_to_num(str) local num = 0 local len = #str for i = 1,len do num = num + string.byte(str,i) * 256^(len-i) end return num end ------------------------------------------------------------------------------ --- Run client handler -- @param socket clinet -- @param number of messages to send ------------------------------------------------------------------------------ local function client_handler(skt, host, port) local peername = host .. ":" .. port logger:info ("Received client connection from '%s':" , peername) skt:setoption('tcp-nodelay', true) --skt:settimeout(1) if ssl_enabled == true then skt = ssl.wrap(skt, params) local ok,message = skt:dohandshake() if not ok then logger.error (' ssl handshake failed with:' .. message) return end end local client = copas.wrap(skt) while true do local command = read_command(client) if not command then return; end local id, expiry, status if command == 1 then id = read_id(client) if not id then return; end expiry, status = read_expiry(client) if(status == "closed") then return; end elseif command ~= 0 then logger:error("Unknown command: " .. command) return end -- token local token = read_length_val(client, 2, true) if not token then logger:error("Failed to receive token") return end local payload = read_length_val(client, 2, false) if not token then logger:error("Failed to receive payload") return end logger:info (string.format("Received notification: command=%d; id=%d; expiry=%d; token=%s; payload=%s", command, id, expiry, token,payload )) reply(client, id) end skt:close() return; end ------------------------------------------------------------------------------ --- read_command -- @param socket ------------------------------------------------------------------------------ function read_command (client) local size_to_read = 1 local command, status = client:receive(size_to_read) if (status ~= nil and status == "closed") then logger:warn ("Connection closed by foreign host. Failed to read command.") return; end if command == nil then logger:error ("command is nil" ) return nil; end return string.byte(command) end ------------------------------------------------------------------------------ --- read_id -- @param socket ------------------------------------------------------------------------------ function read_id (client) local size_to_read = 4 local id, status = client:receive(size_to_read) if(status == "closed") then logger:error("Connection closed by foreign host. Failed to read id") return nil; end return strbytes_to_num(id) end ------------------------------------------------------------------------------ --- read_expiry -- @param socket ------------------------------------------------------------------------------ function read_expiry (client) local size_to_read = 4 local expiry, status = client:receive(size_to_read) if(status == "closed") then logger:error("Connection closed by foreign host. Failed to read expiry ") return nil; end return strbytes_to_num(expiry) end ------------------------------------------------------------------------------ --- read_length_val -- @param socket ------------------------------------------------------------------------------ function read_length_val (client, size_to_read, hex_str) local data_len, status = client:receive(size_to_read) if(status == "closed") then logger:error("Connection closed by foreign host. Failed to read data_len") return; end data_len = strbytes_to_num(data_len) local data, status = client:receive(data_len) if(status == "closed") then logger:error("Connection closed by foreign host. Failed to read data") return; end if hex_str == true then return bytes_to_hex_str(data) else return bytes_to_str(data) end end ------------------------------------------------------------------------------ --- reply -- @param socket ------------------------------------------------------------------------------ function reply (client, id) --[=====[ local bytes_sent, status = client:send(8) if(status == "closed") then logger:error("Connection closed by foreign host. Failed to send response") return; end local bytes_sent, status = client:send(0) if(status == "closed") then logger:error("Connection closed by foreign host. Failed to send response") return; end local bytes_sent, status = client:send(id) if(status == "closed") then logger:error("Connection closed by foreign host. Failed to send response") return; end --]=====] end ------------------------------------------------------------------------------ --- Get command line optipo -- @param args -- @param options ------------------------------------------------------------------------------ function getopt( arg, options ) local tab = {} for k, v in ipairs(arg) do if string.sub( v, 1, 2) == "--" then local x = string.find( v, "=", 1, true ) if x then tab[ string.sub( v, 3, x-1 ) ] = string.sub( v, x+1 ) else tab[ string.sub( v, 3 ) ] = true end elseif string.sub( v, 1, 1 ) == "-" then local y = 2 local l = string.len(v) local jopt while ( y <= l ) do jopt = string.sub( v, y, y ) if string.find( options, jopt, 1, true ) then if y < l then tab[ jopt ] = string.sub( v, y+1 ) y = l else tab[ jopt ] = arg[ k + 1 ] end else tab[ jopt ] = true end y = y + 1 end end end return tab end ------------------------------------------------------------------------------ --- Validate arguments -- @return host, port and task_file ------------------------------------------------------------------------------ local function validate_args(arg) local usage = "Usage apns-sim.lua -t ssl_enabled [ -k ssl_key -c ssl_cert] [ -s server -p port -l loglevel ]" local opts = getopt( arg, "tkchspl" ) if(opts["h"] ~= nil) then print(usage) return; end local loglevel = opts["l"] if(loglevel == nil) then loglevel = "info" elseif(loglevel ~= "debug" and loglevel ~= "info" and loglevel ~= "warn" and loglevel ~= "error") then print("Error: Invalid loglevel: " .. loglevel .. ". Valid options are debug, info, warn or error") return; end if not opts["t"] or opts["t"] == false then ssl_enabled = false logger:info("SSL is disabled") else logger:info("SSL is enabled") end local ssl_key = opts["k"] if not ssl_key and ssl_enabled then logger:error("ssl_key is mandatory") print(usage) return; end local ssl_cert = opts["c"] if not ssl_cert and ssl_enabled then logger:error("ssl_key is mandatory")("ssl_cert is mandatory") print(usage) return; end local host = opts["s"] if(host == nil) then host = "127.0.0.1" end local port = opts["p"] if(port == nil ) then port = "8080" end params = { mode = "server", protocol = "tlsv1", key = ssl_key, certificate = ssl_cert, -- cafile = "/etc/certs/CA.pem", -- verify = {"peer", "fail_if_no_peer_cert"}, options = {"all", "no_sslv2"}, ciphers = "ALL:!ADH:@STRENGTH", } return host, port, loglevel end ------------------------------------------------------------------------------ --- set the log level ------------------------------------------------------------------------------ local function set_loglevel(logger, level) if("debug" == level) then logger:setLevel (logging.DEBUG) elseif("info" == level) then logger:setLevel (logging.INFO) elseif("warn" == level) then logger:setLevel (logging.WARN) elseif("error" == level) then logger:setLevel (logging.ERROR) else logger:setLevel (logging.ERROR) end end ------------------------------------------------------------------------------ --- main function (entry point) -- @return content of the task file ------------------------------------------------------------------------------ local function main() -- parse command line args and validate local host, port, loglevel = validate_args(arg) if(host == nil or port == nil or loglevel == nil) then return end set_loglevel(logger, loglevel) logger:debug("Binding to " .. host .. ":" .. port) server_socket = socket.bind(host, port) copas.addserver(server_socket, function(c) return client_handler(c, c:getpeername()) end ) copas.loop(0.1) end ---- start main main()
-- create unit at pointer or given location -- wraps modtools/create-unit.lua --[[=begin spawnunit ========= ``spawnunit RACE CASTE`` creates a unit of the given race and caste at the cursor, by wrapping `modtools/create-unit`. Run ``spawnunit help`` for more options. =end]] usage = [[Usage: - spawnunit RACE CASTE - spawnunit RACE CASTE NAME - spawnunit RACE CASTE NAME x y z - spawnunit RACE CASTE [NAME] [additional arguments] Create a unit - spawnunit -help Display this help message - spawnunit -command ARGUMENTS Display the command used to invoke modtools/create-unit additional arguments are passed to modtools/create-unit - see "modtools/create-unit -help" for more information. ]] function extend(tbl, tbl2) for _, v in pairs(tbl2) do table.insert(tbl, v) end end local show_command = false local args = {...} local first_arg = (args[1] or ''):gsub('^-*', '') if first_arg == 'help' or #args < 2 then print(usage) return elseif first_arg == 'command' then show_command = true table.remove(args, 1) end local new_args = {'-race', args[1], '-caste', args[2]} if #args == 3 then extend(new_args, {'-nick', args[3]}) elseif #args == 6 then if tonumber(args[4]) and tonumber(args[5]) and tonumber(args[6]) then extend(new_args, {'-nick', args[3], '-location', '[', args[4], args[5], args[6], ']'}) end else local start = 3 if #args >= 3 and args[3]:sub(1, 1) ~= '-' then extend(new_args, {'-nick', args[3]}) start = 4 end for i = start, #args do table.insert(new_args, args[i]) end end if show_command then print('modtools/create-unit ' .. table.concat(new_args, ' ')) return end dfhack.run_script('modtools/create-unit', table.unpack(new_args))
local testEnv = require "./test-env" local tCommandFile = fs.open(".command.json", "r") local sCommandRaw = tCommandFile.readAll() tCommandFile.close() local tCommand = textutils.unserializeJSON(sCommandRaw) -- Initializing the tests for _1, sFile in ipairs(tCommand.files) do print("Running tests in " .. sFile .. " ...") os.run({ describe = describe, expect = expect, }, sFile) end -- Grep tests local tSuiteNames = testEnv.grep(tCommand.suitsGrep, tCommand.testsGrep) -- Run all matched tests pcall(testEnv.run, tSuiteNames) -- Write output to file print("Finalizing...") local tOutputFile = fs.open(".output.json", "w") tOutputFile.write(testEnv.globalContext.toJSON()) tOutputFile.close() print("Done") -- Close the emulator cctools.finish();
-- file : APP.lua local module = {} local mqtt_id = 6666 local mqtt_topic_adc = "/your_mqtt_topic/moisture_adc" local adc_val = 0 local sleep_timer local function cb_adc(val) adc_val = val end local function sleep() node.dsleep(60000000) -- 60 seconds end -- callback when MQTT is connected local function callback_mqtt() mod_mqtt.send(mqtt_topic_adc, adc_val) sleep_timer = tmr.create() sleep_timer:alarm(2000, tmr.ALARM_SINGLE, sleep) end -- callback on INITIAL wifi connect: start all required functionality local function callback_connect() mod_mqtt.init(mqtt_id, callback_mqtt) end function module.start() _G.APP_Version = "2.2" _G.APP_Name = "PLANT" mod_wifi.init(callback_connect) mod_adc.init(1000, 5, cb_adc) end return module
local xlsx = require 'xlsx' -- Load a workbook with one sheet, display its contents and -- save into another file. --if Tilde then Tilde('disable') end local workbook = xlsx.Workbook(arg[1]) if Tilde then Tilde('enable') end for sheetIndex = 1, workbook:GetTotalWorksheets() do local sheet1 = workbook[sheetIndex] local maxRows = sheet1:GetTotalRows() local maxCols = sheet1:GetTotalCols() print(sheetIndex, "Dimension of " .. sheet1:GetSheetName() .. " (" .. maxRows .. ", " .. maxCols .. ")") print() for c = 0, maxCols - 1 do io.write(("%10d|"):format(c + 1)) end io.write('\n') for r = 0, maxRows - 1 do io.write(("%10d|"):format(r + 1)) for c = 0, maxCols - 1 do local cell = sheet1:Cell(r, c) if cell then local cellType = cell:Type() if cellType == cell.UNDEFINED then io.write(' |') elseif cellType == cell.BOOLEAN then io.write(("%10s|"):format(cell:GetBoolean() and 'TRUE' or 'FALSE')) elseif cellType == cell.INT then io.write(("%10d|"):format(cell:GetInteger())) elseif cellType == cell.DOUBLE then io.write(("%10.6g|"):format(cell:GetDouble())) elseif cellType == cell.STRING then io.write(("%10s|"):format(cell:GetString())) elseif cellType == cell.WSTRING then io.write(("%10s|"):format(tostring(cell:GetWString()))) end else io.write(' |') end end io.write('\n') end io.write('\n') end
local config = { id = 'modTopButton', name = 'Teleport', img = 'button', options = { ['Saffron [FREE]'] = '!teleport Saffron', ['Battle City [VIP]'] = '!teleport Battle City', ['Hunter Village [VIP]'] = '!teleport Hunter Village', ['Cerulean [FREE]'] = '!teleport Cerulean', ['Lavender [FREE]'] = '!teleport Lavender', ['Fuchsia [FREE]'] = '!teleport Fuchsia', ['Celadon [FREE]'] = '!teleport Celadon', ['Viridian [FREE]'] = '!teleport Viridian', ['Vermilion [FREE]'] = '!teleport Vermilion', ['Pewter [FREE]'] = '!teleport Pewter', ['Pallet [FREE]'] = '!teleport Pallet', ['Cinnabar [FREE]'] = '!teleport Cinnabar', ['Goldenrod [FREE]'] = '!teleport Goldenrod', ['Cherrygrove [FREE]'] = '!teleport Cherrygrove', ['Ecruteak [FREE]'] = '!teleport Ecruteak', ['Olivine [FREE]'] = '!teleport Olivine', ['Violet [FREE]'] = '!teleport Violet', ['Azalea [FREE]'] = '!teleport Azalea', ['New Bark [FREE]'] = '!teleport New Bark', ['Mahogany [FREE]'] = '!teleport Mahogany', ['Larosse [FREE]'] = '!teleport Larosse', ['Orre [FREE]'] = '!teleport Orre', ['Canavale [FREE]'] = '!teleport Canavale', } } function init() connect(g_game, { onGameStart = reload, onGameEnd = reload}) TopButton = modules.client_topmenu.addRightGameToggleButton(config.id, tr(config.name), config.img, toggle, true) TopButton:setOn(true) reload() end function toggle() local menu = g_ui.createWidget('PopupMenu') for _name, _command in pairs(config.options) do menu:addOption(_name, function() g_game.talk(_command) end) end menu:display() end function reload() TopButton:setVisible(g_game.isOnline()) end
-- Copyright 2022 Blake Covarrubias -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- Import utility functions -- Ensure that this plugin's utilities are loaded first. package.prepend_path("plugins/consul") local util = require("util") -- Debug log levels local debug = util.debug.levels local default_settings = { debug_level = debug.DISABLED, } -- Set up debugging functions function dprint(...) end function dprint2(...) end local reset_debug = function() if default_settings.debug_level > debug.DISABLED then dprint = function(...) print(table.concat({"Lua (RPCGossip):", ...}, " ")) end if default_settings.debug_level > debug.LEVEL_1 then dprint2 = dprint end end end reset_debug() -- RPC type local rpc_type = "0x06" -- Various dissectors local msgpack_dissector = require("MessagePack") local serf_dissector -- Track the expected number of msgpack elements local expected_msgpack_elements = {} -- Header bytes for stream local header_for_stream = {} -- Track the packets that have already been processed local seen_packets = {} -- A map Raft Gossip packet type to readable name local TRAFFIC_TYPE_MAP = { [0x00] = "Packet", [0x01] = "Stream", } local proto_rpc_gossip = Proto("RPCGossip", "Gossip") local rpcgossip_fields = { tag = ProtoField.string("rpcgossip.tag", "Tag", base.ASCII), type = ProtoField.uint8("rpcgossip.type", "Type", base.DEC, TRAFFIC_TYPE_MAP), addr_ip = ProtoField.ipv4("rpcgossip.addr.ip", "IP Addr", "IPv4 address that the packet was received on"), addr_port = ProtoField.uint16("rpcgossip.addr.port", "IP Port", base.DEC), addr_zone = ProtoField.string("rpcgossip.addr.zone", "Zone", base.ASCII), } proto_rpc_gossip.fields = rpcgossip_fields proto_rpc_gossip.prefs.debug = Pref.enum("Debug level", default_settings.debug_level, "The debug level verbosity", util.debug.pref_enum) local pos = 0 --- Get the specified number of bytes from the Tvb and advance the cursor position -- @function get_bytes -- -- @tparam Tvb tvb A Testy Virtual(-izable) Buffer -- @tparam number length The number of bytes to get from the buffer -- @treturn TvbRange The TvbRange of the specified number of bytes local function get_bytes(tvb, length) local tvb_range = tvb:range(pos, length) pos = pos + length return tvb_range end --- Handle changes to Wireshark preferences for this protocol -- @function proto_rpc_gossip.prefs_changed function proto_rpc_gossip:prefs_changed() -- Change debug level default_settings.debug_level = proto_rpc_gossip.prefs.debug reset_debug() end --- Set the protocol for future conversations to be RPC Gossip -- @tparam Pinfo pinfo An object containing packet information local function set_protocol(pinfo) -- Associate the protocol with the stream for future packets if it -- has not already been done if pinfo.private.existing_dissector == nil then dprint2("Associating packet", pinfo.number, "with the RPC Gossip protocol.") pinfo.conversation = proto_rpc_gossip end -- Set the protocol name in the column output to Yamux pinfo.columns.protocol:set(proto_rpc_gossip.name) pinfo.columns.protocol:fence() end --- Take the given tvb and return a modified format that is suitable for adding --- to the protocol tree. -- @function transform_header -- -- @tparam ByteArray byte_arr A ByteArray containing the header bytes -- @treturn string A hex string of the re-encoded header bytes local function transform_header(byte_arr) -- Stop processing the packet if the MessagePack library is not -- loaded if msgpack_dissector == nil then return 0 end -- Decode the MessagePack data into a Lua table local decoded_result = msgpack_dissector.unpack(byte_arr:raw()) -- Generate a new byte string with the following format: -- 1 byte: Length of tag -- n bytes: Tag -- 1 byte: Header type -- 2 bytes: Port where the packet was received -- 16 bytes: IP where the packet was received -- 1 byte: Length of zone -- n bytes: Zone local byte_str = Struct.pack(">i1c0>i1i2c0>ic0", #decoded_result.Tag, decoded_result.Tag, decoded_result.Type, decoded_result.Addr.Port, decoded_result.Addr.IP, #decoded_result.Addr.Zone, decoded_result.Addr.Zone ) return Struct.tohex(byte_str) end --- Initialization function for this protocol -- Adds this protocol to the 'consul.protocol' dissector table -- @function proto_rpc_gossip.init function proto_rpc_gossip.init() -- This shouldn't be necessary, but return if the RPC type isn't set if not rpc_type then return end -- Register this protocol pattern with our parent dissector util.register_protocol_pattern(rpc_type) -- Register this protocol pattern with the consul.protocol table in Wireshark local consul_proto_dissector_table = DissectorTable.get("consul.protocol") if consul_proto_dissector_table then consul_proto_dissector_table:add(rpc_type, proto_rpc_gossip) end if gui_enabled() then -- Set the color of the packets from this protocol -- Color: Yellow 1 set_color_filter_slot(8, string.lower(proto_rpc_gossip.name)) end -- Get Serf dissector serf_dissector = Dissector.get("serf") end --- Dissector for the RPC Gossip protocol -- Parses a Tvb to determine if it is a Yamux frame -- @function proto_rpc_gossip.dissector -- -- @tparam Tvb tvb A Testy Virtual(-izable) Buffer -- @tparam Pinfo pinfo An object containing packet information -- @tparam TreeItem tree An object representing the root of the packet tree -- @treturn number The number of bytes processed by this dissector function proto_rpc_gossip.dissector(tvb, pinfo, tree) -- Get length of Tvb local buffer_length = tvb:captured_len() -- Skip processing of packets that are empty if buffer_length == 0 then return 0 end -- Get the stream ID for this packet. This should have been set by the Yamux -- dissector. The format should be "<TCP stream ID>-<Yamux stream ID>" local stream_id = pinfo.private.yamux_stream_id -- Create cache for header packet if header_for_stream[stream_id] == nil then header_for_stream[stream_id] = { complete = false, packet = nil, bytes = ByteArray.new(), -- Holds the state for processing this stream state = { expected_msgpack_elements = {} } } end if buffer_length == 1 and util.number_to_hex(tvb:range(0, 1):uint()) == rpc_type then -- Stop processing if the packet if it is just an RPC type byte set_protocol(pinfo) return buffer_length end -- If the header has been constructed, then we can process the packet local header = header_for_stream[stream_id] local state = header.state local expected_msgpack_elements = state.expected_msgpack_elements -- Reset cursor position to zero pos = 0 -- If a stream is marked as complete, process the parsed header if header.complete then -- Do not process packets that have already been processed if pinfo.number < header.packet and seen_packets[pinfo.number] then return buffer_length -- If the packet is the one with the decoded header elseif pinfo.number == header.packet then -- Append the header to this packet as a separate tvb local ba if type(header.bytes) == "userdata" then if util.is_msgpack_map(header.bytes:tvb()) then -- For some reason the header was not properly converted to -- the new format, so we need to convert it here local converted_header = transform_header(header.bytes) header.bytes = converted_header else dprint2("Tried to decode header as msgpack, but it was already decoded.") end else ba = ByteArray.new(header.bytes) end pinfo.columns.info = "Header for stream " .. stream_id pinfo.columns.info:fence() set_protocol(pinfo) local assembled_tvb = ba:tvb("Constructed header") local subtree = tree:add(proto_rpc_gossip, assembled_tvb(), "RPC Gossip Header") local tag_len = get_bytes(assembled_tvb, 1):uint() subtree:add(rpcgossip_fields.tag, get_bytes(assembled_tvb, tag_len)):set_generated() subtree:add(rpcgossip_fields.type, get_bytes(assembled_tvb, 1)):set_generated() subtree:add(rpcgossip_fields.addr_port, get_bytes(assembled_tvb, 2)):set_generated() -- Advance the position by 12 bytes to skip the subnet mask in the -- encoded IPv4 address pos = pos + 12 subtree:add(rpcgossip_fields.addr_ip, get_bytes(assembled_tvb, 4)):set_generated() local zone_len = get_bytes(assembled_tvb, 1):uint() subtree:add(rpcgossip_fields.addr_zone, get_bytes(assembled_tvb, zone_len)):set_generated() -- Return the length of the packet so that Wireshark correctly knows -- that this packet was processed, even though it contains additional -- generated data return buffer_length -- If the packet comes after the decoded header, it must be a Serf packet elseif pinfo.number > header.packet then if serf_dissector == nil then return 0 end -- Decode the remaining packets with the Serf dissector pinfo.private.existing_dissector = "true" local dissected_bytes = serf_dissector:call(tvb, pinfo, tree) if dissected_bytes == 0 then dprint2("The Serf dissector returned 0 bytes when attempting to dissect packet", pinfo.number) end return dissected_bytes end else -- Skip packets that have already been processed. This is to prevent -- duplicate entries in the packet list. -- -- We can't rely on pinfo.visited because that is set to true when any -- dissector processes the packet, and this dissector is only called as -- a sub-dissector of a parent dissector. if seen_packets[pinfo.number] then return buffer_length end end -- Mark the packet as already processed so that it is not processed again seen_packets[pinfo.number] = true -- This protocol will stream MessagePack data in chunks. -- We need to parse the chunks, track the number of expected frames, -- and build the complete packet. -- TODO (blake): Correctly handle 'stream' session types where large chunks -- of data are sent in some packets. if buffer_length == 1 then local peek_byte = tvb():uint() -- This might be a stream message that we will need to dissect later if util.is_msgpack_map(tvb) then -- Need to multiply the map length by four because the length of keys -- and their values are provided in separate packets. -- If a map length is three, then the data will received as -- described below. -- 'P' is the packet number, 'K' is the key, and 'V' is the value -- -- P1: Length of K -- P2: Value for K -- P3: Length of V -- P4: V -- -- This is repeated for each element in the map, so the map length -- must be multiplied by four to account for the total number of -- packets required to complete the map. local map_len = (tvb:range(0, 1):bitfield(4, 4)) * 4 -- Append the current byte to the header bytes buffer header.bytes:append(tvb:bytes()) local msgpack_elems_len = #expected_msgpack_elements if msgpack_elems_len == 0 then -- This is the first map in the stream. -- Set the number of expected elements and return table.insert(expected_msgpack_elements, map_len) return buffer_length else -- Decrement the current map's expected number of elements expected_msgpack_elements[msgpack_elems_len] = expected_msgpack_elements[msgpack_elems_len] - 1 if expected_msgpack_elements[msgpack_elems_len] == 0 then -- Still only processing one map. -- Set the expected elements to the next map's length expected_msgpack_elements[msgpack_elems_len] = map_len else -- We are processing another map inside the existing map. -- Add the map length to the current list of expected elements table.insert(expected_msgpack_elements, map_len) end return buffer_length end elseif util.is_msgpack_fixstr(tvb) then state.next_element_length = tvb:range(0, 1):bitfield(3, 5) header.bytes:append(tvb:bytes()) dprint2("Processed a fixed string. The next element length is:", state.next_element_length) -- This signifies that the next item is a 16-bit integer, so there -- are two bytes to read from the next packet elseif tostring(tvb(0, 1)) == "cd" then state.next_element_length = 2 header.bytes:append(tvb:bytes()) elseif util.is_msgpack_pos_fixint(tvb) then header.bytes:append(tvb:bytes()) -- Set the next expected element length to zero, because we don't -- know the expected length state.next_element_length = 0 end elseif state.next_element_length == tvb:len() then header.bytes:append(tvb:bytes()) dprint2("Packet", pinfo.number, "with bytes", tostring(tvb:bytes()), "matches the expected length for the next packet, which was", state.next_element_length) else dprint2("Packet", pinfo.number, "The length of this TVB", tvb:len(), "doesn't match the expected length", state.next_element_length) return 0 end local msgpack_elems_len = #expected_msgpack_elements if #expected_msgpack_elements > 0 then local remaining_items = expected_msgpack_elements[#expected_msgpack_elements] if remaining_items > 0 then -- Decrement the number of msgpack elements by one remaining_items = remaining_items - 1 end -- If there are no more items in the map, or the last item is an empty -- string, then remove the last element from the list if remaining_items == 0 or (remaining_items == 1 and state.next_element_length == 0) then dprint2("There are no more remaining elements") table.remove(expected_msgpack_elements) -- This means one map element has been processed, so decrease the map length -- for the parent map if #expected_msgpack_elements > 0 then expected_msgpack_elements[#expected_msgpack_elements] = expected_msgpack_elements[#expected_msgpack_elements] - 1 return buffer_length end dprint2("Ending (early) with the expected number of msgpack elements", table.concat(expected_msgpack_elements, ", ")) else expected_msgpack_elements[#expected_msgpack_elements] = remaining_items end end if #expected_msgpack_elements == 0 then -- Mark the packet as fully processed header.complete = true header.packet = pinfo.number -- Byte Arrays don't survive across dissection calls, so the header -- bytes must be saved as a string value in the global scope so that it -- will persist. The packet contents are encoded in a format defined in -- transform_header() that is used later to reconstruct the header. local transformed_bytes = transform_header(header.bytes) header.bytes = transformed_bytes end return buffer_length end
local AddonName, AddonTable = ... AddonTable.draktharon = { -- Trollgore 35618, -- Troll Butcherer 35620, -- Berserker's Horns 37715, -- Cowl of the Dire Troll 37714, -- Batrider's Cord 35619, -- Infection Resistant Legguards 37717, -- Legs of Physical Regeneration 37712, -- Terrace Defence Boots -- Novos the Summoner 37721, -- Cursed Lich Blade 35630, -- Summoner's Stone Gavel 37718, -- Temple Crystal Fragment 35631, -- Crystal Pendant of Warding 157558, -- Shoddily Stitched Shoulderguards 37722, -- Breastplate of Undeath 35632, -- Robes of Novos 40490, -- Necromantic Wristguards -- King Dred 35633, -- Staff of the Great Reptile 37726, -- King Dred's Helm 35634, -- Scabrous-Hide Helm 37724, -- Handler's Arm Strap 37725, -- Savage Wound Wrap 157561, -- Dino-Toothed Waistguard 35635, -- Stable Master's Breeches 37723, -- Incisor Fragment -- The Prophet Tharon'ja 37733, -- Mojo Masked Crusher 35636, -- Tharon'ja's Aegis 35638, -- Helmet of Living Flesh 37735, -- Ziggurat Imprinted Chestguard 37788, -- Limb Regeneration Bracers 37798, -- Overlook Handguards 37791, -- Leggings of the Winged Serpent 35637, -- Muradin's Lost Greaves 37784, -- Keystone Great-Ring 37732, -- Spectral Seal of the Prophet 37734, -- Talisman of Troll Divinity -- Quests --- Head Games (13129) 44369, -- Disavowed Bracers 44367, -- Scorned Bands 44366, -- Shameful Cuffs 44368, -- Accused Wristguards --- Cleansing Drak'Tharon (30120 / 12238) 40758, -- shroud-of-temptation 40755, -- enticing-sabatons 40757, -- shackles-of-dark-whispers 40756, -- shoulders-of-the-seducer }
local _, Addon = ... if not Addon.IS_RETAIL then return end local DB = Addon.DB local DTL = Addon.Libs.DTL local L = Addon.Libs.L local REASON = Addon.Filters:SellReason( L.IGNORE_TEXT, L.BY_TYPE_TEXT, L.IGNORE_EQUIPMENT_SETS_TEXT ) local EQUIPMENT_SETS_CAPTURE = _G.EQUIPMENT_SETS:gsub("%%s", "(.*)") local function run(item, ignore, reason) if ignore.equipmentSets then if not DTL:ScanBagSlot(item.Bag, item.Slot) then return Addon.Filters:IncompleteTooltipError() end if (not not DTL:Match(false, EQUIPMENT_SETS_CAPTURE)) then return "NOT_JUNK", reason end end return "PASS" end -- Dejunker Addon.Filters:Add(Addon.Dejunker, { Run = function(_, item) return run(item, DB.Profile.sell.ignore, REASON) end })
local activitynet_utils = {} function activitynet_utils.load_annotation_data(data_file_path) return json.load(data_file_path) end function activitynet_utils.get_class_labels(data) local leaf_names = {} for k, v in pairs(data.taxonomy) do local is_leaf = true for k2, v2 in pairs(data.taxonomy) do if v2.parentId == v.nodeId then is_leaf = false break end end if is_leaf then table.insert(leaf_names, v.nodeName) end end local class_labels = {} for k, v in pairs(leaf_names) do class_labels[v] = k end return class_labels end function activitynet_utils.get_data_names_and_annotations(data, video_directory_path) local training_video_names = {} local training_annotations = {} local validation_video_names = {} local validation_annotations = {} local test_video_names = {} local test_annotations = {} for k, v in pairs(data.database) do subset = v.subset if subset == 'testing' then table.insert(test_video_names, string.format('v_%s', k)) table.insert(test_annotations, v.annotations) else if subset == 'training' then table.insert(training_video_names, string.format('v_%s', k)) table.insert(training_annotations, v.annotations) else table.insert(validation_video_names, string.format('v_%s', k)) table.insert(validation_annotations, v.annotations) end end end return training_video_names, training_annotations, validation_video_names, validation_annotations, test_video_names, test_annotations end function activitynet_utils.calculate_fps_stats(data_file_path, video_directory_path) require('paths') require('utils') local fps_lists = {} local data = load_annotation_data(data_file_path) local n_videos = 0 for _, _ in pairs(data.database) do n_videos = n_videos + 1 end local i = 1 for k, v in pairs(data.database) do xlua.progress(i, n_videos) local video_name = string.format('v_%s.mp4', k) local video_file_path = paths.concat(video_directory_path, video_name) if paths.filep(video_file_path) then table.insert(fps_lists, utils.get_fps(video_file_path)) end i = i + 1 end fps_lists = torch.Tensor(fps_lists) print(torch.mean(fps_lists), torch.std(fps_lists)) end return activitynet_utils
local combat = Combat() combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_HEALING) combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE) combat:setParameter(COMBAT_PARAM_DISPEL, CONDITION_BLEEDING) combat:setParameter(COMBAT_PARAM_AGGRESSIVE, false) function onGetFormulaValues(player, level, magicLevel) local min = 90000 local max = 110000 return min, max end combat:setCallback(CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues") function onCastSpell(creature, variant) return combat:execute(creature, variant) end
AddCSLuaFile() PANEL.Base = "Panel" function PANEL:Init() self.CurrentSearch = "" self.OldResults = -1 self.RebuildResults = false self:Dock( TOP ) self:SetHeight( 20 ) self:DockMargin( 0, 0, 0, 3 ) self.Search = self:Add( "DTextEntry" ) self.Search:Dock( FILL ) self.Search:SetPlaceholderText( "#spawnmenu.search" ) self.Search.OnEnter = function() self:RefreshResults() end self.Search.OnFocusChanged = function( _, b ) if ( b ) then self.ContentPanel:SwitchPanel( self.PropPanel ) end end self.Search:SetTooltip( "#spawnmenu.enter_search" ) local btn = self.Search:Add( "DImageButton" ) btn:SetImage( "icon16/magnifier.png" ) btn:SetText( "" ) btn:Dock( RIGHT ) btn:DockMargin( 4, 2, 4, 2 ) btn:SetSize( 16, 16 ) btn:SetTooltip( "#spawnmenu.press_search" ) btn.DoClick = function() self:RefreshResults() end self.Search.OnKeyCode = function( p, code ) if ( code == KEY_F1 ) then hook.Run( "OnSpawnMenuClose" ) end if ( code == KEY_ESCAPE ) then hook.Run( "OnSpawnMenuClose" ) end end self.PropPanel = vgui.Create( "ContentContainer", self ) self.PropPanel:SetVisible( false ) self.PropPanel:SetTriggerSpawnlistChange( false ) -- Some sort of placeholder local Header = self:Add( "ContentHeader" ) Header:SetText( "#spawnmenu.enter_search" ) self.PropPanel:Add( Header ) end function PANEL:Paint() -- This is a bit of a hack, if there was a request to rebuild the results from the search indexer -- Do it when the player next sees the search panel, in case they got the spawnmenu closed -- Think hook causes unexpected 1 frame duplication of all the elements if ( self.RebuildResults ) then self.RebuildResults = false self:RefreshResults( self.CurrentSearch ) end end function PANEL:SetSearchType( stype, hookname ) self.m_strSearchType = stype hook.Add( hookname, "AddSearchContent_" .. hookname, function( pnlContent, tree, node ) self.ContentPanel = pnlContent end ) hook.Add( "SearchUpdate", "SearchUpdate_" .. hookname, function() if ( !g_SpawnMenu:IsVisible() ) then self.RebuildResults = true return end self:RefreshResults( self.CurrentSearch ) end ) -- This stuff is only for the primary search if ( hookname != "PopulateContent" ) then return end g_SpawnMenu.SearchPropPanel = self.PropPanel hook.Add( "StartSearch", "StartSearch", function() if ( g_SpawnMenu:IsVisible() ) then return hook.Run( "OnSpawnMenuClose" ) end hook.Run( "OnSpawnMenuOpen" ) hook.Run( "OnTextEntryGetFocus", self.Search ) self.Search:RequestFocus() self.Search:SetText( "" ) -- -- If we don't call this we'd have to press F1 twice to close it! -- It's in a timer because of some good reason that! -- timer.Simple( 0.1, function() g_SpawnMenu:HangOpen( false ) end ) self.ContentPanel:SwitchPanel( self.PropPanel ) end ) end function PANEL:RefreshResults( str ) if ( !str ) then -- User tried to search for something self.CurrentSearch = self.Search:GetText() str = self.CurrentSearch self.OldResults = -1 else -- Don't force open the search when you click away from search while this function is called from cl_search_models.lua if ( self.ContentPanel.SelectedPanel != self.PropPanel ) then return end end if ( !str or str == "" ) then return end local results = search.GetResults( str, self.m_strSearchType, GetConVarNumber( "sbox_search_maxresults" ) ) for id, result in pairs( results ) do if ( !IsValid( result.icon ) ) then ErrorNoHalt( "Failed to create icon for " .. ( result.words && isstring( result.words[ 1 ] ) && result.words[ 1 ] || result.text ).. "\n" ) continue end result.icon:SetParent( vgui.GetWorldPanel() ) -- Don't parent the icons to search panel prematurely end -- I know this is not perfect, but this is the best I am willing to do with how the search library was set up if ( self.OldResults == #results ) then -- No updates, don't rebuild for id, result in pairs( results ) do if ( IsValid( result.icon ) ) then result.icon:Remove() end -- Kill all icons end return end self.OldResults = #results self.PropPanel:Clear() local Header = self:Add( "ContentHeader" ) Header:SetText( #results .. " Results for \"" .. str .. "\"" ) self.PropPanel:Add( Header ) for k, v in pairs( results ) do self:AddSearchResult( v.text, v.func, v.icon ) end self.PropPanel:SetParent( self.ContentPanel ) self.ContentPanel:SwitchPanel( self.PropPanel ) end function PANEL:AddSearchResult( text, func, icon ) if ( !IsValid( icon ) ) then return end icon:SetParent( self.PropPanel ) self.PropPanel:Add( icon ) end
local awful = require("awful") --- Start applications automatically when Awesome initializes. --- Apps started with autorun will only run once. They will not be run if --- awesome restarts. -- @param autorun_apps Table of GUI applications to run on startup. -- Each element of the table is itself a table with the following structure: -- name - String; the client application's name. -- opts - String; any additional cli args for the command. -- tag - String; the name of the tag in which to open the client. local function autorun(autorun_apps) -- Iterator for-loop construct in Lua for i, app in ipairs(autorun_apps) do local app_string = app["name"] local opts = app["opts"] -- Sometimes a unique ID is necessary to spawn multiple instances of the -- same app. local id = app["id"] local rules = {} rules["tag"] = app["tag"] if opts ~= nil and opts ~= "" then app_string = app_string .. " " .. opts end if id ~= nil and id ~= "" then awful.spawn.once( app_string, rules, function(c) return c.startup_id == id end, id ) else awful.spawn.once(app_string, rules) end end end return autorun
--[[ /////// ////////////////// /////// PROJECT: MTA iLife - German Fun Reallife Gamemode /////// VERSION: 1.7.2 /////// DEVELOPERS: See DEVELOPERS.md in the top folder /////// LICENSE: See LICENSE.md in the top folder /////// ///////////////// ]] CQuestLog = {} function CQuestLog:constructor() self.enabled = false; self.Window = new(CDxWindow, "Quest Log", 755, 600, true, true, "Center|Middle") self.Window:setHideFunction( function() self.Window:hide() self.enabled = false; end ) self.dxList = new(CDxList, 10, 20, 320, 530, tocolor(125,125,125,200), self.Window, false) self.dxList:addColumn("Quest") self.dxList:addClickFunction( function() self:refresh() end ) self.IDS = {} self.NameLabel = new(CDxLabel, "Name:",350, 20, 400, 25, tocolor(255,255,255,255), 1.0, "default-bold", "left", "top", self.Window) self.Name = new(CDxLabel, "",350, 50, 400, 25, tocolor(255,255,255,255), 1.0, "default", "left", "top", self.Window) self.DescLabel = new(CDxLabel, "Beschreibung:",350, 90, 400, 25, tocolor(255,255,255,255), 1.0, "default-bold", "left", "top", self.Window) self.Desc = new(CDxLabel, "",350, 120, 400, 150, tocolor(255,255,255,255), 1.0, "default", "left", "top", self.Window) self.TargetLabel = new(CDxLabel, "Aktuelles Ziel:",350, 290, 400, 25, tocolor(255,255,255,255), 1.0, "default-bold", "left", "top", self.Window) self.Target = new(CDxLabel, "",350, 320, 400, 25, tocolor(255,255,255,255), 1.0, "default", "left", "top", self.Window) self.RewardLabel = new(CDxLabel, "Belohnung:",350, 360, 400, 25, tocolor(255,255,255,255), 1.0, "default-bold", "left", "top", self.Window) self.Reward = new(CDxLabel, "",350, 390, 400, 110, tocolor(255,255,255,255), 1.0, "default", "left", "top", self.Window) self.AbortButton = new(CDxButton, "Abbrechen", 340, 500, 200, 42, tocolor(255,255,255,255), self.Window) self.FollowButton = new(CDxButton, "Verfolgen", 545, 500, 200, 42, tocolor(255,255,255,255), self.Window) self.AbortButton:addClickFunction( function() confirmDialog:showConfirmDialog("Bist du sicher, dass du diese Quest abbrechen möchtest?", function() triggerServerEvent("onPlayerAbortQuest", getRootElement(), self.ID) self.enabled = false; self.Window:hide() end, false, false) end ) self.AbortButton:setVisible(false) self.FollowButton:setVisible(false) self.AbortButton:setDisabled(true) self.FollowButton:setDisabled(true) self.Window:add(self.dxList) self.Window:add(self.NameLabel) self.Window:add(self.Name) self.Window:add(self.DescLabel) self.Window:add(self.Desc) self.Window:add(self.TargetLabel) self.Window:add(self.Target) self.Window:add(self.RewardLabel) self.Window:add(self.Reward) self.Window:add(self.AbortButton) self.Window:add(self.FollowButton) bindKey("j", "down", function() if (LoggedIn) then QuestLog:toggle() end end ) end function CQuestLog:destructor() end function CQuestLog:toggle() if not (clientBusy) or (self.enabled) then if not(self.enabled) then self:refreshQuests() self:refresh() self.Window:show() self.enabled = true; playSound("res/sounds/wow/questlog_open.ogg") else self.Window:hide() self.enabled = false; playSound("res/sounds/wow/questlog_close.ogg") end end end function CQuestLog:refreshQuests() self.dxList:clearRows() self.IDS = {} for k,v in pairs(PlayerActiveQuests) do if(tonumber(k)) then table.insert(self.IDS, tonumber(k)) self.dxList:addRow(Quests[tonumber(k)].Name) end end end function CQuestLog:refresh() if (self.dxList.SelectedRow > 0) then self.ID = self.IDS[self.dxList.SelectedRow] self.NameLabel:setText("Name:") self.Name:setText(Quests[self.ID].Name) self.DescLabel:setText("Beschreibung:") self.Desc:setText(Quests[self.ID].Text) self.TargetLabel:setText("Aktuelles Ziel:") self.Target:setText(parseString(Quests[self.ID].Texts[PlayerActiveQuests[tostring(self.ID)]])) self.RewardLabel:setText("Belohnung:") self.Reward:setText(formQuestRewardString(self.ID)) self.AbortButton:setVisible(true) self.FollowButton:setVisible(true) self.AbortButton:setDisabled(false) self.FollowButton:setDisabled(true) else self.NameLabel:setText("Bitte wähle eine Quest aus!") self.Name:setText("") self.DescLabel:setText("") self.Desc:setText("") self.TargetLabel:setText("") self.Target:setText("") self.RewardLabel:setText("") self.Reward:setText("") self.AbortButton:setVisible(false) self.FollowButton:setVisible(false) self.AbortButton:setDisabled(true) self.FollowButton:setDisabled(true) end end QuestLog = new(CQuestLog)
--[[ StateMachine is a module that provides an implementation of the finite-state machine model. For more information on finite-state machines and their uses: https://en.wikipedia.org/wiki/Finite-state_machine StateMachine.create(infoByState: {string: {...}}, initialState: string) => machine: Machine Create and return a new state machine based on the arguments passed. infoByState should be a dictionary including the following key-value pairs: entryAction?=(): (oldState: string, newState: string, ...args: any) exitAction?=(): (oldState: string, newState: string, ...args: any) stateByInput: {string: string} Machine.input(input: string, ...args: any) => didChange: boolean Transition to the next state if the current state supports a transition with input, and pass args to the transition actions. Machine.disable() Disconnect all transition event connections, preparing the machine for clean up and disabling its ability to change states. Machine.currentState: string Machine.isEnabled: boolean Machine.isChangingState: boolean Machine.stateChanged: RBXScriptSignal<oldState: string, newState: string, ...args: any> --]] local t = require(script.t) local Reliable = require(script.Reliable) local f = function() end local StateMachine = {} function StateMachine.create(infoByState, initialState) local machine = {} local connections = {} local newInfoByState = {} local stateChangedBindable = Instance.new("BindableEvent") local currentState = initialState -- register states for state, info in pairs(infoByState) do local newInfo = {} newInfo.entryAction = info.entryAction or f newInfo.exitAction = info.exitAction or f newInfo.stateByInput = info.stateByInput newInfoByState[state] = newInfo end -- construct methods function machine.disable() machine.isEnabled = false for _, connection in ipairs(connections) do connection:Disconnect() end end function machine.input(input, ...) if machine.isChangingState then return false end local state = currentState local currentStateInfo = newInfoByState[state] local nextState = currentStateInfo.stateByInput[input] if nextState == nil then return false end machine.isChangingState = true Reliable.spawn(currentStateInfo.exitAction, state, nextState, ...) machine.currentState = nextState machine.isChangingState = false stateChangedBindable:Fire(state, nextState, ...) Reliable.spawn(newInfoByState[nextState].entryAction, state, nextState, ...) return true end machine.input = t.wrap(machine.input, t.tuple(t.string)) -- assign members machine.currentState = currentState machine.stateChanged = stateChangedBindable.Event machine.isEnabled = true machine.isChangingState = false return machine end StateMachine.create = t.wrap(StateMachine.create, t.tuple(t.map(t.string, t.table), t.string)) return StateMachine
-- Generated By protoc-gen-lua Do not Edit local protobuf = require "protobuf" module('BseTreasureHuntQuery_pb', package.seeall) local TREASUREHUNT = protobuf.Descriptor(); local TREASUREHUNT_MODE_FIELD = protobuf.FieldDescriptor(); local TREASUREHUNT_PRICE_FIELD = protobuf.FieldDescriptor(); local TREASUREHUNT_GIFTS_FIELD = protobuf.FieldDescriptor(); local TREASUREHUNT_RATIOS_FIELD = protobuf.FieldDescriptor(); local TREASUREHUNT_REFRESHSEC_FIELD = protobuf.FieldDescriptor(); local BSETREASUREHUNTQUERY = protobuf.Descriptor(); local BSETREASUREHUNTQUERY_COUNT_FIELD = protobuf.FieldDescriptor(); local BSETREASUREHUNTQUERY_TREASURES_FIELD = protobuf.FieldDescriptor(); TREASUREHUNT_MODE_FIELD.name = "mode" TREASUREHUNT_MODE_FIELD.full_name = ".com.xinqihd.sns.gameserver.proto.TreasureHunt.mode" TREASUREHUNT_MODE_FIELD.number = 1 TREASUREHUNT_MODE_FIELD.index = 0 TREASUREHUNT_MODE_FIELD.label = 1 TREASUREHUNT_MODE_FIELD.has_default_value = false TREASUREHUNT_MODE_FIELD.default_value = 0 TREASUREHUNT_MODE_FIELD.type = 13 TREASUREHUNT_MODE_FIELD.cpp_type = 3 TREASUREHUNT_PRICE_FIELD.name = "price" TREASUREHUNT_PRICE_FIELD.full_name = ".com.xinqihd.sns.gameserver.proto.TreasureHunt.price" TREASUREHUNT_PRICE_FIELD.number = 2 TREASUREHUNT_PRICE_FIELD.index = 1 TREASUREHUNT_PRICE_FIELD.label = 1 TREASUREHUNT_PRICE_FIELD.has_default_value = false TREASUREHUNT_PRICE_FIELD.default_value = 0 TREASUREHUNT_PRICE_FIELD.type = 13 TREASUREHUNT_PRICE_FIELD.cpp_type = 3 TREASUREHUNT_GIFTS_FIELD.name = "gifts" TREASUREHUNT_GIFTS_FIELD.full_name = ".com.xinqihd.sns.gameserver.proto.TreasureHunt.gifts" TREASUREHUNT_GIFTS_FIELD.number = 3 TREASUREHUNT_GIFTS_FIELD.index = 2 TREASUREHUNT_GIFTS_FIELD.label = 3 TREASUREHUNT_GIFTS_FIELD.has_default_value = false TREASUREHUNT_GIFTS_FIELD.default_value = {} TREASUREHUNT_GIFTS_FIELD.message_type = GIFT_PB_GIFT TREASUREHUNT_GIFTS_FIELD.type = 11 TREASUREHUNT_GIFTS_FIELD.cpp_type = 10 TREASUREHUNT_RATIOS_FIELD.name = "ratios" TREASUREHUNT_RATIOS_FIELD.full_name = ".com.xinqihd.sns.gameserver.proto.TreasureHunt.ratios" TREASUREHUNT_RATIOS_FIELD.number = 4 TREASUREHUNT_RATIOS_FIELD.index = 3 TREASUREHUNT_RATIOS_FIELD.label = 3 TREASUREHUNT_RATIOS_FIELD.has_default_value = false TREASUREHUNT_RATIOS_FIELD.default_value = {} TREASUREHUNT_RATIOS_FIELD.type = 13 TREASUREHUNT_RATIOS_FIELD.cpp_type = 3 TREASUREHUNT_REFRESHSEC_FIELD.name = "refreshsec" TREASUREHUNT_REFRESHSEC_FIELD.full_name = ".com.xinqihd.sns.gameserver.proto.TreasureHunt.refreshsec" TREASUREHUNT_REFRESHSEC_FIELD.number = 5 TREASUREHUNT_REFRESHSEC_FIELD.index = 4 TREASUREHUNT_REFRESHSEC_FIELD.label = 1 TREASUREHUNT_REFRESHSEC_FIELD.has_default_value = false TREASUREHUNT_REFRESHSEC_FIELD.default_value = 0 TREASUREHUNT_REFRESHSEC_FIELD.type = 13 TREASUREHUNT_REFRESHSEC_FIELD.cpp_type = 3 TREASUREHUNT.name = "TreasureHunt" TREASUREHUNT.full_name = ".com.xinqihd.sns.gameserver.proto.TreasureHunt" TREASUREHUNT.nested_types = {} TREASUREHUNT.enum_types = {} TREASUREHUNT.fields = {TREASUREHUNT_MODE_FIELD, TREASUREHUNT_PRICE_FIELD, TREASUREHUNT_GIFTS_FIELD, TREASUREHUNT_RATIOS_FIELD, TREASUREHUNT_REFRESHSEC_FIELD} TREASUREHUNT.is_extendable = false TREASUREHUNT.extensions = {} BSETREASUREHUNTQUERY_COUNT_FIELD.name = "count" BSETREASUREHUNTQUERY_COUNT_FIELD.full_name = ".com.xinqihd.sns.gameserver.proto.BseTreasureHuntQuery.count" BSETREASUREHUNTQUERY_COUNT_FIELD.number = 1 BSETREASUREHUNTQUERY_COUNT_FIELD.index = 0 BSETREASUREHUNTQUERY_COUNT_FIELD.label = 1 BSETREASUREHUNTQUERY_COUNT_FIELD.has_default_value = false BSETREASUREHUNTQUERY_COUNT_FIELD.default_value = 0 BSETREASUREHUNTQUERY_COUNT_FIELD.type = 13 BSETREASUREHUNTQUERY_COUNT_FIELD.cpp_type = 3 BSETREASUREHUNTQUERY_TREASURES_FIELD.name = "treasures" BSETREASUREHUNTQUERY_TREASURES_FIELD.full_name = ".com.xinqihd.sns.gameserver.proto.BseTreasureHuntQuery.treasures" BSETREASUREHUNTQUERY_TREASURES_FIELD.number = 2 BSETREASUREHUNTQUERY_TREASURES_FIELD.index = 1 BSETREASUREHUNTQUERY_TREASURES_FIELD.label = 3 BSETREASUREHUNTQUERY_TREASURES_FIELD.has_default_value = false BSETREASUREHUNTQUERY_TREASURES_FIELD.default_value = {} BSETREASUREHUNTQUERY_TREASURES_FIELD.message_type = TREASUREHUNT BSETREASUREHUNTQUERY_TREASURES_FIELD.type = 11 BSETREASUREHUNTQUERY_TREASURES_FIELD.cpp_type = 10 BSETREASUREHUNTQUERY.name = "BseTreasureHuntQuery" BSETREASUREHUNTQUERY.full_name = ".com.xinqihd.sns.gameserver.proto.BseTreasureHuntQuery" BSETREASUREHUNTQUERY.nested_types = {} BSETREASUREHUNTQUERY.enum_types = {} BSETREASUREHUNTQUERY.fields = {BSETREASUREHUNTQUERY_COUNT_FIELD, BSETREASUREHUNTQUERY_TREASURES_FIELD} BSETREASUREHUNTQUERY.is_extendable = false BSETREASUREHUNTQUERY.extensions = {} BseTreasureHuntQuery = protobuf.Message(BSETREASUREHUNTQUERY) TreasureHunt = protobuf.Message(TREASUREHUNT) _G.BSETREASUREHUNTQUERY_PB_BSETREASUREHUNTQUERY = BSETREASUREHUNTQUERY _G.TREASUREHUNT_PB_TREASUREHUNT = TREASUREHUNT
local cfg = {} -- mission display css cfg.display_css = [[ .div_mission{ position: absolute; top: 200px; right: 5px; color: white; background-color: rgba(0,0,0,0.75); padding: 8px; max-width: 300px; } .div_mission .name{ color: rgb(255,226,0); font-weight: bold; } .div_mission .step{ color: rgb(0,255,0); font-weight: bold; } ]] return cfg
redis.call('DEL', get_lock_key(key)) redis.call('DEL', key)
#!/usr/local/bin/lua -- test srlua print("This is",_VERSION,"running a script inside",arg[0]) print("These are the arguments from varargs") print(...) print("These are the arguments from arg") for i=0,#arg do print(i,arg[i]) end print("These are the libraries") for k,v in pairs(_G) do if type(v)=="table" then io.write(k,',') end end io.write('\n') print("This is",_VERSION,"running a script inside",arg[0])
local S = unified_inventory.gettext local F = unified_inventory.fgettext minetest.register_privilege("creative", { description = S("Can use the creative inventory"), give_to_singleplayer = false, }) minetest.register_privilege("ui_full", { description = S("Forces Unified Inventory to be displayed in Full mode if Lite mode is configured globally"), give_to_singleplayer = false, }) local trash = minetest.create_detached_inventory("trash", { --allow_put = function(inv, listname, index, stack, player) -- if unified_inventory.is_creative(player:get_player_name()) then -- return stack:get_count() -- else -- return 0 -- end --end, on_put = function(inv, listname, index, stack, player) inv:set_stack(listname, index, nil) local player_name = player:get_player_name() minetest.sound_play("trash", {to_player=player_name, gain = 1.0}) end, }) trash:set_size("main", 1) unified_inventory.register_button("craft", { type = "image", image = "ui_craft_icon.png", tooltip = S("Crafting Grid"), show_with = false, --Modif MFF (Crabman 30/06/2015) }) unified_inventory.register_button("craftguide", { type = "image", image = "ui_craftguide_icon.png", tooltip = S("Crafting Guide"), show_with = false, --Modif MFF (Crabman 30/06/2015) }) --[[ unified_inventory.register_button("home_gui_set", { type = "image", image = "ui_sethome_icon.png", tooltip = S("Set home position"), hide_lite=true, show_with = "interact", --Modif MFF (Crabman 30/06/2015) action = function(player) if home.sethome(player:get_player_name()) == true then --modif MFF minetest.sound_play("dingdong", {to_player=player:get_player_name(), gain = 1.0}) end end, }) unified_inventory.register_button("home_gui_go", { type = "image", image = "ui_gohome_icon.png", tooltip = S("Go home"), hide_lite=true, show_with = "interact", --Modif MFF (Crabman 30/06/2015) action = function(player) if home.tohome(player:get_player_name()) == true then --modif MFF minetest.sound_play("teleport", {to_player=player:get_player_name(), gain = 1.0}) end end, }) --]] if minetest.get_modpath("news") then unified_inventory.register_button("news", { type = "image", image = "ui_news_icon.png", tooltip = S("News"), hide_lite = true, show_with = "interact", action = function(player) core.chatcommands["news"].func(player:get_player_name()) end, }) end unified_inventory.register_button("home_gui_set", { --new h2omes type = "image", image = "ui_gohome_icon.png", tooltip = S("My Homes"), hide_lite=true, show_with = "home", --Modif MFF (Crabman 30/06/2015) action = function(player) h2omes.show_formspec_home(player:get_player_name()) end, }) unified_inventory.register_button("misc_set_day", { type = "image", image = "ui_sun_icon.png", tooltip = S("Set time to day"), hide_lite=true, show_with = "settime", --Modif MFF (Crabman 30/06/2015) action = function(player) local player_name = player:get_player_name() if minetest.check_player_privs(player_name, {settime=true}) then minetest.sound_play("birds", {to_player=player_name, gain = 1.0}) minetest.set_timeofday((6000 % 24000) / 24000) minetest.chat_send_player(player_name, S("Time of day set to 6am")) else minetest.chat_send_player(player_name, S("You don't have the settime privilege!")) end end, }) unified_inventory.register_button("misc_set_night", { type = "image", image = "ui_moon_icon.png", tooltip = S("Set time to night"), hide_lite=true, show_with = "settime", --Modif MFF (Crabman 30/06/2015) action = function(player) local player_name = player:get_player_name() if minetest.check_player_privs(player_name, {settime=true}) then minetest.sound_play("owl", {to_player=player_name, gain = 1.0}) minetest.set_timeofday((21000 % 24000) / 24000) minetest.chat_send_player(player_name, S("Time of day set to 9pm")) else minetest.chat_send_player(player_name, S("You don't have the settime privilege!")) end end, }) unified_inventory.register_button("clear_inv", { type = "image", image = "ui_trash_icon.png", tooltip = S("Clear inventory"), show_with = "creative", --Modif MFF (Crabman 30/06/2015) action = function(player) local player_name = player:get_player_name() if not unified_inventory.is_creative(player_name) then minetest.chat_send_player(player_name, S("This button has been disabled outside" .." of creative mode to prevent" .." accidental inventory trashing." .."\nUse the trash slot instead.")) return end player:get_inventory():set_list("main", {}) minetest.chat_send_player(player_name, S('Inventory cleared!')) minetest.sound_play("trash_all", {to_player=player_name, gain = 1.0}) end, }) unified_inventory.register_page("craft", { get_formspec = function(player, perplayer_formspec) local formspecy = perplayer_formspec.formspec_y local formheadery = perplayer_formspec.form_header_y local player_name = player:get_player_name() local formspec = "background[2,"..formspecy..";6,3;ui_crafting_form.png]" formspec = formspec.."background[0,"..(formspecy + 3.5)..";8,4;ui_main_inventory.png]" formspec = formspec.."label[0,"..formheadery..";" ..F("Crafting").."]" formspec = formspec.."listcolors[#00000000;#00000000]" formspec = formspec.."list[current_player;craftpreview;6,"..formspecy..";1,1;]" formspec = formspec.."list[current_player;craft;2,"..formspecy..";3,3;]" formspec = formspec.."label[7,"..(formspecy + 1.5)..";" .. F("Trash:") .. "]" formspec = formspec.."list[detached:trash;main;7,"..(formspecy + 2)..";1,1;]" formspec = formspec.."listring[current_name;craft]" formspec = formspec.."listring[current_player;main]" if unified_inventory.is_creative(player_name) then formspec = formspec.."label[0,"..(formspecy + 1.5)..";" .. F("Refill:") .. "]" formspec = formspec.."list[detached:"..minetest.formspec_escape(player_name).."refill;main;0,"..(formspecy +2)..";1,1;]" end return {formspec=formspec} end, }) -- stack_image_button(): generate a form button displaying a stack of items -- -- The specified item may be a group. In that case, the group will be -- represented by some item in the group, along with a flag indicating -- that it's a group. If the group contains only one item, it will be -- treated as if that item had been specified directly. local function stack_image_button(x, y, w, h, buttonname_prefix, item) local name = item:get_name() local count = item:get_count() local show_is_group = false local displayitem = name.." "..count local selectitem = name if name:sub(1, 6) == "group:" then local group_name = name:sub(7) local group_item = unified_inventory.get_group_item(group_name) show_is_group = not group_item.sole displayitem = group_item.item or "unknown" selectitem = group_item.sole and displayitem or name end local label = show_is_group and "G" or "" local buttonname = minetest.formspec_escape(buttonname_prefix..unified_inventory.mangle_for_formspec(selectitem)) local button = string.format("item_image_button[%f,%f;%f,%f;%s;%s;%s]", x, y, w, h, minetest.formspec_escape(displayitem), buttonname, label) if show_is_group then local groupstring, andcount = unified_inventory.extract_groupnames(name) local grouptip if andcount == 1 then grouptip = string.format(S("Any item belonging to the %s group"), groupstring) elseif andcount > 1 then grouptip = string.format(S("Any item belonging to the groups %s"), groupstring) end grouptip = minetest.formspec_escape(grouptip) if andcount >= 1 then button = button .. string.format("tooltip[%s;%s]", buttonname, grouptip) end end return button end local recipe_text = { recipe = "Recipe %d of %d", usage = "Usage %d of %d", } local no_recipe_text = { recipe = "No recipes", usage = "No usages", } local role_text = { recipe = "Result", usage = "Ingredient", } local next_alt_text = { recipe = "Show next recipe", usage = "Show next usage", } local prev_alt_text = { recipe = "Show previous recipe", usage = "Show previous usage", } local other_dir = { recipe = "usage", usage = "recipe", } unified_inventory.register_page("craftguide", { get_formspec = function(player, perplayer_formspec) local formspecy = perplayer_formspec.formspec_y local formheadery = perplayer_formspec.form_header_y local craftresultx = perplayer_formspec.craft_result_x local craftresulty = perplayer_formspec.craft_result_y local player_name = player:get_player_name() local player_privs = minetest.get_player_privs(player_name) local formspec = "" formspec = formspec.."background[0,"..(formspecy + 3.5)..";8,4;ui_main_inventory.png]" formspec = formspec.."label[0,"..formheadery..";" .. F("Crafting Guide") .. "]" formspec = formspec.."listcolors[#00000000;#00000000]" local item_name = unified_inventory.current_item[player_name] if not item_name then return {formspec=formspec} end local dir = unified_inventory.current_craft_direction[player_name] local rdir if dir == "recipe" then rdir = "usage" end if dir == "usage" then rdir = "recipe" end local crafts = unified_inventory.crafts_for[dir][item_name] local alternate = unified_inventory.alternate[player_name] local alternates, craft if crafts ~= nil and #crafts > 0 then alternates = #crafts craft = crafts[alternate] end formspec = formspec.."background[0.5,"..(formspecy + 0.2)..";8,3;ui_craftguide_form.png]" formspec = formspec.."textarea["..craftresultx..","..craftresulty ..";10,1;;"..minetest.formspec_escape(F(role_text[dir])..": "..item_name)..";]" formspec = formspec..stack_image_button(0, formspecy, 1.1, 1.1, "item_button_" .. rdir .. "_", ItemStack(item_name)) if not craft then formspec = formspec.."label[5.5,"..(formspecy + 2.35)..";" ..minetest.formspec_escape(F(no_recipe_text[dir])).."]" local no_pos = dir == "recipe" and 4.5 or 6.5 local item_pos = dir == "recipe" and 6.5 or 4.5 formspec = formspec.."image["..no_pos..","..formspecy..";1.1,1.1;ui_no.png]" formspec = formspec..stack_image_button(item_pos, formspecy, 1.1, 1.1, "item_button_" ..other_dir[dir].."_", ItemStack(item_name)) if player_privs.give == true then formspec = formspec.."label[0,"..(formspecy + 2.10)..";" .. F("Give me:") .. "]" .."button[0, "..(formspecy + 2.7)..";0.6,0.5;craftguide_giveme_1;1]" .."button[0.6,"..(formspecy + 2.7)..";0.7,0.5;craftguide_giveme_10;10]" .."button[1.3,"..(formspecy + 2.7)..";0.8,0.5;craftguide_giveme_99;99]" end return {formspec = formspec} end local craft_type = unified_inventory.registered_craft_types[craft.type] or unified_inventory.craft_type_defaults(craft.type, {}) if craft_type.icon then formspec = formspec..string.format(" image[%f,%f;%f,%f;%s]",5.7,(formspecy + 0.05),0.5,0.5,craft_type.icon) end formspec = formspec.."label[5.5,"..(formspecy + 1)..";" .. minetest.formspec_escape(craft_type.description).."]" formspec = formspec..stack_image_button(6.5, formspecy, 1.1, 1.1, "item_button_usage_", ItemStack(craft.output)) local display_size = craft_type.dynamic_display_size and craft_type.dynamic_display_size(craft) or { width = craft_type.width, height = craft_type.height } local craft_width = craft_type.get_shaped_craft_width and craft_type.get_shaped_craft_width(craft) or display_size.width -- This keeps recipes aligned to the right, -- so that they're close to the arrow. local xoffset = 5.5 -- Offset factor for crafting grids with side length > 4 local of = (3/math.max(3, math.max(display_size.width, display_size.height))) local od = 0 -- Minimum grid size at which size optimazation measures kick in local mini_craft_size = 6 if display_size.width >= mini_craft_size then od = math.max(1, display_size.width - 2) xoffset = xoffset - 0.1 end -- Size modifier factor local sf = math.min(1, of * (1.05 + 0.05*od)) -- Button size local bsize_h = 1.1 * sf local bsize_w = bsize_h if display_size.width >= mini_craft_size then bsize_w = 1.175 * sf end if (bsize_h > 0.35 and display_size.width) then for y = 1, display_size.height do for x = 1, display_size.width do local item if craft and x <= craft_width then item = craft.items[(y-1) * craft_width + x] end -- Flipped x, used to build formspec buttons from right to left local fx = display_size.width - (x-1) -- x offset, y offset local xof = (fx-1) * of + of local yof = (y-1) * of + 1 if item then formspec = formspec..stack_image_button( xoffset - xof, formspecy - 1 + yof, bsize_w, bsize_h, "item_button_recipe_", ItemStack(item)) else -- Fake buttons just to make grid formspec = formspec.."image_button[" ..tostring(xoffset - xof)..","..tostring(formspecy - 1 + yof) ..";"..bsize_w..","..bsize_h..";ui_blank_image.png;;]" end end end else -- Error formspec = formspec.."label[" ..tostring(2)..","..tostring(formspecy) ..";"..minetest.formspec_escape(S("This recipe is too\nlarge to be displayed.")).."]" end if craft_type.uses_crafting_grid and display_size.width <= 3 then formspec = formspec.."label[0,"..(formspecy + 0.9)..";" .. F("To craft grid:") .. "]" .."button[0, "..(formspecy + 1.5)..";0.6,0.5;craftguide_craft_1;1]" .."button[0.6,"..(formspecy + 1.5)..";0.7,0.5;craftguide_craft_10;10]" .."button[1.3,"..(formspecy + 1.5)..";0.8,0.5;craftguide_craft_max;" .. F("All") .. "]" end if player_privs.give then formspec = formspec.."label[0,"..(formspecy + 2.1)..";" .. F("Give me:") .. "]" .."button[0, "..(formspecy + 2.7)..";0.6,0.5;craftguide_giveme_1;1]" .."button[0.6,"..(formspecy + 2.7)..";0.7,0.5;craftguide_giveme_10;10]" .."button[1.3,"..(formspecy + 2.7)..";0.8,0.5;craftguide_giveme_99;99]" end if alternates and alternates > 1 then formspec = formspec.."label[5.5,"..(formspecy + 1.6)..";" ..string.format(F(recipe_text[dir]), alternate, alternates).."]" .."image_button[5.5,"..(formspecy + 2)..";1,1;ui_left_icon.png;alternate_prev;]" .."image_button[6.5,"..(formspecy + 2)..";1,1;ui_right_icon.png;alternate;]" .."tooltip[alternate_prev;"..F(prev_alt_text[dir]).."]" .."tooltip[alternate;"..F(next_alt_text[dir]).."]" end return {formspec = formspec} end, }) local function craftguide_giveme(player, formname, fields) local amount for k, v in pairs(fields) do amount = k:match("craftguide_giveme_(.*)") if amount then break end end if not amount then return end amount = tonumber(amount) if amount == 0 then return end local player_name = player:get_player_name() local output = unified_inventory.current_item[player_name] if (not output) or (output == "") then return end local player_inv = player:get_inventory() player_inv:add_item("main", {name = output, count = amount}) end -- tells if an item can be moved and returns an index if so local function item_fits(player_inv, craft_item, needed_item) local need_group = string.sub(needed_item, 1, 6) == "group:" if need_group then need_group = string.sub(needed_item, 7) end if craft_item and not craft_item:is_empty() then local ciname = craft_item:get_name() -- abort if the item there isn't usable if ciname ~= needed_item and not need_group then return end -- abort if no item fits onto it if craft_item:get_count() >= craft_item:get_definition().stack_max then return end -- use the item there if it's in the right group and a group item is needed if need_group then if minetest.get_item_group(ciname, need_group) == 0 then return end needed_item = ciname need_group = false end end if need_group then -- search an item of the specific group for i,item in pairs(player_inv:get_list("main")) do if not item:is_empty() and minetest.get_item_group(item:get_name(), need_group) > 0 then return i end end -- no index found return end -- search an item with a the name needed_item for i,item in pairs(player_inv:get_list("main")) do if not item:is_empty() and item:get_name() == needed_item then return i end end -- no index found end -- modifies the player inventory and returns the changed craft_item if possible local function move_item(player_inv, craft_item, needed_item) local stackid = item_fits(player_inv, craft_item, needed_item) if not stackid then return end local wanted_stack = player_inv:get_stack("main", stackid) local taken_item = wanted_stack:take_item() player_inv:set_stack("main", stackid, wanted_stack) if not craft_item or craft_item:is_empty() then return taken_item end craft_item:add_item(taken_item) return craft_item end local function craftguide_craft(player, formname, fields) local amount for k, v in pairs(fields) do amount = k:match("craftguide_craft_(.*)") if amount then break end end if not amount then return end local player_name = player:get_player_name() local output = unified_inventory.current_item[player_name] if (not output) or (output == "") then return end local player_inv = player:get_inventory() local crafts = unified_inventory.crafts_for[unified_inventory.current_craft_direction[player_name]][output] if (not crafts) or (#crafts == 0) then return end local alternate = unified_inventory.alternate[player_name] local craft = crafts[alternate] if craft.width > 3 then return end local needed = craft.items local craft_list = player_inv:get_list("craft") local width = craft.width if width == 0 then -- Shapeless recipe width = 3 end amount = tonumber(amount) or 99 --[[ if amount == "max" then amount = 99 -- Arbitrary; need better way to do this. else amount = tonumber(amount) end--]] for iter = 1, amount do local index = 1 for y = 1, 3 do for x = 1, width do local needed_item = needed[index] if needed_item then local craft_index = ((y - 1) * 3) + x local craft_item = craft_list[craft_index] local newitem = move_item(player_inv, craft_item, needed_item) if newitem then craft_list[craft_index] = newitem end end index = index + 1 end end end player_inv:set_list("craft", craft_list) unified_inventory.set_inventory_formspec(player, "craft") end minetest.register_on_player_receive_fields(function(player, formname, fields) for k, v in pairs(fields) do if k:match("craftguide_craft_") then craftguide_craft(player, formname, fields) return end if k:match("craftguide_giveme_") then craftguide_giveme(player, formname, fields) return end end end)
-- This script extends wrk2 to handle multiple server addresses -- as well as multiple paths (endpoints) per server ----------------- -- main() context -- main() globals local threads = {} local counter = 1 function setup(thread) -- Fill global threads table with thread handles so done() -- can process per-thread data table.insert(threads, thread) thread:set("id",counter) counter = counter +1 math.randomseed(os.time()) end ----------------- -- Thread context function xtract(str, match, default, err_msg) local ret, count = string.gsub(str, match, "%1", 1) if count == 0 then if not default then print(string.format("Error parsing URL '%s': %s",str,err_msg)) os.exit(1) end ret = default end return ret end function init(args) -- Thread globals used by done() called_idxs = "" urls = "" -- Thread globals used by request(), response() addrs = {} idx = 0 -- table of lists; per entry: -- proto, host, hostaddr, port, path + params endpoints={} -- tablre of prepared HTTP requests for endpoints above reqs={} -- parse command line URLs and prepare requests for i=0, #args, 1 do -- note that URL parsing does not support user/pass as -- wrk2 does not support auth local proto = xtract(args[i], "^(http[s]?)://.*", nil, "missing or unsupported protocol") local host = xtract( args[i], "^http[s]?://([^/:]+)[:/]?.*", nil, "missing host") if proto == "http" then def_port=80 else if proto == "https" then def_port=443 else print(string.format("Unsupported protocol '%s'",proto)) os.exit(1) end end local port = xtract(args[i], "^http[s]?://[^/:]+:(%d+).*", def_port) local path = xtract(args[i], "^http[s]?://[^/]+(/.*)","/") -- get IP addr(s) from hostname, validate by connecting local addr = nil for k, v in ipairs(wrk.lookup(host, port)) do if wrk.connect(v) then addr = v break end end if not addr then print(string.format( "Error: Unable to connect to %s port %s.", host, port)) os.exit(2) end -- store the endpoint endpoints[i] = {} endpoints[i][0] = proto endpoints[i][1] = host endpoints[i][2] = addr endpoints[i][3] = port endpoints[i][4] = path endpoints[i][5] = string.format( "GET %s HTTP/1.1\r\nHost:%s:%s\r\n\r\n", path, host, port) if urls == "" then urls = args[i] else urls = string.format("%s,%s",urls,args[i]) end end urls = urls .. "," -- initialize idx, assign req and addr idx = math.random(0, #endpoints) wrk.thread.addr = endpoints[idx][2] end function request() local ret = endpoints[idx][5] return ret end function response(status, headers, body) -- add current index to string of endpointsi calle local c = "," if called_idxs == "" then c="" end called_idxs = string.format("%s%s%s",called_idxs,c,idx) -- Pick a new random endpoint for the next request -- Also, update the thread's remote server addr if endpoint -- is on a different server. local prev_srv = endpoints[idx][2] idx = math.random(0, #endpoints) if prev_srv ~= endpoints[idx][2] then -- Re-setting the thread's server address forces a reconnect wrk.thread.addr = endpoints[idx][2] end end ----------------- -- main() context function done(summary, latency, requests) print(string.format("Total Requests: %d", summary.requests)) print(string.format("HTTP errors: %d", summary.errors.status)) print(string.format("Requests timed out: %d", summary.errors.timeout)) print(string.format("Bytes received: %d", summary.bytes)) print(string.format("Socket connect errors: %d", summary.errors.connect)) print(string.format("Socket read errors: %d", summary.errors.read)) print(string.format("Socket write errors: %d", summary.errors.write)) -- generate table of URL strings from first thread's endpoints table -- (all threads generate the same table in init()) local urls = {} local counts = {} local i = 0 t = unpack(threads,1,2) t:get("urls"):gsub("([^,]+),", function(u) urls[i]=u counts[i] = 0 i = i+1 end) -- fetch url call counts of individual threads local c = t:get("called_idxs") c = c .. "," for i, t in ipairs(threads) do c:gsub("([0-9]+),", function(s) i = tonumber(s) counts[i] = counts[i] + 1 end) end print("\nURL call count") for i=0, #urls, 1 do print(string.format("%s : %d", urls[i], counts[i])) end end
object_tangible_tcg_series7_garage_display_vehicles_pod_racer_light_bending = object_tangible_tcg_series7_garage_display_vehicles_shared_pod_racer_light_bending:new { } ObjectTemplates:addTemplate(object_tangible_tcg_series7_garage_display_vehicles_pod_racer_light_bending, "object/tangible/tcg/series7/garage_display_vehicles/pod_racer_light_bending.iff")
#!/usr/bin/env lua local exec = require "tek.lib.exec" local c = exec.run({ func = function() for i = 1, 10000000 do end error "error in child" end }) for i = 1, 20000000 do end print "parent done" --[[ luatask: bin/task/test41.lua:6: error in child stack traceback: [C]: in function 'error' bin/task/test41.lua:6: in function <bin/task/test41.lua:4> [C]: ? lua: received abort signal stack traceback: bin/task/test41.lua:9: in main chunk [C]: ? ]]--
local discoScienceInit = function() if remote.interfaces["DiscoScience"] and remote.interfaces["DiscoScience"]["setIngredientColor"] then remote.call("DiscoScience", "setIngredientColor", "more-science-pack-1", {r = 214, g = 87, b = 39}) remote.call("DiscoScience", "setIngredientColor", "more-science-pack-2", {r = 217, g = 149, b = 8}) remote.call("DiscoScience", "setIngredientColor", "more-science-pack-3", {r = 205, g = 174, b = 20}) remote.call("DiscoScience", "setIngredientColor", "more-science-pack-4", {r = 193, g = 190, b = 9}) remote.call("DiscoScience", "setIngredientColor", "more-science-pack-5", {r = 136, g = 194, b = 44}) remote.call("DiscoScience", "setIngredientColor", "more-science-pack-6", {r = 154, g = 116, b = 137}) remote.call("DiscoScience", "setIngredientColor", "more-science-pack-7", {r = 131, g = 91, b = 160}) remote.call("DiscoScience", "setIngredientColor", "more-science-pack-8", {r = 255, g = 89, b = 160}) remote.call("DiscoScience", "setIngredientColor", "more-science-pack-9", {r = 255, g = 209, b = 2}) remote.call("DiscoScience", "setIngredientColor", "more-science-pack-10", {r = 68, g = 26, b = 255}) remote.call("DiscoScience", "setIngredientColor", "more-science-pack-11", {r = 121, g = 167, b = 255}) remote.call("DiscoScience", "setIngredientColor", "more-science-pack-12", {r = 113, g = 82, b = 240}) remote.call("DiscoScience", "setIngredientColor", "more-science-pack-13", {r = 134, g = 133, b = 255}) remote.call("DiscoScience", "setIngredientColor", "more-science-pack-14", {r = 142, g = 140, b = 139}) remote.call("DiscoScience", "setIngredientColor", "more-science-pack-15", {r = 59, g = 59, b = 59}) remote.call("DiscoScience", "setIngredientColor", "more-science-pack-16", {r = 169, g = 13, b = 184}) remote.call("DiscoScience", "setIngredientColor", "more-science-pack-17", {r = 245, g = 47, b = 182}) remote.call("DiscoScience", "setIngredientColor", "more-science-pack-18", {r = 109, g = 129, b = 166}) remote.call("DiscoScience", "setIngredientColor", "more-science-pack-19", {r = 72, g = 171, b = 147}) remote.call("DiscoScience", "setIngredientColor", "more-science-pack-20", {r = 72, g = 116, b = 193}) remote.call("DiscoScience", "setIngredientColor", "more-science-pack-21", {r = 0, g = 8, b = 81}) remote.call("DiscoScience", "setIngredientColor", "more-science-pack-22", {r = 168, g = 144, b = 111}) remote.call("DiscoScience", "setIngredientColor", "more-science-pack-23", {r = 41, g = 211, b = 255}) remote.call("DiscoScience", "setIngredientColor", "more-science-pack-24", {r = 77, g = 47, b = 5}) remote.call("DiscoScience", "setIngredientColor", "more-science-pack-25", {r = 178, g = 178, b = 178}) remote.call("DiscoScience", "setIngredientColor", "more-science-pack-26", {r = 243, g = 8, b = 8}) remote.call("DiscoScience", "setIngredientColor", "more-science-pack-27", {r = 248, g = 215, b = 61}) remote.call("DiscoScience", "setIngredientColor", "more-science-pack-28", {r = 158, g = 248, b = 34}) remote.call("DiscoScience", "setIngredientColor", "more-science-pack-29", {r = 30, g = 195, b = 248}) remote.call("DiscoScience", "setIngredientColor", "more-science-pack-30", {r = 0, g = 0, b = 0}) end end script.on_init( function () discoScienceInit() end ) script.on_configuration_changed( function () discoScienceInit() end )
--[[ This file contains the necessary classes for generating the SDK DO NOT MODIFY ]] local ffi = require("ffi") ffi.cdef[[ struct UObject_Data { const struct FPointer VfTableObject; const struct UObject* HashNext; struct FQWord ObjectFlags; const struct UObject* HashOuterNext; const struct FPointer StateFrame; const struct UObject* Linker; const struct FPointer LinkerIndex; const int Index; const int NetIndex; const struct UObject* Outer; const struct FName Name; const struct UClass* Class; const struct UObject* ObjectArchetype; }; struct UObject { struct UObject_Data UObject; }; struct UField_Data { struct UField* Next; }; struct UField { struct UObject_Data UObject; struct UField_Data UField; }; struct TArray_FName { struct FName* Data; int Count; int Max; }; struct UEnum_Data { struct TArray_FName Names; }; struct UEnum { struct UObject_Data UObject; struct UField_Data UField; struct UEnum_Data UEnum; }; struct UConst_Data { struct FString Value; }; struct UConst { struct UObject_Data UObject; struct UField_Data UField; struct UConst_Data UConst; }; struct TArray_char { char* Data; int Count; int Max; }; struct UStruct_Data { unsigned char Unknown1[0x8]; struct UField* SuperField; struct UField* Children; unsigned short PropertySize; unsigned char Unknown2; unsigned char MinAlignment; struct TArray_char Script; unsigned char Unknown3[0x2C]; }; struct UStruct { struct UObject_Data UObject; struct UField_Data UField; struct UStruct_Data UStruct; }; struct UScriptStruct_Data { unsigned char Unknown[0x1C]; }; struct UScriptStruct { struct UObject_Data UObject; struct UField_Data UField; struct UStruct_Data UStruct; struct UScriptStruct_Data UScriptStruct; }; struct UFunction_Data { unsigned long FunctionFlags; unsigned short iNative; unsigned short RepOffset; struct FName FriendlyName; unsigned short NumParms; unsigned short ParmsSize; unsigned long ReturnValueOffset; unsigned char Unknown[0x4]; void* Func; }; struct UFunction { struct UObject_Data UObject; struct UField_Data UField; struct UStruct_Data UStruct; struct UFunction_Data UFunction; }; struct UState_Data { unsigned char Unknown[0x44]; }; struct UState { struct UObject_Data UObject; struct UField_Data UField; struct UStruct_Data UStruct; struct UState_Data UState; }; struct UClass_Data { unsigned char Unknown[0x100]; }; struct UClass { struct UObject_Data UObject; struct UField_Data UField; struct UStruct_Data UStruct; struct UState_Data UState; struct UClass_Data UClass; }; struct UProperty_Data { unsigned long ArrayDim; unsigned long ElementSize; struct FQWord PropertyFlags; unsigned short PropertySize; unsigned short Unknown1; unsigned char Unknown2[0xC]; unsigned long Offset; unsigned char Unknown3[0x1C]; }; struct UProperty { struct UObject_Data UObject; struct UField_Data UField; struct UProperty_Data UProperty; }; struct UByteProperty_Data { struct UEnum* Enum; }; struct UByteProperty { struct UObject_Data UObject; struct UField_Data UField; struct UProperty_Data UProperty; struct UByteProperty_Data UByteProperty; }; struct UIntProperty_Data { }; struct UIntProperty { struct UObject_Data UObject; struct UField_Data UField; struct UProperty_Data UProperty; struct UIntProperty_Data UIntProperty; }; struct UFloatProperty_Data { }; struct UFloatProperty { struct UObject_Data UObject; struct UField_Data UField; struct UProperty_Data UProperty; struct UFloatProperty_Data UFloatProperty; }; struct UBoolProperty_Data { unsigned long BitMask; }; struct UBoolProperty { struct UObject_Data UObject; struct UField_Data UField; struct UProperty_Data UProperty; struct UBoolProperty_Data UBoolProperty; }; struct UStrProperty_Data { }; struct UStrProperty { struct UObject_Data UObject; struct UField_Data UField; struct UProperty_Data UProperty; struct UStrProperty_Data UStrProperty; }; struct UNameProperty_Data { }; struct UNameProperty { struct UObject_Data UObject; struct UField_Data UField; struct UProperty_Data UProperty; struct UNameProperty_Data UNameProperty; }; struct UDelegateProperty_Data { unsigned char Unknown[0x8]; }; struct UDelegateProperty { struct UObject_Data UObject; struct UField_Data UField; struct UProperty_Data UProperty; struct UDelegateProperty_Data UDelegateProperty; }; struct UObjectProperty_Data { struct UClass* PropertyClass; }; struct UObjectProperty { struct UObject_Data UObject; struct UField_Data UField; struct UProperty_Data UProperty; struct UObjectProperty_Data UObjectProperty; }; struct UComponentProperty_Data { }; struct UComponentProperty { struct UObject_Data UObject; struct UField_Data UField; struct UProperty_Data UProperty; struct UObjectProperty_Data UObjectProperty; struct UComponentProperty_Data UComponentProperty; }; struct UClassProperty_Data { struct UClass* MetaClass; }; struct UClassProperty { struct UObject_Data UObject; struct UField_Data UField; struct UProperty_Data UProperty; struct UObjectProperty_Data UObjectProperty; struct UClassProperty_Data UClassProperty; }; struct UInterfaceProperty_Data { struct UClass* InterfaceClass; }; struct UInterfaceProperty { struct UObject_Data UObject; struct UField_Data UField; struct UProperty_Data UProperty; struct UInterfaceProperty_Data UInterfaceProperty; }; struct UStructProperty_Data { struct UStruct* Struct; }; struct UStructProperty { struct UObject_Data UObject; struct UField_Data UField; struct UProperty_Data UProperty; struct UStructProperty_Data UStructProperty; }; struct UArrayProperty_Data { struct UProperty* Inner; }; struct UArrayProperty { struct UObject_Data UObject; struct UField_Data UField; struct UProperty_Data UProperty; struct UArrayProperty_Data UArrayProperty; }; struct UMapProperty_Data { struct UProperty* Key; struct UProperty* Value; }; struct UMapProperty { struct UObject_Data UObject; struct UField_Data UField; struct UProperty_Data UProperty; struct UMapProperty_Data UMapProperty; }; ]] -- Class Name - Engine Name - Base Class table.insert(g_loadedClasses, { "UObject", "Class Core.Object", nil }) table.insert(g_loadedClasses, { "UField", "Class Core.Field", "UObject" }) table.insert(g_loadedClasses, { "UEnum", "Class Core.Enum", "UField" }) table.insert(g_loadedClasses, { "UConst", "Class Core.Const", "UField" }) table.insert(g_loadedClasses, { "UStruct", "Class Core.Struct", "UField" }) table.insert(g_loadedClasses, { "UScriptStruct", "Class Core.ScriptStruct", "UStruct" }) table.insert(g_loadedClasses, { "UFunction", "Class Core.Function", "UStruct" }) table.insert(g_loadedClasses, { "UState", "Class Core.State", "UStruct" }) table.insert(g_loadedClasses, { "UClass", "Class Core.Class", "UState" }) table.insert(g_loadedClasses, { "UProperty", "Class Core.Property", "UField" }) table.insert(g_loadedClasses, { "UByteProperty", "Class Core.ByteProperty", "UProperty" }) table.insert(g_loadedClasses, { "UIntProperty", "Class Core.IntProperty", "UProperty" }) table.insert(g_loadedClasses, { "UFloatProperty", "Class Core.FloatProperty", "UProperty" }) table.insert(g_loadedClasses, { "UBoolProperty", "Class Core.BoolProperty", "UProperty" }) table.insert(g_loadedClasses, { "UStrProperty", "Class Core.StrProperty", "UProperty" }) table.insert(g_loadedClasses, { "UNameProperty", "Class Core.NameProperty", "UProperty" }) table.insert(g_loadedClasses, { "UDelegateProperty", "Class Core.DelegateProperty", "UProperty" }) table.insert(g_loadedClasses, { "UObjectProperty", "Class Core.ObjectProperty", "UProperty" }) table.insert(g_loadedClasses, { "UComponentProperty", "Class Core.ComponentProperty", "UObjectProperty" }) table.insert(g_loadedClasses, { "UClassProperty", "Class Core.ClassProperty", "UObjectProperty" }) table.insert(g_loadedClasses, { "UInterfaceProperty", "Class Core.InterfaceProperty", "UProperty" }) table.insert(g_loadedClasses, { "UStructProperty", "Class Core.StructProperty", "UProperty" }) table.insert(g_loadedClasses, { "UArrayProperty", "Class Core.ArrayProperty", "UProperty" }) table.insert(g_loadedClasses, { "UMapProperty", "Class Core.MapProperty", "UProperty" })
--- --- Generated by MLN Team (http://www.immomo.com) --- Created by MLN Team. --- DateTime: 2019-09-05 12:05 --- local _class = { _classname = 'HTTPHandler', _version = '1.0', http = Http() } ---@public function _class:GET(url, param, complete) param = param or {} param["cachePolicy"] = CachePolicy.CACHE_THEN_API param["encType"] = EncType.NORMAL self.http:get(url, param, function(success, response, error) complete(success, response, error) end) end ---@public function _class:POST(url, param, complete) param = param or {} param["cachePolicy"] = CachePolicy.CACHE_THEN_API param["encType"] = EncType.NORMAL self.http:post(url, param, function(success, response, error) complete(success, response, error) end) end return _class
--- author:fritz_98 current maintainer:fritz_98 v1.0 -- gibt einen iterator zurück, der über ein table der form {anzahl, id1, id2...} iteriert. -- nutzt upvalues intern, iterator func nicht speichern EntityList = function (_Table) local Index = 1 local Count = _Table[1] + 1 return function() Index = Index + 1 if Index <= Count then return _Table[Index] end end end
ENT.Type = 'anim' ENT.Base = 'bw_machine_base' ENT.PrintName = 'Diesel Generator' ENT.Author = 'n00bmobile' ENT.Category = 'n00bmobile' ENT.Spawnable = true ENT.AdminSpawnable = true --[Customizable Values]-- ENT.MaxPower = 700 ENT.MaxFuel = 300 ------------------------- ENT.UsesPower = false function ENT:SetupDataTables() self:NetworkVar('Bool', 0, 'TurnedOn') self:NetworkVar('Int', 0, 'PowerStored') self:NetworkVar('Int', 1, 'FuelStored') if SERVER then self:SetFuelStored(self.MaxFuel) end end if CLIENT then ENT.StatusBars = { [1] = { name = 'HEALTH', color = Color(255, 0, 0), getWidth = function(ent) return 186 *(ent:Health() /ent:GetMaxHealth()) end }, [2] = { name = 'DIESEL', color = Color(230, 180, 32), getWidth = function(ent) return 186 *(ent:GetFuelStored() /ent.MaxFuel) end } } end
local std = require "atf.stdlib.std" local table = require "atf.stdlib.std.table" local exit_codes = require('exit_codes') local validOptList = { } local errors = {} local usage = [[ ATF 2.2 Usage: ./start.sh [OPTIONS] script.lua ]] local help = {} local fotter = [[ -v,--version display version information, then exit -h,--help display this help, then exit ]] local version = "ATF 2.2" local optparser = std.optparse [[ ATF 2.2 Additional lines of text to show when the --version option is passed. Several lines or paragraphs are permitted. Usage: atf cmd_test.lua [OPTIONS] script.lua ]] local module = { mt = { __index = { } } , RequiredArgument = 1, OptionalArgument = 2, NoArgument = 3 } local function errmsg (msg) local prog = "ATF 2.2" -- Ensure final period. if msg:match ("%.$") == nil then msg = msg .. "." end print (prog .. ": error: " .. msg .. "\n") print (prog .. ": Try '" .. prog .. " --help' for help.") quit(exit_codes.wrong_arg) end local function checkReqOpt(self, arg, val) if val:sub (1, 1) == "-" then errmsg ("Option '" .. arg .. "' requires an argument.") quit(exit_codes.wrong_arg) else validOptList[self[arg].key] = val end end function module.getopt(argv, opts) local res = {} if (argv[1] == nil) then module.PrintUsage() end optparser:on ({"--"}, optparser.finished) optparser:on ({"-?"}, optparser.optional,module.PrintUsage) optparser:on ({"-h","--help"}, optparser.optional,module.PrintUsage) optparser:on ({"-v","--version"}, optparser.optional,module.PrintVersion) local function parse(argv) return optparser:parse (argv) end local unrecognized_options,options = parse(argv) res = table.merge(validOptList, options) for i = 1 , #unrecognized_options do if (unrecognized_options[i]:sub(1,1)~= "-") then table.insert(res,unrecognized_options[i]) else errmsg("undefined option: '" .. unrecognized_options[i] .. "'") return nil end end setmetatable(res, module.mt) return res end function module.declare_opt (shortname, longname, argument, description) local arg = '' if (argument == module.RequiredArgument) then optparser:on (table.pack(shortname, longname), optparser.required,checkReqOpt) elseif (argument == module.OptionalArgument) then optparser:on (table.pack(shortname, longname), optparser.optional) else optparser:on (table.pack(shortname, longname), optparser.flag) end arg = string.format(" %s", description or 'value') if (shortname:len() > 0 and longname:len() > 0) then table.insert(help, shortname .. ',' .. longname .. arg ) else table.insert(help, shortname .. longname .. arg ) end end function module.declare_short_opt(shortname, argument, description) module.declare_opt (shortname, '' , argument, description) end function module.declare_long_opt(longname, argument, description) module.declare_opt('' ,longname , argument, description) end function module.PrintUsage() local _usage = usage for _, opt in ipairs(help) do _usage = _usage .. opt .. '\n' .. ' ' end _usage = _usage .. '\n' ..' ' .. fotter print(_usage) quit() end function module.PrintVersion() print(version) quit() end return module
hook.Add("InitPostEntityMap", "profile", function() for _, ent in pairs(ents.FindByClass("trigger_teleport")) do ent:Remove() end for _, ent in pairs(ents.FindByClass("trigger_push")) do ent:Remove() end end)
-- test script for Pinfo and Address functions -- use with dhcp.pcap in test/captures directory local major, minor, micro = get_version():match("(%d+)%.(%d+)%.(%d+)") if major then major = tonumber(major) minor = tonumber(minor) micro = tonumber(micro) else major = 99 minor = 99 micro = 99 end ------------- general test helper funcs ------------ local FRAME = "frame" local OTHER = "other" local packet_counts = {} local function incPktCount(name) if not packet_counts[name] then packet_counts[name] = 1 else packet_counts[name] = packet_counts[name] + 1 end end local function getPktCount(name) return packet_counts[name] or 0 end local passed = {} local function setPassed(name) if not passed[name] then passed[name] = 1 else passed[name] = passed[name] + 1 end end -- expected number of runs per type -- note ip only runs 3 times because it gets removed -- and dhcp only runs twice because the filter makes it run -- once and then it gets replaced with a different one for the second time local taptests = { [FRAME]=4, [OTHER]=0 } local function getResults() print("\n-----------------------------\n") for k,v in pairs(taptests) do if v ~= 0 and passed[k] ~= v then print("Something didn't run or ran too much... tests failed!") print("Listener type "..k.." expected: "..v..", but got: "..tostring(passed[k])) return false end end print("All tests passed!\n\n") return true end local function testing(type,...) print("---- Testing "..type.." ---- "..tostring(...).." for packet # "..getPktCount(type).." ----") end local function test(type,name, ...) io.stdout:write("test "..type.."-->"..name.."-"..getPktCount(type).."...") if (...) == true then io.stdout:write("passed\n") return true else io.stdout:write("failed!\n") error(name.." test failed!") end end --------- -- the following are so we can use pcall (which needs a function to call) local function setPinfo(pinfo,name,value) pinfo[name] = value end local function getPinfo(pinfo,name) local foo = pinfo[name] end ------------- test script ------------ ---------------------------------- -- modify original test function, kinda sorta local orig_test = test test = function (...) return orig_test(FRAME,...) end local tap = Listener.new() function tap.packet(pinfo,tvb) incPktCount(FRAME) testing(FRAME,"Pinfo in Frame") test("typeof-1", typeof(pinfo) == "Pinfo") test("tostring-1", tostring(pinfo) == "a Pinfo") testing(FRAME,"negative tests") -- try to set read-only attributes --[[ these tests *should* ALL pass, but currently pinfo read-only members silently accept being set (though nothing happens) Blech!! test("Pinfo.number-set-1",not pcall(setPinfo,pinfo,"number",0)) test("Pinfo.len-set-1",not pcall(setPinfo,pinfo,"len",0)) test("Pinfo.caplen-set-1",not pcall(setPinfo,pinfo,"caplen",0)) test("Pinfo.rel_ts-set-1",not pcall(setPinfo,pinfo,"rel_ts",0)) test("Pinfo.delta_ts-set-1",not pcall(setPinfo,pinfo,"delta_ts",0)) test("Pinfo.delta_dis_ts-set-1",not pcall(setPinfo,pinfo,"delta_dis_ts",0)) test("Pinfo.visited-set-1",not pcall(setPinfo,pinfo,"visited",0)) test("Pinfo.lo-set-1",not pcall(setPinfo,pinfo,"lo",0)) test("Pinfo.hi-set-1",not pcall(setPinfo,pinfo,"hi",0)) test("Pinfo.port_type-set-1",not pcall(setPinfo,pinfo,"port_type",0)) test("Pinfo.match-set-1",not pcall(setPinfo,pinfo,"match",0)) test("Pinfo.curr_proto-set-1",not pcall(setPinfo,pinfo,"curr_proto",0)) test("Pinfo.columns-set-1",not pcall(setPinfo,pinfo,"columns",0)) test("Pinfo.cols-set-1",not pcall(setPinfo,pinfo,"cols",0)) test("Pinfo.private-set-1",not pcall(setPinfo,pinfo,"private",0)) test("Pinfo.fragmented-set-1",not pcall(setPinfo,pinfo,"fragmented",0)) test("Pinfo.in_error_pkt-set-1",not pcall(setPinfo,pinfo,"in_error_pkt",0)) test("Pinfo.match_uint-set-1",not pcall(setPinfo,pinfo,"match_uint",0)) test("Pinfo.match_string-set-1",not pcall(setPinfo,pinfo,"match_string",0)) ]] -- wrong type being set test("Pinfo.src-set-1",not pcall(setPinfo,pinfo,"src","foobar")) test("Pinfo.dst-set-1",not pcall(setPinfo,pinfo,"dst","foobar")) test("Pinfo.dl_src-set-1",not pcall(setPinfo,pinfo,"dl_src","foobar")) test("Pinfo.dl_dst-set-1",not pcall(setPinfo,pinfo,"dl_dst","foobar")) test("Pinfo.net_src-set-1",not pcall(setPinfo,pinfo,"net_src","foobar")) test("Pinfo.net_dst-set-1",not pcall(setPinfo,pinfo,"net_dst","foobar")) test("Pinfo.src_port-set-1",not pcall(setPinfo,pinfo,"src_port","foobar")) test("Pinfo.dst_port-set-1",not pcall(setPinfo,pinfo,"dst_port","foobar")) if major > 1 or minor > 10 then test("Pinfo.can_desegment-set-1",not pcall(setPinfo,pinfo,"can_desegment","foobar")) end test("Pinfo.desegment_len-set-1",not pcall(setPinfo,pinfo,"desegment_len","foobar")) test("Pinfo.desegment_offset-set-1",not pcall(setPinfo,pinfo,"desegment_offset","foobar")) -- invalid attribute names --[[ again, these *should* pass, but Pinfo silently allows it! test("Pinfo.set-1",not pcall(setPinfo,pinfo,"foobar","foobar")) test("Pinfo.get-12",not pcall(getPinfo,pinfo,"foobar")) ]] testing(FRAME,"basic getter tests") local pktlen, srcip, dstip, srcport, dstport if pinfo.number == 1 or pinfo.number == 3 then pktlen = 314 srcip = "0.0.0.0" dstip = "255.255.255.255" srcport = 68 dstport = 67 else pktlen = 342 srcip = "192.168.0.1" dstip = "192.168.0.10" srcport = 67 dstport = 68 end test("Pinfo.number-get-1",pinfo.number == getPktCount(FRAME)) test("Pinfo.len-get-1",pinfo.len == pktlen) test("Pinfo.caplen-get-1",pinfo.caplen == pktlen) test("Pinfo.visited-get-1",pinfo.visited == true) test("Pinfo.lo-get-1",tostring(pinfo.lo) == srcip) test("Pinfo.lo-get-2",typeof(pinfo.lo) == "Address") test("Pinfo.hi-get-1",tostring(pinfo.hi) == dstip) test("Pinfo.hi-get-2",typeof(pinfo.hi) == "Address") test("Pinfo.port_type-get-1",pinfo.port_type == 3) test("Pinfo.match-get-1",pinfo.match == 0) test("Pinfo.curr_proto-get-1",tostring(pinfo.curr_proto) == "<Missing Protocol Name>") test("Pinfo.columns-get-1",tostring(pinfo.columns) == "Columns") test("Pinfo.columns-get-2",typeof(pinfo.columns) == "Columns") test("Pinfo.cols-get-1",tostring(pinfo.cols) == "Columns") test("Pinfo.cols-get-2",typeof(pinfo.cols) == "Columns") test("Pinfo.private-get-1",type(pinfo.private) == "userdata") test("Pinfo.fragmented-get-1",pinfo.fragmented == false) test("Pinfo.in_error_pkt-get-1",pinfo.in_error_pkt == false) test("Pinfo.match_uint-get-1",pinfo.match_uint == 0) test("Pinfo.match_string-get-1",pinfo.match_string == nil) test("Pinfo.src-get-1",tostring(pinfo.src) == srcip) test("Pinfo.src-get-2",typeof(pinfo.src) == "Address") test("Pinfo.dst-get-1",tostring(pinfo.dst) == dstip) test("Pinfo.dst-get-2",typeof(pinfo.dst) == "Address") test("Pinfo.dl_src-get-1",typeof(pinfo.dl_src) == "Address") test("Pinfo.dl_dst-get-1",typeof(pinfo.dl_dst) == "Address") test("Pinfo.net_src-get-1",tostring(pinfo.net_src) == srcip) test("Pinfo.net_src-get-2",typeof(pinfo.net_src) == "Address") test("Pinfo.net_dst-get-1",tostring(pinfo.net_dst) == dstip) test("Pinfo.net_dst-get-2",typeof(pinfo.net_dst) == "Address") test("Pinfo.src_port-get-1",pinfo.src_port == srcport) test("Pinfo.dst_port-get-1",pinfo.dst_port == dstport) if major > 1 or minor > 10 then test("Pinfo.can_desegment-get-1",pinfo.can_desegment == 0) end test("Pinfo.desegment_len-get-1",pinfo.desegment_len == 0) test("Pinfo.desegment_offset-get-1",pinfo.desegment_offset == 0) if pinfo.number == 1 then test("Pinfo.rel_ts-get-1",pinfo.rel_ts == 0) test("Pinfo.delta_ts-get-1",pinfo.delta_ts == 0) test("Pinfo.delta_dis_ts-get-1",pinfo.delta_dis_ts == 0) elseif pinfo.number == 2 then test("Pinfo.rel_ts-get-1",pinfo.rel_ts == 0.000295) test("Pinfo.delta_ts-get-1",pinfo.delta_ts == 0.000295) test("Pinfo.delta_dis_ts-get-1",pinfo.delta_dis_ts == 0.000295) elseif pinfo.number == 3 then test("Pinfo.rel_ts-get-1",pinfo.rel_ts == 0.070031) test("Pinfo.delta_ts-get-1",pinfo.delta_ts == 0.069736) test("Pinfo.delta_dis_ts-get-1",pinfo.delta_dis_ts == 0.069736) elseif pinfo.number == 4 then test("Pinfo.rel_ts-get-1",pinfo.rel_ts == 0.070345) test("Pinfo.delta_ts-get-1",pinfo.delta_ts == 0.000314) test("Pinfo.delta_dis_ts-get-1",pinfo.delta_dis_ts == 0.000314) end testing(FRAME,"basic setter tests") local tmp = pinfo.src pinfo.src = pinfo.dst pinfo.dst = tmp test("Pinfo.src-set-1",tostring(pinfo.src) == dstip) test("Pinfo.src-set-1",typeof(pinfo.src) == "Address") test("Pinfo.dst-set-1",tostring(pinfo.dst) == srcip) test("Pinfo.dst-set-1",typeof(pinfo.dst) == "Address") local dl_dst_val = tostring(pinfo.dl_dst) local dl_src_val = tostring(pinfo.dl_src) tmp = pinfo.dl_src pinfo.dl_src = pinfo.dl_dst pinfo.dl_dst = tmp test("Pinfo.dl_src-set-1",tostring(pinfo.dl_src) == dl_dst_val) test("Pinfo.dl_dst-set-1",tostring(pinfo.dl_dst) == dl_src_val) tmp = pinfo.net_src pinfo.net_src = pinfo.net_dst pinfo.net_dst = tmp test("Pinfo.net_src-set-1",tostring(pinfo.net_src) == dstip) test("Pinfo.net_src-set-1",typeof(pinfo.net_src) == "Address") test("Pinfo.net_dst-set-1",tostring(pinfo.net_dst) == srcip) test("Pinfo.net_dst-set-1",typeof(pinfo.net_dst) == "Address") --[[ --there's a bug 9792 causing the pinfo.dst_port setter to actually set src_port tmp = pinfo.src_port pinfo.src_port = pinfo.dst_port pinfo.dst_port = tmp test("Pinfo.src_port-set-1",pinfo.src_port == dstport) test("Pinfo.dst_port-set-1",pinfo.dst_port == srcport) --]] pinfo.src_port = pinfo.dst_port test("Pinfo.src_port-set-1",pinfo.src_port == dstport) if major > 1 or minor > 10 then pinfo.can_desegment = 12 test("Pinfo.can_desegment-set-1",pinfo.can_desegment == 12) end pinfo.desegment_len = 34 test("Pinfo.desegment_len-set-1",pinfo.desegment_len == 34) pinfo.desegment_offset = 45 test("Pinfo.desegment_offset-set-1",pinfo.desegment_offset == 45) testing(FRAME,"Address functions") test("Address-eq-1", pinfo.lo == pinfo.dst) test("Address-eq-2", pinfo.lo ~= pinfo.hi) test("Address-lt-1", pinfo.lo < pinfo.hi) test("Address-lt-2", pinfo.hi > pinfo.lo) test("Address-le-1", pinfo.lo <= pinfo.hi) test("Address-le-2", pinfo.lo <= pinfo.dst) setPassed(FRAME) end function tap.draw() getResults() end
--[[ LuCI - Lua Configuration Interface Copyright 2008 Steven Barth <steven@midlink.org> Copyright 2008 Jo-Philipp Wich <xm@leipzig.freifunk.net> Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 $Id$ ]]-- module "luci.controller.custom_splash" function index() entry({"admin", "freifunk", "custom_splash"}, cbi("custom_splash"), "Custom Splash", 80) end
local DB = require("dashboard.model.db") return function(config) local node_model = {} local mysql_config = config.store_mysql local db = DB:new(mysql_config) function node_model:get_api_stats_data(period,api,domain) local now = ngx.now() now = now-period*60 local date_now = os.date('*t', now) local min = date_now.min local start_time = string.format('%d-%d-%d %d:%d:00',date_now.year, date_now.month, date_now.day, date_now.hour, min) local sql="SELECT stat_time,domain,api,SUM(request_2xx) AS 2xx,SUM(request_3xx) AS 3xx,SUM(request_4xx) AS 4xx,SUM(request_5xx) AS 5xx,SUM(total_request_count) AS total,AVG(avg_traffic_read) AS avg_read,AVG(avg_traffic_write) AS avg_write,AVG(avg_request_time) AS avg_time FROM api_persist_log WHERE stat_time >= ? AND api=? AND domain=? GROUP BY stat_time,api,domain" return db:query(sql, {start_time,api,domain}) end function node_model:get_stats_data_by_ip(period,api,domain,ip) local now = ngx.now() now = now-period*60 local date_now = os.date('*t', now) local min = date_now.min local start_time = string.format('%d-%d-%d %d:%d:00',date_now.year, date_now.month, date_now.day, date_now.hour, min) local sql="SELECT stat_time,domain,api,SUM(request_2xx) AS 2xx,SUM(request_3xx) AS 3xx,SUM(request_4xx) AS 4xx,SUM(request_5xx) AS 5xx,SUM(total_request_count) AS total,AVG(avg_traffic_read) AS avg_read,AVG(avg_traffic_write) AS avg_write,AVG(avg_request_time) AS avg_time FROM api_persist_log WHERE stat_time >= ? AND api=? AND domain=? and ip=?d GROUP BY stat_time,api,domain" return db:query(sql, {start_time,api,domain,ip}) end function node_model:get_api_stats(period) local now = ngx.now() now = now-period*60 local date_now = os.date('*t', now) local min = date_now.min local start_time = string.format('%d-%d-%d %d:%d:00',date_now.year, date_now.month, date_now.day, date_now.hour, min) local sql="SELECT domain,api,SUM(request_2xx) AS 2xx,SUM(request_3xx) AS 3xx,SUM(request_4xx) AS 4xx,SUM(request_5xx) AS 5xx,SUM(total_request_count) AS total,AVG(avg_traffic_read) AS avg_read,AVG(avg_traffic_write) AS avg_write,AVG(avg_request_time) AS avg_time FROM api_persist_log WHERE stat_time>= ? GROUP BY api,domain order by total desc" return db:query(sql, {start_time}) end function node_model:get_api_stats_by_ip(period,ip) local now = ngx.now() now = now-period*60 local date_now = os.date('*t', now) local min = date_now.min local start_time = string.format('%d-%d-%d %d:%d:00',date_now.year, date_now.month, date_now.day, date_now.hour, min) local sql="SELECT domain,api,SUM(request_2xx) AS 2xx,SUM(request_3xx) AS 3xx,SUM(request_4xx) AS 4xx,SUM(request_5xx) AS 5xx,SUM(total_request_count) AS total,AVG(avg_traffic_read) AS avg_read,AVG(avg_traffic_write) AS avg_write,AVG(avg_request_time) AS avg_time FROM api_persist_log WHERE stat_time>= ? and ip = ? GROUP BY api,domain order by total desc" return db:query(sql, {start_time,ip}) end return node_model end
local obj_bking = {} function obj_bking.init() obj_bking.data = {} obj_bking.name = "obj_bking" editor.importObject("FACES", obj_bking.name, "obj_bking.new", mdl_bking) end function obj_bking.new(x, y) local tbl = {} tbl.x = x tbl.y = y table.insert(obj_bking.data, tbl) end function obj_bking.draw() local i = 1 while i <= #obj_bking.data do local this_ent = obj_bking.data[i] lg.push() lg.translate(this_ent.x, this_ent.y) polygon.draw(mdl_bking) lg.pop() i = i + 1 end end return obj_bking
--[[ This comparator attempts to choose edge sectors to move around a system Note: this is comparable to the rookMove file, except it's trying to find paths based on locus definitions and not by expert determinative systems. Note to self: this algorithm could be sped up if all open ranks/files were located at start and cached. ]] local function Check2Jump (n1, n2, s2) -- Check for row/col jump point for 2 jump scenario local sysId local w1 = {x=0, y=0, c1={s=0, d=0}, c2={s=0, d=0}, ok1=true, ok2=true} local w2 = {x=0, y=0, c1={s=0, d=0}, c2={s=0, d=0}, ok1=true, ok2=true} local w3 = {x=0, y=0, c1={s=0, d=0}, c2={s=0, d=0}, ok1=true, ok2=true} local w4 = {x=0, y=0, c1={s=0, d=0}, c2={s=0, d=0}, ok1=true, ok2=true} local s = {x=0, y=0} -- Get coordinates of the considered waypoint and the target navcomp:Yield () sysId, w1.y, w1.x = SplitSectorID (n1.s) sysId, w2.y, w2.x = SplitSectorID (n2.s) sysId, s.y, s.x = SplitSectorID (s2) -- 2 Jump Scenarios -- Find the common point c1. -- Check if the path is clear from n1 to c1 and c1 to s2 w1.c1.s = navcomp:BuildSectorId (sysId, w1.x, s.y) w1.c1.d = (w1.x - s.x)*(w1.x - s.x) w1.c2.s = navcomp:BuildSectorId (sysId, s.x, w1.y) w1.c2.d = (w1.y - s.y)*(w1.y - s.y) w2.c1.s = navcomp:BuildSectorId (sysId, w2.x, s.y) w2.c1.d = (w2.x - s.x)*(w2.x - s.x) w2.c2.s = navcomp:BuildSectorId (sysId, s.x, w2.y) w2.c2.d = (w2.y - s.y)*(w2.y - s.y) navcomp:Yield () w1.ok1 = not (navcomp:IsPathProhibited (n1.s, w1.c1.s, true) or navcomp:IsPathProhibited (w1.c1.s, s2, true)) w1.ok2 = not (navcomp:IsPathProhibited (n1.s, w1.c2.s, true) or navcomp:IsPathProhibited (w1.c2.s, s2, true)) local ok1 = w1.ok1 or w1.ok2 w2.ok1 = not (navcomp:IsPathProhibited (n1.s, w2.c1.s, true) or navcomp:IsPathProhibited (w2.c1.s, s2, true)) w2.ok2 = not (navcomp:IsPathProhibited (n1.s, w2.c2.s, true) or navcomp:IsPathProhibited (w2.c2.s, s2, true)) local ok2 = w2.ok1 or w2.ok2 --print (string.format ("W1: C1 s= %s, d=%d\tC2 s=%s, d=%d\t%s", AbbrLocationStr (w1.c1.s), w1.c1.d, AbbrLocationStr (w1.c2.s), w1.c2.d, tostring (ok1))) --print (string.format ("W2: C1 s= %s, d=%d\tC2 s=%s, d=%d\t%s", AbbrLocationStr (w2.c1.s), w2.c1.d, AbbrLocationStr (w2.c2.s), w2.c2.d, tostring (ok2))) -- If valid, return n1 if ok1 and (not ok2 or w1.c1.d < w2.c1.d or w1.c1.d < w2.c2.d or w1.c2.d < w2.c1.d or w1.c2.d < w2.c2.d) then return n1 end end local function GetNearsFars (n1) local sysId, x, y, nx, ny, fx, fy sysId, y, x = SplitSectorID (n1.s) nx = 1 fx = 16 if x > 8 then nx = 16 fx = 1 end ny = 1 fy = 16 if y > 8 then ny = 16 fy = 1 end return x, y, nx, ny, fx, fy end local function CheckCorridor (n) --[[ Edges are defined as x=1 or 16 or y=1 or 16 if x=1 or 16, look for a sector with the same x but with y set to 1 or 16 that sector's edge should be free of prohibitions ]] local sysId, y, x = SplitSectorID (n.s) local t1, t2, result -- Check for X Corridor t1 = navcomp:BuildSectorId (sysId, x, 1) t2 = navcomp:BuildSectorId (sysId, x, 16) result = not navcomp:IsPathProhibited (t1, t2, true) -- Check for Y Corridor t1 = navcomp:BuildSectorId (sysId, 1, y) t2 = navcomp:BuildSectorId (sysId, 16, y) return result or (not navcomp:IsPathProhibited (t1, t2, true)) end function navcomp.plotter:Edge (n1, n2, s2, stats, area) local result = Check2Jump (n1, n2, s2) if result then return result end -- 2 Jump did not produce a choice. See if we're on an edge -- then jump to it provided the edge is clear and has the lowest stress -- along that edge. If 2 edges are clear with the same stress, pick -- the one which would provide a jump closest to the target -- Check for not edge -- Pick n1 if an edge, not blocked, and n2 is either: A) an edge and blocked, B) has an intersection -- not closer than the intersection for n1 and s2, or C) n2 is not an edge -- if n1 is not an edge or is an edge and blocked, reject if CheckCorridor (n1) then if not CheckCorridor (n2) then return n1 end -- 2 possible intersection points local c1, c2 local nx1, nx2, ny1, ny2, sx, sy, sysId sysId, sy, sx = SplitSectorID (s2) sysId, ny1, nx1 = SplitSectorID (n1.s) sysId, ny2, nx2 = SplitSectorID (n2.s) if (nx1-sx) < (ny1-sy) then c1 = nx1-sx else c1 = ny1-sy end if (nx2-sx) < (ny2-sy) then c2 = nx2-sx else c2 = ny2-sy end if c1 < c2 then return n1 end end end
-- This script takes temprature and humidity from an AM2302 -- and sends it out on MQTT every 5 seconds. -- mqtt details client = "<username>" password = "<password>" url = "iot.rabbiteer.io" --these are the data and clock pin numbers sda, scl = 1, 2 -- this will be called after mqtt connect function on_mqtt_connected(m) --setup i2c and connect to the am2320 i2c.setup(0, sda, scl, i2c.SLOW) am2320.setup() -- take a reading every 5 seconds and send via mqtt tmr.create():alarm(5000, tmr.ALARM_AUTO, function() -- take reading rh, t = am2320.read() -- publish temprature m:publish( "metric/temprature/" .. client, string.format("%s", t/10), 0, 0) -- publish humidity m:publish( "metric/humidity/" .. client, string.format("%s", rh/10), 0, 0) end) end -- this will be called on mqtt error function on_mqtt_error(client, reason) print("error: " .. reason); node.restart(); end -- connect to the MQTT broker m = mqtt.Client(client, 60, client, password) m:connect(url, 8883, 1, 0, on_mqtt_connected, on_mqtt_error)
--[[ Helpers ]] function table.contains(table, element) for _, value in pairs(table) do if value == element then return true end end return false end function table.removeByValue(table, value) found = false for tableKey, tableValue in pairs(table) do if tableValue == value then table[tableKey] = nil found = true end end return found end function table.getKey(table, value) for tableKey, tableValue in pairs(table) do if (tableValue == value) then return tableKey end end return nil end function table.toString(table, separator) result = "" for _, value in pairs(table) do if (string.len(result) == 0) then result = result .. value else result = result .. separator .. value end end return result end --[[ Globals for this script ]] objectGUIDsInTheZone = {} playerCount = 0 deckTypes = {} playerCountTokenGUIDs = { "f8d86b", "b51ba9", "feb2ff", "d5b306", "3eb5e5" } startGameTokenGUID = "201379" kDeckTokenGUID = "e1662e" eDeckTokenGUID = "9752bc" iDeckTokenGUID = "ae31c5" --[[ Private functions ]] function updateGameSettings() playerCount = 0 startGame = false deckTypes = {} for _, objectGUID in pairs(objectGUIDsInTheZone) do if (table.contains(playerCountTokenGUIDs, objectGUID)) then updatePlayerCount(objectGUID) elseif (objectGUID == kDeckTokenGUID) then table.insert(deckTypes, "K") elseif (objectGUID == eDeckTokenGUID) then table.insert(deckTypes, "E") elseif (objectGUID == iDeckTokenGUID) then table.insert(deckTypes, "I") elseif (objectGUID == startGameTokenGUID) then startGame = true end end print("Adjusting player count to " .. playerCount) setGlobalScriptVar("playerCount", playerCount) print("Adjusting deck types to '" .. table.toString(deckTypes, ",") .. "'") -- This is broken so we need to use other function at the moment -- setGlobalScriptTable(deckTypes, "deckTypes") callLuaFunctionInOtherScriptWithParams(nil, "setDeckTypes", deckTypes) if (startGame and not getGlobalScriptVar("gameStarted")) then print("Starting game") callLuaFunctionInOtherScript(nil, "initializeBoard") end end function updatePlayerCount(objectGUID) count = table.getKey(playerCountTokenGUIDs, objectGUID) if (count ~= nil and count > playerCount) then playerCount = count end end --[[ Event hooks ]] function onObjectEnterScriptingZone(zone, object) objectGUID = object.getGUID() if (zone.getGUID() ~= self.getGUID() or table.contains(objectGUIDsInTheZone, objectGUID)) then return end print("Object " .. object.getName() .. " type " .. object.name .. " GUID " .. objectGUID .. " entered Game Settings scripting zone") table.insert(objectGUIDsInTheZone, objectGUID) updateGameSettings() end function onObjectLeaveScriptingZone(zone, object) objectGUID = object.getGUID() if (zone.getGUID() ~= self.getGUID() or not table.contains(objectGUIDsInTheZone, objectGUID)) then return end print("Object " .. object.getName() .. " type " .. object.name .. " GUID " .. objectGUID .. " left Game Settings scripting zone") if (not table.removeByValue(objectGUIDsInTheZone, objectGUID)) then print("Object " .. object.getName() .. " GUID " .. objectGUID .. " was not in object GUIDs for this zone") return end updateGameSettings() end function onload() local playerCountButtonParameters = {} playerCountButtonParameters.click_function = "dummy" playerCountButtonParameters.label = "" playerCountButtonParameters.function_owner = nil playerCountButtonParameters.position = {0, -0.5, 0} playerCountButtonParameters.rotation = {180.0, 180.0, 0} playerCountButtonParameters.width = 0 playerCountButtonParameters.height = 0 playerCountButtonParameters.font_size = 180 for i=1, 5, 1 do playerCountButtonParameters.label = (i .. ' Players') getObjectFromGUID(playerCountTokenGUIDs[i]).createButton(playerCountButtonParameters) end playerCountButtonParameters.label = "Start\nGame" getObjectFromGUID(startGameTokenGUID).createButton(playerCountButtonParameters) playerCountButtonParameters.label = "K\nDeck" getObjectFromGUID(kDeckTokenGUID).createButton(playerCountButtonParameters) playerCountButtonParameters.label = "E\nDeck" getObjectFromGUID(eDeckTokenGUID).createButton(playerCountButtonParameters) playerCountButtonParameters.label = "I\nDeck" getObjectFromGUID(iDeckTokenGUID).createButton(playerCountButtonParameters) end
local types = require('cmp.types') local cache = require('cmp.utils.cache') local misc = require('cmp.utils.misc') local compare = {} -- offset compare.offset = function(entry1, entry2) local diff = entry1:get_offset() - entry2:get_offset() if diff < 0 then return true elseif diff > 0 then return false end end -- exact compare.exact = function(entry1, entry2) if entry1.exact ~= entry2.exact then return entry1.exact end end -- score compare.score = function(entry1, entry2) local diff = entry2.score - entry1.score if diff < 0 then return true elseif diff > 0 then return false end end -- recently_used compare.recently_used = setmetatable({ records = {}, add_entry = function(self, e) self.records[e.completion_item.label] = vim.loop.now() end, }, { __call = function(self, entry1, entry2) local t1 = self.records[entry1.completion_item.label] or -1 local t2 = self.records[entry2.completion_item.label] or -1 if t1 ~= t2 then return t1 > t2 end end, }) -- kind compare.kind = function(entry1, entry2) local kind1 = entry1:get_kind() kind1 = kind1 == types.lsp.CompletionItemKind.Text and 100 or kind1 local kind2 = entry2:get_kind() kind2 = kind2 == types.lsp.CompletionItemKind.Text and 100 or kind2 if kind1 ~= kind2 then if kind1 == types.lsp.CompletionItemKind.Snippet then return true end if kind2 == types.lsp.CompletionItemKind.Snippet then return false end local diff = kind1 - kind2 if diff < 0 then return true elseif diff > 0 then return false end end end -- sortText compare.sort_text = function(entry1, entry2) if misc.safe(entry1.completion_item.sortText) and misc.safe(entry2.completion_item.sortText) then local diff = vim.stricmp(entry1.completion_item.sortText, entry2.completion_item.sortText) if diff < 0 then return true elseif diff > 0 then return false end end end -- length compare.length = function(entry1, entry2) local diff = #entry1.completion_item.label - #entry2.completion_item.label if diff < 0 then return true elseif diff > 0 then return false end end -- order compare.order = function(entry1, entry2) local diff = entry1.id - entry2.id if diff < 0 then return true elseif diff > 0 then return false end end -- locality compare.locality = setmetatable({ lines_count = 10, lines_cache = cache.new(), locality_map = {}, update = function(self) local config = require('cmp').get_config() if not vim.tbl_contains(config.sorting.comparators, compare.scopes) then return end local win, buf = vim.api.nvim_get_current_win(), vim.api.nvim_get_current_buf() local cursor_row = vim.api.nvim_win_get_cursor(win)[1] - 1 local max = vim.api.nvim_buf_line_count(buf) if self.lines_cache:get('buf') ~= buf then self.lines_cache:clear() self.lines_cache:set('buf', buf) end self.locality_map = {} for i = math.max(0, cursor_row - self.lines_count), math.min(max, cursor_row + self.lines_count) do local is_above = i < cursor_row local buffer = vim.api.nvim_buf_get_lines(buf, i, i + 1, false)[1] or '' local locality_map = self.lines_cache:ensure({ 'line', buffer }, function() local locality_map = {} local regexp = vim.regex(config.completion.keyword_pattern) while buffer ~= '' do local s, e = regexp:match_str(buffer) if s and e then local w = string.sub(buffer, s + 1, e) local d = math.abs(i - cursor_row) - (is_above and 0.1 or 0) locality_map[w] = math.min(locality_map[w] or math.huge, d) buffer = string.sub(buffer, e + 1) else break end end return locality_map end) for w, d in pairs(locality_map) do self.locality_map[w] = math.min(self.locality_map[w] or d, math.abs(i - cursor_row)) end end end, }, { __call = function(self, entry1, entry2) local local1 = self.locality_map[entry1:get_word()] local local2 = self.locality_map[entry2:get_word()] if local1 ~= local2 then if local1 == nil then return false end if local2 == nil then return true end return local1 < local2 end end, }) -- scopes compare.scopes = setmetatable({ scopes_map = {}, update = function(self) local config = require('cmp').get_config() if not vim.tbl_contains(config.sorting.comparators, compare.scopes) then return end local ok, locals = pcall(require, 'nvim-treesitter.locals') if ok then local win, buf = vim.api.nvim_get_current_win(), vim.api.nvim_get_current_buf() local cursor_row = vim.api.nvim_win_get_cursor(win)[1] - 1 local ts_utils = require('nvim-treesitter.ts_utils') -- Cursor scope. local cursor_scope = nil for _, scope in ipairs(locals.get_scopes(buf)) do if scope:start() <= cursor_row and cursor_row <= scope:end_() then if not cursor_scope then cursor_scope = scope else if cursor_scope:start() <= scope:start() and scope:end_() <= cursor_scope:end_() then cursor_scope = scope end end elseif cursor_scope and cursor_scope:end_() <= scope:start() then break end end -- Definitions. local definitions = locals.get_definitions_lookup_table(buf) -- Narrow definitions. local depth = 0 for scope in locals.iter_scope_tree(cursor_scope, buf) do local s, e = scope:start(), scope:end_() -- Check scope's direct child. for _, definition in pairs(definitions) do if s <= definition.node:start() and definition.node:end_() <= e then if scope:id() == locals.containing_scope(definition.node, buf):id() then local text = ts_utils.get_node_text(definition.node)[1] if not self.scopes_map[text] then self.scopes_map[text] = depth end end end end depth = depth + 1 end end end, }, { __call = function(self, entry1, entry2) local local1 = self.scopes_map[entry1:get_word()] local local2 = self.scopes_map[entry2:get_word()] if local1 ~= local2 then if local1 == nil then return false end if local2 == nil then return true end return local1 < local2 end end, }) return compare
-- Edit anything you want just leave credits lol local uicfg = { ["HeaderWidth"] = 250, ["AccentColor"] = Color3.new(0.6,0,0) } local gui = loadstring(game:HttpGet("https://gitlab.com/0x45.xyz/droplib/-/raw/master/drop-minified.lua"))():Init(uicfg,game.CoreGui) getgenv().Autofarm = false getgenv().setPos = nil -- Code local x x = hookmetamethod(game, "__namecall", function(self, ...) local Args = {...} if not checkcaller() and self.Name == "Event" then Args[2] = getgenv().setPos or Args[2] end return x(self, unpack(Args)) end) local lCube = workspace.CubesFolder[game.Players.LocalPlayer.Name] local function getClosestFood() local closest, cf for _,food in pairs(workspace.FoodsFolder:GetChildren()) do local distance = (lCube.Position - food.Position).Magnitude if not closest or distance < closest then closest=distance cf=food end end return cf end local function pathfindMove(part) local showpath = false local destination = part.Position local pathfindingService = game:GetService("PathfindingService") local path = pathfindingService:CreatePath() path:ComputeAsync(lCube.Position, destination) local waypoints = path:GetWaypoints() repeat wait(1) getgenv().setPos = part.Position path:ComputeAsync(lCube.Position, destination) until path.Status == Enum.PathStatus.Success local waypoints = path:GetWaypoints() for k, waypoint in pairs(waypoints) do if path.Status == Enum.PathStatus.Success then getgenv().setPos = waypoint.Position else repeat path:ComputeAsync(body.Position,destination) until path.Status == Enum.PathStatus.Success end end end coroutine.wrap(function() pcall(function() while true do if getgenv().Autofarm then local closest = getClosestFood() local rayOrigin = lCube.Position local rayDirection = closest.Position local raycastParams = RaycastParams.new() raycastParams.FilterDescendantsInstances = {closest.Parent, lCube.Parent} raycastParams.FilterType = Enum.RaycastFilterType.Blacklist local raycastResult = workspace:Raycast(rayOrigin, rayDirection, raycastParams) if raycastResult then pathfindMove(closest) else getgenv().setPos = closest.Position repeat wait(.1) until (lCube.Position-closest.Position).Magnitude < 1 end else getgenv().setPos = nil end wait(.1) end end) end)() -- UI local main = gui:CreateCategory("Main") -- Main main:CreateSwitch("Autofarm", function(x) getgenv().setPos = nil getgenv().Autofarm = x end) main:CreateButton("[Destroy Gui]", function() gui:CleanUp() end) -- Credits local credits = main:CreateSection("Credits") credits:CreateTextLabel("Made by Nameless#6118") credits:CreateButton("[Copy V3rm Link]", function() setclipboard("https://v3rmillion.net/member.php?action=profile&uid=901556") end) credits:Collapse()
require 'curses' require 'signal' -- globals {{{ local map, rows, cols local colors = { "black", "green", "red", "cyan", "white", "magenta", "blue", "yellow" } -- }}} -- helpful functions {{{ local function pline(str) curses.addstr({y = 0, x = 0}, str) curses.clrtoeol() end local function botl(str) curses.addstr({y = rows - 1, x = 0}, str) curses.clrtoeol() end local function cleanup(sig) curses.clear() curses.endwin() if sig then signal.signal(sig, "default") signal.raise(sig) end end -- }}} -- curses initialization {{{ curses.initscr(); curses.start_color(); curses.use_default_colors(); curses.setup_term{nl = false, cbreak = true, echo = false, keypad = true} for _, color in ipairs(colors) do curses.init_pair(color, color) end -- }}} -- cleanup on signals {{{ signal.signal("TERM", cleanup) signal.signal("INT", cleanup) -- }}} -- get the term size and the size of the map we want to draw {{{ rows, cols = curses.getmaxyx() map = {ul = {x = 0, y = 1}, lr = {x = cols - 1, y = rows - 3}} map.w = map.lr.x - map.ul.x + 1 map.h = map.lr.y - map.ul.y + 1 -- }}} -- draw the screen {{{ curses.clear() for i = map.ul.y, map.lr.y do curses.addstr({y = i, x = map.ul.x}, ("."):rep(map.w)) end -- }}} -- initialize the character {{{ local char = { x = math.random(map.ul.x, map.lr.x), y = math.random(map.ul.y, map.lr.y), move = function(self, offset) if self.x + offset.x < map.ul.x or self.x + offset.x > map.lr.x or self.y + offset.y < map.ul.y or self.y + offset.y > map.lr.y then return 0 else self.x = self.x + offset.x self.y = self.y + offset.y return 1 end end, draw = function(self) curses.addch(self, "@", {bold = true}) curses.move(self) end, erase = function(self) curses.addch(self, ".") curses.move(self) end } -- }}} -- movement commands {{{ local directions = { y = {x = -1, y = -1}, h = {x = -1, y = 0}, left = {x = -1, y = 0}, b = {x = -1, y = 1}, k = {x = 0, y = -1}, up = {x = 0, y = -1}, ["."] = {x = 0, y = 0}, s = {x = 0, y = 0}, j = {x = 0, y = 1}, down = {x = 0, y = 1}, u = {x = 1, y = -1}, l = {x = 1, y = 0}, right = {x = 1, y = 0}, n = {x = 1, y = 1}, } -- }}} -- main loop {{{ local turns = 0 while true do botl("T:" .. turns) char:draw() local c = curses.getch() char:erase() pline("") if directions[c] then turns = turns + char:move(directions[c]) elseif (c == "Q") then break else if c == "\n" then c = "^J" end if c == "\r" then c = "^M" end pline("Unknown command '" .. c .. "'") end end -- }}} -- cleanup {{{ cleanup() -- }}}
--=========== Copyright © 2020, Planimeter, All rights reserved. ===========-- -- -- Purpose: -- --==========================================================================-- function framework.draw() local width, height = framework.graphics.getSize() framework.graphics.polygon( "fill", { 0.25 * width, 0.75 * height, 0.75 * width, 0.75 * height, 0.50 * width, 0.25 * height } ) end
local _, Private = ... if Private.initialized then local localization = LibStub:GetLibrary("ovale/ui/Localization") local L = localization and localization.l or nil do -- backwards compatibiility for Ovale<=9.0.43 L = L or (localization and localization.L or nil) end L = L or {} local locale = GetLocale() --[[ -- Insert additional localization strings into the Ovale localization -- table. These symbol-to-string translations are used in the scripts -- with the L() conditions, e.g., L(dispel), etc., for displaying the -- correct string for text parameters. --]] -- Default locale (enUS) L.active_mitigation = [[Active mitigation]] L.dispel = [[Dispels]] --L.interrupt = [[Interrupts]] L.mage_arcane_ap_burn = [[Arcane Power Burn phase]] L.mage_arcane_mini_burn = [[Mini Burn phase]] L.mage_arcane_conserve = [[Conserve phase]] --L.not_in_melee_range = [[Not in melee range]] L.opt_nerien_shield_block = [[Always suggest Shield Block]] L.trinkets = [[Trinkets]] end
--window title love.window.setTitle("Monkey Example") --load the 3D lib local dream = require("3DreamEngine") --initialize engine dream:init() --load our object local monkey = dream:loadObject("examples/monkey/object") monkey.meshes.Suzanne.material.color = {0.4, 0.15, 0.05, 1} --make a sun local sun = dream:newLight("sun") function love.draw() dream:prepare() dream:addLight(sun) --add (draw) objects, apply transformations monkey:reset() monkey:rotateY(love.timer.getTime()) dream:draw(monkey, 0, 0, -2.25) --render dream:present() end
------------ -- Aliases -- ------------- local g = vim.g local map = vim.api.nvim_set_keymap -------------- -- Mappings -- -------------- g.mapleader = ';' -- Splits -- map('n','<Leader>v',':vsplit<CR>',{noremap = true, silent=true}) map('n','<Leader>s',':split<CR>',{noremap = true, silent=true}) -- Buffers -- map('n', '<A-1>', ':BufferLineGoToBuffer 1<CR>',{noremap = true, silent=true}) map('n', '<A-2>', ':BufferLineGoToBuffer 2<CR>',{noremap = true, silent=true}) map('n', '<A-3>', ':BufferLineGoToBuffer 3<CR>',{noremap = true, silent=true}) map('n', '<A-4>', ':BufferLineGoToBuffer 4<CR>',{noremap = true, silent=true}) map('n', '<A-5>', ':BufferLineGoToBuffer 5<CR>',{noremap = true, silent=true}) map('n', 'H', ':BufferLineCyclePrev<CR>',{noremap = true, silent=true}) map('n', 'L', ':BufferLineCycleNext<CR>',{noremap = true, silent=true}) map('n', 'gb', ':BufferLinePick<CR>',{noremap = true, silent=true}) map('n', '<Leader>ld', ':BufferLineCloseLeft<CR>',{noremap = true, silent=true}) map('n', '<Leader>rd', ':BufferLineCloseRight<CR>',{noremap = true, silent=true}) map('n', '<Leader>d', ':BufferLinePickClose<CR>',{noremap = true, silent=true}) -- Splits -- map('n', '<Leader>v', ':vsplit<CR>', {noremap = true, silent=true}) map('n', '<Leader>s', ':split<CR>', {noremap = true, silent=true}) map('n', 'fh', '<C-W><C-h>', {noremap = true, silent=true}) map('n', 'fj', '<C-W><C-j>', {noremap = true, silent=true}) map('n', 'fk', '<C-W><C-k>', {noremap = true, silent=true}) map('n', 'fl', '<C-W><C-l>', {noremap = true, silent=true}) -- Misc. -- map('n', ' ', ':update<CR>', {noremap = true, silent=true}) -- Registers map('v', '<Leader>y', '"+y', {noremap = true, silent=true}) map('n', '<Leader>p', '"+p', {noremap = true, silent=true}) -- delete words map('n', 'gd', 'daw', {noremap = true, silent=true}) map('n', 'gc', 'caw', {noremap = true, silent=true}) -- Move selected block of text map('x', 'K', ":move '<-2<CR>gv=gv", {noremap = true, silent=true}) map('x', 'J', ":move '>+1<CR>gv=gv", {noremap = true, silent=true}) -- Better indenting map('v', '>', '>gv', {noremap = true, silent=true}) map('v', '<', '<gv', {noremap = true, silent=true}) -- make joining lines keep cursor position map('n', 'J', 'mzJ`z', {noremap = true}) -- go to previous or next buffer with arrow keys map('n', 'H', ':BufferLineCyclePrev<CR>', {noremap = true, silent = true}) map('n', 'L', ':BufferLineCycleNext<CR>', {noremap = true, silent = true}) -- Stop the highlight easily map('n','<Leader>h',':nohlsearch<CR>',{noremap = true, silent=true})
slot0 = class("StageProxy", import(".NetProxy")) slot0.STAGE_ADDED = "stage added" slot0.STAGE_UPDATED = "stage updated" slot0.RANDOM_STAGE_DELETE = "random stage deleted" slot0.RANDOM_STAGE_ADDED = "stage added" slot0.register = function (slot0) slot0:on(13001, function (slot0) slot0.data.satges = {} for slot4, slot5 in ipairs(slot0.expedition_list) do slot6 = Stage.New(slot5) slot6:display("loaded") slot0.data.satges[slot6.id] = slot6 end end) slot0.on(slot0, 13100, function (slot0) slot0.data.randomexpeditions = {} for slot4, slot5 in ipairs(slot0.random_expedition_list) do slot6 = Stage.New(slot5) slot6:display("loaded") if not slot0.data.randomexpeditions[slot6.id] then print("随机关卡添加" .. slot6.id) slot0:addRandomStage(slot6) else slot0.data.randomexpeditions[slot6.id] = slot6 end end end) slot0.listenerRandomStage(slot0) end slot0.remove = function (slot0) pg.TimeMgr.GetInstance():RemoveTimer(slot0.timerId) slot0.timerId = nil end slot0.addStage = function (slot0, slot1) slot0.data.satges[slot1.id] = slot1:clone() slot0.data.satges[slot1.id]:display("added") slot0.facade:sendNotification(slot0.STAGE_ADDED, slot1:clone()) end slot0.getStageById = function (slot0, slot1) if slot0.data.satges[slot1] ~= nil then return slot0.data.satges[slot1]:clone() end end slot0.updateStage = function (slot0, slot1) slot0.data.satges[slot1.id] = slot1:clone() slot0.data.satges[slot1.id]:display("updated") slot0.facade:sendNotification(slot0.STAGE_UPDATED, slot1:clone()) end slot0.getRandomStages = function (slot0) return Clone(slot0.data.randomexpeditions) or {} end slot0.addRandomStage = function (slot0, slot1) slot0.data.randomexpeditions[slot1.id] = slot1 slot0.facade:sendNotification(slot0.RANDOM_STAGE_ADDED, slot1:clone()) end slot0.listenerRandomStage = function (slot0) slot0.timerId = pg.TimeMgr.GetInstance():AddTimer("listenerRandomStage", 0, 1, function () if slot0.data.randomexpeditions and table.getCount(slot0.data.randomexpeditions) > 0 then for slot4, slot5 in pairs(slot0.data.randomexpeditions) do if slot5.out_time == slot0 then slot0:removeRandomStageById(slot5.id) end end end end) end slot0.removeRandomStageById = function (slot0, slot1) slot0.data.randomexpeditions[slot1] = nil slot0.facade:sendNotification(slot0.RANDOM_STAGE_DELETE, slot1) end return slot0
storm_mobility = class({}) storm_ex_mobility = class({}) LinkLuaModifier("modifier_storm_mobility_thinker", "abilities/heroes/storm/storm_mobility/modifier_storm_mobility_thinker", LUA_MODIFIER_MOTION_BOTH) LinkLuaModifier("modifier_storm_ex_mobility_thinker", "abilities/heroes/storm/storm_mobility/modifier_storm_ex_mobility_thinker", LUA_MODIFIER_MOTION_BOTH) LinkLuaModifier("modifier_storm_mobility_charges", "abilities/heroes/storm/storm_mobility/modifier_storm_mobility_charges", LUA_MODIFIER_MOTION_BOTH) function storm_mobility:GetIntrinsicModifierName() return "modifier_storm_mobility_charges" end function storm_mobility:GetCastAnimationCustom() return ACT_DOTA_SPAWN end function storm_mobility:GetPlaybackRateOverride() return 1.5 end function storm_mobility:GetCastPointSpeed() return 50 end function storm_mobility:GetCastRange(vLocation, hTarget) if self:GetCaster():HasModifier('modifier_storm_extra_displacement') then return 0 end if self:GetCaster():HasModifier("modifier_upgrade_storm_ranged_remnant") then return 650 end return self.BaseClass.GetCastRange(self, vLocation, hTarget) end function storm_mobility:GetCastPoint() if self:GetCaster():HasModifier('modifier_storm_extra_displacement') then return 0.0 end return self.BaseClass.GetCastPoint(self) end function storm_mobility:OnSpellStart() local caster = self:GetCaster() local duration = self:GetSpecialValueFor("duration") local point = ClampPosition(caster:GetAbsOrigin(), CustomAbilitiesLegacy:GetCursorPosition(self), self:GetCastRange(Vector(0,0,0), nil), nil) local groundPosition = GetGroundPosition(point, caster) if self:GetCaster():HasModifier("modifier_upgrade_storm_ranged_remnant") then EFX('particles/spectre/spectre_illusion_warp.vpcf', PATTACH_CUSTOMORIGIN, caster, { cp0 = { ent = caster, point = 'attach_hitloc' }, cp1 = groundPosition, cp2 = { ent = caster, point = 'attach_hitloc' }, release = true, }) end local thinker = CreateModifierThinker( caster, --hCaster self, --hAbility "modifier_storm_mobility_thinker", --modifierName { duration = duration }, groundPosition, caster:GetTeamNumber(), --nTeamNumber true --bPhantomBlocker ) EmitSoundOn("Hero_StormSpirit.StaticRemnantPlant", caster) LinkAbilityCooldowns(caster, 'storm_ex_mobility') end function storm_ex_mobility:GetCastAnimationCustom() return ACT_DOTA_CAST_ABILITY_1 end function storm_ex_mobility:GetPlaybackRateOverride() return 1.0 end function storm_ex_mobility:GetCastPointSpeed() return 10 end function storm_ex_mobility:OnSpellStart() local caster = self:GetCaster() local origin = caster:GetAbsOrigin() local duration = self:GetSpecialValueFor("duration") local point = ClampPosition(caster:GetAbsOrigin(), CustomAbilitiesLegacy:GetCursorPosition(self), self:GetCastRange(Vector(0,0,0), nil), nil) local groundPosition = GetGroundPosition(point, caster) local thinker = CreateModifierThinker( caster, --hCaster self, --hAbility "modifier_storm_ex_mobility_thinker", --modifierName { duration = duration }, groundPosition, --vOrigin caster:GetTeamNumber(), --nTeamNumber true --bPhantomBlocker ) local efx = EFX("particles/storm/storm_ex_mobility_launch.vpcf", PATTACH_ABSORIGIN_FOLLOW, caster, { cp1 = point + Vector(0, 0, 2000) }) ParticleManager:SetParticleControlEnt( efx, 0, caster, PATTACH_POINT_FOLLOW, "attach_attack1", origin, -- unknown false -- unknown, true ) EmitSoundOn("Hero_StormSpirit.StaticRemnantPlant", caster) LinkAbilityCooldowns(caster, 'storm_mobility') end if IsClient() then require("wrappers/abilities") end Abilities.Castpoint(storm_mobility) Abilities.Castpoint(storm_ex_mobility)
local tests = torch.TestSuite() function tests.TransferFunctionFactory_factorySoftSign() local name = "SoftSign" local factory = nnst.TransferFunctionFactory:getByName(name) tester:eq(factory:getName(), name) end function tests.TransferFunctionFactory_factoryReLU() local name = "ReLU" local factory = nnst.TransferFunctionFactory:getByName(name) tester:eq(factory:getName(), name) end function tests.TransferFunctionFactory_factoryELU() local name = "ELU" local factory = nnst.TransferFunctionFactory:getByName(name) tester:eq(factory:getName(), name) end function tests.TransferFunctionFactory_factoryALU() local name = "TransferFunctionALU" local factory = nnst.TransferFunctionFactory:getByName(name) tester:eq(factory:getName(), name) end return tests
local t = Def.ActorFrame{ OnCommand=function(self) SCREENMAN:ReloadOverlayScreens() end }; return t;
local KUI, E, L, V, P, G = unpack(select(2, ...)) local EFL = KUI:GetModule("EnhancedFriendsList") local COMP = KUI:GetModule("KuiCompatibility") --Cache global variables --WoW API / Variables --Global variables that we don't cache, list them here for the mikk's Find Globals script -- GLOBALS: AceGUIWidgetLSMlists, FONT_SIZE, FACTION_ALLIANCE, FACTION_HORDE, FACTION_STANDING_LABEL4 -- GLOBALS: FRIENDS_LIST_ONLINE, FRIENDS_LIST_OFFLINE, DEFAULT_DND_MESSAGE, DEFAULT_AFK_MESSAGE -- GLOBALS: FriendsFrame_UpdateFriends local function EnhancedFriendsListTable() E.Options.args.KlixUI.args.modules.args.efl = { type = "group", name = EFL.modName..E.NewSign, order = 12, disabled = function() return COMP.PA and _G.ProjectAzilroka.db["EnhancedFriendsList"] end, hidden = function() return COMP.PA and _G.ProjectAzilroka.db["EnhancedFriendsList"] end, get = function(info) return E.db.KlixUI.efl[ info[#info] ] end, set = function(info, value) E.db.KlixUI.efl[ info[#info] ] = value; end, args = { header1 = { type = "header", name = KUI:cOption(EFL.modName), order = 1 }, credits = { order = 2, type = "group", name = L["Credits"], guiInline = true, args = { tukui = { order = 1, type = "description", fontSize = "medium", name = "|cFF16C3F2Enhanced|r |cFFFFFFFFFriends List|r - |cFF16C3F2Project|r|cFFFFFFFFAzilroka|r", }, }, }, general = { order = 3, type = "group", name = L["General"], guiInline = true, get = function(info) return E.db.KlixUI.efl[info[#info]] end, set = function(info, value) E.db.KlixUI.efl[info[#info]] = value; FriendsFrame_UpdateFriends() end, -- causes an error if the FriendsFrame isnt open args = { enable = { order = 1, type = "toggle", name = L["Enable"], get = function(info) return E.db.KlixUI.efl.enable end, set = function(info, value) E.db.KlixUI.efl.enable = value; E:StaticPopup_Show("PRIVATE_RL"); end, }, NameFont = { type = "select", dialogControl = 'LSM30_Font', order = 2, name = L["Name Font"], values = AceGUIWidgetLSMlists.font, hidden = function() return not E.db.KlixUI.efl.enable end, }, NameFontSize = { order = 3, name = FONT_SIZE, type = "range", min = 6, max = 22, step = 1, hidden = function() return not E.db.KlixUI.efl.enable end, }, NameFontFlag = { name = L["Font Outline"], order = 4, type = "select", values = { ['NONE'] = 'None', ['OUTLINE'] = 'OUTLINE', ['MONOCHROME'] = 'MONOCHROME', ['MONOCHROMEOUTLINE'] = 'MONOCROMEOUTLINE', ['THICKOUTLINE'] = 'THICKOUTLINE', }, hidden = function() return not E.db.KlixUI.efl.enable end, }, InfoFont = { type = "select", dialogControl = 'LSM30_Font', order = 5, name = L["Info Font"], values = AceGUIWidgetLSMlists.font, hidden = function() return not E.db.KlixUI.efl.enable end, }, InfoFontSize = { order = 6, name = FONT_SIZE, type = "range", min = 6, max = 22, step = 1, hidden = function() return not E.db.KlixUI.efl.enable end, }, InfoFontFlag = { order = 7, name = L["Font Outline"], type = "select", values = { ['NONE'] = 'None', ['OUTLINE'] = 'OUTLINE', ['MONOCHROME'] = 'MONOCHROME', ['MONOCHROMEOUTLINE'] = 'MONOCROMEOUTLINE', ['THICKOUTLINE'] = 'THICKOUTLINE', }, hidden = function() return not E.db.KlixUI.efl.enable end, }, GameIconPack = { name = L["Game Icon Pack"], order = 8, type = "select", values = { ['Default'] = 'Default', ['BlizzardChat'] = 'Blizzard Chat', ['Flat'] = 'Flat Style', ['Gloss'] = 'Glossy', ['Launcher'] = 'Launcher' }, hidden = function() return not E.db.KlixUI.efl.enable end, }, StatusIconPack = { name = L["Status Icon Pack"], order = 9, type = "select", values = { ['Default'] = 'Default', ['Square'] = 'Square', ['D3'] = 'Diablo 3', }, hidden = function() return not E.db.KlixUI.efl.enable end, }, }, }, GameIcons = { order = 4, type = "group", name = L["Game Icon Preview"], guiInline = true, get = function(info) return E.db.KlixUI.efl[info[#info]] end, set = function(info, value) E.db.KlixUI.efl[info[#info]] = value; FriendsFrame_UpdateFriends() end, args = { Alliance = { order = 1, type = "execute", name = FACTION_ALLIANCE, func = function() return end, image = function(info) return EFL.GameIcons[E.db.KlixUI.efl["GameIconPack"]][info[#info]], 32, 32 end, }, Horde = { order = 2, type = "execute", name = FACTION_HORDE, func = function() return end, image = function(info) return EFL.GameIcons[E.db.KlixUI.efl["GameIconPack"]][info[#info]], 32, 32 end, }, Neutral = { order = 3, type = "execute", name = FACTION_STANDING_LABEL4, --Neutral func = function() return end, image = function(info) return EFL.GameIcons[E.db.KlixUI.efl["GameIconPack"]][info[#info]], 32, 32 end, }, D3 = { order = 4, type = "execute", name = L["Diablo 3"], func = function() return end, image = function(info) return EFL.GameIcons[E.db.KlixUI.efl["GameIconPack"]][info[#info]], 32, 32 end, }, WTCG = { order = 5, type = "execute", name = L["Hearthstone"], func = function() return end, image = function(info) return EFL.GameIcons[E.db.KlixUI.efl["GameIconPack"]][info[#info]], 32, 32 end, }, S1 = { order = 6, type = "execute", name = L["Starcraft"], func = function() return end, image = function(info) return EFL.GameIcons[E.db.KlixUI.efl["GameIconPack"]][info[#info]], 32, 32 end, }, S2 = { order = 6, type = "execute", name = L["Starcraft 2"], func = function() return end, image = function(info) return EFL.GameIcons[E.db.KlixUI.efl["GameIconPack"]][info[#info]], 32, 32 end, }, App = { order = 7, type = "execute", name = L["App"], func = function() return end, image = function(info) return EFL.GameIcons[E.db.KlixUI.efl["GameIconPack"]][info[#info]], 32, 32 end, }, BSAp = { order = 8, type = "execute", name = L["Mobile"], func = function() return end, image = function(info) return EFL.GameIcons[E.db.KlixUI.efl["GameIconPack"]][info[#info]], 32, 32 end, }, Hero = { order = 9, type = "execute", name = L["Hero of the Storm"], func = function() return end, image = function(info) return EFL.GameIcons[E.db.KlixUI.efl["GameIconPack"]][info[#info]], 32, 32 end, }, Pro = { order = 10, type = "execute", name = L["Overwatch"], func = function() return end, image = function(info) return EFL.GameIcons[E.db.KlixUI.efl["GameIconPack"]][info[#info]], 32, 32 end, }, DST2 = { order = 11, type = "execute", name = L["Destiny 2"], func = function() return end, image = function(info) return EFL.GameIcons[E.db.KlixUI.efl["GameIconPack"]][info[#info]], 32, 32 end, }, VIPR = { order = 11, type = "execute", name = L["Call of Duty 4"], func = function() return end, image = function(info) return EFL.GameIcons[E.db.KlixUI.efl["GameIconPack"]][info[#info]], 32, 32 end, }, }, }, StatusIcons = { order = 5, type = "group", name = L["Status Icon Preview"], guiInline = true, get = function(info) return E.db.KlixUI.efl[info[#info]] end, set = function(info, value) E.db.KlixUI.efl[info[#info]] = value; FriendsFrame_UpdateFriends() end, args = { Online = { order = 1, type = "execute", name = FRIENDS_LIST_ONLINE, func = function() return end, image = function(info) return EFL.StatusIcons[E.db.KlixUI.efl["StatusIconPack"]][info[#info]], 16, 16 end, }, Offline = { order = 2, type = "execute", name = FRIENDS_LIST_OFFLINE, func = function() return end, image = function(info) return EFL.StatusIcons[E.db.KlixUI.efl["StatusIconPack"]][info[#info]], 16, 16 end, }, DND = { order = 3, type = "execute", name = DEFAULT_DND_MESSAGE, func = function() return end, image = function(info) return EFL.StatusIcons[E.db.KlixUI.efl["StatusIconPack"]][info[#info]], 16, 16 end, }, AFK = { order = 4, type = "execute", name = DEFAULT_AFK_MESSAGE, func = function() return end, image = function(info) return EFL.StatusIcons[E.db.KlixUI.efl["StatusIconPack"]][info[#info]], 16, 16 end, }, }, }, }, } end tinsert(KUI.Config, EnhancedFriendsListTable)
--[[lit-meta name = "creationix/coro-http" version = "3.2.0" dependencies = { "creationix/coro-net@3.0.0", "luvit/http-codec@3.0.0" } homepage = "https://github.com/luvit/lit/blob/master/deps/coro-http.lua" description = "An coro style http(s) client and server helper." tags = {"coro", "http"} license = "MIT" author = { name = "Tim Caswell" } ]] local httpCodec = require('http-codec') local net = require('coro-net') local function createServer(host, port, onConnect) net.createServer({ host = host, port = port, encode = httpCodec.encoder(), decode = httpCodec.decoder(), }, function (read, write, socket) for head in read do local parts = {} for part in read do if #part > 0 then parts[#parts + 1] = part else break end end local body = table.concat(parts) head, body = onConnect(head, body, socket) write(head) if body then write(body) end write("") if not head.keepAlive then break end end end) end local function parseUrl(url) local protocol, host, hostname, port, path = url:match("^(https?:)//(([^/:]+):?([0-9]*))(/?.*)$") if not protocol then error("Not a valid http url: " .. url) end local tls = protocol == "https:" port = port and tonumber(port) or (tls and 443 or 80) if path == "" then path = "/" end return { tls = tls, host = host, hostname = hostname, port = port, path = path } end local connections = {} local function getConnection(host, port, tls, timeout) for i = #connections, 1, -1 do local connection = connections[i] if connection.host == host and connection.port == port and connection.tls == tls then table.remove(connections, i) -- Make sure the connection is still alive before reusing it. if not connection.socket:is_closing() then connection.reused = true connection.socket:ref() return connection end end end local read, write, socket, updateDecoder, updateEncoder = assert(net.connect { host = host, port = port, tls = tls, timeout = timeout, encode = httpCodec.encoder(), decode = httpCodec.decoder() }) return { socket = socket, host = host, port = port, tls = tls, read = read, write = write, updateEncoder = updateEncoder, updateDecoder = updateDecoder, reset = function () -- This is called after parsing the response head from a HEAD request. -- If you forget, the codec might hang waiting for a body that doesn't exist. updateDecoder(httpCodec.decoder()) end } end local function saveConnection(connection) if connection.socket:is_closing() then return end connections[#connections + 1] = connection connection.socket:unref() end local function request(method, url, headers, body, customOptions) -- customOptions = { timeout = number, followRedirects = boolean } local options = {} if type(customOptions) == "number" then -- Ensure backwards compatibility, where customOptions used to just be timeout options.timeout = customOptions else options = customOptions or {} end options.followRedirects = options.followRedirects == nil and true or options.followRedirects -- Follow any redirects, Default: true local uri = parseUrl(url) local connection = getConnection(uri.hostname, uri.port, uri.tls, options.timeout) local read = connection.read local write = connection.write local req = { method = method, path = uri.path, {"Host", uri.host} } local contentLength local chunked if headers then for i = 1, #headers do local key, value = unpack(headers[i]) key = key:lower() if key == "content-length" then contentLength = value elseif key == "content-encoding" and value:lower() == "chunked" then chunked = true end req[#req + 1] = headers[i] end end if type(body) == "string" then if not chunked and not contentLength then req[#req + 1] = {"Content-Length", #body} end end write(req) if body then write(body) end local res = read() if not res then if not connection.socket:is_closing() then connection.socket:close() end -- If we get an immediate close on a reused socket, try again with a new socket. -- TODO: think about if this could resend requests with side effects and cause -- them to double execute in the remote server. if connection.reused then return request(method, url, headers, body) end error("Connection closed") end body = {} if req.method == "HEAD" then connection.reset() else while true do local item = read() if not item then res.keepAlive = false break end if #item == 0 then break end body[#body + 1] = item end end if res.keepAlive then saveConnection(connection) else write() end -- Follow redirects if method == "GET" and (res.code == 302 or res.code == 307) and options.followRedirects then for i = 1, #res do local key, location = unpack(res[i]) if key:lower() == "location" then return request(method, location, headers) end end end return res, table.concat(body) end return { createServer = createServer, parseUrl = parseUrl, getConnection = getConnection, saveConnection = saveConnection, request = request, }
local configuration = require("hs.network.configuration") local reachability = require("hs.network.reachability") local watchable = require"hs.watchable" local http = require("hs.http") local output = { external = "unknown", primary = { interface = "unknown", address = "0.0.0.0", name = nil, }, secondary = { interface = "unknown", address = "0.0.0.0", name = nil, }, } local module = {} local cstore = configuration.open() local updateExternalAddress = function(w, p, i, oldValue, value) if value then module._getExternalAddress = http.asyncGet("http://eth0.me", nil, function(s, b, h) output.external = b end) else output.external = "NO INTERNET CONNECTION" end end module.watchInternetStatus = watchable.watch("generalStatus.internet", updateExternalAddress) module.cstore = cstore module.output = output updateExternalAddress(nil, nil, nil, nil, module.watchInternetStatus:value()) return module
--[[ MTA Role Play (mta-rp.pl) Autorzy poniższego kodu: - Patryk Adamowicz <patrykadam.dev@gmail.com> Discord: PatrykAdam#1293 Link do githuba: https://github.com/PatrykAdam/mtarp --]] function getZoneID(id) for i, v in ipairs(getElementsByType( "colshape" )) do if getElementData(v, "isZone") and getElementData(v, "zoneID") == id then return v end end return false end function createZone(pX, pY, pZ, dimension, interior, pW, pD, pH) local id = 1 local colshape = getElementsByType( "colshape" ) while colshape[id] and getZoneID(id) do id = id + 1 end local element = createColCuboid( pX, pY, pZ, pW, pD, pH ) setElementData(element, "isZone", true) setElementData(element, "zoneID", id) setElementData(element, "zoneOwnerType", 0) setElementData(element, "zoneOwner", 0) setElementData(element, "zonePermission", 0) exports.sarp_mysql:mysql_change("INSERT INTO `sarp_zones` SET `id` = ?, `posX` = ?, `posY` = ?, `posZ` = ?, `dimension` = ?, `interior` = ?, `width` = ?, `height` = ?, `depth` = ?", id, pX, pY, pZ, dimension, interior, pW, pH, pD) return id end function deleteZone(id) exports.sarp_mysql:mysql_change("DELETE FROM `sarp_zones` WHERE `id` = ?", getElementData(id, "zoneID")) destroyElement( id ) end function isZoneOwner(playerid, zoneElement) if getElementData(zoneElement, "zoneOwnerType") == 1 and getElementData(zoneElement, "zoneOwner") == getElementData(playerid, "player:id") or getElementData(zoneElement, "zoneOwnerType") == 2 and exports.sarp_groups:isPlayerInGroup(playerid, getElementData(zoneElement, "zoneOwner")) then return true end return false end function haveZonePermission(playerid, permission, zoneOwner) local zoneList = detectPlayerZone(playerid) if #zoneList == 0 then return false end local isOwner = false if zoneOwner then for i, v in ipairs(zoneList) do if isZoneOwner(playerid, v) then isOwner = true break end end if not isOwner then return false end end for i, v in ipairs(zoneList) do if exports.sarp_main:bitAND(getElementData(v, "zonePermission"), permission) ~= 0 then return true, v, getElementData(v, "zoneOwner") end end return false end
-- -- User: argyle -- Date: 2019_03/12 -- Time: 10:15 PM local modname, S = ... local bs = borders.settings local top_node_sheet = bs.bottom_node + bs.bottom_layer_thickness - 1 local top_node_alt = bs.bottom_node + bs.mantle_thickness - 1 local top_node_deepstone = bs.bottom_node + bs.deepstone_thickness - 1 local mantlestone_cid = minetest.get_content_id(bs.mstone) -- Place a solid layer of mantlestone at the bottom of the world, just in case our ore generation doesn't cover it. -- Since alternate generation guarantees this, we'll skip it in the default case. if bs.master_mantle_enable and bs.bottom_layer_enable and not (bs.mantle_alt_gen and bs.bottom_layer_thickness == 1) then local result = minetest.register_on_generated(function(minp, maxp) if top_node_sheet >= minp.y and bs.bottom_node <= maxp.y then local vm, emin, emax = minetest.get_mapgen_object("voxelmanip") local data = vm:get_data() local area = VoxelArea:new({ MinEdge = emin, MaxEdge = emax }) for x = minp.x, maxp.x do for z = minp.z, maxp.z do for y = math.max(minp.y, bs.bottom_node), math.min(maxp.y, top_node_sheet) do data[area:index(x, y, z)] = mantlestone_cid end end end vm:set_data(data) vm:calc_lighting() vm:update_liquids() vm:write_to_map() end end) end if bs.master_mantle_enable and not bs.mantle_alt_gen then -- I thought ore registrations were executed in order, but it appears reversed. -- Generate mantlestone in a stratum using the engine's mapgen. local result = minetest.register_ore({ ore_type = "stratum", -- ore_type = "yermom", ore = bs.mstone, wherein = { "default:stone", "air" }, -- Yes, air, otherwise caves can prevent full coverage. clust_scarcity = 1, stratum_thickness = bs.mantle_thickness, noise_params = { offset = bs.bottom_node + (bs.mantle_thickness / 2), scale = bs.mantle_scale, spread = { x = bs.mantle_roughness, y = bs.mantle_roughness, z = bs.mantle_roughness }, seed = 14512, octaves = 2, persist = 0.9, }, y_min = bs.bottom_node, y_max = bs.bottom_node + bs.mantle_thickness + (bs.mantle_scale * 1.9), -- 1.9 = 1 octave + .9 ocatave }) elseif bs.master_mantle_enable then -- Alternative generation.. Resembles that other block game. minetest.register_on_generated(function(minp, maxp, blockseed) if top_node_alt >= minp.y and bs.bottom_node <= maxp.y then local vm, emin, emax = minetest.get_mapgen_object("voxelmanip") local data = vm:get_data() local area = VoxelArea:new({ MinEdge = emin, MaxEdge = emax }) local rng = PcgRandom(blockseed) for x = minp.x, maxp.x do for z = minp.z, maxp.z do for y = math.max(minp.y, bs.bottom_node), math.min(maxp.y, top_node_alt) do if rng:next(0, y - bs.bottom_node) == 0 then data[area:index(x, y, z)] = mantlestone_cid end end end end vm:set_data(data) vm:calc_lighting() vm:update_liquids() vm:write_to_map() end end) end -- Deepstone generation if bs.deepstone_thickness ~= 0 then print("DO 4"); minetest.register_ore({ ore_type = "scatter", ore = bs.dstone, wherein = "default:stone", clust_scarcity = 1, clust_num_ores = 5, clust_size = 2, y_min = bs.bottom_node, y_max = top_node_deepstone, }) end
-- This config configures spoons based on approach in -- https://github.com/zzamboni/dot-hammerspoon/blob/master/init.lua -- Initialize and configure installer spoon hs.loadSpoon("SpoonInstall") spoon.SpoonInstall.use_syncinstall = true -- Installed Spoons -- ================ -- Spoons don't have versions so I put dates next to them for some identification -- Installed 8/11/19 spoon.SpoonInstall:andUse('MicMute', {hotkeys = {toggle = {{"cmd", "alt"}, "m"}}}) spoon.SpoonInstall:andUse("WindowHalfsAndThirds", { config = { use_frame_correctness = true }, hotkeys = 'default' }) -- menuHammer spoon, installed 7/31/21 menuHammer = hs.loadSpoon("MenuHammer") menuHammer:enter() -- Additional hs scripts not packaged as spoons -- From http://www.hammerspoon.org/go/#pasteblock hs.hotkey.bind({"cmd", "alt"}, "V", function() hs.eventtap.keyStrokes(hs.pasteboard.getContents()) end) -- See if I do much Chrome text linking hs.hotkey.bind({"cmd", "alt"}, "T", function() hs.eventtap.keyStrokes("#:~:text=") end) hs.hotkey.bind({"cmd", "alt"}, "L", function() hs.execute("bb-logseq-convert --clear-anybar", true) end) -- Hammerspoon bits from https://github.com/jasonrudolph/keyboard require('keyboard')
--GPU: Colors palettes. --luacheck: push ignore 211 local Config, GPU, yGPU, GPUKit, DevKit = ... --luacheck: pop local PaletteKit = GPUKit.Palette local SharedKit = GPUKit.Shared local RenderKit = GPUKit.Render local GifKit = GPUKit.Gif --==Kits Constants==-- local Verify = SharedKit.Verify --==Localized Lua Library==-- local mathFloor = math.floor --==Local Variables==-- --The colorset (PICO-8 Palette by default) local _ColorSet = Config._ColorSet or { {0,0,0,255}, --Black 1 {28,43,83,255}, --Dark Blue 2 {127,36,84,255}, --Dark Red 3 {0,135,81,255}, --Dark Green 4 {171,82,54,255}, --Brown 5 {96,88,79,255}, --Dark Gray 6 {195,195,198,255}, --Gray 7 {255,241,233,255}, --White 8 {237,27,81,255}, --Red 9 {250,162,27,255}, --Orange 10 {247,236,47,255}, --Yellow 11 {93,187,77,255}, --Green 12 {81,166,220,255}, --Blue 13 {131,118,156,255}, --Purple 14 {241,118,166,255}, --Pink 15 {252,204,171,255} --Human Skin 16 } --The colorset of the gpu local _DefaultColorSet = {} --The default palette for the operating system. for k,v in ipairs(_ColorSet) do _ColorSet[k-1] = v _DefaultColorSet[k-1] = v end _ColorSet[16] = nil --==Helper Functions==-- local function _GetColor(c) return _ColorSet[c or 0] or _ColorSet[0] end --Get the (rgba) table of a color id. local _ColorSetLookup = {} for k,v in ipairs(_ColorSet) do _ColorSetLookup[table.concat(v)] = k end local function _GetColorID(...) --Get the color id by the (rgba) table. local col = {...} if col[4] == 0 then return 0 end return _ColorSetLookup[table.concat(col)] or 0 end --==Shaders Palettes==-- local _DrawPalette = {} --The palette mapping for all drawing opereations except image:draw (p = 1). local _ImagePalette = {} --The palette mapping for image:draw opereations (p = 2). local _ImageTransparent = {} --The transparent colors palette, 1 for solid, 0 for transparent. local _DisplayPalette = {} --The final display shader palette, converts the red pixel values to a palette color. --Build the default palettes. for i=1,16 do _ImageTransparent[i] = (i==1 and 0 or 1) --Black is transparent by default. _DrawPalette[i] = i-1 _ImagePalette[i] = i-1 _DisplayPalette[i] = _ColorSet[i-1] end _DisplayPalette[17] = {0,0,0,0} --A bug in unpack ??? _DrawPalette[17] = 0 _ImagePalette[17] = 0 _ImageTransparent[17] = 0 --==Palettes API==-- function GPU.colorPalette(id,r,g,b) if not (id or r or g or b) then --Reset for i=0,15 do r,g,b = unpack(_DefaultColorSet[i]) _ColorSet[i] = {r,g,b,255} _DisplayPalette[i+1] = _ColorSet[i] end RenderKit.DisplayShader:send('palette', unpack(_DisplayPalette)) --Upload the new colorset. RenderKit.ShouldDraw = true GifKit.PChanged = true return end id = Verify(id,"Color ID","number") if not _ColorSet[id] then return error("Color ID out of range ("..id..") Must be [0,15]") end if r or g or b then r,g,b = r or _ColorSet[id][1], g or _ColorSet[id][2], b or _ColorSet[id][3] r = Verify(r,"Red value","number") g = Verify(g,"Green value","number") b = Verify(b,"Blue value","number") if r < 0 or r > 255 then return error("Red value out of range ("..r..") Must be [0,255]") end if g < 0 or g > 255 then return error("Green value out of range ("..g..") Must be [0,255]") end if b < 0 or b > 255 then return error("Blue value out of range ("..b..") Must be [0,255]") end _ColorSet[id] = {r,g,b,255} _DisplayPalette[id+1] = _ColorSet[id] RenderKit.DisplayShader:send('palette', unpack(_DisplayPalette)) --Upload the new colorset. RenderKit.ShouldDraw = true GifKit.PChanged = true else return unpack(_ColorSet[id]) end end --Call with color id to set the active color. --Call with no args to get the current acive color id. function GPU.color(id) if id then id = Verify(id,"The color id","number") if id > 15 or id < 0 then return error("The color id is out of range ("..id..") Must be [0,15]") end --Error love.graphics.setColor(id/255,0,0,1) --Set the active color. else return mathFloor(love.graphics.getColor()*255) --Return the current color. end end --Map pallete colors function GPU.pal(c0,c1,p) local drawchange = false --Has any changes been made to the draw palette (p=1). local imagechange = false --Has any changes been made to the image:draw palette (p=2). --Error check all the arguments. if c0 then c0 = Verify(c0, "C0","number",true) end if c1 then c1 = Verify(c1, "C1","number",true) end if p then p = Verify(p, "P","number",true) end if c0 and (c0 < 0 or c0 > 15) then return error("C0 is out of range ("..c0..") expected [0,15]") end if c1 and (c1 < 0 or c1 > 15) then return error("C1 is out of range ("..c1..") expected [0,15]") end if p and (p < 0 or p > 1) then return error("P is out of range ("..p..") expected [0,1]") end --Reset the palettes. if (not c0) and (not c1) then for i=1, 16 do if _DrawPalette[i] ~= i-1 and ((not p) or p == 0) then drawchange = true _DrawPalette[i] = i-1 end if _ImagePalette[i] ~= i-1 and ((not p) or p > 0) then imagechange = true _ImagePalette[i] = i-1 end end --Reset a specific color elseif not(c1) then if ((not p) or p == 0) and _DrawPalette[c0+1] ~= c0 then drawchange = true _DrawPalette[c0+1] = c0 end if ((not p) or p > 0) and _ImagePalette[c0+1] ~= c0 then imagechange = true _ImagePalette[c0+1] = c0 end --Modify the palette elseif c0 and c1 then if ((not p) or p == 0) and _DrawPalette[c0+1] ~= c1 then drawchange = true _DrawPalette[c0+1] = c1 end if ((not p) or p > 0) and _ImagePalette[c0+1] ~= c1 then imagechange = true _ImagePalette[c0+1] = c1 end end --If changes has been made then upload the data to the shaders. if drawchange then RenderKit.DrawShader:send('palette',unpack(_DrawPalette)) end if imagechange then RenderKit.ImageShader:send('palette',unpack(_ImagePalette)) end end function GPU.palt(c,t) local changed = false if c then c = Verify(c,"Color","number") if (c < 0 or c > 15) then return error("Color out of range ("..c..") expected [0,15]") end if _ImageTransparent[c+1] == (t and 1 or 0) then _ImageTransparent[c+1] = (t and 0 or 1) changed = true end else for i=2,16 do if _ImageTransparent[i] == 0 then changed = true _ImageTransparent[i] = 1 end end if _ImageTransparent[1] == 1 then changed = true _ImageTransparent[1] = 0 end end if changed then RenderKit.ImageShader:send('transparent', unpack(_ImageTransparent)) end end --==Palettes Stacks==-- local ColorStack = {} --The colors stack (pushColor,popColor) local PaletteStack = {} --The palette stack (pushPalette,popPalette) --Push the current active color to the ColorStack. function GPU.pushColor() table.insert(ColorStack,GPU.color()) --Add the active color id to the stack. end --Pop the last color from the ColorStack and set it to the active color. function GPU.popColor() if #ColorStack == 0 then return error("No more colors to pop.") end --Error GPU.color(ColorStack[#ColorStack]) --Set the last color in the stack to be the active color. table.remove(ColorStack,#ColorStack) --Remove the last color in the stack. end function GPU.pushPalette() local pal = {} pal.draw = {} pal.img = {} pal.trans = {} for i=1, 16 do table.insert(pal.draw,_DrawPalette[i]) table.insert(pal.img,_ImagePalette[i]) table.insert(pal.trans,_ImageTransparent[i]) end table.insert(PaletteStack,pal) end function GPU.popPalette() if #PaletteStack == 0 then return error("No more palettes to pop.") end --Error local pal = PaletteStack[#PaletteStack] local drawchange, imgchange, transchange = false,false,false for i=1,16 do if _DrawPalette[i] ~= pal.draw[i] then drawchange = true _DrawPalette[i] = pal.draw[i] end if _ImagePalette[i] ~= pal.img[i] then imgchange = true _ImagePalette[i] = pal.img[i] end if _ImageTransparent[i] ~= pal.trans[i] then transchange = true _ImageTransparent[i] = pal.trans[i] end end if drawchange then RenderKit.DrawShader:send('palette',unpack(_DrawPalette)) end if imgchange then RenderKit.ImageShader:send('palette',unpack(_ImagePalette)) end if transchange then RenderKit.ImageShader:send('transparent', unpack(_ImageTransparent)) end table.remove(PaletteStack,#PaletteStack) end --==GPUKit Exports==-- PaletteKit.ColorSet = _ColorSet PaletteKit.DrawPalette = _DrawPalette PaletteKit.ImagePalette = _ImagePalette PaletteKit.ImageTransparent = _ImageTransparent PaletteKit.DisplayPalette = _DisplayPalette PaletteKit.GetColor = _GetColor PaletteKit.GetColorID= _GetColorID
local handler = {} local mt = { __index = handler } function handler.new () return setmetatable ({}, mt) end function handler:init () end return handler
local shipAction = require( "src.objects.ship" ) local composer = require( "composer" ) local record = require( "src.model.record" ) local particleDesigner = require( "src.util.particleDesigner" ) local Event = {} function playExplosion( application, obj ) local explosionEmitter = particleDesigner.newEmitter( "assets/emitters/explosion.pex", "assets/emitters/texture.png" ) explosionEmitter.x = obj.x explosionEmitter.y = obj.y timer.performWithDelay( 500, function() explosionEmitter:stop() end ) if ( not audio.isChannelPlaying( 3 ) ) then audio.play( application.soundTable.enemyExplosion, { channel=3 } ) elseif ( not audio.isChannelPlaying( 4 ) ) then audio.play( application.soundTable.enemyExplosion, { channel=4 } ) elseif ( not audio.isChannelPlaying( 5 ) ) then audio.play( application.soundTable.enemyExplosion, { channel=5 } ) end end function Event.onCollision( application ) return function( event ) if ( event.phase == "began" ) then local obj1 = event.object1 local obj2 = event.object2 if ( ( obj1.myName == "laser" and obj2.myName == "easyEnemie" ) or ( obj1.myName == "easyEnemie" and obj2.myName == "laser") ) then if ( obj1.myName == "easyEnemie" ) then playExplosion( application, obj1 ) else playExplosion( application, obj2 ) end display.remove( obj1 ) display.remove( obj2 ) for i = #application.enemiesTable, 1, -1 do if ( application.enemiesTable[i] == obj1 or application.enemiesTable[i] == obj2 ) then table.remove( application.enemiesTable, i ) break end end for i = #application.lasersTable, 1, -1 do if ( application.lasersTable[i] == obj1 or application.lasersTable[i] == obj2 ) then table.remove( application.lasersTable, i ) break end end application.score = application.score + 100 application.scoreText.text = "Score: " .. application.score elseif ( ( obj1.myName == "ship" and obj2.myName == "easyEnemie" ) or ( obj1.myName == "easyEnemie" and obj2.myName == "ship" ) ) then if ( application.died == false ) then application.died = true if ( obj1.myName == "ship" ) then playExplosion( application, obj1 ) else playExplosion( application, obj2 ) end application.lives = application.lives - 1 application.livesText.text = "Lives: " .. application.lives application.firstTurbineEmitter:stop() application.secondTurbineEmitter:stop() if ( application.lives <= 0 ) then record.insert( application.score ) record.save() composer.gotoScene( "src.scenes.welcome" ) application.died = false else for i = #application.enemiesTable, 1, -1 do if ( application.enemiesTable[i] == obj1 or application.enemiesTable[i] == obj2 ) then playExplosion( application, application.enemiesTable[i] ) display.remove( application.enemiesTable[i] ) table.remove( application.enemiesTable, i ) break end end application.ship.alpha = 0 timer.pause( application.laserLoopTimer ) timer.performWithDelay( 1000, shipAction.restore( application ) ) end end end end end end return Event
-- centralized input dohikey -- berezaa -- TO ADD AN ACTION TO KEYBIND: -- network:invoke("addInputAction", UNIQUE_ACTION_NAME, FUNCTION_TO_CALL, DEFAULT_KEYBIND) -- Note: for DEFAULT_KEYBIND, use a shortcut from module.shortcuts, not the Enum.KeyCode.Name local USI = game:GetService("UserInputService") local RunService = game:GetService("RunService") local module = {} local keybinds = {} local inputObjects = {} local actions = {} module.actions = actions local gameUi = script.Parent.gameUI local mode = script.Parent.mode module.mode = mode -- track all gui objects that belong to a specific (or multiple) platforms local platformSpecificGuiObjects = {} module.shortcuts = { Unknown = "???"; -- Numbers One = "1"; KeypadOne = "1"; Two = "2"; KeypadTwo = "2"; Three = "3"; KeypadThree = "3"; Four = "4"; KeypadFour = "4"; Five = "5"; KeypadFive = "5"; Six = "6"; KeypadSix = "6"; Seven = "7"; KeypadSeven = "7"; Eight = "8"; KeypadEight = "8"; Nine = "9"; KeypadNine = "9"; Zero = "0"; KeypadZero = "0"; -- Everything else Backspace = "BkS"; Clear = "Clr"; Return = "Rtn"; Hash = "#"; Dollar = "$"; Percent = "%"; Ampersand = "&"; Quote = "\""; LeftParenthesis = "("; RightParenthesis = ")"; Asterisk = "*"; Plus = "+"; Comma = ","; Minus = "-"; Period = "."; Slash = "/"; Colon = ":"; Semicolon = ";"; LessThan = "<"; GreaterThan = ">"; Question = "?"; At = "@"; LeftBracket = "["; RightBracket = "]"; Caret = "^"; Underscore = "_"; Backquote = "`"; LeftCurly = "{"; RightCurly = "}"; Pipe = "|"; Tilde = "~"; Delete = "Del"; Insert = "Ins"; Home = "Hm"; PageUp = "PgUp"; PageDown = "PgDn"; NumLock = "NmLk"; CapsLock = "CpLk"; ScrollLock = "ScLk"; RightShift = "Rshft"; LeftShift = "Lshft"; RightControl = "Rctrl"; LeftControl = "Lctrl"; RightAlt = "Ralt"; LeftAlt = "Lalt"; RightMeta = "Rmta"; LeftMeta = "Lmta"; RightSuper = "Rspr"; LeftSuper = "Lspr"; Break = "Brk"; Power = "Pwr"; } local shortcuts = module.shortcuts local setupComplete local settings local function preferencesUpdated() if setupComplete then for _, inputObject in pairs(inputObjects) do local actionName = inputObject.Name local action = actions[actionName] if inputObject and inputObject:IsA("GuiObject") and inputObject:FindFirstChild("keyCode") then if action and action.bindedTo then inputObject.keyCode.Text = action.bindedTo else inputObject.keyCode.Text = " " end end end if settings then settings.refreshKeybinds() end end end function module.addAction(name, target, default, priority) priority = priority or 5 local action = {["target"] = target; ["default"] = default; ["priority"] = priority;} -- check for an existing binding for input,actionName in pairs(keybinds) do if name == actionName then action["bindedTo"] = input action["priority"] = priority -- check for an inputObject preferencesUpdated() break end end actions[name] = action end local add = module.addAction local function addInputObject(object) if object:IsA("GuiObject") and object:IsDescendantOf(game.Players.LocalPlayer) then local actionName = object.Parent.Name object.Name = actionName if object:IsA("ImageLabel") or object:IsA("ImageButton") then local colorValue = Instance.new("Color3Value") colorValue.Name = "originalColor" colorValue.Value = object.ImageColor3 colorValue.Parent = object end table.insert(inputObjects,object) --inputObjects[actionName] = object -- check for an existing action local action = actions[actionName] if object:FindFirstChild("keyCode") then if action and action.bindedTo then object.keyCode.Text = action.bindedTo else object.keyCode.Text = " " end end end end for _, object in pairs(game.CollectionService:GetTagged("inputObject")) do addInputObject(object) end game.CollectionService:GetInstanceAddedSignal("inputObject"):connect(addInputObject) local network spawn(function() local modules = require(game.ReplicatedStorage:WaitForChild("modules")) network = modules.load("network") network:create("addInputAction","BindableFunction","OnInvoke",add) end) module.menuButtons = {} for _, button in pairs(gameUi.right.buttons:GetChildren()) do if button:IsA("GuiButton") then module.menuButtons[button.Name] = button end end -- make all buttons play a cute click sound local function buttonSetup(button) if button:IsA("GuiButton") then button.MouseButton1Click:connect(function() local clickSound = Instance.new("Sound") clickSound.Name = "clickSound" clickSound.SoundId = "rbxassetid://997701190" clickSound.Parent = button clickSound.Volume = 0.1 clickSound:Play() game.Debris:AddItem(clickSound,3) end) end end for _, guiButton in pairs(gameUi:GetDescendants()) do buttonSetup(guiButton) end gameUi.DescendantAdded:connect(function(guiButton) buttonSetup(guiButton) end) local currentFocusFrame -- do something cool function module.setCurrentFocusFrame(focusFrame) if currentFocusFrame and currentFocusFrame ~= focusFrame then currentFocusFrame.Visible = false end currentFocusFrame = focusFrame end local function updateModeDisplay() end module.menuScale = 1 local buttonsFrame = gameUi.right.buttons function module.init(Modules) local tween = Modules.tween local control = Modules.control local network = Modules.network local currentlySelectedButtonTooltip local function processGuiObject(guiObject) if guiObject:IsA("GuiObject") then if (guiObject:FindFirstChild("xbox") or guiObject:FindFirstChild("pc") or guiObject:FindFirstChild("mobile")) then table.insert(platformSpecificGuiObjects, guiObject) end if guiObject:FindFirstChild("bindable") then guiObject.SelectionGained:connect(function() Modules.hotbarHandler.showSelectionPrompt(guiObject) end) guiObject.SelectionLost:connect(function() Modules.hotbarHandler.hideSelectionPrompt(guiObject) end) end -- "populateItemHoverFrameWithTextData" if guiObject:FindFirstChild("tooltip") then guiObject.MouseEnter:connect(function() currentlySelectedButtonTooltip = guiObject -- if guiObject.Active then network:invoke("populateItemHoverFrameWithTextData", {text = guiObject.tooltip.Value; source = guiObject}) -- end end) guiObject.MouseLeave:connect(function() if currentlySelectedButtonTooltip == guiObject then currentlySelectedButtonTooltip = nil end network:invoke("populateItemHoverFrameWithTextData", {source = guiObject}) end) guiObject.tooltip.Changed:connect(function() if currentlySelectedButtonTooltip == guiObject then network:invoke("populateItemHoverFrameWithTextData", {text = guiObject.tooltip.Value; source = guiObject}) end end) end if guiObject:IsA("ImageButton") and (guiObject.Parent == buttonsFrame or guiObject.Image == "rbxassetid://29202694692" or guiObject.Image == "rbxassetid://2920343923" or guiObject.Image == "rbxassetid://3437374574shadow" or guiObject.Image == "rbxassetid://3437374574" or guiObject.Image == "rbxassetid://3437766345" ) then local function selectionGained() if guiObject.Active then if guiObject.Parent == buttonsFrame then -- tween(guiObject.icon.UIScale, {"Scale"}, 1.2, 0.3) -- tween(guiObject.icon, {"ImageTransparency"}, 0, 0.3) else --[[ local selection = guiObject:FindFirstChild("selectionGlow") if selection == nil then if guiObject.Image == "rbxassetid://3437374574shadow" or guiObject.Image == "rbxassetid://3437766345" then selection = script.selectionGlow_new:Clone() selection.Name = "selectionGlow" else selection = script.selectionGlow:Clone() end selection.Parent = guiObject if guiObject.Parent == buttonsFrame then selection.ImageColor3 = guiObject.icon.ImageColor3 end end tween(selection, {"ImageTransparency"}, 0.45, 0.3) ]] end end end local function selectionLost() if guiObject.Parent == buttonsFrame then -- tween(guiObject.icon.UIScale, {"Scale"}, 1, 0.3) -- tween(guiObject.icon, {"ImageTransparency"}, 1, 0.3) else local selection = guiObject:FindFirstChild("selectionGlow") if selection then if guiObject.Image == "rbxassetid://3437766345" or "rbxassetid://3445513431" then tween(selection, {"ImageTransparency"}, 1, 0) else tween(selection, {"ImageTransparency"}, 1, 0.2) end end end end local function activated(inputObject) if inputObject.UserInputType == Enum.UserInputType.MouseButton1 or inputObject.UserInputType == Enum.UserInputType.Gamepad1 or inputObject.UserInputType == Enum.UserInputType.Touch then if guiObject.Active then selectionLost() if guiObject.Image == "rbxassetid://3437766345" then guiObject.Image = "rbxassetid://3445513431" local padding local existingPadding = guiObject:FindFirstChild("UIPadding") if existingPadding == nil then padding = script.Parent.effects.clickPadding:Clone() padding.Parent = guiObject else existingPadding.PaddingTop = UDim.new(existingPadding.PaddingTop.Scale, existingPadding.PaddingTop.Offset + 4) end repeat wait() until inputObject.UserInputState == Enum.UserInputState.Cancel or inputObject.UserInputState == Enum.UserInputState.End wait(0.1) guiObject.Image = "rbxassetid://3437766345" if padding then padding:Destroy() elseif existingPadding then existingPadding.PaddingTop = UDim.new(existingPadding.PaddingTop.Scale, existingPadding.PaddingTop.Offset - 4) end elseif guiObject.Image ~= "rbxassetid://3445513431" then -- old buttons local dark = guiObject:FindFirstChild("activationDark") if dark == nil then dark = script.Parent.effects.activationDark:Clone() dark.Parent = guiObject end tween(dark, {"ImageTransparency"}, 0.5, 0.15) spawn(function() wait(0.2) tween(dark, {"ImageTransparency"}, 1, 0.3) end) end end end end guiObject.MouseEnter:connect(selectionGained) guiObject.SelectionGained:connect(selectionGained) guiObject.MouseLeave:connect(selectionLost) guiObject.SelectionLost:connect(selectionLost) guiObject.InputBegan:connect(activated) end end end for _, guiObject in pairs(gameUi.Parent:GetDescendants()) do processGuiObject(guiObject) end script.Parent.DescendantAdded:connect(processGuiObject) local function setInputObjectsVisible(visible) for _, inputObject in pairs(inputObjects) do if inputObject then inputObject.Visible = visible end end end -- display relevant information for that input mode function updateModeDisplay() setInputObjectsVisible(mode.Value == "pc") for i,guiObject in pairs(platformSpecificGuiObjects) do guiObject.Visible = guiObject:FindFirstChild(mode.Value) ~= nil end if mode.Value == "mobile" then module.menuScale = 0.7 gameUi.leftBar.UIScale.Scale = 0.65 -- gameUi.leftBar.Position = UDim2.new(0, 5,1, -50) gameUi.bottomRight.UIScale.Scale = 0.65 gameUi.bottomRight.Size = UDim2.new(1, 0,1.625, 0) if gameUi.bottomRight.hotbarFrame.content:FindFirstChild("hotbarButton10") then gameUi.bottomRight.hotbarFrame.content:FindFirstChild("hotbarButton10").Visible = false end if gameUi.bottomRight.hotbarFrame.decor:FindFirstChild("10") then gameUi.bottomRight.hotbarFrame.decor:FindFirstChild("10").Visible = false end gameUi.bottomRight.AnchorPoint = Vector2.new(1,1) gameUi.bottomRight.Position = UDim2.new(1,0,1,0) else module.menuScale = 1 gameUi.leftBar.UIScale.Scale = 1 gameUi.leftBar.Size = UDim2.new(0, 100,1, -250) --- gameUi.leftBar.Position = UDim2.new(0, 5,1, -110) -- gameUi.leftBar.Position = UDim2.new(0, 5,1, -200) gameUi.bottomRight.UIScale.Scale = 1 gameUi.bottomRight.Size = UDim2.new(1, 0, 1, 0) gameUi.bottomRight.AnchorPoint = Vector2.new(0.5,1) gameUi.bottomRight.Position = UDim2.new(0.5,0,1,0) gameUi.bottomRight.Size = UDim2.new(1, 0, 1, 0) if gameUi.bottomRight.hotbarFrame.content:FindFirstChild("hotbarButton10") then gameUi.bottomRight.hotbarFrame.content:FindFirstChild("hotbarButton10").Visible = true end if gameUi.bottomRight.hotbarFrame.decor:FindFirstChild("10") then gameUi.bottomRight.hotbarFrame.decor:FindFirstChild("10").Visible = true end if mode.Value == "xbox" or game.GuiService:IsTenFootInterface() then module.menuScale = 1.2 gameUi.bottomRight.UIScale.Scale = 1.2 end end network:fireServer("signal_inputChanged", mode.Value) end if USI.TouchEnabled and not USI.MouseEnabled then mode.Value = "mobile" end mode.Changed:connect(updateModeDisplay) updateModeDisplay() -- old postInit spawn(function() local remapping = false game.GuiService.AutoSelectGuiEnabled = false game.GuiService.CoreGuiNavigationEnabled = false local function changeKeybindAction(keybind, actionName) -- Make sure the action is valid local action = actions[actionName] if action == nil then return warn("Action",actionName,"not found") end if not setupComplete then return warn("Input module not set up yet") end if remapping then return false end remapping = true -- Ask before overriding an existing action local existingBindActionName = keybinds[keybind] local existingAction if existingBindActionName then existingAction = actions[existingBindActionName] if existingAction then if not Modules.prompting_Fullscreen.prompt("This will override an existing action ("..existingBindActionName.."). Are you sure?") then remapping = false return false end end end -- Execute order 66 local success = network:invokeServer("playerRequestSetKeyAction",keybind,actionName) if success then local oldkeybind = action.bindedTo if oldkeybind then keybinds[oldkeybind] = nil end keybinds[keybind] = actionName action.bindedTo = keybind if existingAction then existingAction.bindedTo = nil end preferencesUpdated() remapping = false return true else remapping = false warn("Server rejected keybind change") end end local function setup() local userSettings = network:invoke("getCacheValueByNameTag", "userSettings") keybinds = {} if userSettings and userSettings.keybinds then keybinds = userSettings.keybinds end for key,actionName in pairs(keybinds) do local action = actions[actionName] if action then action.bindedTo = key end end -- apply default keys (but don't override!) for actionName,action in pairs(actions) do local default = action.default if default and action["bindedTo"] == nil and keybinds[default] == nil then -- apply keybind (no need to ping the server) keybinds[default] = actionName action["bindedTo"] = default end end setupComplete = true preferencesUpdated() updateModeDisplay() end --local hotbarBinds = {"1", "2", "Q", "E", "R", "G", "V", "3", "4", "5"} -- add hard-coded actions add("openEquipment",Modules.equipment.show,"Q",3) add("openInventory",Modules.inventory.show,"E",3) add("openAbilities",Modules.abilities.show,"R",3) add("openSettings",Modules.settings.show,"G",3) -- add("openQuestLog",Modules.questLog.open,"L",3) -- add("openMonsterBook",Modules.monsterBook.open,"B",3) -- add("openGuild",Modules.guild.open,"P",3) add("interact",Modules.interaction.interact,"C",4) -- add("cameraLock",function() network:invoke("toggleCameraLock") end, "Tab", 4) add("emote1",function() network:invoke("playerRequest_performEmote", "dance") end, "N", 7) add("emote2",function() network:invoke("playerRequest_performEmote", "sit") end, "M", 7) add("swapWeapons", function() if not network:invoke("getIsPlayerCastingAbility") then network:fireServer("playerRequest_swapWeapons") end end, "`", 8) --add("defaultPoint",function() network:invoke("playerRequest_performEmote", "point") end, "P", 7) USI.InputChanged:connect(function(input, absorbed) if input.UserInputType == Enum.UserInputType.Keyboard or input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.MouseButton2 then mode.Value = "pc" elseif input.UserInputType == Enum.UserInputType.Gamepad1 then mode.Value = "xbox" elseif input.UserInputType == Enum.UserInputType.Touch then mode.Value = "mobile" end if mode.Value ~= "mobile" then -- network:invoke("setMobileMovementDirection", nil) network:fire("mobileMovementDirectionChanged", nil) network:fire("mobileCameraRotationChanged", nil) end end) --mobile stuff local touchJoystick = gameUi:WaitForChild("touchJoystick") touchJoystick.Visible = false local touchJoystickActive = false local touchJoystickDirection local cameraMovementActive = false USI.TouchStarted:connect(function(touch, processed) if not processed then local startPos = touch.Position if startPos.x < 300 and startPos.y > workspace.CurrentCamera.ViewportSize.y * 0.6 then if not touchJoystickActive then touchJoystick.Position = UDim2.new(0, startPos.x, 0, startPos.y) touchJoystickActive = true touchJoystick.Visible = true -- while the same finger is still down while touch.UserInputState ~= Enum.UserInputState.End and touch.UserInputState ~= Enum.UserInputState.Cancel do local pos = touch.Position local difference = pos - startPos control.doSprint(difference.magnitude > 80) if difference.magnitude > 35 then difference = difference.unit * 35 end touchJoystick.stick.Position = UDim2.new(0.5, difference.X, 0.5, difference.Y) -- network:invoke("setMobileMovementDirection", difference.unit) network:fire("mobileMovementDirectionChanged", difference.unit) RunService.RenderStepped:wait() end -- network:invoke("setMobileMovementDirection", Vector2.new()) network:fire("mobileMovementDirectionChanged", nil) control.doSprint(false) touchJoystickActive = false touchJoystick.Visible = false end else if not cameraMovementActive then cameraMovementActive = true while touch.UserInputState ~= Enum.UserInputState.End and touch.UserInputState ~= Enum.UserInputState.Cancel do local pos = touch.Position local difference = pos - startPos network:fire("mobileCameraRotationChanged", difference * 0.3) startPos = pos RunService.RenderStepped:wait() end cameraMovementActive = false network:fire("mobileCameraRotationChanged", Vector2.new()) end end end end) USI.InputEnded:connect(function(input, absorbed) if input.KeyCode == Enum.KeyCode.ButtonL2 and Modules.hotbarHandler.focused then Modules.hotbarHandler.releaseFocus(input) end end) USI.InputBegan:connect(function(input, absorbed) if input.UserInputType == Enum.UserInputType.Keyboard or input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.MouseButton2 then mode.Value = "pc" elseif input.UserInputType == Enum.UserInputType.Gamepad1 then mode.Value = "xbox" elseif input.UserInputType == Enum.UserInputType.Touch then mode.Value = "mobile" end if not absorbed then if mode.Value == "xbox" then if Modules.hotbarHandler.focused then Modules.hotbarHandler.releaseFocus(input) else if input.KeyCode == Enum.KeyCode.ButtonB then if Modules.interaction.currentInteraction then Modules.interaction.stopInteract() else Modules.focus.close() end game.GuiService.SelectedObject = nil print("$ nil a") elseif input.KeyCode == Enum.KeyCode.ButtonX then if Modules.itemAcquistion.closestItem then Modules.itemAcquistion.pickupInputGained(input) else Modules.interaction.interact() end elseif input.KeyCode == Enum.KeyCode.ButtonY then if game.GuiService.SelectedObject and game.GuiService.SelectedObject:FindFirstChild("bindable") then else -- Modules.playerMenu.open() end elseif input.KeyCode == Enum.KeyCode.ButtonSelect then Modules.settings.open() -- elseif input.KeyCode == Enum.KeyCode.DPadRight then -- Modules.skillBooks.open() elseif input.KeyCode == Enum.KeyCode.ButtonL2 then Modules.hotbarHandler.captureFocus() end end elseif mode.Value == "pc" then local key = shortcuts[input.KeyCode.Name] or input.KeyCode.Name -- remapping active local remapTarget = Modules.settings.remapTarget if remapTarget then local actionName = Modules.settings.remapTarget.Name local action = actions[actionName] if action then local success = changeKeybindAction(key, actionName) if success then end return false end end local actionName = keybinds[key] if actionName then local action = actions[actionName] if action and (not action.active) and type(action.target) == "function" then action.active = true -- cool visual effect for i,inputObject in pairs(inputObjects) do if inputObject.Name == actionName then if inputObject and inputObject:IsA("ImageLabel") then local color = Color3.fromRGB(0, 255, 255) inputObject.ImageColor3 = color if inputObject:FindFirstChild("keyCode") then inputObject.keyCode.TextColor3 = color end end end end action.target(input) -- pass the input object wait() action.active = false wait(0.15) -- reset visual effect if not action.active then for i,inputObject in pairs(inputObjects) do if inputObject.Name == actionName then if inputObject and inputObject:IsA("ImageLabel") then local color = inputObject:FindFirstChild("originalColor") and inputObject.originalColor.Value or Color3.fromRGB(40, 40, 40) inputObject.ImageColor3 = color if inputObject:FindFirstChild("keyCode") then inputObject.keyCode.TextColor3 = Color3.new(1,1,1) end end end end end end end end end end) for i,button in pairs(buttonsFrame:GetChildren()) do if button:IsA("GuiButton") then button.MouseButton1Click:connect(function() local action = actions[button.Name] if action and action.target then action.target() end end) end end end) end return module
-- increments the score of players that touch CoinTrigger instances, destroys those instances when touched. local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local Workspace = game:GetService("Workspace") local lib = ReplicatedStorage:WaitForChild("lib") local common = ReplicatedStorage:WaitForChild("common") local client = script.Parent.Parent local util = common:WaitForChild("util") local RECS = require(lib:WaitForChild("RECS")) local Components = require(common:WaitForChild("RecsComponents")) local hitIsYou = require(util:WaitForChild("hitIsYou")) local CoinSystem = RECS.System:extend("CoinSystem") local COIN_SOUND_ID = 1453122289 function CoinSystem:coinTouched(coin, instance, hit) if hitIsYou(hit) then self.api:requestCoinCollect(coin.spawnPart) instance:Destroy() local Sound = self:getClientModule("Sound") if Sound then local pitch = 1 + (math.random()*0.2 - 0.1) Sound:playSound(COIN_SOUND_ID,0.5,pitch,coin.spawnPart) end end end function CoinSystem:addCoin(instance,coin) instance.Touched:Connect(function(hit) self:coinTouched(coin, instance, hit) end) end function CoinSystem:init() self.maid.componentAdded = self.core:getComponentAddedSignal(Components.Coin):Connect( function(instance, coin) self:addCoin(instance,coin) end) for instance, coin in self.core:components(Components.Coin) do self:addCoin(instance,coin) end end return CoinSystem
-------------------------------- -- @module EaseBounceInOut -- @extend ActionEase -- @parent_module cc ---@class cc.EaseBounceInOut:cc.ActionEase local EaseBounceInOut = {} cc.EaseBounceInOut = EaseBounceInOut -------------------------------- --- ---@param action cc.ActionInterval ---@return cc.EaseBounceInOut function EaseBounceInOut:create(action) end -------------------------------- --- ---@return cc.EaseBounceInOut function EaseBounceInOut:clone() end -------------------------------- --- ---@param time number ---@return cc.EaseBounceInOut function EaseBounceInOut:update(time) end -------------------------------- --- ---@return cc.ActionEase function EaseBounceInOut:reverse() end -------------------------------- --- ---@return cc.EaseBounceInOut function EaseBounceInOut:EaseBounceInOut() end return nil
c.position = {x = 0, y = 0} c.killable = {spawn_x = 0, spawn_y = 0, killed = false} c.direction = {1} c.size = {w = 0, h = 0} c.color = {0, 0, 0} c.sprite = {image = ""} c.input = { up = false, left = false, right = false, respawn = false } c.physics = { dx = 0, dy = 0, frc_x = 0.5, frc_y = 0.3, speed = 8, grounded = false, gravity = 10, wall_x = 0 -- 0 is none, -1 is left, 1 is right } c.player = {} c.checkpoint = {} c.murderous = {} c.light = {} c.gold = {}
#!/usr/bin/env luajit require 'ext' local env = setmetatable({}, {__index=_G}) if setfenv then setfenv(1, env) else _ENV = env end require 'symmath'.setup{env=env} local MathJax = symmath.export.MathJax symmath.tostring = MathJax local printbr = MathJax.print MathJax.header.title = 'hyperbolic gamma driver in ADM terms' print(MathJax.header) -- setup timer. -- os.time() is second-resolution. -- os.clock() has higher resolution, but counts time x # cores afaik -- nope. looks like os.clock() matches gettimeofday() pretty closely local timer = os.clock local result, ffi = pcall(require, 'ffi') if result and ffi then require 'ffi.c.sys.time' local tv = ffi.new'struct timeval[1]' timer = function() ffi.C.gettimeofday(tv, nil) return tonumber(tv[0].tv_sec) + 1e-6 * tonumber(tv[0].tv_usec) end end local startTime = timer() local lastTime = startTime local function printHeader(str) local thisTime = timer() io.stderr:write(' ... '..(thisTime-lastTime)..'s\n') lastTime = thisTime if str then io.stderr:write(str) printbr(str) end io.stderr:flush() end local spatialDim = 3 local B = var'B' local K = var'K' local W = var'W' local alpha = var[[\alpha]] local beta = var[[\beta]] local gamma = var[[\gamma]] local zeta = var[[\zeta]] local eta = var[[\eta]] local GammaBar = var[[\bar{\Gamma}]] local gammaBar = var[[\bar{\gamma}]] Tensor.metricVariable = gamma local delta = Tensor:deltaSymbol() printHeader'Jacobi identity:' local Jacobi_identity = gamma'_,t':eq( gamma * gamma'^ij' * gamma'_ij,t') printbr(Jacobi_identity) printbr() printHeader'useful identity:' local dt_gamma_uu_from_gamma_uu_partial_gamma_lll = (gamma'_li' * gamma'^ij')'_,t':eq(0) printbr(dt_gamma_uu_from_gamma_uu_partial_gamma_lll) dt_gamma_uu_from_gamma_uu_partial_gamma_lll = dt_gamma_uu_from_gamma_uu_partial_gamma_lll() printbr(dt_gamma_uu_from_gamma_uu_partial_gamma_lll) dt_gamma_uu_from_gamma_uu_partial_gamma_lll = (dt_gamma_uu_from_gamma_uu_partial_gamma_lll * gamma'^lm')():factorDivision() printbr(dt_gamma_uu_from_gamma_uu_partial_gamma_lll) dt_gamma_uu_from_gamma_uu_partial_gamma_lll = dt_gamma_uu_from_gamma_uu_partial_gamma_lll:simplifyMetrics() :reindex{im='mi'} :solve(gamma'^ij_,t') printbr(dt_gamma_uu_from_gamma_uu_partial_gamma_lll) -- not the prettiest way to show that ... printbr() local dt_gammaBar_uu_from_gammaBar_uu_partial_gammaBar_lll = dt_gamma_uu_from_gamma_uu_partial_gamma_lll:replace(gamma, gammaBar) printHeader'spatial metric evolution:' local dt_gamma_ll_def = gamma'_ij,t':eq( -2 * alpha * K'_ij' + gamma'_ij,k' * beta'^k' + gamma'_kj' * beta'^k_,i' + gamma'_ik' * beta'^k_,j' ) printbr(dt_gamma_ll_def) printbr() printHeader'conformal factor:' local W_def = W:eq( ( gammaBar / gamma ) ^ frac(1,6)) printbr(W_def) printbr() printHeader'conformal factor derivative:' local partial_W_l_def = W_def'_,i'() partial_W_l_def[2] = ( partial_W_l_def[2] / W_def[2] * W_def[1] ):simplifyAddMulDiv() printbr(partial_W_l_def) printbr() printHeader'conformal factor evolution:' local dt_W_def = partial_W_l_def:reindex{i='t'} :replace(gammaBar'_,t', 0) :substIndex(Jacobi_identity) dt_W_def = dt_W_def:simplifyAddMulDiv() printbr(dt_W_def) dt_W_def = dt_W_def :substIndex(dt_gamma_ll_def) :simplifyMetrics() :tidyIndexes() printbr(dt_W_def) printbr() printHeader'conformal metric:' local gammaBar_ll_def = gammaBar'_ij':eq( W^2 * gamma'_ij' ) printbr(gammaBar_ll_def) printbr() printHeader'conformal metric derivative:' local dgammaBar_lll_def = (gammaBar_ll_def'_,k')() printbr(dgammaBar_lll_def) printbr() printHeader'conformal metric inverse:' local gammaBar_uu_def = gammaBar'^ij':eq( W^(-2) * gamma'^ij' ) printbr(gammaBar_uu_def) printbr() printHeader'conformal connection:' local GammaBar_ull_def = GammaBar'^i_jk':eq( frac(1,2) * gammaBar'^im' * (gammaBar'_mj,k' + gammaBar'_mk,j' - gammaBar'_jk,m') ) printbr(GammaBar_ull_def) GammaBar_ull_def = GammaBar_ull_def :substIndex(dgammaBar_lll_def) :substIndex(gammaBar_uu_def) :simplifyMetrics() :simplifyAddMulDiv() printbr(GammaBar_ull_def) printbr() printHeader'conformal connection trace:' local GammaBar_u_def = GammaBar'^i':eq(GammaBar'^i_jk' * gammaBar'^jk') printbr(GammaBar_u_def) GammaBar_u_def = GammaBar_u_def :substIndex(GammaBar_ull_def) :substIndex(gammaBar_uu_def) :simplifyMetrics() :replace(delta'^k_k', spatialDim) :tidyIndexes() :symmetrizeIndexes(gamma, {1,2}) GammaBar_u_def = GammaBar_u_def:simplifyAddMulDiv() printbr(GammaBar_u_def) printbr() printHeader'conformal connection trace evolution:' local dt_GammaBar_u_def = GammaBar_u_def'_,t':simplifyAddMulDiv() printbr(dt_GammaBar_u_def) dt_GammaBar_u_def = dt_GammaBar_u_def :substIndex(dt_gamma_uu_from_gamma_uu_partial_gamma_lll) printbr(dt_GammaBar_u_def) dt_GammaBar_u_def = dt_GammaBar_u_def :replace(W'_,at', W'_,t''_,a') --:subst(dt_W_def) -- has two 'a' indexes --:substIndex(dt_W_def) -- has two trace(K) terms :subst(dt_W_def:reindex{abc='fde'}) printbr(dt_GammaBar_u_def) dt_GammaBar_u_def = dt_GammaBar_u_def:simplifyAddMulDiv() printbr(dt_GammaBar_u_def) dt_GammaBar_u_def = dt_GammaBar_u_def :tidyIndexes() printbr(dt_GammaBar_u_def) dt_GammaBar_u_def = dt_GammaBar_u_def :symmetrizeIndexes(gamma, {1,2}) dt_GammaBar_u_def = dt_GammaBar_u_def:simplifyAddMulDiv() printbr(dt_GammaBar_u_def) dt_GammaBar_u_def = dt_GammaBar_u_def :replace(gamma'_ab,ct', gamma'_ab,t''_,c') :subst(dt_gamma_ll_def:reindex{ij='ab'}) :replace(gamma'_bc,at', gamma'_bc,t''_,a') :subst(dt_gamma_ll_def:reindex{ij='bc'}) --:subst(dt_gamma_ll_def:reindex{ij='bc'}) :subst(dt_gamma_ll_def:reindex{ij='cd'}) :subst(dt_gamma_ll_def:reindex{ij='bd'}) dt_GammaBar_u_def = dt_GammaBar_u_def:simplifyAddMulDiv() :subst( dt_gammaBar_uu_from_gammaBar_uu_partial_gammaBar_lll:reindex{ijt='cdb'} ) dt_GammaBar_u_def = dt_GammaBar_u_def:simplifyAddMulDiv() printbr(dt_GammaBar_u_def) dt_GammaBar_u_def = dt_GammaBar_u_def :simplifyMetrics() :tidyIndexes() :symmetrizeIndexes(beta, {2,3}) :symmetrizeIndexes(gamma, {3,4}) dt_GammaBar_u_def = dt_GammaBar_u_def:simplifyAddMulDiv() printbr(dt_GammaBar_u_def) dt_GammaBar_u_def = dt_GammaBar_u_def :splitOffDerivIndexes() :replace( K'^a_a', gamma'^mn' * K'_mn') :replace( K'^b_b', gamma'^mn' * K'_mn') dt_GammaBar_u_def = dt_GammaBar_u_def:simplifyAddMulDiv() :simplifyMetrics() :tidyIndexes() :symmetrizeIndexes(gamma, {1,2}) dt_GammaBar_u_def = dt_GammaBar_u_def:simplifyAddMulDiv() printbr(dt_GammaBar_u_def) printbr() printHeader'B evolution:' local dt_B_u_def = (B'^i_,t'):eq( -- zeta == 3/4 / alpha^2 ... so get rid of the alpha^2 ... alpha^2 * zeta * ( GammaBar'^i_,t' - beta'^j' * GammaBar'^i_,j' ) -- eta = 1? - eta * B'^i' - beta'^j' * B'^i_,j' ) printbr(dt_B_u_def) dt_B_u_def = dt_B_u_def :subst(dt_GammaBar_u_def) :splitOffDerivIndexes() :substIndex(GammaBar_u_def) printbr(dt_B_u_def) dt_B_u_def = dt_B_u_def:simplifyAddMulDiv() printbr(dt_B_u_def) printbr() -- DONE printHeader() io.stderr:write('TOTAL: '..(timer() - startTime)..'\n') io.stderr:flush() print(MathJax.footer)
checkLocation_isInHouse = function(player) if not players[player] then return false end local id = tonumber(players[player].houseData.houseid) local house = tonumber(players[player].place:sub(7)) if id == house then return true end return false end
-- Citizen.CreateThread(function() -- Citizen.Wait(20000) -- local resnamne = GetCurrentResourceName() -- local current_version = GetResourceMetadata(resnamne, 'version', 0) -- PerformHttpRequest('https://raw.githubusercontent.com/Luminous-Roleplay/versionsScripts/master/'..resnamne..'.txt',function(error, result, headers) -- local new_version = result:sub(1, -2) -- if tostring(new_version) ~= tostring(current_version) then -- print('^2['..resnamne..'] - New Update Available.^0\nCurrent Version: ^5'..current_version..'^0.\nNew Version: ^5'..new_version..'^0.') -- end -- end,'GET') -- end)
require 'plug-config.gitsigns.settings'
--[[ ComponentLookup =============== The backbone of the ComponentDiscovery Script, which handles the actual discovery of Components. Usage ----- local lookup = ComponentLookup.new() lookup:Propagate(workspace) local warps = lookup:GetComponents("Warp") for _, warpModel in ipairs(warps) do print(warpModel:GetFullName()) end Constructors ------------ ComponentLookup.new() This doesn't do much on its own. You need to call the Propagate() method to gather the Components. Properties ---------- Components (table) This is a flat list of every Component in the game. Generally you won't need to access this, instead use the GroupedComponents list. This is used when you don't need to worry about the ComponentType of a Component and you just need to look through the list of all of them. GroupedComponents (table) A grouped list of Components. Instead of referencing this directly, use GetComponents(). Each type of Component is grouped in a sub-table, so if you want to access all the Warp Components you would use: local lookup = ComponentLookup.new() lookup:Propagate() local warps = lookup.GroupedComponents["Warp"] Methods ------- Propagate(Instance parent) This method collects all of the Components in the game. After calling this, use GetComponents() to get the Components you want to work with. This method handles the initial discovery of Components by propagating the Components and GroupedComponents properties. GetComponents(string componentType) Gets all of the Components that have a ComponentType matching `componentType`. --]] local replicatedStorage = game:GetService("ReplicatedStorage") local find = require(replicatedStorage.Helpers.Find) -- Used when grouping Components together to create the ComponentType sub-tables. local function getSubTable(t, name) if not t[name] then t[name] = {} end return t[name] end -- Gets the ComponentType of an object (if it exists). -- -- This gets used to simply get the ComponentType, along with being used with -- `find()` to locate all of the Components in the game. -- -- It also makes sure any ComponentType it comes across has been set properly. local function getComponentType(object) local componentType = object:FindFirstChild("ComponentType") if componentType and componentType:IsA("StringValue") then assert(componentType.Value ~= "", string.format("Value for '%s' not set", componentType:GetFullName())) return componentType.Value end end -- Allows Components to be disabled. -- -- If there's a BoolValue named "Disabled" set to true inside of a Component, -- the Component will be excluded from the final list. -- -- This allows us to develop new Components without them being picked up -- immediately so we don't go and break everything. local function isDisabled(object) local disabled = object:FindFirstChild("Disabled") if disabled and disabled:IsA("BoolValue") then return disabled.Value end end -- Sorts all of the components into lists based off their ComponentType. -- -- This keeps everything nice and organized, as if you have a ton of -- "TriggerWarp" and "ActionWarp" Components, they'll each get their own table. local function sortComponents(components) local sortedComponents = {} for _, component in ipairs(components) do local group = getSubTable(sortedComponents, getComponentType(component)) table.insert(group, component) end return sortedComponents end -------------------------------------------------------------------------------- local ComponentLookup = {} ComponentLookup.__index = ComponentLookup function ComponentLookup.new() local self = {} setmetatable(self, ComponentLookup) self.Components = {} self.GroupedComponentss = {} return self end function ComponentLookup:Propagate(parent) local components = find(parent, function(child) return getComponentType(child) and not isDisabled(child) end) self.Components = components self.GroupedComponents = sortComponents(self.Components) end function ComponentLookup:GetComponents(componentType) return self.GroupedComponents[componentType] end return ComponentLookup
--[[ Copyright 2012 The lev Authors. All Rights Reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS-IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. --]] local exports = {} exports['lev.fs:\tfs_readdir'] = function(test) local table = require('table') local fs = lev.fs local work_dir = '_test_work' local file1 = work_dir .. '/' .. 'file1.txt' local dir1 = work_dir .. '/' .. 'dir1' assert(not fs.exists(work_dir)) fs.mkdir(work_dir) local err, fd = fs.open(file1, 'w') fs.close(fd) fs.mkdir(dir1) local entries err, entries = fs.readdir(work_dir) test.is_nil(err) test.is_array(entries) test.equal(#entries, 2) table.sort(entries) test.equal(entries, {'dir1', 'file1.txt'}) fs.unlink(file1) fs.rmdir(dir1) fs.rmdir(work_dir) test.done() end return exports
local Notebook = require("sebaestschjin-tts.Notebook") local StringUtil = require("sebaestschjin-tts.StringUtil") local Task = require("gloomhaven-campaign-manager.Task") local Options = {} local OptionsNotebook = "Options" ---@type boolean Options.keepDiscardedItems = true ---@type boolean Options.loadExtendedBattleGoals = false ---@type gh_Game_Difficulty Options.difficulty = "Normal" local function setupHandler() Task.registerLoad(Options.loadAll, Task.Event.Loaded.Start) Task.registerSave(Options.saveAll, Task.Event.Saved.Party) end ---@param savefile gh_Savefile function Options.loadAll(savefile) if StringUtil.isNotEmpty(savefile.options.fantasySetup) then Notebook.setContent("Previous " .. OptionsNotebook, --[[---@not nil]] savefile.options.fantasySetup) end if savefile.options.keepDiscardedCards ~= nil then Options.keepDiscardedItems = --[[---@not nil]] savefile.options.keepDiscardedCards else Options.keepDiscardedItems = true end if savefile.options.loadExtendedBattleGoals ~= nil then Options.loadExtendedBattleGoals = --[[---@not nil]] savefile.options.loadExtendedBattleGoals else Options.loadExtendedBattleGoals = false end Options.difficulty = savefile.options.difficulty or "Normal" Task.completeLoad(Task.Event.Loaded.Options, savefile) end ---@param savefile gh_Savefile function Options.saveAll(savefile) for _, notes in ipairs(Notes.getNotebookTabs()) do if notes.title == OptionsNotebook then savefile.options.fantasySetup = notes.body end end savefile.options.difficulty = Options.difficulty savefile.options.keepDiscardedCards = Options.keepDiscardedItems savefile.options.requirePerkFix = false savefile.options.loadExtendedBattleGoals = Options.loadExtendedBattleGoals Task.completeSave(Task.Event.Saved.Options, savefile) end setupHandler() return Options
local fx = require("ingame/fx") local emerald_fx = derived_class(fx) local emerald_common = require("render/emerald_common") local visual = require("resources/visual_common") -- extra attributes: -- number int number of the represented emerald to color the fx -- note that you can still customize the animated sprite data, -- as some will use the pick FX, others (start cinematic) will use the single star function emerald_fx:init(number, position, anim_spr_data) fx.init(self, position, anim_spr_data) self.number = number end -- override -- render the fx with color swap matching emerald number function emerald_fx:render() -- recolor emerald based on number (see emerald.draw) emerald_common.set_color_palette(self.number) self.anim_spr:render(self.position) pal() end return emerald_fx
local math_utils = {} -- -- Rotate a point around (0,0) -- @param {number} x Point to rotate x -- @param {number} y Point to rotate y -- @param {number} angle -- @returns {number, number} Rotated point -- function math_utils.rotateO(x, y, angle) local x3 = x * math.cos(angle) - y * math.sin(angle) local y3 = x * math.sin(angle) + y * math.cos(angle) return x3, y3 end -- -- Rotate a point around another -- @param {number} x Point to rotate x -- @param {number} y Point to rotate y -- @param {number} ox Origin point x -- @param {number} oy Origin point y -- @param {number} angle -- @returns {number, number} Rotated point -- function math_utils.rotate(x, y, ox, oy, angle) local x1 = x - ox local y1 = y - oy local x2 = x1 * math.cos(angle) - y1 * math.sin(angle) local y2 = x1 * math.sin(angle) + y1 * math.cos(angle) return x2 + ox, y2 + oy end -- -- Return distance between two points -- @param {number} x -- @param {number} y -- @param {number} x2 -- @param {number} y2 -- @returns {number} Distance between (x,y) and (x2,y2) -- function math_utils.distance(x, y, x2, y2) return math.sqrt(math.pow(x2 - x, 2) + math.pow(y2 - y, 2)) end return math_utils
local state = require'completion.state' local util = {} function util.checkTriggerCharacter(line_to_cursor) for _, ch in ipairs(state.triggerCharacters) do local current_char = string.sub(line_to_cursor, #line_to_cursor - #ch + 1, #line_to_cursor) if current_char == ch then return true end end return false end return util
local GMSettingView = BaseClass(UINode) local ConfigGame = CS.UnityMMO.ConfigGame function GMSettingView:Constructor( ) self.viewCfg = { prefabPath = "Assets/AssetBundleRes/ui/gm/GMSettingView.prefab", canvasName = "Normal", isShowBackground = true, } self.model = GMModel:GetInstance() end function GMSettingView:OnLoad( ) local names = { "item_scroll/Viewport/item_con","item_scroll","ok_btn:obj","bg_con","value:inp","key:txt", } UI.GetChildren(self, self.transform, names) self.window = UI.Window.Create() local winData = { style = "WindowStyle.NoTab", bg = "default", onClose = function() self:Unload() end, } self.window:Load(winData) self.window:SetParent(self.bg_con) self:AutoDestroy(self.window) self:AddEvents() self:OnUpdate() end function GMSettingView:AddEvents( ) local on_click = function ( click_obj ) if click_obj == self.ok_btn_obj then if not self.curSelectKey or self.curSelectKey=="" then Message:Show("未选中需要修改的值") return end local newValue = self.value_inp.text if Trim(newValue) ~= "" then ConfigGame.GetInstance().Data[self.curSelectKey] = newValue ConfigGame.GetInstance():Save(); Message:Show("修改成功!") else Message:Show("值不能为空") end end end UI.BindClickEvent(self.ok_btn_obj, on_click) end function GMSettingView:GetSettingList() if not self.settingList then self.settingList = { {name="文件服务器地址", key="FileServerURL"}, } end return self.settingList end function GMSettingView:OnUpdate( ) print('Cat:GMSettingView.lua[31] self.isLoaded', self.isLoaded) if not self.isLoaded then return end local settingList = self:GetSettingList() self.item_list_com = self.item_list_com or self:AddUIComponent(UI.ItemListCreator) local info = { data_list = settingList, item_con = self.item_con, scroll_view = self.item_scroll, prefab_pool_name = "Button2", item_width = 200, item_height = 56, space_x = 5, space_y = 3, start_x = 106, start_y = -28, child_names = {"label:txt"}, on_update_item = function(item, i, v) UI.SetSizeDeltaX(item.transform, 200) item.gameObject.name = v.name item.label_txt.text = v.name local on_click = function ( click_obj ) self.curSelectKey = v.key self.key_txt.text = v.key self.value_inp.text = ConfigGame.GetInstance().Data[v.key] end UI.BindClickEvent(item.gameObject, on_click) end, } self.item_list_com:UpdateItems(info) end return GMSettingView
object_tangible_loot_creature_loot_collections_space_reactor_mark_03_cygnus = object_tangible_loot_creature_loot_collections_space_shared_reactor_mark_03_cygnus:new { } ObjectTemplates:addTemplate(object_tangible_loot_creature_loot_collections_space_reactor_mark_03_cygnus, "object/tangible/loot/creature/loot/collections/space/reactor_mark_03_cygnus.iff")
local Packages = script.Parent.Parent.Parent.Parent.Parent local Roact = require(Packages.Roact) local App = Packages.UIBlox.App local Images = require(App.ImageSet.Images) local Core = Packages.UIBlox.Core local GenericButton = require(Core.Button.GenericButton) local withStyle = require(Core.Style.withStyle) local ControlState = require(Core.Control.Enum.ControlState) local Story = Roact.PureComponent:extend("GenericButtonOverviewComponent") function Story:render() local isDisabled = self.props.controls.isDisabled local isLoading = self.props.controls.isLoading local userInteractionEnabled = self.props.controls.userInteractionEnabled local buttonImage = Images["component_assets/circle_17"] return withStyle(function(style) return Roact.createElement(GenericButton, { Size = UDim2.new(0, 144, 0, 48), buttonImage = buttonImage, buttonStateColorMap = { [ControlState.Default] = "UIDefault", [ControlState.Hover] = "UIEmphasis", }, contentStateColorMap = { [ControlState.Default] = "UIDefault", }, isDisabled = isDisabled, isLoading = isLoading, userInteractionEnabled = userInteractionEnabled, onActivated = function() print("Generic Button Clicked!") end, onStateChanged = function(oldState, newState) if oldState ~= ControlState.Initialize then print("state changed \n oldState:", oldState, " newState:", newState) end end }) end) end return { controls = { isDisabled = false, isLoading = false, userInteractionEnabled = true, }, story = Story }
Isotropic = {} function Isotropic.new(obj) assert(obj.albedo ~= nil) setmetatable(obj, Isotropic) return obj end function Isotropic:__tostring() return string.format('Isotropic ( albedo: %s )', self.albedo) end
local mod = mod_loader.mods[modApi.currentMod] local path = mod.scriptPath .."multishot/" local imagepath = "combat/icons/".. mod.id .."_multishot/" local armorDetection = require(path .."libs/armorDetection") local highestMark = require(path .."init").highestMark local this = {} local function getPrefix(loc) local ret = "damage_" local pawn = Board:GetPawn(loc) if pawn then if pawn:IsAcid() then ret = "acid_" elseif armorDetection.IsArmor(pawn) then ret = "" end end return ret end function this.GetMarkColor(loc) assert(type(loc) == 'userdata') assert(type(loc.x) == 'number') assert(type(loc.y) == 'number') local mark = getPrefix(loc) local color = GL_Color(255, 255, 255) if mark == "damage_" then color = GL_Color(255, 255, 50) elseif mark =="acid_" then color = GL_Color(0, 255, 0) end return color end function this.GetMark(attacks, loc, isOffset) assert(type(attacks) == 'number') if attacks < 2 or attacks > highestMark then return "" end if not loc then return imagepath .."x".. attacks ..".png" end assert(type(loc) == 'userdata') assert(type(loc.x) == 'number') assert(type(loc.y) == 'number') local mark = getPrefix(loc) if isOffset then mark = "offset_".. mark end return imagepath .. mark .."x".. attacks ..".png" end return this