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blacklistedModels = { -- Vehicles which doesn't need fuel "BMX", "CRUISER", "TRIBIKE2", "FIXTER", "SCORCHER", "TRIBIKE3", "TRIBIKE", "POLMAV", "AMBULANCE", "BENSON", } electric_model = { "VOLTIC", "SURGE", "DILETTANTE", "KHAMELION", "CADDY", "CADDY2", "AIRTUG", "CYCLONE" } plane_model = { "BESRA", "CARGOPLANE", "CUBAN800", "DODO", "DUSTER", "HYDRA", "JET", "LUXOR", "LUXOR2", "STUNT", "MAMMATUS", "MILJET", "NIMBUS", "LAZER", "SHAMAL", "TITAN", "VELUM", "VELUM2", "VESTRA" } heli_model = { "ANNIHILATOR", "BUZZARD", "BUZZARD2", "CARGOBOB", "CARGOBOB2", "CARGOBOB3", "FROGGER", "FROGGER2", "MAVERICK", "SAVAGE", "SKYLIFT", "SVOLITO", "SVOLITO2", "SWIFT", "SWIFT2", "VALKYRIE", "VALKYRIE2", "VOLATUS" }
-- luaannotate.lua -- (C) 2010, David Manura -- Load annotations file. local function load_annotations(path) local filename = path:match'[^\\/]+$' if not filename then error('Invalid path ' .. path) end local annotations = {} local id local text = '' local function commit() if id then --print('DEBUG-luacomment-commit', id, text) text = text:gsub('[\r\n]$', '') annotations[id] = text end end -- Process line-by-line. local fh = assert(io.open(path)) local linenum = 1 for line in fh:lines() do if line:match'^#' then commit() local sfile, sname = line:match'^#%s*([^:]+):([%w_]*)' if not sfile then error('Invalid directive in ' .. path .. ':' .. linenum) end text = '' id = sfile .. ':' .. sname else text = text .. (text ~= '' and '\n' or '') .. line end linenum = linenum + 1 end commit() return annotations end -- Locates where annotations should go in source string `code` -- in file path `path`. local function place_annotations(code, path, annotations) local sfile = path:match'[^\\/]+$' local notes = {} -- Comments on functions/macros/structs -- TODO: could be improved (robustness) local iline = 1 for line in (code .. '\n'):gmatch'(.-)\r?\n' do local sname = line:match'^[%w_ ]-[%w_*]+%s([%w_]+)%s*%b()%s*%{?$' or line:match'^#define%s+([%w_]+)' or line:match'^typedef%s+struct%s+([%w_]+)' or line:match'^typedef%s+union%s+([%w_]+)' or line:match'^typedef%s+.*%s+([%w_]+);' if sname then local id = sfile .. ':' .. sname local comment = annotations[id] --print('DEBUG-luacomment-comment', comment, id) if comment then table.insert(notes, {iline, comment}) end end iline = iline + 1 end -- Comments on file. local filecomment = annotations[sfile .. ':'] if filecomment then if notes[1] and notes[1][1] == 1 then -- existing comment on line 1 local comment = filecomment .. '\n\n' .. notes[1][2] notes[1][2] = comment else table.insert(notes, 1, {1, filecomment}) end end return notes end -- Utility function to check whether file exists (actually, is readable). local function exists_file(path) local fh = io.open(path) if fh then fh:close() return true end return false end -- Utility function to load file into string (text mode). local function read_file(path) local fh, err = io.open(path) if not fh then error('Could not open ' .. path .. ' : ' .. err) end local data = fh:read'*a' fh:close() return data end -- SciTE specific if scite_OnOpen then -- if ExtMan installed -- Add annotation notes to SciTE buffer. local function scite_annotate_buffer(notes) editor.AnnotationVisible = 2 for _, note in ipairs(notes) do local iline, comment = unpack(note) editor:AnnotationSetText(iline-1, comment) --editor:AnnotationStyle[iline] = 1 end end -- SciTE ExtMan callback function, on file opened. scite_OnOpen(function(path) local annotations_path = path:gsub('[^\\/]+$', 'annotations.txt') print('DEBUG-luacomment-open', path, annotations_path) if exists_file(annotations_path) then local code = editor:GetText() local annotations = load_annotations(annotations_path) local notes = place_annotations(code, path, annotations) scite_annotate_buffer(notes) end end) return end -- Escapes characters in text to allow embedding inside C comment (/* */). local function cpp_escape_comment(text) text = text:gsub('%*/', '* /') return text end -- Adds annotations to code. local function cpp_annotate(code, notes) local commentofline = {} -- index for _, linecomment in ipairs(notes) do local iline, comment = unpack(linecomment) commentofline[iline] = comment end -- TODO: could be improved: avoid nested comments local iline = 1 code = (code .. '\n'):gsub('(.-\r?\n)', function(line) if commentofline[iline] then line = '/*# ' .. cpp_escape_comment(commentofline[iline]) .. '*/\n' .. line end iline = iline + 1 return line end) return code end -- Command-line usage: lua luacomment.lua <filename> local path = ... if path then local annotations_path = path:gsub('[^\\/]+$', 'annotations.txt') local code = read_file(path) local annotations = load_annotations(annotations_path) local notes = place_annotations(code, path, annotations) code = cpp_annotate(code, notes) io.stdout:write(code) else io.stderr:write('usage: luaannotate.lua <filename>') os.exit(1) end
function love.conf(t) t.window.width = 960 t.window.width = 1024 t.window.height = 720 t.gammacorrect = true t.window.highdpi = false end
local lu = require('luaunit') local CoroutineScheduler = require("jls.util.CoroutineScheduler") function Test_schedule() local v = 0 local scheduler = CoroutineScheduler:new() scheduler:schedule(function () for i = 1, 3 do v = v + 1 coroutine.yield(-1) end end, false) scheduler:run() lu.assertEquals(v, 3) end function Test_schedule_daemon() local v = 0 local vd = 0 local scheduler = CoroutineScheduler:new() scheduler:schedule(function () for i = 1, 3 do v = v + 1 coroutine.yield(-1) end end, false) scheduler:schedule(function () while true do vd = vd + 1 coroutine.yield(-1) end end, true) scheduler:run() lu.assertEquals(v, 3) lu.assertEquals(vd, 3) end os.exit(lu.LuaUnit.run())
data:extend( { { type = "item", name = "oxidizer", icon = "__LaNMod__/graphics/icons/oxidizer.png", icon_size = 32, fuel_category = "chemical", fuel_value = "6MJ", fuel_acceleration_multiplier = 3.0, fuel_top_speed_multiplier = 0.2, fuel_emissions_multiplier = 30.0, fuel_glow_color = {r = 1.0, g = 0.8, b = 0.6, 1.}, subgroup = "raw-material", order = "c[solid-fuel]", stack_size = 50 } })
------------------------------------------------------------------------------- --- AUTHOR: Nostrademous --- GITHUB REPO: https://github.com/pydota2 ------------------------------------------------------------------------------- local BotInfo = {} -------------------------------------------------------- function BotInfo:new(o) o = o or {} setmetatable(o, self) self.__index = self return o end --[[ function BotInfo:Init() end --]] -------------------------------------------------------- return BotInfo
local m_reactions={} local m_configForm = nil local m_template = nil local m_searchAllTree = nil local m_currAllList = {} local m_subscribedUnits = {} local m_secondsCnt = 0 local m_wasSomeChangesToSave = false function AddReaction(name, func) if not m_reactions then m_reactions={} end m_reactions[name]=func end function RunReaction(widget) local name=getName(widget) if name == "GetModeBtn" then name=getName(getParent(widget)) end if not name or not m_reactions or not m_reactions[name] then return end m_reactions[name](widget) end function ButtonPressed(aParams) changeCheckBox(aParams.widget) RunReaction(aParams.widget) end function RightClick(params) end function ChangeMainWndVisible() if isVisible(m_configForm) then hide(m_configForm) else UpdatePressed() show(m_configForm) end collectgarbage() end local function GetTimestamp() return common.GetMsFromDateTime( common.GetLocalDateTime() ) end function AddBuffToEncylopedia(aBuffInfo, aNeedSaveOnChanges) if aBuffInfo and aBuffInfo.name and not common.IsEmptyWString(aBuffInfo.name) then local myInfo = {} myInfo.name = aBuffInfo.name myInfo.buffs = {} local buffResourceAlreadyAdded = false local addRes = m_searchAllTree:add(myInfo) if not addRes then for _, buff in pairs(myInfo.buffs) do if buff.buffId:IsEqual(aBuffInfo.buffId) then buffResourceAlreadyAdded = true break end end end if not buffResourceAlreadyAdded then local unicBuff = {} unicBuff.isCleanable = IsCleanable(aBuffInfo) unicBuff.isControls = IsControls(aBuffInfo) unicBuff.isPositive = aBuffInfo.isPositive unicBuff.isNeedVisualize = aBuffInfo.isNeedVisualize unicBuff.isStackable = aBuffInfo.isStackable unicBuff.isGradual = aBuffInfo.isGradual unicBuff.producerType = aBuffInfo.producerType or GetProducerType(aBuffInfo) unicBuff.description = aBuffInfo.description unicBuff.texture = aBuffInfo.texture unicBuff.buffId = aBuffInfo.buffId table.insert(myInfo.buffs, unicBuff) if aNeedSaveOnChanges then m_wasSomeChangesToSave = true end end end end function CheckAllUnits() local unitList = avatar.GetUnitList() table.insert(unitList, avatar.GetId()) for _, objID in pairs(unitList) do if objID then local unitParams = {} unitParams.objectId = objID m_subscribedUnits[unitParams.objectId] = unitParams common.RegisterEventHandler(OnBuffAdded, 'EVENT_OBJECT_BUFF_ADDED', unitParams) local buffs = object.GetBuffs(objID) if next(buffs) then local buffsInfo = object.GetBuffsInfo(buffs) for _, buffInfo in pairs( buffsInfo or {} ) do AddBuffToEncylopedia(buffInfo, true) end end end end end function OnBuffAdded(aParams) AddBuffToEncylopedia(object.GetBuffInfo(aParams.buffId), true) end function OnUnitChanged(aParams) for i=0, GetTableSize(aParams.spawned)-1 do if aParams.spawned[i] and not m_subscribedUnits[aParams.spawned[i]] then local unitParams = {} unitParams.objectId = aParams.spawned[i] m_subscribedUnits[unitParams.objectId] = unitParams common.RegisterEventHandler(OnBuffAdded, 'EVENT_OBJECT_BUFF_ADDED', unitParams) end end for i=0, GetTableSize(aParams.despawned)-1 do if aParams.despawned[i] and m_subscribedUnits[aParams.despawned[i]] then common.UnRegisterEventHandler(OnBuffAdded, 'EVENT_OBJECT_BUFF_ADDED', m_subscribedUnits[aParams.despawned[i]]) m_subscribedUnits[aParams.despawned[i]] = nil end end end function OnEventSecondTimer() local unitList = avatar.GetUnitList() table.insert(unitList, avatar.GetId()) for id, _ in pairs(m_subscribedUnits) do local reallyExist = false for _, objID in pairs(unitList) do if objID == id then reallyExist = true break end end if not reallyExist then common.UnRegisterEventHandler(OnBuffAdded, 'EVENT_OBJECT_BUFF_ADDED', m_subscribedUnits[id]) m_subscribedUnits[id] = nil end end m_secondsCnt = m_secondsCnt + 1 if m_secondsCnt > 20 then m_secondsCnt = 0 if m_wasSomeChangesToSave then SavePressed() end end end function GetProducerType(aBuffInfo) return isExist(aBuffInfo.producer.casterId) and object.IsUnit(aBuffInfo.producer.casterId) and unit.IsPlayer(aBuffInfo.producer.casterId) and PLAYER_PRODUCER or isExist(aBuffInfo.producer.casterId) and UNIT_PRODUCER or aBuffInfo.producer.spellId and SPELL_PRODUCER or aBuffInfo.producer.abilityId and ABILITY_PRODUCER or aBuffInfo.producer.buffId and BUFF_PRODUCER or UNKNOWN_PRODUCER end function IsControls(aBuffInfo) local isControls = false for _, groupName in pairs(aBuffInfo.groups) do if groupName == "controls" or groupName == "stuns" or groupName == "Disarms" or groupName == "fears" then isControls = true break end end return isControls end function IsCleanable(aBuffInfo) local isCleanable = false for _, groupName in pairs(aBuffInfo.groups) do if groupName == "magics" or groupName == "stackablemagics" then isCleanable = true break end end return isCleanable end function SavePressed() local settings = GetCurrentSettings() settings.db = {} for record in m_searchAllTree:iterate() do for _, buffInfo in pairs(record.buffs) do local simpleInfo = {} simpleInfo.producerType = buffInfo.producerType simpleInfo.buffId = buffInfo.buffId table.insert(settings.db, simpleInfo) end end SaveSettings() end function LoadFormSettings() m_searchAllTree = GetAVLWStrTree() LoadSettings() local settings = GetCurrentSettings() for _, simpleInfo in pairs(settings.db) do local info = object.GetBuffInfo(simpleInfo.buffId) if info then info.producerType = simpleInfo.producerType AddBuffToEncylopedia(info, false) end end CheckAllUnits() end function UpdatePressed() m_currAllList = {} for record in m_searchAllTree:iterate() do for _, buffInfo in pairs(record.buffs) do buffInfo.name = record.name buffInfo.nameStr = toLowerString(record.name) table.insert(m_currAllList, buffInfo) end end SetScrollList(m_configForm, m_currAllList) end function ShowBuffInfoPressed(aWdg) local index = GetIndexForWidget(aWdg) + 1 local buffInfoForm = InitBuffInfoForm() SetBuffInfoFormSetting(buffInfoForm, GetSearchScrollList(), index) show(buffInfoForm) end function EditLineChanged() ChangedFilter() end function ChangedFilter() local cleanable, nocleanable, negative, positive = GetFilters(m_configForm) local filtredBuffs = {} for _, buffInfo in pairs(m_currAllList) do if (cleanable and buffInfo.isCleanable or nocleanable and not buffInfo.isCleanable) and (negative and not buffInfo.isPositive or positive and buffInfo.isPositive) then table.insert(filtredBuffs, buffInfo) end end local findedBuffs = {} local currText = string.lower(getTextString(getChild(m_configForm, "searchEdit"))) if currText ~= "" then for _, buffInfo in pairs(filtredBuffs) do local res = string.find(buffInfo.nameStr, currText) if res then table.insert(findedBuffs, buffInfo) end end SetScrollList(m_configForm, findedBuffs) else SetScrollList(m_configForm, filtredBuffs) end end function OnSlashCommand(aParams) if userMods.FromWString(aParams.text) == "/bereset1" or userMods.FromWString(aParams.text) == "\\bereset1" then move(getChild(mainForm, "BEButton"), 300, 120) end if userMods.FromWString(aParams.text) == "/bereset2" or userMods.FromWString(aParams.text) == "\\bereset2" then SaveDefaultSettings() common.StateUnloadManagedAddon( "UserAddon/BuffEncyclopedia" ) common.StateLoadManagedAddon( "UserAddon/BuffEncyclopedia" ) end end function Init() m_template = createWidget(nil, "Template", "Template") setTemplateWidget(m_template) local button=createWidget(mainForm, "BEButton", "Button", WIDGET_ALIGN_LOW, WIDGET_ALIGN_LOW, 25, 25, 300, 120) setText(button, "BE") DnD:Init(button, button, true) m_configForm = InitSearchForm() LoadFormSettings() common.RegisterReactionHandler( RightClick, "RIGHT_CLICK" ) common.RegisterReactionHandler(ButtonPressed, "execute") common.RegisterReactionHandler(EditLineChanged, "editLineChanged") common.RegisterEventHandler(OnUnitChanged, "EVENT_UNITS_CHANGED") --по таймеру проверять валидность списка подписанных common.RegisterEventHandler(OnEventSecondTimer, "EVENT_SECOND_TIMER") common.RegisterEventHandler( OnSlashCommand, "EVENT_UNKNOWN_SLASH_COMMAND" ) AddReaction("BEButton", function () ChangeMainWndVisible() end) AddReaction("closeMainButton", function (aWdg) ChangeMainWndVisible() end) AddReaction("closeButton", function (aWdg) swap(getParent(aWdg)) end) AddReaction("closeBuffButton", function (aWdg) swap(getParent(aWdg)) end) AddReaction("scrollBtncontainerBuffs", ShowBuffInfoPressed) AddReaction("showCleanable", ChangedFilter) AddReaction("showNoCleanable", ChangedFilter) AddReaction("showNegative", ChangedFilter) AddReaction("showPositive", ChangedFilter) AoPanelSupportInit() end if (avatar.IsExist()) then Init() else common.RegisterEventHandler(Init, "EVENT_AVATAR_CREATED") end
function loadPaths() node_x,node_y,node_z = {},{},{} node_rx,node_ry = {},{} node_conns = {} node_lanes = {left = {},right = {}} conn_n1,conn_n2,conn_nb = {},{},{} conn_type,conn_light1,conn_light2,conn_maxspeed = {},{},{},{} conn_lanes,conn_density = {left = {},right = {}},{} conn_lanepos = {left = {},right = {}} conn_forbidden = {} local starttime = getTickCount() local maplist = getPathMapList() for mapnum,mapname in ipairs(maplist) do local starttime = getTickCount() if loadPathMapFile(mapname) then outputServerLog("Loaded path map "..mapname.." in "..getTickCount()-starttime.." ms") end end outputServerLog("Loaded all path maps in "..getTickCount()-starttime.." ms") end function getPathMapList() local maps = {} local maplist = xmlLoadFile("paths/maplist.xml") if not maplist then outputDebugString("Failed to open path maps list: paths/maplist.xml",2) return end local mapnodes = xmlNodeGetChildren(maplist) for mapnum,mapnode in ipairs(mapnodes) do local filename = xmlNodeGetAttribute(mapnode,"src") if filename then filename = "paths/maps/"..filename if fileExists(filename) then table.insert(maps,filename) else outputDebugString("Map file "..filename.." does not exist",2) end else outputDebugString("Failed to read file path of map "..mapnum,2) end end xmlUnloadFile(maplist) return maps end function loadPathMapFile(filename) local file = fileOpen(filename,true) if not file then outputDebugString("Failed to open path map file: "..filename,2) return end local header_bytes = fileRead(file,12) if #header_bytes ~= 12 then outputDebugString("Failed to read the header of path map file: "..filename,2) fileClose(file) return end local node_ids,conn_ids = {},{} local nodecount,conncount,forbcount = bytesToData("3i",header_bytes) for nodenum = 1,nodecount do local node_bytes = fileRead(file,16) if #node_bytes ~= 16 then outputDebugString("Failed to read all nodes from path map file: "..filename,2) fileClose(file) return end local new_id = #node_z+1 node_ids[nodenum] = new_id local x,y,z,rx,ry = bytesToData("3i2s",node_bytes) node_x[new_id],node_y[new_id],node_z[new_id] = x/1000,y/1000,z/1000 node_rx[new_id],node_ry[new_id] = rx/1000,ry/1000 node_conns[new_id] = {} checkThreadYieldTime() end for connnum = 1,conncount do local conn_bytes = fileRead(file,20) if #conn_bytes ~= 20 then outputDebugString("Failed to read all connections from path map file: "..filename,2) fileClose(file) return end local new_id = #conn_type+1 conn_ids[connnum] = new_id local n1,n2,nb,trtype,lit,speed,ll,rl,density = bytesToData("3i2ubus2ubus",conn_bytes) local lit1,lit2 = lit%4,math.floor(lit/4) n1,n2 = node_ids[n1],node_ids[n2] conn_n1[new_id],conn_n2[new_id] = n1,n2 conn_nb[new_id] = nb ~= -1 and node_ids[nb] or nil conn_type[new_id] = trtype == 1 and "peds" or trtype == 2 and "cars" or trtype == 3 and "boats" or trtype == 4 and "planes" conn_light1[new_id] = lit1 == 1 and "NS" or lit1 == 2 and "WE" or lit1 == 3 and "ped" or nil conn_light2[new_id] = lit2 == 1 and "NS" or lit2 == 2 and "WE" or lit2 == 3 and "ped" or nil conn_maxspeed[new_id] = speed/10 conn_lanes.left[new_id],conn_lanes.right[new_id] = ll,rl conn_density[new_id] = density/1000 conn_forbidden[new_id] = {} if rl ~= 0 or ll == 0 then node_conns[n1][n2] = new_id end if ll ~= 0 or rl == 0 then node_conns[n2][n1] = new_id end addConnToTrafficMap(new_id) checkThreadYieldTime() end for forbnum = 1,forbcount do local forb_bytes = fileRead(file,8) if #forb_bytes ~= 8 then outputDebugString("Failed to read all forbidden connection sequences from path map file: "..filename,2) fileClose(file) return end local c1,c2 = bytesToData("2i",forb_bytes) conn_forbidden[conn_ids[c1]][conn_ids[c2]] = true checkThreadYieldTime() end fileClose(file) return true end
local player = game.Players.LocalPlayer local FUNTAIN = workspace.Levels.Forest.SpawnPoint local LEVEL = player.Level.Value while wait() do if player.Character then player.Character.Humanoid.WalkSpeed = 40 for i,v in pairs(workspace.Levels[LEVEL].Enemies:GetChildren()) do if v.ClassName == "Model" and v:FindFirstChild("HumanoidRootPart") and (player.Character.HumanoidRootPart.Position-v.HumanoidRootPart.Position).Magnitude < 50 then game:GetService("ReplicatedStorage").Remote.CastSpell:FireServer(1, v) game:GetService("ReplicatedStorage").Remote.CastSpell:FireServer(2, v) FUNTAIN.CFrame=player.Character.HumanoidRootPart.CFrame+Vector3.new(0,0,0) end end for i,v in pairs(workspace.BossArenas:GetDescendants()) do if v.ClassName == "Model" and v:FindFirstChild("HumanoidRootPart") then game:GetService("ReplicatedStorage").Remote.CastSpell:FireServer(1, v) game:GetService("ReplicatedStorage").Remote.CastSpell:FireServer(2, v) FUNTAIN.CFrame=player.Character.HumanoidRootPart.CFrame+Vector3.new(0,0,0) end end end end
--[[ © CloudSixteen.com do not share, re-distribute or modify without permission of its author (kurozael@gmail.com). Clockwork was created by Conna Wiles (also known as kurozael.) http://cloudsixteen.com/license/clockwork.html --]] local Clockwork = Clockwork; local COMMAND = Clockwork.command:New("StorageTakeItem"); COMMAND.tip = "CmdStorageTakeItem"; COMMAND.text = "CmdStorageTakeItemDesc"; COMMAND.flags = CMD_DEFAULT; COMMAND.arguments = 2; -- Called when the command has been run. function COMMAND:OnRun(player, arguments) local storageTable = player:GetStorageTable(); local uniqueID = arguments[1]; local itemID = tonumber(arguments[2]); if (storageTable and (!storageTable.entity or IsValid(storageTable.entity))) then local itemTable = Clockwork.inventory:FindItemByID( storageTable.inventory, uniqueID, itemID ); if (!itemTable) then Clockwork.player:Notify(player, {"StorageHasNoInstance"}); return; end; Clockwork.storage:TakeFrom(player, itemTable); else Clockwork.player:Notify(player, {"YouHaveNoStorageOpen"}); end; end; COMMAND:Register();
--[[ © 2013 CloudSixteen.com do not share, re-distribute or modify without permission of its author (kurozael@gmail.com). Clockwork was created by Conna Wiles (also known as kurozael.) https://creativecommons.org/licenses/by-nc-nd/3.0/legalcode --]] local COMMAND = Clockwork.command:New("statusdisable"); COMMAND.tip = "Disable your 'Status'"; COMMAND.flags = CMD_DEFAULT; -- Called when the command has been run. function COMMAND:OnRun(player, arguments) player:SetNWBool("statusenabled", false) Clockwork.player:Notify(player, "Disabled your status"); end; COMMAND:Register();
return { { ID = 11037920, --ID Description = "测试", --字符串 TestNest1 = { 1, --注释1 1, --注释2 }, TestNest2 = { "1", --注释3 --Key代表注释4 { [1] = 1, --注释5 }, }, TestNest3 = --Key代表注释6 { ["1"] = { NestEle2 = 1, --注释7 NestEle3 = { 1, --注释8 1, --注释9 }, }, }, TestNest4 = --Key代表注释10 { ["1"] = { NestEle2 = 1, --注释11 NestEle3 = 1, --注释12 }, }, }, { ID = 11037999, --ID Description = {"\"测试1\"", "\"测试2\""},--字符串 TestNest1 = { 2, --注释1 2, --注释2 }, TestNest2 = { "2", --注释3 --Key代表注释4 { [2] = 2, --注释5 }, }, TestNest3 = --Key代表注释6 { ["2"] = { NestEle2 = 2, --注释7 NestEle3 = { 2, --注释8 2, --注释9 }, }, }, TestNest4 = --Key代表注释10 { ["2"] = { NestEle2 = 2, --注释11 NestEle3 = 2, --注释12 }, }, }, { ID = 11038000, --ID TestNest2 = { --Key代表注释4 { [3] = 3, --注释5 }, }, TestNest3 = --Key代表注释6 { ["3"] = { NestEle2 = 3, --注释7 NestEle3 = { 3, --注释8 3, --注释9 }, }, }, TestNest4 = --Key代表注释10 { ["3"] = { NestEle2 = 3, --注释11 NestEle3 = 3, --注释12 }, }, }, { ID = 11038001, --ID Description = "测试\"字符串\"", --字符串 TestNest1 = { 4, --注释1 4, --注释2 }, TestNest2 = { "4", --注释3 --Key代表注释4 { [4] = 4, --注释5 }, }, TestNest3 = --Key代表注释6 { ["4"] = { NestEle2 = 4, --注释7 NestEle3 = { 4, --注释8 4, --注释9 }, }, }, TestNest4 = --Key代表注释10 { ["4"] = { NestEle2 = 4, --注释11 NestEle3 = 4, --注释12 }, }, }, { ID = 11038002, --ID Description = "测试“字符串”", --字符串 TestNest1 = { 5, --注释1 5, --注释2 }, TestNest2 = { "5", --注释3 --Key代表注释4 { [5] = 5, --注释5 }, }, TestNest3 = --Key代表注释6 { ["5"] = { NestEle2 = 5, --注释7 NestEle3 = { 5, --注释8 5, --注释9 }, }, }, TestNest4 = --Key代表注释10 { ["5"] = { NestEle2 = 5, --注释11 NestEle3 = 5, --注释12 }, }, }, }
ys = ys or {} slot1 = class("BattleSkillEditTag", ys.Battle.BattleSkillEffect) ys.Battle.BattleSkillEditTag = slot1 slot1.__name = "BattleSkillEditTag" slot1.TAG_OPERATION_APPEND = 1 slot1.TAG_OPERATION_REMOVE = -1 slot1.Ctor = function (slot0, slot1, slot2) slot0.super.Ctor(slot0, slot1, slot2) slot0._tag = slot0._tempData.arg_list.tag slot0._op = slot0._tempData.arg_list.operation end slot1.DoDataEffect = function (slot0, slot1, slot2) if slot0._op == slot0.TAG_OPERATION_APPEND then slot2:AddLabelTag(slot0._tag) elseif slot0._op == slot0.TAG_OPERATION_REMOVE then slot2:RemoveLabelTag(slot0._tag) end end return
function getRequiredComponents() return {players = {"deformation"}} end function update() if next(players) == nil then -- no player anmyore if game.input:isKeyDown("r") then game.core:resetScene() end end end
CurrentWeather = Config.StartWeather local baseTime = Config.BaseTime local timeOffset = Config.TimeOffset local freezeTime = Config.FreezeTime local blackout = Config.Blackout local newWeatherTimer = Config.NewWeatherTimer RegisterServerEvent('qb-weathersync:server:RequestStateSync') AddEventHandler('qb-weathersync:server:RequestStateSync', function() TriggerClientEvent('qb-weathersync:client:SyncWeather', -1, CurrentWeather, blackout) TriggerClientEvent('qb-weathersync:client:SyncTime', -1, baseTime, timeOffset, freezeTime) end) RegisterServerEvent('qb-weathersync:server:RequestCommands') AddEventHandler('qb-weathersync:server:RequestCommands', function() local src = source if isAllowedToChange(src) then TriggerClientEvent('qb-weathersync:client:RequestCommands', src, true) end end) RegisterServerEvent('qb-weathersync:server:setWeather') AddEventHandler('qb-weathersync:server:setWeather', function(weather) local validWeatherType = false for i,wtype in ipairs(Config.AvailableWeatherTypes) do if wtype == string.upper(weather) then validWeatherType = true end end if validWeatherType then print(_U('weather_updated')) CurrentWeather = string.upper(weather) newWeatherTimer = Config.NewWeatherTimer TriggerEvent('qb-weathersync:server:RequestStateSync') else print(_U('weather_invalid')) end end) RegisterServerEvent('qb-weathersync:server:setTime') AddEventHandler('qb-weathersync:server:setTime', function(hour, minute) if hour ~= nil and minute ~= nil then local argh = tonumber(hour) local argm = tonumber(minute) if argh < 24 then ShiftToHour(argh) else ShiftToHour(0) end if argm < 60 then ShiftToMinute(argm) else ShiftToMinute(0) end print(_U('time_change', argh, argm)) TriggerEvent('qb-weathersync:server:RequestStateSync') else print(_U('time_invalid')) end end) function isAllowedToChange(player) if QBCore.Functions.HasPermission(player, "admin") then return true else return false end end RegisterServerEvent('qb-weathersync:server:toggleBlackout') AddEventHandler('qb-weathersync:server:toggleBlackout', function() blackout = not blackout TriggerEvent('qb-weathersync:server:RequestStateSync') end) RegisterCommand('freezetime', function(source, args) if source ~= 0 then if isAllowedToChange(source) then freezeTime = not freezeTime if freezeTime then TriggerClientEvent('QBCore:Notify', source, _U('time_frozenc')) else TriggerClientEvent('QBCore:Notify', source, _U('time_unfrozenc')) end else TriggerClientEvent('QBCore:Notify', source, _U('not_allowed'), 'error') end else freezeTime = not freezeTime if freezeTime then print(_U('time_now_frozen')) else print(_U('time_now_unfrozen')) end end end) RegisterCommand('freezeweather', function(source, args) if source ~= 0 then if isAllowedToChange(source) then Config.DynamicWeather = not Config.DynamicWeather if not Config.DynamicWeather then TriggerClientEvent('QBCore:Notify', source, _U('dynamic_weather_disabled')) else TriggerClientEvent('QBCore:Notify', source, _U('dynamic_weather_enabled')) end else TriggerClientEvent('QBCore:Notify', source, _U('not_allowed'), 'error') end else Config.DynamicWeather = not Config.DynamicWeather if not Config.DynamicWeather then print(_U('weather_now_frozen')) else print(_U('weather_now_unfrozen')) end end end) RegisterCommand('weather', function(source, args) if source == 0 then local validWeatherType = false if args[1] == nil then print(_U('weather_invalid_syntax')) return else for i,wtype in ipairs(Config.AvailableWeatherTypes) do if wtype == string.upper(args[1]) then validWeatherType = true end end if validWeatherType then print(_U('weather_updated')) CurrentWeather = string.upper(args[1]) newWeatherTimer = Config.NewWeatherTimer TriggerEvent('qb-weathersync:server:RequestStateSync') else print(_U('weather_invalid')) end end else if isAllowedToChange(source) then local validWeatherType = false if args[1] == nil then TriggerClientEvent('QBCore:Notify', source, _U('weather_invalid_syntaxc'), 'error') else for i,wtype in ipairs(Config.AvailableWeatherTypes) do if wtype == string.upper(args[1]) then validWeatherType = true end end if validWeatherType then TriggerClientEvent('QBCore:Notify', source, _U('weather_willchangeto', string.lower(args[1]))) CurrentWeather = string.upper(args[1]) newWeatherTimer = Config.NewWeatherTimer TriggerEvent('qb-weathersync:server:RequestStateSync') else TriggerClientEvent('QBCore:Notify', source, _U('weather_invalidc'), 'error') end end else TriggerClientEvent('QBCore:Notify', source, _U('not_access'), 'error') print(_U('weather_accessdenied')) end end end) RegisterCommand('blackout', function(source) if source == 0 then blackout = not blackout if blackout then print(_U('blackout_enabled')) else print(_U('blackout_disabled')) end else if isAllowedToChange(source) then blackout = not blackout if blackout then TriggerClientEvent('QBCore:Notify', source, _U('blackout_enabledc')) else TriggerClientEvent('QBCore:Notify', source, _U('blackout_disabledc')) end TriggerEvent('qb-weathersync:server:RequestStateSync') end end end) RegisterCommand('morning', function(source) if source == 0 then print(_U('time_console')) return end if isAllowedToChange(source) then ShiftToMinute(0) ShiftToHour(9) TriggerClientEvent('QBCore:Notify', source, _U('time_morning')) TriggerEvent('qb-weathersync:server:RequestStateSync') end end) RegisterCommand('noon', function(source) if source == 0 then print(_U('time_console')) return end if isAllowedToChange(source) then ShiftToMinute(0) ShiftToHour(12) TriggerClientEvent('QBCore:Notify', source, _U('time_noon')) TriggerEvent('qb-weathersync:server:RequestStateSync') end end) RegisterCommand('evening', function(source) if source == 0 then print(_U('time_console')) return end if isAllowedToChange(source) then ShiftToMinute(0) ShiftToHour(18) TriggerClientEvent('QBCore:Notify', source, _U('time_evening')) TriggerEvent('qb-weathersync:server:RequestStateSync') end end) RegisterCommand('night', function(source) if source == 0 then print(_U('time_console')) return end if isAllowedToChange(source) then ShiftToMinute(0) ShiftToHour(23) TriggerClientEvent('QBCore:Notify', source, _U('time_night')) TriggerEvent('qb-weathersync:server:RequestStateSync') end end) function ShiftToMinute(minute) timeOffset = timeOffset - ( ( (baseTime+timeOffset) % 60 ) - minute ) end function ShiftToHour(hour) timeOffset = timeOffset - ( ( ((baseTime+timeOffset)/60) % 24 ) - hour ) * 60 end RegisterCommand('time', function(source, args, rawCommand) if source == 0 then if tonumber(args[1]) ~= nil and tonumber(args[2]) ~= nil then local argh = tonumber(args[1]) local argm = tonumber(args[2]) if argh < 24 then ShiftToHour(argh) else ShiftToHour(0) end if argm < 60 then ShiftToMinute(argm) else ShiftToMinute(0) end print(_U('time_change', argh, argm)) TriggerEvent('qb-weathersync:server:RequestStateSync') else print(_U('time_invalid')) end elseif source ~= 0 then if isAllowedToChange(source) then if tonumber(args[1]) ~= nil and tonumber(args[2]) ~= nil then local argh = tonumber(args[1]) local argm = tonumber(args[2]) if argh < 24 then ShiftToHour(argh) else ShiftToHour(0) end if argm < 60 then ShiftToMinute(argm) else ShiftToMinute(0) end local newtime = math.floor(((baseTime+timeOffset)/60)%24) .. ":" local minute = math.floor((baseTime+timeOffset)%60) if minute < 10 then newtime = newtime .. "0" .. minute else newtime = newtime .. minute end TriggerClientEvent('QBCore:Notify', source, _U('time_changec', newtime)) TriggerEvent('qb-weathersync:server:RequestStateSync') else TriggerClientEvent('QBCore:Notify', source, _U('time_invalid'), 'error') end else TriggerClientEvent('QBCore:Notify', source, _U('not_access'), 'error') print(_U('time_access')) end end end) Citizen.CreateThread(function() while true do Citizen.Wait(0) local newBaseTime = os.time(os.date("!*t"))/2 + 360 if freezeTime then timeOffset = timeOffset + baseTime - newBaseTime end baseTime = newBaseTime end end) Citizen.CreateThread(function() while true do Citizen.Wait(5000) TriggerClientEvent('qb-weathersync:client:SyncTime', -1, baseTime, timeOffset, freezeTime) end end) Citizen.CreateThread(function() while true do Citizen.Wait(300000) TriggerClientEvent('qb-weathersync:client:SyncWeather', -1, CurrentWeather, blackout) end end) Citizen.CreateThread(function() while true do newWeatherTimer = newWeatherTimer - 1 Citizen.Wait((1000 * 60) * Config.NewWeatherTimer) if newWeatherTimer == 0 then if Config.DynamicWeather then NextWeatherStage() end newWeatherTimer = Config.NewWeatherTimer end end end) function NextWeatherStage() if CurrentWeather == "CLEAR" or CurrentWeather == "CLOUDS" or CurrentWeather == "EXTRASUNNY" then local new = math.random(1,2) if new == 1 then CurrentWeather = "CLEARING" else CurrentWeather = "OVERCAST" end elseif CurrentWeather == "CLEARING" or CurrentWeather == "OVERCAST" then local new = math.random(1,6) if new == 1 then if CurrentWeather == "CLEARING" then CurrentWeather = "FOGGY" else CurrentWeather = "RAIN" end elseif new == 2 then CurrentWeather = "CLOUDS" elseif new == 3 then CurrentWeather = "CLEAR" elseif new == 4 then CurrentWeather = "EXTRASUNNY" elseif new == 5 then CurrentWeather = "SMOG" else CurrentWeather = "FOGGY" end elseif CurrentWeather == "THUNDER" or CurrentWeather == "RAIN" then CurrentWeather = "CLEARING" elseif CurrentWeather == "SMOG" or CurrentWeather == "FOGGY" then CurrentWeather = "CLEAR" end TriggerEvent("qb-weathersync:server:RequestStateSync") end
local common = require("plugins.lsp.common") return { on_attach = common.on_attach, capabilities = common.capabilities, flags = { debounce_text_changes = 150, }, settings = { ["rust-analyzer"] = { checkOnSave = { command = "clippy", }, diagnostics = { disabled = { "macro-error" }, }, }, }, }
require('../logic/sop'); require('../logic/algorithms'); -- page 51 F = sop({ cubeFromStrings("0--"), cubeFromStrings("11-"), cubeFromStrings("-11"), }); Fsimple = sopSimplify(F); assert(#Fsimple == 2); assert(sopHasCube(Fsimple, cubeFromStrings("-1-")) ~= 0); assert(sopHasCube(Fsimple, cubeFromStrings("0--")) ~= 0);
------------------------------------------------------------------------------- -- Render library ------------------------------------------------------------------------------- --- Called when a frame is requested to be drawn. You may want to unhook from this if you don't need -- to render anything for a bit -- @name render -- @class hook -- @client --- Render library. Screens are 512x512 units. Most functions require -- that you be in the rendering hook to call, otherwise an error is -- thrown. +x is right, +y is down -- @entity starfall_screen -- @field TEXT_ALIGN_LEFT -- @field TEXT_ALIGN_CENTER -- @field TEXT_ALIGN_RIGHT -- @field TEXT_ALIGN_TOP -- @field TEXT_ALIGN_BOTTOM local render_library, _ = SF.Libraries.RegisterLocal("render") render_library.TEXT_ALIGN_LEFT = TEXT_ALIGN_LEFT render_library.TEXT_ALIGN_CENTER = TEXT_ALIGN_CENTER render_library.TEXT_ALIGN_RIGHT = TEXT_ALIGN_RIGHT render_library.TEXT_ALIGN_TOP = TEXT_ALIGN_TOP render_library.TEXT_ALIGN_BOTTOM = TEXT_ALIGN_BOTTOM --- Vertex format -- @name Vertex Format -- @class table -- @field x X coordinate -- @field y Y coordinate -- @field u U coordinate (optional, default is 0) -- @field v V coordinate (optional, default is 0) local render = render local surface = surface local clamp = math.Clamp local max = math.max local cam = cam local dgetmeta = debug.getmetatable local matrix_meta = SF.VMatrix.Metatable --debug.getregistry().VMatrix local v_unwrap = SF.VMatrix.Unwrap local currentcolor local MATRIX_STACK_LIMIT = 8 local matrix_stack = {} SF.Libraries.AddHook("prepare",function(instance, hook) if hook == "render" then currentcolor = Color(0,0,0,0) end end) SF.Libraries.AddHook("cleanup", function(instance, hook) for i=#matrix_stack,1,-1 do cam.PopModelMatrix() matrix_stack[i] = nil end end) local texturecache = {} local validfonts = { DebugFixed = true, DebugFixedSmall = true, DefaultFixedOutline = true, MenuItem = true, Default = true, TabLarge = true, DefaultBold = true, DefaultUnderline = true, DefaultSmall = true, DefaultSmallDropShadow = true, DefaultVerySmall = true, DefaultLarge = true, UiBold = true, MenuLarge = true, ConsoleText = true, Marlett = true, Trebuchet18 = true, Trebuchet19 = true, Trebuchet20 = true, Trebuchet22 = true, Trebuchet24 = true, HUDNumber = true, HUDNumber1 = true, HUDNumber2 = true, HUDNumber3 = true, HUDNumber4 = true, HUDNumber5 = true, HudHintTextLarge = true, HudHintTextSmall = true, CenterPrintText = true, HudSelectionText = true, DefaultFixed = true, DefaultFixedDropShadow = true, CloseCaption_Normal = true, CloseCaption_Bold = true, CloseCaption_BoldItalic = true, TitleFont = true, TitleFont2 = true, ChatFont = true, TargetID = true, TargetIDSmall = true, HL2MPTypeDeath = true, BudgetLabel = true, } surface.CreateFont("sf_screen_font_Default_16_400_9_0000", {size = 16, weight = 400, antialias=false, additive = false, font = "Default", shadow = false, outline = false, blur = 0}) local defined_fonts = { ["sf_screen_font_Default_16_400_9_0000"] = true } local defaultFont = "sf_screen_font_Default_16_400_9_0000" local poly_methods, poly_metamethods = SF.Typedef("Polygon") local wrappoly, unwrappoly = SF.CreateWrapper(poly_metamethods) local function checkvertex(vert) return { x = SF.CheckType(vert.x or vert[1],"number",1), y = SF.CheckType(vert.y or vert[2],"number",1), u = tonumber(vert.u or vert[3]) or 0, v = tonumber(vert.v or vert[4]) or 0, } end function poly_metamethods:__index(k) SF.CheckType(self,poly_metamethods) SF.CheckType(k,"number") local poly = unwrappoly(self) if not poly then return nil end if k <= 0 or k > #poly then return nil end return table.Copy(poly[k]) end function poly_metamethods:__len() SF.CheckType(self,poly_metamethods) local poly = unwrappoly(self) return poly and #poly or nil end function poly_metamethods:__newindex(k,v) SF.CheckType(self,poly_metamethods) SF.CheckType(k,"number") SF.CheckType(v,"table") local poly = unwrappoly(self) if not poly then return end if k <= 0 or k > (#poly)+1 then return SF.throw( "poly index out of bounds: " .. k .. " out of " .. #poly, 2 ) end poly[k] = checkvertex(v) end -- ------------------------------------------------------------------ -- --- Pushes a matrix onto the matrix stack. -- @param m The matrix function render_library.pushMatrix(m) SF.CheckType(m,matrix_meta) local renderdata = SF.instance.data.render if not renderdata.isRendering then SF.throw( "Not in rendering hook.", 2 ) end local id = #matrix_stack if id + 1 > MATRIX_STACK_LIMIT then SF.throw( "Pushed too many matricies", 2 ) end local newmatrix if matrix_stack[id] then newmatrix = matrix_stack[id] * v_unwrap(m) else newmatrix = v_unwrap(m) end matrix_stack[id+1] = newmatrix cam.PushModelMatrix(newmatrix) end --- Pops a matrix from the matrix stack. function render_library.popMatrix() local renderdata = SF.instance.data.render if not renderdata.isRendering then SF.throw( "Not in rendering hook.", 2 ) end if #matrix_stack <= 0 then SF.throw( "Popped too many matricies", 2 ) end matrix_stack[#matrix_stack] = nil cam.PopModelMatrix() end --- Sets the draw color -- @param clr Color type function render_library.setColor ( clr ) SF.CheckType( clr, SF.Types[ "Color" ] ) currentcolor = clr surface.SetDrawColor( clr ) surface.SetTextColor( clr ) end --- Looks up a texture ID by file name. -- @param tx Texture file path function render_library.getTextureID ( tx ) local id = surface.GetTextureID( tx ) if id then texturecache[ id ] = { tx } local cacheentry = texturecache[ id ] local mat = Material( tx ) -- Hacky way to get ITexture, if there is a better way - do it! cacheentry[ 2 ] = CreateMaterial( "SF_TEXTURE_" .. id, "UnlitGeneric", { [ "$nolod" ] = 1, [ "$ignorez" ] = 1, [ "$vertexcolor" ] = 1, [ "$vertexalpha" ] = 1 } ) cacheentry[ 2 ]:SetTexture( "$basetexture", mat:GetTexture( "$basetexture" ) ) return id end end --- Sets the texture -- @param id Texture id function render_library.setTexture ( id ) if not SF.instance.data.render.isRendering then SF.throw( "Not in rendering hook.", 2 ) end if not id then draw.NoTexture() elseif texturecache[ id ] then surface.SetMaterial( texturecache[ id ][ 2 ] ) end end --- Clears the surface -- @param clr Color type to clear with function render_library.clear ( clr ) if clr == nil then if not SF.instance.data.render.isRendering then SF.throw( "Not in a rendering hook.", 2 ) end render.Clear( 0, 0, 0, 255 ) else SF.CheckType( clr, SF.Types[ "Color" ] ) if not SF.instance.data.render.isRendering then SF.throw( "Not in a rendering hook.", 2 ) end render.Clear( clr.r, clr.g, clr.b, clr.a ) end end --- Draws a rectangle using the current color. -- @param x Top left corner x coordinate -- @param y Top left corner y coordinate -- @param w Width -- @param h Height function render_library.drawRect(x,y,w,h) if not SF.instance.data.render.isRendering then SF.throw( "Not in rendering hook.", 2 ) end surface.DrawRect(x,y,w,h) end --- Draws a rectangle outline using the current color. -- @param x Top left corner x coordinate -- @param y Top left corner y coordinate -- @param w Width -- @param h Height function render_library.drawRectOutline(x,y,w,h) if not SF.instance.data.render.isRendering then SF.throw( "Not in rendering hook.", 2 ) end surface.DrawOutlinedRect(x,y,w,h) end --- Draws a circle outline -- @param x Center x coordinate -- @param y Center y coordinate -- @param r Radius function render_library.drawCircle(x,y,r) if not SF.instance.data.render.isRendering then SF.throw( "Not in rendering hook.", 2 ) end surface.DrawCircle(x,y,r,currentcolor) end --- Draws a textured rectangle. -- @param x Top left corner x coordinate -- @param y Top left corner y coordinate -- @param w Width -- @param h Height function render_library.drawTexturedRect(x,y,w,h) if not SF.instance.data.render.isRendering then SF.throw( "Not in rendering hook.", 2 ) end surface.DrawTexturedRect(x,y,w,h) end --- Draws a textured rectangle with UV coordinates -- @param x Top left corner x coordinate -- @param y Top left corner y coordinate -- @param w Width -- @param h Height -- @param startU Texture mapping at rectangle origin -- @param startV Texture mapping at rectangle origin -- @param endV Texture mapping at rectangle end -- @param endV Texture mapping at rectangle end function render_library.drawTexturedRectUV(x,y,w,h,startU,startV,endU,endV) if not SF.instance.data.render.isRendering then SF.throw( "Not in rendering hook.", 2 ) end surface.DrawTexturedRectUV(x,y,w,h,startU,startV,endU,endV) end --- Draws a rotated, textured rectangle. -- @param x X coordinate of center of rect -- @param y Y coordinate of center of rect -- @param w Width -- @param h Height -- @param rot Rotation in degrees function render_library.drawTexturedRectRotated(x,y,w,h,rot) if not SF.instance.data.render.isRendering then SF.throw( "Not in rendering hook.", 2 ) end surface.DrawTexturedRectRotated(x, y, w, h, rot) end --- Draws a line -- @param x1 X start coordinate -- @param y1 Y start coordinate -- @param x2 X end coordinate -- @param y2 Y end coordinate function render_library.drawLine(x1,y1,x2,y2) if not SF.instance.data.render.isRendering then SF.throw( "Not in rendering hook.", 2 ) end surface.DrawLine(x1,y1,x2,y2) end -- Creates a font. Does not require rendering hook -- @param font Base font to use -- @param size Font size -- @param weight Font weight (default: 400) -- @param antialias Antialias font? -- @param additive If true, adds brightness to pixels behind it rather than drawing over them. -- @param shadow Enable drop shadow? -- @param outline Enable outline? -- @param A table representing the font (doesn't contain anything) function render_library.createFont(font,size,weight,antialias,additive,shadow,outline,blur) if not validfonts[font] then SF.throw( "invalid font", 2 ) end size = tonumber(size) or 16 weight = tonumber(weight) or 400 blur = tonumber(blur) or 0 antialias = antialias and true or false additive = additive and true or false shadow = shadow and true or false outline = outline and true or false local name = string.format("sf_screen_font_%s_%d_%d_%d_%d%d%d%d", font, size, weight, blur, antialias and 1 or 0, additive and 1 or 0, shadow and 1 or 0, outline and 1 or 0) if not defined_fonts[name] then surface.CreateFont(name, {size = size, weight = weight, antialias=antialias, additive = additive, font = font, shadow = shadow, outline = outline, blur = blur}) defined_fonts[name] = true end return name end --- Gets the size of the specified text. Don't forget to use setFont before calling this function -- @param text Text to get the size of -- @return width of the text -- @return height of the text function render_library.getTextSize( text ) SF.CheckType(text,"string") surface.SetFont(SF.instance.data.render.font or defaultFont) return surface.GetTextSize( text ) end --- Sets the font -- @param font The font to use function render_library.setFont(font) if not defined_fonts[font] then SF.throw( "Font does not exist.", 2 ) end SF.instance.data.render.font = font --surface.SetFont(font) end --- Gets the default font -- @return Default font function render_library.getDefaultFont() return defaultFont end --- Draws text using a font -- @param font Font table returned by createFont -- @param x X coordinate -- @param y Y coordinate -- @param text Text to draw -- @param alignment Text alignment function render_library.drawText(x,y,text,alignment) if not SF.instance.data.render.isRendering then SF.throw( "Not in rendering hook.", 2 ) end SF.CheckType(text,"string") local font = SF.instance.data.render.font or defaultFont draw.DrawText(text, font, tonumber(x) or 0, tonumber(y) or 0, currentcolor, tonumber(alignment) or TEXT_ALIGN_LEFT) end --- Creates a vertex for use with polygons. This just creates a table; it doesn't really do anything special -- @param x x coordinate -- @param y y coordinate -- @param u u texture coordinate -- @param v v texture coordinate -- @return vertex table function render_library.vertex(x,y,u,v) return {x=x, y=y, u=u, v=v} end --- Compiles a 2D poly. This is needed so that poly don't have to be -- type-checked each frame. Polys can be indexed by a number, in which -- a copy of the vertex at that spot is returned. They can also be assigned -- a new vertex at 1 <= i <= #poly+1. And the length of the poly can be taken. -- @param verts Array of verticies to convert. -- @return compiled polygon function render_library.createPoly(verts) SF.CheckType(verts,"table") local poly = {} local wrappedpoly = wrappoly(poly) for i=1,#verts do local v = verts[i] SF.CheckType(v,"table") poly[i] = checkvertex(v) end return wrappedpoly end --- Draws a polygon. Takes a compiled/uncompiled poly to draw. -- Note that if you do use an uncompiled poly, you will use up ops -- very quickly! -- @param poly Compiled poly or array of vertexes function render_library.drawPoly(poly) if dgetmeta(poly) ~= poly_metamethods then SF.CheckType(poly,"table") local verts = poly poly = {} for i=1,#verts do local v = verts[i] SF.CheckType(v,"table") poly[i] = checkvertex(v) end else poly = unwrappoly(poly) end surface.DrawPoly(poly) end --- Gets a 2D cursor position where ply is aiming. -- @param ply player to get cursor position from -- @return x position -- @return y position function render_library.cursorPos( ply ) -- Taken from EGPLib local Normal, Pos, monitor, Ang local screen = SF.instance.data.entity if not screen then return nil end ply = SF.Entities.Unwrap( ply ) -- Get monitor screen pos & size monitor = WireGPU_Monitors[ screen:GetModel() ] -- Monitor does not have a valid screen point if not monitor then return nil end Ang = screen:LocalToWorldAngles( monitor.rot ) Pos = screen:LocalToWorld( monitor.offset ) Normal = Ang:Up() local Start = ply:GetShootPos() local Dir = ply:GetAimVector() local A = Normal:Dot(Dir) -- If ray is parallel or behind the screen if A == 0 or A > 0 then return nil end local B = Normal:Dot(Pos-Start) / A if (B >= 0) then local HitPos = WorldToLocal( Start + Dir * B, Angle(), Pos, Ang ) local x = (0.5+HitPos.x/(monitor.RS*512/monitor.RatioX)) * 512 local y = (0.5-HitPos.y/(monitor.RS*512)) * 512 if x < 0 or x > 512 or y < 0 or y > 512 then return nil end -- Aiming off the screen return x, y end return nil end --- Returns information about the screen, such as dimentions and rotation. -- Note: this does a table copy so move it out of your draw hook -- @return A table describing the screen. function render_library.getScreenInfo() local gpu = SF.instance.data.render.gpu if not gpu then return end local info, _, _ = gpu:GetInfo() return table.Copy(info) end --- Returns the screen surface's world position and angle -- @return The screen position -- @return The screen angle function render_library.getScreenPos() local gpu = SF.instance.data.render.gpu if not gpu then return end local _, pos, rot = gpu:GetInfo() return pos, rot end --- -- @name Screen information table -- @class table -- @field Name Pretty name of model -- @field offset Offset of screen from prop -- @field RS Resolution/scale -- @field RatioX Inverted Aspect ratio (height divided by width) -- @field x1 Corner of screen in local coordinates (relative to offset?) -- @field x2 Corner of screen in local coordinates (relative to offset?) -- @field y1 Corner of screen in local coordinates (relative to offset?) -- @field y2 Corner of screen in local coordinates (relative to offset?) -- @field z Screen plane offset in local coordinates (relative to offset?) -- @field rot Screen rotation
--***************************************************************************** --* _______ __ --* |_ _| |--.----.---.-.--.--.--.-----.-----. --* | | | | _| _ | | | | |__ --| --* |___| |__|__|__| |___._|________|__|__|_____| --* ______ --* | __ \.-----.--.--.-----.-----.-----.-----. --* | <| -__| | | -__| | _ | -__| --* |___|__||_____|\___/|_____|__|__|___ |_____| --* |_____| --* --* @Author: [EaWX]Pox --* @Date: 2020-12-29 --* @Project: Empire at War Expanded --* @Filename: init.lua --* @License: MIT --***************************************************************************** require("deepcore/std/plugintargets") return { target = PluginTargets.interval(45), requires_planets = true, init = function(self, ctx) return { ---@param planet Planet update = function(self, planet) if planet:get_game_object() ~= FindPlanet("Kuat") then return end local empire = Find_Player("Empire") local rebel = Find_Player("Rebel") local current_owner = planet:get_owner() if current_owner == empire then planet:get_game_object().Change_Owner(rebel) else planet:get_game_object().Change_Owner(empire) end end } end }
local runner = require("test_executive") local packet = require("packet") -- CCSDS Packetizer Unit Test -- cmdoutq = msg.subscribe("cmdoutq") payinq = msg.publish("payinq") packetizer = ccsds.packetizer("payinq", "cmdoutq", 0xBF, ccsds.CMD, 3) payinq:sendstring("HELLOWORLD\0") val1 = cmdoutq:recvstring(3000) packet.printPacket(val1, 32) cmd.exec("CCSDS::DEFINE_COMMAND match.cmd NULL 0xBF 3 19 2") cmd.exec("ADD_FIELD match.cmd CS UINT8 7 1 NA") cmd.exec("ADD_FIELD match.cmd msg STRING 8 11 NA") packet.sendCommand("/match.cmd msg=HELLOWORLD", msg.publish("cmdoutq"), "CS", true) val2 = cmdoutq:recvstring(3000) runner.check(packet.comparePacket(val1, val2)) -- Report Results -- runner.report()
--Created by Alex Crowley --On November 3, 2016 --Copyright (c) 2016, TBD --Licensed under the MIT license --See LICENSE file for terms --[[ Runs a validation check on a declaration to make sure the declaration is valid. Also updates the scope where the declaration occured Returns: Error code, 0 if successful --]] function checkDeclaration(line, scope) local name = line.name if line.scope == "global" then --Global variable declared in class or function if scope.func ~= nil then print("ERROR: global variable " .. name .. " must be declared in outermost scope") return 1 --Global variable already declared elseif scope.global.variables[line.name] ~= nil then print("ERROR: global variable " .. name .. " already declared") return 1 --Local variable declaration followed by global declaration elseif scope.file.variables[line.name] ~= nil then print("ERROR: global variable " .. name .. " already declared with file scope") return 1 else scope.global.variables[line.name] = line.ctype end else if scope.func ~= nil then --Variable already declared in function scope if scope.func.variables[line.name] ~= nil then print("ERROR: variable " .. name .. " already declared in scope") return 1 else scope.func.variables[line.name] = line.ctype --table.insert(scope.func.variables, line) end --Varible already declared in file elseif scope.file.variables[line.name] ~= nil then print("ERROR: variable " .. name .. " already declared in file") return 1 --Global variable declaration followed by local declaration -- elseif scope.global.variables[line.name] ~= nil then -- print("ERROR: variable " .. name .. " already declared with global scope") -- return 1 else scope.file.variables[line.name] = line.ctype end end --No problems return 0 end
local M = {} M.config = function() local status_ok, sidebar = pcall(require, "sidebar-nvim") if not status_ok then return end sidebar.setup { open = false, initial_width = 30, enable_profile = false, sections = { "datetime", "git-status", "lsp-diagnostics", "containers" }, datetime = { icon = "", format = "%a %b %d, %H:%M", clocks = { { name = "local" }, }, }, todos = { icon = "", ignored_paths = { "~" }, -- ignore certain paths, this will prevent huge folders like $HOME to hog Neovim with TODO searching initially_closed = false, -- whether the groups should be initially closed on start. You can manually open/close groups later. }, } end return M
local AttributeUtils = require "AttributeUtils" -- Table printing utility local function tprint(tbl, prefix, indent) if not indent then indent = 0 end if not prefix then prefix = "" end if type(tbl) ~= 'table' then print(prefix .. tostring(tbl)) return end for k, v in pairs(tbl) do local formatting = prefix .. string.rep(" ", indent) .. k .. ": " local valueType = type(v) if valueType == "table" then print(formatting) tprint(v, indent+1, prefix) else print(formatting .. tostring(v)) end end end -- Test data setup local testDataTable = { key1 = "value1", key2 = "value2" } local testDataArray = { { key = "key1", value = "value1" }, { key = "key2", value = "value2" } } --[[ Both of these should create the following attribute table: | Key | Value | |--------|--------| | key1 | value1 | | key1 | value2 | --]] --======= createAttributeTable =======-- -- Table input local testAttTbl = AttributeUtils.createAttributeTable(vrScenesNode(), testDataTable) vrNodeSetName(testAttTbl,"testDataTable") --======= createAttributeTableFromArray =======-- -- Array input local testAttTbl_Array = AttributeUtils.createAttributeTableFromArray(vrScenesNode(), testDataArray) vrNodeSetName(testAttTbl_Array,"testDataArray") --======= getAttributeIterator =======-- --[[ Should print: Key key1 Value value1 Key key2 Value value2 --]] for k,v in AttributeUtils.getAttributeIterator(testAttTbl) do print("Key",k,"Value",v) end --======= getAllAttributes =======-- --[[ Should print: key1: value1 key2: value2 --]] tprint(AttributeUtils.getAllAttributes(testAttTbl)) --[[ Should print: PREFIX_key1: value1 PREFIX_key2: value2 --]] tprint(AttributeUtils.getAllAttributes(testAttTbl,"PREFIX_")) --======= getAttribute =======-- -- Should print "value1" print(AttributeUtils.getAttribute(testAttTbl,"key1"))
return require('packer').startup(function() use 'wbthomason/packer.nvim' use { 'ellisonleao/gruvbox.nvim', requires = { 'rktjmp/lush.nvim' } } use 'folke/which-key.nvim' use 'sainnhe/everforest' use 'rakr/vim-one' use { 'kyazdani42/nvim-tree.lua', requires = 'kyazdani42/nvim-web-devicons' } use { 'akinsho/bufferline.nvim', requires = 'kyazdani42/nvim-web-devicons' } use 'akinsho/toggleterm.nvim' use { 'nvim-treesitter/nvim-treesitter', run = ':TSUpdate' } use { 'neovim/nvim-lspconfig', 'williamboman/nvim-lsp-installer' } use 'hrsh7th/cmp-nvim-lsp' use 'hrsh7th/cmp-buffer' use 'hrsh7th/cmp-path' use 'hrsh7th/cmp-cmdline' use 'hrsh7th/nvim-cmp' -- vsnip use 'hrsh7th/cmp-vsnip' use 'hrsh7th/vim-vsnip' use 'rafamadriz/friendly-snippets' -- lspkind use 'onsails/lspkind-nvim' use 'simrat39/rust-tools.nvim' use { 'nvim-lualine/lualine.nvim', requires = { 'kyazdani42/nvim-web-devicons', opt = true } } use { 'numToStr/Comment.nvim', config = function() require('Comment').setup() end } use 'windwp/nvim-autopairs' use 'tpope/vim-surround' use { "startup-nvim/startup.nvim", requires = {"nvim-telescope/telescope.nvim", "nvim-lua/plenary.nvim"} } use 'lukas-reineke/indent-blankline.nvim' use { 'lewis6991/gitsigns.nvim', requires = { 'nvim-lua/plenary.nvim' } } use 'norcalli/nvim-colorizer.lua' use 'arkav/lualine-lsp-progress' use 'mhartington/formatter.nvim' use 'rescript-lang/vim-rescript' end)
-- -- tests/actions/vstudio/cs2005/test_project_refs.lua -- Test the project dependencies block of a Visual Studio 2005+ C# project. -- Copyright (c) 2012 Jason Perkins and the Premake project -- T.vstudio_cs2005_project_refs = {} local suite = T.vstudio_cs2005_project_refs local cs2005 = premake.vstudio.cs2005 local project = premake5.project -- -- Setup and teardown -- local sln, prj function suite.setup() _ACTION = "vs2005" sln, prj = test.createsolution() end local function prepare() cs2005.projectReferences(prj) end -- -- Block should be empty if the project has no dependencies. -- function suite.emptyGroup_onNoDependencies() prepare() test.capture [[ <ItemGroup> </ItemGroup> ]] end
require 'nn' require 'rnn' require 'cunn' require 'cudnn' require 'sys' local loadW2V = paths.dofile(paths.thisfile('w2v.lua')) local function mkIngrLut(opts) -- Ingredient lookup table local ingrW2V = loadW2V(opts.ingrW2V) local lut = nn.LookupTableMaskZero(ingrW2V:size(1)+1, ingrW2V:size(2)) lut.weight:sub(3, -1):copy(ingrW2V) -- 1 is 0, 2 is </i> return lut end function get_trijoint(opts) local visionMLP local semantic_branch local visual_embedding -- Loads VGG or ResNet models paths.dofile('vision.lua') visionMLP = get_vision_branch(opts) -- Add embedding layer & activation visual_embedding = nn.Linear(opts.imfeatDim, opts.embDim) visionMLP:add(visual_embedding):add(cudnn.Tanh()):add(nn.Normalize(2)) -- Parallelize vision branch into multiple gpus if needed paths.dofile('../drivers/utils.lua') visionMLP = makeDataParallel(visionMLP,opts) --end -- Skip-thoughts LSTM local stRNN = nn.Sequential() :add(cudnn.LSTM(opts.stDim, opts.srnnDim, opts.nRNNs)) :add(nn.Select(1, -1)) -- Ingredients Bidirectional LSTM local irnn = nn.SeqBRNN(opts.ingrW2VDim, opts.irnnDim, nil, nn.JoinTable(2, 2)) irnn.maskzero = true local ingRNN = nn.Sequential() :add(mkIngrLut(opts)) :add(nn.Transpose({1, 2})) :add(irnn) :add(nn.Select(1, -1)) -- Build model with 3 inputs model = nn.Sequential() :add(nn.ParallelTable() :add(visionMLP) :add(stRNN) :add(ingRNN) ) :add(nn.ConcatTable() :add(nn.SelectTable(1)) -- visual embedding :add(nn.Sequential() -- recipe embedding :add(nn.NarrowTable(2, 2)) -- select two last branches of parallel table :add(nn.JoinTable(2, 2)) -- concatenate two last branches in the second dim :add(nn.Linear(opts.irnnDim*2+opts.srnnDim, opts.embDim)) -- fc layer for recipe :add(cudnn.Tanh()) :add(nn.Normalize(2)) ) ) -- Adds classification layer if opts.semantic then local semantic_branch = nn.Linear(opts.embDim, opts.numClasses) local semantic_branch2 = semantic_branch:clone('weight', 'bias', 'gradWeight', 'gradBias') model:add(nn.ConcatTable() -- the embedding outputs :add(nn.ConcatTable() :add(nn.SelectTable(1)) -- image embedding :add(nn.SelectTable(2)) -- recipe embedding ) :add(nn.Sequential() :add(nn.SelectTable(1)) -- image embedding :add(semantic_branch2) :add(nn.LogSoftMax()) ) :add(nn.Sequential() :add(nn.SelectTable(2)) -- recipe embedding :add(semantic_branch) :add(nn.LogSoftMax()) ) ) end return model end
--[[ Copyright (c) 2019, Vsevolod Stakhov <vsevolod@highsecure.ru> Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. ]]-- --[[[ -- @module lua_ffi/dkim -- This module contains ffi interfaces to DKIM --]] local ffi = require 'ffi' ffi.cdef[[ struct rspamd_dkim_sign_context_s; struct rspamd_dkim_key_s; struct rspamd_task; enum rspamd_dkim_key_format { RSPAMD_DKIM_KEY_FILE = 0, RSPAMD_DKIM_KEY_PEM, RSPAMD_DKIM_KEY_BASE64, RSPAMD_DKIM_KEY_RAW, }; enum rspamd_dkim_type { RSPAMD_DKIM_NORMAL, RSPAMD_DKIM_ARC_SIG, RSPAMD_DKIM_ARC_SEAL }; struct rspamd_dkim_sign_context_s* rspamd_create_dkim_sign_context (struct rspamd_task *task, struct rspamd_dkim_key_s *priv_key, int headers_canon, int body_canon, const char *dkim_headers, enum rspamd_dkim_type type, void *unused); struct rspamd_dkim_key_s* rspamd_dkim_sign_key_load (const char *what, size_t len, enum rspamd_dkim_key_format, void *err); void rspamd_dkim_key_unref (struct rspamd_dkim_key_s *k); struct GString *rspamd_dkim_sign (struct rspamd_task *task, const char *selector, const char *domain, unsigned long expire, size_t len, unsigned int idx, const char *arc_cv, struct rspamd_dkim_sign_context_s *ctx); ]] local function load_sign_key(what, format) if not format then format = ffi.C.RSPAMD_DKIM_KEY_PEM else if format == 'file' then format = ffi.C.RSPAMD_DKIM_KEY_FILE elseif format == 'base64' then format = ffi.C.RSPAMD_DKIM_KEY_BASE64 elseif format == 'raw' then format = ffi.C.RSPAMD_DKIM_KEY_RAW else return nil,'unknown key format' end end return ffi.C.rspamd_dkim_sign_key_load(what, #what, format, nil) end local default_dkim_headers = "(o)from:(o)sender:(o)reply-to:(o)subject:(o)date:(o)message-id:" .. "(o)to:(o)cc:(o)mime-version:(o)content-type:(o)content-transfer-encoding:" .. "resent-to:resent-cc:resent-from:resent-sender:resent-message-id:" .. "(o)in-reply-to:(o)references:list-id:list-owner:list-unsubscribe:" .. "list-subscribe:list-post" local function create_sign_context(task, privkey, dkim_headers, sign_type) if not task or not privkey then return nil,'invalid arguments' end if not dkim_headers then dkim_headers = default_dkim_headers end if not sign_type then sign_type = 'dkim' end if sign_type == 'dkim' then sign_type = ffi.C.RSPAMD_DKIM_NORMAL elseif sign_type == 'arc-sig' then sign_type = ffi.C.RSPAMD_DKIM_ARC_SIG elseif sign_type == 'arc-seal' then sign_type = ffi.C.RSPAMD_DKIM_ARC_SEAL else return nil,'invalid sign type' end return ffi.C.rspamd_create_dkim_sign_context(task:topointer(), privkey, 1, 1, dkim_headers, sign_type, nil) end local function do_sign(task, sign_context, selector, domain, expire, len, arc_idx) if not task or not sign_context or not selector or not domain then return nil,'invalid arguments' end if not expire then expire = 0 end if not len then len = 0 end if not arc_idx then arc_idx = 0 end local gstring = ffi.C.rspamd_dkim_sign(task:topointer(), selector, domain, expire, len, arc_idx, nil, sign_context) if not gstring then return nil,'cannot sign' end local ret = ffi.string(gstring.str, gstring.len) ffi.C.g_string_free(gstring, true) return ret end return { load_sign_key = load_sign_key, create_sign_context = create_sign_context, do_sign = do_sign }
-- -*- mode: lua; tab-width: 2; indent-tabs-mode: 1; st-rulers: [70] -*- -- vim: ts=4 sw=4 ft=lua noet ---------------------------------------------------------------------- -- @author Daniel Barney <daniel@pagodabox.com> -- @copyright 2015, Pagoda Box, Inc. -- @doc -- -- @end -- Created : 15 May 2015 by Daniel Barney <daniel@pagodabox.com> ---------------------------------------------------------------------- local log = require('logger') local os = require('os') function main() if args[1] == '-server' then log.add_logger('info','console',function(...) p(os.date("%x %X"),...) end) log.info("starting server") table.remove(args,1) require('./lib/server') -- not reached else log.add_logger('debug','console',function(...) p(...) end) log.debug("entering cli mode") require('./lib/cli') end end main()
-- minetest time speed local time_speed = tonumber(minetest.setting_get("time_speed")) if not time_speed then time_speed = 1 else time_speed = time_speed/72 end local function get_date() return os.date("%y %d %H %M %S") end -- returns the time difference in seconds local function get_timediff(d1, d2) local d = string.split(d1, " ") for n,i in pairs(string.split(d2, " ")) do d[n] = i-d[n] end local secs = 0 local y,d,h,m,s = unpack(d) if s ~= 0 then secs = secs+s end if m ~= 0 then secs = secs+m*60 end if h ~= 0 then secs = secs+h*3600 -- 60*60 end if d ~= 0 then secs = secs+d*86400 -- 60*60*24 end if y ~= 0 then secs = secs+y*31557600 -- 60*60*24*365.25 end --secs = math.floor(secs+0.5) if secs < 0 then minetest.log("action", "play warzone2100?") end return secs*time_speed end -- copied from older default furnace code and edited a bit function nether.get_furnace_active_formspec(pos, percent) local formspec = "size[8,9]".. "image[2,2;1,1;default_furnace_fire_bg.png^[lowpart:".. (100-percent)..":default_furnace_fire_fg.png]".. "list[current_name;fuel;2,3;1,1;]".. "list[current_name;src;2,1;1,1;]".. "list[current_name;dst;5,1;2,2;]".. "list[current_player;main;0,5;8,4;]" return formspec end nether.furnace_inactive_formspec = "size[8,9]".. "image[2,2;1,1;default_furnace_fire_bg.png]".. "list[current_name;fuel;2,3;1,1;]".. "list[current_name;src;2,1;1,1;]".. "list[current_name;dst;5,1;2,2;]".. "list[current_player;main;0,5;8,4;]" minetest.register_node("nether:furnace", { description = "Furnace", tiles = {"default_furnace_top.png", "default_furnace_bottom.png", "default_furnace_side.png", "default_furnace_side.png", "default_furnace_side.png", "default_furnace_front.png"}, paramtype2 = "facedir", groups = {cracky=2}, legacy_facedir_simple = true, is_ground_content = false, sounds = default.node_sound_stone_defaults(), on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec", nether.furnace_inactive_formspec) meta:set_string("infotext", "Furnace") local inv = meta:get_inventory() inv:set_size("fuel", 1) inv:set_size("src", 1) inv:set_size("dst", 4) end, can_dig = function(pos,player) local meta = minetest.get_meta(pos); local inv = meta:get_inventory() if not inv:is_empty("fuel") then return false elseif not inv:is_empty("dst") then return false elseif not inv:is_empty("src") then return false end return true end, allow_metadata_inventory_put = function(pos, listname, index, stack, player) local meta = minetest.get_meta(pos) meta:set_string("last_active", get_date()) local inv = meta:get_inventory() if listname == "fuel" then if minetest.get_craft_result({method="fuel",width=1,items={stack}}).time ~= 0 then if inv:is_empty("src") then meta:set_string("infotext","Furnace is empty") end return stack:get_count() else return 0 end elseif listname == "src" then return stack:get_count() elseif listname == "dst" then return 0 end end, allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) local meta = minetest.get_meta(pos) meta:set_string("last_active", get_date()) local inv = meta:get_inventory() local stack = inv:get_stack(from_list, from_index) if to_list == "fuel" then if minetest.get_craft_result({method="fuel",width=1,items={stack}}).time ~= 0 then if inv:is_empty("src") then meta:set_string("infotext","Furnace is empty") end return count else return 0 end elseif to_list == "src" then return count elseif to_list == "dst" then return 0 end end, }) minetest.register_node("nether:furnace_active", { description = "Furnace", tiles = { "default_furnace_top.png", "default_furnace_bottom.png", "default_furnace_side.png", "default_furnace_side.png", "default_furnace_side.png", { image = "default_furnace_front_active.png", backface_culling = false, animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 1.5 }, } }, paramtype2 = "facedir", light_source = 8, drop = "nether:furnace", groups = {cracky=2, not_in_creative_inventory=1,hot=1}, legacy_facedir_simple = true, is_ground_content = false, sounds = default.node_sound_stone_defaults(), on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec", nether.furnace_inactive_formspec) meta:set_string("infotext", "Furnace"); local inv = meta:get_inventory() inv:set_size("fuel", 1) inv:set_size("src", 1) inv:set_size("dst", 4) end, can_dig = function(pos,player) local meta = minetest.get_meta(pos); local inv = meta:get_inventory() if not inv:is_empty("fuel") then return false elseif not inv:is_empty("dst") then return false elseif not inv:is_empty("src") then return false end return true end, allow_metadata_inventory_put = function(pos, listname, index, stack, player) local meta = minetest.get_meta(pos) meta:set_string("last_active", get_date()) local inv = meta:get_inventory() if listname == "fuel" then if minetest.get_craft_result({method="fuel",width=1,items={stack}}).time ~= 0 then if inv:is_empty("src") then meta:set_string("infotext","Furnace is empty") end return stack:get_count() else return 0 end elseif listname == "src" then return stack:get_count() elseif listname == "dst" then return 0 end end, allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) local meta = minetest.get_meta(pos) meta:set_string("last_active", get_date()) local inv = meta:get_inventory() local stack = inv:get_stack(from_list, from_index) if to_list == "fuel" then if minetest.get_craft_result({method="fuel",width=1,items={stack}}).time ~= 0 then if inv:is_empty("src") then meta:set_string("infotext","Furnace is empty") end return count else return 0 end elseif to_list == "src" then return count elseif to_list == "dst" then return 0 end end, }) local function swap_node(pos,name) local node = minetest.get_node(pos) if node.name == name then return end node.name = name minetest.swap_node(pos,node) end minetest.register_abm({ nodenames = {"nether:furnace","nether:furnace_active"}, interval = 1.0, chance = 1, action = function(pos) local meta = minetest.get_meta(pos) if meta:get_string("timedif") == "" then meta:set_float("timedif", 0.0) end -- lag shouldn't control the furnace speed local current_time = get_date() local last_time = meta:get_string("last_active") if last_time == "" then meta:set_string("last_active", current_time) return end if last_time == current_time then return end local timediff = get_timediff(last_time, current_time)+meta:get_string("timedif") local times = math.floor(timediff) meta:set_string("last_active", current_time) meta:set_float("timedif", timediff-times) for i = 1,times do for _,name in pairs({ "fuel_totaltime", "fuel_time", "src_totaltime", "src_time", }) do if meta:get_string(name) == "" then meta:set_float(name, 0.0) end end local inv = meta:get_inventory() local srclist = inv:get_list("src") local cooked = nil local aftercooked if srclist then cooked, aftercooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist}) end local was_active = false if meta:get_float("fuel_time") < meta:get_float("fuel_totaltime") then was_active = true meta:set_float("fuel_time", meta:get_float("fuel_time") + 1) meta:set_float("src_time", meta:get_float("src_time") + 1) if cooked and cooked.item and meta:get_float("src_time") >= cooked.time then -- check if there's room for output in "dst" list if inv:room_for_item("dst",cooked.item) then -- Put result in "dst" list inv:add_item("dst", cooked.item) -- take stuff from "src" list inv:set_stack("src", 1, aftercooked.items[1]) else --print("Could not insert '"..cooked.item:to_string().."'") end meta:set_string("src_time", 0) end end if meta:get_float("fuel_time") < meta:get_float("fuel_totaltime") then local percent = math.floor(meta:get_float("fuel_time") / meta:get_float("fuel_totaltime") * 100) meta:set_string("infotext","Furnace active: "..percent.."%") swap_node(pos,"nether:furnace_active") meta:set_string("formspec",nether.get_furnace_active_formspec(pos, percent)) return end local fuel = nil local afterfuel local cooked = nil local fuellist = inv:get_list("fuel") local srclist = inv:get_list("src") if srclist then cooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist}) end if fuellist then fuel, afterfuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist}) end if not fuel or fuel.time <= 0 then meta:set_string("infotext","Furnace out of fuel") swap_node(pos,"nether:furnace") meta:set_string("formspec", nether.furnace_inactive_formspec) return end if cooked.item:is_empty() then if was_active then meta:set_string("infotext","Furnace is empty") swap_node(pos,"nether:furnace") meta:set_string("formspec", nether.furnace_inactive_formspec) end return end meta:set_string("fuel_totaltime", fuel.time) meta:set_string("fuel_time", 0) inv:set_stack("fuel", 1, afterfuel.items[1]) end end, })
local t = require( "taptest" ) local collectk = require( "collectk" ) local like = require( "like" ) src = { a="x", b="y", c="z" } keys = collectk( pairs( src ) ) t( like( keys, { "a", "b", "c" } ), true ) t()
-- Generated by LairTool dantooine_janta_leader_camp_neutral_large_theater = Lair:new { mobiles = {{"janta_clan_leader",1},{"janta_harvester",1},{"janta_tribesman",1}}, spawnLimit = 15, buildingsVeryEasy = {"object/building/poi/dantooine_janta_large2.iff"}, buildingsEasy = {"object/building/poi/dantooine_janta_large2.iff"}, buildingsMedium = {"object/building/poi/dantooine_janta_large2.iff"}, buildingsHard = {"object/building/poi/dantooine_janta_large2.iff"}, buildingsVeryHard = {"object/building/poi/dantooine_janta_large2.iff"}, mobType = "npc", buildingType = "theater" } addLairTemplate("dantooine_janta_leader_camp_neutral_large_theater", dantooine_janta_leader_camp_neutral_large_theater)
return { id = "NG0024", events = { { alpha = 0.4, style = { text = "META研究室中拥有<color=#ff5c5c>能量激活</color>、<color=#ff5c5c>舰装强化</color>、<color=#ff5c5c>战术研习</color>、<color=#ff5c5c>资讯同步</color>四个系统模块。", mode = 2, posY = -230.2, dir = 1, posX = -332.5 } }, { alpha = 0.4, style = { text = "来看看META角色的战术研习吧。", mode = 2, posY = -186.8, dir = 1, posX = 634.32 }, ui = { path = "UICamera/Canvas/UIMain/MetaCharacterUI(Clone)/HidePanel/MenuPanel/TacticsBtn", triggerType = { 1 }, fingerPos = { posX = 81.69, posY = -58.49, rotateX = 0, rotateZ = 0, rotateY = 0 } } }, { alpha = 0.4, style = { text = "META角色的技能在进行升级之前首先需要解锁。", mode = 2, posY = -133, dir = 1, posX = 0 }, ui = { path = "OverlayCamera/Overlay/UIMain/MetaCharacterTacticsUI(Clone)/SkillPanel/Skills/Content", pathIndex = 0, triggerType = { 1 }, fingerPos = { posX = 0, posY = 0, rotateX = 0, rotateZ = 0, rotateY = 0 } } }, { alpha = 0.4, style = { text = "需要消耗一定数量与技能类型相同的技能书进行解锁操作。", mode = 2, posY = 0, dir = -1, posX = 383.59 } } } }
ENT.Type = "anim" ENT.Base = "base_gmodentity" ENT.PrintName = "Glass" ENT.Spawnable = true ENT.Category = "BLUES BAR" function ENT:SetupDataTables() self:NetworkVar( "String", 0, "BottleName") self:NetworkVar("String" , 3 , "Ingredients") self:NetworkVar("Entity",4, "Customer") self:NetworkVar( "Bool" , 5 , "IsBusy") end
local BasePlugin = require "kong.plugins.base_plugin" local access = require "kong.plugins.kong-request-header.access" local UpstreamHMACHandler = BasePlugin:extend() function UpstreamHMACHandler:new() UpstreamHMACHandler.super.new(self, "kong-request-header") end function UpstreamHMACHandler:access(conf) UpstreamHMACHandler.super.access(self) access.execute(conf) end UpstreamHMACHandler.PRIORITY = 666 return UpstreamHMACHandler
-- Kong core -- -- This consists of local_events that need to -- be ran at the very beginning and very end of the lua-nginx-module contexts. -- It mainly carries information related to a request from one context to the next one, -- through the `ngx.ctx` table. -- -- In the `access_by_lua` phase, it is responsible for retrieving the API being proxied by -- a Consumer. Then it is responsible for loading the plugins to execute on this request. local utils = require "kong.tools.utils" local Router = require "kong.core.router" local reports = require "kong.core.reports" local balancer = require "kong.core.balancer" local constants = require "kong.constants" local responses = require "kong.tools.responses" local singletons = require "kong.singletons" local certificate = require "kong.core.certificate" local tostring = tostring local sub = string.sub local lower = string.lower local fmt = string.format local ngx = ngx local ERR = ngx.ERR local DEBUG = ngx.DEBUG local log = ngx.log local ngx_now = ngx.now local unpack = unpack local router, router_err, router_version local server_header = _KONG._NAME.."/".._KONG._VERSION local function get_now() return ngx_now() * 1000 -- time is kept in seconds with millisecond resolution. end local function build_router(dao, version) local apis, err = dao.apis:find_all() if err then return nil, "could not load APIs: " .. err end for i = 1, #apis do -- alias since the router expects 'headers' as a map if apis[i].hosts then apis[i].headers = { host = apis[i].hosts } end end router, err = Router.new(apis) if not router then return nil, "could not create router: " .. err end if version then router_version = version end return true end -- in the table below the `before` and `after` is to indicate when they run: -- before or after the plugins return { build_router = build_router, init_worker = { before = function() reports.init_worker() -- initialize local local_events hooks local dao = singletons.dao local cache = singletons.cache local worker_events = singletons.worker_events local cluster_events = singletons.cluster_events -- events dispatcher worker_events.register(function(data) if not data.schema then log(ngx.ERR, "[events] missing schema in crud subscriber") return end if not data.entity then log(ngx.ERR, "[events] missing entity in crud subscriber") return end -- invalidate this entity anywhere it is cached if it has a -- caching key local cache_key = dao[data.schema.table]:entity_cache_key(data.entity) if cache_key then cache:invalidate(cache_key) end -- if we had an update, but the cache key was part of what was updated, -- we need to invalidate the previous entity as well if data.old_entity then cache_key = dao[data.schema.table]:entity_cache_key(data.old_entity) if cache_key then cache:invalidate(cache_key) end end if not data.operation then log(ngx.ERR, "[events] missing operation in crud subscriber") return end local entity_channel = data.schema.table local entity_operation_channel = fmt("%s:%s", data.schema.table, data.operation) -- crud:apis local ok, err = worker_events.post_local("crud", entity_channel, data) if not ok then log(ngx.ERR, "[events] could not broadcast crud event: ", err) return end -- crud:apis:create ok, err = worker_events.post_local("crud", entity_operation_channel, data) if not ok then log(ngx.ERR, "[events] could not broadcast crud event: ", err) return end end, "dao:crud") -- local events (same worker) worker_events.register(function() log(DEBUG, "[events] API updated, invalidating router") cache:invalidate("router:version") end, "crud", "apis") -- SSL certs / SNIs invalidations worker_events.register(function(data) log(DEBUG, "[events] SNI updated, invalidating cached certificates") local sni = data.entity cache:invalidate("pem_ssl_certificates:" .. sni.name) cache:invalidate("parsed_ssl_certificates:" .. sni.name) end, "crud", "ssl_servers_names") worker_events.register(function(data) log(DEBUG, "[events] SSL cert updated, invalidating cached certificates") local certificate = data.entity local rows, err = dao.ssl_servers_names:find_all { ssl_certificate_id = certificate.id } if not rows then log(ERR, "[events] could not find associated SNIs for certificate: ", err) end for i = 1, #rows do local sni = rows[i] cache:invalidate("pem_ssl_certificates:" .. sni.name) cache:invalidate("parsed_ssl_certificates:" .. sni.name) end end, "crud", "ssl_certificates") -- targets invalidations worker_events.register(function(data) log(DEBUG, "[events] Target updated, invalidating target in balancer") local target = data.entity cache:invalidate("balancer:targets:" .. target.upstream_id) end, "crud", "targets") -- balancer invalidations worker_events.register(function(data) log(DEBUG, "[events] Upstream updated, invalidating balancer") local upstream = data.entity local ok, err = worker_events.post("balancer", "invalidate", upstream) if not ok then log(ERR, "failed broadcasting balancer invalidation to workers: ", err) end local data = fmt("%s:%s", upstream.id, upstream.name) local ok, err = cluster_events:broadcast("balancer:invalidate", data) if not ok then log(ERR, "failed broadcasting balancer invalidation to cluster: ", err) end end, "crud", "upstreams") worker_events.register(function(upstream) cache:invalidate_local("balancer:upstreams") cache:invalidate_local("balancer:upstreams:" .. upstream.id) cache:invalidate_local("balancer:targets:" .. upstream.id) balancer.invalidate_balancer(upstream.name) end, "balancer", "invalidate") cluster_events:subscribe("balancer:invalidate", function(data) local upstream_id, upstream_name = unpack(utils.split(data, ":")) local ok, err = worker_events.post("balancer", "invalidate", { id = upstream_id, name = upstream_name, }) if not ok then log(ERR, "failed broadcasting balancer invalidation to workers: ", err) end end) end }, certificate = { before = function(ctx) certificate.execute() end }, rewrite = { before = function(ctx) ctx.KONG_REWRITE_START = get_now() end, after = function (ctx) ctx.KONG_REWRITE_TIME = get_now() - ctx.KONG_REWRITE_START -- time spent in Kong's rewrite_by_lua end }, access = { before = function(ctx) -- ensure router is up-to-date local version, err = singletons.cache:get("router:version", { ttl = 0 }, function() return utils.uuid() end) if err then log(ngx.CRIT, "could not ensure router is up to date: ", err) elseif router_version ~= version then -- router needs to be rebuilt in this worker log(DEBUG, "rebuilding router") local ok, err = build_router(singletons.dao, version) if not ok then router_err = err log(ngx.CRIT, "could not rebuild router: ", err) end end if not router then return responses.send_HTTP_INTERNAL_SERVER_ERROR("no router to " .. "route request (reason: " .. tostring(router_err) .. ")") end -- routing request local var = ngx.var ctx.KONG_ACCESS_START = get_now() local match_t = router.exec(ngx) if not match_t then return responses.send_HTTP_NOT_FOUND("no API found with those values") end local api = match_t.api local upstream_url_t = match_t.upstream_url_t local realip_remote_addr = var.realip_remote_addr local trusted_ip = singletons.ip.trusted(realip_remote_addr) if api.https_only and not utils.check_https(trusted_ip, api.http_if_terminated) then ngx.header["connection"] = "Upgrade" ngx.header["upgrade"] = "TLS/1.2, HTTP/1.1" return responses.send(426, "Please use HTTPS protocol") end local balancer_address = { type = utils.hostname_type(upstream_url_t.host), -- the type of `host`; ipv4, ipv6 or name host = upstream_url_t.host, -- target host per `upstream_url` port = upstream_url_t.port, -- final target port try_count = 0, -- retry counter tries = {}, -- stores info per try retries = api.retries, -- number of retries for the balancer connect_timeout = api.upstream_connect_timeout or 60000, send_timeout = api.upstream_send_timeout or 60000, read_timeout = api.upstream_read_timeout or 60000, -- ip = nil, -- final target IP address -- balancer = nil, -- the balancer object, in case of a balancer -- hostname = nil, -- the hostname belonging to the final target IP } ctx.api = api ctx.router_matches = match_t.matches ctx.balancer_address = balancer_address -- `scheme` is the scheme to use for the upstream call -- `uri` is the URI with which to call upstream, as returned by the -- router, which might have truncated it (`strip_uri`). -- `host_header` is the original header to be preserved if set. var.upstream_scheme = upstream_url_t.scheme var.upstream_uri = match_t.upstream_uri var.upstream_host = match_t.upstream_host -- Keep-Alive and WebSocket Protocol Upgrade Headers if var.http_upgrade and lower(var.http_upgrade) == "websocket" then var.upstream_connection = "upgrade" var.upstream_upgrade = "websocket" else var.upstream_connection = "keep-alive" end -- X-Forwarded-* Headers -- -- We could use $proxy_add_x_forwarded_for, but it does not work properly -- with the realip module. The realip module overrides $remote_addr and -- it is okay for us to use it in case no X-Forwarded-For header was -- present. But in case it was given, we will append the -- $realip_remote_addr that contains the IP that was originally in -- $remote_addr before realip module overrode that (aka the client that -- connected us). local http_x_forwarded_for = var.http_x_forwarded_for if http_x_forwarded_for then var.upstream_x_forwarded_for = http_x_forwarded_for .. ", " .. realip_remote_addr else var.upstream_x_forwarded_for = var.remote_addr end if trusted_ip then var.upstream_x_forwarded_proto = var.http_x_forwarded_proto or var.scheme var.upstream_x_forwarded_host = var.http_x_forwarded_host or var.host var.upstream_x_forwarded_port = var.http_x_forwarded_port or var.server_port else var.upstream_x_forwarded_proto = var.scheme var.upstream_x_forwarded_host = var.host var.upstream_x_forwarded_port = var.server_port end end, -- Only executed if the `router` module found an API and allows nginx to proxy it. after = function(ctx) local var = ngx.var do -- Nginx's behavior when proxying a request with an empty querystring -- `/foo?` is to keep `$is_args` an empty string, hence effectively -- stripping the empty querystring. -- We overcome this behavior with our own logic, to preserve user -- desired semantics. local upstream_uri = var.upstream_uri if var.is_args == "?" or sub(var.request_uri, -1) == "?" then var.upstream_uri = upstream_uri .. "?" .. (var.args or "") end end local ok, err = balancer.execute(ctx.balancer_address) if not ok then return responses.send_HTTP_INTERNAL_SERVER_ERROR( "failed the initial dns/balancer resolve for '" .. ctx.balancer_address.host .. "' with: " .. tostring(err)) end do -- set the upstream host header if not `preserve_host` local upstream_host = var.upstream_host if not upstream_host or upstream_host == "" then local addr = ctx.balancer_address upstream_host = addr.hostname local upstream_scheme = var.upstream_scheme if upstream_scheme == "http" and addr.port ~= 80 or upstream_scheme == "https" and addr.port ~= 443 then upstream_host = upstream_host .. ":" .. addr.port end var.upstream_host = upstream_host end end local now = get_now() ctx.KONG_ACCESS_TIME = now - ctx.KONG_ACCESS_START -- time spent in Kong's access_by_lua ctx.KONG_ACCESS_ENDED_AT = now -- time spent in Kong before sending the reqeust to upstream ctx.KONG_PROXY_LATENCY = now - ngx.req.start_time() * 1000 -- ngx.req.start_time() is kept in seconds with millisecond resolution. ctx.KONG_PROXIED = true end }, balancer = { before = function() local addr = ngx.ctx.balancer_address local current_try = addr.tries[addr.try_count] current_try.balancer_start = get_now() end, after = function () local ctx = ngx.ctx local addr = ctx.balancer_address local current_try = addr.tries[addr.try_count] -- record try-latency local try_latency = get_now() - current_try.balancer_start current_try.balancer_latency = try_latency current_try.balancer_start = nil -- record overall latency ctx.KONG_BALANCER_TIME = (ctx.KONG_BALANCER_TIME or 0) + try_latency end }, header_filter = { before = function(ctx) if ctx.KONG_PROXIED then local now = get_now() ctx.KONG_WAITING_TIME = now - ctx.KONG_ACCESS_ENDED_AT -- time spent waiting for a response from upstream ctx.KONG_HEADER_FILTER_STARTED_AT = now end end, after = function(ctx) local header = ngx.header if ctx.KONG_PROXIED then if singletons.configuration.latency_tokens then header[constants.HEADERS.UPSTREAM_LATENCY] = ctx.KONG_WAITING_TIME header[constants.HEADERS.PROXY_LATENCY] = ctx.KONG_PROXY_LATENCY end if singletons.configuration.server_tokens then header["Via"] = server_header end else if singletons.configuration.server_tokens then header["Server"] = server_header else header["Server"] = nil end end end }, body_filter = { after = function(ctx) if ngx.arg[2] and ctx.KONG_PROXIED then -- time spent receiving the response (header_filter + body_filter) -- we could uyse $upstream_response_time but we need to distinguish the waiting time -- from the receiving time in our logging plugins (especially ALF serializer). ctx.KONG_RECEIVE_TIME = get_now() - ctx.KONG_HEADER_FILTER_STARTED_AT end end }, log = { after = function(ctx) reports.log() end } }
-- MIT License -- -- Copyright (c) 2021 -- -- Permission is hereby granted, free of charge, to any person obtaining a copy -- of this software and associated documentation files (the "Software"), to deal -- in the Software without restriction, including without limitation the rights -- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -- copies of the Software, and to permit persons to whom the Software is -- furnished to do so, subject to the following conditions: -- -- The above copyright notice and this permission notice shall be included in all -- copies or substantial portions of the Software. -- -- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -- SOFTWARE. local my_info = { version = "1.0.0", description = "Dissector to parse the Rail Safe Transport Application (RaSTA) protocol.", repository = "https://github.com/Railway-CCS/dissectors" } set_plugin_info(my_info) ------------------------ ---- RASTA PROTOCOL ---- -- Wireshark path: -- Mac: Contents/Plugins/wireshark -- ------------------------ package.prepend_path("rasta_modules") local MD4 = require("md4"); local Stream = require("stream"); local CRC = require("rasta_crc"); local CRC_LENGTH = 0 local CRC_OPTION = nil -- print("#######################") local p_rasta = Proto("rasta", "RaSTA Protocol") -- Register preferences -- local ALGO_MD4 = 0 local ALGO_BLAKE2 = 1 local ALGO_SIPHASH = 2 local algo_prefs = { {1, "MD4", ALGO_MD4}, {2, "Blake2b", ALGO_BLAKE2}, {3, "SIPHASH-2-4", ALGO_SIPHASH}, } local CRC_NONE = 0 local CRC32_EE5B42FD = 1 local CRC32_1EDC6F41 = 2 local CRC16_1021 = 3 local CRC16_8005 = 4 local crc_type = { {1, "None (Option A)", CRC_NONE}, {1, "CRC32, Poly=EE5B42FD (Option B)", CRC32_EE5B42FD}, {1, "CRC32, Poly=1EDC6F41 (Option C)", CRC32_1EDC6F41}, {1, "CRC16, Poly=1021(Option D)", CRC16_1021}, {1, "CRC16, Poly=8005(Option E)", CRC16_8005}, } -- safety code parameters p_rasta.prefs.safety_code_header = Pref.statictext("----- Safety Code -----", "Configuration option for the safety code the send/retransmission layer") p_rasta.prefs.safety_code_len = Pref.uint("Length", 8, "Length of the safety code in bytes") p_rasta.prefs.safety_code_algo = Pref.enum("Safety Code Algorithm", ALGO_MD4, "Safety Code Algorithm", algo_prefs, false) p_rasta.prefs.md4_a = Pref.uint( "MD4 A", 0x67452301, "A value for MD4 safety code calculation as hex string") p_rasta.prefs.md4_b = Pref.uint( "MD4 B", 0xefcdab89, "B value for MD4 safety code calculation as hex string") p_rasta.prefs.md4_c = Pref.uint( "MD4 C", 0x98badcfe, "C value for MD4 safety code calculation as hex string") p_rasta.prefs.md4_d = Pref.uint( "MD4 D", 0x10325476, "D value for MD4 safety code calculation as hex string") p_rasta.prefs.safety_key = Pref.uint( "Key", 0x123456, "Key for the safety code when MD4 is not used as hex string") -- CRC parameters p_rasta.prefs.crc_header = Pref.statictext("----- CRC -----", "Configuration option for the redundancy layer CRC checksum") p_rasta.prefs.crc_algo = Pref.enum("CRC Type", CRC_NONE, "CRC algorithm parameters", crc_type, false) local vals_message_type = { [6200] = "Connection Request", [6201] = "Connection Response", [6212] = "Retransmission Request", [6213] = "Retransmission Response", [6216] = "Disconnection Request", [6220] = "Heartbeat", [6240] = "Data", [6241] = "Retransmitted Data" } local vals_disconnect_reason = { [0] = "user enquiry", [1] = "not in use", [2] = "received message type not expected for the current state", [3] = "error in the sequence number verification during connection establishment", [4] = "timeout for incoming messages", [5] = "service not allowed in this state", [6] = "error in the protocol version", [7] = "retransmission failed, requested sequence number not available", [8] = "error in the protocol sequence" } -- redundancy properties local redundancy_message_length = ProtoField.uint16("rasta.redundancy.mlen", "Length") local redundancy_reserve_bytes = ProtoField.uint16("rasta.redundancy.reserve", "Reserve") local redundancy_sequence_number = ProtoField.uint16("rasta.redundancy.sn", "Sequence number") local redundancy_check_code = ProtoField.new("Check code", "rasta.redundancy.check_code", ftypes.BYTES) local redundancy_check_code_valid = ProtoField.new("Check code valid", "rasta.redundancy.check_code_valid", ftypes.BOOLEAN) -- rasta properties local safety_message_length = ProtoField.uint16("rasta.safety.mlen", "Message length") local safety_message_type = ProtoField.uint16("rasta.safety.type", "Message type", base.DEC, vals_message_type) local safety_dest_id = ProtoField.uint16("rasta.safety.dest_id", "Receiver identification") local safety_src_id = ProtoField.uint16("rasta.safety.src_id", "Sender identification") local safety_sequence_number = ProtoField.uint16("rasta.safety.sn", "Sequence number") local safety_c_sequence_number = ProtoField.uint16("rasta.safety.cs", "Confirmed Sequence Number") local safety_timestamp = ProtoField.uint16("rasta.safety.ts", "Time stamp") local safety_c_timestamp = ProtoField.uint16("rasta.safety.cts", "Confirmed time stamp") local safety_protocol_version = ProtoField.string("rasta.safety.protocol_version", "Protocol version") local safety_n_sendmax = ProtoField.uint16("rasta.safety.n_sendmax", "N sendmax") local safety_reserve = ProtoField.new("Reserve", "rasta.safety.reserve", ftypes.BYTES) local safety_data = ProtoField.string("rasta.safety.data", "Payload data") local safety_detailed = ProtoField.new("Detailed information", "rasta.safety.detailed", ftypes.BYTES) local safety_reason = ProtoField.uint16("rasta.safety.reason", "Reason", base.DEC, vals_disconnect_reason) local safety_safety_code = ProtoField.new("Safety code", "rasta.safety.safety_code", ftypes.BYTES) local safety_safety_code_valid = ProtoField.new("Safety code valid", "rasta.safety.safety_code_valid", ftypes.BOOLEAN) p_rasta.fields = { -- rasta redundancy packet redundancy_message_length, redundancy_reserve_bytes, redundancy_sequence_number, redundancy_check_code, redundancy_check_code_valid, -- rasta packet safety_message_length, safety_message_type, safety_dest_id, safety_src_id, safety_sequence_number, safety_c_sequence_number, safety_timestamp, safety_c_timestamp, safety_data, safety_protocol_version, safety_n_sendmax, safety_reserve, safety_detailed, safety_reason, safety_safety_code, safety_safety_code_valid } -- redundancy dissector function p_rasta.dissector(buf, pktinfo, root) pktinfo.cols.protocol:set("RaSTA") local pktlen = buf:reported_length_remaining() local tree = root:add(p_rasta, buf:range(0, pktlen)) local data_length = buf:range(8,2):le_uint() - 28 -- print(pktlen) -- redundancy layer local redundancy = tree:add(p_rasta, buf(), "Redundancy Layer") redundancy:add_le(redundancy_message_length, buf:range(0, 2)) redundancy:add_le(redundancy_reserve_bytes, buf:range(2, 2)) redundancy:add_le(redundancy_sequence_number, buf:range(4, 4)) local red_code_itm = redundancy:add_le(redundancy_check_code, buf:range(data_length + 28 + p_rasta.prefs.safety_code_len, pktlen - data_length - 28 - p_rasta.prefs.safety_code_len )) -- select crc options from preferences if p_rasta.prefs.crc_algo == CRC_NONE then CRC_OPTION = nil CRC_LENGTH = 0 elseif p_rasta.prefs.crc_algo == CRC32_EE5B42FD then CRC_OPTION = CRC.opt_b() CRC_LENGTH = 4 elseif p_rasta.prefs.crc_algo == CRC32_1EDC6F41 then CRC_OPTION = CRC.opt_c() CRC_LENGTH = 4 elseif p_rasta.prefs.crc_algo == CRC16_1021 then CRC_OPTION = CRC.opt_d() CRC_LENGTH = 2 elseif p_rasta.prefs.crc_algo == CRC16_8005 then CRC_OPTION = CRC.opt_e() CRC_LENGTH = 2 end if CRC_LENGTH > 0 then print("ENTER") -- check redundancy crc code for validity local redundancy_packet = buf:raw(0, pktlen - CRC_OPTION.width/8) local expected_crc = string.format("%0" .. CRC_OPTION.width/4 .."x", swap_endianness(CRC.calculate(CRC_OPTION, redundancy_packet))) local actual_crc = Stream.toHex(Stream.fromString(buf:raw(data_length + 28 + p_rasta.prefs.safety_code_len, CRC_OPTION.width/8))):lower() if ( expected_crc == actual_crc ) then -- valid CRC valid_item = redundancy:add(redundancy_check_code_valid, buf:range(data_length + 28 + p_rasta.prefs.safety_code_len, CRC_OPTION.width/8), true) valid_item:set_generated() print("VALID CRC") else -- invalid CRC red_code_itm:add_expert_info(PI_CHECKSUM, PI_WARN, "Invalid Checksum, expected " .. expected_crc) valid_item = redundancy:add(redundancy_check_code_valid, buf:range(data_length + 28 + p_rasta.prefs.safety_code_len, CRC_OPTION.width/8), false) valid_item:set_generated() end end -- safety and retransmission layer local msg_type = buf:range(10,2) pktinfo.cols.info:append(" " .. get_rasta_type_short(msg_type:le_uint())) local safety = tree:add(p_rasta, buf:range(8, 28 + data_length), "Safety and Retransmission Layer") safety:add_le(safety_message_length, buf:range(8, 2)) safety:add_le(safety_message_type, buf:range(10, 2)) safety:add_le(safety_dest_id, buf:range(12, 4)) safety:add_le(safety_src_id, buf:range(16, 4)) safety:add_le(safety_sequence_number, buf:range(20, 4)) safety:add_le(safety_c_sequence_number, buf:range(24, 4)) safety:add_le(safety_timestamp, buf:range(28, 4)) safety:add_le(safety_c_timestamp, buf:range(32, 4)) if (msg_type:le_uint() == 6200 or msg_type:le_uint() == 6201) then -- connection request or connection response safety:add(safety_protocol_version, buf:range(36, 4)) safety:add_le(safety_n_sendmax, buf:range(40, 2)) safety:add_le(safety_reserve, buf:range(42, 8)) elseif (msg_type:le_uint() == 6240 or msg_type:le_uint() == 6241) then -- data and retransmitted data safety:add_le(safety_data, buf:range(36, data_length - p_rasta.prefs.safety_code_len)) -- call sci-dissector if possible if pcall(function () Dissector.get("sci") end) then Dissector.get("sci"):call(buf:range(36, data_length - p_rasta.prefs.safety_code_len):tvb(), pktinfo, root) end elseif (msg_type:le_uint() == 6216) then -- disconnect request message safety:add_le(safety_detailed, buf:range(36, 2)) safety:add(safety_reason, buf:range(38, 2)) end -- check safety code if p_rasta.prefs.safety_code_algo == ALGO_MD4 then local safety_packet = buf:raw(8, pktlen - 8 - CRC_LENGTH - p_rasta.prefs.safety_code_len) local packet_md4 = MD4() .init(p_rasta.prefs.md4_a, p_rasta.prefs.md4_b, p_rasta.prefs.md4_c, p_rasta.prefs.md4_d) .update(Stream.fromString(safety_packet)) .finish() .asHex() local expected_md4 = packet_md4:sub(0, p_rasta.prefs.safety_code_len * 2):lower() local actual_md4 = Stream.toHex(Stream.fromString(buf:raw(36 + data_length - 8, 8))):lower() local treeItm = safety:add(safety_safety_code, buf:range(36 + data_length - 8, 8)) if ( expected_md4 == actual_md4 ) then -- valid MD4 valid_item = safety:add(safety_safety_code_valid, buf:range(36 + data_length - 8, 8), true) valid_item:set_generated() else -- invalid MD4 treeItm:add_expert_info(PI_CHECKSUM, PI_WARN, "Invalid Checksum, expected " .. expected_md4) valid_item = safety:add(safety_safety_code_valid, buf:range(36 + data_length - 8, 8), false) valid_item:set_generated() end else -- blake2b and siphash-2-4 not supported safety:add_expert_info(PI_CHECKSUM, PI_WARN, "Checksum algorithm not supported") end return pktlen end local function heuristic_checker(buffer, pinfo, tree) -- guard for length length = buffer:len() if length < 36 then return false end -- reserve in redundancy layer local potential_proto_flag = buffer(2,2):uint() if potential_proto_flag ~= 0x0000 then return false end -- RaSTA SR message type local potential_msg_type = buffer(10,2):le_uint() if get_rasta_type_short(potential_msg_type) ~= "unknown type" then p_rasta.dissector(buffer, pinfo, tree) return true else return false end end p_rasta:register_heuristic("udp", heuristic_checker) -- HELPER FUNCTION SECTION function get_rasta_type_short(type) if (type == 6200) then return "ConnReq" elseif (type == 6201) then return "ConnResp" elseif (type == 6212) then return "RetrReq" elseif (type == 6213) then return "RetrResp" elseif (type == 6216) then return "DiscReq" elseif (type == 6220) then return "HB" elseif (type == 6240) then return "Data" elseif (type == 6241) then return "RetrData" else return "unknown type" end end function swap_endianness(num) local b0 = bit32.lshift(bit32.band(num, 0x000000ff), 24) local b1 = bit32.lshift(bit32.band(num, 0x0000ff00), 8) local b2 = bit32.rshift(bit32.band(num, 0x00ff0000), 8) local b3 = bit32.rshift(bit32.band(num, 0xff000000), 24) return bit32.bor(b0, b1, b2, b3) end
local ChangedTable={} function IsChanged(val,id,meta) if(meta==nil)then meta = ChangedTable end if(meta.ChangedTable==nil)then meta['ChangedTable']={} end if( meta.ChangedTable[id] == val )then return false end meta.ChangedTable[id]=val return true end
----------------------------------- -- -- Zone: West_Ronfaure (100) -- ----------------------------------- local ID = require("scripts/zones/West_Ronfaure/IDs") require("scripts/quests/i_can_hear_a_rainbow") require("scripts/globals/chocobo_digging") require("scripts/globals/conquest") require("scripts/globals/missions") ----------------------------------- function onChocoboDig(player, precheck) return tpz.chocoboDig.start(player, precheck) end function onInitialize(zone) tpz.conq.setRegionalConquestOverseers(zone:getRegionID()) end function onZoneIn(player, prevZone) local cs = -1 if player:getXPos() == 0 and player:getYPos() == 0 and player:getZPos() == 0 then player:setPos(-24.427, -53.107, 140, 127) end if quests.rainbow.onZoneIn(player) then cs = 51 elseif player:getCurrentMission(WINDURST) == tpz.mission.id.windurst.VAIN and player:getCharVar("MissionStatus") == 1 then cs = 53 end return cs end function onConquestUpdate(zone, updatetype) tpz.conq.onConquestUpdate(zone, updatetype) end function onRegionEnter(player, region) end function onEventUpdate(player, csid, option) if csid == 51 then quests.rainbow.onEventUpdate(player) elseif csid == 53 then player:updateEvent(0, 0, 0, 0, 0, 5) end end function onEventFinish(player, csid, option) end
TatooineDarklightersEstateScreenPlay = ScreenPlay:new { numberOfActs = 1, screenplayName = "TatooineDarklightersEstateScreenPlay" } registerScreenPlay("TatooineDarklightersEstateScreenPlay", true) function TatooineDarklightersEstateScreenPlay:start() if (isZoneEnabled("tatooine")) then self:spawnMobiles() end end function TatooineDarklightersEstateScreenPlay:spawnMobiles() spawnMobile("tatooine", "informant_npc_lvl_2",0,-685,8,-6731,0,0) spawnMobile("tatooine", "informant_npc_lvl_2",0,-703,8,-6734,0,0) end
object_mobile_storyteller_loveday_mister_hate = object_mobile_shared_storyteller_loveday_mister_hate:new { } ObjectTemplates:addTemplate(object_mobile_storyteller_loveday_mister_hate, "object/mobile/storyteller_loveday_mister_hate.iff")
-- universal table to store forward declarations relating to screen dimensions local screenSize = {} return screenSize
local maxuploaded_maps = 3 ------------- -- newMap -- ------------- local uploadedfolder = "[maps]\\[uploadedmaps]" function newMap(map, forumid, mta_name) local mapname = tostring(map) .. '_newupload' outputDebugString('newMap ' .. mapname) refreshResources() setTimer(refreshResources, 2000, 1) local mapres = getResourceFromName(map) if mapres then if getResourceInfo(mapres, "forumid") then if getResourceInfo(mapres, "forumid") ~= tostring(forumid) then return 'This mapname is already in use on the server, only ' .. getResourceInfo(mapres, "mta_name") .. ' can update ' .. map, '' end -- else -- outputDebugString('new map already exists ' .. map) -- outputConsole('new map already exists ' .. map) -- return 'This map is already on the server (' .. map .. '), contact a mapmanager if you want to update it', '' end else local mapsInQ = 0 for k, r in ipairs(getResources()) do if getResourceInfo(r, "forumid") == tostring(forumid) and getResourceInfo(r, "newupload") == "true" then mapsInQ = mapsInQ + 1 end end if mapsInQ >= maxuploaded_maps then return 'You already have the max amount of maps (' .. maxuploaded_maps .. ') uploaded, wait untill a mapmanager tests your maps before uploading another one', '' end end local res = getResourceFromName(mapname) if not res then outputDebugString('loading failed ' .. mapname) outputConsole('loading failed ' .. mapname) return 'Could not load ' .. tostring(map), '' end local s = getResourceLoadFailureReason(res) setResourceInfo(res, "newupload", "true") setResourceInfo(res, "forumid", tostring(forumid)) setResourceInfo(res, "mta_name", mta_name) setResourceInfo(res, "uploadtick", tostring(getRealTime().timestamp)) if s ~= '' then if getResourceState(res) == "running" then stopResource(res) end deleteResource(mapname) outputDebugString(s..': deleting ' .. mapname) outputConsole(s..': deleting ' .. mapname) end return tostring(s), mapres and getResourceInfo(mapres, "forumid") == tostring(forumid) and "Update" or "New" end function handlemap(p, c, resname, ...) if not handlerConnect or not resname then return false end local mapname = resname .. '_newupload' local res = getResourceFromName(mapname) if not res then return outputChatBox(c..': could not find res ' .. resname, p) elseif getResourceInfo(res, "newupload") ~= "true" then return outputChatBox(c..': resource is not a new map ' .. resname, p) end if getResourceState(res) == "running" then -- deleteRes = res return outputChatBox(c..': can\'t use this while the map is running ' .. resname, p) end local mta_name = getResourceInfo(res, "mta_name") local comment = table.concat({...}, ' ') local manager = tostring(getAccountName(getPlayerAccount(p))) local status = (c == "acceptmap" and "Accepted" or "Declined") if c == "acceptmap" then if getResourceFromName(resname) then deleteResource(getResourceFromName(resname)) end local newRes = copyResource(res, resname, uploadedfolder) setResourceInfo(newRes, "newupload", "false") end deleteResource(mapname) local query = "INSERT INTO uploaded_maps (resname, uploadername, comment, manager, status) VALUES (?,?,?,?,?)" local theExec = dbExec ( handlerConnect, query, resname, mta_name, comment, manager, status) outputChatBox(c..': done ' .. resname, p) fetchMaps(p) end addCommandHandler('acceptmap', handlemap, true) addCommandHandler('declinemap', handlemap, true) function checkDeleteMap() if deleteRes and deleteRes ~= exports.mapmanager:getRunningGamemodeMap() then deleteResource(getResourceName(deleteRes)) deleteRes = nil end end addEventHandler('onMapStarting', root, checkDeleteMap) --facilitating map deletion-- deletedMapsPath = "[maps]\\[deletedmaps]" addEvent('onMapStarting', true) function connectToDB() if handlerConnect then return true end handlerConnect = dbConnect( 'mysql', 'host=' .. get"*gcshop.host" .. ';dbname=' .. get"*gcshop.dbname", get("*gcshop.user"), get("*gcshop.pass")) if not handlerConnect then return outputDebugString('maptools: could not connect to the mysql db') end moveMapDeletionCache() -- Map deletion entries are stored locally if the mysql database does not work, if it works again move them to mysql end addEventHandler('onResourceStart', resourceRoot, connectToDB) function onNewMapStart() local map = g_Map if map == exports.mapmanager:getRunningGamemodeMap() then --if map that was deleted gets replayed before deletion, halt deletion for the next map. return end local name = getResourceInfo(map, "name") local authr = getResourceInfo(map,"author") if not authr then authr = "N/A" end -- First copy resource to "[deletedmaps]" folder, then deleteResource(), because the trash folder is unreliable local resname = getResourceName(map) -- set setResourceInfo(map,"gamemodes","race_deleted") setResourceInfo(map,"deleted","true") setResourceInfo(map,"deleteReason",g_Reason) setResourceInfo(map,"deletedBy",g_AccName) setResourceInfo(map,"deleteTimeStamp",tostring(getRealTime().timestamp)) -- Check if copied deleted resource exists, if so then delete first. if getResourceFromName( resname.."_deleted" ) then deleteResource( resname.."_deleted" ) end copyResource(map,resname.."_deleted",deletedMapsPath) local delete = deleteResource(resname) if not delete then if isElement(g_P) then outputChatBox("Error: Map cannot be deleted.", g_P) end canUseCommand = true g_Map = nil g_P = nil g_Reason = nil g_AccName = nil removeEventHandler('onMapStarting', root, onNewMapStart) return end if isElement(g_P) then outputChatBox("Map deleted: "..name, g_P) end addMapDeletionRecord(name,authr,g_Reason,g_AccName,resname) refreshResources() canUseCommand = true g_Map = nil g_P = nil g_Reason = nil g_AccName = nil removeEventHandler('onMapStarting', root, onNewMapStart) -- fetchMaps() end canUseCommand = true g_Map = nil g_P = nil g_Reason = nil g_AccName = nil addCommandHandler('deletemap', function(p,_,...) if not (hasObjectPermissionTo(p, "function.banPlayer", false)) then return end if not arg then outputChatBox("Error: Give a reason for map deletion. ( /deletemap full reason )", p) return end local fullReason = table.concat(arg," ") if not fullReason or #fullReason < 1 then outputChatBox("Error: Give a reason for map deletion. ( /deletemap full reason )", p) return end --get current map running, copy it over as a backup and delete it from map list via refresh. if not canUseCommand then outputChatBox("Error: Can't use command. An admin has already deleted this map.", p) return end local map = exports.mapmanager:getRunningGamemodeMap() if not map then outputChatBox("Error: No map.", p) return end local adminAccName = getAccountName(getPlayerAccount(p)) if not adminAccName then outputChatBox("Error: Unable to retrieve account name, contact a developer if this keeps happening.", p) return end outputChatBox("Deleting current map at the start of the next map! (reason: "..fullReason..") by "..getPlayerName(p), root, 255, 0, 0) g_Map = map g_P = p g_Reason = fullReason g_AccName = adminAccName addEventHandler('onMapStarting', root, onNewMapStart) canUseCommand = false end ) function addMapDeletionRecord(mapname,author,reason,adminName,resname) connectToDB() -- Retry db connection if handlerConnect then -- if there is db connection, else save in local db file moveMapDeletionCache() local query = "INSERT INTO uploaded_maps (mapname, uploadername, comment, manager, resname, status) VALUES (?,?,?,?,?,'Deleted')" dbExec ( handlerConnect, query,tostring(mapname),tostring(author),tostring(reason),tostring(adminName),tostring(resname) ) else -- save to local db local theXML = xmlLoadFile("mapdeletioncache.xml") if not theXML then theXML = xmlCreateFile("mapdeletioncache.xml","entries") end if not theXML then return false end local child = xmlCreateChild(theXML,"map") xmlNodeSetAttribute(child,"name",tostring(mapname)) xmlNodeSetAttribute(child,"author",tostring(author)) xmlNodeSetAttribute(child,"reason",tostring(reason)) xmlNodeSetAttribute(child,"admin_name",tostring(adminName)) xmlNodeSetAttribute(child,"resname",tostring(resname)) xmlSaveFile(theXML) xmlUnloadFile(theXML) end end function moveMapDeletionCache() -- Moves from cache xml to mysql db if not handlerConnect then return false end local theXML = xmlLoadFile("mapdeletioncache.xml") if not theXML then return end local children = xmlNodeGetChildren(theXML) if not children or (#children < 1 )then xmlUnloadFile(theXML) return false end for i,child in ipairs(children) do local mapname = xmlNodeGetAttribute(child,"name") local author = xmlNodeGetAttribute(child,"author") local reason = xmlNodeGetAttribute(child,"reason") local adminName = xmlNodeGetAttribute(child,"admin_name") local resname = xmlNodeGetAttribute(child,"resname") local query = "INSERT INTO uploaded_maps (mapname, uploadername, comment, manager, resname, status) VALUES (?,?,?,?,?,'Deleted')" local theExec = dbExec ( handlerConnect, query,tostring(mapname),tostring(author),tostring(reason),tostring(adminName),tostring(resname) ) if theExec then xmlDestroyNode(child) end xmlSaveFile(theXML) xmlUnloadFile(theXML) end end --Get Maplist and deletedMap list for client gui function fetchMaps(player) refreshResources() local mapList = {} local deletedMapList = {} local uploadedMapList = {} -- Get race and uploaded maps local raceMps = exports.mapmanager:getMapsCompatibleWithGamemode(getResourceFromName("race")) local mapRatings = exports.mapratings:getTableOfRatedMaps() if not raceMps or not mapRatings then return false end for _,map in ipairs(raceMps) do local name = getResourceInfo(map,"name") local author = getResourceInfo(map,"author") local resname = getResourceName(map) if not name then name = resname end if not author then author = "N/A" end local t = {name = name, author = author, resname = resname, likes = "-", dislikes = "-"} local rating = mapRatings[resname] if rating then t.likes = rating.likes t.dislikes = rating.dislikes end table.insert(mapList,t) end -- Deleted and uploaded maps local allRes = getResources() if not allRes then return false end for _,map in ipairs(allRes) do if getResourceInfo(map,"gamemodes") == "race_deleted" then local name = getResourceInfo(map,"name") local author = getResourceInfo(map,"author") local deletedBy = getResourceInfo(map,"deletedBy") local deleteTimeStamp = getResourceInfo(map,"deleteTimeStamp") local deleteReason = getResourceInfo(map,"deleteReason") local resname = getResourceName(map) local t = {name = name, author = author, resname = resname, deletedBy = deletedBy, deleteTimeStamp = deleteTimeStamp, deleteReason = deleteReason} table.insert(deletedMapList,t) elseif getResourceInfo(map,"newupload") == "true" then local name = getResourceInfo(map,"name") local author = getResourceInfo(map,"author") local uploadtick = tonumber(getResourceInfo(map,"uploadtick")) local resname = getResourceName(map) local new = getResourceFromName(string.gsub(resname, "_newupload", "")) and "Update" or "New" local t = {name = name, author = author, resname = resname, uploadtick = uploadtick, new = new} table.insert(uploadedMapList,t) end end table.sort(uploadedMapList,function(a,b) return tostring(a.uploadtick) > tostring(b.uploadtick) end) table.sort(deletedMapList,function(a,b) return tostring(a.deleteTimeStamp) > tostring(b.deleteTimeStamp) end) table.sort(mapList,function(a,b) return tostring(a.name) < tostring(b.name) end) triggerClientEvent(player,"mm_receiveMapLists",resourceRoot,uploadedMapList,deletedMapList,mapList,hasObjectPermissionTo(player,"command.deletemap",false)) end addCommandHandler("managemaps",fetchMaps) addCommandHandler("mm",fetchMaps) addCommandHandler("deletedmaps",fetchMaps) addCommandHandler("maps",fetchMaps) -- Editing resources -- function editmap(player, cmd, mapname) local map = mapname and getResourceFromName(mapname) or false if not map then return outputChatBox("Map not found ", player) end local accName = getAccountName ( getPlayerAccount ( player ) ) if not exports.mapmanager:isMap(map) and not isObjectInACLGroup ("user."..accName, aclGetGroup ( "ServerManager" )) then outputChatBox("This resource does not exist or can not be edited", player) return end local meta = xmlLoadFile(':' .. mapname .. '/meta.xml') if not meta then return outputChatBox("Could not open meta " .. mapname, player) end local files = {{file="meta.xml",type="meta"}} for k, node in ipairs(xmlNodeGetChildren(meta)) do if xmlNodeGetAttribute(node, "src") and (xmlNodeGetName(node) == "map" or xmlNodeGetName(node) == "script") then table.insert(files, {file=xmlNodeGetAttribute(node, "src"), type=xmlNodeGetName(node)}) end end triggerClientEvent(player, "editMapFilesList", resourceRoot, mapname, files) xmlUnloadFile(meta) end addCommandHandler("editmap", editmap, true) function editfile(player, cmd, mapname, src) local map = mapname and getResourceFromName(mapname) or false if not map then return outputChatBox("Map not found ", player) end local accName = getAccountName ( getPlayerAccount ( player ) ) if not exports.mapmanager:isMap(map) and not isObjectInACLGroup ("user."..accName, aclGetGroup ( "ServerManager" )) then outputChatBox("This resource does not exist or can not be edited", player) return end local file = fileOpen(':' .. mapname .. '/' .. src) if not file then return outputChatBox("Could not open :" .. mapname .. '/' ..src, player) end local text = fileRead(file, fileGetSize(file)) fileClose(file) triggerClientEvent(player, "editFileText", resourceRoot, mapname, src, text) end addCommandHandler("editfile", editfile, true) function savefile(mapname, src, text) local player = client local map = mapname and getResourceFromName(mapname) or false if not map then return outputChatBox("Map not found ", player) end local accName = getAccountName ( getPlayerAccount ( player ) ) if not (hasObjectPermissionTo(player, "command.editfile", false)) then outputChatBox("You have no access to this", player) return elseif not exports.mapmanager:isMap(map) and not isObjectInACLGroup ("user."..accName, aclGetGroup ( "ServerManager" )) then outputChatBox("This resource does not exist or can not be edited", player) return end -- create a backup local backup = fileCopy(':' .. mapname .. '/' .. src, ':' .. mapname .. '/' .. src .. '.' .. getRealTime().timestamp .. '.bak', true) if not backup then return outputChatBox("Could not create backup. Changes aren't saved.", player) end local deletefile = fileDelete(':' .. mapname .. '/' .. src) if not deletefile then return outputChatBox("Could not overwrite:" .. mapname .. '/' ..src, player) end local file = fileCreate(':' .. mapname .. '/' .. src) if not file then return outputChatBox("Could not overwrite:" .. mapname .. '/' ..src, player) end fileWrite(file, text) fileClose(file) outputChatBox("Saved file " .. ':' .. mapname .. '/' .. src .. " and made a backup", player) end addEvent("savefile", true) addEventHandler("savefile", resourceRoot, savefile) -- Clientside events for commands addEvent("cmm_restoreMap",true) function restoreMap(map) if hasObjectPermissionTo(client,"command.deletemap",false) then local theRes = getResourceFromName(map.resname) if not theRes then outputChatBox("Error: map can not be restored (can't find map resource)",client,255,0,0) return end local properName = string.gsub(map.resname,"_deleted","") local raceMode = getResourceInfo(theRes,"racemode") if not raceMode then raceMode = "[maps]/[dd]" else raceMode = "[maps]/["..raceMode.."]" end local theCopy local sn = string.lower(getServerName()) if string.find(sn,"mix") then -- looks if mix or race server theCopy = copyResource(theRes,properName,raceMode) else theCopy = copyResource(theRes,properName,"[maps]") end if not theCopy then outputChatBox("Can't copy map, resource may already exist",client,255,0,0) return end deleteResource(theRes) setResourceInfo(theCopy,"gamemodes","race") setResourceInfo(theCopy,"deleted","false") if handlerConnect then -- if there is db connection, else save in local db file local query = "INSERT INTO uploaded_maps (mapname, uploadername, manager, resname, status) VALUES (?,?,?,?,'Restored')" dbExec ( handlerConnect, query,getResourceInfo(theCopy, "name") or properName,getResourceInfo(theCopy,"author") or "N/A",tostring(getAccountName(getPlayerAccount(client))),properName) end outputChatBox("Map '".. getResourceName(theCopy) .."' restored!",client) refreshResources() fetchMaps(client) end end addEventHandler("cmm_restoreMap",root,restoreMap) addEvent("cmm_deleteMap",true) function deleteMapFromGUI(map,reason) -- Admin deleted map via the gui if hasObjectPermissionTo(client,"command.deletemap",false) then if map == exports.mapmanager:getRunningGamemodeMap() then outputChatBox("The map you are trying to delete is currently playing, use /deletemap instead!",client,255,0,0) return end local theRes = getResourceFromName(map.resname) if not theRes then outputChatBox("error: Can't find map resource!",client,255,0,0) end local adminAccName = getAccountName(getPlayerAccount(client)) if not adminAccName then outputChatBox("Error: Unable to retrieve account name, contact a developer if this keeps happening.", client,255,0,0) return end setResourceInfo(theRes,"gamemodes","race_deleted") setResourceInfo(theRes,"deleted","true") setResourceInfo(theRes,"deleteReason",reason) setResourceInfo(theRes,"deletedBy",adminAccName) setResourceInfo(theRes,"deleteTimeStamp",tostring(getRealTime().timestamp)) -- Check if copied deleted resource exists, if so then delete first. if getResourceFromName( map.resname.."_deleted" ) then deleteResource( map.resname.."_deleted" ) end copyResource(theRes,map.resname.."_deleted",deletedMapsPath) local delete = deleteResource(map.resname) if not delete and isElement(client) then outputChatBox("Error: Map cannot be deleted.",client,255,0,0) return end if isElement(client) then outputChatBox("Map deleted: "..tostring(map.name),client) end addMapDeletionRecord(map.name,map.author,reason,adminAccName,map.resname) refreshResources() fetchMaps(client) end end addEventHandler("cmm_deleteMap",root,deleteMapFromGUI) addEvent("nextmap",true) function nextMapFromGUI(map) -- Admin next upload map via the gui if hasObjectPermissionTo(client,"command.nextmap",false) then executeCommandHandler("nextmap", client, map.."_newupload") end end addEventHandler("nextmap",root,nextMapFromGUI) addEvent("acceptmap",true) function acceptMapFromGUI(map, comment) -- Admin accept upload map via the gui if hasObjectPermissionTo(client,"command.acceptmap",false) then executeCommandHandler("acceptmap", client, map .. ' ' .. (comment or '')) end end addEventHandler("acceptmap",root,acceptMapFromGUI) addEvent("declinemap",true) function declineMapFromGUI(map, comment) -- Admin decline upload map via the gui if hasObjectPermissionTo(client,"command.declinemap",false) then executeCommandHandler("declinemap", client, map .. ' ' .. (comment or '')) end end addEventHandler("declinemap",root,declineMapFromGUI) addEvent("editmap",true) function editMapFromGUI(map) -- Admin editing map via the gui if hasObjectPermissionTo(client,"command.editmap",false) then executeCommandHandler("editmap", client, map) end end addEventHandler("editmap",root,editMapFromGUI) addEvent("editfile",true) function editFileFromGUI(map,src) -- Admin editing file via the gui if hasObjectPermissionTo(client,"command.editfile",false) then executeCommandHandler("editfile", client, map..' '..src) end end addEventHandler("editfile",root,editFileFromGUI)
mapFeatures = { alienplant1 = {120,14,130,0,-3,-5,0,1,0}, -- feature model name, without extension or path alienplant2 = {130,14,100,0,-3,0,0,1,0}, } return mapFeatures
scion_proto = Proto("scion", "SCION Protocol") local pathTypes = { [0] = "Empty", [1] = "SCION", [2] = "OneHop", [3] = "EPIC", [4] = "COLIBRI", } -- This is a combination of address type and length local addrTypes = { [0x0] = "IPv4", -- 0000 [0x4] = "SVC", -- 0100 [0x3] = "IPv6", -- 0011 } local hdrTypes = { [17] = "UDP", [200] = "HOP_BY_HOP", [201] = "END_TO_END", [202] = "SCMP", [203] = "BFD", } local svcTypes = { [0x0001] = "DS", [0x0002] = "CS", [0x0003] = "SB", [0x0004] = "SIG", [0x0005] = "HPS", } local flagType = { [0] = "Not Set", [1] = "Set", } local LINE_LEN = 4 -- Maximum SCION Hop Field TTL - one day in seconds local HOP_MAX_TTL = 24 * 60 * 60 -- Expired time unit ~5m38s local HOP_EXP_UNIT = HOP_MAX_TTL / 256 --local scion_raw = ProtoField.bytes("scion.raw", "Raw packet") local scion_version = ProtoField.uint32("scion.version", "Version", base.DEC, nil, 0xf0000000) local scion_qos = ProtoField.uint32("scion.qos", "QoS", base.HEX, nil, 0x0ff00000) local scion_flow_id = ProtoField.uint32("scion.flow_id", "FlowID", base.HEX, nil, 0x000fffff) local scion_next_hdr = ProtoField.uint8("scion.next_hdr", "Next Header", base.DEC, hdrTypes) local scion_hdr_len = ProtoField.uint8("scion.hdr_len", "Header Length", base.DEC) local scion_hdr_len_bytes = ProtoField.uint16("scion.hdr_len_bytes", "Heaer Length Bytes", base.UNIT_STRING, {" bytes"}) local scion_payload_len = ProtoField.uint16("scion.payload_len", "Payload Length", base.UNIT_STRING, {" bytes"}) local scion_path_type = ProtoField.uint8("scion.path_type", "Path Type", base.DEC, pathTypes) --local scion_dtdlstsl = ProtoField.uint8("scion.dtdlstsl", "DT_DL_ST_SL", base.HEX) local scion_dst_type_len = ProtoField.uint8("scion.dst_type_len", "Destination Type", base.HEX, addrTypes, 0xf0) local scion_src_type_len = ProtoField.uint8("scion.src_type_len", "Source Type", base.HEX, addrTypes, 0x0f) local scion_rsv = ProtoField.uint16("scion.rsv", "Reserved", base.HEX) local scion_dst_isd = ProtoField.uint16("scion.dst_isd", "Destination ISD", base.DEC) --local scion_dst_as_raw = ProtoField.bytes("scion.dst_as_raw", "Raw Destination AS", base.SPACE) local scion_dst_as = ProtoField.string("scion.dst_as", "Destination AS") local scion_src_isd = ProtoField.uint16("scion.src_isd", "Source ISD", base.DEC) --local scion_src_as_raw = ProtoField.bytes("scion.src_as_raw", "Raw Source AS", base.SPACE) local scion_src_as = ProtoField.string("scion.src_as", "Source AS") local scion_dst_host = ProtoField.string("scion.dst_host", "Destination Host") local scion_src_host = ProtoField.string("scion.src_host", "Source Host") local scion_dst_host_raw = ProtoField.bytes("scion.dst_host", "Raw Destination Host", base.SPACE) local scion_src_host_raw = ProtoField.bytes("scion.src_host", "Raw Source Host", base.SPACE) local scion_dst = ProtoField.string("scion.dst", "Destination") local scion_src = ProtoField.string("scion.src", "Source") scion_proto.fields = { scion_raw, scion_version, scion_qos, scion_flow_id, scion_next_hdr, scion_hdr_len, scion_hdr_len_bytes, scion_payload_len, scion_path_type, --scion_dtdlstsl, scion_dst_type_len, scion_src_type_len, scion_rsv, scion_dst_isd, --scion_dst_as_raw, scion_dst_as, scion_src_isd, --scion_src_as_raw, scion_src_as, scion_dst_host, scion_src_host, scion_dst_host_raw, scion_src_host_raw, scion_dst, scion_src, } -- XXX(sgmonroy) are these expert worth it? AFAICS the parser would emit a Lua error, -- plus its own expert in case of failing to parse, ie. throwing index out of bounds -- when the packet is too short/truncated. -- Maybe just do expert for some important errors worth of spotting quickly local e_nosup_ver = ProtoExpert.new("scion.nosup_ver.expert", "Unsupported version", expert.group.UNDECODED, expert.severity.ERROR) local e_too_short = ProtoExpert.new("scion.too_short.expert", "Packet too short", expert.group.MALFORMED, expert.severity.ERROR) local e_bad_len = ProtoExpert.new("scion.bad_len.expert", "Bad packet length", expert.group.MALFORMED, expert.severity.ERROR) local e_bad_src_addr_expert = ProtoExpert.new("scion.bad_src_addr.expert", "Unknown address type", expert.group.PROTOCOL, expert.severity.ERROR) local e_nosup_proto = ProtoExpert.new("scion.nosup_proto.expert", "Unsupported protocol", expert.group.UNDECODED, expert.severity.ERROR) scion_proto.experts = { e_nosup_ver, e_too_short, e_bad_len, e_bad_src_addr_expert, e_nosup_proto, } function scion_proto.dissector(tvbuf, pktinfo, root) local tree = root:add(scion_proto, tvbuf()) local header_str = tree local scion = {} -- Minimum length for SCION header without path and without payload is 36 bytes: -- 12 (common ) + 16 (src/dst ISD-AS) + 8 (src/dst addr 4B each) if tvbuf:len() < 36 then tree:add_proto_expert_info(e_too_short) return end local version = bit.rshift(tvbuf(0,1):uint(), 4) if version ~= 0 then tree:add_tvb_expert_info(e_nosup_ver, tvbuf(0,1)) return end tree:add(scion_version, tvbuf(0, 4)) tree:add(scion_qos, tvbuf(0, 4)) tree:add(scion_flow_id, tvbuf(0, 4)) scion["next_hdr"] = tvbuf(4, 1) tree:add(scion_next_hdr, scion.next_hdr) -- TODO Is there a better way to show: -- Header Length: 72 bytes (18) scion["hdr_len"] = tvbuf(5, 1) local hdr_len = scion.hdr_len:uint() scion["len_bytes"] = hdr_len * LINE_LEN local str = string.format("Header Length: %d bytes (%d)", scion.len_bytes, hdr_len) tree:add(scion_hdr_len, tvbuf(5, 1)):set_text(str) scion["payload_len"] = tvbuf(6, 2) tree:add(scion_payload_len, scion.payload_len) scion["path_type"] = pathTypes[tvbuf(8, 1):uint()] tree:add(scion_path_type, tvbuf(8, 1)) scion["dst_type_len"] = tvbuf(9, 1):bitfield(0, 4) tree:add(scion_dst_type_len, tvbuf(9, 1)) scion["src_type_len"] = tvbuf(9, 1):bitfield(4, 4) tree:add(scion_src_type_len, tvbuf(9, 1)) tree:add(scion_rsv, tvbuf(10, 2)) -- Destination address: ISD, AS scion["dst_isd"] = tvbuf(12, 2) tree:add(scion_dst_isd, scion.dst_isd) scion["dst_as"] = tvbuf(14, 6) tree:add(scion_dst_as, as_str(scion.dst_as)) -- Source address: ISD, AS scion["src_isd"] = tvbuf(20, 2) tree:add(scion_src_isd, scion.src_isd) scion["src_as"] = tvbuf(22, 6) tree:add(scion_src_as, as_str(scion.src_as)) local path_offset = 28 + addr_len(scion.dst_type_len) + addr_len(scion.src_type_len) if tvbuf:len() < path_offset then tree:add_proto_expert_info(e_too_short) return end -- Destination host local addrBuf = tvbuf(28, addr_len(scion.dst_type_len)) --tree:add(scion_dst_host_raw, addrBuf) local dst_host_str = addr_str(addrBuf, scion.dst_type_len, true) tree:add(scion_dst_host, addrBuf, dst_host_str) -- Source host addrBuf = tvbuf(28 + addr_len(scion.dst_type_len), addr_len(scion.src_type_len)) --tree:add(scion_src_host_raw, addrBuf) local src_host_str = addr_str(addrBuf, scion.src_type_len, false) tree:add(scion_src_host, addrBuf, src_host_str) scion["dst"] = scion_addr_str(scion.dst_isd, scion.dst_as, dst_host_str) scion["src"] = scion_addr_str(scion.src_isd, scion.src_as, src_host_str) header_str:append_text(string.format(", Src: %s, Dst: %s", scion.src, scion.dst)) if tvbuf:len() ~= scion.len_bytes + scion.payload_len:uint() then tree:add_tvb_expert_info(e_bad_len, tvbuf(5, 3)) end if tvbuf:len() < scion.len_bytes then tree:add_tvb_expert_info(e_too_short, scion.hdr_len) scion["len_bytes"] = tvbuf:len() end if scion.path_type == "SCION" then --scion_path_dissect(tvbuf(path_offset), pktinfo, tree) ok = scion_path_dissect(tvbuf(path_offset), pktinfo, tree) if not ok then return end end if scion.path_type == "EPIC" then ok = epic_path_dissect(tvbuf(path_offset), pktinfo, tree) if not ok then return end end if scion.path_type == "OneHop" then scion_ohp_dissect(tvbuf(path_offset), pktinfo, tree) end local next_proto = hdrTypes[scion.next_hdr:uint()] local rest = tvbuf(scion.len_bytes) if next_proto == "HOP_BY_HOP" then next_proto, rest = scion_extn_dissect(rest, pktinfo, root, next_proto) end if next_proto == "END_TO_END" then next_proto, rest = scion_extn_dissect(rest, pktinfo, root, next_proto) end --pktinfo.cols.protocol:set("SCION") pktinfo.cols.info:append(string.format(" SCION %s -> %s %s", scion.src, scion.dst, next_proto)) if next_proto == "UDP" then scion_udp_proto_dissect(rest(0, 8), pktinfo, root) elseif next_proto == "SCMP" then scmp_proto_dissect(rest, pktinfo, root) elseif next_proto == "BFD" then Dissector.get("bfd"):call(rest:tvb(), pktinfo, root) end end function as_str(as) local asDec = as:uint64():tonumber() if asDec <= 0xffffffff then return string.format("%d", asDec) end return string.format("%x:%x:%x", as(0, 2):uint(), as(2, 2):uint(), as(4, 2):uint()) end function isd_as_str(isd, as) return string.format("%d-%s", isd:uint(), as_str(as)) end function scion_addr_str(isd, as, host) return string.format("%d-%s,[%s]", isd:uint(), as_str(as), host) end function addr_str(buf, addrTypeLen, with_svc) local addrType = addrTypes[addrTypeLen] if addrType == "IPv4" then return string.format("%s", buf:ipv4()) elseif addrType == "IPv6" then return string.format("%s", buf:ipv6()) elseif with_svc and addrType == "SVC" then local svcVal = buf(0, 2):uint() local svc = svcTypes[svcVal] if svc == nil then return string.format("Unknown (%d)", svcVal) end return string.format("%s (%d)", svc, svcVal) -- TODO check that buf(2, 2) is zeroed end return string.format("%s", buf) end function addr_len(addr) return (bit.band(addr, 0x3) + 1) * LINE_LEN end -- One Hop Path scion_ohp = Proto("scion_ohp", "One Hop Path") function scion_ohp_dissect(tvbuf, pktinfo, root) local seg_hops = scion_path_seg_lens(tvbuf(0, 4), 0) local ts = scion_path_info_dissect(tvbuf(0, 8), pktinfo, root, 0) scion_path_hop_dissect(tvbuf(8, 12), pktinfo, root, 0, ts) scion_path_hop_dissect(tvbuf(20, 12), pktinfo, root, 1, ts) end -- SCION Path scion_path = Proto("scion_path", "SCION Path") -- SCION Path Meta fields local spath_curr_info = ProtoField.uint32("scion_path.curr_info", "Current Info Field", base.DEC, nil, 0xc0000000) local spath_curr_hop = ProtoField.uint32("scion_path.curr_hop", "Current Hop Field", base.DEC, nil, 0x3f000000) local spath_rsv = ProtoField.uint32("scion_path.rsv", "Reserved", base.DEC, nil, 0x00fc0000) local spath_seg0_len = ProtoField.uint32("scion_path.seg0_len", "Segment 0 Length", base.DEC, nil, 0x0003f000) local spath_seg1_len = ProtoField.uint32("scion_path.seg1_len", "Segment 1 Length", base.DEC, nil, 0x00000fc0) local spath_seg2_len = ProtoField.uint32("scion_path.seg2_len", "Segment 2 Length", base.DEC, nil, 0x0000003f) -- SCION Path Info fields local spath_info_flags = ProtoField.uint8("scion_path.info.flags", "Flags", base.HEX) local spath_info_flag_consdir = ProtoField.uint8("scion_path.info.flag_consdir", "ConsDir", base.HEX, flagType, 0x1) local spath_info_flag_peer = ProtoField.uint8("scion_path.info.flag_peer", "Peer", base.HEX, flagType, 0x2) local spath_info_rsv = ProtoField.uint8("scion_path.info.rsv", "Reserved", base.HEX) local spath_info_seg_id = ProtoField.uint16("scion_path.info.seg_id", "Segment ID", base.HEX) local spath_info_ts = ProtoField.absolute_time("scion_path.info.ts", "Timestamp", base.UTC) -- SCION Path Hop fields local spath_hop_flags = ProtoField.uint8("scion_path.hop.flags", "Flags", base.HEX) local spath_hop_flag_in_alert = ProtoField.uint8("scion_path.hop.flag_in_alert", "ConsIngress Router Alert", base.HEX, flagType, 0x2) local spath_hop_flag_eg_alert = ProtoField.uint8("scion_path.hop.flag_eg_alert", "ConsEgress Router Alert", base.HEX, flagType, 0x1) local spath_hop_exp = ProtoField.uint8("scion_path.hop.expiry", "Expiry", base.DEC) local spath_hop_exp_rel = ProtoField.relative_time("scion_path.hop.expiry_rel", "Expiry (Relative)", base.UTC) local spath_hop_exp_abs = ProtoField.absolute_time("scion_path.hop.expiry_abs", "Expiry (Absolute)", base.UTC) local spath_hop_cons_ingress = ProtoField.uint16("scion_path.hop.cons_ingress", "ConsIngress IFID", base.DEC) local spath_hop_cons_egress = ProtoField.uint16("scion_path.hop.cons_egress", "ConsEgress IFID", base.DEC) local spath_hop_mac = ProtoField.bytes("scion_path.hop.mac", "MAC") scion_path.fields = { spath_curr_info, spath_curr_hop, spath_rsv, spath_seg0_len, spath_seg1_len, spath_seg2_len, spath_info_flags, spath_info_flag_consdir, spath_info_flag_peer, spath_info_rsv, spath_info_seg_id, spath_info_ts, spath_hop_flags, spath_hop_flag_in_alert, spath_hop_flag_eg_alert, spath_hop_exp, spath_hop_exp_rel, spath_hop_exp_abs, spath_hop_cons_ingress, spath_hop_cons_egress, spath_hop_mac, } function scion_path_dissect(tvbuf, pktinfo, root) --local tree = root:add(scion_path, tvbuf()) local tree = root:add(scion_path, tvbuf(0, 4)):set_text("Path Meta") tree:add(spath_curr_info, tvbuf(0, 4)) tree:add(spath_curr_hop, tvbuf(0, 4)) tree:add(spath_rsv, tvbuf(0, 4)) tree:add(spath_seg0_len, tvbuf(0, 4)) tree:add(spath_seg1_len, tvbuf(0, 4)) tree:add(spath_seg2_len, tvbuf(0, 4)) local seg0_hops = scion_path_seg_lens(tvbuf(0, 4), 0) local seg1_hops = scion_path_seg_lens(tvbuf(0, 4), 1) local seg2_hops = scion_path_seg_lens(tvbuf(0, 4), 2) local seg0_ts = scion_path_info_dissect(tvbuf(4, 8), pktinfo, root, 0) local seg1_ts local seg2_ts local offset = 12 if seg1_hops > 0 then seg1_ts = scion_path_info_dissect(tvbuf(offset, 8), pktinfo, root, 1) offset = offset + 8 end if seg2_hops > 0 then seg2_ts = scion_path_info_dissect(tvbuf(offset, 8), pktinfo, root, 2) offset = offset + 8 end local n_hops = seg0_hops + seg1_hops + seg2_hops local ts for i=0,n_hops-1 do if i < seg0_hops then ts = seg0_ts elseif i < seg0_hops + seg1_hops then ts = seg1_ts else ts = seg2_ts end scion_path_hop_dissect(tvbuf(offset, 12), pktinfo, root, i, ts) offset = offset + 12 end return true end function scion_path_info_dissect(tvbuf, pktinfo, root, index) local tree = root:add(tvbuf, "Info Field", index) tree:add(spath_info_flags, tvbuf(0, 1)) tree:add(spath_info_flag_consdir, tvbuf(0, 1)) tree:add(spath_info_flag_peer, tvbuf(0, 1)) tree:add(spath_info_rsv, tvbuf(1, 1)) tree:add(spath_info_seg_id, tvbuf(2, 2)) tree:add(spath_info_ts, tvbuf(4, 4)) return tvbuf(4, 4) end function scion_path_hop_dissect(tvbuf, pktinfo, root, index, ts) local tree = root:add(tvbuf, "Hop Field", index) tree:add(spath_hop_flags, tvbuf(0, 1)) tree:add(spath_hop_flag_in_alert, tvbuf(0, 1)) tree:add(spath_hop_flag_eg_alert, tvbuf(0, 1)) tree:add(spath_hop_exp, tvbuf(1, 1)) local raw_exp_time = (tvbuf(1, 1):uint() + 1) * HOP_EXP_UNIT tree:add(spath_hop_exp_rel, tvbuf(1, 1), NSTime.new(raw_exp_time)) tree:add(spath_hop_exp_abs, tvbuf(1, 1), NSTime.new((raw_exp_time) + ts:uint())) tree:add(spath_hop_cons_ingress, tvbuf(2, 2)) tree:add(spath_hop_cons_egress, tvbuf(4, 2)) tree:add(spath_hop_mac, tvbuf(6, 6)) end function scion_path_seg_lens(tvbuf, index) return bit.band(bit.rshift(tvbuf:uint(), (12 - (6 * index))), 0x3f) end -- SCION Extension Headers scion_extn = Proto("scion_extn", "SCION Extension Header") local scion_extn_next_hdr = ProtoField.uint8("scion_e2e.next_hdr", "Next Header", base.DEC, hdrTypes) local scion_extn_hdr_len = ProtoField.uint8("scion_e2e.hdr_len", "Header Length", base.DEC) scion_extn.fields = { scion_extn_next_hdr, scion_extn_hdr_len, } local scion_extn_type_pretty = { ["HOP_BY_HOP"] = "Hop-by-Hop", ["END_TO_END"] = "End-to-End", } function scion_extn_dissect(tvbuf, pktinfo, root, extn_type) local extn = {} if tvbuf:len() < 2 then tree:add_proto_expert_info(e_too_short) return end local str = string.format("SCION %s Extension Header", scion_extn_type_pretty[extn_type]) extn["next_hdr"] = tvbuf(0, 1) extn["hdr_len"] = tvbuf(1, 1) local hdr_len = extn.hdr_len:uint() extn["hdr_len_bytes"] = (hdr_len + 1) * LINE_LEN local len_str = string.format("Header Length: %d bytes (%d)", extn.hdr_len_bytes, hdr_len) local tree = root:add(scion_extn, tvbuf(0, extn.hdr_len_bytes)):set_text(str) tree:add(scion_extn_next_hdr, extn.next_hdr) tree:add(scion_extn_hdr_len, extn.hdr_len):set_text(len_str) scion_extn_tlv_options_dissect(tvbuf(2, extn.hdr_len_bytes-2), pktinfo, tree) local next_proto = hdrTypes[extn.next_hdr:uint()] return next_proto, tvbuf(extn.hdr_len_bytes) end -- SCION Extension Header Options -- TODO: dissect individual options, use different type tables for HBH and E2E scion_extn_tlv_option = Proto("scion_extn_tlv_option", "TLV Option") local scion_extn_tlv_option_types = { [0] = "Pad1", [1] = "PadN", [2] = "Authenticator", } local scion_extn_tlv_option_type = ProtoField.uint8("scion_extn_tlv_option.type", "Type", base.DEC, scion_extn_tlv_option_types) local scion_extn_tlv_option_len = ProtoField.uint8("scion_extn_tlv_option.len", "Length", base.DEC) local scion_extn_tlv_option_value = ProtoField.bytes("scion_extn_tlv_option.value", "Value") scion_extn_tlv_option.fields = { scion_extn_tlv_option_type, scion_extn_tlv_option_len, scion_extn_tlv_option_value, } function scion_extn_tlv_options_dissect(tvbuf, pktinfo, root) local offset = 0 while offset < tvbuf:len() do local len = scion_extn_tlv_option_dissect(tvbuf(offset, tvbuf:len()-offset), pktinfo, root) if len <= 0 then -- shouldn't happen, just to ensure this won't loop forever return end offset = offset + len end end function scion_extn_tlv_option_dissect(tvbuf, pktinfo, root) local tlv = {} tlv["type"] = tvbuf(0, 1) local len = 1 if tlv.type:uint() == 0 then len = 1 else tlv["data_len"] = tvbuf(1, 1) data_len = tlv.data_len:uint() if data_len > 0 then tlv["data"] = tvbuf(2, data_len) end len = data_len + 2 end local tree = root:add(scion_extn_tlv_option, tvbuf(0, len)) tree:add(scion_extn_tlv_option_type, tlv.type) if tlv.data_len ~= nil then tree:add(scion_extn_tlv_option_len, tlv.data_len) end if tlv.data then tree:add(scion_extn_tlv_option_value, tlv.data) end local type_str = scion_extn_tlv_option_types[tlv.type:uint()] if type_str ~= nil then tree:set_text(type_str) else tree:append_text(", Unknown Type") end return len end -- EPIC Path epic_path = Proto("epic_path", "EPIC Path") local epath_ts = ProtoField.uint32("epic_path.ts", "EPIC timestamp", base.DEC) local epath_ts_rel = ProtoField.relative_time("epic_path.ts.rel", "EPIC timestamp (Relative)", base.UTC) local epath_ts_abs = ProtoField.absolute_time("epic_path.ts.abs", "EPIC timestamp (Absolute)", base.UTC) local epath_counter = ProtoField.uint32("epic_path.counter", "EPIC counter", base.DEC) local epath_phvf = ProtoField.bytes("epic_path.phvf", "PHVF") local epath_lhvf = ProtoField.bytes("epic_path.lhvf", "LHVF") epic_path.fields = { epath_ts, epath_ts_rel, epath_ts_abs, epath_counter, epath_phvf, epath_lhvf, } function epic_path_dissect(tvbuf, pktinfo, root) local tree = root:add(epic_path, tvbuf()):set_text("EPIC") -- The EPIC fields have a total size of 16 bytes if tvbuf:len() < 16 then tree:add_proto_expert_info(e_too_short) return end -- Parse EPIC fields local packetIdTree = tree:add(tvbuf, "Packet ID") local packetTsTree = packetIdTree:add(tvbuf, "Timestamp") local epicTs = tvbuf(0, 4):uint() local epicTsRelNs = (epicTs+1) * 21 * 1000 local epicTsRelSec = epicTsRelNs/10^9 epicTsRelNs = epicTsRelNs % 10^9 packetTsTree:add(epath_ts, tvbuf(0, 4), epicTs) packetTsTree:add(epath_ts_rel, tvbuf(0, 4), NSTime.new(epicTsRelSec, epicTsRelNs)) packetIdTree:add(epath_counter, tvbuf(4, 4)) tree:add(epath_phvf, tvbuf(8, 4)) tree:add(epath_lhvf, tvbuf(12, 4)) -- Parse the SCION path type fields ok = scion_path_dissect(tvbuf(16), pktinfo, root) if not ok then return end -- Get the timestamp of the first InfoField -- (No checks needed, as SCION path type parsing was successful) local tsInfo = tvbuf(24, 4):uint() -- Calculate and add the EPIC timestamp (absolute) -- (depends on the timestamp of the first InfoField) packetTsTree:add(epath_ts_abs, tvbuf(0, 4), NSTime.new(tsInfo+epicTsRelSec, epicTsRelNs)) return true end -- SCION UDP -- We re-implement UDP here because the checksum calculation with SCION is different. scion_udp_proto = Proto("scion_udp", "SCION User Datagram Protocol") local udp_src_port = ProtoField.uint16("scion_udp.src_port", "Source Port", base.DEC) local udp_dst_port = ProtoField.uint16("scion_udp.dst_port", "Destination Port", base.DEC) local udp_length = ProtoField.uint16("scion_udp.length", "Length", base.DEC) local udp_cksum = ProtoField.uint16("scion_udp.cksum", "Checksum", base.HEX) scion_udp_proto.fields = { udp_src_port, udp_dst_port, udp_length, udp_cksum, } function scion_udp_proto_dissect(tvbuf, pktinfo, root) local tree = root:add(scion_udp_proto, tvbuf()) local udp = {} udp["src_port"] = tvbuf(0, 2) udp["dst_port"] = tvbuf(2, 2) udp["length"] = tvbuf(4, 2) udp["cksum"] = tvbuf(6, 2) tree:append_text(string.format(", Src Port: %s, Dst Port: %s", udp.src_port:uint(), udp.dst_port:uint())) pktinfo.cols.info:append(string.format(" %d -> %d %d", udp.src_port:uint(), udp.dst_port:uint(), udp.length:uint())) tree:add(udp_src_port, udp.src_port) tree:add(udp_dst_port, udp.dst_port) tree:add(udp_length, udp.length) -- TODO SCION/UDP checksum validation tree:add(udp_cksum, udp.cksum):append_text(" [unverified]") end -- SCMP scmp_proto = Proto("scmp", "SCION Control Message Protocol") local scmpDstUnreachCodes = { [0] = "No route to destination", [1] = "Communication administratively denied", [2] = "Beyond scope of source address", [3] = "Address unreachable", [4] = "Port unreachable", [5] = "Source address failed ingress/egress policy", [6] = "Reject route to destination", } local scmpPktTooBigCodes = { [0] = "Packet too big", } local scmpParamProblemCodes = { [0] = "Erroneous header field", [1] = "Unknown next-hdr type", [2] = "unassigned", [16] = "Invalid common header", [17] = "Unknown SCION version", [18] = "Flow ID required", [19] = "Invalid packet size", [20] = "Unknown path type", [21] = "Unknown address format", [32] = "Invalid address header", [33] = "Invalid source address", [34] = "Invalid destination address", [35] = "Non-local delivery", [48] = "Invalid path", [49] = "Unknown hop field cons ingress interface", [50] = "Unknown hop field cons egress interface", [51] = "Invalid hop field MAC", [52] = "Path expired", [53] = "Invalid segment change", [64] = "Invalid extension header", [65] = "Unknown hop-by-hop option", [66] = "Unknown end-to-end option", } local scmpInterfaceDownCodes = { [0] = "External interface Down", } local scmpConnDownCodes = { [0] = "Internal connectivity down", } local scmpErrorPriv1Codes = { [0] = "Error Private1", } local scmpErrorPriv2Codes = { [0] = "Error Private2", } local scmpErrorRsvCodes = { [0] = "Error Reserved", } local scmpEchoReqCodes = { [0] = "Echo request", } local scmpEchoReplyCodes = { [0] = "Echo reply", } local scmpTracerouteReqCodes = { [0] = "Traceroute request", } local scmpTracerouteReplyCodes = { [0] = "Traceroute reply", } local scmpInfoPriv1Codes = { [0] = "Info Private1", } local scmpInfoPriv2Codes = { [0] = "Info Private2", } local scmpInfoRsvCodes = { [0] = "Info Reserved", } local scmpTypes = { [1] = scmpDstUnreachCodes, [2] = scmpPktTooBigCodes, [4] = scmpParamProblemCodes, [5] = scmpInterfaceDownCodes, [6] = scmpConnDownCodes, [100] = scmpErrorPriv1Codes, [101] = scmpErrorPriv2Codes, [127] = scmpErrorRsvCodes, [128] = scmpEchoReqCodes, [129] = scmpEchoReplyCodes, [130] = scmpTracerouteReqCodes, [131] = scmpTracerouteReplyCodes, [200] = scmpInfoPriv1Codes, [201] = scmpInfoPriv2Codes, [255] = scmpInfoRsvCodes, } local scmp_type = ProtoField.uint8("scmp.type", "Type", base.DEC) local scmp_code = ProtoField.uint8("scmp.code", "Code", base.DEC) local scmp_cksum = ProtoField.uint16("scmp.cksum", "Checksum", base.HEX) local scmp_mtu = ProtoField.uint16("scmp.mtu", "MTU", base.DEC) local scmp_pointer = ProtoField.uint16("scmp.pointer", "Pointer", base.DEC) local scmp_isd = ProtoField.uint16("scmp.isd", "ISD", base.DEC) local scmp_as = ProtoField.string("scmp.as", "AS") local scmp_ifid = ProtoField.uint64("scmp.ifid", "IFID", base.DEC) local scmp_ifid_in = ProtoField.uint64("scmp.ifid_in", "Ingress IFID", base.DEC) local scmp_ifid_eg = ProtoField.uint64("scmp.ifid_eg", "Egress IFID", base.DEC) local scmp_id = ProtoField.uint16("scmp.id", "Identifier", base.DEC) local scmp_seq = ProtoField.uint16("scmp.seq", "Sequence Number", base.DEC) local scmp_raw = ProtoField.bytes("scmp.raw", "Raw SCMP") scmp_proto.fields = { scmp_type, scmp_code, scmp_cksum, scmp_mtu, scmp_pointer, scmp_isd, scmp_as, scmp_ifid, scmp_ifid_in, scmp_ifid_eg, scmp_id, scmp_seq, scmp_raw, } function scmp_proto_dissect(tvbuf, pktinfo, root) local tree = root:add(scmp_proto, tvbuf()) local scmp = {} scmp["type"] = tvbuf(0, 1) scmp["code"] = tvbuf(1, 1) tree:add(scmp_type, scmp.type) tree:add(scmp_code, scmp.code) tree:add(scmp_cksum, tvbuf(2, 2)):append_text(" [unverified]") local codes = scmpTypes[scmp.type:uint()] if codes == nil then tree:append_text(", Unknown Type") return end local data_offset = 8 if codes == scmpPktTooBigCodes then tree:add(scmp_mtu, tvbuf(6, 2)) end if codes == scmpParamProblemCodes then tree:add(scmp_pointer, tvbuf(6, 2)) end if codes == scmpInterfaceDownCodes then tree:add(scmp_isd, tvbuf(4, 2)) tree:add(scmp_as, as_str(tvbuf(6, 6))) tree:add(scmp_ifid, tvbuf(12, 8)) scmp["append_str"] = string.format("ISD-AS: %s, IFID: %d", isd_as_str(tvbuf(4, 2), tvbuf(6, 6)), tvbuf(12, 8):uint64():tonumber()) data_offset = 20 end if codes == scmpConnDownCodes then tree:add(scmp_isd, tvbuf(4, 2)) tree:add(scmp_as, as_str(tvbuf(6, 6))) tree:add(scmp_ifid_in, tvbuf(12, 8)) tree:add(scmp_ifid_eg, tvbuf(20, 8)) scmp["append_str"] = string.format("ISD-AS: %s, IFIDs: %d | %d", isd_as_str(tvbuf(4, 2), tvbuf(6, 6)), tvbuf(12, 8):uint():tonumber(), tvbuf(20, 8):uint64():tonumber()) data_offset = 28 end if codes == scmpEchoReqCodes or codes == scmpEchoReplyCodes then tree:add(scmp_id, tvbuf(4, 2)) tree:add(scmp_seq, tvbuf(6, 2)) end if codes == scmpTracerouteReqCodes then tree:add(scmp_id, tvbuf(4, 2)) tree:add(scmp_seq, tvbuf(6, 2)) end if codes == scmpTracerouteReplyCodes then tree:add(scmp_id, tvbuf(4, 2)) tree:add(scmp_seq, tvbuf(6, 2)) tree:add(scmp_isd, tvbuf(8, 2)) tree:add(scmp_as, as_str(tvbuf(10, 6))) tree:add(scmp_ifid, tvbuf(16, 8)) scmp["append_str"] = string.format("ISD-AS: %s, IFID: %d", isd_as_str(tvbuf(8, 2), tvbuf(10, 6)), tvbuf(16, 8):uint64():tonumber()) end local code = codes[scmp.code:uint()] if code == nil then tree:append_text(", Unknown Code") return end tree:append_text(string.format(", %s", code)) if scmp.append_str ~= nil then tree:append_text(string.format(", %s", scmp.append_str)) end if scmp.type:uint() < 128 then -- try to parse quoted packet scion_proto.dissector(tvbuf(data_offset):tvb(), pktinfo, tree) end end -- Below we configure Wireshark to identify SCION as the next protocol when using -- the specified range of ports. -- -- SCION packet on UDP/IP overlay. table_udp = DissectorTable.get("udp.port") -- intra-AS traffic for i = 30000, 32000, 1 do table_udp:add(i, scion_proto) end -- inter-AS BR traffic for i = 40000, 40050, 1 do table_udp:add(i, scion_proto) end -- FIXME remove once acceptance tests are updated to use ports above -- acceptance tests for i = 50000, 50050, 1 do table_udp:add(i, scion_proto) end
EditorOverrideInstigator = EditorOverrideInstigator or class(MissionScriptEditor) function EditorOverrideInstigator:create_element() self.super.create_element(self) self._element.class = "ElementOverrideInstigator" end function EditorOverrideInstigator:_build_panel() self:_create_panel() self:BuildUnitsManage("unit_id", nil, nil, {text = "Instigator", single_select = true, not_table = true}) end
permissions = { ["ban"] = false, ["kick"] = false, ["spectate"] = false, ["unban"] = false, ["teleport.player"] = false, ["manageserver"] = false, ["slap"] = false, ["freeze"] = false, ["screenshot"] = false, ["immune"] = false, ["anon"] = false, ["mute"] = false, ["teleport.everyone"] = false, ["warn"] = false, } function PrintDebugMessage(msg,level) loglevel = (GetConvarInt("ea_logLevel", 1)) if not level or not tonumber(level) then level = 3 end if level == 1 and loglevel >= level then -- ERROR Loglevel Citizen.Trace("^1"..GetCurrentResourceName().."^7: "..msg.."^7\n") elseif level == 2 and loglevel >= level then -- WARN Loglevel Citizen.Trace("^3"..GetCurrentResourceName().."^7: "..msg.."^7\n") elseif level == 3 and loglevel >= level then -- INFO Loglevel Citizen.Trace("^0"..GetCurrentResourceName().."^7: "..msg.."^7\n") elseif level == 4 and loglevel >= level then -- DEV Loglevel Citizen.Trace("^7"..GetCurrentResourceName().."^7: "..msg.."^7\n") elseif level > 4 and loglevel >= level then -- anything above 4 shouldn't exist, but kept just in case Citizen.Trace("^5"..GetCurrentResourceName().."^7: "..msg.."^7\n") end end if GetConvar("ea_enableDebugging", "false") ~= "false" or GetConvarInt("ea_logLevel", 1) ~= 1 then SetConvar("ea_enableDebugging", "false") if GetConvarInt("ea_logLevel", 1) == 1 then SetConvar("ea_logLevel", 3) end if GetConvarInt("ea_logLevel", 1) > 1 then PrintDebugMessage("Debug Messages Enabled, Verbosity is ^2"..GetConvarInt("ea_logLevel", 1).."^7.", 2) end else enableDebugging = false end function GetLocalisedText(string) if not strings then return "Strings not Loaded yet!" end if not string then return "No String!" end if strings[string] then return strings[string] else return "String "..string.." not found in "..strings.language end end function formatDateString(string) local dateFormat = GetConvar("ea_dateFormat", '%d/%m/%Y %H:%M:%S') return os.date(dateFormat, string) end function math.round(num, numDecimalPlaces) if numDecimalPlaces and numDecimalPlaces>0 then local mult = 10^numDecimalPlaces return math.floor(num * mult + 0.5) / mult end return math.floor(num + 0.5) end function string.split(inputstr, sep) if sep == nil then sep = "%s" end local t={} ; i=1 for str in string.gmatch(inputstr, "([^"..sep.."]+)") do t[i] = str i = i + 1 end return t end function string.reverse(s) local r = "" for p,c in utf8.codes(s) do r = utf8.char(c)..r end return r end --- http://www.lua.org/pil/11.5.html function Set (list) local set = {} for _, l in ipairs(list) do set[l] = true end return set end -- Convert a lua table into a lua syntactically correct string function table_to_string(tbl) local result = "{" for k, v in pairs(tbl) do -- Check the key type (ignore any numerical keys - assume its an array) if type(k) == "string" then result = result.."[\""..k.."\"]".."=" end -- Check the value type if type(v) == "table" then result = result..table_to_string(v) elseif type(v) == "boolean" then result = result..tostring(v) else result = result.."\""..v.."\"" end result = result.."," end -- Remove leading commas from the result if result ~= "" then result = result:sub(1, result:len()-1) end return result.."}" end
--[[ This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:25' using the latest game version. NOTE: This file should only be used as IDE support; it should NOT be distributed with addons! **************************************************************************** CONTENTS OF THIS FILE IS COPYRIGHT ZENIMAX MEDIA INC. **************************************************************************** ]] function ZO_SelectHomeCampaign_GetCost() local endCampaignNowCost = 0 local endCampaignAfterEndCost = 0 if GetNumFreeAnytimeCampaignReassigns() == 0 then endCampaignNowCost = GetCampaignReassignCost(CAMPAIGN_REASSIGN_TYPE_IMMEDIATE) end if GetNumFreeEndCampaignReassigns() == 0 then endCampaignAfterEndCost = GetCampaignReassignCost(CAMPAIGN_REASSIGN_TYPE_ON_END) end return endCampaignNowCost, endCampaignAfterEndCost end function ZO_AbandonHomeCampaign_GetCost() local alliancePointCost = 0 local goldCost = 0 if GetNumFreeAnytimeCampaignUnassigns() == 0 then alliancePointCost = GetCampaignUnassignCost(CAMPAIGN_UNASSIGN_TYPE_HOME_USE_ALLIANCE_POINTS) goldCost = GetCampaignUnassignCost(CAMPAIGN_UNASSIGN_TYPE_HOME_USE_GOLD) end return alliancePointCost, goldCost end
local movespeed = 0.02 local slowmovespeed = 0.004 local fastmovespeed = 0.08 local rotatespeed = 1 local slowrotatespeed = 0.2 local fastrotatespeed = 3 local controller = { slow = false, fast = false, left = false, right = false, forwards = false, backwards = false, -- controller movement works independently of 'real' keys up = 0, down = 0, rx_0 = 0, rx_1 = 0, ry_0 = 0, ry_1 = 0, rz_0 = 0, rz_1 = 0, rz_2 = 0, rz_3 = 0, deselect = false, reset = false, next = false, prev = false } local frame = 0 local _getAnalogControlState = getAnalogControlState function getAnalogControlState( key ) return controller[key] and 1 or _getAnalogControlState(key) end -- mapped keys -> controls local keys = {} local function map(target, what, ...) for k, v in ipairs({...}) do keys[v] = {target, what} end end map(true, 'forwards', 'w') map(true, 'backwards', 's') map(true, 'left', 'a') map(true, 'right', 'd') map(true, 'fast', 'joy6', 'lshift') map(true, 'slow', 'joy5', 'lalt') map(true, 'reset', 'joy7', 'joy9') map(true, 'deselect', 'joy8', 'joy10') map(true, 'next', 'axis_9') map(true, 'prev', 'axis_10') map(1, 'up', 'joy4', 'axis_12', 'arrow_u') map(1, 'down', 'joy1', 'axis_6', 'arrow_d') map(1, 'rz_1', 'joy3', 'arrow_l') map(1, 'rz_0', 'joy2', 'arrow_r') map(1, 'rz_2', 'mouse_wheel_up') map(1, 'rz_3', 'mouse_wheel_down') function resetController( ) for k, v in pairs(controller) do controller[k] = type(v) == 'number' and 0 or false end end function captureKeys( key, state ) local info = keys[key] if info then if key:sub(1,5) == 'mouse' and isMouseOverGUI( ) then state = false end if type(info[1]) == 'number' then state = state and 1 or 0 end controller[info[2]] = state end end -- function getCameraRotation( ) local cx, cy, _, tx, ty = getCameraMatrix ( ) return math.deg( math.atan2( tx - cx, ty - cy ) ) end function updateKeys( object ) local next, prev = false, false if frame == 0 then next, prev = controller.next, controller.prev frame = 10 else frame = frame - 1 end if object then local x, y, z = getElementPosition( object ) local rx, ry, rz = getElementRotation( object ) local rot = getCameraRotation( ) local speed = movespeed -- moving the object somewhere local function move( n, dist ) if math.abs(dist) < 0.03 then return end x, y = getInFrontOf( x, y, -(rot + 90*n), dist * speed ) end if controller.slow ~= controller.fast then speed = controller.fast and fastmovespeed or slowmovespeed end move( 0, getAnalogControlState( 'forwards' ) - getAnalogControlState( 'backwards' ) ) move( 1, getAnalogControlState( 'right' ) - getAnalogControlState( 'left' ) ) z = z + ( controller.up - controller.down ) * speed * 1/3 -- let's rotate this, maybe local speed = rotatespeed if controller.slow ~= controller.fast then speed = controller.fast and fastrotatespeed or slowrotatespeed end rx = rx + ( controller.rx_0 - controller.rx_1 ) * speed ry = ry + ( controller.ry_0 - controller.ry_1 ) * speed rz = rz + ( controller.rz_0 - controller.rz_1 + ( controller.rz_2 - controller.rz_3 ) * 5 ) * speed local deselect, reset = controller.deselect, controller.reset for k, v in pairs({deselect = false, reset = false, rz_2 = 0, rz_3 = 0}) do controller[k] = v end return x, y, z, rx, ry, rz, deselect, reset, next, prev end return nil, nil, nil, nil, nil, nil, false, false, next, prev end
-- get Kabal local Kabal = require "kabal" -- initialize Kabal, use "/" as cursor local kabal = Kabal("/") -- lets add some commands kabal:cmd("hi", function() print("Hi there!") end) kabal:cmd("flip", function() print("(╯°□°)╯︵ ┻━┻") end) -- args table returns user defined arguments kabal:cmd("multiply", function(args) local result = args[1] * args[2] print(result) end) -- lets count from 1 to x number! -- params and args are same thing, you can also use your custom naming kabal:cmd("count", function(params) local i = 1 while i <= tonumber(params[1]) do print(i) i = i + 1 end end) -- too basic example of player opping local player_op = 0 kabal:cmd("op", function(args) player_op = tonumber(args[1]) print("Player OP status: " .. player_op) end) -- with table.concat we can return all parameters -- given by user as a string kabal:cmd("say", function(args) print("Player said: " .. table.concat(args, " ")) end) -- let user call lua stuff? O.o kabal:cmd("call", function(args) local line = table.concat(args, " ") local foo = loadstring(line) if type(foo) == "function" then foo() else print("error") end end) -- lets get user input and test print("Kabal waiting for user input:") repeat local get = kabal:cinput() kabal:call(get) until get == "quit"
GameplayHelper_Lang = { LocalizationExample = { ["Welcome to {Tamriel:Yellow}, {1}!"] = "Willkommen bei {Tamriel:Yellow}, {1}!", NiceDay = "Einen schönen Tag noch!" } }
-- Copyright (c) 2017-present, Facebook, Inc. -- All rights reserved. -- This source code is licensed under the BSD-style license found in the -- LICENSE file in the root directory of this source tree. An additional grant -- of patent rights can be found in the PATENTS file in the same directory. local ProFi = require 'ProFi' ProFi:start() print("loading") local speech = require 'speech' print("begin") local fun = speech.Mfcc{fs = 16000, tw = 25, ts = 1, M = 20, N = 13, L = 22, R1 = 0, R2 = 8000, dev = 9} print("continue") for i = 1, 10 do print(i) local input = torch.rand(100000, 1) input = input:squeeze() input = fun(input, input) end ProFi:stop() ProFi:writeReport( 'MyProfilingReport.txt' )
-- Distance formula function distance(x1, y1, x2, y2) return math.sqrt((y2 - y1)^2 + (x2 - x1)^2) end -- Speed given X and Y velocity values function speedFromVelocity(vx, vy) return math.sqrt(vx * vx + vy * vy) end -- Returns a normalized HUMP vector towards the player from (mx, my) -- If no parameters are given, it's assumed to be the mouse's position function toPlayerVector(mx, my) local px, py = player.physics:getPosition() local reverse = true if mx == nil and my == nil then mx, my = cam:mousePosition() mx = mx my = my reverse = false end if reverse then return vector.new(px-mx, py-my):normalized() else return vector.new(mx-px, my-py):normalized() end end function toMouseVector(px, py) local mx, my = cam:mousePosition() return vector.new(mx-px, my-py):normalized() end -- Gets radians needed to rotate towards the player function toPlayerRotate(mx, my) local dir = toPlayerVector(mx, my) local vx, vy = dir:normalized():unpack() return math.atan2(vy, vx) end -- Update timer variables function updateTimer(v, dt) if v > 0 then v = v - dt elseif v < 0 then v = 0 end return v end -- Distance between object and player function distToPlayer(mx, my) local px, py = player.physics:getPosition() return distance(px, py, mx, my) end
--[[ Copyright 2018 The Nakama Authors Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. --]] local nk = require("nakama") --[[ Test run_once function calls at server startup. --]] nk.run_once(function(context) assert(context.execution_mode, "run_once") -- nk.match_create("match", {debug = true}) end) nk.run_once(function(context) error("Should not be executed.") end) local function rpc_signal(context, payload) local matches = nk.match_list(1, true) if #matches < 1 then error("no matches") end return nk.match_signal(matches[1].match_id, payload) end nk.register_rpc(rpc_signal, "rpc_signal")
template="tool" name="music"
return { { effect_list = { { type = "BattleBuffAddAttr", trigger = { "onAttach" }, arg_list = { attr = "hammerDamagePrevent", number = 0.15 } } } }, { effect_list = { { type = "BattleBuffAddAttr", trigger = { "onAttach" }, arg_list = { attr = "hammerDamagePrevent", number = 0.166 } } } }, { effect_list = { { type = "BattleBuffAddAttr", trigger = { "onAttach" }, arg_list = { attr = "hammerDamagePrevent", number = 0.182 } } } }, { effect_list = { { type = "BattleBuffAddAttr", trigger = { "onAttach" }, arg_list = { attr = "hammerDamagePrevent", number = 0.2 } } } }, { effect_list = { { type = "BattleBuffAddAttr", trigger = { "onAttach" }, arg_list = { attr = "hammerDamagePrevent", number = 0.216 } } } }, { effect_list = { { type = "BattleBuffAddAttr", trigger = { "onAttach" }, arg_list = { attr = "hammerDamagePrevent", number = 0.232 } } } }, { effect_list = { { type = "BattleBuffAddAttr", trigger = { "onAttach" }, arg_list = { attr = "hammerDamagePrevent", number = 0.25 } } } }, { effect_list = { { type = "BattleBuffAddAttr", trigger = { "onAttach" }, arg_list = { attr = "hammerDamagePrevent", number = 0.266 } } } }, { effect_list = { { type = "BattleBuffAddAttr", trigger = { "onAttach" }, arg_list = { attr = "hammerDamagePrevent", number = 0.282 } } } }, { effect_list = { { type = "BattleBuffAddAttr", trigger = { "onAttach" }, arg_list = { attr = "hammerDamagePrevent", number = 0.3 } } } }, time = 0, name = "冲突禁止", init_effect = "jinengchufablue", picture = "", desc = "降低我方受到碰撞伤害", stack = 1, id = 4130, icon = 4130, last_effect = "", blink = { 1, 0, 0, 0.3, 0.3 }, effect_list = { { type = "BattleBuffAddAttr", trigger = { "onAttach" }, arg_list = { attr = "hammerDamagePrevent", number = 0.3 } } } }
local BTW = {} BTW.Identity = "zuus_combos" BTW.Locale = { ["name"] = { ["english"] = "Born to win", ["russian"] = "Рождённый побеждать" }, ["desc"] = { ["english"] = "Zuus helper", ["russian"] = "Помощник" }, ["farm"] = { ["english"] = "Farm key", ["russian"] = "Клавиша для фарма" }, ["spam"] = { ["english"] = "Spam arc key", ["russian"] = "Клавиша для спама первым скилом" }, ["steal"] = { ["english"] = "Auto steal by arc and bolt", ["russian"] = "Стил героев первыми двумя способностями" }, ["stealcloud"] = { ["english"] = "Auto steal by Nimbus", ["russian"] = "Стил героев облачком" }, ["order"] = { ["english"] = "Combo order", ["russian"] = "Порядок каста комбо" }, ["combo"] = { ["english"] = "Combo key", ["russian"] = "Клавиша комбо" }, ["orbwalker"] = { ["english"] = "Attack when combo", ["russian"] = "Атаковать при комбо" }, ["slider"] = { ["english"] = "Closest to mouse range", ["russian"] = "Радиус поиска ближнего" } } BTW.Hero = nil BTW.Enabled = false BTW.MP = 0 BTW.CastTypes = { ["item_blink"] = 3, ["item_veil_of_discord"] = 3, ["item_soul_ring"] = 1, ["item_shivas_guard"] = 1, ["item_orchid"] = 2, ["item_bloodthorn"] = 2, ["item_rod_of_atos"] = 2, ["item_cyclone"] = 2, ["zuus_arc_lightning"] = 2, ["zuus_lightning_bolt"] = 2, ["zuus_static_field"] = 0, ["special_bonus_unique_zeus"] = 0, ["zuus_cloud"] = 3, ["zuus_thundergods_wrath"] = 1, ["item_dagon"] = 2, ["item_sheepstick"] = 2, ["item_ethereal_blade"] = 2, ["item_refresher"] = 1, ["item_arcane_boots"] = 1 } BTW.Items = { ["item_blink"] = "resource/flash3/images/items/", ["item_veil_of_discord"] = "resource/flash3/images/items/", ["item_soul_ring"] = "resource/flash3/images/items/", ["item_shivas_guard"] = "resource/flash3/images/items/", ["item_rod_of_atos"] = "resource/flash3/images/items/", ["item_orchid"] = "resource/flash3/images/items/", ["item_bloodthorn"] = "resource/flash3/images/items/", ["zuus_arc_lightning"] = "resource/flash3/images/spellicons/", ["zuus_lightning_bolt"] = "resource/flash3/images/spellicons/", ["zuus_cloud"] = "resource/flash3/images/spellicons/", ["zuus_thundergods_wrath"] = "resource/flash3/images/spellicons/", ["item_dagon"] = "resource/flash3/images/items/", ["item_sheepstick"] = "resource/flash3/images/items/", ["item_ethereal_blade"] = "resource/flash3/images/items/", ["item_refresher"] = "resource/flash3/images/items/", ["item_arcane_boots"] = "resource/flash3/images/items/" } BTW.Abilitys = {} function BTW.OnDraw() if GUI == nil then return end if not GUI.Exist(BTW.Identity) then GUI.Initialize(BTW.Identity, GUI.Category.Heroes, BTW.Locale["name"], BTW.Locale["desc"], "paroxysm", "npc_dota_hero_zuus") GUI.AddMenuItem(BTW.Identity, BTW.Identity .. "farm", BTW.Locale["farm"], GUI.MenuType.Key, "F", BTW.Farm, 0) GUI.AddMenuItem(BTW.Identity, BTW.Identity .. "spam", BTW.Locale["spam"], GUI.MenuType.Key, "T", BTW.Spam, 0) GUI.AddMenuItem(BTW.Identity, BTW.Identity .. "steal", BTW.Locale["steal"], GUI.MenuType.CheckBox, 0) GUI.AddMenuItem(BTW.Identity, BTW.Identity .. "stealcloud", BTW.Locale["stealcloud"], GUI.MenuType.CheckBox, 0) GUI.AddMenuItem(BTW.Identity, BTW.Identity .. "ordercombo", BTW.Locale["order"], GUI.MenuType.OrderBox, BTW.Items, "", "item_", 36, 36) GUI.AddMenuItem(BTW.Identity, BTW.Identity .. "combo", BTW.Locale["combo"], GUI.MenuType.Key, "K", BTW.Combo, 0) GUI.AddMenuItem(BTW.Identity, BTW.Identity .. "orbwalker", BTW.Locale["orbwalker"], GUI.MenuType.CheckBox, 0) GUI.AddMenuItem(BTW.Identity, BTW.Identity .. "closest", BTW.Locale["slider"], GUI.MenuType.Slider, 100, 1500, 200) end BTW.Initialize() if BTW.Enabled then if GUI.IsEnabled(BTW.Identity .. "steal") then BTW.Steal() end if GUI.IsEnabled(BTW.Identity .. "stealcloud") then BTW.StealCloud() end end end function BTW.Combo() if not BTW.Enabled then return end local enemy = Input.GetNearestHeroToCursor(Entity.GetTeamNum(BTW.Hero), Enum.TeamType.TEAM_ENEMY) if not enemy or not NPC.IsPositionInRange(enemy, Input.GetWorldCursorPos(), GUI.Get(BTW.Identity .. "closest"), 0) then return end local ordercast = GUI.Get(BTW.Identity .. "ordercombo", 1) if ordercast == nil then return end local position = Entity.GetAbsOrigin(enemy) local manapoint = NPC.GetMana(BTW.Hero) local prevcast = nil for i = 1, Length(ordercast) do BTW.Cast(ordercast[i], BTW.Hero, enemy, NPC.GetAbsOrigin(enemy), BTW.MP) end if not NPC.HasModifier(enemy, "modifier_item_ethereal_blade_slow") and GUI.IsEnabled(BTW.Identity .. "orbwalker") then Player.PrepareUnitOrders(Players.GetLocal(), 4, enemy, Vector(0,0,0), enemy, Enum.PlayerOrderIssuer.DOTA_ORDER_ISSUER_PASSED_UNIT_ONLY, BTW.Hero) end end function BTW.Steal() if not BTW.Enabled then return end local staticdmg = 0 if Ability.GetLevel(BTW.Abilitys['zuus_static_field']) > 0 then staticdmg = 2 + (2 * Ability.GetLevel(BTW.Abilitys['zuus_static_field'])) if Ability.GetLevel(BTW.Abilitys['special_bonus_unique_zeus']) == 1 then staticdmg = staticdmg + 1.5 end end for n, npc in pairs(NPC.GetHeroesInRadius(BTW.Hero, Ability.GetCastRange(BTW.Abilitys['zuus_lightning_bolt']), Enum.TeamType.TEAM_ENEMY)) do if Entity.IsHero(npc) and not NPC.IsIllusion(npc) and not Entity.IsDormant(npc) and not NPC.HasState(npc, Enum.ModifierState.MODIFIER_STATE_MAGIC_IMMUNE) then local boltdmg = Ability.GetDamage(BTW.Abilitys['zuus_lightning_bolt']) local lightdmg = Ability.GetDamage(BTW.Abilitys['zuus_arc_lightning']) if Ability.GetLevel(BTW.Abilitys['zuus_static_field']) > 0 then boltdmg = boltdmg + (Entity.GetHealth(npc) * (staticdmg / 100) ) lightdmg = lightdmg + (Entity.GetHealth(npc) * (staticdmg / 100) ) end boltdmg = NPC.GetMagicalArmorDamageMultiplier(npc) * boltdmg lightdmg = NPC.GetMagicalArmorDamageMultiplier(npc) * lightdmg if Entity.GetHealth(npc) < lightdmg then BTW.Cast('zuus_arc_lightning', BTW.Hero, npc, nil, BTW.MP) elseif Entity.GetHealth(npc) < boltdmg then BTW.Cast('zuus_lightning_bolt', BTW.Hero, npc, nil, BTW.MP) return end end end end function BTW.StealCloud() if not BTW.Enabled then return end local staticdmg = 0 if Ability.GetLevel(BTW.Abilitys['zuus_static_field']) > 0 then staticdmg = 2 + (2 * Ability.GetLevel(BTW.Abilitys['zuus_static_field'])) if Ability.GetLevel(BTW.Abilitys['special_bonus_unique_zeus']) == 1 then staticdmg = staticdmg + 1.5 end end for n, npc in pairs(Heroes.GetAll()) do if not Entity.IsDormant(npc) and Entity.IsAlive(npc) and not NPC.IsIllusion(npc) and not Entity.IsSameTeam(BTW.Hero, npc) and not NPC.HasState(npc, Enum.ModifierState.MODIFIER_STATE_MAGIC_IMMUNE) then local boltdmg = Ability.GetDamage(BTW.Abilitys['zuus_lightning_bolt']) if Ability.GetLevel(BTW.Abilitys['zuus_static_field']) > 0 then boltdmg = boltdmg + (Entity.GetHealth(npc) * (staticdmg / 100) ) end boltdmg = NPC.GetMagicalArmorDamageMultiplier(npc) * boltdmg if Entity.GetHealth(npc) < boltdmg then BTW.Cast('zuus_cloud', BTW.Hero, npc, NPC.GetAbsOrigin(npc), BTW.MP) return end end end end function BTW.InitAbility(name) if not BTW.Enabled then return end if BTW.Abilitys[name] ~= nil then return end BTW.Abilitys[name] = NPC.GetItem(BTW.Hero, name, true) or NPC.GetAbility(BTW.Hero, name) -- kostyli if name == "item_dagon" then BTW.Abilitys[name] = NPC.GetItem(BTW.Hero, "item_dagon", true) for i = 0, 5 do if not BTW.Abilitys[name] then BTW.Abilitys[name] = NPC.GetItem(BTW.Hero, "item_dagon_" .. i, true) end end end end function BTW.Initialize() BTW.Enabled = false if not GUI.IsEnabled(BTW.Identity) then return end BTW.Hero = Heroes.GetLocal() if BTW.Hero == nil then return end if NPC.GetUnitName(BTW.Hero) ~= "npc_dota_hero_zuus" then return end if not Entity.IsAlive(BTW.Hero) then return end BTW.MP = NPC.GetMana(BTW.Hero) BTW.Enabled = true for k, v in pairs(BTW.CastTypes) do BTW.InitAbility(k) end end function BTW.Farm() if not BTW.Enabled then return end for n, npc in pairs(NPC.GetUnitsInRadius(BTW.Hero, Ability.GetCastRange(BTW.Abilitys['zuus_arc_lightning']), Enum.TeamType.TEAM_ENEMY)) do if not NPC.HasState(npc, Enum.ModifierState.MODIFIER_STATE_MAGIC_IMMUNE) and (Entity.GetHealth(npc) < (Ability.GetDamage(BTW.Abilitys['zuus_arc_lightning']) * NPC.GetMagicalArmorDamageMultiplier(npc))) then BTW.Cast('zuus_arc_lightning', BTW.Hero, npc, nil, BTW.MP) end end end function BTW.Spam() if not BTW.Enabled then return end for n, npc in pairs(NPC.GetUnitsInRadius(BTW.Hero, Ability.GetCastRange(BTW.Abilitys['zuus_arc_lightning']), Enum.TeamType.TEAM_ENEMY)) do if not NPC.HasState(npc, Enum.ModifierState.MODIFIER_STATE_MAGIC_IMMUNE) then BTW.Cast('zuus_arc_lightning', BTW.Hero, npc, nil, BTW.MP) return end end end function BTW.Cast(name, self, npc, position, manapoint) local ability = NPC.GetItem(self, name, true) or NPC.GetAbility(self, name) if not GUI.SleepReady(BTW.Identity .. "casted" ) then return end if name == "item_dagon" then ability = NPC.GetItem(self, "item_dagon", true) for i = 0, 5 do if not ability then ability = NPC.GetItem(self, "item_dagon_" .. i, true) end end end local casttype = BTW.CastTypes[name] if ability == nil then return end if ability and Ability.IsCastable(ability, manapoint) and Ability.IsReady(ability) then if casttype == 1 then Ability.CastNoTarget(ability) elseif casttype == 2 then Ability.CastTarget(ability, npc) else Ability.CastPosition(ability, position) end GUI.Sleep(BTW.Identity .. "casted", Ability.GetCastPoint(ability) + NetChannel.GetAvgLatency(Enum.Flow.FLOW_OUTGOING)) end end return BTW
local loveframes = require "loveframes" local menus = require "menus" local devices = require "devices" require "devices.YololChip" require "lfeditor" local YololChipEditor = { ---@type YololChip yololChip=nil, viewOnly=false, font=love.graphics.newFont("fonts/Inconsolata-Regular.ttf", 24), lineColorPrimary={0.09, 0.13, 0.25, 1}, lineColorSecondary={0.08, 0.12, 0.2, 1}, lineColorExecute={0.83, 0.29, 0, 1}, lineColorPause={0.78, 0, 0, 1}, } menus.YololChipEditor = YololChipEditor local base = loveframes.Create("frame") YololChipEditor.base = base base:SetName("Yolol Chip Editor") base:SetResizable(false) base:SetDraggable(true) base:SetVisible(false) ---@type lfeditor local editor = loveframes.Create("editor", base) function editor:linesChanged(...) if YololChipEditor.yololChip ~= nil then YololChipEditor.yololChip:linesChanged(...) end end local rightPanel = loveframes.Create("panel", base) local pauseButton = loveframes.Create("button", rightPanel) pauseButton:SetText("") function pauseButton:DrawOver() local img = GetImage("imgs/chip_play.png") local chip = YololChipEditor.yololChip if chip ~= nil and chip:isPaused() then img = GetImage("imgs/chip_pause.png") end love.graphics.setColor(1, 1, 1, 1) love.graphics.draw(img, self.x, self.y, GetScale(img:getWidth(), img:getHeight(), 0, self.width, self.height)) end function pauseButton:OnClick() local chip = YololChipEditor.yololChip if chip ~= nil then if chip:isPaused() then chip:setFieldValue("ChipWait", 0) else chip:setFieldValue("ChipWait", -1) end end end function base:OnClose() base:SetVisible(false) self.yololChip = nil return false end function YololChipEditor:update() local font = self.font local baseYOff = 24 local lineLength = self.yololChip and self.yololChip.maxLineLength or devices.registered.YololChip.maxLineLength local lineCount = self.yololChip and self.yololChip.lineCount or devices.registered.YololChip.lineCount local lines = self.yololChip and self.yololChip.lines or nil if lines == nil then lines = {} for i=1, lineCount do lines[i] = "" end end editor.font = font editor.maxLineLength = lineLength editor.lines = lines editor.lineColors = {self.lineColorPrimary, self.lineColorSecondary} -- Temp until vmUpdate() -- editor:SetSize(lineLength * font:getWidth("A"), lineCount * font:getHeight()) editor:update(0) editor:SetPos(0, baseYOff) rightPanel:SetPos(editor.width+1, baseYOff) rightPanel:SetSize(85, editor.height) pauseButton:SetSize(rightPanel.width-4, rightPanel.width-4) pauseButton:SetPos(2, rightPanel.height-pauseButton.height-2) base:SetSize(editor.width + rightPanel.width, editor.height + baseYOff) if not base.visible then base:SetPos((love.graphics.getWidth()-base.width)/2, (love.graphics.getHeight()-base.height)/2) end end function YololChipEditor:vmUpdate() if self.yololChip == nil or self.yololChip.vm == nil then return end local chip = self.yololChip local vm = chip.vm local diagnostics = {} editor.diagnostics = diagnostics for i, line in ipairs(vm.lines) do if i == vm.prevLine then if chip:isPaused() then editor.lineColors[i] = self.lineColorPause else editor.lineColors[i] = self.lineColorExecute end elseif i % 2 == 0 then editor.lineColors[i] = self.lineColorPrimary else editor.lineColors[i] = self.lineColorSecondary end for _, diagnostic in pairs(line.metadata.errors) do table.insert(diagnostics, { line=i, type="error", msg=diagnostic.msg, start=diagnostic.pos, finish=diagnostic.pos+1 }) end end for line, lineErrors in pairs(vm.errors) do for _, diagnostic in pairs(lineErrors) do table.insert(diagnostics, { line=line, type=diagnostic.level, msg=diagnostic.msg, start=1, finish=#editor.lines[line]+1 }) end end end ---@param yololChip YololChip function YololChipEditor:OpenChip(yololChip) self.yololChip = yololChip editor.focus = true base:MakeTop() self:update() self:vmUpdate() base:SetVisible(true) end
function fib(n) if n == 0 then return 0 elseif n == 1 then return 1 else return fib(n-1) + fib(n-2) end end return fib(N)
----------Stats_ShipsCreated(g_playerID, GetShipId("Hgn_MS_Production_Fighter"))>=1-------------- ------------------------------------------------------------------------------- -- Writes ending stats to a file. Call this before you call the "setGameOver()" -- function. Any newlines and/or double quotation marks contained in strings -- that were retrieved from elsewhere (such as game rule settings) will break -- this script. -- -- Things that this function can't report on: -- Map Name -- Player Name -- -- Can't write the player name because that is a wide character string. Can't -- write the map name because the game rule has no idea what map is loaded. -- -- Some values are not exactly the same as what is reported by the Stats -- screen. Probably because the game takes an extra few milliseconds to -- actually end after this script is run. function WriteStats() local game_time = Universe_GameTime() local game_h = floor(game_time/3600) local game_m = floor(game_time/60 - game_h * 60) local game_s = game_time - game_m * 60 - game_h * 3600 local game_str = format("%02d:%02d:%02d", game_h, game_m, game_s) local ftime = date("%H:%M:%S") local fdate = date("%Y/%m/%d") local fstamp = date("%m-%d-%Y_%H_%M_%S") if (strsub(fstamp, 1, 1) == "0") then fstamp = strsub(fstamp, 2) end -- These variables must match those listed in "data\ui\newui\stats.lua". -- Combat total = (ShipbuiltRU) + (ShipsCapturedRU) + (ShipsDestroyedRU) - (ShipslostRU) local smShipBuiltRU = 1.0 local smShipsCapturedRU = 1.0 local smShipsDestroyedRU = 1.0 local smShipsLostRU = 1.0 -- Resource total = (ResourcesHarvested) + (ResourcesSpent) + (CollectorsBuiltRU) + (RefineriesRU) local smResourcesHarvestedRU = 0.5 local smResourcesSpentRU = 0.5 local smCollectorsBuiltRU = 1.0 local smRefineriesRU = 1.0 -- Building & Research total = (Total build shipsRU) + (NumSubsystemsRU) + (ResearchRU) local smBuildShipsRU = 1.0 local smSubsystemsRU = 1.5 local smResearchRU = 1.0 -- Diplomacy total = (Tribute donated) - (Tribute received) + deathTime * 3 local smTributeDonatedRU = 1.0 local smTributeReceivedRU = 0.25 local smDeathTimeLoserSec = 2.245 -- just to make the numbers not so obvious local smDeathTimeWinnerSec = 4.879 writeto("HWCE_EndGame_" .. fstamp .. ".stats") write("\n INFO = {") write("\n TotalTime = \"" .. game_str .. "\",") write("\n LocalTime = \"" .. ftime .. "\",") write("\n LocalDate = \"" .. fdate .. "\",") write("\n RulesName = \"" .. GameRulesName .. "\",") --write("\n MapName = \"unknown\",") write("\n },") write("\n RULES = {") for i = 1, getn(GameSetupOptions) do local thisRule = GameSetupOptions[i] local thisRuleID = thisRule.name local thisRuleName = thisRule.locName local thisRuleChoices = thisRule.choices local thisRuleSetting = GetGameSettingAsString(thisRuleID) local thisRuleSettingLabel = "" for j = 2, getn(thisRuleChoices), 2 do local choiceLabel = thisRuleChoices[j - 1] local choiceValue = tostring(thisRuleChoices[j]) if (thisRuleSetting == choiceValue) then thisRuleSettingLabel = choiceLabel break end end write("\n {Rule = \"" .. thisRuleName .. "\", Setting = \"" .. thisRuleSettingLabel .. "\"},") end write("\n },") for playerIndex = 0, Player_Count do local sRace = Player_Races[playerIndex + 1] WST_trace("Player " .. playerIndex .. " is race " .. sRace .. ".") write("\n Player" .. playerIndex .. " = {") -- Building & Research total = (Total build shipsRU) + (NumSubsystemsRU) + (ResearchRU) local BuildingTotal = floor(Stats_BuildShipsBuiltInRUs(playerIndex) * smBuildShipsRU + Stats_SubsystemsBuiltInRUs(playerIndex) * smSubsystemsRU + Stats_ResearchRUValue(playerIndex) * smResearchRU) local BuildCapableShips = Stats_BuildShipsBuilt(playerIndex) local ResearchCost = Stats_ResearchRUValue(playerIndex) local ResearchPercent = floor(100 * Stats_ResearchCount(playerIndex)/Stats_ResearchTotal(playerIndex)) local TotalSubsystems = Stats_SubsystemsBuilt(playerIndex) write("\n BUILDING = {") write("\n BuildingTotal = " .. BuildingTotal .. ",") write("\n BuildCapableShips = " .. BuildCapableShips .. ",") write("\n ResearchCost = " .. ResearchCost .. ",") write("\n ResearchPercent = " .. ResearchPercent .. ",") write("\n TotalSubsystems = " .. TotalSubsystems .. ",") write("\n },") -- Combat total = (ShipbuiltRU) + (ShipsCapturedRU) + (ShipsDestroyedRU) - (ShipslostRU) local CombatTotal = floor(Stats_TotalShipsBuiltInRUs(playerIndex) * smShipBuiltRU + Stats_EnemyShipsCapturedInRUs(playerIndex) * smShipsCapturedRU + Stats_TotalKillsInRUs(playerIndex) * smShipsDestroyedRU - Stats_TotalLossesInRUs(playerIndex) * smShipsLostRU) local TotalShipsBuilt = Stats_TotalShipsBuilt(playerIndex) local TotalShipsCaptured = Stats_EnemyShipsCaptured(playerIndex) local TotalShipsDestroyed = Stats_TotalKills(playerIndex) local TotalShipsLost = Stats_TotalLosses(playerIndex) write("\n COMBAT = {") write("\n CombatTotal = " .. CombatTotal .. ",") -- seems okay write("\n TotalShipsBuilt = " .. TotalShipsBuilt .. ",") -- seems okay write("\n TotalShipsCaptured = " .. TotalShipsCaptured .. ",") -- seems okay write("\n TotalShipsDestroyed = " .. TotalShipsDestroyed .. ",") -- seems okay write("\n TotalShipsLost = " .. TotalShipsLost .. ",") -- seems okay write("\n },") local TimeOfDeathValue = Stats_TimeKilled(playerIndex) local TimeOfDeathText = TimeOfDeathValue local TimeOfDeathMulti = smDeathTimeLoserSec if (TimeOfDeathValue == 0) then TimeOfDeathValue = Stats_TotalDuration() TimeOfDeathText = "\"--\"" TimeOfDeathMulti = smDeathTimeWinnerSec end local TributeDonated = Stats_TributeDonated(playerIndex) local TributeReceived = Stats_TributeReceived(playerIndex) -- Diplomacy total = (Tribute donated) - (Tribute received) + deathTime * 3 local DiplomacyTotal = floor(TributeDonated * smTributeDonatedRU - TributeReceived * smTributeReceivedRU + TimeOfDeathValue * TimeOfDeathMulti) write("\n DIPLOMACY = {") write("\n DiplomacyTotal = " .. DiplomacyTotal .. ",") write("\n TimeOfDeath = " .. TimeOfDeathText .. ",") write("\n TributeDonated = " .. TributeDonated .. ",") write("\n TributeReceived = " .. TributeReceived .. ",") write("\n },") local RefineryShipCount = 0 local RefineryRUsCount = 0 local thisList = ResourceControllersList[sRace] -- stored in "objectlist_misc.lua" for i = 1, getn(thisList) do local thisShip = thisList[i] RefineryShipCount = RefineryShipCount + Stats_ShipsCreated(playerIndex, GetShipId(thisShip)) RefineryRUsCount = RefineryRUsCount + Stats_ShipsCreatedInRUs(playerIndex, GetShipId(thisShip)) end local ResourceCollectors = Stats_HarvestersBuilt(playerIndex) local TotalRUHarvested = Stats_GatheredRUs(playerIndex) local TotalRUSpent = Stats_SpentRUs(playerIndex) -- Resource total = (ResourcesHarvested) + (ResourcesSpent) + (CollectorsBuiltRU) + (RefineriesRU) local ResourceTotal = floor(TotalRUHarvested * smResourcesHarvestedRU + TotalRUSpent * smResourcesSpentRU + Stats_HarvestersBuiltInRUs(playerIndex) * smCollectorsBuiltRU + RefineryRUsCount * smRefineriesRU) write("\n RESOURCE = {") write("\n MobileRefineries = " .. RefineryShipCount .. ",") write("\n ResourceCollectors = " .. ResourceCollectors .. ",") write("\n ResourceTotal = " .. ResourceTotal .. ",") write("\n TotalRUHarvested = " .. TotalRUHarvested .. ",") write("\n TotalRUSpent = " .. TotalRUSpent .. ",") write("\n },") local OverviewTotal = BuildingTotal + CombatTotal + DiplomacyTotal + ResourceTotal write("\n OVERVIEW = {") write("\n BuildingTotal = " .. BuildingTotal .. ",") write("\n CombatTotal = " .. CombatTotal .. ",") write("\n DiplomacyTotal = " .. DiplomacyTotal .. ",") write("\n ResourceTotal = " .. ResourceTotal .. ",") write("\n OverviewTotal = " .. OverviewTotal .. ",") write("\n },") write("\n SHIPS = {") dofilepath("data:scripts/races/" .. sRace .. "/scripts/def_build.lua") for i, iCount in build do local bldName = iCount.ThingToBuild local bldType = iCount.Type if (bldType == 0) then local bldAmount = Stats_ShipsCreated(playerIndex, GetShipId(bldName)) write("\n {Type = " .. bldType .. ", ThingToBuild = \"" .. bldName .. "\", Number = " .. bldAmount .. ",},") WST_trace("Player = " .. playerIndex .. ", Type = " .. bldType .. ", ThingToBuild = \"" .. bldName .. "\", Number = " .. bldAmount) end end write("\n },") write("\n SUBSYSTEMS = {") for i, iCount in build do local bldName = iCount.ThingToBuild local bldType = iCount.Type if (bldType == 1) then local bldAmount = Stats_ShipsCreated(playerIndex, GetShipId(bldName)) write("\n {Type = " .. bldType .. ", ThingToBuild = \"" .. bldName .. "\", Number = " .. bldAmount .. ",},") WST_trace("Player = " .. playerIndex .. ", Type = " .. bldType .. ", ThingToBuild = \"" .. bldName .. "\", Number = " .. bldAmount) end end write("\n },") write("\n RESEARCH = {") dofilepath("data:scripts/races/" .. sRace .. "/scripts/def_research.lua") local resCount = 0 for i, iCount in research do local resName = iCount.Name local resComplete = Player_HasResearch(playerIndex, resName) resCount = resCount + resComplete write("\n {Name = \"" .. resName .. "\", Completed = " .. resComplete .. ",},") WST_trace("Player = " .. playerIndex .. ", Name = \"" .. resName .. "\", Completed = " .. resComplete) end write("\n },") local RaceString = RacesListCorrectCase[sRace] local PlayerTeam = Player_Team(playerIndex) local PlayerIsAlive = Player_IsAlive(playerIndex) local PlayerIsLocal = 0 if (playerIndex == FE_GetCurrentPlayerIndex()) then PlayerIsLocal = 1 end write("\n GENERAL = {") write("\n Name = \"unkown\",") write("\n Race = \"" .. RaceString .. "\",") write("\n Team = " .. PlayerTeam .. ",") write("\n Alive = " .. PlayerIsAlive .. ",") write("\n Local = " .. PlayerIsLocal .. ",") write("\n },") write("\n },") end write("\n") writeto() print("GPE: ADVANCED STATS written to profile folder.") -- Subtitle_Message("GPE: Additional end-of-game stats have been written to each player's profile directory.", 10) Rule_Remove("WriteStats") -- should this function be a rule or not? end -------------------------------------------------------------------------------- -- Writes advanced stats to the local player's profile folder before killing him. -- Partially disabled because maybe it's best only to write the stats at the end of the game, so that they are identical for all players (if they stick it out). -- function WriteStatsThenKillPlayer(playerIndex) -- if (playerIndex == FE_GetCurrentPlayerIndex()) then -- WriteStats() -- end Player_Kill(playerIndex) if (playerIndex ~= Universe_CurrentPlayer()) then local playerNameW = Player_GetName(playerIndex) --UI_SetScreenEnabled("PlayerDestroyedScreen", 1) --UI_SetScreenVisible("PlayerDestroyedScreen", 1) --UI_SetTextLabelTextWF1("PlayerDestroyedScreen", "lblDescription1", "$1231", playerNameW) Sound_SpeechPlay("data:sound\\speech\\missions\\m_15\\47100") Player_AddLocalChatMessage("$1231", playerNameW) end end
local Import = require"Toolbox.Import" local Object = Import.Module.Relative"Compiler.Object" return Object( "Nested.PEG.Atleast", { Construct = function(self, Amount, InnerPattern) self.Amount = Amount self.InnerPattern = InnerPattern end; Decompose = function(self, Canonical) return self.InnerPattern(Canonical)^self.Amount end; Copy = function(self) return self.Amount, -self.InnerPattern end; ToString = function(self) return tostring(self.InnerPattern) .."^".. self.Amount end; } )
Citizen.CreateThread( function() while true do Citizen.Wait(0) if IsControlJustPressed(0, 0x8CC9CD42) then -- x local playerPed = PlayerPedId() if not IsEntityDead(playerPed) and not Citizen.InvokeNative(0x9682F850056C9ADE, playerPed) then local animDict = "script_proc@robberies@homestead@lonnies_shack@deception" if not IsEntityPlayingAnim(playerPed, animDict, "hands_up_loop", 3) then if not HasAnimDictLoaded(animDict) then RequestAnimDict(animDict) while not HasAnimDictLoaded(animDict) do Citizen.Wait(0) end end TaskPlayAnim(playerPed, animDict, "hands_up_loop", 2.0, -2.0, -1, 67109393, 0.0, false, 1245184, false, "UpperbodyFixup_filter", false) RequestAnimDict(animDict) else ClearPedSecondaryTask(playerPed) end end end end end)
local socket = require'socket' local tools = require'websocket.tools' local frame = require'websocket.frame' local handshake = require'websocket.handshake' local debug = require'debug' local tconcat = table.concat local tinsert = table.insert local ev = function(ws) ws = ws or {} local ev = require'ev' local sock local loop = ws.loop or ev.Loop.default local fd local message_io local handshake_io local async_send local self = {} self.state = 'CLOSED' local close_timer local user_on_message local user_on_close local user_on_open local user_on_error local on_error = function(s,err) print('Websocket client unhandled error',s,err) end local on_close = function(was_clean,code,reason) if close_timer then close_timer:stop(loop) close_timer = nil end if message_io then message_io:stop(loop) end self.state = 'CLOSED' if user_on_close then user_on_close(self,was_clean,code,reason or '') end sock:shutdown() sock:close() end local on_open = function() self.state = 'OPEN' if user_on_open then user_on_open(self) end end local handle_socket_err = function(err) if err == 'closed' then if self.state ~= 'CLOSED' then on_close(false,1006,'') end else on_error(err) end end local on_message = function(message,opcode) if opcode == frame.TEXT or opcode == frame.BINARY then if user_on_message then user_on_message(self,message,opcode) end elseif opcode == frame.CLOSE then if self.state ~= 'CLOSING' then self.state = 'CLOSING' local code,reason = frame.decode_close(message) local encoded = frame.encode_close(code) encoded = frame.encode(encoded,frame.CLOSE,true) async_send(encoded, function() on_close(true,code or 1005,reason) end,handle_socket_err) else on_close(true,code or 1005,reason) end end end self.send = function(_,message,opcode) local encoded = frame.encode(message,opcode or frame.TEXT,true) async_send(encoded, nil, handle_socket_error) end local connect = function(_,params) if self.state ~= 'CLOSED' then error('wrong state') end self.state = 'CONNECTING' local protocol,host,port,uri = tools.parse_url(params.url) if protocol ~= 'ws' then error('Protocol not supported:'..protocol) end assert(not sock) sock = socket.tcp() fd = sock:getfd() assert(fd > -1) -- set non blocking sock:settimeout(0) sock:setoption('tcp-nodelay',true) async_send = require'websocket.ev_common'.async_send(sock,loop) user_on_open = params.on_open or user_on_open ev.IO.new( function(loop,connect_io) connect_io:stop(loop) local key = tools.generate_key() local req = handshake.upgrade_request { key = key, host = host, port = port, protocols = {params.protocol or ''}, origin = ws.origin, uri = uri } async_send( req, function() local resp = {} local last assert(sock:getfd() > -1) handshake_io = ev.IO.new( function(loop,read_io) repeat local line,err,part = sock:receive('*l') if line then if last then line = last..line last = nil end resp[#resp+1] = line elseif err ~= 'timeout' then read_io:stop(loop) handle_socket_err(err) return else last = part return end until line == '' read_io:stop(loop) handshake_io = nil local response = table.concat(resp,'\r\n') local headers = handshake.http_headers(response) local expected_accept = handshake.sec_websocket_accept(key) if headers['sec-websocket-accept'] ~= expected_accept then local msg = 'Websocket Handshake failed: Invalid Sec-Websocket-Accept (expected %s got %s)' msg = msg:format(expected_accept,headers['sec-websocket-accept'] or 'nil') on_error(self,msg) return end message_io = require'websocket.ev_common'.message_io( sock,loop, on_message, handle_socket_err) on_open(self) end,fd,ev.READ) handshake_io:start(loop)-- handshake end, handle_socket_err) end,fd,ev.WRITE):start(loop)-- connect local _,err = sock:connect(host,port) assert(_ == nil) if err ~= 'timeout' then error('Websocket could not connect to '..ws.url) end end self.on_close = function(_,on_close_arg) user_on_close = on_close_arg end self.on_error = function(_,on_error_arg) user_on_error = on_error_arg end self.on_open = function(_,on_open_arg) user_on_open = on_open_arg end self.on_message = function(_,on_message_arg) user_on_message = on_message_arg end self.close = function(_,code,reason,timeout) if self.state == 'CONNECTING' then self.state = 'CLOSING' assert(handshake_io) assert(not message_io) handshake_io:stop(loop) handshake_io = nil on_close(false,1006,'not open') return elseif self.state == 'OPEN' then assert(not handshake_io) assert(message_io) self.state = 'CLOSING' timeout = timeout or 3 local encoded = frame.encode_close(code or 1000,reason) encoded = frame.encode(encoded,frame.CLOSE,true) -- this should let the other peer confirm the CLOSE message -- by 'echoing' the message. async_send(encoded) close_timer = ev.Timer.new(function() close_timer = nil on_close(false,1006,'timeout') end,timeout) close_timer:start(loop) end end self.connect = connect return self end return ev
-- keep all key, mouse, etc events here function love.keyreleased(key) if key == "escape" then game.pause = not game.pause end if key == 'tab' then game.debug = not game.debug end end function love.resize(w, h) game.dims.x = w game.dims.y = h end
-- Credits: Marmota#2533 ui_page "ui.html" files { "ui.html", "ui.css", "ui.js", "heartbeat-solid.svg", "shield-alt-solid.svg" } client_scripts{ "@vrp/lib/utils.lua", "client.lua" } server_scripts { "@vrp/lib/utils.lua", "server.lua" }
local max_v = 10000 function f(x,y) return math.ceil(y) * 100000 + math.ceil(x) end local n = 100 local list = { {n,n}, {-n + 100,n}, {-n,-n + 400}, {n,-n}, } for i,v in ipairs(list) do print(f(v[1],v[2])) end
---‘userdata’类型的,包含了颜色的二进制数据 ---@class ColorFeature ---@field toString fun():string ---‘userdata’类型的,包含了一个或多个颜色与坐标数据的二进制数据 ---@class CoordColorFeature ---@field toString fun():string local M = { ---找图找色函数超出屏幕范围时,抛出的错误消息 COORDINATES_OVERFLOW = "The coordinates are off screen", ---找图找色时使用的查找方向 FIND_ORDER = { UP_DOWN_LEFT_RIGHT=0, UP_DOWN_RIGHT_LEFT=1, DOWN_UP_LEFT_RIGHT=2, DOWN_UP_RIGHT_LEFT=3, LEFT_RIGHT_UP_DOWN=4, LEFT_RIGHT_DOWN_UP=5, RIGHT_LEFT_UP_DOWN=6, RIGHT_LEFT_DOWN_UP=7, } } ---位图‘userdata’类型的,包含了二进制图色数据 ---@class Bitmap ---‘userdata’类型的点阵数据 ---@class DotMatrix ---@field toTable fun():table ---@field height fun():integer ---@field width fun():integer ---@field findMatrix fun(matrix:DotMatrix,sim:number):integer,integer ---将table类型的点阵数据转化为userdata类型的以便于使用 ---@param t table ‘table’类型的点阵数据 ---@return DotMatrix ‘userdata’类型的点阵数据 function M.newDotMatrix(t) end ---范围内查找符合点阵特征的点的坐标,返回第一个找到的点坐标,没找到则返回-1,-1 ---@param bitmap Bitmap 位图 ---@param x integer 最小的横坐标 ---@param y integer 最小的纵坐标 ---@param x1 integer 最大的横坐标 ---@param y1 integer 最大的纵坐标 ---@param color integer|string|ColorFeature 颜色特征 ---@param shiftColor integer 偏移颜色 ---@param dotMatrix DotMatrix|nil 将点阵数据填充到其中 ---@return DotMatrix 点阵 function M.getDotMatrixByShiftColor(bitmap,x,y,x1,y1,color,shiftColor,dotMatrix) end ---范围内查找符合点阵特征的点的坐标,返回第一个找到的点坐标,没找到则返回-1,-1 ---@param bitmap Bitmap 位图 ---@param x integer 最小的横坐标 ---@param y integer 最小的纵坐标 ---@param x1 integer 最大的横坐标 ---@param y1 integer 最大的纵坐标 ---@param color integer|string|ColorFeature 颜色特征 ---@param shiftColorSum integer 屏幕颜色与特征颜色计算的差和小于等于此参数则符合,大于则不符合 ---@param dotMatrix DotMatrix|nil 将点阵数据填充到其中 ---@return DotMatrix 点阵 function M.getDotMatrixByShiftColorSum(bitmap,x,y,x1,y1,color,shiftColorSum,dotMatrix) end ---获取范围内符合颜色特征的坐标与颜色 ---@param bitmap Bitmap 位图 ---@param x integer 最小的横坐标 ---@param y integer 最小的纵坐标 ---@param x1 integer 最大的横坐标 ---@param y1 integer 最大的纵坐标 ---@param color integer|string|ColorFeature 颜色特征 ---@param shiftColor integer 偏移颜色 ---@return table 坐标与颜色的数据 function M.getColorCoordMatrixByShiftColor(bitmap,x,y,x1,y1,color,shiftColor) end ---获取范围内符合颜色特征的坐标与颜色 ---@param bitmap Bitmap 位图 ---@param x integer 最小的横坐标 ---@param y integer 最小的纵坐标 ---@param x1 integer 最大的横坐标 ---@param y1 integer 最大的纵坐标 ---@param color integer|string|ColorFeature 颜色特征 ---@param shiftColorSum integer 屏幕颜色与指定颜色计算的差和小于等于此参数则符合,大于则不符合 ---@return table 坐标与颜色的数据 function M.getColorCoordMatrixByShiftColorSum(bitmap,x,y,x1,y1,color,shiftColorSum) end ---获取屏幕指定坐标的颜色 ---@param bitmap Bitmap 位图 ---@param x integer 横坐标 ---@param y integer 纵坐标 ---@return integer 坐标颜色,格式BGR function M.getColor(bitmap,x,y) end ---用屏幕指定坐标的颜色与多个颜色进行对比,返回第一个符合的索引,没有则返回0 ---@param bitmap Bitmap 位图 ---@param x integer 横坐标 ---@param y integer 纵坐标 ---@param color integer|string|ColorFeature 颜色特征 ---@param shiftColor integer 偏移颜色 ---@return integer 第一个符合屏幕颜色的颜色特征的索引,没有符合的返回0 function M.whichColorByShiftColor(bitmap,x,y,color,shiftColor) end ---用屏幕指定坐标的颜色与多个颜色进行对比,返回第一个符合的索引,没有则返回0 ---@param bitmap Bitmap 位图 ---@param x integer 横坐标 ---@param y integer 纵坐标 ---@param color integer|string|ColorFeature 颜色特征 ---@param shiftColorSum integer 屏幕颜色与指定颜色计算的差和小于等于此参数则符合,大于则不符合 ---@return integer 第一个符合屏幕颜色的颜色特征的索引,没有符合的返回0 function M.whichColorByShiftColorSum(bitmap,x,y,color,shiftColorSum) end ---获取范围内符合颜色特征的点的计数 ---@param bitmap Bitmap 位图 ---@param x integer 最小的横坐标 ---@param y integer 最小的纵坐标 ---@param x1 integer 最大的横坐标 ---@param y1 integer 最大的纵坐标 ---@param color integer|string|ColorFeature 颜色特征 ---@param shiftColor integer 偏移颜色 ---@return integer 符合颜色特征的总数 function M.getColorCountByShiftColor(bitmap,x,y,x1,y1,color,shiftColor) end ---获取范围内符合颜色特征的点的计数 ---@param bitmap Bitmap 位图 ---@param x integer 最小的横坐标 ---@param y integer 最小的纵坐标 ---@param x1 integer 最大的横坐标 ---@param y1 integer 最大的纵坐标 ---@param color integer|string|ColorFeature 颜色特征 ---@param shiftColorSum integer 屏幕颜色与指定颜色计算的差和小于等于此参数则符合,大于则不符合 ---@return integer 符合颜色特征的总数 function M.getColorCountByShiftColorSum(bitmap,x,y,x1,y1,color,shiftColorSum) end ---范围内查找符合指定颜色特征的点,返回第一个找到的点坐标,没找到则返回-1,-1 ---@param bitmap Bitmap 位图 ---@param x integer 最小的横坐标 ---@param y integer 最小的纵坐标 ---@param x1 integer 最大的横坐标 ---@param y1 integer 最大的纵坐标 ---@param findOrder integer 查找的方向 ---@param color integer|string|ColorFeature 颜色特征 ---@param shiftColor integer 偏移颜色 ---@return integer 找到的点的横坐标 ---@return integer 找到的点的纵坐标 function M.findColorByShiftColor(bitmap,x,y,x1,y1,color,shiftColor,findOrder) end ---范围内查找符合指定颜色特征的点,返回第一个找到的点坐标,没找到则返回-1,-1 ---@param bitmap Bitmap 位图 ---@param x integer 最小的横坐标 ---@param y integer 最小的纵坐标 ---@param x1 integer 最大的横坐标 ---@param y1 integer 最大的纵坐标 ---@param findOrder integer 查找的方向 ---@param color integer|string|ColorFeature 颜色特征 ---@param shiftColorSum integer 屏幕颜色与指定颜色计算的差和小于等于此参数则符合,大于则不符合 ---@return integer 找到的点的横坐标 ---@return integer 找到的点的纵坐标 function M.findColorByShiftColorSum(bitmap,x,y,x1,y1,color,shiftColorSum,findOrder) end ---范围内查找符合坐标颜色特征的点,返回第一个找到的点坐标,没找到则返回-1,-1 ---@param bitmap Bitmap 位图 ---@param x integer 最小的横坐标 ---@param y integer 最小的纵坐标 ---@param x1 integer 最大的横坐标 ---@param y1 integer 最大的纵坐标 ---@param findOrder integer 查找的方向 ---@param color integer|string|ColorFeature 颜色特征 ---@param coordColor string|CoordColorFeature 偏移坐标颜色特征 ---@param shiftColor integer 偏移颜色 ---@param canErrorSum integer 允许错误的坐标颜色的总数,当对比坐标颜色时允许一定数量的点颜色不符 ---@return integer 找到的点的横坐标 ---@return integer 找到的点的纵坐标 function M.findFeatureByShiftColor(bitmap,x,y,x1,y1,color,coordColor,shiftColor,canErrorSum,findOrder) end ---范围内查找符合坐标颜色特征的点,返回第一个找到的点坐标,没找到则返回-1,-1 ---@param bitmap Bitmap 位图 ---@param x integer 最小的横坐标 ---@param y integer 最小的纵坐标 ---@param x1 integer 最大的横坐标 ---@param y1 integer 最大的纵坐标 ---@param findOrder integer 查找的方向 ---@param color integer|string|ColorFeature 颜色特征 ---@param coordColor string|CoordColorFeature 偏移坐标颜色特征 ---@param shiftColorSum integer 屏幕颜色与指定颜色计算的差和小于等于此参数则符合,大于则不符合 ---@param canErrorSum integer 允许错误的坐标颜色的总数,当对比坐标颜色时允许一定数量的点颜色不符 ---@return integer 找到的点的横坐标 ---@return integer 找到的点的纵坐标 function M.findFeatureByShiftColorSum(bitmap,x,y,x1,y1,color,coordColor,shiftColorSum,canErrorSum,findOrder) end ---对比坐标颜色的特征 ---@param bitmap Bitmap 位图 ---@param coordColor string|CoordColorFeature 坐标颜色特征 ---@param shiftColor integer 偏移颜色 ---@param canErrorSum integer 允许错误的坐标颜色的总数,当对比坐标颜色时允许一定数量的点颜色不符 ---@return boolean 是否符合坐标颜色特征 function M.isFeatureByShiftColor(bitmap,coordColor,shiftColor,canErrorSum) end ---对比坐标颜色的特征 ---@param bitmap Bitmap 位图 ---@param coordColor string|CoordColorFeature 坐标颜色特征 ---@param shiftColorSum integer 屏幕颜色与指定颜色计算的差和小于等于此参数则符合,大于则不符合 ---@param canErrorSum integer 允许错误的坐标颜色的总数,当对比坐标颜色时允许一定数量的点颜色不符 ---@return boolean 是否符合坐标颜色特征 function M.isFeatureByShiftColorSum(bitmap,coordColor,shiftColorSum,canErrorSum) end return M
-- The function is used to create Particle System object for Particle File Data, You can use it in your project. -- And you need to provide the parameter of texture and lifeTime. return function (data, texture) local ps = love.graphics.newParticleSystem (texture, data.bufferSize) ps:setEmitterLifetime (data.emitterLifetime) ps:setEmissionRate (data.emissionRate) ps:setParticleLifetime (unpack (data.particleLifetime)) ps:setAreaSpread (data.areaSpread.distribution, unpack (data.areaSpread.distance)) ps:setInsertMode (data.insertMode) ps:setOffset (unpack (data.offset)) ps:setDirection (data.direction) ps:setSpread (data.spread) ps:setSpeed (unpack (data.speed)) ps:setParticleLifetime (unpack (data.particleLifetime)) ps:setRadialAcceleration (unpack (data.radialAcceleration)) ps:setTangentialAcceleration (unpack (data.tangentialAcceleration)) ps:setLinearDamping (unpack (data.linearDamping)) ps:setLinearAcceleration (data.linearAcceleration.min [1], data.linearAcceleration.min [2], data.linearAcceleration.max [1], data.linearAcceleration.max [2]) ps:setSpin (unpack (data.spin.interval)) ps:setSpinVariation (data.spin.variation) ps:setRotation (unpack (data.rotation.interval)) ps:setRelativeRotation (data.rotation.enable) if (#data.colors > 0) then ps:setColors (unpack (data.colors)) end if (#data.sizes > 0) then ps:setSizes (unpack (data.sizes)) end if (data.quad) then ps:setQuads (data.quad) elseif (#data.quads > 0) then local quads = {} for n=1, #data.quads do quads [n] = love.graphics.newQuad (unpack (data.quads [n])) end ps:setQuads (unpack (quads)) return ps, quads end return ps end
type = SCENARIO name = "null" function initialize() ps = player_ship() ps:set_position(1.40673537711, 0.495382619358, 300e3) ps:set_bearing(0) ps:set_velocity(0, 0, 7730.811) ns = spawn_ship("mumeifune") ns:set_position(1.407, 0.49530, 297.5e3) ns:set_bearing(0) ns:set_velocity(0, 20, 7720) ns = spawn_ship("mumeifune") ns:set_position(1.407, 0.49535, 297.5e3) ns:set_bearing(0) ns:set_velocity(0, 20, 7720) ns = spawn_ship("mumeifune") ns:set_position(1.407, 0.49540, 297.5e3) ns:set_bearing(0) ns:set_velocity(0, 20, 7720) enable_player_physics(true) end
local utils=require "leda.utils" autostart_stage=leda.stage{ handler=function(...) print(...) leda.quit() end, autostart={'Autostarted','param',10,math.pi} } local g=leda.graph{start=autostart_stage} g:run()
local state = require("loaded_state") local utils = require("utils") local configs = require("configs") local viewportHandler = require("viewport_handler") local selectionUtils = require("selections") local drawing = require("drawing") local colors = require("colors") local selectionItemUtils = require("selection_item_utils") local keyboardHelper = require("keyboard_helper") local toolUtils = require("tool_utils") local history = require("history") local snapshotUtils = require("snapshot_utils") local hotkeyStruct = require("structs.hotkey") local layerHandlers = require("layer_handlers") local tool = {} tool._type = "tool" tool.name = "selection" tool.group = "placement" tool.image = nil tool.layer = "entities" tool.validLayers = { "entities", "triggers", "decalsFg", "decalsBg" } local selectionRectangle = nil local selectionCompleted = false local selectionStartX, selectionStartY = nil ,nil local selectionPreviews = nil local copyPreviews = nil local selectionMovementKeys = { {"itemMoveLeft", -1, 0}, {"itemMoveRight", 1, 0}, {"itemMoveUp", 0, -1}, {"itemMoveDown", 0, 1}, } function tool.unselect() selectionPreviews = nil end local function selectionStarted(x, y) selectionRectangle = utils.rectangle(x, y, 0, 0) selectionPreviews = nil selectionCompleted = false selectionStartX = x selectionStartY = y end local function selectionChanged(x, y, width, height) local room = state.getSelectedRoom() -- Only update if needed if x ~= selectionRectangle.x or y ~= selectionRectangle.y or width ~= selectionRectangle.width or height ~= selectionRectangle.height then selectionRectangle = utils.rectangle(x, y, width, height) selectionPreviews = selectionUtils.getSelectionsForRoomInRectangle(room, tool.layer, selectionRectangle) end end local function selectionFinished() selectionRectangle = false selectionCompleted = true end local function drawSelectionArea(room) if selectionRectangle then -- Don't render if selection rectangle is too small, weird visuals if selectionRectangle.width >= 1 and selectionRectangle.height >= 1 then viewportHandler.drawRelativeTo(room.x, room.y, function() drawing.callKeepOriginalColor(function() local x, y = selectionRectangle.x, selectionRectangle.y local width, height = selectionRectangle.width, selectionRectangle.height local borderColor = colors.selectionBorderColor local fillColor = colors.selectionFillColor love.graphics.setColor(fillColor) love.graphics.rectangle("fill", x, y, width, height) love.graphics.setColor(borderColor) love.graphics.rectangle("line", x, y, width, height) end) end) end end end local function drawSelectionPreviews(room) if selectionPreviews then local preview = not selectionCompleted local borderColor = preview and colors.selectionPreviewBorderColor or colors.selectionCompleteBorderColor local fillColor = preview and colors.selectionPreviewFillColor or colors.selectionCompleteFillColor -- Draw all fills then borders -- Greatly reduces amount of setColor calls -- Potentially find a better solution? viewportHandler.drawRelativeTo(room.x, room.y, function() drawing.callKeepOriginalColor(function() for _, rectangle in ipairs(selectionPreviews) do local x, y = rectangle.x, rectangle.y local width, height = rectangle.width, rectangle.height love.graphics.setColor(fillColor) love.graphics.rectangle("fill", x, y, width, height) end end) drawing.callKeepOriginalColor(function() for _, rectangle in ipairs(selectionPreviews) do local x, y = rectangle.x, rectangle.y local width, height = rectangle.width, rectangle.height love.graphics.setColor(borderColor) love.graphics.rectangle("line", x, y, width, height) end end) end) end end local function moveItems(room, layer, previews, offsetX, offsetY) local snapshot, redraw, selectionsBefore = snapshotUtils.roomLayerSnapshot(function() local redraw = false local selectionsBefore = utils.deepcopy(selectionPreviews) for _, item in ipairs(previews) do local moved = selectionItemUtils.moveSelection(room, layer, item, offsetX, offsetY) if moved then redraw = true end end return redraw, selectionsBefore end, room, layer, "Selection Moved") return snapshot, redraw end local function deleteItems(room, layer, previews) local snapshot, redraw, selectionsBefore = snapshotUtils.roomLayerSnapshot(function() local redraw = false local selectionsBefore = utils.deepcopy(selectionPreviews) for i = #previews, 1, -1 do local item = previews[i] local deleted = selectionItemUtils.deleteSelection(room, layer, item) if deleted then redraw = true table.remove(selectionPreviews, i) end end return redraw, selectionsBefore end, room, layer, "Selection Deleted") return snapshot, redraw end local function getPreviewsCorners(previews) local tlx, tly = math.huge, math.huge local brx, bry = -math.huge, -math.huge for _, preview in ipairs(previews or selectionPreviews) do tlx = math.min(tlx, preview.x) tly = math.min(tly, preview.y) brx = math.max(brx, preview.x + preview.width) bry = math.max(bry, preview.y + preview.height) end return tlx, tly, brx, bry end -- TODO - Improve decal logic, currently can't copy paste between bg <-> fg local function pasteItems(room, layer, previews) local pasteCentered = configs.editor.pasteCentered local snapshot, usedLayers = snapshotUtils.roomLayerSnapshot(function() local layerItems = {} local cursorX, cursorY = toolUtils.getCursorPositionInRoom(viewportHandler.getMousePosition()) local tlx, tly, brx, bry = getPreviewsCorners(previews) local width, height = brx - tlx, bry - tly local widthOffset = pasteCentered and width / 2 or 0 local heightOffset = pasteCentered and height / 2 or 0 for _, preview in ipairs(previews) do -- TODO - Assign id if needed local item = preview.item local targetLayer = preview.layer item.x = cursorX + item.x - tlx - widthOffset item.y = cursorY + item.y - tly - heightOffset preview.x = cursorX + preview.x - tlx - widthOffset preview.y = cursorY + preview.y - tly - heightOffset local targetItems = layerItems[targetLayer] if not targetItems then local handler = layerHandlers.getHandler(targetLayer) if handler and handler.getRoomItems then targetItems = handler.getRoomItems(room, targetLayer) layerItems[targetLayer] = targetItems end end if targetItems then table.insert(targetItems, item) end end selectionPreviews = previews return table.keys(layerItems) end, room, layer, "Selection Pasted") return snapshot, usedLayers end local function handleItemMovementKeys(room, key, scancode, isrepeat) if not selectionPreviews then return end for _, movementData in ipairs(selectionMovementKeys) do local configKey, offsetX, offsetY = movementData[1], movementData[2], movementData[3] local targetKey = configs.editor[configKey] if not keyboardHelper.modifierHeld(configs.editor.precisionModifier) then offsetX *= 8 offsetY *= 8 end if targetKey == key then local snapshot, redraw = moveItems(room, tool.layer, selectionPreviews, offsetX, offsetY) if redraw then history.addSnapshot(snapshot) toolUtils.redrawTargetLayer(room, tool.layer) end return true end end return false end local function handleItemDeletionKey(room, key, scancode, isrepeat) if not selectionPreviews then return end local targetKey = configs.editor.itemDelete if targetKey == key then local snapshot, redraw = deleteItems(room, tool.layer, selectionPreviews) if redraw then history.addSnapshot(snapshot) toolUtils.redrawTargetLayer(room, tool.layer) end return true end return false end local function copyCommon(cut) local room = state.getSelectedRoom() local useClipboard = configs.editor.copyUsesClipboard if not room or #selectionPreviews == 0 then return false end copyPreviews = utils.deepcopy(selectionPreviews) if cut then local snapshot, redraw = deleteItems(room, tool.layer, selectionPreviews) if redraw then history.addSnapshot(snapshot) toolUtils.redrawTargetLayer(room, tool.layer) end end if useClipboard then local success, text = utils.serialize(copyPreviews) if success then love.system.setClipboardText(text) end end return true end -- Attempt to prevent arbitrary code execution local function validateClipboard(text) if not text or text:sub(1, 1) ~= "{" or text:sub(-1, -1) ~= "}" then return false end return true end local function copyItemsHotkey() copyCommon(false) end local function cutItemsHotkey() copyCommon(true) end local function pasteItemsHotkey() local useClipboard = configs.editor.copyUsesClipboard local newPreviews = utils.deepcopy(copyPreviews) if useClipboard then local clipboard = love.system.getClipboardText() if validateClipboard(clipboard) then local success, fromClipboard = utils.unserialize(clipboard) if success then newPreviews = fromClipboard end end end if newPreviews and #newPreviews > 0 then local room = state.getSelectedRoom() local snapshot, usedLayers = pasteItems(room, tool.layer, newPreviews) history.addSnapshot(snapshot) toolUtils.redrawTargetLayer(room, tool.layer) for _, layer in ipairs(usedLayers) do toolUtils.redrawTargetLayer(room, layer) end end end local toolHotkeys = { hotkeyStruct.createHotkey(configs.hotkeys.itemsCopy, copyItemsHotkey), hotkeyStruct.createHotkey(configs.hotkeys.itemsPaste, pasteItemsHotkey), hotkeyStruct.createHotkey(configs.hotkeys.itemsCut, cutItemsHotkey) } function tool.mousepressed(x, y, button, istouch, presses) local actionButton = configs.editor.toolActionButton if button == actionButton then local cursorX, cursorY = toolUtils.getCursorPositionInRoom(x, y) if cursorX and cursorY then selectionStarted(cursorX, cursorY) end end end function tool.mousemoved(x, y, dx, dy, istouch) local actionButton = configs.editor.toolActionButton if not selectionCompleted and love.mouse.isDown(actionButton) then local cursorX, cursorY = toolUtils.getCursorPositionInRoom(x, y) if cursorX and cursorY and selectionStartX and selectionStartY then local width, height = cursorX - selectionStartX, cursorY - selectionStartY selectionChanged(selectionStartX, selectionStartY, width, height) end end end function tool.mousereleased(x, y, button, istouch, presses) local actionButton = configs.editor.toolActionButton if button == actionButton then selectionFinished() end end -- Special case function tool.mouseclicked(x, y, button, istouch, presses) local actionButton = configs.editor.toolActionButton if button == actionButton then local cursorX, cursorY = toolUtils.getCursorPositionInRoom(x, y) if cursorX and cursorY then selectionChanged(cursorX - 1, cursorY - 1, 3, 3) selectionFinished() end end end function tool.keypressed(key, scancode, isrepeat) local room = state.getSelectedRoom() if not isrepeat then hotkeyStruct.callbackFirstActive(toolHotkeys) end handleItemMovementKeys(room, key, scancode, isrepeat) handleItemDeletionKey(room, key, scancode, isrepeat) end function tool.draw() local room = state.getSelectedRoom() if room then drawSelectionArea(room) drawSelectionPreviews(room) end end return tool
-- -- Created by IntelliJ IDEA. -- User: nander -- Date: 10/02/2018 -- Time: 14:54 -- To change this template use File | Settings | File Templates. -- local turretFunc = function(entity) local player = GETPLAYER() local o = (entity.orientation - 1) % 4 + 1 local orr = { x = 0, y = 0 } if o == 1 then orr.x = 1 elseif o == 2 then orr.y = 1 elseif o == 3 then orr.x = -1 elseif o == 4 then orr.y = -1 end if not entity.laserOn then return end for i = 1, 10 do local loc = { x = entity.position.x + orr.x * i, y = entity.position.y + orr.y * i } if not scripts.systems.collision.mapCollision(loc) then return end if player.position.x == loc.x and player.position.y == loc.y then print("YOU HAVE DIED") scripts.actions.startActions.death(player) end end end local checkTrapDoors = function(entity) local p = GETPLAYER() if entity.position.x == p.position.x and entity.position.y == p.position.y and not entity.open then scripts.actions.startActions.death(p) end end return function() core.run("turret", turretFunc, {}) core.run("trapdoor", checkTrapDoors, {}) end
local o = require"luci.dispatcher" local e = require("luci.model.ipkg") local s = require"nixio.fs" local e = luci.model.uci.cursor() local i = "frp" local a,t,e local n = {} a = Map("frp") a.title = translate("Frp Setting") a:section(SimpleSection).template="frp/frp_status" t = a:section(NamedSection, "common","frp") t.anonymous = true t.addremove = false t:tab("base", translate("Basic Settings")) t:tab("other", translate("Other Settings")) t:tab("log", translate("Client Log")) e = t:taboption("base", Flag, "enabled", translate("Enabled")) e.rmempty = false e = t:taboption("base", Value, "server_addr", translate("Server")) e.optional = false e.rmempty = false e = t:taboption("base", Value, "server_port", translate("Port")) e.datatype = "port" e.optional = false e.rmempty = false e = t:taboption("base", Value, "token", translate("Token")) e.optional = false e.password = true e.rmempty = false e = t:taboption("base", Value, "user", translate("User")) e.optional = true e.default = "" e.rmempty = false e = t:taboption("base", Value, "vhost_http_port", translate("Vhost HTTP Port")) e.datatype = "port" e.rmempty = false e = t:taboption("base", Value, "vhost_https_port", translate("Vhost HTTPS Port")) e.datatype = "port" e.rmempty = false e = t:taboption("base", Value, "time", translate("Service registration interval")) e.datatype = "range(0,59)" e.default = 30 e.rmempty = false e = t:taboption("other", Flag, "login_fail_exit", translate("Exit program when first login failed")) e.default = "1" e.rmempty = false e = t:taboption("other", Flag, "tcp_mux", translate("TCP Stream Multiplexing")) e.default = "1" e.rmempty = false e = t:taboption("other", Flag, "tls_enable", translate("Use TLS Connection")) e.default = "0" e.rmempty = false e = t:taboption("other", ListValue, "protocol", translate("Protocol Type")) e.default = "tcp" e:value("tcp", translate("TCP Protocol")) e:value("kcp", translate("KCP Protocol")) e = t:taboption("other", Flag, "enable_http_proxy", translate("Connect frps by HTTP PROXY")) e.default = "0" e.rmempty = false e:depends("protocol","tcp") e = t:taboption("other", Value, "http_proxy", translate("HTTP PROXY")) e.placeholder = "http://user:pwd@192.168.1.128:8080" e:depends("enable_http_proxy",1) e.optional = false e = t:taboption("other", Flag, "enable_cpool", translate("Enable Connection Pool")) e.rmempty = false e = t:taboption("other", Value, "pool_count", translate("Connection Pool")) e.datatype = "uinteger" e.default = "1" e:depends("enable_cpool",1) e.optional=false e = t:taboption("other", ListValue, "log_level", translate("Log Level")) e.default = "warn" e:value("trace", translate("Trace")) e:value("debug", translate("Debug")) e:value("info", translate("Info")) e:value("warn", translate("Warning")) e:value("error", translate("Error")) e = t:taboption("other", Value, "log_max_days", translate("Log Keepd Max Days")) e.datatype = "uinteger" e.default = "1" e.rmempty = false e.optional = false e = t:taboption("other", Flag, "admin_enable", translate("Enable Web API")) e.default = "0" e.rmempty=false e = t:taboption("other", Value, "admin_port", translate("Admin Web Port")) e.datatype = "port" e.default = 7400 e:depends("admin_enable",1) e = t:taboption("other", Value, "admin_user", translate("Admin Web UserName")) e.optional = false e.default = "dingyi" e:depends("admin_enable",1) e = t:taboption("other", Value, "admin_pwd", translate("Admin Web PassWord")) e.optional = false e.default = "21212121" e.password = true e:depends("admin_enable",1) e = t:taboption("log", TextValue,"log") e.rows = 26 e.wrap = "off" e.readonly = true e.cfgvalue = function(t,t) return s.readfile("/var/etc/frp/frpc.log")or"" end e.write = function(e,e,e) end t = a:section(TypedSection, "proxy", translate("Services List")) t.anonymous = true t.addremove = true t.template = "cbi/tblsection" t.extedit = o.build_url("admin","services","frp","config","%s") function t.create(e,t) new = TypedSection.create(e,t) luci.http.redirect(e.extedit:format(new)) end function t.remove(e,t) e.map.proceed = true e.map:del(t) luci.http.redirect(o.build_url("admin","services","frp")) end local o = "" e = t:option(DummyValue, "remark", translate("Service Remark Name")) e.width="10%" e = t:option(DummyValue, "type", translate("Frp Protocol Type")) e.width="10%" e = t:option(DummyValue, "custom_domains", translate("Domain/Subdomain")) e.width="15%" e.cfgvalue = function(t,n) local t = a.uci:get(i,n,"domain_type")or"" local m = a.uci:get(i,n,"type")or"" if t=="custom_domains" then local b = a.uci:get(i,n,"custom_domains")or"" return b end if t=="subdomain" then local b = a.uci:get(i,n,"subdomain")or"" return b end if t=="both_dtype" then local b = a.uci:get(i,n,"custom_domains")or"" local c = a.uci:get(i,n,"subdomain")or"" b="%s/%s"%{b,c} return b end if m=="tcp" or m=="udp" then local b=a.uci:get(i,"common","server_addr")or"" return b end end e = t:option(DummyValue,"remote_port",translate("Remote Port")) e.width = "10%" e.cfgvalue = function(t,b) local t = a.uci:get(i,b,"type")or"" if t==""or b==""then return""end if t=="http" then local b = a.uci:get(i,"common","vhost_http_port")or"" return b end if t=="https" then local b = a.uci:get(i,"common","vhost_https_port")or"" return b end if t=="tcp" or t=="udp" then local b = a.uci:get(i,b,"remote_port")or"" return b end end e = t:option(DummyValue, "local_ip", translate("Local Host Address")) e.width = "15%" e = t:option(DummyValue, "local_port", translate("Local Host Port")) e.width = "10%" e = t:option(DummyValue, "use_encryption", translate("Use Encryption")) e.width = "10%" e.cfgvalue = function(t,n) local t=a.uci:get(i,n,"use_encryption")or"" local b if t==""or b==""then return""end if t=="1" then b="ON" else b="OFF" end return b end e = t:option(DummyValue, "use_compression", translate("Use Compression")) e.width = "10%" e.cfgvalue = function(t,n) local t = a.uci:get(i,n,"use_compression")or"" local b if t==""or b==""then return""end if t=="1" then b="ON" else b="OFF" end return b end e = t:option(Flag, "enable", translate("Enable State")) e.width = "15%" e.rmempty = false return a
game.Players.LocalPlayer.PlayerGui.CharacterSelection.Enabled = false -- Gui to Lua -- Version: 3.2 -- Instances: local Altered = Instance.new("ScreenGui") local MainM = Instance.new("ImageLabel") local CSelection = Instance.new("TextButton") local CUSSSelection = Instance.new("TextButton") local Quit = Instance.new("TextButton") local CustomSelection = Instance.new("ImageLabel") local GTCR = Instance.new("TextButton") local DTP1 = Instance.new("TextButton") local DTP2 = Instance.new("TextButton") local TitleCUS = Instance.new("TextButton") local CharacterSelection = Instance.new("ImageLabel") local GlitchtaleChara = Instance.new("TextButton") local Asriel = Instance.new("TextButton") local DeltaSans = Instance.new("TextButton") local TitleCS = Instance.new("TextButton") local UTFrisk = Instance.new("TextButton") local GTFrisk = Instance.new("TextButton") local UTSans = Instance.new("TextButton") local XTale = Instance.new("TextButton") local GTUndyne = Instance.new("TextButton") local SSChara = Instance.new("TextButton") local GTAsgore = Instance.new("TextButton") local Betty = Instance.new("TextButton") local Warning1 = Instance.new("ImageLabel") local TextButton = Instance.new("TextButton") local TextButton_2 = Instance.new("TextButton") local TextButton_3 = Instance.new("TextButton") local Title = Instance.new("ImageLabel") local TextButton_4 = Instance.new("TextButton") --Properties: Altered.Name = "Altered" Altered.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") MainM.Name = "MainM" MainM.Parent = Altered MainM.BackgroundColor3 = Color3.fromRGB(255, 255, 255) MainM.BackgroundTransparency = 1.000 MainM.BorderSizePixel = 0 MainM.Position = UDim2.new(0.832099438, 0, 0.0975543112, 0) MainM.Size = UDim2.new(0, 276, 0, 879) MainM.Image = "rbxassetid://3570695787" MainM.ImageColor3 = Color3.fromRGB(0, 0, 0) MainM.ScaleType = Enum.ScaleType.Slice MainM.SliceCenter = Rect.new(100, 100, 100, 100) MainM.SliceScale = 0.120 CSelection.Name = "CSelection" CSelection.Parent = MainM CSelection.BackgroundColor3 = Color3.fromRGB(255, 255, 255) CSelection.BackgroundTransparency = 1.000 CSelection.BorderSizePixel = 0 CSelection.Position = UDim2.new(0.0471014529, 0, 0.257110327, 0) CSelection.Size = UDim2.new(0, 250, 0, 20) CSelection.Font = Enum.Font.Arcade CSelection.Text = "Character Selection" CSelection.TextColor3 = Color3.fromRGB(255, 255, 255) CSelection.TextSize = 23.000 CSelection.TextStrokeColor3 = Color3.fromRGB(43, 33, 136) CSelection.TextStrokeTransparency = 0.000 CUSSSelection.Name = "CUSSSelection" CUSSSelection.Parent = MainM CUSSSelection.BackgroundColor3 = Color3.fromRGB(255, 255, 255) CUSSSelection.BackgroundTransparency = 1.000 CUSSSelection.BorderSizePixel = 0 CUSSSelection.Position = UDim2.new(0.119565219, 0, 0.369738311, 0) CUSSSelection.Size = UDim2.new(0, 210, 0, 47) CUSSSelection.Font = Enum.Font.Arcade CUSSSelection.Text = "Custom Selection" CUSSSelection.TextColor3 = Color3.fromRGB(255, 255, 255) CUSSSelection.TextSize = 23.000 CUSSSelection.TextStrokeColor3 = Color3.fromRGB(43, 33, 136) CUSSSelection.TextStrokeTransparency = 0.000 Quit.Name = "Quit" Quit.Parent = MainM Quit.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Quit.BackgroundTransparency = 1.000 Quit.BorderSizePixel = 0 Quit.Position = UDim2.new(0.119565219, 0, 0.855517626, 0) Quit.Size = UDim2.new(0, 210, 0, 47) Quit.Font = Enum.Font.Arcade Quit.Text = "Exit Game" Quit.TextColor3 = Color3.fromRGB(255, 255, 255) Quit.TextSize = 23.000 Quit.TextStrokeColor3 = Color3.fromRGB(43, 33, 136) Quit.TextStrokeTransparency = 0.000 CustomSelection.Name = "CustomSelection" CustomSelection.Parent = Altered CustomSelection.BackgroundColor3 = Color3.fromRGB(29, 29, 29) CustomSelection.BackgroundTransparency = 1.000 CustomSelection.Position = UDim2.new(-0.5, 0, -0.0520000011, 0) CustomSelection.Size = UDim2.new(0, 644, 0, 697) CustomSelection.Image = "rbxassetid://3570695787" CustomSelection.ImageColor3 = Color3.fromRGB(47, 47, 47) CustomSelection.ScaleType = Enum.ScaleType.Slice CustomSelection.SliceCenter = Rect.new(100, 100, 100, 100) CustomSelection.SliceScale = 0.120 GTCR.Name = "GTCR" GTCR.Parent = CustomSelection GTCR.BackgroundColor3 = Color3.fromRGB(255, 255, 255) GTCR.BackgroundTransparency = 1.000 GTCR.BorderSizePixel = 0 GTCR.Position = UDim2.new(0.118012421, 0, 0.197991386, 0) GTCR.Size = UDim2.new(0, 200, 0, 50) GTCR.Font = Enum.Font.Arcade GTCR.Text = "GTCR" GTCR.TextColor3 = Color3.fromRGB(0, 0, 0) GTCR.TextSize = 30.000 DTP1.Name = "DTP1" DTP1.Parent = CustomSelection DTP1.BackgroundColor3 = Color3.fromRGB(255, 255, 255) DTP1.BackgroundTransparency = 1.000 DTP1.BorderSizePixel = 0 DTP1.Position = UDim2.new(0.551242232, 0, 0.197991386, 0) DTP1.Size = UDim2.new(0, 200, 0, 50) DTP1.Font = Enum.Font.Arcade DTP1.Text = "Dusttrust Phase 1" DTP1.TextColor3 = Color3.fromRGB(0, 0, 0) DTP1.TextSize = 30.000 DTP2.Name = "DTP2" DTP2.Parent = CustomSelection DTP2.BackgroundColor3 = Color3.fromRGB(255, 255, 255) DTP2.BackgroundTransparency = 1.000 DTP2.BorderSizePixel = 0 DTP2.Position = UDim2.new(0.29192549, 0, 0.351506472, 0) DTP2.Size = UDim2.new(0, 200, 0, 50) DTP2.Font = Enum.Font.Arcade DTP2.Text = "Dusttrust Phase 2 (Demo)" DTP2.TextColor3 = Color3.fromRGB(0, 0, 0) DTP2.TextSize = 30.000 TitleCUS.Name = "TitleCUS" TitleCUS.Parent = CustomSelection TitleCUS.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TitleCUS.BackgroundTransparency = 1.000 TitleCUS.BorderSizePixel = 0 TitleCUS.Position = UDim2.new(0.29192546, 0, 0.0430416018, 0) TitleCUS.Size = UDim2.new(0, 200, 0, 50) TitleCUS.Font = Enum.Font.Arcade TitleCUS.Text = "Custom Selection" TitleCUS.TextColor3 = Color3.fromRGB(0, 0, 0) TitleCUS.TextSize = 30.000 TitleCUS.TextStrokeColor3 = Color3.fromRGB(43, 33, 136) TitleCUS.TextStrokeTransparency = 0.000 CharacterSelection.Name = "CharacterSelection" CharacterSelection.Parent = Altered CharacterSelection.BackgroundColor3 = Color3.fromRGB(29, 29, 29) CharacterSelection.BackgroundTransparency = 1.000 CharacterSelection.Position = UDim2.new(-0.5, 0, -0.0520000011, 0) CharacterSelection.Size = UDim2.new(0, 644, 0, 805) CharacterSelection.Image = "rbxassetid://3570695787" CharacterSelection.ImageColor3 = Color3.fromRGB(47, 47, 47) CharacterSelection.ScaleType = Enum.ScaleType.Slice CharacterSelection.SliceCenter = Rect.new(100, 100, 100, 100) CharacterSelection.SliceScale = 0.120 GlitchtaleChara.Name = "GlitchtaleChara" GlitchtaleChara.Parent = CharacterSelection GlitchtaleChara.BackgroundColor3 = Color3.fromRGB(255, 255, 255) GlitchtaleChara.BackgroundTransparency = 1.000 GlitchtaleChara.BorderSizePixel = 0 GlitchtaleChara.Position = UDim2.new(0.118012421, 0, 0.197991386, 0) GlitchtaleChara.Size = UDim2.new(0, 200, 0, 50) GlitchtaleChara.Font = Enum.Font.Arcade GlitchtaleChara.Text = "Glitchtale Chara" GlitchtaleChara.TextColor3 = Color3.fromRGB(0, 0, 0) GlitchtaleChara.TextSize = 30.000 Asriel.Name = "Asriel" Asriel.Parent = CharacterSelection Asriel.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Asriel.BackgroundTransparency = 1.000 Asriel.BorderSizePixel = 0 Asriel.Position = UDim2.new(0.571428597, 0, 0.197991386, 0) Asriel.Size = UDim2.new(0, 200, 0, 50) Asriel.Font = Enum.Font.Arcade Asriel.Text = "Asriel" Asriel.TextColor3 = Color3.fromRGB(0, 0, 0) Asriel.TextSize = 30.000 DeltaSans.Name = "DeltaSans" DeltaSans.Parent = CharacterSelection DeltaSans.BackgroundColor3 = Color3.fromRGB(255, 255, 255) DeltaSans.BackgroundTransparency = 1.000 DeltaSans.BorderSizePixel = 0 DeltaSans.Position = UDim2.new(0.29192549, 0, 0.351506472, 0) DeltaSans.Size = UDim2.new(0, 200, 0, 50) DeltaSans.Font = Enum.Font.Arcade DeltaSans.Text = "Delta!Sans" DeltaSans.TextColor3 = Color3.fromRGB(0, 0, 0) DeltaSans.TextSize = 30.000 TitleCS.Name = "TitleCS" TitleCS.Parent = CharacterSelection TitleCS.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TitleCS.BackgroundTransparency = 1.000 TitleCS.BorderSizePixel = 0 TitleCS.Position = UDim2.new(0.29192546, 0, 0.0430416018, 0) TitleCS.Size = UDim2.new(0, 200, 0, 50) TitleCS.Font = Enum.Font.Arcade TitleCS.Text = "Character Selection" TitleCS.TextColor3 = Color3.fromRGB(0, 0, 0) TitleCS.TextSize = 30.000 UTFrisk.Name = "UTFrisk" UTFrisk.Parent = CharacterSelection UTFrisk.BackgroundColor3 = Color3.fromRGB(255, 255, 255) UTFrisk.BackgroundTransparency = 1.000 UTFrisk.BorderSizePixel = 0 UTFrisk.Position = UDim2.new(0.0885093138, 0, 0.463414609, 0) UTFrisk.Size = UDim2.new(0, 200, 0, 50) UTFrisk.Font = Enum.Font.Arcade UTFrisk.Text = "UT!Frisk" UTFrisk.TextColor3 = Color3.fromRGB(0, 0, 0) UTFrisk.TextSize = 30.000 GTFrisk.Name = "GTFrisk" GTFrisk.Parent = CharacterSelection GTFrisk.BackgroundColor3 = Color3.fromRGB(255, 255, 255) GTFrisk.BackgroundTransparency = 1.000 GTFrisk.BorderSizePixel = 0 GTFrisk.Position = UDim2.new(0.586956501, 0, 0.467985481, 0) GTFrisk.Size = UDim2.new(0, 200, 0, 50) GTFrisk.Font = Enum.Font.Arcade GTFrisk.Text = "GT!Frisk" GTFrisk.TextColor3 = Color3.fromRGB(0, 0, 0) GTFrisk.TextSize = 30.000 UTSans.Name = "UTSans" UTSans.Parent = CharacterSelection UTSans.BackgroundColor3 = Color3.fromRGB(255, 255, 255) UTSans.BackgroundTransparency = 1.000 UTSans.BorderSizePixel = 0 UTSans.Position = UDim2.new(0.29192543, 0, 0.628407478, 0) UTSans.Size = UDim2.new(0, 200, 0, 50) UTSans.Font = Enum.Font.Arcade UTSans.Text = "Undertale!Sans" UTSans.TextColor3 = Color3.fromRGB(0, 0, 0) UTSans.TextSize = 30.000 XTale.Name = "XTale" XTale.Parent = CharacterSelection XTale.BackgroundColor3 = Color3.fromRGB(255, 255, 255) XTale.BackgroundTransparency = 1.000 XTale.BorderSizePixel = 0 XTale.Position = UDim2.new(0.0885092765, 0, 0.754662871, 0) XTale.Size = UDim2.new(0, 200, 0, 50) XTale.Font = Enum.Font.Arcade XTale.Text = "XTale Sans/Chara" XTale.TextColor3 = Color3.fromRGB(0, 0, 0) XTale.TextSize = 30.000 GTUndyne.Name = "GTUndyne" GTUndyne.Parent = CharacterSelection GTUndyne.BackgroundColor3 = Color3.fromRGB(255, 255, 255) GTUndyne.BackgroundTransparency = 1.000 GTUndyne.BorderSizePixel = 0 GTUndyne.Position = UDim2.new(0.602484405, 0, 0.754662871, 0) GTUndyne.Size = UDim2.new(0, 200, 0, 50) GTUndyne.Font = Enum.Font.Arcade GTUndyne.Text = "GT!Undyne" GTUndyne.TextColor3 = Color3.fromRGB(0, 0, 0) GTUndyne.TextSize = 30.000 SSChara.Name = "SSChara" SSChara.Parent = CharacterSelection SSChara.BackgroundColor3 = Color3.fromRGB(255, 255, 255) SSChara.BackgroundTransparency = 1.000 SSChara.BorderSizePixel = 0 SSChara.Position = UDim2.new(0.29192543, 0, 0.863701582, 0) SSChara.Size = UDim2.new(0, 200, 0, 50) SSChara.Font = Enum.Font.Arcade SSChara.Text = "Storyshift Chara" SSChara.TextColor3 = Color3.fromRGB(0, 0, 0) SSChara.TextSize = 30.000 GTAsgore.Name = "GTAsgore" GTAsgore.Parent = CharacterSelection GTAsgore.BackgroundColor3 = Color3.fromRGB(255, 255, 255) GTAsgore.BackgroundTransparency = 1.000 GTAsgore.BorderSizePixel = 0 GTAsgore.Position = UDim2.new(0.670807481, 0, 0.924699426, 0) GTAsgore.Size = UDim2.new(0, 200, 0, 50) GTAsgore.Font = Enum.Font.Arcade GTAsgore.Text = "GT!Asgore" GTAsgore.TextColor3 = Color3.fromRGB(0, 0, 0) GTAsgore.TextSize = 30.000 Betty.Name = "Betty" Betty.Parent = CharacterSelection Betty.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Betty.BackgroundTransparency = 1.000 Betty.BorderSizePixel = 0 Betty.Position = UDim2.new(0.578999996, 0, 0.300000012, 0) Betty.Size = UDim2.new(0, 200, 0, 50) Betty.Font = Enum.Font.Arcade Betty.Text = "Betty" Betty.TextColor3 = Color3.fromRGB(0, 0, 0) Betty.TextSize = 30.000 Warning1.Name = "Warning1" Warning1.Parent = Altered Warning1.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Warning1.BackgroundTransparency = 1.000 Warning1.Position = UDim2.new(-0.5, 0, -0.0520000011, 0) Warning1.Size = UDim2.new(0, 376, 0, 107) Warning1.Image = "rbxassetid://3570695787" Warning1.ImageColor3 = Color3.fromRGB(74, 74, 74) Warning1.ScaleType = Enum.ScaleType.Slice Warning1.SliceCenter = Rect.new(100, 100, 100, 100) Warning1.SliceScale = 0.120 TextButton.Parent = Warning1 TextButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton.BackgroundTransparency = 1.000 TextButton.BorderSizePixel = 0 TextButton.Position = UDim2.new(0.0611702129, 0, 0, 0) TextButton.Size = UDim2.new(0, 330, 0, 50) TextButton.Font = Enum.Font.Arcade TextButton.Text = "Are you sure you want to quit?" TextButton.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton.TextSize = 20.000 TextButton.TextStrokeColor3 = Color3.fromRGB(43, 33, 136) TextButton.TextStrokeTransparency = 0.000 TextButton_2.Parent = Warning1 TextButton_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_2.BackgroundTransparency = 1.000 TextButton_2.BorderSizePixel = 0 TextButton_2.Position = UDim2.new(0.0611702129, 0, 0.467289716, 0) TextButton_2.Size = UDim2.new(0, 213, 0, 50) TextButton_2.Font = Enum.Font.Arcade TextButton_2.Text = "Yes" TextButton_2.TextColor3 = Color3.fromRGB(26, 255, 1) TextButton_2.TextSize = 40.000 TextButton_2.TextStrokeColor3 = Color3.fromRGB(43, 33, 136) TextButton_2.TextStrokeTransparency = 0.000 TextButton_3.Parent = Warning1 TextButton_3.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_3.BackgroundTransparency = 1.000 TextButton_3.BorderSizePixel = 0 TextButton_3.Position = UDim2.new(0.486702144, 0, 0.467289716, 0) TextButton_3.Size = UDim2.new(0, 213, 0, 50) TextButton_3.Font = Enum.Font.Arcade TextButton_3.Text = "No" TextButton_3.TextColor3 = Color3.fromRGB(255, 0, 0) TextButton_3.TextSize = 40.000 TextButton_3.TextStrokeColor3 = Color3.fromRGB(43, 33, 136) TextButton_3.TextStrokeTransparency = 0.000 Title.Name = "Title" Title.Parent = Altered Title.BackgroundColor3 = Color3.fromRGB(0, 0, 0) Title.BorderColor3 = Color3.fromRGB(255, 255, 255) Title.BorderSizePixel = 10 Title.Position = UDim2.new(0.140246481, 0, 0.905544162, 0) Title.Size = UDim2.new(0, 1138, 0, 81) Title.Image = "rbxassetid://3570695787" Title.ImageColor3 = Color3.fromRGB(0, 0, 0) Title.ScaleType = Enum.ScaleType.Slice Title.SliceCenter = Rect.new(100, 100, 100, 100) Title.SliceScale = 0.120 TextButton_4.Parent = Title TextButton_4.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_4.BackgroundTransparency = 1.000 TextButton_4.BorderColor3 = Color3.fromRGB(255, 255, 255) TextButton_4.Position = UDim2.new(0.00527240802, 0, -0.0529629588, 0) TextButton_4.Size = UDim2.new(0, 1132, 0, 96) TextButton_4.Font = Enum.Font.Arcade TextButton_4.Text = "Soulshatters (but its not)" TextButton_4.TextColor3 = Color3.fromRGB(255, 0, 0) TextButton_4.TextSize = 50.000 TextButton_4.TextStrokeColor3 = Color3.fromRGB(45, 0, 0) TextButton_4.TextStrokeTransparency = 0.000 -- Scripts: local function SDCFBBB_fake_script() -- GTCR.LocalScript local script = Instance.new('LocalScript', GTCR) local Sound = Instance.new("Sound") Sound.Parent = game.Players.LocalPlayer.PlayerGui.Altered.CustomSelection.GTCR Sound.Volume = 1.5 Sound.Playing = false Sound.Looped = false Sound.SoundId = "rbxassetid://2595535704" Sound.Name = "GTCR" local btn = script.Parent btn.MouseEnter:Connect(function() game.Players.LocalPlayer.PlayerGui.Altered.CustomSelection.GTCR.GTCR.Playing = true game.Players.LocalPlayer.MenuPlaylist["1Menu"].Playing = false end) btn.MouseLeave:Connect(function() game.Players.LocalPlayer.PlayerGui.Altered.CustomSelection.GTCR.GTCR.Playing = false game.Players.LocalPlayer.MenuPlaylist["1Menu"].Playing = true game.Players.LocalPlayer.PlayerGui.Altered.CustomSelection.GTCR.GTCR.TimePosition = 0 end) btn.MouseButton1Click:Connect(function() game.Players.LocalPlayer.PlayerGui.Altered.Selected.Playing = true end) end coroutine.wrap(SDCFBBB_fake_script)() local function GANW_fake_script() -- DTP1.LocalScript local script = Instance.new('LocalScript', DTP1) local Sound = Instance.new("Sound") Sound.Parent = game.Players.LocalPlayer.PlayerGui.Altered.CustomSelection.DTP1 Sound.Volume = 4 Sound.Playing = false Sound.Looped = false Sound.SoundId = "rbxassetid://437475935" Sound.Name = "DTP1Summon" local Sound = Instance.new("Sound") Sound.Parent = game.Players.LocalPlayer.PlayerGui.Altered.CustomSelection.DTP1 Sound.Volume = 4 Sound.Playing = false Sound.Looped = false Sound.SoundId = "rbxassetid://437475935" Sound.Name = "DTP1Summon2" local Sound = Instance.new("Sound") Sound.Parent = game.Players.LocalPlayer.PlayerGui.Altered.CustomSelection.DTP1 Sound.Volume = 1.5 Sound.Playing = false Sound.Looped = false Sound.SoundId = "rbxassetid://6477653909" Sound.Name = "DTP1" local btn = script.Parent btn.MouseEnter:Connect(function() print("*block*") game.Players.LocalPlayer.PlayerGui.Altered.CustomSelection.DTP1.DTP1.Playing = true game.Players.LocalPlayer.MenuPlaylist["1Menu"].Playing = false end) btn.MouseLeave:Connect(function() print("*still block*") game.Players.LocalPlayer.PlayerGui.Altered.CustomSelection.DTP1.DTP1.Playing = false game.Players.LocalPlayer.PlayerGui.Altered.CustomSelection.DTP1.DTP1.TimePosition = 0 game.Players.LocalPlayer.MenuPlaylist["1Menu"].Playing = true end) btn.MouseButton1Click:Connect(function() game.Players.LocalPlayer.PlayerGui.Altered.CustomSelection.DTP1.DTP1Summon.Playing = true wait(0.1) game.Players.LocalPlayer.PlayerGui.Altered.CustomSelection.DTP1.DTP2Summon.Playing = true print("It was Knife to meet ya ") end) end coroutine.wrap(GANW_fake_script)() local function WDEYM_fake_script() -- DTP2.LocalScript local script = Instance.new('LocalScript', DTP2) local Sound = Instance.new("Sound") Sound.Parent = game.Players.LocalPlayer.PlayerGui.Altered.CustomSelection.DTP2 Sound.Volume = 4 Sound.Playing = false Sound.Looped = false Sound.SoundId = "rbxassetid://437475935" Sound.Name = "DTP2Summon" local Sound = Instance.new("Sound") Sound.Parent = game.Players.LocalPlayer.PlayerGui.Altered.CustomSelection.DTP2 Sound.Volume = 4 Sound.Playing = false Sound.Looped = false Sound.SoundId = "rbxassetid://437475935" Sound.Name = "DTP2Summon2" local Sound = Instance.new("Sound") Sound.Parent = game.Players.LocalPlayer.PlayerGui.Altered.CustomSelection.DTP2 Sound.Volume = 1.5 Sound.Playing = false Sound.Looped = false Sound.SoundId = "rbxassetid://6477770041" Sound.Name = "DTP2" local btn = script.Parent btn.MouseEnter:Connect(function() print("*block*") game.Players.LocalPlayer.PlayerGui.Altered.CustomSelection.DTP2.DTP2.Playing = true game.Players.LocalPlayer.MenuPlaylist["1Menu"].Playing = false end) btn.MouseLeave:Connect(function() print("*still block*") game.Players.LocalPlayer.PlayerGui.Altered.CustomSelection.DTP2.DTP2.Playing = false game.Players.LocalPlayer.PlayerGui.Altered.CustomSelection.DTP2.DTP2.TimePosition = 0 game.Players.LocalPlayer.MenuPlaylist["1Menu"].Playing = true end) btn.MouseButton1Click:Connect(function() game.Players.LocalPlayer.PlayerGui.Altered.CustomSelection.DTP2.DTP2Summon.Playing = true wait(0.1) game.Players.LocalPlayer.PlayerGui.Altered.CustomSelection.DTP2.DTP2Summon2.Playing = true print("It was Knife to meet ya ") end) end coroutine.wrap(WDEYM_fake_script)() local function SQWCMCK_fake_script() -- TitleCUS.LocalScript local script = Instance.new('LocalScript', TitleCUS) local Sound = Instance.new("Sound") Sound.Parent = game.Players.LocalPlayer.PlayerGui.Altered.CustomSelection.TitleCUS Sound.Volume = 1.5 Sound.Playing = false Sound.Looped = false Sound.SoundId = "rbxassetid://4700149603" Sound.Name = "Seeeecreeet" local btn = script.Parent btn.MouseEnter:Connect(function() game.Players.LocalPlayer.PlayerGui.Altered.CustomSelection.TitleCUS.Seeeecreeet.Playing = true game.Players.LocalPlayer.MenuPlaylist["1Menu"].Playing = false print("amy was here <3") end) btn.MouseLeave:Connect(function() print("thanks fatal for letting me do the lil updates with sound and buttons") game.Players.LocalPlayer.PlayerGui.Altered.CustomSelection.TitleCUS.Seeeecreeet.Playing = false game.Players.LocalPlayer.MenuPlaylist["1Menu"].Playing = true game.Players.LocalPlayer.PlayerGui.Altered.CustomSelection.TitleCUS.Seeeecreeet.TimePosition = 0 end) end coroutine.wrap(SQWCMCK_fake_script)() local function OODWOC_fake_script() -- GlitchtaleChara.LocalScript local script = Instance.new('LocalScript', GlitchtaleChara) local Sound = Instance.new("Sound") Sound.Parent = game.Players.LocalPlayer.PlayerGui.Altered.CharacterSelection.GlitchtaleChara Sound.Volume = 1.5 Sound.Playing = false Sound.Looped = false Sound.SoundId = "rbxassetid://7167345586" Sound.Name = "GlitchtaleChara" local btn = script.Parent btn.MouseEnter:Connect(function() print("This is all about that 5$ i didnt give you back?") game.Players.LocalPlayer.PlayerGui.Altered.CharacterSelection.GlitchtaleChara.GlitchtaleChara.Playing = true game.Players.LocalPlayer.MenuPlaylist["1Menu"].Playing = false end) btn.MouseLeave:Connect(function() print("Huh i guess not.") game.Players.LocalPlayer.PlayerGui.Altered.CharacterSelection.GlitchtaleChara.GlitchtaleChara.Playing = false game.Players.LocalPlayer.MenuPlaylist["1Menu"].Playing = true game.Players.LocalPlayer.PlayerGui.Altered.CharacterSelection.GlitchtaleChara.GlitchtaleChara.TimePosition = 0 end) local Sound = Instance.new("Sound") Sound.Parent = game.Players.LocalPlayer.PlayerGui.Altered.CharacterSelection.GlitchtaleChara Sound.Volume = 4 Sound.Playing = false Sound.Looped = false Sound.SoundId = "rbxassetid://437475935" Sound.Name = "GTChara" btn.MouseButton1Click:Connect(function() game.Players.LocalPlayer.PlayerGui.Altered.CharacterSelection.GlitchtaleChara.GTChara.Playing = true end) end coroutine.wrap(OODWOC_fake_script)() local function IXPCYUM_fake_script() -- Asriel.LocalScript local script = Instance.new('LocalScript', Asriel) local Sound = Instance.new("Sound") Sound.Parent = game.Players.LocalPlayer.PlayerGui.Altered.CharacterSelection.Asriel Sound.Volume = 1.5 Sound.Playing = false Sound.Looped = false Sound.SoundId = "rbxassetid://2836888600" Sound.Name = "Summon" local Sound = Instance.new("Sound") Sound.Parent = game.Players.LocalPlayer.PlayerGui.Altered.CharacterSelection.Asriel Sound.Volume = 1.5 Sound.Playing = false Sound.Looped = false Sound.SoundId = "rbxassetid://337231840" Sound.Name = "Asriel" local btn = script.Parent btn.MouseEnter:Connect(function() print("This is gonna get Asriel as it gets.") game.Players.LocalPlayer.PlayerGui.Altered.CharacterSelection.Asriel.Asriel.Playing = true game.Players.LocalPlayer.MenuPlaylist["1Menu"].Playing = false end) btn.MouseLeave:Connect(function() print("Didn't like my pun?") game.Players.LocalPlayer.PlayerGui.Altered.CharacterSelection.Asriel.Asriel.Playing = false game.Players.LocalPlayer.PlayerGui.Altered.CharacterSelection.Asriel.Asriel.TimePosition = 2 game.Players.LocalPlayer.MenuPlaylist["1Menu"].Playing = true end) btn.MouseButton1Click:Connect(function() game.Players.LocalPlayer.PlayerGui.Altered.CharacterSelection.Asriel.Summon.Playing = true print("I know my puns are great.") end) end coroutine.wrap(IXPCYUM_fake_script)() local function ACHLN_fake_script() -- DeltaSans.LocalScript local script = Instance.new('LocalScript', DeltaSans) local Sound = Instance.new("Sound") Sound.Parent = game.Players.LocalPlayer.PlayerGui.Altered.CharacterSelection.DeltaSans Sound.Volume = 1.5 Sound.Playing = false Sound.Looped = false Sound.SoundId = "rbxassetid://6027340180" Sound.Name = "DeltaSans" local btn = script.Parent btn.MouseEnter:Connect(function() print("Time for an inf combo huh?") game.Players.LocalPlayer.PlayerGui.Altered.CharacterSelection.DeltaSans.DeltaSans.Playing = true game.Players.LocalPlayer.MenuPlaylist["1Menu"].Playing = false end) btn.MouseLeave:Connect(function() print("Oh, you have honor?") game.Players.LocalPlayer.PlayerGui.Altered.CharacterSelection.DeltaSans.DeltaSans.Playing = false game.Players.LocalPlayer.PlayerGui.Altered.CharacterSelection.DeltaSans.DeltaSans.TimePosition = 1 game.Players.LocalPlayer.MenuPlaylist["1Menu"].Playing = true end) local Sound = Instance.new("Sound") Sound.Parent = game.Players.LocalPlayer.PlayerGui.Altered.CharacterSelection.DeltaSans Sound.Volume = 1.5 Sound.Playing = false Sound.Looped = false Sound.SoundId = "rbxassetid://382366855" Sound.Name = "Summon" btn.MouseButton1Click:Connect(function() game.Players.LocalPlayer.PlayerGui.Altered.CharacterSelection.DeltaSans.Summon.Playing = true print("I know my puns are great.") end) end coroutine.wrap(ACHLN_fake_script)() local function OLSDWEC_fake_script() -- TitleCS.LocalScript local script = Instance.new('LocalScript', TitleCS) local Sound = Instance.new("Sound") Sound.Parent = game.Players.LocalPlayer.PlayerGui.Altered.CharacterSelection.TitleCS Sound.Volume = 1.5 Sound.Playing = false Sound.Looped = false Sound.SoundId = "rbxassetid://2578754972" Sound.Name = "DontForget" local btn = script.Parent btn.MouseEnter:Connect(function() print("Secret.") game.Players.LocalPlayer.PlayerGui.Altered.CharacterSelection.TitleCS.DontForget.Playing = true game.Players.LocalPlayer.MenuPlaylist["1Menu"].Playing = false print("amy was here <3") end) btn.MouseLeave:Connect(function() print("this was fun-----Amy") print("Don't Forget.") game.Players.LocalPlayer.MenuPlaylist["1Menu"].Playing = true game.Players.LocalPlayer.PlayerGui.Altered.CharacterSelection.TitleCS.DontForget.Playing = false game.Players.LocalPlayer.PlayerGui.Altered.CharacterSelection.TitleCS.DontForget.TimePosition = 0 end) end coroutine.wrap(OLSDWEC_fake_script)() local function WZWJNOG_fake_script() -- UTFrisk.LocalScript local script = Instance.new('LocalScript', UTFrisk) local Sound = Instance.new("Sound") Sound.Parent = game.Players.LocalPlayer.PlayerGui.Altered.CharacterSelection.UTFrisk Sound.Volume = 1.5 Sound.Playing = false Sound.Looped = false Sound.SoundId = "rbxassetid://6796468660" Sound.Name = "UTFrisk" local btn = script.Parent btn.MouseEnter:Connect(function() print("Genocide.") game.Players.LocalPlayer.PlayerGui.Altered.CharacterSelection.UTFrisk.UTFrisk.Playing = true game.Players.LocalPlayer.MenuPlaylist["1Menu"].Playing = false end) btn.MouseLeave:Connect(function() print("Mercy.") game.Players.LocalPlayer.PlayerGui.Altered.CharacterSelection.UTFrisk.UTFrisk.Playing = false game.Players.LocalPlayer.PlayerGui.Altered.CharacterSelection.UTFrisk.UTFrisk.TimePosition = 0 game.Players.LocalPlayer.MenuPlaylist["1Menu"].Playing = true end) local Sound = Instance.new("Sound") Sound.Parent = game.Players.LocalPlayer.PlayerGui.Altered.CharacterSelection.UTFrisk Sound.Volume = 4 Sound.Playing = false Sound.Looped = false Sound.SoundId = "rbxassetid://1005386374" Sound.Name = "Frisko" btn.MouseButton1Click:Connect(function() game.Players.LocalPlayer.PlayerGui.Altered.CharacterSelection.UTFrisk.Frisko.Playing = true end) end coroutine.wrap(WZWJNOG_fake_script)() local function OGCHQRC_fake_script() -- GTFrisk.LocalScript local script = Instance.new('LocalScript', GTFrisk) local Sound = Instance.new("Sound") Sound.Parent = game.Players.LocalPlayer.PlayerGui.Altered.CharacterSelection.GTFrisk Sound.Volume = 1.5 Sound.Playing = false Sound.Looped = false Sound.SoundId = "rbxassetid://5922804560" Sound.Name = "GTFrisk" local btn = script.Parent btn.MouseEnter:Connect(function() print("It doesn't matter...") print("You won't remember any of it...") print("Nobody will...") game.Players.LocalPlayer.PlayerGui.Altered.CharacterSelection.GTFrisk.GTFrisk.Playing = true game.Players.LocalPlayer.MenuPlaylist["1Menu"].Playing = false end) btn.MouseLeave:Connect(function() print("FrIsk Wait!") game.Players.LocalPlayer.PlayerGui.Altered.CharacterSelection.GTFrisk.GTFrisk.Playing = false game.Players.LocalPlayer.MenuPlaylist["1Menu"].Playing = true game.Players.LocalPlayer.PlayerGui.Altered.CharacterSelection.GTFrisk.GTFrisk.TimePosition = 0 end) end coroutine.wrap(OGCHQRC_fake_script)() local function OUDLQ_fake_script() -- UTSans.LocalScript local script = Instance.new('LocalScript', UTSans) local Sound = Instance.new("Sound") Sound.Parent = game.Players.LocalPlayer.PlayerGui.Altered.CharacterSelection.UTSans Sound.Volume = 1.5 Sound.Playing = false Sound.Looped = false Sound.SoundId = "rbxassetid://6036718971" Sound.Name = "UTSans" local btn = script.Parent btn.MouseEnter:Connect(function() print("Dodge and run.") game.Players.LocalPlayer.PlayerGui.Altered.CharacterSelection.UTSans.UTSans.Playing = true game.Players.LocalPlayer.MenuPlaylist["1Menu"].Playing = false end) btn.MouseLeave:Connect(function() print("Or just run.") game.Players.LocalPlayer.PlayerGui.Altered.CharacterSelection.UTSans.UTSans.Playing = false game.Players.LocalPlayer.PlayerGui.Altered.CharacterSelection.UTSans.UTSans.TimePosition = 0 game.Players.LocalPlayer.MenuPlaylist["1Menu"].Playing = true end) local Sound = Instance.new("Sound") Sound.Parent = game.Players.LocalPlayer.PlayerGui.Altered.CharacterSelection.UTSans Sound.Volume = 4 Sound.Playing = false Sound.Looped = false Sound.SoundId = "rbxassetid://340722848" Sound.Name = "SansSummon" btn.MouseButton1Click:Connect(function() game.Players.LocalPlayer.PlayerGui.Altered.CharacterSelection.UTSans.SansSummon.Playing = true print("You choose me for the puns.") end) end coroutine.wrap(OUDLQ_fake_script)() local function CBHJZXN_fake_script() -- XTale.LocalScript local script = Instance.new('LocalScript', XTale) local Sound = Instance.new("Sound") Sound.Parent = game.Players.LocalPlayer.PlayerGui.Altered.CharacterSelection.XTale Sound.Volume = 4 Sound.Playing = false Sound.Looped = false Sound.SoundId = "rbxassetid://7281550772" Sound.Name = "XTaleSummon" local Sound = Instance.new("Sound") Sound.Parent = game.Players.LocalPlayer.PlayerGui.Altered.CharacterSelection.XTale Sound.Volume = 1.5 Sound.Playing = false Sound.Looped = false Sound.SoundId = "rbxassetid://3152767644" Sound.Name = "XTale" local btn = script.Parent btn.MouseEnter:Connect(function() print("Take their soul and make it yours.") game.Players.LocalPlayer.PlayerGui.Altered.CharacterSelection.XTale.XTale.Playing = true game.Players.LocalPlayer.MenuPlaylist["1Menu"].Playing = false end) btn.MouseLeave:Connect(function() print("Other Way around then.") game.Players.LocalPlayer.PlayerGui.Altered.CharacterSelection.XTale.XTale.Playing = false game.Players.LocalPlayer.PlayerGui.Altered.CharacterSelection.XTale.XTale.TimePosition = 0 game.Players.LocalPlayer.MenuPlaylist["1Menu"].Playing = true end) btn.MouseButton1Click:Connect(function() game.Players.LocalPlayer.PlayerGui.Altered.CharacterSelection.XTale.XTaleSummon.Playing = true print("I know my puns are great.") end) end coroutine.wrap(CBHJZXN_fake_script)() local function PROLLG_fake_script() -- GTUndyne.LocalScript local script = Instance.new('LocalScript', GTUndyne) local Sound = Instance.new("Sound") Sound.Parent = game.Players.LocalPlayer.PlayerGui.Altered.CharacterSelection.GTUndyne Sound.Volume = 1.5 Sound.Playing = false Sound.Looped = false Sound.SoundId = "rbxassetid://3143843068" Sound.Name = "GTUndyne" local Sound = Instance.new("Sound") Sound.Parent = game.Players.LocalPlayer.PlayerGui.Altered.CharacterSelection.GTUndyne Sound.Volume = 1.5 Sound.Playing = false Sound.Looped = false Sound.SoundId = "rbxassetid://5624230354" Sound.Name = "GTUndyneLaugh" local btn = script.Parent btn.MouseEnter:Connect(function() print("I will never let you pass. Even if my tears run dry") game.Players.LocalPlayer.PlayerGui.Altered.CharacterSelection.GTUndyne.GTUndyne.Playing = true game.Players.LocalPlayer.MenuPlaylist["1Menu"].Playing = false end) btn.MouseLeave:Connect(function() print("What you think youre stronger?") game.Players.LocalPlayer.PlayerGui.Altered.CharacterSelection.GTUndyne.GTUndyne.Playing = false game.Players.LocalPlayer.PlayerGui.Altered.CharacterSelection.GTUndyne.GTUndyne.TimePosition = 0 game.Players.LocalPlayer.MenuPlaylist["1Menu"].Playing = true end) btn.MouseButton1Click:Connect(function() game.Players.LocalPlayer.PlayerGui.Altered.CharacterSelection.GTUndyne.GTUndyneLaugh.Playing = true print("no.. I don't think so. I know so.") end) end coroutine.wrap(PROLLG_fake_script)() local function LPUMPQ_fake_script() -- SSChara.LocalScript local script = Instance.new('LocalScript', SSChara) local Sound = Instance.new("Sound") Sound.Parent = game.Players.LocalPlayer.PlayerGui.Altered.CharacterSelection.SSChara Sound.Volume = 1.5 Sound.Playing = false Sound.Looped = false Sound.SoundId = "rbxassetid://400396923" Sound.Name = "SSChara" local btn = script.Parent btn.MouseEnter:Connect(function() print("You killed them YOU KILLED THEM ALL!!!") game.Players.LocalPlayer.PlayerGui.Altered.CharacterSelection.SSChara.SSChara.Playing = true game.Players.LocalPlayer.MenuPlaylist["1Menu"].Playing = false end) btn.MouseLeave:Connect(function() print("COME BACK HERE!") game.Players.LocalPlayer.PlayerGui.Altered.CharacterSelection.SSChara.SSChara.Playing = false game.Players.LocalPlayer.PlayerGui.Altered.CharacterSelection.SSChara.SSChara.TimePosition = 0 game.Players.LocalPlayer.MenuPlaylist["1Menu"].Playing = true end) local Sound = Instance.new("Sound") Sound.Parent = game.Players.LocalPlayer.PlayerGui.Altered.CharacterSelection.SSChara Sound.Volume = 4 Sound.Playing = false Sound.Looped = false Sound.SoundId = "rbxassetid://539294959" Sound.Name = "SSSChara" local Sound = Instance.new("Sound") Sound.Parent = game.Players.LocalPlayer.PlayerGui.Altered.CharacterSelection.SSChara Sound.Volume = 4 Sound.Playing = false Sound.Looped = false Sound.SoundId = "rbxassetid://437475935" Sound.Name = "SSSSChara" btn.MouseButton1Click:Connect(function() game.Players.LocalPlayer.PlayerGui.Altered.CharacterSelection.SSChara.SSSChara.Playing = true game.Players.LocalPlayer.PlayerGui.Altered.CharacterSelection.SSChara.SSSSChara.Playing = true end) end coroutine.wrap(LPUMPQ_fake_script)() local function LGWQCFW_fake_script() -- GTAsgore.LocalScript local script = Instance.new('LocalScript', GTAsgore) local Sound = Instance.new("Sound") Sound.Parent = game.Players.LocalPlayer.PlayerGui.Altered.CharacterSelection.GTAsgore Sound.Volume = 1.5 Sound.Playing = false Sound.Looped = false Sound.SoundId = "rbxassetid://4642021912" Sound.Name = "GTAsgore" local Sound = Instance.new("Sound") Sound.Parent = game.Players.LocalPlayer.PlayerGui.Altered.CharacterSelection.GTAsgore Sound.Volume = 1.5 Sound.Playing = false Sound.Looped = false Sound.SoundId = "rbxassetid://4065225041 " Sound.Name = "GTAsgore1" local btn = script.Parent btn.MouseEnter:Connect(function() print("He killed them she said.") game.Players.LocalPlayer.PlayerGui.Altered.CharacterSelection.GTAsgore.GTAsgore.Playing = true game.Players.LocalPlayer.MenuPlaylist["1Menu"].Playing = false end) btn.MouseLeave:Connect(function() print("She imprisoned them.") game.Players.LocalPlayer.PlayerGui.Altered.CharacterSelection.GTAsgore.GTAsgore.Playing = false game.Players.LocalPlayer.MenuPlaylist["1Menu"].Playing = true game.Players.LocalPlayer.PlayerGui.Altered.CharacterSelection.GTAsgore.GTAsgore.TimePosition = 4 end) btn.MouseButton1Click:Connect(function() game.Players.LocalPlayer.PlayerGui.Altered.CharacterSelection.GTAsgore.GTAsgore1.Playing = true print("bro if you dont get the refrence ur poop") end) end coroutine.wrap(LGWQCFW_fake_script)() local function GABMX_fake_script() -- Betty.LocalScript local script = Instance.new('LocalScript', Betty) local Sound = Instance.new("Sound") Sound.Parent = game.Players.LocalPlayer.PlayerGui.Altered.CharacterSelection.Betty Sound.Volume = 1.5 Sound.Playing = false Sound.Looped = false Sound.SoundId = "rbxassetid://155334395" Sound.Name = "Betty" local btn = script.Parent btn.MouseEnter:Connect(function() print("They will never survive.") game.Players.LocalPlayer.PlayerGui.Altered.CharacterSelection.Betty.Betty.Playing = true game.Players.LocalPlayer.MenuPlaylist["1Menu"].Playing = false end) btn.MouseLeave:Connect(function() print("Or will they?") game.Players.LocalPlayer.MenuPlaylist["1Menu"].Playing = true game.Players.LocalPlayer.PlayerGui.Altered.CharacterSelection.Betty.Betty.Playing = false game.Players.LocalPlayer.PlayerGui.Altered.CharacterSelection.Betty.Betty.TimePosition = 2 end) local Sound = Instance.new("Sound") Sound.Parent = game.Players.LocalPlayer.PlayerGui.Altered.CharacterSelection.Betty Sound.Volume = 1.5 Sound.Playing = false Sound.Looped = false Sound.SoundId = "rbxassetid://4538419034" Sound.Name = "Summon" btn.MouseButton1Click:Connect(function() game.Players.LocalPlayer.PlayerGui.Altered.CharacterSelection.Betty.Summon.Playing = true end) end coroutine.wrap(GABMX_fake_script)() local function SBBCZ_fake_script() -- Altered.Script local script = Instance.new('LocalScript', Altered) script.Parent:WaitForChild("MainM").CSelection.MouseEnter:Connect(function() script.Parent.Hover.Playing = true script.Parent.Hover.TimePosition = 0 script.Parent.MainM.CSelection.TextColor3 = Color3.new(1,1,0) end) script.Parent:WaitForChild("MainM").CSelection.MouseLeave:Connect(function() script.Parent.MainM.CSelection.TextColor3 = Color3.new(1,1,1) end) script.Parent:WaitForChild("MainM").CUSSSelection.MouseEnter:Connect(function() script.Parent.Hover.Playing = true script.Parent.Hover.TimePosition = 0 script.Parent.MainM.CUSSSelection.TextColor3 = Color3.new(1,1,0) end) script.Parent:WaitForChild("MainM").CUSSSelection.MouseLeave:Connect(function() script.Parent.MainM.CUSSSelection.TextColor3 = Color3.new(1,1,1) end) script.Parent:WaitForChild("MainM").Quit.MouseLeave:Connect(function() script.Parent.MainM.Quit.TextColor3 = Color3.new(1,1,1) end) script.Parent:WaitForChild("MainM").Quit.MouseEnter:Connect(function() script.Parent.Hover.Playing = true script.Parent.Hover.TimePosition = 0 script.Parent.MainM.Quit.TextColor3 = Color3.new(1,1,0) end) script.Parent.MainM.CSelection.MouseButton1Click:Connect(function() if script.Parent.CustomSelection.Position == UDim2.new(-0.5,0,-0.052,0) then if script.Parent.CharacterSelection.Position ~= UDim2.new(-0.5,0,-0.052,0) and script.Parent.CharacterSelection.Position == UDim2.new(0, 0,-0.052, 0) then script.Parent.Selected.Playing = true script.Parent.CharacterSelection:TweenPosition(UDim2.new(-0.5, 0,-0.052, 0),Enum.EasingDirection.InOut,Enum.EasingStyle.Quart,0.7) elseif script.Parent.CharacterSelection.Position ~= UDim2.new(0,0,-0.052,0) and script.Parent.CharacterSelection.Position == UDim2.new(-0.5, 0,-0.052, 0) then script.Parent.Selected.Playing = true script.Parent.CharacterSelection:TweenPosition(UDim2.new(0, 0,-0.052, 0),Enum.EasingDirection.InOut,Enum.EasingStyle.Quart,0.7) end end end) script.Parent.MainM.CUSSSelection.MouseButton1Click:Connect(function() if script.Parent.CharacterSelection.Position == UDim2.new(-0.5,0,-0.052,0) then if script.Parent.CustomSelection.Position ~= UDim2.new(-0.5,0,-0.052,0) and script.Parent.CustomSelection.Position == UDim2.new(0, 0,-0.052, 0) then script.Parent.Selected.Playing = true script.Parent.CustomSelection:TweenPosition(UDim2.new(-0.5, 0,-0.052, 0),Enum.EasingDirection.InOut,Enum.EasingStyle.Quart,0.7) elseif script.Parent.CustomSelection.Position ~= UDim2.new(0,0,-0.052,0) and script.Parent.CustomSelection.Position == UDim2.new(-0.5, 0,-0.052, 0) then script.Parent.Selected.Playing = true script.Parent.CustomSelection:TweenPosition(UDim2.new(0, 0,-0.052, 0),Enum.EasingDirection.InOut,Enum.EasingStyle.Quart,0.7) end end end) script.Parent.MainM.Quit.MouseButton1Click:Connect(function() if script.Parent.Warning1.Position == UDim2.new(-0.5,0,-0.052,0) then if script.Parent.Warning1.Position ~= UDim2.new(-0.5,0,-0.052,0) and script.Parent.CharacterSelection.Position == UDim2.new(0, 0,-0.052, 0) then script.Parent.Selected.Playing = true script.Parent.Warning1:TweenPosition(UDim2.new(-0.5, 0,-0.052, 0),Enum.EasingDirection.InOut,Enum.EasingStyle.Quart,0.7) elseif script.Parent.Warning1.Position ~= UDim2.new(0,0,-0.052,0) and script.Parent.CharacterSelection.Position == UDim2.new(-0.5, 0,-0.052, 0) then script.Parent.Selected.Playing = true script.Parent.Warning1:TweenPosition(UDim2.new(0, 0,-0.052, 0),Enum.EasingDirection.InOut,Enum.EasingStyle.Quart,0.7) end end end) end coroutine.wrap(SBBCZ_fake_script)() local function CQCL_fake_script() -- Altered.LocalScript local script = Instance.new('LocalScript', Altered) local Sound = Instance.new("Sound") Sound.Parent = game.Players.LocalPlayer.PlayerGui.Altered Sound.Volume = 1.5 Sound.Playing = true Sound.Looped = false Sound.SoundId = "rbxassetid://5350464575" Sound.Name = "Selected" local Sound = Instance.new("Sound") Sound.Parent = game.Players.LocalPlayer.PlayerGui.Altered Sound.Volume = 1.5 Sound.Playing = true Sound.Looped = false Sound.SoundId = "rbxassetid://8211321592" Sound.Name = "Hover" local Sound = Instance.new("Sound") Sound.Parent = game.Players.LocalPlayer.MenuPlaylist Sound.Volume = 1 Sound.Playing = true Sound.Looped = true Sound.SoundId = "rbxassetid://5973079632" Sound.Name = "1Menu" game.Players.LocalPlayer:WaitForChild("MenuPlaylist") game.Players.LocalPlayer.MenuPlaylist["1Menu"]:Destroy() end coroutine.wrap(CQCL_fake_script)() game.Players.LocalPlayer.PlayerGui.Altered.CharacterSelection.GlitchtaleChara.MouseButton1Click:Connect(function() game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Chat, true) game.ReplicatedStorage.Remotes.Functions:InvokeServer({getrenv()._G.Pass,"ChangeSetting","MorphEnabled",true}) game.Players.LocalPlayer.PlayerGui.CharacterSelection.Character.Value = "Chara" game.Players.LocalPlayer.PlayerGui.Altered.Destroy() end) game.Players.LocalPlayer.PlayerGui.Altered.CharacterSelection.Asriel.MouseButton1Click:Connect(function() game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Chat, true) game.ReplicatedStorage.Remotes.Functions:InvokeServer({getrenv()._G.Pass,"ChangeSetting","MorphEnabled",true}) game.Players.LocalPlayer.PlayerGui.CharacterSelection.Character.Value = "Asriel" game.Players.LocalPlayer.PlayerGui.Altered:destroy() end) game.Players.LocalPlayer.PlayerGui.Altered.CharacterSelection.SSChara.MouseButton1Click:Connect(function() game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Chat, true) game.ReplicatedStorage.Remotes.Functions:InvokeServer({getrenv()._G.Pass,"ChangeSetting","MorphEnabled",true}) game.Players.LocalPlayer.PlayerGui.CharacterSelection.Character.Value = "SFChara" game.Players.LocalPlayer.PlayerGui.Altered:Destroy() end) game.Players.LocalPlayer.PlayerGui.Altered.CharacterSelection.DeltaSans.MouseButton1Click:Connect(function() game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Chat, true) game.Players.LocalPlayer.PlayerGui.CharacterSelection.Character.Value = "DeltaSans" game.Players.LocalPlayer.PlayerGui.Altered:Destroy() end) game.Players.LocalPlayer.PlayerGui.Altered.CharacterSelection.GTFrisk.MouseButton1Click:Connect(function() game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Chat, true) game.Players.LocalPlayer.PlayerGui.CharacterSelection.Character.Value = "GTFrisk" game.Players.LocalPlayer.PlayerGui.Altered:Destroy() end) game.Players.LocalPlayer.PlayerGui.Altered.CharacterSelection.GTUndyne.MouseButton1Click:Connect(function() game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Chat, true) game.Players.LocalPlayer.PlayerGui.CharacterSelection.Character.Value = "Undyne" game.Players.LocalPlayer.PlayerGui.Altered:Destroy() end) game.Players.LocalPlayer.PlayerGui.Altered.CharacterSelection.XTale.MouseButton1Click:Connect(function() game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Chat, true) game.Players.LocalPlayer.PlayerGui.CharacterSelection.Character.Value = "XSans" game.Players.LocalPlayer.PlayerGui.Altered:Destroy() end) game.Players.LocalPlayer.PlayerGui.Altered.CharacterSelection.UTFrisk.MouseButton1Click:Connect(function() game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Chat, true) game.Players.LocalPlayer.PlayerGui.CharacterSelection.Character.Value = "Frisk" game.Players.LocalPlayer.PlayerGui.Altered:Destroy() end) game.Players.LocalPlayer.PlayerGui.Altered.CharacterSelection.UTSans.MouseButton1Click:Connect(function() game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Chat, true) game.Players.LocalPlayer.PlayerGui.CharacterSelection.Character.Value = "Sans" game.Players.LocalPlayer.PlayerGui.Altered:Destroy() end) game.Players.LocalPlayer.PlayerGui.Altered.CustomSelection.GTCR.MouseButton1Click:Connect(function() game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Chat, true) game.ReplicatedStorage.Remotes.Functions:InvokeServer({getrenv()._G.Pass,"ChangeSetting","MorphEnabled",true}) game.Players.LocalPlayer.PlayerGui.CharacterSelection.Character.Value = "Chara" game.Players.LocalPlayer.PlayerGui.Altered:Destroy() wait(1) game.Players.LocalPlayer.Character.Head.HealthBar.Frame.HP:Destroy() game.Players.LocalPlayer.Character.Head.HealthBar.Frame.HealthLabel:Destroy() game.Players.LocalPlayer.Character.Head.HealthBar.Frame.PName:Destroy() game.Players.LocalPlayer.Character.Head.HealthBar.Frame.StaminaBar:Destroy() game.Players.LocalPlayer.Backpack:WaitForChild("Main").CharaMoves.Animations.Idle.AnimationId = "rbxassetid://7038816551" game.Players.LocalPlayer.Backpack:WaitForChild("Main").CharaMoves.Animations.Walk.AnimationId = "rbxassetid://5658603994" game.Players.LocalPlayer.Backpack:WaitForChild("Main").CharaMoves.Animations.Run.AnimationId = "rbxassetid://5658603994" game.Players.LocalPlayer.Backpack:WaitForChild("Main").CharaMoves.Animations.Jump.AnimationId = "rbxassetid://3198665507" game.Players.LocalPlayer.Backpack:WaitForChild("Main").CharaMoves.Animations.Fall.AnimationId = "rbxassetid://6136052357" game.Players.LocalPlayer.Backpack:WaitForChild("Main").CharaMoves.Animations.Block.AnimationId = "rbxassetid://3203734026" game.Players.LocalPlayer.Backpack.Main.WalkSpeed.Value = "60" local plrs = game:GetService("Players") local rep = game:GetService("ReplicatedStorage") local uis = game:GetService("UserInputService") local runS = game:GetService("RunService") local tweenS = game:GetService("TweenService") local remotes = rep:WaitForChild("Remotes") local damage = remotes:WaitForChild("Damage") local functions = remotes:WaitForChild("Functions") local events = remotes:WaitForChild("Events") local charaMoves = remotes:WaitForChild("CharaMoves") local pass = getrenv()._G.Pass local mouse = game.Players.LocalPlayer:GetMouse() game.StarterGui:SetCore("SendNotification", { Title = "GTCR Loaded!"; Text = "Made By Fatal Error Sans#4931, Enjoy!"; Duration = 5; }) char = game.Players.LocalPlayer.Character local vel = Instance.new('BodyVelocity',char.HumanoidRootPart) vel.Name = 'Client' vel.MaxForce = Vector3.new(4000,4000,4000)*math.huge vel.P = math.huge vel.Velocity = (Vector3.new(0,8,0))*4 wait(0.5) vel:Destroy() char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame*CFrame.new(0, 1, 0) playerpos = char.HumanoidRootPart.Position + Vector3.new(0, 0, 0) local part = Instance.new("Part") part.Name = "Platform" -- Name the part... hehe part.Anchored = true -- Anchor the part part.Parent = game.Workspace -- Put the part into the Workspace part.Shape = Enum.PartType.Block -- Give the part a ball shape part.Transparency = 1 part.Size = Vector3.new(5, 1, 5) part.Position = playerpos + Vector3.new(0, -5, 0) stop = false player = game.Players.LocalPlayer char = player.Character hum = char:FindFirstChildOfClass('Humanoid') anim = Instance.new('Animation') anim.AnimationId = 'rbxassetid://4562533193'-- put id here, with rbxasset thing and everything k = hum:LoadAnimation(anim) k:Play() wait(0.2) local player = game.Players.LocalPlayer local char = player.Character local selfpos = char.HumanoidRootPart.Position stop = false for yay = 1, 2 do spawn(function() local A_1 = { [1] = getrenv()._G.Pass, [2] = "KnifeProjectileYellow", [3] = "Spawn", [4] = Vector3.new(0, 1000, 0) } local Event = game:GetService("ReplicatedStorage").Remotes.CharaMoves Event:InvokeServer(A_1) wait(0.5) local A_1 = { [1] = pass, [2] = "Chatted", [3] = "Lets See how you SURVIVE This power!", [4] = Color3.new(1, 0, 0) } local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) end) end spawn(function() wait(2) part:Destroy() wait(3) stop = true end) while stop == false do spawn(function() for _,v in pairs(game.Players.LocalPlayer.Character.Attacks:GetChildren()) do spawn(function() v.Name = 'affected' for _,e in pairs(v:GetChildren()) do if e.Name == 'Particle' or e.Name == 'Hitted' or e.Name == 'HitBox' then e:Destroy() end end v:WaitForChild('BodyVelocity'):Destroy() local move = Instance.new('BodyPosition',v) move.Name = 'Client' move.D = 1000 move.MaxForce = Vector3.new(1,1,1)*1000000 move.P = 25000 spawn(function() for thing = 1, 100 do selfpos = char.HumanoidRootPart.Position move.Position = selfpos wait(0.2) end end) wait(1) v:Destroy() end) end end) wait() end local mode = "DT" spawn(function() local userInputService = game:GetService("UserInputService") on = true posz = 0 posx = 0 local dt = { Parent = game.workspace, Name = 'ye', Material = Enum.Material.Neon, Color = Color3.fromRGB(255,0,0), Transparency = 0 } local justice = { Parent = game.workspace, Name = 'ye', Material = Enum.Material.Neon, Color = Color3.fromRGB(255,255,0), Transparency = 0 } local bravery = { Parent = game.workspace, Name = 'ye', Material = Enum.Material.Neon, Color = Color3.fromRGB(255, 110, 0), Transparency = 0 } local patience = { Parent = game.workspace, Name = 'ye', Material = Enum.Material.Neon, Color = Color3.fromRGB(5, 252, 236), Transparency = 0 } local integrity = { Parent = game.workspace, Name = 'ye', Material = Enum.Material.Neon, Color = Color3.fromRGB(0, 60, 255), Transparency = 0 } local kindness = { Parent = game.workspace, Name = 'ye', Material = Enum.Material.Neon, Color = Color3.fromRGB(0, 255, 13), Transparency = 0 } local perseverance = { Parent = game.workspace, Name = 'ye', Material = Enum.Material.Neon, Color = Color3.fromRGB(194, 3, 252), Transparency = 0 } local hate = { Parent = game.workspace, Name = 'ye', Material = Enum.Material.Neon, Color = Color3.fromRGB(0,0,0), Transparency = 0 } times = 0 _G.soulsmode = 1 _G.closed = false local effects = game.Players.LocalPlayer.Character.Effects local rs = game:GetService("RunService") local player = game.Players.LocalPlayer local Character = player.Character local args = { [1] = { [1] = getrenv()._G.Pass, [2] = "KnifeProjectileOrange", [3] = "Spawn", [4] = game.Players.LocalPlayer.Character.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector *10 + Vector3.new(math.random(0,35),math.random(0,30),math.random(0,33)) } } game:GetService("ReplicatedStorage").Remotes.CharaMoves:InvokeServer(unpack(args)) local projectiles = game.Players.LocalPlayer.Character.Attacks for i,v in pairs(projectiles:GetChildren()) do if v.Name == "KnifeSlashProjectileOrange" or "Removing" then v:WaitForChild("BodyVelocity"):Destroy() v:WaitForChild("ParticleEmitter"):Destroy() coroutine.resume(coroutine.create(function() while wait(0.05) do if _G.closed then break end times = times + 1 if times == 6 then times = 0 end if times == 1 then v.Position = Character.HumanoidRootPart.Position - Vector3.new(0,40,0) elseif times == 2 then v.Position = Character.HumanoidRootPart.Position - Vector3.new(10,40,0) elseif times == 3 then v.Position = Character.HumanoidRootPart.Position - Vector3.new(0,30,10) elseif times == 4 then v.Position = Character.HumanoidRootPart.Position - Vector3.new(0,30,-10) elseif times == 5 then v.Position = Character.HumanoidRootPart.Position - Vector3.new(-10,30,0) end -- Script generated by SimpleSpy - credits to exx#9394 local args1 = { [1] = { [1] = getrenv()._G.Pass, [2] = "KnifeProjectileOrange", [3] = "Hit", [4] = v, [5] = v.CFrame, [6] = dt } } local args2 = { [1] = { [1] = getrenv()._G.Pass, [2] = "KnifeProjectileOrange", [3] = "Hit", [4] = v, [5] = v.CFrame, [6] = justice } } local args3 = { [1] = { [1] = getrenv()._G.Pass, [2] = "KnifeProjectileOrange", [3] = "Hit", [4] = v, [5] = v.CFrame, [6] = bravery } } local args4 = { [1] = { [1] = getrenv()._G.Pass, [2] = "KnifeProjectileOrange", [3] = "Hit", [4] = v, [5] = v.CFrame, [6] = patience } } local args5 = { [1] = { [1] = getrenv()._G.Pass, [2] = "KnifeProjectileOrange", [3] = "Hit", [4] = v, [5] = v.CFrame, [6] = integrity } } local args6 = { [1] = { [1] = getrenv()._G.Pass, [2] = "KnifeProjectileOrange", [3] = "Hit", [4] = v, [5] = v.CFrame, [6] = kindness } } local args7 = { [1] = { [1] = getrenv()._G.Pass, [2] = "KnifeProjectileOrange", [3] = "Hit", [4] = v, [5] = v.CFrame, [6] = perseverance } } local args8 = { [1] = { [1] = getrenv()._G.Pass, [2] = "KnifeProjectileOrange", [3] = "Hit", [4] = v, [5] = v.CFrame, [6] = hate } } if _G.soulsmode == 1 then game:GetService("ReplicatedStorage").Remotes.CharaMoves:InvokeServer(unpack(args1)) elseif _G.soulsmode == 2 then game:GetService("ReplicatedStorage").Remotes.CharaMoves:InvokeServer(unpack(args2)) elseif _G.soulsmode == 3 then game:GetService("ReplicatedStorage").Remotes.CharaMoves:InvokeServer(unpack(args3)) elseif _G.soulsmode == 4 then game:GetService("ReplicatedStorage").Remotes.CharaMoves:InvokeServer(unpack(args4)) elseif _G.soulsmode == 5 then game:GetService("ReplicatedStorage").Remotes.CharaMoves:InvokeServer(unpack(args5)) elseif _G.soulsmode == 6 then game:GetService("ReplicatedStorage").Remotes.CharaMoves:InvokeServer(unpack(args6)) elseif _G.soulsmode == 7 then game:GetService("ReplicatedStorage").Remotes.CharaMoves:InvokeServer(unpack(args7)) elseif _G.soulsmode == 8 then game:GetService("ReplicatedStorage").Remotes.CharaMoves:InvokeServer(unpack(args8)) end end end)) end end spawn(function() while wait(0.01) do if mode == "hate" then local args = { [1] = { [1] = getrenv()._G.Pass, [2] = "KnifeColor", [3] = "ChangeColor", [4] = Color3.fromRGB(0,0,0), [5] = 0, [6] = "SpecialHell" } } game:GetService("ReplicatedStorage").Remotes.CharaMoves:InvokeServer(unpack(args)) game.Players.LocalPlayer.PlayerGui.UI.Ui.Info.Attack.Text = "Hate" game.Players.LocalPlayer.PlayerGui.UI.Ui.ManaBar.Bar.BackgroundColor3 = Color3.fromRGB(0, 0, 0) game.Players.LocalPlayer:WaitForChild("StarterPlaylist") game.Players.LocalPlayer.StarterPlaylist["1Megalo Strike Back"]:Destroy() local Sound = Instance.new("Sound") Sound.Parent = game.Players.LocalPlayer.StarterPlaylist Sound.Volume = 2 Sound.Playing = true Sound.Looped = true Sound.SoundId = "rbxassetid://6141390171" Sound.Name = "1Megalo Strike Back" while mode == "hate" do local A_1 = { [1] = getrenv()._G.Pass, [2] = "SlashEffect", [3] = game:GetService("Players").LocalPlayer.Backpack.Main.CharaMoves.ModuleScript.Animations.Slash.Swing1, [4] = Color3.new(0, 0, 0), [5] = CFrame.new(0, 0, 0, 0.866025388, -0.5, 0, 0.5, 0.866025388, 0, 0, 0, 1) } local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) wait(0.3) local A_1 = { [1] = getrenv()._G.Pass, [2] = "SlashEffect", [3] = game:GetService("Players").LocalPlayer.Backpack.Main.CharaMoves.ModuleScript.Animations.Slash.Swing1, [4] = Color3.new(0, 0, 0), [5] = CFrame.new(0, 0, 0, 0.866025388, -5, 0, 0.5, 0.866025388, 0, 0, 0, 1) } local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) wait(0.3) local A_1 = { [1] = getrenv()._G.Pass, [2] = "SlashEffect", [3] = game:GetService("Players").LocalPlayer.Backpack.Main.CharaMoves.ModuleScript.Animations.Slash.Swing1, [4] = Color3.new(0, 0, 0), [5] = CFrame.new(0, 0, 0, 0.866025388, -3, 0, 0.5, 0.866025388, 0, 0, 0, 1) } local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) wait(0.3) local A_1 = { [1] = getrenv()._G.Pass, [2] = "SlashEffect", [3] = game:GetService("Players").LocalPlayer.Backpack.Main.CharaMoves.ModuleScript.Animations.Slash.Swing1, [4] = Color3.new(0, 0, 0), [5] = CFrame.new(0, 0, 0, 1.866025388, -0.5, 0, 0.5, 0.866025388, 0, 0, 0, 1) } local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) end elseif mode == "DT" then local args = { [1] = { [1] = getrenv()._G.Pass, [2] = "KnifeColor", [3] = "ChangeColor", [4] = Color3.fromRGB(255,0,0), [5] = 0, [6] = "RedMode" } } game:GetService("ReplicatedStorage").Remotes.CharaMoves:InvokeServer(unpack(args)) game.Players.LocalPlayer.PlayerGui.UI.Ui.Info.Attack.Text = "Determination" game.Players.LocalPlayer.PlayerGui.UI.Ui.ManaBar.Bar.BackgroundColor3 = Color3.fromRGB(255, 0, 0) wait(0.5) game.Players.LocalPlayer:WaitForChild("StarterPlaylist") game.Players.LocalPlayer.StarterPlaylist["1Megalo Strike Back"]:Destroy() local Sound = Instance.new("Sound") Sound.Parent = game.Players.LocalPlayer.StarterPlaylist Sound.Volume = 2 Sound.Playing = true Sound.Looped = true Sound.SoundId = "rbxassetid://2759823703" Sound.Name = "1Megalo Strike Back" local A_1 = { [1] = getrenv()._G.Pass, [2] = "SlashEffect", [3] = game:GetService("Players").LocalPlayer.Backpack.Main.CharaMoves.ModuleScript.Animations.Slash.Swing1, [4] = Color3.new(255, 0, 0), [5] = CFrame.new(0, 0, 0, 0.866025388, -0.5, 0, 0.5, 0.866025388, 0, 0, 0, 1) } local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) wait(0.1) local A_1 = { [1] = getrenv()._G.Pass, [2] = "SlashEffect", [3] = game:GetService("Players").LocalPlayer.Backpack.Main.CharaMoves.ModuleScript.Animations.Slash.Swing1, [4] = Color3.new(255, 0, 0), [5] = CFrame.new(0, 0, 0, 0.866025388, -5, 0, 0.5, 0.866025388, 0, 0, 0, 1) } local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) wait(0.1) local A_1 = { [1] = getrenv()._G.Pass, [2] = "SlashEffect", [3] = game:GetService("Players").LocalPlayer.Backpack.Main.CharaMoves.ModuleScript.Animations.Slash.Swing1, [4] = Color3.new(255, 0, 0), [5] = CFrame.new(0, 0, 0, 0.866025388, -3, 0, 0.5, 0.866025388, 0, 0, 0, 1) } local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) wait(0.1) local A_1 = { [1] = getrenv()._G.Pass, [2] = "SlashEffect", [3] = game:GetService("Players").LocalPlayer.Backpack.Main.CharaMoves.ModuleScript.Animations.Slash.Swing1, [4] = Color3.new(255, 0, 0), [5] = CFrame.new(0, 0, 0, 1.866025388, -0.5, 0, 0.5, 0.866025388, 0, 0, 0, 1) } local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) local A_1 = { [1] = getrenv()._G.Pass, [2] = "SlashEffect", [3] = game:GetService("Players").LocalPlayer.Backpack.Main.CharaMoves.ModuleScript.Animations.Slash.Swing1, [4] = Color3.new(255, 0, 0), [5] = CFrame.new(0, 0, 0, 0.866025388, -0.5, 0, 0.5, 0.866025388, 0, 0, 0, 1) } local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) wait(0.1) local A_1 = { [1] = getrenv()._G.Pass, [2] = "SlashEffect", [3] = game:GetService("Players").LocalPlayer.Backpack.Main.CharaMoves.ModuleScript.Animations.Slash.Swing1, [4] = Color3.new(255, 0, 0), [5] = CFrame.new(0, 0, 0, 0.866025388, -5, 0, 0.5, 0.866025388, 0, 0, 0, 1) } local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) wait(0.1) local A_1 = { [1] = getrenv()._G.Pass, [2] = "SlashEffect", [3] = game:GetService("Players").LocalPlayer.Backpack.Main.CharaMoves.ModuleScript.Animations.Slash.Swing1, [4] = Color3.new(255, 0, 0), [5] = CFrame.new(0, 0, 0, 0.866025388, -3, 0, 0.5, 0.866025388, 0, 0, 0, 1) } local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) wait(0.1) local A_1 = { [1] = getrenv()._G.Pass, [2] = "SlashEffect", [3] = game:GetService("Players").LocalPlayer.Backpack.Main.CharaMoves.ModuleScript.Animations.Slash.Swing1, [4] = Color3.new(255, 0, 0), [5] = CFrame.new(0, 0, 0, 1.866025388, -0.5, 0, 0.5, 0.866025388, 0, 0, 0, 1) } local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) while mode == "DT" do local A_1 = { [1] = getrenv()._G.Pass, [2] = "SlashEffect", [3] = game:GetService("Players").LocalPlayer.Backpack.Main.CharaMoves.ModuleScript.Animations.Slash.Swing1, [4] = Color3.new(255, 0, 0), [5] = CFrame.new(0, 0, 0, 0.866025388, -0.5, 0, 0.5, 0.866025388, 0, 0, 0, 1) } local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) wait(0.3) local A_1 = { [1] = getrenv()._G.Pass, [2] = "SlashEffect", [3] = game:GetService("Players").LocalPlayer.Backpack.Main.CharaMoves.ModuleScript.Animations.Slash.Swing1, [4] = Color3.new(255, 0, 0), [5] = CFrame.new(0, 0, 0, 0.866025388, -5, 0, 0.5, 0.866025388, 0, 0, 0, 1) } local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) wait(0.3) local A_1 = { [1] = getrenv()._G.Pass, [2] = "SlashEffect", [3] = game:GetService("Players").LocalPlayer.Backpack.Main.CharaMoves.ModuleScript.Animations.Slash.Swing1, [4] = Color3.new(255, 0, 0), [5] = CFrame.new(0, 0, 0, 0.866025388, -3, 0, 0.5, 0.866025388, 0, 0, 0, 1) } local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) wait(0.3) local A_1 = { [1] = getrenv()._G.Pass, [2] = "SlashEffect", [3] = game:GetService("Players").LocalPlayer.Backpack.Main.CharaMoves.ModuleScript.Animations.Slash.Swing1, [4] = Color3.new(255, 0, 0), [5] = CFrame.new(0, 0, 0, 1.866025388, -0.5, 0, 0.5, 0.866025388, 0, 0, 0, 1) } local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) end elseif mode == "justice" then game.Players.LocalPlayer.PlayerGui.UI.Ui.Info.Attack.Text = "Justice" game.Players.LocalPlayer.PlayerGui.UI.Ui.ManaBar.Bar.BackgroundColor3 = Color3.fromRGB(255, 255, 0) wait(1) game.Players.LocalPlayer:WaitForChild("StarterPlaylist") game.Players.LocalPlayer.StarterPlaylist["1Megalo Strike Back"]:Destroy() local Sound = Instance.new("Sound") Sound.Parent = game.Players.LocalPlayer.StarterPlaylist Sound.Volume = 2 Sound.Playing = true Sound.Looped = true Sound.SoundId = "rbxassetid://5670393738" Sound.Name = "1Megalo Strike Back" local args = { [1] = { [1] = getrenv()._G.Pass, [2] = "KnifeColor", [3] = "ChangeColor", [4] = Color3.fromRGB(247, 234, 53) --[[Color3]], [5] = 0.3, [6] = "YellowMode" } } game:GetService("ReplicatedStorage").Remotes.CharaMoves:InvokeServer(unpack(args)) while mode == "justice" do local A_1 = { [1] = getrenv()._G.Pass, [2] = "SlashEffect", [3] = game:GetService("Players").LocalPlayer.Backpack.Main.CharaMoves.ModuleScript.Animations.Slash.Swing1, [4] = Color3.new(255, 255, 0), [5] = CFrame.new(0, 0, 0, 0.866025388, -0.5, 0, 0.5, 0.866025388, 0, 0, 0, 1) } local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) wait(0.3) local A_1 = { [1] = getrenv()._G.Pass, [2] = "SlashEffect", [3] = game:GetService("Players").LocalPlayer.Backpack.Main.CharaMoves.ModuleScript.Animations.Slash.Swing1, [4] = Color3.new(255, 255, 0), [5] = CFrame.new(0, 0, 0, 0.866025388, -5, 0, 0.5, 0.866025388, 0, 0, 0, 1) } local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) wait(0.3) local A_1 = { [1] = getrenv()._G.Pass, [2] = "SlashEffect", [3] = game:GetService("Players").LocalPlayer.Backpack.Main.CharaMoves.ModuleScript.Animations.Slash.Swing1, [4] = Color3.new(255, 255, 0), [5] = CFrame.new(0, 0, 0, 0.866025388, -3, 0, 0.5, 0.866025388, 0, 0, 0, 1) } local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) wait(0.3) local A_1 = { [1] = getrenv()._G.Pass, [2] = "SlashEffect", [3] = game:GetService("Players").LocalPlayer.Backpack.Main.CharaMoves.ModuleScript.Animations.Slash.Swing1, [4] = Color3.new(255, 255, 0), [5] = CFrame.new(0, 0, 0, 1.866025388, -0.5, 0, 0.5, 0.866025388, 0, 0, 0, 1) } local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) end elseif mode == "perseverance" then local args = { [1] = { [1] = getrenv()._G.Pass, [2] = "KnifeColor", [3] = "ChangeColor", [4] = Color3.fromRGB(210, 39, 245) --[[Color3]], [5] = 0.3, [6] = "PurpleMode" } } game:GetService("ReplicatedStorage").Remotes.CharaMoves:InvokeServer(unpack(args)) game.Players.LocalPlayer.PlayerGui.UI.Ui.Info.Attack.Text = "Karma" game.Players.LocalPlayer.PlayerGui.UI.Ui.ManaBar.Bar.BackgroundColor3 = Color3.fromRGB(88, 0, 129) wait(1.5) game.Players.LocalPlayer:WaitForChild("StarterPlaylist") game.Players.LocalPlayer.StarterPlaylist["1Megalo Strike Back"]:Destroy() local Sound = Instance.new("Sound") Sound.Parent = game.Players.LocalPlayer.StarterPlaylist Sound.Volume = 2 Sound.Playing = true Sound.Looped = true Sound.SoundId = "rbxassetid://5294451688" Sound.Name = "1Megalo Strike Back" while mode == "perseverance" do local A_1 = { [1] = getrenv()._G.Pass, [2] = "SlashEffect", [3] = game:GetService("Players").LocalPlayer.Backpack.Main.CharaMoves.ModuleScript.Animations.Slash.Swing1, [4] = Color3.new(88, 0, 129), [5] = CFrame.new(0, 0, 0, 0.866025388, -0.5, 0, 0.5, 0.866025388, 0, 0, 0, 1) } local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) wait(0.3) local A_1 = { [1] = getrenv()._G.Pass, [2] = "SlashEffect", [3] = game:GetService("Players").LocalPlayer.Backpack.Main.CharaMoves.ModuleScript.Animations.Slash.Swing1, [4] = Color3.new(88, 0, 129), [5] = CFrame.new(0, 0, 0, 0.866025388, -5, 0, 0.5, 0.866025388, 0, 0, 0, 1) } local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) wait(0.2) local A_1 = { [1] = getrenv()._G.Pass, [2] = "SlashEffect", [3] = game:GetService("Players").LocalPlayer.Backpack.Main.CharaMoves.ModuleScript.Animations.Slash.Swing1, [4] = Color3.new(88, 0, 129), [5] = CFrame.new(0, 0, 0, 0.866025388, -3, 0, 0.5, 0.866025388, 0, 0, 0, 1) } local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) wait(0.1) local A_1 = { [1] = getrenv()._G.Pass, [2] = "SlashEffect", [3] = game:GetService("Players").LocalPlayer.Backpack.Main.CharaMoves.ModuleScript.Animations.Slash.Swing1, [4] = Color3.new(88, 0, 129), [5] = CFrame.new(0, 0, 0, 1.866025388, -0.5, 0, 0.5, 0.866025388, 0, 0, 0, 1) } local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) end elseif mode == "bluemode" then local args = { [1] = { [1] = getrenv()._G.Pass, [2] = "KnifeColor", [3] = "ChangeColor", [4] = Color3.fromRGB(6, 10, 248)--[[Color3]], [5] = 0, [6] = "BlueMode" } } game:GetService("ReplicatedStorage").Remotes.CharaMoves:InvokeServer(unpack(args)) game.Players.LocalPlayer.PlayerGui.UI.Ui.Info.Attack.Text = "Integrity" game.Players.LocalPlayer.PlayerGui.UI.Ui.ManaBar.Bar.BackgroundColor3 = Color3.fromRGB(0, 0, 255) wait(1.5) game.Players.LocalPlayer:WaitForChild("StarterPlaylist") game.Players.LocalPlayer.StarterPlaylist["1Megalo Strike Back"]:Destroy() local Sound = Instance.new("Sound") Sound.Parent = game.Players.LocalPlayer.StarterPlaylist Sound.Volume = 2 Sound.Playing = true Sound.Looped = true Sound.SoundId = "rbxassetid://6403520059" Sound.Name = "1Megalo Strike Back" while mode == "bluemode" do local A_1 = { [1] = getrenv()._G.Pass, [2] = "SlashEffect", [3] = game:GetService("Players").LocalPlayer.Backpack.Main.CharaMoves.ModuleScript.Animations.Slash.Swing1, [4] = Color3.new(0, 0, 255), [5] = CFrame.new(0, 0, 0, 0.866025388, -0.5, 0, 0.5, 0.866025388, 0, 0, 0, 1) } local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) wait(0.3) local A_1 = { [1] = getrenv()._G.Pass, [2] = "SlashEffect", [3] = game:GetService("Players").LocalPlayer.Backpack.Main.CharaMoves.ModuleScript.Animations.Slash.Swing1, [4] = Color3.new(0, 0, 255), [5] = CFrame.new(0, 0, 0, 0.866025388, -5, 0, 0.5, 0.866025388, 0, 0, 0, 1) } local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) wait(0.3) local A_1 = { [1] = getrenv()._G.Pass, [2] = "SlashEffect", [3] = game:GetService("Players").LocalPlayer.Backpack.Main.CharaMoves.ModuleScript.Animations.Slash.Swing1, [4] = Color3.new(0, 0, 255), [5] = CFrame.new(0, 0, 0, 0.866025388, -3, 0, 0.5, 0.866025388, 0, 0, 0, 1) } local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) wait(0.3) local A_1 = { [1] = getrenv()._G.Pass, [2] = "SlashEffect", [3] = game:GetService("Players").LocalPlayer.Backpack.Main.CharaMoves.ModuleScript.Animations.Slash.Swing1, [4] = Color3.new(0, 0, 255), [5] = CFrame.new(0, 0, 0, 1.866025388, -0.5, 0, 0.5, 0.866025388, 0, 0, 0, 1) } local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) end elseif mode == "kindness" then local args = { [1] = { [1] = getrenv()._G.Pass, [2] = "KnifeColor", [3] = "ChangeColor", [4] = Color3.fromRGB(6, 248, 38)--[[Color3]], [5] = 0, [6] = "GreenMode" } } game:GetService("ReplicatedStorage").Remotes.CharaMoves:InvokeServer(unpack(args)) game.Players.LocalPlayer.PlayerGui.UI.Ui.Info.Attack.Text = "Kindness" game.Players.LocalPlayer.PlayerGui.UI.Ui.ManaBar.Bar.BackgroundColor3 = Color3.fromRGB(0, 255, 0) wait(1.5) game.Players.LocalPlayer:WaitForChild("StarterPlaylist") game.Players.LocalPlayer.StarterPlaylist["1Megalo Strike Back"]:Destroy() local Sound = Instance.new("Sound") Sound.Parent = game.Players.LocalPlayer.StarterPlaylist Sound.Volume = 2 Sound.Playing = true Sound.Looped = true Sound.SoundId = "rbxassetid://3012888916" Sound.Name = "1Megalo Strike Back" while mode == "kindness" do local A_1 = { [1] = getrenv()._G.Pass, [2] = "SlashEffect", [3] = game:GetService("Players").LocalPlayer.Backpack.Main.CharaMoves.ModuleScript.Animations.Slash.Swing1, [4] = Color3.new(0, 255, 0), [5] = CFrame.new(0, 0, 0, 0.866025388, -0.5, 0, 0.5, 0.866025388, 0, 0, 0, 1) } local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) wait(0.3) local A_1 = { [1] = getrenv()._G.Pass, [2] = "SlashEffect", [3] = game:GetService("Players").LocalPlayer.Backpack.Main.CharaMoves.ModuleScript.Animations.Slash.Swing1, [4] = Color3.new(0, 255, 0), [5] = CFrame.new(0, 0, 0, 0.866025388, -5, 0, 0.5, 0.866025388, 0, 0, 0, 1) } local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) wait(0.3) local A_1 = { [1] = getrenv()._G.Pass, [2] = "SlashEffect", [3] = game:GetService("Players").LocalPlayer.Backpack.Main.CharaMoves.ModuleScript.Animations.Slash.Swing1, [4] = Color3.new(0, 255, 0), [5] = CFrame.new(0, 0, 0, 0.866025388, -3, 0, 0.5, 0.866025388, 0, 0, 0, 1) } local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) wait(0.3) local A_1 = { [1] = getrenv()._G.Pass, [2] = "SlashEffect", [3] = game:GetService("Players").LocalPlayer.Backpack.Main.CharaMoves.ModuleScript.Animations.Slash.Swing1, [4] = Color3.new(0, 255, 0), [5] = CFrame.new(0, 0, 0, 1.866025388, -0.5, 0, 0.5, 0.866025388, 0, 0, 0, 1) } local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) end elseif mode == "orangemode" then local args = { [1] = { [1] = getrenv()._G.Pass, [2] = "KnifeColor", [3] = "ChangeColor", [4] = Color3.fromRGB(255, 89, 0), [5] = 0, [6] = "OrangeMode" } } game:GetService("ReplicatedStorage").Remotes.CharaMoves:InvokeServer(unpack(args)) game.Players.LocalPlayer.PlayerGui.UI.Ui.Info.Attack.Text = "Bravery" game.Players.LocalPlayer.PlayerGui.UI.Ui.ManaBar.Bar.BackgroundColor3 = Color3.fromRGB(255, 89, 0) wait(2) game.Players.LocalPlayer:WaitForChild("StarterPlaylist") game.Players.LocalPlayer.StarterPlaylist["1Megalo Strike Back"]:Destroy() local Sound = Instance.new("Sound") Sound.Parent = game.Players.LocalPlayer.StarterPlaylist Sound.Volume = 2 Sound.Playing = true Sound.Looped = true Sound.SoundId = "rbxassetid://7256486381" Sound.Name = "1Megalo Strike Back" while mode == "orangemode" do local A_1 = { [1] = getrenv()._G.Pass, [2] = "SlashEffect", [3] = game:GetService("Players").LocalPlayer.Backpack.Main.CharaMoves.ModuleScript.Animations.Slash.Swing1, [4] = Color3.fromRGB(255, 89, 0), [5] = CFrame.new(0, 0, 0, 0.866025388, -0.5, 0, 0.5, 0.866025388, 0, 0, 0, 1) } local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) wait(0.3) local A_1 = { [1] = getrenv()._G.Pass, [2] = "SlashEffect", [3] = game:GetService("Players").LocalPlayer.Backpack.Main.CharaMoves.ModuleScript.Animations.Slash.Swing1, [4] = Color3.fromRGB(255, 89, 0), [5] = CFrame.new(0, 0, 0, 0.866025388, -5, 0, 0.5, 0.866025388, 0, 0, 0, 1) } local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) wait(0.3) local A_1 = { [1] = getrenv()._G.Pass, [2] = "SlashEffect", [3] = game:GetService("Players").LocalPlayer.Backpack.Main.CharaMoves.ModuleScript.Animations.Slash.Swing1, [4] = Color3.fromRGB(255, 89, 0), [5] = CFrame.new(0, 0, 0, 0.866025388, -3, 0, 0.5, 0.866025388, 0, 0, 0, 1) } local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) wait(0.3) local A_1 = { [1] = getrenv()._G.Pass, [2] = "SlashEffect", [3] = game:GetService("Players").LocalPlayer.Backpack.Main.CharaMoves.ModuleScript.Animations.Slash.Swing1, [4] = Color3.fromRGB(255, 89, 0), [5] = CFrame.new(0, 0, 0, 1.866025388, -0.5, 0, 0.5, 0.866025388, 0, 0, 0, 1) } local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) end elseif mode == "lightbluemode" then local args = { [1] = { [1] = getrenv()._G.Pass, [2] = "KnifeColor", [3] = "ChangeColor", [4] = Color3.fromRGB(6, 248, 228), [5] = 0, [6] = "LightBlueMode" } } game:GetService("ReplicatedStorage").Remotes.CharaMoves:InvokeServer(unpack(args)) game.Players.LocalPlayer.PlayerGui.UI.Ui.Info.Attack.Text = "Patience" game.Players.LocalPlayer.PlayerGui.UI.Ui.ManaBar.Bar.BackgroundColor3 = Color3.fromRGB(0, 180, 250) wait(1.7) game.Players.LocalPlayer:WaitForChild("StarterPlaylist") game.Players.LocalPlayer.StarterPlaylist["1Megalo Strike Back"]:Destroy() local Sound = Instance.new("Sound") Sound.Parent = game.Players.LocalPlayer.StarterPlaylist Sound.Volume = 2 Sound.Playing = true Sound.Looped = true Sound.SoundId = "rbxassetid://935501955" Sound.Name = "1Megalo Strike Back" while mode == "lightbluemode" do local A_1 = { [1] = getrenv()._G.Pass, [2] = "SlashEffect", [3] = game:GetService("Players").LocalPlayer.Backpack.Main.CharaMoves.ModuleScript.Animations.Slash.Swing1, [4] = Color3.new(0, 180, 250), [5] = CFrame.new(0, 0, 0, 0.866025388, -0.5, 0, 0.5, 0.866025388, 0, 0, 0, 1) } local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) wait(0.3) local A_1 = { [1] = getrenv()._G.Pass, [2] = "SlashEffect", [3] = game:GetService("Players").LocalPlayer.Backpack.Main.CharaMoves.ModuleScript.Animations.Slash.Swing1, [4] = Color3.new(0, 180, 250), [5] = CFrame.new(0, 0, 0, 0.866025388, -5, 0, 0.5, 0.866025388, 0, 0, 0, 1) } local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) wait(0.3) local A_1 = { [1] = getrenv()._G.Pass, [2] = "SlashEffect", [3] = game:GetService("Players").LocalPlayer.Backpack.Main.CharaMoves.ModuleScript.Animations.Slash.Swing1, [4] = Color3.new(0, 180, 250), [5] = CFrame.new(0, 0, 0, 0.866025388, -3, 0, 0.5, 0.866025388, 0, 0, 0, 1) } local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) wait(0.3) local A_1 = { [1] = getrenv()._G.Pass, [2] = "SlashEffect", [3] = game:GetService("Players").LocalPlayer.Backpack.Main.CharaMoves.ModuleScript.Animations.Slash.Swing1, [4] = Color3.new(0, 180, 250), [5] = CFrame.new(0, 0, 0, 1.866025388, -0.5, 0, 0.5, 0.866025388, 0, 0, 0, 1) } local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) end end-- the end of if end end) local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect(function(k) if k == "e" then wait(0) if mode == "hate" then mode = "DT" _G.soulsmode = 1 local args = { [1] = { [1] = getrenv()._G.Pass, [2] = "KnifeColor", [3] = "Reverse" } } game:GetService("ReplicatedStorage").Remotes.CharaMoves:InvokeServer(unpack(args)) wait(0.5) Player = game.Players.LocalPlayer.Name AnimationId = "7004737889" local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://"..AnimationId local k = game.Players[Player].Character.Humanoid:LoadAnimation(Anim) k:Play() --Play the animation k:AdjustSpeed(1.5) elseif mode == "DT" then mode = "justice" _G.soulsmode = 2 local args = { [1] = { [1] = getrenv()._G.Pass, [2] = "KnifeColor", [3] = "Reverse" } } game:GetService("ReplicatedStorage").Remotes.CharaMoves:InvokeServer(unpack(args)) wait(0.5) Player = game.Players.LocalPlayer.Name AnimationId = "7004737889" local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://"..AnimationId local k = game.Players[Player].Character.Humanoid:LoadAnimation(Anim) k:Play() --Play the animation k:AdjustSpeed(1.5) elseif mode == "justice" then mode = "orangemode" _G.soulsmode = 3 local args = { [1] = { [1] = getrenv()._G.Pass, [2] = "KnifeColor", [3] = "Reverse" } } game:GetService("ReplicatedStorage").Remotes.CharaMoves:InvokeServer(unpack(args)) wait(0.5) Player = game.Players.LocalPlayer.Name AnimationId = "7004737889" local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://"..AnimationId local k = game.Players[Player].Character.Humanoid:LoadAnimation(Anim) k:Play() --Play the animation k:AdjustSpeed(1.5) elseif mode == "orangemode" then mode = "lightbluemode" _G.soulsmode = 4 local args = { [1] = { [1] = getrenv()._G.Pass, [2] = "KnifeColor", [3] = "Reverse" } } game:GetService("ReplicatedStorage").Remotes.CharaMoves:InvokeServer(unpack(args)) wait(0.5) Player = game.Players.LocalPlayer.Name AnimationId = "7004737889" local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://"..AnimationId local k = game.Players[Player].Character.Humanoid:LoadAnimation(Anim) k:Play() --Play the animation k:AdjustSpeed(1.5) elseif mode == "lightbluemode" then mode = "bluemode" _G.soulsmode = 5 local args = { [1] = { [1] = getrenv()._G.Pass, [2] = "KnifeColor", [3] = "Reverse" } } game:GetService("ReplicatedStorage").Remotes.CharaMoves:InvokeServer(unpack(args)) wait(0.5) Player = game.Players.LocalPlayer.Name AnimationId = "7004737889" local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://"..AnimationId local k = game.Players[Player].Character.Humanoid:LoadAnimation(Anim) k:Play() --Play the animation k:AdjustSpeed(1.5) elseif mode == "bluemode" then mode = "kindness" _G.soulsmode = 6 local args = { [1] = { [1] = getrenv()._G.Pass, [2] = "KnifeColor", [3] = "Reverse" } } game:GetService("ReplicatedStorage").Remotes.CharaMoves:InvokeServer(unpack(args)) wait(0.5) Player = game.Players.LocalPlayer.Name AnimationId = "7004737889" local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://"..AnimationId local k = game.Players[Player].Character.Humanoid:LoadAnimation(Anim) k:Play() --Play the animation k:AdjustSpeed(1.5) elseif mode == "kindness" then mode = "perseverance" _G.soulsmode = 7 local args = { [1] = { [1] = getrenv()._G.Pass, [2] = "KnifeColor", [3] = "Reverse" } } game:GetService("ReplicatedStorage").Remotes.CharaMoves:InvokeServer(unpack(args)) wait(0.5) Player = game.Players.LocalPlayer.Name AnimationId = "7004737889" local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://"..AnimationId local k = game.Players[Player].Character.Humanoid:LoadAnimation(Anim) k:Play() --Play the animation k:AdjustSpeed(1.5) elseif mode == "perseverance" then mode = "hate" _G.soulsmode = 8 local args = { [1] = { [1] = getrenv()._G.Pass, [2] = "KnifeColor", [3] = "Reverse" } } game:GetService("ReplicatedStorage").Remotes.CharaMoves:InvokeServer(unpack(args)) wait(0.5) Player = game.Players.LocalPlayer.Name AnimationId = "7004737889" local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://"..AnimationId local k = game.Players[Player].Character.Humanoid:LoadAnimation(Anim) k:Play() --Play the animation k:AdjustSpeed(1.5) end end end) local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect(function(k) if k == "q" then wait(0) if mode == "hate" then _G.soulsmode = 7 mode = "perseverance" local args = { [1] = { [1] = getrenv()._G.Pass, [2] = "KnifeColor", [3] = "Reverse" } } game:GetService("ReplicatedStorage").Remotes.CharaMoves:InvokeServer(unpack(args)) wait(0.5) Player = game.Players.LocalPlayer.Name AnimationId = "7004737889" local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://"..AnimationId local k = game.Players[Player].Character.Humanoid:LoadAnimation(Anim) k:Play() --Play the animation k:AdjustSpeed(1.5) elseif mode == "perseverance" then mode = "kindness" _G.soulsmode = 6 local args = { [1] = { [1] = getrenv()._G.Pass, [2] = "KnifeColor", [3] = "Reverse" } } game:GetService("ReplicatedStorage").Remotes.CharaMoves:InvokeServer(unpack(args)) wait(0.5) Player = game.Players.LocalPlayer.Name AnimationId = "7004737889" local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://"..AnimationId local k = game.Players[Player].Character.Humanoid:LoadAnimation(Anim) k:Play() --Play the animation k:AdjustSpeed(1.5) elseif mode == "kindness" then mode = "bluemode" _G.soulsmode = 5 local args = { [1] = { [1] = getrenv()._G.Pass, [2] = "KnifeColor", [3] = "Reverse" } } game:GetService("ReplicatedStorage").Remotes.CharaMoves:InvokeServer(unpack(args)) wait(0.5) Player = game.Players.LocalPlayer.Name AnimationId = "7004737889" local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://"..AnimationId local k = game.Players[Player].Character.Humanoid:LoadAnimation(Anim) k:Play() --Play the animation k:AdjustSpeed(1.5) elseif mode == "bluemode" then mode = "lightbluemode" _G.soulsmode = 4 local args = { [1] = { [1] = getrenv()._G.Pass, [2] = "KnifeColor", [3] = "Reverse" } } game:GetService("ReplicatedStorage").Remotes.CharaMoves:InvokeServer(unpack(args)) wait(0.5) Player = game.Players.LocalPlayer.Name AnimationId = "7004737889" local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://"..AnimationId local k = game.Players[Player].Character.Humanoid:LoadAnimation(Anim) k:Play() --Play the animation k:AdjustSpeed(1.5) elseif mode == "lightbluemode" then mode = "orangemode" _G.soulsmode = 3 local args = { [1] = { [1] = getrenv()._G.Pass, [2] = "KnifeColor", [3] = "Reverse" } } game:GetService("ReplicatedStorage").Remotes.CharaMoves:InvokeServer(unpack(args)) wait(0.5) Player = game.Players.LocalPlayer.Name AnimationId = "7004737889" local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://"..AnimationId local k = game.Players[Player].Character.Humanoid:LoadAnimation(Anim) k:Play() --Play the animation k:AdjustSpeed(1.5) elseif mode == "orangemode" then mode = "justice" _G.soulsmode = 2 local args = { [1] = { [1] = getrenv()._G.Pass, [2] = "KnifeColor", [3] = "Reverse" } } game:GetService("ReplicatedStorage").Remotes.CharaMoves:InvokeServer(unpack(args)) wait(0.5) Player = game.Players.LocalPlayer.Name AnimationId = "7004737889" local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://"..AnimationId local k = game.Players[Player].Character.Humanoid:LoadAnimation(Anim) k:Play() --Play the animation k:AdjustSpeed(1.5) elseif mode == "justice" then mode = "DT" _G.soulsmode = 1 local args = { [1] = { [1] = getrenv()._G.Pass, [2] = "KnifeColor", [3] = "Reverse" } } game:GetService("ReplicatedStorage").Remotes.CharaMoves:InvokeServer(unpack(args)) wait(0.5) Player = game.Players.LocalPlayer.Name AnimationId = "7004737889" local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://"..AnimationId local k = game.Players[Player].Character.Humanoid:LoadAnimation(Anim) k:Play() --Play the animation k:AdjustSpeed(1.5) elseif mode == "DT" then mode = "hate" _G.soulsmode = 8 local args = { [1] = { [1] = getrenv()._G.Pass, [2] = "KnifeColor", [3] = "Reverse" } } game:GetService("ReplicatedStorage").Remotes.CharaMoves:InvokeServer(unpack(args)) wait(0.5) Player = game.Players.LocalPlayer.Name AnimationId = "7004737889" local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://"..AnimationId local k = game.Players[Player].Character.Humanoid:LoadAnimation(Anim) k:Play() --Play the animation k:AdjustSpeed(1.5) end end end) end) _G.infon = false game.Players.LocalPlayer.Backpack:WaitForChild("Main"):WaitForChild("CharaMoves"):WaitForChild("ModuleScript"):WaitForChild("Animations").BladesCombat:ClearAllChildren() local function lmb(damage,knockback,hittime,animinst,kbvalue,sound) print("fired") if game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value ~= nil then local A_1 = getrenv()._G.Pass local A_2 = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = hittime, ["Type"] = knockback, ["HitEffect"] = "KnifeHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt3, ["Sound"] = sound, --KnifeHit ["Velocity"] = kbvalue, ["Damage"] = damage } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) end local Anim = Instance.new("Animation") Anim.AnimationId = animinst local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k:Play() k:AdjustSpeed(3) end --lmb local uis = game:GetService("UserInputService") local walkspeed = game.Players.LocalPlayer.Backpack.Main.WalkSpeed.Value and game.Players.LocalPlayer.Character.Humanoid.WalkSpeed local lmbmode = 0 local waittime = 0 local lmbon = true uis.InputBegan:Connect(function(inputObject,gameProcessedEvent) if not gameProcessedEvent then if inputObject.UserInputType == Enum.UserInputType.MouseButton1 then if lmbmode == 0 and lmbon == true then lmbon = false waittime = 0.8 walkspeed = 0 lmb(10,"Normal",0.5,"rbxassetid://4906092495",game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * Vector3.new(0, 0, 1),game:GetService("ReplicatedStorage").Sounds.KnifeHit) local A_1 = { [1] = getrenv()._G.Pass, [2] = "SlashEffect", [3] = game:GetService("Players").LocalPlayer.Backpack.Main.CharaMoves.ModuleScript.Animations.Slash.Swing3, [4] = Color3.new(0, 0, 0), [5] = CFrame.Angles(0,0,0) } local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) wait(0.05) lmbmode = 1 walkspeed = 10 lmbon = true elseif lmbmode == 1 and lmbon == true then lmbon = false waittime = 0.8 walkspeed = 0 lmb(2,"Normal",0.6,"rbxassetid://4800266314",game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * Vector3.new(0, 0, 1),game:GetService("ReplicatedStorage").Sounds.KnifeHit) local A_1 = { [1] = getrenv()._G.Pass, [2] = "SlashEffect", [3] = game:GetService("Players").LocalPlayer.Backpack.Main.CharaMoves.ModuleScript.Animations.Slash.Swing3, [4] = Color3.new(0, 0, 0), [5] = CFrame.Angles(0,0,math.rad(70)) } local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) wait(0.1) lmbmode = 2 walkspeed = 10 lmbon = true elseif lmbmode == 2 and lmbon == true then lmbon = false waittime = 0.8 walkspeed = 0 lmb(4,"Normal",0.4,"rbxassetid://4348301706",game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * Vector3.new(0, 0, 1),game:GetService("ReplicatedStorage").Sounds.KnifeHit) local A_1 = { [1] = getrenv()._G.Pass, [2] = "SlashEffect", [3] = game:GetService("Players").LocalPlayer.Backpack.Main.CharaMoves.ModuleScript.Animations.Slash.Swing3, [4] = Color3.new(0, 0, 0), [5] = CFrame.Angles(0,0,math.rad(20)) } local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) wait(0.05) lmbmode = 3 walkspeed = 10 lmbon = true elseif lmbmode == 3 and lmbon == true then lmbon = false waittime = 0.8 walkspeed = 0 lmb(3,"Normal",0.5,"rbxassetid://4456901030",game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * Vector3.new(0, 0, 1),game:GetService("ReplicatedStorage").Sounds.KnifeHit) local A_1 = { [1] = getrenv()._G.Pass, [2] = "SlashEffect", [3] = game:GetService("Players").LocalPlayer.Backpack.Main.CharaMoves.ModuleScript.Animations.Slash.Swing3, [4] = Color3.new(0, 0, 0), [5] = CFrame.Angles(0,0,math.rad(110)) } local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) wait(0.1) lmbmode = 4 walkspeed = 10 lmbon = true elseif lmbmode == 4 and lmbon == true then lmbon = false waittime = 0.8 walkspeed = 0 lmb(5,"Normal",0.6,"rbxassetid://4300091335",game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * Vector3.new(0, 0, 1),game:GetService("ReplicatedStorage").Sounds.KnifeHit) wait(0.1) if _G.infon then lmbmode = 0 else lmbmode = 5 end walkspeed = 10 lmbon = true elseif lmbmode == 5 and lmbon == true then lmbon = false walkspeed = 0 lmb(5,"Knockback",0.6,"rbxassetid://4906108508",game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 170 + Vector3.new(0, -40, 0),game:GetService("ReplicatedStorage").Sounds.KnifeHit) wait(0.3) walkspeed = 10 wait(2.7) lmbmode = 0 lmbon = true end end end end) coroutine.resume(coroutine.create(function() while true do wait(0.1) if waittime ~= 0 then waittime = waittime - 0.1 if waittime > 0 then else waittime = 0 end end if waittime == 0 then lmbmode = 0 end end end)) uis.InputBegan:Connect(function(input,gameProcessedEvent) local keyPressed = input.KeyCode print("keypress") if not gameProcessedEvent then print("processed") if keyPressed == Enum.KeyCode.P then if _G.infon == false then _G.infon = true local A_1 = { [1] = pass, [2] = "Chatted", [3] = "INF COMBO = TRUE", [4] = Color3.new(1, 0, 0) } local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) else _G.infon = false local A_1 = { [1] = pass, [2] = "Chatted", [3] = "INF COMBO = FALSE", [4] = Color3.new(1, 0, 0) } local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) end end end end) function attack1() --Test --_G.cdr = false--Just global cooldown cause this is just a pure script, so ya know you dont accidently spam it and get banned if _G.cdr then return end-- it will stop the script from running after you used it until the cooldown is done _G.cdr = true---sets to true so the line above would work pass = getrenv()._G.Pass player = game.Players.LocalPlayer m = player:GetMouse() local LockOn = player.Backpack.Main.LockOnScript.LockOn.Value if LockOn then target = LockOn r2 = target.HumanoidRootPart.CFrame elseif not LockOn then r2 = m.Hit*CFrame.new(0,4,0) end char = player.Character h = char.Humanoid a = Instance.new('Animation') a.AnimationId = 'rbxassetid://4905914802' k = h:LoadAnimation(a) k:Play() k:AdjustSpeed(3) --char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame*CFrame.new(0,20,0) --wait(.1) amm = 5 --char.HumanoidRootPart.Position + Vector3.new(0,10000,0) for i = 1,amm,1 do spawn(function() local A_1 = { [1] = pass, [2] = "KnifeProjectile", [3] = "Spawn", [4] = r2.p } local Event = game:GetService("ReplicatedStorage").Remotes.CharaMoves Event:InvokeServer(A_1) end) end am = 0 local tab2 = {}-- Adds the table for the projectiles val = Instance.new('NumberValue',player)--Creates a number value Instance to be able to detect value val.Name = 'KnifeSlashes Amount' detect = char.Attacks.ChildAdded:Connect(function(pp)--- detects if an instance is added to the Attacks Folder if pp.Name == 'KnifeSlashProjectile' then-- you can use dex to get the name of the projectiles table.insert(tab2,pp)---inserts the part to the table so it can be used later am = am + 1-- everytime a projectile is added it will add the numbers and change the NumberValue to that number val.Value = am pp:WaitForChild('BodyVelocity'):Destroy()-- Removes body velocity(Body Velocity is the instance that makes the projectile move) end end) detect2 = val:GetPropertyChangedSignal("Value"):Connect(function() if val.Value == amm then--- Detect when there are a specific number of projectiles well depending on the remote u have to multiply it sometimes tab = {}-- Adding table for the BodyPosition for _,v in pairs(tab2) do---goes through the table v.CFrame = char.HumanoidRootPart.CFrame*CFrame.new(0,10,-2) v1 = Instance.new('BodyPosition',v)-- Adds Body Position Instance(It will move the projectiles to a specific location) fol = Instance.new('Folder',v1) v1.Name = 'Client'-- Needs to be named client in soulshatters so it wont crash v1.MaxForce = Vector3.new(1,1,1)*100000 v1.D = 1000--Dampening v1.P = 30000---The Velocity that will be used to move the projeciles to a specific position x = math.random(-10,10)*2 z = math.random(-10,10)*2 v1.Position = (char.HumanoidRootPart.CFrame).p + Vector3.new(0,10,0) table.insert(tab,v1)--Inserts the instances to the table v1.Position = (char.HumanoidRootPart.CFrame).p + Vector3.new(x,10,z) end wait(.5) for i = 1,#tab do--will loop for how many things are in the table local LockOn = player.Backpack.Main.LockOnScript.LockOn.Value--LockOn Value to get the lock on of a player if LockOn then -- Checks if you are locked on target = LockOn r2 = target.HumanoidRootPart.CFrame r1 = target.HumanoidRootPart elseif not LockOn then--If you are not locked it will use your Mouse Position instead r2 = m.Hit r1 = m.Target end x = math.random(-20,20) z = math.random(-20,20) tab[i].D = 150---when you add things into a table there wil be a number that defines that instance in the table(kinda like names work) tab[i].Position = r2.p + Vector3.new(0,-4,0) tab2[i].CFrame = r2*CFrame.new(x,10,z) wait() spawn(function()-- Remote to make it damage the target local A_1 = { [1] = pass, [2] = "KnifeProjectile", [3] = "Hit", [4] = tab2[i], --The projectile [5] = r2, --The target CFrame [6] = r1-- Target Part } local Event = game:GetService("ReplicatedStorage").Remotes.CharaMoves Event:InvokeServer(A_1) end) wait(.1) end wait(3)---cooldown detect:Disconnect()-- Disconnects the functions so it wont keep running detect2:Disconnect() val:Destroy()-- Destroy the Number value instance used to detect the Projectiles _G.cdr = false--_G is a global value so if u used the same _G.(local name) in another script it will still work -- so this is just to make the cooldown Global end end) end function attack2() --Test --_G.cdr = false--Just global cooldown cause this is just a pure script, so ya know you dont accidently spam it and get banned if _G.cdr then return end-- it will stop the script from running after you used it until the cooldown is done _G.cdr = true---sets to true so the line above would work pass = getrenv()._G.Pass player = game.Players.LocalPlayer m = player:GetMouse() local LockOn = player.Backpack.Main.LockOnScript.LockOn.Value if LockOn then target = LockOn r2 = target.HumanoidRootPart.CFrame elseif not LockOn then r2 = m.Hit*CFrame.new(0,4,0) end char = player.Character h = char.Humanoid a = Instance.new('Animation') a.AnimationId = 'rbxassetid://4905914802' k = h:LoadAnimation(a) k:Play() k:AdjustSpeed(3) --char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame*CFrame.new(0,20,0) --wait(.1) amm = 5 --char.HumanoidRootPart.Position + Vector3.new(0,10000,0) for i = 1,amm,1 do spawn(function() local A_1 = { [1] = pass, [2] = "KnifeProjectilePurple", [3] = "Spawn", [4] = r2.p } local Event = game:GetService("ReplicatedStorage").Remotes.CharaMoves Event:InvokeServer(A_1) end) end am = 0 local tab2 = {}-- Adds the table for the projectiles val = Instance.new('NumberValue',player)--Creates a number value Instance to be able to detect value val.Name = 'KnifeSlashes Amount' detect = char.Attacks.ChildAdded:Connect(function(pp)--- detects if an instance is added to the Attacks Folder if pp.Name == 'KnifeSlashProjectilePurple' then-- you can use dex to get the name of the projectiles table.insert(tab2,pp)---inserts the part to the table so it can be used later am = am + 1-- everytime a projectile is added it will add the numbers and change the NumberValue to that number val.Value = am pp:WaitForChild('BodyVelocity'):Destroy()-- Removes body velocity(Body Velocity is the instance that makes the projectile move) end end) detect2 = val:GetPropertyChangedSignal("Value"):Connect(function() if val.Value == amm then--- Detect when there are a specific number of projectiles well depending on the remote u have to multiply it sometimes tab = {}-- Adding table for the BodyPosition for _,v in pairs(tab2) do---goes through the table v.CFrame = char.HumanoidRootPart.CFrame*CFrame.new(0,10,0) v1 = Instance.new('BodyPosition',v)-- Adds Body Position Instance(It will move the projectiles to a specific location) fol = Instance.new('Folder',v1) v1.Name = 'Client'-- Needs to be named client in soulshatters so it wont crash v1.MaxForce = Vector3.new(0,1,0)*100000 v1.D = 1000--Dampening v1.P = 30000---The Velocity that will be used to move the projeciles to a specific position x = math.random(0,0)*2 z = math.random(0,10)*2 v1.Position = (char.HumanoidRootPart.CFrame).p + Vector3.new(0,10,0) table.insert(tab,v1)--Inserts the instances to the table v1.Position = (char.HumanoidRootPart.CFrame).p + Vector3.new(x,10,z) end wait(.5) for i = 1,#tab do--will loop for how many things are in the table local LockOn = player.Backpack.Main.LockOnScript.LockOn.Value--LockOn Value to get the lock on of a player if LockOn then -- Checks if you are locked on target = LockOn r2 = target.HumanoidRootPart.CFrame r1 = target.HumanoidRootPart elseif not LockOn then--If you are not locked it will use your Mouse Position instead r2 = m.Hit r1 = m.Target end x = math.random(0,0) z = math.random(-20,2) tab[i].D = 150---when you add things into a table there wil be a number that defines that instance in the table(kinda like names work) tab[i].Position = r2.p + Vector3.new(0,-4,0) tab2[i].CFrame = r2*CFrame.new(x,10,z) wait() spawn(function()-- Remote to make it damage the target local A_1 = { [1] = pass, [2] = "KnifeProjectilePurple", [3] = "Hit", [4] = tab2[i], --The projectile [5] = r2, --The target CFrame [6] = r1-- Target Part } local Event = game:GetService("ReplicatedStorage").Remotes.CharaMoves Event:InvokeServer(A_1) end) wait(.1) end wait(3)---cooldown detect:Disconnect()-- Disconnects the functions so it wont keep running detect2:Disconnect() val:Destroy()-- Destroy the Number value instance used to detect the Projectiles _G.cdr = false--_G is a global value so if u used the same _G.(local name) in another script it will still work -- so this is just to make the cooldown Global end end) end function attack3() local char = player.Character local bigmogus = char.Humanoid local attack3sus = Instance.new('Animation') attack3sus.AnimationId = 'rbxassetid://4905914802' local amgus = bigmogus:LoadAnimation(a) amgus:Play() game:GetService("ReplicatedStorage").Remotes.CharaMoves:InvokeServer({getrenv()._G.Pass, "KnifeProjectileYellow", "Spawn", Vector3.new(0,2000,0)}) game:GetService("ReplicatedStorage").Remotes.CharaMoves:InvokeServer({getrenv()._G.Pass, "KnifeProjectileYellow", "Spawn", Vector3.new(0,2000,0)}) game:GetService("ReplicatedStorage").Remotes.CharaMoves:InvokeServer({getrenv()._G.Pass, "KnifeProjectileYellow", "Spawn", Vector3.new(0,2000,0)}) game:GetService("ReplicatedStorage").Remotes.CharaMoves:InvokeServer({getrenv()._G.Pass, "KnifeProjectileYellow", "Spawn", Vector3.new(0,2000,0)}) game:GetService("ReplicatedStorage").Remotes.CharaMoves:InvokeServer({getrenv()._G.Pass, "KnifeProjectileYellow", "Spawn", Vector3.new(0,2000,0)}) wait(0.5) game:GetService("ReplicatedStorage").Remotes.CharaMoves:InvokeServer({getrenv()._G.Pass, "KnifeProjectileYellow", "Spawn", Vector3.new(0,2000,0)}) game:GetService("ReplicatedStorage").Remotes.CharaMoves:InvokeServer({getrenv()._G.Pass, "KnifeProjectileYellow", "Spawn", Vector3.new(0,2000,0)}) game:GetService("ReplicatedStorage").Remotes.CharaMoves:InvokeServer({getrenv()._G.Pass, "KnifeProjectileYellow", "Spawn", Vector3.new(0,2000,0)}) wait(0.5) game:GetService("ReplicatedStorage").Remotes.CharaMoves:InvokeServer({getrenv()._G.Pass, "KnifeProjectileYellow", "Spawn", Vector3.new(0,2000,0)}) game:GetService("ReplicatedStorage").Remotes.CharaMoves:InvokeServer({getrenv()._G.Pass, "KnifeProjectileYellow", "Spawn", Vector3.new(0,2000,0)}) amgus:Stop() end local userInputService = game:GetService("UserInputService") userInputService.InputBegan:Connect(function(input, gameProcessedEvent) if input.UserInputType == Enum.UserInputType.MouseButton2 then rmb() end end) mouse.KeyDown:Connect(function(k) if k == "z" then attack1() end end) mouse.KeyDown:Connect(function(k) if k == "x" then attack2() end end) mouse.KeyDown:Connect(function(k) if k == "c" then attack3() end end) end) game.Players.LocalPlayer.PlayerGui.Altered.CustomSelection.DTP1.MouseButton1Click:Connect(function() game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Chat, true) game.Players.LocalPlayer.PlayerGui.CharacterSelection.Character.Value = "Sans" game.Players.LocalPlayer.PlayerGui.Altered:Destroy() function Chat(text,color) if dead == true then return end local A_1 = { [1] = getrenv()._G.Pass, [2] = "Chatted", [3] = text, [4] = color } local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) end game.Players.LocalPlayer:WaitForChild("StarterPlaylist") game.Players.LocalPlayer.StarterPlaylist["1Megalovania"]:Destroy() local Sound = Instance.new("Sound") Sound.Parent = game.Players.LocalPlayer.StarterPlaylist Sound.Volume = 2 Sound.Playing = true Sound.Looped = true Sound.SoundId = "rbxassetid://6118537198" Sound.Name = "1Megalovania" spawn(function() local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://5657849029" local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k:Play() k:AdjustSpeed(2) wait(2) Chat("Lets Just get to the point.", Color3.fromRGB(255, 0, 0)) wait(2) Chat("So your finally here...", Color3.fromRGB(255, 0, 0)) wait(1) Chat("Well.", Color3.fromRGB(255, 0, 0)) wait(2) Chat("Who said you will finish the job?", Color3.fromRGB(255, 0, 0)) wait(2) Chat("Ill make sure ill finish the job!", Color3.fromRGB(255, 0, 0)) wait(1) k:Stop() --sword by glasyrx cool yes char = game.Players.LocalPlayer.Character for _,v in pairs(game.ReplicatedStorage.Resources.Weapons:GetChildren()) do if v.Name == 'ChaosSaber' then sword2 = v:Clone() sword2.Parent = char sword2.ChaosSaber:Destroy() sword2.Anchored = false weld = Instance.new('Weld',sword2) weld.Part0 = sword2 weld.Part1 = char['Left Arm'] sword2.Name = 'GTFSword3' sword2.Color = Color3.fromRGB(223, 0, 216) weld.C0 = CFrame.new(0.95,-1.7,-0)*CFrame.Angles(1.6,0,-1.6) sword2.Transparency = 0.8 wait(0.5) sword2.Transparency = 0.7 wait(0.5) sword2.Transparency = 0.5 wait(0.5) sword2.Transparency = 0 end end --sword by glasyrx cool yes char = game.Players.LocalPlayer.Character for _,v in pairs(game.ReplicatedStorage.Resources.Weapons:GetChildren()) do if v.Name == 'ChaosSaber' then sword2 = v:Clone() sword2.Parent = char sword2.ChaosSaber:Destroy() sword2.Anchored = false weld = Instance.new('Weld',sword2) weld.Part0 = sword2 weld.Part1 = char['Right Arm'] sword2.Name = 'GTFSword3' sword2.Color = Color3.fromRGB(223, 0, 216) weld.C0 = CFrame.new(0.95,-1.7,-0)*CFrame.Angles(1.6,0,-1.6) sword2.Transparency = 0.8 wait(0.5) sword2.Transparency = 0.7 wait(0.5) sword2.Transparency = 0.5 wait(0.5) sword2.Transparency = 0 end end game.Players.LocalPlayer.Character.Bone:Destroy() game.Players.LocalPlayer.PlayerGui.SansIndicator.Indicator.Text = "Bones Enabled" game.ReplicatedStorage.Effects.BigDeltaGasterBlaster.LeftJaw.Color = Color3.fromRGB(242, 243, 243) game.ReplicatedStorage.Effects.BigDeltaGasterBlaster.RightJaw.Color = Color3.fromRGB(242, 243, 243) game.ReplicatedStorage.Effects.BigDeltaGasterBlaster.Eye1.Color = Color3.fromRGB(255, 0, 0) game.ReplicatedStorage.Effects.BigDeltaGasterBlaster.Eye2.Color = Color3.fromRGB(170, 0, 170) game.Players.LocalPlayer.PlayerGui.UI.Ui.StaminaBar.Bar.BackgroundColor3 = Color3.fromRGB(255, 255, 255) game.Players.LocalPlayer.PlayerGui.UI.Ui.ManaBar.Bar.BackgroundColor3 = Color3.fromRGB(170, 0, 170) game.Players.LocalPlayer.Character.Head.HealthBar.Frame.PName.Text = "Sans" game.Players.LocalPlayer.Character.Head.HealthBar.Frame.PName.TextColor3 = Color3.fromRGB(170, 0, 170) game.Players.LocalPlayer.Character.Head.HealthBar.Frame.PName.TextStrokeColor3 = Color3.fromRGB(255, 0, 255) game.Players.LocalPlayer.Character.Head.HealthBar.Frame.Health.BackgroundColor3 = Color3.fromRGB(255, 0, 255) game.Players.LocalPlayer.Character.Head.HealthBar.Frame.HealthLabel.Text = "488/488" game.Players.LocalPlayer.PlayerGui.SansIndicator.Indicator.TextColor3 = Color3.fromRGB(170, 0, 170) game.Players.LocalPlayer.PlayerGui.SansIndicator.Indicator.TextStrokeColor3 = Color3.fromRGB(255, 0, 255) game.Players.LocalPlayer.PlayerGui.SansIndicator.Indicator.Font = "Arcade" game.Workspace.ServerEffects.ServerCooldown:Destroy() game:GetService("Players").LocalPlayer.PlayerGui.UI.Ui.MoveDebounceShower.Moves1["4"]:Destroy() game:GetService("Players").LocalPlayer.PlayerGui.UI.Ui.MoveDebounceShower.Moves2["2"]:Destroy() game:GetService("Players").LocalPlayer.PlayerGui.UI.Ui.MoveDebounceShower.Moves2["3"]:Destroy() game:GetService("Players").LocalPlayer.PlayerGui.UI.Ui.MoveDebounceShower.Moves2["4"]:Destroy() game:GetService("Players").LocalPlayer.PlayerGui.UI.Ui.MoveDebounceShower.Moves2["5"]:Destroy() game:GetService("Players").LocalPlayer.PlayerGui.UI.Ui.MoveDebounceShower.Moves2["6"]:Destroy() game:GetService("Players").LocalPlayer.PlayerGui.UI.Ui.MoveDebounceShower.Moves3["3"]:Destroy() local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect(function(k) if k == "1" then if game.Players.LocalPlayer.PlayerGui.SansIndicator.Indicator.Text == "Bones Enabled" then local A_1 = getrenv()._G.Pass local A_2 = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 0.8, ["Type"] = "Knockback", ["HitEffect"] = "BoneHitEffect", ["VictimCFrame"] = CFrame.new(Vector3.new(0,0,0)), ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2, ["Velocity"] = Vector3.new(0, 28, 0), ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback, ["Damage"] = 10 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do v:Fire({"Model","CrossLineBones",game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame}) end end end end) local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect(function(k) if k == "1" then if game.Players.LocalPlayer.PlayerGui.SansIndicator.Indicator.Text == "Swords Enabled" then game.ReplicatedStorage.Effects.BurstEffect.Effect1.Color = Color3.fromRGB(170, 0, 170) game.ReplicatedStorage.Effects.BurstEffect.Effect2.Color = Color3.fromRGB(170, 0, 170) local A_1 = getrenv()._G.Pass local A_2 = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 0.8, ["Type"] = "Knockback", ["HitEffect"] = "BoneHitEffect", ["VictimCFrame"] = CFrame.new(Vector3.new(50,10,50)), ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback1, ["Velocity"] = Vector3.new(0, 1, 0), ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback, ["Damage"] = 10 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) game.ReplicatedStorage.Effects.KnifeHitEffect22.BallEffect.Color = Color3.fromRGB(170, 0, 170) for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do v:Fire({"Model","KnifeHitEffect22",game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame}) end end end end) local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect(function(k) if k == "1" then if game.Players.LocalPlayer.PlayerGui.SansIndicator.Indicator.Text == "Blasters Enabled" then game.ReplicatedStorage.Effects.BigDeltaGasterBlaster.Head.Anchored = true game.ReplicatedStorage.Effects.BigDeltaGasterBlaster.Eye1.Anchored = true game.ReplicatedStorage.Effects.BigDeltaGasterBlaster.Eye2.Anchored = true game.ReplicatedStorage.Effects.BigDeltaGasterBlaster.RootPart.Anchored = true game.ReplicatedStorage.Effects.BigDeltaGasterBlaster.LeftJaw.Anchored = true game.ReplicatedStorage.Effects.BigDeltaGasterBlaster.RightJaw.Anchored = true local A_1 = getrenv()._G.Pass local A_2 = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 0.8, ["Type"] = "Normal", ["HitEffect"] = "Effect", ["VictimCFrame"] = CFrame.new(Vector3.new(0,0,0)), ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2, ["Velocity"] = Vector3.new(100, -100, 100), ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback, ["Damage"] = 0 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do v:Fire({"Model","BigDeltaGasterBlaster",game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame}) local A_1 = getrenv()._G.Pass local A_2 = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 0.8, ["Type"] = "Normal", ["HitEffect"] = "KnifeHitEffect", ["VictimCFrame"] = CFrame.new(Vector3.new(0,0,0)), ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2, ["Velocity"] = Vector3.new(100, -100, 100), ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback, ["Damage"] = 10 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do v:Fire({"Model","DeterminationExplosion",game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame}) wait(1) game.Players.LocalPlayer.Character.Effects.BigDeltaGasterBlaster:Destroy() end end end end end) local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect(function(k) if k == "2" then if game.Players.LocalPlayer.PlayerGui.SansIndicator.Indicator.Text == "Swords Enabled" then local A_1 = getrenv()._G.Pass local A_2 = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 0.8, ["Type"] = "Normal", ["HitEffect"] = "KnifeHitEffect", ["VictimCFrame"] = CFrame.new(Vector3.new(0,0,0)), ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2, ["Velocity"] = Vector3.new(30, 30, 30), ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback, ["Damage"] = 10 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do v:Fire({"Model","KnifeHitEffect3",game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame}) end end end end) local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect(function(k) if k == "2" then if game.Players.LocalPlayer.PlayerGui.SansIndicator.Indicator.Text == "Bones Enabled" then boneCloned = false local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://3731949745" local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k:Play() k:AdjustSpeed(1.5) wait(0.25) k:AdjustSpeed(0) wait(0.2) spawn(function() ez = true spawn(function() player = game.Players.LocalPlayer char = player.Character for _,v in pairs(game.ReplicatedStorage.Effects.UnderswapPapyrusBones:GetChildren()) do if v.Name == 'Bone' and boneCloned == false then boneCloned = true clone = v:Clone() clone.Parent = char clone.Anchored = true clone.Name = 'SpkBone' clone.Transparency = 0 clone.BrickColor = BrickColor.new(255, 255, 255) clone.Material = Enum.Material.Neon clone.CFrame = char.HumanoidRootPart.CFrame*CFrame.new(0,-9,-4) end end end) wait(0.3) spawn(function() repeat wait() clone.CFrame = clone.CFrame*CFrame.new(0, 3, 0) until ez == false end) wait(0.1625) ez = false wait(1.3) spawn(function() repeat wait() clone.Transparency = clone.Transparency + 0.15 until ez2 == false end) wait(0.2) ez2 = false wait() clone:Destroy() end) spawn(function() wait(0.2) local player = game.Players.LocalPlayer local char = player.Character local sound = Instance.new('Sound',char.Head) local id = 3731906158 sound.Volume = 3 sound.SoundId = 'rbxassetid://'..id sound:Play() end) spawn(function() local args = { [1] = getrenv()._G.Pass, [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value, [3] = { ["HitTime"] = 0.65, ["Type"] = "Knockback", ["HitEffect"] = "BoneHitEffect", ["CombatInv"] = true, ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt1, ["Velocity"] = Vector3.new(0, 1, 0), ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick, ["Damage"] = 35 } } game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args)) end) wait(0.2) k:AdjustSpeed(1.5) end end end) local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect(function(k) if k == "3" then if game.Players.LocalPlayer.PlayerGui.SansIndicator.Indicator.Text == "Bones Enabled" then game.ReplicatedStorage.Effects.GroundSpear.Part.BrickColor = BrickColor.new(170, 0, 170) game.ReplicatedStorage.Effects.GroundSpear.Spear.BrickColor = BrickColor.new(170, 0, 170) for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do v:Fire({"Model","GroundSpear",game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame}) end wait(0.5) local A_1 = getrenv()._G.Pass local A_2 = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "BurstEffect", ["VictimCFrame"] = CFrame.new(Vector3.new(0,0,0)), ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2, ["Velocity"] = Vector3.new(0, -100, 0), ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback, ["Damage"] = 10 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) end end end) local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect(function(k) if k == "e" then if game.Players.LocalPlayer.PlayerGui.SansIndicator.Indicator.Text == "Blasters Enabled" then wait(0.1) game.Players.LocalPlayer.PlayerGui.SansIndicator.Indicator.Text = "Swords Enabled" end end end) local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect(function(k) if k == "q" then if game.Players.LocalPlayer.PlayerGui.SansIndicator.Indicator.Text == "Bones Enabled" then wait(0.1) game.Players.LocalPlayer.PlayerGui.SansIndicator.Indicator.Text = "Swords Enabled" end end end) end) wait(25) Chat("papyrus was hiding something from me.....", Color3.fromRGB(255, 0, 0)) wait(5) Chat("cant blame him, he knew it would corrupt me.", Color3.fromRGB(255, 0, 0)) wait(5) Chat("but thanks to me, he is nothing but dust.", Color3.fromRGB(255, 0, 0)) wait(5) Chat("and thanks to his death, i finally know why he kept it a secret.", Color3.fromRGB(255, 0, 0)) wait(10) local args = { [1] = { [1] = getrenv()._G.Pass, [2] = "Bones", [3] = "AirSpawn", [4] = Vector3.new(10,60,0) } } game:GetService("ReplicatedStorage").Remotes.SansMoves:InvokeServer(unpack(args)) wait(0.01) game.Players.LocalPlayer.Character.Attacks.Bone.BrickColor = BrickColor.new(255, 0, 0) wait(1) local args = { [1] = { [1] = getrenv()._G.Pass, [2] = "Bones", [3] = "AirSpawn", [4] = Vector3.new(10,60,0) } } game:GetService("ReplicatedStorage").Remotes.SansMoves:InvokeServer(unpack(args)) wait(0.01) game.Players.LocalPlayer.Character.Attacks.Bone.BrickColor = BrickColor.new(255, 0, 0) wait(1) Chat("after his fall, my soul grew stronger...", Color3.fromRGB(255, 0, 0)) wait(5) Chat("but my mind was breaking.", Color3.fromRGB(255, 0, 0)) wait(5) Chat("i was lost in grief in a dark and cruel world,", Color3.fromRGB(255, 0, 0)) wait(5) Chat("a world shaped in part by my brother actions.", Color3.fromRGB(255, 0, 0)) wait(8) Chat("amidst the destruction, a strange figure approached me.", Color3.fromRGB(255, 0, 0)) wait(8) Chat("and in my darkest hour, offered the solution to my problems", Color3.fromRGB(255, 0, 0)) wait(8) Chat("he said i was the true hero of this world,", Color3.fromRGB(255, 0, 0)) wait(8) Chat("making me out to be the savior of all.", Color3.fromRGB(255, 0, 0)) wait(8) Chat("at first, i thought he was mad as well but he started to share his knowledge with me.", Color3.fromRGB(255, 0, 0)) wait(8) Chat("the knowledge about time and space, resets, the endless deaths, your struggle for ultimate power...", Color3.fromRGB(255, 0, 0)) wait(8) Chat("an intense mind bending reality that nobody could hope to comprehend.", Color3.fromRGB(255, 0, 0)) wait(8) Chat("and because of that harsh reality, i understood that my madness was not detrimental.", Color3.fromRGB(255, 0, 0)) wait(8) Chat("it was an awakening", Color3.fromRGB(255, 0, 0)) wait(10) Chat("with my newfound knowledge, these newfound powers...", Color3.fromRGB(255, 0, 0)) wait(10) Chat("i will be the hero to save these tormented souls. the hero to save this everything from you.", Color3.fromRGB(255, 0, 0)) wait(10) Chat("the hero who will put an end to this endless cycle of resets once and for all.", Color3.fromRGB(255, 0, 0)) wait(18) Chat("at first i believed that once i understood my brothers plan, i could continue his work...", Color3.fromRGB(255, 0, 0)) wait(10) Chat("but as i continued to dust monsters, i began to see how flawed his plan was.", Color3.fromRGB(255, 0, 0)) wait(10) Chat("he planned to accept his madness. to lose himself fighting you.", Color3.fromRGB(255, 0, 0)) wait(10) Chat("he believed the only way he would emerge victorious was to become an instinctual dusting machine.", Color3.fromRGB(255, 0, 0)) wait(18) Chat("but i realized after reaching hot land that wouldnt work...", Color3.fromRGB(255, 0, 0)) wait(10) Chat("you cannot be defeated through battle, as you will return smarter, faster.", Color3.fromRGB(255, 0, 0)) wait(10) Chat("all because you have the power to shape this world to your desires.", Color3.fromRGB(255, 0, 0)) wait(10) Chat("but if i can so much as chip away your DETERMINATION...", Color3.fromRGB(255, 0, 0)) wait(10) Chat("i can use this power to erase YOU from this world.", Color3.fromRGB(255, 0, 0)) wait(10) Chat("to finally let this timeline continue its cycle.", Color3.fromRGB(255, 0, 0)) wait(10) Chat("i will be the one to manipulate this world. a god among our fellow monsters.", Color3.fromRGB(255, 0, 0)) wait(10) Chat("its what must be done to end this nightmare for once and for all.", Color3.fromRGB(255, 0, 0)) wait(10) Chat("whats necessary to give my people the happy ending you NEVER did.", Color3.fromRGB(255, 0, 0)) wait(40) game.Players.LocalPlayer.Character.GTFSword3:Destroy() wait(2) Chat("-284", Color3.fromRGB(255, 0, 0)) game.Players.LocalPlayer.Character.Head.HealthBar.Frame.Health:Destroy() game.Players.LocalPlayer.Character.Head.HealthBar.Frame.HealthLabel.Text = "204/488" wait(3) Chat("...!", Color3.fromRGB(255, 0, 0)) wait(50) game.Players.LocalPlayer.Character.Head.HealthBar.Frame.HealthLabel.Text = "12/488" wait(5) game.Players.LocalPlayer:Kick("You think you can dust me with one blow?") end) game.Players.LocalPlayer.PlayerGui.Altered.CharacterSelection.GTAsgore.MouseButton1Click:Connect(function() game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Chat, true) game.Players.LocalPlayer.PlayerGui.CharacterSelection.Character.Value = "Undyne" game.Players.LocalPlayer.PlayerGui.Altered:Destroy() wait(5) game.Players.LocalPlayer.Character.Head.HealthBar.Frame.PName.TextColor3 = Color3.fromRGB(255, 0, 0) game.Players.LocalPlayer.Character.Head.HealthBar.Frame.StaminaBar.Bar.BackgroundColor3 = Color3.fromRGB(255, 0, 0) game.Players.LocalPlayer.PlayerGui.UI.Ui.StaminaBar.Bar.BackgroundColor3 = Color3.fromRGB(255, 255, 255) game.Players.LocalPlayer.PlayerGui.UI.Ui.ManaBar.Bar.BackgroundColor3 = Color3.fromRGB(255, 0, 0) game.Players.LocalPlayer.Character.Head.Voice:Destroy() local Sound = Instance.new("Sound") Sound.Parent = game.Players.LocalPlayer.Character.Head Sound.Volume = 5 Sound.Playing = false Sound.Looped = false Sound.SoundId = "rbxassetid://7807218979" Sound.Name = "Voice" Sound.PlaybackSpeed = 1 game.Players.LocalPlayer:WaitForChild("StarterPlaylist") game.Players.LocalPlayer.StarterPlaylist["1Megalo Strike Back"]:Destroy() local Sound = Instance.new("Sound") Sound.Parent = game.Players.LocalPlayer.StarterPlaylist Sound.Volume = 2 Sound.Playing = true Sound.Looped = true Sound.SoundId = "rbxassetid://4617295755" Sound.Name = "1Megalo Strike Back" spawn(function() player = game.Players.LocalPlayer char = player.Character for _,v in pairs(player.Backpack.Main:GetChildren()) do er = string.lower(v.Name) if string.match(er,'moves') then v.Animations.Idle.AnimationId = "rbxassetid://5411065101"-- change specifc animations to whatever you want v.Animations.Walk.AnimationId = "rbxassetid://5411071023" v.Animations.Run.AnimationId = "rbxassetid://5411068397" v.Animations.Block.AnimationId = "rbxassetid://5411080645" end end ---------Module------------------ local module local modulelocation original = player.Backpack.Main clone = player.Backpack.Main:Clone() for _,v in pairs(original:GetDescendants()) do--- the if v.Name == 'ModuleScript' then module = v modulelocation = v.Parent.Name end end for _,v in pairs(clone:GetDescendants()) do if v.Name == 'ModuleScript' then v:Destroy() end end for _,v in pairs(clone:GetDescendants()) do if v.Name == modulelocation then module.Parent = v end end -------------Gui stuff-----------Just to make the whole thing work bascially for _,v in pairs(player.PlayerGui.UI.Ui:GetChildren()) do er = string.lower(v.Name) if string.match(er,'move') then originalm = v clonem = v:Clone() end end for _,v in pairs(player.PlayerGui:GetChildren()) do er = string.lower(v.Name) if string.find(er,'indicator') then clonem1 = v:Clone() originalm1 = v end end for _,v in pairs(clone:GetDescendants()) do if v.Name == 'Extra' then eg = v end end ---------------- clonem1.Parent = eg clonem.Parent = eg originalm:Destroy() originalm1:Destroy() clone.Parent = player.Backpack wait() original:Destroy()---destroys so you can play the animations end) wait(1) game.Players.LocalPlayer.Backpack.Main.UndyneMoves.ModuleScript.Animations.BladesCombat.Light1.AnimationId = "rbxassetid://5411089475" game.Players.LocalPlayer.Backpack.Main.UndyneMoves.ModuleScript.Animations.BladesCombat.Light2.AnimationId = "rbxassetid://4800163313" game.Players.LocalPlayer.Backpack.Main.UndyneMoves.ModuleScript.Animations.BladesCombat.Light3.AnimationId = "rbxassetid://5776251749" game.Players.LocalPlayer.Backpack.Main.UndyneMoves.ModuleScript.Animations.BladesCombat.Light4.AnimationId = "rbxassetid://4800630930" game.Players.LocalPlayer.Backpack.Main.UndyneMoves.ModuleScript.Animations.BladesCombat.Light5.AnimationId = "rbxassetid://6154060166" game.Workspace.ServerEffects.ServerCooldown:Destroy() game.Players.LocalPlayer.Character.Spear:Destroy() game.ReplicatedStorage.Effects.HeavyHitEffect.Effect1.Color = Color3.fromRGB(255, 176, 0) game.ReplicatedStorage.Effects.HeavyHitEffect.Effect2.Color = Color3.fromRGB(255, 0, 0) game.ReplicatedStorage.Effects.SpearGroundExplosion.Explosion.Name = "Explosion1" game.ReplicatedStorage.Effects.SpearGroundExplosion.Explosion1.Color = Color3.fromRGB(255, 120, 0) game.ReplicatedStorage.Effects.SpearGroundExplosion.Explosion.Color = Color3.fromRGB(255, 0, 0) wait(1) --//=================================\\ --||trident by King Dream#9746 --\\=================================// pls = game:GetService'Players' rs = game:GetService'RunService' uinps = game:GetService'UserInputService' lp = pls.LocalPlayer mouse = lp:GetMouse() c = lp.Character human = c.Humanoid critTime = .27 -------------------------------------------------------- local cf0 = CFrame.new(0,-0.80,0) * CFrame.Angles(-3,-1.50,0) local h = Instance.new("Part",c) h.Name = "Trident" h.BrickColor = BrickColor.new(1,0,0) h.Material = Enum.Material.Neon h.Size = Vector3.new(2,1,10) h.Locked = true h.CanCollide = false h.Name = "Handle" local m = Instance.new("SpecialMesh",h) m.MeshType = "FileMesh" m.Scale = Vector3.new(1.5,2.3,2.3) m.MeshId = "http://www.roblox.com/asset/?id=30694864" local hw = Instance.new("Motor",game.Players.LocalPlayer.Character["Right Arm"]) hw.Name = "HandleWeld" hw.Part0 = game.Players.LocalPlayer.Character["Right Arm"] hw.Part1 = h hw.C0 = cf0:Inverse() wait(1) local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect(function(k) if k == "1" then local AnimationId = "4385319937" local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://"..AnimationId local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k:Play() k:AdjustSpeed(1) local mouse = game.Players.LocalPlayer:GetMouse() function getlockchar() local char = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value return char end game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = getlockchar().HumanoidRootPart.CFrame * CFrame.new(0,0,3) wait(0.15) local A_1 = getrenv()._G.Pass local A_2 = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 0.8, ["Type"] = "Knockback", ["HitEffect"] = "BurstEffect", ["VictimCFrame"] = CFrame.new(Vector3.new(0,0,0)), ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2, ["Velocity"] = Vector3.new(-20, 0, -20), ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback, ["Damage"] = 10 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) end end) local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect(function(k) if k == "2" then local AnimationId = "5411089475" local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://"..AnimationId local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k:Play() k:AdjustSpeed(1) local A_1 = getrenv()._G.Pass local A_2 = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 0.8, ["Type"] = "Normal", ["HitEffect"] = "LightHitEffect", ["VictimCFrame"] = CFrame.new(Vector3.new(0,0,0)), ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2, ["Velocity"] = Vector3.new(0, -1, 0), ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback, ["Damage"] = 10 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) h.BrickColor = BrickColor.new(255,170,0) wait(0.5) h.BrickColor = BrickColor.new(0,0,255) local AnimationId = "5411089475" local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://"..AnimationId local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k:Play() k:AdjustSpeed(1) local A_1 = getrenv()._G.Pass local A_2 = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 0.8, ["Type"] = "Normal", ["HitEffect"] = "LightHitEffect", ["VictimCFrame"] = CFrame.new(Vector3.new(0,0,0)), ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2, ["Velocity"] = Vector3.new(0, -1, 0), ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback, ["Damage"] = 10 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) wait(0.5) h.BrickColor = BrickColor.new(255,170,0) local AnimationId = "5411089475" local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://"..AnimationId local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k:Play() k:AdjustSpeed(1) local A_1 = getrenv()._G.Pass local A_2 = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 0.8, ["Type"] = "Normal", ["HitEffect"] = "LightHitEffect", ["VictimCFrame"] = CFrame.new(Vector3.new(0,0,0)), ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2, ["Velocity"] = Vector3.new(0, -1, 0), ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback, ["Damage"] = 10 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) wait(0.5) h.BrickColor = BrickColor.new(0,0,255) local AnimationId = "5411089475" local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://"..AnimationId local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k:Play() k:AdjustSpeed(1) local A_1 = getrenv()._G.Pass local A_2 = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 0.8, ["Type"] = "Normal", ["HitEffect"] = "LightHitEffect", ["VictimCFrame"] = CFrame.new(Vector3.new(0,0,0)), ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2, ["Velocity"] = Vector3.new(0, -1, 0), ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback, ["Damage"] = 10 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) wait(0.5) h.BrickColor = BrickColor.new(255,170,0) local AnimationId = "5411089475" local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://"..AnimationId local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k:Play() k:AdjustSpeed(1) local A_1 = getrenv()._G.Pass local A_2 = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 0.8, ["Type"] = "Normal", ["HitEffect"] = "LightHitEffect", ["VictimCFrame"] = CFrame.new(Vector3.new(0,0,0)), ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2, ["Velocity"] = Vector3.new(0, -1, 0), ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback, ["Damage"] = 10 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) wait(0.5) h.BrickColor = BrickColor.new(0,0,255) local AnimationId = "5411089475" local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://"..AnimationId local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k:Play() k:AdjustSpeed(1) local A_1 = getrenv()._G.Pass local A_2 = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 0.8, ["Type"] = "Normal", ["HitEffect"] = "LightHitEffect", ["VictimCFrame"] = CFrame.new(Vector3.new(0,0,0)), ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2, ["Velocity"] = Vector3.new(0, -1, 0), ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback, ["Damage"] = 10 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) h.BrickColor = BrickColor.new(1,0,0) end end) local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect(function(k) if k == "3" then local mouse = game.Players.LocalPlayer:GetMouse() function getlockchar() local char = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value return char end game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = getlockchar().HumanoidRootPart.CFrame * CFrame.new(0,0,3) local AnimationId = "5411089475" local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://"..AnimationId local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k:Play() k:AdjustSpeed(0.3) wait(0.3) local A_1 = getrenv()._G.Pass local A_2 = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 1, ["Type"] = "Knockback", ["HitEffect"] = "HeavyHitEffect", ["VictimCFrame"] = CFrame.new(Vector3.new(0,0,0)), ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2, ["Velocity"] = Vector3.new(0, -1, 0), ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback, ["Damage"] = 10 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) lockon = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value for _,v in pairs(game.ReplicatedStorage.RogueEffects.FireEffect:GetDescendants()) do if v.Name == "Fire" then print("debug2398") clone = v:Clone() print("debug29388") clone.Parent = lockon.Torso clone.Name = "CustomParticle" end end wait(5) for i = 1,4 do game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.Torso.CustomParticle:Destroy() end end end) player = game.Players.LocalPlayer char = player.Character local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect(function(k) if k == "4" then local AnimationId = "4408052168" local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://"..AnimationId local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k:Play() k:AdjustSpeed(1) for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do v:Fire({"Model","SpearGroundExplosion",game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame}) end for _,v in pairs(game.workspace:GetChildren()) do if v:FindFirstChildOfClass('Humanoid') and v ~= char and v:FindFirstChild('HumanoidRootPart') then mag = (char.HumanoidRootPart.Position - v.HumanoidRootPart.Position).magnitude if mag <= 10 then spawn(function() local A_1 = getrenv()._G.Pass local A_2 = v local A_3 = { ["Type"] = "Normal", ["HitEffect"] = "HeavyHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.Clashing, ["Velocity"] = Vector3.new(0, -0.1, 0), ["HitTime"] = 1, ["CombatInv"] = true, ["Sound"] = game:GetService("ReplicatedStorage").RogueSounds.BaneDischarge, ["Damage"] = 4 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) end) end end end end end) end) game.Players.LocalPlayer.PlayerGui.Altered.CharacterSelection.Betty.MouseButton1Click:Connect(function() game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Chat, true) game.Players.LocalPlayer.PlayerGui.CharacterSelection.Character.Value = "Betty" game.Players.LocalPlayer.PlayerGui.Altered:Destroy() end) game.Players.LocalPlayer.PlayerGui.Altered.CustomSelection.DTP2.MouseButton1Click:Connect(function() game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Chat, true) game.Players.LocalPlayer.PlayerGui.CharacterSelection.Character.Value = "Sans" game.Players.LocalPlayer.PlayerGui.Altered:Destroy() wait(4) function Chat(text,color) if dead == true then return end local A_1 = { [1] = getrenv()._G.Pass, [2] = "Chatted", [3] = text, [4] = color } local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) end function playSound(id,pitch) spawn(function() local player = game.Players.LocalPlayer local char = player.Character local sound = Instance.new('Sound',char.Head) sound.Volume = 2 sound.SoundId = 'rbxassetid://'..id sound.Pitch = pitch sound:Play() end) end game.Players.LocalPlayer.Character.Bone:Destroy() game.Players.LocalPlayer.PlayerGui.SansIndicator.Indicator.Text = "Bones Enabled" game.Players.LocalPlayer.PlayerGui.UI.Ui.StaminaBar.Bar.BackgroundColor3 = Color3.fromRGB(255, 255, 255) game.Players.LocalPlayer.PlayerGui.UI.Ui.ManaBar.Bar.BackgroundColor3 = Color3.fromRGB(170, 0, 170) game.Players.LocalPlayer.Character.Head.HealthBar.Frame.PName.Text = "Sans" game.Players.LocalPlayer.Character.Head.HealthBar.Frame.PName.TextColor3 = Color3.fromRGB(170, 0, 170) game.Players.LocalPlayer.Character.Head.HealthBar.Frame.PName.TextStrokeColor3 = Color3.fromRGB(255, 0, 255) game.Players.LocalPlayer.Character.Head.HealthBar.Frame.Health.BackgroundColor3 = Color3.fromRGB(255, 0, 255) game.Players.LocalPlayer.Character.Head.HealthBar.Frame.Health:Destroy() game.Players.LocalPlayer.Character.Head.HealthBar.Frame.HealthLabel.Text = "12/488" game.Players.LocalPlayer.PlayerGui.SansIndicator.Indicator.TextColor3 = Color3.fromRGB(170, 0, 170) game.Players.LocalPlayer.PlayerGui.SansIndicator.Indicator.TextStrokeColor3 = Color3.fromRGB(255, 0, 255) game.Players.LocalPlayer.PlayerGui.SansIndicator.Indicator.Font = "Arcade" spawn(function() local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://5657849029" local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k:Play() k:AdjustSpeed(5) wait(2) Chat("You really thought you could dust me in one blow?", Color3.fromRGB(255, 255, 255)) wait(2) Chat("im not that weak.", Color3.fromRGB(255, 255, 255)) wait(4) Chat("you will have to do more than slash me with that rusty knife", Color3.fromRGB(255, 255, 255)) wait(5) char = game.Players.LocalPlayer.Character for _,v in pairs(game.ReplicatedStorage.Resources.Weapons:GetChildren()) do if v.Name == 'ChaosSaber' then sword2 = v:Clone() sword2.Parent = char sword2.ChaosSaber:Destroy() sword2.Anchored = false weld = Instance.new('Weld',sword2) weld.Part0 = sword2 weld.Part1 = char['Right Arm'] sword2.Name = 'GTFSword3' sword2.Color = Color3.fromRGB(223, 0, 216) weld.C0 = CFrame.new(0.95,-1.7,-0)*CFrame.Angles(1.6,0,-1.6) sword2.Transparency = 0.8 wait(0.5) sword2.Transparency = 0.7 wait(0.5) sword2.Transparency = 0.5 wait(0.5) sword2.Transparency = 0 end end for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do v:Fire({"Model","SpearJusticeExplosion",game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame}) playSound(3215220222, 1) k:Stop() local p = game.Players.LocalPlayer local char = p.Character local mouse = p:GetMouse() local larm = char["Left Arm"] local rarm = char["Right Arm"] local lleg = char["Left Leg"] local rleg = char["Right Leg"] local hed = char.HumanoidRootPart local torso = char.Torso local hum = char.Humanoid local root = char.HumanoidRootPart local rs = game:GetService("RunService").RenderStepped local new = Instance.new local v3 = Vector3.new local ns = NumberSequence.new local nr = NumberRange.new local bc = BrickColor.new local cf = CFrame.new local cfa = CFrame.Angles local rad = math.rad a1 = new("Part", char) a1.Name = "Head" a1.BrickColor = BrickColor.new("White") a1.Material = "Neon" a1.Transparency = 0 aa1 = new("SpecialMesh", a1) aa1.MeshType = "FileMesh" aa1.Offset = v3(7, 3, -0.1) aa1.Scale = v3(0.1, 0.1, 0.1) aa1.MeshId = "rbxassetid://2267134290" aaa1 = new("Weld", a1) aaa1.Part0 = hed aaa1.Part1 = a1 aaa1.C0 = CFrame.Angles(0, math.rad(0), 0) a2 = new("Part", char) a2.Name = "RJaw" a2.BrickColor = BrickColor.new("Dark stone grey") a2.Material = "Neon" a2.Transparency = 0 aa2 = new("SpecialMesh", a2) aa2.MeshType = "FileMesh" aa2.Offset = v3(9.1, 2.01, -0.2) aa2.Scale = v3(0.07, 0.07, 0.07) aa2.MeshId = "rbxassetid://2267146284" aaa2 = new("Weld", a2) aaa2.Part0 = hed aaa2.Part1 = a2 aaa2.C0 = CFrame.Angles(0, math.rad(0), 0) a3 = new("Part", char) a3.Name = "LJaw" a3.BrickColor = BrickColor.new("Dark stone grey") a3.Material = "Neon" a3.Transparency = 0 aa3 = new("SpecialMesh", a3) aa3.MeshType = "FileMesh" aa3.Offset = v3(5, 2.01, -0.2) aa3.Scale = v3(0.07, 0.07, 0.07) aa3.MeshId = "rbxassetid://2267147917" aaa3 = new("Weld", a3) aaa3.Part0 = hed aaa3.Part1 = a3 aaa3.C0 = CFrame.Angles(0, math.rad(0), 0) a4 = new("Part", char) a4.Name = "Inside" a4.BrickColor = BrickColor.new("White") a4.Material = "Neon" a4.Transparency = 0 aa4 = new("SpecialMesh", a4) aa4.MeshType = "FileMesh" aa4.Offset = v3(7, 3, -0.1) aa4.Scale = v3(0.1, 0.1, 0.1) aa4.MeshId = "rbxassetid://2267130588" aaa4 = new("Weld", a4) aaa4.Part0 = hed aaa4.Part1 = a4 aaa4.C0 = CFrame.Angles(0, math.rad(0), 0) a5 = new("Part", char) a5.Name = "Inside2" a5.BrickColor = BrickColor.new("White") a5.Material = "Neon" a5.Transparency = 0 aa5 = new("SpecialMesh", a5) aa5.MeshType = "FileMesh" aa5.Offset = v3(7, 3, -0.1) aa5.Scale = v3(0.1, 0.1, 0.1) aa5.MeshId = "rbxassetid://2267130588" aaa5 = new("Weld", a5) aaa5.Part0 = hed aaa5.Part1 = a5 aaa5.C0 = CFrame.Angles(0, math.rad(0), 0) a1e = new("Part", char) a1e.Name = "Head" a1e.BrickColor = BrickColor.new("White") a1e.Material = "Neon" a1e.Transparency = 0 aa1e = new("SpecialMesh", a1e) aa1e.MeshType = "FileMesh" aa1e.Offset = v3(-7, 3, -0.1) aa1e.Scale = v3(0.1, 0.1, 0.1) aa1e.MeshId = "rbxassetid://2267134290" aaa1e = new("Weld", a1e) aaa1e.Part0 = hed aaa1e.Part1 = a1e aaa1e.C0 = CFrame.Angles(0, math.rad(0), 0) a2e = new("Part", char) a2e.Name = "RJaw" a2e.BrickColor = BrickColor.new("Dark stone grey") a2e.Material = "Neon" a2e.Transparency = 0 aa2e = new("SpecialMesh", a2e) aa2e.MeshType = "FileMesh" aa2e.Offset = v3(-5, 2.01, -0.2) aa2e.Scale = v3(0.07, 0.07, 0.07) aa2e.MeshId = "rbxassetid://2267146284" aaa2e = new("Weld", a2e) aaa2e.Part0 = hed aaa2e.Part1 = a2e aaa2e.C0 = CFrame.Angles(0, math.rad(0), 0) a3e = new("Part", char) a3e.Name = "LJaw" a3e.BrickColor = BrickColor.new("Dark stone grey") a3e.Material = "Neon" a3e.Transparency = 0 aa3e = new("SpecialMesh", a3e) aa3e.MeshType = "FileMesh" aa3e.Offset = v3(-9.1, 2.01, -0.2) aa3e.Scale = v3(0.07, 0.07, 0.07) aa3e.MeshId = "rbxassetid://2267147917" aaa3e = new("Weld", a3e) aaa3e.Part0 = hed aaa3e.Part1 = a3e aaa3e.C0 = CFrame.Angles(0, math.rad(0), 0) a5e = new("Part", char) a5e.Name = "Inside2" a5e.BrickColor = BrickColor.new("White") a5e.Material = "Neon" a5e.Transparency = 0 aa5e = new("SpecialMesh", a5e) aa5e.MeshType = "FileMesh" aa5e.Offset = v3(-7, 3, -0.1) aa5e.Scale = v3(0.1, 0.1, 0.1) aa5e.MeshId = "rbxassetid://2267130588" aaa5e = new("Weld", a5e) aaa5e.Part0 = hed aaa5e.Part1 = a5e aaa5e.C0 = CFrame.Angles(0, math.rad(0), 0) end end) player = game.Players.LocalPlayer char = player.Character for _,v in pairs(player.Backpack.Main:GetChildren()) do er = string.lower(v.Name) if string.match(er,'moves') then v.Animations.Idle.AnimationId = "rbxassetid://5028878836"-- change specifc animations to whatever you want v.Animations.Walk.AnimationId = "rbxassetid://5096023358" v.Animations.Run.AnimationId = "rbxassetid://4370518984" v.Animations.Block.AnimationId = "rbxassetid://3203734026" print('e') end end ---------Module------------------ local module local modulelocation original = player.Backpack.Main clone = player.Backpack.Main:Clone() for _,v in pairs(original:GetDescendants()) do--- the if v.Name == 'ModuleScript' then module = v modulelocation = v.Parent.Name end end for _,v in pairs(clone:GetDescendants()) do if v.Name == 'ModuleScript' then v:Destroy() end end for _,v in pairs(clone:GetDescendants()) do if v.Name == modulelocation then module.Parent = v end end -------------Gui stuff-----------Just to make the whole thing work bascially for _,v in pairs(player.PlayerGui.UI.Ui:GetChildren()) do er = string.lower(v.Name) if string.match(er,'move') then originalm = v clonem = v:Clone() end end for _,v in pairs(player.PlayerGui:GetChildren()) do er = string.lower(v.Name) if string.find(er,'indicator') then clonem1 = v:Clone() originalm1 = v end end for _,v in pairs(clone:GetDescendants()) do if v.Name == 'Extra' then eg = v end end ---------------- clonem1.Parent = eg clonem.Parent = eg originalm:Destroy() originalm1:Destroy() clone.Parent = player.Backpack wait() original:Destroy()---destroys so you can play the animations local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect(function(k) if k == "c" then if game.Players.LocalPlayer.PlayerGui.SansIndicator.Indicator.Text == "Sword Enabled" then local AnimationId = "5776249806" local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://"..AnimationId local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k:Play() k:AdjustSpeed(1) local A_1 = getrenv()._G.Pass local A_2 = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 0.01, ["Type"] = "Normal", ["HitEffect"] = "YellowHitEffect", ["VictimCFrame"] = CFrame.new(Vector3.new(50,10,50)), ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback1, ["Velocity"] = Vector3.new(0, 100, 0), ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback, ["Damage"] = 10 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) game.ReplicatedStorage.Effects.KnifeHitEffect22.BallEffect.Color = Color3.fromRGB(255, 120, 0) for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do v:Fire({"Model","KnifeHitEffect22",game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame}) game.Players.LocalPlayer.Character.GTFSword3.Color = Color3.fromRGB(255, 120, 0) wait(1) game.Players.LocalPlayer.Character.GTFSword3.Color = Color3.fromRGB(170, 0, 170) end end end end) local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect(function(k) if k == "x" then if game.Players.LocalPlayer.PlayerGui.SansIndicator.Indicator.Text == "Sword Enabled" then local AnimationId = "5776249806" local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://"..AnimationId local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k:Play() k:AdjustSpeed(1) local A_1 = getrenv()._G.Pass local A_2 = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 0.01, ["Type"] = "Normal", ["HitEffect"] = "YellowHitEffect", ["VictimCFrame"] = CFrame.new(Vector3.new(50,10,50)), ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback1, ["Velocity"] = Vector3.new(100, -100, 100), ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback, ["Damage"] = 10 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) game.ReplicatedStorage.Effects.KnifeHitEffect22.BallEffect.Color = Color3.fromRGB(255, 120, 0) for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do v:Fire({"Model","DeltaExplosion",game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame}) game.Players.LocalPlayer.Character.GTFSword3.Color = Color3.fromRGB(255, 255, 0) wait(1) game.Players.LocalPlayer.Character.GTFSword3.Color = Color3.fromRGB(170, 0, 170) end end end end) local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect(function(k) if k == "e" then if game.Players.LocalPlayer.PlayerGui.SansIndicator.Indicator.Text == "Blasters Enabled" then wait(0.1) game.Players.LocalPlayer.PlayerGui.SansIndicator.Indicator.Text = "Sword Enabled" end end end) local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect(function(k) if k == "q" then if game.Players.LocalPlayer.PlayerGui.SansIndicator.Indicator.Text == "Bones Enabled" then wait(0.1) game.Players.LocalPlayer.PlayerGui.SansIndicator.Indicator.Text = "Sword Enabled" end end end) end) game.Players.LocalPlayer.PlayerGui.Altered.CustomSelection.TitleCUS.MouseButton1Click:Connect(function() game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Chat, true) game.Players.LocalPlayer.PlayerGui.CharacterSelection.Character.Value = "Chara" wait(1) game.Players.LocalPlayer.Character.Head:WaitForChild("HealthBar"):Destroy() wait(1) game.Players.LocalPlayer.PlayerGui.Altered:Destroy() game.Players.LocalPlayer.Character:WaitForChild("ForceField"):Destroy() local v1 = { [1] = getrenv()._G.Pass, [2] = "Damage", [3] = math.huge, [4] = game.Players.LocalPlayer.Character } local event = game:GetService("ReplicatedStorage").Remotes.Events event:FireServer(v1) game.Players.LocalPlayer.Character.Humanoid:GetPropertyChangedSignal("Health"):Connect(function() if game.Players.LocalPlayer.Character.Humanoid.Health == 0 then game.Players.LocalPlayer.Character.Humanoid.Health = 1 end end) wait(2) --[[ EXECUTE ON GLITCHTALE CHARA --------------------------- E - Create Strings Q - Delete a string U - Enable Red Slashes / Fatal Error Strings P - Disable Red Slashes / Fatal Error Strings G - Sit Toggle -------------------------- Enjoy!! --]] function Chat(text,color) if dead == true then return end local A_1 = { [1] = getrenv()._G.Pass, [2] = "Chatted", [3] = text, [4] = color } local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) end Chat("Script made by fatal error! Strings made by king dream And Fatal Error Strings made by exn", Color3.fromRGB(255, 255, 255)) game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(k) if k == "e" then local slashes = {} local p = game:GetService("Players").LocalPlayer local character = p.Character or p.CharacterAdded:Wait() local mouse = p:GetMouse() local setOrb = false character:WaitForChild("Attacks").ChildAdded:Connect(function(child) if child.Name == "BlueString" and #slashes <= 0 then child:WaitForChild("Hitted"):Destroy() table.insert(slashes,child) end end) local speed = 23 local lradius = 20 local radius = 1300 local ts = 0 local rad,cos,sin = math.rad,math.cos,math.sin local root = p.Character.HumanoidRootPart game:GetService("RunService").RenderStepped:Connect(function() for i,v in pairs(slashes) do if not v or not v.Parent then table.remove(slashes,i) return end local y = root.Position.Y local z = root.Position.Z local x = root.Position.X + radiuscos(rad(ts)) v.Position = Vector3.new(x,y,root.Position.Z + radiussin(rad(ts))) ts = ts + 155545645645 end end) game:GetService("ReplicatedStorage").Remotes.CharaMoves:InvokeServer({getrenv()._G.Pass, "PatienceAttack", "Spawn", Vector3.new(0,0,0)}) end end) local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect(function(k) if k == "u" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(0,25,0) wait() game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = true local args = { [1] = { [1] = getrenv()._G.Pass, [2] = "PlaySound", [3] = game:GetService("ReplicatedStorage").Resources.Sounds.Moves.YellowBeam.Charge, [4] = game:GetService("Players").LocalPlayer.Character.Head } } game:GetService("ReplicatedStorage").Remotes.Functions:InvokeServer(unpack(args)) local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://4562533193" local k2 = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k2:Play() k2:AdjustSpeed(0.75) char = game.Players.LocalPlayer.Character char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame*CFrame.new(0, 1, 0) playerpos = char.HumanoidRootPart.Position + Vector3.new(0, 0, 0) local part = Instance.new("Part") part.Name = "Platform" -- Name the part... hehe part.Anchored = true -- Anchor the part part.Parent = game.Workspace -- Put the part into the Workspace part.Shape = Enum.PartType.Block -- Give the part a ball shape part.Transparency = 1 part.Size = Vector3.new(5, 1, 5) part.Position = playerpos + Vector3.new(5, 5, 5) stop = false local player = game.Players.LocalPlayer local char = player.Character local selfpos = char.RealKnife.Blade.Position stop = false for yay = 1, 2 do spawn(function() wait(0.3) local A_1 = { [1] = getrenv()._G.Pass, [2] = "KnifeProjectileDarkRed", [3] = "Spawn", [4] = Vector3.new(0, 1000, 0) } local Event = game:GetService("ReplicatedStorage").Remotes.CharaMoves Event:InvokeServer(A_1) local A_1 = { [1] = getrenv()._G.Pass, [2] = "KnifeProjectileDarkRed", [3] = "Spawn", [4] = Vector3.new(0, 1000, 0) } local Event = game:GetService("ReplicatedStorage").Remotes.CharaMoves Event:InvokeServer(A_1) local A_1 = { [1] = getrenv()._G.Pass, [2] = "Chatted", [3] = "Aura Enabled.", [4] = Color3.new(1,0,0) } local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) wait(2) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(0,1,0) wait() game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = false end) end spawn(function() wait(1) part:Destroy() wait(1) stop = true end) game:GetService("ReplicatedStorage").Remotes.UndyneMoves:InvokeServer(unpack(args)) while stop == false do wait() spawn(function() for _,v in pairs(game.Players.LocalPlayer.Character.Attacks:GetChildren()) do spawn(function() v.Name = 'affected' for _,e in pairs(v:GetChildren()) do if e.Name == 'Particle' or e.Name == 'Hitted' or e.Name == 'HitBox' then e:Destroy() end end v:WaitForChild('BodyVelocity'):Destroy() local move = Instance.new('BodyPosition',v) move.Name = 'Client' move.D = 1000 move.MaxForce = Vector3.new(1,18,1)*1000000 move.P = 25000 wait(1.5) move.D = 0 spawn(function() for thing = 1, 1000 do selfpos = char.RealKnife.Blade.Position move.Position = selfpos wait(1) end end) local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect(function(k) if k == "p" then move.D = 1000 local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://3765380192" local k2 = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k2:Play() wait(0.7) v:Destroy() local A_1 = { [1] = getrenv()._G.Pass, [2] = "Chatted", [3] = "Aura Disabled.", [4] = Color3.new(1,0,0) } local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) k2:Stop() end end) end) end end) end end end) game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(k) if k == "q" then game.Players.LocalPlayer.Character.Attacks.BlueString:Destroy() game.Players.LocalPlayer.Character.Attacks.affected:Destroy() end end) local sitstart = Instance.new("Animation") sitstart.AnimationId = "rbxassetid://7507477136" local sitstartplay = game.Players.LocalPlayer.Character:FindFirstChild("Humanoid"):LoadAnimation(sitstart) local sitloop = Instance.new("Animation") sitloop.AnimationId = "rbxassetid://7507481748" local sitloopplay = game.Players.LocalPlayer.Character:FindFirstChild("Humanoid"):LoadAnimation(sitloop) local sitend = Instance.new("Animation") sitend.AnimationId = "rbxassetid://7507485912" local sitendplay = game.Players.LocalPlayer.Character:FindFirstChild("Humanoid"):LoadAnimation(sitend) local sitting = false local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect(function(k) if k == "g" then if sitting == false then sitting = true sitstartplay:Play() wait(1) sitloopplay:Play() elseif sitting == true then sitting = false sitloopplay:Stop() sitendplay:Play() end end end) local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect(function(k) if k == "n" then local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://3752218582" local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k:Play() k:AdjustSpeed(1) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 1, ["Type"] = "Knockback", ["HitEffect"] = "LightHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.SakuyaAttack1, ["Velocity"] = Vector3.new(-10, -0.1, -0), ["CombatInv"] = true, ["Damage"] = 40 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) end end) local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect(function(k) if k == "n" then wait(0.2) local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://3752218582" local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k:Play() k:AdjustSpeed(1) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 1, ["Type"] = "Knockback", ["HitEffect"] = "LightHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.SakuyaAttack1, ["Velocity"] = Vector3.new(10, -0.1, -0), ["CombatInv"] = true, ["Damage"] = 40 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) end end) local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect(function(k) if k == "n" then wait(0.3) local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://3752218582" local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k:Play() k:AdjustSpeed(1) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 1, ["Type"] = "Knockback", ["HitEffect"] = "LightHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.SakuyaAttack1, ["Velocity"] = Vector3.new(0, 10, -0), ["CombatInv"] = true, ["Damage"] = 40 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) end end) local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect(function(k) if k == "n" then wait(0.4) local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://3752218582" local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k:Play() k:AdjustSpeed(1) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 1, ["Type"] = "Knockback", ["HitEffect"] = "LightHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.SakuyaAttack1, ["Velocity"] = Vector3.new(0, 0, 3), ["CombatInv"] = true, ["Damage"] = 40 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) end end) -- CREDITS: -- Fatal Error Sans#4931 (Made this script) -- King Dream for the Strings -- exn from Project GTC for the red stuff end) game.Players.LocalPlayer.PlayerGui.Altered.CharacterSelection.TitleCS.MouseButton1Click:Connect(function() game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Chat, true) game.Players.LocalPlayer.PlayerGui.CharacterSelection.Character.Value = "Sans" game.Players.LocalPlayer.PlayerGui.Altered:Destroy() wait(5) game.Players.LocalPlayer.Character.Head.HealthBar.Frame.Health:Destroy() game.Players.LocalPlayer:WaitForChild("StarterPlaylist") game.Players.LocalPlayer.StarterPlaylist["1Megalovania"]:Destroy() local s1 = Instance.new("Sound") s1.Parent = game.Players.LocalPlayer.StarterPlaylist s1.Volume = 2 s1.Playing = true s1.Looped = true s1.SoundId = "rbxassetid://6463854800" s1.Name = "1LostMemories" --attack recolor by meko local char = game:GetService("Players").LocalPlayer.Character local effects = char.Effects local stuff = {"Bone"} local colors = {Color3.fromRGB(255, 128, 0)} local function check(part) for i = 1, #stuff do if part.Name == stuff[i] then part.Color = colors[i] end end end effects.DescendantAdded:Connect(check) local char = game:GetService("Players").LocalPlayer.Character local beams = char local stuff = {"Eye", "Back", "Middle", "CircleEffect", "E", "ExplosionEffect", "BeamSmoke"} local colors = {Color3.fromRGB(0, 120, 255), Color3.fromRGB(0, 0, 255), Color3.fromRGB(0, 0, 255), Color3.fromRGB(0, 0, 255), Color3.fromRGB(0, 0, 255), Color3.fromRGB(0, 0, 255), Color3.fromRGB(255, 0, 0)} local function check(part) for i = 1, #stuff do if part.Name == stuff[i] then part.Color = colors[i] end end end beams.DescendantAdded:Connect(check) local char = game:GetService("Players").LocalPlayer.Character local attacks = char.Attacks local stuff = {"Bone"} local colors = {Color3.fromRGB(0, 0, 170)} local function check(part) for i = 1, #stuff do if part.Name == stuff[i] then part.Color = colors[i] end end end attacks.DescendantAdded:Connect(check) --scarf player = game.Players.LocalPlayer char = player.Character for _,v in pairs(game:GetService("ReplicatedStorage").Resources.Character.Accessories.SFChara.Scarf:GetChildren()) do if v.Name == 'RainbowScarf' then clone1 = v:Clone() clone1.Name = 'Scarf' clone1.Parent = char weld = Instance.new('Weld',clone1) weld.Part0 = char['Scarf'] weld.Part1 = char['Head'] weld.C1 = CFrame.new(-0,-0.8,-0)*CFrame.Angles(0,3,0) clone1.Transparency = 0 char.Scarf.Color = Color3.new(1, 0, 0) char.Scarf.Decal.Texture = "" char.Scarf.Mesh.TextureId = "" end end --eye thing idk player = game.Players.LocalPlayer char = player.Character for _,v in pairs(game.ReplicatedStorage.Effects.CharaKnifeProjectile:GetChildren()) do if v.Name == 'ParticleEmitter' then X = v:Clone() X.Parent = char.Head X.Name = 'X' char.Head.X.Speed = NumberRange.new(0, 0) char.Head.X.Color = ColorSequence.new(Color3.fromRGB(255, 255, 255)) char.Head.X.Size = NumberSequence.new(0.3, 0) local attachment = Instance.new("Attachment", script.Parent) attachment.Parent = char.Head attachment.Position = Vector3.new(0.1, 0, 0) char.Head.X.Parent = attachment for _,v in pairs(game:GetService("ReplicatedStorage").Effects.OverwriteAct.Attachment:GetChildren()) do if v.Name == 'Body' then x = v:Clone() x.Name = 'A' x.Parent = char.Head x.Enabled = true x.Size = NumberSequence.new(0.3, 0) x.Speed = NumberRange.new(-25, -25) local attachment = Instance.new("Attachment") attachment.Parent = char.Head attachment.Position = Vector3.new(0.1, 0.2, 0) char.Head.A.Parent = attachment end end end end --slash spawn(function() player = game.Players.LocalPlayer char = player.Character for _,v in pairs(game:GetService("ReplicatedStorage").Resources.Character.Accessories.SFChara:GetChildren()) do if v.Name == 'SlashEffect' then clone = v:Clone() clone.Parent = char.Torso clone.Name = "getting hit" end end end) --locals local phase1 = true local phase2 = false local v1 = game:GetService("ReplicatedStorage") local v2 = game:GetService("Workspace") local v3 = v1.Remotes.Effects local v4 = game:GetService("Players") local v5 = v4.LocalPlayer local v6 = v5.Character local v7 = v5.PlayerGui.UI.Ui local l__ServerEffects__child = v2.ServerEffects.ServerCooldown local v8 = Instance.new("Sound") v8.Parent = v5.StarterPlaylist v8.SoundId = "rbxassetid://5309259110" v8.Name = "2Stormheart" v8.Playing = false v8.Volume = 0.5 v8.PlaybackSpeed = 1 v8.Looped = true v8.EmitterSize = 10 --name loop coroutine.resume(coroutine.create(function() while phase1 == true do game.Players.LocalPlayer.Character.Head.HealthBar.Frame.PName.TextStrokeColor3 = Color3.fromRGB(0, 0, 0) game.Players.LocalPlayer.Character.Head.HealthBar.Frame.BackHealth.BackgroundColor3 = Color3.fromRGB(255, 255, 255) wait(1) game.Players.LocalPlayer.Character.Head.HealthBar.Frame.BackHealth.BackgroundColor3 = Color3.fromRGB(0, 0, 0) game.Players.LocalPlayer.Character.Head.HealthBar.Frame.PName.TextStrokeColor3 = Color3.fromRGB(255, 255, 255) wait(1) end end)) local v9 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value function f1(hittime, rtype, hiteffect, velocity, damage) local A_1 = getrenv()._G.Pass local A_2 = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = hittime, ["Type"] = rtype, ["HitEffect"] = hiteffect, ["VictimCFrame"] = CFrame.new(Vector3.new(0,0,0)), ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2, ["Velocity"] = velocity, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback, ["Damage"] = damage } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) end local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect(function(k) if k == "z" then f1(0.9, "Normal", "KnifeHitEffect", Vector3.new(0, 2, 0), 7) local args = { [1] = { [1] = getrenv()._G.Pass, [2] = "GasterBlasters", [3] = "SummonOne", [4] = workspace:FindFirstChild(game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.Name).Torso.Position } } game:GetService("ReplicatedStorage").Remotes.SansMoves:InvokeServer(unpack(args)) end end) local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect(function(k) if k == "x" then f1(1, "Normal", "BurstEffect", Vector3.new(0, 5, 0), 0) local args = { [1] = { [1] = getrenv()._G.Pass, [2] = "Bones", [3] = "AirSpawn", [4] = workspace:FindFirstChild(game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.Name).Torso.Position } } game:GetService("ReplicatedStorage").Remotes.SansMoves:InvokeServer(unpack(args)) wait(0.5) f1(1, "Normal", "BurstEffect", Vector3.new(0, 5, 0), 0) local args = { [1] = { [1] = getrenv()._G.Pass, [2] = "Bones", [3] = "AirSpawn", [4] = workspace:FindFirstChild(game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.Name).Torso.Position } } game:GetService("ReplicatedStorage").Remotes.SansMoves:InvokeServer(unpack(args)) wait(0.5) f1(1, "Normal", "BurstEffect", Vector3.new(0, 5, 0), 0) local args = { [1] = { [1] = getrenv()._G.Pass, [2] = "Bones", [3] = "AirSpawn", [4] = workspace:FindFirstChild(game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.Name).Torso.Position } } game:GetService("ReplicatedStorage").Remotes.SansMoves:InvokeServer(unpack(args)) wait(0.5) f1(1, "Normal", "BurstEffect", Vector3.new(30, 5, 30), 0) end end) local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect(function(k) if k == "p" then if phase2 == false then if phase1 == true then phase1 = false phase2 = true local char = game:GetService("Players").LocalPlayer.Character local attacks2 = char.Attacks local effects2 = char.Effects local beams2 = char local stuff2 = {"Bone", "Eye", "Back", "Middle", "CircleEffect", "E", "ExplosionEffect", "BeamSmoke"} local colors2 = {Color3.fromRGB(0, 255, 0), Color3.fromRGB(255, 0, 0), Color3.fromRGB(255, 0, 0), Color3.fromRGB(255, 0, 0), Color3.fromRGB(255, 0, 0), Color3.fromRGB(255, 0, 0), Color3.fromRGB(255, 0, 0), Color3.fromRGB(255, 0, 0)} local function check(part) for i = 1, #stuff do if part.Name == stuff2[i] then part.Color = colors2[i] end end end attacks2.DescendantAdded:Connect(check) effects2.DescendantAdded:Connect(check) beams2.DescendantAdded:Connect(check) s1.Playing = false v8.Playing = true v6.Head.Attachment:Destroy() while phase2 == true do v6.Head.HealthBar.Frame.PName.TextStrokeColor3 = Color3.fromRGB(255, 0, 0) v6.Head.HealthBar.Frame.BackHealth.BackgroundColor3 = Color3.fromRGB(0, 0, 255) v6.Scarf.Color = Color3.fromRGB(0, 255, 0) v6.Head.Attachment.A.Color = ColorSequence.new(Color3.fromRGB(255, 0, 0)) wait(0.2) v6.Head.HealthBar.Frame.BackHealth.BackgroundColor3 = Color3.fromRGB(255, 0, 0) v6.Head.HealthBar.Frame.PName.TextStrokeColor3 = Color3.fromRGB(0, 255, 0) v6.Scarf.Color = Color3.fromRGB(0, 0, 255) v6.Head.Attachment.A.Color = ColorSequence.new(Color3.fromRGB(0, 255, 0)) wait(0.2) v6.Head.HealthBar.Frame.BackHealth.BackgroundColor3 = Color3.fromRGB(0, 255, 0) v6.Head.HealthBar.Frame.PName.TextStrokeColor3 = Color3.fromRGB(0, 0, 255) v6.Scarf.Color = Color3.fromRGB(255, 0, 0) v6.Head.Attachment.A.Color = ColorSequence.new(Color3.fromRGB(0, 0, 255)) wait(0.2) end end end end end) end)
local Event = require('__stdlib__/stdlib/event/event') local table = require('__stdlib__/stdlib/utils/table') local function summon_tree_deconstruction_planner(event) local player = game.players[event.player_index] local stack = player.cursor_stack if player.clear_cursor() and stack.set_stack('deconstruction-planner') then stack.trees_and_rocks_only = true end end Event.register('picker-summon-trees-deconstruction-planner', summon_tree_deconstruction_planner) local function toggle_filter_mode(event) local player = game.players[event.player_index] local stack = player.cursor_stack local mode = event.input_name == 'picker-toggle-filter-mode' and 'entity_filter_mode' or 'tile_filter_mode' if stack.valid_for_read and stack.name == 'deconstruction-planner' then local whitelist = defines.deconstruction_item[mode].whitelist local blacklist = defines.deconstruction_item[mode].blacklist if stack[mode] == whitelist then stack[mode] = blacklist player.print({'deconstructor.' .. mode .. '-blacklist'}) else stack[mode] = whitelist player.print({'deconstructor.' .. mode .. '-whitelist'}) end end end Event.register({'picker-toggle-filter-mode', 'picker-toggle-tile-filter-mode'}, toggle_filter_mode) local tile_mode = table.invert(defines.deconstruction_item.tile_selection_mode) local function cycle_tile_mode(event) local player = game.players[event.player_index] local stack = player.cursor_stack if stack.valid_for_read and stack.name == 'deconstruction-planner' then local next_mode = (stack.tile_selection_mode + 1 < table.size(tile_mode)) and (stack.tile_selection_mode + 1) or 0 stack.tile_selection_mode = next_mode player.print({'deconstructor.tile-selection-mode', {'deconstructor.' .. tile_mode[next_mode]}}) end end Event.register('picker-cycle-tile-selection-mode', cycle_tile_mode) --Event.register('picker-pick-deconstruction-filter', pick_deconstruction_filter) -- On keypress With no decon plan mark item for deconstruction, -- with an item add the item to the white/black list. local function mark_for_deconstruction(event) local player = game.get_player(event.player_index) local selected = player.selected if selected then local stack = player.cursor_stack if stack.is_deconstruction_item then if not (selected.type == 'resource' or selected.has_flag('not-deconstructable')) then local name, count = selected.name, stack.entity_filter_count local first_empty = 0 local p = selected.position for i = 1, count do local filter = stack.get_entity_filter(i) if name == filter then stack.set_entity_filter(i, nil) player.create_local_flying_text {text = {'deconstructor.removed', {'entity-name.' .. selected.name}}, position = p} return elseif not filter and first_empty == 0 then first_empty = i end end if first_empty > 0 and stack.set_entity_filter(first_empty, name) then player.create_local_flying_text {text = {'deconstructor.added', {'entity-name.' .. selected.name}}, position = p} else player.create_local_flying_text {text = {'deconstructor.no-empty-slots'}, position = p} end end elseif not stack.valid_for_read then local force = player.force if force == selected.force then if selected.to_be_deconstructed() then selected.cancel_deconstruction(force, player) else selected.order_deconstruction(force, player) end end end end end Event.register('picker-mark-for-deconstruction', mark_for_deconstruction)
local ScreenManager = require( 'lib.screenmanager.ScreenManager' ); --- -- This function is called exactly once at the beginning of the game. -- function love.load() print( "===================" ); print( string.format( "Title: '%s'", getTitle() )); print( string.format( "Version: %s", getVersion() )); print( string.format( "LOVE Version: %d.%d.%d (%s)", love.getVersion() )); print( string.format( "Resolution: %dx%d", love.graphics.getDimensions() )); -- Check the user's hardware. print( "\n---- RENDERER ---- " ); local name, version, vendor, device = love.graphics.getRendererInfo(); print( string.format( "Name: %s \nVersion: %s \nVendor: %s \nDevice: %s", name, version, vendor, device )); print( "\n---- SYSTEM ---- " ); print( love.system.getOS() ); print( "===================" ); print( os.date( '%c', os.time() )); print( "===================" ); local screens = { loading = require( 'src.screens.LoadingScreen' ), selection = require( 'src.screens.SelectionScreen' ), main = require( 'src.screens.MainScreen' ), input = require( 'src.screens.InputPanel' ) }; ScreenManager.init( screens, 'loading' ); end --- -- Callback function used to draw on the screen every frame. -- function love.draw() ScreenManager.draw(); end --- -- Callback function used to update the state of the game every frame. -- @param dt (number) Time since the last update in seconds. -- function love.update( dt ) ScreenManager.update( dt ); end --- -- Callback function triggered when the game is closed. -- function love.quit() ScreenManager.quit(); end --- -- Called when the window is resized, for example if the user resizes the window, or if -- love.window.setMode is called with an unsupported width or height in fullscreen and -- the window chooses the closest appropriate size. -- @param x (number) The new width, in pixels. -- @param y (number) The new height, in pixels. -- function love.resize( x, y ) ScreenManager.resize( x, y ); end --- -- Callback function triggered when a key is pressed. -- @param key (KeyConstant) Character of the pressed key. -- @param scancode (Scancode) The scancode representing the pressed key. -- @param isrepeat (boolean) Whether this keypress event is a repeat. The delay between -- key repeats depends on the user's system settings. -- function love.keypressed( key, scancode, isrepeat ) -- Transform strings to numbers to fit the control values we read from the config file. if tonumber( key ) then key = tonumber( key ); end ScreenManager.keypressed( key, scancode, isrepeat ); end --- -- Callback function triggered when a mouse button is pressed. -- @param x (number) Mouse x position, in pixels. -- @param y (number) Mouse y position, in pixels. -- @param button (number) The button index that was pressed. 1 is the primary mouse button, -- 2 is the secondary mouse button and 3 is the middle button. Further -- buttons are mouse dependent. -- @param istouch (boolean) True if the mouse button press originated from a touchscreen touch-press. -- function love.mousepressed( x, y, button, istouch ) ScreenManager.mousepressed( x, y, button, istouch ); end --- -- Callback function triggered when a mouse button is released. -- @param x (number) Mouse x position, in pixels. -- @param y (number) Mouse y position, in pixels. -- @param button (number) The button index that was pressed. 1 is the primary mouse button, -- 2 is the secondary mouse button and 3 is the middle button. Further -- buttons are mouse dependent. -- @param istouch (boolean) True if the mouse button press originated from a touchscreen touch-release. -- function love.mousereleased( x, y, button, istouch ) ScreenManager.mousereleased( x, y, button, istouch ); end --- -- Callback function triggered when the mouse is moved. -- @param x (number) The mouse position on the x-axis. -- @param y (number) The mouse position on the y-axis. -- @param dx (number) The amount moved along the x-axis since the last time love.mousemoved was called. -- @param dy (number) The amount moved along the y-axis since the last time love.mousemoved was called. -- function love.mousemoved( x, y, dx, dy ) ScreenManager.mousemoved( x, y, dx, dy ); end --- -- Callback function triggered when the mouse wheel is moved. -- @param x (number) Amount of horizontal mouse wheel movement. Positive values indicate movement to the right. -- @param y (number) Amount of vertical mouse wheel movement. Positive values indicate upward movement. -- function love.wheelmoved( x, y ) ScreenManager.wheelmoved( x, y ); end --- -- Callback function triggered when a directory is dragged and dropped onto the window. -- @param path (string) The full platform-dependent path to the directory. It can be used as an argument to -- love.filesystem.mount, in order to gain read access to the directory with love.filesystem. -- function love.directorydropped( path ) ScreenManager.directorydropped( path ); end --- -- Called when text has been entered by the user. For example if shift-2 is pressed on an American keyboard -- layout, the text "@" will be generated. -- @param text (string) The UTF-8 encoded unicode text. -- function love.textinput( text ) ScreenManager.textinput( text ); end
--[[---------------------------------------------------------------------------- Copyright (c) 2016-present, Facebook, Inc. All rights reserved. This source code is licensed under the BSD-style license found in the LICENSE file in the root directory of this source tree. An additional grant of patent rights can be found in the PATENTS file in the same directory. ------------------------------------------------------------------------------]] local utils = paths.dofile'utils.lua' local ImageDetect = torch.class('fbcoco.ImageDetect') function ImageDetect:__init(model, transformer, scale, max_size) assert(model, 'must provide model!') assert(transformer, 'must provide transformer!') self.model = model self.image_transformer = transformer self.scale = scale or {600} self.max_size = max_size or 1000 self.sm = nn.SoftMax():cuda() end local function getImages(self,images,im) local num_scales = #self.scale local imgs = {} local im_sizes = {} local im_scales = {} im = self.image_transformer:forward(im) local im_size = im[1]:size() local im_size_min = math.min(im_size[1],im_size[2]) local im_size_max = math.max(im_size[1],im_size[2]) for i=1,num_scales do local im_scale = self.scale[i]/im_size_min if torch.round(im_scale*im_size_max) > self.max_size then im_scale = self.max_size/im_size_max end local im_s = {im_size[1]*im_scale,im_size[2]*im_scale} table.insert(imgs,image.scale(im,im_s[2],im_s[1])) table.insert(im_sizes,im_s) table.insert(im_scales,im_scale) end -- create single tensor with all images, padding with zero for different sizes im_sizes = torch.IntTensor(im_sizes) local max_shape = im_sizes:max(1)[1] images:resize(num_scales,3,max_shape[1],max_shape[2]):zero() for i=1,num_scales do images[i][{{},{1,imgs[i]:size(2)},{1,imgs[i]:size(3)}}]:copy(imgs[i]) end return im_scales end local function project_im_rois(im_rois,scales) local levels local rois = torch.FloatTensor() if #scales > 1 then local scales = torch.FloatTensor(scales) local widths = im_rois[{{},3}] - im_rois[{{},1}] + 1 local heights = im_rois[{{},4}] - im_rois[{{}, 2}] + 1 local areas = widths * heights local scaled_areas = areas:view(-1,1) * torch.pow(scales:view(1,-1),2) local diff_areas = torch.abs(scaled_areas - 224 * 224) levels = select(2, diff_areas:min(2)) else levels = torch.FloatTensor() rois:resize(im_rois:size(1),5) rois[{{},1}]:fill(1) rois[{{},{2,5}}]:copy(im_rois):add(-1):mul(scales[1]):add(1) end return rois end local function recursiveSplit(x, bs, dim) if type(x) == 'table' then local res = {} for k,v in pairs(x) do local tmp = v:split(bs,dim) for i=1,#tmp do if not res[i] then res[i] = {} end res[i][k] = tmp[i] end end return res else return x:split(bs, dim) end end function ImageDetect:memoryEfficientForward(model, input, bs, recompute_features) local images = input[1] local rois = input[2] local recompute_features = recompute_features == nil and true or recompute_features assert(model.output[1]:numel() > 0) local rest = nn.Sequential() for i=2,#model.modules do rest:add(model:get(i)) end local final = model:get(#model.modules) -- assuming the net has bbox regression part self.output = self.output or {torch.CudaTensor(), torch.CudaTensor()} local num_classes = self.model.output[1]:size(2) self.output[1]:resize(rois:size(1), num_classes) self.output[2]:resize(rois:size(1), num_classes * 4) if recompute_features then model:get(1):forward{images,rois} else model:get(1).output[2] = rois end local features = model:get(1).output assert(features[2]:size(1) == rois:size(1)) local roi_split = features[2]:split(bs,1) local output1_split = self.output[1]:split(bs,1) local output2_split = self.output[2]:split(bs,1) for i,v in ipairs(roi_split) do local out = rest:forward({features[1], v}) output1_split[i]:copy(out[1]) output2_split[i]:copy(out[2]) end local function test() local output_full = model:forward({images,rois}) local output_split = self.output assert((output_full[1] - output_split[1]):abs():max() == 0) assert((output_full[2] - output_split[2]):abs():max() == 0) end --test() return self.output end function ImageDetect:computeRawOutputs(im, boxes, min_images, recompute_features) self.model:evaluate() local inputs = {torch.FloatTensor(),torch.FloatTensor()} local im_scales = getImages(self,inputs[1],im) inputs[2] = project_im_rois(boxes,im_scales) if min_images then assert(inputs[1]:size(1) == 1) inputs[1] = inputs[1]:expand(min_images, inputs[1]:size(2), inputs[1]:size(3), inputs[1]:size(4)) end self.inputs_cuda = self.inputs_cuda or {torch.CudaTensor(),torch.CudaTensor()} self.inputs_cuda[1]:resize(inputs[1]:size()):copy(inputs[1]) self.inputs_cuda[2]:resize(inputs[2]:size()):copy(inputs[2]) return self.model:forward(self.inputs_cuda) end -- supposes boxes is in [x1,y1,x2,y2] format function ImageDetect:detect(im, boxes, min_images, recompute_features) self.model:evaluate() local inputs = {torch.FloatTensor(),torch.FloatTensor()} local im_scales = getImages(self,inputs[1],im) -- boxes are not changed from the prop file up to here (except the xy order) inputs[2] = project_im_rois(boxes,im_scales) if min_images then assert(inputs[1]:size(1) == 1) inputs[1] = inputs[1]:expand(min_images, inputs[1]:size(2), inputs[1]:size(3), inputs[1]:size(4)) end self.inputs_cuda = self.inputs_cuda or {torch.CudaTensor(),torch.CudaTensor()} self.inputs_cuda[1]:resize(inputs[1]:size()):copy(inputs[1]) self.inputs_cuda[2]:resize(inputs[2]:size()):copy(inputs[2]) local output0 if opt and opt.disable_memory_efficient_forward then print('memory efficient forward disabled') output0 = self.model:forward(self.inputs_cuda) else output0 = self:memoryEfficientForward(self.model, self.inputs_cuda, 500, recompute_features) end local class_values, bbox_values if torch.type(output0) == 'table' then class_values= output0[1] bbox_values = output0[2]:float() for i,v in ipairs(bbox_values:split(4,2)) do utils.convertFrom(v,boxes,v) end else class_values = output0 end if not self.model.noSoftMax then class_values = self.sm:forward(class_values) end return class_values:float(), bbox_values end
Player = class('Player') function Player:initialize(playerNum, x, y, width, height) self.playerNumber = playerNum or 0 self.x = x or math.random(love.graphics.getWidth()) self.y = y or math.random(love.graphics.getHeight()) self.width = width or math.random(30, 70) self.height = height or math.random(30, 70) self.vx = 0 self.vy = 0 self.speed = .1 self.damping = 1 end function Player:update(dt) --self.x = self.x + self.vx * dt --self.y = self.y + self.vy * dt --self.vx = self.vx * self.damping --self.vy = self.vy * self.damping end function Player:updateValues(x, y, width, height) self.x = x or self.x self.y = y or self.y end function Player:move(dx, dy) dx = dx or 0 dy = dy or 0 --dx = dx * self.speed --dy = dy * self.speed --self.vx = self.vx + dx --self.vy = self.vy + dy self.x = self.x + dx self.y = self.y + dy end function Player:draw() love.graphics.rectangle('fill', self.x, self.y, self.width, self.height) end function Player:getValues() return self.playerNumber, self.x, self.y, self.width, self.height end function Player:isChanged() return true end
--[[/* * (C) 2012-2013 Marmalade. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */--]] -------------------------------------------------------------------------------- -- Color -- NOTE: This file must have no dependencies on the ones loaded after it by -- openquick_init.lua. For example, it must have no dependencies on QDirector.lua -------------------------------------------------------------------------------- color = {} -- Color constants -- The full list of CSS3 color constants are supported: http://www.w3.org/TR/css3-color/ -- Names are amended to camelCase capitalisation color.aliceBlue = quick.QColor:new(0xF0,0xF8,0xFF) color.antiqueWhite = quick.QColor:new(0xFA,0xEB,0xD7) color.aqua = quick.QColor:new(0x00,0xFF,0xFF) color.aquamarine = quick.QColor:new(0x7F,0xFF,0xD4) color.azure = quick.QColor:new(0xF0,0xFF,0xFF) color.beige = quick.QColor:new(0xF5,0xF5,0xDC) color.bisque = quick.QColor:new(0xFF,0xE4,0xC4) color.black = quick.QColor:new(0x00,0x00,0x00) color.blanchedAlmond = quick.QColor:new(0xFF,0xEB,0xCD) color.blue = quick.QColor:new(0x00,0x00,0xFF) color.blueViolet = quick.QColor:new(0x8A,0x2B,0xE2) color.brown = quick.QColor:new(0xA5,0x2A,0x2A) color.burlyWood = quick.QColor:new(0xDE,0xB8,0x87) color.cadetBlue = quick.QColor:new(0x5F,0x9E,0xA0) color.chartreuse = quick.QColor:new(0x7F,0xFF,0x00) color.chocolate = quick.QColor:new(0xD2,0x69,0x1E) color.coral = quick.QColor:new(0xFF,0x7F,0x50) color.cornflowerBlue = quick.QColor:new(0x64,0x95,0xED) color.cornsilk = quick.QColor:new(0xFF,0xF8,0xDC) color.crimson = quick.QColor:new(0xDC,0x14,0x3C) color.cyan = quick.QColor:new(0x00,0xFF,0xFF) color.darkBlue = quick.QColor:new(0x00,0x00,0x8B) color.darkCyan = quick.QColor:new(0x00,0x8B,0x8B) color.darkGoldenRod = quick.QColor:new(0xB8,0x86,0x0B) color.darkGray = quick.QColor:new(0xA9,0xA9,0xA9) color.darkGrey = quick.QColor:new(0xA9,0xA9,0xA9) color.darkGreen = quick.QColor:new(0x00,0x64,0x00) color.darkKhaki = quick.QColor:new(0xBD,0xB7,0x6B) color.darkMagenta = quick.QColor:new(0x8B,0x00,0x8B) color.darkOliveGreen = quick.QColor:new(0x55,0x6B,0x2F) color.darkorange = quick.QColor:new(0xFF,0x8C,0x00) color.darkOrchid = quick.QColor:new(0x99,0x32,0xCC) color.darkRed = quick.QColor:new(0x8B,0x00,0x00) color.darkSalmon = quick.QColor:new(0xE9,0x96,0x7A) color.darkSeaGreen = quick.QColor:new(0x8F,0xBC,0x8F) color.darkSlateBlue = quick.QColor:new(0x48,0x3D,0x8B) color.darkSlateGray = quick.QColor:new(0x2F,0x4F,0x4F) color.darkSlateGrey = quick.QColor:new(0x2F,0x4F,0x4F) color.darkTurquoise = quick.QColor:new(0x00,0xCE,0xD1) color.darkViolet = quick.QColor:new(0x94,0x00,0xD3) color.deepPink = quick.QColor:new(0xFF,0x14,0x93) color.deepSkyBlue = quick.QColor:new(0x00,0xBF,0xFF) color.dimGray = quick.QColor:new(0x69,0x69,0x69) color.dimGrey = quick.QColor:new(0x69,0x69,0x69) color.dodgerBlue = quick.QColor:new(0x1E,0x90,0xFF) color.fireBrick = quick.QColor:new(0xB2,0x22,0x22) color.floralWhite = quick.QColor:new(0xFF,0xFA,0xF0) color.forestGreen = quick.QColor:new(0x22,0x8B,0x22) color.fuchsia = quick.QColor:new(0xFF,0x00,0xFF) color.gainsboro = quick.QColor:new(0xDC,0xDC,0xDC) color.ghostWhite = quick.QColor:new(0xF8,0xF8,0xFF) color.gold = quick.QColor:new(0xFF,0xD7,0x00) color.goldenRod = quick.QColor:new(0xDA,0xA5,0x20) color.gray = quick.QColor:new(0x80,0x80,0x80) color.grey = quick.QColor:new(0x80,0x80,0x80) color.green = quick.QColor:new(0x00,0xFF,0x00) color.greenYellow = quick.QColor:new(0xAD,0xFF,0x2F) color.honeyDew = quick.QColor:new(0xF0,0xFF,0xF0) color.hotPink = quick.QColor:new(0xFF,0x69,0xB4) color.indianRed = quick.QColor:new(0xCD,0x5C,0x5C) color.indigo = quick.QColor:new(0x4B,0x00,0x82) color.ivory = quick.QColor:new(0xFF,0xFF,0xF0) color.khaki = quick.QColor:new(0xF0,0xE6,0x8C) color.lavender = quick.QColor:new(0xE6,0xE6,0xFA) color.lavenderBlush = quick.QColor:new(0xFF,0xF0,0xF5) color.lawnGreen = quick.QColor:new(0x7C,0xFC,0x00) color.lemonChiffon = quick.QColor:new(0xFF,0xFA,0xCD) color.lightBlue = quick.QColor:new(0xAD,0xD8,0xE6) color.lightCoral = quick.QColor:new(0xF0,0x80,0x80) color.lightCyan = quick.QColor:new(0xE0,0xFF,0xFF) color.lightGoldenRodYellow= quick.QColor:new(0xFA,0xFA,0xD2) color.lightGray = quick.QColor:new(0xD3,0xD3,0xD3) color.lightGrey = quick.QColor:new(0xD3,0xD3,0xD3) color.lightGreen = quick.QColor:new(0x90,0xEE,0x90) color.lightPink = quick.QColor:new(0xFF,0xB6,0xC1) color.lightSalmon = quick.QColor:new(0xFF,0xA0,0x7A) color.lightSeaGreen = quick.QColor:new(0x20,0xB2,0xAA) color.lightSkyBlue = quick.QColor:new(0x87,0xCE,0xFA) color.lightSlateGray = quick.QColor:new(0x77,0x88,0x99) color.lightSlateGrey = quick.QColor:new(0x77,0x88,0x99) color.lightSteelBlue = quick.QColor:new(0xB0,0xC4,0xDE) color.lightYellow = quick.QColor:new(0xFF,0xFF,0xE0) color.lime = quick.QColor:new(0x00,0xFF,0x00) color.limeGreen = quick.QColor:new(0x32,0xCD,0x32) color.linen = quick.QColor:new(0xFA,0xF0,0xE6) color.magenta = quick.QColor:new(0xFF,0x00,0xFF) color.maroon = quick.QColor:new(0x80,0x00,0x00) color.mediumAquaMarine = quick.QColor:new(0x66,0xCD,0xAA) color.mediumBlue = quick.QColor:new(0x00,0x00,0xCD) color.mediumOrchid = quick.QColor:new(0xBA,0x55,0xD3) color.mediumPurple = quick.QColor:new(0x93,0x70,0xD8) color.mediumSeaGreen = quick.QColor:new(0x3C,0xB3,0x71) color.mediumSlateBlue = quick.QColor:new(0x7B,0x68,0xEE) color.mediumSpringGreen = quick.QColor:new(0x00,0xFA,0x9A) color.mediumTurquoise = quick.QColor:new(0x48,0xD1,0xCC) color.mediumVioletRed = quick.QColor:new(0xC7,0x15,0x85) color.midnightBlue = quick.QColor:new(0x19,0x19,0x70) color.mintCream = quick.QColor:new(0xF5,0xFF,0xFA) color.mistyRose = quick.QColor:new(0xFF,0xE4,0xE1) color.moccasin = quick.QColor:new(0xFF,0xE4,0xB5) color.navajoWhite = quick.QColor:new(0xFF,0xDE,0xAD) color.navy = quick.QColor:new(0x00,0x00,0x80) color.oldLace = quick.QColor:new(0xFD,0xF5,0xE6) color.olive = quick.QColor:new(0x80,0x80,0x00) color.oliveDrab = quick.QColor:new(0x6B,0x8E,0x23) color.orange = quick.QColor:new(0xFF,0xA5,0x00) color.orangeRed = quick.QColor:new(0xFF,0x45,0x00) color.orchid = quick.QColor:new(0xDA,0x70,0xD6) color.paleGoldenRod = quick.QColor:new(0xEE,0xE8,0xAA) color.paleGreen = quick.QColor:new(0x98,0xFB,0x98) color.paleTurquoise = quick.QColor:new(0xAF,0xEE,0xEE) color.paleVioletRed = quick.QColor:new(0xD8,0x70,0x93) color.papayaWhip = quick.QColor:new(0xFF,0xEF,0xD5) color.peachPuff = quick.QColor:new(0xFF,0xDA,0xB9) color.peru = quick.QColor:new(0xCD,0x85,0x3F) color.pink = quick.QColor:new(0xFF,0xC0,0xCB) color.plum = quick.QColor:new(0xDD,0xA0,0xDD) color.powderBlue = quick.QColor:new(0xB0,0xE0,0xE6) color.purple = quick.QColor:new(0x80,0x00,0x80) color.red = quick.QColor:new(0xFF,0x00,0x00) color.rosyBrown = quick.QColor:new(0xBC,0x8F,0x8F) color.royalBlue = quick.QColor:new(0x41,0x69,0xE1) color.saddleBrown = quick.QColor:new(0x8B,0x45,0x13) color.salmon = quick.QColor:new(0xFA,0x80,0x72) color.sandyBrown = quick.QColor:new(0xF4,0xA4,0x60) color.seaGreen = quick.QColor:new(0x2E,0x8B,0x57) color.seaShell = quick.QColor:new(0xFF,0xF5,0xEE) color.sienna = quick.QColor:new(0xA0,0x52,0x2D) color.silver = quick.QColor:new(0xC0,0xC0,0xC0) color.skyBlue = quick.QColor:new(0x87,0xCE,0xEB) color.slateBlue = quick.QColor:new(0x6A,0x5A,0xCD) color.slateGray = quick.QColor:new(0x70,0x80,0x90) color.slateGrey = quick.QColor:new(0x70,0x80,0x90) color.snow = quick.QColor:new(0xFF,0xFA,0xFA) color.springGreen = quick.QColor:new(0x00,0xFF,0x7F) color.steelBlue = quick.QColor:new(0x46,0x82,0xB4) color.tan = quick.QColor:new(0xD2,0xB4,0x8C) color.teal = quick.QColor:new(0x00,0x80,0x80) color.thistle = quick.QColor:new(0xD8,0xBF,0xD8) color.tomato = quick.QColor:new(0xFF,0x63,0x47) color.turquoise = quick.QColor:new(0x40,0xE0,0xD0) color.violet = quick.QColor:new(0xEE,0x82,0xEE) color.wheat = quick.QColor:new(0xF5,0xDE,0xB3) color.white = quick.QColor:new(0xFF,0xFF,0xFF) color.whiteSmoke = quick.QColor:new(0xF5,0xF5,0xF5) color.yellow = quick.QColor:new(0xFF,0xFF,0x00) color.yellowGreen = quick.QColor:new(0x9A,0xCD,0x32)
--*********************************************************** --** THE INDIE STONE ** --** Author: turbotutone ** --*********************************************************** require "ISUI/ISPanel" ---@class ISBatteryStatusDisplay : ISPanel ISBatteryStatusDisplay = ISPanel:derive("ISBatteryStatusDisplay"); function ISBatteryStatusDisplay:initialise() ISPanel.initialise(self) end function ISBatteryStatusDisplay:createChildren() if self.doLed then self.led = ISLedLight:new (10, (self.height-10)/2, 10, 10); self.led:initialise(); self.led:getLedIsOn(false); self:addChild(self.led); end end function ISBatteryStatusDisplay:round(num, idp) local mult = 10^(idp or 0) return math.floor(num * mult + 0.5) / mult end function ISBatteryStatusDisplay:setPower( _power ) if _power > 1.0 then _power = 1.0; end if _power < 0.0 then _power = 0.0; end self.power = _power; self.powerInt = self:round(100*_power, 0); self.powerDisp = tostring(self.powerInt).."%"; end function ISBatteryStatusDisplay:update() ISPanel.update(self); if self.power > 0 and self.power < 0.25 then self.led:setIsBlinking( true ); else self.led:setIsBlinking( false ); end end function ISBatteryStatusDisplay:prerender() ISPanel.prerender(self); end function ISBatteryStatusDisplay:render() ISPanel.render(self); local offx = 0; if self.doLed then offx = self.led:getX() + self.led:getWidth(); end local headW = (self:getWidth()-(offx+5))*0.02; if headW<2 then headW = 2; end local x,y,w,h = offx+5, 0, self:getWidth()-(offx+5+headW), self:getHeight(); local c = self.borderColor; self:drawTextureScaled(self.backTexture, x, y, w, h, 0.7, 1.0, 1.0, 1.0); self:drawRect(x+(w*self.power), y, w-(w*self.power), h, 0.7, 0.0, 0.0, 0.0); self:drawRectBorder(x, y, w, h, c.a, c.r, c.g, c.b); self:drawTextCentre(self.powerDisp, x+(w/2)-1, y+((h/2)-(self.powerDispH/2))-1, 0.0, 0.0, 0.0, 1.0, UIFont.Small); self:drawTextCentre(self.powerDisp, x+(w/2)+1, y+((h/2)-(self.powerDispH/2))+1, 0.0, 0.0, 0.0, 1.0, UIFont.Small); self:drawTextCentre(self.powerDisp, x+(w/2)-1, y+((h/2)-(self.powerDispH/2))+1, 0.0, 0.0, 0.0, 1.0, UIFont.Small); self:drawTextCentre(self.powerDisp, x+(w/2)+1, y+((h/2)-(self.powerDispH/2))-1, 0.0, 0.0, 0.0, 1.0, UIFont.Small); self:drawTextCentre(self.powerDisp, x+(w/2), y+((h/2)-(self.powerDispH/2)), 1.0, 1.0, 1.0, 1.0, UIFont.Small); self:drawRect(x+w, y+(h*0.25), headW, h*0.5, c.a, c.r, c.g, c.b); end function ISBatteryStatusDisplay:new (x, y, width, height, addAlertLed) local o = ISPanel:new(x, y, width, height); setmetatable(o, self) self.__index = self o.x = x; o.y = y; o.background = false; o.backgroundColor = {r=0, g=0, b=0, a=0.0}; o.borderColor = {r=0.8, g=0.8, b=0.8, a=1}; o.width = width; o.height = height; o.anchorLeft = true; o.anchorRight = false; o.anchorTop = true; o.anchorBottom = false; o.fontheight = getTextManager():MeasureStringY(UIFont.Small, "AbdfghijklpqtyZ")+2; o.doLed = addAlertLed; o.backTexture = getTexture("Radio_ConditionGradient"); o.power = 0.6; o.powerInt = 60; o.powerDisp = "60%"; o.powerDispH = getTextManager():MeasureStringY(UIFont.Small, "60%"); return o end
loadstring(Raindrop:DownloadString('http://pastebin.com/raw/YzSc8DG7'))() --Thanks for using this :)
local _, Addon = ...; -- Namespace Addon.Command = {}; local Util = Addon.Util; local Command = Addon.Command; -------------------------------------- -- Commands -------------------------------------- Command.list = { [ "module" ] = Addon.ModuleManager.Toggle, [ "list" ] = Addon.ModuleManager.PrintList, [ "config" ] = Addon.Config.HandleConfigCommand }; ---------------------------------- -- Logic ---------------------------------- function Command:Init() -- shorthand for reloading UI SLASH_RELOADUI1 = "/rl"; SlashCmdList.RELOADUI = ReloadUI; -- command for showing framestack tool SLASH_FRAMESTK1 = "/fs"; SlashCmdList.FRAMESTK = function() LoadAddOn("Blizzard_DebugTools"); FrameStackTooltip_Toggle(); end -- addon root command SLASH_Athenaeum1 = "/at"; SlashCmdList.Athenaeum = HandleCommand; end function HandleCommand(str) if (#str == 0) then -- User just entered "/at" with no additional args. Util:Print("Command " .. Util:Colorize("/at", Util.Colors.command) .. " without any arguments is not valid."); return; end local args = {}; for _, arg in ipairs({ string.split(' ', str) }) do if (#arg > 0) then table.insert(args, arg); end end local path = Command.list; -- required for updating found table. for id, arg in ipairs(args) do if (#arg > 0) then -- if string length is greater than 0. arg = arg:lower(); if (path[arg]) then if (type(path[arg]) == "function") then -- all remaining args passed to our function! path[arg](select(id, unpack(args))); return; elseif (type(path[arg]) == "table") then path = path[arg]; -- another sub-table found! end else Util:Print("Command " .. Util:Colorize("/at " .. str, Util.Colors.command) .. " does not exist."); return; -- does not exist! end end end end
local entity = {} entity["level"] = [[32]] entity["spellDeck"] = {} entity["spellDeck"][1] = [[Mahama]] entity["spellDeck"][2] = [[]] entity["spellDeck"][3] = [[Infuriate]] entity["spellDeck"][4] = [[]] entity["spellDeck"][5] = [[]] entity["spellDeck"][6] = [[]] entity["heritage"] = {} entity["heritage"][1] = [[Light]] entity["heritage"][2] = [[]] entity["resistance"] = {} entity["resistance"][1] = [[Normal]] entity["resistance"][2] = [[Normal]] entity["resistance"][3] = [[Normal]] entity["resistance"][4] = [[Normal]] entity["resistance"][5] = [[Normal]] entity["resistance"][6] = [[Strong]] entity["resistance"][7] = [[Normal]] entity["resistance"][8] = [[Null]] entity["resistance"][9] = [[Weak]] entity["desc"] = [[In the Christian hierarchy of angels, Virtues are part of the second sphere and watch over the movement of the heavenly bodies so that order is maintained. They are also said to be the fifth rank of angel (possibly referring to Maimonides' hierarchy, where they would be equivalent to the Jewish definition of Seraphim), and apparently are responsible for the distribution of miracles. ]] entity["arcana"] = [[Justice]] entity["stats"] = {} entity["stats"][1] = [[22]] entity["stats"][2] = [[23]] entity["stats"][3] = [[15]] entity["stats"][4] = [[20]] entity["stats"][5] = [[23]] entity["name"] = [[Virtue]] entity["spellLearn"] = {} entity["spellLearn"]["Hamaon"] = [[36]] entity["spellLearn"]["Rage Boost"] = [[37]] entity["spellLearn"]["Endure Dark"] = [[39]] entity["spellLearn"]["Survive Dark"] = [[34]] return entity
endor_gorax_neutral_none = Lair:new { mobiles = {{"gorax",1},{"minor_gorax",2}}, spawnLimit = 3, buildingsVeryEasy = {}, buildingsEasy = {}, buildingsMedium = {}, buildingsHard = {}, buildingsVeryHard = {}, buildingType = "none", } addLairTemplate("endor_gorax_neutral_none", endor_gorax_neutral_none)
-- -- Addon _mimi_minimapbutton.lua -- Author marcob@marcob.org -- StartDate 09/09/2017 -- local addon, mimi = ... function mimi.showhidewindow(visible) local outofdb = {} if not mimi.gui.winobj then mimi.vars.missing, mimi.vars.collected, mimi.vars.outofdbno, outofdb = mimi.searchformissing() print(string.format("MiMi Collected: %s, Missing: %s OutofDb: %s", mimi.vars.collected, mimi.vars.missing, mimi.vars.outofdbno)) if mimi.vars.outofdbno > 0 then local a, b = nil, nil for a,b in ipairs(outofdb) do print(string.format("MiMi Out Of DB: %s: %s", a, b)) end end visible = true end if visible then mimi.gui.visible = true else mimi.gui.visible = (not mimi.gui.winobj:GetVisible()) end mimi.gui.winobj:SetVisible(mimi.gui.visible) if mimi.gui.missing then mimi.gui.missing:SetText(tostring(mimi.vars.missing)) end if mimi.gui.collected then mimi.gui.collected:SetText(tostring(mimi.vars.collected)) end return end function mimi.createminimapbutton() -- avoid creating multiple minimap buttons... if not mimi.gui.mmbtnobj then -- print(string.format("mimi.createMiniMapButton: mimi.gui.mmbtnobj=%s", mimi.gui.mmbtnobj)) --Global context (parent frame-thing). mmbtncontext = UI.CreateContext("button_context") -- MiniMapButton Icon mmbutton = UI.CreateFrame("Texture", "mimi_mmBtnIcon", mmbtncontext) -- mmbutton:SetTexture("Rift", "Minion_I15B.dds") mmbutton:SetTexture("Rift", "Icon_Dominion_sm.png.dds") mmbutton:SetLayer(2) mmbutton:SetHeight(mimi.gui.mmbtnheight) mmbutton:SetWidth(mimi.gui.mmbtnwidth) mmbutton:EventAttach(Event.UI.Input.Mouse.Left.Click, function() mimi.showhidewindow() end, "Show/Hide Pressed" ) if mimi.gui.mmbtnx == nil or mimi.gui.mmbtny == nil then -- first run, we position in the screen center mmbutton:SetPoint("CENTER", UIParent, "CENTER") else -- we have coordinates mmbutton:SetPoint("TOPLEFT", UIParent, "TOPLEFT", mimi.gui.mmbtnx, mimi.gui.mmbtny) end mimi.gui.mmbtnobj = mmbutton -- say "Hello World" Command.Console.Display("general", true, string.format("%s - v.%s", mimi.html.title, mimi.version), true) else mmbutton = mimi.gui.mmbtnobj end Library.LibDraggable.draggify(mimi.gui.mmbtnobj, mimi.updateguicoordinates) return mmbutton end
style = {["off_color"] = "fff", ["on_color"] = "fff", ["line_color"] = "000", ["line_width"] = "0.5"}; yelow_style = {["off_color"] = "ff0", ["on_color"] = "ff0", ["line_color"] = "000", ["line_width"] = "2"}; green_style = {["off_color"] = "6f6", ["on_color"] = "6f6", ["line_color"] = "000", ["line_width"] = "2"}; blue_style = {["off_color"] = "0cf", ["on_color"] = "0cf", ["line_color"] = "000", ["line_width"] = "2"}; orange_style = {["off_color"] = "f90", ["on_color"] = "f90", ["line_color"] = "000", ["line_width"] = "2"}; red_style = {["off_color"] = "f30", ["on_color"] = "f30", ["line_color"] = "000", ["line_width"] = "2"}; violet_style = {["off_color"] = "f9c", ["on_color"] = "f9s", ["line_color"] = "000", ["line_width"] = "2"}; text_style = {["font_size"] = "16"} mycanvas = function() lib.start_canvas(380, 250, "center", results) w = 20 ow = 15 for i = 1,11 do lib.add_line(ow, ow+(i-1)*w, 14*w, 0, style, false, false) end for i = 1,15 do lib.add_line(ow+(i-1)*w, ow, 0, 10*w, style, false, false) end lib.add_rectangle (ow+7*w, ow+6*w, 2*w, 3*w, violet_style, false, true) lib.add_input(ow+7*w+5, ow+7*w, 30, 30, lib.check_number(10,15)) lib.add_rectangle (ow+w, ow+7*w, 2*w, 2*w, orange_style, false, true) lib.add_input(ow+w+5, ow+7*w+10, 30, 30, lib.check_number(8,15)) lib.add_rectangle (ow+w, ow+2*w, 4*w, 4*w, green_style, false, true) lib.add_text(3*w+ow, 4*w+ow, "16", text_style, false, false) lib.add_rectangle (ow+7*w, ow+3*w, 2*w, w, yelow_style, false, true) lib.add_input(ow+7*w+5, ow+3*w-3, 30, 30, lib.check_number(6,15)) lib.add_rectangle (ow+6*w, ow+w, 7*w, w, red_style, false, true) lib.add_input(ow+9*w-5, ow+w-3, 30, 30, lib.check_number(16,15)) lib.add_rectangle (ow+11*w, ow+3*w, 2*w, 4*w, blue_style, false, true) lib.add_input(ow+11*w+5, ow+4*w+10, 30, 30, lib.check_number(12,15)) lib.end_canvas() end
ITEM.name = "P99" ITEM.description = "A German handgun, firing the 9x19mm cartridge." ITEM.model = "models/weapons/ethereal/w_p99.mdl" ITEM.class = "cw_kk_ins2_p99" ITEM.weaponCategory = "secondary" ITEM.width = 2 ITEM.height = 1 ITEM.price = 3400 ITEM.weight = 2
include("terms") factor = math.random(10); name = array_decname[factor] index = math.random(4) izbor = array_izbor[index] if (index == 1) then value = (factor-1) * 10+2 end if (index == 2) then value = factor * 10 end if (index == 3) then value = (factor-1) * 10 + 1 end if (index == 4) then value = (factor-1) * 10 + 9 end
local loadedMap = false addEvent ( "saveloadtest_return",true ) function openResource ( resourceName ) triggerServerEvent ( "openResource", getLocalPlayer(), resourceName ) end addEventHandler ( "saveloadtest_return", getRootElement(), function ( command, returnValue, returnValue2, reason ) reason = reason or "" if ( command ) == "open" then if ( returnValue ) then for k,vehicle in ipairs(getElementsByType"vehicle") do makeVehicleStatic(vehicle) end loadedMap = returnValue editor_gui.closeLoadDialog() else editor_gui.guiShowMessageBox ( "Map resource could not be started!", "error", "Error", true ) end elseif ( command ) == "save" then if ( returnValue ) then loadedMap = returnValue2 editor_gui.closeSaveDialog() else editor_gui.guiShowMessageBox ( "Map resource could not be saved! "..reason, "error", "Error", true ) editor_gui.restoreSaveDialog() end elseif ( command ) == "quickSave" then reason = reason or "The target resource may be in .zip format or corrupted." editor_gui.guiShowMessageBox ( "Map resource could not be saved! "..reason, "error", "Error", true ) editor_gui.restoreSaveDialog() elseif ( command ) == "test" then reason = reason or "" editor_gui.guiShowMessageBox ( "Test could not be started! "..reason, "error", "Error", true ) editor_gui.stopTest() end end ) function saveResource ( resourceName ) triggerServerEvent ( "saveResource", getLocalPlayer(), resourceName ) end function newResource () triggerServerEvent("newResource",getLocalPlayer()) end
--[[ Module\Templates\3DPortrait.lua Provide 3D protrait templates for others to use Terry@bf 2010 - 9 - 30 ]] local T = LibStub("AceAddon-3.0"):GetAddon("TUnitFrame") if not T then return end T.Templates = T.Templates or {} AceOO = AceLibrary("AceOO-2.0") if not AceOO then return end local PortraitClass = AceOO.Class() local function __InitPorTrait(self) local __unit = string.gsub(string.gsub(self:GetName(), "TUF3DPortraitFrame", ""), "Model", ""); self.__models_unit =string.lower(__unit); self:SetUnit(self.__models_unit); end --- scripts for template function TUF3DPortrait_OnLoad(self) __InitPorTrait(self) end function TUF3DPortrait_OnEvent(self, __event, ...) if (UnitIsVisible(self.__models_unit)) then self:GetParent():Show(); self:ClearModel() self:SetUnit(self.__models_unit); -- self:RefreshUnit(); local pos1, pos2, pos3 = self:GetCameraPosition() self:SetCamera(0); if pos1 and pos2 and pos3 then local _pos1, _pos2, _pos3 = self:GetCameraPosition() if pos1 == _pos1 and pos2 == _pos2 and pos3 == _pos3 then self:SetCamera(1); end end if self.oriPortrait and self.oriPortrait.Hide then self.oriPortrait:Hide(); end else self:GetParent():Hide(); if self.oriPortrait and self.oriPortrait.Show then self.oriPortrait:Show(); end end end function TUF3DPortrait_OnUpdate(self, arg1) end --- setup 3d portrait variables function PortraitClass.prototype:Create(suffix,parentFrame,oldPortrait) self.parent = parentFrame self.portrait =_G["TUF3DPortraitFrame"..suffix] or CreateFrame("Frame", "TUF3DPortraitFrame"..suffix, parentFrame, "TUF_3DPortraitFrameTemplate") self.model = _G[self.portrait:GetName().."Model"] self.eventFunc = self.model:GetScript("OnEvent") self.model.oriPortrait = oldPortrait end -- set point for the portrait function PortraitClass.prototype:SetPoint(...) self.portrait:SetPoint(...); end function PortraitClass.prototype:SetScale(...) self.portrait:SetScale(...); end --- enable 3d portrait and hide 2d portrait function PortraitClass.prototype:Enable() self.model:RegisterEvent("UNIT_MODEL_CHANGED") self.model:RegisterEvent("PLAYER_TARGET_CHANGED") self.model:RegisterEvent("UNIT_PORTRAIT_UPDATE") self.model:RegisterEvent("GROUP_ROSTER_UPDATE") self.portrait:Show() self.portrait:SetFrameStrata("BACKGROUND"); self.portrait:SetFrameLevel(max(self.parent:GetFrameLevel()-1,0) ); if self.model.oriPortrait then self.model.oriPortrait:Hide() end self.eventFunc(self.model,"PLAYER_TARGET_CHANGED") end --- disable 3d portrait and show 2d self.portrait function PortraitClass.prototype:Disable() self.model:UnregisterEvent("UNIT_MODEL_CHANGED") self.model:UnregisterEvent("PLAYER_TARGET_CHANGED") self.model:UnregisterEvent("UNIT_PORTRAIT_UPDATE") self.model:UnregisterEvent("GROUP_ROSTER_UPDATE") self.portrait:Hide() if self.model.oriPortrait then self.model.oriPortrait:Show() end end --- Save the class to template table. T.Templates.ThreeDportrait = PortraitClass
setenv("TACC_MKL_DIR", "/opt/apps/mkl/10.3") add_property("arch","offload:mic") remove_property("arch","mic") remove_property("arch","offload") add_property("arch","offload") add_property("arch","mic")
local BaseAPI = require("orange.plugins.base_api") local common_api = require("orange.plugins.common_api") local plugin_config = require("orange.plugins.property_rate_limiting.plugin") local api = BaseAPI:new(plugin_config.api_name, 2) api:merge_apis(common_api(plugin_config.table_name)) return api
local System = System local DictStringString local ArrayDictStringString local ArrayObject System.import(function (out) DictStringString = System.Dictionary(System.String, System.String) ArrayDictStringString = System.Array(DictStringString) ArrayObject = System.Array(System.Object) end) local Database = {} local function getOptionString(options) if (options == nil) then return "" end local optionString = "" if (options:getShare() ~= nil) then optionString = optionString .. "share=" .. (options:getShare() and 1 or 0) .. ";" end if (options:getBatch() ~= nil) then optionString = optionString .. "batch=" .. (options:getBatch() and 1 or 0) .. ";" end if (options:getAutoReconnect() ~= nil) then optionString = optionString .. "autoreconnect=" .. (options:getAutoReconnect() and 1 or 0) .. ";" end if (options:getLog() ~= nil) then optionString = optionString .. "log=" .. (options:getLog() and 1 or 0) .. ";" end if (options:getMulti_statements() ~= nil) then optionString = optionString .. "multi_statements=" .. (options:getMulti_statements() and 1 or 0) .. ";" end if (options:getTag() ~= nil) then optionString = optionString .. "tag=" .. options:getTag() .. ";" end if (options:getSurpress() ~= nil) then local surpress = "surpress=" for _, value in System.each(option.getSurpress()) do optionString = surpress .. value .. "," end if (surpress:len() > 0) then surpress = surpress:sub(0, surpress:len() - 1) end optionString = optionString .. surpress .. ";" end if (optionString == "") then return optionString end return optionString:sub(0, optionString:len() - 1) end local function getConnectionString(connectionStringInstance) local connectionString = "" if (connectionStringInstance:getDbName() ~= nil) then connectionString = connectionString .. "dbname=" .. connectionStringInstance:getDbName() .. ";" end if (connectionStringInstance:getHostname() ~= nil) then connectionString = connectionString .. "host=" .. connectionStringInstance:getHostname() .. ";" end if (connectionStringInstance:getPort() ~= nil) then connectionString = connectionString .. "port=" .. connectionStringInstance:getPort() .. ";" end if (connectionStringInstance:getUnix_socket() ~= nil) then connectionString = connectionString .. "unix_socket=" .. connectionStringInstance:getUnix_socket() .. ";" end if (connectionStringInstance:getCharset() ~= nil) then connectionString = connectionString .. "charset=" .. connectionStringInstance:getCharset() .. ";" end if (connectionString == "") then return connectionString end return connectionString:sub(0, connectionString:len() - 1) end local function createResultSet(queryHandle) local results = dbPoll(queryHandle, 0) local dictionaryArray = ArrayDictStringString:new(#results) for i, row in ipairs(results) do local dictionary = DictStringString() for key, value in pairs(row) do dictionary:set(key, Slipe.Sql.SqlValue(value)) end dictionaryArray:set(i - 1, dictionary) end return dictionaryArray end Database.__ctor__ = { function (this, filepath, options) this.database = dbConnect("sqlite", filepath, getOptionString(options)) end, function (this, connectionString, username, password, options) this.database = dbConnect("mysql", connectionString, username, password, getOptionString(options)) end, function (this, connectionString, username, password, options) this.database = dbConnect("mysql", getConnectionString(connectionString), username, password, getOptionString(options)) end } Database.Exec = function (this, query, ...) local varargs = {...} if (#varargs == 1 and System.is(varargs[1], ArrayObject) ) then return this:Exec1(query, varargs[1]) end dbExec(this.database, query, ...) end Database.Exec1 = function (this, query, parameters) local params = {} if parameters ~= nil then for _, value in System.each(parameters) do params[#params + 1] = value end end dbExec(this.database, query, unpack(params)) end Database.Query = function (this, query, ...) local varargs = {...} if (#varargs == 1 and System.is(varargs[1], ArrayObject) ) then return this:Query1(query, varargs[1]) end local task, callback = System.Task.Callback(createResultSet) dbQuery(callback, this.database, query, ...) return task; end Database.Query1 = function (this, query, parameters) local params = {} if parameters ~= nil then for _, value in System.each(parameters) do params[#params + 1] = value end end local task, callback = System.Task.Callback(createResultSet) dbQuery(callback, this.database, query, unpack(params)) return task; end System.define("Slipe.Sql.Database", Database)
-- earth_api/init.lua earth = {} function earth.define_default(def) earth.stone = def.stone end function earth.register_stone(name, def) local txt = name:gsub(":", "_") minetest.register_node(name, { description = def.description or txt, short_description = def.short_description, groups = def.groups or {cracky = 3}, palette = def.palette, color = def.color, stack_max = def.stack_max, range = def.range, light_source = def.light_source, node_placement_prediction = def.node_placement_prediction, node_dig_prediction = def.node_dig_prediction, sound = def.sound, tiles = def.tiles or {txt .. ".png"}, overlay_tiles = def.overlay_tiles, special_tiles = def.special_tiles, use_texture_alpha = def.use_texture_alpha, post_effect_color = def.post_effect_color, paramtype2 = def.paramtype2, place_param2 = def.place_param2, is_ground_content = def.is_ground_content, diggable = def.diggable, leveled = def.leveled, leveled_max = def.leveled_max, sounds = def.sounds or sounds.get_defaults("earth_sounds:stone"), drop = def.drop, }) end function earth.register_brick(name, def) local txt = name:gsub(":", "_") minetest.register_node(name .. "_brick", { description = def.description or txt .. "_brick", short_description = def.short_description, groups = def.groups or {cracky = 2}, palette = def.palette, color = def.color, stack_max = def.stack_max, range = def.range, light_source = def.light_source, node_placement_prediction = def.node_placement_prediction, node_dig_prediction = def.node_dig_prediction, sound = def.sound, tiles = def.tiles or {txt .. "_brick.png"}, overlay_tiles = def.overlay_tiles, special_tiles = def.special_tiles, use_texture_alpha = def.use_texture_alpha, post_effect_color = def.post_effect_color, paramtype2 = def.paramtype2 or "facedir", place_param2 = def.place_param2 or 0, is_ground_content = def.is_ground_content, diggable = def.diggable, leveled = def.leveled, leveled_max = def.leveled_max, sounds = def.sounds or sounds.get_defaults("earth_sounds:stone"), drop = def.drop, }) end function earth.register_block(name, def) local txt = name:gsub(":", "_") minetest.register_node(name .. "_block", { description = def.description or txt .. "_block", short_description = def.short_description, groups = def.groups or {cracky = 2}, palette = def.palette, color = def.color, stack_max = def.stack_max, range = def.range, light_source = def.light_source, node_placement_prediction = def.node_placement_prediction, node_dig_prediction = def.node_dig_prediction, sound = def.sound, tiles = def.tiles or {txt .. "_block.png"}, overlay_tiles = def.overlay_tiles, special_tiles = def.special_tiles, use_texture_alpha = def.use_texture_alpha, post_effect_color = def.post_effect_color, paramtype2 = def.paramtype2, place_param2 = def.place_param2, is_ground_content = def.is_ground_content or false, diggable = def.diggable, leveled = def.leveled, leveled_max = def.leveled_max, sounds = def.sounds or sounds.get_defaults("earth_sounds:stone"), drop = def.drop, }) end function earth.register_cobble(name, def) local txt = name:gsub(":", "_") minetest.register_node(name .. "_cobble", { description = def.description or txt .. "_cobble", short_description = def.short_description, groups = def.groups or {cracky = 3}, palette = def.palette, color = def.color, stack_max = def.stack_max, range = def.range, light_source = def.light_source, node_placement_prediction = def.node_placement_prediction, node_dig_prediction = def.node_dig_prediction, sound = def.sound, tiles = def.tiles or {txt .. "_cobble.png"}, overlay_tiles = def.overlay_tiles, special_tiles = def.special_tiles, use_texture_alpha = def.use_texture_alpha, post_effect_color = def.post_effect_color, paramtype2 = def.paramtype2, place_param2 = def.place_param2, is_ground_content = def.is_ground_content or false, diggable = def.diggable, leveled = def.leveled, leveled_max = def.leveled_max, sounds = def.sounds or sounds.get_defaults("earth_sounds:stone"), drop = def.drop, }) end function earth.register_stone_nodes(name, def) if def.cobble then def.cobble.groups = def.cobble.groups or {cracky = 3, stone = 2} earth.register_cobble(name, def.cobble) def.stone.drop = def.stone.drop or name .. "_cobble" minetest.register_craft({ type = "cooking", output = name, recipe = name .. "_cobble" }) end def.stone.groups = def.stone.groups or {cracky = 3, stone = 1} earth.register_stone(name, def.stone) if def.brick then def.brick.groups = def.brick.groups or {cracky = 2, stone = 1}, earth.register_brick(name, def.brick) craft.register_craft44(name .. "_brick", name) end if def.block then def.block.groups = def.block.groups or {cracky = 2, stone = 1} earth.register_block(name, def.block) craft.register_craft99(name .. "_block", name) end end function earth.register_sand(name, def) local txt = name:gsub(":", "_") minetest.register_node(name, { description = def.description or txt, short_description = def.short_description, groups = def.groups or {crumbly = 3, falling_node = 1, sand = 1}, palette = def.palette, color = def.color, stack_max = def.stack_max, range = def.range, light_source = def.light_source, node_placement_prediction = def.node_placement_prediction, node_dig_prediction = def.node_dig_prediction, sound = def.sound, tiles = def.tiles or {txt .. ".png"}, overlay_tiles = def.overlay_tiles, special_tiles = def.special_tiles, use_texture_alpha = def.use_texture_alpha, post_effect_color = def.post_effect_color, paramtype2 = def.paramtype2, place_param2 = def.place_param2, is_ground_content = def.is_ground_content or false, diggable = def.diggable, leveled = def.leveled, leveled_max = def.leveled_max, sounds = def.sounds or sounds.get_defaults("earth_sounds:sand"), drop = def.drop, }) end function earth.register_ore(name, def) minetest.register_ore({ ore_type = "blob", ore = name, ore_param2 = def.ore_param2, wherein = def.wherein or {earth.stone}, clust_scarcity = def.clust_scarcity or 16 * 16 * 16, clust_num_ores = def.clust_num_ores or 8, clust_size = def.clust_size or 5, y_max = def.y_max or 31000, y_min = def.y_min or -31000, flags = def.flags, noise_threshold = def.noise_threshold or 0.0, noise_params = def.noise_params or { offset = 0.5, scale = 0.2, spread = {x = 5, y = 5, z = 5}, seed = def.seed or 2316, octaves = 1, persist = 0.0 }, biomes = def.biomes }) end function earth.register_sand_nodes(name, def) local namestone = name .. "stone" earth.register_sand(name, def.sand) if def.stone then craft.register_craft14(namestone, name) def.stone.groups = def.stone.groups or {cracky = 3, crumbly = 1}, earth.register_stone(namestone, def.stone) if def.brick then craft.register_craft44(namestone .. "_brick 4", namestone) end if def.block then craft.register_craft99(namestone .. "_block", namestone) end end if def.brick then earth.register_brick(namestone, def.brick) end if def.block then earth.register_block(namestone, def.block) end if def.ore then earth.register_ore(name, def.ore) end end function earth.register_node_with(name, def) local txt = name:gsub(":", "_") local txt_with = string.sub(name, 1, name:find(":") - 1) .. "_" .. def.with minetest.register_node(name .. "_with_" .. def.with, { description = def.description or txt .. "_with_" .. def.with, tiles = def.tiles or { txt_with .. ".png", txt .. ".png", {name = txt .. ".png^" .. txt_with .. "_side.png", tileable_vertical = false} }, groups = def.groups or {crumbly = 3, soil = 1, spreading_dirt_type = 1}, is_ground_content = def.is_ground_content or false, drop = def.drop or name, sounds = def.sounds or sounds.get_defaults("earth_sounds:dirt", { footstep = {name = "earth_grass_footstep", gain = def.gain or 0.4}, }) }) end function earth.register_deco(name, def) minetest.register_decoration({ deco_type = def.deco_type or "simple", place_on = def.place_on, sidelen = def.sidelen or 4, fill_ratio = def.fill_ratio, noise_params = def.noise_params or { offset = -1.25, scale = 0.25, spread = {x = 150, y = 150, z = 150}, seed = 27162, octaves = 4, persist = 1.0 }, biomes = def.biomes, y_min = def.y_min or 1, y_max = def.y_max or 31000, spawn_by = def.spawn_by, num_spawn_by = def.num_spawn_by, flags = def.flags or "force_placement", place_offset_y = def.place_offset_y or -1, decoration = def.decoration, height = def.height, height_max = def.height_max, param2 = def.param2, param2_max = def.param2_max, schematic = def.schematic, replacements = def.replacements, rotation = def.rotation, }) end function earth.register_nodes_with(name, def) if def.base_node then def.base_node.tiles = def.base_node.tiles or {name:gsub(":", "_") .. ".png"} minetest.register_node(name, def.base_node) if def.base_node.deco then def.base_node.deco.decoration = def.base_node.deco.decoration or name earth.register_deco(name, def.base_node.deco) end end for _, de in ipairs(def) do earth.register_node_with(name, de) if de.deco then de.deco.decoration = de.deco.decoration or name .. "_with_" .. de.with earth.register_deco(name, de.deco) end end end
#!/usr/bin/env tarantool local tap = require('tap') local client = require('http.client') local json = require('json') local test = tap.test("curl") local fiber = require('fiber') local socketlib = require('socket') local os = require('os') local TARANTOOL_SRC_DIR = os.getenv("TARANTOOL_SRC_DIR") or "../.." test:diag("TARANTOOL_SRC_DIR=%s", TARANTOOL_SRC_DIR) local function merge(...) local res = {} for i = 1, select('#', ...) do local t = select(i, ...) for k, v in pairs(t) do res[k] = v end end return res end local function start_server(test, sock_family, sock_addr) test:diag("starting HTTP server on %s...", sock_addr) local arg, url, opts if sock_family == 'AF_INET' then arg = string.format("--inet %s", sock_addr) url = string.format("http://%s/", sock_addr) opts = {} elseif sock_family == 'AF_UNIX' then arg = string.format("--unix %s", sock_addr) url = "http://localhost/" opts = {unix_socket = sock_addr} else error(string.format('invalid socket family: %s', sock_family)) end local cmd = string.format("%s/test/app-tap/httpd.py %s", TARANTOOL_SRC_DIR, arg) local server = io.popen(cmd) test:is(server:read("*l"), "heartbeat", "server started") test:diag("trying to connect to %s", url) local r for _=1,10 do r = client.get(url, merge(opts, {timeout = 0.01})) if r.status == 200 then break end fiber.sleep(0.01) end test:is(r.status, 200, "connection is ok") if r.status ~= 200 then os.exit(1) end return server, url, opts end local function stop_server(test, server) test:diag("stopping HTTP server") server:close() end local function test_http_client(test, url, opts) test:plan(12) -- gh-4136: confusing httpc usage error message local ok, err = pcall(client.request, client) local usage_err = "request(method, url[, body, [options]])" test:is_deeply({ok, err:split(': ')[2]}, {false, usage_err}, "test httpc usage error") test:isnil(rawget(_G, 'http'), "global namespace is not polluted"); test:isnil(rawget(_G, 'http.client'), "global namespace is not polluted"); local r = client.get(url, opts) test:is(r.status, 200, 'simple 200') test:is(r.reason, 'Ok', '200 - Ok') test:is(r.proto[1], 1, 'proto major http 1.1') test:is(r.proto[2], 1, 'proto major http 1.1') test:ok(r.body:match("hello") ~= nil, "body") test:ok(tonumber(r.headers["content-length"]) > 0, "content-length > 0") test:is(client.get("http://localhost:1/").status, 595, 'cannot connect') local r = client.request('GET', url, nil, opts) test:is(r.status, 200, 'request') -- gh-4119: specify whether to follow 'Location' header test:test('gh-4119: follow location', function(test) test:plan(7) local endpoint = 'redirect' -- Verify that the default behaviour is to follow location. local r = client.request('GET', url .. endpoint, nil, opts) test:is(r.status, 200, 'default: status') test:is(r.body, 'hello world', 'default: body') -- Verify {follow_location = true} behaviour. local r = client.request('GET', url .. endpoint, nil, merge(opts, { follow_location = true})) test:is(r.status, 200, 'follow location: status') test:is(r.body, 'hello world', 'follow location: body') -- Verify {follow_location = false} behaviour. local r = client.request('GET', url .. endpoint, nil, merge(opts, { follow_location = false})) test:is(r.status, 302, 'do not follow location: status') test:is(r.body, 'redirecting', 'do not follow location: body') test:is(r.headers['location'], '/', 'do not follow location: header') end) end -- -- gh-3955: Check that httpc module doesn't redefine http headers -- set explicitly by the caller. -- local function test_http_client_headers_redefine(test, url, opts) test:plan(9) local opts = table.deepcopy(opts) -- Test defaults opts.headers = {['Connection'] = nil, ['Accept'] = nil} local r = client.post(url, nil, opts) test:is(r.status, 200, 'simple 200') test:is(r.headers['connection'], 'close', 'Default Connection header') test:is(r.headers['accept'], '*/*', 'Default Accept header for POST request') -- Test that in case of conflicting headers, user variant is -- prefered opts.headers={['Connection'] = 'close'} opts.keepalive_idle = 2 opts.keepalive_interval = 1 local r = client.get(url, opts) test:is(r.status, 200, 'simple 200') test:is(r.headers['connection'], 'close', 'Redefined Connection header') test:is(r.headers['keep_alive'], 'timeout=2', 'Automatically set Keep-Alive header') -- Test that user-defined Connection and Acept headers -- are used opts.headers={['Connection'] = 'Keep-Alive', ['Accept'] = 'text/html'} local r = client.get(url, opts) test:is(r.status, 200, 'simple 200') test:is(r.headers['accept'], 'text/html', 'Redefined Accept header') test:is(r.headers['connection'], 'Keep-Alive', 'Redefined Connection header') end local function test_cancel_and_errinj(test, url, opts) test:plan(3) local ch = fiber.channel(1) local http = client:new() local func = function(fopts) ch:put(http:get(url, fopts)) end local f = fiber.create(func, opts) f:cancel() local r = ch:get() test:ok(r.status == 408 and string.find(r.reason, "Timeout"), "After cancel fiber timeout is returned") r = http:get(url, merge(opts, {timeout = 0.0001})) test:ok(r.status == 408 and string.find(r.reason, "Timeout"), "Timeout check") local errinj = box.error.injection errinj.set('ERRINJ_HTTP_RESPONSE_ADD_WAIT', true) local topts = merge(opts, {timeout = 1200}) fiber.create(func, topts) r = ch:get() test:is(r.status, 200, "No hangs in errinj") errinj.set('ERRINJ_HTTP_RESPONSE_ADD_WAIT', false) end local function test_post_and_get(test, url, opts) test:plan(21) local http = client.new() test:ok(http ~= nil, "client is created") local headers = { header1 = "1", header2 = "2" } local my_body = { key = "value" } local json_body = json.encode(my_body) local responses = {} headers['Content-Type'] = 'application/json' local fibers = 7 local ch = fiber.channel(fibers) opts = merge(opts, {headers = headers}) fiber.create(function() responses.good_get = http:get(url, opts) ch:put(1) end) fiber.create(function() responses.get2 = http:get(url .. "abc", opts) ch:put(1) end) fiber.create(function() responses.good_post = http:post(url, json_body, opts) ch:put(1) end) fiber.create(function() responses.empty_post = http:post(url, nil, opts) ch:put(1) end) fiber.create(function() responses.good_put = http:put(url, json_body, opts) ch:put(1) end) fiber.create(function() responses.bad_get = http:get(url .. 'this/page/not/exists', opts) ch:put(1) end) fiber.create(function() responses.absent_get = http:get(url .. 'absent', opts) ch:put(1) end) for _=1,fibers do ch:get() end local r = responses.good_get test:is(r.status, 200, "GET: default http code page exists") test:is(r.body, "hello world", "GET: default right body") r = responses.get2 test:is(r.status, 200, "GET: http code page exists") test:is(r.body, "abc", "GET: right body") r = responses.absent_get test:is(r.status, 500, "GET: absent method http code page exists") test:is(r.reason, 'Unknown', '500 - Unknown') test:is(r.body, "No such method", "GET: absent method right body") r = responses.empty_post test:is(r.status, 200, "POST: good status") test:ok(r.headers['header1'] == headers.header1 and r.headers['header2'] == headers.header2, "POST: good headers") test:isnil(r.body, "POST: empty body") r = responses.good_post test:is(r.status, 200, "POST: good status") test:ok(r.headers['header1'] == headers.header1 and r.headers['header2'] == headers.header2, "POST: good headers") test:is(r.body, json_body, "POST: body") r = responses.good_put test:is(r.status, 200, "PUT: good status") test:ok(r.headers['header'] == headers.header and r.headers['header2'] == headers.header2, "PUT: good headers") r = responses.bad_get test:is(r.status, 404, "GET: http page not exists") test:is(r.reason, 'Unknown', '404 - Unknown') test:isnt(r.body:len(), 0, "GET: not empty body page not exists") test:ok(string.find(r.body, "Not Found"), "GET: right body page not exists") local st = http:stat() test:ok(st.sockets_added == st.sockets_deleted and st.active_requests == 0, "stats checking") end local function test_errors(test) test:plan(2) local http = client:new() local status, err = pcall(http.get, http, "htp://mail.ru") test:ok(not status and string.find(json.encode(err), "Unsupported protocol"), "GET: exception on bad protocol") status, err = pcall(http.post, http, "htp://mail.ru", "") test:ok(not status and string.find(json.encode(err), "Unsupported protocol"), "POST: exception on bad protocol") end -- gh-3679 Check that opts.headers values can be strings only. -- gh-4281 Check that opts.headers can be a table and opts.headers -- keys can be strings only. local function test_request_headers(test, url, opts) local exp_err_bad_opts_headers = 'opts.headers should be a table' local exp_err_bad_key = 'opts.headers keys should be strings' local exp_err_bad_value = 'opts.headers values should be strings' local cases = { -- Verify opts.headers type checks. { 'string opts.headers', opts = {headers = 'aaa'}, exp_err = exp_err_bad_opts_headers, }, { 'number opts.headers', opts = {headers = 1}, exp_err = exp_err_bad_opts_headers, }, { 'cdata (box.NULL) opts.headers', opts = {headers = box.NULL}, exp_err = exp_err_bad_opts_headers, }, -- Verify a header key type checks. { 'number header key', opts = {headers = {[1] = 'aaa'}}, exp_err = exp_err_bad_key, }, { 'boolean header key', opts = {headers = {[true] = 'aaa'}}, exp_err = exp_err_bad_key, }, { 'table header key', opts = {headers = {[{}] = 'aaa'}}, exp_err = exp_err_bad_key, }, { 'cdata header key (box.NULL)', opts = {headers = {[box.NULL] = 'aaa'}}, exp_err = exp_err_bad_key, }, -- Verify a header value type checks. { 'string header key & value', opts = {headers = {aaa = 'aaa'}}, exp_err = nil, }, { 'boolean header value', opts = {headers = {aaa = true}}, exp_err = exp_err_bad_value, }, { 'number header value', opts = {headers = {aaa = 10}}, exp_err = exp_err_bad_value, }, { 'cdata header value (box.NULL)', opts = {headers = {aaa = box.NULL}}, exp_err = exp_err_bad_value, }, { 'cdata<uint64_t> header value', opts = {headers = {aaa = 10ULL}}, exp_err = exp_err_bad_value, }, { 'table header value', opts = {headers = {aaa = {}}}, exp_err = exp_err_bad_value, }, } test:plan(#cases) local http = client:new() for _, case in ipairs(cases) do opts = merge(table.copy(opts), case.opts) local ok, err = pcall(http.get, http, url, opts) if case.postrequest_check ~= nil then case.postrequest_check(opts) end if case.exp_err == nil then -- expect success test:ok(ok, case[1]) else -- expect fail assert(type(err) == 'string') err = err:gsub('^builtin/[a-z._]+.lua:[0-9]+: ', '') test:is_deeply({ok, err}, {false, case.exp_err}, case[1]) end end end local function test_headers(test, url, opts) test:plan(21) local http = client:new() local r = http:get(url .. 'headers', opts) test:is(type(r.headers["set-cookie"]), 'string', "set-cookie check") test:ok(r.headers["set-cookie"]:match("likes=cheese"), "set-cookie check") test:ok(r.headers["set-cookie"]:match("age = 17"), "set-cookie check") test:is(r.headers["content-type"], "application/json", "content-type check") test:is(r.headers["my_header"], "value1,value2", "other header check") test:isnil(r.headers["11200ok"], "http status line not included in headers") test:is(r.cookies["likes"][1], "cheese", "cookie value check") test:ok(r.cookies["likes"][2][1]:match("Expires"), "cookie option check") test:ok(r.cookies["likes"][2][3]:match("HttpOnly"), "cookie option check") test:is(r.cookies["age"][1], "17", "cookie value check") test:is(#r.cookies["age"][2], 1, "cookie option check") test:is(r.cookies["age"][2][1], "Secure", "cookie option check") test:ok(r.cookies["good_name"] ~= nil , "cookie name check") test:ok(r.cookies["bad@name"] == nil , "cookie name check") test:ok(r.cookies["badname"] == nil , "cookie name check") test:ok(r.cookies["badcookie"] == nil , "cookie name check") test:isnil(r.headers["very_very_very_long_headers_name1"], "no long header name") test:is(r.headers["very_very_very_long_headers_name"], "true", "truncated name") opts["max_header_name_length"] = 64 local r = http:get(url .. 'headers', opts) test:is(r.headers["very_very_very_long_headers_name1"], "true", "truncated max_header_name_length") opts["max_header_name_length"] = nil -- Send large headers. local MAX_HEADER_NAME = 8192 local hname = 'largeheader' -- "${hname}: ${hvalue}" is 8192 bytes length local hvalue = string.rep('x', MAX_HEADER_NAME - hname:len() - 2) local headers = {[hname] = hvalue} local r = http:post(url, nil, merge(opts, {headers = headers})) test:is(r.headers[hname], hvalue, '8192 bytes header: success') -- "${hname}: ${hvalue}" is 8193 bytes length local exp_err = 'header is too large' local hvalue = string.rep('x', MAX_HEADER_NAME - hname:len() - 1) local headers = {[hname] = hvalue} local ok, err = pcall(http.post, http, url, nil, merge(opts, {headers = headers})) test:is_deeply({ok, tostring(err)}, {false, exp_err}, '8193 KiB header: error') end local function test_special_methods(test, url, opts) test:plan(14) local http = client.new() local responses = {} local fibers = 7 local ch = fiber.channel(fibers) fiber.create(function() responses.patch_data = http:patch(url, "{\"key\":\"val\"}", opts) ch:put(1) end) fiber.create(function() responses.delete_data = http:delete(url, opts) ch:put(1) end) fiber.create(function() responses.options_data = http:options(url, opts) ch:put(1) end) fiber.create(function() responses.head_data = http:head(url, opts) ch:put(1) end) fiber.create(function() responses.trace_data = http:trace(url, opts) ch:put(1) end) fiber.create(function() responses.connect_data = http:connect(url, opts) ch:put(1) end) fiber.create(function() responses.custom_data = http:request("CUSTOM", url, nil, opts) ch:put(1) end) for _ = 1, fibers do ch:get() end test:is(responses.patch_data.status, 200, "HTTP:PATCH request") test:ok(json.decode(responses.patch_data.body).key == "val", "HTTP:PATCH request content") test:is(responses.delete_data.status, 200, "HTTP:DELETE request") test:ok(responses.delete_data.headers.method == "DELETE", "HTTP:DELETE request content") test:is(responses.options_data.status, 200, "HTTP:OPTIONS request") test:ok(responses.options_data.headers.method == "OPTIONS", "HTTP:OPTIONS request content") test:is(responses.head_data.status, 200, "HTTP:HEAD request code") test:ok(responses.head_data.headers.method == "HEAD", "HTTP:HEAD request content") test:is(responses.connect_data.status, 200, "HTTP:CONNECT request") test:ok(responses.connect_data.headers.method == "CONNECT", "HTTP:OPTIONS request content") test:is(responses.trace_data.status, 200, "HTTP:TRACE request") test:ok(responses.trace_data.headers.method == "TRACE", "HTTP:TRACE request content") test:is(responses.custom_data.status, 400, "HTTP:CUSTOM request") test:ok(responses.custom_data.headers.method == "CUSTOM", "HTTP:CUSTOM request content") end local function test_concurrent(test, url, opts) test:plan(3) local num_test = 10 local num_load = 10 local curls = { } local headers = { } -- Init [[ for i = 1, num_test do headers["My-header" .. i] = "my-value" end for _ = 1, num_test do table.insert(curls, { url = url, http = client.new(), body = json.encode({stat = {"ok"}, info = {"ok"} }), headers = headers, connect_timeout = 5, timeout = 5 }) end -- ]] local ch = fiber.channel(num_test * 2 * num_load) -- Start test -- Creating concurrent clients for i=1,num_test do local obj = curls[i] for _=1,num_load do fiber.create(function() local r = obj.http:post(obj.url, obj.body, merge(opts, { headers = obj.headers, keepalive_idle = 30, keepalive_interval = 60, connect_timeout = obj.connect_timeout, timeout = obj.timeout, })) ch:put(r.status) end) fiber.create(function() local r = obj.http:get(obj.url, merge(opts, { headers = obj.headers, keepalive_idle = 30, keepalive_interval = 60, connect_timeout = obj.connect_timeout, timeout = obj.timeout, })) ch:put(r.status) end) end end local ok_sockets_added = true local ok_active = true local ok_req = true -- Join test local rest = num_test while true do for i = 1, num_load do local obj = curls[i] -- checking that stats in concurrent are ok if obj.http ~= nil and obj.http:stat().active_requests == 0 then local st = obj.http:stat() if st.sockets_added ~= st.sockets_deleted then ok_sockets_added = false rest = 0 end if st.active_requests ~= 0 then ok_active = false rest = 0 end -- waiting requests to finish before kill the client local r = ch:get() if r ~= 200 then ok_req = false end r = ch:get() if r ~= 200 then print(r) end end curls[i].http = nil end rest = rest - 1 if rest <= 0 then break end end test:is(ok_req, true, "All requests are ok") test:ok(ok_sockets_added, "free sockets") test:ok(ok_active, "no active requests") end local function run_tests(test, sock_family, sock_addr) test:plan(11) local server, url, opts = start_server(test, sock_family, sock_addr) test:test("http.client", test_http_client, url, opts) test:test("http.client headers redefine", test_http_client_headers_redefine, url, opts) test:test("cancel and errinj", test_cancel_and_errinj, url .. 'long_query', opts) test:test("basic http post/get", test_post_and_get, url, opts) test:test("errors", test_errors) test:test("request_headers", test_request_headers, url, opts) test:test("headers", test_headers, url, opts) test:test("special methods", test_special_methods, url, opts) if sock_family == 'AF_UNIX' and jit.os ~= "Linux" then -- -- BSD-based operating systems (including OS X) will fail -- connect() to a Unix domain socket with ECONNREFUSED -- if the queue of pending connections is full. Hence the -- "concurrent" test, which opens a lot of connections -- simultaneously, cannot run on those platforms. Linux, -- however, is fine - instead of returning ECONNEREFUSED -- it will suspend connect() until backlog is processed. -- test:skip("concurrent") else test:test("concurrent", test_concurrent, url, opts) end stop_server(test, server) end test:plan(2) test:test("http over AF_INET", function(test) local s = socketlib('AF_INET', 'SOCK_STREAM', 0) s:bind('127.0.0.1', 0) local host = s:name().host local port = s:name().port s:close() run_tests(test, 'AF_INET', string.format("%s:%d", host, port)) end) test:test("http over AF_UNIX", function(test) local path = os.tmpname() os.remove(path) local status = pcall(client.get, 'http://localhost/', {unix_socket = path}) if not status then -- Unix domain sockets are not supported, skip the test. return end run_tests(test, 'AF_UNIX', path) os.remove(path) end) os.exit(test:check() == true and 0 or -1)
local uv = require('luv') local Repl = require('repl') local b = require('bencode') local h = require('helpers') local NRepl = Repl:new() function NRepl:connect (host, port, ns) local nrepl = Repl.connect(self, host, port, ns) return nrepl:new_session() end function NRepl:eval(code, options) local encode = function (code) local data = { code = code, op = "eval", id = table.maxn(self._log), session = self._session, ns = self._namespace } return b.encode(data) end local decode = b.decode return Repl.eval(self, code, vim.tbl_extend("keep", options, {encode=encode, decode=decode})) end function NRepl:print_prompt (code) self:print(self._namespace, "=> ", code) end function NRepl:callback (response) self:log(response, "response") if response.ns then self._namespace = response.ns vim.api.nvim_buf_set_name(self:buffer(), response.ns) end if response.out then self:log(response.out, "out") self:print(response.out) end if response.err then self:log(response.err, "err") self:print(response.err) end if response.ex then self:log(response.ex, "ex") self:print(response.ex) end if response.value then local out = h.last(self._log).out or {} self:print(response.value) self:show_virtual(response.value) if v then self:showVirtual(response.value, v) end vim.api.nvim_command("let @+="..vim.inspect(response.value)) -- copy the result end if h.contains(response.status,"done") then self:read_stop() end end function NRepl:describe() local id = table.maxn(self._log) local cb_wrap = function (data) return vim.schedule_wrap(function (response) self:print(vim.inspect(h.keys(response.ops))) end)(b.decode(data)) end uv.read_start(self._socket, function(err, chunk) if err then error(err) elseif chunk then cb_wrap(chunk) else self:read_stop() end end) uv.write(self._socket, b.encode({op="describe",id=id}), function(err) if err then error(self._stream_error or err) end end) end function NRepl:loadfile() local id = table.maxn(self._log) local file = vim.api.nvim_buf_get_lines(0, 0, -1, false) local name = vim.api.nvim_buf_get_name(0) self:print("loading: "..name) local cb_wrap = function (data) return vim.schedule_wrap(function(response) if response.ns then self._namespace = response.ns vim.api.nvim_buf_set_name(self:buffer(), response.ns) end self:log(response,"loadfile") end)(b.decode(data)) end local data = { op = "load-file", id = id, file = table.concat(file, "\n"), session = self._session } self:log(data, "loadfile") uv.read_start(self._socket, function(err, chunk) if err then error(err) elseif chunk then cb_wrap(chunk) else self:read_stop() end end) uv.write(self._socket, b.encode(data), function(err) if err then error(self._stream_error or err) end end) end function NRepl:new_session() local id = table.maxn(self._log) local cb_wrap = function (data) return vim.schedule_wrap(function (response) self._session = response["new-session"] self:log(response["new-session"], "session") end)(b.decode(data)) end uv.read_start(self._socket, function(err, chunk) if err then error(err) elseif chunk then cb_wrap(chunk) else self:read_stop() end end) uv.write(self._socket, b.encode({op="clone",id=id}), function(err) if err then error(elf._stream_error or err) end end) return self end return NRepl
data:extend( { --Battle Tanks --flame-tank { type = "car", name = "flame-tank", icon = "__Advanced-Tanks__/graphics/icons/flame-tank.png", flags = {"pushable", "placeable-neutral", "player-creation"}, minable = {mining_time = 1, result = "flame-tank"}, max_health = 1250, corpse = "medium-remnants", dying_explosion = "medium-explosion", energy_per_hit_point = 0.5, resistances = { { type = "fire", decrease = 95, percent = 95 }, { type = "physical", decrease = 25, percent = 45 }, { type = "impact", decrease = 50, percent = 60 }, { type = "explosion", decrease = 30, percent = 45 }, { type = "acid", decrease = 20, percent = 40 } }, collision_box = {{-0.9, -1.3}, {0.9, 1.3}}, selection_box = {{-0.9, -1.3}, {0.9, 1.3}}, effectivity = 0.5, braking_power = "300kW", burner = { effectivity = 0.55, fuel_inventory_size = 2, smoke = { { name = "smoke", deviation = {0.25, 0.25}, frequency = 50, position = {0, 1.5}, slow_down_factor = 0.9, starting_frame = 3, starting_frame_deviation = 5, starting_frame_speed = 0, starting_frame_speed_deviation = 5 } } }, consumption = "800kW", friction = 2e-3, light = { { type = "oriented", minimum_darkness = 0.3, picture = { filename = "__core__/graphics/light-cone.png", priority = "medium", scale = 2, width = 200, height = 200 }, shift = {-0.6, -14}, size = 2, intensity = 0.6 }, { type = "oriented", minimum_darkness = 0.3, picture = { filename = "__core__/graphics/light-cone.png", priority = "medium", scale = 2, width = 200, height = 200 }, shift = {0.6, -14}, size = 2, intensity = 0.6 } }, animation = { layers = { { width = 139, height = 110, frame_count = 2, axially_symmetrical = false, direction_count = 64, shift = {-0.140625, -0.28125}, animation_speed = 8, max_advance = 1, stripes = { { filename = "__base__/graphics/entity/tank/base-1.png", width_in_frames = 2, height_in_frames = 16, }, { filename = "__base__/graphics/entity/tank/base-2.png", width_in_frames = 2, height_in_frames = 16, }, { filename = "__base__/graphics/entity/tank/base-3.png", width_in_frames = 2, height_in_frames = 16, }, { filename = "__base__/graphics/entity/tank/base-4.png", width_in_frames = 2, height_in_frames = 16, } } }, { width = 109, height = 88, frame_count = 2, apply_runtime_tint = true, axially_symmetrical = false, direction_count = 64, shift = {-0.140625, -0.65625}, max_advance = 1, line_length = 2, stripes = util.multiplystripes(2, { { filename = "__base__/graphics/entity/tank/base-mask-1.png", width_in_frames = 1, height_in_frames = 22, }, { filename = "__base__/graphics/entity/tank/base-mask-2.png", width_in_frames = 1, height_in_frames = 22, }, { filename = "__base__/graphics/entity/tank/base-mask-3.png", width_in_frames = 1, height_in_frames = 20, }, }) }, { width = 154, height = 99, frame_count = 2, draw_as_shadow = true, axially_symmetrical = false, direction_count = 64, shift = {0.59375, 0.328125}, max_advance = 1, stripes = util.multiplystripes(2, { { filename = "__base__/graphics/entity/tank/base-shadow-1.png", width_in_frames = 1, height_in_frames = 16, }, { filename = "__base__/graphics/entity/tank/base-shadow-2.png", width_in_frames = 1, height_in_frames = 16, }, { filename = "__base__/graphics/entity/tank/base-shadow-3.png", width_in_frames = 1, height_in_frames = 16, }, { filename = "__base__/graphics/entity/tank/base-shadow-4.png", width_in_frames = 1, height_in_frames = 16, } }) } } }, turret_animation = { layers = { { filename = "__base__/graphics/entity/tank/turret.png", line_length = 8, width = 92, height = 69, frame_count = 1, axially_symmetrical = false, direction_count = 64, shift = {-0.15625, -1.07812}, animation_speed = 8, }, { filename = "__base__/graphics/entity/tank/turret-mask.png", line_length = 8, width = 38, height = 29, frame_count = 1, axially_symmetrical = false, apply_runtime_tint = true, direction_count = 64, shift = {-0.15625, -1.23438}, }, { filename = "__base__/graphics/entity/tank/turret-shadow.png", line_length = 8, width = 95, height = 67, frame_count = 1, axially_symmetrical = false, draw_as_shadow = true, direction_count = 64, shift = {1.70312, 0.640625}, } } }, turret_rotation_speed = 5.5 / 60, stop_trigger_speed = 0.2, stop_trigger = { { type = "play-sound", sound = { { filename = "__base__/sound/car-breaks.ogg", volume = 0.6 }, } }, }, crash_trigger = crash_trigger(), sound_minimum_speed = 0.15; working_sound = { sound = { filename = "__base__/sound/car-engine.ogg", volume = 0.6 }, activate_sound = { filename = "__base__/sound/car-engine-start.ogg", volume = 0.6 }, deactivate_sound = { filename = "__base__/sound/car-engine-stop.ogg", volume = 0.6 }, match_speed_to_activity = true, }, open_sound = { filename = "__base__/sound/car-door-open.ogg", volume=0.7 }, close_sound = { filename = "__base__/sound/car-door-close.ogg", volume = 0.7 }, rotation_speed = 0.003, tank_driving = true, weight = 2000, inventory_size = 80, guns = { "tank-cannon-2", "tank-flamer" }, }, --auto-tank { type = "car", name = "auto-tank", icon = "__Advanced-Tanks__/graphics/icons/auto-tank.png", flags = {"pushable", "placeable-neutral", "player-creation"}, minable = {mining_time = 1, result = "auto-tank"}, max_health = 1000, corpse = "medium-remnants", dying_explosion = "medium-explosion", energy_per_hit_point = 0.5, resistances = { { type = "fire", decrease = 15, percent = 50 }, { type = "physical", decrease = 15, percent = 30 }, { type = "impact", decrease = 50, percent = 60 }, { type = "explosion", decrease = 15, percent = 30 }, { type = "acid", decrease = 15, percent = 25 } }, collision_box = {{-0.9, -1.3}, {0.9, 1.3}}, selection_box = {{-0.9, -1.3}, {0.9, 1.3}}, effectivity = 0.7, braking_power = "500kW", burner = { effectivity = 0.7, fuel_inventory_size = 2, smoke = { { name = "smoke", deviation = {0.25, 0.25}, frequency = 50, position = {0, 1.5}, slow_down_factor = 0.9, starting_frame = 3, starting_frame_deviation = 5, starting_frame_speed = 0, starting_frame_speed_deviation = 5 } } }, consumption = "500kW", friction = 2e-3, light = { { type = "oriented", minimum_darkness = 0.3, picture = { filename = "__core__/graphics/light-cone.png", priority = "medium", scale = 2, width = 200, height = 200 }, shift = {-0.6, -14}, size = 2, intensity = 0.6 }, { type = "oriented", minimum_darkness = 0.3, picture = { filename = "__core__/graphics/light-cone.png", priority = "medium", scale = 2, width = 200, height = 200 }, shift = {0.6, -14}, size = 2, intensity = 0.6 } }, animation = { layers = { { width = 139, height = 110, frame_count = 2, axially_symmetrical = false, direction_count = 64, shift = {-0.140625, -0.28125}, animation_speed = 8, max_advance = 1, stripes = { { filename = "__base__/graphics/entity/tank/base-1.png", width_in_frames = 2, height_in_frames = 16, }, { filename = "__base__/graphics/entity/tank/base-2.png", width_in_frames = 2, height_in_frames = 16, }, { filename = "__base__/graphics/entity/tank/base-3.png", width_in_frames = 2, height_in_frames = 16, }, { filename = "__base__/graphics/entity/tank/base-4.png", width_in_frames = 2, height_in_frames = 16, } } }, { width = 109, height = 88, frame_count = 2, apply_runtime_tint = true, axially_symmetrical = false, direction_count = 64, shift = {-0.140625, -0.65625}, max_advance = 1, line_length = 2, stripes = util.multiplystripes(2, { { filename = "__base__/graphics/entity/tank/base-mask-1.png", width_in_frames = 1, height_in_frames = 22, }, { filename = "__base__/graphics/entity/tank/base-mask-2.png", width_in_frames = 1, height_in_frames = 22, }, { filename = "__base__/graphics/entity/tank/base-mask-3.png", width_in_frames = 1, height_in_frames = 20, }, }) }, { width = 154, height = 99, frame_count = 2, draw_as_shadow = true, axially_symmetrical = false, direction_count = 64, shift = {0.59375, 0.328125}, max_advance = 1, stripes = util.multiplystripes(2, { { filename = "__base__/graphics/entity/tank/base-shadow-1.png", width_in_frames = 1, height_in_frames = 16, }, { filename = "__base__/graphics/entity/tank/base-shadow-2.png", width_in_frames = 1, height_in_frames = 16, }, { filename = "__base__/graphics/entity/tank/base-shadow-3.png", width_in_frames = 1, height_in_frames = 16, }, { filename = "__base__/graphics/entity/tank/base-shadow-4.png", width_in_frames = 1, height_in_frames = 16, } }) } } }, turret_animation = { layers = { { filename = "__base__/graphics/entity/tank/turret.png", line_length = 8, width = 92, height = 69, frame_count = 1, axially_symmetrical = false, direction_count = 64, shift = {-0.15625, -1.07812}, animation_speed = 12, }, { filename = "__base__/graphics/entity/tank/turret-mask.png", line_length = 8, width = 38, height = 29, frame_count = 1, axially_symmetrical = false, apply_runtime_tint = true, direction_count = 64, shift = {-0.15625, -1.23438}, }, { filename = "__base__/graphics/entity/tank/turret-shadow.png", line_length = 8, width = 95, height = 67, frame_count = 1, axially_symmetrical = false, draw_as_shadow = true, direction_count = 64, shift = {1.70312, 0.640625}, } } }, turret_rotation_speed = 5.00 / 60, stop_trigger_speed = 0.2, stop_trigger = { { type = "play-sound", sound = { { filename = "__base__/sound/car-breaks.ogg", volume = 0.6 }, } }, }, crash_trigger = crash_trigger(), sound_minimum_speed = 0.15; working_sound = { sound = { filename = "__base__/sound/car-engine.ogg", volume = 0.6 }, activate_sound = { filename = "__base__/sound/car-engine-start.ogg", volume = 0.6 }, deactivate_sound = { filename = "__base__/sound/car-engine-stop.ogg", volume = 0.6 }, match_speed_to_activity = true, }, open_sound = { filename = "__base__/sound/car-door-open.ogg", volume=0.7 }, close_sound = { filename = "__base__/sound/car-door-close.ogg", volume = 0.7 }, rotation_speed = 0.003, tank_driving = true, weight = 1000, inventory_size = 40, guns = { "tank-auto-cannon", "combat-shotgun" }, }, --nade-tank { type = "car", name = "nade-tank", icon = "__Advanced-Tanks__/graphics/icons/nade-tank.png", flags = {"pushable", "placeable-neutral", "player-creation"}, minable = {mining_time = 1, result = "nade-tank"}, max_health = 1000, corpse = "medium-remnants", dying_explosion = "medium-explosion", energy_per_hit_point = 0.5, resistances = { { type = "fire", decrease = 15, percent = 50 }, { type = "physical", decrease = 15, percent = 30 }, { type = "impact", decrease = 50, percent = 60 }, { type = "explosion", decrease = 15, percent = 30 }, { type = "acid", decrease = 10, percent = 20 } }, collision_box = {{-0.9, -1.3}, {0.9, 1.3}}, selection_box = {{-0.9, -1.3}, {0.9, 1.3}}, effectivity = 0.7, braking_power = "500kW", burner = { effectivity = 0.7, fuel_inventory_size = 2, smoke = { { name = "smoke", deviation = {0.25, 0.25}, frequency = 50, position = {0, 1.5}, slow_down_factor = 0.9, starting_frame = 3, starting_frame_deviation = 5, starting_frame_speed = 0, starting_frame_speed_deviation = 5 } } }, consumption = "500kW", friction = 2e-3, light = { { type = "oriented", minimum_darkness = 0.3, picture = { filename = "__core__/graphics/light-cone.png", priority = "medium", scale = 2, width = 200, height = 200 }, shift = {-0.6, -14}, size = 2, intensity = 0.6 }, { type = "oriented", minimum_darkness = 0.3, picture = { filename = "__core__/graphics/light-cone.png", priority = "medium", scale = 2, width = 200, height = 200 }, shift = {0.6, -14}, size = 2, intensity = 0.6 } }, animation = { layers = { { width = 139, height = 110, frame_count = 2, axially_symmetrical = false, direction_count = 64, shift = {-0.140625, -0.28125}, animation_speed = 8, max_advance = 1, stripes = { { filename = "__base__/graphics/entity/tank/base-1.png", width_in_frames = 2, height_in_frames = 16, }, { filename = "__base__/graphics/entity/tank/base-2.png", width_in_frames = 2, height_in_frames = 16, }, { filename = "__base__/graphics/entity/tank/base-3.png", width_in_frames = 2, height_in_frames = 16, }, { filename = "__base__/graphics/entity/tank/base-4.png", width_in_frames = 2, height_in_frames = 16, } } }, { width = 109, height = 88, frame_count = 2, apply_runtime_tint = true, axially_symmetrical = false, direction_count = 64, shift = {-0.140625, -0.65625}, max_advance = 1, line_length = 2, stripes = util.multiplystripes(2, { { filename = "__base__/graphics/entity/tank/base-mask-1.png", width_in_frames = 1, height_in_frames = 22, }, { filename = "__base__/graphics/entity/tank/base-mask-2.png", width_in_frames = 1, height_in_frames = 22, }, { filename = "__base__/graphics/entity/tank/base-mask-3.png", width_in_frames = 1, height_in_frames = 20, }, }) }, { width = 154, height = 99, frame_count = 2, draw_as_shadow = true, axially_symmetrical = false, direction_count = 64, shift = {0.59375, 0.328125}, max_advance = 1, stripes = util.multiplystripes(2, { { filename = "__base__/graphics/entity/tank/base-shadow-1.png", width_in_frames = 1, height_in_frames = 16, }, { filename = "__base__/graphics/entity/tank/base-shadow-2.png", width_in_frames = 1, height_in_frames = 16, }, { filename = "__base__/graphics/entity/tank/base-shadow-3.png", width_in_frames = 1, height_in_frames = 16, }, { filename = "__base__/graphics/entity/tank/base-shadow-4.png", width_in_frames = 1, height_in_frames = 16, } }) } } }, turret_animation = { layers = { { filename = "__base__/graphics/entity/tank/turret.png", line_length = 8, width = 92, height = 69, frame_count = 1, axially_symmetrical = false, direction_count = 64, shift = {-0.15625, -1.07812}, animation_speed = 12, }, { filename = "__base__/graphics/entity/tank/turret-mask.png", line_length = 8, width = 38, height = 29, frame_count = 1, axially_symmetrical = false, apply_runtime_tint = true, direction_count = 64, shift = {-0.15625, -1.23438}, }, { filename = "__base__/graphics/entity/tank/turret-shadow.png", line_length = 8, width = 95, height = 67, frame_count = 1, axially_symmetrical = false, draw_as_shadow = true, direction_count = 64, shift = {1.70312, 0.640625}, } } }, turret_rotation_speed = 5.0 / 60, stop_trigger_speed = 0.2, stop_trigger = { { type = "play-sound", sound = { { filename = "__base__/sound/car-breaks.ogg", volume = 0.6 }, } }, }, crash_trigger = crash_trigger(), sound_minimum_speed = 0.15; working_sound = { sound = { filename = "__base__/sound/car-engine.ogg", volume = 0.6 }, activate_sound = { filename = "__base__/sound/car-engine-start.ogg", volume = 0.6 }, deactivate_sound = { filename = "__base__/sound/car-engine-stop.ogg", volume = 0.6 }, match_speed_to_activity = true, }, open_sound = { filename = "__base__/sound/car-door-open.ogg", volume=0.7 }, close_sound = { filename = "__base__/sound/car-door-close.ogg", volume = 0.7 }, rotation_speed = 0.003, tank_driving = true, weight = 1000, inventory_size = 40, guns = { "tank-nade-cannon" }, }, --flame-tank-wlsk { type = "car", name = "flame-tank-wlsk", icon = "__Advanced-Tanks__/graphics/icons/flame-tank-wlsk.png", flags = {"pushable", "placeable-neutral", "player-creation"}, minable = {mining_time = 1, result = "flame-tank-wlsk"}, max_health = 2000, corpse = "medium-remnants", dying_explosion = "medium-explosion", energy_per_hit_point = 0.5, resistances = { { type = "fire", decrease = 95, percent = 95 }, { type = "physical", decrease = 35, percent = 55 }, { type = "impact", decrease = 50, percent = 60 }, { type = "explosion", decrease = 30, percent = 45 }, { type = "acid", decrease = 25, percent = 45 } }, collision_box = {{-0.9, -1.3}, {0.9, 1.3}}, selection_box = {{-0.9, -1.3}, {0.9, 1.3}}, effectivity = 0.5, braking_power = "300kW", burner = { effectivity = 0.55, fuel_inventory_size = 2, smoke = { { name = "smoke", deviation = {0.25, 0.25}, frequency = 50, position = {0, 1.5}, slow_down_factor = 0.9, starting_frame = 3, starting_frame_deviation = 5, starting_frame_speed = 0, starting_frame_speed_deviation = 5 } } }, consumption = "800kW", friction = 2e-3, light = { { type = "oriented", minimum_darkness = 0.3, picture = { filename = "__core__/graphics/light-cone.png", priority = "medium", scale = 2, width = 200, height = 200 }, shift = {-0.6, -14}, size = 2, intensity = 0.6 }, { type = "oriented", minimum_darkness = 0.3, picture = { filename = "__core__/graphics/light-cone.png", priority = "medium", scale = 2, width = 200, height = 200 }, shift = {0.6, -14}, size = 2, intensity = 0.6 } }, animation = { layers = { { width = 139, height = 110, frame_count = 2, axially_symmetrical = false, direction_count = 64, shift = {-0.140625, -0.28125}, animation_speed = 8, max_advance = 1, stripes = { { filename = "__base__/graphics/entity/tank/base-1.png", width_in_frames = 2, height_in_frames = 16, }, { filename = "__base__/graphics/entity/tank/base-2.png", width_in_frames = 2, height_in_frames = 16, }, { filename = "__base__/graphics/entity/tank/base-3.png", width_in_frames = 2, height_in_frames = 16, }, { filename = "__base__/graphics/entity/tank/base-4.png", width_in_frames = 2, height_in_frames = 16, } } }, { width = 109, height = 88, frame_count = 2, apply_runtime_tint = true, axially_symmetrical = false, direction_count = 64, shift = {-0.140625, -0.65625}, max_advance = 1, line_length = 2, stripes = util.multiplystripes(2, { { filename = "__base__/graphics/entity/tank/base-mask-1.png", width_in_frames = 1, height_in_frames = 22, }, { filename = "__base__/graphics/entity/tank/base-mask-2.png", width_in_frames = 1, height_in_frames = 22, }, { filename = "__base__/graphics/entity/tank/base-mask-3.png", width_in_frames = 1, height_in_frames = 20, }, }) }, { width = 154, height = 99, frame_count = 2, draw_as_shadow = true, axially_symmetrical = false, direction_count = 64, shift = {0.59375, 0.328125}, max_advance = 1, stripes = util.multiplystripes(2, { { filename = "__base__/graphics/entity/tank/base-shadow-1.png", width_in_frames = 1, height_in_frames = 16, }, { filename = "__base__/graphics/entity/tank/base-shadow-2.png", width_in_frames = 1, height_in_frames = 16, }, { filename = "__base__/graphics/entity/tank/base-shadow-3.png", width_in_frames = 1, height_in_frames = 16, }, { filename = "__base__/graphics/entity/tank/base-shadow-4.png", width_in_frames = 1, height_in_frames = 16, } }) } } }, turret_animation = { layers = { { filename = "__base__/graphics/entity/tank/turret.png", line_length = 8, width = 92, height = 69, frame_count = 1, axially_symmetrical = false, direction_count = 64, shift = {-0.15625, -1.07812}, animation_speed = 8, }, { filename = "__base__/graphics/entity/tank/turret-mask.png", line_length = 8, width = 38, height = 29, frame_count = 1, axially_symmetrical = false, apply_runtime_tint = true, direction_count = 64, shift = {-0.15625, -1.23438}, }, { filename = "__base__/graphics/entity/tank/turret-shadow.png", line_length = 8, width = 95, height = 67, frame_count = 1, axially_symmetrical = false, draw_as_shadow = true, direction_count = 64, shift = {1.70312, 0.640625}, } } }, turret_rotation_speed = 5.5 / 60, stop_trigger_speed = 0.2, stop_trigger = { { type = "play-sound", sound = { { filename = "__base__/sound/car-breaks.ogg", volume = 0.6 }, } }, }, crash_trigger = crash_trigger(), sound_minimum_speed = 0.15; working_sound = { sound = { filename = "__base__/sound/car-engine.ogg", volume = 0.6 }, activate_sound = { filename = "__base__/sound/car-engine-start.ogg", volume = 0.6 }, deactivate_sound = { filename = "__base__/sound/car-engine-stop.ogg", volume = 0.6 }, match_speed_to_activity = true, }, open_sound = { filename = "__base__/sound/car-door-open.ogg", volume=0.7 }, close_sound = { filename = "__base__/sound/car-door-close.ogg", volume = 0.7 }, rotation_speed = 0.003, tank_driving = true, weight = 2000, inventory_size = 80, guns = { "tank-cannon-2", "tank-flamer" }, }, --auto-tank-wlsk { type = "car", name = "auto-tank-wlsk", icon = "__Advanced-Tanks__/graphics/icons/auto-tank-wlsk.png", flags = {"pushable", "placeable-neutral", "player-creation"}, minable = {mining_time = 1, result = "auto-tank-wlsk"}, max_health = 1750, corpse = "medium-remnants", dying_explosion = "medium-explosion", energy_per_hit_point = 0.5, resistances = { { type = "fire", decrease = 15, percent = 50 }, { type = "physical", decrease = 15, percent = 35 }, { type = "impact", decrease = 50, percent = 60 }, { type = "explosion", decrease = 20, percent = 35 }, { type = "acid", decrease = 15, percent = 35 } }, collision_box = {{-0.9, -1.3}, {0.9, 1.3}}, selection_box = {{-0.9, -1.3}, {0.9, 1.3}}, effectivity = 0.7, braking_power = "500kW", burner = { effectivity = 0.7, fuel_inventory_size = 2, smoke = { { name = "smoke", deviation = {0.25, 0.25}, frequency = 50, position = {0, 1.5}, slow_down_factor = 0.9, starting_frame = 3, starting_frame_deviation = 5, starting_frame_speed = 0, starting_frame_speed_deviation = 5 } } }, consumption = "500kW", friction = 2e-3, light = { { type = "oriented", minimum_darkness = 0.3, picture = { filename = "__core__/graphics/light-cone.png", priority = "medium", scale = 2, width = 200, height = 200 }, shift = {-0.6, -14}, size = 2, intensity = 0.6 }, { type = "oriented", minimum_darkness = 0.3, picture = { filename = "__core__/graphics/light-cone.png", priority = "medium", scale = 2, width = 200, height = 200 }, shift = {0.6, -14}, size = 2, intensity = 0.6 } }, animation = { layers = { { width = 139, height = 110, frame_count = 2, axially_symmetrical = false, direction_count = 64, shift = {-0.140625, -0.28125}, animation_speed = 8, max_advance = 1, stripes = { { filename = "__base__/graphics/entity/tank/base-1.png", width_in_frames = 2, height_in_frames = 16, }, { filename = "__base__/graphics/entity/tank/base-2.png", width_in_frames = 2, height_in_frames = 16, }, { filename = "__base__/graphics/entity/tank/base-3.png", width_in_frames = 2, height_in_frames = 16, }, { filename = "__base__/graphics/entity/tank/base-4.png", width_in_frames = 2, height_in_frames = 16, } } }, { width = 109, height = 88, frame_count = 2, apply_runtime_tint = true, axially_symmetrical = false, direction_count = 64, shift = {-0.140625, -0.65625}, max_advance = 1, line_length = 2, stripes = util.multiplystripes(2, { { filename = "__base__/graphics/entity/tank/base-mask-1.png", width_in_frames = 1, height_in_frames = 22, }, { filename = "__base__/graphics/entity/tank/base-mask-2.png", width_in_frames = 1, height_in_frames = 22, }, { filename = "__base__/graphics/entity/tank/base-mask-3.png", width_in_frames = 1, height_in_frames = 20, }, }) }, { width = 154, height = 99, frame_count = 2, draw_as_shadow = true, axially_symmetrical = false, direction_count = 64, shift = {0.59375, 0.328125}, max_advance = 1, stripes = util.multiplystripes(2, { { filename = "__base__/graphics/entity/tank/base-shadow-1.png", width_in_frames = 1, height_in_frames = 16, }, { filename = "__base__/graphics/entity/tank/base-shadow-2.png", width_in_frames = 1, height_in_frames = 16, }, { filename = "__base__/graphics/entity/tank/base-shadow-3.png", width_in_frames = 1, height_in_frames = 16, }, { filename = "__base__/graphics/entity/tank/base-shadow-4.png", width_in_frames = 1, height_in_frames = 16, } }) } } }, turret_animation = { layers = { { filename = "__base__/graphics/entity/tank/turret.png", line_length = 8, width = 92, height = 69, frame_count = 1, axially_symmetrical = false, direction_count = 64, shift = {-0.15625, -1.07812}, animation_speed = 12, }, { filename = "__base__/graphics/entity/tank/turret-mask.png", line_length = 8, width = 38, height = 29, frame_count = 1, axially_symmetrical = false, apply_runtime_tint = true, direction_count = 64, shift = {-0.15625, -1.23438}, }, { filename = "__base__/graphics/entity/tank/turret-shadow.png", line_length = 8, width = 95, height = 67, frame_count = 1, axially_symmetrical = false, draw_as_shadow = true, direction_count = 64, shift = {1.70312, 0.640625}, } } }, turret_rotation_speed = 5.00 / 60, stop_trigger_speed = 0.2, stop_trigger = { { type = "play-sound", sound = { { filename = "__base__/sound/car-breaks.ogg", volume = 0.6 }, } }, }, crash_trigger = crash_trigger(), sound_minimum_speed = 0.15; working_sound = { sound = { filename = "__base__/sound/car-engine.ogg", volume = 0.6 }, activate_sound = { filename = "__base__/sound/car-engine-start.ogg", volume = 0.6 }, deactivate_sound = { filename = "__base__/sound/car-engine-stop.ogg", volume = 0.6 }, match_speed_to_activity = true, }, open_sound = { filename = "__base__/sound/car-door-open.ogg", volume=0.7 }, close_sound = { filename = "__base__/sound/car-door-close.ogg", volume = 0.7 }, rotation_speed = 0.003, tank_driving = true, weight = 1000, inventory_size = 40, guns = { "tank-auto-cannon", "combat-shotgun" }, }, --nade-tank-wlsk { type = "car", name = "nade-tank-wlsk", icon = "__Advanced-Tanks__/graphics/icons/nade-tank-wlsk.png", flags = {"pushable", "placeable-neutral", "player-creation"}, minable = {mining_time = 1, result = "nade-tank-wlsk"}, max_health = 1750, corpse = "medium-remnants", dying_explosion = "medium-explosion", energy_per_hit_point = 0.5, resistances = { { type = "fire", decrease = 15, percent = 50 }, { type = "physical", decrease = 15, percent = 35 }, { type = "impact", decrease = 50, percent = 60 }, { type = "explosion", decrease = 20, percent = 35 }, { type = "acid", decrease = 15, percent = 30 } }, collision_box = {{-0.9, -1.3}, {0.9, 1.3}}, selection_box = {{-0.9, -1.3}, {0.9, 1.3}}, effectivity = 0.7, braking_power = "500kW", burner = { effectivity = 0.7, fuel_inventory_size = 2, smoke = { { name = "smoke", deviation = {0.25, 0.25}, frequency = 50, position = {0, 1.5}, slow_down_factor = 0.9, starting_frame = 3, starting_frame_deviation = 5, starting_frame_speed = 0, starting_frame_speed_deviation = 5 } } }, consumption = "500kW", friction = 2e-3, light = { { type = "oriented", minimum_darkness = 0.3, picture = { filename = "__core__/graphics/light-cone.png", priority = "medium", scale = 2, width = 200, height = 200 }, shift = {-0.6, -14}, size = 2, intensity = 0.6 }, { type = "oriented", minimum_darkness = 0.3, picture = { filename = "__core__/graphics/light-cone.png", priority = "medium", scale = 2, width = 200, height = 200 }, shift = {0.6, -14}, size = 2, intensity = 0.6 } }, animation = { layers = { { width = 139, height = 110, frame_count = 2, axially_symmetrical = false, direction_count = 64, shift = {-0.140625, -0.28125}, animation_speed = 8, max_advance = 1, stripes = { { filename = "__base__/graphics/entity/tank/base-1.png", width_in_frames = 2, height_in_frames = 16, }, { filename = "__base__/graphics/entity/tank/base-2.png", width_in_frames = 2, height_in_frames = 16, }, { filename = "__base__/graphics/entity/tank/base-3.png", width_in_frames = 2, height_in_frames = 16, }, { filename = "__base__/graphics/entity/tank/base-4.png", width_in_frames = 2, height_in_frames = 16, } } }, { width = 109, height = 88, frame_count = 2, apply_runtime_tint = true, axially_symmetrical = false, direction_count = 64, shift = {-0.140625, -0.65625}, max_advance = 1, line_length = 2, stripes = util.multiplystripes(2, { { filename = "__base__/graphics/entity/tank/base-mask-1.png", width_in_frames = 1, height_in_frames = 22, }, { filename = "__base__/graphics/entity/tank/base-mask-2.png", width_in_frames = 1, height_in_frames = 22, }, { filename = "__base__/graphics/entity/tank/base-mask-3.png", width_in_frames = 1, height_in_frames = 20, }, }) }, { width = 154, height = 99, frame_count = 2, draw_as_shadow = true, axially_symmetrical = false, direction_count = 64, shift = {0.59375, 0.328125}, max_advance = 1, stripes = util.multiplystripes(2, { { filename = "__base__/graphics/entity/tank/base-shadow-1.png", width_in_frames = 1, height_in_frames = 16, }, { filename = "__base__/graphics/entity/tank/base-shadow-2.png", width_in_frames = 1, height_in_frames = 16, }, { filename = "__base__/graphics/entity/tank/base-shadow-3.png", width_in_frames = 1, height_in_frames = 16, }, { filename = "__base__/graphics/entity/tank/base-shadow-4.png", width_in_frames = 1, height_in_frames = 16, } }) } } }, turret_animation = { layers = { { filename = "__base__/graphics/entity/tank/turret.png", line_length = 8, width = 92, height = 69, frame_count = 1, axially_symmetrical = false, direction_count = 64, shift = {-0.15625, -1.07812}, animation_speed = 12, }, { filename = "__base__/graphics/entity/tank/turret-mask.png", line_length = 8, width = 38, height = 29, frame_count = 1, axially_symmetrical = false, apply_runtime_tint = true, direction_count = 64, shift = {-0.15625, -1.23438}, }, { filename = "__base__/graphics/entity/tank/turret-shadow.png", line_length = 8, width = 95, height = 67, frame_count = 1, axially_symmetrical = false, draw_as_shadow = true, direction_count = 64, shift = {1.70312, 0.640625}, } } }, turret_rotation_speed = 5.0 / 60, stop_trigger_speed = 0.2, stop_trigger = { { type = "play-sound", sound = { { filename = "__base__/sound/car-breaks.ogg", volume = 0.6 }, } }, }, crash_trigger = crash_trigger(), sound_minimum_speed = 0.15; working_sound = { sound = { filename = "__base__/sound/car-engine.ogg", volume = 0.6 }, activate_sound = { filename = "__base__/sound/car-engine-start.ogg", volume = 0.6 }, deactivate_sound = { filename = "__base__/sound/car-engine-stop.ogg", volume = 0.6 }, match_speed_to_activity = true, }, open_sound = { filename = "__base__/sound/car-door-open.ogg", volume=0.7 }, close_sound = { filename = "__base__/sound/car-door-close.ogg", volume = 0.7 }, rotation_speed = 0.003, tank_driving = true, weight = 1000, inventory_size = 40, guns = { "tank-nade-cannon" }, }, --mine-tank { type = "car", name = "mine-tank", icon = "__Advanced-Tanks__/graphics/icons/mine-tank.png", flags = {"pushable", "placeable-neutral", "player-creation"}, minable = {mining_time = 1, result = "mine-tank"}, max_health = 1000, corpse = "medium-remnants", dying_explosion = "medium-explosion", energy_per_hit_point = 0.5, resistances = { { type = "fire", decrease = 15, percent = 50 }, { type = "physical", decrease = 15, percent = 30 }, { type = "impact", decrease = 50, percent = 60 }, { type = "explosion", decrease = 15, percent = 30 }, { type = "acid", decrease = 10, percent = 20 } }, collision_box = {{-0.9, -1.3}, {0.9, 1.3}}, selection_box = {{-0.9, -1.3}, {0.9, 1.3}}, effectivity = 0.7, braking_power = "500kW", burner = { effectivity = 0.7, fuel_inventory_size = 2, smoke = { { name = "smoke", deviation = {0.25, 0.25}, frequency = 50, position = {0, 1.5}, slow_down_factor = 0.9, starting_frame = 3, starting_frame_deviation = 5, starting_frame_speed = 0, starting_frame_speed_deviation = 5 } } }, consumption = "500kW", friction = 2e-3, light = { { type = "oriented", minimum_darkness = 0.3, picture = { filename = "__core__/graphics/light-cone.png", priority = "medium", scale = 2, width = 200, height = 200 }, shift = {-0.6, -14}, size = 2, intensity = 0.6 }, { type = "oriented", minimum_darkness = 0.3, picture = { filename = "__core__/graphics/light-cone.png", priority = "medium", scale = 2, width = 200, height = 200 }, shift = {0.6, -14}, size = 2, intensity = 0.6 } }, animation = { layers = { { width = 139, height = 110, frame_count = 2, axially_symmetrical = false, direction_count = 64, shift = {-0.140625, -0.28125}, animation_speed = 8, max_advance = 1, stripes = { { filename = "__base__/graphics/entity/tank/base-1.png", width_in_frames = 2, height_in_frames = 16, }, { filename = "__base__/graphics/entity/tank/base-2.png", width_in_frames = 2, height_in_frames = 16, }, { filename = "__base__/graphics/entity/tank/base-3.png", width_in_frames = 2, height_in_frames = 16, }, { filename = "__base__/graphics/entity/tank/base-4.png", width_in_frames = 2, height_in_frames = 16, } } }, { width = 109, height = 88, frame_count = 2, apply_runtime_tint = true, axially_symmetrical = false, direction_count = 64, shift = {-0.140625, -0.65625}, max_advance = 1, line_length = 2, stripes = util.multiplystripes(2, { { filename = "__base__/graphics/entity/tank/base-mask-1.png", width_in_frames = 1, height_in_frames = 22, }, { filename = "__base__/graphics/entity/tank/base-mask-2.png", width_in_frames = 1, height_in_frames = 22, }, { filename = "__base__/graphics/entity/tank/base-mask-3.png", width_in_frames = 1, height_in_frames = 20, }, }) }, { width = 154, height = 99, frame_count = 2, draw_as_shadow = true, axially_symmetrical = false, direction_count = 64, shift = {0.59375, 0.328125}, max_advance = 1, stripes = util.multiplystripes(2, { { filename = "__base__/graphics/entity/tank/base-shadow-1.png", width_in_frames = 1, height_in_frames = 16, }, { filename = "__base__/graphics/entity/tank/base-shadow-2.png", width_in_frames = 1, height_in_frames = 16, }, { filename = "__base__/graphics/entity/tank/base-shadow-3.png", width_in_frames = 1, height_in_frames = 16, }, { filename = "__base__/graphics/entity/tank/base-shadow-4.png", width_in_frames = 1, height_in_frames = 16, } }) } } }, turret_animation = { layers = { { filename = "__base__/graphics/entity/tank/turret.png", line_length = 8, width = 92, height = 69, frame_count = 1, axially_symmetrical = false, direction_count = 64, shift = {-0.15625, -1.07812}, animation_speed = 12, }, { filename = "__base__/graphics/entity/tank/turret-mask.png", line_length = 8, width = 38, height = 29, frame_count = 1, axially_symmetrical = false, apply_runtime_tint = true, direction_count = 64, shift = {-0.15625, -1.23438}, }, { filename = "__base__/graphics/entity/tank/turret-shadow.png", line_length = 8, width = 95, height = 67, frame_count = 1, axially_symmetrical = false, draw_as_shadow = true, direction_count = 64, shift = {1.70312, 0.640625}, } } }, turret_rotation_speed = 5.0 / 60, stop_trigger_speed = 0.2, stop_trigger = { { type = "play-sound", sound = { { filename = "__base__/sound/car-breaks.ogg", volume = 0.6 }, } }, }, crash_trigger = crash_trigger(), sound_minimum_speed = 0.15; working_sound = { sound = { filename = "__base__/sound/car-engine.ogg", volume = 0.6 }, activate_sound = { filename = "__base__/sound/car-engine-start.ogg", volume = 0.6 }, deactivate_sound = { filename = "__base__/sound/car-engine-stop.ogg", volume = 0.6 }, match_speed_to_activity = true, }, open_sound = { filename = "__base__/sound/car-door-open.ogg", volume=0.7 }, close_sound = { filename = "__base__/sound/car-door-close.ogg", volume = 0.7 }, rotation_speed = 0.003, tank_driving = true, weight = 1000, inventory_size = 40, guns = { "tank-mine-cannon", "combat-shotgun" }, }, --rocket-tank { type = "car", name = "rocket-tank", icon = "__Advanced-Tanks__/graphics/icons/rocket-tank.png", flags = {"pushable", "placeable-neutral", "player-creation"}, minable = {mining_time = 1, result = "rocket-tank"}, max_health = 1000, corpse = "medium-remnants", dying_explosion = "medium-explosion", energy_per_hit_point = 0.5, resistances = { { type = "fire", decrease = 15, percent = 50 }, { type = "physical", decrease = 15, percent = 30 }, { type = "impact", decrease = 50, percent = 60 }, { type = "explosion", decrease = 15, percent = 30 }, { type = "acid", decrease = 10, percent = 20 } }, collision_box = {{-0.9, -1.3}, {0.9, 1.3}}, selection_box = {{-0.9, -1.3}, {0.9, 1.3}}, effectivity = 0.7, braking_power = "500kW", burner = { effectivity = 0.7, fuel_inventory_size = 2, smoke = { { name = "smoke", deviation = {0.25, 0.25}, frequency = 50, position = {0, 1.5}, slow_down_factor = 0.9, starting_frame = 3, starting_frame_deviation = 5, starting_frame_speed = 0, starting_frame_speed_deviation = 5 } } }, consumption = "500kW", friction = 2e-3, light = { { type = "oriented", minimum_darkness = 0.3, picture = { filename = "__core__/graphics/light-cone.png", priority = "medium", scale = 2, width = 200, height = 200 }, shift = {-0.6, -14}, size = 2, intensity = 0.6 }, { type = "oriented", minimum_darkness = 0.3, picture = { filename = "__core__/graphics/light-cone.png", priority = "medium", scale = 2, width = 200, height = 200 }, shift = {0.6, -14}, size = 2, intensity = 0.6 } }, animation = { layers = { { width = 139, height = 110, frame_count = 2, axially_symmetrical = false, direction_count = 64, shift = {-0.140625, -0.28125}, animation_speed = 8, max_advance = 1, stripes = { { filename = "__base__/graphics/entity/tank/base-1.png", width_in_frames = 2, height_in_frames = 16, }, { filename = "__base__/graphics/entity/tank/base-2.png", width_in_frames = 2, height_in_frames = 16, }, { filename = "__base__/graphics/entity/tank/base-3.png", width_in_frames = 2, height_in_frames = 16, }, { filename = "__base__/graphics/entity/tank/base-4.png", width_in_frames = 2, height_in_frames = 16, } } }, { width = 109, height = 88, frame_count = 2, apply_runtime_tint = true, axially_symmetrical = false, direction_count = 64, shift = {-0.140625, -0.65625}, max_advance = 1, line_length = 2, stripes = util.multiplystripes(2, { { filename = "__base__/graphics/entity/tank/base-mask-1.png", width_in_frames = 1, height_in_frames = 22, }, { filename = "__base__/graphics/entity/tank/base-mask-2.png", width_in_frames = 1, height_in_frames = 22, }, { filename = "__base__/graphics/entity/tank/base-mask-3.png", width_in_frames = 1, height_in_frames = 20, }, }) }, { width = 154, height = 99, frame_count = 2, draw_as_shadow = true, axially_symmetrical = false, direction_count = 64, shift = {0.59375, 0.328125}, max_advance = 1, stripes = util.multiplystripes(2, { { filename = "__base__/graphics/entity/tank/base-shadow-1.png", width_in_frames = 1, height_in_frames = 16, }, { filename = "__base__/graphics/entity/tank/base-shadow-2.png", width_in_frames = 1, height_in_frames = 16, }, { filename = "__base__/graphics/entity/tank/base-shadow-3.png", width_in_frames = 1, height_in_frames = 16, }, { filename = "__base__/graphics/entity/tank/base-shadow-4.png", width_in_frames = 1, height_in_frames = 16, } }) } } }, turret_animation = { layers = { { filename = "__base__/graphics/entity/tank/turret.png", line_length = 8, width = 92, height = 69, frame_count = 1, axially_symmetrical = false, direction_count = 64, shift = {-0.15625, -1.07812}, animation_speed = 12, }, { filename = "__base__/graphics/entity/tank/turret-mask.png", line_length = 8, width = 38, height = 29, frame_count = 1, axially_symmetrical = false, apply_runtime_tint = true, direction_count = 64, shift = {-0.15625, -1.23438}, }, { filename = "__base__/graphics/entity/tank/turret-shadow.png", line_length = 8, width = 95, height = 67, frame_count = 1, axially_symmetrical = false, draw_as_shadow = true, direction_count = 64, shift = {1.70312, 0.640625}, } } }, turret_rotation_speed = 5.0 / 60, stop_trigger_speed = 0.2, stop_trigger = { { type = "play-sound", sound = { { filename = "__base__/sound/car-breaks.ogg", volume = 0.6 }, } }, }, crash_trigger = crash_trigger(), sound_minimum_speed = 0.15; working_sound = { sound = { filename = "__base__/sound/car-engine.ogg", volume = 0.6 }, activate_sound = { filename = "__base__/sound/car-engine-start.ogg", volume = 0.6 }, deactivate_sound = { filename = "__base__/sound/car-engine-stop.ogg", volume = 0.6 }, match_speed_to_activity = true, }, open_sound = { filename = "__base__/sound/car-door-open.ogg", volume=0.7 }, close_sound = { filename = "__base__/sound/car-door-close.ogg", volume = 0.7 }, rotation_speed = 0.003, tank_driving = true, weight = 1000, inventory_size = 40, guns = { "tank-rocket-cannon", "tank-cannon-2" }, }, --Super Heavy { type = "car", name = "super-tank", icon = "__Advanced-Tanks__/graphics/icons/super-tank.png", flags = {"pushable", "placeable-neutral", "player-creation"}, minable = {mining_time = 1, result = "super-tank"}, max_health = 4500, corpse = "big-remnants", dying_explosion = "medium-explosion", energy_per_hit_point = 0.5, resistances = { { type = "fire", decrease = 15, percent = 65 }, { type = "physical", decrease = 35, percent = 65 }, { type = "impact", decrease = 15, percent = 65 }, { type = "explosion", decrease = 15, percent = 65 }, { type = "acid", decrease = 10, percent = 50 } }, collision_box = {{2*-0.9, 2*-1.3}, {2*0.9, 2*1.3}}, selection_box = {{2*-0.9, 2*-1.3}, {2*0.9, 2*1.3}}, --scale = 2, effectivity = 0.4, braking_power = "250kW", burner = { effectivity = 0.5, fuel_inventory_size = 4, smoke = { { name = "smoke", deviation = {0.25, 0.25}, frequency = 50, position = {0, 1.5}, slow_down_factor = 0.9, starting_frame = 3, starting_frame_deviation = 5, starting_frame_speed = 0, starting_frame_speed_deviation = 5 } } }, consumption = "1250kW", friction = 2e-3, light = { { type = "oriented", minimum_darkness = 0.3, picture = { filename = "__core__/graphics/light-cone.png", priority = "medium", scale = 2, width = 200, height = 200 }, shift = {-0.6, -14}, size = 2, intensity = 0.6 }, { type = "oriented", minimum_darkness = 0.3, picture = { filename = "__core__/graphics/light-cone.png", priority = "medium", scale = 2, width = 200, height = 200 }, shift = {0.6, -14}, size = 2, intensity = 0.6 } }, animation = { layers = { { width = 139, height = 110, frame_count = 2, axially_symmetrical = false, direction_count = 64, shift = {2*-0.140625, 2*-0.28125}, scale = 2, animation_speed = 8, max_advance = 1, stripes = { { filename = "__Advanced-Tanks__/graphics/entity/super-tank/base-1.png", width_in_frames = 2, height_in_frames = 16, }, { filename = "__Advanced-Tanks__/graphics/entity/super-tank/base-2.png", width_in_frames = 2, height_in_frames = 16, }, { filename = "__Advanced-Tanks__/graphics/entity/super-tank/base-3.png", width_in_frames = 2, height_in_frames = 16, }, { filename = "__Advanced-Tanks__/graphics/entity/super-tank/base-4.png", width_in_frames = 2, height_in_frames = 16, } } }, { width = 109, height = 88, frame_count = 2, apply_runtime_tint = true, axially_symmetrical = false, direction_count = 64, shift = {2*-0.140625, 2*-0.65625}, scale = 2, max_advance = 1, line_length = 2, stripes = util.multiplystripes(2, { { filename = "__base__/graphics/entity/tank/base-mask-1.png", width_in_frames = 1, height_in_frames = 22, }, { filename = "__base__/graphics/entity/tank/base-mask-2.png", width_in_frames = 1, height_in_frames = 22, }, { filename = "__base__/graphics/entity/tank/base-mask-3.png", width_in_frames = 1, height_in_frames = 20, }, }) }, { width = 154, height = 99, frame_count = 2, draw_as_shadow = true, axially_symmetrical = false, direction_count = 64, shift = {2*0.59375, 2*0.328125}, scale = 2, max_advance = 1, stripes = util.multiplystripes(2, { { filename = "__base__/graphics/entity/tank/base-shadow-1.png", width_in_frames = 1, height_in_frames = 16, }, { filename = "__base__/graphics/entity/tank/base-shadow-2.png", width_in_frames = 1, height_in_frames = 16, }, { filename = "__base__/graphics/entity/tank/base-shadow-3.png", width_in_frames = 1, height_in_frames = 16, }, { filename = "__base__/graphics/entity/tank/base-shadow-4.png", width_in_frames = 1, height_in_frames = 16, } }) } } }, turret_animation = { layers = { { filename = "__Advanced-Tanks__/graphics/entity/super-tank/turret.png", line_length = 8, width = 92, height = 69, frame_count = 1, axially_symmetrical = false, direction_count = 64, shift = {2*-0.15625, 2*-1.07812}, scale = 2, animation_speed = 12, }, { filename = "__base__/graphics/entity/tank/turret-mask.png", line_length = 8, width = 38, height = 29, frame_count = 1, axially_symmetrical = false, apply_runtime_tint = true, direction_count = 64, shift = {2*-0.15625, 2*-1.23438}, scale = 2, }, { filename = "__base__/graphics/entity/tank/turret-shadow.png", line_length = 8, width = 95, height = 67, frame_count = 1, axially_symmetrical = false, draw_as_shadow = true, direction_count = 64, shift = {2*1.70312, 2*0.640625}, scale = 2, } } }, turret_rotation_speed = 5.0 / 60, stop_trigger_speed = 0.2, stop_trigger = { { type = "play-sound", sound = { { filename = "__base__/sound/car-breaks.ogg", volume = 0.6 }, } }, }, crash_trigger = crash_trigger(), sound_minimum_speed = 0.15; working_sound = { sound = { filename = "__base__/sound/car-engine.ogg", volume = 0.6 }, activate_sound = { filename = "__base__/sound/car-engine-start.ogg", volume = 0.6 }, deactivate_sound = { filename = "__base__/sound/car-engine-stop.ogg", volume = 0.6 }, match_speed_to_activity = true, }, open_sound = { filename = "__base__/sound/car-door-open.ogg", volume=0.7 }, close_sound = { filename = "__base__/sound/car-door-close.ogg", volume = 0.7 }, rotation_speed = 0.003, tank_driving = true, weight = 5000, inventory_size = 64, guns = { "tank-auto-cannon", "tank-nade-cannon", "tank-machinegun-turret" }, }, --Super Heavy Alternate { type = "car", name = "super-tank-alternate", icon = "__Advanced-Tanks__/graphics/icons/super-tank-alternate.png", flags = {"pushable", "placeable-neutral", "player-creation"}, minable = {mining_time = 1, result = "super-tank-alternate"}, max_health = 4500, corpse = "big-remnants", dying_explosion = "medium-explosion", energy_per_hit_point = 0.5, resistances = { { type = "fire", decrease = 15, percent = 65 }, { type = "physical", decrease = 35, percent = 65 }, { type = "impact", decrease = 15, percent = 65 }, { type = "explosion", decrease = 15, percent = 65 }, { type = "acid", decrease = 10, percent = 50 } }, collision_box = {{2*-0.9, 2*-1.3}, {2*0.9, 2*1.3}}, selection_box = {{2*-0.9, 2*-1.3}, {2*0.9, 2*1.3}}, --scale = 2, effectivity = 0.4, braking_power = "250kW", burner = { effectivity = 0.5, fuel_inventory_size = 4, smoke = { { name = "smoke", deviation = {0.25, 0.25}, frequency = 50, position = {0, 1.5}, slow_down_factor = 0.9, starting_frame = 3, starting_frame_deviation = 5, starting_frame_speed = 0, starting_frame_speed_deviation = 5 } } }, consumption = "1250kW", friction = 2e-3, light = { { type = "oriented", minimum_darkness = 0.3, picture = { filename = "__core__/graphics/light-cone.png", priority = "medium", scale = 2, width = 200, height = 200 }, shift = {-0.6, -14}, size = 2, intensity = 0.6 }, { type = "oriented", minimum_darkness = 0.3, picture = { filename = "__core__/graphics/light-cone.png", priority = "medium", scale = 2, width = 200, height = 200 }, shift = {0.6, -14}, size = 2, intensity = 0.6 } }, animation = { layers = { { width = 139, height = 110, frame_count = 2, axially_symmetrical = false, direction_count = 64, shift = {2*-0.140625, 2*-0.28125}, scale = 2, animation_speed = 8, max_advance = 1, stripes = { { filename = "__Advanced-Tanks__/graphics/entity/super-tank/base-1.png", width_in_frames = 2, height_in_frames = 16, }, { filename = "__Advanced-Tanks__/graphics/entity/super-tank/base-2.png", width_in_frames = 2, height_in_frames = 16, }, { filename = "__Advanced-Tanks__/graphics/entity/super-tank/base-3.png", width_in_frames = 2, height_in_frames = 16, }, { filename = "__Advanced-Tanks__/graphics/entity/super-tank/base-4.png", width_in_frames = 2, height_in_frames = 16, } } }, { width = 109, height = 88, frame_count = 2, apply_runtime_tint = true, axially_symmetrical = false, direction_count = 64, shift = {2*-0.140625, 2*-0.65625}, scale = 2, max_advance = 1, line_length = 2, stripes = util.multiplystripes(2, { { filename = "__base__/graphics/entity/tank/base-mask-1.png", width_in_frames = 1, height_in_frames = 22, }, { filename = "__base__/graphics/entity/tank/base-mask-2.png", width_in_frames = 1, height_in_frames = 22, }, { filename = "__base__/graphics/entity/tank/base-mask-3.png", width_in_frames = 1, height_in_frames = 20, }, }) }, { width = 154, height = 99, frame_count = 2, draw_as_shadow = true, axially_symmetrical = false, direction_count = 64, shift = {2*0.59375, 2*0.328125}, scale = 2, max_advance = 1, stripes = util.multiplystripes(2, { { filename = "__base__/graphics/entity/tank/base-shadow-1.png", width_in_frames = 1, height_in_frames = 16, }, { filename = "__base__/graphics/entity/tank/base-shadow-2.png", width_in_frames = 1, height_in_frames = 16, }, { filename = "__base__/graphics/entity/tank/base-shadow-3.png", width_in_frames = 1, height_in_frames = 16, }, { filename = "__base__/graphics/entity/tank/base-shadow-4.png", width_in_frames = 1, height_in_frames = 16, } }) } } }, turret_animation = { layers = { { filename = "__Advanced-Tanks__/graphics/entity/super-tank/turret.png", line_length = 8, width = 92, height = 69, frame_count = 1, axially_symmetrical = false, direction_count = 64, shift = {2*-0.15625, 2*-1.07812}, scale = 2, animation_speed = 12, }, { filename = "__base__/graphics/entity/tank/turret-mask.png", line_length = 8, width = 38, height = 29, frame_count = 1, axially_symmetrical = false, apply_runtime_tint = true, direction_count = 64, shift = {2*-0.15625, 2*-1.23438}, scale = 2, }, { filename = "__base__/graphics/entity/tank/turret-shadow.png", line_length = 8, width = 95, height = 67, frame_count = 1, axially_symmetrical = false, draw_as_shadow = true, direction_count = 64, shift = {2*1.70312, 2*0.640625}, scale = 2, } } }, turret_rotation_speed = 5.0 / 60, stop_trigger_speed = 0.2, stop_trigger = { { type = "play-sound", sound = { { filename = "__base__/sound/car-breaks.ogg", volume = 0.6 }, } }, }, crash_trigger = crash_trigger(), sound_minimum_speed = 0.15; working_sound = { sound = { filename = "__base__/sound/car-engine.ogg", volume = 0.6 }, activate_sound = { filename = "__base__/sound/car-engine-start.ogg", volume = 0.6 }, deactivate_sound = { filename = "__base__/sound/car-engine-stop.ogg", volume = 0.6 }, match_speed_to_activity = true, }, open_sound = { filename = "__base__/sound/car-door-open.ogg", volume=0.7 }, close_sound = { filename = "__base__/sound/car-door-close.ogg", volume = 0.7 }, rotation_speed = 0.003, tank_driving = true, weight = 5000, inventory_size = 64, guns = { "tank-cannon-2", "tank-flamer", "tank-mine-cannon" }, }, --Super Heavy WMD { type = "car", name = "super-tank-wmd", icon = "__Advanced-Tanks__/graphics/icons/super-tank-wmd.png", flags = {"pushable", "placeable-neutral", "player-creation"}, minable = {mining_time = 1, result = "super-tank-wmd"}, max_health = 4500, corpse = "big-remnants", dying_explosion = "medium-explosion", energy_per_hit_point = 0.5, resistances = { { type = "fire", decrease = 15, percent = 65 }, { type = "physical", decrease = 35, percent = 65 }, { type = "impact", decrease = 15, percent = 65 }, { type = "explosion", decrease = 15, percent = 65 }, { type = "acid", decrease = 10, percent = 50 } }, collision_box = {{2*-0.9, 2*-1.3}, {2*0.9, 2*1.3}}, selection_box = {{2*-0.9, 2*-1.3}, {2*0.9, 2*1.3}}, --scale = 2, effectivity = 0.4, braking_power = "250kW", burner = { effectivity = 0.5, fuel_inventory_size = 4, smoke = { { name = "smoke", deviation = {0.25, 0.25}, frequency = 50, position = {0, 1.5}, slow_down_factor = 0.9, starting_frame = 3, starting_frame_deviation = 5, starting_frame_speed = 0, starting_frame_speed_deviation = 5 } } }, consumption = "1250kW", friction = 2e-3, light = { { type = "oriented", minimum_darkness = 0.3, picture = { filename = "__core__/graphics/light-cone.png", priority = "medium", scale = 2, width = 200, height = 200 }, shift = {-0.6, -14}, size = 2, intensity = 0.6 }, { type = "oriented", minimum_darkness = 0.3, picture = { filename = "__core__/graphics/light-cone.png", priority = "medium", scale = 2, width = 200, height = 200 }, shift = {0.6, -14}, size = 2, intensity = 0.6 } }, animation = { layers = { { width = 139, height = 110, frame_count = 2, axially_symmetrical = false, direction_count = 64, shift = {2*-0.140625, 2*-0.28125}, scale = 2, animation_speed = 8, max_advance = 1, stripes = { { filename = "__Advanced-Tanks__/graphics/entity/super-tank/base-1.png", width_in_frames = 2, height_in_frames = 16, }, { filename = "__Advanced-Tanks__/graphics/entity/super-tank/base-2.png", width_in_frames = 2, height_in_frames = 16, }, { filename = "__Advanced-Tanks__/graphics/entity/super-tank/base-3.png", width_in_frames = 2, height_in_frames = 16, }, { filename = "__Advanced-Tanks__/graphics/entity/super-tank/base-4.png", width_in_frames = 2, height_in_frames = 16, } } }, { width = 109, height = 88, frame_count = 2, apply_runtime_tint = true, axially_symmetrical = false, direction_count = 64, shift = {2*-0.140625, 2*-0.65625}, scale = 2, max_advance = 1, line_length = 2, stripes = util.multiplystripes(2, { { filename = "__base__/graphics/entity/tank/base-mask-1.png", width_in_frames = 1, height_in_frames = 22, }, { filename = "__base__/graphics/entity/tank/base-mask-2.png", width_in_frames = 1, height_in_frames = 22, }, { filename = "__base__/graphics/entity/tank/base-mask-3.png", width_in_frames = 1, height_in_frames = 20, }, }) }, { width = 154, height = 99, frame_count = 2, draw_as_shadow = true, axially_symmetrical = false, direction_count = 64, shift = {2*0.59375, 2*0.328125}, scale = 2, max_advance = 1, stripes = util.multiplystripes(2, { { filename = "__base__/graphics/entity/tank/base-shadow-1.png", width_in_frames = 1, height_in_frames = 16, }, { filename = "__base__/graphics/entity/tank/base-shadow-2.png", width_in_frames = 1, height_in_frames = 16, }, { filename = "__base__/graphics/entity/tank/base-shadow-3.png", width_in_frames = 1, height_in_frames = 16, }, { filename = "__base__/graphics/entity/tank/base-shadow-4.png", width_in_frames = 1, height_in_frames = 16, } }) } } }, turret_animation = { layers = { { filename = "__Advanced-Tanks__/graphics/entity/super-tank/turret.png", line_length = 8, width = 92, height = 69, frame_count = 1, axially_symmetrical = false, direction_count = 64, shift = {2*-0.15625, 2*-1.07812}, scale = 2, animation_speed = 12, }, { filename = "__base__/graphics/entity/tank/turret-mask.png", line_length = 8, width = 38, height = 29, frame_count = 1, axially_symmetrical = false, apply_runtime_tint = true, direction_count = 64, shift = {2*-0.15625, 2*-1.23438}, scale = 2, }, { filename = "__base__/graphics/entity/tank/turret-shadow.png", line_length = 8, width = 95, height = 67, frame_count = 1, axially_symmetrical = false, draw_as_shadow = true, direction_count = 64, shift = {2*1.70312, 2*0.640625}, scale = 2, } } }, turret_rotation_speed = 5.0 / 60, stop_trigger_speed = 0.2, stop_trigger = { { type = "play-sound", sound = { { filename = "__base__/sound/car-breaks.ogg", volume = 0.6 }, } }, }, crash_trigger = crash_trigger(), sound_minimum_speed = 0.15; working_sound = { sound = { filename = "__base__/sound/car-engine.ogg", volume = 0.6 }, activate_sound = { filename = "__base__/sound/car-engine-start.ogg", volume = 0.6 }, deactivate_sound = { filename = "__base__/sound/car-engine-stop.ogg", volume = 0.6 }, match_speed_to_activity = true, }, open_sound = { filename = "__base__/sound/car-door-open.ogg", volume=0.7 }, close_sound = { filename = "__base__/sound/car-door-close.ogg", volume = 0.7 }, rotation_speed = 0.003, tank_driving = true, weight = 5000, inventory_size = 64, guns = { "tank-wmd-cannon", "tank-auto-cannon" }, }, --car-flamer { type = "car", name = "car-flamer", icon = "__Advanced-Tanks__/graphics/icons/car-flamer.png", flags = {"pushable", "placeable-neutral", "player-creation", "placeable-off-grid"}, minable = {mining_time = 1, result = "car-flamer"}, max_health = 250, corpse = "medium-remnants", dying_explosion = "medium-explosion", energy_per_hit_point = 1, resistances = { { type = "fire", percent = 95 }, { type = "impact", percent = 30, decrease = 45 } }, collision_box = {{-0.7, -1}, {0.7, 1}}, selection_box = {{-0.7, -1}, {0.7, 1}}, effectivity = 0.7, braking_power = "250kW", burner = { effectivity = 0.6, fuel_inventory_size = 1, smoke = { { name = "smoke", deviation = {0.25, 0.25}, frequency = 25, position = {0, 1.5}, slow_down_factor = 0.9, starting_frame = 3, starting_frame_deviation = 5, starting_frame_speed = 0, starting_frame_speed_deviation = 5 } } }, consumption = "225kW", friction = 2e-3, light = { { type = "oriented", minimum_darkness = 0.3, picture = { filename = "__core__/graphics/light-cone.png", priority = "medium", scale = 2, width = 200, height = 200 }, shift = {-0.6, -14}, size = 2, intensity = 0.6 }, { type = "oriented", minimum_darkness = 0.3, picture = { filename = "__core__/graphics/light-cone.png", priority = "medium", scale = 2, width = 200, height = 200 }, shift = {0.6, -14}, size = 2, intensity = 0.6 } }, animation = { layers = { { width = 102, height = 86, frame_count = 2, axially_symmetrical = false, direction_count = 64, shift = {0, -0.1875}, animation_speed = 8, max_advance = 0.2, stripes = { { filename = "__base__/graphics/entity/car/car-1.png", width_in_frames = 2, height_in_frames = 22, }, { filename = "__base__/graphics/entity/car/car-2.png", width_in_frames = 2, height_in_frames = 22, }, { filename = "__base__/graphics/entity/car/car-3.png", width_in_frames = 2, height_in_frames = 20, }, } }, { width = 100, height = 75, frame_count = 2, apply_runtime_tint = true, axially_symmetrical = false, direction_count = 64, max_advance = 0.2, line_length = 2, shift = {0, -0.171875}, stripes = util.multiplystripes(2, { { filename = "__base__/graphics/entity/car/car-mask-1.png", width_in_frames = 1, height_in_frames = 22, }, { filename = "__base__/graphics/entity/car/car-mask-2.png", width_in_frames = 1, height_in_frames = 22, }, { filename = "__base__/graphics/entity/car/car-mask-3.png", width_in_frames = 1, height_in_frames = 20, }, }) }, { width = 114, height = 76, frame_count = 2, draw_as_shadow = true, axially_symmetrical = false, direction_count = 64, shift = {0.28125, 0.25}, max_advance = 0.2, stripes = util.multiplystripes(2, { { filename = "__base__/graphics/entity/car/car-shadow-1.png", width_in_frames = 1, height_in_frames = 22, }, { filename = "__base__/graphics/entity/car/car-shadow-2.png", width_in_frames = 1, height_in_frames = 22, }, { filename = "__base__/graphics/entity/car/car-shadow-3.png", width_in_frames = 1, height_in_frames = 20, }, }) } } }, turret_animation = { layers = { { filename = "__base__/graphics/entity/car/car-turret.png", line_length = 8, width = 36, height = 29, frame_count = 1, axially_symmetrical = false, direction_count = 64, shift = {0.03125, -0.890625}, animation_speed = 8, }, { filename = "__base__/graphics/entity/car/car-turret-shadow.png", line_length = 8, width = 46, height = 31, frame_count = 1, axially_symmetrical = false, draw_as_shadow = true, direction_count = 64, shift = {0.875, 0.359375}, } } }, turret_rotation_speed = 5.5 / 60, stop_trigger_speed = 0.2, stop_trigger = { { type = "play-sound", sound = { { filename = "__base__/sound/car-breaks.ogg", volume = 0.6 }, } }, }, crash_trigger = crash_trigger(), sound_minimum_speed = 0.2; working_sound = { sound = { filename = "__base__/sound/car-engine.ogg", volume = 0.6 }, activate_sound = { filename = "__base__/sound/car-engine-start.ogg", volume = 0.6 }, deactivate_sound = { filename = "__base__/sound/car-engine-stop.ogg", volume = 0.6 }, match_speed_to_activity = true, }, open_sound = { filename = "__base__/sound/car-door-open.ogg", volume=0.7 }, close_sound = { filename = "__base__/sound/car-door-close.ogg", volume = 0.7 }, rotation_speed = 0.003, weight = 750, guns = { "tank-flamer" }, inventory_size = 45 }, } )
local ReplicatedStorage = game:GetService("ReplicatedStorage") local common = ReplicatedStorage.common local Items = require(common.Items) return function (registry) local allItems = {} for id, item in pairs(Items.byId) do table.insert(allItems, id) end registry:RegisterType("itemId", registry.Cmdr.Util.MakeEnumType("ItemId", allItems)) end
--- Ensure the resulting name of debug.getinfo is correct local function expect_eq(actual, exp) if actual ~= exp then error(("Error:\nExpected %s,\n got %s"):format(exp, actual), 2) end end -- When tail called local function get_name() return debug.getinfo(1).name end local function no_tail() return (get_name()) end local function tail() return get_name() end expect_eq(no_tail(), "get_name") expect_eq(tail(), nil) -- And within hooks debug.sethook(function() local info = debug.getinfo(1) expect_eq(info.name, "?") expect_eq(info.namewhat, "hook") end, "l"); (function() end)(); debug.sethook(nil, "lcr", 1)
local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB local UF = E:GetModule('UnitFrames'); local _G = _G --Lua functions local pairs = pairs local select = select local assert = assert local tinsert = tinsert --WoW API / Variables local CreateFrame = CreateFrame local UnitClass = UnitClass local UnitExists = UnitExists local UnitIsPlayer = UnitIsPlayer local UnitIsUnit = UnitIsUnit local UnitReaction = UnitReaction function UF:FrameGlow_MouseOnUnit(frame) if frame and frame:IsVisible() and UnitExists('mouseover') then local unit = frame.unit or (frame.isForced and 'player') return unit and UnitIsUnit('mouseover', unit) end return false end function UF:FrameGlow_ElementHook(frame, glow, which) if not (frame and frame.__elements) then return end tinsert(frame.__elements, function() local unit = frame.unit or (frame.isForced and 'player') if unit then UF:FrameGlow_SetGlowColor(glow, unit, which) end if which == 'mouseoverGlow' then UF:FrameGlow_PositionHighlight(frame) UF:FrameGlow_CheckMouseover(frame) else UF:FrameGlow_PositionGlow(frame, glow, glow.powerGlow) end if which == 'targetGlow' then UF:FrameGlow_CheckTarget(frame) end end) end function UF:FrameGlow_HookPowerBar(frame, power, powerName, glow, offset) if (frame and power and powerName and glow and offset) and not glow[powerName..'Hooked'] then glow[powerName..'Hooked'] = true local func = function() UF:FrameGlow_ClassGlowPosition(frame, powerName, glow, offset, true) end power:HookScript('OnShow', func) power:HookScript('OnHide', func) end end function UF:FrameGlow_ClassGlowPosition(frame, powerName, glow, offset, fromScript) if not (frame and glow and offset) then return end local power = powerName and frame[powerName] if not power then return end -- check for Additional Power to hook scripts on local useBonusPower, bonus if powerName == 'ClassPower' then local bonusName = (frame.AdditionalPower and 'AdditionalPower') or (frame.Stagger and 'Stagger') or (frame.Runes and 'Runes') bonus = bonusName and frame[bonusName] if bonus then if not fromScript then UF:FrameGlow_HookPowerBar(frame, bonus, bonusName, glow, offset) end useBonusPower = bonus:IsVisible() end end if not fromScript then UF:FrameGlow_HookPowerBar(frame, power, powerName, glow, offset) end if useBonusPower then power = bonus end local portrait = (frame.USE_PORTRAIT and not frame.USE_PORTRAIT_OVERLAY) and (frame.Portrait and frame.Portrait.backdrop) if (power and power.backdrop and power:IsVisible()) and ((power == frame.AlternativePower) or not (frame.CLASSBAR_DETACHED or frame.USE_MINI_CLASSBAR)) then glow:Point('TOPLEFT', (frame.ORIENTATION == "LEFT" and portrait) or power.backdrop, -offset, offset) glow:Point('TOPRIGHT', (frame.ORIENTATION == "RIGHT" and portrait) or power.backdrop, offset, offset) elseif frame.Health and frame.Health.backdrop then glow:Point('TOPLEFT', (frame.ORIENTATION == "LEFT" and portrait) or frame.Health.backdrop, -offset, offset) glow:Point('TOPRIGHT', (frame.ORIENTATION == "RIGHT" and portrait) or frame.Health.backdrop, offset, offset) end end function UF:FrameGlow_PositionGlow(frame, mainGlow, powerGlow) if not (frame and frame.VARIABLES_SET) then return end local infoPanel = frame.InfoPanel local classPower = frame.ClassPower local altPower = frame.AlternativePower local pvpSpec = frame.PVPSpecIcon local power = frame.Power and frame.Power.backdrop local health = frame.Health and frame.Health.backdrop local portrait = (frame.USE_PORTRAIT and not frame.USE_PORTRAIT_OVERLAY) and (frame.Portrait and frame.Portrait.backdrop) local offset = (E.PixelMode and 3) or 4 -- edgeSize is 3 mainGlow:ClearAllPoints() mainGlow:Point('TOPLEFT', (frame.ORIENTATION == "LEFT" and portrait) or health, -offset, offset) mainGlow:Point('TOPRIGHT', (frame.ORIENTATION == "RIGHT" and portrait) or health, offset, offset) if frame.USE_POWERBAR_OFFSET or frame.USE_MINI_POWERBAR then mainGlow:Point('BOTTOMLEFT', health, -offset, -offset) mainGlow:Point('BOTTOMRIGHT', health, offset, -offset) else --offset is set because its one pixel off for some reason mainGlow:Point('BOTTOMLEFT', frame, -offset, -(E.PixelMode and offset or offset-1)) mainGlow:Point('BOTTOMRIGHT', frame, offset, -(E.PixelMode and offset or offset-1)) end if powerGlow then powerGlow:ClearAllPoints() powerGlow:Point('TOPLEFT', power, -offset, offset) powerGlow:Point('TOPRIGHT', power, offset, offset) powerGlow:Point('BOTTOMLEFT', power, -offset, -offset) powerGlow:Point('BOTTOMRIGHT', power, offset, -offset) end if classPower then UF:FrameGlow_ClassGlowPosition(frame, 'ClassPower', mainGlow, offset) elseif altPower and (frame.isForced or (frame.unit and frame.unit:find('boss%d'))) then UF:FrameGlow_ClassGlowPosition(frame, 'AlternativePower', mainGlow, offset) elseif pvpSpec and pvpSpec:IsShown() then local shownPanel = (infoPanel and infoPanel:IsShown() and infoPanel.backdrop) mainGlow:Point('TOPLEFT', pvpSpec.bg, -offset, offset) mainGlow:Point('BOTTOMLEFT', shownPanel or pvpSpec.bg, -offset, -offset) end end function UF:FrameGlow_CreateGlow(frame, mouse) -- Main Glow to wrap the health frame to it's best ability frame:CreateShadow() local mainGlow = frame.shadow mainGlow:SetFrameStrata('BACKGROUND') mainGlow:Hide() frame.shadow = nil -- Secondary Glow for power frame when using power offset or mini power frame:CreateShadow() local powerGlow = frame.shadow powerGlow:SetFrameStrata('BACKGROUND') powerGlow:Hide() frame.shadow = nil if mouse then mainGlow:SetFrameLevel(4) powerGlow:SetFrameLevel(4) else mainGlow:SetFrameLevel(3) powerGlow:SetFrameLevel(3) end -- Eventing Frame if not frame.Highlight then frame.Highlight = CreateFrame('Frame', nil, frame) frame.Highlight:Hide() frame.Highlight:HookScript('OnEvent', function(_, event) if event == 'UPDATE_MOUSEOVER_UNIT' then UF:FrameGlow_CheckMouseover(frame) elseif event == 'PLAYER_TARGET_CHANGED' then UF:FrameGlow_CheckTarget(frame) end end) end mainGlow.powerGlow = powerGlow return mainGlow end function UF:FrameGlow_SetGlowColor(glow, unit, which) if not glow then return end local option = E.db.unitframe.colors.frameGlow[which] local r, g, b, a = 1, 1, 1, 1 if option.color then local color = option.color r, g, b, a = color.r, color.g, color.b, color.a end if option.class then local isPlayer = unit and UnitIsPlayer(unit) local reaction = unit and UnitReaction(unit, 'player') if isPlayer then local _, class = UnitClass(unit) if class then local color = _G.CUSTOM_CLASS_COLORS and _G.CUSTOM_CLASS_COLORS[class] or _G.RAID_CLASS_COLORS[class] if color then r, g, b = color.r, color.g, color.b end end elseif reaction then local color = _G.FACTION_BAR_COLORS[reaction] if color then r, g, b = color.r, color.g, color.b end end end if which == 'mouseoverGlow' then glow:SetVertexColor(r, g, b, a) else glow:SetBackdropBorderColor(r, g, b, a) if glow.powerGlow then glow.powerGlow:SetBackdropBorderColor(r, g, b, a) end end end function UF:FrameGlow_HideGlow(glow) if not glow then return end if glow:IsShown() then glow:Hide() end if glow.powerGlow and glow.powerGlow:IsShown() then glow.powerGlow:Hide() end end function UF:FrameGlow_ConfigureGlow(frame, unit, dbTexture) if not frame then return end if not unit then unit = frame.unit or (frame.isForced and 'player') end local shouldHide if frame.Highlight and frame.Highlight.texture then if E.db.unitframe.colors.frameGlow.mouseoverGlow.enable and not (frame.db and frame.db.disableMouseoverGlow) then frame.Highlight.texture:SetTexture(dbTexture) UF:FrameGlow_SetGlowColor(frame.Highlight.texture, unit, 'mouseoverGlow') else shouldHide = 'texture' end end if frame.MouseGlow then if E.db.unitframe.colors.frameGlow.mainGlow.enable and not (frame.db and frame.db.disableMouseoverGlow) then UF:FrameGlow_SetGlowColor(frame.MouseGlow, unit, 'mainGlow') else UF:FrameGlow_HideGlow(frame.MouseGlow) if shouldHide then shouldHide = 'both' end end end if shouldHide then if shouldHide == 'both' and frame.Highlight:IsShown() then frame.Highlight:Hide() elseif shouldHide == 'texture' then frame.Highlight.texture:Hide() end end if frame.TargetGlow then UF:FrameGlow_CheckTarget(frame, true) end end function UF:FrameGlow_CheckTarget(frame, setColor) if not (frame and frame.TargetGlow and frame:IsVisible()) then return end local unit = frame.unit or (frame.isForced and 'player') if E.db.unitframe.colors.frameGlow.targetGlow.enable and (unit and UnitIsUnit(unit, 'target')) and not (frame.db and frame.db.disableTargetGlow) then if setColor then UF:FrameGlow_SetGlowColor(frame.TargetGlow, unit, 'targetGlow') end if frame.TargetGlow.powerGlow then if frame.USE_POWERBAR_OFFSET or frame.USE_MINI_POWERBAR then frame.TargetGlow.powerGlow:Show() elseif frame.TargetGlow.powerGlow:IsShown() then frame.TargetGlow.powerGlow:Hide() end end frame.TargetGlow:Show() else UF:FrameGlow_HideGlow(frame.TargetGlow) end end function UF:FrameGlow_CheckMouseover(frame) if not (frame and frame.MouseGlow and frame:IsVisible()) then return end local shouldShow if UF:FrameGlow_MouseOnUnit(frame) then if E.db.unitframe.colors.frameGlow.mainGlow.enable and not (frame.db and frame.db.disableMouseoverGlow) then shouldShow = 'frame' end if E.db.unitframe.colors.frameGlow.mouseoverGlow.enable and not (frame.db and frame.db.disableMouseoverGlow) then shouldShow = (shouldShow and 'both') or 'texture' end end if shouldShow then if frame.Highlight and not frame.Highlight:IsShown() then frame.Highlight:Show() end if (shouldShow == 'both' or shouldShow == 'frame') then if frame.MouseGlow.powerGlow then if frame.USE_POWERBAR_OFFSET or frame.USE_MINI_POWERBAR then frame.MouseGlow.powerGlow:Show() elseif frame.MouseGlow.powerGlow:IsShown() then frame.MouseGlow.powerGlow:Hide() end end frame.MouseGlow:Show() if (shouldShow == 'frame') and frame.Highlight.texture and frame.Highlight.texture:IsShown() then frame.Highlight.texture:Hide() end end if (shouldShow == 'both' or shouldShow == 'texture') and frame.Highlight.texture and not frame.Highlight.texture:IsShown() then frame.Highlight.texture:Show() end elseif frame.Highlight and frame.Highlight:IsShown() then frame.Highlight:Hide() end end function UF:FrameGlow_PositionHighlight(frame) if frame.Highlight and frame.Highlight.texture then frame.Highlight.texture:ClearAllPoints() frame.Highlight.texture:Point('TOPLEFT', frame.Health, 'TOPLEFT') frame.Highlight.texture:Point('BOTTOMRIGHT', frame.Health:GetStatusBarTexture(), 'BOTTOMRIGHT') end end function UF:Configure_HighlightGlow(frame) if frame.Highlight and frame.Highlight.texture then local dbTexture = UF.LSM:Fetch('statusbar', E.db.unitframe.colors.frameGlow.mouseoverGlow.texture) frame.Highlight.texture:SetTexture(dbTexture) end end function UF:Construct_HighlightGlow(frame, glow) if frame.Health and frame.Highlight then frame.Highlight:HookScript('OnHide', function(watcher) UF:FrameGlow_HideGlow(glow) if watcher.texture and watcher.texture:IsShown() then watcher.texture:Hide() end end) frame.Highlight:SetScript('OnUpdate', function(watcher, elapsed) if watcher.elapsed and watcher.elapsed > 0.1 then if not UF:FrameGlow_MouseOnUnit(frame) then watcher:Hide() end watcher.elapsed = 0 else watcher.elapsed = (watcher.elapsed or 0) + elapsed end end) frame.Highlight.texture = frame.Health:CreateTexture('$parentHighlight', 'ARTWORK', nil, 1) frame.Highlight.texture:Hide() UF:FrameGlow_ElementHook(frame, frame.Highlight.texture, 'mouseoverGlow') end end function UF:Construct_MouseGlow(frame) local mainGlow = UF:FrameGlow_CreateGlow(frame, true) UF:FrameGlow_ElementHook(frame, mainGlow, 'mainGlow') UF:Construct_HighlightGlow(frame, mainGlow) frame.Highlight:RegisterEvent('UPDATE_MOUSEOVER_UNIT') return mainGlow end function UF:Construct_TargetGlow(frame) local targetGlow = UF:FrameGlow_CreateGlow(frame) UF:FrameGlow_ElementHook(frame, targetGlow, 'targetGlow') frame.Highlight:RegisterEvent('PLAYER_TARGET_CHANGED') return targetGlow end function UF:FrameGlow_CheckChildren(frame, dbTexture) if frame.GetName then local pet = _G[frame:GetName()..'Pet'] if pet then UF:FrameGlow_ConfigureGlow(pet, pet.unit, dbTexture) end local target = _G[frame:GetName()..'Target'] if target then UF:FrameGlow_ConfigureGlow(target, target.unit, dbTexture) end end end function UF:FrameGlow_UpdateFrames() local dbTexture = UF.LSM:Fetch('statusbar', E.db.unitframe.colors.frameGlow.mouseoverGlow.texture) -- focus, focustarget, pet, pettarget, player, target, targettarget, targettargettarget for unit in pairs(self.units) do UF:FrameGlow_ConfigureGlow(self[unit], unit, dbTexture) end -- arena{1-5}, boss{1-5} for unit in pairs(self.groupunits) do UF:FrameGlow_ConfigureGlow(self[unit], unit, dbTexture) end -- assist, tank, party, raid, raid40, raidpet for groupName in pairs(self.headers) do assert(self[groupName], 'UF FrameGlow: Invalid group specified.') local group = self[groupName] if group.GetNumChildren then for i=1, group:GetNumChildren() do local frame = select(i, group:GetChildren()) if frame and frame.Health then UF:FrameGlow_ConfigureGlow(frame, frame.unit, dbTexture) UF:FrameGlow_CheckChildren(frame, dbTexture) elseif frame then for n = 1, frame:GetNumChildren() do local child = select(n, frame:GetChildren()) if child and child.Health then UF:FrameGlow_ConfigureGlow(child, child.unit, dbTexture) UF:FrameGlow_CheckChildren(child, dbTexture) end end end end end end end
local utils = require("utils"); local autocmds = { trim_white_space = { {"BufWritePre", "*", [[:%s/\s\+$//e]]} }, haskell_indent = { {"FileType", "haskell", [[:setlocal shiftwidth=4 softtabstop=4 tabstop=8 expandtab]]} }, nix_indent = { {"FileType", "nix", [[:setlocal shiftwidth=2 softtabstop=2 tabstop=2 expandtab]]} }, } utils.nvim_create_augroups(autocmds);