content stringlengths 5 1.05M |
|---|
--
-- Bones sign (sellhead)
--
minetest.register_node("x_marketplace:sign_wall_bones", {
description = "Bones Sign - write '/mp sellhead' to sell heads",
drawtype = "nodebox",
tiles = {"x_marketplace_sign_wall_bones.png"},
inventory_image = "x_marketplace_sign_bones.png",
wield_image = "x_marketplace_sign_bones.pn... |
#!/usr/bin/env lua5.4
local function parse(inp)
local num = {}
for str in io.lines(inp) do
num[#num+1] = str
end
return num
end
local data = parse(arg[1])
local slopes = {{1, 1}, {3, 1}, {5, 1}, {7, 1}, {1, 2}}
local numRows = #data
local numCols = string.len(data[1])
local totalTrees = 1
l... |
local CoreGui = game:GetService("CoreGui")
---
local root = script.Parent
local Studio = settings().Studio
local includes = root:FindFirstChild("includes")
local Rodux = require(includes:FindFirstChild("Rodux"))
---
local copy
copy = function(t)
local tCopy = {}
for k, v in pairs(t) do
tCopy[(type... |
math.randomseed(os.time()); math.random(); math.random(); math.random() --I *think* the first few values are the same on some platforms
function testForPrime(n)
--Implements Miller-Rabin, taken from in https://en.wikipedia.org/wiki/Miller%E2%80%93Rabin_primality_test
assert(n > 0, "No Negative Numbers")
if... |
local cpml = require("lib.cpml")
Fabrik = {}
function Fabrik.solve( chain, targetPos, targetDir, maxIterations, validify, verbose )
-- Remember the original poses of all bones:
local cachePos = {}
local cacheRot = {}
for j=1,#chain do
cachePos[j] = chain[j]:getPos()
cacheRot[j] = chain[j]:getRot()
end
lo... |
local etcdv2 = require("resty.etcd.v2")
local etcdv3 = require("resty.etcd.v3")
local utils = require("resty.etcd.utils")
local typeof = require("typeof")
local prefix_v3 = {
["3.5."] = "/v3",
["3.4."] = "/v3",
["3.3."] = "/v3beta",
["3.2."] = "/v3alpha",
}
local _M = {version = 0.9}
local function ... |
--- Small addon for checking rare spawns automatically on mouseover, nameplate spawn or targeting :)
--------- Debugging ---------
local Debug = function (flag, str, ...)
if ... then str = str:format(...) end
if flag=="r" then
print(format("|cffff0000%s|r", str))
else if flag=="g" then
print(format("|cff00... |
-- create node Cosine
require "moon.sg"
local node = moon.sg.new_node("sg_cosine")
if node then
node:set_pos(moon.mouse.get_position())
end |
local thismod = minetest.get_current_modname()
local wac = _G[thismod]
minetest.register_entity(thismod .. ":reverter", {
initial_properties = {
hp_max = 1,
physical = false,
collide_with_objects = false,
collisionbox = { 0, 0, 0, 0, 0, 0 },
is_visible = false,
},
get_staticdata = function(self)
self.da... |
---@type number
local aNumber
---@type string
local aString
---@class GenericSelfA<T : string>
---@field a T
local GenericSelfA = {}
---@return self
function GenericSelfA:colonMethod()
---@type self
local selfTypedVar = self
---@type GenericSelfA<string>
local someGenericSelfA
someGenericSelfA ... |
object_building_mustafar_terrain_must_rock_spire_smooth_03 = object_building_mustafar_terrain_shared_must_rock_spire_smooth_03:new {
}
ObjectTemplates:addTemplate(object_building_mustafar_terrain_must_rock_spire_smooth_03, "object/building/mustafar/terrain/must_rock_spire_smooth_03.iff")
|
---@meta
---@class ccs.SpriteDisplayData :ccs.DisplayData
local SpriteDisplayData={ }
ccs.SpriteDisplayData=SpriteDisplayData
---*
---@param displayData ccs.DisplayData
---@return self
function SpriteDisplayData:copy (displayData) end
---*
---@return self
function SpriteDisplayData:create () end
---* js ctor
---... |
slot0 = class("StoreHouseMediatorTransformVer", import("view.base.ContextMediator"))
slot0.ON_DESTROY = "EquipmentMediator:ON_DESTROY"
slot0.ON_UNEQUIP_EQUIPMENT = "EquipmentMediator:ON_UNEQUIP_EQUIPMENT"
slot0.OPEN_DESIGN = "EquipmentMediator:OPEN_DESIGN"
slot0.CLOSE_DESIGN_LAYER = "EquipmentMediator:CLOSE_DESIGN_LAYE... |
require('modules.inputsource_aurora')
hs.hotkey.bind({'option', 'cmd'}, 'r', hs.reload)
local f16_mode = hs.hotkey.modal.new()
local f17_mode = hs.hotkey.modal.new()
local inputEnglish = "com.apple.keylayout.ABC"
hs.hotkey.bind({}, 'f16', function() f16_mode:enter() end, function() f16_mode:exit() end)
hs.hotkey.bind... |
local tweenService = game:GetService("TweenService")
local replicatedStorage = game:GetService("ReplicatedStorage")
local FX = replicatedStorage.FX
local Arch = FX.Arch
local VoidSphere = FX["Void Sphere"]
local eventModule = {}
function eventModule.Archway(player)
local offset = Vector3.new(0,0,-10)
local ArchClo... |
-- A simple scene with some miscellaneous geometry.
mat1 = gr.material({0.7, 1.0, 0.7}, {0.5, 0.7, 0.5}, 25)
mat2 = gr.material({0.5, 0.5, 0.5}, {0.5, 0.7, 0.5}, 25)
mat3 = gr.material({1.0, 0.6, 0.1}, {0.5, 0.7, 0.5}, 25)
mat4 = gr.material({0.7, 0.6, 1.0}, {0.5, 0.4, 0.8}, 25)
scene_root = gr.node('root')
s1 = gr.... |
local type = math.type
do --- smoke
assert(type(3) == 'integer')
assert(type(3.14) == 'float')
assert(type('3.14') == nil)
end
|
return function ()
vim.cmd([[
nnoremap q: <Cmd>lua require('cmdbuf').split_open(vim.o.cmdwinheight)<CR>
cnoremap <C-f> <Cmd>lua require('cmdbuf').split_open(vim.o.cmdwinheight, {line = vim.fn.getcmdline(), column = vim.fn.getcmdpos()} )<CR><C-c>
]])
end
|
local PATH,IP = ...
IP = IP or "127.0.0.1"
package.path = string.format("%s/client/?.lua;%s/skynet/lualib/?.lua", PATH, PATH)
package.cpath = string.format("%s/skynet/luaclib/?.so;%s/lsocket/?.so;%s/luaclib/?.so", PATH, PATH, PATH)
local socket = require "simplesocket"
local message = require "simplemessage"
local r... |
resource_manifest_version '44febabe-d386-4d18-afbe-5e627f4af937'
description "Demonen's help text script for FiveM"
client_scripts {'config.lua','bindstring.lua','cl_omghalp.lua'}
server_script 'sv_omghalp.js'
ui_page 'NUI/index.html'
files {
'NUI/*',
'chapters/*.md',
} |
-- code to drive the addon
local ADDON_NAME = ...
local CONFIG_ADDON_NAME = ADDON_NAME .. "_Config"
local L = _G.OMNICC_LOCALS
local Addon = CreateFrame("Frame", ADDON_NAME, _G.InterfaceOptionsFrame)
function Addon:Startup()
self:SetupCommands()
self:SetScript("OnEvent", function(f, event, ...)
f[event](f, event... |
RegisterCommand('kostka', function(source, args, rawCommand)
if source == 0 or source == "Console" then return end
local dices, c = tonumber(args[1]), 1
if dices then
if dices > 3 then
TriggerEvent('notification', source, 'You can choose a number between 1 and 3 only', 2)
return
end
local dice ... |
local mod = require("internal.mod")
local i18n = require("internal.i18n")
local data = require("internal.data")
local draw = require("internal.draw")
local field = require("game.field")
local Event = require("api.Event")
local Log = require("api.Log")
local Rand = require("api.Rand")
local Repl = require("api.Repl")
lo... |
local Tract = {}
Tract.fixed = {}
Tract.fixed.L = {}
Tract.fixed.L[1] = 36
Tract.fixed.L[2] = 37
Tract.AreaNose = {}
Tract.AreaNose[1] = 1.5714285714285714
Tract.AreaNose[2] = 1.7070523199983654
Tract.AreaNose[3] = 1.9404137497116318
Tract.AreaNose[4] = 2.2394542989695561
Tract.AreaNose[5] = 2.5779429120008288
Tract.Ar... |
local __exports = LibStub:NewLibrary("ovale/Ovale", 80300)
if not __exports then return end
local __class = LibStub:GetLibrary("tslib").newClass
local __Localization = LibStub:GetLibrary("ovale/Localization")
local L = __Localization.L
local __tsaddon = LibStub:GetLibrary("tsaddon", true)
local NewAddon = __tsaddon.New... |
--Kurdtkobain 23.10.16
playerSkull = {
description = "",
minimumLevel = 0,
maximumLevel = 0,
lootItems = {
{itemTemplate = "human_skull", weight = 10000000}
}
}
addLootGroupTemplate("playerSkull", playerSkull) |
---
-- FDMM Resource Unit Module.
-- @module FDMM_ResourceUnit
env.info("---FDMM_ResourceUnit Start---")
--- FDMM ResourceUnit module.
fdmm.resourceUnit = {}
do -- FDMMResourceUnit
--- Resource unit class that stores a set of resource points that can be converted into DCS fuel, equipment, and craft.
-- @type FDM... |
-- @Author: Ritesh Pradhan
-- @Date: 2016-04-10 22:00:08
-- @Last Modified by: Ritesh Pradhan
-- @Last Modified time: 2016-04-21 14:24:31
local _M = {}
local function print_table(t)
if t ~= nil then
for k,v in pairs(t) do
print("Key : ", k, " ==> ", v)
end
end
end
local function pauseGameTimers(t)
-- ... |
local M={} ; package.loaded[(...)]=M ; M.module_name=(...)
setmetatable(M,{__index=table}) -- use table as prototype
local pmtable=M
--
-- pmtable.lua
-- Additions to Lua's built-in pmtable functions.
-- Copyright (c) 2002-2008 Jason Perkins and the Premake project
--
--
-- Returns true if the pmtable contains... |
function default.get_hotbar_bg(...)
return "dummy"
end
|
-----------------------------------------------------------------------------------------
-- QuizHang - a hangman quiz game with its own unique twist
-- An ACEMADE Project
-- Copyright Akeem C.E. Murray
-- Libraries are copyright to their respective owners
----------------------------------------------------------... |
local concord = require("lib.concord")
return concord.component(
function(e, radius, collider, x, y)
e.shape = collider:circle(x, y, radius)
e.radius = radius
end
)
|
--simple implementation of android LinearLayout for CoronaSDK
--Author: n0ise9914@live.com
Layout = {}
function Layout:new(orientation)
local group = display.newGroup()
--filter null margin values
if group.left == nil then
group.left = 0
end
if group.right == nil then
... |
-- from https://github.com/kikito/middleclass
local get_time = os.clock or tick;
return function(file, trials)
trials = trials or 10000;
return function(title, f)
collectgarbage()
local startTime = get_time()
for i=0,trials do f() end
local endTime = get_time()
local... |
return
{
equipment =
{
},
armors =
{
},
vehicles =
{
{ type = "fluid-wagon", name = "accumulator-wagon", engine = "unpowered", role = "cargo", chassis = "train", tier = 2 },
}
} |
data:extend(
{
{
type = "fluid",
name = "pressurised-water",
subgroup = "uranium-heatexchangerecipes",
default_temperature = 15,
max_temperature = 350,
heat_capacity = "2.4KJ",
base_color = {r=0, g=0.34, b=0.6},
flow_color = {r=0.7, g=0.7, b=0.7},
icon = "__UraniumPowerRemastered__/graphics/icons/pre... |
require "dev.demo.scenes.layers.PopupLayer"
require "dev.demo.net.GameServer"
require("json")
local testGetUrl = "http://httpbin.org/get"
local downPngUrl = "http://www.cocos2d-x.org/attachments/802/cocos2dx_landscape.png"
local downBigFileUrl = "http://download.cocos.com/CocosCreator/v1.9.3/CocosCreator_v1.9.3.s... |
slot0 = class("CustomIndexLayer", import("..base.BaseUI"))
slot0.getUIName = function (slot0)
return "CustomIndexUI"
end
slot0.Mode = {
OR = 2,
AND = 1
}
slot0.init = function (slot0)
slot0.panel = slot0:findTF("index_panel")
slot0.layout = slot0:findTF("layout", slot0.panel)
slot0.panelTemplate = slot0:findTF... |
--[[
Copyright (c) 2015 Dustin Reed Morado
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publi... |
object_tangible_loot_undead_decal_splatt_01 = object_tangible_loot_undead_shared_decal_splatt_01:new {
}
ObjectTemplates:addTemplate(object_tangible_loot_undead_decal_splatt_01, "object/tangible/loot/undead/decal_splatt_01.iff")
|
workspace "CG-Sandbox"
architecture "x86_64"
configurations{
"Debug",
"Release",
"Dist"
}
startproject "CGSandbox"
flags
{
"MultiProcessorCompile"
}
outputdir="%{cfg.buildcfg}_%{cfg.system}_%{cfg.architecture}"
--include directories relative to root folder
IncludeDir={}
IncludeDir["extern"]="CGCore/... |
--[=[
Right grip
@class IKRightGrip
]=]
local IKGripBase = require(script.Parent.IKGripBase)
local IKRightGrip = setmetatable({}, IKGripBase)
IKRightGrip.ClassName = "IKRightGrip"
IKRightGrip.__index = IKRightGrip
function IKRightGrip.new(ObjectValue: ObjectValue)
local self = setmetatable(IKGripBase.new(ObjectVa... |
local mtmsg = require("mtmsg")
local listener = mtmsg.newlistener()
local _, err = pcall(function() listener:nextmsg() end)
assert(err:match(mtmsg.error.no_buffers))
|
object_tangible_tcg_series7_decal_imperial_graffiti_02 = object_tangible_tcg_series7_shared_decal_imperial_graffiti_02:new {
}
ObjectTemplates:addTemplate(object_tangible_tcg_series7_decal_imperial_graffiti_02, "object/tangible/tcg/series7/decal_imperial_graffiti_02.iff") |
return {'ursuline','ursulinen','ursel','ursul','ursula','urselmann','ursinus','ursulas'} |
local ComponentRegistry = require(script.Parent.ComponentRegistry)
return function()
local registry
beforeEach(function()
registry = ComponentRegistry.new()
end)
afterEach(function()
registry:destroy()
end)
describe("ComponentRegistry.new", function()
it("should return a ComponentRegistry", function()
... |
pfUI:RegisterSkin("Guild Bank", "tbc", function ()
local rawborder, border = GetBorderSize()
local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel()
HookAddonOrVariable("Blizzard_GuildBankUI", function()
do -- GuildBankFrame
StripTextures(GuildBankFrame)
CreateBackdrop(Guil... |
local contain_image = require("misc.libs.stdlib").contain_image
local layout_button = function(image, cb)
local widget = contain_image(
_config_dir .. "/theme/assets/layouts/" .. image .. ".png",
32,
32,
{ resize = false, scaling_quality = "nearest" }
)
widget:buttons(awful.button({}, mouse.LEFT, cb))
retu... |
--
-- init.lua
--
-- the NodeMCU firmware loads and executes this file at startup.
--
-- This file waits for a brief time, then loads another file (app.lua).
--
-- The wait is so that if your code ends up in a crash loop,
-- you have a way to escape to the command prompt.
--
--
-- First, set the serial port configurat... |
local K, C, _ = select(2, ...):unpack()
if C.Misc.AFKCamera ~= true then return end
local CAMERA_SPEED = 0.035
local CreateFrame = CreateFrame
local InCombatLockdown = InCombatLockdown
local UnitIsAFK = UnitIsAFK
local UnitIsDead = UnitIsDead
local SpinCam = CreateFrame("Frame")
local OnEvent = function(self, event, ... |
--[[
This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:25' using the latest game version.
NOTE: This file should only be used as IDE support; it should NOT be distributed with addons!
****************************************************************************
CONTENTS OF THIS FILE IS COPYRI... |
local one_0 = DoorSlot("one","0")
local one_0_hub = DoorSlotHub("one","0",one_0)
one_0:setHubIcon(one_0_hub)
local one_1 = DoorSlot("one","1")
local one_1_hub = DoorSlotHub("one","1",one_1)
one_1:setHubIcon(one_1_hub)
local one_2 = DoorSlot("one","2")
local one_2_hub = DoorSlotHub("one","2",one_2)
one_2:setHubIcon(one_... |
-- loosely based on MTA's https://code.google.com/p/mtasa-resources/source/browse/trunk/%5Bmanagers%5D/mapmanager/mapmanager_main.lua
local maps = {}
local gametypes = {}
local function refreshResources()
local numResources = GetNumResources()
for i = 0, numResources - 1 do
local resource = GetResour... |
------
-- always need a doc comment to start!
-- Can have a module with no internal doc comments,
-- although you will get a warning. At least we no
-- longer get a 'end-of-file' if there is no explicit
-- module name.
----- not a doc comment -----
-- a common style when just specifying an informative comment
-- May s... |
msg_prec = "prethodnik"
msg_fol = "sledbenik"
msg_num = "broj"
|
require("zen-mode").setup {
window = {
backdrop = 1,
width = 0.7,
height = 1,
options = {
signcolumn = "no",
number = false,
relativenumber = false,
foldcolumn = "0",
},
},
plugins = {
options = {
enabled = true,
ruler = false,
showcmd = false,
... |
-- Code created by Kwik - Copyright: kwiksher.com {{year}}
-- Version: {{vers}}
-- Project: {{ProjName}}
--
local _M = {}
local _K = require "Application"
--
function _M:pPinchPag(pag)
sceneGroup.anchorX = 0.5
sceneGroup.anchorY = 0.5
{{#move}}
_K.MultiTouch.activate( sceneGroup, "move", {"single"} )
{{/move... |
return {
core_hexapod_lab = {
buildcostenergy = 1552296,
buildcostmetal = 86632,
builder = true,
buildinggrounddecaldecayspeed = 0.01,
buildinggrounddecalsizex = 20,
buildinggrounddecalsizey = 20,
buildinggrounddecaltype = "core_hexapod_lab_aoplane.dds",
buildpic = "core_hexapod_lab.dds",
b... |
require 'image'
require 'cutorch'
require 'nn'
require 'nnx'
require 'cunn'
require 'cudnn'
require 'optim'
require 'model.lua'
require 'util.lua'
require 'DataLoader.lua'
-- Default user options
options = {
batchSize = 2,
nClass = 3,
shuffleData = true,
dataPath = '../handover_data',
sampleList = '../handov... |
-- @feature reverses the beacon animation to pulse into the ground
-- data.lua
if mods["base"] then
data.raw["beacon"]["beacon"].graphics_set.animation_list[3].animation .run_mode = "backward"
data.raw["beacon"]["beacon"].graphics_set.animation_list[3].animation.hr_version.run_mode = "backward"
end
|
--------------------------------------------------------------------------------
-- TMXMapLoader is a class that reads the file format tmx, to create a TMXMap.
-- Some functions, please do not see from the outside.
-- Dare, leaving for the inheritance.
-------------------------------------------------------------------... |
-- See LICENSE for terms
local mod_EnableMod
local mod_DroneHubRange
local mod_DroneHubRangeDefault
local mod_UpdateExistingHubs
local orig_CommandCenterMaxRadius = const.CommandCenterMaxRadius
local SetPropertyProp = ChoGGi.ComFuncs.SetPropertyProp
local function SetHubRange()
-- defaults
if not mod_EnableMod th... |
// Original by OverloadUT
PurchaseStools = SS.Plugins:New("PurchaseStools")
// Store all tools
PurchaseStools.List = {}
// When script loads
function PurchaseStools.ServerLoad()
PurchaseStools.Generate()
end
// Add a tool to the list
function PurchaseStools.Add(Tool, ID, Groups, Cost, Friendly, Description)
if... |
------------------------------------------------------------
-- DressUp by Sonaza (https://sonaza.com)
-- Licensed under MIT License
-- See attached license text in file LICENSE
------------------------------------------------------------
local ADDON_NAME, Addon = ...;
local ADDON_CHANNEL_PREFIX = ADDON_NAME;
local A... |
--スプリガンズ・ブーティー
--Sprigguns Booty
--Scripted by Kohana Sonogami
function c101104054.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--activate limit
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(10110... |
LinkLuaModifier("modifier_imba_snapfire_scatterblast", fileName, LuaModifierType)
imba_snapfire_scatterblast = imba_snapfire_scatterblast or class({})
function imba_snapfire_scatterblast:OnAbilityPhaseStart()
if not IsServer() then return end
self:GetCaster():EmitSound("")
-- todo: add precast pfx
end
function ... |
ITEM.name = "Combine Light"
ITEM.uniqueID = "comlight"
ITEM.model = Model("models/props_combine/combine_light001a.mdl")
ITEM.desc = "Portable light sources used to illuminate dark areas in support of Combine operations."
--ITEM.price = 0
--ITEM.flag = ""
ITEM.functions = {}
ITEM.functions.Place = {
alias = "Place it"... |
return {
c = {
['bu aXa'] = -1,
['Cki Xi'] = -2,
['na Xog'] = 3,
['ram Xo'] = 4,
['gol aX'] = 5,
['huyu X'] = -6,
['m Xars'] = 7,
['Ik Xip'] = -8,
['ncu X '] = 9,
['zay Xo'] = 10,
['Xincik'] = 11,
['vre aX'] = 12,
['mUS aX'] = -13,
[... |
project "libjpeg"
kind "StaticLib"
language "C"
staticruntime "on"
targetdir ("Build/" .. outputdir .. "/%{prj.name}")
objdir ("Build-obj/" .. outputdir .. "/%{prj.name}")
files
{
"cderror.h",
"cdjpeg.h",
"jconfig.h",
"jerror.h",
"jinclude.h",
"jmorecfg.h",
"jpeglib.h",
"jversion.h",
"*.c"... |
heightmaps = {
}
|
laptop.register_theme("Blue", {
desktop_background = "laptop_theme_blue_desktop_background.png",
app_background = "laptop_theme_blue_app_background.png",
major_button = "laptop_theme_blue_major_button.png",
back_button = "laptop_theme_blue_back_button.png",
exit_button = "laptop_theme_blue_exit_button.png",
deskt... |
---------------------------------------------------------------------------------------------------
-- User story: TBD
-- Use case: TBD
--
-- Requirement summary:
-- TBD
--
-- Description:
-- In case:
-- 1) Application is registered with PROJECTION appHMIType
-- 2) and starts video and audio streaming
-- 3) HMI sends O... |
MOTD = {}
local dir = "fusion_motd"
TL.includeSH(dir .. "/config.lua")
TL.includeSV(dir .. "/sv_init.lua")
TL.includeCL(dir .. "/skin.lua")
TL.includeCL(dir .. "/cl_init.lua") |
#!/usr/bin/env lua
local this_dir = arg[0]:match('(.+/)[^/]+%.lua') or './'
package.path = this_dir..'../src/'..package.path
local ev = require'ev'
local port = 12343
local count = 0
local server = require'jet.socket'.listener({
port = port,
on_connect = function(other)
other:on_message(function(_,msg)
... |
return 1 + 1 + 1 + 1 + 1 +
1 + 1 + 1 + 1 + 1 +
1 + 1 + 1 + 1 + 1 +
1 + 1 + 1 + 1 + 1 +
1 + 1 + 1 + 1 + 1 +
1 + 1 + 1 + 1 + 1 ; |
assert(love.filesystem.isDirectory("samples"),
"Sample directory does not exist.\n"..
"Consider running `./tools/gen_sample.sh`?")
-- Require or module
LoveVideo = require("LoveVideo.lovevideo")
LoveVideo.thread_file = "LoveVideo/lovevideo_loadthread.lua"
samples = love.filesystem.getDirectoryItems("samples")
fun... |
-- Require the class.
local server = require "luchia.core.server"
-- Build a new server object.
local srv = server:new({
connection = {
protocol = "http",
host = "www.example.com",
port = "5984",
},
})
-- Make a request.
local response = srv:request({
path = "/",
})
|
require "include/protoplug"
local ffi = require("ffi")
local temp = 1
local n = 2048
local l = 16
local iter = 1
local amp = 1
state = ffi.new("int[?]", n)
for i = 0,n-1 do
state[i] = 1;
if math.random() < 0.5 then
state[i] = -state[i]
end
end
function plugin.processBlock (samples, smax)
... |
return {
tllswordfish = {
acceleration = 0.015,
activatewhenbuilt = true,
brakerate = 0.54,
buildcostenergy = 145504,
buildcostmetal = 10132,
builder = false,
buildpic = "tllswordfish.dds",
buildtime = 160000,
canattack = true,
canguard = true,
canmanualfire = true,
canmove = true,... |
NDefines_Graphics = {
NWiki = {
BASE_URL = "https://hoi4.paradoxwikis.com/",
FORUM_URL = "https://forum.paradoxplaza.com/forum/index.php?forums/hearts-of-iron-iv.844/"
},
NMapMode = {
FABRICATE_CLAIM_SELECTED_SECONDARY_COLOR = { 0, 1, 0, 1 },
FABRICATE_CLAIM_TARGET_COUNTRY_SECONDARY_COLOR = { 0, 0, 0, 0 },
FABRI... |
--
-- created with TexturePacker (http://www.codeandweb.com/texturepacker)
--
-- $TexturePacker:SmartUpdate:14f1e62f55d7f5242c38cbb240cc1172:0d7e9d0e9a9eaacc1ebd88e871ce9d63:202d7ad1136b4beb2111947776ecb911$
--
-- local sheetInfo = require("mysheet")
-- local myImageSheet = graphics.newImageSheet( "mysheet.png", sheetI... |
-- // rTestPanel - Resize
-- // zork - 2013
-----------------------------
-- INIT
-----------------------------
--get the addon namespace
local addon, ns = ...
--variables
local UIP = UIParent
local CF = CreateFrame
local _G = _G
--get the config
local cfg = ns.cfg
-... |
-- one of the default stair recipes overrides the slope
-- FIXME: appears to be multiples registered. e.g. "mypaths:grass_slope" & "mypaths:slope_grass"
local recipe_slope = {
{"mypaths:grass", "", ""},
{"mypaths:grass", "mypaths:grass", ""},
{"mypaths:grass", "mypaths:grass", "mypaths:grass"},
}
local recipe_sl... |
-- Adds big items to list of productivity module usable items
local function tagIcons()
for k,v in pairs(data.raw.recipe) do
if type(v) == "table" then
if v.icon or v.icons then
data:extend({{
name = v.name .. "_tagicon",
type = "item",
... |
local ngm = require "ng.math"
local consts = require "gui.consts"
local abstract_widget = require "gui.abstract_widget"
local utils = require "gui.utils"
local utf8 = require "ng.utf8"
local wm = require "ng.wm"
local W = abstract_widget:extends()
function W:__init()
W.super.__init(self)
self.min_size = ngm.Vec2i(1... |
#!/usr/bin/env lua5.3
digit = {
'0','1','2','3','4','5','6',
'7','8','9','A','B','C'
}
function cvt(x) -- dec to 13th
high = math.floor(x / 13)
low = x % 13
return digit[high+1]..digit[low+1]
end
io.write('#'..cvt(io.read('*number'))..
cvt(io.read('*number'))..cvt(io.read('*number'))) |
local core = l2df or require((...):match("(.-)[^%.]+$") .. "core")
assert(type(core) == "table" and core.version >= 1.0, "UI works only with l2df v1.0 and higher")
local helper = core.import("helper")
local Entity = core.import "core.entities.entity"
local fs = love and love.filesystem
local notNil = helper.notNil
l... |
--[[
desc:类型
auth:Carol Luo
]]
local class = require("class")
local chessType = require("chessType")
---@class fiveType:chessType @桌子
local type = class(chessType)
---构造函数
function type:ctor()
end
return type |
-- editorconfig-vim
-- https://EditorConfig.org
vim.cmd 'packadd editorconfig-vim'
vim.g.EditorConfig_exclude_patterns = { 'fugitive://.*' } |
local f = string.format
My.Translator:register("de", {
comms_mission_broker_label = "Missionen",
comms_mission_broker_main_no_missions = "Wir können Ihnen im Augenblick keine Missionen anbieten.",
comms_mission_broker_main_missions = "Folgende Missionen halten wir für sie interessant:",
comms_mission_... |
--需要根据其他属性来设置内容
EditCtrl = relative_import('edit_utils').create_edit_class(nil, 'editor/edit/uieditor_edit_combo')
function EditCtrl:on_update_data()
end
local function _getAniInfo(plist)
local action2framepaths = {}
local aniFrames = {}
if not is_valid_str(plist) then
return action2framepaths, aniFrames
end
... |
local _ENV = mkmodule('plugins.luasocket')
local _funcs={}
for k,v in pairs(_ENV) do
if type(v)=="function" then
_funcs[k]=v
_ENV[k]=nil
end
end
local socket=defclass(socket)
socket.ATTRS={
server_id=-1,
client_id=-1,
}
function socket:close( )
if self.client_id==-1 then
_... |
local _M = {}
_M.fixtures = {
http_mock = {
circuit_breaker = [[
server {
server_name app_config_10001;
listen 10001;
charset utf-8;
charset_types application/json;
default_type application/json;
location = "/test" {
... |
require("Menu/MainMenu/mainMenuStyle.lua")
require("Menu/Campaign/mapPanel.lua")
require("Menu/Campaign/shop.lua")
--this = SceneNode()
Campaing = {}
function Campaing.new(camera, inForm)
local self = {}
--camera = Camera()
local form = nil
local mainForm = inForm
local mapPanel = nil
local mainMenuListener = Li... |
#!/usr/bin/lua
local cjson = require("cjson")
socket = require"socket"
--useage
--minitor-ctrl.lua reload/status/start/stop/start_all/stop_all [conf_name]
function sleep(n)
socket.select(nil, nil, n)
end
--if file is exist return true ,else return false
function file_exists(path)
local file =... |
local do_not_run = true
if do_not_run then
print([[
This script was used to bootstrap the filetype patterns in runtime/lua/vim/filetype.lua. It
should no longer be used except for testing purposes. New filetypes, or changes to existing
filetypes, should be ported manually as part of the vim-patch process.... |
local pressDuration = ...
if pressDuration == nil then
pressDuration = 1
end
btnTimer = 0;
tempVar = 0;
-- multiply battery voltage by 5.70 to compensate for potential divider
-- 5.70 comes from potential divider of 470K & 100K resistors' ladder
-- i.e. battery voltage at adc pin = vbatt * 100 / (100 + 470)
-- ... |
if not modules then modules = { } end modules ['typo-ovl'] = {
version = 1.001,
comment = "companion to typo-ovl.mkiv",
author = "Hans Hagen, PRAGMA-ADE, Hasselt NL",
copyright = "PRAGMA ADE / ConTeXt Development Team",
license = "see context related readme files"
}
-- This is dubious code... |
-----------------------------------
-- Area: Yhoator Jungle
-- NPC: Peddlestox
-- !pos -499.914 1.470 -109.039 124
-- Active on LIGHTNINGDAY in this zone. To test on off-days, setStatus(tpz.status.NORMAL)
-----------------------------------
local ID = require("scripts/zones/Yhoator_Jungle/IDs")
require("scripts/global... |
-- This is a test script for tshark/wireshark.
-- This script runs inside tshark/wireshark, so to run it do:
-- wireshark -X lua_script:<path_to_testdir>/lua/struct.lua
-- tshark -r bogus.cap -X lua_script:<path_to_testdir>/lua/struct.lua
-- Tests Int64/UInt64 functions
local function testing(...)
print("---- Testi... |
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